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return {'poerim','poedel','poedelen','poedelhond','poedelnaakt','poedelprijs','poeder','poederblusser','poederbrief','poederbrieven','poederchocolade','poederdons','poederdoos','poederen','poederig','poederkalk','poederkoffie','poederkool','poederkwast','poedermelk','poedersneeuw','poedersuiker','poedervorm','poedervormig','poef','poeh','poeha','poeier','poeieren','poeierig','poel','poelen','poelet','poelier','poelje','poelslak','poelsnip','poema','poen','poenen','poenerig','poenig','poep','poepdoos','poepen','poeper','poeperd','poeperij','poepers','poer','poeren','poerimfeest','poes','poesiealbum','poesje','poesjenel','poesjenellenkelder','poeslief','poesmooi','poespas','poesta','poet','poets','poetsbeurt','poetsdoek','poetsdoos','poetsen','poetser','poetsgerei','poetsgoed','poetskatoen','poetslap','poetsmiddel','poetspommade','poetsster','poetsvrouw','poetszak','poezel','poezelig','poezeligheid','poezen','poezig','poeem','poeet','poema','poesis','poetaster','poetica','poeticaal','poetiek','poetisch','poetiseren','poezie','poeziealbum','poezieavond','poeziebundel','poeziedebuut','poeziefestival','poeziekritiek','poezieliefhebber','poezieprijs','poezietijdschrift','poeziewedstrijd','poeziezomer','poencontract','poepgat','poezieopvatting','poederzeep','poepbruin','poetsextract','poesisleraar','poepluier','poetshulp','poelkikker','poepbroek','poeplucht','poetsdienst','poetsploeg','poetswerk','poezielezer','poezieslag','poezieproject','poedercoating','poepseks','poezenbeest','poezieroute','poederzwamgast','poesjenellentheater','poeziekrant','poeziekroniek','poederlee','poeke','poelkapelle','poesele','poetin','poelmann','poels','poell','poelstra','poelmans','poelarends','poelma','poeth','poepjes','poelsma','poeran','poeste','poeze','poedelde','poedelden','poedelnaakte','poedelprijzen','poedels','poedelt','poedeltje','poedeltjes','poederblussers','poederde','poederden','poederdonzen','poederdozen','poederkwasten','poeders','poedert','poedertje','poedertjes','poedervormige','poefs','poeierde','poeierden','poeiers','poeiert','poeiertje','poeiertjes','poeliers','poeljen','poeljes','poelslakken','poelsnippen','poeltje','poeltjes','poemas','poemaatje','poemaatjes','poenerige','poenige','poeniger','poenigste','poeperds','poepertje','poepertjes','poept','poepte','poepten','poerde','poerden','poert','poesen','poesjenellen','poesjes','poeslieve','poetsdoeken','poetslappen','poetst','poetste','poetsten','poezele','poezelige','poezeliger','poezeligst','poezeligste','poemata','poemen','poetasters','poeten','poetische','poetischer','poetiseert','poeziealbums','poeziebundels','poezieliefhebbers','poedelhonden','poederige','poefen','poepende','poerimfeesten','poesjenellenkelders','poetsdozen','poetsvrouwen','poezige','poetiseerde','poeziefestivals','poestas','poesmooie','poetsers','poeticale','poepbruine','poepgaatje','poeticas','poepdozen','poencontracten','poepgaten','poetsextracten','poemas','poesisleraars','poesisleraren','poetins','poepje','poepjes','poepluiers','poetsbeurten','poetsmiddelen','poezieavonden','poezielezers','poetsdoekjes','poezieprijzen','poepbroeken','poeziewedstrijden','poedercoatings','poetsdoekje','poelkikkers','poepgaatjes','poezietijdschriften','poeziekritieken'}
project "Air-Engine" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "On" systemversion "latest" targetdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}") objdir ("%{wks.location}/bin/" .. outputdir .. "%{prj.name}/int") files { "src/**.h", "src/**.hpp", "src/**.cpp" } defines { "GLEW_STATIC" } includedirs { "Dependencies/glad/include", "src" } links { "opengl32", "glad" } pchheader "airpch.h" pchsource "src/airpch.cpp" filter "configurations:Debug" optimize "Debug" symbols "Full" defines { "_DEBUG", "AIR_BUILD_DEBUG", "AIR_ASSERTIONS_ENABLED", "AIR_ENABLE_LOGGING" } filter "configurations:Release" optimize "On" defines { "AIR_BUILD_RELEASE", "AIR_ENABLE_LOGGING" } filter "configurations:Distribution" optimize "Full" symbols "Off" defines { "AIR_BUILD_DISTR", "AIR_ENABLE_LOGGING" } filter "system:windows" defines { "AIR_PLATFORM_WINDOWS" }
AddCSLuaFile("cl_init.lua") AddCSLuaFile("cl_hooks.lua") AddCSLuaFile("shared.lua") include("shared.lua") resource.AddSingleFile("materials/icon64/arcade_cabinet.png") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.mdl") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.phy") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.sw.vtx") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.vvd") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.dx80.vtx") resource.AddSingleFile("models/props_arcade/cabinet/cabinet.dx90.vtx") resource.AddFile("materials/models/props_arcade/cabinet/cabinet.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_artwork.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_driving.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_artwork_driving.vmt") resource.AddSingleFile("materials/models/props_arcade/cabinet/cabinet_artwork_normal.vtf") resource.AddSingleFile("materials/models/props_arcade/cabinet/cabinet_artwork_driving_normal.vtf") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_buttons.vmt") resource.AddSingleFile("materials/models/props_arcade/cabinet/cabinet_buttons_normal.vtf") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_marque.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_marque_driving.vmt") resource.AddSingleFile("materials/models/props_arcade/cabinet/cabinet_outerglass.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_screen.vmt") resource.AddFile("materials/models/props_arcade/cabinet/cabinet_wheel.vmt") resource.AddSingleFile("materials/models/props_arcade/cabinet/cabinet_wheel_normal.vtf") local function RecursiveAddCSGameFiles(path) local prefix = path .. "/" local _, dirs = file.Find(prefix .. "*", "LUA") local files = file.Find(prefix .. "*.lua", "LUA") for _, f in ipairs(files) do AddCSLuaFile(prefix .. f) end for _, d in ipairs(dirs) do RecursiveAddCSGameFiles(prefix .. d) end end RecursiveAddCSGameFiles("arcade_cabinet_games") RecursiveAddCSGameFiles("arcade_cabinet_lib") AddCSLuaFile("arcade_cabinet_launcher.lua") function ENT:SpawnFunction(ply, tr) if not tr.Hit then return end local ent = ents.Create(self.Class) ent:SetPos(tr.HitPos) ent:SetAngles(Angle(0, (ply:GetPos() - tr.HitPos):Angle().y, 0)) ent:Spawn() ent:Activate() ent.Owner = ply undo.Create(self.Class) undo.AddEntity(ent) undo.SetPlayer(ply) undo.Finish() return ent end function ENT:Initialize() self:SetModel("models/props_arcade/cabinet/cabinet.mdl") self:SetUseType(SIMPLE_USE) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:PhysicsInit(SOLID_VPHYSICS) local phys = self:GetPhysicsObject() if phys:IsValid() then phys:EnableMotion(false) end -- Seat local seat = ents.Create("prop_vehicle_prisoner_pod") seat:SetModel("models/nova/airboat_seat.mdl") seat:SetParent(self) seat:SetKeyValue("vehiclescript", "scripts/vehicles/prisoner_pod.txt") seat:SetKeyValue("limitview", "0") seat:SetLocalPos(Vector(30, 0, -7)) seat:SetLocalAngles(Angle(0, 90, 0)) -- Can't use nodraw on server as entity will not be networked seat:SetRenderMode(RENDERMODE_NONE) seat:DrawShadow(false) seat:Spawn() seat:SetNotSolid(true) self:DeleteOnRemove(seat) timer.Simple(0.05, function() -- Thanks gmod self:SetSeat(seat) self:OnSeatCreated("Seat", NULL, seat) seat:SetOwner(self:GetOwner()) end) self.CanLeaveVehicle = false end function ENT:Think() if self:GetSeat():GetDriver() ~= self:GetPlayer() then self:SetPlayer(self:GetSeat():GetDriver()) self:SetCoins(0) end self:NextThink(CurTime() + 0.1) return true end function ENT:Use(activator, caller) if not IsValid(activator) or not activator:IsPlayer() then return end if not IsValid(self:GetPlayer()) then self:SetPlayer(activator) self:GetPlayer():EnterVehicle(self:GetSeat()) self:GetSeat().CanLeaveVehicle = false self:GetPlayer().ArcadeWasAllowedWeaponsInVehicle = self:GetPlayer():GetAllowWeaponsInVehicle() self:GetPlayer():SetAllowWeaponsInVehicle(false) end end function ENT:OnRemove() end hook.Add("PlayerLeaveVehicle", "arcade_cabinet_leavevehicle", function(ply, veh) if not IsValid(veh.ArcadeCabinet) then return end ply:SetPos(veh:GetPos() + veh:GetForward() * -10 + veh:GetUp() * 10) ply:SetEyeAngles((veh.ArcadeCabinet:GetPos() - ply:EyePos()):Angle()) end) util.AddNetworkString("arcade_cabinet_insertcoin") net.Receive("arcade_cabinet_insertcoin", function(len, ply) local veh = ply:GetVehicle() if not IsValid(veh) or not IsValid(veh.ArcadeCabinet) or veh.ArcadeCabinet:GetPlayer() ~= ply then return end local cost = veh.ArcadeCabinet:GetCost() if cost > 0 and veh.ArcadeCabinet:GetPlayer() == ply and hook.Run("ArcadeCabinetInsertCoin", ply, cost) == false then return end veh.ArcadeCabinet:SetCoins(veh.ArcadeCabinet:GetCoins() + 1) end) util.AddNetworkString("arcade_cabinet_takecoins") net.Receive("arcade_cabinet_takecoins", function(len, ply) local veh = ply:GetVehicle() if not IsValid(veh) or not IsValid(veh.ArcadeCabinet) or veh.ArcadeCabinet:GetPlayer() ~= ply then return end local amount = net.ReadInt(16) if not amount or amount > veh.ArcadeCabinet:GetCoins() then return end veh.ArcadeCabinet:SetCoins(veh.ArcadeCabinet:GetCoins() - amount) end)
-- score.lua score = {} function score:load() -- Score of each player self.scoreP1 = 0 self.scoreP2 = 0 -- Load font and color self.font = love.graphics.newFont("fonts/HelvetiPixel.ttf", 100) self.color = {0, 0, 0, 255/255} end function score:update(dt) if self.scoreP1 == 6 or self.scoreP2 == 6 or love.keyboard.isDown("q") then currentScene = "quit" end end function score:draw() love.graphics.setColor(self.color) love.graphics.setFont(self.font) love.graphics.printf(self.scoreP1, 50, 50, love.graphics.getWidth()/2 - 70, "center") -- love.graphics.printf("-", love.graphics.getWidth()/2 - 20, 40, 40, "center") love.graphics.printf(self.scoreP2, love.graphics.getWidth()/2 + 20, 50, love.graphics.getWidth()/2 - 70, "center") end
object_tangible_wearables_necklace_necklace_rodian_safari = object_tangible_wearables_necklace_shared_necklace_rodian_safari:new { } ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_rodian_safari, "object/tangible/wearables/necklace/necklace_rodian_safari.iff")
hongmoguanB_background=Class(background) function hongmoguanB_background:init() background.init(self,false) LoadTexture('hongmoguanB_floor','THlib\\background\\hongmoguanB\\floor.png') LoadImage('hongmoguanB_floor','hongmoguanB_floor',0,0,482,2780) LoadTexture('hongmoguanB_mask','THlib\\background\\hongmoguanB\\mask.png') LoadImage('hongmoguanB_mask','hongmoguanB_mask',0,0,256,256) LoadImageFromFile('hongmoguanB_white','THlib\\background\\hongmoguanB\\white.png') -- Set3D('eye',0.2,1.1,-0.2) Set3D('at',0,0.1,5.2) Set3D('up',0,1,0) Set3D('fovy',0.35) Set3D('z',1,100) Set3D('fog',0.3,24.2,Color(0x00000000)) -- self.zos=0 self.speed=0.0015 end function hongmoguanB_background:frame() self.zos=self.zos+self.speed end function hongmoguanB_background:render() Set3D('eye',0.2,1.1,-0.2) Set3D('at',0,0.1,5.2) Set3D('up',0,1,0) Set3D('fovy',0.35) Set3D('z',1,100) Set3D('fog',0.3,24.2,Color(0x00000000)) SetViewMode'3d' local showboss = IsValid(_boss) if showboss then PostEffectCapture() end Render4V('hongmoguanB_white',-200,-200,100,200,-200,100,200,200,100,-200,200,100) local z=self.zos%1 for i=-4,4 do Render4V('hongmoguanB_floor',-0.8,0,5.77*(1.6-z)+5.78*i,0.8,0,5.77*(1.6-z)+5.78*i,0.8,0,5.77*(0-z)+5.78*i,-0.8,0,5.77*(0-z)+5.78*i) end for i=-12,24 do Render4V('hongmoguanB_mask',-1,0.2,1-6*z+i,1,0.2,1-6*z+i,1,0.2,0-6*z+i,-1,0.2,0-6*z+i) Render4V('hongmoguanB_mask',-0.8,0.4,1-6*z+i,0.8,0.4,1-6*z+i,0.8,0.4,0-6*z+i,-0.8,0.4,0-6*z+i) end if showboss then local x,y = WorldToScreen(_boss.x,_boss.y) local x1 = x * screen.scale local y1 = (screen.height - y) * screen.scale local fxr = _boss.fxr or 163 local fxg = _boss.fxg or 73 local fxb = _boss.fxb or 164 PostEffectApply("boss_distortion", "", { centerX = x1, centerY = y1, size = _boss.aura_alpha*200*lstg.scale_3d, color = Color(125,fxr,fxg,fxb), colorsize = _boss.aura_alpha*200*lstg.scale_3d, arg=1500*_boss.aura_alpha/128*lstg.scale_3d, timer = self.timer }) end SetViewMode'world' end
module:set_global(); local helpers = require "util.helpers"; local function init(module, events, name) helpers.log_events(events, name, module._log); function module.unload() helpers.revert_log_events(events); end end init(module, prosody.events, "global"); function module.add_host(module) init(module, prosody.hosts[module.host].events, module.host); end
----------------------------------- -- -- Zone: Talacca_Cove (57) -- ----------------------------------- local ID = require("scripts/zones/Talacca_Cove/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") require("scripts/globals/settings") require("scripts/globals/titles") ----------------------------------- function onInitialize(zone) end function onZoneIn(player, prevZone) local cs = -1 if (player:getCurrentMission(TOAU) == tpz.mission.id.toau.TESTING_THE_WATERS and player:getCharVar("AhtUrganStatus") == 1) then player:setPos(-88.879, -7.318, -109.233, 173) cs = 106 elseif (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(64.007, -9.281, -99.988, 88) end return cs end function onRegionEnter(player, region) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if (csid == 106) then player:completeMission(TOAU, tpz.mission.id.toau.TESTING_THE_WATERS) player:delKeyItem(tpz.ki.EPHRAMADIAN_GOLD_COIN) player:addKeyItem(tpz.ki.PERCIPIENT_EYE) player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.PERCIPIENT_EYE) player:setTitle(tpz.title.TREASURE_TROVE_TENDER) player:setCharVar("AhtUrganStatus", 0) player:addMission(TOAU, tpz.mission.id.toau.LEGACY_OF_THE_LOST) end end
--[[ Author: Ractidous Date: 25.01.2015. Swaps with the sub ability and plays a sound that can be stopped. ]] function StartSinging( event ) local caster = event.caster local ability = event.ability -- Swap sub_ability local sub_ability_name = event.sub_ability_name local main_ability_name = ability:GetAbilityName() caster:SwapAbilities( main_ability_name, sub_ability_name, false, true ) -- Make cooldown sub_ability = caster:FindAbilityByName( sub_ability_name ) local cooldown = sub_ability:GetCooldown( sub_ability:GetLevel() - 1 ) sub_ability:EndCooldown() sub_ability:StartCooldown( cooldown ) -- Play the song, which will be stopped when the sub ability fires caster:EmitSound( "Hero_NagaSiren.SongOfTheSiren" ) end --[[ Author: Ractidous Date: 25.01.2015. Stops the sound and swaps the abilities back to the original state. ]] function CancelSinging( event ) local caster = event.caster -- Stops the song caster:StopSound( "Hero_NagaSiren.SongOfTheSiren" ) -- Plays the cancel sound caster:EmitSound( "Hero_NagaSiren.SongOfTheSiren.Cancel" ) end --[[ Author: Ractidous Date: 25.01.2015. Swap the abilities back to the original state. ]] function EndSinging( event ) local caster = event.caster local ability = event.ability -- Swap the sub_ability back to normal local main_ability_name = ability:GetAbilityName() local sub_ability_name = event.sub_ability_name caster:SwapAbilities( main_ability_name, sub_ability_name, true, false ) end --[[ Author: Noya Date: 16.01.2015. Levels up the ability_name to the same level of the ability that runs this ]] function LevelUpAbility( event ) local caster = event.caster local this_ability = event.ability local this_abilityName = this_ability:GetAbilityName() local this_abilityLevel = this_ability:GetLevel() -- The ability to level up local ability_name = event.ability_name local ability_handle = caster:FindAbilityByName(ability_name) local ability_level = ability_handle:GetLevel() -- Check to not enter a level up loop if ability_level ~= this_abilityLevel then ability_handle:SetLevel(this_abilityLevel) end end
-- Copyright © (C) Zhendong (DDJ) --[[ init_bip_gain_timer:是日志黑名单ip收集器,也属于定时器, 但是它和redis没有交互,只需要定期将指定日志当中的非法请求ip 过滤出来,然后进行筛选,并且写入black ip zone共享空间, 实现将受到黑名单保护的location路径避免被这些ip再次访问 更新日期: 2019.03.27 11:48 shell命令的过滤规则是: 间隔时间:与定时器执行间隔相同 会过滤出访问次数默认大于等于三次的非法ip,小于三次的, 会认为可能是用户误访问。 ]] --local shell = require"resty.kerri.basic.shell" local redis = require"resty.kerri.basic.redis_conn" local tts = require"resty.kerri.basic.table_to_str" local stt = require"resty.kerri.basic.str_to_table" local sm = require"resty.kerri.basic.send_message" local sec = require"resty.kerri.basic.get_ngx_sec" local wbip = require"resty.kerri.black_white_ip.dynamic_bwip" local cj = require"cjson" local black_ip_zone = ngx.shared['black_ip_zone'] local logfile = ngx.req.get_uri_args()["logfile"] local exptime = ngx.req.get_uri_args()["exptime"] local count = ngx.req.get_uri_args()["count"] local delay = ngx.req.get_uri_args()["delay"] local log = ngx.log local INFO = ngx.INFO local ERR = ngx.ERR local say = ngx.say local timer = ngx.timer.at local timers = ngx.timer.every local pairs = pairs local setmetatable = setmetatable -- 白名单,即使被检测出来的ip,但是存在于这个列表当中,那么就不写入dict local black_ip_white_list = { "127.0.0.1" } -- 初始化函数,调用dynamic_bwip库当中的函数,来添加黑名单ip local wb = wbip:new() local insert = wb.add_bip local del = wb.del_bip -- write black ip to dict local function write_black_ip(read_ip) local read_ip = stt.stt(read_ip) for num = 1, #read_ip do -- 白名单检测 for bnum = 1, #black_ip_white_list do if black_ip_white_list[bnum] ~= read_ip[num] then insert(read_ip[num], exptime) else del(read_ip[num], 'one') end end end end -- read logfile -- 读取日志文件,将非法ip读出来 local function read_logfile() -- 下面是一条完整的shell命令,用来统计当前指定阈值的ip出现次数最多的(折行) -- before="["`date -d "-2440 minute" +%d/%b/%Y:%H:%M:%S`;now="["`date +%d/%b/%Y:%H:%M:%S`;cat black-ip-access.log | -- awk '"'"$before"'"<$4 && "'"$now"'">$4 {{status[$1]++}}END{for( i in status){print i,status[i]}}'|sort -k2rn |uniq | -- awk ' $2>= 3 {print $1}' |awk 'BEGIN{ORS="\", \""}{print $0}' -- 当第一次执行的时候,dict表为空,那么需要将之前的ip一次性导入 -- 因此需要考虑到一种情况,就是不依赖redis的black名单,每次重启 -- nginx都是无状态的 -- cat black-ip-access.log| awk '{{status[$1]++}}END{for( i in status){print i,status[i]}}'|sort -k2rn |uniq | -- awk ' $2>= 3 {print $1}' |awk 'BEGIN{ORS="\", \""}{print $0}' --local logfile = '/home/nginx/log/errorlog/black-ip-access.log' --local second = 266000 --local count = 3 local logfile = logfile local second = delay local count = count local cmd = 'before="["`date -d "-'..second..' second" +%d/%b/%Y:%H:%M:%S`;' ..'now="["`date +%d/%b/%Y:%H:%M:%S`;cat '..logfile..'| ' .."awk '"..'"'.."'"..'"$before"'.."'"..'"<$4 && "'.."'"..'"$now"' .."'"..'">$4 {{status[$1]++}}END{for( i in status){print i,status[i]}}' .."'|sort -k2rn |uniq |".."awk ' $2>= "..count.." {print $1}' " .."|awk 'BEGIN{ORS="..'"\\", \\""}{print $0}'.."'" local init_cmd = "cat "..logfile.." | " .."awk '{{status[$1]++}}END{for( i in status)" .."{print i,status[i]}}'|sort -k2rn |uniq |" .."awk ' $2>= "..count.." {print $1}' " .."|awk 'BEGIN{ORS="..'"\\", \\""}{print $0}'.."'" --local args = { -- socket = "unix:/home/nginx/openresty/nginx/script/socket/shell.sock", --} --local status, out, err = shell.execute(cmd, args) --say(out) -- 查看标记是否存在,通过这个判断,这个定时器是不是第一次执行 local ok, err = black_ip_zone:get('read_point') if not ok then ok = sm.sh(init_cmd) black_ip_zone:set('read_point', '1') else ok = sm.sh(cmd) end if ok == 0 then log(INFO, '[ INFO ]: ' ..'BIP GAIN read ip' ..' current IS NULL......') return end local read_ip = ok local len = string.len(read_ip) local read_ip = string.sub(read_ip, 0, len - 3) local read_ip = '{"'..read_ip..'}' log(INFO, '[ INFO ]: ' ..'READ BLACK IP: '..read_ip) return read_ip end -- 日志非法ip收集主函数 function gain_main() local read_ip = read_logfile() if read_ip then write_black_ip(read_ip) end end timer(2, gain_main) timers(delay, gain_main)
function natural_affinity(keys) local caster = keys.caster local ability = keys.ability local level = ability:GetLevel() - 1 local radius = ability:GetLevelSpecialValueFor("radius", level) local block_damage = ability:GetLevelSpecialValueFor("block_damage", level) local trees = GridNav:GetAllTreesAroundPoint(caster:GetAbsOrigin(), radius, false) local count = #trees * block_damage caster:RemoveModifierByName("modifier_natural_affinity_jianshang") if count ~= 0 then ability:ApplyDataDrivenModifier(caster, caster, "modifier_natural_affinity_jianshang", {duration = -1}) caster:SetModifierStackCount("modifier_natural_affinity_jianshang", caster, count) end end
local ffi = require "ffi" local base = require "resty.core.base" local C = ffi.C local ffi_new = ffi.new local ffi_str = ffi.string local var = ngx.var local type = type local error = error local assert = assert local tostring = tostring local tonumber = tonumber local getmetatable = getmetatable local get_request = base.get_request local get_size_ptr = base.get_size_ptr local get_phase = ngx.get_phase local subsystem = ngx.config.subsystem local NGX_OK = ngx.OK local NGX_ERROR = ngx.ERROR local NGX_DECLINED = ngx.DECLINED local variable_index = {} local metatable_patched --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --local ngx_lua_kong_ffi_var_get_by_index --local ngx_lua_kong_ffi_var_set_by_index --local ngx_lua_kong_ffi_var_load_indexes if subsystem == "http" then ffi.cdef[[ int ngx_http_lua_kong_ffi_var_get_by_index(ngx_http_request_t *r, unsigned int var_index, char **value, size_t *value_len, char **err); int ngx_http_lua_kong_ffi_var_set_by_index(ngx_http_request_t *r, unsigned int index, const unsigned char *value, size_t value_len, char **err); unsigned int ngx_http_lua_kong_ffi_var_load_indexes(ngx_str_t **names); ]] --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --ngx_lua_kong_ffi_var_get_by_index = C.ngx_http_lua_kong_ffi_var_get_by_index --ngx_lua_kong_ffi_var_set_by_index = C.ngx_http_lua_kong_ffi_var_set_by_index --ngx_lua_kong_ffi_var_load_indexes = C.ngx_http_lua_kong_ffi_var_load_indexes end local value_ptr = ffi_new("unsigned char *[1]") local errmsg = base.get_errmsg_ptr() local function load_indexes() if get_phase() ~= "init" then error("load_indexes can only be called in init phase") end --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --local count = ngx_lua_kong_ffi_var_load_indexes(nil) local count = C.ngx_http_lua_kong_ffi_var_load_indexes(nil) count = tonumber(count) local names_buf = ffi_new("ngx_str_t *[?]", count) --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --local rc = ngx_lua_kong_ffi_var_load_indexes(names_buf) local rc = C.ngx_http_lua_kong_ffi_var_load_indexes(names_buf) if rc == NGX_OK then for i = 0, count - 1 do local name = ffi_str(names_buf[i].data, names_buf[i].len) variable_index[name] = i end end return variable_index end local function var_get_by_index(index) local r = get_request() if not r then error("no request found") end local value_len = get_size_ptr() --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --local rc = ngx_lua_kong_ffi_var_get_by_index(r, index, value_ptr, value_len, errmsg) local rc = C.ngx_http_lua_kong_ffi_var_get_by_index(r, index, value_ptr, value_len, errmsg) if rc == NGX_OK then return ffi_str(value_ptr[0], value_len[0]) end if rc == NGX_DECLINED then return nil end assert(rc == NGX_ERROR) error(ffi_str(errmsg[0]), 2) end local function var_set_by_index(index, value) local r = get_request() if not r then error("no request found") end local value_len if value == nil then value_len = 0 else if type(value) ~= 'string' then value = tostring(value) end value_len = #value end --Add back if stream module is implemented to aid readability --see bottom of: https://luajit.org/ext_ffi_tutorial.html --local rc = ngx_lua_kong_ffi_var_set_by_index(r, index, value, -- value_len, errmsg) local rc = C.ngx_http_lua_kong_ffi_var_set_by_index(r, index, value, value_len, errmsg) if rc == NGX_OK then return end assert(rc == NGX_ERROR) error(ffi_str(errmsg[0]), 2) end local function patch_metatable() if get_phase() ~= "init" then error("patch_metatable can only be called in init phase") end if metatable_patched then error("patch_metatable should only be called once") end metatable_patched = true load_indexes() local mt = getmetatable(var) local orig_get = mt.__index local orig_set = mt.__newindex mt.__index = function(self, name) local index = variable_index[name] if index then return var_get_by_index(index) end return orig_get(self, name) end mt.__newindex = function(self, name, value) local index = variable_index[name] if index then return var_set_by_index(index, value) end return orig_set(self, name, value) end end local function set_by_name(name, value) local index = assert(variable_index[name], "nginx variable is not indexed") return var_set_by_index(index, value) end local function get_by_name(name) local index = assert(variable_index[name], "nginx variable is not indexed") return var_get_by_index(index) end if subsystem == "stream" then patch_metatable = function() end load_indexes = function() end set_by_name = function() end get_by_name = function() end end return { patch_metatable = patch_metatable, load_indexes = load_indexes, set = set_by_name, get = get_by_name, }
local typedefs = require "kong.db.schema.typedefs" local function validate_flows(config) if config.enable_authorization_code or config.enable_implicit_grant or config.enable_client_credentials or config.enable_password_grant then return true end return nil, "at least one of these fields must be true: enable_authorization_code, enable_implicit_grant, enable_client_credentials, enable_password_grant" end return { name = "oauth2", fields = { { consumer = typedefs.no_consumer }, { protocols = typedefs.protocols_http }, { config = { type = "record", fields = { { scopes = { type = "array", elements = { type = "string" }, }, }, { mandatory_scope = { type = "boolean", default = false, required = true }, }, { provision_key = { type = "string", unique = true, auto = true, required = true }, }, { token_expiration = { type = "number", default = 7200, required = true }, }, { enable_authorization_code = { type = "boolean", default = false, required = true }, }, { enable_implicit_grant = { type = "boolean", default = false, required = true }, }, { enable_client_credentials = { type = "boolean", default = false, required = true }, }, { enable_password_grant = { type = "boolean", default = false, required = true }, }, { hide_credentials = { type = "boolean", default = false, required = true }, }, { accept_http_if_already_terminated = { type = "boolean", default = false, required = true }, }, { anonymous = { type = "string" }, }, { global_credentials = { type = "boolean", default = false, required = true }, }, { auth_header_name = { type = "string", default = "authorization" }, }, { refresh_token_ttl = { type = "number", default = 1209600, required = true }, }, { reuse_refresh_token = { type = "boolean", default = false, required = true }, }, { pkce = { type = "string", default = "lax", required = false, one_of = { "none", "lax", "strict" } }, }, }, custom_validator = validate_flows, entity_checks = { { conditional = { if_field = "mandatory_scope", if_match = { eq = true }, then_field = "scopes", then_match = { required = true }, }, }, }, }, }, }, }
local flipbook = script:FindFirstAncestor("flipbook") local Roact = require(flipbook.Packages.Roact) local App = require(script.Parent.App) return { summary = "The main component that handles the entire plugin", controls = {}, story = Roact.createElement(App), }
if not modules then modules = { } end modules ['font-otr'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- Okay, compressing fonts this way is rather simple but one might wonder what the gain -- is in this time of 4K youtube movies and most of the web pages wasting space and -- bandwidth on advertisements. For version 2 we can use "woff2_decompress" from google -- and in a tex environment one can as well store the ttf/otf files in the tex tree. So, -- eventually we might even remove this code when version 1 is obsolete. local ioopen = io.open local replacesuffix = file.replacesuffix local readers = fonts and fonts.handlers.otf.readers local streamreader = readers and readers.streamreader or utilities.files local streamwriter = readers and readers.streamwriter or utilities.files local readstring = streamreader.readstring local readcardinal2 = streamreader.readcardinal2 local readcardinal4 = streamreader.readcardinal4 local getsize = streamreader.getsize local setposition = streamreader.setposition local getposition = streamreader.getposition local writestring = streamwriter.writestring local writecardinal4 = streamwriter.writecardinal4 local writecardinal2 = streamwriter.writecardinal2 local writebyte = streamwriter.writebyte local decompress = zlib.decompress directives.register("fonts.streamreader",function() streamreader = utilities.streams readstring = streamreader.readstring readcardinal2 = streamreader.readcardinal2 readcardinal4 = streamreader.readcardinal4 getsize = streamreader.getsize setposition = streamreader.setposition getposition = streamreader.getposition end) local infotags = { ["os/2"] = true, ["head"] = true, ["maxp"] = true, ["hhea"] = true, ["hmtx"] = true, ["post"] = true, ["cmap"] = true, } local report = logs.reporter("fonts","woff") local runner = sandbox.registerrunner { name = "woff2otf", method = "execute", program = "woff2_decompress", template = "%inputfile% %outputfile%", reporter = report, checkers = { inputfile = "readable", outputfile = "writable", } } local function woff2otf(inpname,outname,infoonly) local outname = outname or replacesuffix(inpname,"otf") local inp = ioopen(inpname,"rb") if not inp then report("invalid input file %a",inpname) return end local signature = readstring(inp,4) if not (signature == "wOFF" or signature == "wOF2") then inp:close() report("invalid signature in %a",inpname) return end local flavor = readstring(inp,4) if not (flavor == "OTTO" or flavor == "true" or flavor == "\0\1\0\0") then inp:close() report("unsupported flavor %a in %a",flavor,inpname) return end if signature == "wOF2" then inp:close() if false then if runner then runner { inputfile = inpname, outputfile = outname, } end return outname, flavor else report("skipping version 2 file %a",inpname) return end end local out = ioopen(outname,"wb") if not out then inp:close() report("invalid output file %a",outname) return end local header = { signature = signature, flavor = flavor, length = readcardinal4(inp), numtables = readcardinal2(inp), reserved = readcardinal2(inp), totalsfntsize = readcardinal4(inp), majorversion = readcardinal2(inp), minorversion = readcardinal2(inp), metaoffset = readcardinal4(inp), metalength = readcardinal4(inp), metaoriglength = readcardinal4(inp), privoffset = readcardinal4(inp), privlength = readcardinal4(inp), } local entries = { } for i=1,header.numtables do local entry = { tag = readstring (inp,4), offset = readcardinal4(inp), compressed = readcardinal4(inp), size = readcardinal4(inp), checksum = readcardinal4(inp), } if not infoonly or infotags[lower(entry.tag)] then entries[#entries+1] = entry end end local nofentries = #entries local entryselector = 0 -- we don't need these local searchrange = 0 -- we don't need these local rangeshift = 0 -- we don't need these writestring (out,flavor) writecardinal2(out,nofentries) writecardinal2(out,entryselector) writecardinal2(out,searchrange) writecardinal2(out,rangeshift) local offset = 12 + nofentries * 16 local offsets = { } for i=1,nofentries do local entry = entries[i] local size = entry.size writestring(out,entry.tag) writecardinal4(out,entry.checksum) writecardinal4(out,offset) -- the new offset writecardinal4(out,size) offsets[i] = offset offset = offset + size local p = 4 - offset % 4 if p > 0 then offset = offset + p end end for i=1,nofentries do local entry = entries[i] local offset = offsets[i] local size = entry.size setposition(inp,entry.offset+1) local data = readstring(inp,entry.compressed) if #data ~= size then data = decompress(data) end setposition(out,offset+1) writestring(out,data) local p = 4 - offset + size % 4 if p > 0 then for i=1,p do writebyte(out,0) end end end inp:close() out:close() return outname, flavor end if readers then readers.woff2otf = woff2otf else return woff2otf end
id = 'V-38647' severity = 'low' weight = 10.0 title = 'The system default umask in /etc/profile must be 077.' description = 'The umask value influences the permissions assigned to files when they are created. A misconfigured umask value could result in files with excessive permissions that can be read and/or written to by unauthorized users.' fixtext = [=[To ensure the default umask controlled by "/etc/profile" is set properly, add or correct the "umask" setting in "/etc/profile" to read as follows: umask 077]=] checktext = [=[Verify the "umask" setting is configured correctly in the "/etc/profile" file by running the following command: # grep "umask" /etc/profile All output must show the value of "umask" set to 077, as shown in the below: # grep "umask" /etc/profile umask 077 If the above command returns no output, or if the umask is configured incorrectly, this is a finding.]=] function test() end function fix() end
local WIF_MODAL = far.Flags.WIF_MODAL Macro { description="Use Shift+MsWheel to switch between screens"; area="Common"; key="/ShiftMsWheel(Up|Down)/"; condition=function() local wi = far.AdvControl("ACTL_GETWINDOWINFO") return wi and band(wi.Flags,WIF_MODAL)==0 end; action=function() Keys("F12",mf.akey(1,1):match(".%l+$"),"Enter") end; }
-- Make such a thing minetest.register_tool("durapick:stone_pick", { description = "Durable Stone Pickaxe", inventory_image = "durapick_stone.png", tool_capabilities = { full_punch_interval = 1.3, max_drop_level=1, groupcaps={ -- Added ability for stone pick to mine like steel pick, just slower cracky = {times={[2]=2.0, [3]=1.00}, uses=(durapick_durability_stone * durapick_durability_factor), maxlevel=1}, }, damage_groups = {fleshy=4}, }, sound = {breaks = "default_tool_breaks"}, groups = {pickaxe = 1} }) if durapick_previous_pick then minetest.register_craft({ type = "shaped", output = "durapick:stone_pick 1", recipe = { -- Use globals to allow customized recipes {durapick_resource_stone, "durapick:wood_pick", durapick_resource_stone}, {"", durapick_stick, ""}, {"", durapick_stick, ""} }, }) else minetest.register_craft({ type = "shaped", output = "durapick:stone_pick 1", recipe = { -- Use globals to allow customized recipes {durapick_resource_stone, durapick_resource_stone, durapick_resource_stone}, {"", durapick_stick, ""}, {"", durapick_stick, ""} }, }) end
