content
stringlengths
5
1.05M
---@class ContributionCollector C_ContributionCollector = {} function C_ContributionCollector:Close() end ---@param contributionID number function C_ContributionCollector:Contribute(contributionID) end ---@return number contributionID function C_ContributionCollector:GetActive() end ---@param contributionID number ---@return string atlasName function C_ContributionCollector:GetAtlases(contributionID) end ---@param contributionID number ---@return number spellID function C_ContributionCollector:GetBuffs(contributionID) end ---@param contributionID number ---@param contributionState ContributionState ---@return ContributionAppearance|nil appearance function C_ContributionCollector:GetContributionAppearance(contributionID, contributionState) end ---@param uiMapID number ---@return ContributionMapInfo contributionCollectors function C_ContributionCollector:GetContributionCollectorsForMap(uiMapID) end ---@param contributionID number ---@return ContributionResult result function C_ContributionCollector:GetContributionResult(contributionID) end ---@param contributionID number ---@return string description function C_ContributionCollector:GetDescription(contributionID) end ---@param creatureID number ---@return number contributionID function C_ContributionCollector:GetManagedContributionsForCreatureID(creatureID) end ---@param contributionID number ---@return string name function C_ContributionCollector:GetName(contributionID) end ---@param contributionID number ---@return number orderIndex function C_ContributionCollector:GetOrderIndex(contributionID) end ---@param contributionID number ---@return number, number currencyID, currencyAmount function C_ContributionCollector:GetRequiredContributionCurrency(contributionID) end ---@param contributionID number ---@return number, number itemID, itemCount function C_ContributionCollector:GetRequiredContributionItem(contributionID) end ---@param contributionID number ---@return number questID function C_ContributionCollector:GetRewardQuestID(contributionID) end ---@param contributionID number ---@return ContributionState, number, number|nil, number contributionState, contributionPercentageComplete, timeOfNextStateChange, startTime function C_ContributionCollector:GetState(contributionID) end ---@param contributionID number ---@return bool hasPending function C_ContributionCollector:HasPendingContribution(contributionID) end ---@param contributionID number ---@return bool awaitingData function C_ContributionCollector:IsAwaitingRewardQuestData(contributionID) end ---@class ContributionState local ContributionState = {} ContributionState.None = 0 ContributionState.Building = 1 ContributionState.Active = 2 ContributionState.UnderAttack = 3 ContributionState.Destroyed = 4 ---@class ContributionAppearanceFlags local ContributionAppearanceFlags = {} ContributionAppearanceFlags.TooltipUseTimeRemaining = 0 ---@class ContributionResult local ContributionResult = {} ContributionResult.Success = 0 ContributionResult.MustBeNearNpc = 1 ContributionResult.IncorrectState = 2 ContributionResult.InvalidID = 3 ContributionResult.QuestDataMissing = 4 ContributionResult.FailedConditionCheck = 5 ContributionResult.UnableToCompleteTurnIn = 6 ContributionResult.InternalError = 7 ---@class ContributionAppearance ---@field stateName string ---@field stateColor table ---@field tooltipLine string ---@field tooltipUseTimeRemaining bool ---@field statusBarAtlas string ---@field borderAtlas string ---@field bannerAtlas string local ContributionAppearance = {} ---@class ContributionMapInfo ---@field areaPoiID number ---@field position table ---@field name string ---@field atlasName string ---@field collectorCreatureID number local ContributionMapInfo = {}
local Obj = {} Obj.__index = Obj setmetatable(Obj, {__call = function (cls, ...) return cls.New(...) end }) function Obj.New(ttsObject) print("hi") local self = setmetatable({}, Obj) if type(ttsObject) == "string" then ttsObject = getObjectFromGUID(ttsObject) end self.ttsObj = ttsObject return self end function Obj:PrintData() print(self.ttsObj) end function Obj:DoStuff() print("object does doStuff!!") end return Obj
require'nvim-treesitter.configs'.setup({})
require("__5dim_core__.lib.energy.generation-accumulator") local speed = 5 local modules = 2 local energy = 300 local emisions = 10 local techCount = 450 -- Electric furnace 01 genAccumulators { number = "01", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = false, order = "a", ingredients = { {"iron-plate", 2}, {"battery", 5} }, pollution = emisions, nextUpdate = "5d-accumulator-02", tech = nil } speed = speed + 2.5 modules = modules + 1 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 02 genAccumulators { number = "02", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = true, order = "b", ingredients = { {"accumulator", 1}, {"electronic-circuit", 2}, {"iron-plate", 2}, {"battery", 5} }, pollution = emisions, nextUpdate = "5d-accumulator-03", tech = { number = 2, count = techCount * 1, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1} }, prerequisites = { "electric-energy-accumulators" } } } speed = speed + 2.5 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 03 genAccumulators { number = "03", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules + 1, energyUsage = energy, new = true, order = "c", ingredients = { {"5d-accumulator-02", 1}, {"electronic-circuit", 7}, {"iron-plate", 4}, {"battery", 10} }, pollution = emisions, nextUpdate = "5d-accumulator-04", tech = { number = 3, count = techCount * 2, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-2", "chemical-science-pack" } } } speed = speed + 2.5 modules = modules + 1 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 04 genAccumulators { number = "04", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = true, order = "d", ingredients = { {"5d-accumulator-03", 1}, {"advanced-circuit", 7}, {"steel-plate", 7}, {"battery", 15} }, pollution = emisions, nextUpdate = "5d-accumulator-05", tech = { number = 4, count = techCount * 3, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-3", "production-science-pack" } } } speed = speed + 2.5 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 05 genAccumulators { number = "05", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules + 1, energyUsage = energy, new = true, order = "e", ingredients = { {"5d-accumulator-04", 1}, {"advanced-circuit", 2}, {"steel-plate", 2}, {"battery", 15}, {"effectivity-module", 1} }, pollution = emisions, nextUpdate = "5d-accumulator-06", tech = { number = 5, count = techCount * 4, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-4", "production-science-pack" } } } speed = speed + 2.5 modules = modules + 1 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 06 genAccumulators { number = "06", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = true, order = "f", ingredients = { {"5d-accumulator-05", 1}, {"advanced-circuit", 2}, {"steel-plate", 2}, {"battery", 15}, {"effectivity-module", 1} }, pollution = emisions, nextUpdate = "5d-accumulator-07", tech = { number = 6, count = techCount * 5, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-5" } } } speed = speed + 2.5 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 07 genAccumulators { number = "07", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules + 1, energyUsage = energy, new = true, order = "g", ingredients = { {"5d-accumulator-06", 1}, {"advanced-circuit", 2}, {"steel-plate", 2}, {"battery", 15}, {"effectivity-module-2", 1} }, pollution = emisions, nextUpdate = "5d-accumulator-08", tech = { number = 7, count = techCount * 6, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-6", "utility-science-pack" } } } speed = speed + 2.5 modules = modules + 1 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 08 genAccumulators { number = "08", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = true, order = "h", ingredients = { {"5d-accumulator-07", 1}, {"processing-unit", 2}, {"steel-plate", 2}, {"battery", 15}, {"effectivity-module-2", 1} }, pollution = emisions, nextUpdate = "5d-accumulator-09", tech = { number = 8, count = techCount * 7, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-7" } } } speed = speed + 2.5 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 09 genAccumulators { number = "09", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules + 1, energyUsage = energy, new = true, order = "i", ingredients = { {"5d-accumulator-08", 1}, {"processing-unit", 2}, {"low-density-structure", 1}, {"battery", 15}, {"effectivity-module-3", 1} }, pollution = emisions, nextUpdate = "5d-accumulator-10", tech = { number = 9, count = techCount * 8, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-8" } } } speed = speed + 2.5 modules = modules + 1 energy = energy + 150 emisions = emisions + 5 -- Electric furnace 10 genAccumulators { number = "10", subgroup = "energy-accumulator", craftingSpeed = speed, moduleSlots = modules + 1, energyUsage = energy, new = true, order = "j", ingredients = { {"5d-accumulator-09", 1}, {"processing-unit", 2}, {"low-density-structure", 1}, {"battery", 15}, {"effectivity-module-3", 1} }, pollution = emisions, tech = { number = 10, count = techCount * 9, packs = { {"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}, {"production-science-pack", 1}, {"utility-science-pack", 1} }, prerequisites = { "electric-energy-accumulators-9" } } }
----------------------------------- -- Area: Xarcabard -- Mob: Lost Soul -- Note: PH for Timeworn Warrior ----------------------------------- local ID = require("scripts/zones/Xarcabard/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 51, 1, tpz.regime.type.FIELDS) tpz.regime.checkRegime(player, mob, 52, 1, tpz.regime.type.FIELDS) tpz.regime.checkRegime(player, mob, 53, 2, tpz.regime.type.FIELDS) tpz.regime.checkRegime(player, mob, 54, 3, tpz.regime.type.FIELDS) end function onMobDespawn(mob) tpz.mob.phOnDespawn(mob, ID.mob.TIMEWORN_WARRIOR_PH, 5, 5400) -- 90 minutes end
-- https://github.com/jgm/pandoc/issues/2106#issuecomment-371355862 function Span(el) if el.classes:includes("todo") then return { pandoc.RawInline("latex", "\\textcolor{red}{\\textbf{TODO: }"), el, pandoc.RawInline("latex", "}") } end end
function PS_EnemyAttack(toplayer, toptag, index, etype, elayer) local atk, apatk, hpregainatk = game.GetEnemyATK(etype, elayer/CCZ_eLayer_01); local hp, ap, sp = game.GetHPAPSP(); hp = hp - atk; ap = ap - apatk; if hp < 0 then hp = 0; end if ap < 0 then ap = 0; end game.SetHPAPSP(hp, ap, sp); if hpregainatk > 0 then -- Add Enemy HP end -- Animation if atk > 0 then LGlobal_PlayScene_RunShakeAction(toplayer, 0, 0); end end function PS_EnemyAdvanceELayer(toplayer, toptag, index, etype, elayer) local elayeradvance = game.GetEnemyELayerAdvance(etype); if elayer == CCZ_eLayer_03 or elayeradvance == 0 then return; end elayer = elayer + elayeradvance; if elayer > CCZ_eLayer_03 then elayer = CCZ_eLayer_03; end local itemtag, x, y, etype, life = game.GetActiveEnemyData(index, ENEMY_InScene); local enemynode = game.GetNode({toplayer, itemtag}); local ttoptag, tsublayertag, tmenugrouptag, tmenuitemtag = game.GetSubTags(itemtag); local menugroup = itemtag-tmenuitemtag; game.SetZ(enemynode, menugroup+elayer); game.SetActiveEnemyData(index, ENEMY_InScene, life, elayer); local tx, ty, scale = game.GetEnemyXYScale(index); local aemoveaction = game.ActionMove(CCAF_To, tx, ty, LConst_EnemySpriteFadeTime); local aescaleaction = game.ActionScale(CCAF_To, scale, scale, LConst_EnemySpriteFadeTime, true); local aeaction = game.ActionSpawn({aemoveaction, aescaleaction}); game.RunAction(enemynode, aeaction); end function PS_DoEnemyAction(toplayer, toptag, index, nowstage, nowmission, nowturn, bZeroLayerOnly) local enemyinscenecount = game.GetActiveEnemyData(); if index >= enemyinscenecount then return true; end local doaction = true; local doadvance = true; local layertag = toptag + CCPSTL_Enemy; local itemtag, x, y, etype, life, elayer = game.GetActiveEnemyData(index, ENEMY_InScene); game.SetActiveEnemyData(index, ENEMY_InScene, life, elayer, 0, 0, ENEMYSTATUS_Clear+ENEMYSTATUS_Blowed); local atk, apatk, hpregainatk = game.GetEnemyATK(etype, 0); if bZeroLayerOnly ~= nil and bZeroLayerOnly then doadvance = false; if atk == 0 and apatk == 0 and hpregainatk == 0 then doaction = false; end else if atk ~= 0 or apatk ~= 0 or hpregainatk ~= 0 then doaction = false; end end if doaction then PS_EnemyAttack(toplayer, toptag, index, etype, elayer); end if doadvance then PS_EnemyAdvanceELayer(toplayer, toptag, index, etype, elayer); end local enemynode = game.GetNode({toplayer, itemtag}); local delaytime = LConst_EnemyEnterDelayTime; local state = STATE_EnemyAction; if not doaction then delaytime = 0; end if bZeroLayerOnly then state = STATE_SpecialEnemyAction; end local dataindex = LGlobal_SaveData(state); local callfuncaction = game.ActionCallFunc({toplayer, toptag}, delaytime, dataindex); local callnodeitemtag = LGlobal_PlayScene_GetEnemyCallNodeItemtag(itemtag); local callnode = game.AddNullChild({toplayer, itemtag}, {0, 0, 0, callnodeitemtag}); game.RunAction(callnode, callfuncaction); return false; end function PS_EnemyAction(toplayer, toptag, index) -- Check all enemy action done local nowstage, nowmission, nowturn = game.GetNowStageMissionTurn(); if PS_DoEnemyAction(toplayer, toptag, index, nowstage, nowmission, nowturn) then return true; end return false; end
------------ -- Classic Lua 5.1 module. -- Description here ---- module 'two' --- answer to everything. function answer () return 42 end
local Native = require('lib.stdlib.native') ---@class Dialog : Agent local Dialog = class('Dialog', require('lib.stdlib.oop.agent')) ---destructor ---@return void function Dialog:destructor() --@debug@ checkobject(self, Dialog, 'destructor', 'self') --@end-debug@ return Native.DialogDestroy(getUd(self)) end ---<**_DEPRECATED_**> destroy ---@return void function Dialog:destroy() --@debug@ deprecated('Dialog.destroy', 'Dialog.delete') --@end-debug@ return self:delete() end ---<static> create ---@return Dialog function Dialog:create() return Dialog:fromUd(Native.DialogCreate()) end ---clear ---@return void function Dialog:clear() --@debug@ checkobject(self, Dialog, 'clear', 'self') --@end-debug@ return Native.DialogClear(getUd(self)) end ---setMessage ---@param messageText string ---@return void function Dialog:setMessage(messageText) --@debug@ checkobject(self, Dialog, 'setMessage', 'self') checktype(messageText, 'string', 'setMessage', 1) --@end-debug@ return Native.DialogSetMessage(getUd(self), messageText) end ---addButton ---@param buttonText string ---@param hotkey integer ---@return Button function Dialog:addButton(buttonText, hotkey) --@debug@ checkobject(self, Dialog, 'addButton', 'self') checktype(buttonText, 'string', 'addButton', 1) checktype(hotkey, 'integer', 'addButton', 2) --@end-debug@ return require('lib.stdlib.oop.button'):fromUd(Native.DialogAddButton(getUd(self), buttonText, hotkey)) end ---addQuitButton ---@param doScoreScreen boolean ---@param buttonText string ---@param hotkey integer ---@return Button function Dialog:addQuitButton(doScoreScreen, buttonText, hotkey) --@debug@ checkobject(self, Dialog, 'addQuitButton', 'self') checktype(doScoreScreen, 'boolean', 'addQuitButton', 1) checktype(buttonText, 'string', 'addQuitButton', 2) checktype(hotkey, 'integer', 'addQuitButton', 3) --@end-debug@ return require('lib.stdlib.oop.button'):fromUd(Native.DialogAddQuitButton(getUd(self), doScoreScreen, buttonText, hotkey)) end return Dialog
local inventory = require(script.inventory) local equipped = require(script.equipped) local stats = require(script.stats) local toolbar = require(script.toolbar) return function(state,action) state = state or {} -- server TODO: break this into two reducers? if action.type == "PLAYER_ADD" then -- load save data state = action.saveData end if action.type == "PLAYER_REMOVE" then -- bye bye return nil end return { inventory = inventory(state.inventory, action), equipped = equipped(state.equipped, action), stats = stats(state.stats, action), toolbar = toolbar(state.toolbar, action), } end
-- Persistent Data local multiRefObjects = { } -- multiRefObjects local obj1 = { ["cartService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/modules/CartService.lua"; }; ["db.driver.mysql"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/db/driver/mysql.lua"; }; ["utf8"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/utf8.lua"; }; ["db.api.common"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/db/api/common.lua"; }; ["DemoProductService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/demo"; ["extension"] = 9; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/demo/src/modules/DemoProductService.lua"; }; ["property"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/property.lua"; }; ["http"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/http.lua"; }; ["http_headers"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/http_headers.lua"; }; ["Editor"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/editor"; ["extension"] = 5; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/editor/src/modules/Editor.lua"; }; ["param"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/param.lua"; }; ["builder"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/builder.lua"; }; ["db.api.postgres"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/db/api/postgres.lua"; }; ["Directory"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/editor"; ["extension"] = 5; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/editor/src/modules/Directory.lua"; }; ["db.api.mysql"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/db/api/mysql.lua"; }; ["GIT"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/repository"; ["extension"] = 6; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/repository/src/modules/GIT.lua"; }; ["securityImport"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security"; ["extension"] = 4; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security/src/import.lua"; }; ["json"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/json.lua"; }; ["persistence"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/persistence.lua"; }; ["htmltemplates"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/htmltemplates.lua"; }; ["eval"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/eval.lua"; }; ["priceService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/modules/PriceService.lua"; }; ["crypto"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/crypto.lua"; }; ["BaselineHtmlTemplate"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/baseline"; ["extension"] = 2; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/baseline/src/BaselineHtmlTemplate.lua"; }; ["utf8data"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/utf8data.lua"; }; ["template"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/template.lua"; }; ["fileutil"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/fileutil.lua"; }; ["tests"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/tests.lua"; }; ["countryService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/modules/CountryService.lua"; }; ["exceptionHandler"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/modules/ExceptionHandler.lua"; }; ["exit"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/exit.lua"; }; ["db.driver.postgres"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/db/driver/postgres.lua"; }; ["localeService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/modules/LocaleService.lua"; }; ["userService"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security"; ["extension"] = 4; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security/src/modules/UserService.lua"; }; ["shopImport"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop"; ["extension"] = 8; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/shop/src/import.lua"; }; ["cookie"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/cookie.lua"; }; ["testUser"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security"; ["extension"] = 4; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/security/src/testUser.lua"; }; ["SVN"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/repository"; ["extension"] = 6; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/repository/src/modules/SVN.lua"; }; ["access"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/access.lua"; }; ["types"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/types.lua"; }; ["upload"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/upload.lua"; }; ["exception"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/exception.lua"; }; ["date"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/date.lua"; }; ["database"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm"; ["extension"] = 3; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//orm/src/database.lua"; }; ["localization"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/localization.lua"; }; ["modules"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build"; ["extension"] = 0; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/build/src/modules.lua"; }; ["parse"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/parse.lua"; }; ["uuid"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/uuid.lua"; }; ["util"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/util.lua"; }; ["stacktrace"] = { [1] = { ["octopusHostDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions"; ["extensionDir"] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core"; ["extension"] = 1; }; [2] = "/data/Project/octopus_orig/bin/unix/../../sites/extensions/../common//core/src/stacktrace.lua"; }; } return obj1
PlazaRedPacketMainCcsView = class("PlazaRedPacketMainCcsView") PlazaRedPacketMainCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view) slot0._spineErrorTime = 0.06666666666666667 end PlazaRedPacketMainCcsView.show = function (slot0, slot1, slot2) ZoomPopUpChildView.show(slot0, true, slot2) slot0:addSignal() end PlazaRedPacketMainCcsView.onClickWhenCantTouchSignal = function (slot0) tweenMsgMgr:showWhiteMsg("您还没有获得红包,请继续游戏哟!祝您好运!", nil, 680) end PlazaRedPacketMainCcsView.onZoomShowTweenComplete = function (slot0) ZoomPopUpChildView.show(slot0) slot0:addSpine() slot0:onRedPacketDesInfoChanged() slot0:onRedPacketInfoChanged() slot0:playAnimate() end PlazaRedPacketMainCcsView.addSignal = function (slot0) Hero.redPacketDesInfoChangedSignal:add(slot0.onRedPacketDesInfoChanged, slot0) slot0.model.redPacketInfoChangedSignal:add(slot0.onRedPacketInfoChanged, slot0) slot0.model.redPacketRewardScoreChangedSignal:add(slot0.onRedPacketRewardScoreChanged, slot0) slot0.view.main.btnOpen:getClickWhenCantTouchSignal():add(slot0.onClickWhenCantTouchSignal, slot0) slot0.view.main.btnYjlq:getClickWhenCantTouchSignal():add(slot0.onClickWhenCantTouchSignal, slot0) end PlazaRedPacketMainCcsView.addSpine = function (slot0) if not slot0._bgSpine then slot0._bgSpine = sp.SkeletonAnimation:create(slot1, ResConfig.getSpinePath("tjcs_hbhd_hld/tjcs_hbhd_hld.atlas")) slot0.view.bgSpine:addChild(slot0._bgSpine) end if not slot0._openSpine then slot0._openSpine = sp.SkeletonAnimation:create(slot1, slot2) slot0._openSpine:setPosition(60, 60) slot0._openSpine:setAnimation(0, "idle", true) slot0.view.main.btnOpen:addChild(slot0._openSpine) end slot0._bgSpine:setAnimation(0, "start", false) slot0._bgSpine:addAnimation(0, "idle", true) end PlazaRedPacketMainCcsView.hide = function (slot0, slot1, slot2) ZoomPopUpChildView.hide(slot0, slot1, slot2) slot0:removeSignal() slot0:removeSpine() end PlazaRedPacketMainCcsView.playAnimate = function (slot0) slot0.view.main:setOpacity(0) slot0.view.main:setScale(0.6) slot0.view.startDate:setOpacity(0) slot0.view.endDate:setOpacity(0) TweenLite.killTweensOf(slot0.view.main) TweenLite.killTweensOf(slot0.view.startDate) TweenLite.killTweensOf(slot0.view.endDate) slot2 = TimelineLite.new() TimelineLite.new().insert(slot1, TweenLite.to(slot0.view.main, 0.23333333333333334, { autoAlpha = 1, delay = 0.16666666666666666 - slot0._spineErrorTime })) slot2:append(TweenLite.to(slot0.view.main, 0.23333333333333334, { scale = 1.05, delay = 0.16666666666666666 - slot0._spineErrorTime })) slot2:append(TweenLite.to(slot0.view.main, 0.3, { scale = 0.98 })) slot2:append(TweenLite.to(slot0.view.main, 0.4, { scale = 1 })) slot3 = TimelineLite.new() slot3:insert(TweenLite.to(slot0.view.startDate, 0.23333333333333334, { delay = 0.4, autoAlpha = 1 })) slot3:insert(TweenLite.to(slot0.view.endDate, 0.23333333333333334, { delay = 0.5333333333333333, autoAlpha = 1 })) slot0._spineErrorTime = 0 end PlazaRedPacketMainCcsView.gotNumberTable = function (slot0, slot1) slot3 = {} for slot7 = 1, #tostring(slot1), 1 do table.insert(slot3, string.sub(slot2, slot7, slot7)) end if table.nums(slot3) == 1 then table.insert(slot3, 1, 0) end return slot3 end PlazaRedPacketMainCcsView.gotDateTable = function (slot0, slot1) slot3 = {} for slot7, slot8 in ipairs(slot2) do table.insert(slot3, parseInt(string.split(slot8, ",")[1])) table.insert(slot3, parseInt(string.split(slot8, ",")[2])) end return slot3 end PlazaRedPacketMainCcsView.onRedPacketCountChanged = function (slot0, slot1) slot0.view.main.packetCount2:setVisible(table.nums(slot0:gotNumberTable(slot1)) == 2) slot0.view.main.packetCount3:setVisible(table.nums(slot2) == 3) if table.nums(slot2) == 2 then slot0.view.main.packetCount2.num1:setSpriteFrame("redpacket_panelcount_" .. slot2[1] .. ".png") slot0.view.main.packetCount2.num2:setSpriteFrame("redpacket_panelcount_" .. slot2[2] .. ".png") elseif table.nums(slot2) == 3 then slot0.view.main.packetCount3.num1:setSpriteFrame("redpacket_panelcount_" .. slot2[1] .. ".png") slot0.view.main.packetCount3.num2:setSpriteFrame("redpacket_panelcount_" .. slot2[2] .. ".png") slot0.view.main.packetCount3.num3:setSpriteFrame("redpacket_panelcount_" .. slot2[3] .. ".png") end slot1 = parseInt(slot1) if slot0._openSpine then slot0._openSpine:setVisible(slot1 > 0) end slot0.view.main.btnOpen.lock:setVisible(slot1 == 0) slot0.view.main.btnYjlq:setCanTouch(slot1 > 0) slot0.view.main.btnOpen:setCanTouch(slot1 > 0) end PlazaRedPacketMainCcsView.onRedPacketDesInfoChanged = function (slot0) if Hero:getRedPacketDesInfo() and slot1.date then slot0.view.startDate.s1_tf:setHtmlText(HtmlUtil.createArtNum(slot0:gotDateTable(slot1.date)[1] or 0, "#redpacket_date_%d.png")) slot0.view.startDate.s2_tf:setHtmlText(HtmlUtil.createArtNum(slot2[2] or 0, "#redpacket_date_%d.png")) slot0.view.endDate.s1_tf:setHtmlText(HtmlUtil.createArtNum(slot2[3] or 0, "#redpacket_date_%d.png")) slot0.view.endDate.s2_tf:setHtmlText(HtmlUtil.createArtNum(slot2[4] or 0, "#redpacket_date_%d.png")) end end PlazaRedPacketMainCcsView.onRedPacketRewardScoreChanged = function (slot0) slot1 = slot0.model:getRedPacketRewardScore() slot0._openSpine:setAnimation(0, "start", false) slot0._openSpine:addAnimation(0, "idle", true) slot0.view.main.btnOpen:setTouchEnabled(false) tickMgr:delayedCall(function () popupMgr.view.main.btnOpen:setTouchEnabled(true) popupMgr:showRedPacketAwardPopup(tonumber(popupMgr.showRedPacketAwardPopup))._rootView.view.coinRain:removeAllChildren() popupMgr:showMoneyEffect(popupMgr.showRedPacketAwardPopup(tonumber(popupMgr.showRedPacketAwardPopup))._rootView.view.coinRain) end, 400) end PlazaRedPacketMainCcsView.onRedPacketInfoChanged = function (slot0) if slot0.model:getRedPacketInfo() then slot0:onRedPacketCountChanged(slot1.Quantity) end end PlazaRedPacketMainCcsView.onBtnClick = function (slot0, slot1) if slot1 == slot0.view.main.btnClose then slot0.model:setIsShowingRedPacketMain(false) elseif slot1 == slot0.view.main.btnHdxq then slot0.model:setIsShowingRedPacketHdxq(true) elseif slot1 == slot0.view.main.btnYjlq then slot0.controller:requestOpenAllRedPacket() elseif slot1 == slot0.view.main.btnOpen then slot0.controller:requestOpenOneRedPacket() end end PlazaRedPacketMainCcsView.removeSpine = function (slot0) if slot0._bgSpine then slot0._bgSpine:removeFromParent() slot0._bgSpine = nil end if slot0._openSpine then slot0._openSpine:removeFromParent() slot0._openSpine = nil end end PlazaRedPacketMainCcsView.removeSignal = function (slot0) Hero.redPacketDesInfoChangedSignal:remove(slot0.onRedPacketDesInfoChanged, slot0) slot0.model.redPacketInfoChangedSignal:remove(slot0.onRedPacketInfoChanged, slot0) slot0.model.redPacketRewardScoreChangedSignal:remove(slot0.onRedPacketRewardScoreChanged, slot0) slot0.view.main.btnOpen:getClickWhenCantTouchSignal():remove(slot0.onClickWhenCantTouchSignal, slot0) slot0.view.main.btnYjlq:getClickWhenCantTouchSignal():remove(slot0.onClickWhenCantTouchSignal, slot0) end PlazaRedPacketMainCcsView.destroy = function (slot0) slot0.view.main.btnClose:destroy(slot0) slot0.view.main.btnHdxq:destroy(slot0) slot0.view.main.btnYjlq:destroy(slot0) slot0.view.main.btnOpen:destroy(slot0) slot0:removeSpine() slot0:removeSignal() ZoomPopUpChildView.destroy(slot0) end return
local ObjBaseUnit = require "objects.ObjBaseUnit" local ObjEnemy = Class.create("ObjEnemy", ObjBaseUnit) function ObjEnemy:init( ) -- init other data self.max_health = 100 self.health = 100 --initialize movement data self.maxJumpTime = 300 self.currentJumpTime = 0 self.jumpSpeed = 490 self.maxAirJumps = 1 self.deceleration = -9 self.maxSpeed = 4 * 32 self.acceleration = 20 * 32 self.x = 0 self.y = 0 self.faction = "enemy" end function ObjEnemy:create() ObjBaseUnit.create(self) if math.random(1,2) == 1 then self:addModule(require "modules.ModProjectileEnemy") else self:addModule(require "modules.ModMeleeEnemy") end self:setAttackRangeRate(1,1) -- self:setMeleeHitbox({width = 60, height = 15,xOffset = 10, yOffset = -5, damage = 15, guardDamage = 12, -- stun = 35, persistence = 0.15,xKnockBack = 4 * 32, yKnockBack = -3 * 32, element = "fire"}) -- self:setFrameData(8,10,10) -- self:setAttackAnimation("slash") self:addSpritePiece(require("assets.spr.scripts.SprLegBoots")) self:addSpritePiece(require("assets.spr.scripts.SprBodyUniform")) self:addSpritePiece(require("assets.spr.scripts.SprHeadGeneric")) self:addSpritePiece(require("assets.spr.scripts.SprHatHelmet")) self:createBody( "dynamic" ,true, true) self.shape = love.physics.newRectangleShape(7, 16) self.fixture = love.physics.newFixture(self.body, self.shape, 1) self:setFixture(self.shape, 22.6) self.fixture:setCategory(CL_NPC) self:setEquipCreateItem("EqpHandgun") end return ObjEnemy
--[[ Netherstorm -- Phase Hunter.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHer0, September, 30th, 2008. ]] function Hunter_OnEnterCombat(Unit,Event) Unit:RegisterEvent("Hunter_DeMaterialize",8000,0) Unit:RegisterEvent("Hunter_ManaBurn",3000,0) end function Hunter_DeMaterialize(Unit,Event) Unit:CastSpell(34814) Unit:RegisterEvent("Hunter_Materialize",3000,0) end function Hunter_ManaBurn(Unit,Event) Unit:FullCastSpellOnTarget(13321,Unit:GetClosestPlayer()) end function Hunter_Materialize(Unit,Event) Unit:CastSpell(34804) end function Hunter_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function Hunter_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEvent (18879, 1, "Hunter_OnEnterCombat") RegisterUnitEvent (18879, 2, "Hunter_OnLeaveCombat") RegisterUnitEvent (18879, 4, "Hunter_OnDied")
--[[ Element: Raid Role Icon Handles visibility and updating of `self.RaidRole` based upon the units party assignment. Widget RaidRole - A Texture representing the units party assignment. This is can be main tank, main assist or blank. Notes This element updates by changing the texture. Examples -- Position and size local RaidRole = self:CreateTexture(nil, 'OVERLAY') RaidRole:SetSize(16, 16) RaidRole:SetPoint('TOPLEFT') -- Register it with oUF self.RaidRole = RaidRole Hooks Override(self) - Used to completely override the internal update function. Removing the table key entry will make the element fall-back to its internal function again. ]] local parent, ns = ... local oUF = ns.oUF local Update = function(self, event) local unit = self.unit if(not UnitInRaid(unit)) then return end local raidrole = self.RaidRole if(raidrole.PreUpdate) then raidrole:PreUpdate() end local inVehicle = UnitHasVehicleUI(unit) if(GetPartyAssignment('MAINTANK', unit) and not inVehicle) then raidrole:Show() raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINTANKICON]] elseif(GetPartyAssignment('MAINASSIST', unit) and not inVehicle) then raidrole:Show() raidrole:SetTexture[[Interface\GROUPFRAME\UI-GROUP-MAINASSISTICON]] else raidrole:Hide() end if(raidrole.PostUpdate) then return raidrole:PostUpdate(rinfo) end end local Path = function(self, ...) return (self.RaidRole.Override or Update)(self, ...) end local ForceUpdate = function(element) return Path(element.__owner, 'ForceUpdate') end local Enable = function(self) local raidrole = self.RaidRole if(raidrole) then raidrole.__owner = self raidrole.ForceUpdate = ForceUpdate self:RegisterEvent('GROUP_ROSTER_UPDATE', Path, true) return true end end local Disable = function(self) local raidrole = self.RaidRole if(raidrole) then self:UnregisterEvent('GROUP_ROSTER_UPDATE', Path) end end oUF:AddElement('RaidRole', Path, Enable, Disable)
--[[ File: LuaNativeUIExampleLowLevel2.lua Author: Mikael Kindborg Description: This is a slightly modified version of LuaNativeUIExampleLowLevel.lua. The example shows how to attach event functions to widgets. This is done by calling: mosync.NativeUI:OnWidgetEvent(widgetHandle, eventFunction) To disable an event function, call: mosync.NativeUI:OnWidgetEvent(widgetHandle, nil) This example uses global variables for the Widgets, to make it possible to interactively experiment with the UI using the LuaLive editor. First press "Run program" in the editor to run all of the code in this file. That will create the UI. Then you can run code interactively. Here are some things to try. Select a line of code, then press "Do selection". mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_FONT_SIZE, "60") mosync.maWidgetRemoveChild(MessageLabel) mosync.maWidgetAddChild(MainLayout, MessageLabel) mosync.maExit(0) --]] -- Widget size values as strings (the MAW_CONSTANT_* values -- are integers and cannot be used with maWidgetSetProperty). mosync.FILL_PARENT = ""..mosync.MAW_CONSTANT_FILL_AVAILABLE_SPACE mosync.WRAP_CONTENT = ""..mosync.MAW_CONSTANT_WRAP_CONTENT -- Create screen with widgets. Screen = mosync.maWidgetCreate(mosync.MAW_SCREEN) MainLayout = mosync.maWidgetCreate(mosync.MAW_VERTICAL_LAYOUT) mosync.maWidgetSetProperty(MainLayout, mosync.MAW_WIDGET_WIDTH, mosync.FILL_PARENT) mosync.maWidgetSetProperty(MainLayout, mosync.MAW_WIDGET_HEIGHT, mosync.FILL_PARENT) mosync.maWidgetSetProperty(MainLayout, mosync.MAW_WIDGET_BACKGROUND_COLOR, "000000") mosync.maWidgetAddChild(Screen, MainLayout) MessageLabel = mosync.maWidgetCreate(mosync.MAW_LABEL) mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_WIDGET_WIDTH, mosync.FILL_PARENT) mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_WIDGET_HEIGHT, mosync.WRAP_CONTENT) mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_FONT_SIZE, "36") mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_FONT_COLOR, "AAAAAA") mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_TEXT, "Demo of MoSync NativeUI") mosync.maWidgetAddChild(MainLayout, MessageLabel) ButtonSayHello = mosync.maWidgetCreate(mosync.MAW_BUTTON) mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_WIDGET_WIDTH, mosync.FILL_PARENT) mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_WIDGET_HEIGHT, mosync.WRAP_CONTENT) mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_BUTTON_TEXT_VERTICAL_ALIGNMENT, mosync.MAW_ALIGNMENT_CENTER) mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_BUTTON_TEXT_HORIZONTAL_ALIGNMENT, mosync.MAW_ALIGNMENT_CENTER) mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_BUTTON_FONT_SIZE, "24") mosync.maWidgetSetProperty(ButtonSayHello, mosync.MAW_BUTTON_TEXT, "Say Hello") mosync.maWidgetAddChild(MainLayout, ButtonSayHello) mosync.NativeUI:OnWidgetEvent(ButtonSayHello, function(widgetEvent) mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_TEXT, "Hello World!") end) ButtonSayHi = mosync.maWidgetCreate(mosync.MAW_BUTTON) mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_WIDGET_WIDTH, mosync.FILL_PARENT) mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_WIDGET_HEIGHT, mosync.WRAP_CONTENT) mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_BUTTON_TEXT_VERTICAL_ALIGNMENT, mosync.MAW_ALIGNMENT_CENTER) mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_BUTTON_TEXT_HORIZONTAL_ALIGNMENT, mosync.MAW_ALIGNMENT_CENTER) mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_BUTTON_FONT_SIZE, "24") mosync.maWidgetSetProperty(ButtonSayHi, mosync.MAW_BUTTON_TEXT, "Say Hi") mosync.maWidgetAddChild(MainLayout, ButtonSayHi) mosync.NativeUI:OnWidgetEvent(ButtonSayHi, function(widgetEvent) mosync.maWidgetSetProperty(MessageLabel, mosync.MAW_LABEL_TEXT, "Hi there!") end) -- Show screen. mosync.maWidgetScreenShow(Screen)
AddCSLuaFile( ) DEFINE_BASECLASS("base_aperture_field") local WireAddon = WireAddon or WIRE_CLIENT_INSTALLED ENT.PrintName = "Material Emancipation Grill" ENT.FieldColor = Color(120, 230, 255) ENT.InUnFizzable = true local FIELD_HEIGHT = 120 if WireAddon then ENT.WireDebugName = ENT.PrintName end function ENT:Initialize() self.BaseClass.Initialize(self) if SERVER then self:PhysicsInitStatic(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) if self:GetStartEnabled() then self:Enable(true) end self.ProjectedWalls = {} self:SetNWFloat("TA:FieldFlash", 0) if not WireAddon then return end self.Inputs = Wire_CreateInputs(self, {"Enable"}) end if CLIENT then end end function ENT:Think() self.BaseClass.Think(self) if CLIENT then if self:GetNWFloat("TA:FieldFlash") > 0 then local flash = (1 + self:GetNWFloat("TA:FieldFlash") / 15) local color = Color(self.FieldColor.r * flash, self.FieldColor.g * flash, self.FieldColor.b * flash) for k,v in pairs(self.FieldsEntities) do v:SetColor(color) end end return end self:NextThink(CurTime()) if self:GetNWFloat("TA:FieldFlash") > 0 then self:SetNWFloat("TA:FieldFlash", self:GetNWFloat("TA:FieldFlash") - 1) end return true end function ENT:Draw() self.BaseClass.Draw(self) end function ENT:Drawing() local secondEmitter = self:GetSecondEmitter() if not IsValid(secondEmitter) then return end if not self:GetEnable() then return end --Approach object field effect local closesEntities = {} local tracer = util.TraceHull({ start = self:LocalToWorld(Vector()), endpos = secondEmitter:LocalToWorld(Vector()), filter = function(ent) if not ent.IsAperture and ent != self and ent != secondEmitter and not ent:IsPlayer() and not ent:IsNPC() then table.insert(closesEntities, ent) end return false end, ignoreworld = true, mins = -Vector(1, 1, 1) * FIELD_HEIGHT, maxs = Vector(1, 1, 1) * FIELD_HEIGHT, mask = MASK_SHOT_HULL }) local clipNormalUp = -self:GetUp() local clipPosUp = clipNormalUp:Dot(self:LocalToWorld(Vector( 0, 0, FIELD_HEIGHT / 2))) local clipNormalDown = self:GetUp() local clipPosDown = clipNormalDown:Dot(self:LocalToWorld(Vector(0, 0, -FIELD_HEIGHT / 2))) render.SetMaterial(Material("models/aperture/effects/fizzler_approach")) local oldEC = render.EnableClipping(true) render.PushCustomClipPlane(clipNormalUp, clipPosUp) render.PushCustomClipPlane(clipNormalDown, clipPosDown) for _, ent in pairs(closesEntities) do local localEntPos = self:WorldToLocal(ent:GetPos()) local distToField = math.abs(localEntPos.x) localEntPos = Vector(0, localEntPos.y, localEntPos.z) local rad = math.min(FIELD_HEIGHT, ent:GetModelRadius() * 6) local alpha = math.max(0, math.min(1, (75 - distToField) / 50)) * 255 local dir = self:GetForward() local flash = (1 + self:GetNWFloat("TA:FieldFlash") / 15) local color = Color(math.min(self.FieldColor.r * flash, 255), math.min(self.FieldColor.g * flash, 255), math.min(self.FieldColor.b * flash, 255)) color.a = alpha LIB_MATH_TA:NormalFlipZeros(dir) render.DrawQuadEasy(self:LocalToWorld(localEntPos), dir, rad, rad, color, 0) end render.PopCustomClipPlane() render.PopCustomClipPlane() render.EnableClipping(oldEC) end -- no more client side if CLIENT then return end function ENT:HandleEntity(ent) if not self:GetEnable() then return end if ent.InUnFizzable then return end if ent == self:GetSecondEmitter() then return end -- if it portal gun projectile if ent:GetClass() == "projectile_portal_ball" then local ang = ent:GetAngles() ang:RotateAroundAxis(ent:GetForward(), 90) ang.y = self:GetAngles().y + 90 if GetConVarNumber("portal_beta_borders") >= 1 then ParticleEffect("portal_"..ent:GetNWInt("Kind", 1).."_cleanser_", ent:GetPos(), ang) else ParticleEffect("portal_"..ent:GetNWInt("Kind", 1).."_cleanser", ent:GetPos(), ang) end ent:Remove() self:SetNWFloat("TA:FieldFlash", 25) return end -- if it player with portal gun if ent:IsPlayer() and ent:Alive() then local plyweap = ent:GetActiveWeapon() if IsValid(plyweap) and plyweap:GetClass() == "weapon_portalgun" and plyweap.CleanPortals then plyweap:CleanPortals() end return end if ent.UnFizzable then return end if ent:IsPlayer() then return end if ent:IsNPC() then return end if ent:GetClass() == "prop_ragdoll" then return end if ent:GetClass() == "prop_dynamic" then return end if ent:GetClass() == "prop_dynamic_override" then return end if ent:GetClass() == "portalrp_core" then return end if not IsValid(ent:GetPhysicsObject()) then return end if ent:GetModel() == "models/blackops/portal_sides.mdl" then return end LIB_APERTURE:DissolveEnt(ent) end
local function areTablesEqual(a, b) local aKeys = Object.keys(a) local bKeys = Object.keys(b) if #aKeys ~= #bKeys then return false end local allKeys = Array.concat(aKeys, bKeys) for _, key in ipairs(allKeys) do if a[key] ~= b[key] then return false end end return true end local function equals(a, b) local typeA = type(a) local typeB = type(b) if typeA == 'table' and typeB == 'table' then return areTablesEqual(a, b) elseif typeA == 'boolean' and typeB == 'boolean' then return a == b else -- TODO: Extend as required print('Error: equals not implemented for given type.') return false end end local function expect(value) return { toEqual = function (expectedValue) return equals(value, expectedValue) end } end Testing = { expect = expect }
local core = l2df or require((...):match("(.-)core.+$") or "" .. "core") assert(type(core) == "table" and core.version >= 1.0, "Core.Entities.System works only with l2df v1.0 and higher") local Object = core.import "core.object" local System = Object:extend({ manager = { }, groups = { } }) return System
