content
stringlengths 5
1.05M
|
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-- Picks out 'targets' from a stimulation stream
-- this function is called when the box is initialized
function initialize(box)
dofile(box:get_config("${Path_Data}") .. "/plugins/stimulation/lua-stimulator-stim-codes.lua")
state = 0
box:set_filter_mode(1);
do_debug = false
end
-- this function is called when the box is uninitialized
function uninitialize(box)
end
-- this function is called once by the box
function process(box)
-- loop until box:keep_processing() returns zero
-- cpu will be released with a call to sleep
-- at the end of the loop
while box:keep_processing() do
-- gets current simulated time
t = box:get_current_time()
-- loops on every received stimulation for a given input
for stimulation = 1, box:get_stimulation_count(1) do
-- gets stimulation
stimulation_id, stimulation_time, stimulation_duration = box:get_stimulation(1, 1)
if stimulation_id == OVTK_StimulationId_RestStart then
state = 1
elseif stimulation_id == OVTK_StimulationId_RestStop then
state = 0
end
-- If we're between 'rest start' and 'rest_stop', this specifies a target
if state == 1 and stimulation_id >= OVTK_StimulationId_LabelStart and stimulation_id <= OVTK_StimulationId_LabelEnd then
box:send_stimulation(1, stimulation_id, stimulation_time, 0)
if do_debug then
box:log("Info", string.format("Push a target %d at %f (now = %f)", stimulation_id, stimulation_time, t))
end
end
-- discards it
box:remove_stimulation(1, 1)
end
-- releases cpu
box:sleep()
end
end
|
local result = {}
local insert = table.insert
local remove = table.remove
local rcall = redis.call
math.randomseed(tonumber(tostring({}):match('0x(.*)$'),16))
local fields = rcall('hkeys', KEYS[1])
for i=1, ARGV[1], 1 do
if nil ~= next(fields) then
local field = remove(fields, math.random(#fields))
local value = rcall('hget', KEYS[1], field)
insert(result, value)
end
end
return result |
pfDB["units"]["data-turtle"] = {
[16395] = {
["coords"] = {
[1] = { 80.7, 60, 139, 120 },
[2] = { 25.4, 56.6, 141, 120 },
[3] = { 61.7, 74.1, 1519, 120 },
[4] = { 29.4, 60.5, 1537, 120 },
[5] = { 39.4, 46.7, 1657, 120 },
},
["lvl"] = "55",
},
-- Turtle WoW Stormwind NPC Locations
-- Please do not make additions below this line.
[68] = {
["coords"] = {
[1] = { 32.1, 49.9, 12, 900 },
[2] = { 32.5, 49.5, 12, 900 },
[3] = { 66.1, 77.7, 1519, 900 },
[4] = { 75.0, 92.1, 1519, 900 },
[5] = { 73.8, 93.5, 1519, 900 },
[6] = { 66.6, 77.0, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "55",
},
[257] = {
["coords"] = {
[1] = { 47.6, 31.4, 12, 270 },
[2] = { 51.1, 38.2, 12, 270 },
[3] = { 51.5, 38, 12, 270 },
[4] = { 50.8, 37.9, 12, 270 },
[5] = { 51.3, 37.7, 12, 270 },
[6] = { 51.7, 37.7, 12, 270 },
[7] = { 47.3, 36.6, 12, 270 },
[8] = { 51.5, 36.6, 12, 270 },
[9] = { 52.2, 36.4, 12, 270 },
[10] = { 51.6, 36.2, 12, 270 },
[11] = { 47.6, 35.9, 12, 270 },
[12] = { 48.2, 35.9, 12, 270 },
[13] = { 52.1, 35.8, 12, 270 },
[14] = { 47.5, 35.8, 12, 270 },
[15] = { 48.8, 35.6, 12, 270 },
[16] = { 51, 35.5, 12, 270 },
[17] = { 49.2, 35.3, 12, 270 },
[18] = { 47.2, 35.1, 12, 270 },
[19] = { 49.3, 34.7, 12, 270 },
[20] = { 49.8, 34.6, 12, 270 },
[21] = { 49.9, 34.3, 12, 270 },
[22] = { 50.2, 34.2, 12, 270 },
[23] = { 48.1, 34, 12, 270 },
[24] = { 47.4, 34, 12, 270 },
[25] = { 50.2, 33.8, 12, 270 },
[26] = { 48.7, 33.8, 12, 270 },
[27] = { 47.1, 33.7, 12, 270 },
[28] = { 48.4, 33.6, 12, 270 },
[29] = { 46.8, 33.4, 12, 270 },
[30] = { 47.4, 33.2, 12, 270 },
[31] = { 48, 33.1, 12, 270 },
[32] = { 50.1, 33.1, 12, 270 },
[33] = { 47.6, 32.9, 12, 270 },
[34] = { 48.9, 32.8, 12, 270 },
[35] = { 46.3, 32.8, 12, 270 },
[36] = { 47.2, 32.6, 12, 270 },
[37] = { 47.5, 32.6, 12, 270 },
[38] = { 46.6, 32.5, 12, 270 },
[39] = { 47.3, 32.3, 12, 270 },
[40] = { 46.3, 32.2, 12, 270 },
[41] = { 47.7, 32, 12, 270 },
[42] = { 47.9, 31.6, 12, 270 },
},
["lvl"] = "3",
},
[277] = {
["coords"] = {
[1] = { 60.0, 76.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[279] = {
["coords"] = {
[1] = { 63.0, 75.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[297] = {
["coords"] = {
[1] = { 42.5, 72.4, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[331] = {
["coords"] = {
[1] = { 49.9, 87.9, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[332] = {
["coords"] = {
[1] = { 78.3, 70.7, 1519, 2100 },
},
["fac"] = "A",
["lvl"] = "62",
},
[338] = {
["coords"] = {
[1] = { 51.8, 64.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "44",
},
[340] = {
["coords"] = {
[1] = { 77.5, 52.7, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[352] = {
["coords"] = {
[1] = { 71.0, 72.5, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "55",
},
[376] = {
["coords"] = {
[1] = { 49.5, 44.6, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
-- remove Shagu
[420] = "_",
-- move Harlan Bagley
[1427] = {
["fac"] = "A",
["lvl"] = "12",
["coords"] = {
[1] = { 62.3, 68, 1519, 0 },
},
},
[461] = {
["coords"] = {
[1] = { 39.2, 85.0, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[466] = {
["coords"] = {
[1] = { 69.2, 82.7, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "62",
},
[482] = {
["coords"] = {
[1] = { 66.0, 74.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[483] = {
["coords"] = {
[1] = { 66.6, 73.4, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[525] = {
["coords"] = {
[1] = { 29.6, 72.9, 12, 270 },
[2] = { 35.1, 72.4, 12, 270 },
[3] = { 29.6, 72.2, 12, 270 },
[4] = { 28.8, 72.2, 12, 270 },
[5] = { 29.3, 72.2, 12, 270 },
[6] = { 30.3, 72.1, 12, 270 },
[7] = { 30.4, 71.9, 12, 270 },
[8] = { 56.2, 71.5, 12, 270 },
[9] = { 27.7, 71.3, 12, 270 },
[10] = { 31.1, 71.3, 12, 270 },
[11] = { 52.9, 71.3, 12, 270 },
[12] = { 54.9, 71.1, 12, 270 },
[13] = { 35.4, 70.7, 12, 270 },
[14] = { 50.9, 70.5, 12, 270 },
[15] = { 56.7, 70.1, 12, 270 },
[16] = { 35, 70, 12, 270 },
[17] = { 52, 70, 12, 270 },
[18] = { 55.3, 70, 12, 270 },
[19] = { 57.1, 69.7, 12, 270 },
[20] = { 53.1, 69.7, 12, 270 },
[21] = { 51.4, 69.7, 12, 270 },
[22] = { 29.1, 69.6, 12, 270 },
[23] = { 49.7, 69.4, 12, 270 },
[24] = { 36.1, 69.2, 12, 270 },
[25] = { 30.6, 69.1, 12, 270 },
[26] = { 48.8, 68.6, 12, 270 },
[27] = { 46, 68.5, 12, 270 },
[28] = { 46.7, 68.4, 12, 270 },
[29] = { 47.5, 68.2, 12, 270 },
[30] = { 30.6, 68.1, 12, 270 },
[31] = { 47.8, 68, 12, 270 },
[32] = { 32.5, 67.7, 12, 270 },
[33] = { 34.9, 67.5, 12, 270 },
[34] = { 28.3, 67.4, 12, 270 },
[35] = { 35, 66.7, 12, 270 },
[36] = { 34.4, 65.2, 12, 270 },
[37] = { 37.5, 64.9, 12, 270 },
[38] = { 38.5, 63.8, 12, 270 },
[39] = { 52, 63.8, 12, 270 },
[40] = { 52.1, 63.7, 12, 270 },
[41] = { 35.3, 63.4, 12, 270 },
[42] = { 36.9, 63.2, 12, 270 },
[43] = { 52.1, 63, 12, 270 },
[44] = { 52.4, 62.7, 12, 270 },
[45] = { 35.9, 62.6, 12, 270 },
[46] = { 42.5, 62.5, 12, 270 },
[47] = { 34.7, 62.4, 12, 270 },
[48] = { 38.3, 62.2, 12, 270 },
[49] = { 52.4, 62, 12, 270 },
[50] = { 50.8, 61.7, 12, 270 },
[51] = { 55.2, 61.5, 12, 270 },
[52] = { 56.5, 61.5, 12, 270 },
[53] = { 50.5, 61.2, 12, 270 },
[54] = { 35.4, 61.2, 12, 270 },
[55] = { 43.1, 61.1, 12, 270 },
[56] = { 49.6, 61, 12, 270 },
[57] = { 36.8, 60.8, 12, 270 },
[58] = { 58.4, 60.6, 12, 270 },
[59] = { 53.8, 60.4, 12, 270 },
[60] = { 56.8, 60.4, 12, 270 },
[61] = { 57.1, 59.8, 12, 270 },
[62] = { 55, 59.4, 12, 270 },
[63] = { 34.2, 59.3, 12, 270 },
[64] = { 56.4, 59, 12, 270 },
[65] = { 49.5, 58.3, 12, 270 },
[66] = { 33.4, 58.2, 12, 270 },
[67] = { 41.6, 58, 12, 270 },
[68] = { 44.6, 57.8, 12, 270 },
[69] = { 32.1, 56.2, 12, 270 },
[70] = { 32.2, 55.5, 12, 270 },
[71] = { 45.8, 55.4, 12, 270 },
[72] = { 42.8, 55, 12, 270 },
[73] = { 23.6, 77, 12, 270 },
[74] = { 32.4, 76.7, 12, 270 },
[75] = { 21.7, 76.4, 12, 270 },
[76] = { 33.5, 76.1, 12, 270 },
[77] = { 33.1, 75.7, 12, 270 },
[78] = { 28.7, 75.5, 12, 270 },
[79] = { 22.5, 75.5, 12, 270 },
[80] = { 22.2, 75.5, 12, 270 },
[81] = { 34.7, 75.5, 12, 270 },
[82] = { 26.4, 75.3, 12, 270 },
[83] = { 28.5, 74.8, 12, 270 },
[84] = { 21.4, 74.3, 12, 270 },
[85] = { 29.1, 74.3, 12, 270 },
[86] = { 27.6, 74.2, 12, 270 },
[87] = { 35.6, 73.6, 12, 270 },
[88] = { 33.9, 73.6, 12, 270 },
[89] = { 33.6, 73.4, 12, 270 },
[90] = { 29.2, 72.9, 12, 270 },
},
["lvl"] = "5-6",
},
[539] = {
["coords"] = {
[1] = { 66.7, 17.9, 10, 300 },
[2] = { 74.8, 17.5, 10, 300 },
[3] = { 66.3, 17.1, 10, 300 },
[4] = { 46.5, 16.7, 10, 300 },
[5] = { 60.8, 16.6, 10, 300 },
[6] = { 68.3, 15.9, 10, 300 },
[7] = { 47.6, 15.9, 10, 300 },
[8] = { 54.5, 14.2, 10, 300 },
[9] = { 53.9, 13.3, 10, 300 },
[10] = { 73.3, 89.2, 12, 300 },
[11] = { 70.2, 64.6, 40, 300 },
[12] = { 69.5, 60.5, 40, 300 },
[13] = { 70.4, 59.1, 40, 300 },
[14] = { 69.6, 57.7, 40, 300 },
[15] = { 69.3, 49.2, 40, 300 },
[16] = { 68.5, 48.1, 40, 300 },
[17] = { 68.4, 45.1, 40, 300 },
[18] = { 13.2, 70.3, 10, 300 },
[19] = { 11.9, 68.9, 10, 300 },
[20] = { 10.1, 66.1, 10, 300 },
[21] = { 11.6, 62.7, 10, 300 },
[22] = { 9.2, 60.8, 10, 300 },
[23] = { 12, 59.2, 10, 300 },
[24] = { 10.4, 59.1, 10, 300 },
[25] = { 9.4, 57.2, 10, 300 },
[26] = { 10.7, 55.4, 10, 300 },
[27] = { 9.5, 53.8, 10, 300 },
[28] = { 10.8, 53, 10, 300 },
[29] = { 12, 51.2, 10, 300 },
[30] = { 9.5, 49.7, 10, 300 },
[31] = { 9, 46.2, 10, 300 },
[32] = { 7.9, 44.8, 10, 300 },
[33] = { 9.4, 42.8, 10, 300 },
[34] = { 7.9, 40.8, 10, 300 },
[35] = { 12.5, 28.8, 10, 300 },
[36] = { 23.8, 27.8, 10, 300 },
[37] = { 28.8, 27.6, 10, 300 },
[38] = { 34, 24.6, 10, 300 },
[39] = { 40.1, 21.8, 10, 300 },
[40] = { 37.1, 21.3, 10, 300 },
[41] = { 72.1, 19, 10, 300 },
[42] = { 69.6, 18.6, 10, 300 },
[43] = { 84.7, 18.4, 10, 300 },
[44] = { 66.4, 18, 10, 270 },
},
["lvl"] = "18-19",
},
[656] = {
["coords"] = {
[1] = { 70.3, 40.8, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "20",
},
[721] = {
["coords"] = {
[1] = { 67.1, 50.7, 141, 300 },
[2] = { 43.3, 47.9, 141, 300 },
[3] = { 44.2, 47.6, 141, 300 },
[4] = { 59.4, 46.2, 141, 300 },
[5] = { 58.3, 46.1, 141, 300 },
[6] = { 55.2, 45.7, 141, 300 },
[7] = { 42.9, 45.4, 141, 300 },
[8] = { 62.3, 44.1, 141, 300 },
[9] = { 61, 43.8, 141, 300 },
[10] = { 55.3, 43.8, 141, 300 },
[11] = { 58.8, 43.7, 141, 300 },
[12] = { 38.5, 43.2, 141, 300 },
[13] = { 58.8, 41.9, 141, 300 },
[14] = { 54.7, 41.8, 141, 300 },
[15] = { 64.7, 41.6, 141, 300 },
[16] = { 61.3, 39.9, 141, 300 },
[17] = { 59.6, 38.8, 141, 300 },
[18] = { 56.4, 38.8, 141, 300 },
[19] = { 63.5, 37.4, 141, 300 },
[20] = { 60.9, 35.9, 141, 300 },
[21] = { 38.2, 35.2, 141, 300 },
[22] = { 61.4, 33.7, 141, 300 },
[23] = { 57.4, 33, 141, 300 },
[24] = { 59.6, 32.5, 141, 300 },
[25] = { 41.5, 29.8, 141, 300 },
[26] = { 40, 91, 148, 300 },
[27] = { 40.5, 88.7, 148, 300 },
[28] = { 43.9, 86.5, 148, 300 },
[29] = { 40.8, 78.6, 148, 300 },
[30] = { 42.3, 78, 148, 300 },
[31] = { 43.4, 73, 148, 300 },
[32] = { 38.3, 63.7, 148, 300 },
[33] = { 40.8, 60.6, 148, 300 },
[34] = { 40.3, 53.4, 148, 300 },
[35] = { 41.1, 46.6, 148, 300 },
[36] = { 38.2, 45.7, 148, 300 },
[37] = { 41.8, 44.2, 148, 300 },
[38] = { 42.4, 39, 148, 300 },
[39] = { 45.7, 35.1, 148, 300 },
[40] = { 46.5, 27.2, 148, 300 },
[41] = { 58.1, 26.2, 148, 300 },
[42] = { 42, 63.4, 267, 300 },
[43] = { 52.5, 60.3, 267, 300 },
[44] = { 42.1, 59.5, 267, 300 },
[45] = { 36.2, 57.7, 267, 300 },
[46] = { 53.9, 56.8, 267, 300 },
[47] = { 52.9, 54.5, 267, 300 },
[48] = { 47.3, 54.2, 267, 300 },
[49] = { 44.6, 48.3, 267, 300 },
[50] = { 37.3, 45.5, 267, 300 },
[51] = { 62, 69.5, 357, 300 },
[52] = { 75.7, 61.6, 357, 300 },
[53] = { 61.5, 55.7, 357, 300 },
[54] = { 67.5, 45.4, 357, 300 },
[55] = { 50.3, 27.5, 357, 300 },
[56] = { 46.1, 25.2, 357, 300 },
[57] = { 83.4, 87.7, 406, 300 },
[58] = { 79.1, 85.7, 406, 300 },
[59] = { 75, 85.4, 406, 300 },
[60] = { 83.1, 84.6, 406, 300 },
[61] = { 83.1, 84.4, 406, 300 },
[62] = { 63.1, 83.9, 406, 300 },
[63] = { 57.5, 66.5, 406, 300 },
[64] = { 63.2, 59.4, 406, 300 },
[65] = { 76.8, 54, 406, 300 },
[66] = { 52.4, 53, 406, 300 },
[67] = { 60.4, 48.7, 406, 300 },
[68] = { 49.6, 46.3, 406, 300 },
[69] = { 74.1, 44.9, 406, 300 },
[70] = { 46.8, 43.3, 406, 300 },
[71] = { 67.4, 37.5, 406, 300 },
[72] = { 48.3, 36, 406, 300 },
[73] = { 57.1, 72.4, 493, 300 },
[74] = { 58.7, 71.6, 493, 300 },
[75] = { 49.1, 70.8, 493, 300 },
[76] = { 44.7, 70.4, 493, 300 },
[77] = { 65.4, 70.2, 493, 300 },
[78] = { 40.8, 68.4, 493, 300 },
[79] = { 61.2, 67.8, 493, 300 },
[80] = { 49.8, 65.9, 493, 300 },
[81] = { 59.4, 65.8, 493, 300 },
[82] = { 63.5, 64.4, 493, 300 },
[83] = { 66.1, 62.8, 493, 300 },
[84] = { 39, 62.1, 493, 300 },
[85] = { 64.1, 60.9, 493, 300 },
[86] = { 33.8, 59.9, 493, 300 },
[87] = { 36.6, 57.4, 493, 300 },
[88] = { 67.5, 55.4, 493, 300 },
[89] = { 69.1, 54, 493, 300 },
[90] = { 41.2, 53, 493, 300 },
[91] = { 37.8, 51.6, 493, 300 },
[92] = { 64, 50, 493, 300 },
[93] = { 62.1, 47.8, 493, 300 },
[94] = { 32.7, 46.6, 493, 300 },
[95] = { 41.5, 44.5, 493, 300 },
[96] = { 65.3, 44.2, 493, 300 },
[97] = { 45.2, 43.2, 493, 300 },
[98] = { 35.8, 40.5, 493, 300 },
[99] = { 38, 40.4, 493, 300 },
[100] = { 50.9, 39.3, 493, 300 },
[101] = { 55.4, 32.3, 493, 300 },
[102] = { 50.9, 31.2, 493, 300 },
[103] = { 53.9, 31.2, 493, 300 },
[104] = { 48.5, 31.2, 493, 300 },
[105] = { 37.3, 30.6, 493, 300 },
[106] = { 35.8, 30, 493, 300 },
[107] = { 99.5, 48.3, 1657, 300 },
[108] = { 25, 76.5, 1, 270 },
[109] = { 24.6, 76.5, 1, 270 },
[110] = { 28.3, 75.8, 1, 270 },
[111] = { 30.3, 75.5, 1, 270 },
[112] = { 27.7, 75.3, 1, 270 },
[113] = { 31.1, 74.4, 1, 270 },
[114] = { 29.4, 74.2, 1, 270 },
[115] = { 26.2, 74, 1, 270 },
[116] = { 25.2, 73.6, 1, 270 },
[117] = { 30.1, 73.6, 1, 270 },
[118] = { 29.2, 72.9, 1, 270 },
[119] = { 27.8, 72.9, 1, 270 },
[120] = { 23.6, 72.6, 1, 270 },
[121] = { 30.4, 72.2, 1, 270 },
[122] = { 22.5, 72.2, 1, 270 },
[123] = { 30.7, 72, 1, 270 },
[124] = { 30.4, 71.8, 1, 270 },
[125] = { 29.2, 71.6, 1, 270 },
[126] = { 21.5, 71.5, 1, 270 },
[127] = { 29.1, 71.1, 1, 270 },
[128] = { 25.6, 70.9, 1, 270 },
[129] = { 28.3, 70.7, 1, 270 },
[130] = { 28.6, 70.1, 1, 270 },
[131] = { 27.9, 70.1, 1, 270 },
[132] = { 43.4, 66.8, 1, 270 },
[133] = { 40.9, 65.6, 1, 270 },
[134] = { 40.7, 65.3, 1, 270 },
[135] = { 48.2, 63.2, 1, 270 },
[136] = { 38.8, 62, 1, 270 },
[137] = { 38.7, 61.6, 1, 270 },
[138] = { 38.9, 61, 1, 270 },
[139] = { 36.9, 60.9, 1, 270 },
[140] = { 56.8, 60.7, 1, 270 },
[141] = { 45.2, 60.3, 1, 270 },
[142] = { 34.8, 60, 1, 270 },
[143] = { 47.9, 59.9, 1, 270 },
[144] = { 48.1, 59.4, 1, 270 },
[145] = { 50.6, 59.1, 1, 270 },
[146] = { 40.3, 58.9, 1, 270 },
[147] = { 60.7, 58.5, 1, 270 },
[148] = { 31.5, 58.5, 1, 270 },
[149] = { 48, 57.9, 1, 270 },
[150] = { 48.2, 57.7, 1, 270 },
[151] = { 44.5, 57, 1, 270 },
[152] = { 56.3, 56.6, 1, 270 },
[153] = { 32.1, 56.2, 1, 270 },
[154] = { 41.2, 56.2, 1, 270 },
[155] = { 67.1, 56, 1, 270 },
[156] = { 80.4, 55.6, 1, 270 },
[157] = { 34.3, 55.6, 1, 270 },
[158] = { 47.5, 55.4, 1, 270 },
[159] = { 81.6, 55, 1, 270 },
[160] = { 31.1, 54.7, 1, 270 },
[161] = { 28.4, 54.4, 1, 270 },
[162] = { 49.4, 54.2, 1, 270 },
[163] = { 65.8, 53.7, 1, 270 },
[164] = { 61.7, 53.6, 1, 270 },
[165] = { 81.5, 52.9, 1, 270 },
[166] = { 32.2, 52.8, 1, 270 },
[167] = { 71, 52.8, 1, 270 },
[168] = { 30.3, 52.7, 1, 270 },
[169] = { 27.9, 52.6, 1, 270 },
[170] = { 43.9, 52.5, 1, 270 },
[171] = { 69.8, 52.4, 1, 270 },
[172] = { 37.5, 52.1, 1, 270 },
[173] = { 80.1, 51.7, 1, 270 },
[174] = { 27.1, 51.7, 1, 270 },
[175] = { 56.9, 51.6, 1, 270 },
[176] = { 67.4, 51.3, 1, 270 },
[177] = { 69.8, 50.7, 1, 270 },
[178] = { 84.6, 50.4, 1, 270 },
[179] = { 87, 50.3, 1, 270 },
[180] = { 75.5, 49.8, 1, 270 },
[181] = { 78.9, 49.7, 1, 270 },
[182] = { 73.7, 49.7, 1, 270 },
[183] = { 50.9, 49.2, 1, 270 },
[184] = { 32.3, 49.1, 1, 270 },
[185] = { 29.8, 49, 1, 270 },
[186] = { 26.6, 48.1, 1, 270 },
[187] = { 50.3, 47.6, 1, 270 },
[188] = { 47, 47.6, 1, 270 },
[189] = { 46.6, 47.4, 1, 270 },
[190] = { 85.1, 47.3, 1, 270 },
[191] = { 40.9, 47.2, 1, 270 },
[192] = { 80.2, 47.1, 1, 270 },
[193] = { 42, 46.9, 1, 270 },
[194] = { 38.7, 46.9, 1, 270 },
[195] = { 34.4, 46.7, 1, 270 },
[196] = { 58, 46.1, 1, 270 },
[197] = { 49, 46, 1, 270 },
[198] = { 48.9, 45.7, 1, 270 },
[199] = { 37.1, 45.3, 1, 270 },
[200] = { 30.2, 45.2, 1, 270 },
[201] = { 27.6, 45.1, 1, 270 },
[202] = { 47.2, 44.6, 1, 270 },
[203] = { 47.3, 44.3, 1, 270 },
[204] = { 37.5, 43.9, 1, 270 },
[205] = { 81.2, 43.7, 1, 270 },
[206] = { 80, 43, 1, 270 },
[207] = { 40.2, 42.4, 1, 270 },
[208] = { 52.1, 42, 1, 270 },
[209] = { 27.9, 41.1, 1, 270 },
[210] = { 40.4, 40.9, 1, 270 },
[211] = { 47.5, 39.8, 1, 270 },
[212] = { 47.6, 39.4, 1, 270 },
[213] = { 50.2, 39.1, 1, 270 },
[214] = { 50.1, 38.8, 1, 270 },
[215] = { 38.6, 38.1, 1, 270 },
[216] = { 43.8, 37.9, 1, 270 },
[217] = { 35.7, 36.5, 1, 270 },
[218] = { 28.2, 36.3, 1, 270 },
[219] = { 30.6, 35.5, 1, 270 },
[220] = { 44.1, 33.8, 1, 270 },
[221] = { 39.4, 32.8, 1, 270 },
[222] = { 36.9, 32.4, 1, 270 },
[223] = { 33, 31.8, 1, 270 },
[224] = { 44.4, 31.5, 1, 270 },
[225] = { 41.3, 30.7, 1, 270 },
[226] = { 34.5, 30.6, 1, 270 },
[227] = { 71.2, 29.4, 1, 300 },
[228] = { 70.3, 25.1, 1, 300 },
[229] = { 70, 19.3, 1, 300 },
[230] = { 14.7, 73.2, 11, 60 },
[231] = { 16.9, 70.7, 11, 60 },
[232] = { 21.3, 68.1, 11, 60 },
[233] = { 23.9, 67, 11, 60 },
[234] = { 26.7, 66.2, 11, 60 },
[235] = { 26.8, 93.1, 12, 270 },
[236] = { 26.5, 91.2, 12, 270 },
[237] = { 39.9, 90.3, 12, 270 },
[238] = { 41.4, 87.7, 12, 270 },
[239] = { 32.5, 87.2, 12, 270 },
[240] = { 26.8, 86.2, 12, 270 },
[241] = { 36, 86, 12, 270 },
[242] = { 42.3, 86, 12, 270 },
[243] = { 48, 84.4, 12, 270 },
[244] = { 32.1, 84.3, 12, 270 },
[245] = { 26.4, 82.6, 12, 270 },
[246] = { 68.5, 81.9, 12, 270 },
[247] = { 31.7, 81.4, 12, 270 },
[248] = { 72.5, 80.2, 12, 270 },
[249] = { 87.9, 79.8, 12, 270 },
[250] = { 54.5, 79.5, 12, 270 },
[251] = { 59.9, 79.3, 12, 270 },
[252] = { 22, 79.1, 12, 270 },
[253] = { 60.1, 79, 12, 270 },
[254] = { 69.7, 78.5, 12, 270 },
[255] = { 63, 78.4, 12, 270 },
[256] = { 53.9, 78.3, 12, 270 },
[257] = { 96.3, 77.6, 12, 300 },
[258] = { 26.8, 77.4, 12, 270 },
[259] = { 67.7, 77.2, 12, 270 },
[260] = { 24.1, 75.6, 12, 270 },
[261] = { 56.8, 75.2, 12, 270 },
[262] = { 55.6, 75.1, 12, 270 },
[263] = { 26.7, 74.7, 12, 270 },
[264] = { 54.2, 73.2, 12, 270 },
[265] = { 51.4, 71.9, 12, 270 },
[266] = { 85.1, 71.5, 12, 270 },
[267] = { 51.7, 71.3, 12, 270 },
[268] = { 43.7, 70.9, 12, 270 },
[269] = { 42.4, 70.2, 12, 270 },
[270] = { 82.8, 69.6, 12, 270 },
[271] = { 39, 69, 12, 270 },
[272] = { 41.6, 68.9, 12, 270 },
[273] = { 84.2, 67.8, 12, 270 },
[274] = { 45.1, 65.5, 12, 270 },
[275] = { 45, 64.8, 12, 270 },
[276] = { 40.7, 60.9, 12, 270 },
[277] = { 40.6, 60.8, 12, 270 },
[278] = { 36.5, 59.6, 12, 270 },
[279] = { 34.9, 59.1, 12, 270 },
[280] = { 37.7, 58.7, 12, 270 },
[281] = { 41.2, 55.4, 12, 270 },
[282] = { 38.7, 55.1, 12, 270 },
[283] = { 34.3, 55.1, 12, 270 },
[284] = { 36.4, 55.1, 12, 270 },
[285] = { 30.7, 53.3, 12, 270 },
[286] = { 54.9, 52.4, 12, 270 },
[287] = { 32.2, 52.1, 12, 270 },
[288] = { 34, 51.8, 12, 270 },
[289] = { 53, 51.6, 12, 270 },
[290] = { 52.8, 50.9, 12, 270 },
[291] = { 52.5, 50.4, 12, 270 },
[292] = { 50.6, 50.3, 12, 270 },
[293] = { 51.6, 49.5, 12, 270 },
[294] = { 56.3, 49.1, 12, 270 },
[295] = { 33.3, 49.1, 12, 270 },
[296] = { 54.2, 49, 12, 270 },
[297] = { 57.4, 48.6, 12, 270 },
[298] = { 57.1, 48.5, 12, 270 },
[299] = { 51.3, 48.3, 12, 270 },
[300] = { 53.8, 47.5, 12, 270 },
[301] = { 55.4, 47.1, 12, 270 },
[302] = { 46.7, 47, 12, 270 },
[303] = { 54, 46.4, 12, 270 },
[304] = { 44.2, 46.2, 12, 270 },
[305] = { 55.3, 46.1, 12, 270 },
[306] = { 48.9, 43.8, 12, 270 },
[307] = { 55.5, 43.1, 12, 270 },
[308] = { 56.3, 43.1, 12, 270 },
[309] = { 48.2, 42.9, 12, 270 },
[310] = { 56.3, 42, 12, 270 },
[311] = { 55.4, 41.2, 12, 270 },
[312] = { 50.4, 41.1, 12, 270 },
[313] = { 57.2, 40.9, 12, 270 },
[314] = { 55.5, 40.4, 12, 270 },
[315] = { 43.9, 39.9, 12, 270 },
[316] = { 51.5, 38.9, 12, 270 },
[317] = { 51.4, 38.7, 12, 270 },
[318] = { 44.5, 38.7, 12, 270 },
[319] = { 50.4, 38.5, 12, 270 },
[320] = { 44.1, 37.7, 12, 270 },
[321] = { 52.8, 37, 12, 270 },
[322] = { 44.2, 35.2, 12, 270 },
[323] = { 50.4, 35.2, 12, 270 },
[324] = { 49.9, 35.1, 12, 270 },
[325] = { 47.5, 33.6, 12, 270 },
[326] = { 50.1, 33.2, 12, 270 },
[327] = { 52.7, 32.6, 12, 270 },
[328] = { 46.6, 32, 12, 270 },
[329] = { 49.7, 31.7, 12, 270 },
[330] = { 34, 23, 17, 300 },
[331] = { 32, 22, 17, 300 },
[332] = { 33.9, 21.5, 17, 300 },
[333] = { 33.9, 21.4, 17, 300 },
[334] = { 17.7, 56.6, 38, 270 },
[335] = { 12.8, 83.1, 44, 300 },
[336] = { 76.7, 82.1, 44, 300 },
[337] = { 10.8, 80.2, 44, 300 },
[338] = { 33, 80.1, 44, 300 },
[339] = { 76.8, 79.8, 44, 300 },
[340] = { 26.8, 79.5, 44, 300 },
[341] = { 42.8, 78.8, 44, 300 },
[342] = { 46.2, 78.8, 44, 300 },
[343] = { 48.1, 78.3, 44, 300 },
[344] = { 55.6, 78.1, 44, 300 },
[345] = { 43.5, 77.4, 44, 300 },
[346] = { 65.2, 76.4, 44, 300 },
[347] = { 48.3, 75.5, 44, 300 },
[348] = { 38.6, 75.2, 44, 300 },
[349] = { 23.8, 75.2, 44, 300 },
[350] = { 36.9, 75, 44, 300 },
[351] = { 50.8, 74.9, 44, 300 },
[352] = { 11.5, 74, 44, 300 },
[353] = { 62.4, 73.7, 44, 300 },
[354] = { 73.4, 73.4, 44, 300 },
[355] = { 76.8, 73.3, 44, 300 },
[356] = { 62, 73.2, 44, 300 },
[357] = { 62, 72.5, 44, 300 },
[358] = { 26.3, 71.7, 44, 300 },
[359] = { 31.4, 71.7, 44, 300 },
[360] = { 14.9, 67.7, 44, 300 },
[361] = { 24.8, 67.5, 44, 300 },
[362] = { 59.4, 67.1, 44, 300 },
[363] = { 27.4, 65.8, 44, 300 },
[364] = { 78.6, 65.4, 44, 300 },
[365] = { 25.6, 63.8, 44, 300 },
[366] = { 34.1, 62.4, 44, 300 },
[367] = { 19.5, 61.4, 44, 300 },
[368] = { 30.5, 60.4, 44, 300 },
[369] = { 34.3, 60.1, 44, 300 },
[370] = { 19.2, 56.9, 44, 300 },
[371] = { 86, 55.4, 44, 300 },
[372] = { 81.5, 52.8, 44, 300 },
[373] = { 14.9, 50.2, 44, 300 },
[374] = { 73.5, 48.2, 44, 300 },
[375] = { 18.4, 47.4, 44, 300 },
[376] = { 72.5, 47, 44, 300 },
[377] = { 31.7, 46.1, 44, 300 },
[378] = { 84.2, 46.1, 44, 300 },
[379] = { 25.5, 46, 44, 300 },
[380] = { 72.6, 45.6, 44, 300 },
[381] = { 70.3, 45.6, 44, 300 },
[382] = { 22.4, 45.4, 44, 300 },
[383] = { 82.7, 45.3, 44, 300 },
[384] = { 68.1, 45.2, 44, 300 },
[385] = { 32.7, 43.3, 44, 300 },
[386] = { 33.7, 42.4, 44, 300 },
[387] = { 24.3, 42, 44, 300 },
[388] = { 66.1, 41.4, 44, 300 },
[389] = { 71.9, 40.7, 44, 300 },
[390] = { 53.6, 36.9, 44, 300 },
[391] = { 81.2, 36.1, 44, 300 },
[392] = { 40.7, 36, 44, 300 },
[393] = { 48.5, 33.1, 44, 300 },
[394] = { 30.8, 64.3, 85, 180 },
[395] = { 36.9, 63.8, 85, 180 },
[396] = { 56.7, 58.3, 85, 180 },
[397] = { 62.1, 58.2, 85, 180 },
[398] = { 46, 58.1, 85, 180 },
[399] = { 46.2, 58, 85, 180 },
[400] = { 69.9, 54.8, 85, 180 },
[401] = { 51.3, 53.9, 85, 180 },
[402] = { 30.8, 49.8, 85, 180 },
[403] = { 61.6, 38.7, 85, 180 },
[404] = { 56.9, 36.7, 85, 180 },
[405] = { 59, 36.2, 85, 180 },
[406] = { 68.9, 34.5, 85, 180 },
[407] = { 64.5, 33.9, 85, 180 },
[408] = { 61, 32.5, 85, 180 },
[409] = { 51.6, 76.8, 130, 300 },
[410] = { 54.6, 55, 130, 300 },
[411] = { 47.4, 32, 130, 300 },
[412] = { 52.4, 78.2, 141, 300 },
[413] = { 46.6, 78.1, 141, 300 },
[414] = { 49.7, 77.7, 141, 300 },
[415] = { 53.9, 77.4, 141, 300 },
[416] = { 55.2, 76.2, 141, 300 },
[417] = { 50.8, 75.6, 141, 300 },
[418] = { 44.9, 75.6, 141, 300 },
[419] = { 64.4, 70.6, 141, 300 },
[420] = { 41.7, 70.2, 141, 300 },
[421] = { 61.8, 69.9, 141, 300 },
[422] = { 40.9, 68.3, 141, 300 },
[423] = { 65.7, 67.1, 141, 300 },
[424] = { 62.8, 66.5, 141, 300 },
[425] = { 48.3, 65, 141, 300 },
[426] = { 58.3, 63.9, 141, 300 },
[427] = { 48.1, 63.9, 141, 300 },
[428] = { 55.3, 63.9, 141, 300 },
[429] = { 47.4, 63.9, 141, 300 },
[430] = { 66.9, 63.5, 141, 300 },
[431] = { 48.5, 62.5, 141, 300 },
[432] = { 55.7, 62.2, 141, 300 },
[433] = { 51, 61.6, 141, 300 },
[434] = { 50.9, 61.6, 141, 300 },
[435] = { 57.6, 61.4, 141, 300 },
[436] = { 40, 61.2, 141, 300 },
[437] = { 55.2, 60.9, 141, 300 },
[438] = { 68.1, 60.8, 141, 300 },
[439] = { 52, 60.4, 141, 300 },
[440] = { 58.4, 59.9, 141, 300 },
[441] = { 49.2, 59.6, 141, 300 },
[442] = { 37.9, 57, 141, 300 },
[443] = { 60.5, 55.6, 141, 300 },
[444] = { 63.2, 54.6, 141, 300 },
[445] = { 41, 53.9, 141, 300 },
[446] = { 66.4, 53.4, 141, 300 },
[447] = { 68.1, 53, 141, 300 },
[448] = { 63.9, 52.4, 141, 300 },
[449] = { 65.1, 51, 141, 300 },
},
["lvl"] = "1",
},
[787] = {
["coords"] = {
[1] = { 16.9, 35, 10, 300 },
[2] = { 14.9, 34.2, 10, 300 },
[3] = { 16.3, 32.1, 10, 300 },
[4] = { 16.8, 29, 10, 300 },
[5] = { 19.8, 26.7, 10, 300 },
[6] = { 15.9, 41, 10, 300 },
[7] = { 15, 40.5, 10, 300 },
[8] = { 16.9, 40.4, 10, 300 },
[9] = { 17, 39.2, 10, 300 },
[10] = { 16.7, 37.7, 10, 300 },
[11] = { 17.3, 37.4, 10, 300 },
[12] = { 14, 36.4, 10, 300 },
[13] = { 13.5, 36.3, 10, 300 },
},
["lvl"] = "26-27",
},
[914] = {
["coords"] = {
[1] = { 80.2, 61.3, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[918] = {
["coords"] = {
[1] = { 78.2, 69.2, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[928] = {
["coords"] = {
[1] = { 48.4, 50.2, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[957] = {
["coords"] = {
[1] = { 61.4, 37.0, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1007] = {
["coords"] = {
[1] = { 60.3, 73.8, 11, 300 },
[2] = { 54.4, 73.7, 11, 300 },
[3] = { 61.2, 73.1, 11, 300 },
[4] = { 61.8, 73.1, 11, 300 },
[5] = { 62.6, 72.7, 11, 300 },
[6] = { 61.2, 72.2, 11, 300 },
[7] = { 62.1, 72, 11, 300 },
[8] = { 61.9, 71.9, 11, 300 },
[9] = { 60.3, 71.4, 11, 300 },
[10] = { 66.7, 70.1, 11, 300 },
[11] = { 62.6, 69.8, 11, 300 },
[12] = { 62.9, 69.8, 11, 300 },
[13] = { 62.7, 69.1, 11, 300 },
[14] = { 63.2, 69.1, 11, 300 },
[15] = { 62.4, 69, 11, 300 },
[16] = { 61.6, 66.8, 11, 300 },
[17] = { 64.2, 64.1, 11, 300 },
[18] = { 63.9, 63.8, 11, 300 },
[19] = { 60.5, 63.7, 11, 300 },
[20] = { 64.2, 63.4, 11, 300 },
[21] = { 64.1, 62.5, 11, 300 },
[22] = { 63.8, 62.4, 11, 300 },
[23] = { 55.9, 75.9, 11, 300 },
[24] = { 55.2, 75.4, 11, 300 },
[25] = { 55.7, 75.4, 11, 300 },
[26] = { 55.9, 75.2, 11, 300 },
[27] = { 55.5, 75.2, 11, 300 },
[28] = { 56.7, 75, 11, 300 },
[29] = { 55.5, 75, 11, 300 },
[30] = { 62.6, 75, 11, 300 },
[31] = { 56.1, 74.6, 11, 300 },
[32] = { 55.4, 74.1, 11, 300 },
},
["lvl"] = "20-21",
},
[1121] = {
["coords"] = {
[1] = { 41.3, 44.2, 1, 270 },
[2] = { 66.4, 41.1, 1, 15 },
[3] = { 70.5, 39.3, 1, 15 },
[4] = { 71, 38.1, 1, 15 },
[5] = { 41.6, 36.6, 1, 270 },
[6] = { 41.9, 35.8, 1, 270 },
[7] = { 39, 35.2, 1, 270 },
[8] = { 40.7, 35.1, 1, 270 },
[9] = { 22.9, 54.5, 1, 270 },
[10] = { 25.4, 52, 1, 270 },
[11] = { 23.1, 52, 1, 270 },
[12] = { 23.6, 51.4, 1, 270 },
[13] = { 26.2, 51.3, 1, 270 },
[14] = { 21.6, 50.8, 1, 270 },
[15] = { 26.1, 50.6, 1, 270 },
[16] = { 22.6, 50.5, 1, 270 },
[17] = { 25.4, 50.1, 1, 270 },
},
["lvl"] = "8-9",
},
[1141] = {
["coords"] = {
[1] = { 51.8, 93.6, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[1152] = {
["coords"] = {
[1] = { 41.3, 15.3, 33, 300 },
[2] = { 37.9, 32.6, 33, 300 },
[3] = { 39.2, 31.9, 33, 300 },
[4] = { 38.4, 31.4, 33, 300 },
[5] = { 39.9, 30.7, 33, 300 },
[6] = { 38.6, 29.8, 33, 300 },
[7] = { 40.1, 29.5, 33, 300 },
[8] = { 39.5, 28.7, 33, 300 },
[9] = { 38.8, 28.5, 33, 300 },
[10] = { 40.1, 28.4, 33, 300 },
[11] = { 40.2, 27.2, 33, 300 },
[12] = { 39.4, 25, 33, 300 },
[13] = { 40.8, 24.7, 33, 300 },
[14] = { 40.1, 22.9, 33, 300 },
[15] = { 40.7, 22.2, 33, 300 },
[16] = { 41.3, 21.5, 33, 300 },
[17] = { 39.7, 21.5, 33, 300 },
[18] = { 42.2, 21.2, 33, 300 },
[19] = { 41.4, 20.7, 33, 300 },
[20] = { 40.4, 19.4, 33, 300 },
[21] = { 41.4, 19.1, 33, 300 },
[22] = { 40.9, 17.7, 33, 300 },
[23] = { 39.7, 17.5, 33, 300 },
[24] = { 41.8, 17.5, 33, 300 },
[25] = { 42.5, 16.7, 33, 300 },
[26] = { 39.8, 16, 33, 300 },
[27] = { 41.9, 15.9, 33, 300 },
},
["lvl"] = "35-36",
},
[1212] = {
["coords"] = {
[1] = { 50.0, 46.0, 1519, 450 },
},
["fac"] = "A",
["lvl"] = "40",
},
-- Young Threshadon
[1224] = {
["lvl"] = "19-20",
["coords"] = {
[1] = { 45.11, 41.01, 38, 0 },
[2] = { 45.54, 50.47, 38, 0 },
[3] = { 48.05, 39.82, 38, 0 },
[4] = { 48.7, 61.94, 38, 0 },
[5] = { 48.77, 33.73, 38, 0 },
[6] = { 50.22, 57.87, 38, 0 },
[7] = { 50.66, 50.42, 38, 0 },
[8] = { 53.66, 46.89, 38, 0 },
[9] = { 54.21, 60.91, 38, 0 },
[10] = { 57.54, 43.84, 38, 0 },
[11] = { 57.87, 50.31, 38, 0 },
[12] = { 58.56, 54.71, 38, 0 },
},
},
[1257] = {
["coords"] = {
[1] = { 62.8, 75.0, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1275] = {
["coords"] = {
[1] = { 63.1, 74.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1284] = {
["coords"] = {
[1] = { 50.3, 45.5, 1519, 86400 },
},
["fac"] = "A",
["lvl"] = "63",
["rnk"] = "3",
},
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[258] = { 37.1, 36.6, 493, 300 },
[259] = { 50.6, 36.1, 493, 300 },
[260] = { 42.3, 34.9, 493, 300 },
[261] = { 39.2, 34.4, 493, 300 },
[262] = { 47.9, 34.1, 493, 300 },
[263] = { 59.2, 33.4, 493, 300 },
[264] = { 34.9, 33, 493, 300 },
[265] = { 41.3, 32.8, 493, 300 },
[266] = { 50.5, 32.6, 493, 300 },
[267] = { 32.4, 32.2, 493, 300 },
[268] = { 48.5, 31.9, 493, 300 },
[269] = { 38.8, 31.9, 493, 300 },
[270] = { 48.7, 31.7, 493, 300 },
[271] = { 52.6, 31.1, 493, 300 },
[272] = { 55.2, 30.3, 493, 300 },
[273] = { 57.9, 28, 493, 300 },
[274] = { 31.5, 74, 1519, 270 },
[275] = { 52.6, 88.7, 1657, 300 },
[276] = { 52.3, 87.4, 1657, 300 },
[277] = { 51.7, 82.3, 1657, 300 },
[278] = { 49, 76.6, 1657, 300 },
[279] = { 50.6, 75.6, 1657, 300 },
[280] = { 61.8, 74.9, 1657, 300 },
[281] = { 65.9, 74.9, 1657, 300 },
[282] = { 59, 74.1, 1657, 300 },
[283] = { 64.1, 73.6, 1657, 300 },
[284] = { 54.3, 72.4, 1657, 300 },
[285] = { 58.3, 72, 1657, 300 },
[286] = { 53.5, 71.5, 1657, 300 },
[287] = { 47.4, 68.4, 1657, 300 },
[288] = { 65.2, 65, 1657, 300 },
[289] = { 58.6, 64.5, 1657, 300 },
[290] = { 34.4, 60, 1657, 300 },
[291] = { 67.8, 57.9, 1657, 300 },
[292] = { 69.9, 57.7, 1657, 300 },
[293] = { 59.3, 56, 1657, 300 },
[294] = { 68.5, 55.8, 1657, 300 },
[295] = { 35.3, 52.4, 1657, 300 },
[296] = { 68.8, 51.8, 1657, 300 },
[297] = { 59.6, 51.4, 1657, 300 },
[298] = { 72.8, 49.9, 1657, 300 },
[299] = { 56.4, 48.1, 1657, 300 },
[300] = { 38.1, 45.2, 1657, 300 },
[301] = { 41.5, 42.8, 1657, 300 },
[302] = { 30.8, 40.5, 1657, 300 },
[303] = { 39, 37.8, 1657, 300 },
[304] = { 40.3, 36.9, 1657, 300 },
[305] = { 74.1, 31.3, 1657, 300 },
[306] = { 49.5, 31.1, 1657, 300 },
[307] = { 54, 30.7, 1657, 300 },
[308] = { 66, 30.4, 1657, 300 },
[309] = { 59.5, 30, 1657, 300 },
[310] = { 47.4, 29.5, 1657, 300 },
[311] = { 61.7, 25.4, 1657, 300 },
[312] = { 44.9, 21.9, 1657, 300 },
[313] = { 53.4, 21.1, 1657, 300 },
[314] = { 50.4, 19.5, 1657, 300 },
[315] = { 38, 18, 1657, 300 },
[316] = { 52.6, 16.3, 1657, 300 },
[317] = { 41.9, 15.9, 1657, 300 },
[318] = { 35.3, 12.8, 1657, 300 },
[319] = { 62.3, 11.4, 1657, 300 },
[320] = { 58.5, 10.9, 1657, 300 },
[321] = { 49.5, 10.3, 1657, 300 },
[322] = { 49.7, 10.2, 1657, 300 },
[323] = { 54.2, 9.5, 1657, 300 },
[324] = { 39.3, 9.4, 1657, 300 },
[325] = { 60.4, 6.1, 1657, 300 },
},
["lvl"] = "1",
},
[1413] = {
["coords"] = {
[1] = { 49.7, 86.0, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[1414] = {
["coords"] = {
[1] = { 49.8, 85.8, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[1415] = {
["coords"] = {
[1] = { 63.0, 72.0, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[1416] = {
["coords"] = {
[1] = { 59.7, 33.8, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[1419] = {
["coords"] = {
[1] = { 44.7, 86.2, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "1",
},
-- move Rema Schneider
[1428] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 58.1, 67.5, 1519, 0 },
},
},
-- move Thurman Schneider
[1429] = {
["fac"] = "A",
["lvl"] = "2",
["coords"] = {
[1] = { 52.6, 83.4, 1519, 0 },
},
},
-- move Suzetta Gallina
[1431] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 60.3, 76.8, 1519, 0 },
},
},
-- move Renato Gallina
[1432] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 63.8, 73.6, 1519, 0 },
},
},
[1435] = {
["coords"] = {
[1] = { 40.1, 85.3, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[1439] = {
["coords"] = {
[1] = { 77.9, 48.9, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "10",
},
[1440] = {
["coords"] = {
[1] = { 77.1, 30.2, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "15",
},
[1444] = {
["coords"] = {
[1] = { 55.0, 54.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[1472] = {
["coords"] = {
[1] = { 63.2, 74.4, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "53",
},
[1477] = {
["coords"] = {
[1] = { 76.9, 52.8, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1478] = {
["coords"] = {
[1] = { 76.8, 52.7, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1646] = {
["coords"] = {
[1] = { 57.7, 47.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
-- Warg Deepwater
[1683] = {
["fac"] = "A",
["lvl"] = "15",
["coords"] = {
[1] = { 40.54, 39.66, 38, 0 },
},
},
[1719] = {
["coords"] = {
[1] = { 51.5, 69.4, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[1721] = {
["coords"] = {
[1] = { 75.9, 61.2, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[1733] = {
["coords"] = {
[1] = { 40.2, 85.3, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[1747] = {
["coords"] = {
[1] = { 80.1, 38.3, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "5",
},
[1748] = {
["coords"] = {
[1] = { 80.2, 38.3, 1519, 86400 },
},
["fac"] = "A",
["lvl"] = "63",
["rnk"] = "3",
},
[1749] = {
["coords"] = {
[1] = { 80.1, 38.2, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "62",
},
[1750] = {
["coords"] = {
[1] = { 83.0, 34.4, 1519, 2100 },
},
["fac"] = "A",
["lvl"] = "62",
},
[1751] = {
["coords"] = {
[1] = { 83.4, 35.0, 1519, 2100 },
},
["fac"] = "A",
["lvl"] = "62",
},
[1752] = {
["coords"] = {
[1] = { 78.0, 46.4, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[1754] = {
["coords"] = {
[1] = { 76.4, 29.1, 1519, 120 },
},
["fac"] = "A",
["lvl"] = "31",
},
[1756] = {
["coords"] = {
[1] = { 76.6, 46.3, 1519, 430 },
[2] = { 78.0, 40.3, 1519, 430 },
[3] = { 79.2, 38.7, 1519, 350 },
[4] = { 79.3, 39.6, 1519, 430 },
[5] = { 79.8, 36.9, 1519, 430 },
[6] = { 80.6, 37.0, 1519, 350 },
[7] = { 81.1, 37.9, 1519, 430 },
[8] = { 81.0, 39.0, 1519, 430 },
[9] = { 80.4, 39.7, 1519, 430 },
[10] = { 79.6, 39.6, 1519, 430 },
[11] = { 77.0, 45.8, 1519, 430 },
[12] = { 78.4, 40.9, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "60",
},
[1783] = {
["coords"] = {
[1] = { 54, 81, 28, 315 },
[2] = { 54.5, 80.9, 28, 315 },
[3] = { 48.1, 80.7, 28, 315 },
[4] = { 50.8, 80.5, 28, 315 },
[5] = { 47.3, 80.5, 28, 315 },
[6] = { 54, 80.3, 28, 315 },
[7] = { 53.9, 80.1, 28, 315 },
[8] = { 54, 79.9, 28, 315 },
[9] = { 54.6, 79.7, 28, 315 },
[10] = { 48.1, 78.6, 28, 315 },
[11] = { 49.5, 77.8, 28, 315 },
[12] = { 49.4, 77.1, 28, 315 },
[13] = { 49.6, 76.6, 28, 315 },
[14] = { 50.8, 76.1, 28, 315 },
[15] = { 50.4, 75.4, 28, 315 },
[16] = { 37.3, 59.4, 28, 315 },
[17] = { 36, 58.5, 28, 315 },
[18] = { 37.6, 58.5, 28, 315 },
[19] = { 37.1, 58.4, 28, 315 },
[20] = { 37.7, 58.1, 28, 315 },
[21] = { 36.6, 57.7, 28, 315 },
[22] = { 38.6, 57.1, 28, 315 },
[23] = { 35.6, 57, 28, 315 },
[24] = { 36.8, 56.8, 28, 315 },
[25] = { 38.8, 56.8, 28, 315 },
[26] = { 37.6, 56.5, 28, 315 },
[27] = { 38.3, 56.4, 28, 315 },
[28] = { 39.1, 55.9, 28, 315 },
[29] = { 35.9, 55.9, 28, 315 },
[30] = { 36.6, 55.7, 28, 315 },
[31] = { 37.8, 55.1, 28, 315 },
[32] = { 37.4, 55.1, 28, 315 },
[33] = { 38.1, 55.1, 28, 315 },
[34] = { 38.9, 54.9, 28, 315 },
[35] = { 36.5, 54.8, 28, 315 },
[36] = { 36.9, 54.5, 28, 315 },
[37] = { 39, 54.5, 28, 315 },
[38] = { 38.3, 54.1, 28, 315 },
[39] = { 38.1, 53.8, 28, 315 },
[40] = { 85.8, 29.5, 36, 315 },
[41] = { 47.4, 84.3, 28, 315 },
[42] = { 48.1, 82.8, 28, 315 },
[43] = { 48.9, 81.8, 28, 315 },
[44] = { 47.4, 81.8, 28, 315 },
[45] = { 49.3, 81.3, 28, 315 },
[46] = { 54.7, 81, 28, 315 },
},
["lvl"] = "50-51",
},
-- Captain Stoutfist
[2104] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 9.852, 57.47, 11, 0 },
},
},
[2198] = {
["coords"] = {
[1] = { 56.5, 74.3, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "3",
},
[2285] = {
["coords"] = {
[1] = { 76.9, 47.8, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[2327] = {
["coords"] = {
[1] = { 53.0, 44.7, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[2330] = {
["coords"] = {
[1] = { 60.6, 67.4, 1519, 25 },
},
["fac"] = "A",
["lvl"] = "25",
},
[2331] = {
["coords"] = {
[1] = { 63.0, 72.1, 1519, 25 },
},
["fac"] = "A",
["lvl"] = "1",
},
[2439] = {
["coords"] = {
[1] = { 75.8, 36.7, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[2455] = {
["coords"] = {
[1] = { 64.2, 80.6, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[2456] = {
["coords"] = {
[1] = { 63.3, 80.9, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[2457] = {
["coords"] = {
[1] = { 63.4, 81.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[2485] = {
["coords"] = {
[1] = { 50.0, 85.9, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[2504] = {
["coords"] = {
[1] = { 75.1, 30.3, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "15",
},
[2532] = {
["coords"] = {
[1] = { 53.8, 64.8, 1519, 555 },
},
["fac"] = "A",
["lvl"] = "1",
},
[2533] = {
["coords"] = {
[1] = { 58.3, 64.7, 1519, 555 },
},
["fac"] = "A",
["lvl"] = "1",
},
[2555] = {
["coords"] = {
[1] = { 67.3, 80.5, 45, 400 },
[2] = { 69.1, 79.7, 45, 400 },
[3] = { 68.1, 79.4, 45, 400 },
[4] = { 68, 78.6, 45, 400 },
[5] = { 69.9, 77.9, 45, 400 },
[6] = { 67.9, 76.9, 45, 400 },
[7] = { 67.2, 73.5, 45, 400 },
[8] = { 65, 73.4, 45, 400 },
[9] = { 64.5, 73, 45, 400 },
[10] = { 61.1, 72.2, 45, 400 },
[11] = { 66.3, 71.8, 45, 400 },
[12] = { 64.4, 71.7, 45, 400 },
[13] = { 64.7, 71.6, 45, 400 },
[14] = { 70.6, 70.5, 45, 400 },
[15] = { 71, 69.2, 45, 400 },
[16] = { 65.2, 68.9, 45, 400 },
[17] = { 69.3, 68.7, 45, 400 },
[18] = { 63.1, 67.8, 45, 400 },
[19] = { 71.6, 67.1, 45, 400 },
[20] = { 69.6, 66.6, 45, 400 },
[21] = { 72.8, 65.8, 45, 400 },
[22] = { 73.2, 65.3, 45, 400 },
[23] = { 73.7, 64.6, 45, 400 },
[24] = { 71.8, 64.6, 45, 400 },
[25] = { 66.4, 63.8, 45, 400 },
[26] = { 71.6, 61.8, 45, 400 },
[27] = { 69.9, 61.6, 45, 400 },
[28] = { 31.5, 45.8, 45, 400 },
[29] = { 32.6, 44.4, 45, 400 },
[30] = { 30.5, 43.6, 45, 400 },
[31] = { 69.3, 81.5, 45, 400 },
},
["lvl"] = "33-34",
},
[2708] = {
["coords"] = {
[1] = { 50.5, 87.5, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[2795] = {
["coords"] = {
[1] = { 72.8, 58.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[2879] = {
["coords"] = {
[1] = { 67.7, 36.8, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
-- Kor'ghan
[3189] = {
["fac"] = "H",
["lvl"] = "7",
["coords"] = {
[1] = { 56.67, 73.74, 14, 0 },
[2] = { 47.23, 53.65, 1637, 0 },
},
},
-- Corrupted Mottled Boar
[3225] = {
["lvl"] = "10-11",
["coords"] = {
[1] = { 36.85, 40.09, 14, 0 },
},
},
-- Corrupted Scorpid
[3226] = {
["lvl"] = "10-11",
["coords"] = {
[1] = { 36.4, 48.43, 14, 0 },
[2] = { 36.55, 29.29, 14, 0 },
[3] = { 51.38, 14.14, 14, 0 },
},
},
-- Corrupted Bloodtalon Scythemaw
[3227] = {
["lvl"] = "10-11",
["coords"] = {
[1] = { 37.61, 56.12, 14, 0 },
[2] = { 38.84, 18.56, 14, 0 },
[3] = { 39.76, 19.9, 14, 0 },
[4] = { 43.72, 31.67, 14, 0 },
[5] = { 44.04, 17.63, 14, 0 },
},
},
-- Corrupted Surf Crawler
[3228] = {
["lvl"] = "10-11",
["coords"] = {
[1] = { 56.88, 10.7, 14, 0 },
[2] = { 60.34, 21.8, 14, 0 },
},
},
-- "Squealer" Thornmantle
[3229] = {
["lvl"] = "5",
["coords"] = {
[1] = { 63.28, 82.57, 215, 0 },
},
},
-- Corrupted Dreadmaw Crocolisk
[3231] = {
["lvl"] = "11-12",
["coords"] = {
[1] = { 34.24, 52.69, 14, 0 },
[2] = { 34.51, 25.94, 14, 0 },
},
},
[3255] = {
["coords"] = {
[1] = { 60, 35.6, 17, 413 },
[2] = { 56.4, 35, 17, 413 },
[3] = { 44.2, 34.6, 17, 413 },
[4] = { 58.8, 34.5, 17, 413 },
[5] = { 53.3, 34.4, 17, 413 },
[6] = { 58.5, 34.4, 17, 413 },
[7] = { 41.9, 34.2, 17, 413 },
[8] = { 43.3, 34.1, 17, 413 },
[9] = { 42.2, 34, 17, 413 },
[10] = { 56, 33.6, 17, 413 },
[11] = { 43.3, 33.5, 17, 413 },
[12] = { 58.6, 33.5, 17, 413 },
[13] = { 44.7, 33.4, 17, 413 },
[14] = { 41.8, 32.9, 17, 413 },
[15] = { 39.8, 31.5, 17, 413 },
[16] = { 42.5, 30.5, 17, 413 },
[17] = { 45.6, 30.3, 17, 413 },
[18] = { 60.7, 29.6, 17, 413 },
[19] = { 60.1, 29.6, 17, 413 },
[20] = { 41.8, 29.6, 17, 413 },
[21] = { 40.5, 29, 17, 413 },
[22] = { 60.3, 28.5, 17, 413 },
[23] = { 44.3, 26.1, 17, 413 },
[24] = { 62.3, 25.9, 17, 413 },
[25] = { 42.9, 25.6, 17, 413 },
[26] = { 41.9, 25.6, 17, 413 },
[27] = { 41.4, 25.1, 17, 413 },
[28] = { 40.3, 25, 17, 413 },
[29] = { 40.2, 24.1, 17, 413 },
[30] = { 41.2, 23.6, 17, 413 },
[31] = { 60.8, 23.3, 17, 413 },
[32] = { 61.9, 23.1, 17, 413 },
[33] = { 41.1, 22.6, 17, 413 },
[34] = { 60.5, 22.1, 17, 413 },
[35] = { 55.4, 21.2, 17, 413 },
[36] = { 41.9, 20.6, 17, 413 },
[37] = { 58, 20.5, 17, 413 },
[38] = { 40.7, 20.2, 17, 413 },
[39] = { 41.5, 20.1, 17, 413 },
[40] = { 43.8, 19.8, 17, 413 },
[41] = { 44.1, 19.8, 17, 413 },
[42] = { 43.5, 19.7, 17, 413 },
[43] = { 53.1, 19.4, 17, 413 },
[44] = { 44.4, 18.8, 17, 413 },
[45] = { 43.8, 18.7, 17, 413 },
[46] = { 44.2, 18.3, 17, 413 },
[47] = { 60.2, 17.9, 17, 413 },
[48] = { 58.9, 17.7, 17, 413 },
[49] = { 59.5, 17.7, 17, 413 },
[50] = { 59.9, 17.4, 17, 413 },
[51] = { 57.6, 17.4, 17, 413 },
[52] = { 53.3, 17, 17, 413 },
[53] = { 56.3, 16.8, 17, 413 },
[54] = { 60.6, 16.7, 17, 413 },
[55] = { 54.3, 16.2, 17, 413 },
[56] = { 54.7, 16.2, 17, 413 },
[57] = { 59.2, 16, 17, 413 },
[58] = { 54.9, 15.5, 17, 413 },
[59] = { 56.6, 15.4, 17, 413 },
[60] = { 59.5, 15.1, 17, 413 },
[61] = { 60.4, 14.9, 17, 413 },
[62] = { 57.6, 14.8, 17, 413 },
[63] = { 53.3, 14.7, 17, 413 },
[64] = { 58.4, 14.3, 17, 413 },
[65] = { 58.9, 14.2, 17, 413 },
[66] = { 60.2, 14.1, 17, 413 },
[67] = { 59.7, 14.1, 17, 413 },
[68] = { 55.9, 14.1, 17, 413 },
[69] = { 55, 13.9, 17, 413 },
[70] = { 58, 13.8, 17, 413 },
[71] = { 58.6, 13.7, 17, 413 },
[72] = { 59.4, 13.7, 17, 413 },
[73] = { 58.2, 13.3, 17, 413 },
[74] = { 53, 13.3, 17, 413 },
[75] = { 52.6, 13.1, 17, 413 },
[76] = { 50.3, 13.1, 17, 413 },
[77] = { 59.2, 12.9, 17, 413 },
[78] = { 58, 12.8, 17, 413 },
[79] = { 53, 12.8, 17, 413 },
[80] = { 54.4, 12.8, 17, 413 },
[81] = { 57.3, 12.7, 17, 413 },
[82] = { 58.3, 12.3, 17, 413 },
[83] = { 57.7, 12.3, 17, 413 },
[84] = { 56.9, 11.9, 17, 413 },
[85] = { 53.3, 11.9, 17, 413 },
[86] = { 60.2, 11.9, 17, 413 },
[87] = { 58, 11.5, 17, 413 },
[88] = { 56.3, 11.3, 17, 413 },
[89] = { 54.7, 11.3, 17, 413 },
[90] = { 58.9, 10.7, 17, 413 },
[91] = { 59.5, 10.6, 17, 413 },
[92] = { 55, 10.3, 17, 413 },
[93] = { 57.2, 10.2, 17, 413 },
[94] = { 54.1, 10.1, 17, 413 },
[95] = { 56.4, 9.9, 17, 413 },
[96] = { 55.2, 9.4, 17, 413 },
[97] = { 54.7, 9.2, 17, 413 },
[98] = { 54.6, 8.4, 17, 413 },
[99] = { 55, 7.8, 17, 413 },
[100] = { 63.6, 6, 17, 413 },
[101] = { 60.3, 47.1, 17, 413 },
[102] = { 61.7, 46.9, 17, 413 },
[103] = { 59.6, 46.8, 17, 413 },
[104] = { 53, 46.8, 17, 413 },
[105] = { 58.9, 46.8, 17, 413 },
[106] = { 60.9, 46.5, 17, 413 },
[107] = { 51.9, 46.5, 17, 413 },
[108] = { 59.3, 46.4, 17, 413 },
[109] = { 60, 46.3, 17, 413 },
[110] = { 58.7, 46.3, 17, 413 },
[111] = { 53.5, 46.2, 17, 413 },
[112] = { 54.7, 46.1, 17, 413 },
[113] = { 58.9, 45.9, 17, 413 },
[114] = { 58.2, 45.9, 17, 413 },
[115] = { 59.6, 45.8, 17, 413 },
[116] = { 58.6, 45.4, 17, 413 },
[117] = { 59.3, 45.4, 17, 413 },
[118] = { 59.9, 45.3, 17, 413 },
[119] = { 50.1, 45.3, 17, 413 },
[120] = { 59.6, 44.9, 17, 413 },
[121] = { 60.4, 44.8, 17, 413 },
[122] = { 60, 44.4, 17, 413 },
[123] = { 55.7, 44.4, 17, 413 },
[124] = { 53.6, 44.4, 17, 413 },
[125] = { 55, 44.4, 17, 413 },
[126] = { 59.3, 44.3, 17, 413 },
[127] = { 51.7, 44.2, 17, 413 },
[128] = { 58.3, 44.1, 17, 413 },
[129] = { 59.8, 43.9, 17, 413 },
[130] = { 52.1, 43.9, 17, 413 },
[131] = { 60.5, 43.7, 17, 413 },
[132] = { 58.8, 43.4, 17, 413 },
[133] = { 52.9, 43.4, 17, 413 },
[134] = { 51.1, 43.3, 17, 413 },
[135] = { 52.8, 43, 17, 413 },
[136] = { 60, 42.9, 17, 413 },
[137] = { 59, 42.7, 17, 413 },
[138] = { 57.6, 42.3, 17, 413 },
[139] = { 48.8, 41.7, 17, 413 },
[140] = { 44.2, 41.5, 17, 413 },
[141] = { 61.5, 41.3, 17, 413 },
[142] = { 44.4, 41.2, 17, 413 },
[143] = { 54.4, 41, 17, 413 },
[144] = { 43.8, 40.9, 17, 413 },
[145] = { 54, 40.9, 17, 413 },
[146] = { 54.2, 40.8, 17, 413 },
[147] = { 43.5, 40.7, 17, 413 },
[148] = { 44.5, 40.7, 17, 413 },
[149] = { 57.3, 40.5, 17, 413 },
[150] = { 55.9, 40.1, 17, 413 },
[151] = { 50.8, 40, 17, 413 },
[152] = { 58.8, 39.9, 17, 413 },
[153] = { 57.3, 39.9, 17, 413 },
[154] = { 54.8, 39.6, 17, 413 },
[155] = { 49.7, 39.4, 17, 413 },
[156] = { 56.2, 39.2, 17, 413 },
[157] = { 50, 39, 17, 413 },
[158] = { 56, 38.8, 17, 413 },
[159] = { 42.6, 38.5, 17, 413 },
[160] = { 57.6, 38.4, 17, 413 },
[161] = { 42.8, 38.1, 17, 413 },
[162] = { 57.9, 37.1, 17, 413 },
[163] = { 57.7, 36.9, 17, 413 },
[164] = { 57.1, 36.4, 17, 413 },
[165] = { 57.4, 36.2, 17, 413 },
[166] = { 53.7, 35.9, 17, 413 },
[167] = { 52.2, 35.9, 17, 413 },
[168] = { 54.6, 35.9, 17, 413 },
[169] = { 57.2, 35.7, 17, 413 },
},
["lvl"] = "13-15",
},
-- Dig Rat
[3444] = {
["lvl"] = "1",
["coords"] = {
[1] = { 25.45, 60.82, 15, 0 },
[2] = { 25.56, 59.56, 15, 0 },
[3] = { 26.55, 57.5, 15, 0 },
[4] = { 26.67, 58.3, 15, 0 },
[5] = { 47.34, 84.98, 17, 0 },
[6] = { 48.05, 85.96, 17, 0 },
},
},
[3504] = {
["coords"] = {
[1] = { 46.7, 77.6, 1519, 25 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3505] = {
["coords"] = {
[1] = { 54.7, 54.0, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3507] = {
["coords"] = {
[1] = { 62.4, 47.6, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3508] = {
["coords"] = {
[1] = { 63.3, 71.8, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3510] = {
["coords"] = {
[1] = { 63.4, 72.6, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3511] = {
["coords"] = {
[1] = { 63.4, 71.7, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3512] = {
["coords"] = {
[1] = { 63.3, 71.9, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "1",
},
[3513] = {
["coords"] = {
[1] = { 72.4, 47.4, 1519, 43200 },
},
["fac"] = "A",
["lvl"] = "25",
},
[3518] = {
["coords"] = {
[1] = { 63.5, 71.8, 1519, 525 },
},
["fac"] = "A",
["lvl"] = "15",
},
[3520] = {
["coords"] = {
[1] = { 60.5, 57.1, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "2",
},
[3581] = {
["coords"] = {
[1] = { 71.3, 68.4, 1519, 7286 },
},
["lvl"] = "50",
["rnk"] = "4",
},
[3626] = {
["coords"] = {
[1] = { 75.6, 63.0, 1519, 555 },
},
["fac"] = "A",
["lvl"] = "5",
},
[3627] = {
["coords"] = {
[1] = { 50.3, 89.5, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[3628] = {
["coords"] = {
[1] = { 51.7, 93.3, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[3629] = {
["coords"] = {
[1] = { 77.3, 53.1, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
-- add Vanilla Jhawna Oatwind (new quest in turtle-wow)
[3884] = {
["fac"] = "H",
["lvl"] = "13",
["coords"] = {
[1] = { 47.6, 61.5, 215, 0 },
},
},
[4075] = {
["coords"] = {
[1] = { 21.8, 54.9, 28, 180 },
[2] = { 26.8, 52.9, 28, 180 },
[3] = { 17.8, 52.3, 28, 180 },
[4] = { 21.2, 48.2, 28, 180 },
[5] = { 19.6, 47.8, 28, 180 },
[6] = { 32.7, 29.9, 28, 180 },
[7] = { 30.7, 24.1, 28, 180 },
[8] = { 27.5, 76.9, 33, 300 },
[9] = { 26.5, 73.6, 33, 300 },
[10] = { 60.3, 87.3, 36, 300 },
[11] = { 59, 85.1, 36, 300 },
[12] = { 60.8, 82.8, 36, 300 },
[13] = { 11.7, 78.3, 36, 300 },
[14] = { 18.3, 75.5, 36, 300 },
[15] = { 21.9, 60.1, 36, 300 },
[16] = { 19.6, 55.9, 36, 300 },
[17] = { 60.9, 47.2, 36, 300 },
[18] = { 61.9, 44.5, 36, 300 },
[19] = { 59.7, 43.6, 36, 300 },
[20] = { 20.9, 68.5, 45, 300 },
[21] = { 19.7, 67.2, 45, 300 },
[22] = { 29.1, 65.7, 45, 300 },
[23] = { 23.6, 65.7, 45, 300 },
[24] = { 19, 65.1, 45, 300 },
[25] = { 27, 64.8, 45, 300 },
[26] = { 25.4, 63, 45, 300 },
[27] = { 27.4, 62.8, 45, 300 },
[28] = { 29.4, 61.1, 45, 300 },
[29] = { 21.3, 61.1, 45, 300 },
[30] = { 24.5, 60.6, 45, 300 },
[31] = { 27.6, 60.5, 45, 300 },
[32] = { 26, 59.4, 45, 300 },
[33] = { 26.2, 59.1, 45, 300 },
[34] = { 23.3, 57.1, 45, 300 },
[35] = { 26.1, 57, 45, 300 },
[36] = { 31, 71.9, 85, 180 },
[37] = { 30, 71.5, 85, 180 },
[38] = { 31.8, 71.3, 85, 180 },
[39] = { 32.4, 70.8, 85, 180 },
[40] = { 29.7, 70.7, 85, 180 },
[41] = { 52.1, 70.5, 85, 180 },
[42] = { 30.8, 69.6, 85, 180 },
[43] = { 29.8, 69.5, 85, 180 },
[44] = { 32.1, 69.2, 85, 180 },
[45] = { 31.8, 68.9, 85, 180 },
[46] = { 35.2, 68.2, 85, 180 },
[47] = { 78.7, 67.9, 85, 180 },
[48] = { 47.9, 67.8, 85, 180 },
[49] = { 31.3, 67.2, 85, 180 },
[50] = { 42.5, 66.9, 85, 180 },
[51] = { 83.4, 66, 85, 180 },
[52] = { 29.9, 65.7, 85, 180 },
[53] = { 74.8, 65.4, 85, 180 },
[54] = { 33.3, 64.9, 85, 180 },
[55] = { 50.4, 64.6, 85, 180 },
[56] = { 56.2, 63.6, 85, 180 },
[57] = { 34.4, 63.1, 85, 180 },
[58] = { 32.1, 62.8, 85, 180 },
[59] = { 34.4, 62.4, 85, 180 },
[60] = { 29.5, 61.9, 85, 180 },
[61] = { 78.1, 61.5, 85, 180 },
[62] = { 53.9, 61.1, 85, 180 },
[63] = { 32, 61.1, 85, 180 },
[64] = { 76.6, 61.1, 85, 180 },
[65] = { 73.7, 60.8, 85, 180 },
[66] = { 33.5, 60.4, 85, 180 },
[67] = { 50.7, 60.3, 85, 180 },
[68] = { 29, 60.2, 85, 180 },
[69] = { 73.9, 60.1, 85, 180 },
[70] = { 77.8, 60, 85, 180 },
[71] = { 75.5, 59.4, 85, 180 },
[72] = { 42.6, 59.4, 85, 180 },
[73] = { 65.2, 58.8, 85, 180 },
[74] = { 76.7, 58.6, 85, 180 },
[75] = { 67.1, 58.5, 85, 180 },
[76] = { 53.8, 57.9, 85, 180 },
[77] = { 37.1, 56.8, 85, 180 },
[78] = { 50.4, 56.4, 85, 180 },
[79] = { 55, 56.3, 85, 180 },
[80] = { 32.7, 55.9, 85, 180 },
[81] = { 53.6, 55.8, 85, 180 },
[82] = { 61, 54.8, 85, 180 },
[83] = { 61.1, 54.1, 85, 180 },
[84] = { 53, 53.9, 85, 180 },
[85] = { 39.9, 53.7, 85, 180 },
[86] = { 53.1, 53.6, 85, 180 },
[87] = { 72.5, 52.9, 85, 180 },
[88] = { 58.4, 52.9, 85, 180 },
[89] = { 46.2, 52.7, 85, 180 },
[90] = { 58.4, 52.5, 85, 180 },
[91] = { 82.8, 51.3, 85, 180 },
[92] = { 64.9, 50.1, 85, 180 },
[93] = { 59.8, 49.7, 85, 180 },
[94] = { 48.7, 49.6, 85, 180 },
[95] = { 61.1, 49.1, 85, 180 },
[96] = { 56.7, 49, 85, 180 },
[97] = { 90.7, 48.7, 85, 180 },
[98] = { 56.9, 48.6, 85, 180 },
[99] = { 58.7, 48.2, 85, 180 },
[100] = { 39.5, 48.1, 85, 180 },
[101] = { 80.3, 47.7, 85, 180 },
[102] = { 57.8, 47.4, 85, 180 },
[103] = { 59.6, 46.9, 85, 180 },
[104] = { 62, 46.5, 85, 180 },
[105] = { 74.4, 45.1, 85, 180 },
[106] = { 86.9, 44.9, 85, 180 },
[107] = { 89, 44.1, 85, 180 },
[108] = { 39.2, 44, 85, 180 },
[109] = { 56.2, 43.1, 85, 180 },
[110] = { 56, 41.2, 85, 180 },
[111] = { 54.5, 41.1, 85, 180 },
[112] = { 84.3, 40.8, 85, 180 },
[113] = { 61.9, 40.6, 85, 180 },
[114] = { 72.8, 39.2, 85, 180 },
[115] = { 87.1, 38.6, 85, 180 },
[116] = { 57.6, 38.3, 85, 180 },
[117] = { 37.5, 38.1, 85, 180 },
[118] = { 65.6, 35.6, 85, 180 },
[119] = { 58.7, 34.1, 85, 180 },
[120] = { 65.5, 33.9, 85, 180 },
[121] = { 84.7, 33.8, 85, 180 },
[122] = { 71.1, 33.7, 85, 180 },
[123] = { 57.9, 32.2, 85, 180 },
[124] = { 72.9, 30.5, 85, 180 },
[125] = { 59.4, 80.6, 130, 300 },
[126] = { 55.3, 70, 130, 300 },
[127] = { 49.9, 67.3, 130, 300 },
[128] = { 71.3, 58.1, 130, 300 },
[129] = { 48.3, 41.3, 130, 300 },
[130] = { 53.5, 33.9, 130, 300 },
[131] = { 43.1, 20.5, 130, 300 },
[132] = { 75.6, 41.2, 267, 300 },
[133] = { 61.6, 24.8, 267, 300 },
[134] = { 60.5, 22.9, 267, 300 },
[135] = { 62.1, 20.9, 267, 300 },
[136] = { 19.1, 16.9, 267, 300 },
[137] = { 24.8, 14.5, 267, 300 },
[138] = { 30.7, 79, 405, 300 },
[139] = { 41.3, 78.8, 405, 300 },
[140] = { 38.6, 76, 405, 300 },
[141] = { 51.6, 71.6, 405, 300 },
[142] = { 60.3, 65.7, 405, 300 },
[143] = { 67.4, 65.4, 405, 300 },
[144] = { 52.8, 61.5, 405, 300 },
[145] = { 50.6, 60.1, 405, 300 },
[146] = { 63.7, 58.6, 405, 300 },
[147] = { 47.8, 57.6, 405, 300 },
[148] = { 49.2, 57.6, 405, 300 },
[149] = { 48.9, 49.1, 405, 300 },
[150] = { 62.9, 48.1, 405, 300 },
[151] = { 39.9, 47.7, 405, 300 },
[152] = { 57.6, 47.5, 405, 300 },
[153] = { 52, 46.9, 405, 300 },
[154] = { 44.1, 45.8, 405, 300 },
[155] = { 41.3, 41.5, 405, 300 },
[156] = { 46.2, 40.5, 405, 300 },
[157] = { 56.8, 39.2, 405, 300 },
[158] = { 54.7, 38.1, 405, 300 },
[159] = { 73.1, 35.7, 405, 300 },
[160] = { 75.1, 34.2, 405, 300 },
[161] = { 53.4, 32.9, 405, 300 },
[162] = { 59.3, 31.3, 405, 300 },
[163] = { 74.5, 21.7, 405, 300 },
[164] = { 69.7, 20.3, 405, 300 },
[165] = { 61.1, 18.3, 405, 300 },
[166] = { 61.2, 18.3, 405, 300 },
[167] = { 65.3, 18.1, 405, 300 },
[168] = { 57.4, 12.5, 405, 300 },
[169] = { 53.8, 7.4, 405, 300 },
[170] = { 32.6, 87.2, 406, 300 },
[171] = { 29.4, 82.5, 406, 300 },
[172] = { 36.2, 72.7, 406, 300 },
[173] = { 28.1, 68.7, 406, 300 },
[174] = { 35.3, 65.3, 406, 300 },
[175] = { 29.4, 65.2, 406, 300 },
[176] = { 36.7, 50.7, 406, 300 },
[177] = { 38, 42.3, 406, 300 },
[178] = { 40.1, 85.8, 1519, 270 },
},
["lvl"] = "1",
},
[4078] = {
["coords"] = {
[1] = { 53.0, 86.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "32",
},
-- move Collin Mauren
[4087] = {
["fac"] = "A",
["lvl"] = "32",
["coords"] = {
[1] = { 53, 86.6, 1519, 0 },
},
},
[4282] = {
["coords"] = {
[1] = { 82.9, 28.5, 85, 300 },
[2] = { 28.2, 21.4, 28, 300 },
[3] = { 82.2, 36.1, 85, 300 },
[4] = { 84.8, 36, 85, 300 },
[5] = { 83.8, 35.7, 85, 300 },
[6] = { 82.3, 35.1, 85, 300 },
[7] = { 83.6, 34.9, 85, 300 },
[8] = { 84.5, 34, 85, 300 },
[9] = { 82.9, 33.5, 85, 300 },
[10] = { 83.9, 30.7, 85, 300 },
[11] = { 81.5, 30.3, 85, 300 },
[12] = { 81.5, 29.5, 85, 300 },
[13] = { 82.2, 29.5, 85, 300 },
[14] = { 81.1, 29.5, 85, 300 },
[15] = { 83.7, 29.4, 85, 300 },
[16] = { 80.9, 29.4, 85, 300 },
[17] = { 83.1, 29.3, 85, 300 },
},
["lvl"] = "29-30",
["rnk"] = "1",
},
[4959] = {
["coords"] = {
[1] = { 76.3, 85.1, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "15",
},
[4960] = {
["coords"] = {
[1] = { 80.2, 44.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "32",
},
[4961] = {
["coords"] = {
[1] = { 74.3, 59.2, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "26",
},
[4974] = {
["coords"] = {
[1] = { 63.8, 76.8, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[4981] = {
["coords"] = {
[1] = { 66.4, 73.5, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
-- move Thomas
[4982] = {
["fac"] = "A",
["lvl"] = "1",
["coords"] = {
[1] = { 51.6, 48.4, 1519, 0 },
},
},
[4984] = {
["coords"] = {
[1] = { 36.2, 67.6, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "20",
},
[4995] = {
["coords"] = {
[1] = { 51.6, 68.0, 1519, 540 },
[2] = { 51.6, 68.1, 1519, 540 },
[3] = { 51.4, 68.3, 1519, 540 },
[4] = { 51.2, 68.4, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[4996] = {
["coords"] = {
[1] = { 52.3, 65.6, 1519, 540 },
[2] = { 52.4, 66.2, 1519, 540 },
[3] = { 52.0, 66.5, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[5042] = {
["coords"] = {
[1] = { 52.2, 66.2, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5043] = {
["coords"] = {
[1] = { 51.0, 67.4, 1519, 0 },
},
["lvl"] = "20",
},
[5081] = {
["coords"] = {
[1] = { 51.1, 99,5, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "25",
},
[5193] = {
["coords"] = {
[1] = { 64.0, 77.5, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[5246] = {
["coords"] = {
[1] = { 75.8, 60, 357, 300 },
[2] = { 74.6, 60, 357, 300 },
[3] = { 75.1, 59.6, 357, 300 },
[4] = { 76.2, 59.2, 357, 300 },
[5] = { 76.8, 63.2, 357, 300 },
[6] = { 75.1, 62, 357, 300 },
[7] = { 73.8, 61.5, 357, 300 },
[8] = { 72.8, 61.5, 357, 300 },
[9] = { 73.4, 60.9, 357, 300 },
[10] = { 74.2, 60.8, 357, 300 },
},
["lvl"] = "44-45",
},
[5384] = {
["coords"] = {
[1] = { 69.3, 40.4, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5386] = {
["coords"] = {
[1] = { 51.4, 73.8, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "15",
},
[5413] = {
["coords"] = {
[1] = { 64.6, 37.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5427] = {
["coords"] = {
[1] = { 33.8, 66.2, 440, 300 },
[2] = { 34.3, 66.1, 440, 300 },
[3] = { 33.7, 64.6, 440, 300 },
[4] = { 40.5, 64.6, 440, 300 },
[5] = { 41.9, 63.9, 440, 300 },
[6] = { 40.2, 63.9, 440, 300 },
[7] = { 32.1, 63.7, 440, 300 },
[8] = { 41.6, 63.4, 440, 300 },
[9] = { 34.1, 63.3, 440, 300 },
[10] = { 42.5, 63.3, 440, 300 },
[11] = { 40.6, 63.3, 440, 300 },
[12] = { 42, 62.6, 440, 300 },
[13] = { 41.4, 62.4, 440, 300 },
[14] = { 31.5, 61.9, 440, 300 },
[15] = { 31.4, 61.1, 440, 300 },
[16] = { 32.7, 61, 440, 300 },
[17] = { 30.3, 60.9, 440, 300 },
[18] = { 35.8, 60.5, 440, 300 },
[19] = { 38.4, 60.5, 440, 300 },
[20] = { 32.8, 60.2, 440, 300 },
[21] = { 33.7, 59.7, 440, 300 },
[22] = { 29, 59.3, 440, 300 },
[23] = { 32.3, 58.9, 440, 300 },
[24] = { 34, 58.9, 440, 300 },
[25] = { 31.1, 58.9, 440, 300 },
[26] = { 28.6, 57.4, 440, 300 },
[27] = { 33.3, 57.4, 440, 300 },
[28] = { 30.9, 57.1, 440, 300 },
[29] = { 25.7, 56.4, 440, 300 },
[30] = { 27.7, 56.1, 440, 300 },
[31] = { 34, 56, 440, 300 },
[32] = { 31.3, 56, 440, 300 },
[33] = { 30.4, 53.2, 440, 300 },
[34] = { 43.4, 52.4, 440, 300 },
[35] = { 43.4, 51.7, 440, 300 },
[36] = { 42.9, 51.4, 440, 300 },
[37] = { 43.4, 51, 440, 300 },
[38] = { 43.9, 51, 440, 300 },
[39] = { 42.9, 50.7, 440, 300 },
[40] = { 43.5, 50.3, 440, 300 },
[41] = { 43.9, 50.2, 440, 300 },
[42] = { 44.4, 50.1, 440, 300 },
[43] = { 44.4, 49.6, 440, 300 },
[44] = { 48.2, 49.5, 440, 300 },
[45] = { 44.9, 49.5, 440, 300 },
[46] = { 51.1, 49.4, 440, 300 },
[47] = { 40.6, 49.2, 440, 300 },
[48] = { 29.5, 48.9, 440, 300 },
[49] = { 43.4, 48.7, 440, 300 },
[50] = { 42.5, 48.6, 440, 300 },
[51] = { 45.4, 47.4, 440, 300 },
[52] = { 43.1, 47.3, 440, 300 },
[53] = { 50.4, 46, 440, 300 },
[54] = { 40.5, 45, 440, 300 },
[55] = { 44.3, 44.4, 440, 300 },
[56] = { 42.4, 44.3, 440, 300 },
[57] = { 75.3, 87.4, 490, 300 },
[58] = { 32.9, 79.1, 440, 300 },
[59] = { 40.6, 77.8, 440, 300 },
[60] = { 32.8, 77.8, 440, 300 },
[61] = { 34.7, 77.7, 440, 300 },
[62] = { 29.9, 77.7, 440, 300 },
[63] = { 33.7, 77.7, 440, 300 },
[64] = { 30.9, 77.7, 440, 300 },
[65] = { 48.3, 77.6, 440, 300 },
[66] = { 43.4, 77.5, 440, 300 },
[67] = { 47.2, 76.5, 440, 300 },
[68] = { 43.5, 76.4, 440, 300 },
[69] = { 44.5, 76.3, 440, 300 },
[70] = { 46.3, 76.3, 440, 300 },
[71] = { 32.9, 76.3, 440, 300 },
[72] = { 48.3, 76.3, 440, 300 },
[73] = { 45.4, 76.3, 440, 300 },
[74] = { 38.8, 76.1, 440, 300 },
[75] = { 34.7, 74.9, 440, 300 },
[76] = { 46.4, 74.9, 440, 300 },
[77] = { 31.9, 74.9, 440, 300 },
[78] = { 45.4, 74.8, 440, 300 },
[79] = { 30.2, 73.5, 440, 300 },
[80] = { 35.7, 73.4, 440, 300 },
[81] = { 37.7, 72.2, 440, 300 },
[82] = { 35.7, 71.9, 440, 300 },
[83] = { 29, 71.9, 440, 300 },
[84] = { 46, 70.7, 440, 300 },
[85] = { 47.1, 70.6, 440, 300 },
[86] = { 37.8, 70.5, 440, 300 },
[87] = { 30.9, 70.2, 440, 300 },
[88] = { 49.3, 69.3, 440, 300 },
[89] = { 30.1, 69.2, 440, 300 },
[90] = { 46.5, 69.2, 440, 300 },
[91] = { 35.7, 68.9, 440, 300 },
[92] = { 31.9, 68.8, 440, 300 },
[93] = { 37.1, 68.4, 440, 300 },
[94] = { 37.6, 68.4, 440, 300 },
[95] = { 36.7, 68.4, 440, 300 },
[96] = { 38.2, 67.7, 440, 300 },
[97] = { 37.3, 67.5, 440, 300 },
[98] = { 31.9, 67.5, 440, 300 },
[99] = { 32.9, 67.5, 440, 300 },
[100] = { 37.6, 67.4, 440, 300 },
},
["lvl"] = "47-48",
},
-- Sand Shark
[5435] = {
["lvl"] = "12-13",
["coords"] = {
[1] = { 63.59, 13.17, 14, 3 },
[4] = { 64.6, 13.46, 14, 3 },
[5] = { 65.13, 35.92, 14, 3 },
[6] = { 65.16, 14.87, 14, 0 },
[7] = { 65.22, 22.19, 14, 3 },
[9] = { 65.3, 25.43, 14, 0 },
[11] = { 65.67, 16.43, 14, 3 },
[12] = { 65.75, 19.41, 14, 3 },
[13] = { 65.75, 24.66, 14, 3 },
},
},
-- move Noboru the Cudgel
[5477] = {
["lvl"] = "39",
["coords"] = {
[1] = { 47.1, 38.8, 8, 0 },
},
},
[5479] = {
["coords"] = {
[1] = { 80.6, 59.9, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5480] = {
["coords"] = {
[1] = { 80.4, 59.8, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5482] = {
["coords"] = {
[1] = { 78.2, 53.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5483] = {
["coords"] = {
[1] = { 78.5, 52.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5484] = {
["coords"] = {
[1] = { 50.6, 44.5, 1519, 350 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5489] = {
["coords"] = {
[1] = { 49.5, 45.2, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5491] = {
["coords"] = {
[1] = { 49.6, 49.8, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5492] = {
["coords"] = {
[1] = { 48.5, 49.1, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5493] = {
["coords"] = {
[1] = { 55.0, 69.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5494] = {
["coords"] = {
[1] = { 55.1, 69.8, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5495] = {
["coords"] = {
[1] = { 39.9, 84.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5496] = {
["coords"] = {
[1] = { 39.7, 85.7, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5497] = {
["coords"] = {
[1] = { 49.5, 85.8, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5498] = {
["coords"] = {
[1] = { 48.3, 87.2, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5499] = {
["coords"] = {
[1] = { 55.7, 86.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5500] = {
["coords"] = {
[1] = { 55.5, 85.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "31",
},
[5502] = {
["coords"] = {
[1] = { 31.5, 62.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5503] = {
["coords"] = {
[1] = { 55.8, 85.3, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5504] = {
["coords"] = {
[1] = { 35.5, 67.4, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[5505] = {
["coords"] = {
[1] = { 36.1, 64.4, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5506] = {
["coords"] = {
[1] = { 34.4, 65.2, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5509] = {
["coords"] = {
[1] = { 59.3, 33.8, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5510] = {
["coords"] = {
[1] = { 61.9, 36.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5511] = {
["coords"] = {
[1] = { 63.7, 37.0, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "33",
},
[5512] = {
["coords"] = {
[1] = { 63.2, 37.6, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5513] = {
["coords"] = {
[1] = { 59.3, 37.8, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5514] = {
["coords"] = {
[1] = { 51.9, 37.5, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5515] = {
["coords"] = {
[1] = { 67.3, 36.2, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[5516] = {
["coords"] = {
[1] = { 67.6, 35.8, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[5517] = {
["coords"] = {
[1] = { 68.0, 36.0, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5518] = {
["coords"] = {
[1] = { 62.1, 30.3, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5519] = {
["coords"] = {
[1] = { 62.4, 29.9, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5520] = {
["coords"] = {
[1] = { 39.5, 84.5, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[5564] = {
["coords"] = {
[1] = { 71.7, 63.0, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5565] = {
["coords"] = {
[1] = { 71.6, 62.8, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[5566] = {
["coords"] = {
[1] = { 54.3, 84.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[5567] = {
["coords"] = {
[1] = { 52.2, 83.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "31",
},
[5676] = {
["coords"] = {
[1] = { 86.6, 27.1, 1497, 0 },
[2] = { 49.3, 50, 1637, 0 },
},
["lvl"] = "10",
},
[5677] = {
["coords"] = {
[1] = { 86.6, 27.1, 1497, 0 },
[2] = { 49.3, 50, 1637, 0 },
},
["lvl"] = "20",
},
[5694] = {
["coords"] = {
[1] = { 48.7, 87.6, 1519, 500 },
},
["fac"] = "A",
["lvl"] = "62",
},
-- move Tooga
[5955] = {
["lvl"] = "45",
["coords"] = {
[1] = { 52.7, 54.9, 440, 0 },
},
},
[6089] = {
["coords"] = {
[1] = { 77.1, 53.3, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[6090] = {
["coords"] = {
[1] = { 77.0, 53.1, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "10",
},
[6122] = {
["coords"] = {
[1] = { 39.2, 85.2, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[6171] = {
["coords"] = {
[1] = { 50.5, 47.5, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[6173] = {
["coords"] = {
[1] = { 49.5, 44.9, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "9",
},
[6174] = {
["coords"] = {
[1] = { 61.6, 73.2, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[6237] = {
["coords"] = {
[1] = { 51.8, 68.2, 1519, 540 },
[2] = { 51.8, 67.7, 1519, 540 },
[3] = { 51.3, 68.8, 1519, 540 },
[4] = { 51.1, 68.7, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[6267] = {
["coords"] = {
[1] = { 39.1, 83.5, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "20",
},
[6579] = {
["coords"] = {
[1] = { 62.6, 34.1, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "17",
},
[6740] = {
["coords"] = {
[1] = { 60.4, 75.3, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[6946] = {
["coords"] = {
[1] = { 78.3, 71.1, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[7047] = {
["coords"] = {
[1] = { 89.5, 43.9, 46, 500 },
[2] = { 91.9, 38.5, 46, 500 },
[3] = { 91.7, 35.5, 46, 500 },
[4] = { 87.8, 33.4, 46, 500 },
[5] = { 91.6, 33.4, 46, 500 },
[6] = { 84.9, 31.9, 46, 500 },
[7] = { 86.9, 30.5, 46, 500 },
[8] = { 88.3, 29.8, 46, 500 },
[9] = { 81, 28.2, 46, 500 },
[10] = { 81.4, 26.5, 46, 500 },
[11] = { 84.6, 62.1, 46, 500 },
[12] = { 90.5, 50.9, 46, 500 },
[13] = { 90.6, 47.4, 46, 500 },
[14] = { 90.5, 45.2, 46, 500 },
},
["lvl"] = "51-52",
},
[7207] = {
["coords"] = {
[1] = { 80.1, 69.9, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[7208] = {
["coords"] = {
[1] = { 80.5, 69.6, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "25",
},
[7232] = {
["coords"] = {
[1] = { 59.3, 34.5, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[7295] = {
["coords"] = {
[1] = { 38.1, 64.2, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[7386] = {
["coords"] = {
[1] = { 47.4, 57.0, 1519, 180 },
},
["lvl"] = "1",
},
[7410] = {
["coords"] = {
[1] = { 79.4, 37.0, 1519, 1680 },
},
["fac"] = "A",
["lvl"] = "61",
},
[7766] = {
["coords"] = {
[1] = { 73.2, 35.7, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "37",
},
[7779] = {
["coords"] = {
[1] = { 75.4, 31.2, 1519, 555 },
},
["fac"] = "A",
["lvl"] = "25",
},
[7798] = {
["coords"] = {
[1] = { 63.0, 36.4, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[7917] = {
["coords"] = {
[1] = { 51.1, 48.4, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "55",
},
[8118] = {
["coords"] = {
[1] = { 62.4, 70.2, 1519, 120 },
},
["fac"] = "AH",
["lvl"] = "28-30",
},
[8383] = {
["coords"] = {
[1] = { 809, 61.4, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[8666] = {
["coords"] = {
[1] = { 69.3, 53.6, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[8670] = {
["coords"] = {
[1] = { 60.8, 71.5, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[8719] = {
["coords"] = {
[1] = { 61.2, 71.3, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[8856] = {
["coords"] = {
[1] = { 73.2, 35.7, 1519, 240 },
},
["fac"] = "A",
["lvl"] = "25",
},
[9584] = {
["coords"] = {
[1] = { 40.4, 84.6, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "45",
},
[9977] = {
["coords"] = {
[1] = { 42.6, 64.1, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[10782] = {
["coords"] = {
[1] = { 57.2, 48.1, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[11026] = {
["coords"] = {
[1] = { 61.9, 30.6, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "24",
},
[11068] = {
["coords"] = {
[1] = { 53.0, 73.7, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[11069] = {
["coords"] = {
[1] = { 67.2, 37.7, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "30",
},
[11096] = {
["coords"] = {
[1] = { 71.2, 62.9, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "24",
},
[11397] = {
["coords"] = {
[1] = { 35.7, 63.3, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "30",
},
[11442] = {
["coords"] = {
[1] = { 64.5, 35.9, 357, 3300 },
[2] = { 63.7, 33.8, 357, 3300 },
[3] = { 61.1, 33.5, 357, 3300 },
[4] = { 61.7, 32.3, 357, 3300 },
[5] = { 61.1, 31.8, 357, 3300 },
[6] = { 63.2, 31.7, 357, 3300 },
[7] = { 61.5, 30, 357, 3300 },
[8] = { 64.2, 29.5, 357, 3300 },
[9] = { 60.9, 29.3, 357, 3300 },
[10] = { 61.8, 28.1, 357, 3300 },
[11] = { 63.1, 27.2, 357, 3300 },
[12] = { 64.1, 26.5, 357, 3300 },
[13] = { 61.1, 26.4, 357, 3300 },
[14] = { 63.1, 26.1, 357, 3300 },
[15] = { 61.6, 26, 357, 3300 },
[16] = { 62.1, 25.1, 357, 3300 },
[17] = { 65.4, 36.1, 357, 3300 },
[18] = { 62.9, 36, 357, 3300 },
[19] = { 59.2, 36, 357, 3300 },
},
["lvl"] = "53-54",
["rnk"] = "1",
},
-- Immol'thar
[11496] = {
["coords"] = {
[1] = { 58.7, 42.4, 357, 0 }
},
["lvl"] = "61",
["rnk"] = "1",
},
[11827] = {
["coords"] = {
[1] = { 37.1, 63.4, 1519, 310 },
},
["fac"] = "A",
["lvl"] = "35",
},
[11828] = {
["coords"] = {
[1] = { 38.0, 66.1, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "40",
},
[11867] = {
["coords"] = {
[1] = { 63.9,68.1, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[11916] = {
