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------------------------------------------------------------------------------------------------------------------------ -- Date & Time Module -- Author: Morticai (META) (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2020/12/22 -- Version 0.1.4 ------------------------------------------------------------------------------------------------------------------------ -- Compresses dates to yearDay & hour EX => 30824 -- Stores session times up to 9999 seconds => 2 hours 45 mins ------------------------------------------------------------------------------------------------------------------------ local Api = {} ------------------------------------------------------------------------------------------------------------------------ -- Constants ------------------------------------------------------------------------------------------------------------------------ Api.SESSION = 9999 ------------------------------------------------------------------------------------------------------------------------ -- Local Functions ------------------------------------------------------------------------------------------------------------------------ --@param int yearDay, hour --@return string yearDay & hour = 35624 local function GetDateStr(yearDay, hour) local tempYearDay = tostring(yearDay) if yearDay < 10 then tempYearDay = "00" .. tempYearDay elseif yearDay >= 10 and yearDay <= 99 then tempYearDay = "0" .. tempYearDay end local tempHour = tostring(hour) if hour < 10 then tempHour = "0" .. tempHour end return tempYearDay .. tempHour end --@param string dateStr --@return string YearDay EX => 296 October 22, 2020 local function GetYearDayStr(dateStr) return dateStr:sub(1, 3) end --@param string dateStr --@return string hour => 01 - 24 local function GetHourStr(dateStr) return dateStr:sub(4, 5) end --@param string dateStr --@return string EX=> 0060 1min session, currently tracks up to 9999 seconds or 2 hours 45 mins. local function GetSavedSessionTime(dateStr) return dateStr:sub(6, 9) end --@param int timestamp - get this using os.time() --@param int loginYear --@param int currentYear --@return int amount to add, to check next day. --[[local function CorrectForLeapYear(loginYear, currentYear) if loginYear ~= nil and math.tointeger((loginYear) / 4) and currentYear > loginYear then return 0.734 elseif loginYear ~= nil and currentYear > loginYear then return 0.735 else return 0.001 end end]] --@return int tbl.month, tbl.day, tbl.year, tbl.yday, tbl.hour local function GetDateDataFromTimestamp(timestamp) local tbl = os.date("!*t", tonumber(timestamp)) return tbl.yday, tbl.hour end --@param int timestamp - get this using os.time() --@return string year, yearDay local function GetDateStrFromTimestamp(timestamp) local yearDay, hour = GetDateDataFromTimestamp(timestamp) return GetDateStr(yearDay, hour) end --@param table date - Uses os.date() --@return int currentYear, currentDate, loginYear, loginDate local function ConvertDateData(date) if date ~= nil and date ~= "" then local currentDay, currentHour = GetDateDataFromTimestamp(os.time()) local loginDay, loginHour = tonumber(GetYearDayStr(date)), tonumber(GetHourStr(date)) return currentDay, currentHour, loginDay, loginHour end end --Used to check if it's been one day since player last logged in, accounts for leap years. --@param table date - Uses os.date() --@return bool local function HasBeenOverOneDaySinceInitalLogin(date) local currentDay, currentHour, loginDay, loginHour = ConvertDateData(date) if loginDay == 365 and currentDay == 1 and currentHour >= loginHour then return true end if loginDay == 365 and currentDay == 2 and currentHour <= loginHour then return true end if currentDay == (loginDay + 1) and currentHour >= loginHour then return true elseif currentDay >= (loginDay + 2) then return true end return false end --Used to check if it's been one day since player last logged in. #TODO Does not account for leap years currently. --@param table date - Uses os.date() --@return bool local function HasDayOneTestCompleted(date) local currentDay, currentHour, loginDay, loginHour = ConvertDateData(date) if not currentDay or not currentHour or not loginDay or not loginHour then return false end if loginDay == 365 and currentDay == 1 and currentHour >= loginHour then return true end if loginDay == 365 and currentDay == 2 and currentHour <= loginHour then return true end if currentDay == (loginDay + 1) and currentHour >= loginHour then -- 306 == 305+1 and 22 >= 21 return true elseif currentDay >= (loginDay + 1) and (currentDay <= (loginDay + 2) and currentHour <= loginHour) then return true end return false end --Used to check if it's been one day since player last logged in. #TODO Does not account for leap years currently. --@param table date - Uses os.date() --@return bool local function HasCompletedTest(date) local currentDay, currentHour, loginDay, loginHour = ConvertDateData(date) if not currentDay or not currentHour or not loginDay or not loginHour then return false end if loginDay == 365 and currentDay >= 2 and currentHour >= loginHour then return true end if currentDay >= (loginDay + 2) and currentHour >= loginHour then -- 306 == 305+1 and 22 >= 21 return true end return false end --Used to complete a player as D1 if they have joined between 24 - 48 hours after their first session. --@param table date - Uses os.date() --@return bool local function PreviousDayNewPlayers(date) local currentDay, currentHour, loginDay, loginHour = ConvertDateData(date) if currentDay == (loginDay + 1) and currentHour >= loginHour then return true elseif currentDay == (loginDay + 2) and currentHour <= loginHour then return true end if loginDay == 365 and currentDay == 1 and currentHour >= loginHour then return true end if loginDay == 365 and currentDay == 2 and currentHour <= loginHour then return true end return false end --@param table date - Uses os.date() --@return bool local function IsFirstLoginDay(date) local currentDay, currentHour, loginDay, loginHour = ConvertDateData(date) if (currentDay == loginDay) then return true elseif (currentDay + 1) == loginDay and currentHour < loginHour then return true end if loginDay == 365 and currentDay == 2 and currentHour < loginHour then return true end return false end -- @param object Player -- @return string - Player session time in seconds local function SetSessionTime(Player, tbl) if tbl[Player] ~= nil then local tempTime = os.time() - tonumber(tbl[Player]) local sessionTime if tempTime < 10 then sessionTime = "000" .. tostring(tempTime) elseif tempTime >= 10 and tempTime <= 99 then sessionTime = "00" .. tostring(tempTime) elseif tempTime >= 100 and tempTime <= 999 then sessionTime = "0" .. tostring(tempTime) elseif tempTime > 9999 then sessionTime = "9999" else sessionTime = tostring(tempTime) end return sessionTime else return "0" end end ------------------------------------------------------------------------------------------------------------------------ -- Public API ------------------------------------------------------------------------------------------------------------------------ function Api.GetInitialLoginDate() return GetDateStrFromTimestamp(os.time()) end function Api.HasBeenOverOneDaySinceInitalLogin(date) return HasBeenOverOneDaySinceInitalLogin(date) end function Api.IsFirstLoginDay(date) return IsFirstLoginDay(date) end function Api.SetSessionTime(Player, tbl) return SetSessionTime(Player, tbl) end function Api.GetSavedSessionTime(dateStr) return GetSavedSessionTime(dateStr) end function Api.PreviousDayNewPlayers(date) return PreviousDayNewPlayers(date) end function Api.HasDayOneTestCompleted(date) return HasDayOneTestCompleted(date) end function Api.HasCompletedTest(date) return HasCompletedTest(date) end ------------------------------------------------------------------------------------------------------------------------ return Api ------------------------------------------------------------------------------------------------------------------------
----------------------------------- -- Area: Caedarva Mire -- ZNM: Tyger -- !pos -766 -12 632 79 -- Spawn with Singed Buffalo: !additem 2593 ----------------------------------- require("scripts/globals/status") ----------------------------------- function onMobSpawn(mob) mob:addMod(tpz.mod.SLEEPRES,30) mob:addMod(tpz.mod.BINDRES,30) mob:addMod(tpz.mod.GRAVITYRES,30) mob:addMod(tpz.mod.ATT, 200) end function onMobDeath(mob, player, isKiller) end
slot0 = class("XiaoTianChengPtPage", import(".TemplatePage.PtTemplatePage")) slot0.OnInit = function (slot0) slot0.super.OnInit(slot0) slot0.hearts = UIItemList.New(slot0:findTF("AD/heart"), slot0:findTF("AD/heart/mark")) slot0.helpBtn = slot0:findTF("AD/Image") onButton(slot0, slot0.helpBtn, function () pg.MsgboxMgr.GetInstance():ShowMsgBox({ type = MSGBOX_TYPE_HELP, helps = pg.gametip.gametip_xiaotiancheng.tip }) end, SFX_PANEL) end slot0.OnUpdateFlush = function (slot0) slot0.super.OnUpdateFlush(slot0) slot1, slot6, slot3 = slot0.ptData:GetLevelProgress() slot0.hearts:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then setActive(slot2, slot1 < slot0.ptData.level) end end) slot0.hearts.align(slot4, slot2) end return slot0
local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil) local SPDict = require(game.ReplicatedStorage.Shared.SPDict) local SPMultiDict = require(game.ReplicatedStorage.Shared.SPMultiDict) local SPList = require(game.ReplicatedStorage.Shared.SPList) local SPUISystem = require(game.ReplicatedStorage.Shared.SPUISystem) local CurveUtil = require(game.ReplicatedStorage.Shared.CurveUtil) local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil) local DebugOut = require(game.ReplicatedStorage.Local.DebugOut) local CycleElementBase = {} function CycleElementBase:new() local self = SPUISystem:SPUIObjectBase() function self:set_selected(_local_services, val) end function self:trigger_element(_local_services) end function self:update(dt_scale, _local_services) end function self:get_selected() return false end function self:trigger_element(_local_services) end function self:is_selectable() return true end --From SPUISystem:SPUIObjectBase function self:get_native_size() end function self:get_size() end function self:set_size(size) end function self:get_pos() end function self:get_sgui() end return self end return CycleElementBase
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET = "manualGemifySet" ZO_MANUAL_GEMIFY_SET_SWING_DURATION = 300 ZO_MANUAL_GEMIFY_SET_SWING_START_MAGNITUDE_DEGREES = 8 ZO_MANUAL_GEMIFY_SET_SWING_END_MAGNITUDE_DEGREES = 1 ZO_GEMIFY_CARD_PITCH_OFFSET_DEGREES = 170 --Card ZO_CrownGemificationCard = ZO_CrownCratesCard:Subclass() function ZO_CrownGemificationCard:New(...) return ZO_CrownCratesCard.New(self, ...) end function ZO_CrownGemificationCard:Initialize(...) ZO_CrownCratesCard.Initialize(self, ...) for _, textureControl in ipairs(self.textureControls) do -- use the same logic as in ZO_CrownCratesCard:RefreshTextureCoords() to lineup the effect with the texture textureControl:SetTextureCoords(ZO_CROWN_CRATES_CARD_LEFT_COORD, ZO_CROWN_CRATES_CARD_RIGHT_COORD, ZO_CROWN_CRATES_CARD_BOTTOM_COORD, ZO_CROWN_CRATES_CARD_TOP_COORD) end self.cardTextureControl:SetAlpha(1) self.rewardTypeAreaControl:SetAlpha(1) end function ZO_CrownGemificationCard:OnScreenResized() self:Refresh3DCardPosition() end function ZO_CrownGemificationCard:SetHidden(hidden) self.control:SetHidden(hidden) if not hidden then self:Refresh3DCardPosition() end end function ZO_ManualGemifySwing_OnUpdate(animation, progress) local control = animation:GetAnimatedControl() local waveValue = -1 * math.sin(progress * math.pi) local magnitudeValue = zo_lerp(ZO_MANUAL_GEMIFY_SET_SWING_START_MAGNITUDE_DEGREES, ZO_MANUAL_GEMIFY_SET_SWING_END_MAGNITUDE_DEGREES, progress) control:Set3DRenderSpaceOrientation(math.rad(waveValue * magnitudeValue + ZO_GEMIFY_CARD_PITCH_OFFSET_DEGREES), 0, 0) end function ZO_CrownGemificationCard:SetGemifiable(gemifiable) if gemifiable and gemifiable.faceImage then self.rewardTextureControl:SetAlpha(1) self.rewardTextureControl:SetTexture(gemifiable.faceImage) self.frameAccentTextureControl:SetTexture(gemifiable.frameImage) self.frameAccentTextureControl:SetColor(gemifiable.rewardQualityColor:UnpackRGBA()) self.cardTextureControl:SetTexture("EsoUI/Art/CrownCrates/crownCrate_card_bg.dds") self.crownCrateTierId = gemifiable.crownCrateTierId else self.rewardTextureControl:SetAlpha(0) self.cardTextureControl:SetTexture("EsoUI/Art/CrownCrates/gemification_cardSlot.dds") self.frameAccentTextureControl:SetAlpha(0) self.crownCrateTierId = 0 end self:ReleaseParticle(ZO_CROWN_CRATES_PARTICLE_TYPE_LIFECYCLE) if self.crownCrateTierId ~= 0 then self:StartTierSpecificParticleEffects(ZO_CROWN_CRATES_PARTICLE_TYPE_LIFECYCLE, CROWN_CRATE_TIERED_PARTICLES_REVEAL) end if not self:GetOnePlayingAnimationOfType(ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET) then local swingAnimationTimeline = self:AcquireAndApplyAnimationTimeline(ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET, self.control) self:StartAnimation(swingAnimationTimeline) PlaySound(SOUNDS.CROWN_CRATES_GEM_WOBBLE) end end function ZO_CrownGemificationCard:Refresh3DCardPosition() local cameraPlaneMetrics = self.owner:GetCameraPlaneMetrics() self.control:Set3DRenderSpaceOrigin(0, 0, cameraPlaneMetrics.depthFromCamera) end function ZO_CrownGemificationCard:Refresh2DCardPosition() self.activateCollectibleAreaControl:SetAnchor(CENTER, GuiRoot, CENTER, 0, 0) end function ZO_CrownGemificationCard:ManualGemify(gemsAwarded) if not self:GetOnePlayingAnimationOfType(ZO_CROWN_CRATES_ANIMATION_GEMIFY_SINGLE_GEM_GAIN) then self:StartSingleGemsAnimation() PlaySound(SOUNDS.CROWN_CRATES_GEM_ITEM) end self:StartGemGainTextAnimation(gemsAwarded, CENTER, self.activateCollectibleAreaControl, CENTER, 0, 0) end --Slot ZO_CrownGemificationSlot = ZO_CallbackObject:Subclass() function ZO_CrownGemificationSlot:New(...) local object = ZO_CallbackObject.New(self) object:Initialize(...) return object end function ZO_CrownGemificationSlot:Initialize(owner) self.owner = owner self.control = ZO_CrownGemificationSlotTopLevel self.control:Create3DRenderSpace() self.fragment = ZO_SimpleSceneFragment:New(self.control) self.fragment:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_FRAGMENT_SHOWING then Set3DRenderSpaceToCurrentCamera(self.control:GetName()) self:RefreshCameraPlaneMetrics() self.card:SetHidden(false) elseif newState == SCENE_FRAGMENT_HIDDEN then self.card:SetHidden(true) end end) self.cardControl = self.control:GetNamedChild("Card") self.card = ZO_CrownGemificationCard:New(self.cardControl, self) self.card:Refresh2DCardPosition() self.infoControl = self.control:GetNamedChild("Info") local contentsControl = self.infoControl:GetNamedChild("Contents") self.nameLabel = contentsControl:GetNamedChild("Name") self.conversionControl = contentsControl:GetNamedChild("Conversion") self.requiredLabel = self.conversionControl:GetNamedChild("Required") self.requiredIconTexture = self.conversionControl:GetNamedChild("RequiredIcon") self.gemAmountLabel = self.conversionControl:GetNamedChild("GemAmount") self.arrowTexture = self.conversionControl:GetNamedChild("Arrow") self.backdrop = self.infoControl:GetNamedChild("BG") self.control:RegisterForEvent(EVENT_SCREEN_RESIZED, function() self:OnScreenResized() end) CROWN_GEMIFICATION_MANAGER:RegisterCallback("GemifiableListChanged", function() self:OnGemifiableListChanged() end) CROWN_GEMIFICATION_MANAGER:RegisterCallback("GemifiableChanged", function(gemifiable) self:OnGemifiableChanged(gemifiable) end) self:InitializeStyles() end do local ARROW_TEXTURE_WIDTH = 128 local KEYBOARD_STYLE = { nameFont = "ZoFontHeader3", conversionFont = "ZoFontCallout2", arrowTexture = "EsoUI/Art/CrownCrates/Keyboard/gemification_arrow.dds", arrowWidth = 82, BGTemplate = "ZO_DefaultBackdrop", } local GAMEPAD_STYLE = { nameFont = "ZoFontGamepad27", conversionFont = "ZoFontGamepadBold48", arrowTexture = "EsoUI/Art/CrownCrates/Gamepad/gp_gemification_arrow.dds", arrowWidth = 92, BGTemplate = "ZO_DefaultBackdrop_Gamepad" } function ZO_CrownGemificationSlot:InitializeStyles() ZO_PlatformStyle:New(function(style) self:ApplyStyle(style) end, KEYBOARD_STYLE, GAMEPAD_STYLE) end function ZO_CrownGemificationSlot:ApplyStyle(style) self.nameLabel:SetFont(style.nameFont) self.requiredLabel:SetFont(style.conversionFont) self.gemAmountLabel:SetFont(style.conversionFont) self.arrowTexture:SetTexture(style.arrowTexture) self.arrowTexture:SetWidth(style.arrowWidth) self.arrowTexture:SetTextureCoords(0, style.arrowWidth / ARROW_TEXTURE_WIDTH, 0, 1) ApplyTemplateToControl(self.backdrop, style.BGTemplate) --Remove the template anchors and anchor fill self.backdrop:ClearAnchors() self.backdrop:SetAnchorFill() end end function ZO_CrownGemificationSlot:OnScreenResized() self:RefreshCameraPlaneMetrics() self.card:OnScreenResized() end function ZO_CrownGemificationSlot:OnGemifiableChanged(gemifiable) if self.gemifiable and self.gemifiable.name == gemifiable.name then self:RefreshInfoBox() end end function ZO_CrownGemificationSlot:OnGemifiableListChanged() if self.gemifiable then local gemifiableList = CROWN_GEMIFICATION_MANAGER:GetGemifiableList() local newGemifiableTable for i, gemifiable in ipairs(gemifiableList) do if gemifiable.name == self.gemifiable.name then newGemifiableTable = gemifiable break end end if newGemifiableTable then self.gemifiable = newGemifiableTable self:RefreshInfoBox() else self:SetGemifiable(nil) end end end function ZO_CrownGemificationSlot:GetFragment() return self.fragment end function ZO_CrownGemificationSlot:GetOwner() return self.owner end function ZO_CrownGemificationSlot:GetStateMachine() return nil end function ZO_CrownGemificationSlot:RefreshInfoBox() if self.gemifiable then local gemifiable = self.gemifiable self.nameLabel:SetText(zo_strformat(SI_GEMIFICATION_SLOT_NAME_AND_COUNT, gemifiable.name, gemifiable.count)) self.requiredLabel:SetText(gemifiable.requiredPerConversion) self.requiredIconTexture:SetTexture(gemifiable.icon) self.gemAmountLabel:SetText(gemifiable.gemsAwardedPerConversion) self.conversionControl:SetHidden(false) if gemifiable.maxGemifies > 0 then self.requiredLabel:SetColor(ZO_WHITE:UnpackRGBA()) self.gemAmountLabel:SetColor(ZO_WHITE:UnpackRGBA()) else self.requiredLabel:SetColor(ZO_ERROR_COLOR:UnpackRGBA()) self.gemAmountLabel:SetColor(ZO_ERROR_COLOR:UnpackRGBA()) end else self.nameLabel:SetText(GetString(SI_GEMIFICATION_EMPTY_SLOT_MESSAGE)) self.conversionControl:SetHidden(true) end end function ZO_CrownGemificationSlot:GetGemifiable() return self.gemifiable end function ZO_CrownGemificationSlot:SetGemifiable(gemifiable) self.gemifiable = gemifiable self.card:SetGemifiable(gemifiable) self:RefreshInfoBox() self:FireCallbacks("GemifiableChanged") end function ZO_CrownGemificationSlot:CanGemify() if self.gemifiable then local gemifiable = self.gemifiable if gemifiable.maxGemifies > 0 then return true else return false, zo_strformat(SI_GEMIFICATION_TOO_FEW_TO_EXTRACT, gemifiable.requiredPerConversion, gemifiable.name) end else return false end end function ZO_CrownGemificationSlot:GetGemifyAllCount() local gemifiable = self.gemifiable if gemifiable then local remainder = gemifiable.count % gemifiable.requiredPerConversion return gemifiable.count - remainder else return 0 end end function ZO_CrownGemificationSlot:GemifyOne() if self.gemifiable then self.card:ManualGemify(self.gemifiable.gemsAwardedPerConversion) self.owner:AddCrownGems(self.gemifiable.gemsAwardedPerConversion) self.gemifiable:GemifyOne() end end function ZO_CrownGemificationSlot:GemifyAll() if self.gemifiable then self.card:ManualGemify(self.gemifiable.gemTotal) self.owner:AddCrownGems(self.gemifiable.gemTotal) self.gemifiable:GemifyAll() end end function ZO_CrownGemificationSlot:GetCameraPlaneMetrics() return self.cameraPlaneMetrics end function ZO_CrownGemificationSlot:RefreshCameraPlaneMetrics() self.cameraPlaneMetrics = self.owner:ComputeCameraPlaneMetrics(ZO_CROWN_CRATES_CARD_WIDTH_WORLD, ZO_CROWN_CRATES_CARD_WIDTH_REVEALED_UI) end
---@diagnostic disable-next-line: deprecated local E, L, V, P, G, _ = unpack(ElvUI); local NP = E:GetModule('NamePlates'); -- local EP = E.Libs.EP local EP = LibStub('LibElvUIPlugin-1.0') local DAN = E:NewModule('ElvUI_DmgAtPlates', 'AceTimer-3.0', 'AceHook-3.0', 'AceEvent-3.0') local LibEasing = LibStub("LibEasing-1.0") local Loc = LibStub("AceLocale-3.0"):GetLocale("ElvUI_DmgAtPlates") local LSM = E.Libs.LSM -------------------------------------------------dmg text frame DAN.DmgTextFrame = CreateFrame("Frame", nil, UIParent) -------------------------------------------------player events frame DAN.ElvUI_PDFrame = CreateFrame("Frame","ElvUI_PDF",UIParent) DAN.ElvUI_PDFrame:SetPoint("CENTER",UIParent,"CENTER",0,-100) DAN.ElvUI_PDFrame:SetSize(32,32) DAN.ElvUI_PDFrame:Show() ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ -------------------------------------DmgAtNameplates all functions and const ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ local CreateFrame = CreateFrame local mtfl, mtpw, mtrn = math.floor, math.pow, math.random local tostring, tonumber = tostring, tonumber local format, find = string.format, string.find local next, select, pairs, ipairs = next, select, pairs, ipairs local tinsert, tremove = table.insert, table.remove local SMALL_HIT_EXPIRY_WINDOW = 30 local SMALL_HIT_MULTIPIER = 0.5 local ANIMATION_VERTICAL_DISTANCE = 75 local ANIMATION_ARC_X_MIN = 50 local ANIMATION_ARC_X_MAX = 150 local ANIMATION_ARC_Y_TOP_MIN = 10 local ANIMATION_ARC_Y_TOP_MAX = 50 local ANIMATION_ARC_Y_BOTTOM_MIN = 10 local ANIMATION_ARC_Y_BOTTOM_MAX = 50 local ANIMATION_RAINFALL_X_MAX = 75 local ANIMATION_RAINFALL_Y_MIN = 50 local ANIMATION_RAINFALL_Y_MAX = 100 local ANIMATION_RAINFALL_Y_START_MIN = 5 local ANIMATION_RAINFALL_Y_START_MAX = 15 local AutoAttack = select(1, GetSpellInfo(6603)) local AutoAttackPet = select(1, GetSpellInfo(315235)) local AutoShot = select(1, GetSpellInfo(75)) local inversePositions = { ["BOTTOM"] = "TOP", ["LEFT"] = "RIGHT", ["TOP"] = "BOTTOM", ["RIGHT"] = "LEFT", ["TOPLEFT"] = "BOTTOMRIGHT", ["TOPRIGHT"] = "BOTTOMLEFT", ["BOTTOMLEFT"] = "TOPRIGHT", ["BOTTOMRIGHT"] = "TOPLEFT", ["CENTER"] = "CENTER" } local animating = {} local unitToGuid = {}; local guidToUnit = {}; if not SCHOOL_MASK_PHYSICAL then -- XXX 9.1 PTR Support SCHOOL_MASK_PHYSICAL = Enum.Damageclass.MaskPhysical SCHOOL_MASK_HOLY = Enum.Damageclass.MaskHoly SCHOOL_MASK_FIRE = Enum.Damageclass.MaskFire SCHOOL_MASK_NATURE = Enum.Damageclass.MaskNature SCHOOL_MASK_FROST = Enum.Damageclass.MaskFrost SCHOOL_MASK_SHADOW = Enum.Damageclass.MaskShadow SCHOOL_MASK_ARCANE = Enum.Damageclass.MaskArcane end local DAMAGE_TYPE_COLORS = { [SCHOOL_MASK_PHYSICAL] = "FFFF00", [SCHOOL_MASK_HOLY] = "FFE680", [SCHOOL_MASK_FIRE] = "FF8000", [SCHOOL_MASK_NATURE] = "4DFF4D", [SCHOOL_MASK_FROST] = "80FFFF", [SCHOOL_MASK_SHADOW] = "8080FF", [SCHOOL_MASK_ARCANE] = "FF80FF", [SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW] = "A330C9", -- Chromatic [SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY] = "A330C9", -- Magic [SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY] = "A330C9", -- Chaos ["melee"] = "FFFFFF", ["pet"] = "CC8400" }; local MISS_EVENT_STRINGS = { ["ABSORB"] = Loc["Absorbed"], ["BLOCK"] = Loc["Blocked"], ["DEFLECT"] = Loc["Deflected"], ["DODGE"] = Loc["Dodged"], ["EVADE"] = Loc["Evaded"], ["IMMUNE"] = Loc["Immune"], ["MISS"] = Loc["Missed"], ["PARRY"] = Loc["Parried"], ["REFLECT"] = Loc["Reflected"], ["RESIST"] = Loc["Resisted"], }; function DAN:rgbToHex(r, g, b) return format("%02x%02x%02x", mtfl(255 * r), mtfl(255 * g), mtfl(255 * b)) end function DAN:hexToRGB(hex) return tonumber(hex:sub(1, 2), 16) / 255, tonumber(hex:sub(3, 4), 16) / 255, tonumber(hex:sub(5, 6), 16) / 255, 1 end function DAN:CSEP(number) -- https://stackoverflow.com/questions/10989788/lua-format-integer local _, _, minus, int, fraction = tostring(number):find('([-]?)(%d+)([.]?%d*)'); int = int:reverse():gsub("(%d%d%d)", "%1,"); return minus..int:reverse():gsub("^,", "")..fraction; end ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ --------------------------------------------- lcls ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ local dse = { DAMAGE_SHIELD = true, SPELL_DAMAGE = true, SPELL_PERIODIC_DAMAGE = true, SPELL_BUILDING_DAMAGE = true, RANGE_DAMAGE = true } local mse = { SPELL_MISSED = true, SPELL_PERIODIC_MISSED = true, RANGE_MISSED = true, SPELL_BUILDING_MISSED = true, -- SWING_MISSED = true } local hse = { SPELL_HEAL = true, SPELL_PERIODIC_HEAL = true } local csi = { SPELL_INTERRUPT = true } local cleu local ptc local pn local pguid ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ -------------------------------------------- fontstring ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ function DAN:GFP(fontName) local fontPath = LSM:Fetch("font", fontName) or "Fonts\\FRIZQT__.TTF" return fontPath end local fontStringCache = {} local frameCounter = 0 function DAN:GFS() local fontString, fontStringFrame if next(fontStringCache) then fontString = tremove(fontStringCache) else frameCounter = frameCounter + 1 fontStringFrame = CreateFrame("Frame", nil, UIParent) fontStringFrame:SetFrameStrata("HIGH") fontStringFrame:SetFrameLevel(frameCounter) fontString = fontStringFrame:CreateFontString() fontString:SetParent(fontStringFrame) end fontString:SetFont(DAN:GFP(E.db.DmgAtPlates.font),E.db.DmgAtPlates.fontSize,E.db.DmgAtPlates.fontOutline) fontString:SetShadowOffset(0, 0) fontString:SetAlpha(1) fontString:SetDrawLayer("BACKGROUND") fontString:SetText("") fontString:Show() if not fontString.icon then fontString.icon = DAN.DmgTextFrame:CreateTexture(nil, "BACKGROUND") fontString.icon:SetTexCoord(0.062, 0.938, 0.062, 0.938) end fontString.icon:SetAlpha(1) fontString.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") fontString.icon:Hide() -- if fontString.icon.button then -- fontString.icon.button:Show() -- -- end return fontString end function DAN:RFS(fontString) fontString:SetAlpha(0) fontString:Hide() animating[fontString] = nil fontString.distance = nil fontString.arcTop = nil fontString.arcBottom = nil fontString.arcXDist = nil fontString.deflection = nil fontString.numShakes = nil fontString.animation = nil fontString.animatingDuration = nil fontString.animatingStartTime = nil fontString.anchorFrame = nil fontString.pow = nil fontString.startHeight = nil fontString.DANFontSize = nil if fontString.icon then fontString.icon:ClearAllPoints() fontString.icon:SetAlpha(0) fontString.icon:Hide() if fontString.icon.button then fontString.icon.button:Hide() fontString.icon.button:ClearAllPoints() end fontString.icon.anchorFrame = nil end fontString:SetFont(DAN:GFP(E.db.DmgAtPlates.font),E.db.DmgAtPlates.fontSize,E.db.DmgAtPlates.fontOutline) fontString:SetShadowOffset(0, 0) fontString:ClearAllPoints() tinsert(fontStringCache, fontString) end local STRATAS = { "BACKGROUND", "LOW", "MEDIUM", "HIGH", "DIALOG", "TOOLTIP" } ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ --------------------------------------------- anmt ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ local function verticalPath(elapsed, duration, distance) return 0, LibEasing.InQuad(elapsed, 0, distance, duration) end local function arcPath(elapsed, duration, xDist, yStart, yTop, yBottom) local x, y local progress = elapsed / duration x = progress * xDist local a = -2 * yStart + 4 * yTop - 2 * yBottom local b = -3 * yStart + 4 * yTop - yBottom y = -a * mtpw(progress, 2) + b * progress + yStart return x, y end local function powSizing(elapsed, duration, start, middle, finish) local size = finish if elapsed < duration then if elapsed / duration < 0.5 then size = LibEasing.OutQuint(elapsed, start, middle - start, duration / 2) else size = LibEasing.InQuint(elapsed - elapsed / 2, middle, finish - middle, duration / 2) end end return size end local function AnimationOnUpdate() if next(animating) then for fontString, _ in pairs(animating) do local elapsed = GetTime() - fontString.animatingStartTime if elapsed > fontString.animatingDuration then DAN:RFS(fontString) else local frame = fontString:GetParent() local currentStrata = frame:GetFrameStrata() local strataRequired = "BACKGROUND" if currentStrata ~= strataRequired then frame:SetFrameStrata(strataRequired) end local startAlpha = 1 local alpha = LibEasing.InExpo(elapsed, startAlpha, -startAlpha, fontString.animatingDuration) fontString:SetAlpha(alpha) if fontString.pow then local iconScale = 1 local height = fontString.startHeight if elapsed < fontString.animatingDuration / 6 then fontString:SetText(fontString.DANText) local size = powSizing(elapsed, fontString.animatingDuration / 6, height / 2, height * 2, height) fontString:SetTextHeight(size) else fontString.pow = nil fontString:SetTextHeight(height) fontString:SetFont(E.db.DmgAtPlates.font,E.db.DmgAtPlates.fontSize,E.db.DmgAtPlates.fontOutline) fontString:SetShadowOffset(0, 0) fontString:SetText(fontString.DANText) end end local xOffset, yOffset = 0, 0 if fontString.animation == "verticalUp" then xOffset, yOffset = verticalPath(elapsed, fontString.animatingDuration, fontString.distance) elseif fontString.animation == "verticalDown" then xOffset, yOffset = verticalPath(elapsed, fontString.animatingDuration, -fontString.distance) elseif fontString.animation == "fountain" then xOffset, yOffset = arcPath(elapsed, fontString.animatingDuration, fontString.arcXDist, 0, fontString.arcTop, fontString.arcBottom) elseif fontString.animation == "rainfall" then _, yOffset = verticalPath(elapsed, fontString.animatingDuration, -fontString.distance) xOffset = fontString.rainfallX yOffset = yOffset + fontString.rainfallStartY end if fontString.anchorFrame and fontString.anchorFrame:IsShown() then fontString:SetPoint("CENTER", fontString.anchorFrame, "CENTER", 0 + xOffset, 0 + yOffset) else DAN:RFS(fontString) end end end else DAN.DmgTextFrame:SetScript("OnUpdate", nil) end end local arcDirection = 1 function DAN:Animate(fontString, anchorFrame, duration, animation) animation = animation or "verticalUp" fontString.animation = animation fontString.animatingDuration = duration fontString.animatingStartTime = GetTime() fontString.anchorFrame = anchorFrame if animation == "verticalUp" then fontString.distance = ANIMATION_VERTICAL_DISTANCE elseif animation == "verticalDown" then fontString.distance = ANIMATION_VERTICAL_DISTANCE elseif animation == "fountain" then fontString.arcTop = mtrn(ANIMATION_ARC_Y_TOP_MIN, ANIMATION_ARC_Y_TOP_MAX) fontString.arcBottom = -mtrn(ANIMATION_ARC_Y_BOTTOM_MIN, ANIMATION_ARC_Y_BOTTOM_MAX) fontString.arcXDist = arcDirection * mtrn(ANIMATION_ARC_X_MIN, ANIMATION_ARC_X_MAX) arcDirection = arcDirection * -1 elseif animation == "rainfall" then fontString.distance = mtrn(ANIMATION_RAINFALL_Y_MIN, ANIMATION_RAINFALL_Y_MAX) fontString.rainfallX = mtrn(-ANIMATION_RAINFALL_X_MAX, ANIMATION_RAINFALL_X_MAX) fontString.rainfallStartY = -mtrn(ANIMATION_RAINFALL_Y_START_MIN, ANIMATION_RAINFALL_Y_START_MAX) end animating[fontString] = true -- start onupdate if it's not already running if DAN.DmgTextFrame:GetScript("OnUpdate") == nil then DAN.DmgTextFrame:SetScript("OnUpdate", AnimationOnUpdate) end end ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ --------------------------------------------- dt ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ function DAN:DisplayText(guid, text, size, alpha, animation, spellId, pow, spellName) local fontString local icon local unit = guidToUnit[guid] local nameplate if (unit) then nameplate = C_NamePlate.GetNamePlateForUnit(unit); end -- if there isn't an anchor frame, make sure that there is a guidNameplatePosition cache entry if pguid == guid and not unit then nameplate = "player" elseif (not nameplate) then return; end fontString = DAN:GFS() fontString.DANText = text fontString:SetText(fontString.DANText) fontString.DANFontSize = size fontString:SetFont(DAN:GFP(E.db.DmgAtPlates.font),size,E.db.DmgAtPlates.fontOutline) fontString:SetShadowOffset(0, 0) fontString.startHeight = fontString:GetStringHeight() fontString.pow = pow if (fontString.startHeight <= 0) then fontString.startHeight = 5 end local texture = select(3, GetSpellInfo(spellId or spellName)) if not texture then texture = select(3, GetSpellInfo(spellName)) end if texture and E.db.DmgAtPlates.showIcon then icon = fontString.icon icon:Show() icon:SetTexture(texture) icon:SetSize(size * 1, size * 1) icon:SetPoint(inversePositions["RIGHT"], fontString, "RIGHT", 0, 0) icon:SetAlpha(alpha) fontString.icon = icon else if fontString.icon then fontString.icon:Hide() end end if pguid ~= guid then DAN:Animate(fontString, nameplate, 1, animation) else DAN:Animate(fontString, ElvUI_PDF, 1, animation) end end ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ---------------------------------------------de me de he ise ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ local numDamageEvents = 0 local lastDamageEventTime local runningAverageDamageEvents = 0 function DAN:DamageEvent(guid, spellName, amount, school, crit, spellId) local text, animation, pow, size, alpha ----- определение чего то спеллнейма local autoattack = spellName == AutoAttack or spellName == AutoShot or spellName == "pet" --------- animation if (autoattack and crit) then animation = E.db.DmgAtPlates.tttckndcrt or "verticalUp" pow = true elseif (autoattack) then animation = E.db.DmgAtPlates.tttck or "fountain" pow = false elseif (crit) then animation = E.db.DmgAtPlates.crt or "fountain" pow = true elseif (not autoattack and not crit) then animation = E.db.DmgAtPlates.ntttckndcrt or "fountain" pow = false end ------ формат текста if E.db.DmgAtPlates.textFormat == "kk" then text = format("%.1fk", amount / 1000) elseif E.db.DmgAtPlates.textFormat == "csep" then text = DAN:CSEP(amount) elseif E.db.DmgAtPlates.textFormat == "none" then text = amount end ------------------- красим текст в школу if (spellName == AutoAttack or spellName == AutoShot) and DAMAGE_TYPE_COLORS[spellName] then text = "\124cff" .. DAMAGE_TYPE_COLORS[spellName] .. text .. "\124r" elseif school and DAMAGE_TYPE_COLORS[school] then text = "\124cff" .. DAMAGE_TYPE_COLORS[school] .. text .. "\124r" else text = "\124cff" .. "ffff00" .. text .. "\124r" end local isTarget = (UnitGUID("target") == guid) if (E.db.DmgAtPlates.sfftrgt and not isTarget and pguid ~= guid) then size = E.db.DmgAtPlates.sfftrgtSize or 20 alpha = E.db.DmgAtPlates.sfftrgtAlpha or 1 else size = E.db.DmgAtPlates.fontSize or 20 alpha = E.db.DmgAtPlates.fontAlpha or 1 end --------------small hits if (E.db.DmgAtPlates.smallHits or E.db.DmgAtPlates.smallHitsHide) then if (not lastDamageEventTime or (lastDamageEventTime + SMALL_HIT_EXPIRY_WINDOW < GetTime())) then numDamageEvents = 0 runningAverageDamageEvents = 0 end runningAverageDamageEvents = ((runningAverageDamageEvents * numDamageEvents) + amount) / (numDamageEvents + 1) numDamageEvents = numDamageEvents + 1 lastDamageEventTime = GetTime() if ((not crit and amount < SMALL_HIT_MULTIPIER * runningAverageDamageEvents) or (crit and amount / 2 < SMALL_HIT_MULTIPIER * runningAverageDamageEvents)) then if (E.db.DmgAtPlates.smallHitsHide) then return else size = size * (E.db.DmgAtPlates.smallHitsScale or 1) end end end ------for debug if (size < 5) then size = 5 end DAN:DisplayText(guid, text, size, alpha, animation, spellId, pow, spellName) end function DAN:HealEvent(guid, spllname, slldmg, healcrt, splld, vrhll) local text, animation, pow, size, alpha, color ----------------------- animation if healcrt then animation = E.db.DmgAtPlates.hcrt or "verticalUp" else animation = E.db.DmgAtPlates.nhcrt or "fountain" end ------------color color = E.db.DmgAtPlates.hlclr or "ffff00" ----------------- size size = E.db.DmgAtPlates.fontSize or 20 ---------------- alpha alpha = 1 pow = false ------------- text if E.db.DmgAtPlates.shwrhll and slldmg == vrhll then if E.db.DmgAtPlates.textFormat == "kk" then text = format("Перелечено: %.1fk", ( vrhll/ 1000)) elseif E.db.DmgAtPlates.textFormat == "csep" then text = "Перелечено: "..DAN:CSEP((vrhll)) elseif E.db.DmgAtPlates.textFormat == "none" then text = "Перелечено: "..vrhll --------------------- for another thing end elseif not E.db.DmgAtPlates.shwrhll and slldmg == vrhll then return elseif E.db.DmgAtPlates.shwrhll and slldmg ~= vrhll then if E.db.DmgAtPlates.textFormat == "kk" then text = format("%.1fk", ((slldmg) / 1000)) elseif E.db.DmgAtPlates.textFormat == "csep" then text = DAN:CSEP((slldmg)) elseif E.db.DmgAtPlates.textFormat == "none" then text = slldmg --------------------- for another thing end end text = "\124cff" .. color .. text .. "\124r" self:DisplayText(guid, text, size, alpha, animation, splld, pow, spllname) end function DAN:MissEvent(guid, spellName, missType, spellId) local text, animation, pow, size, alpha, color ----------------------- animation animation = "verticalDown" ------------color color = "ffff00" ----------------- size size = E.db.DmgAtPlates.fontSize or 20 ---------------- alpha alpha = 1 pow = true ------------- text text = MISS_EVENT_STRINGS[missType] or ACTION_SPELL_MISSED_MISS text = "\124cff" .. color .. text .. "\124r" self:DisplayText(guid, text, size, alpha, animation, spellId, pow, spellName) end function DAN:MissEventPet(guid, spellName, missType, spellId) local text, animation, pow, size, alpha, color ----------------------- animation animation = "verticalDown" ------------color color = "ffff00" ----------------- size size = E.db.DmgAtPlates.fontSize or 20 ---------------- alpha alpha = 1 pow = true ------------- text text = MISS_EVENT_STRINGS[missType] or ACTION_SPELL_MISSED_MISS text = "\124cff" .. color .."Питомец ".. text .. "\124r" self:DisplayText(guid, text, size, alpha, animation, spellId, pow, spellName) end function DAN:DispelEvent(guid, spellName, infodis, spellId) local text, animation, pow, size, alpha, color ----------------------- animation animation = "fountain" ------------color color = "ffff00" ----------------- size size = E.db.DmgAtPlates.fontSize or 20 ---------------- alpha alpha = 1 pow = false ------------- text text = infodis text = "\124cff" .. color .. text .. "\124r" self:DisplayText(guid, text, size, alpha, animation, spellId, pow, spellName) end function DAN:SpellInterruptEvent(guid, spllname, splld, intrspll) local text, animation, pow, size, alpha, color ----------------------- animation animation = "verticalUp" ------------color color = "ffff00" ----------------- size size = E.db.DmgAtPlates.fontSize or 20 ---------------- alpha alpha = 1 pow = true ------------- text text = "Прервано ".."{"..intrspll.."}" -- text = text .. "k" text = "\124cff" .. color .. text .. "\124r" self:DisplayText(guid, text, size, alpha, animation, splld, pow, spllname) end ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ --------------------------------------------- cde ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ function DAN:NAME_PLATE_UNIT_ADDED(event, unitID) local guid = UnitGUID(unitID); unitToGuid[unitID] = guid; guidToUnit[guid] = unitID; end function DAN:NAME_PLATE_UNIT_REMOVED(event, unitID) local guid = unitToGuid[unitID] unitToGuid[unitID] = nil; guidToUnit[guid] = nil; -- recycle any fontStrings attachedk to this unit for fontString, _ in pairs(animating) do if fontString.unit == unitID then DAN:RFS(fontString); end end end local BITMASK_PETS = COMBATLOG_OBJECT_TYPE_PET + COMBATLOG_OBJECT_TYPE_GUARDIAN function DAN:ChckDmgEvnt(...) if not E.db.DmgAtPlates.onorof then return end -- local vnt1,tm2,sbvnt3,guidwhcst4,whcst5,flags6,tgtguid7,tgtcst8,_,splld10,spllname11,schl12,slldmg13,infodis14,intrspll15,healcrt16,_,_,crt19,_,_,_,_,_,_,_ = ... local args = {...} if E.db.DmgAtPlates.devPrintMess then for k,v in pairs(args) do print(k,v) -- -- for a,t in pairs(v) do -- -- print(a,t) -- end end end ---------- player to target events if args[4] == pguid and args[8] ~= pguid then if dse[args[2]] and E.db.DmgAtPlates.pttdt then DAN:DamageEvent(args[8], args[13], args[15], args[14], args[21], args[12]) elseif args[2] == "SWING_DAMAGE" and E.db.DmgAtPlates.pttdt then DAN:DamageEvent(args[8], AutoAttack, args[12], 1, args[21], 6603) elseif mse[args[2]] and E.db.DmgAtPlates.pttdt then DAN:MissEvent(args[8], args[13], args[15], args[12]) elseif args[2] == "SPELL_DISPEL" and E.db.DmgAtPlates.pttdt then DAN:DispelEvent(args[8], args[13], args[16], args[15]) elseif hse[args[2]] and E.db.DmgAtPlates.pttht then DAN:HealEvent(args[8], args[13], args[15], args[18], args[12],args[16]) elseif csi[args[2]] and E.db.DmgAtPlates.pttdt then DAN:SpellInterruptEvent(args[8], args[13],args[12],args[16]) elseif args[2] == "SWING_MISSED" and E.db.DmgAtPlates.pttdt then DAN:MissEvent(args[8], AutoAttack, AutoAttack , 6603) end ---------- target to player events elseif args[8] == pguid then if dse[args[2]] and E.db.DmgAtPlates.ttpdt then DAN:DamageEvent(args[8], args[13], args[15], args[14], args[21], args[12]) elseif args[2] == "SWING_DAMAGE" and E.db.DmgAtPlates.ttpdt then DAN:DamageEvent(args[8], AutoAttack, args[12], 1, args[21], 6603) elseif mse[args[2]] and E.db.DmgAtPlates.ttpdt then DAN:MissEvent(args[8], args[13], args[15], args[12]) elseif args[2] == "SPELL_DISPEL" and E.db.DmgAtPlates.ttpdt then DAN:DispelEvent(args[8], args[13], args[16], args[15]) elseif hse[args[2]] and E.db.DmgAtPlates.ttpht then DAN:HealEvent(args[8], args[13], args[15], args[18], args[12],args[16]) elseif csi[args[2]] and E.db.DmgAtPlates.ttpdt then DAN:SpellInterruptEvent(args[8], args[13],args[12],args[16]) elseif args[2] == "SWING_MISSED" and E.db.DmgAtPlates.ttpdt then DAN:MissEvent(args[8], AutoAttack, AutoAttack , 6603) end ---------- pet events elseif bit.band(args[6], BITMASK_PETS) > 0 and bit.band(args[6], COMBATLOG_OBJECT_AFFILIATION_MINE) > 0 then if dse[args[2]] and E.db.DmgAtPlates.petttdt then DAN:DamageEvent(args[8], args[12], args[15], "pet", args[21], args[12]) elseif args[2] == "SWING_DAMAGE" and E.db.DmgAtPlates.petttdt then DAN:DamageEvent(args[8], AutoAttackPet, args[12], "pet", args[21], 315235) elseif mse[args[2]] and E.db.DmgAtPlates.petttdt then DAN:MissEventPet(args[8], args[13], args[15], args[12]) elseif hse[args[2]] and E.db.DmgAtPlates.petttht then DAN:HealEvent(args[8], args[13], args[15], args[18], args[12],args[16]) end end end function DAN:COMBAT_LOG_EVENT_UNFILTERED() return DAN:ChckDmgEvnt(CombatLogGetCurrentEventInfo()) end ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- -------------------------------------cmnfnct ---------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------- function DAN:Initialize() DAN:LoadCmmnOptions() EP:RegisterPlugin("ElvUI_DmgAtPlates", self.DmgAtPlatesOptions) cleu = "COMBAT_LOG_EVENT_UNFILTERED" ptc = "PLAYER_TARGET_CHANGED" pn = GetUnitName("player") pguid = UnitGUID("player") end function DAN:OnEnable() DAN:RegisterEvent("NAME_PLATE_UNIT_ADDED") DAN:RegisterEvent("NAME_PLATE_UNIT_REMOVED") DAN:RegisterEvent(cleu) end function DAN:OnDisable() DAN:UnregisterAllEvents() end E:RegisterModule(DAN:GetName())
--- --- math.lua by RayStudio9236 --- See https://github.com/RayStudio36/math.lua for usage documentation. --- Licensed under MIT. --- See https://opensource.org/licenses/MIT for details. --- require("test.vector2_test")
-- test script for wslua Field/FieldInfo functions -- use with dhcp.pcap in test/captures directory ------------- helper funcs ------------ local packet_count = 0 local function incPktCount(name) packet_count = packet_count + 1 end local function testing(...) print("---- Testing "..tostring(...).." for packet #"..packet_count.." ----") end local function test(name, ...) io.stdout:write("test "..name.."-"..packet_count.."...") if (...) == true then io.stdout:write("passed\n") else io.stdout:write("failed!\n") error(name.." test failed!") end end local function toMacAddr(addrhex) return addrhex:gsub("..","%0:"):sub(1,-2) end -- the following are so we can use pcall (which needs a function to call) local function makeField(name) local foo = Field.new(name) return true end local function makeFieldInfo(field) local foo = field() return true end local function setFieldInfo(finfo,name,value) finfo[name] = value return true end local function getFieldInfo(finfo,name) local foo = finfo[name] return true end -------------------------- testing("Field") test("Field.new-0",pcall(makeField,"ip.src")) test("Field.new-1",not pcall(makeField,"FooBARhowdy")) test("Field.new-2",not pcall(makeField)) test("Field.new-3",not pcall(makeField,"")) test("Field.new-4",not pcall(makeField,"IP.SRC")) -- declare some field extractors local f_frame_proto = Field.new("frame.protocols") local f_eth_src = Field.new("eth.src") local f_eth_dst = Field.new("eth.dst") local f_eth_mac = Field.new("eth.addr") local f_ip_src = Field.new("ip.src") local f_ip_dst = Field.new("ip.dst") local f_udp_srcport = Field.new("udp.srcport") local f_udp_dstport = Field.new("udp.dstport") local f_dhcp_hw = Field.new("dhcp.hw.mac_addr") local f_dhcp_opt = Field.new("dhcp.option.type") test("Field__tostring-1", tostring(f_frame_proto) == "frame.protocols") test("Field.name-1", f_frame_proto.name == "frame.protocols") test("Field.name-2", f_eth_src.name == "eth.src") test("Field.display-1", f_frame_proto.display == "Protocols in frame") test("Field.display-2", f_eth_src.display == "Source") test("Field.type-1", f_frame_proto.type == ftypes.STRING) test("Field.type-2", f_eth_src.type == ftypes.ETHER) test("Field.type-3", f_ip_src.type == ftypes.IPv4) test("Field.type-4", f_udp_srcport.type == ftypes.UINT16) test("Field.type-5", f_dhcp_opt.type == ftypes.UINT8) -- make sure can't create a FieldInfo outside tap test("Field__call-1",not pcall(makeFieldInfo,f_eth_src)) local tap = Listener.new() -------------------------- function tap.packet(pinfo,tvb) incPktCount() testing("Field") test("Field__tostring-2", tostring(f_frame_proto) == "frame.protocols") -- make sure can't create a Field inside tap test("Field.new-5",not pcall(makeField,"ip.src")) test("Field__call-2",pcall(makeFieldInfo,f_eth_src)) test("Field.name-3", f_frame_proto.name == "frame.protocols") test("Field.name-4", f_eth_src.name == "eth.src") test("Field.display-3", f_frame_proto.display == "Protocols in frame") test("Field.display-4", f_eth_src.display == "Source") test("Field.type-6", f_frame_proto.type == ftypes.STRING) test("Field.type-7", f_eth_src.type == ftypes.ETHER) test("Field.type-8", f_ip_src.type == ftypes.IPv4) test("Field.type-9", f_udp_srcport.type == ftypes.UINT16) test("Field.type-10", f_dhcp_opt.type == ftypes.UINT8) testing("FieldInfo") local finfo_udp_srcport = f_udp_srcport() test("FieldInfo.name-1", finfo_udp_srcport.name == "udp.srcport") test("FieldInfo.type-1", finfo_udp_srcport.type == ftypes.UINT16) test("FieldInfo.little_endian-1", finfo_udp_srcport.little_endian == false) -- the following should be true, but UDP doesn't set it right? -- test("FieldInfo.big_endian-1", finfo_udp_srcport.big_endian == true) test("FieldInfo.is_url-1", finfo_udp_srcport.is_url == false) test("FieldInfo.offset-1", finfo_udp_srcport.offset == 34) test("FieldInfo.source-1", finfo_udp_srcport.source == tvb) -- check ether addr local fi_eth_src = f_eth_src() test("FieldInfo.type-2", fi_eth_src.type == ftypes.ETHER) test("FieldInfo.range-0",pcall(getFieldInfo,fi_eth_src,"range")) local eth_macs = { f_eth_mac() } local eth_src1 = tostring(f_eth_src().range) local eth_src2 = tostring(tvb:range(6,6)) local eth_src3 = tostring(eth_macs[2].tvb) test("FieldInfo.range-1", eth_src1 == eth_src2) test("FieldInfo.range-2", eth_src1 == eth_src3) test("FieldInfo.range-3",not pcall(setFieldInfo,fi_eth_src,"range",3)) test("FieldInfo.generated-1", f_frame_proto().generated == true) test("FieldInfo.generated-2", eth_macs[2].generated == false) test("FieldInfo.generated-3",not pcall(setFieldInfo,fi_eth_src,"generated",3)) test("FieldInfo.name-1", fi_eth_src.name == "eth.src") test("FieldInfo.name-2",not pcall(setFieldInfo,fi_eth_src,"name","3")) test("FieldInfo.label-1", fi_eth_src.label == tostring(fi_eth_src)) test("FieldInfo.label-2", fi_eth_src.label == toMacAddr(eth_src1)) test("FieldInfo.label-3",not pcall(setFieldInfo,fi_eth_src,"label","3")) test("FieldInfo.display-1", select(1, string.find(fi_eth_src.display, toMacAddr(eth_src1))) ~= nil) test("FieldInfo.display-2",not pcall(setFieldInfo,fi_eth_src,"display","3")) test("FieldInfo.eq-1", eth_macs[2] == select(2, f_eth_mac())) test("FieldInfo.eq-2", eth_macs[1] ~= fi_eth_src) test("FieldInfo.eq-3", eth_macs[1] == f_eth_dst()) test("FieldInfo.offset-1", eth_macs[1].offset == 0) test("FieldInfo.offset-2", -fi_eth_src == 6) test("FieldInfo.offset-3",not pcall(setFieldInfo,fi_eth_src,"offset","3")) test("FieldInfo.len-1", fi_eth_src.len == 6) test("FieldInfo.len-2",not pcall(setFieldInfo,fi_eth_src,"len",6)) if packet_count == 4 then print("\n-----------------------------\n") print("All tests passed!\n\n") end end