function init() self.signDirectiveStrings = config.getParameter("signData") self.lightFrames = config.getParameter("lightData") self.signLight = config.getParameter("signLight") self.signBacking = config.getParameter("signBacking") self.frameColors = config.getParameter("frameColors") storage.storedDirectiveString = storage.storedDirectiveString or "" animator.setAnimationState("displayedState", "idle") self.isWired = config.getParameter("isWired") self.isContainer = config.getParameter("isContainer") if storage.isOn == nil then storage.isOn = true end if self.isWired == true then object.setInteractive(not object.isInputNodeConnected(0)) object.setAllOutputNodes(storage.isOn) end self.scanCooldown = config.getParameter("scanCooldown", 1) self.scanTimer = math.random() * self.scanCooldown self.drawCooldown = config.getParameter("drawCooldown", 0.5) self.drawTimer = self.drawCooldown storage.nearSpaces = { {{-3,-1},"bl", nil, "01"}, {{-3,0},"ml",nil, "02"}, {{-3,1},"ul",nil, "03"}, {{-2,-1},"b1",nil, "0E"}, {{-1,-1},"b2",nil, "0D"}, {{0,-1},"b3",nil, "0C"}, {{1,-1},"b4", nil, "0B"}, {{2,-1},"br",nil, "0A"}, {{-2,1},"u1",nil, "04"}, {{-1,1},"u2",nil, "05"}, {{0,1},"u3",nil, "06"}, {{1,1},"u4",nil, "07"}, {{2,1},"ur",nil, "08"}, {{2,0},"mr", nil, "09"} } if self.signDirectiveStrings ~= nil and self.signDirectiveStrings[1] ~= nil then if storage.isOn and self.isWired == true then storage.frame = 2 else storage.frame = 1 end storage.storedDirectiveString = self.signDirectiveStrings[storage.frame] applyDirectives() end end function onNodeConnectionChange(args) --want wired signs to stop functioning as switches when something's feeding them input if self.isWired == true then object.setInteractive(not object.isInputNodeConnected(0)) if object.isInputNodeConnected(0) then onInputNodeChange({ level = object.getInputNodeLevel(0) }) else onInputNodeChange({ level = false }) end end end function onInputNodeChange(args) if args.level then storage.isOn = true if self.isWired == true then storage.frame = 2 end else storage.isOn = false if self.isWired == true then storage.frame = 1 end end object.setAllOutputNodes(storage.isOn) storage.storedDirectiveString = self.signDirectiveStrings[storage.frame] applyDirectives() end function onInteraction(args) object.setLightColor({math.random(0,255), math.random(0,255), math.random(0,255), math.random(0,255)}) if self.isWired == true then if storage.isOn then storage.isOn = false storage.frame = 1 object.setAllOutputNodes(false) else storage.isOn = true storage.frame = 2 object.setAllOutputNodes(true) end storage.storedDirectiveString = self.signDirectiveStrings[storage.frame] applyDirectives() end end function update(dt) --three behaviors: non-wired, wired and off, wired and on if #self.signDirectiveStrings >=2 then if self.drawTimer <= 0 then if self.isWired == true then if storage.isOn and #self.signDirectiveStrings > 2 then if storage.frame < #self.signDirectiveStrings then storage.frame = storage.frame + 1 else storage.frame = 2 end --need to handle the special cases for this string, blank frames and filler frames if self.signDirectiveStrings[storage.frame] == "replace=" and storage.storedDirectiveString ~= self.signDirectiveStrings[storage.frame] then storage.storedDirectiveString = "" applyDirectives() elseif self.signDirectiveStrings[storage.frame] ~= nil and storage.storedDirectiveString ~= self.signDirectiveStrings[storage.frame] then storage.storedDirectiveString = self.signDirectiveStrings[storage.frame] applyDirectives() end end else if storage.frame < #self.signDirectiveStrings then storage.frame = storage.frame + 1 else storage.frame = 1 end if self.signDirectiveStrings[storage.frame] == "replace=" and storage.storedDirectiveString ~= self.signDirectiveStrings[storage.frame] then storage.storedDirectiveString = "" applyDirectives() elseif self.signDirectiveStrings[storage.frame] ~= nil and storage.storedDirectiveString ~= self.signDirectiveStrings[storage.frame] then storage.storedDirectiveString = self.signDirectiveStrings[storage.frame] applyDirectives() end end self.drawTimer = self.drawCooldown else self.drawTimer = self.drawTimer - dt end end if self.scanTimer <= 0 then updateFrameSegments() self.scanTimer = self.scanCooldown else self.scanTimer = self.scanTimer - dt end end function die() storage = {} end function updateFrameSegments() local needsRedraw = false --sb.logInfo("//////////Checking frame//////////") --sb.logInfo("%s %s at %s", object.name(), entity.id(), object.position()) --sb.logInfo("Old Spaces: %s", storage.nearSpaces) for u,v in ipairs(storage.nearSpaces) do local isOccupied = false --no frame segement bordering an occupied spaces. used to ignore non-sign objects for this, but that was wonky if world.tileIsOccupied({object.position()[1] + v[1][1], object.position()[2] + v[1][2]}) then local nearObjects = world.entityQuery({object.position()[1] + v[1][1] + 0.5, object.position()[2] + v[1][2] + 0.5}, 0.2, { includedTypes = { "object" }, boundMode = "CollisionArea", withoutEntityId = entity.id() }) for _,objectId in pairs(nearObjects) do if world.entityName(objectId) == "customsign" then local signPos = world.distance(world.entityPosition(objectId) , object.position()) --sb.logInfo("%s, %s", v[1] ,signPos) if signPos[2] == v[1][2] and signPos[1] <= v[1][1] + 2 and signPos[1] >= v[1][1] - 1 then if v[3] ~= "tile" then v[3] = "tile" needsRedraw = true end isOccupied = true break end end end end if not isOccupied then if v[3] == "tile" then v[3] = nil needsRedraw = true end end end --"bl" = "bl" or "ml" or "b1" storage.nearSpaces[1][3] = storage.nearSpaces[1][3] or storage.nearSpaces[2][3] or storage.nearSpaces[4][3] --"ul" = "ul" or "ml" or "u1" storage.nearSpaces[3][3] = storage.nearSpaces[3][3] or storage.nearSpaces[2][3] or storage.nearSpaces[9][3] --"br" = "br" or "mr" or "b4" storage.nearSpaces[8][3] = storage.nearSpaces[8][3] or storage.nearSpaces[14][3] or storage.nearSpaces[7][3] --"ur" = "ur" or "mr" or "u4" storage.nearSpaces[13][3] = storage.nearSpaces[13][3] or storage.nearSpaces[14][3] or storage.nearSpaces[12][3] --sb.logInfo("New Spaces: %s", storage.nearSpaces) if needsRedraw then applyDirectives() end --sb.logInfo("----------------------------------") end function applyDirectives() -- Not using per frame lighting anymore -- if self.lightFrames ~= nil and self.lightFrames["f"..tostring(storage.frame)] ~= nil then -- local lightRGB = convertRGBAtoArray(self.lightFrames["f"..tostring(storage.frame)]) -- object.setLightColor({lightRGB[1], lightRGB[2], lightRGB[3], 255}) -- else -- object.setLightColor({0, 0, 0, 0}) -- end if storage.isOn and self.signLight then object.setLightColor(convertRGBAtoArray(self.signLight)) else object.setLightColor({0, 0, 0, 0}) end storage.storedDirectiveString = storage.storedDirectiveString or "" local frameDirectiveString = "replace=" local needsSemicolon = false if storage.storedDirectiveString ~= "" then frameDirectiveString = "" needsSemicolon = true end for u,v in ipairs(storage.nearSpaces) do if v[3] ~= "tile" then if needsSemicolon == true then frameDirectiveString = frameDirectiveString .. ";" else needsSemicolon = true end frameDirectiveString = frameDirectiveString .. "90" .. v[4] .. "0001" .. "=" .. self.frameColors[1] .. ";00" .. v[4] .. "9001=" .. self.frameColors[2] end end object.setProcessingDirectives(storage.storedDirectiveString..frameDirectiveString) end function convertRGBAtoArray(rgba) return {tonumber(string.sub(rgba,1,2),16), tonumber(string.sub(rgba,3,4),16), tonumber(string.sub(rgba,5,6),16), tonumber(string.sub(rgba,7,8),16)} end
local logger = require("scripts.logger") local uid = {} uid.chars = {"A", "a", "B", "b", "C", "c", "D", "d", "E", "e", "F", "f", "G", "g", "g", "H", "h", "I", "i", "J", "j", "K", "k", "L", "l", "M", "m", "N", "n", "O", "o", "P", "p", "Q", "q", "R", "r", "S", "s", "T", "t", "U", "u", "V", "v", "W", "w", "X", "x", "Y", "y", "Z", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" } uid.max_length = 10 uid.generate = function() local new_uid = {} for i=1,uid.max_length do table.insert(new_uid, uid.chars[math.random(#uid.chars)]) end return table.concat(new_uid) end return uid
if not modules then modules = { } end modules ['node-acc'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local nodes, node = nodes, node local nodecodes = nodes.nodecodes local tasks = nodes.tasks local nuts = nodes.nuts local tonut = nodes.tonut local tonode = nodes.tonode local getid = nuts.getid local getattr = nuts.getattr local getlist = nuts.getlist local getchar = nuts.getchar local getnext = nuts.getnext local setattr = nuts.setattr local setlink = nuts.setlink local setchar = nuts.setchar local setsubtype = nuts.setsubtype local getwidth = nuts.getwidth local setwidth = nuts.setwidth ----- traverse_nodes = nuts.traverse local traverse_id = nuts.traverse_id ----- copy_node = nuts.copy local insert_after = nuts.insert_after local copy_no_components = nuts.copy_no_components local glue_code = nodecodes.glue ----- kern_code = nodecodes.kern local glyph_code = nodecodes.glyph local hlist_code = nodecodes.hlist local vlist_code = nodecodes.vlist local a_characters = attributes.private("characters") local threshold = 65536 -- not used local nofreplaced = 0 -- todo: nbsp etc -- todo: collapse kerns (not needed, backend does this) -- todo: maybe cache as we now create many nodes -- todo: check for subtype related to spacing (13/14 but most seems to be user anyway) local function injectspaces(head) local p, p_id local n = head while n do local id = getid(n) if id == glue_code then if p and getid(p) == glyph_code then -- unless we don't care about the little bit of overhead -- we can just: local g = copy_node(g) local g = copy_no_components(p) local a = getattr(n,a_characters) setchar(g,32) setlink(p,g,n) setwidth(n,getwidth(n) - getwidth(g)) if a then setattr(g,a_characters,a) end setattr(n,a_characters,0) nofreplaced = nofreplaced + 1 end elseif id == hlist_code or id == vlist_code then injectspaces(getlist(n),attribute) end p_id = id p = n n = getnext(n) end return head, true -- always done anyway end nodes.handlers.accessibility = function(head) local head, done = injectspaces(tonut(head)) return tonode(head), done end statistics.register("inserted spaces in output",function() if nofreplaced > 0 then return nofreplaced end end) -- todo: -- local a_hyphenated = attributes.private('hyphenated') -- -- local hyphenated, codes = { }, { } -- -- local function compact(n) -- local t = { } -- for n in traverse_id(glyph_code,n) do -- t[#t+1] = utfchar(getchar(n)) -- check for unicode -- end -- return concat(t,"") -- end -- -- local function injectspans(head) -- local done = false -- for n in traverse_nodes(tonuts(head)) do -- local id = getid(n) -- if id == disc then -- local r = getfield(n,"replace") -- local p = getfield(n,"pre") -- if r and p then -- local str = compact(r) -- local hsh = hyphenated[str] -- if not hsh then -- hsh = #codes + 1 -- hyphenated[str] = hsh -- codes[hsh] = str -- end -- setattr(n,a_hyphenated,hsh) -- done = true -- end -- elseif id == hlist_code or id == vlist_code then -- injectspans(getlist(n)) -- end -- end -- return tonodes(head), done -- end -- -- nodes.injectspans = injectspans -- -- tasks.appendaction("processors", "words", "nodes.injectspans") -- -- local pdfpageliteral = nuts.pool.pdfpageliteral -- -- local function injectspans(head) -- local done = false -- for n in traverse_nodes(tonut(head)) do -- local id = getid(n) -- if id == disc then -- local a = getattr(n,a_hyphenated) -- if a then -- local str = codes[a] -- local b = pdfpageliteral(format("/Span << /ActualText %s >> BDC", lpdf.tosixteen(str))) -- local e = pdfpageliteral("EMC") -- insert_before(head,n,b) -- insert_after(head,n,e) -- done = true -- end -- elseif id == hlist_code or id == vlist_code then -- injectspans(getlist(n)) -- end -- end -- return tonodes(head), done -- end
ArkRoyal = Class{} function ArkRoyal:init() self.x = -400 self.y = 100 self.graphic = love.graphics.newImage('graphics/arkroyal-old.png') -- self.speed = 0.1 self.dx = 0 self.width = 500 self.height = 200 self.move = false end function ArkRoyal:update(dt) -- self.dx = self.dx - self.speed * dt -- self.x = self.x + self.dx if self.move == true then self.x = self.x - (self.dx * dt) end end function ArkRoyal:render() love.graphics.draw(self.graphic, self.x, self.y) end
-- -- tests/actions/vstudio/vc2010/test_excluded_configs.lua -- Check handling of configurations which have been excluded from the build. -- Copyright (c) 2012-2013 Jason Perkins and the Premake project -- local suite = test.declare("vs2010_excluded_configs") local vc2010 = premake.vstudio.vc2010 -- -- Setup/teardown -- local sln, prj function suite.setup() _ACTION = "vs2010" sln = solution("MySolution") configurations { "Debug", "Release" } platforms { "Zeus", "Ares" } language "C++" prj = project("MyProject") kind "ConsoleApp" links { "MyProject2", "MyProject3" } project("MyProject2") kind "StaticLib" project("MyProject3") kind "StaticLib" removeplatforms { "Ares" } end local function prepare(platform) local cfg = test.getconfig(prj, "Debug", platform) vc2010.link(cfg) end -- -- If a sibling is included in one configuration and excluded from -- another, the included configuration should link as normal. -- function suite.normalLink_onIncludedConfig() prepare("Zeus") test.capture [[ <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> </Link> ]] end function suite.normalLink_onIncludedConfig_externalTool() solution("MySolution") system "PS3" prepare("Zeus") test.capture [[ <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> </Link> ]] end -- -- If a sibling is included in one configuration and excluded from -- another, the excluded configuration should force explicit linking -- and not list the excluded library. -- function suite.explicitLink_onExcludedConfig() prepare("Ares") test.capture [[ <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <AdditionalDependencies>MyProject2.lib;%(AdditionalDependencies)</AdditionalDependencies> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> </Link> <ProjectReference> <LinkLibraryDependencies>false</LinkLibraryDependencies> </ProjectReference> ]] end function suite.explicitLink_onExcludedConfig_externalTool() solution("MySolution") system "PS3" prepare("Ares") test.capture [[ <Link> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <AdditionalDependencies>libMyProject2.a;%(AdditionalDependencies)</AdditionalDependencies> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> </Link> <ProjectReference> <LinkLibraryDependencies>false</LinkLibraryDependencies> </ProjectReference> ]] end
getglobal game getfield -1 Workspace getfield -1 resources getfield -1 RemoteFunction getfield -1 InvokeServer pushvalue -2 pushstring requestTeam pushstring police pcall 3 0 0
module 'mock' local defaultScript = [[ --Builtin Variable: self = Target Entity/Component; time = current Time; ]] local scriptHeader = [[ local self = ... ]] local scriptTail = [[ ]] local scriptMT = { __index = _G } -------------------------------------------------------------------- CLASS: ScriptAnimatorKey ( AnimatorEventKey ) :MODEL{ Field 'script' :string() :widget('codebox'); Field 'desc' :string(); Field 'isCoroutine' :boolean(); } function ScriptAnimatorKey:__init() self.script = defaultScript self.isCoroutine = false self.compiledFunc = false self.desc = 'Script' end function ScriptAnimatorKey:buildScript() self.compiledFunc = false local script = self.script local finalScript = scriptHeader .. self.script .. scriptTail local func, err = loadstring( finalScript, 'track-script' ) if not func then return _error( err ) end local envTable = setmetatable( {}, scriptMT ) setfenv( func, envTable ) self.compiledFunc = func end function ScriptAnimatorKey:toString() return self.desc end -------------------------------------------------------------------- CLASS: ScriptAnimatorTrack ( AnimatorEventTrack ) :MODEL{ } function ScriptAnimatorTrack:getIcon() return 'track_script' end function ScriptAnimatorTrack:toString() local pathText = self.targetPath:toString() return pathText..':(Script)' end function ScriptAnimatorTrack:isPreviewable() return false end function ScriptAnimatorTrack:createKey( pos, context ) local key = ScriptAnimatorKey() key:setPos( pos ) self:addKey( key ) return key end function ScriptAnimatorTrack:build( context ) self.idCurve = self:buildIdCurve() context:updateLength( self:calcLength() ) for i, key in pairs( self.keys ) do key:buildScript() --TODO:error handling end end function ScriptAnimatorTrack:onStateLoad( state ) local rootEntity, scene = state:getTargetRoot() local target = self.targetPath:get( rootEntity, scene ) local playContext = { target, 0 } state:addUpdateListenerTrack( self, playContext ) end function ScriptAnimatorTrack:apply( state, playContext, t ) local target = playContext[1] local keyId = playContext[2] local newId = self.idCurve:getValueAtTime( t ) if keyId ~= newId then local key = self.keys[ newId ] playContext[2] = newId if newId > 0 then if key.isCoroutine then --TODO else key.compiledFunc( target, t ) end end end end function ScriptAnimatorTrack:reset( state, playContext ) -- playContext[2] = 0 end -------------------------------------------------------------------- registerCommonCustomAnimatorTrackType( 'Script', ScriptAnimatorTrack )
local rsp=[[{ "status": "OK", "message": "", "result": [ { "date": "20210210", "tradingDay": true }, { "date": "20210211", "tradingDay": false }, { "date": "20210212", "tradingDay": false }, { "date": "20210213", "tradingDay": false } ] }]] ngx.say(rsp)
local mod = get_mod("NeuterUltEffects") local pl = require'pl.import_into'() fassert(pl, "Neuter Ult Effects must be lower than Penlight Lua Libraries in your launcher's load order.") --- Disable blood splatters. mod:hook(World, "create_particles", function(func, world, particle_name, ...) if mod:get(mod.SETTING_NAMES.BLOOD_SPLATTER) and ( particle_name == "fx/screenspace_blood_drops" or particle_name == "fx/screenspace_blood_drops_heavy" ) then return end if mod:get(mod.SETTING_NAMES.DISABLE_DAMAGE_TAKEN_FLASH) and particle_name == "fx/screenspace_damage_indicator" then return end return func(world, particle_name, ...) end) local overcharge_events = { ["Play_weapon_staff_overcharge"] = true, ["Play_weapon_drakegun_overcharge"] = true, ["Play_weapon_life_staff_overcharge"] = true, } --- Mute wizard overcharge noise. mod:hook(WwiseWorld, "trigger_event", function(func, wwise_world, sound_event, ...) if overcharge_events[sound_event] and mod:get(mod.SETTING_NAMES.MUTE_OVERCHARGE_NOISE) then return end if sound_event == "hud_ping_enemy" and mod:get(mod.SETTING_NAMES.MUTE_ENEMY_PING) then return end if sound_event == "Play_wpn_steam_minigun_pump_damage" and mod:get(mod.SETTING_NAMES.MUTE_CRANK_GUN_MAX_RELOAD) then return end return func(wwise_world, sound_event, ...) end) --- Skip huntsman fov malarkey. mod:hook(BuffFunctionTemplates.functions, "apply_huntsman_activated_ability", function(func, ...) if mod:get(mod.SETTING_NAMES["HUNTSMAN_VISUAL"]) then return end return func(...) end) --- Stop moods from getting activated. local name_to_mood = { SLAYER = "skill_slayer", ZEALOT = "skill_zealot", RANGER = "skill_ranger", SHADE = "skill_shade", } mod:hook(StateInGameRunning, "update_mood", function (func, ...) for name, mood in pairs( name_to_mood ) do if mod:get(mod.SETTING_NAMES[name.."_VISUAL"]) then MOOD_BLACKBOARD[mood] = false end end if mod:get(mod.SETTING_NAMES["HUNTSMAN_VISUAL"]) then MOOD_BLACKBOARD["skill_huntsman_surge"] = false MOOD_BLACKBOARD["skill_huntsman_stealth"] = false end if mod:get(mod.SETTING_NAMES.WOUNDED) then MOOD_BLACKBOARD["wounded"] = false end if mod:get(mod.SETTING_NAMES.KNOCKED_DOWN) then MOOD_BLACKBOARD["knocked_down"] = false end if mod:get(mod.SETTING_NAMES.HEALING) then MOOD_BLACKBOARD["heal_medikit"] = false end return func(...) end) --- Skip ult audio distortions. --- Skip potions audio. mod.name_to_event = { SLAYER_AUDIO = { "Play_career_ability_bardin_slayer_loop", "Stop_career_ability_bardin_slayer_loop" }, HUNTSMAN_AUDIO = { "Play_career_ability_markus_huntsman_loop", "Stop_career_ability_markus_huntsman_loop" }, SHADE_AUDIO = { "Play_career_ability_kerillian_shade_loop", "Stop_career_ability_kerillian_shade_loop" }, RANGER_AUDIO = { "Play_career_ability_bardin_ranger_loop", "Stop_career_ability_bardin_ranger_loop" }, ZEALOT_AUDIO = { "Play_career_ability_victor_zealot_loop", "Stop_career_ability_victor_zealot_loop" }, } mod.pot_to_event = { STR_POT_AUDIO = "hud_gameplay_stance_smiter_activate", SPEED_POT_AUDIO = "hud_gameplay_stance_ninjafencer_activate", CDR_POT_AUDIO = "hud_gameplay_stance_ninjafencer_activate", } mod.crank_gun_firing_sound_events = { ["Play_player_engineer_shooting_burst"] = true, ["Play_player_engineer_shooting_armor_piercing"] = true, } mod:hook(PlayerUnitFirstPerson, "play_hud_sound_event", function (func, self, event_name, ...) -- ults for name, event_names in pairs( mod.name_to_event ) do if mod:get(mod.SETTING_NAMES[name]) then for _, ult_event_name in ipairs( event_names ) do if ult_event_name == event_name then return end end end end -- potions for name, pot_event in pairs( mod.pot_to_event ) do if mod:get(mod.SETTING_NAMES[name]) and event_name == pot_event then return end end if mod.crank_gun_firing_sound_events[event_name] and mod:get(mod.SETTING_NAMES.MUTE_CRANK_GUN_SHOOTING) then return end return func(self, event_name, ...) end) --- Skip huntsman, ranger, shade ult swirly screen effect. --- Skip potions visuals. mod.ult_name_to_fx = { HUNTSMAN_VISUAL = { "fx/screenspace_huntsman_skill_01", "fx/screenspace_huntsman_skill_02" }, SHADE_VISUAL = { "fx/screenspace_shade_skill_01", "fx/screenspace_shade_skill_02" }, RANGER_VISUAL = { "fx/screenspace_ranger_skill_01", "fx/screenspace_ranger_skill_02" }, IRONBREAKER_VISUAL = { "fx/screenspace_potion_03" }, } mod.pot_name_to_fx = { STR_POT_VISUAL = "fx/screenspace_potion_01", SPEED_POT_VISUAL = "fx/screenspace_potion_02", CDR_POT_VISUAL = "fx/screenspace_potion_02", } mod:hook(BuffExtension, "_play_screen_effect", function (func, self, effect) -- ults for name, fxs in pairs( mod.ult_name_to_fx ) do if mod:get(mod.SETTING_NAMES[name]) then for _, fx in ipairs( fxs ) do if fx == effect then return end end end end if effect == "fx/thornsister_avatar_screenspace" and mod:get(mod.SETTING_NAMES.HIDE_SIS_RADIANCE_ENTER) then return end if effect == "fx/thornsister_avatar_screenspace_loop" and mod:get(mod.SETTING_NAMES.HIDE_SIS_RADIANCE_LOOP) then return end -- potions for name, pot_fx in pairs( mod.pot_name_to_fx ) do if mod:get(mod.SETTING_NAMES[name]) and effect == pot_fx then return end end return func(self, effect) end) mod:dofile("scripts/mods/"..mod:get_name().."/no_potion_glow") mod:dofile("scripts/mods/"..mod:get_name().."/no_ult_vo") mod:dofile("scripts/mods/"..mod:get_name().."/overcharge")
#!/usr/bin/env tarantool test = require("sqltester") test:plan(1) -- Check that OP_NextIdEphemeral generates unique ids. -- test:execsql [[ CREATE TABLE T1(A INT PRIMARY KEY); CREATE TABLE T2(A INT PRIMARY KEY, B INT); INSERT INTO T1 VALUES(12); INSERT INTO T2 VALUES(1, 5); INSERT INTO T2 VALUES(2, 2); INSERT INTO T2 VALUES(3, 2); INSERT INTO T2 VALUES(4, 2); ]] test:do_execsql_test( "gh-3297-1", [[ SELECT * FROM ( SELECT A FROM T1 LIMIT 1), (SELECT B FROM T2 LIMIT 10); ]], { 12, 2, 12, 2, 12, 2, 12, 5 } ) test:finish_test()
local component = require("component") local net = {} --library table --[[Layer 1 implementation]] local drivers = {} --driver cache local devices = { --network devices ["by_address"] = {}, ["by_type"] = {} } net.drivers = drivers net.devices = devices function net.registerDevice(address, c_type, driver_path) if drivers[c_type] == nil then drivers[c_type] = loadfile(driver_path)() end local device = { ["address"] = address, ["type"] = c_type, ["driver"] = drivers[c_type] } --create proxy to driver for device methods device = setmetatable(device, { __index = function(self, method) --device object should only access driver component methods if self.driver.methods(self.address)[method] ~= nil then return function(...) return self.driver[method](self.address, ...) end else return nil end end }) --instert device into devices table devices.by_address[address] = device if not devices.by_type[c_type] then devices.by_type[c_type] = {n = 0} end devices.by_type[c_type][address] = device devices.by_type[c_type].n = devices.by_type[c_type].n + 1 end function net.removeDevice(address) local device = devices.by_address[address] local c_type = device.type local n = devices.by_type[c_type].n - 1 if n == 0 then --if last device of c_type net.removeDriver(c_type) else devices.by_type[c_type][address] = nil devices.by_type[c_type].n = n devices.by_address[address] = nil end end function net.removeDriver(c_type) drivers[c_type].deactivate() --call deactivation function to clean up listeners drivers[c_type] = nil --remove any devices relating to the driver --remove device count for iteration (no longer neccesary anyway) devices.by_type[c_type].n = nil for address, device in pairs(devices.by_type[c_type]) do devices.by_address[address] = nil devices.by_type[c_type][address] = nil end devices.by_type[c_type] = nil end return net
require("data/recycle-gases")
local tl = require("tl") local util = require("spec.util") describe("require", function() it("reports module not found", util.check_type_error([[ local notfound = require "modulenotfound" ]], { { y = 1, msg = "module not found: 'modulenotfound'" } })) it("for .tl files, complain if required module has no type information", function () -- ok util.mock_io(finally, { ["box.lua"] = [[ local box = {} function box.foo(n) return "hello number " .. tostring(n) end return box ]], ["foo.tl"] = [[ local Box = require "box" Box.foo(123) ]], }) local result, err = tl.process("foo.tl") assert.same(0, #result.syntax_errors) assert.same({ { filename = "foo.tl", y = 1, x = 33, msg = "no type information for required module: 'box'" }, }, result.type_errors) end) it("exports functions", function () -- ok util.mock_io(finally, { ["box.tl"] = [[ local box = {} function box.foo(n: number): string return "hello number " .. tostring(n) end return box ]], ["foo.tl"] = [[ local Box = require "box" Box.foo(123) ]], }) local result, err = tl.process("foo.tl") assert.same(0, #result.syntax_errors) assert.same(0, #result.type_errors) end) it("exports types", function () -- ok util.mock_io(finally, { ["point.tl"] = [[ local type Point = record x: number y: number end local point = { Point = Point, } function Point:move(x: number, y: number) self.x = self.x + x self.y = self.y + y end return point ]], ["foo.tl"] = [[ local point = require "point" function bla(p: point.Point) print(p.x, p.y) end ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("local types can be exported indirectly, but not their names", function () util.mock_io(finally, { ["box.tl"] = [[ local box = {} local type Box = record x: number y: number w: number h: number end function box.foo(self: Box): Box return self end return box ]], ["foo.tl"] = [[ local box = require "box" -- passing a table that matches the local type works local b = box.foo({ x = 10, y = 10, w = 123, h = 120 }) -- you can declare a variable based on another value's type local anotherbox = b anotherbox = { x = 10, y = 10, w = 123, h = 120 } ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("exported types resolve regardless of module name", function () -- ok util.mock_io(finally, { ["point.tl"] = [[ local type Point = record x: number y: number end local point = { Point = Point, } function Point:move(x: number, y: number) self.x = self.x + x self.y = self.y + y end return point ]], ["bar.tl"] = [[ local bar = {} local mypoint = require "point" function bar.get_point(): mypoint.Point return { x = 100, y = 100 } end return bar ]], ["bla.tl"] = [[ local type bla = record record subtype xx: number end end function bla.func(): bla.subtype return { xx = 2 } end return bla ]], ["foo.tl"] = [[ local pnt = require "point" local bar = require "bar" local bla1 = require "bla" function use_point(p: pnt.Point) print(p.x, p.y) print(bla1.func().xx) end use_point(bar.get_point():move(5, 5)) ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("local types can get exported", function () -- ok util.mock_io(finally, { ["point.tl"] = [[ local type Point = record x: number y: number end local point = { Point = Point, } function Point:move(x: number, y: number) self.x = self.x + x self.y = self.y + y end return point ]], ["bar.tl"] = [[ local mypoint = require "point" local type rec = record xx: number yy: number end local function get_point(): mypoint.Point return { x = 100, y = 100 } end return { get_point = get_point, rec = rec, } ]], ["foo.tl"] = [[ local pnt = require "point" local bar = require "bar" function use_point(p: pnt.Point) print(p.x, p.y) end use_point(bar.get_point():move(5, 5)) local r: bar.rec = { xx = 10, yy = 20, } ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("equality of nominal types does not depend on module names", function () -- ok util.mock_io(finally, { ["point.tl"] = [[ local type Point = record x: number y: number end local point = { Point = Point, } return point ]], ["foo.tl"] = [[ local point1 = require "point" local point2 = require "point" local a: point1.Point = { x = 1, y = 2 } local b: point2.Point = a ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("does not get confused by similar names", function () -- ok util.mock_io(finally, { ["point.tl"] = [[ local type Point = record x: number y: number end local point = { Point = Point, } function point.f(p: Point): number return p.x + p.y end return point ]], ["foo.tl"] = [[ local point1 = require "point" local type Point = record foo: string end local a: point1.Point = { x = 1, y = 2 } local myp: Point = { foo = "hello" } point1.f(myp) ]], }) local result, err = tl.process("foo.tl") assert.same({}, result.syntax_errors) assert.same(1, #result.type_errors) assert.match("Point (defined in foo.tl:3) is not a Point (defined in ./point.tl:1)", result.type_errors[1].msg, 1, true) end) it("catches errors in exported functions", function () util.mock_io(finally, { ["box.tl"] = [[ local box = {} function box.foo(n: number): string return "hello number " .. box.foo end return box ]], ["foo.tl"] = [[ local Box = require "box" Box.foo(123) ]], }) local result, err = tl.process("foo.tl") assert.same(0, #result.syntax_errors) assert.same(1, #result.env.loaded["./box.tl"].type_errors) assert.match("cannot use operator ..", result.env.loaded["./box.tl"].type_errors[1].msg) end) it("exports global types", function () -- ok util.mock_io(finally, { ["box.tl"] = [[ local box = {} -- global type global type Box = record x: number y: number w: number h: number end function box.foo(self: Box): string return "hello " .. tostring(self.w) end return box ]], ["foo.tl"] = [[ local box = require "box" box.foo({ x = 10, y = 10, w = 123, h = 120 }) ]], }) local result, err = tl.process("foo.tl") assert.same(0, #result.syntax_errors) assert.same(0, #result.type_errors) end) it("exports scoped types", function () -- ok util.mock_io(finally, { ["box.tl"] = [[ local record box record Box x: number y: number w: number h: number end end function box.foo(self: box.Box): string return "hello " .. tostring(self.w) end return box ]], ["foo.tl"] = [[ local Box = require "box" Box.foo({ x = 10, y = 10, w = 123, h = 120 }) ]], }) local result, err = tl.process("foo.tl") assert.same(0, #result.syntax_errors) assert.same(0, #result.type_errors) end) it("nested types resolve in definition files", function () -- ok util.mock_io(finally, { ["someds.d.tl"] = [[ local type someds = record type Event = record end type Callback = function(Event) subscribe: function(callback: Callback) end return someds ]], ["main.tl"] = [[ local someds = require("someds") function main() local b:someds.Callback = function(event: someds.Event) end someds.subscribe(b) end ]], }) local result, err = tl.process("main.tl") assert.same(0, #result.syntax_errors) assert.same(0, #result.type_errors) end) it("nested types resolve in definition files required with different name", function () -- ok util.mock_io(finally, { ["someds.d.tl"] = [[ local type someds = record type Event = record end type Callback = function(Event) subscribe: function(callback: Callback) end return someds ]], ["main.tl"] = [[ local som = require("someds") function main() local b:som.Callback = function(event: som.Event) end som.subscribe(b) end ]], }) local result, err = tl.process("main.tl") assert.same(0, #result.syntax_errors) assert.same(0, #result.type_errors) end) it("nested types with metamethods resolve in definition files required with different names (#326)", function () -- ok util.mock_io(finally, { ["my_huge_lib_name.d.tl"] = [[ local record my_huge_lib_name record nested_type f: function(my_huge_lib_name.nested_type, my_huge_lib_name.nested_type) metamethod __add: function(my_huge_lib_name.nested_type, number) end new: function(): my_huge_lib_name.nested_type end return my_huge_lib_name ]], ["main.tl"] = [[ local lib = require 'my_huge_lib_name' local v = lib.new() v:f(v) -- this works fine print(v + 2) ]], }) local result, err = tl.process("main.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("generic nested types resolve in definition files", function () -- ok util.mock_io(finally, { ["someds.d.tl"] = [[ local type someds = record type Event = record<T> x: T end type Callback = function(Event<string>) subscribe: function(callback: Callback) end return someds ]], ["main.tl"] = [[ local someds = require("someds") function main() local b:someds.Callback = function(event: someds.Event<string>) end someds.subscribe(b) end ]], }) local result, err = tl.process("main.tl") assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("cannot extend a record object with unknown types outside of scope", function () util.mock_io(finally, { ["love.d.tl"] = [[ global type LoveGraphics = record print: function(text: string) end global type Love = record draw: function() graphics: LoveGraphics end global love: Love ]], ["foo.tl"] = [[ function love.draw() love.graphics.print("<3") end function love.draws() love.graphics.print("</3") end ]], }) local result, err = tl.process("foo.tl", assert(tl.init_env(false, nil, nil, {"love"}))) assert.same(nil, err) assert.same({}, result.syntax_errors) assert.match("cannot add undeclared function 'draws' outside of the scope where 'love' was originally declared", result.type_errors[1].msg) end) it("cannot extend a record type with unknown types outside of scope", function () util.mock_io(finally, { ["love.d.tl"] = [[ global type love_graphics = record print: function(text: string) end global type love = record draw: function() graphics: love_graphics end ]], ["foo.tl"] = [[ function love.draw() love.graphics.print("<3") end function love.draws() love.graphics.print("</3") end ]], }) local result, err = tl.process("foo.tl", assert(tl.init_env(false, nil, nil, {"love"}))) assert.same(nil, err) assert.same({}, result.syntax_errors) assert.same(1, #result.type_errors) assert.match("cannot add undeclared function 'draws' outside of the scope where 'love' was originally declared", result.type_errors[1].msg) end) it("cannot extend a record type outside of scope", function () util.mock_io(finally, { ["widget.tl"] = [[ local type Widget = record draw: function(self: Widget) end return Widget ]], ["foo.tl"] = [[ local Widget = require("widget") function Widget:totally_unrelated_function() print("heyo") end ]], }) local result, err = tl.process("foo.tl") assert.same(nil, err) assert.same({}, result.syntax_errors) assert.same(1, #result.type_errors) assert.match("cannot add undeclared function 'totally_unrelated_function' outside of the scope where 'Widget' was originally declared", result.type_errors[1].msg) end) it("can redeclare a function that was previously declared outside of scope", function () util.mock_io(finally, { ["widget.tl"] = [[ local type Widget = record draw: function(self: Widget) end return Widget ]], ["foo.tl"] = [[ local Widget = require("widget") function Widget:draw() print("heyo") end ]], }) local result, err = tl.process("foo.tl") assert.same(nil, err) assert.same({}, result.syntax_errors) assert.same(0, #result.type_errors) end) it("can extend a global defined in scope", function () util.mock_io(finally, { ["luaunit.d.tl"] = [[ global type luaunit_runner_t = record setOutputType: function(luaunit_runner_t, string) runSuite: function(luaunit_runner_t, any): number end global type luaunit_t = record new: function(): luaunit_runner_t end local type luaunit = record LuaUnit: luaunit_t assertIsTrue: function(any) end return luaunit ]], ["tests.tl"] = [[ local lu = require("luaunit") local os = require("os") -- it must be global to use luaunit global TestSuite = {} function TestSuite:test_count() lu.assertIsTrue(100 == 200) end function main(args: any) local runner = lu.LuaUnit.new() runner:setOutputType("tap") local code = runner:runSuite(args) os.exit(code) end ]], }) local result, err = tl.process("tests.tl") assert.same(nil, err) assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) it("can use type definitions to do dynamic dispatch on module returns (#334)", function() util.mock_io(finally, { ["minimal/type/Front.d.tl"] = [[ local record Front bool: boolean end return Front ]], ["minimal/back.tl"] = [[ local Front = require "minimal.type.Front" return function(bool: boolean): Front return {bool = bool} end ]], ["minimal/middle-true.tl"] = [[ return (require "minimal.back")(true) ]], ["minimal/middle-false.tl"] = [[ return (require "minimal.back")(false) ]], ["minimal/front.tl"] = [[ if true then return require "minimal.middle-true" else return require "minimal.middle-false" end ]], ["minimal/proof.tl"] = [[ local front = require "minimal.front" print(front.bool) ]], }) local result, err = tl.process("minimal/proof.tl") assert.same(nil, err) assert.same({}, result.syntax_errors) assert.same({}, result.type_errors) end) end)
-- AI Variables (These must be set here) -- _ready = false; targetAI = nil; mCharacter = nil; isAngry = nil; --IO (these are grabbed and sent to game after Execute) isAlerted = nil; --IO aiTarget = nil; --I (these are input only) aiTargetTable = nil; --I -- Inputs atkFeedbackTable = nil; atkRangeTable = nil; --only new function is _npc_ai_PerformAttack -- Local variables m_isSearching = false; m_searchState = 0; m_searchTimer = 0; m_attackState = 0; m_attackStatePrev = 0; --m_circlingTime = 0; m_fleeDirection = nil; m_stateTime = 0; m_circleDistance = 0; m_circleDirection = 0; --m_nextCirclingTime = 0; m_seekPosition = nil; m_searchOffset = nil; m_isMoving = false; m_AtkfeedbackWaitingState = 0; -- States for attack mode local AI_SETUP = 0; local AI_STANDING = 1; local AI_RUN_AROUND = 2; local AI_RUN_UP = 3; local AI_RUN_AWAY = 4; local AI_HIDE = 5; local AI_ATTACK = 6; function Initialize ( ) --print( "======================" ); --print( " AI ANGRY INIT" ); --print( "======================" ); m_attackState = AI_SETUP; end function Execute ( deltaTime ) if ( aiTarget == -1 or aiTarget == nil ) then return 0; end local aggroTarget = aiTargetTable; local character = ZonedCharacter.new(mCharacter); -- Create seek position, and check if looking for the target again now local vSeekPosition = {}; if ( aggroTarget.timeSinceSeen <= aggroTarget.timeSinceHeard ) then vSeekPosition = Vector3d.fromTable(aggroTarget.lastSeenPosition); if ( aggroTarget.timeSinceSeen < 3 ) then m_isSearching = false; else m_isSearching = true; end else vSeekPosition = Vector3d.fromTable(aggroTarget.lastHeardPosition); m_isSearching = true; end if ( m_isSearching ) then -- Search mode, search for the target m_attackState = 0; -- Reset attack mode if ( m_searchState == 0 ) then -- Move to the seek position if ( _npc_ai_MoveTo( targetAI, vSeekPosition.x,vSeekPosition.y,vSeekPosition.z ) ) then m_searchState = 1; -- If at target position, then go to waiting for a moment state m_searchTimer = 0; m_searchOffset = nil; -- Reset searching offset end elseif ( m_searchState == 1 ) then -- Wait at the seek position m_searchTimer = m_searchTimer + deltaTime; if ( m_searchTimer > 2 ) then --Wait for 2 seconds, then start drifting randomly m_searchState = 2; -- Create an offset to look at if ( m_searchOffset == nil ) then m_searchOffset = Vector3d.new( math.random(-10,10), math.random(-10,10), math.random(-2,2) ); else m_searchOffset = m_searchOffset+Vector3d.new( math.random(-10,10), math.random(-10,10), math.random(-2,2) ); end end elseif ( m_searchState == 2 ) then -- Go to the new offset m_seekPosition = vSeekPosition + m_searchOffset; -- Search to that random position if ( _npc_ai_MoveTo( targetAI, m_seekPosition.x,m_seekPosition.y,m_seekPosition.z ) ) then m_searchState = 1; -- If at target position, then go to waiting for a moment state m_searchTimer = 0; end end else -- Attack mode, move up to target and attack m_searchState = 0; -- Reset search mode local t_previousState = m_attackState; if ( m_attackState == AI_SETUP ) then -- Setup state m_circlingTime = 0; m_stateTime = 0; m_nextCirclingTime = math.random( 25,45 ) * 0.1; m_attackState = AI_STANDING; m_isMoving = false; elseif ( m_attackState == AI_STANDING ) then -- Face the target, don't move _npc_ai_FaceAt( targetAI, vSeekPosition.x,vSeekPosition.y,vSeekPosition.z ); m_isMoving = false; -- If change in state, reset timer if ( m_attackStatePrev ~= m_attackState ) then m_stateTime = 0; end -- After 2 seconds of standing, go run m_stateTime = m_stateTime + deltaTime; if ( m_stateTime > 2 ) then -- Go to running away state m_attackState = AI_RUN_AWAY; end -- TODO: Check for incoming damage elseif ( m_attackState == AI_RUN_AWAY ) then -- If change in state, reset timer if ( m_attackStatePrev ~= m_attackState ) then m_stateTime = 0; m_fleeDirection = Vector3d.new( math.random(-1,1), math.random(-1,1), 0); end -- Fuck facing the target, run away local vDeltaPos = character:GetPosition() - vSeekPosition; local t_fleeResult = nil; -- vDeltaPos.z = 0; --t_fleeResult = vDeltaPos:normal(); t_fleeResult = m_fleeDirection + (vDeltaPos:normal() * 1.2); t_fleeResult = t_fleeResult:normal(); local vTargetPosition = character:GetPosition() + (t_fleeResult * 17); -- Run away --print( "Flee: " .. t_fleeResult.x .. " " .. t_fleeResult.y .. " " .. t_fleeResult.z ); -- Run away --_npc_ai_FaceAt( targetAI, vTargetPosition.x,vTargetPosition.y,vTargetPosition.z ); _npc_ai_MoveTo( targetAI, vTargetPosition.x,vTargetPosition.y,vTargetPosition.z, true ); m_circleDistance = vDeltaPos:length(); --print( "Current circle dist: " .. m_circleDistance ); if ( m_circleDistance > 43 ) then m_stateTime = m_stateTime + 50 * deltaTime; end -- After 3 seconds of running, either stand, hide, or run around m_stateTime = m_stateTime + deltaTime; if ( m_stateTime > 3 ) then local chancer = math.random(); if ( chancer < 0.25 ) then m_attackState = AI_HIDE; elseif ( chancer < 0.75 ) then m_attackState = AI_RUN_AROUND; else m_attackState = AI_STANDING; end end elseif ( m_attackState == AI_RUN_AROUND ) then -- If change in state, reset values if ( m_attackStatePrev ~= m_attackState ) then m_stateTime = math.random( 25,85 ) * 0.1; if ( math.random() < 0.5 ) then m_circleDirection = 1; else m_circleDirection = -1; end end -- Circle around the target. (Generate a target position that curves around) local vDeltaPos = character:GetPosition() - vSeekPosition; vDeltaPos.z = 0; vDeltaPos = (character:GetPosition() + vDeltaPos:normal() * m_circleDistance * 0.9); vDeltaPos = vDeltaPos + (vDeltaPos:normal():cross( Vector3d.new(0,0,1) ) * 18 * m_circleDirection); -- Go to the circling distance m_seekPosition = vSeekPosition + vDeltaPos; --_npc_ai_FaceAt( targetAI, m_seekPosition.x,m_seekPosition.y,m_seekPosition.z ); _npc_ai_MoveTo( targetAI, m_seekPosition.x,m_seekPosition.y,m_seekPosition.z, true ); -- Attack after amount of time m_stateTime = m_stateTime - deltaTime; if ( m_stateTime < 0 ) then m_attackState = AI_RUN_UP; end -- TODO: check for incoming damage elseif ( m_attackState == AI_HIDE ) then -- Face the target, don't move _npc_ai_FaceAt( targetAI, vSeekPosition.x,vSeekPosition.y,vSeekPosition.z ); m_isMoving = false; -- Go to reduced damage mode _npc_ai_PerformDefend( targetAI ); -- If change in state, reset timer if ( m_attackStatePrev ~= m_attackState ) then m_stateTime = 0; end -- After 1 seconds of standing, go attack m_stateTime = m_stateTime + deltaTime; if ( m_stateTime > 1 ) then -- Go to running away state m_attackState = AI_RUN_UP; end elseif ( m_attackState == AI_RUN_UP ) then -- Need to go up and perform attack local vDeltaPos = character:GetPosition() - vSeekPosition; -- Get into melee range m_seekPosition = vSeekPosition + (vDeltaPos:normal() * atkRangeTable.meleeRange * 0.8); -- Face target --_npc_ai_FaceAt( targetAI, vSeekPosition.x,vSeekPosition.y,vSeekPosition.z ); if ( _npc_ai_MoveTo( targetAI, m_seekPosition.x,m_seekPosition.y,m_seekPosition.z, true ) ) then -- Go to attack state m_attackState = AI_ATTACK; end elseif ( m_attackState == AI_ATTACK ) then -- If change in state, reset timer if ( m_attackStatePrev ~= m_attackState ) then m_stateTime = 0; m_AtkfeedbackWaitingState = 0; end -- Attacking. Go to target, attack. Keep attacking. if ( m_AtkfeedbackWaitingState == 0 ) then -- Need to go up and perform attack local vDeltaPos = character:GetPosition() - vSeekPosition; m_seekPosition = vSeekPosition + (vDeltaPos:normal() * atkRangeTable.meleeRange * 0.8); _npc_ai_FaceAt( targetAI, vSeekPosition.x,vSeekPosition.y,vSeekPosition.z ); if ( _npc_ai_MoveTo( targetAI, m_seekPosition.x,m_seekPosition.y,m_seekPosition.z, true ) ) then -- request attack _npc_ai_PerformAttack( targetAI ); -- go to attack request check m_AtkfeedbackWaitingState = 1; end elseif ( m_AtkfeedbackWaitingState == 1 ) then -- check if attack request when through if ( atkFeedbackTable.atk_waitForResult == true ) then -- request went through. go to attack result check. m_AtkfeedbackWaitingState = 2; else -- didn't go through, go back to request m_AtkfeedbackWaitingState = 0; m_stateTime = m_stateTime + 1; end else if ( atkFeedbackTable.atk_waitForResult == false or atkFeedbackTable.atk_hit == true ) then if ( aiAttackHit == true ) then -- attack hit. who cares. keep attacking --m_AtkfeedbackWaitingState = 0; m_attackState = AI_RUN_AWAY; else -- keep attacking --m_AtkfeedbackWaitingState = 0; -- Missed, run away m_attackState = AI_RUN_AWAY; end end end -- This counts the misses here. If there's 2 or more failures, run away if ( m_stateTime >= 2 ) then m_attackState = AI_RUN_AWAY; end end -- attacking state machine m_attackStatePrev = t_previousState; end -- attacking state -- if ( m_attackState == AI_SETUP ) then -- print( "Current attack state: AI_SETUP" ); -- elseif ( m_attackState == AI_STANDING ) then -- print( "Current attack state: AI_STANDING" ); -- elseif ( m_attackState == AI_RUN_AROUND ) then -- print( "Current attack state: AI_RUN_AROUND" ); -- elseif ( m_attackState == AI_RUN_UP ) then -- print( "Current attack state: AI_RUN_UP" ); -- elseif ( m_attackState == AI_RUN_AWAY ) then -- print( "Current attack state: AI_RUN_AWAY" ); -- elseif ( m_attackState == AI_HIDE ) then -- print( "Current attack state: AI_HIDE" ); -- elseif ( m_attackState == AI_ATTACK ) then -- print( "Current attack state: AI_ATTACK" ); -- else -- print( "Current attack state: UNKNOWN" ); -- end return 0; end print( "human_melee_angry.lua loaded" );