["coords"] = {
[1] = { 33.3, 62.6, 1519, 375 },
},
["fac"] = "A",
["lvl"] = "25",
},
[12336] = {
["coords"] = {
[1] = { 52.6, 43.4, 1519, 540 },
},
["fac"] = "A",
["lvl"] = "44",
},
[12480] = {
["coords"] = {
[1] = { 62.9, 71.6, 1519, 25 },
},
["fac"] = "A",
["lvl"] = "58",
},
[12481] = {
["coords"] = {
[1] = { 62.9, 71.6, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "57",
["rnk"] = "1",
},
[12580] = {
["coords"] = {
[1] = { 69.9, 83.2, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "63",
["rnk"] = "1",
},
[12805] = {
["coords"] = {
[1] = { 76.8, 65.9, 1519, 420 },
},
["fac"] = "A",
["lvl"] = "55",
},
[13283] = {
["coords"] = {
[1] = { 80.3, 68.6, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[13435] = {
["coords"] = {
[1] = { 62.2, 70.2, 1519, 840 },
},
["fac"] = "AH",
["lvl"] = "30",
},
[13436] = {
["coords"] = {
[1] = { 62.3, 70.1, 1519, 840 },
},
["fac"] = "AH",
["lvl"] = "30",
},
-- Keeper Marandis
[13698] = {
["lvl"] = "43",
["coords"] = {
[1] = { 63.84, 10.68, 405, 0 },
},
},
[14394] = {
["coords"] = {
[1] = { 67.2, 85.5, 1519, 490 },
},
["fac"] = "A",
["lvl"] = "60",
},
[14423] = {
["coords"] = {
[1] = { 62.0, 77.8, 1519, 350 },
},
["fac"] = "A",
["lvl"] = "60",
},
[14438] = {
["coords"] = {
[1] = { 62.1, 72.1, 1519, 350 },
},
["fac"] = "A",
["lvl"] = "60",
["rnk"] = "1",
},
[14439] = {
["coords"] = {
[1] = { 62.1, 57.9, 1519, 350 },
},
["fac"] = "A",
["lvl"] = "60",
},
[14450] = {
["coords"] = {
[1] = { 56.3, 54.0, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "10",
},
[14481] = {
["coords"] = {
[1] = { 62.2, 68.4, 1519, 720 },
},
["fac"] = "A",
["lvl"] = "10",
},
[14496] = {
["coords"] = {
[1] = { 56.9, 52.7, 1519, 120 },
},
["fac"] = "A",
["lvl"] = "1-3",
},
[14497] = {
["coords"] = {
[1] = { 57.0, 57.2, 1519, 285 },
},
["fac"] = "A",
["lvl"] = "20",
},
[14721] = {
["coords"] = {
[1] = { 71.5, 80.5, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "62",
["rnk"] = "1",
},
[14722] = {
["coords"] = {
[1] = { 83.9, 81.7, 1519, 325 },
},
["fac"] = "A",
["lvl"] = "35",
},
[14981] = {
["coords"] = {
[1] = { 80.8, 39.6, 1519, 180 },
},
["fac"] = "A",
["lvl"] = "61",
},
[15310] = {
["coords"] = {
[1] = { 56.9, 52.7, 1519, 477 },
},
["fac"] = "A",
["lvl"] = "1",
},
[15351] = {
["coords"] = {
[1] = { 39.3, 82.3, 36, 25 },
[2] = { 45.7, 45.7, 45, 300 },
[3] = { 29.3, 54.1, 141, 300 },
[4] = { 43.2, 20.5, 267, 25 },
[5] = { 61.9, 83.8, 331, 25 },
[6] = { 81.2, 38.5, 1519, 300 },
[7] = { 69.8, 66.2, 1537, 300 },
[8] = { 58, 34.5, 1657, 300 },
},
["fac"] = "A",
["lvl"] = "60",
},
[15562] = {
["coords"] = {
[1] = { 36.3, 67.1, 1519, 180 },
},
["fac"] = "AH",
["lvl"] = "60",
},
[15659] = {
["coords"] = {
[1] = { 61.2, 70.7, 1519, 430 },
},
["fac"] = "A",
["lvl"] = "50",
},
[15694] = {
["coords"] = {
[1] = { 35.7, 59.1, 493, 120 },
[2] = { 35.8, 59, 493, 120 },
[3] = { 35.5, 58.9, 493, 120 },
[4] = { 35.8, 58.7, 493, 120 },
[5] = { 35.6, 58.6, 493, 120 },
[6] = { 73.0, 88.8, 1519, 120 },
[7] = { 76.7, 85.4, 1519, 120 },
[8] = { 70.2, 93.6, 1519, 120 },
[9] = { 62.8, 71.7, 1519, 120 },
},
["fac"] = "A",
["lvl"] = "1-60",
},
[15708] = {
["coords"] = {
[1] = { 51.8, 74.2, 1519, 3540 },
},
["fac"] = "A",
["lvl"] = "60",
},
[15732] = {
["coords"] = {
[1] = { 53.2, 35.6, 1, 180 },
[2] = { 9.2, 58.4, 11, 180 },
[3] = { 50, 13.6, 14, 180 },
[4] = { 26.7, 73.5, 33, 180 },
[5] = { 61, 59.4, 85, 180 },
[6] = { 53.5, 28, 440, 180 },
[7] = { 68.1, 71.7, 1519, 180 },
},
["fac"] = "AH",
["lvl"] = "30",
},
[15766] = {
["coords"] = {
[1] = { 62.1, 75.0, 1519, 300 },
},
["fac"] = "A",
["lvl"] = "55",
},
[15892] = {
["coords"] = {
[1] = { 26, 56.1, 141, 180 },
[2] = { 23.9, 49.7, 141, 300 },
[3] = { 23.7, 49.5, 141, 300 },
[4] = { 23.8, 49.4, 141, 300 },
[5] = { 61.7, 76.7, 1519, 180 },
[6] = { 30.9, 61.6, 1537, 180 },
[7] = { 31.1, 18.6, 1537, 180 },
[8] = { 29.9, 17.9, 1537, 180 },
[9] = { 30.9, 16.7, 1537, 180 },
[10] = { 42.2, 44, 1657, 180 },
[11] = { 32.1, 13.1, 1657, 300 },
[12] = { 31.2, 12.5, 1657, 300 },
[13] = { 31.9, 11.7, 1657, 300 },
},
["fac"] = "AH",
["lvl"] = "55",
},
[15898] = {
["coords"] = {
[1] = { 24.4, 49.6, 141, 600 },
[2] = { 44.1, 22.5, 215, 180 },
[3] = { 36.3, 58.5, 493, 180 },
[4] = { 36.6, 58.1, 493, 180 },
[5] = { 66.5, 36, 1497, 180 },
[6] = { 37.1, 64.4, 1519, 180 },
[7] = { 29.9, 14.2, 1537, 180 },
[8] = { 41.3, 32.4, 1637, 180 },
[9] = { 70.6, 27.8, 1638, 180 },
[10] = { 34.6, 12.8, 1657, 600 },
},
["fac"] = "AH",
["lvl"] = "55",
},
[16002] = {
["coords"] = {
[1] = { 61.5, 76.0, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[16005] = {
["coords"] = {
[1] = { 64.0, 71.7, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
[2] = { 25.3, 63.8, 141, 604800 },
[3] = { 42, 27.6, 215, 604800 },
[4] = { 58, 92.1, 1497, 604800 },
[5] = { 79.4, 39.2, 1519, 604800 },
[6] = { 38.6, 55.6, 1537, 604800 },
[7] = { 31.8, 38.3, 1637, 604800 },
[8] = { 59.9, 52.7, 1638, 604800 },
},
[16075] = {
["coords"] = {
[1] = { 74.6, 13.5, 130, 604800 },
[2] = { 25.3, 63.8, 141, 604800 },
[3] = { 42, 27.6, 215, 604800 },
[4] = { 58, 92.1, 1497, 604800 },
[5] = { 78.3, 18.1, 1519, 270 },
[6] = { 38.6, 55.6, 1537, 604800 },
[7] = { 31.8, 38.3, 1637, 604800 },
[8] = { 59.9, 52.7, 1638, 604800 },
[9] = { 38.8, 81.3, 1657, 604800 },
},
["fac"] = "AH",
["lvl"] = "1",
},
[16105] = {
["coords"] = {
[1] = { 61.6, 75.9, 1519, 270 },
},
["fac"] = "A",
["lvl"] = "5",
},
[16106] = {
["coords"] = {
[1] = { 50.6, 60.8, 1519, 45 },
},
["fac"] = "A",
["lvl"] = "5",
},
[16241] = {
["coords"] = {
[1] = { 25.4, 56.4, 141, 120 },
[2] = { 25.6, 56.3, 141, 120 },
[3] = { 62.3, 74.0, 1519, 120 },
[4] = { 34.1, 68.1, 1537, 120 },
[5] = { 29.8, 61.6, 1537, 120 },
[6] = { 39.5, 45.3, 1657, 120 },
[7] = { 40.4, 45.2, 1657, 120 },
},
["lvl"] = "60",
},
[16433] = {
["coords"] = {
[1] = { 80.7, 60, 139, 120 },
[2] = { 25.4, 56.6, 141, 120 },
[3] = { 61.8, 74.1, 1519, 120 },
[4] = { 29.4, 60.5, 1537, 120 },
[5] = { 39.4, 46.7, 1657, 120 },
},
["lvl"] = "55",
},
[16434] = {
["coords"] = {
[1] = { 80.7, 60, 139, 120 },
[2] = { 25.4, 56.6, 141, 120 },
[3] = { 61.9,74.0, 1519, 120 },
[4] = { 29.4, 60.5, 1537, 120 },
[5] = { 39.4, 46.7, 1657, 120 },
},
["lvl"] = "55",
},
[16478] = {
["coords"] = {
[1] = { 69.9, 83.8, 1519, 120 },
},
["lvl"] = "10",
},
[16592] = {
["coords"] = {
[1] = { 46.6, 46.5, 1, 300 },
[2] = { 4.9, 49.2, 3, 300 },
[3] = { 59, 17.3, 4, 300 },
[4] = { 46.8, 46.5, 8, 300 },
[5] = { 73.4, 54.9, 10, 300 },
[6] = { 13.3, 47.2, 11, 300 },
[7] = { 43.2, 62.9, 12, 300 },
[8] = { 62, 40.4, 15, 300 },
[9] = { 33.3, 30.8, 15, 300 },
[10] = { 52.7, 69.9, 17, 300 },
[11] = { 52.2, 27.9, 17, 300 },
[12] = { 33, 75.4, 33, 300 },
[13] = { 33.8, 73.3, 33, 300 },
[14] = { 56.6, 87.7, 36, 300 },
[15] = { 32.6, 40.5, 38, 300 },
[16] = { 56.1, 53.9, 40, 300 },
[17] = { 24.9, 59.4, 44, 300 },
[18] = { 50.3, 44.9, 45, 300 },
[19] = { 74.1, 41.8, 45, 300 },
[20] = { 62.1, 29, 46, 300 },
[21] = { 76.7, 74.6, 47, 300 },
[22] = { 14.5, 49.8, 47, 300 },
[23] = { 84.2, 40.7, 51, 300 },
[24] = { 62.3, 66.9, 85, 300 },
[25] = { 49.6, 38.6, 130, 300 },
[26] = { 56.6, 92.3, 141, 300 },
[27] = { 54.9, 60.5, 141, 300 },
[28] = { 37.1, 45.9, 148, 300 },
[29] = { 34.1, 22, 215, 300 },
[30] = { 50.4, 47.1, 267, 300 },
[31] = { 58.4, 25.2, 267, 300 },
[32] = { 70, 69.2, 331, 300 },
[33] = { 37.8, 55, 331, 300 },
[34] = { 72.4, 47.6, 357, 300 },
[35] = { 42.4, 52.8, 400, 300 },
[36] = { 26.2, 77.2, 405, 300 },
[37] = { 87.6, 49.4, 405, 300 },
[38] = { 65.9, 17, 405, 300 },
[39] = { 50.6, 60.3, 406, 300 },
[40] = { 52.8, 29.2, 440, 300 },
[41] = { 49.8, 27.1, 440, 300 },
[42] = { 59.8, 35.4, 618, 300 },
[43] = { 62.7, 35.4, 618, 300 },
[44] = { 46.4, 44.9, 1377, 300 },
[45] = { 57.8, 34.9, 1377, 300 },
[46] = { 68.2, 8.7, 1497, 300 },
[47] = { 49.7, 73.0, 1519, 300 },
[48] = { 64.6, 24.8, 1537, 300 },
[49] = { 46.9, 38.7, 1637, 300 },
[50] = { 21.1, 25.6, 1638, 300 },
},
["fac"] = "AH",
["lvl"] = "1",
},
[16781] = {
["coords"] = {
[1] = { 46.8, 47.4, 1, 300 },
[2] = { 46.8, 47.3, 1, 300 },
[3] = { 46.5, 47.3, 1, 300 },
[4] = { 46.5, 47.2, 1, 300 },
[5] = { 4.5, 48.2, 3, 300 },
[6] = { 4.6, 48.1, 3, 300 },
[7] = { 4.8, 48, 3, 300 },
[8] = { 59.4, 18, 4, 300 },
[9] = { 59.5, 18, 4, 300 },
[10] = { 59, 16.5, 4, 300 },
[11] = { 58.9, 16.5, 4, 300 },
[12] = { 46.8, 47.8, 8, 300 },
[13] = { 46.6, 47.8, 8, 300 },
[14] = { 47.3, 47.7, 8, 300 },
[15] = { 47.2, 47.3, 8, 300 },
[16] = { 73.4, 53.8, 10, 300 },
[17] = { 74.1, 53.7, 10, 300 },
[18] = { 74, 53.6, 10, 300 },
[19] = { 73.4, 53.5, 10, 300 },
[20] = { 13.7, 46.7, 11, 300 },
[21] = { 13.8, 46.6, 11, 300 },
[22] = { 13.6, 46.5, 11, 300 },
[23] = { 13.6, 46.4, 11, 300 },
[24] = { 43.9, 62.4, 12, 300 },
[25] = { 43.8, 62.3, 12, 300 },
[26] = { 43.5, 62, 12, 300 },
[27] = { 43.6, 61.9, 12, 300 },
[28] = { 61.8, 41.1, 15, 300 },
[29] = { 61.5, 41.1, 15, 300 },
[30] = { 61.4, 41.1, 15, 300 },
[31] = { 61.7, 41, 15, 300 },
[32] = { 33.6, 30.9, 15, 300 },
[33] = { 33.6, 30.7, 15, 300 },
[34] = { 33.6, 30.6, 15, 300 },
[35] = { 52.9, 70, 17, 300 },
[36] = { 52.9, 69.9, 17, 300 },
[37] = { 52.9, 69.8, 17, 300 },
[38] = { 52.2, 28.2, 17, 300 },
[39] = { 52.1, 28.2, 17, 300 },
[40] = { 52.1, 28.1, 17, 300 },
[41] = { 32.8, 75.7, 33, 300 },
[42] = { 32.9, 75.6, 33, 300 },
[43] = { 32.6, 75.4, 33, 300 },
[44] = { 32.7, 75.3, 33, 300 },
[45] = { 34.1, 73.4, 33, 300 },
[46] = { 34.1, 73.3, 33, 300 },
[47] = { 33.9, 73.2, 33, 300 },
[48] = { 33.9, 73.1, 33, 300 },
[49] = { 57.4, 87.3, 36, 300 },
[50] = { 57, 87.1, 36, 300 },
[51] = { 57.3, 87.1, 36, 300 },
[52] = { 57, 86.9, 36, 300 },
[53] = { 32.7, 41.5, 38, 300 },
[54] = { 32.5, 41.5, 38, 300 },
[55] = { 31.7, 41.1, 38, 300 },
[56] = { 31.8, 41.1, 38, 300 },
[57] = { 55.6, 53.4, 40, 300 },
[58] = { 55.5, 53.4, 40, 300 },
[59] = { 55.2, 53.2, 40, 300 },
[60] = { 55.3, 53.2, 40, 300 },
[61] = { 25.3, 60.4, 44, 300 },
[62] = { 25.5, 60.4, 44, 300 },
[63] = { 26.1, 59.6, 44, 300 },
[64] = { 26, 59.3, 44, 300 },
[65] = { 49.8, 44.5, 45, 300 },
[66] = { 50.4, 44.3, 45, 300 },
[67] = { 74.5, 42.1, 45, 300 },
[68] = { 74.6, 42, 45, 300 },
[69] = { 74.4, 41, 45, 300 },
[70] = { 74.5, 40.9, 45, 300 },
[71] = { 61.4, 29.3, 46, 300 },
[72] = { 61.5, 29.1, 46, 300 },
[73] = { 61.2, 28.9, 46, 300 },
[74] = { 61.4, 28.8, 46, 300 },
[75] = { 76.8, 75.7, 47, 300 },
[76] = { 76.7, 75.6, 47, 300 },
[77] = { 77, 75.4, 47, 300 },
[78] = { 77, 75.2, 47, 300 },
[79] = { 14, 50.2, 47, 300 },
[80] = { 14.1, 50.2, 47, 300 },
[81] = { 14, 49.9, 47, 300 },
[82] = { 14, 49.8, 47, 300 },
[83] = { 83.7, 39.6, 51, 300 },
[84] = { 83.9, 39.4, 51, 300 },
[85] = { 84.1, 39.3, 51, 300 },
[86] = { 62.3, 67.9, 85, 300 },
[87] = { 62.2, 67.9, 85, 300 },
[88] = { 62.2, 67.2, 85, 300 },
[89] = { 62.3, 67.1, 85, 300 },
[90] = { 50, 38.3, 130, 300 },
[91] = { 50.1, 38.3, 130, 300 },
[92] = { 49.9, 38.1, 130, 300 },
[93] = { 50, 38, 130, 300 },
[94] = { 56.3, 92, 141, 300 },
[95] = { 56.2, 92, 141, 300 },
[96] = { 55.9, 91.7, 141, 300 },
[97] = { 55.9, 91.6, 141, 300 },
[98] = { 54.7, 60.7, 141, 300 },
[99] = { 55.2, 60.7, 141, 300 },
[100] = { 55.1, 60.6, 141, 300 },
[101] = { 54.6, 60.6, 141, 300 },
[102] = { 37.1, 46.4, 148, 300 },
[103] = { 36.9, 46.3, 148, 300 },
[104] = { 33.9, 22, 215, 300 },
[105] = { 34.2, 21.9, 215, 300 },
[106] = { 33.9, 21.8, 215, 300 },
[107] = { 34.1, 21.7, 215, 300 },
[108] = { 50, 48, 267, 300 },
[109] = { 49.9, 48, 267, 300 },
[110] = { 50, 47.6, 267, 300 },
[111] = { 50.1, 47.5, 267, 300 },
[112] = { 59.1, 24.8, 267, 300 },
[113] = { 58.7, 24.6, 267, 300 },
[114] = { 59, 24.6, 267, 300 },
[115] = { 58.7, 24.5, 267, 300 },
[116] = { 99.4, 10.4, 267, 300 },
[117] = { 99.5, 10.4, 267, 300 },
[118] = { 99.4, 10, 267, 300 },
[119] = { 70, 69.9, 331, 300 },
[120] = { 70, 69.8, 331, 300 },
[121] = { 70.3, 69.6, 331, 300 },
[122] = { 70.2, 69.5, 331, 300 },
[123] = { 37.6, 55.2, 331, 300 },
[124] = { 37.6, 55.1, 331, 300 },
[125] = { 37.4, 54.8, 331, 300 },
[126] = { 37.5, 54.7, 331, 300 },
[127] = { 72.2, 48.1, 357, 300 },
[128] = { 72.3, 48, 357, 300 },
[129] = { 72.1, 47.9, 357, 300 },
[130] = { 72.2, 47.8, 357, 300 },
[131] = { 42, 52.8, 400, 300 },
[132] = { 42, 52.7, 400, 300 },
[133] = { 26.5, 76.8, 405, 300 },
[134] = { 26.4, 76.7, 405, 300 },
[135] = { 26.2, 76.6, 405, 300 },
[136] = { 26.2, 76.5, 405, 300 },
[137] = { 87.3, 49.3, 405, 300 },
[138] = { 87.6, 49.2, 405, 300 },
[139] = { 87.3, 49.1, 405, 300 },
[140] = { 87.6, 49, 405, 300 },
[141] = { 66.5, 17.2, 405, 300 },
[142] = { 66.4, 17.2, 405, 300 },
[143] = { 66.4, 16.8, 405, 300 },
[144] = { 66.5, 16.8, 405, 300 },
[145] = { 50.2, 60.7, 406, 300 },
[146] = { 50.3, 60.7, 406, 300 },
[147] = { 50.2, 60.5, 406, 300 },
[148] = { 50.3, 60.4, 406, 300 },
[149] = { 52.6, 29.6, 440, 300 },
[150] = { 52.6, 29.5, 440, 300 },
[151] = { 52.5, 29.4, 440, 300 },
[152] = { 50, 26.9, 440, 300 },
[153] = { 50, 26.8, 440, 300 },
[154] = { 49.9, 26.8, 440, 300 },
[155] = { 50, 26.7, 440, 300 },
[156] = { 59.8, 36, 618, 300 },
[157] = { 59.9, 35.9, 618, 300 },
[158] = { 59.8, 35.8, 618, 300 },
[159] = { 62.5, 35.7, 618, 300 },
[160] = { 62.5, 35.6, 618, 300 },
[161] = { 62.4, 35.6, 618, 300 },
[162] = { 62.4, 35.5, 618, 300 },
[163] = { 46.8, 44.4, 1377, 300 },
[164] = { 46.9, 44.3, 1377, 300 },
[165] = { 46.6, 44.2, 1377, 300 },
[166] = { 46.6, 44, 1377, 300 },
[167] = { 57.2, 35.7, 1377, 300 },
[168] = { 57.2, 35.5, 1377, 300 },
[169] = { 57, 35.2, 1377, 300 },
[170] = { 56.9, 35.2, 1377, 300 },
[171] = { 68.1, 13.4, 1497, 300 },
[172] = { 67.6, 13.2, 1497, 300 },
[173] = { 68, 10, 1497, 300 },
[174] = { 68.3, 9.6, 1497, 300 },
[175] = { 39, 62.9, 1519, 300 },
[176] = { 49.6, 72.8, 1519, 300 },
[177] = { 66.2, 26.4, 1537, 300 },
[178] = { 65.7, 26, 1537, 300 },
[179] = { 63.8, 23.4, 1537, 300 },
[180] = { 63.2, 22.6, 1537, 300 },
[181] = { 47.4, 40.5, 1637, 300 },
[182] = { 47.5, 40.1, 1637, 300 },
[183] = { 47.6, 38, 1637, 300 },
[184] = { 48, 37.9, 1637, 300 },
[185] = { 20.1, 25.2, 1638, 300 },
[186] = { 21.4, 24.7, 1638, 300 },
[187] = { 20.1, 24.4, 1638, 300 },
[188] = { 21.3, 23.9, 1638, 300 },
},
["fac"] = "AH",
["lvl"] = "1-60",
},
[16786] = {
["coords"] = {
[1] = { 80.7, 59.9, 139, 120 },
[2] = { 81, 59.7, 139, 120 },
[3] = { 25.4, 56.7, 141, 120 },
[4] = { 25.3, 56.4, 141, 120 },
[5] = { 61.6, 74.1, 1519, 120 },
[6] = { 61.5, 74.0, 1519, 120 },
[7] = { 33.9, 67.8, 1537, 120 },
[8] = { 29.6, 61.4, 1537, 120 },
[9] = { 29.4, 60, 1537, 120 },
[10] = { 39.5, 46.9, 1657, 120 },
[11] = { 39.1, 45.4, 1657, 120 },
},
["lvl"] = "55",
},
[17804] = {
["coords"] = {
[1] = { 74.2, 90.3, 1519, 420 },
},
["fac"] = "A",
["lvl"] = "52",
},
-- High Elf Orphan
[40020] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Professor Malkovich
[50002] = {
["fac"] = "H",
["lvl"] = "25",
["coords"] = {
[1] = { 51.1992, 69.9802, 1497, 0 },
},
},
-- Annoying Peasant
[50003] = {
["lvl"] = "5",
["coords"] = {
[1] = { 52.867, 75.1355, 1497, 0 },
},
},
-- Professor Papucho
[50004] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 53.4, 11.7, 1537, 0 },
},
},
-- Stupefied Orcish Peon
[50005] = {
["lvl"] = "5",
["coords"] = {
[1] = { 53.5, 13.4, 1537, 0 },
},
},
-- Suspicious Defias Footpad
[50006] = {
["fac"] = "A",
["lvl"] = "15",
["coords"] = {
[1] = { 43.02, 73.12, 40, 0 },
},
},
-- Suspicious Dark Iron Dwarf
[50007] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 48.83, 16.66, 11, 0 },
},
},
-- Suspicious Southsea Pirate
[50008] = {
["fac"] = "A",
["lvl"] = "15",
["coords"] = {
[1] = { 6.612, 59.83, 11, 0 },
[2] = { 63.27, 43.46, 17, 0 },
},
},
-- Suspicious Dalaran Wizard
[50009] = {
["fac"] = "A",
["lvl"] = "20",
["coords"] = {
[1] = { 58.71, 77.49, 130, 0 },
},
},
-- Suspicious Stonesplinter Trogg
[50010] = {
["fac"] = "A",
["lvl"] = "15",
["coords"] = {
[1] = { 26.87, 55.53, 38, 0 },
},
},
-- Suspicious Syndicate Highwayman
[50011] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 34.06, 27.28, 45, 0 },
},
},
-- Ol' Biggins
[50012] = {
["fac"] = "A",
["lvl"] = "58",
["coords"] = {
[1] = { 82.8, 78.27, 36, 0 },
},
},
-- Snowball
[50112] = {
["lvl"] = "63",
["coords"] = {
[1] = { 15.0, 50.5, 1, 0 }
},
},
-- Godrick Bell
[50506] = {
["fac"] = "A",
["lvl"] = "4-7",
["coords"] = {
[1] = { 33.1, 47.4, 85, 0 }
},
},
-- Benjamin Bradley
[50507] = {
["fac"] = "A",
["lvl"] = "4-7",
["coords"] = {
[1] = { 33.1, 47.4, 85, 0 }
},
},
-- Undead Slayer
[50508] = {
["fac"] = "H",
["lvl"] = "5-7",
["coords"] = {
[1] = { 62.9, 10.1, 130, 0 }
},
},
-- Jizzle Grikbot
[50521] = {
["fac"] = "AH",
["lvl"] = "30",
["coords"] = {
[1] = { 80.0, 76.8, 400, 0 }
},
},
-- Gregor Fizzwuzz
[50522] = {
["fac"] = "AH",
["lvl"] = "30",
["coords"] = {
[1] = { 78.1, 77.1, 400, 0 }
},
},
-- Fara Boltbreaker
[50530] = {
["fac"] = "A",
["lvl"] = "30",
},
-- Dolores
[50533] = {
["fac"] = "AH",
["lvl"] = "15",
["coords"] = {
[1] = { 81.3, 78.0, 400, 0 }
},
},
-- Ol' Reinald Osworth
[50604] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 42.2, 62.7, 12, 0 }
},
},
-- Julie Osworth
[50605] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 42.5, 62.8, 12, 0 }
},
},
-- Lulu
[50608] = {
["fac"] = "AH",
["lvl"] = "3",
["coords"] = {
[1] = { 42.4, 63.0, 12, 0 }
},
},
-- Lost Farm Sheep
[50610] = {
["fac"] = "AH",
["lvl"] = "3",
["coords"] = {
[1] = { 25.0, 91.6, 12, 0 },
[2] = { 26.1, 86.9, 12, 0 },
[3] = { 30.6, 58.0, 12, 0 },
[4] = { 30.8, 73.5, 12, 0 },
[5] = { 31.3, 66.4, 12, 0 },
[6] = { 33.9, 55.3, 12, 0 },
[7] = { 34.0, 65.1, 12, 0 },
[8] = { 35.0, 80.9, 12, 0 },
[9] = { 35.8, 55.7, 12, 0 },
[10] = { 36.4, 62.6, 12, 0 },
[11] = { 36.9, 89.7, 12, 0 },
[12] = { 38.0, 85.0, 12, 0 },
[13] = { 38.5, 72.1, 12, 0 },
[14] = { 39.6, 75.2, 12, 0 },
[15] = { 41.0, 53.1, 12, 0 },
[16] = { 42.8, 77.9, 12, 0 },
[17] = { 43.0, 51.3, 12, 0 },
[18] = { 44.0, 55.9, 12, 0 },
[19] = { 44.8, 58.6, 12, 0 },
[20] = { 46.0, 73.7, 12, 0 },
[21] = { 46.1, 79.6, 12, 0 },
[22] = { 46.5, 84.8, 12, 0 },
[23] = { 46.8, 75.4, 12, 0 },
[24] = { 48.0, 87.5, 12, 0 },
[25] = { 48.9, 76.5, 12, 0 },
[26] = { 50.1, 83.1, 12, 0 },
[27] = { 50.3, 60.6, 12, 0 },
[28] = { 50.6, 66.8, 12, 0 },
[29] = { 51.6, 59.1, 12, 0 },
[30] = { 55.5, 70.0, 12, 0 },
[31] = { 55.5, 75.5, 12, 0 },
[32] = { 60.0, 75.1, 12, 0 },
[33] = { 68.3, 79.3, 12, 0 },
[34] = { 69.6, 74.4, 12, 0 },
[35] = { 71.9, 65.4, 12, 0 },
[36] = { 76.3, 64.5, 12, 0 },
},
},
-- Shivering Moonkin Hatchling
[50637] = {
["fac"] = "AH",
["lvl"] = "60",
["coords"] = {
[1] = { 12.7, 39.4, 1, 0 },
[2] = { 12.8, 46.6, 1, 0 },
[3] = { 13.7, 36.8, 1, 0 },
[4] = { 14.7, 44.7, 1, 0 },
[5] = { 15.2, 35.4, 1, 0 },
[6] = { 15.2, 40.4, 1, 0 },
[7] = { 15.7, 48.8, 1, 0 },
[8] = { 16.1, 45.5, 1, 0 },
[9] = { 16.3, 30.4, 1, 0 },
[10] = { 16.5, 42.3, 1, 0 },
[11] = { 16.7, 34.0, 1, 0 },
[12] = { 17.2, 36.4, 1, 0 },
[13] = { 18.3, 33.2, 1, 0 },
[14] = { 19.0, 30.4, 1, 0 },
[15] = { 20.2, 29.5, 1, 0 },
[16] = { 20.7, 32.1, 1, 0 },
[17] = { 21.4, 27.9, 1, 0 },
[18] = { 21.9, 31.8, 1, 0 },
},
},
-- Holly Tallhair
[50645] = {
["fac"] = "AH",
["lvl"] = "30-40",
["coords"] = {
[1] = { 23.7, 26.4, 1, 0 }
},
},
-- Gremm Tuskteeth
[50649] = {
["fac"] = "A",
["lvl"] = "30-40",
["coords"] = {
[1] = { 22.72, 27.8, 1, 0 },
},
},
-- Mr. Mistletoe
[50654] = {
["fac"] = "AH",
["lvl"] = "35",
["coords"] = {
[1] = { 24.0, 27.4, 1, 0 }
},
},
-- Lantaria Woodshadow
[50660] = {
["fac"] = "AH",
["lvl"] = "30-40",
["coords"] = {
[1] = { 22.3, 27.0, 1, 0 }
},
},
-- Tinsel Lost-Gloves
[50662] = {
["fac"] = "AH",
["lvl"] = "35",
["coords"] = {
[1] = { 24.4, 26.4, 1, 0 }
},
},
-- Scarlet Guard
[50681] = {
["lvl"] = "60",
},
-- Tansy Sparkpen
[50760] = {
["fac"] = "A",
["lvl"] = "30",
},
-- Grizzlore
[51254] = {
["fac"] = "AH",
["lvl"] = "1",
["coords"] = {
[1] = { 23.4, 27.3, 1, 0 },
},
},
-- Gina Weller
[51261] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 41.0, 63.4, 12, 0 },
},
},
-- Reas
[51266] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 52.26, 28.04, 440, 0 },
},
},
-- Lady Janira
[51280] = {
["lvl"] = "49-50",
["coords"] = {
[1] = { 25.53, 54.74, 357, 0 },
},
},
-- Ophelia Worthington
[51292] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 64.5, 75.8, 1519, 0 },
},
},
-- Zora
[51293] = {
["fac"] = "H",
["lvl"] = "35",
["coords"] = {
[1] = { 46.02, 6.364, 14, 0 },
},
},
-- add Throw a coin to the fountain
[51301] = {
["fac"] = "AH",
["lvl"] = "1",
["coords"] = {
[1] = { 61.7, 74.3, 1519, 0 },
},
},
-- Teresa Palin
[51302] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 46.4, 46.9, 12, 0 },
},
},
-- Mortimer Stansfield
[51530] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 35.31, 50.22, 12, 0 },
},
},
-- Kern Mosshoof
[51532] = {
["fac"] = "H",
["lvl"] = "25",
["coords"] = {
[1] = { 44.2, 58.6, 215, 0 },
},
},
-- Mal'adaris
[51536] = {
["lvl"] = "25",
["coords"] = {
[1] = { 71.71, 50.22, 28, 0 },
},
},
-- Kelton's Riding Gryphon
[51562] = {
["fac"] = "AH",
["lvl"] = "29",
["coords"] = {
[1] = { 43.5, 64.5, 12, 0 },
},
},
-- Kelton Clemons
[51564] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 43.3, 64.4, 12, 0 },
},
},
-- Drakin Swiftaxe
[51566] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 14.83, 44.4, 47, 0 },
},
},
-- Deathguard Maverick
[51567] = {
["fac"] = "H",
["lvl"] = "30",
["coords"] = {
[1] = { 79.28, 41.74, 85, 0 },
},
},
-- WORMHOLE QUEST OBJECTIVE
[51573] = {
["fac"] = "A",
["lvl"] = "40-55",
},
-- Spirit of Palkeote
[51598] = {
["lvl"] = "38-39",
["coords"] = {
[1] = { 43.51, 39.66, 405, 0 },
},
},
-- Snufflesnout
[51600] = {
["lvl"] = "4-5",
["coords"] = {
[1] = { 50.4, 26.6, 12, 0 },
},
},
-- Morgan the Storm
[51607] = {
["fac"] = "A",
["lvl"] = "43-44",
["coords"] = {
[1] = { 32.4, 82.11, 33, 0 },
},
},
-- Robb Dursley
[52006] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 34.69, 65.31, 11, 0 },
[2] = { 34.69, 65.31, 11, 3 },
},
},
-- Poppy Zabini
[52021] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 39.4, 61.25, 11, 0 },
},
},
-- Lord Commander Ryke
[52024] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 36.43, 67.27, 11, 0 },
},
},
-- Jaime Sparrow
[52030] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 37.64, 65.71, 11, 0 },
},
},
-- Marge Blackwood
[52039] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 38.99, 65.27, 11, 3 },
[2] = { 39.21, 65.38, 11, 0 },
[3] = { 39.21, 65.38, 11, 3 },
},
},
-- Barthos Thundercrank
[52066] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 39.47, 65.38, 11, 0 },
},
},
-- Barltok Kettleburn
[52068] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 21, 71.33, 11, 0 },
[2] = { 21, 71.33, 11, 3 },
},
},
-- Grovug Mithrilmane
[52069] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 24.82, 63.79, 11, 0 },
},
},
-- Rann Blackbeard
[52080] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 68.77, 25.98, 1, 0 },
},
},
-- Captain Snowbeard
[52095] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 27.43, 66.51, 11, 0 },
},
},
-- Orion Coalborn
[52102] = {
["fac"] = "A",
["lvl"] = "20-38",
["coords"] = {
[1] = { 71.35, 21.38, 1, 0 },
},
},
-- Innkeeper Heidi
[52118] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 35.85, 61.9, 11, 0 },
},
},
-- Harlus Ashbuckle
[52119] = {
["fac"] = "A",
["lvl"] = "24",
["coords"] = {
[1] = { 33.04, 61.79, 11, 0 },
},
},
-- Shagu
[60300] = {
["fac"] = "H",
["lvl"] = "9",
["coords"] = {
[1] = { 45.0, 59.9, 215, 0 },
},
},
-- Malanys Cloudpiercer
[60310] = {
["lvl"] = "60",
["coords"] = {
[1] = { 17.93, 49.82, 331, 0 },
},
},
-- Ilyara Skyvault
[60311] = {
["lvl"] = "60",
["coords"] = {
[1] = { 28.23, 44.45, 15, 0 },
},
},
-- Vess
[60400] = {
["lvl"] = "50",
["coords"] = {
[1] = { 26.9, 77.08, 33, 0 },
},
},
-- Bannor
[60401] = {
["lvl"] = "60",
["coords"] = {
[1] = { 39.99, 84.53, 33, 0 },
},
},
-- Stone Guardian
[60402] = {
["lvl"] = "58-60",
["coords"] = {
[1] = { 54.9, 8.1, 490, 0 },
[2] = { 58.9, 8.1, 490, 0 },
[3] = { 60.9, 8.1, 490, 0 },
},
},
-- Grungi
[60403] = {
["fac"] = "A",
["lvl"] = "55",
["coords"] = {
[1] = { 71.81, 82.8, 8, 0 },
},
},
-- Dietmar Onlooker
[60404] = {
["lvl"] = "60",
["coords"] = {
[1] = { 70.2, 40.6, 8, 0 },
},
},
-- Zokk Flamefist
[60405] = {
["lvl"] = "60",
["coords"] = {
[1] = { 69.9, 40.6, 8, 0 },
},
},
-- Wahjez'fon
[60406] = {
["lvl"] = "60",
["coords"] = {
[1] = { 69.7, 40.8, 8, 0 },
},
},
-- Jovany Staunch
[60407] = {
["lvl"] = "60",
["coords"] = {
[1] = { 70.1, 40.8, 8, 0 },
},
},
-- Logrash
[60408] = {
["fac"] = "H",
["lvl"] = "50",
["coords"] = {
[1] = { 58.8, 5.8, 17, 0 },
},
},
-- Naxiar
[60409] = {
["lvl"] = "60",
["coords"] = {
[1] = { 81.1, 75.0, 331, 0 },
},
},
-- Re’than
[60410] = {
["fac"] = "H",
["lvl"] = "55",
["coords"] = {
[1] = { 72.0, 84.3, 8, 0 },
},
},
-- Ghoststalker
[60420] = {
["lvl"] = "22",
["coords"] = {
[1] = { 58.4, 35.5, 331, 0 },
[2] = { 16.2, 37.0, 331, 0 },
},
},
-- Dra'lox Felstar
[60425] = {
["lvl"] = "25",
["coords"] = {
[1] = { 56.5, 28.9, 331, 0 },
},
},
-- Felstone Guardian
[60426] = {
["lvl"] = "24-25",
},
-- Felstone Guardian
[60427] = {
["lvl"] = "24-25",
},
-- Tide Lord Naszharr
[60432] = {
["lvl"] = "57",
["coords"] = {
[1] = { 71.03, 85.17, 16, 0 },
},
},
-- Laszan
[60433] = {
["lvl"] = "53",
["coords"] = {
[1] = { 45.38, 56.51, 16, 0 },
},
},
-- Moon Priestess Alunasha
[60435] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 53.44, 13.6, 0, 0 },
},
},
-- Torble Sparksprocket
[60441] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 48.57, 83, 17, 0 },
},
},
-- Bael Modan Golem
[60442] = {
["lvl"] = "19-20",
["coords"] = {
[1] = { 47.49, 86.86, 17, 0 },
[2] = { 47.76, 86.25, 17, 0 },
[3] = { 47.93, 88.38, 17, 0 },
[4] = { 48.51, 87.93, 17, 0 },
[5] = { 48.64, 89.11, 17, 0 },
[6] = { 25.77, 69.13, 15, 0 },
[7] = { 26.32, 64.88, 15, 0 },
},
},
-- Kex Blowmaster
[60443] = {
["fac"] = "AH",
["lvl"] = "25",
["coords"] = {
[1] = { 45.3, 83.4, 17, 0 },
},
},
-- Insom'ni
[60446] = {
["fac"] = "A",
["lvl"] = "61",
["coords"] = {
[1] = { 37.79, 86.61, 0, 0 },
},
},
-- Dirty Jacob
[60448] = {
["lvl"] = "30",
["coords"] = {
[1] = { 42.68, 79.62, 33, 0 },
},
},
-- Sark Blacktooth
[60449] = {
["lvl"] = "50",
["coords"] = {
[1] = { 43.2647, 79.3399, 33, 0 },
},
},
-- Jessie Sugar-Tongue
[60451] = {
["lvl"] = "49",
["coords"] = {
[1] = { 43.37, 80.33, 33, 0 },
},
},
-- First Mate McCoy
[60452] = {
["lvl"] = "52",
["coords"] = {
[1] = { 43.3, 79.93, 33, 0 },
},
},
-- Garfield Sparkblast
[60453] = {
["fac"] = "A",
["lvl"] = "54",
["coords"] = {
[1] = { 26.64, 73.79, 33, 0 },
},
},
-- Fazzle 'The Slick'
[60455] = {
["lvl"] = "30",
["coords"] = {
[1] = { 43.26, 79.65, 33, 0 },
},
},
-- Belgrush Daggerfist
[60456] = {
["lvl"] = "45",
["coords"] = {
[1] = { 42, 79.22, 33, 0 },
},
},
-- Vil'do One-Tusk
[60459] = {
["lvl"] = "45",
["coords"] = {
[1] = { 43.23, 80.4, 33, 0 },
},
},
-- 'Ale Saint' Grida
[60460] = {
["lvl"] = "42",
["coords"] = {
[1] = { 42.12, 79.69, 33, 0 },
},
},
-- Pethax Blackhorn
[60461] = {
["lvl"] = "53",
["coords"] = {
[1] = { 36.78, 68.83, 361, 0 },
},
},
-- Nagzel Powdernose
[60462] = {
["lvl"] = "36",
["coords"] = {
[1] = { 43.81, 18.03, 33, 0 },
},
},
-- Thirael Blistersong
[60463] = {
["lvl"] = "50",
},
-- Thirael Blistersong
[60464] = {
["lvl"] = "50",
},
-- Malos Lunarspear
[60465] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 51.4, 45.7, 141, 0 },
},
},
-- Arch Hydromancer Lapidis
[60467] = {
["lvl"] = "55",
["coords"] = {
[1] = { 36.37, 81.54, 0, 0 },
},
},
-- Thistlefur Recluse
[60469] = {
["lvl"] = "19",
["coords"] = {
[1] = { 36.6, 45.6, 331, 0 },
},
},
-- Old Greypaw
[60470] = {
["fac"] = "AH",
["lvl"] = "20",
["coords"] = {
[1] = { 43.0, 97.8, 148, 0 },
},
},
-- add Faldan Moonshatter
[60471] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 37.7, 50.11, 331, 0 },
},
},
-- add Hadanos Greenblade
[60472] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 27.23, 36.94, 331, 0 },
},
},
-- Adaena Oakleaf
[60473] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 35.3, 54.4, 141, 0 },
},
},
-- Sentinel Danala
[60474] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 36.8, 54.1, 141, 0 },
},
},
-- Distorted Treant
[60475] = {
["lvl"] = "11",
["coords"] = {
[1] = { 45.4, 31.8 , 141, 0 },
[2] = { 46.5, 33.1 , 141, 0 },
[3] = { 46.1, 33.8 , 141, 0 },
[4] = { 43.9, 34.6 , 141, 0 },
[5] = { 45.6, 35.7 , 141, 0 },
[6] = { 44.5, 36.7 , 141, 0 },
[7] = { 44.7, 38.2 , 141, 0 },
[8] = { 44.3, 38.8 , 141, 0 },
},
},
-- Embergut
[60476] = {
["fac"] = "H",
["lvl"] = "54",
["coords"] = {
[1] = { 37.96, 92.46, 0, 0 },
},
},
-- 'Wincing' Willy
[60479] = {
["lvl"] = "45",
["coords"] = {
[1] = { 24.57, 54.02, 33, 0 },
},
},
-- Falgig Wazzlewrench
[60480] = {
["lvl"] = "42",
["coords"] = {
[1] = { 24.46, 53.76, 33, 0 },
},
},
-- Raga Darkeye
[60481] = {
["lvl"] = "44",
["coords"] = {
[1] = { 24.43, 54.05, 33, 0 },
},
},
-- Tesala Whitefeather
[60482] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 48.4, 37.2, 141, 0 },
},
},
-- Morpheus Ribcage
[60483] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 31.0, 64.3, 85, 0 },
},
},
-- Liott Maneskin
[60484] = {
["fac"] = "H",
["lvl"] = "15",
["coords"] = {
[1] = { 60.2, 51.5, 85, 0 },
},
},
-- Diane Willowfield
[60488] = {
["fac"] = "H",
["lvl"] = "10",
["coords"] = {
[1] = { 54.6, 37.3, 1497, 0 },
},
},
-- Sorrowclaw
[60494] = {
["lvl"] = "41",
["coords"] = {
[1] = { 70.5, 31.4, 8, 0 },
},
},
-- Garfield Sparkblast
[60496] = {
["lvl"] = "54",
["coords"] = {
[1] = { 43.36, 80.63, 33, 0 },
},
},
-- First Mate McGillicuddy
[60497] = {
["lvl"] = "52",
["coords"] = {
[1] = { 34.47, 86.59, 0, 0 },
},
},
-- Fearoth
[60499] = {
["lvl"] = "55",
},
-- Shizwackle Tangrig
[60500] = {
["fac"] = "AH",
["lvl"] = "15",
["coords"] = {
[1] = { 60.8, 39.7, 17, 0 },
},
},
-- Glasseye
[60501] = {
["lvl"] = "53",
["coords"] = {
[1] = { 38.628, 91.6307, 0, 0 },
},
},
-- 'Slip'
[60502] = {
["lvl"] = "42",
["coords"] = {
[1] = { 28.14, 76.64, 33, 0 },
},
},
-- Lorthiras
[60503] = {
["lvl"] = "50",
["coords"] = {
[1] = { 80.95, 76.62, 405, 0 },
},
},
-- Yig Oilfuse
[60504] = {
["lvl"] = "14",
["coords"] = {
[1] = { 60.56, 39.23, 17, 0 },
},
},
-- Wally Wisecrack
[60506] = {
["lvl"] = "36",
["coords"] = {
[1] = { 57.3, 46.07, 36, 0 },
},
},
-- Conservationist Yalus
[60507] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 36.1, 7.1, 406, 0 },
},
},
-- Jacob Malwright
[60508] = {
["lvl"] = "58",
["coords"] = {
[1] = { 57.86, 68.77, 139, 0 },
},
},
-- Najhaz the Raider
[60509] = {
["lvl"] = "53",
["coords"] = {
[1] = { 50.0, 63.8, 16, 0 },
},
},
-- Grubgar
[60510] = {
["fac"] = "H",
["lvl"] = "12",
["coords"] = {
[1] = { 37.0, 22.5, 14, 0 },
},
},
-- Keeper Laena
[60512] = {
["fac"] = "AH",
["lvl"] = "58",
["coords"] = {
[1] = { 44.0, 45.4, 16, 0 },
},
},
-- Boltrus
[60513] = {
["lvl"] = "12",
["coords"] = {
[1] = { 77.3, 59.5, 85, 0 },
},
},
-- Roheg Clay
[60517] = {
["fac"] = "A",
["lvl"] = "8-9",
},
-- Modopo
[60538] = {
["fac"] = "H",
["lvl"] = "58",
["coords"] = {
[1]= { 53.1, 41.5, 14, 0 },
},
},
-- Bristlefur
[60539] = {
["fac"] = "H",
["lvl"] = "58",
["coords"] = {
[1] = { 53.0591, 41.3711, 14, 0 },
},
},
-- Aputuq
[60540] = {
["fac"] = "A",
["lvl"] = "38",
},
-- Panukuki
[60542] = {
["fac"] = "A",
["lvl"] = "39",
},
-- Tarqsiku
[60544] = {
["lvl"] = "48",
},
-- Icepoint Whiteclaw
[60545] = {
["lvl"] = "44-46",
},
-- Ice Crawler
[60605] = {
["lvl"] = "41-43",
},
-- Magus Ariden Dusktower
[60606] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1]= { 52.4, 34.3, 41, 0 },
},
},
-- Kor'gan
[60607] = {
["fac"] = "H",
["lvl"] = "60",
["coords"] = {
[1]= { 44.4, 54.8, 8, 0 },
},
},
-- Captain Rothynn
[60608] = {
["lvl"] = "60",
["coords"] = {
[1]= { 41.4, 63.9, 41, 0 },
},
},
-- Groundskeeper Jacoby
[60609] = {
["lvl"] = "60",
["coords"] = {
[1]= { 52.9, 92.0, 41, 0 },
},
},
-- Var'zhog
[60610] = {
["lvl"] = "60",
["coords"] = {
[1]= { 65.8, 78.4, 41, 0 },
},
},
-- Inunquaq
[60611] = {
["fac"] = "A",
["lvl"] = "37",
},
-- Tyvadrius <Wardens of Time>
[60622] = {
["lvl"] = "55",
["coords"] = {
[1]= { 59.2, 60.1, 440, 0 },
},
},
-- add Tholdan Mountainheart
[60629] = {
["fac"] = "A",
["lvl"] = "40",
["coords"] = {
[1] = { 27.2, 7.3, 1537, 0 },
},
},
-- add Grash
[60630] = {
["lvl"] = "12",
["coords"] = {
[1] = { 70.0, 53.5, 1, 0 },
},
},
-- Fazgel Mechaflame
[60643] = {
["fac"] = "A",
["lvl"] = "47",
["coords"] = {
[1] = { 57.91, 69.16, 357, 0 },
},
},
-- Arcanist Sovatir
[60644] = {
["lvl"] = "55",
["coords"] = {
[1] = { 43.39, 80.52, 33, 0 },
},
},
-- Krilana
[60657] = {
["fac"] = "A",
["lvl"] = "7-8",
["coords"] = {
[1] = { 36.22, 82.22, 0, 0 },
},
},
-- Mournful Apparition
[60658] = {
["lvl"] = "51",
["coords"] = {
[1] = { 36.13, 89.59, 0, 0 },
},
},
-- Captain James Darrowmont
[60670] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 69.1, 54.05, 15, 0 },
},
},
-- Lady Ripper
[60673] = {
["lvl"] = "60",
},
-- Dre'gheor Frostshiv
[60674] = {
["lvl"] = "60",
},
-- Ranger-Captain Nasuna Dawnbringer
[60677] = {
["fac"] = "A",
["lvl"] = "60",
},
-- Death's Head Cultist
[60708] = {
["lvl"] = "10",
["coords"] = {
[1] = { 43.3, 39.1, 14, 0 },
},
},
-- Niremius Darkwind
[60710] = {
["fac"] = "A",
["lvl"] = "55",
["coords"] = {
[1] = { 39.82, 29.59, 361, 0 },
},
},
-- Pustax
[60711] = {
["lvl"] = "54",
["coords"] = {
[1] = { 48.48, 38.04, 361, 0 },
[2] = { 48.48, 38.04, 361, 3 },
[3] = { 48.6, 37.57, 361, 3 },
[4] = { 49.09, 35.7, 361, 3 },
},
},
-- Kheyna Spinpistol
[65004] = {
["fac"] = "AH",
["lvl"] = "60",
["coords"] = {
[1]= { 57.5, 59.2, 440, 0 },
},
},
-- Chromie
[65005] = {
["fac"] = "AH",
["lvl"] = "63",
["coords"] = {
[1]= { 57.5, 59.1, 440, 0 },
},
},
-- Chronar
[65113] = {
["lvl"] = "63",
["coords"] = {
[1]= { 66.7, 49.5, 440, 0 },
},
},
-- Antnormi
[65125] = {
["lvl"] = "63",
["coords"] = {
[1]= { 66.7, 49.5, 440, 0 },
},
},
-- Junior Foreman Silverhand
[66000] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 48.58, 82.95, 17, 0 },
},
},
-- Denalah Silverpoint
[66001] = {
["fac"] = "A",
["lvl"] = "38",
["coords"] = {
[1] = { 34.61, 64.66, 11, 0 },
},
},
-- Kherra
[66002] = {
["fac"] = "AH",
["lvl"] = "10",
["coords"] = {
[1] = { 58.4, 58.8, 215, 0 },
},
},
-- DUMMY_PLAYER_JOHN
[70004] = {
["fac"] = "A",
["lvl"] = "1",
},
-- DUMMY_PLAYER_ER
[70005] = {
["fac"] = "A",
["lvl"] = "1",
},
-- Taupo Foreststrider
[70020] = {
["fac"] = "H",
["lvl"] = "24-29",
["coords"] = {
[1] = { 78.36, 68.24, 331, 0 },
},
},
-- Norvok Hawkspear
[70022] = {
["fac"] = "H",
["lvl"] = "25-34",
["coords"] = {
[1] = { 78.38, 68.34, 331, 0 },
},
},
-- Commander Grushak
[70023] = {
["fac"] = "H",
["lvl"] = "27-33",
["coords"] = {
[1] = { 87.23, 64.7, 331, 0 },
},
},
-- Ashenvale Stalker
[70025] = {
["fac"] = "A",
["lvl"] = "27",
["coords"] = {
[1] = { 83.57, 57.39, 331, 0 },
[2] = { 83.77, 62.83, 331, 0 },
[3] = { 83.97, 59.73, 331, 0 },
[4] = { 84.21, 60.36, 331, 0 },
[5] = { 85.27, 62.8, 331, 0 },
[6] = { 85.7, 56.12, 331, 0 },
[7] = { 85.96, 54.92, 331, 0 },
[8] = { 86.27, 57.16, 331, 0 },
[9] = { 86.31, 58.07, 331, 0 },
[10] = { 86.64, 63.24, 331, 0 },
[11] = { 87.49, 62.07, 331, 0 },
[12] = { 87.59, 52.99, 331, 0 },
[13] = { 87.99, 64.26, 331, 0 },
[14] = { 88.01, 61.53, 331, 0 },
[15] = { 89.32, 62.18, 331, 0 },
},
},
-- Farseer Grimeye
[70027] = {
["fac"] = "H",
["lvl"] = "35-38",
["coords"] = {
[1] = { 90.68, 58.14, 331, 0 },
},
},
-- Pezzik Villamar
[70060] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 53.2, 43.4, 14, 0 },
},
},
-- Blood of Shalla'Aran
[70891] = {
["lvl"] = "30",
},
-- Nert Blastentom starter
[80100] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 38.2, 33.1, 406, 0 },
},
},
-- Sprat Nozzleton
[80101] = {
["fac"] = "H",
["lvl"] = "3",
["coords"] = {
[1] = { 37.5, 33.0, 406, 0 },
},
},
-- Grizzie the Enforcer
[80104] = {
["fac"] = "H",
["lvl"] = "11",
["coords"] = {
[1] = { 38.1, 30.3, 406, 0 },
},
},
-- Mayten Boomrifle
[80105] = {
["fac"] = "H",
["lvl"] = "8",
["coords"] = {
[1] = { 39.2, 31.4, 406, 0 },
},
},
-- Leyti Quicktongue
[80106] = {
["fac"] = "H",
["lvl"] = "8",
["coords"] = {
[1] = { 39.1, 29.6, 406, 0 },
},
},
-- Amri Demondeal
[80107] = {
["fac"] = "H",
["lvl"] = "9",
["coords"] = {
[1] = { 39.4, 29.4, 406, 0 },
},
},
-- Wizette Icewhistle
[80108] = {
["fac"] = "H",
["lvl"] = "10",
["coords"] = {
[1] = { 38.2, 34.4, 406, 0 },
},
},
-- Whirling Whizz-Bot
[80112] = {
["lvl"] = "1-2",
["coords"] = {
[1] = { 38.6, 30.1, 406, 0 },
[2] = { 39.0, 30.8, 406, 0 },
[3] = { 39.1, 33.5, 406, 0 },
[4] = { 37.0, 33.2, 406, 0 },
},
},
-- Plateau Vulture
[80113] = {
["lvl"] = "2-3",
["coords"] = {
[1] = { 38.5, 29.3, 406, 0 },
[2] = { 32.9, 32.5, 406, 0 },
[3] = { 33.9, 34.5, 406, 0 },
[4] = { 33.4, 36.4, 406, 0 },
[5] = { 35.4, 36.6, 406, 0 },
[6] = { 35.9, 34.4, 406, 0 },
[7] = { 37.1, 34.2, 406, 0 },
[8] = { 40.1, 33.6, 406, 0 },
[9] = { 39.1, 31.0, 406, 0 },
[10] = { 37.3, 30.1, 406, 0 },
},
},
-- Stonetalon Environmentalist
[80114] = {
["lvl"] = "3",
["coords"] = {
[1] = { 35.3, 32.1, 406, 0 },
[2] = { 35.2, 33.6, 406, 0 },
[3] = { 34.6, 32.5, 406, 0 },
},
},
-- Highpeak Lasher
[80115] = {
["lvl"] = "3",
["coords"] = {
[1] = { 35.4, 31.9, 406, 0 },
[2] = { 36.6, 32.8, 406, 0 },
},
},
-- Risen Oilblaze
[80116] = {
["lvl"] = "4",
["coords"] = {
[1] = { 34.8, 34.8, 406, 0 },
[2] = { 33.6, 35.5, 406, 0 },
[3] = { 32.3, 37.2, 406, 0 },
[4] = { 34.1, 36.3, 406, 0 },
[5] = { 35.0, 37.4, 406, 0 },
},
},
-- Haywire Battlechicken
[80117] = {
["lvl"] = "2",
["coords"] = {
[1] = { 38.2, 30.5, 406, 0 },
[2] = { 38.9, 30.6, 406, 0 },
[3] = { 38.6, 34.0, 406, 0 },
[4] = { 39.2, 34.9, 406, 0 },
},
},
-- Animated Shredder
[80118] = {
["lvl"] = "5",
["coords"] = {
[1] = { 32.3, 38.0, 406, 0 },
[2] = { 32.5, 39.4, 406, 0 },
},
},
-- Muttering Vulture
[80119] = {
["lvl"] = "4",
["coords"] = {
[1] = { 31.3, 38.4, 406, 0 },
[2] = { 31.6, 39.0, 406, 0 },
[3] = { 32.8, 39.2, 406, 0 },
[4] = { 33.5, 37.7, 406, 0 },
[5] = { 34.9, 36.7, 406, 0 },
},
},
-- Tomb Shadow
[80120] = {
["lvl"] = "6",
["coords"] = {
[1] = { 31.7, 39.5, 406, 0 },
},
},
-- Nert Blastentom durotar
[80121] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 50.1, 35.9, 14, 0 },
},
},
-- Kazznik
[80131] = {
["lvl"] = "5",
["coords"] = {
[1] = { 38.3, 32.3, 406, 0 },
},
},
-- Grand Taskmaster Nert Blastentom
[80178] = {
["fac"] = "H",
["lvl"] = "60",
["coords"] = {
[1] = { 58.7, 26.4, 14, 0 },
},
},
-- Malvinah Sunblade
[80200] = {
["fac"] = "A",
["lvl"] = "8",
["coords"] = {
[1] = { 84.3, 62.0, 38, 0 },
},
},
-- Trogg Vermin
[80201] = {
["lvl"] = "1-2",
["coords"] = {
[1] = { 83.5, 56.7, 38, 0 },
[2] = { 82.4, 60.0, 38, 0 },
[3] = { 80.1, 60.1, 38, 0 },
[4] = { 81.4, 65.2, 38, 0 },
[5] = { 77.5, 65.2, 38, 0 },
},
},
-- Kathy Wake
[80202] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 82.3, 64.2, 38, 0 },
},
},
-- Shadowforge Fire Priest
[80205] = {
["lvl"] = "4",
["coords"] = {
[1] = { 78.4, 76.5, 38, 0 },
},
},
-- Magistrix Ishalah
[80213] = {
["fac"] = "A",
["lvl"] = "7",
["coords"] = {
[1] = { 82.1, 63.7, 38, 0 },
},
},
-- Valanos Dawnfire
[80217] = {
["fac"] = "A",
["lvl"] = "11",
["coords"] = {
[1] = { 82.5, 62.5, 38, 0 },
},
},
-- Magister Ala'shor Sunblood
[80218] = {
["fac"] = "A",
["lvl"] = "10",
["coords"] = {
[1] = { 82.0, 63.7, 38, 0 },
},
},
-- Ranger Rubinah Sunsworn
[80219] = {
["fac"] = "A",
["lvl"] = "8",
["coords"] = {
[1] = { 82.4, 62.4, 38, 0 },
},
},
-- Lor'thas the Holy
[80220] = {
["fac"] = "A",
["lvl"] = "5",
["coords"] = {
[1] = { 81.9, 61.5, 38, 0 },
},
},
-- Priestess Maelah Sunsworn
[80221] = {
["fac"] = "A",
["lvl"] = "5",
["coords"] = {
[1] = { 82.0, 61.5, 38, 0 },
},
},
-- Leela the Shadow
[80223] = {
["fac"] = "A",
["lvl"] = "8",
["coords"] = {
[1] = { 83.4, 63.4, 38, 0 },
},
},
-- Quest 80250 Custom Objective
[80229] = {
["fac"] = "A",
["lvl"] = "5",
},
-- High Elf Ranger
[80230] = {
["fac"] = "A",
["lvl"] = "46-47",
["coords"] = {
[1] = { 42.97, 66.29, 12, 0 },
[2] = { 56.31, 63.16, 1519, 0 },
[3] = { 29.9, 59.47, 1537, 0 },
},
},
-- Arcanist Anu'delen
[80231] = {
["fac"] = "A",
["lvl"] = "62",
["coords"] = {
[1] = { 53.31, 13.52, 0, 0 },
},
},
-- Ranger-Captain Nasuna Dawnbringer
[80232] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 53.33, 13.77, 0, 0 },
},
},
-- Tanilaeh Sunkiss
[80239] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 53.2, 13.8, 0, 0 },
},
},
-- Ashylah Starcaller
[80242] = {
["fac"] = "A",
["lvl"] = "46-47",
["coords"] = {
[1] = { 25.68, 56.17, 141, 0 },
},
},
-- Ranger-General Damilara Sunsorrow
[80245] = {
["fac"] = "A",
["lvl"] = "63",
["coords"] = {
[1] = { 52.62, 13.66, 0, 0 },
},
},
-- Ralonius Sundew
[80249] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 53.23, 13.59, 0, 0 },
},
},
-- Teslinah
[80265] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80270] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80271] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80272] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80273] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80274] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80275] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80276] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80277] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80278] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80279] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80280] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80281] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80282] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80283] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80284] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80285] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80286] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80287] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80288] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Quest 80261 Custom Objective
[80289] = {
["fac"] = "A",
["lvl"] = "5",
},
-- Illyanah Dawnstar
[80405] = {
["fac"] = "A",
["lvl"] = "36",
["coords"] = {
[1] = { 57.2, 27.9, 1519, 0 },
},
},
-- Pepin Ainsworth
[80450] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 61.7, 61.1, 1519, 0 },
},
},
-- Koli Steamheart
[80451] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 61.9, 60.9, 1519, 0 },
},
},
-- add Ranger Canarah Kim'Alah
[80458] = {
["fac"] = "A",
["lvl"] = "63",
["coords"] = {
[1] = { 58.8, 27.0, 1519, 0 },
},
},
-- Alinerenah Sunsparrow
[80459] = {
["fac"] = "A",
["lvl"] = "11",
["coords"] = {
[1] = { 52.61, 13.6, 0, 0 },
},
},
-- Applebough
[80460] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 59.8, 27.9, 1519, 0 },
},
},
-- Tirisfal Plagued Bear
[80466] = {
["lvl"] = "7-9",
["coords"] = {
[1] = { 63.3, 36.6, 85, 0 },
[2] = { 64.2, 38.1, 85, 0 },
[3] = { 62.3, 42.3, 85, 0 },
[4] = { 61.5, 44.9, 85, 0 },
[5] = { 58.1, 46.0, 85, 0 },
[6] = { 57.5, 46.3, 85, 0 },
[7] = { 55.6, 47.7, 85, 0 },
[8] = { 54.8, 49.3, 85, 0 },
[9] = { 55.5, 51.0, 85, 0 },
[10] = { 55.8, 53.5, 85, 0 },
[11] = { 57.8, 56.2, 85, 0 },
[12] = { 59.9, 58.0, 85, 0 },
[13] = { 62.6, 58.9, 85, 0 },
[14] = { 65.4, 58.1, 85, 0 },
[15] = { 67.6, 56.6, 85, 0 },
[16] = { 69.8, 57.8, 85, 0 },
[17] = { 71.3, 57.4, 85, 0 },
[18] = { 71.6, 55.7, 85, 0 },
[19] = { 71.0, 50.5, 85, 0 },
[20] = { 71.9, 47.9, 85, 0 },
[21] = { 72.1, 45.9, 85, 0 },
[22] = { 73.6, 42.5, 85, 0 },
[23] = { 73.7, 39.3, 85, 0 },
[24] = { 72.3, 35.5, 85, 0 },
[25] = { 74.5, 34.5, 85, 0 },
[26] = { 76.1, 32.8, 85, 0 },
[27] = { 77.0, 30.4, 85, 0 },
},
},
-- Young Boar
[80507] = {
["lvl"] = "1-2",
["coords"] = {
[1] = { 83.8, 57.3, 38, 0 },
[2] = { 83.3, 59.7, 38, 0 },
[3] = { 79.4, 61.1, 38, 0 },
[4] = { 80.8, 64.4, 38, 0 },
[5] = { 77.9, 66.8, 38, 0 },
[6] = { 78.0, 69.0, 38, 0 },
[7] = { 78.6, 69.7, 38, 0 },
},
},
-- Young Bear
[80508] = {
["lvl"] = "1-2",
["coords"] = {
[1] = { 80.8, 58.1, 38, 0 },
[2] = { 83.0, 58.6, 38, 0 },
[3] = { 78.1, 64.4, 38, 0 },
[4] = { 79.7, 67.8, 38, 0 },
[5] = { 78.6, 71.4, 38, 0 },
[6] = { 74.2, 68.5, 38, 0 },
[7] = { 75.2, 71.1, 38, 0 },
[8] = { 73.2, 71.7, 38, 0 },
},
},
-- Agne
[80600] = {
["fac"] = "H",
["lvl"] = "37",
["coords"] = {
[1] = { 68.2, 26, 1637, 0 },
},
},
-- Quark
[80601] = {
["fac"] = "H",
["lvl"] = "37",
["coords"] = {
[1] = { 68.5, 25.7, 1637, 0 },
},
},
-- The Rov
[80603] = {
["fac"] = "H",
["lvl"] = "37",
["coords"] = {
[1] = { 68.8, 26.5, 1637, 0 },
},
},
-- Sturk the Rat
[80604] = {
["fac"] = "H",
["lvl"] = "37",
["coords"] = {
[1] = { 67.8, 26.6, 1637, 0 },
},
},
-- Odo
[80605] = {
["fac"] = "H",
["lvl"] = "37",
["coords"] = {
[1] = { 69.6, 26.3, 1637, 0 },
},
},
-- Revantusk Watcher
[80800] = {
["fac"] = "H",
["lvl"] = "46-47",
["coords"] = {
[1] = { 41.54, 8.605, 14, 0 },
[2] = { 52.64, 42.65, 14, 0 },
[3] = { 78.55, 79.62, 47, 0 },
[4] = { 61.84, 67.2, 85, 0 },
[5] = { 38.99, 29.17, 215, 0 },
},
},
-- Mystic Guay’Jin
[80801] = {
["fac"] = "H",
["lvl"] = "62",
["coords"] = {
[1] = { 15.83, 0.8498, 406, 0 },
},
},
-- Warleader Wetnose
[80802] = {
["fac"] = "H",
["lvl"] = "62",
["coords"] = {
[1] = { 39.8714, 39.9332, 0, 0 },
},
},
-- Reolis Riptusk
[80807] = {
["fac"] = "H",
["lvl"] = "11",
["coords"] = {
[1] = { 16.3, 0, 406, 0 },
},
},
-- Chok'Garok
[80831] = {
["fac"] = "H",
["lvl"] = "10",
["coords"] = {
[1] = { 62.4, 10.8, 17, 0 },
},
},
-- add Clover Spinpistol
[80855] = {
["lvl"] = "8",
["coords"] = {
[1] = { 46.7, 53.9, 1, 0 },
},
},
-- Ureda
[80857] = {
["fac"] = "H",
["lvl"] = "60",
["coords"] = {
[1] = { 37.2, 85.2, 1637, 0 },
},
},
-- Speaker Vereesa Windrunner
[80877] = {
["fac"] = "A",
["lvl"] = "63",
["coords"] = {
[1] = { 52.76, 13.78, 0, 0 },
},
},
-- Iluria Nightwhisper
[80900] = {
["lvl"] = "20",
["coords"] = {
[1] = { 36.5, 67.2, 1519, 0 },
},
},
-- Knobby Tinfault
[80901] = {
["lvl"] = "12",
["coords"] = {
[1] = { 51.9, 24.4, 14, 0 },
},
},
-- Miley Wildbit
[80902] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 51.3, 16.0, 14, 0 },
},
},
-- Viz Fizbeast
[80903] = {
["fac"] = "H",
["lvl"] = "16",
["coords"] = {
[1] = { 53.1, 43.6, 14, 0 },
},
},
-- Elise Laughlin
[80925] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 57.28, 67.18, 1519, 0 },
},
},
-- Drazzit Dripvalve
[80932] = {
["lvl"] = "40",
["coords"] = {
[1] = { 41.9, 72.4, 15, 0 },
},
},
-- Ostarius
[80935] = {
["lvl"] = "63",
["coords"] = {
[1] = { 35.6, 81.4, 440, 0 },
},
},
-- Dronormu
[80943] = {
["fac"] = "AH",
["lvl"] = "57",
["coords"] = {
[1] = { 63.5, 57.6, 440, 0 },
},
},
-- Vanessa Clang
[80961] = {
["fac"] = "H",
["lvl"] = "11",
["coords"] = {
[1] = { 58.6, 26.4, 14, 0 },
},
},
-- Lake Toad
[80965] = {
["lvl"] = "1",
["coords"] = {
[1] = { 45.07, 69.07, 331, 0 },
[2] = { 45.73, 67.98, 331, 0 },
[3] = { 45.94, 72.04, 331, 0 },
[4] = { 47.45, 70.22, 331, 0 },
[5] = { 47.53, 68.03, 331, 0 },
[6] = { 48.66, 71.26, 331, 0 },
[7] = { 48.71, 69.49, 331, 0 },
[8] = { 50.72, 67.67, 331, 0 },
[9] = { 50.9, 68.39, 331, 0 },
[10] = { 51.66, 68.52, 331, 0 },
[11] = { 51.73, 67.54, 331, 0 },
},
},
-- Risa Sandrocket
[80990] = {
["fac"] = "AH",
["lvl"] = "51",
["coords"] = {
[1] = { 67.7, 26.6, 440, 0 },
},
},
-- Lizzi Saltcrabs
[80991] = {
["fac"] = "AH",
["lvl"] = "51",
["coords"] = {
[1] = { 67.7, 26.8, 440, 0 },
},
},
-- Toci Flipper
[80997] = {
["fac"] = "AH",
["lvl"] = "51",
["coords"] = {
[1] = { 67.8, 26.4, 440, 0 },
},
},
-- Elodia
[80999] = {
["fac"] = "AH",
["lvl"] = "51",
["coords"] = {
[1] = { 67.6, 26.8, 440, 0 },
},
},
-- Shark
[81006] = {
["fac"] = "AH",
["lvl"] = "30-45",
["coords"] = {
[1] = { 69.1, 25.0, 440, 0 },
[2] = { 69.0, 29.9, 440, 0 },
[3] = { 69.4, 29.9, 440, 0 },
},
},
-- Mysterious Stranger
[81030] = {
["fac"] = "AH",
["lvl"] = "60",
["coords"] = {
[1] = { 39.3, 29.3, 406, 0 },
[2] = { 30.1, 72.3, 1, 0 },
[3] = { 49.9, 41.5, 12, 0 },
[4] = { 44.2, 68.0, 14, 0 },
[5] = { 82.3, 62.2, 38, 0 },
[6] = { 32.5, 65.2, 85, 0 },
[7] = { 59.8, 41.1, 141, 0 },
[8] = { 45.3, 76.2, 215, 0 },
},
},
-- Kheyna Spinpistol
[81041] = {
["fac"] = "AH",
["lvl"] = "60",
["coords"] = {
[1] = { 59.2, 44.4, 17, 0 },
},
},
-- Loania
[81042] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 31.06, 48.45, 47, 0 },
},
},
-- Lieren
[81043] = {
["fac"] = "A",
["lvl"] = "32",
["coords"] = {
[1] = { 14, 44.56, 47, 0 },
},
},
-- Voldana
[81044] = {
["fac"] = "A",
["lvl"] = "44",
["coords"] = {
[1] = { 30.49, 47.13, 47, 0 },
},
},
-- Inunquaq
[81046] = {
["fac"] = "A",
["lvl"] = "37",
["coords"] = {
[1] = { 56.7, 11.6, 148, 0 },
},
},
-- Dark Ranger Lanissa
[81050] = {
["fac"] = "H",
["lvl"] = "24",
["coords"] = {
[1] = { 60.8, 53.6, 85, 0 },
},
},
-- Prospector Brotalus
[81060] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 56.19, 82.22, 3, 0 },
},
},
-- Noli
[81061] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 56.48, 81.97, 3, 0 },
},
},
-- Moxie Steelgrille
[81250] = {
["lvl"] = "40",
["coords"] = {
[1] = { 54.1, 55.8, 15, 0 },
},
},
-- Vixie Dampknob
[81258] = {
["lvl"] = "42",
["coords"] = {
[1] = { 42.0, 72.8, 15, 0 },
},
},
-- Qik Peddlechin
[81259] = {
["lvl"] = "43",
["coords"] = {
[1] = { 42.6, 73.4, 15, 0 },
},
},
-- Aneka Konko
[90983] = {
["fac"] = "AH",
["lvl"] = "14",
["coords"] = {
[1] = { 62.5, 37.5, 17, 0 },
},
},
-- Wally Burnside
[90987] = {
["fac"] = "A",
["lvl"] = "45",
["coords"] = {
[1] = { 36.08, 79.61, 0, 0 },
},
},
-- Grant Lafford
[91190] = {
["fac"] = "A",
["lvl"] = "42",
["coords"] = {
[1] = { 34.34, 10.19, 45, 0 },
},
},
-- Saul Buckwaldt
[91191] = {
["lvl"] = "20-30",
["coords"] = {
[1] = { 58.4, 49.3, 1519, 0 },
},
},
-- Makura Thresher
[91193] = {
["lvl"] = "7-8",
["coords"] = {
[1] = { 62.6, 23.6, 14, 0 },
[2] = { 62.8, 24.5, 14, 0 },
[3] = { 64.3, 26.0, 14, 0 },
},
},
-- Makura Oilclaw
[91194] = {
["lvl"] = "8-9",
["coords"] = {
[1] = { 63.1, 23.9, 14, 0 },
[2] = { 63.0, 24.4, 14, 0 },
},
},
-- Travel through the Northeast Passage
[91195] = {
["fac"] = "A",
["lvl"] = "1",
},
-- Wrix Ozzlenut
[91200] = {
["fac"] = "H",
["lvl"] = "36",
["coords"] = {
[1] = { 58.3, 25.7, 14, 0 },
},
},
-- Rugnar
[91203] = {
["fac"] = "H",
["lvl"] = "35",
["coords"] = {
[1] = { 58.0, 26.6, 14, 0 },
},
},
-- Oilworker Razlik
[91208] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 59.5, 24.6, 14, 0 },
},
},
-- Oil Manager Tizzleflux
[91213] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 60, 25.4, 14, 0 },
},
},
-- Technician Spuzzle
[91214] = {
["fac"] = "H",
["lvl"] = "5",
["coords"] = {
[1] = { 57.4, 25.8, 14, 0 },
},
},
-- Hargosh
[91227] = {
["fac"] = "H",
["lvl"] = "13-14",
["coords"] = {
[1] = { 59.1, 24.6, 14, 0 },
},
},
-- Krez the Wise
[91232] = {
["fac"] = "H",
["lvl"] = "14",
["coords"] = {
[1] = { 58.5, 27.4, 14, 0 },
},
},
-- Technician Grimzlow
[91234] = {
["fac"] = "H",
["lvl"] = "14",
["coords"] = {
[1] = { 57.4, 25.7, 14, 0 },
},
},
-- Tradesman Laz
[91237] = {
["fac"] = "H",
["lvl"] = "52",
["coords"] = {
[1] = { 58.5, 25.7, 14, 0 },
},
},
-- Gowlfang
[91243] = {
["fac"] = "H",
["lvl"] = "6",
["coords"] = {
[1] = { 58.8, 25.5, 14, 0 },
},
},
-- Hizzle
[91249] = {
["fac"] = "H",
["lvl"] = "13",
["coords"] = {
[1] = { 58.1, 29, 14, 0 },
},
},
-- Pazzle Brightwrench
[91259] = {
["fac"] = "H",
["lvl"] = "10",
["coords"] = {
[1] = { 59.1, 26.00, 14, 0 },
},
},
-- Shak 'The Hack'
[91260] = {
["fac"] = "H",
["lvl"] = "10",
["coords"] = {
[1] = { 58.7, 24.7, 14, 0 },
},
},
-- Miner Axel
[91272] = {
["fac"] = "H",
["lvl"] = "8",
["coords"] = {
[1] = { 56.0, 25.4, 14, 0 },
},
},
-- Big Fraggle
[91274] = {
["fac"] = "H",
["lvl"] = "12",
["coords"] = {
[1] = { 56.2, 27.11, 14, 0 },
},
},
-- Grimm Onearm
[91275] = {
["fac"] = "H",
["lvl"] = "12",
["coords"] = {
[1] = { 57.5, 25.9, 14, 0 },
},
},
-- Brizclang Spuckettool
[91280] = {
["fac"] = "AH",
["lvl"] = "10-14",
["coords"] = {
[1] = { 28.2, 76.8, 33, 0 },
},
},
-- Shalgrig Pipeshack
[91282] = {
["lvl"] = "10-14",
["coords"] = {
[1] = { 28.22, 76.71, 33, 0 },
},
},
-- Lieutenant Azsalus
[91283] = {
["lvl"] = "54",
["coords"] = {
[1] = { 40.66, 81.47, 16, 0 },
},
},
-- Captain Salt Tooth
[91284] = {
["lvl"] = "45",
["coords"] = {
[1] = { 32.7, 56.37, 33, 0 },
},
},
-- add Grol the Exile
[91285] = {
["fac"] = "AH",
["lvl"] = "25",
["coords"] = {
[1] = { 56.08, 59.24, 331, 0 },
},
},
-- add Daela Evermoon
[91287] = {
["fac"] = "A",
["lvl"] = "25-29",
["coords"] = {
[1] = { 26.4, 21.9, 331, 0 },
},
},
-- add Ardaen Evermoon
[91288] = {
["fac"] = "A",
["lvl"] = "25-29",
["coords"] = {
[1] = { 26.67, 22.03, 331, 0 },
},
},
-- Lord Rog
[91289] = {
["fac"] = "AH",
["lvl"] = "42-44",
["coords"] = {
[1] = { 48.9, 28.9, 45, 0 },
},
},
-- Chief Yin'do
[91290] = {
["lvl"] = "55",
["coords"] = {
[1] = { 51.3, 25.0, 45, 0 },
},
},
-- Sagepaw
[91291] = {
["lvl"] = "23-24",
["coords"] = {
[1] = { 63.8, 73.3, 11, 0 },
},
},
-- Tarlo Farcrack
[91292] = {
["fac"] = "H",
["lvl"] = "24",
["coords"] = {
[1] = { 60, 23.9, 267, 0 },
},
},
-- Archivist Landas
[91293] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 28.6, 88.2, 36, 0 },
},
},
-- Baxxil
[91296] = {
["lvl"] = "15",
["coords"] = {
[1] = { 60.9, 39.6, 17, 0 },
},
},
-- Shazknock
[91298] = {
["lvl"] = "18",
["coords"] = {
[1] = { 61.8, 3.9, 17, 0 },
},
},
-- Little Grizlik
[91299] = {
["fac"] = "H",
["lvl"] = "1-3",
},
-- Foreman Klix
[91302] = {
["lvl"] = "21-22",
["coords"] = {
[1] = { 66.3, 55.2, 406, 0 },
},
},
-- Magus Bromley
[91350] = {
["fac"] = "A",
["lvl"] = "50",
["coords"] = {
[1] = { 37.51, 65.62, 16, 0 },
},
},
-- Remnants Footman
[91352] = {
["fac"] = "A",
["lvl"] = "18-20",
["coords"] = {
[1] = { 13.1, 55.0, 85, 0 },
[2] = { 12.5, 56.0, 85, 0 },
[3] = { 13.1, 56.2, 85, 0 },
},
},
-- Raz'Dag
[91400] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 47.1, 23.6, 45, 0 },
},
},
-- Daffar
[91401] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 47.1, 26.8, 45, 0 },
},
},
-- Jinz'ah
[91402] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 48.4, 25.6, 45, 0 },
},
},
-- Speaker Ganz'ih
[91411] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 49.3, 28.9, 45, 0 },
},
},
-- Gortog
[91412] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 51.4, 25.5, 45, 0 },
},
},
-- Titiki
[91415] = {
["fac"] = "H",
["lvl"] = "40-50",
["coords"] = {
[1] = { 47.6, 25.0, 45, 0 },
},
},
-- Duchess Grelda
[91711] = {
["fac"] = "H",
["lvl"] = "25",
["coords"] = {
[1] = { 42.0, 10.3, 130, 0 },
},
},
-- Duke Nargelas
[91712] = {
["fac"] = "H",
["lvl"] = "50",
["coords"] = {
[1] = { 20.9, 68.9, 85, 0 },
},
},
-- Apothecary Volgrin
[91713] = {
["fac"] = "H",
["lvl"] = "30",
["coords"] = {
[1] = { 27.7, 76.9, 85, 0 },
},
},
-- Pack Leader Sharn
[91715] = {
["lvl"] = "18",
["coords"] = {
[1] = { 22.8, 77.7, 85, 0 },
},
},
-- Chief Rnarl
[91716] = {
["lvl"] = "20",
["coords"] = {
[1] = { 7.9, 64.6, 85, 0 },
},
},
-- Belgar
[91717] = {
["lvl"] = "18",
["coords"] = {
[1] = { 10.0, 63.0, 85, 0 },
},
},
-- Storn
[91718] = {
["lvl"] = "19",
["coords"] = {
[1] = { 23.09, 49.91, 85, 0 },
},
},
-- Duchess Faliona
[91721] = {
["fac"] = "A",
["lvl"] = "19",
["coords"] = {
[1] = { 12.0, 53.2, 85, 0 },
},
},
-- Keeper Iselus
[91722] = {
["fac"] = "AH",
["lvl"] = "58",
["coords"] = {
[1] = { 89.8, 33.8, 16, 0 },
},
},
-- Father Brightcopf
[91726] = {
["fac"] = "H",
["lvl"] = "32",
["coords"] = {
[1] = { 20.9, 68.7, 85, 0 },
},
},
-- Butcher Reeves
[91727] = {
["fac"] = "H",
["lvl"] = "30",
["coords"] = {
[1] = { 21.7, 67.6, 85, 0 },
},
},
-- Marlow Neggle
[91728] = {
["fac"] = "H",
["lvl"] = "14",
["coords"] = {
[1] = { 22.0, 68.4, 85, 0 },
},
},
-- Harry Upperson
[91729] = {
["fac"] = "H",
["lvl"] = "24",
["coords"] = {
[1] = { 21.6726, 69.0622, 85, 0 },
},
},
-- Pesterhide Forager
[91735] = {
["lvl"] = "15-16",
["coords"] = {
[1] = { 9.8, 61.9, 85, 0 },
[2] = { 13.5, 60.4, 85, 0 },
[3] = { 11.2, 62.3, 85, 0 },
[4] = { 10.8, 63.5, 85, 0 },
[5] = { 10.5, 64.5, 85, 0 },
[6] = { 14.0, 63.8, 85, 0 },
[7] = { 10.3, 67.2, 85, 0 },
[8] = { 11.0, 67.0, 85, 0 },
},
},
-- Pesterhide Gnoll
[91736] = {
["lvl"] = "16-18",
["coords"] = {
[1] = { 7.6, 63.9, 85, 0 },
[2] = { 8.5, 64.7, 85, 0 },
[3] = { 10.3, 67.2, 85, 0 },
},
},
-- Pesterhide Warrior
[91737] = {
["lvl"] = "17-19",
["coords"] = {
[1] = { 8.3, 64.3, 85, 0 },
[2] = { 9.4, 66.2, 85, 0 },
[3] = { 9.9, 66.0, 85, 0 },
},
},
-- Pesterhide Mystic
[91738] = {
["lvl"] = "16-18",
["coords"] = {
[1] = { 8.3, 66.2, 85, 0 },
[2] = { 10.2, 67.1, 85, 0 },
[3] = { 11.2, 64.5, 85, 0 },
[4] = { 10.5, 64.3, 85, 0 },
[5] = { 10.8, 62.7, 85, 0 },
},
},
-- Tirisclaw Scavenger
[91739] = {
["lvl"] = "14-16",
["coords"] = {
[1] = { 22.8, 74.2, 85, 0 },
[2] = { 22.6, 75.4, 85, 0 },
}
},
-- Tirisclaw Ravager
[91740] = {
["lvl"] = "14-15",
["coords"] = {
[1] = { 16.3, 73.8, 85, 0 },
[2] = { 25.1, 74.9, 85, 0 },
[3] = { 25.6, 75.2, 85, 0 },
[4] = { 26.2, 76.3, 85, 0 },
},
},
-- Tirisclaw Shadowcaster
[91741] = {
["lvl"] = "14",
["coords"] = {
[1] = { 24.5, 75.8, 85, 0 },
[2] = { 26.1, 74.6, 85, 0 },
[3] = { 26.3, 75.3, 85, 0 },
[4] = { 326.7, 74.7, 85, 0 },
},
},
-- Bounty Hunter Knox
[91749] = {
["fac"] = "H",
["lvl"] = "34",
["coords"] = {
[1] = { 4.544, 61.79, 85, 0 },
},
},
-- Deathguard Mike
[91752] = {
["fac"] = "H",
["lvl"] = "55",
["coords"] = {
[1] = { 4.9, 60.2, 85, 0 },
},
},
-- Vathras Millson
[91753] = {
["fac"] = "H",
["lvl"] = "55",
["coords"] = {
[1] = { 4.7, 62.1, 85, 0 },
},
},
-- Wretched Farmhand
[91756] = {
["lvl"] = "15-17",
["coords"] = {
[1] = { 12.51, 69.53, 85, 0 },
[2] = { 12.82, 66.64, 85, 0 },
[3] = { 12.84, 64.75, 85, 0 },
[4] = { 13.06, 65.81, 85, 0 },
[5] = { 13.44, 69.49, 85, 0 },
[6] = { 13.71, 68.07, 85, 0 },
[7] = { 15.63, 68.56, 85, 0 },
[8] = { 15.79, 65.98, 85, 0 },
},
},
-- Wretched Guard
[91757] = {
["lvl"] = "16-18",
["coords"] = {
[1] = { 12.27, 68.86, 85, 0 },
[2] = { 12.93, 67.9, 85, 0 },
[3] = { 13.48, 70.39, 85, 0 },
[4] = { 14.41, 65.34, 85, 0 },
[5] = { 15.68, 69.43, 85, 0 },
},
},
-- Necromancer Reginald
[91759] = {
["lvl"] = "20",
["coords"] = {
[1] = { 12.1, 67.6, 85, 0 },
},
},
-- Tirisclaw Ambusher
[91760] = {
["lvl"] = "16",
["coords"] = {
[1] = { 21.7, 74.4, 85, 0 },
[2] = { 23.1, 73.7, 85, 0 },
[3] = { 22.7, 76.2, 85, 0 },
},
},
-- Rogue Enforcer
[91761] = {
["lvl"] = "15-17",
["coords"] = {
[1] = { 20.15, 45.23, 85, 0 },
[2] = { 23.89, 56.08, 85, 0 },
[3] = { 24.57, 51.6, 85, 0 },
[4] = { 24.93, 59.77, 85, 0 },
},
},
-- Rogue Conjurer
[91762] = {
["lvl"] = "16-18",
["coords"] = {
[1] = { 24.02, 56.88, 85, 0 },
[2] = { 25.52, 50.54, 85, 0 },
[3] = { 26.1, 54.42, 85, 0 },
[4] = { 26.25, 55.25, 85, 0 },
[5] = { 26.92, 52.43, 85, 0 },
},
},
-- Captain Barlgruf
[91766] = {
["lvl"] = "40",
["coords"] = {
[1] = { 41.44, 29.75, 3, 0 },
},
},
-- Senator Broadbelt
[91767] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 53.62, 43.14, 3, 0 },
},
},
-- Gigno Flaxwhisker
[91768] = {
["fac"] = "A",
["lvl"] = "57",
["coords"] = {
[1] = { 45.24, 90.93, 16, 0 },
},
},
-- Lorie Gearwatch
[91769] = {
["fac"] = "A",
["lvl"] = "57",
["coords"] = {
[1] = { 45.06, 91.47, 16, 0 },
},
},
-- Fendo Wobblefizz
[91770] = {
["fac"] = "A",
["lvl"] = "57",
["coords"] = {
[1] = { 45.34, 90.58, 16, 0 },
},
},
-- Remnants Sentry
[91772] = {
["fac"] = "A",
["lvl"] = "15-17",
["coords"] = {
[1] = { 13.4, 58.2, 85, 0 },
[2] = { 15.6, 58.4, 85, 0 },
[3] = { 15.0, 59.6, 85, 0 },
[4] = { 15.6, 59.7, 85, 0 },
[5] = { 15.4, 62.9, 85, 0 },
},
},
-- Remnants Scout
[91773] = {
["fac"] = "A",
["lvl"] = "15-17",
["coords"] = {
[1] = { 21.5, 61.8, 85, 0 },
[2] = { 18.8, 64.3, 85, 0 },
[3] = { 18.5, 67.6, 85, 0 },
[4] = { 20.0, 66.2, 85, 0 },
[5] = { 21.4, 65.9, 85, 0 },
},
},
-- Analyzor 53G
[91775] = {
["lvl"] = "50",
["coords"] = {
[1] = { 64.76, 95.01, 16, 0 },
},
},
-- Tide Mistress Rashal
[91776] = {
["lvl"] = "55",
["coords"] = {
[1] = { 62.18, 93.54, 16, 0 },
},
},
-- Myrmidon Sasz
[91777] = {
["lvl"] = "55",
["coords"] = {
[1] = { 61.94, 93.03, 16, 0 },
},
},
-- Hashaz
[91779] = {
["lvl"] = "53",
["coords"] = {
[1] = { 62.43, 93.27, 16, 0 },
},
},
-- Sanv K'la
[91781] = {
["fac"] = "AH",
["lvl"] = "45",
["coords"] = {
[1] = { 25.2, 30.2, 8, 0 },
},
},
-- Akh Z'ador
[91782] = {
["fac"] = "AH",
["lvl"] = "54",
["coords"] = {
[1] = { 51.5, 37.5, 16, 0 },
},
},
-- Witherbark Raider
[91784] = {
["lvl"] = "34-36",
["coords"] = {
[1] = { 21.5, 77.5, 47, 0 },
[2] = { 22.0, 79.4, 47, 0 },
[3] = { 22.4, 73.0, 47, 0 },
[4] = { 23.4, 78.4, 47, 0 },
[5] = { 24.6, 79.0, 47, 0 },
[6] = { 25.7, 80.2, 47, 0 },
},
},
-- Witherbark Rogue
[91785] = {
["lvl"] = "35-37",
["coords"] = {
[1] = { 18.8, 74.4, 47, 0 },
[2] = { 20.8, 73.8, 47, 0 },
[3] = { 22.9, 79.6, 47, 0 },
[4] = { 24.9, 78.0, 47, 0 },
[5] = { 26.0, 79.3, 47, 0 },
},
},
-- Witherbark Soothsayer
[91786] = {
["lvl"] = "34-36",
["coords"] = {
[1] = { 21.48, 77.36, 47, 0 },
[2] = { 22.26, 73.86, 47, 0 },
[3] = { 22.75, 75.88, 47, 0 },
[4] = { 24.94, 80.13, 47, 0 },
[5] = { 25.38, 70.62, 47, 0 },
[6] = { 26.52, 80.48, 47, 0 },
},
},
-- Warleader Kintoza
[91789] = {
["lvl"] = "40",
["coords"] = {
[1] = { 25.9, 81.8, 47, 0 },
},
},
-- Speaker Gan'to
[91790] = {
["lvl"] = "39",
["coords"] = {
[1] = { 39.5, 16.4, 45, 0 },
},
},
-- Heketh
[91791] = {
["lvl"] = "39",
["coords"] = {
[1] = { 57.2, 59.3, 45, 0 },
},
},
-- Mmrmglul
[91794] = {
["lvl"] = "55",
["coords"] = {
[1] = { 67.01, 73.48, 16, 0 },
},
},
-- Har Na'lan
[91796] = {
["fac"] = "AH",
["lvl"] = "42",
["coords"] = {
[1] = { 24.6, 31.7, 8, 0 },
},
},
-- Scryer Lordal Thas'alah
[91806] = {
["fac"] = "A",
["lvl"] = "35",
["coords"] = {
[1] = { 14.64, 75.6, 85, 0 },
},
},
-- Highborne Wraith
[91808] = {
["lvl"] = "30",
["coords"] = {
[1] = { 12.8, 74.4, 85, 0 },
},
},
-- Hazzuri Troll
[91809] = {
["lvl"] = "47-49",
["coords"] = {
[1] = { 35.0001, 84.9531, 0, 0 },
[2] = { 35.037, 84.6718, 0, 0 },
[3] = { 35.0399, 85.2983, 0, 0 },
[4] = { 35.1166, 84.8167, 0, 0 },
[5] = { 35.1251, 84.936, 0, 0 },
[6] = { 35.3467, 85.4304, 0, 0 },
[7] = { 35.3495, 85.767, 0, 0 },
[8] = { 35.395, 85.6434, 0, 0 },
[9] = { 35.3978, 84.5525, 0, 0 },
[10] = { 35.4774, 85.7372, 0, 0 },
[11] = { 35.6223, 84.8892, 0, 0 },
},
},
-- Hazzuri Warrior
[91810] = {
["lvl"] = "51-53",
["coords"] = {
[1] = { 34.4973, 84.6505, 0, 0 },
[2] = { 34.6251, 84.9019, 0, 0 },
[3] = { 34.6308, 84.5312, 0, 0 },
[4] = { 34.8779, 84.8295, 0, 0 },
[5] = { 34.9518, 84.8721, 0, 0 },
[6] = { 35.0967, 85.4431, 0, 0 },
[7] = { 35.1365, 85.2684, 0, 0 },
[8] = { 35.1706, 85.7585, 0, 0 },
[9] = { 35.2586, 84.6036, 0, 0 },
[10] = { 35.4916, 83.8238, 0, 0 },
[11] = { 35.4916, 85.5497, 0, 0 },
[12] = { 35.574, 83.5894, 0, 0 },
[13] = { 35.5995, 84.8551, 0, 0 },
[14] = { 35.6081, 84.9105, 0, 0 },
[15] = { 35.8751, 84.0369, 0, 0 },
[16] = { 35.9376, 83.9985, 0, 0 },
[17] = { 35.9546, 84.2073, 0, 0 },
[18] = { 36.8808, 84.6931, 0, 0 },
},
},
-- Hazzuri Hexxer
[91811] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 34.5171, 84.642, 0, 0 },
[2] = { 34.5711, 84.7059, 0, 0 },
[3] = { 35.02, 85.2983, 0, 0 },
[4] = { 35.0683, 84.8806, 0, 0 },
[5] = { 35.0938, 84.8295, 0, 0 },
[6] = { 35.1137, 85.3537, 0, 0 },
[7] = { 35.2984, 85.75, 0, 0 },
[8] = { 35.3779, 84.463, 0, 0 },
[9] = { 35.449, 83.7386, 0, 0 },
[10] = { 35.4717, 85.7287, 0, 0 },
[11] = { 35.7217, 83.892, 0, 0 },
[12] = { 35.8836, 84.0369, 0, 0 },
[13] = { 36.0484, 84.267, 0, 0 },
},
},
-- Hazzuri Darkcaller
[91812] = {
["lvl"] = "52-54",
["coords"] = {
[1] = { 35.0768, 85.2343, 0, 0 },
[2] = { 35.2444, 85.3025, 0, 0 },
[3] = { 35.2842, 85.0298, 0, 0 },
[4] = { 35.3041, 84.7443, 0, 0 },
[5] = { 35.3069, 85.7244, 0, 3 },
[6] = { 35.3581, 85.4644, 0, 3 },
[7] = { 35.3836, 85.7244, 0, 3 },
[8] = { 35.4376, 84.8764, 0, 0 },
[9] = { 35.4518, 84.1605, 0, 0 },
[10] = { 35.4717, 85.6733, 0, 0 },
[11] = { 35.4717, 85.6733, 0, 3 },
[12] = { 35.5654, 84.3608, 0, 3 },
[13] = { 35.5654, 84.8508, 0, 0 },
[14] = { 35.5654, 84.8508, 0, 3 },
[15] = { 35.662, 84.4247, 0, 0 },
[16] = { 35.6734, 84.2926, 0, 3 },
[17] = { 35.7615, 84.5056, 0, 0 },
},
},
-- Darkmaster Haza'gi
[91813] = {
["lvl"] = "54",
["coords"] = {
[1] = { 35.84, 84.63, 0, 0 },
},
},
-- Hazzuri Defender
[91814] = {
["lvl"] = "53-54",
["coords"] = {
[1] = { 34.9774, 84.8295, 0, 0 },
[2] = { 35.0001, 85.4858, 0, 0 },
[3] = { 35.0683, 85.0894, 0, 0 },
[4] = { 35.2416, 85.3494, 0, 0 },
[5] = { 35.2927, 85.1321, 0, 0 },
[6] = { 35.3012, 84.8252, 0, 0 },
[7] = { 35.3836, 85, 0, 0 },
[8] = { 35.3865, 85.5028, 0, 0 },
[9] = { 35.5314, 84.6463, 0, 0 },
[10] = { 35.645, 84.2585, 0, 0 },
[11] = { 35.7529, 84.3863, 0, 0 },
},
},
-- Hazzuri Stalker
[91815] = {
["lvl"] = "52-55",
["coords"] = {
[1] = { 34.9688, 84.8252, 0, 0 },
[2] = { 34.9887, 85.0596, 0, 0 },
[3] = { 35.1223, 84.8679, 0, 0 },
[4] = { 35.2245, 84.9659, 0, 0 },
[5] = { 35.2671, 85.4304, 0, 0 },
[6] = { 35.395, 85.5667, 0, 0 },
[7] = { 35.4348, 84.8679, 0, 0 },
[8] = { 35.4887, 85.0042, 0, 0 },
},
},
-- Champion Raggazi
[91817] = {
["lvl"] = "54",
["coords"] = {
[1] = { 34.99, 85.2, 0, 0 },
},
},
-- Chieftain Woh'zo
[91818] = {
["lvl"] = "55",
["coords"] = {
[1] = { 35.34, 85.33, 0, 0 },
},
},
-- Hazzuri Skinner
[91820] = {
["lvl"] = "50",
["coords"] = {
[1] = { 35.0257, 84.7358, 0, 0 },
[2] = { 35.145, 84.74, 0, 0 },
[3] = { 35.4064, 85.0511, 0, 0 },
},
},
-- Hazzuri Beastkeeper
[91821] = {
["lvl"] = "50-52",
["coords"] = {
[1] = { 34.74, 84.9, 0, 0 },
[2] = { 35.11, 85.11, 0, 0 },
[3] = { 35.5, 85.56, 0, 0 },
},
},
-- Hazzuri Darkpriest
[91823] = {
["lvl"] = "51-53",
["coords"] = {
[1] = { 35.0285, 84.9872, 0, 0 },
[2] = { 35.2416, 85.294, 0, 0 },
[3] = { 35.2416, 85.3664, 0, 0 },
[4] = { 35.4035, 85.6093, 0, 0 },
[5] = { 35.4518, 84.1519, 0, 0 },
[6] = { 35.4575, 84.5184, 0, 0 },
[7] = { 35.8836, 84.7102, 0, 0 },
},
},
-- Young Bengal Tiger
[91825] = {
["lvl"] = "48-49",
["coords"] = {
[1] = { 35.6507, 82.5411, 0, 0 },
[2] = { 35.8211, 82.3025, 0, 0 },
[3] = { 36.3552, 84.4673, 0, 0 },
[4] = { 36.5939, 83.8877, 0, 0 },
[5] = { 36.8069, 83.8792, 0, 0 },
[6] = { 37.0001, 84.0582, 0, 0 },
[7] = { 37.0882, 83.9857, 0, 0 },
[8] = { 37.1081, 84.2116, 0, 0 },
},
},
-- Bengal Matriarch
[91826] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 34.68, 83.24, 0, 0 },
[2] = { 34.77, 83.16, 0, 0 },
[3] = { 34.82, 83.36, 0, 0 },
},
},
-- Bengal Tiger
[91827] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 35.04, 83.05, 0, 0 },
[2] = { 35.28, 83.38, 0, 0 },
[3] = { 35.38, 82.66, 0, 0 },
[4] = { 35.4, 82.81, 0, 0 },
[5] = { 35.53, 83.5, 0, 0 },
[6] = { 36.16, 84.57, 0, 0 },
[7] = { 36.2, 84.05, 0, 0 },
[8] = { 36.28, 84.3, 0, 0 },
[9] = { 36.34, 84.46, 0, 0 },
},
},
-- Bengal Alpha
[91828] = {
["lvl"] = "53-54",
["coords"] = {
[1] = { 34.5, 83.56, 0, 0 },
[2] = { 34.63, 83.56, 0, 0 },
[3] = { 34.78, 83.03, 0, 0 },
[4] = { 34.78, 83.66, 0, 0 },
[5] = { 34.85, 83.77, 0, 0 },
[6] = { 34.95, 83.25, 0, 0 },
},
},
-- Bright Crawler
[91831] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 33.64, 82.86, 0, 0 },
[2] = { 33.65, 84.18, 0, 0 },
[3] = { 33.71, 83.16, 0, 0 },
[4] = { 33.73, 82.04, 0, 0 },
[5] = { 33.86, 83.38, 0, 0 },
[6] = { 33.88, 84.62, 0, 0 },
[7] = { 33.95, 84.31, 0, 0 },
[8] = { 33.95, 82.44, 0, 0 },
[9] = { 33.99, 83.56, 0, 0 },
[10] = { 33.99, 83.09, 0, 0 },
[11] = { 34.05, 83.63, 0, 0 },
[12] = { 34.11, 84.32, 0, 0 },
[13] = { 34.13, 84.52, 0, 0 },
[14] = { 34.31, 84.28, 0, 0 },
[15] = { 34.35, 83.89, 0, 0 },
},
},
-- Island Pincer
[91832] = {
["lvl"] = "48-50",
["coords"] = {
[1] = { 35.63, 80.15, 0, 0 },
[2] = { 35.67, 79.95, 0, 0 },
[3] = { 35.79, 79.69, 0, 0 },
[4] = { 35.8, 80.2, 0, 0 },
[5] = { 35.97, 80.01, 0, 0 },
[6] = { 36.04, 80.27, 0, 0 },
[7] = { 36.34, 80.31, 0, 0 },
[8] = { 36.56, 80.33, 0, 0 },
},
},
-- Rock Crawler
[91833] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 3.962, 97.03, 40, 0 },
[2] = { 4.105, 95.79, 40, 0 },
[3] = { 4.448, 90.94, 40, 0 },
[4] = { 4.876, 96.6, 40, 0 },
[5] = { 5.391, 92.14, 40, 0 },
[6] = { 6.505, 91.46, 40, 0 },
},
},
-- Deepshell Snapper
[91838] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 35.97, 92.12, 0, 0 },
[2] = { 36.36, 92.21, 0, 0 },
[3] = { 36.5, 92.11, 0, 0 },
[4] = { 36.53, 92.99, 0, 0 },
[5] = { 36.6, 92.37, 0, 0 },
[6] = { 36.61, 92.08, 0, 0 },
[7] = { 36.74, 92.7, 0, 0 },
[8] = { 37.02, 92.21, 0, 0 },
[9] = { 37.07, 91.91, 0, 0 },
[10] = { 37.2, 92.01, 0, 0 },
[11] = { 37.45, 92.21, 0, 0 },
},
},
-- Deeptide Myrmidon
[91840] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 35.6336, 92.6534, 0, 0 },
[2] = { 35.8098, 92.5255, 0, 0 },
[3] = { 35.824, 92.9943, 0, 0 },
[4] = { 35.9291, 92.8324, 0, 0 },
},
},
-- Deeptide Siren
[91841] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 35.537, 92.6023, 0, 0 },
[2] = { 35.6762, 92.9943, 0, 0 },
[3] = { 35.8552, 92.8238, 0, 0 },
},
},
-- Deeptide Tidehunter
[91842] = {
["lvl"] = "49-52",
["coords"] = {
[1] = { 35.84, 92.63, 0, 0 },
[2] = { 35.84, 92.4, 0, 0 },
[3] = { 35.96, 92.38, 0, 0 },
[4] = { 36.08, 92.88, 0, 0 },
},
},
-- Deeptide Serpent Guard
[91843] = {
["lvl"] = "52-54",
["coords"] = {
[1] = { 35.24, 92.94, 0, 0 },
[2] = { 35.53, 93.06, 0, 0 },
[3] = { 35.64, 92.9, 0, 0 },
[4] = { 35.78, 92.97, 0, 0 },
[5] = { 35.99, 93.02, 0, 0 },
},
},
-- Southsea Buccaneer