local ffi = require('ffi') ffi.nullptr = ffi.cast('void*', 0) function ffi.isnullptr(p) return not (ffi.cast('void*', p) > nil) end local typeof = ffi.typeof local cast = ffi.cast local _ptr_t = typeof('void*') function ffi.convert_ptr(userdata, cdata_ptr_t) return cast(cdata_ptr_t or _ptr_t, userdata) end local M = {} function M.scope(...) local asm = { ... } if #asm == 0 then asm = { 'mscorlib.dll' } end for i = 1, #asm do if type(asm[i]) == 'string' then asm[i] = M.assembly(asm[i]) end end local indexers = {} for i, v in ipairs(asm) do indexers[i] = v:getIndexer() end local index = function(_, k) for i, v in ipairs(indexers) do if v[k] then return v[k] end end return _G[k] end local using = function(t) assert(t, 'invalid namespace') table.insert(indexers, t) end return function(f) setfenv(f, setmetatable({ using = using }, { __index = index })) f() end end local d local ass = {} function M.assembly(name) d = d or require('Domain')() if not ass[name] then ass[name] = d:getAssembly(name) end return ass[name] end ffi.cdef [[ typedef struct FILE_ { void* _Placeholder; } FILE; FILE *fopen(const char *filename, const char *mode); int fseek(FILE *stream, long int offset, int whence); long int ftell(FILE *stream); size_t fread(void *ptr, size_t size, size_t nmemb, FILE *stream); int fclose(FILE *stream); ]] function M.loadfile(path) local fp = ffi.C.fopen(path, 'rb') if not ffi.isnullptr(fp) then ffi.C.fseek(fp, 0, 2) local size = ffi.C.ftell(fp) ffi.C.fseek(fp, 0, 0) local buf = ffi.typeof('uint8_t[$]', size)() local read = ffi.C.fread(buf, 1, size, fp) ffi.C.fclose(fp) if read == size then return buf, size end end end return M
-- urColors -- Concept by: Devin Kerr -- Related concept by: Eric Lapointe -- Initial Hack by: Georg Essl 11/19/09 local num_colors = 8 colorscreens = {} -- Scroll functions -- Scroll action ended, check if we need to align local function ColorScrollEnds(self) local left = self:Left() local div div = left / (ScreenWidth()) left = left % (ScreenWidth()) if left < ScreenWidth()/2 then self:SetAnchor('BOTTOMLEFT', UIParent, 'BOTTOMLEFT', self:Left()-left ,self:Bottom()) else self:SetAnchor('BOTTOMLEFT', UIParent, 'BOTTOMLEFT', self:Left()-left+ScreenWidth() ,self:Bottom()) end local sample = math.abs(self:Left()/ScreenWidth()) + 1 if sample ~= self.sample then local pushflowbox = _G["FBPush"] if pushflowbox.instances and pushflowbox.instances[sample] then pushflowbox.instances[sample]:Push(1.0) if self.sample and pushflowbox.instances[self.sample] then pushflowbox.instances[self.sample]:Push(0.0) end self.sample = sample end ucPushA1:Push((sample)/7) end end local function ResetPos(self) ucPushA2:Push(0.0) end -- Scroll, protect against going out of bounds local function ScrollColorBackdrop(self, diff) local left = self:Left()+diff if left < ScreenWidth() - self:Width() then left = ScreenWidth() - self:Width() end if left > 0 then left = 0 end self:SetAnchor('BOTTOMLEFT', UIParent, 'BOTTOMLEFT', left ,self:Bottom()) end local function Shutdown() dac:RemovePullLink(0, ucSample, 0) ucAccelY:RemovePushLink(0,ucPosSqr, 0) end local function ReInit(self) dac:SetPullLink(0, ucSample, 0) ucAccelY:SetPushLink(0,ucPosSqr, 0) end colorbackdropanchor = Region('region', 'colorbackdropanchor', UIParent) colorbackdropanchor:SetWidth(ScreenWidth()*num_colors) colorbackdropanchor:SetHeight(ScreenHeight()) colorbackdropanchor:SetLayer("LOW") colorbackdropanchor:SetAnchor('BOTTOMLEFT',UIParent,"BOTTOMLEFT",0,0) colorbackdropanchor:Handle("OnLeave", ColorScrollEnds) colorbackdropanchor:Handle("OnTouchUp", ColorScrollEnds) colorbackdropanchor:Handle("OnHorizontalScroll", ScrollColorBackdrop) colorbackdropanchor:Handle("OnDoubleTap", ResetPos) colorbackdropanchor:EnableHorizontalScroll(true) colorbackdropanchor:EnableInput(true) colorbackdropanchor:Show() colorbackdropanchor:Handle("OnPageEntered", ReInit) colorbackdropanchor:Handle("OnPageLeft", Shutdown) local screencolors = {{255,0,0,255},{255,128,0},{255,255,0,255},{0,255,0,255},{0,255,255,255},{0,0,255,255},{255,0,255},{255,255,255,255},{255,128,128,255},{128,255,128,255},{128,128,255,255}} for i=1,num_colors do colorscreens[i] = Region('region', 'colorscreen'..i,UIParent) -- Bug here colorscreens[i]:SetWidth(ScreenWidth()) colorscreens[i]:SetHeight(ScreenHeight()) colorscreens[i]:SetLayer("MEDIUM") if i == 1 then colorscreens[i]:SetAnchor('TOPLEFT',colorbackdropanchor,'TOPLEFT',0,0) else colorscreens[i]:SetAnchor('LEFT', colorscreens[i-1],'RIGHT',0,0) end colorscreens[i].t = colorscreens[i]:Texture() colorscreens[i].t:SetTexture(screencolors[i][1],screencolors[i][2],screencolors[i][3],screencolors[i][4]) -- colorscreens[i].t:SetTexture("ship.png") colorscreens[i]:Show() end --[[function FlipPage(self) dac:RemovePullLink(0, ucSample, 0) ucAccelY:RemovePushLink(0,ucSample, 0) if not smudgeloaded then SetPage(12) dofile(SystemPath("urSmudge.lua")) smudgeloaded = true else SetPage(12); end end--]] function ShutdownAndFlip(self) Shutdown() FlipPage(self) end pagebutton=Region('region', 'pagebutton', UIParent); pagebutton:SetWidth(pagersize); pagebutton:SetHeight(pagersize); pagebutton:SetLayer("TOOLTIP"); pagebutton:SetAnchor('BOTTOMLEFT',ScreenWidth()-pagersize-4,ScreenHeight()-pagersize-4); pagebutton:EnableClamping(true) --pagebutton:Handle("OnDoubleTap", FlipPage) pagebutton:Handle("OnTouchDown", ShutdownAndFlip) pagebutton.texture = pagebutton:Texture("circlebutton-16.png"); pagebutton.texture:SetGradientColor("TOP",255,255,255,255,255,255,255,255); pagebutton.texture:SetGradientColor("BOTTOM",255,255,255,255,255,255,255,255); pagebutton.texture:SetBlendMode("BLEND") pagebutton.texture:SetTexCoord(0,1.0,0,1.0); --pagebutton:Handle("OnPageEntered", ReInit) pagebutton:EnableInput(true); pagebutton:Show(); if not ucSample then ucSample = FlowBox("object","Sample", _G["FBSample"]) ucSample:AddFile("Red-Mono.wav") ucSample:AddFile("Orange-Mono.wav") ucSample:AddFile("Yellow-Mono.wav") ucSample:AddFile("Green-Mono.wav") ucSample:AddFile("Cyan-Mono.wav") ucSample:AddFile("Blue-Mono.wav") ucSample:AddFile("Pink-Mono.wav") ucSample:AddFile("White-Mono.wav") ucPushA1 = FlowBox("object","PushA1", _G["FBPush"]) ucPushA2 = FlowBox("object","PushA2", _G["FBPush"]) ucAccelY = FlowBox("object","AccelY", _G["FBAccel"]) ucPosSqr = FlowBox("object", "PosSqr", _G["FBPosSqr"]) --ucAsymp = FlowBox("object", "Asmpy", _G["FBAsymp"]) dac = _G["FBDac"] dac:SetPullLink(0, ucSample, 0) ucPushA1:SetPushLink(0,ucSample, 3) -- Sample switcher ucPushA1:Push(0) -- AM wobble ucPushA2:SetPushLink(0,ucSample, 2) -- Reset pos ucPosSqr:SetPushLink(0,ucSample, 0) ucAccelY:SetPushLink(1,ucPosSqr, 0) else dac:SetPullLink(0, ucSample, 0) ucAccelY:SetPushLink(0,ucPosSqr, 0) end
-- Copyright (C) 2014 Daurnimator -- Released under MIT/X11 license -- Uses https://github.com/daurnimator/lua-systemd local sd = require "systemd.daemon" local sj = require "systemd.journal" module:set_global() -- Global module local function ready() sd.notifyt { READY = 1, STATUS = "running" }; end module:hook("server-starting", function() sd.notifyt { STATUS = "server-starting" }; end) module:hook("server-started", ready) module:hook("server-stopping", function() sd.notifyt { STOPPING = 1, STATUS = "server-stopping" }; end) module:hook("server-stopped", function() sd.notifyt { STATUS = "server-stopped" }; end) module:hook("config-reloaded", function() sd.notifyt { RELOADING = 1, STATUS = "config-reloading" }; end, 100) module:hook("config-reloaded", ready, -100) -- log direct to the systemd journal local priorities = { error = 2; -- Prosody maps error to critical warn = 4; info = 6; debug = 7; } require "core.loggingmanager".register_sink_type("journal", function(config) local identifier = config.identifier or module:get_option_string("syslog_identifier", _G.arg[0]:gsub(".*/","")); local facility = config.facility or module:get_option_string("syslog_facility") local with_code = config.debug_info local stack_frame = 3 return function(name, level, ...) local m = { SYSLOG_IDENTIFIER = identifier; SYSLOG_FACILITY = facility; PROSODY_COMPONENT = name; PRIORITY = priorities[level]; MESSAGE = string.format(...); }; if with_code then local info = debug.getinfo(stack_frame, "nlS"); m.CODE_FILE = info.short_src; if info.currentline ~= -1 then m.CODE_LINE = info.currentline; end m.CODE_FUNC = info.name; end sj.sendt(m); end end) -- If we have a systemd watchdog, keep it awake local watchdog_interval = sd.watchdog_enabled() if watchdog_interval then watchdog_interval = watchdog_interval/2 module:log("debug", "Enabling watchdog with interval of %f", watchdog_interval) module:add_timer(watchdog_interval, function() sd.kick_dog() return watchdog_interval end) end
require 'iuplua' require 'iupluacontrols' testbutton = iup.button{title = "push me to show item", fontsize = "20"} content = iup.hbox{testbutton} mainwindow = iup.dialog{content} function testbutton:action() print(iup.MainLoopLevel()) reallybutton = iup.button{title="push me to delete this item", fontsize="20"} pane = iup.hbox{reallybutton} pop = iup.dialog{pane; parentdialog = mainwindow} function reallybutton:action() print(iup.MainLoopLevel()) anotherbutton = iup.button{title="ok", fontsize="20"} cancelbutton = iup.button{title="cancel", fontsize="20"} panel = iup.hbox{anotherbutton, cancelbutton} pop2 = iup.dialog{panel; parentdialog = pop} function anotherbutton:action() pop2:destroy() pop:destroy() print(iup.ExitLoop()) end function cancelbutton:action() pop2:destroy() end pop2:popup() end pop:popup() end mainwindow:showxy() if(iup.MainLoopLevel()==0) then iup.MainLoop() end
Map = Object:extend() function Map:new(world, map) self.world = world self.map = map for i=1,#self.map do local row = self.map[i] for j=1, #row do if row[j] == 2 then local num = (i-1)*#self.map + j local x, y = (j-1)*TILE_SIZE, (i-1)*TILE_SIZE self.world:add(num, x, y, TILE_SIZE, TILE_SIZE) end end end end function Map:update(progress) local p = progress - love.graphics:getHeight()/TILE_SIZE for i=1,#self.map do local row = self.map[i] local t = (i-1+p)%#self.map local y = (t-1)*TILE_SIZE for j=1,#row do local num = (i-1)*#self.map + j if self.world:hasItem(num) then local x = (j-1)*TILE_SIZE self.world:update(num, x, y) end end end end function Map:draw(progress) local p = progress - love.graphics:getHeight()/TILE_SIZE for i=1,#self.map do local row = self.map[i] local t = (i-1+p)%#self.map local y = (t-1)*TILE_SIZE for j=1,#row do local value = row[j] local c = 0.25*value love.graphics.setColor(c, c, c, 1) local x = (j-1)*TILE_SIZE love.graphics.rectangle("fill", x, y, TILE_SIZE, TILE_SIZE) love.graphics.setColor(1, 1, 1, 1) love.graphics.print(value, x, y) end end end
common_server = "127.0.0.1:30001"
vim.env.FZF_DEFAULT_OPTS = "--reverse" vim.cmd([[ nnoremap [fugitive] <Nop> nmap <Leader>l [fugitive] nnoremap [fugitive]s :G<CR> nnoremap [fugitive]a :G add .<CR> nnoremap [fugitive]t :GBranches<CR> nnoremap [fugitive]p :G push --quiet<CR> nnoremap [fugitive]l :G pull --quiet<CR> nnoremap [fugitive]b :G blame<CR> nnoremap [fugitive]d :Gdiff<CR> nnoremap [fugitive]m :G merge<CR> nnoremap [fugitive]d :diffget //2<CR> nnoremap [fugitive]k :diffget //3<CR> nnoremap [fugitive]v dv<CR> " nnoremap dv "open diff configuration menu" ]])
style = {["off_color"] = "cff", ["on_color"] = "cff", ["line_color"] = "000", ["line_width"] = "1"}; dot_style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "2",}; text_style = {["font_size"] = "16"} x = {} y = {} mark = {} qq = {} mark = {"P", "Q", "R", "S", "T"} symb = "\(\angle\)" qq[1] = {"TPS", "SPQ", "TPQ"} qq[2] = {"PQR"} qq[3] = {"QRT", "TRS", "QRS"} qq[4] = {"RSP", "PST", "RST"} qq[5] = {"STR", "RTP", "STP"} ind = math.random(5) point = mark[ind] reply = "" for i = 1,5 do if (i == ind) then if (ind == 2) then reply = "answer == '" .. qq[i][1] .. "'" ; ans = "answer = '" .. qq[i][1] .. "' "; else reply = "answer == '" .. qq[i][1] .. "," .. qq[i][2] .. "," .. qq[i][3] .. "' " .. "|| answer == '" .. qq[i][1] .. "," .. qq[i][3] .. "," .. qq[i][2] .. "' " .. "|| answer == '" .. qq[i][2] .. "," .. qq[i][1] .. "," .. qq[i][3] .. "' " .. "|| answer == '" .. qq[i][2] .. "," .. qq[i][3] .. "," .. qq[i][1] .. "' " .. "|| answer == '" .. qq[i][3] .. "," .. qq[i][1] .. "," .. qq[i][2] .. "' " .. "|| answer == '" .. qq[i][3] .. "," .. qq[i][2] .. "," .. qq[i][1] .. "'" ; ans = "answer = '" .. qq[i][1] .. "," .. qq[i][2] .. "," .. qq[i][3] .. "' "; end end end mycanvas = function(no) ow = 20 w = 10 v = 70 ov = 100 lib.start_canvas(300, 200, "center") xx = v yy = v + ow x[1] = v-ow y[1] = -v x[2] = v y[2] = 0 x[3] = v-ow y[3] = v x[4] = -v-ow y[4] = v x[5] = -v-ow/2 y[5] = -v lib.add_straight_path(xx, yy, {{x[1], y[1]}, {x[2], y[2]}, {x[3], y[3]}, {x[4], y[4]}, {x[5], y[5]}}, style, true, false) xp = xx yp = yy for i = 1,5 do if (i <= 3) then cor = -w else cor = w end if (i == 3) then lib.add_text(xp+w, yp+cor, mark[i], text_style, false, false) else lib.add_text(xp+cor, yp+cor, mark[i], text_style, false, false) end lib.add_circle (xp, yp, 2, dot_style, false, false) xp = xp + x[i] yp = yp + y[i] end lib.add_straight_path(xx, yy, {{x[1]+x[2]+x[3], y[1]+y[2]+y[3]}}, style, true, false) lib.add_straight_path(xx+x[1]+x[2], yy+y[1]+y[2], {{x[3]+x[4], y[3]+y[4]}}, style, true, false) lib.end_canvas() end
----------------------------------------- -- ID: 5548 -- Item: Prime Beef Stewpot -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +10% Cap 75 -- MP +15 -- Strength +2 -- Agility +1 -- Mind +1 -- HP Recovered while healing +7 -- MP Recovered while healing +2 -- Attack 18% Cap 60 -- Evasion +6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(tpz.effect.FOOD) or target:hasStatusEffect(tpz.effect.FIELD_SUPPORT_FOOD) then result = tpz.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(tpz.effect.FOOD, 0, 0, 14400, 5548) end function onEffectGain(target, effect) target:addMod(tpz.mod.FOOD_HPP, 10) target:addMod(tpz.mod.FOOD_HP_CAP, 75) target:addMod(tpz.mod.MP, 15) target:addMod(tpz.mod.STR, 2) target:addMod(tpz.mod.AGI, 1) target:addMod(tpz.mod.MND, 1) target:addMod(tpz.mod.HPHEAL, 7) target:addMod(tpz.mod.MPHEAL, 2) target:addMod(tpz.mod.FOOD_ATTP, 18) target:addMod(tpz.mod.FOOD_ATT_CAP, 60) target:addMod(tpz.mod.EVA, 6) end function onEffectLose(target, effect) target:delMod(tpz.mod.FOOD_HPP, 10) target:delMod(tpz.mod.FOOD_HP_CAP, 75) target:delMod(tpz.mod.MP, 15) target:delMod(tpz.mod.STR, 2) target:delMod(tpz.mod.AGI, 1) target:delMod(tpz.mod.MND, 1) target:delMod(tpz.mod.HPHEAL, 7) target:delMod(tpz.mod.MPHEAL, 2) target:delMod(tpz.mod.FOOD_ATTP, 18) target:delMod(tpz.mod.FOOD_ATT_CAP, 60) target:delMod(tpz.mod.EVA, 6) end
--- -- Output a list of merged PRs since last release in the CHANGES.txt format. --- local usage = "Usage: premake5 --file=scripts/changes.lua --since=<rev> changes" local sinceRev = _OPTIONS["since"] if not sinceRev then print(usage) error("Missing `--since`", 0) end local function parsePullRequestId(line) return line:match("#%d+%s") end local function parseTitle(line) return line:match("||(.+)") end local function parseAuthor(line) return line:match("%s([^%s]-)/") end local function parseLog(line) local pr = parsePullRequestId(line) local title = parseTitle(line) local author = parseAuthor(line) return string.format("* PR %s %s (@%s)", pr, title, author) end local function gatherChanges() local cmd = string.format('git log HEAD "^%s" --merges --first-parent --format="%%s||%%b"', _OPTIONS["since"]) local output = os.outputof(cmd) changes = {} for line in output:gmatch("[^\r\n]+") do table.insert(changes, parseLog(line)) end return changes end local function generateChanges() local changes = gatherChanges() table.sort(changes) for i = 1, #changes do print(changes[i]) end end newaction { trigger = "changes", description = "Generate list of git merges in CHANGES.txt format", execute = generateChanges } newoption { trigger = "since", value = "revision", description = "Log merges since this revision" }
local defaultConfig = { title = { BG_Left = "#161515", BG_Right = "#222222", Line_Left = "#b87cf0", Line_Right = "#59307f" }, main = { highlight = "#614080", frames = "#000111", enabled = "#4CBB17", disabled = "#666666", negative = "#FF9999", positive = "#9654FD" }, leaderboard = { background = "#111111CC", border = "#000111", text = "#9654FD" }, clearType = { MFC = "#66ccff", WF = "#dddddd", SDP = "#cc8800", PFC = "#eeaa00", BF = "#999999", SDG = "#448844", FC = "#66cc66", MF = "#cc6666", SDCB = "#33bbff", Clear = "#33aaff", Failed = "#e61e25", Invalid = "#e61e25", NoPlay = "#666666", None = "#666666" }, difficulty = { Difficulty_Beginner = "#66ccff", -- light blue Difficulty_Easy = "#099948", -- green Difficulty_Medium = "#ddaa00", -- yellow Difficulty_Hard = "#ff6666", -- red Difficulty_Challenge = "#c97bff", -- light blue Difficulty_Edit = "#666666", -- gray Difficulty_Couple = "#ed0972", -- hot pink Difficulty_Routine = "#ff9a00", -- orange Beginner = "#66ccff", Easy = "#099948", -- green Medium = "#ddaa00", -- yellow Hard = "#ff6666", -- red Challenge = "#c97bff", -- Purple Edit = "#666666", -- gray Couple = "#ed0972", -- hot pink Routine = "#ff9a00" -- orange }, difficultyVivid = { Difficulty_Beginner = "#0099ff", -- light blue Difficulty_Easy = "#00ff00", -- green Difficulty_Medium = "#ffff00", -- yellow Difficulty_Hard = "#ff0000", -- red Difficulty_Challenge = "#cc66ff", -- light blue Difficulty_Edit = "#666666", -- gray Difficulty_Couple = "#ed0972", -- hot pink Difficulty_Routine = "#ff9a00", -- orange Beginner = "#0099ff", -- light blue Easy = "#00ff00", -- green Medium = "#ffff00", -- yellow Hard = "#ff0000", -- red Challenge = "#cc66ff", -- Purple Edit = "#666666", -- gray Couple = "#ed0972", -- hot pink Routine = "#ff9a00" -- orange }, grade = { Grade_Tier01 = "#66ccff", -- AAAA Grade_Tier02 = "#eebb00", -- AAA Grade_Tier03 = "#66cc66", -- AA Grade_Tier04 = "#da5757", -- A Grade_Tier05 = "#5b78bb", -- B Grade_Tier06 = "#c97bff", -- C Grade_Tier07 = "#8c6239", -- D Grade_Tier08 = "#000000", -- ITG PLS Grade_Tier09 = "#000000", -- ITG PLS Grade_Tier10 = "#000000", -- ITG PLS Grade_Tier11 = "#000000", -- ITG PLS Grade_Tier12 = "#000000", -- ITG PLS Grade_Tier13 = "#000000", -- ITG PLS Grade_Tier14 = "#000000", -- ITG PLS Grade_Tier15 = "#000000", -- ITG PLS Grade_Tier16 = "#000000", -- ITG PLS Grade_Tier17 = "#000000", -- ITG PLS Grade_Failed = "#cdcdcd", -- F Grade_None = "#666666" -- no play }, judgment = { -- Colors of each Judgment types TapNoteScore_W1 = "#99ccff", TapNoteScore_W2 = "#f2cb30", TapNoteScore_W3 = "#14cc8f", TapNoteScore_W4 = "#1ab2ff", TapNoteScore_W5 = "#ff1ab3", TapNoteScore_Miss = "#cc2929", HoldNoteScore_Held = "#f2cb30", HoldNoteScore_LetGo = "#cc2929" }, songLength = { normal = "#FFFFFF", -- normal long = "#ff9a00", --orange marathon = "#da5757" -- red }, combo = { Marv_FullCombo = "#00aeef", Perf_FullCombo = "#fff568", FullCombo = "#a4ff00", RegularCombo = "#ffffff", ComboLabel = "#00aeef" } } colorConfig = create_setting("colorConfig", "colorConfig.lua", defaultConfig, -1) --colorConfig:load() --keys to current table. Assumes a depth of 2. local curColor = {"", ""} function getTableKeys() return curColor end function setTableKeys(table) curColor = table end function getMainColor(type) return color(colorConfig:get_data().main[type]) end function getLeaderboardColor(type) return color(colorConfig:get_data().leaderboard[type]) end function getGradeColor(grade) return color(colorConfig:get_data().grade[grade]) or color(colorConfig:get_data().grade["Grade_None"]) end function getDifficultyColor(diff) return color(colorConfig:get_data().difficulty[diff]) or color("#ffffff") end function getVividDifficultyColor(diff) return color(colorConfig:get_data().difficultyVivid[diff]) or color("#ffffff") end function getTitleColor(type) return color(colorConfig:get_data().title[type]) end function getComboColor(type) return color(colorConfig:get_data().combo[type]) end -- expecting ms input (153, 13.321, etc) so convert to seconds to compare to judgment windows -mina function offsetToJudgeColor(offset, scale) local offset = math.abs(offset / 1000) if not scale then scale = PREFSMAN:GetPreference("TimingWindowScale") end if offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW1") then return color(colorConfig:get_data().judgment["TapNoteScore_W1"]) elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW2") then return color(colorConfig:get_data().judgment["TapNoteScore_W2"]) elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW3") then return color(colorConfig:get_data().judgment["TapNoteScore_W3"]) elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW4") then return color(colorConfig:get_data().judgment["TapNoteScore_W4"]) elseif offset <= math.max(scale * PREFSMAN:GetPreference("TimingWindowSecondsW5"), 0.180) then return color(colorConfig:get_data().judgment["TapNoteScore_W5"]) else return color(colorConfig:get_data().judgment["TapNoteScore_Miss"]) end end -- 30% hardcoded, should var but lazy atm -mina function offsetToJudgeColorAlpha(offset, scale) local offset = math.abs(offset / 1000) if not scale then scale = PREFSMAN:GetPreference("TimingWindowScale") end if offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW1") then return color(colorConfig:get_data().judgment["TapNoteScore_W1"] .. "48") elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW2") then return color(colorConfig:get_data().judgment["TapNoteScore_W2"] .. "48") elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW3") then return color(colorConfig:get_data().judgment["TapNoteScore_W3"] .. "48") elseif offset <= scale * PREFSMAN:GetPreference("TimingWindowSecondsW4") then return color(colorConfig:get_data().judgment["TapNoteScore_W4"] .. "48") elseif offset <= math.max(scale * PREFSMAN:GetPreference("TimingWindowSecondsW5"), 0.180) then return color(colorConfig:get_data().judgment["TapNoteScore_W5"] .. "48") else return color(colorConfig:get_data().judgment["TapNoteScore_Miss"] .. "48") end end -- 30% hardcoded, should var but lazy atm -mina function customOffsetToJudgeColor(offset, windows) local offset = math.abs(offset) if offset <= windows.marv then return color(colorConfig:get_data().judgment["TapNoteScore_W1"] .. "48") elseif offset <= windows.perf then return color(colorConfig:get_data().judgment["TapNoteScore_W2"] .. "48") elseif offset <= windows.great then return color(colorConfig:get_data().judgment["TapNoteScore_W3"] .. "48") elseif offset <= windows.good then return color(colorConfig:get_data().judgment["TapNoteScore_W4"] .. "48") elseif offset <= math.max(windows.boo, 0.180) then return color(colorConfig:get_data().judgment["TapNoteScore_W5"] .. "48") else return color(colorConfig:get_data().judgment["TapNoteScore_Miss"] .. "48") end end function byJudgment(judge) return color(colorConfig:get_data().judgment[judge]) end function byDifficulty(diff) return color(colorConfig:get_data().difficulty[diff]) end -- i guess if i'm going to use this naming convention it might as well be complete and standardized which means redundancy -mina function byGrade(grade) return color(colorConfig:get_data().grade[grade]) or color(colorConfig:get_data().grade["Grade_None"]) end -- Colorized stuff function byMSD(x) if x then return HSV(math.max(95 - (x / 40) * 150, -50), 0.9, 0.9) end return HSV(0, 0.9, 0.9) end function byMusicLength(x) if x then x = math.min(x, 600) return HSV(math.max(95 - (x / 900) * 150, -50), 0.9, 0.9) end return HSV(0, 0.9, 0.9) end function byFileSize(x) if x then x = math.min(x, 600) return HSV(math.max(95 - (x / 1025) * 150, -50), 0.9, 0.9) end return HSV(0, 0.9, 0.9) end -- yes i know i shouldnt hardcode this -mina function bySkillRange(x) if x <= 10 then return color("#66ccff") elseif x <= 15 then return color("#099948") elseif x <= 21 then return color("#ddaa00") elseif x <= 25 then return color("#ff6666") else return color("#c97bff") end end
local _ = require("src/underscore") describe("_.range", function() describe("when only passing a length", function() it("should iterate from 1 to the length", function() local result = _.range(3):to_array() assert.are.same(result, {1, 2, 3}) end) end) describe("when only passing a start and end value", function() it("should iterate from start to the end inclusively", function() local result = _.range(2, 4):to_array() assert.are.same(result, {2, 3, 4}) end) end) describe("when passing a start and end value and a step", function() describe("when step is positive", function() it("should iterate from start to the end inclusively incremented by step", function() local result = _.range(2, 6, 2):to_array() assert.are.same(result, {2, 4, 6}) end) end) describe("when step is negative", function() it("should iterate from start to the end inclusively decremented by step", function() local result = _.range(6, 2, -2):to_array() assert.are.same(result, {6, 4, 2}) end) end) end) end)
local skynet = require "skynet" local sock_mgr = require "sock_mgr" local CMD = {} function CMD.start(conf) sock_mgr:start(conf) end skynet.start(function() skynet.dispatch("lua", function(_, session, cmd, ...) if cmd == "socket" then local f = sock_mgr[subcmd] f(sock_mgr, ...) -- socket api don't need return else local f = CMD[cmd] if not f then return end skynet.ret(skynet.pack(f(...))) end end) skynet.register("login") end)
--[[ TabItemButton.lua @Author : DengSir ([email protected]) @Link : https://dengsir.github.io ]] local WIDGET, VERSION = 'TabItemButton', 1 local GUI = LibStub('NetEaseGUI-2.0') local TabItemButton = GUI:NewClass(WIDGET, GUI:GetClass('ItemButton'), VERSION) if not TabItemButton then return end function TabItemButton:StartFlash() if not self.Flash then self.Flash = self:GetFlashClass():New(self) self.Flash:Hide() self:FireHandler('OnFlashCreated', self.Flash) end self.Flash:Show() end function TabItemButton:StopFlash() if not self.Flash then return end self.Flash:Hide() end function TabItemButton:SetFlashClass(class) self.FlashClass = class end function TabItemButton:GetFlashClass() return self.FlashClass or GUI:GetClass('AlphaFlash') end
local floor = math.floor local tmp = {} local function merge(arr, l, m, r) local i, j, k = l, m + 1, 1 while i <= m and j <= r do if (arr[i] < arr[j]) then tmp[k] = arr[i] i = i + 1 else tmp[k] = arr[j] j = j + 1 end k = k + 1 end while i <= m do tmp[k] = arr[i] k = k + 1 i = i + 1 end while j <= r do tmp[k] = arr[j] k = k + 1 j = j + 1 end k = 1 while l <= r do arr[l] = tmp[k] l = l + 1 k = k + 1 end end local function sort(arr, l, r) if l >= r then return end local m = floor((l + r) / 2) sort(arr, l, m) sort(arr, m + 1, r) merge(arr, l, m, r) end return function(arr) sort(arr, 1, #arr) end
if Server then function Exosuit:OnUpdate(deltaTime) ScriptActor.OnUpdate(self, deltaTime) -- prevent exosuits from losing their owner --if self.resetOwnerTime and self.resetOwnerTime < Shared.GetTime() then -- self:SetOwner(nil) -- self.resetOwnerTime = nil --end if not self:GetOwner() or self:GetOwner():GetTeamNumber() ~= self:GetTeamNumber() then self:Kill(nil, nil, self:GetOrigin()) end end end local originalOnKill = Exosuit.OnKill function Exosuit:OnKill(attacker) -- Give XP to killer. local pointOwner = attacker -- If the pointOwner is not a player, award it's points to it's owner. if pointOwner ~= nil and not HasMixin(pointOwner, "Scoring") and pointOwner.GetOwner then pointOwner = pointOwner:GetOwner() end -- Give Xp for Players - only when on opposing sides. -- to fix a bug, check before if the pointOwner is a Player if pointOwner and pointOwner:isa("Player") then if(pointOwner:GetTeamNumber() ~= self:GetTeamNumber()) then local XpValue = GetXpValue(self) pointOwner:AddXp(XpValue) pointOwner:GiveXpMatesNearby(XpValue) end end if originalOnKill then originalOnKill(self) end end
-- And maybe you'll be there, too. local delay = 0.068 local song = "./and-maybe-you'll-be-there-too.ogg" local body = { "So.\n\n", "Right NOW I've just got back from work. I'm lying in bed.\nIt's satisfying.\n\n", "I love that part before sleep where your mind just\nstretches and moans, waiting to fall apart.\n\nI put off those amazing moments of lost thought, so I can\nread, watch TV on my laptop, whatever. I wish I could just\ngo to sleep, but something in me doesn't want to let me\nuntil the desire is uncontrollable. Until I have no choice.\n\n", "So I'm awake, cold, half-dressed. And rambling. I wrote\nyou THIS because you messaged me, and I wasn't there.\nSo I missed you again. Vicious cycle. Anyway, in about\ntwenty minutes I think I might try and get to that weird\npre-sleep head-space.\n\n", "And maybe you'll be there, too." } local pause_duration = 2.75 local paragraph = 1 local full_body = "" local pause_points = {} local temp = 0 for i, paragraph in ipairs(body) do pause_points[i] = temp + paragraph:len() temp = temp + paragraph:len() full_body = full_body .. paragraph end local bgm_volume = 10 local max_width = 450 local font_zoom = 0.9 local af = Def.ActorFrame{ StartSceneCommand=function(self) self:visible(true):diffuse(1,1,1,1) end } af[#af+1] = Def.Quad{ InitCommand=function(self) self:Center():FullScreen():diffuse(0,0,0,1) end, FadeOutAudioCommand=function(self) self:accelerate(1.75):diffuse(1,1,1,1) end } af[#af+1] = LoadActor(song)..{ StartSceneCommand=function(self) self:sleep(0.5):queuecommand("Play") end, PlayCommand=function(self) self:play() end, FadeOutAudioCommand=function(self) if bgm_volume >= 0 then local ragesound = self:get() bgm_volume = bgm_volume-1 ragesound:volume(bgm_volume*0.1) self:sleep(0.1):queuecommand("FadeOutAudio") else self:stop() end end } af[#af+1] = Def.BitmapText{ File=THEME:GetPathB("ScreenHereInTheDarkness", "overlay/_shared/helvetica neue/_helvetica neue 20px.ini"), InitCommand=function(self) self:align(0,0):xy(_screen.cx - max_width/2, 25) :diffuse(1,1,1,1) :zoom(font_zoom) :wrapwidthpixels(max_width/font_zoom) end, StartSceneCommand=function(self) self:sleep(3):queuecommand("Type") end, TypeCommand=function(self) if full_body:len() > self:GetText():len() then self:settext( full_body:sub(1, self:GetText():len()+1) ) if self:GetText():len() == pause_points[paragraph] then paragraph = paragraph + 1 if body[paragraph] then self:sleep(pause_duration):queuecommand("Type") end else self:sleep( delay ):queuecommand("Type") end end end } return af
--- A really basic argument parser. -- -- @module metis.argparse --local expect = require "cc.expect".expect local function errorf(msg, ...) error(msg:format(...), 0) end local function setter(argument, result, value) result[argument.name] = value or true end --- A collection of arguments, and a parser for them. -- -- @type ArgParser local ArgParser = { } --[[- Add a new argument which is accepted by this parser. @tparam string|{ string... } names The names of this argument. These may be prefixed with "--" or "-" (i.e. "--foo") to mark this as an option, or left raw to be considered a positional argument. @tparam { action? = function(table, table, string), name? = string, required? = boolean, mvar? = string, doc? = string, } options Additional options for this argument. ]] function ArgParser:add(names, options) --expect(1, names, "string", "table") --expect(2, options, "table", "nil") if type(names) == "string" then names = { names } end if not options then options = {} end options.names = names for i = 1, #names do local name = names[i] if name:sub(1, 2) == "--" then self.options[name:sub(3)] = options elseif name:sub(1, 1) == "-" then self.flags[name:sub(2)] = options else self.arguments[#self.arguments + 1] = options options.argument = true end end table.insert(self.list, #self.list, options) -- Default to the setter action if options.action == nil then options.action = setter end -- Require if we're an argument, otherwise continue as normal if options.required == nil then options.required = names[1]:sub(1, 1) ~= "-" end if options.name == nil then options.name = names[1]:gsub("^-+", "") end if options.mvar == nil then options.mvar = options.name:upper() end end --- Parse a series of arguments according to the previously given options. -- -- @tparam string ... The arguments to parse, as given to the program. -- @treturn table The result of argument parsing. -- @throws If invalid arguments were given. function ArgParser:parse(...) local args = table.pack(...) --for i = 1, args.n do expect(i, args[i], "string") end local i, n = 1, args.n local arg_idx = 1 local result = {} while i <= n do local arg = args[i] i = i + 1 if arg:find("^%-%-([^=]+)=(.+)$") then local name, value = arg:match("^%-%-([^=]+)=(.+)$") local arg = self.options[name] -- Some sanity checking for arguments if not arg then errorf("Unknown argument %q", name) end if not arg.many and result[arg.name] ~= nil then errorf("%s has already been set", name) end if not arg.value then errorf("%s does not accept a value", name) end -- Run the setter arg:action(result, value) elseif arg:find("^%-%-(.*)$") then local name = arg:match("^%-%-(.*)$") local arg = self.options[name] -- Some sanity checking for arguments if not arg then errorf("Unknown argument %q", name) end if not arg.many and result[arg.name] ~= nil then errorf("%s has already been set", name) end -- Consume the value and run the setter if arg.value then local value = args[i] i = i + 1 if not value then errorf("%s needs a value", name) end arg:action(result, value) else arg:action(result) end elseif arg:find("^%-(.+)$") then local flags = arg:match("^%-(.+)$") for j = 1, #flags do local name = flags:sub(j, j) local arg = self.flags[name] -- Some sanity checking if not arg then errorf("Unknown argument %q", name) end if not arg.many and result[arg.name] ~= nil then errorf("%s has already been set", name) end -- Consume the value and run the setter if arg.value then local value if j == #flags then value = args[i] i = i + 1 else value = flags:sub(j + 1) end if not value then errorf("%s expects a value", name) end arg:action(result, value) break else arg:action(result) end end else local argument = self.arguments[arg_idx] if argument then argument:action(result, arg) arg_idx = arg_idx + 1 else errorf("Unexpected argument %q", arg) end end end for i = 1, #self.list do local arg = self.list[i] if arg and arg.required and result[arg.name] == nil then errorf("%s is required (use -h to see usage)", arg.name) end end return result end local arg_mt = { __name = "ArgParser", __index = ArgParser } --- Create a new argument parser. -- -- @treturn ArgParser The constructed parser. function create(prefix) --expect(1, prefix, "string", "nil") local parser = setmetatable({ options = {}, flags = {}, arguments = {}, list = {}, }, arg_mt) parser:add({ "--help", "-?", "-h" }, { value = false, required = false, doc = "Show this help message", action = function() if prefix then print(prefix) print() end if term.isColor() then term.setTextColor(colors.orange) else term.setTextColor(colors.lightGray) end print("Options:") for i = 1, #parser.list do local arg = parser.list[i] local name if arg.argument then name = arg.mvar elseif arg.value then name = arg.names[1] .. "=" .. arg.mvar else name = arg.names[1] end term.setTextColor(colors.white) term.write(" "..name.." ") if #arg.names > 1 then if term.isColor() then term.setTextColor(colors.brown) else term.setTextColor(colors.gray) end term.write("("..table.concat(arg.names, ",", 2)..") ") end term.setTextColor(colors.lightGray) print(arg.doc or "") end error("", 0) end, }) return parser end
require "util" require "strings" local Screen = require "widgets/screen" local Button = require "widgets/button" local AnimButton = require "widgets/animbutton" local ImageButton = require "widgets/imagebutton" local Grid = require "widgets/grid" local Text = require "widgets/text" local Image = require "widgets/image" local UIAnim = require "widgets/uianim" local Spinner = require "widgets/spinner" local NumericSpinner = require "widgets/numericspinner" local Widget = require "widgets/widget" local PopupDialogScreen = require "screens/popupdialog" local enableDisableOptions = { { text = STRINGS.UI.OPTIONS.DISABLED, data = false }, { text = STRINGS.UI.OPTIONS.ENABLED, data = true } } local OptionsScreen = Class(Screen, function(self, in_game) Screen._ctor(self, "OptionsScreen") self.in_game = in_game self.options = { fxvolume = TheMixer:GetLevel( "set_sfx" ) * 10, musicvolume = TheMixer:GetLevel( "set_music" ) * 10, ambientvolume = TheMixer:GetLevel( "set_ambience" ) * 10, hudSize = Profile:GetHUDSize(), vibration = Profile:GetVibrationEnabled(), autosave = Profile:GetAutosaveEnabled(), screenshake = Profile:IsScreenShakeEnabled(), } if IsDLCInstalled(REIGN_OF_GIANTS) then self.options.wathgrithrfont = Profile:IsWathgrithrFontEnabled() end self.working = deepcopy( self.options ) self.bg = self:AddChild(Image("images/ui.xml", "bg_plain.tex")) if IsDLCEnabled(REIGN_OF_GIANTS) then self.bg:SetTint(BGCOLOURS.PURPLE[1],BGCOLOURS.PURPLE[2],BGCOLOURS.PURPLE[3], 1) else self.bg:SetTint(BGCOLOURS.RED[1],BGCOLOURS.RED[2],BGCOLOURS.RED[3], 1) end self.bg:SetVRegPoint(ANCHOR_MIDDLE) self.bg:SetHRegPoint(ANCHOR_MIDDLE) self.bg:SetVAnchor(ANCHOR_MIDDLE) self.bg:SetHAnchor(ANCHOR_MIDDLE) self.bg:SetScaleMode(SCALEMODE_FILLSCREEN) self.root = self:AddChild(Widget("ROOT")) self.root:SetVAnchor(ANCHOR_MIDDLE) self.root:SetHAnchor(ANCHOR_MIDDLE) self.root:SetPosition(0,15,0) self.root:SetScaleMode(SCALEMODE_PROPORTIONAL) local shield = self.root:AddChild( Image( "images/fepanels.xml", "panel_controls.tex" ) ) shield:SetPosition( 0,-20,0 ) self.title = self.root:AddChild(Text(TITLEFONT, 70)) self.title:SetString(STRINGS.UI.MAINSCREEN.SETTINGS) self.grid = self.root:AddChild(Grid()) if IsDLCInstalled(REIGN_OF_GIANTS) then if JapaneseOnPS4() then shield:SetScale(1.4, 0.85, 1.0) else shield:SetScale(1.3, 0.85, 1.0) end self.title:SetPosition(0, 150, 0) self.grid:InitSize(2, 5, 400, -70) self.grid:SetPosition(-230, 70, 0) else if JapaneseOnPS4() then shield:SetScale(1.4, 0.75, 1.0) else shield:SetScale(1.2, 0.75, 1.0) end self.title:SetPosition(0, 120, 0) self.grid:InitSize(2, 5, 400, -70) self.grid:SetPosition(-250, 35, 0) end self:DoInit() self:InitializeSpinners() self.default_focus = self.grid end) function OptionsScreen:OnControl(control, down) if OptionsScreen._base.OnControl(self, control, down) then return true end if not down then if control == CONTROL_CANCEL then if self:IsDirty() then self:ConfirmRevert() --revert and go back, or stay else self:Back() --just go back end return true elseif control == CONTROL_CONTROLLER_ATTACK then if self:IsDirty() then self:ConfirmApply() --apply changes and go back, or stay end end end end function OptionsScreen:Back() TheFrontEnd:PopScreen() end function OptionsScreen:ConfirmRevert() TheFrontEnd:PushScreen( PopupDialogScreen( STRINGS.UI.OPTIONS.BACKTITLE, STRINGS.UI.OPTIONS.BACKBODY, { { text = STRINGS.UI.OPTIONS.YES, cb = function() self:RevertChanges() TheFrontEnd:PopScreen() end }, { text = STRINGS.UI.OPTIONS.NO, cb = function() TheFrontEnd:PopScreen() end } } ) ) end function OptionsScreen:GetHelpText() local t = {} local controller_id = TheInput:GetControllerID() if self:IsDirty() then table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_CONTROLLER_ATTACK) .. " " .. STRINGS.UI.HELP.APPLY) table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_CANCEL) .. " " .. STRINGS.UI.HELP.BACK) else table.insert(t, TheInput:GetLocalizedControl(controller_id, CONTROL_CANCEL) .. " " .. STRINGS.UI.HELP.BACK) end return table.concat(t, " ") end function OptionsScreen:Accept() self:Save(function() self:Close() end ) end function OptionsScreen:Save(cb) self.options = deepcopy( self.working ) Profile:SetVolume( self.options.ambientvolume, self.options.fxvolume, self.options.musicvolume ) Profile:SetHUDSize( self.options.hudSize ) Profile:SetScreenShakeEnabled( self.options.screenshake ) Profile:SetVibrationEnabled( self.options.vibration ) Profile:SetAutosaveEnabled( self.options.autosave ) if IsDLCInstalled(REIGN_OF_GIANTS) then Profile:SetWathgrithrFontEnabled( self.options.wathgrithrfont ) end Profile:Save( function() if cb then cb() end end) end function OptionsScreen:RevertChanges() self.working = deepcopy( self.options ) self:Apply() self:InitializeSpinners() end function OptionsScreen:IsDirty() for k,v in pairs(self.working) do if v ~= self.options[k] then return true end end return false end function OptionsScreen:ConfirmApply( ) TheFrontEnd:PushScreen( PopupDialogScreen( STRINGS.UI.OPTIONS.ACCEPTTITLE, STRINGS.UI.OPTIONS.ACCEPTBODY, { { text = STRINGS.UI.OPTIONS.ACCEPT, cb = function() self:Apply() self:Save(function() TheFrontEnd:PopScreen() self:Back() end) end }, { text = STRINGS.UI.OPTIONS.CANCEL, cb = function() TheFrontEnd:PopScreen() end } } ) ) end function OptionsScreen:ApplyVolume() TheMixer:SetLevel("set_sfx", self.working.fxvolume / 10 ) TheMixer:SetLevel("set_music", self.working.musicvolume / 10 ) TheMixer:SetLevel("set_ambience", self.working.ambientvolume / 10 ) end function OptionsScreen:ApplyVibration() TheInputProxy:EnableVibration(self.working.vibration ) end function OptionsScreen:Apply( force ) self:ApplyVolume() self:ApplyVibration() Profile:SetScreenShakeEnabled( self.working.screenshake ) if IsDLCInstalled(REIGN_OF_GIANTS) then Profile:SetWathgrithrFontEnabled( self.working.wathgrithrfont ) end end function OptionsScreen:Close() --TheFrontEnd:DoFadeIn(2) TheFrontEnd:PopScreen() end function OptionsScreen:CreateSpinnerGroup( text, spinner ) local label_width = 200 spinner:SetTextColour(0,0,0,1) local group = Widget( "SpinnerGroup" ) local label = group:AddChild( Text( TITLEFONT, 40, text ) ) label:SetPosition( -label_width/2, -5, 0 ) label:SetRegionSize( label_width, 50 ) label:SetHAlign( ANCHOR_RIGHT ) group:AddChild( spinner ) spinner:SetPosition( 100, 0, 0 ) --pass focus down to the spinner group.focus_forward = spinner return group end function OptionsScreen:DoInit() local this = self self.fxVolume = NumericSpinner( 0, 10 ) self.fxVolume.text:SetSize(40) self.fxVolume.text:SetPosition(0, -4, 0) self.fxVolume.OnChanged = function( _, data ) this.working.fxvolume = data this:ApplyVolume() end self.musicVolume = NumericSpinner( 0, 10 ) self.musicVolume.text:SetSize(40) self.musicVolume.text:SetPosition(0, -4, 0) self.musicVolume.OnChanged = function( _, data ) this.working.musicvolume = data this:ApplyVolume() end self.ambientVolume = NumericSpinner( 0, 10 ) self.ambientVolume.text:SetSize(40) self.ambientVolume.text:SetPosition(0, -4, 0) self.ambientVolume.OnChanged = function( _, data ) this.working.ambientvolume = data this:ApplyVolume() end self.hudSize = NumericSpinner( 0, 10 ) self.hudSize.text:SetSize(40) self.hudSize.text:SetPosition(0, -4, 0) self.hudSize.OnChanged = function( _, data ) this.working.hudSize = data this:Apply() end self.vibrationSpinner = Spinner( enableDisableOptions ) self.vibrationSpinner.text:SetSize(40) self.vibrationSpinner.text:SetPosition(0, -4, 0) self.vibrationSpinner.OnChanged = function( _, data ) this.working.vibration = data this:Apply() end self.screenshakeSpinner = Spinner( enableDisableOptions ) self.screenshakeSpinner.text:SetSize(40) self.screenshakeSpinner.text:SetPosition(0, -4, 0) self.screenshakeSpinner.OnChanged = function( _, data ) this.working.screenshake = data --this:Apply() end self.autosaveSpinner = Spinner( enableDisableOptions ) self.autosaveSpinner.text:SetSize(40) self.autosaveSpinner.text:SetPosition(0, -4, 0) self.autosaveSpinner.OnChanged = function( _, data ) this.working.autosave = data this:Apply() end if IsDLCInstalled(REIGN_OF_GIANTS) then self.wathgrithrfontSpinner = Spinner( enableDisableOptions ) self.wathgrithrfontSpinner.text:SetSize(40) self.wathgrithrfontSpinner.text:SetPosition(0, -4, 0) self.wathgrithrfontSpinner.OnChanged = function( _, data ) this.working.wathgrithrfont = data --this:Apply() end end local left_spinners = {} local right_spinners = {} if IsDLCInstalled(REIGN_OF_GIANTS) then table.insert( left_spinners, { STRINGS.UI.OPTIONS.FX, self.fxVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.MUSIC, self.musicVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.AMBIENT, self.ambientVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.HUDSIZE, self.hudSize} ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.SCREENSHAKE, self.screenshakeSpinner} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.VIBRATION, self.vibrationSpinner} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.WATHGRITHRFONT, self.wathgrithrfontSpinner} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.AUTOSAVE, self.autosaveSpinner} ) else table.insert( left_spinners, { STRINGS.UI.OPTIONS.FX, self.fxVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.MUSIC, self.musicVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.AMBIENT, self.ambientVolume } ) table.insert( left_spinners, { STRINGS.UI.OPTIONS.HUDSIZE, self.hudSize} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.SCREENSHAKE, self.screenshakeSpinner} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.VIBRATION, self.vibrationSpinner} ) table.insert( right_spinners, { STRINGS.UI.OPTIONS.AUTOSAVE, self.autosaveSpinner} ) end self.display_area = self.root:AddChild(Widget("DisplayArea")) self.display_area_label = self.display_area:AddChild(Text(TITLEFONT, 40)) self.display_area_label:SetString(STRINGS.UI.OPTIONS.DISPLAY_AREA_LABEL) self.display_area_label:SetPosition(-50, -5, 0) self.display_area_button = self.display_area:AddChild(ImageButton()) self.display_area_button:SetText(STRINGS.UI.OPTIONS.DISPLAY_AREA_BUTTON) self.display_area_button.text:SetColour(0,0,0,1) self.display_area_button:SetOnClick( function() self:OnAdjustDisplayArea() end ) self.display_area_button:SetFont(BUTTONFONT) self.display_area_button:SetTextSize(40) self.display_area_button:SetPosition(100, 0, 0) self.display_area.focus_forward = self.display_area_button for k,v in ipairs(left_spinners) do self.grid:AddItem(self:CreateSpinnerGroup(v[1], v[2]), 1, k) end for k,v in ipairs(right_spinners) do self.grid:AddItem(self:CreateSpinnerGroup(v[1], v[2]), 2, k) end self.grid:AddItem(self.display_area, 2, self.grid:GetRowsInCol(2) + 1) end local function EnabledOptionsIndex( enabled ) if enabled then return 2 else return 1 end end function OptionsScreen:InitializeSpinners() local spinners = { fxvolume = self.fxVolume, musicvolume = self.musicVolume, ambientvolume = self.ambientVolume } for key, spinner in pairs( spinners ) do local volume = self.working[ key ] or 7 spinner:SetSelectedIndex( math.floor( volume + 0.5 ) ) end self.hudSize:SetSelectedIndex( self.working.hudSize or 5) self.vibrationSpinner:SetSelectedIndex( EnabledOptionsIndex( self.working.vibration ) ) self.autosaveSpinner:SetSelectedIndex( EnabledOptionsIndex( self.working.autosave) ) self.screenshakeSpinner:SetSelectedIndex( EnabledOptionsIndex( self.working.screenshake ) ) if IsDLCInstalled(REIGN_OF_GIANTS) then self.wathgrithrfontSpinner:SetSelectedIndex( EnabledOptionsIndex( self.working.wathgrithrfont ) ) end end function OptionsScreen:OnAdjustDisplayArea() TheSystemService:AdjustDisplaySafeArea() end return OptionsScreen
local core = require('vfiler/libs/core') local a = require('vfiler/actions/directory') local u = require('tests/utility') local configs = { options = u.vfiler.generate_options(), } describe('directory actions', function() local vfiler = u.vfiler.start(configs) it(u.vfiler.desc('close_tree_or_cd', vfiler), function() local root = vfiler._context.root local parent_path = core.path.parent(root.path) vfiler:do_action(a.close_tree_or_cd) root = vfiler._context.root assert.equal(parent_path, root.path) end) vfiler:quit(true) end)