local Output = require('luatest.output.generic'):new_class() Output.BOLD_CODE = '\x1B[1m' Output.ERROR_COLOR_CODE = Output.BOLD_CODE .. '\x1B[31m' -- red Output.SUCCESS_COLOR_CODE = Output.BOLD_CODE .. '\x1B[32m' -- green Output.RESET_TERM = '\x1B[0m' function Output.mt:start_suite() if self.runner.seed then print('Running with --shuffle ' .. self.runner.shuffle .. ':' .. self.runner.seed) end if self.verbosity >= self.class.VERBOSITY.VERBOSE then print('Started on '.. os.date(nil, self.result.start_time)) end end function Output.mt:start_test(test) -- luacheck: no unused if self.verbosity >= self.class.VERBOSITY.VERBOSE then io.stdout:write(" ", test.name, " ... ") end end function Output.mt:end_test(node) if node:is('success') then if self.verbosity >= self.class.VERBOSITY.VERBOSE then io.stdout:write("Ok\n") else io.stdout:write(".") io.stdout:flush() end else if self.verbosity >= self.class.VERBOSITY.VERBOSE then print(node.status) print(node.message) else -- write only the first character of status E, F or S io.stdout:write(string.sub(node.status, 1, 1):upper()) io.stdout:flush() end end end function Output.mt:display_one_failed_test(index, fail) -- luacheck: no unused print(index..") " .. fail.name .. self.class.ERROR_COLOR_CODE) print(fail.message .. self.class.RESET_TERM) print(fail.trace) print() end function Output.mt:display_errored_tests() if #self.result.tests.error > 0 then print(self.class.BOLD_CODE) print("Tests with errors:") print("------------------") print(self.class.RESET_TERM) for i, v in ipairs(self.result.tests.error) do self:display_one_failed_test(i, v) end end end function Output.mt:display_failed_tests() if #self.result.tests.fail > 0 then print(self.class.BOLD_CODE) print("Failed tests:") print("-------------") print(self.class.RESET_TERM) for i, v in ipairs(self.result.tests.fail) do self:display_one_failed_test(i, v) end end end function Output.mt:end_suite() if self.verbosity >= self.class.VERBOSITY.VERBOSE then print("=========================================================") else print() end self:display_errored_tests() self:display_failed_tests() print(self:status_line({ success = self.class.SUCCESS_COLOR_CODE, failure = self.class.ERROR_COLOR_CODE, reset = self.class.RESET_TERM, })) if self.result.notSuccessCount == 0 then print('OK') end local list = table.copy(self.result.tests.fail) for _, x in pairs(self.result.tests.error) do table.insert(list, x) end if #list > 0 then table.sort(list, function(a, b) return a.name < b.name end) if self.verbosity >= self.class.VERBOSITY.VERBOSE then print("\n=========================================================") else print() end print(self.class.BOLD_CODE .. 'Failed tests:\n' .. self.class.ERROR_COLOR_CODE) for _, x in pairs(list) do print(x.name) end io.stdout:write(self.class.RESET_TERM) end end return Output
GM.Version = "0.1.0" GM.Name = "Space Explorers" GM.Author = "The HellBox" DeriveGamemode("base") include("base/client/ship_state_update.lua") include("base/client/race_choose_menu.lua") include("base/client/draw_space_body.lua") include("base/client/ship_uis.lua") include("base/client/hud.lua") include("lib/draw.lua") include("lib/support.lua") hook.Add( "CreateClientsideRagdoll", "se_fade_out_corpses", function( entity, ragdoll ) timer.Simple(10, function() if IsValid(ragdoll) then ragdoll:SetSaveValue( "m_bFadingOut", true ) end end) end )
--[[ License : GLPv3, see LICENCE in root of repository Authors : Nikolay Fiykov, v1 --]] local nodemcu = require("nodemcu-module") enduser_setup = {} enduser_setup.__index = enduser_setup --- enduser_setup.manual is stock nodemcu API enduser_setup.manual = function(on_off) nodemcu.eus_manual = on_off end --- enduser_setup.start is stock nodemcu API -- @param onConnected() -- @param onError(err_num, string) -- @param onDebug(string) enduser_setup.start = function(onConnected, onError, onDebug) end --- enduser_setup.stop is stock nodemcu API enduser_setup.stop = function() end return enduser_setup
local luadev = require('lua-dev').setup({ plugins = true, lspconfig = { settings = { Lua = { diagnostics = { globals = { 'vim', 'bufnr' }, }, }, }, }, }) return luadev
dofilepath("data:ui/newui/Styles/HWRM_Style/HWRMDefines.lua") dofilepath("data:ui/newui/Styles/HWRM_Style/ControlConstructors.lua") LAYOUT_MENU_CONNECTION_BUTTONS = { min_WH = { w = MAINMENU_BUTTON_WIDTH, h = STD_BUTTON_HEIGHT, wr = "scr", hr = "scr" }, } ConnectionType = { stylesheet = "HW2StyleSheet", Layout = { pos_XY = { x=0.0, y=0.0, xr="px", yr="px",}, size_WH = {w = 1, h = 1, wr = "scr", hr = "scr",}, }, pixelUVCoords = 1, -- the message that will be displayed in a player joins and their name is already in use. nameInUseFormatID = 3549, ErrorMessages = { [ LM_AuthCD ] = "$3542",--"Authenticating CD key", [ LM_UnableToConnect ] = "$3543",--"Unable to connect to server", [ LM_InvalidNickname ] = "$3544",--"You need to set a proper chat name", [ LM_Connecting ] = "$3545",--"Connecting to Server", [ LM_AuthCDFailed ] = "$3546",--"CD Key authentication failed", [ LM_Disconnected ] = "$3547",--"Disconnected from server", [ LM_InvalidCDKey ] = "$3548",--"Your CD Key is invalid", }, previousScreen = "NewMainMenu", ; -- ERSB Warning label { type = "TextLabel", Layout = { pivot_XY = { 0, 1 }, pos_XY = { x=0, y=1, xr="par", yr="par",}, }, autosize = 1, Text = { font = "ChatFont", color = {255,255,255,255}, text = "$1220", --* Game Experience May Change During Online Play hAlign = "Left", vAlign = "Middle", }, }, ------------------------------------------------------------------------------------ -- SCREEN HEADER ------------------------------------------------------------------------------------ { type = "RmWindow", WindowTemplate = SCREENHEADER_WINDOWSTYLE, TitleText = "$2614", -- MULTIPLAYER SubTitleText = "$3530", -- MANAGE PLAYER PROFILES Extra1Text = "$2622", -- BETA Layout = { size_WH = { w = 1.0, h = 180.0/540, wr = "par", hr = "scr" }, }, --autosize=1, ; }, ------------------------------------------------------------------------------------ -- MAIN WINDOW FRAME (Window and Navigation Panel) ------------------------------------------------------------------------------------ { type = "Frame", name = "frmRootbottombigfrm", Layout = { pivot_XY = { 0.5, 0.5 }, pos_XY = { x=0.5, y=0.5, xr="par", yr="par",}, }, autosize=1, arrangetype = "vert", --arrangeSep = { x=0, y=PANEL_SPACING_VERT, xr="scr", yr="scr",}, ; ------------------------------------------------------------------------------------ -- WINDOW FRAME ------------------------------------------------------------------------------------ { type = "RmWindow", WindowTemplate = PANEL_WINDOWSTYLE, TitleText = "$3530", -- SubtitleText = "$3531", autosize=1, ; { type = "Frame", autosize = 1, autoarrange = 1, arrangetype = "vert", autoarrangeWidth = MAINMENU_BUTTON_WIDTH, arrangeSep = { x=0, y= 6/540, xr="scr", yr="scr"}, autoarrangeSpace = 6, Layout = { pad_LT = { l = BUTTON_TEXT_PAD_HORIZ, t = BUTTON_TEXT_PAD_VERT, lr = "scr", tr = "scr" }, pad_RB = { r = BUTTON_TEXT_PAD_HORIZ, b = 0, rr = "scr", br = "scr" }, }, ; -- Buttons: NewMenuButton("m_itemLAN", "$3533", "$3532", 0, LAYOUT_MENU_CONNECTION_BUTTONS, "FEButtonStyle1", nil), NewMenuButton("m_itemSteam", "$3537", "$3536", 0, LAYOUT_MENU_CONNECTION_BUTTONS, "FEButtonStyle1", nil), NewMenuButton("m_itemTCP", "$3535", "$3534", 0, LAYOUT_MENU_CONNECTION_BUTTONS, "FEButtonStyle1", "UI_ShowScreen('DirectConnection', eTransition)"), }, }, ------------------------------------------------------------------------------------ -- BOTTOM NAVIGATION FRAME ------------------------------------------------------------------------------------ { type = "RmWindow", name = "frmRootbottombigfrm", WindowTemplate = PANEL_NAVIGATIONFRAME, ; -- Back Button NewMenuButton("m_btnCancel", "$3539", "$3043", 0, BTN_FOOTER_STD_SMALL_LAYOUT, "FEButtonStyle1_Outlined_Chipped", "UI_PreviousScreen(eTransition);"), }, }, }
function clamp(x,l,u) return max(l,min(x,u)) end function sign(x) if(x >= 0) then return 1 else return -1 end end function nsin(x) return sin(-x) end function atan3(x,y) return atan2(x,-y) end
appname="QQ闪照查看器" appver="1.0" appcode="1" appsdk="15" packagename="com.sz" debugmode=true user_permission={ "WRITE_EXTERNAL_STORAGE", }
-- led_sweep = coroutine.wrap( function() -- for i=1,255 do -- for j=1,255 do -- for k=1,255 do -- out = string.char(31, i, j, k) -- apa102.write(7,6,out) -- coroutine.yield() -- end -- end -- end -- end) max_bright = 255 function mod(a ,b) m=a-(a/b)*b return m end function normal(a) if a < 0 then return 0 elseif a > max_bright then return mod(a, max_bright) else return a end end function make_sweep() inc_channel = 1 channel = 2 dec_channel =3 channels = { max_bright; max_bright; max_bright } return function() channels[inc_channel] = normal(channels[inc_channel] + 1) channels[dec_channel] = normal(channels[dec_channel] - 1) if channels[dec_channel] == 1 then inc_channel = mod(inc_channel+1,3)+1 channel = mod(channel+1,3)+1 dec_channel = mod(dec_channel+1,3)+1 end out = string.rep(string.char(10, channels[1], channels[2], channels[3]), 6) apa102.write(7,6,out) end end tmr.alarm(0, 10, tmr.ALARM_AUTO, make_sweep())
local file_path = "sample.json" local file = io.open(file_path, "r") if not file then print("File '".. file_path .. "' not found!") return end local file_content = file:read "*all" io.close(file) local json = require("json") local obj = json:decode(file_content) local function join_strs(arr) local strs = {} for _, str in ipairs(arr) do strs[#strs+1] = "\"" .. str .. "\"" end return "[" .. table.concat(strs, ", ") .. "]" end print("\b Displaying file content:\n" .. file_content .. "\n") print("\a obj[\"name\"] -> " .. obj["name"] .. "\n") print("\a obj[\"callback\"][\"method\"] -> " .. obj["callback"]["method"] .. "\n") print("\a obj[\"callback\"][\"params\"] -> " .. join_strs(obj["callback"]["params"]) .. "\n") print("\a obj[\"lua_script\"] -> " .. obj["lua_script"] .. "\n") local obj_method = obj["callback"]["method"] local obj_params = obj["callback"]["params"] local obj_script = obj["lua_script"] print(obj_params) function abc(args) local a = args[1] local b = args[2] local c = args[3] print("A -> " .. a) print("B -> " .. b) print("C -> " .. tostring(c)) print("C + 5 -> " .. tostring(c + 5)) end _G[obj_method](obj_params) if not obj_script ~= nil then local script = load(obj_script) script() end
ENT.Type = "point" ENT.Base = "base_point" ENT.Items = { "ph_luckyball", "ph_devilball", "ph_ultpointball" } function ENT:Initialize() end function ENT:SetupDataTables() self:NetworkVar( "Int", 0, "SpawnEntity" ) self:NetworkVar( "Int", 1, "Amount" ) self:NetworkVar( "String", 0, "EntityName" ) end function ENT:KeyValue( key, value ) if key == "spawnent" then self:SetSpawnEntity( value ) elseif key == "amount" then self:SetAmount( value ) elseif key == "spawnontarget" then self:SetEntityName( value ) else self:SetNetworkKeyValue(key, value) end end function ENT:CreateBall( entToSpawn, pos, ang ) if SERVER then local e = ents.Create( entToSpawn ) e:SetPos(pos) e:SetAngles(ang) e:Spawn() e:Activate() end end function ENT:makeEntity() local entToSpawn = self.Items[ self:GetSpawnEntity() ] local amount = self:GetAmount() local SpawnOn = self:GetEntityName() local pos = self:GetPos() local ang = angle_zero if SpawnOn and SpawnOn ~= nil then local ent = ents.FindByName(SpawnOn) local on = ent[math.random(1, #ent)] pos = on:GetPos() ang = on:GetAngles() end self:CreateBall( entToSpawn, pos, ang ) if amount > 0 then for i=1,amount do self:CreateBall( entToSpawn, pos, ang ) end end end function ENT:AcceptInput(name, act, cal, data) if name == "Spawn" then self:makeEntity() return true elseif name == "SetAmount" then self:SetAmount(tonumber(data)) return true elseif name == "ChangeTarget" then self:SetEntityName(tostring(data)) return true elseif name == "SetType" then self:SetSpawnEntity(tonumber(data)) return true end end
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) local condition = Condition(CONDITION_ENERGY) condition:setParameter(CONDITION_PARAM_DELAYED, 1) condition:addDamage(25, 3000, -45) combat:setCondition(condition) function onCastSpell(creature, var) return combat:execute(creature, var) end
local cfg = {} -- PCs positions cfg.pcs = { {1853.21, 3689.51, 34.2671}, {442.030609130859, -978.72705078125, 30.6896057128906}, {-448.97076416016,6012.4208984375,31.71639251709} } -- vehicle tracking configuration cfg.trackveh = { min_time = 150, -- min time in seconds max_time = 300, -- max time in seconds service = "police" -- service to alert when the tracking is successful } -- wanted display cfg.wanted = { blipid = 458, blipcolor = 38, service = "police" } -- illegal items (seize) cfg.seizable_items = { "dirty_money", "cannabis", "metanfetamina", "crystalmelamine", "toclonecards", "clonedcards", "rede", "lsd", "lsdpro", "cocaina", "ecstasy", "clonedcards", "folhadecoca", "Tartaruga", "driver", "weed" } -- jails {x,y,z,radius} cfg.jails = { {459.485870361328,-1001.61560058594,24.914867401123,2.1}, {459.305603027344,-997.873718261719,24.914867401123,2.1}, {459.999938964844,-994.331298828125,24.9148578643799,1.6} } -- fines -- map of name -> money cfg.fines = { ["Desacato."] = 0, }--]] return cfg
local parser = require("moocscript.parser") local compile = require("moocscript.compile") describe("test success #continue", function() local mnstr=[[ i = 1 for i=1, 20, 1 { if i < 15 { continue } if i > 18 { continue } } while true { i += 1 if i < 15 { continue } if i < 18 { continue } if i >= 20 { break } } repeat { i += 1 if i < 15 { continue } if i < 18 { continue } if i >= 20 { break } } until i >= 20 ]] local ret, ast = parser.parse(mnstr) it("should get ast", function() assert.is_true(ret) assert.is_true(type(ast) == "table") end) local ret, content = compile.compile({}, ast) it("should get compiled lua", function() assert.is_true(ret) assert.is_true(type(content) == "string") end) local f = load(content, "test", "t") it("should get function", function() assert(type(f) == "function") local ClsA, ClsB = f() end) end) describe("test success #continue", function() local mnstr=[[ fn testContinue(a) { for i=1, 20 { if i < a { continue } for j=20, 1, -1 { if j > a { continue } do { return i + j + a } } }; return 0 } return testContinue ]] local ret, ast = parser.parse(mnstr) it("should get ast", function() assert.is_true(ret) assert.is_true(type(ast) == "table") end) local ret, content = compile.compile({}, ast) it("should get compiled lua", function() assert.is_true(ret) assert.is_true(type(content) == "string") end) local f = load(content, "test", "t") it("should get function", function() assert(type(f) == "function") local f = f() assert.is_equal(f(8), 24) assert.is_equal(f(16), 48) end) end) describe("test failed 1 #continue", function() local mnstr=[[ fn failedContinue(a) { if a < 2 { continue } } ]] local ret, ast = parser.parse(mnstr) it("should get ast", function() assert.is_true(ret) assert.is_true(type(ast) == "table") end) it("has error", function() local ret, content = compile.compile({}, ast) assert.is_false(ret) assert.is_equal(content, "_:3: continue <not in loop 'continue'>") end) end) describe("test failed return #continue", function() local mnstr=[[ fn failedContinue(a) { for i=1, 2 { if a < 2 { continue } return a } } ]] local ret, ast = parser.parse(mnstr) it("should get ast", function() assert.is_true(ret) assert.is_true(type(ast) == "table") end) it("has error", function() local ret, content = compile.compile({}, ast) assert.is_false(ret) assert.is_equal(content, "_:6: return a <try do { return } for continue will insert label after 'return'>") end) end) describe("test failed break #continue", function() local mnstr=[[ fn failedContinue(a) { for i=1, 2 { if a < 2 { continue } break } } ]] local ret, ast = parser.parse(mnstr) it("should get ast", function() assert.is_true(ret) assert.is_true(type(ast) == "table") end) it("has error", function() local ret, content = compile.compile({}, ast) assert.is_false(ret) assert.is_equal(content, "_:6: break <try do { break } for continue will insert label after 'break'>") end) end)
-- FUNCTIONAL require 'Q/UTILS/lua/strict' local Q = require 'Q' local sum_prod = require( 'Q/ML/LOGREG/lua/sum_prod' ) local test = {} test.t1 = function () local c1 = Q.mk_col ( {1, 2, 0, 2} , "I4") local c2 = Q.mk_col ( {3, 2, 1, 3} , "I4") local c3 = Q.mk_col ( {4, 1, 1, 1} , "I4") local X = {c1, c2, c3} local w = Q.mk_col ( { 2, 0, 1, 4} , "I4") local A = sum_prod(X, w) for i = 1, #A do for j = 1, #A do print(i, j, A[i][j]) end print("================") end print("SUCCESS") os.exit() end return test
local hexagon = {} local function distanceBetween(x1, y1, x2, y2) return math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) end local function drawHexagon(x, y, hexagonSize, pointyTopped) local vertices = {} if pointyTopped then table.insert(vertices, x) table.insert(vertices, y + hexagonSize) for i = 1, 5 do table.insert(vertices, x + hexagonSize * math.sin(i * math.pi / 3)) table.insert(vertices, y + hexagonSize * math.cos(i * math.pi / 3)) end else table.insert(vertices, x + hexagonSize) table.insert(vertices, y) for i = 1, 5 do table.insert(vertices, x + hexagonSize * math.cos(i * math.pi / 3)) table.insert(vertices, y + hexagonSize * math.sin(i * math.pi / 3)) end end love.graphics.polygon("line", vertices) end local function toHexagonCoordinatesHorizontal(x, y, grid) local hexagonSize = grid.hexagonSize local shifted = grid.shifted local tileX = 0 local tileY = 0 local tileThirdWidth = hexagonSize * math.cos(math.pi / 3) local tileWidth = 3 * tileThirdWidth local tileHalfHeight = hexagonSize * math.cos(math.pi / 6) local tileHeight = 2 * tileHalfHeight -- We use math.ceil because we start the coordinates at 1 and not 0 tileX = math.ceil(x / tileWidth) local offset local hexagonA local hexagonB local hexagonC local resultX local resultY if math.fmod(x, tileWidth) < tileThirdWidth then if (not shifted and tileX % 2 == 0) or (shifted and tileX % 2 == 1) then tileY = math.ceil(y / tileHeight) offset = 0 else tileY = math.ceil((y - tileHalfHeight) / tileHeight) offset = tileHalfHeight end -- Uncertain, so we check which hexagon is the nearest local xA = (tileX - 1) * tileWidth + hexagonSize local xB = (tileX - 1) * tileWidth + tileThirdWidth - hexagonSize local xC = xA local yA = (tileY - 1) * tileHeight + offset local yB = yA + tileHeight / 2 local yC = yB + tileHeight / 2 local distanceToA = distanceBetween(x, y, xA, yA) local distanceToB = distanceBetween(x, y, xB, yB) local distanceToC = distanceBetween(x, y, xC, yC) if (not shifted and tileX % 2 == 0) or (shifted and tileX % 2 == 1) then hexagonA = {X = tileX, Y = tileY - 1} hexagonC = {X = tileX, Y = tileY} else hexagonA = {X = tileX, Y = tileY} hexagonC = {X = tileX, Y = tileY + 1} end hexagonB = {X = tileX - 1, Y = tileY} local possibleHexagons = {[distanceToA] = hexagonA, [distanceToB] = hexagonB, [distanceToC] = hexagonC} local distances = {} for k in pairs(possibleHexagons) do table.insert(distances, k) end table.sort(distances) local closerHexagon = possibleHexagons[distances[1]] resultX = closerHexagon.X resultY = closerHexagon.Y else if (not shifted and tileX % 2 == 0) or (shifted and tileX % 2 == 1) then tileY = math.ceil((y - tileHalfHeight) / tileHeight) else tileY = math.ceil(y / tileHeight) end resultX = tileX resultY = tileY end return resultX, resultY end local function toHexagonCoordinatesVertical(x, y, grid) local hexagonSize = grid.hexagonSize local shifted = grid.shifted local tileX = 0 local tileY = 0 local tileThirdHeight = hexagonSize * math.cos(math.pi / 3) local tileHeight = 3 * tileThirdHeight local tileHalfWidth = hexagonSize * math.cos(math.pi / 6) local tileWidth = 2 * tileHalfWidth -- We use math.ceil because we start the coordinates at 1 and not 0 tileY = math.ceil(y / tileHeight) local offset local hexagonA local hexagonB local hexagonC local resultX local resultY if math.fmod(y, tileHeight) < tileThirdHeight then if (not shifted and tileY % 2 == 0) or (shifted and tileY % 2 == 1) then tileX = math.ceil(x / tileWidth) offset = 0 else tileX = math.ceil((x - tileHalfWidth) / tileWidth) offset = tileHalfWidth end -- Uncertain, so we check which hexagon is the nearest local yA = (tileY - 1) * tileHeight + hexagonSize local yB = (tileY - 1) * tileHeight + tileThirdHeight - hexagonSize local yC = yA local xA = (tileX - 1) * tileWidth + offset local xB = xA + tileWidth / 2 local xC = xB + tileWidth / 2 local distanceToA = distanceBetween(x, y, xA, yA) local distanceToB = distanceBetween(x, y, xB, yB) local distanceToC = distanceBetween(x, y, xC, yC) if (not shifted and tileY % 2 == 0) or (shifted and tileY % 2 == 1) then hexagonA = {Y = tileY, X = tileX - 1} hexagonC = {Y = tileY, X = tileX} else hexagonA = {Y = tileY, X = tileX} hexagonC = {Y = tileY, X = tileX + 1} end hexagonB = {Y = tileY - 1, X = tileX} local possibleHexagons = {[distanceToA] = hexagonA, [distanceToB] = hexagonB, [distanceToC] = hexagonC} local distances = {} for k in pairs(possibleHexagons) do table.insert(distances, k) end table.sort(distances) local closerHexagon = possibleHexagons[distances[1]] resultX = closerHexagon.X resultY = closerHexagon.Y else if (not shifted and tileY % 2 == 0) or (shifted and tileY % 2 == 1) then tileX = math.ceil((x - tileHalfWidth) / tileWidth) else tileX = math.ceil(x / tileWidth) end resultX = tileX resultY = tileY end return resultX, resultY end function hexagon.grid(width, height, hexagonSize, pointyTopped, shifted) local grid = {} assert(type(width) == "number", "width expects a number") grid.width = width assert(type(height) == "number", "height expects a number") grid.height = height assert(type(hexagonSize) == "number", "hexagonSize expects a number") grid.hexagonSize = hexagonSize assert(type(pointyTopped) == "boolean", "pointyTopped expects a boolean") grid.pointyTopped = pointyTopped assert(type(shifted) == "boolean", "shifted expects a boolean") grid.shifted = shifted return grid end function hexagon.drawGrid(grid, canvas) love.graphics.setCanvas(canvas) for i = 1, grid.width do for j = 1, grid.height do local hx, hy = hexagon.toPlanCoordinates(i, j, grid) drawHexagon(hx, hy, grid.hexagonSize, grid.pointyTopped) end end love.graphics.setCanvas() end -- Given the coordinates of an hexagon in the grid, return the coordinates of its center in the plan function hexagon.toPlanCoordinates(x, y, grid) local hexagonSize = grid.hexagonSize local shifted = grid.shifted local hx local hy if grid.pointyTopped then hx = x * 2 * hexagonSize * (math.sin(math.pi / 3)) hy = hexagonSize + (y - 1) * hexagonSize * (math.cos(math.pi / 3) + 1) if (shifted and y % 2 == 0) or (not shifted and y % 2 == 1) then hx = hx - hexagonSize * (math.sin(math.pi / 3)) end else hx = hexagonSize + (x - 1) * hexagonSize * (math.cos(math.pi / 3) + 1) hy = y * 2 * hexagonSize * (math.sin(math.pi / 3)) if (shifted and x % 2 == 0) or (not shifted and x % 2 == 1) then hy = hy - hexagonSize * (math.sin(math.pi / 3)) end end return hx , hy end -- Given the coordinates of a point in the plan, return the coordinates of the hexagon under that point in the grid function hexagon.toHexagonCoordinates(x, y, grid) local resultX = 0 local resultY = 0 if grid.pointyTopped then resultX, resultY = toHexagonCoordinatesVertical(x, y, grid) else resultX, resultY = toHexagonCoordinatesHorizontal(x, y, grid) end -- Out of the grid if resultX < 1 or resultX > grid.width or resultY < 1 or resultY > grid.height then resultX = -1 resultY = -1 end return resultX, resultY end return hexagon
local spec = {} local cp = ... function spec.isCompatible(address) return cp.proxy(address).type == "openprinter" end function spec.getName() return "OpenPrinter Fuchas Driver" end function spec.getRank() return 1 end function spec.new(address) local out = nil local outbuf = "" printer = cp.proxy(address) function drv.getStatistics() return { blackInkLevel = printer.getBlackInkLevel(), colorInkLevel = printer.getColorInkLevel(), inkLevel = printer.getBlackInkLevel() + printer.getColorInkLevel(), maxBlackInkLevel = 4000, maxColorInkLevel = 4000, maxInkLevel = 8000, paperLevel = printer.getPaperLevel(), maxPaperLevel = 256 } end function drv.out() if out == nil then out = { write = function(self, str) local ln = table.pack(string.find(str, "\n", 1, true)) local last = 1 for k, v in ipairs(ln) do if outbuf ~= nil then printer.writeln(outbuf) outbuf = nil end printer.writeln(string.sub(last, v)) last = v+1 end if last < str:len() then outbuf = str:sub(last, str:len()) end end, flush = function(self) if outbuf ~= nil then printer.writeln(outbuf) end end, print = function(self) self.flush() return printer.print() end } end return out end end return spec
local utils = {} utils.readFile = function (fileName, base) if not base then base = system.ResourceDirectory; end local path = system.pathForFile(fileName, base) local file = io.open(path, "r") if not file then return nil; end local contents = file:read("*a") io.close(file) return contents end function tablePrint (tt, indent, done) done = done or {} indent = indent or 0 if type(tt) == "table" then local sb = {} for key, value in pairs (tt) do table.insert(sb, string.rep (" ", indent)) -- indent it if type (value) == "table" and not done [value] then done [value] = true table.insert(sb, "{\n"); table.insert(sb, tablePrint (value, indent + 2, done)) table.insert(sb, string.rep (" ", indent)) -- indent it table.insert(sb, "}\n"); elseif "number" == type(key) then table.insert(sb, string.format("\"%s\"\n", tostring(value))) else table.insert(sb, string.format( "%s = \"%s\"\n", tostring (key), tostring(value))) end end return table.concat(sb) else return tt .. "\n" end end function utils.print (value) if "nil" == type(value) then print(tostring(nil)) elseif "table" == type(value) then print(tablePrint(value)) elseif "string" == type(value) then print(value) else print(tostring(value)) end end function utils.indexOf (haystack, needle) for i,value in ipairs(haystack) do if value == needle then return i end end return nil end return utils
--------------------------------------------------------------------------------------------------- -- User story: Smoke -- Use case: GetPolicyConfigurationData -- Item: Happy path -- -- Requirement summary: -- [GetPolicyConfigurationData] SUCCESS: getting SUCCESS:SDL.GetPolicyConfigurationData() -- -- Description: -- Processing GetPolicyConfigurationData request from HMI -- Pre-conditions: -- a. HMI and SDL are started -- Steps: -- HMI requests GetPolicyConfigurationData with valid parameters -- Expected: -- SDL responds with value for requested parameter --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = require('user_modules/script_runner') local commonSmoke = require('test_scripts/Smoke/commonSmoke') --[[ Local Variables ]] local preloadedPT = commonSmoke:read_parameter_from_smart_device_link_ini("PreloadedPT") local preloadedFile = commonSmoke:GetPathToSDL() .. preloadedPT local pt = commonSmoke.jsonFileToTable(preloadedFile) --[[ Local Functions ]] local function GetPolicyConfigurationData(self) local requestId = self.hmiConnection:SendRequest("SDL.GetPolicyConfigurationData", { policyType = "module_config", property = "endpoints" }) EXPECT_HMIRESPONSE(requestId, { result = { code = 0 } }) :ValidIf(function(_, data) if true ~= commonSmoke:is_table_equal(commonSmoke.decode(data.result.value[1]), pt.policy_table.module_config.endpoints) then return false, "GetPolicyConfigurationData contains unexpected parameters.\n" .. "Expected table: " .. commonSmoke.tableToString(pt.policy_table.module_config.endpoints) .. "\n" .. "Actual table: " .. commonSmoke.tableToString(commonSmoke.decode(data.result.value[1])) .. "\n" end return true end) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", commonSmoke.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session", commonSmoke.start) runner.Title("Test") runner.Step("GetPolicyConfigurationData from HMI", GetPolicyConfigurationData) runner.Title("Postconditions") runner.Step("Stop SDL", commonSmoke.postconditions)
--[[ Upbit Open API ## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [[email protected]] OpenAPI spec version: 1.0.0 Contact: [email protected] Generated by: https://github.com/swagger-api/swagger-codegen.git ]] -- withdraw class local withdraw = {} local withdraw_mt = { __name = "withdraw"; __index = withdraw; } local function cast_withdraw(t) return setmetatable(t, withdraw_mt) end local function new_withdraw(type, uuid, currency, txid, state, created_at, done_at, amount, fee, transaction_type) return cast_withdraw({ ["type"] = type; ["uuid"] = uuid; ["currency"] = currency; ["txid"] = txid; ["state"] = state; ["created_at"] = created_at; ["done_at"] = done_at; ["amount"] = amount; ["fee"] = fee; ["transaction_type"] = transaction_type; }) end return { cast = cast_withdraw; new = new_withdraw; }
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/1915 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require('test_scripts/MobileProjection/Phase2/common') local runner = require('user_modules/script_runner') local hmi_values = require('user_modules/hmi_values') --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false --[[ Local Variables ]] local appHMIType = { [1] = "MEDIA", [2] = "NAVIGATION" } local isMixingAudioSupported = true --[[ General configuration parameters ]] config.application1.registerAppInterfaceParams.appHMIType = { appHMIType[1] } config.application2.registerAppInterfaceParams.appHMIType = { appHMIType[2] } --[[ Local Functions ]] local function getHMIParams(pIsMixingSupported) local hmiParams = hmi_values.getDefaultHMITable() hmiParams.BasicCommunication.MixingAudioSupported.params.attenuatedSupported = pIsMixingSupported return hmiParams end local function activateApp(pAppId, pTC, pAudioSS, pAppName) local requestId = common.getHMIConnection():SendRequest("SDL.ActivateApp", { appID = common.getHMIAppId(pAppId) }) common.getHMIConnection():ExpectResponse(requestId) common.getMobileSession(pAppId):ExpectNotification("OnHMIStatus") :ValidIf(function(_, data) return common.checkAudioSS(pTC, pAppName, pAudioSS, data.payload.audioStreamingState) end) end local function appStartAudioStreaming(pApp1Id, pApp2Id) common.getMobileSession(pApp2Id):StartService(10) :Do(function() common.getHMIConnection():ExpectRequest("Navigation.StartAudioStream") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) common.getMobileSession(pApp2Id):StartStreaming(10,"files/MP3_1140kb.mp3") common.getHMIConnection():ExpectNotification("Navigation.OnAudioDataStreaming", { available = true }) end) end) common.getMobileSession(pApp1Id):ExpectNotification("OnHMIStatus", { hmiLevel = "FULL", audioStreamingState = "ATTENUATED" }) :Times(1) end local function appStopStreaming() common.getMobileSession(2):StopStreaming("files/MP3_1140kb.mp3") common.getMobileSession():ExpectNotification("OnHMIStatus", { hmiLevel = "FULL", audioStreamingState = "AUDIBLE" }) common.getMobileSession(2):ExpectNotification("OnHMIStatus") :Times(0) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Start SDL, HMI, connect Mobile, start Session, isMixingSupported:" .. tostring(isMixingAudioSupported), common.start, { getHMIParams(isMixingAudioSupported) }) runner.Step("Set App Config", common.setAppConfig, { 2, "NAVIGATION", true }) runner.Step("Register App", common.registerApp, { 2 }) runner.Step("Activate App2, audioState:" .. "AUDIBLE", activateApp, { 2, 001, "AUDIBLE", "App2" }) runner.Step("Set App Config", common.setAppConfig, { 1, "MEDIA", true }) runner.Step("Register " .. appHMIType[1] .. " App", common.registerApp, { 1 }) runner.Step("Activate App1, audioState:" .. "AUDIBLE", activateApp, { 1, 001, "AUDIBLE", "App1" }) runner.Step("App starts Audio streaming", appStartAudioStreaming, { 1, 2 }) runner.Step("App stops streaming", appStopStreaming) runner.Step("Clean sessions", common.cleanSessions) runner.Step("Stop SDL", common.postconditions)
--lost desert-- mewmew made this -- local simplex_noise = require 'utils.simplex_noise' simplex_noise = simplex_noise.d2 local event = require 'utils.event' local map_functions = require "tools.map_functions" local math_random = math.random local function shipwreck(position, surface) local wrecks = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"} local wreck = wrecks[math.random(1,#wrecks)] local wreck_raffle_table = {} local wreck_loot_weights = {} table.insert(wreck_loot_weights, {{name = "firearm-magazine", count = math.random(64,128)},8}) table.insert(wreck_loot_weights, {{name = 'grenade', count = math.random(16,32)},5}) table.insert(wreck_loot_weights, {{name = 'land-mine', count = math.random(16,32)},5}) table.insert(wreck_loot_weights, {{name = 'heavy-armor', count = 1},2}) table.insert(wreck_loot_weights, {{name = 'assembling-machine-1', count = math.random(1,4)},2}) table.insert(wreck_loot_weights, {{name = 'assembling-machine-2', count = math.random(1,3)},2}) table.insert(wreck_loot_weights, {{name = 'assembling-machine-3', count = math.random(1,2)},1}) table.insert(wreck_loot_weights, {{name = 'combat-shotgun', count = 1},3}) table.insert(wreck_loot_weights, {{name = 'piercing-shotgun-shell', count = math.random(16,48)},5}) table.insert(wreck_loot_weights, {{name = 'flamethrower', count = 1},3}) table.insert(wreck_loot_weights, {{name = 'rocket-launcher', count = 1},4}) table.insert(wreck_loot_weights, {{name = 'flamethrower-ammo', count = math.random(16,48)},5}) table.insert(wreck_loot_weights, {{name = 'rocket', count = math.random(16,48)},5}) table.insert(wreck_loot_weights, {{name = 'explosive-rocket', count = math.random(16,48)},5}) table.insert(wreck_loot_weights, {{name = 'modular-armor', count = 1},3}) table.insert(wreck_loot_weights, {{name = 'power-armor', count = 1},1}) table.insert(wreck_loot_weights, {{name = 'uranium-rounds-magazine', count = math.random(16,32)},3}) table.insert(wreck_loot_weights, {{name = 'piercing-rounds-magazine', count = math.random(64,128)},5}) table.insert(wreck_loot_weights, {{name = 'railgun', count = 1},3}) table.insert(wreck_loot_weights, {{name = 'railgun-dart', count = math.random(16,48)},4}) table.insert(wreck_loot_weights, {{name = 'exoskeleton-equipment', count = 1},1}) table.insert(wreck_loot_weights, {{name = 'defender-capsule', count = math.random(8,16)},5}) table.insert(wreck_loot_weights, {{name = 'distractor-capsule', count = math.random(4,8)},4}) table.insert(wreck_loot_weights, {{name = 'destroyer-capsule', count = math.random(4,8)},3}) table.insert(wreck_loot_weights, {{name = 'atomic-bomb', count = 1},1}) for _, t in pairs (wreck_loot_weights) do for x = 1, t[2], 1 do table.insert(wreck_raffle_table, t[1]) end end local e = surface.create_entity {name=wreck, position=position, force="player"} e.minable = false local i = e.get_inventory(defines.inventory.chest) for x = 1, math.random(2,3), 1 do local loot = wreck_raffle_table[math.random(1,#wreck_raffle_table)] i.insert(loot) end end local function shuffle(tbl) local size = #tbl for i = size, 1, -1 do local rand = math.random(size) tbl[i], tbl[rand] = tbl[rand], tbl[i] end return tbl end local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise = {} local noise_seed_add = 25000 seed = seed + noise_seed_add if name == 1 then local m = 2 noise[1] = simplex_noise(pos.x * 0.001 * m, pos.y * 0.001 * m, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.01 * m, pos.y * 0.01 * m, seed) seed = seed + noise_seed_add noise[3] = simplex_noise(pos.x * 0.05 * m, pos.y * 0.05 * m, seed) seed = seed + noise_seed_add noise[4] = simplex_noise(pos.x * 0.1 * m, pos.y * 0.1 * m, seed) local noise = noise[1] + noise[2] * 0.05 + noise[3] * 0.02 + noise[4] * 0.001 return noise end seed = seed + noise_seed_add seed = seed + noise_seed_add seed = seed + noise_seed_add seed = seed + noise_seed_add if name == "rocks_1" then noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add noise[3] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed) local noise = noise[1] + noise[2] * 0.005 + noise[3] * 0.0002 return noise end seed = seed + noise_seed_add seed = seed + noise_seed_add seed = seed + noise_seed_add if name == "deco_1" then noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) local noise = noise[1] return noise end seed = seed + noise_seed_add if name == "deco_2" then noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) local noise = noise[1] return noise end seed = seed + noise_seed_add if name == "dead_trees" then noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) local noise = noise[1] return noise end seed = seed + noise_seed_add end local worm_raffle = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"} local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"} local ore_spawn_raffle = {"iron-ore","iron-ore","iron-ore","copper-ore","copper-ore","copper-ore","coal","coal","stone","stone","uranium-ore","crude-oil"} local function on_chunk_generated(event) local surface = game.surfaces["lost_desert"] if event.surface.name ~= surface.name then return end local chunk_pos_x = event.area.left_top.x local chunk_pos_y = event.area.left_top.y local area = { left_top = {x = chunk_pos_x, y = chunk_pos_y}, right_bottom = {x = chunk_pos_x + 31, y = chunk_pos_y + 31} } local tiles = {} local entities_to_place = { rocks = {}, worms = {}, enemy_buildings = {}, trees = {}, fish = {}, shipwrecks = {} } surface.destroy_decoratives(area) local decoratives = {} local entities = surface.find_entities(area) for _, e in pairs(entities) do if e.type == "tree" or e.force.name == "enemy" then e.destroy() end end local sands = {"sand-1", "sand-2", "sand-3"} local tile_to_insert = false for x = 0, 31, 1 do for y = 0, 31, 1 do local pos_x = chunk_pos_x + x local pos_y = chunk_pos_y + y local pos = {x = pos_x, y = pos_y} local tile_distance_to_center = pos_x^2 + pos_y^2 tile_to_insert = false local noise_1 = get_noise(1, pos) if tile_distance_to_center > 10000 then if noise_1 <= -0.80 then if math_random(1,250) == 1 then table.insert(entities_to_place.shipwrecks, pos) end end if noise_1 <= -0.75 then if math_random(1,16) == 1 then table.insert(entities_to_place.worms, pos) end if math_random(1,16) == 1 then table.insert(entities_to_place.enemy_buildings, pos) end end end if noise_1 <= -0.4 then tile_to_insert = "sand-2" end if noise_1 > -0.4 then tile_to_insert = "sand-1" end if noise_1 > 0.4 then tile_to_insert = "sand-3" end if noise_1 > 0.72 and noise_1 < 0.8 then if math_random(1,3) == 1 then table.insert(decoratives, {name = "garballo", position = pos, amount = math_random(1,3)}) end end if noise_1 > 0.75 then if math_random(1,5) == 1 then table.insert(entities_to_place.trees, {"tree-05", pos}) end if math_random(1,400) == 1 then if surface.count_entities_filtered({name = "market", area = {{pos.x - 50, pos.y - 50}, {pos.x + 50, pos.y + 50}}, limit = 1}) < 1 then if surface.can_place_entity {name = "market", position = pos} then local market = surface.create_entity {name = "market", position = pos} market.destructible = false market.add_market_item({price = {{"wood", math.random(2,10)}}, offer = {type = 'give-item', item = 'raw-fish'}}) end end end end if noise_1 > 0.8 then tile_to_insert = "water" if math_random(1,32) == 1 then table.insert(entities_to_place.fish, pos) end end if noise_1 > 0.9 then tile_to_insert = "deepwater" end if tile_to_insert ~= "deepwater" and tile_to_insert ~= "water" and noise_1 < 0.7 then if math_random(1, 15000) == 1 and noise_1 < 0.65 then local ore = ore_spawn_raffle[math_random(1,#ore_spawn_raffle)] if ore == "crude-oil" then amount = 100000 + math_random(tile_distance_to_center,tile_distance_to_center*2) map_functions.draw_oil_circle(pos, ore, surface, math_random(4,12), amount) else map_functions.draw_crazy_smoothed_out_ore_circle(pos, ore, surface, math_random(10,70), math_random(300,400) + math.sqrt(tile_distance_to_center)) end end local noise_dead_trees = get_noise("dead_trees", pos) local noise_rocks_1 = get_noise("rocks_1", pos) local noise_deco_1 = get_noise("deco_1", pos) local noise_deco_2 = get_noise("deco_2", pos) while true do if noise_dead_trees > 0.5 then if math_random(1,55) == 1 then table.insert(entities_to_place.trees, {"tree-06", pos}) end break end if noise_rocks_1 > 0.5 and noise_dead_trees < -0.4 then if noise_rocks_1 > 0.55 then if math_random(1,6) == 1 then table.insert(entities_to_place.rocks, pos) end end --tile_to_insert = "dirt-1" end if noise_deco_1 > 0.75 then if math_random(1,7) == 1 then table.insert(decoratives, {name = "brown-fluff-dry", position = pos, amount = math_random(1,3)}) end break end if noise_deco_1 < -0.75 then if math_random(1,7) == 1 then table.insert(decoratives, {name = "red-desert-bush", position = pos, amount = math_random(1,3)}) end break end if noise_deco_2 > 0.75 then if math_random(1,7) == 1 then table.insert(decoratives, {name = "white-desert-bush", position = pos, amount = math_random(1,3)}) end break end if noise_deco_2 < -0.75 then if math_random(1,7) == 1 then table.insert(decoratives, {name = "brown-asterisk", position = pos, amount = math_random(1,3)}) end break end if tile_to_insert == "sand-1" then if math_random(1,50) == 1 then table.insert(decoratives, {name = "sand-dune-decal", position = pos, amount = 1}) end end break end end if tile_to_insert == false then --table.insert(tiles, {name = "sand-4", position = {pos_x,pos_y}}) tree-06 else table.insert(tiles, {name = tile_to_insert, position = pos}) end end end surface.set_tiles(tiles,true) surface.create_decoratives{check_collision=false, decoratives=decoratives} for _, p in pairs(entities_to_place.shipwrecks) do shipwreck(p, surface) end for _, p in pairs(entities_to_place.enemy_buildings) do if math_random(1,3) == 1 then if surface.can_place_entity({name="spitter-spawner", position=p}) then surface.create_entity {name="spitter-spawner", position=p} end else if surface.can_place_entity({name="biter-spawner", position=p}) then surface.create_entity {name="biter-spawner", position=p} end end end for _, p in pairs(entities_to_place.worms) do local e = worm_raffle[math.random(1,#worm_raffle)] if surface.can_place_entity({name=e, position=p}) then surface.create_entity {name=e, position=p} end end for _, p in pairs(entities_to_place.rocks) do local e = rock_raffle[math.random(1,#rock_raffle)] surface.create_entity {name=e, position=p} end for _, p in pairs(entities_to_place.trees) do if surface.can_place_entity({name=p[1], position=p[2]}) then surface.create_entity {name=p[1], position=p[2]} end end for _, p in pairs(entities_to_place.fish) do surface.create_entity {name="fish",position=p} end if not global.lost_desert_spawn_ores then if chunk_pos_x > 96 then map_functions.draw_smoothed_out_ore_circle({x=0, y=20}, "stone", surface , 14, 500) map_functions.draw_smoothed_out_ore_circle({x=0, y=-20}, "coal", surface , 14, 500) map_functions.draw_smoothed_out_ore_circle({x=-20, y=0}, "iron-ore", surface , 14, 500) map_functions.draw_smoothed_out_ore_circle({x=20, y=0}, "copper-ore", surface , 14, 500) global.lost_desert_spawn_ores = true end end end local function on_player_joined_game(event) local player = game.players[event.player_index] if not global.map_init_done then local map_gen_settings = {} map_gen_settings.water = "none" map_gen_settings.cliff_settings = {cliff_elevation_interval = 20, cliff_elevation_0 = 20} map_gen_settings.autoplace_controls = { ["coal"] = {frequency = "none", size = "none", richness = "none"}, ["stone"] = {frequency = "none", size = "none", richness = "none"}, ["copper-ore"] = {frequency = "none", size = "none", richness = "none"}, ["uranium-ore"] = {frequency = "none", size = "none", richness = "none"}, ["iron-ore"] = {frequency = "none", size = "none", richness = "none"}, ["crude-oil"] = {frequency = "none", size = "none", richness = "none"}, ["trees"] = {frequency = "none", size = "none", richness = "none"}, ["enemy-base"] = {frequency = "none", size = "none", richness = "none"} } game.map_settings.pollution.pollution_restored_per_tree_damage = 0 game.create_surface("lost_desert", map_gen_settings) game.forces["player"].set_spawn_position({0,0},game.surfaces["lost_desert"]) local surface = game.surfaces["lost_desert"] --create_cluster("crude-oil", {x=0,y=0}, 5, surface, 10, math.random(300000,400000)) global.map_init_done = true end local surface = game.surfaces["lost_desert"] if player.online_time < 5 and surface.is_chunk_generated({0,0}) then player.teleport(surface.find_non_colliding_position("character", {0,0}, 2, 1), "lost_desert") else if player.online_time < 5 then player.teleport({0,0}, "lost_desert") end end if player.online_time < 10 then player.insert {name = 'raw-fish', count = 3} player.insert {name = 'light-armor', count = 1} end end event.add(defines.events.on_chunk_generated, on_chunk_generated) --event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) event.add(defines.events.on_player_joined_game, on_player_joined_game)