[91844] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 34.23, 83.68, 0, 0 },
[2] = { 34.33, 83.18, 0, 0 },
[3] = { 34.43, 83.1, 0, 0 },
[4] = { 34.49, 83.96, 0, 0 },
[5] = { 34.49, 84.14, 0, 0 },
[6] = { 34.59, 84.13, 0, 0 },
[7] = { 35.36, 82.22, 0, 0 },
[8] = { 35.4, 82.18, 0, 0 },
[9] = { 35.45, 82.33, 0, 0 },
},
},
-- Southsea Corsair
[91845] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 34.18, 83.59, 0, 0 },
[2] = { 34.22, 83.67, 0, 0 },
[3] = { 34.32, 83.21, 0, 0 },
[4] = { 34.34, 83.06, 0, 0 },
[5] = { 34.4, 83.9, 0, 0 },
[6] = { 34.47, 84.07, 0, 0 },
[7] = { 35.12, 87.89, 0, 0 },
},
},
-- 'Water Rat' Jorgy
[91846] = {
["lvl"] = "54",
["coords"] = {
[1] = { 34.32, 83.18, 0, 0 },
},
},
-- Southsea Pillager
[91847] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 34.22, 83.69, 0, 0 },
[2] = { 34.41, 84.02, 0, 0 },
[3] = { 34.5, 84.14, 0, 0 },
[4] = { 34.6, 83.99, 0, 0 },
[5] = { 34.67, 86.83, 0, 0 },
[6] = { 34.68, 87.9, 0, 0 },
[7] = { 34.8, 87.34, 0, 0 },
[8] = { 34.82, 86.65, 0, 0 },
[9] = { 34.84, 88.1, 0, 0 },
[10] = { 34.88, 87.44, 0, 0 },
[11] = { 34.95, 86.27, 0, 0 },
[12] = { 35.14, 87.25, 0, 0 },
[13] = { 35.15, 87.79, 0, 0 },
[14] = { 35.18, 87.94, 0, 0 },
[15] = { 35.36, 82.23, 0, 0 },
[16] = { 35.42, 82.17, 0, 0 },
},
},
-- Gor'dosh Ogre
[91848] = {
["lvl"] = "48-50",
["coords"] = {
[1] = { 34.76, 82.05, 0, 0 },
[2] = { 34.8, 82.48, 0, 0 },
[3] = { 34.9, 82.4, 0, 0 },
[4] = { 35.03, 81.6, 0, 0 },
[5] = { 35.05, 83.45, 0, 0 },
[6] = { 35.08, 81.26, 0, 0 },
[7] = { 35.09, 81.71, 0, 0 },
[8] = { 35.11, 83.47, 0, 0 },
[9] = { 35.17, 83.63, 0, 0 },
[10] = { 35.28, 81.31, 0, 0 },
[11] = { 35.44, 81.82, 0, 0 },
[12] = { 35.76, 81.87, 0, 0 },
[13] = { 35.91, 81.89, 0, 0 },
[14] = { 36.43, 85.06, 0, 0 },
[15] = { 36.52, 84.8, 0, 0 },
[16] = { 36.54, 84.88, 0, 0 },
[17] = { 36.82, 84.69, 0, 0 },
},
},
-- Gor'dosh Brute
[91849] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 34.22, 81.49, 0, 0 },
[2] = { 34.33, 82.29, 0, 0 },
[3] = { 34.43, 81.19, 0, 0 },
[4] = { 34.45, 81.55, 0, 0 },
[5] = { 34.56, 80.79, 0, 0 },
[6] = { 34.61, 81.06, 0, 0 },
[7] = { 34.63, 81.81, 0, 0 },
[8] = { 34.69, 82.46, 0, 0 },
[9] = { 34.77, 82.29, 0, 0 },
[10] = { 34.88, 81.23, 0, 0 },
[11] = { 34.99, 81.86, 0, 0 },
[12] = { 34.99, 82.36, 0, 0 },
[13] = { 35.01, 82.05, 0, 0 },
[14] = { 35.23, 81.18, 0, 0 },
},
},
-- Gor'dosh Shaman
[91851] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 34.15, 81.52, 0, 0 },
[2] = { 34.26, 81.88, 0, 0 },
[3] = { 34.38, 82.39, 0, 0 },
[4] = { 34.43, 81.23, 0, 0 },
[5] = { 34.5, 80.92, 0, 0 },
[6] = { 34.53, 81.07, 0, 0 },
[7] = { 34.54, 81.68, 0, 0 },
[8] = { 34.72, 82.17, 0, 0 },
[9] = { 34.74, 82.49, 0, 0 },
[10] = { 34.87, 82.32, 0, 0 },
[11] = { 34.87, 82.19, 0, 0 },
[12] = { 34.98, 81.15, 0, 0 },
[13] = { 35.2, 83.63, 0, 0 },
[14] = { 35.32, 81.24, 0, 0 },
[15] = { 36.5, 84.7, 0, 0 },
[16] = { 36.64, 84.76, 0, 0 },
[17] = { 36.7, 84.94, 0, 0 },
[18] = { 36.87, 84.73, 0, 0 },
},
},
-- Tyrant King Brog'dosh
[91853] = {
["lvl"] = "53",
["coords"] = {
[1] = { 34.2842, 81.0624, 0, 0 },
},
},
-- Wallowfin Murloc
[91857] = {
["lvl"] = "50-52",
["coords"] = {
[1] = { 36.4546, 80.0397, 0, 0 },
[2] = { 36.4859, 80.3764, 0, 0 },
[3] = { 36.5825, 80.0909, 0, 0 },
[4] = { 36.7416, 80.2357, 0, 0 },
[5] = { 37.0683, 83.2911, 0, 0 },
[6] = { 37.0967, 83.3082, 0, 0 },
[7] = { 37.2529, 83.9687, 0, 0 },
[8] = { 37.341, 84.2329, 0, 0 },
[9] = { 37.3836, 84.1221, 0, 0 },
[10] = { 37.4973, 83.6789, 0, 0 },
[11] = { 37.5399, 83.5383, 0, 0 },
},
},
-- Primalist Jongi
[91867] = {
["fac"] = "A",
["lvl"] = "53",
["coords"] = {
[1] = { 35.8, 83.01, 0, 0 },
},
},
-- Primalist Palaz
[91869] = {
["fac"] = "A",
["lvl"] = "51",
["coords"] = {
[1] = { 35.7189, 83.1122, 0, 0 },
},
},
-- Primalist Yango
[91870] = {
["fac"] = "A",
["lvl"] = "52",
["coords"] = {
[1] = { 35.82, 83.16, 0, 0 },
},
},
-- Head-Primalist Manaz'ago
[91871] = {
["fac"] = "A",
["lvl"] = "54",
["coords"] = {
[1] = { 35.78, 82.93, 0, 0 },
},
},
-- Tarsokk
[91891] = {
["fac"] = "H",
["lvl"] = "55",
["coords"] = {
[1] = { 65.7, 24.1, 46, 0 },
},
},
-- Hazzuri Dark Kin
[91892] = {
["lvl"] = "48",
},
-- Alarus
[91928] = {
["lvl"] = "62",
["coords"] = {
[1] = { 39.6, 73.0, 41, 0 },
},
},
-- Junglepaw Panther
[91960] = {
["lvl"] = "48-50",
["coords"] = {
[1] = { 38.1933, 89.696, 0, 0 },
[2] = { 38.2245, 89.4105, 0, 0 },
[3] = { 38.4149, 90.1818, 0, 0 },
[4] = { 38.4774, 89.7557, 0, 0 },
[5] = { 38.503, 90.0454, 0, 0 },
[6] = { 38.5825, 90.4417, 0, 0 },
[7] = { 38.6649, 89.5767, 0, 0 },
[8] = { 38.7899, 90.088, 0, 0 },
[9] = { 38.8666, 90.5142, 0, 0 },
},
},
-- Junglepaw Shadow Panther
[91961] = {
["lvl"] = "51-53",
["coords"] = {
[1] = { 36.64, 89.26, 0, 0 },
[2] = { 36.74, 88.98, 0, 0 },
[3] = { 36.99, 88.86, 0, 0 },
[4] = { 37.16, 89.18, 0, 0 },
[5] = { 37.18, 89.06, 0, 0 },
[6] = { 37.32, 91.66, 0, 0 },
[7] = { 37.34, 91.88, 0, 0 },
[8] = { 37.39, 91.22, 0, 0 },
[9] = { 37.48, 91.74, 0, 0 },
[10] = { 37.62, 91.34, 0, 0 },
[11] = { 37.65, 91.8, 0, 0 },
[12] = { 37.76, 91.27, 0, 0 },
[13] = { 37.78, 91.08, 0, 0 },
[14] = { 37.87, 90.79, 0, 0 },
[15] = { 37.95, 91.19, 0, 0 },
},
},
-- Saltsnap Crocolisk
[91962] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 38.4405, 89.2443, 0, 0 },
[2] = { 38.52, 89.4105, 0, 0 },
[3] = { 38.7899, 89.4318, 0, 0 },
[4] = { 38.8012, 89.6363, 0, 0 },
[5] = { 38.9859, 90.169, 0, 0 },
[6] = { 39.128, 90.5057, 0, 0 },
[7] = { 0.4518, 64.3896, 33, 0 },
},
},
-- Deepstone Basilisk
[91963] = {
["lvl"] = "51-53",
["coords"] = {
[1] = { 38.11, 92.1, 0, 0 },
[2] = { 38.13, 92.39, 0, 0 },
[3] = { 38.22, 92.44, 0, 0 },
[4] = { 38.24, 92.04, 0, 0 },
},
},
-- Saltjaw Basilisk
[91964] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 38.7189, 91.7159, 0, 0 },
[2] = { 38.7643, 91.4687, 0, 0 },
[3] = { 38.8268, 91.2301, 0, 0 },
[4] = { 38.841, 91.7713, 0, 0 },
[5] = { 39.0569, 91.5028, 0, 0 },
[6] = { 0.154, 65.3299, 33, 0 },
[7] = { 0.2011, 65.9176, 33, 0 },
},
},
-- Lurking Jungle Creeper
[91965] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 38.24, 89.81, 0, 0 },
[2] = { 38.27, 89.52, 0, 0 },
[3] = { 38.29, 90.16, 0, 0 },
[4] = { 38.43, 90.9, 0, 0 },
[5] = { 38.49, 90.46, 0, 0 },
[6] = { 38.61, 90.52, 0, 0 },
[7] = { 38.73, 90.18, 0, 0 },
[8] = { 38.76, 89.92, 0, 0 },
[9] = { 38.95, 90.91, 0, 0 },
},
},
-- Venomous Jungle Serpent
[91966] = {
["lvl"] = "51-53",
["coords"] = {
[1] = { 36.75, 89.06, 0, 0 },
[2] = { 36.99, 89.07, 0, 0 },
[3] = { 37.49, 90.09, 0, 0 },
[4] = { 37.57, 89.98, 0, 0 },
[5] = { 37.65, 89.47, 0, 0 },
[6] = { 37.68, 89.99, 0, 0 },
[7] = { 37.72, 89.95, 0, 0 },
[8] = { 38.09, 90.12, 0, 0 },
},
},
-- Lykourgos the Reaver
[91968] = {
["lvl"] = "53",
["coords"] = {
[1] = { 34.93, 86.86, 0, 3 },
[2] = { 34.93, 87.41, 0, 3 },
[3] = { 34.93, 87.67, 0, 0 },
[4] = { 34.93, 87.67, 0, 3 },
[5] = { 35.16, 87.9, 0, 3 },
[6] = { 35.17, 87.83, 0, 3 },
},
},
-- Captain Silas
[91974] = {
["fac"] = "A",
["lvl"] = "20",
["coords"] = {
[1] = { 12.1, 53.3, 85, 0 },
},
},
-- Remnants Priest
[91975] = {
["fac"] = "A",
["lvl"] = "18-20",
["coords"] = {
[1] = { 12.4, 55.0, 85, 0 },
},
},
-- Barkeep Clemens
[91976] = {
["fac"] = "A",
["lvl"] = "15",
["coords"] = {
[1] = { 12.1, 55.2, 85, 0 },
},
},
-- Remnants Farmer
[91980] = {
["fac"] = "A",
["lvl"] = "14-15",
["coords"] = {
[1] = { 16.9, 51.3, 85, 0 },
[2] = { 16.5, 54.1, 85, 0 },
},
},
-- Remnants Militia
[91981] = {
["fac"] = "A",
["lvl"] = "15-17",
["coords"] = {
[1] = { 17.5, 49.1, 85, 0 },
[2] = { 17.3, 49.2, 85, 0 },
[3] = { 17.2, 49.8, 85, 0 },
[4] = { 17.8, 51.4, 85, 0 },
[5] = { 17.4, 52.9, 85, 0 },
},
},
-- Cragtusk Boar
[91987] = {
["lvl"] = "14-17",
["coords"] = {
[1] = { 20.6, 47.3, 85, 0 },
[2] = { 19.5, 49.0, 85, 0 },
[3] = { 19.1, 50.5, 85, 0 },
[4] = { 21.1, 50.4, 85, 0 },
[5] = { 17.7, 54.9, 85, 0 },
[6] = { 18.6, 56.8, 85, 0 },
[7] = { 14.3, 61.1, 85, 0 },
[8] = { 18.1, 61.2, 85, 0 },
[9] = { 16.3, 63.5, 85, 0 },
[10] = { 17.6, 64.4, 85, 0 },
[11] = { 19.6, 68.5, 85, 0 },
[12] = { 20.1, 69.7, 85, 0 },
[13] = { 19.5, 72.1, 85, 0 },
[14] = { 20.0, 74.2, 85, 0 },
[15] = { 34.5, 6.6, 130, 0 },
[16] = { 35.6, 8.2, 130, 0 },
},
},
-- Graypaw Wolf
[91989] = {
["lvl"] = "16-18",
["coords"] = {
[1] = { 20.5, 48.3, 85, 0 },
[2] = { 22.2, 49.1, 85, 0 },
[3] = { 21.1, 55.8, 85, 0 },
[4] = { 20.4, 58.6, 85, 0 },
[5] = { 20.5, 61.1, 85, 0 },
[6] = { 22.3, 55.5, 85, 0 },
[7] = { 22.4, 57.3, 85, 0 },
[8] = { 25.3, 56.0, 85, 0 },
[9] = { 25.0, 58.7, 85, 0 },
[10] = { 26.0, 60.0, 85, 0 },
[11] = { 26.8, 59.5, 85, 0 },
[12] = { 28.1, 57.7, 85, 0 },
[13] = { 30.7, 4.7, 130, 0 },
[14] = { 31.1, 4.2, 130, 0 },
[15] = { 31.4, 4.7, 130, 0 },
},
},
-- Watch Sergeant Arthur
[92012] = {
["fac"] = "A",
["lvl"] = "52",
["coords"] = {
[1] = { 57.35, 33.68, 41, 0 },
},
},
-- Watch Paladin Janathos
[92017] = {
["fac"] = "A",
["lvl"] = "60",
["coords"] = {
[1] = { 57.79, 31.64, 41, 0 },
},
},
-- Sir Areyntall
[92018] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 56.99, 31.34, 41, 0 },
},
},
-- Janet Hollowworth
[92019] = {
["fac"] = "A",
["lvl"] = "40",
["coords"] = {
[1] = { 56.39, 30.56, 41, 0 },
},
},
-- 'Sly' Duncan
[92022] = {
["fac"] = "A",
["lvl"] = "25",
["coords"] = {
[1] = { 58.9, 30.8, 41, 0 },
},
},
-- Quartermaster Davin
[92023] = {
["fac"] = "A",
["lvl"] = "40",
["coords"] = {
[1] = { 58.79, 31.64, 41, 0 },
},
},
-- Dag'grak Bloodfist
[92024] = {
["lvl"] = "58",
["coords"] = {
[1] = { 53.88, 10.46, 16, 0 },
},
},
-- Master Raxxieth
[92110] = {
["lvl"] = "38",
["coords"] = {
[1] = { 51.5, 78.5, 331, 0 },
},
},
-- Deranged Ancient
[92117] = {
["lvl"] = "34",
},
-- Southsea Bootlegger
[92135] = {
["lvl"] = "48-49",
["coords"] = {
[1] = { 35.08, 88.33, 0, 0 },
[2] = { 35.13, 88.26, 0, 0 },
[3] = { 35.18, 88.37, 0, 0 },
},
},
-- Southsea Distiller
[92136] = {
["lvl"] = "48-49",
["coords"] = {
[1] = { 35.15, 88.34, 0, 0 },
[2] = { 35.17, 88.26, 0, 0 },
},
},
-- Southsea Sea Wolf
[92138] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 34.48, 86.74, 0, 0 },
[2] = { 34.65, 87.93, 0, 0 },
[3] = { 34.7, 87.36, 0, 0 },
[4] = { 34.75, 86.29, 0, 0 },
[5] = { 34.77, 86.91, 0, 0 },
[6] = { 34.78, 87.78, 0, 0 },
[7] = { 34.81, 87.41, 0, 0 },
[8] = { 34.85, 86.7, 0, 0 },
[9] = { 34.86, 86.38, 0, 0 },
[10] = { 34.87, 87.75, 0, 0 },
[11] = { 34.95, 87.93, 0, 0 },
[12] = { 34.98, 88.51, 0, 0 },
[13] = { 35.13, 87.87, 0, 0 },
[14] = { 35.25, 87.22, 0, 0 },
[15] = { 35.3, 88.5, 0, 0 },
[16] = { 35.47, 88.63, 0, 0 },
},
},
-- Southsea Outlaw
[92139] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 34.77, 87.42, 0, 0 },
[2] = { 34.78, 86.8, 0, 0 },
[3] = { 34.8, 87.39, 0, 0 },
[4] = { 34.82, 86.88, 0, 0 },
[5] = { 34.93, 86.53, 0, 0 },
[6] = { 34.93, 88.06, 0, 0 },
[7] = { 35.06, 87.82, 0, 0 },
[8] = { 35.12, 87.86, 0, 0 },
[9] = { 35.17, 86.68, 0, 0 },
[10] = { 35.19, 87.84, 0, 0 },
[11] = { 35.36, 88.58, 0, 0 },
[12] = { 35.43, 88.55, 0, 0 },
[13] = { 35.53, 88.76, 0, 0 },
[14] = { 37.94, 89.28, 0, 0 },
[15] = { 37.94, 89.72, 0, 0 },
},
},
-- Foreman Darkskull
[92141] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 37.8552, 89.7343, 0, 0 },
},
},
-- Captain Ironhoof
[92142] = {
["lvl"] = "54",
["coords"] = {
[1] = { 34.6393, 87.9062, 0, 0 },
},
},
-- Captain Blackeye
[92143] = {
["lvl"] = "54",
["coords"] = {
[1] = { 34.466, 86.5596, 0, 0 },
},
},
-- Captain Saltbeard
[92144] = {
["lvl"] = "54",
["coords"] = {
[1] = { 34.97, 88.46, 0, 0 },
},
},
-- Tinyfin
[92145] = {
["fac"] = "A",
["lvl"] = "48",
["coords"] = {
[1] = { 37.02, 91.78, 0, 0 },
},
},
-- Strand Crawler
[92146] = {
["lvl"] = "48-49",
["coords"] = {
[1] = { 38.39, 89.05, 0, 0 },
[2] = { 38.48, 89.28, 0, 0 },
[3] = { 38.59, 89.32, 0, 0 },
[4] = { 38.61, 89.1, 0, 0 },
[5] = { 38.83, 89.51, 0, 0 },
[6] = { 38.88, 89.74, 0, 0 },
[7] = { 39.03, 90.32, 0, 0 },
[8] = { 39.06, 90.67, 0, 0 },
[9] = { 39.07, 89.5, 0, 0 },
[10] = { 0.4831, 56.47, 33, 0 },
[11] = { 0.8436, 61.12, 33, 0 },
[12] = { 0.8906, 58.8, 33, 0 },
[13] = { 0.9219, 66.32, 33, 0 },
[14] = { 1, 63.85, 33, 0 },
[15] = { 1.126, 57.5, 33, 0 },
},
},
-- Silver Coast Crawler
[92147] = {
["lvl"] = "50-52",
["coords"] = {
[1] = { 35.38, 91.03, 0, 0 },
[2] = { 35.4, 90.79, 0, 0 },
[3] = { 35.4, 91.69, 0, 0 },
[4] = { 35.51, 91.54, 0, 0 },
[5] = { 35.77, 91.8, 0, 0 },
[6] = { 35.81, 90.68, 0, 0 },
[7] = { 35.82, 91.49, 0, 0 },
[8] = { 35.84, 91.21, 0, 0 },
[9] = { 35.9, 90.18, 0, 0 },
[10] = { 35.95, 91.92, 0, 0 },
[11] = { 35.96, 90.39, 0, 0 },
[12] = { 35.98, 91.35, 0, 0 },
[13] = { 35.99, 90.97, 0, 0 },
[14] = { 36.02, 92.38, 0, 0 },
[15] = { 36.15, 92.6, 0, 0 },
[16] = { 36.26, 92.08, 0, 0 },
[17] = { 36.37, 92.64, 0, 0 },
[18] = { 36.45, 92.44, 0, 0 },
[19] = { 36.59, 92.67, 0, 0 },
[20] = { 36.7, 92.32, 0, 0 },
[21] = { 36.82, 92.13, 0, 0 },
},
},
-- Razzari Priest
[92148] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 36.69, 89.94, 0, 0 },
[2] = { 36.71, 90.08, 0, 0 },
[3] = { 36.92, 89.56, 0, 0 },
[4] = { 36.94, 89.98, 0, 0 },
},
},
-- Razzari Worshipper
[92149] = {
["lvl"] = "49-50",
["coords"] = {
[1] = { 36.6734, 89.9559, 0, 0 },
[2] = { 36.7189, 90.5142, 0, 0 },
[3] = { 36.7814, 90.1136, 0, 0 },
[4] = { 36.8154, 90.4204, 0, 0 },
[5] = { 36.8211, 90.3267, 0, 0 },
[6] = { 36.8694, 89.8664, 0, 0 },
[7] = { 36.9689, 89.3082, 0, 0 },
[8] = { 37.1052, 90.169, 0, 0 },
[9] = { 37.1279, 89.5085, 0, 0 },
[10] = { 37.1564, 89.9346, 0, 0 },
},
},
-- Razzari Tribesman
[92150] = {
["lvl"] = "49-50",
["coords"] = {
[1] = { 36.6507, 89.777, 0, 0 },
[2] = { 36.7387, 90.5568, 0, 0 },
[3] = { 36.77, 90.3949, 0, 0 },
[4] = { 36.841, 90.7826, 0, 0 },
},
},
-- Razzari Warrior
[92151] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 36.6279, 90.2329, 0, 0 },
[2] = { 36.7643, 89.6662, 0, 0 },
[3] = { 36.7757, 90.7059, 0, 0 },
[4] = { 36.8297, 90.8338, 0, 0 },
[5] = { 36.8581, 90.8849, 0, 0 },
[6] = { 36.8779, 90.169, 0, 0 },
[7] = { 37.0029, 89.8196, 0, 0 },
[8] = { 37.0541, 89.4488, 0, 0 },
[9] = { 37.1052, 89.5682, 0, 0 },
[10] = { 37.1251, 89.2784, 0, 0 },
},
},
-- Razzari Guardian
[92152] = {
["lvl"] = "54",
["coords"] = {
[1] = { 36.87, 90.27, 0, 3 },
[2] = { 36.87, 90.51, 0, 0 },
[3] = { 36.87, 90.6, 0, 3 },
[4] = { 36.87, 90.87, 0, 0 },
[5] = { 36.87, 90.87, 0, 3 },
[6] = { 36.99, 89.47, 0, 0 },
[7] = { 36.99, 89.47, 0, 3 },
[8] = { 37.1, 89.34, 0, 3 },
},
},
-- Razzari Scout
[92153] = {
["lvl"] = "47-48",
["coords"] = {
[1] = { 36.91, 90.87, 0, 0 },
[2] = { 37.28, 90.84, 0, 3 },
[3] = { 37.33, 90.77, 0, 3 },
[4] = { 37.61, 90.77, 0, 3 },
[5] = { 37.79, 90.96, 0, 0 },
[6] = { 37.88, 91.1, 0, 3 },
[7] = { 38.09, 91.65, 0, 3 },
[8] = { 38.09, 91.78, 0, 0 },
[9] = { 38.09, 91.78, 0, 3 },
},
},
-- Razzari Mystic
[92154] = {
["lvl"] = "48-49",
["coords"] = {
[1] = { 36.6876, 90.1307, 0, 0 },
[2] = { 36.6904, 89.8451, 0, 0 },
[3] = { 36.7757, 90.6761, 0, 0 },
[4] = { 36.8126, 90.821, 0, 0 },
[5] = { 36.9319, 89.4701, 0, 0 },
[6] = { 36.9859, 90.0625, 0, 0 },
[7] = { 37.0342, 89.7599, 0, 0 },
[8] = { 37.0995, 89.4233, 0, 0 },
},
},
-- Speaker Ujuwa
[92155] = {
["lvl"] = "53",
["coords"] = {
[1] = { 36.9433, 89.9559, 0, 0 },
},
},
-- Chief Imaz'ul
[92156] = {
["lvl"] = "53",
["coords"] = {
[1] = { 37.1507, 89.125, 0, 0 },
},
},
-- Deeptide Murloc
[92159] = {
["lvl"] = "49-51",
["coords"] = {
[1] = { 35.7189, 92.4659, 0, 0 },
[2] = { 35.7899, 91.6775, 0, 0 },
[3] = { 35.8211, 91.6988, 0, 0 },
[4] = { 35.8694, 92.6023, 0, 0 },
[5] = { 36.1024, 92.4829, 0, 0 },
[6] = { 36.1819, 92.7684, 0, 0 },
[7] = { 36.412, 92.6108, 0, 0 },
[8] = { 36.6166, 92.5341, 0, 0 },
[9] = { 36.9461, 92.3977, 0, 0 },
[10] = { 37.1933, 92.6363, 0, 0 },
[11] = { 37.2444, 92.142, 0, 0 },
[12] = { 37.4149, 92.7173, 0, 0 },
},
},
-- Deeptide Mystic
[92160] = {
["lvl"] = "50-51",
["coords"] = {
[1] = { 35.6194, 92.4829, 0, 0 },
[2] = { 35.8325, 91.6307, 0, 0 },
[3] = { 35.8921, 92.3934, 0, 0 },
[4] = { 35.966, 92.8153, 0, 0 },
[5] = { 36.2842, 92.6236, 0, 0 },
[6] = { 36.5143, 92.5852, 0, 0 },
[7] = { 37.1137, 92.6108, 0, 0 },
[8] = { 37.1564, 92.2145, 0, 0 },
[9] = { 37.3609, 92.6023, 0, 0 },
[10] = { 37.4092, 92.4872, 0, 0 },
},
},
-- Tidelord Hakash
[92161] = {
["lvl"] = "55",
["coords"] = {
[1] = { 35.65, 92.99, 0, 0 },
},
},
-- Princess Shasza
[92162] = {
["lvl"] = "54",
["coords"] = {
[1] = { 36.05, 93, 0, 0 },
},
},
-- Drowned Soul
[92164] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 36.1, 89.9, 0, 0 },
[2] = { 36.11, 89.51, 0, 0 },
[3] = { 36.14, 90.08, 0, 0 },
[4] = { 36.25, 89.91, 0, 0 },
[5] = { 36.34, 89.52, 0, 0 },
[6] = { 36.37, 89.99, 0, 0 },
},
},
-- Forgotten Crew
[92165] = {
["lvl"] = "51-52",
["coords"] = {
[1] = { 36.15, 89.66, 0, 0 },
[2] = { 36.2, 90.07, 0, 0 },
[3] = { 36.23, 89.6, 0, 0 },
[4] = { 36.26, 89.5, 0, 0 },
[5] = { 36.3, 90.27, 0, 0 },
[6] = { 36.52, 89.81, 0, 0 },
},
},
-- Forgotten Swordsman
[92166] = {
["lvl"] = "52-53",
["coords"] = {
[1] = { 36.08, 90.18, 0, 0 },
[2] = { 36.2, 89.45, 0, 0 },
[3] = { 36.2, 89.76, 0, 0 },
[4] = { 36.3, 90.2, 0, 0 },
[5] = { 36.32, 89.91, 0, 0 },
[6] = { 36.55, 89.71, 0, 0 },
},
},
-- Achaikos
[92168] = {
["lvl"] = "55",
["coords"] = {
[1] = { 37.24, 88.62, 0, 0 },
},
},
-- Eudokia
[92171] = {
["lvl"] = "54",
["coords"] = {
[1] = { 37.27, 88.63, 0, 0 },
},
},
-- Tarokar
[92174] = {
["lvl"] = "53",
["coords"] = {
[1] = { 37.19, 88.84, 0, 0 },
},
},
-- Blatarg
[92176] = {
["fac"] = "H",
["lvl"] = "52",
["coords"] = {
[1] = { 38.97, 91.77, 0, 0 },
},
},
-- Lord Cruk'Zogg
[92180] = {
["fac"] = "H",
["lvl"] = "60",
["coords"] = {
[1] = { 39.11, 92.11, 0, 0 },
},
},
-- Explorer Fangosh
[92182] = {
["fac"] = "H",
["lvl"] = "50",
["coords"] = {
[1] = { 39.07, 91.81, 0, 0 },
},
},
-- Haz'gorg the Great Seer
[92184] = {
["fac"] = "H",
["lvl"] = "53",
["coords"] = {
[1] = { 0.6398, 71.7708, 33, 0 },
},
},
-- Seer Borgorr
[92186] = {
["fac"] = "H",
["lvl"] = "50",
["coords"] = {
[1] = { 0.8279, 70.29, 33, 0 },
},
},
-- Jubo
[92190] = {
["fac"] = "H",
["lvl"] = "51",
["coords"] = {
[1] = { 38.97, 92.08, 0, 0 },
},
},
-- Katokar Bladewind
[92196] = {
["lvl"] = "58",
["coords"] = {
[1] = { 52.3, 10.7, 16, 0 },
},
},
-- Yharg'osh
[92197] = {
["lvl"] = "57",
["coords"] = {
[1] = { 54.6, 10.3, 16, 0 },
},
},
-- Talom Stridecloud
[92199] = {
["lvl"] = "50",
["coords"] = {
[1] = { 53.6, 11.0, 16, 0 },
},
},
-- Nulda
[92202] = {
["lvl"] = "52",
["coords"] = {
[1] = { 53.22, 10.49, 16, 0 },
},
},
-- Ruins Creeper
[92203] = {
["lvl"] = "50-52",
["coords"] = {
[1] = { 36.4518, 91.2599, 0, 0 },
[2] = { 36.5796, 91.1917, 0, 0 },
[3] = { 36.6308, 91.375, 0, 0 },
[4] = { 36.8524, 91.2642, 0, 0 },
[5] = { 36.9518, 91.2344, 0, 0 },
[6] = { 37.1365, 91.0511, 0, 0 },
[7] = { 37.1677, 91.2727, 0, 0 },
},
},
-- Tanglemoss
[92204] = {
["lvl"] = "53",
["coords"] = {
[1] = { 36.72, 91.51, 0, 0 },
[2] = { 36.72, 91.51, 0, 3 },
[3] = { 36.84, 91.22, 0, 3 },
[4] = { 37.09, 91.13, 0, 3 },
},
},
-- Genzil Spannerlight
[92219] = {
["fac"] = "A",
["lvl"] = "55",
["coords"] = {
[1] = { 44.92, 91.91, 16, 0 },
},
},
-- Kalanar Brightshine
[92223] = {
["fac"] = "A",
["lvl"] = "30",
["coords"] = {
[1] = { 35.91, 51.64, 331, 0 },
},
},
-- Samual Boran
[92936] = {
["fac"] = "A",
["lvl"] = "32",
["coords"] = {
[1] = { 50.86, 58.36, 267, 0 },
},
},
-- Hargul the Hardy
[92937] = {
["lvl"] = "51",
["coords"] = {
[1] = { 33.79, 85.39, 0, 0 },
},
},
}
|
local lure = require(select('1', ...):match(".-lure%.")..'init')
--
-- Define Class
--
local MouseEvent = lure.lib.upperclass:define('MouseEvent', lure.dom.Event)
--
-- Left Mouse Button.
--
property : MOUSE_BUTTON_LEFT {
0;
get='public';
set='nobody';
type='number';
}
--
-- Middle Mouse Button.
--
property : MOUSE_BUTTON_MIDDLE {
1;
get='public';
set='nobody';
type='number';
}
--
-- Right Mouse Button.
--
property : MOUSE_BUTTON_RIGHT {
2;
get='public';
set='nobody';
type='number';
}
--
-- Mouse Button x1.
--
property : MOUSE_BUTTON_X1 {
3;
get='public';
set='nobody';
type='number';
}
--
-- Mouse Button x2.
--
property : MOUSE_BUTTON_X2 {
4;
get='public';
set='nobody';
type='number';
}
--
-- Returns true if the alt key was down when the mouse event was fired.
--
property : altKey {
false;
get='public';
set='protected';
type='boolean';
}
--
-- The button number that was pressed when the mouse event was fired.
--
property : button {
-1;
get='public';
set='protected';
type='number';
}
--
-- The buttons being pressed when the mouse event was fired
--
property : buttons {
{};
get='public';
set='protected';
type='table';
}
--
-- The X coordinate of the mouse pointer in local (DOM content) coordinates.
--
property : clientX {
0;
get='public';
set='protected';
type='number';
}
--
-- The Y coordinate of the mouse pointer in local (DOM content) coordinates.
--
property : clientY {}
--
-- Returns true if the control key was down when the mouse event was fired.
--
property : ctrlKey {}
--
-- Returns true if the meta key was down when the mouse event was fired.
--
property : metaKey {}
--
-- The X coordinate of the mouse pointer relative to the position of the last mousemove event.
--
property : movementX {}
--
-- The Y coordinate of the mouse pointer relative to the position of the last mousemove event.
--
property : movementY {}
--
-- The X coordinate of the mouse pointer relative to the position of the padding edge of the target node..
--
property : offsetX {}
--
-- The Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
--
property : offsetY {}
--
-- Returns the id of the hit region affected by the event. If no hit region is affected, null is returned
--
property : region {}
--
-- The secondary target for the event, if there is one.
--
property : relatedTarget {}
--
-- The X coordinate of the mouse pointer in global (screen) coordinates.
--
property : screenX {}
--
-- The Y coordinate of the mouse pointer in global (screen) coordinates.
--
property : screenY {}
--
-- Returns true if the shift key was down when the mouse event was fired.
--
property : shiftKey {}
--
-- The button being pressed when the mouse event was fired.
--
property : which {}
--
-- Class Constructor
--
function private:__construct(EVENT_TYPE, PARAMS)
self:__constructparent(EVENT_TYPE, PARAMS)
end
--
-- Compile Class
--
return lure.lib.upperclass:compile(MouseEvent) |
--[[
##########################################################
S V U I By: S.Jackson
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select;
local type = _G.type;
local string = _G.string;
local math = _G.math;
local table = _G.table;
local rept,format = string.rep, string.format;
local tsort,twipe = table.sort, table.wipe;
local floor,ceil = math.floor, math.ceil;
local min = math.min
--BLIZZARD API
local CreateFrame = _G.CreateFrame;
local InCombatLockdown = _G.InCombatLockdown;
local GameTooltip = _G.GameTooltip;
local hooksecurefunc = _G.hooksecurefunc;
local IsSpellKnown = _G.IsSpellKnown;
local GetSpellInfo = _G.GetSpellInfo;
local GetProfessions = _G.GetProfessions;
local GetProfessionInfo = _G.GetProfessionInfo;
local PlaySound = _G.PlaySound;
local PlaySoundFile = _G.PlaySoundFile;
--[[
##########################################################
GET ADDON DATA
##########################################################
]]--
local SV = _G.SVUI;
local L = SV.L;
local PLUGIN = select(2, ...);
local CONFIGS = SV.defaults[PLUGIN.Schema];
--[[
##########################################################
LOCAL VARS
##########################################################
]]--
local playerRace = select(2,UnitRace("player"))
local archSpell, survey, surveyIsKnown, skillRank, skillModifier;
local EnableListener, DisableListener;
local CanScanResearchSite = CanScanResearchSite
local GetNumArtifactsByRace = GetNumArtifactsByRace
local GetArchaeologyRaceInfo = GetArchaeologyRaceInfo
local GetSelectedArtifactInfo = GetSelectedArtifactInfo
local GetArtifactProgress = GetArtifactProgress
local CanSolveArtifact = CanSolveArtifact
local GetContainerNumSlots = GetContainerNumSlots
local GetContainerItemInfo = GetContainerItemInfo
local GetContainerItemID = GetContainerItemID
local ModeLogsFrame;
local ArchRaces = 0
local COUNT_TEX = [[Interface\AddOns\SVUI_!Core\assets\textures\Numbers\TYPE2\NUM]]
local refArtifacts = {};
local ArchCrafting = CreateFrame("Frame", "SVUI_ArchCrafting", UIParent)
--[[
##########################################################
DATA
##########################################################
]]--
PLUGIN.Archaeology = {};
PLUGIN.Archaeology.Bars = {};
PLUGIN.Archaeology.Loaded = false;
--[[
##########################################################
LOCAL FUNCTIONS
##########################################################
]]--
local function EnableSolve(index, button)
button:SetAlpha(1)
button.text:SetTextColor(1, 1, 1)
button:SetScript("OnClick", function(self)
SetSelectedArtifact(index)
local _, _, _, _, _, numSockets = GetActiveArtifactByRace(index)
local _, _, itemID = GetArchaeologyRaceInfo(index)
local ready = true
if numSockets and numSockets > 0 then
for socketNum = 1, numSockets do
if not ItemAddedToArtifact(itemID) then
SocketItemToArtifact()
end
end
end
if GetNumArtifactsByRace(index) > 0 then
print("Solving...")
SolveArtifact()
end
end)
end
local function DisableSolve(button)
button:SetAlpha(0)
button.text:SetTextColor(0.5, 0.5, 0.5)
button.text:SetText("")
button:SetScript("OnClick", SV.fubar)
end
local function UpdateArtifactBars(index)
local cache = refArtifacts[index]
local bar = PLUGIN.Archaeology.Bars[index]
bar["race"]:SetText(cache["race"])
if GetNumArtifactsByRace(index) ~= 0 then
local keystoneBonus = 0
bar["race"]:SetTextColor(1, 0.8, 0)
bar["progress"]:SetTextColor(1, 1, 1)
if cache["numKeysockets"] then
keystoneBonus = min(cache["numKeystones"], cache["numKeysockets"]) * ArchRaces
end
local actual = min(cache["progress"], cache["total"])
local potential = cache["total"]
local green = 0.75 * (actual / potential);
bar["bar"]:SetMinMaxValues(0, potential)
bar["bar"]:SetValue(actual)
local solveText = SOLVE
if (cache["numKeystones"] and cache["numKeystones"] > 0) then
if (cache["numKeysockets"] and cache["numKeysockets"] > 0) then
solveText = SOLVE.." ["..cache["numKeystones"] .. "/" .. cache["numKeysockets"].."]"
end
end
bar["solve"].text:SetText(solveText)
if keystoneBonus > 0 then
bar["progress"]:SetText(format("|cff00c1ea%d|r/%d", cache["progress"] + keystoneBonus, cache["total"]))
else
if cache["total"] > 65 then
bar["progress"]:SetText(format("%d/|cff00c1ea%d|r", cache["progress"], cache["total"]))
else
bar["progress"]:SetText(format("%d/%d", cache["progress"], cache["total"]))
end
end
if cache["canSolve"] then
EnableSolve(index, bar["solve"])
else
DisableSolve(bar["solve"])
end
bar["bar"]:SetStatusBarColor(0.1, green, 1, 0.5)
else
DisableSolve(bar["solve"])
bar["progress"]:SetText("")
bar["bar"]:SetStatusBarColor(0, 0, 0, 0)
bar["race"]:SetTextColor(0.25, 0.25, 0.25)
bar["progress"]:SetTextColor(0.25, 0.25, 0.25)
end
end
local function UpdateArtifactCache()
local found, raceName, raceItemID, cache, _;
for index = 1, ArchRaces do
found = GetNumArtifactsByRace(index)
raceName, _, raceItemID = GetArchaeologyRaceInfo(index)
cache = refArtifacts[index]
cache["race"] = raceName
cache["keyID"] = raceItemID
cache["numKeystones"] = 0
local oldNum = cache["progress"]
if found == 0 then
cache["numKeysockets"] = 0
cache["progress"] = 0
cache["modifier"] = 0
cache["total"] = 0
cache["canSolve"] = false
else
SetSelectedArtifact(index)
local _, _, _, _, _, keystoneCount = GetSelectedArtifactInfo()
local numFragmentsCollected, numFragmentsAdded, numFragmentsRequired = GetArtifactProgress()
cache["numKeysockets"] = keystoneCount
cache["progress"] = numFragmentsCollected
cache["modifier"] = numFragmentsAdded
cache["total"] = numFragmentsRequired
cache["canSolve"] = CanSolveArtifact()
for i = 0, 4 do
for j = 1, GetContainerNumSlots(i) do
local slotID = GetContainerItemID(i, j)
if slotID == cache["keyID"] then
local _, count = GetContainerItemInfo(i, j)
if cache["numKeystones"] < cache["numKeysockets"] then
cache["numKeystones"] = cache["numKeystones"] + count
end
if min(cache["numKeystones"], cache["numKeysockets"]) * ArchRaces + cache["progress"] >= cache["total"] then
cache["canSolve"] = true
end
end
end
end
end
UpdateArtifactBars(index)
end
end
local function GetTitleAndSkill()
local msg = "|cff22ff11Archaeology Mode|r"
if(skillRank) then
if(skillModifier) then
skillRank = skillRank + skillModifier;
end
msg = msg .. " (|cff00ddff" .. skillRank .. "|r)";
end
return msg
end
--[[
##########################################################
EVENT HANDLER
##########################################################
]]--
do
local SURVEYCOLOR = {
{0.1, 1, 0.1, 1},
{1, 0.5, 0.1, 1},
{1, 0.1, 0, 1}
}
local last = 0
local time = 3
local ArchEventHandler = CreateFrame("Frame");
local SurveyCooldown = CreateFrame("Frame", nil, UIParent);
local ArchSiteFound;
local ArchCanSurvey, ArchWillSurvey = false, false;
SurveyCooldown:SetPoint("CENTER", UIParent, "CENTER", 0, -50)
SurveyCooldown:SetSize(50, 50)
SurveyCooldown.text = SurveyCooldown:CreateTexture(nil, "OVERLAY")
SurveyCooldown.text:SetAllPoints(SurveyCooldown)
SurveyCooldown.text:SetVertexColor(0,1,0.12,0.5)
SurveyCooldown:SetScale(1)
SV.Animate:Kapow(SurveyCooldown)
local Arch_OnEvent = function(self, event, ...)
if(InCombatLockdown() or not archSpell) then return end
local NEEDS_UPDATE = false;
if(event == "CURRENCY_DISPLAY_UPDATE" or event == "CHAT_MSG_SKILL" or event == "ARTIFACT_COMPLETE") then
local msg = GetTitleAndSkill()
PLUGIN.TitleWindow:Clear()
PLUGIN.TitleWindow:AddMessage(msg)
if(event ~= "CHAT_MSG_SKILL") then
NEEDS_UPDATE = true
end
end
if(CanScanResearchSite() and (event == "CURRENCY_DISPLAY_UPDATE")) then
NEEDS_UPDATE = true
elseif(event == "ARCHAEOLOGY_SURVEY_CAST" or event == "ARTIFACT_COMPLETE" or event == "ARTIFACT_DIG_SITE_UPDATED") then
NEEDS_UPDATE = true
elseif(event == "ARTIFACT_HISTORY_READY" or event == "ARTIFACT_DIGSITE_COMPLETE") then
NEEDS_UPDATE = true
else
ArchCanSurvey = CanScanResearchSite()
if(ArchCanSurvey and not ArchWillSurvey) then
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', survey)
PLUGIN.ModeAlert.HelpText = "Double-Right-Click anywhere on the screen to survey.";
ArchWillSurvey = true
elseif(not ArchCanSurvey and ArchWillSurvey) then
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', archSpell)
PLUGIN.ModeAlert.HelpText = "Double-Right-Click anywhere on the screen to open the artifacts window.";
ArchWillSurvey = false
end
if(event == "ZONE_CHANGED_NEW_AREA") then ArchSiteFound = nil end
if(not ArchSiteFound) then
local sites = ArchaeologyMapUpdateAll();
if(sites and sites > 0) then
ArchSiteFound = true
SV:SCTMessage("Digsite Located", 0.91, 0.78, 0.12);
else
ArchSiteFound = nil
end
end
end
if(NEEDS_UPDATE) then
UpdateArtifactCache()
end
end
local Survey_OnUpdate = function(self, elapsed)
last = last + elapsed
if last >= 1 then
time = time - 1
if time > 0 then
self.text:SetTexture(COUNT_TEX .. time)
self.text:SetVertexColor(unpack(SURVEYCOLOR[time]))
if not self.anim:IsPlaying() then
self.anim:Play()
end
else
time = 3
self:SetScript("OnUpdate", nil)
end
last = 0
end
end
local Survey_OnEvent = function(self, event, unit, _, _, _, spellid)
if not unit == "player" then return end
if spellid == 80451 then
time = 3
self.text:SetTexture(COUNT_TEX .. 3)
self.text:SetVertexColor(1,0,0,1)
self:SetScript("OnUpdate", Survey_OnUpdate)
if not self.anim:IsPlaying() then
self.anim:Play()
end
end
end
function EnableListener()
UpdateArtifactCache()
ArchEventHandler:RegisterEvent("ZONE_CHANGED")
ArchEventHandler:RegisterEvent("ZONE_CHANGED_NEW_AREA")
ArchEventHandler:RegisterEvent("ZONE_CHANGED_INDOORS")
ArchEventHandler:RegisterEvent("ARTIFACT_DIG_SITE_UPDATED")
ArchEventHandler:RegisterEvent("ARTIFACT_DIGSITE_COMPLETE")
ArchEventHandler:RegisterEvent("ARTIFACT_HISTORY_READY")
ArchEventHandler:RegisterEvent("ARTIFACT_COMPLETE")
ArchEventHandler:RegisterEvent("CURRENCY_DISPLAY_UPDATE")
ArchEventHandler:RegisterEvent("ARCHAEOLOGY_SURVEY_CAST")
ArchEventHandler:RegisterEvent("CHAT_MSG_SKILL")
ArchEventHandler:SetScript("OnEvent", Arch_OnEvent)
if(playerRace ~= "Dwarf") then
SurveyCooldown:RegisterEvent("UNIT_SPELLCAST_STOP")
SurveyCooldown:SetScript("OnEvent", Survey_OnEvent)
end
end
function DisableListener()
ArchEventHandler:UnregisterAllEvents()
ArchEventHandler:SetScript("OnEvent", nil)
if(playerRace ~= "Dwarf") then
SurveyCooldown:UnregisterAllEvents()
SurveyCooldown:SetScript("OnEvent", nil)
end
end
end
--[[
##########################################################
CORE FUNCTIONS
##########################################################
]]--
function PLUGIN.Archaeology:Enable()
PLUGIN.Archaeology:Update()
if(not PLUGIN.Docklet:IsShown()) then PLUGIN.Docklet.Button:Click() end
PlaySoundFile("Sound\\Item\\UseSounds\\UseCrinklingPaper.wav")
PLUGIN.ModeAlert:SetBackdropColor(0.25, 0.52, 0.1)
ArchCrafting:Show()
ArchCrafting:FadeIn()
local canArch = IsSpellKnown(80451)
if(canArch) then
local msg = GetTitleAndSkill()
if surveyIsKnown and CanScanResearchSite() then
PLUGIN:ModeLootLoader("Archaeology", msg, "Double-Right-Click anywhere on the screen to survey.");
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', survey)
else
PLUGIN:ModeLootLoader("Archaeology", msg, "Double-Right-Click anywhere on the screen to open the artifacts window.");
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', archSpell)
end
PLUGIN.TitleWindow:Clear();
PLUGIN.TitleWindow:AddMessage(msg);
else
ArchCrafting:FadeOut(0.1,1,0,true)
PLUGIN:ModeLootLoader("Archaeology", "WTF is Archaeology?", "You don't know archaeology! \nPicking up a rock and telling everyone that \nyou found a fossil is cute, BUT WRONG!! \nGo find someone who can train you to do this job.");
PLUGIN.TitleWindow:Clear();
PLUGIN.TitleWindow:AddMessage("WTF is Archaeology?");
PLUGIN.LogWindow:Clear();
PLUGIN.LogWindow:AddMessage("You don't know archaeology! \nPicking up a rock and telling everyone that \nyou found a fossil is cute, BUT WRONG!! \nGo find someone who can train you to do this job.", 1, 1, 1);
PLUGIN.LogWindow:AddMessage(" ", 1, 1, 1);
end
EnableListener()
PLUGIN.ModeAlert:Show()
SV:SCTMessage("Archaeology Mode Enabled", 0.28, 0.9, 0.1);
end
function PLUGIN.Archaeology:Disable()
DisableListener()
ArchCrafting:FadeOut(0.1,1,0,true)
end
function PLUGIN.Archaeology:Bind()
if InCombatLockdown() then return end
if(archSpell) then
if surveyIsKnown and CanScanResearchSite() then
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', survey)
PLUGIN.ModeAlert.HelpText = 'Double-Right-Click anywhere on the screen to survey.'
else
_G["SVUI_ModeCaptureWindow"]:SetAttribute("type", "spell")
_G["SVUI_ModeCaptureWindow"]:SetAttribute('spell', archSpell)
PLUGIN.ModeAlert.HelpText = 'Double-Right-Click anywhere on the screen to open the artifacts window.'
end
SetOverrideBindingClick(_G["SVUI_ModeCaptureWindow"], true, "BUTTON2", "SVUI_ModeCaptureWindow");
_G["SVUI_ModeCaptureWindow"].Handler:Show();
end
end
function PLUGIN.Archaeology:Update()
surveyIsKnown = IsSpellKnown(80451);
survey = GetSpellInfo(80451);
local _,_,arch,_,_,_ = GetProfessions();
if(arch) then
archSpell, _, skillRank, _, _, _, _, skillModifier = GetProfessionInfo(arch)
end
end
--[[
##########################################################
LOADER
##########################################################
]]--
function PLUGIN:LoadArchaeologyMode()
ArchRaces = GetNumArchaeologyRaces()
for i = 1, ArchRaces do
refArtifacts[i] = {}
end
CONFIGS = SV.db[self.Schema];
ModeLogsFrame = self.LogWindow;
local progressBars = self.Archaeology.Bars
ArchCrafting:SetParent(ModeLogsFrame)
ArchCrafting:SetFrameStrata("MEDIUM")
ArchCrafting:InsetPoints(ModeLogsFrame)
local BAR_WIDTH = (ArchCrafting:GetWidth() * 0.33) - 4
local BAR_HEIGHT = (ArchCrafting:GetHeight() / 5) - 4
for i = 1, ArchRaces do
local bar = CreateFrame("StatusBar", nil, ArchCrafting)
local solve = CreateFrame("Button", nil, bar, "SecureHandlerClickTemplate")
local yOffset,xOffset = 0,0;
bar:SetStyle("Frame", "Bar")
bar:SetStatusBarTexture([[Interface\AddOns\SVUI\assets\artwork\Template\DEFAULT]])
bar:SetSize(BAR_WIDTH,BAR_HEIGHT)
if(i > 10) then
xOffset = (BAR_WIDTH * 2) + 6
yOffset = ((i - 11) * (BAR_HEIGHT + 4)) + 4
elseif(i > 5) then
xOffset = BAR_WIDTH + 4
yOffset = ((i - 6) * (BAR_HEIGHT + 4)) + 4
else
xOffset = 2
yOffset = ((i - 1) * (BAR_HEIGHT + 4)) + 4;
end
bar:SetPoint("TOPLEFT", ArchCrafting, "TOPLEFT", xOffset, -yOffset)
bar:SetStatusBarColor(0.2, 0.2, 0.8, 0.5)
-- Race Text
local race = bar:CreateFontString()
race:SetFontObject(SVUI_Font_CraftNumber)
race:SetText(RACE)
race:SetPoint("TOPLEFT", bar, "TOPLEFT", 2, -4)
race:SetTextColor(1,0.8,0)
-- Progress Text
local progress = bar:CreateFontString()
progress:SetFontObject(SVUI_Font_CraftNumber)
progress:SetText("")
progress:SetPoint("BOTTOMRIGHT", bar, "BOTTOMRIGHT", -1, 1)
-- Solve
solve:SetAllPoints(bar)
solve.bg = solve:CreateTexture(nil,"BORDER")
solve.bg:SetAllPoints(solve)
solve.bg:SetTexture(SV.media.statusbar.default)
solve.bg:SetVertexColor(0.1,0.5,0)
solve.text = solve:CreateFontString(nil,"OVERLAY")
solve.text:SetFontObject(SVUI_Font_Craft)
solve.text:SetShadowOffset(-1,-1)
solve.text:SetShadowColor(0,0,0,0.5)
solve.text:SetText(SOLVE)
solve.text:SetPoint("CENTER", solve, "CENTER", 2, 0)
solve.RaceIndex = i
solve.border = bar
solve:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 2, 250)
GameTooltip:ClearLines()
if GetNumArtifactsByRace(self.RaceIndex) > 0 then
self.text:SetTextColor(1, 1, 0)
self.border:SetBackdropBorderColor(0,0.8,1)
SetSelectedArtifact(self.RaceIndex)
local artifactName, artifactDescription, artifactRarity, _, _, keystoneCount = GetSelectedArtifactInfo()
local numFragmentsCollected, numFragmentsAdded, numFragmentsRequired = GetArtifactProgress()
local r, g, b
if artifactRarity == 1 then
artifactRarity = ITEM_QUALITY3_DESC
r, g, b = GetItemQualityColor(3)
else
artifactRarity = ITEM_QUALITY1_DESC
r, g, b = GetItemQualityColor(1)
end
GameTooltip:AddLine(artifactName, r, g, b, 1)
GameTooltip:AddLine(artifactRarity, r, g, b, r, g, b)
GameTooltip:AddDoubleLine(ARCHAEOLOGY_RUNE_STONES..": "..numFragmentsCollected.."/"..numFragmentsRequired, "Keystones: "..keystoneCount, 1, 1, 1, 1, 1, 1)
GameTooltip:AddLine(" ")
GameTooltip:AddLine(artifactDescription, 1, 1, 1, 1)
GameTooltip:Show()
end
end)
solve:SetScript("OnLeave", function(self)
self.text:SetTextColor(0.7, 0.7, 0.7)
self.border:SetBackdropBorderColor(0,0,0)
GameTooltip:Hide()
end)
progressBars[i] = {
["bar"] = bar,
["race"] = race,
["progress"] = progress,
["solve"] = solve
}
end
ArchCrafting:FadeOut(0.1,1,0,true)
self.Archaeology:Update()
UpdateArtifactCache()
end
|
local function ChangePhoto(msg)
local text = msg.content_.text_
if ChatType == 'sp' or ChatType == 'gp' then
if text then
tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result)
if result.id_ then
local Alli = DevAli:get("LaUrEnTEAM:Photo"..result.id_)
if not result.profile_photo_ then
if Alli then
Dev_Ali(msg.chat_id_, msg.id_, 1, "حذف كل صوره مضروب بوري، 😹💔", 1, 'html')
DevAli:del("LaUrEnTEAM:Photo"..result.id_)
end
end
if result.profile_photo_ then
if Alli and Alli ~= result.profile_photo_.big_.persistent_id_ then
local Alli_text = {
"وفف مو صوره غنبلةة، 🤤♥️",
"طالع صاكك بالصوره الجديده ممكن نرتبط؟ ، 🤤♥️",
"حطيت صوره جديده عود شوفوني اني صاكك بنات، 😹♥️",
"اححح شنيي هالصوره الجديده، 🤤♥️",
}
Alli3 = math.random(#Alli_text)
Dev_Ali(msg.chat_id_, msg.id_, 1, Alli_text[Alli3], 1, 'html')
end
DevAli:set("LaUrEnTEAM:Photo"..result.id_, result.profile_photo_.big_.persistent_id_)
end
end
end,nil)
end
end
end
return {
LaUrEn = ChangePhoto
} |
box.cfg {
listen = '0.0.0.0:3301';
io_collect_interval = nil;
readahead = 16320;
memtx_memory = 128 * 1024 * 1024; -- 128Mb
memtx_min_tuple_size = 16;
memtx_max_tuple_size = 128 * 1024 * 1024; -- 128Mb
vinyl_memory = 128 * 1024 * 1024; -- 128Mb
vinyl_cache = 128 * 1024 * 1024; -- 128Mb
vinyl_max_tuple_size = 128 * 1024 * 1024; -- 128Mb
vinyl_write_threads = 2;
wal_mode = "write";
wal_max_size = 256 * 1024 * 1024;
checkpoint_interval = 60 * 60; -- one hour
checkpoint_count = 6;
force_recovery = true;
log_level = 5;
log_nonblock = false;
too_long_threshold = 0.5;
read_only = false
}
box.once("bootstrap", function()
local kv_storage = box.schema.space.create('kv', {if_not_exists = true})
kv_storage:format({
{name = 'k', type = 'string', is_nullable=false},
{name = 'v', type = 'any', is_nullable=false}
})
kv_storage:create_index('primary', {unique = true, if_not_exists = true,
parts = {{'k', 'string'}}
})
box.schema.user.create('kv_user', { password = 'secret', if_not_exists = true })
box.schema.user.grant('kv_user', 'read,write,execute', 'space', 'kv')
end)
local log = require('log')
local pickle = require('pickle')
-- Configure HTTP server
local http_server = require('http.server')
local httpd = http_server.new('0.0.0.0', 8080, {
log_requests = false,
log_errors = true,
header_timeout = 1
})
-- Confirure throttle service
local APP_RL_TOTAL = tonumber(os.getenv('APP_RATE_LIMIT_TOTAL'))
local APP_RL_TIME_FRAME_SEC = tonumber(os.getenv('APP_RATE_LIMIT_TIME_FRAME_SEC'))
if APP_RL_TOTAL ~= nil and APP_RL_TIME_FRAME_SEC ~= nil and APP_RL_TOTAL > 0 and APP_RL_TIME_FRAME_SEC > 0 then
local clock = require('clock')
RATE_LIMIT_HEADER = 'x-rate-limit'
local prev_rate = APP_RL_TOTAL
local curr_rate = 0
local start_time = clock.time()
local function sliding_window_rate_limit(r)
local now = clock.time()
if (now - start_time) > APP_RL_TIME_FRAME_SEC then
start_time = now
prev_rate = curr_rate
curr_rate = 0
end
local slide_prct = (APP_RL_TIME_FRAME_SEC - (now - start_time)) / APP_RL_TIME_FRAME_SEC
local estimated_count = (prev_rate * slide_prct) + curr_rate
log.debug('slide: %s prev: %s current: %s estimated: %s', slide_prct, prev_rate, curr_rate, estimated_count)
if estimated_count > APP_RL_TOTAL then
r.headers[RATE_LIMIT_HEADER] = 1
return
end
curr_rate = curr_rate + 1
end
httpd:hook('before_dispatch', function (h, req) sliding_window_rate_limit(req) end)
end
httpd:hook('after_dispatch', function (cx, resp)
local s = pickle.pack('A', resp['body'] or '')
log.info('"%s %s HTTP/%d.%d" %s %i', cx.method, cx.path, cx.proto[1], cx.proto[2], resp['status'], #s)
end)
httpd:route({method = 'GET', path = '/kv/:id'}, "kv#get")
httpd:route({method = 'POST', path = '/kv'}, "kv#create")
httpd:route({method = 'PUT', path = '/kv/:id'}, "kv#update")
httpd:route({method = 'DELETE', path = '/kv/:id'}, "kv#delete")
httpd:start() |
-- Bootstrap
package.path = package.path .. ";" .. "./?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/vendor/?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/lib/?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/vendor/?" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/?" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/lib/?" .. ";"
require "Tools/Container"
local love2Dcontainers = {'Love.load','Love.draw','Love.keypressed','Love.textinput'}
local _G = Ncr7.tObject.getGlobal()
_G.Container = Ncr7.tContainer.new()
_G.Container:init(love2Dcontainers)
-- End (bootstrap)
-- Exec programme
function love.load()
table.foreach(_G.Container:reg('Love.load'):getData(),
function(k,v)
if('table' == type(v)) then
v:load()
else
v()
end
end)
end
function love.draw()
table.foreach(_G.Container:reg('Love.draw'):getData(),
function(k,v)
if('table' == type(v)) then
v:draw()
else
v()
end
end)
end
function love.keypressed( key )
table.foreach(_G.Container:reg('Love.keypressed'):getData(),
function(k,v)
if('table' == type(v)) then
v:keypressed(key)
else
v(key)
end
end)
end
function love.textinput( text )
table.foreach(_G.Container:reg('Love.textinput'):getData(),
function(k,v)
if('table' == type(v)) then
v:textinput(text)
else
v(text)
end
end)
end
-- End (Exec programme)
|
include "./vendor/premake/premake_customization/solution_items.lua"
include "Dependencies.lua"
workspace "Blaze"
architecture "x86_64"
startproject "Blaze-Editor"
configurations
{
"Debug",
"Release",
"Dist"
}
solution_items
{
".editorconfig"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
group "Dependencies"
include "vendor/premake"
include "Blaze/vendor/GLFW"
include "Blaze/vendor/Glad"
include "Blaze/vendor/imgui"
include "Blaze/vendor/yaml-cpp"
group ""
include "Blaze"
include "Sandbox"
include "Blaze-Editor"
|
x, y = 3, 4
print(x, y) --> 3 4
x, y = y, x -- swap
print(x, y) --> 4 3
|
return PlaceObj("ModDef", {
"dependencies", {
PlaceObj("ModDependency", {
"id", "ChoGGi_Library",
"title", "ChoGGi's Library",
"version_major", 10,
"version_minor", 5,
}),
},
"title", "Safari Info",
"id", "ChoGGi_SafariInfo",
"steam_id", "2428050982",
"pops_any_uuid", "72136be6-4453-4f59-903f-489293aa619e",
"lua_revision", 1007000, -- Picard
"version", 1,
"version_major", 0,
"version_minor", 1,
"image", "Preview.jpg",
"author", "ChoGGi",
"code", {
"Code/Script.lua",
},
"has_options", true,
"TagInterface", true,
"description", [[When you open a safari route this will mark attractions and show satisfaction amount.
See mod options to change text style.
]],
})
|
local errorModel = "models/player/skeleton.mdl"
local PANEL = {}
AccessorFunc(PANEL, "animationTime", "AnimationTime", FORCE_NUMBER)
local function SetCharacter(self, character)
self.character = character
if (character) then
self:SetModel(character:GetModel())
self:SetSkin(character:GetData("skin", 0))
for i = 0, (self:GetNumBodyGroups() - 1) do
self:SetBodygroup(i, 0)
end
local bodygroups = character:GetData("groups", nil)
if (istable(bodygroups)) then
for k, v in pairs(bodygroups) do
self:SetBodygroup(k, v)
end
end
else
self:SetModel(errorModel)
end
end
local function GetCharacter(self)
return self.character
end
function PANEL:Init()
self.activeCharacter = ClientsideModel(errorModel)
self.activeCharacter:SetNoDraw(true)
self.activeCharacter.SetCharacter = SetCharacter
self.activeCharacter.GetCharacter = GetCharacter
self.lastCharacter = ClientsideModel(errorModel)
self.lastCharacter:SetNoDraw(true)
self.lastCharacter.SetCharacter = SetCharacter
self.lastCharacter.GetCharacter = GetCharacter
self.animationTime = 0.5
self.shadeY = 0
self.shadeHeight = 0
self.cameraPosition = Vector(80, 0, 35)
self.cameraAngle = Angle(0, 180, 0)
self.lastPaint = 0
end
function PANEL:ResetSequence(model, lastModel)
local sequence = model:LookupSequence("lineidle0".. math.random(1,4))
if (sequence <= 0) then
sequence = model:SelectWeightedSequence(ACT_IDLE)
end
if (sequence > 0) then
model:ResetSequence(sequence)
else
local found = false
for _, v in ipairs(model:GetSequenceList()) do
if ((v:lower():find("idle") or v:lower():find("fly")) and v != "idlenoise") then
model:ResetSequence(v)
found = true
break
end
end
if (!found) then
model:ResetSequence(4)
end
end
model:SetIK(false)
-- copy cycle if we can to avoid a jarring transition from resetting the sequence
if (lastModel) then
model:ResetSequence(sequence)
model:SetCycle(lastModel:GetCycle())
end
end
function PANEL:RunAnimation(model)
model:FrameAdvance((RealTime() - self.lastPaint) * 1)
end
function PANEL:LayoutEntity(model)
model:SetIK(false)
self:RunAnimation(model)
end
function PANEL:SetActiveCharacter(character)
self.shadeY = self:GetTall()
self.shadeHeight = self:GetTall()
-- set character immediately if we're an error (something isn't selected yet)
if (self.activeCharacter:GetModel() == errorModel) then
self.activeCharacter:SetCharacter(character)
self:ResetSequence(self.activeCharacter)
return
end
-- if the animation is already playing, we update its parameters so we can avoid restarting
local shade = self:GetTweenAnimation(1)
local shadeHide = self:GetTweenAnimation(2)
if (shade) then
shade.newCharacter = character
return
elseif (shadeHide) then
shadeHide.queuedCharacter = character
return
end
self.lastCharacter:SetCharacter(self.activeCharacter:GetCharacter())
self:ResetSequence(self.lastCharacter, self.activeCharacter)
shade = self:CreateAnimation(self.animationTime * 0.5, {
index = 1,
target = {
shadeY = 0,
shadeHeight = self:GetTall()
},
easing = "linear",
OnComplete = function(shadeAnimation, shadePanel)
shadePanel.activeCharacter:SetCharacter(shadeAnimation.newCharacter)
shadePanel:ResetSequence(shadePanel.activeCharacter)
shadePanel:CreateAnimation(shadePanel.animationTime, {
index = 2,
target = {shadeHeight = 0},
easing = "outQuint",
OnComplete = function(animation, panel)
if (animation.queuedCharacter) then
panel:SetActiveCharacter(animation.queuedCharacter)
else
panel.lastCharacter:SetCharacter(nil)
end
end
})
end
})
shade.newCharacter = character
end
function PANEL:Paint(width, height)
local x, y = self:LocalToScreen(0, 0)
local bTransition = self.lastCharacter:GetModel() != errorModel
local modelFOV = 40
cam.Start3D(self.cameraPosition, self.cameraAngle, modelFOV, x, y, width, height)
render.SuppressEngineLighting(true)
render.SetLightingOrigin(self.activeCharacter:GetPos())
-- setup lighting
render.SetModelLighting(0, 1.5, 1.5, 1.5)
for i = 1, 4 do
render.SetModelLighting(i, 0.4, 0.4, 0.4)
end
render.SetModelLighting(5, 0.04, 0.04, 0.04)
-- clip anything out of bounds
local curparent = self
local rightx = self:GetWide()
local leftx = 0
local topy = 0
local bottomy = self:GetTall()
local previous = curparent
while (curparent:GetParent() != nil) do
local lastX, lastY = previous:GetPos()
curparent = curparent:GetParent()
topy = math.Max(lastY, topy + lastY)
leftx = math.Max(lastX, leftx + lastX)
bottomy = math.Min(lastY + previous:GetTall(), bottomy + lastY)
rightx = math.Min(lastX + previous:GetWide(), rightx + lastX)
previous = curparent
end
ix.util.ResetStencilValues()
render.SetStencilEnable(true)
render.SetStencilWriteMask(30)
render.SetStencilTestMask(30)
render.SetStencilReferenceValue(31)
render.SetStencilCompareFunction(STENCIL_ALWAYS)
render.SetStencilPassOperation(STENCIL_REPLACE)
render.SetStencilFailOperation(STENCIL_KEEP)
render.SetStencilZFailOperation(STENCIL_KEEP)
self:LayoutEntity(self.activeCharacter)
if (bTransition) then
-- only need to layout while it's used
self:LayoutEntity(self.lastCharacter)
render.SetScissorRect(leftx, topy, rightx, bottomy - (self:GetTall() - self.shadeHeight), true)
self.lastCharacter:DrawModel()
render.SetScissorRect(leftx, topy + self.shadeHeight, rightx, bottomy, true)
self.activeCharacter:DrawModel()
render.SetScissorRect(leftx, topy, rightx, bottomy, true)
else
self.activeCharacter:DrawModel()
end
render.SetStencilCompareFunction(STENCIL_EQUAL)
render.SetStencilPassOperation(STENCIL_KEEP)
cam.Start2D()
derma.SkinFunc("PaintCharacterTransitionOverlay", self, 0, self.shadeY, width, self.shadeHeight)
cam.End2D()
render.SetStencilEnable(false)
render.SetScissorRect(0, 0, 0, 0, false)
render.SuppressEngineLighting(false)
cam.End3D()
self.lastPaint = RealTime()
end
function PANEL:OnRemove()
self.lastCharacter:Remove()
self.activeCharacter:Remove()
end
vgui.Register("ixCharMenuCarousel", PANEL, "Panel")
-- character load panel
PANEL = {}
AccessorFunc(PANEL, "animationTime", "AnimationTime", FORCE_NUMBER)
AccessorFunc(PANEL, "backgroundFraction", "BackgroundFraction", FORCE_NUMBER)
function PANEL:Init()
local parent = self:GetParent()
local padding = self:GetPadding()
local halfWidth = parent:GetWide() * 0.5 - (padding * 2)
local halfHeight = parent:GetTall() * 0.5 - (padding * 2)
local modelFOV = (ScrW() > ScrH() * 1.8) and 102 or 78
self.character = ix.char.loaded[ix.characters[1]]
self.characterid = 1
self.characterAttrib = {}
self.animationTime = 1
self.backgroundFraction = 1
-- main panel
self.panel = self:AddSubpanel("main")
self.panel:SetTitle("")
self.panel.OnSetActive = function()
self:CreateAnimation(self.animationTime, {
index = 2,
target = {backgroundFraction = 1},
easing = "outQuint",
})
self.character = ix.char.loaded[ix.characters[1]]
self.carousel:SetActiveCharacter(ix.char.loaded[ix.characters[1]])
--self.activeCharacter:SetCharacter(ix.char.loaded[ix.characters[1]])
end
local dscSubPanel = self.panel:Add("Panel")
dscSubPanel:SetSize(self:GetWide() * 0.25, 500)
dscSubPanel:SetPos(0,150)
dscSubPanel.Paint = function(panel, width, height)
--surface.SetDrawColor(Color(5, 0, 5, 255 * 0.5))
--surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(ix.config.Get("color"))
surface.DrawRect(0, 49, width, 1)
surface.SetDrawColor(0, 0, 0, 80)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
if !(self.character) then
return
end
local index = self.character:GetFaction()
local faction = ix.faction.indices[index]
local color = faction and faction.color or color_white
local charName = dscSubPanel:Add("DLabel")
charName:Dock(FILL)
charName:SetText(self.character:GetName())
charName:DockMargin(15, 2, 0, 15)
charName:SetFont("ixMenuButtonFont")
charName:SetTextColor(color)
charName:SetContentAlignment(8)
local charDesc = dscSubPanel:Add("DLabel")
charDesc:SetWrap(true)
charDesc:Dock(FILL)
charDesc:SetText(self.character:GetDescription())
charDesc:DockMargin(15, 55, 3, 5)
charDesc:SetFont("ixMenuButtonFont")
charDesc:SetTextColor(color_white)
charDesc:SetContentAlignment(8)
--I don't know how to do it, so I'm trying ... ¯\_(ツ)_/¯
local perkSubPanel = self.panel:Add("Panel")
perkSubPanel:SetSize(self:GetWide() * 0.25, 500)
perkSubPanel:SetPos(self:GetWide() - (self:GetWide() * 0.25) - 200,150)
perkSubPanel.Paint = function(panel, width, height)
surface.SetDrawColor(ix.config.Get("color"))
surface.DrawRect(0, 49, width, 1)
surface.SetDrawColor(0, 0, 0, 80)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
local perkTitle = perkSubPanel:Add("DLabel")
perkTitle:SetText(L("attributes"))
perkTitle:Dock(FILL)
perkTitle:DockMargin(15, 2, 0, 15)
perkTitle:SetFont("ixMenuButtonFont")
perkTitle:SetTextColor(color_white)
perkTitle:SetContentAlignment(8)
local boost = self.character:GetBoosts()
local bFirst = true
for k, v in SortedPairsByMemberValue(ix.attributes.list, "name") do
local attributeBoost = 0
if (boost[k]) then
for _, bValue in pairs(boost[k]) do
attributeBoost = attributeBoost + bValue
end
end
local bar = perkTitle:Add("ixAttributeBar")
bar:Dock(TOP)
bar:SetSize(100,100)
if (!bFirst) then
bar:DockMargin(0, 1, 20, 0)
else
bar:DockMargin(0, 60, 20, 0)
bFirst = false
end
local value = self.character:GetAttribute(k, 0)
if (attributeBoost) then
bar:SetValue(value - attributeBoost or 0)
else
bar:SetValue(value)
end
local maximum = v.maxValue or ix.config.Get("maxAttributes", 100)
bar:SetMax(maximum)
bar:SetReadOnly()
bar:SetTall(44)
--bar:SetText(Format("%s [%.1f/%.1f] (%.1f%%)", L(v.name), value, maximum, value / maximum * 100))
bar:SetText(Format("%s (%.1f%%)", L(v.name), value / maximum * 100))
if (attributeBoost) then
bar:SetBoost(attributeBoost)
end
table.insert(self.characterAttrib, bar)
end
-- character button list
local controlList = self.panel:Add("Panel")
controlList:Dock(TOP)
controlList:SetSize(halfWidth, halfHeight)
local continueButton = controlList:Add("ixMenuButton") --It doesn't choose a character, it removes the character xD
--continueButton:Dock(BOTTOM)
continueButton:SetText("") -- or delete
continueButton:SizeToContents()
continueButton.DoClick = function()
--self:SetActiveSubpanel("delete")
end
self.characterList = controlList:Add("ixCharMenuButtonList")
self.characterList.buttons = {}
self.characterList:SetSize(500,30)
self.characterList:Dock(LEFT)
self.characterList:SizeToContents()
-- right-hand side with carousel and buttons
local infoPanel = self.panel:Add("Panel")
infoPanel:Dock(FILL)
local infoButtons = infoPanel:Add("Panel")
infoButtons:Dock(BOTTOM)
infoButtons:SetTall(continueButton:GetTall() * 1.5) -- hmm...
local deleteButton = infoButtons:Add("ixMenuButton") -- I was too lazy to change it, but this is a character selection button, not an delete button LOL
deleteButton:Dock(RIGHT)
deleteButton:SetText("Choose this character") -- or choose
deleteButton:SetSize(450,50)
deleteButton:SetContentAlignment(5)
deleteButton:SetTextInset(0, 0)
deleteButton:SizeToContents()
deleteButton.DoClick = function()
self:SetMouseInputEnabled(false)
self:Slide("down", self.animationTime * 2, function()
net.Start("ixCharacterChoose")
net.WriteUInt(self.character:GetID(), 32)
net.SendToServer()
end, true)
end
deleteButton.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
local back = infoButtons:Add("ixMenuButton")
back:Dock(LEFT)
back:SetText("return")
back:SetSize(150,50)
back:SetContentAlignment(5)
back:SetTextInset(0, 0)
back:SizeToContents()
back.DoClick = function()
self:SlideDown()
parent.mainPanel:Undim()
end
back.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
local removeCharacter = infoButtons:Add("ixMenuButton")
removeCharacter:Dock(LEFT)
removeCharacter:SetText("delete")
removeCharacter:SetSize(150,50)
removeCharacter:DockMargin(20, 0, 0, 0)
removeCharacter:SetContentAlignment(5)
removeCharacter:SetTextInset(0, 0)
removeCharacter:SizeToContents()
removeCharacter.DoClick = function()
self:SetActiveSubpanel("delete")
end
removeCharacter.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
self.carousel = self.panel:Add("ixCharMenuCarousel")
self.carousel:SetSize(500,700)
self.carousel:SetPos(self.panel:GetWide() * 0.5 - 250,150)
self.carousel:SetActiveCharacter(self.character)
--self.carousel:Dock(FILL)
-- character deletion panel
self.delete = self:AddSubpanel("delete")
self.delete:SetTitle(nil)
self.delete.OnSetActive = function()
self.deleteModel:SetModel(self.character:GetModel())
self:CreateAnimation(self.animationTime, {
index = 2,
target = {backgroundFraction = 0},
easing = "outQuint"
})
end
local deleteInfo = self.delete:Add("Panel")
deleteInfo:SetSize(parent:GetWide() * 0.5, parent:GetTall())
deleteInfo:Dock(LEFT)
local deleteReturn = deleteInfo:Add("ixMenuButton")
deleteReturn:Dock(BOTTOM)
deleteReturn:SetText("No - I want to keep this character")
deleteReturn:DockMargin(100, 0, 200, 0)
deleteReturn:SizeToContents()
deleteReturn.DoClick = function()
self:SetActiveSubpanel("main")
end
deleteReturn.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
local deleteConfirm = self.delete:Add("ixMenuButton")
deleteConfirm:Dock(BOTTOM)
deleteConfirm:SetText("Yes - I want to remove this character")
deleteConfirm:DockMargin(0, 0, 20, 0)
--deleteConfirm:SetContentAlignment(6)
deleteConfirm:SizeToContents()
deleteConfirm:SetTextColor(derma.GetColor("Error", deleteConfirm))
deleteConfirm.DoClick = function()
local id = self.character:GetID()
parent:ShowNotice(1, L("deleteComplete", self.character:GetName()))
self:Populate(id)
self:SetActiveSubpanel("main")
net.Start("ixCharacterDelete")
net.WriteUInt(id, 32)
net.SendToServer()
end
deleteConfirm.Paint = function(panel, width, height)
surface.SetDrawColor(31, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
self.deleteModel = deleteInfo:Add("ixModelPanel")
self.deleteModel:Dock(FILL)
self.deleteModel:SetModel(errorModel)
self.deleteModel:SetFOV(modelFOV)
self.deleteModel.PaintModel = self.deleteModel.Paint
local deleteNag = self.delete:Add("Panel")
deleteNag:SetTall(parent:GetTall() * 0.5)
deleteNag:Dock(BOTTOM)
local deleteTitle = deleteNag:Add("DLabel")
deleteTitle:SetFont("ixTitleFont")
deleteTitle:SetText(L("areYouSure"):utf8upper())
deleteTitle:SetTextColor(ix.config.Get("color"))
deleteTitle:SizeToContents()
deleteTitle:Dock(TOP)
local deleteText = deleteNag:Add("DLabel")
deleteText:SetFont("ixMenuButtonFont")
deleteText:SetText(L("deleteConfirm"))
deleteText:SetTextColor(color_white)
deleteText:SetContentAlignment(7)
deleteText:Dock(FILL)
local preCharButton = self.panel:Add("ixMenuButton")
--preCharButton:Dock(LEFT)
preCharButton:SetSize(25, self:GetWide() * 0.25)
preCharButton:SetPos(dscSubPanel:GetWide() + 5, 150)
preCharButton:SetText("<")
preCharButton:SizeToContents()
preCharButton.DoClick = function()
for i = 1, #ix.characters do
local id = ix.characters[i]
local character = ix.char.loaded[id]
if (!character or character:GetID() == ignoreID) then
continue
end
local index = character:GetFaction()
local faction = ix.faction.indices[index]
local color = faction and faction.color or color_white
if self.character != character then
if (self.characterid - 1 or 0) == i then
local character = ix.char.loaded[ix.characters[i]]
self.carousel:SetActiveCharacter(character)
self.character = character
self.characterid = i
charName:SetTextColor(color)
charName:SetText(character:GetName())
charDesc:SetText(character:GetDescription())
charDesc:SizeToContents()
break
end
end
end
local boost = self.character:GetBoosts()
local bFirst = true
local count = 0
for k, v in SortedPairsByMemberValue(ix.attributes.list, "name") do
count = count + 1
if count == count then
self.characterAttrib[count]:Remove()
end
local attributeBoost = 0
if (boost[k]) then
for _, bValue in pairs(boost[k]) do
attributeBoost = attributeBoost + bValue
end
end
local bar = perkTitle:Add("ixAttributeBar")
bar:Dock(TOP)
bar:SetSize(100,100)
if (!bFirst) then
bar:DockMargin(0, 1, 20, 0)
else
bar:DockMargin(0, 60, 20, 0)
bFirst = false
end
local value = self.character:GetAttribute(k, 0)
if (attributeBoost) then
bar:SetValue(value - attributeBoost or 0)
else
bar:SetValue(value)
end
local maximum = v.maxValue or ix.config.Get("maxAttributes", 100)
bar:SetMax(maximum)
bar:SetReadOnly()
bar:SetTall(44)
--bar:SetText(Format("%s [%.1f/%.1f] (%.1f%%)", L(v.name), value, maximum, value / maximum * 100))
bar:SetText(Format("%s (%.1f%%)", L(v.name), value / maximum * 100))
if (attributeBoost) then
bar:SetBoost(attributeBoost)
end
if count == count then
self.characterAttrib[count] = bar
end
end
end
preCharButton.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
local nextCharButton = self.panel:Add("ixMenuButton")
--nextCharButton:Dock(RIGHT)
nextCharButton:SetSize(25, self:GetWide() * 0.25)
nextCharButton:SetPos(controlList:GetWide() + perkSubPanel:GetWide() - 48, 150)
nextCharButton:SetText(">")
nextCharButton:SizeToContents()
nextCharButton.DoClick = function()
for i = 1, #ix.characters do
local id = ix.characters[i]
local character = ix.char.loaded[id]
if (!character or character:GetID() == ignoreID) then
continue
end
local index = character:GetFaction()
local faction = ix.faction.indices[index]
local color = faction and faction.color or color_white
if (self.characterid or 0) < i then
local character = ix.char.loaded[ix.characters[i]]
self.carousel:SetActiveCharacter(character)
self.character = character
self.characterid = i
charName:SetTextColor(color)
charName:SetText(character:GetName())
charDesc:SetText(character:GetDescription())
charDesc:SizeToContents()
break
end
end
local boost = self.character:GetBoosts()
local bFirst = true
local count = 0
for k, v in SortedPairsByMemberValue(ix.attributes.list, "name") do
count = count + 1
if count == count then
self.characterAttrib[count]:Remove()
end
local attributeBoost = 0
if (boost[k]) then
for _, bValue in pairs(boost[k]) do
attributeBoost = attributeBoost + bValue
end
end
local bar = perkTitle:Add("ixAttributeBar")
bar:Dock(TOP)
bar:SetSize(100,100)
if (!bFirst) then
bar:DockMargin(0, 1, 20, 0)
else
bar:DockMargin(0, 60, 20, 0)
bFirst = false
end
local value = self.character:GetAttribute(k, 0)
if (attributeBoost) then
bar:SetValue(value - attributeBoost or 0)
else
bar:SetValue(value)
end
local maximum = v.maxValue or ix.config.Get("maxAttributes", 100)
bar:SetMax(maximum)
bar:SetReadOnly()
bar:SetTall(44)
--bar:SetText(Format("%s [%.1f/%.1f] (%.1f%%)", L(v.name), value, maximum, value / maximum * 100))
bar:SetText(Format("%s (%.1f%%)", L(v.name), value / maximum * 100))
if (attributeBoost) then
bar:SetBoost(attributeBoost)
end
if count == count then
self.characterAttrib[count] = bar
end
end
end
nextCharButton.Paint = function(panel, width, height)
surface.SetDrawColor(0, 0, 0, 135)
surface.DrawRect(0, 0, width, height)
surface.SetDrawColor(Color(0, 0, 0, 129))
surface.DrawOutlinedRect( 0,0, width, height, 1 )
end
-- finalize setup
self:SetActiveSubpanel("main", 0)
end
function PANEL:OnCharacterDeleted(character)
if (self.bActive and #ix.characters == 0) then
self:SlideDown()
end
end
function PANEL:Populate(ignoreID)
self.characterList:SetPadding(10, 8, 10, 8)
self.characterList:Clear()
self.characterList.buttons = {}
local bSelected
-- loop backwards to preserve order since we're docking to the bottom
for i = 1, #ix.characters do
local id = ix.characters[i]
local character = ix.char.loaded[id]
if (!character or character:GetID() == ignoreID) then
continue
end
local index = character:GetFaction()
local faction = ix.faction.indices[index]
local color = faction and faction.color or color_white
print(character)
--nextCharButton.DoClick = function()
-- self.carousel:SetActiveCharacter(panel.character)
-- self.character = panel.character
--end
--local button = self.characterList:Add("ixMenuSelectionButton")
--button:SetBackgroundColor(color)
--button:SetText(character:GetName())
--button:SetSize(300,30)
----button:Dock(LEFT)
--button:SizeToContents()
--button:SetButtonList(self.characterList.buttons)
--button.character = character
--button.OnSelected = function(panel)
-- self:OnCharacterButtonSelected(panel)
-- print(panel.character)
--end
--button.Paint = function(panel, width, height) end
--
---- select currently loaded character if available
--local localCharacter = LocalPlayer().GetCharacter and LocalPlayer():GetCharacter()
--
--if (localCharacter and character:GetID() == localCharacter:GetID()) then
-- button:SetSelected(true)
-- self.characterList:ScrollToChild(button)
--
-- bSelected = true
--end
end
if (!bSelected) then
local buttons = self.characterList.buttons
if (#buttons > 0) then
local button = buttons[#buttons]
button:SetSelected(true)
self.characterList:ScrollToChild(button)
else
self.character = nil
end
end
self.characterList:SizeToContents()
end
function PANEL:OnSlideUp()
self.bActive = true
self:Populate()
end
function PANEL:OnSlideDown()
self.bActive = false
end
function PANEL:OnCharacterButtonSelected(panel)
self.carousel:SetActiveCharacter(panel.character)
self.character = panel.character
end
function PANEL:Paint(width, height)
surface.SetDrawColor(255, 255, 255, 145)
surface.SetMaterial(Material("darkrpg/derma/full_bg.png"))
surface.DrawTexturedRect(0,0,ScrW(),ScrH())
surface.SetDrawColor(Color(0, 1, 5, self.currentAlpha * 0.5))
surface.DrawRect(0, 0, width, 50)
surface.SetDrawColor(ix.config.Get("color"))
surface.DrawRect(0, 50, width, 1)
draw.DrawText(L"Your Characters", "ixSubTitleFont", 30, 2, ix.config.Get("color"), TEXT_ALIGN_LEFT)
end
vgui.Register("ixCharMenuLoad", PANEL, "ixCharMenuPanel")
|
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! *
---@meta
---
---[3.2]mesh 2d render[parent:Render#render]
---
---@class Mesh2dRender
Mesh2dRender = {}
---
---[3.2]constructor, 5 param
---
--- @param arg0 FloatArray#floatarray
--- @param arg1 FloatArray#floatarray
--- @param arg2 int
--- @param arg3 IntArray
--- @param arg4 int
--- @nodiscard
function Mesh2dRender:new(arg0, arg1, arg2, arg3, arg4) end
---
---[4.7]constructor, 7 param
---
--- @param arg0 FloatArray#floatarray
--- @param arg1 FloatArray#floatarray
--- @param arg2 int
--- @param arg3 Uint16Array
--- @param arg4 int
--- @param arg5 bool
--- @nodiscard
function Mesh2dRender:new(arg0, arg1, arg2, arg3, arg4, arg5) end
---
---[3.2]draw this render
---
--- @param arg0 Program#program
--- @param arg1 bool
--- @nodiscard
function Mesh2dRender:draw(arg0, arg1) end
---
---[3.2]update front range or all positions
---
--- @param arg0 float[]
--- @param arg1 int
--- @nodiscard
function Mesh2dRender:updateSubPositions(arg0, arg1) end
---
---[3.2]update front range or all texture coords
---
--- @param arg0 float[]
--- @param arg1 int
--- @nodiscard
function Mesh2dRender:updateSubTexureCoords(arg0, arg1) end
---
---[3.2]update front range or all colors
---
--- @param arg0 float[]
--- @param arg1 int
--- @nodiscard
function Mesh2dRender:updateSubColors(arg0, arg1) end
---
---[4.4]update triangle indices
---
--- @param arg0 IntArray
--- @param arg1 int
--- @nodiscard
function Mesh2dRender:updateTriIndices(arg0, arg1) end
---
---[4.7]update triangle indices
---
--- @param arg0 Uint16Array
--- @param arg1 int
--- @nodiscard
function Mesh2dRender:updateUint16TriIndices(arg0, arg1) end
---
---[3.2]set draw in wireframe
---
--- @param arg0 bool
--- @param arg1 bool
--- @nodiscard
function Mesh2dRender:setWireframe(arg0, arg1) end
---
---[3.2]get vertex count
---
--- @return int
--- @nodiscard
function Mesh2dRender:getVerNum() end
---
---[3.2]get triangle count
---
--- @return int
--- @nodiscard
function Mesh2dRender:getTriNum() end
return Mesh2dRender
|
local serialStaticNumberCounter = 0
-- // SimpleVehicle adds concrete vehicle methods to SimpleVehicle_3
local SimpleStatic = function()
local self = {}
-- // maintain unique serial numbers
self.serialNumber = serialStaticNumberCounter
serialStaticNumberCounter = serialStaticNumberCounter + 1
self._mass = 0.0 -- // mass (defaults to unity so acceleration=force)
self._radius = 0.0 -- // size of bounding sphere, for obstacle avoidance, etc.
