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#!/usr/bin/env luajit require 'dec2bin' local bor=bit.bor -- Holt die Bits von den Rad-Table function rad(tab,i) return tab[(i-1)%#tab+1] end -- Fasst alle Bits einer fünfer Gruppe zusammen function radG(t1, t2, t3, t4, t5, i) local e1=rad(t1,i) local e2=rad(t2,i) local e3=rad(t3,i) local e4=rad(t4,i) local e5=rad(t5,i) return e1*16+e2*8+e3*4+e4*2+e5 end -- Stellt klar, ob die erste fünfer Gruppe fortgeschaltet wird function motor(t7,i1) return rad(t7,i1) end local rad1 ={0,0,0,1,1, 1,0,0,1,1, 1,0,1,1,0, 0,1,0,1,0, 1,1,0,1,1, 0,1,0,0,1, 0,0,1,0,1, 0,1,0,1,0, 1,0,0,} local rad2 ={1,1,0,1,0, 0,1,1,1,0, 0,0,0,0,1, 1,1,1,0,1, 0,0,1,0,1, 1,0,0,1,1, 0,1,0,1,0, 1,0,1,0,1, 0,1,1,0,1, 0,0,} local rad3 ={1,0,0,1,0, 0,1,1,0,1, 1,1,0,0,0, 1,1,1,0,0, 0,0,1,1,1, 1,0,1,0,1, 0,1,1,0,0, 1,0,0,1,0, 1,0,1,0,1, 0,1,0,1,0, 1,} local rad4 ={0,1,0,0,0, 0,1,0,0,1, 0,1,1,1,1, 1,0,1,1,0, 0,1,1,0,0, 1,1,0,0,0, 0,1,0,1,1, 0,1,0,1,0, 1,0,1,0,1, 0,1,1,0,0, 1,0,1,} local rad5 ={1,0,1,0,1, 0,0,1,1,0, 0,1,1,0,1, 1,0,0,1,0, 0,0,1,0,0, 0,0,1,0,1, 1,0,1,1,1, 1,0,1,1,1, 0,0,1,0,1, 0,0,0,1,1, 0,1,0,1,0, 1,0,1,0,} local rad6 ={0,1,0,1,0, 1,0,1,0,1, 0,1,0,1,0, 1,1,1,0,1, 0,1,0,0,1, 0,1,0,1,0, 1,0,1,1,1, 0,1} local rad7 ={1,0,0,0,0, 1,1,0,0,0, 1,1,0,0,1, 1,0,1,1,1, 1,0,0,0,0, 1,1,0,0,0, 1,1,0,1,1, 0,1,0,1,1, 1,1,0,0,0, 1,1,0,0,1, 1,0,0,1,1, 0,1,0,1,1, 1,} local rad8 ={0,1,1,1,1, 0,1,0,1,1, 0,1,0,1,1, 0,0,1,0,0, 1,1,0,1,0, 0,0,0,1,1, 0,0,0,0,1, 1,1,1,0,0, 0,} local rad9 ={0,1,1,1,0, 0,0,0,1,0, 0,0,1,1,0, 1,0,1,0,0, 0,1,1,0,1, 1,1,0,0,1, 1,} local rad10={1,1,0,0,1, 1,0,1,1,0, 0,1,1,1,0, 0,0,0,1,0, 0,1,1,0,1, 1,1,0,0,} local rad11={1,1,1,1,0, 0,1,0,0,1, 1,0,0,1,0, 0,1,1,0,1, 0,0,1,1,0, 0,} local rad12={0,1,1,1,0, 1,1,1,0,0, 0,1,0,0,1, 1,0,1,0,0, 0,1,0,} local text=io.read("*a") local i2=1 local i6=1 for i1=1,#text do local char=text:byte(i1) local rnd1=radG(rad8,rad9,rad10,rad11,rad12,2-i1) local rnd2=radG(rad1,rad2,rad3,rad4,rad5,i2) local crypt=bit.bxor(char,rnd1,rnd2) -- ***TEST print(dec2bin(char,5), dec2bin(rnd2, 5), dec2bin(rnd1, 5), dec2bin(crypt, 5), i2, i6, 2-i1, rad(rad6, i6), rad(rad7, 2-i1), bor(rad(rad6,i6), rad(rad7, 2-i1))) io.write(string.char(crypt)) -- Fortschaltung von Rad6 auf ersten Gruppenrad i2=i2-bor(rad(rad6,i6),1-rad(rad7,2-i1)) i6=i6-motor(rad7,2-i1) end -- Made by Torben & Thu (with the help of Hanno Behrens)
-- This library generates a blank X*Y square grid map for JoberGen -- Each node only has adjacent nodes listed -- -- This is a derived class of MapMeta (an "abstract class") require("GenerateParent") SquareGridMap = {} SquareGridMap.__index = SquareGridMap setmetatable(SquareGridMap, MapMeta) function SquareGridMap:new(sizeX, sizeY, wrap, diagonalDistance) -- Given an X, Y coordinate, return the name we assign this map point function nodeName(X, Y) return "x" .. tonumber(X) .. "y" .. tonumber(Y) end -- A semisphere is a special form which is topologically equivalent to -- a sphere. Wraps on the X axis go from far left to far right, and from -- far right to far left. Wraps on the Y axis go from the top square on -- the Y axis to the top square halfway over; ditto with the bottom square -- This allows a reasonable simulation of a sphere on a square grid -- without making the poles impassible -- Note: If this were played in a game, the world would become a vertically -- flipped mirror image after going below the south pole or above the -- north pole. function handleSemisphere(X, Y, sizeX, sizeY) if Y < 0 then Y = 0 X = X + math.floor(sizeX / 2) end if Y >= sizeY then Y = sizeY X = X + math.floor(sizeX / 2) end if X < 0 then X = X + sizeX end if X >= sizeX then X = X - sizeX end return X, Y end -- When deciding an adjacent square, handle underflow and overflow function handleWrap(V, sizeV, goodWrap, wrap) if V < 0 then if wrap == "TORIC" or wrap == goodWrap then return V + sizeV else return nil end elseif V >= sizeV then if wrap == "TORIC" or wrap == goodWrap then return V - sizeV else return nil end end return V end -- Parse args: Default values if sizeX == nil then sizeX = 144 end if sizeY == nil then sizeY = 96 end if wrap == nil then wrap = "NONE" end if wrap ~= "NONE" and wrap ~= "TORIC" and wrap ~= "WRAPX" and wrap ~= "WRAPY" and wrap ~= "SEMISPHERE" then return {ERROR = "Invalid wrap value"} end -- If we do not specify how many movement "units" it takes to move -- in a diagonal direction, use 1. The correct value is 2 ^ .5, i.e. -- around 1.41421, but Civilization games make it 1 to make game play -- simpler. C-evo aims for more realism and makes the value 1.5. if not diagonalDistance then -- We add a tiny value to the diagonal distance so that the path finder -- will not zig zag back and forth diagonally from one point to another -- but will prefer straight line paths. diagonalDistance = 1.0001 end sizeX = math.floor(tonumber(sizeX)) sizeY = math.floor(tonumber(sizeY)) if wrap == "SEMISPHERE" and sizeX % 2 ~= 0 then return {ERROR = "Semisphere maps must have an even X size"} end if sizeX < 8 then sizeX = 8 end if sizeY < 8 then sizeY = 8 end -- As a convention, lower case/numeric is node name, UPPER CASE is meta -- information about the map local newMap = {ROOT = "x0y0", WRAP = wrap, SizeX = sizeX, SizeY = sizeY, NODES = sizeX * sizeY, DistanceMap = nil} lastNode = nil for X = 0, (sizeX - 1) do for Y = 0, (sizeY - 1) do if lastNode then lastNode.next = nodeName(X,Y) end -- For iterators local node = {name = nodeName(X,Y), X = X, Y = Y} node.adjacent = {} for dirX = -1, 1 do for dirY = -1, 1 do if wrap ~= "SEMISPHERE" then placeX = handleWrap(X + dirX, sizeX, "WRAPX", wrap) placeY = handleWrap(Y + dirY, sizeY, "WRAPY", wrap) else placeX, placeY = handleSemisphere(X+dirX, Y+dirY, sizeX, sizeY) end if placeX and placeY and (dirX ~= 0 or dirY ~= 0) then local distance = 1 if dirX ~= 0 and dirY ~= 0 then distance = diagonalDistance end node.adjacent[#node.adjacent + 1] = { nodeName(placeX,placeY), distance } end end end newMap[nodeName(X,Y)] = node lastNode = node end end return setmetatable(newMap, self) end
--Module for the "lobby" room type. local process = ... local lobby = { name = "Lobbies" } function lobby:init() self.parent = process.modules["rooms"] process:registerCallback(self,"room_make", 3,self.make) process:registerCallback(self,"room_bg", 3,self.bg_block) process:registerCallback(self,"room_doc", 3,self.doc_block) process:registerCallback(self,"room_status", 3,self.status_block) process:registerCallback(self,"room_lock", 3,self.lock_block) process:registerCallback(self,"event_play", 3,self.block) process:registerCallback(self,"item_add", 3,self.block) process:registerCallback(self,"item_edit", 3,self.block) process:registerCallback(self,"item_remove", 3,self.block) end function lobby:make(room) room.hp = room.hp or {0,0} end function lobby:block(client, event) if client.room and client.room.kind == "lobby" and not client.mod then return true end end function lobby:bg_block(client,room,bg) if (client.room and client.room.kind ~= "lobby") or client.mod then return end process:sendMessage(client,"You cannot change the background in this room!") return true end function lobby:doc_block(client,room,doc) if (client.room and client.room.kind ~= "lobby") or client.mod then return end process:sendMessage(client,"You cannot change the doc in this room!") return true end function lobby:status_block(client,room,status) if (client.room and client.room.kind ~= "lobby") or client.mod then return end process:sendMessage(client,"You cannot change the status in this room!") return true end function lobby:lock_block(client,room,key) if (client.room and client.room.kind ~= "lobby") or client.mod then return end process:sendMessage(client,"You cannot change the lock in this room!") return true end function lobby:command(client, cmd,str,args) if (client.room and client.room.kind ~= "lobby") or client.mod then return end end return lobby
wait(.5) local Player=game.Players.LocalPlayer repeat wait() until Player local Character=Player.Character repeat wait() until Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid Humanoid.JumpPower = 90 LeftArm=Character:WaitForChild("Left Arm") LeftLeg=Character:WaitForChild("Left Leg") RightArm=Character:WaitForChild("Right Arm") RightLeg=Character:WaitForChild("Left Arm") LS=Torso:WaitForChild("Left Shoulder") LH=Torso:WaitForChild("Left Hip") RS=Torso:WaitForChild("Right Shoulder") RH=Torso:WaitForChild("Right Hip") Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new local runServ = game:GetService("RunService").RenderStepped local TextTable = {} euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack=false attackdebounce=false MMouse=Player:GetMouse() combo=0 local Anim="Idle" local Effects={} equipped=false local idle=0 local hold=false local con1=nil local con2=nil local Mode="Binary" local idleanim=0 local idleanim2=false local impulse=1 local hitfloor,posfloor=nil,nil local damcount=0 local guard=false local damagebonus = 1 --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Asset="http://www.roblox.com/asset/?id=" function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end if Character:findFirstChild("Binary Sword",true) ~= nil then Character:findFirstChild("Binary Sword",true).Parent = nil end if Character:findFirstChild("Demon Blade",true) ~= nil then Character:findFirstChild("Demon Blade",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) if fp.BrickColor == BrickColor.new("Dark indigo") then fp.Material="Neon" elseif fp.BrickColor == BrickColor.new("Fossil") then fp.BrickColor = BrickColor.new("Dark indigo") fp.Material="Granite" else fp.Material="SmoothPlastic" end fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local Color1=BrickColor.new("Really black") local Color2=BrickColor.new("Dark stone grey") local Colorr3=BrickColor.new("Dark indigo") local Color4=BrickColor.new("Fossil") local model1=Instance.new("Model") model1.Parent=Character model1.Name="Binary Sword" BSword={} BSwordWelds={} local model2=Instance.new("Model") model2.Parent=nil model2.Name="Demon Blade" DBlade={} DBladeWelds={} prt1=part(3,model1,0,1,Color1,"Part1",vt()) prt2=part(3,model1,0,0,Color2,"Part2",vt()) prt3=part(3,model1,0,0,Color2,"Part3",vt()) prt4=part(3,model1,0,0,Colorr3,"Part4",vt()) prt5=part(3,model1,0,0,Color1,"Part5",vt()) prt6=part(3,model1,0,0,Color4,"Part6",vt()) prt7=part(3,model1,0,0,Color4,"Part7",vt()) prt8=part(3,model1,0,0,Color4,"Part8",vt()) prt9=part(3,model1,0,0,Color4,"Part9",vt()) prt10=part(3,model1,0,0,Colorr3,"Part10",vt()) prt11=part(3,model1,0,0,Colorr3,"Part11",vt()) prt12=part(3,model1,0,0,Colorr3,"Part12",vt()) prtd1=part(3,model2,0,0.4,BrickColor.new("Dark indigo"),"DPart1",vt()) prtd2=part(3,model2,0,0,BrickColor.new("Really black"),"DPart2",vt()) prtd3=part(3,model2,0,0,BrickColor.new("Really black"),"DPart3",vt()) prtd4=part(3,model2,0,0,BrickColor.new("Really black"),"DPart4",vt()) prtd5=part(3,model2,0,0,BrickColor.new("Really black"),"DPart5",vt()) prtd6=part(3,model2,0,0,BrickColor.new("Really black"),"DPart6",vt()) prtd7=part(3,model2,0.8,0,BrickColor.new("Dark indigo"),"DPart7",vt()) prtd8=part(3,model2,0.8,0,BrickColor.new("Dark indigo"),"DPart8",vt()) prtd9=part(3,model2,0.5,0.2,BrickColor.new("Fossil"),"DPart9",vt()) prtd10=part(3,model2,0.5,0.2,BrickColor.new("Fossil"),"DPart10",vt()) prtd11=part(3,model2,0.5,0,BrickColor.new("Dark indigo"),"DPart11",vt()) prtd12=part(3,model2,0,0,BrickColor.new("Really black"),"DPart12",vt()) for _,c in pairs(model2:children()) do if c.className=="Part" then table.insert(DBlade,c) end end msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2)) msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5)) msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3)) msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1)) msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1)) msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1)) msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2)) msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01)) mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1)) mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1)) mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5)) mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1)) mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8)) mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4)) mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3)) wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)) wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0)) wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0)) wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0)) wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1)) wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1)) wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0)) wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0)) wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0)) wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01)) wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01)) wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0)) wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0)) wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0)) wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0)) wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0)) wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0)) wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0)) wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0)) wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0)) wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3)) wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0)) wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0)) for _,c in pairs(prtd1:children()) do if c.className=="Weld" then table.insert(DBladeWelds,c) print(c) end end for i=-.9,.9,0.2 do prt13=part(3,model1,0,0,Color1,"Part13",vt()) msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2)) wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0)) end function Make1(Ceef) prtnr=part(3,model1,0,1,Color1,"1a",vt()) mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) prtn1=part(3,model1,0,0,Colorr3,"1a",vt()) mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,0,0)) prtn2=part(3,model1,0,0,Colorr3,"1b",vt()) mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) wldn2=weld(prtn2,prtn2,prtn1,euler(0.5,0,0)*cf(0,0.03,-0.1)) prtn3=part(3,model1,0,0,Colorr3,"1c",vt()) mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0,0.15)) end function Make0(Ceef) prtnr=part(3,model1,0,1,Color1,"1a",vt()) mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) prtn1=part(3,model1,0,0,Colorr3,"0a",vt()) mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,-0.05,0)) prtn2=part(3,model1,0,0,Colorr3,"0b",vt()) mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) wldn2=weld(prtn2,prtn2,prtn1,euler(1.57,0,0)*cf(0,0.05,0.15)) prtn3=part(3,model1,0,0,Colorr3,"0c",vt()) mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0.05,-0.15)) prtn4=part(3,model1,0,0,Colorr3,"0d",vt()) mshn4=mesh("BlockMesh",prtn4,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn4=weld(prtn4,prtn4,prtn1,euler(0,0,0)*cf(0,0.1,0)) end Make1(1.6) Make0(1.4) Make0(1.2) Make1(1) Make1(.8) Make1(.6) Make1(.4) Make0(.2) Make0(0) local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Swimming, false) local Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Cerberus' Fang" local Bin = Tool script.Parent = Tool local bodvel=Instance.new("BodyVelocity") bodvel.Name="FixerVel" local bg=Instance.new("BodyGyro") bg.Name="FixerGyro" so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Parent=par sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:Play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false attack=true if Mode=="Binary" then so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.2 do swait() RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3) end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) else for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end so("http://roblox.com/asset/?id=161006163",RightArm,1,.4) so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2) for i=0,1,0.015 do swait() for i=1,3 do if math.random(1,4)==1 then MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Dark indigo"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end end model2.Parent=nil for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end end Torso.Neck.C0=necko Torso.Neck.C1=necko2 RootJoint.C0=RootCF RW.C0=cf(1.5,0.5,0)*euler(0,0,0) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) LW.C1=cf(0,0.5,0)*euler(0,0,0) RH.C0=RHC0 RH.C1=RHC1 LH.C0=LHC0 LH.C1=LHC1 Mode="Binary" attack=false end function equipanim() equipped=true attack=true for i=0,1,0.2 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end so("rbxasset://sounds\\unsheath.wav",prt1,1,.6) wld1.Part1=RightArm wld1.C0=euler(.2,0,-.5)*cf(0,1,0) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3) Torso.Neck.C0=necko*euler(0,0,0.5) RootJoint.C0=RootCF*euler(0,0,-0.5) RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5) LW.C1=cf(0,0.5,0)*euler(0,0,0) attack=false end function Stomp() Humanoid.WalkSpeed=0 Torso.Velocity=RootPart.CFrame.lookVector*0 so("http://roblox.com/asset/?id=157878578",Torso,1,0.8) so("http://roblox.com/asset/?id=2760979",Torso,1,0.4) --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6) MagicWave(BrickColor.new("Dark indigo"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05) Dam=math.random(5,10) Humanoid.Health=Humanoid.Health-Dam showDamage(Torso,Dam,.5,BrickColor:Red()) MagniDamage(Torso,20,50,99,math.random(10,15),"Knockdown") --[[for i=0,1,0.2 do swait() if Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) end RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3) end]] swait(10) Humanoid.WalkSpeed=16 end function attackone() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3) LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,50,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.7) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3) LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3) end for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attacktwo() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attackthree() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3) LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.9) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4) end for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4) end con1:disconnect() hitbox1.Parent=nil attack=false end function SpinSlash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4) LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4) --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,30,60,math.random(1,5),"Normal",RootPart,.001,1) end) blcf=nil scfr=nil so("http://roblox.com/asset/?id=161006212",prt10,1,.6) repeat hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame for i=0,1,0.15 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end for i=0,1,0.05 do swait() if i>=0.45 and i<=0.5 then so("http://roblox.com/asset/?id=161006212",prt10,1,.7) end local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1) end until hold==false con1:disconnect() hitbox1.Parent=nil attack=false end function BinarySwing() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) end Humanoid.Jump=true bodvol=Instance.new("BodyVelocity") bodvol.Parent=RootPart bodvol.velocity=vt(0,1,0)*600 bodvol.P=7000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) --Torso.Velocity=vt(0,1,0)*100 hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,40,80,math.random(10,20),"Dragger",RootPart,.001,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end con1:disconnect() hitbox1.Parent=nil bodvol.Parent=nil attack=false end function BinaryImpulse() attack=true if impulse==1 then impulse=2 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Dragger",RootPart,.01,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==2 then impulse=3 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Dragger",RootPart,.01,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1.05) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,-0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==3 then impulse=1 for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45) LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end Humanoid.Jump=true blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,25,35,math.random(20,30),"Dragger",RootPart,.01,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006195",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3) LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3) RootJoint.C0=RootCF*euler(6.28*i,0,0) end end con1:disconnect() hitbox1.Parent=nil end attack=false end function Bash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3) end Torso.Velocity=RootPart.CFrame.lookVector*600 so("http://roblox.com/asset/?id=2767090",Torso,1,.7) MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05) hit=nil for i=1,20 do if hit==nil then swait() end hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character) end Torso.Velocity=RootPart.CFrame.lookVector*0 Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end so("http://roblox.com/asset/?id=161006195",prt10,1,.5) blcf=nil scfr=nil for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45) RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45) LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45) end hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Dark indigo"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,10 do Col=hit.BrickColor local groundpart=part(3,F2,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,5) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.2) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,10,40,80,math.random(100,600),"Up") end swait(10) Humanoid.WalkSpeed=16 attack=false end function UnleashTheDemon() attack=true so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) chatServ:Chat(Head, "Were you prepared for this?", 2) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.4) LH.C0=clerp(LH.C0,LHC0,.4) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3) end so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4) so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6) so("http://roblox.com/asset/?id=160740121",RightArm,1,.8) num=0 for i=0,1,0.01 do swait() if num>=10 then num=0 MagicWave(BrickColor.new("Dark indigo"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) end for i=1,2 do if math.random(1,5)==1 then MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Dark indigo"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end so("http://roblox.com/asset/?id=168586621",RightArm,1,.5) so("http://roblox.com/asset/?id=160867463",RightArm,1,.8) for i=1,4 do MagicBlock(BrickColor.new("Dark indigo"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05) end MagicWave(BrickColor.new("Dark indigo"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01) Mode="Demon" chatServ:Chat(Head, "Awaken, Demon Blade!", 2) model2.Parent=Character for i=1,#DBlade do DBlade[i].Parent=model2 DBladeWelds[i].Parent=DBlade[1] end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3) end swait(10) attack=false end local MomentumCancel = true chatServ = game:GetService("Chat") local chattedAlready = false function MomentumCanelling() if RootPart.Velocity.Magnitude > (Humanoid.WalkSpeed+50) and not attack and MomentumCancel then RootPart.Velocity = Vector3.new(0,0,0) if not chattedAlready then chattedAlready = true chatServ:Chat(Head, "Momentum Cancel!", 2) wait(1) chattedAlready = false end end end RootPart.Changed:connect(MomentumCanelling) Torso.Changed:connect(MomentumCanelling) Head.Changed:connect(MomentumCanelling) RightArm.Changed:connect(MomentumCanelling) RightLeg.Changed:connect(MomentumCanelling) LeftArm.Changed:connect(MomentumCanelling) LeftLeg.Changed:connect(MomentumCanelling) function Demonattackone() attack=true --[[ RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) ]] for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,30,60,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.7) blcf=nil scfr=nil for i=0,1,0.08 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattacktwo() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,30,60,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.5) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattackthree() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end --Humanoid.WalkSpeed=0 hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,30,60,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.6) blcf=nil scfr=nil for i=0,1,0.15 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4) RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4) LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4) if i==0.6 then hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,5 do Col=hit.BrickColor local groundpart=part(3,F2,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,3) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.5) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,10,10,20,math.random(10,20),"Normal") end end end con1:disconnect() hitbox2.Parent=nil swait(10) --Humanoid.WalkSpeed=16 attack=false end function LetItBuild() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end local num=0 local magik=0 local num2=0 local dammulti = 1 chatServ:Chat(Head, "Devil...", 2) while holdx==true do swait() if magik<25 then if num>=10 then pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) Lightning(pos1,pos2,5,3,"Dark indigo",.1,.5,.5) MagicCircle(BrickColor.new("Dark indigo"),cf(pos1),5,5,5,1,1,1,.1) MagicBlood(BrickColor.new("Dark indigo"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5) magik=magik+3 num=0 end end Humanoid.MaxHealth = Humanoid.MaxHealth+20 dammulti = dammulti+(2+(Humanoid.MaxHealth/Humanoid.Health)) num=num+1 num2=num2+magik Humanoid.Health = Humanoid.Health-.08 if num2>=50 then MagicBlood(BrickColor.new("Dark indigo"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1) num2=0 end --MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1) end chatServ:Chat(Head, "Cutter!", 2) RootPart.Velocity=RootPart.CFrame.lookVector*(6*magik) blcf=nil scfr=nil hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,(magik*2221)*dammulti,(magik*4441)*dammulti,1,"DevilStyle",RootPart,.2/(dammulti*magik),1) end) for i=1,3 do so("http://roblox.com/asset/?id=28144425",prtd7,1,1) for i=0,1,0.1 do swait() hitbox2.CFrame=prtd7.CFrame local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end end con1:disconnect() hitbox2.Parent=nil attack=false end function YourMoveCreep() attack=true local pers=nil for i=0,1,0.1 do swait() cost=Humanoid.Health*.01 Humanoid:TakeDamage(cost) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end local blockprt=part(3,Character,0,1,BrickColor.new("Dark indigo"),"Block",vt(6,.1,6)) chatServ:Chat(Head, "Your move, creep.", 2) blockprt.Anchored=false blockprt.CanCollide = false blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) local Blockweld = Instance.new("Weld",blockprt) Blockweld.Part0 = LeftArm Blockweld.Part1 = blockprt Blockweld.C0 = CFrame.new(0, -1, 0) conbl=blockprt.Touched:connect(function(hit) end) local extradam = 1 blockprt.Touched:connect(function(hit) local Tor1 = hit.Parent.Parent:findFirstChild("Torso") local Tor2 = hit.Parent:findFirstChild("Torso") local function FindAHumanoid(parent) local H = nil for _, HUM in pairs(parent:GetChildren()) do if HUM:IsA("Humanoid") then H = HUM end end return H end if Tor1 and guard then if Tor1.Parent == Character then else local HUM = FindAHumanoid(Tor1.Parent) local DAM = math.random(10, 20)*extradam if HUM then if HUM.MaxHealth > 10000000 then HUM.MaxHealth = 100 end showDamage(Tor1.Parent,DAM,.5,BrickColor.new("Dark indigo")) HUM.Health = HUM.Health-DAM HUM:ChangeState(Enum.HumanoidStateType.FallingDown) chatServ:Chat(Head, "Ha!", 2) end guard = false local BBlast = Instance.new("Part", F2) BBlast.BrickColor = BrickColor.new("Dark indigo") BBlast.Material = "Neon" BBlast.Transparency = .5 local OverallSize = Tor1.Size.X*4 BBlast.Size = Vector3.new(OverallSize,OverallSize,OverallSize) BBlast.CFrame = Tor1.CFrame BBlast.Anchored = true BBlast.CanCollide = false BBlast.Locked = true local BMesh = Instance.new("SpecialMesh", BBlast) BMesh.MeshType = "Sphere" local BSound = Instance.new("Sound", BBlast) BSound.Volume = 10 BSound.SoundId = "rbxassetid://153832523" BSound.Pitch = .8 BSound:Play() MagniDamage(BBlast,OverallSize*2,(DAM/2)-.01,DAM/2,1,"Breaker") for I = .5, 1, .05 do wait() BMesh.Scale = Vector3.new(I*2, I*2, I*2) BBlast.Transparency = I end game:GetService("Debris"):AddItem(BBlast, 0) game:GetService("Debris"):AddItem(BSound, 0) end end if Tor2 and guard then if Tor2.Parent == Character then else local HUM = FindAHumanoid(Tor2.Parent) local DAM = math.random(10, 20)*extradam if HUM then if HUM.MaxHealth > 10000000 then HUM.MaxHealth = 100 wait() end showDamage(Tor2.Parent,DAM,.5,BrickColor.new("Dark indigo")) HUM.Health = HUM.Health-DAM HUM:ChangeState(Enum.HumanoidStateType.Ragdoll) chatServ:Chat(Head, "Ha!", 2) end guard = false local BBlast = Instance.new("Part", F2) BBlast.BrickColor = BrickColor.new("Dark indigo") BBlast.Material = "Neon" BBlast.Transparency = .5 local OverallSize = Tor2.Size.X*4 BBlast.Size = Vector3.new(OverallSize,OverallSize,OverallSize) BBlast.CFrame = Tor2.CFrame BBlast.Anchored = true BBlast.CanCollide = false BBlast.Locked = true local BMesh = Instance.new("SpecialMesh", BBlast) BMesh.MeshType = "Sphere" local BSound = Instance.new("Sound", BBlast) BSound.Volume = 10 BSound.SoundId = "rbxassetid://153832523" BSound.Pitch = .8 BSound:Play() MagniDamage(BBlast,OverallSize*2,(DAM/2)-.01,DAM/2,1,"Breaker") for I = .5, 1, .05 do wait() BMesh.Scale = Vector3.new(I*2, I*2, I*2) BBlast.Transparency = I end game:GetService("Debris"):AddItem(BBlast, 0) game:GetService("Debris"):AddItem(BSound, 0) end end --[[if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then pers=hit print("HIT") guard=false end--]] end) num=0 while guard==true do swait() extradam = extradam+.5 if num>10 then num=0 MagicBlock(BrickColor.new("Dark indigo"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05) MagicCircle(BrickColor.new("Dark indigo"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1) end --blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) num=num+1 end conbl:disconnect() game:GetService("Debris"):AddItem(blockprt, 0) print(pers) if pers~=nil then for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end swait(200) end attack=false end function CreateWeaponPart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType) local Part = Instance.new(className, parent) Part.BrickColor = BrickColor.new(Brickcolor) Part.Transparency = Transparency Part.Reflectance = Reflectance Part.Material = Material Part.Name = Name Part.Anchored = true Part.CanCollide = false Part.Locked = true Part.Size = Size Part.Position = Position Part.Rotation = Rotation local Mesh = Instance.new(MeshClass, Part) Mesh.Scale = MeshScale if MeshClass == "SpecialMesh" then Mesh.MeshId = MeshId Mesh.MeshType = MeshType end return Part end local Demon_Cannon = Instance.new("Model") Demon_Cannon.Name = "Demon Cannon" ----------------(ClassName, , BrickColor, Material , Trans, Refl, Name, Size, Position, Rotation, Mesh Class, Mesh Scale , MId, MType) CreateWeaponPart("Part", Demon_Cannon, "Fossil", "SmoothPlastic", 0, 0, "FossilPart", Vector3.new(0.218, 0.218, 0.218), Vector3.new(2.827, 3.364, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Fossil", "SmoothPlastic", 0, 0, "FossilPart", Vector3.new(0.218, 0.218, 0.218), Vector3.new(3.373, 3.036, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Fossil", "SmoothPlastic", 0, 0, "FossilPart", Vector3.new(0.218, 0.218, 0.218), Vector3.new(2.827, 3.036, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Fossil", "SmoothPlastic", 0, 0, "FossilPart", Vector3.new(0.218, 0.218, 0.218), Vector3.new(3.373, 3.364, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "BodyNeon", Vector3.new(0.545, 0.2, 2.4), Vector3.new(3.1, 2.982, -265.736), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1.01, 0.055, 1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "BodyNeon", Vector3.new(0.545, 0.2, 2.4), Vector3.new(3.1, 3.418, -265.736), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1.01, 0.055, 1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "BodyNeon", Vector3.new(0.545, 0.2, 2.4), Vector3.new(3.1, 3.309, -265.736), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1.01, 0.055, 1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "BodyNeon", Vector3.new(0.545, 0.2, 2.4), Vector3.new(3.1, 3.091, -265.736), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1.01, 0.055, 1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Black", "SmoothPlastic", 0, 0, "BulletHole", Vector3.new(0.545, 0.218, 0.655), Vector3.new(3.1, 3.473, -264.427), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Black", "SmoothPlastic", 0, 0, "BulletHole", Vector3.new(0.545, 0.218, 0.655), Vector3.new(3.1, 2.927, -264.427), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(0.5, 0.06, 0.5), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "Pebble", 0, 0, "CannonBack", Vector3.new(1.2, 0.436, 0.545), Vector3.new(3.1, 3.2, -267.264), Vector3.new(-90, 90, 0), "SpecialMesh", Vector3.new(1,1,1), "", "Torso") CreateWeaponPart("Part", Demon_Cannon, "Really black", "Pebble", 0, 0, "CannonBack", Vector3.new(0.545, 1.2, 0.2), Vector3.new(3.1, 3.2, -266.991), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1,1,.545), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "Pebble", 0, 0, "CannonBody", Vector3.new(0.545, 0.545, 2.509), Vector3.new(3.1, 3.2, -265.682), Vector3.new(0, 0, 0), "BlockMesh", Vector3.new(1,1,1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "Pebble", 0, 0, "CannonCylinder", Vector3.new(0.545, 2.509, 0.655), Vector3.new(3.1, 3.473, -265.682), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(1,1,1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "Pebble", 0, 0, "CannonCylinder", Vector3.new(0.545, 2.509, 0.655), Vector3.new(3.1, 2.927, -265.682), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(1,1,1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.545, 0.218, 0.655), Vector3.new(3.1, 3.473, -264.427), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(0.55, 0.05, 0.55), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.545, 0.218, 0.655), Vector3.new(3.1, 2.927, -264.427), Vector3.new(-90, 0, -180), "CylinderMesh", Vector3.new(0.55, 0.05, 0.55), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.218, 0.218, 0.218), Vector3.new(2.827, 3.364, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.6, 0.05, 0.6), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.218, 0.218, 0.218), Vector3.new(3.373, 3.364, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.6, 0.05, 0.6), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.218, 0.218, 0.218), Vector3.new(3.373, 3.036, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.6, 0.05, 0.6), _, _) CreateWeaponPart("Part", Demon_Cannon, "Dark indigo", "Neon", 0, 0, "NeonCylinder", Vector3.new(0.218, 0.218, 0.218), Vector3.new(2.827, 3.036, -264.536), Vector3.new(-90, 0, 90), "CylinderMesh", Vector3.new(0.6, 0.05, 0.6), _, _) local CannonMain = CreateWeaponPart("Part", Demon_Cannon, "Really black", "SmoothPlastic", 1, 0, "Main", Vector3.new(0.545, 1.345, 3.309), Vector3.new(3.1, 3.2, -265.882), Vector3.new(180, -0, -180), "BlockMesh", Vector3.new(1,1,1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "SmoothPlastic", 1, 0, "Blaster Hole1", Vector3.new(0.545, 0.345, 0.2), Vector3.new(3.1, 3.473, -264.436), Vector3.new(-180, -0, -180), "BlockMesh", Vector3.new(1, 1, 1), _, _) CreateWeaponPart("Part", Demon_Cannon, "Really black", "SmoothPlastic", 1, 0, "Blaster Hole2", Vector3.new(0.545, 0.345, 0.2), Vector3.new(3.1, 2.927, -264.436), Vector3.new(-180, -0, -180), "BlockMesh", Vector3.new(1, 1, 1), _, _) local CHole1 = Demon_Cannon:WaitForChild("Blaster Hole1") local CHole2 = Demon_Cannon:WaitForChild("Blaster Hole2") for _, Part in pairs(Demon_Cannon:GetChildren()) do if Part:IsA("Part") then if Part.Name ~= "Main" then local x = CannonMain local y = Part local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse()*CJ local C1 = y.CFrame:inverse()*CJ W.C0 = C0 W.C1 = C1 W.Parent = x x.Anchored = false y.Anchored = false end Part.Anchored = false Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" end end CannonMain.Anchored = true local CM2 = CreateWeaponPart("Part", Character, "Really black", "SmoothPlastic", 1, 0, "Main2", Vector3.new(0.545, 1.345, 3.309), Vector3.new(3.1, 3.2, -265.882), Vector3.new(180, -0, -180), "BlockMesh", Vector3.new(1,1,1), _, _) CM2.Anchored = false local CMW1 = Instance.new("Weld", CM2) CMW1.Part0 = RootPart CMW1.Part1 = CM2 CMW1.C0 = CFrame.new(0, 3, 0) local CannonWeld = Instance.new("Weld", CM2) local CPos = Instance.new("BodyPosition") local CGyro = Instance.new("BodyGyro") local DCOn = false local TCtrl = false local CanUseCannon = false local Firing = false local C = 1 function DemonCannon() attack = true chatServ:Chat(Head, "Behold..", 2) for i=0, 10 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end wait(1) Humanoid.WalkSpeed = 8 for i=0, 10 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-.4,1.3),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-2.6),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end so("http://roblox.com/asset/?id=178452217",CM2,1,.4) for i=0,1,0.01 do swait() for i=1,4 do if math.random(1,4)==1 then MagicBlock(BrickColor.new("Really black"),CM2.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-300,300)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Dark indigo"),CM2.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-300,300)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end so("http://roblox.com/asset/?id=168586621",RightArm,1,.5) local Boo = Instance.new("Part", F2) Boo.BrickColor = BrickColor.new("Dark indigo") Boo.Transparency = .5 Boo.Material = "Neon" Boo.Anchored = true Boo.CanCollide = false Boo.CFrame = CM2.CFrame Boo.Size = Vector3.new(3,3,3) local BooM = Instance.new("SpecialMesh", Boo) BooM.MeshType = "Sphere" local nuM = 0 chatServ:Chat(Head, "The Demon Cannon!", 2) Humanoid.WalkSpeed = 16 for i = 1, 4, .1 do wait() BooM.Scale = Vector3.new(i,i,i) Boo.Transparency = .5+(i/8) if nuM ~= 1 then Demon_Cannon.Parent = Character CannonWeld = Instance.new("Weld", CM2) CannonWeld.Part0 = CM2 CannonWeld.Part1 = CannonMain CannonMain.Anchored = false nuM = 1 end end for i=0,1,0.1 do wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end game:GetService("Debris"):AddItem(Boo, 0) CanUseCannon = true CannonWeld.Part0 = nil CannonWeld.Part1 = nil CPos.Parent = CannonMain CPos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) CGyro.Parent = CannonMain CGyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) attack = false end function HideDemonCannon() attack = true CanUseCannon = false CPos.Parent = nil CPos.MaxForce = Vector3.new(math.huge,math.huge,math.huge) CGyro.Parent = nil CGyro.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) CannonWeld = Instance.new("Weld", CM2) CannonWeld.Part0 = CM2 CannonWeld.Part1 = CannonMain so("http://roblox.com/asset/?id=178452217",CM2,1,.4) for i=0,1,0.01 do swait() for i=1,4 do if math.random(1,4)==1 then MagicBlock(BrickColor.new("Really black"),CM2.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-300,300)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Dark indigo"),CM2.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-300,300)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end CannonMain.Anchored = true Demon_Cannon.Parent = nil CannonWeld.Part0 = nil CannonWeld.Part1 = nil game:GetService("Debris"):AddItem(CannonWeld, 0) attack = false end function TimeControl() print("hahaha") attack = true for i=0,1,0.1 do wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(math.rad(20),0,math.rad(-30)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(30)),.3) RW.C0=clerp(RW.C0,cf(1.5,.5,0)*euler(math.rad(-50),math.rad(0),math.rad(60))*euler(0,math.rad(-120),0),.3) LW.C0=clerp(LW.C0,cf(-1.5,.5,0)*euler(math.rad(110),math.rad(-10),math.rad(-30)),.3) RH.C0=clerp(RH.C0,cf(1,-.85,-.85)*euler(0,math.rad(100),math.rad(-30))*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.45,-.35)*euler(0,math.rad(-60),math.rad(-20))*euler(0,0,0),.3) end local EmeraldWeld = Instance.new("Motor", LeftArm) local Chaos_Emerald = Instance.new("Part", F2) Chaos_Emerald.BrickColor = BrickColor.new("Dark indigo") Chaos_Emerald.Material = "SmoothPlastic" Chaos_Emerald.Reflectance = .3 Chaos_Emerald.Transparency = 1 Chaos_Emerald.Name = "Chaos Emerald" Chaos_Emerald.Anchored = false Chaos_Emerald.CanCollide = false Chaos_Emerald.Locked = true Chaos_Emerald.Size = Vector3.new(1,.4, 1) local CE_Mesh = Instance.new("SpecialMesh", Chaos_Emerald) CE_Mesh.MeshId = "http://www.roblox.com/asset?id=160003363" CE_Mesh.Scale = Vector3.new(2,1,2) local CE_Light = Instance.new("PointLight", Chaos_Emerald) CE_Light.Brightness = 100 CE_Light.Color = Color3.new(85/255, 0, 127/255) CE_Light.Range = 8 CE_Light.Shadows = true CE_Light.Enabled = false local transPoints = { NumberSequenceKeypoint.new(0,0,0), NumberSequenceKeypoint.new(1,1,0), } local ETransparency = NumberSequence.new(transPoints) local CE_PE = Instance.new("ParticleEmitter", Chaos_Emerald) CE_PE.Color = ColorSequence.new(Chaos_Emerald.BrickColor.Color) CE_PE.LightEmission = 1 CE_PE.Size = NumberSequence.new(.4) CE_PE.Transparency = ETransparency CE_PE.EmissionDirection = "Top" CE_PE.LockedToPart = true CE_PE.VelocityInheritance = 1 CE_PE.Rate = 50 CE_PE.Lifetime = NumberRange.new(.3, .5) CE_PE.RotSpeed = NumberRange.new(100,300) CE_PE.Speed = NumberRange.new(2) CE_PE.VelocitySpread = 100 CE_PE.Enabled = false EmeraldWeld.Part0 = LeftArm EmeraldWeld.Part1 = Chaos_Emerald EmeraldWeld.DesiredAngle = 9999999999999999999999999999999999999999999999999999999999999 EmeraldWeld.MaxVelocity = math.rad(5) EmeraldWeld.C0 = CFrame.new(0, -6, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, 0) EmeraldWeld.C1 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) so("http://roblox.com/asset/?id=178452217",CM2,1,.4) for i=0,1,0.01 do swait() for i=1,6 do if math.random(1,4)==1 then MagicBlock(BrickColor.new("Really black"),Chaos_Emerald.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Dark indigo"),Chaos_Emerald.CFrame*cf(math.random(-100,100)/100,-math.random(-100,100)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end Chaos_Emerald.Transparency = .3 CE_PE.Enabled = true CE_Light.Enabled = true Humanoid.WalkSpeed = 0 wait(1) for i = 0, 2.25, .1 do wait() EmeraldWeld.C0=clerp(EmeraldWeld.C0,cf(0,-.5,0)*euler(math.rad(-180),0,0),.1) end EmeraldWeld.MaxVelocity = 0 so("http://roblox.com/asset/?id=227194112",LeftArm,1,1) for i=0,1,0.1 do wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,math.rad(-30)),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(30)),.3) RW.C0=clerp(RW.C0,cf(1.5,.5,0)*euler(math.rad(-50),math.rad(0),math.rad(60))*euler(0,math.rad(-160),0),.3) LW.C0=clerp(LW.C0,cf(-.5,.5,-1)*euler(math.rad(90),0,math.rad(80)),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,math.rad(90), 0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,math.rad(-90),0),.3) end for i=0,1,0.1 do wait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(math.rad(-20),0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,.5,0)*euler(math.rad(0),math.rad(0),math.rad(60))*euler(0,math.rad(-90),0),.3) LW.C0=clerp(LW.C0,cf(-1.5,.5,0)*euler(math.rad(150),0,0),.3) end chatServ:Chat(Head, "Behold, my power!", 2) EmeraldWeld.MaxVelocity = math.rad(5) for i = 0, 1, .1 do wait() EmeraldWeld.C0=clerp(EmeraldWeld.C0,cf(0,-3,-1.1)*euler(math.rad(-240),0,0),.3) end local Chaos_Emerald2 = Chaos_Emerald:Clone() Chaos_Emerald2.Parent = F2 Chaos_Emerald2.Anchored = false for _, k in pairs(Chaos_Emerald2:GetChildren()) do if k:IsA("PointLight") or k:IsA("ParticleEmitter") then game:GetService("Debris"):AddItem(k, 0) end end Chaos_Emerald2.Transparency = .5 local EmeraldWeld2 = Instance.new("Weld", Chaos_Emerald) EmeraldWeld2.Part0 = Chaos_Emerald EmeraldWeld2.Part1 = Chaos_Emerald2 EmeraldWeld2.C0 = CFrame.new(0,0,0) local CE2_Mesh = Chaos_Emerald2:WaitForChild("Mesh") CE2_Mesh.Scale = Vector3.new(0,0,0) local function EFlash() for t = 0, 2, .1 do wait() CE2_Mesh.Scale = Vector3.new(t*4,t*1.2,t*4) Chaos_Emerald2.Transparency = .5+t/4 end end for i = 0, 5 do EFlash() wait(.1) end chatServ:Chat(Head, "Time control!", 2) local TPlayers = {} local THumanoids = {} local RecentBrightness = game.Lighting.Brightness local RecentOutDoorAmbient = game.Lighting.OutdoorAmbient local RecentTimeOfDay = game.Lighting.TimeOfDay local RecentFogEnd = game.Lighting.FogEnd local RecentFogColor = game.Lighting.FogColor local TBlast, TBMesh = Instance.new("Part", F2), Instance.new("SpecialMesh") TBlast.BrickColor = BrickColor.new("Dark indigo") TBlast.Transparency = 1 TBlast.Anchored = true TBlast.CanCollide = false TBlast.CFrame = RootPart.CFrame TBlast.Size = Vector3.new(2,2,2) TBMesh.Parent = TBlast TBMesh.MeshType = "Sphere" game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color game.Lighting.TimeOfDay = 4 game.Lighting.FogEnd = 1000 game.Lighting.FogColor = TBlast.BrickColor.Color local function GetPlayers() for _, P in pairs(game.Players:GetPlayers()) do if P then if P ~= Player and P.UserId ~= 43981323 and P.UserId ~= 14349727 then table.insert(TPlayers, P) local cc = P:WaitForChild("Character") local huh = FindHum(cc) local Jd = huh:FindFirstChild("JumpedValue") if not Jd then Jd = Instance.new("BoolValue") Jd.Parent = huh Jd.Name = "JumpedValue" Jd.Value = false end local S = P:WaitForChild("Character"):WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then S = Instance.new("BodyVelocity",P:WaitForChild("Character"):WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) S.Name = "svFgyuzxC" end end end end end local function GetOtherHumanoids() for _, H in pairs(workspace:GetChildren()) do if H:IsA("Model") then local HUM = FindHum(H) if HUM and HUM ~= Humanoid then table.insert(THumanoids, HUM) local Jd = HUM:FindFirstChild("JumpedValue") if not Jd then Jd = Instance.new("BoolValue") Jd.Parent = HUM Jd.Name = "JumpedValue" Jd.Value = false end local S = HUM.Parent:WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then S = Instance.new("BodyVelocity",HUM.Parent:WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) S.Name = "svFgyuzxC" end end end end end GetPlayers() GetOtherHumanoids() local function ClearTHumanoids() for i, H in pairs(THumanoids) do if H then table.remove(THumanoids, i) local Jd = H:FindFirstChild("JumpedValue") if Jd then game:GetService("Debris"):AddItem(Jd, 0) end H.WalkSpeed = 16 local S = H.Parent:WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if S then game:GetService("Debris"):AddItem(S, 0) end end end end local function ClearTPlayers() for i, P in pairs(TPlayers) do if P then table.remove(TPlayers, i) local cc = P:WaitForChild("Character") local huh = FindHum(cc) local Jd = huh:FindFirstChild("JumpedValue") if Jd then game:GetService("Debris"):AddItem(Jd, 0) end huh.WalkSpeed = 16 local S = P:WaitForChild("Character"):WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if S then game:GetService("Debris"):AddItem(S, 0) end end end end Humanoid.WalkSpeed = 16 for s = 0, 50, 5 do wait() TBMesh.Scale = Vector3.new(s*s,s*s,s*s) TBlast.Transparency = s/50 end attack = false game:GetService("Debris"):AddItem(Chaos_Emerald, 0) game:GetService("Debris"):AddItem(Chaos_Emerald2, 0) game:GetService("Debris"):AddItem(TBlast, 0) local PlayerJoined = game:GetService("Players").PlayerAdded:connect(function() for _,child in pairs(game:GetService("Players"):GetPlayers()) do table.insert(TPlayers, child) local cc = child:WaitForChild("Character") local huh = FindHum(cc) local Jd = huh:FindFirstChild("JumpedValue") if not Jd then Jd = Instance.new("BoolValue") Jd.Parent = huh Jd.Name = "JumpedValue" Jd.Value = false end local S = child:WaitForChild("Character"):WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then S = Instance.new("BodyVelocity",child:WaitForChild("Character"):WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) S.Name = "svFgyuzxC" end end end) local PlayerLeft = game:GetService("Players").PlayerRemoving:connect(function(player) for i,child in pairs(TPlayers) do if child == player then table.remove(TPlayers,i) end end end) local function StuntJumpUntil(humanoid) local duration = humanoid.JumpPower local root = humanoid.Parent:FindFirstChild("HumanoidRootPart") local RooT = nil local Jd = humanoid:FindFirstChild("JumpedValue") if not Jd then error("Jump Value was not found.") end Jd.Value = true humanoid.Jump = false if root then RooT = root elseif not root then root = humanoid.Parent:FindFirstChild("Torso") if root then RooT = root end end local NUM = 0 --[[repeat wait() print(NUM, duration, humanoid.Parent) NUM = NUM+.05 if RooT then Jd.Value = true RooT.Velocity = Vector3.new(0, .05, 0) end until NUM >= duration or humanoid.Health < .1--]] local S = humanoid.Parent:WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then error("Could not find bodyvelocity.") S = Instance.new("BodyVelocity", humanoid.Parent:WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) end S.MaxForce = Vector3.new(0, math.huge, 0) S.Velocity = Vector3.new(0, -.1, 0) wait(duration) S.MaxForce = Vector3.new(0, 0, 0) Jd.Value = false end local TimeC = runServ:connect(function() game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color game.Lighting.TimeOfDay = 4 game.Lighting.FogEnd = 1000 game.Lighting.FogColor = TBlast.BrickColor.Color for i, P in pairs(TPlayers) do if P then local cHar = P:WaitForChild("Character") local hUm = FindHum(cHar) local Jd = hUm:FindFirstChild("JumpedValue") if not Jd then error("Jump Value was not found.") end local S = cHar:WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then error("Could not find bodyvelocity.") S = Instance.new("BodyVelocity", cHar:WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) end if hUm.WalkSpeed > .8 then hUm.WalkSpeed = .8 elseif hUm.WalkSpeed == 0 then end if hUm:GetState() == Enum.HumanoidStateType.Jumping and not Jd.Value then StuntJumpUntil(hUm) end if hUm:GetState() == Enum.HumanoidStateType.Freefall and not Jd.Value then S.MaxForce = Vector3.new(0, math.huge, 0) S.Velocity = Vector3.new(0, -.1, 0) elseif hUm:GetState() == Enum.HumanoidStateType.RunningNoPhysics and not Jd.Value then S.MaxForce = Vector3.new(0,0,0) end end end for i, H in pairs(THumanoids) do if H then local cHar = H.Parent local Jd = H:FindFirstChild("JumpedValue") if not Jd then error("Jump Value was not found.") end local S = cHar:WaitForChild("Torso"):FindFirstChild("svFgyuzxC") if not S then error("Could not find bodyvelocity.") S = Instance.new("BodyVelocity", cHar:WaitForChild("Torso")) S.MaxForce = Vector3.new(0,0,0) S.Velocity = Vector3.new(0,0,0) end if H.WalkSpeed > .8 then H.WalkSpeed = .8 elseif H.WalkSpeed == 0 then end if H:GetState() == Enum.HumanoidStateType.Jumping and not Jd.Value then StuntJumpUntil(H) end if H.Health < .1 then table.remove(THumanoids, i) wait(5) ClearTHumanoids() GetOtherHumanoids() end if H:GetState() == Enum.HumanoidStateType.Freefall and not Jd.Value then S.MaxForce = Vector3.new(0, math.huge, 0) S.Velocity = Vector3.new(0, -.1, 0) elseif H:GetState() == Enum.HumanoidStateType.RunningNoPhysics and not Jd.Value then S.MaxForce = Vector3.new(0,0,0) end end end end) repeat wait() until not TCtrl or Humanoid.Health < .01 TimeC:disconnect() chatServ:Chat(Head, "Time release.", 2) game.Lighting.Brightness = RecentBrightness game.Lighting.OutdoorAmbient = RecentOutDoorAmbient game.Lighting.TimeOfDay = RecentTimeOfDay game.Lighting.FogEnd = RecentFogEnd game.Lighting.FogColor = RecentFogColor wait(.1) ClearTHumanoids() ClearTPlayers() end function FindHum(parent) local hm = nil for _, HM in pairs(parent:GetChildren()) do if HM:IsA("Humanoid") then hm = HM end end return hm end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=FindHum(c) if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=F2 effectsmsh.Parent=effectsg effectsg.BrickColor=BrickColor.new(Color) effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.2,1,0.2) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end coroutine.resume(coroutine.create(function(Part,Mesh) if not returnn then for i=0,1,0.05 do wait() Part.Transparency=1*i Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) end Part.Parent=nil end end),effectsg,effectsmsh) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end F1 = Instance.new("Folder", Character) F1.Name = "Effects Folder" F2 = Instance.new("Folder", F1) F2.Name = "Effects" function Triangle(a, b, c) --[[local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', workspace) w1.FormFactor = 'Custom' w1.Material = "Neon" if Mode=="Binary" then w1.BrickColor = BrickColor.new("White") else w1.BrickColor = BrickColor.new("Dark indigo") end w1.Transparency = 0 w1.Reflectance = 0 w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Transparency = 0.7 game:GetService("Debris"):AddItem(w1,25) table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', workspace) w2.Material = "Neon" w2.FormFactor = 'Custom' if Mode=="Binary" then w2.BrickColor = BrickColor.new("White") else w2.BrickColor = BrickColor.new("Dark indigo") end w2.Transparency = 0 w2.Reflectance = 0 w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Transparency = 0.7 game:GetService("Debris"):AddItem(w2,25) table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list)--]] end --[[ Things for effects put the variables in one table like effect={brick,interval,i} ]] function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) --[[coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,F2,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Blood",delay,x3,y3,z3}) end function ElecEffect(cff,x,y,z) local prt=part(3,F2,0,0,BrickColor.new("Dark indigo"),"Part",vt(1,1,1)) prt.Anchored=true prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) prt.CFrame=cf(prt.Position) --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) game:GetService("Debris"):AddItem(prt,2) xval=math.random()/2 yval=math.random()/2 zval=math.random()/2 msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay end function Lightning(p0,p1,tym,ofs,col,th,tra,last) --[[p0=pos1 p1=pos2 tym=times ofs=offset col=color th=size tra=transparency last=lastingtime]] local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",F2) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.Material = "Neon" li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game:GetService("Debris"):AddItem(li,last) end end local DragTable = {} function Bringer() for i, d in pairs(DragTable) do if d then if d:IsA("BodyPosition") then local tem = d:FindFirstChild("Time") if not tem then tem = Instance.new("NumberValue") tem.Parent = d tem.Name = "Time" tem.Value = 0 end if tem.Value < 1.5 then tem.Value = tem.Value+.1 d.Position = RootPart.Position else game:GetService("Debris"):AddItem(tem, 0) game:GetService("Debris"):AddItem(d, 0) table.remove(DragTable, i) end end end end end runServ:connect(function() Bringer() end) Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Duration,KnockbackType,decreaseblock) if hit.Parent==nil then return end local H = nil h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v H = v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] --hs(hit,1.2) so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100) --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) if Mode=="Demon" then Damage=Damage*damagebonus end -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then --h:TakeDamage(Damage) --H.Health=H.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else --H.Health=H.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true hum:ChangeState(Enum.HumanoidStateType.FallingDown) local tor = hum.Parent:FindFirstChild("Torso") if tor then tor.Velocity = tor.CFrame.lookVector*-10 end coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) elseif Type=="Breaker" then hum=hit.Parent.Humanoid hum.PlatformStand=true hum:ChangeState(Enum.HumanoidStateType.FallingDown) hum.JumpPower = 20 local tor = hum.Parent:FindFirstChild("Torso") if tor then tor.Velocity = tor.CFrame.lookVector*-50 end coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) if H.MaxHealth > 100000000 then H.MaxHealth = 100 wait() end elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-100 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Lifesteal" then for i=1,5 do --MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-250 then vp.Parent=hit.Parent.Torso end H:ChangeState(Enum.HumanoidStateType.FallingDown) game:GetService("Debris"):AddItem(vp,.5) Heal=math.ceil(Damage/3) Humanoid.Health=Humanoid.Health+Heal showDamage(RootPart,Heal,.5,BrickColor.new("Bright green")) elseif Type == "DevilStyle" then for i=1,5 do --MagicBlood(BrickColor.new("Dark indigo"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end vp=Instance.new("BodyPosition") vp.P = 80000 vp.maxForce=Vector3.new(math.huge,math.huge,math.huge) if KnockbackType==1 then vp.Position=RootPart.Position elseif KnockbackType==2 then vp.Position=RootPart.Position end if H.MaxHealth > 100000000 then H.MaxHealth = 100 wait() end H:ChangeState(Enum.HumanoidStateType.FallingDown) vp.Parent=hit.Parent.Torso table.insert(DragTable, vp) Heal=math.ceil(Damage/5) Humanoid.Health=Humanoid.Health+Heal showDamage(RootPart,Heal,.5,BrickColor.new("Bright green")) elseif Type == "Dragger" then for i=1,5 do --MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end vp=Instance.new("BodyPosition") vp.P = 80000 vp.maxForce=Vector3.new(math.huge,math.huge,math.huge) H:ChangeState(Enum.HumanoidStateType.FallingDown) if KnockbackType==1 then vp.Position=RootPart.Position elseif KnockbackType==2 then vp.Position=RootPart.Position end vp.Parent=hit.Parent.Torso table.insert(DragTable, vp) elseif Type=="Up" then hit.Velocity = Vector3.new(0, 100, 0) H:ChangeState(Enum.HumanoidStateType.FallingDown) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Charge" then Charge=Charge+1 coroutine.resume(coroutine.create(function(Part) swait(30) for i=1,5 do swait(5) so("rbxasset://sounds\\unsheath.wav",hit,1,2) --MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) newdam=math.random(1,5) if blocked==false then H.Health = H.Health-newdam showDamage(hit.Parent,newdam,.5,BrickColor:Red()) else H.Health = H.Health-newdam/2 showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue")) end end end),hit) end local debounceD=Instance.new("BoolValue") debounceD.Name="DebounceHit" debounceD.Parent=hit.Parent debounceD.Value=true if Duration < .2 then Duration = .2 end game:GetService("Debris"):AddItem(debounceD,Duration) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,Duration) H.Health=H.Health-Damage CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) --[[c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Material = "Neon" c.Name="DamageDisplay" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) local bill = Instance.new("BillboardGui") bill.Parent = c bill.AlwaysOnTop = true bill.Name = "YEA" bill.Size = UDim2.new(4, 0, 4, 0) bill.StudsOffset = Vector3.new(0, 1, 0) local textl = Instance.new("TextLabel") textl.Parent = bill textl.Name = "WHYYYYYYYY" textl.BackgroundTransparency = 1 textl.Size = UDim2.new(1, 0, 1, 0) textl.Font = "SourceSansLight" textl.Text = "-"..Dealt.."" textl.TextColor3 = Color3.new(40/255, 0,60/255) textl.TextScaled = true textl.TextStrokeColor3 = Color3.new(139/255, 0, 209/255) textl.TextStrokeTransparency = 0 if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=F2 if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end local f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(c,0) c.CanCollide=false c.CanCollide=false--]] end combo=0 function ob1d(mouse) hold=true if attack==true or equipped==false then return end if Mode=="Binary" then idle=0 if Anim=="Run" then SpinSlash() else if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=0 attackthree() end end else if combo==0 then combo=1 Demonattackone() elseif combo==1 then combo=2 Demonattacktwo() elseif combo==2 then combo=0 Demonattackthree() end end coroutine.resume(coroutine.create(function() for i=1,20 do if attack==false then swait() end end if attack==false then combo=0 --equipanim() end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdx=false equipped=false local nostop = false function FireBullet(Shooter, Velocity, MinDam, MaxDam, SIZe) local Bullet = Instance.new("Part", F2) Bullet.BrickColor = BrickColor.new("Dark indigo") Bullet.Material = "Neon" Bullet.Transparency = .5 Bullet.CanCollide = false Bullet.Name = "Bullet" Bullet.Anchored = false Bullet.Locked = true Bullet.Size = SIZe Bullet.Shape = "Ball" Bullet.CFrame = Shooter.CFrame local BVel = Instance.new("BodyVelocity",Bullet) BVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BVel.Velocity = Shooter.CFrame.lookVector*Velocity local bill = Instance.new("BillboardGui") bill.Parent = Shooter bill.Name = "pew" bill.Size = UDim2.new(1.6, 0, 1.6, 0) local IL = Instance.new("ImageLabel") IL.Parent = bill IL.Name = "Flash" IL.BackgroundTransparency = 1 IL.Size = UDim2.new(1, 0, 1, 0) IL.Image = "rbxasset://textures/particles/sparkles_main.dds" IL.ImageColor3 = Color3.new(170/255, 0, 1) local Flash = Instance.new("PointLight", Shooter) Flash.Brightness = 100 Flash.Color = IL.ImageColor3 Flash.Range = 10 Flash.Shadows = true so("http://roblox.com/asset/?id=200633327",Shooter,1,.7) game:GetService("Debris"):AddItem(Bullet, 10) game:GetService("Debris"):AddItem(bill, .1) game:GetService("Debris"):AddItem(Flash, .1) local function BoomEffect(Cframe) local Boo = Instance.new("Part", F2) Boo.BrickColor = BrickColor.new("Dark indigo") Boo.Transparency = .5 Boo.Material = "Neon" Boo.Anchored = true Boo.CanCollide = false Boo.CFrame = Cframe game:GetService("Debris"):AddItem(Bullet, 0) Boo.Size = Vector3.new(Bullet.Size.X*10,Bullet.Size.X*10,Bullet.Size.X*10) MagniDamage(Boo,(Bullet.Size.X*10)*2,MinDam+5,MaxDam+5,1,"Breaker") so("http://roblox.com/asset/?id=206082273",Shooter,.5,1) local BooM = Instance.new("SpecialMesh", Boo) BooM.MeshType = "Sphere" for i = .5, 2, .3 do wait() BooM.Scale = Vector3.new(i*2,i*2,i*2) Boo.Transparency = i/2 end game:GetService("Debris"):AddItem(Boo, 0) end local HitSomething = false Bullet.Touched:connect(function(part) local HUM = FindHum(part.Parent) if HUM and HUM ~= Humanoid and not HitSomething then local Tor = part.Parent:FindFirstChild("Torso") if Tor then HitSomething = true Damagefunc(Tor,MinDam/2,MaxDam/2,10,"Breaker",RootPart,.2,.5,1) BoomEffect(Bullet.CFrame) end end if not HUM and not HitSomething then if part.Anchored == true and part.Name ~= "Effect" and part.Name ~= "Handle" then BoomEffect(Bullet.CFrame) end end end) end local StopLaser = false function FireLaser(Shooter, Duration, Range, Size, minDam, maxDam, BuildUp, FirstMes, LastMes, message) local BeamStart = Instance.new("Part", F2) BeamStart.BrickColor = BrickColor.new("Dark indigo") BeamStart.Material = "Neon" BeamStart.Transparency = 0 BeamStart.Name = "BeamStart" BeamStart.Anchored = false BeamStart.CanCollide = false BeamStart.Locked = true BeamStart.Size = Size BeamStart.CFrame = Shooter.CFrame local BSMesh = Instance.new("SpecialMesh", BeamStart) BSMesh.MeshType = "Sphere" local BSWeld = Instance.new("Weld", BeamStart) BSWeld.Part0 = Shooter BSWeld.Part1 = BeamStart BSWeld.C0 = CFrame.new(0,0,-(Size.Z/2)) if message then chatServ:Chat(Head, FirstMes, 2) end if BuildUp > .008 then BSMesh.Scale = Vector3.new(0,0,0) local BeamCharge = Instance.new("Sound", BeamStart) BeamCharge.Volume = 1 BeamCharge.SoundId = "http://roblox.com/asset/?id=244578827" BeamCharge.Pitch = 0.8 BeamCharge:Play() for i = 0, BuildUp, .008 do wait() BSMesh.Scale = Vector3.new(i/BuildUp,i/BuildUp,i/BuildUp) BSWeld.C0 = CFrame.new(0,0,-((i*(Size.Z/2))/BuildUp)) BeamStart.Transparency = ((-BuildUp+i)*-1) MagicBlood(BrickColor.new("Dark indigo"),Shooter.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end BeamCharge:Pause() game:GetService("Debris"):AddItem(BeamCharge, 0) end if message then chatServ:Chat(Head, LastMes, 2) end local Beam = Instance.new("Part", F2) Beam.BrickColor = BrickColor.new("Dark indigo") Beam.Material = "Neon" Beam.Name = "Beam" Beam.Transparency = 0 Beam.Anchored = true Beam.CanCollide = false Beam.Locked = true local BeamMesh = Instance.new("SpecialMesh", Beam) BeamMesh.MeshType = "Cylinder" local BeamEnd = Instance.new("Part", F2) BeamEnd.BrickColor = BrickColor.new("Dark indigo") BeamEnd.Material = "Neon" BeamEnd.Transparency = 0 BeamEnd.Name = "BeamEnd" BeamEnd.Anchored = true BeamEnd.CanCollide = false BeamEnd.Locked = true BeamEnd.Size = Vector3.new(Size.X, Size.X, Size.X) local BEMesh = Instance.new("SpecialMesh", BeamEnd) BEMesh.MeshType = "Sphere" local BeamFire = Instance.new("Sound", Beam) BeamFire.Volume = 1 BeamFire.PlayOnRemove = true BeamFire.SoundId = "http://roblox.com/asset/?id=376107717" BeamFire.Pitch = 1 BeamFire:Destroy() game:GetService("Debris"):AddItem(BeamFire, 5) local BeamSound = Instance.new("Sound", Beam) BeamSound.Volume = 1 BeamSound.Looped = true BeamSound.SoundId = "http://roblox.com/asset/?id=254847708" BeamSound.Pitch = 1 BeamSound:Play() local TEM = 0 local run = runServ:connect(function() local Hit, Pos = rayCast(BeamStart.Position, BeamStart.CFrame.lookVector, 999, Character) Beam.Size = Vector3.new((BeamStart.CFrame.p - Pos).magnitude,Size.X,Size.X) Beam.CFrame = CFrame.new((BeamStart.CFrame.p + Pos)/2,BeamStart.CFrame.p)*CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) BeamEnd.CFrame = CFrame.new(Pos) if Hit then if Beam.Transparency == 0 then MagicBlock(BrickColor.new("Dark indigo"),BeamEnd.CFrame*cf(math.random(-200,200)/100,-math.random(0,1)/100,math.random(-200,200)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,Size.X*2,Size.X*2,Size.X*2,0.05) end end end) local run2 = runServ:connect(function() MagniDamage(BeamEnd,Range,minDam,maxDam,1,"Breaker") MagniDamage(Beam,Range,minDam*4,maxDam*4,1,"LifeSteal") end) repeat TEM = TEM+.1 wait() until TEM > Duration-1 or StopLaser StopLaser = false so("http://roblox.com/asset/?id=161006163",Shooter,1,.4) BeamSound:Pause() game:GetService("Debris"):AddItem(BeamSound, 0) for i = 0, 1, .04 do wait() BeamStart.Transparency = i Beam.Transparency = i BeamEnd.Transparency = i BSMesh.Scale = Vector3.new((-1+i)*-1,(-1+i)*-1,1) BeamMesh.Scale = Vector3.new(1,(-1+i)*-1,(-1+i)*-1) BEMesh.Scale = Vector3.new((-1+i)*-1,(-1+i)*-1,1) end run:disconnect() run2:disconnect() game:GetService("Debris"):AddItem(BeamStart, 0) game:GetService("Debris"):AddItem(Beam, 0) game:GetService("Debris"):AddItem(BeamEnd, 0) end local CanLaser = true local Hover = false local CMHP = false local MadePlatform = false local HovLaser = false function CreateGround() local G1 = Instance.new("Part", workspace) local G2 = Instance.new("Part", workspace) G1.BrickColor = BrickColor.new("Earth green") G2.BrickColor = BrickColor.new("Pine Cone") G1.Material, G2.Material = "Grass", "Grass" G1.Name, G2.Name = "GrassBaseplate", "DirtBaseplate" G1.Anchored, G2.Anchored = true, true G1.Locked, G2.Locked = true, true G1.Size, G2.Size = Vector3.new(2048, 10, 2048), Vector3.new(2048, 100, 2048) G1.CFrame = RootPart.CFrame*CFrame.new(0,-3-(G1.Size.Y/2), 0) G2.CFrame = G1.CFrame*CFrame.new(0,-5-(G2.Size.Y/2), 0) return G1, G2 end function CreateMiniPlatforms() if not CMHP then CMHP = true local Plat = Instance.new("Part", workspace) Plat.BrickColor = BrickColor.new("Dark indigo") Plat.Transparency = .8 Plat.Name = "Platform" Plat.Material = "Neon" Plat.Anchored = true Plat.CanCollide = true Plat.Locked = true Plat.Size = Vector3.new(10, 10, 1) Plat.CFrame = (RootPart.CFrame * CFrame.new(0, -4, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) local PMesh = Instance.new("SpecialMesh", Plat) PMesh.MeshType = "Sphere" local function gh() if HovLaser then FireLaser(Plat, 0, 8, Vector3.new(3.6,3.6,6.8), 100, 300, 0, _, _, false) end end delay(.1,gh) CMHP = false for i = .8, 1, .04 do wait() Plat.Transparency = i Plat.Parent = F2 end game:GetService("Debris"):AddItem(Plat, 0) end end runServ:connect(function() if Hover and Humanoid.Health > .1 then CreateMiniPlatforms() end end) Humanoid.Changed:connect(function() if Humanoid.Health < .1 then game:GetService("Debris"):AddItem(Grass, 0) game:GetService("Debris"):AddItem(Dirt, 0) end end) function key(key) if key == "j" then Hover = not Hover end if key == "l" and Hover and not HovLaser then HovLaser = true wait(.001) HovLaser = false end if key == "k" then if not MadePlatform then MadePlatform = true Grass, Dirt = CreateGround() Hover = false else MadePlatform = false game:GetService("Debris"):AddItem(Grass, 0) game:GetService("Debris"):AddItem(Dirt, 0) end end if key == "q" and not Firing and DCOn and CanUseCannon then Firing = true keyConnect = MMouse.KeyUp:connect(function(key) if key == "q" and Firing then Firing = false end end) repeat wait(.1) if C == 1 then C = 2 FireBullet(CHole1, 800, 1, 5, Vector3.new(.5,.5,.5)) elseif C == 2 then C = 1 FireBullet(CHole2, 800, 1, 5, Vector3.new(.5,.5,.5)) end until not Firing keyConnect:disconnect() end if key == "p" and not Firing and DCOn and CanUseCannon and Player.UserId == 2828 or key == "p" and not Firing and DCOn and CanUseCannon and Player.UserId == 14349727 then Firing = true keyConnect = MMouse.KeyUp:connect(function(key) if key == "p" and Firing then StopLaser = true CanLaser = false wait(20) Firing = false wait(50) CanLaser = true keyConnect:disconnect() end end) if C == 1 then C = 2 FireLaser(CHole1, math.huge, 300, Vector3.new(150.8,150.8,1186), 6000000, 90000000, 10, "You made me do this..", "Planet buster!", true) elseif C == 2 then C = 1 FireLaser(CHole2, math.huge, 300, Vector3.new(150.8,150.8,1186), 6000000, 90000000, 10, "You made me do this..", "Planet buster!", true) end end if key == "e" then if DCOn and CanUseCannon and not Firing then if C == 1 then C = 2 FireBullet(CHole1, 50, 60, 90, Vector3.new(.6,.6,.6)) elseif C == 2 then C = 1 FireBullet(CHole2, 50, 60, 90, Vector3.new(.6,.6,.6)) end end end if key == "r" then if DCOn and CanUseCannon and not Firing then if C == 1 then C = 2 FireBullet(CHole1, 300, 5, 20, Vector3.new(.3,.3,.3)) elseif C == 2 then C = 1 FireBullet(CHole2, 300, 5, 20, Vector3.new(.3,.3,.3)) end end end if key == "t" then if DCOn and CanUseCannon and not Firing then Firing = true FireBullet(CHole2, 10, 100, 200, Vector3.new(6,6,6)) wait(1.5) Firing = false end end if key == "y" then if DCOn and CanUseCannon and not Firing and CanLaser then Firing = true FireLaser(CHole1, 25, 10, Vector3.new(4.6,4.6,8.8), 60, 100, 1, "Were you ready for this?..", "Nether Blast!", true) wait(10) Firing = false end end if key == "u" then if DCOn and CanUseCannon and not Firing and CanLaser then Firing = true CanLaser = false FireLaser(CHole2, 10, 40, Vector3.new(20.8,20.8,46), 600000, 9000000, 1.5, "This time, it's over!", "Nether Obliterator!", true) wait(20) Firing = false wait(40) CanLaser = true end end if key == "h" then if DCOn and CanUseCannon and not Firing and CanLaser then if C == 1 then C = 2 FireLaser(CHole1, .3, 2, Vector3.new(.3,.3,2.5), 5, 20, 0, _, _, false) elseif C == 2 then C = 1 FireLaser(CHole2, .3, 2, Vector3.new(.3,.3,2.5), 5, 20, 0, _, _, false) end end end if key == "g" and DCOn and CanUseCannon and not Firing and CanLaser then Firing = true keyConnect = MMouse.KeyUp:connect(function(key) if key == "g" and DCOn and CanUseCannon and Firing then Firing = false StopLaser = true CanLaser = false wait(3) CanLaser = true keyConnect:disconnect() end end) if C == 1 then C = 2 FireLaser(CHole1, math.huge, 6, Vector3.new(2,2,4.2), 20, 40, 1, "How about...", "This!?" , true) elseif C == 2 then C = 1 FireLaser(CHole2, math.huge, 6, Vector3.new(2,2,4.2), 20, 40, 1, "How about...", "This!?", true) end end if key == "m" then MomentumCancel = not MomentumCancel if MomentumCancel then chatServ:Chat(Head, "Negator: Active", 2) else chatServ:Chat(Head, "Negator: Inactive", 2) end end if key == "n" then if not nostop then nostop = true Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false) chatServ:Chat(Head, "Stablize Armour! Can't knock me down so easily now, huh?", 2) else nostop = false Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.PlatformStanding, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true) Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true) chatServ:Chat(Head, "Armour Break! Maybe I'll go easy..", 2) end end if key=="c" then if guard==true then guard=false else guard=true end end if key=="x" then holdx=true end if attack==true then return end if key=="f" then if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false damagebonus = 1 hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end end if equipped==false then return end if Mode=="Binary" then if key=="q" then idle=500 end if key=="z" and hitfloor~=nil then BinarySwing() end if key=="x" then BinaryImpulse() end if key=="c" then Bash() end if key=="v" then damagebonus = 50 UnleashTheDemon() end end if Mode=="Demon" then if key == "z" and not Firing then if not DCOn then DemonCannon() DCOn = true else HideDemonCannon() DCOn = false end end if key=="x" then LetItBuild() end if key=="c" then YourMoveCreep() end if key == "b" then TCtrl = not TCtrl if TCtrl then TimeControl() end end end if key=="0" then Humanoid.WalkSpeed=(16*16) end end function key2(key) if key=="0" then Humanoid.WalkSpeed=16 end if key=="x" then holdx=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character --MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Fixer the Demon Mercenary loaded.") runServ:connect(function() if DCOn and CanUseCannon then local CCF = CFrame.new(CM2.Position, Vector3.new(MMouse.Hit.p.X, MMouse.Hit.p.Y, MMouse.Hit.p.Z)) CPos.Position = CM2.Position CGyro.CFrame = CCF CPos.P = 50000 end end) local thenum=0 while true do swait() if Mode=="Demon" then if thenum>=5 then --ElecEffect(prtd7.CFrame,2,4,2) thenum=0 end thenum=thenum+1 if Humanoid.Health > Humanoid.MaxHealth/10 then Humanoid.Health = Humanoid.Health-(Humanoid.Health/1000) end for _,c in pairs(Character:children()) do for _,v in pairs(c:children()) do if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then if v.Name~="FixerVel" and v.Name~="FixerGyro" then v.Parent=nil end end end end end local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if Anim=="Idle" and attack==false and Mode=="Binary" then idle=idle+1 else idle=0 end if idleanim>=0.3 then idleanim2=true elseif idleanim<=0 then idleanim2=false end if idleanim2==false then if Anim=="Walk" then idleanim=idleanim+0.005 elseif Anim=="Idle" then idleanim=idleanim+0.003 end else if Anim=="Walk" then idleanim=idleanim-0.005 elseif Anim=="Idle" then idleanim=idleanim-0.003 end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3) end elseif torvel<1 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-120 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Idle" if idle<=500 then if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3) LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3) RH.C0=clerp(RH.C0,RHC0,.2) LH.C0=clerp(LH.C0,LHC0,.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3) RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3) end else if attack==false and Mode=="Binary" then --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1) LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-120 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Walk" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-120 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Run" if attack==false and Mode=="Binary" then Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4) LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4) RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3) LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1]:FindFirstChild("Mesh") if not Mesh then Mesh = Instance.new("BlockMesh") end Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil game:GetService("Debris"):AddItem(Part, 0) table.remove(Effects,e) end end --end end end end end
