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https://opengameart.org/content/table-1
Table
rrcaseyr
https://opengameart.org/users/rrcaseyr
Sunday, February 18, 2018 - 19:22
2D Art
[ "table", "Pixel Art", "interior design", "orthographic", "Isometric", "shaded" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/table_8.png" ]
A table. Would look nice next to a chair (https://opengameart.org/content/chair-4). The top looks a bit wonky at first but that's to fit with the perspective of the game. Look at my other art for this game and you'll see. For Temerity: http://pancakebobapps.wixsite.com/apps/tunderconstruction
[ { "url": "https://opengameart.org/sites/default/files/table_9.png", "name": "table.png", "size": "2.7 Kb" } ]
https://opengameart.org/content/taktika-lite-ivoryred-weapons-pack
-TAKTIKA LITE- Ivoryred weapons pack
IvoryRed
https://opengameart.org/users/ivoryred
Sunday, October 8, 2023 - 05:10
2D Art
[]
[ "CC-BY-SA 4.0" ]
[ "DeTo" ]
[ "https://opengameart.org/sites/default/files/taktika_lite_screenshot_.png", "https://opengameart.org/sites/default/files/taktica_lite_screenshot.png" ]
Free demo of the https://ivoryred.itch.io/ivoryred-firearms-pixel-art-icon include: -3 high res weapons icons : m16a1 m1911a1 Itacha m37 and  3 minis of the weapons above if you like it be sure to rate and follow ! Follow me on itch io ! : https://ivoryred.itch.io/
[ { "url": "https://opengameart.org/sites/default/files/taktika_lite_sprites.png", "name": "taktika_lite_sprites.png", "size": "2.5 Kb" } ]
https://opengameart.org/content/tcg-trading-card-game-layout
TCG (Trading Card Game) - layout
rixty
https://opengameart.org/users/rixty
Wednesday, March 21, 2018 - 10:47
2D Art
[ "Cards", "layout", "icons", "tcg", "gnu-gi-oh" ]
[ "CC-BY-SA 4.0" ]
[ "Collectable Card Games and Templates", "Playing Cards", "RPG" ]
[ "https://opengameart.org/sites/default/files/CARD-example.png", "https://opengameart.org/sites/default/files/monster_5.png", "https://opengameart.org/sites/default/files/Aether.png", "https://opengameart.org/sites/default/files/RootExecution_0.png" ]
Release the layout & icons of a card game that I'm creating
[ { "url": "https://opengameart.org/sites/default/files/Layout.zip", "name": "Layout.zip", "size": "81.7 Kb" }, { "url": "https://opengameart.org/sites/default/files/icons.svg_1.zip", "name": "icons.svg.zip", "size": "1.6 Mb" } ]
https://opengameart.org/content/teleportation-device
Teleportation device
rrcaseyr
https://opengameart.org/users/rrcaseyr
Sunday, July 23, 2017 - 19:45
2D Art
[ "teleport", "device", "cool", "technology", "future", "futuristic" ]
[ "CC-BY-SA 4.0" ]
[ "02. Pixel Art - Environment", "2D::Animation/Effect", "2D::Tile::Orthogonal", "2D::Tile::Sidescroll", "Sci-Fi", "Temple and Ruins Assets" ]
[ "https://opengameart.org/sites/default/files/generator.gif" ]
The gif is kinda messed up. Look at the animation sheet for a better idea If you want to teleport in style, this is how it is done. No competition. Credit me by linking back to http://pancakebobapps.wixsite.com/apps
[ { "url": "https://opengameart.org/sites/default/files/gen_anim.png", "name": "gen_anim.png", "size": "46.4 Kb" } ]
https://opengameart.org/content/terrain-and-biome-banner-backgrounds
Terrain and Biome Banner Backgrounds
blackchakram
https://opengameart.org/users/blackchakram
Saturday, April 6, 2019 - 22:21
2D Art
[ "RPG", "Fantasy", "biomes", "Banners", "Places", "Locations", "backgrounds" ]
[ "CC-BY-SA 4.0" ]
[ "Gen's Collection", "Iso-RPG-Concept" ]
[ "https://opengameart.org/sites/default/files/banners_preview_blurry.png", "https://opengameart.org/sites/default/files/banners_preview_sharp.png" ]
This is a set of 40 images you can use in an RPG or fantasy setting game to indicate different kinds of locations, terrain, or biomes. Each individual image was designed to fit portrait HD resolution (1080x384 px). The images come in two forms. The default "blurry" form where I used GIMP's waterpixels filter more heavily, and the finer detail "sharp" form where I used the same filter, but to a much lesser extent. It probably took me at least 30 hours to find, process, and put together all the images here. After going through so much work, I figured I'd let others benefit from all the effort as well. I hope this saves a few people some time and effort and lets you get down to making the more fun parts of your projects. :) Every source image I used was licensed under creative commons or public domain, so this can be used commercially. Attribution for each of the original 40+ images can be found here or as one of the attached files. Did I miss some crucial location type? You're in luck, I've also attached directions on how to make an image in this style yourself.