self._speed = 0.0 -- // speed along Forward direction. Because local space
-- // is velocity-aligned, velocity = Forward * Speed
self._maxForce = 0.0 -- // the maximum steering force this vehicle can apply
-- // (steering force is clipped to this magnitude)
self._maxSpeed = 0.0 -- // the maximum speed this vehicle is allowed to move
-- // (velocity is clipped to this magnitude)
self._curvature = 0.0
self._lastForward = Vec3()
self._lastPosition = Vec3()
SteerLibrary(self)
LocalSpace(self)
-- // reset vehicle state
self.reset = function()
-- // reset LocalSpace state
self.resetLocalSpace(self.localspace)
self.setMass(1.0) -- // mass (defaults to 1 so acceleration=force)
self.setSpeed(0.0) -- // speed along Forward direction.
self.setRadius(0.5) -- // size of bounding sphere
self.setMaxForce(0.0) -- // steering force is clipped to this magnitude
self.setMaxSpeed(0.0) -- // velocity is clipped to this magnitude
end
-- // get/set mass
self.mass = function() return self._mass end
self.setMass = function(m) self._mass = m; return m end
-- // get velocity of vehicle
self.velocity = function() return self.forward().mult(self._speed) end
-- // get/set speed of vehicle (may be faster than taking mag of velocity)
self.speed = function() return self._speed end
self.setSpeed = function(s) self._speed = s; return s end
-- // size of bounding sphere, for obstacle avoidance, etc.
self.radius = function() return self._radius end
self.setRadius = function(m) self._radius = m;return m end
-- // get/set maxForce
self.maxForce = function() return self._maxForce end
self.setMaxForce = function(mf) self._maxForce = mf; return mf end
-- // get/set maxSpeed
self.maxSpeed = function() return self._maxSpeed end
self.setMaxSpeed = function(ms) self._maxSpeed = ms; return ms end
-- // ratio of speed to max possible speed (0 slowest, 1 fastest)
self.relativeSpeed = function() return self.speed() / self.maxSpeed() end
return self
end
return SimpleStatic
|
local mat_rising = Material( "models/props_combine/stasisshield_sheet" )
--local mat_rising = Material( "models/shadertest/shader4" )
--local mat_rising = Material( "models/props_lab/Tank_Glass001" )
local mat_sparkle = Material("models/effects/comball_tape")
--local mat_sparkle = Material( "models/props_combine/stasisshield_sheet" )
local top = 80
local mid = 32
local final_height = top
local loopsound = Sound("ambient/levels/labs/teleport_mechanism_windup1.wav")
function EFFECT:Init(data)
self.Owner = data:GetEntity()
self:SetPos(data:GetOrigin())
self:SetAngles(data:GetAngles())
self.BasePos = self:GetPos()
self.BeamDownPos = self.BasePos + Vector(0, 0, final_height)
self.BeamDownTime = CurTime() + data:GetMagnitude()
self.EndTime = self.BeamDownTime + data:GetRadius()
self.DrawTop = true
self.BeamDown = false
if IsValid(self.Owner) then
self.Dummy = ClientsideModel(self.Owner:GetModel(), RENDERGROUP_OPAQUE)
self.Dummy:SetPos(self.BasePos)
self.Dummy:SetAngles(self:GetAngles())
self.Dummy:AddEffects(EF_NODRAW)
local s = self.Dummy:LookupSequence("idle_all")
self.Dummy:SetSequence(s)
else
self.Dummy = nil
end
sound.Play(loopsound, self:GetPos(), 50, 100)
end
function EFFECT:Think()
if self.EndTime < CurTime() then
SafeRemoveEntity(self.Dummy)
return
end
if not (IsValid(self.Owner) and IsValid(self.Dummy)) then
return false
end
if self.BeamDownTime >= CurTime() then
local pos = self:GetPos()
if pos.z - self.BasePos.z < final_height then
pos.z = pos.z + (90 * FrameTime())
self:SetPos(pos)
end
else
-- then move to beamdown effects
local pos = self:GetPos()
if pos.z > self.BeamDownPos.z - final_height then
pos.z = pos.z - (90 * FrameTime())
self:SetPos(pos)
else
self.DrawTop = false
end
self.BeamDown = true
end
return true
end
local vector_up = Vector(0,0,1)
function EFFECT:Render()
-- clipping positioning
local norm = vector_up * -1
local pos = self:GetPos()
local dist = norm:Dot(pos)
-- do rendering
render.MaterialOverride(mat_rising)
render.EnableClipping(true)
render.PushCustomClipPlane(norm, dist)
if not self.BeamDown then
self.Owner:DrawModel()
else
self.Dummy:DrawModel()
end
render.PopCustomClipPlane()
render.EnableClipping(false)
render.MaterialOverride()
if self.DrawTop then
render.SetMaterial(mat_rising)
render.DrawQuadEasy(pos, vector_up, 30, 30, COLOR_RED, 0)
end
end
|
local mod = DBM:NewMod(971, "DBM-Highmaul", nil, 477)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 14994 $"):sub(12, -3))
mod:SetCreatureID(77404)
mod:SetEncounterID(1706)
mod:SetZone()
mod:SetModelSound("sound\\creature\\thebutcher\\VO_60_OGRERAID_BUTCHER_AGGRO.ogg", "sound\\creature\\thebutcher\\VO_60_OGRERAID_BUTCHER_SPELL_B.ogg")
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 156157 156293",
"SPELL_AURA_APPLIED 156152 156151 156598",
"SPELL_AURA_APPLIED_DOSE 156152 156151",
"SPELL_AURA_REMOVED 156152",
"SPELL_CAST_SUCCESS 156143 156172",
"UNIT_SPELLCAST_SUCCEEDED boss1"
)
--TODO, Probably fix the update bar if it lua errors or doesn't work right.
local warnCleave = mod:NewCountAnnounce(156157, 2, nil, false)
local warnTenderizer = mod:NewStackAnnounce(156151, 2, nil, "Tank")
local warnCleaver = mod:NewSpellAnnounce(156143, 3, nil, false, 2)--Saberlash
local warnFrenzy = mod:NewSpellAnnounce(156598, 4)
local specWarnTenderizer = mod:NewSpecialWarningStack(156151, nil, 2)
local specWarnTenderizerOther = mod:NewSpecialWarningTaunt(156151, nil, nil, nil, nil, 2)
local specWarnGushingWounds = mod:NewSpecialWarningStack(156152, nil, 2, nil, nil, nil, 2)
local specWarnBoundingCleave = mod:NewSpecialWarningCount(156160, nil, nil, nil, 2, 2)
local specWarnBoundingCleaveEnded = mod:NewSpecialWarningEnd(156160)
local specWarnPaleVitriol = mod:NewSpecialWarningMove(163046, nil, nil, nil, nil, 2)--Mythic
local timerCleaveCD = mod:NewCDTimer(6, 156157, nil, false, nil, 5)
local timerTenderizerCD = mod:NewCDTimer(15.2, 156151, nil, "Tank", nil, 5, nil, DBM_CORE_TANK_ICON)
local timerCleaverCD = mod:NewCDTimer(7.5, 156143, nil, "Tank", nil, 5, nil, DBM_CORE_TANK_ICON)
local timerGushingWounds = mod:NewBuffFadesTimer(15, 156152)
local timerBoundingCleaveCD = mod:NewNextCountTimer(60, 156160, nil, nil, nil, 2)
local timerBoundingCleave = mod:NewCastTimer(15, 156160, nil, nil, nil, 2)
local berserkTimer = mod:NewBerserkTimer(300)
local countdownTenderizer = mod:NewCountdown("Alt17", 156151, "Tank")
local countdownBoundingCleave = mod:NewCountdown(60, 156160)
local voiceCleave = mod:NewVoice(156157, "Melee")
local voiceTenderizer = mod:NewVoice(156151, nil, nil, 2)
local voiceGushingWound = mod:NewVoice(156152, false)--off by default because only one person needs to run out in most strats, not everyone. Only that person should enable option
local voiceFrenzy = mod:NewVoice(156598)
local voiceBoundingCleaveSoon = mod:NewVoice(156160)
local voicePaleVitriol = mod:NewVoice(163046) --Mythic only
mod.vb.cleaveCount = 0
mod.vb.boundingCleave = 0
mod.vb.isFrenzied = false
function mod:OnCombatStart(delay)
self.vb.cleaveCount = 0
self.vb.boundingCleave = 0
self.vb.isFrenzied = false
timerTenderizerCD:Start(6-delay)
countdownTenderizer:Start(6-delay)
timerCleaveCD:Start(10-delay)--Verify this wasn't caused by cleave bug.
timerCleaverCD:Start(12-delay)
timerBoundingCleaveCD:Start(-delay, 1)
voiceBoundingCleaveSoon:Schedule(53.5-delay, "156160")
countdownBoundingCleave:Start(-delay)
if self:IsMythic() then
berserkTimer:Start(240-delay)
self:RegisterShortTermEvents(
"SPELL_PERIODIC_DAMAGE 163046",
"SPELL_ABSORBED 163046"
)
elseif self:IsHeroic() then
berserkTimer:Start(-delay)
else
--Find berserk for LFR & Normal
end
end
function mod:OnCombatEnd()
self:UnregisterShortTermEvents()
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 156157 or spellId == 156293 then
self.vb.cleaveCount = self.vb.cleaveCount + 1
warnCleave:Show(self.vb.cleaveCount)
if self.vb.isFrenzied then
timerCleaveCD:Start(3.5)
else
timerCleaveCD:Start()
end
if not self:IsLFR() then --never play this in LFR
voiceCleave:Play("156157")
end
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 156152 and args:IsPlayer() then
local amount = args.amount or 1
timerGushingWounds:Start()
if (self:IsMythic() and amount > 1) or (self:IsHeroic() and amount > 2) or (self:IsNormal() and amount > 3) then--Mythic max stack 4, heroic 5, normal 6. Common Strats re generally out at 2, 3, 4
specWarnGushingWounds:Show(amount)
voiceGushingWound:Play("runout")
end
elseif spellId == 156151 then
local amount = args.amount or 1
timerTenderizerCD:Start()
countdownTenderizer:Start()
if amount >= 2 then
voiceTenderizer:Play("changemt")
if args:IsPlayer() then
specWarnTenderizer:Show(amount)
else
if not UnitDebuff("player", args.spellName) and not UnitIsDeadOrGhost("player") then
specWarnTenderizerOther:Show(args.destName)
else
warnTenderizer:Show(args.destName, amount)
end
end
else
warnTenderizer:Show(args.destName, amount)
end
elseif spellId == 156598 then
self.vb.isFrenzied = true
warnFrenzy:Show()
voiceFrenzy:Play("frenzy")
--Update bounding cleave timer
local bossPower = UnitPower("boss1")
local bossProgress = bossPower * 0.3--Under frenzy he gains energy twice as fast. So about 3.33 energy per seocnd, 30 seconds to full power.
local timeRemaining = 30-bossProgress
timerBoundingCleaveCD:Update(bossProgress, 30, self.vb.boundingCleave+1)--Will bar update work correctly on a count bar? Looking at code I don't think it will, it doesn't accept/pass on extra args in Update call.
countdownBoundingCleave:Cancel()
voiceBoundingCleaveSoon:Cancel()
if timeRemaining >= 3 then--Don't start countdown if only 2 seconds left
countdownBoundingCleave:Start(timeRemaining)
end
if timeRemaining >= 8.5 then--Prevent a number lower than 2
voiceBoundingCleaveSoon:Schedule(30-bossProgress-6.5, "156160")
end
end
end
mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED
function mod:SPELL_AURA_REMOVED(args)
local spellId = args.spellId
if spellId == 156152 and args:IsPlayer() then
timerGushingWounds:Stop()
end
end
function mod:SPELL_CAST_SUCCESS(args)
local spellId = args.spellId
if spellId == 156143 then
warnCleaver:Show()
timerCleaverCD:Start()
elseif spellId == 156172 then--The cleave finisher of Bounding Cleave. NOT to be confused with other cleave.
specWarnBoundingCleaveEnded:Show()
--Timer for when regular cleave resumes
if self.vb.isFrenzied then
timerCleaveCD:Start(5)
else
timerCleaveCD:Start(11)
end
end
end
function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, destName, _, _, spellId)
if spellId == 163046 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then
specWarnPaleVitriol:Show()
voicePaleVitriol:Play("runaway")
end
end
mod.SPELL_ABSORBED = mod.SPELL_PERIODIC_DAMAGE
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId)
if spellId == 156197 or spellId == 156257 then
self.vb.cleaveCount = 0
self.vb.boundingCleave = self.vb.boundingCleave + 1
timerCleaveCD:Stop()
countdownTenderizer:Cancel()
specWarnBoundingCleave:Show(self.vb.boundingCleave)
timerTenderizerCD:Start(15)
countdownTenderizer:Start(15)
timerCleaverCD:Start(21)
if self.vb.isFrenzied then
timerBoundingCleave:Start(5)
timerBoundingCleaveCD:Start(30, self.vb.boundingCleave+1)
countdownBoundingCleave:Start(30)
voiceBoundingCleaveSoon:Schedule(23.5, "156160")
else
timerBoundingCleave:Start(9)
timerBoundingCleaveCD:Start(nil, self.vb.boundingCleave+1)
countdownBoundingCleave:Start(60)
voiceBoundingCleaveSoon:Schedule(53.5, "156160")
end
end
end
|
local helpers = require("test.unit.helpers")(after_each)
local itp = helpers.gen_itp(it)
local ffi = helpers.ffi
local eq = helpers.eq
local mbyte = helpers.cimport("./src/nvim/mbyte.h")
local charset = helpers.cimport('./src/nvim/charset.h')
describe('mbyte', function()
-- Array for composing characters
local intp = ffi.typeof('int[?]')
local function to_intp()
-- how to get MAX_MCO from globals.h?
return intp(7, 1)
end
-- Convert from bytes to string
local function to_string(bytes)
local s = {}
for i = 1, #bytes do
s[i] = string.char(bytes[i])
end
return table.concat(s)
end
before_each(function()
end)
itp('utf_ptr2char', function()
-- For strings with length 1 the first byte is returned.
for c = 0, 255 do
eq(c, mbyte.utf_ptr2char(to_string({c, 0})))
end
-- Some ill formed byte sequences that should not be recognized as UTF-8
-- First byte: 0xc0 or 0xc1
-- Second byte: 0x80 .. 0xbf
--eq(0x00c0, mbyte.utf_ptr2char(to_string({0xc0, 0x80})))
--eq(0x00c1, mbyte.utf_ptr2char(to_string({0xc1, 0xbf})))
--
-- Sequences with more than four bytes
end)
itp('utf_char2bytes', function()
local char_p = ffi.typeof('char[?]')
for c = 0, 0xFFFF do
local p = char_p(4, 0)
mbyte.utf_char2bytes(c, p)
eq(c, mbyte.utf_ptr2char(p))
eq(charset.vim_iswordc(c), charset.vim_iswordp(p))
end
end)
describe('utfc_ptr2char_len', function()
itp('1-byte sequences', function()
local pcc = to_intp()
for c = 0, 255 do
eq(c, mbyte.utfc_ptr2char_len(to_string({c}), pcc, 1))
eq(0, pcc[0])
end
end)
itp('2-byte sequences', function()
local pcc = to_intp()
-- No combining characters
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0x7f}), pcc, 2))
eq(0, pcc[0])
-- No combining characters
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0x80}), pcc, 2))
eq(0, pcc[0])
-- No UTF-8 sequence
pcc = to_intp()
eq(0x00c2, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x7f}), pcc, 2))
eq(0, pcc[0])
-- One UTF-8 character
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80}), pcc, 2))
eq(0, pcc[0])
-- No UTF-8 sequence
pcc = to_intp()
eq(0x00c2, mbyte.utfc_ptr2char_len(to_string({0xc2, 0xc0}), pcc, 2))
eq(0, pcc[0])
end)
itp('3-byte sequences', function()
local pcc = to_intp()
-- No second UTF-8 character
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0x80, 0x80}), pcc, 3))
eq(0, pcc[0])
-- No combining character
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xc2, 0x80}), pcc, 3))
eq(0, pcc[0])
-- Combining character is U+0300
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80}), pcc, 3))
eq(0x0300, pcc[0])
eq(0x0000, pcc[1])
-- No UTF-8 sequence
pcc = to_intp()
eq(0x00c2, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x7f, 0xcc}), pcc, 3))
eq(0, pcc[0])
-- Incomplete combining character
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc}), pcc, 3))
eq(0, pcc[0])
-- One UTF-8 character
pcc = to_intp()
eq(0x20d0, mbyte.utfc_ptr2char_len(to_string({0xe2, 0x83, 0x90}), pcc, 3))
eq(0, pcc[0])
end)
itp('4-byte sequences', function()
local pcc = to_intp()
-- No following combining character
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0x7f, 0xcc, 0x80}), pcc, 4))
eq(0, pcc[0])
-- No second UTF-8 character
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xc2, 0xcc, 0x80}), pcc, 4))
eq(0, pcc[0])
-- Combining character U+0300
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80, 0xcc}), pcc, 4))
eq(0x0300, pcc[0])
eq(0x0000, pcc[1])
-- No UTF-8 sequence
pcc = to_intp()
eq(0x00c2, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x7f, 0xcc, 0x80}), pcc, 4))
eq(0, pcc[0])
-- No following UTF-8 character
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc, 0xcc}), pcc, 4))
eq(0, pcc[0])
-- Combining character U+0301
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc, 0x81}), pcc, 4))
eq(0x0301, pcc[0])
eq(0x0000, pcc[1])
-- One UTF-8 character
pcc = to_intp()
eq(0x100000, mbyte.utfc_ptr2char_len(to_string({0xf4, 0x80, 0x80, 0x80}), pcc, 4))
eq(0, pcc[0])
end)
itp('5+-byte sequences', function()
local pcc = to_intp()
-- No following combining character
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0x7f, 0xcc, 0x80, 0x80}), pcc, 5))
eq(0, pcc[0])
-- No second UTF-8 character
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xc2, 0xcc, 0x80, 0x80}), pcc, 5))
eq(0, pcc[0])
-- Combining character U+0300
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80, 0xcc}), pcc, 5))
eq(0x0300, pcc[0])
eq(0x0000, pcc[1])
-- Combining characters U+0300 and U+0301
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80, 0xcc, 0x81}), pcc, 5))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0000, pcc[2])
-- Combining characters U+0300, U+0301, U+0302
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82}), pcc, 7))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0000, pcc[3])
-- Combining characters U+0300, U+0301, U+0302, U+0303
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string({0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82, 0xcc, 0x83}), pcc, 9))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0303, pcc[3])
eq(0x0000, pcc[4])
-- Combining characters U+0300, U+0301, U+0302, U+0303, U+0304
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string(
{0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82, 0xcc, 0x83, 0xcc, 0x84}), pcc, 11))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0303, pcc[3])
eq(0x0304, pcc[4])
eq(0x0000, pcc[5])
-- Combining characters U+0300, U+0301, U+0302, U+0303, U+0304,
-- U+0305
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string(
{0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82, 0xcc, 0x83, 0xcc, 0x84, 0xcc, 0x85}), pcc, 13))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0303, pcc[3])
eq(0x0304, pcc[4])
eq(0x0305, pcc[5])
eq(1, pcc[6])
-- Combining characters U+0300, U+0301, U+0302, U+0303, U+0304,
-- U+0305, U+0306, but only save six (= MAX_MCO).
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string(
{0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82, 0xcc, 0x83, 0xcc, 0x84, 0xcc, 0x85, 0xcc, 0x86}), pcc, 15))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0303, pcc[3])
eq(0x0304, pcc[4])
eq(0x0305, pcc[5])
eq(0x0001, pcc[6])
-- Only three following combining characters U+0300, U+0301, U+0302
pcc = to_intp()
eq(0x007f, mbyte.utfc_ptr2char_len(to_string(
{0x7f, 0xcc, 0x80, 0xcc, 0x81, 0xcc, 0x82, 0xc2, 0x80, 0xcc, 0x84, 0xcc, 0x85}), pcc, 13))
eq(0x0300, pcc[0])
eq(0x0301, pcc[1])
eq(0x0302, pcc[2])
eq(0x0000, pcc[3])
-- No UTF-8 sequence
pcc = to_intp()
eq(0x00c2, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x7f, 0xcc, 0x80, 0x80}), pcc, 5))
eq(0, pcc[0])
-- No following UTF-8 character
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc, 0xcc, 0x80}), pcc, 5))
eq(0, pcc[0])
-- Combining character U+0301
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc, 0x81, 0x7f}), pcc, 5))
eq(0x0301, pcc[0])
eq(0x0000, pcc[1])
-- Combining character U+0301
pcc = to_intp()
eq(0x0080, mbyte.utfc_ptr2char_len(to_string({0xc2, 0x80, 0xcc, 0x81, 0xcc}), pcc, 5))
eq(0x0301, pcc[0])
eq(0x0000, pcc[1])
-- One UTF-8 character
pcc = to_intp()
eq(0x100000, mbyte.utfc_ptr2char_len(to_string({0xf4, 0x80, 0x80, 0x80, 0x7f}), pcc, 5))
eq(0, pcc[0])
-- One UTF-8 character
pcc = to_intp()
eq(0x100000, mbyte.utfc_ptr2char_len(to_string({0xf4, 0x80, 0x80, 0x80, 0x80}), pcc, 5))
eq(0, pcc[0])
-- One UTF-8 character
pcc = to_intp()
eq(0x100000, mbyte.utfc_ptr2char_len(to_string({0xf4, 0x80, 0x80, 0x80, 0xcc}), pcc, 5))
eq(0, pcc[0])
-- Combining characters U+1AB0 and U+0301
pcc = to_intp()
eq(0x100000, mbyte.utfc_ptr2char_len(to_string(
{0xf4, 0x80, 0x80, 0x80, 0xe1, 0xaa, 0xb0, 0xcc, 0x81}), pcc, 9))
eq(0x1ab0, pcc[0])
eq(0x0301, pcc[1])
eq(0x0000, pcc[2])
end)
end)
end)
|
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local power1 = Tile(Position({x = 32613, y = 32220, z = 10}))
local barrel = Tile(Position({x = 32614, y = 32209, z = 10}))
local wall = Tile(Position({x = 32614, y = 32205, z = 10}))
local stone = Tile(Position({x = 32614, y = 32206, z = 10}))
local burn = Position({x = 32615, y = 32221, z = 10})
if item.itemid == 1945 and power1:getItemById(2166) and wall:getItemById(1025) and stone:getItemById(1304) and barrel:getItemById(1774) then
power1:getItemById(2166):transform(1487)
wall:getItemById(1025):remove()
stone:getItemById(1304):transform(1025)
Game.createItem(1487, 1, burn)
end
item:transform(item.itemid == 1945 and 1946 or 1945)
return true
end
|
net = require("net")
function love.load()
print("CLIENT")
local address = "127.0.0.1:*" --just use a random port to connect
local max_connections = 1 --only connecting to server, so only 1 connection needed
local max_channels = 1
local in_bandwidth = 0 --unlimited bandwidth
local out_bandwidth = 0 --unlimited bandwidth
net.init(address, max_connections, max_channels, in_bandwidth, out_bandwidth)
net.connect("127.0.0.1:27015") --connect to the server
end
function love.update()
net.update() --calls all callbacks which have been queued up by thread
end
--will be called any time a state changes for address
--list of states here: https://leafo.net/lua-enet/#peerstate
net.state(function(address, state)
print("state changed for '" .. address .. "' to " .. state)
if state == "connected" then
print("connection established with " .. address)
end
end)
--callback will be called any time we receive a message with "ping"
net.receive("ping", function(address, roundTripTime)
--you'll need to send a lot more messages to average down the round trip time as it starts high and then lowers
print("received message: 'ping' from '" .. address .. "'", roundTripTime)
--the packet must be read in the order it was written in
local byte = net.readByte()
local bool = net.readBool()
local int = net.readInt()
local float = net.readFloat()
local double = net.readDouble()
local str = net.readString()
local r, g, b, a = net.readColour()
--custom format, quicker but more complicated
local fByte, fInt, fFloat, fDouble, fString, index = net.readFormat("Bifds") --last returned value is index in stream
net.seek(index) --must seek to index after reading custom format, otherwise wont be able to read other values after custom format
print("\tbyte:", byte)
print("\tbool:", bool)
print("\tint:", int)
print("\tfloat:", float)
print("\tdouble:", double)
print("\tstring:", str)
print("\tcolour:", r, g, b, a)
print("\tcustom:", fByte, fInt, fFloat, fDouble, fString)
net.start("pong")
net.send(address) --send message to address only
--net.send(address, flag, channel)
--net.broadcast() --send message to all connections
--net.broadcast(flag, channel)
-- flag: 0 = reliable, 1 = unreliable, 2 = unsequenced, defaults to reliable
-- "reliable" packets are guaranteed to arrive, and arrive in the order in which they are sent
-- "unreliable" packets arrive in the order in which they are sent, but they aren't guaranteed to arrive
-- "unsequenced" packets are neither guaranteed to arrive, nor do they have any guarantee on the order they arrive.
-- channel: defaults to 0
-- The channel to send the packet on
end)
|
require("msa/Core")
function FreazeObject(id)
local obj = getObjectFromGUID(id);
if obj ~= nil then
obj.interactable = false;
obj.tooltip = false;
end
end
-- TODO : ipmrove string performance.
function TableToString(table, precision)
local text = "{"
for key, value in pairs(table) do
if text ~= "{" then text = text..", " end
if precision == nil then
text = text..key.."="..value
else
text = text..key.."="..PrecisionNumber(value, precision)
end
end
return text.."}"
end
-- TODO : ipmrove string performance.
function UserdataToString(obj, name, tab)
if name == nil then name = "" end;
local text = name.." userdata:".."\n"
text = text..tab.."name:"..obj.name.."\n"
text = text..tab.."tag:"..obj.tag.."\n"
text = text..tab.."position:"..TableToString(obj.getPosition(), 2).."\n"
text = text..tab.."rotation:"..TableToString(obj.getRotation(), 2).."\n"
text = text..tab.."scale:"..TableToString(obj.getScale(), 2).."\n"
text = text..tab.."description:"..obj.getDescription().."\n"
local customObj = obj.getCustomObject()
if customObj == nil then
text = text..tab.."CustomObject:nil".."\n"
else
text = text..tab.."CustomObject:".."\n"
for key, value in pairs(customObj) do
if type(value) == "string" or type(value) == "number" or type(value) == "boolean" then
text = text..tab.." "..key..":"..tostring(value).."\n"
elseif type(value) == "table" then
text = text..TableToString(value)
else
text = text..tab.." "..key..": unhandled type - "..type(value).."\n"
end
end
end
return text
end
-- TODO : ipmrove string performance.
function PrintObject(obj, name, depth, tab)
if name == nil then name = "" end;
if depth == nil then depth = 5 end
if tab == nil then tab = "" end
local type = type(obj)
if type == "table" then
if depth > 1 then
print(tab..name..":")
for key, value in pairs(obj) do
PrintObject(value, key, depth - 1, tab.." ");
end
else
local printString = "{"
for key, value in pairs(obj) do
printString = printString..key..":"..value..", "
end
printString = printString.."}"
print(tab..name..":"..printString)
end
elseif type == "userdata" then
print(UserdataToString(obj, name, tab.." "))
elseif type == "string" or type == "number" or type == "boolean" then
print(tab..name..":".. tostring(obj))
else
print(name.." not handled type:"..type)
end
end
function PrintItAll()
for key, value in pairs(_G) do print(key, value) end
end
function PrecisionNumber(number, precision)
local am = 10^precision
return math.floor(number * am + 0.5) / am
end
|
local M = {}
M.config = function()
O.lang.css = {
virtual_text = true,
formatter = {
exe = "prettier",
args = {},
},
}
end
M.format = function()
local root_dir = require("project_nvim.project").find_lsp_root() or ""
-- use the global prettier if you didn't find the local one
local prettier_instance = root_dir .. "/node_modules/.bin/prettier"
if vim.fn.executable(prettier_instance) ~= 1 then
prettier_instance = O.lang.tsserver.formatter.exe
end
local ft = vim.bo.filetype
O.formatters.filetype[ft] = {
function()
local args = { "--stdin-filepath", vim.fn.fnameescape(vim.api.nvim_buf_get_name(0)) }
-- TODO: O.lang.[ft].formatter.args
local extend_args = O.lang.css.formatter.args
for i = 1, #extend_args do
table.insert(args, extend_args[i])
end
return {
exe = prettier_instance,
args = args,
stdin = true,
}
end,
}
require("formatter.config").set_defaults({
logging = false,
filetype = O.formatters.filetype,
})
end
M.lint = function()
-- TODO: implement linters (if applicable)
return "No linters configured!"
end
M.lsp = function()
require('utils.lua').setup_lsp('cssls')
end
M.dap = function()
-- TODO: implement dap
return "No DAP configured!"
end
return M
|
--[[ settings.lua
Welcome to the settings file,
where you can set different parameters for the mod!
This is a .lua file, so comment is needed.
]]
--say that we are loading
minetest.debug("M.I.L.A " ..mila.version..": Settings file found, loading...")
-- 1 for realistic blood, 2 for blood trail, 3 for the massive butchery (laggy) and 4 to disable:
mila.bleed_type = 1
-- 1 for nametag with health in numbers and internal name, 2 for health bar, 3 for coloured shape and 4 to disable:
mila.nametag = 1
--say true to active, other words are counted as false:
mila.egg = true --allow registering eggs
mila.spawning = true --make all mobs spawn
mila.break_blocks = true --break blocks on explosion
mila.peaceful = false --make all mobs passive
-- step counter for attack speed (0.5 is good)
mila.globalcounter = 0.5 --seconds
-- limit number of mobs active on map (50 is good)
mila.maxhandled = 50 --mobs
--say that we are ready!
minetest.debug("M.I.L.A " ..mila.version..": Settings file fully loaded, have fun!")
|
local R = require "rigel"
local SOC = require "generators.soc"
local C = require "generators.examplescommon"
local harness = require "generators.harnessSOC"
local G = require "generators.core"
local RS = require "rigelSimple"
local SDF = require "sdf"
local types = require "types"
require "types".export()
local Zynq = require "generators.zynq"
local RM = require "generators.modules"
local regs = SOC.axiRegs({{"offset",RM.reg(u(32),200)}},SDF{1,1024}):instantiate("regs")
local noc = Zynq.SimpleNOC(nil,nil,{{regs.read,regs.write}}):instantiate("ZynqNOC")
noc.extern=true
local AddReg = G.Function{ "AddReg", types.rv(types.Par(u(8))), SDF{1,1},
function(i) return G.Add(i,G.RemoveMSBs{24}(RM.Storv(regs.offset)(G.ValueToTrigger(i)))) end}
harness({
regs.start,
SOC.readBurst("frame_128.raw",128,64,u(8),8,true,nil,noc.read),
G.Map{AddReg},
SOC.writeBurst("out/soc_regin",128,64,u(8),8,1,true,noc.write),
regs.done},nil,{regs})
|
local _, private = ...
local RealUI = _G.RealUI
--[[ Fonts
SystemFont_Shadow_Med1
SystemFont_Shadow_Med1_Outline
NumberFont_Outline_Med
Fancy16Font
]]
local LSM = _G.LibStub("LibSharedMedia-3.0")
-- Russian + Latin char languages
local LOCALE_MASK = LSM.LOCALE_BIT_ruRU + LSM.LOCALE_BIT_western
LSM:Register("font", "Roboto", [[Interface\AddOns\RealUI_Skins\Media\Roboto-Regular.ttf]], LOCALE_MASK)
LSM:Register("font", "Roboto Bold-Italic", [[Interface\AddOns\RealUI_Skins\Media\Roboto-BoldItalic.ttf]], LOCALE_MASK)
LSM:Register("font", "Roboto Condensed", [[Interface\AddOns\RealUI_Skins\Media\RobotoCondensed-Regular.ttf]], LOCALE_MASK)
LSM:Register("font", "Roboto Slab", [[Interface\AddOns\RealUI_Skins\Media\RobotoSlab-Regular.ttf]], LOCALE_MASK)
-- Pixel fonts because some people like them
LOCALE_MASK = LSM.LOCALE_BIT_koKR + LSM.LOCALE_BIT_ruRU + LSM.LOCALE_BIT_zhCN + LSM.LOCALE_BIT_zhTW + LSM.LOCALE_BIT_western
LSM:Register("font", "pixel_small", [[Interface\AddOns\RealUI_Skins\Media\pixel_small.ttf]])
LSM:Register("font", "pixel_large", [[Interface\AddOns\RealUI_Skins\Media\pixel_large.ttf]])
LSM:Register("font", "pixel_numbers", [[Interface\AddOns\RealUI_Skins\Media\pixel_numbers.ttf]], LOCALE_MASK)
LSM:Register("font", "pixel_cooldown", [[Interface\AddOns\RealUI_Skins\Media\pixel_cooldown.ttf]], LOCALE_MASK)
LSM:Register("font", "pixel_crits", [[Interface\AddOns\RealUI_Skins\Media\pixel_crits.ttf]])
-- Misc Fonts
LSM:Register("font", "Font Awesome", [[Interface\AddOns\RealUI_Skins\Media\fontawesome-webfont.ttf]], LOCALE_MASK)
LSM:Register("font", "DejaVu Sans", [[Interface\AddOns\RealUI_Skins\Media\DejaVuSans.ttf]], LOCALE_MASK)
LSM.DefaultMedia.font = "Roboto"
private.fontNames = {
normal = "Roboto",
chat = "Roboto Condensed",
crit = "Roboto Bold-Italic",
header = "Roboto Slab",
}
if RealUI.InitAsianFonts then
private.fontNames = RealUI:InitAsianFonts(LSM)
end
--[[ Backgrounds ]]--
LSM:Register("background", "Plain", private.textures.plain)
--[[ Statusbars ]]--
LSM:Register("statusbar", "Plain", private.textures.plain)
--[[ Borders ]]--
LSM:Register("border", "Plain", private.textures.plain)
|
local path = mod_loader.mods[modApi.currentMod].scriptPath
local clip = require(path .."libs/clip")
local utils = require(path .."libs/utils")
local Ui2 = require(path .."ui/Ui2")
local DecoSet = require(path .."ui/deco/decoSet")
local DecoBorder = require(path .."ui/deco/decoBorder")
local this = Class.inherit(Ui2)
-- pingpx = how many pixels to ping in each direction.
function this:new(color, duration, borderwidth, ping_start, ping_end, align)
Ui2.new(self)
self.color = color or deco.colors.white
borderwidth = borderwidth or 2
self.ping_start = ping_start * 2 or 0
self.ping_end = ping_end * 2 or 0
align = align or {x = 0, y = 0}
self:pospx(0, 0)
:width(1):height(1)
:decorate{
DecoSet(align.x, align.y),
DecoBorder(self.color, borderwidth),
}
self.decorations[2].size = {w = 1, h = 1}
self.animations.ping = UiAnim(self, duration or 100, function(anim, widget, percent)
widget.decorations[2].size.w = utils.interpolate(percent, widget.rect.w + widget.ping_start, widget.rect.w + widget.ping_end)
widget.decorations[2].size.h = utils.interpolate(percent, widget.rect.h + widget.ping_start, widget.rect.h + widget.ping_end)
widget.decorations[2].color = InterpolateColor(
widget.color,
deco.colors.transparent,
percent
)
end)
self.animations.ping.onFinished = function(anim, widget)
widget:detach()
end
self.animations.ping:start()
end
--function this:isUpdate(screen)
-- return Ui2.isUpdate(self, screen) or self.animations.ping:isStarted()
--end
function this:update(screen)
Ui2.update(self, screen)
self.parent:relayout()
end
function this:draw(screen)
clip(Ui2, self, screen)
end
return this |
--[[
Goal: wrap long lines without breaking words.
--]]
local far2_dialog = require "far2.dialog"
local M = require "lf4ed_message"
local F = far.Flags
local insert, concat = table.insert, table.concat
-- iterator factory
local function EditorBlock (start_line)
start_line = start_line or editor.GetInfo().BlockStartLine
return function()
local lineInfo = editor.GetString (start_line, 1)
if lineInfo and lineInfo.SelStart >= 1 and lineInfo.SelEnd ~= 0 then
start_line = start_line + 1
return lineInfo
end
end
end
local function EditorHasSelection (editInfo)
return editInfo.BlockType ~= 0 and editInfo.BlockStartLine >= 1
end
local function EditorSelectCurLine (editInfo)
return editor.Select ("BTYPE_STREAM", editInfo.CurLine, 1, nil, 1)
end
local function Incr (input, first, last)
for k = #input, 1, -1 do
if input[k] == last then
input[k] = first
else
input[k] = string.char (string.byte(input[k]) + 1)
return
end
end
insert (input, 1, first)
end
-- Prefix can be made smart:
-- "S:12" -- 12 spaces
-- "L:>> " -- prefix ">> "
-- "N:5." -- automatic numbering, beginning from "5."
-- "N:5)" -- automatic numbering, beginning from "5)"
-- "N:c" -- automatic numbering, beginning from "c"
-- "N:C." -- automatic numbering, beginning from "C."
--
local function GetPrefix (aCode)
local op = aCode:sub(1,2):upper()
local param = aCode:sub(3):gsub ("%:$", "")
if op == "S:" then
local n = assert (tonumber (param), "Prefix parameter must be a number")
assert (n <= 1000, "Prefix length is limited at 1000")
return string.rep (" ", n)
elseif op == "L:" then
return param
elseif op == "N:" then
local init, places, delim = param:match ("^(%w+)%,?(%d*)%,?(.*)")
if not init then return end
if places == "" then places = 0 end
if tonumber(init) then
init = tonumber(init)
return function()
local cur_init = tostring(init)
init = init + 1
return string.rep(" ", places - #cur_init) .. cur_init .. delim
end
else
local first, last
if init:find ("^[a-z]+$") then first,last = "a","z"
elseif init:find ("^[A-Z]+$") then first,last = "A","Z"
else error("Prefix Lines: invalid starting number")
end
local t = {}
for k=1,#init do t[k] = init:sub(k,k) end
init = t
return function()
local cur_init = concat(init)
Incr(init, first, last)
return string.rep(" ", places - #cur_init) .. cur_init .. delim
end
end
end
end
local function Wrap (aColumn1, aColumn2, aPrefix, aJustify, aFactor)
local editInfo = editor.GetInfo()
if not EditorHasSelection (editInfo) then
if EditorSelectCurLine (editInfo) then
editInfo = editor.GetInfo()
else
return
end
end
local linetable, jointable = {}, {}
local function flush()
if #jointable > 0 then
insert (linetable, concat (jointable, " "))
jointable = {}
end
end
for line in EditorBlock (editInfo.BlockStartLine) do
if line.StringText:find("%S") then
insert (jointable, line.StringText)
else
flush()
insert (linetable, "")
end
end
flush()
editor.DeleteBlock()
local aMaxLineLen = aColumn2 - aColumn1 + 1
local indent = (" "):rep(aColumn1 - 1)
local lines_out = {} -- array for output lines
-- Compile the next output line and store it.
local function make_line (from, to, len, words)
local prefix = type(aPrefix) == "string" and aPrefix or aPrefix()
local extra = aMaxLineLen - len
if aJustify and (aFactor * (to - from) >= extra) then
for i = from, to - 1 do
local sp = math.floor ((extra / (to - i)) + 0.5)
words[i] = words[i] .. string.rep (" ", sp+1)
extra = extra - sp
end
insert (lines_out, indent .. prefix .. concat (words, "", from, to))
else
insert (lines_out, indent .. prefix .. concat (words, " ", from, to))
end
end
-- Iterate on selected lines (input lines); make and collect output lines.
for _,line in ipairs(linetable) do
-- Iterate on words on the currently processed line.
local ind, start, len = 0, 1, -1
local words = {}
for w in line:gmatch ("%S+") do
ind = ind + 1
words[ind] = w
local wlen = w:len()
local newlen = len + 1 + wlen
if newlen > aMaxLineLen then
if len > 0 then
make_line (start, ind-1, len, words)
start, len = ind, wlen
else
make_line (ind, ind, wlen, words)
start, len = ind+1, -1
end
else
len = newlen
end
end
if ind == 0 or len > 0 then
make_line (start, #words, len, words)
end
end
-- Put reformatted lines into the editor
local Pos = { CurLine = editInfo.BlockStartLine, CurPos = 1 }
editor.SetPosition (Pos)
for i = #lines_out, 1, -1 do
editor.InsertString()
editor.SetPosition (Pos)
editor.SetString(nil, lines_out[i])
end
end
local function PrefixBlock (aPrefix)
local bNotSelected
local editInfo = editor.GetInfo()
if not EditorHasSelection (editInfo) then
assert (EditorSelectCurLine (editInfo))
editInfo = editor.GetInfo()
bNotSelected = true
end
if type(aPrefix) == "string" then
local p = aPrefix
aPrefix = function() return p end
end
for line in EditorBlock (editInfo.BlockStartLine) do
editor.SetString(nil, aPrefix() .. line.StringText)
end
editor.SetPosition (editInfo)
if bNotSelected then editor.Select("BTYPE_NONE") end
end
-- {6d5c7ec2-8c2f-413c-81e6-0cc8ffc0799a}
local dialogGuid = "\194\126\092\109\047\140\060\065\129\230\012\200\255\192\121\154"
local function ExecuteWrapDialog (aData)
local HIST_PREFIX = "LuaFAR\\Reformat\\Prefix"
local D = far2_dialog.NewDialog()
D._ = {"DI_DOUBLEBOX",3,1,72,10,0, 0, 0, 0, M.MReformatBlock}
D.cbxReformat = {"DI_CHECKBOX", 5,2,0,0, 0, 1, 0, 0, M.MReformatBlock2}
D.labStart = {"DI_TEXT", 9,3,0,0, 0, 0, 0, 0, M.MStartColumn}
D.edtColumn1 = {"DI_FIXEDIT", 22,3,25,4, 0, 0, 0, 0, "1"}
D.labEnd = {"DI_TEXT", 29,3,0,0, 0, 0, 0, 0, M.MEndColumn}
D.edtColumn2 = {"DI_FIXEDIT", 41,3,44,4, 0, 0, 0, 0, "70"}
D.cbxJustify = {"DI_CHECKBOX", 9,4,0,0, 0, 0, 0, 0, M.MJustifyBorder}
D.sep = {"DI_TEXT", 5,5,0,0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1}, 0, ""}
D.cbxPrefix = {"DI_CHECKBOX", 5,6,0,0, 0, 0, 0, 0, M.MPrefixLines}
D.edtPrefix = {"DI_EDIT", 17,7,70,6, 0, HIST_PREFIX, "DIF_HISTORY", 0, "S:4"}
D.labCommand = {"DI_TEXT", 9,7,0,0, 0, 0, 0, 0, M.MCommand}
D.sep = {"DI_TEXT", 5,8,0,0, 0, 0, {DIF_BOXCOLOR=1,DIF_SEPARATOR=1}, 0, ""}
D.btnOk = {"DI_BUTTON", 0,9,0,0, 0, 0, "DIF_CENTERGROUP", 1, M.MOk}
D.btnCancel = {"DI_BUTTON", 0,9,0,0, 0, 0, "DIF_CENTERGROUP", 0, M.MCancel}
----------------------------------------------------------------------------
-- Handlers of dialog events --
local function Check (hDlg, c1, ...)
local enbl = c1:GetCheck(hDlg)
for _, elem in ipairs {...} do elem:Enable(hDlg, enbl) end
end
local function DlgProc (hDlg, msg, param1, param2)
if msg == F.DN_INITDIALOG then
Check (hDlg, D.cbxReformat, D.labStart, D.edtColumn1, D.labEnd, D.edtColumn2, D.cbxJustify)
Check (hDlg, D.cbxPrefix, D.edtPrefix, D.labCommand)
elseif msg == F.DN_BTNCLICK then
if param1 == D.cbxReformat.id then
Check (hDlg, D.cbxReformat, D.labStart, D.edtColumn1, D.labEnd, D.edtColumn2, D.cbxJustify)
elseif param1 == D.cbxPrefix.id then
Check (hDlg, D.cbxPrefix, D.edtPrefix, D.labCommand)
end
elseif msg == F.DN_GETDIALOGINFO then
return dialogGuid
end
end
----------------------------------------------------------------------------
far2_dialog.LoadData(D, aData)
local ret = far.Dialog (-1,-1,76,12,"Wrap",D,0,DlgProc)
if ret == D.btnOk.id then
far2_dialog.SaveData(D, aData)
return true
end
end
local function WrapWithDialog (aData)
if not ExecuteWrapDialog(aData) then return end
local prefix = aData.cbxPrefix and aData.edtPrefix and GetPrefix(aData.edtPrefix) or ""
if aData.cbxReformat then
local offs1 = assert(tonumber(aData.edtColumn1), "start column is not a number")
local offs2 = assert(tonumber(aData.edtColumn2), "end column is not a number")
assert(offs1 >= 1, "start column is less than 1")
assert(offs2 >= offs1, "end column is less than start column")
editor.UndoRedo("EUR_BEGIN")
Wrap (offs1, offs2, prefix, aData.cbxJustify, 2.0)
editor.UndoRedo("EUR_END")
elseif prefix ~= "" then
editor.UndoRedo("EUR_BEGIN")
PrefixBlock(prefix)
editor.UndoRedo("EUR_END")
end
end
local history = (...)[1]
WrapWithDialog (history)
|
slot0 = class("AutoLoader")
slot1 = false
slot2 = false
slot3 = import("view.util.RequestPackages.LoadPrefabRequestPackage")
slot4 = import("view.util.RequestPackages.LoadReferenceRequestPackage")
slot5 = import("view.util.RequestPackages.GetSpineRequestPackage")
slot6 = import("view.util.RequestPackages.GetPrefabRequestPackage")
slot7 = import("view.util.RequestPackages.GetSpriteRequestPackage")
slot8 = import("view.util.RequestPackages.ReturnPrefabRequestPackage")
slot9 = import("view.util.RequestPackages.ReturnSpineRequestPackage")
slot10 = import("view.util.RequestPackages.DestroyAtlasPoolRequestPackage")
slot0.PartLoading = bit.lshift(1, 0)
slot0.PartLoaded = bit.lshift(1, 1)
slot0.Ctor = function (slot0)
slot0._loadingRequest = {}
slot0._returnRequest = {}
slot0._instKeyDict = {}
slot0._keyInstDict = {}
end
slot0.GenerateUID4LoadingRequest = function (slot0)
slot0._uidCounter = (slot0._uidCounter or 0) + 1
return slot0._uidCounter
end
slot0.GetPrefab = function (slot0, slot1, slot2, slot3, slot4)
slot0:ClearRequest(slot4)
slot4 = slot4 or slot0:GenerateUID4LoadingRequest()
slot5 = nil
slot6 = slot0.New(slot1, slot2 or "", function (slot0)
slot0._loadingRequest[] = nil
slot0._instKeyDict[slot0] = slot0._instKeyDict
slot0._keyInstDict[] = slot0
slot0._returnRequest[] = slot2.New(slot2.New, , slot0)
if slot2.New then
slot5(slot0)
end
end)
slot5 = slot6
if slot2 then
print("AutoLoader Loading Path: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot4] = slot5
slot5:Start()
return slot4
end
slot0.GetPrefabBYStopLoading = function (slot0, slot1, slot2, slot3, slot4)
slot0:ClearRequest(slot4, slot0.PartLoading)
slot4 = slot4 or slot0:GenerateUID4LoadingRequest()
slot5 = nil
slot6 = slot1:New(slot2 or "", function (slot0)
slot0._loadingRequest[] = nil
slot0:ClearRequest(slot0.ClearRequest, slot2.PartLoaded)
slot0._instKeyDict[slot0] = slot0._instKeyDict
slot0._keyInstDict[] = slot0
slot0._returnRequest[] = slot0.ClearRequest.New(slot2.PartLoaded, slot5, slot0)
if slot0 then
slot6(slot0)
end
end)
slot5 = slot6
if slot3 then
print("AutoLoader Loading Path: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot4] = slot5
slot5:Start()
return slot4
end
slot0.ReturnPrefab = function (slot0, slot1)
slot0:ClearRequest(slot0._instKeyDict[go(slot1)])
end
slot0.GetSpine = function (slot0, slot1, slot2, slot3)
if not slot1 or #slot1 < 0 then
return
end
slot0:ClearRequest(slot3)
slot3 = slot3 or slot0:GenerateUID4LoadingRequest()
slot4 = nil
slot5 = slot0.New(slot1 or "", function (slot0)
slot0._loadingRequest[] = nil
slot0._instKeyDict[slot0] = slot0._instKeyDict
slot0._keyInstDict[] = slot0
slot0._returnRequest[] = slot2.New(slot2.New, slot0)
if slot2.New then
slot4(slot0)
end
end)
slot4 = slot5
if slot2 then
print("AutoLoader Loading Spine: " .. slot1 .. " ;")
end
slot0._loadingRequest[slot3] = slot4
slot4:Start()
return slot3
end
slot0.ReturnSpine = function (slot0, slot1)
slot0:ClearRequest(slot0._instKeyDict[go(slot1)])
end
slot0.GetSprite = function (slot0, slot1, slot2, slot3, slot4)
slot3:GetComponent(typeof(Image)).enabled = false
slot0:GetSpriteDirect(slot1, slot2 or "", function (slot0)
slot0.enabled = true
slot0.sprite = slot0
if slot0 then
slot0:SetNativeSize()
end
end, slot6)
return tf(slot3)
end
slot0.GetSpriteDirect = function (slot0, slot1, slot2, slot3, slot4)
slot0:ClearRequest(slot4)
slot4 = slot4 or slot0:GenerateUID4LoadingRequest()
slot5 = nil
slot6 = slot0.New(slot1, slot2, function (slot0)
slot0._loadingRequest[] = nil
if slot0._loadingRequest then
slot2(slot0)
end
end)
slot5 = slot6
if slot1 then
print("AutoLoader Loading Atlas: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot4] = slot5
slot5:Start()
slot0._returnRequest[slot1] = slot2.New(slot1)
return slot4
end
slot0.GetOffSpriteRequest = function (slot0, slot1)
slot0:ClearRequest(slot1)
end
slot0.LoadPrefab = function (slot0, slot1, slot2, slot3, slot4)
slot0:ClearRequest(slot4)
slot4 = slot4 or slot0:GenerateUID4LoadingRequest()
slot5 = nil
slot6 = slot0.New(slot1, slot2 or "", function (slot0)
slot0._loadingRequest[] = nil
if slot0._loadingRequest then
slot2(slot0)
end
end)
slot5 = slot6
if slot1 then
print("AutoLoader Loading Once Path: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot4] = slot5
slot5:Start()
return slot4
end
slot0.LoadSprite = function (slot0, slot1, slot2, slot3, slot4)
slot3:GetComponent(typeof(Image)).enabled = false
slot0:ClearRequest(slot6)
slot7 = nil
slot8 = slot0.New(slot1, slot2 or "", typeof(Sprite), function (slot0)
slot0._loadingRequest[] = nil
slot0._loadingRequest.enabled = true
slot2.sprite = slot0
if nil then
slot2:SetNativeSize()
end
end)
slot7 = slot8
if slot1 then
print("AutoLoader Loading Once Path: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot6] = slot7
slot7:Start()
return slot6
end
slot0.LoadReference = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot0:ClearRequest(slot5)
slot5 = slot5 or slot0:GenerateUID4LoadingRequest()
slot6 = nil
slot7 = slot0.New(slot1, slot2 or "", slot3, function (slot0)
slot0._loadingRequest[] = nil
if slot0._loadingRequest then
slot2(slot0)
end
end)
slot6 = slot7
if slot1 then
print("AutoLoader Loading Once Path: " .. slot1 .. " Name: " .. slot2 .. " ;")
end
slot0._loadingRequest[slot5] = slot6
slot6:Start()
return slot5
end
slot0.DestroyAtlas = function (slot0, slot1)
slot0:ClearRequest(slot1)
end
slot0.GetRequestPackage = function (slot0, slot1, slot2)
return (bit.band(slot2 or slot0.PartLoading + slot0.PartLoaded, slot0.PartLoading) > 0 and slot0._loadingRequest[slot1]) or (bit.band(slot2 or slot0.PartLoading + slot0.PartLoaded, slot0.PartLoaded) > 0 and slot0._returnRequest[slot1])
end
slot0.GetLoadingRP = function (slot0, slot1)
return slot0._loadingRequest[slot1]
end
slot0.ClearRequest = function (slot0, slot1, slot2)
if (not slot2 or bit.band(slot2, slot0.PartLoading) > 0) and slot0._loadingRequest[slot1] then
if slot1 then
print("AutoLoader Unload loading Path: " .. slot0._loadingRequest[slot1].path .. " Name: " .. slot0._loadingRequest[slot1].name .. " ;")
end
slot0._loadingRequest[slot1]:Stop()
slot0._loadingRequest[slot1] = nil
end
if not slot2 or bit.band(slot2, slot0.PartLoaded) > 0 then
if slot0._returnRequest[slot1] then
if slot1 then
print("AutoLoader Unload Path: " .. slot0._returnRequest[slot1].path .. " Name: " .. slot0._returnRequest[slot1].name .. " ;")
end
slot0._returnRequest[slot1]:Start()
slot0._returnRequest[slot1] = nil
end
if slot0._keyInstDict[slot1] then
slot0._instKeyDict[slot0._keyInstDict[slot1]] = nil
slot0._keyInstDict[slot1] = nil
end
end
end
slot0.ClearLoadingRequests = function (slot0)
for slot4, slot5 in pairs(slot0._loadingRequest) do
if slot0 then
print("AutoLoader Unload loading Path: " .. slot5.path .. " Name: " .. slot5.name .. " ;")
end
slot5:Stop()
end
table.clear(slot0._loadingRequest)
end
slot0.ClearRequests = function (slot0)
for slot4, slot5 in pairs(slot0._loadingRequest) do
if slot0 then
print("AutoLoader Unload loading Path: " .. slot5.path .. " Name: " .. slot5.name .. " ;")
end
slot5:Stop()
end
table.clear(slot0._loadingRequest)
for slot4, slot5 in pairs(slot0._returnRequest) do
if slot0 then
if isa(slot5, slot1) then
print("AutoLoader Unload Spine: " .. slot5.name .. " ;")
elseif isa(slot5, slot2) then
print("AutoLoader Unload Atlas: " .. slot5.path .. " ;")
else
print("AutoLoader Unload Path: " .. slot5.path .. " Name: " .. slot5.name .. " ;")
end
end
slot5:Start()
end
table.clear(slot0._returnRequest)
table.clear(slot0._instKeyDict)
table.clear(slot0._keyInstDict)
end
slot0.Clear = function (slot0)
slot0:ClearRequests()
end
return slot0
|
skill_buff_twohandmelee_accuracy = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/skill_buff/skill_buff_twohandmelee_accuracy.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("skill_buff_twohandmelee_accuracy", skill_buff_twohandmelee_accuracy)
|
import "client-functions"
for key, new in pairs(CLuaFunctions) do
_G[new] = _G[key]
end
import "client-example" |
local class = require 'lib.middleclass'
local Timer = require 'lib.timer'
local Light = class ("Light")
local imgCenter = love.graphics.newImage("assets/sprites/lightcenter.png")
local imgEdge = love.graphics.newImage("assets/sprites/lightedge.png")
local buffer = love.graphics.newCanvas()
function Light:initialize(map, x, y, shape, aSx, aSy, type)
self.map = map
self.x = x
self.y = y
self.shape = shape
self.Sx = 0
self.Sy = 0
self.type = type
self.timer = Timer()
table.insert(self.map.lights, self)
self.timer:tween(0.5, self, {Sx = aSx, Sy = aSy}, "in-out-cubic")
end
function Light:update(dt)
self.timer:update(dt)
end
function Light:drawEdge(canvas, debug)
if self.shape == 'circle' then
lg.setCanvas(buffer)
lg.clear(0,0,0)
lg.setBlendMode('multiply')
lg.push()
lg.origin()
love.graphics.draw(imgEdge, math.floor(self.x)+0.5, math.floor(self.y)+0.5, 0, self.Sx, self.Sy, imgEdge:getWidth()/2, imgEdge:getHeight()/2 )
lg.setBlendMode('alpha')
lg.setColor(0,0,0)
self:drawShadows()
lg.pop()
lg.setColor(255,255,255, 255)
lg.setCanvas(canvas)
lg.setBlendMode('multiply')
lg.draw(buffer)
end
end
function Light:drawCenter(canvas, debug)
if self.shape == 'circle' then
lg.setCanvas(buffer)
lg.clear(0,0,0)
lg.setBlendMode('multiply')
lg.push()
lg.origin()
love.graphics.draw(imgCenter, math.floor(self.x)+0.5, math.floor(self.y)+0.5, 0, self.Sx, self.Sy, imgCenter:getWidth()/2, imgCenter:getHeight()/2 )
lg.setBlendMode('alpha')
lg.setColor(0,0,0)
self:drawShadows()
lg.pop()
lg.setColor(255,255,255, 255)
lg.setCanvas(canvas)
lg.setBlendMode('multiply')
lg.draw(buffer)
end
if self.shape == 'rectangle' then
lg.setCanvas(buffer)
lg.clear(0,0,0)
lg.setBlendMode('multiply')
lg.push()
lg.origin()
lg.setColor(255,255,255, 0)
love.graphics.rectangle('fill', self.x-self.Sx, self.y-self.Sy, self.Sx*2, self.Sy*2)
lg.pop()
lg.setColor(255,255,255, 255)
lg.setCanvas(canvas)
lg.setBlendMode('multiply')
lg.draw(buffer)
end
end
function Light:drawShadows()
local Gx, Gy = self.x, self.y
local items, len = self.map.world:queryRect(self.x-imgCenter:getWidth()/2, self.y-imgCenter:getWidth()/2, imgCenter:getWidth() , imgCenter:getHeight())
for i=1, len do
item = items[i]
if item.properties.shadows then
local N = item.y
local S = item.y + (item.height or item.h)
local W = item.x
local E = item.x + (item.width or item.w)
local horizontal
local vertical
local x, y, x2, y2
if Gy < N then
vertical = 'north'
elseif Gy > S then
vertical = 'south'
else
vertical = 'center'
end
if Gx < W then
horizontal = 'west'
elseif Gx > E then
horizontal = 'east'
else
horizontal = 'center'
end
if vertical == 'north' then
if horizontal == 'west' then
x = E
y = N
x2 = W
y2 = S
elseif horizontal == 'east' then
x = W
y = N
x2 = E
y2 = S
else
x = W
y = N +1
x2 = E
y2 = N +1
end
elseif vertical == 'south' then
if horizontal == 'west' then
x = W
y = N
x2 = E
y2 = S
elseif horizontal == 'east' then
x = E
y = N
x2 = W
y2 = S
else
x = W
y = S -1
x2 = E
y2 = S -1
end
else
if horizontal == 'west' then
x = W +1
y = N
x2 = W +1
y2 = S
elseif horizontal == 'east' then
x = E -1
y = N
x2 = E -1
y2 = S
end
end
if x and y and x2 and y2 then
love.graphics.polygon('fill', x, y, x2, y2, Gx + (x-Gx)*50, Gy + (y-Gy)*50, Gx+ (x2-Gx)*50, Gy+ (y2-Gy)*50, x2, y2 )
end
end
end
end
function Light:die()
self.timer:tween(0.5, self, {Sx = 0, Sy = 0}, "in-out-cubic", function() self:destroy() end)
end
function Light:destroy()
self.isDead = true
table.insert(self.map.lights, self)
for i=#self.map.lights,1,-1 do
if self.map.lights[i].isDead then
table.remove(self.map.lights, i)
end
end
end
return Light |
-- Agent script: server.lua
moonagents.global_functions()
local socket = require("socket")
local s
local cli = {}
local function Close(c)
log("%s: %s:%s disconnected", name_, c:getpeername())
socket_remove(c, 'r')
c:close()
cli[c]=nil
end
local function Stop()
if s then
socket_remove(s, 'r')
s:close()
end
stop()
end
local function Failure(reason)
log_print("failure '%s'",reason)
-- send({ "FAILURE", reason }, parent_)
Stop()
os.exit()
end
local function Receive(c)
local data, err = c:receive()
log("%s: received '%s' from %s:%s",name_, data, c:getpeername())
if data ~= "ping" then return end -- ignore
c:send("pong\n")
end
local function Accept(s)
local c, err = s:accept()
if not c then
log(err)
return
end
log("%s: %s:%s connected", name_, c:getpeername())
socket_add(c, 'r', Receive)
cli[c] = true
end
local function Start(ip, port, backlog)
local ok, err
log("%s: opening server %s:%u",name_, ip,port)
s , err = socket.bind(ip,port)
if not s then Failure(err) return end
ok, err = s:setoption("reuseaddr",true)
if not ok then Failure(err) return end
socket_add(s, 'r', Accept)
next_state("Active")
end
local function Active_Stop()
log("%s: closing server %s:%u",name_,s:getsockname())
socket_remove(s, 'r')
s:close()
for c in pairs(cli) do Close(c) end
Stop()
end
start_transition(Start)
transition("Active","STOP", Active_Stop)
|
function getColourPalette()
return {
"red",
"blue",
"green"
}
end
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Sasha Harp.
--- DateTime: 026, 8/26/21 10:27 PM
---
function setLocalCoords(x, y, z)
local f
local data
if not fs.exists('/data/') then
fs.makeDir('/data')
data = {}
data.localCoords = {}
data.localCoords.x=x
data.localCoords.y=y
data.localCoords.z=z
f = fs.open('/data/local', 'w')
f.write(textutils.serialize(data))
f.close()
return
end
f = fs.open('/data/local', 'r')
data = textutils.unserialize(f.readAll())
data.localCoords = {}
data.localCoords.x=x
data.localCoords.y=y
data.localCoords.z=z
f.close()
f = fs.open('/data/local', 'w')
f.write(textutils.serialize(data))
f.close()
end
function getLocalCoords()
local data
if fs.exists('/data/local') then
local f = fs.open('/data/local', 'r')
data = textutils.unserialize(f.readAll())
f.close()
end
return data.localCoords
end
function setLocalRotation(r)
local f
local data
if not fs.exists('/data/') then
fs.makeDir('/data')
data = {}
data.rot = r
f = fs.open('/data/local', 'w')
f.write(textutils.serialize(data))
f.close()
return
end
f = fs.open('/data/local', 'r')
data = textutils.unserialize(f.readAll())
data.rot = r
f.close()
f = fs.open('/data/local', 'w')
f.write(textutils.serialize(data))
f.close()
end
function getLocalRotation()
local data
if fs.exists('/data/local') then
local f = fs.open('/data/local', 'r')
data = textutils.unserialize(f.readAll())
f.close()
end
return data.rot
end
function localRotate(r)
local lr = r%4
if lr <= 3 then
for n = 1, lr do
turtle.turnRight()
end
else
for n = lr, 4 do
turtle.turnLeft()
end
end
setLocalRotation((getLocalRotation()+lr)%4)
end
function localMove(x, y, z)
r = getLocalRotation()
localRotate(-1*getLocalRotation())
b = true
for i=1, math.abs(x), 1 do
if x > 0 then b = turtle.forward() else b = turtle.back() end
if not b then
moveLocalCoords(i-1, 0, 0)
return false
end
end
localRotate(1)
for i=1, math.abs(y), 1 do
if y > 0 then b = turtle.forward() else b = turtle.back() end
if not b then
moveLocalCoords(x, i-1, 0)
return false
end
end
for i=1, math.abs(z), 1 do
if z > 0 then b = turtle.up() else b = turtle.down() end
if not b then
moveLocalCoords(x, y, i-1)
return false
end
end
localRotate(getLocalRotation()-1)
moveLocalCoords(x, y, z)
return true
end
function moveLocalCoords(x, y, z)
coords = getLocalCoords()
setLocalCoords(coords.x + x, coords.y + y, coords.z + z)
end
function moveHome()
pos = locator.getLocalCoords()
locator.localMove(-pos.x, -pos.y, -pos.z)
locator.localRotate(-1*locator.getLocalRotation())
end
funcs = {}
funcs['setLocalCoords'] = setLocalCoords
funcs['getLocalCoords'] = getLocalCoords
funcs['localMove'] = localMove
|
Proxy = module("lib/Proxy")
Tunnel = module("lib/Tunnel")
vRP = Proxy.getInterface("vRP")
async(
function()
vRP.loadScript("dispatch", "client")
vRP.loadScript("dispatch", "client-cmds")
end
)
|
local Game = {}
function Game.inRectangle(UpperX, UpperY, LowerX, LowerY)
local ActX = getPlayerX()
local ActY = getPlayerY()
if (ActX >= UpperX and ActX <= LowerX) and (ActY >= UpperY and ActY <= LowerY) then
return true
else
return false
end
end
function Game.getPokemonNumberWithMove(Move)
for i=1, getTeamSize(), 1 do
if hasMove(i, Move) then
return i
end
end
return nil
end
function Game.hasPokemonWithMove(move)
for i=1, getTeamSize() do
if hasMove(i, move) then
return true
end
end
return false
end
local pokemonIdTeach = 1
function Game.tryTeachMove(movename, ItemName)
if not Game.hasPokemonWithMove(movename) then
if pokemonIdTeach > getTeamSize() then
return fatal("No pokemon in this Team can learn: ".. ItemName)
else
log("Pokemon: " .. getPokemonName(pokemonIdTeach) .. " Try Learning: " .. ItemName)
useItemOnPokemon(ItemName, pokemonIdTeach)
pokemonIdTeach = pokemonIdTeach + 1
return
end
end
pokemonIdTeach = 1
return true
end
function Game.iterTable(t, f)
for k, v in pairs(t) do
if f(k,v) then
return true
end
end
return false
end
function Game.assert(v, message)
if not message then
error("Game.assert requires a message.")
end
if not v then
log(message)
end
return v
end
return Game |
phone = false
phoneId = 0
RegisterNetEvent('camera:phone')
AddEventHandler('camera:phone', function()
CreateMobilePhone(phoneId)
CellCamActivate(true, true)
phone = true
end)
frontCam = false
function CellFrontCamActivate(activate)
return Citizen.InvokeNative(0x2491A93618B7D838, activate)
end
-- RemoveLoadingPrompt()
TakePhoto = N_0xa67c35c56eb1bd9d
WasPhotoTaken = N_0x0d6ca79eeebd8ca3
SavePhoto = N_0x3dec726c25a11bac
ClearPhoto = N_0xd801cc02177fa3f1
helpText = function(msg)
BeginTextCommandDisplayHelp('STRING')
AddTextComponentSubstringPlayerName(msg)
EndTextCommandDisplayHelp(0, false, true, -1)
end
Citizen.CreateThread(function()
DestroyMobilePhone()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, 27) and phone == true then -- SELFIE MODE
frontCam = not frontCam
CellFrontCamActivate(frontCam)
end
if phone == true then
AddTextEntry(GetCurrentResourceName(), _U("cameracontrol"))
DisplayHelpTextThisFrame(GetCurrentResourceName(), false)
end
if IsControlJustPressed(0, 177) and phone == true then -- CLOSE PHONE
DestroyMobilePhone()
phone = false
CellCamActivate(false, false)
newPhoneProp()
DoPhoneAnimation('cellphone_text_in')
TriggerServerEvent("handy:server:getphonedata", GetPlayerServerId(PlayerId()))
end
if IsControlJustPressed(0, 176) and phone == true then -- TAKE.. PIC
TakePhoto()
if (WasPhotoTaken() and SavePhoto(-1)) then
-- SetLoadingPromptTextEntry("CELL_278")
-- ShowLoadingPrompt(1)
ClearPhoto()
end
end
if phone == true then
HideHudComponentThisFrame(7)
HideHudComponentThisFrame(8)
HideHudComponentThisFrame(9)
HideHudComponentThisFrame(6)
HideHudComponentThisFrame(19)
HideHudAndRadarThisFrame()
end
-- ren = GetMobilePhoneRenderId()
-- SetTextRenderId(ren)
-- Everything rendered inside here will appear on your phone.
-- SetTextRenderId(1) -- NOTE: 1 is default
end
end) |
require("notifications")
if GameRound == nil then
GameRound = class({})
end
--Liest Rundeninfos ein
function GameRound:ReadRoundConfiguration(kv, roundNumber)
self.roundNumber = roundNumber
self.roundQuestTitle = kv.round_quest_title or "Kaputt"
self.roundTitle = kv.round_title or "Kaputt"
self.bounty = kv.bounty
self.winningTeam = DOTA_TEAM_NOTEAM
self.spawners = {}
self.remainingUnits = {}
self.eventHandles = {}
for key, val in pairs(kv) do
if type(val) == "table" and val.NPCName then
local spawner = WaveSpawner()
spawner:ReadConfiguration(key, val, self)
self.spawners[key] = spawner
end
end
end
function GameRound:Begin()
print("Round " .. self.roundNumber .. " started.")
self.remainingUnits = {}
self.eventHandles = {
ListenToGameEvent("npc_spawned", Dynamic_Wrap(GameRound, "OnNPCSpawned"), self),
ListenToGameEvent("entity_killed", Dynamic_Wrap(GameRound, "OnEntityKilled"), self)
}
self.unstuckTimer =
Timers:CreateTimer(
180,
function()
if Game:GetCurrentRound() == self then
print("Unstuck")
Game.storage:LogError("Game round stuck")
self:KillAll(true)
end
end
)
-- self:MoveCameras()
-- print("gonna do GameRound:Begin() Spawn()-ing")
for ind, key in pairs(self.spawners) do
-- print("Doing key:Spawn()")
key:Spawn()
end
-- print("did GameRound:Begin() Spawn()-ing")
end
function GameRound:MoveCameras()
-- Move cameras to creep spawn point
for _, pl in pairs(Game.players) do
if pl.lane ~= nil then
local cameraTarget = pl.lane.spawnpoint:GetAbsOrigin()
-- Offset the camera from the spawn position, towards the lane
if cameraTarget.y > 0 then
cameraTarget.y = cameraTarget.y - 800
else
cameraTarget.y = cameraTarget.y + 800
end
pl:MoveCamera(cameraTarget, 1.5)
end
end
end
function GameRound:End()
Game:SetGameState(GAMESTATE_END_OF_ROUND)
for key, val in pairs(self.eventHandles) do
StopListeningToGameEvent(val)
end
if Timers.timers[self.unstuckTimer] then
Timers.timers[self.unstuckTimer] = nil
end
self.unstuckTimer = nil
self.eventHandles = {}
self:KillAll(true)
if self.bounty then
for _, player in pairs(Game.players) do
player:Income(self.bounty)
end
GameRules:SendCustomMessage(
"<b color='white'>Every player gained</b> <b color='gold'>" ..
self.bounty .. " gold</b> <b color='white'>for surviving.</b>",
0,
0
)
end
Game:RoundFinished()
end
--Überprüft ob eine Runde vorbei ist
function GameRound:CheckEnd()
self:CheckUnitsAlive()
if next(self.remainingUnits) == nil then
print("Round finished.")
SafeCall(
function()
self:End()
end
)
end
end
function GameRound:CheckUnitsAlive()
local deadUnitCount = 0
for ind, unit in pairs(self.remainingUnits) do
if unit:IsNull() or not unit:IsAlive() then
table.remove(self.remainingUnits, ind - deadUnitCount)
deadUnitCount = deadUnitCount + 1
end
end
end
--NPC gespawnt
function GameRound:OnNPCSpawned(event)
local spawned = EntIndexToHScript(event.entindex)
if not spawned or spawned:IsPhantom() or spawned:GetClassname() == "npc_dota_thinker" or spawned:GetUnitName() == "" then
return
end
if spawned:GetUnitName() == "storm_spirit_static_remnant" then
return
end
if spawned:GetTeamNumber() == DOTA_TEAM_NEUTRALS and not spawned.dontAdd then
self:AddUnitToBeKilled(spawned)
end
end
function GameRound:AddUnitToBeKilled(unit)
unit:SetMustReachEachGoalEntity(true)
table.insert(self.remainingUnits, unit)
end
--Called when a unit dies
function GameRound:OnEntityKilled(event)
local killed = EntIndexToHScript(event.entindex_killed)
if not killed or not self.remainingUnits then
return
end
for i, unit in pairs(self.remainingUnits) do
if killed == unit then
table.remove(self.remainingUnits, i)
break
end
end
self:CheckEnd()
end
function GameRound:KillAll(skipAsync)
if not self.remainingUnits then
return
end
if not skipAsync then
for _, ent in pairs(self.remainingUnits) do
Timers:CreateTimer(
0,
function()
if not ent:IsNull() then
ent:ForceKill(false)
end
end
)
end
else
for _, ent in pairs(self.remainingUnits) do
if not ent:IsNull() then
ent:ForceKill(false)
end
end
end
end
|
return PlaceObj("ModDef", {
"title", "Fix Expedition Rocket Stuck Unloading",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_FixExpeditionRocketStuckUnloading",
"steam_id", "1567028510",
"pops_any_uuid", "5f3420c3-e1ef-4c36-a1f9-15580da5e3a5",
"author", "ChoGGi",
"lua_revision", 249143,
"code", {
"Code/Script.lua",
},
"description", [[This will check on load game for certain rockets stuck on the ground unable to do jack.]],
})
|
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
print("testing if-else expressions")
function True()
return true
end
function False()
return false
end
function EvalElseifChain(condition1, condition2, condition3)
return if condition1 then 10 elseif condition2 then 20 elseif condition3 then 30 else 40
end
function EvalElse_IfChain(condition1, condition2, condition3)
return if condition1 then 10 else if condition2 then 20 else if condition3 then 30 else 40
end
function CheckForConditionalEvaluation(condition)
local counter = 0
local function AddToCounter(count)
counter += count
return counter
end
local result = if condition then AddToCounter(7) else AddToCounter(17)
if condition then
assert(result == 7)
else
assert(result == 17)
end
-- ensure the counter value matches the result of the clause that was evaluated
assert(counter == result)
end
-- Test expression using only constants
assert(if true then true else false)
assert(if false then false else true)
assert(if nil then false else true)
assert((7 + if true then 10 else 20) == 17)
-- Test expression using non-constant condition
assert(if True() then true else false)
assert(if False() then false else true)
-- Test evaluation of a "chain" of if/elseif/else in an expression
assert(EvalElseifChain(false, false, false) == 40)
assert(EvalElseifChain(false, false, true) == 30)
assert(EvalElseifChain(false, true, false) == 20)
assert(EvalElseifChain(false, true, true) == 20)
assert(EvalElseifChain(true, false, false) == 10)
assert(EvalElseifChain(true, false, true) == 10)
assert(EvalElseifChain(true, true, false) == 10)
assert(EvalElseifChain(true, true, true) == 10)
-- Test evaluation of a "chain" of if/"else if"/else in an expression
assert(EvalElse_IfChain(false, false, false) == 40)
assert(EvalElse_IfChain(false, false, true) == 30)
assert(EvalElse_IfChain(false, true, false) == 20)
assert(EvalElse_IfChain(false, true, true) == 20)
assert(EvalElse_IfChain(true, false, false) == 10)
assert(EvalElse_IfChain(true, false, true) == 10)
assert(EvalElse_IfChain(true, true, false) == 10)
assert(EvalElse_IfChain(true, true, true) == 10)
-- Test nesting of if-else expressions inside the condition of an if-else expression
assert((if (if True() then false else true) then 10 else 20) == 20)
assert((if if True() then false else true then 10 else 20) == 20)
-- Ensure that if/else expressions are conditionally evaluated
-- i.e. verify the evaluated expression doesn't evaluate the true and false expressions and
-- merely select the proper value.
CheckForConditionalEvaluation(true)
CheckForConditionalEvaluation(false)
return('OK')
|
vol = 1
return {
title = "xytone",
width = 600,
height = 600,
}
|
local mod = DBM:NewMod("ToTTrash", "DBM-ThroneofThunder")
local L = mod:GetLocalizedStrings()
local sndWOP = mod:SoundMM("SoundWOP")
mod:SetRevision(("$Revision: 10977 $"):sub(12, -3))
mod:SetModelID(47785)
mod:SetZone()
mod.isTrashMod = true
mod:RegisterEvents(
"SPELL_CAST_START",
"SPELL_AURA_APPLIED",
"UNIT_DIED",
"UNIT_SPELLCAST_SUCCEEDED target focus"
)
local warnStormEnergy = mod:NewTargetAnnounce(139322, 4)
local warnSpiritFire = mod:NewTargetAnnounce(139895, 3)--This is morchok entryway trash that throws rocks at random poeple.
local warnShadowNova = mod:NewCastAnnounce(139899, 4)
local warnStormCloud = mod:NewTargetAnnounce(139900, 4)
local warnFixated = mod:NewSpellAnnounce(140306, 3)
local warnConductiveShield = mod:NewTargetAnnounce(140296, 4)
local specWarnStormEnergy = mod:NewSpecialWarningYou(139322)
local specWarnShadowNova = mod:NewSpecialWarningRun(139899, mod:IsMelee(), nil, nil, 3)--This hurls you pretty damn far. If you aren't careful you're as good as gone.
local specWarnStormCloud = mod:NewSpecialWarningYou(139900)
local specWarnSonicScreech = mod:NewSpecialWarningInterrupt(136751)
local specWarnConductiveShield = mod:NewSpecialWarningTarget(140296)
local timerSpiritfireCD = mod:NewCDTimer(12, 139895)
local timerShadowNovaCD = mod:NewCDTimer(12, 139899)
local timerFixatedCD = mod:NewNextTimer(15.7, 140306)
local timerConductiveShield = mod:NewTargetTimer(10, 140296)
local timerConductiveShieldCD = mod:NewCDSourceTimer(20, 140296)--On 25 man, it always 20, But 10 man, it variables.
mod:RemoveOption("HealthFrame")
mod:RemoveOption("SpeedKillTimer")
mod:AddBoolOption("RangeFrame")
mod:AddBoolOption("HudMAP", true, "sound")
local DBMHudMap = DBMHudMap
local free = DBMHudMap.free
local function register(e)
DBMHudMap:RegisterEncounterMarker(e)
return e
end
local lightmaker = {}
local stormEnergyTargets = {}
local stormCloudTargets = {}
local function warnStormEnergyTargets()
warnStormEnergy:Show(table.concat(stormEnergyTargets, "<, >"))
table.wipe(stormEnergyTargets)
end
local function warnStormCloudTargets()
warnStormCloud:Show(table.concat(stormCloudTargets, "<, >"))
table.wipe(stormCloudTargets)
end
local function hideRangeFrame()
DBM.RangeCheck:Hide()
end
local function SpiritFireTarget(sGUID)
local targetname = nil
for uId in DBM:GetGroupMembers() do
if UnitGUID(uId.."target") == sGUID then
targetname = DBM:GetUnitFullName(uId.."targettarget")
break
end
end
if targetname and mod:AntiSpam(2, targetname) then--Anti spam using targetname as an identifier, will prevent same target being announced double/tripple but NOT prevent multiple targets being announced at once :)
warnSpiritFire:Show(targetname)
end
end
function mod:SPELL_CAST_START(args)
if not mod.Options.Enabled then return end
if args.spellId == 139895 then
self:Schedule(0.2, SpiritFireTarget, args.sourceGUID)
timerSpiritfireCD:Start()
if self.Options.RangeFrame and not DBM.RangeCheck:IsShown() then
DBM.RangeCheck:Show(3)
end
elseif args.spellId == 136751 and (args.sourceGUID == UnitGUID("target") or args.sourceGUID == UnitGUID("focus")) then
specWarnSonicScreech:Show(args.sourceName)
sndWOP:Play("kickcast")
elseif args.spellId == 139899 then
warnShadowNova:Show()
specWarnShadowNova:Show()
timerShadowNovaCD:Start()
if mod:IsMelee() then
sndWOP:Play("justrun")
end
end
end
function mod:SPELL_AURA_APPLIED(args)
if not mod.Options.Enabled then return end
if args.spellId == 139322 then--Or 139559, not sure which
stormEnergyTargets[#stormEnergyTargets + 1] = args.destName
if args:IsPlayer() then
specWarnStormEnergy:Show()
-- DBM.Flash:Shake(1, 0, 0)
sndWOP:Play("runout")
else
if self.Options.HudMAP then
lightmaker[args.destName] = register(DBMHudMap:PlaceRangeMarkerOnPartyMember("timer", args.destName, 10, 10, 1, 1, 1, 0.7):RegisterForAlerts())
end
end
if self.Options.RangeFrame and not DBM.RangeCheck:IsShown() then
DBM.RangeCheck:Show(10)
end
self:Unschedule(warnStormEnergyTargets)
self:Schedule(1.5, warnStormEnergyTargets)--For some reason debuffs can go out as slow as 1.2, set to 1.5 in case it can get even worse then that
elseif args.spellId == 139900 then
stormCloudTargets[#stormCloudTargets + 1] = args.destName
if args:IsPlayer() then
specWarnStormCloud:Show()
sndWOP:Play("runout")
end
if self.Options.RangeFrame and not DBM.RangeCheck:IsShown() then
DBM.RangeCheck:Show(10)
end
self:Unschedule(warnStormCloudTargets)
self:Schedule(0.5, warnStormCloudTargets)
elseif args.spellId == 140296 then
warnConductiveShield:Show(args.destName)
timerConductiveShield:Start(nil, args.destName)
timerConductiveShieldCD:Start(20, args.destName, args.sourceGUID)
if args.sourceGUID == UnitGUID("target") then
specWarnConductiveShield:Show(args.destName)
sndWOP:Play("stopattack")
end
end
end
function mod:UNIT_DIED(args)
if not mod.Options.Enabled then return end
local cid = self:GetCIDFromGUID(args.destGUID)
if cid == 70308 then--Soul-Fed Construct
timerSpiritfireCD:Cancel()
if self.Options.RangeFrame then
self:Schedule(3, hideRangeFrame)
end
if self.Options.HudMAP then
DBMHudMap:FreeEncounterMarkers()
end
elseif cid == 70440 then--Monara
timerShadowNovaCD:Cancel()
elseif cid == 70236 then--Zandalari Storm-Caller
if self.Options.RangeFrame then
self:Schedule(3, hideRangeFrame)
end
if self.Options.HudMAP then
DBMHudMap:FreeEncounterMarkers()
end
elseif cid == 70445 then--Stormbringer Draz'kil
if self.Options.RangeFrame then
self:Schedule(3, hideRangeFrame)
end
if self.Options.HudMAP then
DBMHudMap:FreeEncounterMarkers()
end
elseif cid == 69834 or cid == 69821 then
timerConductiveShield:Cancel(args.destName)
timerConductiveShieldCD:Cancel(args.destName, args.destGUID)
elseif cid == 68220 then--Gastropod
timerFixatedCD:Cancel(args.destGUID)
end
end
--"<1.0 17:57:05> [UNIT_SPELLCAST_SUCCEEDED] Gastropod [[target:Fixated::0:140306]]", -- [23]
function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, _, _, spellId)
if not mod.Options.Enabled then return end
if spellId == 140306 and self:AntiSpam(3, 2) then
self:SendSync("OMGSnail", UnitGUID(uId))
end
end
function mod:OnSync(msg, guid)
if msg == "OMGSnail" and guid then
warnFixated:Show()
timerFixatedCD:Start(nil, guid)
end
end |
local lust = require 'test.lust'
local describe, it, expect = lust.describe, lust.it, lust.expect
local Chest = require 'entities.Chest'
describe('Chest', function ()
it('instantiate', function ()
expect(Chest()).to.be.a('table')
end)
local data = {
gold = {
probability = 100,
min = 0,
max = 100,
},
items = {
{
probability = 100,
min = 1,
max = 10,
},
{
probability = 100,
min = 2,
max = 20,
},
}
}
local instance
it('instantiate from table', function ()
instance = Chest(data)
expect(instance).to.be.a('table')
end)
describe('get', function ()
local mindice = function (min, max)
return min or max
end
local treasures = instance:get(mindice)
it('gold', function ()
expect(treasures.gold).to.be(0)
end)
it('items', function ()
expect(treasures.items).to.be.a('table')
expect(treasures.items[1]).to.be(1)
expect(treasures.items[2]).to.be(2)
end)
end)
end)
|
local easing = require("easing")
local SPEED_VAR_PERIOD = 5
local SPEED_VAR_PERIOD_VARIANCE = 2
local BlowInWind = Class(function(self, inst)
self.inst = inst
self.maxSpeedMult = 1.5
self.minSpeedMult = .5
self.averageSpeed = (TUNING.WILSON_RUN_SPEED + TUNING.WILSON_WALK_SPEED)/2
self.speed = 0
self.windAngle = 0
self.windVector = Vector3(0,0,0)
self.currentAngle = 0
self.currentVector = Vector3(0,0,0)
self.velocity = Vector3(0,0,0)
self.speedVarTime = 0
self.speedVarPeriod = GetRandomWithVariance(SPEED_VAR_PERIOD, SPEED_VAR_PERIOD_VARIANCE)
self.soundParameter = nil
self.soundName = nil
-- self.sineMod = math.random(20, 30) * 0.001
-- self.sine = 0
end)
function BlowInWind:OnEntitySleep()
self:Stop()
end
function BlowInWind:OnEntityWake()
self:Start(self.windAngle, self.velocMult)
end
function BlowInWind:Start(ang, vel)
if ang then
self.windAngle = ang
self.windVector = Vector3(math.cos(ang), 0, math.sin(ang)):GetNormalized()
self.currentAngle = ang
self.currentVector = Vector3(math.cos(ang), 0, math.sin(ang)):GetNormalized()
self.inst.Transform:SetRotation(self.currentAngle)
end
if vel then self.velocMult = vel end
if self.inst.SoundEmitter and self.soundPath and self.soundName then
self.inst.SoundEmitter:PlaySound(self.soundPath, self.soundName)
end
self.inst:StartUpdatingComponent(self)
end
function BlowInWind:Stop()
if self.inst.SoundEmitter and self.soundName then self.inst.SoundEmitter:KillSound(self.soundName) end
self.inst:StopUpdatingComponent(self)
end
function BlowInWind:ChangeDirection(ang, vel)
if ang then
self.windAngle = ang
self.windVector = Vector3(math.cos(ang), 0, math.sin(ang)):GetNormalized()
end
--if vel then self.velocMult = vel end
end
function BlowInWind:SetMaxSpeedMult(spd)
if spd then self.maxSpeedMult = spd end
end
function BlowInWind:SetMinSpeedMult(spd)
if spd then self.minSpeedMult = spd end
end
function BlowInWind:SetAverageSpeed(spd)
if spd then self.averageSpeed = spd end
end
function BlowInWind:GetSpeed()
return self.speed
end
function BlowInWind:GetVelocity()
return self.velocity
end
function BlowInWind:GetDebugString()
--return string.format("Sine: %4.4f, Speed: %3.3f/%3.3f", self.sine, self.speed, self:GetMaxSpeed())
end
function BlowInWind:OnUpdate(dt)
if not self.inst then
self:Stop()
return
end
self.velocity = self.velocity + (self.windVector * dt)
if self.velocity:Length() > 1 then self.velocity = self.velocity:GetNormalized() end
-- Map velocity magnitudes to a useful range of walkspeeds
local curr_speed = self.averageSpeed
local player = GetPlayer()
if player and player.components.locomotor then
curr_speed = (player.components.locomotor:GetRunSpeed() + TUNING.WILSON_WALK_SPEED) / 2
end
self.speed = Remap(self.velocity:Length(), 0, 1, 0, curr_speed) --maybe only if changing dir??