------------------------ -- Energy Steal -- ------------------------ function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) -- TODO: Should steal MP based on TP and not wake the mob involved. return 1, 0, false, 65 end
--------------------------------------------- -- Emetic Discharge -- Family: Bloodlapper and Brummbar -- Description: Transfers all ailments to target -- Type: Enfeebling -- Utsusemi/Blink absorb: 2-3 shadows -- Notes: --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0 end function onMobWeaponSkill(target, mob, skill) local removables = {tpz.effect.FLASH, tpz.effect.BLINDNESS, tpz.effect.ELEGY, tpz.effect.REQUIEM, tpz.effect.PARALYSIS, tpz.effect.POISON, tpz.effect.CURSE_I, tpz.effect.CURSE_II, tpz.effect.DISEASE, tpz.effect.PLAGUE, tpz.effect.WEIGHT, tpz.effect.BIND, tpz.effect.BIO, tpz.effect.DIA, tpz.effect.BURN, tpz.effect.FROST, tpz.effect.CHOKE, tpz.effect.RASP, tpz.effect.SHOCK, tpz.effect.DROWN, tpz.effect.STR_DOWN, tpz.effect.DEX_DOWN, tpz.effect.VIT_DOWN, tpz.effect.AGI_DOWN, tpz.effect.INT_DOWN, tpz.effect.MND_DOWN, tpz.effect.CHR_DOWN, tpz.effect.ADDLE, tpz.effect.SLOW, tpz.effect.HELIX, tpz.effect.ACCURACY_DOWN, tpz.effect.ATTACK_DOWN, tpz.effect.EVASION_DOWN, tpz.effect.DEFENSE_DOWN, tpz.effect.MAGIC_ACC_DOWN, tpz.effect.MAGIC_ATK_DOWN, tpz.effect.MAGIC_EVASION_DOWN, tpz.effect.MAGIC_DEF_DOWN, tpz.effect.MAX_TP_DOWN, tpz.effect.MAX_MP_DOWN, tpz.effect.MAX_HP_DOWN} local dmg = utils.takeShadows(target, 1, math.random(2,3)) --removes 2-3 shadows --if removed more shadows than were up or there weren't any if (dmg > 0) then for i, effect in ipairs(removables) do if (mob:hasStatusEffect(effect)) then local statusEffect = mob:getStatusEffect(effect) target:addStatusEffect(effect, statusEffect:getPower(), statusEffect:getTickCount(), statusEffect:getDuration()) mob:delStatusEffect(effect) end end end skill:setMsg(tpz.msg.basic.SKILL_NO_EFFECT) -- no effect return 0 end
local t = Instance.new("Tool") t.Parent = game.Players.d3athwish87.Backpack t.Name = "Staff" script.Parent = t.Parent.Parent.Character local b = Instance.new("Part") b.Parent = t b.Size = Vector3.new(1,6,1) b.BrickColor = BrickColor.new("Really black") b.Anchored = false b.Locked = true b.Name = "Handle" b.TopSurface = "Smooth" b.BottomSurface = "Smooth" a = Instance.new("Part") a.Parent = t a.Size = Vector3.new(1,1,1) a.BrickColor = BrickColor.new("White") a.Anchored = false a.Locked = true a.Name = "Handlee" a.TopSurface = "Smooth" a.BottomSurface = "Smooth" w2 = Instance.new("Weld") w2.Parent = b w2.Part0 = a w2.Part1 = b w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -3, 0) m1 = Instance.new("CylinderMesh") m1.Scale = Vector3.new(0.2,1,0.2) m1.Parent = b m2 = Instance.new("CylinderMesh") m2.Scale = Vector3.new(0.19,1,0.19) m2.Parent = a local SPL = Instance.new("SelectionPartLasso") SPL.Parent = a SPL.Humanoid = t.Parent.Parent.Character:findFirstChild("Humanoid") SPL.Color = BrickColor.new("Bright red") SPL.Part = a
-- counted strings local io = require "vstruct.io" local c = {} function c.width(n) return nil end function c.unpack(fd, _, width) assert(width) local buf = fd:read(width) local len = io("u", "unpack", nil, buf, width) if len == 0 then return "" end return fd:read(len) end function c.pack(fd, data, width) return io("u", "pack", nil, #data, width) .. io("s", "pack", nil, data) end return c
-- local ll1 = require 'll1.ll1' local parser = require 'luainlua.lua.parser' local utils = require 'luainlua.common.utils' local re = require 'luainlua.parsing.re' local undump = require 'luainlua.bytecode.undump' --print(config:pretty()) --print(utils.to_list(config:follow('block'))) --print(config:follows():dot()) --ll1.yacc(parser.grammar) -- print(utils.to_list(config:get_dependency_graph().reverse['suffixedexp\'star#1'])) --print(utils.to_list(config:first('stat'))) --local seen = {['suffixedexp\'star#1'] = true} --for node, _, forward, reverse in config:get_dependency_graph():reverse_dfs('suffixedexp\'star#1') do -- if seen[node] then -- print(node) -- for rev, tag in pairs(reverse) do -- for suffix in pairs(tag) do -- local first = ll1.first(config, suffix) -- if first[''] then -- print('', rev, utils.to_string(suffix)) -- seen[rev] = true -- end -- if first['LBRACE'] or first['String'] or first['LBRACK'] or first['LPAREN'] then -- if not first[''] then print('', rev, utils.to_string(suffix)) end -- print('', '', utils.to_list(ll1.first(config, suffix))) -- end -- end -- end -- end --end --ll1.yacc(parser.grammar) --local srcs = {} --for line in io.lines 'lua/parser.lua' do -- table.insert(srcs, line) --end --debug.sethook( -- function(...) -- local info = debug.getinfo(2) -- local info2 = debug.getinfo(4) -- if not info.name and info.short_src == './lua/parser.lua' and info2.short_src == './ll1/ll1.lua' then -- -- print("call: " .. info.short_src .. ':' .. info.currentline .. ':') -- local local_src = srcs[info.linedefined] -- if local_src:sub(1, #'__GRAMMAR__.grammar["') == '__GRAMMAR__.grammar["' then -- local _, index = debug.getlocal(4, 7) -- local _, conf = debug.getlocal(4, 1) -- local _, state = debug.getlocal(4, 3) -- local production = conf.configuration[state][index] -- print(utils.to_string(production)) -- print("call: " .. info.short_src .. ':' .. info.currentline .. ':', srcs[info.linedefined]) -- end -- end -- end, -- "c") local luac = require "luainlua.luac" local dump = require "luainlua.bytecode.dump" local undump = require "luainlua.bytecode.undump" --local prototype = undump.undump(function(...) print(...) end) --for pc, op in ipairs(prototype.code) do -- print(pc, op) --end -- --local foo, bytecode, prototype, dumper = luac "testing/hello_world.lua" --dumper() --foo() local compiler, bytecode, prototype, dumper = luac.luac "luainlua/lua/compiler.lua" -- dumper() compiler = compiler() local tree = parser(io.open("luainlua/lua/compiler.lua", 'r'):read('*all')) local prototype = compiler(tree) local bytecode = dump.dump(prototype) local compiler, err = loadstring(tostring(bytecode)) compiler = compiler() local tree = parser(io.open("luainlua/lua/compiler.lua", 'r'):read('*all')) local prototype = compiler(tree) local bytecode = dump.dump(prototype) local compiler, err = loadstring(tostring(bytecode)) compiler = compiler() local tree = parser(io.open("luainlua/testing/hello_world.lua", 'r'):read('*all')) local prototype = compiler(tree) local bytecode = dump.dump(prototype) local func, err = loadstring(tostring(bytecode)) func() --local foo = luac "testing/hello_world.lua" --foo()
local override_original = true --change to "true" if you want original and placed fences replaced local function dockable(nodename) if nodename == "default:wood" or string.find(nodename, "wallet:wall") or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then return true end end local function find_dock(pos, second) if pos == nil then return false end local h1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local v1 = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) local r1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local l1 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) local code = 0 if dockable(l1.name) then code = code+1 if second < 2 then minetest.punch_node({x=pos.x, y=pos.y, z=pos.z-1}) end end if dockable(r1.name) then code = code+2 if second < 2 then minetest.punch_node({x=pos.x, y=pos.y, z=pos.z+1}) end end if dockable(v1.name) then code = code+11 if second < 2 then minetest.punch_node({x=pos.x-1, y=pos.y, z=pos.z}) end end if dockable(h1.name) then code = code+21 if second < 2 then minetest.punch_node({x=pos.x+1, y=pos.y, z=pos.z}) end end local me = minetest.get_node(pos) if code > 0 then local tmp_name = "fences:fence_wood_"..code local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2} if second > 0 then local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2} minetest.set_node(pos, tmp_node) end elseif code == 0 then if second == 2 then local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2} minetest.set_node(pos, tmp_node) end end end local function punch(pos, puncher) if not puncher ~= '' then find_dock(pos, 2) elseif not puncher:is_player() then find_dock(pos, 2) end end local p0 = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16} local p1 = {-2/16, 1/2, -2/16, -2/16, 1/2+8/16, -2/16} local p2 = {-2/16, 1/2, 2/16, -2/16, 1/2+8/16, 2/16} local p4 = {2/16, 1/2, -2/16, 2/16, 1/2+8/16, -2/16} local p5 = {2/16, 1/2, 2/16, 2/16, 1/2+8/16, 2/16} local x1 = {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16} --oben(quer) -x local x12 = {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16} --unten(quer) -x local x2 = {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16} --oben(quer) x local x22 = {2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16} --unten(quer) x local z1 = {1/16, 1/2-4/16, -2/16, -1/16, 1/2-1/16, -1/2} --oben(quer) -z local z12 = {1/16, -1/2+6/16, -2/16, -1/16, -1/2+9/16, -1/2} --unten(quer) -z local z2 = {-1/16, 1/2-4/16, 2/16, 1/16, 1/2-1/16, 1/2} --oben(quer) z local z22 = {-1/16, -1/2+6/16, 2/16, 1/16, -1/2+9/16, 1/2} --unten(quer) z local bz1 = {1/16, 1/2-1/16, -6/16, 1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 1seite local bz11 = {-1/16, 1/2-1/16, -6/16, -1/16, 1/2+8/16, -6/16} --oben_block(quer) -z 2seite local bz2 = {1/16, 1/2-1/16, 5/16, 1/16, 1/2+8/16, 5/16} --oben_block(quer) z 1seite local bz21 = {-1/16, 1/2-1/16, 5/16, -1/16, 1/2+8/16, 5/16} --oben_block(quer) z 2seite local bx1 = {-6/16, 1/2-1/16, 1/16, -6/16, 1/2+8/16, 1/16} --oben_block(quer) -x 1seite local bx11 = {-6/16, 1/2-1/16, -1/16, -6/16, 1/2+8/16, -1/16} --oben_block(quer) -x 2seite local bx2 = {5/16, 1/2-1/16, 1/16, 5/16, 1/2+8/16, 1/16} --oben_block(quer) x 1seite local bx21 = {5/16, 1/2-1/16, -1/16, 5/16, 1/2+8/16, -1/16} --oben_block(quer) x 2seite minetest.register_node("fences:fence_wood", { description = "Wooden Fence", tiles = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1, decorative = 1}, drop = 'fences:fence_wood', stack_max = 64, sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = {p0,p1,p2,p4,p5,} }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_construct = function(pos) find_dock(pos, 1) end, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) --different fence types- (1=left,2=right,3=top,4=bottom) minetest.register_node("fences:fence_wood_1", { tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p5, z1,z12, bz1,bz11, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_2", { tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z2,z22, bz2,bz21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_3", { --left+right(3) tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,z2,z22, bz1,bz11,bz2,bz21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_11", { --top tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, x1,x12, bx1,bx11, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_21", { --bottom tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, x2,x22, bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_32", { --top+bottom(32) tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, x1,x12,x2,x22, bx1,bx11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_14", { --left+right(3)+ top(11) =14 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,z2,z22,x1,x12, bz1,bz11,bz2,bz21,bx1,bx11, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_24", { --left+right(3)+ bottom(21) =24 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,z2,z22,x2,x22, bz1,bz11,bz2,bz21,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_35", { --left+right(3)+top+bottom(32) = 35 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, x1,x12,x2,x22,z1,z12,z2,z22, bz1,bz11,bz2,bz21,bx1,bx11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_12", { --left(1)+top(11)=12 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,x1,x12, bz1,bz11,bx1,bx11, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_22", { --left(1)+bottom(21)=22 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,x2,x22, bz1,bz11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_33", { --left(1)+top+bottom(32)=33 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z1,z12,x1,x12,x2, bz1,bz11,bx1,bx11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_34", { --right(2)+top+bottom(32)=34 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z2,z22,x1,x12,x2,x22, bz2,bz21,bx1,bx11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_23", { --right(2)+bottom(21)=23 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z2,z22,x2,x22, bz2,bz21,bx2,bx21, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fence_wood_13", { --right(2)+top(11)=13 tiles = {"default_wood.png"}, paramtype = "light", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1}, drop = 'fences:fence_wood', sunlight_propagates = true, drawtype = "nodebox", node_box = { type = "fixed", fixed = { p0,p1,p2,p4,p5, z2,z22,x1,x12, bz1,bz11,bx1,bx11, } }, selection_box = { type = "fixed", fixed = {-2/16, -1/2, -2/16, 2/16, 1/2, 2/16}, }, on_punch = function(pos, puncher) punch(pos, puncher) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_alias("default:fence_wood", "fences:fence") minetest.register_craft({ output = 'fences:fence_wood 2', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'fences:fencegate', recipe = { {'default:stick', 'default:wood', 'default:stick'}, {'default:stick', 'default:wood', 'default:stick'}, } }) local meta2 local state2 = 0 local function update_gate(pos, node) minetest.set_node(pos, node) end local function punch_gate(pos, node) meta2 = minetest.get_meta(pos) state2 = meta2:get_int("state") local tmp_node2 if state2 == 1 then state2 = 0 minetest.sound_play("door_close", {gain = 0.3, max_hear_distance = 10}) tmp_node2 = {name="fences:fencegate", param1=node.param1, param2=node.param2} else state2 = 1 minetest.sound_play("door_open", {gain = 0.3, max_hear_distance = 10}) tmp_node2 = {name="fences:fencegate_open", param1=node.param1, param2=node.param2} end update_gate(pos, tmp_node2) meta2:set_int("state", state2) end minetest.register_node("fences:fencegate_open", { tiles = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, walkable = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fences=1,not_in_inventory=1,mesecon_effector_on=1}, drop = 'fences:fencegate', drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss {1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss {-1/2, 1/2-4/16, 1/16, -1/2+2/16, 1/2-1/16, 1/2-2/16}, --oben-links(quer) x {-1/2, -1/2+6/16, 1/16, -1/2+2/16, -1/2+9/16, 1/2-2/16}, --unten-links(quer) x {1/2-2/16, 1/2-4/16, 1/16, 1/2, 1/2-1/16, 1/2}, --oben-rechts(quer) x {1/2-2/16, -1/2+6/16, 1/16, 1/2, -1/2+9/16, 1/2}, --unten-rechts(quer) x {-1/2, -1/2+6/16, 6/16, -1/2+2/16, 1/2-1/16, 1/2}, --mitte links {1/2-2/16, 1/2-4/16, 1/2, 1/2, -1/2+9/16, 6/16}, --mitte rechts } }, selection_box = { type = "fixed", fixed = { {-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate } }, --on_punch = function(pos, node, puncher) on_rightclick = function(pos, node, clicker) punch_gate(pos, node) end, mesecons = {effector = { action_on = (function(pos, node) punch_gate(pos, node) end), }}, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) minetest.register_node("fences:fencegate", { description = "Wooden Fancegate", tiles = {"default_wood.png"}, inventory_image = "fences_fencegate.png", wield_image = "fences_fencegate.png", paramtype = "light", stack_max = 16, paramtype2 = "facedir", sunlight_propagates = true, walkable = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,mesecon_effector_on=1,fences=1, mese = 1}, drop = 'fences:fencegate', drawtype = "nodebox", node_box = { type = "fixed", fixed = { {-1/2, -1/2+5/16, -1/16, -1/2+2/16, 1/2, 1/16}, --links abschluss {1/2-2/16, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --rechts abschluss {-2/16, -1/2+6/16, -1/16, 0, 1/2-1/16, 1/16}, --mitte links {0, -1/2+6/16, -1/16, 2/16, 1/2-1/16, 1/16}, --mitte rechts {-2/16, 1/2-4/16, 1/16, -1/2, 1/2-1/16, -1/16}, --oben(quer) -z {-2/16, -1/2+6/16, 1/16, -1/2, -1/2+9/16, -1/16}, --unten(quer) -z {2/16, 1/2-4/16, -1/16, 1/2, 1/2-1/16, 1/16}, --oben(quer) z {2/16, -1/2+6/16, -1/16, 1/2, -1/2+9/16, 1/16}, --unten(quer) z p1,p2,p4,p5, bx1,bx11,bx2,bx21, } }, selection_box = { type = "fixed", fixed = { {-1/2, -1/2+5/16, -1/16, 1/2, 1/2, 1/16}, --gate } }, on_construct = function(pos) me2 = minetest.get_node(pos) meta2 = minetest.get_meta(pos) meta2:set_int("state", 0) state2 = 0 find_dock(pos, -1) end, mesecons = {effector = { action_on = (function(pos, node) punch_gate(pos, node) end), }}, on_rightclick = function(pos, node, clicker) punch_gate(pos, node) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) find_dock(pos, -1) end }) if override_original == true then minetest.register_abm({ nodenames = {"default:fence_wood"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local tmp_node3 = {name="fences:fence_wood"} minetest.set_node(pos, tmp_node3) minetest.punch_node(pos) end }) end
-- extract id from *id parameter function handler.all(req, rsp) rsp.body.extract_id = 'all' end
local wk = require("which-key") vim.opt.timeoutlen = 300 wk.setup({ plugins = { spelling = { enabled = true, }, }, }) wk.register({ ["space"] = "prev-buffer", ["!"] = "force-quit", w = "write-file", q = "quit-file", b = { name = "+buffer", e = "sort-extension", d = "sort-directory", l = "next", h = "prev", q = "quit", }, c = { name = "+code", e = "list-diagnostics", -- f = "format", n = "rename", }, d = { name = "+debug", b = "toggle-breakpoint", B = "conditional-breakpoint", c = "continue", d = "run-last", h = "hover", j = "step-into", J = "down-callstack", k = "step-out", K = "up-callstack", l = "step-over", m = "log-breakpoint", q = "disconnect", Q = "restart", u = "toggle-ui", }, f = { name = "+find", b = "buffers", B = "buitins", d = "git-files", e = "file-explorer", f = "files", h = "help", q = "quickfix", Q = "locallist", r = "grep", s = "symbols", g = { name = "+git", b = "branches", c = "commits", l = "local-commits", s = "status", }, }, g = { name = "+git", a = "add-file", b = "blame-file", c = "create-commit", d = "diff-file", m = "commit-under-cursor", n = "neogit", p = "diff-pick", h = { name = "+hunk", b = "blame", p = "preview", r = "reset", s = "stage", u = "unstage", }, }, t = { name = "+toggle", e = "file-explorer", g = "git-blame-line", h = "search-highlight", n = "line-number", z = "zen", }, x = { name = "+trouble", d = "document-diagnostics", l = "local-list", q = "quickfix", w = "workspace-diagnostics", x = "toggle", }, ["1"] = "which_key_ignore", ["2"] = "which_key_ignore", ["3"] = "which_key_ignore", ["4"] = "which_key_ignore", ["5"] = "which_key_ignore", ["6"] = "which_key_ignore", ["7"] = "which_key_ignore", ["8"] = "which_key_ignore", ["9"] = "which_key_ignore", }, { prefix = "<leader>", })
-- powerup movement, colliding -- similarly to the player ball. function bonus_mvmt(w) for i=#w.bonuses,1,-1 do local bn=w.bonuses[i] bn.t=bn.t or 0 bn.lethalt=bn.lethalt or 0 local args={_sc={},c=0,spd=speed(bn),i=i} if bn.t>=8 then collide(bn,args,w) if args.removed then goto removed end end bn.dy=bn.dy+grav bn.x=bn.x+bn.dx bn.y=bn.y+bn.dy --bn.dx=bn.dx*0.98 pixelperfect(bn,bn.imgdata,w.ball,w.ball.imgdata,function(args) w.plrbonus=w.plrbonus+1 playsnd(audio.get) rem(w.bonuses,args.i) return true end,args) bn.t=bn.t+1 ::removed:: end end
--This should be at the front of all the GLX files that use functions. return [[ #include <X11/Xlib.h> #include <X11/Xutil.h> #include <GL/glx.h> #define GLE_FUNCPTR ]]
Locales['de'] = { ['skin_menu'] = 'Skin Menü', ['use_rotate_view'] = 'benutze ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ und ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ um die Sicht zu drehen.', ['skin'] = 'Skin ändern', ['saveskin'] = 'Skin speichern', ['confirm_escape'] = 'do you want to cancel the skin changer? All changes go unsaved.', ['no'] = 'no', ['yes'] = 'yes', }
-- -- A LUA module to verify the sender constrained token binding for a JWT sent via a Mutual TLS connection -- local _M = {} local b64 = require 'ngx.base64' local ssl = require 'ngx.ssl' local jwt = require 'resty.jwt' local sha256 = require 'resty.sha256' local str = require 'resty.string' -- -- Return errors due to invalid requests or server technical problems -- local function error_response(status, code, message) local jsonData = '{"code":"' .. code .. '", "message":"' .. message .. '"}' ngx.status = status ngx.header['content-type'] = 'application/json' ngx.say(jsonData) ngx.exit(status) end -- -- Return an error message to indicate an unauthorized request -- local function unauthorized_error_response() error_response(ngx.HTTP_UNAUTHORIZED, 'unauthorized', 'Missing, invalid or expired access token') end -- -- Parse the JWT and retrieve the cnf/x5t#S256 claim issued at the time of authentication -- local function read_token_thumbprint(jwt_text) local jwt = jwt:load_jwt(jwt_text) if jwt.valid and jwt.payload.cnf and jwt.payload.cnf['x5t#S256'] then return jwt.payload.cnf['x5t#S256'] end return nil end -- -- Calculate the SHA256 hash of the client certificate received via Mutual TLS -- https://www.rfc-editor.org/rfc/rfc8705.html#section-3.1 -- local function get_sha256_thumbprint(certificate) local der = ssl.cert_pem_to_der(certificate) local hash = sha256:new() hash:update(der) local digest = hash:final() return b64.encode_base64url(digest) end -- -- The public entry point to verify sender constrained access token details -- function _M.execute(config) if config.type ~= 'certificate-bound' then ngx.log(ngx.WARN, 'An invalid or unsupported type parameter was received') error_response(ngx.HTTP_INTERNAL_SERVER_ERROR, 'server_error', 'Problem encountered processing the request') end local auth_header = ngx.req.get_headers()['Authorization'] if auth_header and string.len(auth_header) > 7 and string.lower(string.sub(auth_header, 1, 7)) == 'bearer ' then local access_token = string.sub(auth_header, 8) -- Get the client certificate if ngx.var.ssl_client_raw_cert == nil then ngx.log(ngx.WARN, 'The request did not contain a valid client certificate') unauthorized_error_response() end -- Read the thumbprint local jwtThumbprint = read_token_thumbprint(access_token) if jwtThumbprint == nil then ngx.log(ngx.WARN, 'Unable to parse the x5t#S256 from the received JWT access token') unauthorized_error_response() end -- Calculate the SHA256 hash of the client certificate and check it matches that in the JWT local certThumbprint = get_sha256_thumbprint(ngx.var.ssl_client_raw_cert) if certThumbprint ~= jwtThumbprint then ngx.log(ngx.WARN, 'The client certificate details of the request and the JWT do not match') unauthorized_error_response() end else ngx.log(ngx.WARN, 'No valid access token was found in the HTTP Authorization header') unauthorized_error_response(config) end end return _M
local PLUGIN = PLUGIN PLUGIN.name = "Notes+" PLUGIN.author = "AleXXX_007" PLUGIN.desc = "Write text on notes and pick up them like items." NOTELIMIT = 10000 WRITINGDATA = WRITINGDATA or {} nut.util.include("sv_plugin.lua") nut.util.include("cl_vgui.lua") if (CLIENT) then netstream.Hook("receiveNote", function(id, contents, write) local note = vgui.Create("noteRead") note:allowEdit(write) note:setText(contents) note.id = id end) end
return {'wraak','wraakactie','wraakbaar','wraakengel','wraakgedachte','wraakgevoel','wraakgevoelens','wraakgierig','wraakgierigheid','wraakgodin','wraaklust','wraaklustig','wraakneming','wraakoefening','wraakroepend','wraakzucht','wraakzuchtig','wrak','wrake','wraken','wrakgoed','wrakgoederen','wrakhout','wraking','wrakingskamer','wrakingsverzoek','wrakker','wrakkig','wrakstuk','wrang','wrangheid','wrangwortel','wrat','wratachtig','wrattenkruid','wrattenzwijn','wrattig','wratziekte','wrap','wrattenbijter','wraakbare','wraakengelen','wraakgierige','wraakgodinnen','wraaknemingen','wraakoefeningen','wraakroepende','wraakt','wraakte','wraakten','wraakzuchtige','wraakzuchtiger','wrakingen','wrakke','wrakken','wrakstukken','wrange','wrangen','wranger','wrangere','wrangst','wrangste','wraps','wratachtige','wratten','wrattige','wraakacties','wraaklustige','wrakkige','wrattenzwijnen','wraakbaarder','wraakbaarst','wrakst','wratjes','wrakingsverzoeken'}
--[[ --=====================================================================================================-- Script Name: Tag, for SAPP (PC & CE) Description: Tag, you're it! This is a game involving two or more players. An initial game of tag is started by whacking a player. This player will become 'it' (the tagger). Their turn ends when they tag their first victim or their turn time is up; If the turn time lapses before they tag someone, a new random player will be chosen to be the new tagger. ** FEATURES ** - All runners have plasma rifles and the taggers have an oddball. The plasma rifle was a design choice, not a random decision, as it slows down the tagger when shot at. - You will accumulate 5 points every 10 seconds as a runner. - The score limit is 10,000. - Taggers get a 1.5x speed boost, runners have normal speed. - Tagging someone earns you 500 points. - Runners cannot earn points for killing. - This game mode is best played on medium & small maps: timberland bloodgulch damnation longest chillout carousel ratrace putput prisoner wizard beavercreek hangemhigh Copyright (c) 2022, Jericho Crosby <[email protected]> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- -- config starts: local Tag = { -- Game score limit: -- Default: 10000 score_limit = 10000, -- Points awarded for tagging someone: -- Default: 500 points_on_tag = 500, -- Runners will accumulate 5 points every 10 seconds while a game of tag is in play: -- Defaults: 5 & 10 runner_points = 5, points_interval = 10, -- Tag turn timer (in seconds): -- Default: 60 turn_time = 60, -- Min players required to start a game of tag: -- Default: 2 players_required = 2, -- Running speed (tagger & runner): -- Defaults: 1.5, & 1 speed = { 1.5, 1 }, -- Messages sent when someone is tagged: on_tag = { "Tag, you're it! ($name got you)", -- tagger sees this message. '$name was tagged by $tagger' -- everyone else will see this message. }, -- Message sent when someone's turn is up and we select a new random tagger: -- Same message appears if the tagger quits and -- 'new_tagger_on_quit' or 'new_tagger_on_death' is set to true. random_tagger = '$name is now the tagger!', -- When a tagger quits, should we select a new random tagger? -- Default: true new_tagger_on_quit = true, -- Should we pick a new tagger if the current tagger dies? -- Default: false new_tagger_on_death = false, -- A message relay function temporarily removes the server prefix -- and will restore it to this when the relay is finished: server_prefix = '**SAPP**' } -- config ends local players = {} local time = os.time local tagger, game_over local tagger_weapon_meta_id local runner_weapon_meta_id local tagger_weapon, runner_weapon -- Object interaction with these tags will be disabled: local objects = { -- allow interaction with these objects: --'powerups\\health pack', --'powerups\\over shield', --'powerups\\active camouflage', -- block interaction with these objects: 'weapons\\frag grenade\\frag grenade', 'weapons\\plasma grenade\\plasma grenade', 'vehicles\\ghost\\ghost_mp', 'vehicles\\rwarthog\\rwarthog', 'vehicles\\banshee\\banshee_mp', 'vehicles\\warthog\\mp_warthog', 'vehicles\\scorpion\\scorpion_mp', 'vehicles\\c gun turret\\c gun turret_mp', 'weapons\\ball\\ball', 'weapons\\flag\\flag', 'weapons\\pistol\\pistol', 'weapons\\shotgun\\shotgun', 'weapons\\needler\\mp_needler', 'weapons\\flamethrower\\flamethrower', 'weapons\\plasma rifle\\plasma rifle', 'weapons\\sniper rifle\\sniper rifle', 'weapons\\plasma pistol\\plasma pistol', 'weapons\\plasma_cannon\\plasma_cannon', 'weapons\\assault rifle\\assault rifle', 'weapons\\rocket launcher\\rocket launcher' } -- New Player has joined: -- * Creates a new player table; Inherits the Tag parent object. -- @Param o (player table [table]) -- @Return o (player table [table]) function Tag:NewPlayer(o) setmetatable(o, self) -- inherit the .__index of Tag. self.__index = self -- Variable for weapon assignments: o.assign = true -- Holds the object id of the players weapon: o.drone = '' -- Stores the id of the person who just killed you: o.killer = 0 return o end -- Returns true if this player is the tagger: function Tag:IsTagger() return (self.pid == tagger) end -- Sets running speed of all players: -- @Param last_man (id of the last person online): function Tag:SetSpeed(last_man) execute_command('s ' .. self.pid .. ' ' .. self.speed[1]) for i, v in pairs(players) do if (i ~= self.pid or i == last_man) then execute_command('s ' .. i .. ' ' .. v.speed[2]) end end end local function SetPeriodicTimers() for i, v in pairs(players) do if (i == tagger) then v.periodic_scoring = false -- only do this if it's not already set: elseif (not v.periodic_scoring) then v:NewRunnerTime() end end end -- Sets the tagger: -- @Param TaggerName (name of the person who just tagged someone) [string] function Tag:SetTagger(TaggerName) tagger = self.pid self.assign = true self.periodic_scoring = false self:NewTurnTime() self:SetSpeed() SetPeriodicTimers() if (TaggerName) then local t_msg = self.on_tag[1] local to_tagger = t_msg:gsub('$name', TaggerName) local r_msg = self.on_tag[2] local to_runner = r_msg:gsub('$name', self.name):gsub('$tagger', TaggerName) for i, v in pairs(players) do if (i == tagger) then v:Broadcast(to_tagger, true) else v:Broadcast(to_runner, true) end end return end local msg = self.random_tagger msg = msg:gsub('$name', self.name) self:Broadcast(msg) end -- Resets turn timer variables: function Tag:NewTurnTime() self.turn_start = time self.turn_finish = time() + self.turn_time end -- Timer variables used to periodically update runner score: function Tag:NewRunnerTime() self.periodic_scoring = true self.runner_start = time self.runner_finish = time() + self.points_interval end -- Function responsible for handling scoring: function Tag:UpdateScore(Deduct, RunnerPoints) local score = tonumber(get_var(self.pid, '$score')) -- prevent player from scoring from last kill: if (Deduct) then score = (score - 1 < 0 and 0 or score - 1) elseif (not RunnerPoints) then score = score + self.points_on_tag -- update tagger points else score = score + self.runner_points -- update runner points end execute_command('score ' .. self.pid .. ' ' .. score) end -- Binds nav marker to tagger: function Tag:SetNav() local player = get_player(self.pid) if (tagger and self.pid ~= tagger) then write_word(player + 0x88, to_real_index(tagger)) else write_word(player + 0x88, to_real_index(self.pid)) end end -- Returns the MetaID of the tag address: -- @Param Type (tag class) -- @Param Name (tag path) -- @Return tag address [number] local function GetTag(Type, Name) local ObjTag = lookup_tag(Type, Name) return (ObjTag ~= 0 and read_dword(ObjTag + 0xC)) or nil end -- Sends a server-wide message: -- * Temporarily removes the server prefix. -- @Params msg (message string) function Tag:Broadcast(msg, pm) execute_command('msg_prefix ""') if (not pm) then say_all(msg) else say(self.pid, msg) end execute_command('msg_prefix "' .. self.server_prefix .. '"') end -- Destroy the players weapon: -- @Param Assign [boolean], true if we need to trigger weapon a assignment. function Tag:DeleteDrone(Assign) destroy_object(self.drone) self.assign = Assign end -- Weapon assignment logic: function Tag:AssignWeapons() -- Assign appropriate weapons: if (self.assign) then self.assign = false execute_command_sequence('nades ' .. self.pid .. ' 0; wdel ' .. self.pid) local weapon = (tagger == self.pid and tagger_weapon or runner_weapon) self.drone = spawn_object('', '', 0, 0, -9999, 0, weapon) assign_weapon(self.drone, self.pid) end end -- Determines if enough players are online for a game of tag: -- @Param quit [boolean], true if we need to deduct 1 from n: -- SAPP var $pn does not update immediately after a player quits, -- so we have to deduct one manually. function Tag:EnoughPlayers(quit) local n = tonumber(get_var(0, '$pn')) n = (quit and n - 1 or n) return (n >= self.players_required) end -- Picks a random player to become the tagger. -- Excludes the previous tagger. -- @Param quit (boolean), true if we need to deduct 1 from n in EnoughPlayers(). function Tag:PickRandomTagger(quit) if not self:EnoughPlayers(quit) then tagger = nil self:SetSpeed(self.pid) self:Broadcast('Game of tag has ended. Not enough players.') return end -- Trigger weapon assignment for previous tagger: self.assign = true -- set candidates: local t = {} for i = 1, #players do if (player_present(i) and i ~= tagger) then t[#t + 1] = i end end -- Pick and set new tagger from t{}: if (#t > 0) then players[t[rand(1, #t + 1)]]:SetTagger() end end -- Disables interaction with game objects (on start). -- Enables interaction when OnScriptUnload() is called. local function GameObjects(state) state = (state and 'enable_object') or 'disable_object' for i = 1, #objects do execute_command(state .. ' "' .. objects[i] .. '" 0') end end -- Called when a new game has started: function OnStart() if (get_var(0, '$gt') ~= 'n/a') then tagger_weapon_meta_id = GetTag('jpt!', 'weapons\\ball\\melee') runner_weapon_meta_id = GetTag('jpt!', 'weapons\\plasma rifle\\melee') tagger_weapon = GetTag('weap', 'weapons\\ball\\ball') runner_weapon = GetTag('weap', 'weapons\\plasma rifle\\plasma rifle') -- set up game tables: game_over = false players, tagger = {}, nil -- disable game objects: GameObjects(false) -- Set the score limit: execute_command('scorelimit ' .. Tag.score_limit) -- Init player tables (happens if the script is loaded during a match): for i = 1, 16 do if player_present(i) then OnJoin(i) end end end end -- Called when the game has ended: function OnEnd() game_over = true end -- Called every 1/30th second: function OnTick() for i, v in pairs(players) do if (not game_over and player_present(i) and player_alive(i)) then v:SetNav() v:AssignWeapons() execute_command('battery ' .. i .. ' 100') if (v:IsTagger() and v.turn_start() >= v.turn_finish) then v:PickRandomTagger() -- Update runner score periodically: elseif (v.periodic_scoring and v.runner_start() >= v.runner_finish) then v:NewRunnerTime() v:UpdateScore(false, true) -- update runner points end end end end -- Called when a player receives damage or is killed: -- @Param Victim (victim id) [number] -- @Param Causer (killer id) [number] -- @Param MetaID (DamageTagID) [number] function OnDamage(Victim, Causer, MetaID) local killer = tonumber(Causer) local victim = tonumber(Victim) local k = players[killer] local v = players[victim] if (not game_over and killer > 0 and k and v and k:EnoughPlayers()) then -- -- event_damage_application: -- if (MetaID) then -- Prevent runners from attacking each other: if (tagger and not k:IsTagger() and not v:IsTagger()) then return false end local case1 = (not tagger and MetaID == runner_weapon_meta_id or k:IsTagger()) local case2 = (tagger and MetaID == tagger_weapon_meta_id) if (killer ~= victim) and (case1 or case2) then k.assign = true -- trigger weapon assignment v.killer = killer -- keep track of the player who just killed you k:UpdateScore() -- update current tagger score k:NewRunnerTime() -- reset periodic scoring for this player v:SetTagger(k.name) -- make victim the tagger end return end -- -- event_die: -- v:DeleteDrone() -- prevent weapon drop k:UpdateScore(true) -- prevent this kill from being counted towards score if (v.new_tagger_on_death and v:IsTagger() and v.killer ~= killer) then v:PickRandomTagger() end end end -- Called when a player has finished connecting: -- @Param P (player id) [number] function OnJoin(Ply) players[Ply] = Tag:NewPlayer({ pid = Ply, name = get_var(Ply, '$name') }) end -- Called when a player has quit: -- * Nullifies the table for this player. -- @Param P (player id) [number] function OnQuit(Ply) local t = players[Ply] -- Pick a random player to be the tagger: if (not game_over and t.new_tagger_on_quit and t:IsTagger()) then t:PickRandomTagger(true) end t:DeleteDrone() -- delete their dropped weapon players[Ply] = nil end -- Called when a player has finished respawning: -- @Param P (player id) [number] -- Triggers weapon assignment function OnSpawn(Ply) local t = players[Ply] t.assign = true t.killer = 0 if (t:IsTagger()) then t:SetSpeed() -- just in case elseif (tagger) then t:NewRunnerTime() -- only do this if a game of tag is in play: end end -- Called when a player drops a weapon. -- Makes a call to destroy their weapon. function OnDrop(Ply) players[Ply]:DeleteDrone(true) end -- Registers needed event callbacks for SAPP: function OnScriptLoad() register_callback(cb['EVENT_TICK'], 'OnTick') register_callback(cb['EVENT_JOIN'], 'OnJoin') register_callback(cb['EVENT_SPAWN'], 'OnSpawn') register_callback(cb['EVENT_DIE'], 'OnDamage') register_callback(cb['EVENT_LEAVE'], 'OnQuit') register_callback(cb['EVENT_GAME_END'], 'OnEnd') register_callback(cb['EVENT_WEAPON_DROP'], 'OnDrop') register_callback(cb['EVENT_GAME_START'], 'OnStart') register_callback(cb['EVENT_DAMAGE_APPLICATION'], 'OnDamage') OnStart() end function OnScriptUnload() GameObjects(true) end api_version = '1.12.0.0'