---- Hard CCs rework ---- blockedStatuses = { PhysicalArmor = { KNOCKED_DOWN = true, CHICKEN = true }, MagicArmor = { STUNNED = true, FROZEN = true, PETRIFIED = true, MADNESS = true, FEAR = true, CHARMED = true, SLEEPING = true }, } concernedTypes = { KNOCKED_DOWN = true, INCAPACITATED = true, CHARMED = true, CONSUME = true, FEAR = true, POLYMORPHED = true } local correspondingArmor = { PhysicalArmor = "CurrentArmor", MagicArmor = "CurrentMagicArmor" } local correspondingStatus = { PhysicalArmor = {"LX_MOMENTUM", "LX_STAGGERED"}, MagicArmor = {"LX_LINGERING","LX_CONFUSED"} } ---@param character EsvCharacter ---@param status string ---@param duration number ---@param force boolean ---@param enterChance number ---@param baseHandle number local function RollStatusApplication(character, status, duration, force, enterChance, baseHandle) if enterChance == 100 then return end local roll = math.random(1, 100) -- Ext.Print("[LXDGM_CCSystem.RollStatusApplication] Status",status,"has enter chance",enterChance,"roll:",roll) if roll < enterChance then ApplyStatus(character, status, duration, force) else NRD_StatusPreventApply(character, baseHandle, 1) end end -- local function RecoverFromCCs(character, status, ...) -- for i,ban in pairs(bannedStatusTemplates) do -- if string.find(status, ban) ~= nil then return end -- end -- local b,err = xpcall(function() Ext.GetStat(status) end, debug.traceback) -- if not b then return end -- if status == "CHARMED" then status = "MADNESS" end -- local status = Ext.GetStat(status) -- if concernedTypes[status.StatusType] then -- if statusType == "CONSUME" and not status.LoseControl then return end -- if status.SavingThrow == "PhysicalArmor" then -- ApplyStatus(character, "LX_MOMENTUM", Ext.ExtraData.DGM_CCParryDuration*6, 1) -- if Ext.ExtraData.DGM_EnableDualCCParry == 1 then -- ApplyStatus(character, "LX_LINGERING", Ext.ExtraData.DGM_CCParryDuration*6, 1) -- end -- elseif status.SavingThrow == "MagicArmor" then -- ApplyStatus(character, "LX_LINGERING", Ext.ExtraData.DGM_CCParryDuration*6, 1) -- if Ext.ExtraData.DGM_EnableDualCCParry == 1 then -- ApplyStatus(character, "LX_MOMENTUM", Ext.ExtraData.DGM_CCParryDuration*6, 1) -- end -- end -- end -- end local function RecoverFromCCs(character, status, ...) for armour,statuses in pairs(blockedStatuses) do if statuses[status] then local duration = Ext.ExtraData.DGM_CCParryDuration if CharacterHasTalent(character, "WalkItOff") == 1 or Ext.ExtraData.DGM_GB4Talents == 1 then duration = duration + 1 end if armour == "PhysicalArmor" then ApplyStatus(character, "LX_MOMENTUM", duration*6, 1) elseif armour == "MagicArmor" then ApplyStatus(character, "LX_LINGERING", duration*6, 1) end end end end Ext.RegisterOsirisListener("CharacterStatusRemoved", 3, "after", RecoverFromCCs) --- @param character EsvCharacter --- @param status string local function CheckImmunity(character, status) local immunityFlag = Ext.GetStat(status).ImmuneFlag return Ext.GetCharacter(character).Stats[immunityFlag] end ---@param character EsvCharacter ---@param status string ---@param handle number local function BlockCCs(character, status, handle) if ObjectIsCharacter(character) ~= 1 or engineStatuses[status] then return end local lifetime = NRD_StatusGetInt(character, handle, "LifeTime") local source = NRD_StatusGetInt(character, handle, "DamageSourceType") -- If 5 it's from an aura local enterChance = NRD_StatusGetInt(character, handle, "CanEnterChance") local isArmourStatus = false for armour,statuses in pairs(blockedStatuses) do if statuses[status] then isArmourStatus = true local armourValue = Ext.GetCharacter(character).Stats[correspondingArmor[armour]] if armourValue ~= 0 and NRD_StatusGetInt(character, handle, "ForceStatus") == 0 then return end if lifetime == -1 and source == 5 and armourValue == 0 then -- Fuck auras NRD_StatusPreventApply(character, handle, 1) return end if armourValue ~= 0 and source == 3 and HasActiveStatus(character, correspondingStatus[armour][1]) == 1 and not CheckImmunity(character, status) then NRD_StatusPreventApply(character, handle, 1) RollStatusApplication(character, correspondingStatus[armour][2], 6.0, 1, enterChance, handle) return end if HasActiveStatus(character, correspondingStatus[armour][1]) == 1 and not CheckImmunity(character, status) then -- if it's not from aura then apply the corresponding debuff NRD_StatusPreventApply(character, handle, 1) RollStatusApplication(character, correspondingStatus[armour][2], 6.0, 1, enterChance, handle) end end end -- Torturer fix if not isArmourStatus and CharacterHasTalent(character, "Torturer") == 1 then RollStatusApplication(character, status, lifetime, false, enterChance, handle) end end Ext.RegisterOsirisListener("NRD_OnStatusAttempt", 4, "after", BlockCCs)
-- Read documentation about each option by executing :h <option> local g, o, fn, opt = vim.g, vim.o, vim.fn, vim.opt local utils = require("utils") -- Timings ---------- opt.updatetime = 300 opt.timeout = true opt.timeoutlen = 500 opt.ttimeoutlen = 10 -- Splits and buffers --------------------- --- TODO: remove this once 0.6 lands as it is now default opt.hidden = true opt.splitbelow = true opt.splitright = true opt.equalalways = false o.switchbuf = 'useopen,uselast' -- Format Options ----------------- opt.formatoptions = { ['1'] = true, ['2'] = true, -- Use indent from 2nd line of a paragraph q = true, -- continue comments with gq" c = true, -- Auto-wrap comments using textwidth r = true, -- Continue comments when pressing Enter n = true, -- Recognize numbered lists t = false, -- autowrap lines using text width value j = true, -- remove a comment leader when joining lines. -- Only break if the line was not longer than 'textwidth' when the insert -- started and only at a white character that has been entered during the -- current insert command. l = true, v = true, } -- Folds -------- opt.foldlevelstart = 99 opt.foldnestmax = 10 -- deepest fold is 10 levels opt.foldenable = false -- don't fold by default opt.foldlevel = 1 -- Grepprg ---------- if utils.executable 'rg' then o.grepprg = [[rg --glob "!.git" --no-heading --vimgrep --follow $*]] opt.grepformat = opt.grepformat ^ { '%f:%l:%c:%m' } elseif utils.executable 'ag' then o.grepprg = [[ag --nogroup --nocolor --vimgrep]] opt.grepformat = opt.grepformat ^ { '%f:%l:%c:%m' } end -- Wild/File globbing in cmd mode --------------------------------- opt.wildmode = "longest:full,full" opt.wildignorecase = true -- Display ---------- opt.conceallevel = 2 opt.breakindentopt = 'sbr' opt.linebreak = true -- lines wrap at words rather than random characters opt.synmaxcol = 1024 -- don't syntax highlight long lines opt.signcolumn = "no" opt.ruler = false opt.showbreak = [[↪ ]] -- Options include -> '…', '↳ ', '→','↪ ' opt.number = true opt.relativenumber = true opt.termguicolors = true opt.laststatus = 2 -- List chars ------------- opt.list = true -- invisible chars opt.listchars = { tab = '»·', nbsp = '+', trail = '·', extends = '→', precedes = '←', eol = nil } -- Indentation -------------- opt.wrap = true opt.wrapmargin = 2 opt.smartindent = true opt.expandtab = true opt.autoindent = true opt.shiftround = true opt.textwidth = 80 opt.tabstop = 4 opt.softtabstop = 4 opt.shiftwidth = 4 -- Backup and Swap ------------------ opt.backup = false opt.writebackup = false opt.swapfile = false opt.undofile = true if fn.isdirectory(o.undodir) == 0 then fn.mkdir(o.undodir, 'p') end -- Match and Search ------------------- opt.ignorecase = true opt.smartcase = true opt.wrapscan = true opt.scrolloff = 10 opt.sidescrolloff = 10 opt.sidescroll = 1 opt.showmatch = true opt.completeopt = { 'menuone', 'noselect' } -- Spelling ----------- opt.spelloptions = 'camel' opt.spellcapcheck = '' -- Mouse -------- opt.mouse = 'a' opt.mousefocus = true -- Utilities ------------ opt.showmode = false opt.viewoptions = { 'cursor', 'folds' } -- save/restore with sessions opt.virtualedit = 'block' opt.lazyredraw = true opt.pastetoggle = "<F5>" opt.clipboard = "unnamedplus" -- Disable unused built-in plugins ---------------------------------- local disabled_plugins = { '2html_plugin', 'getscript', 'getscriptPlugin', 'gzip', 'logipat', 'netrw', 'netrwFileHandlers', 'netrwPlugin', 'netrwSettings', 'rrhelper', 'spec', 'tar', 'tarPlugin', 'vimball', 'vimballPlugin', 'zip', 'zipPlugin' } for _, plugin in pairs(disabled_plugins) do g['loaded_' .. plugin] = 1 end
local S, L, O, U, D, E = unpack(select(2, ...)); local Module = S:NewModule('MythicPlus_QuestUnwatch'); -- Lua API local ipairs, table_insert = ipairs, table.insert; function Module:Watch() local watchedQuests = #O.db.mythic_plus_questunwatch_data; if not watchedQuests or watchedQuests == 0 then return; end for _, questId in ipairs(O.db.mythic_plus_questunwatch_data) do C_QuestLog.AddQuestWatch(questId, C_QuestLog.GetQuestWatchType(questId) or 1); end wipe(O.db.mythic_plus_questunwatch_data); end function Module:Unwatch() wipe(O.db.mythic_plus_questunwatch_data); local questId, questLogIndex, questInfo; for questWatchIndex = C_QuestLog.GetNumQuestWatches(), 1, -1 do questId = C_QuestLog.GetQuestIDForQuestWatchIndex(questWatchIndex); if questId then questLogIndex = C_QuestLog.GetLogIndexForQuestID(questId); if questLogIndex then questInfo = C_QuestLog.GetInfo(questLogIndex); if questInfo and not questInfo.isHidden and not questInfo.isHeader then C_QuestLog.RemoveQuestWatch(questId); table_insert(O.db.mythic_plus_questunwatch_data, questId); end end end end end function Module:PLAYER_ENTERING_WORLD() if O.db.mythic_plus_questunwatch_enabled then self:Watch(); end end function Module:CHALLENGE_MODE_START() if O.db.mythic_plus_questunwatch_enabled then self:Unwatch(); end end function Module:CHALLENGE_MODE_COMPLETED() if O.db.mythic_plus_questunwatch_enabled then self:Watch(); end end function Module:CHALLENGE_MODE_RESET() if O.db.mythic_plus_questunwatch_enabled then self:Watch(); end end function Module:StartUp() self:RegisterEvent('PLAYER_ENTERING_WORLD'); self:RegisterEvent('CHALLENGE_MODE_START'); self:RegisterEvent('CHALLENGE_MODE_COMPLETED'); self:RegisterEvent('CHALLENGE_MODE_RESET'); end
--[[--------------------------------------------------------- Initializes the effect. The data is a table of data which was passed from the server. -----------------------------------------------------------]] function EFFECT:Init( data ) local vOffset = data:GetOrigin() local NumParticles = 16 local emitter = ParticleEmitter( vOffset ) for i=0, NumParticles do local particle = emitter:Add( "effects/spark", vOffset ) if (particle) then particle:SetVelocity( VectorRand() * 50 ) particle:SetLifeTime( 0 ) particle:SetDieTime( 0.5 ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) particle:SetStartSize( 1 ) particle:SetEndSize( 0 ) particle:SetRoll( math.Rand(0, 360) ) particle:SetRollDelta( math.Rand(-200, 200) ) particle:SetAirResistance( 400 ) particle:SetGravity( Vector( 0, 0, 100 ) ) end end emitter:Finish() end --[[--------------------------------------------------------- THINK -----------------------------------------------------------]] function EFFECT:Think( ) return false end --[[--------------------------------------------------------- Draw the effect -----------------------------------------------------------]] function EFFECT:Render() end
-- Animation table format: -- -- (!) Animation name should match catalog name -- (!) Include comma at the end of the line inside brackets -- (*) Order does not matter -- animation_name = { -- -- -- Size of animation frames: -- -- frameWidth = number, -- frameHeight = number, -- -- -- Offset of origin: -- -- left = number (optional), -- top = number (optional), -- -- -- Border around each frame: -- -- border = number (optional), -- -- -- Frames: -- -- frames = array of strings or numbers, -- -- -- Frames examples: -- -- frames = {2, 1} -- ^-- column (x) ^-- row (y) -- -- frames = {1, 1, 2, 1, 3, 1} -- First 3 frames from row 1 -- -- -- Column and row can be a range like '1-4' -- -- frames = {'1-3', 1} -- First 3 frames from row 1 -- frames = {'1-3', 1, '5-1', 2} -- First 3 frames from row 1, then first 5 frames from row 2 in reverse order -- -- -- Duration of frames: -- -- durations = number OR array OR hash, -- -- -- Duration examples: -- -- durations = 0.1, -- 0.3s per frame -- durations = {0.1, 0.5, 0.1}, -- 0.1s for first frame, 0.5s for second, etc. Must specify all frames. -- -- -- 0.1s for first four frames, 0.2s for fifth through seventh frame. Must specify all frames. -- durations = { -- ['1-4'] = 0.1, -- ['5-7'] = 0.2, -- }, -- -- -- Animation offsets (adjusts drawn position) -- -- offsets = { -- x = number, -- y = number, -- }, -- -- }, <----- (!) Include comma here return { small_idle = { frameWidth = 32, frameHeight = 32, durations = 0.15, frames = {'1-4', 1}, offsets = { x = 0, y = 20, }, }, medium_idle = { frameWidth = 32, frameHeight = 64, durations = 0.15, frames = {'1-4', 1}, offsets = { x = 0, y = 28, }, }, large_idle = { frameWidth = 64, frameHeight = 64, durations = 0.15, frames = {'1-4', 1}, offsets = { x = -16, y = 24, }, }, }
local ccLog = {} local function SaveCCLog() Ext.SaveFile("Logs/CC_UI_EventLog.log", StringHelpers.Join("\n", ccLog)) end ---@param ui UIObject Ext.RegisterListener("UICall", function(ui, event, state, ...) if ui:GetTypeId() == Data.UIType.characterCreation then ccLog[#ccLog+1] = string.format("[%s(call)] (%s)", event, StringHelpers.DebugJoin(", ", {...})) Timer.StartOneshot("CEL_Debug_SaveCCUILog", 250, SaveCCLog) end end) Ext.RegisterListener("UIInvoke", function(ui, event, state, ...) if ui:GetTypeId() == Data.UIType.characterCreation then ccLog[#ccLog+1] = string.format("[%s(method)] (%s)", event, StringHelpers.DebugJoin(", ", {...})) Timer.StartOneshot("CEL_Debug_SaveCCUILog", 250, SaveCCLog) end end)
---@meta ---@class cc.PhysicsContactPreSolve local PhysicsContactPreSolve={ } cc.PhysicsContactPreSolve=PhysicsContactPreSolve ---* Get friction between two bodies. ---@return float function PhysicsContactPreSolve:getFriction () end ---* Get restitution between two bodies. ---@return float function PhysicsContactPreSolve:getRestitution () end ---* Set the friction. ---@param friction float ---@return self function PhysicsContactPreSolve:setFriction (friction) end ---* Ignore the rest of the contact presolve and postsolve callbacks. ---@return self function PhysicsContactPreSolve:ignore () end ---* Get surface velocity between two bodies. ---@return vec2_table function PhysicsContactPreSolve:getSurfaceVelocity () end ---* Set the surface velocity. ---@param velocity vec2_table ---@return self function PhysicsContactPreSolve:setSurfaceVelocity (velocity) end ---* Set the restitution. ---@param restitution float ---@return self function PhysicsContactPreSolve:setRestitution (restitution) end
require("natives-1640181023") util.keep_running() local function v3(x,y,z) return {x=x, y=y, z=z} end menu.action(menu.my_root(), "Bed Sound", {"bedsound", "earrape"}, "Plays massive earrape throughout the session.", function() --{"Bed", "WastedSounds"} local pos = v3() local Audio_POS = {v3(-73.31681060791,-820.26013183594,326.17517089844),v3(2784.536,5994.213,354.275),v3(-983.292,-2636.995,89.524),v3(1747.518,4814.711,41.666),v3(1625.209,-76.936,166.651),v3(751.179,1245.13,353.832),v3(-1644.193,-1114.271,13.029),v3(462.795,5602.036,781.400),v3(-125.284,6204.561,40.164),v3(2099.765,1766.219,102.698)} for i = 1, #Audio_POS do AUDIO.PLAY_SOUND_FROM_COORD(-1, "Bed", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "WastedSounds", true, 999999999, true) pos.z = 2000.00 AUDIO.PLAY_SOUND_FROM_COORD(-1, "Bed", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "WastedSounds", true, 999999999, true) pos.z = -2000.00 AUDIO.PLAY_SOUND_FROM_COORD(-1, "Bed", Audio_POS[i].x, Audio_POS[i].y, Audio_POS[i].z, "WastedSounds", true, 999999999, true) for pid = 0, 31 do local pos = NETWORK._NETWORK_GET_PLAYER_COORDS(pid) AUDIO.PLAY_SOUND_FROM_COORD(-1, "Bed", pos.x, pos.y, pos.z, "WastedSounds", true, 999999999, true) end end end)
-- Toggle between loop-file=inf or loop-file=no. -- Add hotkey to input.conf like that: -- ctrl+t script-message-to toggle_loop toggle_loop -- This is the property after the script is loaded. local looped = mp.get_property_native("loop-file") function toggle_loop() local duration = mp.get_property_native("duration") -- Check the property again in case auto profiles (e.g., extensions.gif) -- have changed it since the script is loaded looped = mp.get_property_native("loop-file") if duration ~= nil then if looped ~= true then mp.command("set loop-file inf") -- mp.set_property_native("loop-file", "inf") mp.osd_message("loop-file: inf") else mp.command("set loop-file no") -- mp.set_property_native("loop-file", "no") mp.osd_message("loop-file: no") end end end mp.add_key_binding(nil, "toggle_loop", toggle_loop)
local _G = _G local _, RE = ... _G.REHack = RE local COMM = LibStub('AceComm-3.0') local select, pairs, ipairs, format, getglobal, loadstring, type, pcall, gsub, wipe, tonumber = _G.select, _G.pairs, _G.ipairs, _G.format, _G.getglobal, _G.loadstring, _G.type, _G.pcall, _G.gsub, _G.wipe, _G.tonumber local strsplit, strrep = _G.string.split, _G.string.rep local mmin, mfloor, mround = _G.math.min, _G.math.floor, _G.Round local tinsert, tremove = _G.table.insert, _G.table.remove local ReloadUI = _G.ReloadUI local CreateFrame = _G.CreateFrame local EasyMenu = _G.EasyMenu local PlaySound = _G.PlaySound local DisableAddOn = _G.DisableAddOn local IsAddOnLoaded = _G.IsAddOnLoaded local IsShiftKeyDown = _G.IsShiftKeyDown local IsInGuild = _G.IsInGuild local UnitName = _G.UnitName local UnitInRaid = _G.UnitInRaid local GetNumGroupMembers = _G.GetNumGroupMembers local StaticPopup_Show = _G.StaticPopup_Show local FauxScrollFrame_Update = _G.FauxScrollFrame_Update local FauxScrollFrame_GetOffset = _G.FauxScrollFrame_GetOffset local FauxScrollFrame_SetOffset = _G.FauxScrollFrame_SetOffset -- default settings saved variables _G.REHackSV = {} _G.REHackDB = { font = 1, fontsize = 16, snap = 1, book = 1, books = { {name = 'Default', data = { { ["data"] = "Welcome to REHack, a notebook and/or UI tweaking tool.\n\nThe UI is mostly self-explanatory; mouse over buttons to see what they do. A few things deserve special mention:\n\n 1. Run the selected page as Lua code by clicking the 'play' button at the top of the edit window (this one) or by pressing SHIFT+TAB from within the editor.\n\n 2. You can make a page run automatically when REHack loads by clicking the 'play' button next to its name in the list window. This makes REHack useful for little UI tweaks that don't warrant a full-blown addon. For example, I hate the mail font. It's easy to fix, but I don't want to write a whole addon for two lines of code. I type the lines into a REHack page and flag it to execute. Done.\n\nNOTES:\n\n * Pages are saved as you type and there is no undo, so be careful. If you really screw up a page, you can hit the Revert button, which will give you back the page as it was when you first opened it.\n \n * The list frame and edit frame are resizable. Just grab the little handle in the bottom right corner.\n \n * Page search is case-insensitive. You can use regex (Lua patterns) with the exception of [] or ().\n \n * You can double-click a page name to rename it (in addition to using the rename button).\n \n * Autorun pages run in the order they appear, so you can control their execution order by moving them up and down the list.\n\n * REHack:Require \"PageName\" function can be used to load other pages before executing the current one.", ["name"] = "|cff7cb8c7Welcome to REHack! |cffff0000READ ME FIRST!!", ["colorize"] = false, }, } } }, imported = false, reload = false, } RE.Tooltips = { HackNew = 'Create new %s', HackDelete = 'Delete this %s\nSHIFT to skip confirmation prompt', HackRename = 'Rename this %s', HackMoveUp = 'Move this %s up in the list\nSHIFT to move in increments of 5', HackMoveDown = 'Move this %s down in the list\nSHIFT to move in increments of 5', HackAutorun = 'Run this page automatically when REHack loads', HackRun = 'Run this page', HackSend = 'Send this page to another REHack user', HackSnap = 'Attach editor to list window', HackEditClose = 'Close editor for this page', HackFontCycle = 'Cycle through available fonts', HackFontBigger = 'Increase font size', HackFontSmaller = 'Decrease font size', HackRevert = 'Revert to saved version of this page', HackColorize = 'Enable Lua syntax highlighting for this page', HackSearchEdit = 'Find %ss matching this text\nENTER to search forward\nSHIFT+ENTER to search backwards', HackSearchName = 'Search %s name', HackSearchBody = 'Search page text', HackReloadUI = 'Reload UI' } RE.Fonts = { 'Interface\\AddOns\\REHack\\Media\\VeraMono.ttf', 'Interface\\AddOns\\REHack\\Media\\SourceCodePro.ttf', } RE.Backdrop = { edgeFile = 'Interface\\AddOns\\REHack\\Media\\Border', tile = true, tileSize = 128, edgeSize = 14, insets = { left = 3, right = 3, top = 3, bottom = 3 }, } RE.Tab = ' ' RE.PlayerName = UnitName('PLAYER') RE.ListItemHeight = 17 -- used in the XML, too RE.ListVOffset = 37 -- vertical space not available for list items RE.MinHeight = 141 -- scroll bar gets wonky if we let the window get too short RE.MinWidth = 296 -- keep buttons from crowding/overlapping RE.MaxWidth = 572 -- tune to match size of 200 character page name RE.MaxVisible = 50 -- num visible without scrolling; limits num HackListItems we must create RE.NumVisible = 0 -- calculated during list resize RE.Indent = {} RE.LineProcessing = {} RE.ErrorOverride = 0 RE.CurrentlyRunning = "" _G.BINDING_HEADER_HACK = 'REHack' _G.StaticPopupDialogs.HackAccept = { text = 'Accept new REHack page from %s?', button1 = 'Yes', button2 = 'No', timeout = 0, whileDead = 1, hideOnEscape = 1, OnAccept = function(self) RE:New(self.page) COMM:SendCommMessage('REHack', '1', 'WHISPER', self.sender, 'BULK') end, OnCancel = function(self) COMM:SendCommMessage('REHack', '0', 'WHISPER', self.sender, 'BULK') end, } _G.StaticPopupDialogs.HackSendTo = { text = 'Send selected page to', button1 = 'OK', button2 = 'CANCEL', hasEditBox = 1, timeout = 0, whileDead = 1, hideOnEscape = 1, OnAccept = function(self) local name = self.editBox:GetText() if name == '' then return true end RE:SendPage(self.page, 'WHISPER', name) end } _G.StaticPopupDialogs.REHackDelete = { text = 'Delete selected %s?', button1 = 'Yes', button2 = 'No', timeout = 0, whileDead = 1, hideOnEscape = 1, OnAccept = function() RE:DeleteSelected() end } local db -- alias for REHackDB local sv -- alias for REHackSV local items -- alias for REHackDB.books[REHackDB.book].data local mode = 'page' -- 'page' or 'book' local selected = nil -- index of selected list item local function printf(...) _G.DEFAULT_CHAT_FRAME:AddMessage('|cffff6600<|r|cFF74D06CRE|r|cffff6600Hack>: '..format(...)..'|r') end local function getobj(...) return getglobal(format(...)) end local function enableButton(b, e) if e then _G.HackNew.Enable(b) else _G.HackNew.Disable(b) end end function RE:Find(pattern) -- search books for a page by name for _, book in pairs(_G.REHackDB.books) do for _, page in pairs(book.data) do if page.name:match(pattern) then return page end end end end -- Exec functions function RE:ScriptError(aspect, err) local name, line, msg = err:match('%[string (".-")%]:(%d+): (.*)') printf('%s error%s:|cFFFFFFFF\n %s', aspect, name and format(' in |cFFFFFFFF%s|r|cffff6600 at line |cFFFFFFFF%d|r|cffff6600', name, line, msg) or '', err) RE.ErrorOverride = tonumber(line) RE:OnUpdateLines() end function RE:Compile(page) RE.CurrentlyRunning = page.name local func, err = loadstring(page.data:gsub('||','|'), page.name) if not func then RE:ScriptError('Syntax', err) return end return func end function RE:Get(index) local page = type(index) == 'string' and RE:Find(index) or items[index] if not page then printf('Attempt to get an invalid page') return end return RE:Compile(page) end local function CheckResult(...) if ... then return select(2, ...) end RE:ScriptError('Runtime', select(2, ...)) end function RE:Execute(func, ...) if func then return CheckResult(pcall(func, ...)) end end function RE:Run(index, ...) RE.ErrorOverride = 0 return RE:Execute(RE:Get(index or selected), ...) end do local loaded = {} function RE:Require(name) if not loaded[name] then loaded[name] = true RE:Run(name) end end end function RE:SV() if RE.CurrentlyRunning == "" then return end if not sv[RE.CurrentlyRunning] or type(sv[RE.CurrentlyRunning]) ~= 'table' then sv[RE.CurrentlyRunning] = {} end return sv[RE.CurrentlyRunning] end function RE:DoAutorun() for _, book in pairs(_G.REHackDB.books) do for _, page in pairs(book.data) do if page.autorun then RE:Execute(RE:Compile(page)) end end end end -- Event functions function RE:OnLoad(self) local name = 'HackListItem' for i=2, RE.MaxVisible do local li = CreateFrame('Button', name..i, _G.HackListFrame, 'T_HackListItem') li:SetPoint('TOP', name..(i-1), 'BOTTOM') li:SetID(i) end self:RegisterEvent('ADDON_LOADED') self:RegisterEvent('PLAYER_ENTERING_WORLD') _G.SLASH_HACKSLASH1 = '/hack' _G.SlashCmdList['HACKSLASH'] = function(n) if n == '' then RE:Toggle() else RE:Run(n) end end end function RE:OnAddonMessage(message, _, sender) if message == '0' then printf('%s rejected your page.', sender) elseif message == '1' then printf('%s accepted your page.', sender) else local name, _, _, payload = strsplit(':', message) if sender == RE.PlayerName then return end local page = {name = name, data = payload} local dialog = StaticPopup_Show('HackAccept', sender) if dialog then dialog.page = page dialog.sender = sender end end end function RE:ADDON_LOADED(_, addon) if addon == 'REHack' then sv = _G.REHackSV db = _G.REHackDB items = db.books[db.book].data RE:UpdateFont() RE:UpdateButtons() RE:UpdateSearchContext() _G.HackSnap:SetChecked(_G.REHackDB.snap) RE:Snap() _G.HackEditBoxLineTest:SetNonSpaceWrap(true) _G.HackEditBoxLineBG:SetColorTexture(0, 0, 0, 0.50) _G.HackListFrame:SetMaxResize(RE.MaxWidth, (RE.MaxVisible * RE.ListItemHeight) + RE.ListVOffset + 5) _G.HackListFrame:SetMinResize(RE.MinWidth, RE.MinHeight) _G.HackListFrame:SetScript('OnSizeChanged', RE.UpdateNumListItemsVisible) RE:UpdateNumListItemsVisible() RE:DoAutorun() COMM:RegisterComm('REHack', RE.OnAddonMessage) if IsAddOnLoaded('Hack') and not db.imported then DisableAddOn('Hack') for _, book in pairs(_G.HackDB.books) do for _, page in pairs(book.data) do RE:New(page) end end db.imported = true printf('Import from Hack complete. Reload your UI.') end _G.HackListFrame:UnregisterEvent('ADDON_LOADED') end end function RE:PLAYER_ENTERING_WORLD(_) if db.reload then RE:Toggle() RE:OnListItemClicked(db.reload) db.reload = false end end -- GUI functions function RE:SetMode(newmode) mode = newmode if mode == 'page' then db.book = mmin(db.book, #db.books) items = db.books[db.book].data selected = nil _G.HackSearchBody:Show() _G.HackSend:Show() else -- 'book' items = db.books selected = db.book _G.HackSearchBody:Hide() _G.HackEditFrame:Hide() _G.HackSend:Hide() end RE:UpdateButtons() RE:UpdateListItems() end function RE:SelectListItem(index) selected = index RE:UpdateButtons() if mode == 'page' then RE:EditPage() else -- 'book' db.book = index end end local function ListItemClickCommon(id, op) PlaySound(_G.SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON) op(nil, id + FauxScrollFrame_GetOffset(_G.HackListScrollFrame)) RE:UpdateListItems() end function RE:OnListItemClicked(id) ListItemClickCommon(id, RE.SelectListItem) end function RE:OnListItemAutorunClicked(id, enable) ListItemClickCommon(id, function(_, s) items[s].autorun = enable end) end function RE:UpdateNumListItemsVisible() local visible = mfloor((_G.HackListFrame:GetHeight()-RE.ListVOffset) / RE.ListItemHeight) RE.NumVisible = mmin(RE.MaxVisible, visible) RE:UpdateListItems() end function RE:UpdateListItems() local scrollFrameWidth = _G.HackListFrame:GetWidth() - 18 -- N = inset from right edge FauxScrollFrame_Update(_G.HackListScrollFrame, #items, RE.NumVisible, RE.ListItemHeight, nil, nil, nil, _G.HackListScrollFrame, scrollFrameWidth - 17, scrollFrameWidth) -- N = room for scrollbar local offset = FauxScrollFrame_GetOffset(_G.HackListScrollFrame) for widgetIndex=1, RE.MaxVisible do local itemIndex = offset + widgetIndex local item = items[itemIndex] local widget = getobj('HackListItem%d', widgetIndex) if not item or widgetIndex > RE.NumVisible then widget:Hide() else widget:Show() local name = getobj('HackListItem%dName', widgetIndex) local edit = getobj('HackListItem%dEdit', widgetIndex) local auto = getobj('HackListItem%dAutorun', widgetIndex) edit:ClearFocus() -- in case someone tries to scroll while renaming if RE:SearchMatch(item) then name:SetTextColor(1, 1, 1) else name:SetTextColor(.3, .3, .3) end if itemIndex == selected then widget:LockHighlight() else widget:UnlockHighlight() end if mode == 'page' then auto:Show() name:SetText(item.name) auto:SetChecked(item.autorun) else auto:Hide() name:SetText(format('%s |cFF888888(%d pages)', item.name, #item.data)) end end end end function RE:UpdateButtons() enableButton(_G.HackDelete, selected) enableButton(_G.HackRename, selected) enableButton(_G.HackSend, selected) enableButton(_G.HackMoveUp, selected and selected > 1) enableButton(_G.HackMoveDown, selected and selected < #items) end function RE:UpdateSearchContext() local pattern = _G.HackSearchEdit:GetText():gsub('[%[%]%%()]', '%%%1'):gsub('%a', function(c) return format('[%s%s]', c:lower(), c:upper()) end) local nx, bx = _G.HackSearchName:GetChecked(), _G.HackSearchBody:GetChecked() function RE:SearchMatch(item) return not (nx or bx) or (nx and item.name:match(pattern)) or (mode == 'page' and bx and item.data:match(pattern)) end RE:UpdateListItems() end function RE:DoSearch(direction) -- 1=down, -1=up if #items == 0 then return end local start = selected or 1 local it = start repeat it = it + direction if it > #items then it = 1 -- wrap at.. elseif it < 1 then it = #items -- ..either end end if RE:SearchMatch(items[it]) then RE:SelectListItem(it) RE:ScrollSelectedIntoView() _G.HackSearchEdit:SetFocus() break end until it == start end function RE:ScrollSelectedIntoView() local offset = FauxScrollFrame_GetOffset(_G.HackListScrollFrame) local id = selected - offset if id > RE.NumVisible then offset = selected - RE.NumVisible elseif id <= 0 then offset = selected-1 end FauxScrollFrame_SetOffset(_G.HackListScrollFrame, offset) _G.HackListScrollFrameScrollBar:SetValue(offset * RE.ListItemHeight) RE:UpdateListItems() end function RE:Toggle(_) if _G.HackListFrame:IsVisible() then _G.HackListFrame:Hide() else _G.HackListFrame:Show() end end function RE:Tooltip(self) local which = self:GetName() local tip = which:match('Autorun') and 'Automatically run this page when REHack loads' or format(RE.Tooltips[which], mode) _G.GameTooltip:SetOwner(self, 'ANCHOR_RIGHT') _G.GameTooltip:AddLine(tip) _G.GameTooltip:Show() end function RE:Rename() local id = selected - FauxScrollFrame_GetOffset(_G.HackListScrollFrame) local name = getobj('HackListItem%dName', id) local edit = getobj('HackListItem%dEdit', id) edit:SetText(items[selected].name) edit:Show() edit:SetCursorPosition(0) edit:SetFocus() name:Hide() end function RE:FinishRename(name, _) sv[name] = sv[items[selected].name] sv[items[selected].name] = nil items[selected].name = name RE:UpdateListItems() end function RE:New(page) local index = selected or #items+1 local data = (mode == 'page') and '' or {} page = page or { name='', data=data } tinsert(items, index, page) RE:SelectListItem(index) RE:UpdateListItems() RE:ScrollSelectedIntoView() if _G.HackListFrame:IsShown() then RE:Rename() end end function RE:Delete() if mode == 'book' and #items == 1 then printf('You cannot delete the last %s!', mode) elseif IsShiftKeyDown() or #items[selected].data == 0 then RE:DeleteSelected() else StaticPopup_Show('REHackDelete', mode) end end function RE:DeleteSelected() _G.HackEditFrame:Hide() sv[items[selected].name] = nil tremove(items,selected) if #items == 0 then selected = nil elseif selected > #items then selected = #items end RE:UpdateButtons() RE:UpdateListItems() end function RE:Revert() _G.HackEditBox:SetText(RE.revert) _G.HackEditBox:SetCursorPosition(0) _G.HackRevert:Disable() end function RE:MoveItem(direction) local to = selected + direction * (IsShiftKeyDown() and 5 or 1) if to > #items then to = #items elseif to < 1 then to = 1 end while selected ~= to do items[selected], items[selected + direction] = items[selected + direction], items[selected] selected = selected + direction end RE:ScrollSelectedIntoView() RE:UpdateButtons() end function RE:MoveUp() RE:MoveItem(-1) end function RE:MoveDown() RE:MoveItem(1) end function RE:ReloadUI() if mode == 'page' then db.reload = selected end ReloadUI() end function RE:FontBigger() db.fontsize = db.fontsize + 1 RE:UpdateFont() end function RE:FontSmaller() if db.fontsize > 1 then db.fontsize = db.fontsize - 1 else db.fontsize = 1 end RE:UpdateFont() end function RE:FontCycle() db.font = (db.font < #RE.Fonts) and (db.font + 1) or (1) RE:UpdateFont() end function RE:UpdateFont() _G.HackEditBox:SetFont(RE.Fonts[db.font], db.fontsize) _G.HackEditBox:SetTextInsets(24 + db.fontsize, 40, 4, 9) _G.HackEditBoxLine:ClearAllPoints() _G.HackEditBoxLine:SetFont(RE.Fonts[db.font], db.fontsize) _G.HackEditBoxLine:SetPoint('TOPRIGHT', _G.HackEditBox, 'TOPLEFT', 14 + db.fontsize, -4) _G.HackEditBoxLine:SetPoint('BOTTOMRIGHT', _G.HackEditBox, 'BOTTOMLEFT', 14 + db.fontsize, 9) _G.HackEditBoxLineBG:ClearAllPoints() _G.HackEditBoxLineBG:SetPoint('TOPLEFT', _G.HackEditBox, 'TOPLEFT') _G.HackEditBoxLineBG:SetPoint('BOTTOMRIGHT', _G.HackEditBox, 'BOTTOMLEFT', 20 + db.fontsize, 5) _G.HackEditBoxLineTest:SetFont(RE.Fonts[db.font], db.fontsize) end function RE:OnButtonClick(name) RE[gsub(name, 'Hack', '')]() end function RE:ApplyColor(colorize) if colorize then RE.Indent.enable(_G.HackEditBox, _G.REHackDB.customcolor, 3) RE.Indent.colorCodeEditbox(_G.HackEditBox) else RE.Indent.disable(_G.HackEditBox) end end function RE:EditPage() local page = items[selected] RE.revert = page.data _G._G.HackEditBox:SetText(page.data) _G.HackRevert:Disable() _G.HackEditFrame:Show() _G.HackEditBox:SetCursorPosition(0) _G.HackColorize:SetChecked(page.colorize) RE:ApplyColor(page.colorize) end function RE:OnEditorTextChanged() local page = items[selected] page.data = _G.HackEditBox:GetText() enableButton(_G.HackRevert, page.data ~= RE.revert) if not _G.HackEditScrollFrameScrollBarThumbTexture:IsVisible() then _G.HackEditScrollFrameScrollBar:Hide() end end function RE:OnUpdateLines() local content = '' local color = false local targetWidth = _G.HackEditBox:GetWidth() - (64 + db.fontsize) wipe(RE.LineProcessing) RE.LineProcessing = {strsplit('\n', _G.HackEditBox:GetText(true))} for i, line in pairs(RE.LineProcessing) do _G.HackEditBoxLineTest:SetWidth(targetWidth) _G.HackEditBoxLineTest:SetText(line:gsub('|', '||')) local linesNum = mround(_G.HackEditBoxLineTest:GetStringHeight() / db.fontsize) if linesNum == 0 then if #RE.LineProcessing == i then break end linesNum = 1 end if RE.ErrorOverride == i then content = content..'|cFFFF0000 '..i..'|r'..strrep('\n', linesNum) elseif color then content = content..'|cFFD3D3D3 '..i..'|r'..strrep('\n', linesNum) else content = content..i..strrep('\n', linesNum) end color = not color end RE.ErrorOverride = 0 _G.HackEditBoxLine:SetText(content) end function RE:OnEditorShow() RE:MakeESCable('HackListFrame', false) PlaySound(_G.SOUNDKIT.IG_QUEST_LIST_OPEN) end function RE:OnEditorHide() RE:MakeESCable('HackListFrame', true) PlaySound(_G.SOUNDKIT.IG_QUEST_LIST_CLOSE) end function RE:OnEditorLoad(self) tinsert(_G.UISpecialFrames, 'HackEditFrame') self:SetMinResize(RE.MinWidth,RE.MinHeight) end function RE:Snap() _G.REHackDB.snap = _G.HackSnap:GetChecked() if _G.REHackDB.snap then _G.HackEditFrame:ClearAllPoints() _G.HackEditFrame:SetPoint('TOPLEFT', _G.HackListFrame, 'TOPRIGHT', -2, 0) end end function RE:Colorize() local page = items[selected] page.colorize = _G.HackColorize:GetChecked() RE:ApplyColor(page.colorize) end do local menu = { {text = 'Player', func = function() local dialog = StaticPopup_Show('HackSendTo') if dialog then dialog.page = items[selected] dialog.editBox:SetScript('OnEnterPressed', function(_) dialog.button1:Click() end) end end }, {text = 'Party', func = function(self) RE:SendPage(items[selected], self.value) end}, {text = 'Raid', func = function(self) RE:SendPage(items[selected], self.value) end}, {text = 'Guild', func = function(self) RE:SendPage(items[selected], self.value) end}, {text = 'CopyPasta', func = function(self) RE:PastePage(items[selected]) end}, {text = 'Cancel'}, } CreateFrame('Frame', 'HackSendMenu', _G.HackListFrame, 'UIDropDownMenuTemplate') function RE:Send() menu[2].disabled = GetNumGroupMembers(_G.LE_PARTY_CATEGORY_HOME) == 0 menu[3].disabled = not UnitInRaid('player') menu[4].disabled = not IsInGuild() EasyMenu(menu, _G.HackSendMenu, 'cursor', nil, nil, 'MENU') end end function RE:SendPage(page, channel, name) COMM:SendCommMessage('REHack', page.name..':'..page.data, channel, name, 'BULK') end function RE:PastePage(page) local lines = {strsplit('\n', page.data)} for _, line in ipairs(lines) do if line ~= '' and line:match('%S') ~= nil and line:match('^%s--') == nil then _G.ChatFrame_OpenChat('') local ChatFrame = _G.ChatEdit_GetActiveWindow() ChatFrame:SetText(line) _G.ChatEdit_SendText(ChatFrame, false) _G.ChatEdit_DeactivateChat(ChatFrame) end end end function RE:MakeESCable(frame, enable) local index for i=1,#_G.UISpecialFrames do if _G.UISpecialFrames[i] == frame then index = i break end end if index and not enable then tremove(_G.UISpecialFrames, index) elseif not index and enable then tinsert(_G.UISpecialFrames, 1, frame) end end
dokidoki_disable_debug = true require 'dokidoki.module' [[]] local kernel = require 'dokidoki.kernel' local the_game = require 'the_game' local args = {} for _, a in ipairs(arg) do args[a] = true end kernel.set_ratio(4/3) if args['--windowed'] then kernel.set_video_mode(1024, 768) else kernel.set_fullscreen(true) end kernel.start_main_loop(the_game.make())
aliveai_storm={time=tonumber(minetest.settings:get("item_entity_ttl")),hails=0,max_hails=20} aliveai.create_bot({ description="Using its whirlwind based power to throw everything up in the sky", drop_dead_body=0, attack_players=1, name="storm", team="storm", texture="aliveai_storm.png", stealing=1, steal_chanse=2, attacking=1, talking=0, light=0, building=0, escape=0, type="monster", dmg=1, hp=40, name_color="", spawn_on={"group:sand","group:spreading_dirt_type","default:stone"}, on_step=function(self,dtime) if self.fight then if not self.power then self.timer3 = 0 self.power=5 end local pos=self.object:get_pos() for i, ob in pairs(minetest.get_objects_inside_radius(pos, self.power)) do if not ob:get_attach() and aliveai.team(ob)~="storm" and aliveai.visiable(self,ob) and minetest.is_protected(pos,"")==false then local v=ob:get_pos() aliveai_storm.tmp={ob1=self.object,ob2=ob} local m=minetest.add_entity(ob:get_pos(), "aliveai_storm:power") if ob:get_luaentity() and ob:get_luaentity().age then ob:get_luaentity().age=0 end ob:set_attach(m, "", {x=0,y=0,z=0}, {x=0,y=0,z=0}) end end self.arm=self.arm+self.power self.object:set_properties({ visual_size={x=self.power/5,y=self.power/5}, automatic_rotate=self.power*4 }) self.power=self.power+0.1 if self.power>16 then self.fight=nil end elseif self.power then self.power=nil self.arm=2 self.object:set_properties({ visual_size={x=1,y=1}, automatic_rotate=false }) end end, on_punching=function(self,target) self.punc=1 minetest.after(0.5, function(self) self.punc=nil end,self) end, }) aliveai.create_bot({ description="Creates hails", drop_dead_body=0, attack_players=1, name="hail1", team="storm", texture="default_cloud.png", stealing=1, steal_chanse=2, attacking=1, talking=0, light=0, building=0, escape=0, type="monster", dmg=1, hp=40, name_color="", start_with_items={["aliveai_storm:hailcore"]=1}, }) aliveai.create_bot({ description="Creates destroying hails", drop_dead_body=0, attack_players=1, name="hail2", team="storm", texture="default_ice.png", stealing=1, steal_chanse=2, attacking=1, talking=0, light=0, building=0, escape=0, type="monster", dmg=1, hp=40, name_color="", start_with_items={["aliveai_storm:hailcore2"]=1}, }) minetest.register_entity("aliveai_storm:power",{ hp_max = 100, physical = false, visual = "sprite", visual_size = {x=1, y=1}, textures = {"aliveai_air.png"}, is_visible =true, timer = 0, timer2=0, team="storm", on_activate=function(self, staticdata) if not aliveai_storm.tmp then aliveai.punch(self,self.object,1000) return self end self.ob=aliveai_storm.tmp.ob1 self.target=aliveai_storm.tmp.ob2 aliveai_storm.tmp=nil self.d=aliveai.distance(self,self.ob:get_pos()) self.s=0.1 self.a=0 local pos=self.ob:get_pos() local spos=self.object:get_pos() local a=self.a * math.pi * self.s local x, z = pos.x+self.d*math.cos(a), pos.z+self.d*math.sin(a) local y=(pos.y - self.object:get_pos().y)*(self.s*0.5) self.a=aliveai.distance(self,{x=x,y=spos.y+y,z=z})*(math.pi*1) end, on_step = function(self, dtime) self.timer=self.timer+dtime if self.timer<0.15 then return true end self.timer=0 if not self.ob:get_luaentity() or self.kill then self.target:set_detach() self.target:set_acceleration({x=0,y=-10,z=0}) if self.target:get_luaentity() and self.target:get_luaentity().age then self.target:get_luaentity().age=aliveai_storm.time end aliveai.punch(self,self.object,1000) return self end if self.ob:get_luaentity().punc then self.d=1 end if not self.pus and self.d<2 then local v=self.object:get_velocity() self.object:set_velocity({x=v.x,y=100,z=v.z}) self.object:set_acceleration({x=0,y=-10,z=0}) self.pus=1 self.object:set_properties({physical = true}) return self elseif self.pus then if aliveai.distance(self,self.ob)>100 or self.object:get_velocity().y==0 then self.kill=1 aliveai.punch(self,self.target,10) return self end end local pos=self.ob:get_pos() local spos=self.object:get_pos() local s=0 local a=self.a * math.pi * self.s local x, z = pos.x+self.d*math.cos(a), pos.z+self.d*math.sin(a) self.a=self.a+1 self.d=self.d-0.1 local y=(pos.y - self.object:get_pos().y)*self.s if minetest.registered_nodes[minetest.get_node({x=x,y=spos.y+y,z=z}).name].walkable then if minetest.registered_nodes[minetest.get_node({x=x,y=spos.y+y+1,z=z}).name].walkable==false then y=y+1 else self.d=self.d-0.5 a=self.a * self.s x=pos.x+self.d*math.cos(a) z =pos.z+self.d*math.sin(a) self.object:move_to({x=x,y=spos.y+y,z=z}) return self end end self.object:move_to({x=x,y=spos.y+y,z=z}) return self end, }) minetest.register_tool("aliveai_storm:hailcore", { description = "Hail core", inventory_image = "default_cloud.png", on_use = function(itemstack, user, pointed_thing) local pos=user:get_pos() pos.y=pos.y+15 local r local e=0 if aliveai_storm.hails>aliveai_storm.max_hails then return end aliveai_storm.hails=aliveai_storm.hails+1 for i=0,500,1 do e=i*0.1 r={x=pos.x+math.random(-10,10),y=pos.y+math.random(-5,5),z=pos.z+math.random(-10,10)} minetest.after(e, function(r) aliveai_storm.new=1 minetest.add_entity(r, "aliveai_storm:hail") aliveai_storm.new=nil end,r) end minetest.after(e, function() aliveai_storm.hails=aliveai_storm.hails-1 end) itemstack:add_wear(65535/15) return itemstack end }) minetest.register_tool("aliveai_storm:hailcore2", { description = "Hail core 2", inventory_image = "default_ice.png", on_use = function(itemstack, user, pointed_thing) local pos=user:get_pos() pos.y=pos.y+15 local r local e=0 if aliveai_storm.hails>aliveai_storm.max_hails then return end aliveai_storm.hails=aliveai_storm.hails+1 for i=0,500,1 do e=i*0.1 r={x=pos.x+math.random(-10,10),y=pos.y+math.random(-5,5),z=pos.z+math.random(-10,10)} minetest.after(e, function(r) aliveai_storm.new=2 minetest.add_entity(r, "aliveai_storm:hail") aliveai_storm.new=nil end,r) end minetest.after(e, function() aliveai_storm.hails=aliveai_storm.hails-1 end) itemstack:add_wear(65535/10) return itemstack end }) minetest.register_entity("aliveai_storm:hail",{ hp_max = 1, physical = true, visual = "sprite", visual_size = {x=0.1, y=0.1}, collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1}, textures = {"default_cloud.png"}, is_visible =true, timer = 0, timer2 = 3, team="storm", type="monster", on_activate=function(self, staticdata) if not aliveai_storm.new then self.object:remove() return self end self.hail=aliveai_storm.new if self.hail==2 then self.object:set_properties({ textures={"default_ice.png"}, visual_size = {x=0.5, y=0.5}, collisionbox = {-0.5,-0.5,-0.5,0.5,0.5,0.5}, makes_footstep_sound = true, }) self.object:set_velocity({x=math.random(-1,1),y=-3,z=math.random(-1,1)}) else self.object:set_velocity({x=math.random(-5,5),y=-30,z=math.random(-5,5)}) end self.object:set_acceleration({x=0,y=-10,z=0}) end, on_step = function(self, dtime) self.timer=self.timer+dtime if self.timer<0.15 then return true end self.timer2=self.timer2-self.timer self.timer=0 if self.object:get_velocity().y>=-0.9 or self.timer2<0 then local pos=self.object:get_pos() pos.y=pos.y-1.5 for _, ob in ipairs(minetest.get_objects_inside_radius(pos, 2)) do if aliveai.team(ob)~="storm" then aliveai.punch(self,ob,2*self.hail) end end pos.y=pos.y+0.5 if self.hail==2 and minetest.is_protected(pos,"")==false then local n=minetest.get_node(pos).name if minetest.get_item_group(n,"flammable")>0 or minetest.get_item_group(n,"oddly_breakable_by_hand")>0 or minetest.get_item_group(n,"crumbly")>0 or minetest.get_item_group(n,"choppy")>0 or minetest.get_item_group(n,"flammable")>0 or minetest.get_item_group(n,"dig_immediate")>0 then minetest.set_node(pos,{name="air"}) end end self.object:remove() return self end end, })
local Factory = require("support.factory") Factory.define("dota_player", function(attributes) return CDOTAPlayer(attributes) end)
--[[ _____ .__ _____.__ .__ __ / ___ \|__| ____ ________ ___/ ____\__| ____ |__| ____ _____/ |_ ____ / / ._\ \ |/ \ / ___/ | \ __\| |/ ___\| |/ __ \ / \ __\/ __ \ < \_____/ | | \\___ \| | /| | | \ \___| \ ___/| | \ | \ ___/ \_____\ |__|___| /____ >____/ |__| |__|\___ >__|\___ >___| /__| \___ > \/ \/ \/ \/ \/ \/ [ PERMISSÕES PARA ADMIN E SAMU/EMS DEVEM SER ALTERADAS NO ARQUIVO CONFIG.LUA! ] [ SCRIPT PARA VER PULSO DO PLAYER DEITADO MAIS PRÓXIMO. FEITO PARA SAMU/EMS ] - Os scripts podem ser encontrados na nossa comunidade pelo Discord ou GitHub. Links abaixo. - Não aceite scripts caros, você pode nos contatar para fazer um plugin por um preço acessível. Links para a nossa comunidade! 🙂 { "GitHub": "https://github.com/insuficiente", "Discord": "https://discord.gg/jqpmr5FRuT" } Atualização: 26/03/2021 | v1.21.2 Não tente revender este script/plugin, é totalmente feito pela nossa comunidade e não por você. Seria bem feio da sua parte vender um plugin gratuito, hein? DESEJAMOS UM ÓTIMO ROLEPLAY PARA A SUA CIDADE. ESPERAMOS QUE OS SEUS PLAYERS TENHAM A MELHOR EXPERIÊNCIA COM OS NOSSOS SCRIPTS. ]] local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") local Pulso = module('vrp_pulso', 'config') vSERVER = Tunnel.getInterface("vrp_pulso") vRP = Proxy.getInterface("vRP") tempo_dividir = (Pulso.Tempo_Respawn / 3) tempo_respawn = {} -- Créditos para xander1998(https://forum.cfx.re/t/get-nearest-player-to-ped/157309/3) -- Thanks for helping us with that function, hope you see it <3 function GetPedInFront() local player = PlayerId() local plyPed = GetPlayerPed(player) local plyPos = GetEntityCoords(plyPed, false) local plyOffset = GetOffsetFromEntityInWorldCoords(plyPed, 0.0, 1.3, 0.0) local rayHandle = StartShapeTestCapsule(plyPos.x, plyPos.y, plyPos.z, plyOffset.x, plyOffset.y, plyOffset.z, 1.0, 12, plyPed, 7) local _, _, _, _, ped = GetShapeTestResult(rayHandle) return ped end Citizen.CreateThread(function() contador = 0 while 1 do local ped = GetPedInFront() vida = GetEntityHealth(ped) Citizen.Wait(1000) if vida <= 101 then contador = contador + 1 end if vida >= 400 then contador = 0 end end end) for i = 1, 3 do tempo_respawn[i] = tempo_dividir * i -- Multiplicamos por i end RegisterNetEvent('insuficiente:ver_pulso') AddEventHandler('insuficiente:ver_pulso', function() local ped = GetPedInFront() while(contador <= Pulso.Tempo_Respawn) do local health = GetEntityHealth(ped) if health <= 101 then if (contador < tempo_respawn[1]) then pulse = (math.random(Pulso.Cfg.Otimo_Estado.MIN, Pulso.Cfg.Otimo_Estado.MAX)) TriggerEvent('chatMessage', "EMS:", {255, 0, 0}, "O player está deitado a " .. contador .. " segundos! Sua pulsação é de: " .. pulse .. "BPM e ele está em um ÓTIMO ESTADO!") --local chance_de_reviver_otimo = maybe(Pulso.Cfg.Otimo_Estado.REVIVER) return elseif (contador >= (tempo_respawn[1] + 1) and contador <= (tempo_respawn[2] - 1)) then pulse = (math.random(Pulso.Cfg.Estado_Alerta.MIN, Pulso.Cfg.Estado_Alerta.MAX)) TriggerEvent('chatMessage', "EMS:", {255, 0, 0}, "O player está deitado a " .. contador .. " segundos! Sua pulsação é de: " .. pulse .. "BPM e ele está em um ESTADO DE ALERTA!") --local chance_de_reviver_alerta = maybe(Pulso.Cfg.Estado_Alerta.REVIVER) return elseif (contador >= (tempo_respawn[2] + 1) and contador <= tempo_respawn[3]) then pulse = (math.random(Pulso.Cfg.Estado_Grave.MIN, Pulso.Cfg.Estado_Grave.MAX)) TriggerEvent('chatMessage', "EMS:", {255, 0, 0}, "O player está deitado a " .. contador .. " segundos! Sua pulsação é de: " .. pulse .. "BPM e ele está em um ESTADO GRAVE!") --local chance_de_reviver_grave = maybe(Pulso.Cfg.Estado_Grave.REVIVER) return elseif (contador >= tempo_respawn[3]) then pulse = 0 TriggerEvent('chatMessage', "EMS:", {255, 0, 0}, "O player está deitado a " .. contador .. " segundos! Sua pulsação é de: " .. pulse .. "BPM e ele está SEM PULSAÇÃO!") --local chance_de_reviver_morto = maybe(5) return end end if health >= 400 then print('Nenhum player deitado foi encontrado. Ignorando os batimentos cardíacos!') return -1 end end end, false) function maybe(x) if 100 * math.random() < x then return 1 else return 0 end end RegisterCommand("reanimar",function(source,args,rawCommand) local chance_reviver_contador if (contador < tempo_respawn[1]) then chance_reviver_contador = maybe(Pulso.Cfg.Otimo_Estado.REVIVER) elseif (contador >= (tempo_respawn[1] + 1) and contador <= (tempo_respawn[2] - 1)) then chance_reviver_contador = maybe(Pulso.Cfg.Estado_Alerta.REVIVER) elseif (contador >= (tempo_respawn[2] + 1) and contador <= tempo_respawn[3]) then chance_reviver_contador = maybe(Pulso.Cfg.Estado_Grave.REVIVER) elseif (contador >= tempo_respawn[3]) then chance_reviver_contador = maybe(5) end --print(chance_reviver_contador) vSERVER.ReanimarPlayer(chance_reviver_contador) end)