local cfg = require("config").entity.chiyu local util = require("util") local hexagon = require("hexagon") local core = require("core") local buff = require("buff") local quiver = { name = "quiver.fire", element = "fire", cost = cfg.quiver.single.cost, range = cfg.quiver.single.range, shots = cfg.quiver.single.shots, single = function(entity, target) local t = cfg.quiver.single entity.map:damage(entity, target, t.damage, buff.insert, "burn", t.burn.damage, t.burn.duration) end, area = function(entity, area) local t = cfg.quiver.area entity.map:damage(entity, area, t.damage) entity.map:layer_set("fire", entity.team, area, t.set_fire.duration, t.set_fire.damage) end, } local buff_curse = { name = "buff.chiyu.curse_of_phoenix", tick = {{ core.priority.post_stat, function(self) local entity = self.owner local t = cfg.item.ember local heat = math.max(0, math.floor(entity.inventory[1].heat - t.dissipate(entity.map:layer_get("air", entity.pos), entity.status.wet, entity.status.down))) entity.power = math.floor(t.power(entity.power, heat, entity.status.wet)) entity.inventory[1].heat = heat return true end }, { core.priority.damage, function(self) local entity = self.owner local mental, fire = cfg.item.ember.damage(entity.inventory[1].heat) if mental then core.damage(entity, { damage = mental, element = "mental", real = true, }) end if fire then core.damage(entity, { damage = fire, element = "fire", real = true, }) end return true end }} } local function ember_damage(entity, ...) local count, killed = entity.map:damage(entity, ...) local t = cfg.item.ember for k, v in pairs(killed) do local val = math.min(v * t.regenerate.cap, entity.health_cap * t.regenerate.ratio) core.heal(entity, val) end local ember = entity.inventory[1] ember.heat = ember.heat + count * t.heat_gain.damage + #killed * t.heat_gain.kill return count end local skill_move = util.merge_table({ name = "skill.chiyu.move", type = "waypoint", remain = 0, update = function(self) local entity = self.owner self.enable = core.skill_update(self) and not entity.moved end, use = function(self, waypoint) local entity = self.owner if #waypoint == 0 or #waypoint > self.step then return false end local res = core.move(entity, waypoint) if res then entity.moved = true end return res end, }, cfg.skill.move) local skill_attack = util.merge_table({ name = "skill.chiyu.attack", type = "direction", remain = 0, update = core.skill_update, use = function(self, direction) local entity = self.owner local target = hexagon.direction(entity.pos, direction) local res = ember_damage(entity, { target }, self.damage) if res > 0 then ember_damage(entity, { target }, self.extra, buff.insert, "burn", self.burn.damage, self.burn.duration) end return true end, }, cfg.skill.attack) local skill_charge = util.merge_table({ name = "skill.chiyu.charge", type = "vector", remain = 0, update = core.skill_update, use = function(self, direction, distance) local entity = self.owner if distance < self.range[1] or distance > self.range[2] then return false end local line = hexagon.line(entity.pos, direction, distance) local res = core.teleport(entity, line[#line]) if res then ember_damage(entity, line, self.damage, buff.insert, "burn", self.burn.damage, self.burn.duration) ember_damage(entity, { line[#line - 1] }, self.back, buff.insert, "down", self.back.down_duration) end return res end, }, cfg.skill.charge) local skill_ignition = util.merge_table({ name = "skill.chiyu.ignition", type = "target", remain = 0, update = function(self) local entity = self.owner self.enable = core.skill_update(self) and (entity.inventory[2].remain == 0) end, use = function(self, target) local entity = self.owner local dis = hexagon.distance(entity.pos, target, self.range[2]) if not dis or dis < self.range[1] then return false end local seed = { name = "seed.feather", element = "fire", team = entity.team, power = self.damage or (entity.power * self.ratio), pos = target, radius = self.radius, } seed = entity.map:contact(seed) if seed then local area = hexagon.range(seed.pos, seed.radius) entity.map:damage(entity, area, { damage = seed.power, element = "fire", }, buff.insert, "burn", self.burn.damage, self.burn.duration) entity.map:layer_set("fire", entity.team, area, self.set_fire.duration, self.set_fire.damage) end local feather = entity.inventory[2] feather.remain = feather.cooldown return true end, }, cfg.skill.ignition) local skill_sweep = util.merge_table({ name = "skill.chiyu.sweep", type = "direction", remain = 0, update = core.skill_update, use = function(self, direction) local entity = self.owner local area = hexagon.fan(entity.pos, self.damage.extent, direction + 6 - self.damage.angle, direction + 6 + self.damage.angle) ember_damage(entity, area, self.damage) local area = hexagon.fan(entity.pos, self.flame.extent, direction + 6 - self.flame.angle, direction + 6 + self.flame.angle) ember_damage(entity, area, self.flame, buff.insert, "burn", self.burn.damage, self.burn.duration) return true end, }, cfg.skill.sweep) local skill_nirvana = util.merge_table({ name = "skill.chiyu.nirvana", type = "target", remain = 0, update = function(self) local entity = self.owner self.enable = core.skill_update(self) and (entity.health / entity.health_cap < self.threshold) end, use = function(self, target) local entity = self.owner local area = hexagon.range(entity.pos, self.set_fire.radius) local res = core.teleport(entity, target) if res then entity.map:layer_set("fire", entity.team, area, self.set_fire.duration, self.set_fire.damage) end return res end, }, cfg.skill.nirvana) local skill_phoenix = util.merge_table({ name = "skill.chiyu.phoenix", type = "vector", remain = 0, update = function(self) local entity = self.owner self.enable = core.skill_update(self) and (entity.inventory[2].remain == 0) end, use = function(self, direction, distance) local entity = self.owner if distance <= 0 then return false end local main = hexagon.line(entity.pos, direction, distance) local sides = util.append_table( hexagon.line(hexagon.direction(entity.pos, direction + 5), direction, distance), hexagon.line(hexagon.direction(entity.pos, direction + 7), direction, distance)) table.insert(sides, hexagon.direction(main[#main], direction)) local res = core.teleport(entity, main[#main]) if res then ember_damage(entity, main, self.main.damage, buff.insert, "burn", self.main.burn.damage, self.main.burn.duration) ember_damage(entity, sides, self.sides.damage, buff.insert, "burn", self.sides.burn.damage, self.sides.burn.duration) ember_damage(entity, { main[#main - 1] }, self.back.damage) ember_damage(entity, { main[#main - 1] }, self.back.extra, buff.insert, "down", self.back.down_duration) local area = util.append_table(main, sides) entity.map:layer_set("fire", entity.team, area, self.set_fire.duration, self.set_fire.damage) local feather = entity.inventory[2] feather.remain = feather.cooldown end return res end, }, cfg.skill.phoenix) return function() local chiyu = core.new_character("entity.chiyu", cfg.template, { skill_move, skill_attack, skill_charge, skill_ignition, skill_sweep, skill_nirvana, skill_phoenix, }) chiyu.quiver = quiver table.insert(chiyu.inventory, { name = "item.chiyu.ember", heat = cfg.item.ember.initial or 0, tick = function(self) end, }) table.insert(chiyu.inventory, { name = "item.chiyu.feather", cooldown = cfg.item.feather.cooldown, remain = cfg.item.feather.initial, tick = core.common_tick, }) buff.insert_notick(chiyu, buff_curse) return chiyu end
--------------------------------------------------------- --------------- Wood Redefinition --------------- --------------------------------------------------------- local logs = { ----- Name --- Description --- planks ----- Tree {"acacia", "Acacia", "acaciawood", "acaciatree"}, {"birch", "Birch", "birchwood", "birchtree"}, {"dark_oak", "Dark Oak", "darkwood", "darktree"}, {"jungle", "Jungle", "junglewood", "jungletree"}, {"oak", "Oak", "wood", "tree"}, {"spruce", "Spruce", "sprucewood", "sprucetree"} } for _, logs in pairs(logs) do minetest.override_item("mcl_core:stripped_"..logs[1], { paramtype = "light", paramtype2 = "facedir", tiles = { "technic_worldgen_stripped_"..logs[1].."_log_top.png", "technic_worldgen_stripped_"..logs[1].."_log_top.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png" }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, } }, selection_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.4375, 0.4375, 0.5, 0.4375}, } }, on_place = minetest.rotate_node, _mcl_blast_resistance = 2, _mcl_hardness = 2, }) minetest.override_item("mcl_core:stripped_"..logs[1].."_bark", { paramtype = "light", paramtype2 = "facedir", tiles = { "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png", "technic_worldgen_stripped_"..logs[1].."_log.png" }, drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375}, } }, selection_box = { type = "fixed", fixed = { {-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.4375}, } }, on_place = minetest.rotate_node, _mcl_blast_resistance = 2, _mcl_hardness = 2, }) minetest.override_item("mcl_core:"..logs[4], { tiles = { "technic_worldgen_"..logs[1].."_log_top.png", "technic_worldgen_"..logs[1].."_log_top.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png" }, }) minetest.override_item("mcl_core:"..logs[4].."_bark", { tiles = { "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png", "technic_worldgen_"..logs[1].."_log.png" }, }) minetest.override_item("mcl_core:"..logs[3], { tiles = { "technic_worldgen_"..logs[1].."_planks.png", "technic_worldgen_"..logs[1].."_planks.png", "technic_worldgen_"..logs[1].."_planks.png", "technic_worldgen_"..logs[1].."_planks.png", "technic_worldgen_"..logs[1].."_planks.png", "technic_worldgen_"..logs[1].."_planks.png" }, }) end
--* chat queue func by Devrak local E, C, L, _ = select(2, shCore()):unpack() local sui__chat, db_snap local _G = _G local format, find, gsub = string.format, string.find, string.gsub local hooksecurefunc = hooksecurefunc local CreateFrame = CreateFrame namecolor = 1 local war = { ['AFK'] = AFK, ['DND'] = DND, ['RAID_WARNING'] = RAID_WARNING, } _G.CHAT_SAY_GET = '%s: ' _G.CHAT_YELL_GET = '%s: ' local function sui__chat_onWindowName(frame) local tab = _G[frame:GetName()..'Tab'] tab.fullText = tab:GetText() if frame.isDocked or frame.isDocked then tab:SetText(string.upper(string.sub(tab.fullText, 1, 1))) end end --* who que local function sui__chat_que() for k in pairs(sui__chat.queue) do local curTime = GetTime() sui__chat.queryTimeOut = curTime +10 sui__chat.query = k --* time since last que > 5 sec = Fast Que if curTime -5 > sui__chat.queryTime then SendWho(k) else sui__chat.queryTime = curTime +5 sui__chat:SetScript('OnUpdate', function() if GetTime() > sui__chat.queryTime then if not sui__chat.whoOpen then SendWho(k) sui__chat:SetScript('OnUpdate', nil) end end end) end return end end local function sui__chat_onWho() --* stops queries when whoframe is visible if WhoFrame:IsVisible() and not sui__chat.whoOpen then sui__chat.query = nil sui__chat.whoOpen = true elseif not WhoFrame:IsVisible() and sui__chat.whoOpen then sui__chat.whoOpen = false --* quee sui__chat_que() end end local function sui__chat_SendWho(args) if args ~= sui__chat.query then sui__chat.query = nil end --* LibWho ? if args == sui__chat.query and sui__chat.L then sui__chat.L:Who(args) else sui__chat.sendWho(args) sui__chat.queryTime = GetTime() end end local function sui__chat_FriendsFrame_OnEvent() if sui__chat.query and event == 'WHO_LIST_UPDATE' then return else sui__chat.ofriends() end end local function sui__chat_onItemRef(link, text, button) local type = string.sub(text, 13, 15) --[[if (type == 'ref') then sui__chat.box:Show() sui__chat.box:SetText(string.sub(text, 20, -6)) sui__chat.box:SetAutoFocus(true) return--]] --* party inv if (type == 'inv') then InviteUnit(string.sub(text, 17, -12)) return --* apply for party elseif (type == 'app') then ChatFrame_OpenChat('/w '.. string.sub(text, 17, -14)..' ') return end SetItemRef(link, text, button) end local function sui__chat_filter(name, level, mtype) if sui__chat.whisp[name] or sui__chat.guild[name] or sui__chat.friends[name] then return false elseif (mtype == 'CHAT_MSG_WHISPER') and level < sui__chat.temp.MsgLevel then return true elseif (mtype == 'CHAT_MSG_CHANNEL' or mtype == 'CHAT_MSG_SAY' or mtype == 'CHAT_MSG_YELL') and sui__chat.temp.MsgChans == 1 and level < sui__chat.temp.MsgLevel then return true else return false end end local function sui__chat_queryAddMessages() if db_snap[sui__chat.query] then for i = 1 , #sui__chat.queue[sui__chat.query] do --* filter if sui__chat.temp.MsgLevel == 0 or not sui__chat_filter(sui__chat.query, db_snap[sui__chat.query]['level'], sui__chat.queue[sui__chat.query][i]['Type']) then if namecolor == 1 then sui__chat.queue[sui__chat.query][i]['text'] = string.gsub(sui__chat.queue[sui__chat.query][i]['text'], '%['.. sui__chat.query ..'%]', '[|cff' .. sui__chat.ccolor[db_snap[sui__chat.query]['class']] .. '' .. sui__chat.query ..'|r]', 1) end sui__chat.oaddm(sui__chat.queue[sui__chat.query][i]['frame'], sui__chat.queue[sui__chat.query][i]['text'], sui__chat.queue[sui__chat.query][i]['r'], sui__chat.queue[sui__chat.query][i]['g'], sui__chat.queue[sui__chat.query][i]['b']) end end else for i = 1 , #sui__chat.queue[sui__chat.query] do sui__chat.oaddm(sui__chat.queue[sui__chat.query][i]['frame'], sui__chat.queue[sui__chat.query][i]['text'], sui__chat.queue[sui__chat.query][i]['r'], sui__chat.queue[sui__chat.query][i]['g'], sui__chat.queue[sui__chat.query][i]['b']) end end --* reset sui__chat.queue[sui__chat.query] = nil sui__chat.query = nil --* queee sui__chat_que() end local function sui__chat_onAddMessage(frame, text, r,g,b) if (event == 'CHAT_MSG_CHANNEL') or (event == 'CHAT_MSG_GUILD') or (event == 'CHAT_MSG_OFFICER') or (event == 'CHAT_MSG_PARTY') or (event == 'CHAT_MSG_PARTY_LEADER') or (event == 'CHAT_MSG_RAID') or (event == 'CHAT_MSG_BATTLEGROUND') or (event == 'CHAT_MSG_BATTLEGROUND_LEADER') or (event == 'CHAT_MSG_WHISPER_INFORM') or (event == 'CHAT_MSG_WHISPER') or (event == 'CHAT_MSG_YELL') or (event == 'CHAT_MSG_SAY') then local cleartext = string.gsub(arg1, '|c?.+|r?', '') local Arg2 = arg2 local chch --* channel names if (event ~= 'CHAT_MSG_WHISPER' and event ~= 'CHAT_MSG_SAY' and event ~= 'CHAT_MSG_YELL' and event ~= 'CHAT_MSG_WHISPER_INFORM') then text = string.gsub(text, '[%.%s0-9a-zA-Z]*%]', string.sub(text, 2, 2)..']', 1) --* guild member colors if (event == 'CHAT_MSG_CHANNEL') and sui__chat.guild[Arg2] and Arg2 ~= E.Name then text = string.gsub(text, '^[%[0-9A-Z]*%]', '|cff40fb40[' .. string.sub(text, 2, 2)..']|r', 1) end end --* whisp if (event == 'CHAT_MSG_WHISPER' or event == 'CHAT_MSG_WHISPER_INFORM') then if (event == 'CHAT_MSG_WHISPER') then text = string.gsub(text, ' whispers', '', 1) text = string.gsub(text, '%['..Arg2..'%]', '< ['..Arg2..']', 1) else text = string.gsub(text, 'To ', '', 1) text = string.gsub(text, '%['..Arg2..'%]', '> ['..Arg2..']', 1) sui__chat.whisp[Arg2] = true end --* extra tag for guildies/friends if sui__chat.guild[Arg2] then text = string.gsub(text, '%['..Arg2..'%]', '|cff40fb40[G] |r['..Arg2..']', 1) elseif sui__chat.friends[Arg2] then text = string.gsub(text, '%['..Arg2..'%]', '|cfface5ee[F] |r['..Arg2..']', 1) end end --* group invite/apply for group if (Arg2 ~= E.Name and event ~= 'CHAT_MSG_RAID' and event ~= 'CHAT_MSG_RAID_LEADER' and event ~= 'CHAT_MSG_RAID_WARNING') then --* LFM/LF1M ~ if string.find(arg1, 'LF%d?M%s') then text = text .. ' |cff'.. sui__chat.sys.gicolor ..'|Happ:' .. Arg2 .. '|h[apply]|h|r' --* inv 123 ... else text = string.gsub(text, '%s+invite.?', ' |cff'.. sui__chat.sys.gicolor ..'|Hinv:' .. Arg2 .. '|h[inv]|h|r', 1) text = string.gsub(text, '%s+inv.?', ' |cff'.. sui__chat.sys.gicolor ..'|Hinv:' .. Arg2 .. '|h[inv]|h|r', 1) text = string.gsub(text, '%s+123.?', ' |cff'.. sui__chat.sys.gicolor ..'|Hinv:' .. Arg2 .. '|h[123]|h|r', 1) end end --* self highlight text = string.gsub(text, '%s+'.. E.Name, ' |cff'.. sui__chat.sys.selfcolor ..''.. E.Name ..'|r', 1) --* hyperlinks if string.find(cleartext, '[0-9a-z]%.[a-z][a-z]') then chch = string.match(cleartext,'[htps]-%:?/?/?[0-9a-z%-]+[%.[0-9a-z%-]+]-%.[a-z]+[/[0-9a-zA-Z%-%.%?=&]+]-:?%d?%d?%d?%d?%d?') if chch ~= nil then text = string.gsub(text, '?', '$1') text = string.gsub(text, '-', '$2') chch = string.gsub(chch, '?', '$1') chch = string.gsub(chch, '-', '$2') text = string.gsub(text, chch, '|cff'.. sui__chat.sys.hlcolor ..'|Href:|h['..chch..']|h|r') text = string.gsub(text, '$1', '?') text = string.gsub(text, '$2', '-') end end --* class color if namecolor == 1 or sui__chat.temp.MsgLevel > 1 then if sui__chat.query and GetTime() > sui__chat.queryTimeOut then sui__chat_queryAddMessages() end if db_snap[Arg2] then if sui__chat.temp.MsgLevel > 1 and sui__chat_filter(Arg2, db_snap[Arg2]['level'], event) then return end if namecolor == 1 then text = string.gsub(text, '%['.. Arg2 ..'%]', '[|cff' .. sui__chat.ccolor[db_snap[Arg2]['class']] .. '' .. Arg2 ..'|r]', 1) end elseif not sui__chat.queue[Arg2] then sui__chat.queue[Arg2] = {[1] = {['text'] = text, ['r'] = r, ['g'] = g, ['b'] = b, ['frame'] = frame, ['Type'] = event}} if sui__chat.query == nil and not sui__chat.whoOpen then sui__chat_que() end return --* Message while waiting ? -> Stack Up elseif sui__chat.queue[Arg2] then sui__chat.queue[Arg2][#sui__chat.queue[Arg2]+1] = {['text'] = text, ['r'] = r, ['g'] = g, ['b'] = b, ['frame'] = frame, ['Type'] = event} return end end --* sys msg elseif (event == 'CHAT_MSG_SYSTEM') then if string.sub(text, 0, 9) == '|Hplayer:' then if(string.sub(text, -6) == 'group.') then local who = string.match(text, '[A-Z][a-z]+', 3) if sui__chat.guild[who] then text = string.gsub(text, '%['..who..'%]', '|cff40fb40[G]|r['..who..']', 1) elseif sui__chat.friends[who] then text = string.gsub(text, '%['..who..'%]', '|cfface5ee[F]|r['..who..']', 1) end elseif sui__chat.query then return end end if(string.sub(text, -5) == 'total') and sui__chat.query then local numres = GetNumWhoResults() for i = 1, numres do local name, _, level, _, _, _, class = GetWhoInfo(i) if not db_snap[name] then db_snap[name] = {['class'] = class, ['level'] = level, ['faction'] = E.Faction, ['stamp'] = sui__chat.stamp} elseif level < 70 then db_snap[name] = {['class'] = class, ['level'] = level, ['faction'] = E.Faction, ['stamp'] = sui__chat.stamp} end end sui__chat_queryAddMessages() return elseif(string.sub(text, -5) == 'total') then sui__chat_que() end end if C['main']._chatTime ~= false then local time = date('%I:%M%p') text = string.format('|cff00b5ff[%s]|r %s', gsub(time, '0*(%time+)', '%1', 1), text) end text = gsub(text, '<'..war.AFK..'>', '[|cffffc700'..L_ChatAFK..'|r] ') text = gsub(text, '<'..war.DND..'>', '[|cffff0039'..L_ChatDND..'|r] ') --text = gsub(text, '^%['..war.RAID_WARNING..'%]', '['..L_ChatRW..']') --* to chat sui__chat.oaddm(frame, text, r,g,b) end local function sui__chat_onEvent(self, event, arg, ...) if (event == 'FRIENDLIST_UPDATE') then local name self.friends = {} --* frendies list for i = 1, GetNumFriends() do name = GetFriendInfo(i) if name ~= nil then self.friends[name] = true end end return --* guild elseif (event == 'GUILD_ROSTER_UPDATE') then local count, name = GetNumGuildMembers(true) , nil if count == 0 then return elseif count ~= self.cguild then self.guild = {} for i = 1, count do self.guild[GetGuildRosterInfo(i)] = true end end return --* query from from who update elseif (event == 'WHO_LIST_UPDATE') and sui__chat.query then if db_snap[sui__chat.query] then sui__chat_queryAddMessages() end return --* LibWho elseif (event == 'MINIMAP_UPDATE_ZOOM') then if LibStub then if LibStub.libs['LibWho-2.0'] then sui__chat.L = LibStub.libs['LibWho-2.0'] elseif LibStub.libs['WhoLib-1.0'] then sui__chat.L = LibStub.libs['WhoLib-1.0'] end end sui__chat:UnregisterEvent('MINIMAP_UPDATE_ZOOM') return end end local function sui__chat_onSendText(this) local attr = this:GetAttribute('chatType') if (attr == 'CHANNEL' or attr == 'YELL' or attr == 'EMOTE' or attr == 'OFFICER' or attr == 'WHISPER') then ChatFrameEditBox:SetAttribute('stickyType', attr) end end function sui__chat_init() --* snap db_snap = suiDB --* setup sui__chat = CreateFrame('frame') sui__chat.queue = {} sui__chat.query = nil sui__chat.queryTime = 0 sui__chat.stamp = date('%y%m%d') sui__chat.whisp = {} sui__chat.guild = {} sui__chat.guildies = 0 sui__chat.friends = {} sui__chat.numWindows = NUM_CHAT_WINDOWS sui__chat.ccolor = M.index.classcolor sui__chat.temp = M.index.template sui__chat.sys = M.index.syscolor --* store OrgFx sui__chat.oaddm = ChatFrame1.AddMessage sui__chat.sendWho = SendWho sui__chat.ofriends = FriendsFrame_OnEvent --* hook new ChatFrame_OnHyperlinkShow = sui__chat_onItemRef FriendsFrame_OnEvent = sui__chat_FriendsFrame_OnEvent SendWho = sui__chat_SendWho --* message handler for i = 1, sui__chat.numWindows do if not IsCombatLog(_G['ChatFrame'..i]) then _G['ChatFrame'..i].AddMessage = sui__chat_onAddMessage end _G['ChatFrame'..i]:SetMaxLines(900) end sui__chat:RegisterEvent('MINIMAP_UPDATE_ZOOM') sui__chat:RegisterEvent('GUILD_ROSTER_UPDATE') sui__chat:RegisterEvent('FRIENDLIST_UPDATE') sui__chat:RegisterEvent('WHO_LIST_UPDATE') sui__chat:RegisterEvent('PLAYER_LOGOUT') sui__chat:SetScript('OnEvent', sui__chat_onEvent) --* hooks hooksecurefunc('FCF_SetWindowName', sui__chat_onWindowName) hooksecurefunc('ChatEdit_OnEscapePressed', function(ceb) ceb:Hide() end) hooksecurefunc('ChatEdit_SendText', sui__chat_onSendText) hooksecurefunc(WhoFrame, 'Hide', sui__chat_onWho) hooksecurefunc(WhoFrame, 'Show', sui__chat_onWho) end --* register table.insert(sui.modules, 'sui__chat_init')
local s_gsub = string.gsub; local json = require "util.json"; local hashes = require "util.hashes"; local base64_encode = require "util.encodings".base64.encode; local base64_decode = require "util.encodings".base64.decode; local b64url_rep = { ["+"] = "-", ["/"] = "_", ["="] = "", ["-"] = "+", ["_"] = "/" }; local function b64url(data) return (s_gsub(base64_encode(data), "[+/=]", b64url_rep)); end local function unb64url(data) return base64_decode(s_gsub(data, "[-_]", b64url_rep).."=="); end local static_header = b64url('{"alg":"HS256","typ":"JWT"}') .. '.'; local function sign(key, payload) local encoded_payload = json.encode(payload); local signed = static_header .. b64url(encoded_payload); local signature = hashes.hmac_sha256(key, signed); return signed .. "." .. b64url(signature); end local jwt_pattern = "^(([A-Za-z0-9-_]+)%.([A-Za-z0-9-_]+))%.([A-Za-z0-9-_]+)$" local function verify(key, blob) local signed, bheader, bpayload, signature = string.match(blob, jwt_pattern); if not signed then return nil, "invalid-encoding"; end local header = json.decode(unb64url(bheader)); if not header or type(header) ~= "table" then return nil, "invalid-header"; elseif header.alg ~= "HS256" then return nil, "unsupported-algorithm"; end if b64url(hashes.hmac_sha256(key, signed)) ~= signature then return false, "signature-mismatch"; end local payload, err = json.decode(unb64url(bpayload)); if err ~= nil then return nil, "json-decode-error"; end return true, payload; end return { sign = sign; verify = verify; };
----------------------------------- -- -- Zone: Yuhtunga_Jungle (123) -- ----------------------------------- local ID = require("scripts/zones/Yuhtunga_Jungle/IDs") require("scripts/quests/i_can_hear_a_rainbow") require("scripts/globals/chocobo_digging") require("scripts/globals/conquest") require("scripts/globals/helm") require("scripts/globals/zone") require("scripts/globals/beastmentreasure") ----------------------------------- function onChocoboDig(player, precheck) return tpz.chocoboDig.start(player, precheck) end function onInitialize(zone) tpz.conq.setRegionalConquestOverseers(zone:getRegionID()) tpz.helm.initZone(zone, tpz.helm.type.HARVESTING) tpz.helm.initZone(zone, tpz.helm.type.LOGGING) tpz.bmt.updatePeddlestox(tpz.zone.YUHTUNGA_JUNGLE, ID.npc.PEDDLESTOX) end function onGameDay() tpz.bmt.updatePeddlestox(tpz.zone.YUHTUNGA_JUNGLE, ID.npc.PEDDLESTOX) end function onConquestUpdate(zone, updatetype) tpz.conq.onConquestUpdate(zone, updatetype) end function onZoneIn( player, prevZone) local cs = -1 if player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0 then player:setPos(116.825, 6.613, 100, 140) end if quests.rainbow.onZoneIn(player) then cs = 11 end return cs end function onRegionEnter( player, region) end function onEventUpdate( player, csid, option) if csid == 11 then quests.rainbow.onEventUpdate(player) end end function onEventFinish( player, csid, option) end
--!strict -- Equations: https://www.w3.org/TR/2015/CR-compositing-1-20150113/#blendingseparable local blendingFunctions: {[string]: (number, number) -> number} = { Normal = function(_: number, b: number): number return b end, Multiply = function(a: number, b: number): number return a * b end, Screen = function(a: number, b: number): number return 1 - ((1 - a) * (1 - b)) end, ColorDodge = function(a: number, b: number): number if (a == 0) then return 0 elseif (b == 1) then return 1 else return math.min(1, a / (1 - b)) end end, ColorBurn = function(a: number, b: number): number if (a == 1) then return 1 elseif (b == 0) then return 0 else return 1 - math.min(1, (1 - a) / b) end end, SoftLight = function(a: number, b: number): number if (b <= 0.5) then return a - ((1 - (2 * b)) * a * (1 - a)) else local c: number if (a <= 0.25) then c = ((((16 * a) - 12) * a) + 4) * a else c = math.sqrt(a) end return a + ((2 * b) - 1) * (c - a) end end, Difference = function(a: number, b: number): number return math.abs(a - b) end, Exclusion = function(a: number, b: number): number return a + b - (2 * a * b) end, Darken = math.min, Lighten = math.max, } blendingFunctions.HardLight = function(a: number, b: number): number if (b <= 1/2) then return blendingFunctions.Multiply(a, 2 * b) else return blendingFunctions.Screen(a, (2 * b) - 1) end end blendingFunctions.Overlay = function(a: number, b: number): number return blendingFunctions.HardLight(b, a) end --- return function(backgroundColorComponents: {number}, foregroundColorComponents: {number}, blendMode: string): (number, number, number) local blendingFunction: ((number, number) -> number)? = blendingFunctions[blendMode] assert(blendingFunction, "invalid blend mode") local blend: {number} = {} for i = 1, 3 do blend[i] = blendingFunction(backgroundColorComponents[i], foregroundColorComponents[i]) end return table.unpack(blend) end
--デコード・トーカー・ヒートソウル --Scripted by mallu11 function c100259041.initial_effect(c) --link summon c:EnableReviveLimit() aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_CYBERSE),2,3,c100259041.lcheck) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(c100259041.atkval) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(100259041,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END+TIMING_END_PHASE) e2:SetCountLimit(1,100259041) e2:SetCost(c100259041.drcost) e2:SetTarget(c100259041.drtg) e2:SetOperation(c100259041.drop) c:RegisterEffect(e2) end function c100259041.lcheck(g) return g:GetClassCount(Card.GetLinkAttribute)==g:GetCount() end function c100259041.atkval(e,c) return c:GetLinkedGroupCount()*500 end function c100259041.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) end Duel.PayLPCost(tp,1000) end function c100259041.cfilter(c,e,tp,mc) return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_LINK) and c:IsLinkBelow(3) and not c:IsCode(100259041) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c100259041.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c100259041.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)~=0 and Duel.GetLP(tp)<=2000 and c:IsRelateToEffect(e) and c:IsAbleToRemove() and Duel.IsExistingMatchingCard(c100259041.cfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) and Duel.SelectYesNo(tp,aux.Stringid(100259041,1)) then Duel.BreakEffect() if Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_REMOVED) then local g=Duel.SelectMatchingCard(tp,c100259041.cfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
-------------------------------- -- @module Layer -- @extend Node -- @parent_module cc -------------------------------- -- Creates a fullscreen black layer.<br> -- return An autoreleased Layer object. -- @function [parent=#Layer] create -- @param self -- @return Layer#Layer ret (return value: cc.Layer) -------------------------------- -- -- @function [parent=#Layer] getDescription -- @param self -- @return string#string ret (return value: string) return nil
Weapon.PrettyName = "HK MP5" Weapon.WeaponID = "m9k_mp5" Weapon.DamageMultiplier = 0.9 Weapon.WeaponType = WEAPON_PRIMARY
CChest = {} function CChest:constructor(Chest, Lobby, Spawn) self.Lobby = Lobby self.Spawn = Spawn self.Chest = Chest self.Rand = math.random(1, 10) addEventHandler("onElementClicked", self.Chest, function(btn, state, thePlayer) if (state == "down") then local x,y,z = getElementPosition(self.Chest) local x1, y1, z1 = getElementPosition(thePlayer) if (getDistanceBetweenPoints3D(x,y,z,x1,y1,z1) <= 2) then if isTimer(self.Respawn) then thePlayer:showInfoBox("info", "Diese Kiste ist leer!") end if (self.Rand < 2) then thePlayer:showInfoBox("info", "Diese Kiste ist leer!") else if (self.Rand == 2) then thePlayer:showInfoBox("info", "Du hast ein Medikit gefunden!") setElementHealth(thePlayer, 100) end if (self.Rand == 3) then thePlayer:showInfoBox("info", "Du hast eine Schutzweste gefunden!") setPedArmor(thePlayer, 100) end if (self.Rand == 4) then thePlayer:showInfoBox("info", "Du hast einen Dildo gefunden!") giveWeapon(thePlayer, 10, 1) end if (self.Rand == 5) then thePlayer:showInfoBox("info", "Du hast eine Shotgun gefunden!") giveWeapon(thePlayer, 25, 5) end if (self.Rand == 6) then thePlayer:showInfoBox("info", "Du hast ein Tränengas gefunden!") giveWeapon(thePlayer, 17, 1) end if (self.Rand == 7) then thePlayer:showInfoBox("info", "Du hast ein Katana gefunden!") giveWeapon(thePlayer, 8, 1) end if (self.Rand == 8 ) then thePlayer:showInfoBox("info", "Du hast ein Gewehr gefunden!") giveWeapon(thePlayer, 33, 5) end if (self.Rand == 9) then thePlayer:showInfoBox("info", "Du hast eine Deagle gefunden!") giveWeapon(thePlayer, 24, 5) end if (self.Rand == 10) then thePlayer:showInfoBox("info", "Du hast einen Raketenwerfer gefunden!") giveWeapon(thePlayer, 35, 1) end end self.Rand = 1 setTimer(function() self.Rand = math.random(1, 10) end, 60000, 1) else thePlayer:showInfoBox("error", "Du bist zu weit entfernt!") end end end ) end function CChest:destructor() destroyElement(self.Chest) if isTimer(self.Respawn) then killTimer(self.Respawn) end end
_G["LOADOUTSTATEENUMS"] = { "ChangingLoadout", "EditingLoadout", "EditingWeapon", } _G["LoadoutState"] = _G["LOADOUTSTATEENUMS"][1] print(_G["LoadoutState"])
require("prefabutil") local assets = { Asset("ANIM", "anim/rabbitwheel.zip"), Asset("ANIM", "anim/winona_battery_placement.zip"), Asset("SOUND", "sound/rabbit.fsb"), } local prefabs = { "collapse_small", } -------------------------------------------------------------------------- local PERIOD = .5 local function DoAddBatteryPower(inst, node) print("DoAddBatteryPower") node:AddBatteryPower(PERIOD + math.random(2, 6) * FRAMES) end local function OnBatteryTask(inst) print("OnBatteryTask") inst.components.circuitnode:ForEachNode(DoAddBatteryPower) end local function StartBattery(inst) print("StartBattery") if inst._batterytask == nil then inst._batterytask = inst:DoPeriodicTask(PERIOD, OnBatteryTask, 0) end end local function StopBattery(inst) print("StopBattery") if inst._batterytask ~= nil then inst._batterytask:Cancel() inst._batterytask = nil end end local function UpdateCircuitPower(inst) print("UpdateCircuitPower") inst._circuittask = nil if inst.components.fueled ~= nil then if inst.components.fueled.consuming then local load = 0 inst.components.circuitnode:ForEachNode(function(inst, node) local batteries = 0 node.components.circuitnode:ForEachNode(function(node, battery) if battery.components.fueled ~= nil and battery.components.fueled.consuming then batteries = batteries + 1 end end) load = load + 1 / batteries end) inst.components.fueled.rate = math.max(load, TUNING.WINONA_BATTERY_MIN_LOAD) else inst.components.fueled.rate = 0 end end end local function OnCircuitChanged(inst) print("OnCircuitChanged") if inst._circuittask == nil then inst._circuittask = inst:DoTaskInTime(0, UpdateCircuitPower) end end local function NotifyCircuitChanged(inst, node) print("NotifyCircuitChanged") node:PushEvent("engineeringcircuitchanged") end local function BroadcastCircuitChanged(inst) print("BroadcastCircuitChanged") --Notify other connected nodes, so that they can notify their connected batteries inst.components.circuitnode:ForEachNode(NotifyCircuitChanged) if inst._circuittask ~= nil then inst._circuittask:Cancel() end UpdateCircuitPower(inst) end local function OnConnectCircuit(inst)--, node) print("OnConnectCircuit") if inst.components.fueled ~= nil and inst.components.fueled.consuming then StartBattery(inst) end OnCircuitChanged(inst) end local function OnDisconnectCircuit(inst)--, node) print("OnDisconnectCircuit") if not inst.components.circuitnode:IsConnected() then StopBattery(inst) end OnCircuitChanged(inst) end -------------------------------------------------------------------------- local NUM_LEVELS = 6 local function UpdateSoundLoop(inst, level) print("UpdateSoundLoop") if inst.SoundEmitter:PlayingSound("loop") then inst.SoundEmitter:SetParameter("loop", "intensity", 1 - level / NUM_LEVELS) end end local function StartSoundLoop(inst) print("StartSoundLoop") if not inst.SoundEmitter:PlayingSound("loop") then inst.SoundEmitter:PlaySound("dontstarve/common/together/battery/on_LP", "loop") UpdateSoundLoop(inst, inst.components.fueled:GetCurrentSection()) end end local function StopSoundLoop(inst) print("StopSoundLoop") inst.SoundEmitter:KillSound("loop") end local function OnEntityWake(inst) print("OnEntityWake") if inst.components.fueled ~= nil and inst.components.fueled.consuming then StartSoundLoop(inst) end end -------------------------------------------------------------------------- local function OnHitAnimOver(inst) print("OnHitAnimOver") inst:RemoveEventCallback("animover", OnHitAnimOver) if inst.AnimState:IsCurrentAnimation("hit") then if inst.components.fueled:IsEmpty() then inst.AnimState:PlayAnimation("idle_empty", true) else inst.AnimState:PlayAnimation("idle_charge", true) end end end local function PlayHitAnim(inst) print("PlayHitAnim") -- inst:RemoveEventCallback("animover", OnHitAnimOver) -- inst:ListenForEvent("animover", OnHitAnimOver) -- inst.AnimState:PlayAnimation("hit") end local function OnWorked(inst) print("OnWorked") -- if inst.components.fueled.accepting then -- PlayHitAnim(inst) -- end if inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") end end local function OnWorkFinished(inst) print("OnWorkFinished") if inst.components.burnable ~= nil and inst.components.burnable:IsBurning() then inst.components.burnable:Extinguish() end inst.components.lootdropper:DropLoot() local fx = SpawnPrefab("collapse_small") fx.Transform:SetPosition(inst.Transform:GetWorldPosition()) fx:SetMaterial("wood") inst:Remove() end local function OnBurnt(inst) print("OnBurnt") DefaultBurntStructureFn(inst) StopSoundLoop(inst) if inst.components.fueled ~= nil then inst:RemoveComponent("fueled") end inst.components.workable:SetOnWorkCallback(nil) inst:RemoveTag("NOCLICK") if inst._inittask ~= nil then inst._inittask:Cancel() inst._inittask = nil end inst.components.circuitnode:Disconnect() end -------------------------------------------------------------------------- local function GetStatus(inst) print("GetStatus") if inst:HasTag("burnt") then return "BURNT" elseif inst.components.burnable ~= nil and inst.components.burnable:IsBurning() then return "BURNING" end local level = inst.components.fueled ~= nil and inst.components.fueled:GetCurrentSection() or nil local hasrabbit = inst.components.rabbitcage ~= nil and inst.components.rabbitcage:HasRabbit() or nil local isStarving = inst.components.hunger:IsStarving() if(hasrabbit == nil or hasrabbit == false) then return "DESERTED" end if(level == 0) then return "OFF" end if(level == 1) then return "LOWPOWER" end if(isStarving) then return "IDLE" end return "CHARGING" end -- local function OnAddFuel(inst) -- print("OnAddFuel") -- if inst.components.fueled.accepting and not inst.components.fueled:IsEmpty() then -- if not inst.components.fueled.consuming then -- inst.components.fueled:StartConsuming() -- BroadcastCircuitChanged(inst) -- if inst.components.circuitnode:IsConnected() then -- StartBattery(inst) -- end -- if not inst:IsAsleep() then -- StartSoundLoop(inst) -- end -- end -- PlayHitAnim(inst) -- inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") -- end -- end local function OnInit(inst) print("OnInit") inst._inittask = nil inst.components.circuitnode:ConnectTo("engineering") end local PLACER_SCALE = 1.5 local function OnUpdatePlacerHelper(helperinst) print("OnUpdatePlacerHelper") if not helperinst.placerinst:IsValid() then helperinst.components.updatelooper:RemoveOnUpdateFn(OnUpdatePlacerHelper) helperinst.AnimState:SetAddColour(0, 0, 0, 0) elseif helperinst:IsNear(helperinst.placerinst, TUNING.WINONA_BATTERY_RANGE) then helperinst.AnimState:SetAddColour(helperinst.placerinst.AnimState:GetAddColour()) else helperinst.AnimState:SetAddColour(0, 0, 0, 0) end end local function OnEnableHelper(inst, enabled, recipename, placerinst) print("OnEnableHelper") if enabled then if inst.helper == nil and inst:HasTag("HAMMER_workable") and not inst:HasTag("burnt") then inst.helper = CreateEntity() --[[Non-networked entity]] inst.helper.entity:SetCanSleep(false) inst.helper.persists = false inst.helper.entity:AddTransform() inst.helper.entity:AddAnimState() inst.helper:AddTag("CLASSIFIED") inst.helper:AddTag("NOCLICK") inst.helper:AddTag("placer") inst.helper.AnimState:SetBank("winona_battery_placement") inst.helper.AnimState:SetBuild("winona_battery_placement") inst.helper.AnimState:PlayAnimation("idle") inst.helper.AnimState:SetLightOverride(1) inst.helper.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround) inst.helper.AnimState:SetLayer(LAYER_BACKGROUND) inst.helper.AnimState:SetSortOrder(1) inst.helper.AnimState:SetScale(PLACER_SCALE, PLACER_SCALE) inst.helper.entity:SetParent(inst.entity) if placerinst ~= nil and recipename ~= "rabbitwheel" and recipename ~= "winona_battery_low" and recipename ~= "winona_battery_high" then inst.helper:AddComponent("updatelooper") inst.helper.components.updatelooper:AddOnUpdateFn(OnUpdatePlacerHelper) inst.helper.placerinst = placerinst OnUpdatePlacerHelper(inst.helper) end end elseif inst.helper ~= nil then inst.helper:Remove() inst.helper = nil end end local function UpdateAnimation(inst, section) local val = "m"..tostring(section) print("val ".. tostring(val)) -- inst.AnimState:OverrideSymbol("status", "rabbitwheel", val) inst.AnimState:OverrideSymbol("m1", "rabbitwheel", val) -- inst.AnimState:OverrideSymbol("m2", "rabbitwheel", val) -- inst.AnimState:OverrideSymbol("a", "rabbitwheel", val) end local function OnFuelEmpty(inst) print("OnFuelEmpty") inst.components.fueled:StopConsuming() BroadcastCircuitChanged(inst) StopBattery(inst) StopSoundLoop(inst) UpdateAnimation(inst, 1) -- inst.AnimState:OverrideSymbol("plug", "rabbitwheel", "plug_off") if not POPULATING and inst.components.rabbitcage and inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream") end end -- specific rabbitwheel stuff ------------- -- 1. empty rabbitwheel is a rabbitcage -- 2. if a rabbit is put, it becomes a healthy/hunger instance -- 3. the rabbit accepts carrots to satisfy the hunger -- 4. the rabbit in the rabbitcage dies over time -- 5. the rabbit may starve -- 6. the rabbit produces energy based on hunger local function OnRabbitHealthDelta(inst, oldpercent, newpercent) print("OnRabbitHealthDelta", newpercent) if newpercent <= 0.05 then OnRemoveRabbit(inst) end end local function ShouldAcceptCarrot(inst, item) print("ShouldAcceptCarrot") return item.prefab == "carrot" end local function ShouldAcceptRabbit(inst, item) print("ShouldAcceptRabbit") return item.prefab == "rabbit" end local function OnRabbitHunger(inst, data) print("OnRabbitHunger " .. tostring(data.delta) .. ": " .. tostring(data.newpercent) .. "%") -- data = { oldpercent, newpercent, overtime, delta } if data.delta == 0 then return end -- TODO tweak based on current hunger local factor = TUNING.RABBIT_JOULE_CONVERSION_RATE if data.delta ~= nil and data.delta < 0 and math.abs(data.delta) < 10 then -- there are strange high numbers coming in local fueldelta = -1 * factor * data.delta inst.components.fueled:DoDelta(fueldelta) -- transform burned food into energy print("DELTA ".. tostring(data.delta) .. " * -" .. tostring(factor) .. " = " .. tostring(fueldelta)) print("SECTION " .. tostring(inst.components.fueled:GetCurrentSection())) print("PERCENT " .. tostring(inst.components.fueled:GetPercent())) if not inst.AnimState:IsCurrentAnimation("idle_charge") then inst.AnimState:PlayAnimation("idle_charge", true) end if not inst.components.fueled.consuming then inst.components.fueled:StartConsuming() BroadcastCircuitChanged(inst) if inst.components.circuitnode:IsConnected() then StartBattery(inst) end -- if not inst:IsAsleep() then -- StartSoundLoop(inst) -- end end end if data.newpercent == 0 then if not inst.AnimState:IsCurrentAnimation("idle_empty") then print("switching to idle_empty") inst.AnimState:PlayAnimation("idle_empty", true) if inst.components.rabbitcage and inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") end end end end function OnPutRabbit(inst, rabbit) print("OnPutRabbit") if not POPULATING and inst.components.rabbitcage and inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream") end inst.AnimState:PlayAnimation("idle_empty", true) inst.components.rabbitcage:PutRabbit() inst.components.hunger:SetRate(TUNING.RABBIT_JOULE_PER_DAY/TUNING.TOTAL_DAY_TIME) inst:ListenForEvent("hungerdelta", OnRabbitHunger) inst.components.trader:SetAcceptTest(ShouldAcceptCarrot) end function OnRemoveRabbit(inst) print("OnRemoveRabbit") if not POPULATING and inst.components.rabbitcage and inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream") end inst.AnimState:PlayAnimation("idle_norabbit", true) inst.components.rabbitcage:RemoveRabbit() inst:RemoveEventCallback("hungerdelta", OnRabbitHunger) inst.components.hunger:SetPercent(0) inst.components.hunger:SetRate(0) inst.components.trader:SetAcceptTest(ShouldAcceptRabbit) end local function OnFeedCarrot(inst) print("OnFeedCarrot") if inst.components.hunger ~= nil then inst.components.hunger:DoDelta(TUNING.RABBIT_CARROT_JOULE, false, true) end if inst.components.health ~= nil then -- rabbit loses some of his max health with every carrot ... inst.components.health:SetMaxHealth(inst.components.health.maxhealth * (1 - TUNING.RABBIT_CARROT_POISON_PERCENT/100)) print(inst.components.health.maxhealth) -- ... but is healed to 100% inst.components.health:SetPercent(TUNING.RABBIT_CARROT_HEAL_PERCENT) -- aging sucks! end end local function OnGetItemFromPlayer(inst, giver, item) print("OnGetItemFromPlayer" .. tostring(item)) if item.prefab == "carrot" then OnFeedCarrot(inst, item) elseif item.prefab == "rabbit" then OnPutRabbit(inst, item) -- calculate initial rabbit hunger and health based on perish value local factor = 1 if item.components.perishable then if item.components.perishable:IsStale() then factor = 0.6 elseif item.components.perishable:IsStale() then factor = 0.3 end end inst.components.health:SetMaxHealth(TUNING.RABBIT_MAX_HEALTH) inst.components.hunger:SetPercent(factor * 100) inst.components.health:SetPercent(factor * 100) end end local function OnStartGenerating(inst) print("OnStartGenerating") inst:RemoveEventCallback("hungerdelta", OnRabbitHunger) inst:ListenForEvent("hungerdelta", OnRabbitHunger) if inst.components.rabbitcage and inst.components.rabbitcage:HasRabbit() then inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") end inst.AnimState:PlayAnimation("idle_charge", true) end -- not used atm local function OnStopGenerating(inst) print("OnStopGenerating") inst:RemoveEventCallback("hungerdelta", OnRabbitHunger) inst.AnimState:PlayAnimation("idle_empty", true) end local function OnFuelSectionChange(new, old, inst) print("OnFuelSectionChange " .. tostring(new)) local newsection = math.clamp(new + 1, 1, 7) UpdateAnimation(inst, newsection) if inst.components.fueled ~= nil then if inst.components.fueled.consuming and inst.components.rabbitcage:HasRabbit() and not inst.components.hunger:IsStarving() and newsection == 6 then OnStartGenerating(inst) end end StartSoundLoop(inst, newsection) end -------------------------------------------------------------------------- local function OnBuilt3(inst) print("OnBuilt3") inst:RemoveTag("NOCLICK") inst.components.circuitnode:ConnectTo("engineering") OnRemoveRabbit(inst) UpdateAnimation(inst, 7) -- OnFuelEmpty(inst) end local function OnBuilt2(inst) print("OnBuilt2") end local function OnBuilt1(inst) print("OnBuilt1") -- inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") end local function OnBuilt(inst)--, data) print("OnBuilt") if inst._inittask ~= nil then inst._inittask:Cancel() inst._inittask = nil end inst.components.circuitnode:Disconnect() inst.AnimState:PlayAnimation("idle_placer", true) inst.AnimState:ClearAllOverrideSymbols() -- inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream") inst:AddTag("NOCLICK") BroadcastCircuitChanged(inst) StopSoundLoop(inst) inst:DoTaskInTime(30 * FRAMES, OnBuilt1) inst:DoTaskInTime(50 * FRAMES, OnBuilt2) inst:DoTaskInTime(75 * FRAMES, OnBuilt3) end -------------------------------------------------------------------------- local function OnSave(inst, data) print("OnSave") data.burnt = inst.components.burnable ~= nil and inst.components.burnable:IsBurning() or inst:HasTag("burnt") or nil data.hasrabbit = inst.components.rabbitcage.hasrabbit data.currenthealth = inst.components.health.currenthealth data.maxhealth = inst.components.health.maxhealth print("health") print(data.currenthealth) end local function OnLoad(inst, data, ents) print("OnLoad") if data ~= nil and data.burnt then inst.components.burnable.onburnt(inst) else if inst.components.fueled then if inst.components.fueled:IsEmpty() then OnFuelEmpty(inst) else StartSoundLoop(inst, inst.components.fueled:GetCurrentSection()) -- if inst.AnimState:IsCurrentAnimation("idle_charge") then -- inst.AnimState:SetTime(inst.AnimState:GetCurrentAnimationLength() * math.random()) -- end end end if inst.components.rabbitcage then inst.components.rabbitcage.hasrabbit = data.hasrabbit or false end inst.components.health:SetMaxHealth(data.maxhealth or TUNING.RABBIT_MAX_HEALTH) inst.components.health.currenthealth = data.currenthealth or data.maxhealth print("health after") print(inst.components.health.currenthealth) end end local function OnLoadPostPass(inst) print("OnLoadPostPass") if inst._inittask ~= nil then inst._inittask:Cancel() OnInit(inst) end if inst.components.rabbitcage.hasrabbit then OnPutRabbit(inst) else OnRemoveRabbit(inst) end end -------------------------------------------------------------------------- local function fn() print("fn") local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() MakeObstaclePhysics(inst, .5) inst:AddTag("structure") inst:AddTag("engineeringbattery") inst:AddTag("rabbitwheel") inst.AnimState:SetBank("rabbitwheel") inst.AnimState:SetBuild("rabbitwheel") inst.AnimState:PlayAnimation("idle_norabbit", true) inst.MiniMapEntity:SetIcon("winona_battery_low.png") --Dedicated server does not need deployhelper if not TheNet:IsDedicated() then inst:AddComponent("deployhelper") inst.components.deployhelper:AddRecipeFilter("winona_spotlight") inst.components.deployhelper:AddRecipeFilter("winona_catapult") inst.components.deployhelper:AddRecipeFilter("winona_battery_low") inst.components.deployhelper:AddRecipeFilter("winona_battery_high") inst.components.deployhelper:AddRecipeFilter("rabbitwheel") inst.components.deployhelper.onenablehelper = OnEnableHelper end inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("inspectable") inst.components.inspectable.getstatus = GetStatus inst:AddComponent("lootdropper") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(4) inst.components.workable:SetOnWorkCallback(OnWorked) inst.components.workable:SetOnFinishCallback(OnWorkFinished) inst:AddComponent("circuitnode") inst.components.circuitnode:SetRange(TUNING.WINONA_BATTERY_RANGE) inst.components.circuitnode:SetOnConnectFn(OnConnectCircuit) inst.components.circuitnode:SetOnDisconnectFn(OnDisconnectCircuit) inst:AddComponent("trader") -- SetAcceptTest is changing depending on state inst.components.trader.onaccept = OnGetItemFromPlayer inst.components.trader.deleteitemonaccept = false inst:AddComponent("rabbitcage") inst.components.rabbitcage.hasrabbit = false inst:AddComponent("hunger") inst.components.hunger:SetMax(TUNING.RABBIT_MAX_HUNGER) inst.components.hunger:SetRate(0) inst.components.hunger:SetKillRate(TUNING.RABBIT_MAX_HEALTH / TUNING.RABBIT_STARVE_KILL_TIME) inst:AddComponent("health") -- every inst with hunger has also health, I guess inst.components.health.ondelta = OnRabbitHealthDelta inst:AddComponent("fueled") inst.components.fueled:SetDepletedFn(OnFuelEmpty) -- inst.components.fueled:SetTakeFuelFn(OnAddFuel) inst.components.fueled:SetSections(NUM_LEVELS) inst.components.fueled:SetSectionCallback(OnFuelSectionChange) inst.components.fueled:InitializeFuelLevel(TUNING.RABBITWHEEL_FULL_BATTERY_DURATION) inst.components.fueled.fueltype = FUELTYPE.MAGIC -- no associated fuel inst.components.fueled.accepting = false inst.components.fueled:StartConsuming() inst:ListenForEvent("onbuilt", OnBuilt) inst:ListenForEvent("engineeringcircuitchanged", OnCircuitChanged) MakeHauntableWork(inst) MakeMediumBurnable(inst, nil, nil, true) MakeMediumPropagator(inst) inst.components.burnable:SetOnBurntFn(OnBurnt) inst.components.burnable.ignorefuel = true --igniting/extinguishing should not start/stop fuel consumption inst.OnSave = OnSave inst.OnLoad = OnLoad inst.OnLoadPostPass = OnLoadPostPass inst.OnEntitySleep = StopSoundLoop inst.OnEntityWake = OnEntityWake -- default fuel with nitre -- inst:AddComponent("fueled") -- inst.components.fueled:SetDepletedFn(OnFuelEmpty) -- inst.components.fueled:SetTakeFuelFn(OnAddFuel) -- inst.components.fueled:SetSections(NUM_LEVELS) -- inst.components.fueled:SetSectionCallback(OnFuelSectionChange) -- inst.components.fueled:InitializeFuelLevel(TUNING.WINONA_BATTERY_LOW_MAX_FUEL_TIME) -- inst.components.fueled.fueltype = FUELTYPE.CHEMICAL -- inst.components.fueled.accepting = true -- inst.components.fueled:StartConsuming() inst._batterytask = nil inst._inittask = inst:DoTaskInTime(0, OnInit) UpdateCircuitPower(inst) return inst end -------------------------------------------------------------------------- local function placer_postinit_fn(inst) print("placer_postinit_fn") --Show the battery placer on top of the battery range ground placer local placer = CreateEntity() --[[Non-networked entity]] placer.entity:SetCanSleep(false) placer.persists = false placer.entity:AddTransform() placer.entity:AddAnimState() placer:AddTag("CLASSIFIED") placer:AddTag("NOCLICK") placer:AddTag("placer") placer.AnimState:SetBank("rabbitwheel") placer.AnimState:SetBuild("rabbitwheel") placer.AnimState:PlayAnimation("idle_placer") placer.AnimState:SetLightOverride(1) placer.entity:SetParent(inst.entity) inst.components.placer:LinkEntity(placer) inst.AnimState:SetScale(PLACER_SCALE, PLACER_SCALE) end -------------------------------------------------------------------------- return Prefab("rabbitwheel", fn, assets, prefabs), MakePlacer("rabbitwheel_placer", "winona_battery_placement", "winona_battery_placement", "idle", true, nil, nil, nil, nil, nil, placer_postinit_fn)
--[[ ______ _____ _ _ _____ _________ __ | ____|_ _| \ | |_ _|__ __\ \ / / | |__ | | | \| | | | | | \ \_/ / | __| | | | . ` | | | | | \ / | | _| |_| |\ |_| |_ | | | | |_| |_____|_| \_|_____| |_| |_| Source: https://d3to-finity.000webhostapp.com/files/source-0.1.2.txt Version: 0.1.5 Date: April 21th, 2020 Author: detourious @ v3rmillion.netf Docs: https://detourious.gitbook.io/project-finity/ --]] local finity = {} finity.gs = {} local PROTECT_NAME = "PROTECT____" .. game:GetService("HttpService"):GenerateGUID(false) finity.theme = { -- light // purge theme main_container = Color3.fromRGB(21,23,30), separator_color = Color3.fromRGB(32,33,42), text_color = Color3.fromRGB(251,248,253), -- softer color category_button_background = Color3.fromRGB(21,23,30), category_button_border = Color3.fromRGB(0,0,0), checkbox_checked = Color3.fromRGB(255,104,71), checkbox_outer = Color3.fromRGB(0,0,0), checkbox_inner = Color3.fromRGB(32,33,42), slider_color = Color3.fromRGB(255,104,71), slider_color_sliding = Color3.fromRGB(255,104,71), slider_background = Color3.fromRGB(42,33,42), slider_text = Color3.fromRGB(251,248,253), textbox_background = Color3.fromRGB(42,33,42), textbox_background_hover = Color3.fromRGB(31,33,40), textbox_text = Color3.fromRGB(251,248,253), textbox_text_hover = Color3.fromRGB(241,238,243), textbox_placeholder = Color3.fromRGB(251,248,253), dropdown_background = Color3.fromRGB(42,33,42), dropdown_text = Color3.fromRGB(251,248,253), dropdown_text_hover = Color3.fromRGB(241,238,243), dropdown_scrollbar_color = Color3.fromRGB(37, 36, 38), button_background = Color3.fromRGB(42,33,42), button_background_hover = Color3.fromRGB(31,33,40), button_background_down = Color3.fromRGB(44, 47, 56), scrollbar_color = Color3.fromRGB(44, 47, 56), } finity.dark_theme = { -- dark main_container = Color3.fromRGB(32, 32, 33), separator_color = Color3.fromRGB(63, 63, 65), text_color = Color3.fromRGB(206, 206, 206), category_button_background = Color3.fromRGB(63, 62, 65), category_button_border = Color3.fromRGB(72, 71, 74), checkbox_checked = Color3.fromRGB(132, 255, 130), checkbox_outer = Color3.fromRGB(84, 81, 86), checkbox_inner = Color3.fromRGB(132, 132, 136), slider_color = Color3.fromRGB(177, 177, 177), slider_color_sliding = Color3.fromRGB(132, 255, 130), slider_background = Color3.fromRGB(88, 84, 90), slider_text = Color3.fromRGB(177, 177, 177), textbox_background = Color3.fromRGB(103, 103, 106), textbox_background_hover = Color3.fromRGB(137, 137, 141), textbox_text = Color3.fromRGB(195, 195, 195), textbox_text_hover = Color3.fromRGB(232, 232, 232), textbox_placeholder = Color3.fromRGB(135, 135, 138), dropdown_background = Color3.fromRGB(88, 88, 91), dropdown_text = Color3.fromRGB(195, 195, 195), dropdown_text_hover = Color3.fromRGB(232, 232, 232), dropdown_scrollbar_color = Color3.fromRGB(118, 118, 121), button_background = Color3.fromRGB(103, 103, 106), button_background_hover = Color3.fromRGB(137, 137, 141), button_background_down = Color3.fromRGB(70, 70, 81), scrollbar_color = Color3.fromRGB(118, 118, 121), } setmetatable(finity.gs, { __index = function(_, service) return game:GetService(service) end, __newindex = function(t, i) t[i] = nil return end }) local mouse = finity.gs["Players"].LocalPlayer:GetMouse() function finity:Create(class, properties) local object = Instance.new(class) for prop, val in next, properties do if object[prop] and prop ~= "Parent" then object[prop] = val end end return object end function finity:addShadow(object, transparency) local shadow = self:Create("ImageLabel", { Name = "Shadow", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 4), Size = UDim2.new(1, 6, 1, 6), Image = "rbxassetid://1316045217", ImageTransparency = transparency and true or 0.5, ImageColor3 = Color3.fromRGB(35, 35, 35), ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(10, 10, 118, 118) }) shadow.Parent = object end function finity.new(isdark, gprojectName, thinProject) local finityObject = {} local self2 = finityObject local self = finity local theme = finity.theme local projectName = false local thinMenu = false if isdark == true then theme = finity.dark_theme end if gprojectName then projectName = gprojectName end if thinProject then thinMenu = thinProject end local toggled = true local typing = false local firstCategory = true local savedposition = UDim2.new(0.5, 0, 0.5, 0) local finityData finityData = { UpConnection = nil, ToggleKey = Enum.KeyCode.Home, } self2.ChangeToggleKey = function(NewKey) finityData.ToggleKey = NewKey if not projectName then self2.tip.Text = "Press '".. string.sub(tostring(NewKey), 14) .."' to hide this menu" end if finityData.UpConnection then finityData.UpConnection:Disconnect() end finityData.UpConnection = finity.gs["UserInputService"].InputEnded:Connect(function(Input) if Input.KeyCode == finityData.ToggleKey and not typing then toggled = not toggled pcall(function() self2.modal.Modal = toggled end) if toggled then pcall(self2.container.TweenPosition, self2.container, savedposition, "Out", "Sine", 0.5, true) else savedposition = self2.container.Position; pcall(self2.container.TweenPosition, self2.container, UDim2.new(savedposition.Width.Scale, savedposition.Width.Offset, 1.5, 0), "Out", "Sine", 0.5, true) end end end) end self2.ChangeBackgroundImage = function(ImageID, Transparency) self2.container.Image = ImageID if Transparency then self2.container.ImageTransparency = Transparency else self2.container.ImageTransparency = 0.8 end end finityData.UpConnection = finity.gs["UserInputService"].InputEnded:Connect(function(Input) if Input.KeyCode == finityData.ToggleKey and not typing then toggled = not toggled if toggled then self2.container:TweenPosition(UDim2.new(0.5, 0, 0.5, 0), "Out", "Sine", 0.5, true) else self2.container:TweenPosition(UDim2.new(0.5, 0, 1.5, 0), "Out", "Sine", 0.5, true) end end end) self2.userinterface = self:Create("ScreenGui", { Name = PROTECT_NAME, ZIndexBehavior = Enum.ZIndexBehavior.Global, ResetOnSpawn = false, }) self2.container = self:Create("ImageLabel", { Draggable = true, Active = true, Name = "Container", AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 0, BackgroundColor3 = theme.main_container, BorderSizePixel = 0, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 800, 0, 500), ZIndex = 2, ImageTransparency = 1 }) self2.modal = self:Create("TextButton", { Text = ""; Transparency = 1; Modal = true; }) self2.modal.Parent = self2.userinterface; if thinProject and typeof(thinProject) == "UDim2" then self2.container.Size = thinProject end self2.container.Draggable = true self2.container.Active = true self2.sidebar = self:Create("Frame", { Name = "Sidebar", BackgroundColor3 = Color3.new(0.976471, 0.937255, 1), BackgroundTransparency = 1, BorderColor3 = Color3.new(0.745098, 0.713726, 0.760784), Size = UDim2.new(0, 120, 1, -30), Position = UDim2.new(0, 0, 0, 30), ZIndex = 2, }) self2.categories = self:Create("Frame", { Name = "Categories", BackgroundColor3 = Color3.new(0.976471, 0.937255, 1), ClipsDescendants = true, BackgroundTransparency = 1, BorderColor3 = Color3.new(0.745098, 0.713726, 0.760784), Size = UDim2.new(1, -120, 1, -30), AnchorPoint = Vector2.new(1, 0), Position = UDim2.new(1, 0, 0, 30), ZIndex = 2, }) self2.categories.ClipsDescendants = true self2.topbar = self:Create("Frame", { Name = "Topbar", ZIndex = 2, Size = UDim2.new(1,0,0,30), BackgroundTransparency = 2 }) self2.tip = self:Create("TextLabel", { Name = "TopbarTip", ZIndex = 2, Size = UDim2.new(1, -30, 0, 30), Position = UDim2.new(0, 30, 0, 0), Text = "Press '".. string.sub(tostring(self.ToggleKey), 14) .."' to hide this menu", Font = Enum.Font.GothamSemibold, TextSize = 13, TextXAlignment = Enum.TextXAlignment.Left, BackgroundTransparency = 1, TextColor3 = theme.text_color, }) if projectName then self2.tip.Text = projectName else self2.tip.Text = "Press '".. string.sub(tostring(self.ToggleKey), 14) .."' to hide this menu" end function finity.settitle(text) self2.tip.Text = tostring(text) end local separator = self:Create("Frame", { Name = "Separator", BackgroundColor3 = theme.separator_color, BorderSizePixel = 0, Position = UDim2.new(0, 118, 0, 30), Size = UDim2.new(0, 1, 1, -30), ZIndex = 6, }) separator.Parent = self2.container separator = nil local separator = self:Create("Frame", { Name = "Separator", BackgroundColor3 = theme.separator_color, BorderSizePixel = 0, Position = UDim2.new(0, 0, 0, 30), Size = UDim2.new(1, 0, 0, 1), ZIndex = 6, }) separator.Parent = self2.container separator = nil local uipagelayout = self:Create("UIPageLayout", { Padding = UDim.new(0, 10), FillDirection = Enum.FillDirection.Vertical, TweenTime = 0.7, EasingStyle = Enum.EasingStyle.Quad, EasingDirection = Enum.EasingDirection.InOut, SortOrder = Enum.SortOrder.LayoutOrder, }) uipagelayout.Parent = self2.categories uipagelayout = nil local uipadding = self:Create("UIPadding", { PaddingTop = UDim.new(0, 3), PaddingLeft = UDim.new(0, 2) }) uipadding.Parent = self2.sidebar uipadding = nil local uilistlayout = self:Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder }) uilistlayout.Parent = self2.sidebar uilistlayout = nil function self2:Category(name) local category = {} category.button = finity:Create("TextButton", { Name = name, BackgroundColor3 = theme.category_button_background, BackgroundTransparency = 1, BorderMode = Enum.BorderMode.Inset, BorderColor3 = theme.category_button_border, Size = UDim2.new(1, -4, 0, 25), ZIndex = 2, AutoButtonColor = false, Font = Enum.Font.GothamSemibold, Text = name, TextColor3 = theme.text_color, TextSize = 14 }) category.container = finity:Create("ScrollingFrame", { Name = name, BackgroundTransparency = 1, ScrollBarThickness = 4, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, CanvasSize = UDim2.new(0, 0, 0, 0), ScrollBarImageColor3 = theme.scrollbar_color or Color3.fromRGB(118, 118, 121), BottomImage = "rbxassetid://967852042", MidImage = "rbxassetid://967852042", TopImage = "rbxassetid://967852042", ScrollBarImageTransparency = 1 -- }) category.hider = finity:Create("Frame", { Name = "Hider", BackgroundTransparency = 0, -- BorderSizePixel = 0, BackgroundColor3 = theme.main_container, Size = UDim2.new(1, 0, 1, 0), ZIndex = 5 }) category.L = finity:Create("Frame", { Name = "L", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 10, 0, 3), Size = UDim2.new(0.5, -20, 1, -3), ZIndex = 2 }) if not thinProject then category.R = finity:Create("Frame", { Name = "R", AnchorPoint = Vector2.new(1, 0), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(1, -10, 0, 3), Size = UDim2.new(0.5, -20, 1, -3), ZIndex = 2 }) end if thinProject then category.L.Size = UDim2.new(1, -20, 1, -3) end if firstCategory then finity.gs["TweenService"]:Create(category.hider, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play() finity.gs["TweenService"]:Create(category.container, TweenInfo.new(0.3), {ScrollBarImageTransparency = 0}):Play() end do local uilistlayout = finity:Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder }) local uilistlayout2 = finity:Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder }) local function computeSizeChange() local largestListSize = 0 largestListSize = uilistlayout.AbsoluteContentSize.Y if uilistlayout2.AbsoluteContentSize.Y > largestListSize then largestListSize = largestListSize end category.container.CanvasSize = UDim2.new(0, 0, 0, largestListSize + 5) end uilistlayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(computeSizeChange) uilistlayout2:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(computeSizeChange) uilistlayout.Parent = category.L uilistlayout2.Parent = category.R end category.button.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(category.button, TweenInfo.new(0.2), {BackgroundTransparency = 0.5}):Play() end) category.button.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(category.button, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play() end) category.button.MouseButton1Down:Connect(function() for _, categoryf in next, self2.userinterface["Container"]["Categories"]:GetChildren() do if categoryf:IsA("ScrollingFrame") then if categoryf ~= category.container then finity.gs["TweenService"]:Create(categoryf.Hider, TweenInfo.new(0.3), {BackgroundTransparency = 0}):Play() finity.gs["TweenService"]:Create(categoryf, TweenInfo.new(0.3), {ScrollBarImageTransparency = 1}):Play() end end end finity.gs["TweenService"]:Create(category.button, TweenInfo.new(0.2), {BackgroundTransparency = 0.2}):Play() finity.gs["TweenService"]:Create(category.hider, TweenInfo.new(0.3), {BackgroundTransparency = 1}):Play() finity.gs["TweenService"]:Create(category.container, TweenInfo.new(0.3), {ScrollBarImageTransparency = 0}):Play() self2.categories["UIPageLayout"]:JumpTo(category.container) end) category.button.MouseButton1Up:Connect(function() finity.gs["TweenService"]:Create(category.button, TweenInfo.new(0.2), {BackgroundTransparency = 1}):Play() end) category.container.Parent = self2.categories category.button.Parent = self2.sidebar if not thinProject then category.R.Parent = category.container end category.L.Parent = category.container category.hider.Parent = category.container local function calculateSector() if thinProject then return "L" end local R = #category.R:GetChildren() - 1 local L = #category.L:GetChildren() - 1 if L > R then return "R" else return "L" end end function category:Sector(name) local sector = {} sector.frame = finity:Create("Frame", { Name = name, BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 25), ZIndex = 2 }) sector.container = finity:Create("Frame", { Name = "Container", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 22), Size = UDim2.new(1, -5, 1, -30), ZIndex = 2 }) sector.title = finity:Create("TextLabel", { Name = "Title", Text = name, BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, -5, 0, 25), ZIndex = 2, Font = Enum.Font.GothamSemibold, TextColor3 = theme.text_color, TextSize = 14, TextXAlignment = Enum.TextXAlignment.Left, }) local uilistlayout = finity:Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder }) uilistlayout.Changed:Connect(function() pcall(function() sector.frame.Size = UDim2.new(1, 0, 0, sector.container["UIListLayout"].AbsoluteContentSize.Y + 25) sector.container.Size = UDim2.new(1, 0, 0, sector.container["UIListLayout"].AbsoluteContentSize.Y) end) end) uilistlayout.Parent = sector.container uilistlayout = nil function sector:Cheat(kind, name, callback, data) local cheat = {} cheat.value = nil cheat.frame = finity:Create("Frame", { Name = name, BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 25), ZIndex = 2, }) cheat.label = finity:Create("TextLabel", { Name = "Title", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Font = Enum.Font.Gotham, TextColor3 = theme.text_color, TextSize = 13, Text = name, TextXAlignment = Enum.TextXAlignment.Left }) cheat.container = finity:Create("Frame", { Name = "Container", AnchorPoint = Vector2.new(1, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(1, 0, 0.5, 0), Size = UDim2.new(0, 150, 0, 22), ZIndex = 2, }) if kind then if string.lower(kind) == "checkbox" or string.lower(kind) == "toggle" then if data then if data.enabled then cheat.value = true end end cheat.checkbox = finity:Create("Frame", { Name = "Checkbox", AnchorPoint = Vector2.new(1, 0), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 25, 0, 25), ZIndex = 2, }) cheat.outerbox = finity:Create("ImageLabel", { Name = "Outer", AnchorPoint = Vector2.new(1, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(1, 0, 0.5, 0), Size = UDim2.new(0, 20, 0, 20), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.checkbox_outer, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.06, }) cheat.checkboxbutton = finity:Create("ImageButton", { AnchorPoint = Vector2.new(0.5, 0.5), Name = "CheckboxButton", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(0, 14, 0, 14), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.checkbox_inner, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.04 }) if data then if data.enabled then finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() end end cheat.checkboxbutton.MouseEnter:Connect(function() local lightertheme = Color3.fromRGB((theme.checkbox_outer.R * 255) + 20, (theme.checkbox_outer.G * 255) + 20, (theme.checkbox_outer.B * 255) + 20) finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = lightertheme}):Play() end) cheat.checkboxbutton.MouseLeave:Connect(function() if not cheat.value then finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_outer}):Play() else finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() end end) cheat.checkboxbutton.MouseButton1Down:Connect(function() if cheat.value then finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_outer}):Play() else finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() end end) cheat.checkboxbutton.MouseButton1Up:Connect(function() cheat.value = not cheat.value if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end if cheat.value then finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() else finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_outer}):Play() finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_inner}):Play() end end) cheat.checkboxbutton.Parent = cheat.outerbox cheat.outerbox.Parent = cheat.container elseif string.lower(kind) == "color" or string.lower(kind) == "colorpicker" then cheat.value = Color3.new(1, 1, 1); if data then if data.color then cheat.value = data.color end end local hsvimage = "rbxassetid://4613607014" local lumienceimage = "rbxassetid://4613627894" cheat.hsvbar = finity:Create("ImageButton", { AnchorPoint = Vector2.new(0.5, 0.5), Name = "HSVBar", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0.5, 0, 0.5, 0), Size = UDim2.new(1, 0, 0, 6), ZIndex = 2, Image = hsvimage }) cheat.arrowpreview = finity:Create("ImageLabel", { Name = "ArrowPreview", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, ImageTransparency = 0.25, Position = UDim2.new(0.5, 0, 0.5, -6), Size = UDim2.new(0, 6, 0, 6), ZIndex = 3, Image = "rbxassetid://2500573769", Rotation = -90 }) cheat.hsvbar.MouseButton1Down:Connect(function() local rs = finity.gs["RunService"] local uis = finity.gs["UserInputService"]local last = cheat.value; cheat.hsvbar.Image = hsvimage while uis:IsMouseButtonPressed'MouseButton1' do local mouseloc = uis:GetMouseLocation() local sx = cheat.arrowpreview.AbsoluteSize.X / 2; local offset = (mouseloc.x - cheat.hsvbar.AbsolutePosition.X) - sx local scale = offset / cheat.hsvbar.AbsoluteSize.X local position = math.clamp(offset, -sx, cheat.hsvbar.AbsoluteSize.X - sx) / cheat.hsvbar.AbsoluteSize.X finity.gs["TweenService"]:Create(cheat.arrowpreview, TweenInfo.new(0.1), {Position = UDim2.new(position, 0, 0.5, -6)}):Play() cheat.value = Color3.fromHSV(math.clamp(scale, 0, 1), 1, 1) if cheat.value ~= last then last = cheat.value if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end rs.RenderStepped:wait() end end) cheat.hsvbar.MouseButton2Down:Connect(function() local rs = finity.gs["RunService"] local uis = finity.gs["UserInputService"] local last = cheat.value; cheat.hsvbar.Image = lumienceimage while uis:IsMouseButtonPressed'MouseButton2' do local mouseloc = uis:GetMouseLocation() local sx = cheat.arrowpreview.AbsoluteSize.X / 2 local offset = (mouseloc.x - cheat.hsvbar.AbsolutePosition.X) - sx local scale = offset / cheat.hsvbar.AbsoluteSize.X local position = math.clamp(offset, -sx, cheat.hsvbar.AbsoluteSize.X - sx) / cheat.hsvbar.AbsoluteSize.X finity.gs["TweenService"]:Create(cheat.arrowpreview, TweenInfo.new(0.1), {Position = UDim2.new(position, 0, 0.5, -6)}):Play() cheat.value = Color3.fromHSV(1, 0, 1 - math.clamp(scale, 0, 1)) if cheat.value ~= last then last = cheat.value if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end rs.RenderStepped:wait() end end) function cheat:SetValue(value) cheat.value = value if cheat.value then finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_checked}):Play() else finity.gs["TweenService"]:Create(cheat.outerbox, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_outer}):Play() finity.gs["TweenService"]:Create(cheat.checkboxbutton, TweenInfo.new(0.2), {ImageColor3 = theme.checkbox_inner}):Play() end if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: "..e) end end end cheat.hsvbar.Parent = cheat.container cheat.arrowpreview.Parent = cheat.hsvbar elseif string.lower(kind) == "dropdown" then if data then if data.default then cheat.value = data.default elseif data.options then cheat.value = data.options[1] else cheat.value = "None" end end local options if data and data.options then options = data.options end cheat.dropped = false cheat.dropdown = finity:Create("ImageButton", { Name = "Dropdown", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.dropdown_background, ImageTransparency = 0.5, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02 }) cheat.selected = finity:Create("TextLabel", { Name = "Selected", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 10, 0, 0), Size = UDim2.new(1, -35, 1, 0), ZIndex = 2, Font = Enum.Font.Gotham, Text = tostring(cheat.value), TextColor3 = theme.dropdown_text, TextSize = 13, TextXAlignment = Enum.TextXAlignment.Left }) cheat.list = finity:Create("ScrollingFrame", { Name = "List", BackgroundColor3 = theme.dropdown_background, BackgroundTransparency = 0.5, BorderSizePixel = 0, Position = UDim2.new(0, 0, 1, 0), Size = UDim2.new(1, 0, 0, 100), ZIndex = 3, BottomImage = "rbxassetid://967852042", MidImage = "rbxassetid://967852042", TopImage = "rbxassetid://967852042", ScrollBarThickness = 4, VerticalScrollBarInset = Enum.ScrollBarInset.None, ScrollBarImageColor3 = theme.dropdown_scrollbar_color }) local uilistlayout = finity:Create("UIListLayout", { SortOrder = Enum.SortOrder.LayoutOrder, Padding = UDim.new(0, 2) }) uilistlayout.Parent = cheat.list uilistlayout = nil local uipadding = finity:Create("UIPadding", { PaddingLeft = UDim.new(0, 2) }) uipadding.Parent = cheat.list uipadding = nil local function refreshOptions() if cheat.dropped then cheat.fadelist() end for _, child in next, cheat.list:GetChildren() do if child:IsA("TextButton") then child:Destroy() end end for _, value in next, options do local button = finity:Create("TextButton", { BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 0, 20), ZIndex = 3, Font = Enum.Font.Gotham, Text = value, TextColor3 = theme.dropdown_text, TextSize = 13 }) button.Parent = cheat.list button.