vim.api.nvim_set_keymap("n", "<leader>fn", "<cmd>DashboardNewFile<CR>", { noremap = true, silent = true }) vim.api.nvim_set_keymap("n", "<leader>db", "<cmd>Dashboard<CR>", { noremap = true, silent = true }) vim.api.nvim_set_keymap("n", "<leader>sl", "<cmd>SessionLoad<CR>", { noremap = true, silent = true }) vim.api.nvim_set_keymap("n", "<leader>ss", "<cmd>SessionSave<CR>", { noremap = true, silent = true })
----------------------------------- -- Area: Wajaom Woodlands -- NPC: Watisa -- Type: Chocobo Renter -- !pos -201 -11 93 51 ----------------------------------- require("scripts/globals/chocobo") ----------------------------------- local eventSucceed = 9 local eventFail = 10 function onTrade(player, npc, trade) end function onTrigger(player, npc) tpz.chocobo.renterOnTrigger(player, eventSucceed, eventFail) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) tpz.chocobo.renterOnEventFinish(player, csid, option, eventSucceed) end
local ls = require "lovesnow" local harbor = require "lovesnow.harbor" require "lovesnow.manager" -- import ls.launch, ... local memory = require "lovesnow.memory" ls.start(function() local sharestring = tonumber(ls.getenv "sharestring" or 4096) memory.ssexpand(sharestring) local standalone = ls.getenv "standalone" local launcher = assert(ls.launch("ls_load_script","launcher")) ls.name(".launcher", launcher) local harbor_id = tonumber(ls.getenv "harbor" or 0) if harbor_id == 0 then assert(standalone == nil) standalone = true ls.setenv("standalone", "true") local ok, slave = pcall(ls.newservice, "cdummy") if not ok then ls.abort() end ls.name(".cslave", slave) else if standalone then if not pcall(ls.newservice,"cmaster") then ls.abort() end end local ok, slave = pcall(ls.newservice, "cslave") if not ok then ls.abort() end ls.name(".cslave", slave) end if standalone then local datacenter = ls.newservice "datacenterd" ls.name("DATACENTER", datacenter) end ls.newservice "service_mgr" pcall(ls.newservice,ls.getenv "start" or "main") ls.exit() end)
lvl1_table = {} lvl1_table["nothing"] = 1000 lvl1_table["item_flask"] = 200 lvl1_table["item_enchanted_mango"] = 200 lvl1_table["item_branches"] = 10 lvl1_table["item_tango"] = 10 lvl1_table["item_ward_observer"] = 1 lvl1_table["item_mantle"] = 1 lvl1_table["item_slippers"] = 1 lvl1_table["item_gauntlets"] = 1 lvl1_table["item_ring_of_protection"] = 1 lvl1_table["item_clarity"] = 1 lvl1_table["item_tango_single"] = 1 lvl1_table["item_quelling_blade"] = 1 lvl1_table["item_tpscroll"] = 10 lvl1_table["item_courier"] = 1 lvl1_table["item_ring_of_regen"] = 5 lvl1_table["item_sobi_mask"] = 5 lvl1_table["item_boots"] = 5 lvl1_table["item_creep_whistle"] = 1 lvl1_table["item_strange_mushroom"] = 5 lvl2_table = {} lvl2_table["nothing"] = 800 lvl2_table["item_flask"] = 140 lvl2_table["item_enchanted_mango"] = 140 lvl2_table["item_branches"] = 10 lvl2_table["item_tango"] = 10 lvl2_table["item_mantle"] = 10 lvl2_table["item_slippers"] = 10 lvl2_table["item_gauntlets"] = 10 lvl2_table["item_ring_of_protection"] = 10 lvl2_table["item_circlet"] = 10 lvl2_table["item_tango_single"] = 1 lvl2_table["item_quelling_blade"] = 1 lvl2_table["item_tpscroll"] = 10 lvl2_table["item_ring_of_regen"] = 10 lvl2_table["item_sobi_mask"] = 10 lvl2_table["item_boots"] = 5 lvl2_table["item_tpscroll"] = 10 lvl2_table["item_creep_whistle"] = 2 lvl2_table["item_strange_mushroom"] = 3 lvl3_table = {} lvl3_table["nothing"] = 700 lvl3_table["item_flask"] = 140 lvl3_table["item_enchanted_mango"] = 140 lvl3_table["item_branches"] = 10 lvl3_table["item_tango"] = 10 lvl3_table["item_mantle"] = 30 lvl3_table["item_slippers"] = 30 lvl3_table["item_gauntlets"] = 30 lvl3_table["item_ring_of_protection"] = 30 lvl3_table["item_tango_single"] = 1 lvl3_table["item_quelling_blade"] = 1 lvl3_table["item_broadsword"] = 1 lvl3_table["item_tpscroll"] = 10 lvl3_table["item_ring_of_regen"] = 10 lvl3_table["item_sobi_mask"] = 10 lvl3_table["item_boots"] = 5 lvl3_table["item_recipe_vladmir"] = 4 lvl3_table["item_recipe_headdress"] = 4 lvl3_table["item_recipe_medallion_of_courage"] = 4 lvl3_table["item_creep_whistle"] = 5 lvl3_table["item_strange_mushroom"] = 5 lvl3_table["item_recipe_soul_ring"] = 3 lvl4_table = {} lvl4_table["nothing"] = 600 lvl4_table["item_greater_flask"] = 10 lvl4_table["item_flask"] = 100 lvl4_table["item_enchanted_mango"] = 80 lvl4_table["item_branches"] = 1 lvl4_table["item_tango"] = 1 lvl4_table["item_robe"] = 10 lvl4_table["item_boots"] = 10 lvl4_table["item_boots_of_elves"] = 10 lvl4_table["item_belt_of_strength"] = 10 lvl4_table["item_ring_of_protection"] = 10 lvl4_table["item_tango_single"] = 1 lvl4_table["item_quelling_blade"] = 1 lvl4_table["item_broadsword"] = 10 lvl4_table["item_claymore"] = 5 lvl4_table["item_recipe_vladmir"] = 2 lvl4_table["item_recipe_pipe"] = 2 lvl4_table["item_recipe_headdress"] = 2 lvl4_table["item_recipe_cyclone"] = 2 lvl4_table["item_recipe_lesser_crit"] = 2 lvl4_table["item_recipe_armlet"] = 2 lvl4_table["item_tpscroll"] = 10 lvl4_table["item_creep_whistle"] = 5 lvl5_table = {} lvl5_table["nothing"] = 00 lvl5_table["item_gloves"] = 10 lvl5_table["item_chainmail"] = 10 lvl5_table["item_branches"] = 10 lvl5_table["item_tango"] = 5 lvl5_table["item_cloak"] = 10 lvl5_table["item_bottle"] = 10 lvl5_table["item_blades_of_attack"] = 10 lvl5_table["item_clarity"] = 1 lvl5_table["item_tango_single"] = 1 lvl5_table["item_quelling_blade"] = 1 lvl5_table["item_tpscroll"] = 10 lvl5_table["item_flask"] = 1 lvl5_table["item_enchanted_mango"] = 100 lvl5_table["item_branches"] = 10 lvl5_table["item_robe"] = 10 lvl5_table["item_boots_of_elves"] = 10 lvl5_table["item_belt_of_strength"] = 10 lvl5_table["item_ring_of_protection"] = 1 lvl5_table["item_tango_single"] = 1 lvl5_table["item_greater_flask"] = 100 lvl5_table["item_recipe_mekansm"] = 10 lvl5_table["item_broadsword"] = 10 lvl5_table["item_claymore"] = 10 lvl5_table["item_recipe_vladmir"] = 2 lvl5_table["item_recipe_pipe"] = 2 lvl5_table["item_recipe_cyclone"] = 2 lvl5_table["item_recipe_lotus_orb"] = 2 lvl5_table["item_creep_whistle"] = 3 lvl6_table = {} lvl6_table["nothing"] = 00 lvl6_table["item_helm_of_iron_will"] = 20 lvl6_table["item_recipe_force_staff"] = 10 lvl6_table["item_chainmail"] = 30 lvl6_table["item_tango"] = 30 lvl6_table["item_bottle"] = 30 lvl6_table["item_void_stone"] = 30 lvl6_table["item_blink"] = 5 lvl6_table["item_quarterstaff"] = 30 lvl6_table["item_ring_of_health"] = 30 lvl6_table["item_tango_single"] = 1 lvl6_table["item_quelling_blade"] = 1 lvl6_table["item_tpscroll"] = 1 lvl6_table["item_greater_flask"] = 130 lvl6_table["item_skill_book"] = 10 lvl6_table["item_recipe_travel_boots"] = 4 lvl6_table["item_talisman_of_evasion"] = 10 lvl6_table["item_claymore"] = 20 lvl6_table["item_ghost"] = 10 lvl6_table["item_recipe_hand_of_midas"] = 4 lvl6_table["item_hyperstone"] = 3 lvl6_table["item_recipe_assault"] = 2 lvl6_table["item_recipe_greater_crit"] = 2 lvl6_table["item_recipe_diffusal_blade"] = 2 lvl6_table["item_recipe_mask_of_madness"] = 2 lvl6_table["item_recipe_guardian_greaves"] = 2 lvl6_table["item_recipe_maelstrom"] = 2 drop_meta_lvltable = { lvl1_table, lvl2_table, lvl3_table, lvl4_table, lvl5_table, lvl6_table } weakancient_table = {} weakancient_table["item_greater_flask"] = 100 weakancient_table["item_enchanted_mango"] = 100 weakancient_table["item_tango"] = 1 weakancient_table["item_branches"] = 1 weakancient_table["item_skill_book"] = 10 weakancient_table["item_energy_booster"] = 10 weakancient_table["item_point_booster"] = 10 weakancient_table["item_vitality_booster"] = 10 strongancient_table = {} strongancient_table["item_skill_book"] = 80 strongancient_table["item_greater_flask"] = 180 strongancient_table["item_void_stone"] = 20 strongancient_table["item_ogre_axe"] = 20 strongancient_table["item_blade_of_alacrity"] = 20 strongancient_table["item_staff_of_wizardry"] =20 strongancient_table["item_lifesteal"] = 20 strongancient_table["item_mithril_hammer"] = 10 strongancient_table["item_javelin"] = 10 strongancient_table["item_platemail"] = 10 strongancient_table["item_cheese"] = 2 strongancient_table["item_demon_edge"] = 20 strongancient_table["item_recipe_dagon"] = 10 strongancient_table["item_recipe_travel_boots"] = 10 strongancient_table["item_relic"] = 20 strongancient_table["item_talisman_of_evasion"] = 20 strongancient_table["item_ghost"] = 20 strongancient_table["item_eagle"] = 10 strongancient_table["item_reaver"] = 10 strongancient_table["item_hyperstone"] = 20 strongancient_table["item_mystic_staff"] = 20 strongancient_table["item_recipe_heart"] = 20 strongancient_table["item_relic"] = 20
return function(_write) function write(...) local args = {} for k,v in pairs({...}) do args[k] = tostring(v) end _write(unpack(args)) end function write_esc(...) write(tostring(...):gsub("[\">/<'&]", { ["&"] = "&amp;", ["<"] = "&lt;", [">"] = "&gt;", ['"'] = "&quot;", ["'"] = "&#39;", ["/"] = "&#47;" })) end write[====[]====] local current = {} local archived = {} local extra = {} local motds = { "Now with 3% more burgers!", "There is a realistic chance of a random burger encounter on this site!", "May contain burger!", "Most cerntainly contains burger!", "A vegetarian's nightmare!", "Also try other fastfood!", "4 times a day to keep the doctor away!", "Doctor's hate it!", "8/8 gr8, m8(no h8)!", "made by me!", "come have a look around", "have a hamburger!" } for i,coupon in pairs(coupons) do if tonumber(coupon.plu) then if tonumber(coupon.to) or 0 > os.time() then table.insert(current, coupon) else table.insert(archived, coupon) end else table.insert(extra, coupon) end end local sort_f = function(a,b) local a = tonumber(a.plu) or math.huge local b = tonumber(b.plu) or math.huge return a<b end table.sort(current, sort_f) table.sort(archived, sort_f) table.sort(extra, sort_f) write[====[ <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>Slurger - Free burgerking coupons!</title> <style> body { padding: 0 0; margin: 0 0; color: #333; font-family: sans-serif; } .modal { max-width: 700px; background-color: #EEE; margin: 20px auto; padding: 20px 30px; border-radius: 6px; } .motd { font-size: 125%; font-style: italic; } .modal img { align: center; } .clear { clear: both; } .coupons { padding-top: 30px; } .coupon { border-top: 1px solid #ccc; padding-top: 10px; text-align:center; } .coupon h3 { font-size: 3em; font-weight: normal; } @media only screen and (max-width: 500px) { .coupon img { width: 100%; } } @media only screen and (min-width: 500px) { .coupon h3 { float: left; margin: 0; line-height:296px; } .coupon img { float: right; height: 286px; } } </style> </head> <body> <div class="modal"> <h1>Slurger2</h1> <p class="motd" title="MOTD (motto of the day)">]====]write_esc( motds[math.random(1, #motds)])write[====[</p> <p> This site has a list of burgerking coupons.<br> To use them, tell the cashier PLU of the coupon. </p> <p>The source and some documentation is available on <a href="https://github.com/max1220/slurger">github</a>.</p> <div class="coupons clear"> <h2>Current coupons:</h2> ]====] for i, coupon in pairs(current) do write[====[ <div class="coupon clear"> <h3>]====]write_esc( coupon.plu )write[====[</h3> <img src="]====]write_esc( coupon.local_image_286 )write[====[" alt="]====]write_esc( tostring(coupon.plu) )write[====["> </div> ]====] end write[====[ </div> ]====] if #archived > 0 then write[====[ <div class="coupons clear"> <h2>Archived coupons:</h2> <p>These coupons are expired, but should work anyway:</p> <div class="coupons"> ]====] for i, coupon in pairs(archived) do write[====[ <img src="]====]write_esc( coupon.local_image_286 )write[====[" alt="]====]write_esc( tostring(coupon.plu) )write[====["> ]====] end write[====[ </div> </div> ]====] end write[====[ ]====] if #extra > 0 then write[====[ <div class="coupons clear"> <h2>Extra coupons:</h2> <p>These coupons don't have a numerical PLU.</p> <div class="coupons clear"> ]====] for i, coupon in pairs(extra) do write[====[ <div class="coupon clear"> <h3>]====]write_esc( coupon.plu )write[====[</h3> <img src="]====]write_esc( coupon.local_image_286 )write[====[" alt="]====]write_esc( tostring(coupon.plu) )write[====["> </div> ]====] end write[====[ </div> </div> ]====] end write[====[ <div class="clear"></div> </div> </body> </html> ]====] end
setfenv(1, setmetatable({}, {__index=getfenv()})) local modules = require("tweaks").modules local ffi = modules.ffi local C = ffi.C local function jitable_unpack(t, i, j, ...) if j - i >= 5 then return jitable_unpack(t, i, j - 5, t[j], t[j-1], t[j-2], t[j-3], t[j-4], ...) end --if j - i >= 3 then return jitable_unpack(t, i, j - 3, t[j], t[j-1], t[j-2], ...) end if i == j then return t[j], ... end return jitable_unpack(t, i, j - 1, t[j], ...) end local function jitable_pack(...) return select("#", ...), {...} end --[[ local function vswap(...) local n = select("#", ...) if n == 1 then return ... end return select(n, ...), vswap(unpack({ ... }, 1, n - 1)) end --]] local function swap_impl(n, ...) if n == 1 then return (...) end return select(n, ...), swap_impl(n-1, ...) end -- swap("a", "b", "c") -> "c", "b", "a" -- swap(1, 2, 3, 4, 5) -> 5, 4, 3, 2, 1 local function swap(...) return swap_impl(select("#", ...), ...) end return { pack = jitable_pack, unpack = function(t, i, j) return jitable_unpack(t, i or 1, j or #t) end, swap = swap, }
local AddOn_Name, ns = ... local friendlyName = GetAddOnMetadata(AddOn_Name,"Title") local L = LibStub("AceLocale-3.0"):GetLocale(AddOn_Name,true) local defaultOptions = { global = { hideHelm = true, hideShoulders = false, hideBack = false, hideBelt = false, expandVariants = true }, char = { useCharSettings = false } } local optionsTable = { name = friendlyName, handler = ASHH, type = 'group', args = { enable = { name = "Enable", desc = "Enables/Disables the addon", type = 'toggle', order = 0, hidden = true, set = function(self, val) end, get = function(self) return end }, reloadDialogue = { type = "description", name = L["ReloadMsg"], order = 1 }, globalHeader = { name = L["Global Defaults"], type = "header", order = 2 }, helmDefault_G = { name = L["Hide Helm"], type = "toggle", order = 3, set = function(_, val) ASHH.db.global.hideHelm = val if not ASHH.db.char.useCharSettings then ASHH.db.char.hideHelm = val end end, get = function() return ASHH.db.global.hideHelm end }, shoulderDefault_G = { name = L["Hide Shoulders"], type = "toggle", order = 4, set = function(_,val) ASHH.db.global.hideShoulders = val if not ASHH.db.char.useCharSettings then ASHH.db.char.hideShoulders = val end end, get = function() return ASHH.db.global.hideShoulders end }, backDefault_G = { name = L["Hide Back"], type = "toggle", order = 5, set = function(_,val) ASHH.db.global.hideBack = val if not ASHH.db.char.useCharSettings then ASHH.db.char.hideBack = val end end, get = function() return ASHH.db.global.hideBack end }, beltDefault_G = { name = L["Hide Belt"], type = "toggle", order = 5, set = function(_,val) ASHH.db.global.hideBelt = val if not ASHH.db.char.useCharSettings then ASHH.db.char.hideBelt = val end end, get = function() return ASHH.db.global.hideBelt end }, expandVariants_G = { name = L["Expand Variants"], type = "toggle", order = 6, desc = L["Coming soon!"], descStyle = "inline", disabled = true, set = function(_,val) ASHH.db.global.expandVariants = val end, get = function() return ASHH.db.global.expandVariants end }, charHeader = { name = L["Character Defaults"], type = "header", order = 7, }, helmDefault_C = { name = L["Hide Helm"], type = "toggle", order = 8, set = function(_,val) ASHH.db.char.hideHelm = val ASHH.db.char.useCharSettings = true end, get = function() return ASHH.db.char.hideHelm end }, shoulderDefault_C = { name = L["Hide Shoulders"], type = "toggle", order = 9, set = function(_,val) ASHH.db.char.hideShoulders = val ASHH.db.char.useCharSettings = true end, get = function() return ASHH.db.char.hideShoulders end }, backDefault_C = { name = L["Hide Back"], type = "toggle", order = 10, set = function(_,val) ASHH.db.char.hideBack = val ASHH.db.char.useCharSettings = true end, get = function() return ASHH.db.char.hideBack end }, beltDefault_C = { name = L["Hide Belt"], type = "toggle", order = 10, set = function(_,val) ASHH.db.char.hideBelt = val ASHH.db.char.useCharSettings = true end, get = function() return ASHH.db.char.hideBelt end }, resetToDefault = { name = L["Use Global"], type = "execute", order = 11, disabled = function() return not ASHH.db.char.useCharSettings end, func = "ResetCharOptions" -- Hope this works! } -- TODO: Way in the future, just add this as a setting to the dressing room to remove any helms tried on "anywhere" } } function ASHH:InitOps() self.db = LibStub("AceDB-3.0"):New("ASHHDB",defaultOptions,true) self:SetupOptions() LibStub("AceConfig-3.0"):RegisterOptionsTable(AddOn_Name,optionsTable,nil) self.optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions(AddOn_Name,friendlyName,nil) end function ASHH:SetupOptions() -- if usecharsettings false, then use global settings if self.db.char.useCharSettings ~= true then self.db.char.hideHelm = self.db.global.hideHelm self.db.char.hideShoulders = self.db.global.hideShoulders self.db.char.hideBack = self.db.global.hideBack self.db.char.hideBelt = self.db.global.hideBelt end end function ASHH:ResetOptions() self.db:ResetDB(defaultOptions) end function ASHH:ResetCharOptions() self.db.char.hideHelm = self.db.global.hideHelm self.db.char.hideShoulders = self.db.global.hideShoulders self.db.char.hideBack = self.db.global.hideBack self.db.char.hideBelt = self.db.global.hideBelt self.db.char.useCharSettings = false end
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local quest = require "game.entities.quest" return quest:new{ title = "Deliver the Stuff", description = "You can take it over there!", image = "assets/images/gold-coins.png", prerequisites = quest.prerequisites.turn_counter(2), goals = { turns = 5 }, rewards = { xp = 250, money = 500 } }
require('plugins.lsp-status').activate() local lsp_status = require 'plugins.lsp-status' local home = os.getenv 'HOME' -- The nvim-cmp almost supports LSP's capabilities so You should advertise it to LSP servers.. local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities = require('cmp_nvim_lsp').update_capabilities(capabilities) -- LUA: local sumneko_lua_root_path = home .. '/Repositories/language-servers/lua-language-server' require('lspconfig').sumneko_lua.setup { cmd = { sumneko_lua_root_path .. '/bin/macOS/lua-language-server', '-E', sumneko_lua_root_path .. '/main.lua', }, commands = { Format = { function() require('stylua-nvim').format_file() end, }, }, settings = { Lua = { diagnostics = { globals = { 'vim', 'map', 'filter', 'range', 'reduce', 'head', 'tail', 'nth', 'describe', 'it', 'use', }, disable = { 'redefined-local' }, }, runtime = { version = 'LuaJIT' }, workspace = { library = { [vim.fn.expand '$VIMRUNTIME/lua'] = true, [vim.fn.expand '$VIMRUNTIME/lua/vim/lsp'] = true, -- ['usr/local/bin/busted'] = true, --[require 'busted'(busted)] = true, -- [require 'busted.runner'({standalone = false})] = true, --[require "nvim-treesitter.utils".get_package_path() .. "/lua"] = true, }, }, }, }, on_attach = lsp_status.on_attach, -- capabilities = lsp_status.capabilities capabilities = capabilities, }
local utils = require "kong.tools.utils" local Errors = require "kong.dao.errors" local schemas_validation = require "kong.dao.schemas_validation" local validate = schemas_validation.validate_entity return setmetatable({}, { __call = function(_, schema) local Model_mt = {} Model_mt.__meta = { __schema = schema, __name = schema.name, __table = schema.table } function Model_mt.__index(self, key) if key and string.find(key, "__") == 1 then local meta_field = Model_mt.__meta[key] if meta_field then return meta_field end end return Model_mt[key] end function Model_mt:validate(opts) local ok, errors, self_check_err = validate(self, self.__schema, opts) if errors ~= nil then return nil, Errors.schema(errors) elseif self_check_err ~= nil then -- TODO: merge errors and self_check_err now that our errors handle this return nil, Errors.schema(self_check_err) end return ok end function Model_mt:extract_keys() local schema = self.__schema local primary_keys_idx = {} local primary_keys, values, nils = {}, {}, {} for _, key in pairs(schema.primary_key) do -- check for uuid here. not all dbs might have ids of type uuid however if schema.fields[key].type == "id" and not utils.is_valid_uuid(self[key]) then return nil, nil, nil, self[key] .. " is not a valid uuid" end primary_keys[key] = self[key] primary_keys_idx[key] = true end for col in pairs(schema.fields) do if not primary_keys_idx[col] then if self[col] ~= nil then values[col] = self[col] else nils[col] = true end end end return primary_keys, values, nils end function Model_mt:has_primary_keys() local schema = self.__schema for _, key in pairs(schema.primary_key) do if self[key] == nil then return false end end return true end return setmetatable({}, { __call = function(_, tbl) local m = {} for k,v in pairs(tbl) do m[k] = v end return setmetatable(m, Model_mt) end }) end })
local TroopFunctions = import('/mods/DilliDalli/lua/AI/DilliDalli/TroopFunctions.lua') local Translation = import('/mods/DilliDalli/lua/AI/DilliDalli/FactionCompatibility.lua').translate local CreatePriorityQueue = import('/mods/DilliDalli/lua/AI/DilliDalli/PriorityQueue.lua').CreatePriorityQueue local PROFILER = import('/mods/DilliDalli/lua/AI/DilliDalli/Profiler.lua').GetProfiler() local MAP = import('/mods/DilliDalli/lua/AI/DilliDalli/Mapping.lua').GetMap() BaseController = Class({ Initialise = function(self,brain) self.brain = brain self.jobID = 1 self.mobileJobs = {} self.factoryJobs = {} self.upgradeJobs = {} self.pendingStructures = { } self.isBOComplete = false self.tID = 1 self.assistRadius = 40 end, GetThreadID = function(self) self.tID = self.tID + 1 return self.tID end, CreateGenericJob = function(self,config) local job = { -- The thing to build work = nil, -- How important is it? priority = 0, -- Do we have a target location? location = nil, -- If we have a location, within what distance does the thing need building in? distance = 0, -- How much mass do we want to spend on this (through assistance only)? targetSpend = 0, -- Is this part of the initial build order? buildOrder = false, -- How many of these things to make? -1 => Inf count = 1, -- How many duplicates of this job to allow. -1 => Inf duplicates = 1, -- Keep while count == 0? (e.g. long standing tasks that the brain may want to update) keep = false, -- If we have to disable this job for some reason, then let the creator know (priority will get reset in this case) failed = false, -- Feedback to the job creator on how much is being spent on this job. actualSpend = 0, -- Should other units assist this job? assist = true, } if config then for k, v in config do job[k] = v end end return job end, AddMobileJob = function(self,job) if not Translation[job.work] then WARN("Unable to translate, ignoring: "..tostring(job.work)) return nil end local meta = { assigned = {}, assisting = {}, spend = 0, id = self.jobID, activeCount = 0, failures = 0, type="mobile" } self.jobID = self.jobID + 1 table.insert(self.mobileJobs, { job = job, meta=meta }) return meta end, AddFactoryJob = function(self,job) if not Translation[job.work] then WARN("Unable to translate, ignoring: "..tostring(job.work)) return nil end local meta = { assigned = {}, assisting = {}, spend = 0, id = self.jobID, activeCount = 0, failures = 0, type="factory" } self.jobID = self.jobID + 1 table.insert(self.factoryJobs, { job = job, meta=meta }) return meta end, AddUpgradeJob = function(self,job) if not Translation[job.work] then WARN("Unable to translate, ignoring: "..tostring(job.work)) return nil end local meta = { assigned = {}, assisting = {}, spend = 0, id = self.jobID, activeCount = 0, failures = 0, type="upgrade" } self.jobID = self.jobID + 1 table.insert(self.upgradeJobs, { job = job, meta=meta }) return meta end, OnCompleteAssist = function(self,jobID,buildRate,thread) for _, job in self.mobileJobs do if job.meta.id == jobID then local index = 0 for k, v in job.meta.assisting do if v.myThread == thread then job.meta.spend = job.meta.spend - buildRate*v.bp.Economy.BuildCostMass/v.bp.Economy.BuildTime index = k end end if index ~= 0 then table.remove(job.meta.assisting,index) else WARN("BaseController: Unable to complete assist! (mobile) "..tostring(thread)..", "..tostring(jobID)) self:LogJobs() end return nil end end for _, job in self.factoryJobs do if job.meta.id == jobID then local index for k, v in job.meta.assisting do if v.myThread == thread then job.meta.spend = job.meta.spend - buildRate*v.bp.Economy.BuildCostMass/v.bp.Economy.BuildTime index = k end end if index then table.remove(job.meta.assisting,index) else WARN("BaseController: Unable to complete assist! (factory) "..tostring(thread)..", "..tostring(jobID)) self:LogJobs() end return nil end end -- Arriving here may be fine, the job could already have been deleted (in which case maintaining state isn't necessary) return nil end, OnCompleteJob = function(self,unit,jobID,failed,buildRate,threadID,jobs) -- Delete a job -- TODO: end reliance on unit pointer for faction category (may be nil?) local index = 0 for i, job in jobs do if job.meta.id == jobID then -- Keep this index index = i -- Keep track of job failures if failed then job.meta.failures =job.meta.failures+1 else job.meta.failures = math.max(job.meta.failures-10,0) end -- Tidy up state job.job.count = job.job.count - 1 local tBP = GetUnitBlueprintByName(Translation[job.job.work][unit.factionCategory]) job.meta.spend = job.meta.spend - buildRate*tBP.Economy.BuildCostMass/tBP.Economy.BuildTime job.meta.activeCount = job.meta.activeCount - 1 -- Remove from assigned workers local assignedIndex = 0 for k, v in job.meta.assigned do if v.thread == threadID then assignedIndex = k end end if assignedIndex == 0 then WARN("Unable to unassign job! "..tostring(jobID)..", "..tostring(threadID)) else table.remove(job.meta.assigned,assignedIndex) end -- Complete assisting engies for k, v in job.meta.assisting do if v.thread == threadID then if v.unit and (not v.unit.Dead) then v.unit.CustomData.assistComplete = true end end end end end if index ~= 0 and (not jobs[index].job.keep) and jobs[index].meta.activeCount <= 0 and jobs[index].job.count <= 0 then table.remove(jobs,index) elseif index and jobs[index].meta.failures >= 10 then -- Some kind of issue with this job, so stop assigning it. if jobs[index].job.keep then WARN("BaseController: Repeated Job failure, de-prioritising: "..tostring(jobs[index].job.work)) jobs[index].job.priority = -1 jobs[index].job.failed = true else WARN("BaseController: Repeated Job failure, removing: "..tostring(jobs[index].job.work)) table.remove(jobs,index) end elseif (not index) then WARN("BaseController: Unable to complete job!") end end, DoMobileAssist = function(self,engie,job,assist,thread) -- Update job metadata to reflect this engie assisting the given job+target local buildRate = engie:GetBuildRate() for _, v in job.meta.assigned do if v.thread == assist.thread then job.meta.spend = job.meta.spend + buildRate*v.bp.Economy.BuildCostMass/v.bp.Economy.BuildTime -- Set a flag to tell everyone this engie is busy if (not engie.CustomData) then engie.CustomData = {} end engie.CustomData.isAssigned = true table.insert(job.meta.assisting,{ unit = engie, thread = assist.thread, myThread = thread, bp = v.bp }) return buildRate end end WARN("BaseController: Unable to find assist target!") return nil end, DoJobAssignment = function(self,unit,job,threadID) -- Update job metadata to reflect this unit being assigned to the given job local tBP = GetUnitBlueprintByName(Translation[job.job.work][unit.factionCategory]) local buildRate = unit:GetBuildRate() job.meta.spend = job.meta.spend + buildRate*tBP.Economy.BuildCostMass/tBP.Economy.BuildTime job.meta.activeCount = job.meta.activeCount + 1 -- Set a flag to tell everyone this unit is busy if (not unit.CustomData) then unit.CustomData = {} end unit.CustomData.isAssigned = true --LOG("Assigning: "..tostring(unit.Dead)..", "..tostring(job.meta.id)..", "..tostring(threadID)) table.insert(job.meta.assigned,{ unit = unit, thread = threadID, bp = tBP }) return buildRate end, RunMobileJobThread = function(self,job,engie,assist,buildRate,threadID) -- TODO: Support assistance local start = PROFILER:Now() local activeJob = job local assistData = assist local success = false while activeJob do if assistData then PROFILER:Add("RunMobileJobThread",PROFILER:Now()-start) TroopFunctions.EngineerAssist(engie,assistData.unit) start = PROFILER:Now() self:OnCompleteAssist(activeJob.meta.id,buildRate,threadID) success = true else local unitID = Translation[activeJob.job.work][engie.factionCategory] -- Build the thing PROFILER:Add("RunMobileJobThread",PROFILER:Now()-start) if activeJob.job.work == "MexT1" or activeJob.job.work == "MexT2" or activeJob.job.work == "MexT3" then success = TroopFunctions.EngineerBuildMarkedStructure(self.brain,engie,unitID,"Mass") elseif activeJob.job.work == "Hydro" then success = TroopFunctions.EngineerBuildMarkedStructure(self.brain,engie,unitID,"Hydrocarbon") else success = TroopFunctions.EngineerBuildStructure(self.brain,engie,unitID) end start = PROFILER:Now() -- Return engie back to the pool self:OnCompleteJob(engie,activeJob.meta.id,not success,buildRate,threadID,self.mobileJobs) end if success and engie and (not engie.Dead) and (not engie.CustomData.excludeAssignment) then activeJob = self:IdentifyJob(engie,self.mobileJobs) if activeJob then assistData = self:FindAssistInRadius(engie,activeJob,self.assistRadius) if assistData then self:DoMobileAssist(engie,activeJob,assistData,threadID) else self:DoJobAssignment(engie,activeJob,threadID) end end else activeJob = nil end end if engie and (not engie.Dead) then engie.CustomData.isAssigned = false end PROFILER:Add("RunMobileJobThread",PROFILER:Now()-start) end, RunFactoryJobThread = function(self,job,fac,buildRate,threadID) -- TODO: Support assistance local start = PROFILER:Now() local activeJob = job while activeJob do local unitID = Translation[activeJob.job.work][fac.factionCategory] -- Build the thing PROFILER:Add("RunFactoryJobThread",PROFILER:Now()-start) TroopFunctions.FactoryBuildUnit(fac,unitID) start = PROFILER:Now() -- Return fac back to the pool self:OnCompleteJob(fac,activeJob.meta.id,false,buildRate,threadID,self.factoryJobs) if fac and (not fac.Dead) and (not fac.CustomData.excludeAssignment) then activeJob = self:IdentifyJob(fac,self.factoryJobs) if activeJob then self:DoJobAssignment(fac,activeJob,threadID) end else activeJob = nil end end if fac and (not fac.Dead) then fac.CustomData.isAssigned = false end PROFILER:Add("RunFactoryJobThread",PROFILER:Now()-start) end, RunUpgradeJobThread = function(self,job,unit,buildRate,threadID) local start = PROFILER:Now() -- while assigned wait while unit and (not unit.Dead) and unit.CustomData.isAssigned do -- Probs fine, number of upgrades at any one time will be "smallish". Will profile this to be sure PROFILER:Add("RunUpgradeJobThread",PROFILER:Now()-start) WaitTicks(1) start = PROFILER:Now() end if unit and (not unit.Dead) then -- Issue upgrade --LOG("Issuing upgrade") IssueClearCommands({unit}) IssueUpgrade({unit},Translation[job.job.work][unit.factionCategory]) end PROFILER:Add("RunUpgradeJobThread",PROFILER:Now()-start) WaitTicks(2) start = PROFILER:Now() while unit and (not unit.Dead) and (not unit:IsIdleState()) do -- Still probably fine PROFILER:Add("RunUpgradeJobThread",PROFILER:Now()-start) WaitTicks(2) start = PROFILER:Now() end -- reset exclusion flag, to release the unit for jobs if unit and (not unit.Dead) then unit.CustomData.excludeAssignment = nil end self:OnCompleteJob(unit,job.meta.id,false,buildRate,threadID,self.upgradeJobs) PROFILER:Add("RunUpgradeJobThread",PROFILER:Now()-start) end, AssignJobMobile = function(self,engie,job) local threadID = self:GetThreadID() -- TODO: check for unfinished buildings/exps in the same category that could be continued -- This must be done before we fork, or we risk over-assigning units to this job local assist = self:FindAssistInRadius(engie,job,self.assistRadius) local buildRate = 0 if assist then buildRate = self:DoMobileAssist(engie,job,assist,threadID) else buildRate = self:DoJobAssignment(engie,job,threadID) end self:ForkThread(self.RunMobileJobThread,job,engie,assist,buildRate,threadID) end, AssignJobFactory = function(self,fac,job) local threadID = self:GetThreadID() -- This must be done before we fork, or we risk over-assigning units to this job local buildRate = self:DoJobAssignment(fac,job,threadID) self:ForkThread(self.RunFactoryJobThread,job,fac,buildRate,threadID) end, AssignUpgradeJob = function(self,unit,job) local threadID = self:GetThreadID() -- I can't use the regular job assignment, since units are passed in here that may already be on jobs. local tBP = GetUnitBlueprintByName(Translation[job.job.work][unit.factionCategory]) local buildRate = unit:GetBuildRate() job.meta.spend = job.meta.spend + buildRate*tBP.Economy.BuildCostMass/tBP.Economy.BuildTime job.meta.activeCount = job.meta.activeCount + 1 -- Exclude this unit from additional jobs, so we can reserve it for an upgrade. Pertinent for factories. if (not unit.CustomData) then unit.CustomData = {} end unit.CustomData.excludeAssignment = true table.insert(job.meta.assigned,{ unit = unit, thread = threadID, bp = tBP }) self:ForkThread(self.RunUpgradeJobThread,job,unit,buildRate,threadID) end, FindAssistInRadius = function(self,engie,job,radius) if (not job.job.assist) or (not job.meta.assigned) then return nil end local best local myPos = engie:GetPosition() for _, v in job.meta.assigned do local theirPos = v.unit:GetPosition() if MAP:CanPathTo(myPos,theirPos,"surf") and (VDist3(myPos,theirPos) < self.assistRadius) and (not v.unit:IsBeingBuilt()) then return { unit = v.unit, thread = v.thread } end end return nil end, CanDoJob = function(self,unit,job) -- Used for both Engineers and Factories -- Check if there is an available and pathable resource marker for restrictive thingies if (job.job.work == "MexT1" or job.job.work == "MexT2" or job.job.work == "MexT3") then if (not self.brain.intel:EmptyMassMarkerExists(unit:GetPosition())) then return false elseif (not EntityCategoryContains(categories.TECH1,unit)) and self.isBOComplete then return false end elseif job.job.work == "Hydro" then if (not self.brain.intel:FindNearestEmptyMarker(unit:GetPosition(),"Hydrocarbon")) then return false elseif (not EntityCategoryContains(categories.TECH1,unit)) and self.isBOComplete then return false end -- TODO return false end if job.job.priority <= 0 or job.job.count <= 0 or job.job.targetSpend < 0 then return false end if job.job.com and (not EntityCategoryContains(categories.COMMAND,unit)) then -- We're still allowed to assist, just not start it return job.meta.spend < job.job.targetSpend and job.job.assist and self:FindAssistInRadius(unit,job,self.assistRadius) end -- TODO: Add location checks in here -- TODO: check for unfinished buildings/exps in the same category that could be continued return ( job.meta.spend < job.job.targetSpend and ( ( (job.meta.activeCount < job.job.duplicates) and (job.meta.activeCount < job.job.count) and unit:CanBuild(Translation[job.job.work][unit.factionCategory]) ) or ( job.job.assist and self:FindAssistInRadius(unit,job,self.assistRadius) ) ) ) end, CheckPriority = function(self, currentJob, newJob) -- Return true if the new job should be higher priority than the old job. -- Check the old one is actually set yet if (not currentJob) then return newJob.job.priority > 0 end -- Check if one is a build order, in which case prioritise it. if currentJob.job.buildOrder and (not newJob.job.buildOrder) then return false elseif newJob.job.buildOrder and (not currentJob.job.buildOrder) then return true end -- Check if one has a higher priority field if currentJob.job.priority > newJob.job.priority then return false elseif currentJob.job.priority < newJob.job.priority then return true end -- Get most limiting marginal utility between each of the three restrictions on jobs: duplicates vs active, count vs active, targetSpend vs spend -- Division is ok because we check in CanDoJob that each denominator is strictly positive local oldMarginalUtility = math.max(currentJob.meta.activeCount/currentJob.job.duplicates, currentJob.meta.activeCount/currentJob.job.count, currentJob.meta.spend/currentJob.job.targetSpend) local newMarginalUtility = math.max(newJob.meta.activeCount/newJob.job.duplicates, newJob.meta.activeCount/newJob.job.count, newJob.meta.spend/newJob.job.targetSpend) return oldMarginalUtility > newMarginalUtility end, IdentifyJob = function(self,unit,jobs) -- TODO: Add factory assistance support local bestJob for _, job in jobs do -- TODO: Support assitance -- TODO: Support location constraints if self:CanDoJob(unit,job) and self:CheckPriority(bestJob,job) then bestJob = job end end return bestJob end, AssignEngineers = function(self,allEngies) -- TODO: implement full stable matching algorithm -- TODO: implement job queues (take eta into account when considering location specific jobs) local idle = 0 for i=1,table.getn(allEngies) do local job = self:IdentifyJob(allEngies[i],self.mobileJobs) if job then self:AssignJobMobile(allEngies[i],job) else idle = idle + 1 end end return idle end, AssignFactories = function(self,allFacs) -- TODO: implement full stable matching algorithm for i=1,table.getn(allFacs) do local job = self:IdentifyJob(allFacs[i],self.factoryJobs) if job then self:AssignJobFactory(allFacs[i],job) end end end, AssignUpgrades = function(self) -- TODO: fix location thingy local myPos = self.brain.intel.allies[1] for _, job in self.upgradeJobs do local units -- Get the right kind of units for upgrading if job.job.targetSpend <= 0 or job.job.count <= 0 or job.job.duplicates <= 0 then continue elseif job.job.work == "MexT2" or job.job.work == "MexT3" then units = self.brain.aiBrain:GetListOfUnits(categories.MASSEXTRACTION*categories.STRUCTURE,false,true) elseif job.job.work == "LandHQT2" or job.job.work == "LandHQT3" or job.job.work == "LandSupportT2" or job.job.work == "LandSupportT3" then units = self.brain.aiBrain:GetListOfUnits(categories.LAND*categories.FACTORY*categories.STRUCTURE,false,true) elseif job.job.work == "AirHQT2" or job.job.work == "AirHQT3" or job.job.work == "AirSupportT2" or job.job.work == "AirSupportT3" then units = self.brain.aiBrain:GetListOfUnits(categories.AIR*categories.FACTORY*categories.STRUCTURE,false,true) end local prioritisedUnits = CreatePriorityQueue() for _, unit in units do if (not unit) or unit.Dead or (not unit:CanBuild(Translation[job.job.work][unit.factionCategory])) or unit.CustomData.excludeAssignment or unit:IsBeingBuilt() then -- Can't upgrade to the relevant unit continue else prioritisedUnits:Queue({ unit = unit, priority = VDist3(unit:GetPosition(),myPos) }) end end while job.meta.spend < job.job.targetSpend and job.meta.activeCount < job.job.duplicates and job.meta.activeCount < job.job.count and prioritisedUnits:Size() > 0 do self:AssignUpgradeJob(prioritisedUnits:Dequeue().unit,job) end end end, GetEngineers = function(self) local units = self.brain.aiBrain:GetListOfUnits(categories.MOBILE*categories.ENGINEER,false,true) local n = 0 local engies = {} for _, v in units do if (not v.CustomData or ((not v.CustomData.excludeAssignment) and (not v.CustomData.isAssigned))) and (not v:IsBeingBuilt()) and (not v.Dead) then table.insert(engies,v) end end return engies end, GetFactories = function(self) local units = self.brain.aiBrain:GetListOfUnits(categories.STRUCTURE*categories.FACTORY,false,true) local n = 0 local facs = {} for _, v in units do if ((not v.CustomData) or ((not v.CustomData.excludeAssignment) and (not v.CustomData.isAssigned))) and (not v.Dead) then n = n+1 facs[n] = v end end return facs end, EngineerManagementThread = function(self) local i = 0 while self.brain:IsAlive() do i = i+1 local start = PROFILER:Now() local idle = self:AssignEngineers(self:GetEngineers()) PROFILER:Add("EngineerManagementThread",PROFILER:Now()-start) if math.mod(i,10) == 0 then --self:LogJobs() end WaitTicks(math.min(math.max(10,idle),100)) end end, FactoryManagementThread = function(self) while self.brain:IsAlive() do local start = PROFILER:Now() self:AssignFactories(self:GetFactories()) PROFILER:Add("FactoryManagementThread",PROFILER:Now()-start) WaitSeconds(1) end end, UpgradeManagementThread = function(self) while self.brain:IsAlive() do local start = PROFILER:Now() self:AssignUpgrades() PROFILER:Add("UpgradeManagementThread",PROFILER:Now()-start) WaitSeconds(3) end end, MonitorBOCompletion = function(self) local isComplete = false while self.brain:IsAlive() and (not isComplete) do isComplete = true for _, v in self.mobileJobs do if v.job.buildOrder then isComplete = false end end WaitTicks(2) end LOG("Build Order Completed") self.isBOComplete = true end, JobMonitoring = function(self) while self.brain:IsAlive() do local numAssigned = 0 local numAssisting = 0 for _, v in self.mobileJobs do numAssigned = numAssigned + table.getn(v.meta.assigned) numAssisting = numAssisting + table.getn(v.meta.assisting) end for _, v in self.factoryJobs do numAssigned = numAssigned + table.getn(v.meta.assigned) numAssisting = numAssisting + table.getn(v.meta.assisting) end for _, v in self.upgradeJobs do numAssigned = numAssigned + table.getn(v.meta.assigned) numAssisting = numAssisting + table.getn(v.meta.assisting) end LOG("Assigned builders: "..tostring(numAssigned)) LOG("Assisting builders: "..tostring(numAssisting)) LOG("Total Jobs: "..tostring(table.getn(self.mobileJobs)+table.getn(self.factoryJobs)+table.getn(self.upgradeJobs))) LOG("Pending Structures: "..tostring(table.getn(self.pendingStructures))) WaitTicks(50) end end, Run = function(self) self:ForkThread(self.EngineerManagementThread) self:ForkThread(self.FactoryManagementThread) self:ForkThread(self.UpgradeManagementThread) self:ForkThread(self.MonitorBOCompletion) --self:ForkThread(self.JobMonitoring) end, LogAssisters = function(self,id) for k, v in self.mobileJobs do if v.meta.id == id then s = "" for _, v1 in v.meta.assisting do s = s.."("..tostring(v1.thread)..","..tostring(v1.myThread)..") " end LOG(tostring(k)..") { "..s.."}") end end end, LogMobileJobs = function(self) LOG("===== LOGGING MOBILE JOBS =====") for k, v in self.mobileJobs do LOG(tostring(k).." {") LOG("\tjob:") for k1, v1 in v.job do LOG("\t\t"..tostring(k1)..":\t"..tostring(v1)) if type(v1) == "table" then for k2, v2 in v1 do LOG("\t\t\t"..tostring(k2)..":\t"..tostring(v2)) end end end LOG("\tmeta:") for k1, v1 in v.meta do LOG("\t\t"..tostring(k1)..":\t"..tostring(v1)) if type(v1) == "table" then for k2, v2 in v1 do LOG("\t\t\t"..tostring(k2)..":\t"..tostring(v2)) if type(v2) == "table" then for k3, v3 in v2 do LOG("\t\t\t\t"..tostring(k3)..":\t"..tostring(v3)) end end end end end end end, LogJobs = function(self) LOG("===== LOGGING BASECONTROLLER JOBS =====") LOG("MOBILE:") for k, v in self.mobileJobs do LOG("\t"..tostring(k)..":\t"..tostring(v.job.work)..", "..tostring(v.meta.id)..", "..tostring(v.job.targetSpend)..", "..tostring(v.job.actualSpend)..", "..tostring(v.meta.spend)..", "..tostring(v.job.count)) end LOG("FACTORY:") for k, v in self.factoryJobs do LOG("\t"..tostring(k)..":\t"..tostring(v.job.work)..", "..tostring(v.meta.id)..", "..tostring(v.job.targetSpend)..", "..tostring(v.job.actualSpend)..", "..tostring(v.meta.spend)..", "..tostring(v.job.count)) end LOG("===== END LOG =====") end, BaseIssueBuildMobile = function(self, units, pos, bp, id) table.insert(self.pendingStructures, { pos=table.copy(pos), bp=bp, id=id }) -- TODO: check this later IssueBuildMobile(units,pos,bp.BlueprintId,{}) end, BaseCompleteBuildMobile = function(self, id) local index = 0 for k, v in self.pendingStructures do if v.id == id then index = k end end if index ~= 0 then table.remove(self.pendingStructures,index) else WARN("BaseController: No pending structure found! ("..tostring(id)..")") end end, LocationIsClear = function(self, location, bp) -- TODO: Fix this, noticed it's not working quite right -- Checks if any planned buildings overlap with this building. Return true if they do not. local cornerX0 = location[1]+bp.SizeX/2 local cornerZ0 = location[3]+bp.SizeZ/2 local cornerX1 = location[1]-bp.SizeX/2 local cornerZ1 = location[3]-bp.SizeZ/2 for k, v in self.pendingStructures do -- If overlap, return false if location[1] == v.pos[1] and location[3] == v.pos[3] then -- Location is the same, return false return false elseif cornerX0 >= v.pos[1]-v.bp.SizeX/2 and cornerX0 <= v.pos[1]+v.bp.SizeX/2 and cornerZ0 >= v.pos[3]-v.bp.SizeZ/2 and cornerZ0 <= v.pos[3]+v.bp.SizeZ/2 then -- Bottom right corner return false elseif cornerX1 >= v.pos[1]-v.bp.SizeX/2 and cornerX1 <= v.pos[1]+v.bp.SizeX/2 and cornerZ0 >= v.pos[3]-v.bp.SizeZ/2 and cornerZ0 <= v.pos[3]+v.bp.SizeZ/2 then -- Bottom left corner return false elseif cornerX0 >= v.pos[1]-v.bp.SizeX/2 and cornerX0 <= v.pos[1]+v.bp.SizeX/2 and cornerZ1 >= v.pos[3]-v.bp.SizeZ/2 and cornerZ1 <= v.pos[3]+v.bp.SizeZ/2 then -- Top right corner return false elseif cornerX1 >= v.pos[1]-v.bp.SizeX/2 and cornerX1 <= v.pos[1]+v.bp.SizeX/2 and cornerZ1 >= v.pos[3]-v.bp.SizeZ/2 and cornerZ1 <= v.pos[3]+v.bp.SizeZ/2 then -- Top left corner return false end end return true end, ForkThread = function(self, fn, ...) if fn then local thread = ForkThread(fn, self, unpack(arg)) self.brain.Trash:Add(thread) return thread else return nil end end, }) function CreateBaseController(brain) local bc = BaseController() bc:Initialise(brain) return bc end