---------------------------------------------------------------------------------------------------- -- localized English (tooltip module) strings -- --get the add-on engine local AddOnName = ...; --prepare locale local L = LibStub("AceLocale-3.0"):NewLocale(AddOnName, "enUS", true); if not L then return; end --tooltip module L["TOOLTIP_MODULE"] = "Tooltip"; L["TOOLTIP_MODULE_ENABLE"] = "Enable Tooltip Changes"; L["TOOLTIP_MODULE_ENABLE_DESC"] = "Attach an additional tooltip with the item details"; L["TOOLTIP_CUSTOMIZE"] = "Customize tooltip"; L["TOOLTIP_CUSTOMIZE_DESC"] = "Enable to customize the appearance of the tooltip"; L["TOOLTIP_COLOR"] = "Tooltip color"; L["TOOLTIP_COLOR_DESC"] = "Change the tooltip color";
local K, C = unpack(select(2, ...)) local Module = K:GetModule("Announcements") local _G = _G local string_format = _G.string.format local table_wipe = _G.table.wipe local date = _G.date local C_VignetteInfo_GetVignetteInfo = _G.C_VignetteInfo.GetVignetteInfo local GetAtlasInfo = _G.GetAtlasInfo local GetInstanceInfo = _G.GetInstanceInfo local UIErrorsFrame = _G.UIErrorsFrame local RareAlertCache = {} local isIgnored = { [1153] = true, -- Horde Fortress [1159] = true, -- Alliance fortress [1803] = true, -- Yongquan Beach [1876] = true, -- Tribal torrent [1943] = true, -- Alliance Rapids [2111] = true, -- Black coast front } function Module:RareAlert_Update(id) if id and not RareAlertCache[id] then local info = C_VignetteInfo_GetVignetteInfo(id) if not info then return end local filename, width, height, txLeft, txRight, txTop, txBottom = GetAtlasInfo(info.atlasName) if not filename then return end local atlasWidth = width / (txRight-txLeft) local atlasHeight = height / (txBottom-txTop) local tex = string_format("|T%s:%d:%d:0:0:%d:%d:%d:%d:%d:%d|t", filename, 0, 0, atlasWidth, atlasHeight, atlasWidth * txLeft, atlasWidth * txRight, atlasHeight * txTop, atlasHeight * txBottom) -- UIErrorsFrame:AddMessage(K.InfoColor.."Rare Nearby!"..tex..(info.name or "")) local currrentTime = C["Chat"].TimestampFormat.Value == 1 and "|cff00ff00["..date("%H:%M:%S").."]|r" or "" K.Print(currrentTime.." >> "..K.InfoColor.."Rare nearby!"..tex..(info.name or "")) RareAlertCache[id] = true end if #RareAlertCache > 666 then table_wipe(RareAlertCache) end end function Module:RareAlert_CheckInstance() local _, instanceType, _, _, maxPlayers, _, _, instID = GetInstanceInfo() if (instID and isIgnored[instID]) or (instanceType == "scenario" and (maxPlayers == 3 or maxPlayers == 6)) then K:UnregisterEvent("VIGNETTE_MINIMAP_UPDATED", Module.RareAlert_Update) else K:RegisterEvent("VIGNETTE_MINIMAP_UPDATED", Module.RareAlert_Update) end end function Module:CreateRareAnnounce() if C["Announcements"].RareAlert then self:RareAlert_CheckInstance() K:RegisterEvent("PLAYER_ENTERING_WORLD", self.RareAlert_CheckInstance) else table_wipe(RareAlertCache) K:UnregisterEvent("VIGNETTE_MINIMAP_UPDATED", self.RareAlert_Update) K:UnregisterEvent("PLAYER_ENTERING_WORLD", self.RareAlert_CheckInstance) end end
local menu = {} function menu:control_button(command, menuState) if command == Command.Deny then self.isClosed = true end end function menu:draw() love.graphics.print("In development...", 20, 20) end return menu
require('plugset.packer') require('plugset.compe') require('plugset.lspconfig')
SetFlyThroughWindscreenParams(Config.ejectVelocity, Config.unknownEjectVelocity, Config.unknownModifier, Config.minDamage); local seatbeltOn = false local ped = nil local uiactive = false Citizen.CreateThread(function() while true do ped = PlayerPedId() Citizen.Wait(500) end end) Citizen.CreateThread(function() while true do Citizen.Wait(10) if IsPedInAnyVehicle(ped) then if seatbeltOn then if Config.fixedWhileBuckled then DisableControlAction(0, 75, true) -- Disable exit vehicle when stop DisableControlAction(27, 75, true) -- Disable exit vehicle when Driving end toggleUI(false) else toggleUI(true) end else if seatbeltOn then seatbeltOn = false toggleSeatbelt(false, false) end toggleUI(false) Citizen.Wait(1000) end end end) function toggleSeatbelt(makeSound, toggle) if toggle == nil then if seatbeltOn then playSound("unbuckle") SetFlyThroughWindscreenParams(Config.ejectVelocity, Config.unknownEjectVelocity, Config.unknownModifier, Config.minDamage) else playSound("buckle") SetFlyThroughWindscreenParams(10000.0, 10000.0, 17.0, 500.0); end seatbeltOn = not seatbeltOn else if toggle then playSound("buckle") SetFlyThroughWindscreenParams(10000.0, 10000.0, 17.0, 500.0); else playSound("unbuckle") SetFlyThroughWindscreenParams(Config.ejectVelocity, Config.unknownEjectVelocity, Config.unknownModifier, Config.minDamage) end seatbeltOn = toggle end end function toggleUI(status) if Config.showUnbuckledIndicator then if uiactive ~= status then uiactive = status if status then SendNUIMessage({type = "showindicator"}) else SendNUIMessage({type = "hideindicator"}) end end end end function playSound(action) if Config.playSound then if Config.playSoundForPassengers then local veh = GetVehiclePedIsUsing(ped) local maxpeds = GetVehicleMaxNumberOfPassengers(veh) - 2 local passengers = {} for i = -1, maxpeds do if not IsVehicleSeatFree(veh, i) then local ped = GetPlayerServerId( NetworkGetPlayerIndexFromPed(GetPedInVehicleSeat(veh, i)) ) table.insert(passengers, ped) end end TriggerServerEvent('seatbelt:server:PlaySound', action, json.encode(passengers)) else SendNUIMessage({type = action, volume = Config.volume}) end end end RegisterCommand('toggleseatbelt', function(source, args, rawCommand) if IsPedInAnyVehicle(ped, false) then local class = GetVehicleClass(GetVehiclePedIsIn(ped)) if class ~= 8 and class ~= 13 and class ~= 14 then toggleSeatbelt(true) end end end, false) RegisterNetEvent('seatbelt:client:PlaySound') AddEventHandler('seatbelt:client:PlaySound', function(action, volume) SendNUIMessage({type = action, volume = volume}) end) exports("status", function() return seatbeltOn end) RegisterKeyMapping('toggleseatbelt', 'Toggle Seatbelt', 'keyboard', 'B')
function count(s) function mapper(rec) return 1 end local function reducer(v1, v2) return v1 + v2 end return s : map(mapper) : reduce(reducer) end
local Prop = {} Prop.Name = "Kelle Co." Prop.Cat = "Warehouse" Prop.Price = 850 Prop.Doors = { Vector( -13378.000000, 12119.000000, -13386.000000 ), } GM.Property:Register( Prop )
object_tangible_loot_loot_schematic_imperial_gunner_helmet_schematic = object_tangible_loot_loot_schematic_shared_imperial_gunner_helmet_schematic:new { } ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_imperial_gunner_helmet_schematic, "object/tangible/loot/loot/schematic/imperial_gunner_helmet_schematic.iff")
local mod_gui = require("__core__.lualib.mod-gui") local function create_mod_gui_button(player) -- Disabled for now, until button looks better (should be darker and should show magnifying glass) if true then return end local button_flow = mod_gui.get_button_flow(player) if button_flow.search_engine then return end button_flow.add { type = "button", name = "search_engine", style = mod_gui.button_style, sprite = "search_engine_magnify", tooltip = { "search_engine.search_engine" }, tags = { [script.mod_name] = { flib = { on_click = "open_search_window" } } } } end local function frame_action_button() return { type = "sprite-button", style = "frame_action_button", actions = { on_click = "close_window" } } end local function header() return { type = "flow", ref = {"titlebar", "flow"}, children = { {type = "label", style = "frame_title", caption = {"search_engine.header"}, ignored_by_interaction = true}, {type = "empty-widget", style = "flib_titlebar_drag_handle", ignored_by_interaction = true}, frame_action_button() } } end return { create_mod_gui_button = create_mod_gui_button, header = header }
i = 0 while i < 1000 do -- i = discard_origin(i + 1) i = i + 1 end assert(i == 1000)
local OpCodes = require "cheese.luanetc.opcodes" module(..., package.seeall) luavalue_type = "object" luavalue_array_type = "object[]" luavalue_ref = "object [lua]Lua.UpValue::Ref" luavalue_ref_type = "class [lua]Lua.UpValue" luavalue_ref_cons = "instance void [lua]Lua.UpValue::.ctor()" luaref_type = "class [lua]Lua.Reference" int4_type = "int32" double_type = "float64" array_copy = "void [mscorlib]System.Array::Copy(class [mscorlib]System.Array,int32,class [mscorlib]System.Array,int32,int32)" env_field = "class [lua]Lua.Reference [lua]Lua.Closure::Env" closure_cons = "instance void [lua]Lua.Closure::.ctor()" symbol_intern = "class [lua]Lua.Symbol [lua]Lua.Symbol::Intern(string)" string_cons = "instance void [lua]Lua.String::.ctor()" table_cons = "instance void [lua]Lua.Table::.ctor()" nil_singleton = "class [lua]Lua.Reference [lua]Lua.Nil::Instance" false_singleton = "class [lua]Lua.Reference [lua]Lua.False::Instance" true_singleton = "class [lua]Lua.Reference [lua]Lua.True::Instance" gettable_method = "instance object [lua]Lua.Reference::get_Item(object)" gettable_symbol_method = "instance object [lua]Lua.Reference::get_Item(class [lua]Lua.Symbol)" gettable_number_method = "instance object [lua]Lua.Reference::get_Item(float64)" settable_method = "instance void [lua]Lua.Reference::set_Item(object, object)" settable_symbol_method = "instance void [lua]Lua.Reference::set_Item(class [lua]Lua.Symbol, object)" settable_number_method = "instance void [lua]Lua.Reference::set_Item(float64, object)" neg_method = "instance object [lua]Lua.Reference::Negate()" len_method = "instance object [lua]Lua.Reference::Length()" concat_method = "object [lua]Lua.Reference::Concat(object, object)" arith_method = { add = "instance object [lua]Lua.Reference::Add(object)", sub = "instance object [lua]Lua.Reference::Subtract(object)", mul = "instance object [lua]Lua.Reference::Multiply(object)", div = "instance object [lua]Lua.Reference::Divide(object)", rem = "instance object [lua]Lua.Reference::Mod(object)", exp = "instance object [lua]Lua.Reference::Pow(object)" } arith_method_slow = { add = "instance object [lua]Lua.Reference::Add(float64)", sub = "instance object [lua]Lua.Reference::Subtract(float64)", mul = "instance object [lua]Lua.Reference::Multiply(float64)", div = "instance object [lua]Lua.Reference::Divide(float64)", rem = "instance object [lua]Lua.Reference::Mod(float64)", exp = "instance object [lua]Lua.Reference::Pow(float64)" } rel_method = { beq = "instance bool [lua]Lua.Reference::Equals(class [lua]Lua.Reference)", bne = "instance bool [lua]Lua.Reference::NotEquals(class [lua]Lua.Reference)", blt = "instance bool [lua]Lua.Reference::LessThan(class [lua]Lua.Reference)", bgt = "instance bool [lua]Lua.Reference::GreaterThan(class [lua]Lua.Reference)", ble = "instance bool [lua]Lua.Reference::LessThanOrEquals(class [lua]Lua.Reference)", bge = "instance bool [lua]Lua.Reference::GreaterThanOrEquals(class [lua]Lua.Reference)" } max_args = 7 local function call_with(nargs, nres) local ret_type, invoke_name if not nres or nres == 0 or nres == 1 then ret_type = "object" invoke_name = "InvokeS" else ret_type = "object[]" invoke_name = "InvokeM" end if not nargs then return "instance " .. ret_type .. " [lua]Lua.Reference::" .. invoke_name .. "(object[])" else local args = {} for j = 1, nargs do args[#args + 1] = "object" end return "instance " .. ret_type .. " [lua]Lua.Reference::" .. invoke_name .. "(" .. table.concat(args, ", ") .. ")" end end function new(compiler) local ilgen = { ops = {}, labels = {}, loops = {}, temps = {}, compiler = compiler } setmetatable(ilgen, { __index = _M }) return ilgen end function _M:jump_if_false(to) local temp = self:get_temp() self:store_local(temp) self:load_local(temp) self:emit(OpCodes.ldsfld, nil_singleton) self:emit(OpCodes.beq, to) self:load_local(temp) self:emit(OpCodes.ldsfld, false_singleton) self:emit(OpCodes.beq, to) self:release_temp(temp) end function _M:jump_if_nil(to) self:emit(OpCodes.ldsfld, nil_singleton) self:emit(OpCodes.beq, to) end function _M:define_label() local label = #self.labels + 1 self.labels[label] = "label" .. label return label end function _M:mark_label(label) self.ops[#self.ops + 1] = { "label", self.labels[label] } end function _M:start_loop() local label = self:define_label() self.loops[#self.loops + 1] = label end function _M:end_loop() self:mark_label(self.loops[#self.loops]) self.loops[#self.loops] = nil end function _M:break_loop() self:emit(OpCodes.br, self.loops[#self.loops]) end function _M:store_local(localvar) if localvar.isupval then if localvar.func == self.compiler.current_func then self:store_local(localvar.temp) self:emit(OpCodes.ldloc, localvar) self:load_local(localvar.temp) if localvar.type == "number" then self:box_number() end self:emit(OpCodes.stfld, luavalue_ref) else local temp = self:get_temp((localvar.type == "number" and double_type) or nil) self:store_local(temp) self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, localvar) self:load_local(temp) if localvar.type == "number" then self:box_number() end self:emit(OpCodes.stfld, luavalue_ref) self:release_temp(temp) end elseif localvar.isarg then self:emit(OpCodes.starg, localvar) else self:emit(OpCodes.stloc, localvar) end end function _M:load_local(localvar) if localvar.isupval then if localvar.func == self.compiler.current_func then self:emit(OpCodes.ldloc, localvar) self:emit(OpCodes.ldfld, luavalue_ref) if localvar.type == "number" then self:unbox_number() end else self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, localvar) self:emit(OpCodes.ldfld, luavalue_ref) if localvar.type == "number" then self:unbox_number() end end elseif localvar.isarg then self:emit(OpCodes.ldarg, localvar) else self:emit(OpCodes.ldloc, localvar) end end function _M:get_temp(type) type = type or luavalue_type if not self.temps[type] then self.temps[type] = {} end local temps = self.temps[type] if #temps > 0 then local temp = temps[#temps] temps[#temps] = nil return temp else local func = self.compiler.current_func local new_temp = { name = "temp_" .. #func.locals, func = func, type = type } func.locals[#func.locals + 1] = new_temp return new_temp end end function _M:release_temp(temp) if not self.temps[temp.type] then self.temps[temp.type] = {} end local temps = self.temps[temp.type] temps[#temps + 1] = temp end function _M:jump_if_not_equal(exp1, exp2, to) self:rel("beq", exp1, exp2) self:jump_if_false(to) end function _M:neg(exp) local slow_track = self:define_label() local out = self:define_label() self.compiler:compile(exp) if exp.type ~= "number" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, double_type) self:emit(OpCodes.brfalse, slow_track) self:emit(OpCodes.unbox_any, double_type) end self:emit(OpCodes.neg) if exp.type ~= "number" then self:emit(OpCodes.box, double_type) self:emit(OpCodes.br, out) self:mark_label(slow_track) self:emit(OpCodes.castclass, luaref_type) self:emit(OpCodes.callvirt, neg_method) self:mark_label(out) end end function _M:arith(op, exp1, exp2, final_type) local slow_track = self:define_label() local very_slow_track = self:define_label() local out = self:define_label() self.compiler:compile(exp1) if exp1.type ~= "number" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, double_type) self:emit(OpCodes.brfalse, slow_track) self:emit(OpCodes.unbox_any, double_type) end self.compiler:compile(exp2) if exp2.type ~= "number" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, double_type) self:emit(OpCodes.brfalse, very_slow_track) self:emit(OpCodes.unbox_any, double_type) end self:emit(op) if final_type ~= "number" then self:emit(OpCodes.box, double_type) self:emit(OpCodes.br, out) end if exp1.type ~= "number" then self:mark_label(slow_track) self:emit(OpCodes.castclass, luaref_type) self.compiler:compile(exp2) if exp2.type == "number" then self:box_number() end self:emit(OpCodes.callvirt, arith_method[op]) self:emit(OpCodes.br, out) end if exp2.type ~= "number" then self:mark_label(very_slow_track) local temp1 = self:get_temp() local temp2 = self:get_temp(double_type) self:emit(OpCodes.stloc, temp1) self:emit(OpCodes.stloc, temp2) self:emit(OpCodes.ldloc, temp1) self:emit(OpCodes.castclass, luaref_type) self:emit(OpCodes.ldloc, temp2) self:emit(OpCodes.callvirt, arith_method_slow[op]) self:release_temp(temp2) self:release_temp(temp1) end self:mark_label(out) end function _M:rel(op, exp1, exp2, label) local load_true = self:define_label() local slow_track = self:define_label() local type_mismatch_number = self:define_label() local type_mismatch_ref = self:define_label() local out = self:define_label() self.compiler:compile(exp1) if exp1.type ~= "number" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, double_type) self:emit(OpCodes.brfalse, slow_track) self:emit(OpCodes.unbox_any, double_type) end self.compiler:compile(exp2) if exp2.type ~= "number" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, double_type) self:emit(OpCodes.brfalse, type_mismatch_number) self:emit(OpCodes.unbox_any, double_type) end if label then self:emit(op, label) else self:emit(op, load_true) self:load_false() end self:emit(OpCodes.br, out) if not label then self:mark_label(load_true) self:load_true() self:emit(OpCodes.br, out) end if exp1.type ~= "number" then self:mark_label(slow_track) if exp2.type ~= "number" then self:emit(OpCodes.castclass, luaref_type) self.compiler:compile(exp2) if exp2.type ~= "string" then self:emit(OpCodes.dup) self:emit(OpCodes.isinst, luaref_type) self:emit(OpCodes.brfalse, type_mismatch_ref) end self:emit(OpCodes.castclass, luaref_type) self:emit(OpCodes.callvirt, rel_method[op]) if label then self:emit(OpCodes.brtrue, label) else self:emit(OpCodes.brtrue, load_true) self:load_false() end self:emit(OpCodes.br, out) if exp2.type ~= "string" then self:mark_label(type_mismatch_ref) self:emit(OpCodes.pop) self:emit(OpCodes.pop) if op == "beq" then if not label then self:load_false() end self:emit(OpCodes.br, out) else self:error("type mismatch in comparison") end end else self:emit(OpCodes.pop) if op == "beq" then if not label then self:load_false() end self:emit(OpCodes.br, out) else self:error("type mismatch in comparison") end end end if exp2.type ~= "number" then self:mark_label(type_mismatch_number) self:emit(OpCodes.pop) self:emit(OpCodes.pop) if op == "beq" then if not label then self:load_false() end else self:error("type mismatch in comparison") end end self:mark_label(out) end function _M:concat(exp1, exp2) self:emit(OpCodes.call, concat_method) end function _M:error(err) self:emit(OpCodes.ldstr, err) self:emit(OpCodes.newobj, "instance void [mscorlib]System.Exception::.ctor(string)") self:emit(OpCodes.throw) end function _M:logical_and(exp1, exp2) local out = self:define_label() local load_false = self:define_label() self.compiler:compile(exp1) if exp1.type ~= "number" then self:jump_if_false(load_false) else self:emit(OpCodes.pop) end self.compiler:compile(exp2) self:emit(OpCodes.br, out) self:mark_label(load_false) self:load_false() self:mark_label(out) end function _M:logical_or(exp1, exp2) local out = self:define_label() local try_exp2 = self:define_label() self.compiler:compile(exp1) if exp1.type ~= "number" then self:emit(OpCodes.dup) self:jump_if_false(try_exp2) self:emit(OpCodes.br, out) self:mark_label(try_exp2) self:emit(OpCodes.pop) self.compiler:compile(exp2) self:mark_label(out) end end function _M:logical_not(exp) local out = self:define_label() local load_true = self:define_label() self.compiler:compile(exp) if exp.type ~= "number" then self:jump_if_false(load_true) self:load_false() self:emit(OpCodes.br, out) self:mark_label(load_true) self:load_true() self:mark_label(out) else self:emit(OpCodes.pop) self:load_false() end end function _M:len(exp) self.compiler:compile(exp) self:emit(OpCodes.castclass, luaref_type) self:emit(OpCodes.callvirt, len_method) end function _M:argslist(list, return_array) if #list > max_args then return_array = true end local temp = self:get_temp(luavalue_array_type) local last = list[#list] if last and last.tag == "call" then if #list == 1 then self.compiler:compile(last, "array") self:release_temp(temp) return nil end return_array = true list[#list] = nil local size = self:get_temp(int4_type) self.compiler:compile(last, "array") self:store_local(temp) self:load_local(temp) self:emit(OpCodes.ldlen) self:store_local(size) self:load_local(temp) self:emit(OpCodes.ldc_i4_0) self:load_local(size) self:emit(OpCodes.ldc_i4, #list) self:emit(OpCodes.add) self:emit(OpCodes.newarr, luavalue_type) self:store_local(temp) self:load_local(temp) self:emit(OpCodes.ldc_i4, #list) self:load_local(size) self:emit(OpCodes.call, array_copy) self:release_temp(size) elseif return_array then self:emit(OpCodes.ldc_i4, #list) self:emit(OpCodes.newarr, luavalue_type) self:store_local(temp) end if return_array then for i = 1, #list do self:load_local(temp) self:emit(OpCodes.ldc_i4, i - 1) self.compiler:compile(list[i]) if list[i].type == "number" then self:box_number() end self:emit(OpCodes.stelem, luavalue_type) end self:load_local(temp) self:release_temp(temp) return nil else for i = 1, #list do self.compiler:compile(list[i]) if list[i].type == "number" then self:box_number() end end self:release_temp(temp) return #list end self:release_temp(temp) end function _M:explist(list, adjust_n) local i = 1 while i < #list and i <= adjust_n do self.compiler:compile(list[i]) i = i + 1 end if i <= adjust_n then if list[i] and list[i].tag == "call" then self.compiler:compile(list[i], adjust_n - i + 1) else self.compiler:compile(list[i]) for i = (i + 1), adjust_n do self:load_nil() end end i = i + 1 end while i <= #list do self.compiler:compile(list[i]) self:emit(OpCodes.pop) i = i + 1 end end function _M:store_global(name) local temp = self:get_temp() self:store_local(temp) self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, env_field) self:load_string(name) self:load_local(temp) self:settable_symbol() self:release_temp(temp) end function _M:load_global(name) self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, env_field) self:load_string(name) self:gettable_symbol() end function _M:settable() self:emit(OpCodes.callvirt, settable_method) end function _M:settable_symbol() self:emit(OpCodes.callvirt, settable_symbol_method) end function _M:settable_number() self:emit(OpCodes.callvirt, settable_number_method) end function _M:gettable() self:emit(OpCodes.callvirt, gettable_method) end function _M:gettable_symbol() self:emit(OpCodes.callvirt, gettable_symbol_method) end function _M:gettable_number() self:emit(OpCodes.callvirt, gettable_number_method) end function _M:load_string(name) self:emit(OpCodes.ldsfld, self.compiler:get_literal(name)) end function _M:load_number(n) self:emit(OpCodes.ldc_r8, n) end function _M:box_number() self:emit(OpCodes.box, double_type) end function _M:unbox_number() self:emit(OpCodes.unbox_any, double_type) end function _M:load_nil() self:emit(OpCodes.ldsfld, nil_singleton) end function _M:load_true() self:emit(OpCodes.ldsfld, true_singleton) end function _M:load_false() self:emit(OpCodes.ldsfld, false_singleton) end function _M:call(nargs, nres, is_tail) local call_op = (is_tail and OpCodes.tail_callvirt) or OpCodes.callvirt self:emit(call_op, call_with(nargs, nres)) if nres == 0 then self:emit(OpCodes.pop) elseif type(nres) == "number" and nres > 1 then local temp = self:get_temp(luavalue_array_type) local size = self:get_temp(int4_type) self:store_local(temp) self:load_local(temp) self:emit(OpCodes.ldlen) self:store_local(size) for i = 0, nres - 1 do local load_nil = self:define_label() local next = self:define_label() self:emit(OpCodes.ldc_i4, i) self:load_local(size) self:emit(OpCodes.bge, load_nil) self:load_local(temp) self:emit(OpCodes.ldc_i4, i) self:emit(OpCodes.ldelem, luavalue_type) self:emit(OpCodes.br, next) self:mark_label(load_nil) self:load_nil() self:mark_label(next) end self:release_temp(temp) self:release_temp(size) end end function _M:emit(opcode, ...) if opcode == OpCodes.castclass then self:emit(OpCodes.unbox_any, ...) else self.ops[#self.ops + 1] = { opcode, ... } end end function _M:new_func(func) local temp = self:get_temp() for upval, _ in pairs(func.upvals) do if upval.func == self.compiler.current_func then self:emit(OpCodes.ldloc, upval) else self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, upval) end end self:emit(OpCodes.newobj, "instance void " .. func.clr_type .. "::" .. func.ctor_name) self:emit(OpCodes.dup) self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldfld, env_field) self:emit(OpCodes.stfld, env_field) self:release_temp(temp) end function _M:prologue() local func = self.compiler.current_func local args, locals = func.args, func.locals for _, var in ipairs(locals) do if var.isupval then self:emit(OpCodes.newobj, luavalue_ref_cons) self:emit(OpCodes.stloc, var) var.temp = self:get_temp((var.type == "number" and double_type) or nil) end end for _, arg in ipairs(args) do if arg.isupval then locals[#locals + 1] = arg self:emit(OpCodes.newobj, luavalue_ref_cons) self:emit(OpCodes.stloc, arg) self:emit(OpCodes.ldloc, arg) self:emit(OpCodes.ldarg, arg) self:emit(OpCodes.stfld, luavalue_ref) arg.isarg = false end end end function _M:new_table() self:emit(OpCodes.newobj, table_cons) end function _M:constructor() self:emit(OpCodes.ldarg_0) self:emit(OpCodes.call, closure_cons) local func = self.compiler.current_func local args = {} for upval, _ in pairs(func.upvals) do args[#args + 1] = "class [lua]Lua.UpValue " .. upval.name self:emit(OpCodes.ldarg_0) self:emit(OpCodes.ldarg, #args) self:emit(OpCodes.stfld, upval) end self:emit(OpCodes.ret) func.ctor_name = ".ctor(" .. table.concat(args, ", ") .. ")" end function _M:class_constructor() local func = self.compiler.current_func for val, _ in pairs(func.literals) do if type(val) == "boolean" then if val then self:emit(OpCodes.ldsfld, true_singleton) else self:emit(OpCodes.ldsfld, false_singleton) end else self:emit(OpCodes.ldstr, val) self:emit(OpCodes.call, symbol_intern); end self:emit(OpCodes.stsfld, self.compiler:get_literal(val)) end self:emit(OpCodes.ldsfld, nil_singleton) self:emit(OpCodes.stsfld, self.compiler:get_literal()) self:emit(OpCodes.ret) end function _M:invoke(func_type, nargs, fargs, ret_type, invoke_name, isvararg) if nargs == "array" then self:emit(OpCodes.ldarg_1) self:emit(OpCodes.ldlen) self:emit(OpCodes.stloc_0) self:emit(OpCodes.ldarg_0) for i = 1, fargs do local lnil = self:define_label() local next = self:define_label() self:emit(OpCodes.ldc_i4, i) self:emit(OpCodes.ldloc_0) self:emit(OpCodes.bgt, lnil) self:emit(OpCodes.ldarg_1) self:emit(OpCodes.ldc_i4, i - 1) self:emit(OpCodes.ldelem, luavalue_type) self:emit(OpCodes.br, next) self:mark_label(lnil) self:load_nil() self:mark_label(next) end if isvararg then local has_varargs = self:define_label() local call = self:define_label() self:emit(OpCodes.ldloc_0) self:emit(OpCodes.ldc_i4, fargs) self:emit(OpCodes.sub) self:emit(OpCodes.stloc_0) self:emit(OpCodes.ldloc_0) self:emit(OpCodes.ldc_i4_0) self:emit(OpCodes.bgt, has_varargs) self:emit(OpCodes.ldnull) self:emit(OpCodes.br, call) self:mark_label(has_varargs) self:emit(OpCodes.ldarg_1) self:emit(OpCodes.ldc_i4, fargs) self:emit(OpCodes.ldloc_0) self:emit(OpCodes.newarr, luavalue_type) self:emit(OpCodes.dup) self:emit(OpCodes.starg_1) self:emit(OpCodes.ldc_i4_0) self:emit(OpCodes.ldloc_0) self:emit(OpCodes.call, array_copy) self:emit(OpCodes.ldarg_1) self:mark_label(call) end else self:emit(OpCodes.ldarg_0) for i = 1, fargs do if i > nargs then self:load_nil() else self:emit(OpCodes.ldarg, i) end end if isvararg then if nargs > fargs then local nvarargs = nargs - fargs self:emit(OpCodes.ldc_i4, nvarargs) self:emit(OpCodes.newarr, luavalue_type) for i = fargs, nargs - 1 do self:emit(OpCodes.dup) self:emit(OpCodes.ldarg, i) self:emit(OpCodes.ldc_i4, i - fargs) self:emit(OpCodes.stelem, luavalue_type) end else self:emit(OpCodes.ldnull) end end end local args = {} local vararg = "" if isvararg then vararg = ", object[]" end for i = 1, fargs do args[#args + 1] = "object" end local func_invoke = "instance " .. ret_type .. " " .. func_type .. "::" .. invoke_name .. "(" .. table.concat(args, ", ") .. vararg .. ")" self:emit(OpCodes.call, func_invoke) self:emit(OpCodes.ret) end
mp=RE.motionPanel() mot=mp:currMotion() discontinuity=boolN() fn=Fltk.chooseFile("Choose con", "../Resource/motion/", "*.dis", false) file=util.BinaryFile() file:openRead(fn) file:unpack(discontinuity) file:close() for i=0,mot:numFrames()-1 do mot:setConstraint(i, FootstepDetection.IS_DISCONTINUOUS, discontinuity(i)) end mp:scrollPanel():addPanel(discontinuity:bit(), CPixelRGB8(255,255,0))
local AnimationSystem = tiny.processingSystem() AnimationSystem.filter = tiny.requireAll('animation') function AnimationSystem:process(entity, dt) entity.animation:update(dt) end return AnimationSystem
local autoc = require("autoc") local log = require("autoc.log") local autocmd = { autocs = {} } function autocmd.InsertCharPre(bufnr) log.print(">>> InsertCharPre", bufnr) autocmd.autocs[bufnr]:InsertCharPre() end function autocmd.CompleteDone(bufnr) log.print(">>> CompleteDone", bufnr) autocmd.autocs[bufnr]:CompleteDone() end function autocmd.attach(client, bufnr) autocmd.autocs[bufnr] = autoc:new(client, bufnr) vim.cmd( string.format( [[ augroup autoc_group_%d au! autocmd InsertCharPre <buffer=%d> lua require("autoc.autocmd").InsertCharPre(%d) autocmd CompleteDone <buffer=%d> lua require("autoc.autocmd").CompleteDone(%d) augroup end ]], bufnr, bufnr, bufnr, bufnr, bufnr ) ) end return autocmd