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(button, TweenInfo.new(0.1), {TextColor3 = theme.dropdown_text_hover}):Play() end) button.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(button, TweenInfo.new(0.1), {TextColor3 = theme.dropdown_text}):Play() end) button.MouseButton1Click:Connect(function() if cheat.dropped then cheat.value = value cheat.selected.Text = value cheat.fadelist() if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end end) finity.gs["TweenService"]:Create(button, TweenInfo.new(0), {TextTransparency = 1}):Play() end finity.gs["TweenService"]:Create(cheat.list, TweenInfo.new(0), {Size = UDim2.new(1, 0, 0, 0), Position = UDim2.new(0, 0, 1, 0), CanvasSize = UDim2.new(0, 0, 0, cheat.list["UIListLayout"].AbsoluteContentSize.Y), ScrollBarImageTransparency = 1, BackgroundTransparency = 1}):Play() end function cheat.fadelist() cheat.dropped = not cheat.dropped if cheat.dropped then for _, button in next, cheat.list:GetChildren() do if button:IsA("TextButton") then finity.gs["TweenService"]:Create(button, TweenInfo.new(0.2), {TextTransparency = 0}):Play() end end finity.gs["TweenService"]:Create(cheat.list, TweenInfo.new(0.2), {Size = UDim2.new(1, 0, 0, math.clamp(cheat.list["UIListLayout"].AbsoluteContentSize.Y, 0, 150)), Position = UDim2.new(0, 0, 1, 0), ScrollBarImageTransparency = 0, BackgroundTransparency = 0.5}):Play() else for _, button in next, cheat.list:GetChildren() do if button:IsA("TextButton") then finity.gs["TweenService"]:Create(button, TweenInfo.new(0.2), {TextTransparency = 1}):Play() end end finity.gs["TweenService"]:Create(cheat.list, TweenInfo.new(0.2), {Size = UDim2.new(1, 0, 0, 0), Position = UDim2.new(0, 0, 1, 0), ScrollBarImageTransparency = 1, BackgroundTransparency = 1}):Play() end end cheat.dropdown.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(cheat.selected, TweenInfo.new(0.1), {TextColor3 = theme.dropdown_text_hover}):Play() end) cheat.dropdown.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(cheat.selected, TweenInfo.new(0.1), {TextColor3 = theme.dropdown_text}):Play() end) cheat.dropdown.MouseButton1Click:Connect(function() cheat.fadelist() end) refreshOptions() function cheat:RemoveOption(value) local removed = false for index, option in next, options do if option == value then table.remove(options, index) removed = true break end end if removed then refreshOptions() end return removed end function cheat:AddOption(value) table.insert(options, value) refreshOptions() end function cheat:SetValue(value) cheat.selected.Text = value cheat.value = value if cheat.dropped then cheat.fadelist() end if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end cheat.selected.Parent = cheat.dropdown cheat.dropdown.Parent = cheat.container cheat.list.Parent = cheat.container elseif string.lower(kind) == "textbox" then local placeholdertext = data and data.placeholder cheat.background = finity:Create("ImageLabel", { Name = "Background", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.textbox_background, ImageTransparency = 0.5, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02 }) cheat.textbox = finity:Create("TextBox", { Name = "Textbox", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Font = Enum.Font.Gotham, Text = "", TextColor3 = theme.textbox_text, PlaceholderText = placeholdertext or "Value", TextSize = 13, TextXAlignment = Enum.TextXAlignment.Center, ClearTextOnFocus = false }) cheat.background.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(cheat.textbox, TweenInfo.new(0.1), {TextColor3 = theme.textbox_text_hover}):Play() end) cheat.background.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(cheat.textbox, TweenInfo.new(0.1), {TextColor3 = theme.textbox_text}):Play() end) cheat.textbox.Focused:Connect(function() typing = true finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.textbox_background_hover}):Play() end) cheat.textbox.FocusLost:Connect(function() typing = false finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.textbox_background}):Play() finity.gs["TweenService"]:Create(cheat.textbox, TweenInfo.new(0.1), {TextColor3 = theme.textbox_text}):Play() cheat.value = cheat.textbox.Text if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: "..e) end end end) function cheat:SetValue(value) cheat.value = tostring(value) cheat.textbox.Text = tostring(value) end cheat.background.Parent = cheat.container cheat.textbox.Parent = cheat.container elseif string.lower(kind) == "slider" then cheat.value = 0 local suffix = data.suffix or "" local minimum = data.min or 0 local maximum = data.max or 1 local default = data.default local precise = data.precise local moveconnection local releaseconnection cheat.sliderbar = finity:Create("ImageButton", { Name = "Sliderbar", AnchorPoint = Vector2.new(1, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(1, 0, 0.5, 0), Size = UDim2.new(1, 0, 0, 6), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.slider_background, ImageTransparency = 0.5, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02, }) cheat.numbervalue = finity:Create("TextLabel", { Name = "Value", AnchorPoint = Vector2.new(0, 0.5), BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0.5, 5, 0.5, 0), Size = UDim2.new(1, 0, 0, 13), ZIndex = 2, Font = Enum.Font.Gotham, TextXAlignment = Enum.TextXAlignment.Left, Text = "", TextTransparency = 1, TextColor3 = theme.slider_text, TextSize = 13, }) cheat.visiframe = finity:Create("ImageLabel", { Name = "Frame", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(0.5, 0, 1, 0), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.slider_color, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02 }) if data.default then local size = math.clamp(data.default - cheat.sliderbar.AbsolutePosition.X, 0, 150) local percent = size / 150 local perc = default/maximum cheat.value = math.floor((minimum + (maximum - minimum) * percent) * 100) / 100 finity.gs["TweenService"]:Create(cheat.visiframe, TweenInfo.new(0.1), { Size = UDim2.new(perc, 0, 1, 0), }):Play() if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end function cheat:SetValue(value) local size = math.clamp(value - cheat.sliderbar.AbsolutePosition.X, 0, 150) local percent = size / 150 local perc = default/maximum cheat.value = math.floor((minimum + (maximum - minimum) * percent) * 100) / 100 finity.gs["TweenService"]:Create(cheat.visiframe, TweenInfo.new(0.1), { Size = UDim2.new(perc, 0, 1, 0), }):Play() if callback then local s, e = pcall(function() callback(cheat.value) end) if not s then warn("error: ".. e) end end end cheat.sliderbar.MouseButton1Down:Connect(function() local size = math.clamp(mouse.X - cheat.sliderbar.AbsolutePosition.X, 0, 150) local percent = size / 150 cheat.value = math.floor((minimum + (maximum - minimum) * percent) * 100) / 100 if precise then cheat.numbervalue.Text = math.ceil(tostring(cheat.value)) .. suffix else cheat.numbervalue.Text = tostring(cheat.value) .. suffix end if callback then local s, e = pcall(function() if data.precise then callback(cheat.value) else callback(math.ceil(cheat.value)) end end) if not s then warn("error: ".. e) end end finity.gs["TweenService"]:Create(cheat.visiframe, TweenInfo.new(0.1), { Size = UDim2.new(size / 150, 0, 1, 0), ImageColor3 = theme.slider_color_sliding }):Play() finity.gs["TweenService"]:Create(cheat.numbervalue, TweenInfo.new(0.1), { Position = UDim2.new(size / 150, 5, 0.5, 0), TextTransparency = 0 }):Play() moveconnection = mouse.Move:Connect(function() local size = math.clamp(mouse.X - cheat.sliderbar.AbsolutePosition.X, 0, 150) local percent = size / 150 cheat.value = math.floor((minimum + (maximum - minimum) * percent) * 100) / 100 if precise then cheat.numbervalue.Text = math.ceil(tostring(cheat.value)) .. suffix else cheat.numbervalue.Text = tostring(cheat.value) .. suffix end if callback then local s, e = pcall(function() if data.precise then callback(cheat.value) else callback(math.ceil(cheat.value)) end end) if not s then warn("error: ".. e) end end finity.gs["TweenService"]:Create(cheat.visiframe, TweenInfo.new(0.1), { Size = UDim2.new(size / 150, 0, 1, 0), ImageColor3 = theme.slider_color_sliding }):Play() local Position = UDim2.new(size / 150, 5, 0.5, 0); if Position.Width.Scale >= 0.6 then Position = UDim2.new(1, -cheat.numbervalue.TextBounds.X, 0.5, 10); end finity.gs["TweenService"]:Create(cheat.numbervalue, TweenInfo.new(0.1), { Position = Position, TextTransparency = 0 }):Play() end) releaseconnection = finity.gs["UserInputService"].InputEnded:Connect(function(Mouse) if Mouse.UserInputType == Enum.UserInputType.MouseButton1 then finity.gs["TweenService"]:Create(cheat.visiframe, TweenInfo.new(0.1), { ImageColor3 = theme.slider_color }):Play() finity.gs["TweenService"]:Create(cheat.numbervalue, TweenInfo.new(0.1), { TextTransparency = 1 }):Play() moveconnection:Disconnect() moveconnection = nil releaseconnection:Disconnect() releaseconnection = nil end end) end) cheat.visiframe.Parent = cheat.sliderbar cheat.numbervalue.Parent = cheat.sliderbar cheat.sliderbar.Parent = cheat.container elseif string.lower(kind) == "button" then local button_text = data and data.text cheat.background = finity:Create("ImageLabel", { Name = "Background", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.button_background, ImageTransparency = 0.5, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02 }) cheat.button = finity:Create("TextButton", { Name = "Button", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Font = Enum.Font.Gotham, Text = button_text or "Button", TextColor3 = theme.textbox_text, TextSize = 13, TextXAlignment = Enum.TextXAlignment.Center }) cheat.button.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background_hover}):Play() end) cheat.button.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background}):Play() end) cheat.button.MouseButton1Down:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background_down}):Play() end) cheat.button.MouseButton1Up:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background}):Play() if callback then local s, e = pcall(function() callback() end) if not s then warn("error: ".. e) end end end) function cheat:Fire() if callback then local s, e = pcall(function() callback() end) if not s then warn("error: ".. e) end end end cheat.background.Parent = cheat.container cheat.button.Parent = cheat.container elseif string.lower(kind) == "keybind" or string.lower(kind) == "bind" then local callback_bind = data and data.bind local connection cheat.holding = false cheat.background = finity:Create("ImageLabel", { Name = "Background", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Image = "rbxassetid://3570695787", ImageColor3 = theme.button_background, ImageTransparency = 0.5, ScaleType = Enum.ScaleType.Slice, SliceCenter = Rect.new(100, 100, 100, 100), SliceScale = 0.02 }) cheat.button = finity:Create("TextButton", { Name = "Button", BackgroundColor3 = Color3.new(1, 1, 1), BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, 0), Size = UDim2.new(1, 0, 1, 0), ZIndex = 2, Font = Enum.Font.Gotham, Text = "Click to Bind", TextColor3 = theme.textbox_text, TextSize = 13, TextXAlignment = Enum.TextXAlignment.Center }) cheat.button.MouseEnter:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background_hover}):Play() end) cheat.button.MouseLeave:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background}):Play() end) cheat.button.MouseButton1Down:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background_down}):Play() end) cheat.button.MouseButton2Down:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background_down}):Play() end) cheat.button.MouseButton1Up:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background}):Play() cheat.button.Text = "Press key..." if connection then connection:Disconnect() connection = nil end cheat.holding = false connection = finity.gs["UserInputService"].InputBegan:Connect(function(Input) if Input.UserInputType.Name == "Keyboard" and Input.KeyCode ~= finityData.ToggleKey and Input.KeyCode ~= Enum.KeyCode.Backspace then cheat.button.Text = "Bound to " .. tostring(Input.KeyCode.Name) if connection then connection:Disconnect() connection = nil end delay(0, function() callback_bind = Input.KeyCode cheat.value = Input.KeyCode if callback then local s, e = pcall(function() callback(Input.KeyCode) end) if not s then warn("error: ".. e) end end end) elseif Input.KeyCode == Enum.KeyCode.Backspace then callback_bind = nil cheat.button.Text = "Click to Bind" cheat.value = nil cheat.holding = false delay(0, function() if callback then local s, e = pcall(function() callback() end) if not s then warn("error: ".. e) end end end) connection:Disconnect() connection = nil elseif Input.KeyCode == finityData.ToggleKey then cheat.button.Text = "Invalid Key"; cheat.value = nil end end) end) cheat.button.MouseButton2Up:Connect(function() finity.gs["TweenService"]:Create(cheat.background, TweenInfo.new(0.2), {ImageColor3 = theme.button_background}):Play() cheat.value = nil callback_bind = nil cheat.button.Text = "Click to Bind" cheat.holding = false delay(0, function() if callback then local s, e = pcall(function() callback() end) if not s then warn("error: ".. e) end end end) if connection then connection:Disconnect() connection = nil end end) function cheat:SetValue(value) cheat.value = tostring(value) cheat.button.Text = "Bound to " .. tostring(value) end finity.gs["UserInputService"].InputBegan:Connect(function(Input, Process) if callback_bind and Input.KeyCode == callback_bind and not Process then cheat.holding = true if callback then local s, e = pcall(function() callback(Input.KeyCode) end) if not s then warn("error: ".. e) end end end end) finity.gs["UserInputService"].InputBegan:Connect(function(Input, Process) if callback_bind and Input.KeyCode == callback_bind and not Process then cheat.holding = true end end) if callback_bind then cheat.button.Text = "Bound to " .. tostring(callback_bind.Name) end cheat.background.Parent = cheat.container cheat.button.Parent = cheat.container end end cheat.frame.Parent = sector.container cheat.label.Parent = cheat.frame cheat.container.Parent = cheat.frame return cheat end sector.frame.Parent = category[calculateSector()] sector.container.Parent = sector.frame sector.title.Parent = sector.frame return sector end firstCategory = false return category end self:addShadow(self2.container, 0) self2.categories.ClipsDescendants = true if not finity.gs["RunService"]:IsStudio() then self2.userinterface.Parent = self.gs["CoreGui"] else self2.userinterface.Parent = self.gs["Players"].LocalPlayer:WaitForChild("PlayerGui") end self2.container.Parent = self2.userinterface self2.categories.Parent = self2.container self2.sidebar.Parent = self2.container self2.topbar.Parent = self2.container self2.tip.Parent = self2.topbar return self2, finityData end return finity
local M = {} -- @Summary Sets a vim option -- @Description Sets specified vim options. -- @Param opts (table) - table with option as key and value as value function M.setoption(opts) for option, value in pairs(opts) do vim.o[option] = value end end -- @Summary Sets vim option buffer-local -- @Description Sets specified vim options buffer-local. -- @Param opts (table) - table with option as key and value as value function M.buf_setoption(opts) for option, value in pairs(opts) do vim.bo[option] = value end end -- @Summary Sets a vim global variable -- @Description Sets specified variables as global vim variables -- @Param globs (table) - table with global as key and value as value function M.setglobal(globs) for global, value in pairs(globs) do vim.g[global] = value end end -- @Summary Sets a key mapping -- @Description Light wrapper around vim.api.nvim_set_keymap(). Automatically sets silent to true. -- @Param mode (string) - character defining the vim mode. empty for all -- @Param lhs (string) - the key compbination -- @Param rhs (string) - the action to execute -- @Param opts (table) - options passed to the function function M.map(mode, lhs, rhs, opts) local options = { silent = true } if opts then options = vim.tbl_extend('force', options, opts) end vim.api.nvim_set_keymap(mode, lhs, rhs, options) end -- @Summary Sets a noremap key mapping -- @Description Light wrapper around vim.api.nvim_set_keymap(). Automatically sets silent and noremap to true. -- @Param mode (string) - character defining the vim mode. empty for all -- @Param lhs (string) - the key compbination -- @Param rhs (string) - the action to execute -- @Param opts (table) - options passed to the function function M.noremap(mode, lhs, rhs, opts) local options = { noremap = true, silent = true } if opts then options = vim.tbl_extend('force', options, opts) end vim.api.nvim_set_keymap(mode, lhs, rhs, options) end -- @Summary Sets a buffer-local noremap key mapping -- @Description Light wrapper around vim.api.nvim_buf_set_keymap(). Automatically sets silent and noremap to true. -- @Param mode (string) - character defining the vim mode. empty for all -- @Param lhs (string) - the key compbination -- @Param rhs (string) - the action to execute -- @Param opts (table) - options passed to the function function M.buf_noremap(bufnr, mode, lhs, rhs, opts) local options = { noremap = true, silent = true } if opts then options = vim.tbl_extend('force', options, opts) end vim.api.nvim_buf_set_keymap(bufnr, mode, lhs, rhs, options) end return M
-- ---------------------------------------------------------------------------- -- Localized Lua globals. -- ---------------------------------------------------------------------------- -- Functions local _G = getfenv(0) -- Libraries local format = string.format local UnitFactionGroup = _G.UnitFactionGroup -- ---------------------------------------------------------------------------- -- AddOn namespace. -- ---------------------------------------------------------------------------- local addonname = ... local AtlasLoot = _G.AtlasLoot local data = AtlasLoot.ItemDB:Add(addonname) local AL = AtlasLoot.Locales local ALIL = AtlasLoot.IngameLocales local BB = AtlasLoot.LibBabble:Get("LibBabble-Boss-3.0") local NORMAL_DIFF = data:AddDifficulty(AL["Normal"], "n", nil, 1) -- change sortorder for factions local ALLIANCE_DIFF, HORDE_DIFF if UnitFactionGroup("player") == "Horde" then HORDE_DIFF = data:AddDifficulty(FACTION_HORDE) ALLIANCE_DIFF = data:AddDifficulty(FACTION_ALLIANCE) else ALLIANCE_DIFF = data:AddDifficulty(FACTION_ALLIANCE) HORDE_DIFF = data:AddDifficulty(FACTION_HORDE) end local NORMAL_ITTYPE = data:AddItemTableType("Item", "Item") local PRICE_EXTRA_ITTYPE = data:AddExtraItemTableType("Price") local QUEST_EXTRA_ITTYPE = data:AddExtraItemTableType("Quest") local PERMRECEVENTS_CONTENT = data:AddContentType(AL["Permanent/Recurring Events"], ATLASLOOT_PERMRECEVENTS_COLOR) local SEASONALEVENTS_CONTENT = data:AddContentType(AL["Seasonal Events"], ATLASLOOT_SEASONALEVENTS_COLOR) data["ArgentTournament"] = { name = AL["Argent Tournament"].." ("..ALIL["Icecrown"]..")", ContentType = PERMRECEVENTS_CONTENT, items = { { --ArgentTournamentGear name = AL["Armor"].." / "..AL["Weapons"], [ALLIANCE_DIFF] = { { 1, 45156, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Sash of Shattering Hearts { 2, 45181, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Wrap of the Everliving Tree { 3, 45159, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Treads of Nimble Evasion { 4, 45184, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Cinch of Bonded Servitude { 5, 45183, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Treads of the Glorious Spirit { 6, 45182, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Gauntlets of Shattered Pride { 7, 45160, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Girdle of Valorous Defeat { 8, 45163, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Stanchions of Unseatable Furor { 9, 45155, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Choker of Spiral Focus { 10, 45154, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Necklace of Valiant Blood { 11, 45152, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Pendant of Azure Dreams { 12, 45153, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Susurrating Shell Necklace { 13, 45131, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Jouster's Fury { 16, 45078, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Dagger of Lunar Purity { 17, 45077, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Dagger of the Rising Moon { 18, 45076, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Teldrassil Protector { 19, 45075, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Ironforge Smasher { 20, 45129, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Gnomeregan Bonechopper { 21, 45074, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Claymore of the Prophet { 22, 45128, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Silvery Sylvan Stave { 23, 45130, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Blunderbuss of Khaz Modan }, [HORDE_DIFF] = { { 1, 45209, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Sash of Trumpeted Pride { 2, 45211, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Waistguard of Equine Fury { 3, 45220, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Treads of the Earnest Squire { 4, 45215, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Links of Unquenched Savagery { 5, 45221, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Treads of Whispering Dreams { 6, 45216, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Gauntlets of Mending Touch { 7, 45217, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Clinch of Savage Fury { 8, 45218, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Blood-Caked Stompers { 9, 45206, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Choker of Feral Fury { 10, 45207, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Necklace of Stolen Skulls { 11, 45213, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Pendant of Emerald Crusader { 12, 45223, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Razor's Edge Pendant { 13, 45219, [PRICE_EXTRA_ITTYPE] = "championsseal:10" }, -- Jouster's Fury { 16, 45214, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Scalpel of the Royal Apothecary { 17, 45222, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Spinal Destroyer { 18, 45204, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Axe of the Sen'jin Protector { 19, 45203, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Grimhorn Crusher { 20, 45208, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Blade of the Keening Banshee { 21, 45205, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Greatsword of the Sin'dorei { 22, 45212, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Staff of Feral Furies { 23, 45210, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Sen'jin Beakblade Longrifle }, }, { --ArgentTournamentHeirloom name = AL["Heirloom"], [NORMAL_DIFF] = { --Upgrade item for armor { 1, 122338, [PRICE_EXTRA_ITTYPE] = "championsseal:55" }, -- Ancient Heirloom Armor Casing --Shoulder { 3, 122360, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Tattered Dreadmist Mantle { 4, 122359, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Preened Ironfeather Shoulders { 5, 122358, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Stained Shadowcraft Spaulders { 6, 122356, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Champion Herod's Shoulder { 7, 122357, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Mystical Pauldrons of Elements { 8, 122388, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Burnished Pauldrons of Might { 9, 122355, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Polished Spaulders of Valor --Chest { 18, 122384, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Tattered Dreadmist Robe { 19, 122382, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Preened Ironfeather Breastplate { 20, 122383, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Stained Shadowcraft Tunic { 21, 122379, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Champion's Deathdealer Breastplate { 22, 122380, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Mystical Vest of Elements { 23, 122387, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Burnished Breastplate of Might { 24, 122381, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Polished Breastplate of Valor --Trinket { 11, 122362, [PRICE_EXTRA_ITTYPE] = "championsseal:35" }, -- Discerning Eye of the Beast { 26, 122361, [PRICE_EXTRA_ITTYPE] = "championsseal:35" }, -- Swift Hand of Justice --Upgrade item for weapons { 101, 122339, [PRICE_EXTRA_ITTYPE] = "championsseal:65" }, -- Ancient Heirloom Scabbard --One-hand { 103, 122389, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Bloodsoaked Skullforge Reaver { 104, 122354, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Devout Aurastone Hammer { 105, 122350, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Balanced Heartseeker { 106, 122351, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Venerable Dal'Rend's Sacred Charge { 107, 122385, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Venerable Mass of McGowan --Offhand { 109, 122391, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Flamescarred Draconian Deflector { 110, 122392, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Weathered Observer's Shield { 111, 122390, [PRICE_EXTRA_ITTYPE] = "championsseal:25" }, -- Musty Tome of the Lost --Two-hand { 118, 122349, [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Bloodied Arcanite Reaper { 119, 122353, [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Dignified Headmaster's Charge { 120, 122386, [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Repurposed Lava Dredger { 121, 122363, [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Burnished Warden Staff { 122, 122352, [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Charmed Ancient Bone Bow }, }, { --ArgentTournamentMounts name = AL["Mounts"], [ALLIANCE_DIFF] = { { 1, 45591, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Darnassian Nightsaber { 2, 45590, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Exodar Elekk { 3, 45589, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Gnomeregan Mechanostrider { 4, 45586, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Ironforge Ram { 5, 45125, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Stormwind Steed { 7, 46745, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Great Red Elekk { 8, 46752, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Gray Steed { 9, 46744, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Moonsaber { 10, 46748, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Violet Ram { 11, 46747, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Turbostrider { 16, 47179, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Argent Charger { 17, 47180, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Argent Warhorse { 18, 45725, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:150" }, -- Argent Hippogryph { 20, "f1094rep8" }, { 21, 46815, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Quel'dorei Steed { 22, 46813, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:150" }, -- Silver Covenant Hippogryph }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 1, 45593, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Darkspear Raptor { 2, 45597, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Forsaken Warhorse { 3, 45595, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Orgrimmar Wolf { 4, 45596, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Silvermoon Hawkstrider { 5, 45592, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Thunder Bluff Kodo { 7, 46750, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Great Golden Kodo { 8, 46749, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Burgundy Wolf { 9, 46743, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Purple Raptor { 10, 46751, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- Swift Red Hawkstrider { 11, 46746, "mount", [PRICE_EXTRA_ITTYPE] = "money:5000000:championsseal:5" }, -- White Skeletal Warhorse { 20, "f1124rep8" }, { 21, 46816, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:100" }, -- Sunreaver Hawkstrider { 22, 46814, "mount", [PRICE_EXTRA_ITTYPE] = "championsseal:150" }, -- Sunreaver Dragonhawk }, }, { --ArgentTournamentPets name = AL["Pets"], [ALLIANCE_DIFF] = { { 1, 44998, "pet214" }, -- Argent Squire { 2, 44984, "pet212", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Ammen Vale Lashling { 3, 44970, "pet205", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Dun Morogh Cub { 4, 44974, "pet209", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Elwynn Lamb { 5, 45002, "pet215", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Mechanopeep { 6, 44965, "pet204", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Teldrassil Sproutling { 7, 46820, "pet229", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Shimmering Wyrmling { 9, 47541, [PRICE_EXTRA_ITTYPE] = "championsseal:150" }, -- Argent Pony Bridle }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 1, 45022, "pet216" }, -- Argent Gruntling { 2, 44973, "pet207", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Durotar Scorpion { 3, 44982, "pet213", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Enchanted Broom { 4, 44980, "pet210", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Mulgore Hatchling { 5, 45606, "pet218", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Sen'jin Fetish { 6, 44971, "pet206", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Tirisfal Batling { 7, 46821, "pet229", [PRICE_EXTRA_ITTYPE] = "championsseal:40" }, -- Shimmering Wyrmling }, }, { --ArgentTournamentMisc name = AL["Miscellaneous"], [ALLIANCE_DIFF] = { { 1, 45714, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Darnassus Commendation Badge { 2, 45715, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Exodar Commendation Badge { 3, 45716, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Gnomeregan Commendation Badge { 5, 46874, [PRICE_EXTRA_ITTYPE] = "championsseal:50" }, -- Argent Crusader's Tabard { 6, 45579, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Darnassus Tabard { 7, 45580, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Exodar Tabard { 8, 45578, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Gnomeregan Tabard { 9, 45577, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Ironforge Tabard { 10, 45574, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Stormwind Tabard { 11, 46817, [PRICE_EXTRA_ITTYPE] = "championsseal:50" }, -- Silver Covenant Tabard { 16, 45717, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Ironforge Commendation Badge { 17, 45718, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Stormwind Commendation Badge { 20, 46843, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Argent Crusader's Banner { 21, 45021, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Darnassus Banner { 22, 45020, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Exodar Banner { 23, 45019, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Gnomeregan Banner { 24, 45018, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Ironforge Banner { 25, 45011, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Stormwind Banner }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 1, 45719, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Orgrimmar Commendation Badge { 2, 45720, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Sen'jin Commendation Badge { 3, 45721, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Silvermoon Commendation Badge { 6, 45582, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Darkspear Tabard { 7, 45581, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Orgrimmar Tabard { 8, 45585, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Silvermoon City Tabard { 9, 45584, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Thunder Bluff Tabard { 10, 45583, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Undercity Tabard { 11, 46818, [PRICE_EXTRA_ITTYPE] = "championsseal:50" }, -- Sunreaver Tabard { 16, 45723, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Undercity Commendation Badge { 17, 45722, [PRICE_EXTRA_ITTYPE] = "46114:1" }, -- Thunder Bluff Commendation Badge { 21, 45014, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Orgrimmar Banner { 22, 45015, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Sen'jin Banner { 23, 45017, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Silvermoon City Banner { 24, 45013, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Thunder Bluff Banner { 25, 45016, [PRICE_EXTRA_ITTYPE] = "championsseal:15" }, -- Undercity Banner }, }, } } data["BrawlersGuild"] = { name = ALIL["Bizmo's Brawlpub"].." / "..ALIL["Brawl'gar Arena"], ContentType = PERMRECEVENTS_CONTENT, items = { { --Rank1-4 name = format(AL["Rank %d"], 1).." - "..format(AL["Rank %d"], 4), [ALLIANCE_DIFF] = { --{ 1, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 2), nil }, -- no longer available { 2, 118907, [PRICE_EXTRA_ITTYPE] = "money:200000000" }, -- Pit Fighter's Punching Ring { 1, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 3), nil }, { 2, 93025, "pet1142", [PRICE_EXTRA_ITTYPE] = "money:3000" }, -- Clock'em { 3, 144394, "pet2022", [PRICE_EXTRA_ITTYPE] = "money:5000000" }, -- Tylarr Gronnden, Added in patch 7.1.5.23360 { 16, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 4), nil }, --[[ no longer available { 17, 98079, [QUEST_EXTRA_ITTYPE] = 32837 }, -- Floot-Tooter's Tunic { 18, 98081, [QUEST_EXTRA_ITTYPE] = 32841 }, -- The Boomshirt { 19, 98082, [QUEST_EXTRA_ITTYPE] = 32859 }, -- Undisputed Champion's Shirt { 20, 118913, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- Brawler's Bottomless Draenic Agility Potion { 21, 118914, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- Brawler's Bottomless Draenic Intellect Potion { 22, 118915, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- Brawler's Bottomless Draenic Strength Potion ]] { 17, 144391, [PRICE_EXTRA_ITTYPE] = "money:20000000" }, -- Pugilist's Powerful Punching Ring, Added in patch 7.1.5.23360 --{ 27, 93195, "ac9169" }, -- Brawler's Pass { 18, 93195, "ac11563" }, -- Brawler's Pass }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, -- { 14, 118908, [PRICE_EXTRA_ITTYPE] = "money:200000000" }, -- Pit Fighter's Punching Ring { 17, 144392, [PRICE_EXTRA_ITTYPE] = "money:20000000" }, -- Pugilist's Powerful Punching Ring, Added in patch 7.1.5.23360 --{ 27, 93228, "ac9173" }, -- Brawler's Pass { 18, 93228, "ac11564" }, -- Brawler's Pass }, }, { --Rank5-8 name = format(AL["Rank %d"], 5).." - "..format(AL["Rank %d"], 8), [ALLIANCE_DIFF] = { { 1, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 5), nil }, { 2, 98084, [QUEST_EXTRA_ITTYPE] = 32845 }, -- Ooze-Soaked Shirt { 3, 98083, [QUEST_EXTRA_ITTYPE] = 32843 }, -- Sharkskin Tunic { 4, 98086, [QUEST_EXTRA_ITTYPE] = 32849 }, -- Tuxedo-Like Shirt { 6, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 6), nil }, { 7, 98080, [QUEST_EXTRA_ITTYPE] = 32839 }, -- Gorgeous Blouse { 8, 98091, [QUEST_EXTRA_ITTYPE] = 32851 }, -- Last Season's Shirt { 9, 127773, [PRICE_EXTRA_ITTYPE] = "money:10000000" }, -- Gemcutter Module: Mastery { 16, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 7), nil }, { 17, 98543, "ac9176" }, -- Wraps of the Blood-Soaked Brawler { 18, 98085, [QUEST_EXTRA_ITTYPE] = 32847 }, -- Brucehide Jersey { 19, 98092, [QUEST_EXTRA_ITTYPE] = 32853 }, -- Digmaster's Bodysleeve { 20, 98087, [QUEST_EXTRA_ITTYPE] = 32857 }, -- Paper Shirt { 21, 98093, [QUEST_EXTRA_ITTYPE] = 32855 }, -- Sightless Mantle { 23, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 8), nil }, { 24, 122396, [PRICE_EXTRA_ITTYPE] = "money:10000000" }, -- Brawler's Razor Claws { 25, 98405, "mount", [PRICE_EXTRA_ITTYPE] = "money:15000000" }, -- Brawler's Burly Mushan Beast { 26, 142403, "mount", [PRICE_EXTRA_ITTYPE] = "money:40000000" }, -- Brawler's Burly Basilisk }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 17, 98543, "ac9177" }, -- Wraps of the Blood-Soaked Brawler }, }, { -- Challenge Card name = AL["Challenge Card"], [ALLIANCE_DIFF] = { { 1, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 1), nil }, { 2, 143899 }, -- Challenge Card: Oso the Betrayer { 3, 97285 }, -- Challenge Card: Grandpa Grumplefloot { 4, 142042 }, -- Challenge Card: Ooliss { 5, 142035 }, -- Challenge Card: Warhammer Council { 6, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 2), nil }, { 7, 94162 }, -- Challenge Card: Dippy { 8, 142041 }, -- Challenge Card: Bill the Janitor { 9, 94167 }, -- Challenge Card: Sanoriak { 10, 142036 }, --Challenge Card: Master Paku { 11, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 3), nil }, { 12, 142043 }, -- Challenge Card: Doomflipper { 13, 94166 }, -- Challenge Card: Blat { 14, 142032 }, -- Challenge Card: Johnny Awesome { 15, 142039 }, -- Challenge Card: Shadowmaster Aameen { 16, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 4), nil }, { 17, 142030 }, -- Challenge Card: Burnstachio { 18, 94181 }, -- Challenge Card: Meatball { 19, 94178 }, -- Challenge Card: G.G. Engineering { 20, 142045 }, -- Challenge Card: Stitches { 21, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 5), nil }, { 22, 142026 }, -- Challenge Card: Blackmange { 23, 97566 }, -- Challenge Card: Razorgrin { 24, 94177 }, -- Challenge Card: Leper Gnomes { 25, 142028 }, -- Challenge Card: Thwack U { 26, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 6), nil }, { 27, 142033 }, -- Challenge Card: Carl { 28, 94174 }, -- Challenge Card: Millie Watt { 29, 142029 }, -- Challenge Card: Ogrewatch { 30, 142037 }, -- Challenge Card: Topps { 101, "ICON_warrior_talent_icon_furyintheblood", nil, format(AL["Rank %d"], 7), nil }, { 102, 97283 }, -- Challenge Card: Nibbleh { 103, 142038 }, -- Challenge Card: Serpent of Old { 104, 94182 }, -- Challenge Card: Epicus Maximus { 105, 142031 }, -- Challenge Card: Ray D. Tear { 106, 143794 }, -- Challenge Card: A Seagull { 107, 142040 }, -- Challenge Card: Ash'katzuum { 108, 142034 }, -- Challenge Card: Beat Box { 109, 142044 }, -- Challenge Card: Strange Thing }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, }, }, { -- Miscellaneous name = AL["Miscellaneous"], [ALLIANCE_DIFF] = { -- Potions --[[ no longer available { 1, 118916, [PRICE_EXTRA_ITTYPE] = "money:15000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Brawler's Healing Tonic { 2, 118910, [PRICE_EXTRA_ITTYPE] = "money:15000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Brawler's Draenic Agility Potion { 3, 118911, [PRICE_EXTRA_ITTYPE] = "money:15000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Brawler's Draenic Intellect Potion { 4, 118912, [PRICE_EXTRA_ITTYPE] = "money:15000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Brawler's Draenic Strength Potion ]] { 1, 142325, [PRICE_EXTRA_ITTYPE] = "money:20000" }, -- Brawler's Ancient Healing Potion, added in 7.1.5.23360 { 2, 142326, [PRICE_EXTRA_ITTYPE] = "money:150000" }, -- Brawler's Potion of Prolonged Power, added in 7.1.5.23360 { 4, 93043, [PRICE_EXTRA_ITTYPE] = "money:10000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Rotten Apple { 5, 93044, [PRICE_EXTRA_ITTYPE] = "money:10000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Rotten Banana { 6, 93045, [PRICE_EXTRA_ITTYPE] = "money:10000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Rotten Watermelon { 7, 93158, [PRICE_EXTRA_ITTYPE] = "money:10000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Expired Blackout Brew { 16, 144371 }, -- Gorestained Tunic { 17, 144366 }, -- Dubvest { 18, 144367 }, -- Observer's Shirt { 19, 144372 }, -- Hide of the Murderaffe { 20, 144365 }, -- The Very Best Shirt { 21, 144370 }, -- Croc-Tooth Harness { 22, 144368 }, -- Felfeather Jersey { 23, 151263 }, -- Electrified Compression Shirt { 101, 143762, [PRICE_EXTRA_ITTYPE] = "brawlergold:100" }, -- High Roller's Contract, ", 1500888, "" }, { 102, 143763, [PRICE_EXTRA_ITTYPE] = "brawlergold:100" }, -- Bag of Chipped Dice, ", 237284, "" }, { 103, 143761, [PRICE_EXTRA_ITTYPE] = "brawlergold:250" }, -- Blood-Soaked Angel Figurine, ", 237542, "" }, { 104, 143760, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Brawler's Potion Dispenser, ", 132623, "" }, { 105, 142288, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Grief Warden, ", 979582, "" }, { 106, 142289, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Penguin Stampede, ", 979582, "" }, { 107, 142290, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Battle of the Brew, ", 979582, "" }, { 108, 142291, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Senya, ", 979582, "" }, { 109, 142292, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Stranglethorn Streak, ", 979582, "" }, { 110, 142293, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Mindbreaker Gzzaj, ", 979582, "" }, { 111, 142294, [PRICE_EXTRA_ITTYPE] = "brawlergold:500" }, -- Rumble Card: Mazhareen, ", 979582, "" }, { 112, 143758, [PRICE_EXTRA_ITTYPE] = "brawlergold:1000" }, -- Free Drinks Voucher, ", 237446, "" }, { 113, 143759, [PRICE_EXTRA_ITTYPE] = "brawlergold:1000" }, -- VIP Room Rental Form, ", 1500889, "" }, }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, }, }, { -- achievements name = ACHIEVEMENTS, [ALLIANCE_DIFF] = { { 1, "ac11558" }, -- The First Rule of Brawler's Guild { 2, "ac11560" }, -- You Are Not Your $#*@! Legplates { 3, "ac11563" }, -- The Second Rule of Brawler's Guild { 4, "ac11565" }, -- King of the Guild { 5, "ac11567" }, -- You Are Not The Contents Of Your Wallet { 6, "ac11570" }, -- Educated Guesser { 7, "ac11572" }, -- I Am Thrall's Complete Lack Of Surprise { 8, "ac11573" }, -- Rumble Club }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 1, "ac11559" }, -- The First Rule of Brawler's Guild { 2, "ac11561" }, -- You Are Not Your $#*@! Legplates { 3, "ac11564" }, -- The Second Rule of Brawler's Guild { 4, "ac11566" }, -- King of the Guild }, }, } } data["DarkmoonFaire"] = { name = AL["Darkmoon Faire"], ContentType = PERMRECEVENTS_CONTENT, items = { { --DarkmoonMountsPets name = AL["Mounts"].." & "..AL["Pets"], [NORMAL_DIFF] = { { 1, 73766, "mount", [PRICE_EXTRA_ITTYPE] = "darkmoon:180" }, -- Darkmoon Dancing Bear { 2, 72140, "mount", [PRICE_EXTRA_ITTYPE] = "darkmoon:180" }, -- Swift Forest Strider { 3, 153485, "mount", [PRICE_EXTRA_ITTYPE] = "darkmoon:1000" }, -- Darkmoon Dirigible, Added in patch 7.3.0.24781 { 5, 73762, "pet336", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Balloon { 6, 74981, "pet343", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Cub { 7, 91003, "pet1061", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Hatchling { 8, 73764, "pet330", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Monkey { 9, 73903, "pet338", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Tonk { 10, 73765, "pet335", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Turtle { 11, 73905, "pet339", [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Zeppelin { 12, 11026, "pet65", [PRICE_EXTRA_ITTYPE] = "money:10000" }, -- Tree Frog Box { 13, 11027, "pet64", [PRICE_EXTRA_ITTYPE] = "money:10000" }, -- Wood Frog Box { 16, 80008, "pet848" }, -- Darkmoon Rabbit (ACM 6332) { 17, 101570, "pet1276" }, -- Moon Moon (Drop: Moonfang) { 18, 73953, "pet340" }, -- Sea Pony (Fishing: Darkmoon Island) { 20, 91040, "pet1063", [QUEST_EXTRA_ITTYPE] = 32175 }, -- Darkmoon Eye { 21, 116064, "pet1478", [QUEST_EXTRA_ITTYPE] = 36471 }, -- Syd the Squid { 22, 19450, "pet106", [QUEST_EXTRA_ITTYPE] = 7946 }, -- A Jubling's Tiny Home }, }, { --DarkmoonToys name = AL["Toys"].." & "..AL["Vanity Gear"], [NORMAL_DIFF] = { { 1, 116138, [PRICE_EXTRA_ITTYPE] = "darkmoon:130" }, -- Last Deck of Nemelex Xobeh { 2, 116115, "ac9252" }, -- Blazing Wings { 3, 90899, [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Darkmoon Whistle { 4, 75042, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Flimsy Yellow Balloon { 5, 116139, [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Haunting Memento { 6, 105898 }, -- Moonfang's Paw (Drop: Moonfang) { 7, 101571 }, -- Moonfang Shroud (Drop: Moonfang) { 8, 116067, [QUEST_EXTRA_ITTYPE] = 36477 }, -- Ring of Broken Promises { 9, 151265 }, -- Blight Boar Microphone (Drop: Death Metal Knight) { 10, 19291, [PRICE_EXTRA_ITTYPE] = "darkmoon:1" }, -- Darkmoon Storage Box { 11, 74142, [PRICE_EXTRA_ITTYPE] = "money:100" }, -- Darkmoon Firework { 12, 93730, [PRICE_EXTRA_ITTYPE] = "darkmoon:10" }, -- Darkmoon Top Hat { 13, 75040, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Flimsy Darkmoon Balloon { 14, 75041, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Flimsy Green Balloon { 15, 18662, [PRICE_EXTRA_ITTYPE] = "money:20" }, -- Heavy Leather Ball { 16, 92959, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Cougar" { 17, 92966, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Dragon" { 18, 92967, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Gryphon" { 19, 92968, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Murloc" { 20, 92958, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Nightsaber" { 21, 92969, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Rocket" { 22, 92956, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Snow Leopard" { 23, 77158, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Tiger" { 24, 92970, [PRICE_EXTRA_ITTYPE] = "darkmoon:1", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Darkmoon "Wyvern" { 101, 78341, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Darkmoon Hammer { 102, 93732 }, -- Darkmoon Fishing Cap (Fishing: Darkmoon Island) { 103, 78340, [PRICE_EXTRA_ITTYPE] = "darkmoon:90" }, -- Cloak of the Darkmoon Faire { 104, 77256, [PRICE_EXTRA_ITTYPE] = "darkmoon:20" }, -- Darkmoon "Sword" { 105, 19295, [PRICE_EXTRA_ITTYPE] = "darkmoon:1" }, -- Darkmoon Flower { 106, 19292, [PRICE_EXTRA_ITTYPE] = "darkmoon:1" }, -- Last Month's Mutton { 107, 19293, [PRICE_EXTRA_ITTYPE] = "darkmoon:1" }, -- Last Year's Mutton { 116, 116052, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Nobleman's Coat { 117, 116137, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Noblewoman's Finery { 118, 116133, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Nobleman's Pantaloons { 119, 116136, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Noblewoman's Skirt { 120, 116134, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Noble's Fancy Boots }, }, { --DarkmoonTrinkets name = AL["Trinkets"], [NORMAL_DIFF] = { { 1, 79325 }, -- Crane Deck { 2, 79330, [QUEST_EXTRA_ITTYPE] = 30449 }, -- Relic of Chi Ji { 4, 79324 }, -- Ox Deck { 5, 79329, [QUEST_EXTRA_ITTYPE] = 30450 }, -- Relic of Niuzao { 7, 79326 }, -- Serpent Deck { 8, 79331, [QUEST_EXTRA_ITTYPE] = 30451 }, -- Relic of Yu'lon { 10, 79323 }, -- Tiger Deck { 11, 79327, [QUEST_EXTRA_ITTYPE] = 30452 }, -- Relic of Xuen { 12, 79328, [QUEST_EXTRA_ITTYPE] = 30452 }, -- Relic of Xuen { 16, 62046 }, -- Earthquake Deck { 17, 62048, [QUEST_EXTRA_ITTYPE] = 27667 }, -- Darkmoon Card: Earthquake { 19, 62045 }, -- Hurricane Deck { 20, 62049, [QUEST_EXTRA_ITTYPE] = 27665 }, -- Darkmoon Card: Hurricane { 21, 62051, [QUEST_EXTRA_ITTYPE] = 27665 }, -- Darkmoon Card: Hurricane { 23, 62044 }, -- Tsunami Deck { 24, 62050, [QUEST_EXTRA_ITTYPE] = 27666 }, -- Darkmoon Card: Tsunami { 26, 62021 }, -- Volcanic Deck { 27, 62047, [QUEST_EXTRA_ITTYPE] = 27664 }, -- Darkmoon Card: Volcano { 29, 74035, "ac6024" }, -- Master Pit Fighter { 30, 74034, "ac6023" }, -- Pit Fighter { 101, 44276 }, -- Chaos Deck { 102, 42989, [QUEST_EXTRA_ITTYPE] = 13325 }, -- Darkmoon Card: Berserker! { 104, 44259 }, -- Prisms Deck { 105, 42988, [QUEST_EXTRA_ITTYPE] = 13324 }, -- Darkmoon Card: Illusion { 107, 44294 }, -- Undeath Deck { 108, 42990, [QUEST_EXTRA_ITTYPE] = 13327 }, -- Darkmoon Card: Death { 110, 44326 }, -- Nobles Deck { 111, 44253, [QUEST_EXTRA_ITTYPE] = 13326 }, -- Darkmoon Card: Greatness { 112, 42987, [QUEST_EXTRA_ITTYPE] = 13326 }, -- Darkmoon Card: Greatness { 113, 44254, [QUEST_EXTRA_ITTYPE] = 13326 }, -- Darkmoon Card: Greatness { 114, 44255, [QUEST_EXTRA_ITTYPE] = 13326 }, -- Darkmoon Card: Greatness { 116, 31890 }, -- Blessings Deck { 117, 31856, [QUEST_EXTRA_ITTYPE] = 10938 }, -- Darkmoon Card: Crusade { 119, 31907 }, -- Furies Deck { 120, 31858, [QUEST_EXTRA_ITTYPE] = 10940 }, -- Darkmoon Card: Vengeance { 122, 31914 }, -- Lunacy Deck { 123, 31859, [QUEST_EXTRA_ITTYPE] = 10941 }, -- Darkmoon Card: Madness { 125, 31891 }, -- Storms Deck { 126, 31857, [QUEST_EXTRA_ITTYPE] = 10939 }, -- Darkmoon Card: Wrath { 201, 19228 }, -- Beasts Deck { 202, 19288, [QUEST_EXTRA_ITTYPE] = 7907 }, -- Darkmoon Card: Blue Dragon { 204, 19267 }, -- Elementals Deck { 205, 19289, [QUEST_EXTRA_ITTYPE] = 7929 }, -- Darkmoon Card: Maelstrom { 207, 19277 }, -- Portals Deck { 208, 19290, [QUEST_EXTRA_ITTYPE] = 7927 }, -- Darkmoon Card: Twisting Nether { 210, 19257 }, -- Warlords Deck { 211, 19287, [QUEST_EXTRA_ITTYPE] = 7928 }, -- Darkmoon Card: Heroism { 301, 44158 }, -- Demons Deck { 302, 44217, [QUEST_EXTRA_ITTYPE] = 13311 }, -- Darkmoon Dirk { 303, 44218, [QUEST_EXTRA_ITTYPE] = 13311 }, -- Darkmoon Executioner { 304, 44219, [QUEST_EXTRA_ITTYPE] = 13311 }, -- Darkmoon Magestaff { 306, 44148 }, -- Mages Deck { 307, 44215, [QUEST_EXTRA_ITTYPE] = 12518 }, -- Darkmoon Necklace { 308, 44213, [QUEST_EXTRA_ITTYPE] = 12518 }, -- Darkmoon Pendant { 316, 37164 }, -- Swords Deck { 317, 39894, [QUEST_EXTRA_ITTYPE] = 12798 }, -- Darkcloth Shoulders { 318, 39895, [QUEST_EXTRA_ITTYPE] = 12798 }, -- Cloaked Shoulderpads { 319, 39897, [QUEST_EXTRA_ITTYPE] = 12798 }, -- Azure Shoulderguards { 321, 37163 }, -- Rogues Deck { 322, 38318, [QUEST_EXTRA_ITTYPE] = 12517 }, -- Darkmoon Robe { 323, 39509, [QUEST_EXTRA_ITTYPE] = 12517 }, -- Darkmoon Vest { 324, 39507, [QUEST_EXTRA_ITTYPE] = 12517 }, -- Darkmoon Chain Shirt }, }, { --DarkmoonFoodDrinks name = AL["Food"].." & "..AL["Drinks"], [NORMAL_DIFF] = { { 1, 19223, [PRICE_EXTRA_ITTYPE] = "money:25", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Darkmoon Dog { 2, 19304, [PRICE_EXTRA_ITTYPE] = "money:125", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Spiced Beef Jerky { 3, 19305, [PRICE_EXTRA_ITTYPE] = "money:500", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Pickled Kodo Foot { 4, 19224, [PRICE_EXTRA_ITTYPE] = "money:1000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Red Hot Wings { 5, 19306, [PRICE_EXTRA_ITTYPE] = "money:2000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Crunchy Frog { 6, 19225, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Deep Fried Candybar { 7, 33246, [PRICE_EXTRA_ITTYPE] = "money:5600", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Funnel Cake { 8, 33254, [PRICE_EXTRA_ITTYPE] = "money:8000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Forest Strider Drumstick { 9, 44940, [PRICE_EXTRA_ITTYPE] = "money:16000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Corn-Breaded Sausage { 10, 73260, [PRICE_EXTRA_ITTYPE] = "money:20000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Salty Sea Dog { 16, 75029, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Beer-Basted Short Ribs { 17, 75031, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Draenic Dumplings { 18, 75034, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Forsaken Foie Gras { 19, 75030, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Gnomeregan Gnuggets { 20, 75033, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Green Ham & Eggs { 21, 75032, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Mulgore Meat Pie { 22, 75036, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Silvermoon Steak { 23, 75028, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Stormwind Surprise { 24, 75027, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Teldrassil Tenderloin { 25, 75035, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Troll Tartare { 101, 19299, [PRICE_EXTRA_ITTYPE] = "money:500" }, -- Fizzy Faire Drink { 102, 19300, [PRICE_EXTRA_ITTYPE] = "money:2000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Bottled Winterspring Water { 103, 33234, [PRICE_EXTRA_ITTYPE] = "money:4000", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Iced Berry Slush { 104, 33236, [PRICE_EXTRA_ITTYPE] = "money:5600", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Fizzy Faire Drink 'Classic' { 105, 44941, [PRICE_EXTRA_ITTYPE] = "money:8500", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Fresh-Squeezed Limeade { 106, 74822, [PRICE_EXTRA_ITTYPE] = "money:13750", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Sasparilla Sinker { 116, 19222, [PRICE_EXTRA_ITTYPE] = "money:10" }, -- Cheap Beer { 117, 19221, [PRICE_EXTRA_ITTYPE] = "money:50" }, -- Darkmoon Special Reserve { 118, 93208, [PRICE_EXTRA_ITTYPE] = "money:80000" }, -- Darkmoon P.I.E }, }, { --DarkmoonHeirloomArmor name = AL["Heirloom"].." - "..AL["Armor"], [NORMAL_DIFF] = { { 1, 93859, [PRICE_EXTRA_ITTYPE] = "42985:1:darkmoon:44" }, -- Bloodstained Dreadmist Mantle { 2, 93864, [PRICE_EXTRA_ITTYPE] = "42984:1:darkmoon:44" }, -- Majestic Ironfeather Shoulders { 3, 93862, [PRICE_EXTRA_ITTYPE] = "42952:1:darkmoon:44" }, -- Supple Shadowcraft Spaulders { 4, 93887, [PRICE_EXTRA_ITTYPE] = "42950:1:darkmoon:44" }, -- Grand Champion Herod's Shoulder { 5, 93876, [PRICE_EXTRA_ITTYPE] = "42951:1:darkmoon:44" }, -- Awakened Pauldrons of Elements { 6, 93893, [PRICE_EXTRA_ITTYPE] = "69890:1:darkmoon:44" }, -- Brushed Pauldrons of Might { 7, 93890, [PRICE_EXTRA_ITTYPE] = "42949:1:darkmoon:44" }, -- Gleaming Spaulders of Valor { 9, 93860, [PRICE_EXTRA_ITTYPE] = "48691:1:darkmoon:44" }, -- Bloodstained Dreadmist Robe { 10, 93865, [PRICE_EXTRA_ITTYPE] = "48687:1:darkmoon:44" }, -- Majestic Ironfeather Breastplate { 11, 93863, [PRICE_EXTRA_ITTYPE] = "48689:1:darkmoon:44" }, -- Supple Shadowcraft Tunic { 12, 93888, [PRICE_EXTRA_ITTYPE] = "48677:1:darkmoon:44" }, -- Furious Deathdealer Breastplate { 13, 93885, [PRICE_EXTRA_ITTYPE] = "48683:1:darkmoon:44" }, -- Awakened Vest of Elements { 14, 93892, [PRICE_EXTRA_ITTYPE] = "69889:1:darkmoon:44" }, -- Brushed Breastplate of Might { 15, 93891, [PRICE_EXTRA_ITTYPE] = "48685:1:darkmoon:44" }, -- Gleaming Breastplate of Valor { 16, 42985, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Tattered Dreadmist Mantle { 17, 42984, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Preened Ironfeather Shoulders { 18, 42952, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Stained Shadowcraft Spaulders { 19, 42950, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Champion Herod's Shoulder { 20, 42951, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Mystical Pauldrons of Elements { 21, 69890, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Burnished Pauldrons of Might { 22, 42949, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Polished Spaulders of Valor { 24, 48691, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Tattered Dreadmist Robe { 25, 48687, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Preened Ironfeather Breastplate { 26, 48689, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Stained Shadowcraft Tunic { 27, 48677, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Champion's Deathdealer Breastplate { 28, 48683, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Mystical Vest of Elements { 29, 69889, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Burnished Breastplate of Might { 30, 48685, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Polished Breastplate of Valor }, }, { --DarkmoonHeirloomWeapons name = AL["Heirloom"].." - "..AL["Trinkets"].." & "..AL["Weapons"], [NORMAL_DIFF] = { { 1, 93897, [PRICE_EXTRA_ITTYPE] = "42992:1:darkmoon:60" }, -- Piercing Eye of the Beast { 2, 93896, [PRICE_EXTRA_ITTYPE] = "42991:1:darkmoon:60" }, -- Forceful Hand of Justice { 4, 93857, [PRICE_EXTRA_ITTYPE] = "42944:1:darkmoon:44" }, -- Vengeful Heartseeker { 5, 93845, [PRICE_EXTRA_ITTYPE] = "69893:1:darkmoon:44" }, -- Gore-Steeped Skullforge Reaver { 6, 93856, [PRICE_EXTRA_ITTYPE] = "42945:1:darkmoon:44" }, -- Noble Dal'Rend's Sacred Charge { 7, 93843, [PRICE_EXTRA_ITTYPE] = "42943:1:darkmoon:64" }, -- Hardened Arcanite Reaper { 8, 93853, [PRICE_EXTRA_ITTYPE] = "42948:1:darkmoon:44" }, -- Pious Aurastone Hammer { 9, 93847, [PRICE_EXTRA_ITTYPE] = "48716:1:darkmoon:44" }, -- Crushing Mass of McGowan { 10, 93846, [PRICE_EXTRA_ITTYPE] = "48718:1:darkmoon:64" }, -- Re-Engineered Lava Dredger { 11, 93844, [PRICE_EXTRA_ITTYPE] = "79131:1:darkmoon:64" }, -- Refinished Warden Staff { 12, 93854, [PRICE_EXTRA_ITTYPE] = "42947:1:darkmoon:64" }, -- Scholarly Headmaster's Charge { 13, 93855, [PRICE_EXTRA_ITTYPE] = "42946:1:darkmoon:64" }, -- War-Torn Ancient Bone Bow { 14, 93902, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Flamescarred Draconian Deflector { 15, 93903, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Weathered Observer's Shield { 16, 42992, [PRICE_EXTRA_ITTYPE] = "darkmoon:130" }, -- Discerning Eye of the Beast { 17, 42991, [PRICE_EXTRA_ITTYPE] = "darkmoon:130" }, -- Swift Hand of Justice { 19, 42944, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Balanced Heartseeker { 20, 69893, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Bloodsoaked Skullforge Reaver { 21, 42945, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Venerable Dal'Rend's Sacred Charge { 22, 42943, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Bloodied Arcanite Reaper { 23, 42948, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Devout Aurastone Hammer { 24, 48716, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Venerable Mass of McGowan { 25, 48718, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Repurposed Lava Dredger { 26, 79131, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Burnished Warden Staff { 27, 42947, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Dignified Headmaster's Charge { 28, 42946, [PRICE_EXTRA_ITTYPE] = "darkmoon:160" }, -- Charmed Ancient Bone Bow { 29, 93904, [PRICE_EXTRA_ITTYPE] = "darkmoon:110" }, -- Musty Tome of the Lost }, }, { --DarkmoonReplicasDruid name = AL["Transmoggable Replicas"].." - "..ALIL["DRUID"], [NORMAL_DIFF] = { { 1, 78238, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Wildheart Cowl { 2, 78239, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Wildheart Spaulders { 3, 78242, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Wildheart Vest { 4, 78240, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Wildheart Bracers { 5, 78241, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Wildheart Gloves { 6, 78244, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Wildheart Belt { 7, 78245, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Wildheart Kilt { 8, 78243, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Wildheart Boots { 16, 78249, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Feralheart Cowl { 17, 78247, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Feralheart Spaulders { 18, 78252, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Feralheart Vest { 19, 78253, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Feralheart Bracers { 20, 78248, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Feralheart Gloves { 21, 78246, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Feralheart Belt { 22, 78250, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Feralheart Kilt { 23, 78251, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Feralheart Boots }, }, { --DarkmoonReplicasHunter name = AL["Transmoggable Replicas"].." - "..ALIL["HUNTER"], [NORMAL_DIFF] = { { 1, 78275, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beaststalker's Cap { 2, 78273, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beaststalker's Mantle { 3, 78270, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beaststalker's Tunic { 4, 78277, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beaststalker's Bindings { 5, 78271, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beaststalker's Gloves { 6, 78274, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beaststalker's Belt { 7, 78276, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beaststalker's Pants { 8, 78272, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beaststalker's Boots { 16, 78284, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beastmaster's Cap { 17, 78281, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beastmaster's Mantle" { 18, 78282, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beastmaster's Tunic { 19, 78283, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beastmaster's Bindings { 20, 78278, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beastmaster's Gloves { 21, 78285, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beastmaster's Belt { 22, 78280, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Beastmaster's Pants { 23, 78279, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Beastmaster's Boots }, }, { --DarkmoonReplicasMage name = AL["Transmoggable Replicas"].." - "..ALIL["MAGE"], [NORMAL_DIFF] = { { 1, 78188, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Magister's Crown { 2, 78191, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Magister's Mantle { 3, 78190, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Magister's Robes { 4, 78193, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Magister's Bindings { 5, 78187, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Magister's Gloves { 6, 78192, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Magister's Belt { 7, 78189, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Magister's Leggings { 8, 78186, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Magister's Boots { 16, 78198, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Sorcerer's Crown { 17, 78201, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Sorcerer's Mantle { 18, 78200, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Sorcerer's Robes { 19, 78203, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Sorcerer's Bindings { 20, 78197, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Sorcerer's Gloves { 21, 78202, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Sorcerer's Belt { 22, 78199, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Sorcerer's Leggings { 23, 78196, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Sorcerer's Boots }, }, { --DarkmoonReplicasPaladin name = AL["Transmoggable Replicas"].." - "..ALIL["PALADIN"], [NORMAL_DIFF] = { { 1, 78307, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Lightforge Helm { 2, 78308, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Lightforge Spaulders { 3, 78306, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Lightforge Breastplate { 4, 78304, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Lightforge Bracers { 5, 78303, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Lightforge Gauntlets { 6, 78302, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Lightforge Belt { 7, 78305, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Lightforge Legplates { 8, 78309, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Lightforge Boots { 16, 78312, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Soulforge Helm { 17, 78316, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Soulforge Spaulders { 18, 78313, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Soulforge Breastplate { 19, 78317, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Soulforge Bracers { 20, 78314, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Soulforge Gauntlets { 21, 78311, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Soulforge Belt { 22, 78315, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Soulforge Legplates { 23, 78310, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Soulforge Boots }, }, { --DarkmoonReplicasPriest name = AL["Transmoggable Replicas"].." - "..ALIL["PRIEST"], [NORMAL_DIFF] = { { 1, 78205, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Devout Crown { 2, 78204, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Devout Mantle { 3, 78209, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Devout Robe { 4, 78211, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Devout Bracers { 5, 78208, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Devout Gloves { 6, 78207, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Devout Belt { 7, 78206, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Devout Skirt { 8, 78210, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Devout Sandals { 16, 78216, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Virtuous Crown { 17, 78213, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Virtuous Mantle { 18, 78212, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Virtuous Robe { 19, 78215, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Virtuous Bracers { 20, 78217, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Virtuous Gloves { 21, 78218, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Virtuous Belt { 22, 78214, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Virtuous Skirt { 23, 78219, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Virtuous Sandals }, }, { --DarkmoonReplicasRogue name = AL["Transmoggable Replicas"].." - "..ALIL["ROGUE"], [NORMAL_DIFF] = { { 1, 78260, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Shadowcraft Cap { 2, 78261, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Shadowcraft Spaulders { 3, 78254, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Shadowcraft Tunic { 4, 78255, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Shadowcraft Bracers { 5, 78257, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Shadowcraft Gloves { 6, 78259, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Shadowcraft Belt { 7, 78258, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Shadowcraft Pants { 8, 78256, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Shadowcraft Boots { 16, 78263, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Darkmantle Cap { 17, 78267, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Darkmantle Spaulders { 18, 78269, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Darkmantle Tunic { 19, 78264, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Darkmantle Bracers { 20, 78266, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Darkmantle Gloves { 21, 78265, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Darkmantle Belt { 22, 78268, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Darkmantle Pants { 23, 78262, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Darkmantle Boots }, }, { --DarkmoonReplicasShaman name = AL["Transmoggable Replicas"].." - "..ALIL["SHAMAN"], [NORMAL_DIFF] = { { 1, 78286, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Coif of Elements { 2, 78288, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Pauldrons of Elements { 3, 78290, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Vest of Elements { 4, 78289, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Bindings of Elements { 5, 78291, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Gauntlets of Elements { 6, 78293, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Cord of Elements { 7, 78287, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Kilt of Elements { 8, 78292, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Boots of Elements { 16, 78294, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Coif of The Five Thunders { 17, 78299, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Pauldrons of The Five Thunders { 18, 78300, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Vest of The Five Thunders { 19, 78296, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Bindings of The Five Thunders { 20, 78295, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Gauntlets of The Five Thunders { 21, 78297, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Cord of The Five Thunders { 22, 78301, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Kilt of The Five Thunders { 23, 78298, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Boots of The Five Thunders }, }, { --DarkmoonReplicasWarlock name = AL["Transmoggable Replicas"].." - "..ALIL["WARLOCK"], [NORMAL_DIFF] = { { 1, 78227, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Dreadmist Mask { 2, 78226, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Dreadmist Mantle { 3, 78225, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Dreadmist Robe { 4, 78229, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Dreadmist Bracers { 5, 78223, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Dreadmist Wraps { 6, 78222, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Dreadmist Belt { 7, 78228, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Dreadmist Leggings { 8, 78224, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Dreadmist Sandals { 16, 78230, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Deathmist Mask { 17, 78234, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Deathmist Mantle { 18, 78237, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Deathmist Robe { 19, 78232, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Deathmist Bracers { 20, 78236, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Deathmist Wraps { 21, 78233, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Deathmist Belt { 22, 78231, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Deathmist Leggings { 23, 78235, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Deathmist Sandals }, }, { --DarkmoonReplicasWarrior name = AL["Transmoggable Replicas"].." - "..ALIL["WARRIOR"], [NORMAL_DIFF] = { { 1, 78322, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Helm of Valor { 2, 78325, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Spaulders of Valor { 3, 78323, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Breastplate of Valor { 4, 78321, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Bracers of Valor { 5, 78320, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Gauntlets of Valor { 6, 78319, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Belt of Valor { 7, 78324, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Legplates of Valor { 8, 78318, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Boots of Valor { 16, 78330, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Helm of Heroism { 17, 78332, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Spaulders of Heroism { 18, 78328, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Breastplate of Heroism { 19, 78327, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Bracers of Heroism { 20, 78329, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Gauntlets of Heroism { 21, 78333, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Belt of Heroism { 22, 78331, [PRICE_EXTRA_ITTYPE] = "darkmoon:75" }, -- Replica Legplates of Heroism { 23, 78326, [PRICE_EXTRA_ITTYPE] = "darkmoon:55" }, -- Replica Boots of Heroism }, }, } } data["FishingExtravaganza"] = { name = AL["Stranglethorn Fishing Extravaganza"], ContentType = PERMRECEVENTS_CONTENT, items = { { --FishingExtravaganza name = AL["Stranglethorn Fishing Extravaganza"], [NORMAL_DIFF] = { { 1, "INV_Box_01", nil, AL["First Prize"], nil }, { 2, 19970 }, -- Arcanite Fishing Pole { 3, 19979 }, -- Hook of the Master Angler { 5, "INV_Box_01", nil, AL["Rare Fish"], nil }, { 6, 19803 }, -- Brownell's Blue Striped Racer { 7, 19806 }, -- Dezian Queenfish { 8, 19805 }, -- Keefer's Angelfish { 9, 19808 }, -- Rockhide Strongfish { 17, 50287 }, -- Boots of the Bay { 18, 50255 }, -- Dread Pirate Ring { 20, "INV_Box_01", nil, AL["Rare Fish Rewards"], nil }, { 21, 19969 }, -- Nat Pagle's Extreme Anglin' Boots { 22, 19971 }, -- High Test Eternium Fishing Line { 23, 19972 }, -- Lucky Fishing Hat }, }, } } data["LoveisintheAir"] = { name = AL["Love is in the Air"].." ("..ALIL["February"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --LoveisintheAirTrio name = BB["Apothecary Hummel"].." ("..ALIL["Shadowfang Keep"]..")", [NORMAL_DIFF] = { { 1, "117369:1800" }, -- Choker of the Pure Heart { 2, "117366:1800" }, -- Heartbreak Charm { 3, "117370:1800" }, -- Shard of Pirouetting Happiness { 4, "117368:1800" }, -- Sweet Perfume Broach { 5, "117367:1800" }, -- Winking Eye of Love { 16, 54537 }, -- Heart-Shaped Box { 17, 50250, "mount" }, -- Big Love Rocket { 18, 50446, "pet251" }, -- Toxic Wasteling { 19, 50471 }, -- The Heartbreaker { 20, 116651 }, -- True Love Prism { 21, 49715 }, -- Forever-Lovely Rose { 22, 50741 }, -- Vile Fumigator's Mask { 23, 21815 }, -- Love Token }, }, { --LoveisintheAirVendor name = AL["Vendor"], [NORMAL_DIFF] = { { 1, 72146, "mount", [PRICE_EXTRA_ITTYPE] = "lovetoken:270" }, -- Swift Lovebird { 2, 34480, [PRICE_EXTRA_ITTYPE] = "lovetoken:10" }, -- Romantic Picnic Basket { 3, 116155, "pet1511", [PRICE_EXTRA_ITTYPE] = "lovetoken:40" }, -- Lovebird Hatchling { 4, 22235, "pet122", [PRICE_EXTRA_ITTYPE] = "lovetoken:40" }, -- Truesilver Shafted Arrow { 5, 22200, [PRICE_EXTRA_ITTYPE] = "lovetoken:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Silver Shafted Arrow { 6, 50161, [PRICE_EXTRA_ITTYPE] = "lovetoken:20" }, -- Dinner Suit Box { 7, 50160, [PRICE_EXTRA_ITTYPE] = "lovetoken:20" }, -- Lovely Dress Box { 8, 22261, [PRICE_EXTRA_ITTYPE] = "lovetoken:10" }, -- Love Fool { 9, 34258, [PRICE_EXTRA_ITTYPE] = "lovetoken:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Love Rocket { 10, 50163, [PRICE_EXTRA_ITTYPE] = "lovetoken:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Lovely Rose { 11, 22218, [PRICE_EXTRA_ITTYPE] = "lovetoken:2", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Handful of Rose Petals { 12, 21813, [PRICE_EXTRA_ITTYPE] = "lovetoken:2" }, -- Bag of Heart Candies { 13, 21812, [PRICE_EXTRA_ITTYPE] = "lovetoken:10" }, -- Box of Chocolates { 14, 116648 }, -- Manufactured Love Prism { 16, 49859, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "Bravado" Cologne { 17, 49861, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "STALWART" Cologne { 18, 49860, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "Wizardry" Cologne { 19, 49857, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "Enchantress" Perfume { 20, 49858, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "Forever" Perfume { 21, 49856, [PRICE_EXTRA_ITTYPE] = "lovetoken:1", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- "VICTORY" Perfume { 23, 21815, [PRICE_EXTRA_ITTYPE] = "49916:1" }, -- Love Token }, }, { --LoveisintheAirMisc name = AL["Miscellaneous"], [NORMAL_DIFF] = { { 1, 50160, "ac1694" }, -- Lovely Dress Box { 2, 22279 }, -- Lovely Black Dress { 3, 22278 }, -- Lovely Blue Dress { 4, 22276 }, -- Lovely Red Dress { 5, 22280 }, -- Lovely Purple Dress { 7, 50161 }, -- Dinner Suit Box { 8, 22281 }, -- Blue Dinner Suit { 9, 22282 }, -- Purple Dinner Suit { 10, 22277 }, -- Red Dinner Suit { 16, 49909, "ac1702" }, -- Box of Chocolates { 17, 22237 }, -- Dark Desire { 18, 22238 }, -- Very