-- Do some variation on the speed if velocity is a reasonable amount
if self.velocity:Length() >= .5 then
self.speedVarTime = self.speedVarTime + dt
if self.speedVarTime > SPEED_VAR_PERIOD then
self.speedVarTime = 0
self.speedVarPeriod = GetRandomWithVariance(SPEED_VAR_PERIOD, SPEED_VAR_PERIOD_VARIANCE)
end
local speedvar = math.sin(2*PI*(self.speedVarTime / self.speedVarPeriod))
local mult = Remap(speedvar, -1, 1, self.minSpeedMult, self.maxSpeedMult)
self.speed = self.speed * mult
end
-- Change the sound parameter if there is one
if self.soundName and self.soundParameter and self.inst.SoundEmitter then
-- Might just be able to use self.velocity:Length() here?
self.soundspeed = Remap(self.speed, 0, curr_speed*self.maxSpeedMult, 0, 1)
self.inst.SoundEmitter:SetParameter(self.soundName, self.soundParameter, self.soundspeed)
end
-- Walk!
if self.inst.components.locomotor then
self.inst.components.locomotor.walkspeed = self.speed
self.currentAngle = math.atan2(self.velocity.z, self.velocity.x)/DEGREES
self.inst.Transform:SetRotation(self.currentAngle)
self.inst.components.locomotor:WalkForward(true)
end
end
return BlowInWind |
local bank_impl = {}
function bank_impl.get_bank_info(ctx, req)
end
function bank_impl.gold_from_bank(ctx, req)
end
function bank_impl.gold_to_bank(ctx, req)
end
function bank_impl.bank_trade_details(ctx, req)
end
return bank_impl |
local function onComponentAvailable(_, componentType)
local component = require("component")
local tty = require("tty")
local gpu, screen = component.gpu, component.screen
local screen_address = screen.address
if gpu.getScreen() ~= screen_address then
gpu.bind(screen_address)
end
local depth = math.floor(2^(gpu.getDepth()))
os.setenv("TERM", "term-"..depth.."color")
if tty.gpu() ~= gpu then
tty.bind(gpu)
event.push("term_available")
end
end
onComponentAvailable()
|
#!/usr/bin/env lua
local String = require "tek.lib.string"
local ui = require "tek.ui"
local function getline(color, lnr)
local line = "Line " .. lnr .. " " .. os.date() .. " - " .. os.date() .. "-------"
line = String.new():set(line)
line:setmetadata(color, 1, line:len())
return line
end
ui.Application:new {
AuthorStyles = [[
_textlist.textlist {
font: ui-fixed:18;
margin: 6;
}
tek.ui.class.canvas.textlist {
border-style: inset;
border-width: 2;
margin: 4;
}
]],
Children = {
ui.Window:new {
-- show = function(self)
-- ui.Window.show(self)
-- self.Drawable:setAttrs { Debug = true }
-- end,
HideOnEscape = true,
Orientation = "vertical",
Children = {
ui.Group:new {
Orientation = "vertical",
Children = {
ui.Text:new {
Style = "font:ui-fixed:18; text-align:left; padding-left:0; border-width:0; margin:0",
Text = " Table/List Header"
},
ui.TextList:new {
Id = "textlist",
BGPens = { "#000", "#800", "#fff" },
FGPens = { "#fff", "#fff", "#000" },
HardScroll = true,
-- CursorStyle = "none", -- "bar", "bar+line", "none"
-- MarkMode = "none", -- "shift", "block", "none"
-- SelectMode = false, -- false, "block", "line", "lines"
CursorStyle = "bar", -- "bar", "bar+line", "none"
SelectMode = "block", -- false, "block", "line", "lines"
-- BlinkCursor = true,
-- ReadOnly = tre,
Latch = "top", -- default: "bottom"
Data = {
"This is a new text/list class that allows",
"for colorization and efficient resizing.",
"Also it uses the new string class.",
"It's currently in prototype state, so the",
"class implementation is located under",
"bin/tek/ui/class. It will be moved to the",
"main tree when it's finished.",
"Until then, use it on your own risk and be",
"prepared for changes.",
"Use the buttons below to add some lines.",
"Note that the visible range can be latched",
"on to the top and bottom of the list.",
}
},
}
},
ui.Group:new {
Columns = 4,
SameSize = true,
Children = {
ui.Button:new {
-- Width = "auto",
Text = "Add On Top",
InitialFocus = true,
onClick = function(self)
local tw = self:getById("textlist")
local lnr = 1
tw:addLine(getline(1, lnr), lnr)
end
},
ui.Button:new {
-- Width = "auto",
Text = "Add In Center",
onClick = function(self)
local tw = self:getById("textlist")
local lnr = math.max(1, math.floor(tw:getNumLines() / 2))
tw:addLine(getline(2, lnr), lnr)
end
},
ui.Button:new {
-- Width = "auto",
Text = "Add On Bottom",
onClick = function(self)
local tw = self:getById("textlist")
local lnr = tw:getNumLines() + 1
tw:addLine(getline(3, lnr), lnr)
end
},
ui.Button:new {
-- Width = "auto",
Text = "Add Bulk Top",
onClick = function(self)
local tw = self:getById("textlist")
-- require "profiler".start("lua.prof")
tw:suspendUpdate()
for i = 1, 20 do
tw:addLine(getline(1, 1), 1)
end
tw:releaseUpdate()
-- profiler.stop()
end
},
ui.Button:new {
-- Width = "auto",
Text = "Add Bulk Bottom",
onClick = function(self)
local tw = self:getById("textlist")
-- require "profiler".start("lua.prof")
tw:suspendUpdate()
for i = 1, 20 do
local lnr = tw:getNumLines() + 1
tw:addLine(getline(3, lnr), lnr)
end
tw:releaseUpdate()
-- profiler.stop()
end
},
ui.Button:new {
-- Width = "auto",
Text = "Del Top",
onClick = function(self)
local tw = self:getById("textlist")
tw:deleteLine(1)
end
},
ui.Button:new {
-- Width = "auto",
Text = "Del Bottom",
onClick = function(self)
local tw = self:getById("textlist")
local lnr = tw:getNumLines()
tw:deleteLine(lnr)
end
},
ui.Button:new {
-- Width = "auto",
Text = "Clear",
onClick = function(self)
local tw = self:getById("textlist")
tw:clear()
end
},
},
},
}
}
}
}:run()
|
spawn = {
cooldownEnemy,
cooldownAsteroid,
last = {
difficulty,
unit
}
}
function spawnerInit()
spawn.cooldownEnemy = 90 +rnd(60)
spawn.cooldownAsteroid = 60 + rnd(60)
spawn.last = {difficulty, unit}
end
function spawnerUpdate()
-- spawning player's remains in the previous attempts
for c in all(G.carcasses) do
if G.travelledDistance == c.y then
Carcass(c.x, -16)
end
end
if spawn.cooldownEnemy > 0 then
spawn.cooldownEnemy -= 1
else
spawn_enemy()
spawn.cooldownEnemy =
C.SPAWNRATE_ENEMY_MIN + rnd(C.SPAWNRATE_ENEMY_RANGE)
end
if spawn.cooldownAsteroid > 0 then
spawn.cooldownAsteroid -= 1
else
spawnAsteroid()
spawn.cooldownAsteroid =
C.SPAWNRATE_ASTEROID_MIN + rnd(C.SPAWNRATE_ASTEROID_RANGE)
end
end
-- utility functions
-- random x spawn and y spawn
function getRandomSpawnX()
return C.BOUNDS_SAFE + rnd(127 - C.BOUNDS_SAFE*2)
end
function getRandomSpawnY()
return -C.BOUNDS_SAFE-rnd(C.BOUNDS_OFFSET_TOP-C.BOUNDS_SAFE)
end
function spawn_enemy()
local _difficulty, _die
_die = rnd()
if (_die<0.5) then _difficulty = "low" end
if (0.5<=_die and _die<=0.85) then _difficulty = "medium" end
if (0.85<_die) then _difficulty = "high" end
if spawn.last.difficulty == "high" then
_difficulty = randomOneAmong({"low", "medium"})
end
-- low difficulty
if (_difficulty == "low") then
local _formation = randomOneAmong({"riley", "hammerhead", "augustus"})
-- one riley
if (_formation == "riley") then
Riley(getRandomSpawnX(), getRandomSpawnY())
-- one hammerhead
elseif (_formation == "hammerhead") then
Hammerhead(getRandomSpawnX(), getRandomSpawnY())
-- one augustus
elseif (_formation == "augustus") then
Augustus(getRandomSpawnX(), getRandomSpawnY())
end
spawn.last.unit = _formation
-- medium difficulty
elseif (_difficulty == "medium") then
local _die, _formation
_die = rnd()
if (_die<0.3) then _formation = "riley" end
if (0.3<=_die and _die<0.6) then _formation = "dulce" end
if (0.6<=_die and _die<=0.9) then _formation = "hammerhead" end
if (0.9<_die) then _formation = "koltar" end
-- extra conditions for koltar
if ((_formation == "koltar") and
-- only spawns from 25% of the progress
-- not spawning twice in a row
(G.travelledDistance/C.DESTINATION_DISTANCE < 0.25
or spawn.last.unit == "koltar")) then
_formation = randomOneAmong({"riley", "dulce", "hammerhead"})
end
-- two rileys, aligned
if (_formation == "riley") then
local _y = getRandomSpawnY()
Riley(127 * 1/3 - 5, _y)
Riley(127 * 2/3 - 5, _y)
-- one dulce, no formation
elseif (_formation == "dulce") then
Dulce(getRandomSpawnX(), getRandomSpawnY())
-- two hammerheads
elseif (_formation == "hammerhead") then
Hammerhead(127 * 1/3 - 5, getRandomSpawnY())
Hammerhead(127 * 2/3 - 5, getRandomSpawnY())
-- one koltar, middle
elseif (_formation == "koltar") then
Koltar(127/2 -16, -24)
end
spawn.last.unit = _formation
-- HIGH DIFFICULTY
elseif (_difficulty == "high") then
local _die, _formation
_die = rnd()
if (_die<0.1) then _formation = "riley" end
if (0.1<=_die and _die<0.4) then _formation = "dulce" end
if (0.4<=_die and _die<=0.9) then _formation = "augustus" end
if (0.9<_die) then _formation = "koltar" end
-- extra conditions for koltar
if (_formation == "koltar"
-- only spawns from 50% of the progress
-- not spawning twice in a row
and (G.travelledDistance/C.DESTINATION_DISTANCE < 0.5
or spawn.last.unit == "koltar")) then
_formation = randomOneAmong({"riley", "dulce", "augustus"})
end
-- three rileys
if (_formation == "riley") then
local _y = getRandomSpawnY()
Riley(127 * 1/4 - 5, _y+8)
Riley(127 * 2/4 - 5, _y)
Riley(127 * 3/4 - 5, _y+8)
-- two dulces
elseif (_formation == "dulce") then
Dulce(getRandomSpawnX(), getRandomSpawnY())
Dulce(getRandomSpawnX(), getRandomSpawnY())
-- two augustus
elseif (_formation == "augustus") then
local _y = getRandomSpawnY()
Augustus(127 * 1/3 - 8, _y)
Augustus(127 * 2/3 - 8, _y)
-- two koltar
elseif (_formation == "koltar") then
Koltar(127 * 1/3 - 16, -24)
Koltar(127 * 2/3 - 16, -24)
end
spawn.last.unit = _formation
end
spawn.last.difficulty = _difficulty
end
function spawnAsteroid()
local _type, _die, _x, _y, _vx, _vy
_die = rnd()
_type = (_die<0.5) and "large" or _type
_type = (0.5<=_die and _die<=0.75) and "medium" or _type
_type = (0.75<_die) and "small" or _type
_x = getRandomSpawnX()
_y = getRandomSpawnY()
_vx = rnd(0.3)
_vy = rnd(2)
-- set asteroids to always move towards the center from sides, horizontally
_vx = (_x < 64) and _vx or -_vx
Asteroid(_type, _x, _y, _vx, _vy)
end
function spawn_from_asteroid(_type, _x, _y)
local die = ceil(rnd(3))
local chance_for_medium = (_type=="large") and 0.3 or 0
for i=1,die do
local _type = rnd()<chance_for_medium and "medium" or "small"
Asteroid(_type, _x, _y, rnd(3)-1.5, rnd(3)-1.5)
end
end
screenshakeTimer = 0
screenshakeMagnitude = 0
function screenshake(_magnitude, _lengthinseconds)
if (_lengthinseconds > screenshakeTimer) then
screenshakeTimer = _lengthinseconds * 30
end
if (_magnitude > screenshakeMagnitude) then
screenshakeMagnitude = _magnitude
end
end
function screenshakeUpdate()
if (screenshakeTimer>0) then
screenshakeTimer -= 1
camera(rnd(screenshakeMagnitude),rnd(screenshakeMagnitude))
else
camera()
screenshakeMagnitude = 0
end
end
function spawnExplosion(_size, _x, _y)
-- consists of spark and smokes
-- sfx(randomOneAmong({20, 21, 22, 23, 24}))
sfx(22)
if _size == "small" then
RectSpark(_x, _y, 6, 8, 8, C.SPARK_COLOR_1)
spawnSmokes(
C.EXPLOSION_SMALL_AMT + rnd(C.EXPLOSION_SMALL_AMT_RANGE),
_x, _y
)
elseif _size == "medium" then
RectSpark(_x, _y, 10, 10, C.SPARK_COLOR_1)
spawnSmokes(
C.EXPLOSION_MEDIUM_AMT + rnd(C.EXPLOSION_MEDIUM_AMT_RANGE),
_x, _y
)
elseif _size == "large" then
RectSpark(_x, _y, 15, 12, C.SPARK_COLOR_1)
spawnSmokes(
C.EXPLOSION_LARGE_AMT + rnd(C.EXPLOSION_LARGE_AMT_RANGE),
_x, _y
)
end
end
function spawnSmokes(_maxamt, _x, _y)
for i=1, _maxamt do
Smoke(
_x + rnd(32) - 16,
_y + rnd(32) - 16,
0,
-rnd(1)
)
end
end
function spawnFragments(_x, _y)
_amt = C.FRAGMENT_AMT_MIN + ceil(rnd(C.FRAGMENT_AMT_RANGE))
for i=1, _amt do
Fragment(_x, _y, rnd())
end
end |
-- @Stratiz 2021 :)
--- local ReplicatedStorage = game:GetService("ReplicatedStorage")
--- local require = require(ReplicatedStorage.SharedModules:WaitForChild("RequireModule"))
---
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
-- Aggregate modules
local Modules = {}
local ModulePaths = {
RunService:IsClient() and Players.LocalPlayer:WaitForChild("PlayerScripts"):WaitForChild("ClientModules") or game:GetService("ServerScriptService"):WaitForChild("ServerModules"),
ReplicatedStorage:WaitForChild("SharedModules"),
}
local ModuleCount = 0
local function AddModule(Module : Instance)
if Module:IsA("ModuleScript") then
if not Modules[Module.Name] then
Modules[Module.Name] = {
Instance = Module,
Name = Module.Name,
State = "INACTIVE",
DuplicateCount = 0,
RequiredBy = nil,
}
ModuleCount += 1
else
Modules[Module.Name].DuplicateCount += 1
warn(Modules[Module.Name].DuplicateCount + 1,"modules with the same name '",Module.Name,"' detected. Please resolve this to prevent unexpected behavior.")
end
end
end
for _,ModuleFolder in ipairs(ModulePaths) do
for _,Module in pairs(ModuleFolder:GetDescendants()) do
AddModule(Module)
end
ModuleFolder.DescendantAdded:Connect(function(Module)
AddModule(Module)
end)
end
----
local TIMEOUT = 2
local NewRequire = function(TargetModuleName)
-- Default require functionality
if typeof(TargetModuleName) == "Instance" then
return require(TargetModuleName)
end
local CurrentTimeout = 0
local TargetModuleData
local function FindModule()
for ModuleName,ModuleData in pairs(Modules) do
if ModuleData.Instance:IsA("ModuleScript") and ModuleName == TargetModuleName then
TargetModuleData = ModuleData
end
end
end
local CurrentModuleCount = 0
while not TargetModuleData and CurrentTimeout < TIMEOUT do
if CurrentModuleCount ~= ModuleCount then
CurrentModuleCount = ModuleCount
FindModule()
end
local Delta = task.wait()
CurrentTimeout += Delta
end
if not TargetModuleData then
error("Module "..TargetModuleName.." not found",3)
else
if TargetModuleData.State == "INACTIVE" then
TargetModuleData.State = "LOADING"
end
local ToReturn
task.spawn(function()
local TimeStart = tick()
while not ToReturn do
task.wait()
if tick() - TimeStart > 3 then
warn("Module",TargetModuleName,"is taking a long time to load.")
break
end
end
end)
local RequireScript = getfenv(2)["script"]
if RequireScript and RequireScript:IsA("ModuleScript") then
local InvokerModuleData = Modules[RequireScript.Name]
if InvokerModuleData and InvokerModuleData.Instance == RequireScript then
if TargetModuleData.State == "LOADING" then
-- Check for cyclicals
if InvokerModuleData.RequiredByModule then
local CyclicalPathString = InvokerModuleData.Name
local CurrentRequesterData = InvokerModuleData
while InvokerModuleData.RequiredByModule and InvokerModuleData.RequiredByModule.Instance ~= TargetModuleData.Instance do
if CurrentRequesterData.RequiredByModule then
CurrentRequesterData = CurrentRequesterData.RequiredByModule
CyclicalPathString = CurrentRequesterData.Name .." -> " .. CyclicalPathString
else
break
end
end
if CurrentRequesterData.Instance == TargetModuleData.Instance then
warn("Cyclical require detected: (",CyclicalPathString.." -> "..TargetModuleData.Name, ") \n\nPlease resolve this to prevent unexpected behavior.")
end
end
end
TargetModuleData.RequiredByModule = Modules[RequireScript.Name]
end
end
ToReturn = require(TargetModuleData.Instance)
if TargetModuleData.State == "LOADING" then
TargetModuleData.State = "ACTIVE"
end
return ToReturn
end
end
_G.require = NewRequire
return NewRequire |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
item:transform(2786)
item:decay()
Game.createItem(2677, 3, fromPosition)
return true
end
|
object_intangible_beast_bm_urnsoris = object_intangible_beast_shared_bm_urnsoris:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_urnsoris, "object/intangible/beast/bm_urnsoris.iff")
|
local global = vim.g
local lsp = vim.lsp
local vars = require('vars')
local handlers = {}
function handlers.toggle_tree() require('nvim-tree').toggle() end
function handlers.handle_tree_open()
require('bufferline.state').set_offset(vars.tree_width + 3,
vars.tree_offset_label)
require('nvim-tree').find_file(true)
end
function handlers.handle_tree_close() require('bufferline.state').set_offset(0) end
function handlers.toggle_diag()
if global.diagnostics_active == true then
global.diagnostics_active = false
lsp.diagnostic.clear(0)
lsp.handlers['textDocument/publishDiagnostics'] = function() end
else
global.diagnostics_active = true
lsp.handlers['textDocument/publishDiagnostics'] =
lsp.with(lsp.diagnostic.on_publish_diagnostics, {
virtual_text = true,
signs = true,
underline = true,
update_in_insert = false
})
end
end
function handlers.before_save()
vim.cmd [[
:keepjumps keeppatterns %s/\s\+$//e
]]
end
return handlers
|
local fs = require('fs')
local modules = require('./modules')
local discordia = require('discordia')
discordia.extensions()
local client = discordia.Client {
cacheAllMembers = true,
}
local clock = discordia.Clock()
clock:on('hour', function()
if modules.pooper then
modules.pooper(client)
end
end)
client:once('ready', function()
print('Ready: ' .. client.user.tag)
clock:start()
end)
client:on('messageCreate', function(msg)
local author = msg.author
if author.bot and author.discriminator ~= '0000' then return end
if author == client.user then return end
if not msg.guild then
return client.owner:sendf('%s said: %s', author.mentionString, msg.content)
end
if modules.commands then
modules.commands(msg)
end
if modules.acronym then
modules.acronym(msg)
end
if modules.antispam then
modules.antispam(msg)
end
end)
client:on('messageDelete', function(message)
if modules.undelete then
modules.undelete(message)
end
end)
client:run(fs.readFileSync('token.dat'))
|
local create_cooked_fish_recipe = function(fish, result, amount)
local recipe = {
type = "recipe",
name = "cooked-" .. fish .. "-recipe",
category = "smelting",
energy_required = 8,
enabled = true,
ingredients = {{ "raw-" .. fish, 1 }},
result = result,
result_count = amount,
localised_name = result.localised_name
}
return recipe
end
-- simplified code
for f,v in pairs(data.raw.fish) do
if (f == "pufferfish") then
data:extend({
create_cooked_fish_recipe(f, settings.startup["xtreme-fishing-puffer_type"].value, settings.startup["xtreme-fishing-puffer_yield"].value)
})
else
data:extend({
create_cooked_fish_recipe(f, "cooked-fish", 1)
})
end
end
|
AddCSLuaFile()
local vox_combine={}
vox_combine[ "11-99officerneedsassistance" ]="npc/metropolice/vo/11-99officerneedsassistance.wav"
vox_combine[ "404zone" ]="npc/metropolice/vo/404zone.wav"
vox_combine[ "acquiringonvisual" ]="npc/metropolice/vo/acquiringonvisual.wav"
vox_combine[ "administer" ]="npc/metropolice/vo/administer.wav"
vox_combine[ "affirmative" ]="npc/metropolice/vo/affirmative.wav"
vox_combine[ "affirmative2" ]="npc/metropolice/vo/affirmative2.wav"
vox_combine[ "airwatchsubjectis505" ]="npc/metropolice/vo/airwatchsubjectis505.wav"
vox_combine[ "allrightyoucango" ]="npc/metropolice/vo/allrightyoucango.wav"
vox_combine[ "allunitsbol34sat" ]="npc/metropolice/vo/allunitsbol34sat.wav"
vox_combine[ "allunitscloseonsuspect" ]="npc/metropolice/vo/allunitscloseonsuspect.wav"
vox_combine[ "allunitscode2" ]="npc/metropolice/vo/allunitscode2.wav"
vox_combine[ "allunitsmaintainthiscp" ]="npc/metropolice/vo/allunitsmaintainthiscp.wav"
vox_combine[ "allunitsmovein" ]="npc/metropolice/vo/allunitsmovein.wav"
vox_combine[ "allunitsreportlocationsuspect" ]="npc/metropolice/vo/allunitsreportlocationsuspect.wav"
vox_combine[ "allunitsrespondcode3" ]="npc/metropolice/vo/allunitsrespondcode3.wav"
vox_combine[ "amputate" ]="npc/metropolice/vo/amputate.wav"
vox_combine[ "anticitizen" ]="npc/metropolice/vo/anticitizen.wav"
vox_combine[ "anyonepickup647e" ]="npc/metropolice/vo/anyonepickup647e.wav"
vox_combine[ "apply" ]="npc/metropolice/vo/apply.wav"
vox_combine[ "assaultpointsecureadvance" ]="npc/metropolice/vo/assaultpointsecureadvance.wav"
vox_combine[ "atcheckpoint" ]="npc/metropolice/vo/atcheckpoint.wav"
vox_combine[ "backmeupImout" ]="npc/metropolice/vo/backmeupImout.wav"
vox_combine[ "backup" ]="npc/metropolice/vo/backup.wav"
vox_combine[ "block" ]="npc/metropolice/vo/block.wav"
vox_combine[ "blockisholdingcohesive" ]="npc/metropolice/vo/blockisholdingcohesive.wav"
vox_combine[ "breakhiscover" ]="npc/metropolice/vo/breakhiscover.wav"
vox_combine[ "bugs" ]="npc/metropolice/vo/bugs.wav"
vox_combine[ "bugsontheloose" ]="npc/metropolice/vo/bugsontheloose.wav"
vox_combine[ "canal" ]="npc/metropolice/vo/canal.wav"
vox_combine[ "canalblock" ]="npc/metropolice/vo/canalblock.wav"
vox_combine[ "catchthatbliponstabilization" ]="npc/metropolice/vo/catchthatbliponstabilization.wav"
vox_combine[ "cauterize" ]="npc/metropolice/vo/cauterize.wav"
vox_combine[ "checkformiscount" ]="npc/metropolice/vo/checkformiscount.wav"
vox_combine[ "chuckle" ]="npc/metropolice/vo/chuckle.wav"
vox_combine[ "citizen" ]="npc/metropolice/vo/citizen.wav"
vox_combine[ "citizensummoned" ]="npc/metropolice/vo/citizensummoned.wav"
vox_combine[ "classifyasdbthisblockready" ]="npc/metropolice/vo/classifyasdbthisblockready.wav"
vox_combine[ "clearandcode100" ]="npc/metropolice/vo/clearandcode100.wav"
vox_combine[ "clearno647no10-107" ]="npc/metropolice/vo/clearno647no10-107.wav"
vox_combine[ "code100" ]="npc/metropolice/vo/code100.wav"
vox_combine[ "code7" ]="npc/metropolice/vo/code7.wav"
vox_combine[ "condemnedzone" ]="npc/metropolice/vo/condemnedzone.wav"
vox_combine[ "confirmadw" ]="npc/metropolice/vo/confirmadw.wav"
vox_combine[ "confirmpriority1sighted" ]="npc/metropolice/vo/confirmpriority1sighted.wav"
vox_combine[ "contactwith243suspect" ]="npc/metropolice/vo/contactwith243suspect.wav"
vox_combine[ "contactwithpriority2" ]="npc/metropolice/vo/contactwithpriority2.wav"
vox_combine[ "control100percent" ]="npc/metropolice/vo/control100percent.wav"
vox_combine[ "controlsection" ]="npc/metropolice/vo/controlsection.wav"
vox_combine[ "converging" ]="npc/metropolice/vo/converging.wav"
vox_combine[ "copy" ]="npc/metropolice/vo/copy.wav"
vox_combine[ "covermegoingin" ]="npc/metropolice/vo/covermegoingin.wav"
vox_combine[ "cpbolforthat243" ]="npc/metropolice/vo/cpbolforthat243.wav"
vox_combine[ "cpiscompromised" ]="npc/metropolice/vo/cpiscompromised.wav"
vox_combine[ "cpisoverrunwehavenocontainment" ]="npc/metropolice/vo/cpisoverrunwehavenocontainment.wav"
vox_combine[ "cprequestsallunitsreportin" ]="npc/metropolice/vo/cprequestsallunitsreportin.wav"
vox_combine[ "cpweneedtoestablishaperimeterat" ]="npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav"
vox_combine[ "criminaltrespass63" ]="npc/metropolice/vo/criminaltrespass63.wav"
vox_combine[ "dbcountis" ]="npc/metropolice/vo/dbcountis.wav"
vox_combine[ "defender" ]="npc/metropolice/vo/defender.wav"
vox_combine[ "deservicedarea" ]="npc/metropolice/vo/deservicedarea.wav"
vox_combine[ "designatesuspectas" ]="npc/metropolice/vo/designatesuspectas.wav"
vox_combine[ "destroythatcover" ]="npc/metropolice/vo/destroythatcover.wav"
vox_combine[ "dismountinghardpoint" ]="npc/metropolice/vo/dismountinghardpoint.wav"
vox_combine[ "dispatchIneed10-78" ]="npc/metropolice/vo/dispatchIneed10-78.wav"
vox_combine[ "dispreportssuspectincursion" ]="npc/metropolice/vo/dispreportssuspectincursion.wav"
vox_combine[ "dispupdatingapb" ]="npc/metropolice/vo/dispupdatingapb.wav"
vox_combine[ "distributionblock" ]="npc/metropolice/vo/distributionblock.wav"
vox_combine[ "document" ]="npc/metropolice/vo/document.wav"
vox_combine[ "dontmove" ]="npc/metropolice/vo/dontmove.wav"
vox_combine[ "eight" ]="npc/metropolice/vo/eight.wav"
vox_combine[ "eighteen" ]="npc/metropolice/vo/eighteen.wav"
vox_combine[ "eighty" ]="npc/metropolice/vo/eighty.wav"
vox_combine[ "eleven" ]="npc/metropolice/vo/eleven.wav"
vox_combine[ "establishnewcp" ]="npc/metropolice/vo/establishnewcp.wav"
vox_combine[ "examine" ]="npc/metropolice/vo/examine.wav"
vox_combine[ "expired" ]="npc/metropolice/vo/expired.wav"
vox_combine[ "externaljurisdiction" ]="npc/metropolice/vo/externaljurisdiction.wav"
vox_combine[ "fifteen" ]="npc/metropolice/vo/fifteen.wav"
vox_combine[ "fifty" ]="npc/metropolice/vo/fifty.wav"
vox_combine[ "finalverdictadministered" ]="npc/metropolice/vo/finalverdictadministered.wav"
vox_combine[ "finalwarning" ]="npc/metropolice/vo/finalwarning.wav"
vox_combine[ "firetodislocateinterpose" ]="npc/metropolice/vo/firetodislocateinterpose.wav"
vox_combine[ "firingtoexposetarget" ]="npc/metropolice/vo/firingtoexposetarget.wav"
vox_combine[ "firstwarningmove" ]="npc/metropolice/vo/firstwarningmove.wav"
vox_combine[ "five" ]="npc/metropolice/vo/five.wav"
vox_combine[ "four" ]="npc/metropolice/vo/four.wav"
vox_combine[ "fourteen" ]="npc/metropolice/vo/fourteen.wav"
vox_combine[ "fourty" ]="npc/metropolice/vo/fourty.wav"
vox_combine[ "freeman" ]="npc/metropolice/vo/freeman.wav"
vox_combine[ "freenecrotics" ]="npc/metropolice/vo/freenecrotics.wav"
vox_combine[ "get11-44inboundcleaningup" ]="npc/metropolice/vo/get11-44inboundcleaningup.wav"
vox_combine[ "getdown" ]="npc/metropolice/vo/getdown.wav"
vox_combine[ "getoutofhere" ]="npc/metropolice/vo/getoutofhere.wav"
vox_combine[ "goingtotakealook" ]="npc/metropolice/vo/goingtotakealook.wav"
vox_combine[ "gota10-107sendairwatch" ]="npc/metropolice/vo/gota10-107sendairwatch.wav"
vox_combine[ "gothimagainsuspect10-20at" ]="npc/metropolice/vo/gothimagainsuspect10-20at.wav"
vox_combine[ "gotoneaccomplicehere" ]="npc/metropolice/vo/gotoneaccomplicehere.wav"
vox_combine[ "gotsuspect1here" ]="npc/metropolice/vo/gotsuspect1here.wav"
vox_combine[ "grenade" ]="npc/metropolice/vo/grenade.wav"
vox_combine[ "hardpointscanning" ]="npc/metropolice/vo/hardpointscanning.wav"
vox_combine[ "help" ]="npc/metropolice/vo/help.wav"
vox_combine[ "hero" ]="npc/metropolice/vo/hero.wav"
vox_combine[ "hesgone148" ]="npc/metropolice/vo/hesgone148.wav"
vox_combine[ "hesrunning" ]="npc/metropolice/vo/hesrunning.wav"
vox_combine[ "hesupthere" ]="npc/metropolice/vo/hesupthere.wav"
vox_combine[ "hidinglastseenatrange" ]="npc/metropolice/vo/hidinglastseenatrange.wav"
vox_combine[ "highpriorityregion" ]="npc/metropolice/vo/highpriorityregion.wav"
vox_combine[ "holdingon10-14duty" ]="npc/metropolice/vo/holdingon10-14duty.wav"
vox_combine[ "holdit" ]="npc/metropolice/vo/holdit.wav"
vox_combine[ "holditrightthere" ]="npc/metropolice/vo/holditrightthere.wav"
vox_combine[ "holdthisposition" ]="npc/metropolice/vo/holdthisposition.wav"
vox_combine[ "Ihave10-30my10-20responding" ]="npc/metropolice/vo/Ihave10-30my10-20responding.wav"
vox_combine[ "industrialzone" ]="npc/metropolice/vo/industrialzone.wav"
vox_combine[ "infection" ]="npc/metropolice/vo/infection.wav"
vox_combine[ "infestedzone" ]="npc/metropolice/vo/infestedzone.wav"
vox_combine[ "inject" ]="npc/metropolice/vo/inject.wav"
vox_combine[ "innoculate" ]="npc/metropolice/vo/innoculate.wav"
vox_combine[ "inposition" ]="npc/metropolice/vo/inposition.wav"
vox_combine[ "inpositionathardpoint" ]="npc/metropolice/vo/inpositionathardpoint.wav"
vox_combine[ "inpositiononeready" ]="npc/metropolice/vo/inpositiononeready.wav"
vox_combine[ "intercede" ]="npc/metropolice/vo/intercede.wav"
vox_combine[ "interlock" ]="npc/metropolice/vo/interlock.wav"
vox_combine[ "investigate" ]="npc/metropolice/vo/investigate.wav"
vox_combine[ "investigating10-103" ]="npc/metropolice/vo/investigating10-103.wav"
vox_combine[ "is10-108" ]="npc/metropolice/vo/is10-108.wav"
vox_combine[ "is415b" ]="npc/metropolice/vo/is415b.wav"
vox_combine[ "Isaidmovealong" ]="npc/metropolice/vo/Isaidmovealong.wav"
vox_combine[ "isathardpointreadytoprosecute" ]="npc/metropolice/vo/isathardpointreadytoprosecute.wav"
vox_combine[ "isclosingonsuspect" ]="npc/metropolice/vo/isclosingonsuspect.wav"
vox_combine[ "isdown" ]="npc/metropolice/vo/isdown.wav"
vox_combine[ "isgo" ]="npc/metropolice/vo/isgo.wav"
vox_combine[ "ismovingin" ]="npc/metropolice/vo/ismovingin.wav"
vox_combine[ "isolate" ]="npc/metropolice/vo/isolate.wav"
vox_combine[ "ispassive" ]="npc/metropolice/vo/ispassive.wav"
vox_combine[ "isreadytogo" ]="npc/metropolice/vo/isreadytogo.wav"
vox_combine[ "issuingmalcompliantcitation" ]="npc/metropolice/vo/issuingmalcompliantcitation.wav"
vox_combine[ "Ivegot408hereatlocation" ]="npc/metropolice/vo/Ivegot408hereatlocation.wav"
vox_combine[ "jury" ]="npc/metropolice/vo/jury.wav"
vox_combine[ "keepmoving" ]="npc/metropolice/vo/keepmoving.wav"
vox_combine[ "king" ]="npc/metropolice/vo/king.wav"
vox_combine[ "level3civilprivacyviolator" ]="npc/metropolice/vo/level3civilprivacyviolator.wav"
vox_combine[ "line" ]="npc/metropolice/vo/line.wav"
vox_combine[ "localcptreportstatus" ]="npc/metropolice/vo/localcptreportstatus.wav"
vox_combine[ "location" ]="npc/metropolice/vo/location.wav"
vox_combine[ "lock" ]="npc/metropolice/vo/lock.wav"
vox_combine[ "lockyourposition" ]="npc/metropolice/vo/lockyourposition.wav"
vox_combine[ "lookingfortrouble" ]="npc/metropolice/vo/lookingfortrouble.wav"
vox_combine[ "lookout" ]="npc/metropolice/vo/lookout.wav"
vox_combine[ "lookoutrogueviscerator" ]="npc/metropolice/vo/lookoutrogueviscerator.wav"
vox_combine[ "looseparasitics" ]="npc/metropolice/vo/looseparasitics.wav"
vox_combine[ "loyaltycheckfailure" ]="npc/metropolice/vo/loyaltycheckfailure.wav"
vox_combine[ "malcompliant10107my1020" ]="npc/metropolice/vo/malcompliant10107my1020.wav"
vox_combine[ "malignant" ]="npc/metropolice/vo/malignant.wav"
vox_combine[ "matchonapblikeness" ]="npc/metropolice/vo/matchonapblikeness.wav"
vox_combine[ "meters" ]="npc/metropolice/vo/meters.wav"
vox_combine[ "minorhitscontinuing" ]="npc/metropolice/vo/minorhitscontinuing.wav"
vox_combine[ "move" ]="npc/metropolice/vo/move.wav"
vox_combine[ "movealong" ]="npc/metropolice/vo/movealong.wav"
vox_combine[ "movealong3" ]="npc/metropolice/vo/movealong3.wav"
vox_combine[ "movebackrightnow" ]="npc/metropolice/vo/movebackrightnow.wav"
vox_combine[ "moveit" ]="npc/metropolice/vo/moveit.wav"
vox_combine[ "moveit2" ]="npc/metropolice/vo/moveit2.wav"
vox_combine[ "movetoarrestpositions" ]="npc/metropolice/vo/movetoarrestpositions.wav"
vox_combine[ "movingtocover" ]="npc/metropolice/vo/movingtocover.wav"
vox_combine[ "movingtohardpoint" ]="npc/metropolice/vo/movingtohardpoint.wav"
vox_combine[ "movingtohardpoint2" ]="npc/metropolice/vo/movingtohardpoint2.wav"
vox_combine[ "necrotics" ]="npc/metropolice/vo/necrotics.wav"
vox_combine[ "needanyhelpwiththisone" ]="npc/metropolice/vo/needanyhelpwiththisone.wav"
vox_combine[ "nine" ]="npc/metropolice/vo/nine.wav"
vox_combine[ "nineteen" ]="npc/metropolice/vo/nineteen.wav"
vox_combine[ "ninety" ]="npc/metropolice/vo/ninety.wav"
vox_combine[ "nocontact" ]="npc/metropolice/vo/nocontact.wav"
vox_combine[ "non-taggedviromeshere" ]="npc/metropolice/vo/non-taggedviromeshere.wav"
vox_combine[ "noncitizen" ]="npc/metropolice/vo/noncitizen.wav"
vox_combine[ "nonpatrolregion" ]="npc/metropolice/vo/nonpatrolregion.wav"
vox_combine[ "novisualonupi" ]="npc/metropolice/vo/novisualonupi.wav"
vox_combine[ "nowgetoutofhere" ]="npc/metropolice/vo/nowgetoutofhere.wav"
vox_combine[ "off1" ]="npc/metropolice/vo/off1.wav"
vox_combine[ "off2" ]="npc/metropolice/vo/off2.wav"
vox_combine[ "off3" ]="npc/metropolice/vo/off3.wav"
vox_combine[ "off4" ]="npc/metropolice/vo/off4.wav"
vox_combine[ "officerdowncode3tomy10-20" ]="npc/metropolice/vo/officerdowncode3tomy10-20.wav"
vox_combine[ "officerdownIam10-99" ]="npc/metropolice/vo/officerdownIam10-99.wav"
vox_combine[ "officerneedsassistance" ]="npc/metropolice/vo/officerneedsassistance.wav"
vox_combine[ "officerneedshelp" ]="npc/metropolice/vo/officerneedshelp.wav"
vox_combine[ "officerunderfiretakingcover" ]="npc/metropolice/vo/officerunderfiretakingcover.wav"
vox_combine[ "on1" ]="npc/metropolice/vo/on1.wav"
vox_combine[ "on2" ]="npc/metropolice/vo/on2.wav"
vox_combine[ "one" ]="npc/metropolice/vo/one.wav"
vox_combine[ "onehundred" ]="npc/metropolice/vo/onehundred.wav"
vox_combine[ "outbreak" ]="npc/metropolice/vo/outbreak.wav"
vox_combine[ "outlandbioticinhere" ]="npc/metropolice/vo/outlandbioticinhere.wav"
vox_combine[ "outlandzone" ]="npc/metropolice/vo/outlandzone.wav"
vox_combine[ "pacifying" ]="npc/metropolice/vo/pacifying.wav"
vox_combine[ "patrol" ]="npc/metropolice/vo/patrol.wav"
vox_combine[ "pickingupnoncorplexindy" ]="npc/metropolice/vo/pickingupnoncorplexindy.wav"
vox_combine[ "pickupthecan1" ]="npc/metropolice/vo/pickupthecan1.wav"
vox_combine[ "pickupthecan2" ]="npc/metropolice/vo/pickupthecan2.wav"
vox_combine[ "pickupthecan3" ]="npc/metropolice/vo/pickupthecan3.wav"
vox_combine[ "positiontocontain" ]="npc/metropolice/vo/positiontocontain.wav"
vox_combine[ "possible10-103alerttagunits" ]="npc/metropolice/vo/possible10-103alerttagunits.wav"
vox_combine[ "possible404here" ]="npc/metropolice/vo/possible404here.wav"
vox_combine[ "possible647erequestairwatch" ]="npc/metropolice/vo/possible647erequestairwatch.wav"
vox_combine[ "possiblelevel3civilprivacyviolator" ]="npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav"
vox_combine[ "preparefor1015" ]="npc/metropolice/vo/preparefor1015.wav"
vox_combine[ "prepareforjudgement" ]="npc/metropolice/vo/prepareforjudgement.wav"
vox_combine[ "preparingtojudge10-107" ]="npc/metropolice/vo/preparingtojudge10-107.wav"
vox_combine[ "preserve" ]="npc/metropolice/vo/preserve.wav"
vox_combine[ "pressure" ]="npc/metropolice/vo/pressure.wav"
vox_combine[ "priority2anticitizenhere" ]="npc/metropolice/vo/priority2anticitizenhere.wav"
vox_combine[ "proceedtocheckpoints" ]="npc/metropolice/vo/proceedtocheckpoints.wav"
vox_combine[ "productionblock" ]="npc/metropolice/vo/productionblock.wav"
vox_combine[ "prosecute" ]="npc/metropolice/vo/prosecute.wav"
vox_combine[ "protectioncomplete" ]="npc/metropolice/vo/protectioncomplete.wav"
vox_combine[ "ptatlocationreport" ]="npc/metropolice/vo/ptatlocationreport.wav"
vox_combine[ "ptgoagain" ]="npc/metropolice/vo/ptgoagain.wav"
vox_combine[ "putitinthetrash1" ]="npc/metropolice/vo/putitinthetrash1.wav"
vox_combine[ "putitinthetrash2" ]="npc/metropolice/vo/putitinthetrash2.wav"
vox_combine[ "quick" ]="npc/metropolice/vo/quick.wav"
vox_combine[ "readytoamputate" ]="npc/metropolice/vo/readytoamputate.wav"
vox_combine[ "readytojudge" ]="npc/metropolice/vo/readytojudge.wav"
vox_combine[ "readytoprosecute" ]="npc/metropolice/vo/readytoprosecute.wav"
vox_combine[ "readytoprosecutefinalwarning" ]="npc/metropolice/vo/readytoprosecutefinalwarning.wav"
vox_combine[ "reinforcementteamscode3" ]="npc/metropolice/vo/reinforcementteamscode3.wav"
vox_combine[ "reportsightingsaccomplices" ]="npc/metropolice/vo/reportsightingsaccomplices.wav"
vox_combine[ "repurposedarea" ]="npc/metropolice/vo/repurposedarea.wav"
vox_combine[ "requestsecondaryviscerator" ]="npc/metropolice/vo/requestsecondaryviscerator.wav"
vox_combine[ "residentialblock" ]="npc/metropolice/vo/residentialblock.wav"
vox_combine[ "responding2" ]="npc/metropolice/vo/responding2.wav"
vox_combine[ "restrict" ]="npc/metropolice/vo/restrict.wav"
vox_combine[ "restrictedblock" ]="npc/metropolice/vo/restrictedblock.wav"
vox_combine[ "rodgerthat" ]="npc/metropolice/vo/rodgerthat.wav"
vox_combine[ "roller" ]="npc/metropolice/vo/roller.wav"
vox_combine[ "runninglowonverdicts" ]="npc/metropolice/vo/runninglowonverdicts.wav"
vox_combine[ "sacrificecode1maintaincp" ]="npc/metropolice/vo/sacrificecode1maintaincp.wav"
vox_combine[ "search" ]="npc/metropolice/vo/search.wav"
vox_combine[ "searchingforsuspect" ]="npc/metropolice/vo/searchingforsuspect.wav"
vox_combine[ "secondwarning" ]="npc/metropolice/vo/secondwarning.wav"
vox_combine[ "sector" ]="npc/metropolice/vo/sector.wav"
vox_combine[ "sentencedelivered" ]="npc/metropolice/vo/sentencedelivered.wav"
vox_combine[ "serve" ]="npc/metropolice/vo/serve.wav"
vox_combine[ "seven" ]="npc/metropolice/vo/seven.wav"
vox_combine[ "seventeen" ]="npc/metropolice/vo/seventeen.wav"
vox_combine[ "seventy" ]="npc/metropolice/vo/seventy.wav"
vox_combine[ "shit" ]="npc/metropolice/vo/shit.wav"
vox_combine[ "shotsfiredhostilemalignants" ]="npc/metropolice/vo/shotsfiredhostilemalignants.wav"
vox_combine[ "six" ]="npc/metropolice/vo/six.wav"
vox_combine[ "sixteen" ]="npc/metropolice/vo/sixteen.wav"
vox_combine[ "sixty" ]="npc/metropolice/vo/sixty.wav"
vox_combine[ "sociocide" ]="npc/metropolice/vo/sociocide.wav"
vox_combine[ "stabilizationjurisdiction" ]="npc/metropolice/vo/stabilizationjurisdiction.wav"
vox_combine[ "standardloyaltycheck" ]="npc/metropolice/vo/standardloyaltycheck.wav"
vox_combine[ "stationblock" ]="npc/metropolice/vo/stationblock.wav"
vox_combine[ "sterilize" ]="npc/metropolice/vo/sterilize.wav"
vox_combine[ "stick" ]="npc/metropolice/vo/stick.wav"
vox_combine[ "stillgetting647e" ]="npc/metropolice/vo/stillgetting647e.wav"
vox_combine[ "stormsystem" ]="npc/metropolice/vo/stormsystem.wav"
vox_combine[ "subject" ]="npc/metropolice/vo/subject.wav"
vox_combine[ "subjectis505" ]="npc/metropolice/vo/subjectis505.wav"
vox_combine[ "subjectisnowhighspeed" ]="npc/metropolice/vo/subjectisnowhighspeed.wav"
vox_combine[ "supsecthasmovednowto" ]="npc/metropolice/vo/supsecthasmovednowto.wav"
vox_combine[ "suspect11-6my1020is" ]="npc/metropolice/vo/suspect11-6my1020is.wav"
vox_combine[ "suspectinstormrunoff" ]="npc/metropolice/vo/suspectinstormrunoff.wav"
vox_combine[ "suspectisbleeding" ]="npc/metropolice/vo/suspectisbleeding.wav"
vox_combine[ "suspectlocationunknown" ]="npc/metropolice/vo/suspectlocationunknown.wav"
vox_combine[ "suspectusingrestrictedcanals" ]="npc/metropolice/vo/suspectusingrestrictedcanals.wav"
vox_combine[ "suspend" ]="npc/metropolice/vo/suspend.wav"
vox_combine[ "sweepingforsuspect" ]="npc/metropolice/vo/sweepingforsuspect.wav"
vox_combine[ "tag10-91d" ]="npc/metropolice/vo/tag10-91d.wav"
vox_combine[ "tagonebug" ]="npc/metropolice/vo/tagonebug.wav"
vox_combine[ "tagonenecrotic" ]="npc/metropolice/vo/tagonenecrotic.wav"
vox_combine[ "tagoneparasitic" ]="npc/metropolice/vo/tagoneparasitic.wav"
vox_combine[ "takecover" ]="npc/metropolice/vo/takecover.wav"
vox_combine[ "tap" ]="npc/metropolice/vo/tap.wav"
vox_combine[ "teaminpositionadvance" ]="npc/metropolice/vo/teaminpositionadvance.wav"
vox_combine[ "ten" ]="npc/metropolice/vo/ten.wav"
vox_combine[ "ten2" ]="npc/metropolice/vo/ten2.wav"
vox_combine[ "ten4" ]="npc/metropolice/vo/ten4.wav"
vox_combine[ "ten8standingby" ]="npc/metropolice/vo/ten8standingby.wav"
vox_combine[ "ten91dcountis" ]="npc/metropolice/vo/ten91dcountis.wav"
vox_combine[ "ten97" ]="npc/metropolice/vo/ten97.wav"
vox_combine[ "ten97suspectisgoa" ]="npc/metropolice/vo/ten97suspectisgoa.wav"
vox_combine[ "tenzerovisceratorishunting" ]="npc/metropolice/vo/tenzerovisceratorishunting.wav"
vox_combine[ "terminalrestrictionzone" ]="npc/metropolice/vo/terminalrestrictionzone.wav"
vox_combine[ "thatsagrenade" ]="npc/metropolice/vo/thatsagrenade.wav"
vox_combine[ "therehegoeshesat" ]="npc/metropolice/vo/therehegoeshesat.wav"
vox_combine[ "thereheis" ]="npc/metropolice/vo/thereheis.wav"
vox_combine[ "thirteen" ]="npc/metropolice/vo/thirteen.wav"
vox_combine[ "thirty" ]="npc/metropolice/vo/thirty.wav"
vox_combine[ "thisisyoursecondwarning" ]="npc/metropolice/vo/thisisyoursecondwarning.wav"
vox_combine[ "three" ]="npc/metropolice/vo/three.wav"
vox_combine[ "threehundred" ]="npc/metropolice/vo/threehundred.wav"
vox_combine[ "transitblock" ]="npc/metropolice/vo/transitblock.wav"
vox_combine[ "twelve" ]="npc/metropolice/vo/twelve.wav"
vox_combine[ "twenty" ]="npc/metropolice/vo/twenty.wav"
vox_combine[ "two" ]="npc/metropolice/vo/two.wav"
vox_combine[ "twohundred" ]="npc/metropolice/vo/twohundred.wav"
vox_combine[ "union" ]="npc/metropolice/vo/union.wav"
vox_combine[ "unitis10-65" ]="npc/metropolice/vo/unitis10-65.wav"
vox_combine[ "unitis10-8standingby" ]="npc/metropolice/vo/unitis10-8standingby.wav"
vox_combine[ "unitisonduty10-8" ]="npc/metropolice/vo/unitisonduty10-8.wav"
vox_combine[ "unitreportinwith10-25suspect" ]="npc/metropolice/vo/unitreportinwith10-25suspect.wav"
vox_combine[ "unlawfulentry603" ]="npc/metropolice/vo/unlawfulentry603.wav"
vox_combine[ "upi" ]="npc/metropolice/vo/upi.wav"
vox_combine[ "utlsuspect" ]="npc/metropolice/vo/utlsuspect.wav"
vox_combine[ "utlthatsuspect" ]="npc/metropolice/vo/utlthatsuspect.wav"
vox_combine[ "vacatecitizen" ]="npc/metropolice/vo/vacatecitizen.wav"
vox_combine[ "vice" ]="npc/metropolice/vo/vice.wav"
vox_combine[ "victor" ]="npc/metropolice/vo/victor.wav"
vox_combine[ "visceratordeployed" ]="npc/metropolice/vo/visceratordeployed.wav"
vox_combine[ "visceratorisoc" ]="npc/metropolice/vo/visceratorisoc.wav"
vox_combine[ "visceratorisoffgrid" ]="npc/metropolice/vo/visceratorisoffgrid.wav"
vox_combine[ "wasteriver" ]="npc/metropolice/vo/wasteriver.wav"
vox_combine[ "watchit" ]="npc/metropolice/vo/watchit.wav"
vox_combine[ "wearesociostablethislocation" ]="npc/metropolice/vo/wearesociostablethislocation.wav"
vox_combine[ "wegotadbherecancel10-102" ]="npc/metropolice/vo/wegotadbherecancel10-102.wav"
vox_combine[ "wehavea10-108" ]="npc/metropolice/vo/wehavea10-108.wav"
vox_combine[ "workforceintake" ]="npc/metropolice/vo/workforceintake.wav"
vox_combine[ "xray" ]="npc/metropolice/vo/xray.wav"
vox_combine[ "yellow" ]="npc/metropolice/vo/yellow.wav"
vox_combine[ "youknockeditover" ]="npc/metropolice/vo/youknockeditover.wav"
vox_combine[ "youwantamalcomplianceverdict" ]="npc/metropolice/vo/youwantamalcomplianceverdict.wav"
vox_combine[ "zero" ]="npc/metropolice/vo/zero.wav"
vox_combine[ "zone" ]="npc/metropolice/vo/zone.wav"
vox_combine[ "administer" ]="npc/combine_soldier/vo/administer.wav"
vox_combine[ "affirmative" ]="npc/combine_soldier/vo/affirmative.wav"
vox_combine[ "affirmative2" ]="npc/combine_soldier/vo/affirmative2.wav"
vox_combine[ "affirmativewegothimnow" ]="npc/combine_soldier/vo/affirmativewegothimnow.wav"
vox_combine[ "alert1" ]="npc/combine_soldier/vo/alert1.wav"
vox_combine[ "anticitizenone" ]="npc/combine_soldier/vo/anticitizenone.wav"
vox_combine[ "antiseptic" ]="npc/combine_soldier/vo/antiseptic.wav"
vox_combine[ "apex" ]="npc/combine_soldier/vo/apex.wav"
vox_combine[ "bearing" ]="npc/combine_soldier/vo/bearing.wav"
vox_combine[ "blade" ]="npc/combine_soldier/vo/blade.wav"
vox_combine[ "block31mace" ]="npc/combine_soldier/vo/block31mace.wav"
vox_combine[ "block64jet" ]="npc/combine_soldier/vo/block64jet.wav"
vox_combine[ "bodypackholding" ]="npc/combine_soldier/vo/bodypackholding.wav"
vox_combine[ "boomer" ]="npc/combine_soldier/vo/boomer.wav"
vox_combine[ "bouncerbouncer" ]="npc/combine_soldier/vo/bouncerbouncer.wav"
vox_combine[ "callcontactparasitics" ]="npc/combine_soldier/vo/callcontactparasitics.wav"
vox_combine[ "callcontacttarget1" ]="npc/combine_soldier/vo/callcontacttarget1.wav"
vox_combine[ "callhotpoint" ]="npc/combine_soldier/vo/callhotpoint.wav"
vox_combine[ "cleaned" ]="npc/combine_soldier/vo/cleaned.wav"
vox_combine[ "closing" ]="npc/combine_soldier/vo/closing.wav"
vox_combine[ "closing2" ]="npc/combine_soldier/vo/closing2.wav"
vox_combine[ "confirmsectornotsterile" ]="npc/combine_soldier/vo/confirmsectornotsterile.wav"
vox_combine[ "contact" ]="npc/combine_soldier/vo/contact.wav"
vox_combine[ "contactconfim" ]="npc/combine_soldier/vo/contactconfim.wav"
vox_combine[ "contactconfirmprosecuting" ]="npc/combine_soldier/vo/contactconfirmprosecuting.wav"
vox_combine[ "contained" ]="npc/combine_soldier/vo/contained.wav"
vox_combine[ "containmentproceeding" ]="npc/combine_soldier/vo/containmentproceeding.wav"
vox_combine[ "copy" ]="npc/combine_soldier/vo/copy.wav"
vox_combine[ "copythat" ]="npc/combine_soldier/vo/copythat.wav"
vox_combine[ "cover" ]="npc/combine_soldier/vo/cover.wav"
vox_combine[ "coverhurt" ]="npc/combine_soldier/vo/coverhurt.wav"
vox_combine[ "coverme" ]="npc/combine_soldier/vo/coverme.wav"
vox_combine[ "dagger" ]="npc/combine_soldier/vo/dagger.wav"
vox_combine[ "dash" ]="npc/combine_soldier/vo/dash.wav"
vox_combine[ "degrees" ]="npc/combine_soldier/vo/degrees.wav"
vox_combine[ "delivered" ]="npc/combine_soldier/vo/delivered.wav"
vox_combine[ "designatetargetas" ]="npc/combine_soldier/vo/designatetargetas.wav"
vox_combine[ "displace" ]="npc/combine_soldier/vo/displace.wav"
vox_combine[ "displace2" ]="npc/combine_soldier/vo/displace2.wav"
vox_combine[ "echo" ]="npc/combine_soldier/vo/echo.wav"
vox_combine[ "eight" ]="npc/combine_soldier/vo/eight.wav"
vox_combine[ "eighteen" ]="npc/combine_soldier/vo/eighteen.wav"
vox_combine[ "eighty" ]="npc/combine_soldier/vo/eighty.wav"
vox_combine[ "eleven" ]="npc/combine_soldier/vo/eleven.wav"
vox_combine[ "engagedincleanup" ]="npc/combine_soldier/vo/engagedincleanup.wav"
vox_combine[ "engaging" ]="npc/combine_soldier/vo/engaging.wav"
vox_combine[ "executingfullresponse" ]="npc/combine_soldier/vo/executingfullresponse.wav"
vox_combine[ "extractoraway" ]="npc/combine_soldier/vo/extractoraway.wav"
vox_combine[ "extractorislive" ]="npc/combine_soldier/vo/extractorislive.wav"
vox_combine[ "fifteen" ]="npc/combine_soldier/vo/fifteen.wav"
vox_combine[ "fifty" ]="npc/combine_soldier/vo/fifty.wav"
vox_combine[ "fist" ]="npc/combine_soldier/vo/fist.wav"
vox_combine[ "five" ]="npc/combine_soldier/vo/five.wav"
vox_combine[ "fixsightlinesmovein" ]="npc/combine_soldier/vo/fixsightlinesmovein.wav"
vox_combine[ "flaredown" ]="npc/combine_soldier/vo/flaredown.wav"
vox_combine[ "flash" ]="npc/combine_soldier/vo/flash.wav"
vox_combine[ "flatline" ]="npc/combine_soldier/vo/flatline.wav"
vox_combine[ "flush" ]="npc/combine_soldier/vo/flush.wav"
vox_combine[ "four" ]="npc/combine_soldier/vo/four.wav"
vox_combine[ "fourteen" ]="npc/combine_soldier/vo/fourteen.wav"
vox_combine[ "fourty" ]="npc/combine_soldier/vo/fourty.wav"
vox_combine[ "freeman3" ]="npc/combine_soldier/vo/freeman3.wav"
vox_combine[ "fullactive" ]="npc/combine_soldier/vo/fullactive.wav"
vox_combine[ "ghost" ]="npc/combine_soldier/vo/ghost.wav"
vox_combine[ "ghost2" ]="npc/combine_soldier/vo/ghost2.wav"
vox_combine[ "goactiveintercept" ]="npc/combine_soldier/vo/goactiveintercept.wav"
vox_combine[ "gosharp" ]="npc/combine_soldier/vo/gosharp.wav"
vox_combine[ "gosharpgosharp" ]="npc/combine_soldier/vo/gosharpgosharp.wav"
vox_combine[ "grid" ]="npc/combine_soldier/vo/grid.wav"
vox_combine[ "gridsundown46" ]="npc/combine_soldier/vo/gridsundown46.wav"
vox_combine[ "hammer" ]="npc/combine_soldier/vo/hammer.wav"
vox_combine[ "hardenthatposition" ]="npc/combine_soldier/vo/hardenthatposition.wav"
vox_combine[ "hasnegativemovement" ]="npc/combine_soldier/vo/hasnegativemovement.wav"
vox_combine[ "heavyresistance" ]="npc/combine_soldier/vo/heavyresistance.wav"
vox_combine[ "helix" ]="npc/combine_soldier/vo/helix.wav"
vox_combine[ "hunter" ]="npc/combine_soldier/vo/hunter.wav"
vox_combine[ "hurricane" ]="npc/combine_soldier/vo/hurricane.wav"
vox_combine[ "ice" ]="npc/combine_soldier/vo/ice.wav"
vox_combine[ "inbound" ]="npc/combine_soldier/vo/inbound.wav"
vox_combine[ "infected" ]="npc/combine_soldier/vo/infected.wav"
vox_combine[ "ion" ]="npc/combine_soldier/vo/ion.wav"
vox_combine[ "isatcode" ]="npc/combine_soldier/vo/isatcode.wav"
vox_combine[ "isfieldpromoted" ]="npc/combine_soldier/vo/isfieldpromoted.wav"
vox_combine[ "isfinalteamunitbackup" ]="npc/combine_soldier/vo/isfinalteamunitbackup.wav"
vox_combine[ "isholdingatcode" ]="npc/combine_soldier/vo/isholdingatcode.wav"
vox_combine[ "jet" ]="npc/combine_soldier/vo/jet.wav"
vox_combine[ "judge" ]="npc/combine_soldier/vo/judge.wav"
vox_combine[ "kilo" ]="npc/combine_soldier/vo/kilo.wav"
vox_combine[ "leader" ]="npc/combine_soldier/vo/leader.wav"
vox_combine[ "lostcontact" ]="npc/combine_soldier/vo/lostcontact.wav"
vox_combine[ "mace" ]="npc/combine_soldier/vo/mace.wav"
vox_combine[ "meters" ]="npc/combine_soldier/vo/meters.wav"
vox_combine[ "motioncheckallradials" ]="npc/combine_soldier/vo/motioncheckallradials.wav"
vox_combine[ "movein" ]="npc/combine_soldier/vo/movein.wav"
vox_combine[ "necrotics" ]="npc/combine_soldier/vo/necrotics.wav"
vox_combine[ "necroticsinbound" ]="npc/combine_soldier/vo/necroticsinbound.wav"
vox_combine[ "niner" ]="npc/combine_soldier/vo/niner.wav"
vox_combine[ "nineteen" ]="npc/combine_soldier/vo/nineteen.wav"
vox_combine[ "ninety" ]="npc/combine_soldier/vo/ninety.wav"
vox_combine[ "nomad" ]="npc/combine_soldier/vo/nomad.wav"
vox_combine[ "nova" ]="npc/combine_soldier/vo/nova.wav"
vox_combine[ "noviscon" ]="npc/combine_soldier/vo/noviscon.wav"
vox_combine[ "off1" ]="npc/combine_soldier/vo/off1.wav"
vox_combine[ "off2" ]="npc/combine_soldier/vo/off2.wav"
vox_combine[ "off3" ]="npc/combine_soldier/vo/off3.wav"
vox_combine[ "on1" ]="npc/combine_soldier/vo/on1.wav"
vox_combine[ "on2" ]="npc/combine_soldier/vo/on2.wav"
vox_combine[ "one" ]="npc/combine_soldier/vo/one.wav"
vox_combine[ "onecontained" ]="npc/combine_soldier/vo/onecontained.wav"
vox_combine[ "onedown" ]="npc/combine_soldier/vo/onedown.wav"
vox_combine[ "onedutyvacated" ]="npc/combine_soldier/vo/onedutyvacated.wav"
vox_combine[ "onehundred" ]="npc/combine_soldier/vo/onehundred.wav"
vox_combine[ "outbreak" ]="npc/combine_soldier/vo/outbreak.wav"
vox_combine[ "outbreakstatusiscode" ]="npc/combine_soldier/vo/outbreakstatusiscode.wav"
vox_combine[ "overwatch" ]="npc/combine_soldier/vo/overwatch.wav"
vox_combine[ "overwatchconfirmhvtcontained" ]="npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav"
vox_combine[ "overwatchreportspossiblehostiles" ]="npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav"
vox_combine[ "overwatchrequestreinforcement" ]="npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
vox_combine[ "overwatchrequestreserveactivation" ]="npc/combine_soldier/vo/overwatchrequestreserveactivation.wav"
vox_combine[ "overwatchrequestskyshield" ]="npc/combine_soldier/vo/overwatchrequestskyshield.wav"
vox_combine[ "overwatchrequestwinder" ]="npc/combine_soldier/vo/overwatchrequestwinder.wav"
vox_combine[ "overwatchsectoroverrun" ]="npc/combine_soldier/vo/overwatchsectoroverrun.wav"
vox_combine[ "overwatchtarget1sterilized" ]="npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
vox_combine[ "overwatchtargetcontained" ]="npc/combine_soldier/vo/overwatchtargetcontained.wav"
vox_combine[ "overwatchteamisdown" ]="npc/combine_soldier/vo/overwatchteamisdown.wav"
vox_combine[ "ovewatchorders3ccstimboost" ]="npc/combine_soldier/vo/ovewatchorders3ccstimboost.wav"
vox_combine[ "payback" ]="npc/combine_soldier/vo/payback.wav"
vox_combine[ "phantom" ]="npc/combine_soldier/vo/phantom.wav"
vox_combine[ "prepforcontact" ]="npc/combine_soldier/vo/prepforcontact.wav"
vox_combine[ "priority1objective" ]="npc/combine_soldier/vo/priority1objective.wav"
vox_combine[ "prioritytwoescapee" ]="npc/combine_soldier/vo/prioritytwoescapee.wav"
vox_combine[ "prison_soldier_activatecentral" ]="npc/combine_soldier/vo/prison_soldier_activatecentral.wav"
vox_combine[ "prison_soldier_boomersinbound" ]="npc/combine_soldier/vo/prison_soldier_boomersinbound.wav"
vox_combine[ "prison_soldier_bunker1" ]="npc/combine_soldier/vo/prison_soldier_bunker1.wav"
vox_combine[ "prison_soldier_bunker2" ]="npc/combine_soldier/vo/prison_soldier_bunker2.wav"
vox_combine[ "prison_soldier_bunker3" ]="npc/combine_soldier/vo/prison_soldier_bunker3.wav"
vox_combine[ "prison_soldier_containD8" ]="npc/combine_soldier/vo/prison_soldier_containD8.wav"
vox_combine[ "prison_soldier_fallback_b4" ]="npc/combine_soldier/vo/prison_soldier_fallback_b4.wav"
vox_combine[ "prison_soldier_freeman_antlions" ]="npc/combine_soldier/vo/prison_soldier_freeman_antlions.wav"
vox_combine[ "prison_soldier_fullbioticoverrun" ]="npc/combine_soldier/vo/prison_soldier_fullbioticoverrun.wav"
vox_combine[ "prison_soldier_leader9dead" ]="npc/combine_soldier/vo/prison_soldier_leader9dead.wav"
vox_combine[ "prison_soldier_negativecontainment" ]="npc/combine_soldier/vo/prison_soldier_negativecontainment.wav"
vox_combine[ "prison_soldier_prosecuteD7" ]="npc/combine_soldier/vo/prison_soldier_prosecuteD7.wav"
vox_combine[ "prison_soldier_sundown3dead" ]="npc/combine_soldier/vo/prison_soldier_sundown3dead.wav"
vox_combine[ "prison_soldier_tohighpoints" ]="npc/combine_soldier/vo/prison_soldier_tohighpoints.wav"
vox_combine[ "prison_soldier_visceratorsA5" ]="npc/combine_soldier/vo/prison_soldier_visceratorsA5.wav"
vox_combine[ "prosecuting" ]="npc/combine_soldier/vo/prosecuting.wav"
vox_combine[ "quicksand" ]="npc/combine_soldier/vo/quicksand.wav"
vox_combine[ "range" ]="npc/combine_soldier/vo/range.wav"
vox_combine[ "ranger" ]="npc/combine_soldier/vo/ranger.wav"
vox_combine[ "razor" ]="npc/combine_soldier/vo/razor.wav"
vox_combine[ "readycharges" ]="npc/combine_soldier/vo/readycharges.wav"
vox_combine[ "readyextractors" ]="npc/combine_soldier/vo/readyextractors.wav"
vox_combine[ "readyweapons" ]="npc/combine_soldier/vo/readyweapons.wav"
vox_combine[ "readyweaponshostilesinbound" ]="npc/combine_soldier/vo/readyweaponshostilesinbound.wav"
vox_combine[ "reaper" ]="npc/combine_soldier/vo/reaper.wav"
vox_combine[ "reportallpositionsclear" ]="npc/combine_soldier/vo/reportallpositionsclear.wav"
vox_combine[ "reportallradialsfree" ]="npc/combine_soldier/vo/reportallradialsfree.wav"
vox_combine[ "reportingclear" ]="npc/combine_soldier/vo/reportingclear.wav"
vox_combine[ "requestmedical" ]="npc/combine_soldier/vo/requestmedical.wav"
vox_combine[ "requeststimdose" ]="npc/combine_soldier/vo/requeststimdose.wav"
vox_combine[ "ripcord" ]="npc/combine_soldier/vo/ripcord.wav"
vox_combine[ "ripcordripcord" ]="npc/combine_soldier/vo/ripcordripcord.wav"
vox_combine[ "savage" ]="npc/combine_soldier/vo/savage.wav"
vox_combine[ "scar" ]="npc/combine_soldier/vo/scar.wav"
vox_combine[ "sectionlockupdash4" ]="npc/combine_soldier/vo/sectionlockupdash4.wav"
vox_combine[ "sector" ]="npc/combine_soldier/vo/sector.wav"
vox_combine[ "sectorisnotsecure" ]="npc/combine_soldier/vo/sectorisnotsecure.wav"
vox_combine[ "sectorissecurenovison" ]="npc/combine_soldier/vo/sectorissecurenovison.wav"
vox_combine[ "secure" ]="npc/combine_soldier/vo/secure.wav"
vox_combine[ "seven" ]="npc/combine_soldier/vo/seven.wav"
vox_combine[ "seventeen" ]="npc/combine_soldier/vo/seventeen.wav"
vox_combine[ "seventy" ]="npc/combine_soldier/vo/seventy.wav"
vox_combine[ "shadow" ]="npc/combine_soldier/vo/shadow.wav"
vox_combine[ "sharpzone" ]="npc/combine_soldier/vo/sharpzone.wav"
vox_combine[ "sightlineisclear" ]="npc/combine_soldier/vo/sightlineisclear.wav"
vox_combine[ "six" ]="npc/combine_soldier/vo/six.wav"
vox_combine[ "sixteen" ]="npc/combine_soldier/vo/sixteen.wav"
vox_combine[ "sixty" ]="npc/combine_soldier/vo/sixty.wav"
vox_combine[ "skyshieldreportslostcontact" ]="npc/combine_soldier/vo/skyshieldreportslostcontact.wav"
vox_combine[ "slam" ]="npc/combine_soldier/vo/slam.wav"
vox_combine[ "slash" ]="npc/combine_soldier/vo/slash.wav"
vox_combine[ "spear" ]="npc/combine_soldier/vo/spear.wav"
vox_combine[ "stab" ]="npc/combine_soldier/vo/stab.wav"
vox_combine[ "stabilizationteamhassector" ]="npc/combine_soldier/vo/stabilizationteamhassector.wav"
vox_combine[ "stabilizationteamholding" ]="npc/combine_soldier/vo/stabilizationteamholding.wav"
vox_combine[ "standingby]" ]="npc/combine_soldier/vo/standingby].wav"
vox_combine[ "star" ]="npc/combine_soldier/vo/star.wav"
vox_combine[ "stayalert" ]="npc/combine_soldier/vo/stayalert.wav"
vox_combine[ "stayalertreportsightlines" ]="npc/combine_soldier/vo/stayalertreportsightlines.wav"
vox_combine[ "stinger" ]="npc/combine_soldier/vo/stinger.wav"
vox_combine[ "storm" ]="npc/combine_soldier/vo/storm.wav"
vox_combine[ "striker" ]="npc/combine_soldier/vo/striker.wav"
vox_combine[ "sundown" ]="npc/combine_soldier/vo/sundown.wav"
vox_combine[ "suppressing" ]="npc/combine_soldier/vo/suppressing.wav"
vox_combine[ "swarmoutbreakinsector" ]="npc/combine_soldier/vo/swarmoutbreakinsector.wav"
vox_combine[ "sweeper" ]="npc/combine_soldier/vo/sweeper.wav"
vox_combine[ "sweepingin" ]="npc/combine_soldier/vo/sweepingin.wav"
vox_combine[ "swift" ]="npc/combine_soldier/vo/swift.wav"
vox_combine[ "sword" ]="npc/combine_soldier/vo/sword.wav"
vox_combine[ "target" ]="npc/combine_soldier/vo/target.wav"
vox_combine[ "targetblackout" ]="npc/combine_soldier/vo/targetblackout.wav"
vox_combine[ "targetcompromisedmovein" ]="npc/combine_soldier/vo/targetcompromisedmovein.wav"
vox_combine[ "targetcontactat" ]="npc/combine_soldier/vo/targetcontactat.wav"
vox_combine[ "targetineffective" ]="npc/combine_soldier/vo/targetineffective.wav"
vox_combine[ "targetisat" ]="npc/combine_soldier/vo/targetisat.wav"
vox_combine[ "targetmyradial" ]="npc/combine_soldier/vo/targetmyradial.wav"
vox_combine[ "targetone" ]="npc/combine_soldier/vo/targetone.wav"
vox_combine[ "teamdeployedandscanning" ]="npc/combine_soldier/vo/teamdeployedandscanning.wav"
vox_combine[ "ten" ]="npc/combine_soldier/vo/ten.wav"
vox_combine[ "thatsitwrapitup" ]="npc/combine_soldier/vo/thatsitwrapitup.wav"
vox_combine[ "thirteen" ]="npc/combine_soldier/vo/thirteen.wav"
vox_combine[ "thirty" ]="npc/combine_soldier/vo/thirty.wav"
vox_combine[ "three" ]="npc/combine_soldier/vo/three.wav"
vox_combine[ "threehundred" ]="npc/combine_soldier/vo/threehundred.wav"
vox_combine[ "tracker" ]="npc/combine_soldier/vo/tracker.wav"
vox_combine[ "twelve" ]="npc/combine_soldier/vo/twelve.wav"
vox_combine[ "twenty" ]="npc/combine_soldier/vo/twenty.wav"
vox_combine[ "two" ]="npc/combine_soldier/vo/two.wav"
vox_combine[ "twohundred" ]="npc/combine_soldier/vo/twohundred.wav"
vox_combine[ "uniform" ]="npc/combine_soldier/vo/uniform.wav"
vox_combine[ "unitisclosing" ]="npc/combine_soldier/vo/unitisclosing.wav"
vox_combine[ "unitisinbound" ]="npc/combine_soldier/vo/unitisinbound.wav"
vox_combine[ "unitismovingin" ]="npc/combine_soldier/vo/unitismovingin.wav"
vox_combine[ "vamp" ]="npc/combine_soldier/vo/vamp.wav"
vox_combine[ "viscon" ]="npc/combine_soldier/vo/viscon.wav"
vox_combine[ "visualonexogens" ]="npc/combine_soldier/vo/visualonexogens.wav"
vox_combine[ "weaponsoffsafeprepforcontact" ]="npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav"
vox_combine[ "weareinaninfestationzone" ]="npc/combine_soldier/vo/weareinaninfestationzone.wav"
vox_combine[ "wehavefreeparasites" ]="npc/combine_soldier/vo/wehavefreeparasites.wav"
vox_combine[ "wehavenontaggedviromes" ]="npc/combine_soldier/vo/wehavenontaggedviromes.wav"
vox_combine[ "winder" ]="npc/combine_soldier/vo/winder.wav"
vox_combine[ "zero" ]="npc/combine_soldier/vo/zero.wav"
pk_pills.registerVox("combine",vox_combine)
local vox_vort={}
vox_vort[ "acceptcharge" ]="vo/npc/vortigaunt/acceptcharge.wav"
vox_vort[ "acceptenergy" ]="vo/npc/vortigaunt/acceptenergy.wav"
vox_vort[ "accompany" ]="vo/npc/vortigaunt/accompany.wav"
vox_vort[ "affirmed" ]="vo/npc/vortigaunt/affirmed.wav"
vox_vort[ "alldear" ]="vo/npc/vortigaunt/alldear.wav"
vox_vort[ "allfornow" ]="vo/npc/vortigaunt/allfornow.wav"
vox_vort[ "allinoneinall" ]="vo/npc/vortigaunt/allinoneinall.wav"
vox_vort[ "allowme" ]="vo/npc/vortigaunt/allowme.wav"
vox_vort[ "allowrecharge" ]="vo/npc/vortigaunt/allowrecharge.wav"
vox_vort[ "allwecanspare" ]="vo/npc/vortigaunt/allwecanspare.wav"
vox_vort[ "allwehave" ]="vo/npc/vortigaunt/allwehave.wav"
vox_vort[ "assent" ]="vo/npc/vortigaunt/assent.wav"
vox_vort[ "asyouwish" ]="vo/npc/vortigaunt/asyouwish.wav"
vox_vort[ "beofservice" ]="vo/npc/vortigaunt/beofservice.wav"
vox_vort[ "bodyyours" ]="vo/npc/vortigaunt/bodyyours.wav"
vox_vort[ "calm" ]="vo/npc/vortigaunt/calm.wav"
vox_vort[ "canconvince" ]="vo/npc/vortigaunt/canconvince.wav"
vox_vort[ "cannotfire" ]="vo/npc/vortigaunt/cannotfire.wav"
vox_vort[ "caution" ]="vo/npc/vortigaunt/caution.wav"
vox_vort[ "cautionfm" ]="vo/npc/vortigaunt/cautionfm.wav"
vox_vort[ "certainly" ]="vo/npc/vortigaunt/certainly.wav"
vox_vort[ "corporeal" ]="vo/npc/vortigaunt/corporeal.wav"
vox_vort[ "dedicate" ]="vo/npc/vortigaunt/dedicate.wav"
vox_vort[ "done" ]="vo/npc/vortigaunt/done.wav"
vox_vort[ "dreamed" ]="vo/npc/vortigaunt/dreamed.wav"
vox_vort[ "empowerus" ]="vo/npc/vortigaunt/empowerus.wav"
vox_vort[ "energyempower" ]="vo/npc/vortigaunt/energyempower.wav"
vox_vort[ "fearfailed" ]="vo/npc/vortigaunt/fearfailed.wav"
vox_vort[ "fmbeware" ]="vo/npc/vortigaunt/fmbeware.wav"
vox_vort[ "fmcanuse" ]="vo/npc/vortigaunt/fmcanuse.wav"
vox_vort[ "fmdoesushonor" ]="vo/npc/vortigaunt/fmdoesushonor.wav"
vox_vort[ "fmhonorsus" ]="vo/npc/vortigaunt/fmhonorsus.wav"
vox_vort[ "fminway" ]="vo/npc/vortigaunt/fminway.wav"
vox_vort[ "fmknowsbest" ]="vo/npc/vortigaunt/fmknowsbest.wav"
vox_vort[ "fmmustbeware" ]="vo/npc/vortigaunt/fmmustbeware.wav"
vox_vort[ "fmmustfollow" ]="vo/npc/vortigaunt/fmmustfollow.wav"
vox_vort[ "fmmustmove" ]="vo/npc/vortigaunt/fmmustmove.wav"
vox_vort[ "fmstandstill" ]="vo/npc/vortigaunt/fmstandstill.wav"
vox_vort[ "followfm" ]="vo/npc/vortigaunt/followfm.wav"
vox_vort[ "forfreedom" ]="vo/npc/vortigaunt/forfreedom.wav"
vox_vort[ "forthefm" ]="vo/npc/vortigaunt/forthefm.wav"
vox_vort[ "forward" ]="vo/npc/vortigaunt/forward.wav"
vox_vort[ "freeman" ]="vo/npc/vortigaunt/freeman.wav"
vox_vort[ "giveover" ]="vo/npc/vortigaunt/giveover.wav"
vox_vort[ "gladly" ]="vo/npc/vortigaunt/gladly.wav"
vox_vort[ "gloriousend" ]="vo/npc/vortigaunt/gloriousend.wav"
vox_vort[ "greetingsfm" ]="vo/npc/vortigaunt/greetingsfm.wav"
vox_vort[ "halt" ]="vo/npc/vortigaunt/halt.wav"
vox_vort[ "here" ]="vo/npc/vortigaunt/here.wav"
vox_vort[ "herewestay" ]="vo/npc/vortigaunt/herewestay.wav"
vox_vort[ "hold" ]="vo/npc/vortigaunt/hold.wav"
vox_vort[ "holdorcantcharge" ]="vo/npc/vortigaunt/holdorcantcharge.wav"
vox_vort[ "holdstill" ]="vo/npc/vortigaunt/holdstill.wav"
vox_vort[ "honorfollow" ]="vo/npc/vortigaunt/honorfollow.wav"
vox_vort[ "honorours" ]="vo/npc/vortigaunt/honorours.wav"
vox_vort[ "hopeless" ]="vo/npc/vortigaunt/hopeless.wav"
vox_vort[ "ifyoumove" ]="vo/npc/vortigaunt/ifyoumove.wav"
vox_vort[ "isitthefm" ]="vo/npc/vortigaunt/isitthefm.wav"
vox_vort[ "itishonor" ]="vo/npc/vortigaunt/itishonor.wav"
vox_vort[ "itisthefm" ]="vo/npc/vortigaunt/itisthefm.wav"
vox_vort[ "keepfmsafe" ]="vo/npc/vortigaunt/keepfmsafe.wav"
vox_vort[ "leadon" ]="vo/npc/vortigaunt/leadon.wav"
vox_vort[ "leadus" ]="vo/npc/vortigaunt/leadus.wav"
vox_vort[ "livetoserve" ]="vo/npc/vortigaunt/livetoserve.wav"
vox_vort[ "morethanmeets" ]="vo/npc/vortigaunt/morethanmeets.wav"
vox_vort[ "movingtarget" ]="vo/npc/vortigaunt/movingtarget.wav"
vox_vort[ "mutual" ]="vo/npc/vortigaunt/mutual.wav"
vox_vort[ "mystery" ]="vo/npc/vortigaunt/mystery.wav"
vox_vort[ "neuroprints" ]="vo/npc/vortigaunt/neuroprints.wav"
vox_vort[ "nodenexus" ]="vo/npc/vortigaunt/nodenexus.wav"
vox_vort[ "onward" ]="vo/npc/vortigaunt/onward.wav"
vox_vort[ "opaque" ]="vo/npc/vortigaunt/opaque.wav"
vox_vort[ "optical" ]="vo/npc/vortigaunt/optical.wav"
vox_vort[ "ourhonor" ]="vo/npc/vortigaunt/ourhonor.wav"
vox_vort[ "ourplacehere" ]="vo/npc/vortigaunt/ourplacehere.wav"
vox_vort[ "passon" ]="vo/npc/vortigaunt/passon.wav"
vox_vort[ "persevere" ]="vo/npc/vortigaunt/persevere.wav"
vox_vort[ "pleasure" ]="vo/npc/vortigaunt/pleasure.wav"
vox_vort[ "poet" ]="vo/npc/vortigaunt/poet.wav"
vox_vort[ "prepare" ]="vo/npc/vortigaunt/prepare.wav"
vox_vort[ "prevail" ]="vo/npc/vortigaunt/prevail.wav"
vox_vort[ "propitious" ]="vo/npc/vortigaunt/propitious.wav"
vox_vort[ "putaside" ]="vo/npc/vortigaunt/putaside.wav"
vox_vort[ "reasondelay" ]="vo/npc/vortigaunt/reasondelay.wav"
vox_vort[ "regrettable" ]="vo/npc/vortigaunt/regrettable.wav"
vox_vort[ "rememberus" ]="vo/npc/vortigaunt/rememberus.wav"
vox_vort[ "returntoall" ]="vo/npc/vortigaunt/returntoall.wav"
vox_vort[ "returnvoid" ]="vo/npc/vortigaunt/returnvoid.wav"
vox_vort[ "salute" ]="vo/npc/vortigaunt/salute.wav"
vox_vort[ "satisfaction" ]="vo/npc/vortigaunt/satisfaction.wav"
vox_vort[ "seebeforeoureye" ]="vo/npc/vortigaunt/seebeforeoureye.wav"
vox_vort[ "seenworse" ]="vo/npc/vortigaunt/seenworse.wav"
vox_vort[ "servebetterhere" ]="vo/npc/vortigaunt/servebetterhere.wav"
vox_vort[ "standclear" ]="vo/npc/vortigaunt/standclear.wav"
vox_vort[ "stillhere" ]="vo/npc/vortigaunt/stillhere.wav"
vox_vort[ "surge" ]="vo/npc/vortigaunt/surge.wav"
vox_vort[ "takeus" ]="vo/npc/vortigaunt/takeus.wav"
vox_vort[ "tethercut" ]="vo/npc/vortigaunt/tethercut.wav"
vox_vort[ "thatisall" ]="vo/npc/vortigaunt/thatisall.wav"
vox_vort[ "thefreeman" ]="vo/npc/vortigaunt/thefreeman.wav"
vox_vort[ "tothevoid" ]="vo/npc/vortigaunt/tothevoid.wav"
vox_vort[ "troubleus" ]="vo/npc/vortigaunt/troubleus.wav"
vox_vort[ "trulyitis" ]="vo/npc/vortigaunt/trulyitis.wav"
vox_vort[ "undeserving" ]="vo/npc/vortigaunt/undeserving.wav"
vox_vort[ "vanswer01" ]="vo/npc/vortigaunt/vanswer01.wav"
vox_vort[ "vanswer02" ]="vo/npc/vortigaunt/vanswer02.wav"
vox_vort[ "vanswer03" ]="vo/npc/vortigaunt/vanswer03.wav"
vox_vort[ "vanswer04" ]="vo/npc/vortigaunt/vanswer04.wav"
vox_vort[ "vanswer05" ]="vo/npc/vortigaunt/vanswer05.wav"
vox_vort[ "vanswer06" ]="vo/npc/vortigaunt/vanswer06.wav"
vox_vort[ "vanswer07" ]="vo/npc/vortigaunt/vanswer07.wav"
vox_vort[ "vanswer08" ]="vo/npc/vortigaunt/vanswer08.wav"
vox_vort[ "vanswer09" ]="vo/npc/vortigaunt/vanswer09.wav"
vox_vort[ "vanswer10" ]="vo/npc/vortigaunt/vanswer10.wav"
vox_vort[ "vanswer11" ]="vo/npc/vortigaunt/vanswer11.wav"
vox_vort[ "vanswer12" ]="vo/npc/vortigaunt/vanswer12.wav"
vox_vort[ "vanswer13" ]="vo/npc/vortigaunt/vanswer13.wav"
vox_vort[ "vanswer14" ]="vo/npc/vortigaunt/vanswer14.wav"
vox_vort[ "vanswer15" ]="vo/npc/vortigaunt/vanswer15.wav"
vox_vort[ "vanswer16" ]="vo/npc/vortigaunt/vanswer16.wav"
vox_vort[ "vanswer17" ]="vo/npc/vortigaunt/vanswer17.wav"
vox_vort[ "vanswer18" ]="vo/npc/vortigaunt/vanswer18.wav"
vox_vort[ "vmono_03" ]="vo/npc/vortigaunt/vmono_03.wav"
vox_vort[ "vmono_04" ]="vo/npc/vortigaunt/vmono_04.wav"
vox_vort[ "vmono_05" ]="vo/npc/vortigaunt/vmono_05.wav"
vox_vort[ "vmono_06" ]="vo/npc/vortigaunt/vmono_06.wav"
vox_vort[ "vmono_07" ]="vo/npc/vortigaunt/vmono_07.wav"
vox_vort[ "vmono_08" ]="vo/npc/vortigaunt/vmono_08.wav"
vox_vort[ "vmono_09" ]="vo/npc/vortigaunt/vmono_09.wav"
vox_vort[ "vmono_10" ]="vo/npc/vortigaunt/vmono_10.wav"
vox_vort[ "vmono_11" ]="vo/npc/vortigaunt/vmono_11.wav"
vox_vort[ "vmono_12" ]="vo/npc/vortigaunt/vmono_12.wav"
vox_vort[ "vmono_13" ]="vo/npc/vortigaunt/vmono_13.wav"
vox_vort[ "vmono_14" ]="vo/npc/vortigaunt/vmono_14.wav"
vox_vort[ "vmono_15" ]="vo/npc/vortigaunt/vmono_15.wav"
vox_vort[ "vmono_16" ]="vo/npc/vortigaunt/vmono_16.wav"
vox_vort[ "vmono_17" ]="vo/npc/vortigaunt/vmono_17.wav"
vox_vort[ "vmono_18" ]="vo/npc/vortigaunt/vmono_18.wav"
vox_vort[ "vmono_19" ]="vo/npc/vortigaunt/vmono_19.wav"
vox_vort[ "vmono_20" ]="vo/npc/vortigaunt/vmono_20.wav"
vox_vort[ "vmono_21" ]="vo/npc/vortigaunt/vmono_21.wav"
vox_vort[ "vmono_22" ]="vo/npc/vortigaunt/vmono_22.wav"
vox_vort[ "vmono_23" ]="vo/npc/vortigaunt/vmono_23.wav"
vox_vort[ "vmono_24" ]="vo/npc/vortigaunt/vmono_24.wav"
vox_vort[ "vmono_25" ]="vo/npc/vortigaunt/vmono_25.wav"
vox_vort[ "vmono_26" ]="vo/npc/vortigaunt/vmono_26.wav"
vox_vort[ "vmono_27" ]="vo/npc/vortigaunt/vmono_27.wav"
vox_vort[ "vmono_28" ]="vo/npc/vortigaunt/vmono_28.wav"
vox_vort[ "vmono_29" ]="vo/npc/vortigaunt/vmono_29.wav"
vox_vort[ "vmono_30" ]="vo/npc/vortigaunt/vmono_30.wav"
vox_vort[ "vortigese02" ]="vo/npc/vortigaunt/vortigese02.wav"
vox_vort[ "vortigese03" ]="vo/npc/vortigaunt/vortigese03.wav"
vox_vort[ "vortigese04" ]="vo/npc/vortigaunt/vortigese04.wav"
vox_vort[ "vortigese05" ]="vo/npc/vortigaunt/vortigese05.wav"
vox_vort[ "vortigese07" ]="vo/npc/vortigaunt/vortigese07.wav"
vox_vort[ "vortigese08" ]="vo/npc/vortigaunt/vortigese08.wav"
vox_vort[ "vortigese09" ]="vo/npc/vortigaunt/vortigese09.wav"
vox_vort[ "vortigese11" ]="vo/npc/vortigaunt/vortigese11.wav"
vox_vort[ "vortigese12" ]="vo/npc/vortigaunt/vortigese12.wav"
vox_vort[ "vques01" ]="vo/npc/vortigaunt/vques01.wav"
vox_vort[ "vques02" ]="vo/npc/vortigaunt/vques02.wav"
vox_vort[ "vques03" ]="vo/npc/vortigaunt/vques03.wav"
vox_vort[ "vques04" ]="vo/npc/vortigaunt/vques04.wav"
vox_vort[ "vques05" ]="vo/npc/vortigaunt/vques05.wav"
vox_vort[ "vques06" ]="vo/npc/vortigaunt/vques06.wav"
vox_vort[ "vques07" ]="vo/npc/vortigaunt/vques07.wav"
vox_vort[ "vques08" ]="vo/npc/vortigaunt/vques08.wav"
vox_vort[ "vques09" ]="vo/npc/vortigaunt/vques09.wav"
vox_vort[ "vques10" ]="vo/npc/vortigaunt/vques10.wav"
vox_vort[ "ware" ]="vo/npc/vortigaunt/ware.wav"
vox_vort[ "warefm" ]="vo/npc/vortigaunt/warefm.wav"
vox_vort[ "warningfm" ]="vo/npc/vortigaunt/warningfm.wav"
vox_vort[ "weareyours" ]="vo/npc/vortigaunt/weareyours.wav"
vox_vort[ "webeofuse" ]="vo/npc/vortigaunt/webeofuse.wav"
vox_vort[ "weclaimyou" ]="vo/npc/vortigaunt/weclaimyou.wav"
vox_vort[ "wefollowfm" ]="vo/npc/vortigaunt/wefollowfm.wav"
vox_vort[ "wehonored" ]="vo/npc/vortigaunt/wehonored.wav"
vox_vort[ "weknowyou" ]="vo/npc/vortigaunt/weknowyou.wav"
vox_vort[ "wellmet" ]="vo/npc/vortigaunt/wellmet.wav"
vox_vort[ "weshare" ]="vo/npc/vortigaunt/weshare.wav"
vox_vort[ "wewillcharge" ]="vo/npc/vortigaunt/wewillcharge.wav"
vox_vort[ "wewillhelp" ]="vo/npc/vortigaunt/wewillhelp.wav"
vox_vort[ "whereto" ]="vo/npc/vortigaunt/whereto.wav"
vox_vort[ "willremain" ]="vo/npc/vortigaunt/willremain.wav"
vox_vort[ "worthless" ]="vo/npc/vortigaunt/worthless.wav"
vox_vort[ "yes" ]="vo/npc/vortigaunt/yes.wav"
vox_vort[ "yesforward" ]="vo/npc/vortigaunt/yesforward.wav"
pk_pills.registerVox("vort",vox_vort)
local vox_citizen_male={}
vox_citizen_male[ "abouttime01" ]="vo/npc/male01/abouttime01.wav"
vox_citizen_male[ "abouttime02" ]="vo/npc/male01/abouttime02.wav"
vox_citizen_male[ "ahgordon01" ]="vo/npc/male01/ahgordon01.wav"
vox_citizen_male[ "ahgordon02" ]="vo/npc/male01/ahgordon02.wav"
vox_citizen_male[ "ammo01" ]="vo/npc/male01/ammo01.wav"
vox_citizen_male[ "ammo02" ]="vo/npc/male01/ammo02.wav"
vox_citizen_male[ "ammo03" ]="vo/npc/male01/ammo03.wav"
vox_citizen_male[ "ammo04" ]="vo/npc/male01/ammo04.wav"
vox_citizen_male[ "ammo05" ]="vo/npc/male01/ammo05.wav"
vox_citizen_male[ "answer01" ]="vo/npc/male01/answer01.wav"
vox_citizen_male[ "answer02" ]="vo/npc/male01/answer02.wav"
vox_citizen_male[ "answer03" ]="vo/npc/male01/answer03.wav"
vox_citizen_male[ "answer04" ]="vo/npc/male01/answer04.wav"
vox_citizen_male[ "answer05" ]="vo/npc/male01/answer05.wav"
vox_citizen_male[ "answer07" ]="vo/npc/male01/answer07.wav"
vox_citizen_male[ "answer08" ]="vo/npc/male01/answer08.wav"
vox_citizen_male[ "answer09" ]="vo/npc/male01/answer09.wav"
vox_citizen_male[ "answer10" ]="vo/npc/male01/answer10.wav"
vox_citizen_male[ "answer11" ]="vo/npc/male01/answer11.wav"
vox_citizen_male[ "answer12" ]="vo/npc/male01/answer12.wav"
vox_citizen_male[ "answer13" ]="vo/npc/male01/answer13.wav"
vox_citizen_male[ "answer14" ]="vo/npc/male01/answer14.wav"
vox_citizen_male[ "answer15" ]="vo/npc/male01/answer15.wav"
vox_citizen_male[ "answer16" ]="vo/npc/male01/answer16.wav"
vox_citizen_male[ "answer17" ]="vo/npc/male01/answer17.wav"
vox_citizen_male[ "answer18" ]="vo/npc/male01/answer18.wav"
vox_citizen_male[ "answer19" ]="vo/npc/male01/answer19.wav"
vox_citizen_male[ "answer20" ]="vo/npc/male01/answer20.wav"
vox_citizen_male[ "answer21" ]="vo/npc/male01/answer21.wav"
vox_citizen_male[ "answer22" ]="vo/npc/male01/answer22.wav"
vox_citizen_male[ "answer23" ]="vo/npc/male01/answer23.wav"
vox_citizen_male[ "answer24" ]="vo/npc/male01/answer24.wav"
vox_citizen_male[ "answer25" ]="vo/npc/male01/answer25.wav"
vox_citizen_male[ "answer26" ]="vo/npc/male01/answer26.wav"
vox_citizen_male[ "answer27" ]="vo/npc/male01/answer27.wav"
vox_citizen_male[ "answer28" ]="vo/npc/male01/answer28.wav"
vox_citizen_male[ "answer29" ]="vo/npc/male01/answer29.wav"
vox_citizen_male[ "answer30" ]="vo/npc/male01/answer30.wav"
vox_citizen_male[ "answer31" ]="vo/npc/male01/answer31.wav"
vox_citizen_male[ "answer32" ]="vo/npc/male01/answer32.wav"
vox_citizen_male[ "answer33" ]="vo/npc/male01/answer33.wav"
vox_citizen_male[ "answer34" ]="vo/npc/male01/answer34.wav"
vox_citizen_male[ "answer35" ]="vo/npc/male01/answer35.wav"
vox_citizen_male[ "answer36" ]="vo/npc/male01/answer36.wav"
vox_citizen_male[ "answer37" ]="vo/npc/male01/answer37.wav"
vox_citizen_male[ "answer38" ]="vo/npc/male01/answer38.wav"
vox_citizen_male[ "answer39" ]="vo/npc/male01/answer39.wav"
vox_citizen_male[ "answer40" ]="vo/npc/male01/answer40.wav"
vox_citizen_male[ "behindyou01" ]="vo/npc/male01/behindyou01.wav"
vox_citizen_male[ "behindyou02" ]="vo/npc/male01/behindyou02.wav"
vox_citizen_male[ "busy02" ]="vo/npc/male01/busy02.wav"
vox_citizen_male[ "cit_dropper01" ]="vo/npc/male01/cit_dropper01.wav"
vox_citizen_male[ "cit_dropper04" ]="vo/npc/male01/cit_dropper04.wav"
vox_citizen_male[ "civilprotection01" ]="vo/npc/male01/civilprotection01.wav"
vox_citizen_male[ "civilprotection02" ]="vo/npc/male01/civilprotection02.wav"
vox_citizen_male[ "combine01" ]="vo/npc/male01/combine01.wav"
vox_citizen_male[ "combine02" ]="vo/npc/male01/combine02.wav"
vox_citizen_male[ "coverwhilereload01" ]="vo/npc/male01/coverwhilereload01.wav"
vox_citizen_male[ "coverwhilereload02" ]="vo/npc/male01/coverwhilereload02.wav"
vox_citizen_male[ "cps01" ]="vo/npc/male01/cps01.wav"
vox_citizen_male[ "cps02" ]="vo/npc/male01/cps02.wav"
vox_citizen_male[ "docfreeman01" ]="vo/npc/male01/docfreeman01.wav"
vox_citizen_male[ "docfreeman02" ]="vo/npc/male01/docfreeman02.wav"
vox_citizen_male[ "doingsomething" ]="vo/npc/male01/doingsomething.wav"
vox_citizen_male[ "dontforgetreload01" ]="vo/npc/male01/dontforgetreload01.wav"
vox_citizen_male[ "evenodds" ]="vo/npc/male01/evenodds.wav"
vox_citizen_male[ "excuseme01" ]="vo/npc/male01/excuseme01.wav"
vox_citizen_male[ "excuseme02" ]="vo/npc/male01/excuseme02.wav"
vox_citizen_male[ "fantastic01" ]="vo/npc/male01/fantastic01.wav"
vox_citizen_male[ "fantastic02" ]="vo/npc/male01/fantastic02.wav"
vox_citizen_male[ "finally" ]="vo/npc/male01/finally.wav"
vox_citizen_male[ "freeman" ]="vo/npc/male01/freeman.wav"
vox_citizen_male[ "getdown02" ]="vo/npc/male01/getdown02.wav"
vox_citizen_male[ "getgoingsoon" ]="vo/npc/male01/getgoingsoon.wav"
vox_citizen_male[ "gethellout" ]="vo/npc/male01/gethellout.wav"
vox_citizen_male[ "goodgod" ]="vo/npc/male01/goodgod.wav"
vox_citizen_male[ "gordead_ans01" ]="vo/npc/male01/gordead_ans01.wav"
vox_citizen_male[ "gordead_ans02" ]="vo/npc/male01/gordead_ans02.wav"
vox_citizen_male[ "gordead_ans03" ]="vo/npc/male01/gordead_ans03.wav"
vox_citizen_male[ "gordead_ans04" ]="vo/npc/male01/gordead_ans04.wav"
vox_citizen_male[ "gordead_ans05" ]="vo/npc/male01/gordead_ans05.wav"
vox_citizen_male[ "gordead_ans06" ]="vo/npc/male01/gordead_ans06.wav"
vox_citizen_male[ "gordead_ans07" ]="vo/npc/male01/gordead_ans07.wav"
vox_citizen_male[ "gordead_ans08" ]="vo/npc/male01/gordead_ans08.wav"
vox_citizen_male[ "gordead_ans09" ]="vo/npc/male01/gordead_ans09.wav"
vox_citizen_male[ "gordead_ans10" ]="vo/npc/male01/gordead_ans10.wav"
vox_citizen_male[ "gordead_ans11" ]="vo/npc/male01/gordead_ans11.wav"
vox_citizen_male[ "gordead_ans12" ]="vo/npc/male01/gordead_ans12.wav"
vox_citizen_male[ "gordead_ans13" ]="vo/npc/male01/gordead_ans13.wav"
vox_citizen_male[ "gordead_ans14" ]="vo/npc/male01/gordead_ans14.wav"
vox_citizen_male[ "gordead_ans15" ]="vo/npc/male01/gordead_ans15.wav"
vox_citizen_male[ "gordead_ans16" ]="vo/npc/male01/gordead_ans16.wav"
vox_citizen_male[ "gordead_ans17" ]="vo/npc/male01/gordead_ans17.wav"
vox_citizen_male[ "gordead_ans18" ]="vo/npc/male01/gordead_ans18.wav"
vox_citizen_male[ "gordead_ans19" ]="vo/npc/male01/gordead_ans19.wav"
vox_citizen_male[ "gordead_ans20" ]="vo/npc/male01/gordead_ans20.wav"
vox_citizen_male[ "gordead_ques01" ]="vo/npc/male01/gordead_ques01.wav"
vox_citizen_male[ "gordead_ques02" ]="vo/npc/male01/gordead_ques02.wav"
vox_citizen_male[ "gordead_ques03a" ]="vo/npc/male01/gordead_ques03a.wav"
vox_citizen_male[ "gordead_ques03b" ]="vo/npc/male01/gordead_ques03b.wav"
vox_citizen_male[ "gordead_ques04" ]="vo/npc/male01/gordead_ques04.wav"
vox_citizen_male[ "gordead_ques05" ]="vo/npc/male01/gordead_ques05.wav"
vox_citizen_male[ "gordead_ques06" ]="vo/npc/male01/gordead_ques06.wav"
vox_citizen_male[ "gordead_ques07" ]="vo/npc/male01/gordead_ques07.wav"
vox_citizen_male[ "gordead_ques08" ]="vo/npc/male01/gordead_ques08.wav"
vox_citizen_male[ "gordead_ques10" ]="vo/npc/male01/gordead_ques10.wav"
vox_citizen_male[ "gordead_ques11" ]="vo/npc/male01/gordead_ques11.wav"
vox_citizen_male[ "gordead_ques12" ]="vo/npc/male01/gordead_ques12.wav"
vox_citizen_male[ "gordead_ques13" ]="vo/npc/male01/gordead_ques13.wav"
vox_citizen_male[ "gordead_ques14" ]="vo/npc/male01/gordead_ques14.wav"
vox_citizen_male[ "gordead_ques15" ]="vo/npc/male01/gordead_ques15.wav"
vox_citizen_male[ "gordead_ques16" ]="vo/npc/male01/gordead_ques16.wav"
vox_citizen_male[ "gordead_ques17" ]="vo/npc/male01/gordead_ques17.wav"
vox_citizen_male[ "gotone01" ]="vo/npc/male01/gotone01.wav"
vox_citizen_male[ "gotone02" ]="vo/npc/male01/gotone02.wav"
vox_citizen_male[ "gottareload01" ]="vo/npc/male01/gottareload01.wav"
vox_citizen_male[ "gunship02" ]="vo/npc/male01/gunship02.wav"
vox_citizen_male[ "hacks01" ]="vo/npc/male01/hacks01.wav"
vox_citizen_male[ "hacks02" ]="vo/npc/male01/hacks02.wav"
vox_citizen_male[ "headcrabs01" ]="vo/npc/male01/headcrabs01.wav"
vox_citizen_male[ "headcrabs02" ]="vo/npc/male01/headcrabs02.wav"
vox_citizen_male[ "headsup01" ]="vo/npc/male01/headsup01.wav"
vox_citizen_male[ "headsup02" ]="vo/npc/male01/headsup02.wav"
vox_citizen_male[ "health01" ]="vo/npc/male01/health01.wav"
vox_citizen_male[ "health02" ]="vo/npc/male01/health02.wav"
vox_citizen_male[ "health03" ]="vo/npc/male01/health03.wav"
vox_citizen_male[ "health04" ]="vo/npc/male01/health04.wav"
vox_citizen_male[ "health05" ]="vo/npc/male01/health05.wav"
vox_citizen_male[ "hellodrfm01" ]="vo/npc/male01/hellodrfm01.wav"
vox_citizen_male[ "hellodrfm02" ]="vo/npc/male01/hellodrfm02.wav"
vox_citizen_male[ "help01" ]="vo/npc/male01/help01.wav"
vox_citizen_male[ "herecomehacks01" ]="vo/npc/male01/herecomehacks01.wav"
vox_citizen_male[ "herecomehacks02" ]="vo/npc/male01/herecomehacks02.wav"
vox_citizen_male[ "heretheycome01" ]="vo/npc/male01/heretheycome01.wav"
vox_citizen_male[ "heretohelp01" ]="vo/npc/male01/heretohelp01.wav"
vox_citizen_male[ "heretohelp02" ]="vo/npc/male01/heretohelp02.wav"
vox_citizen_male[ "heydoc01" ]="vo/npc/male01/heydoc01.wav"
vox_citizen_male[ "heydoc02" ]="vo/npc/male01/heydoc02.wav"
vox_citizen_male[ "hi01" ]="vo/npc/male01/hi01.wav"
vox_citizen_male[ "hi02" ]="vo/npc/male01/hi02.wav"
vox_citizen_male[ "hitingut01" ]="vo/npc/male01/hitingut01.wav"
vox_citizen_male[ "hitingut02" ]="vo/npc/male01/hitingut02.wav"
vox_citizen_male[ "holddownspot01" ]="vo/npc/male01/holddownspot01.wav"
vox_citizen_male[ "holddownspot02" ]="vo/npc/male01/holddownspot02.wav"
vox_citizen_male[ "illstayhere01" ]="vo/npc/male01/illstayhere01.wav"
vox_citizen_male[ "imhurt01" ]="vo/npc/male01/imhurt01.wav"
vox_citizen_male[ "imhurt02" ]="vo/npc/male01/imhurt02.wav"
vox_citizen_male[ "imstickinghere01" ]="vo/npc/male01/imstickinghere01.wav"
vox_citizen_male[ "incoming02" ]="vo/npc/male01/incoming02.wav"
vox_citizen_male[ "itsamanhack01" ]="vo/npc/male01/itsamanhack01.wav"
vox_citizen_male[ "itsamanhack02" ]="vo/npc/male01/itsamanhack02.wav"
vox_citizen_male[ "leadon01" ]="vo/npc/male01/leadon01.wav"
vox_citizen_male[ "leadon02" ]="vo/npc/male01/leadon02.wav"
vox_citizen_male[ "leadtheway01" ]="vo/npc/male01/leadtheway01.wav"
vox_citizen_male[ "leadtheway02" ]="vo/npc/male01/leadtheway02.wav"
vox_citizen_male[ "letsgo01" ]="vo/npc/male01/letsgo01.wav"
vox_citizen_male[ "letsgo02" ]="vo/npc/male01/letsgo02.wav"
vox_citizen_male[ "likethat" ]="vo/npc/male01/likethat.wav"
vox_citizen_male[ "littlecorner01" ]="vo/npc/male01/littlecorner01.wav"
vox_citizen_male[ "lookoutfm01" ]="vo/npc/male01/lookoutfm01.wav"
vox_citizen_male[ "lookoutfm02" ]="vo/npc/male01/lookoutfm02.wav"
vox_citizen_male[ "moan01" ]="vo/npc/male01/moan01.wav"
vox_citizen_male[ "moan02" ]="vo/npc/male01/moan02.wav"
vox_citizen_male[ "moan03" ]="vo/npc/male01/moan03.wav"
vox_citizen_male[ "moan04" ]="vo/npc/male01/moan04.wav"
vox_citizen_male[ "moan05" ]="vo/npc/male01/moan05.wav"
vox_citizen_male[ "myarm01" ]="vo/npc/male01/myarm01.wav"
vox_citizen_male[ "myarm02" ]="vo/npc/male01/myarm02.wav"
vox_citizen_male[ "mygut02" ]="vo/npc/male01/mygut02.wav"
vox_citizen_male[ "myleg01" ]="vo/npc/male01/myleg01.wav"
vox_citizen_male[ "myleg02" ]="vo/npc/male01/myleg02.wav"
vox_citizen_male[ "nice" ]="vo/npc/male01/nice.wav"
vox_citizen_male[ "no01" ]="vo/npc/male01/no01.wav"
vox_citizen_male[ "no02" ]="vo/npc/male01/no02.wav"
vox_citizen_male[ "notthemanithought01" ]="vo/npc/male01/notthemanithought01.wav"
vox_citizen_male[ "notthemanithought02" ]="vo/npc/male01/notthemanithought02.wav"
vox_citizen_male[ "ohno" ]="vo/npc/male01/ohno.wav"
vox_citizen_male[ "ok01" ]="vo/npc/male01/ok01.wav"
vox_citizen_male[ "ok02" ]="vo/npc/male01/ok02.wav"
vox_citizen_male[ "okimready01" ]="vo/npc/male01/okimready01.wav"
vox_citizen_male[ "okimready02" ]="vo/npc/male01/okimready02.wav"
vox_citizen_male[ "okimready03" ]="vo/npc/male01/okimready03.wav"
vox_citizen_male[ "oneforme" ]="vo/npc/male01/oneforme.wav"
vox_citizen_male[ "onyourside" ]="vo/npc/male01/onyourside.wav"
vox_citizen_male[ "outofyourway02" ]="vo/npc/male01/outofyourway02.wav"
vox_citizen_male[ "overhere01" ]="vo/npc/male01/overhere01.wav"
vox_citizen_male[ "overthere01" ]="vo/npc/male01/overthere01.wav"
vox_citizen_male[ "overthere02" ]="vo/npc/male01/overthere02.wav"
vox_citizen_male[ "ow01" ]="vo/npc/male01/ow01.wav"
vox_citizen_male[ "ow02" ]="vo/npc/male01/ow02.wav"
vox_citizen_male[ "pain01" ]="vo/npc/male01/pain01.wav"
vox_citizen_male[ "pain02" ]="vo/npc/male01/pain02.wav"
vox_citizen_male[ "pain03" ]="vo/npc/male01/pain03.wav"
vox_citizen_male[ "pain04" ]="vo/npc/male01/pain04.wav"
vox_citizen_male[ "pain05" ]="vo/npc/male01/pain05.wav"
vox_citizen_male[ "pain06" ]="vo/npc/male01/pain06.wav"
vox_citizen_male[ "pain07" ]="vo/npc/male01/pain07.wav"
vox_citizen_male[ "pain08" ]="vo/npc/male01/pain08.wav"
vox_citizen_male[ "pain09" ]="vo/npc/male01/pain09.wav"
vox_citizen_male[ "pardonme01" ]="vo/npc/male01/pardonme01.wav"
vox_citizen_male[ "pardonme02" ]="vo/npc/male01/pardonme02.wav"
vox_citizen_male[ "question01" ]="vo/npc/male01/question01.wav"
vox_citizen_male[ "question02" ]="vo/npc/male01/question02.wav"
vox_citizen_male[ "question03" ]="vo/npc/male01/question03.wav"
vox_citizen_male[ "question04" ]="vo/npc/male01/question04.wav"
vox_citizen_male[ "question05" ]="vo/npc/male01/question05.wav"
vox_citizen_male[ "question06" ]="vo/npc/male01/question06.wav"
vox_citizen_male[ "question07" ]="vo/npc/male01/question07.wav"
vox_citizen_male[ "question08" ]="vo/npc/male01/question08.wav"
vox_citizen_male[ "question09" ]="vo/npc/male01/question09.wav"
vox_citizen_male[ "question10" ]="vo/npc/male01/question10.wav"
vox_citizen_male[ "question11" ]="vo/npc/male01/question11.wav"
vox_citizen_male[ "question12" ]="vo/npc/male01/question12.wav"
vox_citizen_male[ "question13" ]="vo/npc/male01/question13.wav"
vox_citizen_male[ "question14" ]="vo/npc/male01/question14.wav"
vox_citizen_male[ "question15" ]="vo/npc/male01/question15.wav"
vox_citizen_male[ "question16" ]="vo/npc/male01/question16.wav"
vox_citizen_male[ "question17" ]="vo/npc/male01/question17.wav"
vox_citizen_male[ "question18" ]="vo/npc/male01/question18.wav"
vox_citizen_male[ "question19" ]="vo/npc/male01/question19.wav"
vox_citizen_male[ "question20" ]="vo/npc/male01/question20.wav"
vox_citizen_male[ "question21" ]="vo/npc/male01/question21.wav"
vox_citizen_male[ "question22" ]="vo/npc/male01/question22.wav"
vox_citizen_male[ "question23" ]="vo/npc/male01/question23.wav"
vox_citizen_male[ "question25" ]="vo/npc/male01/question25.wav"
vox_citizen_male[ "question26" ]="vo/npc/male01/question26.wav"
vox_citizen_male[ "question27" ]="vo/npc/male01/question27.wav"
vox_citizen_male[ "question28" ]="vo/npc/male01/question28.wav"
vox_citizen_male[ "question29" ]="vo/npc/male01/question29.wav"
vox_citizen_male[ "question30" ]="vo/npc/male01/question30.wav"