-- -- tests/actions/vstudio/test_vs200x_vcproj_linker.lua -- Automated tests for Visual Studio 2002-2008 C/C++ linker block. -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- T.vs200x_vcproj_linker = { } local suite = T.vs200x_vcproj_linker local vc200x = premake.vstudio.vc200x -- -- Setup/Teardown -- local sln, prj function suite.setup() _ACTION = "vs2005" sln, prj = test.createsolution() end local function prepare() premake.bake.buildconfigs() end -- -- Test default linker blocks for each target kind -- (ConsoleApp, StaticLib, etc.) -- function suite.DefaultLinkerBlock_OnConsoleApp() kind "ConsoleApp" prepare() vc200x.VCLinkerTool(premake.getconfig(prj, "Debug")) test.capture [[ <Tool Name="VCLinkerTool" OutputFile="$(OutDir)\MyProject.exe" LinkIncremental="2" AdditionalLibraryDirectories="" GenerateDebugInformation="false" SubSystem="1" EntryPointSymbol="mainCRTStartup" TargetMachine="1" /> ]] end function suite.DefaultLinkerBlock_OnWindowedApp() kind "WindowedApp" prepare() vc200x.VCLinkerTool(premake.getconfig(prj, "Debug")) test.capture [[ <Tool Name="VCLinkerTool" OutputFile="$(OutDir)\MyProject.exe" LinkIncremental="2" AdditionalLibraryDirectories="" GenerateDebugInformation="false" SubSystem="2" EntryPointSymbol="mainCRTStartup" TargetMachine="1" /> ]] end function suite.DefaultLinkerBlock_OnSharedLib() kind "SharedLib" prepare() vc200x.VCLinkerTool(premake.getconfig(prj, "Debug")) test.capture [[ <Tool Name="VCLinkerTool" OutputFile="$(OutDir)\MyProject.dll" LinkIncremental="2" AdditionalLibraryDirectories="" GenerateDebugInformation="false" SubSystem="2" ImportLibrary="MyProject.lib" TargetMachine="1" /> ]] end function suite.DefaultLinkerBlock_OnStaticLib() kind "StaticLib" prepare() vc200x.VCLinkerTool(premake.getconfig(prj, "Debug")) test.capture [[ <Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\MyProject.lib" /> ]] end -- -- linkoptions tests -- function suite.AdditionalOptions_OnStaticLib() kind "StaticLib" linkoptions { "/ltcg", "/lZ" } prepare() vc200x.VCLinkerTool(premake.getconfig(prj, "Debug")) test.capture [[ <Tool Name="VCLibrarianTool" OutputFile="$(OutDir)\MyProject.lib" AdditionalOptions="/ltcg /lZ" /> ]] end
AddCSLuaFile() --SWEP.Base = "weapon_base" SWEP.PrintName = "#rotgb.game_swep.name" SWEP.Category = "#rotgb.category.rotgb" SWEP.Author = "Piengineer12" SWEP.Contact = "http://steamcommunity.com/id/Piengineer12/" SWEP.Purpose = "#rotgb.game_swep.purpose" SWEP.Instructions = "#rotgb.game_swep.instructions" SWEP.WorldModel = "models/weapons/w_c4.mdl" SWEP.ViewModel = "models/weapons/cstrike/c_c4.mdl" SWEP.ViewModelFOV = 30 --SWEP.ViewModelFlip = false --SWEP.ViewModelFlip1 = false --SWEP.ViewModelFlip2 = false SWEP.Spawnable = true --SWEP.AdminOnly = false SWEP.Slot = 1 --SWEP.SlotPos = 10 --SWEP.BounceWeaponIcon = true --SWEP.DrawAmmo = true --SWEP.DrawCrosshair = true --SWEP.AccurateCrosshair = false --SWEP.DrawWeaponInfoBox = true --SWEP.WepSelectIcon = surface.GetTextureID("weapons/swep") --SWEP.SpeechBubbleLid = surface.GetTextureID("gui/speech_lid") SWEP.AutoSwitchFrom = false SWEP.AutoSwitchTo = false --SWEP.Weight = 5 --SWEP.CSMuzzleFlashes = false --SWEP.CSMuzzleX = false --SWEP.BobScale = 1 --SWEP.SwayScale = 1 SWEP.UseHands = true --SWEP.m_WeaponDeploySpeed = 1 --SWEP.m_bPlayPickupSound = true --SWEP.RenderGroup = RENDERGROUP_OPAQUE --SWEP.ScriptedEntityType = "weapon" --SWEP.IconOverride = "materials/entities/base.png" --SWEP.DisableDuplicator = false SWEP.Primary = { Ammo = "none", ClipSize = -1, DefaultClip = -1, Automatic = false } SWEP.Secondary = { Ammo = "none", ClipSize = -1, DefaultClip = -1, Automatic = false } local ROTGB_TOWERPLACEMENT = 1 local ROTGB_SETTOWER = 2 local ROTGB_SPEED = 3 local ROTGB_PLAY = 4 local ROTGB_AUTOSTART = 5 --local ROTGB_KICK = 6 if SERVER then util.AddNetworkString("rotgb_controller") end local color_black_semiopaque = Color(0, 0, 0, 191) local color_gray = Color(127, 127, 127) local color_light_gray = Color(191, 191, 191) local color_red = Color(255, 0, 0) local color_light_red = Color(255, 127, 127) local color_orange = Color(255, 127, 0) local color_light_orange = Color(255, 191, 127) local color_green = Color(0, 255, 0) local color_light_green = Color(127, 255, 127) local color_aqua = Color(0, 255, 255) local color_light_aqua = Color(127, 255, 255) local color_light_blue = Color(127, 127, 255) local padding = 8 local buttonHeight = 48 --local screenMaterial = Material("models/screenspace") if CLIENT then surface.CreateFont("RotgBUIHeader",{ font="Roboto", size=24 }) surface.CreateFont("RotgBUIBody",{ font="Roboto", size=24 }) surface.CreateFont("RotgBUITitleFont",{ font="Luckiest Guy Rotgb", extended=true, size=48 }) end function SWEP:SetupDataTables() self:NetworkVar("Int",0,"CurrentTower") end function SWEP:PrimaryAttack() if not IsFirstTimePredicted() then return end if IsValid(self:GetOwner()) and SERVER and self:GetNextPrimaryFire()<=CurTime() then local ply = self:GetOwner() self:SetNextPrimaryFire(CurTime()+0.2) local trace = self:BuildTraceData(ply) if self:GetCurrentTower() ~= 0 and trace.Hit then if not self.TowerTable then self.TowerTable = ROTGB_GetAllTowers() end local tempang = ply:GetAngles() tempang.p = 0 tempang.r = 0 if ply:IsNPC() then self:SetCurrentTower(math.random(#self.TowerTable)) end local tower = ents.Create(self.TowerTable[self:GetCurrentTower()].ClassName) tower:SetPos(trace.HitPos) tower:SetAngles(tempang) tower:SetTowerOwner(ply) tower:Spawn() --util.ScreenShake(ply:GetShootPos(), 4, 20, 0.5, 64) if (ply:IsPlayer() and not ply:IsSprinting()) then self:SetCurrentTower(0) --self:SendWeaponAnim(ACT_VM_DRAW) end else local tower = trace.Entity if (IsValid(tower) and tower.Base == "gballoon_tower_base" and tower.HasAbility) then tower:DoAbility() else ply:EmitSound("items/medshotno1.wav",60,100,1,CHAN_WEAPON) end end end end function SWEP:CanSecondaryAttack() return CLIENT and self:GetOwner() == LocalPlayer() end function SWEP:SecondaryAttack() if game.SinglePlayer() then self:CallOnClient("SecondaryAttack") elseif not IsFirstTimePredicted() then return end if self:CanSecondaryAttack() then self:SetNextSecondaryFire(CurTime()+0.2) -- FIXME: This is kind of a bad way to get the modified amounts! self.TowerTable = table.Copy(ROTGB_GetAllTowers()) for k,v in pairs(self.TowerTable) do if not self.BaseTowerTable then self.BaseTowerTable = scripted_ents.GetStored("gballoon_tower_base") end table.Inherit(v, self.BaseTowerTable.t) self.BaseTowerTable.t.ApplyPerks(v) end if IsValid(self.TowerMenu) then if self.TowerMenu:IsVisible() then self.TowerMenu:Hide() else self.TowerMenu:Show() self.TowerMenu:MakePopup() self.TowerMenu.TowerScrollPanel:Refresh() self.TowerMenu.AbilityScrollPanel:Refresh() self.TowerMenu:OnShow() end else self:CreateTowerMenu() end end end function SWEP:PostDrawViewModel(viewmodel, weapon, ply) if IsValid(viewmodel) and viewmodel:GetCycle()>0.99 then --if self:GetCurrentTower() == 0 then local renderPos, renderAngles = LocalToWorld(Vector(26.6,2,-2.5), Angle(1,-95,47), viewmodel:GetPos(), viewmodel:GetAngles()) cam.Start3D2D(renderPos, renderAngles, 0.01) -- screen is 3.8 x 2.0 if IsValid(self.TowerMenu) and self.TowerMenu:IsVisible() then draw.SimpleText("#rotgb.game_swep.instructions.secondary_close.1", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM) draw.SimpleText("#rotgb.game_swep.instructions.secondary_close.2", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP) else if RealTime() % 10 < 5 then draw.SimpleText("#rotgb.game_swep.instructions.secondary_open.1", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM) draw.SimpleText("#rotgb.game_swep.instructions.secondary_open.2", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP) else draw.SimpleText("#rotgb.game_swep.instructions.primary.1", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM) draw.SimpleText("#rotgb.game_swep.instructions.primary.2", "RotgBUITitleFont", 190, 100, color_aqua, TEXT_ALIGN_CENTER, TEXT_ALIGN_TOP) end end cam.End3D2D() --[[else local renderPos, renderAngles = LocalToWorld(Vector(19.15,1.3,0.2), Angle(-3,-92,69), viewmodel:GetPos(), viewmodel:GetAngles()) cam.Start3D2D(renderPos, renderAngles, 0.1) -- screen is 3.8 x 2.0 --draw.SimpleText("TEST") cam.End3D2D() if viewmodel:GetRenderFX() ~= kRenderFxFadeFast then viewmodel:SetRenderFX(kRenderFxFadeFast) end end]] end end --[[local function HideAllNoBuilds() ROTGB_SetDrawNoBuilds(false) end]] function SWEP:Think() if not self.TowerTable then self:SetHoldType("slam") -- FIXME: duplication of above FIXME self.TowerTable = table.Copy(ROTGB_GetAllTowers()) for k,v in pairs(self.TowerTable) do if not self.BaseTowerTable then self.BaseTowerTable = scripted_ents.GetStored("gballoon_tower_base") end table.Inherit(v, self.BaseTowerTable.t) self.BaseTowerTable.t.ApplyPerks(v) end end if CLIENT then if self:GetCurrentTower() == 0 then if IsValid(self.ClientsideModel) then self.ClientsideModel:Remove() end --[[local viewmodel = LocalPlayer():GetViewModel() if (IsValid(viewmodel) and viewmodel:GetRenderFX() ~= kRenderFxSolidFast) then viewmodel:SetRenderFX(kRenderFxSolidFast) end]] else local tower = self.TowerTable[self:GetCurrentTower()] if not IsValid(self.ClientsideModel) then self.ClientsideModel = ClientsideModel(tower.Model, RENDERGROUP_BOTH) self.ClientsideModel:SetMaterial("models/wireframe") self.ClientsideModel:SetModel(tower.Model) self.ClientsideModel:SetColor(color_aqua) self.ClientsideModel.TowerType = self:GetCurrentTower() self.ClientsideModel.RenderOverride = function(self) self:DrawModel() if tower.DetectionRadius < 16384 and ROTGB_GetConVarValue("rotgb_range_enable_indicators") then local fadeout = ROTGB_GetConVarValue("rotgb_range_fade_time") self.DrawFadeNext = RealTime()+fadeout+ROTGB_GetConVarValue("rotgb_range_hold_time") if (self.DrawFadeNext or 0)>RealTime() then local maxAlpha = ROTGB_GetConVarValue("rotgb_range_alpha") local scol = self:GetColor() == color_aqua and tower.InfiniteRange and color_blue or self:GetColor() local alpha = math.Clamp(math.Remap(self.DrawFadeNext-RealTime(),fadeout,0,maxAlpha,0),0,maxAlpha) scol = Color(scol.r,scol.g,scol.b,alpha) render.DrawWireframeSphere(self:LocalToWorld(tower.LOSOffset or vector_origin),-tower.DetectionRadius,32,17,scol,true) end end --local mins, maxs = self:GetCollisionBounds() --render.DrawWireframeBox(self:GetPos(), self:GetAngles(), mins, maxs, color_white, true) end --ROTGB_SetDrawNoBuilds(true) --self.ClientsideModel:CallOnRemove("ROTGB_SetDrawNoBuilds", HideAllNoBuilds) elseif self.ClientsideModel.TowerType ~= self:GetCurrentTower() then self.ClientsideModel:Remove() end local trace = self:BuildTraceData(LocalPlayer()) if trace.Hit then self.ClientsideModel:SetPos(trace.HitPos) local tempang = LocalPlayer():EyeAngles() tempang.p = 0 tempang.r = 0 self.ClientsideModel:SetAngles(tempang) end end end if SERVER then if self:GetCurrentTower() == 0 then if IsValid(self.ServersideModel) then self.ServersideModel:Remove() end --[[local viewmodel = LocalPlayer():GetViewModel() if (IsValid(viewmodel) and viewmodel:GetRenderFX() ~= kRenderFxSolidFast) then viewmodel:SetRenderFX(kRenderFxSolidFast) end]] else local tower = self.TowerTable[self:GetCurrentTower()] local owner = self:GetOwner() if not IsValid(self.ServersideModel) then local detector = ents.Create("prop_physics") detector:SetModel(tower.Model) detector:Spawn() detector:SetCollisionGroup(COLLISION_GROUP_DEBRIS_TRIGGER) detector:SetNoDraw(true) detector.TowerType = self:GetCurrentTower() detector.rotgb_isDetector = true local physObj = detector:GetPhysicsObject() if IsValid(physObj) then physObj:EnableGravity(false) end function detector:NoBuildTriggered(state) timer.Simple(detector:GetCreationTime()-CurTime()+0.1, function() if owner:IsPlayer() then net.Start("rotgb_controller", true) net.WriteUInt(ROTGB_TOWERPLACEMENT, 8) net.WriteBool(not state) net.Send(owner) end end) end self.ServersideModel = detector elseif self.ServersideModel.TowerType ~= self:GetCurrentTower() then self.ServersideModel:Remove() end if owner:IsPlayer() or owner:IsNPC() then local trace = self:BuildTraceData(owner) if trace.Hit then self.ServersideModel:SetPos(trace.HitPos) local tempang = owner:EyeAngles() tempang.p = 0 tempang.r = 0 self.ServersideModel:SetAngles(tempang) local physObj = self.ServersideModel:GetPhysicsObject() if IsValid(physObj) then physObj:Wake() end end end end end end function SWEP:OnRemove() if SERVER then self:SetCurrentTower(0) if IsValid(self.ServersideModel) then self.ServersideModel:Remove() end end if CLIENT then if IsValid(self.TowerMenu) then self.TowerMenu:Close() end if IsValid(self.ClientsideModel) then self.ClientsideModel:Remove() end --[[if CLIENT then local viewmodel = LocalPlayer():GetViewModel() if (IsValid(viewmodel) and viewmodel:GetRenderFX() == kRenderFxFadeFast) then viewmodel:SetRenderFX(kRenderFxSolidFast) end end]] end end function SWEP:Holster() if SERVER then self:SetCurrentTower(0) if IsValid(self.ServersideModel) then self.ServersideModel:Remove() end end if CLIENT then if IsValid(self.TowerMenu) then self.TowerMenu:Hide() end if IsValid(self.ClientsideModel) then self.ClientsideModel:Remove() end end return true end net.Receive("rotgb_controller", function(length, ply) local func = net.ReadUInt(8) if SERVER then local wep = ply:GetActiveWeapon() if IsValid(wep) then if wep:GetClass()=="rotgb_control" and func == ROTGB_SETTOWER then local desiredtower = net.ReadUInt(8) if wep.TowerTable[desiredtower] or desiredtower == 0 then --[[if desiredtower == 0 then wep:SendWeaponAnim(ACT_VM_DRAW) elseif wep:GetCurrentTower() == 0 then wep:SendWeaponAnim(ACT_VM_PRIMARYATTACK) end]] wep:SetCurrentTower(desiredtower) wep:Think() end end if wep:GetClass()=="rotgb_control" or wep:GetClass()=="rotgb_shooter" then if func == ROTGB_SPEED then local shouldGoFaster = net.ReadBool() local newSpeed = math.Clamp(game.GetTimeScale() * (shouldGoFaster and 2 or 0.5), 1, 4) game.SetTimeScale(newSpeed) if shouldGoFaster then ply:EmitSound("buttons/combine_button5.wav",60,80+math.log(game.GetTimeScale(),2)*20,1,CHAN_WEAPON) else ply:EmitSound("buttons/combine_button3.wav",60,100+math.log(game.GetTimeScale(),2)*20,1,CHAN_WEAPON) end elseif func == ROTGB_PLAY then local spawners = ents.FindByClass("gballoon_spawner") if table.IsEmpty(spawners) then --ply:EmitSound("buttons/button18.wav",60,100,1,CHAN_WEAPON) ROTGB_CauseNotification(ROTGB_NOTIFY_NOSPAWNERS, ROTGB_NOTIFYTYPE_ERROR, ply) end for k,v in pairs(spawners) do v:Fire("Use",nil,nil,ply) end ply:EmitSound("buttons/button14.wav",60,100,1,CHAN_WEAPON) elseif func == ROTGB_AUTOSTART then local shouldAutoStart = net.ReadBool() local spawners = ents.FindByClass("gballoon_spawner") if table.IsEmpty(spawners) then ROTGB_CauseNotification(ROTGB_NOTIFY_NOSPAWNERS, ROTGB_NOTIFYTYPE_ERROR, ply) end for k,v in pairs(spawners) do v:SetAutoStart(shouldAutoStart) end ply:EmitSound(shouldAutoStart and "buttons/button17.wav" or "buttons/button16.wav",60,100,1,CHAN_WEAPON) end end end end if CLIENT then local wep = LocalPlayer():GetActiveWeapon() if (IsValid(wep) and wep:GetClass()=="rotgb_control" and IsValid(wep.ClientsideModel)) and func == ROTGB_TOWERPLACEMENT then local valid = net.ReadBool() if valid then wep.ClientsideModel:SetColor(color_aqua) else wep.ClientsideModel:SetColor(color_red) end end end end) function SWEP:BuildTraceData(ent) self.CommonTraceData = self.CommonTraceData or {} self.TraceResult = self.TraceResult or {} self.CommonTraceData.start = ent:GetShootPos() self.CommonTraceData.endpos = ent:GetShootPos() + ent:GetAimVector() * 32767 self.CommonTraceData.filter = ent self.CommonTraceData.output = self.TraceResult self.CommonTraceData.collisiongroup = COLLISION_GROUP_DEBRIS_TRIGGER util.TraceLine(self.CommonTraceData) return self.TraceResult end function SWEP:DoTowerSelector(id) net.Start("rotgb_controller") net.WriteUInt(ROTGB_SETTOWER, 8) net.WriteUInt(id, 8) net.SendToServer() end local function PaintBackground(self, w, h) draw.RoundedBox(8, 0, 0, w, h, color_black_semiopaque) end function SWEP:DeterminePowerOfTwoSize(size) return bit.lshift(1, math.floor(math.log(size,2))) end function SWEP:InstallMenuFunctions(Main) function Main:OnShow() self.AutoStartCheckBox:Refresh() end function Main:CreateButton(text, parent, color1, color2, color3) local Button = vgui.Create("DButton", parent) Button:SetFont("RotgBUIHeader") Button:SetText(text) Button:SetColor(color_black) Button:SetTall(buttonHeight) function Button:Paint(w, h) draw.RoundedBox(8, 0, 0, w, h, not self:IsEnabled() and color_gray or self:IsDown() and color3 or self:IsHovered() and color2 or color1) end return Button end function Main:AddHeader(text, parent) local Label = vgui.Create("DLabel", parent) Label:SetFont("RotgBUIHeader") Label:SetText(text) Label:DockMargin(0,0,0,padding) Label:SetColor(color_aqua) Label:SizeToContentsY() Label:Dock(TOP) return Label end function Main:AddSearchBox(parent) local TextEntry = vgui.Create("DTextEntry", parent) TextEntry:SetFont("RotgBUIBody") TextEntry:SetPlaceholderText("#rotgb.game_swep.transfer.search") TextEntry:SetTall(buttonHeight) TextEntry:Dock(TOP) return TextEntry end end function SWEP:CreateTowerMenu() local wep = self local Main = vgui.Create("DFrame") Main:SetPos(0,0) Main:SetSize(ScrW(),ScrH()) Main:DockPadding(padding,padding,padding,padding) Main.Paint = nil Main:MakePopup() self:InstallMenuFunctions(Main) self.TowerMenu = Main local LeftDivider = vgui.Create("DHorizontalDivider", Main) LeftDivider:Dock(FILL) LeftDivider:SetDividerWidth(padding) LeftDivider:SetLeftWidth(ScrW()*0.2-padding*1.5) local RightDivider = vgui.Create("DHorizontalDivider") LeftDivider:SetRight(RightDivider) RightDivider:SetDividerWidth(padding) RightDivider:SetLeftWidth(ScrW()*0.6-padding) LeftDivider:SetLeft(self:CreateLeftPanel(Main)) RightDivider:SetRight(self:CreateRightPanel(Main)) RightDivider:SetLeft(self:CreateMiddlePanel(Main)) function Main:Think() if IsValid(wep) then local selectedTower = wep:GetCurrentTower() if selectedTower ~= self.TowerSelected then self.TowerSelected = selectedTower if selectedTower ~= 0 then self:SignalTowerSelected(wep, selectedTower) elseif selectedTower == 0 then self:SignalTowerUnselected(wep) end end else Main:Close() end end function Main:SignalTowerSelected(wep, index) local data = wep.TowerTable[wep:GetCurrentTower()] LeftDivider:GetLeft():Remove() LeftDivider:SetLeft(wep:CreateLeftTowerPanel(self, data)) end function Main:SignalTowerUnselected(wep) LeftDivider:GetLeft():Remove() LeftDivider:SetLeft(wep:CreateLeftPanel(self)) end --Main:AddHeader("Secondary Fire to Hide Menu", MiddlePanel) Main:SetTitle("") Main:ShowCloseButton(false) end function SWEP:CreateLeftPanel(Main) local wep = self local LeftPanel = vgui.Create("DPanel") LeftPanel.Paint = PaintBackground LeftPanel:DockPadding(padding,padding,padding,padding) local TransferHeader = Main:AddHeader("", LeftPanel) local RefreshButton = Main:CreateButton("#rotgb.game_swep.transfer.refresh", LeftPanel, color_green, color_light_green, color_white) RefreshButton:DockMargin(0,0,0,padding) RefreshButton:Dock(TOP) local ScrollPanel = vgui.Create("DScrollPanel", LeftPanel) function RefreshButton:DoClick() ScrollPanel:Refresh() end ScrollPanel:Dock(FILL) local SearchBox = Main:AddSearchBox(LeftPanel) SearchBox:DockMargin(0,0,0,padding) function ScrollPanel:Refresh() if IsValid(wep) then ScrollPanel:Clear() local text = SearchBox:GetValue():lower() for k,v in pairs(player.GetAll()) do if v:Nick():lower():find(text, 1, true) --[[and v ~=LocalPlayer()]] then local NameButton = Main:CreateButton("", ScrollPanel, color_aqua, color_light_aqua, color_white) NameButton:DockMargin(0,0,0,padding) NameButton:Dock(TOP) function NameButton:DoClick() if IsValid(v) then net.Start("rotgb_generic") net.WriteUInt(ROTGB_OPERATION_TRANSFER, 8) net.WriteEntity(v) net.SendToServer() if not ROTGB_GetConVarValue("rotgb_individualcash") then ROTGB_CauseNotification(ROTGB_NOTIFY_TRANSFERSHARED, ROTGB_NOTIFYTYPE_ERROR, ply) end else ScrollPanel:Refresh() end end function NameButton:PaintOver(w,h) if IsValid(v) then draw.SimpleText(ROTGB_LocalizeString("rotgb.game_swep.transfer.target", v:Nick(), ROTGB_FormatCash(ROTGB_GetCash(v))), "RotgBUIBody", w/2, h/2, color_black, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) else -- eee! ScrollPanel:Refresh() end end if v == LocalPlayer() then NameButton:SetCursor("no") NameButton:SetEnabled(false) end end end end end function SearchBox:OnChange() ScrollPanel:Refresh() end function TransferHeader:Think() local newCash = ROTGB_GetCash() local oldCash = self.cash if newCash ~= oldCash and (oldCash == oldCash or newCash == newCash) then -- needed to weed out NaNs, otherwise this will try to change the text EVERY FRAME self.cash = newCash self:SetText(ROTGB_LocalizeString("rotgb.game_swep.transfer.header", ROTGB_FormatCash(ROTGB_GetTransferAmount(LocalPlayer())))) -- this many brackets might be confusing end end ScrollPanel:Refresh() return LeftPanel end function SWEP:CreateLeftTowerPanel(Main, data) local wep = self local class = data.ClassName local LeftPanel = vgui.Create("DPanel") LeftPanel.Paint = PaintBackground LeftPanel:DockPadding(padding,padding,padding,padding) Main:AddHeader(language.GetPhrase("rotgb.tower."..class..".name"), LeftPanel) local DescLabel = vgui.Create("DLabel", LeftPanel) DescLabel:Dock(TOP) DescLabel:SetWrap(true) DescLabel:SetAutoStretchVertical(true) DescLabel:SetFont("RotgBUIBody") DescLabel:SetText(language.GetPhrase("rotgb.tower."..class..".purpose")) local DamageLabel = vgui.Create("DLabel", LeftPanel) DamageLabel:Dock(TOP) DamageLabel:SetFont("RotgBUIBody") DamageLabel:SetText(ROTGB_LocalizeString("rotgb.game_swep.tower.damage", string.format("%u", data.AttackDamage/10))) DamageLabel:SetTextColor(color_light_red) DamageLabel:SizeToContents() local FireRateLabel = vgui.Create("DLabel", LeftPanel) FireRateLabel:Dock(TOP) FireRateLabel:SetFont("RotgBUIBody") FireRateLabel:SetText(ROTGB_LocalizeString("rotgb.game_swep.tower.fire_rate", string.format("%.2f", data.FireRate))) FireRateLabel:SetTextColor(color_light_green) FireRateLabel:SizeToContents() local RangePanel = vgui.Create("DLabel", LeftPanel) RangePanel:Dock(TOP) RangePanel:SetFont("RotgBUIBody") RangePanel:SetText(ROTGB_LocalizeString("rotgb.game_swep.tower.range", string.format("%u", data.DetectionRadius))) RangePanel:SetTextColor(color_light_blue) RangePanel:SizeToContents() local CancelButton = Main:CreateButton("#rotgb.game_swep.tower.cancel", LeftPanel, color_red, color_light_red, color_white) CancelButton:Dock(BOTTOM) function CancelButton:DoClick() wep:DoTowerSelector(0) end return LeftPanel end function SWEP:CreateRightPanel(Main) local wep = self local RightDivider = vgui.Create("DVerticalDivider") RightDivider:SetDividerHeight(padding) RightDivider:SetTopHeight(ScrH()*0.8) local UpperPanel = vgui.Create("DPanel") RightDivider:SetTop(UpperPanel) UpperPanel.Paint = PaintBackground UpperPanel:DockPadding(padding,padding,padding,padding) Main:AddHeader("#rotgb.game_swep.tower.header", UpperPanel) local ScrollPanel = vgui.Create("DScrollPanel", UpperPanel) ScrollPanel:Dock(FILL) local TowersPanel = vgui.Create("DIconLayout", ScrollPanel) TowersPanel:SetSpaceX(padding) TowersPanel:SetSpaceY(padding) TowersPanel:Dock(FILL) --[[local oldThink = ScrollPanel.Think function ScrollPanel:Think(...) if self.Difficulty ~= ROTGB_GetConVarValue("rotgb_difficulty") then self.Difficulty = ROTGB_GetConVarValue("rotgb_difficulty") self:Refresh() end if oldThink then oldThink(self, ...) end end]] function ScrollPanel:Refresh() TowersPanel:Clear() local towerPanelSize = wep:DeterminePowerOfTwoSize((ScrW()*0.2-padding*4.5)/2) local blacklisted = {} for entry in string.gmatch(ROTGB_GetConVarValue("rotgb_tower_blacklist"), "%S+") do blacklisted[entry] = true end local chessOnly = ROTGB_GetConVarValue("rotgb_tower_chess_only") for i,v in ipairs(wep.TowerTable) do if not (blacklisted[v.ClassName] or chessOnly > 0 and not v.IsChessPiece or chessOnly < 0 and v.IsChessPiece) then local TowerPanel = vgui.Create("DImageButton", TowersPanel) TowerPanel:SetMaterial("vgui/entities/"..v.ClassName) TowerPanel:SetSize(towerPanelSize, towerPanelSize) TowerPanel:SetColor(color_gray) TowerPanel.affordable = false TowerPanel.minimumLevel = engine.ActiveGamemode() == "rotgb" and i or 0 TowerPanel.levelLocked = false TowerPanel.price = ROTGB_ScaleBuyCost(v.Cost, v, {type = ROTGB_TOWER_PURCHASE, ply = LocalPlayer()}) TowerPanel.cashText = ROTGB_FormatCash(TowerPanel.price, true) TowerPanel:SetTooltip(v.PrintName) function TowerPanel:PaintOver(w, h) local drawColor = color_white local isLevelLocked = false if self.minimumLevel > 0 then isLevelLocked = LocalPlayer():RTG_GetLevel() < self.minimumLevel end if isLevelLocked then drawColor = color_red if not self.levelLocked then self.levelLocked = true self:SetColor(color_gray) TowerPanel.cashText = ROTGB_LocalizeString("rotgb.game_swep.tower.level_required", string.format("%u", self.minimumLevel)) end elseif self.levelLocked then self.levelLocked = false TowerPanel.cashText = ROTGB_FormatCash(self.price, true) if self.affordable and not self.levelLocked then self:SetColor(color_white) end end if ROTGB_GetCash() < self.price then drawColor = color_red if self.affordable then self.affordable = false self:SetColor(color_gray) end elseif not self.affordable then self.affordable = true if self.affordable and not self.levelLocked then self:SetColor(color_white) end end if self:IsHovered() then surface.SetDrawColor(drawColor.r, drawColor.g, drawColor.b, 31) surface.DrawRect(0, 0, w, h) end draw.SimpleTextOutlined(self.cashText, "RotgB_font", w/2, h, drawColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM, 2, color_black) end function TowerPanel:DoClick() wep:DoTowerSelector(i) end end end end ScrollPanel:Refresh() Main.TowerScrollPanel = ScrollPanel RightDivider:SetBottom(self:CreateBottomRightPanel(Main)) return RightDivider end function SWEP:CreateBottomRightPanel(Main) local function DrawTriangle(centerX, centerY, radius, angle) angle = math.rad(angle) local deg120 = math.pi*2/3 local points = {} draw.NoTexture() surface.SetDrawColor(color_black) for i=0,2 do table.insert(points, { x = centerX + radius * math.sin(angle+i*deg120), y = centerY + radius * -math.cos(angle+i*deg120) -- y is down, not up }) end surface.DrawPoly(points) end local BottomPanel = vgui.Create("DPanel") BottomPanel.Paint = PaintBackground BottomPanel:DockPadding(padding,padding,padding,padding) local AutoCheckBox = vgui.Create("DCheckBoxLabel", BottomPanel) AutoCheckBox:SetFont("RotgBUIHeader") AutoCheckBox:SetText("#rotgb.game_swep.auto_start") AutoCheckBox:SizeToContentsY() AutoCheckBox:Dock(BOTTOM) AutoCheckBox:DockMargin(0,padding,0,0) function AutoCheckBox:OnChange(value) net.Start("rotgb_controller") net.WriteUInt(ROTGB_AUTOSTART, 8) net.WriteBool(value) net.SendToServer() end function AutoCheckBox:Refresh() self:SetChecked(false) for k,v in pairs(ents.FindByClass("gballoon_spawner")) do if v:GetAutoStart() then self:SetChecked(true) break end end end AutoCheckBox:Refresh() Main.AutoStartCheckBox = AutoCheckBox local ButtonDivider = vgui.Create("DHorizontalDivider", BottomPanel) ButtonDivider:Dock(FILL) ButtonDivider:SetLeftWidth(ScrW()/15-padding/2) local SpeedPanel = vgui.Create("DPanel") ButtonDivider:SetDividerWidth(padding) ButtonDivider:SetLeft(SpeedPanel) SpeedPanel.Paint = nil local FastButton = Main:CreateButton("", SpeedPanel, color_aqua, color_light_aqua, color_white) FastButton:DockMargin(0,0,0,padding) FastButton:Dock(TOP) FastButton:SetEnabled(game.GetTimeScale() < 4) function FastButton:PaintOver(w,h) local y = h/2 local size = math.min(w/8,h/4) DrawTriangle(w/2-size*0.75, y, size, 90) DrawTriangle(w/2+size*0.75, y, size, 90) end function SpeedPanel:PerformLayout() FastButton:SetTall((self:GetTall()-padding)/2) end local SlowButton = Main:CreateButton("", SpeedPanel, color_orange, color_light_orange, color_white) SlowButton:Dock(FILL) SlowButton:SetEnabled(game.GetTimeScale() > 1) function SlowButton:PaintOver(w,h) local y = h/2 local size = math.min(w/8,h/4) DrawTriangle(w/2-size*0.75, y, size, -90) DrawTriangle(w/2+size*0.75, y, size, -90) end function SpeedPanel:Think() if self.CurrentSpeed ~= game.GetTimeScale() then self.CurrentSpeed = game.GetTimeScale() FastButton:SetEnabled(self.CurrentSpeed < 4) SlowButton:SetEnabled(self.CurrentSpeed > 1) end end function FastButton:DoClick() net.Start("rotgb_controller", true) net.WriteUInt(ROTGB_SPEED, 8) net.WriteBool(true) net.SendToServer() end function SlowButton:DoClick() net.Start("rotgb_controller", true) net.WriteUInt(ROTGB_SPEED, 8) net.WriteBool(false) net.SendToServer() end local PlayButton = Main:CreateButton("", BottomPanel, color_green, color_light_green, color_white) ButtonDivider:SetRight(PlayButton) --PlayButton:NoClipping(true) function PlayButton:PaintOver(w,h) DrawTriangle(w/2, h/2, math.min(w/4,h/4), 90) end function PlayButton:DoClick() net.Start("rotgb_controller") net.WriteUInt(ROTGB_PLAY, 8) net.SendToServer() end return BottomPanel end function SWEP:CreateUpperPanel(Main) local wep = self local UpperPanel = vgui.Create("DPanel") UpperPanel.Paint = PaintBackground UpperPanel:DockPadding(padding,padding,padding,padding) Main:AddHeader("#rotgb.game_swep.abilities.header", UpperPanel) local ScrollPanel = vgui.Create("DScrollPanel", UpperPanel) ScrollPanel:Dock(FILL) local TowersPanel = vgui.Create("DIconLayout", ScrollPanel) TowersPanel:SetSpaceX(padding) TowersPanel:SetSpaceY(padding) TowersPanel:Dock(FILL) function ScrollPanel:Refresh() TowersPanel:Clear() local towerPanelSize = wep:DeterminePowerOfTwoSize(ScrH()*0.15-padding*4.5-24) local halfSize = towerPanelSize/2 local success = false local AllTowersPanel = false for k,v in pairs(ents.GetAll()) do if v.Base == "gballoon_tower_base" and v.HasAbility then success = true if not AllTowersPanel then AllTowersPanel = Main:CreateButton("#rotgb.game_swep.abilities.all", TowersPanel, color_green, color_light_green, color_white) AllTowersPanel:SetSize(towerPanelSize*2+padding, towerPanelSize) function AllTowersPanel:DoClick() net.Start("rotgb_generic") net.WriteUInt(ROTGB_OPERATION_TRIGGER, 8) net.WriteEntity(LocalPlayer()) net.SendToServer() end end local TowerPanel = vgui.Create("DImageButton", TowersPanel) TowerPanel.Tower = v TowerPanel:SetMaterial("vgui/entities/"..v:GetClass()) TowerPanel:SetSize(towerPanelSize, towerPanelSize) TowerPanel:SetColor(color_gray) TowerPanel.activatable = false TowerPanel.upgradeText = "" local reference = v.UpgradeReference local upgradeAmounts = {} for i=1,#reference do upgradeAmounts[i] = string.format("%u", bit.rshift(v:GetUpgradeStatus(),(i-1)*4)%16) end TowerPanel.upgradeText = table.concat(upgradeAmounts, "-") function TowerPanel:PaintOver(w, h) local tower = self.Tower if IsValid(tower) then if self.activatable == (tower:GetAbilityCharge() < 1) then self.activatable = not self.activatable if self.activatable then self:SetColor(color_white) else self:SetColor(color_gray) end end local drawColor = self.activatable and color_white or color_red if self:IsHovered() then surface.SetDrawColor(drawColor.r, drawColor.g, drawColor.b, 31) surface.DrawRect(0, 0, w, h) end if not self.activatable then local percent = math.Clamp(tower:GetAbilityCharge(),0,1) local circleColor = HSVToColor(percent*120,1,1) ROTGB_DrawCircle( halfSize,halfSize,halfSize,percent, circleColor.r,circleColor.g,circleColor.b,circleColor.a ) end draw.SimpleTextOutlined(self.upgradeText, "RotgBUIBody", w/2, h, drawColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM, 1, color_black) else self:Remove() end end function TowerPanel:DoClick() net.Start("rotgb_generic") net.WriteUInt(ROTGB_OPERATION_TRIGGER, 8) net.WriteEntity(self.Tower) net.SendToServer() end end end if not success then Main:AddHeader("#rotgb.game_swep.abilities.description", TowersPanel) end TowersPanel:InvalidateLayout(true) ScrollPanel:InvalidateLayout(true) end ScrollPanel:Refresh() Main.AbilityScrollPanel = ScrollPanel return UpperPanel end function SWEP:CreateMiddlePanel(Main) local MiddleDivider = vgui.Create("DVerticalDivider") MiddleDivider:SetDividerHeight(padding) MiddleDivider:SetTopHeight(ScrH()*0.15-padding*1.5) MiddleDivider:SetTop(self:CreateUpperPanel(Main)) local LowerPanel = vgui.Create("DPanel") MiddleDivider:SetBottom(LowerPanel) --MiddlePanel:DockPadding(padding,padding,padding,padding) LowerPanel.Paint = nil LowerPanel:SetWorldClicker(true) local CloseButton = Main:CreateButton("#rotgb.game_swep.hide", LowerPanel, color_red, color_light_red, color_white) CloseButton:SizeToContentsX(buttonHeight-24) function CloseButton:DoClick() Main:Hide() end function LowerPanel:PerformLayout(w, h) CloseButton:SetPos(w/2-CloseButton:GetWide()/2, h-CloseButton:GetTall()) end return MiddleDivider end
-- See LICENSE for terms local type, tostring = type, tostring local MsgPopup = ChoGGi.ComFuncs.MsgPopup local RetName = ChoGGi.ComFuncs.RetName local RetTemplateOrClass = ChoGGi.ComFuncs.RetTemplateOrClass local RetObjectCapAndGrid = ChoGGi.ComFuncs.RetObjectCapAndGrid local Strings = ChoGGi.Strings local Translate = ChoGGi.ComFuncs.Translate function ChoGGi.MenuFuncs.StorageMechanizedDepotsTemp_Toggle() ChoGGi.UserSettings.StorageMechanizedDepotsTemp = ChoGGi.ComFuncs.ToggleValue(ChoGGi.UserSettings.StorageMechanizedDepotsTemp) local amount if not ChoGGi.UserSettings.StorageMechanizedDepotsTemp then amount = 5 end local SetMechanizedDepotTempAmount = ChoGGi.ComFuncs.SetMechanizedDepotTempAmount local objs = UICity.labels.MechanizedDepots or "" for i = 1, #objs do SetMechanizedDepotTempAmount(objs[i], amount) end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( ChoGGi.ComFuncs.SettingState(ChoGGi.UserSettings.StorageMechanizedDepotsTemp), Strings[302535920000565--[[Storage Mechanized Depots Temp]]] ) end function ChoGGi.MenuFuncs.SetWorkerCapacity() local obj = SelectedObj local _, capacity = RetObjectCapAndGrid(obj, 16) if not capacity then MsgPopup( Strings[302535920000954--[[You need to select a building that has workers.]]], Strings[302535920000567--[[Worker Capacity]]] ) return end local default_setting = capacity local hint_toolarge = Translate(6779--[[Warning]]) .. " " .. Strings[302535920000956--[[for colonist capacity: Above a thousand is laggy (above 60K may crash).]]] local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000, hint = hint_toolarge}, {text = 2000, value = 2000, hint = hint_toolarge}, {text = 3000, value = 3000, hint = hint_toolarge}, {text = 4000, value = 4000, hint = hint_toolarge}, {text = 5000, value = 5000, hint = hint_toolarge}, {text = 10000, value = 10000, hint = hint_toolarge}, {text = 25000, value = 25000, hint = hint_toolarge}, } -- check if there's an entry for building local id = RetTemplateOrClass(obj) if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.workers then hint = tostring(setting.workers) end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local objs = UICity.labels.Workplace or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o.max_workers = value end end if value == default_setting then ChoGGi.UserSettings.BuildingSettings[id].workers = nil else ChoGGi.UserSettings.BuildingSettings[id].workers = value end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000957--[[%s capacity is now %s.]]]:format(RetName(obj), choice[1].text), Strings[302535920000567--[[Worker Capacity]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. RetName(obj) .. " " .. Strings[302535920000567--[[Worker Capacity]]], hint = Strings[302535920000914--[[Current capacity]]] .. ": " .. hint .. "\n\n" .. hint_toolarge, skip_sort = true, } end function ChoGGi.MenuFuncs.SetBuildingCapacity() local obj = SelectedObj local cap_type, capacity = RetObjectCapAndGrid(obj, 15) if not cap_type then MsgPopup( Strings[302535920000958--[[You need to select a building that has capacity (colonists/air/water/elec).]]], Strings[302535920000569--[[Building Capacity]]] ) return end local r = const.ResourceScale local hint_toolarge = Translate(6779--[[Warning]]) .. " " .. Strings[302535920000956--[[for colonist capacity: Above a thousand is laggy (above 60K may crash).]]] local default_setting = capacity -- colonist cap doesn't use res scale if cap_type ~= "colonist" then default_setting = default_setting / r end local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000, hint = hint_toolarge}, {text = 2000, value = 2000, hint = hint_toolarge}, {text = 3000, value = 3000, hint = hint_toolarge}, {text = 4000, value = 4000, hint = hint_toolarge}, {text = 5000, value = 5000, hint = hint_toolarge}, {text = 10000, value = 10000, hint = hint_toolarge}, {text = 25000, value = 25000, hint = hint_toolarge}, {text = 50000, value = 50000, hint = hint_toolarge}, {text = 100000, value = 100000, hint = hint_toolarge}, } -- check if there's an entry for building local id = RetTemplateOrClass(obj) if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.capacity then if cap_type ~= "colonist" then hint = tostring(setting.capacity / r) else hint = tostring(setting.capacity) end end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then -- colonist cap doesn't use res scale local amount if cap_type == "colonist" then amount = value else amount = value * r end local function StoredAmount(prod, current) local percent = prod:GetStoragePercent() if percent == 0 then return "empty" elseif percent == 100 then return "full" elseif current == "discharging" then return "discharging" else return "charging" end end -- updating time if cap_type == "electricity" then local ToggleWorking = ChoGGi.ComFuncs.ToggleWorking local objs = UICity.labels.Power or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o.capacity = amount local grid = o[cap_type] grid.storage_capacity = amount grid.storage_mode = StoredAmount(grid, grid.storage_mode) ToggleWorking(o) end end elseif cap_type == "colonist" then local objs = UICity.labels.Residence or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o.capacity = amount end end else -- water and air local ToggleWorking = ChoGGi.ComFuncs.ToggleWorking local cap_name = cap_type .. "_capacity" local objs = UICity.labels["Life-Support"] or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o[cap_name] = amount local grid = o[cap_type] grid.storage_capacity = amount grid.storage_mode = StoredAmount(grid, grid.storage_mode) ToggleWorking(o) end end end if value == default_setting then setting.capacity = nil else setting.capacity = amount end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000957--[[%s capacity is now %s.]]]:format(RetName(obj), choice[1].text), Strings[302535920000569--[[Building Capacity]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. RetName(obj) .. " " .. Translate(109035890389--[[Capacity]]), hint = Strings[302535920000914--[[Current capacity]]] .. ": " .. hint .. "\n\n" .. hint_toolarge, skip_sort = true, } end function ChoGGi.MenuFuncs.SetVisitorCapacity() local obj = SelectedObj local _, capacity = RetObjectCapAndGrid(obj, 32) if not capacity then MsgPopup( Strings[302535920000959--[[You need to select something that has space for visitors (services/trainingbuildings).]]], Strings[302535920000571--[[Building Visitor Capacity]]] ) return end local default_setting = capacity local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 10, value = 10}, {text = 25, value = 25}, {text = 50, value = 50}, {text = 75, value = 75}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, } -- check if there's an entry for building local id = RetTemplateOrClass(obj) if not ChoGGi.UserSettings.BuildingSettings[id] then ChoGGi.UserSettings.BuildingSettings[id] = {} end local hint = default_setting local setting = ChoGGi.UserSettings.BuildingSettings[id] if setting and setting.visitors then hint = tostring(setting.visitors) end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local objs = UICity.labels.BuildingNoDomes or "" for i = 1, #objs do local o = objs[i] if RetTemplateOrClass(o) == id then o.max_visitors = value end end if value == default_setting then ChoGGi.UserSettings.BuildingSettings[id].visitors = nil else ChoGGi.UserSettings.BuildingSettings[id].visitors = value end ChoGGi.SettingFuncs.WriteSettings() MsgPopup( Strings[302535920000960--[[%s visitor capacity is now %s.]]]:format(RetName(obj), choice[1].text), Strings[302535920000571--[[Building Visitor Capacity]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. " " .. RetName(obj) .. " " .. Strings[302535920000961--[[Visitor Capacity]]], hint = Strings[302535920000914--[[Current capacity]]] .. ": " .. hint, skip_sort = true, } end function ChoGGi.MenuFuncs.SetStorageDepotSize(action) local bld_type = action.bld_type local r = const.ResourceScale local default_setting = ChoGGi.Consts[bld_type] / r local item_list = { {text = Translate(1000121--[[Default]]) .. ": " .. default_setting, value = default_setting}, {text = 50, value = 50}, {text = 100, value = 100}, {text = 250, value = 250}, {text = 500, value = 500}, {text = 1000, value = 1000}, {text = 2500, value = 2500}, {text = 5000, value = 5000}, {text = 10000, value = 10000}, {text = 20000, value = 20000}, {text = 100000, value = 100000}, {text = 1000000, value = 1000000}, } local hint = default_setting if ChoGGi.UserSettings[bld_type] then hint = ChoGGi.UserSettings[bld_type] / r end local function CallBackFunc(choice) if choice.nothing_selected then return end local value = choice[1].value if type(value) == "number" then local value = value * r if bld_type == "StorageWasteDepot" then --~ -- limit amounts so saving with a full load doesn't delete your game --~ if value > 1000000000 and not testing then --~ value = 1000000000 -- might be safe above a million, but I figured I'd stop somewhere --~ end -- loop through and change all existing local objs = UICity.labels.WasteRockDumpSite or "" for i = 1, #objs do local o = objs[i] o.max_amount_WasteRock = value if o:GetStoredAmount() < 0 then o:CheatEmpty() o:CheatFill() end end elseif bld_type == "StorageOtherDepot" then --~ if value > 20000000 and not testing then --~ value = 20000000 --~ end local objs = UICity.labels.UniversalStorageDepot or "" for i = 1, #objs do local o = objs[i] if o.template_name ~= "UniversalStorageDepot" then o.max_storage_per_resource = value end end local function OtherDepot(label, res) local objs = ChoGGi.ComFuncs.RetAllOfClass(label) for i = 1, #objs do objs[i][res] = value end end OtherDepot("MysteryResource", "max_storage_per_resource") OtherDepot("BlackCubeDumpSite", "max_amount_BlackCube") elseif bld_type == "StorageUniversalDepot" then --~ if value > 2500000 and not testing then --~ value = 2500000 -- can go to 2900, but I got a crash; which may have been something else, but it's only 400 --~ end local objs = UICity.labels.UniversalStorageDepot or "" for i = 1, #objs do local o = objs[i] if o.template_name == "UniversalStorageDepot" then o.max_storage_per_resource = value end end elseif bld_type == "StorageMechanizedDepot" then --~ if value > 1000000000 and not testing then --~ value = 1000000000 -- might be safe above a million, but I figured I'd stop somewhere --~ end local objs = UICity.labels.MechanizedDepots or "" for i = 1, #objs do objs[i].max_storage_per_resource = value end end -- for new buildings ChoGGi.ComFuncs.SetSavedConstSetting(bld_type, value) ChoGGi.SettingFuncs.WriteSettings() MsgPopup( choice[1].text .. ": " .. bld_type, Strings[302535920000573--[[Storage Universal Depot]]] ) end end ChoGGi.ComFuncs.OpenInListChoice{ callback = CallBackFunc, items = item_list, title = Strings[302535920000129--[[Set]]] .. ": " .. bld_type .. " " .. Strings[302535920000963--[[Size]]], hint = Strings[302535920000914--[[Current capacity]]] .. ": " .. hint, skip_sort = true, } end
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Chat") local CH = _Chat ------------------------------------------------------------------------------- -- By Lockslap (US, Bleeding Hollow) -- <Borderline Amazing>, http://ba-guild.com -- Based on functionality provided by Prat and/or Chatter ------------------------------------------------------------------------------- --[[ Module based on SpamageMeters by Wrug and Cybey ]]-- _DamageMeters = {} local firstLines = { "^Recount - (.*)$", -- Recount "^Skada report on (.*) for (.*), (.*) to (.*):$", -- Skada enUS "^Skada: Bericht für (.*) gegen (.*), (.*) bis (.*):$", -- Skada deDE, might change in new Skada version "^Skada : (.*) pour (.*), de (.*) à (.*) :$", -- Skada frFR "^(.*) - (.*)의 Skada 보고, (.*) ~ (.*):$", -- Skada koKR "^Skada战斗报告:(.*)的(.*), (.*)到(.*):$", -- Skada zhCN, might change in new Skada version "^Skada:(.*)來自(.*),(.*) - (.*):$", -- Skada zhTW, might change in new Skada version "^Skada: (.*) for (.*), (.*) - (.*):$", -- Better Skada support player details "^(.*) Done for (.*)$" , -- TinyDPS "^Numeration: (.*) for (.*)$" , -- Numeration "^Numeration: (.*) - (.*)$" , -- Numeration } local nextLines = { "^(%d+). (.*)$", -- Recount and Skada "^ (%d+). (.*)$", -- Skada, Numeration "^.*%%%)$", -- Skada player details "^Numeration: (.*)$", -- Numeration "^[+-]%d+.%d", -- Numeration Deathlog Details "^(%d+). (.*):(.*)(%d+)(.*)(%d+)%%(.*)%((%d+)%)$", -- TinyDPS } local events = { "CHAT_MSG_CHANNEL", "CHAT_MSG_GUILD", "CHAT_MSG_OFFICER", "CHAT_MSG_PARTY", "CHAT_MSG_PARTY_LEADER", "CHAT_MSG_RAID", "CHAT_MSG_RAID_LEADER", "CHAT_MSG_SAY", "CHAT_MSG_WHISPER", "CHAT_MSG_YELL", } local function FilterLine(event, source, message, ...) local spam = false for k, v in ipairs(nextLines) do if message:match(v) then local curTime = time() for i, j in ipairs(_DamageMeters) do local elapsed = curTime - j.time if j.source == source and j.event == event and elapsed < 1 then local toInsert = true for a, b in ipairs(j.data) do if b == message then toInsert = false end end if toInsert then table.insert(j.data, message) end return true, false, nil end end end end for k, v in ipairs(firstLines) do local newID = 0 if message:match(v) then local curTime = time() for i, j in ipairs(_DamageMeters) do local elapsed = curTime - j.time if j.source == source and j.event == event and elapsed < 1 then newID = i return true, true, string.format("|HRayUIDamegeMeters:%1$d|h|cFFFFFF00[%2$s]|r|h", newID or 0, message or "nil") end end table.insert(_DamageMeters, { source = source, event = event, time = curTime, data = {}, title = message }) for i, j in ipairs(_DamageMeters) do if j.source == source and j.event == event and j.time == curTime then newID = i end end return true, true, string.format("|HRayUIDamegeMeters:%1$d|h|cFFFFFF00[%2$s]|r|h", newID or 0, message or "nil") end end return false, false, nil end local function ParseChatEvent(self, event, message, sender, ...) local hide = false for _, value in ipairs(events) do if event == value then local isRecount, isFirstLine, newMessage = FilterLine(event, sender, message) if isRecount then if isFirstLine then return false, newMessage, sender, ... else return true end end end end end function CH:DamageMeterFilter() for _, event in pairs(events) do ChatFrame_AddMessageEventFilter(event, ParseChatEvent) end end