local GSE = GSE local L = GSE.L GSE.GUIEditFrame = {} StaticPopupDialogs["GSE_ConfirmReloadUIDialog"] = { text = L["You need to reload the User Interface to complete this task. Would you like to do this now?"], button1 = L["Yes"], button2 = L["No"], OnAccept = function() ReloadUI(); end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3 -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint } StaticPopupDialogs["GS-DebugOutput"] = { text = "Dump of GS Debug messages", button1 = L["Update"], button2 = L["Close"], OnAccept = function(self, data) self.editBox:SetText(GSE.DebugOutput) end, OnShow = function(self, data) self.editBox:SetText(GSE.DebugOutput) end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3, -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint hasEditBox = true } StaticPopupDialogs['GSE_UPDATE_AVAILABLE'] = { text = L["GSE is out of date. You can download the newest version from https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros."], hasEditBox = 1, OnShow = function(self) self.editBox:SetAutoFocus(false) self.editBox:SetWidth(220) self.editBox:SetText("https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros") self.editBox:HighlightText() ChatEdit_FocusActiveWindow(); end, OnHide = function(self) self.editBox:SetWidth(self.editBox.width or 50) end, hideOnEscape = 1, button1 = OKAY, EditBoxOnEnterPressed = function(self) ChatEdit_FocusActiveWindow(); self:GetParent():Hide(); end, EditBoxOnEscapePressed = function(self) ChatEdit_FocusActiveWindow(); self:GetParent():Hide(); end, EditBoxOnTextChanged = function(self) if (self:GetText() ~= "https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros") then self:SetText("https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros") end self:HighlightText() self:ClearFocus() ChatEdit_FocusActiveWindow(); end, OnEditFocusGained = function(self) self:HighlightText() end, showAlert = 1 } StaticPopupDialogs['GSE_SEQUENCEHELP'] = { text = L["Copy this link and open it in a Browser."], hasEditBox = 1, url = "https://wowlazymacros.com", OnShow = function(self) self.editBox:SetAutoFocus(false) self.editBox.width = self.editBox:GetWidth() self.editBox:SetWidth(220) self.editBox:SetText(StaticPopupDialogs['GSE_SEQUENCEHELP'].url) self.editBox:HighlightText() ChatEdit_FocusActiveWindow(); end, OnHide = function(self) self.editBox:SetWidth(self.editBox.width or 50) self.editBox.width = nil end, hideOnEscape = 1, button1 = OKAY, EditBoxOnEnterPressed = function(self) ChatEdit_FocusActiveWindow(); self:GetParent():Hide(); end, EditBoxOnEscapePressed = function(self) ChatEdit_FocusActiveWindow(); self:GetParent():Hide(); end, EditBoxOnTextChanged = function(self) if (self:GetText() ~= StaticPopupDialogs['GSE_SEQUENCEHELP'].url) then self:SetText(StaticPopupDialogs['GSE_SEQUENCEHELP'].url) end self:HighlightText() self:ClearFocus() ChatEdit_FocusActiveWindow(); end, OnEditFocusGained = function(self) self:HighlightText() end, showAlert = 1 } StaticPopupDialogs["GSE-SampleMacroDialog"] = { text = L["There are No Macros Loaded for this class. Would you like to load the Sample Macro?"], button1 = L["Load"], button2 = L["Close"], OnAccept = function(self, data) GSE.LoadSampleMacros(GSE.GetCurrentClassID()) end, timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3 -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint } StaticPopupDialogs["GSE-MacroImportSuccess"] = { text = L["Macro Import Successful."], button1 = L["Close"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3 -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint } StaticPopupDialogs["GSE-GenericMessage"] = { text = L["Macro Import Successful."], button1 = L["Close"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3 -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint } StaticPopupDialogs["GSE-MacroImportFailure"] = { text = L["Macro unable to be imported."], button1 = L["Close"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = 3 -- Avoid some UI taint, see https://www.wowace.com/news/376-how-to-avoid-some-ui-taint } StaticPopupDialogs["GSE-DeleteMacroDialog"] = { text = "", button1 = L["Delete"], button2 = L["Cancel"], timeout = 0, whileDead = true, hideOnEscape = true, preferredIndex = STATICPOPUPS_NUMDIALOGS, showAlert = true, exclusive = true }
--[[ -- -- Template for running Lua output. -- --]] -- package.path = package.path .. ";../../libatscc2lua/?.lua" require "output.main_dats" main_dynload()
EditCtrl = relative_import('edit_utils').create_edit_class(nil, 'editor/edit/uieditor_edit_combo') -- override function EditCtrl:on_init_ui() self.combo:SetItems({}) local list = self._validateParm.list if is_function(list) then list = list(self) end self:_createPopupMenuItem(list) self.name:SetString(self._validateParm['name']) end -- override function EditCtrl:on_update_data() end function EditCtrl:_createPopupMenuItem(info, popUpItem) local sub_group = info['sub_group'] if sub_group then local sub_group_name = info['sub_group_name'] local popUpItemNodeType = self.combo:AddPopupMenuItem(sub_group_name, popUpItem) self:_createPopupMenuItem(info.sub_group, popUpItemNodeType) else for _, typeInfo in ipairs(info) do if typeInfo.sub_group then self:_createPopupMenuItem(typeInfo, popUpItem) else self:_createChildMenuItem(typeInfo, popUpItem) end end end end function EditCtrl:_createChildMenuItem(typeInfo, popUpItem) local name, value = typeInfo[1], typeInfo[2] if is_equal(self._data, value) then self.combo:SetString(name) end self.combo:AddMenuItem(name, nil, popUpItem, function() if name ~= self._data then self.combo:SetString(name) self._data = value self._editCallback(self._data) end end) end
local diamondShop_pin_map = require("qnFiles/qnPlist/hall/diamondShop_pin"); local diamondShopTimeLimit= { name="diamondShopTimeLimit",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="todayGoodsContent",type=1,typeName="Image",time=68969432,report=0,x=20,y=20,width=920,height=295,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file="hall/common/bg_blank.png",gridLeft=20,gridRight=20,gridTop=20,gridBottom=20, { name="topView",type=0,typeName="View",time=77448693,report=0,x=0,y=0,width=910,height=60,fillTopLeftX=3,fillTopLeftY=0,fillBottomRightX=3,fillBottomRightY=235,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop, { name="title",type=4,typeName="Text",time=77448695,report=0,x=0,y=0,width=480,height=55,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=32,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[今日限时商品:4核安卓平板电脑]] } }, { name="todayGoodsImage",type=1,typeName="Image",time=68969433,report=0,x=0,y=50,width=262,height=200,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file=diamondShop_pin_map['default.png'] }, { name="infoView",type=0,typeName="View",time=77448380,report=0,x=-2,y=70,width=430,height=200,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight, { name="priceBg",type=1,typeName="Image",time=77448352,report=0,x=10,y=7,width=200,height=70,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file=diamondShop_pin_map['diamond_price_bg_l10_r10_t10_b10.png'],gridLeft=10,gridRight=10,gridTop=10,gridBottom=10, { name="icon",type=1,typeName="Image",time=77448353,report=0,x=10,y=0,width=50,height=50,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="hall/common/diamond.png" }, { name="needDiamondNum",type=4,typeName="Text",time=77448354,report=0,x=12,y=0,width=120,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,fontSize=30,textAlign=kAlignLeft,colorRed=255,colorGreen=252,colorBlue=0,string=[[x1000]] } }, { name="exchangeBtn",type=2,typeName="Button",time=68969437,report=0,x=40,y=-3,width=200,height=89,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="hall/common/btns/btn_green_164x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25, { name="exchangeBtnName",type=4,typeName="Text",time=68969438,report=0,x=0,y=0,width=111,height=43,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[马上抢]] } }, { name="line",type=1,typeName="Image",time=77449521,report=0,x=0,y=0,width=430,height=2,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="hall/common/line.png" }, { name="leftNumView",type=0,typeName="View",time=77449121,report=0,x=0,y=50,width=205,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft, { name="Text1",type=4,typeName="Text",time=77449122,report=0,x=10,y=0,width=126,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[剩余个数:]] }, { name="leftGoodsNum",type=4,typeName="Text",time=77449123,report=0,x=140,y=0,width=61,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=255,colorGreen=252,colorBlue=0,string=[[10个]] } }, { name="leftTimeView",type=0,typeName="View",time=77449243,report=0,x=0,y=0,width=205,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft, { name="Text1",type=4,typeName="Text",time=77449244,report=0,x=10,y=0,width=126,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[剩余时间:]] }, { name="leftGoodsTime",type=4,typeName="Text",time=77449245,report=0,x=140,y=0,width=196,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=255,colorGreen=252,colorBlue=0,string=[[1天18小时10分]] } }, { name="scanView",type=0,typeName="View",time=77449312,report=0,x=0,y=-50,width=205,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft, { name="Text1",type=4,typeName="Text",time=77449313,report=0,x=110,y=0,width=150,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=24,textAlign=kAlignLeft,colorRed=118,colorGreen=72,colorBlue=18,string=[[人浏览该商品]] }, { name="readNum",type=4,typeName="Text",time=77449314,report=0,x=10,y=0,width=100,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=24,textAlign=kAlignLeft,colorRed=0,colorGreen=0,colorBlue=255,string=[[10]] } } } }, { name="lastGoodsContent",type=1,typeName="Image",time=68969448,report=0,x=20,y=335,width=450,height=295,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file="hall/common/bg_blank.png",gridLeft=20,gridRight=20,gridTop=20,gridBottom=20, { name="lastGoodsImage",type=1,typeName="Image",time=68969449,report=0,x=15,y=60,width=262,height=200,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file=diamondShop_pin_map['default.png'] }, { name="topView",type=0,typeName="View",time=77449905,report=0,x=0,y=0,width=440,height=60,fillTopLeftX=3,fillTopLeftY=0,fillBottomRightX=3,fillBottomRightY=235,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop, { name="title",type=4,typeName="Text",time=77449907,report=0,x=5,y=54,width=440,height=55,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=32,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[往期限时商品]] } }, { name="lastGoodsName",type=4,typeName="Text",time=68969452,report=0,x=-26,y=130,width=200,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,fontSize=28,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[智能手机]] }, { name="lastGoodsBtn",type=2,typeName="Button",time=68969450,report=0,x=-30,y=180,width=200,height=89,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="hall/common/btns/btn_gray_163x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25, { name="Text11",type=4,typeName="Text",time=68969451,report=0,x=0,y=0,width=111,height=43,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[已过期]] } } }, { name="futureGoodsContent",type=1,typeName="Image",time=68969455,report=0,x=490,y=335,width=450,height=295,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,file="hall/common/bg_blank.png",gridLeft=20,gridRight=20,gridTop=20,gridBottom=20, { name="topView",type=0,typeName="View",time=77448279,report=0,x=0,y=0,width=440,height=60,fillTopLeftX=3,fillTopLeftY=0,fillBottomRightX=3,fillBottomRightY=235,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop, { name="title",type=4,typeName="Text",time=77448281,report=0,x=60,y=54,width=440,height=55,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=32,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[即将推出]] } }, { name="futureGoodsImage",type=1,typeName="Image",time=68969456,report=0,x=60,y=60,width=262,height=200,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file=diamondShop_pin_map['default.png'] } } } return diamondShopTimeLimit;
function beginContact(a, b, coll) x,y = coll:getNormal() x = maths.round(x, 4) y = maths.round(y, 4) local aname, bname = a:getUserData().name, b:getUserData().name anamesub = string.sub(aname,1,3) bnamesub = string.sub(bname,1,3) if aname == nil then aname = "Unknown" end if bname == nil then bname = "Unknown" end cbtxt = cbtxt.."\n"..aname.." collided with "..bname.." with a vector normal of: "..x..", "..y if anamesub == "bat" and (bname == "Ara" or bname == "Evo") then a:getUserData().state = "dying" cbtxt = cbtxt.. "\n bat got whacked! Is now " .. a:getUserData().state -- deademies[#deademies] = a:getUserData() --killEnemy(a:getUserData()) elseif bnamesub == "bat" and (aname == "Ara" or aname == "Evo") then b:getUserData().state = "dying" cbtxt = cbtxt .. "\n bat got whacked! Is now " .. b:getUserData().state --killEnemy(b:getUserData()) -- deademies[#deademies] = b:getUserData() end end function endContact(a, b, coll) local aname, bname = a:getUserData().name, b:getUserData().name if aname == nil then aname = "Unknown" end if bname == nil then bname = "Unknown" end cbpersists = 0 cbtxt = cbtxt.."\n"..aname.." seperated from "..bname end function preSolve(a, b, coll) local aname, bname = a:getUserData().name, b:getUserData().name if aname == nil then aname = "Unknown" end if bname == nil then bname = "Unknown" end if cbpersists == 0 then -- only say when they first start touching cbtxt = cbtxt.."\n"..aname.." touched "..bname elseif cbpersists < 21 then -- then just start counting cbtxt = cbtxt.." "..cbpersists end cbpersists = cbpersists + 1 -- keep track of how many updates they've been touching for end function postSolve(a, b, coll, normalimpulse1, tangentimpulse1, normalimpulse2, tangentimpulse2) end
-- luacheck: no global -- Definitions VER_MAJOR = "3" VER_MINOR = "45" VER_MICRO = "2" MINFARVERSION = "{ 3, 0, 0, 4878 }" COPYRIGHT = "Shmuel Zeigerman, 2007-2021" -- Derivative values -- VER_STRING = VER_MAJOR.."."..VER_MINOR.."."..VER_MICRO
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author ([email protected]). --]] local ITEM = Clockwork.item:New("weapon_base"); ITEM.name = "ItemSuitcase"; ITEM.cost = 12; ITEM.model = "models/weapons/w_suitcase_passenger.mdl"; ITEM.weight = 2; ITEM.access = "1"; ITEM.business = true; ITEM.category = "Reusables"; ITEM.uniqueID = "cw_suitcase"; --ITEM.isFakeWeapon = true; ITEM.isMeleeWeapon = true; ITEM.description = "ItemSuitcaseDesc"; ITEM.isAttachment = true; ITEM.attachmentBone = "ValveBiped.Bip01_R_Hand"; ITEM.attachmentOffsetAngles = Angle(0, 90, -10); ITEM.attachmentOffsetVector = Vector(0, 0, 4); -- A function to get whether the attachment is visible. function ITEM:GetAttachmentVisible(player, entity) return (Clockwork.player:GetWeaponClass(player) == self("weaponClass")); end; -- Called when a player drops the item. function ITEM:OnDrop(player, position) end; ITEM:Register();
local networkVars = { sntl_numEggs = "integer", sntl_numMaxEggs = "integer", sntl_numRespawnLeft = "integer", sntl_numRespawnMax = "integer" } function GameInfo:GetNumEggs() return self.sntl_numEggs end function GameInfo:GetNumMaxEggs() return self.sntl_numMaxEggs end function GameInfo:GetNumMarineRespawnLeft() return self.sntl_numRespawnLeft end function GameInfo:GetNumMarineRespawnMax() return self.sntl_numRespawnMax end if Server then local old_GameInfo_OnCreate = GameInfo.OnCreate function GameInfo:OnCreate() old_GameInfo_OnCreate(self) self.sntl_numEggs = 0 self.sntl_numMaxEggs = 0 self.sntl_numRespawnLeft = 0 self.sntl_numRespawnMax = 0 end end if Server then function GameInfo:SetNumEggs( n ) self.sntl_numEggs = n end function GameInfo:SetNumMaxEggs( n ) self.sntl_numMaxEggs = n end function GameInfo:SetNumMarineRespawnLeft( n ) self.sntl_numRespawnLeft = n end function GameInfo:SetNumMarineRespawnMax( n ) self.sntl_numRespawnMax = n end end Shared.LinkClassToMap("GameInfo", nil, networkVars)
------------------------------------------------------------------------------- -- wrap for c.server ------------------------------------------------------------------------------- local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local coroutine_running = coroutine.running local coroutine_resume = coroutine.resume local coroutine_yield = coroutine.yield local string = string local c = tengine.c local co_pool = require(_PACKAGE .. "/pool") local localaddress = function(self) if self.server then return self.server:localaddress() end return "unknown" end local remoteaddress = function(self, ...) if self.server then return self.server:remoteaddress(...) end return "unknown" end local send = function(self, ...) if self.server then self.server:send(...) end end local close = function(self, session) if self.server then self.server:close(session) end end local methods = { localaddress = localaddress, remoteaddress = remoteaddress, send = send, close = close, } local new = function(port, accept, read, closed) local self = setmetatable({}, {__index = methods}) self.port = port self.server = c.server(port, { on_accept = function(session) local co = co_pool.new(accept) local succ, err = coroutine_resume(co, session) if not succ then error(err) end end, on_read = function(session, data, size) local co = co_pool.new(read) local succ, err = coroutine_resume(co, session, data, size) if not succ then error(err) end end, on_closed = function(session, err) local co = co_pool.new(closed) local succ, err = coroutine_resume(co, session, err) if not succ then error(err) end end }) return self end return { new = new }
-- Array functions function tprint(t) for key,value in pairs(t) do print(key, value) end end function has_value (tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end -- File functions -- http://lua-users.org/wiki/FileInputOutput -- see if the file exists function file_exists(file) local f = io.open(file, "rb") if f then f:close() end return f ~= nil end -- get all lines from a file, returns an empty -- list/table if the file does not exist function lines_from(file) if not file_exists(file) then return {} end lines = {} for line in io.lines(file) do lines[#lines + 1] = line end return lines end -- Node Voxel function generateNodeVoxel(file) local lines = lines_from(file) local aNodevoxel = {} -- print all line numbers and their contents for k,v in pairs(lines) do if k >= 4 then -- Pass the description header x, y, z, cubeColor = v:match("([^,]+) ([^,]+) ([^,]+) ([^,]+)") if has_value(aNodevoxel, cubeColor) then print 'Nodevoxel exists, does not create it' else print("Nodevoxel does not exist, create it: " .. cubeColor) table.insert(aNodevoxel, cubeColor) minetest.register_node("nodevoxel:cube" .. cubeColor, { description = "Nodevoxel Cube" .. cubeColor, tiles = { "nodevoxel_cube_up.png^[colorize:#" .. cubeColor .. "50", "nodevoxel_cube_down.png^[colorize:#" .. cubeColor .. "50", "nodevoxel_cube_right.png^[colorize:#" .. cubeColor .. "50", "nodevoxel_cube_left.png^[colorize:#" .. cubeColor .. "50", "nodevoxel_cube_back.png^[colorize:#" .. cubeColor .. "50", "nodevoxel_cube_front.png^[colorize:#" .. cubeColor .. "50" }, is_ground_content = true, groups = { cracky = 3 }, }) end print (k .. ' : ', x, y, z, cubeColor) end end end -- Object voxel list local aObjectVoxel = {'obj01.txt'} for key,value in pairs(aObjectVoxel) do print(key, value) generateNodeVoxel(value) end -- Chat commands minetest.register_chatcommand("nodevoxel", { params = "<entity name> <entity param>", description = "Add an nodevoxel with parameters", func = function(user, args) if args == "" then return false, "Parameters required." end local nodevoxelAction, nodevoxelParam = args:match("^(%S+)%s(%S+)$") if not nodevoxelParam then return false, "Entity parameters required" end local player = minetest.get_player_by_name(user) if not player then return false, "Player not found" end local fmt = "Add an %s nodevoxel at: (%.2f,%.2f,%.2f)" local pos = player:getpos() -- /nodevoxel add 1 if nodevoxelAction == "add" then minetest.chat_send_player(user, "Add nodevoxel " .. nodevoxelParam) if nodevoxelParam == "01" then -- y = height local file = "obj" .. nodevoxelParam .. ".txt" local lines = lines_from(file) -- print all line numbers and their contents for k,v in pairs(lines) do if k >= 4 then x, y, z, cubeColor = v:match("([^,]+) ([^,]+) ([^,]+) ([^,]+)") minetest.set_node({x=pos.x + x, y=pos.y + z, z=pos.z + y}, {name="nodevoxel:cube" .. cubeColor}) print (k .. ' : ', x, y, z, cubeColor) end end return true, fmt:format(args, pos.x, pos.y, pos.z) end else return false, "No nodevoxel added" end return false, "No nodevoxel added" end })
--泛之调停者 local m=14010014 local cm=_G["c"..m] cm.named_with_Engraver=1 function cm.initial_effect(c) --link summon aux.AddLinkProcedure(c,cm.matfilter,3,3,cm.lcheck) c:EnableReviveLimit() --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(cm.splimit) c:RegisterEffect(e0) --No.16 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,m+EFFECT_COUNT_CODE_DUEL) e1:SetCondition(cm.con) e1:SetCost(cm.cost) e1:SetTarget(cm.tg) e1:SetOperation(cm.op) c:RegisterEffect(e1) end function cm.matfilter(c) return c:IsLinkType(TYPE_LINK) end function cm.lcheck(g,lc) return g:GetClassCount(Card.GetCode)==g:GetCount() end function cm.splimit(e,se,sp,st) return bit.band(st,SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK end function cm.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkState() end function cm.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() end Duel.Release(e:GetHandler(),REASON_COST) end function cm.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) e:SetLabel(Duel.AnnounceType(tp)) end function cm.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,1) if e:GetLabel()==0 then e1:SetDescription(aux.Stringid(m,1)) e1:SetValue(cm.aclimit1) elseif e:GetLabel()==1 then e1:SetDescription(aux.Stringid(m,2)) e1:SetValue(cm.aclimit2) else e1:SetDescription(aux.Stringid(m,3)) e1:SetValue(cm.aclimit3) end e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) if e:GetLabel()==0 then e2:SetDescription(aux.Stringid(m,1)) e2:SetTarget(cm.disable1) elseif e:GetLabel()==1 then e2:SetDescription(aux.Stringid(m,2)) e2:SetTarget(cm.disable2) else e2:SetDescription(aux.Stringid(m,3)) e2:SetTarget(cm.disable3) end e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) Duel.RegisterEffect(e2,tp) end function cm.aclimit1(e,re,tp) return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsImmuneToEffect(e) end function cm.aclimit2(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and not re:GetHandler():IsImmuneToEffect(e) end function cm.aclimit3(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) and not re:GetHandler():IsImmuneToEffect(e) end function cm.disable1(e,c) return (c:IsType(TYPE_EFFECT) or bit.band(c:GetOriginalType(),TYPE_EFFECT)==TYPE_EFFECT) and c:IsType(TYPE_MONSTER) end function cm.disable2(e,c) return c:IsType(TYPE_SPELL) end function cm.disable3(e,c) return c:IsType(TYPE_TRAP) end
object_tangible_component_cybernetic_shared_cybernetic_module_base = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/cybernetic/shared_cybernetic_module_base.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_cybernetic_shared_cybernetic_module_base, "object/tangible/component/cybernetic/shared_cybernetic_module_base.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_component_cybernetic_shared_cybernetic_module_base_one_core = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/cybernetic/shared_cybernetic_module_base_one_core.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_cybernetic_shared_cybernetic_module_base_one_core, "object/tangible/component/cybernetic/shared_cybernetic_module_base_one_core.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_component_cybernetic_shared_cybernetic_module_base_three_core = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/cybernetic/shared_cybernetic_module_base_three_core.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_cybernetic_shared_cybernetic_module_base_three_core, "object/tangible/component/cybernetic/shared_cybernetic_module_base_three_core.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_component_cybernetic_shared_cybernetic_module_base_two_core = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/component/cybernetic/shared_cybernetic_module_base_two_core.iff" } ObjectTemplates:addClientTemplate(object_tangible_component_cybernetic_shared_cybernetic_module_base_two_core, "object/tangible/component/cybernetic/shared_cybernetic_module_base_two_core.iff") ------------------------------------------------------------------------------------------------------------------------------------
DEBUG_MODE = true; local bgColor = {0, 0, 0}; require 'error' require 'globals' require 'functions' require 'manager' function love.load() love.window.setTitle("Pokemon Remake") font_n = love.graphics.newFont("fonts/Pokemon GB.ttf", 8) font_lg = love.graphics.newFont("fonts/Pokemon GB.ttf", 16) font_xl = love.graphics.newFont("fonts/Pokemon GB.ttf", 24) bank_font = love.graphics.newFont("fonts/bank.ttf", 10) love.graphics.setFont(font_n) debug_init(); mgr_init(); game_load(); -- more init junk game_state = "game"; -- splash, menu, game, credits - where the game starts -- loading is last. load_resources(); mgr_load(); end function love.update(dt) if not (critical_error) then mgr_update(dt); end debug_update(); end function love.draw() if not (critical_error) then --love.graphics.push() mgr_draw(); --love.graphics.pop() end love.graphics.push() debug_draw(); love.graphics.pop() end
tmr.alarm(0, 60000, 1, function() SDA_PIN = 6 -- sda pin, GPIO12 SCL_PIN = 5 -- scl pin, GPIO14 si7021 = require("si7021") si7021.init(SDA_PIN, SCL_PIN) si7021.read(OSS) h = si7021.getHumidity() t = si7021.getTemperature() -- pressure in differents units print("Humidity: "..(h / 100).."."..(h % 100).." %") -- temperature in degrees Celsius and Farenheit print("Temperature: "..(t/100).."."..(t%100).." deg C") print("Temperature: "..(9 * t / 500 + 32).."."..(9 * t / 50 % 10).." deg F") -- release module si7021 = nil package.loaded["si7021"]=nil end)
local allowpolice = 0 local function SetGamePlayVars() Citizen.CreateThread(function() for i = 1, 25 do EnableDispatchService(i, false) end -- enable pvp for i = 0, 255 do if NetworkIsPlayerConnected(i) then if NetworkIsPlayerConnected(i) and GetPlayerPed(i) ~= nil then SetCanAttackFriendly(GetPlayerPed(i), true, true) end end end NetworkSetFriendlyFireOption(true) -- Disable vehicle rewards DisablePlayerVehicleRewards(PlayerId()) while true do Citizen.Wait(0) local ped = PlayerPedId() local timer = 0 if IsPedWearingHelmet(ped) then timer = timer + 1 if timer >= 5000 and not IsPedInAnyVehicle(ped, true) then RemovePedHelmet(ped, false) timer = 0 end end end end) Citizen.CreateThread(function() while true do Wait(1000) local id = PlayerId() if allowpolice == 0 then SetPlayerWantedLevel(id, 0, false) SetPlayerWantedLevelNow(id, false) else if allowpolice == 1 then for i = 1, 25 do EnableDispatchService(i, false) end else for i = 1, 25 do EnableDispatchService(i, true) end end SetPlayerWantedLevel(id, 2, false) SetPlayerWantedLevelNoDrop(id, 2, false) SetPlayerWantedLevelNow(id) end end end) Citizen.CreateThread(function() while true do Citizen.Wait(1000) local pos = GetEntityCoords(PlayerPedId(), false) local dist = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 2729.47, 1514.56, 23.79,false) if dist > 150.0 then ClearAreaOfCops(pos, 400.0) else Wait(5000) end end end) end local gamePlayStarted = false AddEventHandler("npc-core:playerSessionStarted", function() if gamePlayStarted then return end gamePlayStarted = true SetGamePlayVars() end) RegisterNetEvent('robbery:aids') AddEventHandler('robbery:aids', function() local dist = GetDistanceBetweenCoords(GetEntityCoords(GetPlayerPed(-1)), 2729.47, 1514.56, 23.79,false) local myjob = exports["isPed"]:isPed("myjob") if myjob == "ems" or myjob == "doctor" or myjob == "cop" then allowpolice = 0 return end if dist < 100.0 then if allowpolice > 0 then allowpolice = 240 return else allowpolice = 240 end while allowpolice > 0 do Wait(1000) allowpolice = allowpolice - 1 end allowpolice = 0 end end)
-- -- created with TexturePacker - https://www.codeandweb.com/texturepacker -- -- $TexturePacker:SmartUpdate:17b0fbf8a06a03411d042f0a38486ef0:4aa9984bcd18354344f573f467a295ff:11dc3e4dff043026a37f29c722a8b93f$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() ) -- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} ) -- local SheetInfo = {} SheetInfo.sheet = { frames = { { -- Monster 2-1 x=2, y=2, width=210, height=196, }, { -- Monster 2-2 x=2, y=200, width=210, height=196, }, { -- Monster 2-3 x=2, y=398, width=210, height=196, }, { -- Monster 2-4 x=2, y=200, width=210, height=196, }, { -- Monster 2-5 x=2, y=2, width=210, height=196, }, }, sheetContentWidth = 214, sheetContentHeight = 596 } SheetInfo.frameIndex = { ["Monster 2-1"] = 1, ["Monster 2-2"] = 2, ["Monster 2-3"] = 3, ["Monster 2-4"] = 4, ["Monster 2-5"] = 5, } SheetInfo.sequences = { {name = "walking", start = 1, count = 5, time = 500}, } function SheetInfo:getSequences() return self.sequences end function SheetInfo:getSheet() return self.sheet; end function SheetInfo:getFrameIndex(name) return self.frameIndex[name]; end return SheetInfo
m = Map("buttons", "Buttons") s = m:section(TypedSection, "button", translate("Configure Buttons")) s.addremove = false s.template = "cbi/tblsection" en = s:option(Flag, "enable", "Enable") en.rmempty = true en.default = "1" --if TECUSER then --minp = s:option(Value, "minpress", "Minimum Press Time (ms)") --minp.rmempty = true --minp.datatype = "uinteger" --minp.default = "1000" --end return m
----------------------------------- -- Area: Abyssea_Vunkeral -- NPC: Liloune -- Standard Info NPC ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) player:startEvent(1099) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
local Util = require("vlua.util") local Dep = require("vlua.dep") local warn = Util.warn local setmetatable = setmetatable local type = type local V_GETTER = 1 local V_SETTER = 2 ---@class Ref ---@field value any ---@field get fun():any ---@param set fun(newValue:any):nil ---@param getter fun(self:any):any ---@param setter fun(self:any, newValue:any):nil ---@return Ref local function ref(value, isReadonly) local dep = Dep.new() local function get(self) if (Dep.target) then dep:depend() end return value end local selfSet, set if isReadonly then set = function() warn("readonly ref value") end selfSet = set else selfSet = function(self, newValue) value = newValue dep:notify() end set = function(newValue) value = newValue dep:notify() end end local RefMetatable = { __index = function(self, key) assert(key == "value", 'only access Ref getter with "value" key') return get() end, __newindex = function(self, key, newValue) assert(key == "value", 'only access Ref setter with "value" key') set(newValue) end } local obj = { get = get, set = set, [V_GETTER] = get, [V_SETTER] = selfSet, __isref = true } setmetatable(obj, RefMetatable) return obj end return { ref = ref }
function onCreate() makeLuaSprite('swag','pissing_too',120,-35) scaleObject('swag',0.521814815,0.521814815) addLuaSprite('swag',false) close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage end
-- -- Lua INIT -- -- Only runs this script if Alpha Screen loads -- only if there isn't files to read if (vim.api.nvim_exec('echo argc()', true) == "0") then math.randomseed( os.time() ) -- For random header. -- To split our quote, artist and source. -- And automatically center it for screen loader of the header. local function split(s) local t = {} local max_line_length = vim.api.nvim_get_option('columns') local longest = 0 -- Value of longest string is 0 by default for far in s:gmatch("[^\r\n]+") do -- Break the line if it's actually bigger than terminal columns local line far:gsub('(%s*)(%S+)', function(spc, word) if not line or #line + #spc + #word > max_line_length then table.insert(t, line) line = word else line = line..spc..word longest = max_line_length end end) -- Get the string that is the longest if (#line > longest) then longest = #line end table.insert(t, line) end -- Center all strings by the longest for i = 1, #t do local space = longest - #t[i] local left = math.floor(space/2) local right = space - left t[i] = string.rep(' ', left) .. t[i] .. string.rep(' ', right) end return t end -- Function to retrieve console output. local function capture(cmd) local handle = assert(io.popen(cmd, 'r')) local output = assert(handle:read('*a')) handle:close() return output end -- Create button for initial keybind. --- @param sc string --- @param txt string --- @param keybind string optional --- @param keybind_opts table optional local function button(sc, txt, keybind, keybind_opts) local sc_ = sc:gsub("%s", ""):gsub("SPC", "<leader>") local opts = { position = "center", shortcut = sc, cursor = 5, width = 50, align_shortcut = "right", hl_shortcut = "Keyword", } if keybind then keybind_opts = vim.F.if_nil(keybind_opts, {noremap = true, silent = true, nowait = true}) opts.keymap = {"n", sc_, keybind, keybind_opts} end local function on_press() local key = vim.api.nvim_replace_termcodes(sc_ .. '<Ignore>', true, false, true) vim.api.nvim_feedkeys(key, "normal", false) end return { type = "button", val = txt, on_press = on_press, opts = opts, } end -- All custom headers Headers = { { [[  ]], [[ ███████████ █████ ██ ]], [[ ███████████ █████  ]], [[ ████████████████ ███████████ ███ ███████ ]], [[ ████████████████ ████████████ █████ ██████████████ ]], [[ █████████████████████████████ █████ █████ ████ █████ ]], [[ ██████████████████████████████████ █████ █████ ████ █████ ]], [[ ██████ ███ █████████████████ ████ █████ █████ ████ ██████ ]], [[ ██████ ██ ███████████████ ██ █████████████████ ]], [[ ██████ ██ ███████████████ ██ █████████████████ ]], }, { '⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡖⠁⠀⠀⠀⠀⠀⠀⠈⢲⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠀⠀⠀⣼⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣧⠀⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠀⠀⣸⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣇⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠀⠀⣿⣿⡇⠀⢀⣀⣤⣤⣤⣤⣀⡀⠀⢸⣿⣿⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣔⢿⡿⠟⠛⠛⠻⢿⡿⣢⣿⣿⡟⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠀⣀⣤⣶⣾⣿⣿⣿⣷⣤⣀⡀⢀⣀⣤⣾⣿⣿⣿⣷⣶⣤⡀⠀⠀⠀⠀ ', '⠀⠀⢠⣾⣿⡿⠿⠿⠿⣿⣿⣿⣿⡿⠏⠻⢿⣿⣿⣿⣿⠿⠿⠿⢿⣿⣷⡀⠀⠀ ', '⠀⢠⡿⠋⠁⠀⠀⢸⣿⡇⠉⠻⣿⠇⠀⠀⠸⣿⡿⠋⢰⣿⡇⠀⠀⠈⠙⢿⡄⠀ ', '⠀⡿⠁⠀⠀⠀⠀⠘⣿⣷⡀⠀⠰⣿⣶⣶⣿⡎⠀⢀⣾⣿⠇⠀⠀⠀⠀⠈⢿⠀ ', '⠀⡇⠀⠀⠀⠀⠀⠀⠹⣿⣷⣄⠀⣿⣿⣿⣿⠀⣠⣾⣿⠏⠀⠀⠀⠀⠀⠀⢸⠀ ', '⠀⠁⠀⠀⠀⠀⠀⠀⠀⠈⠻⢿⢇⣿⣿⣿⣿⡸⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠈⠀ ', '⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ', '⠀⠀⠀⠐⢤⣀⣀⢀⣀⣠⣴⣿⣿⠿⠋⠙⠿⣿⣿⣦⣄⣀⠀⠀⣀⡠⠂⠀⠀⠀ ', '⠀⠀⠀⠀⠀⠈⠉⠛⠛⠛⠛⠉⠀⠀⠀⠀⠀⠈⠉⠛⠛⠛⠛⠋⠁⠀⠀⠀⠀⠀ ', }, { [[================= =============== =============== ======== ========]], [[\\ . . . . . . .\\ //. . . . . . .\\ //. . . . . . .\\ \\. . .\\// . . //]], [[||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\/ . . .||]], [[|| . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . ||]], [[||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .||]], [[|| . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\ . . . . ||]], [[||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\_ . .|. .||]], [[|| . _|| || || || || ||_ . || || . _|| || || || |\ `-_/| . ||]], [[||_-' || .|/ || || \|. || `-_|| ||_-' || .|/ || || | \ / |-_.||]], [[|| ||_-' || || `-_|| || || ||_-' || || | \ / | `||]], [[|| `' || || `' || || `' || || | \ / | ||]], [[|| .===' `===. .==='.`===. .===' /==. | \/ | ||]], [[|| .==' \_|-_ `===. .===' _|_ `===. .===' _-|/ `== \/ | ||]], [[|| .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \/ | ||]], [[|| .==' _-' '-__\._-' '-_./__-' `' |. /| | ||]], [[||.==' _-' `' | /==.||]], [[==' _-' N E O V I M \/ `==]], [[\ _-' `-_ /]], [[ `'' ``' ]], }, { [[ /|_ ]], [[ (o o / ]], [[ |. ~. ]], [[ じしf_,)ノ ]], }, { ' ▀████▀▄▄ ▄█ ', ' █▀ ▀▀▄▄▄▄▄ ▄▄▀▀█ ', ' ▄ █ ▀▀▀▀▄ ▄▀ ', ' ▄▀ ▀▄ ▀▄ ▀▄▀ ', ' ▄▀ █ █▀ ▄█▀▄ ▄█ ', ' ▀▄ ▀▄ █ ▀██▀ ██▄█ ', ' ▀▄ ▄▀ █ ▄██▄ ▄ ▄ ▀▀ █ ', ' █ ▄▀ █ ▀██▀ ▀▀ ▀▀ ▄▀ ', ' █ █ █ ▄▄ ▄▀ ', }, { " ", " ███╗ ██╗███████╗ ██████╗ ██╗ ██╗██╗███╗ ███╗ ", " ████╗ ██║██╔════╝██╔═══██╗██║ ██║██║████╗ ████║ ", " ██╔██╗ ██║█████╗ ██║ ██║██║ ██║██║██╔████╔██║ ", " ██║╚██╗██║██╔══╝ ██║ ██║╚██╗ ██╔╝██║██║╚██╔╝██║ ", " ██║ ╚████║███████╗╚██████╔╝ ╚████╔╝ ██║██║ ╚═╝ ██║ ", " ╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═══╝ ╚═╝╚═╝ ╚═╝ ", " ", }, { [[ __ ]], [[ ___ ___ ___ __ __ /\_\ ___ ___ ]], [[ / _ `\ / __`\ / __`\/\ \/\ \\/\ \ / __` __`\ ]], [[/\ \/\ \/\ __//\ \_\ \ \ \_/ |\ \ \/\ \/\ \/\ \ ]], [[\ \_\ \_\ \____\ \____/\ \___/ \ \_\ \_\ \_\ \_\]], [[ \/_/\/_/\/____/\/___/ \/__/ \/_/\/_/\/_/\/_/]], }, } -- -- Sections for Alpha. -- local header = { type = "text", val = Headers[math.random(#Headers)], opts = { position = "center", hl = "Type" -- wrap = "overflow"; } } local footer = { type = "text", -- Change 'rdn' to any program that gives you a random quote. -- https://github.com/BeyondMagic/scripts/blob/master/quotes/rdn -- Which returns one to three lines, being each divided by a line break. -- Or just an array: { "I see you:", "Above you." } val = split(capture('rdn')), opts = { position = "center", hl = "Number", } } local buttons = { type = "group", val = { button("e", " New Buffer", ':tabnew<CR>'), button("f", " Find file", ':Telescope find_files<CR>'), button("h", " Recently opened files", ':Telescope oldfiles<CR>'), button("r", " Frecency/MRU", ':Telescope oldfiles<CR>'), button("g", " Open Last Session", ':source ~/.config/nvim/session.vim<CR>'), button("m", " Word Finder", ':Telescope live_grep<CR>'), button("l", " Marks", ':Telescope marks<CR>'), }, opts = { spacing = 1 } } -- -- Centering handler of ALPHA -- local ol = { -- occupied lines icon = #header.val, -- CONST: number of lines that your header will occupy message = 1 + #footer.val, -- CONST: because of padding at the bottom length_buttons = #buttons.val * 2 - 1, -- CONST: it calculate the number that buttons will occupy neovim_lines = 3, -- CONST: 2 of command line, 1 of the top bar padding_between = 2, -- STATIC: can be set to anything, padding between keybinds and header } local left_terminal_value = vim.api.nvim_get_option('lines') - (ol.length_buttons + ol.message + ol.padding_between + ol.icon + ol.neovim_lines) local top_padding = math.floor(left_terminal_value / 2) local bottom_padding = left_terminal_value - top_padding -- -- Set alpha sections -- local opts = { layout = { { type = "padding", val = top_padding }, header, { type = "padding", val = ol.padding_between }, buttons, footer, { type = "padding", val = bottom_padding }, }, opts = { margin = 5 }, } require('alpha').setup(opts) --else --vim.api.nvim_exec('silent source ~/.config/nvim/session.vim', false) end