[ { "url": "https://opengameart.org/sites/default/files/banners_blurry.png", "name": "banners_blurry.png", "size": "2.4 Mb" }, { "url": "https://opengameart.org/sites/default/files/banners_sharp.png", "name": "banners_sharp.png", "size": "14.6 Mb" }, { "url": "https://opengameart.org/sites/default/files/Attribution%20and%20Instructions.zip", "name": "Attribution and Instructions.zip", "size": "6.2 Kb" } ]
https://opengameart.org/content/tileset-for-tile2map-with-tsx
Tileset for Tile2Map with tsx
Sylveira neto
https://opengameart.org/users/cotteux
Thursday, August 6, 2015 - 08:09
2D Art
[ "tileset", "tile", "Map" ]
[ "CC-BY-SA 4.0" ]
[ "2D tilesets topview", "2D::Tile::Orthogonal", "Dogfight", "Last Warrior Saga", "Match 3", "Stuff I'm using", "Tile2Map", "Tileset with TSX" ]
[ "https://opengameart.org/sites/default/files/arbre.png", "https://opengameart.org/sites/default/files/tile2map16.png" ]
A combination of multiple cc0 tile from opengameart and silveiraneto.net/2011/08/20/(Sylveira neto) for the online map editor Tile2Map. TSX and tileset in 16x16, 32x32, 64x64. format 4x330 tiles Useful when you export in tmx from Tile2Map http://www.tile2map.com
[ { "url": "https://opengameart.org/sites/default/files/tile2map_tileset_0.zip", "name": "tile2map_tileset.zip", "size": "6 Mb" } ]
https://opengameart.org/content/timbo-friends-game-jam-1-asset-pack-napoleons-jam
Timbo & Friends Game Jam #1 - Asset Pack (Napoleon's Jam)
Timbo and Friends
https://opengameart.org/users/timbo-and-friends
Thursday, August 24, 2023 - 08:22
2D Art
[ "Platformer", "platformers", "cute", "jump & run", "sidescroller", "jump and run" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/game_cover_full.png", "https://opengameart.org/sites/default/files/1-preview-beach_start.png", "https://opengameart.org/sites/default/files/4-preview-grass_sky.png", "https://opengameart.org/sites/default/files/1-preview-grass_start_1.png", "https://opengameart.org/sites/default/files/1-preview-univers_start.png", "https://opengameart.org/sites/default/files/2-preview_grass-start_2.png", "https://opengameart.org/sites/default/files/2-preview-beach_sky.png", "https://opengameart.org/sites/default/files/2-preview-univers_sky.png", "https://opengameart.org/sites/default/files/3-preview_grass-start_3.png", "https://opengameart.org/sites/default/files/3-preview-beach_homegoal.png", "https://opengameart.org/sites/default/files/3-preview-univers_homegoal.png" ]
Timbo & Friends Game Jam #1 - Asset Pack (Napoleon's Jam) This is the Asset Pack for the "Timbo & Friends - Game Jam #1". Napoleon's Jam. Follow Napoleon on his adventure. The Assets Pack includes: -The basic Napoleon Sprites (Idle, Walk, Jump, Fall, Cry (Game Over), Yeah (Win)) -Basic Platforms (Bridge, Pile, Bones, Cloud, Box) -Backgrounds (Day Sky, Night Sky, Montain, Trees) -Tile Grounds (Grass Tile, Sand Tile) -Toys (Jumpball, Ball, Car, Shovel, Watering-Can) -Goal/Finish-Line (Napoleon's Home) It's everything you need to make a little Jump&Run Platformer Level.