local PEGParser = require 'nelua.pegparser' local PEGBuilder = require 'nelua.pegbuilder' local astbuilder = require 'nelua.astdefs' local memoize = require 'nelua.utils.memoize' local function get_parser() -------------------------------------------------------------------------------- -- Lexer -------------------------------------------------------------------------------- local parser = PEGParser() parser:set_astbuilder(astbuilder) local to_astnode = parser.defs.to_astnode -- spaces including new lines parser:set_peg("SPACE", "%s") -- all new lines formats CR CRLF LF LFCR parser:set_peg("LINEBREAK", "[%nl]'\r' / '\r'[%nl] / [%nl] / '\r'") -- shebang, e.g. "#!/usr/bin/nelua" parser:set_peg("SHEBANG", "'#!' (!%LINEBREAK .)*") -- multi-line and single line comments parser:set_pegs([[ %LONGCOMMENT <- (open (contents close / %{UnclosedLongComment})) -> 0 contents <- (!close .)* open <- '--[' {:eq: '='*:} '[' close <- ']' =eq ']' %SHORTCOMMENT <- '--' (!%LINEBREAK .)* %LINEBREAK? %COMMENT <- %LONGCOMMENT / %SHORTCOMMENT ]]) -- skip any code not relevant (spaces, new lines and comments), usually matched after any TOKEN parser:set_peg('SKIP', "(%SPACE / %COMMENT)*") -- identifier suffix, alphanumeric or _ character parser:set_peg('IDSUFFIX', '[\128-\255_%w]') -- language keywords parser:add_keywords({ -- lua keywords "and", "break", "do", "else", "elseif", "end", "for", "false", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while", -- nelua additional keywords "case", "continue", "defer", "global", "switch" }) -- names and identifiers (names for variables, functions, etc) parser:set_token_pegs([[ %cNAME <- &idprefix !%KEYWORD {~ idformat ~} idprefix <- ]] .. '[\128-\255_%a]' ..[[ idformat <- ([_%w] / escape_utf8)+ escape_utf8 <- ]]..'[\128-\255]+'..[[ -> char2hex ]], { char2hex = function(s) return 'u' .. s:gsub('.', function(c) return string.format('%02X', string.byte(c)) end) end }) -- capture numbers (hexadecimal, binary, exponential, decimal or integer) parser:set_token_pegs([[ %cNUMBER <- ({} '' -> 'Number' number literal? {}) -> to_astnode number <- '' -> 'hex' hexadecimal / '' -> 'bin' binary / '' -> 'dec' decimal literal <- %cNAME hexadecimal <- '0' [xX] (({hex} '.' ({hex} / '' -> '0') / '' -> '0' '.' {hex} / {hex} nil) / %{MalformedHexadecimalNumber}) ([pP] {exp} / nil) binary <- '0' [bB] (({bin} '.' ({bin} / '' -> '0') / '' -> '0' '.' {bin} / {bin} nil) / %{MalformedBinaryNumber}) ([pP] {exp} / nil) decimal <- ({dec} '.' ({dec} / '' -> '0') / '' -> '0' '.' {dec} / {dec} nil) ([eE] {exp} / nil) dec <- %d+ bin <- [01]+ !%d hex <- %x+ exp <- ([+-])? %d+ / %{MalformedExponentialNumber} nil <- '' -> to_nil ]]) -- escape sequence conversion local utf8char = utf8 and utf8.char or string.char local char = string.char local BACKLASHES_SPECIFIERS = { ["a"] = "\a", -- audible bell ["b"] = "\b", -- back feed ["f"] = "\f", -- form feed ["n"] = "\n", -- new line ["r"] = "\r", -- carriege return ["t"] = "\t", -- horizontal tab ["v"] = "\v", -- vertical tab ["\\"] = "\\", -- backslash ["'"] = "'", -- single quote ['"'] = '"', -- double quote } parser:set_pegs([[ %cESCAPESEQUENCE <- {~ '\' -> '' escapings ~} escapings <- [abfnrtv\'"] -> specifier2char / %LINEBREAK -> ln2ln / ('z' %s*) -> '' / (%d %d^-1 !%d / [012] %d^2) -> num2char / ('x' {%x^2}) -> hex2char / ('u' '{' {%x^+1} '}') -> hex2unicode / %{MalformedEscapeSequence} ]], { num2char = function(s) return char(tonumber(s)) end, hex2char = function(s) return char(tonumber(s, 16)) end, hex2unicode = function(s) return utf8char(tonumber(s, 16)) end, specifier2char = function(s) return BACKLASHES_SPECIFIERS[s] end, ln2ln = function() return "\n" end, }) -- capture long or short strings parser:set_token_pegs([[ %cSTRING <- ({} '' -> 'String' (short_string / long_string) literal? {}) -> to_astnode short_string <- short_open ({~ short_content* ~} short_close / %{UnclosedShortString}) short_content <- %cESCAPESEQUENCE / !(=de / %LINEBREAK) . short_open <- {:de: ['"] :} short_close <- =de long_string <- long_open ({long_content*} long_close / %{UnclosedLongString}) long_content <- !long_close . long_open <- '[' {:eq: '='*:} '[' %LINEBREAK? long_close <- ']' =eq ']' literal <- %cNAME ]]) -- capture boolean (true or false) parser:set_token_pegs([[ %cBOOLEAN <- ({} '' -> 'Boolean' ((%FALSE -> to_false) / (%TRUE -> to_true)) {}) -> to_astnode ]]) --- capture nil values parser:set_token_pegs([[ %cNIL <- ({} %NIL -> 'Nil' {}) -> to_astnode ]]) -- tokened symbols parser:set_token_pegs([[ -- matching symbols %LPPEXPR <- '#[' %LPPNAME <- '#|' %RPPEXPR <- ']#' %RPPNAME <- '|#' %LPAREN <- '(' %RPAREN <- ')' %LBRACKET <- !('[' '='* '[') '[' %RBRACKET <- !%RPPEXPR ']' %LCURLY <- '{' %RCURLY <- '}' %LANGLE <- '<' %RANGLE <- '>' -- binary operators %ADD <- '+' %SUB <- !'--' '-' %MUL <- '*' %TMOD <- '%%%' %MOD <- !%TMOD '%' %TDIV <- '///' %IDIV <- !%TDIV '//' %DIV <- !%TDIV !%IDIV '/' %POW <- '^' %BAND <- '&' %BOR <- !%RPPNAME '|' %SHL <- '<<' %ASR <- '>>>' %SHR <- !%ASR '>>' %EQ <- '==' %NE <- '~=' %LE <- '<=' %GE <- '>=' %LT <- !%SHL !%LE '<' %GT <- !%ASR !%SHR !%GE '>' %BXOR <- !%NE '~' %ASSIGN <- !%EQ '=' -- unary operators %UNM <- !'--' '-' %LEN <- !'##' !%LPPEXPR !%LPPNAME '#' %BNOT <- !%NE '~' %DEREF <- '$' %REF <- '&' -- other symbols %SEMICOLON <- ';' %COMMA <- ',' %SEPARATOR <- [,;] %ELLIPSIS <- '...' %CONCAT <- !%ELLIPSIS '..' %DOT <- !%ELLIPSIS !%CONCAT !('.' %d) '.' %DBLCOLON <- '::' %COLON <- !%DBLCOLON ':' %AT <- '@' %DOLLAR <- '$' %QUESTION <- '?' -- used by types %TRECORD <- 'record' %TUNION <- 'union' %TVARIANT <- 'variant' %TENUM <- 'enum' ]]) -- capture varargs values parser:set_token_pegs([[ %cVARARGS <- ({} %ELLIPSIS -> 'Varargs' {}) -> to_astnode ]]) -------------------------------------------------------------------------------- -- Grammar -------------------------------------------------------------------------------- local grammar = PEGBuilder() -- source code body grammar:set_pegs([==[ sourcecode <- %SHEBANG? %SKIP block (!. / %{UnexpectedSyntaxAtEOF}) block <- ({} '' -> 'Block' {| (stat / %SEMICOLON)* |} {}) -> to_astnode ]==]) -- statements grammar:add_group_peg('stat', 'return', [[ ({} %RETURN -> 'Return' {| expr_list |} {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'if', [[ ({} %IF -> 'If' {| {| eexpr eTHEN block |} ({| %ELSEIF eexpr eTHEN block |})* |} (%ELSE block)? eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'do', [[ ({} %DO -> 'Do' block eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'defer', [[ ({} %DEFER -> 'Defer' block eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'while', [[ ({} %WHILE -> 'While' eexpr eDO block eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'repeat', [[ ({} %REPEAT -> 'Repeat' block eUNTIL eexpr {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'for', [[ %FOR (for_num / for_in / %{ExpectedForParams}) / for_in_empty for_num <- ({} '' -> 'ForNum' typed_id %ASSIGN eexpr %COMMA (op_cmp / cnil) eexpr (%COMMA eexpr / cnil) eDO block eEND {}) -> to_astnode for_in <- ({} '' -> 'ForIn' {| etyped_idlist |} %IN {| eexpr_list |} eDO block eEND {}) -> to_astnode for_in_empty <- ({} %IN -> 'ForIn' cnil {| eexpr_list |} eDO block eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'break', [[ ({} %BREAK -> 'Break' {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'label', [[ ({} %DBLCOLON -> 'Label' ename (%DBLCOLON / %{UnclosedLabel}) {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'goto', [[ ({} %GOTO -> 'Goto' ename {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'funcdef', [[ ({} '' -> 'FuncDef' %LOCAL -> 'local' %FUNCTION func_iddecl function_body {}) -> to_astnode / ({} %FUNCTION -> 'FuncDef' cnil func_name function_body {}) -> to_astnode func_name <- (id {| (dot_index* colon_index / dot_index)* |}) -> to_chain_index_or_call func_iddecl <- ({} '' -> 'IdDecl' name {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'assign', [[ ({} '' -> 'Assign' {| assignable_list |} %ASSIGN {| eexpr_list |} {}) -> to_astnode assignable_list <- assignable (%COMMA assignable)* assignable <- ({} ''->'UnaryOp' op_deref eexpr {}) -> to_astnode / (primary_expr {| ((call_expr+ &index_expr) / index_expr)+ |}) -> to_chain_index_or_call / id ]]) grammar:add_group_peg('stat', 'call', [[ ({} ''->'UnaryOp' op_deref callable_suffix {}) -> to_astnode / callable_suffix callable_suffix <- (primary_expr {| ((index_expr+ & call_expr) / call_expr)+ |}) -> to_chain_index_or_call ]]) grammar:add_group_peg('stat', 'preprocess', [[ ({} '' -> 'Preprocess' ppstring {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'vardecl', [[ ({} '' -> 'VarDecl' %LOCAL -> 'local' cnil {| etyped_idlist |} (%ASSIGN {| eexpr_list |})? {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'vardecl', [[ ({} '' -> 'VarDecl' ( %LOCAL -> 'local' {| etyped_idlist |} / (%GLOBAL ->'global') {| eglobal_typed_idlist |} ) (%ASSIGN {| eexpr_list |})? {}) -> to_astnode eglobal_typed_idlist <- (global_typed_id / %{ExpectedName}) (%COMMA global_typed_id)* global_typed_id <- ({} '' -> 'IdDecl' ((id {| dot_index+ |}) -> to_chain_index_or_call / name) (%COLON etypexpr / cnil) annot_list? {}) -> to_astnode ]], nil, true) grammar:add_group_peg('stat', 'funcdef', [[ ({} '' -> 'FuncDef' (%LOCAL -> 'local' / %GLOBAL -> 'global') %FUNCTION func_iddecl function_body {}) -> to_astnode / ({} %FUNCTION -> 'FuncDef' cnil func_name function_body {}) -> to_astnode func_name <- (id {| (dot_index* colon_index / dot_index)* |}) -> to_chain_index_or_call func_iddecl <- ({} '' -> 'IdDecl' name {}) -> to_astnode ]], nil, true) grammar:add_group_peg('stat', 'switch', [[ ({} %SWITCH -> 'Switch' eexpr %DO? {|( ({| %CASE {| eexpr (%COMMA expr)* |} eTHEN block |})+ / %{ExpectedCase}) |} (%ELSE block)? eEND {}) -> to_astnode ]]) grammar:add_group_peg('stat', 'continue', [[ ({} %CONTINUE -> 'Continue' {}) -> to_astnode ]]) -- expressions grammar:set_pegs([[ expr <- expr1 expr1 <- ({} expr2 (op_or expr2 {})* ) -> to_chain_binary_op expr2 <- ({} expr3 (op_and expr3 {})* ) -> to_chain_binary_op expr3 <- ({} expr4 (op_cmp expr4 {})* ) -> to_chain_binary_op expr4 <- ({} expr5 (op_bor expr5 {})* ) -> to_chain_binary_op expr5 <- ({} expr6 (op_xor expr6 {})* ) -> to_chain_binary_op expr6 <- ({} expr7 (op_band expr7 {})* ) -> to_chain_binary_op expr7 <- ({} expr8 (op_bshift expr8 {})* ) -> to_chain_binary_op expr8 <- ({} expr9 (op_concat expr8 {})? ) -> to_binary_op expr9 <- expr10 -- free op slot expr10 <- ({} expr11 (op_add expr11 {})* ) -> to_chain_binary_op expr11 <- ({} expr12 (op_mul expr12 {})* ) -> to_chain_binary_op expr12 <- (({} op_unary)* expr13 {} ) -> to_chain_unary_op expr13 <- ({} simple_expr (op_pow expr12)? {}) -> to_binary_op simple_expr <- %cNUMBER / %cSTRING / %cBOOLEAN / %cNIL / %cVARARGS / doexpr / function / table / type_instance / suffixed_expr suffixed_expr <- (primary_expr {| (index_expr / call_expr)* |}) -> to_chain_index_or_call primary_expr <- id / ppexpr / ({} %LPAREN -> 'Paren' eexpr eRPAREN {}) -> to_astnode type_instance <- ({} %AT -> 'TypeInstance' etypexpr {}) -> to_astnode index_expr <- dot_index / array_index dot_index <- {| {} %DOT -> 'DotIndex' ename {} |} array_index <- {| {} %LBRACKET -> 'ArrayIndex' eexpr eRBRACKET {} |} colon_index <- {| {} %COLON -> 'ColonIndex' ename {} |} call_expr <- {| {} %COLON -> 'CallMethod' ename callargs {} |} / {| {} '' -> 'Call' callargs {} |} callargs <- {| (%LPAREN expr_list eRPAREN / table / %cSTRING / ppexpr) |} table <- ({} '' -> 'Table' %LCURLY {| (table_row (%SEPARATOR table_row)* %SEPARATOR?)? |} eRCURLY {}) -> to_astnode table_row <- table_pair / expr table_pair <- ({} '' -> 'Pair' (%LBRACKET eexpr eRBRACKET / name) %ASSIGN eexpr {}) -> to_astnode / ({} %ASSIGN -> 'Pair' name {}) -> to_punned_pair_astnode doexpr <- ({} %LPAREN %DO -> 'DoExpr' block eEND eRPAREN {}) -> to_astnode function <- ({} %FUNCTION -> 'Function' function_body {}) -> to_astnode function_body <- eLPAREN ( {| (typed_idlist (%COMMA varargs_type)? / varargs_type)? |} ) eRPAREN {| (%COLON (%LPAREN etypexpr_list eRPAREN / etypexpr))? |} (annot_list / cnil) block eEND typed_idlist <- typed_id (%COMMA typed_id)* etyped_idlist <- (typed_id / %{ExpectedName}) (%COMMA typed_id)* typed_id <- ({} '' -> 'IdDecl' name (%COLON etypexpr / cnil) annot_list? {}) -> to_astnode typexpr_list <- typexpr (%COMMA typexpr)* etypexpr_list <- etypexpr (%COMMA typexpr)* expr_list <- (expr (%COMMA expr)*)? eexpr_list <- eexpr (%COMMA expr)* type_or_param_expr <- typexpr / expr etype_or_param_expr_list <- etype_or_param_expr (%COMMA type_or_param_expr)* type_param_expr <- %cNUMBER / id / ppexpr / (%LPAREN eexpr eRPAREN) annot_list <- %LANGLE {| (eannot_expr (%COMMA eannot_expr)*) |} eRANGLE eannot_expr <- ({} '' -> 'Annotation' ename {|( (%LPAREN annot_arg (%COMMA annot_arg)* eRPAREN) / %cSTRING / ppexpr )?|} {}) -> to_astnode annot_arg <- %cNUMBER / %cSTRING / %cBOOLEAN / ppexpr cnil <- '' -> to_nil cfalse <- '' -> to_false typexpr <- typexpr0 typexpr0 <- ({} '' -> 'VariantType' {| typexpr1 (%BOR typexpr1)* |} {}) -> to_list_astnode typexpr1 <- ((unary_typexpr_op)* simple_typexpr {}) -> to_chain_late_unary_op simple_typexpr <- func_type / record_type / variant_type / union_type / enum_type / array_type / pointer_type / generic_type / enamedtype / ppexpr unary_typexpr_op <- {| {} %MUL -> 'PointerType' |} / {| {} %QUESTION -> 'OptionalType' |} / {| {} %LBRACKET -> 'ArrayType' cnil type_param_expr? eRBRACKET |} func_type <- ( {} '' -> 'FuncType' %FUNCTION eLPAREN ({| (ftyped_idlist (%COMMA varargs_type)? / varargs_type)? |}) eRPAREN {| (%COLON (%LPAREN etypexpr_list eRPAREN / etypexpr))? |} {}) -> to_astnode ftyped_idlist <- (ftyped_id / typexpr) (%COMMA (ftyped_id / typexpr))* ftyped_id <- ({} '' -> 'IdDecl' name %COLON etypexpr {}) -> to_astnode varargs_type <- ({} %ELLIPSIS -> 'VarargsType' (%COLON ename)? {}) -> to_astnode record_type <- ({} %TRECORD -> 'RecordType' %LCURLY {| (record_field (%SEPARATOR record_field)* %SEPARATOR?)? |} eRCURLY {}) -> to_astnode record_field <- ({} '' -> 'RecordFieldType' name eCOLON etypexpr {}) -> to_astnode union_type <- ({} %TUNION -> 'UnionType' %LCURLY {| (union_field (%SEPARATOR union_field)* %SEPARATOR?)? |} eRCURLY {}) -> to_astnode union_field <- (({} '' -> 'UnionFieldType' name %COLON etypexpr {}) -> to_astnode / typexpr) variant_type <- ({} %TVARIANT -> 'VariantType' %LCURLY {| (variant_field (%SEPARATOR variant_field)* %SEPARATOR?)? |} eRCURLY {}) -> to_astnode variant_field <- (({} '' -> 'VariantFieldType' name %COLON etypexpr {}) -> to_astnode / typexpr) enum_type <- ({} %TENUM -> 'EnumType' ((%LPAREN eenamedtype eRPAREN) / cnil) %LCURLY {| eenumfield (%SEPARATOR enumfield)* %SEPARATOR? |} eRCURLY {}) -> to_astnode enumfield <- ({} '' -> 'EnumFieldType' name (%ASSIGN eexpr)? {}) -> to_astnode array_type <- ( {} 'array' -> 'ArrayType' %LPAREN etypexpr (%COMMA type_param_expr)? eRPAREN {}) -> to_astnode pointer_type <- ( {} 'pointer' -> 'PointerType' ((%LPAREN etypexpr eRPAREN) / %SKIP) {}) -> to_astnode generic_type <- ( {} '' -> 'GenericType' name %LPAREN {| etype_or_param_expr_list |} eRPAREN {}) -> to_astnode enamedtype <- (id {| dot_index* |}) -> to_chain_index_or_call ppexpr <- ({} %LPPEXPR -> 'PreprocessExpr' {expr -> 0} eRPPEXPR {}) -> to_astnode ppname <- ({} %LPPNAME -> 'PreprocessName' {expr -> 0} eRPPNAME {}) -> to_astnode ppstring <- (pplong_string / ppshort_string) %SKIP ppshort_string <- '##' {(!%LINEBREAK .)*} %LINEBREAK? pplong_string <- pplong_open ({pplong_content*} pplong_close / %{UnclosedLongPreprocessString}) pplong_content <- !pplong_close . pplong_open <- '##[' {:eq: '='*:} '[' %SKIP pplong_close <- ']' =eq ']' name <- %cNAME / ppname id <- ({} '' -> 'Id' name {}) -> to_astnode ]], { to_punned_pair_astnode = function(pos, tag, name, endpos) return to_astnode(pos, tag, name, to_astnode(pos+1, 'Id', name, endpos), endpos) end }) -- operators grammar:set_pegs([[ op_or <- %OR -> 'or' op_and <- %AND -> 'and' op_cmp <- %LT -> 'lt' / %NE -> 'ne' / %GT -> 'gt' / %LE -> 'le' / %GE -> 'ge' / %EQ -> 'eq' op_bor <- %BOR -> 'bor' op_xor <- %BXOR -> 'bxor' op_band <- %BAND -> 'band' op_bshift <- %SHL -> 'shl' / %SHR -> 'shr' / %ASR -> 'asr' op_concat <- %CONCAT -> 'concat' op_add <- %ADD -> 'add' / %SUB -> 'sub' op_mul <- %MUL -> 'mul' / %IDIV -> 'idiv' / %TDIV -> 'tdiv' / %DIV -> 'div' / %TMOD -> 'tmod' / %MOD -> 'mod' op_unary <- %NOT -> 'not' / %LEN -> 'len' / %UNM -> 'unm' / %BNOT -> 'bnot' / %REF -> 'ref' / op_deref op_deref <- %DEREF -> 'deref' op_pow <- %POW -> 'pow' ]]) -- syntax expected captures with errors grammar:set_pegs([[ eRPAREN <- %RPAREN / %{UnclosedParenthesis} eRBRACKET <- %RBRACKET / %{UnclosedBracket} eRPPEXPR <- %RPPEXPR / %{UnclosedBracket} eRPPNAME <- %RPPNAME / %{UnclosedParenthesis} eRCURLY <- %RCURLY / %{UnclosedCurly} eRANGLE <- %RANGLE / %{UnclosedAngle} eLPAREN <- %LPAREN / %{ExpectedParenthesis} eLCURLY <- %LCURLY / %{ExpectedCurly} eLANGLE <- %LANGLE / %{ExpectedAngle} eLBRACKET <- %LBRACKET / %{ExpectedBracket} eCOLON <- %COLON / %{ExpectedColon} eCOMMA <- %COMMA / %{ExpectedComma} eEND <- %END / %{ExpectedEnd} eTHEN <- %THEN / %{ExpectedThen} eUNTIL <- %UNTIL / %{ExpectedUntil} eDO <- %DO / %{ExpectedDo} ename <- name / %{ExpectedName} eexpr <- expr / %{ExpectedExpression} etypexpr <- typexpr / %{ExpectedTypeExpression} etype_or_param_expr <- type_or_param_expr / %{ExpectedExpression} etype_param_expr <- type_param_expr / %{ExpectedExpression} ecallargs <- callargs / %{ExpectedCall} eenumfield <- enumfield / %{ExpectedEnumFieldType} eenamedtype <- enamedtype / %{ExpectedTypeNameExpression} ]]) -- compile whole grammar parser:set_peg('sourcecode', grammar:build()) -------------------------------------------------------------------------------- -- Syntax Errors -------------------------------------------------------------------------------- -- lexer errors parser:add_syntax_errors({ MalformedExponentialNumber = 'malformed exponential number', MalformedBinaryNumber = 'malformed binary number', MalformedHexadecimalNumber = 'malformed hexadecimal number', MalformedEscapeSequence = 'malformed escape sequence', UnclosedLongComment = "unclosed long comment, did your forget a ']]'?", UnclosedShortString = "unclosed short string, did your forget a quote?", UnclosedLongString = "unclosed long string, did your forget a ']]'?", }) -- grammar errors parser:add_syntax_errors({ UnexpectedSyntaxAtEOF = 'unexpected syntax', UnclosedParenthesis = "unclosed parenthesis, did you forget a `)`?", UnclosedBracket = "unclosed square bracket, did you forget a `]`?", UnclosedCurly = "unclosed curly brace, did you forget a `}`?", UnclosedAngleBracket = "unclosed angle bracket, did you forget a `>`?", UnclosedLongPreprocessString = "unclosed long preprocess string, did your forget a ']]'?", UnclosedLabel = "unclosed label, did you forget `::`?", ExpectedParenthesis = "expected parenthesis `(`", ExpectedCurly = "expected curly brace `{`", ExpectedAngle = "expected angle bracket `<`", ExpectedBracket = "expected square bracket `[`", ExpectedColon = "expected colon `:`", ExpectedComma = "expected comma `,`", ExpectedEnd = "expected `end` keyword", ExpectedThen = "expected `then` keyword", ExpectedUntil = "expected `until` keyword", ExpectedDo = "expected `do` keyword", ExpectedName = "expected an identifier name", ExpectedNumber = "expected a number expression", ExpectedExpression = "expected an expression", ExpectedTypeExpression = "expected a type expression", ExpectedCall = "expected call", ExpectedEnumFieldType = "expected at least one field in enum", ExpectedTypeNameExpression = "expected a type name expression", ExpectedCase = "expected `case` keyword" }) return { astbuilder = astbuilder, parser = parser, grammar = grammar } end return memoize(get_parser)
WireToolSetup.setCategory( "Chips, Gates" ) WireToolSetup.open("expression2", "Expression 2", "gmod_wire_expression2", nil, "Expression2s") if CLIENT then language.Add("Tool.wire_expression2.name", "Expression 2 Tool (Wire)") language.Add("Tool.wire_expression2.desc", "Spawns an Expression 2 chip for use with the wire system.") language.Add("sboxlimit_wire_expressions", "You've hit the Expression limit!") TOOL.Information = { { name = "left", text = "Create " .. TOOL.Name }, { name = "right", text = "Open " .. TOOL.Name .. " in Editor" }, } --WireToolSetup.setToolMenuIcon( "beer/wiremod/gate_e2" ) WireToolSetup.setToolMenuIcon( "vgui/e2logo" ) end TOOL.ClientConVar = { model = "models/beer/wiremod/gate_e2.mdl", modelsize = "", scriptmodel = "", select = "", autoindent = 1, } TOOL.MaxLimitName = "wire_expressions" WireToolSetup.BaseLang() if SERVER then CreateConVar('sbox_maxwire_expressions', 20) function TOOL:MakeEnt(ply, model, Ang, trace) return MakeWireExpression2(ply, trace.HitPos, Ang, model) end function TOOL:PostMake(ent) self:Upload(ent) end function TOOL:LeftClick_Update( trace ) self:Upload(trace.Entity) end function TOOL:Reload(trace) if trace.Entity:IsPlayer() then return false end if CLIENT then return true end local player = self:GetOwner() if IsValid(trace.Entity) and trace.Entity:GetClass() == "gmod_wire_expression2" and trace.Entity.context then trace.Entity:Reset() return true else return false end end util.AddNetworkString("WireExpression2_OpenEditor") function TOOL:RightClick(trace) if trace.Entity:IsPlayer() then return false end local player = self:GetOwner() if IsValid(trace.Entity) and trace.Entity:GetClass() == "gmod_wire_expression2" then self:Download(player, trace.Entity) return true end net.Start("WireExpression2_OpenEditor") net.Send(player) return false end function TOOL:Upload(ent) WireLib.Expression2Upload( self:GetOwner(), ent ) end function WireLib.Expression2Upload( ply, target, filepath ) if not IsValid( target ) then error( "Invalid entity specified" ) end net.Start("wire_expression2_tool_upload") net.WriteUInt(target:EntIndex(), 16) filepath = filepath or "" net.WriteUInt(#filepath, 32) net.WriteData(filepath, #filepath) net.WriteInt( target.buffer and tonumber(util.CRC( target.buffer )) or -1, 32 ) -- send the hash so we know if there's any difference net.Send(ply) end function TOOL:Download(ply, ent) WireLib.Expression2Download(ply, ent, nil, true) end -- -------------------------------------------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------------------------------------------- -- ---------------------------------------------------- UPLOAD/DOWNLOAD ----------------------------------------------------- -- -------------------------------------------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------------------------------------------- util.AddNetworkString("wire_expression2_tool_upload") util.AddNetworkString("wire_expression2_editor_status") util.AddNetworkString("wire_expression2_download") util.AddNetworkString("wire_expression2_download_wantedfiles") util.AddNetworkString("wire_expression2_download_wantedfiles_list") util.AddNetworkString("wire_expression2_upload") util.AddNetworkString("wire_expression2_progress") -- ------------------------------------------------------------ -- Serverside Send -- ------------------------------------------------------------ function WireLib.Expression2Download(ply, targetEnt, wantedfiles, uploadandexit) if not IsValid(targetEnt) or targetEnt:GetClass() ~= "gmod_wire_expression2" then WireLib.AddNotify(ply, "Invalid Expression chip specified.", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) return end if not IsValid(ply) or not ply:IsPlayer() then -- wtf error("Invalid player entity (wtf??). This should never happen. " .. tostring(ply), 0) end if not hook.Run( "CanTool", ply, WireLib.dummytrace(targetEnt), "wire_expression2") then WireLib.AddNotify(ply, "You're not allowed to download from this Expression (ent index: " .. targetEnt:EntIndex() .. ").", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) return end local main, includes = targetEnt:GetCode() if not includes or not next(includes) then -- There are no includes local datastr = WireLib.von.serialize({ { targetEnt.name, main } }) local numpackets = math.ceil(#datastr / 64000) local n = 0 for i = 1, #datastr, 64000 do timer.Simple( n, function() if not IsValid( targetEnt ) then return end net.Start("wire_expression2_download") net.WriteEntity(targetEnt) net.WriteBit(uploadandexit or false) net.WriteUInt(numpackets, 16) local data = datastr:sub(i, i + 63999) net.WriteUInt(#data, 32) net.WriteData(data, #data) net.Send(ply) end) n = n + 1 end elseif not wantedfiles then local data = {} for k, v in pairs(includes) do data[#data + 1] = k end local datastr = WireLib.von.serialize(data) net.Start("wire_expression2_download_wantedfiles_list") net.WriteEntity(targetEnt) net.WriteBit(uploadandexit or false) net.WriteUInt(#datastr, 32) net.WriteData(datastr, #datastr) net.Send(ply) else local data = { {}, {} } if wantedfiles.main then data[1] = { targetEnt.name, main } wantedfiles.main = nil end for i = 1, #wantedfiles do local path = wantedfiles[i] if includes[path] then data[2][path] = includes[path] else WireLib.AddNotify(ply, "Nonexistant file requested ('" .. tostring(path) .. "'). File skipped.", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) end end local datastr = WireLib.von.serialize(data) local numpackets = math.ceil(#datastr / 64000) local n = 0 for i = 1, #datastr, 64000 do timer.Simple( n, function() if not IsValid( targetEnt ) then return end net.Start("wire_expression2_download") net.WriteEntity(targetEnt) net.WriteBit(uploadandexit or false) net.WriteUInt(numpackets, 16) local data = datastr:sub(i, i + 63999) net.WriteUInt(#data, 32) net.WriteData(data, #data) net.Send(ply) end) n = n + 1 end end end local wantedfiles = {} net.Receive("wire_expression2_download_wantedfiles", function(len, ply) local toent = net.ReadEntity() local uploadandexit = net.ReadBit() ~= 0 local numpackets = net.ReadUInt(16) if not IsValid(toent) or toent:GetClass() ~= "gmod_wire_expression2" then WireLib.AddNotify(ply, "Invalid entity specified to wire_expression2_download_wantedfiles. Download aborted.", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) return end if not wantedfiles[ply] then wantedfiles[ply] = {} end table.insert(wantedfiles[ply], net.ReadData(net.ReadUInt(32))) if numpackets <= #wantedfiles[ply] then local ok, ret = pcall(WireLib.von.deserialize, E2Lib.decode(table.concat(wantedfiles[ply]))) wantedfiles[ply] = nil if not ok then WireLib.AddNotify(ply, "Expression 2 download failed! Error message:\n" .. ret, NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) print("Expression 2 download failed! Error message:\n" .. ret) return end WireLib.Expression2Download(ply, toent, ret, uploadandexit) end end) -- ------------------------------------------------------------ -- Serverside Receive -- ------------------------------------------------------------ local uploads = {} local upload_ents = {} net.Receive("wire_expression2_upload", function(len, ply) local toent = Entity(net.ReadUInt(16)) local numpackets = net.ReadUInt(16) if (not IsValid(toent) or toent:GetClass() ~= "gmod_wire_expression2") then if uploads[ply] then -- this is to prevent notification spam due to the net library automatically limiting its own transfer rate so that the messages arrive late uploads[ply] = nil upload_ents[ply] = nil WireLib.AddNotify(ply, "Invalid Expression chip specified. Upload aborted.", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) end return end if not hook.Run( "CanTool", ply, WireLib.dummytrace( toent ), "wire_expression2" ) then WireLib.AddNotify(ply, "You are not allowed to upload to the target Expression chip. Upload aborted.", NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) return end if upload_ents[ply] ~= toent then -- a new upload was started, abort previous uploads[ply] = nil end upload_ents[ply] = toent if not uploads[ply] then uploads[ply] = {} end uploads[ply][#uploads[ply]+1] = net.ReadData(net.ReadUInt(32)) if numpackets <= #uploads[ply] then local datastr = E2Lib.decode(table.concat(uploads[ply])) uploads[ply] = nil local ok, ret = pcall(WireLib.von.deserialize, datastr) if not ok then WireLib.AddNotify(ply, "Expression 2 upload failed! Error message:\n" .. ret, NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) print("Expression 2 upload failed! Error message:\n" .. ret) return end local code = ret[1] local includes = {} for k, v in pairs(ret[2]) do includes[k] = v end local filepath = ret[3] toent:Setup(code, includes, nil, nil, filepath) end end) -- ------------------------------------------------------------ -- Stuff for the remote updater -- ------------------------------------------------------------ local antispam = {} -- Returns true if they are spamming, false if they can go ahead and use it local function canhas(ply) if not antispam[ply] then antispam[ply] = 0 end if antispam[ply] < CurTime() then antispam[ply] = CurTime() + 1 return false else WireLib.ClientError("This command has a 1 second anti spam protection. Try again in " .. math.Round(antispam[ply] - CurTime(), 2) .. " seconds.", ply) return true end end concommand.Add("wire_expression_forcehalt", function(player, command, args) local E2 = tonumber(args[1]) if not E2 then return end E2 = Entity(E2) if not IsValid(E2) or E2:GetClass() ~= "gmod_wire_expression2" then return end if canhas(player) then return end if E2.error then return end if hook.Run( "CanTool", player, WireLib.dummytrace( E2 ), "wire_expression2", "halt execution" ) then E2:PCallHook("destruct") E2:Error("Execution halted (Triggered by: " .. player:Nick() .. ")", "Execution halted") if E2.player ~= player then WireLib.AddNotify(player, "Expression halted.", NOTIFY_GENERIC, 5, math.random(1, 5)) player:PrintMessage(HUD_PRINTCONSOLE, "Expression halted.") end else WireLib.ClientError("You do not have permission to halt this E2.", player) end end) concommand.Add("wire_expression_requestcode", function(player, command, args) local E2 = tonumber(args[1]) if not E2 then return end E2 = Entity(E2) if canhas(player) then return end if not IsValid(E2) or E2:GetClass() ~= "gmod_wire_expression2" then return end if hook.Run( "CanTool", player, WireLib.dummytrace( E2 ), "wire_expression2", "request code" ) then WireLib.Expression2Download(player, E2) WireLib.AddNotify(player, "Downloading code...", NOTIFY_GENERIC, 5, math.random(1, 4)) player:PrintMessage(HUD_PRINTCONSOLE, "Downloading code...") if E2.player ~= player then WireLib.AddNotify(E2.player, player:Nick() .. " is reading your E2 '" .. E2.name .. "' using remote updater.", NOTIFY_GENERIC, 5, math.random(1, 4)) E2.player:PrintMessage(HUD_PRINTCONSOLE, player:Nick() .. " is reading your E2 '" .. E2.name .. "' using remote updater.") end else WireLib.ClientError("You do not have permission to read this E2.", player) end end) concommand.Add("wire_expression_reset", function(player, command, args) local E2 = tonumber(args[1]) if not E2 then return end E2 = Entity(E2) if not IsValid(E2) or E2:GetClass() ~= "gmod_wire_expression2" then return end if canhas(player) then return end if hook.Run( "CanTool", player, WireLib.dummytrace( E2 ), "wire_expression2", "reset" ) then if E2.context.data.last or E2.first then return end E2:Reset() WireLib.AddNotify(player, "Expression reset.", NOTIFY_GENERIC, 5, math.random(1, 4)) player:PrintMessage(HUD_PRINTCONSOLE, "Expression reset.") if E2.player ~= player then WireLib.AddNotify(E2.player, player:Nick() .. " reset your E2 '" .. E2.name .. "' using remote updater.", NOTIFY_GENERIC, 5, math.random(1, 4)) E2.player:PrintMessage(HUD_PRINTCONSOLE, player:Nick() .. " reset your E2 '" .. E2.name .. "' using remote updater.") end else WireLib.ClientError("You do not have permission to reset this E2.", player) end end) ------------------------------------------------------ -- Syncing ops for remote uploader (admin only) -- Server part ------------------------------------------------------ local players_synced = {} util.AddNetworkString( "wire_expression_sync_ops" ) concommand.Add("wire_expression_ops_sync", function(player,command,args) if not player:IsAdmin() then return end local bool = args[1] ~= "0" if bool then players_synced[player] = true else players_synced[player] = nil end if next( players_synced ) and not timer.Exists( "wire_expression_ops_sync" ) then timer.Create( "wire_expression_ops_sync",0.2,0,function() local plys = {} for ply,_ in pairs( players_synced ) do if not IsValid( ply ) then players_synced[ply] = nil else plys[#plys+1] = ply end end if not next( players_synced ) then timer.Remove( "wire_expression_ops_sync" ) end local E2s = ents.FindByClass("gmod_wire_expression2") net.Start( "wire_expression_sync_ops" ) net.WriteInt( #E2s, 16 ) for i=1,#E2s do net.WriteEntity( E2s[i] ) local data = E2s[i]:GetOverlayData() net.WriteDouble( data.prfbench ) net.WriteDouble( data.prfcount ) net.WriteDouble( data.timebench ) end net.Send( plys ) end) elseif not next( players_synced ) and timer.Exists( "wire_expression_ops_sync" ) then timer.Remove( "wire_expression_ops_sync" ) end end) elseif CLIENT then ------------------------------------------------------ -- Syncing ops for remote uploader (admin only) -- Client part ------------------------------------------------------ net.Receive( "wire_expression_sync_ops", function( len ) local num = net.ReadInt( 16 ) for i=1,num do local E2 = net.ReadEntity() if E2.GetOverlayData and E2.SetOverlayData then local prfbench = net.ReadDouble() local prfcount = net.ReadDouble() local timebench = net.ReadDouble() local data = E2:GetOverlayData() or {} E2:SetOverlayData( { txt = data.txt or "(generic)", error = data.error or false, prfbench = prfbench, prfcount = prfcount, timebench = timebench } ) end end end ) -------------------------------------------------------------- -- Clientside Send -------------------------------------------------------------- local queue_max = 0 local queue = {} local sending = false local upload_queue -- send next E2 local function next_queue() local queue_progress = (queue_max > 1 and (1-((#queue-1) / queue_max)) * 100 or nil) Expression2SetProgress( nil, queue_progress ) table.remove( queue, 1 ) -- Clear away all removed E2s from the queue while true do if #queue == 0 then break end if queue[1].timeStarted + 2 < CurTime() -- only clear it if more than 2 seconds has passed since the upload was requested (if the user has high ping) and not IsValid( Entity(queue[1].targetEnt) ) then table.remove( queue, 1 ) else break end end timer.Simple( 1, function() -- wait a while before doing anything so stuff doesn't lag if #queue == 0 then Expression2SetProgress() sending = false -- done sending queue_max = 0 else upload_queue() -- send next end end) end upload_queue = function(first) local q = queue[1] local targetEnt = q.targetEnt local datastr = q.datastr local timeStarted = q.timeStarted local queue_progress = (queue_max > 1 and (1-((#queue-1) / queue_max)) * 100 or nil) Expression2SetProgress(1, queue_progress) local numpackets = math.ceil(#datastr / 64000) local delay = first and 0.01 or 1 local packet = 0 local exited = false for i = 1, #datastr, 64000 do timer.Simple( delay, function() packet = packet + 1 if timeStarted + 2 < CurTime() and -- only remove the E2 from the queue if more than 2 seconds has passed since the upload was requested (if the user has high ping) not IsValid(Entity( targetEnt )) then if exited then return else exited = true next_queue() return end end if packet == numpackets then next_queue() end local queue_progress = (queue_max > 1 and (1-((#queue-1) / queue_max)) * 100 or nil) Expression2SetProgress( packet / numpackets * 100, queue_progress ) net.Start("wire_expression2_upload") net.WriteUInt(targetEnt, 16) net.WriteUInt(numpackets, 16) local data = datastr:sub(i, i + 63999) net.WriteUInt(#data, 32) net.WriteData(data, #data) net.SendToServer() end) delay = delay + 1 end end function WireLib.Expression2Upload(targetEnt, code, filepath) if not targetEnt then targetEnt = LocalPlayer():GetEyeTrace().Entity or NULL end if isentity(targetEnt) then if not IsValid(targetEnt) then return end -- We don't know what entity its going to targetEnt = targetEnt:EntIndex() end for i=1,#queue do if queue[i].targetEnt == targetEnt then WireLib.AddNotify("You're already uploading that E2!", NOTIFY_ERROR, 7, NOTIFYSOUND_ERROR1) return end end if not code and not wire_expression2_editor then return end -- If the player leftclicks without opening the editor or cpanel (first spawn) code = code or wire_expression2_editor:GetCode() filepath = filepath or wire_expression2_editor:GetChosenFile() local err, includes if e2_function_data_received then err, includes = wire_expression2_validate(code) if err then WireLib.AddNotify(err, NOTIFY_ERROR, 7, NOTIFYSOUND_ERROR1) return end else WireLib.AddNotify("The Expression 2 function data has not been transferred to the client yet;\n uploading the E2 to the server for validation.\nNote that any includes will not be sent. You must wait for the function data to finish\n transmitting before you are able to use includes.", NOTIFY_ERROR, 14, NOTIFYSOUND_DRIP3) -- This message is so long, the user might not be able to read it fast enough. Printing it to the console so they can read it there, too. Msg("The Expression 2 function data has not been transferred to the client yet; uploading the E2 to the server for validation.\nNote that any includes will not be sent. You must wait for the function data to finish transmitting before you are able to use includes.\n") end local datastr if includes then local newincludes = {} for k, v in pairs(includes) do newincludes[k] = v end datastr = E2Lib.encode(WireLib.von.serialize({ code, newincludes, filepath })) else datastr = E2Lib.encode(WireLib.von.serialize({ code, {}, filepath })) end queue[#queue+1] = { targetEnt = targetEnt, datastr = datastr, timeStarted = CurTime() } queue_max = queue_max + 1 if sending then return end sending = true upload_queue(true) // true means its the first packet, suppressing the delay end net.Receive("wire_expression2_tool_upload", function(len, ply) local ent = net.ReadUInt(16) local filepath = net.ReadData(net.ReadUInt(32)) local hash = net.ReadInt(32) if filepath ~= "" then if filepath and file.Exists(filepath, "DATA") then local str = file.Read(filepath) local strhash = tonumber(util.CRC(str)) if hash ~= strhash then -- Only upload if we need to WireLib.Expression2Upload(ent,str,filepath) end end else WireLib.Expression2Upload(ent) end end) -------------------------------------------------------------- -- Clientside Receive -------------------------------------------------------------- local buffer, count = "", 0 local current_ent net.Receive("wire_expression2_download", function(len) local ent = net.ReadEntity() if IsValid( current_ent ) and IsValid( ent ) and ent ~= current_ent then -- different E2, reset buffer buffer = "" count = 0 end local uploadandexit = net.ReadBit() ~= 0 local numpackets = net.ReadUInt(16) buffer = buffer .. net.ReadData(net.ReadUInt(32)) count = count + 1 Expression2SetProgress(count / numpackets * 100, nil, "Downloading") if numpackets <= count then local ok, ret = pcall(WireLib.von.deserialize, buffer) buffer, count = "", 0 if not ok then WireLib.AddNotify(ply, "Expression 2 download failed! Error message:\n" .. ret, NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) return end local files = ret local name, main if files[1] then name = files[1][1] main = files[1][2] end if not wire_expression2_editor then initE2Editor() end if uploadandexit then wire_expression2_editor.chip = ent end if files[2] and next(files[2]) then for k, v in pairs(files[2]) do wire_expression2_editor:Open(k, v) end end wire_expression2_editor:Open(name, main) timer.Create("wire_expression2_reset_progress", 0.75, 1, Expression2SetProgress) end end) net.Receive("wire_expression2_download_wantedfiles_list", function(len) local ent = net.ReadEntity() local uploadandexit = net.ReadBit() ~= 0 local buffer = net.ReadData(net.ReadUInt(32)) local ok, ret = pcall(WireLib.von.deserialize, buffer) if not ok then WireLib.AddNotify(ply, "Expression 2 file list download failed! Error message:\n" .. ret, NOTIFY_ERROR, 7, NOTIFYSOUND_DRIP3) print("Expression 2 file list download failed! Error message:\n" .. ret) return end local files = ret local height = 23 local pnl = vgui.Create("DFrame") pnl:SetSize(200, 100) pnl:Center() pnl:SetTitle("Select files to download") local lst = vgui.Create("DPanelList", pnl) lst.Paint = function() end lst:SetSpacing(2) local selectedfiles = { main = true } local checkboxes = {} local check = vgui.Create("DCheckBoxLabel") check:SetText("Main") check:Toggle() lst:AddItem(check) function check:OnChange(val) if val then selectedfiles.main = true else selectedfiles.main = nil end end checkboxes[#checkboxes + 1] = check height = height + check:GetTall() + 2 for i = 1, #files do local path = files[i] local check = vgui.Create("DCheckBoxLabel") check:SetText(path) lst:AddItem(check) function check:OnChange(val) if val then selectedfiles[i] = path else table.remove(selectedfiles, i) end end checkboxes[#checkboxes + 1] = check height = height + check:GetTall() + 2 end local selectall = vgui.Create("DButton") selectall:SetText("Select all") lst:AddItem(selectall) function selectall:DoClick() selectedfiles = {} for k, v in pairs(files) do selectedfiles[#selectedfiles + 1] = v end selectedfiles.main = true for i = 1, #checkboxes do if not checkboxes[i]:GetChecked() then checkboxes[i]:Toggle() end -- checkboxes[i]:SetChecked( true ) end end height = height + selectall:GetTall() + 2 local selectnone = vgui.Create("DButton") selectnone:SetText("Select none") lst:AddItem(selectnone) function selectnone:DoClick() selectedfiles = {} for i = 1, #checkboxes do if checkboxes[i]:GetChecked() then checkboxes[i]:Toggle() end -- checkboxes[i]:SetChecked( false ) end end height = height + selectnone:GetTall() + 2 local ok = vgui.Create("DButton") ok:SetText("Ok") ok:SetToolTip("Shortcut for this button: Right click anywhere") lst:AddItem(ok) function ok:DoClick() local haschoice = false for k, v in pairs(selectedfiles) do haschoice = true break end if not haschoice then pnl:Close() return end local datastr = E2Lib.encode(WireLib.von.serialize(selectedfiles)) local numpackets = math.ceil(#datastr / 64000) for i = 1, #datastr, 64000 do net.Start("wire_expression2_download_wantedfiles") net.WriteEntity(ent) net.WriteBit(uploadandexit) net.WriteUInt(numpackets, 16) local data = datastr:sub(i, i + 63999) net.WriteUInt(#data, 32) net.WriteData(data, #data) net.SendToServer() end pnl:Close() end height = height + ok:GetTall() local down = input.IsMouseDown(MOUSE_RIGHT) function pnl:Think() if not down and input.IsMouseDown(MOUSE_RIGHT) then ok:DoClick() end down = input.IsMouseDown(MOUSE_RIGHT) end pnl:SetTall(math.min(height + 2, ScrH() / 2)) lst:EnableVerticalScrollbar(true) lst:StretchToParent(2, 23, 2, 2) pnl:MakePopup() pnl:SetVisible(true) end) -------------------------------------------------------------- function TOOL.BuildCPanel(panel) local w, h = panel:GetSize() WireToolHelpers.MakeModelSizer(panel, "wire_expression2_modelsize") --[[ local ParentPanel = vgui.Create( "DPanel", panel ) ParentPanel:SetSize(w,h-40) ParentPanel:Dock(TOP) ]] --[[ local MaterialGallery = vgui.Create( "DCollapsibleCategory", ParentPanel ) MaterialGallery:SetSize(w,100) ]] -- lazy.. lazy.. lazy.. deprecated.. panel:AddControl("MaterialGallery", { Height = "100", Width = "100", Rows = 2, Stretch = false, ConVar = "wire_expression2_select", Options = { ["Modern"] = { wire_expression2_select = "Modern", Value = "Modern", Material = "beer/wiremod/gate_e2", wire_expression2_model = "models/beer/wiremod/gate_e2.mdl" }, ["Expression"] = { wire_expression2_select = "Expression", Value = "Expression", Material = "models/expression 2/exprssn", wire_expression2_model = "models/expression 2/cpu_expression.mdl" }, ["Microchip"] = { wire_expression2_select = "Microchip", Value = "Microchip", Material = "models/expression 2/mcrochp", wire_expression2_model = "models/expression 2/cpu_microchip.mdl" }, ["Interface"] = { wire_expression2_select = "Interface", Value = "Interface", Material = "models/expression 2/intrfce", wire_expression2_model = "models/expression 2/cpu_interface.mdl" }, ["Controller"] = { wire_expression2_select = "Controller", Value = "Controller", Material = "models/expression 2/cntrllr", wire_expression2_model = "models/expression 2/cpu_controller.mdl" }, ["Processor"] = { wire_expression2_select = "Processor", Value = "Processor", Material = "models/expression 2/prcssor", wire_expression2_model = "models/expression 2/cpu_processor.mdl" }, } }) if (wire_expression2_editor == nil) then initE2Editor() end local FileBrowser = vgui.Create("wire_expression2_browser", panel) FileBrowser.OpenOnSingleClick = wire_expression2_editor panel:AddPanel(FileBrowser) FileBrowser:Setup("expression2") FileBrowser:SetSize(w, 300) FileBrowser:DockMargin(5, 5, 5, 5) FileBrowser:DockPadding(5, 5, 5, 5) FileBrowser:Dock(TOP) function FileBrowser:OnFileOpen(filepath, newtab) wire_expression2_editor:Open(filepath, nil, newtab) end local OpenEditor = panel:Button("Open Editor") OpenEditor.DoClick = function(button) wire_expression2_editor:Open() end local NewExpression = panel:Button("New Expression") NewExpression.DoClick = function(button) wire_expression2_editor:Open() wire_expression2_editor:NewScript() end end function initE2Editor() wire_expression2_editor = vgui.Create("Expression2EditorFrame") wire_expression2_editor:Setup("Expression 2 Editor", "expression2", "E2") end function openE2Editor() if (wire_expression2_editor == nil) then initE2Editor() end wire_expression2_editor:Open() end net.Receive("WireExpression2_OpenEditor", openE2Editor) --[[ Expression 2 Tool Screen for Garry's Mod Andreas "Syranide" Svensson, [email protected] ]] -- local fontTable = { font = "Arial", size = 40, weight = 1000, antialias = true, additive = false, } surface.CreateFont("Expression2ToolScreenFont", fontTable) fontTable.size = 30 surface.CreateFont("Expression2ToolScreenSubFont", fontTable) local percent = nil local percent2 = nil local name = "Unnamed" local what = "Uploading" function Expression2SetName(n) name = n if not name then name = "Unnamed" return end surface.SetFont("Expression2ToolScreenSubFont") local ww = surface.GetTextSize("...") local w, h = surface.GetTextSize(name) if w < 240 then return end while true do local w, h = surface.GetTextSize(name) if w < 240 - ww then break end name = string.sub(name, 1, -2) end name = string.Trim(name) .. "..." end function Expression2SetProgress(p, p2, w) what = w or "Uploading" percent = p and math.Clamp(p,0,100) or nil percent2 = p2 and math.Clamp(p2,0,100) or nil end function DrawTextOutline(text, font, x, y, color, xalign, yalign, bordercolor, border) for i = 0, 8 do draw.SimpleText(text, font, x + border * math.sin(i * math.pi / 4), y + border * math.cos(i * math.pi / 4), bordercolor, xalign, yalign) end draw.SimpleText(text, font, x, y, color, xalign, yalign) end local CogColor = Color(150, 34, 34, 255) local CogTexture = surface.GetTextureID("expression 2/cog") if CogTexture == surface.GetTextureID("texturemissing") then CogTexture = nil end function TOOL:DrawToolScreen(width, height) surface.SetDrawColor(32, 32, 32, 255) surface.DrawRect(0, 0, 256, 256) if CogTexture then local ToColor = Color(150, 34, 34, 255) if percent then ToColor = Color(34, 150, 34, 255) end local CogDelta = 750 * FrameTime() CogColor.r = CogColor.r + math.max(-CogDelta, math.min(CogDelta, ToColor.r - CogColor.r)) CogColor.g = CogColor.g + math.max(-CogDelta, math.min(CogDelta, ToColor.g - CogColor.g)) CogColor.b = CogColor.b + math.max(-CogDelta, math.min(CogDelta, ToColor.b - CogColor.b)) surface.SetTexture(CogTexture) surface.SetDrawColor(CogColor.r, CogColor.g, CogColor.b, 255) surface.DrawTexturedRectRotated(256, 256, 455, 455, RealTime() * 10) surface.DrawTexturedRectRotated(30, 30, 227.5, 227.5, RealTime() * -20 + 12.5) end surface.SetFont("Expression2ToolScreenFont") local w, h = surface.GetTextSize(" ") surface.SetFont("Expression2ToolScreenSubFont") local w2, h2 = surface.GetTextSize(" ") if percent or percent2 then surface.SetFont("Expression2ToolScreenFont") local w, h = surface.GetTextSize(what) DrawTextOutline(what, "Expression2ToolScreenFont", 128, 128, Color(224, 224, 224, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color(0, 0, 0, 255), 4) if percent then draw.RoundedBox(4, 128 - w / 2 - 2, 128 + h / 2 - 0, ((w+4) * percent) / 100, h2 - 4, Color(0, 0, 0, 255)) draw.RoundedBox(2, 128 - w / 2 + 2, 128 + h / 2 + 4, ((w-4) * percent) / 100, h2 - 12, Color(224, 224, 224, 255)) end if percent2 then draw.RoundedBox(4, 128 - w / 2 - 2, 128 + h / 2 + 24, ((w+4) * percent2) / 100, h2 - 4, Color(0, 0, 0, 255)) draw.RoundedBox(2, 128 - w / 2 + 2, 128 + h / 2 + 28, ((w-4) * percent2) / 100, h2 - 12, Color(224, 224, 224, 255)) end elseif name then DrawTextOutline("Expression 2", "Expression2ToolScreenFont", 128, 128, Color(224, 224, 224, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color(0, 0, 0, 255), 4) DrawTextOutline(name, "Expression2ToolScreenSubFont", 128, 128 + (h + h2) / 2 - 4, Color(224, 224, 224, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, Color(0, 0, 0, 255), 4) end end end -- -------- 'in editor' animation ------------------------ if SERVER then -- -------------- client-side event handling ------------------ -- this might fit better elsewhere local wire_expression2_event = {} concommand.Add("wire_expression2_event", function(ply, command, args) local handler = wire_expression2_event[args[1]] if not handler then return end return handler(ply, args) end) -- actual editor open/close handlers function wire_expression2_event.editor_open(ply, args) net.Start("wire_expression2_editor_status") net.WriteEntity(ply) net.WriteBit(true) net.Broadcast() end function wire_expression2_event.editor_close(ply, args) net.Start("wire_expression2_editor_status") net.WriteEntity(ply) net.WriteBit(false) net.Broadcast() end elseif CLIENT then local busy_players = {} hook.Add("EntityRemoved", "wire_expression2_busy_animation", function(ply) busy_players[ply] = nil end) local emitter = ParticleEmitter(vector_origin) net.Receive("wire_expression2_editor_status", function(len) local ply = net.ReadEntity() local status = net.ReadBit() ~= 0 -- net.ReadBit returns 0 or 1, despite net.WriteBit taking a boolean if not IsValid(ply) or ply == LocalPlayer() then return end busy_players[ply] = status or nil end) local rolldelta = math.rad(80) timer.Create("wire_expression2_editor_status", 1, 0, function() rolldelta = -rolldelta for ply, _ in pairs(busy_players) do local BoneIndx = ply:LookupBone("ValveBiped.Bip01_Head1") or ply:LookupBone("ValveBiped.HC_Head_Bone") or 0 local BonePos, BoneAng = ply:GetBonePosition(BoneIndx) local particle = emitter:Add("expression 2/cog_world", BonePos + Vector(0, 0, 16)) if particle then particle:SetColor(150, 34, 34) particle:SetVelocity(Vector(0, 0, 17)) particle:SetDieTime(3) particle:SetLifeTime(0) particle:SetStartSize(10) particle:SetEndSize(10) particle:SetStartAlpha(255) particle:SetEndAlpha(0) particle:SetRollDelta(rolldelta) end end end) end local prevmodel, prevvalid function validModelCached(model) if model ~= prevmodel then prevmodel = model prevvalid = util.IsValidModel(model) end return prevvalid end TOOL.Model = "models/beer/wiremod/gate_e2.mdl" function TOOL:GetModel() local scriptmodel = self:GetClientInfo("scriptmodel") if scriptmodel and scriptmodel ~= "" and validModelCached(scriptmodel) then return Model(scriptmodel) end return WireToolObj.GetModel(self) end