-- -*- lua-indent-level: 4; -*- --- GeminiConfigCmd-1.0 handles access to an options table through the "command line" interface via the ChatFrames. --[[ GeminiConfigCmd-1.0 Handles commandline optionstable access REQUIRES: AceConsole-3.0 for command registration (loaded on demand) ]] -- TODO: plugin args local MAJOR, MINOR = "Gemini:ConfigCmd-1.0", 1 local APkg = Apollo.GetPackage(MAJOR) if APkg and (APkg.nVersion or 0) >= MINOR then return -- no upgrade is needed end local GeminiConfigCmd = APkg and APkg.tPackage or {} local tLibError = Apollo.GetPackage("Gemini:LibError-1.0") local fnErrorHandler = tLibError and tLibError.tPackage and tLibError.tPackage.Error or Print GeminiConfigCmd.commands = GeminiConfigCmd.commands or {} local commands = GeminiConfigCmd.commands local cfgreg = Apollo.GetPackage("Gemini:ConfigRegistry-1.0").tPackage -- Lua APIs local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim local format, tonumber, tostring = string.format, tonumber, tostring local tsort, tinsert = table.sort, table.insert local select, pairs, next, type = select, pairs, next, type local error, assert = error, assert local print = Print -- WoW APIs local _G = _G local L = setmetatable({}, { -- TODO: replace with proper locale __index = function(self,k) return k end }) -- constants used by getparam() calls below local handlertypes = { ["table"] = true } local handlermsg = "expected a table" local functypes = { ["function"] = true, ["string"] = true } local funcmsg = "expected function or member name" -- pickfirstset() - picks the first non-nil value and returns it local function pickfirstset(...) for i = 1, select("#", ...) do if select(i, ...) ~= nil then return select(i, ...) end end end -- err() - produce real error() regarding malformed options tables etc local function err(info, inputpos, msg) local cmdstr = " " .. strsub(info.input, 1, inputpos - 1) error(MAJOR .. ": /" .. info[0] .. cmdstr .. ": " .. (msg or "malformed options table"), 2) end -- usererr() - produce chatframe message regarding bad slash syntax etc local function usererr(info, inputpos, msg) local cmdstr = strsub(info.input, 1, inputpos - 1); print("/" .. info[0] .. " " .. cmdstr .. ": " .. (msg or "malformed options table")) end -- callmethod() - call a given named method (e.g. "get", "set") with given arguments local function callmethod(info, inputpos, tab, methodtype, ...) local method = info[methodtype] if not method then err(info, inputpos, "'" .. methodtype .. "': not set") end info.arg = tab.arg info.option = tab info.type = tab.type if type(method) == "function" then return method(info, ...) elseif type(method) == "string" then if type(info.handler[method]) ~= "function" then err(info, inputpos, "'" .. methodtype .. "': '" .. method .. "' is not a member function of " .. tostring(info.handler)) end return info.handler[method](info.handler, info, ...) else assert(false) -- type should have already been checked on read end end -- callfunction() - call a given named function (e.g. "name", "desc") with given arguments local function callfunction(info, tab, methodtype, ...) local method = tab[methodtype] info.arg = tab.arg info.option = tab info.type = tab.type if type(method) == "function" then return method(info, ...) else assert(false) -- type should have already been checked on read end end -- do_final() - do the final step (set/execute) along with validation and confirmation local function do_final(info, inputpos, tab, methodtype, ...) if info.validate then local res = callmethod(info, inputpos, tab, "validate", ...) if type(res) == "string" then usererr(info, inputpos, "'" .. strsub(info.input, inputpos) .. "' - " .. res) return end end -- console ignores .confirm callmethod(info, inputpos, tab, methodtype, ...) end -- getparam() - used by handle() to retreive and store "handler", "get", "set", etc local function getparam(info, inputpos, tab, depth, paramname, types, errormsg) local old, oldat = info[paramname], info[paramname .. "_at"] local val = tab[paramname] if val ~= nil then if val == false then val = nil elseif not types[type(val)] then err(info, inputpos, "'" .. paramname .. "' - " .. errormsg) end info[paramname] = val info[paramname .. "_at"] = depth end return old, oldat end -- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.* local dummytable = {} local function iterateargs(tab) if not tab.plugins then return pairs(tab.args) end local argtabkey, argtab = next(tab.plugins) local v return function(_, k) while argtab do k, v = next(argtab, k) if k then return k, v end if argtab == tab.args then argtab = nil else argtabkey, argtab = next(tab.plugins, argtabkey) if not argtabkey then argtab = tab.args end end end end end local function checkhidden(info, inputpos, tab) if tab.cmdHidden ~= nil then return tab.cmdHidden end local hidden = tab.hidden if type(hidden) == "function" or type(hidden) == "string" then info.hidden = hidden hidden = callmethod(info, inputpos, tab, 'hidden') info.hidden = nil end return hidden end local function showhelp(info, inputpos, tab, depth, noHead) if not noHead then -- print("<T TextColor=\"ff33ff99\">"..info.appName.."</T>: Arguments to <T TextColor=\"ffffff78\">/"..info[0].."</T> "..strsub(info.input,1,inputpos-1)..":") print(info.appName .. ": Arguments to /" .. info[0] .. " " .. strsub(info.input, 1, inputpos - 1) .. ":") end local sortTbl = {} -- [1..n]=name local refTbl = {} -- [name]=tableref for k, v in iterateargs(tab) do if not refTbl[k] then -- a plugin overriding something in .args tinsert(sortTbl, k) refTbl[k] = v end end tsort(sortTbl, function(one, two) local o1 = refTbl[one].order or 100 local o2 = refTbl[two].order or 100 if type(o1) == "function" or type(o1) == "string" then info.order = o1 info[#info + 1] = one o1 = callmethod(info, inputpos, refTbl[one], "order") info[#info] = nil info.order = nil end if type(o2) == "function" or type(o1) == "string" then info.order = o2 info[#info + 1] = two o2 = callmethod(info, inputpos, refTbl[two], "order") info[#info] = nil info.order = nil end if o1 < 0 and o2 < 0 then return o1 < o2 end if o2 < 0 then return true end if o1 < 0 then return false end if o1 == o2 then return tostring(one) < tostring(two) end -- compare names return o1 < o2 end) for i = 1, #sortTbl do local k = sortTbl[i] local v = refTbl[k] if not checkhidden(info, inputpos, v) then if v.type ~= "description" and v.type ~= "header" then -- recursively show all inline groups local name, desc = v.name, v.desc if type(name) == "function" then name = callfunction(info, v, 'name') end if type(desc) == "function" then desc = callfunction(info, v, 'desc') end if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then print(" " .. (desc or name) .. ":") local oldhandler, oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg) showhelp(info, inputpos, v, depth, true) info.handler, info.handler_at = oldhandler, oldhandler_at else local key = k:gsub(" ", "_") print(" |cffffff78" .. key .. "|r - " .. (desc or name or "")) end end end end end local function keybindingValidateFunc(text) if text == nil or text == "NONE" then return nil end text = text:upper() local shift, ctrl, alt local modifier while true do if text == "-" then break end modifier, text = strsplit('-', text, 2) if text then if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then return false end if modifier == "SHIFT" then if shift then return false end shift = true end if modifier == "CTRL" then if ctrl then return false end ctrl = true end if modifier == "ALT" then if alt then return false end alt = true end else text = modifier break end end if text == "" then return false end if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then return false end local s = text if shift then s = "SHIFT-" .. s end if ctrl then s = "CTRL-" .. s end if alt then s = "ALT-" .. s end return s end -- handle() - selfrecursing function that processes input->optiontable -- - depth - starts at 0 -- - retfalse - return false rather than produce error if a match is not found (used by inlined groups) local function handle(info, inputpos, tab, depth, retfalse) if not (type(tab) == "table" and type(tab.type) == "string") then err(info, inputpos) end ------------------------------------------------------------------- -- Grab hold of handler,set,get,func,etc if set (and remember old ones) -- Note that we do NOT validate if method names are correct at this stage, -- the handler may change before they're actually used! local oldhandler, oldhandler_at = getparam(info, inputpos, tab, depth, "handler", handlertypes, handlermsg) local oldset, oldset_at = getparam(info, inputpos, tab, depth, "set", functypes, funcmsg) local oldget, oldget_at = getparam(info, inputpos, tab, depth, "get", functypes, funcmsg) local oldfunc, oldfunc_at = getparam(info, inputpos, tab, depth, "func", functypes, funcmsg) local oldvalidate, oldvalidate_at = getparam(info, inputpos, tab, depth, "validate", functypes, funcmsg) --local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg) ------------------------------------------------------------------- -- Act according to .type of this table if tab.type == "group" then ------------ group -------------------------------------------- if type(tab.args) ~= "table" then err(info, inputpos) end if tab.plugins and type(tab.plugins) ~= "table" then err(info, inputpos) end -- grab next arg from input local _, nextpos, arg = (info.input):find(" *([^ ]+) *", inputpos) if not arg then showhelp(info, inputpos, tab, depth) return end nextpos = nextpos + 1 -- loop .args and try to find a key with a matching name for k, v in iterateargs(tab) do if not (type(k) == "string" and type(v) == "table" and type(v.type) == "string") then err(info, inputpos, "options table child '" .. tostring(k) .. "' is malformed") end -- is this child an inline group? if so, traverse into it if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then info[depth + 1] = k if handle(info, inputpos, v, depth + 1, true) == false then info[depth + 1] = nil -- wasn't found in there, but that's ok, we just keep looking down here else return -- done, name was found in inline group end -- matching name and not a inline group elseif strlower(arg) == strlower(k:gsub(" ", "_")) then info[depth + 1] = k return handle(info, nextpos, v, depth + 1) end end -- no match if retfalse then -- restore old infotable members and return false to indicate failure info.handler, info.handler_at = oldhandler, oldhandler_at info.set, info.set_at = oldset, oldset_at info.get, info.get_at = oldget, oldget_at info.func, info.func_at = oldfunc, oldfunc_at info.validate, info.validate_at = oldvalidate, oldvalidate_at --info.confirm,info.confirm_at = oldconfirm,oldconfirm_at return false end -- couldn't find the command, display error usererr(info, inputpos, "'" .. arg .. "' - " .. L["unknown argument"]) return end local str = strsub(info.input, inputpos); if tab.type == "execute" then ------------ execute -------------------------------------------- do_final(info, inputpos, tab, "func") elseif tab.type == "input" then ------------ input -------------------------------------------- local res = true if tab.pattern then if not (type(tab.pattern) == "string") then err(info, inputpos, "'pattern' - expected a string") end if not strmatch(str, tab.pattern) then usererr(info, inputpos, "'" .. str .. "' - " .. L["invalid input"]) return end end do_final(info, inputpos, tab, "set", str) elseif tab.type == "toggle" then ------------ toggle -------------------------------------------- local b local str = strtrim(strlower(str)) if str == "" then b = callmethod(info, inputpos, tab, "get") if tab.tristate then --cycle in true, nil, false order if b then b = nil elseif b == nil then b = false else b = true end else b = not b end elseif str == L["on"] then b = true elseif str == L["off"] then b = false elseif tab.tristate and str == L["default"] then b = nil else if tab.tristate then usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str)) else usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str)) end return end do_final(info, inputpos, tab, "set", b) elseif tab.type == "range" then ------------ range -------------------------------------------- local val = tonumber(str) if not val then usererr(info, inputpos, "'" .. str .. "' - " .. L["expected number"]) return end if type(info.step) == "number" then val = val - (val % info.step) end if type(info.min) == "number" and val < info.min then usererr(info, inputpos, val .. " - " .. format(L["must be equal to or higher than %s"], tostring(info.min))) return end if type(info.max) == "number" and val > info.max then usererr(info, inputpos, val .. " - " .. format(L["must be equal to or lower than %s"], tostring(info.max))) return end do_final(info, inputpos, tab, "set", val) elseif tab.type == "select" then ------------ select ------------------------------------ local str = strtrim(strlower(str)) local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end if str == "" then local b = callmethod(info, inputpos, tab, "get") local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" print(L["Options for |cffffff78" .. info[#info] .. "|r:"]) for k, v in pairs(values) do if b == k then print(fmt_sel:format(k, v)) else print(fmt:format(k, v)) end end return end local ok for k, v in pairs(values) do if strlower(k) == str then str = k -- overwrite with key (in case of case mismatches) ok = true break end end if not ok then usererr(info, inputpos, "'" .. str .. "' - " .. L["unknown selection"]) return end do_final(info, inputpos, tab, "set", str) elseif tab.type == "multiselect" then ------------ multiselect ------------------------------------------- local str = strtrim(strlower(str)) local values = tab.values if type(values) == "function" or type(values) == "string" then info.values = values values = callmethod(info, inputpos, tab, "values") info.values = nil end if str == "" then local fmt = "|cffffff78- [%s]|r %s" local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r" print(L["Options for |cffffff78" .. info[#info] .. "|r (multiple possible):"]) for k, v in pairs(values) do if callmethod(info, inputpos, tab, "get", k) then print(fmt_sel:format(k, v)) else print(fmt:format(k, v)) end end return end --build a table of the selections, checking that they exist --parse for =on =off =default in the process --table will be key = true for options that should toggle, key = [on|off|default] for options to be set local sels = {} for v in str:gmatch("[^ ]+") do --parse option=on etc local opt, val = v:match('(.+)=(.+)') --get option if toggling if not opt then opt = v end --check that the opt is valid local ok for k, v in pairs(values) do if strlower(k) == opt then opt = k -- overwrite with key (in case of case mismatches) ok = true break end end if not ok then usererr(info, inputpos, "'" .. opt .. "' - " .. L["unknown selection"]) return end --check that if val was supplied it is valid if val then if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then --val is valid insert it sels[opt] = val else if tab.tristate then usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val)) else usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val)) end return end else -- no val supplied, toggle sels[opt] = true end end for opt, val in pairs(sels) do local newval if (val == true) then --toggle the option local b = callmethod(info, inputpos, tab, "get", opt) if tab.tristate then --cycle in true, nil, false order if b then b = nil elseif b == nil then b = false else b = true end else b = not b end newval = b else --set the option as specified if val == L["on"] then newval = true elseif val == L["off"] then newval = false elseif val == L["default"] then newval = nil end end do_final(info, inputpos, tab, "set", opt, newval) end elseif tab.type == "color" then ------------ color -------------------------------------------- local str = strtrim(strlower(str)) if str == "" then --TODO: Show current value return end local r, g, b, a local hasAlpha = tab.hasAlpha if type(hasAlpha) == "function" or type(hasAlpha) == "string" then info.hasAlpha = hasAlpha hasAlpha = callmethod(info, inputpos, tab, 'hasAlpha') info.hasAlpha = nil end if hasAlpha then if str:len() == 8 and str:find("^%x*$") then --parse a hex string r, g, b, a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255 else --parse seperate values r, g, b, a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$") r, g, b, a = tonumber(r), tonumber(g), tonumber(b), tonumber(a) end if not (r and g and b and a) then usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str)) return end if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then --values are valid 0..255, convert to 0..1 r = r / 255 g = g / 255 b = b / 255 a = a / 255 else --values are invalid usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str)) end else a = 1.0 if str:len() == 6 and str:find("^%x*$") then --parse a hex string r, g, b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255 else --parse seperate values r, g, b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$") r, g, b = tonumber(r), tonumber(g), tonumber(b) end if not (r and g and b) then usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str)) return end if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then --values are valid elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then --values are valid 0..255, convert to 0..1 r = r / 255 g = g / 255 b = b / 255 else --values are invalid usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str)) end end do_final(info, inputpos, tab, "set", r, g, b, a) elseif tab.type == "keybinding" then ------------ keybinding -------------------------------------------- local str = strtrim(strlower(str)) if str == "" then --TODO: Show current value return end local value = keybindingValidateFunc(str:upper()) if value == false then usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str)) return end do_final(info, inputpos, tab, "set", value) elseif tab.type == "description" then ------------ description -------------------- -- ignore description, GUI config only else err(info, inputpos, "unknown options table item type '" .. tostring(tab.type) .. "'") end end --- Handle the chat command. -- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\ -- GeminiConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand` -- @param slashcmd The slash command WITHOUT leading slash (only used for error output) -- @param appName The application name as given to `:RegisterOptionsTable()` -- @param input The commandline input (as given by the WoW handler, i.e. without the command itself) -- @usage -- MyAddon = Apollo.GetPackage("Gemini:Addon-1.1").tPackage:NewAddon("MyAddon") -- -- Use AceConsole-3.0 to register a Chat Command -- Apollo.GetPackage("Gemini:ConfigCmd-1.0").tPackage:RegisterChatCommand("mychat", "ChatCommand") -- -- -- Show the GUI if no input is supplied, otherwise handle the chat input. -- function MyAddon:ChatCommand(input) -- -- Assuming "MyOptions" is the appName of a valid options table -- if not input or input:trim() == "" then -- Apollo.GetPackage("Gemini:ConfigDialog-1.0").tPackage:Open("MyOptions") -- else -- Apollo.GetPackage("Gemini:ConfigCmd-1.0").tPackage.HandleCommand(MyAddon, "mychat", "MyOptions", input) -- end -- end function GeminiConfigCmd:HandleCommand(slashcmd, input) local appName = self:GetChatCommandOptions(slashcmd) local optgetter = cfgreg:GetOptionsTable(appName) if not optgetter then error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]] .. tostring(appName) .. [[" has been registered]], 2) end local options = assert(optgetter("cmd", MAJOR)) local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot [0] = slashcmd, appName = appName, options = options, input = input, self = self, handler = self, uiType = "cmd", uiName = MAJOR, } xpcall(function() handle(info, 1, options, 0) end, fnErrorHandler) end --- Utility function to create a slash command handler. -- Also registers tab completion with AceTab -- @param slashcmd The slash command WITHOUT leading slash (only used for error output) -- @param appName The application name as given to `:RegisterOptionsTable()` function GeminiConfigCmd:CreateChatCommand(slashcmd, appName) Apollo.RegisterSlashCommand(slashcmd, "HandleCommand", self) commands[slashcmd] = appName end --- Utility function that returns the options table that belongs to a slashcommand. -- Designed to be used for the AceTab interface. -- @param slashcmd The slash command WITHOUT leading slash (only used for error output) -- @return The options table associated with the slash command (or nil if the slash command was not registered) function GeminiConfigCmd:GetChatCommandOptions(slashcmd) return commands[slashcmd] end Apollo.RegisterPackage(GeminiConfigCmd, MAJOR, MINOR, {})
local maps = { { mode = "n", key = "<C-_>", cmd = ":CommentToggle<cr>", options = { noremap = true, } }, { mode = "v", key = "<C-_>", cmd = ":'<,'>CommentToggle<cr>", options = { noremap = true, } }, } return maps
SWEP.Base = "aw_tool_base" SWEP.PrintName = "Remover" SWEP.ToolName = "aw_remover" function SWEP:PrimaryAttack() if SERVER then local trace = self:MakeTrace() if IsValid(trace.Entity) then trace.Entity:Remove() end else local trace = self:MakeTrace() if IsValid(trace.Entity) then trace.Entity:EmitSound("buttons/button15.wav", 75, 100, 1, CHAN_WEAPON) end end end function SWEP:ToolOptions(frame) end
include("PopupDialog.lua"); include("CQUICommon.lua"); -- =========================================================================== -- Cached Base Functions -- =========================================================================== BASE_CQUI_UpdateDragMap = UpdateDragMap; BASE_CQUI_OnUnitSelectionChanged = OnUnitSelectionChanged; BASE_CQUI_DefaultKeyDownHandler = DefaultKeyDownHandler; BASE_CQUI_DefaultKeyUpHandler = DefaultKeyUpHandler; BASE_CQUI_ClearAllCachedInputState = ClearAllCachedInputState; BASE_CQUI_OnUserRequestClose = OnUserRequestClose; -- =========================================================================== -- CQUI Members -- =========================================================================== local CQUI_HOTKEYMODE_ENHANCED = 2; local CQUI_HOTKEYMODE_CLASSIC = 1; local CQUI_HOTKEYMODE_STANDARD = 0; local CQUI_cityview :boolean = false; local CQUI_hotkeyMode :number = CQUI_HOTKEYMODE_ENHANCED; local CQUI_isShiftDown :boolean = false; local CQUI_isAltDown :boolean = false; function CQUI_OnSettingsUpdate() CQUI_hotkeyMode = GameConfiguration.GetValue("CQUI_BindingsMode"); end LuaEvents.CQUI_SettingsUpdate.Add( CQUI_OnSettingsUpdate ); LuaEvents.CQUI_SettingsInitialized.Add( CQUI_OnSettingsUpdate ); -- =========================================================================== -- CQUI Base Extension Functions -- Each of these functions call the Base Function found in WorldInput.lua -- =========================================================================== function OnUserRequestClose() CQUI_isAltDown = false; CQUI_isShiftDown = false; BASE_CQUI_OnUserRequestClose(); end -- =========================================================================== function UpdateDragMap() if g_isMouseDragging then -- Event sets a global in PlotInfo so tiles are not purchased while dragging LuaEvents.CQUI_StartDragMap(); end return BASE_CQUI_UpdateDragMap(); end -- =========================================================================== function OnUnitSelectionChanged( playerID:number, unitID:number, hexI:number, hexJ:number, hexK:number, isSelected:boolean, isEditable:boolean ) local msg = "** Function Entry: OnUnitSelectionChanged (CQUI Hook). playerId:"..tostring(playerID).." unitId:"..tostring(unitID).." hexI:"..tostring(hexI).." hexJ:"..tostring(hexJ).." hexK:"..tostring(hexK).." isSelected:"..tostring(isSelected).." isEditable:"..tostring(isEditable); print_debug(msg); if playerID ~= Game.GetLocalPlayer() then return; end -- CQUI (Azurency) : Fixes a Vanilla bug from SelectUnit.lua (not taking in account the district range attack) -- CQUI (Azurency) : If a selection is occuring and the district attack interface mode is up, take it down. if UI.GetInterfaceMode() == InterfaceModeTypes.DISTRICT_RANGE_ATTACK then UI.SetInterfaceMode(InterfaceModeTypes.SELECTION); end return BASE_CQUI_OnUnitSelectionChanged( playerID, unitID, hexI, hexJ, hexK, isSelected, isEditable ); end -- =========================================================================== function DefaultKeyDownHandler( uiKey:number ) print_debug("** Function Entry: DefaultKeyDownHandler (CQUI Hook). uiKey: "..tostring(uiKey)); -- Note: This function always returns false, by design in Base game BASE_CQUI_DefaultKeyDownHandler( uiKey ); --CQUI Keybinds local keyPanChanged :boolean = false; if uiKey == Keys.VK_SHIFT then print_debug("CQUI_isShiftDown = true"); CQUI_isShiftDown = true; end if uiKey == Keys.VK_ALT then print_debug("CQUI_isAltDown = true"); CQUI_isAltDown = true; end if CQUI_hotkeyMode == CQUI_HOTKEYMODE_ENHANCED then if (uiKey == Keys.W) then keyPanChanged = true; m_isUPpressed = true; end if (uiKey == Keys.D) then keyPanChanged = true; m_isRIGHTpressed = true; end if (uiKey == Keys.S) then keyPanChanged = true; m_isDOWNpressed = true; end if (uiKey == Keys.A) then keyPanChanged = true; m_isLEFTpressed = true; end end if (keyPanChanged == true) then -- Base game file uses m_edgePanX and m_edgePanY... but those values do not ever appear change from 0, so just send 0. ProcessPan(0, 0); return true; end -- Allow other handlers of KeyDown events to capture input, if any exist after World Input return false; end -- =========================================================================== function DefaultKeyUpHandler( uiKey:number ) print_debug("** Function Entry: DefaultKeyUpHandler (CQUI Hook) uiKey: "..tostring(uiKey)); -- If set to Standard, just let the game do its thing if CQUI_hotkeyMode == CQUI_HOTKEYMODE_STANDARD then if uiKey == Keys.VK_SHIFT then CQUI_isShiftDown = false; end if uiKey == Keys.VK_ALT then CQUI_isAltDown = false; end return BASE_CQUI_DefaultKeyUpHandler(uiKey); end local keyPanChanged :boolean = false; local cquiHandledKey :boolean = false; local selectedUnit = UI.GetHeadSelectedUnit(); local unitType = nil; local formationClass = nil; if (selectedUnit) then unitType = GameInfo.Units[selectedUnit:GetUnitType()].UnitType; formationClass = GameInfo.Units[selectedUnit:GetUnitType()].FormationClass; end --CQUI Keybinds if CQUI_hotkeyMode == CQUI_HOTKEYMODE_ENHANCED then if (uiKey == Keys.W) then m_isUPpressed = false; keyPanChanged = true; end if (uiKey == Keys.D) then m_isRIGHTpressed = false; keyPanChanged = true; end if (uiKey == Keys.S) then m_isDOWNpressed = false; keyPanChanged = true; end if (uiKey == Keys.A) then m_isLEFTpressed = false; keyPanChanged = true; end if (uiKey == Keys.E) then if (CQUI_isAltDown == true) then -- Behave as if just "E" was pressed, send the unit exploring -- Calling this using UnitOperationTypes doesn't work as Automate_Explore hash does not appear among the GameInfo.OperationTypes UnitManager.RequestOperation(UI.GetHeadSelectedUnit(), GameInfo.UnitOperations["UNITOPERATION_AUTOMATE_EXPLORE"].Hash); cquiHandledKey = true; elseif (CQUI_cityview) then LuaEvents.CQUI_GoNextCity(); cquiHandledKey = true; else UI.SelectNextReadyUnit(); cquiHandledKey = true; end end if (uiKey == Keys.Q) then if (CQUI_isAltDown == true and unitType == "UNIT_BUILDER" ) then -- Do nothing, this case is handled later on in this function elseif (CQUI_cityview) then LuaEvents.CQUI_GoPrevCity(); cquiHandledKey = true; else UI.SelectPrevReadyUnit(); cquiHandledKey = true; end end -- TODO: Not a huge fan of the Shift key being used to do things when the Shift key should just be a modifier. -- Taking it out for now and will address with Issue #40 -- if (uiKey == Keys.VK_SHIFT and ContextPtr:LookUpControl("/InGame/TechTree"):IsHidden() and ContextPtr:LookUpControl("/InGame/CivicsTree"):IsHidden()) then -- cquiHandledKey = true; -- if (CQUI_cityview) then -- UI.SetInterfaceMode(InterfaceModeTypes.SELECTION); -- UI.SelectNextReadyUnit(); -- else -- LuaEvents.CQUI_GoNextCity(); -- end -- end if (keyPanChanged == true) then -- Base game file uses m_edgePanX and m_edgePanY... but I do not see evidence where these are assigned to, except for the initial 0. ProcessPan(0, 0); cquiHandledKey = true; end else -- CQUI_hotkeyMode == CQUI_HOTKEYMODE_CLASSIC (Classic binds that overlap with enhanced binds) if (uiKey == Keys.Q) then if (unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_QUARRY"].Hash); cquiHandledKey = true; end end -- TODO: AIR_ATTACK requires a separate set of parameters be passed to it, pointing at the object to attack -- Similar to how the CQUI_BuildImprovement generates an object based on where the Builder/Engineer unit happens to be. -- Logged on GitHub as Issue #40 -- if (uiKey == Keys.S) then -- if (formationClass == "FORMATION_CLASS_AIR") then -- UnitManager.RequestCommand(UI.GetHeadSelectedUnit(), UnitOperationTypes.AIR_ATTACK); -- cquiHandledKey = true; -- end -- end end -- Classic binds that overlap with enhanced binds -- Focus Capital hotkey if (uiKey == Keys.VK_HOME) then UI.SelectCity(Players[Game.GetLocalPlayer()]:GetCities():GetCapitalCity()); cquiHandledKey = true; end if (uiKey == Keys.VK_BACK) then if (unitType ~= nil) then UnitManager.RequestCommand(UI.GetHeadSelectedUnit(), UnitCommandTypes.CANCEL); cquiHandledKey = true; end end if (uiKey == Keys.C and CQUI_isAltDown == true) then if (unitType == "UNIT_BUILDER") or (unitType == "UNIT_MILITARY_ENGINEER") then UnitManager.RequestOperation(UI.GetHeadSelectedUnit(), UnitOperationTypes.HARVEST_RESOURCE); UnitManager.RequestOperation(UI.GetHeadSelectedUnit(), UnitOperationTypes.REMOVE_FEATURE); cquiHandledKey = true; end end if (uiKey == Keys.F) then if (unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_FISHING_BOATS"].Hash); cquiHandledKey = true; elseif (unitType == "UNIT_MILITARY_ENGINEER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_FORT"].Hash); cquiHandledKey = true; end end if (uiKey == Keys.H and unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_CAMP"].Hash); cquiHandledKey = true; end if (uiKey == Keys.I and unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_FARM"].Hash); cquiHandledKey = true; end if (uiKey == Keys.L and unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_LUMBER_MILL"].Hash); cquiHandledKey = true; end if (uiKey == Keys.N) then -- See TODO note Below -- cquiHandledKey = true; if (unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_MINE"].Hash); cquiHandledKey = true; else -- TODO: WMD_STRIKE requires a separate set of parameters be passed to it, pointing at the object to attack -- Similar to how the CQUI_BuildImprovement generates an object based on where the Builder/Engineer unit happens to be. -- Logged on GitHub as Issue #40 -- UnitManager.RequestOperation(UI.GetHeadSelectedUnit(), UnitOperationTypes.WMD_STRIKE); end end if (uiKey == Keys.O) then if (unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_OIL_WELL"].Hash); CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_OFFSHORE_OIL_RIG"].Hash); cquiHandledKey = true; end end if (uiKey == Keys.P) then if (CQUI_isShiftDown) then PlaceMapPin(); cquiHandledKey = true; else if (unitType == "UNIT_BUILDER") then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_PASTURE"].Hash); CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_PLANTATION"].Hash); cquiHandledKey = true; end end end if (uiKey == Keys.Q) then if (CQUI_isAltDown == true and unitType == "UNIT_BUILDER" ) then CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.Improvements["IMPROVEMENT_QUARRY"].Hash); cquiHandledKey = true; end end if (uiKey == Keys.R) then if (unitType == "UNIT_MILITARY_ENGINEER") then -- Build Road/Rail is a UnitOperation CQUI_BuildImprovement(UI.GetHeadSelectedUnit(), GameInfo.UnitOperations["UNITOPERATION_BUILD_ROUTE"].Hash); cquiHandledKey = true; -- TODO: Rebase requires a separate set of parameters be passed to it, pointing at the location to move to -- Similar to how the CQUI_BuildImprovement generates an object based on where the Builder/Engineer unit happens to be. -- Logged on GitHub as Issue #40 -- elseif (formationClass == "FORMATION_CLASS_AIR") then -- UnitManager.RequestOperation(UI.GetHeadSelectedUnit(), UnitOperationTypes.REBASE); -- cquiHandledKey = true; end end -- TODO: AIR_ATTACK requires a separate set of parameters be passed to it, pointing at the object to attack -- Similar to how the CQUI_BuildImprovement generates an object based on where the Builder/Engineer unit happens to be. -- Logged on GitHub as Issue #40 -- if (uiKey == Keys.S and CQUI_isAltDown == true) then -- if (formationClass == "FORMATION_CLASS_AIR") then -- UnitManager.RequestCommand(UI.GetHeadSelectedUnit(), UnitOperationTypes.AIR_ATTACK); -- cquiHandledKey = true; -- end -- end if uiKey == Keys.VK_SHIFT then -- We need to let the base function also handle the Shift Up action CQUI_isShiftDown = false; end if uiKey == Keys.VK_ALT then -- We need to let the base function also handle the Alt Up action CQUI_isAltDown = false; end if (cquiHandledKey == false) then print_debug("** CQUI DefaultKeyUpHandler did not handle key: "..tostring(uiKey)); cquiHandledKey = BASE_CQUI_DefaultKeyUpHandler(uiKey); end return cquiHandledKey; end -- =========================================================================== function ClearAllCachedInputState() print_debug("** Function Entry: ClearAllCachedInputState (CQUI Hook)"); BASE_CQUI_ClearAllCachedInputState(); CQUI_isShiftDown = false; CQUI_isAltDown = false; end -- =========================================================================== -- CQUI Base Replacement Functions -- These functions do not call the function of the same name found in base WorldInput.lua -- =========================================================================== function RealizeMovementPath(showQueuedPath:boolean, unitID:number) print_debug("** Function Entry: RealizeMovementPath (CQUI Hook) -- showQueuedPath: "..tostring(showQueuedPath).." unitID"..tostring(unitID)); -- Largely the same as the base RealizeMovementPath, save for the additional unitID parameter -- The unitID allows CQUI to show the movement path when a unit is hovered over (base game returns because no unit is actually selected) if not UI.IsMovementPathOn() or UI.IsGameCoreBusy() then return; end -- CQUI (Azurency) : Check if in CITY_MANAGEMENT or STRIKE modes CQUI_im = UI.GetInterfaceMode(); if (CQUI_im == InterfaceModeTypes.CITY_MANAGEMENT or CQUI_im == InterfaceModeTypes.CITY_RANGE_ATTACK or CQUI_im == InterfaceModeTypes.DISTRICT_RANGE_ATTACK) then return; end -- Bail if no selected unit -- CQUI: If unitID is not null (as happens when hovering option is enabled), then that will be used instead local kUnit :table = nil; if unitID then kUnit = Players[Game.GetLocalPlayer()]:GetUnits():FindID(unitID); else kUnit = UI.GetHeadSelectedUnit(); end if kUnit == nil then UILens.SetActive("Default"); m_cachedPathUnit = nil; m_cachedPathPlotId = -1; return; end -- Bail if unit is not a type that allows movement. if GameInfo.Units[kUnit:GetUnitType()].IgnoreMoves then return; end -- Bail if end plot is not determined. local endPlotId :number = UI.GetCursorPlotID(); -- Use the queued destination to show the queued path if (showQueuedPath) then local queuedEndPlotId:number = UnitManager.GetQueuedDestination( kUnit ); if queuedEndPlotId then endPlotId = queuedEndPlotId; elseif unitID then -- AZURENCY : bail if the unit have no endplot and we wanted to draw its path return; end end -- Ensure this is a proper plot ID if (not Map.IsPlot(endPlotId)) then return; end -- Only update if a new unit or new plot from the previous update. if m_cachedPathUnit ~= kUnit or m_cachedPathPlotId ~= endPlotId then UILens.ClearLayerHexes( g_MovementPath ); UILens.ClearLayerHexes( g_Numbers ); UILens.ClearLayerHexes( g_AttackRange ); if m_cachedPathPlotId ~= -1 then UILens.UnFocusHex( g_AttackRange, m_cachedPathPlotId ); end m_cachedPathUnit = kUnit; m_cachedPathPlotId = endPlotId; -- Obtain ordered list of plots. local variations : table = {}; -- 2 to 3 values local eLocalPlayer : number = Game.GetLocalPlayer(); --check for unit position swap first local startPlotId :number = Map.GetPlot(kUnit:GetX(),kUnit:GetY()):GetIndex(); if startPlotId ~= endPlotId then local pathPlots :table = {}; local plot :table = Map.GetPlotByIndex(endPlotId); local tParameters :table = {}; tParameters[UnitOperationTypes.PARAM_X] = plot:GetX(); tParameters[UnitOperationTypes.PARAM_Y] = plot:GetY(); if ( UnitManager.CanStartOperation( kUnit, UnitOperationTypes.SWAP_UNITS, nil, tParameters) ) then lensNameBase = "MovementGood"; if not UILens.IsLensActive(lensNameBase) then UILens.SetActive(lensNameBase); end table.insert(pathPlots, startPlotId); table.insert(pathPlots, endPlotId); table.insert(variations, {lensNameBase.."_Destination",startPlotId} ); table.insert(variations, {lensNameBase.."_Counter", startPlotId} ); -- show counter pip UI.AddNumberToPath( 1, startPlotId); table.insert(variations, {lensNameBase.."_Destination",endPlotId} ); table.insert(variations, {lensNameBase.."_Counter", endPlotId} ); -- show counter pip UI.AddNumberToPath( 1, endPlotId); UILens.SetLayerHexesPath(g_MovementPath, eLocalPlayer, pathPlots, variations); return; end end local pathInfo : table = UnitManager.GetMoveToPathEx( kUnit, endPlotId ); if table.count(pathInfo.plots) > 1 then -- Start and end art "variations" when drawing path local startHexId:number = kUnit:GetPlotId(); local endHexId :number = pathInfo.plots[table.count(pathInfo.plots)]; -- Don't show the implicit arrow if the unit has no remaining moves -- NOTE: UnitManager.CanStartOperation and kUnit:GetAttacksRemaining both indicate a ranged -- unit with 0 remaining moves can still attack, so we check using kUnit:GetMovesRemaining if kUnit:GetMovesRemaining() > 0 then -- Check if our desired "movement" is actually a ranged attack. Early out if so. local isImplicitRangedAttack :boolean = false; local pResults = UnitManager.GetOperationTargets(kUnit, UnitOperationTypes.RANGE_ATTACK ); local pAllPlots = pResults[UnitOperationResults.PLOTS]; if pAllPlots ~= nil then for i, modifier in ipairs( pResults[UnitOperationResults.MODIFIERS] ) do if modifier == UnitOperationResults.MODIFIER_IS_TARGET then if pAllPlots[i] == endPlotId then isImplicitRangedAttack = true; break; end end end end if isImplicitRangedAttack then -- Unit can apparently perform a ranged attack on that hex. Show the arrow! local kVariations:table = {}; local kEmpty:table = {}; table.insert(kVariations, {"EmptyVariant", startHexId, endHexId} ); UILens.SetLayerHexesArea(g_AttackRange, eLocalPlayer, kEmpty, kVariations); -- Focus must be called AFTER the attack range variants are set. UILens.FocusHex( g_AttackRange, endHexId ); return; -- We're done here. Do not show a movement path. end end -- Any plots of path in Fog Of War or midfog? local isPathInFog:boolean = false; local pPlayerVis :table = PlayersVisibility[eLocalPlayer]; if pPlayerVis ~= nil then for _,plotIds in pairs(pathInfo.plots) do isPathInFog = not pPlayerVis:IsVisible(plotIds); if isPathInFog then break; end end end -- If any plots are in Fog Of War (FOW) then switch to the FOW movement lens. local lensNameBase :string = "MovementGood"; local movePostfix :string = ""; local isPathHaveRestriction,restrictedPlotId = IsPlotPathRestrictedForUnit( pathInfo.plots, pathInfo.turns, kUnit ); if showQueuedPath then lensNameBase = "MovementQueue"; elseif isPathHaveRestriction then lensNameBase = "MovementBad"; m_isPlotFlaggedRestricted = true; if restrictedPlotId ~= nil and restrictedPlotId ~= -1 then table.insert(variations, {"MovementBad_Destination", restrictedPlotId} ); end elseif isPathInFog then lensNameBase = "MovementFOW"; movePostfix = "_FOW"; end -- Turn on lens. if not UILens.IsLensActive(lensNameBase) then UILens.SetActive(lensNameBase); end -- is there an enemy unit at the end? local bIsEnemyAtEnd:boolean = false; local endPlot :table = Map.GetPlotByIndex(endPlotId); if ( endPlot ~= nil ) then local unitList = Units.GetUnitsInPlotLayerID( endPlot:GetX(), endPlot:GetY(), MapLayers.ANY ); for i, pUnit in ipairs(unitList) do if ( eLocalPlayer ~= pUnit:GetOwner() and pPlayerVis ~= nil and pPlayerVis:IsVisible(endPlot:GetX(), endPlot:GetY()) and pPlayerVis:IsUnitVisible(pUnit) ) then bIsEnemyAtEnd = true; end end end -- Hide the destination indicator only if the attack is guaranteed this turn. -- Regular movements and attacks planned for later turns still get the indicator. if not showQueuedPath then table.insert(variations, {lensNameBase.."_Origin",startHexId} ); end local nTurnCount :number = pathInfo.turns[table.count( pathInfo.turns )]; if not bIsEnemyAtEnd or nTurnCount > 1 then table.insert(variations, {lensNameBase.."_Destination",endHexId} ); end -- Since pathInfo.turns are matched against plots, this should be the same # as above. if table.count(pathInfo.turns) > 1 then -- Track any "holes" in the path. local pathHole:table = {}; for i=1,table.count(pathInfo.plots),1 do pathHole[i] = true; end local lastTurn:number = 1; for i,value in pairs(pathInfo.turns) do -- If a new turn entry exists, or it's the very last entry of the path... show turn INFO. if value > lastTurn then if i > 1 then table.insert(variations, {lensNameBase.."_Counter", pathInfo.plots[i-1]} ); -- show counter pip UI.AddNumberToPath( lastTurn, pathInfo.plots[i-1] ); pathHole[i-1]=false; end lastTurn = value; end if i == table.count(pathInfo.turns) and i > 1 then table.insert(variations, {lensNameBase.."_Counter", pathInfo.plots[i]} ); -- show counter pip UI.AddNumberToPath( lastTurn, pathInfo.plots[i] ); if lastTurn == 2 then if m_previousTurnsCount == 1 then UI.PlaySound("UI_Multi_Turn_Movement_Alert"); end end m_previousTurnsCount = lastTurn; pathHole[i]=false; end end -- Any obstacles? (e.g., rivers) if not showQueuedPath then local plotIndex:number = 1; for i,value in pairs(pathInfo.obstacles) do while( pathInfo.plots[plotIndex] ~= value ) do plotIndex = plotIndex + 1; end -- Get ID to use for river's next plot table.insert(variations, {lensNameBase.."_Minus", value, pathInfo.plots[plotIndex+1]} ); end end -- Any variations not filled in earlier (holes), are filled in with Pips for i,isHole in pairs(pathHole) do if isHole then table.insert(variations, {lensNameBase.."_Pip", pathInfo.plots[i]} ); -- non-counter pip end end end else -- No path; is it a bad path or is the player have the cursor on the same hex as the unit? local startPlotId :number = Map.GetPlot(kUnit:GetX(),kUnit:GetY()):GetIndex(); if startPlotId ~= endPlotId then if not UILens.IsLensActive("MovementBad") then UILens.SetActive("MovementBad"); lensNameBase = "MovementBad"; end table.insert(pathInfo.plots, endPlotId); table.insert(variations, {"MovementBad_Destination", endPlotId} ); else table.insert(pathInfo.plots, endPlotId); table.insert(variations, {"MovementGood_Destination", endPlotId} ); end end -- Handle mountain tunnels -- TODO consider adding variations for entering/exiting portals local pPathSegment = { }; for i,plot in pairs(pathInfo.plots) do -- Prepend an exit portal if one exists local pExit = pathInfo.exitPortals[i]; if (pExit and pExit >= 0) then table.insert(pPathSegment, pExit); end -- Add the next plot to the segment table.insert(pPathSegment, plot); -- Append an entrance portal if one exists local pEntrance = pathInfo.entrancePortals[i]; if (pEntrance and pEntrance >= 0) then table.insert(pPathSegment, pEntrance); -- Submit the segment so far and start a new segment UILens.SetLayerHexesPath(g_MovementPath, eLocalPlayer, pPathSegment, { }); pPathSegment = { }; end end -- Submit the final segment UILens.SetLayerHexesPath(g_MovementPath, eLocalPlayer, pPathSegment, variations); end end -- =========================================================================== function ClearMovementPath() print_debug("** Function Entry: ClearMovementPath (CQUI Hook)"); -- Replace base function because of the if statement around the UILens.ClearLayerHexes UILens.ClearLayerHexes( g_MovementPath ); UILens.ClearLayerHexes( g_Numbers ); -- CQUI : As we show path on over if (UI.GetInterfaceMode() ~= InterfaceModeTypes.CITY_RANGE_ATTACK and UI.GetInterfaceMode() ~= InterfaceModeTypes.DISTRICT_RANGE_ATTACK) then UILens.ClearLayerHexes( g_AttackRange ); end m_cachedPathUnit = nil; m_cachedPathPlotId = -1; end -- =========================================================================== function OnInterfaceModeEnter_CityManagement( eNewMode:number ) print_debug("** Function Entry: OnInterfaceModeEnter_CityManagement (CQUI Hook)"); UIManager:SetUICursor(CursorTypes.RANGE_ATTACK); -- AZURENCY : fix the Appeal lens not being applied in city view -- UILens.SetActive("CityManagement"); end -- =========================================================================== function OnMouseBuildingPlacementCancel( pInputStruct:table ) print_debug("** Function Entry: OnMouseBuildingPlacementCancel (CQUI Hook)"); if IsCancelAllowed() then LuaEvents.CQUI_CityviewEnable(); -- CQUI: Do not call ExitPlacementMode here -- ExitPlacementMode( true ); end end -- =========================================================================== function OnMouseDistrictPlacementCancel( pInputStruct:table ) print_debug("** Function Entry: OnMouseDistrictPlacementCancel (CQUI Hook)"); if IsCancelAllowed() then LuaEvents.StoreHash(0); LuaEvents.CQUI_CityviewEnable(); -- CQUI: Do not call ExitPlacementMode here -- ExitPlacementMode( true ); end end -- =========================================================================== function OnCycleUnitSelectionRequest() print_debug("** Function Entry: OnCycleUnitSelectionRequest (CQUI Hook)"); if (UI.GetInterfaceMode() ~= InterfaceModeTypes.CINEMATIC or m_isMouseButtonRDown) then -- AZURENCY : OnCycleUnitSelectionRequest is called by UI.SetCycleAdvanceTimer() -- in SelectedUnit.lua causing a conflict with the auto-cyling of unit -- (not the same given by UI.SelectNextReadyUnit() and player:GetUnits():GetFirstReadyUnit()) local pPlayer :table = Players[Game.GetLocalPlayer()]; if pPlayer ~= nil then if pPlayer:IsTurnActive() then local unit:table = pPlayer:GetUnits():GetFirstReadyUnit(); -- AZURENCY : we also check if there is not already a unit selected, -- bacause UI.SetCycleAdvanceTimer() is always called after deselecting a unit if unit ~= nil and not UI.GetHeadSelectedUnit() then UI.DeselectAllUnits(); UI.DeselectAllCities(); UI.SelectUnit(unit); UI.LookAtPlot(unit:GetX(), unit:GetY()); end end end end end -- =========================================================================== -- CQUI: Unique Functions -- These functions are unique to CQUI, do not exist in the Base WorldInput.lua -- =========================================================================== -- =========================================================================== function CQUI_BuildImprovement (unit, improvementHash: number) print_debug("** Function Entry: CQUI_BuildImprovement (CQUI Hook)"); if unit == nil then return end local tParameters = {}; tParameters[UnitOperationTypes.PARAM_X] = unit:GetX(); tParameters[UnitOperationTypes.PARAM_Y] = unit:GetY(); tParameters[UnitOperationTypes.PARAM_IMPROVEMENT_TYPE] = improvementHash; UnitManager.RequestOperation( unit, UnitOperationTypes.BUILD_IMPROVEMENT, tParameters ); end -- =========================================================================== -- CQUI: Initialize Function -- =========================================================================== -- =========================================================================== function Initialize() print_debug("** Function Entry: Initialize (CQUI Hook)"); -- CQUI Events from end of Initialize LuaEvents.CQUI_WorldInput_CityviewEnable.Add( function() CQUI_cityview = true; end ); LuaEvents.CQUI_WorldInput_CityviewDisable.Add( function() CQUI_cityview = false; end ); LuaEvents.CQUI_showUnitPath.Add(RealizeMovementPath); LuaEvents.CQUI_clearUnitPath.Add(ClearMovementPath); end Initialize();
local plpath = require 'pl.path' local srcdir = "../gen_src/" local incdir = "../gen_inc/" if ( not plpath.isdir(srcdir) ) then plpath.mkdir(srcdir) end if ( not plpath.isdir(incdir) ) then plpath.mkdir(incdir) end local gen_code = require("Q/UTILS/lua/gen_code") local q_qtypes = nil; local bqtypes = nil if ( arg[1] ) then a_qtypes = { arg[1] } else a_qtypes = { 'I1', 'I2', 'I4', 'I8','F4', 'F8' } end if ( arg[2] ) then b_qtypes = { arg[2] } else b_qtypes = { 'I1', 'I2', 'I4', 'I8','F4', 'F8' } end -- TODO local sort_order = { 'unsorted', 'asc' } local sort_order = { 'asc', 'unsorted' } local sp_fn = require 'ainb_specialize' local num_produced = 0 for _, b_sort_order in ipairs(sort_order) do local b_len = 1024 if ( b_sort_order == "unsorted" ) then b_len = 8 end for _, atype in ipairs(a_qtypes) do for _, btype in ipairs(b_qtypes) do -- print(atype, btype, b_sort_order) local status, subs = pcall(sp_fn, atype, btype, b_len, b_sort_order) if ( status ) then gen_code.doth(subs, incdir) gen_code.dotc(subs, srcdir) -- print("Generated ", subs.fn) num_produced = num_produced + 1 else print(subs) end end end end assert(num_produced > 0)
object_tangible_painting_painting_grievous_01 = object_tangible_painting_shared_painting_grievous_01:new { } ObjectTemplates:addTemplate(object_tangible_painting_painting_grievous_01, "object/tangible/painting/painting_grievous_01.iff")
----------------------------------- -- Area: Metalworks -- Door: _6ld (President's Office) -- !pos 92 -19 0.1 237 ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:getCurrentMission(BASTOK) == tpz.mission.id.bastok.XARCABARD_LAND_OF_TRUTHS and player:hasKeyItem(tpz.ki.SHADOW_FRAGMENT)) then player:startEvent(603); else player:startEvent(604); end return 1; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) if (csid == 603) then finishMissionTimeline(player,1,csid,option); end end;
local mu = require('musicutil') -- -- TamblaNoteGen -- local TamblaNoteGen = sky.Device:extend() function TamblaNoteGen:new(model, controller) TamblaNoteGen.super.new(self) self.model = model self.controller = controller self.default_duration = 0.8 self._scheduler = nil self._notes = {} self._next_notes = nil self._last_index = {} for i = 1, self.model.NUM_ROWS do self._last_index[i] = 0 end end function TamblaNoteGen:device_inserted(chain) self._scheduler = chain:scheduler(self) self._scheduler:run(function(output) while true do clock.sleep(self.model.tick_period) output(self.model:mk_tick()) end end) end function TamblaNoteGen:device_removed(chain) self._scheduler = nil end function TamblaNoteGen:process(event, output, state) if self.model.is_tick(event) then output(event) -- pass the tick along local beat = event.beat local chance_off = not self.controller.chance_mod local chance_boost = self.model:chance_boost() local velocity_scale = self.model:velocity_scale() local velocity_on = self.controller.velocity_mod local length_on = self.controller.length_mod for i, r in ipairs(self.model:slot().rows) do local idx = r:step_index(self.model:sync(i, beat)) if idx ~= self._last_index[i] then -- we are at a new step local step = r.steps[idx] -- which step within row local note = self._notes[i] -- note which matches row based on order held if note ~= nil then local row_voice = self.model:voice(i) if chance_off or (math.random() < (step.chance + chance_boost)) then -- determine velocity local velocity = 127 if velocity_on then velocity = math.floor(note.vel * step.velocity) end velocity = math.floor(velocity * velocity_scale) if velocity > 0 then -- determine length local duration = self.default_duration if length_on then duration = step.duration * r.res / 16 -- why? end local duration_sec = clock.get_beat_sec() * duration -- print("duration:", duration) -- print("duration sec:", duration_sec) -- requires a make_note device to produce note off local ev = sky.mk_note_on(note.note, velocity, note.ch, duration_sec) ev.voice = row_voice output(ev) end end -- always output aux? local cc = util.linlin(0, 1, 0, 127, step.aux) local cc_ev = sky.mk_control_change(1, cc, note.ch) cc_ev.voice = row_voice output(cc_ev) end end -- note that we've looked at this step self._last_index[i] = idx end elseif sky.is_type(event, sky.HELD_EVENT) then self._notes = event.notes -- update note row sync offsets local note_sync = self.controller.note_sync for i, r in ipairs(self.model:slot().rows) do local note = self._notes[i] if note and note_sync then self.model:set_sync(i, note.beat) end end else output(event) end end -- -- Route -- local Route = sky.Device:extend() function Route:new(props) Route.super.new(self, props) self.property = props.key or 'route' self._count = 0 for i, child in ipairs(props) do self[i] = child self._count = i end self:set_default(props.default or 1) end function Route:process(event, output, state) local where = event[self.property] if where == nil then output(event) return end if where == 0 then where = self.default end local chain = self[where] if chain ~= nil and not chain.bypass then chain:process(event) else output(event) end end function Route:set_default(which) self.default = util.clamp(which, 1, self._count) end -- -- Random -- local Random = sky.Device:extend() function Random:new(props) Random.super.new(self, props) self._active = {} self:set_scale(props.scale or 1) self:set_choices(props.choices or 1) self:set_chance(props.chance or 0.1) self:set_sign(props.sign or 'add') end function Random:set_scale(scale) self._array = util.clamp(scale, 1, 24) end function Random:set_choices(choice) self._choices = util.clamp(choice, 1, 24) end function Random:set_chance(chance) self._chance = util.clamp(chance, 0, 1) end function Random:set_sign(sign) if sign == 'add' then self._sign = 'add' elseif sign == 'sub' then self._sign = 'sub' elseif sign == 'bi' then self._sign = 'bi' end end function Random:process(event, output, state) if not self.bypass and sky.is_type(event, sky.types.NOTE_ON) then if math.random() < self._chance then local id = event.correlation local delta = math.floor(math.random() * self._choices * self._array) if self._sign == 'sub' or (self._sign == 'bi' and math.random() < 0.5) then delta = -delta end local shifted = util.clamp(event.note + delta, 0, 127) self._active[id] = shifted event.note = shifted end elseif sky.is_type(event, sky.types.NOTE_OFF) then local id = event.correlation local shifted = self._active[id] if shifted then self._active[id] = nil event.note = shifted end end output(event) end -- -- Scale -- local Scale = sky.Device:extend() function Scale:new(props) Scale.super.new(self, props) self:set_root(props.root or 0, true) self:set_scale(props.scale or 'major', true) self:set_octaves(props.octaves or 10, true) self:build() self._active = {} end function Scale:set_root(note, quiet) self._root = note if not quiet then self:build() end end function Scale:set_scale(name, quiet) self._name = name if not quiet then self:build() end end function Scale:set_octaves(octaves, quiet) self._octaves = octaves if not quiet then self:build() end end function Scale:build() self._array = mu.generate_scale(self._root, self._name, self._octaves) end -- FIXME: it might be worth exploring using a dense scale array to avoid the -- need to do the type of searching which `snap_note_to_array` does thus -- lowering the code of process function Scale:process(event, output, state) if not self.bypass and sky.is_type(event, sky.types.NOTE_ON) then local id = event.correlation local corrected = mu.snap_note_to_array(event.note, self._array) self._active[id] = corrected event.note = corrected elseif sky.is_type(event, sky.types.NOTE_OFF) then local id = event.correlation local corrected = self._active[id] if corrected then self._active[id] = nil event.note = corrected end end output(event) end -- -- module -- return { TamblaNoteGen = TamblaNoteGen, Route = Route, Random = Random, Scale = Scale, }
-- example HTTP POST script which demonstrates setting the -- HTTP method, body, and adding a header wrk.method = "POST" wrk.body = "{ products { name } categories { name }}" wrk.headers["Content-Type"] = "application/graphql"
local M = {} local function _adjust(line, start_col, end_col) local end_line = line:sub(start_col, end_col) local pattern = ("\\v\\k*%%%sc\\zs."):format(end_col) local last_char = vim.fn.matchstr(line, pattern) if last_char == "" then return end_line .. "\n" end local str = end_line:gsub(".$", last_char) return str end function M.get_text(bufnr, start_row, start_col, end_row, end_col) local lines = vim.api.nvim_buf_get_lines(bufnr, start_row, end_row + 1, false) local count = #lines if count == 0 then return "" end if count == 1 then return _adjust(lines[count], start_col, end_col) end lines[1] = lines[1]:sub(start_col) lines[count] = _adjust(lines[count], 1, end_col) return table.concat(lines, "\n") end return M
function printf(...) print(string.format(...)) end local function touhous() local reimu = Person:new():name('Reimu'):lastname('Hakurei'):age(19) local sanae = Person:new():name('Sanae'):lastname('Kochiya'):age(17) print(reimu:greet()) print(sanae:greet()) print(reimu:meet(sanae)) print(sanae:meet(reimu)) print(sanae:meet(sanae)) print(reimu:meet(reimu)) end local function files() local file = File:open('pangrams.txt') local contents = {} print('contents:') while true do local line = file:readline() if not line then break end table.insert(contents,line) end print(#contents) file:close() end local function filechars() local file = File:open('pangrams.txt') local chars = {} while true do local char = file:read() if char < 0 then break end table.insert(chars,string.format('%02X',char)) end print('local chars = {'..table.concat(chars,',')..'}') end local function filetouhous() local file = File:open('touhous.txt') local touhous = {} for i=1,3 do local th = Person:new() :name(file:readline()) :lastname(file:readline()) :age(file:readline()) print(th:greet()) th.file = file table.insert(touhous,th) end file:close() for i=1,#touhous do for j=1,#touhous do print(touhous[i]:meet(touhous[j])) end end end return filetouhous
local torch = { } function torch:new() local o = { iob = ex_iob:new(), torch = ex_torch:new(), animation = ex_animation:new(32.0, 32.0, 2), position = ex_position:new(), next_position = ex_next_position:new(), sprite = ex_sprite:new("./assets/textures/torch.png", true), } setmetatable(o, self); return o; end return torch
tpz = tpz or {} tpz.magic = tpz.magic or {} ------------------------------------ -- Spell flag bits ------------------------------------ tpz.magic.spellFlag = { NONE = 0x00, HIT_ALL = 0x01, -- Hit all targets in range regardless of party WIPE_SHADOWS = 0x02, -- Wipe shadows even if single target and miss/resist (example: "Maiden's Virelai") IGNORE_SHADOWS = 0x04 -- Ignore shadows and hit player anyways (example: Mobs "Death" spell) } ------------------------------------ -- Spell AOE IDs ------------------------------------ tpz.magic.aoe = { NONE = 0, RADIAL = 1, CONAL = 2, RADIAL_MANI = 3, -- AOE when under SCH stratagem Manifestation RADIAL_ACCE = 4, -- AOE when under SCH stratagem Accession PIANISSIMO = 5, -- Single target when under BRD JA Pianissimo DIFFUSION = 6, -- AOE when under Diffusion } ------------------------------------ -- Spell Groups ------------------------------------ tpz.magic.spellGroup = { NONE = 0, SONG = 1, BLACK = 2, BLUE = 3, NINJUTSU = 4, SUMMONING = 5, WHITE = 6, } ------------------------------------ -- Elements ------------------------------------ tpz.magic.element = { NONE = 0, FIRE = 1, EARTH = 2, WATER = 3, WIND = 4, ICE = 5, LIGHTNING = 6, THUNDER = 6, LIGHT = 7, DARK = 8, } tpz.magic.ele = tpz.magic.element ------------------------------------ -- Spell Families ------------------------------------ tpz.magic.spellFamily = { NONE = 0, CURE = 1, CURAGA = 2, RAISE = 3, NA = 4, HOLY = 5, DIA = 6, BANISH = 7, DIAGA = 8, BANISHGA = 9, PROTECT = 10, SHELL = 11, SLOW = 12, HASTE = 13, PARALYZE = 14, ELE_BAR = 15, ELE_BAR_RA = 16, STATUS_BAR = 17, STATUS_BAR_RA = 18, RECALL = 19, CURA = 20, ENFIRE = 21, ENBLIZZARD = 22, ENAERO = 23, ENSTONE = 24, ENTHUNDER = 25, ENWATER = 26, PHALANX = 27, REGEN = 28, REFRESH = 29, SANDSTORM = 30, RAINSTORM = 31, WINDSTORM = 32, FIRESTORM = 33, HAILSTORM = 34, THUNDERSTORM = 35, VOIDSTORM = 36, AURORASTORM = 37, TELEPORT = 38, PROTECTRA = 39, SHELLRA = 40, RERAISE = 41, FIRE = 42, BLIZZARD = 43, AERO = 44, STONE = 45, THUNDER = 46, WATER = 47, FIRAGA = 48, BLIZZAGA = 49, AEROGA = 50, STONEGA = 51, THUNDAGA = 52, WATERGA = 53, FLARE = 54, FREEZE = 55, TORNADO = 56, QUAKE = 57, BURST = 58, FLOOD = 59, GRAVITY = 60, METEOR = 61, POISON = 62, POISONGA = 63, BIO = 64, ELE_DOT = 65, ABSORB = 66, DRAIN = 67, ASPIR = 68, SPIKES = 69, STATUS = 70, SLEEP = 71, BLIND = 72, WARP = 73, TRACTOR = 74, SLEEPGA = 75, GEOHELIX = 76, HYDROHELIX = 77, ANEMOHELIX = 78, PYROHELIX = 79, CRYOHELIX = 80, IONOHELIX = 81, NOCTOHELIX = 82, LUMINOHELIX = 83, ADDLE = 84, SPIRIT = 85, AVATAR = 86, ANIMUS = 87, ENLIGHT = 88, ENDARK = 89, KATON = 90, HYOTON = 91, HUTON = 92, DOTON = 93, RAITON = 94, SUITON = 95, UTSUSEMI = 96, JUBAKU = 97, HOJO = 98, KURAYAMI = 99, DOKUMORI = 100, TONKO = 101, STATUS_GA = 102, FOE_REQUIEM = 103, HORDE_LULLABY = 104, ARMYS_PAEON = 105, MAGES_BALLAD = 106, KNIGHTS_MINNE = 107, VALOR_MINUET = 108, MADRIGAL = 109, PRELUDE = 110, MAMBO = 111, OPERETTA = 112, MARCH = 113, ELEGY = 114, STR_ETUDE = 115, DEX_ETUDE = 116, VIT_ETUDE = 117, AGI_ETUDE = 118, INT_ETUDE = 119, MND_ETUDE = 120, CHR_ETUDE = 121, FIRE_CAROL = 122, ICE_CAROL = 123, WIND_CAROL = 124, EARTH_CAROL = 125, LIGHTNING_CAROL = 126, WATER_CAROL = 127, LIGHT_CAROL = 128, DARK_CAROL = 129, FIRE_THRENODY = 130, ICE_THRENODY = 131, WIND_THRENODY = 132, EARTH_THRENODY = 133, LIGHTNING_THRENODY = 134, WATER_THRENODY = 135, LIGHT_THRENODY = 136, DARK_THRENODY = 137, FOE_LULLABY = 138, MAZURKA = 139, BOOST = 140, GAIN = 141, TEMPER = 142, JA = 143, INDI_BUFF = 144, INDI_DEBUFF = 145, GEO_BUFF = 146, GEO_DEBUFF = 147, FIRA = 148, LIZZARA = 149, AERORA = 150, STONERA = 151, THUNDARA = 152, WATERA = 153, DISTRACT = 154, FRAZZLE = 155, FLURRY = 156, } ------------------------------------ -- Spell IDs ------------------------------------ tpz.magic.spell = { CURE = 1, CURE_II = 2, CURE_III = 3, CURE_IV = 4, CURE_V = 5, CURE_VI = 6, CURAGA = 7, CURAGA_II = 8, CURAGA_III = 9, CURAGA_IV = 10, CURAGA_V = 11, RAISE = 12, RAISE_II = 13, POISONA = 14, PARALYNA = 15, BLINDNA = 16, SILENA = 17, STONA = 18, VIRUNA = 19, CURSNA = 20, HOLY = 21, HOLY_II = 22, DIA = 23, DIA_II = 24, DIA_III = 25, DIA_IV = 26, DIA_V = 27, BANISH = 28, BANISH_II = 29, BANISH_III = 30, BANISH_IV = 31, BANISH_V = 32, DIAGA = 33, DIAGA_II = 34, DIAGA_III = 35, DIAGA_IV = 36, DIAGA_V = 37, BANISHGA = 38, BANISHGA_II = 39, BANISHGA_III = 40, BANISHGA_IV = 41, BANISHGA_V = 42, PROTECT = 43, PROTECT_II = 44, PROTECT_III = 45, PROTECT_IV = 46, PROTECT_V = 47, SHELL = 48, SHELL_II = 49, SHELL_III = 50, SHELL_IV = 51, SHELL_V = 52, BLINK = 53, STONESKIN = 54, AQUAVEIL = 55, SLOW = 56, HASTE = 57, PARALYZE = 58, SILENCE = 59, BARFIRE = 60, BARBLIZZARD = 61, BARAERO = 62, BARSTONE = 63, BARTHUNDER = 64, BARWATER = 65, BARFIRA = 66, BARBLIZZARA = 67, BARAERA = 68, BARSTONRA = 69, BARTHUNDRA = 70, BARWATERA = 71, BARSLEEP = 72, BARPOISON = 73, BARPARALYZE = 74, BARBLIND = 75, BARSILENCE = 76, BARPETRIFY = 77, BARVIRUS = 78, SLOW_II = 79, PARALYZE_II = 80, RECALL_JUGNER = 81, RECALL_PASHH = 82, RECALL_MERIPH = 83, BARAMNESIA = 84, BARAMNESRA = 85, BARSLEEPRA = 86, BARPOISONRA = 87, BARPARALYZRA = 88, BARBLINDRA = 89, BARSILENCERA = 90, BARPETRA = 91, BARVIRA = 92, CURA = 93, SACRIFICE = 94, ESUNA = 95, AUSPICE = 96, REPRISAL = 97, REPOSE = 98, SANDSTORM = 99, ENFIRE = 100, ENBLIZZARD = 101, ENAERO = 102, ENSTONE = 103, ENTHUNDER = 104, ENWATER = 105, PHALANX = 106, PHALANX_II = 107, REGEN = 108, REFRESH = 109, REGEN_II = 110, REGEN_III = 111, FLASH = 112, RAINSTORM = 113, WINDSTORM = 114, FIRESTORM = 115, HAILSTORM = 116, THUNDERSTORM = 117, VOIDSTORM = 118, AURORASTORM = 119, TELEPORT_YHOAT = 120, TELEPORT_ALTEP = 121, TELEPORT_HOLLA = 122, TELEPORT_DEM = 123, TELEPORT_MEA = 124, PROTECTRA = 125, PROTECTRA_II = 126, PROTECTRA_III = 127, PROTECTRA_IV = 128, PROTECTRA_V = 129, SHELLRA = 130, SHELLRA_II = 131, SHELLRA_III = 132, SHELLRA_IV = 133, SHELLRA_V = 134, RERAISE = 135, INVISIBLE = 136, SNEAK = 137, DEODORIZE = 138, TELEPORT_VAHZL = 139, RAISE_III = 140, RERAISE_II = 141, RERAISE_III = 142, ERASE = 143, FIRE = 144, FIRE_II = 145, FIRE_III = 146, FIRE_IV = 147, FIRE_V = 148, BLIZZARD = 149, BLIZZARD_II = 150, BLIZZARD_III = 151, BLIZZARD_IV = 152, BLIZZARD_V = 153, AERO = 154, AERO_II = 155, AERO_III = 156, AERO_IV = 157, AERO_V = 158, STONE = 159, STONE_II = 160, STONE_III = 161, STONE_IV = 162, STONE_V = 163, THUNDER = 164, THUNDER_II = 165, THUNDER_III = 166, THUNDER_IV = 167, THUNDER_V = 168, WATER = 169, WATER_II = 170, WATER_III = 171, WATER_IV = 172, WATER_V = 173, FIRAGA = 174, FIRAGA_II = 175, FIRAGA_III = 176, FIRAGA_IV = 177, FIRAGA_V = 178, BLIZZAGA = 179, BLIZZAGA_II = 180, BLIZZAGA_III = 181, BLIZZAGA_IV = 182, BLIZZAGA_V = 183, AEROGA = 184, AEROGA_II = 185, AEROGA_III = 186, AEROGA_IV = 187, AEROGA_V = 188, STONEGA = 189, STONEGA_II = 190, STONEGA_III = 191, STONEGA_IV = 192, STONEGA_V = 193, THUNDAGA = 194, THUNDAGA_II = 195, THUNDAGA_III = 196, THUNDAGA_IV = 197, THUNDAGA_V = 198, WATERGA = 199, WATERGA_II = 200, WATERGA_III = 201, WATERGA_IV = 202, WATERGA_V = 203, FLARE = 204, FLARE_II = 205, FREEZE = 206, FREEZE_II = 207, TORNADO = 208, TORNADO_II = 209, QUAKE = 210, QUAKE_II = 211, BURST = 212, BURST_II = 213, FLOOD = 214, FLOOD_II = 215, GRAVITY = 216, GRAVITY_II = 217, METEOR = 218, COMET = 219, POISON = 220, POISON_II = 221, POISON_III = 222, POISON_IV = 223, POISON_V = 224, POISONGA = 225, POISONGA_II = 226, POISONGA_III = 227, POISONGA_IV = 228, POISONGA_V = 229, BIO = 230, BIO_II = 231, BIO_III = 232, BIO_IV = 233, BIO_V = 234, BURN = 235, FROST = 236, CHOKE = 237, RASP = 238, SHOCK = 239, DROWN = 240, RETRACE = 241, ABSORB_ACC = 242, ABSORB_ATTRI = 243, METEOR_II = 244, DRAIN = 245, DRAIN_II = 246, ASPIR = 247, ASPIR_II = 248, BLAZE_SPIKES = 249, ICE_SPIKES = 250, SHOCK_SPIKES = 251, STUN = 252, SLEEP = 253, BLIND = 254, BREAK = 255, VIRUS = 256, CURSE = 257, BIND = 258, SLEEP_II = 259, DISPEL = 260, WARP = 261, WARP_II = 262, ESCAPE = 263, TRACTOR = 264, TRACTOR_II = 265, ABSORB_STR = 266, ABSORB_DEX = 267, ABSORB_VIT = 268, ABSORB_AGI = 269, ABSORB_INT = 270, ABSORB_MND = 271, ABSORB_CHR = 272, SLEEPGA = 273, SLEEPGA_II = 274, ABSORB_TP = 275, BLIND_II = 276, DREAD_SPIKES = 277, GEOHELIX = 278, HYDROHELIX = 279, ANEMOHELIX = 280, PYROHELIX = 281, CRYOHELIX = 282, IONOHELIX = 283, NOCTOHELIX = 284, LUMINOHELIX = 285, ADDLE = 286, KLIMAFORM = 287, FIRE_SPIRIT = 288, ICE_SPIRIT = 289, AIR_SPIRIT = 290, EARTH_SPIRIT = 291, THUNDER_SPIRIT = 292, WATER_SPIRIT = 293, LIGHT_SPIRIT = 294, DARK_SPIRIT = 295, CARBUNCLE = 296, FENRIR = 297, IFRIT = 298, TITAN = 299, LEVIATHAN = 300, GARUDA = 301, SHIVA = 302, RAMUH = 303, DIABOLOS = 304, ODIN = 305, ALEXANDER = 306, CAIT_SITH = 307, ANIMUS_AUGEO = 308, ANIMUS_MINUO = 309, ENLIGHT = 310, ENDARK = 311, ENFIRE_II = 312, ENBLIZZARD_II = 313, ENAERO_II = 314, ENSTONE_II = 315, ENTHUNDER_II = 316, ENWATER_II = 317, MONOMI_ICHI = 318, AISHA_ICHI = 319, KATON_ICHI = 320, KATON_NI = 321, KATON_SAN = 322, HYOTON_ICHI = 323, HYOTON_NI = 324, HYOTON_SAN = 325, HUTON_ICHI = 326, HUTON_NI = 327, HUTON_SAN = 328, DOTON_ICHI = 329, DOTON_NI = 330, DOTON_SAN = 331, RAITON_ICHI = 332, RAITON_NI = 333, RAITON_SAN = 334, SUITON_ICHI = 335, SUITON_NI = 336, SUITON_SAN = 337, UTSUSEMI_ICHI = 338, UTSUSEMI_NI = 339, UTSUSEMI_SAN = 340, JUBAKU_ICHI = 341, JUBAKU_NI = 342, JUBAKU_SAN = 343, HOJO_ICHI = 344, HOJO_NI = 345, HOJO_SAN = 346, KURAYAMI_ICHI = 347, KURAYAMI_NI = 348, KURAYAMI_SAN = 349, DOKUMORI_ICHI = 350, DOKUMORI_NI = 351, DOKUMORI_SAN = 352, TONKO_ICHI = 353, TONKO_NI = 354, SIREN = 355, PARALYGA = 356, SLOWGA = 357, HASTEGA = 358, SILENCEGA = 359, DISPELGA = 360, BLINDGA = 361, BINDGA = 362, SLEEPGA = 363, SLEEPGA_II = 364, BREAKGA = 365, GRAVIGA = 366, DEATH = 367, FOE_REQUIEM = 368, FOE_REQUIEM_II = 369, FOE_REQUIEM_III = 370, FOE_REQUIEM_IV = 371, FOE_REQUIEM_V = 372, FOE_REQUIEM_VI = 373, FOE_REQUIEM_VII = 374, FOE_REQUIEM_VIII = 375, HORDE_LULLABY = 376, HORDE_LULLABY_II = 377, ARMYS_PAEON = 378, ARMYS_PAEON_II = 379, ARMYS_PAEON_III = 380, ARMYS_PAEON_IV = 381, ARMYS_PAEON_V = 382, ARMYS_PAEON_VI = 383, ARMYS_PAEON_VII = 384, ARMYS_PAEON_VIII = 385, MAGES_BALLAD = 386, MAGES_BALLAD_II = 387, MAGES_BALLAD_III = 388, KNIGHTS_MINNE = 389, KNIGHTS_MINNE_II = 390, KNIGHTS_MINNE_III = 391, KNIGHTS_MINNE_IV = 392, KNIGHTS_MINNE_V = 393, VALOR_MINUET = 394, VALOR_MINUET_II = 395, VALOR_MINUET_III = 396, VALOR_MINUET_IV = 397, VALOR_MINUET_V = 398, SWORD_MADRIGAL = 399, BLADE_MADRIGAL = 400, HUNTERS_PRELUDE = 401, ARCHERS_PRELUDE = 402, SHEEPFOE_MAMBO = 403, DRAGONFOE_MAMBO = 404, FOWL_AUBADE = 405, HERB_PASTORAL = 406, CHOCOBO_HUM = 407, SHINING_FANTASIA = 408, SCOPS_OPERETTA = 409, PUPPETS_OPERETTA = 410, JESTERS_OPERETTA = 411, GOLD_CAPRICCIO = 412, DEVOTEE_SERENADE = 413, WARDING_ROUND = 414, GOBLIN_GAVOTTE = 415, CACTUAR_FUGUE = 416, HONOR_MARCH = 417, PROTECTED_ARIA = 418, ADVANCING_MARCH = 419, VICTORY_MARCH = 420, BATTLEFIELD_ELEGY = 421, CARNAGE_ELEGY = 422, MASSACRE_ELEGY = 423, SINEWY_ETUDE = 424, DEXTROUS_ETUDE = 425, VIVACIOUS_ETUDE = 426, QUICK_ETUDE = 427, LEARNED_ETUDE = 428, SPIRITED_ETUDE = 429, ENCHANTING_ETUDE = 430, HERCULEAN_ETUDE = 431, UNCANNY_ETUDE = 432, VITAL_ETUDE = 433, SWIFT_ETUDE = 434, SAGE_ETUDE = 435, LOGICAL_ETUDE = 436, BEWITCHING_ETUDE = 437, FIRE_CAROL = 438, ICE_CAROL = 439, WIND_CAROL = 440, EARTH_CAROL = 441, LIGHTNING_CAROL = 442, WATER_CAROL = 443, LIGHT_CAROL = 444, DARK_CAROL = 445, FIRE_CAROL_II = 446, ICE_CAROL_II = 447, WIND_CAROL_II = 448, EARTH_CAROL_II = 449, LIGHTNING_CAROL_II = 450, WATER_CAROL_II = 451, LIGHT_CAROL_II = 452, DARK_CAROL_II = 453, FIRE_THRENODY = 454, ICE_THRENODY = 455, WIND_THRENODY = 456, EARTH_THRENODY = 457, LIGHTNING_THRENODY = 458, WATER_THRENODY = 459, LIGHT_THRENODY = 460, DARK_THRENODY = 461, MAGIC_FINALE = 462, FOE_LULLABY = 463, GODDESSS_HYMNUS = 464, CHOCOBO_MAZURKA = 465, MAIDENS_VIRELAI = 466, RAPTOR_MAZURKA = 467, FOE_SIRVENTE = 468, ADVENTURERS_DIRGE = 469, SENTINELS_SCHERZO = 470, FOE_LULLABY_II = 471, PINING_NOCTURNE = 472, REFRESH_II = 473, CURA_II = 474, CURA_III = 475, CRUSADE = 476, REGEN_IV = 477, EMBRAVA = 478, BOOST_STR = 479, BOOST_DEX = 480, BOOST_VIT = 481, BOOST_AGI = 482, BOOST_INT = 483, BOOST_MND = 484, BOOST_CHR = 485, GAIN_STR = 486, GAIN_DEX = 487, GAIN_VIT = 488, GAIN_AGI = 489, GAIN_INT = 490, GAIN_MND = 491, GAIN_CHR = 492, TEMPER = 493, ARISE = 494, ADLOQUIUM = 495, FIRAJA = 496, BLIZZAJA = 497, AEROJA = 498, STONEJA = 499, THUNDAJA = 500, WATERJA = 501, KAUSTRA = 502, IMPACT = 503, REGEN_V = 504, GEKKA_ICHI = 505, YAIN_ICHI = 506, MYOSHU_ICHI = 507, YURIN_ICHI = 508, KAKKA_ICHI = 509, MIGAWARI_ICHI = 510, HASTE_II = 511, VENOM_SHELL = 513, MAELSTROM = 515, METALLIC_BODY = 517, SCREWDRIVER = 519, MP_DRAINKISS = 521, DEATH_RAY = 522, SANDSPIN = 524, SMITE_OF_RAGE = 527, BLUDGEON = 529, REFUELING = 530, ICE_BREAK = 531, BLITZSTRAHL = 532, SELF_DESTRUCT = 533, MYSTERIOUS_LIGHT = 534, COLD_WAVE = 535, POISON_BREATH = 536, STINKING_GAS = 537, MEMENTO_MORI = 538, TERROR_TOUCH = 539, SPINAL_CLEAVE = 540, BLOOD_SABER = 541, DIGEST = 542, MANDIBULAR_BITE = 543, CURSED_SPHERE = 544, SICKLE_SLASH = 545, COCOON = 547, FILAMENTED_HOLD = 548, POLLEN = 549, POWER_ATTACK = 551, DEATH_SCISSORS = 554, MAGNETITE_CLOUD = 555, EYES_ON_ME = 557, FRENETIC_RIP = 560, FRIGHTFUL_ROAR = 561, HECATOMB_WAVE = 563, BODY_SLAM = 564, RADIANT_BREATH = 565, HELLDIVE = 567, JET_STREAM = 569, BLOOD_DRAIN = 570, SOUND_BLAST = 572, FEATHER_TICKLE = 573, FEATHER_BARRIER = 574, JETTATURA = 575, YAWN = 576, FOOT_KICK = 577, WILD_CARROT = 578, VORACIOUS_TRUNK = 579, HEALING_BREEZE = 581, CHAOTIC_EYE = 582, SHEEP_SONG = 584, RAM_CHARGE = 585, CLAW_CYCLONE = 587, LOWING = 588, DIMENSIONAL_DEATH = 589, HEAT_BREATH = 591, BLANK_GAZE = 592, MAGIC_FRUIT = 593, UPPERCUT = 594, THOUSAND_NEEDLES = 595, PINECONE_BOMB = 596, SPROUT_SMACK = 597, SOPORIFIC = 598, QUEASYSHROOM = 599, WILD_OATS = 603, BAD_BREATH = 604, GEIST_WALL = 605, AWFUL_EYE = 606, FROST_BREATH = 608, INFRASONICS = 610, DISSEVERMENT = 611, ACTINIC_BURST = 612, REACTOR_COOL = 613, SALINE_COAT = 614, PLASMA_CHARGE = 615, TEMPORAL_SHIFT = 616, VERTICAL_CLEAVE = 617, BLASTBOMB = 618, BATTLE_DANCE = 620, SANDSPRAY = 621, GRAND_SLAM = 622, HEAD_BUTT = 623, BOMB_TOSS = 626, FRYPAN = 628, FLYING_HIP_PRESS = 629, HYDRO_SHOT = 631, DIAMONDHIDE = 632, ENERVATION = 633, LIGHT_OF_PENANCE = 634, WARM_UP = 636, FIRESPIT = 637, FEATHER_STORM = 638, TAIL_SLAP = 640, HYSTERIC_BARRAGE = 641, AMPLIFICATION = 642, CANNONBALL = 643, MIND_BLAST = 644, EXUVIATION = 645, MAGIC_HAMMER = 646, ZEPHYR_MANTLE = 647, REGURGITATION = 648, SEEDSPRAY = 650, CORROSIVE_OOZE = 651, SPIRAL_SPIN = 652, ASURAN_CLAWS = 653, SUB_ZERO_SMASH = 654, TRIUMPHANT_ROAR = 655, ACRID_STREAM = 656, BLAZING_BOUND = 657, PLENILUNE_EMBRACE = 658, DEMORALIZING_ROAR = 659, CIMICINE_DISCHARGE = 660, ANIMATING_WAIL = 661, BATTERY_CHARGE = 662, LEAFSTORM = 663, REGENERATION = 664, FINAL_STING = 665, GOBLIN_RUSH = 666, VANITY_DIVE = 667, MAGIC_BARRIER = 668, WHIRL_OF_RAGE = 669, BENTHIC_TYPHOON = 670, AURORAL_DRAPE = 671, OSMOSIS = 672, QUADRATIC_CONTINUUM = 673, FANTOD = 674, THERMAL_PULSE = 675, EMPTY_THRASH = 677, DREAM_FLOWER = 678, OCCULTATION = 679, CHARGED_WHISKER = 680, WINDS_OF_PROMYVION = 681, DELTA_THRUST = 682, EVRYONES_GRUDGE = 683, REAVING_WIND = 684, BARRIER_TUSK = 685, MORTAL_RAY = 686, WATER_BOMB = 687, HEAVY_STRIKE = 688, DARK_ORB = 689, WHITE_WIND = 690, SUDDEN_LUNGE = 692, QUADRASTRIKE = 693, VAPOR_SPRAY = 694, THUNDER_BREATH = 695, ORCISH_COUNTERSTANCE = 696, AMORPHIC_SPIKES = 697, WIND_BREATH = 698, BARBED_CRESCENT = 699, NATURES_MEDITATION = 700, TEMPESTUOUS_UPHEAVAL = 701, RENDING_DELUGE = 702, EMBALMING_EARTH = 703, PARALYZING_TRIAD = 704, FOUL_WATERS = 705, GLUTINOUS_DART = 706, RETINAL_GLARE = 707, SUBDUCTION = 708, THRASHING_ASSAULT = 709, ERRATIC_FLUTTER = 710, RESTORAL = 711, RAIL_CANNON = 712, DIFFUSION_RAY = 713, SINKER_DRILL = 714, MOLTING_PLUMAGE = 715, NECTAROUS_DELUGE = 716, SWEEPING_GOUGE = 717, ATRAMENTOUS_LIBATIONS = 718, SEARING_TEMPEST = 719, SPECTRAL_FLOE = 720, ANVIL_LIGHTNING = 721, ENTOMB = 722, SAURIAN_SLIDE = 723, PALLING_SALVO = 724, BLINDING_FULGOR = 725, SCOURING_SPATE = 726, SILENT_STORM = 727, TENEBRAL_CRUSH = 728, THUNDERBOLT = 736, HARDEN_SHELL = 737, ABSOLUTE_TERROR = 738, GATES_OF_HADES = 739, TOURBILLION = 740, PYRIC_BULWARK = 741, BILGESTORM = 742, BLOODRAKE = 743, DRONING_WHIRLWIND = 744, CARCHARIAN_VERVE = 745, BLISTERING_ROAR = 746, UPROOT = 747, CRASHING_THUNDER = 748, POLAR_ROAR = 749, MIGHTY_GUARD = 750, CRUEL_JOKE = 751, CESSPOOL = 752, TEARING_GUST = 753, INDI_REGEN = 768, INDI_POISON = 769, INDI_REFRESH = 770, INDI_HASTE = 771, INDI_STR = 772, INDI_DEX = 773, INDI_VIT = 774, INDI_AGI = 775, INDI_INT = 776, INDI_MND = 777, INDI_CHR = 778, INDI_FURY = 779, INDI_BARRIER = 780, INDI_ACUMEN = 781, INDI_FEND = 782, INDI_PRECISION = 783, INDI_VOIDANCE = 784, INDI_FOCUS = 785, INDI_ATTUNEMENT = 786, INDI_WILT = 787, INDI_FRAILTY = 788, INDI_FADE = 789, INDI_MALAISE = 790, INDI_SLIP = 791, INDI_TORPOR = 792, INDI_VEX = 793, INDI_LANGUOR = 794, INDI_SLOW = 795, INDI_PARALYSIS = 796, INDI_GRAVITY = 797, GEO_REGEN = 798, GEO_POISON = 799, GEO_REFRESH = 800, GEO_HASTE = 801, GEO_STR = 802, GEO_DEX = 803, GEO_VIT = 804, GEO_AGI = 805, GEO_INT = 806, GEO_MND = 807, GEO_CHR = 808, GEO_FURY = 809, GEO_BARRIER = 810, GEO_ACUMEN = 811, GEO_FEND = 812, GEO_PRECISION = 813, GEO_VOIDANCE = 814, GEO_FOCUS = 815, GEO_ATTUNEMENT = 816, GEO_WILT = 817, GEO_FRAILTY = 818, GEO_FADE = 819, GEO_MALAISE = 820, GEO_SLIP = 821, GEO_TORPOR = 822, GEO_VEX = 823, GEO_LANGUOR = 824, GEO_SLOW = 825, GEO_PARALYSIS = 826, GEO_GRAVITY = 827, FIRA = 828, FIRA_II = 829, BLIZZARA = 830, BLIZZARA_II = 831, AERA = 832, AERA_II = 833, STONERA = 834, STONERA_II = 835, THUNDARA = 836, THUNDARA_II = 837, WATERA = 838, WATERA_II = 839, FOIL = 840, DISTRACT = 841, DISTRACT_II = 842, FRAZZLE = 843, FRAZZLE_II = 844, FLURRY = 845, FLURRY_II = 846, ATOMOS = 847, RERAISE_IV = 848, FIRE_VI = 849, BLIZZARD_VI = 850, AERO_VI = 851, STONE_VI = 852, THUNDER_VI = 853, WATER_VI = 854, ENLIGHT_II = 855, ENDARK_II = 856, SANDSTORM_II = 857, RAINSTORM_II = 858, WINDSTORM_II = 859, FIRESTORM_II = 860, HAILSTORM_II = 861, THUNDERSTORM_II = 862, VOIDSTORM_II = 863, AURORASTORM_II = 864, FIRA_III = 865, BLIZZARA_III = 866, AERA_III = 867, STONERA_III = 868, THUNDARA_III = 869, WATERA_III = 870, FIRE_THRENODY_II = 871, ICE_THRENODY_II = 872, WIND_THRENODY_II = 873, EARTH_THRENODY_II = 874, LIGHTNING_THRENODY_II = 875, WATER_THRENODY_II = 876, LIGHT_THRENODY_II = 877, DARK_THRENODY_II = 878, INUNDATION = 879, DRAIN_III = 880, ASPIR_III = 881, DISTRACT_III = 882, FRAZZLE_III = 883, ADDLE_II = 884, GEOHELIX_II = 885, HYDROHELIX_II = 886, ANEMOHELIX_II = 887, PYROHELIX_II = 888, CRYOHELIX_II = 889, IONOHELIX_II = 890, NOCTOHELIX_II = 891, LUMINOHELIX_II = 892, FULL_CURE = 893, REFRESH_III = 894, TEMPER_II = 895, SHANTOTTO = 896, NAJI = 897, KUPIPI = 898, EXCENMILLE = 899, AYAME = 900, NANAA_MIHGO = 901, CURILLA = 902, VOLKER = 903, AJIDO_MARUJIDO = 904, TRION = 905, ZEID = 906, LION = 907, TENZEN = 908, MIHLI_ALIAPOH = 909, VALAINERAL = 910, JOACHIM = 911, NAJA_SALAHEEM = 912, PRISHE = 913, ULMIA = 914, SHIKAREE_Z = 915, CHERUKIKI = 916, IRON_EATER = 917, GESSHO = 918, GADALAR = 919, RAINEMARD = 920, INGRID = 921, LEHKO_HABHOKA = 922, NASHMEIRA = 923, ZAZARG = 924, OVJANG = 925, MNEJING = 926, SAKURA = 927, LUZAF = 928, NAJELITH = 929, ALDO = 930, MOOGLE = 931, FABLINIX = 932, MAAT = 933, DOMINA_SHANTOTTO = 934, STAR_SIBYL = 935, KARAHA_BARUHA = 936, CID = 937, GILGAMESH = 938, AREUHAT = 939, SEMIH_LAFIHNA = 940, ELIVIRA = 941, NOILLURIE = 942, LHU_MHAKARACCA = 943, FERREOUS_COFFIN = 944, LILISETTE = 945, MUMOR = 946, UKA_TOTLIHN = 947, KLARA = 948, ROMAA_MIHGO = 949, KUYIN_HATHDENNA = 950, RAHAL = 951, KORU_MORU = 952, PIEUJE_UC = 953, INVINCIBLE_SHIELD_UC = 954, APURURU_UC = 955, JAKOH_UC = 956, FLAVIRIA_UC = 957, BABBAN = 958, ABENZIO = 959, RUGHADJEEN = 960, KUKKI_CHEBUKKI = 961, MARGRET = 962, CHACHAROON = 963, LHE_LHANGAVO = 964, ARCIELA = 965, MAYAKOV = 966, QULTADA = 967, ADELHEID = 968, AMCHUCHU = 969, BRYGID = 970, MILDAURION = 971, HALVER = 972, RONGELOUTS = 973, LEONOYNE = 974, MAXIMILIAN = 975, KAYEEL_PAYEEL = 976, ROBEL_AKBEL = 977, KUPOFRIED = 978, SELHTEUS = 979, YORAN_ORAN_UC = 980, SYLVIE_UC = 981, ABQUHBAH = 982, BALAMOR = 983, AUGUST = 984, ROSULATIA = 985, TEODOR = 986, ULLEGORE = 987, MAKKI_CHEBUKKI = 988, KING_OF_HEARTS = 989, MORIMAR = 990, DARRCUILN = 991, AAHM = 992, AAEV = 993, AAMR = 994, AATT = 995, AAGK = 996, IROHA = 997, YGNAS = 998, MONBERAUX = 999, EXCENMILLE_S = 1004, AYAME_UC = 1005, MAAT_UC = 1006, ALDO_UC = 1007, NAJA_UC = 1008, LION_II = 1009, ZEID_II = 1010, PRISHE_II = 1011, NASHMEIRA_II = 1012, LILISETTE_II = 1013, TENZEN_II = 1014, MUMOR_II = 1015, INGRID_II = 1016, ARCIELA_II = 1017, IROHA_II = 1018, SHANTOTTO_II = 1019, }
return {'ubacher','ubachs','ubags','ubaghs','ubach'}
--[[ --=====================================================================================================-- Script Name: Server Name Changer (UTILITY), for SAPP (PC & CE) Description: This script will periodically change the name of the server. Copyright (c) 2021, Jericho Crosby <[email protected]> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- api_version = "1.12.0.0" -- config starts -- -- The script will pick a new server name every 15 seconds: local interval = 1000 * 15 -- in milliseconds (1000*1 = 1 second) local server_names = { "My Cool Server", "A server!", " ", -- blank "Ya mom!", "CoronaVirus", -- repeat the structure to add more entries. } -- config ends -- local network_struct function OnScriptLoad() network_struct = read_dword(sig_scan("F3ABA1????????BA????????C740??????????E8????????668B0D") + 3) timer(interval, "ChangeServerName") end local index = 1 function ChangeServerName() write_widestring(network_struct + 0x8, server_names[index], 0x42) index = index + 1 if (index > #server_names) then index = 1 end return true end ---------------------------------------------- -- Credits to Devieth for these two functions: function write_widestring(address, str, len) local Count = 0 for _ = 1, len do write_byte(address + Count, 0) Count = Count + 2 end local count = 0 local length = string.len(str) for i = 1, length do write_byte(address + count, string.byte(string.sub(str, i, i))) count = count + 2 end end function read_widestring(Address, Size) local str = "" for i = 0, Size - 1 do if (read_byte(Address + i * 2) ~= 00) then str = str .. string.char(read_byte(Address + i * 2)) end end if (str ~= "") then return str end return nil end
local unpack = unpack local shared, ngx_time = ngx.shared, ngx.time local log, ERR = ngx.log, ngx.ERR local lock = require "resty.lock" local LOCK_OPTS = { exptime = 0.05, timeout = 0.04 } local exports = {} local STATE_NORMAL = 0 local STATE_FLOP = 1 local STATE_RECOVER = 2 exports.STATE_NORMAL = STATE_NORMAL exports.STATE_FLOP = STATE_FLOP exports.STATE_RECOVER = STATE_RECOVER exports.new = function(shm_key, key, hit_intl, hit_thres, flop_intl, rc_thres, rc_thres_suc) local dict = shared[shm_key] if not dict then log(ERR, "shm not found, key: ", shm_key) return nil end return { shm_key = shm_key, dict = dict, lock_key = "baffle:l:" .. key, state_key = "baffle:s:" .. key, tick_key = "baffle:t:" .. key, hit_key = "baffle:h:" .. key, hit_intl = hit_intl, hit_thres = hit_thres, flop_intl = flop_intl, rc_rest_key = "baffle:rr:" .. key, rc_hit_key = "baffle:rh:" .. key, rc_suc_key = "baffle:rs:" .. key, rc_thres = rc_thres, rc_thres_suc = rc_thres_suc } end local locked_method = function(self, method, args) local lck = lock.new(nil, self.shm_key, LOCK_OPTS) lock.lock(lck, self.lock_key) local res = {method(self, args)} lock.unlock(lck) return unpack(res) end local check_in = function(self, _) local now = ngx_time() local dict = self.dict local allowed = true local state, state_new = dict:get(self.state_key), nil if STATE_FLOP == state then allowed = false local tick = dict:get(self.tick_key) if now >= tick then allowed = true if self.rc_thres then state_new = STATE_RECOVER dict:set(self.rc_rest_key, self.rc_thres) dict:set(self.rc_hit_key, 0) dict:set(self.rc_suc_key, 0) else state_new = STATE_NORMAL end dict:delete(self.tick_key) end elseif STATE_RECOVER == state then local rc_rest = dict:get(self.rc_rest_key) if rc_rest > 0 then dict:incr(self.rc_rest_key, -1) else allowed = false end elseif not state then state, state_new = STATE_NORMAL, STATE_NORMAL end if state_new then dict:set(self.state_key, state_new) end return allowed, state_new or state, state end exports.check_in = function(self) return locked_method(self, check_in, nil) end local check_out = function(self, args) local now = ngx_time() local suc, state_in = args[1], args[2] local dict = self.dict local state, state_new = dict:get(self.state_key), nil if state_in ~= state then return state_in, state_in end if STATE_NORMAL == state then if not suc then local hit local ok = dict:add(self.hit_key, 1, self.hit_intl) if ok then hit = 1 else hit = dict:incr(self.hit_key, 1) end if hit >= self.hit_thres then state_new = STATE_FLOP dict:set(self.tick_key, now + self.flop_intl) dict:delete(self.hit_key) end end elseif STATE_RECOVER == state then local rc_hit = dict:incr(self.rc_hit_key, 1) if suc then dict:incr(self.rc_suc_key, 1) end if self.rc_thres == rc_hit then local rc_suc = dict:get(self.rc_suc_key) if (rc_suc or 0) >= self.rc_thres_suc then state_new = STATE_NORMAL else state_new = STATE_FLOP dict:set(self.tick_key, now + self.flop_intl) end end end if state_new then dict:set(self.state_key, state_new) end return state_new or state, state end exports.check_out = function(self, suc, state) return locked_method(self, check_out, {suc, state}) end return exports
EnterInstance = function(instanceId) DecorSetInt(PlayerPedId(), "currentInstance", instanceId) DecorSetBool(PlayerPedId(), "inInstance", true) NetworkSetVoiceChannel(instanceId + 1000) NetworkSetTalkerProximity(0.0) SpawnFurnishing(instanceId) end ExitInstance = function() DecorSetInt(PlayerPedId(), "currentInstance", 0) DecorSetBool(PlayerPedId(), "inInstance", false) NetworkClearVoiceChannel() NetworkSetTalkerProximity(2.5) RemoveSpawnedProps() end Citizen.CreateThread(function() Citizen.Wait(0) while true do local sleepThread = 100 local ped = PlayerPedId() local pedCoords = GetEntityCoords(ped) local currentInstance = DecorGetInt(ped, "currentInstance") if currentInstance > 0 then sleepThread = 5 for _, player in pairs(GetActivePlayers()) do local playerPed = GetPlayerPed(player) if playerPed ~= ped then if DoesEntityExist(playerPed) then if DecorGetInt(playerPed, "currentInstance") ~= currentInstance then SetEntityCoords(playerPed) SetEntityLocallyInvisible(playerPed) SetEntityNoCollisionEntity(ped, playerPed, true) end end end end end Citizen.Wait(sleepThread) end end)
ITEM.name = "Нож" ITEM.desc = "Охотничий нож представляет собой прочное холодное оружие, предназначенное для охоты, рыбалки, походов и даже пикников. \n\nХАРАКТЕРИСТИКИ: \n-используется для: бой \n-используется для: открытие банок консервов \n-используется для: разделки туш мутантов" ITEM.price = 1823 ITEM.class = "weapon_cop_knife" ITEM.weaponCategory = "3" ITEM.category = "Оружие" ITEM.exRender = false ITEM.weight = 0.28 ITEM.model = "models/wick/weapons/stalker/stcopwep/w_knife_stcop.mdl" ITEM.width = 2 ITEM.height = 1 ITEM.iconCam = { pos = Vector(-0.89999997615814, 200, 0), ang = Angle(0, 270, 2.2929935455322), fov = 3.6 }
local UNICORN = KEYS[1] local SUBSESSION = KEYS[2] redis.call('del', 'sexp:' .. UNICORN) redis.call('set', 'subs:' .. UNICORN, SUBSESSION) redis.call('hdel', 'sess:' .. UNICORN, 'kill')
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem('bread', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('bread', 1) TriggerClientEvent('esx_status:add', source, 'hunger', 200000) TriggerClientEvent('esx_basicneeds:onEat', source) TriggerClientEvent('esx:showNotification', source, _U('used_bread')) end) ESX.RegisterUsableItem('water', function(source) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem('water', 1) TriggerClientEvent('esx_status:add', source, 'thirst', 200000) TriggerClientEvent('esx_basicneeds:onDrink', source) TriggerClientEvent('esx:showNotification', source, _U('used_water')) end)
require 'lib/util' local DrawEngine = {} DrawEngine.__index = DrawEngine -- constructs the DrawEngine function DrawEngine.new(game, initialMode) local o = {} setmetatable(o, DrawEngine) o.game = game o:selectDrawMode(initialMode) return o end -- toggles between the draw modes function DrawEngine:toggleDrawMode() if self.draw == DrawEngine.drawPheromones then self.draw = DrawEngine.drawAnts else self.draw = DrawEngine.drawPheromones end end -- selects a draw mode function DrawEngine:selectDrawMode(mode) if mode == 'pheromones' then self.draw = DrawEngine.drawPheromones else self.draw = DrawEngine.drawAnts end end -- draws the ant view function DrawEngine:drawAnts() -- what we need from the game object local board = self.game:getBoard() local ants = self.game.ants -- what we need from löve local width = love.graphics.getWidth() local height = love.graphics.getHeight() -- our individual cell width and height local cellWidth = width / board.width local cellHeight = height / board.height self:_drawBackground(width, height) local helperBoard = {} for a=1, #ants do local position = ants[a]:getPosition() self:_drawAnt((position.x-1)*cellWidth, (position.y-1)*cellHeight, cellWidth, cellHeight) helperBoard[position.x .. '-' .. position.y] = true end for x=1,board.width do for y=1,board.height do local pheromones = board:getPheromones(x, y) local _x = (x-1)*cellWidth local _y = (y-1)*cellHeight if pheromones ~= -1 and not (type(pheromones) == 'number' and helperBoard[x .. '-' .. y]) then local color = {r=55, g=55, b=55} if pheromones == 'start' then color.g = 255 elseif pheromones == 'food' then color.b = 255 end self:_drawPheromones(_x, _y, cellWidth, cellHeight, color) end self:_printPheromoneLevel(_x, _y, pheromones) end end end -- draws the pheromone view function DrawEngine:drawPheromones() -- what we need from the game object local board = self.game:getBoard() -- what we need from löve local width = love.graphics.getWidth() local height = love.graphics.getHeight() -- our individual cell width and height local cellWidth = width / board.width local cellHeight = height / board.height self:_drawBackground(width, height) for x=1,board.width do for y=1,board.height do local pheromones = board:getPheromones(x, y) if pheromones ~= -1 then local color = {r=55, g=55, b=55} if pheromones == 'start' then color.g = 255 elseif pheromones == 'food' then color.b = 255 elseif pheromones > 0 then color.r = math.clamp(pheromones + 55, 55, 255) color.g = math.clamp(pheromones - 145, 55, 255) color.b = math.clamp(pheromones - 345, 55, 255) end local _x = (x-1)*cellWidth local _y = (y-1)*cellHeight self:_drawPheromones(_x, _y, cellWidth, cellHeight, color) self:_printPheromoneLevel(_x, _y, pheromones) end end end end -- internal helper functions for drawing function DrawEngine:_drawBackground(width, height) love.graphics.setColor(0, 0, 0) love.graphics.rectangle("fill", 0, 0, width, height) end function DrawEngine:_drawPheromones(x, y, width, height, color) love.graphics.setColor(color.r, color.g, color.b) love.graphics.rectangle("fill", x+1, y+1, width-2, height-2) end function DrawEngine:_printPheromoneLevel(x, y, pheromones) love.graphics.setColor(0, 0, 0) love.graphics.print(pheromones, x + 4, y + 4, 0, 2) end function DrawEngine:_drawAnt(x, y, width, height) self:_drawPheromones(x, y, width, height, {r=255, g=55, b=55}) end return DrawEngine
require("ability.lua") require("action.lua") require("action_use.lua") require("activity.lua") require("adventurer.lua") require("ai.lua") require("autopick.lua") require("blending.lua") require("blending_recipe.lua") require("buff.lua") require("building.lua") require("card_info.lua") require("casino.lua") require("chara.lua") require("chara_making.lua") require("chara_status.lua") require("class.lua") require("common.lua") require("config.lua") require("crafting.lua") require("ctrl_inventory.lua") require("damage.lua") require("death.lua") require("element.lua") require("enchantment.lua") require("event.lua") require("fish.lua") require("food.lua") require("god.lua") require("guild.lua") require("item.lua") require("item_material.lua") require("keybindings.lua") require("magic.lua") require("main_menu.lua") require("map.lua") require("material.lua") require("mef.lua") require("meta.lua") require("misc.lua") require("mod.lua") require("net.lua") require("politics.lua") require("quest.lua") require("quest_journal.lua") require("race.lua") require("rank.lua") require("scenario.lua") require("skill.lua") require("status_ailment.lua") require("system.lua") require("talk_npc.lua") require("talk_unique.lua") require("talk_visitor.lua") require("tcg.lua") require("trait.lua") require("ui.lua") require("win.lua") require("wish.lua")
-- awesome_mode: api-level=4:screen=on ----------------------------------------------------------- -- Includes {{{1 -- Standard awesome libraries local awful = require("awful") -- Everything related to window management -- Widget and layout library local wibox = require("wibox") -- Awesome own generic widget framework -- Theme handling library local beautiful = require("beautiful") -- Awesome theme module -- Default mod key local modkey = "Mod4" -- Meta key local M = {} ----------------------------------------------------------- -- Volume control {{{1 local volumecfg = { device = "default", channel = "Speaker", } function M.get_widget() local volumectrl = wibox.widget({ { id = "watch_role", awful.widget.watch( "bash -c 'amixer -D " .. volumecfg.device .. " sget " .. volumecfg.channel .. " -M'", 5, function(widget, stdout) local volume = stdout:match("%[%d+%%%]") volume = tonumber(volume:match("%d+")) local status = stdout:match("%[o[n|ff]%]") local icon = "" if status:find("off") then icon = "婢" elseif volume >= 60 then icon = "墳" elseif volume >= 10 then icon = "奔" elseif volume < 10 then icon = "奄" else icon = "ﱝ " end widget:set_markup_silently( string.format( "<span weight='bold' foreground='%s'>%s </span>%.f%%", beautiful.nord15, icon, volume ) ) end ), buttons = { awful.button({}, 1, function() os.execute( "amixer -D " .. volumecfg.device .. " sset " .. volumecfg.channel .. " toggle" ) end), awful.button({}, 3, function() awful.spawn("pavucontrol") end), awful.button({}, 4, function() os.execute( "amixer -D " .. volumecfg.device .. " sset " .. volumecfg.channel .. " 5%+" ) end), awful.button({}, 5, function() os.execute( "amixer -D " .. volumecfg.device .. " sset " .. volumecfg.channel .. " 5%-" ) end), }, layout = wibox.layout.fixed.horizontal, }, left = 3 * beautiful.useless_gap, right = 6 * beautiful.useless_gap, widget = wibox.container.margin, }) return volumectrl end return M -- }}}1
local local0 = 0 function OnIf_901900(arg0, arg1, arg2) if arg2 == 0 then CannonDammy901900_ActAfter_RealTime(arg0, arg1) end return end function CannonDammy901900Battle_Activate(arg0, arg1) Common_Clear_Param({}, {}, {}) local local0 = arg0:GetDist(TARGET_ENE_0) local local1 = arg0:GetRandam_Int(1, 100) local local2 = arg0:GetEventRequest(0) local local3 = arg0:GetDistYSigned(TARGET_ENE_0) if arg0:HasSpecialEffectId(TARGET_SELF, 5580) and local3 <= 3 then if local3 <= -3 then if 20 <= local0 then arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3002, TARGET_ENE_0, DIST_None) elseif 15 <= local0 then arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3001, TARGET_ENE_0, DIST_None) else arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3000, TARGET_ENE_0, DIST_None) end elseif 20 <= local0 then arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3005, TARGET_ENE_0, DIST_None) elseif 15 <= local0 then arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3004, TARGET_ENE_0, DIST_None) else arg1:AddSubGoal(GOAL_COMMON_NonspinningAttack, 10, 3003, TARGET_ENE_0, DIST_None) end else arg1:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_NONE, 0, 0, 0) end return end function CannonDammy901900_ActAfter_RealTime(arg0, arg1) return end function CannonDammy901900_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function CannonDammy901900Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function CannonDammy901900Battle_Terminate(arg0, arg1) return end function CannonDammy901900Battle_Interupt(arg0, arg1) return false end return
--[[ print(10) -- no action(comment) --]] ---[[ print(10) -- add single hyphen to the first line --]]
slot0 = class("ShipProfilePaintingView") slot0.Ctor = function (slot0, slot1, slot2, slot3) pg.DelegateInfo.New(slot0) slot0.prefab = slot1 slot0.painting = slot2 slot0.cg = slot0.painting:GetComponent("CanvasGroup") slot0.bg = slot0.prefab:Find("bg") slot0.bgBtn = slot0.bg:GetComponent("Button") slot0.recorder = {} slot0.hideObjList = {} slot0.isPreview = false slot0.zoomDelegate = GetOrAddComponent(slot0.bg, "MultiTouchZoom") slot0.dragTrigger = GetOrAddComponent(slot0.bg, "EventTriggerListener") slot0:SetHideObject() slot0.isBanRotate = slot3 end slot0.SetHideObject = function (slot0) slot1 = slot0.prefab.childCount slot2 = 0 while slot1 > slot2 do if slot0.prefab:GetChild(slot2).gameObject.activeSelf and slot3 ~= slot0.painting and slot3 ~= slot0.bg then slot0.hideObjList[#slot0.hideObjList + 1] = slot3 end slot2 = slot2 + 1 end end slot0.setBGCallback = function (slot0, slot1) slot0.bgCallback = slot1 end slot0.Start = function (slot0) slot0.cg.blocksRaycasts = false slot0:EnableObjects(false) slot0:RecodObjectInfo() LeanTween.moveX(slot0.painting, 0, 0.3):setEase(LeanTweenType.easeInOutSine):setOnComplete(System.Action(function () slot0:TweenObjects() end)) slot0.isPreview = true end slot0.EnableObjects = function (slot0, slot1) _.each(slot0.hideObjList, function (slot0) setActive(slot0, slot0) end) end slot0.TweenObjects = function (slot0) if not slot0.isBanRotate then openPortrait(slot0.prefab) end slot1 = true slot0.exitFlag = false slot2, slot3 = nil slot0.zoomDelegate:SetZoomTarget(slot0.painting) slot0.zoomDelegate.enabled = true slot0.dragTrigger.enabled = true slot0.dragTrigger.AddPointDownFunc(slot4, function (slot0) if Input.touchCount == 1 or Application.isEditor then slot0.exitFlag = true slot1 = true elseif Input.touchCount >= 2 then slot1 = false slot0.exitFlag = false end end) slot0.dragTrigger.AddPointUpFunc(slot4, function (slot0) if Input.touchCount <= 2 then slot0 = true end end) slot0.dragTrigger.AddBeginDragFunc(slot4, function (slot0, slot1) slot0.exitFlag = false slot2 = slot1.position.x * slot0.recorder.widthRate - slot0.recorder.halfWidth - tf(slot0.painting).localPosition.x.position.y * slot0.recorder.heightRate - slot0.recorder.halfHeight - tf(slot0.painting).localPosition.y end) slot0.dragTrigger.AddDragFunc(slot4, function (slot0, slot1) if slot0 then tf(slot1.painting).localPosition = Vector3(slot1.position.x * slot1.recorder.widthRate - slot1.recorder.halfWidth - slot2 - 150, slot1.position.y * slot1.recorder.heightRate - slot1.recorder.halfHeight - slot3, -22) end end) slot0.bgBtn.enabled = true onButton(slot0, slot0.bg, function () if slot0.bgCallback then if slot0.exitFlag then slot0.bgCallback() end else slot0:Finish() end end, SFX_CANCEL) end slot0.RecodObjectInfo = function (slot0) slot0.recorder.srcPosX = slot0.painting.anchoredPosition.x slot0.recorder.srcPosY = slot0.painting.anchoredPosition.y slot0.recorder.srcWidth = slot0.painting.rect.width slot0.recorder.srcHeight = slot0.painting.rect.height slot0.recorder.widthRate = slot0.prefab.rect.width / UnityEngine.Screen.width slot0.recorder.heightRate = slot0.prefab.rect.height / UnityEngine.Screen.height slot0.recorder.halfWidth = slot0.recorder.srcWidth / 2 slot0.recorder.halfHeight = slot0.recorder.srcHeight / 2 end slot0.Finish = function (slot0, slot1) if not slot1 and not slot0.exitFlag then return end slot0.dragTrigger.enabled = false slot0.zoomDelegate.enabled = false _.each(slot0.hideObjList, function (slot0) setActive(slot0, true) end) if not slot0.isBanRotate then closePortrait(slot0.prefab) end slot0.EnableObjects(slot0, true) slot0.painting.localScale = Vector3(1, 1, 1) setAnchoredPosition(slot0.painting, { x = slot0.recorder.srcPosX, y = slot0.recorder.srcPosY }) slot0.bgBtn.enabled = false slot0.cg.blocksRaycasts = true slot0.isPreview = false slot0.exitFlag = false slot0.recorder = {} end slot0.Dispose = function (slot0) if slot0.isPreview then slot0:Finish(true) end if slot0.dragTrigger then ClearEventTrigger(slot0.dragTrigger) slot0.dragTrigger = nil end slot0.exitFlag = nil slot0.recorder = nil slot0.isPreview = nil pg.DelegateInfo.Dispose(slot0) end return slot0