------------------------------------------------------------------------------- -- PhysObj functions. ------------------------------------------------------------------------------- SF.PhysObjs = {} --- PhysObj Type -- @shared local physobj_methods, physobj_metatable = SF.RegisterType("PhysObj") local wrap, unwrap = SF.CreateWrapper(physobj_metatable, true, false) local checktype = SF.CheckType local checkluatype = SF.CheckLuaType local checkpermission = SF.Permissions.check SF.PhysObjs.Methods = physobj_methods SF.PhysObjs.Metatable = physobj_metamethods SF.PhysObjs.Wrap = wrap SF.PhysObjs.Unwrap = unwrap local ewrap, eunwrap local owrap, ounwrap = SF.WrapObject, SF.UnwrapObject local ang_meta, vec_meta local vwrap, vunwrap, awrap, aunwrap, mwrap SF.AddHook("postload", function() ang_meta = SF.Angles.Metatable vec_meta = SF.Vectors.Metatable ewrap = SF.Entities.Wrap eunwrap = SF.Entities.Unwrap vwrap = SF.Vectors.Wrap vunwrap = SF.Vectors.Unwrap awrap = SF.Angles.Wrap aunwrap = SF.Angles.Unwrap mwrap = SF.VMatrix.Wrap -- @name SF.DefaultEnvironment.FVPHYSICS -- @class table SF.DefaultEnvironment.FVPHYSICS = { ["CONSTRAINT_STATIC"] = FVPHYSICS_CONSTRAINT_STATIC, ["DMG_DISSOLVE"] = FVPHYSICS_DMG_DISSOLVE, ["DMG_SLICE"] = FVPHYSICS_DMG_SLICE, ["HEAVY_OBJECT"] = FVPHYSICS_HEAVY_OBJECT, ["MULTIOBJECT_ENTITY"] = FVPHYSICS_MULTIOBJECT_ENTITY, ["NO_IMPACT_DMG"] = FVPHYSICS_NO_IMPACT_DMG, ["NO_NPC_IMPACT_DMG"] = FVPHYSICS_NO_NPC_IMPACT_DMG, ["NO_PLAYER_PICKUP"] = FVPHYSICS_NO_PLAYER_PICKUP, ["NO_SELF_COLLISIONS"] = FVPHYSICS_NO_SELF_COLLISIONS, ["PART_OF_RAGDOLL"] = FVPHYSICS_PART_OF_RAGDOLL, ["PENETRATING"] = FVPHYSICS_PENETRATING, ["PLAYER_HELD"] = FVPHYSICS_PLAYER_HELD, ["WAS_THROWN"] = FVPHYSICS_WAS_THROWN, } end) local function checkvector(v) if v[1]<-1e12 or v[1]>1e12 or v[1]~=v[1] or v[2]<-1e12 or v[2]>1e12 or v[2]~=v[2] or v[3]<-1e12 or v[3]>1e12 or v[3]~=v[3] then SF.Throw("Input vector too large or NAN", 3) end end --- Checks if the physics object is valid -- @shared -- @return boolean if the physics object is valid function physobj_methods:isValid() return unwrap(self):IsValid() end --- Gets the entity attached to the physics object -- @shared -- @return The entity attached to the physics object function physobj_methods:getEntity() return ewrap(unwrap(self):GetEntity()) end --- Gets the position of the physics object -- @shared -- @return Vector position of the physics object function physobj_methods:getPos() return vwrap(unwrap(self):GetPos()) end --- Returns the world transform matrix of the physobj -- @shared -- @return The matrix function physobj_methods:getMatrix() return mwrap(unwrap(self):GetPositionMatrix()) end --- Gets the angles of the physics object -- @shared -- @return Angle angles of the physics object function physobj_methods:getAngles() return awrap(unwrap(self):GetAngles()) end --- Gets the velocity of the physics object -- @shared -- @return Vector velocity of the physics object function physobj_methods:getVelocity() return vwrap(unwrap(self):GetVelocity()) end --- Gets the axis aligned bounding box of the physics object -- @shared -- @return The mins of the AABB -- @return The maxs of the AABB function physobj_methods:getAABB() local a, b = unwrap(self):GetAABB() return vwrap(a), vwrap(b) end --- Gets the velocity of the physics object at an arbitrary point in its local reference frame --- This includes velocity at the point induced by rotational velocity -- @shared -- @param vec The point to get velocity of in local reference frame -- @return Vector Local velocity of the physics object at the point function physobj_methods:getVelocityAtPoint(vec) checktype(vec, vec_meta) return vwrap(unwrap(self):GetVelocityAtPoint(vunwrap(vec))) end --- Gets the angular velocity of the physics object -- @shared -- @return Vector angular velocity of the physics object function physobj_methods:getAngleVelocity() return vwrap(unwrap(self):GetAngleVelocity()) end --- Gets the mass of the physics object -- @shared -- @return mass of the physics object function physobj_methods:getMass() return unwrap(self):GetMass() end --- Gets the center of mass of the physics object in the local reference frame. -- @shared -- @return Center of mass vector in the physobject's local reference frame. function physobj_methods:getMassCenter() return vwrap(unwrap(self):GetMassCenter()) end --- Gets the inertia of the physics object -- @shared -- @return Vector Inertia of the physics object function physobj_methods:getInertia() return vwrap(unwrap(self):GetInertia()) end --- Gets the material of the physics object -- @shared -- @return The physics material of the physics object function physobj_methods:getMaterial() return unwrap(self):GetMaterial() end --- Returns a vector in the local reference frame of the physicsobject from the world frame -- @param vec The vector to transform -- @return The transformed vector function physobj_methods:worldToLocal(vec) checktype(vec, vec_meta) return vwrap(unwrap(self):WorldToLocal(vunwrap(vec))) end --- Returns a vector in the reference frame of the world from the local frame of the physicsobject -- @param vec The vector to transform -- @return The transformed vector function physobj_methods:localToWorld(vec) checktype(vec, vec_meta) return vwrap(unwrap(self):LocalToWorld(vunwrap(vec))) end --- Returns a normal vector in the local reference frame of the physicsobject from the world frame -- @param vec The normal vector to transform -- @return The transformed vector function physobj_methods:worldToLocalVector(vec) checktype(vec, vec_meta) return vwrap(unwrap(self):WorldToLocalVector(vunwrap(vec))) end --- Returns a normal vector in the reference frame of the world from the local frame of the physicsobject -- @param vec The normal vector to transform -- @return The transformed vector function physobj_methods:localToWorldVector(vec) checktype(vec, vec_meta) return vwrap(unwrap(self):LocalToWorldVector(vunwrap(vec))) end --- Returns a table of MeshVertex structures where each 3 vertices represent a triangle. See: http://wiki.garrysmod.com/page/Structures/MeshVertex -- @return table of MeshVertex structures function physobj_methods:getMesh () local mesh = unwrap(self):GetMesh() return SF.Sanitize(mesh) end --- Returns a structured table, the physics mesh of the physics object. See: http://wiki.garrysmod.com/page/Structures/MeshVertex -- @return table of MeshVertex structures function physobj_methods:getMeshConvexes () local mesh = unwrap(self):GetMeshConvexes() return SF.Sanitize(mesh) end --- Sets the physical material of a physics object -- @param material The physical material to set it to function physobj_methods:setMaterial(material) checkluatype (material, TYPE_STRING) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setRenderProperty") phys:SetMaterial(material) if not phys:IsMoveable() then phys:EnableMotion(true) phys:EnableMotion(false) end end if SERVER then --- Sets the position of the physics object. Will cause interpolation of the entity in clientside, use entity.setPos to avoid this. -- @server -- @param pos The position vector to set it to function physobj_methods:setPos(pos) checktype(pos, vec_meta) pos = vunwrap(pos) checkvector(pos) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setPos") phys:SetPos(pos) end --- Sets the angles of the physics object. Will cause interpolation of the entity in clientside, use entity.setAngles to avoid this. -- @server -- @param ang The angle to set it to function physobj_methods:setAngles(ang) checktype(ang, ang_meta) ang = aunwrap(ang) checkvector(ang) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setAngles") phys:SetAngles(ang) end --- Sets the velocity of the physics object -- @server -- @param vel The velocity vector to set it to function physobj_methods:setVelocity(vel) checktype(vel, vec_meta) vel = vunwrap(vel) checkvector(vel) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setVelocity") phys:SetVelocity(vel) end --- Sets the buoyancy ratio of a physobject -- @server -- @param ratio The buoyancy ratio to use function physobj_methods:setBuoyancyRatio(ratio) checkluatype(ratio, TYPE_NUMBER) if ratio<-1e12 or ratio>1e12 or ratio~=ratio then SF.Throw("Input number too large or NAN", 2) end local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setMass") phys:SetBuoyancyRatio(ratio) end --- Applys a force to the center of the physics object -- @server -- @param force The force vector to apply function physobj_methods:applyForceCenter(force) checktype(force, vec_meta) force = vunwrap(force) checkvector(force) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:ApplyForceCenter(force) end --- Applys an offset force to a physics object -- @server -- @param force The force vector to apply -- @param position The position in world coordinates function physobj_methods:applyForceOffset(force, position) checktype(force, vec_meta) checktype(position, vec_meta) force = vunwrap(force) checkvector(force) position = vunwrap(position) checkvector(position) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:ApplyForceOffset(force, position) end --- Sets the angular velocity of an object -- @server -- @param angvel The local angvel vector to set function physobj_methods:setAngleVelocity(angvel) checktype(angvel, vec_meta) angvel = vunwrap(angvel) checkvector(angvel) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:AddAngleVelocity(angvel - phys:GetAngleVelocity()) end --- Applys a angular velocity to an object -- @server -- @param angvel The local angvel vector to apply function physobj_methods:addAngleVelocity(angvel) checktype(angvel, vec_meta) angvel = vunwrap(angvel) checkvector(angvel) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:AddAngleVelocity(angvel) end --- Applys a torque to a physics object -- @server -- @param torque The world torque vector to apply function physobj_methods:applyTorque(torque) checktype(torque, vec_meta) torque = vunwrap(torque) checkvector(torque) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:ApplyTorqueCenter(torque) end --- Sets the mass of a physics object -- @server -- @param mass The mass to set it to function physobj_methods:setMass(mass) checkluatype(mass, TYPE_NUMBER) local phys = unwrap(self) local ent = phys:GetEntity() checkpermission(SF.instance, ent, "entities.setMass") local m = math.Clamp(mass, 1, 50000) phys:SetMass(m) duplicator.StoreEntityModifier(ent, "mass", { Mass = m }) end --- Sets the inertia of a physics object -- @server -- @param inertia The inertia vector to set it to function physobj_methods:setInertia(inertia) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setInertia") local vec = vunwrap(inertia) checkvector(vec) vec[1] = math.Clamp(vec[1], 1, 100000) vec[2] = math.Clamp(vec[2], 1, 100000) vec[3] = math.Clamp(vec[3], 1, 100000) phys:SetInertia(vec) end local validGameFlags = FVPHYSICS_DMG_DISSOLVE + FVPHYSICS_DMG_SLICE + FVPHYSICS_HEAVY_OBJECT + FVPHYSICS_NO_IMPACT_DMG + FVPHYSICS_NO_NPC_IMPACT_DMG + FVPHYSICS_NO_PLAYER_PICKUP --- Adds game flags to the physics object. Some flags cannot be modified -- @param flags The flags to add. FVPHYSICS enum. Can be:<br> -- FVPHYSICS.DMG_DISSOLVE<br> -- FVPHYSICS.DMG_SLICE<br> -- FVPHYSICS.HEAVY_OBJECT<br> -- FVPHYSICS.NO_IMPACT_DMG<br> -- FVPHYSICS.NO_NPC_IMPACT_DMG<br> -- FVPHYSICS.NO_PLAYER_PICKUP<br> function physobj_methods:addGameFlags(flags) checkluatype(flags, TYPE_NUMBER) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.canTool") local invalidFlags = bit.band(bit.bnot(validGameFlags), flags) if invalidFlags == 0 then phys:AddGameFlag(flags) else SF.Throw("Invalid flags " .. invalidFlags, 2) end end --- Clears game flags from the physics object. Some flags cannot be modified -- @param flags The flags to add. FVPHYSICS enum. Can be:<br> -- FVPHYSICS.DMG_DISSOLVE<br> -- FVPHYSICS.DMG_SLICE<br> -- FVPHYSICS.HEAVY_OBJECT<br> -- FVPHYSICS.NO_IMPACT_DMG<br> -- FVPHYSICS.NO_NPC_IMPACT_DMG<br> -- FVPHYSICS.NO_PLAYER_PICKUP<br> function physobj_methods:clearGameFlags(flags) checkluatype(flags, TYPE_NUMBER) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.canTool") local invalidFlags = bit.band(bit.bnot(validGameFlags), flags) if invalidFlags == 0 then phys:ClearGameFlag(flags) else SF.Throw("Invalid flags " .. invalidFlags, 2) end end --- Returns whether the game flags of the physics object are set. -- @param flags The flags to test. FVPHYSICS enum. -- @return boolean If the flags are set function physobj_methods:hasGameFlags(flags) checkluatype(flags, TYPE_NUMBER) local phys = unwrap(self) return phys:HasGameFlag(flags) end --- Sets bone gravity -- @param grav Bool should the bone respect gravity? function physobj_methods:enableGravity(grav) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.enableGravity") phys:EnableGravity(grav and true or false) phys:Wake() end --- Sets the bone drag state -- @param drag Bool should the bone have air resistence? function physobj_methods:enableDrag(drag) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.enableDrag") phys:EnableDrag(drag and true or false) end --- Check if bone is affected by air resistance -- @return boolean If bone is affected by drag function physobj_methods:isDragEnabled() local phys = unwrap(self) return phys:IsDragEnabled() end --- Sets coefficient of air resistance affecting the bone. Air resistance depends on the cross-section of the object. -- @param coeff Number how much drag affects the bone function physobj_methods:setDragCoefficient(coeff) checkluatype(coeff, TYPE_NUMBER) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.enableDrag") phys:SetDragCoefficient(coeff) end --- Sets coefficient of air resistance affecting the bone when rotating. Air resistance depends on the cross-section of the object. -- @param coeff Number how much drag affects the bone when rotating function physobj_methods:setAngleDragCoefficient(coeff) checkluatype(coeff, TYPE_NUMBER) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.enableDrag") phys:SetAngleDragCoefficient(coeff) end --- Returns Movement damping of the bone. -- @return Linear damping -- @return Angular damping function physobj_methods:getDamping() local phys = unwrap(self) return phys:GetDamping() end --- Sets the movement damping of the bone. Unlike air drag, it doesn't take into account the cross-section of the object. -- @param linear Number of the linear damping -- @param angular Number of the angular damping function physobj_methods:setDamping(linear, angular) checkluatype(linear, TYPE_NUMBER) checkluatype(angular, TYPE_NUMBER) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.setDamping") return phys:SetDamping(linear, angular) end --- Sets the bone movement state -- @param move Bool should the bone move? function physobj_methods:enableMotion(move) local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.enableMotion") phys:EnableMotion(move and true or false) phys:Wake() end --- Returns whether the physobj is asleep -- @server -- @return boolean if the physobj is asleep function physobj_methods:isAsleep() local phys = unwrap(self) return phys:IsAsleep() end --- Makes a physobj go to sleep. (like it's frozen but interacting wakes it back up) -- @server function physobj_methods:sleep() local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:Sleep() end --- Makes a sleeping physobj wakeup -- @server function physobj_methods:wake() local phys = unwrap(self) checkpermission(SF.instance, phys:GetEntity(), "entities.applyForce") phys:Wake() end end
local screens = require "lib.screens" local fuiorc = require "fuior.compiler" local fui = require "fuior.runtime" local function game() fuiorc.compile("/fuior/src/test.fui")(fui.new()) local wait_for_transition = screens.replace("game") print("Screen loaded") wait_for_transition() print("Screen transition finished") end return game
---------------------------------------------------------------- -- Copyright (c) 2013 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local PITCH_SHIFT_FFT = 256 local array = include( "modules/array" ) ---------------------------------------------------------------- -- local Mix = class() function Mix:init( name, fadetime, priority, categoryVolumes, pitchShifts ) self._name = name self._fadetime = fadetime or 1 self._priority = priority or 0 self._categoryVolumes = categoryVolumes or {} self._pitchShifts = pitchShifts or {} end function Mix:destroy() end function Mix:applyBlend( from, t ) t = math.min( 1.0, t ) for category,volume in pairs( from._categoryVolumes ) do local target_volume = self:getCategoryVolume( category ) local eased_volume = volume * (1 - t) + target_volume * t MOAIFmodDesigner.setCategoryVolume( category, eased_volume ) end -- Blend dsp effects from source. for category, sourcePitch in pairs( from._pitchShifts ) do local targetPitch = self._pitchShifts[ category ] or 1.0 local pitchShift = sourcePitch * (1 - t) + targetPitch * t if pitchShift == 1.0 then MOAIFmodDesigner.clearDSP( category ) else MOAIFmodDesigner.setPitchShift( category, pitchShift, PITCH_SHIFT_FFT ) end end -- Blend remaining dsp effects in self. (only ones taht werne't already blended) for category, targetPitch in pairs( self._pitchShifts ) do if from._pitchShifts[ category ] == nil then local sourcePitch = 1.0 local pitchShift = sourcePitch * (1 - t) + targetPitch * t if pitchShift == 1.0 then MOAIFmodDesigner.clearDSP( category ) else MOAIFmodDesigner.setPitchShift( category, pitchShift, PITCH_SHIFT_FFT ) end end end end function Mix:setCategoryVolume( category, volume ) self._categoryVolumes[ category ] = volume end function Mix:getCategoryVolume( category ) return self._categoryVolumes[ category ] or 0 end function Mix:setPitchShift( category, pitchShift ) self._pitchShifts[ category ] = pitchShift end ---------------------------------------------------------------- local Mixer = class() function Mixer:init() self._mixes = {} self._stack = {} self._autoMixes = {} self._updateThread = MOAICoroutine.new() self._updateThread:run( function() while true do self:update() coroutine.yield() end end ) end function Mixer:destroy() self._updateThread:stop() end function Mixer:addMix( name, ... ) self._mixes[ name ] = Mix( name, ... ) end function Mixer:getMixes() return self._stack end function Mixer:pushMix( name ) local mix = self._mixes[ name ] if mix then local top = self._stack[1] table.insert( self._stack, mix ) table.sort( self._stack, function(l,r) return l._priority > r._priority end ) if top and top ~= self._stack[1] then self:startBlend( self._snapshot or top ) end end end function Mixer:popMix( name ) local top = self._stack[1] for i,mix in ipairs( self._stack ) do if name == mix._name then table.remove( self._stack, i ) if top ~= self._stack[1] then self:startBlend( self._snapshot or top ) end break; end end end function Mixer:startBlend( fromMix ) self._snapshot = self:createSnapshot( fromMix ) self._fadetimer = 0 end function Mixer:createSnapshot( top ) if top then local snapshot = Mix() for category,volume in pairs( top._categoryVolumes ) do snapshot:setCategoryVolume( category, MOAIFmodDesigner.getCategoryVolume( category ) ) end for category, pitchShift in pairs( top._pitchShifts ) do snapshot:setPitchShift( category, MOAIFmodDesigner.getPitchShift( category )) end return snapshot end end function Mixer:update() local top = self._stack[1] if self._snapshot and top then self._fadetimer = self._fadetimer + 1/60 local lerp = self._fadetimer / top._fadetime top:applyBlend( self._snapshot, lerp ) if lerp >= 1 then self._snapshot = nil end end for i, autoMix in ipairs( self._autoMixes ) do if autoMix.enabled ~= MOAIFmodDesigner.isPlaying( autoMix.alias ) then if autoMix.enabled then self:popMix( autoMix.mixName ) else self:pushMix( autoMix.mixName ) end autoMix.enabled = not autoMix.enabled end end end function Mixer:addAutoMix( alias, mixName ) table.insert( self._autoMixes, { alias = alias, mixName = mixName, enabled = false } ) end function Mixer:removeAutoMix( alias ) for i = #self._autoMixes, 1, -1 do local autoMix = self._autoMixes[i] if autoMix.alias == alias then if autoMix.enabled then self:popMix( autoMix.mixName ) end table.remove( self._autoMixes, i ) end end end return Mixer
local currentVault RegisterCommand("vault",function(source,args) local ped = PlayerPedId() local cds = GetEntityCoords(ped) for k,v in pairs(cfg.homesChests) do local distance = Vdist(cds,v.coords) if distance <= 2.0 then chestTimer = 3 if vrpServer.checkIntPermissionsVault(k) then currentVault = k openVault(k) end end end end) function openVault() local weight,data,_,max = vrpServer.getInv(gridZone) local data2,weight2 = vrpServer.loadVault(currentVault) if data2 then isInInventory = true SendNUIMessage({ action = "display", type = "vault" }) SetNuiFocus(true, true) SendNUIMessage({ action = "setText", text = 'ply-' .. GetPlayerServerId(PlayerId()), weight = weight, max = max }) SendNUIMessage({ action = "setItems", itemList = data }) SendNUIMessage({ action = "setSecondText", text = 'vault-' .. currentVault, weight = weight2, max = cfg.homesChests[currentVault].max }) SendNUIMessage({ action = "setSecondItems", itemSList = data2 }) end end function updateVault() local data2,weight2 = vrpServer.loadVault(currentVault) local weight,data,_,max = vrpServer.getInv(gridZone) SendNUIMessage({ action = "display", type = "vault" }) SendNUIMessage({ action = "setText", text = 'ply-' .. GetPlayerServerId(PlayerId()), weight = weight, max = max }) SendNUIMessage({ action = "setItems", itemList = data }) SendNUIMessage({ action = "setSecondText", text = 'vault-' .. currentVault, weight = weight2, max = cfg.homesChests[currentVault].max }) SendNUIMessage({ action = "setSecondItems", itemSList = data2 }) end RegisterNUICallback("PutIntoVault", function(data, cb) if IsPedSittingInAnyVehicle(playerPed) then return end if type(data.number) == "number" and math.floor(data.number) == data.number then TriggerServerEvent("b15798xx:pd-inventory:putItem", data.data.item, data.number) end Wait(500) updateInventory() updateVault() end) RegisterNUICallback("TakeFromVault", function(data, cb) if IsPedSittingInAnyVehicle(playerPed) then return end if type(data.number) == "number" and math.floor(data.number) == data.number then TriggerServerEvent("b15798xx:pd-inventory:getItem", data.data.item, data.number) end Wait(500) updateInventory() updateVault() end)
local monsters = {} local fishfrogmanthing = { name = "fishfrogmanthing", description = "Half fish, half frog, half man-thing, this proud warrior race of amphibious extraterrestrials fled their homeworld and tries to eke out a meager existence on ours.", symbol = "F", types={"animal","intelligent","swimmer"}, level = 4, strength = 13, critical_chance=3, melee = 27, dodging = 22, possession_chance = 50, max_hp = 125, perception = 9, aggression = 50, notice_chance = 70, bravery=90, stealth=-5, ranged_chance=20, color={r=150,g=150,b=100,a=255}, animated=true, spritesheet=true, animation_time=0.1, image_max=3 } monsters['fishfrogmanthing'] = fishfrogmanthing local sharkman = { name = "sharkman", description = "He's not here to deliver candygrams.", symbol = "S", types={"animal","intelligent","swimmer"}, pathType="swimmer", ai_flags={"bully"}, faction="chaos", gender="male", hit_conditions={{condition="bleeding",minTurns=2,maxTurns=5,chance=25}}, crit_conditions={{condition="bleeding",turns=5,chance=100}}, level = 4, strength = 13, critical_chance=3, melee = 27, dodging = 22, possession_chance = 50, max_hp = 125, perception = 9, aggression = 50, notice_chance = 70, stealth=-5, color={r=150,g=150,b=150,a=255}, animated=true, spritesheet=true, animation_time=0.1, image_max=3, reverseAnimation=true } function sharkman:nameGen() local names = {"blood","bone","crush","death","fang","fear","fin","fish","flesh","kill","jaw","maw","meat","mouth","murder","rage","rip","snap","swim","tear","teeth","tooth"} return ucfirst(names[random(#names)] .. names[random(#names)]) end monsters['sharkman'] = sharkman local merfolkhunter = { name = "merfolk hunter", description = "Don't be confused, this isn't someone who hunts merfolk, they're a merfolk who hunts whatever prey it is that merfolk hunt. Which is pretty much everything, so look out.", symbol = "m", types={"intelligent","swimmer"}, pathType="swimmer", nameType="merfolk", specialOnly=true, level = 4, strength = 13, critical_chance=3, melee = 27, dodging = 22, possession_chance = 50, max_hp = 125, perception = 9, aggression = 50, notice_chance = 70, bravery=90, stealth=-5, spells={'thrownet','waterdweller'}, faction="merfolk", gender="either", specialOnly=true, ranged_chance=20, color={r=150,g=150,b=100,a=255}, animated=true, spritesheet=true, animation_time=0.3, image_max=4, image_varieties=3, image_name = "mermaid3", new = function(self) local base = "" if self.gender == "male" then base = "merman" else base = "mermaid" end self.image_name = base .. self.image_variety self.soundgroup = base self.name = base .. " hunter" end } monsters['merfolkhunter'] = merfolkhunter local electriceel = { name = "electric eel", description = "A snakelike fish with the capability of generating an electric current in its body. Don't touch it or you'll get an electric feel.", symbol = "e", types={"animal","swimmer"}, pathType="swimmer", specialOnly=true, level = 4, strength = 13, critical_chance=3, melee = 27, dodging = 22, possession_chance = 50, max_hp = 125, perception = 9, aggression = 50, notice_chance = 70, bravery=50, resistances={electricity=100}, spells={'electricbolt','electricskin','waterdweller'}, ranged_chance=50, color={r=50,g=42,b=31,a=255}, animated=true, spritesheet=true, animation_time=0.15, image_max=4 } monsters['electriceel'] = electriceel local squid = { name = "fairly large but not giant squid", description = "It may not be a giant squid, but it's still pretty big.", symbol = "s", types={"animal","intelligent","swimmer"}, pathType="swimmer", specialOnly=true, level = 4, strength = 13, critical_chance=3, melee = 27, dodging = 22, possession_chance = 50, max_hp = 125, perception = 9, aggression = 50, notice_chance = 70, bravery=50, spells={'ink','waterdweller'}, ranged_chance=50, color={r=150,g=150,b=100,a=255}, animated=true, spritesheet=true, animation_time=0.15, image_max=4, image_name = "squid1", image_varieties=3, } monsters['squid'] = squid local hydromancer = { name="hydromancer", description = "The art of hydromancy was thought lost, but apparently there are still some practitioners.", symbol = "h", types={"intelligent","human"}, nameType = "wizard", level = 2, strength = 5, possession_chance=55, max_hp=65, melee = 15, dodging = 18, perception = 8, aggression = 85, min_distance = 3, run_chance = 25, ranged_chance = 70, bravery=40, stealth=15, gender = 'either', spells = {'waterelemental','bubble'}, color={r=0,g=87,b=132,a=255}, animated=true, spritesheet=true, image_max=6, animation_time = 0.2, image_varieties=3 } possibleMonsters['hydromancer'] = hydromancer local waterelemental = { name = "water elemental", description = "A humanoid blob of water, given limited sentience through magical means.", symbol ="G", types={"swimmer","mindless","bloodless"}, pathType="swimmer", ai_flags={"stubborn"}, color={r=255,g=255,b=255}, melee = 20, dodging = 0, perception=3, max_hp = 125, strength = 10, level = 3, speed=75, possession_chance = 1000, spells = {'sleepless'}, neverSpawn = true, weaknesses={electricity=100,ice=25}, resistances={fire=50,poison=100}, animated=true, spritesheet=true, randomAnimation=true, animation_time=0.5, image_max=5, ignoreMasterPossession=true } possibleMonsters['waterelemental'] = waterelemental local seamonster = { name = "leviathan", description = "A giant creature from the depths of the sea!", bossText = "As you begin to go up the stairs, you hear a roar behind you. A horrific sea monster rises from the depths!", symbol = "L", types={"swimmer"}, ai_flags={"playerstalker"}, pathType="swimmer", specialOnly=true, corpse=false, level = 4, strength = 18, melee = 40, dodging = 30, possession_chance=-1000, max_hp = 210, perception = 6, notice_chance = 60, aggression = 80, color={r=150,g=150,b=150}, ranged_chance = 50, specialOnly = true, terrainLimit={'shallowwater','deepwater'}, isBoss = true, animated=true, image_max=3, spritesheet=true, reverseAnimation=true, animation_time = 0.33 } monsters['seamonster'] = seamonster return monsters
--[[ The contents of this file are subject to the Common Public Attribution License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla Public License Version 1.1 but Sections 14 and 15 have been added to cover use of software over a computer network and provide for limited attribution for the Original Developer. In addition, Exhibit A has been modified to be consistent with Exhibit B. Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is Ultimate Empire at War. The Original Developer is the Initial Developer. The Initial Developer of the Original Code is the Ultimate Empire at War team. All portions of the code written by the Ultimate Empire at War team are Copyright (c) 2012. All Rights Reserved. ]] --////////////////////////////////////////////////////////////////////////////////////// -- UU UU EEEEEEEE AAAA WW WW WW -- UU UU EE AA AA WW WW WW -- UU UU EEEEE AAAAAAAA WW WW WW -- UU UU EE AA AA WW WWWW WW -- UUUUUU EEEEEEEE AA AA WW WW -- Controls Starbase Check, because marker always spawns the first specific marker object with the player's affiliation -- For OR Starbase Level 3 --////////////////////////////////////////////////////////////////////////////////////// require ("PGStateMachine") require("PGStoryMode") function Definitions () Define_State("State_Init", State_Init) end function State_Init(message) --initialise if Get_Game_Mode() ~= "Space" then --end script if in any mode but space ScriptExit() end if message == OnEnter then --Find each possible enemy unit --Singleplayer --Sith S_SITH_FIGHTER_LIST = Find_All_Objects_Of_Type("S_SITH_FIGHTER_SQUADRON") S_SITH_BOMBER_LIST = Find_All_Objects_Of_Type("S_SITH_BOMBER_SQUADRON") S_SITH_GUNBOAT_LIST = Find_All_Objects_Of_Type("S_SITH_GUNBOAT_SQUADRON") S_HEAVY_CRUISER_LIST = Find_All_Objects_Of_Type("S_HEAVY_CRUISER") S_HEAVY_CRUISER_ADV_LIST = Find_All_Objects_Of_Type("S_HEAVY_CRUISER_ADV") S_INTERDICTOR_CRUISER_LIST = Find_All_Objects_Of_Type("S_INTERDICTOR_CRUISER") S_INTERDICTOR_CRUISER_ADV_LIST = Find_All_Objects_Of_Type("S_INTERDICTOR_CRUISER_ADV") S_CENTURION_LIST = Find_All_Objects_Of_Type("S_CENTURION") S_SITH_STAR_DESTROYER_LIST = Find_All_Objects_Of_Type("S_SITH_DESTROYER") S_RAVAGER_LIST = Find_All_Objects_Of_Type("S_RAVAGER") --CIS C_VULTURE_DROID_IAI_LIST = Find_All_Objects_Of_Type("C_VULTURE_DROID_IAI_SQUADRON") C_DROID_BOMBER_IAI_LIST = Find_All_Objects_Of_Type("C_DROID_BOMBER_IAI_SQUADRON") C_TRI_FIGHTER_LIST = Find_All_Objects_Of_Type("C_TRI_FIGHTER_SQUADRON") C_MISSILE_FRIGATE_LIST = Find_All_Objects_Of_Type("C_MISSILE_FRIGATE") C_RECUSANT_LIST = Find_All_Objects_Of_Type("C_RECUSANT") C_MUNIFICENT_LIST = Find_All_Objects_Of_Type("C_MUNIFICENT") C_RECUSANT_CARRIER_LIST = Find_All_Objects_Of_Type("C_RECUSANT_CARRIER") C_LUCREHULK_LIST = Find_All_Objects_Of_Type("C_LUCREHULK") C_LUCREHULK_CARRIER_LIST = Find_All_Objects_Of_Type("C_LUCREHULK_CARRIER") INVISIBLE_HAND_LIST = Find_All_Objects_Of_Type("INVISIBLE_HAND") --Empire E_TIE_SCOUT_LIST = Find_All_Objects_Of_Type("E_TIE_SCOUT_SQUADRON") E_TIE_DEFENDER_LIST = Find_All_Objects_Of_Type("E_TIE_DEFENDER_SQUADRON") E_XG_STAR_WING_LIST = Find_All_Objects_Of_Type("E_XG_STAR_WING_SQUADRON") E_TARTAN_CRUISER = Find_All_Objects_Of_Type("E_TARTAN_CRUISER") E_IPV_PATROL_CRAFT_LIST = Find_All_Objects_Of_Type("E_IPV_PATROL_CRAFT") E_BROADSIDE_LIST = Find_All_Objects_Of_Type("E_BROADSIDE") E_ACCLAMATOR_ASSAULT_FRIGATE_I_LIST = Find_All_Objects_Of_Type("E_ACCLAMATOR_ASSAULT_FRIGATE_I") E_ACCLAMATOR_ASSAULT_FRIGATE_II_LIST = Find_All_Objects_Of_Type("E_ACCLAMATOR_ASSAULT_FRIGATE_II") E_INTERDICTOR_CRUISER = Find_All_Objects_Of_Type("E_INTERDICTOR_CRUISER") E_DREADNAUGHT_LIST = Find_All_Objects_Of_Type("E_DREADNAUGHT") E_DREADNAUGHT_REFIT_LIST = Find_All_Objects_Of_Type("E_DREADNAUGHT_REFIT") E_VICTORY_I_LIST = Find_All_Objects_Of_Type("E_VICTORY_I") E_VICTORY_II_LIST = Find_All_Objects_Of_Type("E_VICTORY_II") E_ISDI_LIST = Find_All_Objects_Of_Type("E_ISDI") E_ISDII_LIST = Find_All_Objects_Of_Type("E_ISDII") UEAW_ACCUSER_LIST = Find_All_Objects_Of_Type("UEAW_Accuser") ARC_HAMMER_LIST = Find_All_Objects_Of_Type("Arc_Hammer") VADER_LIST = Find_All_Objects_Of_Type("Darth_Team_Space_MP") SLAVE_I_LIST = Find_All_Objects_Of_Type("Slave_I") --Imperial Remnant IR_TIE_SCOUT_LIST = Find_All_Objects_Of_Type("IR_TIE_SCOUT_SQUADRON") IR_TIE_DEFENDER_LIST = Find_All_Objects_Of_Type("IR_TIE_DEFENDER_SQUADRON") IR_TIE_PHANTOM_SQUADRON = Find_All_Objects_Of_Type("IR_TIE_DEFENDER_SQUADRON") IR_TIE_DROID_SQUADRON_LIST = Find_All_Objects_Of_Type("IR_TIE_DROID_SQUADRON") IR_XG_STAR_WING_LIST = Find_All_Objects_Of_Type("IR_XG_STAR_WING_SQUADRON") IR_TARTAN_CRUISER = Find_All_Objects_Of_Type("IR_TARTAN_CRUISER") IR_IPV_PATROL_CRAFT_LIST = Find_All_Objects_Of_Type("IR_IPV_PATROL_CRAFT") IR_LANCER_FRIGATE_LIST = Find_All_Objects_Of_Type("IR_LANCER_FRIGATE") IR_BROADSIDE_LIST = Find_All_Objects_Of_Type("IR_BROADSIDE") IR_ACCLAMATOR_ASSAULT_FRIGATE_I_LIST = Find_All_Objects_Of_Type("IR_ACCLAMATOR_ASSAULT_FRIGATE_I") IR_ACCLAMATOR_ASSAULT_FRIGATE_II_LIST = Find_All_Objects_Of_Type("IR_ACCLAMATOR_ASSAULT_FRIGATE_II") IR_INTERDICTOR_CRUISER = Find_All_Objects_Of_Type("IR_INTERDICTOR_CRUISER") IR_STRIKE_CLASS_CRUISER = Find_All_Objects_Of_Type("IR_STRIKE_CLASS_CRUISER") IR_DREADNAUGHT_REFIT_LIST = Find_All_Objects_Of_Type("IR_DREADNAUGHT_REFIT") IR_VICTORY_I_LIST = Find_All_Objects_Of_Type("IR_VICTORY_I") IR_VICTORY_II_LIST = Find_All_Objects_Of_Type("IR_VICTORY_II") IR_ISDI_LIST = Find_All_Objects_Of_Type("IR_ISDI") IR_ISDII_LIST = Find_All_Objects_Of_Type("IR_ISDII") IR_ECLIPSE_LIST = Find_All_Objects_Of_Type("IR_ECLIPSE") PELLAEON_LIST = Find_All_Objects_Of_Type("Chimaera_Star_Destroyer") THRAWN_LIST = Find_All_Objects_Of_Type("Admonitor_Star_Destroyer") EXECUTOR_LIST = Find_All_Objects_Of_Type("Executor_Super_Star_Destroyer") --Multiplayer E_TIE_SCOUT_MP_LIST = Find_All_Objects_Of_Type("E_TIE_SCOUT_MP_SQUADRON") E_TIE_DEFENDER_MP_LIST = Find_All_Objects_Of_Type("E_TIE_DEFENDER_MP_SQUADRON") E_XG_STAR_WING_MP_LIST = Find_All_Objects_Of_Type("E_XG_STAR_WING_MP_SQUADRON") E_TARTAN_CRUISER_MP = Find_All_Objects_Of_Type("E_TARTAN_CRUISER_MP") E_IPV_PATROL_CRAFT_MP_LIST = Find_All_Objects_Of_Type("E_IPV_PATROL_CRAFT_MP") E_BROADSIDE_MP_LIST = Find_All_Objects_Of_Type("E_BROADSIDE_MP") E_ACCLAMATOR_ASSAULT_FRIGATE_I_MP_LIST = Find_All_Objects_Of_Type("E_ACCLAMATOR_ASSAULT_FRIGATE_I_MP") E_ACCLAMATOR_ASSAULT_FRIGATE_II_MP_LIST = Find_All_Objects_Of_Type("E_ACCLAMATOR_ASSAULT_FRIGATE_II_MP") E_INTERDICTOR_CRUISER_MP = Find_All_Objects_Of_Type("E_INTERDICTOR_CRUISER_MP") E_DREADNAUGHT_MP_LIST = Find_All_Objects_Of_Type("E_DREADNAUGHT_MP") E_DREADNAUGHT_REFIT_MP_LIST = Find_All_Objects_Of_Type("E_DREADNAUGHT_REFIT_MP") E_VICTORY_I_MP_LIST = Find_All_Objects_Of_Type("E_VICTORY_I_MP") E_VICTORY_II_MP_LIST = Find_All_Objects_Of_Type("E_VICTORY_II_MP") E_ISDI_MP_LIST = Find_All_Objects_Of_Type("E_ISDI_MP") E_ISDII_MP_LIST = Find_All_Objects_Of_Type("E_ISDII_MP") Rebel = Find_Player("Rebel") starbase_marker = Object.Get_Bone_Position("ROOT") --Check for CIS Units if table.getn(C_VULTURE_DROID_IAI_LIST) > 0 or table.getn(C_DROID_BOMBER_IAI_LIST) > 0 or table.getn(C_TRI_FIGHTER_LIST) > 0 or table.getn(C_MISSILE_FRIGATE_LIST) > 0 then starbase = { "R_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(C_RECUSANT_LIST) > 0 or table.getn(C_MUNIFICENT_LIST) > 0 or table.getn(C_RECUSANT_CARRIER_LIST) > 0 or table.getn(C_LUCREHULK_LIST) > 0 then starbase = { "R_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(C_LUCREHULK_CARRIER_LIST) > 0 or table.getn(INVISIBLE_HAND_LIST) > 0 then starbase = { "R_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end --Check for Empire Units if table.getn(E_TIE_SCOUT_LIST) > 0 or table.getn(E_TIE_DEFENDER_LIST) > 0 or table.getn(E_XG_STAR_WING_LIST) > 0 or table.getn(E_TARTAN_CRUISER) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_IPV_PATROL_CRAFT_LIST) > 0 or table.getn(E_BROADSIDE_LIST) > 0 or table.getn(E_ACCLAMATOR_ASSAULT_FRIGATE_I_LIST) > 0 or table.getn(E_ACCLAMATOR_ASSAULT_FRIGATE_II_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_INTERDICTOR_CRUISER) > 0 or table.getn(E_DREADNAUGHT_LIST) > 0 or table.getn(E_DREADNAUGHT_REFIT_LIST) > 0 or table.getn(E_VICTORY_I_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_VICTORY_II_LIST) > 0 or table.getn(E_ISDI_LIST) > 0 or table.getn(E_ISDII_LIST) > 0 or table.getn(UEAW_ACCUSER_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(ARC_HAMMER_LIST) > 0 or table.getn(VADER_LIST) > 0 or table.getn(SLAVE_I_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end --Check for Imperial Remnant Units if table.getn(IR_TIE_SCOUT_LIST) > 0 or table.getn(IR_TIE_DEFENDER_LIST) > 0 or table.getn(IR_XG_STAR_WING_LIST) > 0 or table.getn(IR_TARTAN_CRUISER) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(IR_IPV_PATROL_CRAFT_LIST) > 0 or table.getn(IR_BROADSIDE_LIST) > 0 or table.getn(IR_ACCLAMATOR_ASSAULT_FRIGATE_I_LIST) > 0 or table.getn(IR_ACCLAMATOR_ASSAULT_FRIGATE_II_LIST) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(IR_INTERDICTOR_CRUISER) > 0 or table.getn(IR_DREADNAUGHT_REFIT_LIST) > 0 or table.getn(IR_VICTORY_I_LIST) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(IR_VICTORY_II_LIST) > 0 or table.getn(IR_ISDI_LIST) > 0 or table.getn(IR_ISDII_LIST) > 0 or table.getn(IR_ECLIPSE_LIST) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(IR_TIE_PHANTOM_SQUADRON) > 0 or table.getn(IR_TIE_DROID_SQUADRON_LIST) > 0 or table.getn(IR_LANCER_FRIGATE_LIST) > 0 or table.getn(IR_STRIKE_CLASS_CRUISER) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(PELLAEON_LIST) > 0 or table.getn(THRAWN_LIST) > 0 or table.getn(EXECUTOR_LIST) > 0 then starbase = { "NR_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end --Check for Empire Multiplayer Units if table.getn(E_TIE_SCOUT_MP_LIST) > 0 or table.getn(E_TIE_DEFENDER_MP_LIST) > 0 or table.getn(E_XG_STAR_WING_MP_LIST) > 0 or table.getn(E_TARTAN_CRUISER_MP) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_IPV_PATROL_CRAFT_MP_LIST) > 0 or table.getn(E_BROADSIDE_MP_LIST) > 0 or table.getn(E_ACCLAMATOR_ASSAULT_FRIGATE_I_MP_LIST) > 0 or table.getn(E_ACCLAMATOR_ASSAULT_FRIGATE_II_MP_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_INTERDICTOR_CRUISER_MP) > 0 or table.getn(E_DREADNAUGHT_MP_LIST) > 0 or table.getn(E_DREADNAUGHT_REFIT_MP_LIST) > 0 or table.getn(E_VICTORY_I_MP_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end if table.getn(E_VICTORY_II_MP_LIST) > 0 or table.getn(E_ISDI_MP_LIST) > 0 or table.getn(E_ISDII_MP_LIST) > 0 then starbase = { "RA_STARBASE_3" } SpawnList(starbase, starbase_marker, Rebel, true, true) Object.Despawn() ScriptExit() end end end