vox_citizen_male[ "readywhenyouare01" ]="vo/npc/male01/readywhenyouare01.wav"
vox_citizen_male[ "readywhenyouare02" ]="vo/npc/male01/readywhenyouare02.wav"
vox_citizen_male[ "reloadfm01" ]="vo/npc/male01/reloadfm01.wav"
vox_citizen_male[ "reloadfm02" ]="vo/npc/male01/reloadfm02.wav"
vox_citizen_male[ "runforyourlife01" ]="vo/npc/male01/runforyourlife01.wav"
vox_citizen_male[ "runforyourlife02" ]="vo/npc/male01/runforyourlife02.wav"
vox_citizen_male[ "runforyourlife03" ]="vo/npc/male01/runforyourlife03.wav"
vox_citizen_male[ "scanners01" ]="vo/npc/male01/scanners01.wav"
vox_citizen_male[ "scanners02" ]="vo/npc/male01/scanners02.wav"
vox_citizen_male[ "sorry01" ]="vo/npc/male01/sorry01.wav"
vox_citizen_male[ "sorry02" ]="vo/npc/male01/sorry02.wav"
vox_citizen_male[ "sorry03" ]="vo/npc/male01/sorry03.wav"
vox_citizen_male[ "sorrydoc01" ]="vo/npc/male01/sorrydoc01.wav"
vox_citizen_male[ "sorrydoc02" ]="vo/npc/male01/sorrydoc02.wav"
vox_citizen_male[ "sorrydoc04" ]="vo/npc/male01/sorrydoc04.wav"
vox_citizen_male[ "sorryfm01" ]="vo/npc/male01/sorryfm01.wav"
vox_citizen_male[ "sorryfm02" ]="vo/npc/male01/sorryfm02.wav"
vox_citizen_male[ "squad_affirm01" ]="vo/npc/male01/squad_affirm01.wav"
vox_citizen_male[ "squad_affirm02" ]="vo/npc/male01/squad_affirm02.wav"
vox_citizen_male[ "squad_affirm03" ]="vo/npc/male01/squad_affirm03.wav"
vox_citizen_male[ "squad_affirm04" ]="vo/npc/male01/squad_affirm04.wav"
vox_citizen_male[ "squad_affirm05" ]="vo/npc/male01/squad_affirm05.wav"
vox_citizen_male[ "squad_affirm06" ]="vo/npc/male01/squad_affirm06.wav"
vox_citizen_male[ "squad_affirm07" ]="vo/npc/male01/squad_affirm07.wav"
vox_citizen_male[ "squad_affirm08" ]="vo/npc/male01/squad_affirm08.wav"
vox_citizen_male[ "squad_affirm09" ]="vo/npc/male01/squad_affirm09.wav"
vox_citizen_male[ "squad_approach01" ]="vo/npc/male01/squad_approach01.wav"
vox_citizen_male[ "squad_approach02" ]="vo/npc/male01/squad_approach02.wav"
vox_citizen_male[ "squad_approach03" ]="vo/npc/male01/squad_approach03.wav"
vox_citizen_male[ "squad_approach04" ]="vo/npc/male01/squad_approach04.wav"
vox_citizen_male[ "squad_away01" ]="vo/npc/male01/squad_away01.wav"
vox_citizen_male[ "squad_away02" ]="vo/npc/male01/squad_away02.wav"
vox_citizen_male[ "squad_away03" ]="vo/npc/male01/squad_away03.wav"
vox_citizen_male[ "squad_follow01" ]="vo/npc/male01/squad_follow01.wav"
vox_citizen_male[ "squad_follow02" ]="vo/npc/male01/squad_follow02.wav"
vox_citizen_male[ "squad_follow03" ]="vo/npc/male01/squad_follow03.wav"
vox_citizen_male[ "squad_follow04" ]="vo/npc/male01/squad_follow04.wav"
vox_citizen_male[ "squad_greet01" ]="vo/npc/male01/squad_greet01.wav"
vox_citizen_male[ "squad_greet02" ]="vo/npc/male01/squad_greet02.wav"
vox_citizen_male[ "squad_greet04" ]="vo/npc/male01/squad_greet04.wav"
vox_citizen_male[ "squad_reinforce_group01" ]="vo/npc/male01/squad_reinforce_group01.wav"
vox_citizen_male[ "squad_reinforce_group02" ]="vo/npc/male01/squad_reinforce_group02.wav"
vox_citizen_male[ "squad_reinforce_group03" ]="vo/npc/male01/squad_reinforce_group03.wav"
vox_citizen_male[ "squad_reinforce_group04" ]="vo/npc/male01/squad_reinforce_group04.wav"
vox_citizen_male[ "squad_reinforce_single01" ]="vo/npc/male01/squad_reinforce_single01.wav"
vox_citizen_male[ "squad_reinforce_single02" ]="vo/npc/male01/squad_reinforce_single02.wav"
vox_citizen_male[ "squad_reinforce_single03" ]="vo/npc/male01/squad_reinforce_single03.wav"
vox_citizen_male[ "squad_reinforce_single04" ]="vo/npc/male01/squad_reinforce_single04.wav"
vox_citizen_male[ "squad_train01" ]="vo/npc/male01/squad_train01.wav"
vox_citizen_male[ "squad_train02" ]="vo/npc/male01/squad_train02.wav"
vox_citizen_male[ "squad_train03" ]="vo/npc/male01/squad_train03.wav"
vox_citizen_male[ "squad_train04" ]="vo/npc/male01/squad_train04.wav"
vox_citizen_male[ "startle01" ]="vo/npc/male01/startle01.wav"
vox_citizen_male[ "startle02" ]="vo/npc/male01/startle02.wav"
vox_citizen_male[ "stopitfm" ]="vo/npc/male01/stopitfm.wav"
vox_citizen_male[ "strider" ]="vo/npc/male01/strider.wav"
vox_citizen_male[ "strider_run" ]="vo/npc/male01/strider_run.wav"
vox_citizen_male[ "takecover02" ]="vo/npc/male01/takecover02.wav"
vox_citizen_male[ "thehacks01" ]="vo/npc/male01/thehacks01.wav"
vox_citizen_male[ "thehacks02" ]="vo/npc/male01/thehacks02.wav"
vox_citizen_male[ "thislldonicely01" ]="vo/npc/male01/thislldonicely01.wav"
vox_citizen_male[ "uhoh" ]="vo/npc/male01/uhoh.wav"
vox_citizen_male[ "upthere01" ]="vo/npc/male01/upthere01.wav"
vox_citizen_male[ "upthere02" ]="vo/npc/male01/upthere02.wav"
vox_citizen_male[ "vanswer01" ]="vo/npc/male01/vanswer01.wav"
vox_citizen_male[ "vanswer02" ]="vo/npc/male01/vanswer02.wav"
vox_citizen_male[ "vanswer03" ]="vo/npc/male01/vanswer03.wav"
vox_citizen_male[ "vanswer04" ]="vo/npc/male01/vanswer04.wav"
vox_citizen_male[ "vanswer05" ]="vo/npc/male01/vanswer05.wav"
vox_citizen_male[ "vanswer06" ]="vo/npc/male01/vanswer06.wav"
vox_citizen_male[ "vanswer07" ]="vo/npc/male01/vanswer07.wav"
vox_citizen_male[ "vanswer08" ]="vo/npc/male01/vanswer08.wav"
vox_citizen_male[ "vanswer09" ]="vo/npc/male01/vanswer09.wav"
vox_citizen_male[ "vanswer10" ]="vo/npc/male01/vanswer10.wav"
vox_citizen_male[ "vanswer11" ]="vo/npc/male01/vanswer11.wav"
vox_citizen_male[ "vanswer12" ]="vo/npc/male01/vanswer12.wav"
vox_citizen_male[ "vanswer13" ]="vo/npc/male01/vanswer13.wav"
vox_citizen_male[ "vanswer14" ]="vo/npc/male01/vanswer14.wav"
vox_citizen_male[ "vquestion01" ]="vo/npc/male01/vquestion01.wav"
vox_citizen_male[ "vquestion02" ]="vo/npc/male01/vquestion02.wav"
vox_citizen_male[ "vquestion03" ]="vo/npc/male01/vquestion03.wav"
vox_citizen_male[ "vquestion04" ]="vo/npc/male01/vquestion04.wav"
vox_citizen_male[ "vquestion05" ]="vo/npc/male01/vquestion05.wav"
vox_citizen_male[ "vquestion06" ]="vo/npc/male01/vquestion06.wav"
vox_citizen_male[ "vquestion07" ]="vo/npc/male01/vquestion07.wav"
vox_citizen_male[ "waitingsomebody" ]="vo/npc/male01/waitingsomebody.wav"
vox_citizen_male[ "watchout" ]="vo/npc/male01/watchout.wav"
vox_citizen_male[ "watchwhat" ]="vo/npc/male01/watchwhat.wav"
vox_citizen_male[ "wetrustedyou01" ]="vo/npc/male01/wetrustedyou01.wav"
vox_citizen_male[ "wetrustedyou02" ]="vo/npc/male01/wetrustedyou02.wav"
vox_citizen_male[ "whoops01" ]="vo/npc/male01/whoops01.wav"
vox_citizen_male[ "yeah02" ]="vo/npc/male01/yeah02.wav"
vox_citizen_male[ "youdbetterreload01" ]="vo/npc/male01/youdbetterreload01.wav"
vox_citizen_male[ "yougotit02" ]="vo/npc/male01/yougotit02.wav"
vox_citizen_male[ "zombies01" ]="vo/npc/male01/zombies01.wav"
vox_citizen_male[ "zombies02" ]="vo/npc/male01/zombies02.wav"
pk_pills.registerVox("citm",vox_citizen_male)
local vox_citizen_female={}
vox_citizen_female[ "abouttime01" ]="vo/npc/female01/abouttime01.wav"
vox_citizen_female[ "abouttime02" ]="vo/npc/female01/abouttime02.wav"
vox_citizen_female[ "ahgordon01" ]="vo/npc/female01/ahgordon01.wav"
vox_citizen_female[ "ahgordon02" ]="vo/npc/female01/ahgordon02.wav"
vox_citizen_female[ "ammo01" ]="vo/npc/female01/ammo01.wav"
vox_citizen_female[ "ammo02" ]="vo/npc/female01/ammo02.wav"
vox_citizen_female[ "ammo03" ]="vo/npc/female01/ammo03.wav"
vox_citizen_female[ "ammo04" ]="vo/npc/female01/ammo04.wav"
vox_citizen_female[ "ammo05" ]="vo/npc/female01/ammo05.wav"
vox_citizen_female[ "answer01" ]="vo/npc/female01/answer01.wav"
vox_citizen_female[ "answer02" ]="vo/npc/female01/answer02.wav"
vox_citizen_female[ "answer03" ]="vo/npc/female01/answer03.wav"
vox_citizen_female[ "answer04" ]="vo/npc/female01/answer04.wav"
vox_citizen_female[ "answer05" ]="vo/npc/female01/answer05.wav"
vox_citizen_female[ "answer07" ]="vo/npc/female01/answer07.wav"
vox_citizen_female[ "answer08" ]="vo/npc/female01/answer08.wav"
vox_citizen_female[ "answer09" ]="vo/npc/female01/answer09.wav"
vox_citizen_female[ "answer10" ]="vo/npc/female01/answer10.wav"
vox_citizen_female[ "answer11" ]="vo/npc/female01/answer11.wav"
vox_citizen_female[ "answer12" ]="vo/npc/female01/answer12.wav"
vox_citizen_female[ "answer13" ]="vo/npc/female01/answer13.wav"
vox_citizen_female[ "answer14" ]="vo/npc/female01/answer14.wav"
vox_citizen_female[ "answer15" ]="vo/npc/female01/answer15.wav"
vox_citizen_female[ "answer16" ]="vo/npc/female01/answer16.wav"
vox_citizen_female[ "answer17" ]="vo/npc/female01/answer17.wav"
vox_citizen_female[ "answer18" ]="vo/npc/female01/answer18.wav"
vox_citizen_female[ "answer19" ]="vo/npc/female01/answer19.wav"
vox_citizen_female[ "answer20" ]="vo/npc/female01/answer20.wav"
vox_citizen_female[ "answer21" ]="vo/npc/female01/answer21.wav"
vox_citizen_female[ "answer22" ]="vo/npc/female01/answer22.wav"
vox_citizen_female[ "answer23" ]="vo/npc/female01/answer23.wav"
vox_citizen_female[ "answer24" ]="vo/npc/female01/answer24.wav"
vox_citizen_female[ "answer25" ]="vo/npc/female01/answer25.wav"
vox_citizen_female[ "answer26" ]="vo/npc/female01/answer26.wav"
vox_citizen_female[ "answer27" ]="vo/npc/female01/answer27.wav"
vox_citizen_female[ "answer28" ]="vo/npc/female01/answer28.wav"
vox_citizen_female[ "answer29" ]="vo/npc/female01/answer29.wav"
vox_citizen_female[ "answer30" ]="vo/npc/female01/answer30.wav"
vox_citizen_female[ "answer31" ]="vo/npc/female01/answer31.wav"
vox_citizen_female[ "answer32" ]="vo/npc/female01/answer32.wav"
vox_citizen_female[ "answer33" ]="vo/npc/female01/answer33.wav"
vox_citizen_female[ "answer34" ]="vo/npc/female01/answer34.wav"
vox_citizen_female[ "answer35" ]="vo/npc/female01/answer35.wav"
vox_citizen_female[ "answer36" ]="vo/npc/female01/answer36.wav"
vox_citizen_female[ "answer37" ]="vo/npc/female01/answer37.wav"
vox_citizen_female[ "answer38" ]="vo/npc/female01/answer38.wav"
vox_citizen_female[ "answer39" ]="vo/npc/female01/answer39.wav"
vox_citizen_female[ "answer40" ]="vo/npc/female01/answer40.wav"
vox_citizen_female[ "behindyou01" ]="vo/npc/female01/behindyou01.wav"
vox_citizen_female[ "behindyou02" ]="vo/npc/female01/behindyou02.wav"
vox_citizen_female[ "busy02" ]="vo/npc/female01/busy02.wav"
vox_citizen_female[ "cit_dropper01" ]="vo/npc/female01/cit_dropper01.wav"
vox_citizen_female[ "cit_dropper04" ]="vo/npc/female01/cit_dropper04.wav"
vox_citizen_female[ "civilprotection01" ]="vo/npc/female01/civilprotection01.wav"
vox_citizen_female[ "civilprotection02" ]="vo/npc/female01/civilprotection02.wav"
vox_citizen_female[ "combine01" ]="vo/npc/female01/combine01.wav"
vox_citizen_female[ "combine02" ]="vo/npc/female01/combine02.wav"
vox_citizen_female[ "coverwhilereload01" ]="vo/npc/female01/coverwhilereload01.wav"
vox_citizen_female[ "coverwhilereload02" ]="vo/npc/female01/coverwhilereload02.wav"
vox_citizen_female[ "cps01" ]="vo/npc/female01/cps01.wav"
vox_citizen_female[ "cps02" ]="vo/npc/female01/cps02.wav"
vox_citizen_female[ "docfreeman01" ]="vo/npc/female01/docfreeman01.wav"
vox_citizen_female[ "docfreeman02" ]="vo/npc/female01/docfreeman02.wav"
vox_citizen_female[ "doingsomething" ]="vo/npc/female01/doingsomething.wav"
vox_citizen_female[ "dontforgetreload01" ]="vo/npc/female01/dontforgetreload01.wav"
vox_citizen_female[ "excuseme01" ]="vo/npc/female01/excuseme01.wav"
vox_citizen_female[ "excuseme02" ]="vo/npc/female01/excuseme02.wav"
vox_citizen_female[ "fantastic01" ]="vo/npc/female01/fantastic01.wav"
vox_citizen_female[ "fantastic02" ]="vo/npc/female01/fantastic02.wav"
vox_citizen_female[ "finally" ]="vo/npc/female01/finally.wav"
vox_citizen_female[ "freeman" ]="vo/npc/female01/freeman.wav"
vox_citizen_female[ "getdown02" ]="vo/npc/female01/getdown02.wav"
vox_citizen_female[ "getgoingsoon" ]="vo/npc/female01/getgoingsoon.wav"
vox_citizen_female[ "gethellout" ]="vo/npc/female01/gethellout.wav"
vox_citizen_female[ "goodgod" ]="vo/npc/female01/goodgod.wav"
vox_citizen_female[ "gordead_ans01" ]="vo/npc/female01/gordead_ans01.wav"
vox_citizen_female[ "gordead_ans02" ]="vo/npc/female01/gordead_ans02.wav"
vox_citizen_female[ "gordead_ans03" ]="vo/npc/female01/gordead_ans03.wav"
vox_citizen_female[ "gordead_ans04" ]="vo/npc/female01/gordead_ans04.wav"
vox_citizen_female[ "gordead_ans05" ]="vo/npc/female01/gordead_ans05.wav"
vox_citizen_female[ "gordead_ans06" ]="vo/npc/female01/gordead_ans06.wav"
vox_citizen_female[ "gordead_ans07" ]="vo/npc/female01/gordead_ans07.wav"
vox_citizen_female[ "gordead_ans08" ]="vo/npc/female01/gordead_ans08.wav"
vox_citizen_female[ "gordead_ans09" ]="vo/npc/female01/gordead_ans09.wav"
vox_citizen_female[ "gordead_ans10" ]="vo/npc/female01/gordead_ans10.wav"
vox_citizen_female[ "gordead_ans11" ]="vo/npc/female01/gordead_ans11.wav"
vox_citizen_female[ "gordead_ans12" ]="vo/npc/female01/gordead_ans12.wav"
vox_citizen_female[ "gordead_ans13" ]="vo/npc/female01/gordead_ans13.wav"
vox_citizen_female[ "gordead_ans14" ]="vo/npc/female01/gordead_ans14.wav"
vox_citizen_female[ "gordead_ans15" ]="vo/npc/female01/gordead_ans15.wav"
vox_citizen_female[ "gordead_ans16" ]="vo/npc/female01/gordead_ans16.wav"
vox_citizen_female[ "gordead_ans17" ]="vo/npc/female01/gordead_ans17.wav"
vox_citizen_female[ "gordead_ans18" ]="vo/npc/female01/gordead_ans18.wav"
vox_citizen_female[ "gordead_ans19" ]="vo/npc/female01/gordead_ans19.wav"
vox_citizen_female[ "gordead_ans20" ]="vo/npc/female01/gordead_ans20.wav"
vox_citizen_female[ "gordead_ques01" ]="vo/npc/female01/gordead_ques01.wav"
vox_citizen_female[ "gordead_ques02" ]="vo/npc/female01/gordead_ques02.wav"
vox_citizen_female[ "gordead_ques04" ]="vo/npc/female01/gordead_ques04.wav"
vox_citizen_female[ "gordead_ques05" ]="vo/npc/female01/gordead_ques05.wav"
vox_citizen_female[ "gordead_ques06" ]="vo/npc/female01/gordead_ques06.wav"
vox_citizen_female[ "gordead_ques07" ]="vo/npc/female01/gordead_ques07.wav"
vox_citizen_female[ "gordead_ques08" ]="vo/npc/female01/gordead_ques08.wav"
vox_citizen_female[ "gordead_ques10" ]="vo/npc/female01/gordead_ques10.wav"
vox_citizen_female[ "gordead_ques11" ]="vo/npc/female01/gordead_ques11.wav"
vox_citizen_female[ "gordead_ques12" ]="vo/npc/female01/gordead_ques12.wav"
vox_citizen_female[ "gordead_ques13" ]="vo/npc/female01/gordead_ques13.wav"
vox_citizen_female[ "gordead_ques14" ]="vo/npc/female01/gordead_ques14.wav"
vox_citizen_female[ "gordead_ques15" ]="vo/npc/female01/gordead_ques15.wav"
vox_citizen_female[ "gordead_ques16" ]="vo/npc/female01/gordead_ques16.wav"
vox_citizen_female[ "gordead_ques17" ]="vo/npc/female01/gordead_ques17.wav"
vox_citizen_female[ "gotone01" ]="vo/npc/female01/gotone01.wav"
vox_citizen_female[ "gotone02" ]="vo/npc/female01/gotone02.wav"
vox_citizen_female[ "gottareload01" ]="vo/npc/female01/gottareload01.wav"
vox_citizen_female[ "gunship02" ]="vo/npc/female01/gunship02.wav"
vox_citizen_female[ "hacks01" ]="vo/npc/female01/hacks01.wav"
vox_citizen_female[ "hacks02" ]="vo/npc/female01/hacks02.wav"
vox_citizen_female[ "headcrabs01" ]="vo/npc/female01/headcrabs01.wav"
vox_citizen_female[ "headcrabs02" ]="vo/npc/female01/headcrabs02.wav"
vox_citizen_female[ "headsup01" ]="vo/npc/female01/headsup01.wav"
vox_citizen_female[ "headsup02" ]="vo/npc/female01/headsup02.wav"
vox_citizen_female[ "health01" ]="vo/npc/female01/health01.wav"
vox_citizen_female[ "health02" ]="vo/npc/female01/health02.wav"
vox_citizen_female[ "health03" ]="vo/npc/female01/health03.wav"
vox_citizen_female[ "health04" ]="vo/npc/female01/health04.wav"
vox_citizen_female[ "health05" ]="vo/npc/female01/health05.wav"
vox_citizen_female[ "hellodrfm01" ]="vo/npc/female01/hellodrfm01.wav"
vox_citizen_female[ "hellodrfm02" ]="vo/npc/female01/hellodrfm02.wav"
vox_citizen_female[ "help01" ]="vo/npc/female01/help01.wav"
vox_citizen_female[ "herecomehacks01" ]="vo/npc/female01/herecomehacks01.wav"
vox_citizen_female[ "herecomehacks02" ]="vo/npc/female01/herecomehacks02.wav"
vox_citizen_female[ "heretheycome01" ]="vo/npc/female01/heretheycome01.wav"
vox_citizen_female[ "heretohelp01" ]="vo/npc/female01/heretohelp01.wav"
vox_citizen_female[ "heretohelp02" ]="vo/npc/female01/heretohelp02.wav"
vox_citizen_female[ "heydoc01" ]="vo/npc/female01/heydoc01.wav"
vox_citizen_female[ "heydoc02" ]="vo/npc/female01/heydoc02.wav"
vox_citizen_female[ "hi01" ]="vo/npc/female01/hi01.wav"
vox_citizen_female[ "hi02" ]="vo/npc/female01/hi02.wav"
vox_citizen_female[ "hitingut01" ]="vo/npc/female01/hitingut01.wav"
vox_citizen_female[ "hitingut02" ]="vo/npc/female01/hitingut02.wav"
vox_citizen_female[ "holddownspot01" ]="vo/npc/female01/holddownspot01.wav"
vox_citizen_female[ "holddownspot02" ]="vo/npc/female01/holddownspot02.wav"
vox_citizen_female[ "illstayhere01" ]="vo/npc/female01/illstayhere01.wav"
vox_citizen_female[ "imhurt01" ]="vo/npc/female01/imhurt01.wav"
vox_citizen_female[ "imhurt02" ]="vo/npc/female01/imhurt02.wav"
vox_citizen_female[ "imstickinghere01" ]="vo/npc/female01/imstickinghere01.wav"
vox_citizen_female[ "incoming02" ]="vo/npc/female01/incoming02.wav"
vox_citizen_female[ "itsamanhack01" ]="vo/npc/female01/itsamanhack01.wav"
vox_citizen_female[ "itsamanhack02" ]="vo/npc/female01/itsamanhack02.wav"
vox_citizen_female[ "leadon01" ]="vo/npc/female01/leadon01.wav"
vox_citizen_female[ "leadon02" ]="vo/npc/female01/leadon02.wav"
vox_citizen_female[ "leadtheway01" ]="vo/npc/female01/leadtheway01.wav"
vox_citizen_female[ "leadtheway02" ]="vo/npc/female01/leadtheway02.wav"
vox_citizen_female[ "letsgo01" ]="vo/npc/female01/letsgo01.wav"
vox_citizen_female[ "letsgo02" ]="vo/npc/female01/letsgo02.wav"
vox_citizen_female[ "likethat" ]="vo/npc/female01/likethat.wav"
vox_citizen_female[ "littlecorner01" ]="vo/npc/female01/littlecorner01.wav"
vox_citizen_female[ "lookoutfm01" ]="vo/npc/female01/lookoutfm01.wav"
vox_citizen_female[ "lookoutfm02" ]="vo/npc/female01/lookoutfm02.wav"
vox_citizen_female[ "moan01" ]="vo/npc/female01/moan01.wav"
vox_citizen_female[ "moan02" ]="vo/npc/female01/moan02.wav"
vox_citizen_female[ "moan03" ]="vo/npc/female01/moan03.wav"
vox_citizen_female[ "moan04" ]="vo/npc/female01/moan04.wav"
vox_citizen_female[ "moan05" ]="vo/npc/female01/moan05.wav"
vox_citizen_female[ "myarm01" ]="vo/npc/female01/myarm01.wav"
vox_citizen_female[ "myarm02" ]="vo/npc/female01/myarm02.wav"
vox_citizen_female[ "mygut02" ]="vo/npc/female01/mygut02.wav"
vox_citizen_female[ "myleg01" ]="vo/npc/female01/myleg01.wav"
vox_citizen_female[ "myleg02" ]="vo/npc/female01/myleg02.wav"
vox_citizen_female[ "nice01" ]="vo/npc/female01/nice01.wav"
vox_citizen_female[ "nice02" ]="vo/npc/female01/nice02.wav"
vox_citizen_female[ "no01" ]="vo/npc/female01/no01.wav"
vox_citizen_female[ "no02" ]="vo/npc/female01/no02.wav"
vox_citizen_female[ "notthemanithought01" ]="vo/npc/female01/notthemanithought01.wav"
vox_citizen_female[ "notthemanithought02" ]="vo/npc/female01/notthemanithought02.wav"
vox_citizen_female[ "ohno" ]="vo/npc/female01/ohno.wav"
vox_citizen_female[ "ok01" ]="vo/npc/female01/ok01.wav"
vox_citizen_female[ "ok02" ]="vo/npc/female01/ok02.wav"
vox_citizen_female[ "okimready01" ]="vo/npc/female01/okimready01.wav"
vox_citizen_female[ "okimready02" ]="vo/npc/female01/okimready02.wav"
vox_citizen_female[ "okimready03" ]="vo/npc/female01/okimready03.wav"
vox_citizen_female[ "onyourside" ]="vo/npc/female01/onyourside.wav"
vox_citizen_female[ "outofyourway02" ]="vo/npc/female01/outofyourway02.wav"
vox_citizen_female[ "overhere01" ]="vo/npc/female01/overhere01.wav"
vox_citizen_female[ "overthere01" ]="vo/npc/female01/overthere01.wav"
vox_citizen_female[ "overthere02" ]="vo/npc/female01/overthere02.wav"
vox_citizen_female[ "ow01" ]="vo/npc/female01/ow01.wav"
vox_citizen_female[ "ow02" ]="vo/npc/female01/ow02.wav"
vox_citizen_female[ "pain01" ]="vo/npc/female01/pain01.wav"
vox_citizen_female[ "pain02" ]="vo/npc/female01/pain02.wav"
vox_citizen_female[ "pain03" ]="vo/npc/female01/pain03.wav"
vox_citizen_female[ "pain04" ]="vo/npc/female01/pain04.wav"
vox_citizen_female[ "pain05" ]="vo/npc/female01/pain05.wav"
vox_citizen_female[ "pain06" ]="vo/npc/female01/pain06.wav"
vox_citizen_female[ "pain07" ]="vo/npc/female01/pain07.wav"
vox_citizen_female[ "pain08" ]="vo/npc/female01/pain08.wav"
vox_citizen_female[ "pain09" ]="vo/npc/female01/pain09.wav"
vox_citizen_female[ "pardonme01" ]="vo/npc/female01/pardonme01.wav"
vox_citizen_female[ "pardonme02" ]="vo/npc/female01/pardonme02.wav"
vox_citizen_female[ "question01" ]="vo/npc/female01/question01.wav"
vox_citizen_female[ "question02" ]="vo/npc/female01/question02.wav"
vox_citizen_female[ "question03" ]="vo/npc/female01/question03.wav"
vox_citizen_female[ "question04" ]="vo/npc/female01/question04.wav"
vox_citizen_female[ "question05" ]="vo/npc/female01/question05.wav"
vox_citizen_female[ "question06" ]="vo/npc/female01/question06.wav"
vox_citizen_female[ "question07" ]="vo/npc/female01/question07.wav"
vox_citizen_female[ "question08" ]="vo/npc/female01/question08.wav"
vox_citizen_female[ "question09" ]="vo/npc/female01/question09.wav"
vox_citizen_female[ "question10" ]="vo/npc/female01/question10.wav"
vox_citizen_female[ "question11" ]="vo/npc/female01/question11.wav"
vox_citizen_female[ "question12" ]="vo/npc/female01/question12.wav"
vox_citizen_female[ "question13" ]="vo/npc/female01/question13.wav"
vox_citizen_female[ "question14" ]="vo/npc/female01/question14.wav"
vox_citizen_female[ "question15" ]="vo/npc/female01/question15.wav"
vox_citizen_female[ "question16" ]="vo/npc/female01/question16.wav"
vox_citizen_female[ "question17" ]="vo/npc/female01/question17.wav"
vox_citizen_female[ "question18" ]="vo/npc/female01/question18.wav"
vox_citizen_female[ "question19" ]="vo/npc/female01/question19.wav"
vox_citizen_female[ "question20" ]="vo/npc/female01/question20.wav"
vox_citizen_female[ "question21" ]="vo/npc/female01/question21.wav"
vox_citizen_female[ "question22" ]="vo/npc/female01/question22.wav"
vox_citizen_female[ "question23" ]="vo/npc/female01/question23.wav"
vox_citizen_female[ "question25" ]="vo/npc/female01/question25.wav"
vox_citizen_female[ "question26" ]="vo/npc/female01/question26.wav"
vox_citizen_female[ "question27" ]="vo/npc/female01/question27.wav"
vox_citizen_female[ "question28" ]="vo/npc/female01/question28.wav"
vox_citizen_female[ "question29" ]="vo/npc/female01/question29.wav"
vox_citizen_female[ "question30" ]="vo/npc/female01/question30.wav"
vox_citizen_female[ "question31" ]="vo/npc/female01/question31.wav"
vox_citizen_female[ "readywhenyouare01" ]="vo/npc/female01/readywhenyouare01.wav"
vox_citizen_female[ "readywhenyouare02" ]="vo/npc/female01/readywhenyouare02.wav"
vox_citizen_female[ "reloadfm01" ]="vo/npc/female01/reloadfm01.wav"
vox_citizen_female[ "reloadfm02" ]="vo/npc/female01/reloadfm02.wav"
vox_citizen_female[ "runforyourlife01" ]="vo/npc/female01/runforyourlife01.wav"
vox_citizen_female[ "runforyourlife02" ]="vo/npc/female01/runforyourlife02.wav"
vox_citizen_female[ "scanners01" ]="vo/npc/female01/scanners01.wav"
vox_citizen_female[ "scanners02" ]="vo/npc/female01/scanners02.wav"
vox_citizen_female[ "sorry01" ]="vo/npc/female01/sorry01.wav"
vox_citizen_female[ "sorry02" ]="vo/npc/female01/sorry02.wav"
vox_citizen_female[ "sorry03" ]="vo/npc/female01/sorry03.wav"
vox_citizen_female[ "sorrydoc01" ]="vo/npc/female01/sorrydoc01.wav"
vox_citizen_female[ "sorrydoc02" ]="vo/npc/female01/sorrydoc02.wav"
vox_citizen_female[ "sorrydoc04" ]="vo/npc/female01/sorrydoc04.wav"
vox_citizen_female[ "sorryfm01" ]="vo/npc/female01/sorryfm01.wav"
vox_citizen_female[ "sorryfm02" ]="vo/npc/female01/sorryfm02.wav"
vox_citizen_female[ "squad_affirm01" ]="vo/npc/female01/squad_affirm01.wav"
vox_citizen_female[ "squad_affirm02" ]="vo/npc/female01/squad_affirm02.wav"
vox_citizen_female[ "squad_affirm03" ]="vo/npc/female01/squad_affirm03.wav"
vox_citizen_female[ "squad_affirm04" ]="vo/npc/female01/squad_affirm04.wav"
vox_citizen_female[ "squad_affirm05" ]="vo/npc/female01/squad_affirm05.wav"
vox_citizen_female[ "squad_affirm06" ]="vo/npc/female01/squad_affirm06.wav"
vox_citizen_female[ "squad_affirm07" ]="vo/npc/female01/squad_affirm07.wav"
vox_citizen_female[ "squad_affirm08" ]="vo/npc/female01/squad_affirm08.wav"
vox_citizen_female[ "squad_affirm09" ]="vo/npc/female01/squad_affirm09.wav"
vox_citizen_female[ "squad_approach01" ]="vo/npc/female01/squad_approach01.wav"
vox_citizen_female[ "squad_approach02" ]="vo/npc/female01/squad_approach02.wav"
vox_citizen_female[ "squad_approach03" ]="vo/npc/female01/squad_approach03.wav"
vox_citizen_female[ "squad_approach04" ]="vo/npc/female01/squad_approach04.wav"
vox_citizen_female[ "squad_away01" ]="vo/npc/female01/squad_away01.wav"
vox_citizen_female[ "squad_away02" ]="vo/npc/female01/squad_away02.wav"
vox_citizen_female[ "squad_away03" ]="vo/npc/female01/squad_away03.wav"
vox_citizen_female[ "squad_follow01" ]="vo/npc/female01/squad_follow01.wav"
vox_citizen_female[ "squad_follow02" ]="vo/npc/female01/squad_follow02.wav"
vox_citizen_female[ "squad_follow03" ]="vo/npc/female01/squad_follow03.wav"
vox_citizen_female[ "squad_follow04" ]="vo/npc/female01/squad_follow04.wav"
vox_citizen_female[ "squad_greet01" ]="vo/npc/female01/squad_greet01.wav"
vox_citizen_female[ "squad_greet02" ]="vo/npc/female01/squad_greet02.wav"
vox_citizen_female[ "squad_greet04" ]="vo/npc/female01/squad_greet04.wav"
vox_citizen_female[ "squad_reinforce_group01" ]="vo/npc/female01/squad_reinforce_group01.wav"
vox_citizen_female[ "squad_reinforce_group02" ]="vo/npc/female01/squad_reinforce_group02.wav"
vox_citizen_female[ "squad_reinforce_group03" ]="vo/npc/female01/squad_reinforce_group03.wav"
vox_citizen_female[ "squad_reinforce_group04" ]="vo/npc/female01/squad_reinforce_group04.wav"
vox_citizen_female[ "squad_reinforce_single01" ]="vo/npc/female01/squad_reinforce_single01.wav"
vox_citizen_female[ "squad_reinforce_single02" ]="vo/npc/female01/squad_reinforce_single02.wav"
vox_citizen_female[ "squad_reinforce_single03" ]="vo/npc/female01/squad_reinforce_single03.wav"
vox_citizen_female[ "squad_reinforce_single04" ]="vo/npc/female01/squad_reinforce_single04.wav"
vox_citizen_female[ "squad_train01" ]="vo/npc/female01/squad_train01.wav"
vox_citizen_female[ "squad_train02" ]="vo/npc/female01/squad_train02.wav"
vox_citizen_female[ "squad_train03" ]="vo/npc/female01/squad_train03.wav"
vox_citizen_female[ "squad_train04" ]="vo/npc/female01/squad_train04.wav"
vox_citizen_female[ "startle01" ]="vo/npc/female01/startle01.wav"
vox_citizen_female[ "startle02" ]="vo/npc/female01/startle02.wav"
vox_citizen_female[ "stopitfm" ]="vo/npc/female01/stopitfm.wav"
vox_citizen_female[ "strider" ]="vo/npc/female01/strider.wav"
vox_citizen_female[ "strider_run" ]="vo/npc/female01/strider_run.wav"
vox_citizen_female[ "takecover02" ]="vo/npc/female01/takecover02.wav"
vox_citizen_female[ "thehacks01" ]="vo/npc/female01/thehacks01.wav"
vox_citizen_female[ "thehacks02" ]="vo/npc/female01/thehacks02.wav"
vox_citizen_female[ "thislldonicely01" ]="vo/npc/female01/thislldonicely01.wav"
vox_citizen_female[ "uhoh" ]="vo/npc/female01/uhoh.wav"
vox_citizen_female[ "upthere01" ]="vo/npc/female01/upthere01.wav"
vox_citizen_female[ "upthere02" ]="vo/npc/female01/upthere02.wav"
vox_citizen_female[ "vanswer01" ]="vo/npc/female01/vanswer01.wav"
vox_citizen_female[ "vanswer02" ]="vo/npc/female01/vanswer02.wav"
vox_citizen_female[ "vanswer03" ]="vo/npc/female01/vanswer03.wav"
vox_citizen_female[ "vanswer04" ]="vo/npc/female01/vanswer04.wav"
vox_citizen_female[ "vanswer05" ]="vo/npc/female01/vanswer05.wav"
vox_citizen_female[ "vanswer06" ]="vo/npc/female01/vanswer06.wav"
vox_citizen_female[ "vanswer07" ]="vo/npc/female01/vanswer07.wav"
vox_citizen_female[ "vanswer08" ]="vo/npc/female01/vanswer08.wav"
vox_citizen_female[ "vanswer09" ]="vo/npc/female01/vanswer09.wav"
vox_citizen_female[ "vanswer10" ]="vo/npc/female01/vanswer10.wav"
vox_citizen_female[ "vanswer11" ]="vo/npc/female01/vanswer11.wav"
vox_citizen_female[ "vanswer12" ]="vo/npc/female01/vanswer12.wav"
vox_citizen_female[ "vanswer13" ]="vo/npc/female01/vanswer13.wav"
vox_citizen_female[ "vanswer14" ]="vo/npc/female01/vanswer14.wav"
vox_citizen_female[ "vquestion01" ]="vo/npc/female01/vquestion01.wav"
vox_citizen_female[ "vquestion02" ]="vo/npc/female01/vquestion02.wav"
vox_citizen_female[ "vquestion03" ]="vo/npc/female01/vquestion03.wav"
vox_citizen_female[ "vquestion04" ]="vo/npc/female01/vquestion04.wav"
vox_citizen_female[ "vquestion05" ]="vo/npc/female01/vquestion05.wav"
vox_citizen_female[ "vquestion06" ]="vo/npc/female01/vquestion06.wav"
vox_citizen_female[ "vquestion07" ]="vo/npc/female01/vquestion07.wav"
vox_citizen_female[ "waitingsomebody" ]="vo/npc/female01/waitingsomebody.wav"
vox_citizen_female[ "watchout" ]="vo/npc/female01/watchout.wav"
vox_citizen_female[ "watchwhat" ]="vo/npc/female01/watchwhat.wav"
vox_citizen_female[ "wetrustedyou01" ]="vo/npc/female01/wetrustedyou01.wav"
vox_citizen_female[ "wetrustedyou02" ]="vo/npc/female01/wetrustedyou02.wav"
vox_citizen_female[ "whoops01" ]="vo/npc/female01/whoops01.wav"
vox_citizen_female[ "yeah02" ]="vo/npc/female01/yeah02.wav"
vox_citizen_female[ "youdbetterreload01" ]="vo/npc/female01/youdbetterreload01.wav"
vox_citizen_female[ "yougotit02" ]="vo/npc/female01/yougotit02.wav"
vox_citizen_female[ "zombies01" ]="vo/npc/female01/zombies01.wav"
vox_citizen_female[ "zombies02" ]="vo/npc/female01/zombies02.wav"
pk_pills.registerVox("citf",vox_citizen_female)
|
-- Validation script for bootloader storage slots
local slot0_enable = slc.config('SLOT0_ENABLE')
local slot1_enable = slc.config('SLOT1_ENABLE')
local slot2_enable = slc.config('SLOT2_ENABLE')
local slot0_size = slc.config('SLOT0_SIZE')
local slot1_size = slc.config('SLOT1_SIZE')
local slot2_size = slc.config('SLOT2_SIZE')
local slot0_start_addr = slc.config('SLOT0_START')
local slot1_start_addr = slc.config('SLOT1_START')
local slot2_start_addr = slc.config('SLOT2_START')
-- Default flash page size is set to 2Kb. This variable is updated later based on the device family
local flash_page_size = 2048
slotStartAddress = {slot0_start_addr.value,slot1_start_addr.value,slot2_start_addr.value}
isSlotEnabled = {slot0_enable.value,slot1_enable.value,slot2_enable.value}
-- Set the correct flash page size based on the device family
-- Default flash page size is set to 2Kb which is the flash page size for device_series_1
if slc.is_provided("device_sdid_100") then
flash_page_size = 4096
elseif slc.is_provided("device_series_2") then
flash_page_size = 8192
end
if (not slc.is_selected("bootloader_spiflash_storage")) and (not slc.is_selected("bootloader_spiflash_storage_sfdp")) then
-- Check is slots are aligned to flash page size
for slotID = 1,3,1
do
-- Check alignment for all enabled slots
if isSlotEnabled[slotID] == "1" then
if tonumber(slotStartAddress[slotID],10) % flash_page_size ~= 0 then
validation.warning('Slot '.. tostring(tonumber(slotID-1)) ..
" is not page aligned. Try aligning the slot start address to a " .. tostring(flash_page_size) .. "bytes boundary",
validation.target_for_project())
end
end
end
end
-- Check for storage slot overlaps
-- No need to check for slot0 as there needs to be atleast 2 slots enabled to check for overlap
if (slot0_enable.value == "1") and (slot1_enable.value == "1") then
-- slot 0 and slot 1 are enabled
-- Conditions to detect potential overlaps b/w slot0 and slot1
if tonumber(slot1_start_addr.value,10) == tonumber(slot0_start_addr.value,10) then
validation.error('Overlap detected between slot0 and slot1', validation.target_for_project())
end
if (tonumber(slot1_start_addr.value,10) > (tonumber(slot0_start_addr.value,10))) and ((tonumber(slot0_start_addr.value,10) + tonumber(slot0_size.value,10)) > tonumber(slot1_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 0 and slot 1',validation.target_for_project())
end
if ((tonumber(slot0_start_addr.value,10)) > (tonumber(slot1_start_addr.value,10))) and ((tonumber(slot1_start_addr.value,10) + tonumber(slot1_size.value,10)) > tonumber(slot0_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 0 and slot 1',validation.target_for_project())
end
end
if slot0_enable.value == "1" and slot1_enable.value == "1" and slot2_enable.value == "1" then
-- slot 0,slot 1 and slot 2 are enabled
-- Conditions to detect potential overlaps b/w slot1 and slot2
if tonumber(slot1_start_addr.value,10) == tonumber(slot2_start_addr.value,10) then
validation.error('Overlap detected between storage slot 1 and slot 2',validation.target_for_project())
end
if ((tonumber(slot2_start_addr.value,10)) > (tonumber(slot1_start_addr.value,10))) and ((tonumber(slot1_start_addr.value,10) + tonumber(slot1_size.value,10)) > tonumber(slot2_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 1 and slot 2',validation.target_for_project())
end
if ((tonumber(slot1_start_addr.value,10)) > (tonumber(slot2_start_addr.value,10))) and ((tonumber(slot2_start_addr.value,10) + tonumber(slot2_size.value,10)) > tonumber(slot1_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 1 and slot 2',validation.target_for_project())
end
-- Conditions to detect potential overlaps b/w slot0 and slot2
if tonumber(slot0_start_addr.value,10) == tonumber(slot2_start_addr.value,10) then
validation.error('Overlap detected between storage slot 0 and slot 2',validation.target_for_project())
end
if ((tonumber(slot2_start_addr.value,10)) > (tonumber(slot0_start_addr.value,10))) and ((tonumber(slot0_start_addr.value,10) + tonumber(slot0_size.value,10)) > tonumber(slot2_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 0 and slot 2',validation.target_for_project())
end
if ((tonumber(slot0_start_addr.value,10)) > (tonumber(slot2_start_addr.value,10))) and ((tonumber(slot2_start_addr.value,10) + tonumber(slot2_size.value,10)) > tonumber(slot0_start_addr.value,10)) then
validation.error('Overlap detected between storage slot 0 and slot 2',validation.target_for_project())
end
end |
--- Handle keyboard input in Löve2d.
-- keysetup
-- action map<id, list<input> >
-- axis map<id, list<{float,input}> >
--
-- keyconfig map<id, list<input> >
--
-- id string
-- unique between action and axis
--
-- input
-- KeyConstant
-- ":" .. Scancode
-- "g:" .. GamepadButton
-- "a:" .. GamepadAxis
-- "j:" .. buttonId
-- "x:" .. axisId
-- "h:" .. hatId .. ":" .. JoystickHat
local input = {}
local byteColon = string.byte(":")
local byteMapping = {
[string.byte("g")] = "gamepadButton",
[string.byte("a")] = "gamepadAxis"
}
local function processMapping(v)
local a, b = string.byte(v, 1, 2)
if a == byteColon then
return input.mappings.scanCode, string.sub(v, 2)
elseif b == byteColon then
local m = byteMapping[a]
if m then return input.mappings[m], string.sub(v, 3) end
--[[m = byteMappingNum[a]
if m then
return input.mappings[m], tonumber(string.sub(v, 3))
elseif a == byteHat then
local id, val = string.match(v, "([^:]):(.*))", 3)
id = tonumber(id)
local hat = input.mappings.joystickHat[id]
if not hat then
hat = {}; input.mappings.joystickHat[id] = hat
end
return hat, val
end]]
else
return input.mappings.keyConstant, inputValue
end
end
function input.parseSetup(setup, config)
assert(type(setup) == "table", "Invalid argument 'setup' expected type table.")
config = config or {}
assert(type(config) == "table", "Invalid argument 'config' expected type table or nil.")
local action, axis = setup.action or {}, setup.axis or {}
assert(type(action) == "table", "Keysetup.action must be a table or undeclared.")
assert(type(axis) == "table", "Keysetup.axis must be a table or undeclared.")
input.mappings = {
keyConstant = {},
scanCode = {},
gamepadButton = {},
gamepadAxis = {},
joystick = {}
}
input.handlers = {}
for i,v in pairs(action) do
local keys = config[i] or v
local entry = {
keys = keys,
listeners = {}
}
for _,key in ipairs(keys) do
local tbl, index = processMapping(v)
assert(tbl, "Invalid mapping: '" .. v .. "'.")
tbl[index] = entry
end
input.handlers[i] = entry
end
end
return function()
return input
end |
ETaxiConfig = ETaxiConfig or {}
//Are we going to use a NPC or a Entity(prop)
ETaxiConfig.NPCType = "ent" // Default = "ent"; Available choices are: ent, npc - They must be lowercased
//If the booth is an ent we're going to use this model.
ETaxiConfig.ENTModel = "models/props_equipment/phone_booth.mdl" // Default = "models/props_equipment/phone_booth.mdl"; Don't touch this if you're going to be using an NPC instead.
//If the booth is an NPC we're going to use this model.
ETaxiConfig.NPCModel = "models/Humans/Group01/Male_04.mdl" // Default = "models/Humans/Group01/Male_04.mdl"; Don't touch this if you're going to be using an ENT instead.
//If you want to change the cost then change this to a number, e.g 50. Keep it at false if you're not going to use it.
ETaxiConfig.Cost = false // Default = false; You can change this to whatever number you want.
//If you want to change the distance then change this to a number, e.g 1500. Keep it at false if you're not going to use it.
ETaxiConfig.Dist = false // Default = false; You can change this to whatever number you want.
//What should we display ontop of our booth?
ETaxiConfig.Header = "Taxi miger" // Default = "Taxi Booth" |
local PluginRoot = script.Parent.Parent.Parent.Parent
local Roact: Roact = require(PluginRoot.Packages.Roact)
local ThemeProvider = require(script.Parent.Parent.ThemeProvider)
local ResultsCanvas = require(script.Parent.ResultsCanvas)
local ResultsList = Roact.Component:extend("ResultsList")
function ResultsList:render()
return ThemeProvider.withTheme(function(theme: StudioTheme)
return Roact.createElement("Frame", {
AnchorPoint = Vector2.new(0, 1),
BackgroundTransparency = 1,
BorderSizePixel = 0,
-- Size = UDim2.new(1, 0, 1, -64),
Size = UDim2.fromScale(1, 1),
Position = UDim2.fromScale(0, 1),
ClipsDescendants = true,
}, {
ScrollBackground = Roact.createElement("Frame", {
AnchorPoint = Vector2.new(1, 0),
BackgroundColor3 = theme:GetColor("Border"),
BorderSizePixel = 0,
Position = UDim2.fromScale(1, 0),
Size = UDim2.new(0, 16, 1, 0),
ClipsDescendants = true,
}),
Canvas = Roact.createElement(ResultsCanvas),
})
end)
end
return ResultsList
|
--[[
Copyright © 2021, Sjshovan (LoTekkie)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Yield nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Sjshovan (LoTekkie) BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--]]
require 'os'
----------------------------------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------------------------------
local chatColors = {
primary = "\31\200%s",
secondary = "\31\207%s",
info = "\31\1%s",
warn = "\31\140%s",
danger = "\31\167%s",
success = "\31\158%s"
}
----------------------------------------------------------------------------------------------------
-- func: displayHelp
-- desc: Show help table entries in the players chat log.
----------------------------------------------------------------------------------------------------
function displayHelp(table)
for index, command in pairs(table) do
displayResponse(command)
end
end
----------------------------------------------------------------------------------------------------
-- func: displayResponse
-- desc: Show a message with the given color in the players chat log.
----------------------------------------------------------------------------------------------------
function displayResponse(response, color)
color = color or chatColors.info
print(strColor(response, color))
end
----------------------------------------------------------------------------------------------------
-- func: helpCommandEntry
-- desc: Build a command description.
----------------------------------------------------------------------------------------------------
function helpCommandEntry(command, description)
local shortName = strColor("yld", chatColors.primary)
local command = strColor(command, chatColors.secondary)
local sep = strColor("=>", chatColors.primary)
local description = strColor(description, chatColors.info)
return string.format("%s %s %s %s", shortName, command, sep, description)
end
----------------------------------------------------------------------------------------------------
-- func: helpTypeEntry
-- desc: Build a help description.
----------------------------------------------------------------------------------------------------
function helpTypeEntry(name, description)
local name = strColor(name, chatColors.secondary)
local sep = strColor("=>", chatColors.primary)
local description = strColor(description, chatColors.info)
return string.format("%s %s %s", name, sep, description)
end
----------------------------------------------------------------------------------------------------
-- func: helpTitle
-- desc: Build a help title.
----------------------------------------------------------------------------------------------------
function helpTitle(context)
local context = strColor(context, chatColors.danger)
return string.format("%s Help: %s", _addon.name, context)
end
----------------------------------------------------------------------------------------------------
-- func: helpSeparator
-- desc: Build a help separator.
----------------------------------------------------------------------------------------------------
function helpSeparator(character, count)
local sep = ''
for i = 1, count do
sep = sep .. character
end
return strColor(sep, chatColors.warn)
end
----------------------------------------------------------------------------------------------------
-- func: commandResponse
-- desc: Build a command response.
----------------------------------------------------------------------------------------------------
function commandResponse(message, success)
local responseColor = chatColors.success
local responseType = 'Success'
if not success then
responseType = 'Error'
responseColor = chatColors.danger
end
return string.format("%s: %s",
strColor(responseType, responseColor), strColor(message, chatColors.info)
)
end
----------------------------------------------------------------------------------------------------
-- func: sortKeysByAlphabet
-- desc: Sort table keys alphabetically.
----------------------------------------------------------------------------------------------------
function table.sortKeysByAlphabet(t, desc)
local ret = {}
for k, v in pairs(t) do
table.insert(ret, k)
end
if (desc) then
table.sort(ret, function(a, b) return a:lower() < b:lower() end);
else
table.sort(ret, function(a, b) return a:lower() > b:lower() end);
end
return ret;
end
----------------------------------------------------------------------------------------------------
-- func: sortKeysByLength
-- desc: Sort table keys by string length.
----------------------------------------------------------------------------------------------------
function table.sortKeysByLength(t, desc)
local ret = {}
for k, v in pairs(t) do
table.insert(ret, k)
end
if (desc) then
table.sort(ret, function(a, b) return a:len() < b:len() end);
else
table.sort(ret, function(a, b) return a:len() > b:len() end);
end
return ret;
end
----------------------------------------------------------------------------------------------------
-- func: sortReportsByDate
-- desc: Sort the tables values by it time stamp strings.
----------------------------------------------------------------------------------------------------
function table.sortReportsByDate(t, desc)
local ret = {}
for k, v in pairs(t) do
table.insert(ret, v)
end
local now = os.time();
if (desc) then
table.sort(ret, function(a, b)
local yA, mA, dA = string.match(string.gsub(string.match(a, "__(.*)__"), "_", "-"), "(%d%d%d%d)-?(%d?%d?)-?(%d?%d?)$");
local hA, miA, sA = string.match(string.gsub(string.match(a, ".*__(.*).log$"), "_", ":"), "(%d%d):?(%d?%d?):?(%d?%d?)$");
local yB, mB, dB = string.match(string.gsub(string.match(b, "__(.*)__"), "_", "-"), "(%d%d%d%d)-?(%d?%d?)-?(%d?%d?)$");
local hB, miB, sB = string.match(string.gsub(string.match(b, ".*__(.*).log$"), "_", ":"), "(%d%d):?(%d?%d?):?(%d?%d?)$");
local diffA = os.difftime(now, os.time{year=yA, month=mA, day=dA, hour=hA, min=miA, sec=sA});
local diffB = os.difftime(now, os.time{year=yB, month=mB, day=dB, hour=hB, min=miB, sec=sB});
return diffA < diffB
end);
else
table.sort(ret, function(a, b)
local yA, mA, dA = string.match(string.gsub(string.match(a, "__(.*)__"), "_", "-"), "(%d%d%d%d)-?(%d?%d?)-?(%d?%d?)$");
local hA, miA, sA = string.match(string.gsub(string.match(a, ".*__(.*).log$"), "_", ":"), "(%d%d):?(%d?%d?):?(%d?%d?)$");
local yB, mB, dB = string.match(string.gsub(string.match(b, "__(.*)__"), "_", "-"), "(%d%d%d%d)-?(%d?%d?)-?(%d?%d?)$");
local hB, miB, sB = string.match(string.gsub(string.match(b, ".*__(.*).log$"), "_", ":"), "(%d%d):?(%d?%d?):?(%d?%d?)$");
local diffA = os.difftime(now, os.time{year=yA, month=mA, day=dA, hour=hA, min=miA, sec=sA});
local diffB = os.difftime(now, os.time{year=yB, month=mB, day=dB, hour=hB, min=miB, sec=sB});
return diffA > diffB
end);
end
return ret;
end
----------------------------------------------------------------------------------------------------
-- func: getIndexFromKey
-- desc: Obtain a table index from the given table key.
----------------------------------------------------------------------------------------------------
function table.getIndexFromKey(t, key)
for _, k in ipairs(table.keys(t)) do
if key == k then
return _;
end
end
return nil
end
----------------------------------------------------------------------------------------------------
-- func: camelToTitle
-- desc: Convert a camel case string to a title.
----------------------------------------------------------------------------------------------------
function string.camelToTitle(s)
return string.gsub(string.upperfirst(s), "([A-Z][a-z]?)", " %1"):sub(2);
end
----------------------------------------------------------------------------------------------------
-- func: lowerToTitle
-- desc: Convert a lower case string to a title.
----------------------------------------------------------------------------------------------------
function string.lowerToTitle(s)
s = string.gsub(" "..s, "%W%l", string.upper):sub(2);
s = string.gsub(s, "('[A-Z])", string.lower);
return s
end
----------------------------------------------------------------------------------------------------
-- func: strColor
-- desc: Add color to a string.
----------------------------------------------------------------------------------------------------
function strColor(str, color)
return string.format(color, str)
end
----------------------------------------------------------------------------------------------------
-- func: showToolTip
-- desc: Shows a tooltip with imgui.
----------------------------------------------------------------------------------------------------
function imguiShowToolTip(text, enabled)
if enabled then
imgui.TextDisabled('(?)');
if (imgui.IsItemHovered()) then
imgui.SetTooltip(text);
end
end
return enabled
end
----------------------------------------------------------------------------------------------------
-- func: imguiFullSep
-- desc: Create a multi-line separator.
----------------------------------------------------------------------------------------------------
function imguiFullSep()
imgui.Spacing();
imgui.Separator();
imgui.Spacing();
end
----------------------------------------------------------------------------------------------------
-- func: imguiHalfSep
-- desc: Create a multi-line separator, choose to switch the order.
----------------------------------------------------------------------------------------------------
function imguiHalfSep(flip)
if not flip then
imgui.Spacing();
imgui.Separator();
else
imgui.Separator();
imgui.Spacing();
end
end
----------------------------------------------------------------------------------------------------
-- func: cycleIndex
-- desc: Move forwards or backwards from the given index by the given direction.
----------------------------------------------------------------------------------------------------
function cycleIndex(index, min, max, dir)
if dir == nil then dir = 1 end;
local newIndex = index + dir;
if newIndex > max then
newIndex = min
end
if newIndex < min then
newIndex = max
end
return newIndex;
end
----------------------------------------------------------------------------------------------------
-- func: colorTableToInt
-- desc: Converts an imgui color table to a D3DCOLOR int.
----------------------------------------------------------------------------------------------------
function colorTableToInt(t)
local a = t[4];
local r = t[1] * 255;
local g = t[2] * 255;
local b = t[3] * 255;
-- Handle 3 and 4 color tables..
if (a == nil) then
a = 255;
else
a = a * 255;
end
return math.d3dcolor(a, r, g, b);
end
----------------------------------------------------------------------------------------------------
-- func: colorToRGBA
-- desc: Converts a color to its rgba values.
----------------------------------------------------------------------------------------------------
function colorToRGBA(c)
local a = bit.rshift(bit.band(c, 0xFF000000), 24);
local r = bit.rshift(bit.band(c, 0x00FF0000), 16);
local g = bit.rshift(bit.band(c, 0x0000FF00), 8);
local b = bit.band(c, 0x000000FF);
return r, g, b, a;
end
----------------------------------------------------------------------------------------------------
-- func: imguiPushActiveBtnColor
-- desc: Add some button color if the condition is met.
----------------------------------------------------------------------------------------------------
function imguiPushActiveBtnColor(cond)
if cond then
imgui.PushStyleColor(ImGuiCol_Button, 0.21, 0.47, 0.59, 1); -- info
else
imgui.PushStyleColor(ImGuiCol_Button, 0.25, 0.69, 1.0, 0.1); -- secondary
end
return cond;
end
----------------------------------------------------------------------------------------------------
-- func: imguiPushDisabled
-- desc: Make the item look disabled if the given condition is met.
----------------------------------------------------------------------------------------------------
function imguiPushDisabled(cond)
if cond then
imgui.PushStyleVar(ImGuiStyleVar_Alpha, 0.5);
imgui.PushStyleColor(ImGuiCol_ButtonHovered, 49/255, 62/255, 75/255, 1);
imgui.PushStyleColor(ImGuiCol_ButtonActive, 49/255, 62/255, 75/255, 1);
end
return cond;
end
----------------------------------------------------------------------------------------------------
-- func: imguiPopDisabled
-- desc: Remove the disabled look if the given condition is met.
----------------------------------------------------------------------------------------------------
function imguiPopDisabled(cond)
if cond then
imgui.PopStyleVar();
imgui.PopStyleColor();
imgui.PopStyleColor();
end
end
----------------------------------------------------------------------------------------------------
-- func: wait
-- desc: Halt the application for the given number of seconds.
----------------------------------------------------------------------------------------------------
function wait(seconds)
local time = seconds or 1
local start = os.time()
repeat until os.time() == start + time
end
----------------------------------------------------------------------------------------------------
-- func: table.sumValues
-- desc: Add all the values of the given table.
----------------------------------------------------------------------------------------------------
function table.sumValues(t)
local val = 0;
for k, v in pairs(t) do
if (type(v) == 'number') then
val = val + v;
end
end
return val
end |
data:extend {
{
type = 'custom-input',
name = 'picker-beltbrush-corners',
key_sequence = 'CONTROL + SHIFT + R'
},
{
type = 'custom-input',
name = 'picker-beltbrush-balancers',
key_sequence = 'CONTROL + SHIFT + B'
},
{
type = 'custom-input',
name = 'picker-beltbrush-hack',
key_sequence = '',
linked_game_control = 'clear-cursor',
localised_name = "Beltbrush Hack"
}
}
|
module ('content.triggers', package.seeall)
require 'base.trigger'
mouse_pressedleft = base.trigger:new {}
function mouse_pressedleft:check (x, y)
if self.visible then
return self.visible:inside(lux.geom.point:new {x,y})
else
return true
end
end
|
--[[
Operate turtle with enhanced commands
]]
EnhancedTurtle = {}
EnhancedTurtle.new = function()
local obj = {}
obj.pos = {
x = 0,
y = 0,
z = 0
}
obj.facing = 'north'
return setmetatable(obj, {__index=EnhancedTurtle})
end
EnhancedTurtle._turn_to_east = function(this)
local facing = this.facing
if facing == 'west' then
turtle.turnLeft()
turtle.turnLeft()
elseif facing == 'south' then
turtle.turnLeft()
elseif facing == 'north' then
turtle.turnRight()
end
this.facing = 'east'
return true
end
EnhancedTurtle._turn_to_west = function(this)
local facing = this.facing
if facing == 'east' then
turtle.turnLeft()
turtle.turnLeft()
elseif facing == 'south' then
turtle.turnRight()
elseif facing == 'north' then
turtle.turnLeft()
end
this.facing = 'west'
return true
end
EnhancedTurtle._turn_to_south = function(this)
local facing = this.facing
if facing == 'east' then
turtle.turnRight()
elseif facing == 'west' then
turtle.turnLeft()
elseif facing == 'north' then
turtle.turnLeft()
turtle.turnLeft()
end
this.facing = 'south'
return true
end
EnhancedTurtle._turn_to_north = function(this)
local facing = this.facing
if facing == 'east' then
turtle.turnLeft()
elseif facing == 'west' then
turtle.turnRight()
elseif facing == 'south' then
turtle.turnLeft()
turtle.turnLeft()
end
this.facing = 'north'
return true
end
EnhancedTurtle.turn_direction = function(this, direction)
local is_success
if direction == 'east' then
is_success = this:_turn_to_east()
elseif direction == 'west' then
is_success = this:_turn_to_west()
elseif direction == 'south' then
is_success = this:_turn_to_south()
elseif direction == 'north' then
is_success = this:_turn_to_north()
else
print('error: invalid direction')
is_success = false
end
return is_success
end
EnhancedTurtle.turn_left = function(this)
local is_success
if this.facing == 'east' then
is_success = this:_turn_to_north()
elseif this.facing == 'west' then
is_success = this:_turn_to_south()
elseif this.facing == 'south' then
is_success = this:_turn_to_east()
elseif this.facing == 'north' then
is_success = this:_turn_to_west()
end
return is_success
end
EnhancedTurtle.turn_right = function(this)
local is_success
if this.facing == 'east' then
is_success = this:_turn_to_south()
elseif this.facing == 'west' then
is_success = this:_turn_to_north()
elseif this.facing == 'south' then
is_success = this:_turn_to_west()
elseif this.facing == 'north' then
is_success = this:_turn_to_east()
end
return is_success
end
EnhancedTurtle._move_forward = function(this, is_force)
local is_success
is_success = turtle.forward()
if not is_success and is_force then
while not turtle.forward() do
if turtle.detect() then
if not turtle.dig() then
-- bedrock cannot be digged
is_success = false
return is_success
end
end
sleep(0.1)
end
is_success = true
end
return is_success
end
EnhancedTurtle._move_back = function(this, is_force)
local is_success
is_success = turtle.back()
if not is_success and is_force then
this:turn_left()
this:turn_left()
is_success = this:_move_forward(true)
this:turn_left()
this:turn_left()
end
return is_success
end
EnhancedTurtle._move_up = function(this, is_force)
local is_success
is_success = turtle.up()
if not is_success and is_force then
while not turtle.up() do
if turtle.detectUp() then
if not turtle.digUp() then
-- bedrock cannot be digged
is_success = false
return is_success
end
end
sleep(0.1)
end
is_success = true
end
if is_success then
this.pos.y = this.pos.y + 1
end
return is_success
end
EnhancedTurtle._move_down = function(this, is_force)
local is_success
is_success = turtle.down()
if not is_success and is_force then
while not turtle.down() do
if turtle.detectDown() then
if not turtle.digDown() then
-- bedrock cannot be digged
is_success = false
return is_success
end
end
sleep(0.1)
end
is_success = true
end
if is_success then
this.pos.y = this.pos.y - 1
end
return is_success
end
EnhancedTurtle._move_to_east = function(this, by_back, is_force)
local is_success
if by_back then
this:_turn_to_west()
is_success = this:_move_back(is_force)
else
this:_turn_to_east()
is_success = this:_move_forward(is_force)
end
if is_success then
this.pos.x = this.pos.x + 1
end
return is_success
end
EnhancedTurtle._move_to_west = function(this, by_back, is_force)
local is_success
if by_back then
this:_turn_to_east()
is_success = this:_move_back(is_force)
else
this:_turn_to_west()
is_success = this:_move_forward(is_force)
end
if is_success then
this.pos.x = this.pos.x - 1
end
return is_success
end
EnhancedTurtle._move_to_south = function(this, by_back, is_force)
local is_success
if by_back then
this:_turn_to_north()
is_success = this:_move_back(is_force)
else
this:_turn_to_south()
is_success = this:_move_forward(is_force)
end
if is_success then
this.pos.z = this.pos.z + 1
end
return is_success
end
EnhancedTurtle._move_to_north = function(this, by_back, is_force)
local is_success
if by_back then
this:_turn_to_south()
is_success = this:_move_back(is_force)
else
this:_turn_to_north()
is_success = this:_move_forward(is_force)
end
if is_success then
this.pos.z = this.pos.z - 1
end
return is_success
end
EnhancedTurtle.move_direction = function(this, direction, by_back, is_force)
local is_success
if direction == 'east' then
is_success = this:_move_to_east(by_back, is_force)
elseif direction == 'west' then
is_success = this:_move_to_west(by_back, is_force)
elseif direction == 'south' then
is_success = this:_move_to_south(by_back, is_force)
elseif direction == 'north' then
is_success = this:_move_to_north(by_back, is_force)
else
print('error: invalid direction')
is_success = false
end
return is_success
end
EnhancedTurtle.move_forward = function(this, is_force)
local is_success
is_success = this:move_direction(this.facing, false, is_force)
return is_success
end
EnhancedTurtle.move_back = function(this, is_force)
local is_success
local facing = this.facing
if facing == 'east' then
is_success = this:move_direction('west', true, is_force)
elseif facing == 'west' then
is_success = this:move_direction('east', true, is_force)
elseif facing == 'south' then
is_success = this:move_direction('north', true, is_force)
elseif facing == 'north' then
is_success = this:move_direction('south', true, is_force)
end
return is_success
end
EnhancedTurtle.move_up = function(this, is_force)
local is_success
is_success = this:_move_up(is_force)
return is_success
end
EnhancedTurtle.move_down = function(this, is_force)
local is_success
is_success = this:_move_down(is_force)
return is_success
end
|
--1
require("packet/BindMeta")
if userData== nil then
userData= BindMeta("userData")
end
require("packet/style")
if ui_views == nil then
ui_views=setmetatable({}, { __mode = 'v'})
BindMetaCreateFindGID(ui_views)
end
require("KuaCell")
local backImg="https://s.momocdn.com/w/u/others/2020/07/13/1594631804940-back.png"
Style={
nav={
{bgColor = Color(78, 200, 193, 1)},
{mainAxis = MainAxis.CENTER},
{height = 70},
{widthPercent = 100},
{crossAxis = CrossAxis.CENTER}
},
backImg={
{width = 24},
{height = 24},
{positionType = PositionType.ABSOLUTE},
{positionLeft = 10}
}
}
local vwj1 = VStack()
ui_views.vwj1 = vwj1
local vwj2 = HStack()
ui_views.vwj2 = vwj2
local vwj3 = ImageView()
ui_views.vwj3 = vwj3
vwj3:image(backImg)
_view_set_style_with_filter(vwj3,Style.backImg,{image=true})
local vwj4 = Label()
ui_views.vwj4 = vwj4
vwj4:textColor(Color():hex(16777215))
vwj2:children({vwj3, vwj4})
_view_set_style_with_filter(vwj2,Style.nav,{})
local vwj5 = TableView()
ui_views.vwj5 = vwj5
vwj5:marginTop(20)
vwj5:basis(1)
vwj5:marginBottom(45)
local vwj5_adapter = TableViewAutoFitAdapter()
vwj5:adapter(vwj5_adapter)
vwj5_adapter:initCellByReuseId("contentCell", function(_l_c1)
--@&$local kvar3=_l_i1$--&@
local kvar4=KUA_CELL_TYPE.DETAIL
local vwj6 = VStack()
_l_c1.vwj6 = vwj6
--@&$local kvar5=kvar3$--&@
local kvar6=KUA_CELL_TYPE.DETAIL
local vwj7 = VStack()
_l_c1.vwj7 = vwj7
local vwj8 = HStack()
_l_c1.vwj8 = vwj8
local vwj9 = ImageView()
_l_c1.vwj9 = vwj9
_l_c1.vwj9:cornerRadius(29)
_l_c1.vwj9:height(58)
_l_c1.vwj9:width(58)
_l_c1.vwj9:contentMode(ContentMode.SCALE_ASPECT_FILL)
local vwj10 = VStack()
_l_c1.vwj10 = vwj10
local vwj11 = Label()
_l_c1.vwj11 = vwj11
_l_c1.vwj11:fontSize(20)
_l_c1.vwj11:lines(1)
_l_c1.vwj11:textColor(Color(0, 0, 0, 1))
local vwj12 = Label()
_l_c1.vwj12 = vwj12
_l_c1.vwj12:fontSize(16)
_l_c1.vwj12:textColor(Color(162, 162, 162, 1))
_l_c1.vwj12:marginTop(10)
_l_c1.vwj10:children({_l_c1.vwj11, _l_c1.vwj12})
_l_c1.vwj10:marginLeft(8)
_l_c1.vwj10:basis(1)
local vwj13 = Label()
_l_c1.vwj13 = vwj13
_l_c1.vwj13:text("+ 好友")
_l_c1.vwj13:textColor(Color(78, 200, 193, 1))
_l_c1.vwj13:display(kvar6 == 2)
local vwj14 = Label()
_l_c1.vwj14 = vwj14
_l_c1.vwj14:text("4分钟前")
_l_c1.vwj14:textColor(Color():hex(13553358))
_l_c1.vwj14:display(kvar6 == 1)
_l_c1.vwj8:children({_l_c1.vwj9, _l_c1.vwj10, _l_c1.vwj13, _l_c1.vwj14})
_l_c1.vwj8:widthPercent(100)
local vwj15 = Label()
_l_c1.vwj15 = vwj15
_l_c1.vwj15:textColor(Color():hex(6645093))
_l_c1.vwj15:fontSize(20)
_l_c1.vwj15:marginTop(4)
_l_c1.vwj15:lines(4)
local vwj16 = HStack()
_l_c1.vwj16 = vwj16
_l_c1.vwj16:widthPercent(100)
_l_c1.vwj16:cornerRadius(1)
local vwj17 = ImageView()
_l_c1.vwj17 = vwj17
_l_c1.vwj17:cornerRadius(6)
_l_c1.vwj17:widthPercent(100)
_l_c1.vwj17:height(374)
_l_c1.vwj17:contentMode(ContentMode.SCALE_ASPECT_FILL)
local vwj18 = HStack()
_l_c1.vwj18 = vwj18
local vwj19 = ImageView()
_l_c1.vwj19 = vwj19
_l_c1.vwj19:image("https://s.momocdn.com/w/u/others/2020/07/18/1595062704301-likeH.png")
_l_c1.vwj19:width(30)
_l_c1.vwj19:height(30)
local vwj20 = Label()
_l_c1.vwj20 = vwj20
_l_c1.vwj20:marginRight(14)
_l_c1.vwj20:textColor(Color(1, 1, 1, 1))
local vwj21 = ImageView()
_l_c1.vwj21 = vwj21
_l_c1.vwj21:image("https://s.momocdn.com/w/u/others/2020/07/18/1595062894566-comment.png")
_l_c1.vwj21:width(30)
_l_c1.vwj21:height(30)
local vwj22 = Label()
_l_c1.vwj22 = vwj22
_l_c1.vwj22:textColor(Color(1, 1, 1, 1))
local vwj23 = Spacer()
_l_c1.vwj23 = vwj23
local vwj24 = ImageView()
_l_c1.vwj24 = vwj24
_l_c1.vwj24:image("https://s.momocdn.com/w/u/others/2020/07/18/1595062992926-share.png")
_l_c1.vwj24:width(30)
_l_c1.vwj24:height(30)
_l_c1.vwj18:children({_l_c1.vwj19, _l_c1.vwj20, _l_c1.vwj21, _l_c1.vwj22, _l_c1.vwj23, _l_c1.vwj24})
_l_c1.vwj18:marginTop(18)
_l_c1.vwj18:crossAxis(CrossAxis.CENTER)
_l_c1.vwj18:widthPercent(100)
_l_c1.vwj18:marginBottom(18)
_l_c1.vwj7:children({_l_c1.vwj8, _l_c1.vwj15, _l_c1.vwj16, _l_c1.vwj17, _l_c1.vwj18})
_l_c1.vwj7:widthPercent(100)
_l_c1.vwj6:children({_l_c1.vwj7})
_l_c1.vwj6:widthPercent(100)
_l_c1.vwj6:heightPercent(100)
_l_c1.vwj6:padding(0, 20, 0, 20)
_l_c1.contentView:addView(_l_c1.vwj6)
end)
vwj5_adapter:initCellByReuseId("commentCell", function(_l_c1)
--@&$local kvar8=_l_i1$--&@
local vwj25 = VStack()
_l_c1.vwj25 = vwj25
local vwj26 = VStack()
_l_c1.vwj26 = vwj26
local vwj27 = VStack()
_l_c1.vwj27 = vwj27
_l_c1.vwj27:bgColor(Color():hex(15724527))
_l_c1.vwj27:widthPercent(100)
_l_c1.vwj27:height(8)
local vwj28 = Label()
_l_c1.vwj28 = vwj28
_l_c1.vwj28:text("全部夸夸评论:")
_l_c1.vwj28:textColor(Color():hex(11447982))
_l_c1.vwj28:marginBottom(12)
_l_c1.vwj28:marginTop(10)
_l_c1.vwj28:marginLeft(20)
_l_c1.vwj26:children({_l_c1.vwj27, _l_c1.vwj28})
_l_c1.vwj26:widthPercent(100)
local vwj29 = VStack()
_l_c1.vwj29 = vwj29
local vwj30 = HStack()
_l_c1.vwj30 = vwj30
local vwj31 = ImageView()
_l_c1.vwj31 = vwj31
_view_set_style_with_filter(_l_c1.vwj31,Style.icon,{width=true,height=true})
_l_c1.vwj31:width(40)
_l_c1.vwj31:height(40)
local vwj32 = VStack()
_l_c1.vwj32 = vwj32
local vwj33 = HStack()
_l_c1.vwj33 = vwj33
local vwj34 = Label()
_l_c1.vwj34 = vwj34
_l_c1.vwj34:fontSize(15)
local vwj35 = Spacer()
_l_c1.vwj35 = vwj35
local vwj36 = ImageView()
_l_c1.vwj36 = vwj36
_l_c1.vwj36:image("https://s.momocdn.com/w/u/others/2020/07/18/1595062704301-likeH.png")
_l_c1.vwj36:width(20)
_l_c1.vwj36:height(20)
local vwj37 = Label()
_l_c1.vwj37 = vwj37
_l_c1.vwj37:fontSize(18)
_l_c1.vwj37:marginLeft(4)
_l_c1.vwj37:textColor(Color():hex(11447982))
_l_c1.vwj33:children({_l_c1.vwj34, _l_c1.vwj35, _l_c1.vwj36, _l_c1.vwj37})
_l_c1.vwj33:widthPercent(100)
local vwj38 = HStack()
_l_c1.vwj38 = vwj38
local vwj39 = Label()
_l_c1.vwj39 = vwj39
_l_c1.vwj39:fontSize(15)
_l_c1.vwj39:textColor(Color():hex(16744110))
local vwj40 = Label()
_l_c1.vwj40 = vwj40
_l_c1.vwj40:text("·")
_l_c1.vwj40:textColor(Color():hex(11447982))
local vwj41 = Label()
_l_c1.vwj41 = vwj41
_l_c1.vwj41:fontSize(15)
_l_c1.vwj41:textColor(Color():hex(11447982))
_l_c1.vwj38:children({_l_c1.vwj39, _l_c1.vwj40, _l_c1.vwj41})
local vwj42 = Label()
_l_c1.vwj42 = vwj42
_l_c1.vwj42:fontSize(18)
_l_c1.vwj42:textColor(Color():hex(9013641))
_l_c1.vwj42:lines(0)
local vwj43 = VStack()
_l_c1.vwj43 = vwj43
local vwj44 = HStack()
_l_c1.vwj44 = vwj44
local vwj45 = Label()
_l_c1.vwj45 = vwj45
_l_c1.vwj45:fontSize(18)
_l_c1.vwj45:textColor(Color(78, 200, 193, 1))
_l_c1.vwj45:marginBottom(5)
local vwj46 = Label()
_l_c1.vwj46 = vwj46
_l_c1.vwj46:text(":")
_l_c1.vwj46:fontSize(18)
_l_c1.vwj46:textColor(Color(78, 200, 193, 1))
local vwj47 = Label()
_l_c1.vwj47 = vwj47
_l_c1.vwj47:lines(1)
_l_c1.vwj47:fontSize(18)
_l_c1.vwj47:textColor(Color():hex(11447982))
_l_c1.vwj47:basis(1)
_l_c1.vwj44:children({_l_c1.vwj45, _l_c1.vwj46, _l_c1.vwj47})
_l_c1.vwj44:widthPercent(100)
local vwj48 = HStack()
_l_c1.vwj48 = vwj48
local vwj49 = Label()
_l_c1.vwj49 = vwj49
_l_c1.vwj49:fontSize(18)
_l_c1.vwj49:textColor(Color(78, 200, 193, 1))
_l_c1.vwj49:marginBottom(5)
local vwj50 = Label()
_l_c1.vwj50 = vwj50
_l_c1.vwj50:text(":")
_l_c1.vwj50:fontSize(18)
_l_c1.vwj50:textColor(Color(78, 200, 193, 1))
local vwj51 = Label()
_l_c1.vwj51 = vwj51
_l_c1.vwj51:lines(1)
_l_c1.vwj51:fontSize(18)
_l_c1.vwj51:textColor(Color():hex(11447982))
_l_c1.vwj51:basis(1)
_l_c1.vwj48:children({_l_c1.vwj49, _l_c1.vwj50, _l_c1.vwj51})
_l_c1.vwj48:widthPercent(100)
local vwj52 = HStack()
_l_c1.vwj52 = vwj52
local vwj53 = Spacer()
_l_c1.vwj53 = vwj53
local vwj54 = Label()
_l_c1.vwj54 = vwj54
_l_c1.vwj54:text("更多回复")
_l_c1.vwj54:textColor(Color(78, 200, 193, 1))
_l_c1.vwj54:fontSize(17)
_l_c1.vwj52:children({_l_c1.vwj53, _l_c1.vwj54})
_l_c1.vwj52:widthPercent(100)
_l_c1.vwj52:marginTop(6)
_l_c1.vwj43:children({_l_c1.vwj44, _l_c1.vwj48, _l_c1.vwj52})
_l_c1.vwj43:bgColor(Color():hex(15724527))
_l_c1.vwj43:widthPercent(100)
_l_c1.vwj43:cornerRadius(4)
_l_c1.vwj43:padding(8, 8, 8, 8)
_l_c1.vwj32:children({_l_c1.vwj33, _l_c1.vwj38, _l_c1.vwj42, _l_c1.vwj43})
_l_c1.vwj32:marginLeft(4)
_l_c1.vwj32:basis(1)
_l_c1.vwj30:children({_l_c1.vwj31, _l_c1.vwj32})
_l_c1.vwj30:widthPercent(100)
_l_c1.vwj29:children({_l_c1.vwj30})
_l_c1.vwj29:widthPercent(100)
_l_c1.vwj29:paddingLeft(20)
_l_c1.vwj29:paddingRight(20)
_l_c1.vwj25:children({_l_c1.vwj26, _l_c1.vwj29})
_l_c1.vwj25:widthPercent(100)
_l_c1.vwj25:marginBottom(20)
_l_c1.contentView:addView(_l_c1.vwj25)
end)
DataBinding:bindListView(userData.listSource.__path,vwj5)
vwj5_adapter:sectionCount(function()
return DataBinding:getSectionCount(userData.listSource.__path)
end)
vwj5_adapter:rowCount(function(section1)
return DataBinding:getRowCount(userData.listSource.__path,section1)
end)
vwj5_adapter:fillCellDataByReuseId("commentCell", function(_l_c1,section1,row1)
local _l_i1=userData.listSource[section1][row1].__ci
local kvar8=_l_i1
_l_c1.vwj26:display(kvar8.row.__get == 2)
_l_c1.vwj31:image(kvar8.icon.__get)
_l_c1.vwj34:text(kvar8.name.__get)
_l_c1.vwj37:text(kvar8.like.__get)
_l_c1.vwj39:text(kvar8.level.__get)
_l_c1.vwj41:text(kvar8.time.__get)
_l_c1.vwj42:text(kvar8.content.__get)
_l_c1.vwj45:text((#kvar8.reply.__get >= 1 and{kvar8.reply[1].name.__get} or{""})[1])
_l_c1.vwj47:text((#kvar8.reply.__get >= 1 and{kvar8.reply[1].content.__get} or{""})[1])
_l_c1.vwj44:display((#kvar8.reply.__get >= 1))
_l_c1.vwj49:text((#kvar8.reply.__get >= 2 and{kvar8.reply[2].name.__get} or{""})[1])
_l_c1.vwj51:text((#kvar8.reply.__get >= 2 and{kvar8.reply[2].content.__get} or{""})[1])
_l_c1.vwj48:display((#kvar8.reply.__get >= 2))
_l_c1.vwj52:display((#kvar8.reply.__get >= 3))
BindMetaWatchListCell(userData.listSource,section1,row1)
end)
vwj5_adapter:fillCellDataByReuseId("contentCell", function(_l_c1,section1,row1)
local _l_i1=userData.listSource[section1][row1].__ci
local kvar3=_l_i1
local kvar4=KUA_CELL_TYPE.DETAIL
local kvar5=kvar3
local kvar6=KUA_CELL_TYPE.DETAIL
_l_c1.vwj9:image(kvar5.icon.__get)
_l_c1.vwj11:text(kvar5.name.__get)
_l_c1.vwj12:text(kvar5.desc.__get)
_l_c1.vwj15:text(kvar5.content.__get)
local kvar9 = function()
local kvar2 = {}
for kvar1=1, (kvar5.actions.__asize) do
local kvar7=kvar1
local kvar2_=(function()
return (function(_argo_break)
local vwj58 = Label()
ui_views.vwj58 = vwj58
vwj58 = vwj58
vwj58:text(kvar5.actions[kvar7].__get)
vwj58:marginRight(8)
vwj58:textColor(Color(78, 200, 193, 1))
return vwj58
end)('@argo@')
end)()
if kvar2_ then table.insert(kvar2,kvar2_) end
end
BindMetaPopForach()
return kvar2
end
local kvar12 = function()
local kvar11 = {}
local add = function(_v_)
if type(_v_) == "table" then
for _, _v in ipairs(_v_) do
table.insert(kvar11, _v)
end
elseif _v_ then
table.insert(kvar11, _v_)
end
end
add(kvar9())
_l_c1.vwj16:children(kvar11)
end
_l_c1.vwj16:removeAllSubviews()
kvar12()
_l_c1.vwj17:image(kvar5.pic.__get)
_l_c1.vwj20:text(kvar5.like.__get)
_l_c1.vwj22:text(kvar5.comment.__get)
BindMetaWatchListCell(userData.listSource,section1,row1)
end)
vwj5_adapter:reuseId(function(section1, row1)
local _l_i1=userData.listSource[section1][row1].__cii
if _l_i1.row.__get == 1 then
return "contentCell"
else
return "commentCell"
end
end)
vwj5:reloadData()
vwj1:children({vwj2, vwj5})
vwj1:widthPercent(100)
vwj1:heightPercent(100)
window:addView(vwj1)
local vwj55 = HStack()
ui_views.vwj55 = vwj55
local vwj56 = Spacer()
ui_views.vwj56 = vwj56
local vwj57 = Label()
ui_views.vwj57 = vwj57
vwj57:text("发送")
vwj57:marginRight(20)
vwj57:textColor(Color(78, 200, 193, 1))
vwj55:children({vwj56, vwj57})
vwj55:positionType(PositionType.ABSOLUTE)
vwj55:positionBottom(10)
vwj55:widthPercent(100)
vwj55:height(35)
vwj55:paddingTop(10)
window:addView(vwj55)
---延迟代码执行 UI 逻辑分离
local delayFunc=function()
vwj4:text(userData.title.__get)
userData.title.__watch=function(new)
vwj4:text(new)
end
end
System:asyncDoInMain(delayFunc)
|
local PANEL = {}
function PANEL:Init()
self:SetTitle('')
self:SetDraggable(false)
self:SetBackgroundBlur(true)
self:SetDrawOnTop(true)
self.text = vgui.Create('DLabel', self)
self.text:Dock(TOP)
self.text:SetText('')
self.text:SizeToContents()
self.text:SetContentAlignment(5)
self.text:SetTextColor(color_white)
self.list = vgui.create('DComboBox', self)
self.list:DockMargin(0, 8, 0, 0)
self.list:Dock(TOP)
self.list.OnSelect = function(panel, index, text, callback)
if callback then
callback()
end
self:safe_remove()
end
self:SizeToContents()
self:MakePopup()
self:DoModal()
self:Center()
end
function PANEL:SizeToContents()
local width, height = math.max(self.text:GetWide(), ScrW() / 6), self.text:GetTall()
self:SetSize(width + 50, height + 42 + self.list:GetTall())
end
function PANEL:set_title(text)
self:SetTitle(text)
end
function PANEL:set_text(text)
self.text:SetText(text)
self.text:SizeToContents()
self:SizeToContents()
end
function PANEL:set_value(value)
self.list:SetValue(value)
end
function PANEL:add_choice(text, callback)
self.list:AddChoice(text, callback)
end
vgui.Register('fl_selector', PANEL, 'DFrame')
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local ERRORCODE_PB = require("ErrorCode_pb")
module('QueryLotteryCDRes_pb')
QUERYLOTTERYCDRES = protobuf.Descriptor();
local QUERYLOTTERYCDRES_ERRORCODE_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_COOLDOWN_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_GOLDBAODI_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_COINBAODI_FIELD = protobuf.FieldDescriptor();
QUERYLOTTERYCDRES_ERRORCODE_FIELD.name = "errorcode"
QUERYLOTTERYCDRES_ERRORCODE_FIELD.full_name = ".KKSG.QueryLotteryCDRes.errorcode"
QUERYLOTTERYCDRES_ERRORCODE_FIELD.number = 1
QUERYLOTTERYCDRES_ERRORCODE_FIELD.index = 0
QUERYLOTTERYCDRES_ERRORCODE_FIELD.label = 1
QUERYLOTTERYCDRES_ERRORCODE_FIELD.has_default_value = false
QUERYLOTTERYCDRES_ERRORCODE_FIELD.default_value = nil
QUERYLOTTERYCDRES_ERRORCODE_FIELD.enum_type = ERRORCODE_PB.ERRORCODE
QUERYLOTTERYCDRES_ERRORCODE_FIELD.type = 14
QUERYLOTTERYCDRES_ERRORCODE_FIELD.cpp_type = 8
QUERYLOTTERYCDRES_COOLDOWN_FIELD.name = "cooldown"
QUERYLOTTERYCDRES_COOLDOWN_FIELD.full_name = ".KKSG.QueryLotteryCDRes.cooldown"
QUERYLOTTERYCDRES_COOLDOWN_FIELD.number = 2
QUERYLOTTERYCDRES_COOLDOWN_FIELD.index = 1
QUERYLOTTERYCDRES_COOLDOWN_FIELD.label = 1
QUERYLOTTERYCDRES_COOLDOWN_FIELD.has_default_value = false
QUERYLOTTERYCDRES_COOLDOWN_FIELD.default_value = 0
QUERYLOTTERYCDRES_COOLDOWN_FIELD.type = 13
QUERYLOTTERYCDRES_COOLDOWN_FIELD.cpp_type = 3
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.name = "goldbuycount"
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.full_name = ".KKSG.QueryLotteryCDRes.goldbuycount"
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.number = 3
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.index = 2
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.label = 1
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.has_default_value = false
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.default_value = 0
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.type = 13
QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD.cpp_type = 3
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.name = "goldbuycooldown"
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.full_name = ".KKSG.QueryLotteryCDRes.goldbuycooldown"
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.number = 4
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.index = 3
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.label = 1
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.has_default_value = false
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.default_value = 0
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.type = 13
QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD.cpp_type = 3
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.name = "goldbaodi"
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.full_name = ".KKSG.QueryLotteryCDRes.goldbaodi"
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.number = 5
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.index = 4
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.label = 1
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.has_default_value = false
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.default_value = 0
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.type = 13
QUERYLOTTERYCDRES_GOLDBAODI_FIELD.cpp_type = 3
QUERYLOTTERYCDRES_COINBAODI_FIELD.name = "coinbaodi"
QUERYLOTTERYCDRES_COINBAODI_FIELD.full_name = ".KKSG.QueryLotteryCDRes.coinbaodi"
QUERYLOTTERYCDRES_COINBAODI_FIELD.number = 6
QUERYLOTTERYCDRES_COINBAODI_FIELD.index = 5
QUERYLOTTERYCDRES_COINBAODI_FIELD.label = 1
QUERYLOTTERYCDRES_COINBAODI_FIELD.has_default_value = false
QUERYLOTTERYCDRES_COINBAODI_FIELD.default_value = 0
QUERYLOTTERYCDRES_COINBAODI_FIELD.type = 13
QUERYLOTTERYCDRES_COINBAODI_FIELD.cpp_type = 3
QUERYLOTTERYCDRES.name = "QueryLotteryCDRes"
QUERYLOTTERYCDRES.full_name = ".KKSG.QueryLotteryCDRes"
QUERYLOTTERYCDRES.nested_types = {}
QUERYLOTTERYCDRES.enum_types = {}
QUERYLOTTERYCDRES.fields = {QUERYLOTTERYCDRES_ERRORCODE_FIELD, QUERYLOTTERYCDRES_COOLDOWN_FIELD, QUERYLOTTERYCDRES_GOLDBUYCOUNT_FIELD, QUERYLOTTERYCDRES_GOLDBUYCOOLDOWN_FIELD, QUERYLOTTERYCDRES_GOLDBAODI_FIELD, QUERYLOTTERYCDRES_COINBAODI_FIELD}
QUERYLOTTERYCDRES.is_extendable = false
QUERYLOTTERYCDRES.extensions = {}
QueryLotteryCDRes = protobuf.Message(QUERYLOTTERYCDRES)
|
-- =====================================================================================
-- Name: handlers.lua
-- Author: Gurpreet Singh
-- Url: https://github.com/ffs97/awesome-config/themes/thunderclouds/ ...
-- ... handlers.lua
-- License: The MIT License (MIT)
--
-- Theme specific connect handlers for clients and tags
-- =====================================================================================
local beautiful = require("beautiful")
--------------------------------------------------------------------------------
-- Including Custom Helper Libraries
local helpers = require("helpers")
--------------------------------------------------------------------------------
-- Defining handlers
handlers = {}
-- Screen {{{
function handlers.connect_for_each_screen(s)
s.tagsbar = require("components.tagsbar")(s)
s.statusbar = require("components.statusbar")(s)
s.systray = require("components.systray")
s.controlpanel = require("components.controlpanel")(s)
s.notifs = {
volume = require("notifs.volume"),
brightness = require("notifs.brightness")
}
end
-- }}}
-- Client {{{
function handlers.client_connect_focus(c)
c.border_color = beautiful.window_border_focus
end
function handlers.client_connect_unfocus(c)
c.border_color = beautiful.window_border_normal
end
function handlers.client_connect_manage(c)
-- Add shape to client
if not c.fullscreen then
c.shape = helpers.rrect(beautiful.window_border_radius)
end
end
function handlers.client_connect_fullscreen(c)
-- Remove shapes in fullscreen mode
if c.fullscreen then
c.shape = helpers.rect()
else
c.shape = helpers.rrect(beautiful.window_border_radius)
end
end
-- }}}
--------------------------------------------------------------------------------
return handlers
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md
--
-- Description: Resumption of subscription for custom and RPC spec VehicleData for one
-- after unexpected disconnect
-- Precondition:
-- 1. Preloaded file contains VehicleDataItems for all RPC spec VD
-- 2. RPC spec VehicleData is allowed by policies
-- 3. App is registered and activated
-- 4. PTU is performed, the update contains VehicleDataItems with custom VD in update file
-- 5. SDL is subscribed for custom VD
-- 6. Transport reconnection is performed
-- Sequence:
-- 1. Mobile app registers with actual hashID
-- a. SDL starts data resumption
-- 2. SDL resumes subscription for custom VD and sends VI.SubscribeVD request to HMI
-- a. HMI responds with success resultCode
-- 3. After success response from HMI SDL resumes the subscription
-- 4. HMI sends OnVD notification with custom VD
-- a. SDL resends OnVD notification to mobile app
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/API/VehicleData/GenericNetworkSignalData/commonGenericNetSignalData')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Variables ]]
common.writeCustomDataToGeneralArray(common.customDataTypeSample)
common.setDefaultValuesForCustomData()
local appSessionId = 1
--[[ Local Functions ]]
local function registerApp()
common.getConfigAppParams().hashID = common.hashId
common.getMobileSession():StartService(7)
:Do(function()
local corId = common.getMobileSession():SendRPC("RegisterAppInterface", common.getConfigAppParams(1))
common.getHMIConnection():ExpectNotification("BasicCommunication.OnAppRegistered",
{ application = { appName = common.getConfigAppParams(1).appName } })
local hmiRequestData = {
gps = true,
[common.VehicleDataItemsWithData.custom_vd_item1_integer.key] = true
}
local hmiResponseData = {
[common.VehicleDataItemsWithData.custom_vd_item1_integer.key] = {
dataType = common.CUSTOM_DATA_TYPE, resultCode = "SUCCESS"
},
gps = { dataType = common.VehicleDataItemsWithData.gps.APItype, resultCode = "SUCCESS" }
}
common.getHMIConnection():ExpectRequest("VehicleInfo.SubscribeVehicleData", hmiRequestData)
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", hmiResponseData)
end)
common.getHMIConnection():ExpectRequest("BasicCommunication.ActivateApp", {})
:Do(function(_, data)
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {})
end)
common.getMobileSession():ExpectResponse(corId, { success = true, resultCode = "SUCCESS" })
:Do(function()
common.getMobileSession():ExpectNotification("OnHMIStatus",
{ hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN" },
{ hmiLevel = "FULL", systemContext = "MAIN" })
:Times(2)
common.getMobileSession():ExpectNotification("OnPermissionsChange")
end)
end)
end
-- [[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("App registration", common.registerApp)
runner.Step("App activation", common.activateApp)
runner.Step("PTU with VehicleDataItems", common.policyTableUpdateWithOnPermChange, { common.ptuFuncWithCustomData })
runner.Step("SubscribeVehicleData custom_vd_item1_integer", common.VDsubscription,
{ appSessionId, "custom_vd_item1_integer", "SubscribeVehicleData" })
runner.Step("SubscribeVehicleData gps", common.VDsubscription, { appSessionId, "gps", "SubscribeVehicleData" })
runner.Step("OnVehicleData custom_vd_item1_integer", common.onVD, { appSessionId, "custom_vd_item1_integer" })
runner.Step("OnVehicleData gps", common.onVD, { appSessionId, "gps" })
runner.Title("Test")
runner.Step("Unexpected disconnect", common.unexpectedDisconnect)
runner.Step("Connect mobile", common.connectMobile)
runner.Step("App registration", registerApp)
runner.Step("OnVehicleData custom_vd_item1_integer", common.onVD, { appSessionId, "custom_vd_item1_integer" })
runner.Step("OnVehicleData gps", common.onVD, { appSessionId, "gps" })
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
local mod = EPGP:NewModule("boss", "AceEvent-3.0", "AceTimer-3.0")
local Debug = LibStub("LibDebug-1.0")
local L = LibStub("AceLocale-3.0"):GetLocale("EPGP")
local timer
local in_combat = false
local award_queue = {}
local function IsRLorML()
if UnitInRaid("player") then
local loot_method, ml_party_id, ml_raid_id = GetLootMethod()
if loot_method == "master" and ml_party_id == 0 then return true end
if loot_method ~= "master" and IsRaidLeader() then return true end
end
return false
end
function mod:PopAwardQueue(event_name)
if in_combat then return end
Debug("PopAwardQueue stage 1: %s", event_name)
if #award_queue == 0 then
if timer then
self:CancelTimer(timer, true)
timer = nil
end
return
end
Debug("PopAwardQueue stage 2: %s", event_name)
if StaticPopup_Visible("EPGP_BOSS_DEAD") or
StaticPopup_Visible("EPGP_BOSS_ATTEMPT") then
return
end
Debug("PopAwardQueue stage 3: %s", event_name)
local boss_name = table.remove(award_queue, 1)
Debug("PopAwardQueue stage 4: %s %s", event_name, boss_name)
local dialog
if event_name == "kill" or event_name == "BossKilled" then
Debug("PopAwardQueue: display Popup for %s %s", event_name, boss_name)
dialog = StaticPopup_Show("EPGP_BOSS_DEAD", boss_name)
elseif event_name == "wipe" and mod.db.profile.wipedetection then
dialog = StaticPopup_Show("EPGP_BOSS_ATTEMPT", boss_name)
end
if dialog then
dialog.reason = boss_name
end
end
local function BossAttempt(event_name, boss_name)
Debug("Boss attempt: %s %s", event_name, boss_name)
-- Temporary fix since we cannot unregister DBM callbacks
if not mod:IsEnabled() then return end
if CanEditOfficerNote() and IsRLorML() then
tinsert(award_queue, boss_name)
if not timer then
Debug("Calling PopAwardQueue: %s %s", event_name, boss_name)
timer = mod:ScheduleRepeatingTimer("PopAwardQueue", 0.1, event_name)
end
end
end
function mod:PLAYER_REGEN_DISABLED()
in_combat = true
end
function mod:PLAYER_REGEN_ENABLED()
in_combat = false
end
function mod:DebugTest()
BossKilled("BossKilled", "Sapphiron")
end
mod.dbDefaults = {
profile = {
enabled = false,
wipedetection = false,
},
}
mod.optionsName = L["Boss"]
mod.optionsDesc = L["Automatic boss tracking"]
mod.optionsArgs = {
help = {
order = 1,
type = "description",
name = L["Automatic boss tracking by means of a popup to mass award EP to the raid and standby when a boss is killed."]