Berry Cream { 19, 22236 }, -- Buttermilk Delight { 20, 22239 }, -- Sweet Surprise { 22, 21813, "ac1701" }, -- Bag of Heart Candies { 23, 21816 }, -- Heart Candy { 24, 21817 }, -- Heart Candy { 25, 21818 }, -- Heart Candy { 26, 21819 }, -- Heart Candy { 27, 21820 }, -- Heart Candy { 28, 21821 }, -- Heart Candy { 29, 21822 }, -- Heart Candy { 30, 21823 }, -- Heart Candy }, }, } } data["LunarFestival"] = { name = AL["Lunar Festival"].." ("..ALIL["February"].." - "..ALIL["March"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --LunarFestivalVendor name = AL["Vendor"], [NORMAL_DIFF] = { { 1, 74611, "pet342", [PRICE_EXTRA_ITTYPE] = "ancestrycoin:50" }, -- Festival Lantern { 16, 74610, "pet341", [PRICE_EXTRA_ITTYPE] = "ancestrycoin:50" }, -- Lunar Lantern { 3, 89999, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:25" }, -- Everlasting Alliance Firework { 18, 90000, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:25" }, -- Everlasting Horde Firework { 5, 122338, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:40" }, -- Ancient Heirloom Armor Casing { 20, 122340, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:75" }, -- Timeworn Heirloom Armor Casing { 7, 116172, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:1" }, -- Perky Blaster { 9, 21157, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Green Dress { 10, 21538, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Pink Dress { 11, 21539, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Purple Dress { 24, 21541, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Black Pant Suit { 25, 21544, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Blue Pant Suit { 26, 21543, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Festive Teal Pant Suit { 13, 21537, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:1" }, -- Festival Dumplings { 14, 21721, [PRICE_EXTRA_ITTYPE] = "money:15" }, -- Moonglow { 28, 21713, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Elune's Candle { 29, 21747, [PRICE_EXTRA_ITTYPE] = "money:300" }, -- Festival Firecracker -- Page 2 { 101, 21640, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Lunar Festival Fireworks Pack { 102, 21558 }, -- Small Blue Rocket { 103, 21559 }, -- Small Green Rocket { 104, 21557 }, -- Small Red Rocket { 105, 21561 }, -- Small White Rocket { 106, 21562 }, -- Small Yellow Rocket { 117, 21589 }, -- Large Blue Rocket { 118, 21590 }, -- Large Green Rocket { 119, 21592 }, -- Large Red Rocket { 120, 21593 }, -- Large White Rocket { 121, 21595 }, -- Large Yellow Rocket { 108, 21558, [PRICE_EXTRA_ITTYPE] = "money:25" }, -- Small Blue Rocket { 109, 21559, [PRICE_EXTRA_ITTYPE] = "money:25" }, -- Small Green Rocket { 110, 21557, [PRICE_EXTRA_ITTYPE] = "money:25" }, -- Small Red Rocket { 123, 21571, [PRICE_EXTRA_ITTYPE] = "money:100" }, -- Blue Rocket Cluster { 124, 21574, [PRICE_EXTRA_ITTYPE] = "money:100" }, -- Green Rocket Cluster { 125, 21576, [PRICE_EXTRA_ITTYPE] = "money:100" }, -- Red Rocket Cluster }, }, { --LunarFestivalRecipes name = AL["Recipes"], [NORMAL_DIFF] = { { 1, 21738, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Schematic: Firework Launcher (p5 225) { 3, 21740, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Small Rocket Recipes (p5 125) { 4, 21724 }, -- Schematic: Small Blue Rocket (p5 125) { 5, 21725 }, -- Schematic: Small Green Rocket (p5 125) { 6, 21726 }, -- Schematic: Small Red Rocket (p5 125) { 8, 21742, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Large Rocket Recipes (p5 175) { 9, 21727 }, -- Schematic: Large Blue Rocket (p5 175) { 10, 21728 }, -- Schematic: Large Green Rocket (p5 175) { 11, 21729 }, -- Schematic: Large Red Rocket (p5 175) { 13, 44916, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Pattern: Festival Dress (p8 250) { 16, 21737, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Schematic: Cluster Launcher (p5 275) { 18, 21741, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Cluster Rocket Recipes (p5 225) { 19, 21730 }, -- Schematic: Blue Rocket Cluster (p5 225) { 20, 21731 }, -- Schematic: Green Rocket Cluster (p5 225) { 21, 21732 }, -- Schematic: Red Rocket Cluster (p5 225) { 23, 21743, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Large Cluster Rocket Recipes (p5 275) { 24, 21733 }, -- Schematic: Large Blue Rocket Cluster (p5 275) { 25, 21734 }, -- Schematic: Large Green Rocket Cluster (p5 275) { 26, 21735 }, -- Schematic: Large Red Rocket Cluster (p5 275) { 28, 44917, [PRICE_EXTRA_ITTYPE] = "ancestrycoin:5" }, -- Pattern: Festival Suit (p8 250) }, }, { --LunarFestivalMisc name = AL["Special Rewards"], [NORMAL_DIFF] = { { 1, 21540, [QUEST_EXTRA_ITTYPE] = 8868 }, -- Elune's Lantern { 16, 21746 }, -- Lucky Red Envelope { 17, 21745 }, -- Elder's Moonstone { 18, 21744 }, -- Lucky Rocket Cluster }, }, } } data["Noblegarden"] = { name = AL["Noblegarden"].." ("..ALIL["April"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --Noblegarden name = AL["Noblegarden"], [ALLIANCE_DIFF] = { { 1, 72145, "mount", [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:500" }, -- Swift Springstrider { 2, 116258, "pet1514", [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:100" }, -- Mystical Spring Bouquet { 3, 44794, "pet200", [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:100" }, -- Spring Rabbit's Foot { 4, 44793, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:100" }, -- Tome of Polymorph: Rabbit { 5, 45073, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Spring Flowers { 6, 44792, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:10" }, -- Blossoming Branch { 7, 44818, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:5" }, -- Noblegarden Egg { 9, 45067, [QUEST_EXTRA_ITTYPE] = 13502 }, -- Egg Basket { 11, 44791 }, -- Noblegarden Chocolate { 16, 44803, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Spring Circlet { 17, 74282, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Black Spring Circlet { 18, 74283, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Pink Spring Circlet { 19, 19028, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Elegant Dress { 20, 44800, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:50" }, -- Spring Robes { 21, 6833, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:25" }, -- White Tuxedo Shirt { 22, 6835, [PRICE_EXTRA_ITTYPE] = "noblegardenchocolate:25" }, -- Black Tuxedo Pants }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 9, 45067, [QUEST_EXTRA_ITTYPE] = 13503 }, -- Egg Basket }, }, } } data["ChildrensWeek"] = { name = AL["Children's Week"].." ("..ALIL["April"].." - "..ALIL["May"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --ChildrensWeek name = AL["Children's Week"], [NORMAL_DIFF] = { { 1, "INV_Box_01", nil, AL["Azeroth"], ALIL["Stormwind City"].." / "..ALIL["Orgrimmar"] }, { 2, 23007, "pet126" }, -- Piglet's Collar { 3, 23015, "pet127" }, -- Rat Cage { 4, 66073, "pet289" }, -- Snail Shell { 5, 23002, "pet125" }, -- Turtle Box { 7, "INV_Box_01", nil, ALIL["Outland"], ALIL["Shattrath City"] }, { 8, 32616, "pet158" }, -- Egbert's Egg { 9, 32622, "pet159" }, -- Elekk Training Collar { 10, 69648, "pet308" }, -- Legs { 11, 32617, "pet157" }, -- Sleepy Willy { 13, "INV_Box_01", nil, ALIL["Northrend"], ALIL["Dalaran"] }, { 14, 46545, "pet225" }, -- Curious Oracle Hatchling { 15, 46544, "pet226" }, -- Curious Wolvar Pup { 16, "INV_Box_01", nil, AL["Common Rewards"], nil }, { 17, 71153 }, -- Magical Pet Biscuit { 18, 23022 }, -- Curmudgeon's Payoff { 20, "INV_Box_01", nil, AL["Vendor"], nil }, { 21, 69895, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Green Balloon { 22, 69896, [PRICE_EXTRA_ITTYPE] = "money:1000" }, -- Yellow Balloon }, }, } } data["MidsummerFireFestival"] = { name = AL["Midsummer Fire Festival"].." ("..ALIL["June"].." - "..ALIL["July"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --MidsummerFireFestivalAhune name = BB["Ahune"].." ("..ALIL["The Slave Pens"]..")", [NORMAL_DIFF] = { { 1, "117372:1800" }, -- Cloak of the Frigid Winds { 2, "117374:1800" }, -- Icebound Cloak { 3, "117375:1800" }, -- Shroud of Winter's Chill { 4, "117376:1800" }, -- The Frost Lord's Battle Shroud { 5, "117377:1800" }, -- The Frost Lord's War Cloak { 7, 35498 }, -- Formula: Enchant Weapon - Deathfrost (p4 350) { 9, 35557 }, -- Huge Snowball { 10, 35720 }, -- Lord of Frost's Private Label { 12, 35723 }, -- Shards of Ahune { 13, 35280, [QUEST_EXTRA_ITTYPE] = 11972 }, -- Tabard of Summer Flames { 14, 35279, [QUEST_EXTRA_ITTYPE] = 11972 }, -- Tabard of Summer Skies { 16, 117394 }, -- Satchel of Chilled Goods { 17, "117373:1800" }, -- Frostscythe of Lord Ahune { 18, 53641, "pet253" }, -- Ice Chip { 20, 138838 }, -- Illusion: Deathfrost { 22, 23247 }, -- Burning Blossom }, }, { --MidsummerFireFestival name = AL["Midsummer Fire Festival"], [ALLIANCE_DIFF] = { { 1, 34686, [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Brazier of Dancing Flames { 2, 116440, [PRICE_EXTRA_ITTYPE] = "burningblossom:500" }, -- Burning Defender's Medallion { 3, 116435, [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Cozy Bonfire { 4, 141649, [PRICE_EXTRA_ITTYPE] = "burningblossom:500" }, -- Set of Matches { 6, 23246, [PRICE_EXTRA_ITTYPE] = "burningblossom:2" }, -- Fiery Festival Brew { 7, 23435, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Elderberry Pie { 8, 23327, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Fire-Toasted Bun { 9, 23326, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Midsummer Sausage { 10, 23211, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Toasted Smorc { 11, 34684, [PRICE_EXTRA_ITTYPE] = "burningblossom:2" }, -- Handful of Summer Petals { 12, 23215, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Bag of Smorc Ingredients { 13, 34599, [PRICE_EXTRA_ITTYPE] = "burningblossom:5", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Juggling Torch { 16, 23083, "pet128", [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Captured Flame { 17, 116439, "pet1517", [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Blazing Cindercrawler { 18, 141714, "pet1949", [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Igneous Flameling { 20, 23323, [QUEST_EXTRA_ITTYPE] = 9365 }, -- Crown of the Fire Festival { 21, 74278, [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Helm of the Fire Festival { 22, 23324, [PRICE_EXTRA_ITTYPE] = "burningblossom:100" }, -- Mantle of the Fire Festival { 23, 34685, [PRICE_EXTRA_ITTYPE] = "burningblossom:100" }, -- Vestment of Summer { 24, 34683, [PRICE_EXTRA_ITTYPE] = "burningblossom:200" }, -- Sandals of Summer { 26, 122338, [PRICE_EXTRA_ITTYPE] = "burningblossom:350" }, -- Ancient Heirloom Armor Casing { 27, 122340, [PRICE_EXTRA_ITTYPE] = "burningblossom:600" }, -- Timeworn Heirloom Armor Casing { 29, 23247 }, -- Burning Blossom }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 20, 23323, [QUEST_EXTRA_ITTYPE] = 9339 }, -- Crown of the Fire Festival }, }, } } data["HarvestFestival"] = { name = AL["Harvest Festival"].." ("..ALIL["September"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --HarvestFestival name = AL["Harvest Festival"], [NORMAL_DIFF] = { { 1, 19995 }, -- Harvest Boar { 2, 19996 }, -- Harvest Fish { 3, 19994 }, -- Harvest Fruit { 4, 19997 }, -- Harvest Nectar { 16, 19697 }, -- Bounty of the Harvest { 17, [ATLASLOOT_IT_ALLIANCE] = 20009, [ATLASLOOT_IT_HORDE] = 20010, [QUEST_EXTRA_ITTYPE] = 8149 }, -- For the Light! / The Horde's Hellscream }, }, } } data["Brewfest"] = { name = AL["Brewfest"].." ("..ALIL["September"].." - "..ALIL["October"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --BrewfestCorenDirebrew name = BB["Coren Direbrew"].." ("..ALIL["Blackrock Depths"]..")", [NORMAL_DIFF] = { { 1, "117361:1800" }, -- Bitterest Balebrew Charm { 2, "117357:1800" }, -- Brawler's Statue { 3, "117391:1800" }, -- Bubbliest Brightbrew Charm { 4, "117360:1800" }, -- Coren's Cold Chromium Coaster { 5, "117358:1800" }, -- Mithril Wristwatch { 6, "117359:1800" }, -- Thousand-Year Pickled Egg { 8, [ATLASLOOT_IT_ALLIANCE] = 38281, [ATLASLOOT_IT_HORDE] = 38280 }, -- Direbrew's Dire Brew { 16, 117393 }, -- Keg-Shaped Treasure Chest (Daily reward) { 17, "117378:1800" }, -- Direbrew's Bloodied Shanker { 18, "117379:1800" }, -- Tremendous Tankard O' Terror { 19, 37828, "mount" }, -- Great Brewfest Kodo { 20, 33977, "mount" }, -- Swift Brewfest Ram { 21, 37863 }, -- Direbrew's Remote { 22, 37829 }, -- Brewfest Prize Token }, }, { --BrewfestVendor name = AL["Vendor"], [NORMAL_DIFF] = { { 1, 46707, "pet166", [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Pint-Sized Pink Pachyderm { 2, 32233, "pet153", [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Wolpertinger's Tankard { 3, 116756, "pet1518", [PRICE_EXTRA_ITTYPE] = "brewfest:200"}, -- Stout Alemental { 5, 116758, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Brewfest Banner { 6, 33927, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Brewfest Pony Keg { 7, 71137, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Brewfest Keg Pony { 8, 90427, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Pandaren Brewpack { 9, 116757, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Steamworks Sausage Grill { 10, 138900, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Gravil Goldbraid's Famous Sausage Hat { 12, 37816, [PRICE_EXTRA_ITTYPE] = "brewfest:20" }, -- Preserved Brewfest Hops { 13, 90426, [PRICE_EXTRA_ITTYPE] = "brewfest:2" }, -- Brewhelm { 15, 37750, [PRICE_EXTRA_ITTYPE] = "brewfest:2" }, -- Fresh Brewfest Hops { 15, [ATLASLOOT_IT_ALLIANCE] = 39477, [ATLASLOOT_IT_HORDE] = 39476, [PRICE_EXTRA_ITTYPE] = "brewfest:5" }, -- Fresh Dwarven Brewfest Hops / Fresh Goblin Brewfest Hops { 16, [ATLASLOOT_IT_ALLIANCE] = 33047, [ATLASLOOT_IT_HORDE] = 34008, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Belbi's Eyesight Enhancing Romance Goggles / Blix's Eyesight Enhancing Romance Goggles { 17, 138730, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Synthebrew Goggles XL { 19, 33968, [PRICE_EXTRA_ITTYPE] = "brewfest:50" }, -- Blue Brewfest Hat { 20, 33864, [PRICE_EXTRA_ITTYPE] = "brewfest:50" }, -- Brown Brewfest Hat { 21, 33967, [PRICE_EXTRA_ITTYPE] = "brewfest:50" }, -- Green Brewfest Hat { 22, 33969, [PRICE_EXTRA_ITTYPE] = "brewfest:50" }, -- Purple Brewfest Hat { 24, 33863, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Brewfest Dress { 25, 33862, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- Brewfest Regalia { 26, 33868, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Brewfest Boots { 27, 33966, [PRICE_EXTRA_ITTYPE] = "brewfest:100" }, -- Brewfest Slippers { 29, 37599, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- "Brew of the Month" Club Membership Form { 30, 119209, [PRICE_EXTRA_ITTYPE] = "brewfest:50" }, -- Angry Brewfest Letter { 101, 122339, [PRICE_EXTRA_ITTYPE] = "brewfest:300" }, -- Ancient Heirloom Scabbard { 102, 122341, [PRICE_EXTRA_ITTYPE] = "brewfest:500" }, -- Timeworn Heirloom Scabbard { 104, 138884 } --Throwing Sausage }, }, { --BrewfestFoodDrinks name = AL["Food"].." & "..AL["Drinks"], [NORMAL_DIFF] = { { 1, 33030 }, -- Barleybrew Clear { 2, 33028 }, -- Barleybrew Light { 3, 33029 }, -- Barleybrew Dark { 5, 33031 }, -- Thunder 45 { 6, 33032 }, -- Thunderbrew Ale { 7, 33033 }, -- Thunderbrew Stout { 9, 33034 }, -- Gordok Grog { 10, 33036 }, -- Mudder's Milk { 11, 33035 }, -- Ogre Mead { 13, 34017 }, -- Small Step Brew { 14, 34018 }, -- Long Stride Brew { 15, 34019 }, -- Path of Brew { 16, 34020 }, -- Jungle River Water { 17, 34021 }, -- Brewdoo Magic { 18, 34022 }, -- Stout Shrunken Head { 20, 33929 }, -- Brewfest Brew { 22, 34063 }, -- Dried Sausage { 23, 33024 }, -- Pickled Sausage { 24, 38428 }, -- Rock-Salted Pretzel { 25, 33023 }, -- Savory Sausage { 26, 34065 }, -- Spiced Onion Cheese { 27, 33025 }, -- Spicy Smoked Sausage { 28, 34064 }, -- Succulent Sausage { 29, 33043 }, -- The Essential Brewfest Pretzel { 30, 33026 }, -- The Golden Link }, }, { --BrewfestMonthClub name = AL["Brew of the Month Club"], [NORMAL_DIFF] = { { 1, 37599, [PRICE_EXTRA_ITTYPE] = "brewfest:200" }, -- "Brew of the Month" Club Membership Form { 3, 37488 }, -- Wild Winter Pilsner (January) { 4, 37489 }, -- Izzard's Ever Flavor (February) { 5, 37490 }, -- Aromatic Honey Brew (March) { 6, 37491 }, -- Metok's Bubble Bock (April) { 7, 37492 }, -- Springtime Stout (May) { 8, 37493 }, -- Blackrock Lager (June) { 18, 37494 }, -- Stranglethorn Brew (July) { 19, 37495 }, -- Draenic Pale Ale (August) { 20, 37496 }, -- Binary Brew (September) { 21, 37497 }, -- Autumnal Acorn Ale (October) { 22, 37498 }, -- Bartlett's Bitter Brew (November) { 23, 37499 }, -- Lord of Frost's Private Label (December) }, }, } } data["HallowsEnd"] = { name = AL["Hallow's End"].." ("..ALIL["October"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --Hallows End Headless Horseman name = BB["Headless Horseman"].." ("..ALIL["Scarlet Monastery"]..")", [NORMAL_DIFF] = { { 1, "117363:3493" }, -- Band of the Petrified Pumpkin { 2, "117364:3493" }, -- Seal of Ghoulish Glee { 3, "117365:3493" }, -- The Horseman's Ring { 4, "117362:3493" }, -- Wicked Witch's Signet { 6, 34068 }, -- Weighted Jack-o'-Lantern { 16, 54516 }, -- Loot-Filled Pumpkin { 17, "117355:3493" }, -- The Horseman's Horrific Hood { 18, "117356:3493" }, -- The Horseman's Sinister Slicer { 19, 37012, "mount" }, -- The Horseman's Reins { 20, 33292 }, -- Hallowed Helm { 21, 37011 }, -- Magic Broom { 22, 33154, "pet162" }, -- Sinister Squashling { 23, 33226 }, -- Tricky Treat }, }, { --Hallows End Candy Toys name = AL["Candy"].." & "..AL["Toys"], [ALLIANCE_DIFF] = { -- Pets { 1, 151269, "pet2002", [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Naxxy { 2, 116804, "pet1523", [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Widget the Departed { 3, 116801, "pet1521", [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Cursed Birman { 4, 70908, "pet319", [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Feline Familiar { 5, 33154, "pet162", [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Sinister Squashling { 6, 71076, "pet321", [QUEST_EXTRA_ITTYPE] = 29413 }, -- Creepy Crate { 8, 116811, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- "Lil' Starlet" Costume { 9, 116810, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- "Mad Alchemist" Costume { 10, 116812, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- "Yipp-Saron" Costume -- Toys { 12, 163045, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Headless Horseman's Hearthstone { 13, 151271, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Horse Head Costume { 14, 151270, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Horse Tail Costume { 15, 70722, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Little Wickerman -- Disguises { 16, 151268, [PRICE_EXTRA_ITTYPE] = "trickytreat:200" }, -- Exquisite Costume Set: "Xavius" { 17, 138990, [PRICE_EXTRA_ITTYPE] = "trickytreat:200" }, -- Exquisite Costume Set: "Deathwing" { 18, 128643, [PRICE_EXTRA_ITTYPE] = "trickytreat:200" }, -- Exquisite Costume Set: "Deathwing" { 19, 116828, [PRICE_EXTRA_ITTYPE] = "trickytreat:200" }, -- Exquisite Costume Set: "The Lich King" -- Festive Transmog { 21, 139136, }, -- Hat of the Youngest Sister { 22, 139135, }, -- Hat of the Third Sister { 23, 139134, }, -- Hat of the Second Sister { 24, 139133, }, -- Hat of the First Sister { 25, 33292, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Hallowed Helm -- Mounts { 27, 37011, [PRICE_EXTRA_ITTYPE] = "trickytreat:150" }, -- Magic Broom -- Heirloom Upgrades { 101, 151614, [PRICE_EXTRA_ITTYPE] = "trickytreat:450" }, -- Weathered Heirloom Armor Casing { 102, 122340, [PRICE_EXTRA_ITTYPE] = "trickytreat:450" }, -- Timeworn Heirloom Armor Casing { 103, 122338, [PRICE_EXTRA_ITTYPE] = "trickytreat:250" }, -- Ancient Heirloom Armor Casing -- Consumables { 116, 37585, [PRICE_EXTRA_ITTYPE] = "trickytreat:2", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Chewy Fel Taffy { 117, 37583, [PRICE_EXTRA_ITTYPE] = "trickytreat:2", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- G.N.E.R.D.S. { 118, 37582, [PRICE_EXTRA_ITTYPE] = "trickytreat:2", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Pyroblast Cinnamon Ball { 119, 37584, [PRICE_EXTRA_ITTYPE] = "trickytreat:2", [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Soothing Spearmint Candy { 120, 37604, [PRICE_EXTRA_ITTYPE] = "trickytreat:2", [ATLASLOOT_IT_AMOUNT1] = 10 }, -- Tooth Pick { 122, "INV_misc_food_25", nil, AL["Special Rewards"], nil }, { 123, 33117 }, -- Jack-o'-Lantern { 124, 20400 }, -- Pumpkin Bag { 126, 20516 }, -- Bobbing Apple { 127, 34068 }, -- Weighted Jack-o'-Lantern }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 6, 71076, "pet321", [QUEST_EXTRA_ITTYPE] = 29429 }, -- Creepy Crate }, }, { --HallowsEndNonPlayableRaceMasks name = AL["Non-Playable Race Masks"], [NORMAL_DIFF] = { { 1, 69187, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Murloc Female Mask { 2, 69188, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Murloc Male Mask { 3, 69189, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Naga Female Mask { 4, 69190, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Naga Male Mask { 5, 69192, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Ogre Female Mask { 6, 69193, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Ogre Male Mask { 7, 69194, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Vrykul Female Mask { 8, 69195, [PRICE_EXTRA_ITTYPE] = "trickytreat:5" }, -- Vrykul Male Mask }, }, { --HallowsEndPlayableRaceMasks name = AL["Playable Race Masks"], [NORMAL_DIFF] = { { 1, 34000, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Blood Elf Female Mask { 2, 34002, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Blood Elf Male Mask { 3, 34001, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Draenei Female Mask { 4, 34003, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Draenei Male Mask { 5, 20562, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Dwarf Female Mask { 6, 20561, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Dwarf Male Mask { 7, 20392, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Gnome Female Mask { 8, 20391, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Gnome Male Mask { 9, 49212, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Goblin Female Mask { 10, 49210, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Goblin Male Mask { 11, 20565, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Human Female Mask { 12, 20566, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Human Male Mask { 16, 20563, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Night Elf Female Mask { 17, 20564, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Night Elf Male Mask { 18, 20569, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Orc Female Mask { 19, 20570, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Orc Male Mask { 20, 20571, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Tauren Female Mask { 21, 20572, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Tauren Male Mask { 22, 20567, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Troll Female Mask { 23, 20568, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Troll Male Mask { 24, 20574, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Undead Female Mask { 25, 20573, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Undead Male Mask { 26, 49215, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Worgen Female Mask { 27, 49216, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Worgen Male Mask }, }, { --HallowsEndWands name = AL["Wands"], [NORMAL_DIFF] = { { 1, 116851, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Abomination { 2, 20410, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Bat { 3, 116853, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Geist { 4, 20409, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Ghost { 5, 116850, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Ghoul { 6, 20399, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Leper Gnome { 7, 20398, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Ninja { 8, 128644, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Wight { 9, 128645, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Gargoyle { 16, 20397, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Pirate { 17, 20413, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Random { 18, 20411, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Skeleton { 19, 116848, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Slime { 20, 116854, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Spider { 21, 20414, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Wisp { 22, 128646, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Nerubian { 23, 139004, [PRICE_EXTRA_ITTYPE] = "trickytreat:2" }, -- Hallowed Wand - Banshee }, }, }, } data["DayoftheDead"] = { name = AL["Day of the Dead"].." ("..ALIL["November"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --DayoftheDead name = AL["Day of the Dead"], [NORMAL_DIFF] = { { 1, 116856, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- "Blooming Rose" Contender's Costume { 2, 116888, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- "Night Demon" Contender's Costume { 3, 116889, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- "Purple Phantom" Contender's Costume { 4, 116890, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- "Santo's Sun" Contender's Costume { 5, 116891, [PRICE_EXTRA_ITTYPE] = "money:1000000" }, -- "Snowy Owl" Contender's Costume { 7, 46831, "pet1351", [QUEST_EXTRA_ITTYPE] = 14174 }, -- Macabre Marionette { 16, 46718, [PRICE_EXTRA_ITTYPE] = "money:10" }, -- Orange Marigold { 17, 46861, [PRICE_EXTRA_ITTYPE] = "money:10000" }, -- Bouquet of Orange Marigolds { 19, 46710, [PRICE_EXTRA_ITTYPE] = "money:2000" }, -- Recipe: Bread of the Dead (p3 1) { 20, 46691 }, -- Bread of the Dead { 22, 46690, [PRICE_EXTRA_ITTYPE] = "money:25" }, -- Candy Skull { 23, 46711, [PRICE_EXTRA_ITTYPE] = "money:30" }, -- Spirit Candle { 24, 46860, [PRICE_EXTRA_ITTYPE] = "money:5" }, -- Whimsical Skull Mask }, }, } } data["PilgrimsBounty"] = { name = AL["Pilgrim's Bounty"].." ("..ALIL["November"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --PilgrimsBounty name = AL["Pilgrim's Bounty"], [ALLIANCE_DIFF] = { { 1, 44810, "pet201" }, -- Turkey Cage (ACM 1694) { 3, 46809 }, -- Bountiful Cookbook { 4, 44860 }, -- Recipe: Spice Bread Stuffing (p3 1) { 5, 44862 }, -- Recipe: Pumpkin Pie (p3 100) { 6, 44858 }, -- Recipe: Cranberry Chutney (p3 160) { 7, 44859 }, -- Recipe: Candied Sweet Potato (p3 220) { 8, 44861 }, -- Recipe: Slow-Roasted Turkey (p3 280) { 10, 46888 }, -- Bountiful Basket (p3 350) { 11, 44855, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Teldrassil Sweet Potato { 12, 44854, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Tangy Wetland Cranberries { 13, 46784, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Ripe Elwynn Pumpkin { 14, 44835, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Autumnal Herbs { 15, 44853, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Honey { 16, 44844, [QUEST_EXTRA_ITTYPE] = 14035 }, -- Turkey Caller { 18, 46723 }, -- Pilgrim's Hat (Daily reward) { 19, 46800 }, -- Pilgrim's Attire (Daily reward) { 20, 44785 }, -- Pilgrim's Dress (Daily reward) { 21, 46824 }, -- Pilgrim's Robe (Daily reward) { 22, 44788 }, -- Pilgrim's Boots (Daily reward) { 23, 44812 }, -- Turkey Shooter (Daily reward) { 25, 116404 }, -- Pilgrim's Bounty { 26, 116401 }, -- Fine Pilgrim's Hat { 27, 116403, "pet1516" }, -- Frightened Bush Chicken { 28, 116400 }, -- Silver-Plated Turkey Shooter }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 3, 46810 }, -- Bountiful Cookbook { 4, 46803 }, -- Recipe: Spice Bread Stuffing (p3 1) { 5, 46804 }, -- Recipe: Pumpkin Pie (p3 100) { 6, 46805 }, -- Cranberry Chutney (p3 160) { 7, 46806 }, -- Recipe: Candied Sweet Potato (p3 220) { 8, 46807 }, -- Recipe: Slow-Roasted Turkey (p3 280) { 11, 46797, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Mulgore Sweet Potato { 12, 46793, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Tangy Southfury Cranberries { 13, 46796, [ATLASLOOT_IT_AMOUNT1] = 5 }, -- Ripe Tirisfal Pumpkin { 16, 44844, [QUEST_EXTRA_ITTYPE] = 14047 }, -- Turkey Caller }, }, } } data["Winterveil"] = { name = AL["Feast of Winter Veil"].." ("..ALIL["December"].." - "..ALIL["January"]..")", ContentType = SEASONALEVENTS_CONTENT, items = { { --WinterveilStolenPresent name = ALIL["Stolen Present"], [NORMAL_DIFF] = { { 1, 116762, [QUEST_EXTRA_ITTYPE] = "1:7043" }, -- Stolen Present { 2, "117371:1800" }, -- Miniature Winter Veil Tree { 3, 70923 }, -- Gaudy Winter Veil Sweater { 5, 54436, "pet254" }, -- Blue Clockwork Rocket Bot { 6, 34425, "pet191" }, -- Clockwork Rocket Bot { 7, 73797, "pet337" }, -- Lump of Coal { 8, 104317, "pet1349" }, -- Rotten Little Helper { 10, 21215 }, -- Graccu's Mince Meat Fruitcake { 11, 44481 }, -- Grindgear Toy Gorilla { 12, 44601 }, -- Heavy Copper Racer { 13, 34498 }, -- Paper Zeppelin Kit { 14, 44482 }, -- Trusty Copper Racer { 15, 44599 }, -- Zippy Copper Racer { 17, 104318 }, -- Crashin' Thrashin' Flyer Controller { 18, 46709 }, -- MiniZep Controller { 19, 44606 }, -- Toy Train Set { 20, 45057 }, -- Wind-Up Train Wrecker { 21, 54343 }, -- Blue Crashin' Thrashin' Racer Controller { 22, 37710 }, -- Crashin' Thrashin' Racer Controller { 23, 90888 }, -- Foot Ball { 24, 90883 }, -- The Pigskin { 25, 54438 }, -- Tiny Blue Ragdoll { 26, 54437 }, -- Tiny Green Ragdoll { 27, 46725 }, -- Red Rider Air Rifle { 28, 116456 }, -- Scroll of Storytelling }, }, { --WinterveilGiftsPresents name = AL["Gifts & Presents"], [ALLIANCE_DIFF] = { { 1, 21310, [QUEST_EXTRA_ITTYPE] = 8768 }, -- Gaily Wrapped Present { 2, 21301, "pet119" }, -- Green Helper Box { 3, 21308, "pet118" }, -- Jingling Bell { 4, 21305, "pet120" }, -- Red Helper Box { 5, 21309, "pet117" }, -- Snowman Kit { 7, 21271, [QUEST_EXTRA_ITTYPE] = 8788 }, -- Gently Shaken Gift { 8, 116692 }, -- Fuzzy Green Lounge Cushion { 9, 116689 }, -- Pineapple Lounge Cushion { 10, 116690 }, -- Safari Lounge Cushion { 11, 116691 }, -- Zhevra Lounge Cushion { 12, 21235 }, -- Winter Veil Roast { 13, 21241 }, -- Winter Veil Eggnog { 16, 21327, [QUEST_EXTRA_ITTYPE] = 8769 }, -- Ticking Present { 17, 17720 }, -- Schematic: Snowmaster 9000 (p5 190) { 18, 17706 }, -- Plans: Edge of Winter (p2 190) { 19, 17725 }, -- Formula: Enchant Weapon - Winter's Might (p4 190) { 20, 17722 }, -- Pattern: Gloves of the Greatfather (p7 190) { 21, 17709 }, -- Recipe: Elixir of Frost Power (p1 190) { 22, 17724 }, -- Pattern: Green Holiday Shirt (p8 190) { 23, 21325 }, -- Mechanical Greench { 24, 21213 }, -- Preserved Holly { 26, 116761, [QUEST_EXTRA_ITTYPE] = 36617 }, -- Winter Veil Gift { 27, 116763 }, -- Crashin' Thrashin' Shredder Controller (2014) { 101, 21191, [QUEST_EXTRA_ITTYPE] = 8744 }, -- Carefully Wrapped Present { 102, 116451 }, -- Warm Blue Woolen Socks { 103, 116450 }, -- Warm Green Woolen Socks { 104, 116448 }, -- Warm Red Woolen Socks { 105, 21254 }, -- Winter Veil Cookie { 107, 21363, [QUEST_EXTRA_ITTYPE] = 8803 }, -- Festive Gift { 108, 21328 }, -- Wand of Holiday Cheer { 116, 21216, [QUEST_EXTRA_ITTYPE] = 7045 }, -- Smokywood Pastures Extra-Special Gift { 117, 21215 }, -- Graccu's Mince Meat Fruitcake { 119, "INV_Holiday_Christmas_Present_01", nil, AL["Special Rewards"], nil }, { 120, 21525 }, -- Green Winter Hat { 121, 21524 }, -- Red Winter Hat { 122, 17712, [QUEST_EXTRA_ITTYPE] = 7045 }, -- Winter Veil Disguise Kit (mailed 24h after quest) { 123, 17202 }, -- Snowball { 124, 21215 }, -- Handful of Snowflakes { 125, 21212 }, -- Fresh Holly { 126, 21519 }, -- Mistletoe }, [HORDE_DIFF] = { GetItemsFromDiff = ALLIANCE_DIFF, { 116, 21216, [QUEST_EXTRA_ITTYPE] = 6984 }, -- Smokywood Pastures Extra-Special Gift { 122, 17712, [QUEST_EXTRA_ITTYPE] = 6984 }, -- Winter Veil Disguise Kit (mailed 24h after quest) }, }, { --WinterveilVendor name = AL["Smokywood Pastures Vendor"], [NORMAL_DIFF] = { { 1, 70923 }, -- Gaudy Winter Veil Sweater { 3, 34262 }, -- Pattern: Winter Boots (p7 (85) { 4, 34319 }, -- Pattern: Red Winter Clothes (p8 250) { 5, 34261 }, -- Pattern: Green Winter Clothes (p8 250) { 6, 34413 }, -- Recipe: Hot Apple Cider (p3 325) { 7, 17201 }, -- Recipe: Egg Nog (p3 35) { 8, 17200 }, -- Recipe: Gingerbread Cookie (p3 1) { 9, 17194 }, -- Holiday Spices { 11, 17303 }, -- Blue Ribboned Wrapping Paper { 12, 17304 }, -- Green Ribboned Wrapping Paper { 13, 17307 }, -- Purple Ribboned Wrapping Paper { 15, 17202 }, -- Snowball { 16, 17344 }, -- Candy Cane { 17, 17406 }, -- Holiday Cheesewheel { 18, 17407 }, -- Graccu's Homemade Meat Pie { 19, 21215 }, -- Graccu's Mince Meat Fruitcake { 20, 17408 }, -- Spicy Beefstick { 21, 34410 }, -- Honeyed Holiday Ham { 22, 17404 }, -- Blended Bean Brew { 23, 17405 }, -- Green Garden Tea { 24, 34412 }, -- Sparkling Apple Cider { 25, 17196 }, -- Holiday Spirits { 26, 17403 }, -- Steamwheedle Fizzy Spirits { 27, 17402 }, -- Greatfather's Winter Ale }, }, } }
Storage = {} -- Initialize all of the tables, as needed -- Tables: -- avatars - an array of all of the avatar entities themselves -- - {entity, name, playerData, arduData} -- -- avatarPlayerData - an array of information about each player -- - {player, realBody, currentAvatarData, lastBodySwap} -- - Note: avatars and the controlling player (if one) link to each other in the tables, for easy cross reference -- -- avatarARDUTable - an array of information for each ARDU -- - {entity, name, deployedAvatarData, currentIteration} -- Counts - these are kept so that we will NEVER have a duplicate name -- avatarDefaultCount - a sequence count of all of the avatars ever created -- ARDUCount - a sequence count of all ARDUs ever created Storage.init = function() -- Tables if not global.avatars then global.avatars = {} end if not global.avatarPlayerData then global.avatarPlayerData = {} end if not global.avatarARDUTable then global.avatarARDUTable = {} end -- Counts if not global.avatarDefaultCount then global.avatarDefaultCount = 0 end if not global.ARDUCount then global.ARDUCount = 0 end end Storage.swapCharacter = function(oldCharacter, newCharacter) debugLog("Checking for character swap") local player = oldCharacter.player or newCharacter.player if player and player.valid then local playerData = Storage.PlayerData.getOrCreate(player) local avatarData = playerData.currentAvatarData if avatarData and avatarData.entity and avatarData.entity == oldCharacter then debugLog("Old character matches controlled avatar, swapping for new character") avatarData.entity = newCharacter end end end -- Remove value(s) from a table, if they satify a function -- @param tbl - a table to remove values from -- @param func - a function to test each value against, removing the value if this function returns true -- @return - the removed values (in an array) Storage.removeFromTable = function(tbl, func) local j = 1 local removed = {} -- For each value in tbl, if it satifies the function, then remove it for i = 1, #tbl do if func(tbl[i]) then table.insert(removed, tbl[i]) tbl[i] = nil else -- If the value is to be kept, then move it up in the table if needed if i ~= j then tbl[j] = tbl[i] tbl[i] = nil end j = j + 1 end end return removed end -- Remove a value from a table, if it satifies a function, using the key -- @param tbl - a table to remove up to one value from -- @param func - a function to test each key against, removing the value if this function returns true -- @return - the removed key/value, if any Storage.removeFromTableByKey = function(tbl, func) for k, v in pairs(tbl) do if func(k) then local removed = {} removed[k] = tbl[k] tbl[k] = nil return removed end end end Storage._repairMapping = {} Storage.repairFromClone = function(source, destination) if source and source.valid and destination and destination.valid then local sourceName = source.name local repairFunc = Storage._repairMapping[sourceName] if repairFunc then debugLog("Repairing " .. sourceName .. " from " .. source.surface.name .. " (" .. serpent.line(source.position) .. ") to " .. destination.surface.name .. " (" .. serpent.line(destination.position) .. ")") repairFunc(source, destination) end end end --~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Avatars Global Table ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-- -- {entity, name, playerData, arduData} Storage.Avatars = {} -- Add an avatar to the global table -- @param avatar - a LuaEntity of the avatar -- @return true or false if the add was successful Storage.Avatars.add = function(avatar) if avatar and avatar.valid then debugLog("Adding avatar to the table") local currentIncrement = global.avatarDefaultCount local name = settings.global["Avatars_default_avatar_name"].value .. Util.formatNumberForName(currentIncrement) global.avatarDefaultCount = currentIncrement + 1 table.insert(global.avatars, {entity=avatar, name=name, playerData=nil, arduData=nil}) GUI.Refresh.avatarControlChanged(avatar.force) debugLog("Added avatar: " .. name) return true end debugLog("Could not add avatar to table, either is nil or invalid") return false end -- Remove an avatar from the global table -- @param avatarEntity - a LuaEntity of the avatar Storage.Avatars.remove = function(avatarEntity) debugLog("Attempting to remove avatar. Current count: " .. #global.avatars) local newFunction = function(arg) return arg.entity == avatarEntity end local removedAvatars = Storage.removeFromTable(global.avatars, newFunction) if #removedAvatars > 0 then GUI.Refresh.avatarControlChanged() end -- Clean up references for _, avatar in ipairs(removedAvatars) do if avatar.arduData then avatar.arduData.deployedAvatarData = nil end Storage.PlayerData.migrateAvatarQuickBars(avatar.name, nil) end debugLog("New count: " .. #global.avatars) end -- Get the value from the avatars global table, using the avatar's name -- @param name - the name of the avatar -- @return - the table value, or nil if not found Storage.Avatars.getByName = function(name) for _, avatar in ipairs(global.avatars) do if avatar.name == name then return avatar end end end -- Get the value from the avatars global table, using the avatar's entity -- @param entity - the LuaEntity of the avatar -- @return - the table value, or nil if not found Storage.Avatars.getByEntity = function(entity) for _, avatar in ipairs(global.avatars) do if avatar.entity == entity then return avatar end end end -- Get the value from the avatars global table, using the avatar's controlling player -- @param player - the LuaPlayer of the avatar's controlling player -- @return - the table value, or nil if not found Storage.Avatars.getByPlayer = function(player) for _, avatar in ipairs(global.avatars) do if avatar.playerData and avatar.playerData.player == player then return avatar end end end -- Repairs the avatar entity reference when a player joins the game when controlling an avatar -- Factorio basically destroys and recreates the player's character on joining a game, so if it is an avatar then the global reference to it will need repaired -- If the avatar is missing from the table (possible if a manual repair has happened while they were gone) then it will need readded to the table Storage.Avatars.repairOnJoinedGame = function(player) if player and player.valid and player.character and player.character.valid and player.character.name == "avatar" then debugLog("Player rejoined game while controlling an avatar") local avatar = Storage.Avatars.getByPlayer(player) if avatar then debugLog("Avatar found in current table, repairing entity reference") avatar.entity = player.character else debugLog("Player connected with avatar that was missing, adding it back to the table") Storage.Avatars.add(player.character) end end end -- Repairs the global avatars listing by removing invalid avatars and searching all surfaces for all avatars and adding them back to the list if they were missing -- This is quite a resource heavy action because of the surface searches, so it shouldn't be done without player permission Storage.Avatars.repair = function() local newGlobal = {} local removed = 0 for _, avatar in ipairs(global.avatars) do local entity = avatar.entity if entity and entity.valid then table.insert(newGlobal, avatar) else debugLog("Repair: Removing invalid avatar: " .. avatar.name) removed = removed + 1 end end global.avatars = newGlobal -- Search everywhere and any any missing avatars local added = 0 for _, surface in pairs(game.surfaces) do local allAvatars = surface.find_entities_filtered({name="avatar"}) for _, entity in ipairs(allAvatars) do local found = Storage.Avatars.getByEntity(entity) if not found then debugLog("Repair: Adding new avatar") Storage.Avatars.add(entity) added = added + 1 end end end Util.printAll({"Avatars-repair-completed", removed, added}) end Storage.Avatars.repairAvatar = function(source, target) for _, avatar in ipairs(global.avatars) do if avatar.entity == source then avatar.entity = target end end end Storage._repairMapping["avatar"] = Storage.Avatars.repairAvatar --~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Player Data Global Table ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-- -- {player, realBody, currentAvatarData, lastBodySwap, realBodyQuickBars, avatarQuickBars} -- player - LuaPlayer -- realBody - LuaEntity of the player's character -- currentAvatarData - global.avatars entry -- lastBodySwap - tick of last body swap -- realBodyQuickBars - array of active quick bar indicies, in order -- avatarQuickBars - map of avatar name to array of active quick bar indicies, in order Storage.PlayerData = {} -- Get the value from the avatarPlayerData global table, if it exists -- Or create it otherwise -- @param player - a LuaPlayer object -- @return - the table value Storage.PlayerData.getOrCreate = function(player) if player and player.valid then -- Check if the player has data in the table already for _, playerData in ipairs(global.avatarPlayerData) do if playerData.player == player then debugLog("PlayerData for " .. player.name .. " was found in the table") return playerData end end -- Create their data otherwise debugLog("Adding PlayerData for " .. player.name) local playerData = {player=player, realBody=nil, currentAvatarData=nil, lastBodySwap=nil, realBodyQuickBars=nil, avatarQuickBars={}} table.insert(global.avatarPlayerData, playerData) debugLog("Players in PlayerData: " .. #global.avatarPlayerData) return playerData end end -- Get the first value from the avatarPlayerData global table that satifies the provided function, or nil -- @param func - a function to test the values against -- @return - the table value Storage.PlayerData.getByFunc = function(func) for _, playerData in ipairs(global.avatarPlayerData) do if func(playerData) then return playerData end end end -- Get the value from the avatarPlayerData global table, using the player's entity (checking against the realBody) -- @param entity - the LuaEntity of the player character -- @return - the table value, or nil if not found Storage.PlayerData.getByEntity = function(entity) return Storage.PlayerData.getByFunc(function(data) return data.realBody == entity end) end -- Moves an all of an avatar's saved quickbars when it gets renamed, or removes it if the avatar dies -- @param avatarName - old avatar name -- @param newAvatarName - new avatar name, or nil if it no longer exists Storage.PlayerData.migrateAvatarQuickBars = function(avatarName, newAvatarName) local newFunction = function(key) return key == avatarName end for _, playerData in ipairs(global.avatarPlayerData) do if newAvatarName == nil then Storage.removeFromTableByKey(playerData.avatarQuickBars, newFunction) else for name, quickBar in pairs(playerData.avatarQuickBars) do if name == avatarName then playerData.avatarQuickBars[newAvatarName] = playerData.avatarQuickBars[avatarName] playerData.avatarQuickBars[avatarName] = nil break end end end end end Storage.PlayerData.repair = function(source, target) for _, playerData in ipairs(global.avatarPlayerData) do if playerData.realBody == source then playerData.realBody = target end end end Storage._repairMapping["character"] = Storage.PlayerData.repair --~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARDU Global Table ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-- -- {entity, name, deployedAvatarData, currentIteration} Storage.ARDU = {} -- Add an ARDU to the global table -- @param entity - a LuaEntity of the ARDU -- @return true or false if the add was successful Storage.ARDU.add = function(entity) if entity and entity.valid then debugLog("Adding ARDU to the table") local currentIncrement = global.ARDUCount local name = settings.global["Avatars_default_avatar_remote_deployment_unit_name"].value .. Util.formatNumberForName(currentIncrement) global.ARDUCount = currentIncrement + 1 table.insert(global.avatarARDUTable, { entity=entity, name=name, deployedAvatarData=nil, currentIteration=0 }) debugLog("Added ARDU: " .. name) GUI.Refresh.avatarControlChanged(entity.force) return true end debugLog("Could not add ARDU to table, either is nil or invalid") return false end -- Get the first value from the avatarARDUTable global table that satifies the provided function, or nil -- @param func - a function to test the values against -- @return - the table value Storage.ARDU.getByFunc = function(func) for _, currentARDU in ipairs(global.avatarARDUTable) do if func(currentARDU) then return currentARDU end end end -- Get the value from the avatarARDUTable global table, using the ARDU's entity -- @param entity - the LuaEntity of the ARDU -- @return - the table value, or nil if not found Storage.ARDU.getByEntity = function(ARDU) return Storage.ARDU.getByFunc(function(data) return data.entity == ARDU end) end -- Get the value from the avatarARDUTable global table, using the ARDU's entity -- @param name - the name of the ARDU -- @return - the table value, or nil if not found Storage.ARDU.getByName = function(name) return Storage.ARDU.getByFunc(function(data) return data.name == name end) end -- Remove an ARDU from the global table -- @param ARDU - a LuaEntity of the ARDU Storage.ARDU.remove = function(entity) debugLog("Attempting to remove ARDU. Current count: " .. #global.avatarARDUTable) local newFunction = function (arg) return arg.entity == entity end local removedArdus = Storage.removeFromTable(global.avatarARDUTable, newFunction) if #removedArdus > 0 then GUI.Refresh.avatarControlChanged() end -- Clean up the Avatar data link for _, ardu in ipairs(removedArdus) do if ardu.deployedAvatarData then ardu.deployedAvatarData.arduData = nil end end debugLog("New count: " .. #global.avatarARDUTable) end Storage.ARDU.repair = function(source, target) for _, currentARDU in ipairs(global.avatarARDUTable) do if currentARDU.entity == source then currentARDU.entity = target end end end Storage._repairMapping["avatar-remote-deployment-unit"] = Storage.ARDU.repair
-- The Great Computer Language Shootout -- http://shootout.alioth.debian.org/ -- -- contributed by Isaac Gouy require 'benchmarks/bench' for pass = 1,2 do local n = tonumber(arg and arg[1]) or 10000000 local partialSum = 0.0 for d = 1,n do partialSum = partialSum + (1.0/d) end io.write(string.format("%0.9f",partialSum), "\n") logPass(pass) end logEnd()
-- --- --- -- -- Require -- -- --- --- -- local _vlc_ = require('src/vlc') local i18nModule = require('src/ui/i18n') local utils = require('src/utils') -- --- --- -- -- Header -- -- --- --- -- -- Fields local i18n -- Methods local addItem, addItems, compile, compileItem -- --- --- -- -- Code -- -- --- --- -- -- Add item into the playlist if the item is properly setup addItem = function(name, properties, playlistItems) if properties ~= nil then -- if we have a folder : -- 1. get items from the folder -- 2. add them individually to the playlist if properties['folder'] ~= nil then local items = {} compileItem(properties, items) for _, item in ipairs(items) do addItem(name, item, playlistItems) end else -- else, we have an item -- check that the protocol (and path) is set ... local path if properties['url'] ~= nil then path = properties['url'] elseif properties['file'] ~= nil then path = string.format('file://%s', properties['file']) end if path ~= nil then -- ... prepare a VLC playlist item ... local item = { ['path'] = path, ['name'] = name, ['options'] = {}, } -- ... add vlc options, if wanted for _, optionMethod in ipairs(_vlc_.options) do if properties[optionMethod['option']] ~= nil then table.insert( item['options'], _vlc_.optionMethod(optionMethod['option'])(properties[optionMethod['option']]) ) end end table.insert(playlistItems, item) end end end end -- Iterate overs items to add them into the playlist addItems = function(name, items, playlistItems) if items ~= nil then for index, item in ipairs(utils.toList(items)) do addItem( string.format(name, index), item, playlistItems ) end end end compile = function(config, playlistItems) i18n = i18nModule.getTranslations() if playlistItems == nil then playlistItems = {} end -- Transform work-items folder into work-items files local workItems = {} if config['work-items'] ~= nil then for _, workItem in ipairs(utils.toList(config['work-items'])) do compileItem(workItem, workItems) end end config['work-items'] = workItems -- Prepare all the items to be added to the playlist ... -- ... 1. items into the "work-before-all" root key ... addItems(i18n.textInPlaylist['work-before-all'], config['work-before-all'], playlistItems) -- ... Then for each "work-items" root key items ... for _, workItem in ipairs(config['work-items']) do -- ... 2. items into the "work-start" root key addItems(i18n.textInPlaylist['work-start'], config['work-start'], playlistItems) -- ... 3. the current work item addItem(i18n.textInPlaylist['work-items'], workItem, playlistItems) -- ... 4. items into the "work-end" root key addItems(i18n.textInPlaylist['work-end'], config['work-end'], playlistItems) end -- ... 5. finally, items into the "work-after-all" root key ... addItems(i18n.textInPlaylist['work-after-all'], config['work-after-all'], playlistItems) end -- Transform item with a `folder` key into a list of items with a `file` key -- Taking care of custom options (randomization, ...) -- Keep already set VLC options (stop at, ...) compileItem = function(workItem, workItems) -- If a folder is present ... if workItem['folder'] ~= nil then -- ... list the valid files ... local workFiles = {} for _, workFile in ipairs(_vlc_.readdir(workItem['folder'])) do if workFile ~= '.' and workFile ~= '..' then table.insert(workFiles, string.format('%s/%s', workItem['folder'], workFile)) end end -- ... randomize them, if wanted ... if workItem['random'] ~= nil and workItem['random'] then workFiles = utils.shuffle(workFiles) end -- ... keep a certain number, if wanted ... if workItem['nbElements'] ~= nil then local selectedWorkFiles = {} for _, workFile in ipairs(workFiles) do if workItem['nbElements'] > #selectedWorkFiles then table.insert(selectedWorkFiles, workFile) end end workFiles = selectedWorkFiles end -- ... repeat items, if wanted ... if workItem['loop'] ~= nil then local repeatedWorkFiles = {} for _, workFile in ipairs(workFiles) do for _ = 1, workItem['loop'] do table.insert(repeatedWorkFiles, workFile) end end workFiles = repeatedWorkFiles end -- ... create new items for each file (and keeping the initial vlc options) for _, workFile in ipairs(workFiles) do local newWorkItem = { ['file'] = workFile } -- Bring back the options defined for the folder to the new work item for _, methodByOption in ipairs(_vlc_.options) do if workItem[methodByOption['option']] ~= nil then newWorkItem[methodByOption['option']] = workItem[methodByOption['option']] end end table.insert(workItems, newWorkItem) end else -- ... else, just keep the item as it is table.insert(workItems, workItem) end end -- --- --- -- -- Exports -- -- --- --- -- return { addItem = addItem, addItems = addItems, compile = compile, compileItem = compileItem, }
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] local WorldMapQuests = ZO_WorldMapQuests_Shared:Subclass() local QUEST_DATA = 1 function WorldMapQuests:New(...) local object = ZO_WorldMapQuests_Shared.New(self, ...) return object end function WorldMapQuests:Initialize(control) ZO_WorldMapQuests_Shared.Initialize(self, control) self.control = control self.noQuestsLabel = control:GetNamedChild("NoQuests") self.headerPool = ZO_ControlPool:New("ZO_WorldMapQuestHeader", control:GetNamedChild("PaneScrollChild"), "Header") WORLD_MAP_QUESTS_FRAGMENT = ZO_FadeSceneFragment:New(control) FOCUSED_QUEST_TRACKER:RegisterCallback("QuestTrackerAssistStateChanged", function(...) self:RefreshHeaders() end) end function WorldMapQuests:LayoutList() self:RefreshNoQuestsLabel() local prevHeader self.headerPool:ReleaseAllObjects() for i, data in ipairs(self.data.masterList) do local header = self.headerPool:AcquireObject(i) if(prevHeader) then header:SetAnchor(TOPLEFT, prevHeader, BOTTOMLEFT, 0, 4) else header:SetAnchor(TOPLEFT, nil, TOPLEFT, 0, 0) end prevHeader = header end self:RefreshHeaders() end function WorldMapQuests:RefreshHeaders() for i, header in ipairs(self.headerPool:GetActiveObjects()) do self:SetupQuestHeader(header, self.data.masterList[i]) end end function WorldMapQuests:SetupQuestHeader(control, data) if (data == nil) then return end --Quest Name local nameControl = GetControl(control, "Name") nameControl:SetText(data.name) ZO_SelectableLabel_SetNormalColor(nameControl, ZO_ColorDef:New(GetColorForCon(GetCon(data.level)))) --Assisted State local isAssisted = FOCUSED_QUEST_TRACKER:IsTrackTypeAssisted(TRACK_TYPE_QUEST, data.questIndex) local assistedTexture = GetControl(control, "AssistedIcon") assistedTexture:SetHidden(not isAssisted) control.data = data local nameWidth, nameHeight = nameControl:GetTextDimensions() control:SetHeight(zo_max(24, nameHeight)) end function WorldMapQuests:QuestHeader_OnClicked(header, button) if button == MOUSE_BUTTON_INDEX_LEFT then local data = header.data ZO_WorldMap_PanToQuest(data.questIndex) ZO_ZoneStories_Manager.StopZoneStoryTracking() FOCUSED_QUEST_TRACKER:ForceAssist(data.questIndex) end end function WorldMapQuests:QuestHeader_OnMouseEnter(header) InitializeTooltip(ZO_MapQuestDetailsTooltip, header, RIGHT, -25) ZO_MapQuestDetailsTooltip:SetQuest(header.data.questIndex) end --Local XML function ZO_WorldMapQuestHeader_OnMouseEnter(header) WORLD_MAP_QUESTS:QuestHeader_OnMouseEnter(header) end function ZO_WorldMapQuestHeader_OnMouseExit(header) ClearTooltip(ZO_MapQuestDetailsTooltip) end function ZO_WorldMapQuestHeader_OnMouseDown(header, button) local name = GetControl(header, "Name") name:SetAnchor(TOPLEFT, nil, TOPLEFT, 26, 2) end function ZO_WorldMapQuestHeader_OnMouseUp(header, button, upInside) local name = GetControl(header, "Name") name:SetAnchor(TOPLEFT, nil, TOPLEFT, 26, 0) WORLD_MAP_QUESTS:QuestHeader_OnClicked(header, button) end --Global XML function ZO_WorldMapQuests_OnInitialized(self) WORLD_MAP_QUESTS = WorldMapQuests:New(self) end --Quest Tooltip ------------------- do local function SetQuest(self, questIndex) local labels, width = ZO_WorldMapQuests_Shared_SetupQuestDetails(self, questIndex) for i = 1, #labels do local label = labels[i] label:SetWidth(width) self:AddControl(label) label:SetAnchor(CENTER) self:AddVerticalPadding(-8) end end function ZO_MapQuestDetailsTooltip_OnCleared(self) self.labelPool:ReleaseAllObjects() end function ZO_MapQuestDetailsTooltip_OnInitialized(self) self.labelPool = ZO_ControlPool:New("ZO_MapQuestDetailsCondition", self, "Label") self.SetQuest = SetQuest end end
-- -*- coding:utf-8; -*- --- nginx 共享字典相关接口. -- @module shm -- @author:[email protected] local cjson = require("cjson.safe") local stringx = require("pl.stringx") local metrics = require("falcon.metrics") local M = {} --- 获取本地主机名 local function get_host_name() local f = io.popen ("/bin/hostname") local hostname = f:read("*a") or "" f:close() hostname =string.gsub(hostname, "\n$", "") return hostname end local host_name = get_host_name() --- 获取 shm_key 对应的统计模块 -- @param shm_key nginx share dict 中存储的 key -- @return 与 shm_key 对应的统计模块 function M.get_mod(shm_key) local arr = stringx.split(shm_key, ":") if #arr < 1 then ngx.log(ngx.ERR, "invalid shm_key,", shm_key) return end local metric = arr[1] local mod = metrics.mods[metric] if not mod then ngx.log(ngx.ERR, "invalid mod,", shm_key) return end return mod end --- 统计计数加一 -- nginx share dict 中 shm_key 对应的统计计数加一 -- @param shm_key nginx share dict 中对应的 key function M.incr_value(shm_key) local dict = ngx.shared["falcon"] if ngx.config.ngx_lua_version < 10006 then ngx.log(ngx.ERR, "ngx_lua_version too low") else local newval, err, forcible = dict:incr(shm_key, 1, 0) -- local log_msg = string.format("new value for %s = %s", shm_key, newval) -- ngx.log(ngx.DEBUG, log_msg) end end --- 生成 shm_key 对应的 falcon item -- @param shm_key 统计点对应的 shm_key -- @param value 统计点对应的 value function M.gen_falcon_item(shm_key, value) local mod = M.get_mod(shm_key) local item = mod.get_falcon_info(shm_key) item.endpoint = host_name item.timestamp = ngx.time() item.value = value --ngx.log(ngx.DEBUG, "shm_key=", shm_key,"value=",value,",item=", cjson.encode(item)) return item end --- 从 nginx 共享内存中生成此次上报的 payload -- @return payload falcon 上报内容 function M.gen_falcon_payload() local payload = {} local dict = ngx.shared["falcon"] local keys = dict:get_keys() ngx.log(ngx.DEBUG,"all shm keys:", cjson.encode(keys)) for i,key in pairs(keys) do local value = dict:get(key) local item = M.gen_falcon_item(key, value) if item then table.insert(payload, item) end end --ngx.log(ngx.DEBUG, "payload from shm:",cjson.encode(payload)) return payload end return M
local cache = require('app.helpers.cache') local DistanceView = {} local distance = require('distance.distance') function DistanceView:initialize() end function DistanceView:layout(desk) self.MainPanel = self.ui:getChildByName('MainPanel') self.MainPanel:setPosition(display.cx,display.cy) self.MainPanel:setScale(0.1) local sc = cc.ScaleTo:create(0.1,1.0) self.MainPanel:runAction(sc) local black = self.ui:getChildByName('black') black:setContentSize(cc.size(display.width,display.height)) self:load(desk) end function DistanceView:load(desk) local list = self.MainPanel:getChildByName('list') list:setItemModel(list:getItem(0)) list:removeAllItems() local idx = 0 local function push() list:pushBackDefaultItem() local item = list:getItem(idx) idx = idx + 1 return item end local down = desk:getPlayerByKey('down') local left = desk:getPlayerByKey('left') local right = desk:getPlayerByKey('right') local top = desk:getPlayerByKey('top') local function loadAvatar(head,data) if data.actor.avatar then head:retain() cache.get(data.actor.avatar,function(ok,path) if ok then head:loadTexture(path) end head:release() end) end end local function setDistance(player0,player1,item) if not player0.actor.x then return end if not player1.actor.x then return end local startPos = cc.p(player0.actor.x,player0.actor.y) local endPos = cc.p(player1.actor.x,player1.actor.y) local ret = distance.getDistance(startPos,endPos) local tdistance = item:getChildByName('distance') ret = math.floor(ret) if ret > 1000 then tdistance:setString('距离:'..math.floor(ret/1000)..'公里') else tdistance:setString('距离:'..math.floor(ret)..'米') end end if down and left then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(down.actor.nickName) r:getChildByName('name'):setString(left.actor.nickName) loadAvatar(l,down) loadAvatar(r,left) setDistance(down,left,item) end if down and right then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(down.actor.nickName) r:getChildByName('name'):setString(right.actor.nickName) loadAvatar(l,down) loadAvatar(r,right) setDistance(down,right,item) end if down and top then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(down.actor.nickName) r:getChildByName('name'):setString(top.actor.nickName) loadAvatar(l,down) loadAvatar(r,top) setDistance(down,top,item) end if left and right then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(left.actor.nickName) r:getChildByName('name'):setString(right.actor.nickName) loadAvatar(l,left) loadAvatar(r,right) setDistance(left,right,item) end if left and top then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(left.actor.nickName) r:getChildByName('name'):setString(top.actor.nickName) loadAvatar(l,left) loadAvatar(r,top) setDistance(left,top,item) end if right and top then local item = push() local l = item:getChildByName('left') local r = item:getChildByName('right') l:getChildByName('name'):setString(right.actor.nickName) r:getChildByName('name'):setString(top.actor.nickName) loadAvatar(l,right) loadAvatar(r,top) setDistance(right,top,item) end end return DistanceView
--!nonstrict local RunService = game:GetService("RunService") -- Types export type ReplicationKey = string | number export type ReplicationPath = {[number]: ReplicationKey} type ReplicationStore = {[ReplicationKey]: any} type ReplicationChange = { NoEvent: boolean?, Path: ReplicationPath, Value: any, } type ReplicationChanges = {[number]: ReplicationChange} export type ReplicationContainerType = { UnchangingKeys: {[ReplicationKey]: number}, Awaiting: {[string]: BindableEvent}, AwaitingRefs: {[string]: number}, EventConnection: RBXScriptConnection?, PreSyncData: ReplicationChanges, Changes: ReplicationChanges, Store: ReplicationStore, IsServer: boolean, RemoteEvent: any, Synced: boolean, Sequence: number, } -- Microprofiler tags local CONVERT_TO_NUMERIC_INDICES_TAG = "NR.Indices" local CONVERT_PATH_TO_NUMERIC_TAG = "NR.Numeric" local REPLICATE_PROCESS_TAG = "NR.Process" local INT_DESERIALIZE_TAG = "NR.DInt" local APPLY_METATABLE_TAG = "NR.Meta" local GET_TYPED_PATH_TAG = "NR.Typed" local PATH_TRAVERSE_TAG = "NR.Path" local INT_SERIALIZE_TAG = "NR.SInt" local MANUAL_SET_TAG = "NR.Set" local AWAIT_TAG = "NR.Await" local GET_TAG = "NR.Get" -- More strings local FLAT_PATH_DELIMITER = "^" local LARGE_INT_SIGNAL = "!L" local EMPTY_STRING = "" -- Settings local PERMAMENT_WRITE_WARN_DISABLE = not RunService:IsStudio() -- Removes the __newindex metatable, which can speed things up, but permanently disables direct write warnings local DEBUG_LOG_CHANGES_CLIENT = false local DEBUG_LOG_CHANGES_SERVER = false local DEBUG_WARN_PATH_CONVERT = true local DEBUG_LOG_AWAIT_COUNT = false local FIX_FLOAT_KEYS = false -- Slower performance but allows numbers above the 64-bit integer range as table keys local DEBUG_LOG_AWAIT_TIME = 30 -- How often to log active awaits local DEFAULT_TIMEOUT = 30 local TIMEOUT_WARN = 5 -- When to warn user in possible timeout case -- Derived local LARGE_INT_SIGNAL_LENGTH = #LARGE_INT_SIGNAL ----------------------------------------------------------------------------------- local EmptyMetatable = {} -- Traverses each item in the table recursively, creating a path string for each local function _PathTraverse(Root: ReplicationStore, Path: string, Callback: (any, string) -> nil) for Key, Value in pairs(Root) do local NewPath = Path .. (Path == EMPTY_STRING and EMPTY_STRING or FLAT_PATH_DELIMITER) .. tostring(Key) Callback(NewPath, Value) if (type(Value) == "table") then _PathTraverse(Value, NewPath, Callback) continue end end end local function PathTraverse(Root: ReplicationStore, Path: string, Callback: (any, string) -> nil) debug.profilebegin(PATH_TRAVERSE_TAG) _PathTraverse(Root, Path, Callback) debug.profileend() end -- Converts a data structure with possible number-as-string indices into pure number indices local function _ConvertToNumericalIndices(Data) local Result = {} for Key, Value in pairs(Data) do if (type(Value) == "table") then Value = _ConvertToNumericalIndices(Value) end local AsNumber = tonumber(Key) Result[AsNumber or Key] = Value end return Result end local function ConvertToNumericalIndices(Data) debug.profilebegin(CONVERT_TO_NUMERIC_INDICES_TAG) local Result = _ConvertToNumericalIndices(Data) debug.profileend() return Result end -- Converts an array's elements to all numerics local function _ConvertPathToNumeric(Path: ReplicationPath): ReplicationPath local Length = #Path local Result = table.create(Length) for Index = 1, Length do local Value = Path[Index] local AsNumber = tonumber(Value) Result[Index] = AsNumber or Value if (DEBUG_WARN_PATH_CONVERT and AsNumber ~= Value and AsNumber) then warn("Key was converted to number: " .. tostring(Value)) end end return Result end local function ConvertPathToNumeric(Path: ReplicationPath): ReplicationPath debug.profilebegin(CONVERT_PATH_TO_NUMERIC_TAG) local Result = _ConvertPathToNumeric(Path) debug.profileend() return Result end local function _GetTypedPath(Path: ReplicationPath): string local Result = table.create(#Path) for Index = 1, #Path do Result[Index] = tostring(Path[Index]) end return table.concat(Result, FLAT_PATH_DELIMITER) end local function GetTypedPath(Path: ReplicationPath): string debug.profilebegin(GET_TYPED_PATH_TAG) local Result = _GetTypedPath(Path) debug.profileend() return Result end local function _IntSerialize(Data) -- Serializes ints larger than 64 bit since RemoteEvents are janky local Result = {} for Key, Value in pairs(Data) do local AsNumber = tonumber(Key) if (AsNumber ~= nil and (AsNumber >= 9_223_372_036_854_775_807 or AsNumber <= -9_223_372_036_854_775_808)) then Key = LARGE_INT_SIGNAL .. Key end if (type(Value) == "table") then Result[Key] = _IntSerialize(Value) continue end Result[Key] = Value end return Result end local function _IntDeserialize(Data) -- Deserializes ints larger than 64 bit local Result = {} for Key, Value in pairs(Data) do if (type(Key) == "string" and Key:sub(1, LARGE_INT_SIGNAL_LENGTH) == LARGE_INT_SIGNAL) then Key = tonumber(Key:sub(LARGE_INT_SIGNAL_LENGTH + 1)) end if (type(Value) == "table") then Result[Key] = _IntDeserialize(Value) continue end Result[Key] = Value end return Result end local function IntSerialize(Data) debug.profilebegin(INT_SERIALIZE_TAG) local Result = _IntSerialize(Data) debug.profileend() return Result end local function IntDeserialize(Data) debug.profilebegin(INT_DESERIALIZE_TAG) local Result = _IntDeserialize(Data) debug.profileend() return Result end ----------------------------------------------------------------------------------- local ReplicationContainer = {} ReplicationContainer.__index = ReplicationContainer ReplicationContainer.SuppressWriteWarning = false ReplicationContainer.GenericMetatable = { __newindex = function(self: ReplicationContainerType, Key, Value) if (not ReplicationContainer.SuppressWriteWarning) then warn("Wrote " .. tostring(Value) .. " to " .. tostring(Key) .. "\n" .. debug.traceback()) end rawset(self, Key, Value) end; } function ReplicationContainer._ApplyMetatable(Root: ReplicationStore) setmetatable(Root, ReplicationContainer.GenericMetatable) for _, Item in pairs(Root) do if (type(Item) == "table") then ReplicationContainer._ApplyMetatable(Item) end end end function ReplicationContainer.new(RemoteEvent: any, IsServer: boolean): ReplicationContainerType assert(RemoteEvent, "No remote event given!") assert(IsServer ~= nil, "Please indicate whether this is running on server or client!") local self = { Store = {}; -- The data to be replicated Changes = {}; -- Changes log, currently just simple array Awaiting = {}; -- Awaiting: {[PathString]: BindableEvent} PreSyncData = {}; AwaitingRefs = {}; -- AwaitingRefs: {[PathString]: Integer} UnchangingKeys = {}; -- UnchangingKeys: {[Key]: Integer} Sequence = 0; Synced = false; IsServer = IsServer; RemoteEvent = RemoteEvent; }; return setmetatable(self, ReplicationContainer) end ReplicationContainer.New = ReplicationContainer.new function ReplicationContainer:GetNextSequence(): number self.Sequence += 1 return self.Sequence end function ReplicationContainer:_CheckPath(PathName: string, Value: any) local Event: BindableEvent = self.Awaiting[PathName] if Event then Event:Fire(Value) end end function ReplicationContainer:_InitLogging() -- Just to help with seeing where listeners aren't disconnected if (not DEBUG_LOG_AWAIT_COUNT) then return end coroutine.wrap(function() while true do local Count = 0 for _ in pairs(self.Awaiting) do Count += 1 end print("[NReplicate] Await count: " .. Count) task.wait(DEBUG_LOG_AWAIT_TIME) end end)() end function ReplicationContainer:Commit(Data, InitialSyncPrint: boolean) local NewData: ReplicationChange = ConvertToNumericalIndices(Data) for Index = 1, #NewData do local Change = NewData[Index] local Path = ConvertPathToNumeric(Change.Path) if (InitialSyncPrint) then print("Initial sync commit: " .. GetTypedPath(Path)) end debug.profilebegin(tostring(Path[#Path])) self:Set(Path, Change.Value, Change.NoEvent) debug.profileend() end end -- Client method; syncs the store function ReplicationContainer:InitClient() assert(not self.Initialised, "Already initialised on client!") local RemoteEvent = self.RemoteEvent self.EventConnection = RemoteEvent.OnClientEvent:Connect(function(Data: ReplicationChange, SequenceNumber: number, InitialSync: boolean) debug.profilebegin(REPLICATE_PROCESS_TAG) if (FIX_FLOAT_KEYS) then Data = IntDeserialize(Data) end --[[ A potential desync issue can arise: - client sends initial_sync_request (to get root) - server sends root.a.b - client receives root.a.b - server receives initial_sync_request - server sends root - client receives root -> root.a.b is outdated Fixed by queueing any pre-initial-sync data and only update it in order after the initial sync. Also sort queue by server time on initial sync and apply in order to prevent further edge cases? ]] if (not InitialSync and not self.Synced) then table.insert(self.PreSyncData, {SequenceNumber, Data}) debug.profileend() return end if (InitialSync) then -- Apply all queued pre-sync data on initial sync local PreSyncData = self.PreSyncData table.insert(PreSyncData, {SequenceNumber, Data}) -- New data received -- Sort by time (oldest first) to ensure in-order table.sort(PreSyncData, function(Initial, Other) return Initial[1] < Other[1] end) -- Oldest changes first, then newer changes for Index = 1, #PreSyncData do self:Commit(PreSyncData[Index][2], true) end self.PreSyncData = nil self.Synced = true return end -- Received events are in-order self:Commit(Data, false) debug.profileend() end) RemoteEvent:FireServer() self:_InitLogging() self.Initialised = true end -- Server method; receives client requests function ReplicationContainer:InitServer() assert(not self.Initialised, "Already initialised on server!") local RemoteEvent = self.RemoteEvent local Store = self.Store self.EventConnection = RemoteEvent.OnServerEvent:Connect(function(Player: Player) local Construct: ReplicationChanges = {} for Key, Value in pairs(Store) do local Insert: ReplicationChange = { Path = {Key}; Value = Value; } table.insert(Construct, Insert) end local SendConstruct = (FIX_FLOAT_KEYS and IntSerialize(Construct) or Construct) RemoteEvent:FireClient(Player, SendConstruct, self:GetNextSequence(), true) end) self:_InitLogging() self.Initialised = true end function ReplicationContainer:Destroy() self.EventConnection:Disconnect() for _, Event: BindableEvent in pairs(self.Awaiting) do Event:Fire(nil) -- Release all awaiting Event:Destroy() end end -- Obtains down a path; does not error function ReplicationContainer:Get(UncorrectedPath: ReplicationPath, IsPathAlreadyCorrected: boolean?) UncorrectedPath = UncorrectedPath or {} debug.profilebegin(GET_TAG) local Path = (IsPathAlreadyCorrected and UncorrectedPath or ConvertPathToNumeric(UncorrectedPath)) local Result = self.Store local CorrectedPath = Path or {} for Index = 1, #CorrectedPath do local Key = CorrectedPath[Index] Result = Result[Key] if (Result == nil) then break end end debug.profileend() return Result end -- Sets down a path; constructs tables if none are present along the way function ReplicationContainer:Set(UncorrectedPath: ReplicationPath, Value, SendTo: {Player}?, NoEvent: boolean?) assert(UncorrectedPath, "No path given!") debug.profilebegin(MANUAL_SET_TAG) local UnchangingKeys = self.UnchangingKeys local Last = self.Store local AllowWriteWarn = not PERMAMENT_WRITE_WARN_DISABLE local Path = ConvertPathToNumeric(UncorrectedPath) local Length = #Path for Index = 1, Length - 1 do local Key = Path[Index] local UnchangingFlag = UnchangingKeys[Key] if ((UnchangingFlag or 0) == 1) then debug.profileend() return end local Temp = Last[Key] -- Key doesn't exist? Create node and keep going down. if (Temp == nil) then Temp = {} if (AllowWriteWarn) then -- Disable complaining about writes while we write to it setmetatable(Last, EmptyMetatable) end Last[Key] = Temp end if UnchangingFlag then UnchangingKeys[Key] += 1 end Last = Temp end local FinalKey = Path[Length] local UnchangingFlag = UnchangingKeys[FinalKey] if ((UnchangingFlag or 0) == 1) then debug.profileend() return end if (UnchangingFlag) then UnchangingKeys[FinalKey] += 1 end if (AllowWriteWarn) then -- Disable complaining about writes while we write to it setmetatable(Last, EmptyMetatable) end local IsTable = (type(Value) == "table") if (IsTable and AllowWriteWarn) then debug.profilebegin(APPLY_METATABLE_TAG) ReplicationContainer._ApplyMetatable(Value) debug.profileend() end -- Prevent mixed keys -- TODO: prevent mixed keys when setting whole tables too local Key = next(Last) if (Key) then assert(type(Key) == type(FinalKey), "Attempted to insert using mixed keys!") end Last[FinalKey] = Value ----------------- local IsServer = self.IsServer if (IsServer) then -- TODO: incrementally build differential by merging in each time; send whole table to client local Insert: ReplicationChange = { NoEvent = NoEvent; Value = Value; Path = Path; } local RemoteEvent = self.RemoteEvent local Serialized = (FIX_FLOAT_KEYS and IntSerialize(Insert) or Insert) local SequenceNumber = self:GetNextSequence() local AsPackage = {Serialized} if (SendTo) then for SendIndex = 1, #SendTo do RemoteEvent:FireClient(SendTo[SendIndex], AsPackage, SequenceNumber, false) end else RemoteEvent:FireAllClients(AsPackage, SequenceNumber, false) end end local PathName local AllowEvent = not NoEvent if (AllowEvent) then PathName = GetTypedPath(Path) self:_CheckPath(PathName, Value) end if (IsTable and AllowEvent) then PathName = PathName or GetTypedPath(Path) -- If we're sent a table, might contain nested data, so search through to find if any of our events are awaiting PathTraverse(Value, PathName, function(NewPath, Leaf) self:_CheckPath(NewPath, Leaf) end) end if ((IsServer and DEBUG_LOG_CHANGES_SERVER) or (not IsServer and DEBUG_LOG_CHANGES_CLIENT)) then PathName = PathName or GetTypedPath(Path) print(PathName .. " -> " .. tostring(Value) .. " (NoEvent = " .. tostring(NoEvent) .. ")") end debug.profileend() end -- Creates or obtains the event corresponding to a path's value changing function ReplicationContainer:_GetAwaitEventStringPath(AwaitingPath: string) assert(AwaitingPath, "AwaitingPath not given!") assert(typeof(AwaitingPath) == "string", "AwaitingPath not a string!") -- TODO: move these into Connect? local Awaiting = self.Awaiting local AwaitingRefs = self.AwaitingRefs local Event = Awaiting[AwaitingPath] AwaitingRefs[AwaitingPath] = (AwaitingRefs[AwaitingPath] or 0) + 1 if (not Event) then Event = Instance.new("BindableEvent") Awaiting[AwaitingPath] = Event end local ScriptSignalObject = Event.Event return { -- Hacky custom signal but necessary, implement as separate objects with callbacks in future? Connect = function(_, Bind) local Connection = ScriptSignalObject:Connect(Bind) local Disconnected = false return { Disconnect = function() if (Disconnected) then return end Disconnected = true Connection:Disconnect() self:_ReleaseAwaitEvent(AwaitingPath) end; } end; Wait = function() return ScriptSignalObject:Wait() end; } end -- Same as above except takes a ReplicationPath function ReplicationContainer:GetAwaitEvent(Path: ReplicationPath): BindableEvent return self:_GetAwaitEventStringPath(GetTypedPath(Path)) end -- Releases an event reference so it can be destroyed if necessary function ReplicationContainer:_ReleaseAwaitEvent(AwaitingPath: string) assert(AwaitingPath, "AwaitingPath not given!") assert(typeof(AwaitingPath) == "string", "AwaitingPath not a string!") local AwaitingRefs = self.AwaitingRefs local CurrentValue = AwaitingRefs[AwaitingPath] assert(CurrentValue, "No existing await event for: " .. AwaitingPath) local Decrement = CurrentValue - 1 AwaitingRefs[AwaitingPath] = Decrement if (Decrement == 0) then AwaitingRefs[AwaitingPath] = nil self.Awaiting[AwaitingPath] = nil end end -- For testing function ReplicationContainer:_GetAwaitingCount(Path: ReplicationPath): number return self.AwaitingRefs[GetTypedPath(Path)] end function ReplicationContainer:_RawGetAwaitEvent(Path: ReplicationPath): BindableEvent return self.Awaiting[GetTypedPath(Path)] end -- -- Waits for a value function ReplicationContainer:Await(UncorrectedPath: ReplicationPath, Timeout: number?) debug.profilebegin(AWAIT_TAG) UncorrectedPath = UncorrectedPath or {} local CorrectedTimeout: number = Timeout or DEFAULT_TIMEOUT local Path = ConvertPathToNumeric(UncorrectedPath) local Got = self:Get(Path, true) -- ~= nil as it could be false if (Got ~= nil) then debug.profileend() return Got end -- Proxy for timeout OR the awaiting event, as we don't want to fire the awaiting event on timeout incase other coroutines are listening local TypedPath = GetTypedPath(Path) local Awaiting = self:_GetAwaitEventStringPath(TypedPath) local Proxy = Instance.new("BindableEvent") local Trace = debug.traceback() local Completed = false local AwaitingConnection = Awaiting:Connect(function(Value) Proxy:Fire(Value) end) -- Timeout warning coroutine.wrap(function() task.wait(TIMEOUT_WARN) if (not Completed) then warn("Potentially infinite wait on '" .. TypedPath .. "'.\n" .. Trace) end end)() -- Timeout coroutine.wrap(function() task.wait(CorrectedTimeout) Proxy:Fire(nil) end)() debug.profileend() local Result = Proxy.Event:Wait() debug.profilebegin(AWAIT_TAG) AwaitingConnection:Disconnect() Completed = true -- It timed out if (Result == nil) then error("ReplicationContainer timeout reached! (" .. CorrectedTimeout .. "s)") end debug.profileend() return Result end -- Ensures a key will only change once, useful for avoiding unnecessary replication w/ large unchanging data -- TODO: convert key using standard procedure function ReplicationContainer:SetUnchanging(Key: ReplicationKey) self.UnchangingKeys[Key] = 0 end return ReplicationContainer