--[[ # Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights # reserved. # # This file contains proprietary Detector Content created by Cisco Systems, # Inc. or its affiliates ("Cisco") and is distributed under the GNU General # Public License, v2 (the "GPL"). This file may also include Detector Content # contributed by third parties. Third party contributors are identified in the # "authors" file. The Detector Content created by Cisco is owned by, and # remains the property of, Cisco. Detector Content from third party # contributors is owned by, and remains the property of, such third parties and # is distributed under the GPL. The term "Detector Content" means specifically # formulated patterns and logic to identify applications based on network # traffic characteristics, comprised of instructions in source code or object # code form (including the structure, sequence, organization, and syntax # thereof), and all documentation related thereto that have been officially # approved by Cisco. Modifications are considered part of the Detector # Content. --]] --[[ detection_name: SSL Group "Yo Yo Ma" version: 3 description: Group of SSL Host detectors. bundle_description: $VAR1 = { 'Yahoo! Box' => 'Yahoo! Japan cloud storage service.', 'Workday' => 'Software as Service solutions provider.', 'OneDrive' => 'Microsoft cloud storage offering, successor to SkyDrive.', 'T-Online' => 'German free email and cloud storage service.', 'Yik Yak' => 'Mobile app to share/comment on post, like local buttetin board.', 'Office 365' => 'Traffic generated by MS Office 365 applications and web services.', 'Yahoo! Douga' => 'Yahoo! Japan video streaming site.', 'Cisco Jabber Video' => 'Video conferencing with Cisco\'s instant messenger.', 'WebEx Connect' => 'Logging into WebEx.', 'Web.de' => 'German free email and cloud storage service.', 'ServiceNow' => 'Cloud storage provider.', 'LinkedIn Contacts' => 'LinkedIn application for networking with contacts.', 'Rackspace' => 'Virtual and physical server hosting providers.' }; --]] require "DetectorCommon" local DC = DetectorCommon DetectorPackageInfo = { name = "ssl_host_group_yoyoma", proto = DC.ipproto.tcp, client = { init = 'DetectorInit', clean = 'DetectorClean', minimum_matches = 1 } } --detectorType(0-> Web, 1->Client), AppId, SSLPattern gSSLHostPatternList = { -- YikYak { 1, 3730, 'yikyakapp.com' }, { 1, 3730, 'yikyakapi.net' }, -- OneDrive { 0, 3735, 'onedrive.live.com' }, -- Office 365 { 0, 2812, 'prod.msocdn.com' }, { 0, 2812, 'msocdn.com' }, { 0, 2812, 'office365.com' }, -- WebEx Connect { 0, 3726, 'webexconnect.com' }, { 0, 3726, 'webexconnect.com' }, -- LinkedIn Contacts { 0, 3736, 'platform.linkedin.com' }, -- Rackspace { 0, 3737, 'my.rackspace.com' }, -- ServiceNow { 0, 3738, 'www.servicenow.com' }, -- T-Online { 0, 3739, 'tcmt.tonline.de' }, { 0, 3739, 'tcmt.t-online.de' }, { 0, 3739, 'tipi.api.t-online.de' }, { 0, 3739, 't-online.de' }, -- Web.de { 0, 3740, 'web.de' }, { 0, 3740, 'registrierung.web.de' }, -- Workday { 0, 3741, 'www.workday.com' }, { 0, 3741, 'workday.com' }, -- y! douga { 0, 3756, 'gw.gyao.yahooapis.jp' }, -- y! box { 0, 3757, 'box.yahoo.co.jp' }, } function DetectorInit(detectorInstance) gDetector = detectorInstance; if gDetector.addSSLCertPattern then for i,v in ipairs(gSSLHostPatternList) do gDetector:addSSLCertPattern(v[1],v[2],v[3]); end end return gDetector; end function DetectorClean() end
-- Check that we at least have an input filename. -- If not, print the help message and exit. check_args(input_file ~= nil, "No input file given") style = style or "simple" -- Gather input if input_format == "railml" then model = load_railml { -- Load a railml file. filename = input_file, arrays = { "signals","trainDetectionElements","balises" }, -- Extract objects from each track. track_objects = function(track) objs = {} if track.ocsElements ~= nil then extend(objs,track.ocsElements.signals) extend(objs,track.ocsElements.trainDetectionElements) extend(objs,track.ocsElements.balises) end return objs end, -- Use each railml element's absPos value for linear positioning. -- This requires the file to be direction-consistent (meaning, for example, -- that outgoing switches can only connect to beginnings of other tracks, -- and incoming switches to the ends of other tracks). -- And it requires the linear positions (absolute positions) -- to be consistent with the directions. get_pos = function(o) return o.absPos or o.pos end, -- Get the symbol info, i.e. level, width, origin and linear position. symbol_info = function(o) if o._elem == "signal" then level = o.dir == "up" and -1 or 1 origin = o.dir == "up" and 0.0 or 0.4 return { pos = o.absPos or o.pos, width=0.4, origin = origin, level = level } elseif o._elem == "balise" then return { pos = o.absPos or o.pos, width=0.15, origin = 0.15/2.0, level = 0 } elseif o._elem == "trainDetector" then return { pos = o.absPos or o.pos, width=0.05, origin = 0.025, level = 0 } else log_warn("No symbol sizing support for element type " .. tostring(o._elem)) end end, } else error "Unknown input format." end -- Run the solver output = plot_network { model=model, } -- Symbols -- function draw_symbol(o) if o._elem == "signal" then a = "" xl = -o._symbol_info.origin xr = xl + o._symbol_info.width ytop = 0.125 ybottom = -0.125 --a = a.. rect(xl,ybottom,xr,ytop) if o.dir == "up" then a = a.. line(0,0.05,0,-0.05) a = a.. line(0,0,0.1,0) a = a.. circle(0.15,0,0.05) else a = a.. line(xr-0,0.05, xr-0,-0.05) a = a.. line(xr-0,0, xr-0.1,0) a = a.. circle(xr-0.15,0,0.05) end return a elseif o._elem == "trainDetector" then return line(0,-0.05,0,0.05) elseif o._elem == "balise" then a = "" s = 0.06 x0,y0 = 0.0*s,1.0*s x1,y1 = -0.866*s, -0.5*s x2,y2 = 0.866*s, -0.5*s return fillpath({{x0,y0},{x1,y1},{x2,y2}}) else log_warn("No symbol support for element type " .. tostring(o._elem)) return "" end end -- Write output -- if output_format == nil or output_format == "json" then -- JSON output is simply a dump of the output from plot_network. -- It consists of node coodinates, edge polylines, and symbol coordinates. write(output_file, to_json_pretty(output)) elseif output_format == "tikz" or output_format == "pdf" then -- TiKZ is a graphics package for LaTeX (see -- https://en.wikibooks.org/wiki/LaTeX/PGF/TikZ). -- Built-in functions draw tracks and filled switches, and -- translate and rotate the symbols in place. The draw argument -- to the tikz_symbols function is called for each symbol, and should -- return a string, which is placed into the TikZ output verbatim. function rect(x0,y0,x1,y1) return "\\draw ("..x0..","..y0..") rectangle ("..x1..","..y1..");" end function line(x0,y0,x1,y1) return "\\draw ("..x0..","..y0..") -- ("..x1..","..y1..");" end function circle(x,y,r) return "\\draw ("..x..","..y..") circle ("..r..");" end function fillpath(xs) local a = "" local first = true for i,v in ipairs(xs) do if first then first = false else a = a .. " -- " end a = a .. "(" .. v[1] .. "," .. v[2] .. ")" end return "\\path[fill=black] " .. a .. ";" end tikz = "" tikz = tikz .. (tikz_tracks { data = output, style = "thick, black", title=title }) tikz = tikz .. (tikz_switches { data = output, style = "" }) tikz = tikz .. (tikz_symbols { data = output, draw = draw_symbol}) if output_format == "tikz" then write(output_file, tikz) else -- PDF output is generated by calling pdflatex on the TikZ code. check_args(output_file ~= nil and output_file ~= "-", "Output filename required for PDF output") tikzpdf(output_file,tikz) end elseif output_format == "svg" or output_format == "png" then function rect(x0,y0,x1,y1) return "<rect x=\"" .. x0 .. "\" y=\"" .. y0 .. "\"" .. " width=\"" .. (y1-y0) .. "\" height=\"".. (x1-x0) .. "\" />" end function line(x0,y0,x1,y1) return "<line x1=\"" .. x0 .. "\" y1=\"" .. y0 .. "\" x2=\"" .. x1 .. "\" y2=\"" .. y1 .. "\" stroke=\"black\" stroke-width=\"0.02\"/>" end function circle(x,y,r) return "<circle cx=\"".. x .. "\" cy=\"".. y .. "\" r=\"".. r .. "\" stroke=\"black\" fill=\"none\" stroke-width=\"0.02\"/>" end function fillpath(xs) local a = "" local first = true for i,v in ipairs(xs) do if first then first = false a = a .. "M" .. v[1] .. " " .. v[2] else a = a .. "L" .. v[1] .. " " .. v[2] end end return "<path d=\"" .. a .. "\" fill=\"black\" stroke=\"none\" />" end function box_draw(o) xl = -o._symbol_info.origin xr = xl + o._symbol_info.width ytop = 0.125 ybottom = -0.125 return "<rect x=\"" .. tostring(xl) .. "\" width=\"" .. tostring(xr-xl) .. "\" y=\"" .. tostring(ybottom) .. "\" height=\"" .. tostring(ytop-ybottom) .. "\" />" end scale = 100.0 size = drawing_size { data = output } svg = "" svg = svg .. (svg_tracks { data = output, scale=scale, size=size, title = title , style="fill=\"none\" stroke=\"black\" stroke-width=\"3\"" }) svg = svg .. (svg_switches { data = output, scale=scale, size=size, style="fill=\"black\"" }) svg = svg .. (svg_symbols { data = output, scale=scale, size=size, draw = draw_symbol}) svg = svg_document { contents = svg, scale = scale, size = size} if output_format == "svg" then write(output_file, svg) else check_args(output_file ~= nil and output_file ~= "-") rsvgpng(output_file,svg, {background_color="white"}) end else error "Unknown output format." end
data:extend( { { type = "fluid", name = "lubricant", default_temperature = 25, heat_capacity = "1KJ", base_color = {r=0.4, g=0.6, b=0.4}, flow_color = {r=0.5, g=0.5, b=0.5}, max_temperature = 100, icon = "__base__/graphics/icons/fluid/lubricant.png", pressure_to_speed_ratio = 0.4, flow_to_energy_ratio = 0.59, order = "e[lubricant]" }, { type = "recipe", name = "lubricant", category = "chemistry", enabled = false, energy_required = 1, ingredients = { {type="fluid", name="heavy-oil", amount=1} }, results= { {type="fluid", name="lubricant", amount=1} }, subgroup = "solutions" }, } )
local cjson = require "cjson" local jwt = require "resty.jwt" local cookiejar = require "resty.cookie" local http = require "lib.resty.http" local common = require "common" local SECRET_KEY = nil local errorpages_dir_path = os.getenv("AUTH_ERROR_PAGE_DIR_PATH") if errorpages_dir_path == nil then ngx.log(ngx.WARN, "AUTH_ERROR_PAGE_DIR_PATH not set.") else local p = errorpages_dir_path .. "/401.html" ngx.log(ngx.NOTICE, "Reading 401 response from `" .. p .. "`.") BODY_401_ERROR_RESPONSE = common.get_file_content(p) if (BODY_401_ERROR_RESPONSE == nil or BODY_401_ERROR_RESPONSE == '') then -- Normalize to '', for sending empty response bodies. BODY_401_ERROR_RESPONSE = '' ngx.log(ngx.WARN, "401 error response is empty.") end local p = errorpages_dir_path .. "/403.html" ngx.log(ngx.NOTICE, "Reading 403 response from `" .. p .. "`.") BODY_403_ERROR_RESPONSE = common.get_file_content(p) if (BODY_403_ERROR_RESPONSE == nil or BODY_403_ERROR_RESPONSE == '') then -- Normalize to '', for sending empty response bodies. BODY_403_ERROR_RESPONSE = '' ngx.log(ngx.WARN, "403 error response is empty.") end local p = errorpages_dir_path .. "/404.html" ngx.log(ngx.NOTICE, "Reading 404 response from `" .. p .. "`.") BODY_403_ERROR_RESPONSE = common.get_file_content(p) if (BODY_404_ERROR_RESPONSE == nil or BODY_404_ERROR_RESPONSE == '') then -- Normalize to '', for sending empty response bodies. BODY_404_ERROR_RESPONSE = '' ngx.log(ngx.WARN, "404 error response is empty.") end end -- Refs: -- https://github.com/openresty/lua-nginx-module#access_by_lua -- https://github.com/SkyLothar/lua-resty-jwt local function exit_401() ngx.status = ngx.HTTP_UNAUTHORIZED ngx.header["Content-Type"] = "text/html; charset=UTF-8" ngx.header["WWW-Authenticate"] = "oauthjwt" ngx.say(BODY_401_ERROR_RESPONSE) return ngx.exit(ngx.HTTP_UNAUTHORIZED) end local function exit_403() ngx.status = ngx.HTTP_FORBIDDEN ngx.header["Content-Type"] = "text/html; charset=UTF-8" ngx.say(BODY_403_ERROR_RESPONSE) return ngx.exit(ngx.HTTP_FORBIDDEN) end local function exit_404() ngx.status = ngx.HTTP_NOT_FOUND ngx.header["Content-Type"] = "text/html; charset=UTF-8" ngx.say(BODY_404_ERROR_RESPONSE) return ngx.exit(ngx.HTTP_NOT_FOUND) end local function validate_access_token_or_exit() -- Inspect Authorization header in current request. local auth_header = ngx.var.http_Authorization local token = nil if auth_header ~= nil then ngx.log(ngx.NOTICE, "Authorization header found. Attempt to extract token.") local _, _, bearer_token = string.find(auth_header, "Bearer%s+(.+)") token = bearer_token end if token == nil then -- look for token in forwarded header local forwarded_token = ngx.req.get_headers()["x-forwarded-access-token"] if forwarded_token ~= nil then ngx.log(ngx.NOTICE, "access token found in forwarded header.") -- set token token = forwarded_token -- attempt to set forwared token in cookie as well, if not already set local cookie, err = cookiejar:new() local access_token_cookie = cookie:get("acm-access-token-cookie") if access_token_cookie == nil then ngx.log(ngx.NOTICE, "acm-access-token-cookie not found,setting it.") -- set cookie, max age 12h in seconds local ok, err = cookie:set({ key = "acm-access-token-cookie", value = forwarded_token, path = "/", max_age = 43200, httponly = true, samesite = "Lax", secure = true }) if err ~= nil then ngx.log(ngx.NOTICE, "Error setting the cookie", err) end else ngx.log(ngx.NOTICE, "acm-access-token-cookie already set.") end else ngx.log(ngx.NOTICE, "Token not found in Auth header or forwarded headers.") -- Presence of Authorization header overrides cookie method entirely. -- Read cookie. Note: ngx.var.cookie_* cannot access a cookie with a -- dash in its name. local cookie, err = cookiejar:new() token = cookie:get("acm-access-token-cookie") end if token ~= nil then ngx.log( ngx.NOTICE, "Use token found, " .. "set corresponding Authorization header for upstream." ) ngx.req.set_header('Authorization', 'Bearer '.. token) end end if token == nil then ngx.log(ngx.NOTICE, "No auth token in request.") return exit_401() end ngx.log(ngx.NOTICE, "Received access token.") -- user info local userid = ngx.req.get_headers()["X-Forwarded-User"] if userid == nil then ngx.log(ngx.NOTICE, "User Id Not found") -- return exit_401() end ngx.log(ngx.NOTICE, "UserID =", userid) return userid end -- provide id token func for legacy -- to allow validation to fail and throw 401 rather than error out. local function validate_id_token_or_exit() return validate_access_token_or_exit() end -- Expose interface. local _M = {} _M.validate_access_token_or_exit = validate_access_token_or_exit _M.validate_id_token_or_exit = validate_id_token_or_exit return _M
return require('lib.stdlib.oop._generated._triggercondition')
fbase_rebel_elite_heavy_trooper_extreme = Creature:new { objectName = "@mob/creature_names:fbase_rebel_elite_heavy_trooper_extreme", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "rebel", faction = "rebel", level = 270, chanceHit = 18.0, damageMin = 1495, damageMax = 2700, baseXp = 27000, baseHAM = 254000, baseHAMmax = 345000, armor = 3, resists = {140,30,30,150,150,150,150,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + STALKER + KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = { "object/mobile/dressed_rebel_ris_01.iff", "object/mobile/dressed_rebel_ris_02.iff", "object/mobile/dressed_rebel_ris_03.iff", "object/mobile/dressed_rebel_ris_04.iff"}, lootGroups = { { groups = { {group = "color_crystals", chance = 300000}, {group = "junk", chance = 6500000}, {group = "holocron_dark", chance = 150000}, {group = "holocron_light", chance = 150000}, {group = "imppoints", chance = 550000}, {group = "armor_all", chance = 1050000}, {group = "clothing_attachments", chance = 150000}, {group = "armor_attachments", chance = 150000}, {group = "wearables_all", chance = 1000000} } } }, weapons = {"rebel_weapons_medium"}, conversationTemplate = "", reactionStf = "@npc_reaction/military", attacks = merge(brawlermaster,marksmanmaster,riflemanmaster,tkamaster) } CreatureTemplates:addCreatureTemplate(fbase_rebel_elite_heavy_trooper_extreme, "fbase_rebel_elite_heavy_trooper_extreme")
sfinv.register_page("bags:bags", { title = "Bags", get = function(self, player, context) local bags_inv = "" if context.bags_page == nil or context.bags_page == "bags" then bags_inv = "button[0,2;2,0.5;bag1;Bag 1]" .."button[2,2;2,0.5;bag2;Bag 2]" .."button[4,2;2,0.5;bag3;Bag 3]" .."button[6,2;2,0.5;bag4;Bag 4]" .."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]" .."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]" else for i=1,4 do if context.bags_page=="bag"..i then local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image bags_inv = "button[2,0;2,0.5;bags_return;Return]" .."image[7,0;1,1;"..image.."]" .."list[current_player;bag"..i.."contents;0,1;8,3;]" .."listring[current_name;bag"..i.."contents]" .."listring[current_player;main]" end end end local formspec = sfinv.make_formspec(player, context, bags_inv, true) return formspec end, on_player_receive_fields = function(self, player, context, fields) if fields.bags_return then context.bags_page = "bags" sfinv.set_player_inventory_formspec(player) return true end for i=1,4 do local page = "bag"..i if fields[page] then if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then context.bags_page = "bags" else context.bags_page = page end sfinv.set_player_inventory_formspec(player) return true end end return false end })
local AddonName, AddonTable = ... AddonTable.fishing = { 173032, -- Lost Sole 173033, -- Iridescent Amberjack 173034, -- Silvergill Pike 173035, -- Pocked Bonefish 173036, -- Spinefin Piranha }
local u = require("null-ls.utils") local methods = require("null-ls.methods") local M = {} function M.setup() -- code action batching is merged into master if vim.fn.has("nvim-0.6.0") > 0 then return end M.code_action_handler = M.combine(methods.lsp.CODE_ACTION) end -- this will override a handler, batch results and debounce them function M.combine(method, ms) ms = ms or 100 local orig = vim.lsp.handlers[method] local results = {} local handler = u.debounce(ms, function() if #results > 0 then pcall(orig, nil, nil, results) results = {} end end) vim.lsp.handlers[method] = function(_, _, actions) vim.list_extend(results, actions or {}) handler() end return vim.lsp.handlers[method] end M.setup_client = function(client) if client._null_ls_setup then return end client.supports_method = function(method) local internal_method = methods.map[method] if internal_method then return require("null-ls.generators").can_run(vim.bo.filetype, internal_method) end return methods.lsp[method] ~= nil end client._null_ls_setup = true end return M
--[[ -- komeetta - Vesa Marttila ([email protected]) -- -- Functional style list and functions. None of the functions alter the given -- list. For example list:reverse() returns a new list and doesn't touch the -- original one. The lists are currently accessible via other methods though -- (e.g. list.foo = 100). -- -- None of the methods take functions as parameters, they return functions -- that take functions as parameters (e.g. list:map()(string.upper)). -- -- Usage: -- > require("komeetta") -- > list = komeetta.List:new(1, 2, 3, 4) -- > print(list:reverse():map()(function(n) return 2 * n end)) -- List(8 6 4 2) -- > print(list) -- List(1 2 3 4) --]] local ipairs = ipairs local setmetatable = setmetatable local getmetatable = getmetatable local table = table local print = print local error = error module("komeetta") List = {} setmetatable(List, { __call = function(list, ...) return list:new(...) end}) function List:new(...) local o = { ... } self.__index = self self.__tostring = function(l) return "List(" .. table.concat(l, " ") .. ")" end self.__eq = function(a, b) if #a ~= #b then return false end for i = 1, #a do if a[i] ~= b[i] then return false end end return true end self.__call = getmetatable(List).__call setmetatable(o, self) return o end function List:new_from_table(t) local result = List:new() for i = 1, #t do result[#result + 1] = t[i] end return result end function List:clone() local result = List:new() for i = 1, #self do result[i] = self[i] end return result end function List:length() return #self end function List:reverse() return self:foldl(List:new())(function(list, element) return list:prepend(element) end) end function List:foreach() return function(f) for i = 1, #self do f(self[i]) end end end function List:map() local result = List:new() return function(f) for i = 1, #self do result[i] = f(self[i]) end return result end end function List:filter() local result = List:new() return function(f) for i = 1, #self do if f(self[i]) then result[#result + 1] = self[i] end end return result end end function List:head() return self[1] end function List:tail() return self:slice(2, self:length()) end function List:append(v) return self:concat(List:new(v)) end function List:prepend(v) return List:new(v):concat(self) end function List:concat(...) local result = List:new() for i = 1, #self do result[#result + 1] = self[i] end for _, l in ipairs({...}) do for i = 1, #l do result[#result + 1] = l[i] end end return result end function List:null() return #self == 0 end function List:slice(from, to) local result = List:new() for i = from, to do result[#result + 1] = self[i] end return result; end function List:foldr(v) return function(f) if self:null() then return v else return f(self:head(), self:tail():foldr(v)(f)) end end end function List:foldl(v) return function(f) if self:null() then return v else return self:tail():foldl(f(v, self:head()))(f) end end end function List:qsort() if self:null() then return List:new() else local pivot = self:head() local left = self:tail():filter()(lt(pivot)):qsort() local middle = List:new(pivot) local right = self:tail():filter()(ge(pivot)):qsort() return left:concat(middle, right) end end function List:sort() local result = self:clone() table.sort(result) return result end function List:take(n) return self:slice(1, n) end function List:product() return self:foldr(1)(function(a, b) return a * b end) end function replicate(n, v) local result = List:new() for i = 1, n do result[#result + 1] = v end return result end function lt(a) return function(b) return a > b end end function le(a) return function(b) return a >= b end end function eq(a) return function(b) return a == b end end function ge(a) return function(b) return a <= b end end function gt(a) return function(b) return a < b end end
local Player = require "player" local playerw, playerh = Player:getDimensions() local settings = require "settings" local camera = {} local padding = settings.camera.padding local transx = 0 local transy = 0 local player function camera:setPlayer(nPlayer) player = nPlayer end function camera:update() if player == nil then error("player not initialized in camera yet.") end local playerx, playery = player:getPosition() if playerx < transx + padding then transx = playerx - padding end if playerx + playerw > transx + love.graphics.getWidth() - padding then transx = playerx + playerw + padding - love.graphics.getWidth() end if playery < transy + padding then transy = playery - padding end if playery + playerh > transy + love.graphics.getHeight() - padding then transy = playery + playerh + padding - love.graphics.getHeight() end end function camera:apply() --havent quite figured out why it has to be minus, but *shrug* love.graphics.translate(-transx, -transy) end function camera:reset() transx = 0 transy = 0 end return camera
-- Based on https://github.com/minetest-mods/realchess -- WTFPL by kilbith local realchess = {} local function index_to_xy(idx) idx = idx - 1 local x = idx % 8 local y = (idx - x) / 8 return x, y end local function xy_to_index(x, y) return x + y * 8 + 1 end function realchess.move(data, pos, from_list, from_index, to_list, to_index, _, player) if from_list ~= "board" and to_list ~= "board" then return 0 end local playerName = player:get_player_name() local meta = minetest.get_meta(pos) if data.winner ~= "" then data.messageOther = "This game is over." return 0 end local inv = meta:get_inventory() local pieceFrom = inv:get_stack(from_list, from_index):get_name():sub(8) --:sub(8) cuts "laptop:" local pieceTo = inv:get_stack(to_list, to_index):get_name():sub(8) --:sub(8) cuts "laptop:" local thisMove -- will replace lastMove when move is legal if pieceFrom:find("white") then if data.playerWhite ~= "" and data.playerWhite ~= playerName then data.messageOther = "Someone else plays white pieces!" return 0 end if data.lastMove ~= "" and data.lastMove ~= "black" then data.messageWhite = "It's not your turn, wait for your opponent to play." return 0 end if pieceTo:find("white") then -- Don't replace pieces of same color return 0 end data.playerWhite = playerName thisMove = "white" elseif pieceFrom:find("black") then if data.playerBlack ~= "" and data.playerBlack ~= playerName then data.messageOther = "Someone else plays white pieces!" return 0 end if data.lastMove ~= "" and data.lastMove ~= "white" then data.messageBlack = "It's not your turn, wait for your opponent to play." return 0 end if pieceTo:find("black") then -- Don't replace pieces of same color return 0 end data.playerBlack = playerName thisMove = "black" end -- DETERMINISTIC MOVING local from_x, from_y = index_to_xy(from_index) local to_x, to_y = index_to_xy(to_index) if pieceFrom:sub(11,14) == "pawn" then if thisMove == "white" then local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name() -- white pawns can go up only if from_y - 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_white") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 elseif to_index >= 1 and to_index <= 8 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_white") end else return 0 end elseif from_y - 2 == to_y then if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("black") then return 0 end else return 0 end elseif thisMove == "black" then local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name() -- black pawns can go down only if from_y + 1 == to_y then if from_x == to_x then if pieceTo ~= "" then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_black") end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 elseif to_index >= 57 and to_index <= 64 then inv:set_stack(from_list, from_index, "laptop:realchess_queen_black") end else return 0 end elseif from_y + 2 == to_y then if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then return 0 end else return 0 end -- if x not changed, -- ensure that destination cell is empty -- elseif x changed one unit left or right -- ensure the pawn is killing opponent piece -- else -- move is not legal - abort if from_x == to_x then if pieceTo ~= "" then return 0 end elseif from_x - 1 == to_x or from_x + 1 == to_x then if not pieceTo:find("white") then return 0 end else return 0 end else return 0 end elseif pieceFrom:sub(11,14) == "rook" then if from_x == to_x then -- moving vertically if from_y < to_y then -- moving down -- ensure that no piece disturbs the way for i = from_y + 1, to_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end else -- mocing up -- ensure that no piece disturbs the way for i = to_y + 1, from_y - 1 do if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then return 0 end end end elseif from_y == to_y then -- mocing horizontally if from_x < to_x then -- mocing right -- ensure that no piece disturbs the way for i = from_x + 1, to_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end else -- mocing left -- ensure that no piece disturbs the way for i = to_x + 1, from_x - 1 do if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then return 0 end end end else -- attempt to move arbitrarily -> abort return 0 end if thisMove == "white" or thisMove == "black" then if pieceFrom:sub(-1) == "1" then data.castlingWhiteL = 0 elseif pieceFrom:sub(-1) == "2" then data.castlingWhiteR = 0 end end elseif pieceFrom:sub(11,16) == "knight" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- sort x and y if dx > dy then dx, dy = dy, dx end -- ensure that dx == 1 and dy == 2 if dx ~= 1 or dy ~= 2 then return 0 end -- just ensure that destination cell does not contain friend piece -- ^ it was done already thus everything ok elseif pieceFrom:sub(11,16) == "bishop" then -- get relative pos local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure dx and dy are equal if dx ~= dy then return 0 end if from_x < to_x then if from_y < to_y then -- moving right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y < to_y then -- moving left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- moving left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,15) == "queen" then local dx = from_x - to_x local dy = from_y - to_y -- get absolute values if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end -- ensure valid relative move if dx ~= 0 and dy ~= 0 and dx ~= dy then return 0 end if from_x == to_x then if from_y < to_y then -- goes down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then return 0 end end else -- goes up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then return 0 end end end elseif from_x < to_x then if from_y == to_y then -- goes right -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes right-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes right-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then return 0 end end end else if from_y == to_y then -- goes left -- ensure that no piece disturbs the way and destination cell does for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then return 0 end end elseif from_y < to_y then -- goes left-down -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then return 0 end end else -- goes left-up -- ensure that no piece disturbs the way for i = 1, dx - 1 do if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then return 0 end end end end elseif pieceFrom:sub(11,14) == "king" then local dx = from_x - to_x local dy = from_y - to_y local check = true if thisMove == "white" then if from_y == 7 and to_y == 7 then if to_x == 1 then local idx57 = inv:get_stack(from_list, 57):get_name() if data.castlingWhiteL == 1 and idx57 == "laptop:realchess_rook_white_1" then for i = 58, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 57, "") inv:set_stack(from_list, 59, "laptop:realchess_rook_white_1") check = false end elseif to_x == 6 then local idx64 = inv:get_stack(from_list, 64):get_name() if data.castlingWhiteR == 1 and idx64 == "laptop:realchess_rook_white_2" then for i = from_index + 1, 63 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 62, "laptop:realchess_rook_white_2") inv:set_stack(from_list, 64, "") check = false end end end elseif thisMove == "black" then if from_y == 0 and to_y == 0 then if to_x == 1 then local idx1 = inv:get_stack(from_list, 1):get_name() if data.castlingBlackL == 1 and idx1 == "laptop:realchess_rook_black_1" then for i = 2, from_index - 1 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 1, "") inv:set_stack(from_list, 3, "laptop:realchess_rook_black_1") check = false end elseif to_x == 6 then local idx8 = inv:get_stack(from_list, 1):get_name() if data.castlingBlackR == 1 and idx8 == "laptop:realchess_rook_black_2" then for i = from_index + 1, 7 do if inv:get_stack(from_list, i):get_name() ~= "" then return 0 end end inv:set_stack(from_list, 6, "laptop:realchess_rook_black_2") inv:set_stack(from_list, 8, "") check = false end end end end if check then if dx < 0 then dx = -dx end if dy < 0 then dy = -dy end if dx > 1 or dy > 1 then return 0 end end if thisMove == "white" then data.castlingWhiteL = 0 data.castlingWhiteR = 0 elseif thisMove == "black" then data.castlingBlackL = 0 data.castlingBlackR = 0 end end data.lastMove = thisMove data.lastMoveTime = minetest.get_gametime() if data.lastMove == "black" then data.messageWhite = "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn." elseif data.lastMove == "white" then data.messageBlack = "["..os.date("%H:%M:%S").."] ".. playerName.." moved a "..pieceFrom:match("_(%a+)")..", it's now your turn." end if pieceTo:sub(11,14) == "king" then data.messageWhite = playerName.." won the game." data.messageBlack = playerName.." won the game." data.winner = thisMove end return 1 end local function timeout_format(timeout_limit) local time_remaining = timeout_limit - minetest.get_gametime() local minutes = math.floor(time_remaining / 60) local seconds = time_remaining % 60 if minutes == 0 then return seconds.." sec." end return minutes.." min. "..seconds.." sec." end local function register_piece(name, count) for _, color in pairs({"black", "white"}) do if not count then minetest.register_craftitem("laptop:realchess_"..name.."_"..color, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = "laptop_realchess_"..name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) else for i = 1, count do minetest.register_craftitem("laptop:realchess_"..name.."_"..color.."_"..i, { description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper), inventory_image = "laptop_realchess_"..name.."_"..color..".png", stack_max = 1, groups = {not_in_creative_inventory=1} }) end end end end register_piece("pawn", 8) register_piece("rook", 2) register_piece("knight", 2) register_piece("bishop", 2) register_piece("queen") register_piece("king") -- Laptop app registration laptop.register_app("realchess", { app_name = "Realchess", app_icon = "laptop_realchess_chessboard_icon.png", app_info = "A Chess game", os_min_version = "5.51", formspec_func = function(app, mtos) local data = mtos.bdev:get_app_storage('ram', 'realchess') if not data.init_done then data.init_done = true -- Initialize the game data.playerBlack = "" data.playerWhite = "" data.lastMove = "" data.winner = "" data.lastMoveTime = 0 data.castlingBlackL = 1 data.castlingBlackR = 1 data.castlingWhiteL = 1 data.castlingWhiteR = 1 local meta = minetest.get_meta(mtos.pos) local inv = meta:get_inventory() inv:set_size("board", 64) inv:set_list("board", { "laptop:realchess_rook_black_1", "laptop:realchess_knight_black_1", "laptop:realchess_bishop_black_1", "laptop:realchess_queen_black", "laptop:realchess_king_black", "laptop:realchess_bishop_black_2", "laptop:realchess_knight_black_2", "laptop:realchess_rook_black_2", "laptop:realchess_pawn_black_1", "laptop:realchess_pawn_black_2", "laptop:realchess_pawn_black_3", "laptop:realchess_pawn_black_4", "laptop:realchess_pawn_black_5", "laptop:realchess_pawn_black_6", "laptop:realchess_pawn_black_7", "laptop:realchess_pawn_black_8", '','','','','','','','','','','','','','','','', '','','','','','','','','','','','','','','','', "laptop:realchess_pawn_white_1", "laptop:realchess_pawn_white_2", "laptop:realchess_pawn_white_3", "laptop:realchess_pawn_white_4", "laptop:realchess_pawn_white_5", "laptop:realchess_pawn_white_6", "laptop:realchess_pawn_white_7", "laptop:realchess_pawn_white_8", "laptop:realchess_rook_white_1", "laptop:realchess_knight_white_1", "laptop:realchess_bishop_white_1", "laptop:realchess_queen_white", "laptop:realchess_king_white", "laptop:realchess_bishop_white_2", "laptop:realchess_knight_white_2", "laptop:realchess_rook_white_2" }) end local formspec = "bgcolor[#080808BB;true]background[3,1;8,8;laptop_realchess_chess_bg.png]".. mtos.theme:get_button('12,1;2,2', 'major', 'new', 'New Game', 'Start a new game').. "list[context;board;3,1;8,8;]".. "listcolors[#00000000;#00000000;#00000000;#30434C;#FFF]" if data.messageOther then formspec = formspec..mtos.theme:get_label('4,9.3', mtos.sysram.current_player.." "..data.messageOther) else formspec=formspec.. mtos.theme:get_label('2,0.3', data.playerBlack.." "..(data.messageBlack or "")).. mtos.theme:get_label('4,9.3', data.playerWhite.." "..(data.messageWhite or "")) end return formspec end, receive_fields_func = function(app, mtos, sender, fields) local data = mtos.bdev:get_app_storage('ram', 'realchess') local playerName = sender:get_player_name() local timeout_limit = (data.lastMoveTime or 0) + 300 if fields.quit then return end data.messageBlack = nil data.messageWhite = nil data.messageOther = nil -- timeout is 5 min. by default for resetting the game (non-players only) if fields.new and (data.playerWhite == playerName or data.playerBlack == playerName) then data.init_done = nil elseif fields.new and data.lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and (data.playerWhite ~= playerName or data.playerBlack ~= playerName) then data.init_done = nil else data.messageOther = "[!] You can't reset the chessboard, a game has been started.\n".. "If you are not a current player, try again in "..timeout_format(timeout_limit) end end, allow_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count) local data = mtos.bdev:get_app_storage('ram', 'realchess') data.messageBlack = nil data.messageWhite = nil data.messageOther = nil local ret = realchess.move(data, mtos.pos, from_list, from_index, to_list, to_index, count, player), false --reshow = true minetest.after(0, mtos.set_app, mtos, mtos.sysram.current_app) -- refresh screen return ret end, on_metadata_inventory_move = function(app, mtos, player, from_list, from_index, to_list, to_index, count) local inv = minetest.get_meta(mtos.pos):get_inventory() inv:set_stack(from_list, from_index, '') return false end, allow_metadata_inventory_take = function() return 0 end, })
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,load,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require local wet_html=require("wetgenes.html") local sys=require("wetgenes.www.any.sys") local json=require("wetgenes.json") local dat=require("wetgenes.www.any.data") local cache=require("wetgenes.www.any.cache") local users=require("wetgenes.www.any.users") local fetch=require("wetgenes.www.any.fetch") local img=require("wetgenes.www.any.img") local log=require("wetgenes.www.any.log").log -- grab the func from the package local wstr=require("wetgenes.string") local dlog=function(...) log(wstr.dump(...)) end local wet_string=require("wetgenes.string") local str_split=wet_string.str_split local serialize=wet_string.serialize local wet_diff=require("wetgenes.diff") -- require all the module sub parts local html=require("blog.html") -- -- Which can be overeiden in the global table opts -- -- replacement version of module that does not global local module=function(modname, ...) local ns={ _NAME = modname , _PACKAGE = string.gsub (modname, "[^.]*$", "") } ns._M = ns package.loaded[modname] = ns setfenv (2, ns) for _,f in ipairs({...}) do f(ns) end end module("blog.pages") --local _M=require(...) default_props= { group="/", -- master group of this post, "/" by default, this is the directory part of the pubname author="", -- userid of last editor of this post pubname="", -- the published name of this page if published, or "" if not published yet pubdate=0, -- the date published (unixtime) layer=0 -- we use layer 0 as live and published, other layers for special or hidden pages } default_cache= { text="", comment_count=0, } function kind(srv) if not srv or not srv.flavour or srv.flavour=="blog" then return "blog.pages" end return srv.flavour..".blog.pages" end -------------------------------------------------------------------------------- -- -- what key name should we use to cache an entity? -- -------------------------------------------------------------------------------- function cache_key(srv,id) if type(id)=="table" and id.cache and id.cache.pubname~="" then -- turn an entity into an id id=id.cache.pubname else if type(id)=="table" then id=nil end end if type(id)=="string" then return "type=ent&blog="..id else return nil end end -------------------------------------------------------------------------------- -- -- Create a new local entity filled with initial data -- -------------------------------------------------------------------------------- --[[ function create(srv) local ent={} ent.key={kind=kind(srv)} -- we will not know the key id until after we save ent.props={} local p=ent.props p.created=srv.time p.updated=srv.time p.group="/" -- master group of this post, "/" by default, this is the directory part of the pubname p.author="" -- userid of last editor of this post p.pubname="" -- the published name of this page if published, or "" if not published yet p.pubdate=srv.time -- the date published (unixtime) p.layer=0 -- we use layer 0 as live and published, other layers for special or hidden pages dat.build_cache(ent) -- this just copies the props across -- these are json only vars local c=ent.cache c.text="" -- this string is the main text of the data, it contains waka chunks c.comment_count=0 -- number of comments return check(srv,ent) end ]] -------------------------------------------------------------------------------- -- -- check that entity has initial data and set any missing defaults -- the second return value is false if this is not a valid entity -- -------------------------------------------------------------------------------- function check(srv,ent) if not ent then return nil,false end local ok=true local p=ent.props local c=ent.cache if c.pubdate==0 then c.pubdate=srv.time end return ent end -------------------------------------------------------------------------------- -- -- Save to database -- this calls check before putting and does not put if check says it is invalid -- build_props is called so code should always be updating the cache values -- -------------------------------------------------------------------------------- --[[ function put(srv,ent,t) t=t or dat -- use transaction? local _,ok=check(srv,ent) -- check that this is valid to put if not ok then return nil end dat.build_props(ent) local ks=t.put(ent) if ks then ent.key=dat.keyinfo( ks ) -- update key with new id dat.build_cache(ent) end return ks -- return the keystring which is an absolute name end ]] -------------------------------------------------------------------------------- -- -- Load from database, pass in id or entity -- the props will be copied into the cache -- -------------------------------------------------------------------------------- --[[ function get(srv,id,t) local ent=id if type(ent)~="table" then -- get by id ent=create(srv) ent.key.id=id end t=t or dat -- use transaction? if not t.get(ent) then return nil end dat.build_cache(ent) return check(srv,ent) end ]] -------------------------------------------------------------------------------- -- -- get - update - put -- -- f must be a function that changes the entity and returns true on success -- id can be an id or an entity from which we will get the id -- -------------------------------------------------------------------------------- --[[ function update(srv,id,f) if type(id)=="table" then id=id.key.id end -- can turn an entity into an id for retry=1,10 do local mc={} local t=dat.begin() local e=get(srv,id,t) if e then what_memcache(srv,e,mc) -- the original values if e.props.created~=srv.time then -- not a newly created entity if e.cache.updated>=srv.time then t.rollback() return false end -- stop any updates that time travel end e.cache.updated=srv.time -- the function can change this change if it wishes if not f(srv,e) then t.rollback() return false end -- hard fail check(srv,e) -- keep consistant if put(srv,e,t) then -- entity put ok if t.commit() then -- success what_memcache(srv,e,mc) -- the new values fix_memcache(srv,mc) -- change any memcached values we just adjusted return e -- return the adjusted entity end end end t.rollback() -- undo everything ready to try again end end ]] -------------------------------------------------------------------------------- -- -- given an entity return or update a list of memcache keys we should recalculate -- this list is a name->bool lookup -- -------------------------------------------------------------------------------- --[[ function what_memcache(srv,ent,mc) local mc=mc or {} -- can supply your own result table for merges local c=ent.cache mc[ cache_key(c.pubname) ] = true return mc end ]] -------------------------------------------------------------------------------- -- -- fix the memcache items previously produced by what_memcache -- probably best just to delete them so they will automatically get rebuilt -- -------------------------------------------------------------------------------- --[[ function fix_memcache(srv,mc) for n,b in pairs(mc) do cache.del(srv,n) srv.cache[n]=nil end end ]] -------------------------------------------------------------------------------- -- -- list pages -- -------------------------------------------------------------------------------- function list(srv,opts,t) opts=opts or {} -- stop opts from being nil t=t or dat -- use transaction? local q={ kind=kind(srv), limit=opts.limit or 100, offset=opts.offset or 0, } dat.build_q_filters(opts,q,{"layer","group","pubdate","updated","created"}) --dlog(opts) --dlog(q) --[[ -- add filters? for i,v in ipairs{"layer","group"} do if opts[v] then local t=type(opts[v]) if t=="string" or t=="number" then q[#q+1]={"filter",v,"==",opts[v]} end end end -- sort by? -- legacy, do not use, will be removed soon if opts.sort=="pubdate" then q[#q+1]={"sort","pubdate","DESC"} -- newest published elseif opts.sort=="updated" then q[#q+1]={"sort","updated","DESC"} -- newest updated end -- use these ones :) if opts.sort_updated then q[#q+1]={"sort","updated", opts.sort_updated } end if opts.sort_created then q[#q+1]={"sort","created", opts.sort_created } end if opts.sort_pubdate then q[#q+1]={"sort","pubdate", opts.sort_pubdate } end ]] local r=t.query(q) for i=1,#r.list do local v=r.list[i] dat.build_cache(v) end return r.list end function list_next(srv,opts,t) opts=opts or {} -- stop opts from being nil t=t or dat -- use transaction? local q={ kind=kind(srv), limit=2, offset=0, } -- add filters? for i,v in ipairs{"layer","group"} do if opts[v] then local t=type(opts[v]) if t=="string" or t=="number" then q[#q+1]={"filter",v,"==",opts[v]} end end end q[#q+1]={"filter","pubdate","<",srv.time} q[#q+1]={"filter","pubdate",">=",opts.pubdate or 0} q[#q+1]={"sort","pubdate","ASC"} local r=t.query(q) for i=1,#r.list do local v=r.list[i] dat.build_cache(v) end return r and r.list and r.list[2] and r.list[2].cache -- second item only end function list_prev(srv,opts,t) opts=opts or {} -- stop opts from being nil t=t or dat -- use transaction? local q={ kind=kind(srv), limit=2, offset=0, } -- add filters? for i,v in ipairs{"layer","group"} do if opts[v] then local t=type(opts[v]) if t=="string" or t=="number" then q[#q+1]={"filter",v,"==",opts[v]} end end end local tm=opts.pubdate if tm>srv.time then tm=srv.time end -- skip future posts q[#q+1]={"filter","pubdate","<=",tm or 0} q[#q+1]={"sort","pubdate","DESC"} local r=t.query(q) for i=1,#r.list do local v=r.list[i] dat.build_cache(v) end return r and r.list and r.list[2] and r.list[2].cache -- second item only end -------------------------------------------------------------------------------- -- -- find a page by its published name -- -------------------------------------------------------------------------------- function find_by_pubname(srv,pubname,t) t=t or dat -- use transaction? local q={ kind=kind(srv), limit=1, offset=0, {"filter","pubname","==",pubname}, {"sort","layer","ASC"}, -- on multiple layers, pick the lowest one } local r=t.query(q) if r.list[1] then dat.build_cache(r.list[1]) check(srv,r.list[1]) return r.list[1] end return nil end -------------------------------------------------------------------------------- -- -- like find but with as much cache as we can use so ( no transactions available ) -- -------------------------------------------------------------------------------- function cache_find_by_pubname(srv,pubname) local key=cache_key(srv,pubname) local ent=cache.get(srv,key) if type(ent)=="boolean" then return nil end -- not found if not ent then ent=find_by_pubname(srv,pubname) cache.put(srv,key,ent or false,60*60) end return (check(srv,ent)) end dat.set_defs(_M) -- create basic data handling funcs dat.setup_db(_M) -- make sure DB exists and is ready