},
wipedetection = {
type = "toggle",
name = L["Wipe awards"],
desc = L["Awards for wipes on bosses. Requires Deadly Boss Mods or BigWigs"],
order = 2,
disabled = function(v) return not DBM end,
},
}
local function dbmCallback(event, mod)
return BossAttempt(event, mod.combatInfo.name)
end
function chatMsgAddon(event, prefix, message, type, sender)
if prefix ~= "BigWigs" then return end
local sync, rest = select(3, message:find("(%S+)%s*(.*)$"))
if sync ~= "Death" then return end
Debug("chatMsgAddon: %s %s %s", prefix, sync, rest)
BossAttempt("kill", rest)
end
function mod:OnEnable()
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
if DBM then
EPGP:Print(L["Using %s for boss kill tracking"], "DBM")
DBM:RegisterCallback("kill", dbmCallback)
DBM:RegisterCallback("wipe", dbmCallback)
elseif BigWigs then
EPGP:Print(L["Using %s for boss kill tracking"], "BigWigs")
self:RegisterEvent("CHAT_MSG_ADDON", chatMsgAddon)
end
end
|
local c = 0
local j = 0
local i = 0
while j < 10 do
i = 0
while i < 1000000 do
local b = 1
c = c + b
i = i + 1
end
j = j + 1
end
print(c) |
local config = require('config');
local gui = { };
local variables = {
['Disable All'] = { {}, ImGuiVar_BOOLCPP },
['AutoPosition'] = { {}, ImGuiVar_BOOLCPP },
['AutoWS'] = { {}, ImGuiVar_BOOLCPP },
['AutoCast'] = { {}, ImGuiVar_BOOLCPP },
['AutoHeal'] = { {}, ImGuiVar_BOOLCPP },
['AutoNuke'] = { {}, ImGuiVar_BOOLCPP },
['HealThreshold'] = { {}, ImGuiVar_INT32, 60 },
['NukeManaCutoff'] = { {}, ImGuiVar_INT32, 20 },
['IdleBuffs'] = { {}, ImGuiVar_BOOLCPP },
['SneakyTime'] = { {}, ImGuiVar_BOOLCPP },
['AutoFollow'] = { {}, ImGuiVar_BOOLCPP },
['AutoRoll'] = { {}, ImGuiVar_BOOLCPP },
['RollCombo1'] = { {}, ImGuiVar_INT32, -1 },
['RollCombo2'] = { {}, ImGuiVar_INT32, -1 },
['WeaponSkill'] = { {}, ImGuiVar_CDSTRING, 64 },
['Leader'] = { {}, ImGuiVar_CDSTRING, 64 },
['Tank'] = { {}, ImGuiVar_CDSTRING, 64 },
['AutoSummon'] = { {}, ImGuiVar_BOOLCPP },
['SummonCombo'] = { {}, ImGuiVar_INT32, -1 },
['AutoPact'] = { {}, ImGuiVar_BOOLCPP },
['AutoRelease'] = { {}, ImGuiVar_BOOLCPP },
['BPRageSelectable1'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable2'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable3'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable4'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable5'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable6'] = { {}, ImGuiVar_BOOLCPP},
['BPRageSelectable7'] = { {}, ImGuiVar_BOOLCPP},
['BPWardSelectable1'] = { {}, ImGuiVar_BOOLCPP},
['BPWardSelectable2'] = { {}, ImGuiVar_BOOLCPP},
['BPWardSelectable3'] = { {}, ImGuiVar_BOOLCPP},
['BPWardSelectable4'] = { {}, ImGuiVar_BOOLCPP},
['BPWardSelectable5'] = { {}, ImGuiVar_BOOLCPP},
}
local rolls = {
"Corsair's Roll","Ninja Roll","Hunter's Roll","Chaos Roll","Magus's Roll","Healer's Roll","Drachen Roll","Choral Roll","Monk's Roll","Beast Roll","Samurai Roll","Evoker's Roll","Rogue's Roll","Warlock's Roll","Fighter's Roll","Puppet Roll","Gallant's Roll","Wizard's Roll","Dancer's Roll","Scholar's Roll","Naturalist's Roll", "Runeist's Roll"
}
local summons = {
"Carbuncle", "Fenrir", "Diabolos", "Ifrit", "Titan", "Leviathan", "Garuda", "Shiva", "Ramuh", "Odin", "Alexander", "Cait Sith",
"Light Spirit", "Dark Spirit", "Fire Spirit", "Earth Spirit", "Water Spirit", "Air Spirit", "Ice Spirit", "Thunder Spirit", "Auto Spirit"
}
local BPRage = {
Carbuncle = {"Poison Nails", "Meteorite"},
Diabolos = {"Camisado", "Nether Blast"},
Fenrir = {"Moonlit Charge", "Crescent Fang", "Eclipse Bite"},
Garuda = {"Claw", "Aero II", "Aero IV", "Predator Claws", "Wind Blade"},
Ifrit = {"Punch","Fire II", "Burning Strike", "Double Punch", "Fire IV", "Flaming Crush", "Meteor Strike"},
Leviathan = {"Barracuda Dive", "Water II", "Tail Whip", "Water IV","Spinning Dive", "Grand Fall"},
Ramuh = { "Shock Strike", "Thunder II", "Thunderspark", "Thunder IV", "Chaotic Strike", "Thunderstorm"},
Shiva = {"Axe Kick", "Blizzard II", "Double Slap", "Blizzard IV", "Rush", "Heavenly Strike"},
Titan = {"Rock Throw", "Stone II", "Rock Buster", "Megalith Throw", "Stone IV","Mountain Buster", "Geocrush"}
}
local BPWard = {
Carbuncle = {"Healing Ruby","Shining Ruby", "Glittering Ruby", "Healing Ruby II"},
Diabolos = {"Somnolence", "Nightmare", "Ultimate Terror", "NoctoShield", "Dream Shroud"},
Fenrir = {"Lunar Cry", "Lunar Roar", "Ecliptic Growl", "Ecliptic Howl"},
Garuda = {"Aerial Armor", "Whispering Wind", "Hastega"},
Ifrit = {"Crimson Howl"},
Leviathan = {"Slowga", "Spring Water"},
Ramuh = {"Rolling Thunder", "Lightning Armor"},
Shiva = {"Frost Armor", "Sleepga"},
Titan = {"Earthen Ward"}
}
function gui:update()
ashita.timer.once(1, function()self:loadConfig();self:update()end);
end
function gui:load()
config:get();
self.all = config:getall();
for player, cnf in pairs(self.all) do
for k, v in pairs(variables) do
-- Create the variable..
if (v[2] >= ImGuiVar_CDSTRING) then
variables[k][1][player] = imgui.CreateVar(variables[k][2], variables[k][3]);
else
variables[k][1][player] = imgui.CreateVar(variables[k][2]);
end
-- Set a default value if present..
if (#v > 2 and v[2] < ImGuiVar_CDSTRING) then
imgui.SetVarValue(variables[k][1][player], variables[k][3]);
end
end
end
self:update()--Start the update loop
local style = imgui.style
style.WindowRounding = 5
style.FrameRounding = 6
end
function gui:unload()
-- Cleanup the custom variables..
for player, cnf in pairs(self.all) do
for k, v in pairs(variables) do
if (variables[k][1][player] ~= nil) then
imgui.DeleteVar(variables[k][1][player]);
end
variables[k][1][player] = nil;
end
end
end
function gui:loadConfig()
for player, cnf in pairs(self.all) do
imgui.SetVarValue(variables['Disable All'][1][player],cnf['escape']);
imgui.SetVarValue(variables['AutoPosition'][1][player],cnf['AutoPosition']);
imgui.SetVarValue(variables['AutoCast'][1][player],cnf['AutoCast']);
imgui.SetVarValue(variables['AutoHeal'][1][player],cnf['AutoHeal']);
imgui.SetVarValue(variables['AutoNuke'][1][player],cnf['AutoNuke']);
imgui.SetVarValue(variables['HealThreshold'][1][player],cnf['HealThreshold']);
imgui.SetVarValue(variables['NukeManaCutoff'][1][player],cnf['NukeManaCutoff']);
imgui.SetVarValue(variables['AutoWS'][1][player],cnf['AutoWS']);
imgui.SetVarValue(variables['IdleBuffs'][1][player],cnf['IdleBuffs']);
imgui.SetVarValue(variables['SneakyTime'][1][player],cnf['SneakyTime']);
imgui.SetVarValue(variables['AutoFollow'][1][player],cnf['follow']);
imgui.SetVarValue(variables['WeaponSkill'][1][player],"");
imgui.SetVarValue(variables['WeaponSkill'][1][player],cnf['WeaponSkill']);
imgui.SetVarValue(variables['Leader'][1][player],"");
imgui.SetVarValue(variables['Leader'][1][player],cnf['leader'].."\0\0");
imgui.SetVarValue(variables['Tank'][1][player],"");
imgui.SetVarValue(variables['Tank'][1][player],cnf['tank']);
imgui.SetVarValue(variables['AutoRoll'][1][player],cnf['corsair']['roll']);
imgui.SetVarValue(variables['AutoSummon'][1][player],cnf['Summoner']['AutoSummon']);
imgui.SetVarValue(variables['AutoPact'][1][player],cnf['Summoner']['AutoPact']);
imgui.SetVarValue(variables['AutoRelease'][1][player],cnf['Summoner']['AutoRelease']);
for k ,v in pairs(summons) do
if (cnf['Summoner']['Summon'] == v)then
imgui.SetVarValue(variables['SummonCombo'][1][player],k-1);
end
end
for k ,v in pairs(rolls) do
if (cnf['corsair']['roll1'] == v)then
imgui.SetVarValue(variables['RollCombo1'][1][player],k-1);
end
if (cnf['corsair']['roll2'] == v)then
imgui.SetVarValue(variables['RollCombo2'][1][player],k-1);
end
end
end
end
function gui:showMenu(player)
if(imgui.SmallButton("Set Leader"))then
for p, cnf in pairs(self.all)do
cnf['leader'] = player;
end
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Disable All", variables['Disable All'][1][player]))then
self.all[player]['escape'] = imgui.GetVarValue(variables['Disable All'][1][player]);
config:save();
end
if(imgui.Checkbox("Auto SA Position", variables['AutoPosition'][1][player]))then
self.all[player]['AutoPosition'] = imgui.GetVarValue(variables['AutoPosition'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Auto WS", variables['AutoWS'][1][player]))then
self.all[player]['AutoWS'] = imgui.GetVarValue(variables['AutoWS'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Idle Buffs", variables['IdleBuffs'][1][player]))then
self.all[player]['IdleBuffs'] = imgui.GetVarValue(variables['IdleBuffs'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Sneaky Time", variables['SneakyTime'][1][player]))then
self.all[player]['SneakyTime'] = imgui.GetVarValue(variables['SneakyTime'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Auto Follow", variables['AutoFollow'][1][player]))then
self.all[player]['follow'] = imgui.GetVarValue(variables['AutoFollow'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.InputText("WeaponSkill", variables['WeaponSkill'][1][player], 64))then
self.all[player]['WeaponSkill'] = imgui.GetVarValue(variables['WeaponSkill'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.InputText("Leader", variables['Leader'][1][player], 64))then
self.all[player]['leader'] = imgui.GetVarValue(variables['Leader'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.InputText("Tank", variables['Tank'][1][player], 64))then
self.all[player]['tank'] = imgui.GetVarValue(variables['Tank'][1][player]);
config:save();
end
imgui.Separator();
if(imgui.Checkbox("Auto Cast", variables['AutoCast'][1][player]))then
self.all[player]['AutoCast'] = imgui.GetVarValue(variables['AutoCast'][1][player]);
config:save();
end
imgui.Separator();
if (imgui.TreeNode('Autocast Settings')) then
if(imgui.Checkbox("Nukes", variables['AutoNuke'][1][player]))then
self.all[player]['AutoNuke'] = imgui.GetVarValue(variables['AutoNuke'][1][player]);
config:save();
end
if(self.all[player]['AutoNuke'])then
if(imgui.SliderInt('Mana Cutoff', variables['NukeManaCutoff'][1][player], 0, 100, "%.0f%% MP"))then
self.all[player]['NukeManaCutoff'] = imgui.GetVarValue(variables['NukeManaCutoff'][1][player]);
config:save();
end
end
if(imgui.Checkbox("Heals", variables['AutoHeal'][1][player]))then
self.all[player]['AutoHeal'] = imgui.GetVarValue(variables['AutoHeal'][1][player]);
config:save();
end
if(self.all[player]['AutoHeal'])then
if(imgui.SliderInt('Threshold', variables['HealThreshold'][1][player], 1, 100, "%.0f%% HP"))then
self.all[player]['HealThreshold'] = imgui.GetVarValue(variables['HealThreshold'][1][player]);
config:save();
end
end
if (imgui.CollapsingHeader('Summoner Settings')) then
imgui.Columns(2, nil, false);
if(imgui.Checkbox("AutoSummon", variables['AutoSummon'][1][player]))then
self.all[player]['Summoner']['AutoSummon'] = imgui.GetVarValue(variables['AutoSummon'][1][player]);
config:save();
end
imgui.NextColumn();
if (imgui.Combo("Summon",variables['SummonCombo'][1][player],"Carbuncle\0Fenrir\0Diabolos\0Ifrit\0Titan\0Leviathan\0Garuda\0Shiva\0Ramuh\0Odin\0Alexander\0Cait Sith\0Light Spirit\0Dark Spirit\0Fire Spirit\0Earth Spirit\0Water Spirit\0Air Spirit\0Ice Spirit\0Thunder Spirit\0Auto Spirit\0\0"))then
self.all[player]['Summoner']['Summon'] = summons[imgui.GetVarValue(variables['SummonCombo'][1][player])+1]
config:save();
end
imgui.NextColumn();
if(imgui.Checkbox("AutoPact", variables['AutoPact'][1][player]))then
self.all[player]['Summoner']['AutoPact'] = imgui.GetVarValue(variables['AutoPact'][1][player]);
config:save();
end
imgui.NextColumn();
if(imgui.Checkbox("AutoRelease", variables['AutoRelease'][1][player]))then
self.all[player]['Summoner']['AutoRelease'] = imgui.GetVarValue(variables['AutoRelease'][1][player]);
config:save();
end
imgui.Columns(1);
imgui.Text("Current: ")
imgui.Columns(2, nil, false);
if(self.all[player]['Summoner']['BPRage'] and self.all[player]['Summoner']['BPRage'][1])then
imgui.Text(self.all[player]['Summoner']['BPRage'][1]..":"..self.all[player]['Summoner']['BPRage'][2])
else
imgui.Text("");
end
imgui.NextColumn();
if(self.all[player]['Summoner']['BPWard'] and self.all[player]['Summoner']['BPWard'][1]) then
imgui.Text(self.all[player]['Summoner']['BPWard'][1]..":"..self.all[player]['Summoner']['BPWard'][2])
else
imgui.Text("");
end
imgui.NextColumn();
if(imgui.SmallButton("Clear Rage"))then
self.all[player]['Summoner']['BPRage']={}
config:save();
end
imgui.NextColumn();
if(imgui.SmallButton("Clear Ward"))then
self.all[player]['Summoner']['BPWard']={}
config:save();
end
imgui.Columns(1);
imgui.Separator();
for Avatar, _ in pairs(BPRage) do
if (imgui.TreeNode(Avatar)) then
imgui.Columns(2, nil, false);
for i, ability in ipairs(BPRage[Avatar])do
if (imgui.Selectable(ability, imgui.GetVarValue(variables['BPRageSelectable'..i][1][player]), ImGuiSelectableFlags_AllowDoubleClick)) then
if (imgui.IsMouseDoubleClicked(0)) then
AshitaCore:GetChatManager():QueueCommand('/seven pact ' .. player .. ' ' .. Avatar .. ' "'.. ability ..'"', 1);
self.all[player]['Summoner']['BPRage']={}
config:save();
else
self.all[player]['Summoner']['BPRage']={Avatar, ability}
config:save();
end
end
end
imgui.NextColumn();
for i, ability in ipairs(BPWard[Avatar])do
if (imgui.Selectable(ability, imgui.GetVarValue(variables['BPWardSelectable'..i][1][player]), ImGuiSelectableFlags_AllowDoubleClick)) then
if (imgui.IsMouseDoubleClicked(0)) then
AshitaCore:GetChatManager():QueueCommand('/seven pact ' .. player .. ' ' .. Avatar .. ' "'.. ability ..'"', 1);
self.all[player]['Summoner']['BPWard']={}
config:save();
else
self.all[player]['Summoner']['BPWard']={Avatar, ability}
config:save();
end
end
end
imgui.Columns(1);
imgui.TreePop()
end
end
end
imgui.TreePop()
end
imgui.Separator();
if (imgui.CollapsingHeader('Corsair Settings')) then
if(imgui.Checkbox("Enable", variables['AutoRoll'][1][player]))then
self.all[player]['corsair']['roll'] = imgui.GetVarValue(variables['AutoRoll'][1][player]);
config:save();
end
if(imgui.Combo('Roll1', variables['RollCombo1'][1][player], "Corsair's Roll\0Ninja Roll\0Hunter's Roll\0Chaos Roll\0Magus's Roll\0Healer's Roll\0Drachen Roll\0Choral Roll\0Monk's Roll\0Beast Roll\0Samurai Roll\0Evoker's Roll\0Rogue's Roll\0Warlock's Roll\0Fighter's Roll\0Puppet Roll\0Gallant's Roll\0Wizard's Roll\0Dancer's Roll\0Scholar's Roll\0Naturalist's Roll\0Runeist's Roll\0\0"))then
self.all[player]['corsair']['roll1'] = rolls[imgui.GetVarValue(variables['RollCombo1'][1][player])+1]
self.all[player]['corsair']['rollvar1'] = self.all[player]['corsair']['roll1']:upper():gsub("'", ""):gsub(" ", "_");
config:save();
end
if(imgui.Combo('Roll2', variables['RollCombo2'][1][player], "Corsair's Roll\0Ninja Roll\0Hunter's Roll\0Chaos Roll\0Magus's Roll\0Healer's Roll\0Drachen Roll\0Choral Roll\0Monk's Roll\0Beast Roll\0Samurai Roll\0Evoker's Roll\0Rogue's Roll\0Warlock's Roll\0Fighter's Roll\0Puppet Roll\0Gallant's Roll\0Wizard's Roll\0Dancer's Roll\0Scholar's Roll\0Naturalist's Roll\0Runeist's Roll\0\0"))then
self.all[player]['corsair']['roll2'] = rolls[imgui.GetVarValue(variables['RollCombo2'][1][player])+1]
self.all[player]['corsair']['rollvar2'] = self.all[player]['corsair']['roll2']:upper():gsub("'", ""):gsub(" ", "_");
config:save();
end
end
end
function gui:main()
-- imgui.SetNextWindowSize(300, 400, ImGuiSetCond_FirstUseEver);
-- if (imgui.Begin('Seven') == false) then
-- imgui.End();
-- return;
-- end
for player, cnf in pairs(self.all)do
imgui.SetNextWindowSize(300, 400, ImGuiSetCond_FirstUseEver);
if (imgui.Begin(player) == false) then
imgui.End();
return;
end
self:showMenu(player)
-- if (imgui.TreeNode(player))then
-- self:showMenu(player)
-- imgui.TreePop();
-- end
imgui.End();
end
-- if(imgui.SmallButton("Save"))then
-- config:save();
-- end
-- imgui.End();
end
return gui; |
if (SERVER) then
AddCSLuaFile("shared.lua")
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
end
if (CLIENT) then
SWEP.DrawAmmo = true
SWEP.ViewModelFOV = 64
SWEP.ViewModelFlip = false
SWEP.CSMuzzleFlashes = false
SWEP.PrintName = "Police Ram"
SWEP.Author = "Jake_1305"
SWEP.Slot = 3
SWEP.SlotPos = 1
end
SWEP.Author = "Jake_1305"
SWEP.Spawnable = false
SWEP.AdminSpawnable = true
SWEP.HoldType = "shotgun"
SWEP.ViewModel = "models/weapons/v_rpg.mdl"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"
SWEP.Primary.Recoil = 5
SWEP.Primary.Damage = -1
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0
SWEP.Primary.Delay = 1.0
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = 0
SWEP.Primary.ClipSize = 1
SWEP.Primary.DefaultClip = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
function SWEP:Initialize()
self:SetHoldType(self.HoldType)
self.Weapon:SendWeaponAnim(ACT_VM_DRAW)
end
function SWEP:Deploy()
end
function SWEP:Reload()
end
function SWEP:Think()
end
function SWEP:PrimaryAttack()
local tr = self.Owner:GetEyeTrace()
local function RamNow()
if tr.Entity:IsDoor() && tr.Entity:GetNWInt("Owner") > 0 && player.GetByID(tr.Entity:GetNWInt("Owner")):IsValid() then
if tr.Entity:GetClass() == "prop_vehicle_jeep" then
if tr.Entity:GetDriver():IsPlayer() then
local ply = tr.Entity:GetDriver()
ply.RecentlyRammed = true
timer.Simple(10, function()
ply.RecentlyRammed = false
end)
ply:ExitVehicle()
end
end
if player.GetByID(tr.Entity:GetNWInt("Owner")):GetWarranted() > 0 then
local Random = math.random( 1, 100 )
if Random > 20 then
self.Owner:Hint("You failed to break open the door.")
elseif Random <= 20 then
tr.Entity:Fire('UnLock')
tr.Entity:Fire('Open', '', .5)
tr.Entity:SetNWBool("UnLocked",false)
end
end
end
end
if !tr.Hit then return end
if !tr.HitNonWorld then return end
if !tr.Entity:IsDoor() then
local Dist = self.Owner:EyePos():Distance(tr.HitPos)
if Dist > 100 then return false end
if SERVER then
if tr.Entity:GetNWInt("Owner") > 0 && player.GetByID(tr.Entity:GetNWInt("Owner")):GetWarranted() > 0 && tr.Entity:GetClass() == "item_base" then
self.Owner:ViewPunch(Angle(math.Rand(-3,3) * self.Primary.Recoil,math.Rand(-3,3) * self.Primary.Recoil,0))
self.Owner:EmitSound("physics/wood/wood_box_impact_hard"..math.random(1,3)..".wav",100,100)
tr.Entity:GetPhysicsObject():EnableMotion(true)
tr.Entity:GetPhysicsObject():Wake()
end
end
return false
end
local Dist = self.Owner:EyePos():Distance(tr.HitPos)
if Dist > 100 then return false end
if SERVER then
self.Owner:ViewPunch(Angle(math.Rand(-3,3) * self.Primary.Recoil,math.Rand(-3,3) * self.Primary.Recoil,0))
self.Owner:EmitSound("physics/wood/wood_box_impact_hard"..math.random(1,3)..".wav",100,100)
timer.Simple(1, RamNow)
end
self.Weapon:SetNextPrimaryFire(CurTime() + 3)
self.Weapon:SetNextSecondaryFire(CurTime() + 3)
end
function SWEP:SecondaryAttack()
self:PrimaryAttack()
end
|
--- The keywords can optionally be used with another library by directly requiring this file
--- @usage
--- async, await = require "orderly/keywords" (MyPromiseLib, function(promise, handler) promise:Then(handler) end, function(promise, handler) promise:Catch(handler) end)
local coroMap = {}
local function resume(co, ...)
local response = table.pack(coroutine.resume(co, ...))
if table.remove(response, 1) then
if coroutine.status(co) == 'dead' then
coroMap[co]:resolve(table.unpack(response))
end
else
coroMap[co]:reject(table.unpack(response))
end
end
return function(create, onsuccess, onfailure)
return function(func)
return function(...)
local co = coroutine.create(func)
local promise = create()
coroMap[co] = promise
resume(co, ...)
return promise
end
end, function(promise)
local co, TTS_main = coroutine.running()
if TTS_main or not co then
error("await is only valid in async function")
end
onsuccess(promise, function(...) resume(co, ...) end)
onfailure(promise, function(...) coroMap[co]:reject(...) end)
return coroutine.yield()
end
end
|
require("class")
require("util")
StateKaleidoscope = class()
function StateKaleidoscope:_init()
self.canvas = love.graphics.newCanvas(love.graphics.getWidth(), love.graphics.getHeight())
self.size = 4
self.mousePosition = {
x = 0,
y = 0,
}
self.pressed = false
self.random = false
self.direction = {
x = love.math.random() * 2,
y = love.math.random() * 2
}
self.color = { 1, 1, 1, 1,}
self.counter = 1
self.time = 0
end
function StateKaleidoscope:mousePressed(x, y, button, istouch, presses)
if button == 1 then
self.pressed = true
end
end
function StateKaleidoscope:mouseReleased(x, y, button, istouch, presses)
self.pressed = false
end
function StateKaleidoscope:mouseMoved(x, y, dx, dy, istouch)
self.pressed = true
self.mousePrevious = { x = self.mousePosition.x + dx, y = self.mousePosition.y + dy}
self.mousePosition = { x = x, y = y }
end
function StateKaleidoscope:mouseWheelMoved(x, y)
self.color = {
love.math.random(),
love.math.random(),
love.math.random(),
1
}
end
function StateKaleidoscope:keyPressed(key)
if key == 'escape' then
love.event.quit()
elseif key == 'k' then
self.canvas = love.graphics.newCanvas(love.graphics.getWidth(), love.graphics.getHeight())
elseif key == 'r' then
self.random = not self.random
elseif key == '.' then
self.size = self.size + 1
elseif key == ',' then
self.size = self.size - 1
elseif key == ']' then
self.color = {
love.math.random(),
love.math.random(),
love.math.random(),
1
}
end
end
function StateKaleidoscope:update(dt)
self.time = self.time + dt
if self.time % 2 == 0 then
self.direction = {
x = love.math.random() * 2,
y = love.math.random() * 2
}
end
if self.random then
self.mousePosition = {
x = clamp(self.mousePosition.x + self.direction.x, 0, love.graphics.getWidth()),
y = clamp(self.mousePosition.y + self.direction.y, 0, love.graphics.getHeight())
}
end
end
function StateKaleidoscope:draw()
local w = love.graphics.getWidth()
local h = love.graphics.getHeight()
love.graphics.setCanvas(self.canvas)
if self.pressed or self.random then
love.graphics.setColor(self.color)
love.graphics.circle('fill', self.mousePosition.x, self.mousePosition.y, self.size)
love.graphics.circle('fill', w - self.mousePosition.x, h - self.mousePosition.y, self.size)
love.graphics.circle('fill', w - self.mousePosition.x, self.mousePosition.y, self.size)
love.graphics.circle('fill', self.mousePosition.x, h - self.mousePosition.y, self.size)
end
love.graphics.setCanvas()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.canvas)
end
|
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'jumpp3'); --Character json file for the death animation
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'jumpp'); --put in mods/sounds/
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'silence'); --put in mods/music/
setPropertyFromClass('GameOverSubstate', 'endSoundName', 'gameOverEnd'); --put in mods/music/
end |
-- TODO: Rewrite needed
local var = ngx.var
return function(self)
self.ajax = var.http_x_requested_with == "XMLHttpRequest"
end
|
---------------------------------------- Overview ------------------------------------------
-- Name: Investment Dashboard
-- Notes: Copyright (c) 2017 Jeremy Gulickson
-- Version: 1.6.08312017
-- Format: major.minor.mmddyyyy
--
-- Description: Proof of concept to calculate and aggregate select values from
-- user specified FXCM, Oanda and/or Robinhood account(s). Currently
-- includes equity, day p/l and leverage though modifying or adding
-- additional data points is trivial. Oanda and Robinhood data is sourced
-- via RESTful API queries.
--
-- Platform Requirements: FXTS (FXCM Trading Station) -> http://download.fxcorporate.com/FXCM/FXTS2Install.EXE
-- http_lua.dll -> Included by default in FXTS
-- JSON.lua -> http://regex.info/blog/lua/json
--
-- Login Requirements: FXCM -> Username + password
-- // Note this is entered in FXTS not in indicator options
-- Oanda -> Token
-- // Generated and retrieved from Oanda's online account portal
-- Robinhood -> Username + password + 2FA code (optional)
-- // Token appears to only be valid for a session only and thus
-- // the indicator will grab token at initialization
--
-- FXCM Documentation: http://www.fxcodebase.com/bin/products/IndicoreSDK/3.1.0/help/Lua/web-content.html
-- Oanda Documentation: http://developer.oanda.com/rest-live-v20/introduction/
-- Robinhood Documentation: https://github.com/sanko/Robinhood
--
-- Know Limitations: -> Does not support 2FA for Oanda accounts
-- -> 2FA support for Robhinhood accounts is clunky
-- -> Oanda account must be type v20
-- -> Robinhood API is undocumented and therefore unannounced changes
-- may break funtionality
-- -> Minimal error handling for incorrect username or password values
-- -> Minimal error handling for api endpoint conductivity
--
-------------------------------------- Version History -------------------------------------
-- v1.0.03272017: Feature Release
-- -> Initial release; proof of concept
--
-- v1.1.04052017: Cosmetic Release
-- -> Added color formatting for values
-- -> Update x & y coordinates calculation
--
-- v1.2.04102017: Cosmetic Release
-- -> Added side variable to control presentation
--
-- v1.3.04202017: Cosmetic Release
-- -> Made Github ready
-- -> Removed email functionality
--
-- v1.4.08032017: Feature Release
-- -> Updated Robinhood data to include extended hours values
-- -> Added Robinhood support for 2 factor authentication
--
-- v1.5.08072017 Bug Fix Release
-- -> Improved Robinhood 2 factor authentication experience
-- -> Addressed issues with Robinhood extended hours values not populating from server
--
-- v1.6.08312017 Bug Fix Release
-- -> Addressed issues with Robinhood leverage values
--
--------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------
-- Global Variable Setup
--------------------------------------------------------------------------------------------
-- Routine Notes: Global variables are initialized as arrays *solely* for
-- readability purposes.
--
--------------------------------------------------------------------------------------------
-- Require LUA extension to support HTTPS protocol
require("http_lua");
-- Global Oanda variables
local Oanda = {};
Oanda.Demo_URL = "api-fxpractice.oanda.com";
Oanda.Real_URL = "api-fxtrade.oanda.com";
Oanda.URL = nil;
Oanda.Account_ID = nil;
Oanda.Account_Type = nil;
Oanda.API_Token = nil;
-- Global Robinhood variables
local Robinhood = {};
Robinhood.TFA_Mode = nil;
Robinhood.TFA_Type = nil;
Robinhood.TFA_Code = nil;
Robinhood.URL = "api.robinhood.com"
Robinhood.Portfolio_URL = nil;
Robinhood.Account_ID = nil;
Robinhood.Password = nil;
Robinhood.API_Token = nil;
-- Global FXCM variables
local FXCM = {};
FXCM.Account_ID = nil;
-- Global timer variables
local Timer = {};
Timer.Initialized = nil;
Timer.Send_Request = nil;
Timer.Update_Frequency = nil;
-- Global font variables
local Font = {};
Font.Equity = nil;
Font.Floating_PL = nil;
Font.Day_PL = nil;
Font.Leverage = nil;
-- Global format variables
local Format = {};
Format.Equity = nil;
Format.Leverage = nil;
Format.Neutral = nil;
Format.Positive = nil;
Format.Negative = nil;
Format.Side = nil;
Format.Digits = 0;
--------------------------------------------------------------------------------------------
-- Initialize Function
--------------------------------------------------------------------------------------------
function Init()
indicator:name("Investment Dashboard");
indicator:description("Investment Dashboard")
indicator:type(core.Indicator);
indicator.parameters:addGroup("General");
indicator.parameters:addInteger("Update_Frequency", "Update Frequency", "Enter time between updates in minutes.", 10, 1, 60);
indicator.parameters:addGroup("Format");
indicator.parameters:addColor("Format_Equity", "Equity Value", "Select the color of equity vales.", core.rgb(255, 255, 255));
indicator.parameters:addColor("Format_Leverage", "Leverage Value", "Select the color of leverage vales.", core.rgb(255, 255, 255));
indicator.parameters:addColor("Format_Neutral", "Neutral Values", "Select the color of neutral values.", core.rgb(192, 192, 192));
indicator.parameters:addColor("Format_Positive", "Positive Values", "Select the color of positive values.", core.rgb(128, 255, 0));
indicator.parameters:addColor("Format_Negative", "Negative Values", "Select the color of negative values.", core.rgb(255, 53, 53));
indicator.parameters:addString("Format_Side", "Side", "Select which side to display values.", "Right")
indicator.parameters:addStringAlternative("Format_Side", "Right", "", "Right");
indicator.parameters:addStringAlternative("Format_Side", "Left", "", "Left");
indicator.parameters:addGroup("Robinhood");
indicator.parameters:addString("Robinhood_Account_ID", "Account ID", "Enter the account id to monitor.", "");
indicator.parameters:addString("Robinhood_Password", "Password", "Enter the password.", "");
indicator.parameters:addBoolean("Robinhood_TFA_Mode", "2FA Mode", "Enable two factor authentication mode.", true);
indicator.parameters:addString("Robinhood_TFA_Code", "2FA Code", "Enter the two factor authentication code.", "");
indicator.parameters:addGroup("Oanda");
indicator.parameters:addString("Oanda_Account_ID", "Account ID", "Enter the account id to monitor.", "");
indicator.parameters:addString("Oanda_Account_Type", "Account Type", "Select the account type.", "Real")
indicator.parameters:addStringAlternative("Oanda_Account_Type", "Demo", "", "Demo");
indicator.parameters:addStringAlternative("Oanda_Account_Type", "Real", "", "Real");
indicator.parameters:addString("Oanda_API_Token", "API Token", "Enter the API token.","");
indicator.parameters:addGroup("FXCM");
indicator.parameters:addString("FXCM_Account_ID", "Account ID", "Select the account id to monitor.", "");
indicator.parameters:setFlag("FXCM_Account_ID", core.FLAG_ACCOUNT);
end
--------------------------------------------------------------------------------------------
-- Prepare Function
--------------------------------------------------------------------------------------------
function Prepare()
instance:name("Investment Dashboard");
Timer.Initialized = core.host:execute("setTimer", 100, 10);
Timer.Update_Frequency = core.host:execute("setTimer", 200, instance.parameters.Update_Frequency * 60);
Format.Equity = instance.parameters.Format_Equity;
Format.Leverage = instance.parameters.Format_Leverage;
Format.Neutral = instance.parameters.Format_Neutral;
Format.Positive = instance.parameters.Format_Positive;
Format.Negative = instance.parameters.Format_Negative;
Format.Side = instance.parameters.Format_Side;
Robinhood.Account_ID = instance.parameters.Robinhood_Account_ID;
Robinhood.Password = instance.parameters.Robinhood_Password;
Robinhood.TFA_Mode = instance.parameters.Robinhood_TFA_Mode;
if Robinhood.TFA_Mode then Get_Robinhood_API_Token_TFA_Step_1(); end
Robinhood.TFA_Code = instance.parameters.Robinhood_TFA_Code;
Oanda.Account_ID = instance.parameters.Oanda_Account_ID;
if instance.parameters.Oanda_Account_Type == "Real" then
Oanda.URL = Oanda.Real_URL;
elseif instance.parameters.Oanda_Account_Type == "Demo" then
Oanda.URL = Oanda.Demo_URL;
end
Oanda.API_Token = instance.parameters.Oanda_API_Token;
FXCM.Account_ID = instance.parameters.FXCM_Account_ID;
Font.Equity = core.host:execute("createFont", "Verdana", 70, false, true);
Font.Floating_PL = core.host:execute("createFont", "Verdana", 30, false, false);
Font.Day_PL = core.host:execute("createFont", "Verdana", 30, false, false);
Font.Leverage = core.host:execute("createFont", "Verdana", 30, false, false);
end
--------------------------------------------------------------------------------------------
-- Get Robinhood API Token
--------------------------------------------------------------------------------------------
function Get_Robinhood_API_Token()
local zURL = Create_Robinhood_URL_Syntax("Authentication", "POST_Login", Robinhood.URL, nil, nil, nil, nil);
local zAuthentication = {};
zAuthentication.username = Robinhood.Account_ID;
zAuthentication.password = Robinhood.Password;
local zResponse = Send_Request("Robinhood", "POST", zURL, nil, nil , nil, Encode_Request(zAuthentication));
Robinhood.API_Token = Parse_Robinhood_Response("Authentication", "POST_Login", Decode_Response(zResponse)).Token;
end
--------------------------------------------------------------------------------------------
-- Get Robinhood API Token Two Factor Authentication Step 1
--------------------------------------------------------------------------------------------
function Get_Robinhood_API_Token_TFA_Step_1()
local zURL = Create_Robinhood_URL_Syntax("Authentication", "POST_Login", Robinhood.URL, nil, nil, nil, nil);
local zAuthentication = {};
zAuthentication.username = Robinhood.Account_ID;
zAuthentication.password = Robinhood.Password;
local zResponse = Send_Request("Robinhood", "POST", zURL, nil, nil , nil, Encode_Request(zAuthentication));
Robinhood.TFA_Type = Parse_Robinhood_Response("Authentication", "POST_Login", Decode_Response(zResponse)).TFA_Type;
end
--------------------------------------------------------------------------------------------
-- Get Robinhood API Token Two Factor Authentication Step 2
--------------------------------------------------------------------------------------------
function Get_Robinhood_API_Token_TFA_Step_2()
if Robinhood.TFA_Type == "sms" then
local zURL = Create_Robinhood_URL_Syntax("Authentication", "POST_Login", Robinhood.URL, nil, nil, nil, nil);
local zAuthentication = {};
zAuthentication.username = Robinhood.Account_ID;
zAuthentication.password = Robinhood.Password;
zAuthentication.mfa_code = Robinhood.TFA_Code;
local zResponse = Send_Request("Robinhood", "POST", zURL, nil, nil , nil, Encode_Request(zAuthentication));
Robinhood.API_Token = Parse_Robinhood_Response("Authentication", "POST_Login", Decode_Response(zResponse)).Token;
else
Send_Notification("Alert", "", 0, "Get_Robinhood_API_Token_TFA_Step_2() Failed | In Else Clause", core.now(), "");
end
end
--------------------------------------------------------------------------------------------
-- Get Robinhood Portfolio URL
--------------------------------------------------------------------------------------------
function Get_Robinhood_Portfolio_URL()
local zURL = Create_Robinhood_URL_Syntax("Accounts", "GET_Accounts", Robinhood.URL, nil, nil, nil, nil);
local zResponse = Send_Request("Robinhood", "GET", zURL, nil, nil , Robinhood.API_Token, nil);
Robinhood.Portfolio_URL = Parse_Robinhood_Response("Accounts", "GET_Accounts", Decode_Response(zResponse)).Portfolio_URL;
end
--------------------------------------------------------------------------------------------
-- Update Function
--------------------------------------------------------------------------------------------
function Update()
-- Not employed
end
--------------------------------------------------------------------------------------------
-- Update Values Function
--------------------------------------------------------------------------------------------
function Update_Display(aType, aEquity, aDay_PL, aFloating_PL, aLeverage)
if Format.Side == "Left" then
Update_Display_Format_Left(aType, aEquity, aDay_PL, aFloating_PL, aLeverage)
elseif Format.Side == "Right" then
Update_Display_Format_Right(aType, aEquity, aDay_PL, aFloating_PL, aLeverage)
end
end
--------------------------------------------------------------------------------------------
-- Update Values Function - Left Alignment
--------------------------------------------------------------------------------------------
-- Routine Notes: This code is inefficient but works! Variable "Format.Digits"
-- *may* be incorrect on first run but subsequent attempts will
-- be accurate; impact is temporarily misaligned equity values.
--
--------------------------------------------------------------------------------------------
function Update_Display_Format_Left(aType, aEquity, aDay_PL, aFloating_PL, aLeverage)
local Display = {};
Display.yRobinhood_Equity_Offset = 46;
Display.yRobinhood_Day_PL_Offset = Display.yRobinhood_Equity_Offset - 19;
Display.yRobinhood_Floating_PL_Offset = Display.yRobinhood_Equity_Offset - 19;
Display.yRobinhood_Leverage_Offset = Display.yRobinhood_Equity_Offset + 21;
Display.yOanda_Equity_Offset = Display.yRobinhood_Equity_Offset * 3;
Display.yOanda_Day_PL_Offset = Display.yOanda_Equity_Offset - 19;
Display.yOanda_Floating_PL_Offset = Display.yOanda_Equity_Offset - 19;
Display.yOanda_Leverage_Offset = Display.yOanda_Equity_Offset + 21;
Display.xEquity_Offset = 5;
Display.xDay_PL_Offset = nil;
Display.xLeverage_Offset = nil;
Format.Day_PL = Format_Color(aDay_PL);
Format.Floating_PL = Format_Color(aFloating_PL);
if aEquity ~= nil then
aEquity = Format_Financial(aEquity, 0);
else aEquity = "0"; end
if aFloating_PL ~= nil then
aFloating_PL = Format_Financial(aFloating_PL, 0);
else aFloating_PL = "0"; end
if aDay_PL ~= nil then
aDay_PL = Format_Financial(aDay_PL, 0);
else aDay_PL = "0"; end
if aLeverage ~= nil then
aLeverage = Format_Leverage(aLeverage, 2);
else aLeverage = "0"; end
if string.len(aEquity) == 6 then
Display.Equity_Digits = string.len(aEquity) + 1;
Display.xEquity_Offset = 65;
else
Display.Equity_Digits = string.len(aEquity);
end
Display.xDay_PL_Offset = 58 * Display.Equity_Digits;
Display.xFloating_PL_Offset = Display.xDay_PL_Offset;
Display.xLeverage_Offset = Display.xDay_PL_Offset;
if aType == "Robinhood" then
core.host:execute("drawLabel1", 1, Display.xEquity_Offset, core.CR_LEFT, Display.yRobinhood_Equity_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Equity, Format.Equity, aEquity);
core.host:execute("drawLabel1", 2, Display.xDay_PL_Offset, core.CR_LEFT, Display.yRobinhood_Day_PL_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Day_PL, Format.Day_PL, aDay_PL);
core.host:execute("drawLabel1", 3, Display.xLeverage_Offset, core.CR_LEFT, Display.yRobinhood_Leverage_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Leverage, Format.Leverage, aLeverage);
elseif aType == "Oanda" then
core.host:execute("drawLabel1", 4, Display.xEquity_Offset, core.CR_LEFT, Display.yOanda_Equity_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Equity, Format.Equity, aEquity);
core.host:execute("drawLabel1", 5, Display.xLeverage_Offset, core.CR_LEFT, Display.yOanda_Leverage_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Leverage, Format.Leverage, aLeverage);
elseif aType == "FXCM" then
core.host:execute("drawLabel1", 6, Display.xFloating_PL_Offset, core.CR_LEFT, Display.yOanda_Day_PL_Offset, core.CR_TOP, core.H_Right, core.V_Center, Font.Floating_PL, Format.Day_PL, aDay_PL);
end
end
--------------------------------------------------------------------------------------------
-- Update Values Function - Right Alignment
--------------------------------------------------------------------------------------------
-- Routine Notes: This code is inefficient but works! Variable "Format.Digits"
-- *may* be incorrect on first run but subsequent attempts will
-- be accurate; impact is temporarily misaligned equity values.
--
--------------------------------------------------------------------------------------------
function Update_Display_Format_Right(aType, aEquity, aDay_PL, aFloating_PL, aLeverage)
Format.Day_PL = Format_Color(aDay_PL);
Format.Floating_PL = Format_Color(aFloating_PL);
if aFloating_PL ~= nil then
aFloating_PL = Format_Financial(aFloating_PL, 0);
else aFloating_PL = "0"; end
if aDay_PL ~= nil then
aDay_PL = Format_Financial(aDay_PL, 0);
else aDay_PL = "0"; end
if aLeverage ~= nil then
aLeverage = Format_Leverage(aLeverage, 2);
else aLeverage = "0"; end
if aEquity ~= nil then
aEquity = Format_Financial(aEquity, 0);
else aEquity = "0"; end
local Display = {};
Display.Day_PL_Digits = string.len(aFloating_PL);
Display.Floating_PL_Digits = string.len(aDay_PL);
Display.Leverage_Digits = string.len(aLeverage);
if Display.Leverage_Digits > Display.Day_PL_Digits then
if Display.Leverage_Digits > Display.Floating_PL_Digits then
Display.Digits = Display.Leverage_Digits;
else
Display.Digits = Display.Floating_PL_Digits;
end
elseif Display.Day_PL_Digits > Display.Floating_PL_Digits then
Display.Digits = Display.Day_PL_Digits;
else
Display.Digits = Display.Floating_PL_Digits;
end
if Display.Digits > Format.Digits then Format.Digits = Display.Digits end;
Display.xDay_PL_Offset = -5;
Display.xFloating_PL_Offset = Display.xDay_PL_Offset;
Display.xLeverage_Offset = Display.xDay_PL_Offset;
Display.xEquity_Offset = -24 * Format.Digits;
Display.yRobinhood_Equity_Offset = 46;
Display.yRobinhood_Day_PL_Offset = Display.yRobinhood_Equity_Offset - 19;
Display.yRobinhood_Floating_PL_Offset = Display.yRobinhood_Equity_Offset - 19;
Display.yRobinhood_Leverage_Offset = Display.yRobinhood_Equity_Offset + 21;
Display.yOanda_Equity_Offset = Display.yRobinhood_Equity_Offset * 3;
Display.yOanda_Day_PL_Offset = Display.yOanda_Equity_Offset - 19;
Display.yOanda_Floating_PL_Offset = Display.yOanda_Equity_Offset - 19;
Display.yOanda_Leverage_Offset = Display.yOanda_Equity_Offset + 21;
if aType == "Robinhood" then
core.host:execute("drawLabel1", 1, Display.xEquity_Offset, core.CR_RIGHT, Display.yRobinhood_Equity_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Equity, Format.Equity, aEquity);
core.host:execute("drawLabel1", 2, Display.xDay_PL_Offset, core.CR_RIGHT, Display.yRobinhood_Day_PL_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Day_PL, Format.Day_PL, aDay_PL);
core.host:execute("drawLabel1", 3, Display.xLeverage_Offset, core.CR_RIGHT, Display.yRobinhood_Leverage_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Leverage, Format.Leverage, aLeverage);
elseif aType == "Oanda" then
core.host:execute("drawLabel1", 4, Display.xEquity_Offset, core.CR_RIGHT, Display.yOanda_Equity_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Equity, Format.Equity, aEquity);
core.host:execute("drawLabel1", 5, Display.xLeverage_Offset, core.CR_RIGHT, Display.yOanda_Leverage_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Leverage, Format.Leverage, aLeverage);
elseif aType == "FXCM" then
core.host:execute("drawLabel1", 6, Display.xFloating_PL_Offset, core.CR_RIGHT, Display.yOanda_Day_PL_Offset, core.CR_TOP, core.H_Left, core.V_Center, Font.Floating_PL, Format.Day_PL, aDay_PL);
end
end
--------------------------------------------------------------------------------------------
-- Get Robinhood Account Data
--------------------------------------------------------------------------------------------
function Get_Robinhood_Account_Data()
local zURL = Create_Robinhood_URL_Syntax("Portfolio", "GET_Portfolio", Robinhood.URL, nil, nil, nil, nil);
local zResponse = Send_Request("Robinhood", "GET", zURL, nil, nil , Robinhood.API_Token, nil);
local zEquity = Parse_Robinhood_Response("Portfolio", "GET_Portfolio", Decode_Response(zResponse)).Equity;
local zStart_Equity = Parse_Robinhood_Response("Portfolio", "GET_Portfolio", Decode_Response(zResponse)).Start_Equity;
local zSize_In_USD = Parse_Robinhood_Response("Portfolio", "GET_Portfolio", Decode_Response(zResponse)).Size_In_USD;
local zDay_PL
local zLeverage = nil;
if pcall(function () zDay_PL = zEquity - zStart_Equity; end) then
zDay_PL = zEquity - zStart_Equity;
if zEquity ~= nil and zSize_In_USD ~= nil then
zLeverage = zSize_In_USD / zEquity;
else
zLeverage = "0";
end
else
zDay_PL = nil;
zEquity = nil;
zStart_Equity = nil;
end
Update_Display("Robinhood", zEquity, zDay_PL, nil, zLeverage);
end
--------------------------------------------------------------------------------------------
-- Get Oanda Account Data
--------------------------------------------------------------------------------------------
function Get_Oanda_Account_Data()
local zURL = Create_Oanda_URL_Syntax("Account", "GET_Summary", Oanda.URL, Oanda.Account_ID, nil, nil, nil);
local zReponse = Send_Request("Oanda", "GET", zURL, nil, nil, Oanda.API_Token, nil);
local zEquity = Parse_Oanda_Response("Account", "GET_Summary", Decode_Response(zReponse)).NAV;
local zFloating_PL = Parse_Oanda_Response("Account", "GET_Summary", Decode_Response(zReponse)).Unrealized_PL;
local zSize_In_USD = Parse_Oanda_Response("Account", "GET_Summary", Decode_Response(zReponse)).Size_In_USD;
local zLeverage = nil;
if pcall(function () zLeverage = zSize_In_USD / zEquity; end) then
zLeverage = zSize_In_USD / zEquity;
end
Update_Display("Oanda", zEquity, nil, zFloating_PL, zLeverage);
end
--------------------------------------------------------------------------------------------
-- Get FXCM Account Data
--------------------------------------------------------------------------------------------
function Get_FXCM_Account_Data()
if core.host:execute("isTableFilled", "accounts") then
local zRow = core.host:findTable("accounts"):find("AccountID", FXCM.Account_ID);
Update_Display("FXCM", zRow.Equity, zRow.DayPL, zRow.GrossPL, nil);
end
end
--------------------------------------------------------------------------------------------
-- Create Robinhood URL Function
--------------------------------------------------------------------------------------------
function Create_Robinhood_URL_Syntax(aEndpoint, aEndpoint_Type, aSubdomain, aAccount_ID, aOrder_ID, aTrade_ID, aInstrument)
local zBase_URL = "https://" .. aSubdomain .. "/";
local zComplete_URL = nil;
if aEndpoint == "Authentication" then
if aEndpoint_Type == "POST_Login" then zComplete_URL = zBase_URL .. "api-token-auth/";
else Send_Notification("Alert", "", 0, "Create_Robinhood_URL_Syntax() Failed | In Sub Else Clause", core.now(), "");
end
elseif aEndpoint == "Accounts" then
if aEndpoint_Type == "GET_Accounts" then zComplete_URL = zBase_URL .. "accounts/";
else Send_Notification("Alert", "", 0, "Create_Robinhood_URL_Syntax() Failed | In Sub Else Clause", core.now(), "");
end
elseif aEndpoint == "Portfolio" then
if aEndpoint_Type == "GET_Portfolio" then zComplete_URL = Robinhood.Portfolio_URL;
else Send_Notification("Alert", "", 0, "Create_Robinhood_URL_Syntax() Failed | In Sub Else Clause", core.now(), "");
end
else
Send_Notification("Alert", "", 0, "Create_Robinhood_URL_Syntax() Failed | In Else Clause", core.now(), "");
end
return zComplete_URL;
end
--------------------------------------------------------------------------------------------
-- Create Oanda URL Function
--------------------------------------------------------------------------------------------
function Create_Oanda_URL_Syntax(aEndpoint, aEndpoint_Type, aSubdomain, aAccount_ID, aOrder_ID, aTrade_ID, aInstrument)
local zBase_URL = "https://" .. aSubdomain .. "/v3/accounts/" .. aAccount_ID;
local zComplete_URL = nil;
if aEndpoint == "Account" then
if aEndpoint_Type == "GET_Accounts" then zComplete_URL = "https://" .. aSubdomain .. "/v3/accounts";
elseif aEndpoint_Type == "GET_Account" then zComplete_URL = zBase_URL;
elseif aEndpoint_Type == "GET_Summary" then zComplete_URL = zBase_URL .. "/summary";
else Send_Notification("Alert", "", 0, "Create_Oanda_URL_Syntax() Failed | In Sub Else Clause", core.now(), "");
end
else
Send_Notification("Alert", "", 0, "Create_Oanda_URL_Syntax() Failed | In Else Clause", core.now(), "");
end
return zComplete_URL;
end
--------------------------------------------------------------------------------------------
-- Send Request Function
--------------------------------------------------------------------------------------------
function Send_Request(aRequest_Type, aHTTP_Type, aComplete_URL, aAccount_ID, aPassword, aAPI_Token, zPost_Payload)
local zObject = http_lua.createRequest();
zObject:setRequestHeader("Content-Type", "application/json");
if aHTTP_Type == "GET" then
local zHeaders_Authorization = nil;
if aRequest_Type == "Oanda" then
zHeaders_Authorization = "Bearer " .. aAPI_Token;
elseif aRequest_Type == "Robinhood" then
zHeaders_Authorization = "Token " .. aAPI_Token;
else
Send_Notification("Alert", "", 0, "Send_Request() Failed | In Else Sub Clause", core.now(), "");
end
zObject:setRequestHeader("Authorization", zHeaders_Authorization);
zObject:start(aComplete_URL, "GET");
elseif aHTTP_Type == "POST" then
zObject:start(aComplete_URL, "POST", zPost_Payload);
else
Send_Notification("Alert", "", 0, "Send_Request() Failed | In Else Clause", core.now(), "");
end
Timer.Send_Request = core.host:execute("setTimer", 500, 10);
while zObject:loading() do
end
core.host:execute("killTimer", Timer.Send_Request);
if not(zObject:success()) then
Send_Notification("Alert", "", 0, "Send_Request() Failed | HTTP Status " .. zObject:httpStatus(), core.now(), "");
end
if zObject:httpStatus() ~= 200 and zObject:httpStatus() ~= 201 then
Send_Notification("Trace", "", 0, "Send_Request() Returned | HTTP Status " .. zObject:httpStatus(), core.now(), "");
end
return zObject:response();
end
--------------------------------------------------------------------------------------------
-- Encode Response Function
--------------------------------------------------------------------------------------------
function Encode_Request(aRequest)
JSON = assert(loadfile "JSON.lua")();
aRequest = JSON:encode(aRequest);
return aRequest;
end
--------------------------------------------------------------------------------------------
-- Decode Response Function
--------------------------------------------------------------------------------------------
function Decode_Response(aResponse)
JSON = assert(loadfile "JSON.lua")();
aResponse = JSON:decode(aResponse);
return aResponse;
end
--------------------------------------------------------------------------------------------
-- Parse Robinhood Response Function
--------------------------------------------------------------------------------------------
function Parse_Robinhood_Response(oEndpoint, oEndpoint_Type, aResponse)
if oEndpoint == "Authentication" then
if oEndpoint_Type == "POST_Login" then
local POST_Login = {};
if pcall(function () POST_Login.Token = tostring(aResponse["token"]); end) then
POST_Login.Token = tostring(aResponse["token"]);
else POST_Login.Token = nil; end
if pcall(function () POST_Login.TFA_Type = tostring(aResponse["mfa_type"]); end) then
POST_Login.TFA_Type = tostring(aResponse["mfa_type"]);
else POST_Login.TFA_Type = nil; end
return POST_Login;
else
Send_Notification("Alert", "", 0, "Parse_Robinhood_Response() Failed | In Sub Else Clause", core.now(), "");
end
elseif oEndpoint == "Accounts" then
if oEndpoint_Type == "GET_Accounts" then
local GET_Accounts = {};
if pcall(function () GET_Accounts.Portfolio_URL = tostring(aResponse["results"][1]["portfolio"]); end) then
GET_Accounts.Portfolio_URL = tostring(aResponse["results"][1]["portfolio"]);
else GET_Accounts.Portfolio_URL = nil; end
return GET_Accounts;
else
Send_Notification("Alert", "", 0, "Parse_Robinhood_Response() Failed | In Sub Else Clause", core.now(), "");
end
elseif oEndpoint == "Portfolio" then
if oEndpoint_Type == "GET_Portfolio" then
local GET_Portfolio = {};
if pcall(function () GET_Portfolio.Equity = tostring(aResponse["equity"]); end) then
GET_Portfolio.Equity = tostring(aResponse["equity"]);
else GET_Accounts.Equity = nil; end
if pcall(function () GET_Portfolio.Extened_Hours_Equity = tostring(aResponse["extended_hours_equity"]); end) then
GET_Portfolio.Extened_Hours_Equity = tostring(aResponse["extended_hours_equity"]);
else GET_Accounts.Extened_Hours_Equity = nil; end
if not string.match(GET_Portfolio.Extened_Hours_Equity, "%a") then
GET_Portfolio.Equity = GET_Portfolio.Extened_Hours_Equity;
end
if pcall(function () GET_Portfolio.Start_Equity = tostring(aResponse["equity_previous_close"]); end) then
GET_Portfolio.Start_Equity = tostring(aResponse["equity_previous_close"]);
else GET_Portfolio.Start_Equity = nil; end
if pcall(function () GET_Portfolio.Size_In_USD = tostring(aResponse["market_value"]); end) then
GET_Portfolio.Size_In_USD = tostring(aResponse["market_value"]);
else GET_Accounts.Size_In_USD = nil; end
if pcall(function () GET_Portfolio.Extened_Hours_Size_In_USD = tostring(aResponse["extended_hours_market_value"]); end) then
GET_Portfolio.Extened_Hours_Size_In_USD = tostring(aResponse["extended_hours_market_value"]);
else GET_Accounts.Extened_Hours_Size_In_USD = nil; end
if not string.match(GET_Portfolio.Extened_Hours_Size_In_USD, "%a") then
GET_Portfolio.Size_In_USD = GET_Portfolio.Extened_Hours_Size_In_USD;
end
return GET_Portfolio;
else
Send_Notification("Alert", "", 0, "Parse_Robinhood_Response() Failed | In Sub Else Clause", core.now(), "");
end
else
Send_Notification("Alert", "", 0, "Parse_Robinhood_Response() Failed | In Else Clause", core.now(), "");
end
end
--------------------------------------------------------------------------------------------
-- Parse Oanda Response Function
--------------------------------------------------------------------------------------------
function Parse_Oanda_Response(aEndpoint, aEndpoint_Type, aResponse)
if aEndpoint == "Account" then
if aEndpoint_Type == "GET_Summary" then
local GET_Summary = {};
if pcall(function () GET_Summary.NAV = tostring(aResponse["account"]["NAV"]); end) then
GET_Summary.NAV = tostring(aResponse["account"]["NAV"]);
else GET_Summary.NAV = nil; end
if pcall(function () GET_Summary.Size_In_USD = tostring(aResponse["account"]["positionValue"]); end) then
GET_Summary.Size_In_USD = tostring(aResponse["account"]["positionValue"]);
else GET_Summary.Size_In_USD = nil; end
if pcall(function () GET_Summary.Unrealized_PL = tostring(aResponse["account"]["unrealizedPL"]); end) then
GET_Summary.Unrealized_PL = tostring(aResponse["account"]["unrealizedPL"]);
else GET_Summary.Unrealized_PL = nil; end
return GET_Summary;
else
Send_Notification("Alert", "", 0, "Parse_Oanda_Response() Failed | In Else Clause", core.now(), "");
end
else
Send_Notification("Alert", "", 0, "Parse_Oanda_Response() Failed | In Else Clause", core.now(), "");
end
end
--------------------------------------------------------------------------------------------
-- Send Notification Function
--------------------------------------------------------------------------------------------
function Send_Notification(aType, aSymbol, aOpen, aMessage, aTime)
if aType == "Alert" then
terminal:alertMessage(aSymbol, aOpen, aMessage, aTime);
elseif aType == "Trace" then
core.host:trace(aMessage);
else
core.host:trace("Send_Notification() Failed | In Else Clause");
end
end
--------------------------------------------------------------------------------------------
-- Formatting Functions
--------------------------------------------------------------------------------------------
function Format_Precision(aInput, aDecimals)
return string.format("%." .. aDecimals .. "f", aInput);
end
function Format_Percentage(aInput, aDecimals)
return string.format("%." .. aDecimals .. "f", aInput) .. "%";
end
function Format_Leverage(aInput, aDecimals)
return string.format("%." .. aDecimals .. "f", aInput) .. ":1";
end
function Format_Financial(aInput, aDecimals)
-- Sourced from http://www.gammon.com.au/forum/?id=7805
aInput = string.format("%." .. aDecimals .. "f", aInput);
local aResult = "";
local aSign, aBefore, aAfter = string.match(tostring(aInput), "^([%+%-]?)(%d*)(%.?.*)$")
while string.len(aBefore) > 3 do
aResult = "," .. string.sub(aBefore, -3, -1) .. aResult;
aBefore = string.sub(aBefore, 1, -4);
end
return aSign .. "$" .. aBefore .. aResult .. aAfter;
end
function Format_Color(aInput)
aInput = tonumber(aInput);
if aInput == nil then
return Format.Neutral;
elseif aInput > 0 then
return Format.Positive;
elseif aInput < 0 then
return Format.Negative;
else
return Format.Neutral;
end
end
--------------------------------------------------------------------------------------------
-- Async Operations Function
--------------------------------------------------------------------------------------------
function AsyncOperationFinished(aReference, aSuccess, aMessage, aMessage1, aMessage2)
if aReference == 100 then
if not Robinhood.TFA_Mode then
Get_Robinhood_API_Token();
else
Get_Robinhood_API_Token_TFA_Step_2();
end
Get_Robinhood_Portfolio_URL();
Get_Robinhood_Account_Data();
Get_Oanda_Account_Data();
Get_FXCM_Account_Data();
core.host:execute("killTimer", Timer.Initialized);
elseif aReference == 200 then
Get_Robinhood_Account_Data();
Get_Oanda_Account_Data();
Get_FXCM_Account_Data();
elseif aReference == 500 then
core.host:execute("killTimer", Timer.Send_Request);
end
end
|
local checkluatype = SF.CheckLuaType
local dgetmeta = debug.getmetatable
local math_sqrt = math.sqrt
local math_exp = math.exp
local math_log = math.log
local math_sin = math.sin
local math_cos = math.cos
local math_min = math.min
local math_acos = math.acos
local math_clamp = math.Clamp
local math_max = math.max
local math_rad = math.rad
local math_deg = math.deg
local function quatPack(q, r, i, j, k)
q[1], q[2], q[3], q[4] = r, i, j, k
end
local function quatUnpack(q)
return q[1], q[2], q[3], q[4]
end
local function getQuatLenSqr(q)
return q[1]^2 + q[2]^2 + q[3]^2 + q[4]^2
end
local function getQuatLen(q)
return math_sqrt(getQuatLenSqr(q))
end
local function getQuatImaginaryLenSqr(q)
return q[2]^2 + q[3]^2 + q[4]^2
end
local function getQuatImaginaryLen(q)
return math_sqrt(getQuatImaginaryLenSqr(q))
end
local function getQuatDot(lhs, rhs)
return lhs[1]*rhs[1] + lhs[2]*rhs[2] + lhs[3]*rhs[3] + lhs[4]*rhs[4]
end
local function quatNorm(q)
local len = getQuatLen(q)
q[1] = q[1] / len
q[2] = q[2] / len
q[3] = q[3] / len
q[4] = q[4] / len
end
local function quatDivNum(q, n)
q[1] = q[1] / n
q[2] = q[2] / n
q[3] = q[3] / n
q[4] = q[4] / n
end
-- We're gonna make this one not self-modify for the sake of sanity
local function getQuatMul(lhs, rhs)
local lhs1, lhs2, lhs3, lhs4 = quatUnpack(lhs)
local rhs1, rhs2, rhs3, rhs4 = quatUnpack(rhs)
return {
lhs1 * rhs1 - lhs2 * rhs2 - lhs3 * rhs3 - lhs4 * rhs4,
lhs1 * rhs2 + lhs2 * rhs1 + lhs3 * rhs4 - lhs4 * rhs3,
lhs1 * rhs3 + lhs3 * rhs1 + lhs4 * rhs2 - lhs2 * rhs4,
lhs1 * rhs4 + lhs4 * rhs1 + lhs2 * rhs3 - lhs3 * rhs2
}
end
local function quatMulNum(q, n)
q[1] = q[1] * n
q[2] = q[2] * n
q[3] = q[3] * n
q[4] = q[4] * n
end
local function quatExp(q)
local ilen_sqrt = getQuatImaginaryLen(q)
local real_exp = math_exp(q[1])
if ilen_sqrt ~= 0 then
local sin_ilen_sqrt = math_sin(ilen_sqrt)
q[1] = real_exp * math_cos(ilen_sqrt)
q[2] = real_exp * (q[2] * sin_ilen_sqrt / ilen_sqrt)
q[3] = real_exp * (q[3] * sin_ilen_sqrt / ilen_sqrt)
q[4] = real_exp * (q[4] * sin_ilen_sqrt / ilen_sqrt)
else
quatPack(q, real_exp, 0, 0, 0)
end
end
local function quatLog(q)
local len_sqrt = getQuatLen(q)
if len_sqrt == 0 then
quatPack(q, -1e+100, 0, 0, 0)
else
quatNorm(q)
local q1, q2, q3, q4 = quatUnpack(q)
local acos = math_acos(q1)
local ilen = getQuatImaginaryLen(q)
local ilen_log = math_log(len_sqrt)
if ilen ~= 0 then
quatPack(q, ilen_log, acos * q2 / ilen, acos * q3 / ilen, acos * q4 / ilen)
else
quatPack(q, ilen_log, 0, 0, 0)
end
end
end
local function quatInv(q)
local len = getQuatLenSqr(q)
q[1] = q[1] / len
q[2] = q[2] / len
q[3] = q[3] / len
q[4] = q[4] / len
end
local function quatConj(q)
q[2] = -q[2]
q[3] = -q[3]
q[4] = -q[4]
end
local function quatFlip(q)
q[1] = -q[1]
q[2] = -q[2]
q[3] = -q[3]
q[4] = -q[4]
end
local function quatMod(q)
if q[1] < 0 then
quatFlip(q)
end
end
local function quatFromAngleComponents(p, y, r)
p = math_rad(p) * 0.5
y = math_rad(y) * 0.5
r = math_rad(r) * 0.5
return getQuatMul({math_cos(y), 0, 0, math_sin(y)}, getQuatMul({ math_cos(p), 0, math_sin(p), 0 }, {math_cos(r), math_sin(r), 0, 0}))
end
local function quatFromAngle(ang)
return quatFromAngleComponents(ang[1], ang[2], ang[3])
end
-- Based on Expression's 2 quaternion library: https://github.com/wiremod/wire/blob/master/lua/entities/gmod_wire_expression2/core/quaternion.lua
--- Quaternion type. Recently reworked, for full changelist visit: https://github.com/thegrb93/StarfallEx/pull/953
-- @name Quaternion
-- @class type
-- @libtbl quat_methods
-- @libtbl quat_meta
SF.RegisterType("Quaternion", true, false)
return function(instance)
local checktype = instance.CheckType
local quat_methods, quat_meta = instance.Types.Quaternion.Methods, instance.Types.Quaternion
local ents_methods = instance.Types.Entity.Methods
local ang_methods, awrap, aunwrap = instance.Types.Angle.Methods, instance.Types.Angle.Wrap, instance.Types.Angle.Unwrap
local vec_methods, vec_meta, vwrap, vunwrap = instance.Types.Vector.Methods, instance.Types.Vector, instance.Types.Vector.Wrap, instance.Types.Vector.Unwrap
local mwrap = instance.Types.VMatrix.Wrap
local math_library = instance.Libraries.math
local function wrap(q)
return setmetatable(q, quat_meta)
end
local function clone(q)
return setmetatable({q[1], q[2], q[3], q[4]}, quat_meta)
end
local getent
instance:AddHook("initialize", function()
getent = instance.Types.Entity.GetEntity
end)
instance.Types.Quaternion.QuaternionMultiply = getQuatMul
-------------------------------------
--- Creates a Quaternion
-- @name builtins_library.Quaternion
-- @class function
-- @param number r R (real) component
-- @param number i I component
-- @param number j J component
-- @param number k K component
-- @return Quaternion Quaternion object
function instance.env.Quaternion(r, i, j, k)
if r ~= nil then checkluatype(r, TYPE_NUMBER) else r = 0 end
if i ~= nil then checkluatype(i, TYPE_NUMBER) else i = 0 end
if j ~= nil then checkluatype(j, TYPE_NUMBER) else j = 0 end
if k ~= nil then checkluatype(k, TYPE_NUMBER) else k = 0 end
return wrap({ r, i, j, k })
end
local rijk = { r = 1, i = 2, j = 3, k = 4 }
--- Newindex metamethod
-- @param number|string Key
-- @param number Value to set
function quat_meta.__newindex(t, k, v)
if rijk[k] then
rawset(t, rijk[k], v)
elseif (#k == 2 and rijk[k[1]] and rijk[k[2]]) then
checktype(v, quat_meta)
rawset(t, rijk[k[1]], rawget(v, 1))
rawset(t, rijk[k[2]], rawget(v, 2))
elseif (#k == 3 and rijk[k[1]] and rijk[k[2]] and rijk[k[3]]) then
checktype(v, quat_meta)
rawset(t, rijk[k[1]], rawget(v, 1))
rawset(t, rijk[k[2]], rawget(v, 2))
rawset(t, rijk[k[3]], rawget(v, 3))
elseif (#k == 4 and rijk[k[1]] and rijk[k[2]] and rijk[k[3]] and rijk[k[4]]) then
checktype(v, quat_meta)
rawset(t, rijk[k[1]], rawget(v, 1))
rawset(t, rijk[k[2]], rawget(v, 2))
rawset(t, rijk[k[3]], rawget(v, 3))
rawset(t, rijk[k[4]], rawget(v, 4))
else
rawset(t, k, v)
end
end
--- Index metamethod
-- Can be indexed with: 1, 2, 3, 4, r, i, j, k, rr, ri, rj, rk, rrr, rijk, kjir, etc. Numerical lookup is the most efficient
-- @param number|string Key
-- @return number Found value
function quat_meta.__index(t, k)
local method = quat_methods[k]
if method ~= nil then
return method
elseif rijk[k] then
return rawget(t, rijk[k])
else
-- Swizzle support
local q = { 0, 0, 0, 0 }
for i = 1, math_min(#k, 4)do
local vk = rijk[k[i]]
if vk then
q[i] = rawget(t, vk)
else
return nil -- Not a swizzle
end
end
return wrap(q)
end
end
-------------------------------------
--- Multiplication metamethod
-- @param Quaternion|number lhs Left side of equation. Quaternion or number
-- @param Quaternion|number rhs Right side of equation. Quaternion or number
-- @return Quaternion Product
function quat_meta.__mul(lhs, rhs)
if isnumber(rhs) then -- Q * N
lhs = clone(lhs)
quatMulNum(lhs, rhs)
return lhs
elseif isnumber(lhs) then -- N * Q
rhs = clone(rhs)
quatMulNum(rhs, lhs)
return rhs
end
local lhs_meta = dgetmeta(lhs)
local rhs_meta = dgetmeta(rhs)
if lhs_meta == quat_meta and rhs_meta == quat_meta then -- Q * Q
return wrap(getQuatMul(lhs, rhs))
elseif lhs_meta == quat_meta and rhs_meta == vec_meta then -- Q * V
local lhs1, lhs2, lhs3, lhs4 = quatUnpack(lhs)
local rhs2, rhs3, rhs4 = rhs[1], rhs[2], rhs[3]
return wrap({
-lhs2 * rhs2 - lhs3 * rhs3 - lhs4 * rhs4,
lhs1 * rhs2 + lhs3 * rhs4 - lhs4 * rhs3,
lhs1 * rhs3 + lhs4 * rhs2 - lhs2 * rhs4,
lhs1 * rhs4 + lhs2 * rhs3 - lhs3 * rhs2
})
elseif lhs_meta == quat_meta then
checkluatype(rhs, TYPE_NUMBER)
else
checkluatype(lhs, TYPE_NUMBER)
end
end
--- Division metamethod
-- @param Quaternion|number lhs Left side of equation. Quaternion or number
-- @param Quaternion|number rhs Right side of equation. Quaternion or number
-- @return Quaternion Quotient
function quat_meta.__div(lhs, rhs)
if isnumber(rhs) then -- Q / N
return wrap({ lhs[1] / rhs, lhs[2] / rhs, lhs[3] / rhs, lhs[4] / rhs })
elseif isnumber(lhs) then -- N / Q
local len = getQuatLenSqr(rhs)
return wrap({
(lhs * rhs[1]) / len,
(-lhs * rhs[2]) / len,
(-lhs * rhs[3]) / len,
(-lhs * rhs[4]) / len
})
elseif dgetmeta(lhs) == quat_meta and dgetmeta(rhs) == quat_meta then -- Q / Q
local lhs1, lhs2, lhs3, lhs4 = quatUnpack(lhs)
local rhs1, rhs2, rhs3, rhs4 = quatUnpack(rhs)
local len = rhs1 * rhs1 + rhs2 * rhs2 + rhs3 * rhs3 + rhs4 * rhs4
return wrap({
(lhs1 * rhs1 + lhs2 * rhs2 + lhs3 * rhs3 + lhs4 * rhs4) / len,
(-lhs1 * rhs2 + lhs2 * rhs1 - lhs3 * rhs4 + lhs4 * rhs3) / len,
(-lhs1 * rhs3 + lhs3 * rhs1 - lhs4 * rhs2 + lhs2 * rhs4) / len,
(-lhs1 * rhs4 + lhs4 * rhs1 - lhs2 * rhs3 + lhs3 * rhs2) / len
})
elseif dgetmeta(lhs) == quat_meta then
checkluatype(rhs, TYPE_NUMBER)
else
checkluatype(lhs, TYPE_NUMBER)
end
end
--- Involution metamethod
-- @param Quaternion|number lhs Left side of equation. Quaternion or number
-- @param Quaternion|number rhs Right side of equation. Quaternion or number
-- @return Quaternion Power
function quat_meta.__pow(lhs, rhs)
if isnumber(rhs) then -- Q ^ N
local out = clone(lhs)
quatLog(out)
quatMulNum(out, rhs)
quatExp(out)
return out
elseif isnumber(lhs) then -- N ^ Q
if lhs == 0 then
return wrap({ 0, 0, 0, 0 })
end
local out = clone(rhs)
quatMulNum(out, math_log(lhs))
quatExp(out)
return out
elseif dgetmeta(lhs) == quat_meta then
checkluatype(rhs, TYPE_NUMBER)
else
checkluatype(lhs, TYPE_NUMBER)
end
end
--- Addition metamethod
-- @param Quaternion|number lhs Left side of equation. Quaternion or number
-- @param Quaternion|number rhs Right side of equation. Quaternion or number
-- @return Quaternion Sum
function quat_meta.__add(lhs, rhs)
if isnumber(rhs) then -- Q + N
local out = clone(lhs)
out[1] = out[1] + rhs
return out
elseif isnumber(lhs) then -- N + Q
local out = clone(rhs)
out[1] = out[1] + lhs
return out
elseif dgetmeta(lhs) == quat_meta and dgetmeta(rhs) == quat_meta then -- Q + Q
return wrap({ lhs[1] + rhs[1], lhs[2] + rhs[2], lhs[3] + rhs[3], lhs[4] + rhs[4] })
elseif dgetmeta(lhs) == quat_meta then
checkluatype(rhs, TYPE_NUMBER)
else
checkluatype(lhs, TYPE_NUMBER)
end
end
--- Subtraction metamethod
-- @param Quaternion|number lhs Left side of equation. Quaternion or number
-- @param Quaternion|number rhs Right side of equation. Quaternion or number
-- @return Quaternion Difference
function quat_meta.__sub(lhs, rhs)
if isnumber(rhs) then -- Q - N
return wrap({ lhs[1] - rhs, lhs[2], lhs[3], lhs[4] })
elseif isnumber(lhs) then -- N - Q
return wrap({ lhs - rhs[1], -rhs[2], -rhs[3], -rhs[4] })
elseif dgetmeta(lhs) == quat_meta and dgetmeta(rhs) == quat_meta then -- Q - Q
return wrap({ lhs[1] - rhs[1], lhs[2] - rhs[2], lhs[3] - rhs[3], lhs[4] - rhs[4] })
elseif dgetmeta(lhs) == quat_meta then
checkluatype(rhs, TYPE_NUMBER)
else
checkluatype(lhs, TYPE_NUMBER)
end
end
--- Unary minus metamethod
-- @return Quaternion Negated quaternion
function quat_meta.__unm(q)
return wrap({ -q[1], -q[2], -q[3], -q[4] })
end
--- Equivalence metamethod
-- @param Quaternion rhs Quaternion to compare to
-- @return boolean True if both sides are equal
function quat_meta.__eq(lhs, rhs)
return lhs[1] == rhs[1] and lhs[2] == rhs[2] and lhs[3] == rhs[3] and lhs[4] == rhs[4]
end
--- Tostring metamethod
-- @param Quaternion q Quaternion
-- @return string Quaternion represented as a string
function quat_meta.__tostring(q)
return table.concat(q, " ", 1, 4)
end
-------------------------------------
--- Set components of the quaternion
-- Self-Modifies. Does not return anything
-- @param number r R component
-- @param number i I component
-- @param number j J component
-- @param number k K component
function quat_methods:pack(r, i, j, k)
quatPack(self, r, i, j, k)
end
--- Returns components of the quaternion
-- @return number r
-- @return number i
-- @return number j
-- @return number k
function quat_methods:unpack()
return quatUnpack(self)
end
--- Creates a copy of the quaternion
-- @return Quaternion Duplicate quaternion
function quat_methods:clone()
return clone(self)
end
--- Copies components of the second quaternion to the first quaternion.
-- Self-Modifies. Does not return anything
-- @param Quaternion quat Quaternion to copy from
function quat_methods:set(quat)
quatPack(self, quatUnpack(quat))
end
--- Sets R (real) component of the quaternion and returns self after modification
-- @param number r Value of the R component
-- @return Quaternion self
function quat_methods:setR(r)
self[1] = r
return self
end
--- Sets I component of the quaternion and returns self after modification
-- @param number i Value of the I component
-- @return Quaternion self
function quat_methods:setI(i)
self[2] = i
return self
end
--- Sets J component of the quaternion and returns self after modification
-- @param number j Value of the J component
-- @return Quaternion self
function quat_methods:setJ(j)
self[3] = j
return self
end
--- Sets K component of the quaternion and returns self after modification
-- @param number k Value of the K component
-- @return Quaternion self
function quat_methods:setK(k)
self[4] = k
return self
end
-------------------------------------
--- Raises Euler's constant e to the quaternion's power
-- @return Quaternion Constant e raised to the quaternion
function quat_methods:getExp()
local ret = clone(self)
quatExp(ret)
return ret
end
--- Raises Euler's constant e to the quaternion's power.
-- Self-Modifies. Does not return anything
function quat_methods:exp()
quatExp(self)
end
--- Calculates natural logarithm of the quaternion
-- @return Quaternion Logarithmic quaternion
function quat_methods:getLog()
local ret = clone(self)
quatLog(ret)
return ret
end
--- Calculates natural logarithm of the quaternion.
-- Self-Modifies. Does not return anything
function quat_methods:log()
quatLog(self)
end
-------------------------------------
--- Calculates upward direction of the quaternion
-- @return Vector Vector pointing up
function quat_methods:getUp()
local q1, q2, q3, q4 = quatUnpack(self)
local t2, t3, t4 = q2 * 2, q3 * 2, q4 * 2
return vwrap(Vector(
t3 * q1 + t2 * q4,
t3 * q4 - t2 * q1,
q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4
))
end
--- Calculates right direction of the quaternion
-- @return Vector Vector pointing right
function quat_methods:getRight()
local q1, q2, q3, q4 = quatUnpack(self)
local t2, t3, t4 = q2 * 2, q3 * 2, q4 * 2
return vwrap(Vector(
t4 * q1 - t2 * q3,
q2 * q2 - q1 * q1 - q3 * q3 + q4 * q4,
-t2 * q1 - t3 * q4
))
end
--- Calculates forward direction of the quaternion
-- @return Vector Vector pointing forward
function quat_methods:getForward()
local q1, q2, q3, q4 = quatUnpack(self)
local t2, t3, t4 = q2 * 2, q3 * 2, q4 * 2
return vwrap(Vector(
q1 * q1 + q2 * q2 - q3 * q3 - q4 * q4,
t3 * q2 + t4 * q1,
t4 * q2 - t3 * q1
))
end
-------------------------------------
--- Returns absolute value of the quaternion
-- @return Vector Absolute value
function quat_methods:getAbsolute()
return getQuatLenSqr(self)
end
--- Returns conjugate of the quaternion
-- @return Quaternion Quaternion's conjugate
function quat_methods:getConjugate()
local ret = clone(self)
quatConj(ret)
return ret
end
--- Conjugates the quaternion.
-- Self-Modifies. Does not return anything
function quat_methods:conjugate()
quatConj(self)
end
--- Calculates inverse of the quaternion
-- @return Quaternion Inverse of the quaternion
function quat_methods:getInverse()
local ret = clone(self)
quatInv(ret)
return ret
end
--- Calculates inverse of the quaternon.
-- Self-Modifies. Does not return anything
function quat_methods:inverse()
quatInv(self)
end
--- Gets the quaternion representing rotation contained within an angle between 0 and 180 degrees
-- @return Quaternion Quaternion with contained rotation
function quat_methods:getMod()
local ret = clone(self)
quatMod(ret)
return ret
end
--- Contains quaternion's represented rotation within an angle between 0 and 180 degrees.
-- Self-Modifies. Does not return anything
function quat_methods:mod()
quatMod(self)
end
--- Returns new normalized quaternion
-- @return Quaternion Normalized quaternion
function quat_methods:getNormalized()
local ret = clone(self)
quatNorm(ret)
return ret
end
--- Normalizes the quaternion.
-- Self-Modifies. Does not return anything
function quat_methods:normalize()
quatNorm(self)
end
--- Returns dot product of two quaternions
-- @param Quaternion quat Second quaternion
-- @return number The dot product
function quat_methods:dot(quat)
return getQuatDot(self, quat)
end
-------------------------------------
--- Converts quaternion to a vector by dropping the R (real) component
-- @return Vector Vector from the quaternion
function quat_methods:getVector()
return vwrap(Vector(self[2], self[3], self[4]))
end
-- credits: Malte Clasen (https://stackoverflow.com/a/1556470)
--- Converts quaternion to a matrix
-- @param boolean? Optional bool, normalizes the quaternion
-- @return VMatrix Transformation matrix
function quat_methods:getMatrix(normalize)
local quat
if normalize then
checkluatype(normalize, TYPE_BOOL)
quat = clone(self)
quatNorm(quat)
else
quat = self
end
local w, x, y, z = quatUnpack(quat)
local m = Matrix()
m:SetUnpacked(
1 - 2*y*y - 2*z*z, 2*x*y - 2*z*w, 2*x*z + 2*y*w, 0,
2*x*y + 2*z*w, 1 - 2*x*y - 2*z*z, 2*y*z - 2*x*w, 0,
2*x*z - 2*y*w, 2*y*z + 2*x*w, 1 - 2*x*x - 2*y*y, 0,
0, 0, 0, 0)
return mwrap(m)
end
--- Returns the euler angle of rotation in degrees
-- @return Angle Angle object
function quat_methods:getEulerAngle()
local len_sqrt = getQuatLen(self)
if len_sqrt == 0 then
return awrap(Angle(0, 0, 0))
else
local q1, q2, q3, q4 = quatUnpack(self)
q1, q2, q3, q4 = q1 / len_sqrt, q2 / len_sqrt, q3 / len_sqrt, q4 / len_sqrt
local x = Vector(q1*q1 + q2*q2 - q3*q3 - q4*q4, 2*q3*q2 + 2*q4*q1, 2*q4*q2 - 2*q3*q1)
local y = Vector(2*q2*q3 - 2*q4*q1, q1*q1 - q2*q2 + q3*q3 - q4*q4, 2*q2*q1 + 2*q3*q4)
local ang = x:Angle()
if ang[1] > 180 then ang[1] = ang[1] - 360 end
if ang[2] > 180 then ang[2] = ang[2] - 360 end
local yaw = Vector(0, 1, 0)
yaw:Rotate(Angle(0, ang[2], 0))
ang[3] = math_deg(math_acos(math_clamp(y:Dot(yaw), -1, 1)))
local dot = q1*q2 + q3*q4
if dot < 0 then
ang[3] = -ang[3]
end
return awrap(ang)
end
end
-- credits: https://github.com/coder0xff
--- Returns the angle of rotation in degrees
-- @param boolean? full Optional bool, if true returned angle will be between -180 and 180, otherwise between 0 and 360
-- @return number Angle number
function quat_methods:getRotationAngle(full)
local len = getQuatLenSqr(self)
if len == 0 then
return 0
else
local ang = math_deg(2 * math_acos(math_clamp(self[1] / math_sqrt(len), -1, 1)))
if full then
checkluatype(full, TYPE_BOOL)
return ang
else
if ang > 180 then
ang = ang - 360
end
return ang
end
end
end
-- credits: https://github.com/cder0xff
--- Returns the axis of rotation
-- @return Vector Vector axis
function quat_methods:getRotationAxis()
local ilen = getQuatImaginaryLenSqr(self)
if ilen == 0 then
return vwrap(Vector(0, 0, 1))
else
local ilen_sqrt = math_sqrt(ilen)
return vwrap(Vector(self[2] / ilen_sqrt, self[3] / ilen_sqrt, self[4] / ilen_sqrt))
end
end
-- credits: https://github.com/cder0xff
--- Returns the rotation vector - rotation axis where magnitude is the angle of rotation in degrees
-- @return Vector Rotation vector
function quat_methods:getRotationVector()
local len = getQuatLenSqr(self)
local ilen_max = math_max(getQuatImaginaryLenSqr(self), 0)
if len == 0 or ilen_max == 0 then
return vwrap(Vector(0, 0, 0))
else
local ang = math_deg(2 * math_acos(math_clamp(self[1] / math_sqrt(len), -1, 1)))
if ang > 180 then
ang = ang - 360
end
ang = ang / math_sqrt(ilen_max)
return vwrap(Vector(self[2] * ang, self[3] * ang, self[4] * ang))
end
end
-------------------------------------
--- Converts vector to quaternion
-- @param Vector up Upward direction. If specified, the original vector will act like a forward pointing one
-- @return Quaternion Quaternion from the given vector
function vec_methods:getQuaternion(up)
if up then
local x = vunwrap(self)
local z = vunwrap(up)
local y = z:Cross(x):GetNormalized()
local ang = x:Angle()
if ang[1] > 180 then ang[1] = ang[1] - 360 end
if ang[2] > 180 then ang[2] = ang[2] - 360 end
local yaw = Vector(0, 1, 0)
yaw:Rotate(Angle(0, ang[2], 0))
local roll = math_deg(math_acos(math_clamp(y:Dot(yaw), -1, 1)))
if y[3] < 0 then
roll = -roll
end
return wrap(quatFromAngleComponents(ang[1], ang[2], roll))
else
return wrap({ 0, self[1], self[2], self[3] })
end
end
--- Returns quaternion for rotation about axis represented by the vector by an angle
-- @param number ang Number rotation angle
-- @return Quaternion Rotated quaternion
function vec_methods:getQuaternionFromAxis(ang)
local axis = vunwrap(self):GetNormalized()
local rang = math_rad(ang) * 0.5
return wrap({ math_cos(rang), axis[1] * math_sin(rang), axis[2] * math_sin(rang), axis[3] * math_sin(rang) })
end
-- credits: https://github.com/cder0xff
--- Constructs a quaternion from the rotation vector. Vector direction is axis of rotation, it's magnitude is angle in degrees
-- @return Quaternion Rotated quaternion
function vec_methods:getQuaternionFromRotation()
local vec_len = self:getLengthSqr()
if vec_len == 0 then
return wrap({ 0, 0, 0, 0 })
else
local vec_len_sqrt = math_sqrt(vec_len)
local norm = (vec_len_sqrt + 180) % 360 - 180
local ang = math_rad(norm) * 0.5
local anglen = math_sin(ang) / vec_len_sqrt
return wrap({ math_cos(ang), self[1] * anglen, self[2] * anglen, self[3] * anglen })
end
end
--- Converts angle to a quaternion
-- @return Quaternion Constructed quaternion
function ang_methods:getQuaternion()
return wrap(quatFromAngle(aunwrap(self)))
end
--- Converts entity angles to a quaternion
-- @return Quaternion Constructed quaternion
function ents_methods:getQuaternion()
local ang = getent(self):GetAngles()
return wrap(quatFromAngle(ang))
end
--- Performs spherical linear interpolation between two quaternions
-- @param Quaternion quat1 Quaternion to start with
-- @param Quaternion quat2 Quaternion to end with
-- @param number t Ratio, 0 = quat1; 1 = quat2
-- @return Quaternion Interpolated quaternion
function math_library.slerpQuaternion(quat1, quat2, t)
checkluatype(t, TYPE_NUMBER)
if getQuatLenSqr(quat1) == 0 then
return wrap({ 0, 0, 0, 0})
else
local new = clone(quat2)
if getQuatDot(quat1, quat2) < 0 then
quatFlip(new)
end
local out = clone(quat1)
quatInv(out)
quatConj(out)
out = getQuatMul(out, new)
quatLog(out)
quatMulNum(out, t)
quatExp(out)
return wrap(getQuatMul(quat1, out))
end
end
--- Performs normalized linear interpolation between two quaternions
-- @param Quaternion quat1 Quaternion to start with
-- @param Quaternion quat2 Quaternion to end with
-- @param number t Ratio, 0 = quat1; 1 = quat2
-- @return Quaternion Interpolated quaternion
function math_library.nlerpQuaternion(quat1, quat2, t)
checkluatype(t, TYPE_NUMBER)
local t1 = 1 - t
local new
if getQuatDot(quat1, quat2) < 0 then
new = { quat1[1] * t1 - quat2[1] * t, quat1[2] * t1 - quat2[2] * t, quat1[3] * t1 - quat2[3] * t, quat1[4] * t1 - quat2[4] * t }
else
new = { quat1[1] * t1 + quat2[1] * t, quat1[2] * t1 + quat2[2] * t, quat1[3] * t1 + quat2[3] * t, quat1[4] * t1 + quat2[4] * t }
end
quatNorm(new)
return wrap(new)
end
end
|
-- IupTree Example in IupLua
-- Creates a tree with some branches and leaves.