[ { "url": "https://opengameart.org/sites/default/files/timbo_friends_game_jam_1_asset_pack_napoleons_jam.zip", "name": "timbo_friends_game_jam_1_asset_pack_napoleons_jam.zip", "size": "2.1 Mb" } ]
https://opengameart.org/content/top-down-rpg-assets
Top-down RPG Assets
CodeSpree
https://opengameart.org/users/codespree
Monday, May 15, 2023 - 14:14
2D Art
[ "realistic", "RPG", "Top-down", "vibrant", "world", "forest", "taiga", "water", "ocean", "cave", "lava", "ice", "iceberg", "snow", "seasons", "Wood", "swamp", "bush", "cedar", "pine", "willow", "boulder", "Ore", "dungeon", "farming", "building", "city", "oat", "mushroom", "orange", "olive", "cactus", "rose", "tent", "steppe", "Windmill", "chest" ]
[ "CC-BY-SA 4.0" ]
[ "Lake, Wood, Sand, and Snow" ]
[ "https://opengameart.org/sites/default/files/tile_assets_pack_v2.png", "https://opengameart.org/sites/default/files/icy_tiles_demo.png", "https://opengameart.org/sites/default/files/20231113_taiga_2.png", "https://opengameart.org/sites/default/files/bronzefan_summer_2.png", "https://opengameart.org/sites/default/files/objects_1.1.0.png" ]
These graphics assets are made for my game Lands of Languages (game page here) - the quality and style varies. Some of them were drawn carefully, others very quickly, and might be updated in the future. The graphics strive towards a somewhat realistic but vibrant style. The pack contains 402 objects as individual png files. See the screenshots for a preview (note the large objects are downscaled) and example compositions including tiles from the free seamless tiles pack. Note the tiles were previously part of this pack, but were moved to a separate pack after making most of the objects independent of them. The objects are 64x64 or larger and have a transparent background so that they can be rendered on top of different types of tiles. These include e.g. trees, buildings, ores, stones, chests, etc. Note: This pack is also available on the itch.io page here License The pack is licensed under CC BY-SA 4.0. Feel free to use anything from it in projects, while including in credits: [some assets] by CodeSpree, [CC BY-SA 4.0], from Top-down RPG Assets Pack: https://codespree.itch.io/top-down-tiled-rpg-assets Where [some assets] could be a description of the assets used, such as "some trees and boulders", simply "some assets", or whatever is suitable. Changelog Updated 2024-08-30 (V1.1.0), see changes here. Updated 2023-12-03 (V1.0.1), see changes here.
[ { "url": "https://opengameart.org/sites/default/files/top-down-rpg-assets-1.1.0.zip", "name": "top-down-rpg-assets-1.1.0.zip", "size": "7.4 Mb" }, { "url": "https://opengameart.org/sites/default/files/top-down-tiled-rpg-assets-1.0.1.zip", "name": "top-down-tiled-rpg-assets-1.0.1.zip", "size": "4.4 Mb" }, { "url": "https://opengameart.org/sites/default/files/top-down-tiled-rpg-assets.zip", "name": "top-down-tiled-rpg-assets.zip", "size": "2.6 Mb" } ]
https://opengameart.org/content/train-tracks-tiles-also-broken-ones-16x16-2d-pixel-art
Train Tracks Tiles (also broken ones) 16x16 2D Pixel Art
Techspired Minds
https://opengameart.org/users/techspired-minds
Tuesday, May 5, 2020 - 14:48
2D Art
[ "train", "track", "train tracks", "locomotive", "Pixel Art", "RPG", "Sprite" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/preview_double_size.png" ]
I couldn't find any 16x16 pixel train tracks for my game, so I made them myself and wanted to share. Includes broken train tracks
[ { "url": "https://opengameart.org/sites/default/files/train_track_vert.png", "name": "train_track_vert.png", "size": "1.2 Kb" }, { "url": "https://opengameart.org/sites/default/files/train_track_hor_0.png", "name": "train_track_hor.png", "size": "1.2 Kb" }, { "url": "https://opengameart.org/sites/default/files/train_track_sprite_sheet_set.png", "name": "train_track_sprite_sheet_set.png", "size": "32.4 Kb" } ]
https://opengameart.org/content/tuxemon-dmgcgb-demake
Tuxemon dmg/cgb demake
Baŝto
https://opengameart.org/users/ba%C5%9Dto
Monday, June 8, 2020 - 15:34
2D Art
[ "tuxemon", "gameboy", "gameboy color", "2bpp", "4 color", "monster" ]
[ "CC-BY-SA 4.0" ]
[ "Amazing Stuff", "Animals, Creatures, Critters, Mobs, and More!", "Tuxemon" ]
[ "https://opengameart.org/sites/default/files/front_3.png" ]
This is a GameBoy (Color) demake of the front images of 4 tuxemons: I just recolored them, but in a way that they work on dmg and cgb. Since you only assign palettes on cgb.