--- The environment file. -- @module crit.env -- @todo local sys_config = require "crit.sys_config" local function load_from_resource() local file = sys.load_resource(sys.get_config("crit.env_file", "/_env/env.lua")) if not file then return {} end local chunk, error = loadstring(file or "") if not chunk then print(error) return {} end return chunk() or {} end local function load_from_parameters(env) local luastring if html5 then luastring = html5.run([[ decodeURIComponent(window.location.hash.substring(1)) ]]) else if not defos then return end local args = defos.get_parameters() for i, arg in ipairs(args) do if args == '--env' then luastring = args[i + 1] break end end end if not luastring or luastring == "" then return end local chunk, error = loadstring(luastring) if not chunk then print(error) return end local new_env = chunk() for k, v in pairs(new_env) do env[k] = v end end local function load_from_save(env) local game_name = sys.get_config("project.title") local save_path = sys.get_save_file(game_name, "env.lua") local f = io.open(save_path) if not f then return end print("Found env.lua save file overrides") local luastring = f:read("*all") f:close() if not luastring or luastring == "" then return end local chunk, error = loadstring(luastring) if not chunk then print(error) return end local new_env = chunk() for k, v in pairs(new_env) do env[k] = v end end local debug = sys_config.debug local function config_enabled(config_key) local value = sys.get_config(config_key .. (debug and "_debug" or "_release"), debug and "1" or "0") return value == "1" or value == "true" end local env env = config_enabled("crit.env_from_resource") and load_from_resource() or {} if config_enabled("crit.env_from_save") then load_from_save(env) end if config_enabled("crit.env_from_parameters") then load_from_parameters(env) end return env
function AddVulkan() defines { "MODULE_VULKAN" } includedirs { "$(VULKAN_SDK)/include" } postbuildcommands { } links { "$(VULKAN_SDK)/lib/vulkan-1.lib" } end function AddGLM() defines { "MODULE_GLM" } includedirs "$(SolutionDir)/ThirdParty/glm/" filter {} end function AddGLFW() defines { "MODULE_GLFW" } includedirs "$(SolutionDir)/ThirdParty/glfw/include/" libdirs "$(SolutionDir)/ThirdParty/glfw/lib-vc2019/" postbuildcommands { "{COPY} \"$(SolutionDir)ThirdParty\\glfw\\lib-vc2019\\glfw3.dll\" \"$(OutDir)\"" } links { "glfw3.lib" } filter {} end function AddSTB(isTarget) defines { "MODULE_STB", "STB_IMAGE_IMPLEMENTATION" } includedirs { "$(SolutionDir)/ThirdParty/stb/include/", } filter {} end function AddTinyObjLoader(isTarget) defines { "MODULE_TINYOBJLOADER", "TINYOBJLOADER_IMPLEMENTATION" } includedirs { "$(SolutionDir)/ThirdParty/tinyobjloader/include/", } filter {} end
allianceGUI = { tabs = {} } function centerWindow(window) local screenW,screenH=guiGetScreenSize() local windowW,windowH=guiGetSize(window,false) local x,y = (screenW-windowW)/2,(screenH-windowH)/2 guiSetPosition(window,x,y,false) end function table.copy(tab) local ret = {} for key, value in pairs(tab) do if (type(value) == "table") then ret[key] = table.copy(value) else ret[key] = value end end return ret end function createAllianceGUI() allianceGUI.window = guiCreateWindow(408, 183, 550, 402, "New Gaming Community ~ Alliance Management", false) guiWindowSetSizable( allianceGUI.window, false) centerWindow(allianceGUI.window) allianceGUI.tabpanel = guiCreateTabPanel(9, 25, 532, 368, false, allianceGUI.window) allianceGUI.tabs.main = { guiCreateTab("Main", allianceGUI.tabpanel) } allianceGUI.tabs.main.createNewAlliance = guiCreateButton(7, 12, 151, 29, "Create new alliance", false, allianceGUI.tabs.main[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.main.createNewAlliance,createNewAlliance,false) allianceGUI.tabs.main.createNewAllianceEdit = guiCreateEdit(162, 11, 363, 30, "", false, allianceGUI.tabs.main[1]) guiLabelSetColor(guiCreateLabel(9, 44, 519, 11, string.rep("-",128), false, allianceGUI.tabs.main[1]), 230, 86, 8) -- info labels guiSetFont(guiCreateLabel(9, 64, 130, 16, "Your current alliance:", false, allianceGUI.tabs.main[1]),"default-bold-small") allianceGUI.tabs.main.currentAlliance = guiCreateLabel(137, 64, 382, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 91, 130, 16, "Alliance members:", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceMembers = guiCreateLabel(137, 90, 385, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 119, 130, 16, "Alliance founder:", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceFounder = guiCreateLabel(137, 118, 381, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 148, 130, 16, "Date created:", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceCreated = guiCreateLabel(137, 147, 382, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 177, 130, 16, "Last group joined at:", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceLastJoinDate = guiCreateLabel(137, 176, 377, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 207, 130, 16, "Alliance bank balance:", false, allianceGUI.tabs.main[1]),"default-bold-small") allianceGUI.tabs.main.currentAllianceBankBalance = guiCreateLabel(137, 207, 384, 16, "N.A", false, allianceGUI.tabs.main[1]) guiSetFont(guiCreateLabel(9, 236, 130, 16, "Your group:", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceMyGroup = guiCreateLabel(137, 236, 383, 16, "Group Leader", false, allianceGUI.tabs.main[1]) allianceGUI.tabs.main.backToGroups = guiCreateButton(450, 236, 70, 30, "Groups", false, allianceGUI.tabs.main[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.main.backToGroups,backToGroups,false) guiSetFont(guiCreateLabel(9, 268, 130, 16, "Alliance groups: ", false, allianceGUI.tabs.main[1]), "default-bold-small") allianceGUI.tabs.main.currentAllianceGroups = guiCreateLabel(137, 269, 382, 16, "N.A", false, allianceGUI.tabs.main[1]) guiLabelSetColor(guiCreateLabel(9, 283, 519, 11, string.rep("-",128), false, allianceGUI.tabs.main[1]), 230, 86, 8) -- options allianceGUI.tabs.main.leaveAlliance = guiCreateButton(7, 304, 151, 29, "Leave alliance", false, allianceGUI.tabs.main[1]) guiSetProperty(allianceGUI.tabs.main.leaveAlliance, "NormalTextColour", "FFE10000") addEventHandler("onClientGUIClick",allianceGUI.tabs.main.leaveAlliance,leaveAlliance,false) allianceGUI.tabs.main.enableAllianceBlips = guiCreateCheckBox(167, 304, 213, 29, "Enable alliance members blips", true, false, allianceGUI.tabs.main[1]) guiSetFont(allianceGUI.tabs.main.enableAllianceBlips, "default-bold-small") addEventHandler("onClientGUIClick",allianceGUI.tabs.main.enableAllianceBlips,onPlayerAllianceSettingChanged,false) exports.DENsettings:addPlayerSetting("allianceblips","true") allianceGUI.tabs.groups = { guiCreateTab("Groups", allianceGUI.tabpanel) } guiSetFont(guiCreateLabel(6, 6, 517, 15, "Alliance groups:", false, allianceGUI.tabs.groups[1]), "default-bold-small") allianceGUI.tabs.groups.groupGrid = guiCreateGridList(6, 26, 519, 311, false, allianceGUI.tabs.groups[1]) guiGridListAddColumn(allianceGUI.tabs.groups.groupGrid,"Name",0.65) guiGridListAddColumn(allianceGUI.tabs.groups.groupGrid,"Founder",0.25) allianceGUI.tabs.info = { guiCreateTab("Information", allianceGUI.tabpanel) } guiSetFont(guiCreateLabel(6, 6, 115, 16, "Alliance information:", false, allianceGUI.tabs.info[1]),"default-bold-small") allianceGUI.tabs.info.memo = guiCreateMemo(3, 22, 526, 293, "", false, allianceGUI.tabs.info[1]) allianceGUI.tabs.info.update = guiCreateButton(3, 317, 526, 22, "Update alliance information", false, allianceGUI.tabs.info[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.info.update,updateInformation,false) allianceGUI.tabs.maintenance = { guiCreateTab("Maintenance", allianceGUI.tabpanel) } guiSetFont(guiCreateLabel(6, 6, 185, 14, "Group and member maintenance:", false, allianceGUI.tabs.maintenance[1]), "default-bold-small") allianceGUI.tabs.maintenance.gridlist = guiCreateGridList(5, 20, 345, 285, false, allianceGUI.tabs.maintenance[1]) guiGridListAddColumn(allianceGUI.tabs.maintenance.gridlist, "Name", 0.55) guiGridListAddColumn(allianceGUI.tabs.maintenance.gridlist, "Leader", 0.35) -- right allianceGUI.tabs.maintenance.noteAllMembers = guiCreateButton(366, 9, 155, 36, "Note to all groups", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.noteAllMembers,function () getNoteText(noteAllMembers,"all groups.") end,false ) allianceGUI.tabs.maintenance.noteGroup = guiCreateButton(366, 51, 155, 36, "Note to selected group", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.noteGroup,function () getNoteText(noteGroup, "selected group.") end,false ) allianceGUI.tabs.maintenance.inviteGroup = guiCreateButton(366, 90, 155, 36, "Invite groups", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.inviteGroup,inviteGroups,false ) allianceGUI.tabs.maintenance.kickGroup = guiCreateButton(366, 130, 155, 36, "Kick group", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.kickGroup,kickGroup,false ) allianceGUI.tabs.maintenance.pickColor = guiCreateButton(366, 170, 155, 36, "Pick Turf Color", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.pickColor,pickColor,false ) allianceGUI.tabs.maintenance.shareGates = guiCreateCheckBox(5,295,90,40,"Share gates.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.shareSpawners = guiCreateCheckBox(125,295,145,40,"Share spawners.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.shareArmor = guiCreateCheckBox(265,295,125,40,"Share armor.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.forceBlips = guiCreateCheckBox(405,295,125,40,"Force alliance blips.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.canDefend = guiCreateCheckBox(5,310,145,40,"Can defend turfs.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.splitMoney = guiCreateCheckBox(125,310,145,40,"Split defend money.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.ignore = guiCreateCheckBox(265,310,125,40,"FuturePur",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.turfAsAlliance = guiCreateCheckBox(405,310,125,40,"Turf as Alliance.",true,false,allianceGUI.tabs.maintenance[1]) allianceGUI.tabs.maintenance.setAllianceFounder = guiCreateButton(366, 216, 155, 36, "Set new alliance founder", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.setAllianceFounder, function () local selected = getSelectedGroupInMaintenanceTab() if selected then alliance_confirmActionGUI(setAllianceFounder,"","Set new founder?", true) end end , false) allianceGUI.tabs.maintenance.deleteAlliance = guiCreateButton(366, 258, 155, 36, "Delete alliance", false, allianceGUI.tabs.maintenance[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.maintenance.deleteAlliance, function () alliance_confirmActionGUI(deleteAlliance,"","Delete alliance?", true) end , false) guiSetProperty(allianceGUI.tabs.maintenance.deleteAlliance, "NormalTextColour", "FFC50000") allianceGUI.tabs.bank = { guiCreateTab("Banking", allianceGUI.tabpanel) } allianceGUI.tabs.bank.balance = guiCreateLabel(7, 8, 377, 18, "Last bank transactions: (Current balance: $0)", false, allianceGUI.tabs.bank[1]) guiSetFont(allianceGUI.tabs.bank.balance, "default-bold-small") allianceGUI.tabs.bank.gridlist = guiCreateGridList(4, 25, 525, 282, false, allianceGUI.tabs.bank[1]) guiGridListAddColumn(allianceGUI.tabs.bank.gridlist, "Group", 0.435) guiGridListAddColumn(allianceGUI.tabs.bank.gridlist, "Action", 0.18) guiGridListAddColumn(allianceGUI.tabs.bank.gridlist, "", 0.01) guiGridListAddColumn(allianceGUI.tabs.bank.gridlist, "Amount", 0.31) allianceGUI.tabs.bank.withdraw = guiCreateButton(383, 309, 145, 30, "Withdraw", false, allianceGUI.tabs.bank[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.bank.withdraw,alliance_withdrawFromBank,false) allianceGUI.tabs.bank.deposit = guiCreateButton(232, 309, 147, 30, "Deposit", false, allianceGUI.tabs.bank[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.bank.deposit,alliance_depositToBank,false) allianceGUI.tabs.bank.amount = guiCreateEdit(4, 310, 226, 29, "", false, allianceGUI.tabs.bank[1]) allianceGUI.tabs.invites = { guiCreateTab("Alliance invites", allianceGUI.tabpanel) } allianceGUI.tabs.invites.headerLabel = guiCreateLabel(7, 7, 394, 16, "Alliance invites:", false, allianceGUI.tabs.invites[1]) guiSetFont(allianceGUI.tabs.invites.headerLabel, "default-bold-small") allianceGUI.tabs.invites.gridlist = guiCreateGridList(4, 24, 523, 278, false, allianceGUI.tabs.invites[1]) allianceGUI.tabs.invites.acceptInvite = guiCreateButton(4, 305, 260, 34, "Accept alliance invitation", false, allianceGUI.tabs.invites[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.invites.acceptInvite,alliance_acceptInvitation,false) allianceGUI.tabs.invites.rejectInvite = guiCreateButton(267, 305, 260, 34, "Reject alliance invitation", false, allianceGUI.tabs.invites[1]) addEventHandler("onClientGUIClick",allianceGUI.tabs.invites.rejectInvite,alliance_rejectInvitation,false) allianceGUI.tabs.alliances = { guiCreateTab("Alliance(s)", allianceGUI.tabpanel) } guiSetFont(guiCreateLabel(8, 6, 351, 19, "All alliances:", false, allianceGUI.tabs.alliances[1]), "default-bold-small") allianceGUI.tabs.alliances.gridlist = guiCreateGridList(8, 29, 513, 309, false, allianceGUI.tabs.alliances[1]) guiGridListAddColumn(allianceGUI.tabs.alliances.gridlist, "Name", 0.4) guiGridListAddColumn(allianceGUI.tabs.alliances.gridlist, "Founder", 0.35) guiGridListAddColumn(allianceGUI.tabs.alliances.gridlist, "Number of groups", 0.2) end function onPlayerAllianceSettingChanged() if source == allianceGUI.tabs.main.enableAllianceBlips then exports.DENsettings:setPlayerSetting( "allianceblips", tostring( guiCheckBoxGetSelected( source ) ) ) else -- end end local allianceSettings = {} local configuredSettings = {} function onAllianceSettingChanged() if myAlliance then alliances[myAlliance].shareGates = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.shareGates) alliances[myAlliance].shareSpawners = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.shareSpawners) alliances[myAlliance].shareArmor = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.shareArmor) alliances[myAlliance].forceBlips = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.forceBlips) alliances[myAlliance].canDefend = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.canDefend) alliances[myAlliance].splitMoney = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.splitMoney) alliances[myAlliance].ignore = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.ignore) alliances[myAlliance].turfAsAlliance = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance.turfAsAlliance) end end groupInfoByID = {} function pickColor() req() end function req() exports.cpicker:openPicker("alliance",false,"NGC ~ Pick a Alliance Turf Color") end function cpick(id,hex,r,g,b) if id == "alliance" then triggerServerEvent("CSGalliance.newcolor",localPlayer,myAlliance,r,g,b) end end addEvent("onColorPickerOK",true) addEventHandler("onColorPickerOK",root,cpick) function getGroupInfoByID(groupID) if groupID then if groupInfoByID[groupID] then return groupInfoByID[groupID] end end end addEvent("alliances_client_updateAllianceInfo",true) function updateAllianceInfo(allianceToEditID,index,newValue,newPlayerAlliance) if ( not index ) then alliances[allianceToEditID] = newValue if allianceToEditID == myAlliance and newValue == nil then guiSetSelectedTab(allianceGUI.tabpanel,allianceGUI.tabs.main[1]) end elseif ( type(index) == "string" ) and newValue then alliances[allianceToEditID][index] = newValue end if newPlayerAlliance then myAlliance = newPlayerAlliance elseif allianceToEditID == myAlliance and not alliances[allianceToEditID] then myAlliance = nil end updateAllianceGUI(alliances,myAlliance) end addEventHandler("alliances_client_updateAllianceInfo",root,updateAllianceInfo) function updateAllianceGUI(alliances,myAllianceID,settingsAvailable) local aclList = getAliancesACL () local originalAlliances = table.copy(alliances) originalAlliances["empty"] = nil local myLevel = 0 if exports.server:getPlayerGroupID(localPlayer) and getElementData(localPlayer,"GroupRank") == "Group Leader" then myLevel = 1 end if myAllianceID then myLevel = 2 end if myAllianceID and getElementData(localPlayer,"GroupRank") == "Group Leader" then myLevel = 3 end if myAllianceID and getElementData(localPlayer,"GroupRank") == "Group Leader" and alliances[myAllianceID].founderGroup == exports.server:getPlayerGroupID(localPlayer) then myLevel = 4 end for i=1,#aclList do local element,startLevel,endLevel = unpack(aclList[i]) if element and startLevel then if myLevel >= startLevel and ( ( endLevel and myLevel <= endLevel ) or not endLevel ) then guiSetEnabled(element,true) else guiSetEnabled(element,false) end end end configuredSettings = {} for setting,_ in pairs(allianceSettings) do configuredSettings[setting] = (alliances[myAllianceID] or {})[setting] guiCheckBoxSetSelected(allianceGUI.tabs.maintenance[setting],configuredSettings[setting] == true) end guiCheckBoxSetSelected(allianceGUI.tabs.main.enableAllianceBlips,(exports.DENsettings:getPlayerSetting("allianceblips")) ) if not myAllianceID then myAllianceID = "empty" alliances[myAllianceID] = { groups = {} } end -- make empty table local founderGroupInfo = getGroupInfoByID(alliances[myAllianceID].founderGroup) or { } guiSetText(allianceGUI.tabs.main.createNewAllianceEdit,alliances[myAllianceID].name or "") guiSetText(allianceGUI.tabs.main.currentAlliance,alliances[myAllianceID].name or "None") if alliances[myAllianceID].rgb then local t = fromJSON(alliances[myAllianceID].rgb) if type(t) ~= "table" then t = {255,0,0} end local r,g,b = unpack(t) guiLabelSetColor(allianceGUI.tabs.main.currentAlliance,r,g,b) guiSetText(allianceGUI.tabs.main.currentAllianceMembers,alliances[myAllianceID].memberCount or "") guiSetText(allianceGUI.tabs.main.currentAllianceFounder,founderGroupInfo.groupname or "") guiSetText(allianceGUI.tabs.main.currentAllianceCreated,alliances[myAllianceID].dateCreated or "") guiSetText(allianceGUI.tabs.main.currentAllianceLastJoinDate,alliances[myAllianceID].dateLastJoin or "") end if #alliances[myAllianceID].groups <= 1 then guiSetText(allianceGUI.tabs.main.leaveAlliance,"Delete\leave alliance") guiSetText(allianceGUI.tabs.main.currentAllianceMembers,"N.A") guiSetText(allianceGUI.tabs.main.currentAllianceFounder,"N.A") guiSetText(allianceGUI.tabs.main.currentAllianceCreated,"N.A") guiSetText(allianceGUI.tabs.main.currentAllianceLastJoinDate,"N.A") else guiSetText(allianceGUI.tabs.main.leaveAlliance,"Leave alliance") end local balance = "" if alliances[myAllianceID].balance then balance = "$"..alliances[myAllianceID].balance end guiSetText(allianceGUI.tabs.main.currentAllianceBankBalance,balance) local myGroup = exports.server:getPlayerGroupID( localPlayer ) local myGroupName = exports.server:getPlayerGroupName( localPlayer ) guiSetText(allianceGUI.tabs.main.currentAllianceMyGroup,myGroupName or "") local groupNames = {} if alliances[myAllianceID].groups then for i=1,#alliances[myAllianceID].groups do table.insert(groupNames,getGroupInfoByID(alliances[myAllianceID].groups[i]).groupname) end end guiSetText(allianceGUI.tabs.main.currentAllianceGroups,table.concat(groupNames,", ")) if myLevel >= 4 then guiSetEnabled(allianceGUI.tabs.maintenance.pickColor,true) else guiSetEnabled(allianceGUI.tabs.maintenance.pickColor,false) guiSetEnabled(allianceGUI.tabs.maintenance.kickGroup,false) end if myLevel >= 3 then guiSetEnabled(allianceGUI.tabs.maintenance.shareGates,true) guiSetEnabled(allianceGUI.tabs.maintenance.shareSpawners,true) guiSetEnabled(allianceGUI.tabs.maintenance.shareArmor,true) guiSetEnabled(allianceGUI.tabs.maintenance.forceBlips,true) guiSetEnabled(allianceGUI.tabs.maintenance.canDefend,true) guiSetEnabled(allianceGUI.tabs.maintenance.splitMoney,true) guiSetEnabled(allianceGUI.tabs.maintenance.ignore,true) guiSetEnabled(allianceGUI.tabs.maintenance.turfAsAlliance,true) guiSetEnabled(allianceGUI.tabs.bank.withdraw,true) else guiSetEnabled(allianceGUI.tabs.bank.withdraw,false) guiSetEnabled(allianceGUI.tabs.maintenance.shareGates,false) guiSetEnabled(allianceGUI.tabs.maintenance.shareSpawners,false) guiSetEnabled(allianceGUI.tabs.maintenance.shareArmor,false) guiSetEnabled(allianceGUI.tabs.maintenance.forceBlips,false) guiSetEnabled(allianceGUI.tabs.maintenance.canDefend,false) guiSetEnabled(allianceGUI.tabs.maintenance.splitMoney,false) guiSetEnabled(allianceGUI.tabs.maintenance.ignore,false) guiSetEnabled(allianceGUI.tabs.maintenance.turfAsAlliance,false) end -- groups tab guiGridListClear(allianceGUI.tabs.groups.groupGrid) for i=1,#alliances[myAllianceID].groups do local row = guiGridListAddRow(allianceGUI.tabs.groups.groupGrid) guiGridListSetItemText(allianceGUI.tabs.groups.groupGrid,row,1,getGroupInfoByID(alliances[myAllianceID].groups[i]).groupname,false,false) guiGridListSetItemText(allianceGUI.tabs.groups.groupGrid,row,2,getGroupInfoByID(alliances[myAllianceID].groups[i]).groupleader,false,false) end -- information tab guiSetText(allianceGUI.tabs.info.memo,alliances[myAllianceID].info or "") -- maintenance tab local allianceGroups = alliances[myAllianceID].groups or {} guiGridListClear(allianceGUI.tabs.maintenance.gridlist) for i=1,#allianceGroups do local row = guiGridListAddRow(allianceGUI.tabs.maintenance.gridlist) guiGridListSetItemText(allianceGUI.tabs.maintenance.gridlist,row,1,getGroupInfoByID(allianceGroups[i]).groupname,false,false) guiGridListSetItemData(allianceGUI.tabs.maintenance.gridlist,row,1,getGroupInfoByID(allianceGroups[i]).groupid) guiGridListSetItemText(allianceGUI.tabs.maintenance.gridlist,row,2,getGroupInfoByID(allianceGroups[i]).groupleader,false,false) end -- banking tab local balance = alliances[myAllianceID].balance or 0 guiSetText(allianceGUI.tabs.bank.balance,"Last bank transactions: ( Current balance: $"..balance.." )") local transactions = alliances[myAllianceID].transactions or {} guiGridListClear(allianceGUI.tabs.bank.gridlist) for i=1,#transactions do local group = transactions[i][1] local groupInfo = getGroupInfoByID(group) or {groupname = tostring(group)} local amount = transactions[i][2] local transactionType = transactions[i][3] local transaction = guiGridListAddRow(allianceGUI.tabs.bank.gridlist) guiGridListSetItemText(allianceGUI.tabs.bank.gridlist,transaction,1,groupInfo.groupname,false,false) guiGridListSetItemText(allianceGUI.tabs.bank.gridlist,transaction,2,transactionType,false,false) guiGridListSetItemText(allianceGUI.tabs.bank.gridlist,transaction,3,"$",false,false) guiGridListSetItemText(allianceGUI.tabs.bank.gridlist,transaction,4,amount,false,true) end -- invites + alliances tab local invites = {} local inAlliance guiGridListRemoveColumn(allianceGUI.tabs.invites.gridlist,2) guiGridListRemoveColumn(allianceGUI.tabs.invites.gridlist,1) if alliances[myAllianceID].invites then invites = alliances[myAllianceID].invites inAlliance = true guiSetText(allianceGUI.tabs.invites.headerLabel,"Groups invited by your alliance:") guiGridListAddColumn(allianceGUI.tabs.invites.gridlist, "Group", 0.45) guiGridListAddColumn(allianceGUI.tabs.invites.gridlist, "Invited by", 0.45) guiSetText(allianceGUI.tabs.invites.rejectInvite,"Revoke invitation") else guiGridListAddColumn(allianceGUI.tabs.invites.gridlist, "Alliance", 0.45) guiGridListAddColumn(allianceGUI.tabs.invites.gridlist, "Invited by", 0.45) guiSetText(allianceGUI.tabs.invites.headerLabel,"Alliance invites:") guiSetText(allianceGUI.tabs.invites.rejectInvite,"Reject alliance invitation") end guiGridListClear(allianceGUI.tabs.invites.gridlist) guiGridListClear(allianceGUI.tabs.alliances.gridlist) for ID,allianceInfo in pairs(originalAlliances) do if allianceInfo then if not inAlliance then local invitedGroups = allianceInfo.invites or {} for i=1,#invitedGroups do if invitedGroups[i][1] == myGroup then table.insert(invites,{ ID,unpack(invitedGroups[i])}) end end end -- alliances tab local allianceRow = guiGridListAddRow(allianceGUI.tabs.alliances.gridlist) guiGridListSetItemText(allianceGUI.tabs.alliances.gridlist,allianceRow,1,allianceInfo.name,false,false) if getGroupInfoByID(allianceInfo.founderGroup) ~= nil then guiGridListSetItemText(allianceGUI.tabs.alliances.gridlist,allianceRow,2,getGroupInfoByID(allianceInfo.founderGroup).groupname,false,false) else guiGridListSetItemText(allianceGUI.tabs.alliances.gridlist,allianceRow,2,"Not Available",false,false) end guiGridListSetItemText(allianceGUI.tabs.alliances.gridlist,allianceRow,3,#allianceInfo.groups,false,true) end end for i=1,#invites do local inviteRow = guiGridListAddRow(allianceGUI.tabs.invites.gridlist) local allianceID = invites[i][1] local groupID local invitedBy = invites[i][3] local data = allianceID if inAlliance then allianceID = myAllianceID groupID = invites[i][1] data = groupID invitedBy = invites[i][2] end local name = alliances[allianceID].name if inAlliance then name = getGroupInfoByID(groupID).groupname end local groupInfo = getGroupInfoByID(invitedBy) or {} guiGridListSetItemText(allianceGUI.tabs.invites.gridlist,inviteRow,1,name or "",false,false) guiGridListSetItemData(allianceGUI.tabs.invites.gridlist,inviteRow,1,data,false,false) guiGridListSetItemText(allianceGUI.tabs.invites.gridlist,inviteRow,2,groupInfo.groupname or "",false,false) end end function onClientHideAllianceGUI() showCursor(false) allianceGUIVisible = false guiSetVisible(allianceGUI.window,false) getNoteText_close() closeInviteGroupsGUI() alliance_closeConfirmGUI() -- manage alliance settings local changed = false local newValues = {} for setting,_ in pairs(allianceSettings) do if configuredSettings[setting] ~= guiCheckBoxGetSelected(allianceGUI.tabs.maintenance[setting]) then newValues[setting] = guiCheckBoxGetSelected(allianceGUI.tabs.maintenance[setting]) changed = true end end if changed and myAlliance then triggerServerEvent("alliances_settingsAdjusted",localPlayer,myAlliance,newValues) end end function backToGroups() onClientHideAllianceGUI() setGroupWindowVisable ( unpack(groupInfo) ) end function onClientOpenAllianceGUI() if requestingData then return false end triggerServerEvent("requestAllianceData",localPlayer) end addEvent("onRequestAllianceDataCallBack",true) addEventHandler("onRequestAllianceDataCallBack",root, function (allianceInfo,myAllianceID,settingsAvailable) alliances = allianceInfo myAlliance = myAllianceID setGroupsWindowDisabled () -- hide F6 if not isElement( allianceGUI.window ) then createAllianceGUI() else guiSetVisible(allianceGUI.window,true) end allianceSettings = settingsAvailable or allianceSettings updateAllianceGUI(allianceInfo,myAlliance) showCursor(true) allianceGUIVisible = true end )
local M = {} local util = require 'core.util' function M.thread_run(thi) local fns = {} function fns.async_read() local uid = api_thread_respond(thi, '') api_thread_respond(thi, util.sync_read(uid)) end function fns.async_write() local uid = api_thread_respond(thi, '') local data = api_thread_respond(thi, '') util.sync_write(uid, data) end fns[api_thread_respond(thi, '')]() end return M
WebClient = {}; luanet.load_assembly("log4net") local types = {}; types["log4net.LogManager"] = luanet.import_type("log4net.LogManager"); types["System.Net.WebClient"] = luanet.import_type("System.Net.WebClient"); types["System.Text.Encoding"] = luanet.import_type("System.Text.Encoding"); types["System.Xml.XmlTextReader"] = luanet.import_type("System.Xml.XmlTextReader"); types["System.Xml.XmlDocument"] = luanet.import_type("System.Xml.XmlDocument"); -- Create a logger local log = nil; if(rootLogger) then log = types["log4net.LogManager"].GetLogger(rootLogger .. ".WebClient"); else log = types["log4net.LogManager"].GetLogger("WebClient"); end local function GetRequest(requestUrl, headers) local webClient = types["System.Net.WebClient"](); local response = nil; log:Debug("Created Web Client"); webClient.Encoding = types["System.Text.Encoding"].UTF8; for _, header in ipairs(headers) do webClient.Headers:Add(header); end local success, error = pcall(function () response = webClient:DownloadString(requestUrl); end); webClient:Dispose(); log:Debug("Disposed Web Client"); if(success) then return response; else log:DebugFormat("Unable to get response from the request url: {0}", error); end end local function ReadResponse( responseString ) if (responseString and #responseString > 0) then local responseDocument = types["System.Xml.XmlDocument"](); local documentLoaded, error = pcall(function () responseDocument:LoadXml(responseString); end); if (documentLoaded) then return responseDocument; else log:InfoFormat("Unable to load response content as XML: {0}", error); return nil; end else log:Info("Unable to read response content"); end return nil; end --Exports WebClient.GetRequest = GetRequest; WebClient.ReadResponse = ReadResponse;
ENT.Base = "sent_sakarias_scar_base" ENT.Type = "anim" ENT.PrintName = "UAZ Van" ENT.Author = "Prof.Heavy" ENT.Category = "Call of Duty 4" ENT.Information = "" ENT.AdminOnly = false ENT.Spawnable = false ENT.AdminSpawnable = false ENT.AddSpawnHeight = 50 ENT.ViewDist = 200 ENT.ViewDistUp = 10 ENT.NrOfSeats = 2 ENT.NrOfWheels = 4 ENT.NrOfExhausts = 0 ENT.NrOfFrontLights = 2 ENT.NrOfRearLights = 2 ENT.SeatPos = {} ENT.WheelInfo = {} ENT.ExhaustPos = {} ENT.FrontLightsPos = {} ENT.RearLightsPos = {} ENT.effectPos = NULL ENT.DefaultSoftnesFront =15 ENT.DefaultSoftnesRear =15 ENT.CarMass =350 ENT.StabiliserOffset = NULL ENT.StabilisationMultiplier = 70 ENT.DefaultSound = "vehicles/diesel_loop2.wav" ENT.EngineEffectName = "Rally" ENT.HornSound = "scarhorns/horn 1.wav" ENT.CarModel = "models/uaz_van_body.mdl" ENT.TireModel = "models/uaz_van_wheel.mdl" ENT.AnimType = 1 ENT.FrontLightColor = "220 220 160" ------------------------------------VARIABLES END for i = 1, ENT.NrOfWheels do ENT.WheelInfo[i] = {} end local xPos = 0 local yPos = 0 local zPos = 0 //SEAT POSITIONS --Seat Position 1 xPos = 36.900001525879 yPos = -40.299999237061 zPos = 40.799999237061 ENT.SeatPos[1] = Vector(xPos, yPos, zPos) --Seat Position 2 xPos = 36.599998474121 yPos = 1.6000000238419 zPos = 39.5 ENT.SeatPos[2] = Vector(xPos, yPos, zPos) //WHEEL POSITIONS --Wheel Position 1 xPos = 41 yPos = -50.799999237061 zPos = 9.6000003814697 ENT.WheelInfo[1].Pos = Vector(xPos, yPos, zPos) ENT.WheelInfo[1].Side = true ENT.WheelInfo[1].Torq = true ENT.WheelInfo[1].Steer = 1 --Wheel Position 2 xPos = -69.099998474121 yPos = -51 zPos = 9.6000003814697 ENT.WheelInfo[2].Pos = Vector(xPos, yPos, zPos) ENT.WheelInfo[2].Side = true ENT.WheelInfo[2].Torq = true ENT.WheelInfo[2].Steer = 0 --Wheel Position 3 xPos = 40.799999237061 yPos = 19.799999237061 zPos = 9.6000003814697 ENT.WheelInfo[3].Pos = Vector(xPos, yPos, zPos) ENT.WheelInfo[3].Side = false ENT.WheelInfo[3].Torq = true ENT.WheelInfo[3].Steer = 1 --Wheel Position 4 xPos = -67 yPos = 19.39999961853 zPos = 9.6000003814697 ENT.WheelInfo[4].Pos = Vector(xPos, yPos, zPos) ENT.WheelInfo[4].Side = false ENT.WheelInfo[4].Torq = true ENT.WheelInfo[4].Steer = 0 //FRONT LIGHT POSITIONS --Front light 1 xPos = 87.199996948242 yPos = -43.099998474121 zPos = 40.599998474121 ENT.FrontLightsPos[1] = Vector(xPos, yPos, zPos) --Front light 2 xPos = 86.900001525879 yPos = 9.5 zPos = 40.200000762939 ENT.FrontLightsPos[2] = Vector(xPos, yPos, zPos) //REAR LIGHT POSITIONS --Rear light 1 xPos = -111.19999694824 yPos = 20.60000038147 zPos = 33.400001525879 ENT.RearLightsPos[1] = Vector(xPos, yPos, zPos) --Rear light 2 xPos = -111.69999694824 yPos = -53.5 zPos = 32.799999237061 ENT.RearLightsPos[2] = Vector(xPos, yPos, zPos) //EXHAUST POSITIONS //EFFECT POSITION xPos = 79.199996948242 yPos = -24.10000038147 zPos = 36.700000762939 ENT.effectPos = Vector(xPos, yPos, zPos) //CAR CHARACTERISTICS ENT.DefaultAcceleration = 1080.6999511719 ENT.DefaultMaxSpeed = 1065.5 ENT.DefaultTurboEffect = 2 ENT.DefaultTurboDuration = 4 ENT.DefaultTurboDelay = 10 ENT.DefaultReverseForce = 1000 ENT.DefaultReverseMaxSpeed = 200 ENT.DefaultBreakForce = 2000 ENT.DefaultSteerForce = 5 ENT.DefautlSteerResponse = 0.30000001192093 ENT.DefaultStabilisation = 2000 ENT.DefaultNrOfGears = 5 ENT.DefaultAntiSlide = 10 ENT.DefaultAutoStraighten = 5 ENT.DeafultSuspensionAddHeight = 10 ENT.DefaultHydraulicActive = 0 list.Set( "SCarsList", ENT.PrintName, ENT ) function ENT:Initialize() self:Setup() if (SERVER) then --Setting up the car characteristics self:SetAcceleration( self.DefaultAcceleration ) self:SetMaxSpeed( self.DefaultMaxSpeed ) self:SetTurboEffect( self.DefaultTurboEffect ) self:SetTurboDuration( self.DefaultTurboDuration ) self:SetTurboDelay( self.DefaultTurboDelay ) self:SetReverseForce( self.DefaultReverseForce ) self:SetReverseMaxSpeed( self.DefaultReverseMaxSpeed ) self:SetBreakForce( self.DefaultBreakForce ) self:SetSteerForce( self.DefaultSteerForce ) self:SetSteerResponse( self.DefautlSteerResponse ) self:SetStabilisation( self.DefaultStabilisation ) self:SetNrOfGears( self.DefaultNrOfGears ) self:SetAntiSlide( self.DefaultAntiSlide ) self:SetAutoStraighten( self.DefaultAutoStraighten ) self:SetSuspensionAddHeight( self.DeafultSuspensionAddHeight ) self:SetHydraulicActive( self.DefaultHydraulicActive ) end end function ENT:SpecialThink() end function ENT:SpecialRemove() end function ENT:SpecialReposition() end
pg = pg or {} pg.enemy_data_statistics_362 = { [50000043] = { cannon = 75, reload = 150, speed_growth = 0, cannon_growth = 0, rarity = 3, air = 160, torpedo = 0, dodge = 11, durability_growth = 240000, antiaircraft = 190, luck = 15, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 16, antisub_growth = 0, air_growth = 3500, battle_unit_type = 90, base = 252, durability = 11730, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 50000043, antiaircraft_growth = 3200, antisub = 0, equipment_list = { 569151, 569152, 569153, 569154, 569155 } }, [50000044] = { cannon = 140, reload = 150, speed_growth = 0, cannon_growth = 2500, rarity = 3, air = 0, torpedo = 0, dodge = 11, durability_growth = 272000, antiaircraft = 175, luck = 15, reload_growth = 0, dodge_growth = 156, hit_growth = 210, star = 4, hit = 16, antisub_growth = 0, air_growth = 0, battle_unit_type = 90, base = 251, durability = 13940, armor_growth = 0, torpedo_growth = 0, luck_growth = 0, speed = 20, armor = 0, id = 50000044, antiaircraft_growth = 3600, antisub = 0, equipment_list = { 569141, 569142, 569143, 569144, 569145 }, buff_list = { { ID = 50500, LV = 3 } } }, [50000045] = { cannon = 7, prefab = "srDD2", reload = 150, cannon_growth = 560, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 33, durability_growth = 10000, antiaircraft = 60, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 123, durability = 300, armor_growth = 0, torpedo_growth = 3250, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 25, antisub = 0, id = 50000045, antiaircraft_growth = 1000, equipment_list = { 569001, 569002, 569003 } }, [50000046] = { cannon = 16, prefab = "srCL2", reload = 150, cannon_growth = 880, speed_growth = 0, air = 0, rarity = 2, dodge = 0, torpedo = 26, durability_growth = 19200, antiaircraft = 120, reload_growth = 0, dodge_growth = 0, luck = 0, star = 2, hit = 10, antisub_growth = 0, air_growth = 0, hit_growth = 144, base = 124, durability = 510, armor_growth = 0, torpedo_growth = 2250, luck_growth = 0, speed = 15, armor = 0, battle_unit_type = 30, antisub = 0, id = 50000046, antiaircraft_growth = 2250, equipment_list = { 569011, 569012 } }, [201101] = { cannon = 3, battle_unit_type = 20, rarity = 1, speed_growth = 0, pilot_ai_template_id = 20005, air = 0, luck = 0, dodge = 0, cannon_growth = 300, speed = 15, reload = 150, reload_growth = 0, dodge_growth = 0, id = 201101, star = 2, hit = 7, antisub_growth = 0, air_growth = 0, torpedo = 16, base = 100, durability = 42, armor_growth = 0, torpedo_growth = 1600, luck_growth = 0, hit_growth = 108, armor = 0, durability_growth = 6720, antiaircraft = 7, antisub = 0, antiaircraft_growth = 740, world_enhancement = { 3, 3.5, 1.5, 2.1, 2.6, 1.5, 0 }, appear_fx = { "appearsmall" }, equipment_list = { 311002, 311004, 311092 } }, [201102] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 480, pilot_ai_template_id = 10001, air = 0, base = 150, dodge = 22, durability_growth = 42000, speed = 33, luck = 0, reload_growth = 0, dodge_growth = 270, battle_unit_type = 50, antiaircraft_growth = 1764, hit = 13, antisub_growth = 0, air_growth = 0, luck_growth = 0, torpedo = 48, durability = 105, armor_growth = 0, torpedo_growth = 3840, antiaircraft = 22, hit_growth = 189, armor = 0, id = 201102, antisub = 0, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100495 }, random_equipment_list = { { 2021001, 2021002, 2021003, 2021004, 2021005, 2021006 } }, random_nub = { 1 } }, [201103] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 432, pilot_ai_template_id = 10001, air = 0, base = 151, dodge = 22, durability_growth = 37800, antiaircraft = 22, speed = 33, reload_growth = 0, dodge_growth = 270, luck = 0, battle_unit_type = 50, hit = 13, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1764, torpedo = 46, durability = 95, armor_growth = 0, torpedo_growth = 3648, luck_growth = 0, hit_growth = 189, armor = 0, id = 201103, antisub = 0, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100495 } }, [201104] = { cannon = 5, reload = 150, speed_growth = 0, cannon_growth = 432, pilot_ai_template_id = 10001, air = 0, base = 152, dodge = 22, durability_growth = 37800, antiaircraft = 22, speed = 33, reload_growth = 0, dodge_growth = 270, luck = 0, battle_unit_type = 50, hit = 13, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1764, torpedo = 46, durability = 95, armor_growth = 0, torpedo_growth = 3648, luck_growth = 0, hit_growth = 189, armor = 0, id = 201104, antisub = 0, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100495 } }, [201105] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 480, pilot_ai_template_id = 10001, air = 0, base = 153, dodge = 22, durability_growth = 44100, antiaircraft = 22, speed = 33, reload_growth = 0, dodge_growth = 270, luck = 0, battle_unit_type = 50, hit = 13, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 1764, torpedo = 46, durability = 110, armor_growth = 0, torpedo_growth = 3648, luck_growth = 0, hit_growth = 189, armor = 0, id = 201105, antisub = 0, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100495 } }, [201106] = { cannon = 3, reload = 150, speed_growth = 0, cannon_growth = 300, base = 296, air = 0, durability_growth = 6720, dodge = 0, antiaircraft = 7, speed = 15, luck = 0, reload_growth = 0, dodge_growth = 0, battle_unit_type = 20, antiaircraft_growth = 740, hit = 7, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 16, durability = 42, armor_growth = 0, torpedo_growth = 1600, luck_growth = 0, hit_growth = 108, armor = 0, id = 201106, world_enhancement = { 3, 3.5, 1.5, 2.1, 2.6, 1.5, 0 }, equipment_list = { 1100135, 1100510 } }, [201107] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 492, base = 297, air = 0, durability_growth = 42840, dodge = 22, antiaircraft = 23, speed = 33, luck = 0, reload_growth = 0, dodge_growth = 270, battle_unit_type = 50, antiaircraft_growth = 1800, hit = 13, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 49, durability = 107, armor_growth = 0, torpedo_growth = 3912, luck_growth = 0, hit_growth = 189, armor = 0, id = 201107, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100510 } }, [201108] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 480, base = 298, air = 0, durability_growth = 39900, dodge = 22, antiaircraft = 22, speed = 33, luck = 0, reload_growth = 0, dodge_growth = 270, battle_unit_type = 50, antiaircraft_growth = 1764, hit = 13, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 50, durability = 100, armor_growth = 0, torpedo_growth = 4032, luck_growth = 0, hit_growth = 189, armor = 0, id = 201108, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100510 } }, [201109] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 504, base = 293, air = 0, durability_growth = 39900, dodge = 22, antiaircraft = 22, speed = 33, luck = 0, reload_growth = 0, dodge_growth = 270, battle_unit_type = 50, antiaircraft_growth = 1764, hit = 13, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 48, durability = 100, armor_growth = 0, torpedo_growth = 3840, luck_growth = 0, hit_growth = 189, armor = 0, id = 201109, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100510 } }, [201110] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 480, base = 294, air = 0, durability_growth = 39900, dodge = 22, antiaircraft = 23, speed = 33, luck = 0, reload_growth = 0, dodge_growth = 270, battle_unit_type = 50, antiaircraft_growth = 1848, hit = 13, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 48, durability = 100, armor_growth = 0, torpedo_growth = 3840, luck_growth = 0, hit_growth = 189, armor = 0, id = 201110, world_enhancement = { 2.5, 7.3, 1.7, 0.8, 1.2, 1.2, 0 }, equipment_list = { 1100000, 1100135, 1100510 } }, [201201] = { cannon = 11, reload = 150, speed_growth = 0, cannon_growth = 864, pilot_ai_template_id = 10001, air = 0, base = 182, dodge = 16, durability_growth = 47260, antiaircraft = 50, speed = 24, reload_growth = 0, dodge_growth = 200, luck = 0, battle_unit_type = 55, hit = 13, antisub_growth = 0, air_growth = 0, antiaircraft_growth = 4032, torpedo = 34, durability = 118, armor_growth = 0, torpedo_growth = 2736, luck_growth = 0, hit_growth = 189, armor = 0, id = 201201, antisub = 0, world_enhancement = { 2.5, 6.3, 1.5, 0, 1.2, 1.2, 0 }, equipment_list = { 1100245, 1100275, 1100435, 1100465 } }, [201202] = { cannon = 6, reload = 150, speed_growth = 0, cannon_growth = 600, base = 299, air = 0, durability_growth = 12600, dodge = 0, antiaircraft = 17, speed = 15, luck = 0, reload_growth = 0, dodge_growth = 0, battle_unit_type = 20, antiaircraft_growth = 1680, hit = 7, antisub_growth = 0, air_growth = 0, antisub = 0, torpedo = 12, durability = 79, armor_growth = 0, torpedo_growth = 1200, luck_growth = 0, hit_growth = 108, armor = 0, id = 201202, scale = 170, world_enhancement = { 3, 2.6, 1.5, 1.4, 2.6, 1.5, 0 }, equipment_list = { 1100120, 1100360 } } } return