-- Copyright (C) 2017-2018 by chrono -- curl --http2 -k 'https://127.1:85/hello' local ssl = require "ngx.ssl" ngx.say("scheme: ", ngx.var.scheme) ngx.say("http version: ", ngx.req.http_version()) local name, err = ssl.server_name() ngx.say("sni: ", name) local ver, err = ssl.get_tls1_version_str() ngx.say("tls:", ver) -- h2: http2 with ssl -- h2c: http2 with cleartext ngx.say(ngx.var.http2) ngx.say('hello openresty http2')
local saved = {} local report = {} local dungeons = {} -- local d1 = false -- local d2 = false --[[ local function isAttunedKingsRest() -- id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuild, wasEarnedByMe, earnedBy = GetAchievementInfo(12479) local _, _, _, achievementFlag, _, _, _, _, _, _, _, _, _, _ = GetAchievementInfo(12479) return achievementFlag end local function isAttunedBoralus() return IsQuestFlaggedCompleted(53121) end --]] local function buildList() dungeons = { "De Other Side", "Halls of Atonement", "Mists of Tirna Scithe", "Plaguefall", "Sanguine Depths", "Spires of Ascension", "The Necrotic Wake", "Theater of Pain" } --[[ if isAttunedKingsRest() then --print("not attuned") tinsert(dungeons,"Kings' Rest") d1 = true end if isAttunedBoralus() then --print("not attuned") tinsert(dungeons,"Siege of Boralus") d2 = true end --]] table.sort(dungeons) end local abbr = { ["De Other Side"] = "Other Side", ["Halls of Atonement"] = "Halls", ["Mists of Tirna Scithe"] = "Mists", ["Plaguefall"] = "Plaguefall", ["Sanguine Depths"] = "Sanguine", ["Spires of Ascension"] = "Spires", ["The Necrotic Wake"] = "Necrotic Wake", ["Theater of Pain"] = "Theater" } local function inRaid() return IsInRaid() end local function inParty() return IsInGroup() end local function clearTables() wipe(saved) wipe(report) wipe(dungeons) end local function gatherInfo() clearTables() buildList() for i = 1, GetNumSavedInstances() do local name, _ , _ , difficulty, locked = GetSavedInstanceInfo(i) if difficulty == 23 then -- 23mythic, 2heroic saved[name] = locked end end end local function tabulate() for _, v in pairs(dungeons) do if saved[v] == false or saved[v] == nil then --print(abbr[v]) table.insert (report, abbr[v]) end end table.sort(report) output = table.concat (report,", ") end local function reportInfo(var) -- self if var == "self" then gatherInfo() print("---") print("\124cff00ff00Mythic Lockouts") print("---") for _, v in pairs(dungeons) do print(v, saved[v] and "\124cffff0000Saved" or "\124cff00ff00Available") end --[[ local a1, a2 if d1 == false then a1 = "Kings' Rest" else a1 = "" end if d2 == false then a2 = "Boralus" else a2 = "" end if d1 and d2 then return else print ("\124cffff0000Not attuned to:", a1, a2) end --]] end -- party if var == "party" then gatherInfo() tabulate() SendChatMessage("Unsaved to: " .. output, "PARTY", nil, nil) end -- guild if var == "guild" then gatherInfo() tabulate() SendChatMessage("Unsaved to: " .. output, "GUILD", nil, nil) end -- custom if var == "custom" then gatherInfo() tabulate() if inParty() and not inRaid() then SendChatMessage("Unsaved to: " .. output, "PARTY", nil, nil) elseif inRaid() then SendChatMessage("Unsaved to: " .. output, "RAID", nil, nil) else SendChatMessage("Unsaved to: " .. output, "GUILD", nil, nil) end end end SlashCmdList["SELFREPORT"] = function() --print("self") reportInfo("self") end SLASH_SELFREPORT1 = '/sm' -- solo report SlashCmdList["CUSTOMREPORT"] = function() --print("custom") reportInfo("custom") end SLASH_CUSTOMREPORT1 = '/smr' -- intelligent report SlashCmdList["GUILDREPORT"] = function() --print("guild") reportInfo("guild") end SLASH_GUILDREPORT1 = '/smg' -- guild report SlashCmdList["PARTYREPORT"] = function() --print("party") reportInfo("party") end SLASH_PARTYREPORT1 = '/smp' -- party report
return { { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.5, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.53, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.56, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.6, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.63, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.66, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.7, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.73, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.76, label = { "GangutMG" } } } } }, { effect_list = { { type = "BattleBuffAddProficiency", trigger = { "onAttach" }, arg_list = { number = 0.8, label = { "GangutMG" } } } } }, time = 0, name = "", init_effect = "jinengchufared", picture = "", desc = "效率值提升", stack = 1, id = 13052, icon = 13050, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = {} }
local SB = 0 local SB = 1 local SB = 2 local SB = 3 local SB = 4 local SB = 5 local SB = 6 local SB = 7 local SB = 8 local SB = 9 function onEvent(name, value1, value2) if name == 'Shadow Bonnie BG' then --whyrror if value1 == '1' then setProperty('sbb.visible', true) elseif value1 == '0' then SB = getRandomInt(0, 9) if SB == 0 then objectPlayAnimation('sbb', 'chica', true) elseif SB == 1 then objectPlayAnimation('sbb', 'tree', true) elseif SB == 2 then objectPlayAnimation('sbb', 'cupcakes', true) elseif SB == 3 then objectPlayAnimation('sbb', 'fredbare', true) elseif SB == 4 then objectPlayAnimation('sbb', 'happy', true) elseif SB == 5 then objectPlayAnimation('sbb', 'mangle', true) elseif SB == 6 then objectPlayAnimation('sbb', 'chica', true) elseif SB == 7 then objectPlayAnimation('sbb', 'puppet', true) elseif SB == 8 then objectPlayAnimation('sbb', 'balloon', true) else objectPlayAnimation('sbb', 'raw', true) end end end end
local function equationIsTrue(x, y) return (x*4) + 3 < (y*5) - 1 end print(equationIsTrue(7,8))
modifier_old_storm_spirit_electric_rave = class({ IsPurgable = function(self) return false end, IsHidden = function(self) return false end, RemoveOnDeath = function(self) return true end, }) local function FindTalent(hObject, sTalentName, i) local sSpecialHandleName = 'hSpecial' if i then sSpecialHandleName = sSpecialHandleName..tostring(i) end if not hObject[sSpecialHandleName] then hObject[sSpecialHandleName] = Entities:First() while hObject[sSpecialHandleName] and (hObject[sSpecialHandleName]:GetName() ~= sTalentName or hObject[sSpecialHandleName]:GetCaster() ~= hObject:GetCaster()) do hObject[sSpecialHandleName] = Entities:Next(hObject[sSpecialHandleName]) end end end function modifier_old_storm_spirit_electric_rave:OnCreated() self:StartIntervalThink(1) FindTalent(self, 'special_bonus_unique_old_storm_spirit_4') if IsServer() then self.iParticle = ParticleManager:CreateParticle("particles/econ/courier/courier_platinum_roshan/platinum_roshan_ambient.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) ParticleManager:SetParticleControl(self.iParticle, 2, Vector(0,151,206)) ParticleManager:SetParticleControl(self.iParticle, 15, Vector(0,151,206)) ParticleManager:SetParticleControl(self.iParticle, 16, Vector(1,0,0)) end end function modifier_old_storm_spirit_electric_rave:OnDestroy() if IsClient() then return end ParticleManager:DestroyParticle(self.iParticle, true) end function modifier_old_storm_spirit_electric_rave:OnIntervalThink() if IsClient() then return end local hParent = self:GetParent() local fMana = self:GetAbility():GetSpecialValueFor('manacost_per_second') if CheckTalent(hParent, 'special_bonus_unique_old_storm_spirit_4') > 0 then fMana = fMana*CheckTalent(hParent, 'special_bonus_unique_old_storm_spirit_4') end self:GetParent():ReduceMana(fMana) if hParent:GetMana() == 0 then self:GetAbility():SetActivated(true) self:GetAbility():ToggleAbility() end end function modifier_old_storm_spirit_electric_rave:DeclareFunctions() return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT} end function modifier_old_storm_spirit_electric_rave:GetModifierAttackSpeedBonus_Constant() if self.hSpecial and self.hSpecial:GetSpecialValueFor("value") > 0 then return self:GetAbility():GetSpecialValueFor('bonus_attack_speed')*self.hSpecial:GetSpecialValueFor("value") else return self:GetAbility():GetSpecialValueFor('bonus_attack_speed') end end modifier_old_storm_spirit_overload = class({ IsPurgable = function(self) return false end, IsHidden = function(self) return false end, RemoveOnDeath = function(self) return true end, }) function modifier_old_storm_spirit_overload:DeclareFunctions() return {MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_PROPERTY_TOOLTIP} end function modifier_old_storm_spirit_overload:OnTooltip() return self:GetStackCount() end function modifier_old_storm_spirit_overload:OnCreated() self:SetStackCount(self:GetAbility():GetSpecialValueFor('attack_needed')) end function modifier_old_storm_spirit_overload:OnAttackLanded(keys) if self:GetParent() ~= keys.attacker or keys.target:IsBuilding() or keys.attacker:GetTeamNumber() == keys.target:GetTeamNumber() then return end local hAbility = self:GetAbility() local iRadius = hAbility:GetSpecialValueFor('radius') local fDamage = hAbility:GetSpecialValueFor('bonus_damage')+CheckTalent(keys.attacker, 'special_bonus_unique_old_storm_spirit_2') local fSlowDuration = hAbility:GetSpecialValueFor('slow_duration') if self:GetStackCount() == 0 then local iTalented = CheckTalent(keys.attacker, 'special_bonus_unique_old_storm_spirit_5') if not keys.target:IsMagicImmune() or iTalented > 0 then local tTargets = FindUnitsInRadius(keys.attacker:GetTeam(), keys.target:GetAbsOrigin(), nil, iRadius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_BASIC+DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NONE+iTalented*DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_CLOSEST, false) local tDamageTable = {attacker = keys.attacker, damage = fDamage, damage_type = hAbility:GetAbilityDamageType(), ability = hAbility} local sModifier = 'modifier_old_storm_spirit_overload_slow' if iTalented > 0 then tDamageTable.damage_type = DAMAGE_TYPE_PURE sModifier = 'modifier_bashed' end for k, v in pairs(tTargets) do tDamageTable.victim = v ApplyDamage(tDamageTable) v:AddNewModifier(keys.attacker, hAbility, sModifier, {Duration = (1-v:GetStatusResistance())*fSlowDuration}) end ParticleManager:CreateParticle('particles/units/heroes/hero_stormspirit/stormspirit_overload_discharge.vpcf', PATTACH_ABSORIGIN_FOLLOW, keys.target) keys.target:EmitSound('Hero_StormSpirit.Overload') ParticleManager:DestroyParticle(self.iParticle, true) self:SetStackCount(hAbility:GetSpecialValueFor('attack_needed')-1) end return end self:DecrementStackCount() if self:GetStackCount() == 0 then self.iParticle = ParticleManager:CreateParticle("particles/units/heroes/hero_stormspirit/stormspirit_overload_ambient.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.attacker) ParticleManager:SetParticleControlEnt(self.iParticle, 0, keys.attacker, PATTACH_POINT_FOLLOW, "attach_attack1", Vector(0,0,0), true) end end modifier_old_storm_spirit_overload_slow = class({}) function modifier_old_storm_spirit_overload_slow:DeclareFunctions() return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE} end function modifier_old_storm_spirit_overload_slow:DeclareFunctions() return {MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE} end function modifier_old_storm_spirit_overload_slow:GetModifierAttackSpeedBonus_Constant() return self:GetAbility():GetSpecialValueFor('attack_speed_slow') end function modifier_old_storm_spirit_overload_slow:GetModifierMoveSpeedBonus_Percentage() return self:GetAbility():GetSpecialValueFor('move_speed_slow_pct') end modifier_old_storm_spirit_barrier = class({}) function modifier_old_storm_spirit_barrier:IsPurgable() return true end function modifier_old_storm_spirit_barrier:OnCreated() if IsServer() then self.iParticle = ParticleManager:CreateParticle('particles/old_storm_spirit/ember_ti9_flameguard_shield.vpcf', PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) ParticleManager:SetParticleControlEnt(self.iParticle, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_origin", Vector(0,0,0), true) self.fDamageAbsorption = self:GetAbility():GetSpecialValueFor('damage_absorption')+CheckTalent(self:GetCaster(), "special_bonus_unique_old_storm_spirit_3") self:SetStackCount(-self.fDamageAbsorption*10-1) end self:StartIntervalThink(FrameTime()) self.iFrameNum = 0 end function modifier_old_storm_spirit_barrier:OnDestroy() if IsClient() then return end ParticleManager:DestroyParticle(self.iParticle, true) end function modifier_old_storm_spirit_barrier:OnRefresh() if IsServer() then self.fDamageAbsorption = self:GetAbility():GetSpecialValueFor('damage_absorption')+CheckTalent(self:GetCaster(), "special_bonus_unique_old_storm_spirit_3") self:SetStackCount(-self.fDamageAbsorption*10-1) end self:StartIntervalThink(FrameTime()) self.iFrameNum = 0 end function modifier_old_storm_spirit_barrier:OnIntervalThink() if IsClient() and self:GetStackCount()%10 ~= 0 then self.fDamageAbsorption_Client = -(self:GetStackCount()+1)/10 end self.iFrameNum = self.iFrameNum+1 if self.iFrameNum == 10 then if IsServer() then self:SetStackCount(0) end self:StartIntervalThink(-1) end end function modifier_old_storm_spirit_barrier:DeclareFunctions() return {MODIFIER_EVENT_ON_TAKEDAMAGE,MODIFIER_PROPERTY_TOOLTIP} end function modifier_old_storm_spirit_barrier:OnTooltip() return self.fDamageAbsorption_Client end function modifier_old_storm_spirit_barrier:OnTakeDamage(keys) if keys.unit ~= self:GetParent() or keys.damage_type ~= DAMAGE_TYPE_MAGICAL then return end if self.fDamageAbsorption > keys.original_damage then self.fDamageAbsorption = self.fDamageAbsorption - keys.original_damage keys.unit:SetHealth(keys.unit:GetHealth()+keys.damage) else keys.unit:SetHealth(keys.unit:GetHealth()+keys.damage*self.fDamageAbsorption/keys.original_damage) self:Destroy() end end modifier_old_storm_spirit_barrier_passive = class({}) function modifier_old_storm_spirit_barrier_passive:IsPurgable() return false end function modifier_old_storm_spirit_barrier_passive:RemoveOnDeath() return false end function modifier_old_storm_spirit_barrier_passive:IsHidden() return not self:GetParent():HasScepter() end function modifier_old_storm_spirit_barrier_passive:DeclareFunctions() return {MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_PROPERTY_TOOLTIP} end function modifier_old_storm_spirit_barrier_passive:OnCreated() self:StartIntervalThink(0.1) self.fDamageAbsorption = 0 end function modifier_old_storm_spirit_barrier_passive:OnIntervalThink() if IsClient() then return end local hParent = self:GetParent() local hAbility = self:GetAbility() local fMaxAbsorption = hAbility:GetSpecialValueFor('damage_absorption')+CheckTalent(self:GetCaster(), "special_bonus_unique_old_storm_spirit_3") if hParent:HasScepter() then self.fDamageAbsorption = self.fDamageAbsorption + hAbility:GetSpecialValueFor('restore_scepter')*0.1 if self.fDamageAbsorption > fMaxAbsorption then self.fDamageAbsorption = fMaxAbsorption end self:SetStackCount(math.floor(self.fDamageAbsorption)) if not self.iParticle then self.iParticle = ParticleManager:CreateParticle('particles/old_storm_spirit/ember_ti9_flameguard_shield.vpcf', PATTACH_ABSORIGIN_FOLLOW, self:GetParent()) ParticleManager:SetParticleControlEnt(self.iParticle, 1, self:GetParent(), PATTACH_POINT_FOLLOW, "attach_origin", Vector(0,0,0), true) end else self:SetStackCount(0) self.fDamageAbsorption = 0 if self.iParticle then ParticleManager:DestroyParticle(self.iParticle, true) end end end function modifier_old_storm_spirit_barrier_passive:OnTooltip() return self:GetStackCount() end function modifier_old_storm_spirit_barrier_passive:OnTakeDamage(keys) if keys.unit ~= self:GetParent() then return end if self.fDamageAbsorption > keys.original_damage then self.fDamageAbsorption = self.fDamageAbsorption - keys.original_damage keys.unit:SetHealth(keys.unit:GetHealth()+keys.damage) self:SetStackCount(self.fDamageAbsorption) else keys.unit:SetHealth(keys.unit:GetHealth()+keys.damage*self.fDamageAbsorption/keys.original_damage) self:SetStackCount(0) end end modifier_old_storm_spirit_lightning_grapple = class({}) function modifier_old_storm_spirit_lightning_grapple:IsPurgable() return false end function modifier_old_storm_spirit_lightning_grapple:IsHidden() return false end function modifier_old_storm_spirit_lightning_grapple:RemoveOnDeath() return true end function modifier_old_storm_spirit_lightning_grapple:OnCreated(keys) if IsClient() then return end local hParent = self:GetParent() local hCaster = self:GetCaster() self:ApplyHorizontalMotionController() if hParent == hCaster then hCaster:EmitSound('Hero_StormSpirit.BallLightning.Loop') self.iParticle = ParticleManager:CreateParticle('particles/units/heroes/hero_stormspirit/stormspirit_ball_lightning.vpcf', PATTACH_ABSORIGIN_FOLLOW, hParent) ParticleManager:SetParticleControlEnt(self.iParticle, 1, hParent, PATTACH_POINT_FOLLOW, 'attach_origin', Vector(0,0,0),true) ParticleManager:SetParticleControlEnt(self.iParticle, 0, hParent, PATTACH_POINT_FOLLOW, 'attach_hitloc', Vector(0,0,0),true) else self.iParticle = ParticleManager:CreateParticle('particles/units/heroes/hero_stormspirit/stormspirit_electric_vortex.vpcf', PATTACH_CUSTOMORIGIN_FOLLOW, hCaster) ParticleManager:SetParticleControlEnt(self.iParticle, 0, hCaster, PATTACH_POINT_FOLLOW, 'attach_attack1', Vector(0,0,0), true) ParticleManager:SetParticleControlEnt(self.iParticle, 1, hParent, PATTACH_POINT_FOLLOW, 'attach_hitloc', Vector(0,0,0), true) end end function modifier_old_storm_spirit_lightning_grapple:OnDestroy() if IsClient() then return end local hParent = self:GetParent() hParent:RemoveHorizontalMotionController(self) hParent:SetOrigin(self.vDestination) FindClearSpaceForUnit(hParent, hParent:GetOrigin(), false) ParticleManager:DestroyParticle(self.iParticle, true) if hParent == self:GetCaster() then self:GetCaster():StopSound('Hero_StormSpirit.BallLightning.Loop') end GridNav:DestroyTreesAroundPoint(self:GetParent():GetOrigin(),300,true) end function modifier_old_storm_spirit_lightning_grapple:UpdateHorizontalMotion(me, dt) if (self.vDestination-me:GetOrigin()):Length2D() < dt*self.vHorizantalSpeed:Length2D() then self:Destroy() end me:SetOrigin(me:GetOrigin()+dt*self.vHorizantalSpeed) end function modifier_old_storm_spirit_lightning_grapple:DeclareFunctions() return {MODIFIER_PROPERTY_OVERRIDE_ANIMATION} end function modifier_old_storm_spirit_lightning_grapple:CheckState() return {[MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_INVULNERABLE] = true} end function modifier_old_storm_spirit_lightning_grapple:GetOverrideAnimation() if self:GetParent() == self:GetCaster() then return ACT_DOTA_OVERRIDE_ABILITY_4 else return ACT_DOTA_FLAIL end end
Bullet = {} Bullet.__index = Bullet setmetatable(Bullet, { __call = function (cls, ...) return cls.new(...) end, }) function Bullet.new(image, scale, speed, cooldown) local self = setmetatable({}, Bullet) image = image or 'assets/weapons/default.png' self.image = love.graphics.newImage(image) self.scale = scale or {x = 1, y = 1} self.speed = speed or 3 self.masterCooldown = cooldown or 20 self.cooldown = cooldown or 20 return self end function Bullet:getDimensions() -- Returns the width and height of the bullet return {width = self.image:getWidth(), height = self.image:getHeight()} end function Bullet:decreaseSpeed(speed) -- Decrease bullet speed if self.speed > 0 then self.speed = self.speed - speed end end function Bullet:increaseSpeed(speed) -- Increase bullet speed if self.speed < 10 then self.speed = self.speed + speed end end
local hide_self = true local scanned = {} local frameref = {} local frames = {} local data = {} -- search as many frames as possible that are children or subtree elements of -- the given parent frame. all found frames are saved in the `frames`-table local function ScanFrames(parent, parentname) -- find as many frames as possible by analyzer.scanning through the parent's childs. local scanqueue if pcall(function() return parent:GetChildren() end) and parent:GetChildren() then scanqueue = { parent, { parent:GetChildren() } } else scanqueue = { parent } end for _, queue in pairs(scanqueue) do for objname, frame in pairs(queue) do if frame and type(frame) == "table" and frame ~= parent then local name = tostring(frame) if name and not scanned[name] then scanned[name] = true -- code hierarchy detection for unnamed frames local obj = "nil" local objname = type(objname) == "string" and objname or "" local parentname = type(parentname) == "string" and parentname or "" if objname == "_G" or frame == getfenv(0) or objname == "" then parentname = "" objname = "" obj = "" else obj = parentname .. ( parentname ~= "" and "." or "" ) .. objname end if pcall(function() return frame:GetFrameType() end) and frame:GetFrameType() then frames[name] = frame if objname then frameref[name] = obj end end ScanFrames(frame, obj) end end end end end -- add hooks to given functions to measure execution count, execution time -- and memory footprint. values are saved in the `data`-table local function MeasureFunction(func, name) -- measure time and memory before and after local mem = gcinfo() local time = GetTime() func() local runtime = GetTime() - time local runmem = gcinfo() - mem -- add to timing scoreboard if not data[name] then data[name] = { 1, runtime, runmem } else data[name][1] = data[name][1] + 1 data[name][2] = data[name][2] + ( runtime > 0 and runtime or 0 ) data[name][3] = data[name][3] + ( runmem > 0 and runmem or 0 ) end end --A little helper function to iterate over sorted pairs using "in pairs" local function spairs(t, index, reverse) -- collect the keys local keys = {} for k in pairs(t) do keys[table.getn(keys)+1] = k end local order if reverse then order = function(t,a,b) return t[b][index] < t[a][index] end else order = function(t,a,b) return t[b][index] > t[a][index] end end table.sort(keys, function(a,b) return order(t, a, b) end) -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end -- round values local function round(input, places) if not places then places = 0 end if type(input) == "number" and type(places) == "number" then local pow = 1 for i = 1, places do pow = pow * 10 end return floor(input * pow + 0.5) / pow end end -- [[ GUI Code ]] local mainwidth = 500 local analyzer = CreateFrame("Frame", "pfDebugAnalyzer", UIParent) pfDebug.CreateBackdrop(analyzer) analyzer:SetPoint("CENTER", 0, 0) analyzer:SetHeight(380) analyzer:SetWidth(mainwidth) analyzer:SetMovable(true) analyzer:EnableMouse(true) analyzer:SetClampedToScreen(true) analyzer:SetScript("OnMouseDown",function() this:StartMoving() end) analyzer:SetScript("OnMouseUp",function() this:StopMovingOrSizing() end) analyzer:Hide() analyzer:SetFrameStrata("FULLSCREEN_DIALOG") analyzer:SetScript("OnUpdate", function() if not this.active then return end if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end -- event memory local i = 1 local maxval = 0 local sortby = this.sortby or 3 -- 1 = count, 2 = time, 3 = mem for frame, entry in spairs(data, sortby, true) do if i > 12 then break end if ( analyzer.onupdate:GetChecked() and strfind(frame, ":OnUpdate") ) or ( analyzer.onevent:GetChecked() and strfind(frame, ":OnEvent") ) then if i == 1 then maxval = entry[sortby] end local count = entry[1] local time = round(entry[2]*1000, 5) .. " ms" local mem = round(entry[3], 5) .. " kB" analyzer.bars[i].data = entry analyzer.bars[i].name = frame analyzer.bars[i]:SetMinMaxValues(0, maxval) analyzer.bars[i]:SetValue(entry[sortby]) local text = gsub(frame, ":", "|cffaaaaaa:|r") text = gsub(text, "OnEvent%(%)", "|cffffcc00OnEvent|cffaaaaaa%(%)") text = gsub(text, "OnUpdate%(%)", "|cff33ffccOnUpdate|cffaaaaaa%(%)") analyzer.bars[i].left:SetText(text) if sortby == 1 then analyzer.bars[i].right:SetText(count) elseif sortby == 2 then analyzer.bars[i].right:SetText(time) elseif sortby == 3 then analyzer.bars[i].right:SetText(mem) end local perc = entry[sortby] / maxval local r1, g1, b1, r2, g2, b2 if perc <= 0.5 then perc = perc * 2 r1, g1, b1 = 0, 1, 0 r2, g2, b2 = 1, 1, 0 else perc = perc * 2 - 1 r1, g1, b1 = 1, 1, 0 r2, g2, b2 = 1, 0, 0 end analyzer.bars[i]:SetStatusBarColor(r1 + (r2 - r1)*perc,g1 + (g2 - g1)*perc,b1 + (b2 - b1)*perc, .2) i = i + 1 end end -- hide remaining bars for i=i,12 do analyzer.bars[i]:SetValue(0) analyzer.bars[i].name = nil analyzer.bars[i].data = nil analyzer.bars[i].left:SetText("") analyzer.bars[i].right:SetText("") end end) analyzer.title = analyzer:CreateFontString(nil, "LOW", "GameFontWhite") analyzer.title:SetFont(STANDARD_TEXT_FONT, 14) analyzer.title:SetPoint("TOP", 0, -10) analyzer.title:SetText("|cff33ffccpf|rDebug: |cffffcc00Analyzer") analyzer.close = CreateFrame("Button", "pfDebugAnalyzerClose", analyzer, "UIPanelCloseButton") analyzer.close:SetWidth(20) analyzer.close:SetHeight(20) analyzer.close:SetPoint("TOPRIGHT", 0,0) analyzer.close:SetScript("OnClick", function() analyzer:Hide() end) analyzer.toolbar = CreateFrame("Frame", "pfDebugAnalyzerToolbar", analyzer) pfDebug.CreateBackdrop(analyzer.toolbar) analyzer.toolbar:SetWidth(mainwidth - 10) analyzer.toolbar:SetHeight(25) analyzer.toolbar:SetPoint("TOP", 0, -35) analyzer.scan = CreateFrame("Button", "pfDebugAnalyzerAddHooks", analyzer.toolbar, "UIPanelButtonTemplate") pfDebug.SkinButton(analyzer.scan) analyzer.scan:SetHeight(20) analyzer.scan:SetWidth(90) analyzer.scan:SetPoint("LEFT", 3, 0) analyzer.scan:SetText("Scan") analyzer.scan:SetScript("OnClick", function() -- reset known frames frames = {} -- scan through all frames on _G ScanFrames(getfenv()) -- calculate the findings local framecount = 0 for _ in pairs(frames) do framecount = framecount + 1 end -- hide pfDebug from the stats if hide_self then frames[tostring(pfDebug)] = nil frames[tostring(pfDebugAnalyzer)] = nil end -- add hooks to functions local functioncount = 0 for _, frame in pairs(frames) do if frame.GetScript and not frame.pfDEBUGHooked then frame.pfDEBUGHooked = true local name = (frame.GetName and type(frame.GetName) == "function" and frame:GetName()) and frame:GetName() or frameref[tostring(frame)] or tostring(frame) local OnEvent = frame:GetScript("OnEvent") if OnEvent then functioncount = functioncount + 1 frame:SetScript("OnEvent", function() MeasureFunction(OnEvent, name .. ":OnEvent()") end) end local OnUpdate = frame:GetScript("OnUpdate") if OnUpdate then functioncount = functioncount + 1 frame:SetScript("OnUpdate", function() MeasureFunction(OnUpdate, name .. ":OnUpdate()") end) end end end DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpf|cffffffffDebug: Found |cff33ffcc" .. framecount .. "|r frames and hooked |cff33ffcc" .. functioncount .. "|r new functions.") analyzer.autoupate:Enable() analyzer.autoupate:Click() end) analyzer.autoupate = CreateFrame("Button", "pfDebugAnalyzerAutoUpdate", analyzer.toolbar, "UIPanelButtonTemplate") pfDebug.SkinButton(analyzer.autoupate) analyzer.autoupate:SetHeight(20) analyzer.autoupate:SetWidth(140) analyzer.autoupate:SetPoint("LEFT", 96, 0) analyzer.autoupate:SetText("Auto-Update (|cffffaaaaOFF|r)") analyzer.autoupate:Disable() analyzer.autoupate:SetScript("OnClick", function() if analyzer.active then analyzer.active = false analyzer.autoupate:SetText("Auto-Update (|cffffaaaaOFF|r)") else analyzer.active = true analyzer.autoupate:SetText("Auto-Update (|cffaaffaaON|r)") end end) analyzer.count = CreateFrame("Button", "pfDebugAnalyzerSortTime", analyzer.toolbar, "UIPanelButtonTemplate") pfDebug.SkinButton(analyzer.count) analyzer.count:SetHeight(20) analyzer.count:SetWidth(60) analyzer.count:SetPoint("RIGHT", -3, 0) analyzer.count:SetText("Count") analyzer.count:SetScript("OnClick", function() analyzer.sortby = 1 end) analyzer.count:SetScript("OnLeave", function() GameTooltip:Hide() end) analyzer.count:SetScript("OnEnter", function() GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT", 0, 0) GameTooltip:AddLine("Order By Execution Count", 1,1,1,1) GameTooltip:Show() end) analyzer.time = CreateFrame("Button", "pfDebugAnalyzerSortTime", analyzer.toolbar, "UIPanelButtonTemplate") pfDebug.SkinButton(analyzer.time) analyzer.time:SetHeight(20) analyzer.time:SetWidth(60) analyzer.time:SetPoint("RIGHT", -66, 0) analyzer.time:SetText("Time") analyzer.time:SetScript("OnClick", function() analyzer.sortby = 2 end) analyzer.time:SetScript("OnLeave", function() GameTooltip:Hide() end) analyzer.time:SetScript("OnEnter", function() GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT", 0, 0) GameTooltip:AddLine("Order By Execution Time", 1,1,1,1) GameTooltip:Show() end) analyzer.memory = CreateFrame("Button", "pfDebugAnalyzerSortTime", analyzer.toolbar, "UIPanelButtonTemplate") pfDebug.SkinButton(analyzer.memory) analyzer.memory:SetHeight(20) analyzer.memory:SetWidth(60) analyzer.memory:SetPoint("RIGHT", -129, 0) analyzer.memory:SetText("Memory") analyzer.memory:SetScript("OnClick", function() analyzer.sortby = 3 end) analyzer.memory:SetScript("OnLeave", function() GameTooltip:Hide() end) analyzer.memory:SetScript("OnEnter", function() GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT", 0, 0) GameTooltip:AddLine("Order By Memory Consumption", 1,1,1,1) GameTooltip:Show() end) analyzer.onupdate = CreateFrame("CheckButton", "pfDebugAnalyzerShowUpdate", analyzer.toolbar, "UICheckButtonTemplate") analyzer.onupdate:SetPoint("RIGHT", -195, 0) analyzer.onupdate:SetWidth(16) analyzer.onupdate:SetHeight(16) analyzer.onupdate:SetChecked(true) analyzer.onupdate:SetScript("OnLeave", function() GameTooltip:Hide() end) analyzer.onupdate:SetScript("OnEnter", function() GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT", 0, 0) GameTooltip:AddLine("Display |cff33ffccOnUpdate", 1,1,1,1) GameTooltip:Show() end) analyzer.onevent = CreateFrame("CheckButton", "pfDebugAnalyzerShowEvent", analyzer.toolbar, "UICheckButtonTemplate") analyzer.onevent:SetPoint("RIGHT", -215, 0) analyzer.onevent:SetWidth(16) analyzer.onevent:SetHeight(16) analyzer.onevent:SetChecked(true) analyzer.onevent:SetScript("OnLeave", function() GameTooltip:Hide() end) analyzer.onevent:SetScript("OnEnter", function() GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT", 0, 0) GameTooltip:AddLine("Display |cffffcc00OnEvent", 1,1,1,1) GameTooltip:Show() end) analyzer.bars = {} for i=1,12 do analyzer.bars[i] = CreateFrame("StatusBar", nil, analyzer) analyzer.bars[i]:SetPoint("TOP", 0, -i*26 -40) analyzer.bars[i]:SetWidth(mainwidth - 10) analyzer.bars[i]:SetHeight(22) analyzer.bars[i]:SetMinMaxValues(0,100) analyzer.bars[i]:SetValue(0) analyzer.bars[i]:SetStatusBarTexture("Interface\\BUTTONS\\WHITE8X8") analyzer.bars[i]:EnableMouse(true) analyzer.bars[i]:SetScript("OnEnter", function() if not this.name or not this.data then return end local name = this.name local count = "|cffffffff" .. this.data[1] .. "|cffaaaaaax" local time = "|cffffffff" .. round(this.data[2]*1000, 5) .. " |cffaaaaaams" local time_avg = "|cffffffff" .. round(this.data[2]/this.data[1]*1000, 5) .. " |cffaaaaaams" local mem = "|cffffffff" .. round(this.data[3], 5) .. " |cffaaaaaakB" local mem_avg = "|cffffffff" .. round(this.data[3]/this.data[1], 5) .. " |cffaaaaaakB" name = gsub(name, ":", "|cffaaaaaa:|r") name = gsub(name, "OnEvent%(%)", "|cffffcc00OnEvent|cffaaaaaa%(%)") name = gsub(name, "OnUpdate%(%)", "|cff33ffccOnUpdate|cffaaaaaa%(%)") GameTooltip:ClearLines() GameTooltip:SetOwner(this, "ANCHOR_LEFT", -10, -5) GameTooltip:AddLine(name,1,1,1,1) GameTooltip:AddDoubleLine("Execution Count:", count) GameTooltip:AddDoubleLine("Overall Execution Time:", time) GameTooltip:AddDoubleLine("Average Execution Time:", time_avg) GameTooltip:AddLine(" ") GameTooltip:AddDoubleLine("Overall Memory Consumption:", mem) GameTooltip:AddDoubleLine("Average Memory Consumption:", mem_avg) GameTooltip:Show() end) analyzer.bars[i]:SetScript("OnLeave", function() if not this.name or not this.data then return end GameTooltip:Hide() end) analyzer.bars[i].left = analyzer.bars[i]:CreateFontString(nil, "HIGH", "GameFontWhite") analyzer.bars[i].left:SetPoint("LEFT", 5, 0) analyzer.bars[i].left:SetJustifyH("LEFT") analyzer.bars[i].right = analyzer.bars[i]:CreateFontString(nil, "HIGH", "GameFontWhite") analyzer.bars[i].right:SetPoint("RIGHT", -5, 0) analyzer.bars[i].right:SetJustifyH("RIGHT") pfDebug.CreateBackdrop(analyzer.bars[i]) end -- add analyzer GUI to pfDebug table pfDebug.analyzer = analyzer
--[[ Flappy Bird v0.9.1 - Countdown update * Procedural generation * Animated characters (sprites) * State Machines * Mouse input * Infinite Scrolling ]] --push to handle resolution push = require 'push' -- classes library Class = require 'class' -- add bird class require 'Bird' -- import pipe class require 'Pipe' -- import pipe pair require 'PipePair' -- import state machine code require 'StateMachine' require 'states/BaseState' require 'states/PlayState' require 'states/TitleScreenState' require 'states/ScoreState' require 'states/CountdownState' --physical screen dimensions WINDOW_WIDTH = 1280 WINDOW_HEIGHT = 720 --virtual resolution dimensions VIRTUAL_WIDTH = 512 VIRTUAL_HEIGHT = 288 -- load background images into memory to be drawn later local background = love.graphics.newImage('background.png') local backgroundScroll = 0 local ground = love.graphics.newImage('ground.png') local groundScroll = 0 -- speed at which we should scroll our images, scaled by dt local BACKGROUND_SCROLL_SPEED = 30 local GROUND_SCROLL_SPEED = 60 -- point at which we should loop our background back to X.0 local BACKGROUND_LOOPING_POINT = 413 -- point at which we should loop our ground back to X 0 local GROUND_LOOPING_POINT = 514 -- scrolling flag used to pause the game when we collide with a pipe local scrolling = true function love.load() --initialize nearest-neighbor filter love.graphics.setDefaultFilter('nearest', 'nearest') --app window title love.window.setTitle('Flappy Bird') -- initialize fonts smallFont = love.graphics.newFont('font.ttf', 8) mediumFont = love.graphics.newFont('flappy.ttf', 14) flappyFont = love.graphics.newFont('flappy.ttf', 28) hugeFont = love.graphics.newFont('font.ttf', 56) love.graphics.setFont(flappyFont) -- initialize virtual resolution push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { vsync = true, fullscreen = false, resizable = true }) -- initialize state machine will all state-returning functions gStateMachine = StateMachine { ['title'] = function() return TitleScreenState() end, ['play'] = function() return PlayState() end, ['score'] = function() return ScoreState() end, ['countdown'] = function() return CountdownState() end, } gStateMachine:change('title') --initialize input table love.keyboard.keysPressed = {} end function love.resize(w, h) push:resize(w, h) end function love.keypressed(key) love.keyboard.keysPressed[key] = true if key == 'escape' then love.event.quit() end end --[[ New function used to check our global input table for keys we activated during this frame, looked up by their string value ]] function love.keyboard.wasPressed(key) if love.keyboard.keysPressed[key] then return true else return false end end function love.update(dt) -- scroll background by preset speed * dt, looping back to 0 after the looping point backgroundScroll = (backgroundScroll + BACKGROUND_SCROLL_SPEED * dt) % BACKGROUND_LOOPING_POINT -- scroll ground by preset speed * dt, looping back to 0 after the screen width passes groundScroll = (groundScroll + GROUND_SCROLL_SPEED * dt) % GROUND_LOOPING_POINT -- we just update the state machine, which defers to the right state gStateMachine:update(dt) --reset input table love.keyboard.keysPressed = {} end function love.draw() push:start() --draw the background starting at top left (0, 0) love.graphics.draw(background, -backgroundScroll, 0) --draw the ground on top of the background, toward the bottom of the screen gStateMachine:render() love.graphics.draw(ground, -groundScroll, VIRTUAL_HEIGHT - 16) push:finish() end
-- Hazel Dependencies --VULKAN_SDK = os.getenv("VULKAN_SDK") VULKAN_SDK = "%{wks.location}/Hazel/vendor/VulkanSDK" IncludeDir = {} IncludeDir["stb_image"] = "%{wks.location}/Hazel/vendor/stb_image" IncludeDir["yaml_cpp"] = "%{wks.location}/Hazel/vendor/yaml-cpp/include" IncludeDir["GLFW"] = "%{wks.location}/Hazel/vendor/GLFW/include" IncludeDir["Glad"] = "%{wks.location}/Hazel/vendor/Glad/include" IncludeDir["ImGui"] = "%{wks.location}/Hazel/vendor/imgui" IncludeDir["ImGuizmo"] = "%{wks.location}/Hazel/vendor/ImGuizmo" IncludeDir["glm"] = "%{wks.location}/Hazel/vendor/glm" IncludeDir["entt"] = "%{wks.location}/Hazel/vendor/entt/include" IncludeDir["shaderc"] = "%{wks.location}/Hazel/vendor/shaderc/include" IncludeDir["SPIRV_Cross"] = "%{wks.location}/Hazel/vendor/spirv_cross" IncludeDir["VulkanSDK"] = "%{VULKAN_SDK}/include" LibraryDir = {} LibraryDir["VulkanSDK"] = "%{VULKAN_SDK}/lib" LibraryDir["VulkanSDK_Debug"] = "%{VULKAN_SDK}/lib" LibraryDir["VulkanSDK_DebugDLL"] = "%{VULKAN_SDK}/bin" --LibraryDir["VulkanSDK_Debug"] = "%{wks.location}/Hazel/vendor/VulkanSDK/Lib" Library = {} filter "system:windows" Library["Vulkan"] = "%{LibraryDir.VulkanSDK}/vulkan-1.lib" Library["VulkanUtils"] = "%{LibraryDir.VulkanSDK}/VkLayer_utils.lib" Library["ShaderC_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/shaderc_sharedd.lib" Library["SPIRV_Cross_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-cored.lib" Library["SPIRV_Cross_GLSL_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-glsld.lib" Library["SPIRV_Tools_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/SPIRV-Toolsd.lib" Library["ShaderC_Release"] = "%{LibraryDir.VulkanSDK}/shaderc_shared.lib" Library["SPIRV_Cross_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-core.lib" Library["SPIRV_Cross_GLSL_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-glsl.lib" filter "system:linux" Library["Vulkan"] = "%{LibraryDir.VulkanSDK}/vulkan" Library["VulkanUtils"] = "%{LibraryDir.VulkanSDK}/VkLayer_utils" Library["ShaderC_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/shaderc_shared" Library["SPIRV_Cross_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-core" Library["SPIRV_Cross_GLSL_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-glsl" Library["SPIRV_Tools_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/SPIRV-Tools" Library["ShaderC_Release"] = "%{LibraryDir.VulkanSDK}/shaderc_shared" Library["SPIRV_Cross_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-core" Library["SPIRV_Cross_GLSL_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-glsl"
os.execute('mkdir ./../meanstd') print('compute rgb meanstd: \n') os.execute('mkdir ./../meanstd/RGB') for trials = 1,10 do print('trials' .. trials) local dir = torch.load('./../dir/trial' .. trials .. '_trnDir.t7') local img = torch.zeros(#dir, 3, 256, 256):float() for Idx = 1,#dir do local path = './../data/' .. dir[Idx] info = torch.load(path) img[Idx] = info.RGB:float() end local mean = torch.Tensor(3) local std = torch.Tensor(3) mean[1] = torch.mean(img[{{}, 1, {}, {}}]) mean[2] = torch.mean(img[{{}, 2, {}, {}}]) mean[3] = torch.mean(img[{{}, 3, {}, {}}]) std[1] = torch.std(img[{{}, 1, {}, {}}]) std[2] = torch.std(img[{{}, 2, {}, {}}]) std[3] = torch.std(img[{{}, 3, {}, {}}]) colorNormalize = {mean=mean, std = std} torch.save('./../meanstd/RGB/trial' .. trials .. '.t7' , colorNormalize) end print('compute sn meanstd: \n') os.execute('mkdir ./../meanstd/SN') for trials = 1,10 do print('trials' .. trials) local dir = torch.load('./../dir/trial' .. trials .. '_trnDir.t7') local img = torch.zeros(#dir, 3, 256, 256):float() for Idx = 1,#dir do local path = './../data/' .. dir[Idx] info = torch.load(path) img[Idx] = info.SN:float() end local mean = torch.Tensor(3) local std = torch.Tensor(3) mean[1] = torch.mean(img[{{}, 1, {}, {}}]) mean[2] = torch.mean(img[{{}, 2, {}, {}}]) mean[3] = torch.mean(img[{{}, 3, {}, {}}]) std[1] = torch.std(img[{{}, 1, {}, {}}]) std[2] = torch.std(img[{{}, 2, {}, {}}]) std[3] = torch.std(img[{{}, 3, {}, {}}]) colorNormalize = {mean=mean, std = std} torch.save('./../meanstd/SN/trial' .. trials .. '.t7' , colorNormalize) end
--[[Copyright © 2021, Arico All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of <addon name> nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] _addon.name = 'Stubborn' _addon.author = 'Arico' _addon.version = '1' _addon.command = 'stubborn' require('pack') require('strings') require('logger') packets = require('packets') windower.register_event('outgoing chunk', function(id, original, modified, injected, blocked) if id == 0x01a then local p = packets.parse('outgoing', original) if p['Category'] == 5 and not injected then log('You are too stubborn to call for help! Use //stubborn to call for help.') return true end end end) windower.register_event('addon command', function(...) local target = windower.ffxi.get_mob_by_target("t") if target and target.claim_id ~= 0 then local p = packets.new('outgoing', 0x1a, { ['Target'] = target['id'], ['Target Index'] = target['index'], ['Category'] = 5,}) packets.inject(p) end end)
-- -- Gun class. -- -- @filename LgGun.lua -- @copyright Copyright (c) 2015 Yaukey/yaukeywang/WangYaoqi ([email protected]) all rights reserved. -- @license The MIT License (MIT) -- @author Yaukey -- @date 2015-09-03 -- local DLog = YwDebug.Log local DLogWarn = YwDebug.LogWarning local DLogError = YwDebug.LogError local Input = Input -- Register new class LgGun. local strClassName = "LgGun" local LgGun = YwDeclare(strClassName, YwClass(strClassName, YwMonoBehaviour)) -- Member variables. -- Params from unity editor. LgGun.m_fSpeed = 20.0 LgGun.m_cRocket = nil -- Private. -- Reference to the PlayerControl script.(PlayerControl) LgGun.m_cPlayerCtrl = false -- Reference to the Animator component.(Animator) LgGun.m_cAnim = false -- Reference to the AudioSource component.(AudioSource) LgGun.m_cAudio = false -- Awake method. function LgGun:Awake() --print("LgGun:Awake") -- Check variable. if (not self.this) or (not self.transform) or (not self.gameObject) then DLogError("Init error in LgGun!") return end -- Setting up the references. self.m_cAnim = self.transform.root.gameObject:GetComponent(Animator) self.m_cAudio = self.gameObject:GetComponent(AudioSource) -- Get data bridge. local cDataBridge = self.gameObject:GetComponent(YwLuaMonoDataBridge) local aFloatArray = cDataBridge.m_floats self.m_fSpeed = aFloatArray[1] self.m_cRocket = self.m_aParameters[1] end -- Update method. function LgGun:Update() --print("LgGun:Update") -- If the fire button is pressed... if Input.GetButtonDown("Fire1") then -- ... set the animator Shoot trigger parameter and play the audioclip. self.m_cAnim:SetTrigger("Shoot") self.m_cAudio:Play() -- If the player is facing right... if self.m_cPlayerCtrl.m_bFacingRight then -- ... instantiate the rocket facing right and set it's velocity to the right. local cBulletObj = GameObject.Instantiate(self.m_cRocket, self.transform.position, Quaternion.Euler(Vector3(0.0, 0.0, 0.0))) local cBulletInstance = cBulletObj:GetComponent(Rigidbody2D) cBulletInstance.velocity = Vector2(self.m_fSpeed, 0.0) else -- Otherwise instantiate the rocket facing left and set it's velocity to the left. local cBulletObj = GameObject.Instantiate(self.m_cRocket, self.transform.position, Quaternion.Euler(Vector3(0.0, 0.0, 180.0))) local cBulletInstance = cBulletObj:GetComponent(Rigidbody2D) cBulletInstance.velocity = Vector2(-self.m_fSpeed, 0.0) end end end -- Return this class. return LgGun
ITEM.name = "GP5 Gasmask" ITEM.description = "An old Soviet gasmask." ITEM.longdesc = "Cheap rubber gas mask of soviet origin, paired with a modern non-asbestos filter. Due to odd shape, it doesn't fit with all types of helmets." ITEM.model = "models/hardbass/stalker_skat9m_gasmask.mdl" ITEM.price = 6000 --ITEM.busflag = {"ARMOR4", "SPECIAL6_1"} ITEM.busflag = {"gasmask"} ITEM.br = 0 ITEM.fbr = 0 ITEM.ar = 0.15 ITEM.far = 1 ITEM.radProt = 0.15 ITEM.isGasmask = true ITEM.isHelmet = false ITEM.overlayPath = "vgui/overlays/hud_gas" ITEM.ballisticlevels = {"0"} ITEM.img = ix.util.GetMaterial("vgui/hud/gp5.png") ITEM.repairCost = ITEM.price/100*1 ITEM.weight = 1.400 ITEM.pacData = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Skin"] = 0, ["Invert"] = false, ["LightBlend"] = 1, ["CellShade"] = 0, ["OwnerName"] = "self", ["AimPartName"] = "", ["IgnoreZ"] = false, ["AimPartUID"] = "", ["Passes"] = 1, ["Name"] = "", ["NoTextureFiltering"] = false, ["DoubleFace"] = false, ["PositionOffset"] = Vector(0, 0, 0), ["IsDisturbing"] = false, ["Fullbright"] = false, ["EyeAngles"] = false, ["DrawOrder"] = 0, ["TintColor"] = Vector(0, 0, 0), ["UniqueID"] = "gp5_body", ["Translucent"] = false, ["LodOverride"] = -1, ["BlurSpacing"] = 0, ["Alpha"] = 1, ["Material"] = "", ["UseWeaponColor"] = false, ["UsePlayerColor"] = false, ["UseLegacyScale"] = false, ["Bone"] = "head", ["Color"] = Vector(255, 255, 255), ["Brightness"] = 1, ["BoneMerge"] = false, ["BlurLength"] = 0, ["Position"] = Vector(-71.550003051758, -18.670000076294, -0.20999999344349), ["AngleOffset"] = Angle(0, 0, 0), ["AlternativeScaling"] = false, ["Hide"] = false, ["OwnerEntity"] = false, ["Scale"] = Vector(1, 1.1399999856949, 1.1399999856949), ["ClassName"] = "model", ["EditorExpand"] = true, ["Size"] = 1, ["ModelFallback"] = "", ["Angles"] = Angle(-1.2999999523163, -75.599998474121, -90), ["TextureFilter"] = 3, ["Model"] = "models/projectpt/mask_gp5.mdl", ["BlendMode"] = "", }, }, }, ["self"] = { ["DrawOrder"] = 0, ["UniqueID"] = "gp5_outfit", ["AimPartUID"] = "", ["Hide"] = false, ["Duplicate"] = false, ["ClassName"] = "group", ["OwnerName"] = "self", ["IsDisturbing"] = false, ["Name"] = "gp5", ["EditorExpand"] = false, }, }, } ITEM.pacDataExpedition = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Skin"] = 0, ["Invert"] = false, ["LightBlend"] = 1, ["CellShade"] = 0, ["OwnerName"] = "self", ["AimPartName"] = "", ["IgnoreZ"] = false, ["AimPartUID"] = "", ["Passes"] = 1, ["Name"] = "", ["NoTextureFiltering"] = false, ["DoubleFace"] = false, ["PositionOffset"] = Vector(0, 0, 0), ["IsDisturbing"] = false, ["Fullbright"] = false, ["EyeAngles"] = false, ["DrawOrder"] = 0, ["TintColor"] = Vector(0, 0, 0), ["UniqueID"] = "gp5_body", ["Translucent"] = false, ["LodOverride"] = -1, ["BlurSpacing"] = 0, ["Alpha"] = 1, ["Material"] = "", ["UseWeaponColor"] = false, ["UsePlayerColor"] = false, ["UseLegacyScale"] = false, ["Bone"] = "head", ["Color"] = Vector(255, 255, 255), ["Brightness"] = 1, ["BoneMerge"] = false, ["BlurLength"] = 0, ["Position"] = Vector(2.322265625, -4.3239998817444, -0.2119999974966), ["AngleOffset"] = Angle(0, 0, 0), ["AlternativeScaling"] = false, ["Hide"] = false, ["OwnerEntity"] = false, ["Scale"] = Vector(1, 1.1000000238419, 1), ["ClassName"] = "model", ["EditorExpand"] = true, ["Size"] = 1.2250000238419, ["ModelFallback"] = "", ["Angles"] = Angle(-4.5890328692622e-06, -79.388000488281, -90.000022888184), ["TextureFilter"] = 3, ["Model"] = "models/hardbass/stalker_skat9m_gasmask.mdl", ["BlendMode"] = "", }, }, }, ["self"] = { ["DrawOrder"] = 0, ["UniqueID"] = "gp5_outfit", ["AimPartUID"] = "", ["Hide"] = true, ["Duplicate"] = false, ["ClassName"] = "group", ["OwnerName"] = "self", ["IsDisturbing"] = false, ["Name"] = "gp5", ["EditorExpand"] = false, }, }, } ITEM.pacDataBerill1 = { [5] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Skin"] = 0, ["Invert"] = false, ["LightBlend"] = 1, ["CellShade"] = 0, ["OwnerName"] = "self", ["AimPartName"] = "", ["IgnoreZ"] = false, ["AimPartUID"] = "", ["Passes"] = 1, ["Name"] = "", ["NoTextureFiltering"] = false, ["DoubleFace"] = false, ["PositionOffset"] = Vector(0, 0, 0), ["IsDisturbing"] = false, ["Fullbright"] = false, ["EyeAngles"] = false, ["DrawOrder"] = 0, ["TintColor"] = Vector(0, 0, 0), ["UniqueID"] = "gp5_body", ["Translucent"] = false, ["LodOverride"] = -1, ["BlurSpacing"] = 0, ["Alpha"] = 1, ["Material"] = "", ["UseWeaponColor"] = false, ["UsePlayerColor"] = false, ["UseLegacyScale"] = false, ["Bone"] = "head", ["Color"] = Vector(255, 255, 255), ["Brightness"] = 1, ["BoneMerge"] = false, ["BlurLength"] = 0, ["Position"] = Vector(-62.450000762939, -17.569999694824, -0.059999998658895), ["AngleOffset"] = Angle(0, 0, 0), ["AlternativeScaling"] = false, ["Hide"] = false, ["OwnerEntity"] = false, ["Scale"] = Vector(0.94999998807907, 1, 1), ["ClassName"] = "model", ["EditorExpand"] = true, ["Size"] = 1, ["ModelFallback"] = "", ["Angles"] = Angle(-1.2999999523163, -75.599998474121, -90), ["TextureFilter"] = 3, ["Model"] = "models/projectpt/mask_gp5.mdl", ["BlendMode"] = "", }, }, }, ["self"] = { ["DrawOrder"] = 0, ["UniqueID"] = "gp5_outfit", ["AimPartUID"] = "", ["Hide"] = false, ["Duplicate"] = false, ["ClassName"] = "group", ["OwnerName"] = "self", ["IsDisturbing"] = false, ["Name"] = "gp5", ["EditorExpand"] = false, }, }, } ITEM.pacDataNBC = { }