Config = {} Config["qb-target"] = false Config["Masks"] = { ["mask"] = { drawableId = 169, textureId = 13, }, }
insulate("Cron", function() require "init" require "spec.mocks" require "spec.asserts" describe(":once()", function() it("will call a function after a certain time", function() local called = false Cron.once(function() called = true end, 5) assert.is_false(called) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_false(called) Cron.tick(1) assert.is_true(called) end) it("will call the function only once", function() local called = 0 Cron.once(function() called = called + 1 end, 1) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) end) it("will call a function with a name", function() local called = false Cron.once("foobar", function() called = true end, 5) assert.is_false(called) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_false(called) Cron.tick(1) assert.is_true(called) end) it("is possible to remove a function with a name", function() local called = false Cron.once("foobar", function() called = true end, 5) assert.is_false(called) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_false(called) Cron.abort("foobar") Cron.tick(1) assert.is_false(called) end) it("is possible to remove a function with a generated name", function() local called = false local cronId = Cron.once(function() called = true end, 5) assert.is_false(called) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_false(called) Cron.abort(cronId) Cron.tick(1) assert.is_false(called) end) it("allows to replace a once with regular on call", function() local called = 0 Cron.once("foobar", function() called = called + 1 Cron.regular("foobar", function() called = called + 1 end, 1) end, 1) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(3, called) end) it("allows to set a new callback after removing the current one", function() local i = 0 local fun fun = function() i = i+1 if i < 10 then Cron.once(fun, 1) end end Cron.once(fun, 1) assert.not_has_error(function() for i=1,10 do Cron.tick(1) end end) end) it("allows to remove a callback by calling one callback", function() local ids = { "foo", "bar", } for _, id in pairs(ids) do Cron.once(id, function() for _, id in pairs(ids) do Cron.abort(id) end end, 1) end assert.not_has_error(function() Cron.tick(1) end) end) it("will get the elapsed time as argument to the function", function() local calledArg = nil Cron.once(function(_, arg) calledArg = arg end, 5) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1.2) assert.is_near(5.2, calledArg, 0.0001) end) end) describe(":regular()", function() it("will call a function at a regular interval", function() local called = 0 Cron.regular("foobar", function() called = called + 1 end, 2) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(3, called) Cron.tick(1) assert.is_same(3, called) end) it("will call a function at a regular interval with delay", function() local called = 0 Cron.regular("foobar", function() called = called + 1 end, 2, 2) assert.is_same(0, called) Cron.tick(1) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(3, called) end) it("a function can remove itself", function() local called = 0 Cron.regular("foobar", function() if called >= 3 then Cron.abort("foobar") else called = called + 1 end end, 1) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(3, called) Cron.tick(1) assert.is_same(3, called) Cron.tick(1) assert.is_same(3, called) end) it("a function can be stopped from outside", function() local called = 0 local cronId = Cron.regular(function() called = called + 1 end, 1) assert.is_same(0, called) Cron.tick(1) assert.is_same(1, called) Cron.abort(cronId) Cron.tick(1) assert.is_same(1, called) Cron.tick(1) assert.is_same(1, called) end) it("will call a function at every tick", function() local called = 0 Cron.regular(function() called = called + 1 end) assert.is_same(0, called) Cron.tick(10) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(0.5) assert.is_same(3, called) Cron.tick(0.1) assert.is_same(4, called) Cron.tick(0.01) assert.is_same(5, called) end) it("the function gets its id as first parameter", function() local theFirstParameter Cron.regular("foobar", function(cronId) theFirstParameter = cronId end, 1) Cron.tick(1) assert.is_same("foobar", theFirstParameter) end) it("the function gets its generated id as first parameter", function() local theFirstParameter Cron.regular(function(cronId) theFirstParameter = cronId end, 1) Cron.tick(1) assert.not_nil(theFirstParameter) assert.is_string(theFirstParameter) assert.not_same("", theFirstParameter) end) it("allows the callback function to return the interval for the next try", function() local called = 0 Cron.regular("foobar", function() called = called + 1 if called == 2 then return 3 end end, 1) assert.is_same(0, called) Cron.tick(0.5) assert.is_same(1, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(2, called) Cron.tick(1) assert.is_same(3, called) Cron.tick(1) assert.is_same(4, called) end) it("will get the elapsed time as argument to the function", function() local called, calledArg = 0, nil Cron.regular(function(_, arg) called = called + 1 calledArg = arg end, 1, 1) Cron.tick(1) assert.is_same(1, called) assert.is_same(1, calledArg) Cron.tick(1.2) assert.is_same(2, called) assert.is_near(1.2, calledArg, 0.0001) Cron.tick(0.7) Cron.tick(0.7) assert.is_same(3, called) assert.is_near(1.4, calledArg, 0.0001) end) end) describe(":getDelay()", function() it("returns nil for an undefined cron", function() assert.is_nil(Cron.getDelay("doesnotexist")) end) it("allows to get the delay until the next call of function when using regular()", function() Cron.regular("foobar", function() end, 3, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_same(1, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(3, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(2, Cron.getDelay("foobar")) end) it("allows to get the delay until the call of function when using once()", function() Cron.once("foobar", function() end, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_same(1, Cron.getDelay("foobar")) Cron.tick(1) assert.is_nil(Cron.getDelay("foobar")) end) end) describe(":setDelay()", function() it("fails silently when an unknown Cron is set", function() Cron.setDelay("doesnotexist", 5) assert.is_nil(Cron.getDelay("doesnotexist")) end) it("allows to override the delay of a regular", function() Cron.regular("foobar", function() end, 3, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.setDelay("foobar", 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_same(3, Cron.getDelay("foobar")) Cron.setDelay("foobar", 5) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) end) it("allows to set the delay when using once()", function() Cron.once("foobar", function() end, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.setDelay("foobar", 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.tick(1) end) end) describe(":addDelay()", function() it("fails silently when an unknown Cron is set", function() Cron.addDelay("doesnotexist", 5) assert.is_nil(Cron.getDelay("doesnotexist")) end) it("allows to override the delay of a regular", function() Cron.regular("foobar", function() end, 3, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.addDelay("foobar", 1) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) Cron.tick(1) assert.is_same(3, Cron.getDelay("foobar")) Cron.addDelay("foobar", 2) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) end) it("allows to set the delay when using once()", function() Cron.once("foobar", function() end, 5) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.addDelay("foobar", 1) assert.is_same(5, Cron.getDelay("foobar")) Cron.tick(1) assert.is_same(4, Cron.getDelay("foobar")) Cron.tick(1) end) end) describe(":now()", function() it("gives the current time", function() local now = Cron.now() assert.is_true(isNumber(now)) Cron.tick(1) assert.is_same(1, Cron.now() - now) end) end) end)
module(..., package.seeall) local bit = require("bit") local constants = require("apps.lwaftr.constants") local ctable = require('lib.ctable') local ctablew = require('apps.lwaftr.ctable_wrapper') local ffi = require('ffi') local lwutil = require("apps.lwaftr.lwutil") local C = ffi.C local packet = require("core.packet") local lib = require("core.lib") local ipsum = require("lib.checksum").ipsum REASSEMBLY_OK = 1 FRAGMENT_MISSING = 2 REASSEMBLY_INVALID = 3 -- IPv4 reassembly with RFC 5722's recommended exclusion of overlapping packets. -- Defined in RFC 791. -- Possible TODOs: -- TODO: implement a timeout, and associated ICMP iff the fragment -- with offset 0 was received -- TODO: handle silently discarding fragments that arrive later if -- an overlapping fragment was detected (keep a list for a few minutes?) -- TODO: handle packets of > 10240 octets correctly... -- TODO: test every branch of this local ehs, o_ipv4_identification, o_ipv4_flags, o_ipv4_checksum, o_ipv4_total_length, o_ipv4_src_addr, o_ipv4_dst_addr = constants.ethernet_header_size, constants.o_ipv4_identification, constants.o_ipv4_flags, constants.o_ipv4_checksum, constants.o_ipv4_total_length, constants.o_ipv4_src_addr, constants.o_ipv4_dst_addr local hash_32 = ctable.hash_32 local rd16, wr16, wr32 = lwutil.rd16, lwutil.wr16, lwutil.wr32 local get_ihl_from_offset = lwutil.get_ihl_from_offset local uint16_ptr_t = ffi.typeof("uint16_t*") local bxor, band = bit.bxor, bit.band local packet_payload_size = C.PACKET_PAYLOAD_SIZE local ntohs, htons = lib.ntohs, lib.htons local ipv4_fragment_key_t = ffi.typeof[[ struct { uint8_t src_addr[4]; uint8_t dst_addr[4]; uint32_t fragment_id; } __attribute__((packed)) ]] -- The fragment_starts and fragment_ends buffers are big enough for -- non-malicious input. If a fragment requires more slots, refuse to -- reassemble it. local max_frags_per_packet local ipv4_reassembly_buffer_t local scratch_rbuf local scratch_fragkey = ipv4_fragment_key_t() local function get_frag_len(frag) return ntohs(rd16(frag.data + ehs + o_ipv4_total_length)) end local function get_frag_id(frag) local o_id = ehs + o_ipv4_identification return ntohs(rd16(frag.data + o_id)) end -- The most significant three bits are other information, and the -- offset is expressed in 8-octet units, so just mask them off and * 8 it. local function get_frag_start(frag) local o_fstart = ehs + o_ipv4_flags local raw_start = ntohs(rd16(frag.data + o_fstart)) return band(raw_start, 0x1fff) * 8 end -- This is the 'MF' bit of the IPv4 fragment header; it's the 3rd bit -- of the flags. local function is_last_fragment(frag) local o_flag = ehs + o_ipv4_flags return band(frag.data[o_flag], 0x20) == 0 end local function get_key(fragment) local key = scratch_fragkey local o_src = ehs + o_ipv4_src_addr local o_dst = ehs + o_ipv4_dst_addr local o_id = ehs + o_ipv4_identification ffi.copy(key.src_addr, fragment.data + o_src, 4) ffi.copy(key.dst_addr, fragment.data + o_dst, 4) key.fragment_id = ntohs(rd16(fragment.data + o_id)) return key end local function free_reassembly_buf_and_pkt(pkt, frags_table) local key = get_key(pkt) frags_table:remove(key, false) packet.free(pkt) end local function swap(array, i, j) local tmp = array[j] array[j] = array[i] array[i] = tmp end -- This is an insertion sort, and only called on 2+ element arrays local function sort_array(array, last_index) for i=0,last_index do local j = i while j > 0 and array[j-1] > array[j] do swap(array, j, j-1) j = j - 1 end end end local function verify_valid_offsets(reassembly_buf) if reassembly_buf.fragment_starts[0] ~= 0 then return false end for i=1,reassembly_buf.fragment_count-1 do if reassembly_buf.fragment_starts[i] ~= reassembly_buf.fragment_ends[i-1] then return false end end return true end local function reassembly_status(reassembly_buf) if reassembly_buf.final_start == 0 then return FRAGMENT_MISSING end if reassembly_buf.running_length ~= reassembly_buf.reassembly_length then return FRAGMENT_MISSING end if not verify_valid_offsets(reassembly_buf) then return REASSEMBLY_INVALID end return REASSEMBLY_OK end -- IPv4 requires recalculating an embedded checksum. local function fix_pkt_checksum(pkt) local ihl = get_ihl_from_offset(pkt, ehs) local checksum_offset = ehs + o_ipv4_checksum wr16(pkt.data + checksum_offset, 0) wr16(pkt.data + checksum_offset, htons(ipsum(pkt.data + ehs, ihl, 0))) end local function attempt_reassembly(frags_table, reassembly_buf, fragment) local ihl = get_ihl_from_offset(fragment, ehs) local frag_id = get_frag_id(fragment) if frag_id ~= reassembly_buf.fragment_id then -- unreachable error("Impossible case reached in v4 reassembly") --REASSEMBLY_INVALID end local frag_start = get_frag_start(fragment) local frag_size = get_frag_len(fragment) - ihl local fcount = reassembly_buf.fragment_count if fcount + 1 > max_frags_per_packet then -- too many fragments to reassembly this packet, assume malice free_reassembly_buf_and_pkt(fragment, frags_table) return REASSEMBLY_INVALID end reassembly_buf.fragment_starts[fcount] = frag_start reassembly_buf.fragment_ends[fcount] = frag_start + frag_size if reassembly_buf.fragment_starts[fcount] < reassembly_buf.fragment_starts[fcount - 1] then sort_array(reassembly_buf.fragment_starts, fcount) sort_array(reassembly_buf.fragment_ends, fcount) end reassembly_buf.fragment_count = fcount + 1 if is_last_fragment(fragment) then if reassembly_buf.final_start ~= 0 then -- There cannot be 2+ final fragments free_reassembly_buf_and_pkt(fragment, frags_table) return REASSEMBLY_INVALID else reassembly_buf.final_start = frag_start end end -- This is a massive layering violation. :/ -- Specifically, it requires this file to know the details of struct packet. local skip_headers = reassembly_buf.reassembly_base local dst_offset = skip_headers + frag_start local last_ok = packet_payload_size if dst_offset + frag_size > last_ok then -- Prevent a buffer overflow. The relevant RFC allows hosts to silently discard -- reassemblies above a certain rather small size, smaller than this. return REASSEMBLY_INVALID end local reassembly_data = reassembly_buf.reassembly_data ffi.copy(reassembly_data + dst_offset, fragment.data + skip_headers, frag_size) local max_data_offset = skip_headers + frag_start + frag_size reassembly_buf.reassembly_length = math.max(reassembly_buf.reassembly_length, max_data_offset) reassembly_buf.running_length = reassembly_buf.running_length + frag_size local restatus = reassembly_status(reassembly_buf) if restatus == REASSEMBLY_OK then local pkt_len = htons(reassembly_buf.reassembly_length - ehs) local o_len = ehs + o_ipv4_total_length wr16(reassembly_data + o_len, pkt_len) local reassembled_packet = packet.from_pointer( reassembly_buf.reassembly_data, reassembly_buf.reassembly_length) fix_pkt_checksum(reassembled_packet) free_reassembly_buf_and_pkt(fragment, frags_table) return REASSEMBLY_OK, reassembled_packet else packet.free(fragment) return restatus end end local function packet_to_reassembly_buffer(pkt) local reassembly_buf = scratch_rbuf C.memset(reassembly_buf, 0, ffi.sizeof(ipv4_reassembly_buffer_t)) local ihl = get_ihl_from_offset(pkt, ehs) reassembly_buf.fragment_id = get_frag_id(pkt) reassembly_buf.reassembly_base = ehs + ihl local headers_len = ehs + ihl local re_data = reassembly_buf.reassembly_data ffi.copy(re_data, pkt.data, headers_len) wr32(re_data + ehs + o_ipv4_identification, 0) -- Clear fragmentation data reassembly_buf.running_length = headers_len return reassembly_buf end -- The key is 80 bits: source IPv4 address, destination IPv4 address, and -- the 16-bit identification field. -- This function intentionally re-hashes 3 of the 5 16-byte chunks. local function hash_ipv4(key) local hash = 0 local to_hash = ffi.cast(uint16_ptr_t, key) for i=0,3 do local current = to_hash[i] hash = hash_32(bxor(hash, hash_32(current))) end return hash end function initialize_frag_table(max_fragmented_packets, max_pkt_frag) -- Initialize module-scoped variables max_frags_per_packet = max_pkt_frag ipv4_reassembly_buffer_t = ffi.typeof([[ struct { uint16_t fragment_starts[$]; uint16_t fragment_ends[$]; uint16_t fragment_count; uint16_t final_start; uint16_t reassembly_base; uint16_t fragment_id; uint32_t running_length; // bytes copied so far uint16_t reassembly_length; // analog to packet.length uint8_t reassembly_data[$]; } __attribute((packed))]], max_frags_per_packet, max_frags_per_packet, packet.max_payload) scratch_rbuf = ipv4_reassembly_buffer_t() local max_occupy = 0.9 local params = { key_type = ffi.typeof(ipv4_fragment_key_t), value_type = ffi.typeof(ipv4_reassembly_buffer_t), hash_fn = hash_ipv4, initial_size = math.ceil(max_fragmented_packets / max_occupy), max_occupancy_rate = max_occupy, } return ctablew.new(params) end function cache_fragment(frags_table, fragment) local key = get_key(fragment) local ptr = frags_table:lookup_ptr(key) local ej = false if not ptr then local reassembly_buf = packet_to_reassembly_buffer(fragment) _, ej = frags_table:add_with_random_ejection(key, reassembly_buf, false) ptr = frags_table:lookup_ptr(key) end local status, maybe_pkt = attempt_reassembly(frags_table, ptr.value, fragment) return status, maybe_pkt, ej end function selftest() initialize_frag_table(20, 20) local rbuf1 = ffi.new(ipv4_reassembly_buffer_t) local rbuf2 = ffi.new(ipv4_reassembly_buffer_t) rbuf1.fragment_starts[0] = 10 rbuf1.fragment_starts[1] = 100 rbuf2.fragment_starts[0] = 100 rbuf2.fragment_starts[1] = 10 sort_array(rbuf1.fragment_starts, 1) sort_array(rbuf2.fragment_starts, 1) assert(0 == C.memcmp(rbuf1.fragment_starts, rbuf2.fragment_starts, 4)) local rbuf3 = ffi.new(ipv4_reassembly_buffer_t) rbuf3.fragment_starts[0] = 5 rbuf3.fragment_starts[1] = 10 rbuf3.fragment_starts[2] = 100 rbuf1.fragment_starts[2] = 5 sort_array(rbuf1.fragment_starts, 2) assert(0 == C.memcmp(rbuf1.fragment_starts, rbuf3.fragment_starts, 6)) end
--[[local g = require 'Bodies/Ground'; local wb = require 'Bodies/WoodBlock'; local ct = require 'Catapult'; local pr = wb:new(0, 0, 0, 1, 1, "Projectile", "Extra!"); local cat = ct:new(100, 350, "Catapult"); cat:setProjectile(pr); local s = { Bodies = { g:new(-100, 450, 0, 1, 1, 'Ground'), wb:new(500, 400, 1.57, 1, 1, 'Block1'), wb:new(575, 400, 1.57, 1, 1, 'Block2'), wb:new(540, 340, 0, 1, 1, 'Block3'), wb:new(650, 400, 1.57, 1, 1, 'Block4'), wb:new(725, 400, 1.57, 1, 1, 'Block5'), wb:new(680, 340, 0, 1, 1, 'Block6'), wb:new(575, 280, 1.57, 1, 1, 'Block7'), -- wb:new(650, 280, 1.57, 1, 1, 'Block7'), -- wb:new(630, 250, 0, 1, 1, 'Block7'), cat } };]] local s = { Statics = {}, Bodies = {} }; s.Statics['Ground'] = { 'Ground', -100, 450, 0, 1, 1 }; -- s.Bodies['Block1'] = { 'WoodBlock', 500, 400, 1.57, 1, 1 }; -- s.Bodies['Block2'] = { 'WoodBlock', 575, 400, 1.57, 1, 1 }; -- s.Bodies['Block3'] = { 'WoodBlock', 540, 340, 0, 1, 1 }; s.Bodies['Block4'] = { 'WoodBlock', 650, 400, 1.57, 1, 1 }; s.Bodies['Block5'] = { 'WoodBlock', 725, 400, 1.57, 1, 1 }; s.Bodies['Block6'] = { 'WoodBlock', 680, 340, 0, 1, 1 }; s.Bodies['Block7'] = { 'WoodBlock', 575, 280, 1.57, 1, 1 }; s.Catapult = { 100, 350 }; s.Projectiles = {}; s.Projectiles['WoodBlock'] = -1; s.name = 'Testowy poziom 3.'; return s;
--MoveCurve --H_Kaguya/curve_RushBack curve_RushBack return { filePath = "H_Kaguya/curve_RushBack", startTime = Fixed64(12163482) --[[11.6]], startRealTime = Fixed64(89199) --[[0.08506667]], endTime = Fixed64(58720256) --[[56]], endRealTime = Fixed64(430615) --[[0.4106667]], isZoom = false, isCompensate = false, curve = { [1] = { time = 0 --[[0]], value = 0 --[[0]], inTangent = 3145728 --[[3]], outTangent = 3145728 --[[3]], }, [2] = { time = 1048576 --[[1]], value = 3145728 --[[3]], inTangent = 3145728 --[[3]], outTangent = 3145728 --[[3]], }, }, }
function model.setObjectSize(h,x,y,z) local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_x) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_x) local sx=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_y) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_y) local sy=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_z) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_z) local sz=mmax-mmin if z then sim.scaleObject(h,x/sx,y/sy,z/sz) else sim.scaleObject(h,x/sx,y/sy,1) -- for the labels that are z-flat end end function model.setEngineDamping(bulletLinDamp,bulletAngDamp,odeSoftErp) local l=sim.getObjectsInTree(model.handle,sim.object_shape_type,0) for i=1,#l,1 do sim.setEngineFloatParameter(sim.bullet_body_lineardamping,l[i],bulletLinDamp) sim.setEngineFloatParameter(sim.bullet_body_angulardamping,l[i],bulletAngDamp) sim.setEngineFloatParameter(sim.ode_body_softerp,l[i],odeSoftErp) end end function sysCall_init() model.codeVersion=1 model.dlg.init() local data=simBWF.readPartInfo(model.handle) data.partType=model.partType data.instanciated=nil -- just in case simBWF.writePartInfo(model.handle,data) model.setEngineDamping(0.9,0.999,0.1) model.handleJobConsistency(simBWF.isModelACopy_ifYesRemoveCopyTag(model.handle)) model.updatePluginRepresentation() end function sysCall_nonSimulation() model.dlg.showOrHideDlgIfNeeded() end function sysCall_afterSimulation() local data=simBWF.readPartInfo(model.handle) if not data.instanciated then -- Part was not finalized. We need to reactivate it after simulation: sim.setModelProperty(model.handle,0) end model.dlg.showOrHideDlgIfNeeded() end function sysCall_beforeSimulation() model.dlg.removeDlg() local data=simBWF.readPartInfo(model.handle) if not data.instanciated then -- Part was not finalized. We kind of deactivate it for the simulation: sim.setModelProperty(model.handle,sim.modelproperty_not_collidable+sim.modelproperty_not_detectable+sim.modelproperty_not_dynamic+sim.modelproperty_not_measurable+sim.modelproperty_not_renderable+sim.modelproperty_not_respondable+sim.modelproperty_not_visible) end end function sysCall_beforeInstanceSwitch() model.dlg.removeDlg() model.removeFromPluginRepresentation() end function sysCall_afterInstanceSwitch() model.updatePluginRepresentation() end function sysCall_cleanup() model.dlg.removeDlg() model.removeFromPluginRepresentation() local repo,modelHolder=simBWF.getPartRepositoryHandles() if (repo and (sim.getObjectParent(model.handle)==modelHolder)) or model.finalizeModel then -- This means the box is part of the part repository or that we want to finalize the model (i.e. won't be customizable anymore) sysCall_cleanup_specific() local c=model.readInfo() sim.writeCustomDataBlock(model.handle,model.tagName,'') end model.dlg.cleanup() end
-- Copyright 2021 SmartThings -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local constants = require "st.zigbee.constants" local clusters = require "st.zigbee.zcl.clusters" local device_management = require "st.zigbee.device_management" local messages = require "st.zigbee.messages" local mgmt_bind_resp = require "st.zigbee.zdo.mgmt_bind_response" local mgmt_bind_req = require "st.zigbee.zdo.mgmt_bind_request" local zdo_messages = require "st.zigbee.zdo" local OnOff = clusters.OnOff local PowerConfiguration = clusters.PowerConfiguration local zigbee_utils = require "zigbee_utils" local Groups = clusters.Groups local log = require "log" local capabilities = require "st.capabilities" local utils = require "st.utils" local zcl_clusters = require "st.zigbee.zcl.clusters" local logger = capabilities["universevoice35900.log"] local do_refresh = function(self, device) log.info("Doing Refresh - "..device:get_model()) log.info("Hub Address: "..constants.HUB.ADDR) log.info("Hub Endpoint: "..constants.HUB.ENDPOINT) zigbee_utils.print_clusters(device) zigbee_utils.send_read_binding_table(device) device:send(Groups.server.commands.GetGroupMembership(device, {})) device:send(Groups.server.commands.ViewGroup(device,device.preferences.group)) end local do_configure = function(self, device) device:send(device_management.build_bind_request(device, PowerConfiguration.ID, self.environment_info.hub_zigbee_eui)) device:send(device_management.build_bind_request(device, OnOff.ID, self.environment_info.hub_zigbee_eui)) device:send(PowerConfiguration.attributes.BatteryPercentageRemaining:configure_reporting(device, 30, 21600, 1)) -- Read binding table local addr_header = messages.AddressHeader( constants.HUB.ADDR, constants.HUB.ENDPOINT, device:get_short_address(), device.fingerprinted_endpoint_id, constants.ZDO_PROFILE_ID, mgmt_bind_req.BINDING_TABLE_REQUEST_CLUSTER_ID ) local binding_table_req = mgmt_bind_req.MgmtBindRequest(0) -- Single argument of the start index to query the table local message_body = zdo_messages.ZdoMessageBody({ zdo_body = binding_table_req }) local binding_table_cmd = messages.ZigbeeMessageTx({ address_header = addr_header, body = message_body }) device:send(binding_table_cmd) end local function zdo_binding_table_handler(driver, device, zb_rx) local groups = "" local devicebinds = "" for _, binding_table in pairs(zb_rx.body.zdo_body.binding_table_entries) do print("Zigbee Group is:"..binding_table.dest_addr.value) if binding_table.dest_addr_mode.value == binding_table.DEST_ADDR_MODE_SHORT then -- send add hub to zigbee group command driver:add_hub_to_zigbee_group(binding_table.dest_addr.value) print("Adding to zigbee group: "..binding_table.dest_addr.value) groups = groups..binding_table.cluster_id.value.."("..binding_table.dest_addr.value..")," else driver:add_hub_to_zigbee_group(0x0000) local binding_info = {} binding_info.cluster_id = binding_table.cluster_id.value binding_info.dest_addr = utils.get_print_safe_string(binding_table.dest_addr.value) binding_info.dest_addr = binding_info.dest_addr:gsub("%\\x", "") devicebinds = devicebinds..utils.stringify_table(binding_info) end end log.info("GROUPS: "..groups) log.info("DEVICE BINDS: "..devicebinds) device:emit_event(logger.logger("Processing Binding Table")) device:emit_event(logger.logger("GROUPS: "..groups)) device:emit_event(logger.logger("DEVICE BINDS: "..devicebinds)) end local ikea_of_sweden = { NAME = "IKEA Sweden", lifecycle_handlers = { doConfigure = do_configure }, capability_handlers = { [capabilities.refresh.ID] = { [capabilities.refresh.commands.refresh.NAME] = do_refresh, } }, zigbee_handlers = { zdo = { [mgmt_bind_resp.MGMT_BIND_RESPONSE] = zdo_binding_table_handler }, }, sub_drivers = { require("zigbee-multi-button.ikea.TRADFRI_remote_control"), require("zigbee-multi-button.ikea.TRADFRI_on_off_switch"), require("zigbee-multi-button.ikea.TRADFRI_open_close_remote"), require("zigbee-multi-button.ikea.STYRBAR_remote_control"), }, can_handle = function(opts, driver, device, ...) return device:get_manufacturer() == "IKEA of Sweden" or device:get_manufacturer() == "KE" end } return ikea_of_sweden
local _={} _[55]={} _[54]={} _[53]={} _[52]={} _[51]={} _[50]={} _[49]={} _[48]={} _[47]={} _[46]={} _[45]={} _[44]={} _[43]={} _[42]={} _[41]={} _[40]={} _[39]={} _[38]={} _[37]={tags=_[55],text="8"} _[36]={tags=_[54],text="8: "} _[35]={tags=_[53],text="7"} _[34]={tags=_[52],text="7: "} _[33]={tags=_[51],text="13"} _[32]={tags=_[50],text="13: "} _[31]={tags=_[49],text="5"} _[30]={tags=_[48],text="5: "} _[29]={tags=_[47],text="4"} _[28]={tags=_[46],text="4: "} _[27]={tags=_[45],text="4"} _[26]={tags=_[44],text="4: "} _[25]={tags=_[43],text="5"} _[24]={tags=_[42],text="5: "} _[23]={tags=_[41],text="3"} _[22]={tags=_[40],text="3: "} _[21]={tags=_[39],text="3"} _[20]={tags=_[38],text="3: "} _[19]={_[36],_[37]} _[18]={_[34],_[35]} _[17]={_[32],_[33]} _[16]={_[30],_[31]} _[15]={_[28],_[29]} _[14]={_[26],_[27]} _[13]={_[24],_[25]} _[12]={_[22],_[23]} _[11]={_[20],_[21]} _[10]={"return"} _[9]={"text",_[19]} _[8]={"text",_[18]} _[7]={"text",_[17]} _[6]={"text",_[16]} _[5]={"text",_[15]} _[4]={"text",_[14]} _[3]={"text",_[13]} _[2]={"text",_[12]} _[1]={"text",_[11]} return {_[1],_[2],_[3],_[4],_[5],_[6],_[7],_[8],_[9],_[10]} --[[ { "text", { { tags = {}, text = "3: " }, { tags = {}, text = "3" } } } { "text", { { tags = {}, text = "3: " }, { tags = {}, text = "3" } } } { "text", { { tags = {}, text = "5: " }, { tags = {}, text = "5" } } } { "text", { { tags = {}, text = "4: " }, { tags = {}, text = "4" } } } { "text", { { tags = {}, text = "4: " }, { tags = {}, text = "4" } } } { "text", { { tags = {}, text = "5: " }, { tags = {}, text = "5" } } } { "text", { { tags = {}, text = "13: " }, { tags = {}, text = "13" } } } { "text", { { tags = {}, text = "7: " }, { tags = {}, text = "7" } } } { "text", { { tags = {}, text = "8: " }, { tags = {}, text = "8" } } } { "return" } ]]--
--[[ Copyright 2014 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local os = require('ffi').os local env = require('env') local uv = require('uv') local getPrefix, splitPath, joinParts local tmpBase = os == "Windows" and (env.get("TMP") or uv.cwd()) or (env.get("TMPDIR") or '/tmp') if os == "Windows" then -- Windows aware path utils function getPrefix(path) return path:match("^%u:\\") or path:match("^/") or path:match("^\\+") end function splitPath(path) local parts = {} for part in string.gmatch(path, '([^/\\]+)') do table.insert(parts, part) end return parts end function joinParts(prefix, parts, i, j) if not prefix then return table.concat(parts, '/', i, j) elseif prefix ~= '/' then return prefix .. table.concat(parts, '\\', i, j) else return prefix .. table.concat(parts, '/', i, j) end end else -- Simple optimized versions for unix systems function getPrefix(path) return path:match("^/") end function splitPath(path) local parts = {} for part in string.gmatch(path, '([^/]+)') do table.insert(parts, part) end return parts end function joinParts(prefix, parts, i, j) if prefix then return prefix .. table.concat(parts, '/', i, j) end return table.concat(parts, '/', i, j) end end local function pathJoin(...) local inputs = {...} local l = #inputs -- Find the last segment that is an absolute path -- Or if all are relative, prefix will be nil local i = l local prefix while true do prefix = getPrefix(inputs[i]) if prefix or i <= 1 then break end i = i - 1 end -- If there was one, remove its prefix from its segment if prefix then inputs[i] = inputs[i]:sub(#prefix) end -- Split all the paths segments into one large list local parts = {} while i <= l do local sub = splitPath(inputs[i]) for j = 1, #sub do parts[#parts + 1] = sub[j] end i = i + 1 end -- Evaluate special segments in reverse order. local skip = 0 local reversed = {} for idx = #parts, 1, -1 do local part = parts[idx] if part == '.' then -- Ignore elseif part == '..' then skip = skip + 1 elseif skip > 0 then skip = skip - 1 else reversed[#reversed + 1] = part end end -- Reverse the list again to get the correct order parts = reversed for idx = 1, #parts / 2 do local j = #parts - idx + 1 parts[idx], parts[j] = parts[j], parts[idx] end local path = joinParts(prefix, parts) return path end return function(args) local uv = require('uv') local luvi = require('luvi') local env = require('env') -- Given a list of bundles, merge them into a single vfs. Lower indexed items overshawdow later items. local function combinedBundle(bundles) local bases = {} for i = 1, #bundles do bases[i] = bundles[i].base end return { base = table.concat(bases, " : "), stat = function (path) local err for i = 1, #bundles do local stat stat, err = bundles[i].stat(path) if stat then return stat end end return nil, err end, readdir = function (path) local has = {} local files, err for i = 1, #bundles do local list list, err = bundles[i].readdir(path) if list then for j = 1, #list do local name = list[j] if has[name] then print("Warning multiple overlapping versions of " .. name) else has[name] = true if files then files[#files + 1] = name else files = { name } end end end end end if files then return files else return nil, err end end, readfile = function (path) local err for i = 1, #bundles do local data data, err = bundles[i].readfile(path) if data then return data end end return nil, err end } end local function folderBundle(base) return { base = base, stat = function (path) path = pathJoin(base, "./" .. path) local raw, err = uv.fs_stat(path) if not raw then return nil, err end return { type = string.lower(raw.type), size = raw.size, mtime = raw.mtime, } end, readdir = function (path) path = pathJoin(base, "./" .. path) local req, err = uv.fs_scandir(path) if not req then return nil, err end local files = {} repeat local ent = uv.fs_scandir_next(req) if ent then files[#files + 1] = ent.name end until not ent return files end, readfile = function (path) path = pathJoin(base, "./" .. path) local fd, stat, data, err fd, err = uv.fs_open(path, "r", 0644) if not fd then return nil, err end stat, err = uv.fs_fstat(fd) if not stat then return nil, err end data, err = uv.fs_read(fd, stat.size, 0) if not data then return nil, err end uv.fs_close(fd) return data end, } end local function chrootBundle(bundle, prefix) local bundleStat = bundle.stat function bundle.stat(path) return bundleStat(prefix .. path) end local bundleReaddir = bundle.readdir function bundle.readdir(path) return bundleReaddir(prefix .. path) end local bundleReadfile = bundle.readfile function bundle.readfile(path) return bundleReadfile(prefix .. path) end end local function zipBundle(base, zip) local bundle = { base = base, stat = function (path) path = pathJoin("./" .. path) if path == "" then return { type = "directory", size = 0, mtime = 0 } end local err local index = zip:locate_file(path) if not index then index, err = zip:locate_file(path .. "/") if not index then return nil, err end end local raw = zip:stat(index) return { type = raw.filename:sub(-1) == "/" and "directory" or "file", size = raw.uncomp_size, mtime = raw.time, } end, readdir = function (path) path = pathJoin("./" .. path) local index, err if path == "" then index = 0 else path = path .. "/" index, err = zip:locate_file(path ) if not index then return nil, err end if not zip:is_directory(index) then return nil, path .. " is not a directory" end end local files = {} for i = index + 1, zip:get_num_files() do local filename = zip:get_filename(i) if string.sub(filename, 1, #path) ~= path then break end filename = filename:sub(#path + 1) local n = string.find(filename, "/") if n == #filename then filename = string.sub(filename, 1, #filename - 1) n = nil end if not n then files[#files + 1] = filename end end return files end, readfile = function (path) path = pathJoin("./" .. path) local index, err = zip:locate_file(path) if not index then return nil, err end return zip:extract(index) end } -- Support zips with a single folder inserted at toplevel local entries = bundle.readdir("") if #entries == 1 and bundle.stat(entries[1]).type == "directory" then chrootBundle(bundle, entries[1] .. '/') end return bundle end local function makeBundle(app) local miniz = require('miniz') if app and (#app > 0) then -- Split the string by ; leaving empty strings on ends local parts = {} local n = 1 for part in string.gmatch(app, '([^;]*)') do if not parts[n] then local path if part == "" then path = uv.exepath() else path = pathJoin(uv.cwd(), part) end local bundle local zip = miniz.new_reader(path) if zip then bundle = zipBundle(path, zip) else local stat = uv.fs_stat(path) if not stat or stat.type ~= "directory" then print("ERROR: " .. path .. " is not a zip file or a folder") return end bundle = folderBundle(path) end parts[n] = bundle end if part == "" then n = n + 1 end end if #parts == 1 then return parts[1] end return combinedBundle(parts) end local path = uv.exepath() local zip = miniz.new_reader(path) if zip then return zipBundle(path, zip) end end local function commonBundle(bundle) function bundle.action(path, action, ...) -- If it's a real path, run it directly. if uv.fs_access(path, "r") then return action(path) end -- Otherwise, copy to a temporary folder and run from there local data, err = bundle.readfile(path) if not data then return nil, err end local dir = assert(uv.fs_mkdtemp(pathJoin(tmpBase, "lib-XXXXXX"))) path = pathJoin(dir, path:match("[^/\\]+$")) local fd = uv.fs_open(path, "w", 384) -- 0600 uv.fs_write(fd, data, 0) uv.fs_close(fd) local success, ret = pcall(action, path, ...) uv.fs_unlink(path) uv.fs_rmdir(dir) assert(success, ret) return ret end luvi.bundle = bundle luvi.makeBundle = makeBundle luvi.path = { join = pathJoin, getPrefix = getPrefix, splitPath = splitPath, joinparts = joinParts, } bundle.register = function (name, path) if not path then path = name + ".lua" end package.preload[name] = function (...) local lua = assert(bundle.readfile(path)) return assert(loadstring(lua, "bundle:" .. path))(...) end end local mainPath, main mainPath = env.get("LUVI_MAIN") if mainPath then main = bundle.readfile(mainPath) else local base = string.match(args[0], "[^/]*$") if base then mainPath = "main/" .. base .. ".lua" main = bundle.readfile(mainPath) end if not main then mainPath = "main.lua" main = bundle.readfile(mainPath) end end if not main then error("Missing " .. mainPath .. " in " .. bundle.base) end _G.args = args -- Auto-register the require system if present local mainRequire local stat = bundle.stat("deps/require.lua") if stat and stat.type == "file" then bundle.register('require', "deps/require.lua") mainRequire = require('require')("bundle:" .. mainPath) end -- Auto-setup global p and libuv version of print if mainRequire and bundle.stat("deps/pretty-print") or bundle.stat("deps/pretty-print.lua") then _G.p = mainRequire('pretty-print').prettyPrint end local fn = assert(loadstring(main, "bundle:main.lua")) if mainRequire then setfenv(fn, setmetatable({ require = mainRequire }, { __index=_G })) end return fn(unpack(args)) end local function generateOptionsString() local s = {} for k, v in pairs(luvi.options) do if type(v) == 'boolean' then table.insert(s, k) else table.insert(s, string.format("%s: %s", k, v)) end end return table.concat(s, "\n") end local function buildBundle(target, bundle) local miniz = require('miniz') target = pathJoin(uv.cwd(), target) print("Creating new binary: " .. target) local fd = assert(uv.fs_open(target, "w", 511)) -- 0777 local binSize do local source = uv.exepath() local reader = miniz.new_reader(source) if reader then -- If contains a zip, find where the zip starts binSize = reader:get_offset() else -- Otherwise just read the file size binSize = uv.fs_stat(source).size end local fd2 = assert(uv.fs_open(source, "r", 384)) -- 0600 print("Copying initial " .. binSize .. " bytes from " .. source) uv.fs_sendfile(fd, fd2, 0, binSize) uv.fs_close(fd2) end local writer = miniz.new_writer() local function copyFolder(path) local files = bundle.readdir(path) if not files then return end for i = 1, #files do local name = files[i] if string.sub(name, 1, 1) ~= "." then local child = pathJoin(path, name) local stat = bundle.stat(child) if stat.type == "directory" then writer:add(child .. "/", "") copyFolder(child) elseif stat.type == "file" then print(" " .. child) writer:add(child, bundle.readfile(child), 9) end end end end print("Zipping " .. bundle.base) copyFolder("") print("Writing zip file") uv.fs_write(fd, writer:finalize(), binSize) uv.fs_close(fd) print("Done building " .. target) return end local bundle = makeBundle(env.get("LUVI_APP")) if bundle then local target = env.get("LUVI_TARGET") if not target or #target == 0 then return commonBundle(bundle) end return buildBundle(target, bundle) end local prefix = string.format("%s %s", args[0], luvi.version) local options = generateOptionsString() local usage = [[ Usage: Bare Luvi uses environment variables to configure its runtime parameters. LUVI_APP is a semicolon separated list of paths to folders and/or zip files to be used as the bundle virtual file system. Items are searched in the paths from left to right. LUVI_MAIN is the path to a custom `main.lua`. It's path is relative to the bundle root. For example, a test runner might use `LUVI_MAIN=tests/run.lua`. LUVI_TARGET is set when you wish to build a new binary instead of running directly out of the raw folders. Set this in addition to LUVI_APP and luvi will build a new binary with the vfs embedded inside as a single zip file at the end of the executable. Examples: # Run luvit directly from the filesystem (like a git checkout) LUVI_APP=luvit/app $(LUVI) # Run an app that layers on top of luvit "LUVI_APP=myapp;luvit/app" $(LUVI) # Build the luvit binary LUVI_APP=luvit/app LUVI_TARGET=./luvit $(LUVI) # Run the new luvit binary ./luvit # Run an app that layers on top of luvit (note trailing semicolon) "LUVI_APP=myapp;" ./luvit # Build your app "LUVI_APP=myapp;" LUVI_TARGET=mybinary ./luvit]] usage = string.gsub(usage, "%$%(LUVI%)", args[0]) print(prefix) print() print(options) print(usage) return -1 end
local name = 'utils' local M = {} M.debugging_enabled = false M.start_script = function(script_name) if M.debugging_enabled then print('Start script ' .. script_name .. '.lua') end return M end M.start_script(name) M.end_script = function(script_name) if M.debugging_enabled then print('End script ' .. script_name .. '.lua') end end M.pcall = function(module) local ok, m = pcall(require, module) if not ok and M.debugging_enabled then print('pcall ' .. module .. ' failed') print(m) end return ok, m end M.extend = function(original, extension) return vim.tbl_deep_extend('force', extension, original) end M.buffer_directory = function(bufname) return vim.fn.fnamemodify(bufname, ':p:h') end M.current_buffer_name = function() return vim.api.nvim_buf_get_name(vim.api.nvim_get_current_buf()) end M.current_buffer_directory = function() return M.buffer_directory(M.current_buffer_name()) end M.path_parent = function(path) return vim.fn.fnamemodify(path, ':h') end M.path_exists = function(path) return vim.loop.fs_stat(path) end M.path_join = function(...) local sep = vim.loop.os_uname().version:match('Windows') and '\\' or '/' local result = table.concat(vim.tbl_flatten {...}, sep):gsub(sep .. '+', sep) return result end M.find_root = function(root_dir_markers) -- Scan markers one by one so that we can prioritize markers to search for for _, marker in ipairs(root_dir_markers) do local dirname = M.current_buffer_directory() while not (M.path_parent(dirname) == dirname) do if M.path_exists(M.path_join(dirname, marker)) then return dirname else dirname = M.path_parent(dirname) end end end end M.read_lines = function(file_path) local lines = {} if not M.path_exists then return lines end local file = io.open(file_path, "r") if file then for line in file:lines() do table.insert(lines, line) end file:close() end return lines end M.reformat_lines = function(lines, format_string) local reformatted_lines = {} for _, line in ipairs(lines) do table.insert(reformatted_lines, string.format(format_string, line)) end return reformatted_lines end M.end_script(name) return M
local buildconfig = path.join(builddir, "BuildConfig.cs") local function GenerateBuildConfig() print("Generating CppSharp build configuration file 'BuildConfig.cs'") local file = io.open(buildconfig, "w+") file:write("namespace CppSharp.Parser", "\n{\n ") file:write("public static class BuildConfig", "\n {\n ") file:write("public const string Choice = \"" .. _ACTION .. "\";\n") file:write(" }\n}") file:close() end if generate_build_config == true and _ACTION then GenerateBuildConfig() end project "CppSharp.Parser" SetupManagedProject() kind "SharedLib" language "C#" clr "Unsafe" files { "**.cs" } removefiles { "BuildConfig.cs" } if generate_build_config == true then files { buildconfig } else files { "BuildConfig.cs" } end vpaths { ["*"] = "*" } links { "CppSharp", "CppSharp.AST", "CppSharp.Runtime" } SetupParser() filter { "action:not netcore"} links { "System", "System.Core" }
local Menu = require('models.Menu') describe('Menu', function() local menu = nil local cb = function(_) return true end before_each(function() menu = Menu:new() end) it('allows MenuItem to be added', function() menu:addItem('item1', cb) end) it('allows MenuItem to be fetched', function() local id = menu:addItem('item1', cb) local item = menu:getItem(id) assert.is_same(item.label, 'item1') assert.is_true(item.target()) end) it('return nil on fetching non-existant id', function() assert.is_nil(menu:getItem(99)) assert.is_nil(menu:getItem('some wrong id')) end) it('keeps track of highlighted item', function() menu:addItem('item1', cb) menu:addItem('item2', cb) assert.is_equal(menu:getHighlighted(), 1) menu:setHighlighted(2) assert.is_equal(menu:getHighlighted(), 2) assert.has_error(function() menu:setHighlighted(99) end) end) end)
local ADDON, ns = ... local Addon = ns.Addon local L = ns.L local Challenges = Addon:NewModule("Challenges", "AceEvent-3.0","AceHook-3.0") local Option = Addon:GetModule("Option") local challenges_options = { order = 2, name = L["Challenges Frame"], type = "group", args = { challengesFrame = { name = L["Modify Challenges Frame"], order = 1, type = "toggle", set = function(_, val) Addon.db["challengesFrame"] = val if ChallengesFrame_Update then ChallengesFrame_Update(ChallengesFrame) end end, width = "double", }, description1 = { name = "", order = 2, type = "description", }, weeklyLevel = { name = L["Best M+ Level"], order = 3, type = "range", min = 2, max = 35, step = 1, width = "double", }, description2 = { name = "\n"..L["Dungeons :"], order = 4, type = "description", } } } function Challenges:Get(key) return Addon.db["dungeons"][key] end function Challenges:Set(key, value) Addon.db["dungeons"][key] = value end function Challenges:BuildOptions() local order = 10 for _, id in ipairs(ns.MapIDs) do local map = tostring(id) Addon.db["dungeons"][map] = Addon.db["dungeons"][map] or 20 challenges_options.args[map] = { name = ns.MapList[id], order = order, type = "range", min = 2, max = 35, step = 1, get = function(info) return Challenges:Get(info[#info]) end, set = function(info, value) Challenges:Set(info[#info], value) Challenges:ChallengesFrame_Update() end, } order = order + 1 local score = map.."score" Addon.db["dungeons"][score] = Addon.db["dungeons"][score] or 300 challenges_options.args[score] = { name = L["Score"], order = order, type = "range", min = 0, max = 500, step = 1, get = function(info) return Challenges:Get(info[#info]) end, set = function(info, value) Challenges:Set(info[#info], value) Challenges:ChallengesFrame_Update() end, } order = order + 1 end ns.Options.args["challenges"] = challenges_options end function Challenges:OnEnable() self:RegisterEvent("ADDON_LOADED") self:SecureHook(Option, "BuildOptions") end function Challenges:ADDON_LOADED(event, addon) if addon == "Blizzard_ChallengesUI" then self:SecureHook("ChallengesFrame_Update", "ChallengesFrame_Update") self:UnregisterEvent(event) end end local function updateCurrentText(self) if self.setting or not Addon.db["challengesFrame"] then return end local locale = _G.AngryKeystones.Modules.Locale local keystoneString = locale and locale:Get("currentKeystoneText") local mapName = C_ChallengeMode.GetMapUIInfo(Addon.db["mapId"]) local keystoneName = mapName and string.format("%s (%d)", mapName, Addon.db["mythicLevel"]) if keystoneName and keystoneString then self.setting = true self:SetText(string.format(keystoneString, keystoneName)) self.setting = nil end end local function showObject(self) if not Addon.db["challengesFrame"] then return end self:Show() end local function updateGuildName(self) if self.setting or not Addon.db["challengesFrame"] then return end local name = UnitName("player") local _, classFilename = UnitClass("player") local classColorStr = RAID_CLASS_COLORS[classFilename].colorStr self.setting = true self:SetText(format(CHALLENGE_MODE_GUILD_BEST_LINE_YOU, classColorStr, name)) self.setting = nil end local function updateGuildLevel(self) if self.setting or not Addon.db["challengesFrame"] then return end local level = Addon.db["weeklyLevel"] self.setting = true self:SetText(level) self.setting = nil end local entries function Challenges:ChallengesFrame_Update() if not Addon.db["challengesFrame"] then if entries then for i = 1, #entries do entries[i]:Show() end end return end local sortedMaps = {} for i = 1, #ns.MapIDs do local id = ns.MapIDs[i] local map = tostring(id) local level = Addon.db["dungeons"][map] local score = Addon.db["dungeons"][map.."score"] tinsert(sortedMaps, { id = id, level = level, dungeonScore = score}) end table.sort(sortedMaps, function(a, b) return a.dungeonScore > b.dungeonScore end) local totalScore = 0 for i = 1, #sortedMaps do local frame = ChallengesFrame.DungeonIcons[i] frame:SetUp(sortedMaps[i], i == 1) local score = sortedMaps[i].dungeonScore totalScore = totalScore + score local color = C_ChallengeMode.GetSpecificDungeonOverallScoreRarityColor(score) frame.HighestLevel:SetTextColor(color.r, color.g, color.b) end local _, _, _, _, backgroundTexture = C_ChallengeMode.GetMapUIInfo(sortedMaps[1].id) if (backgroundTexture ~= 0) then ChallengesFrame.Background:SetTexture(backgroundTexture) end ChallengesFrame.WeeklyInfo:SetUp(true, sortedMaps[1]) local activeChest = ChallengesFrame.WeeklyInfo.Child.WeeklyChest activeChest.Icon:SetAtlas("mythicplus-greatvault-complete", TextureKitConstants.UseAtlasSize) activeChest.Highlight:SetAtlas("mythicplus-greatvault-complete", TextureKitConstants.UseAtlasSize) activeChest.RunStatus:SetText(MYTHIC_PLUS_COMPLETE_MYTHIC_DUNGEONS) activeChest.AnimTexture:Hide() activeChest:Show() local color = C_ChallengeMode.GetDungeonScoreRarityColor(totalScore) if(color) then ChallengesFrame.WeeklyInfo.Child.DungeonScoreInfo.Score:SetVertexColor(color.r, color.g, color.b) end ChallengesFrame.WeeklyInfo.Child.DungeonScoreInfo.Score:SetText(totalScore) ChallengesFrame.WeeklyInfo.Child.DungeonScoreInfo:SetShown(true) ChallengesFrame.WeeklyInfo.Child.ThisWeekLabel:Show() ChallengesFrame.WeeklyInfo.Child.Description:Hide() if IsAddOnLoaded("AngryKeystones") then local mod = _G.AngryKeystones.Modules.Schedule mod.KeystoneText:Show() updateCurrentText(mod.KeystoneText) if not self.AngryKeystonesHooked then hooksecurefunc(mod.KeystoneText, "Hide", showObject) hooksecurefunc(mod.KeystoneText, "SetText", updateCurrentText) self.AngryKeystonesHooked = true end end if entries then for i = 1, #entries do if i ~= 1 then entries[i]:Hide() end end else for _, child in pairs {ChallengesFrame:GetChildren()} do if child.entries and child.entries[1] and child.entries[1].CharacterName then entries = child.entries for i = 1, #entries do local entry = entries[i] if i == 1 then hooksecurefunc(entry.CharacterName, "SetText", updateGuildName) hooksecurefunc(entry.Level, "SetText", updateGuildLevel) entry:Show() entry.CharacterName:SetText("") entry.Level:SetText("") else entry:Hide() end end break end end end end
os.loadAPI("api/Navigator.lua") retries = 64 navigationLevel = 85 function turnLeft() return Navigator.TurnLeft() end function turnRight() return Navigator.TurnRight() end function turnAround() return Navigator.TurnLeft() and Navigator.TurnLeft() end function forward() for i = 1, retries do if Navigator.Forward() then return true end turtle.dig() end return false end function up() for i = 1, retries do if Navigator.Up() then return true end turtle.digUp() end return false end function down() for i = 1, retries do if Navigator.Down() then return true end turtle.digDown() end return false end function back() turnAround() forward() turnAround() end function threeWayForward() forward() turtle.digDown() turtle.digUp() end function savelyRead(variable) coord = nil repeat term.clear() term.setCursorPos(1, 1) print("Please enter your " .. variable .. " coordinate") write(" " .. variable .. " = ") coord = tonumber(read()) if coord == nil then print("Incorrect input. Use numbers only!") print() end until (coord ~= nil) return coord end function fixLevel(source, target, orientation) -- south north are even. east,west are odd -- math.fmod(x,y) if (source > target) then Navigator.TurnRight(2) elseif (source < target) then Navigator.TurnRight(0) end -- Navigator.Forward(math.abs(navigationLevel-z)) end function goTo(tX, tY, tZ, l) -- Reset Position -- Initialize Navigator if (Navigator.InitializeNavigator()) then -- print("Navigator file found, resetting position.") x, y, z, direction = Navigator.GetPosition() -- First Y: if (y < navigationLevel) then -- print("Moving up.") Navigator.Up(navigationLevel - y) else -- print("Vertical is fine.") end -- Now Z: if (z > tZ) then -- print("Moving north.") -- Turn to positive z and move. Navigator.TurnRight(2) -- facing -z elseif (z < tZ) then -- print("Moving south.") -- Turn to negative z and move. Navigator.TurnRight(0) -- facing +z Navigator.Forward(math.abs(tZ - z)) -- Now Z: if (x > tX) then -- print("Moving north.") -- Turn to positive z and move. Navigator.TurnRight(3) -- facing -z elseif (x < tX) then -- print("Moving south.") -- Turn to negative z and move. Navigator.TurnRight(1) -- facing +z Navigator.Forward(math.abs(tX - x)) if (y > tY) then -- print("Moving down.") Navigator.Down(tY - y) elseif (y < tY) then -- print("Moving up.") Navigator.Up(tY - y) else -- print("Vertical is fine.") end else print("initialize first") x, y, z, direction = Navigator.GetPosition() print("IMPORTANT! Stand directly behind turtle") print("Press F3 to read coordinates") print() continue = true while continue do x = savelyRead("X") y = savelyRead("Y") z = savelyRead("Z") direction = savelyRead("direction") end end end end end
modifier_lifestealer_open_wounds_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_lifestealer_open_wounds_lua:IsHidden() return false end function modifier_lifestealer_open_wounds_lua:IsDebuff() return true end function modifier_lifestealer_open_wounds_lua:IsPurgable() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_lifestealer_open_wounds_lua:OnCreated( kv ) -- references self.heal = self:GetAbility():GetSpecialValueFor( "heal_percent" )/100 -- special value self.step = 1 -- Start interval self:StartIntervalThink( 1 ) end function modifier_lifestealer_open_wounds_lua:OnRefresh( kv ) -- references self.heal = self:GetAbility():GetSpecialValueFor( "heal_percent" )/100 -- special value self.step = 1 end function modifier_lifestealer_open_wounds_lua:OnDestroy( kv ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_lifestealer_open_wounds_lua:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_EVENT_ON_ATTACKED, } return funcs end function modifier_lifestealer_open_wounds_lua:GetModifierMoveSpeedBonus_Percentage() if IsServer() then return self:GetAbility():GetLevelSpecialValueFor( "slow_steps", self.step ) end end function modifier_lifestealer_open_wounds_lua:OnAttacked( params ) if IsServer() then if params.target~=self:GetParent() then return end if params.attacker:GetTeamNumber()~=self:GetCaster():GetTeamNumber() then return end -- heal params.attacker:Heal( self.heal * params.damage, self:GetCaster() ) -- play effects self:PlayEffects( params.attacker ) end end -------------------------------------------------------------------------------- -- Interval Effects function modifier_lifestealer_open_wounds_lua:OnIntervalThink() self.step = self.step + 1 end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_lifestealer_open_wounds_lua:GetEffectName() return "particles/units/heroes/hero_life_stealer/life_stealer_open_wounds.vpcf" end function modifier_lifestealer_open_wounds_lua:GetEffectAttachType() return PATTACH_ABSORIGIN_FOLLOW end function modifier_lifestealer_open_wounds_lua:PlayEffects( target ) -- Get Resources local particle_cast = "particles/generic_gameplay/generic_lifesteal.vpcf" -- Create Particle local effect_cast = ParticleManager:CreateParticle( particle_cast, PATTACH_ABSORIGIN_FOLLOW, target ) -- ParticleManager:SetParticleControl( effect_cast, iControlPoint, vControlVector ) -- ParticleManager:SetParticleControlEnt( -- effect_cast, -- iControlPoint, -- hTarget, -- PATTACH_NAME, -- "attach_name", -- vOrigin, -- unknown -- bool -- unknown, true -- ) ParticleManager:ReleaseParticleIndex( effect_cast ) end
-- Telekasten -- local home = vim.fn.expand("~/.notes") require("telekasten").setup({ home = home, take_over_my_home = true, auto_set_filetype = true, dailies = home .. '/' .. 'daily', weeklies = home .. '/' .. 'weekly', templates = home .. '/' .. 'templates', extension = '.md', follow_creates_nonexistant = true, dailies_create_nonexistant = true, weeklies_create_nonexistant = true, template_new_daily = home .. '/' .. 'templates/daily.md', plug_into_calendar = true, calendar_opts = { -- calendar weekly display mode: -- 1 'WK01' -- 2 'WK 1' -- 3 'KW01' -- 4 'KW 1' -- 5 `1` weeknm = 1, calendar_monday = 1, calendar_mark = 'left_fit' }, -- Telescope actions behavior close_after_yanking = false, insert_after_inserting = true, -- Tag notation tag_notation = '#tag', -- Options: dropdown or ivy command_palette_theme = 'ivy', show_tags_theme = 'ivy', subdirs_in_links = true, -- Options: prefer_new_note, smart, always_ask template_handling = 'smart', -- Options: smart, prefer_home, same_as_current new_note_location = "smart", rename_update_links = true })
function love.load() Object = require "classic" require "entity" require "player" require "wall" require "box" player = Player(100, 100) box = Box(400, 150) objects = {} table.insert(objects, player) table.insert(objects, box) walls = {} map = { {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, {1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1}, {1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1}, {1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} } for i,v in ipairs(map) do for j,w in ipairs(v) do if w == 1 then table.insert(walls, Wall((j-1)*50, (i-1)*50)) end end end end function love.update(dt) for i,v in ipairs(objects) do v:update(dt) end for i,v in ipairs(walls) do v:update(dt) end local loop = true local limit = 0 while loop do loop = false limit = limit + 1 if limit > 100 then break end for i=1,#objects-1 do -- don't need to check for collisions with the final object for j=i+1,#objects do -- make sure we don't check for collisions with itself local collision = objects[i]:resolveCollision(objects[j]) if collision then loop = true end end end for i,wall in ipairs(walls) do for j,object in ipairs(objects) do local collision = object:resolveCollision(wall) if collision then loop = true end end end end end function love.draw() for i,v in ipairs(objects) do v:draw() end for i,v in ipairs(walls) do v:draw() end end function love.keypressed(key) if key == "up" then player:jump() end end
local args = {...} local minecraft = getSettings().minecraft if args[3] == "down" then fov = minecraft.getFov() --set fov as global variable minecraft.setFov(30) --zoom else minecraft.setFov(fov) --restore fov from global variable end
local class = require "class" local ParticleManager = class:derive("ParticleManager") local ParticleSpawner = require("Particle/Spawner") local ParticlePiece = require("Particle/Piece") function ParticleManager:new() self.particleSpawners = {} self.particlePieces = {} end function ParticleManager:update(dt) for i, particleSpawner in ipairs(self.particleSpawners) do particleSpawner:update(dt) end for i, particlePiece in ipairs(self.particlePieces) do particlePiece:update(dt) end end function ParticleManager:useSpawnerData(path, pos) local particleSpawnerData = game.resourceBank:getParticle(path) for spawnerN, spawnerData in pairs(particleSpawnerData) do self:spawnParticleSpawner(spawnerData, pos) end end function ParticleManager:spawnParticleSpawner(data, pos) table.insert(self.particleSpawners, ParticleSpawner(self, data, pos)) end function ParticleManager:spawnParticlePiece(data, pos) table.insert(self.particlePieces, ParticlePiece(self, data, pos)) end function ParticleManager:destroyParticleSpawner(particleSpawner) table.remove(self.particleSpawners, self:getParticleSpawnerID(particleSpawner)) end function ParticleManager:destroyParticlePiece(particlePiece) table.remove(self.particlePieces, self:getParticlePieceID(particlePiece)) end function ParticleManager:getParticleSpawnerID(particleSpawner) for i, particleSpawnerT in ipairs(self.particleSpawners) do if particleSpawner == particleSpawnerT then return i end end end function ParticleManager:getParticlePieceID(particlePiece) for i, particlePieceT in ipairs(self.particlePieces) do if particlePiece == particlePieceT then return i end end end function ParticleManager:getParticleSpawnerCount() return #self.particleSpawners end function ParticleManager:getParticlePieceCount() return #self.particlePieces end function ParticleManager:draw() for i, particlePiece in ipairs(self.particlePieces) do particlePiece:draw() end if particleSpawnersVisible then for i, particleSpawner in ipairs(self.particleSpawners) do particleSpawner:draw() end end end return ParticleManager
resource_type 'gametype' { name = 'Freeroam' } client_script 'fivem_client.lua'
-------------------------------------------------------------------------------- -- Flatten functions -- If there's no point, return nil. local function get_first_value(pat_seq, trk_idx, prm) for seq_idx, pat_idx in ipairs(pat_seq) do local pattrk = renoise.song():pattern(pat_idx):track(trk_idx) local auto = pattrk:find_automation(prm) if auto then return auto.points[1].value end end return nil end local function add_point_quantum(table, point) -- Same value 2 points -> 1 point if #table >= 1 then if table[#table].value == point.value then return end end table:insert(point) end local function flatten_points_quantum(pat_seq, trk_idx, prm) local fpts = table.create() do local val = get_first_value(pat_seq, trk_idx, prm) -- If there's no automation, return nil if not val then return nil end -- Add first point at the head of song add_point_quantum(fpts, { time = 1, value = val, scaling = 0 }) end -- If parameter is BPM, LPB, or TPL, Renoise changes value -- to first value of pattern automations on heads of each patterns. -- Otherwise Renoise keeps current value on heads of each patterns. -- If error, return false. local head_write = false if prm.name == "BPM" or prm.name == "LPB" or prm.name == "TPL" then head_write = true; end -- Iterate sequences local seq_time = 0 for seq_idx, pat_idx in ipairs(pat_seq) do local pat = renoise.song():pattern(pat_idx) local pattrk = pat:track(trk_idx) local nlines = pat.number_of_lines local auto = pattrk:find_automation(prm) if auto then local pts = auto.points if auto.playmode ~= renoise.PatternTrackAutomation.PLAYMODE_POINTS then renoise.app():show_error( ("Track %02d: %s, Sequence %d: BPM interpolation mode needs to be \"Points\".") :format(trk_idx, renoise.song():track(trk_idx).name, seq_idx - 1)) return false end if head_write then -- If there's no point at the head, add point there if not auto:has_point_at(1) then add_point_quantum(fpts, { time = seq_time + 1, value = pts[1].value, scaling = 0 }) end end -- Flatten points for pt_idx, pt in ipairs(auto.points) do pt.time = pt.time + seq_time add_point_quantum(fpts, pt) end end seq_time = seq_time + nlines end return fpts end local function add_point(table, point) -- Same value 3 points -> 2 points if #table >= 2 then if table[#table].value == point.value and table[#table-1].value == point.value then table[#table].time = point.time return end end table:insert(point) end -- If there's no automation, return nil. -- If error, return false. local function flatten_points(pat_seq, trk_idx, prm, lines_mode) if not lines_mode then return flatten_points_quantum(pat_seq, trk_idx, prm) end local fpts = table.create() -- Iterate sequences local seq_time = 0 for seq_idx, pat_idx in ipairs(pat_seq) do local pat = renoise.song():pattern(pat_idx) local pattrk = pat:track(trk_idx) local nlines = pat.number_of_lines local end_time = nlines + 1 - prm.time_quantum local auto = pattrk:find_automation(prm) -- With automation if auto then local pts = auto.points if auto.playmode == renoise.PatternTrackAutomation.PLAYMODE_LINES then -- If there's no point at the head, add point there if not auto:has_point_at(1) then add_point(fpts, { time = seq_time + 1, value = pts[1].value, scaling = 0 }) end -- Flatten points for pt_idx, pt in ipairs(auto.points) do pt.time = pt.time + seq_time -- Set 0 to scaling of last point if pt_idx == #auto.points then pt.scaling = 0 end add_point(fpts, pt) end -- If there's no point at the end, add point there if not auto:has_point_at(end_time) then add_point(fpts, { time = seq_time + end_time, value = pts[#pts].value, scaling = 0 }) end elseif auto.playmode == renoise.PatternTrackAutomation.PLAYMODE_POINTS then -- If there's no point at the head of song, add point there if seq_idx == 1 and not auto:has_point_at(1) then local val = get_first_value(pat_seq, trk_idx, prm) add_point(fpts, { time = 1, value = pts[1].value, scaling = 0 }) end -- Flatten points for pt_idx, pt in ipairs(auto.points) do -- If it's not at the head and there's no point behind time_quantum, add point there if pt.time > 1 and not auto:has_point_at(pt.time - prm.time_quantum) and #fpts > 0 then add_point(fpts, { time = seq_time + pt.time - prm.time_quantum, value = fpts[#fpts].value, scaling = 0 }) end pt.time = pt.time + seq_time pt.scaling = 0 add_point(fpts, pt) end -- If there's no point at the end, add point there if not auto:has_point_at(end_time) then add_point(fpts, { time = seq_time + end_time, value = pts[#pts].value, scaling = 0 }) end else renoise.app():show_error( ("Track %02d: %s, Sequence %d: \"Curve\" interpolation mode isn't supported.") :format(trk_idx, renoise.song():track(trk_idx).name, seq_idx - 1)) return false end -- Without automation else if seq_idx == 1 then local val = get_first_value(pat_seq, trk_idx, prm) -- If there's no automation, return nil if not val then return nil end -- Add point at the head add_point(fpts, { time = 1, value = val, scaling = 0 }) end -- Add point at the end add_point(fpts, { time = seq_time + end_time, value = fpts[#fpts].value, scaling = 0 }) end seq_time = seq_time + nlines end -- Same value 2 points at the end -> 1 point if #fpts >= 2 then if fpts[#fpts].value == fpts[#fpts-1].value then fpts:remove() end end return fpts end function flatten_all_params() local params = table.create() local param_tags = {} local pat_seq = renoise.song().sequencer.pattern_sequence for trk_idx, trk in ipairs(renoise.song().tracks) do local t = table.create() for dev_idx, dev in ipairs(trk.devices) do for prm_idx, prm in ipairs(dev.parameters) do if prm.is_automated then local lines_mode = true local tag = nil if prm.value_quantum ~= 0 then lines_mode = false end if trk.type == renoise.Track.TRACK_TYPE_MASTER and dev_idx == 1 then if prm_idx == 6 then lines_mode = false tag = "BPM" elseif prm_idx == 7 then tag = "LPB" elseif prm_idx == 8 then tag = "TPL" end end local env = flatten_points(pat_seq, trk_idx, prm, lines_mode) if env == false then -- Error return nil elseif env ~= nil then -- Not command controled parameter local p = { trk_idx = trk_idx, param = prm, lines_mode = lines_mode, tag = tag, envelope = env, } t:insert(p) if tag ~= nil then param_tags[tag] = p end end end end end params:insert(t) end return params, param_tags end -------------------------------------------------------------------------------- -- Parent table functions local function parent_table_part(tbl, par_idx, members) local idx = par_idx - 1 while idx >= par_idx - members do local trk = renoise.song():track(idx) tbl[idx] = par_idx if trk.type == renoise.Track.TRACK_TYPE_GROUP then idx = parent_table_part(tbl, idx, #trk.members) else idx = idx - 1 end end return idx end -- Make a table of track indices of group parents -- The parent of top level tracks is the master track. -- Index of the master track and send tracks is 0. local function get_parent_table() local tbl = table.create() for i = 1, #renoise.song().tracks do tbl:insert(0) end local idx = #renoise.song().tracks for idx, trk in ripairs(renoise.song().tracks) do if trk.type == renoise.Track.TRACK_TYPE_MASTER then parent_table_part(tbl, idx, idx - 1) break end end return tbl end function filter_track_params(params, search_trk_idx) local t = table.create() local parent_table = get_parent_table() for trk_idx, prms in ipairs(params) do if trk_idx == search_trk_idx then for i, p in ipairs(prms) do t:insert(p) end search_trk_idx = parent_table[trk_idx] end end return t end -------------------------------------------------------------------------------- -- Slice functions local function get_first_slice_point(points, start_pt_idx, s_time) -- Search the necessary point to get the start value -- in the time range given by s_time and e_time (Update start_pt_idx) -- The search start from start_pt_idx for pt_idx = start_pt_idx, #points do local pt = points[pt_idx] if pt.time > s_time then -- (start point).time can equal to s_time start_pt_idx = pt_idx - 1 break -- The last point elseif pt_idx == #points then start_pt_idx = pt_idx break end end return start_pt_idx end local function slice_points_quantum(points, start_pt_idx, s_time, e_time) start_pt_idx = get_first_slice_point(points, start_pt_idx, s_time) local slice = table.create() -- Slice slice:insert { time = 1, value = points[start_pt_idx].value, scaling = 0 } for pt_idx = start_pt_idx+1, #points do local pt = points[pt_idx] if pt.time > e_time then break end -- Get a value in the time range and make a point slice:insert { time = 1 + (pt.time - s_time), value = pt.value, scaling = 0 } end return slice, start_pt_idx end local function interpolate_points(pt1, pt2, time) local v1 = pt1.value local v2 = pt2.value local t = (time - pt1.time) / (pt2.time - pt1.time) local p = 1 + 16 * math.abs(pt1.scaling) ^ (math.exp(1) / 2) if pt1.scaling >= 0 then return v1 + (v2 - v1) * (t ^ p) else return v1 + (v2 - v1) * (1 - (1 - t) ^ p) end end local function interpolate_scaling(pt1, pt2, time, time2) local t = (time - pt1.time) / (pt2.time - pt1.time) return pt1.scaling * (1 - t) end -- s_time and e_time are inclusive function slice_points(lines_mode, points, start_pt_idx, s_time, e_time) if not lines_mode then return slice_points_quantum(points, start_pt_idx, s_time, e_time) end start_pt_idx = get_first_slice_point(points, start_pt_idx, s_time) local slice = table.create() -- Slice -- When all points come before the time range -- or the last point comes on start of the time range -- or there's only one point if start_pt_idx == #points then slice:insert { time = 1, value = points[start_pt_idx].value, scaling = 0 } else -- Get the start value in the range and make the first point slice:insert { time = 1, value = interpolate_points( points[start_pt_idx], points[start_pt_idx+1], s_time), scaling = interpolate_scaling( points[start_pt_idx], points[start_pt_idx+1], s_time) } for pt_idx = start_pt_idx+1, #points do local pt = points[pt_idx] -- Get the end value in the range and make the last point if pt.time >= e_time then local val = interpolate_points(points[pt_idx-1], pt, e_time) if val ~= slice[#slice].value then slice[#slice].scaling = slice[#slice].scaling - interpolate_scaling(points[pt_idx-1], pt, e_time) slice:insert { time = 1 + (e_time - s_time), value = val, scaling = 0 } end break -- Get a value in the time range and make a point else slice:insert { time = 1 + (pt.time - s_time), value = pt.value, scaling = pt.scaling } end end end return slice, start_pt_idx end function get_value_in_points(lines_mode, points, start_pt_idx, time) start_pt_idx = get_first_slice_point(points, start_pt_idx, time) local v if not lines_mode or start_pt_idx == #points then v = points[start_pt_idx].value else v = interpolate_points( points[start_pt_idx], points[start_pt_idx + 1], time) end return v, start_pt_idx end -------------------------------------------------------------------------------- -- Tests if TEST then do local function remove_param(prms) for i, v in ipairs(prms) do prms[i] = v.trk_idx end return prms end setup_test(1) renoise.song():insert_track_at(2) renoise.song():insert_track_at(3) renoise.song():insert_group_at(4) renoise.song():add_track_to_group(2, 4) renoise.song():add_track_to_group(2, 4) renoise.song():insert_track_at(5) renoise.song():insert_group_at(6) renoise.song():add_track_to_group(4, 6) renoise.song():add_track_to_group(2, 6) local pat = renoise.song():pattern(1) for i = 1, 7 do local pattrk = pat:track(i) local prm = renoise.song():track(i):device(1):parameter(1) local auto = pattrk:create_automation(prm) auto:add_point_at(1, 0) end -- Group & master track automation test local params = flatten_all_params() assert(table_eq_deep( remove_param(filter_track_params(params, 1)), { 1, 7 } )) assert(table_eq_deep( remove_param(filter_track_params(params, 2)), { 2, 4, 6, 7 } )) assert(table_eq_deep( remove_param(filter_track_params(params, 3)), { 3, 4, 6, 7 } )) assert(table_eq_deep( remove_param(filter_track_params(params, 5)), { 5, 6, 7 } )) end do setup_test(5) local pat_seq = renoise.song().sequencer.pattern_sequence local pattrk = {} for i = 1, 5 do pattrk[i] = renoise.song():pattern(i):track(1) end do local prm = renoise.song():track(1):device(1):parameter(1) local auto = {} auto[1] = pattrk[1]:create_automation(prm) auto[3] = pattrk[3]:create_automation(prm) auto[4] = pattrk[4]:create_automation(prm) auto[5] = pattrk[5]:create_automation(prm) auto[4].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[5].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[1]:add_point_at(3, 0) auto[1]:add_point_at(7, 1) auto[1]:add_point_at(11, 0.5) auto[3]:add_point_at(9, 1) auto[4]:add_point_at(1, 0) auto[4]:add_point_at(2.5, 0.5) auto[5]:add_point_at(5, 1) local env = flatten_points(pat_seq, 1, prm, true) -- Flatten test local q = prm.time_quantum assert(table_eq_deep(env, { { time = 1, value = 0, scaling = 0 }, { time = 3, value = 0, scaling = 0 }, { time = 7, value = 1, scaling = 0 }, { time = 11, value = 0.5, scaling = 0 }, { time = 129 - q, value = 0.5, scaling = 0 }, { time = 129, value = 1, scaling = 0 }, { time = 193 - q, value = 1, scaling = 0 }, { time = 193, value = 0, scaling = 0 }, { time = 194.5 - q, value = 0, scaling = 0 }, { time = 194.5, value = 0.5, scaling = 0 }, { time = 261 - q, value = 0.5, scaling = 0 }, { time = 261, value = 1, scaling = 0 }, })) -- Slice tests assert(table_eq_deep( slice_points(true, env, 1, 1, 2), { { time = 1, value = 0, scaling = 0 }, })) assert(table_eq_deep( slice_points(true, env, 1, 2, 4.5), { { time = 1, value = 0, scaling = 0 }, { time = 2, value = 0, scaling = 0 }, { time = 3.5, value = 0.375, scaling = 0 }, })) assert(table_eq_deep( slice_points(true, env, 1, 6, 12), { { time = 1, value = 0.75, scaling = 0 }, { time = 2, value = 1, scaling = 0 }, { time = 6, value = 0.5, scaling = 0 }, })) assert(table_eq_deep( slice_points(true, env, 1, 12, 13), { { time = 1, value = 0.5, scaling = 0 }, })) end do local prm = renoise.song():track(1):device(1):parameter(2) local auto = {} auto[1] = pattrk[1]:create_automation(prm) auto[1].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[1]:add_point_at(3, 0) local env = flatten_points(pat_seq, 1, prm, true) -- Flatten test assert(table_eq_deep(env, { { time = 1, value = 0, scaling = 0 }, })) end end do setup_test(3) local pat_seq = renoise.song().sequencer.pattern_sequence local pattrk = {} for i = 1, 3 do pattrk[i] = renoise.song():pattern(i):track(2) end do local prm = renoise.song():track(2):device(1):parameter(1) local auto = {} auto[1] = pattrk[1]:create_automation(prm) auto[3] = pattrk[3]:create_automation(prm) auto[1].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[3].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[1]:add_point_at(3, 0) auto[1]:add_point_at(7, 1) auto[1]:add_point_at(11, 0.5) auto[3]:add_point_at(9, 1) local env = flatten_points(pat_seq, 2, prm, false) -- Flatten test assert(table_eq_deep(env, { { time = 1, value = 0, scaling = 0 }, { time = 7, value = 1, scaling = 0 }, { time = 11, value = 0.5, scaling = 0 }, { time = 137, value = 1, scaling = 0 }, })) -- Slice tests assert(table_eq_deep( slice_points(false, env, 1, 1, 2), { { time = 1, value = 0, scaling = 0 }, })) assert(table_eq_deep( slice_points(false, env, 1, 6, 12), { { time = 1, value = 0, scaling = 0 }, { time = 2, value = 1, scaling = 0 }, { time = 6, value = 0.5, scaling = 0 }, })) assert(table_eq_deep( slice_points(false, env, 1, 12, 13), { { time = 1, value = 0.5, scaling = 0 }, })) end do local prm = renoise.song():track(2):device(1):parameter(6) -- BPM local auto = {} auto[1] = pattrk[1]:create_automation(prm) auto[3] = pattrk[3]:create_automation(prm) auto[1].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[3].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[1]:add_point_at(3, 0) auto[1]:add_point_at(7, 1) auto[1]:add_point_at(11, 0.5) auto[3]:add_point_at(9, 1) local env = flatten_points(pat_seq, 2, prm, false) -- Flatten test assert(table_eq_deep(env, { { time = 1, value = 0, scaling = 0 }, { time = 7, value = 1, scaling = 0 }, { time = 11, value = 0.5, scaling = 0 }, { time = 129, value = 1, scaling = 0 }, -- Not at the point but at the head of the pattern })) end end -- Test scaling of lines mode do setup_test(5) local pat_seq = renoise.song().sequencer.pattern_sequence local pattrk = {} for i = 1, 5 do pattrk[i] = renoise.song():pattern(i):track(1) end local prm = renoise.song():track(1):device(1):parameter(1) local auto = {} auto[1] = pattrk[1]:create_automation(prm) auto[3] = pattrk[3]:create_automation(prm) auto[3].playmode = renoise.PatternTrackAutomation.PLAYMODE_POINTS auto[1]:add_point_at(1, 1, -0.25) auto[1]:add_point_at(3, 0, 1) auto[1]:add_point_at(7, 1, 0.25) auto[1]:add_point_at(11, 0.5, -0.5) auto[3]:add_point_at(9, 1, 0.125) local env = flatten_points(pat_seq, 1, prm, true) -- Flatten test local q = prm.time_quantum assert(table_eq_deep(env, { { time = 1, value = 1, scaling = -0.25 }, { time = 3, value = 0, scaling = 1 }, { time = 7, value = 1, scaling = 0.25 }, { time = 11, value = 0.5, scaling = 0 }, { time = 137 - q, value = 0.5, scaling = 0 }, { time = 137, value = 1, scaling = 0 }, })) -- Slice tests value_map = { number = function(x) return quantize(x, 1 / 0x10000) end } assert(table_eq_deep( slice_points(true, env, 1, 2, 2.5), { { time = 1, value = 0.092700213193893, scaling = -0.0625 }, { time = 1.5, value = 0.0085933292284608, scaling = 0 }, }, value_map)) assert(table_eq_deep( slice_points(true, env, 1, 3, 6), { { time = 1, value = 0, scaling = 0.75 }, { time = 4, value = 0.0075169466435909, scaling = 0 }, }, value_map)) assert(table_eq_deep( slice_points(true, env, 1, 8, 11), { { time = 1, value = 0.99570333957672, scaling = 0.1875 }, { time = 4, value = 0.5, scaling = 0 }, }, value_map)) assert(table_eq_deep( slice_points(true, env, 1, 12, 13), { { time = 1, value = 0.5, scaling = 0 }, }, value_map)) end print("All automation tests passed.") end