---@param t table local function set_hl(t) for name, val in pairs(t) do vim.api.nvim_set_hl(0, name, val) end end local color = require("OneDark-Pro.color") local hl = { -------------------------- -- :h highlight-default -- -------------------------- --ColorColumn = {}, --Conceal = {}, Cursor = { fg = color.cursor_fg, bg = color.cursor_bg }, --lCursor = {}, --CursorIM = {}, CursorColumn = { link = "CursorLine" }, CursorLine = { bg = color.cursorline }, Directory = { fg = color.fg }, DiffAdd = { bg = color.diff_add }, --DiffChange = {}, -- TODO DiffDelete = { bg = color.diff_delele }, DiffText = { bg = color.difftext }, EndOfBuffer = { fg = color.bg }, --TermCursor = {}, --TermCursorNC = {}, ErrorMsg = { fg = color.error }, VertSplit = { fg = color.border }, WinSeparator = { fg = color.border }, Folded = { bg = "#2F343E" }, FoldColumn = { fg = "#97989B", bg = color.bg }, SignColumn = { bg = color.bg }, Search = { bg = "#3B4A64" }, IncSearch = { bg = color.match_find }, Substitute = { bg = color.match_find }, LineNr = { fg = color.line_nr, bg = color.bg }, CursorLineNr = { fg = color.cursorline_nr }, MatchParen = { bg = color.match_paren }, --ModeMsg = {}, --MsgArea = {}, --MsgSeparator = {}, --MoreMsg = {}, NonText = { fg = color.gray }, Normal = { fg = color.fg, bg = color.bg }, NormalFloat = { bg = color.float_bg }, --NormalFloat = { bg = color.bg }, FloatBorder = { fg = color.border, bg = color.float_bg }, --FloatBorder = { fg = color.border }, Pmenu = { link = "NormalFloat" }, PmenuSel = { bg = color.selection_bg }, PmenuSbar = { link = "Pmenu" }, PmenuThumb = { bg = "#393F4B" }, Question = { link = "Comment" }, --QuickFixLine = { bg = "#323842" }, QuickFixLine = { link = "CursorLine" }, --SpecialKey = {}, --?? SpellBad = { sp = color.error, undercurl = true }, SpellCap = { sp = color.blue, undercurl = true }, SpellLocal = { sp = color.cyan, undercurl = true }, SpellRare = { sp = color.purple, undercurl = true }, StatusLine = { fg = color.statusline_fg, bg = color.statusline_bg }, StatusLineNC = { fg = color.statusline_nc_fg, bg = color.statusline_bg }, TabLine = { fg = color.tab_inactive_fg, bg = color.tab_inactive_bg }, TabLineFill = { bg = color.tabline_bg }, TabLineSel = { fg = color.tab_active_fg, bg = color.tab_active_bg }, Title = { fg = color.purple, bold = true }, Visual = { bg = color.visual_bg }, WarningMsg = { fg = color.warn }, Whitespace = { fg = color.whitespace }, WildMenu = { link = "PmenuSel" }, -- -- :h group-name -- Comment = { fg = color.gray, italic = true }, Constant = { fg = color.orange }, String = { fg = color.green }, --Character = {}, --Number = {}, --Boolean = {}, --Float = {}, Identifier = { fg = color.red }, Function = { fg = color.blue }, Statement = { fg = color.purple }, --Conditional = {}, --Repeat = {}, --Label = {}, --Operator = { fg = color.fg }, --Keyword = {}, --Exception = {}, PreProc = { fg = color.purple }, --Include = {} , --Define = {} , --Macro = {} , --PreCondit = {} , Type = { fg = color.purple }, --StorageClass = {}, --Structure = {}, --Typedef = {}, Special = { fg = color.yellow }, --SpecialChar = { fg = color.cyan }, --Tag = {}, Delimiter = { fg = color.fg }, --SpecialComment = {}, --Debug = {}, --Underlined = {}, --Ignore = {}, Error = { fg = color.error }, --Todo = {}, -- -- Diagnostic -- DiagnosticError = { fg = color.error }, DiagnosticWarn = { fg = color.warn }, DiagnosticHint = { fg = color.hint }, DiagnosticInfo = { fg = color.info }, DiagnosticUnderlineError = { sp = color.error, undercurl = true }, DiagnosticUnderlineWarn = { sp = color.warn, undercurl = true }, DiagnosticUnderlineInfo = { sp = color.info, undercurl = true }, DiagnosticUnderlineHint = { sp = color.hint, undercurl = true }, -- -- LSP -- LspReferenceText = { link = "LspReferenceRead" }, LspReferenceRead = { bg = "#474D59" }, -- editor.wordHighlightBackground #d2e0ff2f LspReferenceWrite = { bg = "#3C4049" }, -- editor.wordHighlightStrongBackground #abb2bf26 LspSignatureActiveParameter = { fg = color.blue, bold = true }, -- -- Treesitter -- TSVariable = { fg = color.red }, --commentTSConstant = { fg = color.purple }, cTSFunction = { fg = color.blue }, cTSType = { fg = color.yellow }, -- builtin(int, ..) -> purple / struct(Foo) -> yellow luaTSField = { fg = color.red }, luaTSFuncBuiltin = { fg = color.cyan }, luaTSConstructor = { fg = color.fg }, luaTSOperator = { fg = color.fg }, luaTSPunctDelimiter = { fg = color.fg }, luaTSPunctBracket = { fg = color.fg }, rustTSNamespace = { fg = color.yellow }, rustTSType = { fg = color.yellow }, rustTSTypeBuiltin = { link = "rustTSType" }, -- -- telescope -- TelescopeNormal = { link = "NormalFloat" }, --TelescopeSelection = { fg = "#F0F0F0", bg = "#323842" }, -- list.focus{Back,Fore}ground TelescopeSelection = { bg = color.selection_bg }, TelescopeMatching = { fg = color.match, bold = true }, -- -- Gitsigns -- GitSignsAdd = { fg = color.git_sign_add }, GitSignsChange = { fg = color.git_sign_change }, GitSignsDelete = { fg = color.git_sign_delete }, GitSignsAddInline = { bg = color.git_diff_inline_add }, GitSignsDeleteInline = { bg = color.git_diff_inline_delete }, } set_hl(hl)
--[[ FTP library Copyright (C) 2010-2020 Christophe Delord http://cdelord.fr/bl/bonaluna.html BonaLuna is based on Lua 5.3 Copyright (C) 1994-2017 Lua.org, PUC-Rio Freely available under the terms of the MIT license. --]] function FTP(url, user, password) local ftp = {} local t = socket.url.parse(url) if user then t.user = user end if password then t.password = password end local open = socket.protect(function() local f = socket.ftp.open(t.host, t.port, t.create) f:greet() f:login(t.user, t.password) return f end) local f, err = open() if not f then return nil, err end ftp.close = socket.protect(function() f:quit() return f:close() end) ftp.cd = socket.protect(function(path) f:pasv() return f:cwd(path) end) ftp.pwd = socket.protect(function() f.try(f.tp:command("PWD")) local code, path = f.try(f.tp:check{257}) if not code then return code, path end return (path:gsub('^[^"]*"(.*)"[^"]*$', "%1")) end) ftp.get = socket.protect(function(path) local t = {} f:pasv() f:receive{path=path, command="RETR", sink=ltn12.sink.table(t)} return table.concat(t) end) ftp.put = socket.protect(function(path, data) local partial = path..".part" f:pasv() local sent = f:send{path=partial, command="STOR", source=ltn12.source.string(data)} f:pasv() f.try(f.tp:command("RNFR", partial)) f.try(f.tp:check{350}) f.try(f.tp:command("RNTO", path)) f.try(f.tp:check{250}) return sent end) ftp.rm = socket.protect(function(path) f.try(f.tp:command("DELE", path)) return f.try(f.tp:check{250}) end) ftp.mkdir = socket.protect(function(path) f.try(f.tp:command("MKD", path)) return f.try(f.tp:check{257}) end) ftp.rmdir = socket.protect(function(path) f.try(f.tp:command("RMD", path)) return f.try(f.tp:check{250}) end) ftp.list = socket.protect(function(path) local t = {} f:pasv() f:receive{path=(path or "."), command="LIST", sink=ltn12.sink.table(t)} local files = {} for line in table.concat(t):gmatch("[^\r\n]+") do local dir, size, name = line:match "([d-])[rwx-]+%s+%d+%s+%w+%s+%w+%s+(%d+)%s+%w+%s+%w+%s+[%w:]+%s+(.*)" if not name:match("^%.%.?$") then if dir == "d" then table.insert(files, {name, dir}) else table.insert(files, {name, tonumber(size)}) end end end local i = 0 return function() i = i+1 if files[i] then return table.unpack(files[i]) end end end) -- TODO: ftp.walk (as fs.walk) return ftp end
-- @define insert(t, v) t[#t + 1] = v -- @define insert(t, v, i) table.insert( t, i, v ) -- @define pop_bottom(t) table.remove( t, 1 ) -- not used as they break the linter :/ --/ @define foreach(x) for i = 1, #x do --/ @define foreach(i, x) for i = 1, #x do --/ @define foreach(i, v, x) for i = 1, #x do local v = x[i] local function fmtcmd( cmd, nodesc ) return cmd.name .. (cmd.alias and " (-" .. cmd.alias .. ")" or "") .. (#cmd.params > 0 and " <" or "") .. table.concat( cmd.params, "> <" ) .. (#cmd.params > 0 and ">" or "") .. (#cmd.flags > 0 and " [--" or "") .. table.concat( cmd.flags, "] [--" ) .. (#cmd.flags > 0 and "]" or "") .. (nodesc and "" or " - " .. cmd.description) end local function recur_cmd( t, f, p ) for i = 1, #t do f( t[i], p or {} ) if t[i].commands then recur_cmd( t[i].commands,f, { t[i], unpack( p or {} ) } ) end end end local function assert0( a, ... ) return a or error( ..., 0 ), ... end local function getconf( idx ) local h = fs.open( ".workspace", "r" ) local contents = h and h.readAll() or "" if h then h.close() end local data = textutils.unserialize( contents ) return type( data ) == "table" and (idx and data[idx] or data) or nil end local function setconf( conf ) local data = textutils.serialize( conf ) local h = fs.open( ".workspace", "w" ) if h then h.write( data ) h.close() return true end return false end local function initconf() return setconf { workspaces_path = "/workspaces"; install_path = fs.getDir( shell.getRunningProgram() ); } end local function getcmd( name ) local t = program for section in name:gmatch "%.([^%.]+)" do if t.commands then for i = 1, #t.commands do if t.commands[i].name == section then t = t.commands[i] break end end else return nil end end return t end local function escape_patterns( pat ) return pat:gsub( "[%.%^%$%*%+%-%?%%%[%]]", "%%%1" ) end local function get_command_and_data( args ) local t = program local command = t.name local parameters = {} local flags = {} local warnings = {} while t.commands do local cmd = args[1] local set = false for i = 1, #t.commands do if t.commands[i].name == cmd or t.commands[i].alias and "-" .. t.commands[i].alias == cmd then command = command .. "." .. t.commands[i].name pop_bottom( args ) t = t.commands[i] set = true break end end if not set then break end end for i = 1, #t.params do if t.params[i] == "current-workspace-name" and workspace.get_active() then insert( parameters, workspace.get_active().name ) elseif args[1] and args[1]:sub( 1, 2 ) ~= "--" and (args[1]:sub( 1, 1 ) ~= "-" or #args[1] ~= 2) then insert( parameters, pop_bottom( args ) ) else break end end for i = 1, #t.flags do flags[t.flags[i]] = false end while args[1] do local set = false for i = 1, #t.flags do if args[1] == "--" .. t.flags[i] or args[1] == "-" .. t.flags[i]:sub( 1, 1 ) then if flags[t.flags[i]] then insert( warnings, "duplicated flag set '" .. t.flags[i] .. "'" ) else flags[t.flags[i]] = true end set = true pop_bottom( args ) break end end if not set then break end end while args[1] do insert( warnings, ("unused argument %q"):format( pop_bottom( args ) ) ) end return command, parameters, flags, warnings end local function filter_command_list( list, cur_text ) local t = {} for i = 1, #list do if cur_text == "" or list[i].name:find( "^" .. escape_patterns( cur_text ) ) then insert( t, list[i].name:sub( #cur_text + 1 ) .. " " ) elseif list[i].alias and ("-" .. list[i].alias):find( "^" .. escape_patterns( cur_text ) ) then insert( t, list[i].alias:sub( #cur_text ) .. " " ) end end return t end local function filter_text( list, cur_text ) local r = {} for i = 1, #list do if list[i]:find( "^" .. escape_patterns( cur_text ) ) then insert( r, list[i]:sub( #cur_text + 1 ) ) end end return r end local function file_find( cur_text, incl_refs ) local begin = cur_text:match ".+/" or "" local dir = (cur_text:match "(.+)/" or ""); if incl_refs then dir = dir:gsub( "^@([^/]+)", workspace.get_path, 1 ) end local file = cur_text:gsub( ".+/", "" ) local files = fs.isDir( dir ) and fs.list( dir ) or {} local r = {} for i = 1, #files do if files[i]:find( "^" .. escape_patterns( file ) ) then r[#r + 1] = begin .. files[i] .. (fs.isDir( dir .. "/" .. files[i] ) and "/" or "") end end if incl_refs and not cur_text:find "/" then local t = workspace.list_workspaces( workspace.WORKSPACE_EMPTY ):names() for i = #t, 1, -1 do t[i] = "@" .. t[i] if t[i]:find( "^" .. escape_patterns( cur_text ) ) then r[#r + 1] = t[i] .. "/" else table.remove( t, i ) end end end return r end local function linewrap( text, len ) local i = 1 local s = nil local sc = 0 while i <= len and i <= #text do local ch = text:sub( i, i ) if ch == "\n" then return text:sub( 1, i - 1 ), text:sub( i + 1 ) elseif ch:find "%s" then if s and i == s + sc then sc = sc + 1 else s = i sc = 1 end end i = i + 1 end if i <= len then return text, "" elseif s then return text:sub( 1, s - 1 ), text:sub( s + sc ) else return text:sub( 1, len ), text:sub( len + 1 ) end end local function wordwrap( text, len ) local t = {} t[1], text = linewrap( text, len ) while #text > 0 do t[#t + 1], text = linewrap( text, len ) end return t end local function writef( text, s, primary, secondary ) if s == "`" or s == "%]" or s == ">" then term.setTextColour( secondary ) if text:find( s ) then term.write( text:sub( 1, text:find( s ) ) ) text = text:match( "^.-" .. s .. "(.*)" ) else term.write( text ) return s end end term.setTextColour( primary ) if text:find "%[" or text:find "<" or text:find "`" then local a, b, c = text:find "%[", text:find "<", text:find "`" local _p = b and c and math.min( b, c ) or b or c local p = a and _p and math.min( a, _p ) or a or _p term.write( text:sub( 1, p - 1 ) ) term.setTextColour( secondary ) term.write( text:sub( p, p ) ) return writef( text:sub( p + 1 ), text:sub( p, p ) == "`" and "`" or text:sub( p, p ) == "<" and ">" or "%]", primary, secondary ) else term.write( text ) return nil end end
--- === cp.ui.Splitter === --- --- Represents an `AXSplitter`. local require = require local ax = require "cp.fn.ax" local Element = require "cp.ui.Element" local Splitter = Element:subclass("cp.ui.Splitter") --- cp.ui.Splitter.VERTICAL_ORIENTATION <string> --- Constant --- The value for `AXOrientation` when it is vertical. Splitter.static.VERTICAL_ORIENTATION = "AXVerticalOrientation" --- cp.ui.Splitter.HORIZONTAL_ORIENTATION <string> --- Constant --- The value for `AXOrientation` when it is horizontal. Splitter.static.HORIZONTAL_ORIENTATION = "AXHorizontalOrientation" --- cp.ui.Splitter.matches(value) -> boolean --- Function --- Checks to see if an element matches what we think it should be. --- --- Parameters: --- * value - The value to check. --- --- Returns: --- * `true` if the value matches, `false` otherwise. Splitter.static.matches = ax.matchesIf(Element.matches, ax.hasRole "AXSplitter") --- cp.ui.Splitter.maxValue <cp.prop: number, read-only> --- Field --- The maximum value of the splitter. function Splitter.lazy.prop:maxValue() return ax.prop(self.UI, "AXMaxValue") end --- cp.ui.Splitter.minValue <cp.prop: number, read-only> --- Field --- The minimum value of the splitter. function Splitter.lazy.prop:minValue() return ax.prop(self.UI, "AXMinValue") end --- cp.ui.Splitter.nextContentsUI <cp.prop: axuielementObject, read-only, live?> --- Field --- The `axuielementObject` for the next contents of the splitter. function Splitter.lazy.prop:nextContentsUI() return ax.prop(self.UI, "AXNextContents") end --- cp.ui.Splitter.previousContentsUI <cp.prop: axuielementObject, read-only, live?> --- Field --- The `axuielementObject` for the previous contents of the splitter. function Splitter.lazy.prop:previousContentsUI() return ax.prop(self.UI, "AXPreviousContents") end --- cp.ui.Splitter.orientation <cp.prop: string; read-only> --- Field --- The `AXOrientation` string. function Splitter.lazy.prop:orientation() return ax.prop(self.UI, "AXOrientation") end --- cp.ui.Splitter.vertical <cp.prop: boolean; read-only> --- Field --- Is `true` if the `Splitter` is vertical, otherwise `false`. function Splitter.lazy.prop:vertical() return self.orientation:mutate(function(original) return original() == Splitter.VERTICAL_ORIENTATION end) end --- cp.ui.Splitter.horizontal <cp.prop: boolean; read-only> --- Field --- Is `true` if the `Splitter` is horizontal, otherwise `false`. function Splitter.lazy.prop:horizontal() return self.orientation:mutate(function(original) return original() == Splitter.HORIZONTAL_ORIENTATION end) end function Splitter.lazy.prop:value() return ax.prop(self.UI, "AXValue") end return Splitter
puck_counter = class({}) LinkLuaModifier("modifier_puck_counter_banish", "abilities/heroes/puck/puck_counter/modifier_puck_counter_banish", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_puck_counter_charges", "abilities/heroes/puck/puck_counter/modifier_puck_counter_charges", LUA_MODIFIER_MOTION_NONE) function puck_counter:GetIntrinsicModifierName() return "modifier_puck_counter_charges" end function puck_counter:OnSpellStart() local caster = self:GetCaster() local origin = caster:GetAbsOrigin() local point = CustomAbilitiesLegacy:GetCursorPosition(self) local banish_duration = self:GetSpecialValueFor("banish_duration") caster:AddNewModifier(caster, self, "modifier_puck_counter_banish", { duration = banish_duration }) if self:GetLevel() >= 2 then caster:FindModifierByName("modifier_puck_basic_attack_cooldown"):Replenish() end local ability = caster:FindAbilityByName("puck_basic_attack") ability:LaunchProjectile(self:GetCaster():GetOrigin(), CustomAbilitiesLegacy:GetCursorPosition(ability)) end
-- Copyright 2022 philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local log = require "log" local to_send_queue = {} local timers = {} --- @param device st.zwave.Device local function throttle_send(device) local function throttle_loop() if #to_send_queue[device.id] > 0 then log.trace (string.format('~~~~~ THROTTLE: %s commands to send ~~~~~',#to_send_queue[device.id])) local to_send = table.remove(to_send_queue[device.id],1) local msg = to_send.msg local delay = to_send.delay or 1 device:send(msg) timers[device.id] = device.thread:call_with_delay(delay, throttle_loop) else log.trace('~~~~~ THROTTLE: No more commands to send ~~~~~') device.thread:cancel_timer(timers[device.id]) timers[device.id] = nil end end if timers[device.id] then log.trace ('~~~~~ THROTTLE: Message queued ~~~~~') else timers[device.id] = device.thread:call_with_delay(0, throttle_loop) end end --- @param device st.zwave.Device local function send_command(device,commands) if not (to_send_queue[device.id]) then to_send_queue[device.id] = {} end for _,cmd in pairs(commands) do cmd.delay = cmd.delay or (device.preferences.zwDelay and device.preferences.zwDelay / 1000) or 1 table.insert(to_send_queue[device.id],cmd) end throttle_send(device) end return send_command
--BeatFever fileparser module --Contains ".osu" file parsing functions local moduleName = "[FileParser]" noteCount = 1 local fileLines = {} --Where we'll hold the current osu file data. parser = {} local fileLoaded = nil local ObjectTypes = {HitCircle = 1, Slider = 2, NewCombo = 4, Spinner = 8} function parser.loadOsuFile(file) fileLoaded = file fileLines = {} --debugLog("Processando arquivo '" .. file .. "'...", 1, moduleName) if love.filesystem.isFile(file) then for line in love.filesystem.lines(file) do table.insert(fileLines, line) --Needs to check if the file really exists or not, otherwise, wild crashes may occur. end --debugLog("Arquivo " .. file .. " carregado", 1, moduleName) return true else --debugLog("Falha ao carregar arquivo, saindo", 2, moduleName) return false end end -- Commence insane string splitting funcs function parser.getAudioFileName() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "AudioFilename:") ~= nil then audioFile = string.split(line, ': ') end end end --debugLog("AudioFile is: "..audioFile[2], 1, moduleName) return audioFile[2] end function parser.getAudioLeadIn() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "AudioLeadIn:") ~= nil then audioLead = string.split(line, ': ') end end end return audioLead[2] end function parser.getPreviewTime() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "PreviewTime:") ~= nil then previewTime = string.split(line, ': '); end end end --debugLog("Preview time is "..previewTime[2], 1, moduleName) return tonumber(previewTime[2]); end function parser.getTimingPoints() local timingpointstring = {} local timingpoint = {} local save = false for key1, line in ipairs(fileLines) do if #line > 2 then if save then table.insert(timingpointstring, line) --inserts a value in a given table end else save = false end if string.find(line, '%[TimingPoints%]') ~= nil then save = true end end -- closes "for" loop for key2, point in ipairs(timingpointstring) do --thankfully this is static! which means it never changes... I hope. parameters = string.split(point, ",") newpoint = {offset = tonumber(parameters[1]), mpb = tonumber(parameters[2]), meter = tonumber(parameters[3]), sampleType = tonumber(parameters[4]), sampleSet = tonumber(parameters[5]), volume = tonumber(parameters[6]), inherited = tonumber(parameters[7]), kiai = tonumber(parameters[8])} --Offset, Milliseconds per Beat, Meter, Sample Type, Sample Set, Volume, Inherited, Kiai Mode table.insert(timingpoint, newpoint) end --debugLog("Parsed timing points for osu file!", 1, moduleName) return timingpoint end function parser.getFilteredTimingPoints() local timingPoints = parser.getTimingPoints() local timingPointsInherited = {} local timingPointsBPM = {} --Inherited == 0 means the timing point IS inherited. for i, value in ipairs(timingPoints) do if tonumber(value.inherited) == 0 then table.insert(timingPointsInherited, value) else table.insert(timingPointsBPM, value) end end --for j, v in ipairs(timingPointsInherited) do print(v.offset, v.mpb) end --print("------") return timingPointsBPM, timingPointsInherited end function parser.getSongTitle() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "Title:") ~= nil then songName = string.split(line, ':') end end end --debugLog("Song name: "..songName[2], 1, moduleName) return songName[2] end function parser.getSongVersion() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "Version:") ~= nil then songVer = string.split(line, ':') end end end --debugLog("Song difficulty: "..songName[2], 1, moduleName) return songVer[2] end function parser.getArtist() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "Artist:") ~= nil then artist = string.split(line, ':') end end end --debugLog("Artist name: "..artist[2], 1, moduleName) return artist[2] end function parser.getBMCreator() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "Creator:") ~= nil then creator = string.split(line, ':') end end end --debugLog("Creator: "..creator[2], 1, moduleName) return creator[2] end function parser.getComboColors() local colorstring = {} local colors = {} local save = false for key1, line in ipairs(fileLines) do if #line > 2 then if save then table.insert(colorstring, line) --inserts a value in a given table end else save = false end if string.find(line, '%[Colours%]') ~= nil then save = true end end -- closes "for" loop for key2, color in ipairs(colorstring) do parameters = string.split(color, " : ") comboColour = string.split(parameters[2], ",") newComboColour = {comboColour[1], comboColour[2], comboColour[3]} --R, G, B table.insert(colors, newComboColour) end --What if the beatmap has no colour setting? if colors[1] == nil then debugLog("No colors could be found in beatmap! Returning default values..", 2, moduleName) newComboColour = {255, 255, 255} --R, G, B table.insert(colors, newComboColour) end return colors end function parser.getSliderMultiplier() for key, line in ipairs(fileLines) do if #line>0 then if string.find(line, "SliderMultiplier:") ~= nil then multiplier = string.split(line, ':') end end end --debugLog("Slider multiplier: "..multiplier[2], 1, moduleName) return multiplier[2] end function parser.getCurrentLoadedFile() debugLog("Currently, the file "..fileLoaded.." is loaded on the parser.", 1, moduleName) return fileLoaded end function parser.getBreakPeriods() debugLog("In function parser.getBreakPeriods()", 3, moduleName) debugLog("This function is not working correctly yet! Refer to implementation notes in source.", 3, moduleName) --Simples, vou explicar: --Você não possui o endTime de um break period na verdade. Você só possui startTimes. --O tempo final de um break é determinado pelo proximo hitObject apos o tempo do breakStart. --Ou seja, precisamos mexer nessa função! local breakpstring = {} local breakpoints = {} local save = false for key1, line in ipairs(fileLines) do if string.find(line, "%/%/") == nil then if save then table.insert(breakpstring, line) end else save = false end if string.find(line, "%/%/Break Periods") ~= nil then save = true end end for key2, value in ipairs(breakpstring) do params = string.split(value, ",") breakpoint = {tonumber(params[1]), tonumber(params[2])} --startTime and endTime table.insert(breakpoints, breakpoint) end --debugLog("Loaded song breakpoints!", 1, moduleName) return breakpoints end function parser.getBGFile() local breakpstring = {} local breakpoints = {} local save = false for key1, line in ipairs(fileLines) do if string.find(line, "%/%/") == nil then if save then table.insert(breakpstring, line) end else save = false end if string.find(line, "%/%/Background and Video events") ~= nil then save = true end end for key2, value in ipairs(breakpstring) do params = string.split(value, ",") for key, value in ipairs(params) do if (string.find(value, ".jpg") or string.find(value, ".png") or string.find(value, ".bmp")) ~= nil then BG = params[key] end end end if BG ~= nil then BG = BG:gsub('"', "") --GODAMNIT TOOK ME SO LONG TO MAKE THIS WORK I CAN FINALLY SLEEP return BG else debugLog("FAILED TO PARSE BG! Falling back to standard background", 3, moduleName) return "error" end end function parser.getHitObjects(hitCircleImage, sliderTickImage) --Sets up graphics to be used in the ingame objectParser.setNoteGraphics(hitCircleImage, sliderTickImage) local noteList = {} local splitLines = {} local foundSection = false timingPointList = parser.getTimingPoints() for key1, line in ipairs(fileLines) do if #line > 0 then if foundSection then --Splits file in many lines, read each one table.insert(splitLines, line) --looking for section, copy everything after section marker. end if string.find(line, "%[HitObjects%]") ~= nil then foundSection = true end end end for key2, line in ipairs(splitLines) do if #line > 3 then note = parser.parseHitObject(line) for i, v in ipairs(note) do table.insert(noteList, v) end end end return noteList end function parser.parseHitObject(str) --Local vars for type local HitCircle = false local Spinner = false local Slider = false local newCombo = false --Get note type from string local params = string.split(str, ",") local objType = tonumber(params[4]) --Checks new combo if (bit.band(objType, 4) > 0) then newCombo = true else newCombo = false end --Determines note type based on splitted value if (bit.band(objType, 1) > 0) then --Hit circle note = objectParser.parseHitCircle(str, newCombo) end if (bit.band(objType, 2) > 0) then --Slider note = objectParser.parseSlider(str, newCombo) end if (bit.band(objType, 8) > 0) then --Spinner note = objectParser.parseHitCircle(str, newCombo) end --At this point, we just effin hope we have no sliding spinners or something --Return to the user the object processed (table) assert(note, "Returned note is nil!") return note end
ITEM.name = "Kitchen Knife" ITEM.description = "An old, pre-war looking Knife. " ITEM.model = "models/weapons/tfa_nmrih/w_me_kitknife.mdl" ITEM.class = "tfa_nmrih_kknife" ITEM.weaponCategory = "melee" ITEM.flag = "v" ITEM.width = 2 ITEM.height = 1 ITEM.bDropOnDeath = true ITEM.iconCam = { ang = Angle(-0.23955784738064, 270.44906616211, 0), fov = 10.780103254469, pos = Vector(0, 200, 0) }
-- SilentsReplacement -- init -- August 12, 2021 --[[ Client.OnPlayerFling : Signal () Client.OnPlayerHardGroundLand : Signal () Client.Start() --> nil [] Client.Stop() --> nil [] Client.IsStarted() --> boolean [IsStarted] Client.IsStopped() --> boolean [IsStopped] ]] local Client = { _isStarted = false, _isStopped = false, _areModulesInit = false, } local Players = game:GetService("Players") local Octagon = script:FindFirstAncestor("Octagon") local SharedConstants = require(Octagon.Shared.SharedConstants) local Signal = require(Octagon.Shared.Signal) local SafeWaitForChild = require(Octagon.Shared.SafeWaitForChild) local Maid = require(Octagon.Shared.Maid) local InitMaidFor = require(Octagon.Shared.InitMaidFor) local DestroyAllMaids = require(Octagon.Shared.DestroyAllMaids) local LocalConstants = { MinPlayerHardGroundLandYVelocity = 145 } Client.OnPlayerFling = Signal.new() Client.OnPlayerHardGroundLand = Signal.new() Client._maid = Maid.new() local localPlayer = Players.LocalPlayer function Client.IsStarted() return Client._isStarted end function Client.IsStopped() return Client._isStopped end function Client.Start() assert(not Client.IsStopped(), "Can't start Octagon as Octagon is stopped") assert(not Client.IsStarted(), "Can't start Octagon as Octagon is already started") print(("%s: Started"):format(SharedConstants.FormattedOutputMessages.Octagon.Log)) Client._isStarted = true Client._init() Client._trackHumanoidState(localPlayer.Character or localPlayer.CharacterAdded:Wait()) -- Track humanoid state again whenever a new -- character is added so that the code works -- with the new character rather than working with the -- old one: Client._maid:AddTask(localPlayer.CharacterAdded:Connect(function(character) Client._trackHumanoidState(character) end)) return nil end function Client.Stop() assert(not Client.IsStopped(), "Can't stop Octagon as Octagon is already stopped") assert(Client.IsStarted(), "Can't stop Octagon as Octagon isn't started") print(("%s: Stopped"):format(SharedConstants.FormattedOutputMessages.Octagon.Log)) Client._isStopped = true Client._isStarted = false Client._cleanup() return nil end function Client._init() Client._initSignals() return nil end function Client._cleanup() DestroyAllMaids(Client) return nil end function Client._trackHumanoidState(character) local humanoid = SafeWaitForChild(character, "Humanoid") if not humanoid then return nil end humanoid.StateChanged:Connect(function(_, newState) if newState == Enum.HumanoidStateType.Ragdoll then Client.OnPlayerFling:Fire() elseif newState == Enum.HumanoidStateType.Landed and localPlayer.Character.PrimaryPart then if math.abs(localPlayer.Character.PrimaryPart.AssemblyLinearVelocity.Y) >= LocalConstants.MinPlayerHardGroundLandYVelocity then Client.OnPlayerHardGroundLand:Fire() end end end) return nil end function Client._initModules() Client._areModulesInit = true script.Parent.Server:Destroy() for _, child in ipairs(script:GetChildren()) do Client[child.Name] = child end for _, child in ipairs(script.Parent:GetChildren()) do if child.Name ~= "Client" then Client[child.Name] = child end end return nil end function Client._initSignals() InitMaidFor(Client, Client._maid, Signal.IsSignal) Client.OnPlayerFling:Connect(function() -- Zero out their velocity to prevent them from flinging: localPlayer.Character.PrimaryPart.AssemblyLinearVelocity *= SharedConstants.Vectors.Default end) Client.OnPlayerHardGroundLand:Connect(function() -- Zero out their velocity to prevent them from flinging: localPlayer.Character.PrimaryPart.AssemblyLinearVelocity *= SharedConstants.Vectors.XZ end) return nil end if not Client._areModulesInit then Client._initModules() end return Client
---@meta ---@class cc.ControlSlider :cc.Control local ControlSlider={ } cc.ControlSlider=ControlSlider ---* ---@return float function ControlSlider:getMaximumAllowedValue () end ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@param backgroundSprite cc.Sprite ---@param progressSprite cc.Sprite ---@param thumbSprite cc.Sprite ---@param selectedThumbSprite cc.Sprite ---@return boolean function ControlSlider:initWithSprites (backgroundSprite,progressSprite,thumbSprite,selectedThumbSprite) end ---* ---@return float function ControlSlider:getMinimumAllowedValue () end ---* ---@return float function ControlSlider:getMaximumValue () end ---* ---@return cc.Sprite function ControlSlider:getSelectedThumbSprite () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setProgressSprite (var) end ---* ---@param val float ---@return self function ControlSlider:setMaximumValue (val) end ---* ---@return float function ControlSlider:getMinimumValue () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setThumbSprite (var) end ---* ---@return float function ControlSlider:getValue () end ---* ---@return cc.Sprite function ControlSlider:getBackgroundSprite () end ---* ---@return cc.Sprite function ControlSlider:getThumbSprite () end ---* ---@param val float ---@return self function ControlSlider:setValue (val) end ---* ---@param touch cc.Touch ---@return vec2_table function ControlSlider:locationFromTouch (touch) end ---* ---@param val float ---@return self function ControlSlider:setMinimumValue (val) end ---* ---@param var float ---@return self function ControlSlider:setMinimumAllowedValue (var) end ---* ---@return cc.Sprite function ControlSlider:getProgressSprite () end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setSelectedThumbSprite (var) end ---* ---@param var cc.Sprite ---@return self function ControlSlider:setBackgroundSprite (var) end ---* ---@param var float ---@return self function ControlSlider:setMaximumAllowedValue (var) end ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@overload fun(cc.Sprite0:char,cc.Sprite1:char,cc.Sprite2:char):self ---@overload fun(cc.Sprite0:char,cc.Sprite1:char,cc.Sprite2:char,cc.Sprite3:char):self ---@overload fun(cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite,cc.Sprite:cc.Sprite):self ---@param backgroundSprite cc.Sprite ---@param pogressSprite cc.Sprite ---@param thumbSprite cc.Sprite ---@param selectedThumbSprite cc.Sprite ---@return self function ControlSlider:create (backgroundSprite,pogressSprite,thumbSprite,selectedThumbSprite) end ---* ---@param touch cc.Touch ---@return boolean function ControlSlider:isTouchInside (touch) end ---* ---@param enabled boolean ---@return self function ControlSlider:setEnabled (enabled) end ---* ---@return self function ControlSlider:needsLayout () end ---* js ctor<br> ---* lua new ---@return self function ControlSlider:ControlSlider () end
math.randomseed( os.time() ) local from = 1 local to = 100 local rand = math.random( from, to ) local guess = 0 local guesses = 0 repeat print("Guess the number: ") guesses = guesses + 1 guess = tonumber( io.read() ) if guess > rand then print("Too high!") elseif guess < rand then print("Too low!") else print("You got it!") print("It took you " .. guesses .. " guesses.") end until guess == rand
--[[ Copyright (c) 2018, Vsevolod Stakhov <[email protected]> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- --[[[ -- @module clamav -- This module contains clamav access functions --]] local lua_util = require "lua_util" local tcp = require "rspamd_tcp" local upstream_list = require "rspamd_upstream_list" local rspamd_util = require "rspamd_util" local rspamd_logger = require "rspamd_logger" local common = require "lua_scanners/common" local N = "clamav" local default_message = '${SCANNER}: virus found: "${VIRUS}"' local function clamav_config(opts) local clamav_conf = { name = N, scan_mime_parts = true, scan_text_mime = false, scan_image_mime = false, default_port = 3310, log_clean = false, timeout = 5.0, -- FIXME: this will break task_timeout! detection_category = "virus", retransmits = 2, cache_expire = 3600, -- expire redis in one hour message = default_message, } clamav_conf = lua_util.override_defaults(clamav_conf, opts) if not clamav_conf.prefix then clamav_conf.prefix = 'rs_' .. clamav_conf.name .. '_' end if not clamav_conf.log_prefix then if clamav_conf.name:lower() == clamav_conf.type:lower() then clamav_conf.log_prefix = clamav_conf.name else clamav_conf.log_prefix = clamav_conf.name .. ' (' .. clamav_conf.type .. ')' end end if not clamav_conf['servers'] then rspamd_logger.errx(rspamd_config, 'no servers defined') return nil end clamav_conf['upstreams'] = upstream_list.create(rspamd_config, clamav_conf['servers'], clamav_conf.default_port) if clamav_conf['upstreams'] then lua_util.add_debug_alias('antivirus', clamav_conf.name) return clamav_conf end rspamd_logger.errx(rspamd_config, 'cannot parse servers %s', clamav_conf['servers']) return nil end local function clamav_check(task, content, digest, rule) local function clamav_check_uncached () local upstream = rule.upstreams:get_upstream_round_robin() local addr = upstream:get_addr() local retransmits = rule.retransmits local header = rspamd_util.pack("c9 c1 >I4", "zINSTREAM", "\0", #content) local footer = rspamd_util.pack(">I4", 0) local function clamav_callback(err, data) if err then -- set current upstream to fail because an error occurred upstream:fail() -- retry with another upstream until retransmits exceeds if retransmits > 0 then retransmits = retransmits - 1 -- Select a different upstream! upstream = rule.upstreams:get_upstream_round_robin() addr = upstream:get_addr() lua_util.debugm(rule.name, task, '%s: retry IP: %s', rule.log_prefix, addr) tcp.request({ task = task, host = addr:to_string(), port = addr:get_port(), timeout = rule['timeout'], callback = clamav_callback, data = { header, content, footer }, stop_pattern = '\0' }) else rspamd_logger.errx(task, '%s: failed to scan, maximum retransmits exceed', rule.log_prefix) common.yield_result(task, rule, 'failed to scan and retransmits exceed', 0.0, 'fail') end else upstream:ok() data = tostring(data) local cached lua_util.debugm(rule.name, task, '%s: got reply: %s', rule.log_prefix, data) if data == 'stream: OK' then cached = 'OK' if rule['log_clean'] then rspamd_logger.infox(task, '%s: message or mime_part is clean', rule.log_prefix) else lua_util.debugm(rule.name, task, '%s: message or mime_part is clean', rule.log_prefix) end else local vname = string.match(data, 'stream: (.+) FOUND') if string.find(vname, '^Heuristics%.Encrypted') then rspamd_logger.errx(task, '%s: File is encrypted', rule.log_prefix) common.yield_result(task, rule, 'File is encrypted: '.. vname, 0.0, 'encrypted') elseif string.find(vname, '^Heuristics%.Limits%.Exceeded') then rspamd_logger.errx(task, '%s: ClamAV Limits Exceeded', rule.log_prefix) common.yield_result(task, rule, 'Limits Exceeded: '.. vname, 0.0, 'fail') elseif vname then common.yield_result(task, rule, vname) cached = vname else rspamd_logger.errx(task, '%s: unhandled response: %s', rule.log_prefix, data) common.yield_result(task, rule, 'unhandled response:' .. vname, 0.0, 'fail') end end if cached then common.save_av_cache(task, digest, rule, cached) end end end if rule.dynamic_scan then local pre_check, pre_check_msg = common.check_metric_results(task, rule) if pre_check then rspamd_logger.infox(task, '%s: aborting: %s', rule.log_prefix, pre_check_msg) return true end end tcp.request({ task = task, host = addr:to_string(), port = addr:get_port(), timeout = rule['timeout'], callback = clamav_callback, data = { header, content, footer }, stop_pattern = '\0' }) end if common.need_av_check(task, content, rule) then if common.check_av_cache(task, digest, rule, clamav_check_uncached) then return else clamav_check_uncached() end end end return { type = 'antivirus', description = 'clamav antivirus', configure = clamav_config, check = clamav_check, name = N }
return function(world) return function(scene, dt) for entity in pairs(scene:entities_with('velocity', 'position', 'size', 'one_way_platform_position', 'on_ground')) do local collisions local resolved_x, resolved_y local dx = entity.velocity.x * dt local dy = entity.velocity.y * dt local target_x = entity.position.x + dx local target_y = entity.position.y + dy _, _, collisions = world:check(entity, target_x, target_y, function() return 'cross' end) resolved_x = target_x resolved_y = target_y entity.on_ground = false for _, collision in pairs(collisions) do local other = collision.other if collision.normal.y == -1 and other.solid and not collision.overlaps then local bounciness = other.bounciness or 0 if bounciness == 0 then entity.on_ground = true entity.velocity.y = 0 else entity.velocity.y = -entity.velocity.y * bounciness end scene:new_entity({ event = true, jumped_on = { jumper = entity, jumpee = other, damage = entity.jump_damage } }) resolved_y = collision.touch.y else scene:new_entity({ event = true, ran_into = { entity = entity, other = other } }) end end entity.position.x = resolved_x entity.position.y = resolved_y world:update(entity, entity.position.x, entity.position.y) end end end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author ([email protected]). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local cwStaticEnts = cwStaticEnts; local Clockwork = Clockwork; --Called when the plugin is initialized. function cwStaticEnts:Initialize() CW_CONVAR_STATICESP = Clockwork.kernel:CreateClientConVar("cwStaticESP", 0, true, true); Clockwork.setting:AddCheckBox("AdminESP", "ShowStaticEntities", "cwStaticESP", "ShowStaticEntitiesDesc", function() return Clockwork.player:IsAdmin(Clockwork.Client); end); end; local classTranslate = { ["gmod_light"] = "Light", ["prop_physics"] = "Prop", ["prop_ragdoll"] = "Ragdoll", ["gmod_lamp"] = "Lamp" }; -- Called when the ESP info is needed. function cwStaticEnts:GetAdminESPInfo(info) if (self.staticEnts) then if (CW_CONVAR_STATICESP:GetInt() == 1) then for k, v in ipairs(self.staticEnts) do if (IsValid(v) and v:IsValid()) then local class = v:GetClass(); if (class != "worldspawn") then local translatedClass = classTranslate[class] or class; table.insert(info,{ position = v:GetPos() + Vector(0, 0, 32), color = Color(0, 210, 255, 255), text = "[Static "..translatedClass.."]" }); end; end; end; end; end; end; -- Called to sync up the ESP data from the server. Clockwork.datastream:Hook("StaticESPSync", function(data) cwStaticEnts.staticEnts = data; end)
local XBar = _G.XBar local setDate, setOnline, setFormat local Clock={ ["start"]=GetTime(),["hour"]=0,["mins"]=0,["game"]="00:00",["total"]="00:00",["update"]=0, } local function Indicator(duration,remaining) if remaining>0 then XBarClock_B_Icon:SetCooldown(duration,remaining) end end local function TimeFormat(m, total) local h = math.floor(m/60) if total then return string.format("%d %s %02d:%02d", math.floor(h/24), DAYS, h%24, m%60) else return string.format("%02d:%02d", h, m%60) end end function XBar.Clock_OnUpdate(elapsedTime) Clock["update"]=Clock["update"]+elapsedTime if Clock["update"]>=1 then Clock["update"]=0 Indicator(60,60-tonumber(os.date("%S"))) Clock["time"]=GetTime()-Clock["start"] if not Clock["date"] then Clock["date"]=GetLanguage()=="ENUS" and os.date("%a %m-%d-%Y") or os.date("%a-%d.%m.%Y") end if Clock["mins"]<math.floor(Clock["time"]%3600/60) then XBSet["PlayedMins"]=XBSet["PlayedMins"]+1 Clock["mins"]=math.floor(Clock["time"]%3600/60) Clock["game"]=TimeFormat(Clock["mins"]) Clock["total"]=TimeFormat(XBSet["PlayedMins"], true) end -- Output local usrtxt={[1]=XBSet["ClockV1"],[2]=XBSet["ClockV2"],[3]=XBSet["ClockV3"],[4]=XBSet["ClockV4"],[5]=XBSet["ClockV5"]} local output="" for i=1,5 do usrtxt[i],_=string.gsub(usrtxt[i],"%[TIME24%]",os.date("%H:%M.%S")) usrtxt[i],_=string.gsub(usrtxt[i],"%[TIME12%]",os.date("%I:%M.%S %p")) usrtxt[i],_=string.gsub(usrtxt[i],"%[DATE%]",Clock["date"] or NONE) usrtxt[i],_=string.gsub(usrtxt[i],"%[ONLINE%]",Clock["game"]) usrtxt[i],_=string.gsub(usrtxt[i],"%[TOTALONLINE%]",Clock["total"]) end if XBSet["ClockT1"] then if setDate==1 then output=usrtxt[3] elseif setFormat==12 then output=usrtxt[2] else output=usrtxt[1] end end if XBSet["ClockT2"] then if setOnline==1 then if XBSet["ClockT1"] then output=output.."\n"..usrtxt[5] else output=usrtxt[5] end else if XBSet["ClockT1"] then output=output.."\n"..usrtxt[4] else output=usrtxt[4] end end end XBarClock_F_S:SetText(output) end end function XBar.Clock_OnClick(key) if key=="RBUTTON" and not IsShiftKeyDown() then if setDate==1 then setDate=0 else setDate=1 end elseif key=="LBUTTON" and IsShiftKeyDown() then if setOnline==1 then setOnline=0 else setOnline=1 end elseif key=="LBUTTON" then if setFormat==12 then setFormat=24 else setFormat=12 end end end function XBar.Clock_OnEnter(this) Clock["date"]=GetLanguage()=="ENUS" and os.date("%a %m-%d-%Y") or os.date("%a-%d.%m.%Y") XBarClock_B_Icon:SetTexture("interface/icons/Skill_ran54-1") XBar.TooltipMod(this) GameTooltip:SetText(TIMEFLAG_STATE.." / "..GUILD_RESOURCE_DATE) GameTooltip:AddLine(XBar.Lng["Ttip"]["Clock1"],0,.7,.9) GameTooltip:AddSeparator() GameTooltip:AddDoubleLine("|cffFFE855"..GUILD_RESOURCE_DATE.."|r", Clock["date"] or NONE) GameTooltip:AddDoubleLine("|cffFFE855"..TIMEFLAG_STATE.."|r", os.date("%H:%M.%S")) GameTooltip:AddDoubleLine("|cffFFE855"..XBar.Lng["Config"]["Clock1"].."|r", Clock["game"]) GameTooltip:AddDoubleLine("|cffFFE855"..XBar.Lng["Ttip"]["Clock2"].."|r", Clock["total"]) end if d303Fix then d303Fix.Strings.WeekDaysShort = {"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"} end