[ { "url": "https://opengameart.org/sites/default/files/tuxemon_demake.zip", "name": "tuxemon_demake.zip", "size": "6.5 Kb" } ]
https://opengameart.org/content/tuxemon-set-1-154-monsters-front-and-back-sprites-and-menu-animations
Tuxemon Set 1 - 154 monsters (front and back sprites and menu animations)
Sanglorian
https://opengameart.org/users/sanglorian
Friday, July 13, 2018 - 15:19
2D Art
[ "tuxemon", "monster", "creature", "cute" ]
[ "CC-BY-SA 4.0" ]
[ "Amazing Stuff", "Animals, Creatures, Critters, Mobs, and More!", "Dungeon Slayer Art", "FarmMon", "Knight's Vendetta", "Sprites", "Tuxemon" ]
[ "https://opengameart.org/sites/default/files/Set%201%2C%20A3-1.png", "https://opengameart.org/sites/default/files/Tuxepedia%20Screenshot.PNG", "https://opengameart.org/sites/default/files/Memnomnom%20sheet.gif", "https://opengameart.org/sites/default/files/Lambert%20family.png" ]
For three years the Tuxemon project has been working on an open source monster catching game and on building a collection of monsters that everyone is free and open to use. All assets are on our wiki This is the first "set" - 154 complete tuxemon. Complete in this case means: Included in the ZIP is a folder with all the sprites. There is also a saved webpage with names, blurbs, attribution information and each tuxemon's sprites. All contributions welcome on our forums!
[ { "url": "https://opengameart.org/sites/default/files/Tuxemon%20Set%201.zip", "name": "Tuxemon Set 1.zip", "size": "1.3 Mb" } ]
https://opengameart.org/content/ui-buttons-6
UI buttons
Olga's Lab
https://opengameart.org/users/olgas-lab
Monday, February 7, 2022 - 06:40
2D Art
[ "UI Buttons", "ui", "buttons", "User Interface" ]
[ "CC-BY-SA 4.0" ]
[ "Melodious Meadows options", "Menus and Huds (non pixel art)" ]
[ "https://opengameart.org/sites/default/files/630x500.png" ]
Buttons and icons for game user interfaces in four different colour variations.
[ { "url": "https://opengameart.org/sites/default/files/ui_buttons.zip", "name": "ui_buttons.zip", "size": "4.4 Mb" }, { "url": "https://opengameart.org/sites/default/files/750.png", "name": "750.png", "size": "686.9 Kb" } ]
https://opengameart.org/content/ui-for-2d-game
UI FOR 2D GAME
CreativeGameAssets.com
https://opengameart.org/users/creativegameassetscom
Sunday, February 11, 2018 - 23:55
2D Art
[ "ui", "buttons", "gui", "button", "slider", "signs", "items", "symbol", "icons", "Wood", "wooden", "yellow", "casual", "png", "sprites", "vector", "spritesheet", "ai", "eps", "fields", "pop up", "mockup", "bomb", "live", "heart", "coin", "coins", "health", "star", "Win", "setting", "progress bar" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/pr_ui_1.jpg" ]
YOLLOW WOODEN UI FOR GAME. BUTTONS, FIELDS, SLIDER, PROGRESS BAR, POP UP, MENU, SETTING, WIN, STORE AND OTHERS ELEMENT. PNG AND VECTOR SOURCE FILES. LARGE SIZE. ICONS:
[ { "url": "https://opengameart.org/sites/default/files/ui_yellow_steam.zip", "name": "ui_yellow_steam.zip", "size": "847.4 Kb" } ]
https://opengameart.org/content/ui-fps-guns
UI FPS Guns
antony_morar
https://opengameart.org/users/antonymorar
Saturday, February 20, 2021 - 12:00
2D Art
[ "ui", "fps", "bullets" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/ui_weapon_reference.png" ]
Guns and Bullet UI For FPS. The font used was Monserrat.