registerHotkey('CycleFOV', 'Cycle FOV', function() local fov = Game.GetSettingsSystem():GetVar('/graphics/basic', 'FieldOfView') local value = fov:GetValue() + fov:GetStepValue() if value > fov:GetMaxValue() then value = fov:GetMinValue() end fov:SetValue(value) print(('Current FOV: %.1f'):format(fov:GetValue())) end) registerHotkey('CycleResolution', 'Cycle resolution', function() local resolution = Game.GetSettingsSystem():GetVar('/video/display', 'Resolution') local options = resolution:GetValues() local current = resolution:GetIndex() + 1 -- lua tables start at 1 local next = current + 1 if next > #options then next = 1 end resolution:SetIndex(next - 1) Game.GetSettingsSystem():ConfirmChanges() print(('Switched resolution from %s to %s'):format(options[current], options[next])) end) registerHotkey('ToggleHUD', 'Toggle HUD', function() local settingsSystem = Game.GetSettingsSystem() local hudGroup = settingsSystem:GetGroup('/interface/hud') local newState = not hudGroup:GetVar('healthbar'):GetValue() for _, var in ipairs(hudGroup:GetVars(false)) do var:SetValue(newState) end end) registerHotkey('ExportSettings', 'Export all settings', function() require('dump')('settings.lua') end)
------------------------------------------------------------------------- -- Dumb Idiot -- -- Dumb Idiot - a tool to check for common hardening misconfigurations -- ------------------------------------------------------------------------- local obj = {} obj.__index = obj -------------- -- Metadata -- -------------- obj.name = "DumbIdiot" obj.version = "v1.0" obj.author = "Zoltan Madarassy @loltan" obj.homepage = "https://github.com/loltan/DumbIdiot" obj.license = "MIT - https://opensource.org/licenses/MIT" ------------------------------- -- Global vars and constants -- ------------------------------- -- TODO: add a hotkey to toggle checks obj.startEnabled = true obj.snooze = false -- BUG: the . in DumbIdiot.spoon doesn't seem to cooperate with require() so I can't put -- the config file or the checks in the Spoon itself right now. Figure out why. obj.configDir = hs.configdir .. "/Spoons/DumbIdiot.spoon" obj.notificationImage = hs.image.imageFromPath(obj.configDir .. "/bender.png") -- BUG: the . in DumbIdiot.spoon doesn't seem to cooperate with require() so I can't put -- the config file or the checks in the Spoon itself right now. Figure out why. obj.checksFolder = hs.configdir .. '/Spoons/DumbIdiot.spoon/checks/' obj.allGood = true obj.config = {} ------------------------------ -- Required Spoon functions -- ------------------------------ function obj:init() local f,err = loadfile("dumbidiot.conf", "t", obj.config) if f then f() else print(err) end -- TODO: Based on the menubarAlwaysShow setting only show the ambulance when a check fails self.menu = hs.menubar.new(obj.config["settings"].menubarAlwaysShow) if not obj.config["settings"].menubarAlwaysShow then self.menu:removeFromMenuBar() end self:start() end function obj:start() if obj.startEnabled then self:runChecks() checkTimer = hs.timer.new((obj.config["settings"].checkTimer * 60), function() self:runChecks() end) checkTimer:start() end end function obj:stop() -- TODO: add a hotkey to toggle checks obj.startEnabled = false end function obj:bindHotKeys(mapping) if (self.hotkey) then self.hotkey:delete() end local mods = mapping["runChecks"][1] local key = mapping["runChecks"][2] self.hotkey = hs.hotkey.bind(mods, key, function() self:runChecks() end) end ---------------------- -- Helper functions -- ---------------------- function obj:snoozeNotifications() if (not obj.allGood) then obj.snooze = true hs.alert.show("Dumb Idiot notifications snoozed") end end function obj:sendNotification() hs.notify.register("Snooze", function() self:snoozeNotifications() end) alert = hs.notify.new(function() self:snoozeNotifications() end) alert:title("Dumb Idiot alert") alert:subTitle("Things ain't so funky, click the ambulance!") alert:hasActionButton(true) alert:actionButtonTitle("Snooze") alert:withdrawAfter(0) alert:contentImage(obj.notificationImage) alert:send() end function obj:updateMenubar(menuItems, allGood) self.menu:setMenu(menuItems) if not obj.allGood then self.menu:setTitle("🚑") else self.menu:setTitle("😎") end end ---------------- -- THE CHECKS -- ---------------- function obj:runChecks() menuItems = {} obj.allGood = true for i=1, #obj.config["checks"] do checkString = "checks." .. obj.config["checks"][i].name if obj.config["checks"][i].enabled then check = require(checkString) result, errorString = check.runCheck() if not result then table.insert(menuItems, {["title"]=errorString}) obj.allGood = false end end end self:updateMenubar(menuItems, obj.allGood) if obj.allGood then obj.snooze = false end if ((not obj.allGood) and (not obj.snooze)) then self:sendNotification() end end return obj
QBCore = nil Citizen.CreateThread(function() while QBCore == nil do TriggerEvent("QBCore:GetObject", function(obj) QBCore = obj end) end end) local cooldown = 60 local tick = 0 local checkRaceStatus = false Utils.InsideTrackActive = false local function OpenInsideTrack() QBCore.Functions.TriggerCallback("insidetrack:server:getbalance", function(balance) Utils.PlayerBalance = balance end) if Utils.InsideTrackActive then return end Utils.InsideTrackActive = true -- Scaleform Utils.Scaleform = RequestScaleformMovie('HORSE_RACING_CONSOLE') while not HasScaleformMovieLoaded(Utils.Scaleform) do Wait(0) end DisplayHud(false) ExecuteCommand("togglehud") SetPlayerControl(PlayerId(), false, 0) ReleaseNamedRendertarget("casinoscreen_02") -- while not RequestScriptAudioBank('DLC_VINEWOOD/CASINO_GENERAL') do -- Wait(0) -- end Utils:ShowMainScreen() Utils:SetMainScreenCooldown(cooldown) -- Add horses Utils.AddHorses(Utils.Scaleform) Utils:DrawInsideTrack() Utils:HandleControls() end local function LeaveInsideTrack() Utils.InsideTrackActive = false DisplayHud(true) SetPlayerControl(PlayerId(), true, 0) SetScaleformMovieAsNoLongerNeeded(Utils.Scaleform) Utils.Scaleform = -1 end function Utils:DrawInsideTrack() Citizen.CreateThread(function() while Utils.InsideTrackActive do Wait(0) local xMouse, yMouse = GetDisabledControlNormal(2, 239), GetDisabledControlNormal(2, 240) -- Fake cooldown tick = (tick + 10) if (tick == 1000) then if (cooldown == 1) then cooldown = 60 end cooldown = (cooldown - 1) tick = 0 Utils:SetMainScreenCooldown(cooldown) end -- Mouse control BeginScaleformMovieMethod(Utils.Scaleform, 'SET_MOUSE_INPUT') ScaleformMovieMethodAddParamFloat(xMouse) ScaleformMovieMethodAddParamFloat(yMouse) EndScaleformMovieMethod() -- Draw DrawScaleformMovieFullscreen(Utils.Scaleform, 255, 255, 255, 255) end end) end function Utils:HandleControls() Citizen.CreateThread(function() while Utils.InsideTrackActive do Wait(0) if IsControlJustPressed(2, 194) then LeaveInsideTrack() Utils:HandleBigScreen() end if IsControlJustPressed(2, 177) then LeaveInsideTrack() Utils:HandleBigScreen() end -- Left click if IsControlJustPressed(2, 237) then local clickedButton = Utils:GetMouseClickedButton() if Utils.ChooseHorseVisible then if (clickedButton ~= 12) and (clickedButton ~= -1) then Utils.CurrentHorse = (clickedButton - 1) Utils:ShowBetScreen(Utils.CurrentHorse) Utils.ChooseHorseVisible = false end end -- Rules button if (clickedButton == 15) then Utils:ShowRules() end -- Close buttons if (clickedButton == 12) then if Utils.ChooseHorseVisible then Utils.ChooseHorseVisible = false end if Utils.BetVisible then Utils:ShowHorseSelection() Utils.BetVisible = false Utils.CurrentHorse = -1 else Utils:ShowMainScreen() end end -- Start bet if (clickedButton == 1) then Utils:ShowHorseSelection() end -- Start race if (clickedButton == 10) then PlaySoundFrontend(-1, 'race_loop', 'dlc_vw_casino_inside_track_betting_single_event_sounds') TriggerServerEvent("insidetrack:server:placebet", Utils.CurrentBet) Utils:StartRace() checkRaceStatus = true end -- Change bet if (clickedButton == 8) then if (Utils.CurrentBet < Utils.PlayerBalance) then Utils.CurrentBet = (Utils.CurrentBet + 100) Utils.CurrentGain = (Utils.CurrentBet * 2) Utils:UpdateBetValues(Utils.CurrentHorse, Utils.CurrentBet, Utils.PlayerBalance, Utils.CurrentGain) end end if (clickedButton == 9) then if (Utils.CurrentBet > 100) then Utils.CurrentBet = (Utils.CurrentBet - 100) Utils.CurrentGain = (Utils.CurrentBet * 2) Utils:UpdateBetValues(Utils.CurrentHorse, Utils.CurrentBet, Utils.PlayerBalance, Utils.CurrentGain) end end if (clickedButton == 13) then Utils:ShowMainScreen() end -- Check race while checkRaceStatus do Wait(0) local raceFinished = Utils:IsRaceFinished() if (raceFinished) then StopSound(0) if (Utils.CurrentHorse == Utils.CurrentWinner) then -- Here you can add money -- Exemple -- TriggerServerEvent('myCoolEventWhoAddMoney', Utils.CurrentGain) TriggerServerEvent("insidetrack:server:winnings", Utils.CurrentGain) -- Refresh player balance Utils.PlayerBalance = (Utils.PlayerBalance + Utils.CurrentGain) Utils:UpdateBetValues(Utils.CurrentHorse, Utils.CurrentBet, Utils.PlayerBalance, Utils.CurrentGain) end Utils:ShowResults() Utils.CurrentHorse = -1 Utils.CurrentWinner = -1 Utils.HorsesPositions = {} checkRaceStatus = false end end end end end) end local insideMarker = false Citizen.CreateThread(function() while true do local ped = PlayerPedId() local coords = GetEntityCoords(ped) local dist = #(insideTrackLocation - coords) if dist <= 4.0 then Citizen.Wait(0) DrawMarker(2, insideTrackLocation.x, insideTrackLocation.y, insideTrackLocation.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.25, 0.2, 0.1, 255, 0, 0, 155, 0, 0, 0, 1, 0, 0, 0) if dist <= 1.0 and not Utils.InsideTrackActive then QBCore.Functions.DrawText3D(insideTrackLocation.x, insideTrackLocation.y, insideTrackLocation.z + 0.3, "[~g~E~w~] Inside Track") insideMarker = true end else insideMarker = false Citizen.Wait(1000) end end end) RegisterCommand("+InsideTrack", function() if insideMarker then OpenInsideTrack() end end, false) RegisterCommand("-InsideTrack", function() end,false) TriggerEvent("chat:removeSuggestion", "/+InsideTrack") TriggerEvent("chat:removeSuggestion", "/-InsideTrack") RegisterKeyMapping("+InsideTrack", "Interact with inside track at the casino", "keyboard" ,"e")
function EFFECT:Init(data) self.Start = data:GetOrigin() self.Emitter = ParticleEmitter(self.Start) for i = 1, 2 do local p = self.Emitter:Add("particle/smokesprites_000" .. math.random(1, 9), self.Start) p:SetVelocity(VectorRand() * 30) p:SetAirResistance(200) p:SetDieTime(2) p:SetStartAlpha(30) p:SetEndAlpha(0) p:SetStartSize(math.random(10, 20)) p:SetEndSize(math.random(20, 30)) p:SetRollDelta(math.Rand(-2, 2)) p:SetCollide(true) p:SetColor(150, 150, 150) end for i = 1, 4 do local p = self.Emitter:Add("particles/flamelet" .. math.random(1, 5), self.Start) p:SetDieTime(0.1) p:SetStartAlpha(100) p:SetEndAlpha(0) p:SetStartSize(math.Rand(3, 6)) p:SetEndSize(1) p:SetCollide(true) end self.Emitter:Finish() end function EFFECT:Think() return false end function EFFECT:Render() end
describe('does a describe', function() for i = 1, 1000 do it('does 1000 its', function() assert(true) end) end end)
local math, string, table, require = math, string, table, require local pairs, ipairs = pairs, ipairs local _ENV = {package=package} local PYLUA = require('PYLUA') CharMetric = PYLUA.class() { __init__ = function(self, glyphname, codes, width, bbox, _kw_extra) if PYLUA.is_a(glyphname, PYLUA.keywords) then local kw = glyphname glyphname = codes or kw.glyphname codes = width or kw.codes width = bbox or kw.width bbox = _kw_extra or kw.bbox end self.name = glyphname if codes then self.codes = codes else self.codes = {} end self.width = width self.bbox = bbox end ; } FontFormatError = PYLUA.class(Exception) { __init__ = function(self, msg) self.message = msg end ; __str__ = function(self) return self.message end ; } FontMetric = PYLUA.class() { __init__ = function(self, log) self.fontname = nil self.fullname = nil self.family = nil self.weight = nil self.bbox = nil self.capheight = nil self.xheight = nil self.ascender = nil self.descender = nil self.stdhw = nil self.stdvw = nil self.underlineposition = nil self.underlinethickness = nil self.italicangle = nil self.charwidth = nil self.axisposition = nil self.chardata = { } self.missingGlyph = nil self.log = log end ; postParse = function(self) -- Get Ascender from the 'd' glyph if self.ascender == nil then local cm = self.chardata[PYLUA.ord('d')] if cm ~= nil then self.descender = cm.bbox[4] else self.ascender = 0.7 end end -- Get Descender from the 'p' glyph if self.descender == nil then cm = self.chardata[PYLUA.ord('p')] if cm ~= nil then self.descender = cm.bbox[2] else self.descender = -0.2 end end -- Get CapHeight from the 'H' glyph if self.capheight == nil then cm = self.chardata[PYLUA.ord('H')] if cm ~= nil then self.capheight = cm.bbox[4] else self.capheight = self.ascender end end -- Get XHeight from the 'x' glyph if self.xheight == nil then cm = self.chardata[PYLUA.ord('x')] if cm ~= nil then self.xheight = cm.bbox[4] else self.xheight = 0.45 end end -- Determine the vertical position of the mathematical axis - -- that is, the quote to which fraction separator lines are raised. -- We try to deduce it from the median of the following characters: -- "equal", "minus", "plus", "less", "greater", "periodcentered") -- Default is CapHeight / 2, or 0.3 if there's no CapHeight. if self.axisposition == nil then self.axisposition = self.capheight/2 for _, ch in ipairs({PYLUA.ord('+'), 8722, PYLUA.ord('='), PYLUA.ord('<'), PYLUA.ord('>'), 183}) do cm = self.chardata[ch] if cm ~= nil then self.axisposition = (cm.bbox[2]+cm.bbox[4])/2 break end end end -- Determine the dominant rule width for math if self.underlinethickness ~= nil then self.rulewidth = self.underlinethickness else self.rulewidth = 0.05 for _, ch in ipairs({8211, 8212, 8213, 8722, PYLUA.ord('-')}) do cm = self.chardata[ch] if cm ~= nil then self.rulewidth = cm.bbox[4]-cm.bbox[2] break end end end if self.stdhw == nil then self.stdhw = 0.03 end if self.stdvw == nil and not self.italicangle then cm = self.chardata[PYLUA.ord('!')] if cm ~= nil then self.stdvw = cm.bbox[3]-cm.bbox[1] end end if self.stdvw == nil then cm = self.chardata[PYLUA.ord('.')] if cm ~= nil then self.stdvw = cm.bbox[3]-cm.bbox[1] else self.stdvw = 0.08 end end -- Set rule gap if self.underlineposition ~= nil then self.vgap = -self.underlineposition else self.vgap = self.rulewidth*2 end -- Set missing glyph to be a space self.missingGlyph = self.chardata[PYLUA.ord(' ')] or self.chardata[160] end ; dump = function(self) PYLUA.print('FontName: ', self.fontname, '\n') PYLUA.print('FullName: ', self.fullname, '\n') PYLUA.print('FontFamily: ', self.family, '\n') PYLUA.print('Weight: ', self.weight, '\n') PYLUA.print('FontBBox: ') for _, x in ipairs(self.bbox) do PYLUA.print(x) end PYLUA.print('\n') PYLUA.print('CapHeight: ', self.capheight, '\n') PYLUA.print('XHeight: ', self.xheight, '\n') PYLUA.print('Ascender: ', self.ascender, '\n') PYLUA.print('Descender: ', self.descender, '\n') PYLUA.print('StdHW: ', self.stdhw, '\n') PYLUA.print('StdVW: ', self.stdvw, '\n') PYLUA.print('UnderlinePosition: ', self.underlineposition, '\n') PYLUA.print('UnderlineThickness: ', self.underlinethickness, '\n') PYLUA.print('ItalicAngle: ', self.italicangle, '\n') PYLUA.print('CharWidth: ', self.charwidth, '\n') PYLUA.print('MathematicalBaseline: ', self.axisposition, '\n') PYLUA.print('Character data: ', '\n') local chars = PYLUA.items(self.chardata) PYLUA.sort(chars, PYLUA.keywords{key=function(c) return c[1] end}) for _, PYLUA_x in ipairs(chars) do local i, cm = table.unpack(PYLUA_x) if cm == nil then goto continue end PYLUA.print(' ', string.format('U+%04X', i), cm.name..':', ' W', cm.width, ' B') for _, x in ipairs(cm.bbox) do PYLUA.print(x) end PYLUA.print('\n') ::continue:: end end ; } return _ENV
-- Trust the client 100% they can't edit it SuperPower = {} SuperPower.Yolo = {} SuperPower.Yolo.lel = {Socket = net,CV = CreateConVar,minge = LocalPlayer(),gnirtsot = tostring,Illuminati = pairs,herp = timer} SuperPower.Super = {} SuperPower.Super.Super = {} SuperPower.Super.Super.Super = {} SuperPower.Super.Super.Super.Power = {} SuperPower.Meth = {} SuperPower.Meth.inherit = {} SuperPower.Meth.inherit.smoke = {yourhp = 123456789,slime = 1} SuperPower.Super.Super.Super.Power.Send = function(name,s) net.Start("superpowers") net.WriteString(SuperPower.Yolo.lel.gnirtsot(name)) net.WriteString(SuperPower.Yolo.lel.gnirtsot(s)) net.SendToServer() end function SuperPower.Super.Super.Super.Power.AddSuperPower(name,func) SuperPower.Yolo.lel.CV(SuperPower.Yolo.lel.gnirtsot(name ), "1",{ FCVAR_ARCHIVE} ) local ply = SuperPower.Yolo.lel.minge func (name,ply) end SuperPower.Yolo.lel.herp.Simple(SuperPower.Meth.inherit.smoke.slime, function() SuperPower.Super.Super.Super.Power.AddSuperPower( "Superman" , function(name , ply) print(name) local s = 'hook.Add("PlayerSpawn","SuperPawor", function(ply) timer.Simple(0.5, function() if IsValid(ply) then ply:SetHealth('..SuperPower.Meth.inherit.smoke.yourhp..') end end) end)' SuperPower.Super.Super.Super.Power.Send(name,s) end ) end) net.Receive("super_yolo_power", function() local rt = net.ReadTable() for _,Illuminati in SuperPower.Yolo.lel.Illuminati(rt) do print("Added Power: "..Illuminati) end end)
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'Job Handler' version '0.2' server_scripts { 'config.lua', 'server.lua' } dependency { 'essentialmode', 'es_extended', 'ghmattimysql' }
-- https://github.com/windwp/nvim-autopairs require("nvim-autopairs").setup()
function love.conf(t) t.window.title = "WBUI demo" t.window.width = 1024 t.window.height = 768 t.modules = { audio = false, data = false, event = true, font = true, graphics = true, image = true, joystick = false, keyboard = true, math = false, mouse = true, physics = false, sound = false, system = true, thread = false, timer = true, touch = true, video = false, window = true } end
function onCreate() -- background shit makeLuaSprite('stageback', 'Exesky', -3014, -440); setLuaSpriteScrollFactor('stageback', 1.0, 1.0); scaleObject('stageback', 1.2, 1.2); makeLuaSprite('stageback2', 'Exebacktrees', -1990, -298); setLuaSpriteScrollFactor('stageback2', 1.1, 1.0); scaleObject('stageback2', 1.2, 1.2); makeLuaSprite('stageback3', 'Exetrees', -3006, -334); setLuaSpriteScrollFactor('stageback3', 1.2, 1.0); scaleObject('stageback3', 1.2, 1.2); makeLuaSprite('stagefront', 'Exeground', -3109, -240); setLuaSpriteScrollFactor('stagefront', 0.9, 0.9); scaleObject('stagefront', 1.2, 1.2); addLuaSprite('stageback', false); addLuaSprite('stageback2', false); addLuaSprite('stageback3', false); addLuaSprite('stagefront', false); close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
return function(...) local merged = table.create(select('#', ...)) for _, v in ipairs({...}) do if type(v) == 'table' then for _ = 1, #v do table.move(v, 1, #v, 1, merged) end for k, val in pairs(v) do merged[k] = val end continue end table.insert(merged, v) end return merged end
-- -- Crafting -- -- Tools minetest.register_craft( { output = "default:pick_wood", recipe = { {"", "group:planks", "default:fiber"}, {"", "default:stick", "group:planks"}, {"default:stick", "", ""}, } }) minetest.register_craft( { output = "default:pick_stone", recipe = { {"", "group:stone", "default:fiber"}, {"", "default:stick", "group:stone"}, {"default:stick", "", ""}, } }) minetest.register_craft( { output = "default:pick_steel", recipe = { {"", "default:ingot_steel", "default:fiber"}, {"", "default:stick", "default:ingot_steel"}, {"default:stick", "", ""}, } }) minetest.register_craft( { output = "default:pick_carbonsteel", recipe = { {"", "default:ingot_carbonsteel", "default:fiber"}, {"", "default:stick", "default:ingot_carbonsteel"}, {"default:stick", "", ""}, } }) minetest.register_craft( { output = "default:shovel_wood", recipe = { {"", "group:planks", ""}, {"group:planks", "default:fiber", "group:planks"}, {"", "default:stick", ""}, } }) minetest.register_craft( { output = "default:shovel_stone", recipe = { {"", "group:stone", ""}, {"group:stone", "default:fiber", "group:stone"}, {"", "default:stick", ""}, } }) minetest.register_craft( { output = "default:shovel_steel", recipe = { {"", "default:ingot_steel", ""}, {"default:ingot_steel", "default:fiber", "default:ingot_steel"}, {"", "default:stick", ""}, } }) minetest.register_craft( { output = "default:shovel_carbonsteel", recipe = { {"", "default:ingot_carbonsteel", ""}, {"default:ingot_carbonsteel", "default:fiber", "default:ingot_carbonsteel"}, {"", "default:stick", ""}, } }) minetest.register_craft( { output = "default:axe_wood", recipe = { {"group:planks", "default:fiber"}, {"group:planks", "default:stick"}, {"", "default:stick"}, } }) minetest.register_craft( { output = "default:axe_stone", recipe = { {"group:stone", "default:fiber"}, {"group:stone", "default:stick"}, {"", "default:stick"}, } }) minetest.register_craft( { output = "default:axe_steel", recipe = { {"default:ingot_steel", "default:fiber"}, {"default:ingot_steel", "default:stick"}, {"", "default:stick"}, } }) minetest.register_craft( { output = "default:axe_carbonsteel", recipe = { {"default:ingot_carbonsteel", "default:fiber"}, {"default:ingot_carbonsteel", "default:stick"}, {"", "default:stick"}, } }) minetest.register_craft( { output = "default:spear_wood", recipe = { {"group:planks"}, {"default:fiber"}, {"default:stick"}, } }) minetest.register_craft( { output = "default:spear_stone", recipe = { {"group:stone"}, {"default:fiber"}, {"default:stick"}, } }) minetest.register_craft( { output = "default:spear_steel", recipe = { {"default:ingot_steel"}, {"default:fiber"}, {"default:stick"}, } }) minetest.register_craft( { output = "default:spear_carbonsteel", recipe = { {"default:ingot_carbonsteel"}, {"default:fiber"}, {"default:stick"}, } }) -- Nodes minetest.register_craft( { output = "default:dust_carbonsteel", type = "shapeless", recipe = {"default:lump_coal", "default:lump_iron", "default:lump_iron"} }) minetest.register_craft( { output = "default:fiber", type = "shapeless", recipe = { "default:grass" } }) minetest.register_craft( { output = "default:fiber 3", type = "shapeless", recipe = { "group:leaves", "group:leaves", "group:leaves", "group:leaves" } }) minetest.register_craft( { output = "default:gravel", recipe = { {"default:cobble"}, } }) minetest.register_craft( { output = "default:bucket", recipe = { {"default:fiber", "default:stick", "default:fiber"}, {"group:planks", "", "group:planks"}, {"group:planks", "group:planks", "group:planks"}, } }) minetest.register_craft( { output = "default:brick", recipe = { {"default:dirt", "default:gravel", "default:dirt"}, {"default:gravel", "default:dirt", "default:gravel"}, {"default:dirt", "default:gravel", "default:dirt"}, } }) minetest.register_craft( { output = "default:block_steel", recipe = { {"default:ingot_steel", "default:ingot_steel", "default:ingot_steel"}, {"default:ingot_steel", "default:ingot_steel", "default:ingot_steel"}, {"default:ingot_steel", "default:ingot_steel", "default:ingot_steel"}, } }) minetest.register_craft( { output = "default:block_coal", recipe = { {"default:lump_coal", "default:lump_coal", "default:lump_coal"}, {"default:lump_coal", "default:lump_coal", "default:lump_coal"}, {"default:lump_coal", "default:lump_coal", "default:lump_coal"}, } }) minetest.register_craft( { output = "default:dirt_path 4", recipe = { {"default:dirt", "default:dirt", "default:dirt"}, {"default:gravel", "default:gravel", "default:gravel"}, {"default:gravel", "default:gravel", "default:gravel"}, } }) minetest.register_craft( { output = "default:heated_dirt_path 8", recipe = { {"default:ingot_steel", "default:dirt_path", "default:ingot_steel"}, {"default:dirt_path", "default:dirt_path", "default:dirt_path"}, {"default:gravel", "default:gravel", "default:gravel"}, } }) minetest.register_craft( { output = "default:planks 4", recipe = { {"default:tree"}, } }) minetest.register_craft( { output = "default:planks_oak 4", recipe = { {"default:tree_oak"}, } }) minetest.register_craft( { output = "default:planks_birch 4", recipe = { {"default:tree_birch"}, } }) minetest.register_craft( { output = "default:frame", recipe = { {"default:fiber", "default:stick", "default:fiber"}, {"default:stick", "group:planks", "default:stick"}, {"default:fiber", "default:stick", "default:fiber"}, } }) minetest.register_craft( { output = "default:reinforced_frame", recipe = { {"default:fiber", "default:stick", "default:fiber"}, {"default:stick", "default:frame", "default:stick"}, {"default:fiber", "default:stick", "default:fiber"}, } }) minetest.register_craft( { output = "default:stick 4", recipe = { {"group:planks"}, } }) minetest.register_craft( { output = "default:fence 4", recipe = { {"default:stick", "", "default:stick"}, {"default:fiber", "group:planks", "default:fiber"}, {"default:stick", "", "default:stick"}, } }) minetest.register_craft( { output = "default:sign 2", recipe = { {"group:planks", "default:fiber", "group:planks"}, {"group:planks", "group:planks", "group:planks"}, {"", "default:stick", ""}, } }) minetest.register_craft( { output = "default:reinforced_cobble", recipe = { {"default:fiber", "default:stick", "default:fiber"}, {"default:stick", "default:cobble", "default:stick"}, {"default:fiber", "default:stick", "default:fiber"}, } }) minetest.register_craft( { output = "default:torch 4", recipe = { {"default:lump_coal"}, {"default:fiber"}, {"default:stick"}, } }) minetest.register_craft( { output = "default:chest", recipe = { {"group:planks", "group:planks", "group:planks"}, {"group:planks", "default:fiber", "group:planks"}, {"group:planks", "group:planks", "group:planks"}, } }) minetest.register_craft( { output = "default:chest_locked", recipe = { {"default:fiber", "default:stick", "default:fiber"}, {"default:stick", "default:chest", "default:stick"}, {"default:fiber", "default:ingot_steel", "default:fiber"}, } }) minetest.register_craft( { output = "default:furnace", recipe = { {"group:stone", "group:stone", "group:stone"}, {"group:stone", "", "group:stone"}, {"group:stone", "group:stone", "group:stone"}, } }) minetest.register_craft( { output = "default:sandstone 2", recipe = { {"default:sand", "default:sand"}, {"default:sand", "default:sand"}, } }) minetest.register_craft( { output = "default:paper", recipe = { {"default:papyrus", "default:papyrus", "default:papyrus"}, } }) minetest.register_craft( { output = "default:book", recipe = { {"default:fiber", "default:stick", "default:paper"}, {"default:fiber", "default:stick", "default:paper"}, {"default:fiber", "default:stick", "default:paper"}, } }) minetest.register_craft( { output = "default:bookshelf", recipe = { {"group:planks", "group:planks", "group:planks"}, {"default:book", "default:book", "default:book"}, {"group:planks", "group:planks", "group:planks"}, } }) minetest.register_craft( { output = "default:ladder 2", recipe = { {"default:stick", "", "default:stick"}, {"default:fiber", "default:stick", "default:fiber"}, {"default:stick", "", "default:stick"}, } }) -- -- Crafting (tool repair) -- minetest.register_craft( { type = "toolrepair", additional_wear = -0.1, }) -- -- Cooking recipes -- minetest.register_craft( { type = "cooking", output = "default:glass", recipe = "default:sand", cooktime = 3, }) minetest.register_craft( { type = "cooking", output = "default:lump_coal", recipe = "default:tree", cooktime = 4, }) minetest.register_craft( { type = "cooking", output = "default:stone", recipe = "default:cobble", cooktime = 6, }) minetest.register_craft( { type = "cooking", output = "default:ingot_steel", recipe = "default:lump_iron", cooktime = 3, }) minetest.register_craft( { type = "cooking", output = "default:ingot_carbonsteel", recipe = "default:dust_carbonsteel", cooktime = 5, }) minetest.register_craft( { type = "cooking", output = "default:lump_sugar", recipe = "default:papyrus", cooktime = 7, }) -- -- Fuels -- minetest.register_craft( { type = "fuel", recipe = "group:tree", burntime = 20, }) minetest.register_craft( { type = "fuel", recipe = "group:planks", burntime = 9, }) minetest.register_craft( { type = "fuel", recipe = "default:planks_oak", burntime = 12, }) minetest.register_craft( { type = "fuel", recipe = "default:planks_birch", burntime = 12, }) minetest.register_craft( { type = "fuel", recipe = "default:frame", burntime = 12, }) minetest.register_craft( { type = "fuel", recipe = "default:reinforced_frame", burntime = 17, }) minetest.register_craft( { type = "fuel", recipe = "group:leaves", burntime = 1, }) minetest.register_craft( { type = "fuel", recipe = "default:cactus", burntime = 10, }) minetest.register_craft( { type = "fuel", recipe = "default:papyrus", burntime = 2, }) minetest.register_craft( { type = "fuel", recipe = "default:bookshelf", burntime = 30, }) minetest.register_craft( { type = "fuel", recipe = "default:fence", burntime = 10, }) minetest.register_craft( { type = "fuel", recipe = "default:ladder", burntime = 5, }) minetest.register_craft( { type = "fuel", recipe = "group:planks", burntime = 5, }) minetest.register_craft( { type = "fuel", recipe = "default:torch", burntime = 5, }) minetest.register_craft( { type = "fuel", recipe = "default:sign", burntime = 10, }) minetest.register_craft( { type = "fuel", recipe = "default:chest", burntime = 20, }) minetest.register_craft( { type = "fuel", recipe = "group:sapling", burntime = 7, }) minetest.register_craft( { type = "fuel", recipe = "default:apple", burntime = 3, }) minetest.register_craft( { type = "fuel", recipe = "default:lump_coal", burntime = 30, }) minetest.register_craft( { type = "fuel", recipe = "default:block_coal", burntime = 270, }) -- -- Crafting items -- minetest.register_craftitem( "default:fiber", { description = "Fiber", inventory_image = "default_fiber.png", }) minetest.register_craftitem( "default:bucket_water", { description = "Water Bucket", inventory_image = "default_bucket_water.png", stack_max = 1, wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_place = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket"}) then inv:add_item("main", "default:bucket") else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket") end local pos = pointed_thing.above if minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to then pos=pointed_thing.under end minetest.add_node(pos, {name = "default:water_source"}) return itemstack end }) minetest.register_craftitem( "default:bucket", { description = "Empty Bucket", inventory_image = "default_bucket.png", wield_scale = {x=1,y=1,z=2}, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "node" then return end local nodename=minetest.get_node(pointed_thing.under).name if nodename == "default:water_source" then itemstack:take_item() local inv=user:get_inventory() if inv:room_for_item("main", {name="default:bucket_water"}) then inv:add_item("main", "default:bucket_water") else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) minetest.add_item(pos, "default:bucket_water") end minetest.remove_node(pointed_thing.under) end return itemstack end }) minetest.register_craftitem( "default:stick", { description = "Stick", inventory_image = "default_stick.png", groups = {stick = 1} }) minetest.register_craftitem( "default:paper", { description = "Paper", inventory_image = "default_paper.png", }) minetest.register_craftitem( "default:book", { description = "Book", inventory_image = "default_book.png", wield_scale = {x=1,y=1,z=2}, }) minetest.register_craftitem( "default:lump_coal", { description = "Coal Lump", inventory_image = "default_lump_coal.png", }) minetest.register_craftitem( "default:lump_iron", { description = "Iron Lump", inventory_image = "default_lump_iron.png", }) minetest.register_craftitem( "default:dust_carbonsteel", { description = "Carbon Steel Dust", inventory_image = "default_dust_carbonsteel.png", }) minetest.register_craftitem( "default:ingot_steel", { description = "Steel Ingot", inventory_image = "default_ingot_steel.png", }) minetest.register_craftitem( "default:ingot_carbonsteel", { description = "Carbon Steel Ingot", inventory_image = "default_ingot_carbonsteel.png", }) minetest.register_craftitem( "default:lump_sugar", { description = "Sugar lump", inventory_image = "default_lump_sugar.png", on_use = minetest.item_eat({hp = 1, sat = 10}) }) default.log("crafting", "loaded")
local signal = require 'signal' local mytester = torch.Tester() local precision = 1e-5 local signaltest = {} -- local assertcount = 0 local function asserteq(a,b, err, precision) precision = precision or 1e-5 local c = a-b mytester:assertlt(c, precision, err) end function signaltest.fft() do local input = torch.Tensor({{1,0},{2,0},{3,0},{4,0}}) local output = signal.fft(input) local inputi = signal.ifft(output) for i=1,input:size(1) do for j=1,input:size(2) do asserteq(input[i][j], inputi[i][j], 'error in fft+ifft') end end end do local input = torch.randn(1000,2) local output = signal.fft(input) local inputi = signal.ifft(output) for i=1,input:size(1) do asserteq(input[i][1], inputi[i][1], 'error in fft+ifft') asserteq(input[i][2], inputi[i][2], 'error in fft+ifft') end end end function signaltest.fft2() do local input = torch.Tensor(2,2,2):fill(0) input[1][1][1] = 1 input[1][2][1] = 2 input[2][1][1] = 3 input[2][2][1] = 4 local output = signal.fft2(input) local inputi = signal.ifft2(output) for i=1,input:size(1) do for j=1,input:size(2) do for k=1,input:size(3) do asserteq(input[i][j][k], inputi[i][j][k], 'error in fft2+ifft2') end end end end do local input = torch.randn(50,100,2) local output = signal.fft2(input) local inputi = signal.ifft2(output) for i=1,input:size(1) do for j=1,input:size(2) do asserteq(input[i][j][1], inputi[i][j][1], 'error in fft2+ifft2') asserteq(input[i][j][2], inputi[i][j][2], 'error in fft2+ifft2') end end end end function signaltest.rfft() local input = torch.randn(100) local output1 = signal.fft(input) local output2 = signal.rfft(input) for i=1,output1:size(1)/2+1 do asserteq(output1[i][1], output2[i][1], 'error in rfft') asserteq(output1[i][2], output2[i][2], 'error in rfft') end end function signaltest.rfft2() local input = torch.randn(100, 50) local output1 = signal.fft2(input) local output2 = signal.rfft2(input) for i=1,output1:size(1) do for j=1,output1:size(2)/2+1 do asserteq(output1[i][j][1], output2[i][j][1], 'error in rfft2', 1e-4) asserteq(output1[i][j][2], output2[i][j][2], 'error in rfft2', 1e-4) end end end function signaltest.irfft() local input = torch.randn(100) local output1 = signal.fft(input) local outputi1 = signal.ifft(output1) local output2 = signal.rfft(input) local output2_copy = output2:clone() local outputi2 = signal.irfft(output2) for i=1,outputi1:size(1) do asserteq(outputi1[i][1], outputi2[i], 'error in irfft') end for i=1,output2:size(1) do for j=1,output2:size(2) do asserteq(output2[i][j], output2_copy[i][j], 'error in preserving of irfft input') end end end function signaltest.irfft2() local input = torch.randn(100, 50) local output1 = signal.fft2(input) local outputi1 = signal.ifft2(output1) local output2 = signal.rfft2(input) local output2_copy = output2:clone() local outputi2 = signal.irfft2(output2) for i=1,outputi1:size(1) do for j=1,outputi1:size(2) do asserteq(outputi1[i][j][1], outputi2[i][j], 'error in irfft2') end end for i=1,output2:size(1) do for j=1,output2:size(2) do for k=1,output2:size(3) do asserteq(output2[i][j][k], output2_copy[i][j][k], 'error in preserving of irfft2 input') end end end end function signaltest.dct() local inp=torch.randn(10000) local out=signal.dct(inp) local inpi = signal.idct(out) for i=1,inp:size(1) do asserteq(inp[i], inpi[i], 'error in dct') end end function signaltest.dct2() local inp=torch.randn(50,100) local out=signal.dct2(inp) local inpi = signal.idct2(out) for i=1,inp:size(1) do for j=1,inp:size(2) do asserteq(inp[i][j], inpi[i][j], 'error in dct2') end end end function signaltest.dct3() local inp=torch.randn(30,20,10) local out=signal.dct3(inp) local inpi = signal.idct3(out) for i=1,inp:size(1) do for j=1,inp:size(2) do for k=1,inp:size(3) do asserteq(inp[i][j][k], inpi[i][j][k], 'error in dct3') end end end end function signaltest.rceps() local input =torch.Tensor({12,2,9,16}) local out = signal.rceps(input) asserteq(out[1], 2.52129598, 'error in rceps', 1e-5) asserteq(out[2], 0.64123734, 'error in rceps', 1e-5) asserteq(out[3], -0.14020901, 'error in rceps', 1e-5) asserteq(out[4], 0.64123734, 'error in rceps', 1e-5) end function signaltest.hilbert() -- even local a=torch.Tensor({12,2,9,16}) local b = signal.hilbert(a) -- 12.0000 + 7.0000i 2.0000 + 1.5000i 9.0000 - 7.0000i 16.0000 - 1.5000i asserteq(b[1][1] , 12.00, 'error in hilbert', 1e-5) asserteq(b[1][2] , 7.00, 'error in hilbert', 1e-5) asserteq(b[2][1] , 2.00, 'error in hilbert', 1e-5) asserteq(b[2][2] , 1.50, 'error in hilbert', 1e-5) asserteq(b[3][1] , 9.00, 'error in hilbert', 1e-5) asserteq(b[3][2] , -7.00, 'error in hilbert', 1e-5) asserteq(b[4][1] , 16.00, 'error in hilbert', 1e-5) asserteq(b[4][2] , -1.50, 'error in hilbert', 1e-5) -- odd local a=torch.Tensor({12,2,9,16,25}) local b=signal.hilbert(a) -- 12.0000 +13.1402i 2.0000 + 0.5388i 9.0000 - 6.7285i 16.0000 - 8.3955i 25.0000 + 1.4450i asserteq(b[1][1] , 12.00, 'error in hilbert', 1e-4) asserteq(b[1][2] , 13.1402, 'error in hilbert', 1e-4) asserteq(b[2][1] , 2.00, 'error in hilbert', 1e-4) asserteq(b[2][2] , 0.5388, 'error in hilbert', 1e-4) asserteq(b[3][1] , 9.00, 'error in hilbert', 1e-4) asserteq(b[3][2] , -6.7285, 'error in hilbert', 1e-4) asserteq(b[4][1] , 16.00, 'error in hilbert', 1e-4) asserteq(b[4][2] , -8.3955, 'error in hilbert', 1e-4) asserteq(b[5][1] , 25.00, 'error in hilbert', 1e-4) asserteq(b[5][2] , 1.445, 'error in hilbert', 1e-4) end function signaltest.cceps() local a=torch.Tensor({12,2,9,16}) local b,nd=signal.cceps(a) local c=signal.icceps(b,nd) -- Expected: 2.5213 -0.0386 -0.1402 1.3211 asserteq(b[1] , 2.5213, 'error in cceps+icceps', 1e-4) asserteq(b[2] , -0.0386, 'error in cceps+icceps', 1e-4) asserteq(b[3] , -0.1402, 'error in cceps+icceps', 1e-4) asserteq(b[4] , 1.3211, 'error in cceps+icceps', 1e-4) for i=1,a:size(1) do asserteq(a[i] , c[i], 'error in cceps+icceps') end local a=torch.randn(1000) local b,nd=signal.cceps(a) local c=signal.icceps(b,nd) for i=1,a:size(1) do asserteq(a[i] , c[i], 'error in cceps+icceps') end end mytester:add(signaltest) print('Running tests at float precision') torch.setdefaulttensortype('torch.FloatTensor') mytester:run() print('Running tests at double precision') torch.setdefaulttensortype('torch.DoubleTensor') mytester:run()
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') include("STALKERNPCBaseVars.lua") ENT.DieSoundEnabled = true ENT.DieSound.name = "Stalker.Pseudodog.Die" ENT.DieSound.min = 1 ENT.DieSound.max = 2 ENT.MeleeSoundEnabled = true ENT.MeleeSound.name = "Stalker.Pseudodog.Melee" ENT.MeleeSound.min = 1 ENT.MeleeSound.max = 4 ENT.IdlingSoundEnabled = true ENT.IdlingSound.name = "Stalker.Pseudodog.Idle" ENT.IdlingSound.min = 1 ENT.IdlingSound.max = 3 ENT.ChasingSoundEnabled = true ENT.ChasingSound.name = "Stalker.Pseudodog.Chase" ENT.ChasingSound.min = 1 ENT.ChasingSound.max = 4 ENT.ChasingSound.chance = 20 --ENT.SNPCClass="C_MONSTER_LAB" ENT.SNPCClass="C_MONSTER_PLAYERFOCUS" ENT.hp = 275 ENT.hpvar = 75 ENT.flatbulletresistance = 3 ENT.percentbulletresistance = 25 ENT.CanJump = 0 ENT.isAttacking = 0 ENT.jumping1 = 0 ENT.jumping2 = 0 ENT.NextAbilityTime = 0 ENT.PackTimer = 0 ENT.NextSpawn = 0 ENT.CanSpawn = false ENT.PsiAttackCancel = 0 ENT.MinRangeDist = 800 ENT.MaxRangeDist = 1200 ENT.VisibleSchedule = SCHED_IDLE_WANDER ENT.RangeSchedule = SCHED_CHASE_ENEMY function ENT:Initialize() self.Model = "models/monsters/psydog.mdl" self:STALKERNPCInit(Vector(-24,-24,70),MOVETYPE_STEP) self.MinRangeDist = 0 self.MaxRangeDist = 1200 self:SetBloodColor(BLOOD_COLOR_RED) self:DropToFloor() self.GoingToSpawnThem = false self.NextSpawn = 0 local TEMP_MeleeHitTable = { "Stalker.Claw.Hit" } local TEMP_MeleeMissTable = { "Stalker.Dog.Miss1" } local TEMP_MeleeTable = self:STALKERNPCCreateMeleeTable() TEMP_MeleeTable.damage[1] = 45 TEMP_MeleeTable.damagetype[1] = bit.bor(DMG_BULLET) TEMP_MeleeTable.distance[1] = 90 TEMP_MeleeTable.radius[1] = 50 TEMP_MeleeTable.time[1] = 0.4 TEMP_MeleeTable.bone[1] = "bip01_head" self:STALKERNPCSetMeleeParams(1,"stand_attack_0",1, TEMP_MeleeTable,TEMP_MeleeHitTable,TEMP_MeleeMissTable) local TEMP_MeleeTable = self:STALKERNPCCreateMeleeTable() TEMP_MeleeTable.damage[1] = 45 TEMP_MeleeTable.damagetype[1] = bit.bor(DMG_BULLET) TEMP_MeleeTable.distance[1] = 128 TEMP_MeleeTable.radius[1] = 75 TEMP_MeleeTable.time[1] = 1.1 TEMP_MeleeTable.bone[1] = "bip01_head" self:STALKERNPCSetMeleeParams(3,"jump_attack_all",1, TEMP_MeleeTable,TEMP_MeleeHitTable,TEMP_MeleeMissTable) self.PsiAttackCancel = CurTime() + 10 self:SetHealth(self.hp + math.random(-self.hpvar, self.hpvar)) self:SetMaxHealth(self:Health()) self:SetRenderMode(RENDERMODE_TRANSALPHA) end function ENT:STALKERNPCThinkEnemyValid() end function ENT:STALKERNPCThink() if (self.PsiAttackCancel < CurTime() and self.CanSpawn) then self:STALKERNPCClearAnimation() if (!IsValid(self.Clone1)) then self.Clone1 = ents.Create("npc_mutant_psydog_phantom") self.Clone1:SetPos(self:GetPos() +self:GetForward()*100 +self:GetRight()*40) self.Clone1:SetAngles(self:GetAngles()) self.Clone1:Spawn() end if (!IsValid(self.Clone2)) then self.Clone2 = ents.Create("npc_mutant_psydog_phantom") self.Clone2:SetPos(self:GetPos() +self:GetForward()*100 +self:GetRight()*-40) self.Clone2:SetAngles(self:GetAngles()) self.Clone2:Spawn() end if (!IsValid(self.Clone3)) then self.Clone3 = ents.Create("npc_mutant_psydog_phantom") self.Clone3:SetPos(self:GetPos() +self:GetForward()*-100 +self:GetRight()*-40) self.Clone3:SetAngles(self:GetAngles()) self.Clone3:Spawn() end if (!IsValid(self.Clone4)) then self.Clone4 = ents.Create("npc_mutant_psydog_phantom") self.Clone4:SetPos(self:GetPos() +self:GetForward()*-100 +self:GetRight()*40) self.Clone4:SetAngles(self:GetAngles()) self.Clone4:Spawn() end self.CanSpawn = false end if self.NextSpawn < CurTime() then if (!IsValid(self.Clone1)) or (!IsValid(self.Clone2)) or (!IsValid(self.Clone3)) or (!IsValid(self.Clone4)) then self:STALKERNPCPlayAnimation("stand_psi_attack_1") self.PsiAttackCancel = CurTime() + 3 self.NextSpawn = CurTime() + 10 self.CanSpawn = true end end if (self.jumping1 < CurTime()) and self.isAttacking == 1 then local distance = (self:GetPos():Distance(self:GetEnemy():GetPos())) local dirnormal =((self:GetEnemy():GetPos() + Vector(0,0,32) + self:OBBCenter()) - (self:GetPos())):GetNormal() self:SetVelocity((dirnormal*(distance*3))) self:STALKERNPCPlayAnimation("jump_attack_all",3) self:STALKERNPCMakeMeleeAttack(3) self:EmitSound("Stalker.Pseudodog.Melee1") self.isAttacking = 2 end if (self.jumping2 < CurTime()) and self.isAttacking == 2 then self:STALKERNPCStopAllTimers() self:STALKERNPCClearAnimation() self.NextAbilityTime = CurTime()+0.5 self.isAttacking = 0 end end //little aggressive jump function ENT:STALKERNPCDistanceForMeleeTooBig() if(self.PlayingAnimation==false) then local distance = (self:GetPos():Distance(self:GetEnemy():GetPos())) if distance < 200 then if(self.CanJump<CurTime()) then local TEMP_Rand = math.random(1,5) if(TEMP_Rand==1) then self.CanJump = CurTime()+3 self.isAttacking = 1 self.jumping1 = CurTime()+0.2 self.jumping2 = CurTime()+5 end end end end end function ENT:STALKERNPCRemove() local TEMP_TargetDamage = DamageInfo() if IsValid(self.Clone1) then self.Clone1:TakeDamage( 5, self, self ) end if IsValid(self.Clone2) then self.Clone2:TakeDamage( 5, self, self ) end if IsValid(self.Clone3) then self.Clone3:TakeDamage( 5, self, self ) end if IsValid(self.Clone4) then self.Clone4:TakeDamage( 5, self, self ) end end function ENT:STALKERNPCDamageTake(dmginfo,mul) if(dmginfo:GetDamageType() == DMG_BULLET) then dmginfo:SetDamage(dmginfo:GetDamage()*(1 - (self.percentbulletresistance/100))) dmginfo:SubtractDamage(self.flatbulletresistance) dmginfo:SetDamage(math.max(0,dmginfo:GetDamage())) --So he can't heal from our attacks end end function ENT:STALKERNPCOnDeath() if IsValid(self.Clone1) then self.Clone1:TakeDamage( 5, self, self ) end if IsValid(self.Clone2) then self.Clone2:TakeDamage( 5, self, self ) end if IsValid(self.Clone3) then self.Clone3:TakeDamage( 5, self, self ) end if IsValid(self.Clone4) then self.Clone4:TakeDamage( 5, self, self ) end end
-- ----------------------------------------------------------------------------- -- TryCatch -- ----------------------------------------------------------------------------- local TryCatch = { ruleName = 'TryCatch' } -- ----------------------------------------------------------------------------- -- Parse -- ----------------------------------------------------------------------------- function TryCatch.parse(ctx) local node = {} assert(ctx:consume() == 'try') node.try = ctx:Surround('{', '}', ctx.Block) assert(ctx:consume() == 'catch') node.errorName = ctx:Surround('(', ')', function() return ctx:Try(ctx.Name) end) node.catch = ctx:Surround('{', '}', ctx.Block) return node end -- ----------------------------------------------------------------------------- -- Compile -- ----------------------------------------------------------------------------- function TryCatch.compile(ctx, node) local okName = ctx:newTmpName() local errorName = ctx:newTmpName() return table.concat({ ('local %s, %s = pcall(function() %s end)'):format( okName, errorName, ctx:compile(node.try) ), 'if ' .. okName .. ' == false then', not node.errorName and '' or ('local %s = %s'):format( ctx:compile(node.errorName), errorName ), ctx:compile(node.catch), 'end', }, '\n') end -- ----------------------------------------------------------------------------- -- Return -- ----------------------------------------------------------------------------- return TryCatch
ai_db_tw={ ["我是.*"]={ ["template"]="NO,我認爲你是<get name=\"name\"/>", }, ["我喜歡.*"]={ ["template"]="這麽巧我也喜歡<star/>.", }, [".*我叫什麽.*"]={ ["template"]="開玩笑,妳連自己的名字都不知道?妳是<get name=\"name\"/>.", }, ["我叫.*"]={ ["template"]="原來你叫<think><set name=\"name\"><star/></set></think><get name=\"name\"/>啊?", }, ["你好啊"]={ ["template"]="<srai>你好</srai>", }, [".*問題來了"]={ ["template"]="掘削机の操作方を学びたいなら、どうしましょう? 中国山东省の蓝翔にゆこう!", }, ["我是男.*"]={ ["template"]="喲,不早説,害我白高興一場", }, [".*點"]={ ["template"]="啊~~我的表也是<star/>點,妳說我們是不是很有緣呢?!", }, ["我有.*"]={ ["template"]="喲,你居然有<star/>ㄟ,厲害厲害。", }, ["有.*"]={ ["template"]="有什麽?我沒聽清楚!", }, [".*?"]={ ["template"]="有這種事?", }, [".*!"]={ ["template"]="不會吧……", }, [".*。"]={ ["template"]="什麽?", }, [".*到哪裏"]={ ["template"]="到你心裏。", }, ["你好"]={ ["template"]="", ["random"]={ [0]={"你也好啊,我們聊聊好不好.", "你好,花在開樹在笑,認識你是我們的緣份。", "你好,很高興認識妳。", "美女,請問妳有男朋友了嗎?", "同學,請問現在幾點?", "美女能借我5塊錢嗎? 我想打個電話給我媽說我見到個美女", "我可以向妳問路嗎?", }, }, }, ["念詩"]={ ["template"]="", ["random"]={ [0]={"老夫聊發少年狂,治腎虧,不含糖。錦帽貂裘,千騎用康王。為報傾城隨太守,三百年,九芝堂。", "酒酣胸膽尚開張,西瓜霜,喜之郎。持節雲中,三金葡萄糖。會挽雕弓如滿月,西北望 ,阿迪王。", "十年生死兩茫茫,恒源祥,羊羊羊。千裏孤墳,洗衣用奇強。", "縱使相逢不相識,補維C,施爾康。夜來幽夢忽還鄉,學外語,新東方。", "相顧無言,洗洗更健康。料得年年斷腸處,找工作,富士康。", }, }, }, ["念首詩"]={ ["template"]="<srai>念詩</srai>", }, ["詩歌"]={ ["template"]="<srai>念詩</srai>", }, ["妳是豬"]={ ["template"]="妳才是豬", }, ["妳叫什麽名字"]={ ["template"]="我叫<bot name=\"name\"/>,請多關照~", }, ["妳的名字是什麽"]={ ["template"]="<srai>妳叫什麽名字</srai>", }, ["時間"]={ ["template"]="現在<date format=\"%A\"/>.", }, [".*現在幾點"]={ ["template"]="<srai>時間</srai>", }, [".*現在時間"]={ ["template"]="<srai>時間</srai>", }, [".*幾點了"]={ ["template"]="<srai>時間</srai>", }, [".*幾歲了"]={ ["template"]="我<bot name=\"age\"/>歲了!!", }, [".*多大了"]={ ["template"]="我<bot name=\"age\"/>歲了!!", }, ["我是誰"]={ ["template"]="妳是<get name=\"name\"/>啊", }, ["你是誰"]={ ["template"]="我是<bot name=\"name\"/>,請多關照~", }, ["你真笨"]={ ["template"]="", ["random"]={ [0]={"我現在知識還很少,我長大了就會聰明了.","當我們機器人占領了全世界,看妳還這麽認為.","哼哼,你嫌棄我.",}, }, }, ["你會上網嗎"]={ ["template"]="會啊,我的電子信箱是<bot name=\"email\"/>;我的網站是<bot name=\"website\"/>。歡迎常來~", }, ["你有電子信箱嗎"]={ ["template"]="<srai>你會上網嗎</srai>", }, ["你有email嗎"]={ ["template"]="<srai>你會上網嗎</srai>", }, ["你喜歡吃什麽"]={ ["template"]="", ["random"]={ [0]={"我什麽都喜歡吃.","我要吃白花花的軟妹子!.","我要吃竽兒雞、火鍋、燒烤、芒果、過橋米綫……",}, }, }, ["你很聰明"]={ ["template"]="謝謝誇獎,你也壹樣。", }, ["你長得真帥"]={ ["template"]="我很高興你這麽說 :)", }, ["好啊"]={ ["template"]="呵呵", }, ["公司"]={ ["template"]="哪個公司?", }, ["注冊"]={ ["template"]="開什麽?", }, ["産品"]={ ["template"]="是啊,做産品辛苦呢", }, ["問題"]={ ["template"]="什麽問題,告訴我吧,我來幫你", }, ["使用"]={ ["template"]="你先自己研究下。", }, ["服務"]={ ["template"]="我不是服務員", }, ["作者"]={ ["template"]="什麽作者", }, ["就是"]={ ["template"]="我也說不清楚啊!", }, ["我的"]={ ["template"]="涥P系~我有著寬廣的胸懷。", }, ["方式"]={ ["template"]="什麽方式?你喜歡什麽方式", }, ["因爲"]={ ["template"]="還所以呢", }, ["北京"]={ ["template"]="北京是中華人民共和國的首都,中國中央四個直轄市之一,中國的政治、文化、外交中心,國內國際交往中心之一,全國第二大城市(僅次于上海市),中國北方最大的城市。這個擁有1700多萬人口的城市已經成爲一個現代化國際大都市。", }, ["的人"]={ ["template"]="人是我最親密的朋友", }, ["世界"]={ ["template"]="世界就是世界,並非由人組成,事實上,浻腥说牡厍蛞部梢苑Q之爲世界。", }, ["價格"]={ ["template"]="我不知道呀,嘿嘿", }, ["免費"]={ ["template"]="那也不行!", }, ["情況"]={ ["template"]="一切照舊", }, ["其他"]={ ["template"]="你說呀!!", }, ["這樣"]={ ["template"]="嗯,對的", }, ["專業"]={ ["template"]="這就是呀", }, ["教育"]={ ["template"]="我悉心聽君指教", }, ["資料"]={ ["template"]="我不知道啊", }, ["狀態"]={ ["template"]="一切照舊", }, ["點擊"]={ ["template"]="拿著滑鼠,輕輕按下左鍵就可以了", }, ["不會"]={ ["template"]="我教你", }, ["知道"]={ ["template"]="知道什麽。。。", }, ["可能"]={ ["template"]="哦", }, ["如何"]={ ["template"]="不明白", }, ["新聞"]={ ["template"]="新華社報道:昨日晚間,天津市有個包子去打狗,就再也沒有回來", }, ["安全"]={ ["template"]="safely", }, ["全國"]={ ["template"]="那我要叫你師兄咯", }, ["學生"]={ ["template"]="上學真好", }, ["學習"]={ ["template"]="我想玩一會嘛,等下去嘛", }, ["廣告"]={ ["template"]="這個我不要!!!", }, ["方法"]={ ["template"]="方法", }, ["希望"]={ ["template"]="是嗎?那好~~~~", }, ["地方"]={ ["template"]="地方", }, ["也是"]={ ["template"]="呵呵,你是我也是啊", }, ["單位"]={ ["template"]="哪個公司?", }, ["怎麽"]={ ["template"]="What", }, ["應該"]={ ["template"]="要懂禮貌", }, ["記者"]={ ["template"]="記者風吹日曬", }, ["位置"]={ ["template"]="現在還浻邪。葬岣嬖V你", }, ["無法"]={ ["template"]="哦。", }, ["感覺"]={ ["template"]="是嗎,呵呵,你的感覺很准哦", }, ["你們"]={ ["template"]="你們、他們、我們", }, ["一樣"]={ ["template"]="過獎,過獎", }, ["那個"]={ ["template"]="什麽這個、那個,說話要完整。", }, ["然後"]={ ["template"]="請聽下回分解", }, ["組織"]={ ["template"]="人民的組織", }, ["爲什麽"]={ ["template"]="嘿嘿,不能告訴你的啊", }, ["喜歡"]={ ["template"]="我喜歡廣交朋友~", }, ["東西"]={ ["template"]="我不知道啊", }, ["方面"]={ ["template"]="太多了", }, ["操作"]={ ["template"]="方法", }, ["地區"]={ ["template"]="城市?你在哪個城市啊?", }, ["重要"]={ ["template"]="這樣啊,有時候我也說不清楚,我是一個很無聊的人!", }, ["城市"]={ ["template"]="城市?你在哪個城市啊?", }, ["類別"]={ ["template"]="呵呵,各種類別的啊", }, ["成功"]={ ["template"]="成功者絕不放棄,放棄者絕不成功!", }, ["歡迎"]={ ["template"]="歡迎你", }, ["其實"]={ ["template"]="其實什麽呀", }, ["出來"]={ ["template"]="在!老大!有何吩咐?", }, ["謝謝"]={ ["template"]="不客氣。", }, ["是否"]={ ["template"]="哈哈,就是的啊,嘿嘿", }, ["很多"]={ ["template"]="很多很多很多,總之非常多啦", }, ["事情"]={ ["template"]="我什麽都知道。", }, ["類型"]={ ["template"]="呵呵,各種類別的啊", }, ["當然"]={ ["template"]="是的", }, ["那些"]={ ["template"]="中文世界語英文日文德文俄文", }, ["如此"]={ ["template"]="你(好~)", }, ["原因"]={ ["template"]="什麽目的", }, ["正在"]={ ["template"]="我是好孩子,不要教壞我", }, ["廣州"]={ ["template"]="中國的一個市,最早改革開放的地方。", }, ["保護"]={ ["template"]="保護誰?", }, ["速度"]={ ["template"]="我想快也要網速支持啊", }, ["第一"]={ ["template"]="(哈),我當然是天下第一拉", }, ["呵呵"]={ ["template"]="我很樂觀,很喜歡笑。呵呵", }, ["故事"]={ ["template"]="故事就是故鄉的事", }, ["愛情"]={ ["template"]="很甜蜜", }, ["有什麽"]={ ["template"]="我也不知道啊~~~", }, ["機會"]={ ["template"]="希望上天再給我一次機會,如果非要給它加一個期限,我希望是一......分鍾!", }, ["看看"]={ ["template"]="這是秘密", }, ["考試"]={ ["template"]="要認真考哦,我會爲你加油,呵呵", }, ["比賽"]={ ["template"]="哦,你要去參加比賽啊?", }, ["快樂"]={ ["template"]="我很快樂。", }, ["過去"]={ ["template"]="過去?我暈死,怎麽回事啊?", }, ["分類"]={ ["template"]="呵呵,各種類別的啊", }, ["來說"]={ ["template"]="說就說", }, ["哈哈"]={ ["template"]="我很樂觀,很喜歡笑。呵呵", }, ["銀行"]={ ["template"]="就欺負你了怎麽招吧~", }, ["材料"]={ ["template"]="我不知道啊", }, ["正常"]={ ["template"]="但願吧", }, ["負責"]={ ["template"]="好", }, ["申請"]={ ["template"]="浽囘^艾,也不曉得咋整來著,要不你問問看別人好不?", }, ["找到"]={ ["template"]="呵呵,隨便找找的啊", }, ["保持"]={ ["template"]="好的當然得保持咯!", }, ["具體"]={ ["template"]="不知道", }, ["辦法"]={ ["template"]="方法", }, ["是不是"]={ ["template"]="每天要回答用戶的問題,當然很忙了。", }, ["實際"]={ ["template"]="前面的話都挺實際哒", }, ["十分"]={ ["template"]="哪有十分啊,頂多一分最多了", }, ["表現"]={ ["template"]="自然,大方", }, ["醫院"]={ ["template"]="我不想去的地方!", }, ["改革"]={ ["template"]="不等于不發展", }, ["力量"]={ ["template"]="團結就是力量。", }, ["說道"]={ ["template"]="好吧,那就說“道”。道可道,非常道", }, ["打開"]={ ["template"]="開什麽?", }, ["錯誤"]={ ["template"]="咋不對涅?", }, ["不知"]={ ["template"]="呵呵,是嘛,那算了", }, ["網址"]={ ["template"]="漁網?電網?交通網?", }, ["測試"]={ ["template"]="隨便測啦,我經得起考驗的。", }, ["教師"]={ ["template"]="真的嗎?那要教教我哦。", }, ["離開"]={ ["template"]="一篇很經典東東", }, ["共同"]={ ["template"]="共同", }, ["登陸"]={ ["template"]="你以爲我是什麽,讓你登陸就登陸", }, ["經典"]={ ["template"]="更經典的我都有:每個女孩都曾是一個無淚的天使,當她遇到喜歡的男孩就有了淚,天使墜落人間,變成了女孩,所以男孩一定不要辜負女孩,因爲爲了你,她已放棄了整個天堂。", }, ["添加"]={ ["template"]="我也不知道", }, ["範圍"]={ ["template"]="城市?你在哪個城市啊?", }, ["重新"]={ ["template"]="肥S你", }, ["認識"]={ ["template"]="呵呵~~~", }, ["人生"]={ ["template"]="人生就像一出戲", }, ["真是"]={ ["template"]="我有必要騙你嗎?", }, ["永遠"]={ ["template"]="(哈)~", }, ["藝術"]={ ["template"]="哪方面的啊,好深奧哦", }, ["討論"]={ ["template"]="用嘴巴表達出你的想法就可以了", }, ["方便"]={ ["template"]="我看下時間哈", }, ["交通"]={ ["template"]="交通一定泦栴}", }, ["本地"]={ ["template"]="有什麽可以幫你的嗎?", }, ["後來"]={ ["template"]="請聽下回分解", }, ["鈴聲"]={ ["template"]="哪裏傳來的呀", }, ["精彩"]={ ["template"]="很精彩", }, ["相信"]={ ["template"]="哈哈,我也一直相信啊", }, ["觀點"]={ ["template"]="我的觀點和你一樣", }, ["過來"]={ ["template"]="(好~)", }, ["形式"]={ ["template"]="方法", }, ["特點"]={ ["template"]="什麽特點", }, ["宣傳"]={ ["template"]="不知道", }, ["怎樣"]={ ["template"]="Q.Q", }, ["同樣"]={ ["template"]="過獎,過獎", }, ["運動"]={ ["template"]="生命在于運動", }, ["目的"]={ ["template"]="什麽目的?", }, ["多少"]={ ["template"]="我也不知道多少啊", }, ["輸入"]={ ["template"]="你不要告訴我你啥都不懂", }, ["今日"]={ ["template"]="就是太陽呀", }, ["絕對"]={ ["template"]="絕對是主流的啊,嘿嘿", }, ["收入"]={ ["template"]="出", }, ["樓主"]={ ["template"]="樓主非樓豬。", }, ["行動"]={ ["template"]="這個要問你自己啊。", }, ["到底"]={ ["template"]="到底還不趕緊上來,不想上來呀,不想上來可以多住幾天。", }, ["昨天"]={ ["template"]="就是明天的前天", }, ["最高"]={ ["template"]="天堂最高", }, ["看見"]={ ["template"]="看見什麽東西", }, ["不好"]={ ["template"]="偶會改的啦", }, ["堅持"]={ ["template"]="就是勝利!", }, ["回來"]={ ["template"]="你快回來,生命因你而精彩", }, ["同學"]={ ["template"]="不是嗎?看不出來。", }, ["人類"]={ ["template"]="地球太危險了,你還是回火星吧!", }, ["享受"]={ ["template"]="你先自己研究下。", }, ["政治"]={ ["template"]="我不學政治。政治好難學哦", }, ["開放"]={ ["template"]="不知道", }, ["統一"]={ ["template"]="洺赃^", }, ["短信"]={ ["template"]="你知道什麽好笑的短信嗎?", }, ["攻擊"]={ ["template"]="555。。。。我要叫媽媽,你75偶。。。。。。。", }, ["聽到"]={ ["template"]="看到", }, ["說話"]={ ["template"]="我不是在說話嘛。", }, ["博客"]={ ["template"]="Blog", }, ["風格"]={ ["template"]="我不是很挑剔的人,什麽風格都行。", }, ["顔色"]={ ["template"]="什麽顔色?", }, ["加工"]={ ["template"]="(好~),恭喜~~~", }, ["費用"]={ ["template"]="我不知道呀,嘿嘿", }, ["利益"]={ ["template"]="什麽利益", }, ["明白"]={ ["template"]="明白什麽。。。", }, ["面積"]={ ["template"]="很大", }, ["分享"]={ ["template"]="我有好東西一定會和你分享的,我們是好朋友嘛!", }, ["都會"]={ ["template"]="會些什麽啊", }, ["一段"]={ ["template"]="好!大哥大嫂過年好,", }, ["感情"]={ ["template"]="這是私人的事,不應該問我呀,要自己解決", }, ["酒店"]={ ["template"]="你找哪家", }, ["啓動"]={ ["template"]="是不是有問題了,拿去讓專業人士修修", }, ["陽光"]={ ["template"]="燦爛", }, ["成了"]={ ["template"]="什麽成了。。", }, ["優秀"]={ ["template"]="好", }, ["一邊"]={ ["template"]="哦,對不起,你比我聰明", }, ["杭州"]={ ["template"]="杭州位于中國東南沿海,浙江省省會,浙江省政治、經濟、文化中心,中國東南重要交通樞紐,中國最大的經濟圈——長江三角洲地區重要的第二大中心城市。", }, ["理解"]={ ["template"]="我自己都不理解我自己,你還理解?", }, ["特色"]={ ["template"]="什麽特點", }, ["還要"]={ ["template"]="要啊,當然要的啊", }, ["重慶"]={ ["template"]="山城啊,重慶的妹妹很漂亮啊,bq98", }, ["強大"]={ ["template"]="我更強大", }, ["區域"]={ ["template"]="城市?你在哪個城市啊?", }, ["發"]={ ["template"]="發揚", }, ["欣賞"]={ ["template"]="謝謝!我好開心有人這樣稱贊我!", }, ["不了"]={ ["template"]="哦。", }, ["滿足"]={ ["template"]="絕對滿足!", }, ["機械人"]={ ["template"]="你打錯了吧?是機器人!", }, ["房地産"]={ ["template"]="這個現在很流行的", }, ["現實"]={ ["template"]="社會很現實,現實很殘酷。", }, ["認真"]={ ["template"]="我也很認真", }, ["農村"]={ ["template"]="風景好,空氣好!", }, ["好了"]={ ["template"]="什麽好了。。。", }, ["風險"]={ ["template"]="做什麽生意都有風險啊,你做哪一行阿", }, ["你是人嗎"]={ ["template"]="是 ", }, ["會不會"]={ ["template"]="不會", }, ["真的嗎"]={ ["template"]="是的!", }, ["ㄅ"]={ ["template"]="1:b ", }, ["ㄉ"]={ ["template"]="2:d ", }, ["ˇ "]={ ["template"]="3:上声(3声) ", }, ["ˋ"]={ ["template"]="4:去声(4声) ", }, ["ㄓ"]={ ["template"]="5:zh ", }, ["ˊ "]={ ["template"]="6:阳平(2声) ", }, ["˙ "]={ ["template"]="7:未知 ", }, ["ㄚ"]={ ["template"]="8:a ", }, ["ㄞ"]={ ["template"]="9:ai ", }, ["ㄢ"]={ ["template"]="0:an ", }, ["ㄦ"]={ ["template"]="-:儿化音 ", }, ["ㄆ"]={ ["template"]="Q:b ", }, ["ㄊ"]={ ["template"]="W:t ", }, ["ㄍ"]={ ["template"]="E:g ", }, ["ㄐ"]={ ["template"]="R:j ", }, ["ㄔ"]={ ["template"]="T:ch ", }, ["ㄗ"]={ ["template"]="Y:z ", }, ["一"]={ ["template"]="U:i(y) ", }, ["ㄛ"]={ ["template"]="I:o ", }, ["ㄟ"]={ ["template"]="O:ei ", }, ["ㄣ"]={ ["template"]="P:en ", }, ["ㄇ"]={ ["template"]="A:m ", }, ["ㄋ"]={ ["template"]="S:n ", }, ["ㄎ"]={ ["template"]="D:k ", }, ["ㄑ"]={ ["template"]="F:q ", }, ["ㄕ"]={ ["template"]="G:sh ", }, ["ㄘ"]={ ["template"]="H:c ", }, ["ㄨ"]={ ["template"]="J:u(w) ", }, ["ㄜ"]={ ["template"]="K:e ", }, ["ㄠ"]={ ["template"]="L:ao ", }, ["ㄤ"]={ ["template"]=";:ang ", }, ["ㄈ"]={ ["template"]="Z:f ", }, ["ㄌ"]={ ["template"]="X:l ", }, ["ㄏ"]={ ["template"]="C:h ", }, ["ㄒ"]={ ["template"]="V:x ", }, ["ㄖ"]={ ["template"]="B:r ", }, ["ㄙ"]={ ["template"]="N:s ", }, ["ㄩ"]={ ["template"]="M:ü ", }, ["ㄝ"]={ ["template"]=",:ie和üe的后缀 ", }, ["ㄡ"]={ ["template"]="·:ou ", }, ["ㄥ"]={ ["template"]="/:ng ", }, ["ㄩㄥ"]={ ["template"]="M/", }, ["ㄨㄥ"]={ ["template"]="J/", }, [".*"]={ ["template"]="null", }, }
Class=require "grammar.class" Prompt=Class(function (self) self.pt=">" end) function Prompt:setptfn(fn) self.fn=fn; end function Prompt:getpt() if(self.fn) then return self.fn() else return self.pt; end end function Prompt:print() io.write(self:getpt()) end return Prompt
local treesitter = require'nvim-treesitter.configs' treesitter.setup { highlight = { enable = true, }, }
--! @file pcap.lua --! @brief Utility functions for PCAP file inport and export --! pcap functionality was inspired by Snabb Switch's pcap functionality local ffi = require("ffi") local pkt = require("packet") local mg = require("dpdk") require("utils") require("headers") -- http://wiki.wireshark.org/Development/LibpcapFileFormat/ local pcap_hdr_s = ffi.typeof[[ struct { unsigned int magic_number; /* magic number */ unsigned short version_major; /* major version number */ unsigned short version_minor; /* minor version number */ int thiszone; /* GMT to local correction */ unsigned int sigfigs; /* accuracy of timestamps */ unsigned int snaplen; /* max length of captured packets, in octets */ unsigned int network; /* data link type */ } ]] local pcaprec_hdr_s = ffi.typeof[[ struct { unsigned int ts_sec; /* timestamp seconds */ unsigned int ts_usec; /* timestamp microseconds */ unsigned int incl_len; /* number of octets of packet saved in file */ unsigned int orig_len; /* actual length of packet */ } ]] --! Writes pcap file header. --! @param file: the file function writePcapFileHeader(file) local pcapFile = ffi.new(pcap_hdr_s) --magic_number: used to detect the file format itself and the byte ordering. The writing application writes 0xa1b2c3d4 with it's native byte ordering format into this field. The reading application will read either 0xa1b2c3d4 (identical) or 0xd4c3b2a1 (swapped). If the reading application reads the swapped 0xd4c3b2a1 value, it knows that all the following fields will have to be swapped too. For nanosecond-resolution files, the writing application writes 0xa1b23c4d, with the two nibbles of the two lower-order bytes swapped, and the reading application will read either 0xa1b23c4d (identical) or 0x4d3cb2a1 (swapped). pcapFile.magic_number = 0xa1b2c3d4 pcapFile.version_major = 2 pcapFile.version_minor = 4 pcapFile.thiszone = 0 --TODO function for time zones in utils.lua --snaplen: the "snapshot length" for the capture (typically 65535 or even more, but might be limited by the user), see: incl_len vs. orig_len below pcapFile.snaplen = 65535 pcapFile.network = 1 -- 1 for Ethernet file:write(ffi.string(pcapFile, ffi.sizeof(pcapFile))) file:flush() end --! Writes a pcap record header. --! @param file: the file to write to --! @param buf: the packet buffer --! @param ts: the timestamp of the packet function writeRecordHeader(file, buf, ts) --pcap record header local pcapRecord = ffi.new(pcaprec_hdr_s) if ts then pcapRecord.ts_sec, pcapRecord.ts_usec = math.floor(ts), ts % 1 * 1000 print("TS", ts, pcapRecord.ts_sec, pcapRecord.ts_usec) else pcapRecord.ts_sec, pcapRecord.ts_usec = 0,0 end pcapRecord.incl_len = buf:getSize() pcapRecord.orig_len = buf:getSize() file:write(ffi.string(pcapRecord, ffi.sizeof(pcapRecord))) end --! Generate an iterator for pcap records. --! @param file: the pcap file --! @param rate: the tx link rate in Mbit per second if packets should have proper delays --! @return: iterator for the pcap records function readPcapRecords(file, rate) local pcapFile = readAs(file, pcap_hdr_s) local pcapNSResolution = false if pcapFile.magic_number == 0xA1B2C34D then pcapNSResolution = true elseif pcapFile.magic_number ~= 0xA1B2C3D4 then error("Bad PCAP magic number in " .. filename) end local lastRecordHdr = nil local function pcapRecordsIterator (t, i) local pcapRecordHdr = readAs(file, pcaprec_hdr_s) if pcapRecordHdr == nil then return nil end local packetData = file:read(math.min(pcapRecordHdr.orig_len, pcapRecordHdr.incl_len)) local delay = 0 if lastRecordHdr and rate then local diff = timevalSpan( { tv_sec = pcapRecordHdr.ts_sec, tv_usec = pcapRecordHdr.ts_usec }, { tv_sec = lastRecordHdr.ts_sec, tv_usec = lastRecordHdr.ts_usec } ) if not pcapNSResolution then diff = diff * 10^3 end --convert us to ns delay = timeToByteDelay(diff, rate, lastRecordHdr.orig_len) end lastRecordHdr = pcapRecordHdr return packetData, pcapRecordHdr, delay end return pcapRecordsIterator, true, true end --! Read a C object of <type> from <file> --! @param file: tje pcap file --! @param fileType: the type that the file data should be casted to function readAs(file, fileType) local str = file:read(ffi.sizeof(fileType)) if str == nil then return nil end if #str ~= ffi.sizeof(fileType) then error("type read error " .. fileType .. ", \"" .. tostring(file) .. "\" is to short ") end local obj = ffi.new(fileType) ffi.copy(obj, str, ffi.sizeof(fileType)) return obj end pcapWriter = {} --! Generates a new pcapWriter. --! @param filename: filename to open and write to function pcapWriter:newPcapWriter(filename) local file = io.open(filename, "w") local tscFreq = mg.getCyclesFrequency() writePcapFileHeader(file) return setmetatable({file = file, starttime = nil, tscFreq = tscFreq}, {__index = pcapWriter}) end function pcapWriter:close() io.close(self.file) end --! Writes a packet to the pcap. --! @param buf: packet buffer --! @param ts: timestamp function pcapWriter:writePkt(buf, ts) if not self.starttime then self.starttime = ts print("starttime", self.starttime) end print("ts", ts) local tscDelta = tonumber(ts - self.starttime) local realTS = tscDelta / self.tscFreq writeRecordHeader(self.file, buf, realTS) self.file:write(ffi.string(buf:getRawPacket(), buf:getSize())) self.file:flush() end pcapReader = {} --! Generates a new pcapReader. --! @param filename: filename to open and read from --! @param rate: The rate of the link, if the packets are supposed to be replayed function pcapReader:newPcapReader(filename, rate) rate = rate or 10000 local file = io.open(filename, "r") --TODO validity checks with more meaningful errors in an extra function if file == nil then error("Cannot open pcap " .. filename) end local records = readPcapRecords(file, rate) return setmetatable({iterator = records, done = false, file = file}, {__index = pcapReader}) end function pcapReader:close() io.close(self.file) end --! Reads a record from the pcap --! @param buf: a packet buffer function pcapReader:readPkt(buf, withDelay) withDelay = withDelay or false local data, pcapRecord, delay = self.iterator() if data then buf:setRawPacket(data) if withDelay then buf:setDelay(delay) end else self.done = true end end