--[[---------------------------------------------------------------------------- KwUtils.lua Utility functions for Lightroom Keywords -------------------------------------------------------------------------------- Copyright 2016 Lowell "LoweMo / LoMo" Montgomery https://lowemo.photo Latest version: https://lowemo.photo/lightroom-keyword-utils This file is used in a few Lightroom plugins. This code is released under a Creative Commons CC-BY "Attribution" License: http://creativecommons.org/licenses/by/3.0/deed.en_US This bundle may be used for any purpose, provided that the copyright notice and web-page links, above, as well as the 'AUTHOR_NOTE' and 'Attribution' strings, below are maintained. Enjoy. ------------------------------------------------------------------------------]] local LUTILS = require 'LUTILS' KwUtils = {} KwUtils.catKws = nil KwUtils.catKwPaths = nil KwUtils.VERSION = 20161126.03 -- version history at end of file KwUtils.AUTHOR_NOTE = "KwUtils.lua is a set of Lightroom keyword utility functions, © 2016 by Lowell Montgomery (https://lowemo.photo/lightroom-keyword-utils) version: " .. KwUtils.VERSION -- The following provides an 80 character-width attribution text that can be inserted for display -- in a plugin derived using these helper functions. KwUtils.Attribution = "This plugin uses KwUtils, Lightroom keyword utilities, © 2016 by Lowell Montgomery\n (https://lowemo.photo/lightroom-keyword-utils) version: " .. KwUtils.VERSION .. "\n\nThis code is released under a Creative Commons CC-BY “Attribution” License:\n http://creativecommons.org/licenses/by/3.0/deed.en_US" function KwUtils.addKeywordWithParents(photo, keyword) photo:addKeyword(keyword) local parent = keyword:getParent() if parent ~= nil then KwUtils.addKeywordWithParents(photo, parent) end end -- Call this function with just a keyword object. This recursively calls kw:getParent, -- adding each parent to the table of parent keywords. When the top of the hierarchy -- is reached, the "ancestry table" of keywords is returned. function KwUtils.getAllParentKeywords(kw, parents) -- Set parents to empty table if not already existing parents = parents ~= nil and parents or {} local p = kw:getParent() if p ~= nil then parents[#parents+1] = p KwUtils.getAllParentKeywords(p, parents) end return parents end -- A photo may have keywords selected without the parent keywords actually being -- selected. Although any parents not set to be suppressed on export will be -- included during the export process, the photo will not show up in the library -- if you filter by the such a term. This function explicitly adds all keyword parents. function KwUtils.addAllKeywordParentsForPhoto(photo) local keywordsForPhoto = photo:getRawMetadata('keywords') local keywordsToAdd = {} for _,kw in ipairs(keywordsForPhoto) do local kwParents = KwUtils.getAllParentKeywords(kw) if (kwParents ~= nil) and (type(kwParents) == 'table') and (#kwParents ~= 0) then for _,parentKey in ipairs(kwParents) do if (not LUTILS.inTable(parentKey, keywordsForPhoto)) and (not LUTILS.inTable(parentKey, keywordsToAdd)) then keywordsToAdd[#keywordsToAdd+1] = parentKey end end end end for _,kwToAdd in ipairs(keywordsToAdd) do photo:addKeyword(kwToAdd) end -- Return the keywords which have been added return keywordsToAdd end -- Add or remove a keyword based on the "state" of the associated checkbox. -- Presumed is that we call this when the state differs from what is already on this image, -- i.e. that they keyword is being changed for the photo (added or removed) function KwUtils.addOrRemoveKeyword(photo, keyword, state) if state then KwUtils.addKeywordWithParents(photo, keyword) else -- We cannot assume parents should be removed if already there. photo:removeKeyword(keyword) end end --Returns array of keywords with a given name function KwUtils.getAllKeywordsByName(name, keywords, found) found = found or {} if type(found) == 'LrKeyword' then found = {found} elseif type(found) ~= 'table' then found = {} end for i, kw in pairs(keywords) do -- If we have found the keyword we want, return it: if kw:getName() == name and LUTILS.inTable(kw, found) == false then found[#found + 1] = kw -- Otherwise, use recursion to check next level if kw has child keywords: else local kchildren = kw:getChildren() if #kchildren > 0 then found = KwUtils.getAllKeywordsByName(name, kchildren, found) end end end -- By now, we should have them all return found end -- Gets string representing a keywords parent names in hierarchical order, e.g. -- "TOP_LEVEL_CATEGORY | second_level_parent | parent" function KwUtils.getAncestryString(kw, ancestryString) ancestryString = ancestryString or '' local parent = kw:getParent() if parent ~= nil then ancestryString = parent:getName() .. " | " .. ancestryString ancestryString = KwUtils.getAncestryString(parent, ancestryString) end return ancestryString; end -- Return a comma-separated string listing all children of a term function KwUtils.getChildrenString(kw) local childNamesTable = KwUtils.getKeywordChildNamesTable(kw) if #childNamesTable > 0 then return table.concat(childNamesTable, ", ") else return "" end end -- Find a keyword by a given name within a table of keyword objects -- arg: lookfor Name of keyword to search for -- arg: keywordSet Table of keywords, usually the top level keywords returned by Lightroom -- API call to catalog:getKeywords(). If the sought keyword is not found -- any "branches" of child terms are also examined (by recursive calls to this function) function KwUtils.getKeywordByName(lookfor, keywordSet) for i, kw in pairs(keywordSet) do -- If we have found the keyword we want, return it: if kw:getName() == lookfor then return kw -- Otherwise, use recursion to check next level if kw has child keywords: else local kchildren = kw:getChildren() if kchildren and #kchildren > 0 then local nextkw = KwUtils.getKeywordByName(lookfor, kchildren) if nextkw ~= nil then return nextkw end end end end -- If we have not returned the sought keyword, it's not there: return nil end --General Lightroom API helper functions for keywords function KwUtils.getKeywordChildNamesTable(parentKey) local kchildren = parentKey:getChildren() local childNames = {} if kchildren and #kchildren > 0 then childNames = KwUtils.getKeywordNames(kchildren) end -- Return the table of child terms (empty if no child terms for passed keyword) return childNames end -- Get names of all Keyword objects in a table function KwUtils.getKeywordNames(keywords) local names = {} if type(keywords) == 'table' then for _,kw in ipairs(keywords) do names[#names+1] = kw:getName() end end return names end -- This is used by the KwUtils.findAllKeywords and allows skipping over branches that -- would not be helpful for whatever purpose. A plugin does not NEED to implement -- the ignore_keyword_branches preference. If it does not exist, we skip no branches, -- just as if it did exist, but the field was empty. function KwUtils.getIgnoreKeywordsTable() local prefs = import 'LrPrefs'.prefsForPlugin(_PLUGIN.id) local ignoreKeywordsList = '' if prefs.ignore_keyword_branches ~= nil then ignoreKeywordsList = prefs.ignore_keyword_branches end local ignoreKeysTable = LUTILS.split(ignoreKeywordsList, ', ') for i, kw in ipairs(ignoreKeysTable) do local val = LUTILS.trim(kw) if val == '' then ignoreKeysTable[i] = nil else ignoreKeysTable[i] = val end end return ignoreKeysTable end -- This function must be called from within an asynchronous task started using LrTasks. function KwUtils.getAllKeywords(catalog) if KwUtils.catKws == nil then KwUtils.catKws = {} KwUtils.catKwPaths = {} local topLevelKeywords = catalog:getKeywords() return KwUtils.findAllKeywords(topLevelKeywords) end return KwUtils.catKws end -- Given a set of keywords (normally starting with a top level of a hierarchy), -- get all keywords in the set with any child/descendant keywords) and populate -- our top-level keyword table variables with data we can quickly use. function KwUtils.findAllKeywords(keywords, kpath) kpath = kpath or '' local ignoreKeysTable = KwUtils.getIgnoreKeywordsTable() for _, kw in pairs(keywords) do local name = kw:getName() -- Skip any keywords (and descendants) listed in the ignoreKeysTable if not LUTILS.inTable(name, ignoreKeysTable) then local keyname = string.lower(name) if KwUtils.catKws[keyname] ~= nil then local count = #KwUtils.catKws[keyname] KwUtils.catKws[keyname][count + 1] = kw KwUtils.catKwPaths[keyname][count + 1] = kpath else KwUtils.catKws[keyname] = {kw} KwUtils.catKwPaths[keyname] = {kpath} end local kids = kw:getChildren() if kids and #kids > 0 then local new_kpath = kpath ~= '' and kpath .. ' | ' .. name or name KwUtils.findAllKeywords(kids, new_kpath) end end end return KwUtils.catKws; end -- Get number of keywords by a given name (adjusted to lower case) or false -- if the keyword does not exist. This functionality depends on first running -- KwUtils.findAllKeywords() to populate the catKws table. function KwUtils.keywordExists(keyword) if KwUtils.catKws[string.lower(keyword)] ~= nil then return #KwUtils.catKws[string.lower(keyword)] end return false end -- Get existing keywords for a photo which are not in a given set (table) function KwUtils.getOtherKeywords(photo, keywordNames) local photoKeywordList = photo:getFormattedMetadata('keywordTags') local photoKeywordNames = LUTILS.split(photoKeywordList, ', ') local ret = {} for _, keyName in ipairs(photoKeywordNames) do if not LUTILS.inTable(keyName, keywordNames) then ret[#ret + 1] = keyName end end return ret end -- Check for actual keyword (by keyword object, not name) associated with a photo -- Given a catalog photo, check for the presence of any given keyword. function KwUtils.hasKeywordById(photo, keyword) local keywordsForPhoto = photo:getRawMetadata('keywords') --Look for keyword object passed in array of Keyword objects. return LUTILS.inTable(keyword, keywordsForPhoto) end -- Check if photo already has a particular keyword (by name) -- Converts all keywords to lower case before comparison which "ignores case" function KwUtils.hasKeywordByName(photo, keywordName) local photoKeywordList = string.lower(photo:getFormattedMetadata('keywordTags')) local keywordNamesTable = LUTILS.split(photoKeywordList, ', ') return LUTILS.inTable(string.lower(keywordName), keywordNamesTable) end return KwUtils -- 20161101.01 Initial release. -- It includes functions I had found myself writing and re-writing in various plugins. -- 20161122.02 Minor tweaks and bugfixes; not yet officially released, so will not itemize changes -- 20161126.03 Moved more logic into the KwUtils. It is no longer a local bundle, so this may have ramifications for memory -- etc, but allows us to call "expenive" processes (new findAllKeywords() / getAllKeywords() functionality) and -- hopefully be able to access the results from other scripts in a plugin. Still "pre-release"
require 'nn' require 'nngraph' require 'hdf5' require 'data-entail.lua' require 'models/models-entail.lua' require 'models/model_utils.lua' cmd = torch.CmdLine() -- data files cmd:text("") cmd:text("**Data options**") cmd:text("") cmd:option('-data_file','data/entail-train.hdf5', [[Path to the training *.hdf5 file]]) cmd:option('-val_data_file', 'data/entail-val.hdf5', [[Path to validation *.hdf5 file]]) cmd:option('-test_data_file','data/entail-test.hdf5',[[Path to test *.hdf5 file]]) cmd:option('-savefile', 'entail', [[Savefile name]]) -- model specs cmd:option('-hidden_size', 300, [[MLP hidden layer size]]) cmd:option('-word_vec_size', 300, [[Word embedding size]]) cmd:option('-attn', 'none', [[one of {none, simple, struct}. none = no intra-sentence attention (baseline model) simple = simple attention model struct = structured attention (syntactic attention)]]) cmd:option('-num_layers_parser', 1, [[Number of layers for the RNN parsing layer]]) cmd:option('-rnn_size_parser', 100, [[size of the RNN for the parsing layer]]) cmd:option('-use_parent', 1, [[Use soft parents]]) cmd:option('-use_children', 0, [[Use soft children]]) cmd:option('-share_params',1, [[Share parameters between the two sentence encoders]]) cmd:option('-proj', 1, [[Have a projection layer from the Glove embeddings]]) cmd:option('-dropout', 0.2, [[Dropout probability.]]) -- optimization cmd:option('-epochs', 100, [[Number of training epochs]]) cmd:option('-param_init', 0.01, [[Parameters are initialized over uniform distribution with support (-param_init, param_init)]]) cmd:option('-optim', 'adagrad', [[Optimization method. Possible options are: sgd (vanilla SGD), adagrad, adadelta, adam]]) cmd:option('-learning_rate', 0.05, [[Starting learning rate. If adagrad/adadelta/adam is used, then this is the global learning rate.]]) cmd:option('-max_grad_norm', 5, [[If the norm of the gradient vector exceeds this renormalize it to have the norm equal to max_grad_norm]]) cmd:option('-pre_word_vecs', 'data/glove.hdf5', [[If a valid path is specified, then this will load pretrained word embeddings (hdf5 file)]]) cmd:option('-fix_word_vecs', 1, [[If = 1, fix word embeddings]]) cmd:option('-max_batch_l', 32, [[If blank, then it will infer the max batch size from validation data. You should only use this if your validation set uses a different batch size in the preprocessing step]]) cmd:option('-gpuid', -1, [[Which gpu to use. -1 = use CPU]]) cmd:option('-print_every', 1000, [[Print stats after this many batches]]) cmd:option('-seed', 3435, [[Seed for random initialization]]) opt = cmd:parse(arg) torch.manualSeed(opt.seed) function zero_table(t) for i = 1, #t do t[i]:zero() end end function train(train_data, valid_data) local timer = torch.Timer() local start_decay = 0 params, grad_params = {}, {} opt.train_perf = {} opt.val_perf = {} for i = 1, #layers do local p, gp = layers[i]:getParameters() local rand_vec = torch.randn(p:size(1)):mul(opt.param_init) if opt.gpuid >= 0 then rand_vec = rand_vec:cuda() end p:copy(rand_vec) params[i] = p grad_params[i] = gp end if opt.pre_word_vecs:len() > 0 then print("loading pre-trained word vectors") local f = hdf5.open(opt.pre_word_vecs) local pre_word_vecs = f:read('word_vecs'):all() for i = 1, pre_word_vecs:size(1) do word_vecs_enc1.weight[i]:copy(pre_word_vecs[i]) word_vecs_enc2.weight[i]:copy(pre_word_vecs[i]) end end --copy shared params params[2]:copy(params[1]) if opt.attn ~= 'none' then params[7]:copy(params[6]) end if opt.share_params == 1 then if opt.proj == 1 then entail_layers.proj2.weight:copy(entail_layers.proj1.weight) end for k = 2, 5, 3 do entail_layers.f2.modules[k].weight:copy(entail_layers.f1.modules[k].weight) entail_layers.f2.modules[k].bias:copy(entail_layers.f1.modules[k].bias) entail_layers.g2.modules[k].weight:copy(entail_layers.g1.modules[k].weight) entail_layers.g2.modules[k].bias:copy(entail_layers.g1.modules[k].bias) end end -- prototypes for gradients so there is no need to clone word_vecs1_grad_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.word_vec_size) word_vecs2_grad_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.word_vec_size) sent1_context_proto = torch.zeros(opt.max_batch_l, opt.rnn_size_parser * 2) sent2_context_proto = torch.zeros(opt.max_batch_l, opt.rnn_size_parser * 2) parser_context1_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.rnn_size_parser * 2) parser_graph1_grad_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.word_vec_size*2) parser_context2_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.rnn_size_parser * 2) parser_graph2_grad_proto = torch.zeros(opt.max_batch_l, opt.max_sent_l, opt.word_vec_size*2) -- clone encoder/decoder up to max source/target length if opt.attn ~= 'none' then parser_fwd_clones = clone_many_times(parser_fwd, opt.max_sent_l_src + opt.max_sent_l_targ) parser_bwd_clones = clone_many_times(parser_bwd, opt.max_sent_l_src + opt.max_sent_l_targ) for i = 1, opt.max_sent_l_src + opt.max_sent_l_targ do if parser_fwd_clones[i].apply then parser_fwd_clones[i]:apply(function(m) m:setReuse() end) end if parser_bwd_clones[i].apply then parser_bwd_clones[i]:apply(function(m) m:setReuse() end) end end end local h_init_parser = torch.zeros(opt.max_batch_l, opt.rnn_size_parser) if opt.gpuid >= 0 then h_init_parser = h_init_parser:cuda() cutorch.setDevice(opt.gpuid) word_vecs1_grad_proto = word_vecs1_grad_proto:cuda() word_vecs2_grad_proto = word_vecs2_grad_proto:cuda() parser_context1_proto = parser_context1_proto:cuda() parser_context2_proto = parser_context2_proto:cuda() parser_graph1_grad_proto = parser_graph1_grad_proto:cuda() parser_graph2_grad_proto = parser_graph1_grad_proto:cuda() sent1_context_proto = sent1_context_proto:cuda() sent2_context_proto = sent2_context_proto:cuda() end -- these are initial states of parser/encoder/decoder for fwd/bwd steps init_parser = {} for L = 1, opt.num_layers_parser do table.insert(init_parser, h_init_parser:clone()) table.insert(init_parser, h_init_parser:clone()) end function reset_state(state, batch_l, t) if t == nil then local u = {} for i = 1, #state do state[i]:zero() table.insert(u, state[i][{{1, batch_l}}]) end return u else local u = {[t] = {}} for i = 1, #state do state[i]:zero() table.insert(u[t], state[i][{{1, batch_l}}]) end return u end end function train_batch(data, epoch) local train_loss = 0 local train_sents = 0 local batch_order = torch.randperm(data.length) -- shuffle mini batch order local start_time = timer:time().real local num_words_target = 0 local num_words_source = 0 local train_num_correct = 0 sent_encoder:training() for i = 1, data:size() do zero_table(grad_params, 'zero') local d = data[batch_order[i]] local target, source, batch_l, target_l, source_l, label = table.unpack(d) -- resize the various temporary tensors that are going to hold contexts/grads local word_vecs1_grads = word_vecs1_grad_proto[{{1, batch_l}, {1, source_l}}]:zero() local word_vecs2_grads = word_vecs2_grad_proto[{{1, batch_l}, {1, target_l}}]:zero() local parser_context1 = parser_context1_proto[{{1, batch_l}, {1, source_l}}] local parser_context2 = parser_context2_proto[{{1, batch_l}, {1, target_l}}] local sent1_context = sent1_context_proto[{{1, batch_l}}] local sent2_context = sent2_context_proto[{{1, batch_l}}] local word_vecs1 = word_vecs_enc1:forward(source) local word_vecs2 = word_vecs_enc2:forward(target) if opt.attn ~= 'none' then set_size_encoder(batch_l, source_l, target_l, opt.word_vec_size, opt.hidden_size, entail_layers) set_size_parser(batch_l, source_l, opt.rnn_size_parser*2, parser_layers1) set_size_parser(batch_l, target_l, opt.rnn_size_parser*2, parser_layers2) ------ fwd prop for parser brnn for sent 1------ -- fwd direction local rnn_state_parser_fwd1 = reset_state(init_parser, batch_l, 0) parser_fwd_inputs1 = {} for t = 1, source_l do parser_fwd_clones[t]:training() parser_fwd_inputs1[t] = {word_vecs1[{{}, t}], table.unpack(rnn_state_parser_fwd1[t-1])} local out = parser_fwd_clones[t]:forward(parser_fwd_inputs1[t]) rnn_state_parser_fwd1[t] = out parser_context1[{{}, t, {1, opt.rnn_size_parser}}]:copy(out[#out]) end -- bwd direction local rnn_state_parser_bwd1 = reset_state(init_parser, batch_l, source_l+1) parser_bwd_inputs1 = {} for t = source_l, 1, -1 do parser_bwd_clones[t]:training() parser_bwd_inputs1[t] = {word_vecs1[{{}, t}], table.unpack(rnn_state_parser_bwd1[t+1])} local out = parser_bwd_clones[t]:forward(parser_bwd_inputs1[t]) rnn_state_parser_bwd1[t] = out parser_context1[{{}, t, {opt.rnn_size_parser+1, opt.rnn_size_parser*2}}]:copy(out[#out]) end ------ fwd prop for parser brnn for sent 2------ -- fwd direction local rnn_state_parser_fwd2 = reset_state(init_parser, batch_l, 0) parser_fwd_inputs2 = {} for t = 1, target_l do parser_fwd_clones[t+source_l]:training() parser_fwd_inputs2[t] = {word_vecs2[{{}, t}], table.unpack(rnn_state_parser_fwd2[t-1])} local out = parser_fwd_clones[t+source_l]:forward(parser_fwd_inputs2[t]) rnn_state_parser_fwd2[t] = out parser_context2[{{}, t, {1, opt.rnn_size_parser}}]:copy(out[#out]) end -- bwd direction local rnn_state_parser_bwd2 = reset_state(init_parser, batch_l, target_l+1) parser_bwd_inputs2 = {} for t = target_l, 1, -1 do parser_bwd_clones[t+source_l]:training() parser_bwd_inputs2[t] = {word_vecs2[{{}, t}], table.unpack(rnn_state_parser_bwd2[t+1])} local out = parser_bwd_clones[t+source_l]:forward(parser_bwd_inputs2[t]) rnn_state_parser_bwd2[t] = out parser_context2[{{}, t, {opt.rnn_size_parser+1, opt.rnn_size_parser*2}}]:copy(out[#out]) end parser_context1 = parser_context1:contiguous() parser_context2 = parser_context2:contiguous() parsed_context1 = parser_graph1:forward(parser_context1) parsed_context2 = parser_graph2:forward(parser_context2) pred_input = {word_vecs1, word_vecs2, parsed_context1, parsed_context2} else set_size_encoder(batch_l, source_l, target_l, opt.word_vec_size, opt.hidden_size, entail_layers) pred_input = {word_vecs1, word_vecs2} end local pred_label = sent_encoder:forward(pred_input) local _, pred_argmax = pred_label:max(2) train_num_correct = train_num_correct + pred_argmax:double():view(batch_l):eq(label:double()):sum() local loss = disc_criterion:forward(pred_label, label) local dl_dp = disc_criterion:backward(pred_label, label) dl_dp:div(batch_l) if opt.attn ~= 'none' then local dl_dinput1, dl_dinput2, dl_dparser1, dl_dparser2 = table.unpack( sent_encoder:backward(pred_input, dl_dp)) ------ backprop for graph-based parser ------ parser_grads1 = parser_graph1:backward(parser_context1, dl_dparser1) parser_grads2 = parser_graph2:backward(parser_context2, dl_dparser2) word_vecs1_grads:add(dl_dinput1) word_vecs2_grads:add(dl_dinput2) ------ backprop for parser brnn ------ -- backprop through fwd parser rnn local drnn_state = reset_state(init_parser, batch_l) for t = source_l, 1, -1 do drnn_state[#drnn_state]:add( parser_grads1[{{}, t, {1, opt.rnn_size_parser}}]) local dlst = parser_fwd_clones[t]:backward(parser_fwd_inputs1[t], drnn_state) for j = 1, #drnn_state do drnn_state[j]:copy(dlst[j+1]) end word_vecs1_grads[{{}, t}]:add(dlst[1]) end -- backprop through bwd parser rnn local drnn_state = reset_state(init_parser, batch_l) for t = 1, source_l do drnn_state[#drnn_state]:add( parser_grads1[{{}, t, {opt.rnn_size_parser+1, 2*opt.rnn_size_parser}}]) local dlst = parser_bwd_clones[t]:backward(parser_bwd_inputs1[t], drnn_state) for j = 1, #drnn_state do drnn_state[j]:copy(dlst[j+1]) end word_vecs1_grads[{{}, t}]:add(dlst[1]) end ------ backprop through source word vectors ------ if opt.proj == 0 then word_vecs_enc1:backward(source, word_vecs1_grads:contiguous()) end ------ backprop for parser brnn ------ -- backprop through fwd parser rnn local drnn_state = reset_state(init_parser, batch_l) for t = target_l, 1, -1 do drnn_state[#drnn_state]:add( parser_grads2[{{}, t, {1, opt.rnn_size_parser}}]) local dlst = parser_fwd_clones[t+source_l]:backward(parser_fwd_inputs2[t], drnn_state) for j = 1, #drnn_state do drnn_state[j]:copy(dlst[j+1]) end word_vecs2_grads[{{}, t}]:add(dlst[1]) end -- backprop through bwd parser rnn local drnn_state = reset_state(init_parser, batch_l) for t = 1, target_l do drnn_state[#drnn_state]:add( parser_grads2[{{}, t, {opt.rnn_size_parser+1, 2*opt.rnn_size_parser}}]) local dlst = parser_bwd_clones[t+source_l]:backward(parser_bwd_inputs2[t], drnn_state) for j = 1, #drnn_state do drnn_state[j]:copy(dlst[j+1]) end word_vecs2_grads[{{}, t}]:add(dlst[1]) end ------ backprop through source word vectors ------ if opt.proj == 0 then word_vecs_enc2:backward(target, word_vecs2_grads) end else local dl_dinput1, dl_dinput2 = table.unpack(sent_encoder:backward(pred_input, dl_dp)) word_vecs_enc1:backward(source, dl_dinput1) word_vecs_enc2:backward(target, dl_dinput2) end if opt.fix_word_vecs == 1 then word_vecs_enc1.gradWeight:zero() word_vecs_enc2.gradWeight:zero() end -- word vec layer and parser_graph layers are shared grad_params[1]:add(grad_params[2]) grad_params[2]:zero() if opt.attn ~= 'none' then grad_params[6]:add(grad_params[7]) grad_params[7]:zero() end if opt.share_params == 1 then if opt.proj == 1 then entail_layers.proj1.gradWeight:add(entail_layers.proj2.gradWeight) entail_layers.proj2.gradWeight:zero() end for k = 2, 5, 3 do entail_layers.f1.modules[k].gradWeight:add(entail_layers.f2.modules[k].gradWeight) entail_layers.f1.modules[k].gradBias:add(entail_layers.f2.modules[k].gradBias) entail_layers.g1.modules[k].gradWeight:add(entail_layers.g2.modules[k].gradWeight) entail_layers.g1.modules[k].gradBias:add(entail_layers.g2.modules[k].gradBias) entail_layers.f2.modules[k].gradWeight:zero() entail_layers.f2.modules[k].gradBias:zero() entail_layers.g2.modules[k].gradWeight:zero() entail_layers.g2.modules[k].gradBias:zero() end end local grad_norm = 0 for i = 1, #grad_params do grad_norm = grad_norm + grad_params[i]:norm()^2 end grad_norm = grad_norm^0.5 -- Shrink norm and update params local param_norm = 0 local shrinkage = opt.max_grad_norm / grad_norm for j = 1, #grad_params do if shrinkage < 1 then grad_params[j]:mul(shrinkage) end if opt.optim == 'adagrad' then adagrad_step(params[j], grad_params[j], layer_etas[j], optStates[j]) elseif opt.optim == 'adadelta' then adadelta_step(params[j], grad_params[j], layer_etas[j], optStates[j]) elseif opt.optim == 'adam' then adam_step(params[j], grad_params[j], layer_etas[j], optStates[j]) else params[j]:add(grad_params[j]:mul(-opt.learning_rate)) end if j ~= 2 and j ~= 6 then param_norm = param_norm + params[j]:norm()^2 end end param_norm = param_norm^0.5 params[2]:copy(params[1]) if opt.attn ~= 'none' then params[7]:copy(params[6]) end if opt.share_params == 1 then if opt.proj == 1 then entail_layers.proj2.weight:copy(entail_layers.proj1.weight) end for k = 2, 5, 3 do entail_layers.f2.modules[k].weight:copy(entail_layers.f1.modules[k].weight) entail_layers.f2.modules[k].bias:copy(entail_layers.f1.modules[k].bias) entail_layers.g2.modules[k].weight:copy(entail_layers.g1.modules[k].weight) entail_layers.g2.modules[k].bias:copy(entail_layers.g1.modules[k].bias) end end -- Bookkeeping num_words_target = num_words_target + batch_l*target_l num_words_source = num_words_source + batch_l*source_l train_loss = train_loss + loss train_sents = train_sents + batch_l local time_taken = timer:time().real - start_time if i % opt.print_every == 0 then local stats = string.format('Epoch: %d, Batch: %d/%d, Batch size: %d, LR: %.4f, ', epoch, i, data:size(), batch_l, opt.learning_rate) stats = stats .. string.format('NLL: %.4f, Acc: %.4f, |Param|: %.2f, |GParam|: %.2f, ', train_loss/train_sents, train_num_correct/train_sents, param_norm, grad_norm) stats = stats .. string.format('Training: %d/%d/%d total/source/target tokens/sec', (num_words_target+num_words_source) / time_taken, num_words_source / time_taken, num_words_target / time_taken) print(stats) end if i % 200 == 0 then collectgarbage() end end return train_loss, train_sents, train_num_correct end -- eval(valid_data) -- eval(test_data) local best_val_perf = 0 local test_perf = 0 for epoch = 1, opt.epochs do local total_loss, total_sents, total_correct = train_batch(train_data, epoch) local train_score = total_correct/total_sents print('Train', train_score) opt.train_perf[#opt.train_perf + 1] = train_score local score = eval(valid_data) local savefile = string.format('%s.t7', opt.savefile) if score > best_val_perf then best_val_perf = score test_perf = eval(test_data) print('saving checkpoint to ' .. savefile) torch.save(savefile, {layers, opt, layer_etas, optStates}) end opt.val_perf[#opt.val_perf + 1] = score print(opt.train_perf) print(opt.val_perf) end print("Best Val", best_val_perf) print("Test", test_perf) -- save final model local savefile = string.format('%s_final.t7', opt.savefile) print('saving final model to ' .. savefile) for i = 1, #layers do layers[i]:double() end torch.save(savefile, {layers, opt, layer_etas, optStates}) end function eval(data) sent_encoder:evaluate() local nll = 0 local num_sents = 0 local num_correct = 0 for i = 1, data:size() do local d = data[i] local target, source, batch_l, target_l, source_l, label = table.unpack(d) local sent1_context = sent1_context_proto[{{1, batch_l}}] local sent2_context = sent2_context_proto[{{1, batch_l}}] local word_vecs1 = word_vecs_enc1:forward(source) local word_vecs2 = word_vecs_enc2:forward(target) if opt.attn ~= 'none' then set_size_encoder(batch_l, source_l, target_l, opt.word_vec_size, opt.hidden_size, entail_layers) set_size_parser(batch_l, source_l, opt.rnn_size_parser*2, parser_layers1) set_size_parser(batch_l, target_l, opt.rnn_size_parser*2, parser_layers2) -- resize the various temporary tensors that are going to hold contexts/grads local parser_context1 = parser_context1_proto[{{1, batch_l}, {1, source_l}}] local parser_context2 = parser_context2_proto[{{1, batch_l}, {1, target_l}}] ------ fwd prop for parser brnn for sent 1------ -- fwd direction local rnn_state_parser_fwd1 = reset_state(init_parser, batch_l, 0) local parser_fwd_inputs1 = {} for t = 1, source_l do parser_fwd_clones[t]:evaluate() parser_fwd_inputs1[t] = {word_vecs1[{{}, t}], table.unpack(rnn_state_parser_fwd1[t-1])} local out = parser_fwd_clones[t]:forward(parser_fwd_inputs1[t]) rnn_state_parser_fwd1[t] = out parser_context1[{{}, t, {1, opt.rnn_size_parser}}]:copy(out[#out]) end -- bwd direction local rnn_state_parser_bwd1 = reset_state(init_parser, batch_l, source_l+1) local parser_bwd_inputs1 = {} for t = source_l, 1, -1 do parser_bwd_clones[t]:evaluate() parser_bwd_inputs1[t] = {word_vecs1[{{}, t}], table.unpack(rnn_state_parser_bwd1[t+1])} local out = parser_bwd_clones[t]:forward(parser_bwd_inputs1[t]) rnn_state_parser_bwd1[t] = out parser_context1[{{}, t, {opt.rnn_size_parser+1, opt.rnn_size_parser*2}}]:copy(out[#out]) end ------ fwd prop for parser brnn for sent 2------ -- fwd direction local rnn_state_parser_fwd2 = reset_state(init_parser, batch_l, 0) local parser_fwd_inputs2 = {} for t = 1, target_l do parser_fwd_clones[t+source_l]:training() parser_fwd_inputs2[t] = {word_vecs2[{{}, t}], table.unpack(rnn_state_parser_fwd2[t-1])} local out = parser_fwd_clones[t+source_l]:forward(parser_fwd_inputs2[t]) rnn_state_parser_fwd2[t] = out parser_context2[{{}, t, {1, opt.rnn_size_parser}}]:copy(out[#out]) end -- bwd direction local rnn_state_parser_bwd2 = reset_state(init_parser, batch_l, target_l+1) local parser_bwd_inputs2 = {} for t = target_l, 1, -1 do parser_bwd_clones[t+source_l]:training() parser_bwd_inputs2[t] = {word_vecs2[{{}, t}], table.unpack(rnn_state_parser_bwd2[t+1])} local out = parser_bwd_clones[t+source_l]:forward(parser_bwd_inputs2[t]) rnn_state_parser_bwd2[t] = out parser_context2[{{}, t, {opt.rnn_size_parser+1, opt.rnn_size_parser*2}}]:copy(out[#out]) end parsed_context1 = parser_graph1:forward(parser_context1:contiguous()) parsed_context2 = parser_graph2:forward(parser_context2:contiguous()) pred_input = {word_vecs1, word_vecs2, parsed_context1, parsed_context2} else set_size_encoder(batch_l, source_l, target_l, opt.word_vec_size, opt.hidden_size, entail_layers) pred_input = {word_vecs1, word_vecs2} end local pred_label = sent_encoder:forward(pred_input) local loss = disc_criterion:forward(pred_label, label) local _, pred_argmax = pred_label:max(2) num_correct = num_correct + pred_argmax:double():view(batch_l):eq(label:double()):sum() num_sents = num_sents + batch_l nll = nll + loss end local acc = num_correct/num_sents print("Acc", acc) print("NLL", nll / num_sents) collectgarbage() return acc end function get_layer(layer) if layer.name ~= nil then if layer.name == 'word_vecs_enc2' then word_vecs_dec = layer elseif layer.name == 'parser' then parser = layer end end end function main() -- parse input params opt = cmd:parse(arg) if opt.gpuid >= 0 then print('using CUDA on GPU ' .. opt.gpuid .. '...') require 'cutorch' require 'cunn' if opt.cudnn == 1 then print('loading cudnn...') require 'cudnn' end cutorch.setDevice(opt.gpuid) cutorch.manualSeed(opt.seed) end -- Create the data loader class. print('loading data...') train_data = data.new(opt, opt.data_file) valid_data = data.new(opt, opt.val_data_file) test_data = data.new(opt, opt.test_data_file) print('done!') print(string.format('Source vocab size: %d, Target vocab size: %d', valid_data.source_size, valid_data.target_size)) opt.max_sent_l_src = valid_data.source:size(2) opt.max_sent_l_targ = valid_data.target:size(2) opt.max_sent_l = math.max(opt.max_sent_l_src, opt.max_sent_l_targ) if opt.max_batch_l == '' then opt.max_batch_l = valid_data.batch_l:max() end print(string.format('Source max sent len: %d, Target max sent len: %d', valid_data.source:size(2), valid_data.target:size(2))) -- Build model word_vecs_enc1 = nn.LookupTable(valid_data.source_size, opt.word_vec_size) word_vecs_enc2 = nn.LookupTable(valid_data.target_size, opt.word_vec_size) if opt.attn ~= 'none' then parser_fwd = make_lstm(valid_data, opt.rnn_size_parser, opt.word_vec_size, opt.num_layers_parser, opt, 'enc') parser_bwd = make_lstm(valid_data, opt.rnn_size_parser, opt.word_vec_size, opt.num_layers_parser, opt, 'enc') parser_graph1 = make_parser(opt.rnn_size_parser*2) parser_graph2 = make_parser(opt.rnn_size_parser*2) sent_encoder = make_sent_encoder(opt.word_vec_size, opt.hidden_size, valid_data.label_size, opt.dropout) else sent_encoder = make_sent_encoder(opt.word_vec_size, opt.hidden_size, valid_data.label_size, opt.dropout) end disc_criterion = nn.ClassNLLCriterion() disc_criterion.sizeAverage = false if opt.attn ~= 'none' then layers = {word_vecs_enc1, word_vecs_enc2, sent_encoder, parser_fwd, parser_bwd, parser_graph1, parser_graph2} else layers = {word_vecs_enc1, word_vecs_enc2, sent_encoder} end layer_etas = {} optStates = {} for i = 1, #layers do layer_etas[i] = opt.learning_rate -- can have layer-specific lr, if desired optStates[i] = {} end if opt.gpuid >= 0 then for i = 1, #layers do layers[i]:cuda() end disc_criterion:cuda() end -- these layers will be manipulated during training if opt.attn ~= 'none' then parser_layers1 = {} parser_layers2 = {} parser_graph1:apply(get_parser_layer1) parser_graph2:apply(get_parser_layer2) end entail_layers = {} sent_encoder:apply(get_entail_layer) if opt.attn ~= 'none' then if opt.cuda_mod == 1 then require 'cuda-mod' parser_layers1.dep_parser.cuda_mod = 1 parser_layers2.dep_parser.cuda_mod = 1 else if opt.attn == 'struct' then parser_layers1.dep_parser:double() parser_layers2.dep_parser:double() end end end train(train_data, valid_data) end main()
LinkLuaModifier('modifier_is_in_offside', 'modifiers/modifier_offside.lua', LUA_MODIFIER_MOTION_NONE) LinkLuaModifier('modifier_offside', 'modifiers/modifier_offside.lua', LUA_MODIFIER_MOTION_NONE) LinkLuaModifier('modifier_onside_buff', 'modifiers/modifier_onside_buff.lua', LUA_MODIFIER_MOTION_NONE) modifier_is_in_offside = class(ModifierBaseClass) modifier_offside = class(ModifierBaseClass) modifier_onside_buff = class(ModifierBaseClass) local TICKS_PER_SECOND = 5 function modifier_is_in_offside:OnCreated() if IsServer() then local parent = self:GetParent() if not parent:HasModifier("modifier_offside") then parent:AddNewModifier(self:GetCaster(), nil, "modifier_offside", {}) end end end function modifier_is_in_offside:IsHidden() return true end function modifier_is_in_offside:IsPurgable() return false end modifier_is_in_offside.OnRefresh = modifier_is_in_offside.OnCreated -------------------------------------------------------------------- function modifier_offside:OnCreated() if IsServer() then self:SetStackCount(0) self:StartIntervalThink(1 / TICKS_PER_SECOND) end end modifier_offside.OnRefresh = modifier_offside.OnCreated function modifier_offside:IsPurgable() return false end -------------------------------------------------------------------- --aura function modifier_offside:IsAura() return true end function modifier_offside:GetAuraSearchType() return DOTA_UNIT_TARGET_HERO end function modifier_offside:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end function modifier_offside:GetAuraRadius() return 2500 end function modifier_offside:GetModifierAura() return "modifier_onside_buff" end -------------------------------------------------------------------- --% health damage function modifier_offside:GetTexture() return "custom/modifier_offside" end function modifier_offside:IsDebuff() return true end function modifier_offside:ReleaseParticles() if self.stackParticle ~= nil then ParticleManager:DestroyParticle(self.stackParticle, false) ParticleManager:ReleaseParticleIndex( self.stackParticle ) end if self.BloodOverlay ~= nil then ParticleManager:SetParticleControl( self.BloodOverlay, 1, Vector( 0, 0, 0 ) ) ParticleManager:DestroyParticle(self.BloodOverlay, false) ParticleManager:ReleaseParticleIndex( self.BloodOverlay ) end end function modifier_offside:DrawParticles() -- avoid firing new particle every tick if self.stackOffset == 0 then local stackCount = self:GetStackCount() local isInOffside = self:GetParent():HasModifier("modifier_is_in_offside") local alpha = (stackCount -10) * 255/15 if alpha >= 0 and isInOffside then if self.BloodOverlay == nil then -- Creates a new particle effect self.BloodOverlay = ParticleManager:CreateParticleForPlayer( "particles/misc/screen_blood_overlay.vpcf", PATTACH_WORLDORIGIN, self:GetParent(), self:GetParent():GetPlayerOwner() ) ParticleManager:SetParticleControl( self.BloodOverlay, 1, Vector( alpha, 0, 0 ) ) print("Create Blood Overlay Alpha =" ..alpha) end ParticleManager:SetParticleControl( self.BloodOverlay, 1, Vector( alpha, 0, 0 ) ) elseif self.BloodOverlay ~= nil and not isInOffside then ParticleManager:SetParticleControl( self.BloodOverlay, 1, Vector( 0, 0, 0 ) ) end if self.stackParticle ~= nil then ParticleManager:DestroyParticle(self.stackParticle, false) end self.stackParticle = ParticleManager:CreateParticleForPlayer( "particles/dungeon_overhead_timer_colored.vpcf", PATTACH_OVERHEAD_FOLLOW, self:GetParent(), self:GetParent():GetPlayerOwner() ) ParticleManager:SetParticleControl( self.stackParticle, 1, Vector( 0, stackCount, 0 ) ) ParticleManager:SetParticleControl( self.stackParticle, 2, Vector( 2, 0, 0 ) ) ParticleManager:SetParticleControl( self.stackParticle, 3, Vector( 255, 50, 0 ) ) ParticleManager:ReleaseParticleIndex( self.stackParticle ) end end function modifier_offside:OnIntervalThink() if not ProtectionAura then self:ReleaseParticles() self:Destroy() return end local isInOffside = self:GetParent():HasModifier("modifier_is_in_offside") if not self.stackOffset then self.stackOffset = 1 else self.stackOffset = self.stackOffset + 1 end if self.stackOffset >= TICKS_PER_SECOND then if isInOffside then self:IncrementStackCount() else self:DecrementStackCount() end self.stackOffset = 0 end local playerHero = self:GetCaster() local h = self:GetParent():GetMaxHealth() local stackCount = self:GetStackCount() self:DrawParticles() if not isInOffside then if stackCount <= 0 then self:ReleaseParticles() self:Destroy() end return end local location = self:GetParent():GetAbsOrigin() local team = self:GetParent():GetTeamNumber() local defenders = FindUnitsInRadius( team, location, nil, 2000, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false) or nil if #defenders == 0 then defenders = nil end if defenders then defenders = defenders[1] else defenders = Entities:FindByClassnameNearest("ent_dota_fountain", location, 10000) end local damageTable = { victim = self:GetParent(), attacker = defenders, damage = (h * ((0.15 * ((stackCount - 10)^2 + 10 * (stackCount - 10)))/100)) / TICKS_PER_SECOND, damage_type = DAMAGE_TYPE_PURE, damage_flags = DOTA_DAMAGE_FLAG_HPLOSS + DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS + DOTA_DAMAGE_FLAG_REFLECTION, ability = nil } if stackCount >= 10 then return ApplyDamage(damageTable) end end
local process = require("process") --Initialize coroutine library-- local _coroutine = coroutine -- real coroutine backend _G.coroutine = {} package.loaded.coroutine = _G.coroutine for key,value in pairs(_coroutine) do if type(value) == "function" and value ~= "running" and value ~= "create" then _G.coroutine[key] = function(...) local thread = _coroutine.running() local info = process.info(thread) -- note the gc thread does not have a process info assert(info,"process not found for " .. tostring(thread)) local data = info.data local co = data.coroutine_handler local handler = co[key] return handler(...) end else _G.coroutine[key] = value end end local kernel_create = _coroutine.create local function install(path, name) _coroutine.create = function(f,standAlone) local co = kernel_create(f) if not standAlone then table.insert(process.findProcess().instances, co) end return co end local load = load _G.load = function(ld, source, mode, env) env = env or select(2, process.running()) return load(ld, source, mode, env) end local thread = _coroutine.running() process.list[thread] = { path = path, command = name, env = _ENV, data = { vars={}, io={}, --init will populate this coroutine_handler=setmetatable({}, {__index=_coroutine}) }, instances = setmetatable({}, {__mode="v"}) } end install("/init.lua", "init")
local M = {} local fn = vim.fn local api = vim.api local utils = require('hlslens.utils') local win_mids = {} function M.add_hl(winid, start_p, end_p, higroup) winid = winid == 0 and api.nvim_get_current_win() or winid M.clear_hl() local s_lnum, s_col = unpack(start_p) local e_lnum, e_col = unpack(end_p) local pos if e_lnum == s_lnum then pos = {{s_lnum, s_col, e_col - s_col + 1}} else pos = {{s_lnum, s_col, vim.o.co}} for i = 1, e_lnum - s_lnum - 1 do table.insert(pos, {s_lnum + i}) end table.insert(pos, {e_lnum, 1, e_col}) end local matchids = utils.matchaddpos(higroup, pos, 1, winid) win_mids = {winid, matchids} return matchids end function M.clear_hl() local winid, matchids = unpack(win_mids) if matchids then if api.nvim_win_is_valid(winid) then for _, id in ipairs(matchids) do pcall(fn.matchdelete, id, winid) end end win_mids = {} end end return M
vim.g.nvim_tree_icons = { default = "", symlink = "", git = { unstaged = "", staged = "", unmerged = "", renamed = "", untracked = "", deleted = "", ignored = "", }, } vim.g.nvim_tree_ignore = { ".git", ".cache", ".node_modules", } vim.g.nvim_tree_root_folder_modifier = ":t" vim.g.nvim_tree_git_hl = 1 require("nvim-tree").setup { diagnostics = { enable = true }, -- show lsp diagnostics in the signcolumn view = { width = 35, side = "left", hide_root_folder = true, }, hijack_cursor = true, } utils.nnoremap("<C-n>", "<CMD>NvimTreeToggle<CR>")
local n1 = { name = "default:ice" } local n2 = { name = "stairs:slab_snowblock", param2 = 2 } local n3 = { name = "air" } local n4 = { name = "stairs:stair_outer_snowblock", param2 = 1 } local n5 = { name = "stairs:stair_outer_snowblock" } local n6 = { name = "stairs:stair_inner_straw", param2 = 3 } local n7 = { name = "stairs:stair_straw", param2 = 2 } local n8 = { name = "stairs:slab_straw", param2 = 2 } local n9 = { name = "stairs:stair_inner_straw", param2 = 2 } local n10 = { name = "stairs:stair_inner_snowblock", param2 = 1 } local n11 = { name = "default:snowblock" } local n12 = { name = "stairs:stair_inner_snowblock" } local n13 = { name = "stairs:slab_snowblock", param2 = 20 } local n14 = { name = "stairs:stair_straw", param2 = 3 } local n15 = { name = "stairs:slab_straw", param2 = 1 } local n16 = { name = "default:chest", param2 = 1 } local n17 = { name = "stairs:stair_snowblock", param2 = 21 } local n18 = { name = "stairs:stair_snowblock", param2 = 23 } local n19 = { name = "stairs:stair_snowblock", param2 = 1 } local n20 = { name = "stairs:stair_snowblock", param2 = 3 } local n21 = { name = "stairs:slab_snowblock" } local n22 = { name = "stairs:slab_straw" } local n23 = { name = "default:torch", param2 = 1 } local n24 = { name = "beds:bed_bottom" } local n25 = { name = "stairs:stair_straw", param2 = 1 } local n26 = { name = "stairs:slab_snowblock", param2 = 22 } local n27 = { name = "beds:bed_bottom", param2 = 1 } local n28 = { name = "beds:bed_top", param2 = 1 } local n29 = { name = "beds:bed_top" } local n30 = { name = "stairs:stair_outer_snowblock", param2 = 2 } local n31 = { name = "stairs:stair_outer_snowblock", param2 = 3 } local n32 = { name = "stairs:stair_inner_straw" } local n33 = { name = "stairs:stair_straw" } local n34 = { name = "stairs:stair_inner_straw", param2 = 1 } local n35 = { name = "stairs:stair_inner_snowblock", param2 = 2 } local n36 = { name = "stairs:stair_snowblock", param2 = 20 } local n37 = { name = "stairs:stair_inner_snowblock", param2 = 3 } local n38 = { name = "stairs:stair_snowblock", param2 = 2 } return { yslice_prob = { }, size = { y = 4, x = 7, z = 7 } , data = { -- z=-6, y=-3 n1, n1, n1, n2, n1, n1, n1, -- z=-6, y=-2 n3, n3, n4, n3, n5, n3, n3, -- z=-6, y=-1 n3, n3, n3, n3, n3, n3, n3, -- z=-6, y=0 n3, n3, n3, n3, n3, n3, n3, -- z=-5, y=-3 n1, n6, n7, n8, n7, n9, n1, -- z=-5, y=-2 n3, n10, n11, n3, n11, n12, n3, -- z=-5, y=-1 n3, n3, n10, n13, n12, n3, n3, -- z=-5, y=0 n3, n3, n3, n3, n3, n3, n3, -- z=-4, y=-3 n1, n14, n8, n8, n15, n16, n1, -- z=-4, y=-2 n4, n17, n3, n3, n3, n18, n5, -- z=-4, y=-1 n3, n19, n3, n3, n3, n20, n3, -- z=-4, y=0 n3, n3, n21, n21, n21, n3, n3, -- z=-3, y=-3 n1, n14, n22, n23, n24, n25, n1, -- z=-3, y=-2 n19, n17, n3, n3, n3, n18, n20, -- z=-3, y=-1 n3, n19, n3, n3, n3, n20, n3, -- z=-3, y=0 n3, n3, n21, n26, n21, n3, n3, -- z=-2, y=-3 n1, n14, n27, n28, n29, n25, n1, -- z=-2, y=-2 n30, n17, n3, n3, n3, n18, n31, -- z=-2, y=-1 n3, n19, n3, n3, n3, n20, n3, -- z=-2, y=0 n3, n3, n21, n21, n21, n3, n3, -- z=-1, y=-3 n1, n32, n33, n33, n33, n34, n1, -- z=-1, y=-2 n3, n35, n36, n36, n36, n37, n3, -- z=-1, y=-1 n3, n3, n38, n38, n38, n3, n3, -- z=-1, y=0 n3, n3, n3, n3, n3, n3, n3, -- z=0, y=-3 n1, n1, n1, n1, n1, n1, n1, -- z=0, y=-2 n3, n3, n30, n38, n31, n3, n3, -- z=0, y=-1 n3, n3, n3, n3, n3, n3, n3, -- z=0, y=0 n3, n3, n3, n3, n3, n3, n3, } }