[ { "url": "https://opengameart.org/sites/default/files/ui_weapon_m340.25x.png", "name": "ui_weapon_m340.25x.png", "size": "3.1 Kb" }, { "url": "https://opengameart.org/sites/default/files/ui_weapon_bg.png", "name": "ui_weapon_bg.png", "size": "4.7 Kb" } ]
https://opengameart.org/content/underground-monster
underground monster
PiXeRaT
https://opengameart.org/users/pixerat
Wednesday, September 9, 2020 - 09:29
2D Art
[ "monster", "Enemy", "underground", "Sprite" ]
[ "CC-BY-SA 4.0" ]
[ "Animals, Creatures, Critters, Mobs, and More!", "Short RPG - scouting", "To NES-ify" ]
[ "https://opengameart.org/sites/default/files/sprite_15.png", "https://opengameart.org/sites/default/files/underground_monster_idle.gif", "https://opengameart.org/sites/default/files/underground_monster_attack.gif" ]
underground monster (you can use it as you want) with animations -idle -get hit -attack -dead (death on each side depending on which party is attacked) Thank you
[ { "url": "https://opengameart.org/sites/default/files/underground_monster.zip", "name": "underground_monster.zip", "size": "30.1 Kb" } ]
https://opengameart.org/content/veme
VeMe
PiXeRaT
https://opengameart.org/users/pixerat
Thursday, August 27, 2020 - 11:45
2D Art
[ "monster", "Enemy", "slime" ]
[ "CC-BY-SA 4.0" ]
[ "Characters", "OGA Summer Game Jam 2022" ]
[ "https://opengameart.org/sites/default/files/sprite_0_2.png", "https://opengameart.org/sites/default/files/veme_dead.gif", "https://opengameart.org/sites/default/files/veme_walking.gif" ]
VeMe (you can use it as you want) with animations -idle -jump -walk -get hit -attack -dead Thank you
[ { "url": "https://opengameart.org/sites/default/files/veme.zip", "name": "veme.zip", "size": "35.9 Kb" } ]
https://opengameart.org/content/very-simple-cyan-grass-tileset
Very simple cyan grass tileset
frip
https://opengameart.org/users/frip
Friday, March 3, 2023 - 06:41
2D Art
[ "tileset" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/b9432c5e-7604-444c-9627-d871c4833740.png" ]
Wow look at that  that sure is a tile set!
[ { "url": "https://opengameart.org/sites/default/files/03fbdc1a-37c1-4719-881c-097be7af7377.png", "name": "03fbdc1a-37c1-4719-881c-097be7af7377.png", "size": "2 Mb" } ]
https://opengameart.org/content/viking-boy
Viking Boy
manneko
https://opengameart.org/users/manneko
Saturday, September 28, 2024 - 14:01
2D Art
[ "viking", "boy", "hero", "adventurer", "warrior", "soldier", "spriter2d", "Character", "male", "chibi", "animated" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/preview_1281.png" ]
What the art is about: A chibi-style character, with animations, designed and vectorized by me (Manneko) using Affinity Designer. What the project contains: A folder containing the project compatible with Spriter Pro (if you wish to modify it) and another folder with subfolders containing the respective sequence of frames (format:.PNG - 800x800 pixels) for each character animation. Animations: Extra: SVG Source File (generated with Affintiy Designer)
[ { "url": "https://opengameart.org/sites/default/files/viking_boy_source.svg", "name": "viking_boy_source.svg", "size": "284.2 Kb" }, { "url": "https://opengameart.org/sites/default/files/viking_boy_sprite_frames.7z", "name": "viking_boy_sprite_frames.7z", "size": "10.1 Mb" }, { "url": "https://opengameart.org/sites/default/files/spriter_project.7z", "name": "spriter_project.7z", "size": "235.4 Kb" } ]
https://opengameart.org/content/violet-industrial-16x16-tileset
Violet Industrial 16x16 tileset
machinefossil
https://opengameart.org/users/machinefossil
Sunday, August 28, 2022 - 14:26
2D Art
[ "16x16", "map tiles", "tileset", "orthogonal", "sideview" ]
[ "CC-BY-SA 4.0" ]
[ "Dead Galaxies_Scouting", "Game Art Inspiration", "Tiles" ]
[ "https://opengameart.org/sites/default/files/violet-industrial-textures_0.png", "https://opengameart.org/sites/default/files/pipes_4.png" ]
Made for Brackeys Game Jam 2022.2. These tiles were used to create textures for a 3D game, so they could be used for that, a sidescroller, or a top-down game. Uses a few tiles modfied from chasersgaming's Military Base, Castle, and Stonelands tilesets. 5 colors + transparency.