-- Two callbacks are registered: one deletes marked nodes when the Del key
-- is pressed, and the other, called when the right mouse button is pressed,
-- opens a menu with options.
require( "iuplua" )
require( "iupluacontrols" )
tree = iup.tree{}
function tree:showrename_cb(id)
print("SHOWRENAME_CB")
end
function tree:rename_cb(id)
print("RENAME_CB")
end
function tree:k_any(c)
if c == iup.K_DEL then tree.delnode = "MARKED" end
end
function init_tree_atributes()
tree.font = "COURIER_NORMAL_10"
tree.markmode = "MULTIPLE"
tree.addexpanded = "NO"
tree.showrename = "YES"
end
function init_tree_nodes()
tree.name = "Figures"
tree.addbranch = "3D"
tree.addbranch = "2D"
tree.addbranch1 = "parallelogram"
tree.addleaf2 = "diamond"
tree.addleaf2 = "square"
tree.addbranch1 = "triangle"
tree.addleaf2 = "scalenus"
tree.addleaf2 = "isoceles"
tree.value = "6"
end
dlg = iup.dialog{tree; title = "IupTree", size = "QUARTERxTHIRD"}
init_tree_atributes()
dlg:showxy(iup.CENTER,iup.CENTER)
init_tree_nodes()
if (iup.MainLoopLevel()==0) then
iup.MainLoop()
end
|
local _origin, _ang, _scale
local _key, _mouse_input, _dist = KEY_E, false, 2.9 ^ 10
local panel_list = {}
-- > Overwrite hovered function
local PANEL = FindMetaTable( "Panel" )
panel_is_hovered = panel_is_hovered or PANEL.IsHovered
--[[ function PANEL:IsHovered()
-- > 3D2D support
if panel_list[self] then
return self.Hovered
end
-- > default hovered
return panel_is_hovered()
end ]]
PANEL.IsHovered = panel_is_hovered
-- > locals functions
local function get_children( panel, add_self )
local children = {}
-- > add himself if asked
if add_self then
children[#children + 1] = panel
end
-- > get every children
for i, pnl in ipairs( panel:GetChildren() ) do
children[#children + 1] = pnl
for i, pnl_child in ipairs( get_children( pnl ) ) do
children[#children + 1] = pnl_child
end
end
return children
end
local function prepare_panel( panel )
-- > Disallow MakePopup
panel:SetMouseInputEnabled( false )
panel:SetKeyboardInputEnabled( false )
-- > Set pos (fix center)
panel:SetPos( 0, 0 )
-- > add its children and it to panel list
for i, pnl in ipairs( get_children( panel, true ) ) do
panel_list[pnl] = true
end
end
local function check_hover( panel, cursor_x, cursor_y )
-- > check about children
local can_hover = true
for i, v in ipairs( panel:GetChildren() ) do
local hover = check_hover( v, cursor_x, cursor_y )
if hover then can_hover = false end
end
-- > hover panel
if can_hover then
local is_hover = GNLib.Is3D2DCursorInPanel( panel, x, y )
if is_hover then
if not panel.Hovered and LocalPlayer():GetPos():DistToSqr( _origin ) <= _dist then
panel.Hovered = true
if panel.OnCursorEntered then panel:OnCursorEntered() end
return true
end
else
if panel.Hovered then
panel.Hovered = false
if panel.OnCursorExited then panel:OnCursorExited() end
end
end
end
return false
end
local function check_click( panel )
for i, v in ipairs( get_children( panel ) ) do
check_click( v )
end
if not panel.DoClick or not panel.Hovered then return end
local is_click = _mouse_input and input.IsMouseDown( _key ) or input.IsKeyDown( _key )
if is_click then
if not panel.Clicked then
panel.Clicked = true
if panel.DoClick then panel:DoClick() end
end
else
if panel.Clicked then
panel.Clicked = false
end
end
end
function GNLib.Get3D2DCursorPos()
local pos = util.IntersectRayWithPlane( LocalPlayer():EyePos(), LocalPlayer():GetAimVector(), _origin, _ang:Up() )
if not pos then return end
-- > get pos
pos = WorldToLocal( pos, Angle(), _origin, _ang )
-- > set the pos to the good scale and invert y
pos.x, pos.y = pos.x * 1 / _scale, -pos.y * 1 / _scale
return pos.x, pos.y
end
function GNLib.Is3D2DCursorInPanel( panel, cursor_x, cursor_y )
-- > Make sure we get cursor position
if not cursor_x or not cursor_y then
cursor_x, cursor_y = GNLib.Get3D2DCursorPos()
end
if not cursor_x or not cursor_y then return end
-- > Collision check
local x, y, w, h = GNLib.GetPanelAbsoluteBounds( panel )
return x < cursor_x and y < cursor_y and cursor_x < x + w and cursor_y < y + h
end
function GNLib.Set3D2DInput( enum, mouse_input )
_key = enum
_mouse_input = mouse_input
end
function GNLib.Render3D2D( pos, ang, scale, func, key, dist )
_origin = pos
_ang = ang
_scale = scale
_key = key or _key
_dist = dist or _dist
cam.Start3D2D( pos, ang, scale )
func()
cam.End3D2D()
end
--[[ local show = true ]]
function GNLib.Draw3D2DPanel( panel )
-- > make it some preparations
if not panel_list[panel] then
prepare_panel( panel )
end
-- > set hover
check_hover( panel )
-- > set clicked
check_click( panel )
--[[ if show then
show = false
print( "--")
for i, v in ipairs( get_children( panel ) ) do
print( v )
print( "\tParent:", v:GetParent():GetName() )
print( "\tAbs Bounds:", GNLib.GetPanelAbsoluteBounds( v ) )
print( "\tBounds:", v:GetBounds() )
end
end ]]
-- > paint it
panel:SetPaintedManually( false )
panel:PaintManual()
panel:SetPaintedManually( true )
end
function GNLib.Draw3D2DCursor( panel, draw_func )
if LocalPlayer():GetPos():DistToSqr( _origin ) > _dist then return end
local cursor_x, cursor_y = GNLib.Get3D2DCursorPos()
if GNLib.Is3D2DCursorInPanel( panel, cursor_x, cursor_y ) then
if draw_func then
draw_func( cursor_x, cursor_y )
else
GNLib.DrawCircle( cursor_x or 0, cursor_y or 0, 5 )
end
end
end |
require "classes.constants.screen"
AnchorPoints={}
function AnchorPoints:new()
local this = display.newGroup()
local public = this
local private = {}
local background = display.newImageRect("img/backgroundAnchorPoints.png", 360, 570)
local secondHand = display.newImageRect("img/clockHand.png", 190, 31)
local timerID
function private.AnchorPoints()
background.x = screen.centerX
background.y = screen.centerY
secondHand.x = screen.centerX
secondHand.y = screen.centerY
secondHand.anchorX = 0.2257
secondHand.anchorY = 0.5
this:insert(background)
this:insert(secondHand)
timerID = timer.performWithDelay(1000, function()
secondHand.rotation = secondHand.rotation + 6
end,
0)
end
function public:destroy()
timer.cancel(timerID)
timerID = nil
background:removeSelf()
background = nil
secondHand:removeSelf()
secondHand = nil
this:removeSelf()
this = nil
end
private.AnchorPoints()
return this
end
return AnchorPoints
|
object_building_kashyyyk_decd_trillium_palm_tall02 = object_building_kashyyyk_shared_decd_trillium_palm_tall02:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_decd_trillium_palm_tall02, "object/building/kashyyyk/decd_trillium_palm_tall02.iff")
|
function onCreatePost()
makeLuaText('sicks', 'Sicks:' .. getProperty('sicks'), 200, 0, 375);
makeLuaText('goods', 'Goods:' .. getProperty('goods'), 200, 0, 400);
makeLuaText('bads', 'Bads:' .. getProperty('bads'), 200, 0, 425);
makeLuaText('shits', 'Shits:' .. getProperty('shits'), 200, 0, 450);
addLuaText('sicks');
addLuaText('goods');
addLuaText('bads');
addLuaText('shits');
end
function onRecalculateRating()
setTextString('sicks', 'Sicks:' .. getProperty('sicks'));
setTextString('goods', 'Goods:' .. getProperty('goods'));
setTextString('bads', 'Bads:' .. getProperty('bads'));
setTextString('shits', 'Shits:' .. getProperty('shits'));
end
|
bus = {
button = {},
window = {},
label = {}
}
local screenW, screenH = guiGetScreenSize()
bus.window[1] = guiCreateWindow((screenW - 384) / 2, (screenH - 212) / 2, 384, 212, "SUSA-TRANS", false)
guiWindowSetSizable(bus.window[1], false)
guiWindowSetMovable(bus.window[1],false)
guiSetVisible(bus.window[1],false)
bus.label[1] = guiCreateLabel(11, 21, 363, 117, "Welcome to Susa-Bus. This company provides different kinds of transportations all around San Andreas. Your job is to deliver the tourists safely to the given position. After that you'll be revenued and automatically transported back here.", false, bus.window[1])
guiLabelSetHorizontalAlign(bus.label[1], "left", true)
bus.button[1] = guiCreateButton(10, 166, 146, 29, "Accept", false, bus.window[1])
bus.button[2] = guiCreateButton(218, 166, 146, 29, "Decline", false, bus.window[1])
addEventHandler("onClientMarkerHit",resourceRoot,
function(p)
local id = getElementID(source)
if p == localPlayer then
if(id == "21") then
guiSetVisible(bus.window[1],true)
showCursor(true)
end
end
end
)
addEventHandler("onClientGUIClick",bus.button[1],
function()
local busjob = getElementData(localPlayer,"susa:bus") or 0
local startJob = getElementData(localPlayer,"startJob") or false
if busjob == 1 then
if startJob == false then
triggerServerEvent("StartJobBus",localPlayer,localPlayer)
guiSetVisible(bus.window[1],false)
outputChatBox("You successfully started the Bus job.",0,180,0,false)
showCursor(false)
end
elseif busjob == 0 then
outputChatBox("You didn't select the bus driver job. Go to the town hall to select it.",255,24,24,false)
end
end
)
addEventHandler("onClientGUIClick",bus.button[2],
function()
guiSetVisible(bus.window[1],false)
showCursor(false)
setElementData(localPlayer,"startJob",false)
end
)
|
function BulletsMixin:GetBulletFalloffStart()
return kBulletDamageFalloffStart
end
function BulletsMixin:GetBulletFalloffEnd()
return kBulletDamageFalloffEnd
end
function BulletsMixin:GetBulletFalloffFraction()
return kBulletDamageFalloffFraction
end
function BulletsMixin:ApplyBulletGameplayEffects(player, target, endPoint, direction, damage, surface, showTracer)
local falloffStart = self:GetBulletFalloffStart()
local falloffEnd = self:GetBulletFalloffEnd()
local falloffFraction = self:GetBulletFalloffFraction()
if player and endPoint and target and target:isa("Player") then
local distance = (player:GetOrigin() - endPoint):GetLength()
if distance >= falloffEnd then
damage = damage * falloffFraction
elseif (distance > falloffStart and distance < falloffEnd) then
local fraction = (distance - falloffStart) / (falloffEnd - falloffStart)
if fraction > 0 then
damage = damage * (falloffFraction * fraction + (1 - fraction))
end
end
end
local blockedByUmbra = GetBlockedByUmbra(target)
if blockedByUmbra then
surface = "umbra"
end
-- deals damage or plays surface hit effects
self:DoDamage(damage, target, endPoint, direction, surface, false, showTracer)
end |
--- === CTRLESC ===
---
--- Rebind caps lock to escape when pressed alone,
--- control modifier when pressed with other keys
---
--
-- Almost none of this is original work, just combined some existing solutions
-- See Readme for more info
--
--
-- TODO
-- Tests
-- Docs
-- Remove any utilities/functions speciifc to my config
-- Pull on a new hammerspoon config and see if it works
local obj = {}
obj.__index = obj
-- obj.logger.i('Initializing CTRL-ESC.spoon logger...')
obj.name = "CTRLESC"
obj.version = "1.0"
obj.author = "andy williams <[email protected]>"
obj.homepage = "https://github.com/nonissue/hammerspoon"
obj.license = "MIT - https://opensource.org/licenses/MIT"
obj.logger = hs.logger.new("CTRL-ESC")
obj.prev_mods = {}
-- get length of table so we can check how many keys
-- method borrowed from
-- https://gist.github.com/zcmarine/f65182fe26b029900792fa0b59f09d7f
local function len(t)
local length = 0
-- changed this to stateless iterators
-- and i think it's working?
for _, _ in pairs(t) do
length = length + 1
end
return length
end
-- logic largely copied from
-- https://gist.github.com/zcmarine/f65182fe26b029900792fa0b59f09d7f
function obj:mod_event_handler(event)
local cur_mods = event:getFlags()
if cur_mods["ctrl"] and len(cur_mods) == 1 and len(self.prev_mods) == 0 then
-- we want to go from NO modifiers pressed to only one pressed
-- in order to consider sending escape.
-- for example, in the case that user holds down:
-- [ CMD ] -> [ CMD, CTRL ] -> [ CTRL ] -> [ ]
-- We DO NOT want to send esc with this pattern
self.send_esc = true
elseif self.prev_mods['ctrl'] and len(cur_mods) == 0 and self.send_esc then
-- so, if our conditions are met, we send the esc keyevent
-- note: newKeyEvent seems much much faster than keyStroke
-- for somereason
hs.eventtap.event.newKeyEvent({}, 'escape', true):post()
hs.eventtap.event.newKeyEvent({}, 'escape', false):post()
-- then we set our flag back to false
self.send_esc = false
else
-- in any other case, we don't want to send esc
self.send_esc = false
end
self.prev_mods = cur_mods
return false
end
function obj:init()
self.send_esc = false
self.ctrl_tap = hs.eventtap.new({hs.eventtap.event.types.flagsChanged},
function(event)
obj:mod_event_handler(event)
end)
self.non_ctrl_tap = hs.eventtap.new({hs.eventtap.event.types.keyDown},
function(event)
self.send_esc = false
return false
end
)
end
function obj:start()
self.logger.df("CTRLESC.spoon started")
self.ctrl_tap:start()
self.non_ctrl_tap:start()
end
function obj:stop()
obj.logger.df("CTRLESC.spoon stopped")
self.ctrl_tap:stop()
self.non_ctrl_tap:stop()
self.send_esc = false
self.prev_mods = {}
end
return obj |
function comparaison(nb_1,nb_2)
return (nb_1 > nb_2)
end
local x = comparaison(5,3)
local maTable = {1,5,8,3,0,2,6,7,9,4}
print(table.concat(maTable))
print(unpack(maTable))
table.sort(maTable)
print(table.concat(maTable))
print(unpack(maTable))
print(x) |
-- for plain text output remove emph that gets turned to _word_ otherwise, and make strong become smallcap/uppercase
--export ZBS=/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio
--export LUA_PATH="./?.lua;$ZBS/lualibs/?/?.lua;$ZBS/lualibs/?.lua"
--export LUA_CPATH="$ZBS/bin/?.dylib;$ZBS/bin/clibs53/?.dylib;$ZBS/bin/clibs53/?/?.dylib"
--require("mobdebug").start()
function Emph(elem)
return elem.content
end
function Strong(elem)
return pandoc.SmallCaps(elem.content)
end |
--
-- Addon _fiu_gui_TotAndcache_1.lua
-- Author [email protected]
-- StartDate 08/04/2017
--
local addon, cD = ...
cD.sTOFrames = {}
cD.sCACFrames = {}
local zlFrames = {}
local ILStock = {}
local lastBGused = {}
local tfScroll = nil -- Totals Frame ScrollBar
local cfScroll = nil -- Cache Items ScrollBar
local lastZnSelected = nil
local tlScrollStep = 1
local ilScrollStep = 1
-- 1 2 3 4 5 6 7 8 9
-- sellable, common, uncommon, rare, epic, quest, relic, MfJ, Totals
local txtColors = {}
txtColors[1] = { r = .34375, g = .34375, b = .34375 } -- sellable
txtColors[2] = { r = .98, g = .98, b = .98 } -- common / nil
txtColors[3] = { r = 0, g = .797, b = 0 } -- uncommon
txtColors[4] = { r = .148, g = .496, b = .977 } -- rare
txtColors[5] = { r = .676, g = .281, b = .98 } -- epic
txtColors[6] = { r = 1, g = 1, b = 0 } -- quest
txtColors[7] = { r = 1, g = .5, b = 0 } -- relic
txtColors[8] = { r = 1, g = 1, b = 0 } -- MfJ yellow
txtColors[9] = { r = .98, g = .98, b = .98 } -- Totals white
local function buildForStock(parent,t)
local first = true
local lastobj = nil
if parent == nil then
parent = cD.sCACFrames.cacheitemsframe
else
first = false
end
local zil, zilIcon, zilName, zilDesc, zilCat = nil, nil, nil, nil, nil
zil = UI.CreateFrame("Frame", "Zone_item_Frame", cD.sCACFrames.cacheitemsframe)
zil:SetBackgroundColor(.2, .2, .2, .6)
if cD.totallineheight then
zil:SetHeight(cD.totallineheight)
else
zil:SetHeight((lootIcon:GetBottom() + cD.borders.bottom ) - zil:GetTop())
end
if first then
first = false
zil:SetPoint("TOPLEFT", cD.sCACFrames.cacheitemsframe, "TOPLEFT", 0, 1)
zil:SetPoint("TOPRIGHT", cD.sCACFrames.cacheitemsframe, "TOPRIGHT", 0, 1)
else
zil:SetPoint("TOPLEFT", parent, "BOTTOMLEFT", 0, 1)
zil:SetPoint("TOPRIGHT", parent, "BOTTOMRIGHT",0, 1)
end
zil:SetLayer(3)
local lootCnt = UI.CreateFrame("Text", "Loot_Cnt_" .. t.name, zil)
local objColor = cD.rarityColor("quest")
lootCnt:SetFont(cD.addon, cD.text.base_font_name)
lootCnt:SetFontSize(cD.text.base_font_size)
lootCnt:SetFontColor(objColor.r, objColor.g, objColor.b)
lootCnt:SetText(string.format("%3d", 0), true)
lootCnt:SetLayer(3)
lootCnt:SetPoint("TOPLEFT", zil, "TOPLEFT", cD.borders.left, -1)
-- Item's Type Icon
local typeIcon = UI.CreateFrame("Texture", "Type_Icon_" .. t.name, zil)
local categoryIcon = nil
categoryIcon = cD.categoryIcon(t.category, t.id, t.description, t.name)
if categoryIcon ~= nil then typeIcon:SetTexture("Rift", categoryIcon) end
typeIcon:SetWidth(cD.text.base_font_size)
typeIcon:SetHeight(cD.text.base_font_size)
typeIcon:SetPoint("TOPLEFT", lootCnt, "TOPRIGHT", cD.borders.left, 4)
typeIcon:SetLayer(3)
-- Item's Icon
local lootIcon = UI.CreateFrame("Texture", "Loot_Icon_" .. t.name, zil)
lootIcon:SetTexture("Rift", t.icon)
lootIcon:SetWidth(cD.text.base_font_size)
lootIcon:SetHeight(cD.text.base_font_size)
lootIcon:SetPoint("TOPLEFT", typeIcon, "TOPRIGHT", cD.borders.left, 0)
lootIcon:SetLayer(3)
-- Item's Name
local textOBJ = UI.CreateFrame("Text", "Loot_" .. t.name, zil)
local objRarity = t.rarity
if objRarity == nil then objRarity = "common" end
local objColor = cD.rarityColor(objRarity)
textOBJ:SetFont(cD.addon, cD.text.base_font_name)
textOBJ:SetFontSize(cD.text.base_font_size)
textOBJ:SetWidth(cD.sizes.toca[cD.text.base_font_size].lootnamesize)
textOBJ:SetText(t.name:sub(1, cD.sizes.toca[cD.text.base_font_size].ivnamesize))
textOBJ:SetLayer(3)
textOBJ:SetFontColor(objColor.r, objColor.g, objColor.b)
textOBJ:SetPoint("TOPLEFT", lootIcon, "TOPRIGHT", cD.borders.left, -4)
-- Item's Value/Total
local zilMfJ = UI.CreateFrame("Text", "Loot_Cnt_" .. t.name, zil)
zilMfJ:SetFont(cD.addon, cD.text.base_font_name)
zilMfJ:SetFontSize(cD.text.base_font_size - 2)
zilMfJ:SetText(string.format("%s/%s", cD.printJunkMoney(t.value), cD.printJunkMoney(0)), true)
zilMfJ:SetLayer(3)
zilMfJ:SetPoint("TOPLEFT", textOBJ, "TOPRIGHT", cD.borders.left, 1)
local retval= {}
retval = {
inUse = true,
zil = zil,
zilCount = lootCnt,
zilTIcon = typeIcon,
zilIIcon = lootIcon,
zilName = textOBJ,
zilMfJ = zilMfJ,
}
table.insert(ILStock, retval)
return(retval)
end
local function fetchFromILStock(parent,t)
local idx, tbl = nil, {}
local retval = nil
for idx, tbl in pairs(ILStock) do
if not tbl.inUse then
retval = tbl
-- set the frame as INUSE
ILStock[idx].inUse = true
break
end
end
if not retval then
retval = buildForStock(parent,t)
end
return retval
end
-- function cD.getCharScore_ORIG(zID, oID)
-- local retval = 0
--
-- if cD.charScore[zID] then
-- local t = cD.charScore[zID]
-- if t[oID] then
-- retval = t[oID]
-- end
-- end
--
-- return retval
-- end
-- -----------------------------------
function cD.getCharScore(zID, oID)
local retval = 0
local name = cD.itemCache[oID].name
if cD.charScorebyName[zID] then
local t = cD.charScorebyName[zID]
if t[name] ~= nil then
-- print(string.format("charScore: t=[%s]", t))
-- print(string.format("charScore: t[%s]=[%s]", name, t[name]))
-- print(string.format("charScore: t[%s]=score[%s]", name, t[name].score))
retval = t[name].score
else
print("ERROR: can't find t["..name.."]")
end
else
print("ERROR: can't find cD.charScorebyName["..zID.."]")
end
return retval
end
local function createZoneItemLine(parent, zoneName, zID, t)
local zil, zilTIcon, zilIIcon, zilCount, zilName, zilDesc = nil, nil, nil, nil, nil, nil
local fromILStock = fetchFromILStock(parent,t)
zil = fromILStock.zil
zilCount = fromILStock.zilCount
zilTIcon = fromILStock.zilTIcon
zilIIcon = fromILStock.zilIIcon
zilName = fromILStock.zilName
zilMfJ = fromILStock.zilMfJ
-- Item Counter
local cnt = cD.getCharScore(zID, t.id)
zilCount:SetText(string.format("%3d", cnt), true)
-- Type Icon
local categoryIcon = cD.categoryIcon(t.category, t.id, t.description, t.name)
if categoryIcon then
zilTIcon:SetTexture("Rift", categoryIcon)
zilTIcon:SetVisible(true)
else
zilTIcon:SetVisible(false)
end
-- Item Icon
zilIIcon:SetTexture("Rift", t.icon)
-- Item Name
local txtColor = cD.rarityColor(t.rarity)
zilName:SetFontColor(txtColor.r, txtColor.g, txtColor.b)
zilName:SetHeight(cD.text.base_font_size)
zilName:SetText(t.name:sub(1, cD.sizes.toca[cD.text.base_font_size].ivnamesize))
zilName:EventAttach(Event.UI.Input.Mouse.Left.Click, function() cD.selectItemtoView(t.zone, t.id) end, "Item Selected" )
-- ZZZZ -----------------------------------------------------------------------------------------
-- Mouse Hover IN => show tooltip
zilName:EventAttach(Event.UI.Input.Mouse.Cursor.In, function() cD.selectItemtoView(t.zone, t.id) end, "Event.UI.Input.Mouse.Cursor.In")
-- Mouse Hover OUT => show tooltip
zilName:EventAttach(Event.UI.Input.Mouse.Cursor.Out, function() cD.selectItemtoView(nil, nil) end, "Event.UI.Input.Mouse.Cursor.Out")
-- ZZZZ -----------------------------------------------------------------------------------------
-- Item Value/Total
local cnt = cD.getCharScore(zID, t.id)
local mfj = t.value * cnt
zilMfJ:SetText(string.format("%s/%s", cD.printJunkMoney(t.value), cD.printJunkMoney(mfj)), true)
zil:SetHeight(cD.round(cD.borders.top + cD.borders.bottom + cD.text.base_font_size))
zil:SetVisible(true)
return zil
end
local function resetZoneItemsList()
--
-- Set all ILStock Frames to "invisible"
-- and set all ILStock[].used = false
--
local idx, tbl = nil, {}
for idx, tbl in pairs(ILStock) do
tbl.inUse = false
tbl.zil:SetVisible(false)
tbl.zilName:EventDetach(Event.UI.Input.Mouse.Left.Click, function() cD.selectItemtoView(t.zone, t.id) end, "Item Selected" )
end
-- reparent itemFrame to MaskFrame to reset ScrollBar movements
cD.sCACFrames.cacheitemsframe:ClearPoint("TOPLEFT")
cD.sCACFrames.cacheitemsframe:ClearPoint("BOTTOMLEFT")
cD.sCACFrames.cacheitemsframe:SetPoint("TOPLEFT", cD.sCACFrames.cacheitemsmaskframe, "TOPLEFT")
return
end
local function populateZoneItemsList(znID, zoneName)
local parent = nil
local cnt = 0
local iobj = nil
local base = cD.charScore[znID]
local k = nil
local v = nil
-- begin - manipulation to list by name
--
-- Item Ids aren't unique, so i need to
-- re-aggregate the "base" list by item
-- name.
--
-- local basebyname = {}
-- for k, v in pairs(base) do
-- if basebyname[cD.itemCache[k].name] then
-- -- print("old ["..cD.itemCache[k].name.."]: "..basebyname[cD.itemCache[k].name].score.." v="..v)
-- basebyname[cD.itemCache[k].name] = { id=k, score=(basebyname[cD.itemCache[k].name].score + v) }
-- -- print("old ["..cD.itemCache[k].name.."]: "..basebyname[cD.itemCache[k].name].score)
-- else
-- -- print("new["..cD.itemCache[k].name.."]: "..v)
-- basebyname[cD.itemCache[k].name] = { id=k, score=v }
-- end
-- end
local basebyname = cD.charScorebyName[znID]
local newbase = {}
local t = {}
for k, t in pairs(basebyname) do newbase[t.id] = t.score end
-- End - manipulation to list by name
-- for k,v in cD.spairs(base,
for k,v in cD.spairs(newbase,
function(t,a,b)
local retval = nil
if b == "__orderedIndex" then
b = 0
a = 0
retval = nil
else
retval = t[b] < t[a]
end
return retval
end) do
if k ~= "__orderedIndex" then
local tbl= cD.itemCache[k]
local z = createZoneItemLine(parent, zoneName, znID, tbl)
parent = z
cnt = cnt + 1
end
end
if cnt > cD.sizes.toca[cD.text.base_font_size].visibleitems then
cfScroll:SetVisible(true)
cfScroll:SetEnabled(true)
local baseY = cD.sCACFrames.cacheitemsframe:GetTop()
local maxY = parent:GetBottom()
cD.sCACFrames.cacheitemsframe:SetHeight(cD.round(maxY - baseY))
cfScroll:SetRange(1, cnt - cD.sizes.toca[cD.text.base_font_size].visibleitems)
ilScrollStep = cD.round(cD.sCACFrames.cacheitemsframe:GetHeight()/cnt)
else
cfScroll:SetVisible(false)
cfScroll:SetEnabled(false)
end
return
end
local function selectZone(znID, zoneName)
local unsel = cD.rarityColor("common")
local sel = cD.rarityColor("relic")
local obj = nil
-- reset last selected elemenent highlight
if lastZnSelected ~= nil then
lastZnSelected:SetBackgroundColor(lastBGused.r, lastBGused.g, lastBGused.b, lastBGused.a)
end
--
-- Highligth selected Zone
--
-- flip/flop ?
--
if lastZnSelected ~= zlFrames[zoneName] then
lastBGused.r, lastBGused.g, lastBGused.b, lastBGused.a = zlFrames[zoneName]:GetBackgroundColor()
zlFrames[zoneName]:SetBackgroundColor(.6, .6, .6, .6)
lastZnSelected = zlFrames[zoneName]
cD.sTOFrames.totalsrightmaskframe:SetVisible(false)
cD.sTOFrames.totalsrightframe:SetVisible(false)
cD.sTOFrames.totalsframescroll:SetVisible(false)
resetZoneItemsList()
populateZoneItemsList(znID, zoneName)
cD.sCACFrames.cacheitemsextframe:SetVisible(true)
cD.sCACFrames.cacheitemsscroll:SetVisible(true)
else
cD.sCACFrames.cacheitemsextframe:SetVisible(false)
cD.sCACFrames.cacheitemsscroll:SetVisible(false)
--
cD.sTOFrames.totalsrightmaskframe:SetVisible(true)
cD.sTOFrames.totalsrightframe:SetVisible(true)
cD.sTOFrames.totalsframescroll:SetVisible(true)
lastZnSelected = nil
lastBGused = {}
end
return
end
function cD.createTotalsWindow()
cD.sTOFrames = {}
--Global context (parent frame-thing).
local context = UI.CreateContext("Totals_context")
local totalsWindow = UI.CreateFrame("Frame", "Totals", context)
if cD.window.totalsX == nil or cD.window.totalsY == nil then
-- first run, we position in the screen center
totalsWindow:SetPoint("CENTER", UIParent, "CENTER")
else
-- we have coordinates
totalsWindow:SetPoint("TOPLEFT", UIParent, "TOPLEFT", cD.window.totalsX or 0, cD.window.totalsY or 0)
end
totalsWindow:SetWidth(cD.sizes.toca[cD.text.base_font_size].winwidth)
totalsWindow:SetHeight(cD.sizes.toca[cD.text.base_font_size].winheight)
totalsWindow:SetLayer(-1)
totalsWindow:SetBackgroundColor(0, 0, 0, .5)
-- TITLE BAR CONTAINER
local titleTotalsFrame = UI.CreateFrame("Frame", "External_Totals_Frame", totalsWindow)
titleTotalsFrame:SetPoint("TOPLEFT", totalsWindow, "TOPLEFT", cD.borders.left, cD.borders.top)
titleTotalsFrame:SetPoint("TOPRIGHT", totalsWindow, "TOPRIGHT", - cD.borders.right, cD.borders.top)
titleTotalsFrame:SetBackgroundColor(.1, .1, .1, .6)
titleTotalsFrame:SetLayer(1)
titleTotalsFrame:SetHeight(cD.text.base_font_size + 4)
cD.sTOFrames.titlebartotalsframe = titleTotalsFrame
cD.attachTT(cD.sTOFrames.titlebartotalsframe, "titlebar")
-- HEADER FishItUp! Icon
local fiuIcon = UI.CreateFrame("Texture", "fiuIcon", titleTotalsFrame)
fiuIcon:SetTexture("Rift", "Fish_icon.png.dds")
fiuIcon:SetHeight(cD.round(cD.text.base_font_size*1.5))
fiuIcon:SetWidth(cD.round(cD.text.base_font_size*1.5))
fiuIcon:SetLayer(1)
fiuIcon:SetPoint("TOPLEFT", cD.sTOFrames.titlebartotalsframe, "TOPLEFT", 0, -2)
cD.sTOFrames.titlebarfiuicon = fiuIcon
-- TITLE BAR TITLE
local titleFIU = UI.CreateFrame("Text", "FIU_Title", titleTotalsFrame)
titleFIU:SetFontSize(cD.text.base_font_size -2)
titleFIU:SetText("Waterlog")
titleFIU:SetFont(cD.addon, cD.text.base_font_name)
titleFIU:SetLayer(3)
titleFIU:SetPoint("TOPLEFT", cD.sTOFrames.titlebarfiuicon, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.titlebarcontentframe = titleFIU
cD.attachTT(titleFIU, "titlebar")
-- TITLE BAR Widgets: setup Icon for Iconize
lootIcon = UI.CreateFrame("Texture", "Title_Icon_1", cD.sTOFrames.titlebartotalsframe)
lootIcon:SetTexture("Rift", "splitbtn_arrow_D_(normal).png.dds")
lootIcon:SetWidth(fiuIcon:GetWidth())
lootIcon:SetHeight(fiuIcon:GetHeight())
lootIcon:SetLayer(3)
lootIcon:SetPoint("TOPRIGHT", cD.sTOFrames.titlebartotalsframe, "TOPRIGHT", -cD.borders.right, 0)
lootIcon:EventAttach( Event.UI.Input.Mouse.Left.Click, function() cD.window.totalsOBJ:SetVisible(not cD.window.totalsOBJ:GetVisible()) end , "Iconize Totals Pressed" )
cD.attachTT(lootIcon, "minimize")
-- EXTERNAL TOTALS CONTAINER FRAME
local totalsExtFrame = UI.CreateFrame("Frame", "External_Totals_Frame", totalsWindow)
totalsExtFrame:SetPoint("TOPLEFT", cD.sTOFrames.titlebartotalsframe, "BOTTOMLEFT", cD.borders.left, 1)
totalsExtFrame:SetPoint("TOPRIGHT", cD.sTOFrames.titlebartotalsframe, "BOTTOMRIGHT", -(cD.borders.right + cD.sizes.toca[cD.text.base_font_size].sbwidth), 1)
totalsExtFrame:SetPoint("BOTTOMLEFT", totalsWindow, "BOTTOMLEFT", cD.borders.left, - cD.borders.bottom)
totalsExtFrame:SetPoint("BOTTOMRIGHT", totalsWindow, "BOTTOMRIGHT", -(cD.borders.right + cD.sizes.toca[cD.text.base_font_size].sbwidth), - cD.borders.bottom)
totalsExtFrame:SetLayer(1)
cD.sTOFrames.externaltotalsframe = totalsExtFrame
-- TOTALS MASK FRAME LEFT
local leftMaskFrame = UI.CreateFrame("Mask", "Totals_Left_Mask_Frame", cD.sTOFrames.externaltotalsframe)
leftMaskFrame:SetPoint("TOPLEFT", cD.sTOFrames.externaltotalsframe, "TOPLEFT")
leftMaskFrame:SetPoint("TOPRIGHT", cD.sTOFrames.externaltotalsframe, "TOPLEFT", cD.sizes.toca[cD.text.base_font_size].znlistwidth, 0)
leftMaskFrame:SetPoint("BOTTOMLEFT", cD.sTOFrames.externaltotalsframe, "BOTTOMLEFT")
leftMaskFrame:SetPoint("BOTTOMRIGHT", cD.sTOFrames.externaltotalsframe, "BOTTOMLEFT", cD.sizes.toca[cD.text.base_font_size].znlistwidth, 0)
cD.sTOFrames.totalsleftmaskframe = leftMaskFrame
-- TOTALS CONTAINER FRAME LEFT
local totalsleftFrame = UI.CreateFrame("Frame", "left_loot_frame", cD.sTOFrames.totalsleftmaskframe)
totalsleftFrame:SetAllPoints(cD.sTOFrames.totalsleftmaskframe)
totalsleftFrame:SetLayer(1)
cD.sTOFrames.totalsleftframe = totalsleftFrame
-- TOTALS MASK FRAME RIGHT
local rightMaskFrame = UI.CreateFrame("Mask", "Totals_Right_Mask_Frame", cD.sTOFrames.externaltotalsframe)
rightMaskFrame:SetPoint("TOPLEFT", cD.sTOFrames.externaltotalsframe, "TOPLEFT", cD.sizes.toca[cD.text.base_font_size].znlistwidth, 0)
rightMaskFrame:SetPoint("TOPRIGHT", cD.sTOFrames.externaltotalsframe, "TOPRIGHT")
rightMaskFrame:SetPoint("BOTTOMLEFT", cD.sTOFrames.externaltotalsframe, "BOTTOMLEFT", cD.sizes.toca[cD.text.base_font_size].znlistwidth, 0)
rightMaskFrame:SetPoint("BOTTOMRIGHT", cD.sTOFrames.externaltotalsframe, "BOTTOMRIGHT")
cD.sTOFrames.totalsrightmaskframe = rightMaskFrame
-- TOTALS CONTAINER FRAME RIGHT
local totalsrightFrame = UI.CreateFrame("Frame", "right_loot_frame", cD.sTOFrames.totalsrightmaskframe)
totalsrightFrame:SetAllPoints(cD.sTOFrames.totalsrightmaskframe)
totalsrightFrame:SetLayer(1)
cD.sTOFrames.totalsrightframe = totalsrightFrame
-- TOTALS ZONE ITEMS SCROLLBAR (BOTH)
tfScroll = UI.CreateFrame("RiftScrollbar","Totals_Frame_scrollbar", cD.sTOFrames.externaltotalsframe)
tfScroll:SetVisible(false)
tfScroll:SetEnabled(false)
tfScroll:SetWidth(cD.sizes.toca[cD.text.base_font_size].sbwidth)
tfScroll:SetOrientation("vertical")
tfScroll:SetPoint("TOPLEFT", cD.sTOFrames.externaltotalsframe, "TOPRIGHT", -(cD.borders.right/2)+1, 0)
tfScroll:SetPoint("BOTTOMLEFT", cD.sTOFrames.externaltotalsframe, "BOTTOMRIGHT", -(cD.borders.right/2)+1, 0)
tfScroll:EventAttach( Event.UI.Scrollbar.Change,
function()
local pos = tfScroll:GetPosition()
cD.sTOFrames.totalsrightframe:SetPoint("TOPLEFT", cD.sTOFrames.totalsrightmaskframe, "TOPLEFT", 0, -math.floor(tlScrollStep*pos) )
cD.sTOFrames.totalsleftframe:SetPoint( "TOPLEFT", cD.sTOFrames.totalsleftmaskframe, "TOPLEFT", 0, -math.floor(tlScrollStep*pos) )
end,
"TotalsFrame_Scrollbar.Change"
)
cD.sTOFrames.totalsframescroll = tfScroll
--
-- STATUS BAR - begin -------------------------------------------------------------------------------------------------------------------------------
--
-- STATUS BAR CONTAINER
local statusBarFrame = UI.CreateFrame("Frame", "External_statusBar_Frame", totalsWindow)
statusBarFrame:SetPoint("TOPLEFT", totalsWindow, "BOTTOMLEFT")
statusBarFrame:SetPoint("TOPRIGHT", totalsWindow, "BOTTOMRIGHT")
statusBarFrame:SetBackgroundColor(0, 0, 0, .6)
statusBarFrame:SetLayer(1)
statusBarFrame:SetHeight(cD.text.base_font_size + 4)
cD.sTOFrames.statusbartotalsframe = statusBarFrame
-- How many Zones
local zonesCnt = UI.CreateFrame("Text", "zonesCnt", statusBarFrame)
zonesCnt:SetFontSize(cD.text.base_font_size)
zonesCnt:SetText(string.format("%s", "Totals:"), true)
zonesCnt:SetFont(cD.addon, cD.text.base_font_name)
zonesCnt:SetLayer(3)
zonesCnt:SetPoint("TOPLEFT", cD.sTOFrames.statusbartotalsframe, "TOPLEFT", cD.borders.left, -2)
cD.sTOFrames.sbzonescounter = zonesCnt
-- How many sellables/junk
local jnkCnt = UI.CreateFrame("Text", "jnkCnt", statusBarFrame)
jnkCnt:SetFontSize(cD.text.base_font_size)
jnkCnt:SetText(string.format("%3d", 0), true)
jnkCnt:SetFont(cD.addon, cD.text.base_font_name)
jnkCnt:SetFontColor(txtColors[1].r, txtColors[1].g, txtColors[1].b)
jnkCnt:SetLayer(3)
jnkCnt:SetPoint("TOPLEFT", cD.sTOFrames.statusbartotalsframe, "TOPLEFT", cD.borders.left + cD.sizes.toca[cD.text.base_font_size].znlistwidth + 2 + cD.borders.left, -2)
cD.sTOFrames.sbjnkcounter = jnkCnt
-- How many common intems
local comCnt = UI.CreateFrame("Text", "commonCnt", statusBarFrame)
comCnt:SetFontSize(cD.text.base_font_size)
comCnt:SetText(string.format("%3d", 0), true)
comCnt:SetFont(cD.addon, cD.text.base_font_name)
comCnt:SetFontColor(txtColors[2].r, txtColors[2].g, txtColors[2].b)
comCnt:SetLayer(3)
comCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbjnkcounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbcomcounter = comCnt
-- How many uncommon intems
local uncCnt = UI.CreateFrame("Text", "uncommonCnt", statusBarFrame)
uncCnt:SetFontSize(cD.text.base_font_size)
uncCnt:SetText(string.format("%3d", 0), true)
uncCnt:SetFont(cD.addon, cD.text.base_font_name)
uncCnt:SetFontColor(txtColors[3].r, txtColors[3].g, txtColors[3].b)
uncCnt:SetLayer(3)
uncCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbcomcounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbunccounter = uncCnt
-- How many rare intems
local rarCnt = UI.CreateFrame("Text", "rareCnt", statusBarFrame)
rarCnt:SetFontSize(cD.text.base_font_size)
rarCnt:SetText(string.format("%3d", 0), true)
rarCnt:SetFontColor(txtColors[4].r, txtColors[4].g, txtColors[4].b)
rarCnt:SetFont(cD.addon, cD.text.base_font_name)
rarCnt:SetLayer(3)
rarCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbunccounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbrarcounter = rarCnt
-- How many epic intems
local epcCnt = UI.CreateFrame("Text", "epicCnt", statusBarFrame)
epcCnt:SetFontSize(cD.text.base_font_size)
epcCnt:SetText(string.format("%3d", 0), true)
epcCnt:SetFont(cD.addon, cD.text.base_font_name)
epcCnt:SetFontColor(txtColors[5].r, txtColors[5].g, txtColors[5].b)
epcCnt:SetLayer(3)
epcCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbrarcounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbepccounter = epcCnt
-- How many quest intems
local qstCnt = UI.CreateFrame("Text", "questCnt", statusBarFrame)
qstCnt:SetFontSize(cD.text.base_font_size)
qstCnt:SetText(string.format("%3d", 0), true)
qstCnt:SetFontColor(txtColors[6].r, txtColors[6].g, txtColors[6].b)
qstCnt:SetFont(cD.addon, cD.text.base_font_name)
qstCnt:SetLayer(3)
qstCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbepccounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbqstcounter = qstCnt
-- How many relic intems
local rlcCnt = UI.CreateFrame("Text", "relicCnt", statusBarFrame)
rlcCnt:SetFontSize(cD.text.base_font_size)
rlcCnt:SetText(string.format("%3d", 0), true)
rlcCnt:SetFont(cD.addon, cD.text.base_font_name)
rlcCnt:SetFontColor(txtColors[7].r, txtColors[7].g, txtColors[7].b)
rlcCnt:SetLayer(3)
rlcCnt:SetPoint("TOPLEFT", cD.sTOFrames.sbqstcounter, "TOPRIGHT", cD.borders.left, 0)
cD.sTOFrames.sbrlccounter = rlcCnt
-- total of MfJ
local totMfJ = UI.CreateFrame("Text", "mfjCnt", statusBarFrame)
totMfJ:SetFontSize(cD.text.base_font_size)
totMfJ:SetText(string.format("%10s", cD.printJunkMoney(0)), true)
totMfJ:SetFont(cD.addon, cD.text.base_font_name)
totMfJ:SetFontColor(txtColors[7].r, txtColors[7].g, txtColors[7].b)
totMfJ:SetLayer(3)
totMfJ:SetPoint("TOPLEFT", cD.sTOFrames.sbrlccounter, "TOPRIGHT", cD.borders.right, 0)
cD.sTOFrames.sbmfjcounter = totMfJ
-- total of Totals
local totOfTot = UI.CreateFrame("Text", "totOftotCnt", statusBarFrame)
totOfTot:SetFontSize(cD.text.base_font_size)
totOfTot:SetText(string.format("%5d", 0), true)
totOfTot:SetFont(cD.addon, cD.text.base_font_name)
totOfTot:SetFontColor(txtColors[2].r, txtColors[2].g, txtColors[2].b)
totOfTot:SetLayer(3)
totOfTot:SetPoint("TOPRIGHT", cD.sTOFrames.statusbartotalsframe, "TOPRIGHT", -(cD.borders.right + cD.sizes.toca[cD.text.base_font_size].sbwidth + cD.borders.left), -2)
cD.sTOFrames.sbtotoftot = totOfTot
statusBarFrame:SetHeight(cD.text.base_font_size + 6)
--
-- STATUS BAR - end ---------------------------------------------------------------------------------------------------------------------------------
--
-- -----------------------------------------------------------------------------
-- SECOND PANE - charScore VIEWER
-- -----------------------------------------------------------------------------
local deltaX = cD.borders.left + cD.sizes.toca[cD.text.base_font_size].znlistwidth + 1
local itemsExtFrame = UI.CreateFrame("Frame", "Cache_Items_Excternal_frame", totalsWindow)
itemsExtFrame:SetBackgroundColor(.2, .2, .2, 0)
itemsExtFrame:SetVisible(false)
itemsExtFrame:SetLayer(2)
itemsExtFrame:SetPoint("TOPLEFT", cD.sTOFrames.titlebartotalsframe, "BOTTOMLEFT", deltaX, 1)
itemsExtFrame:SetPoint("TOPRIGHT", cD.sTOFrames.titlebartotalsframe, "BOTTOMRIGHT", -(cD.borders.right + cD.sizes.toca[cD.text.base_font_size].sbwidth), 1)
itemsExtFrame:SetPoint("BOTTOMLEFT", totalsWindow, "BOTTOMLEFT", deltaX, - cD.borders.bottom)
itemsExtFrame:SetPoint("BOTTOMRIGHT", totalsWindow, "BOTTOMRIGHT", -(cD.borders.right + cD.sizes.toca[cD.text.base_font_size].sbwidth), -cD.borders.bottom)
cD.sCACFrames.cacheitemsextframe = itemsExtFrame
-- CACHE ZONE ITEMS MASK FRAME
local itemsMaskFrame = UI.CreateFrame("Mask", "Cache_Items_Mask_Frame", cD.sCACFrames.cacheitemsextframe)
itemsMaskFrame:SetPoint("TOPLEFT", cD.sCACFrames.cacheitemsextframe, "TOPLEFT")
itemsMaskFrame:SetPoint("TOPRIGHT", cD.sCACFrames.cacheitemsextframe, "TOPRIGHT", -cD.borders.right, 0)
itemsMaskFrame:SetPoint("BOTTOMRIGHT", cD.sCACFrames.cacheitemsextframe, "BOTTOMRIGHT", -cD.borders.right, 0)
itemsMaskFrame:SetLayer(4)
cD.sCACFrames.cacheitemsmaskframe = itemsMaskFrame
-- CACHE ZONE ITEMS CONTAINER FRAME
local cacheFrame = UI.CreateFrame("Frame", "Cache_Items_frame", cD.sCACFrames.cacheitemsmaskframe)
cacheFrame:SetAllPoints(cD.sCACFrames.cacheitemsmaskframe)
cacheFrame:SetPoint("TOPLEFT", itemsMaskFrame, "TOPLEFT")
cacheFrame:SetLayer(4)
cD.sCACFrames.cacheitemsframe = cacheFrame
-- CACHE ZONE ITEMS SCROLLBAR
cfScroll = UI.CreateFrame("RiftScrollbar","item_list_scrollbar", cD.sTOFrames.externaltotalsframe)
cfScroll:SetVisible(false)
cfScroll:SetEnabled(false)
cfScroll:SetWidth(cD.sizes.toca[cD.text.base_font_size].sbwidth)
cfScroll:SetOrientation("vertical")
cfScroll:SetPoint("TOPLEFT", cD.sTOFrames.externaltotalsframe, "TOPRIGHT", -(cD.borders.right/2)+1, 0)
cfScroll:SetPoint("BOTTOMLEFT", cD.sTOFrames.externaltotalsframe, "BOTTOMRIGHT", -(cD.borders.right/2)+1, 0)
cfScroll:EventAttach( Event.UI.Scrollbar.Change,
function()
local pos = cD.round(cD.sCACFrames.cacheitemsscroll:GetPosition())
local smin, smax = cD.sCACFrames.cacheitemsscroll:GetRange()
if pos == smin then
cD.sCACFrames.cacheitemsframe:ClearPoint("TOPLEFT")
cD.sCACFrames.cacheitemsframe:ClearPoint("BOTTOMLEFT")
cD.sCACFrames.cacheitemsframe:SetPoint("TOPLEFT", cD.sCACFrames.cacheitemsmaskframe, "TOPLEFT")
else
if (cD.sCACFrames.cacheitemsframe:GetBottom() - ilScrollStep*pos) >= cD.sCACFrames.cacheitemsmaskframe:GetTop() then
cD.sCACFrames.cacheitemsframe:ClearPoint("TOPLEFT")
cD.sCACFrames.cacheitemsframe:ClearPoint("BOTTOMLEFT")
cD.sCACFrames.cacheitemsframe:SetPoint("TOPLEFT", cD.sCACFrames.cacheitemsmaskframe, "TOPLEFT", 0, -(ilScrollStep*pos) )
end
end
end,
"ItemsFrame_Scrollbar.Change"
)
cD.sCACFrames.cacheitemsscroll = cfScroll
-- -----------------------------------------------------------------------------
-- Enable Dragging
Library.LibDraggable.draggify(totalsWindow, cD.updateGuiCoordinates)
return totalsWindow
end
function cD.createTotalsLine(leftparent, rightparent, zoneName, znID, zoneTotals, isLegend)
if leftparent == nil then leftparent = cD.sTOFrames.totalsleftframe end
if rightparent == nil then rightparent = cD.sTOFrames.totalsrightframe end
local leftitemframe = nil
local rightitemframe = nil
local znOBJ = nil
local idx = nil
local parentOBJ = nil
local totOBJs = {}
local legendColor = 1
cD.totallineheight = nil
-- setup LEFT Item containing Frame (zone name)
leftitemframe = UI.CreateFrame("Frame", "Totals_line_left_Container", leftparent)
leftitemframe:SetHeight(cD.text.base_font_size)
leftitemframe:SetLayer(1)
leftitemframe:SetBackgroundColor(.2, .2, .2, .6)
if table.getn(cD.sTOLeftFrames) > 0 then
leftitemframe:SetPoint("TOPLEFT", cD.sTOLeftFrames[#cD.sTOLeftFrames], "BOTTOMLEFT", 0, 1)
leftitemframe:SetPoint("TOPRIGHT", cD.sTOLeftFrames[#cD.sTOLeftFrames], "BOTTOMRIGHT", 0, 1)
else
leftitemframe:SetPoint("TOPLEFT", leftparent, "TOPLEFT")
leftitemframe:SetPoint("TOPRIGHT", leftparent, "TOPRIGHT")
end
-- Zone Name
znOBJ = UI.CreateFrame("Text", "Totals_" ..zoneName, leftitemframe)
local zn = string.sub(zoneName, 1, cD.sizes.toca[cD.text.base_font_size].maxstringsize)
znOBJ:SetWidth(150)
znOBJ:SetFontSize(cD.text.base_font_size)
znOBJ:SetFont(cD.addon, cD.text.base_font_name)
znOBJ:SetText(zn)
znOBJ:SetPoint("TOPLEFT", leftitemframe, "TOPLEFT", cD.borders.left, 0)
znOBJ:EventAttach(Event.UI.Input.Mouse.Left.Click, function() selectZone(znID, zoneName) end, "Zone Selected" )
zlFrames[zoneName] = znOBJ -- we save the text frame for highlighting
-- setup RIGHT Item containing Frame (totals)
rightitemframe = UI.CreateFrame("Frame", "Totals_line_right_Container", rightparent)
rightitemframe:SetHeight(cD.text.base_font_size)
rightitemframe:SetLayer(1)
rightitemframe:SetBackgroundColor(.2, .2, .2, .6)
if table.getn(cD.sTORightFrames) > 0 then
rightitemframe:SetPoint("TOPLEFT", cD.sTORightFrames[#cD.sTORightFrames], "BOTTOMLEFT", 0, 1)
rightitemframe:SetPoint("TOPRIGHT", cD.sTORightFrames[#cD.sTORightFrames], "BOTTOMRIGHT", 0, 1)
else
rightitemframe:SetPoint("TOPLEFT", rightparent, "TOPLEFT")
rightitemframe:SetPoint("TOPRIGHT", rightparent, "TOPRIGHT")
end
local parentOBJ = rightitemframe
local total = 0
for idx=1, 7 do
-- setup Totals Item's Counter
local totalsCnt = UI.CreateFrame("Text", "Totals_Cnt_" .. idx, parentOBJ)
totalsCnt:SetFont(cD.addon, cD.text.base_font_name)
totalsCnt:SetFontSize(cD.text.base_font_size)
totalsCnt:SetFontColor(txtColors[idx].r, txtColors[idx].g, txtColors[idx].b)
totalsCnt:SetText(string.format("%3d", zoneTotals[idx]))
if idx==1 then
totalsCnt:SetPoint("TOPLEFT", parentOBJ, "TOPLEFT", cD.borders.left, 0)
else
totalsCnt:SetPoint("TOPLEFT", parentOBJ, "TOPRIGHT", cD.borders.left, 0)
end
parentOBJ = totalsCnt
table.insert(totOBJs, totalsCnt)
total = total + zoneTotals[idx]
end
-- This field is the MfJ (Money from Junk)
local mfjTotal = UI.CreateFrame("Text", "MfJ", parentOBJ)
mfjTotal:SetFont(cD.addon, cD.text.base_font_name)
mfjTotal:SetFontSize(cD.text.base_font_size)
mfjTotal:SetWidth(cD.text.base_font_size * 5.5)
mfjTotal:SetText(string.format("%10s", cD.printJunkMoney(zoneTotals[8])), true)
mfjTotal:SetFontColor(txtColors[8].r, txtColors[8].g, txtColors[8].b)
mfjTotal:SetPoint("TOPLEFT", parentOBJ, "TOPRIGHT", cD.borders.left, 0)
table.insert(totOBJs, mfjTotal)
parentOBJ = mfjTotal
-- This field is the Total of Totals
local totalsTotal = UI.CreateFrame("Text", "Totals_Total", parentOBJ)
totalsTotal:SetFont(cD.addon, cD.text.base_font_name)
totalsTotal:SetFontSize(cD.text.base_font_size)
totalsTotal:SetText(string.format("%5d", total))
totalsTotal:SetFontColor(txtColors[9].r, txtColors[9].g, txtColors[9].b)
totalsTotal:SetPoint("TOPLEFT", parentOBJ, "TOPRIGHT", cD.borders.left, 0)
table.insert(totOBJs, totalsTotal)
parentOBJ = totalsTotal
cD.totallineheight = znOBJ:GetHeight() + 1
rightitemframe:SetHeight(cD.totallineheight)
leftitemframe:SetHeight(cD.totallineheight)
return leftitemframe, rightitemframe, znOBJ, totOBJs
end
function cD.updateTotalsStatusBar(znTot, totMfJ, totOfTot)
local cnts = {}
local i = 0
-- per-init cnts{}
for i=1,9 do cnts[i] = 0 end
if totOfTot == nil then totOfTot = 0 end
-- calculate totals
for a,b in pairs(cD.zoneTotalCnts) do
cnts[10] = (cnts[10] or 0) + 1 -- i=10 total number of zones
for i=1, 8 do
cnts[i] = (cnts[i] or 0) + b[i]
-- i=9 is totOfTot so we skip accountig field 8 (i=8 is MfJ)
if i ~= 8 then cnts[9] = (cnts[9] or 0) + b[i] end
end
end
if cD.sTOFrames.sbjnkcounter then cD.sTOFrames.sbjnkcounter:SetText(string.format("%3d", cnts[1])) end
if cD.sTOFrames.sbcomcounter then cD.sTOFrames.sbcomcounter:SetText(string.format("%3d", cnts[2])) end
if cD.sTOFrames.sbunccounter then cD.sTOFrames.sbunccounter:SetText(string.format("%3d", cnts[3])) end
if cD.sTOFrames.sbrarcounter then cD.sTOFrames.sbrarcounter:SetText(string.format("%3d", cnts[4])) end
if cD.sTOFrames.sbepccounter then cD.sTOFrames.sbepccounter:SetText(string.format("%3d", cnts[5])) end
if cD.sTOFrames.sbqstcounter then cD.sTOFrames.sbqstcounter:SetText(string.format("%3d", cnts[6])) end
if cD.sTOFrames.sbrclcounter then cD.sTOFrames.sbrlccounter:SetText(string.format("%3d", cnts[7])) end
-- Total of Money from Junk
if cD.sTOFrames.sbmfjcounter then
if totMfJ == nil then totMfJ = cnts[8] end
cD.sTOFrames.sbmfjcounter:SetText(string.format("%10s", cD.printJunkMoney(totMfJ)), true)
end
-- Total of Totals
if cD.sTOFrames.sbtotoftot then
if totOfTot == 0 then totOfTot = cnts[9] end
cD.sTOFrames.sbtotoftot:SetText(string.format("%5d", totOfTot))
end
return
end
function cD.initTotalsWindow()
local zn, tbl = nil, {}
local parentOBJ = cD.sTOFrames.totalsleftframe
local znTot = 0
local totMfJ = 0
local totOfTot = 0
local leftparentOBJ = cD.sTOFrames.totalsleftframe
local rightparentOBJ = cD.sTOFrames.totalsrightframe
cD.sTOLeftFrames = {}
cD.sTORightFrames = {}
for zn, tbl in pairs(cD.zoneTotalCnts) do
local znName = Inspect.Zone.Detail(zn).name
local znID = Inspect.Zone.Detail(zn).id
local leftItemFrame, rightItemFrame, znOBJ, totOBJs = cD.createTotalsLine(leftparentOBJ, rightparentOBJ, znName, znID, tbl)
table.insert(cD.sTOzoneIDs, zn)
table.insert(cD.sTOLeftFrames, leftItemFrame)
table.insert(cD.sTORightFrames, rightItemFrame)
table.insert(cD.sTOznOBJs, znOBJ)
cD.sTOcntOBJs[znID] = totOBJs
leftparentOBJ = leftItemFrame
rightparentOBJ = rightItemFrame
znTot = znTot + 1
--
-- FOR STATUS BAR
--
-- calculate and add to totMfJ MfJ for this zone
totMfJ = totMfJ + tbl[8] -- field number 8 in MfJ per zone
-- calculate and add to totOfTot totals for this zone
local idx = nil
for idx=1, 7 do totOfTot = totOfTot + tbl[idx] end
end
-- should Totals Scrollbar be enabled?
if znTot > cD.sizes.toca[cD.text.base_font_size].visibleitems then
cD.sTOFrames.totalsframescroll:SetEnabled(true)
cD.sTOFrames.totalsframescroll:SetVisible(true)
else
cD.sTOFrames.totalsframescroll:SetEnabled(false)
cD.sTOFrames.totalsframescroll:SetVisible(false)
end
cD.updateTotalsStatusBar(znTot, totMfJ, totOfTot)
return
end
--[[
Error: FishItUp/_fiu_gui_TotAndCache_1.lua:173: attempt to index a number value
In FishItUp / FishItUp.Loot_Echidna Fish:Event.UI.Input.Mouse.Cursor.In
stack traceback:
[C]: in function '__index'
FishItUp/_fiu_gui_TotAndCache_1.lua:173: in function 'getCharScore'
FishItUp/_fiu_gui_ItemViewer.lua:176: in function 'populateItemViewer'
FishItUp/_fiu_gui_ItemViewer.lua:217: in function 'selectItemtoView'
FishItUp/_fiu_gui_Loot2.lua:167: in function <FishItUp/_fiu_gui_Loot2.lua:167>
]]
--[[
Error: FishItUp/_fiu_utils.lua:75: attempt to index a number value
In FishItUp / Event.System.Update.Begin, event Event.System.Update.Begin
stack traceback:
[C]: in function '__index'
FishItUp/_fiu_utils.lua:75: in function 'updateCharScore'
FishItUp/_fiu_utils.lua:381: in function 'updateLootTable'
FishItUp/_fiu_utils.lua:240: in function 'processEventBuffer'
FishItUp/_fiu_utils.lua:205: in function <FishItUp/_fiu_utils.lua:125>
]]
|
-- HTTP related patterns
local _M = {}
-- RFC 7230
local http_core = require "lpeg_patterns.http.core"
_M.OWS = http_core.OWS
_M.RWS = http_core.RWS
_M.BWS = http_core.BWS
_M.chunk_ext = http_core.chunk_ext
_M.comment = http_core.comment
_M.field_name = http_core.field_name
_M.field_value = http_core.field_value
_M.header_field = http_core.header_field
_M.qdtext = http_core.qdtext
_M.quoted_string = http_core.quoted_string
_M.request_line = http_core.request_line
_M.request_target = http_core.request_target
_M.token = http_core.token
_M.Connection = http_core.Connection
_M.Content_Length = http_core.Content_Length
_M.Host = http_core.Host
_M.TE = http_core.TE
_M.Trailer = http_core.Trailer
_M.Transfer_Encoding = http_core.Transfer_Encoding
_M.Upgrade = http_core.Upgrade
_M.Via = http_core.Via
-- RFC 7231
local http_semantics = require "lpeg_patterns.http.semantics"
_M.IMF_fixdate = http_semantics.IMF_fixdate
_M.Accept = http_semantics.Accept
_M.Accept_Charset = http_semantics.Accept_Charset
_M.Accept_Encoding = http_semantics.Accept_Encoding
_M.Accept_Language = http_semantics.Accept_Language
_M.Allow = http_semantics.Allow
_M.Content_Encoding = http_semantics.Content_Encoding
_M.Content_Language = http_semantics.Content_Language
_M.Content_Location = http_semantics.Content_Location
_M.Content_Type = http_semantics.Content_Type
_M.Date = http_semantics.Date
_M.Expect = http_semantics.Expect
_M.From = http_semantics.From
_M.Location = http_semantics.Location
_M.Max_Forwards = http_semantics.Max_Forwards
_M.Referer = http_semantics.Referer
_M.Retry_After = http_semantics.Retry_After
_M.Server = http_semantics.Server
_M.User_Agent = http_semantics.User_Agent
_M.Vary = http_semantics.Vary
-- RFC 7232
local http_conditional = require "lpeg_patterns.http.conditional"
_M.ETag = http_conditional.ETag
_M.If_Match = http_conditional.If_Match
_M.If_Modified_Since = http_conditional.If_Modified_Since
_M.If_None_Match = http_conditional.If_None_Match
_M.If_Unmodified_Since = http_conditional.If_Unmodified_Since
_M.Last_Modified = http_conditional.Last_Modified
-- RFC 7233
local http_range = require "lpeg_patterns.http.range"
_M.Accept_Ranges = http_range.Accept_Ranges
_M.Range = http_range.Range
_M.If_Range = http_range.If_Range
_M.Content_Range = http_range.Content_Range
-- RFC 7234
local http_caching = require "lpeg_patterns.http.caching"
_M.Age = http_caching.Age
_M.Cache_Control = http_caching.Cache_Control
_M.Expires = http_caching.Expires
_M.Pragma = http_caching.Pragma
_M.Warning = http_caching.Warning
-- RFC 7235
local http_authentication = require "lpeg_patterns.http.authentication"
_M.WWW_Authenticate = http_authentication.WWW_Authenticate
_M.Authorization = http_authentication.Authorization
_M.Proxy_Authenticate = http_authentication.Proxy_Authenticate
_M.Proxy_Authorization = http_authentication.Proxy_Authorization
-- WebDav
local http_webdav = require "lpeg_patterns.http.webdav"
_M.CalDAV_Timezones = http_webdav.CalDAV_Timezones
_M.DASL = http_webdav.DASL
_M.DAV = http_webdav.DAV
_M.Depth = http_webdav.Depth
_M.Destination = http_webdav.Destination
_M.If = http_webdav.If
_M.If_Schedule_Tag_Match = http_webdav.If_Schedule_Tag_Match
_M.Lock_Token = http_webdav.Lock_Token
_M.Overwrite = http_webdav.Overwrite
_M.Schedule_Reply = http_webdav.Schedule_Reply
_M.Schedule_Tag = http_webdav.Schedule_Tag
_M.TimeOut = http_webdav.TimeOut
-- RFC 5023
_M.SLUG = require "lpeg_patterns.http.slug".SLUG
-- RFC 5789
_M.Accept_Patch = http_core.comma_sep_trim(http_semantics.media_type, 1)
-- RFC 5988
_M.Link = require "lpeg_patterns.http.link".Link
-- RFC 6265
local http_cookie = require "lpeg_patterns.http.cookie"
_M.Cookie = http_cookie.Cookie
_M.Set_Cookie = http_cookie.Set_Cookie
-- RFC 6266
_M.Content_Disposition = require "lpeg_patterns.http.disposition".Content_Disposition
-- RFC 6454
_M.Origin = require "lpeg_patterns.http.origin".Origin
-- RFC 6455
local http_websocket = require "lpeg_patterns.http.websocket"
_M.Sec_WebSocket_Accept = http_websocket.Sec_WebSocket_Accept
_M.Sec_WebSocket_Key = http_websocket.Sec_WebSocket_Key
_M.Sec_WebSocket_Extensions = http_websocket.Sec_WebSocket_Extensions
_M.Sec_WebSocket_Protocol_Client = http_websocket.Sec_WebSocket_Protocol_Client
_M.Sec_WebSocket_Protocol_Server = http_websocket.Sec_WebSocket_Protocol_Server
_M.Sec_WebSocket_Version_Client = http_websocket.Sec_WebSocket_Version_Client
_M.Sec_WebSocket_Version_Server = http_websocket.Sec_WebSocket_Version_Server
-- RFC 6797
_M.Strict_Transport_Security = require "lpeg_patterns.http.sts".Strict_Transport_Security
-- RFC 7034
_M.X_Frame_Options = require "lpeg_patterns.http.frameoptions".X_Frame_Options
-- RFC 7089
_M.Accept_Datetime = http_semantics.IMF_fixdate
_M.Memento_Datetime = http_semantics.IMF_fixdate
-- RFC 7239
_M.Forwarded = require "lpeg_patterns.http.forwarded".Forwarded
-- RFC 7469
local http_pkp = require "lpeg_patterns.http.pkp"
_M.Public_Key_Pins = http_pkp.Public_Key_Pins
_M.Public_Key_Pins_Report_Only = http_pkp.Public_Key_Pins_Report_Only
-- RFC 7486
_M.Hobareg = require "lpeg_patterns.http.hoba".Hobareg
-- RFC 7615
_M.Authentication_Info = http_authentication.Authentication_Info
_M.Proxy_Authentication_Info = http_authentication.Proxy_Authentication_Info
-- RFC 7639
_M.ALPN = require "lpeg_patterns.http.alpn".ALPN
-- RFC 7838
local http_alternate = require "lpeg_patterns.http.alternate"
_M.Alt_Svc = http_alternate.Alt_Svc
_M.Alt_Used = http_alternate.Alt_Used
-- https://tools.ietf.org/html/draft-ietf-httpbis-expect-ct-06#section-2.1
_M.Expect_CT = require "lpeg_patterns.http.expect_ct".Expect_CT
-- https://www.w3.org/TR/referrer-policy/#referrer-policy-header
_M.Referrer_Policy = require "lpeg_patterns.http.referrer_policy".Referrer_Policy
return _M
|
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local RISKMAPINFOS_PB = require("RiskMapInfos_pb")
local ROLERISKINFO_PB = require("RoleRiskInfo_pb")
module('RiskInfo2DB_pb')
RISKINFO2DB = protobuf.Descriptor();
local RISKINFO2DB_INFOS_FIELD = protobuf.FieldDescriptor();
local RISKINFO2DB_UPDATETIME_FIELD = protobuf.FieldDescriptor();
local RISKINFO2DB_GETDICETIME_FIELD = protobuf.FieldDescriptor();
local RISKINFO2DB_GETDICENUM_FIELD = protobuf.FieldDescriptor();
local RISKINFO2DB_RISKINFO_FIELD = protobuf.FieldDescriptor();
RISKINFO2DB_INFOS_FIELD.name = "infos"
RISKINFO2DB_INFOS_FIELD.full_name = ".KKSG.RiskInfo2DB.infos"
RISKINFO2DB_INFOS_FIELD.number = 1
RISKINFO2DB_INFOS_FIELD.index = 0
RISKINFO2DB_INFOS_FIELD.label = 1
RISKINFO2DB_INFOS_FIELD.has_default_value = false
RISKINFO2DB_INFOS_FIELD.default_value = nil
RISKINFO2DB_INFOS_FIELD.message_type = RISKMAPINFOS_PB.RISKMAPINFOS
RISKINFO2DB_INFOS_FIELD.type = 11
RISKINFO2DB_INFOS_FIELD.cpp_type = 10
RISKINFO2DB_UPDATETIME_FIELD.name = "updatetime"
RISKINFO2DB_UPDATETIME_FIELD.full_name = ".KKSG.RiskInfo2DB.updatetime"
RISKINFO2DB_UPDATETIME_FIELD.number = 2
RISKINFO2DB_UPDATETIME_FIELD.index = 1
RISKINFO2DB_UPDATETIME_FIELD.label = 1
RISKINFO2DB_UPDATETIME_FIELD.has_default_value = false
RISKINFO2DB_UPDATETIME_FIELD.default_value = 0
RISKINFO2DB_UPDATETIME_FIELD.type = 5
RISKINFO2DB_UPDATETIME_FIELD.cpp_type = 1
RISKINFO2DB_GETDICETIME_FIELD.name = "getDiceTime"
RISKINFO2DB_GETDICETIME_FIELD.full_name = ".KKSG.RiskInfo2DB.getDiceTime"
RISKINFO2DB_GETDICETIME_FIELD.number = 3
RISKINFO2DB_GETDICETIME_FIELD.index = 2
RISKINFO2DB_GETDICETIME_FIELD.label = 1
RISKINFO2DB_GETDICETIME_FIELD.has_default_value = false
RISKINFO2DB_GETDICETIME_FIELD.default_value = 0
RISKINFO2DB_GETDICETIME_FIELD.type = 5
RISKINFO2DB_GETDICETIME_FIELD.cpp_type = 1
RISKINFO2DB_GETDICENUM_FIELD.name = "getDiceNum"
RISKINFO2DB_GETDICENUM_FIELD.full_name = ".KKSG.RiskInfo2DB.getDiceNum"
RISKINFO2DB_GETDICENUM_FIELD.number = 4
RISKINFO2DB_GETDICENUM_FIELD.index = 3
RISKINFO2DB_GETDICENUM_FIELD.label = 1
RISKINFO2DB_GETDICENUM_FIELD.has_default_value = false
RISKINFO2DB_GETDICENUM_FIELD.default_value = 0
RISKINFO2DB_GETDICENUM_FIELD.type = 5
RISKINFO2DB_GETDICENUM_FIELD.cpp_type = 1
RISKINFO2DB_RISKINFO_FIELD.name = "riskInfo"
RISKINFO2DB_RISKINFO_FIELD.full_name = ".KKSG.RiskInfo2DB.riskInfo"
RISKINFO2DB_RISKINFO_FIELD.number = 5
RISKINFO2DB_RISKINFO_FIELD.index = 4
RISKINFO2DB_RISKINFO_FIELD.label = 1
RISKINFO2DB_RISKINFO_FIELD.has_default_value = false
RISKINFO2DB_RISKINFO_FIELD.default_value = nil
RISKINFO2DB_RISKINFO_FIELD.message_type = ROLERISKINFO_PB.ROLERISKINFO
RISKINFO2DB_RISKINFO_FIELD.type = 11
RISKINFO2DB_RISKINFO_FIELD.cpp_type = 10
RISKINFO2DB.name = "RiskInfo2DB"
RISKINFO2DB.full_name = ".KKSG.RiskInfo2DB"
RISKINFO2DB.nested_types = {}
RISKINFO2DB.enum_types = {}
RISKINFO2DB.fields = {RISKINFO2DB_INFOS_FIELD, RISKINFO2DB_UPDATETIME_FIELD, RISKINFO2DB_GETDICETIME_FIELD, RISKINFO2DB_GETDICENUM_FIELD, RISKINFO2DB_RISKINFO_FIELD}
RISKINFO2DB.is_extendable = false
RISKINFO2DB.extensions = {}
RiskInfo2DB = protobuf.Message(RISKINFO2DB)
|
--[[
desc:支付服务
auth:Carol
]]
local class = require("class")
local super = require("service_super")
local skynet = require("skynet.manager")
local sharedata = require("skynet.sharedata")
local queue = require("skynet.queue")
local cs = queue()
---@class service_payment:service_super @服务基类
local service = class(super)
local this = service
skynet.start(function()
skynet.dispatch("lua",function(_, _, cmd, ...)
local pack = cs(this[cmd], ...)
skynet.retpack(pack or false)
end)
end) |
local fs = _G.fs
local function deleteIfExists(path)
if fs.exists(path) then
fs.delete(path)
print("Deleted outdated file at: "..path)
end
end
-- cleanup outdated files
deleteIfExists('sys/apps/shell')
deleteIfExists('sys/etc/app.db')
deleteIfExists('sys/extensions')
deleteIfExists('sys/network')
deleteIfExists('startup')
deleteIfExists('sys/apps/system/turtle.lua')
deleteIfExists('sys/autorun/gps.lua')
deleteIfExists('sys/autorun/gpshost.lua')
deleteIfExists('sys/apps/network/redserver.lua')
deleteIfExists('sys/apis')
deleteIfExists('sys/autorun/apps.lua')
|
Panel = g_panel_mgr.new_panel_class('editor/dialog/uieditor_edit_bezier_action')
SetPositionCommand = CreateClass()
function SetPositionCommand:__init__(panel, target, position, positionFormat, lastPosition, lastPositionFormat)
self.panel = panel
self.target = target
self.currPosition = position
self.currPositionFormat = positionFormat
self.lastPosition = lastPosition
self.lastPositionFormat = lastPositionFormat
end
function SetPositionCommand:execute(isUndo)
if isUndo then
if self.lastPositionFormat then
self.panel._positionFormat[self.target][1] = self.lastPositionFormat[1]
self.panel._positionFormat[self.target][2] = self.lastPositionFormat[2]
end
if self.lastPosition then
self.target:SetPosition(self.lastPosition.x, self.lastPosition.y)
end
else
if self.currPositionFormat then
self.panel._positionFormat[self.target][1] = self.currPositionFormat[1]
self.panel._positionFormat[self.target][2] = self.currPositionFormat[2]
end
self.target:SetPosition(self.currPosition.x, self.currPosition.y)
end
self.panel:_updateItemPostionTips(self.target)
self.panel:_previewBezier()
self.panel:_refreshOperate()
end
function Panel:init_panel(actionName, actionConf, callback, saveCallback)
self._actionName = actionName
self._isBezierBy = self._actionName == 'BezierBy'
self._callback = callback
self._saveCallback = saveCallback
self._actionConf = table.deepcopy(actionConf)
self.btnClose.OnClick = function()
self:close_panel()
end
self:_initItem(self.startPoint)
self:_initItem(self.controller1)
self:_initItem(self.controller2)
self:_initItem(self.endPoint)
self.drawNode = cc.DrawNode:create()
self.container:addChild(self.drawNode)
self.editParentSize.OnEditReturn = function()
local editParentSizeContent = self.editParentSize:GetString()
local splitContents = string.split(editParentSizeContent, ' ')
if not splitContents or #splitContents ~= 2 then
return
end
local sizeX = splitContents[1]
local sizeY = splitContents[2]
local targetSize = self.container:CalcSize(sizeX, sizeY)
self:_initItemXYFromat()
self:_resetActionConf()
self:_onChangeSurfaceSize(targetSize)
end
self:_initItemXYFromat()
self:_resetActionConf()
self:_onChangeSurfaceSize(cc.size(self.container:GetContentSize()))
local function OnUndo()
self:_undoCommand()
end
self:add_key_event_callback({'KEY_CTRL', 'KEY_Z'}, OnUndo)
--redo
local function OnRedo()
self:_reDoCommand()
end
self:add_key_event_callback({'KEY_CTRL', 'KEY_Y'}, OnRedo)
local function OnSaveFile()
if self._saveCallback then
self._saveCallback()
end
end
self:add_key_event_callback({'KEY_CTRL', 'KEY_S'}, OnSaveFile)
end
local function _getCurFormatType(content)
if string.find(content, '%%') then
return 1
elseif string.find(content, 'i') then
return 2
end
return 0
end
function Panel:_initItemXYFromat()
self._positionFormat = {}
self._positionFormat[self.startPoint] = {1, 1} --百分比为1, 数值为0
self._positionFormat[self.controller1] = {_getCurFormatType(self._actionConf.p1.x), _getCurFormatType(self._actionConf.p1.y)}
self._positionFormat[self.controller2] = {_getCurFormatType(self._actionConf.p2.x), _getCurFormatType(self._actionConf.p2.y)}
self._positionFormat[self.endPoint] = {_getCurFormatType(self._actionConf.p.x), _getCurFormatType(self._actionConf.p.y)}
end
function Panel:_onChangeSurfaceSize(targetSize)
self:_clearState()
self.container:SetContentSize(targetSize.width, targetSize.height)
self.container:SetPosition('50%', '50%')
self.containerColor:SetContentSize('100%', '100%')
self.containerColor:setVisible(false)
self.containerColor:setVisible(true)
self.containerColor:SetPosition('50%', '50%')
self:_refreshItems()
local commands = {}
table.insert(commands, SetPositionCommand:New(self, self.controller1, ccp(self.controller1:GetPosition()), {self._positionFormat[self.controller1][1], self._positionFormat[self.controller1][2]}))
table.insert(commands, SetPositionCommand:New(self, self.controller2, ccp(self.controller2:GetPosition()), {self._positionFormat[self.controller2][1], self._positionFormat[self.controller2][2]}))
table.insert(commands, SetPositionCommand:New(self, self.endPoint, ccp(self.endPoint:GetPosition()), {self._positionFormat[self.endPoint][1], self._positionFormat[self.endPoint][2]}))
self:_pushCommand(commands)
end
--重置为之前传进来的控制点数据
function Panel:_resetActionConf()
if self._isBezierBy then
self.startPoint.label:SetString(string.format('%s %s', '50%', '50%'))
else
self.startPoint.label:SetString(string.format('%s %s', '0', '0'))
end
self.controller1.label:SetString(string.format('%s %s', self._actionConf.p1.x, self._actionConf.p1.y))
self.controller2.label:SetString(string.format('%s %s', self._actionConf.p2.x, self._actionConf.p2.y))
self.endPoint.label:SetString(string.format('%s %s', self._actionConf.p.x, self._actionConf.p.y))
self._commandList = {}
self._currCommand = 0
end
function Panel:_refreshItems()
self:_resetItem(self.startPoint)
self:_resetItem(self.controller1)
self:_resetItem(self.controller2)
self:_resetItem(self.endPoint)
end
function Panel:_resetItem(target)
local deltaPos = self.startPoint:CalcPos(self.startPoint:GetPosition())
local p = target:CalcPos(self:_getItemShowPosition(target))
if not self._isBezierBy or target == self.startPoint then
deltaPos.x = 0
deltaPos.y = 0
end
target:SetPosition(deltaPos.x + p.x, deltaPos.y + p.y)
end
function Panel:_initItem(target)
local lastPosition = ccp(target:GetPosition())
target.OnBegin = function(pos)
self._curr_select_item = target
lastPosition = ccp(target:GetPosition())
return true
end
target.OnDrag = function(pos)
if not self._curr_select_item then
return
end
local localPos = self.container:convertToNodeSpace(pos)
self._curr_select_item:SetPosition(localPos.x, localPos.y)
self:_updateItemPostionTips(self._curr_select_item)
self:_previewBezier()
return true
end
target.OnEnd = function(pos)
self._curr_select_item = nil
self:_refreshOperate()
local commands = {}
local positionFormat = {self._positionFormat[target][1], self._positionFormat[target][2]}
table.insert(commands, SetPositionCommand:New(self, target, ccp(target:GetPosition()), positionFormat, lastPosition, positionFormat))
self:_pushCommand(commands)
return true
end
target.label.OnEditReturn = function()
local content = target.label:GetString()
local splitContents = string.split(content, ' ')
if not splitContents or #splitContents ~= 2 then
return
end
local positionX = splitContents[1]
local positionY = splitContents[2]
target.label:SetText(string.format('%s %s',positionX, positionY))
positionX = tonumber(positionX) or positionX
positionY = tonumber(positionY) or positionY
local positionFormat = {self._positionFormat[target][1], self._positionFormat[target][2]}
local commands = {}
table.insert(commands, SetPositionCommand:New(self, target, ccp(positionX, positionY), {_getCurFormatType(positionX), _getCurFormatType(positionY)}, ccp(target:GetPosition()), positionFormat))
self:_pushCommand(commands)
end
end
function Panel:_clearState()
self.drawNode:clear()
end
function Panel:_updateItemPostionTips(item)
local str_x, str_y = self:_getItemFormatPosition(item)
item.label:SetText(string.format('%s %s', str_x, str_y))
end
function Panel:_previewBezier()
self:_clearState()
self.drawNode:drawLine(cc.p(self.startPoint:GetPosition()), cc.p(self.controller1:GetPosition()), cc.c4f(0, 0, 0, 1))
self.drawNode:drawLine(cc.p(self.endPoint:GetPosition()), cc.p(self.controller2:GetPosition()), cc.c4f(0, 0, 0, 1))
self.drawNode:drawCubicBezier(cc.p(self.startPoint:GetPosition()), cc.p(self.controller1:GetPosition()), cc.p(self.controller2:GetPosition()), cc.p(self.endPoint:GetPosition()), 90, cc.c4f(0, 1, 0, 1))
end
function Panel:_refreshAllItemFormatPosition()
local startX, startY = self.startPoint:GetPosition()
if not self._isBezierBy then
startX = 0
startY = 0
end
local controller1_pos_x,controller1_pos_y = self:_getItemFormatPosition(self.controller1, true, startX, startY)
local controller2_pos_x,controller2_pos_y = self:_getItemFormatPosition(self.controller2, true, startX, startY)
local end_pos_x,end_pos_y = self:_getItemFormatPosition(self.endPoint, true, startX, startY)
self._controller1_pos_x_str, self._controller1_pos_y_str = controller1_pos_x, controller1_pos_y
self._controller2_pos_x_str, self._controller2_pos_y_str = controller2_pos_x, controller2_pos_y
self._end_pos_x_str, self._end_pos_y_str = end_pos_x, end_pos_y
end
--获取item对应的位置格式,自动判断by or to
--notUseIType:不用i格式
function Panel:_getItemFormatPosition(item, notUseIType, delta_x, delta_y)
local positionFormatXType = self._positionFormat[item][1]
local positionFormatYType = self._positionFormat[item][2]
if notUseIType then
if positionFormatXType == 2 then
positionFormatXType = 0
end
if positionFormatYType == 2 then
positionFormatYType = 0
end
end
local targetPosX, targetPosY = item:GetPosition()
return self:_convertPositionFormat(targetPosX, targetPosY, positionFormatXType, positionFormatYType, delta_x, delta_y)
end
function Panel:_convertPositionFormat(targetPosX, targetPosY, formatX, formatY, delta_x, delta_y)
local layer_width, layer_height = self.container:GetContentSize()
if not delta_x then
delta_x = 0
end
if not delta_y then
delta_y = 0
end
local percent_x_str = math.floor(targetPosX - delta_x)
if formatX == 1 then
local p = math.round_number((targetPosX - delta_x) / layer_width * 100)
local n = math.round_number((targetPosX - delta_x) - layer_width * p / 100)
percent_x_str = p..'%'..tostring(n == 0 and '' or n)
elseif formatX == 2 then
percent_x_str = "i" .. tostring(math.round_number(width - percent_x_str))
end
local percent_y_str = math.floor(targetPosY - delta_y)
if formatY == 1 then
local p = math.round_number((targetPosY - delta_y) / layer_height * 100)
local n = math.round_number((targetPosY - delta_y) - layer_height * p / 100)
percent_y_str = p..'%'..tostring(n == 0 and '' or n)
elseif formatY == 2 then
percent_y_str = "i" .. tostring(math.round_number(width - percent_y_str))
end
return percent_x_str, percent_y_str
end
--获取item文本框对应的位置
function Panel:_getItemShowPosition(item)
local content = item.label:GetString()
local splitContents = string.split(content, ' ')
if not splitContents or #splitContents ~= 2 then
return
end
return splitContents[1], splitContents[2]
end
--刷新操作 保存配置
function Panel:_refreshOperate()
self:_refreshAllItemFormatPosition()
local return_conf = {}
return_conf.p = ccp(self._end_pos_x_str, self._end_pos_y_str)
return_conf.p1 = ccp(self._controller1_pos_x_str, self._controller1_pos_y_str)
return_conf.p2 = ccp(self._controller2_pos_x_str, self._controller2_pos_y_str)
if self._callback then
self._callback(return_conf)
end
end
function Panel:_pushCommand(command)
while self._currCommand ~= #self._commandList do
table.remove(self._commandList, #self._commandList)
end
table.insert(self._commandList, command)
self._currCommand = #self._commandList
self:_executeCurrentCommand(false)
end
function Panel:_undoCommand()
if self._currCommand <= 1 then
return
end
self:_executeCurrentCommand(true)
self._currCommand = self._currCommand - 1
end
function Panel:_reDoCommand()
self._currCommand = math.min(self._currCommand + 1, #self._commandList)
self:_executeCurrentCommand(false)
end
function Panel:_executeCurrentCommand(isUndo)
local commands = self._commandList[self._currCommand]
if commands then
for _, command in ipairs(commands) do
command:execute(isUndo)
end
end
end
|
modifier_sniper_headshot_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_sniper_headshot_lua:IsHidden()
return true
end
function modifier_sniper_headshot_lua:IsPurgable()
return false
end
--------------------------------------------------------------------------------
-- Initializations
function modifier_sniper_headshot_lua:OnCreated( kv )
-- references
self.proc_chance = self:GetAbility():GetSpecialValueFor( "proc_chance" ) -- special value
self.slow_duration = self:GetAbility():GetSpecialValueFor( "slow_duration" ) -- special value
self.slow = self:GetAbility():GetSpecialValueFor( "slow" ) -- special value
if IsServer() then
self.damage = self:GetAbility():GetAbilityDamage()
end
end
function modifier_sniper_headshot_lua:OnRefresh( kv )
-- references
self.proc_chance = self:GetAbility():GetSpecialValueFor( "proc_chance" ) -- special value
self.slow_duration = self:GetAbility():GetSpecialValueFor( "slow_duration" ) -- special value
self.slow = self:GetAbility():GetSpecialValueFor( "slow" ) -- special value
if IsServer() then
self.damage = self:GetAbility():GetAbilityDamage()
end
end
function modifier_sniper_headshot_lua:OnDestroy( kv )
end
--------------------------------------------------------------------------------
-- Modifier Effects
function modifier_sniper_headshot_lua:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL,
}
return funcs
end
function modifier_sniper_headshot_lua:GetModifierProcAttack_BonusDamage_Physical( params )
if IsServer() then
-- roll dice
if RandomInt(1,100)<=self.proc_chance then
params.target:AddNewModifier(
self:GetParent(), -- player source
self, -- ability source
"modifier_sniper_headshot_lua_slow", -- modifier name
{
duration = self.slow_duration,
slow = self.slow,
} -- kv
)
return self.damage
end
end
end |
local Block={}
function Block:new(x, y, w, h)
local init={
x=x or nil,
y=y or nil,
w=w or nil,
h=h or nil
}
return setmetatable(init, {__index=self})
end
function Block:draw()
lg.rectangle("fill", self.x-self.w/2, self.y-self.h/2, self.w, self.h)
end
function Block:update(dt)
end
return Block |
-- Copyright 2014 Álvaro Fernández Rojas <[email protected]>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.shairplay", package.seeall)
function index()
if not nixio.fs.access("/etc/config/shairplay") then
return
end
local page = entry({"admin", "services", "shairplay"}, cbi("shairplay"), _("Shairplay"))
page.dependent = true
end
|
BuildEnv(...)
ApplicantPanel = Addon:NewModule(CreateFrame('Frame', nil, ManagerPanel), 'ApplicantPanel', 'AceEvent-3.0', 'AceTimer-3.0')
local function _PartySortHandler(applicant)
return applicant:GetNumMembers() > 1 and format('%08x', applicant:GetID())
end
local APPLICANT_LIST_HEADER = {
{
key = 'Icon',
text = '@',
style = 'ICON:20:20',
width = 30,
iconHandler = function(applicant)
if applicant:GetRelationship() then
return [[Interface\AddOns\MeetingStone\Media\Icons]], 0, 0.125, 0, 1
end
end
},
{
key = 'Name',
text = L['角色名'],
width = 95,
style = 'LEFT',
showHandler = function(applicant)
local color = applicant:GetResult() and RAID_CLASS_COLORS[applicant:GetClass()] or GRAY_FONT_COLOR
return applicant:GetShortName(), color.r, color.g, color.b
end
},
{
key = 'Role',
text = L['职责'],
width = 52,
class = Addon:GetClass('RoleItem'),
formatHandler = function(grid, applicant)
grid:SetMember(applicant)
end,
sortHandler = function(applicant)
return _PartySortHandler(applicant) or applicant:GetRoleID()
end
},
{
key = 'Class',
text = L['职业'],
width = 40,
style = 'ICON:18:18',
iconHandler = function(applicant)
return [[INTERFACE\GLUES\CHARACTERCREATE\UI-CHARACTERCREATE-CLASSES]], CLASS_ICON_TCOORDS[applicant:GetClass()]
end,
sortHandler = function(applicant)
return _PartySortHandler(applicant) or applicant:GetClass()
end
},
{
key = 'Level',
text = L['等级'],
width = 40,
showHandler = function(applicant)
local level = applicant:GetLevel()
if applicant:GetResult() then
local activity = CreatePanel:GetCurrentActivity()
if activity and activity:IsMeetingStone() and (level < activity:GetMinLevel() or level > activity:GetMaxLevel()) then
return level, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b
else
return level
end
else
return applicant:GetLevel(), GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b
end
end,
sortHandler = function(applicant)
return _PartySortHandler(applicant) or tostring(999 - applicant:GetLevel())
end
},
{
key = 'ItemLevel',
text = L['装等'],
width = 52,
showHandler = function(applicant)
if applicant:GetResult() then
return applicant:GetItemLevel()
else
return applicant:GetItemLevel(), GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b
end
end,
sortHandler = function(applicant)
return _PartySortHandler(applicant) or tostring(9999 - applicant:GetItemLevel())
end
},
-- {
-- key = 'PvPRating',
-- text = L['PvP'],
-- width = 52,
-- showHandler = function(applicant)
-- local activity = CreatePanel:GetCurrentActivity()
-- if not activity then
-- return
-- end
-- local pvp = applicant:GetPvPText()
-- if not pvp then
-- return
-- end
-- if applicant:GetResult() then
-- if applicant:GetPvPRating() < activity:GetPvPRating() then
-- return pvp, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b
-- else
-- return pvp
-- end
-- else
-- return pvp, GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b
-- end
-- end,
-- sortHandler = function(applicant)
-- return _PartySortHandler(applicant) or tostring(9999 - applicant:GetPvPRating())
-- end
-- },
{
key = 'Msg',
text = L['描述'],
width = 152,
style = 'LEFT',
showHandler = function(applicant)
if applicant:GetResult() then
return applicant:GetMsg()
else
return applicant:GetMsg(), GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b
end
end,
},
{
key = 'Option',
text = L['操作'],
width = 130,
class = Addon:GetClass('OperationGrid'),
formatHandler = function(grid, applicant)
grid:SetMember(applicant, CreatePanel:GetCurrentActivity():GetActivityID())
end
}
}
function ApplicantPanel:OnInitialize()
self:SetPoint('TOPRIGHT')
self:SetPoint('BOTTOMRIGHT')
self:SetPoint('TOPLEFT', CreatePanel, 'TOPRIGHT', 8, 0)
local ApplicantList = GUI:GetClass('DataGridView'):New(self) do
ApplicantList:SetAllPoints(true)
ApplicantList:InitHeader(APPLICANT_LIST_HEADER)
ApplicantList:SetItemHeight(32)
ApplicantList:SetItemClass(Addon:GetClass('ApplicantItem'))
ApplicantList:SetItemSpacing(0)
ApplicantList:SetHeaderPoint('BOTTOMLEFT', ApplicantList, 'TOPLEFT', -2, 2)
ApplicantList:SetSingularAdapter(true)
ApplicantList:SetGroupHandle(function(applicant)
return applicant:GetID()
end)
ApplicantList:SetCallback('OnRoleClick', function(_, _, applicant, role)
C_LFGList.SetApplicantMemberRole(applicant:GetID(), applicant:GetIndex(), role)
end)
ApplicantList:SetCallback('OnInviteClick', function(_, _, applicant)
self:Invite(applicant:GetID(), applicant:GetNumMembers())
end)
ApplicantList:SetCallback('OnDeclineClick', function(_, _, applicant)
self:Decline(applicant:GetID(), applicant:GetStatus())
end)
ApplicantList:SetCallback('OnItemEnter', function(_, _, applicant)
MainPanel:OpenApplicantTooltip(applicant)
end)
ApplicantList:SetCallback('OnItemLeave', function()
MainPanel:CloseTooltip()
end)
ApplicantList:SetCallback('OnItemMenu', function(_, button, applicant)
self:ToggleEventMenu(button, applicant)
end)
ApplicantList:SetCallback('OnItemGrouped', function(_, button, applicant, isSingularLine, endButton, startButton)
if not endButton then
button:SetBackground(startButton == button)
else
button:SetAlpha(isSingularLine and 0.1 or 0.05, endButton)
end
end)
end
-- local AutoInvite = GUI:GetClass('CheckBox'):New(self) do
-- AutoInvite:SetPoint('BOTTOMRIGHT', self, 'TOPLEFT', -80, 7)
-- AutoInvite:SetText(L['自动邀请'])
-- AutoInvite:SetScript('OnClick', function(AutoInvite)
-- local checked = AutoInvite:GetChecked()
-- self:SetAutoInvite(checked)
-- end)
-- end
self.ApplicantList = ApplicantList
self.AutoInvite = AutoInvite
self:RegisterEvent('LFG_LIST_APPLICANT_UPDATED', 'UpdateApplicantsList')
self:RegisterEvent('LFG_LIST_APPLICANT_LIST_UPDATED')
self:RegisterEvent('LFG_LIST_ACTIVE_ENTRY_UPDATE', function()
self:UpdateApplicantsList()
end)
self:SetScript('OnShow', self.ClearNewPending)
end
function ApplicantPanel:LFG_LIST_APPLICANT_LIST_UPDATED(_, hasNewPending, hasNewPendingWithData)
self.hasNewPending = hasNewPending and hasNewPendingWithData and IsActivityManager()
self:UpdateApplicantsList()
self:SendMessage('MEETINGSTONE_NEW_APPLICANT_STATUS_UPDATE')
end
function ApplicantPanel:HasNewPending()
return self.hasNewPending
end
function ApplicantPanel:ClearNewPending()
self.hasNewPending = false
self:SendMessage('MEETINGSTONE_NEW_APPLICANT_STATUS_UPDATE')
end
local function _SortApplicants(applicant1, applicant2)
if applicant1:IsNew() ~= applicant2:IsNew() then
return applicant2:IsNew()
end
return applicant1:GetOrderID() < applicant2:GetOrderID()
end
function ApplicantPanel:UpdateApplicantsList()
local list = {}
local applicants = C_LFGList.GetApplicants()
if applicants and C_LFGList.HasActiveEntryInfo() then
for i, id in ipairs(applicants) do
local numMembers = C_LFGList.GetApplicantInfo(id).numMembers
for i = 1, numMembers do
tinsert(list, Applicant:New(id, i, C_LFGList.GetActiveEntryInfo().activityID))
end
end
table.sort(list, _SortApplicants)
end
self.ApplicantList:SetItemList(list)
self.ApplicantList:Refresh()
end
function ApplicantPanel:Invite(id, numMembers)
if not IsInRaid(LE_PARTY_CATEGORY_HOME) and
GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) + numMembers + C_LFGList.GetNumInvitedApplicantMembers() > MAX_PARTY_MEMBERS + 1 then
local dialog = StaticPopup_Show('LFG_LIST_INVITING_CONVERT_TO_RAID')
if dialog then
dialog.data = id
end
else
C_LFGList.InviteApplicant(id)
return true
end
end
function ApplicantPanel:Decline(id, status)
if status ~= 'applied' and status ~= 'invited' then
C_LFGList.RemoveApplicant(id)
else
C_LFGList.DeclineApplicant(id)
end
end
function ApplicantPanel:ToggleEventMenu(button, applicant)
local name = applicant:GetName()
GUI:ToggleMenu(button, {
{
text = name,
isTitle = true,
},
{
text = WHISPER,
func = function()
ChatFrame_SendTell(name)
end,
disabled = not name or not applicant:GetResult(),
},
{
text = LFG_LIST_REPORT_FOR,
hasArrow = true,
menuTable = {
{
text = LFG_LIST_BAD_PLAYER_NAME,
func = function()
C_LFGList.ReportApplicant(applicant:GetID(), 'badplayername', applicant:GetIndex())
end,
},
{
text = LFG_LIST_BAD_DESCRIPTION,
func = function()
C_LFGList.ReportApplicant(applicant:GetID(), 'lfglistappcomment')
end,
disabled = applicant:GetMsg() == '',
},
},
},
{
text = IGNORE_PLAYER,
func = function()
AddIgnore(name)
C_LFGList.DeclineApplicant(applicant:GetID())
end,
disabled = not name,
},
{
text = CANCEL,
},
}, 'cursor')
end
function ApplicantPanel:SetAutoInvite(flag)
LFGListUtil_SetAutoAccept(flag)
end
function ApplicantPanel:CanInvite(applicant)
local status = applicant:GetStatus()
local numMembers = applicant:GetNumMembers()
local numAllowed = select(ACTIVITY_RETURN_VALUES.maxPlayers, C_LFGList.GetActivityInfo(CreatePanel:GetCurrentActivity():GetActivityID()))
if numAllowed == 0 then
numAllowed = MAX_RAID_MEMBERS
end
local currentCount = GetNumGroupMembers(LE_PARTY_CATEGORY_HOME)
local numInvited = C_LFGList.GetNumInvitedApplicantMembers()
if numMembers + currentCount > numAllowed then
return
elseif numMembers + currentCount + numInvited > numAllowed then
return
elseif status == 'applied' then
return true
end
end
function ApplicantPanel:StartInvite()
local list = self.ApplicantList:GetItemList()
for i, v in ipairs(list) do
if self:CanInvite(v) then
if self:Invite(v:GetID(), v:GetNumMembers()) then
end
break
end
end
end
|
#!/usr/bin/env tarantool
-- gh-4231: run box_load_and_execute() (it is box.execute value
-- before box will be loaded) in several fibers in parallel and
-- ensure that it returns correct results (i.e. that the function
-- waits until box will be fully configured).
--
-- The test can be configured to call box.execute() from a fiber
-- instead of box_load_and_execute(): it can be done either via
-- test-run using confguration feature or using an argument when
-- the test is invoked directly.
local fiber = require('fiber')
local tap = require('tap')
-- Determine configuration.
local conf = 'box_load_and_execute'
local ok, test_run = pcall(require, 'test_run')
if ok then
test_run = test_run.new()
conf = test_run:get_cfg('conf')
elseif #arg >= 1 then
conf = arg[1]
end
assert(conf == 'box_load_and_execute' or
conf == 'box.execute')
local box_load_and_execute = box.execute
local fiber_count = 10
local results = fiber.channel(fiber_count)
local function select_from_vindex()
local box_execute_func =
conf == 'box_load_and_execute' and box_load_and_execute or
conf == 'box.execute' and box.execute or
function() return false end
local res = box_execute_func('SELECT * FROM "_vindex"')
results:put(res)
end
local test = tap.test('gh-4231-box-execute-locking')
test:diag('configuration: %s', conf)
test:plan(fiber_count)
local exp_metadata = {
{name = 'id', type = 'unsigned'},
{name = 'iid', type = 'unsigned'},
{name = 'name', type = 'string'},
{name = 'type', type = 'string'},
{name = 'opts', type = 'map'},
{name = 'parts', type = 'array'},
}
for _ = 1, fiber_count do
fiber.create(select_from_vindex)
end
for i = 1, fiber_count do
local res = results:get()
test:test(('result %d'):format(i), function(test)
test:plan(2)
test:is_deeply(res.metadata, exp_metadata, 'verify metadata')
local rows_is_ok = type(res.rows) == 'table' and #res.rows > 0
test:ok(rows_is_ok, 'verify rows')
end)
end
os.exit(test:check() and 0 or 1)
|
--[[
╔════════════════════════════════════╗
║ Settings for windwp/nvim-autopairs ║
╚════════════════════════════════════╝
--]]
require("nvim-autopairs").setup {
}
|
local Studio = settings().Studio
local t = require(script.Parent:FindFirstChild("t"))
---
local Themer = {}
local syncedObjects = {}
local colorSpecifierInterface = t.union(
t.enum(Enum.StudioStyleGuideColor),
t.wrap(function(value)
local guideColor, guideModifier = value[1], value[2]
local guideColorCheck = t.enum(Enum.StudioStyleGuideColor)(guideColor)
local guideModifierCheck = t.optional(t.enum(Enum.StudioStyleGuideModifier))(guideModifier)
return guideColorCheck and guideModifierCheck
end, t.array(t.any))
)
Themer.SyncProperties = t.wrap(function(object, properties)
for propertyName, colorSpecifier in pairs(properties) do
local success, value = pcall(function() return object[propertyName] end)
if (not success) then properties[propertyName] = nil warn("property " .. propertyName .. " does not exist for " .. object.Name) return end
if (typeof(value) ~= "Color3") then properties[propertyName] = nil warn("property " .. propertyName .. " is not a Color3 for " .. object.Name) return end
if (typeof(colorSpecifier) == "EnumItem") then
properties[propertyName] = {colorSpecifier, Enum.StudioStyleGuideModifier.Default}
colorSpecifier = properties[propertyName]
end
object[propertyName] = Studio.Theme:GetColor(colorSpecifier[1], colorSpecifier[2])
end
syncedObjects[object] = properties
end, t.tuple(t.Instance, t.map(t.string, colorSpecifierInterface)))
function Themer.DesyncProperties(object)
if (not syncedObjects[object]) then return end
syncedObjects[object] = nil
end
Themer.SyncProperty = t.wrap(function(object, property, colorSpecifier)
local success, value = pcall(function() return object[property] end)
if (not success) then warn("property " .. property .. " does not exist for " .. object.Name) return end
if (typeof(value) ~= "Color3") then warn("property " .. property .. " is not a Color3 for " .. object.Name) return end
if (typeof(colorSpecifier) == "EnumItem") then
colorSpecifier = {colorSpecifier, Enum.StudioStyleGuideModifier.Default}
end
if (not syncedObjects[object]) then
syncedObjects[object] = { [property] = colorSpecifier }
else
syncedObjects[object][property] = colorSpecifier
end
object[property] = Studio.Theme:GetColor(colorSpecifier[1], colorSpecifier[2])
end, t.tuple(t.Instance, t.string, colorSpecifierInterface))
function Themer.DesyncProperty(object, property)
if (not syncedObjects[object]) then return end
syncedObjects[object][property] = nil
end
Themer.ThemeChanged = Studio.ThemeChanged
Studio.ThemeChanged:Connect(function()
for object, properties in pairs(syncedObjects) do
for propertyName, colorSpecifier in pairs(properties) do
object[propertyName] = Studio.Theme:GetColor(colorSpecifier[1], colorSpecifier[2])
end
end
end)
return Themer |
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