-- ---------------------------------------------- -- Copyright (c) 2019, CounterFlow AI, Inc. All Rights Reserved. -- Author: Collins Huff <[email protected]> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- ---------------------------------------------- require 'analyzer/ip-utils' require 'analyzer/internal-ip' function test_bitand_nums() local x = 123 local y = 123 local z = 123 assert(bitand(x,y) == z) x = 123 y = 456 z = 72 assert(bitand(x,y) == z) x = nil y = 456 z = 72 assert(bitand(x,y) == nil) end function test_bitand_strs() local x = "1111" local y = "1111" local z = "1111" assert(bitand(x,y) == z) x = "1111" y = "0000" z = "0000" assert(bitand(x,y) == z) x = "0000" y = "0000" z = "0000" assert(bitand(x,y) == z) x = "1010" y = "1101" z = "1000" assert(bitand(x,y) == z) x = nil y = "1111" z = nil assert(bitand(x,y) == nil) end function test_get_ip_type() local ipv4 = "192.168.0.1" assert(GetIPType(ipv4) == 1) local ipv6 = "2001:0db8:0000:0000:0000:0000:0000:0000" assert(GetIPType(ipv6) == 2) local malformed_ipv4 = "..." assert(GetIPType(malformed_ipv4) == 3) local malformed_ipv6 = ":::::::::" assert(GetIPType(malformed_ipv6) == 3) end function test_ipv4_to_long() local ip = "192.168.0.1" ip_int = 3232235521 assert(IPv4ToLong(ip) == ip_int) ip = "255.255.255.255" ip_int = 4294967295 assert(IPv4ToLong(ip) == ip_int) ip = "1.1.1.1.1.1" ip_int = nil assert(IPv4ToLong(ip) == ip_int) ip = "...." ip_int = nil assert(IPv4ToLong(ip) == ip_int) end function test_ipv6_to_bin() local ipv6 = "1234:5678:9ABC:DEF0:DEAD:BEEF:0000:ABCD" local ipv6_bin = "00010010001101000101011001111000100110101011110011011110111100001101111010101101101111101110111100000000000000001010101111001101" assert(ipv6_to_bin(ipv6) == ipv6_bin) local ipv6 = "1234:5678:9ABC:DEF0:DEAD:BEEF:0000:ABCD" local ipv6_bin = "00010010001101000101011001111000100110101011110011011110111100001101111010101101101111101110111100000000000000001010101111001101" assert(ipv6_to_bin(ipv6) == ipv6_bin) end function test_ipv4_internal() local subnet_ip = "192.168.0.1" local subnet_mask = "255.255.255.0" local test_ip = "192.168.0.35" assert(is_internal_ipv4(test_ip, subnet_ip, subnet_mask)) test_ip = "192.168.1.35" assert(is_internal_ipv4(test_ip, subnet_ip, subnet_mask) == false) test_ip = "192.198.0.1" assert(is_internal_ipv4(test_ip, subnet_ip, subnet_mask) == false) end function test_ipv6_internal() local subnet_ipv6 = "2001:0db8:0000:0000:0000:0000:0000:0000" local subnet_mask = "ffff:ffff:0000:0000:0000:0000:0000:0000" local test_ipv6 = "2001:0db8:0000:0000:0000:0000:0000:1111" assert(is_internal_ipv6(test_ipv6, subnet_ipv6, subnet_mask)) test_ipv6 = "3001:0db8:0000:0000:0000:0000:0000:1111" assert(is_internal_ipv6(test_ipv6, subnet_ipv6, subnet_mask) == false) end test_bitand_nums() test_bitand_strs() test_get_ip_type() test_ipv4_to_long() test_ipv6_to_bin() test_ipv4_internal() test_ipv6_internal() print("PASS")
ITEM.name = "Small metal crate" ITEM.description= "A small metal crate, rewarded for completing a quest. Something is inside." ITEM.model = "models/lostsignalproject/items/quest/toolkit_drug.mdl" ITEM.width = 3 ITEM.height = 3 ITEM.flag = "A" ITEM.itemsForcedDrop = { {"bagrubles", {["quantity"] = 5500}}, } ITEM.items[1] = { dropAmount = 1, dropRareChance = 35, dropVeryRareChance = 5, itemsCommon = { {"tokarev"}, {"ruger1022"}, }, itemsRare = { {"toz66short"}, {"toz34short"}, {"makarov"}, }, itemsVeryRare = { {"toz66"}, {"toz34"}, {"m3supershort"}, }, }
return { 'nathom/filetype.nvim', config = function () require('plugin.filetype.config') end, }
SumoWarNpc = { redWin = function() local pc = core:getObjectsInMap(15030, BL_PC) broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) broadcast(15030, "Red Team Wins!") broadcast(15030, "You will return to the Arena in 5 seconds") broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) core.gameRegistry["sumo_war_end_timer"] = os.time() + 5 end, blueWin = function() local pc = core:getObjectsInMap(15030, BL_PC) broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) broadcast(15030, "Blue Team Wins!") broadcast(15030, "You will return to the Arena in 5 seconds") broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) core.gameRegistry["sumo_war_end_timer"] = os.time() + 5 end, getStartTimer = function() local hour, minute, second = 0, 0, 0 if core.gameRegistry["sumo_war_start"] < os.time() then return "00:00:00" else dif = core.gameRegistry["sumo_war_start"] - os.time() hour = string.format("%02.f", math.floor(dif / 3600)) minute = string.format("%02.f", math.floor(dif / 60 - (hour * 60))) second = string.format( "%02.f", math.floor(dif - hour * 3600 - minute * 60) ) return hour .. ":" .. minute .. ":" .. second end end, click = async(function(player, npc) local pc = player:getObjectsInMap(15031, BL_PC) local n = "<b>[Sumo War]\n\n" local t = {g = convertGraphic(npc.look, "monster"), c = npc.lookColor} player.npcGraphic = t.g player.npcColor = t.c player.dialogType = 0 local str, par = "", "" local time = SumoWarNpc.getStartTimer() local opts = {} table.insert(opts, "How To Play?") if core.gameRegistry["sumo_war"] == 1 then if player.registry["sumo_war_team"] == 0 then table.insert(opts, "Register For Sumo War") else par = " participant." end if player.registry["sumo_war_team"] > 0 then table.insert(opts, "I can't register!") end end table.insert(opts, "Exit") if core.gameRegistry["sumo_war_start"] > os.time() then str = "Waiting time: " .. SumoWarNpc.getStartTimer() end menu = player:menuString( n .. "Hello," .. par .. " The game will start in few minutes.\n" .. str .. "\nTotal players: " .. #pc, opts ) if menu == "How To Play?" then player:dialogSeq( { t, n .. "Sumo War is a team based game about knocking oppenents into the water in order to score points.", n .. "Depending on the total number of players, your team may need 5, 10 or 15 points to win the game.", n .. "Use your attack to push enemies around, and if they splash into the water your team scores a point.", n .. "Anyone who gets knocked into the water will re-enter the game after a short wait.", n .. "Be careful of the bridges, they can be tricky." }, 1 ) player:freeAsync() SumoWarNpc.click(player, npc) elseif menu == "Register For Sumo War" then if os.time() < player.registry["minigameBan"] then --Check if player is banned from minigames player:popUp("You are currently banned from minigames! Try again later maybe.") return end local confirm = player:menuSeq( "It will cost 2,000 gold to play. Do you agree?", {"Yes, pay 2,000 gold.", "Nevermind."}, {} ) if confirm == 1 then if player.money < 2000 then player:dialogSeq( {t, "You don't have enough gold to play."}, 0 ) return end player:removeGold(2000) player.registry["sumo_war_team"] = math.random(1, 2) player:warp(15031, math.random(2, 14), math.random(2, 12)) player:sendAnimation(16) player:playSound(29) player:dialogSeq( { t, n .. "Alright, your character is registered for Sumo War.\nPlease wait until the game starts!" }, 1 ) end elseif menu == "I can't register!" then player.registry["sumo_war_team"] = 0 player:dialogSeq( { t, n .. "Looks like a simple paperwork mixup. You should be all set to register now, have fun at the game!" }, 1 ) player:freeAsync() SumoWarNpc.click(player, npc) end end), core = function() SumoWarNpc.closed() SumoWarNpc.balancing() SumoWarNpc.begin() SumoWarNpc.respawn() SumoWarNpc.endGame() SumoWarNpc.bridgeController() end, open = function() core.gameRegistry["sumo_war"] = 1 core.gameRegistry["sumo_war_start"] = os.time() + 900 broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Sumo War is now open in Kugnae Arena!" ) broadcast( -1, " Entry is closing in 15 minutes!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) end, roundTwo = function() core.gameRegistry["sumo_war"] = 1 core.gameRegistry["sumo_war_start"] = os.time() + 120 broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Another chance to play! Get ready!" ) broadcast( -1, " Sumo War is now open in Kugnae Arena!" ) broadcast( -1, " Entry is closing in 2 minutes!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) end, closed = function() local diff = core.gameRegistry["sumo_war_start"] - os.time() if core.gameRegistry["sumo_war"] == 1 then if core.gameRegistry["sumo_war_start"] > os.time() then if diff == 300 then broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Sumo War entry is closing in 5 minute!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) elseif diff == 600 then broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Sumo War entry is closing in 10 minutes!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) elseif diff == 60 then broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Sumo War entry is closing in 1 minute!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) elseif diff == 10 then broadcast( 15031, " Sumo War Starts in 10 seconds!" ) elseif diff <= 3 then broadcast( 15031, " Sumo War Starts in " .. diff .. " seconds!" ) end elseif core.gameRegistry["sumo_war_start"] < os.time() then core.gameRegistry["sumo_war"] = 0 broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) broadcast( -1, " Sumo War entry is closed!" ) broadcast( -1, "-----------------------------------------------------------------------------------------------------" ) SumoWarNpc.start() end end end, endGame = function() local pc = core:getObjectsInMap(15030, BL_PC) local arenaPC = core:getObjectsInMap(31, BL_PC) if core.gameRegistry["sumo_war_end_timer"] > 0 and core.gameRegistry[ "sumo_war_end_timer" ] < os.time() then core.gameRegistry["sumo_war_end_timer"] = 0 core.gameRegistry["sumo_war"] = 0 core.gameRegistry["sumo_war_red_point"] = 0 core.gameRegistry["sumo_war_blue_point"] = 0 core.gameRegistry["sumo_war_bridge_point"] = 0 core.gameRegistry["sumo_war_wait_time"] = 0 core.gameRegistry["sumo_war_warped_players"] = 0 core.gameRegistry["sumo_war_playing"] = 0 if #pc > 0 then for i = 1, #pc do pc[i].health = pc[i].maxHealth pc[i].state = 0 pc[i].gfxClone = 0 pc[i]:updateState() if pc[i].registry["sumo_war_team"] == core.gameRegistry["sumo_war_winner"] then SumoWarNpc.victoryLegend(pc[i]) minigames.giveMinigameExp(pc[i], 1) else minigames.giveMinigameExp(pc[i], 2) end pc[i].registry["sumo_war_team"] = 0 pc[i]:warp(31, math.random(6, 15), math.random(8, 15)) pc[i]:sendAnimation(16) pc[i]:playSound(29) pc[i]:calcStat() end end if #arenaPC > 0 then for i = 1, #arenaPC do arenaPC[i].gfxClone = 0 arenaPC[i]:updateState() end end core.gameRegistry["sumo_war_winner"] = 0 --[[if core.gameRegistry["sumo_war_round_2"] == 0 then core.gameRegistry["sumo_war_round_2"] = 1 SumoWarNpc.roundTwo() elseif core.gameRegistry["sumo_war_round_2"] == 1 then core.gameRegistry["sumo_war_round_2"] = 0 return end]] -- end end, stop = function() local pc = core:getObjectsInMap(15030, BL_PC) core.gameRegistry["sumo_war_end_timer"] = 0 --core.gameRegistry["sumo_war_players"] = 0 core.gameRegistry["sumo_war"] = 0 core.gameRegistry["sumo_war_winner"] = 0 core.gameRegistry["sumo_war_red_point"] = 0 core.gameRegistry["sumo_war_blue_point"] = 0 core.gameRegistry["sumo_war_bridge_point"] = 0 core.gameRegistry["sumo_war_wait_time"] = 0 core.gameRegistry["sumo_war_playing"] = 0 core.gameRegistry["sumo_war_warped_players"] = 0 if #pc > 0 then for i = 1, #pc do --pc[i].registry["sumo_war_registered"] = 0 pc[i].mapRegistry["sumo_war_red_point"] = 0 pc[i].mapRegistry["sumo_war_blue_point"] = 0 pc[i].registry["sumo_war_team"] = 0 pc[i].gfxClone = 0 pc[i]:updateState() pc[i]:warp(31, math.random(6, 15), math.random(8, 15)) pc[i]:sendAnimation(16) pc[i]:playSound(29) pc[i]:calcStat() end end end, cancel = function() local pc = core:getObjectsInMap(15031, BL_PC) core.gameRegistry["sumo_war_winner"] = 0 core.gameRegistry["sumo_war_end_timer"] = 0 --core.gameRegistry["sumo_war_players"] = 0 core.gameRegistry["sumo_war"] = 0 core.gameRegistry["sumo_war_red_point"] = 0 core.gameRegistry["sumo_war_blue_point"] = 0 core.gameRegistry["sumo_war_wait_time"] = 0 core.gameRegistry["sumo_war_playing"] = 0 core.gameRegistry["sumo_war_warped_players"] = 0 if #pc > 0 then for i = 1, #pc do --pc[i].registry["sumo_war_registered"] = 0 pc[i].mapRegistry["sumo_war_red_point"] = 0 pc[i].mapRegistry["sumo_war_blue_point"] = 0 pc[i].mapRegistry["sumo_war_bridge_point"] = 0 pc[i].registry["sumo_war_team"] = 0 pc[i]:warp(31, math.random(6, 15), math.random(8, 15)) pc[i]:sendAnimation(16) pc[i]:playSound(29) pc[i]:calcStat() end end end, entryLegend = function(player) local reg = player.registry["sumo_war_entries"] if player:hasLegend("sumo_war_entries") then player:removeLegendbyName("sumo_war_entries") end if reg > 0 then player.registry["sumo_war_entries"] = player.registry[ "sumo_war_entries" ] + 1 player:addLegend( "Participated in " .. player.registry["sumo_war_entries"] .. " Sumo Wars", "sumo_war_entries", 204, 16 ) else player.registry["sumo_war_entries"] = 1 player:addLegend( "Participated in 1 Sumo War", "sumo_war_entries", 204, 16 ) end end, victoryLegend = function(player) local reg = player.registry["sumo_war_wins"] if player:hasLegend("sumo_war_wins") then player:removeLegendbyName("sumo_war_wins") end if reg > 0 then player.registry["sumo_war_wins"] = player.registry["sumo_war_wins"] + 1 player:addLegend( "Won " .. player.registry["sumo_war_wins"] .. " Sumo Wars", "sumo_war_wins", 204, 16 ) else player.registry["sumo_war_wins"] = 1 player:addLegend("Won 1 Sumo War", "sumo_war_wins", 204, 16) end end, start = function() livingRedSquirt = {} livingBlueSquirt = {} if #livingRedSquirt ~= 0 then rawset(livingRedSquirt, #livingRedSquirt, nil) end if #livingBlueSquirt ~= 0 then rawset(livingBlueSquirt, #livingBlueSquirt, nil) end SumoWarNpc.balancing() local pc = core:getObjectsInMap(15031, BL_PC) if core.gameRegistry["sumo_war_warped_players"] == 0 then core.gameRegistry["sumo_war_warped_players"] = 1 if #pc > 6 then core.gameRegistry["sumo_war_wait_time"] = (os.time() + 30) for i = 1, #pc do if pc[i].registry["sumo_war_team"] > 0 and pc[i].state ~= 0 then pc[i].state = 0 pc[i].speed = 90 pc[i].registry["mounted"] = 0 pc[i]:updateState() end if pc[i].registry["sumo_war_team"] == 1 then table.insert(livingRedSquirt, pc[i].ID) SumoWarNpc.costume(pc[i]) end if pc[i].registry["sumo_war_team"] == 2 then table.insert(livingBlueSquirt, pc[i].ID) SumoWarNpc.costume(pc[i]) end pc[i]:warp(15030, math.random(11, 35), math.random(28, 40)) end SumoWarNpc.wait() else broadcast( 15031, "-----------------------------------------------------------------------------------------------------" ) broadcast( 15031, " Not enough players. Sumo War canceled!" ) broadcast( 15031, "-----------------------------------------------------------------------------------------------------" ) SumoWarNpc.cancel() end end end, wait = function() broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) broadcast( 15030, " Get Ready! Sumo War starts in 30 seconds!" ) broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) end, begin = function() local pc = core:getObjectsInMap(15030, BL_PC) if core.gameRegistry["sumo_war_wait_time"] > 0 and core.gameRegistry[ "sumo_war_wait_time" ] < os.time() then if #pc > 6 then broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) broadcast( 15030, " The Sumo War has begun!" ) broadcast( 15030, "-----------------------------------------------------------------------------------------------------" ) for i = 1, #pc do if pc[i].registry["sumo_war_team"] == 1 then pc[i]:warp( 15030, math.random(52, 54), math.random(10, 37) ) SumoWarNpc.entryLegend(pc[i]) elseif pc[i].registry["sumo_war_team"] == 2 then pc[i]:warp( 15030, math.random(95, 97), math.random(10, 37) ) SumoWarNpc.entryLegend(pc[i]) end end else broadcast( 15031, "-----------------------------------------------------------------------------------------------------" ) broadcast( 15031, " Not enough players. Sumo War canceled!" ) broadcast( 15031, "-----------------------------------------------------------------------------------------------------" ) SumoWarNpc.stop() end core.gameRegistry["sumo_war_playing"] = 1 core.gameRegistry["sumo_war_wait_time"] = 0 end end, balancing = function() local red, blue = {}, {} local pc = core:getObjectsInMap(15031, BL_PC) if #pc > 0 then for i = 1, #pc do if pc[i].registry["sumo_war_team"] == 1 then table.insert(red, pc[i].ID) elseif pc[i].registry["sumo_war_team"] == 2 then table.insert(blue, pc[i].ID) end end end if #pc > 0 then for i = 1, #pc do if #red > #blue then if (#red - #blue) ~= 1 then pc[math.random(#pc)].registry["sumo_war_team"] = 2 break end end if #red < #blue then if #blue - #red ~= 1 then pc[math.random(#pc)].registry["sumo_war_team"] = 1 break end end end end end, costume = function(player) local team = player.registry["sumo_war_team"] local dye, str = 0, "" if team == 1 then dye = 31 elseif team == 2 then dye = 17 end if player.sex == 0 then armor = 5 elseif player.sex == 1 then armor = 9 end clone.wipe(player) clone.equip(player, player) player.gfxWeap = 65535 player.gfxArmor = armor player.gfxArmorC = dye player.gfxDye = dye player.gfxCrown = 65535 player.gfxShield = 65535 player.gfxNeck = 65535 player.gfxHelm = 65535 player.gfxMantle = 65535 player.gfxMantleC = 0 player.gfxClone = 1 player:updateState() end, winnerCheck = function() local pointsToWin = 30 --[[if core.gameRegistry["sumo_war_players"] <= 6 then pointsToWin = 5 elseif core.gameRegistry["sumo_war_players"] >= 7 and core.gameRegistry["sumo_war_players"] <= 16 then pointsToWin = 10 elseif core.gameRegistry["sumo_war_players"] >= 17 then pointsToWin = 15 end]] -- if core.gameRegistry["sumo_war_red_point"] == pointsToWin then core.gameRegistry["sumo_war_winner"] = 1 SumoWarNpc.redWin() return elseif core.gameRegistry["sumo_war_blue_point"] == pointsToWin then core.gameRegistry["sumo_war_winner"] = 2 SumoWarNpc.blueWin() return end end, push = function(player) local team = player.registry["sumo_war_team"] local tile = { 628, 35012, 35013, 17816, 35011, 35010, 35009, 35017, 35015, 35014, 35025, 35016 } local target = getTargetFacing(player, BL_PC) local m, x, y = player.m, player.x, player.y if m == 15031 then if target ~= nil and target.state ~= 1 then target.attacker = player.ID player:sendFrontAnimation(191) if player.side == 0 then y = target.y - 1 elseif player.side == 1 then x = target.x + 1 elseif player.side == 2 then y = target.y + 1 elseif player.side == 3 then x = target.x - 1 end if getPass(m, x, y) == 1 then return else target:sendAnimationXY(191, target.x, target.y) target:warp(target.m, x, y) end end end if m == 15030 then if target ~= nil and target.state ~= 1 and (target.registry["sumo_war_team"] ~= player.registry["sumo_war_team"]) and core.gameRegistry[ "sumo_war_winner" ] == 0 then target.attacker = player.ID player:sendFrontAnimation(191) if player.side == 0 then y = target.y - 1 elseif player.side == 1 then x = target.x + 1 elseif player.side == 2 then y = target.y + 1 elseif player.side == 3 then x = target.x - 1 end if player.x < 40 then if getPass(m, x, y) == 1 then return else target:sendAnimationXY(191, target.x, target.y) target:warp(target.m, x, y) end else target:sendAnimationXY(191, target.x, target.y) target:warp(target.m, x, y) for i = 1, #tile do if getTile(target.m, target.x, target.y) == tile[i] then if player.registry["sumo_war_team"] == 1 then core.gameRegistry["sumo_war_red_point"] = core.gameRegistry[ "sumo_war_red_point" ] + 1 elseif player.registry["sumo_war_team"] == 2 then core.gameRegistry["sumo_war_blue_point"] = core.gameRegistry[ "sumo_war_blue_point" ] + 1 end target:sendAnimationXY(142, target.x, target.y) SumoWarNpc.splash(target) end end end end end end, splash = function(player) player.health = 0 player.state = 1 player:updateState() player:playSound(73) player:sendAnimationXY(142, player.x, player.y) player:warp(15030, math.random(11, 35), math.random(28, 40)) broadcast( 15030, "CURRENT SCORE | RED: " .. core.gameRegistry["sumo_war_red_point"] .. " BLUE: " .. core.gameRegistry[ "sumo_war_blue_point" ] .. " BRIDGE: " .. core.gameRegistry["sumo_war_bridge_point"] ) SumoWarNpc.winnerCheck() end, respawn = function() local pc = core:getObjectsInMap(15030, BL_PC) core.gameRegistry["sumo_respawn_time"] = core.gameRegistry[ "sumo_respawn_time" ] + 1 if core.gameRegistry["sumo_respawn_time"] == 15 then for i = 1, #pc do if pc[i].state == 1 then if pc[i].x >= 9 and pc[i].x <= 38 then if pc[i].y >= 26 and pc[i].y <= 42 then pc[i].health = pc[i].maxHealth pc[i].state = 0 if pc[i].registry["sumo_war_team"] == 1 then pc[i]:warp( 15030, math.random(52, 54), math.random(10, 37) ) end if pc[i].registry["sumo_war_team"] == 2 then pc[i]:warp( 15030, math.random(95, 97), math.random(10, 37) ) end end end end end core.gameRegistry["sumo_respawn_time"] = 0 end end, bridge = function(id) local x local y local map = 15030 if id == 1 or id == 2 or id == 9 or id == 10 or id == 15 then if id == 1 then x = 65 y = 25 end if id == 2 then x = 65 y = 30 end if id == 9 then x = 84 y = 25 end if id == 10 then x = 84 y = 30 end if id == 15 then x = 58 y = 13 end if id == 16 then x = 91 y = 33 end if id == 17 then x = 91 y = 13 end if id == 18 then x = 58 y = 33 end tile = getTile(map, x, y) if tile == 628 then setTile(map, x, y, 218) setTile(map, x, y + 1, 221) setPass(map, x, y, 0) setPass(map, x, y + 1, 0) return else setTile(map, x, y, 628) setTile(map, x, y + 1, 628) setPass(map, x, y, 1) setPass(map, x, y + 1, 1) local splashPC1 = core:getObjectsInCell(map, x, y, BL_PC) local splashPC2 = core:getObjectsInCell(map, x, y + 1, BL_PC) if #splashPC1 > 0 then for i = 1, #splashPC1 do SumoWarNpc.splash(splashPC1[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end if #splashPC2 > 0 then for i = 1, #splashPC2 do SumoWarNpc.splash(splashPC2[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end end return elseif id == 3 then x = 71 y = 23 elseif id == 4 then x = 72 y = 28 elseif id == 5 then x = 71 y = 33 elseif id == 6 then x = 76 y = 23 elseif id == 7 then x = 77 y = 28 elseif id == 8 then x = 76 y = 33 elseif id == 11 then x = 84 y = 36 elseif id == 12 then x = 84 y = 10 elseif id == 13 then x = 64 y = 10 elseif id == 14 then x = 64 y = 36 end local tile = getTile(map, x, y) if tile == 628 then setTile(map, x, y, 218) setTile(map, x + 1, y, 218) setTile(map, x, y + 1, 221) setTile(map, x + 1, y + 1, 221) setPass(map, x, y, 0) setPass(map, x + 1, y, 0) setPass(map, x, y + 1, 0) setPass(map, x + 1, y + 1, 0) return else setTile(map, x, y, 628) setTile(map, x + 1, y, 628) setTile(map, x, y + 1, 628) setTile(map, x + 1, y + 1, 628) setPass(map, x, y, 1) setPass(map, x + 1, y, 1) setPass(map, x, y + 1, 1) setPass(map, x + 1, y + 1, 1) local splashPC3 = core:getObjectsInCell(map, x, y, BL_PC) local splashPC4 = core:getObjectsInCell(map, x + 1, y, BL_PC) local splashPC5 = core:getObjectsInCell(map, x, y + 1, BL_PC) local splashPC6 = core:getObjectsInCell(map, x + 1, y + 1, BL_PC) if #splashPC3 > 0 then for i = 1, #splashPC3 do SumoWarNpc.splash(splashPC3[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end if #splashPC4 > 0 then for i = 1, #splashPC4 do SumoWarNpc.splash(splashPC4[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end if #splashPC5 > 0 then for i = 1, #splashPC5 do SumoWarNpc.splash(splashPC5[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end if #splashPC6 > 0 then for i = 1, #splashPC6 do SumoWarNpc.splash(splashPC6[i]) core.gameRegistry["sumo_war_bridge_point"] = core.gameRegistry[ "sumo_war_bridge_point" ] + 1 end end end end, bridgeController = function() if core.gameRegistry["sumo_war"] == 1 then SumoWarNpc.bridge(math.random(1, 18)) end end }
require("lib.lclass") class "Database" function Database:Database() self.entities = {} end function Database:add(entity) table.insert(self.entities, entity) end function Database:filter(predicate) local candidates = {} for _,entity in ipairs(self.entities) do local hasall = true for _,p in ipairs(predicate) do hasall = hasall and entity:hasComponent(p) end if hasall then table.insert(candidates, entity) end end return candidates end function Database:getById(id) local match = nil for _,entity in pairs(self.entities) do if entity.id == id then match = entity break end end return match end
local cache = require('cmp.utils.cache') local char = require('cmp.utils.char') local misc = require('cmp.utils.misc') local str = require('cmp.utils.str') local config = require('cmp.config') local types = require('cmp.types') ---@class cmp.Entry ---@field public id number ---@field public cache cmp.Cache ---@field public score number ---@field public exact boolean ---@field public context cmp.Context ---@field public source cmp.Source ---@field public source_offset number ---@field public source_insert_range lsp.Range ---@field public source_replace_range lsp.Range ---@field public completion_item lsp.CompletionItem ---@field public resolved_completion_item lsp.CompletionItem|nil ---@field public resolved_callbacks fun()[] ---@field public resolving boolean ---@field public confirmed boolean local entry = {} ---Create new entry ---@param ctx cmp.Context ---@param source cmp.Source ---@param completion_item lsp.CompletionItem ---@return cmp.Entry entry.new = function(ctx, source, completion_item) local self = setmetatable({}, { __index = entry }) self.id = misc.id('entry') self.cache = cache.new() self.score = 0 self.context = ctx self.source = source self.source_offset = source.request_offset self.source_insert_range = source:get_default_insert_range() self.source_replace_range = source:get_default_replace_range() self.completion_item = completion_item self.resolved_completion_item = nil self.resolved_callbacks = {} self.resolving = false self.confirmed = false return self end ---Make offset value ---@return number entry.get_offset = function(self) return self.cache:ensure('get_offset', function() local offset = self.source_offset if misc.safe(self.completion_item.textEdit) then local range = misc.safe(self.completion_item.textEdit.insert) or misc.safe(self.completion_item.textEdit.range) if range then local c = misc.to_vimindex(self.context.cursor_line, range.start.character) for idx = c, self.source_offset do if not char.is_white(string.byte(self.context.cursor_line, idx)) then offset = math.min(offset, idx) break end end end else -- NOTE -- The VSCode does not implement this but it's useful if the server does not care about word patterns. -- We should care about this performance. local word = self:get_word() for idx = self.source_offset - 1, self.source_offset - #word, -1 do if char.is_semantic_index(self.context.cursor_line, idx) then local c = string.byte(self.context.cursor_line, idx) if char.is_white(c) then break end local match = true for i = 1, self.source_offset - idx do local c1 = string.byte(word, i) local c2 = string.byte(self.context.cursor_line, idx + i - 1) if not c1 or not c2 or c1 ~= c2 then match = false break end end if match then offset = math.min(offset, idx) end end end end return offset end) end ---Create word for vim.CompletedItem ---@return string entry.get_word = function(self) return self.cache:ensure('get_word', function() --NOTE: This is nvim-cmp specific implementation. if misc.safe(self.completion_item.word) then return self.completion_item.word end local word if misc.safe(self.completion_item.textEdit) then word = str.trim(self.completion_item.textEdit.newText) local _, after = self:get_overwrite() if 0 < after or self.completion_item.insertTextFormat == types.lsp.InsertTextFormat.Snippet then word = str.get_word(word, string.byte(self.context.cursor_after_line, 1)) end elseif misc.safe(self.completion_item.insertText) then word = str.trim(self.completion_item.insertText) word = str.get_word(word) else word = str.trim(self.completion_item.label) word = str.get_word(word, '') end return word end) end ---Get overwrite information ---@return number, number entry.get_overwrite = function(self) return self.cache:ensure('get_overwrite', function() if misc.safe(self.completion_item.textEdit) then local r = misc.safe(self.completion_item.textEdit.insert) or misc.safe(self.completion_item.textEdit.range) local s = misc.to_vimindex(self.context.cursor_line, r.start.character) local e = misc.to_vimindex(self.context.cursor_line, r['end'].character) local before = self.context.cursor.col - s local after = e - self.context.cursor.col return before, after end return 0, 0 end) end ---Create filter text ---@return string entry.get_filter_text = function(self) return self.cache:ensure('get_filter_text', function() local word if misc.safe(self.completion_item.filterText) then word = self.completion_item.filterText else word = str.trim(self.completion_item.label) end -- @see https://github.com/clangd/clangd/issues/815 if misc.safe(self.completion_item.textEdit) then local diff = self.source_offset - self:get_offset() if diff > 0 then if char.is_symbol(string.byte(self.context.cursor_line, self:get_offset())) then local prefix = string.sub(self.context.cursor_line, self:get_offset(), self:get_offset() + diff) if string.find(word, prefix, 1, true) ~= 1 then word = prefix .. word end end end end return word end) end ---Get LSP's insert text ---@return string entry.get_insert_text = function(self) return self.cache:ensure('get_insert_text', function() local word if misc.safe(self.completion_item.textEdit) then word = str.trim(self.completion_item.textEdit.newText) if self.completion_item.insertTextFormat == types.lsp.InsertTextFormat.Snippet then word = str.remove_suffix(str.remove_suffix(word, '$0'), '${0}') end elseif misc.safe(self.completion_item.insertText) then word = str.trim(self.completion_item.insertText) if self.completion_item.insertTextFormat == types.lsp.InsertTextFormat.Snippet then word = str.remove_suffix(str.remove_suffix(word, '$0'), '${0}') end else word = str.trim(self.completion_item.label) end return word end) end ---Make vim.CompletedItem ---@param suggest_offset number ---@return vim.CompletedItem entry.get_vim_item = function(self, suggest_offset) return self.cache:ensure({ 'get_vim_item', suggest_offset, self.resolved_completion_item and 1 or 0 }, function() local completion_item = self:get_completion_item() local word = self:get_word() local abbr = str.trim(completion_item.label) -- ~ indicator if #(misc.safe(completion_item.additionalTextEdits) or {}) > 0 then abbr = abbr .. '~' elseif completion_item.insertTextFormat == types.lsp.InsertTextFormat.Snippet then local insert_text = self:get_insert_text() if word ~= insert_text then abbr = abbr .. '~' end end -- deprecated if config.get().formatting.deprecated then if completion_item.deprecated or vim.tbl_contains(completion_item.tags or {}, types.lsp.CompletionItemTag.Deprecated) then abbr = str.strikethrough(abbr) end end -- append delta text if suggest_offset < self:get_offset() then word = string.sub(self.context.cursor_before_line, suggest_offset, self:get_offset() - 1) .. word end -- labelDetails. local menu = nil if misc.safe(completion_item.labelDetails) then menu = '' if misc.safe(completion_item.labelDetails.parameters) then menu = menu .. completion_item.labelDetails.parameters end if misc.safe(completion_item.labelDetails.type) then menu = menu .. completion_item.labelDetails.type end if misc.safe(completion_item.labelDetails.qualifier) then menu = menu .. completion_item.labelDetails.qualifier end end -- remove duplicated string. for i = 1, #word - 1 do if str.has_prefix(self.context.cursor_after_line, string.sub(word, i, #word)) then word = string.sub(word, 1, i - 1) break end end local vim_item = { word = word, abbr = abbr, kind = types.lsp.CompletionItemKind[self:get_kind()] or types.lsp.CompletionItemKind[1], menu = menu, dup = self.completion_item.dup or 1, } if config.get().formatting.format then vim_item = config.get().formatting.format(self, vim_item) end vim_item.equal = 1 vim_item.empty = 1 vim_item.user_data = { cmp = self.id } return vim_item end) end ---Get commit characters ---@return string[] entry.get_commit_characters = function(self) return misc.safe(self:get_completion_item().commitCharacters) or {} end ---Return insert range ---@return lsp.Range|nil entry.get_insert_range = function(self) local insert_range if misc.safe(self.completion_item.textEdit) then if misc.safe(self.completion_item.textEdit.insert) then insert_range = self.completion_item.textEdit.insert else insert_range = self.completion_item.textEdit.range end else insert_range = { start = { line = self.context.cursor.row - 1, character = math.min(misc.to_utfindex(self.context.cursor_line, self:get_offset()), self.source_insert_range.start.character), }, ['end'] = self.source_insert_range['end'], } end return insert_range end ---Return replace range ---@return lsp.Range|nil entry.get_replace_range = function(self) return self.cache:ensure('get_replace_range', function() local replace_range if misc.safe(self.completion_item.textEdit) then if misc.safe(self.completion_item.textEdit.replace) then replace_range = self.completion_item.textEdit.replace else replace_range = self.completion_item.textEdit.range end else replace_range = { start = { line = self.source_replace_range.start.line, character = math.min(misc.to_utfindex(self.context.cursor_line, self:get_offset()), self.source_replace_range.start.character), }, ['end'] = self.source_replace_range['end'], } end return replace_range end) end ---Get resolved completion item if possible. ---@return lsp.CompletionItem entry.get_completion_item = function(self) if self.resolved_completion_item then return self.resolved_completion_item end return self.completion_item end ---Create documentation ---@return string entry.get_documentation = function(self) local item = self:get_completion_item() local documents = {} -- detail if misc.safe(item.detail) and item.detail ~= '' then table.insert(documents, { kind = types.lsp.MarkupKind.Markdown, value = ('```%s\n%s\n```'):format(self.context.filetype, str.trim(item.detail)), }) end if type(item.documentation) == 'string' and item.documentation ~= '' then table.insert(documents, { kind = types.lsp.MarkupKind.PlainText, value = str.trim(item.documentation), }) elseif type(item.documentation) == 'table' and item.documentation.value ~= '' then table.insert(documents, item.documentation) end return vim.lsp.util.convert_input_to_markdown_lines(documents) end ---Get completion item kind ---@return lsp.CompletionItemKind entry.get_kind = function(self) return misc.safe(self.completion_item.kind) or types.lsp.CompletionItemKind.Text end ---Execute completion item's command. ---@param callback fun() entry.execute = function(self, callback) self.source:execute(self:get_completion_item(), callback) end ---Resolve completion item. ---@param callback fun() entry.resolve = function(self, callback) if self.resolved_completion_item then return callback() end table.insert(self.resolved_callbacks, callback) if not self.resolving then self.resolving = true self.source:resolve(self.completion_item, function(completion_item) self.resolved_completion_item = misc.safe(completion_item) or self.completion_item for _, c in ipairs(self.resolved_callbacks) do c() end end) end end return entry