[ { "url": "https://opengameart.org/sites/default/files/violet-industrial-textures.png", "name": "violet-industrial-textures.png", "size": "1.9 Kb" } ]
https://opengameart.org/content/weapon-pack-sidescrolller-old
Weapon Pack - Sidescrolller - old
Subject9x
https://opengameart.org/users/subject9x
Monday, November 16, 2020 - 18:00
2D Art
[ "weapon", "sci fi", "gun", "sidescroller" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/mg.png" ]
Old sci-fi weapons for a sidescroller I never got around to making. They're a bit vintage by now, probably would fit nicely into a 16bit game.
[ { "url": "https://opengameart.org/sites/default/files/wep_pack_relic_small.png", "name": "wep_pack_relic_small.png", "size": "128.9 Kb" } ]
https://opengameart.org/content/weapons-pack-sword-bow-arrow-and-magic-wand
weapons pack (sword, bow, arrow and magic wand)
PiXeRaT
https://opengameart.org/users/pixerat
Friday, September 11, 2020 - 12:15
2D Art
[ "weapon", "weapons", "sword", "arrow", "bow", "magic", "wand", "gold", "silver", "bronze", "Wood", "Sprite" ]
[ "CC-BY-SA 4.0" ]
[ "Items" ]
[ "https://opengameart.org/sites/default/files/weapons_pack.png", "https://opengameart.org/sites/default/files/sword_bow_arrow_shield_and_magic_wand.gif" ]
weapon pack (wood, bronze, silver and gold) It includes: (image exhibition and in game) -sword (wood, bronze, silver and gold) -bow (wood, bronze, silver and gold) -arrow (wood, brone, silver and gold) -magic wand (wood, broze, silver and gold) perfect for player progression in a game thank you
[ { "url": "https://opengameart.org/sites/default/files/weapons_pack.zip", "name": "weapons_pack.zip", "size": "25.4 Kb" } ]
https://opengameart.org/content/xc
xc
megupets
https://opengameart.org/users/megupets
Friday, February 1, 2019 - 11:53
2D Art
[ "cute" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/human-010001.png" ]
cx
[ { "url": "https://opengameart.org/sites/default/files/sketch.png", "name": "sketch.png", "size": "458.8 Kb" } ]
https://opengameart.org/content/yellow-grass-tiles
Yellow Grass Tiles
SomeWolf
https://opengameart.org/users/somewolf
Monday, August 13, 2018 - 20:19
2D Art
[ "grass", "Dry Grass", "yellow grass", "yellow", "dry", "Dead Grass" ]
[ "CC-BY-SA 4.0" ]
[]
[ "https://opengameart.org/sites/default/files/Tileset.jpg" ]
A complete set of yellow grass tiles.
[ { "url": "https://opengameart.org/sites/default/files/Yellow%20Grass%20Tiles.png", "name": "Yellow Grass Tiles.png", "size": "12.6 Kb" }, { "url": "https://opengameart.org/sites/default/files/Tiles_4.zip", "name": "Tiles.zip", "size": "28.9 Kb" } ]
https://opengameart.org/content/zoria-more-compatible-tiles
[Zoria] More compatible tiles
Baŝto
https://opengameart.org/users/ba%C5%9Dto
Sunday, June 9, 2019 - 15:50
2D Art
[ "solarus", "zoria", "zelda", "tileset", "NES", "16x16", "tiles", "4-color", "enemies" ]
[ "CC-BY-SA 4.0" ]
[ "Assets for making DOS games or games like in DOS in the early 90's", "Asteria", "Infinimon - Procedurally-Generated Pokemon- or Digimon-style Game Assets", "NOT CC0 Sprites", "NOT CC0 Tiles & Tilesets", "Pixel Art - JRPG" ]
[ "https://opengameart.org/sites/default/files/preview_815.png" ]
20 enemies and 193 tiles and objects All use the Zoria palette and voadi limitations (4 colors per 16x16 tile) A tile depicting a chemistry setup uses 5 colors per 16x16. Some tiles were also modified. The preview uses https://opengameart.org/content/multi-level-dungeon and https://gitlab.com/voadi/voadi/blob/4a04463a2c5a16051e7a80779fb600b0dd32...
[ { "url": "https://opengameart.org/sites/default/files/more_compatible_tiles.zip", "name": "more_compatible_tiles.zip", "size": "43.9 Kb" } ]