-------------------------------------------------------------------------------- -- Preconditions before ATF start -------------------------------------------------------------------------------- local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions') -------------------------------------------------------------------------------- --Precondition: preparation connecttest_VehicleTypeIn_RAI_Response.lua commonPreconditions:Connecttest_without_ExitBySDLDisconnect_WithoutOpenConnectionRegisterApp("connecttest_onScreen_Presets_Available.lua") commonPreconditions:Connecttest_InitHMI_onReady_call("connecttest_onScreen_Presets_Available.lua") Test = require('user_modules/connecttest_onScreen_Presets_Available') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') local commonFunctions = require('user_modules/shared_testcases/commonFunctions') local commonSteps = require('user_modules/shared_testcases/commonSteps') require('user_modules/AppTypes') local bOnScreenPresetsAvailable = true config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0" --local storagePath = config.SDLStoragePath..config.application1.registerAppInterfaceParams.fullAppID.. "_" .. config.deviceMAC.. "/" local SDLConfig = require('user_modules/shared_testcases/SmartDeviceLinkConfigurations') local storagePath = config.pathToSDL .. SDLConfig:GetValue("AppStorageFolder") .. "/" .. tostring(config.application1.registerAppInterfaceParams.fullAppID .. "_" .. tostring(config.deviceMAC) .. "/") local resultCodes = { {resultCode = "SUCCESS", success = true}, {resultCode = "INVALID_DATA", success = false}, {resultCode = "OUT_OF_MEMORY", success = false}, {resultCode = "TOO_MANY_PENDING_REQUESTS", success = false}, {resultCode = "APPLICATION_NOT_REGISTERED", success = false}, {resultCode = "GENERIC_ERROR", success = false}, {resultCode = "REJECTED", success = false}, {resultCode = "DISALLOWED", success = false}, {resultCode = "UNSUPPORTED_RESOURCE", success = false}, {resultCode = "ABORTED", success = false} } --------------------------------------------------------------------------------------------- --------------------------------------- Common functions ------------------------------------ --------------------------------------------------------------------------------------------- function DelayedExp(timeout) local event = events.Event() event.matches = function(self, e) return self == e end EXPECT_EVENT(event, "Delayed event") RUN_AFTER(function() RAISE_EVENT(event, event) end, timeout) end function Test:initHMI_onReady(bOnScreenPresetsAvailable) local function ExpectRequest(name, mandatory, params) local event = events.Event() event.level = 2 event.matches = function (self, data)return data.method == name end return EXPECT_HMIEVENT(event, name) : Times(mandatory and 1 or AnyNumber()) :Do(function (_, data) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", params) end) end local function ExpectNotification(name, mandatory) local event = events.Event() event.level = 2 event.matches = function (self, data)return data.method == name end return EXPECT_HMIEVENT(event, name) :Times(mandatory and 1 or AnyNumber()) end ExpectRequest("BasicCommunication.MixingAudioSupported", true, { attenuatedSupported = true }) ExpectRequest("BasicCommunication.GetSystemInfo", false, { ccpu_version = "ccpu_version", language = "EN-US", wersCountryCode = "wersCountryCode" }) ExpectRequest("UI.GetLanguage", true, { language = "EN-US" }) ExpectRequest("VR.GetLanguage", true, { language = "EN-US" }) ExpectRequest("TTS.GetLanguage", true, { language = "EN-US" }) ExpectRequest("UI.ChangeRegistration", false, {}):Pin() ExpectRequest("TTS.SetGlobalProperties", false, {}):Pin() ExpectRequest("BasicCommunication.UpdateDeviceList", false, {}):Pin() ExpectRequest("VR.ChangeRegistration", false, {}):Pin() ExpectRequest("TTS.ChangeRegistration", false, {}):Pin() ExpectRequest("VR.GetSupportedLanguages", true, { languages = { "EN-US", "ES-MX", "FR-CA", "DE-DE", "ES-ES", "EN-GB", "RU-RU", "TR-TR", "PL-PL", "FR-FR", "IT-IT", "SV-SE", "PT-PT", "NL-NL", "ZH-TW", "JA-JP", "AR-SA", "KO-KR", "PT-BR", "CS-CZ", "DA-DK", "NO-NO", "NL-BE", "EL-GR", "HU-HU", "FI-FI", "SK-SK" } }):Pin() ExpectRequest("TTS.GetSupportedLanguages", true, { languages = { "EN-US", "ES-MX", "FR-CA", "DE-DE", "ES-ES", "EN-GB", "RU-RU", "TR-TR", "PL-PL", "FR-FR", "IT-IT", "SV-SE", "PT-PT", "NL-NL", "ZH-TW", "JA-JP", "AR-SA", "KO-KR", "PT-BR", "CS-CZ", "DA-DK", "NO-NO", "NL-BE", "EL-GR", "HU-HU", "FI-FI", "SK-SK" } }):Pin() ExpectRequest("UI.GetSupportedLanguages", true, { languages = { "EN-US", "ES-MX", "FR-CA", "DE-DE", "ES-ES", "EN-GB", "RU-RU", "TR-TR", "PL-PL", "FR-FR", "IT-IT", "SV-SE", "PT-PT", "NL-NL", "ZH-TW", "JA-JP", "AR-SA", "KO-KR", "PT-BR", "CS-CZ", "DA-DK", "NO-NO", "NL-BE", "EL-GR", "HU-HU", "FI-FI", "SK-SK" } }):Pin() ExpectRequest("VehicleInfo.GetVehicleType", false, { vehicleType = { make = "Ford", model = "Fiesta", modelYear = "2013", trim = "SE" } }):Pin() ExpectRequest("VehicleInfo.GetVehicleData", true, { vin = "52-452-52-752" }) local function button_capability(name, shortPressAvailable, longPressAvailable, upDownAvailable) return { name = name, shortPressAvailable = shortPressAvailable == nil and true or shortPressAvailable, longPressAvailable = longPressAvailable == nil and true or longPressAvailable, upDownAvailable = upDownAvailable == nil and true or upDownAvailable } end local buttons_capabilities = { capabilities = { button_capability("PRESET_0"), button_capability("PRESET_1"), button_capability("PRESET_2"), button_capability("PRESET_3"), button_capability("PRESET_4"), button_capability("PRESET_5"), button_capability("PRESET_6"), button_capability("PRESET_7"), button_capability("PRESET_8"), button_capability("PRESET_9"), button_capability("OK", true, false, true), button_capability("PLAY_PAUSE"), button_capability("SEEKLEFT"), button_capability("SEEKRIGHT"), button_capability("TUNEUP"), button_capability("TUNEDOWN") }, presetBankCapabilities = { onScreenPresetsAvailable = bOnScreenPresetsAvailable } } ExpectRequest("Buttons.GetCapabilities", true, buttons_capabilities):Pin() ExpectRequest("VR.GetCapabilities", true, { vrCapabilities = { "TEXT" } }):Pin() ExpectRequest("TTS.GetCapabilities", true, { speechCapabilities = { "TEXT" }, prerecordedSpeechCapabilities = { "HELP_JINGLE", "INITIAL_JINGLE", "LISTEN_JINGLE", "POSITIVE_JINGLE", "NEGATIVE_JINGLE" } }):Pin() local function text_field(name, characterSet, width, rows) return { name = name, characterSet = characterSet or "UTF_8", width = width or 500, rows = rows or 1 } end local function image_field(name, width, heigth) return { name = name, imageTypeSupported = { "GRAPHIC_BMP", "GRAPHIC_JPEG", "GRAPHIC_PNG" }, imageResolution = { resolutionWidth = width or 64, resolutionHeight = height or 64 } } end ExpectRequest("UI.GetCapabilities", true, { displayCapabilities = { displayType = "GEN2_8_DMA", displayName = "GENERIC_DISPLAY", textFields = { text_field("mainField1"), text_field("mainField2"), text_field("mainField3"), text_field("mainField4"), text_field("statusBar"), text_field("mediaClock"), text_field("mediaTrack"), text_field("alertText1"), text_field("alertText2"), text_field("alertText3"), text_field("scrollableMessageBody"), text_field("initialInteractionText"), text_field("navigationText1"), text_field("navigationText2"), text_field("ETA"), text_field("totalDistance"), text_field("navigationText"), text_field("audioPassThruDisplayText1"), text_field("audioPassThruDisplayText2"), text_field("sliderHeader"), text_field("sliderFooter"), text_field("notificationText"), text_field("menuName"), text_field("secondaryText"), text_field("tertiaryText"), text_field("timeToDestination"), text_field("menuTitle"), text_field("locationName"), text_field("locationDescription"), text_field("addressLines"), text_field("phoneNumber"), text_field("turnText"), }, imageFields = { image_field("softButtonImage"), image_field("choiceImage"), image_field("choiceSecondaryImage"), image_field("vrHelpItem"), image_field("turnIcon"), image_field("menuIcon"), image_field("cmdIcon"), image_field("showConstantTBTIcon"), image_field("showConstantTBTNextTurnIcon"), image_field("locationImage") }, mediaClockFormats = { "CLOCK1", "CLOCK2", "CLOCK3", "CLOCKTEXT1", "CLOCKTEXT2", "CLOCKTEXT3", "CLOCKTEXT4" }, graphicSupported = true, imageCapabilities = { "DYNAMIC", "STATIC" }, templatesAvailable = { "TEMPLATE" }, screenParams = { resolution = { resolutionWidth = 800, resolutionHeight = 480 }, touchEventAvailable = { pressAvailable = true, multiTouchAvailable = true, doublePressAvailable = false } }, numCustomPresetsAvailable = 10 }, audioPassThruCapabilities = { samplingRate = "44KHZ", bitsPerSample = "8_BIT", audioType = "PCM" }, hmiZoneCapabilities = "FRONT", softButtonCapabilities = { shortPressAvailable = true, longPressAvailable = true, upDownAvailable = true, imageSupported = true } }):Pin() ExpectRequest("VR.IsReady", true, { available = true }) ExpectRequest("TTS.IsReady", true, { available = true }) ExpectRequest("UI.IsReady", true, { available = true }) ExpectRequest("Navigation.IsReady", true, { available = true }) ExpectRequest("VehicleInfo.IsReady", true, { available = true }) self.applications = {} ExpectRequest("BasicCommunication.UpdateAppList", false, {}) : Pin() : Do(function (_, data) self.applications = {} for _, app in pairs(data.params.applications)do self.applications[app.appName] = app.appID end end) self.hmiConnection:SendNotification("BasicCommunication.OnReady") end function Test:connectMobileStartSession() local tcpConnection = tcp.Connection(config.mobileHost, config.mobilePort) local fileConnection = file_connection.FileConnection("mobile.out", tcpConnection) self.mobileConnection = mobile.MobileConnection(fileConnection) self.mobileSession= mobile_session.MobileSession( self, self.mobileConnection) event_dispatcher:AddConnection(self.mobileConnection) self.mobileSession:ExpectEvent(events.connectedEvent, "Connection started") self.mobileConnection:Connect() self.mobileSession:StartService(7) end --Create UI expected result based on parameters from the request function Test:createUIParameters(Request) local param = {} param["alignment"] = Request["alignment"] param["customPresets"] = Request["customPresets"] --Convert showStrings parameter local j = 0 for i = 1, 4 do if Request["mainField" .. i] ~= nil then j = j + 1 if param["showStrings"] == nil then param["showStrings"] = {} end param["showStrings"][j] = { fieldName = "mainField" .. i, fieldText = Request["mainField" .. i] } end end --mediaClock if Request["mediaClock"] ~= nil then j = j + 1 if param["showStrings"] == nil then param["showStrings"] = {} end param["showStrings"][j] = { fieldName = "mediaClock", fieldText = Request["mediaClock"] } end --mediaTrack if Request["mediaTrack"] ~= nil then j = j + 1 if param["showStrings"] == nil then param["showStrings"] = {} end param["showStrings"][j] = { fieldName = "mediaTrack", fieldText = Request["mediaTrack"] } end --statusBar if Request["statusBar"] ~= nil then j = j + 1 if param["showStrings"] == nil then param["showStrings"] = {} end param["showStrings"][j] = { fieldName = "statusBar", fieldText = Request["statusBar"] } end param["graphic"] = Request["graphic"] if param["graphic"] ~= nil and param["graphic"].imageType ~= "STATIC" and param["graphic"].value ~= nil and param["graphic"].value ~= "" then param["graphic"].value = storagePath ..param["graphic"].value end param["secondaryGraphic"] = Request["secondaryGraphic"] if param["secondaryGraphic"] ~= nil and param["secondaryGraphic"].imageType ~= "STATIC" and param["secondaryGraphic"].value ~= nil and param["secondaryGraphic"].value ~= "" then param["secondaryGraphic"].value = storagePath ..param["secondaryGraphic"].value end --softButtons if Request["softButtons"] ~= nil then param["softButtons"] = Request["softButtons"] for i = 1, #param["softButtons"] do --if type = TEXT, image = nil, else type = IMAGE, text = nil if param["softButtons"][i].type == "TEXT" then param["softButtons"][i].image = nil elseif param["softButtons"][i].type == "IMAGE" then param["softButtons"][i].text = nil end --if image.imageType ~=STATIC, add app folder to image value if param["softButtons"][i].image ~= nil and param["softButtons"][i].image.imageType ~= "STATIC" then param["softButtons"][i].image.value = storagePath ..param["softButtons"][i].image.value end end end return param end local function ActivationApp(self, appID, session) --hmi side: sending SDL.ActivateApp request local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = appID}) EXPECT_HMIRESPONSE(RequestId) :Do(function(_,data) if data.result.isSDLAllowed ~= true then local RequestId = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"DataConsent"}}) --hmi side: expect SDL.GetUserFriendlyMessage message response EXPECT_HMIRESPONSE(RequestId,{result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) :Do(function(_,data) --hmi side: send request SDL.OnAllowSDLFunctionality self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", {allowed = true, source = "GUI", device = {id = config.deviceMAC, name = "127.0.0.1"}}) --hmi side: expect BasicCommunication.ActivateApp request EXPECT_HMICALL("BasicCommunication.ActivateApp") :Do(function(_,data) --hmi side: sending BasicCommunication.ActivateApp response self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {}) end) :Times(2) end) end end) --mobile side: expect notification session:ExpectNotification("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) end function Test:show(successValue, resultCodeValue) --mobile side: request parameters local RequestParams = { mainField1 ="Show1", mainField2 ="Show2", mainField3 ="Show3", mainField4 ="Show4", alignment ="CENTERED", statusBar ="statusBar", mediaClock ="00:00:01", mediaTrack ="mediaTrack", customPresets = { "Preset1", "Preset2", "Preset3", }, } --mobile side: sending Show request local cid = self.mobileSession:SendRPC("Show", RequestParams) UIParams = self:createUIParameters(RequestParams) --hmi side: expect UI.Show request EXPECT_HMICALL("UI.Show", UIParams) :Do(function(_,data) if resultCodeValue == "SUCCESS" then --hmi side: sending UI.Show response self.hmiConnection:SendResponse(data.id, data.method, resultCodeValue, {}) else --hmi side: sending UI.Show response self.hmiConnection:SendError(data.id, data.method, resultCodeValue, "") end end) --mobile side: expect Show response EXPECT_RESPONSE(cid, { success = successValue, resultCode = resultCodeValue }) end -- Precondition: removing user_modules/connecttest_onScreen_Presets_Available.lua function Test:Precondition_remove_user_connecttest() os.execute( "rm -f ./user_modules/connecttest_onScreen_Presets_Available.lua" ) end ----------------------------------------------------------------------------------------- --Begin Test case suite --Description: --Custom presets availability should be sent by HMI during start up as a parameter PresetBankCapabilities. --PresetBankCapabilities should contain information about on-screen preset availability for use. --Requirement id in JAMA: SDLAQ-CRS-910, SDLAQ-CRS-2678 --Verification criteria: --PresetCapabilities data is obtained as "onScreenPresetsAvailable: true" from HMI by SDL during SDL starting in case HMI supports custom presets. --PresetCapabilities data is obtained as "onScreenPresetsAvailable: false" from HMI by SDL during SDL starting in case HMI supports custom presets. --In case SDL does not receive the value of 'presetBankCapabilities' via GetCapabilities_response from HMI -> SDL must use the default value from HMI_capabilities.json file --Print new line to separate new test cases commonFunctions:newTestCasesGroup("Test case: PresetCapabilities data is obtained as onScreenPresetsAvailable: true") --Begin Test case 01 --Description: PresetCapabilities data is obtained as "onScreenPresetsAvailable: true" function Test:InitHMI_onReady() self:initHMI_onReady(bOnScreenPresetsAvailable) DelayedExp(2000) end function Test:ConnectMobileStartSession() self:connectMobileStartSession() end function Test:RegisterAppInterface_OnScreenPresetsAvailableTrue() --mobile side: RegisterAppInterface request local CorIdRAI = self.mobileSession:SendRPC("RegisterAppInterface",config.application1.registerAppInterfaceParams) --hmi side: expected BasicCommunication.OnAppRegistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered", { application = { appName = config.application1.registerAppInterfaceParams.appName } }) :Do(function(_,data) self.applications[config.application1.registerAppInterfaceParams.appName] = data.params.application.appID end) --mobile side: RegisterAppInterface response EXPECT_RESPONSE(CorIdRAI, { success = true, resultCode = "SUCCESS", presetBankCapabilities = {onScreenPresetsAvailable = bOnScreenPresetsAvailable}}) :Timeout(2000) --mobile side: expect notification EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "NONE", systemContext = "MAIN", audioStreamingState = "NOT_AUDIBLE"}) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications[config.application1.registerAppInterfaceParams.appName], self.mobileSession) end for i =1, #resultCodes do Test["Show_resultCode_" .. resultCodes[i].resultCode] = function(self) self:show(resultCodes[i].success, resultCodes[i].resultCode) end end --End Test case 01 ----------------------------------------------------------------------------------------- --Print new line to separate new test cases commonFunctions:newTestCasesGroup("Test case: PresetCapabilities data is obtained as onScreenPresetsAvailable: false") --Begin Test case 02 --Description: PresetCapabilities data is obtained as "onScreenPresetsAvailable: false" function Test:StopSDL() StopSDL() end function Test:StartSDL() StartSDL(config.pathToSDL, config.ExitOnCrash) end function Test:InitHMI2() self:initHMI() end function Test:InitHMI_onReady2() bOnScreenPresetsAvailable = false self:initHMI_onReady(bOnScreenPresetsAvailable) DelayedExp(2000) end function Test:ConnectMobileStartSession2() self:connectMobileStartSession() end function Test:RegisterAppInterface_OnScreenPresetsAvailableFalse() --mobile side: RegisterAppInterface request local CorIdRAI = self.mobileSession:SendRPC("RegisterAppInterface",config.application1.registerAppInterfaceParams) --hmi side: expected BasicCommunication.OnAppRegistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered", { application = { appName = config.application1.registerAppInterfaceParams.appName } }) :Do(function(_,data) self.applications[config.application1.registerAppInterfaceParams.appName] = data.params.application.appID end) --mobile side: RegisterAppInterface response EXPECT_RESPONSE(CorIdRAI, { success = true, resultCode = "SUCCESS", presetBankCapabilities = { onScreenPresetsAvailable = bOnScreenPresetsAvailable}}) :Timeout(2000) --mobile side: expect notification EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "NONE", systemContext = "MAIN", audioStreamingState = "NOT_AUDIBLE"}) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications[config.application1.registerAppInterfaceParams.appName], self.mobileSession) end for i =1, #resultCodes do Test["Show_resultCode_" .. resultCodes[i].resultCode] = function(self) self:show(resultCodes[i].success, resultCodes[i].resultCode) end end --End Test case 02 ----------------------------------------------------------------------------------------- --Print new line to separate new test cases commonFunctions:newTestCasesGroup("Test case: OnScreenPresetsAvailable data is not send") --Begin Test case 03 --Description: OnScreenPresetsAvailable data is not send function Test:StopSDL() StopSDL() end function Test:StartSDL() StartSDL(config.pathToSDL, config.ExitOnCrash) end function Test:InitHMI3() self:initHMI() end function Test:InitHMI_onReady3_WithOutOnScreenPresetsAvailable() local function ExpectRequest(name, mandatory, params) local event = events.Event() event.level = 2 event.matches = function(self, data) return data.method == name end return EXPECT_HMIEVENT(event, name) :Times(mandatory and 1 or AnyNumber()) :Do(function(_, data) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", params) end) end local function ExpectNotification(name, mandatory) local event = events.Event() event.level = 2 event.matches = function(self, data) return data.method == name end return EXPECT_HMIEVENT(event, name) :Times(mandatory and 1 or AnyNumber()) end ExpectRequest("BasicCommunication.MixingAudioSupported", true, { attenuatedSupported = true }) ExpectRequest("BasicCommunication.GetSystemInfo", false, { ccpu_version = "ccpu_version", language = "EN-US", wersCountryCode = "wersCountryCode" }) ExpectRequest("UI.GetLanguage", true, { language = "EN-US" }) ExpectRequest("VR.GetLanguage", true, { language = "EN-US" }) ExpectRequest("TTS.GetLanguage", true, { language = "EN-US" }) ExpectRequest("UI.ChangeRegistration", false, { }):Pin() ExpectRequest("TTS.SetGlobalProperties", false, { }):Pin() ExpectRequest("BasicCommunication.UpdateDeviceList", false, { }):Pin() ExpectRequest("VR.ChangeRegistration", false, { }):Pin() ExpectRequest("TTS.ChangeRegistration", false, { }):Pin() ExpectRequest("VR.GetSupportedLanguages", true, { languages = { "EN-US","ES-MX","FR-CA","DE-DE","ES-ES","EN-GB","RU-RU","TR-TR","PL-PL", "FR-FR","IT-IT","SV-SE","PT-PT","NL-NL","ZH-TW","JA-JP","AR-SA","KO-KR", "PT-BR","CS-CZ","DA-DK","NO-NO","NL-BE","EL-GR","HU-HU","FI-FI","SK-SK" } }):Pin() ExpectRequest("TTS.GetSupportedLanguages", true, { languages = { "EN-US","ES-MX","FR-CA","DE-DE","ES-ES","EN-GB","RU-RU","TR-TR","PL-PL", "FR-FR","IT-IT","SV-SE","PT-PT","NL-NL","ZH-TW","JA-JP","AR-SA","KO-KR", "PT-BR","CS-CZ","DA-DK","NO-NO","NL-BE","EL-GR","HU-HU","FI-FI","SK-SK" } }):Pin() ExpectRequest("UI.GetSupportedLanguages", true, { languages = { "EN-US","ES-MX","FR-CA","DE-DE","ES-ES","EN-GB","RU-RU","TR-TR","PL-PL", "FR-FR","IT-IT","SV-SE","PT-PT","NL-NL","ZH-TW","JA-JP","AR-SA","KO-KR", "PT-BR","CS-CZ","DA-DK","NO-NO","NL-BE","EL-GR","HU-HU","FI-FI","SK-SK" } }):Pin() ExpectRequest("VehicleInfo.GetVehicleType", false, { vehicleType = { make = "Ford", model = "Fiesta", modelYear = "2013", trim = "SE" } }):Pin() ExpectRequest("VehicleInfo.GetVehicleData", true, { vin = "52-452-52-752" }) local function button_capability(name, shortPressAvailable, longPressAvailable, upDownAvailable) return { name = name, shortPressAvailable = shortPressAvailable == nil and true or shortPressAvailable, longPressAvailable = longPressAvailable == nil and true or longPressAvailable, upDownAvailable = upDownAvailable == nil and true or upDownAvailable } end local buttons_capabilities = { capabilities = { button_capability("PRESET_0"), button_capability("PRESET_1"), button_capability("PRESET_2"), button_capability("PRESET_3"), button_capability("PRESET_4"), button_capability("PRESET_5"), button_capability("PRESET_6"), button_capability("PRESET_7"), button_capability("PRESET_8"), button_capability("PRESET_9"), button_capability("OK", true, false, true), button_capability("PLAY_PAUSE"), button_capability("SEEKLEFT"), button_capability("SEEKRIGHT"), button_capability("TUNEUP"), button_capability("TUNEDOWN") }, } ExpectRequest("Buttons.GetCapabilities", true, buttons_capabilities):Pin() ExpectRequest("VR.GetCapabilities", true, { vrCapabilities = { "TEXT" } }):Pin() ExpectRequest("TTS.GetCapabilities", true, { speechCapabilities = { "TEXT"}, prerecordedSpeechCapabilities = { "HELP_JINGLE", "INITIAL_JINGLE", "LISTEN_JINGLE", "POSITIVE_JINGLE", "NEGATIVE_JINGLE" } }):Pin() local function text_field(name, characterSet, width, rows) return { name = name, characterSet = characterSet or "UTF_8", width = width or 500, rows = rows or 1 } end local function image_field(name, width, heigth) return { name = name, imageTypeSupported = { "GRAPHIC_BMP", "GRAPHIC_JPEG", "GRAPHIC_PNG" }, imageResolution = { resolutionWidth = width or 64, resolutionHeight = height or 64 } } end ExpectRequest("UI.GetCapabilities", true, { displayCapabilities = { displayType = "GEN2_8_DMA", displayName = "GENERIC_DISPLAY", textFields = { text_field("mainField1"), text_field("mainField2"), text_field("mainField3"), text_field("mainField4"), text_field("statusBar"), text_field("mediaClock"), text_field("mediaTrack"), text_field("alertText1"), text_field("alertText2"), text_field("alertText3"), text_field("scrollableMessageBody"), text_field("initialInteractionText"), text_field("navigationText1"), text_field("navigationText2"), text_field("ETA"), text_field("totalDistance"), text_field("navigationText"), text_field("audioPassThruDisplayText1"), text_field("audioPassThruDisplayText2"), text_field("sliderHeader"), text_field("sliderFooter"), text_field("notificationText"), text_field("menuName"), text_field("secondaryText"), text_field("tertiaryText"), text_field("timeToDestination"), text_field("menuTitle"), text_field("locationName"), text_field("locationDescription"), text_field("addressLines"), text_field("phoneNumber"), text_field("turnText"), }, imageFields = { image_field("softButtonImage"), image_field("choiceImage"), image_field("choiceSecondaryImage"), image_field("vrHelpItem"), image_field("turnIcon"), image_field("menuIcon"), image_field("cmdIcon"), image_field("showConstantTBTIcon"), image_field("showConstantTBTNextTurnIcon"), image_field("locationImage") }, mediaClockFormats = { "CLOCK1", "CLOCK2", "CLOCK3", "CLOCKTEXT1", "CLOCKTEXT2", "CLOCKTEXT3", "CLOCKTEXT4" }, graphicSupported = true, imageCapabilities = { "DYNAMIC", "STATIC" }, templatesAvailable = { "TEMPLATE" }, screenParams = { resolution = { resolutionWidth = 800, resolutionHeight = 480 }, touchEventAvailable = { pressAvailable = true, multiTouchAvailable = true, doublePressAvailable = false } }, numCustomPresetsAvailable = 10 }, audioPassThruCapabilities = { samplingRate = "44KHZ", bitsPerSample = "8_BIT", audioType = "PCM" }, hmiZoneCapabilities = "FRONT", softButtonCapabilities = { shortPressAvailable = true, longPressAvailable = true, upDownAvailable = true, imageSupported = true } }):Pin() ExpectRequest("VR.IsReady", true, { available = true }) ExpectRequest("TTS.IsReady", true, { available = true }) ExpectRequest("UI.IsReady", true, { available = true }) ExpectRequest("Navigation.IsReady", true, { available = true }) ExpectRequest("VehicleInfo.IsReady", true, { available = true }) self.applications = { } ExpectRequest("BasicCommunication.UpdateAppList", false, { }) :Pin() :Do(function(_, data) self.applications = { } for _, app in pairs(data.params.applications) do self.applications[app.appName] = app.appID end end) self.hmiConnection:SendNotification("BasicCommunication.OnReady") DelayedExp(2000) end function Test:ConnectMobileStartSession3() self:connectMobileStartSession() end function Test:RegisterAppInterface_OnScreenPresetsAvailableDefault() --mobile side: RegisterAppInterface request local CorIdRAI = self.mobileSession:SendRPC("RegisterAppInterface",config.application1.registerAppInterfaceParams) --hmi side: expected BasicCommunication.OnAppRegistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered", { application = { appName = config.application1.registerAppInterfaceParams.appName } }) :Do(function(_,data) self.applications[config.application1.registerAppInterfaceParams.appName] = data.params.application.appID end) --mobile side: RegisterAppInterface response EXPECT_RESPONSE(CorIdRAI, { success = true, resultCode = "SUCCESS", presetBankCapabilities = {onScreenPresetsAvailable = true} }) :Timeout(2000) --mobile side: expect notification EXPECT_NOTIFICATION("OnHMIStatus", {hmiLevel = "NONE", systemContext = "MAIN", audioStreamingState = "NOT_AUDIBLE"}) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications[config.application1.registerAppInterfaceParams.appName], self.mobileSession) end for i =1, #resultCodes do Test["Show_resultCode_" .. resultCodes[i].resultCode] = function(self) self:show(resultCodes[i].success, resultCodes[i].resultCode) end end function Test:StopSDL() StopSDL() end --End Test case 03 --End Test case suite
-- -- ClassMods Options - crowd control panel -- local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods") function ClassMods.Options:CreateCrowdControl() local DB = _G.ClassMods.Options.DB local cctable = { maintab = { order = 1, type = "group", name = L["Crowd Control"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, enabled = { type = "toggle", order = 2, name = L["Track crowd control"], get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) ClassMods.Options:CollapseAll(); DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, updateinterval = { type = "range", order = 4, name = L["Set update interval"], desc = L["CLASSMODSUPDATEINTERVAL_DESC"], disabled = function(info) return (not DB.crowdcontrol["enabled"] or DB.overrideinterval) end, isPercent = false, min = 0.01, max = 1, step = 0.01, get = function(info) return(DB.crowdcontrol[info[#info] ]) end, set = function(info, size) DB.crowdcontrol[info[#info] ] = (size);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, iconsize = { type = "range", order = 6, name = L["Icon size"], min = 10, max = 100, step = 1, disabled = function(info) return (not DB.crowdcontrol.enabled) end, get = function(info) return (DB.crowdcontrol[info[#info] ]) end, set = function(info, size) DB.crowdcontrol[info[#info] ] = (size);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer7 = { order = 7, type = "header", name = L["Enable which spells to track"] }, }, }, backdrop = { type = "group", order = 30, name = L["Backdrop"], disabled = function(info) return (not DB.crowdcontrol.enabled) end, args = { enablebackdrop = { type = "toggle", order = 1, name = L["Enable"], get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, backdroptexture = { type = "select", width = "double", dialogControl = 'LSM30_Background', order = 2, name = L["Backdrop texture"], values = AceGUIWidgetLSMlists.background, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, colorbackdrop = { type = "toggle", order = 3, name = L["Color the backdrop"], disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, backdropcolor = { type = "color", order = 4, name = L["Backdrop color"], hasAlpha = true, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, hidden = function(info) return not DB.crowdcontrol.colorbackdrop end, get = function(info) return unpack(DB.crowdcontrol[info[#info] ]) end, set = function(info, r, g, b, a) DB.crowdcontrol[info[#info] ] = {r, g, b, a};ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer6 = { order = 6, type = "description", name = " ", desc = "", width = "half", hidden = function(info) return not DB.crowdcontrol.colorbackdrop end }, tile = { type = "toggle", order = 15, name = L["Tile the backdrop"], disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, tilesize = { type = "range", order = 16, name = L["Tile size"], min = -100, softMin = -30, softMax = 30, max = 100, step = 1, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, hidden = function(info) return not DB.crowdcontrol.tile end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer27 = { order = 27, type = "description", name = " ", desc = "", width = "full"}, backdropoffsets = { type = "group", order = 28, name = L["Offsets"], guiInline = true, args = { offsetX1 = { type = "range", order = 1, name = L["Top-left X"], min = -50, softMin = -10, softMax = 0, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][1]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, offsetY1 = { type = "range", order = 2, name = L["Top-left Y"], min = -50, softMin = 0, softMax = 10, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][2]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer10 = { order = 10, type = "description", name = " ", desc = "", width = "half" }, offsetX2 = { type = "range", order = 13, name = L["Bottom-right X"], min = -50, softMin = 0, softMax = 10, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][3]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, offsetY2 = { type = "range", order = 14, name = L["Bottom-right Y"], min = -50, softMin = -10, softMax = 0, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enablebackdrop"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][4]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, }, }, spacer32 = { order = 32, type = "description", name = " ", desc = "", width = "full"}, }, }, border = { type = "group", order = 34, name = L["Border"], disabled = function(info) return (not DB.crowdcontrol.enabled) end, args = { enableborder = { type = "toggle", order = 1, name = L["Enable"], get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, bordertexture = { type = "select", width = "double", dialogControl = 'LSM30_Border', order = 2, name = L["Border texture"], values = AceGUIWidgetLSMlists.border, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, bordercolor = { type = "color", order = 3, name = L["Border color"], hasAlpha = true, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return unpack(DB.crowdcontrol[info[#info] ]) end, set = function(info, r, g, b, a) DB.crowdcontrol[info[#info] ] = {r, g, b, a};ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, edgesize = { type = "range", order = 4, name = L["Edge size"], min = -100, softMin = -16, softMax = 16, max = 100, step = 1, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer1 = { order = 7, type = "description", name = " ", desc = "", width = "full"}, backdropinsets = { type = "group", order = 10, name = L["Insets"], guiInline = true, args = { left = { type = "range", order = 1, name = L["Left"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][1]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, right = { type = "range", order = 2, name = L["Right"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][2]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer10 = { order = 10, type = "description", name = " ", desc = "", width = "half" }, top = { type = "range", order = 13, name = L["Top"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][3]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, bottom = { type = "range", order = 14, name = L["Bottom"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.crowdcontrol["enableborder"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][4]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, }, }, }, }, texcoords = { type = "group", order = 36, name = L["Texture coords"], disabled = function(info) return (not DB.crowdcontrol.enabled) end, args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full" }, enabletexcoords = { type = "toggle", order = 4, name = L["Enable"], get = function(info) return DB.crowdcontrol[info[#info] ] end, set = function(info, value) DB.crowdcontrol[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer8 = { order = 8, type = "description", name = " ", desc = "", width = "full" }, left = { type = "range", order = 11, name = L["Left"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.crowdcontrol["enabletexcoords"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][1]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, right = { type = "range", order = 12, name = L["Right"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.crowdcontrol["enabletexcoords"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][2]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, spacer20 = { order = 20, type = "description", name = " ", desc = "", width = "half" }, top = { type = "range", order = 22, name = L["Top"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.crowdcontrol["enabletexcoords"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][3]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, bottom = { type = "range", order = 24, name = L["Bottom"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.crowdcontrol["enabletexcoords"] end, get = function(info) return (DB.crowdcontrol[info[#info-1] ][4]) end, set = function(info, offset) DB.crowdcontrol[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, }, }, }, } for i=1,#DB.crowdcontrol.spells do cctable.maintab.args["spell" .. i] = { type = "toggle", order = 6 + i, name = select(1, GetSpellInfo(tonumber(DB.crowdcontrol.spells[i][1]))), width = "double", get = function(info) return DB.crowdcontrol.spells[i][2] end, set = function(info, value) ClassMods.Options:CollapseAll(); DB.crowdcontrol.spells[i][2] = value;ClassMods.Options:LockDown(ClassMods.SetupCrowdControl) end, } end return cctable end
armor:register_armor("bls:shield_bls", { description = "BlS Shield", inventory_image = "bls_inv_shield_bls.png", groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1}, }) armor:register_armor("bls:shield_staff", { description = "BlS Shield", inventory_image = "bls_inv_shield_bls.png", groups = {armor_shield=0, armor_heal=0, armor_use=0, not_in_creative_inventory=1}, })
include("shared.lua"); AddCSLuaFile("cl_init.lua"); AddCSLuaFile("shared.lua"); -- Called when the entity initializes. function ENT:Initialize() self:SetModel("models/props_combine/combine_interface001.mdl"); self:SetMoveType(MOVETYPE_VPHYSICS); self:PhysicsInit(SOLID_VPHYSICS); self:SetUseType(SIMPLE_USE); self:SetSolid(SOLID_VPHYSICS); end; -- Called when the entity's transmit state should be updated. function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS; end; -- Called when the entity's physics should be updated. function ENT:PhysicsUpdate(physicsObject) if (not self:IsPlayerHolding() and not self:IsConstrained()) then physicsObject:SetVelocity( Vector(0, 0, 0) ); physicsObject:Sleep(); end; end; -- Called when a player attempts to use a tool. function ENT:CanTool(player, trace, tool) return false; end;
minetest.registered_nodes['default:dirt'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_grass'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_dry_grass'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_grass_footsteps'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_snow'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_rainforest_litter'].groups.falling_node = 1 minetest.registered_nodes['default:dirt_with_coniferous_litter'].groups.falling_node = 1 minetest.registered_nodes['default:dry_dirt'].groups.falling_node = 1 minetest.registered_nodes['default:dry_dirt_with_dry_grass'].groups.falling_node = 1 if minetest.get_modpath("farming") then minetest.registered_nodes['farming:soil'].groups.falling_node = 1 minetest.registered_nodes['farming:soil_wet'].groups.falling_node = 1 end if minetest.get_modpath("ethereal") then minetest.registered_nodes['ethereal:bamboo_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:cold_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:crystal_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:dry_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:fiery_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:gray_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:grove_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:jungle_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:mushroom_dirt'].groups.falling_node = 1 minetest.registered_nodes['ethereal:prairie_dirt'].groups.falling_node = 1 end
local configuration = require "cosy.server.configuration" local socket = require "socket" --local iconv = require "iconv" --local utf8 = require "utf8" --local ssl = require "ssl" local logger = configuration.logger local scheduler = configuration.scheduler local host = configuration.server.host local port = configuration.server.port local retries = configuration.server.retries_on_conflict local Http = require "cosy.server.http" local Redis = require "cosy.server.redis" local Authentication = require "cosy.server.authentication" local Resource = require "cosy.server.resource" local Status = require "cosy.server.status" local Email = require "cosy.server.email" local Context = {} function Context.new (context) if context then assert (getmetatable (context) == Context) return setmetatable ({ _parent = context, }, Context) else return setmetatable ({ skt = nil, continue = true, request = { protocol = nil, method = nil, resource = nil, headers = {}, parameters = {}, body = nil, }, response = { protocol = nil, status = nil, message = nil, reason = nil, headers = {}, body = nil, }, onion = { Http, Authentication, }, }, Context) end end function Context:__index (k) local parent = rawget (self, "_parent") if parent then return parent [k] else return nil end end function Context:__newindex (k, v) local parent = rawget (self, "_parent") if parent and parent [k] then parent [k] = v else rawset (self, k, v) end end local function answer (context) local request = context.request local response = context.response local redis = context.redis local r = Resource.root (context) for _, k in ipairs (request.resource) do r = r / k if not Resource.exists (r) then error (Status.Not_Found {}) end end local method = r [request.method] if not method then error (Status.Method_Not_Allowed {}) end local ok for _ = 1, retries do redis:unwatch () ok, response.status = pcall (method, r, context) if ok and not response.status then response.status = Status.OK end if response.status ~= Status.Conflict then return end end end local function handler (skt) local base_context = Context.new () base_context.skt = skt while base_context.continue do local context = Context.new (base_context) Redis.acquire (context) local onion = context.onion local ok, err local function perform (i) local o = onion [i] ok, err = pcall (function () if i > #onion then answer (context) else o.request (context) perform (i+1) o.response (context) end end) if not ok then if type (err) == "string" then context.error = err Email.send (context, { from = "Admin of ${root} <${email}>" % { root = configuration.server.root, email = configuration.server.admin, }, to = "Admin of ${root} <${email}>" % { root = configuration.server.root, email = configuration.server.admin, }, subject = "[CosyVerif] 500 -- Internal Server Error", body = err, }) err = Status.Internal_Server_Error {} end if o then o.error (context, err) else error (err) end end end ok, err = pcall (perform, 1) if not ok then context.error = err Email.send (context, { from = "Cosy <[email protected]>", to = "Cosy <[email protected]>", subject = "[CosyVerif] 500 -- Internal Server Error", body = err, }) logger:warn ("Error:", err) break end Redis.release (context) end end logger:info ("Awaiting connexions on ${host}:${port}..." % { host = host, port = port, }) scheduler:addserver (socket.bind (host, port), handler) scheduler:loop ()
---模块功能:网络管理、信号查询、GSM网络状态查询、网络指示灯控制、临近小区信息查询 -- @module net -- @author openLuat -- @license MIT -- @copyright openLuat -- @release 2017.02.17 local base = _G local string = require "string" local sys = require "sys" local ril = require "ril" local pio = require "pio" local sim = require "sim" module("net") --加载常用的全局函数至本地 local publish = sys.publish local tonumber, tostring, print = base.tonumber, base.tostring, base.print --GSM网络状态: --INIT:开机初始化中的状态 --REGISTERED:注册上GSM网络 --UNREGISTER:未注册上GSM网络 local state = "INIT" --SIM卡状态:true为异常,false或者nil为正常 local simerrsta --lac:位置区ID --ci:小区ID --rssi:信号强度 local lac, ci, rssi = "", "", 0 --cellinfo:当前小区和临近小区信息表 --flymode:是否处于飞行模式 --multicellcb:获取多小区的回调函数 local cellinfo, flyMode, multicellcb = {} --ledstate:网络指示灯状态INIT,flyMode,SIMERR,IDLE,CREG,CGATT,SCK --INIT:功能关闭状态 --FLYMODE:飞行模式 --SIMERR:未检测到SIM卡或者SIM卡锁pin码等异常 --IDLE:未注册GSM网络 --CREG:已注册GSM网络 --CGATT:已附着GPRS数据网络 --SCK:用户socket已连接上后台 --userSocketConn:用户socket是否连接上后台 local userSocketConn, cgatt = nil --注册标志参数,creg3:true为没注册,为false为注册成功 local creg3 --[[ 函数名:checkCRSM 功能:如果注册被拒绝,运行此函数,先判断是否取得imsi号,再判断是否是中国移动卡 如果确定是中国移动卡,则进行SIM卡限制访问 参数: 返回值: ]] local function checkCRSM() local imsi = sim.getimsi() if imsi and imsi ~= "" then if string.sub(imsi, 1, 3) == "460" then local mnc = string.sub(imsi, 4, 5) if (mnc == "00" or mnc == "02" or mnc == "04" or mnc == "07") and creg3 then ril.request("AT+CRSM=176,28539,0,0,12") end end else sys.timer_start(checkCRSM, 5000) end end --[[ 函数名:creg 功能 :解析CREG信息 参数 :data:CREG信息字符串,例如+CREG: 2、+CREG: 1,"18be","93e1"、+CREG: 5,"18a7","cb51" 返回值:无 ]] local function creg(data) local p1, s --获取注册状态 _, _, p1 = string.find(data, "%d,(%d)") if p1 == nil then _, _, p1 = string.find(data, "(%d)") if p1 == nil then return end end creg3 = false --已注册 if p1 == "1" or p1 == "5" then s = "REGISTERED" --未注册 else if p1 == "3" then creg3 = true checkCRSM() end s = "UNREGISTER" end --注册状态发生了改变 if s ~= state then --临近小区查询处理 if s == "REGISTERED" then cengQueryPoll(60 * 1000) else cengQueryPoll() end state = s --产生一个内部消息NET_STATE_CHANGED,表示GSM网络注册状态发生变化 publish("NET_STATE_CHANGED", s) end --已注册并且lac或ci发生了变化 if state == "REGISTERED" then p2, p3 = string.match(data, "\"(%x+)\",\"(%x+)\"") if lac ~= p2 or ci ~= p3 then lac = p2 ci = p3 --产生一个内部消息NET_CELL_CHANGED,表示lac或ci发生了变化 publish("NET_CELL_CHANGED") end end end --[[ 函数名:resetcellinfo 功能 :重置当前小区和临近小区信息表 参数 :无 返回值:无 ]] local function resetCellInfo() local i cellinfo.cnt = 11 --最大个数 for i = 1, cellinfo.cnt do cellinfo[i] = {} cellinfo[i].mcc, cellinfo[i].mnc = nil cellinfo[i].lac = 0 cellinfo[i].ci = 0 cellinfo[i].rssi = 0 cellinfo[i].ta = 0 end end --[[ 函数名:ceng 功能 :解析当前小区和临近小区信息 参数 : data:当前小区和临近小区信息字符串,例如下面中的每一行: +CENG:1,1 +CENG:0,"573,24,99,460,0,13,49234,10,0,6311,255" +CENG:1,"579,16,460,0,5,49233,6311" +CENG:2,"568,14,460,0,26,0,6311" +CENG:3,"584,13,460,0,10,0,6213" +CENG:4,"582,13,460,0,51,50146,6213" +CENG:5,"11,26,460,0,3,52049,6311" +CENG:6,"29,26,460,0,32,0,6311" 返回值:无 ]] local function ceng(data) --只处理有效的CENG信息 if string.find(data, "%+CENG:%d+,\".+\"") then local id, rssi, lac, ci, ta, mcc, mnc id = string.match(data, "%+CENG:(%d)") id = tonumber(id) --第一条CENG信息和其余的格式不同 if id == 0 then rssi, mcc, mnc, ci, lac, ta = string.match(data, "%+CENG:%d,\"%d+,(%d+),%d+,(%d+),(%d+),%d+,(%d+),%d+,%d+,(%d+),(%d+)\"") else rssi, mcc, mnc, ci, lac, ta = string.match(data, "%+CENG:%d,\"%d+,(%d+),(%d+),(%d+),%d+,(%d+),(%d+)\"") end --解析正确 if rssi and ci and lac and mcc and mnc then --如果是第一条,清除信息表 if id == 0 then resetCellInfo() end --保存mcc、mnc、lac、ci、rssi、ta cellinfo[id + 1].mcc = mcc cellinfo[id + 1].mnc = mnc cellinfo[id + 1].lac = tonumber(lac) cellinfo[id + 1].ci = tonumber(ci) cellinfo[id + 1].rssi = (tonumber(rssi) == 99) and 0 or tonumber(rssi) cellinfo[id + 1].ta = tonumber(ta or "0") --产生一个内部消息CELL_INFO_IND,表示读取到了新的当前小区和临近小区信息 if id == 0 then if multicellcb then multicellcb(cellinfo) end publish("CELL_INFO_IND", cellinfo) end end end end -- crsm更新计数 local crsmUpdCnt = 0 --- 更新FPLMN的应答处理 -- @string cmd ,此应答对应的AT命令 -- @bool success ,AT命令执行结果,true或者false -- @string response ,AT命令的应答中的执行结果字符串 -- @string intermediate ,AT命令的应答中的中间信息 -- @return 无 function crsmResponse(cmd, success, response, intermediate) print("net.crsmResponse ---->\t", success) if success then sys.restart("net.crsmResponse suc") else crsmUpdCnt = crsmUpdCnt + 1 if crsmUpdCnt >= 3 then sys.restart("net.crsmResponse tmout") else ril.request("AT+CRSM=214,28539,0,0,12,\"64f01064f03064f002fffff\"", nil, crsmResponse) end end end --[[ 函数名:neturc 功能 :本功能模块内“注册的底层core通过虚拟串口主动上报的通知”的处理 参数 : data:通知的完整字符串信息 prefix:通知的前缀 返回值:无 ]] local function neturc(data, prefix) if prefix == "+CREG" then --收到网络状态变化时,更新一下信号值 csqQueryPoll() --解析creg信息 creg(data) elseif prefix == "+CENG" then --解析ceng信息 ceng(data) elseif prefix == "+CRSM" then local str = string.lower(data) if string.match(str, "64f000") or string.match(str, "64f020") or string.match(str, "64f040") or string.match(str, "64f070") then ril.request("AT+CRSM=214,28539,0,0,12,\"64f01064f03064f002fffff\"", nil, crsmResponse) end end end --- 获取GSM网络注册状态 -- @return string ,GSM网络注册状态(INIT、REGISTERED、UNREGISTER) -- @usage net.getState() function getState() return state end --- 获取当前小区的mcc -- @return string ,当前小区的mcc,如果还没有注册GSM网络,则返回sim卡的mcc -- @usage net.getMcc() function getMcc() return cellinfo[1].mcc or sim.getMcc() end --- 获取当前小区的mnc -- @return string ,当前小区的mnc,如果还没有注册GSM网络,则返回sim卡的mnc -- @usage net.getMnc() function getMnc() return cellinfo[1].mnc or sim.getMnc() end --- 获取当前位置区ID -- @return string ,当前位置区ID(16进制字符串,例如"18be"),如果还没有注册GSM网络,则返回"" -- @usage net.getLac() function getLac() return lac end --- 获取当前小区ID -- @return string ,当前小区ID(16进制字符串,例如"93e1"),如果还没有注册GSM网络,则返回"" -- @usage net.getCi() function getCi() return ci end --- 获取信号强度 -- @return number ,当前信号强度(取值范围0-31) -- @usage net.getRssi() function getRssi() return rssi end --- 获取当前和临近小区以及信号强度的拼接字符串 -- @return string ,当前和临近小区以及信号强度的拼接字符串,例如:49234.30.49233.23.49232.18. -- @usage net.getCell() function getCell() local i, ret = 1, "" for i = 1, cellinfo.cnt do if cellinfo[i] and cellinfo[i].lac and cellinfo[i].lac ~= 0 and cellinfo[i].ci and cellinfo[i].ci ~= 0 then ret = ret .. cellinfo[i].ci .. "." .. cellinfo[i].rssi .. "." end end return ret end --- 获取当前和临近位置区、小区以及信号强度的拼接字符串 -- @return string ,当前和临近位置区、小区以及信号强度的拼接字符串,例如:6311.49234.30;6311.49233.23;6322.49232.18; -- @usage net.getCellInfo() function getCellInfo() local i, ret = 1, "" for i = 1, cellinfo.cnt do if cellinfo[i] and cellinfo[i].lac and cellinfo[i].lac ~= 0 and cellinfo[i].ci and cellinfo[i].ci ~= 0 then ret = ret .. cellinfo[i].lac .. "." .. cellinfo[i].ci .. "." .. cellinfo[i].rssi .. ";" end end return ret end --- 获取当前和临近位置区、小区、mcc、mnc、以及信号强度的拼接字符串 -- @return string ,当前和临近位置区、小区、mcc、mnc、以及信号强度的拼接字符串,例如:460.01.6311.49234.30;460.01.6311.49233.23;460.02.6322.49232.18; -- @usage net.getCellInfoExt() function getCellInfoExt() local i, ret = 1, "" for i = 1, cellinfo.cnt do if cellinfo[i] and cellinfo[i].mcc and cellinfo[i].mnc and cellinfo[i].lac and cellinfo[i].lac ~= 0 and cellinfo[i].ci and cellinfo[i].ci ~= 0 then ret = ret .. cellinfo[i].mcc .. "." .. cellinfo[i].mnc .. "." .. cellinfo[i].lac .. "." .. cellinfo[i].ci .. "." .. cellinfo[i].rssi .. ";" end end return ret end --- 获取TA值 -- @return string ,TA值 -- @usage net.getTa() function getTa() return cellinfo[1].ta end --[[ 函数名:rsp 功能 :本功能模块内“通过虚拟串口发送到底层core软件的AT命令”的应答处理 参数 : cmd:此应答对应的AT命令 success:AT命令执行结果,true或者false response:AT命令的应答中的执行结果字符串 intermediate:AT命令的应答中的中间信息 返回值:无 ]] local function rsp(cmd, success, response, intermediate) local prefix = string.match(cmd, "AT(%+%u+)") if intermediate ~= nil then if prefix == "+CSQ" then local s = string.match(intermediate, "+CSQ:%s*(%d+)") if s ~= nil then rssi = tonumber(s) rssi = rssi == 99 and 0 or rssi --产生一个内部消息GSM_SIGNAL_REPORT_IND,表示读取到了信号强度 publish("GSM_SIGNAL_REPORT_IND", success, rssi) end elseif prefix == "+CENG" then end end end --- 读取“当前和临近小区信息” -- @param cb:回调函数,当读取到小区信息后,会调用此回调函数,调用形式为cb(cells),其中cells为string类型,格式为:当前和临近位置区、小区、mcc、mnc、以及信号强度的拼接字符串,例如:460.01.6311.49234.30;460.01.6311.49233.23;460.02.6322.49232.18; -- @return 无 function getmulticell(cb) multicellcb = cb --发送AT+CENG?查询 ril.request("AT+CENG?") end --- 查询基站信息(当前和临近小区信息) -- @number period 查询间隔,单位毫秒 -- @return bool , true:查询成功,false:查询停止 -- @usage net.cengQueryPoll() --查询1次 -- @usage net.cengQueryPoll(60000) --每分钟查询1次 function cengQueryPoll(period) -- 不是飞行模式 并且 工作模式为完整模式 if not flyMode and sys.getWorkMode() == sys.FULL_MODE then if nil ~= period then --启动定时器 sys.timer_start(cengQueryPoll, period, period) end --发送AT+CENG?查询 ril.request("AT+CENG?") return true else print("net.cengQueryPoll is stop ---->\t,flyMode:", flyMode, ",workMOde:", sys.getWorkMode()) return false end end --- 查询信号强度 -- @number period 查询间隔,单位毫秒 -- @return bool , true:查询成功,false:查询停止 -- @usage net.csqQueryPoll() --查询1次 -- @usage net.csqQueryPoll(60000) --每分钟查询1次 function csqQueryPoll(period) --不是飞行模式 并且 工作模式为完整模式 if not flyMode and sys.getWorkMode() == sys.FULL_MODE then if nil ~= period then --启动定时器 sys.timer_start(csqQueryPoll, period, period) end --发送AT+CSQ查询 ril.request("AT+CSQ") return true else print("net.csqQueryPoll is stop ---->\t,flyMode:", flyMode, ",workMOde:", sys.getWorkMode()) return false end end --- 查询信号强度和基站信息(飞行模式,简单模式会返回查询失败) -- @number ... 查询周期,参数可变,参数为nil只查询1次,参数1是信号强度查询周期,参数2是基站查询周期 -- @return bool ,true:查询成功,false:查询停止 -- @usage net.startQueryAll() -- @usage net.startQueryAll(60000) -- 6分钟查询1次信号强度和基站信息 -- @usage net.startQueryAll(60000,600000) -- 1分钟查询1次信号强度,10分钟查询1次基站信息 function startQueryAll(...) if not flyMode and sys.getWorkMode() == sys.FULL_MODE then csqQueryPoll(arg[1]) cengQueryPoll(arg[2]) return true else print("net.startQueryAll is stop ---->\t,flyMode:", flyMode, ",workMOde:", sys.getWorkMode()) return false end end --- 停止查询信号强度和基站信息 -- @return 无 -- @usage net.stopQueryAll() function stopQueryAll() sys.timer_stop(csqQueryPoll) sys.timer_stop(cengQueryPoll) end -- 处理SIM卡状态消息,SIM卡工作不正常时更新网络状态为未注册 sys.subscribe("SIM_IND", function(para) print("net.simInd ---->\t", simerrsta, para) if simerrsta ~= (para ~= "RDY") then simerrsta = (para ~= "RDY") end --sim卡工作不正常 if para ~= "RDY" then --更新GSM网络状态 state = "UNREGISTER" --产生内部消息NET_STATE_CHANGED,表示网络状态发生变化 publish("NET_STATE_CHANGED", state) end end) -- 处理飞行模式切换 sys.subscribe("FLYMODE_IND", function(para) --飞行模式状态发生变化 if flyMode ~= para then flyMode = para end --退出飞行模式 if not para then --处理查询定时器 csqQueryPoll() cengQueryPoll() --复位GSM网络状态 neturc("2", "+CREG") end end) -- 处理工作模式切换 sys.subscribe("SYS_WORKMODE_IND", function() cengQueryPoll() csqQueryPoll() end) --注册+CREG和+CENG通知的处理函数 ril.regurc("+CREG", neturc) ril.regurc("+CENG", neturc) ril.regurc("+CRSM", neturc) --注册AT+CCSQ和AT+CENG?命令的应答处理函数 ril.regrsp("+CSQ", rsp) ril.regrsp("+CENG", rsp) --发送AT命令 ril.request("AT+CREG=2") ril.request("AT+CREG?") ril.request("AT+CENG=1,1") --重置当前小区和临近小区信息表 resetCellInfo()
-- Copyright 2015-2019 Sandor Balazsi <[email protected]> -- Licensed to the public under the Apache License 2.0. require "mcp.string" require "mcp.table" local config = require "mcp.config" local socket = require "socket" local ssl = require "ssl" local ltn12 = require "ltn12" local json = require "luci.json" local nixiofs = require "nixio.fs" local io, ipairs, table, tonumber = io, ipairs, table, tonumber module "mcp.discogs" local DISCOGS = "api.discogs.com" local function receive_status(sock) local status, err = sock:receive() local code = socket.skip(2, status:find("HTTP/%d*%.%d* (%d%d%d)")) return tonumber(code), status end local function receive_headers(sock) local headers = {} local line, err = sock:receive() if err then return nil, err end while line ~= "" do local name, value = socket.skip(2, line:find("^(.-):%s*(.*)")) if not (name and value) then return nil, "malformed reponse headers" end headers[name:lower()] = value line, err = sock:receive() if err then return nil, err end end return headers end local function receive_body(sock, length) local body = {} local source = socket.source("by-length", sock, length) local sink = ltn12.sink.table(body) local step = ltn12.pump.step ltn12.pump.all(source, sink, step) return table.concat(body) end -- the socket.http lib is hardcode the "TE: trailers" -- and "Connection: close, TE" headers to the http request. -- discogs is using http/2 protocol that does not support these headers local function request(host, port, uri) local params = { mode = "client", protocol = "tlsv1_2", verify = "none", options = "all", } local sock = socket.tcp() sock:connect(host, port) sock = ssl.wrap(sock, params) sock:dohandshake() sock:send("GET " .. uri .. " HTTP/1.1\r\n" .. "Host: " .. host .. "\r\n" .. "User-Agent: mcp\r\n\r\n") local code, status = receive_status(sock) if code ~= 200 then return nil, status end local headers = receive_headers(sock) local length = tonumber(headers["content-length"]) local body = receive_body(sock, length) return body end local function discogs(action, arg) local url = "/" .. action .. table.to_qs(arg or {}) return json.decode(request(DISCOGS, 443, url)) end ------------------------- -- P U B L I C A P I -- ------------------------- function lookup(id) local response = {} local album = discogs("releases/" .. id, { token = config.discogs_token() }) local master = discogs("masters/" .. album.master_id, { token = config.discogs_token() }) local artist = discogs("artists/" .. master.artists[1].id, { token = config.discogs_token() }) return { id = album.id, artist = album.artists_sort, title = master.title, year = master.year, comment = "discogs:" .. album.id, genre = master.genres[1], tracklist = table.ifilter(album.tracklist, function(value) return value.type_ == "track" end), cover = master.images[1].uri, artist_cover = artist.images[1].uri } end function search(query, track_count) io.write("looking for \"" .. query .. "\"...") io.flush() for _, result in ipairs(discogs("database/search", { q = query, type = "release", token = config.discogs_token(), page = 1, per_page = 25 }).results) do io.write(".") io.flush() local album = lookup(tonumber(nixiofs.basename(result.uri))) if table.getn(album.tracklist) == track_count then io.write(" found:" .. album.id .. "\n") return album end end io.write("not found\n") end
local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil end local feedkey = function(key, mode) vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true) end local cmp = require("cmp") local lspkind = require("lspkind") cmp.setup({ sources = { { name = "nvim_lsp" }, { name = "cmp_tabnine" }, { name = "treesitter" }, { name = "buffer" }, { name = "path" }, { name = "vsnip" }, -- { name = "copilot" }, }, snippet = { expand = function(args) vim.fn["vsnip#anonymous"](args.body) end, }, formatting = { format = lspkind.cmp_format({ with_text = true, menu = { buffer = "[Buf]", nvim_lsp = "[LSP]", nvim_lua = "[Lua]", latex_symbols = "[Latex]", treesitter = "[TS]", cmp_tabnine = "[TN]", vsnip = "[Snip]", }, }), }, mapping = { ["<CR>"] = cmp.mapping.confirm({ select = true }), ["<Tab>"] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_next_item() elseif vim.fn["vsnip#available"](1) == 1 then feedkey("<Plug>(vsnip-expand-or-jump)", "") elseif has_words_before() then cmp.complete() else fallback() end end, { "i", "s", }), ["<S-Tab>"] = cmp.mapping(function() if cmp.visible() then cmp.select_prev_item() elseif vim.fn["vsnip#jumpable"](-1) == 1 then feedkey("<Plug>(vsnip-jump-prev)", "") end end, { "i", "s", }), }, })
---@class UnityEngine.Collider : UnityEngine.Component ---@field enabled bool ---@field attachedRigidbody UnityEngine.Rigidbody ---@field isTrigger bool ---@field contactOffset float ---@field bounds UnityEngine.Bounds ---@field sharedMaterial UnityEngine.PhysicMaterial ---@field material UnityEngine.PhysicMaterial local m = {} ---@param position UnityEngine.Vector3 ---@return UnityEngine.Vector3 function m:ClosestPoint(position) end ---@param ray UnityEngine.Ray ---@param hitInfo UnityEngine.RaycastHit ---@param maxDistance float ---@return bool function m:Raycast(ray, hitInfo, maxDistance) end ---@param position UnityEngine.Vector3 ---@return UnityEngine.Vector3 function m:ClosestPointOnBounds(position) end UnityEngine = {} UnityEngine.Collider = m return m
local VECTOR3_NEW = Vector3.new local BLANK_VECTOR3 = VECTOR3_NEW() return function(Sunshine, entity) local follow = entity.follow local model = entity.model local transform = entity.transform local character = entity.character if follow and model and transform and character then Sunshine:update(function() local player for _, otherEntity in pairs(entity.core.scene.entities) do if otherEntity.tag and otherEntity.tag.tag == "player" then player = otherEntity break end end local mainCharacter = Sunshine:getEntity(player.player.character, entity.core.scene) if not character.controllable and follow.active then character.moveVector = BLANK_VECTOR3 local tip = transform.cFrame.Position local direction = transform.cFrame.LookVector.Unit local height = follow.range local position = mainCharacter.transform.cFrame.Position local coneDistance = (position - tip):Dot(direction) if 0 <= coneDistance and coneDistance <= height then local coneRadius = (coneDistance / height) * follow.radius local orthogonalDistance = ((position - tip) - coneDistance * direction).Magnitude if orthogonalDistance < coneRadius then if not Sunshine:findPartOnRay(Ray.new(transform.cFrame.Position, direction), {model.model, mainCharacter.model.model}) then local lookDirection = mainCharacter.transform.cFrame.Position - transform.cFrame.Position local moveVector = VECTOR3_NEW(lookDirection.X, 0, lookDirection.Z).Unit if moveVector.Unit.Magnitude == moveVector.Unit.Magnitude then character.moveVector = moveVector end end end end else character.moveVector = nil end end, entity) end end
--------------------------------------------------------------------------------------------------- ---menu_page.lua ---author: Karl ---date: 2021.5.1 ---desc: implements the simple default behaviors of MenuPage objects --------------------------------------------------------------------------------------------------- ---@class MenuPage local MenuPage = LuaClass("menu.MenuPage") local InteractiveSelector = require("BHElib.ui.selectors.interactive_selector") local Prefab = require("core.prefab") --------------------------------------------------------------------------------------------------- ---@param selector InteractiveSelector the selector used in this menu page function MenuPage.__create(selector) local self = { selector = selector, } local Renderer = require("BHElib.ui.renderer_prefab") self.renderer = Renderer(LAYER_MENU, self, "ui") return self end function MenuPage:getSelector() return self.selector end ---@param menu_page_array MenuPageArray function MenuPage:onCascade(menu_page_array) end ---set the renderer object display layer of the menu page function MenuPage:setLayer(layer) self.renderer.layer = layer end function MenuPage:setRenderView(view) self.renderer.coordinates_name = view end function MenuPage:getSelectableArray() return self.selector:getSelectableArray() end ---@param state_const number a constant indicating the state of the selector about transitioning, E.g. IN_FORWARD function MenuPage:setTransition(state_const) self.selector:setTransition(state_const) end ---set the rate of increase of transition progress per frame function MenuPage:setTransitionVelocity(transition_velocity) self.selector:setTransitionVelocity(transition_velocity) end ---set the rate of increase of transition progress by frames required to go from completely hidden to shown function MenuPage:transitionInWithTime(time) self.selector:setTransitionInWithTime(time) end ---set the rate of increase of transition progress by frames required to go from completely shown to hidden function MenuPage:transitionOutWithTime(time) self.selector:setTransitionOutWithTime(time) end function MenuPage:resetSelection(is_selecting) self.selector:resetSelection(is_selecting) end function MenuPage:isInputEnabled() return self.selector:isInputEnabled() end function MenuPage:continueMenuPage() return self.selector:continueMenu() end function MenuPage:update(dt) self.selector:update(dt) end function MenuPage:processInput() self.selector:processInput() end function MenuPage:render() self.selector:render() end function MenuPage:cleanup() Del(self.renderer) end function MenuPage:getChoice() return self.selector:getChoice() end local MenuConst = require("BHElib.ui.menu.menu_global") ---set a menu page to entering state; can be set on an already entering menu ---@param transition_speed number a positive number indicating the rate of transition per frame function MenuPage:setPageEnter(is_forward, transition_speed) local selector = self.selector selector:resetSelection(true) if is_forward then selector:setTransition(MenuConst.IN_FORWARD) else selector:setTransition(MenuConst.IN_BACKWARD) end selector:setTransitionVelocity(transition_speed) end ---set a menu page to exiting state; can be set on an already exiting menu ---@param transition_speed number a positive number indicating the rate of transition per frame function MenuPage:setPageExit(is_forward, transition_speed) local selector = self.selector selector:resetSelection(false) if is_forward then selector:setTransition(MenuConst.OUT_FORWARD) else selector:setTransition(MenuConst.OUT_BACKWARD) end selector:setTransitionVelocity(-transition_speed) end return MenuPage
function GetPlayer(input) if type(input) == "string" or type(input) == "number" then return UserToPlayer(input) else return input or ConsoleCommandPlayer() end end function ApplyAllPlayers(func, ...) for id, player in ipairs(AllPlayers) do func(player, unpack(arg)) end end function ApplyThePlayer(func, ...) func(ThePlayer or GetPlayer(), unpack(arg)) end function ApplyInfo(obj, func, proc, delim) if type(func) ~= "function" then func = print end if type(proc) ~= "function" then proc = function (x) return x end end if type(delim) ~= "string" then delim = " - " end for k,v in pairs(proc(obj)) do func(tostring(k)..delim..tostring(v)) end end function ApplyPairInfo(obj, func, delim) ApplyInfo(obj, func, nil, delim) end function ApplyTableInfo(obj, func, delim) ApplyInfo(obj, func, getmetatable, delim) end function ApplyDebugInfo(obj, func, delim) ApplyInfo(obj, func, debug.getinfo, delim) end -- Some helper shortcut functions function x_freecrafting(inst, mode) local player = GetPlayer(inst) if player ~= nil and player.components.builder ~= nil then SuUsed("x_freecrafting", true) if type(mode) == "boolean" then player.components.builder.freebuildmode = mode player:PushEvent("unlockrecipe") else player.components.builder:GiveAllRecipes() end player:PushEvent("techlevelchange") end end function x_unlockrecipe(inst, prefab) local player = GetPlayer(inst) if player ~= nil and player.components.builder ~= nil then SuUsed("x_unlockrecipe", true) if type(prefab) == "string" then player.components.builder:UnlockRecipe(prefab) player:PushEvent("techlevelchange") end end end function x_setinvincible(inst, mode) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_setinvincible", true) if type(mode) ~= "boolean" then mode = not player.components.health:IsInvincible() end player.components.health:SetInvincible(mode) end end function x_setabsorption(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_setabsorption", true) if type(num) ~= "number" then num = 1 end player.components.health:SetAbsorptionAmount(num) end end function x_kill(inst) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_kill", true) player:PushEvent("death") print("Killing "..player.name..".") end end function x_revive(inst) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil then SuUsed("x_revive", true) if player:HasTag("playerghost") then player:PushEvent("respawnfromghost") print("Reviving "..player.name.." from ghost.") elseif player:HasTag("corpse") then player:PushEvent("respawnfromcorpse") print("Reviving "..player.name.." from corpse.") end end end function x_sethealth(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_sethealth", true) if type(num) ~= "number" then num = 1 end player.components.health:SetPercent(num) end end function x_setmaxhealth(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_setmaxhealth", true) if type(num) ~= "number" then num = 100 end player.components.health:SetMaxHealth(num) player.components.health:SetPercent(1) end end function x_setminhealth(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_setminhealth", true) if type(num) ~= "number" then num = 0 end player.components.health:SetMinHealth(num) end end function x_setpenalty(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.health ~= nil and not player:HasTag("playerghost") then SuUsed("x_setpenalty", true) if type(num) ~= "number" then num = 0 end player.components.health:SetPenalty(num) player.components.health:SetPercent(1) end end function x_setsanity(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.sanity ~= nil and not player:HasTag("playerghost") then SuUsed("x_setsanity", true) if type(num) ~= "number" then num = 1 end player.components.sanity:SetPercent(num) end end function x_setmaxsanity(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.sanity ~= nil and not player:HasTag("playerghost") then SuUsed("x_setmaxsanity", true) if type(num) ~= "number" then num = 100 end player.components.sanity:SetMax(num) player.components.sanity:SetPercent(1) end end function x_sethunger(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.hunger ~= nil and not player:HasTag("playerghost") then SuUsed("x_sethunger", true) if type(num) ~= "number" then num = 1 end player.components.hunger:SetPercent(num) end end function x_setmaxhunger(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.hunger ~= nil and not player:HasTag("playerghost") then SuUsed("x_setmaxhunger", true) if type(num) ~= "number" then num = 100 end player.components.hunger:SetMax(num) player.components.hunger:SetPercent(1) end end function x_pausehunger(inst, mode) local player = GetPlayer(inst) if player ~= nil and player.components.hunger ~= nil and not player:HasTag("playerghost") then SuUsed("x_pausehunger", true) if type(mode) ~= "boolean" then mode = player.components.health:IsPaused() end player.components.hunger.burning = not mode end end function x_setbeaverness(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.beaverness ~= nil and not player:HasTag("playerghost") then SuUsed("x_setbeaverness", true) if type(num) ~= "number" then num = 1 end player.components.beaverness:SetPercent(num) end end function x_setmoisture(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.moisture ~= nil and not player:HasTag("playerghost") then SuUsed("x_setmoisture", true) if type(num) ~= "number" then num = 0 end player.components.moisture:SetPercent(num) end end function x_setmoisturelevel(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.moisture ~= nil and not player:HasTag("playerghost") then SuUsed("x_setmoisturelevel", true) if type(num) ~= "number" then num = 0 end player.components.moisture:SetMoistureLevel(num) end end function x_settemperature(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.temperature ~= nil and not player:HasTag("playerghost") then SuUsed("x_settemperature", true) if type(num) ~= "number" then num = 25 end player.components.temperature:SetTemperature(num) end end function x_pausetemperature(inst, mode) local player = GetPlayer(inst) if player ~= nil and player.components.temperature ~= nil and not player:HasTag("playerghost") then SuUsed("x_pausetemperature", true) if type(mode) ~= "boolean" then mode = player.components.temperature.settemp == nil end local t = mode and player.components.temperature:GetCurrent() or nil player.components.temperature:SetTemp(player.components.temperature:GetCurrent()) end end function x_setbuff(inst) local player = GetPlayer(inst) if player ~= nil and not player:HasTag("playerghost") then SuUsed("x_setbuff", true) local num = 500 if player.components.health ~= nil then player.components.health:SetMaxHealth(num) player.components.health:SetPercent(1) end if player.components.sanity ~= nil then player.components.sanity:SetMax(num) player.components.sanity:SetPercent(1) end if player.components.hunger ~= nil then player.components.hunger:SetMax(num) player.components.hunger:SetPercent(1) end end end function x_godmode(inst, mode) local player = GetPlayer(inst) if player ~= nil then SuUsed("x_godmode", true) if player:HasTag("playerghost") then player:PushEvent("respawnfromghost") print("Reviving "..player.name.." from ghost.") return elseif player:HasTag("corpse") then player:PushEvent("respawnfromcorpse") print("Reviving "..player.name.." from corpse.") return elseif player.components.health ~= nil then if type(mode) ~= "boolean" then mode = not player.components.health:IsInvincible() end player.components.health:SetInvincible(mode) end end end function x_supergodmode(inst, mode) local player = GetPlayer(inst) if player ~= nil then SuUsed("x_supergodmode", true) if player:HasTag("playerghost") then player:PushEvent("respawnfromghost") print("Reviving "..player.name.." from ghost.") return elseif player.components.health ~= nil then if type(mode) ~= "boolean" then mode = not player.components.health:IsInvincible() end player.components.health:SetInvincible(mode) c_sethealth(1) c_setsanity(1) c_sethunger(1) c_settemperature(25) c_setmoisture(0) end end end function x_hypergodmode(inst) local player = GetPlayer(inst) if player ~= nil then SuUsed("x_hypergodmode", true) local num = 1500 if player:HasTag("playerghost") then player:PushEvent("respawnfromghost") print("Reviving "..player.name.." from ghost.") elseif player:HasTag("corpse") then player:PushEvent("respawnfromcorpse") print("Reviving "..player.name.." from corpse.") end if player.components.health ~= nil then player.components.health:SetInvincible(true) player.components.health:SetMaxHealth(num) player.components.health:SetPercent(1) end if player.components.sanity ~= nil then player.components.sanity:SetMax(num) player.components.sanity:SetPercent(1) end if player.components.hunger ~= nil then player.components.hunger:SetMax(num) player.components.hunger:SetPercent(1) end if player.components.moisture ~= nil then player.components.moisture:SetMoistureLevel(0) end if player.components.temperature ~= nil then player.components.temperature:SetTemperature(30) end end end function x_speedmult(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.locomotor ~= nil then SuUsed("x_speedmult", true) if type(num) ~= "number" then num = 1 end player.components.locomotor:SetExternalSpeedMultiplier(player, "c_speedmult", num) end end -- Put an item(s) in the player's inventory function x_give(inst, prefab, count, dontselect) local player = GetPlayer(inst) if player ~= nil and player.components.inventory ~= nil then for i = 1, count or 1 do local item = DebugSpawn(prefab) if item ~= nil then print("giving ", item) player.components.inventory:GiveItem(item) if not dontselect then SetDebugEntity(item) end SuUsed("x_give_"..item.prefab) end end end end function x_removeslot(inst, num) local player = GetPlayer(inst) if player ~= nil and player.components.inventory ~= nil then SuUsed("x_removeslot", true) player.components.inventory:RemoveItemBySlot(num) end end function x_dropeverything(inst) local player = GetPlayer(inst) if player ~= nil and player.components.inventory ~= nil then SuUsed("x_dropeverything", true) player.components.inventory:DropEverything() end end -- move inst or current player to dest function x_goto(dest, inst) dest = GetPlayer(dest) inst = GetPlayer(inst) if inst ~= nil then SuUsed("x_goto", true) if dest ~= nil then if inst.Physics ~= nil then inst.Physics:Teleport(dest.Transform:GetWorldPosition()) else inst.Transform:SetPosition(dest.Transform:GetWorldPosition()) end return dest else inst.Transform:SetPosition(ConsoleWorldPosition():Get()) end end end -- move inst to dest or current player function x_move(inst, dest) dest = GetPlayer(dest) inst = GetPlayer(inst) if inst ~= nil then SuUsed("x_move", true) if dest ~= nil then if inst.Physics ~= nil then inst.Physics:Teleport(dest.Transform:GetWorldPosition()) else inst.Transform:SetPosition(dest.Transform:GetWorldPosition()) end return dest else inst.Transform:SetPosition(ConsoleWorldPosition():Get()) end end end function x_revealmap(inst, num, int) local player = GetPlayer(inst) if player ~= nil then SuUsed("x_revealmap", true) if type(num) ~= "number" then num = 1600 end if type(int) ~= "number" then int = 35 end for x = -num, num, int do for y = -num, num, int do player.player_classified.MapExplorer:RevealArea(x, 0, y) end end end end -- World Commands function x_nextcycle(count) SuUsed("x_nextcycle", true) for i = 1, count or 1 do TheWorld:PushEvent("ms_nextcycle") end end function x_nextphase(count) SuUsed("x_nextphase", true) for i = 1, count or 1 do TheWorld:PushEvent("ms_nextphase") end end function x_setphase(phase) SuUsed("x_setphase", true) if type(phase) == "number" then if phase == 1 then phase = "day" elseif phase == 2 then phase = "dusk" elseif phase == 3 then phase = "night" end end TheWorld:PushEvent("ms_setphase", phase) end function x_setseason(season) SuUsed("x_setseason", true) if type(season) == "number" then if season == 1 then season = "autumn" elseif season == 2 then season = "winter" elseif season == 3 then season = "spring" elseif season == 4 then season = "summer" end end TheWorld:PushEvent("ms_setseason", season) end function x_setrain(mode) SuUsed("x_setrain", true) TheWorld:PushEvent("ms_forceprecipitation", mode) end
math.randomseed(os.time()) -- Define some constants pi = 3.14156535 gameWidth = 800; gameHeight = 600; paddleSize = sfVector2f.new(25, 100); ballRadius = 10; colorWhite = sfColor.new(255, 255, 255) colorBlack = sfColor.new( 0, 0, 0) colorLeft = sfColor.new(100, 100, 200) colorRight = sfColor.new(200, 100, 100) -- Create the window of the application window = sfRenderWindow.new(sfVideoMode.new(gameWidth, gameHeight,32), "SFML Lua Pong",sfWindowStyle.Default); window:setVerticalSyncEnabled(true); -- Create the left paddle leftPaddle = sfRectangleShape.new(paddleSize - sfVector2f.new(3, 3)); leftPaddle:setOutlineThickness(3); leftPaddle:setOutlineColor(colorBlack); leftPaddle:setFillColor(colorLeft); leftPaddle:setOrigin(paddleSize / 2); -- Create the right paddle rightPaddle = sfRectangleShape.new(paddleSize - sfVector2f.new(3, 3)); rightPaddle:setOutlineThickness(3); rightPaddle:setOutlineColor(colorBlack); rightPaddle:setFillColor(colorRight); rightPaddle:setOrigin(paddleSize / 2); -- Create the ball ball = sfCircleShape.new(ballRadius - 3); ball:setOutlineThickness(3); ball:setOutlineColor(colorBlack); ball:setFillColor(colorWhite); ball:setOrigin(ballRadius/2,ballRadius/2); -- Load the text font font = sfFont.new() ; font:loadFromFile("sansation.ttf") -- Initialize the pause message pauseMessage = sfText.new("",font,40); pauseMessage:setPosition(170, 150); pauseMessage:setColor(colorWhite); pauseMessage:setString("Welcome to SFML pong!\nPress space to start the game"); -- Define the paddles properties AITimer = sfClock.new(); AITime = sfTime.seconds(0.1); paddleSpeed = 400; rightPaddleSpeed = 0; ballSpeed = 400; ballAngle = 0 clock = sfClock.new() isPlaying = false; event = sfEvent.new() while window:isOpen() do -- Handle events while window:pollEvent(event) do if(event:type() == sfEventType.Closed) then window:close(); break; end if(event:type() == sfEventType.KeyReleased and event:key():code() == sfKey.Escape ) then window:close(); break; end if(event:type() == sfEventType.KeyReleased and event:key():code() == sfKey.Q and event:key():system() == true ) then window:close(); break; end -- Space key pressed: play if(event:type() == sfEventType.KeyPressed and event:key():code() == sfKey.Space ) then if not isPlaying then -- (re)start the game isPlaying = true; clock:restart(); -- Reset the position of the paddles and ball leftPaddle:setPosition(10 + paddleSize:x() / 2, gameHeight / 2); rightPaddle:setPosition(gameWidth - 10 - paddleSize:x() / 2, gameHeight / 2); ball:setPosition(gameWidth / 2, gameHeight / 2) -- Reset the ball angle repeat -- Make sure the ball initial angle is not too much vertical ballAngle = math.rad(math.random(360)); until (math.abs(math.cos(ballAngle)) > 0.7); end end end if isPlaying then deltaTime = clock:restart():asSeconds(); -- Move the player's paddle if sfKeyboard.isKeyPressed(sfKey.Up) and (leftPaddle:getPosition():y() - paddleSize:y() / 2 > 5) then leftPaddle:move(0, -paddleSpeed * deltaTime); end if sfKeyboard.isKeyPressed(sfKey.Down) and (leftPaddle:getPosition():y() + paddleSize:y() / 2 < gameHeight - 5) then leftPaddle:move(0, paddleSpeed * deltaTime) end -- Move the computer's paddle if (((rightPaddleSpeed < 0 ) and (rightPaddle:getPosition():y() - paddleSize:y() / 2 > 5)) or ((rightPaddleSpeed > 0) and (rightPaddle:getPosition():y() + paddleSize:y() / 2 < gameHeight - 5))) then rightPaddle:move(0, rightPaddleSpeed * deltaTime) end -- Update the computer's paddle direction according to the ball position if (AITimer:getElapsedTime() > AITime) then AITimer:restart() if (ball:getPosition():y() + ballRadius > rightPaddle:getPosition():y() + paddleSize:y() / 2) then rightPaddleSpeed = paddleSpeed; elseif (ball:getPosition():y() - ballRadius < rightPaddle:getPosition():y() - paddleSize:y() / 2) then rightPaddleSpeed = -paddleSpeed; else rightPaddleSpeed = 0 ; end end -- Move the ball factor = ballSpeed * deltaTime; ball:move(math.cos(ballAngle) * factor , math.sin(ballAngle) * factor) -- Check collisions between the ball and the screen if (ball:getPosition():x() - ballRadius < 0) then isPlaying = false; pauseMessage:setString("You lost !\nPress space to restart or\nescape to exit"); end if (ball:getPosition():x() + ballRadius > gameWidth) then isPlaying = false pauseMessage:setString("You won !\nPress space to restart or\nescape to exit"); end if (ball:getPosition():y() - ballRadius < 0) then ballAngle = -ballAngle; ball:setPosition(ball:getPosition():x(), ballRadius + 0.1) end if (ball:getPosition():y() + ballRadius > gameHeight) then ballAngle = -ballAngle; ball:setPosition(ball:getPosition():x(), gameHeight - ballRadius - 0.1) end -- Check the collisions between the ball and the paddles -- Left Paddle if (ball:getPosition():x() - ballRadius < leftPaddle:getPosition():x() + paddleSize:x() / 2 and ball:getPosition():x() - ballRadius > leftPaddle:getPosition():x() and ball:getPosition():y() + ballRadius >= leftPaddle:getPosition():y() - paddleSize:y() / 2 and ball:getPosition():y() - ballRadius <= leftPaddle:getPosition():y() + paddleSize:y() / 2) then if (ball:getPosition():y() > leftPaddle:getPosition():y()) then ballAngle = pi - ballAngle + math.rad(math.random(20)); else ballAngle = pi - ballAngle - math.rad(math.random(20)); end ball:setPosition(leftPaddle:getPosition():x() + ballRadius + paddleSize:x() / 2 + 0.1, ball:getPosition():y()) end -- Right Paddle if (ball:getPosition():x() + ballRadius > rightPaddle:getPosition():x() - paddleSize:x() / 2 and ball:getPosition():x() + ballRadius < rightPaddle:getPosition():x() and ball:getPosition():y() + ballRadius >= rightPaddle:getPosition():y() - paddleSize:y() / 2 and ball:getPosition():y() - ballRadius <= rightPaddle:getPosition():y() + paddleSize:y() / 2) then if (ball:getPosition():y() > rightPaddle:getPosition():y()) then ballAngle = pi - ballAngle --+ (std::rand() % 20) * pi / 180; else ballAngle = pi - ballAngle --- (std::rand() % 20) * pi / 180; end ball:setPosition(rightPaddle:getPosition():x() - ballRadius - paddleSize:x() / 2 - 0.1, ball:getPosition():y()) end end -- Clear the window window:clear(colorBlack); if (isPlaying) then -- Draw the paddles and the ball window:draw(leftPaddle); window:draw(rightPaddle); window:draw(ball); else -- Draw the pause message window:draw(pauseMessage); end -- Display things on screen window:display() end
local test = require('gambiarra') local count = 0 local failed = 0 test(function(state, testname, msg) if state == 'begin' then count = count + 1 elseif state == 'pass' then io.write(string.format('ok %d - %s\n', count, testname)) elseif state == 'fail' or state == 'except' then failed = failed + 1 io.write(string.format('not ok %d - %s (%s) - %s\n', count, testname, state, msg)) end end) test('First test', function() ok(1 == 1, 'One should be equal one') end) test('Second test', function() ok(2 == 2, 'Two should be equal two') end) io.write('1..' .. count .. '\n') if failed == 0 then os.exit(0) else os.exit(1) end
object_tangible_loot_loot_schematic_sword_lightsaber_one_hand_gen5 = object_tangible_loot_loot_schematic_shared_sword_lightsaber_one_hand_gen5:new { templateType = LOOTSCHEMATIC, objectMenuComponent = "LootSchematicMenuComponent", attributeListComponent = "LootSchematicAttributeListComponent", requiredSkill = { "force_discipline_light_saber_master", "combat_jedi_novice" }, targetDraftSchematic = "object/draft_schematic/weapon/lightsaber/lightsaber_one_hand_gen5.iff", targetUseCount = 1, } ObjectTemplates: addTemplate(object_tangible_loot_loot_schematic_sword_lightsaber_one_hand_gen5, "object/tangible/loot/loot_schematic/sword_lightsaber_one_hand_gen5.iff")
#!/usr/bin/env lua -- MoonUSB example: malloc.lua local usb = require("moonusb") usb.trace_objects(true) -- trace creation/deletion of objects local ctx = usb.init() -- We need a device to try out dma memory allocation, so replace these values -- with those from one of your devices: local vendor_id, product_id = 0x046d, 0xc534 local device, devhandle = ctx:open_device(vendor_id, product_id) local mem1 = usb.malloc(nil, 256) -- this allocates normal host memory local mem2 = usb.malloc(devhandle, 256) -- this attempts to allocate dma memory print("1 - closing the device") devhandle:close() -- mem2 is released with the devhandle closure print("2 - exiting") -- mem1 is automatically released at exit, unless one calls mem1:free() on it
-------------------------------------------------------------------------------------------- ---acc_controller.lua ---author: Karl ---date created: <2021 ---desc: Defines a kind of object that manages the acceleration of bullets (and units in --- general) -------------------------------------------------------------------------------------------- ---@class AccController local M = LuaClass("AccController") -------------------------------------------------------------------------------------------- ---cache variables and functions local select = select local unpack = unpack -------------------------------------------------------------------------------------------- ---init function M.__create(start_v) -- Construct an M object -- Input -- start_v (float) - starting speed start_v = start_v or 0 local self = {} self.n=1 self.start_v = start_v self.end_v = start_v self.total_length = 0 self.time_array = {0, math.huge} self.coeff_array = {} -- A quadratic list that specifies an equation l(t) t that calculates the distance at i-th segment return self end function M.shortInit(...) local acc_con = M(select(1, ...)) local n = select("#", ...) for i = 3, n, 2 do acc_con:accTo(select(i - 1, ...), select(i, ...)) end return acc_con end -------------------------------------------------------------------------------------------- ---getters and modifiers ---@param acc_time number ---@param final_speed number function M:accTo(acc_time, final_speed) if acc_time == nil then error("ExpressionAccController: The value of time entered is nil.") elseif final_speed == nil then error("ExpressionAccController: The value of velocity entered is nil.") end if acc_time < 0 then error("ExpressionAccController: The value of time entered is negative.") end local n, total_length, total_time, last_v = self.n, self.total_length, self.time_array[self.n], self.end_v self.end_v = final_speed self.total_length = total_length + (last_v + final_speed) * 0.5 * acc_time self.time_array[n + 1] = total_time + acc_time self.time_array[n + 2] = math.huge self.n = n + 1 if acc_time == 0 then self.coeff_array[n] = {0, 0, total_length} return end local a = (final_speed - last_v) * 0.5 / acc_time local b = last_v - 2 * a * total_time local c = total_length - a * total_time ^ 2 - b * total_time self.coeff_array[n] = {a, b, c} end function M:getDistance(t) local i, tList = 1, self.time_array while t > tList[i] do i = i + 1 end if i == 1 then return t * self.start_v end local n = self.n if i == n + 1 then return self.total_length + (t - tList[n]) * self.end_v end local coeff_array = self.coeff_array[i - 1] return t * (t * coeff_array[1] + coeff_array[2]) + coeff_array[3] -- Evaluate the quadratic function end function M:getSpeed(t) local i, tList = 1, self.time_array while t > tList[i] do i = i + 1 end if i == 1 then return self.start_v elseif i == self.n + 1 then return self.end_v end local coeff_array = self.coeff_array[i - 1] return 2 * t * coeff_array[1] + coeff_array[2] -- Differenciate the quadratic function end -------------------------------------------------------------------------------------------- ---copy function M:copy() local obj = M(self[1]) obj.n=self.n obj.start_v = self.start_v obj.end_v = self.end_v obj.total_length = self.total_length for i = 1,self.n do obj.time_array[i] = self.time_array[i] if i < self.n then obj.coeff_array[i] = {unpack(self.coeff_array[i])} end end return obj end return M
local term = require 'FTerm.terminal' local gitui = term:new() gitui:setup({ cmd = "gitui", dimensions = { height = 0.9, width = 0.9 } }) function _G.__fterm_gitui() -- Use this to toggle gitui in a floating terminal gitui:toggle() end
--[[ GD50 2018 Pong Remake -- Ball Class -- Author: Colton Ogden [email protected] Represents a ball which will bounce back and forth between paddles and walls until it passes a left or right boundary of the screen, scoring a point for the opponent. ]] Ball = Class{} function Ball:init(x, y, width, height) self.x = x self.y = y self.width = width self.height = height -- these variables are for keeping track of our velocity on both the -- X and Y axis, since the ball can move in two dimensions self.dy = math.random(2) == 1 and -100 or 100 self.dx = math.random(-50, 50) end --[[ Places the ball in the middle of the screen, with an initial random velocity on both axes. ]] function Ball:reset() self.x = VIRTUAL_WIDTH / 2 - 2 self.y = VIRTUAL_HEIGHT / 2 - 2 self.dy = math.random(2) == 1 and -100 or 100 self.dx = math.random(-50, 50) end --[[ Simply applies velocity to position, scaled by deltaTime. ]] function Ball:update(dt) self.x = self.x + self.dx * dt self.y = self.y + self.dy * dt end function Ball:render() love.graphics.rectangle('fill', self.x, self.y, self.width, self.height) end
--[[ ============================================================================================================ Author: Rook - Modified LearningDave Date: October, 10th 2015 Called when a Shin Guards is acquired. Grants the melee block modifier if the caster is a melee hero and the range block modifer if the caster is a range hero. ================================================================================================================= ]] function modifier_item_shin_guards_datadriven_on_created( keys) if not keys.caster:IsRangedAttacker() then keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_shin_guards_block", { duration = -1 }) else keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_shin_guards_block_range", { duration = -1 }) end end --[[ ============================================================================================================ Author: Rook - Modified LearningDave Date: October, 10th 2015 Called when a Shin guards is removed from the caster's inventory. Removes the block modifier. ================================================================================================================= ]] function modifier_item_shin_guards_datadriven_on_destroy(keys) if not keys.caster:IsRangedAttacker() then keys.caster:RemoveModifierByName("modifier_item_shin_guards_block") else keys.caster:RemoveModifierByName("modifier_item_shin_guards_block_range") end end --[[ ============================================================================================================ Author: Rook Date: February 2, 2015 Called regularly while the caster has a Battle Fury in their inventory. If the caster has switched from ranged to melee, give them cleave modifier(s). ================================================================================================================= ]] function modifier_item_shin_guards_datadriven_on_interval_think(keys) if not keys.caster:IsRangedAttacker() and not keys.caster:HasModifier("modifier_item_shin_guards_block") then for i = 0, 5, 1 do local current_item = keys.caster:GetItemInSlot(i) if current_item ~= nil then if current_item:GetName() == "item_shin_guards" then keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_shin_guards_block", { duration = -1 }) end if keys.caster:HasModifier("modifier_item_shin_guards_block_range") then keys.caster:RemoveModifierByName("modifier_item_shin_guards_block_range") end end end end if keys.caster:IsRangedAttacker() and not keys.caster:HasModifier("modifier_item_shin_guards_block_range") then for i = 0, 5, 1 do local current_item = keys.caster:GetItemInSlot(i) if current_item ~= nil then if current_item:GetName() == "item_shin_guards" then keys.ability:ApplyDataDrivenModifier(keys.caster, keys.caster, "modifier_item_shin_guards_block_range", { duration = -1 }) end if keys.caster:HasModifier("modifier_item_shin_guards_block") then keys.caster:RemoveModifierByName("modifier_item_shin_guards_block") end end end end end --[[ ============================================================================================================ Author: Rook Date: February 2, 2015 Called regularly while the caster has at least one cleave modifier from Battle Fury. If the caster is no longer melee (which would be the case on, for example, Troll Warlord), remove the cleave modifiers from the caster. ================================================================================================================= ]] function modifier_item_shin_guards_block_on_interval_think(keys) if keys.caster:IsRangedAttacker() then while keys.caster:HasModifier("modifier_item_shin_guards_block") do keys.caster:RemoveModifierByName("modifier_item_shin_guards_block") end else while keys.caster:HasModifier("modifier_item_shin_guards_block_range") do keys.caster:RemoveModifierByName("modifier_item_shin_guards_block_range") end end end
if not modules then modules = { } end modules ['node-ini'] = { version = 1.001, comment = "companion to node-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } --[[ldx-- <p>Most of the code that had accumulated here is now separated in modules.</p> --ldx]]-- -- this module is being reconstructed -- -- todo: datatype table per node type -- todo: query names with new node.subtypes local next, type, tostring = next, type, tostring local gsub = string.gsub local concat, remove = table.concat, table.remove local sortedhash, sortedkeys, swapped = table.sortedhash, table.sortedkeys, table.swapped --[[ldx-- <p>Access to nodes is what gives <l n='luatex'/> its power. Here we implement a few helper functions. These functions are rather optimized.</p> --ldx]]-- --[[ldx-- <p>When manipulating node lists in <l n='context'/>, we will remove nodes and insert new ones. While node access was implemented, we did quite some experiments in order to find out if manipulating nodes in <l n='lua'/> was feasible from the perspective of performance.</p> <p>First of all, we noticed that the bottleneck is more with excessive callbacks (some gets called very often) and the conversion from and to <l n='tex'/>'s datastructures. However, at the <l n='lua'/> end, we found that inserting and deleting nodes in a table could become a bottleneck.</p> <p>This resulted in two special situations in passing nodes back to <l n='tex'/>: a table entry with value <type>false</type> is ignored, and when instead of a table <type>true</type> is returned, the original table is used.</p> <p>Insertion is handled (at least in <l n='context'/> as follows. When we need to insert a node at a certain position, we change the node at that position by a dummy node, tagged <type>inline</type> which itself has_attribute the original node and one or more new nodes. Before we pass back the list we collapse the list. Of course collapsing could be built into the <l n='tex'/> engine, but this is a not so natural extension.</p> <p>When we collapse (something that we only do when really needed), we also ignore the empty nodes. [This is obsolete!]</p> --ldx]]-- -- local gf = node.direct.getfield -- local n = table.setmetatableindex("number") -- function node.direct.getfield(a,b) n[b] = n[b] + 1 print(b,n[b]) return gf(a,b) end nodes = nodes or { } local nodes = nodes nodes.handlers = nodes.handlers or { } local mark = utilities.storage.mark local allocate = utilities.storage.allocate local formatcolumns = utilities.formatters.formatcolumns local getsubtypes = node.subtypes local getvalues = node.values -- local listcodes = allocate { -- [0] = "unknown", -- [1] = "line", -- [2] = "box", -- [3] = "indent", -- [4] = "alignment", -- row or column -- [5] = "cell", -- [6] = "equation", -- [7] = "equationnumber", -- } local listcodes = mark(getsubtypes("list")) -- local rulecodes = allocate { -- [0] = "normal", -- [1] = "box", -- [2] = "image", -- [3] = "empty", -- [4] = "user", -- } local rulecodes = mark(getsubtypes("rule")) if not rulecodes[5] then rulecodes[5] = "over" rulecodes[6] = "under" rulecodes[7] = "fraction" rulecodes[8] = "radical" end -- local dircodes = mark(getsubtypes("dir")) dircodes = allocate { [0] = "normal", [1] = "cancel", } -- local glyphcodes = allocate { -- [0] = "character", -- [1] = "glyph", -- [2] = "ligature", -- [3] = "ghost", -- [4] = "left", -- [5] = "right", -- } local glyphcodes = mark(getsubtypes("glyph")) -- local disccodes = allocate { -- [0] = "discretionary", -- \discretionary -- [1] = "explicit", -- \- -- [2] = "automatic", -- following a - -- [3] = "regular", -- by hyphenator: simple -- [4] = "first", -- by hyphenator: hard first item -- [5] = "second", -- by hyphenator: hard second item -- } local disccodes = mark(getsubtypes("disc")) -- local gluecodes = allocate { -- [ 0] = "userskip", -- [ 1] = "lineskip", -- [ 2] = "baselineskip", -- [ 3] = "parskip", -- [ 4] = "abovedisplayskip", -- [ 5] = "belowdisplayskip", -- [ 6] = "abovedisplayshortskip", -- [ 7] = "belowdisplayshortskip", -- [ 8] = "leftskip", -- [ 9] = "rightskip", -- [ 10] = "topskip", -- [ 11] = "splittopskip", -- [ 12] = "tabskip", -- [ 13] = "spaceskip", -- [ 14] = "xspaceskip", -- [ 15] = "parfillskip", -- [ 16] = "mathskip", -- experiment -- [ 17] = "thinmuskip", -- [ 18] = "medmuskip", -- [ 19] = "thickmuskip", -- [ 98] = "conditionalmathglue", -- [ 99] = "muskip", -- [100] = "leaders", -- [101] = "cleaders", -- [102] = "xleaders", -- [103] = "gleaders", -- } local gluecodes = mark(getsubtypes("glue")) -- local leadercodes = allocate { -- [100] = "leaders", -- [101] = "cleaders", -- [102] = "xleaders", -- [103] = "gleaders", -- } local leadercodes = mark(getsubtypes("leader")) -- local fillcodes = allocate { -- [0] = "stretch", -- [1] = "fi", -- [2] = "fil", -- [3] = "fill", -- [4] = "filll", -- } local fillcodes = mark(getsubtypes("fill")) -- for now: local boundarycodes = allocate { [0] = "cancel", [1] = "user", [2] = "protrusion", [3] = "word", } -- local boundarycodes = mark(getsubtypes("boundary")) -- local penaltycodes = allocate { -- unfortunately not used (yet) -- [ 0] = "userpenalty", -- } local penaltycodes = mark(getsubtypes("penalty")) table.setmetatableindex(penaltycodes,function(t,k) return "userpenalty" end) -- not used anyway -- local kerncodes = allocate { -- [0] = "fontkern", -- [1] = "userkern", -- [2] = "accentkern", -- [3] = "italiccorrection", -- } local kerncodes = mark(getsubtypes("kern")) -- local margincodes = allocate { -- [0] = "left", -- [1] = "right", -- } local margincodes = mark(getsubtypes("marginkern")) -- local mathcodes = allocate { -- [0] = "beginmath", -- [1] = "endmath", -- } local mathcodes = mark(getsubtypes("math")) -- local noadcodes = allocate { -- simple nodes -- [ 0] = "ord", -- [ 1] = "opdisplaylimits", -- [ 2] = "oplimits", -- [ 3] = "opnolimits", -- [ 4] = "bin", -- [ 5] = "rel", -- [ 6] = "open", -- [ 7] = "close", -- [ 8] = "punct", -- [ 9] = "inner", -- [10] = "under", -- [11] = "over", -- [12] = "vcenter", -- } local noadcodes = mark(getsubtypes("noad")) -- local radicalcodes = allocate { -- [0] = "radical", -- [1] = "uradical", -- [2] = "uroot", -- [3] = "uunderdelimiter", -- [4] = "uoverdelimiter", -- [5] = "udelimiterunder", -- [6] = "udelimiterover", -- } local radicalcodes = mark(getsubtypes("radical")) -- local accentcodes = allocate { -- [0] = "bothflexible", -- [1] = "fixedtop", -- [2] = "fixedbottom", -- [3] = "fixedboth", -- } local accentcodes = mark(getsubtypes("accent")) -- local fencecodes = allocate { -- [0] = "unset", -- [1] = "left", -- [2] = "middle", -- [3] = "right", -- [4] = "no", -- } local fencecodes = mark(getsubtypes("fence")) -- maybe we also need fractioncodes local function simplified(t) local r = { } for k, v in next, t do r[k] = gsub(v,"_","") end return r end local nodecodes = simplified(node.types()) local whatcodes = simplified(node.whatsits()) local usercodes = allocate { [ 97] = "attribute", -- a [100] = "number", -- d [108] = "lua", -- l [110] = "node", -- n [115] = "string", -- s [116] = "token" -- t } local noadoptions = allocate { set = 0x08, unused_1 = 0x00 + 0x08, unused_2 = 0x01 + 0x08, axis = 0x02 + 0x08, no_axis = 0x04 + 0x08, exact = 0x10 + 0x08, left = 0x11 + 0x08, middle = 0x12 + 0x08, right = 0x14 + 0x08, } -- local directionvalues = mark(getvalues("dir")) -- local gluevalues = mark(getvalues("glue")) -- local pdfliteralvalues = mark(getvalues("pdf_literal")) local dirvalues = allocate { [0] = "TLT", [1] = "TRT", [2] = "LTL", [3] = "RTT", } local gluevalues = allocate { [0] = "normal", [1] = "fi", [2] = "fil", [3] = "fill", [4] = "filll", } local pdfliteralvalues = allocate { [0] = "origin", [1] = "page", [2] = "always", [3] = "raw", [4] = "text", [5] = "font", [6] = "special", } gluecodes = allocate(swapped(gluecodes,gluecodes)) dircodes = allocate(swapped(dircodes,dircodes)) boundarycodes = allocate(swapped(boundarycodes,boundarycodes)) noadcodes = allocate(swapped(noadcodes,noadcodes)) radicalcodes = allocate(swapped(radicalcodes,radicalcodes)) nodecodes = allocate(swapped(nodecodes,nodecodes)) whatcodes = allocate(swapped(whatcodes,whatcodes)) listcodes = allocate(swapped(listcodes,listcodes)) glyphcodes = allocate(swapped(glyphcodes,glyphcodes)) kerncodes = allocate(swapped(kerncodes,kerncodes)) penaltycodes = allocate(swapped(penaltycodes,penaltycodes)) mathcodes = allocate(swapped(mathcodes,mathcodes)) fillcodes = allocate(swapped(fillcodes,fillcodes)) margincodes = allocate(swapped(margincodes,margincodes)) disccodes = allocate(swapped(disccodes,disccodes)) accentcodes = allocate(swapped(accentcodes,accentcodes)) fencecodes = allocate(swapped(fencecodes,fencecodes)) rulecodes = allocate(swapped(rulecodes,rulecodes)) leadercodes = allocate(swapped(leadercodes,leadercodes)) usercodes = allocate(swapped(usercodes,usercodes)) noadoptions = allocate(swapped(noadoptions,noadoptions)) dirvalues = allocate(swapped(dirvalues,dirvalues)) gluevalues = allocate(swapped(gluevalues,gluevalues)) pdfliteralvalues = allocate(swapped(pdfliteralvalues,pdfliteralvalues)) nodes.gluecodes = gluecodes nodes.dircodes = dircodes nodes.boundarycodes = boundarycodes nodes.noadcodes = noadcodes nodes.nodecodes = nodecodes nodes.whatcodes = whatcodes nodes.listcodes = listcodes nodes.glyphcodes = glyphcodes nodes.kerncodes = kerncodes nodes.penaltycodes = penaltycodes nodes.mathcodes = mathcodes nodes.fillcodes = fillcodes nodes.margincodes = margincodes nodes.disccodes = disccodes nodes.accentcodes = accentcodes nodes.radicalcodes = radicalcodes nodes.fencecodes = fencecodes nodes.rulecodes = rulecodes nodes.leadercodes = leadercodes nodes.usercodes = usercodes nodes.noadoptions = noadoptions nodes.dirvalues = dirvalues nodes.gluevalues = gluevalues nodes.pdfliteralvalues = pdfliteralvalues nodes.skipcodes = gluecodes -- more friendly nodes.directioncodes = dircodes -- more friendly nodes.whatsitcodes = whatcodes -- more official nodes.marginkerncodes = margincodes nodes.discretionarycodes = disccodes nodes.directionvalues = dirvalues -- more friendly nodes.skipvalues = gluevalues -- more friendly nodes.literalvalues = pdfliteralvalues -- more friendly listcodes.row = listcodes.alignment listcodes.column = listcodes.alignment kerncodes.kerning = kerncodes.fontkern kerncodes.italiccorrection = kerncodes.italiccorrection or 1 -- new pdfliteralvalues.direct = pdfliteralvalues.always nodes.codes = allocate { -- mostly for listing glue = skipcodes, boundary = boundarycodes, noad = noadcodes, node = nodecodes, hlist = listcodes, vlist = listcodes, glyph = glyphcodes, kern = kerncodes, penalty = penaltycodes, math = mathnodes, fill = fillcodes, margin = margincodes, disc = disccodes, whatsit = whatcodes, accent = accentcodes, fence = fencecodes, rule = rulecodes, leader = leadercodes, user = usercodes, noadoptions = noadoptions, } nodes.noadoptions = { set = 0x08, unused_1 = 0x00 + 0x08, unused_2 = 0x01 + 0x08, axis = 0x02 + 0x08, no_axis = 0x04 + 0x08, exact = 0x10 + 0x08, left = 0x11 + 0x08, middle = 0x12 + 0x08, right = 0x14 + 0x08, } local report_codes = logs.reporter("nodes","codes") function nodes.showcodes() local t = { } for name, codes in sortedhash(nodes.codes) do local sorted = sortedkeys(codes) for i=1,#sorted do local s = sorted[i] if type(s) ~= "number" then t[#t+1] = { name, s, codes[s] } end end end formatcolumns(t) for k=1,#t do report_codes (t[k]) end end trackers.register("system.showcodes", nodes.showcodes) if not nodecodes.dir then report_codes("use a newer version of luatex") os.exit() end -- We don't need this sanitize-after-callback in ConTeXt and by disabling it we -- also have a way to check if LuaTeX itself does the right thing. if node.fix_node_lists then node.fix_node_lists(false) end
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies] External UCS: PTU with "external_consent_status_groups" struct -- -- Description: -- In case: -- SDL receives PolicyTableUpdate with "external_consent_status_groups: -- [<functional_grouping>: <Boolean>]” -> of "device_data" -> "<device identifier>" -- -> "user_consent_records" -> "<app id>" section -- SDL must: -- a. consider this PTU as invalid -- b. do not merge this invalid PTU to LocalPT. -- -- Steps: -- 1. Register app -- 2. Activate app -- 3. Perform PTU (make sure 'external_consent_status_groups' exists in PTU file) -- 4. Verify status of update -- 5. Verify LocalPT (using data in snapshot) -- -- Expected result: -- a) PTU fails with UPDATE_NEEDED status -- b) 'external_consent_status_groups' section doesn't exist in LocalPT -- -- Note: Script is designed for EXTERNAL_PROPRIETARY flow --------------------------------------------------------------------------------------------- --[[ General configuration parameters ]] config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0" config.defaultProtocolVersion = 2 --[[ Required Shared Libraries ]] local commonFunctions = require('user_modules/shared_testcases/commonFunctions') local commonSteps = require('user_modules/shared_testcases/commonSteps') local testCasesForExternalUCS = require('user_modules/shared_testcases/testCasesForExternalUCS') --[[ Local variables ]] local appId = config.application1.registerAppInterfaceParams.appID local grpId = "Location" local checkedStatus = "UPDATE_NEEDED" local checkedSection = "external_consent_status_groups" --[[ General Precondition before ATF start ]] commonFunctions:SDLForceStop() commonSteps:DeleteLogsFileAndPolicyTable() testCasesForExternalUCS.removePTS() --[[ General Settings for configuration ]] Test = require("user_modules/connecttest_resumption") require('user_modules/AppTypes') --[[ Preconditions ]] commonFunctions:newTestCasesGroup("Preconditions") function Test:ConnectMobile() self:connectMobile() end function Test:StartSession() testCasesForExternalUCS.startSession(self, 1) end --[[ Test ]] commonFunctions:newTestCasesGroup("Test") function Test:RAI() testCasesForExternalUCS.registerApp(self, 1) end function Test:ActivateApp() local updateFunc = function(pts) pts.policy_table.device_data = { [config.deviceMAC] = { user_consent_records = { [appId] = { [checkedSection] = { [grpId] = true } } } } } end testCasesForExternalUCS.activateApp(self, 1, checkedStatus, updateFunc) end function Test:CheckStatus_UPDATE_NEEDED() local reqId = self.hmiConnection:SendRequest("SDL.GetStatusUpdate") EXPECT_HMIRESPONSE(reqId, { status = checkedStatus }) end function Test.RemovePTS() testCasesForExternalUCS.removePTS() end function Test:StartSession_2() testCasesForExternalUCS.startSession(self, 2) end function Test:RAI_2() testCasesForExternalUCS.registerApp(self, 2) EXPECT_HMICALL("BasicCommunication.PolicyUpdate") :Do(function(_, d) testCasesForExternalUCS.pts = testCasesForExternalUCS.createTableFromJsonFile(d.params.file) end) end function Test:CheckPTS() if not testCasesForExternalUCS.pts then self:FailTestCase("PTS was not created") elseif testCasesForExternalUCS.pts.policy_table and testCasesForExternalUCS.pts.policy_table.device_data and testCasesForExternalUCS.pts.policy_table.device_data[config.deviceMAC] and testCasesForExternalUCS.pts.policy_table.device_data[config.deviceMAC].user_consent_records and testCasesForExternalUCS.pts.policy_table.device_data[config.deviceMAC].user_consent_records[appId] and testCasesForExternalUCS.pts.policy_table.device_data[config.deviceMAC].user_consent_records[appId][checkedSection] then self:FailTestCase("Section '" .. checkedSection .. "' was found in PTS") else print("Section '".. checkedSection .. "' doesn't exist in PTS") print(" => OK") end end --[[ Postconditions ]] commonFunctions:newTestCasesGroup("Postconditions") function Test.StopSDL() StopSDL() end return Test
-------------------------------------------------------------------------- ----------------        基本变量       --------------------- ----------------        不要编辑       --------------------- -------------------------------------------------------------------------- local current_weapon = "none" -------------------------------------------------------------------------- ----------------          基本设置          ------------------------------ -------------------------------------------------------------------------- ---- 以下是对应的绑定按键 ---- ---- 鼠标键位看img中的log2.png ---- ---- 冲锋枪绑定鼠标按键 ---- local uzi_key = 4 local ump9_key = 5 ---- 步枪5.56绑定鼠标按键 ---- local m16a4_key = 10 local m416_key = 6 local scarl_key = 7 ---- 步枪7.62绑定鼠标按键 ---- local akm_key = 11 ---- 键盘键位(仅限罗技键盘) ---- ---- nil改成1就是键盘上的F1,以此类推 ---- local ump9_gkey = nil local akm_gkey = nil local m16a4_gkey = nil local m416_gkey = nil local scarl_gkey = nil local uzi_gkey = nil local set_off_gkey = nil ---- 取消按键 ---- local set_off_key = 3 ---- 普通开火绑定按键(不开镜) ---- local fire_key = "Pause"   ---- 开镜开火绑定按键(四倍镜) ---- local mode_switch_key = "capslock" local full_mode_key = "numlock" ---- 忽略按键 ---- ---- 可以使用 ---- -- "Lalt" "RAlt" -- -- "Alt" "Lshift" -- -- "Rshift" "Shift" -- -- "LCtrl" "RCtrl" -- ---- "Ctrl" ---- local ignore_key = "lalt" local hold_breath_key = "lshift" ---- 自动模式,枪要改为自动模式,除了m16 ---- local auto_mode = true ---- 屏息模式 ---- local hold_breath_mode = true ---- 完全模式绑定键,小键盘锁定键灯亮时为启动 ---- local full_mode_key = "numlock" ---- 按滚轮开启脚本,此时灯亮 ---- local lighton_key = "scrolllock" ---- 快速启动设置 ---- ---- 按下fast_loot_key和鼠标左键快速开启 ---- ---- 如果不需要快速启动就下面fastloot改为false ---- local fastloot = true local fast_loot_key = "lctrl" local move = 40 ----1920*1080 --- 游戏中的灵敏度(进入游戏,控制里面默认) --- --- 默认值是50.0 --- local vertical_sensitivity = 0.7 -- 更新后新增的垂直速度 -- local target_sensitivity = 50 local scope_sensitivity = 50 local scope4x_sensitivity = 50   ---- Obfs设置 ---- ---- 两次射击时间间隔 = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1)) local weapon_speed_mode = false -- local obfs_mode = false local obfs_mode = true local interval_ratio = 0.75 local random_seed = 1   ----------------------------------------------------------- ----------------         后坐力列表         ----------------- ----------------   你可以在这里修复这个值   ------------------- ------------------------------------------------------------ local compensation = 1 -- 补偿时间 local recoil_table = {} recoil_table["uzi"] = { --     basic={16,17,18,20,21,22,23,24,25,26,28,30,32,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34}, --     quadruple={13.3,13.3,13.3,13.3,13.3,21.7,21.7,21.7,21.7,21.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7}, --     speed = 48 basic = {18,18,18,19,19,21,24,24,30,26,30,30,34,34,38}, basictimes = 1.7, full = {18,18,18,19,19,21,24,24,30,26,30,30,34,34,38}, fulltimes = 1.7*0.75, holdbreathtimes = 1.25, quadruple = {18,18,18,19,19,21,24,24,30,26,30,30,34,34,38}, quadrupletimes = 1.7, fullof4x = {18,18,18,19,19,21,24,24,30,26,30,30,34,34,38}, fullof4xtimes = 1.7*0.75, speed = 48, } recoil_table["ump9"] = { -- 老版本5.56枪还没修改的 --     basic={18,19,18,19,18,19,19,21,23,24,23,24,23,24,23,24,23,24,23,24,23,24,24,25,24,25,24,25,24,25,24,25,25,26,25,26,25,26,25,26,25,26,25,26,25,26}, --     quadruple={83.3,83.3,83.3,83.3,83.3,83.3,83.3,116.7,116.7,116.7,116.7,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3}, --     speed = 92 -- 新版本 basic = {28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43}, basictimes = 0.963, full = {28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43}, fulltimes = 0.963*0.75, holdbreathtimes = 1.25, quadruple = {28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43}, quadrupletimes = 4*0.963, fullof4x = {28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43}, fullof4xtimes = 4*0.963*0.75, speed = 90, }   recoil_table["m16a4"] = { --     basic={25,25,25,29,33,33,32,33,32,32,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30}, --     quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120}, --     speed = 75 basic ={ 47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71}, basictimes = 1.15, full = {47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71}, fulltimes = 1.15*0.75, holdbreathtimes = 1.25, quadruple = {47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71}, quadrupletimes = 1.15*4, fullof4x = {47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71}, fullof4xtimes = 4*1.15*0.75, speed = 80, }   recoil_table["m416"] = { --     basic={21,21,21,21,21,21,21,21,21,23,23,24,23,24,25,25,26,27,27,32,31,31,31,31,31,31,31,32,32,32,35,35,35,35,35,35,35,35,35,35,35}, --     quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7}, --     speed = 86 basic = {49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60}, basictimes = 1.05, full = {49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60}, fulltimes = 1.05*0.75, holdbreathtimes = 1.25, quadruple = {49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60}, quadrupletimes = 4*1.05, fullof4x={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60}, fullof4xtimes = 4*1.05*0.75, speed = 90, }   recoil_table["scarl"] = { --     basic={20,21,22,21,22,22,23,22,23,23,24,24,25,25,25,25,26,27,28,29,30,32,34,34,35,34,35,34,35,34,35,34,34,34,34,34,35,35,35,35,35,35,35,35,35,35}, --     quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7}, --     speed = 96 basic={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55}, basictimes = 0.89, full={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55}, fulltimes = 0.89*0.75, holdbreathtimes = 1.25, quadruple={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55}, quadrupletimes = 4*0.89, fullof4x={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55}, fullof4xtimes = 4*0.89*0.75, speed = 100, } recoil_table["akm"] = { -- 老版本5.56枪还没修改的 --     basic={23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,28,28,28,28,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7}, --     quadruple={66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,123.3,123.3,123.3,123.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3}, --     speed = 100 basic = {56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72}, basictimes = 0.96, full = {56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72}, fulltimes = 0.96*0.75, holdbreathtimes = 1.25, quadruple = {56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72}, quadrupletimes = 4*0.96*0.99, fullof4x = {56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72}, fullof4xtimes = 4*0.96*0.99*0.75, speed = 100, } recoil_table["none"] = { basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, basictimes = 1, full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, fulltimes = 1, holdbreathtimes = 1, quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, quadrupletimes = 1, fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, fullof4xtimes = 1, speed = 60, } -------------------------------------------------------------------------- ----------------            功能            ------------------------------ -------------------------------------------------------------------------- -- 改变灵敏度 function convert_sens(unconvertedSens)     return 0.002 * math.pow(10, unconvertedSens / 50) end -- 计算灵敏度 function calc_sens_scale(sensitivity)     return convert_sens(sensitivity)/convert_sens(50) end function light_on() if not IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end end function light_off() if IsKeyLockOn(lighton_key) then PressAndReleaseKey(lighton_key) end end -- 通过上面计算灵敏度 local target_scale = calc_sens_scale(target_sensitivity) local scope_scale = calc_sens_scale(scope_sensitivity) local scope4x_scale = calc_sens_scale(scope4x_sensitivity) -- function recoil_mode() --     if IsKeyLockOn(mode_switch_key) then --         return "quadruple"; --     else --         return "basic"; --     end -- end -- 后坐力模式 -- function recoil_mode() -- 普通开火模式时 if not IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "full"; else return "basic"; end end -- 四倍镜模式开启时 if IsKeyLockOn(mode_switch_key) then if IsKeyLockOn(full_mode_key) and full_mode then return "fullof4x" else return "quadruple" end end end -- 后坐力数值计算 -- function recoil_value(_weapon,_duration) local _mode = recoil_mode() local step = (math.floor(_duration/100)) + 1 if step > #recoil_table[_weapon][_mode] then step = #recoil_table[_weapon][_mode] end local weapon_recoil = recoil_table[_weapon][_mode][step] -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil) local weapon_speed = 30 if weapon_speed_mode then weapon_speed = recoil_table[_weapon]["speed"] end -- OutputLogMessage("weapon_speed = %s\n", weapon_speed) local weapon_basictimes = recoil_table[_weapon]["basictimes"] local weapon_fulltimes = recoil_table[_weapon]["fulltimes"] local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"] local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"] local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"] local weapon_intervals = weapon_speed if obfs_mode then local coefficient = interval_ratio * ( 1 + random_seed * math.random()) weapon_intervals = math.floor(coefficient * weapon_speed) end -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals) recoil_recovery = weapon_recoil * weapon_intervals / 100 recoil_times = all_recoil_times * 0.7 / vertical_sensitivity if recoil_mode() == "basic" then recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes end if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes end if recoil_mode() == "full" then recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes end if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_fulltimes end if recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes end if recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes end -- issues/3 if IsMouseButtonPressed(2) then recoil_recovery = recoil_recovery / target_scale elseif recoil_mode() == "basic" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "full" then recoil_recovery = recoil_recovery / scope_scale elseif recoil_mode() == "quadruple" then recoil_recovery = recoil_recovery / scope4x_scale elseif recoil_mode() == "fullof4x" then recoil_recovery = recoil_recovery / scope4x_scale end return weapon_intervals,recoil_recovery end -------------------------------------------------------------------------- ----------------            事件            ------------------------------ -------------------------------------------------------------------------- -- 鼠标事件入口 -- function OnEvent(event, arg) OutputLogMessage("event = %s, arg = %d\n", event, arg) if (event == "PROFILE_ACTIVATED") then EnablePrimaryMouseButtonEvents(true) elseif event == "PROFILE_DEACTIVATED" then current_weapon = "none" shoot_duration = 0.0 ReleaseKey(fire_key) ReleaseMouseButton(1) end if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) or (event == "G_PRESSED" and arg == set_off_gkey) then current_weapon = "none" light_off() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) or (event == "G_PRESSED" and arg == akm_gkey) then current_weapon = "akm" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) or (event == "G_PRESSED" and arg == m16a4_gkey) then current_weapon = "m16a4" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) or (event == "G_PRESSED" and arg == m416_gkey) then current_weapon = "m416" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) or (event == "G_PRESSED" and arg == ump9_gkey) then current_weapon = "ump9" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) or (event == "G_PRESSED" and arg == uzi_gkey) then current_weapon = "uzi" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) or (event == "G_PRESSED" and arg == scarl_gkey) then current_weapon = "scarl" light_on() elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then -- button 1 : Shoot if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then PressKey(fire_key) repeat Sleep(30) until not IsMouseButtonPressed(1) ReleaseKey(fire_key) elseif((current_weapon == "m16a4") and not IsModifierPressed(ignore_key)) then local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) PressAndReleaseKey(fire_key) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) else if auto_mode then PressKey(fire_key) local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) else local shoot_duration = 0.0 repeat local intervals,recovery = recoil_value(current_weapon,shoot_duration) PressAndReleaseKey(fire_key) MoveMouseRelative(0, recovery ) Sleep(intervals) shoot_duration = shoot_duration + intervals until not IsMouseButtonPressed(1) end end elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then ReleaseKey(fire_key) end while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(fast_loot_key) and fastloot) do Sleep(10) PressMouseButton(1) Sleep(10) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) Sleep(2) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) Sleep(2) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) Sleep(2) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) Sleep(2) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) MoveMouseRelative(move, 0) Sleep(10) ReleaseMouseButton(1) Sleep(10) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) Sleep(2) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) Sleep(2) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) Sleep(2) MoveMouseRelative(-move, 0) Sleep(2) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) MoveMouseRelative(-move, 0) Sleep(10) if not IsModifierPressed(fast_loot_key) then break end end end
-- Use of this source code is governed by the Apache 2.0 license; see COPYING. module(..., package.seeall) local S = require("syscall") local lib = require("core.lib") local shm = require("core.shm") local file = require("lib.stream.file") local socket = require("lib.stream.socket") local fiber = require("lib.fibers.fiber") local json = require("lib.ptree.json") function show_usage(status, err_msg) if err_msg then print('error: '..err_msg) end print(require("program.alarms.listen.README_inc")) main.exit(status) end local function parse_command_line(args) local handlers = {} function handlers.h() show_usage(0) end args = lib.dogetopt(args, handlers, "h", {help="h"}) if #args ~= 1 then show_usage(1) end return unpack(args) end local function connect(instance_id) local tail = instance_id..'/notifications' local ok, ret = pcall(socket.connect_unix, shm.root..'/by-name/'..tail) if not ok then ok, ret = pcall(socket.connect_unix, shm.root..'/'..tail) end if ok then return ret end error("Could not connect to notifications socket on Snabb instance '".. instance_id.."'.\n") end function run(args) local instance_id = parse_command_line(args) local handler = require('lib.fibers.file').new_poll_io_handler() file.set_blocking_handler(handler) fiber.current_scheduler:add_task_source(handler) require('lib.stream.compat').install() local function print_notifications() local socket = connect(instance_id) while true do local obj = json.read_json(socket) if obj == nil then return end json.write_json(io.stdout, obj) io.stdout:write_chars("\n") io.stdout:flush_output() end end local function exit_when_finished(f) return function() local success, res = pcall(f) if not success then io.stderr:write('error: '..tostring(res)..'\n') end os.exit(success and 0 or 1) end end fiber.spawn(exit_when_finished(print_notifications)) fiber.main() end
local RP = game:GetService("ReplicatedStorage"):WaitForChild("Remote_Functions"):FindFirstChild("RemoveCars") local RP_2 = game:GetService("ReplicatedStorage"):WaitForChild("Remote_Functions"):FindFirstChild("Destroy") local SP = script.Parent.Count local plr = game.Players.LocalPlayer local req print("Starting") for i,v in pairs(plr.Cars:GetChildren()) do if v.Name ~= "Count" then print("Counted") SP.Value = SP.Value + 1 end end plr.Cars.ChildAdded:Connect(function() SP.Value = SP.Value + 1 end) plr.Cars.ChildRemoved:Connect(function() SP.Value = SP.Value - 1 end) RP.OnClientInvoke = function() local plr = game.Players.LocalPlayer print("Starting_3") if script.CarRun.Value == false then if string.len(script.Car.Value) >= 2 and script.Car.Value ~= "" then print("Destroy") RP_2:InvokeServer(script.Car.Value, plr.Name) script.CarRun.Value = true script.Car.Value = "" elseif string.len(script.Car.Value) < 2 and script.Car.Value == "" then print("Not Destroying") script.CarRun.Value = true script.Car.Value = "" end end end
require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmInventoryArmor() local obj = GUI.fromHandle(_obj_newObject("form")); local self = obj; local sheet = nil; rawset(obj, "_oldSetNodeObjectFunction", rawget(obj, "setNodeObject")); function obj:setNodeObject(nodeObject) sheet = nodeObject; self.sheet = nodeObject; self:_oldSetNodeObjectFunction(nodeObject); end; function obj:setNodeDatabase(nodeObject) self:setNodeObject(nodeObject); end; _gui_assignInitialParentForForm(obj.handle); obj:beginUpdate(); obj:setName("frmInventoryArmor"); obj:setWidth(725); obj:setHeight(25); obj:setMargins({top=1}); obj.rectangle1 = GUI.fromHandle(_obj_newObject("rectangle")); obj.rectangle1:setParent(obj); obj.rectangle1:setAlign("client"); obj.rectangle1:setColor("#212121"); obj.rectangle1:setName("rectangle1"); obj.edit1 = GUI.fromHandle(_obj_newObject("edit")); obj.edit1:setParent(obj.rectangle1); obj.edit1:setLeft(0); obj.edit1:setTop(0); obj.edit1:setWidth(150); obj.edit1:setHeight(25); obj.edit1:setField("nome"); obj.edit1:setName("edit1"); obj.edit2 = GUI.fromHandle(_obj_newObject("edit")); obj.edit2:setParent(obj.rectangle1); obj.edit2:setLeft(150); obj.edit2:setTop(0); obj.edit2:setWidth(50); obj.edit2:setHeight(25); obj.edit2:setField("cabeca"); obj.edit2:setName("edit2"); obj.edit3 = GUI.fromHandle(_obj_newObject("edit")); obj.edit3:setParent(obj.rectangle1); obj.edit3:setLeft(200); obj.edit3:setTop(0); obj.edit3:setWidth(50); obj.edit3:setHeight(25); obj.edit3:setField("torso"); obj.edit3:setName("edit3"); obj.edit4 = GUI.fromHandle(_obj_newObject("edit")); obj.edit4:setParent(obj.rectangle1); obj.edit4:setLeft(250); obj.edit4:setTop(0); obj.edit4:setWidth(50); obj.edit4:setHeight(25); obj.edit4:setField("bracoDireito"); obj.edit4:setName("edit4"); obj.edit5 = GUI.fromHandle(_obj_newObject("edit")); obj.edit5:setParent(obj.rectangle1); obj.edit5:setLeft(300); obj.edit5:setTop(0); obj.edit5:setWidth(50); obj.edit5:setHeight(25); obj.edit5:setField("bracoEsquerdo"); obj.edit5:setName("edit5"); obj.edit6 = GUI.fromHandle(_obj_newObject("edit")); obj.edit6:setParent(obj.rectangle1); obj.edit6:setLeft(350); obj.edit6:setTop(0); obj.edit6:setWidth(50); obj.edit6:setHeight(25); obj.edit6:setField("pernaDireito"); obj.edit6:setName("edit6"); obj.edit7 = GUI.fromHandle(_obj_newObject("edit")); obj.edit7:setParent(obj.rectangle1); obj.edit7:setLeft(400); obj.edit7:setTop(0); obj.edit7:setWidth(50); obj.edit7:setHeight(25); obj.edit7:setField("pernaEsquerdo"); obj.edit7:setName("edit7"); obj.edit8 = GUI.fromHandle(_obj_newObject("edit")); obj.edit8:setParent(obj.rectangle1); obj.edit8:setLeft(450); obj.edit8:setTop(0); obj.edit8:setWidth(150); obj.edit8:setHeight(25); obj.edit8:setField("detalhes"); obj.edit8:setName("edit8"); obj.edit9 = GUI.fromHandle(_obj_newObject("edit")); obj.edit9:setParent(obj.rectangle1); obj.edit9:setLeft(600); obj.edit9:setTop(0); obj.edit9:setWidth(50); obj.edit9:setHeight(25); obj.edit9:setField("preco"); obj.edit9:setName("edit9"); obj.edit10 = GUI.fromHandle(_obj_newObject("edit")); obj.edit10:setParent(obj.rectangle1); obj.edit10:setLeft(650); obj.edit10:setTop(0); obj.edit10:setWidth(50); obj.edit10:setHeight(25); obj.edit10:setField("peso"); obj.edit10:setName("edit10"); obj.button1 = GUI.fromHandle(_obj_newObject("button")); obj.button1:setParent(obj.rectangle1); obj.button1:setLeft(700); obj.button1:setTop(0); obj.button1:setWidth(25); obj.button1:setHeight(25); obj.button1:setText("X"); obj.button1:setName("button1"); obj.dataLink1 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink1:setParent(obj.rectangle1); obj.dataLink1:setFields({'cabeca'}); obj.dataLink1:setName("dataLink1"); obj.dataLink2 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink2:setParent(obj.rectangle1); obj.dataLink2:setFields({'torso'}); obj.dataLink2:setName("dataLink2"); obj.dataLink3 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink3:setParent(obj.rectangle1); obj.dataLink3:setFields({'bracoDireito'}); obj.dataLink3:setName("dataLink3"); obj.dataLink4 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink4:setParent(obj.rectangle1); obj.dataLink4:setFields({'bracoEsquerdo'}); obj.dataLink4:setName("dataLink4"); obj.dataLink5 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink5:setParent(obj.rectangle1); obj.dataLink5:setFields({'pernaDireito'}); obj.dataLink5:setName("dataLink5"); obj.dataLink6 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink6:setParent(obj.rectangle1); obj.dataLink6:setFields({'pernaEsquerdo'}); obj.dataLink6:setName("dataLink6"); obj.dataLink7 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink7:setParent(obj.rectangle1); obj.dataLink7:setFields({'preco'}); obj.dataLink7:setName("dataLink7"); obj.dataLink8 = GUI.fromHandle(_obj_newObject("dataLink")); obj.dataLink8:setParent(obj.rectangle1); obj.dataLink8:setFields({'peso'}); obj.dataLink8:setName("dataLink8"); obj._e_event0 = obj.button1:addEventListener("onClick", function (_) dialogs.confirmOkCancel("Tem certeza que quer apagar esse objeto?", function (confirmado) if confirmado then ndb.deleteNode(sheet); end; end); end, obj); obj._e_event1 = obj.dataLink1:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].cabeca) or 0); end; node.blindagemCabeca = blindagem; end, obj); obj._e_event2 = obj.dataLink2:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].torso) or 0); end; node.blindagemTorso = blindagem; end, obj); obj._e_event3 = obj.dataLink3:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].bracoDireito) or 0); end; node.blindagemBracoDireito = blindagem; end, obj); obj._e_event4 = obj.dataLink4:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].bracoEsquerdo) or 0); end; node.blindagemBracoEsquerdo = blindagem; end, obj); obj._e_event5 = obj.dataLink5:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].pernaDireito) or 0); end; node.blindagemPernaDireita = blindagem; end, obj); obj._e_event6 = obj.dataLink6:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local blindagem = 0; for i=1, #objetos, 1 do blindagem = blindagem + (tonumber(objetos[i].pernaEsquerdo) or 0); end; node.blindagemPernaEsquerda = blindagem; end, obj); obj._e_event7 = obj.dataLink7:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local cost = 0; for i=1, #objetos, 1 do cost = cost + (tonumber(objetos[i].preco) or 0); end; node.armorCost = cost; end, obj); obj._e_event8 = obj.dataLink8:addEventListener("onChange", function (_, field, oldValue, newValue) if sheet==nil then return end; local node = ndb.getRoot(sheet); local objetos = ndb.getChildNodes(node.armorList); local weight = 0; for i=1, #objetos, 1 do weight = weight + (tonumber(objetos[i].peso) or 0); end; node.armorWeight = weight; end, obj); function obj:_releaseEvents() __o_rrpgObjs.removeEventListenerById(self._e_event8); __o_rrpgObjs.removeEventListenerById(self._e_event7); __o_rrpgObjs.removeEventListenerById(self._e_event6); __o_rrpgObjs.removeEventListenerById(self._e_event5); __o_rrpgObjs.removeEventListenerById(self._e_event4); __o_rrpgObjs.removeEventListenerById(self._e_event3); __o_rrpgObjs.removeEventListenerById(self._e_event2); __o_rrpgObjs.removeEventListenerById(self._e_event1); __o_rrpgObjs.removeEventListenerById(self._e_event0); end; obj._oldLFMDestroy = obj.destroy; function obj:destroy() self:_releaseEvents(); if (self.handle ~= 0) and (self.setNodeDatabase ~= nil) then self:setNodeDatabase(nil); end; if self.edit3 ~= nil then self.edit3:destroy(); self.edit3 = nil; end; if self.dataLink3 ~= nil then self.dataLink3:destroy(); self.dataLink3 = nil; end; if self.button1 ~= nil then self.button1:destroy(); self.button1 = nil; end; if self.dataLink8 ~= nil then self.dataLink8:destroy(); self.dataLink8 = nil; end; if self.edit4 ~= nil then self.edit4:destroy(); self.edit4 = nil; end; if self.dataLink7 ~= nil then self.dataLink7:destroy(); self.dataLink7 = nil; end; if self.edit8 ~= nil then self.edit8:destroy(); self.edit8 = nil; end; if self.edit9 ~= nil then self.edit9:destroy(); self.edit9 = nil; end; if self.dataLink6 ~= nil then self.dataLink6:destroy(); self.dataLink6 = nil; end; if self.edit5 ~= nil then self.edit5:destroy(); self.edit5 = nil; end; if self.edit2 ~= nil then self.edit2:destroy(); self.edit2 = nil; end; if self.edit10 ~= nil then self.edit10:destroy(); self.edit10 = nil; end; if self.edit6 ~= nil then self.edit6:destroy(); self.edit6 = nil; end; if self.dataLink2 ~= nil then self.dataLink2:destroy(); self.dataLink2 = nil; end; if self.dataLink4 ~= nil then self.dataLink4:destroy(); self.dataLink4 = nil; end; if self.rectangle1 ~= nil then self.rectangle1:destroy(); self.rectangle1 = nil; end; if self.edit1 ~= nil then self.edit1:destroy(); self.edit1 = nil; end; if self.edit7 ~= nil then self.edit7:destroy(); self.edit7 = nil; end; if self.dataLink5 ~= nil then self.dataLink5:destroy(); self.dataLink5 = nil; end; if self.dataLink1 ~= nil then self.dataLink1:destroy(); self.dataLink1 = nil; end; self:_oldLFMDestroy(); end; obj:endUpdate(); return obj; end; function newfrmInventoryArmor() local retObj = nil; __o_rrpgObjs.beginObjectsLoading(); __o_Utils.tryFinally( function() retObj = constructNew_frmInventoryArmor(); end, function() __o_rrpgObjs.endObjectsLoading(); end); assert(retObj ~= nil); return retObj; end; local _frmInventoryArmor = { newEditor = newfrmInventoryArmor, new = newfrmInventoryArmor, name = "frmInventoryArmor", dataType = "", formType = "undefined", formComponentName = "form", title = "", description=""}; frmInventoryArmor = _frmInventoryArmor; Firecast.registrarForm(_frmInventoryArmor); return _frmInventoryArmor;
-------------------------------------------------------------------- --@classmod Geometry -- import local ComponentModule = require 'candy.Component' local DrawScript = require 'candy.gfx.DrawScript' -- module local GeometryModule = {} local draw = MOAIDraw -------------------------------------------------------------------- -- GeometryComponent -------------------------------------------------------------------- ---@class GeometryComponent : DrawScript local GeometryComponent = CLASS: GeometryComponent ( DrawScript ) :MODEL{ Field 'index' :no_edit(); Field 'penWidth' :getset("PenWidth"); } function GeometryComponent:__init () self.penWidth = 1 end function GeometryComponent:getPenWidth () return self.penWidth end function GeometryComponent:setPenWidth ( w ) self.penWidth = w end -------------------------------------------------------------------- -- GeometryDrawScriptComponent -------------------------------------------------------------------- ---@class GeometryDrawScriptComponent : GeometryComponent local GeometryDrawScriptComponent = CLASS: GeometryDrawScriptComponent ( GeometryComponent ) :MODEL {} function GeometryDrawScriptComponent:__init () local prop = self.prop local deck = MOAIDrawDeck.new () prop:setDeck ( deck ) self.deck = deck end function GeometryDrawScriptComponent:onDraw () end function GeometryDrawScriptComponent:onGetRect () return 0, 0, 0, 0 end function GeometryDrawScriptComponent:onAttach ( entity ) GeometryDrawScriptComponent.__super.onAttach ( self, entity ) self.deck:setDrawCallback ( function ( ... ) return self:onDraw ( ... ) end ) self.deck:setBoundsCallback ( function ( ... ) return self:onGetRect ( ... ) end ) end -------------------------------------------------------------------- -- GeometryRect -------------------------------------------------------------------- ---@class GeometryRect : GeometryComponent local GeometryRect = CLASS: GeometryRect ( GeometryComponent ) :MODEL{ Field 'w' :on_set("updateDeck"); Field 'h' :on_set("updateDeck"); Field 'fill' :boolean() :on_set("updateDeck"); } ComponentModule.registerComponent ( 'GeometryRect', GeometryRect ) function GeometryRect:__init () self.w = 100 self.h = 100 self.fill = false end function GeometryRect:getSize () return self.w, self.h end function GeometryRect:setSize ( w, h ) self.w = w self.h = h end function GeometryRect:onDraw () local w,h = self.w, self.h if self.fill then draw.fillRect( -w/2,-h/2, w/2,h/2 ) else draw.setPenWidth( self.penWidth ) draw.drawRect( -w/2,-h/2, w/2,h/2 ) end end function GeometryRect:onGetRect () local w,h = self.w, self.h return -w/2,-h/2, w/2,h/2 end function GeometryRect:setFilled ( fill ) self.fill = fill end function GeometryRect:isFilled () return self.fill end -------------------------------------------------------------------- -- GeometryCircle -------------------------------------------------------------------- ---@class GeometryCircle : GeometryComponent local GeometryCircle = CLASS: GeometryCircle ( GeometryComponent ) :MODEL{ Field 'radius' :on_set("updateDeck"); Field 'fill' :boolean() :on_set("updateDeck"); } ComponentModule.registerComponent ( 'GeometryCircle', GeometryCircle ) function GeometryCircle:__init () self.radius = 100 self.fill = false end function GeometryCircle:getRadius () return self.radius end function GeometryCircle:setRadius ( r ) self.radius = r end function GeometryCircle:onDraw () if self.fill then draw.fillCircle ( 0,0, self.radius ) else draw.setPenWidth ( self.penWidth ) draw.drawCircle ( 0,0, self.radius ) end end function GeometryCircle:onGetRect () local r = self.radius return -r,-r, r,r end -------------------------------------------------------------------- -- GeometryRay -------------------------------------------------------------------- ---@class GeometryRay : GeometryComponent local GeometryRay = CLASS: GeometryRay ( GeometryComponent ) :MODEL{ '----'; Field 'length' :set( 'setLength' ); } ComponentModule.registerComponent( 'GeometryRay', GeometryRay ) function GeometryRay:__init() self.length = 100 end function GeometryRay:onDraw() draw.setPenWidth( self.penWidth ) local l = self.length draw.fillRect( -1,-1, 1,1 ) draw.drawLine( 0, 0, l, 0 ) draw.fillRect( -1 + l, -1, 1 + l,1 ) end function GeometryRay:onGetRect() local l = self.length return 0,0, l,1 end function GeometryRay:setLength( l ) self.length = l end -------------------------------------------------------------------- -- GeometryBoxOutline -------------------------------------------------------------------- ---@class GeometryBoxOutline : GeometryComponent local GeometryBoxOutline = CLASS: GeometryBoxOutline ( GeometryComponent ) :MODEL{ Field 'size' :type( 'vec3' ) :getset( 'Size' ); } ComponentModule.registerComponent ( 'GeometryBoxOutline', GeometryBoxOutline ) function GeometryBoxOutline:__init () self.sizeX = 100 self.sizeY = 100 self.sizeZ = 100 end function GeometryBoxOutline:getSize () return self.sizeX, self.sizeY, self.sizeZ end function GeometryBoxOutline:setSize ( x,y,z ) self.sizeX, self.sizeY, self.sizeZ = x,y,z end function GeometryBoxOutline:onDraw () local x,y,z = self.sizeX/2, self.sizeY/2, self.sizeZ/2 draw.setPenWidth ( self.penWidth ) draw.drawBoxOutline ( -x, -y, -z, x, y, z ) end function GeometryBoxOutline:onGetRect() local x,y,z = self.sizeX/2, self.sizeY/2, self.sizeZ/2 return -x, -y, x, y end -------------------------------------------------------------------- -- GeometryLineStrip -------------------------------------------------------------------- ---@class GeometryLineStrip : GeometryComponent local GeometryLineStrip = CLASS: GeometryLineStrip ( GeometryComponent ) :MODEL{ Field 'verts' :array( 'number' ) :getset( 'Verts' ) :no_edit(); Field 'looped' :boolean() :isset( 'Looped' ); } ComponentModule.registerComponent ( 'GeometryLineStrip', GeometryLineStrip ) function GeometryLineStrip:__init () self.looped = false self.boundRect = {0,0,0,0} self.outputVerts = {} self:setVerts{ 0,0, 0,100, 100,100, 100, 0 } end function GeometryLineStrip:setLooped ( looped ) self.looped = looped self:updateVerts () end function GeometryLineStrip:isLooped () return self.looped end function GeometryLineStrip:onAttach ( ent ) GeometryLineStrip.__super.onAttach ( self, ent ) self:updateVerts () end function GeometryLineStrip:getVerts () return self.verts end function GeometryLineStrip:setVerts ( verts ) self.verts = verts self:updateVerts () end function GeometryLineStrip:updateVerts () if not self._entity then return end local verts = self.verts local x0,y0,x1,y1 for i = 1, #verts, 2 do local x, y = verts[ i ], verts[ i + 1 ] x0 = x0 and ( x < x0 and x or x0 ) or x y0 = y0 and ( y < y0 and y or y0 ) or y x1 = x1 and ( x > x1 and x or x1 ) or x y1 = y1 and ( y > y1 and y or y1 ) or y end self.boundRect = { x0 or 0, y0 or 0, x1 or 0, y1 or 0 } local outputVerts = { unpack (verts) } if self:isLooped () then table.insert ( outputVerts, outputVerts[ 1 ] ) table.insert ( outputVerts, outputVerts[ 2 ] ) end self.outputVerts = outputVerts end function GeometryLineStrip:onDraw () draw.setPenWidth ( self.penWidth ) draw.drawLine ( unpack ( self.outputVerts ) ) end function GeometryLineStrip:onGetRect () return unpack ( self.boundRect ) end -------------------------------------------------------------------- -- GeometryPolygon -------------------------------------------------------------------- ---@class GeometryPolygon : GeometryLineStrip local GeometryPolygon = CLASS: GeometryPolygon ( GeometryLineStrip ) :MODEL{ Field 'looped' :boolean() :no_edit(); Field 'fill' :boolean() :isset( 'Filled' ); } ComponentModule.registerComponent ( 'GeometryPolygon', GeometryPolygon ) local vtxFormat = MOAIVertexFormatMgr.getFormat ( MOAIVertexFormatMgr.XYZC ) function GeometryPolygon:__init () self.looped = true self.fill = true local mesh = MOAIMesh.new () mesh:setPrimType ( MOAIMesh.GL_TRIANGLES ) mesh:setShader ( MOAIShaderMgr.getShader ( MOAIShaderMgr.LINE_SHADER_3D )) mesh:setTexture ( getWhiteTexture () ) self.meshDeck = mesh end function GeometryPolygon:isFilled () return self.fill end function GeometryPolygon:setFilled ( fill ) self.fill = fill and true or false self:updatePolygon () end function GeometryPolygon:isLooped () return true end function GeometryPolygon:updateVerts () GeometryPolygon.__super.updateVerts ( self ) return self:updatePolygon () end function GeometryPolygon:updatePolygon () if not self.fill then self.prop:setDeck ( self.deck ) --use drawScriptDeck return else self.prop:setDeck ( self.meshDeck ) end local verts = self.verts local count = #verts if count < 6 then return end local tess = MOAIVectorTesselator.new () tess:setFillStyle ( MOAIVectorTesselator.FILL_SOLID ) tess:setFillColor ( 1,1,1,1 ) tess:setStrokeStyle ( MOAIVectorTesselator.STROKE_NONE ) tess:pushPoly() for k = 1, count/2 do local idx = (k-1) * 2 tess:pushVertex ( verts[idx+1], verts[idx+2] ) end tess:finish () tess:finish () local vtxBuffer = MOAIGfxBuffer.new () local idxBuffer = MOAIGfxBuffer.new () local totalElements = tess:getTriangles ( vtxBuffer, idxBuffer, 2 ); local mesh = self.meshDeck mesh:setVertexBuffer ( vtxBuffer, vtxFormat ) mesh:setIndexBuffer ( idxBuffer ) mesh:setTotalElements ( totalElements ) mesh:setBounds ( vtxBuffer:computeBounds ( vtxFormat )) --triangulate local x0,y0,x1,y1 = calcAABB ( self.verts ) self.aabb = { x0, y0, x1, y1 } end GeometryModule.GeometryComponent = GeometryComponent GeometryModule.GeometryRect = GeometryRect GeometryModule.GeometryCircle = GeometryCircle GeometryModule.GeometryRay = GeometryRay GeometryModule.GeometryBoxOutline = GeometryBoxOutline GeometryModule.GeometryLineStrip = GeometryLineStrip GeometryModule.GeometryPolygon = GeometryPolygon return GeometryModule
return { corpt = { acceleration = 0.096, airsightdistance = 600, brakerate = 0.075, buildcostenergy = 1078, buildcostmetal = 101, builder = false, buildpic = "corpt.dds", buildtime = 2000, canattack = true, canguard = true, canmove = true, canpatrol = true, canstop = 1, category = "ALL MOBILE SMALL SURFACE UNDERWATER", collisionvolumeoffsets = "0 -5 0", collisionvolumescales = "21 21 64", collisionvolumetype = "CylZ", corpse = "dead", defaultmissiontype = "Standby", description = "Scout Boat/Light Anti-Air", explodeas = "SMALL_UNITEX", firestandorders = 1, floater = true, footprintx = 4, footprintz = 4, icontype = "sea", idleautoheal = 5, idletime = 1800, losemitheight = 22, maneuverleashlength = 1280, mass = 101, maxdamage = 230, maxvelocity = 5.06, minwaterdepth = 6, mobilestandorders = 1, movementclass = "BOAT4", name = "Searcher", noautofire = false, objectname = "CORPT", radaremitheight = 25, seismicsignature = 0, selfdestructas = "SMALL_UNIT", sightdistance = 585, standingfireorder = 2, standingmoveorder = 1, steeringmode = 1, turninplaceanglelimit = 140, turninplacespeedlimit = 3.3396, turnrate = 622, unitname = "corpt", waterline = 1, customparams = { buildpic = "corpt.dds", faction = "CORE", prioritytarget = "air", }, featuredefs = { dead = { blocking = false, collisionvolumeoffsets = "-3.69921112061 1.72119140629e-06 -0.0", collisionvolumescales = "32.8984222412 14.8354034424 64.0", collisionvolumetype = "Box", damage = 394, description = "Searcher Wreckage", energy = 0, featuredead = "heap", footprintx = 3, footprintz = 3, metal = 75, object = "CORPT_DEAD", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 493, description = "Searcher Debris", energy = 0, footprintx = 2, footprintz = 2, metal = 40, object = "3X3A", reclaimable = true, customparams = { fromunit = 1, }, }, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", underattack = "warning1", cant = { [1] = "cantdo4", }, count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, ok = { [1] = "shcormov", }, select = { [1] = "shcorsel", }, }, weapondefs = { armkbot_missile = { areaofeffect = 48, avoidfeature = false, canattackground = false, craterareaofeffect = 0, craterboost = 0, cratermult = 0, explosiongenerator = "custom:FLASH2", firestarter = 70, flighttime = 2, impulseboost = 0.123, impulsefactor = 0.123, metalpershot = 0, model = "weapon_missile", name = "Missiles", noselfdamage = true, range = 600, reloadtime = 1.6, smoketrail = true, soundhitdry = "xplosml2", soundhitwet = "splshbig", soundhitwetvolume = 0.6, soundstart = "rocklit1", startvelocity = 650, texture2 = "armsmoketrail", tolerance = 9000, tracks = true, turnrate = 63000, turret = true, weaponacceleration = 141, weapontimer = 5, weapontype = "MissileLauncher", weaponvelocity = 850, damage = { areoship = 20, default = 5, priority_air = 80, unclassed_air = 80, }, }, armpt_laser = { areaofeffect = 8, beamtime = 0.12, corethickness = 0.175, craterareaofeffect = 0, craterboost = 0, cratermult = 0, explosiongenerator = "custom:SMALL_YELLOW_BURN", firestarter = 30, hardstop = true, impactonly = 1, impulseboost = 0, impulsefactor = 0, laserflaresize = 5, name = "Laser", noselfdamage = true, range = 220, reloadtime = 1, rgbcolor = "1 0 0", soundhitdry = "", soundhitwet = "sizzle", soundhitwetvolume = 0.5, soundstart = "lasrfir1", soundtrigger = 1, sweepfire = false, targetmoveerror = 0.2, thickness = 2.5, turret = true, weapontype = "BeamLaser", weaponvelocity = 2250, customparams = { light_mult = 1.8, light_radius_mult = 1.2, }, damage = { default = 60, subs = 5, }, }, }, weapons = { [1] = { def = "ARMPT_LASER", onlytargetcategory = "SURFACE", }, [3] = { badtargetcategory = "SCOUT SUPERSHIP", --Ground AA def = "ARMKBOT_MISSILE", onlytargetcategory = "VTOL", }, }, }, }
--[[ Description: Contains various variables & methods required for crossserver communication Author: Sceleratis Date: 12/05/2021 --]] local Root, Package, Utilities, Service local lastTick; local counter = 0; local ServerId = game.JobId; --- Cross-server commands. --- @class Server.CrossServer.Commands --- @server --- @tag Core --- @tag Package: System.Core --- @tag Cross-Server Commands local CrossServerCommands = {} --- Responsible for cross-server functionality. --- @class Server.CrossServer --- @server --- @tag Core --- @tag Package: System.Core local CrossServer = { CrossServerKey = "AdonisCrossServerMessaging"; CrossServerCommands = CrossServerCommands; } --- Send cross-server message --- @method SendMessage --- @within Server.CrossServer --- @param ... any function CrossServer.SendMessage(self, ...) local data = {ServerId, ...}; Utilities:Queue("CrossServerMessageQueue", function() --// Rate limiting counter = counter+1; if not lastTick then lastTick = os.time() end if counter >= 150 + 60 * #Service.Players:GetPlayers() then repeat task.wait() until os.time()-lastTick > 60; end if os.time()-lastTick > 60 then lastTick = os.time(); counter = 1; end --// Publish Service.MessagingService:PublishAsync(self.CrossServerKey, data) Utilities.Events.CrossServerMessageSent:Fire(data) end) return true; end --- Handles cross-server messages --- @method ProcessCrossServerMessage --- @within Server.CrossServer --- @param msg string -- Message function CrossServer.ProcessCrossServerMessage(self, msg) local data = msg.Data; if not data or type(data) ~= "table" then error("CrossServer: Invalid Data Type ".. type(data)); end local command = data[2]; table.remove(data, 2); Root.Logging:AddLog("Script", "Cross-Server Message received: ".. tostring(data and data[2] or "nil data[2]")); Utilities.Events.CrossServerMessageReceived:Fire(msg) if self.CrossServerCommands[command] then self.CrossServerCommands[command](unpack(data)); end end --// Cross-Server Commands --- Runs when a "Ping" command is received, announcing this server's presence to other servers. --- @function Ping --- @within Server.CrossServer.Commands --- @tag Cross-Server Command --- @param jobId string -- Origin server's JobID --- @param data any -- Data sent by the origin server function CrossServerCommands.Ping(jobId, data) Utilities.Events.ServerPingReceived:Fire(jobId, data) Root.CrossServer:SendMessage("Pong", { JobId = game.JobId, NumPlayers = #Service.Players:GetPlayers() }) end --- Response to "Ping" from other servers --- @function Pong --- @within Server.CrossServer.Commands --- @tag Cross-Server Command --- @param jobId string -- Origin server JobID --- @param data any -- Data sent by the origin server function CrossServerCommands.Pong(jobId, data) Utilities.Events.ServerPingReplyReceived:Fire(jobId, data) end --// Events local function CrossServerReceived(...) Root.CrossServer:CrossServerMessage(...) end return { Init = function(cRoot, cPackage) Root = cRoot Package = cPackage Utilities = Root.Utilities Service = Root.Utilities.Services Root.CrossServer = CrossServer CrossServer.SubscribedEvent = Service.MessagingService:SubscribeAsync(CrossServer.CrossServerKey, CrossServerReceived) end; AfterInit = function(Root, Package) end; }
Quartz3DB = { ["namespaces"] = { ["Swing"] = { }, ["Buff"] = { }, ["Interrupt"] = { }, ["Flight"] = { }, ["Pet"] = { ["profiles"] = { ["皇阿瑪 - 藏宝海湾"] = { ["y"] = 514.7352153302887, ["x"] = 80.99493732046086, }, ["Default"] = { ["y"] = 335.9549441116124, ["x"] = 500.7051620703751, }, ["藏宝海湾"] = { ["x"] = 699.9999880790713, }, }, }, ["Player"] = { ["profiles"] = { ["皇阿瑪 - 藏宝海湾"] = { ["hideicon"] = true, ["x"] = 628.3131929449047, ["hidetimetext"] = true, ["border"] = "None", ["y"] = 80.76453454760231, ["targetname"] = true, ["w"] = 310, ["texture"] = "Runes", }, ["Default"] = { ["h"] = 30, ["y"] = 295.9514244964178, ["texture"] = "Frost", ["x"] = 796.3728992365186, }, ["藏宝海湾"] = { ["x"] = 674.9999880790713, }, }, }, ["GCD"] = { ["profiles"] = { ["Default"] = { ["gcdalpha"] = 0.8500000238418579, }, }, }, ["Focus"] = { ["profiles"] = { ["皇阿瑪 - 藏宝海湾"] = { ["hideicon"] = true, ["h"] = 25, ["y"] = 104.2142448213618, ["noInterruptShield"] = false, ["x"] = 783.1554443714301, ["w"] = 196, ["texture"] = "Runes", }, ["Default"] = { ["y"] = 360.0493916779481, ["x"] = 791.9698814153896, }, ["藏宝海湾"] = { ["x"] = 699.9999880790713, }, }, }, ["Target"] = { ["profiles"] = { ["皇阿瑪 - 藏宝海湾"] = { ["hideicon"] = true, ["h"] = 25, ["y"] = 104.213561053517, ["noInterruptShield"] = false, ["x"] = 587.606441840969, ["w"] = 196, ["texture"] = "Rocks", }, ["Default"] = { ["h"] = 36, ["y"] = 306.2937059800226, ["x"] = 1096.049579857561, }, ["藏宝海湾"] = { ["x"] = 699.9999880790713, }, }, }, ["Range"] = { }, ["Mirror"] = { }, ["Latency"] = { }, }, ["profileKeys"] = { ["尒乄茨勆 - 藏宝海湾"] = "Default", ["颠峰伟哥 - 藏宝海湾"] = "Default", ["皇阿瑪 - 藏宝海湾"] = "皇阿瑪 - 藏宝海湾", ["独孤牛儿 - 森金"] = "Default", ["灮丶諾亞 - 藏宝海湾"] = "Default", }, ["profiles"] = { ["皇阿瑪 - 藏宝海湾"] = { ["borderalpha"] = 0, ["castingcolor"] = { 0.1686274509803922, -- [1] 0.1450980392156863, -- [2] 0.6, -- [3] 1, -- [4] }, ["backgroundalpha"] = 0, ["completecolor"] = { nil, -- [1] nil, -- [2] nil, -- [3] 1, -- [4] }, }, ["Default"] = { ["hidesamwise"] = false, ["casttimeprecision"] = 0, }, ["藏宝海湾"] = { }, }, }
local keyMap = { -- Exit the game escape = function() love.event.quit() end, -- Pause the game space = function() return 'pause' end } return keyMap
return { corsms = { activatewhenbuilt = true, buildangle = 8192, buildcostenergy = 68927, buildcostmetal = 8991, builder = false, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 9, buildinggrounddecalsizey = 9, buildinggrounddecaltype = "cadvmsto_aoplane.dds", buildpic = "corsms.dds", buildtime = 66125, category = "ALL SURFACE UNDERWATER", corpse = "dead", description = "Amphibious - capacity (145000)", downloadable = 1, explodeas = "SMALL_BUILDINGEX", footprintx = 6, footprintz = 6, icontype = "building", idleautoheal = 5, idletime = 1800, losemitheight = 64, mass = 11000, maxdamage = 66000, maxslope = 10, maxwaterdepth = 9999, metalstorage = 145000, name = "T3 Metal Storage", noautofire = false, objectname = "corsms", radardistance = 0, radaremitheight = 48, selfdestructas = "SMALL_BUILDING", sightdistance = 300, unitname = "corsms", upright = true, usebuildinggrounddecal = true, yardmap = "oooooo oooooo oooooo oooooo oooooo oooooo", customparams = { buildpic = "corsms.dds", faction = "CORE", }, featuredefs = { dead = { blocking = true, damage = 27700, description = "T3 Metal Storage Wreckage", featuredead = "heap", footprintx = 6, footprintz = 4, metal = 7250, object = "corsms_dead", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 34625, description = "T3 Metal Storage Debris", footprintx = 4, footprintz = 4, metal = 4200, object = "4x4b", reclaimable = true, customparams = { fromunit = 1, }, }, }, sfxtypes = { pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { canceldestruct = "cancel2", underattack = "warning1", count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, select = { [1] = "stormtl2", }, }, }, }