---@class Stopwatch ---@field milliseconds number local Stopwatch = { -- [[Stopwatch Methods]] -- ---Returns a new Time object that represents the currently elapsed time. ---This is useful for 'catching' the current time and comparing its many forms as required. ---@param self Stopwatch ---@return Time getTime = function(self) end, ---Effectively resets the stopwatch. ---@param self Stopwatch reset = function(self) end, ---Effectively starts the stopwatch. ---@param self Stopwatch start = function(self) end, ---Effectively stops the stopwatch. ---@param self Stopwatch stop = function(self) end, } return Stopwatch
--Copyright (c) 2007-2008 Neil Richardson ([email protected]) --Copyright (c) 2011 Lance Li <[email protected]> -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the rights --to use, copy, modify, merge, publish, distribute, sublicense, and/or sell --copies of the Software, and to permit persons to whom the Software is --furnished to do so, subject to the following conditions: -- --The above copyright notice and this permission notice shall be included in all --copies or substantial portions of the Software. -- --THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR --IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, --FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE --AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER --LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, --OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS --IN THE SOFTWARE. --[[ crc32.lua A pure Lua implementation of a CRC32 hashing algorithm. Slower than using a C implemtation, but useful having no other dependancies. This module is based on Neil Richardson's implementation http://luamemcached.googlecode.com/svn/trunk/CRC32.lua Changelog by Lance: depended on LuaJit's bitop module, rebuileded table by using poly 0xEDB88320, program little rewrited Synopsis local crc32 = require('crc32') crchash = crc32.hash('a string') Methods: hashval = crc32.hash(val) Calculates and returns (as an integer) the CRC32 hash of the parameter 'val'. --]] local string = require("string") local bit = require("bit") local tostring = tostring module('crc32') local CRC32 = { 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d } local xor = bit.bxor local lshift = bit.lshift local rshift = bit.rshift local band = bit.band function hash(str) str = tostring(str) local count = string.len(str) local crc = 2 ^ 32 - 1 local i = 1 while count > 0 do local byte = string.byte(str, i) crc = xor(rshift(crc, 8), CRC32[xor(band(crc, 0xFF), byte) + 1]) i = i + 1 count = count - 1 end crc = xor(crc, 0xFFFFFFFF) -- dirty hack for bitop return number < 0 if crc < 0 then crc = crc + 2 ^ 32 end return crc end --[[ -- the previous one is equvilent to this function but faster function hash_s(str) local i = 1 local crc = 2 ^ 32 - 1 local poly = 0xEDB88320 for k = string.len(str), 1, -1 do local byte = string.byte(str, i) crc = bit.bxor(crc, byte) for j = 0, 7 do if bit.band(crc, 1) ~= 0 then crc = bit.bxor(bit.rshift(crc, 1), poly) else crc = bit.rshift(crc, 1) end end i = i + 1 end crc = bit.xor(crc, 0xFFFFFFFF) if crc < 0 then crc = crc + 2 ^ 32 end return crc end --]]
PANEL = { }; function PANEL:Init() self.ContentScroll = vgui.Create( "DScrollPanel", self ); self.ContentScroll:SetPos( 10, 40 ); self.ContentScroll:SetSize( GAMEMODE.ChatWidth - 20, cookie.GetNumber( "cc_chatheight", 300 ) - 80 ); function self.ContentScroll:Paint( w, h ) surface.SetDrawColor( 0, 0, 0, 70 ); surface.DrawRect( 0, 0, w, h ); surface.SetDrawColor( 0, 0, 0, 100 ); surface.DrawOutlinedRect( 0, 0, w, h ); end self.Content = vgui.Create( "EditablePanel" ); self.Content:SetPos( 0, 0 ); self.Content:SetSize( GAMEMODE.ChatWidth - 20, 20 ); self.Content.Paint = function( content, pw, ph ) local y = 0; for k, v in pairs( GAMEMODE.ChatLines ) do local color = v[1]; local font = v[2]; local text = v[3]; local filter = v[4]; local start = v[5]; local ply = v[6]; local formatted = v[7]; if( table.HasValue( filter, GAMEMODE.ChatboxFilter ) ) then local h = GAMEMODE.FontHeight[font]; local expl = string.Explode( "\n", formatted ); for _, v in pairs( expl ) do local ch = GAMEMODE.FontHeight[font]; local mx, my = self.ContentScroll:GetCanvas():GetPos(); if( my + y > -20 ) then draw.DrawTextShadow( string.sub( v, 1, 196 ), font, 0, y, color, Color( 0, 0, 0, 255 ), 0 ); end y = y + ch; end end end if( ph != math.max( y, 20 ) ) then content:SetTall( math.max( y, 20 ) ); self.ContentScroll:PerformLayout(); if( self.ContentScroll.VBar ) then self.ContentScroll.VBar:SetScroll( math.huge ); end end end self.ContentScroll:AddItem( self.Content ); end function PANEL:Paint( w, h ) draw.RoundedBox( 0, 0, 0, w, h, Color( 30, 30, 30, 200 ) ); return true end derma.DefineControl( "CCChat", "", PANEL, "EditablePanel" );
project "ArcticFoxEditor" kind "ConsoleApp" language "C++" cppdialect "C++17" staticruntime "off" targetdir ("../Build/bin/" .. outputdir .. "/%{prj.name}") objdir ("../Build/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.c", "src/**.hpp", "src/**.cpp" } includedirs { "%{wks.location}/AppFrame/src/", "%{wks.location}/ArcticFox/src/", "%{prj.location}/src/", "%{IncludeDir.AL}", "%{IncludeDir.glew}", "%{IncludeDir.GLFW}", "%{IncludeDir.glm}", "%{IncludeDir.spdlog}", "%{IncludeDir.stb}", "%{IncludeDir.entt}", "%{IncludeDir.assimp}", "%{IncludeDir.Mono}" } libdirs { "%{LibraryDir.assimp}" } links { "ArcticFox", "assimp.lib" } filter "system:windows" systemversion "latest" defines { --"ENGINE_PLATFORM_WINDOWS", "_MBCS" --"IMGUI_API=__declspec(dllimport)" } filter { "configurations:Debug" } runtime "Debug" defines "DEBUG" symbols "On" postbuildcommands { "{COPYDIR} \"%{LibraryDir.VulkanSDK_DebugDLL}\" \"%{cfg.targetdir}\"" } filter { "configurations:Release" } runtime "Release" defines "RELEASE" optimize "On"
--[[ @author Sebastian "CrosRoad95" Jura <[email protected]> @copyright 2011-2021 Sebastian Jura <[email protected]> @license MIT ]]-- local czas = getTickCount() function speeed(car) local a1,b1,c1 = getElementVelocity(car) local fast = ((a1^2+b1^2+c1^2)^(0.5) *180) return fast end local code="Sweepers" -- kod pracy tekstury = { [0] = true, [1] = true, [2] = true, } function render(pojazd) local x,y,z = getElementPosition(pojazd) fxAddWaterSplash (x,y,z-1.9) if (getTickCount() - czas) < 6000 then return end czas = getTickCount() --if (not isVehicleOnGround(pojazd)) then outputDebugString("ground FALSE") return end if speeed(pojazd) < 30 then return end ziemia = getGroundPosition(x,y,z) - 0.001 hit,_,_,_,_,_,_,_,material,_,target = processLineOfSight (x,y,z, x, y, ziemia,true, false, true, true, false, true ) if hit == false then --outputDebugString("HIT FALSE") return end if (not tekstury[material]) then --outputDebugString("MATERIAL FALSE") return end local smiecie = getElementData(pojazd,"vehicle:trash") local kg = math.random(0.8,1.2) if not getElementData(localPlayer,"player:premium") then limit = 200 else limit = 200 end if smiecie >= limit then return end setElementData(pojazd,"vehicle:trash",smiecie+kg) setElementData(pojazd,"vehicle:desc","Napełnienie zbiornika : ["..smiecie.." kg]") end local function shit() local pojazd = getPedOccupiedVehicle(localPlayer) if not pojazd then return end if not getVehicleEngineState(pojazd) then return end if speeed(pojazd) < 4 then toggleControl ("brake_reverse", false ) else toggleControl ("brake_reverse", true ) end render(pojazd) end addEventHandler("onClientVehicleEnter", resourceRoot, function(thePlayer, seat) if thePlayer == getLocalPlayer() then if getElementData(source,"vehicle:job") == code then addEventHandler("onClientRender",root,shit) end end end) addEventHandler("onClientVehicleExit", resourceRoot, function(thePlayer, seat) if thePlayer == getLocalPlayer() then if getElementData(source,"vehicle:job") == code then removeEventHandler("onClientRender",root,shit) end end end) addCommandHandler("pos",function() x,y,z=getElementPosition(localPlayer) rotacja=getElementRotation(localPlayer) p=string.format("%.2f,%.2f,%.2f",x,y,z,rotacja) setClipboard(p) outputChatBox(p) end)
require("common.common") require("camera") MainScene = ClassDefinition(MainScene); function MainScene:ctor() self.m_fps_camera = FPSCamera:new(); self.m_scene_scene = nil; end function MainScene:initialize() end function MainScene:onStart() -- camera local main_camera = Render.GetMainCamera(); self.m_fps_camera:setCamera(main_camera); self.m_fps_camera:reset(Vector:new(0, 0, 0), Vector:new(0, 0, 0)); self.m_fps_camera:setMoveSpeed(20); self.m_fps_camera:setRotateSpeed(0.005); -- scene add custom light local scene = Scene.GetMainScene(); local entity = scene:CreateEntity(); -- local light = scene:CreateLight(entity); -- light:SetRange(100); -- light:SetEnergy(20); -- local transform = scene:CreateTransform(entity); -- transform:Translate(Vector:new(20, 30, -18)); -- transform:Update(); -- local light = scene:CreateLight(entity); -- light:SetLightType(LightType_Directional); -- light:SetEnergy(1); ------------------------ self.m_scene_scene = scene; end function MainScene:uninitialize() end function MainScene:update(deltaTime) self.m_fps_camera:update(deltaTime); end
return function(properties) if not properties.backgroundAlpha then properties.backgroundAlpha = 0 end properties.image = "devgit:assets/images/logo.png" properties.imageColour = colour.black() properties.imageAlpha = 0.2 local logoShadow = core.construct("guiImage", properties) local logo = logoShadow:clone({ parent = logoShadow, position = guiCoord(0, 0, 0, -2), size = guiCoord(1, 2, 1, 2), imageColour = colour.white(), imageAlpha = 1.0 }) return logo, logoShadow end
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ]] local Room = require 'map_generators.keys_doors.room' local random = require 'common.random' local RoomGrid = {} local RoomGridMT = {__index = RoomGrid} function RoomGrid.new(config) assert(config) assert(config.roomGridHeight) assert(config.roomGridWidth) local self = {} setmetatable(self, RoomGridMT) self.rooms = {} self._grid = {} self.height = config.roomGridHeight self.width = config.roomGridWidth self._compact = config.compact return self end function RoomGrid:grid(gridi, gridj) return self._grid[gridi] and self._grid[gridi][gridj] end function RoomGrid:createRoom(roomConfig) roomConfig.id = #self.rooms + 1 local room = Room.new(roomConfig) local gridi, gridj = room:gridPosition() self.rooms[room.id] = room self._grid[gridi] = self._grid[gridi] or {} assert(not self._grid[gridi][gridj]) self._grid[gridi][gridj] = room return room end function RoomGrid:getRandomFreeGridPos(room, startRoomPos) local freePositions = self:getAllFreeGridPos(room) if not freePositions then return nil end if self._compact then freePositions = self:findClosestPositionsToStart(freePositions, startRoomPos) end local freeGridPos = freePositions[random:uniformInt(1, #freePositions)] return freeGridPos end function RoomGrid:getAllFreeGridPos(room) local gridi, gridj = room:gridPosition() local possiblePositions = { {gridi, gridj + 1}, {gridi + 1, gridj}, {gridi, gridj - 1}, {gridi - 1, gridj} } local freePositions = {} for i, pos in ipairs(possiblePositions) do if not self:grid(pos[1], pos[2]) and pos[1] > 0 and pos[1] <= self.height and pos[2] > 0 and pos[2] <= self.width then freePositions[#freePositions + 1] = pos end end if #freePositions > 0 then return freePositions else return nil end end function RoomGrid:findClosestPositionsToStart(positions, startRoomPos) local closestPositions = {} local closestIndices = {} local closest = nil -- Take into account that rooms are wider in y than x. local function roomDistance(pos) local xdiff = (pos[1] - startRoomPos[1]) * 3 local ydiff = (pos[2] - startRoomPos[2]) * 4 return xdiff * xdiff + ydiff * ydiff end for i, pos in ipairs(positions) do assert(not self:grid(pos[1], pos[2])) closest = closest or pos if roomDistance(pos) < roomDistance(closest) then closest = pos closestPositions = {pos} closestIndices = {i} elseif roomDistance(pos) == roomDistance(closest) then closestPositions[#closestPositions + 1] = pos closestIndices[#closestIndices + 1] = i end end assert(#closestPositions > 0) return closestPositions, closestIndices end function RoomGrid:_makeIncludedMap(excludeIds, includeIds) local excludeIds = excludeIds or {} if not includeIds then includeIds = {} for id = 1, #self.rooms do includeIds[#includeIds + 1] = id end end assert(type(excludeIds) == 'table') assert(type(includeIds) == 'table') local isIncluded = {} for _, id in ipairs(includeIds) do isIncluded[id] = true end for _, id in ipairs(excludeIds) do isIncluded[id] = false end return isIncluded end function RoomGrid:findRoomWithObjectSpace(excludeIds, includeIds) local isIncluded = self:_makeIncludedMap(excludeIds, includeIds) local possibleRooms = {} for i, room in ipairs(self.rooms) do if isIncluded[i] and room:hasObjectSpace() then possibleRooms[#possibleRooms + 1] = room end end if #possibleRooms > 0 then return possibleRooms[random:uniformInt(1, #possibleRooms)] end return nil end -- Find a free grid position beside a room in includeIds but not in excludeIds. function RoomGrid:findRoomWithGridSpace(startRoomPos, excludeIds, includeIds) local isIncluded = self:_makeIncludedMap(excludeIds, includeIds) local possibleRooms = {} local freeGridPositions = {} for i, room in ipairs(self.rooms) do if isIncluded[i] then local freeGridPos = self:getRandomFreeGridPos(room, startRoomPos) if freeGridPos then possibleRooms[#possibleRooms + 1] = room freeGridPositions[#freeGridPositions + 1] = freeGridPos end end end if #possibleRooms == 0 then return nil end local index if self._compact then local _, indices = self:findClosestPositionsToStart(freeGridPositions, startRoomPos) index = indices[random:uniformInt(1, #indices)] else index = random:uniformInt(1, #possibleRooms) end return possibleRooms[index], freeGridPositions[index] end return RoomGrid
json = require "json" function lobbyHostCli(lobbyObj, command, args) io.write(string.format("lobbyhostcli: %s args: %s\n", command, args)) return 0 end function lobbyClientCli(lobbyObj, command, args) io.write(string.format("lobbyclientcli: %s args: %s\n", command, args)) return 0 end function writeConfig() io.write(string.format("writeConfig\n")) local test = 123 return json.encode({test = test}) end function readConfig(config) io.write(string.format("readConfig: %s\n", config)) return 0 end function resetConfig() io.write(string.format("resetConfig\n")) return 0 end function onChatInput(msg) io.write(string.format("onChatInput: %s\n", msg)) showChatMessage("test", 7) end local customsound = 0 function wormcallback(This, sender, messagetype, psize, params) if messagetype == 3 then --io.write(string.format("posx: %X posy: %X\n", This.posX, This.posY)) --drawSpriteLocal(This.posY, 10, This.posX, customsprite, 0) --return 0 end if messagetype == 26 then --io.write(string.format("customsound:%d\n", customsound)) --playSoundLocal(0x10000, 0x10000, This, customsound, 8) --createExplosion(This, This.posX, This.posY, 100, 30, 1, 1) --This.speedY = -50 * 65536 --This.speedX = 5 * 65536 end return 0 end --airstrike local testWeaponStruct = WeaponStruct.new() testWeaponStruct.panelRow = 6; testWeaponStruct.unknownC = 0; testWeaponStruct.unknown10 = 0; testWeaponStruct.unknown14 = 1; testWeaponStruct.unknown18 = 1; testWeaponStruct.unknown1C = 3000; testWeaponStruct.unknown20 = 1; testWeaponStruct.unknown24 = 20; testWeaponStruct.unknown28 = 1; testWeaponStruct.unknown2C = 0; testWeaponStruct.unknown30 = 2; testWeaponStruct.unknown34 = 0; testWeaponStruct.unknown38 = 2; -- airstrike vehicle sprite testWeaponStruct.unknown3C = 10; -- number of missiles testWeaponStruct.unknown40 = 20; -- vehicle speed testWeaponStruct.unknown44 = 32; -- missile horizontal speed testWeaponStruct.unknown48 = 52; -- vehicle sound testWeaponStruct.unknown4C = 2; -- airstrike missile type - 1 oldworm, 2 projectile , 0 mine testWeaponStruct.unknown50 = 2; testWeaponStruct.unknown54 = 15; testWeaponStruct.unknown58 = 0; testWeaponStruct.unknown5C = 0; -- airstrike missile collision mask testWeaponStruct.unknown60 = 50; testWeaponStruct.unknown64 = 100; testWeaponStruct.unknown68 = 75; --airstrike missile power testWeaponStruct.unknown6C = 0; testWeaponStruct.unknown70 = 0; testWeaponStruct.unknown74 = 153; -- airstrike missile sprite testWeaponStruct.unknown78 = 6; -- missile sprite cycle testWeaponStruct.unknown7C = 131; -- missile smoke sprite testWeaponStruct.unknown80 = 0; testWeaponStruct.unknown84 = 100; testWeaponStruct.unknown88 = 50; testWeaponStruct.unknown8C = 100; testWeaponStruct.unknown90 = 0; testWeaponStruct.unknown94 = 0; testWeaponStruct.unknown98 = 100; testWeaponStruct.unknown9C = 5000; testWeaponStruct.unknownA0 = 20000; testWeaponStruct.unknownA4 = 0; testWeaponStruct.unknownA8 = 0; testWeaponStruct.unknownAC = 0; testWeaponStruct.unknownB0 = 0; testWeaponStruct.unknownB4 = 1; testWeaponStruct.unknownB8 = 3; testWeaponStruct.unknownBC = 4331646; testWeaponStruct.unknownC0 = 4331646; testWeaponStruct.unknownC4 = 100; testWeaponStruct.unknownC8 = 4; testWeaponStruct.unknownCC = 0; testWeaponStruct.unknownD0 = 0; testWeaponStruct.unknownD4 = 25; testWeaponStruct.unknownD8 = 100; testWeaponStruct.unknownDC = 50; testWeaponStruct.unknownE0 = -10; -- sound emitted by missile testWeaponStruct.unknownE4 = 0; testWeaponStruct.unknownE8 = 0; testWeaponStruct.unknownEC = 0; testWeaponStruct.unknownF0 = 154; testWeaponStruct.unknownF4 = 155; testWeaponStruct.unknownF8 = 76; testWeaponStruct.unknownFC = 65613; testWeaponStruct.unknown100 = 0; testWeaponStruct.unknown104 = 2; -- what to do on explosion, 2 cause fire testWeaponStruct.unknown108 = 0; testWeaponStruct.unknown10C = 60; testWeaponStruct.unknown110 = 66; testWeaponStruct.unknown114 = 6250; testWeaponStruct.unknown118 = 0; testWeaponStruct.unknown11C = 0; testWeaponStruct.unknown120 = 0; testWeaponStruct.unknown124 = 0; testWeaponStruct.unknown128 = 0; testWeaponStruct.unknown12C = 0; testWeaponStruct.unknown130 = 0; testWeaponStruct.unknown134 = 0; testWeaponStruct.unknown138 = 0; testWeaponStruct.unknown13C = 0; testWeaponStruct.unknown140 = 0; testWeaponStruct.unknown144 = 0; testWeaponStruct.unknown148 = 0; testWeaponStruct.unknown14C = 0; testWeaponStruct.unknown150 = 0; testWeaponStruct.unknown154 = 0; testWeaponStruct.unknown158 = 0; testWeaponStruct.unknown15C = 0; testWeaponStruct.unknown160 = 0; testWeaponStruct.unknown164 = 0; testWeaponStruct.unknown168 = 0; testWeaponStruct.unknown16C = 0; testWeaponStruct.unknown170 = 0; testWeaponStruct.unknown174 = 0; testWeaponStruct.unknown178 = 0; testWeaponStruct.unknown17C = 0; testWeaponStruct.unknown180 = 0; testWeaponStruct.unknown184 = 0; testWeaponStruct.unknown188 = 0; testWeaponStruct.unknown18C = 0; testWeaponStruct.unknown190 = 0; testWeaponStruct.unknown194 = 0; testWeaponStruct.unknown198 = 0; testWeaponStruct.unknown19C = 0; testWeaponStruct.unknown1A0 = 0; testWeaponStruct.unknown1A4 = 0; testWeaponStruct.unknown1A8 = 0; testWeaponStruct.unknown1AC = 0; testWeaponStruct.unknown1B0 = 0; testWeaponStruct.unknown1B4 = 0; testWeaponStruct.unknown1B8 = 0; testWeaponStruct.unknown1BC = 0; testWeaponStruct.unknown1C0 = 0; testWeaponStruct.unknown1C4 = 0; testWeaponStruct.unknown1C8 = 50; testWeaponStruct.unknown1CC = 100; local WormstrikeStruct = WeaponStruct.new() WormstrikeStruct.panelRow = 1; WormstrikeStruct.unknownC = 0; WormstrikeStruct.unknown10 = 0; WormstrikeStruct.unknown14 = 1; WormstrikeStruct.unknown18 = 1; WormstrikeStruct.unknown1C = 3000; WormstrikeStruct.unknown20 = 1; WormstrikeStruct.unknown24 = 20; WormstrikeStruct.unknown28 = 1; WormstrikeStruct.unknown2C = 0; WormstrikeStruct.unknown30 = 3; WormstrikeStruct.unknown34 = 2; WormstrikeStruct.unknown38 = 87; WormstrikeStruct.unknown3C = 5; WormstrikeStruct.unknown40 = 32; WormstrikeStruct.unknown44 = 100; WormstrikeStruct.unknown48 = 52; WormstrikeStruct.unknown4C = 1; WormstrikeStruct.unknown50 = 2; WormstrikeStruct.unknown54 = 0; WormstrikeStruct.unknown58 = 0; WormstrikeStruct.unknown5C = 137342; WormstrikeStruct.unknown60 = 0; WormstrikeStruct.unknown64 = 100; WormstrikeStruct.unknown68 = 50; WormstrikeStruct.unknown6C = 0; WormstrikeStruct.unknown70 = 0; WormstrikeStruct.unknown74 = 48; WormstrikeStruct.unknown78 = 2; WormstrikeStruct.unknown7C = 131; WormstrikeStruct.unknown80 = 50; WormstrikeStruct.unknown84 = 100; WormstrikeStruct.unknown88 = 50; WormstrikeStruct.unknown8C = 100; WormstrikeStruct.unknown90 = 100; WormstrikeStruct.unknown94 = 0; WormstrikeStruct.unknown98 = 100; WormstrikeStruct.unknown9C = 0; WormstrikeStruct.unknownA0 = 9000; WormstrikeStruct.unknownA4 = 0; WormstrikeStruct.unknownA8 = 0; WormstrikeStruct.unknownAC = 0; WormstrikeStruct.unknownB0 = 0; WormstrikeStruct.unknownB4 = 0; WormstrikeStruct.unknownB8 = 2; WormstrikeStruct.unknownBC = 4194304; WormstrikeStruct.unknownC0 = 1; WormstrikeStruct.unknownC4 = 0; WormstrikeStruct.unknownC8 = 0; WormstrikeStruct.unknownCC = 8; WormstrikeStruct.unknownD0 = 0; WormstrikeStruct.unknownD4 = 0; WormstrikeStruct.unknownD8 = 0; WormstrikeStruct.unknownDC = 0; WormstrikeStruct.unknownE0 = 0; WormstrikeStruct.unknownE4 = 0; WormstrikeStruct.unknownE8 = 0; WormstrikeStruct.unknownEC = 0; WormstrikeStruct.unknownF0 = 0; WormstrikeStruct.unknownF4 = 0; WormstrikeStruct.unknownF8 = 0; WormstrikeStruct.unknownFC = 0; WormstrikeStruct.unknown100 = 0; WormstrikeStruct.unknown104 = 0; WormstrikeStruct.unknown108 = 0; WormstrikeStruct.unknown10C = 0; WormstrikeStruct.unknown110 = 0; WormstrikeStruct.unknown114 = 0; WormstrikeStruct.unknown118 = 0; WormstrikeStruct.unknown11C = 0; WormstrikeStruct.unknown120 = 0; WormstrikeStruct.unknown124 = 0; WormstrikeStruct.unknown128 = 0; WormstrikeStruct.unknown12C = 0; WormstrikeStruct.unknown130 = 0; WormstrikeStruct.unknown134 = 0; WormstrikeStruct.unknown138 = 0; WormstrikeStruct.unknown13C = 0; WormstrikeStruct.unknown140 = 0; WormstrikeStruct.unknown144 = 0; WormstrikeStruct.unknown148 = 0; WormstrikeStruct.unknown14C = 0; WormstrikeStruct.unknown150 = 0; WormstrikeStruct.unknown154 = 0; WormstrikeStruct.unknown158 = 0; WormstrikeStruct.unknown15C = 0; WormstrikeStruct.unknown160 = 0; WormstrikeStruct.unknown164 = 0; WormstrikeStruct.unknown168 = 0; WormstrikeStruct.unknown16C = 0; WormstrikeStruct.unknown170 = 0; WormstrikeStruct.unknown174 = 0; WormstrikeStruct.unknown178 = 0; WormstrikeStruct.unknown17C = 0; WormstrikeStruct.unknown180 = 0; WormstrikeStruct.unknown184 = 0; WormstrikeStruct.unknown188 = 0; WormstrikeStruct.unknown18C = 0; WormstrikeStruct.unknown190 = 0; WormstrikeStruct.unknown194 = 0; WormstrikeStruct.unknown198 = 0; WormstrikeStruct.unknown19C = 0; WormstrikeStruct.unknown1A0 = 0; WormstrikeStruct.unknown1A4 = 0; WormstrikeStruct.unknown1A8 = 0; WormstrikeStruct.unknown1AC = 0; WormstrikeStruct.unknown1B0 = 0; WormstrikeStruct.unknown1B4 = 0; WormstrikeStruct.unknown1B8 = 0; WormstrikeStruct.unknown1BC = 0; WormstrikeStruct.unknown1C0 = 0; WormstrikeStruct.unknown1C4 = 0; WormstrikeStruct.unknown1C8 = 0; WormstrikeStruct.unknown1CC = 0; --ID: 1 Name1: Bazooka Name2: Bazooka local BazookaStruct = WeaponStruct.new() BazookaStruct.panelRow = 1; BazookaStruct.unknownC = 0; BazookaStruct.unknown10 = 0; BazookaStruct.unknown14 = 1; BazookaStruct.unknown18 = 1; BazookaStruct.unknown1C = 3000; BazookaStruct.unknown20 = 1; BazookaStruct.unknown24 = 20; BazookaStruct.unknown28 = 1; BazookaStruct.unknown2C = 0; BazookaStruct.unknown30 = 3; BazookaStruct.unknown34 = 0; BazookaStruct.unknown38 = 87; BazookaStruct.unknown3C = 5; BazookaStruct.unknown40 = 32; BazookaStruct.unknown44 = 100; BazookaStruct.unknown48 = 52; BazookaStruct.unknown4C = 2; BazookaStruct.unknown50 = 2; BazookaStruct.unknown54 = 0; BazookaStruct.unknown58 = 0; BazookaStruct.unknown5C = 137342; BazookaStruct.unknown60 = 0; BazookaStruct.unknown64 = 100; BazookaStruct.unknown68 = 50; BazookaStruct.unknown6C = 0; BazookaStruct.unknown70 = 0; BazookaStruct.unknown74 = 48; BazookaStruct.unknown78 = 2; BazookaStruct.unknown7C = 131; BazookaStruct.unknown80 = 50; BazookaStruct.unknown84 = 100; BazookaStruct.unknown88 = 50; BazookaStruct.unknown8C = 100; BazookaStruct.unknown90 = 100; BazookaStruct.unknown94 = 0; BazookaStruct.unknown98 = 100; BazookaStruct.unknown9C = 0; BazookaStruct.unknownA0 = 9000; BazookaStruct.unknownA4 = 0; BazookaStruct.unknownA8 = 0; BazookaStruct.unknownAC = 0; BazookaStruct.unknownB0 = 0; BazookaStruct.unknownB4 = 0; BazookaStruct.unknownB8 = 2; BazookaStruct.unknownBC = 4194304; BazookaStruct.unknownC0 = 1; BazookaStruct.unknownC4 = 0; BazookaStruct.unknownC8 = 0; BazookaStruct.unknownCC = 8; BazookaStruct.unknownD0 = 0; BazookaStruct.unknownD4 = 0; BazookaStruct.unknownD8 = 0; BazookaStruct.unknownDC = 0; BazookaStruct.unknownE0 = 0; BazookaStruct.unknownE4 = 0; BazookaStruct.unknownE8 = 0; BazookaStruct.unknownEC = 0; BazookaStruct.unknownF0 = 0; BazookaStruct.unknownF4 = 0; BazookaStruct.unknownF8 = 0; BazookaStruct.unknownFC = 0; BazookaStruct.unknown100 = 0; BazookaStruct.unknown104 = 0; BazookaStruct.unknown108 = 0; BazookaStruct.unknown10C = 0; BazookaStruct.unknown110 = 0; BazookaStruct.unknown114 = 0; BazookaStruct.unknown118 = 0; BazookaStruct.unknown11C = 0; BazookaStruct.unknown120 = 0; BazookaStruct.unknown124 = 0; BazookaStruct.unknown128 = 0; BazookaStruct.unknown12C = 0; BazookaStruct.unknown130 = 0; BazookaStruct.unknown134 = 0; BazookaStruct.unknown138 = 0; BazookaStruct.unknown13C = 0; BazookaStruct.unknown140 = 0; BazookaStruct.unknown144 = 0; BazookaStruct.unknown148 = 0; BazookaStruct.unknown14C = 0; BazookaStruct.unknown150 = 0; BazookaStruct.unknown154 = 0; BazookaStruct.unknown158 = 0; BazookaStruct.unknown15C = 0; BazookaStruct.unknown160 = 0; BazookaStruct.unknown164 = 0; BazookaStruct.unknown168 = 0; BazookaStruct.unknown16C = 0; BazookaStruct.unknown170 = 0; BazookaStruct.unknown174 = 0; BazookaStruct.unknown178 = 0; BazookaStruct.unknown17C = 0; BazookaStruct.unknown180 = 0; BazookaStruct.unknown184 = 0; BazookaStruct.unknown188 = 0; BazookaStruct.unknown18C = 0; BazookaStruct.unknown190 = 0; BazookaStruct.unknown194 = 0; BazookaStruct.unknown198 = 0; BazookaStruct.unknown19C = 0; BazookaStruct.unknown1A0 = 0; BazookaStruct.unknown1A4 = 0; BazookaStruct.unknown1A8 = 0; BazookaStruct.unknown1AC = 0; BazookaStruct.unknown1B0 = 0; BazookaStruct.unknown1B4 = 0; BazookaStruct.unknown1B8 = 0; BazookaStruct.unknown1BC = 0; BazookaStruct.unknown1C0 = 0; BazookaStruct.unknown1C4 = 0; BazookaStruct.unknown1C8 = 0; BazookaStruct.unknown1CC = 0; --ID: 2 Name1: Homing Missile Name2: Homing Missile local HomingMissileStruct = WeaponStruct.new() HomingMissileStruct.panelRow = 1; HomingMissileStruct.unknownC = 0; HomingMissileStruct.unknown10 = 0; HomingMissileStruct.unknown14 = 1; HomingMissileStruct.unknown18 = 1; HomingMissileStruct.unknown1C = 3000; HomingMissileStruct.unknown20 = 1; HomingMissileStruct.unknown24 = 20; HomingMissileStruct.unknown28 = 1; HomingMissileStruct.unknown2C = 0; HomingMissileStruct.unknown30 = 3; HomingMissileStruct.unknown34 = 0; HomingMissileStruct.unknown38 = 87; HomingMissileStruct.unknown3C = 100; HomingMissileStruct.unknown40 = 32; HomingMissileStruct.unknown44 = 100; HomingMissileStruct.unknown48 = 52; HomingMissileStruct.unknown4C = 2; HomingMissileStruct.unknown50 = 2; HomingMissileStruct.unknown54 = 0; HomingMissileStruct.unknown58 = 0; HomingMissileStruct.unknown5C = 137342; HomingMissileStruct.unknown60 = 5; HomingMissileStruct.unknown64 = 100; HomingMissileStruct.unknown68 = 50; HomingMissileStruct.unknown6C = 0; HomingMissileStruct.unknown70 = 0; HomingMissileStruct.unknown74 = 59; HomingMissileStruct.unknown78 = 1; HomingMissileStruct.unknown7C = 0; HomingMissileStruct.unknown80 = 0; HomingMissileStruct.unknown84 = 100; HomingMissileStruct.unknown88 = 50; HomingMissileStruct.unknown8C = 100; HomingMissileStruct.unknown90 = 0; HomingMissileStruct.unknown94 = 0; HomingMissileStruct.unknown98 = 100; HomingMissileStruct.unknown9C = 0; HomingMissileStruct.unknownA0 = 10000; HomingMissileStruct.unknownA4 = 0; HomingMissileStruct.unknownA8 = 0; HomingMissileStruct.unknownAC = 0; HomingMissileStruct.unknownB0 = 0; HomingMissileStruct.unknownB4 = 0; HomingMissileStruct.unknownB8 = 1; HomingMissileStruct.unknownBC = 0; HomingMissileStruct.unknownC0 = 58; HomingMissileStruct.unknownC4 = 2; HomingMissileStruct.unknownC8 = 131; HomingMissileStruct.unknownCC = 50; HomingMissileStruct.unknownD0 = 100; HomingMissileStruct.unknownD4 = 50; HomingMissileStruct.unknownD8 = 1; HomingMissileStruct.unknownDC = 500; HomingMissileStruct.unknownE0 = 3500; HomingMissileStruct.unknownE4 = 0; HomingMissileStruct.unknownE8 = 0; HomingMissileStruct.unknownEC = 0; HomingMissileStruct.unknownF0 = 0; HomingMissileStruct.unknownF4 = 0; HomingMissileStruct.unknownF8 = 0; HomingMissileStruct.unknownFC = 0; HomingMissileStruct.unknown100 = 0; HomingMissileStruct.unknown104 = 1; HomingMissileStruct.unknown108 = 0; HomingMissileStruct.unknown10C = 0; HomingMissileStruct.unknown110 = 0; HomingMissileStruct.unknown114 = 0; HomingMissileStruct.unknown118 = 0; HomingMissileStruct.unknown11C = 0; HomingMissileStruct.unknown120 = 0; HomingMissileStruct.unknown124 = 0; HomingMissileStruct.unknown128 = 0; HomingMissileStruct.unknown12C = 0; HomingMissileStruct.unknown130 = 0; HomingMissileStruct.unknown134 = 0; HomingMissileStruct.unknown138 = 0; HomingMissileStruct.unknown13C = 0; HomingMissileStruct.unknown140 = 0; HomingMissileStruct.unknown144 = 0; HomingMissileStruct.unknown148 = 0; HomingMissileStruct.unknown14C = 0; HomingMissileStruct.unknown150 = 0; HomingMissileStruct.unknown154 = 0; HomingMissileStruct.unknown158 = 0; HomingMissileStruct.unknown15C = 0; HomingMissileStruct.unknown160 = 0; HomingMissileStruct.unknown164 = 0; HomingMissileStruct.unknown168 = 0; HomingMissileStruct.unknown16C = 0; HomingMissileStruct.unknown170 = 0; HomingMissileStruct.unknown174 = 0; HomingMissileStruct.unknown178 = 0; HomingMissileStruct.unknown17C = 0; HomingMissileStruct.unknown180 = 0; HomingMissileStruct.unknown184 = 0; HomingMissileStruct.unknown188 = 0; HomingMissileStruct.unknown18C = 0; HomingMissileStruct.unknown190 = 0; HomingMissileStruct.unknown194 = 0; HomingMissileStruct.unknown198 = 0; HomingMissileStruct.unknown19C = 0; HomingMissileStruct.unknown1A0 = 0; HomingMissileStruct.unknown1A4 = 0; HomingMissileStruct.unknown1A8 = 0; HomingMissileStruct.unknown1AC = 0; HomingMissileStruct.unknown1B0 = 0; HomingMissileStruct.unknown1B4 = 0; HomingMissileStruct.unknown1B8 = 0; HomingMissileStruct.unknown1BC = 0; HomingMissileStruct.unknown1C0 = 0; HomingMissileStruct.unknown1C4 = 0; HomingMissileStruct.unknown1C8 = 0; HomingMissileStruct.unknown1CC = 0; --ID: 3 Name1: Mortar Name2: Mortar local MortarStruct = WeaponStruct.new() MortarStruct.panelRow = 1; MortarStruct.unknownC = 0; MortarStruct.unknown10 = 0; MortarStruct.unknown14 = 1; MortarStruct.unknown18 = 1; MortarStruct.unknown1C = 3000; MortarStruct.unknown20 = 1; MortarStruct.unknown24 = 20; MortarStruct.unknown28 = 1; MortarStruct.unknown2C = 0; MortarStruct.unknown30 = 3; MortarStruct.unknown34 = 0; MortarStruct.unknown38 = 87; MortarStruct.unknown3C = 5; MortarStruct.unknown40 = 32; MortarStruct.unknown44 = 100; MortarStruct.unknown48 = 52; MortarStruct.unknown4C = 2; MortarStruct.unknown50 = 2; MortarStruct.unknown54 = 100; MortarStruct.unknown58 = 0; MortarStruct.unknown5C = 137342; MortarStruct.unknown60 = 0; MortarStruct.unknown64 = 0; MortarStruct.unknown68 = 15; MortarStruct.unknown6C = 0; MortarStruct.unknown70 = 0; MortarStruct.unknown74 = 52; MortarStruct.unknown78 = 2; MortarStruct.unknown7C = 131; MortarStruct.unknown80 = 50; MortarStruct.unknown84 = 100; MortarStruct.unknown88 = 50; MortarStruct.unknown8C = 100; MortarStruct.unknown90 = 0; MortarStruct.unknown94 = 0; MortarStruct.unknown98 = 100; MortarStruct.unknown9C = 0; MortarStruct.unknownA0 = 9000; MortarStruct.unknownA4 = 0; MortarStruct.unknownA8 = 0; MortarStruct.unknownAC = 0; MortarStruct.unknownB0 = 0; MortarStruct.unknownB4 = 0; MortarStruct.unknownB8 = 2; MortarStruct.unknownBC = 4194304; MortarStruct.unknownC0 = 1; MortarStruct.unknownC4 = 0; MortarStruct.unknownC8 = 0; MortarStruct.unknownCC = 8; MortarStruct.unknownD0 = 0; MortarStruct.unknownD4 = 0; MortarStruct.unknownD8 = 0; MortarStruct.unknownDC = 0; MortarStruct.unknownE0 = 0; MortarStruct.unknownE4 = 0; MortarStruct.unknownE8 = 0; MortarStruct.unknownEC = 0; MortarStruct.unknownF0 = 0; MortarStruct.unknownF4 = 0; MortarStruct.unknownF8 = 0; MortarStruct.unknownFC = 0; MortarStruct.unknown100 = 0; MortarStruct.unknown104 = 1; MortarStruct.unknown108 = 0; MortarStruct.unknown10C = 5; MortarStruct.unknown110 = 20; MortarStruct.unknown114 = 30; MortarStruct.unknown118 = -1; MortarStruct.unknown11C = 40; MortarStruct.unknown120 = 137278; MortarStruct.unknown124 = 0; MortarStruct.unknown128 = 100; MortarStruct.unknown12C = 15; MortarStruct.unknown130 = 0; MortarStruct.unknown134 = 1; MortarStruct.unknown138 = 54; MortarStruct.unknown13C = 2; MortarStruct.unknown140 = 131; MortarStruct.unknown144 = 20; MortarStruct.unknown148 = 100; MortarStruct.unknown14C = 50; MortarStruct.unknown150 = 100; MortarStruct.unknown154 = 0; MortarStruct.unknown158 = 0; MortarStruct.unknown15C = 100; MortarStruct.unknown160 = 0; MortarStruct.unknown164 = 9000; MortarStruct.unknown168 = 0; MortarStruct.unknown16C = 0; MortarStruct.unknown170 = 0; MortarStruct.unknown174 = 0; MortarStruct.unknown178 = 0; MortarStruct.unknown17C = 2; MortarStruct.unknown180 = 4194304; MortarStruct.unknown184 = 1; MortarStruct.unknown188 = 0; MortarStruct.unknown18C = 0; MortarStruct.unknown190 = 8; MortarStruct.unknown194 = 0; MortarStruct.unknown198 = 0; MortarStruct.unknown19C = 0; MortarStruct.unknown1A0 = 0; MortarStruct.unknown1A4 = 0; MortarStruct.unknown1A8 = 0; MortarStruct.unknown1AC = 0; MortarStruct.unknown1B0 = 0; MortarStruct.unknown1B4 = 0; MortarStruct.unknown1B8 = 0; MortarStruct.unknown1BC = 0; MortarStruct.unknown1C0 = 0; MortarStruct.unknown1C4 = 0; MortarStruct.unknown1C8 = 0; MortarStruct.unknown1CC = 0; --ID: 4 Name1: Homing Pigeon Name2: Homing Pigeon local HomingPigeonStruct = WeaponStruct.new() HomingPigeonStruct.panelRow = 1; HomingPigeonStruct.unknownC = 0; HomingPigeonStruct.unknown10 = 0; HomingPigeonStruct.unknown14 = 1; HomingPigeonStruct.unknown18 = 1; HomingPigeonStruct.unknown1C = 3000; HomingPigeonStruct.unknown20 = 1; HomingPigeonStruct.unknown24 = 20; HomingPigeonStruct.unknown28 = 1; HomingPigeonStruct.unknown2C = 0; HomingPigeonStruct.unknown30 = 3; HomingPigeonStruct.unknown34 = 0; HomingPigeonStruct.unknown38 = 87; HomingPigeonStruct.unknown3C = 5; HomingPigeonStruct.unknown40 = 32; HomingPigeonStruct.unknown44 = 100; HomingPigeonStruct.unknown48 = 52; HomingPigeonStruct.unknown4C = 2; HomingPigeonStruct.unknown50 = 2; HomingPigeonStruct.unknown54 = 33; HomingPigeonStruct.unknown58 = 0; HomingPigeonStruct.unknown5C = 4331646; HomingPigeonStruct.unknown60 = 25; HomingPigeonStruct.unknown64 = 100; HomingPigeonStruct.unknown68 = 75; HomingPigeonStruct.unknown6C = 0; HomingPigeonStruct.unknown70 = 0; HomingPigeonStruct.unknown74 = 175; HomingPigeonStruct.unknown78 = 3; HomingPigeonStruct.unknown7C = 0; HomingPigeonStruct.unknown80 = 0; HomingPigeonStruct.unknown84 = 100; HomingPigeonStruct.unknown88 = 50; HomingPigeonStruct.unknown8C = 100; HomingPigeonStruct.unknown90 = 0; HomingPigeonStruct.unknown94 = 0; HomingPigeonStruct.unknown98 = 100; HomingPigeonStruct.unknown9C = 0; HomingPigeonStruct.unknownA0 = 10000; HomingPigeonStruct.unknownA4 = 0; HomingPigeonStruct.unknownA8 = 0; HomingPigeonStruct.unknownAC = 0; HomingPigeonStruct.unknownB0 = 0; HomingPigeonStruct.unknownB4 = 0; HomingPigeonStruct.unknownB8 = 1; HomingPigeonStruct.unknownBC = 0; HomingPigeonStruct.unknownC0 = 175; HomingPigeonStruct.unknownC4 = 3; HomingPigeonStruct.unknownC8 = 134; HomingPigeonStruct.unknownCC = 10; HomingPigeonStruct.unknownD0 = 20; HomingPigeonStruct.unknownD4 = 50; HomingPigeonStruct.unknownD8 = 2; HomingPigeonStruct.unknownDC = 505; HomingPigeonStruct.unknownE0 = 4540; HomingPigeonStruct.unknownE4 = 0; HomingPigeonStruct.unknownE8 = 0; HomingPigeonStruct.unknownEC = 0; HomingPigeonStruct.unknownF0 = 0; HomingPigeonStruct.unknownF4 = 0; HomingPigeonStruct.unknownF8 = 0; HomingPigeonStruct.unknownFC = 0; HomingPigeonStruct.unknown100 = 0; HomingPigeonStruct.unknown104 = 0; HomingPigeonStruct.unknown108 = 51; HomingPigeonStruct.unknown10C = 0; HomingPigeonStruct.unknown110 = 0; HomingPigeonStruct.unknown114 = 0; HomingPigeonStruct.unknown118 = 0; HomingPigeonStruct.unknown11C = 0; HomingPigeonStruct.unknown120 = 0; HomingPigeonStruct.unknown124 = 0; HomingPigeonStruct.unknown128 = 0; HomingPigeonStruct.unknown12C = 0; HomingPigeonStruct.unknown130 = 0; HomingPigeonStruct.unknown134 = 0; HomingPigeonStruct.unknown138 = 0; HomingPigeonStruct.unknown13C = 0; HomingPigeonStruct.unknown140 = 0; HomingPigeonStruct.unknown144 = 0; HomingPigeonStruct.unknown148 = 0; HomingPigeonStruct.unknown14C = 0; HomingPigeonStruct.unknown150 = 0; HomingPigeonStruct.unknown154 = 0; HomingPigeonStruct.unknown158 = 0; HomingPigeonStruct.unknown15C = 0; HomingPigeonStruct.unknown160 = 0; HomingPigeonStruct.unknown164 = 0; HomingPigeonStruct.unknown168 = 0; HomingPigeonStruct.unknown16C = 0; HomingPigeonStruct.unknown170 = 0; HomingPigeonStruct.unknown174 = 0; HomingPigeonStruct.unknown178 = 0; HomingPigeonStruct.unknown17C = 0; HomingPigeonStruct.unknown180 = 0; HomingPigeonStruct.unknown184 = 0; HomingPigeonStruct.unknown188 = 0; HomingPigeonStruct.unknown18C = 0; HomingPigeonStruct.unknown190 = 0; HomingPigeonStruct.unknown194 = 0; HomingPigeonStruct.unknown198 = 0; HomingPigeonStruct.unknown19C = 0; HomingPigeonStruct.unknown1A0 = 0; HomingPigeonStruct.unknown1A4 = 0; HomingPigeonStruct.unknown1A8 = 0; HomingPigeonStruct.unknown1AC = 0; HomingPigeonStruct.unknown1B0 = 0; HomingPigeonStruct.unknown1B4 = 0; HomingPigeonStruct.unknown1B8 = 0; HomingPigeonStruct.unknown1BC = 0; HomingPigeonStruct.unknown1C0 = 0; HomingPigeonStruct.unknown1C4 = 0; HomingPigeonStruct.unknown1C8 = 0; HomingPigeonStruct.unknown1CC = 0; --ID: 5 Name1: Sheep Launcher Name2: Sheep Launcher local SheepLauncherStruct = WeaponStruct.new() SheepLauncherStruct.panelRow = 1; SheepLauncherStruct.unknownC = 0; SheepLauncherStruct.unknown10 = 0; SheepLauncherStruct.unknown14 = 1; SheepLauncherStruct.unknown18 = 1; SheepLauncherStruct.unknown1C = 3000; SheepLauncherStruct.unknown20 = 1; SheepLauncherStruct.unknown24 = 20; SheepLauncherStruct.unknown28 = 1; SheepLauncherStruct.unknown2C = 0; SheepLauncherStruct.unknown30 = 3; SheepLauncherStruct.unknown34 = 0; SheepLauncherStruct.unknown38 = 87; SheepLauncherStruct.unknown3C = 5; SheepLauncherStruct.unknown40 = 32; SheepLauncherStruct.unknown44 = 100; SheepLauncherStruct.unknown48 = 52; SheepLauncherStruct.unknown4C = 2; SheepLauncherStruct.unknown50 = 2; SheepLauncherStruct.unknown54 = 50; SheepLauncherStruct.unknown58 = 0; SheepLauncherStruct.unknown5C = 137342; SheepLauncherStruct.unknown60 = 0; SheepLauncherStruct.unknown64 = 0; SheepLauncherStruct.unknown68 = 0; SheepLauncherStruct.unknown6C = 0; SheepLauncherStruct.unknown70 = 0; SheepLauncherStruct.unknown74 = 65; SheepLauncherStruct.unknown78 = 2; SheepLauncherStruct.unknown7C = 131; SheepLauncherStruct.unknown80 = 50; SheepLauncherStruct.unknown84 = 100; SheepLauncherStruct.unknown88 = 50; SheepLauncherStruct.unknown8C = 100; SheepLauncherStruct.unknown90 = 0; SheepLauncherStruct.unknown94 = 0; SheepLauncherStruct.unknown98 = 100; SheepLauncherStruct.unknown9C = 0; SheepLauncherStruct.unknownA0 = 20000; SheepLauncherStruct.unknownA4 = 0; SheepLauncherStruct.unknownA8 = 0; SheepLauncherStruct.unknownAC = 0; SheepLauncherStruct.unknownB0 = 0; SheepLauncherStruct.unknownB4 = 1; SheepLauncherStruct.unknownB8 = 5; SheepLauncherStruct.unknownBC = 4194304; SheepLauncherStruct.unknownC0 = 1; SheepLauncherStruct.unknownC4 = 0; SheepLauncherStruct.unknownC8 = 0; SheepLauncherStruct.unknownCC = 8; SheepLauncherStruct.unknownD0 = 0; SheepLauncherStruct.unknownD4 = 0; SheepLauncherStruct.unknownD8 = 0; SheepLauncherStruct.unknownDC = 0; SheepLauncherStruct.unknownE0 = 0; SheepLauncherStruct.unknownE4 = 0; SheepLauncherStruct.unknownE8 = 0; SheepLauncherStruct.unknownEC = 0; SheepLauncherStruct.unknownF0 = 0; SheepLauncherStruct.unknownF4 = 0; SheepLauncherStruct.unknownF8 = 0; SheepLauncherStruct.unknownFC = 0; SheepLauncherStruct.unknown100 = 0; SheepLauncherStruct.unknown104 = 3; SheepLauncherStruct.unknown108 = 50; SheepLauncherStruct.unknown10C = 1; SheepLauncherStruct.unknown110 = 0; SheepLauncherStruct.unknown114 = 0; SheepLauncherStruct.unknown118 = 0; SheepLauncherStruct.unknown11C = 0; SheepLauncherStruct.unknown120 = 0; SheepLauncherStruct.unknown124 = 0; SheepLauncherStruct.unknown128 = 100; SheepLauncherStruct.unknown12C = 75; SheepLauncherStruct.unknown130 = 0; SheepLauncherStruct.unknown134 = 1; SheepLauncherStruct.unknown138 = 152; SheepLauncherStruct.unknown13C = 6; SheepLauncherStruct.unknown140 = 131; SheepLauncherStruct.unknown144 = 0; SheepLauncherStruct.unknown148 = 100; SheepLauncherStruct.unknown14C = 50; SheepLauncherStruct.unknown150 = 100; SheepLauncherStruct.unknown154 = 0; SheepLauncherStruct.unknown158 = 0; SheepLauncherStruct.unknown15C = 100; SheepLauncherStruct.unknown160 = 5000; SheepLauncherStruct.unknown164 = 20000; SheepLauncherStruct.unknown168 = 0; SheepLauncherStruct.unknown16C = 0; SheepLauncherStruct.unknown170 = 0; SheepLauncherStruct.unknown174 = 0; SheepLauncherStruct.unknown178 = 1; SheepLauncherStruct.unknown17C = 3; SheepLauncherStruct.unknown180 = 4331646; SheepLauncherStruct.unknown184 = 4331646; SheepLauncherStruct.unknown188 = 100; SheepLauncherStruct.unknown18C = 4; SheepLauncherStruct.unknown190 = 0; SheepLauncherStruct.unknown194 = 0; SheepLauncherStruct.unknown198 = 0; SheepLauncherStruct.unknown19C = 25; SheepLauncherStruct.unknown1A0 = 100; SheepLauncherStruct.unknown1A4 = 50; SheepLauncherStruct.unknown1A8 = -10; SheepLauncherStruct.unknown1AC = 0; SheepLauncherStruct.unknown1B0 = 0; SheepLauncherStruct.unknown1B4 = 0; SheepLauncherStruct.unknown1B8 = 0; SheepLauncherStruct.unknown1BC = 0; SheepLauncherStruct.unknown1C0 = 0; SheepLauncherStruct.unknown1C4 = 0; SheepLauncherStruct.unknown1C8 = 0; SheepLauncherStruct.unknown1CC = 0; --ID: 6 Name1: Grenade Name2: Grenade local GrenadeStruct = WeaponStruct.new() GrenadeStruct.panelRow = 2; GrenadeStruct.unknownC = 0; GrenadeStruct.unknown10 = 0; GrenadeStruct.unknown14 = 1; GrenadeStruct.unknown18 = 1; GrenadeStruct.unknown1C = 3000; GrenadeStruct.unknown20 = 1; GrenadeStruct.unknown24 = 20; GrenadeStruct.unknown28 = 1; GrenadeStruct.unknown2C = 0; GrenadeStruct.unknown30 = 3; GrenadeStruct.unknown34 = 0; GrenadeStruct.unknown38 = 87; GrenadeStruct.unknown3C = 5; GrenadeStruct.unknown40 = 32; GrenadeStruct.unknown44 = 100; GrenadeStruct.unknown48 = 52; GrenadeStruct.unknown4C = 2; GrenadeStruct.unknown50 = 2; GrenadeStruct.unknown54 = 0; GrenadeStruct.unknown58 = 1; GrenadeStruct.unknown5C = 0; GrenadeStruct.unknown60 = 10; GrenadeStruct.unknown64 = 100; GrenadeStruct.unknown68 = 50; GrenadeStruct.unknown6C = 0; GrenadeStruct.unknown70 = 0; GrenadeStruct.unknown74 = 50; GrenadeStruct.unknown78 = 1; GrenadeStruct.unknown7C = 131; GrenadeStruct.unknown80 = 0; GrenadeStruct.unknown84 = 100; GrenadeStruct.unknown88 = 50; GrenadeStruct.unknown8C = 100; GrenadeStruct.unknown90 = 0; GrenadeStruct.unknown94 = 0; GrenadeStruct.unknown98 = 100; GrenadeStruct.unknown9C = 5000; GrenadeStruct.unknownA0 = 0; GrenadeStruct.unknownA4 = 0; GrenadeStruct.unknownA8 = 0; GrenadeStruct.unknownAC = 0; GrenadeStruct.unknownB0 = 0; GrenadeStruct.unknownB4 = 0; GrenadeStruct.unknownB8 = 2; GrenadeStruct.unknownBC = 4331614; GrenadeStruct.unknownC0 = 0; GrenadeStruct.unknownC4 = 100; GrenadeStruct.unknownC8 = 113; GrenadeStruct.unknownCC = 8; GrenadeStruct.unknownD0 = 0; GrenadeStruct.unknownD4 = 0; GrenadeStruct.unknownD8 = 0; GrenadeStruct.unknownDC = 0; GrenadeStruct.unknownE0 = 0; GrenadeStruct.unknownE4 = 0; GrenadeStruct.unknownE8 = 0; GrenadeStruct.unknownEC = 0; GrenadeStruct.unknownF0 = 0; GrenadeStruct.unknownF4 = 0; GrenadeStruct.unknownF8 = 0; GrenadeStruct.unknownFC = 0; GrenadeStruct.unknown100 = 0; GrenadeStruct.unknown104 = 0; GrenadeStruct.unknown108 = 0; GrenadeStruct.unknown10C = 0; GrenadeStruct.unknown110 = 0; GrenadeStruct.unknown114 = 0; GrenadeStruct.unknown118 = 0; GrenadeStruct.unknown11C = 0; GrenadeStruct.unknown120 = 0; GrenadeStruct.unknown124 = 0; GrenadeStruct.unknown128 = 0; GrenadeStruct.unknown12C = 0; GrenadeStruct.unknown130 = 0; GrenadeStruct.unknown134 = 0; GrenadeStruct.unknown138 = 0; GrenadeStruct.unknown13C = 0; GrenadeStruct.unknown140 = 0; GrenadeStruct.unknown144 = 0; GrenadeStruct.unknown148 = 0; GrenadeStruct.unknown14C = 0; GrenadeStruct.unknown150 = 0; GrenadeStruct.unknown154 = 0; GrenadeStruct.unknown158 = 0; GrenadeStruct.unknown15C = 0; GrenadeStruct.unknown160 = 0; GrenadeStruct.unknown164 = 0; GrenadeStruct.unknown168 = 0; GrenadeStruct.unknown16C = 0; GrenadeStruct.unknown170 = 0; GrenadeStruct.unknown174 = 0; GrenadeStruct.unknown178 = 0; GrenadeStruct.unknown17C = 0; GrenadeStruct.unknown180 = 0; GrenadeStruct.unknown184 = 0; GrenadeStruct.unknown188 = 0; GrenadeStruct.unknown18C = 0; GrenadeStruct.unknown190 = 0; GrenadeStruct.unknown194 = 0; GrenadeStruct.unknown198 = 0; GrenadeStruct.unknown19C = 0; GrenadeStruct.unknown1A0 = 0; GrenadeStruct.unknown1A4 = 0; GrenadeStruct.unknown1A8 = 0; GrenadeStruct.unknown1AC = 0; GrenadeStruct.unknown1B0 = 0; GrenadeStruct.unknown1B4 = 0; GrenadeStruct.unknown1B8 = 0; GrenadeStruct.unknown1BC = 0; GrenadeStruct.unknown1C0 = 0; GrenadeStruct.unknown1C4 = 0; GrenadeStruct.unknown1C8 = 0; GrenadeStruct.unknown1CC = 0; --ID: 7 Name1: Cluster Bomb Name2: Cluster Bomb local ClusterBombStruct = WeaponStruct.new() ClusterBombStruct.panelRow = 2; ClusterBombStruct.unknownC = 0; ClusterBombStruct.unknown10 = 0; ClusterBombStruct.unknown14 = 1; ClusterBombStruct.unknown18 = 1; ClusterBombStruct.unknown1C = 3000; ClusterBombStruct.unknown20 = 1; ClusterBombStruct.unknown24 = 20; ClusterBombStruct.unknown28 = 1; ClusterBombStruct.unknown2C = 0; ClusterBombStruct.unknown30 = 3; ClusterBombStruct.unknown34 = 0; ClusterBombStruct.unknown38 = 87; ClusterBombStruct.unknown3C = 5; ClusterBombStruct.unknown40 = 32; ClusterBombStruct.unknown44 = 100; ClusterBombStruct.unknown48 = 52; ClusterBombStruct.unknown4C = 2; ClusterBombStruct.unknown50 = 2; ClusterBombStruct.unknown54 = 0; ClusterBombStruct.unknown58 = 1; ClusterBombStruct.unknown5C = 0; ClusterBombStruct.unknown60 = 0; ClusterBombStruct.unknown64 = 0; ClusterBombStruct.unknown68 = 20; ClusterBombStruct.unknown6C = 0; ClusterBombStruct.unknown70 = 0; ClusterBombStruct.unknown74 = 53; ClusterBombStruct.unknown78 = 1; ClusterBombStruct.unknown7C = 131; ClusterBombStruct.unknown80 = 0; ClusterBombStruct.unknown84 = 100; ClusterBombStruct.unknown88 = 50; ClusterBombStruct.unknown8C = 100; ClusterBombStruct.unknown90 = 0; ClusterBombStruct.unknown94 = 0; ClusterBombStruct.unknown98 = 100; ClusterBombStruct.unknown9C = 5000; ClusterBombStruct.unknownA0 = 0; ClusterBombStruct.unknownA4 = 0; ClusterBombStruct.unknownA8 = 0; ClusterBombStruct.unknownAC = 0; ClusterBombStruct.unknownB0 = 0; ClusterBombStruct.unknownB4 = 0; ClusterBombStruct.unknownB8 = 2; ClusterBombStruct.unknownBC = 4331614; ClusterBombStruct.unknownC0 = 0; ClusterBombStruct.unknownC4 = 100; ClusterBombStruct.unknownC8 = 113; ClusterBombStruct.unknownCC = 8; ClusterBombStruct.unknownD0 = 0; ClusterBombStruct.unknownD4 = 0; ClusterBombStruct.unknownD8 = 0; ClusterBombStruct.unknownDC = 0; ClusterBombStruct.unknownE0 = 0; ClusterBombStruct.unknownE4 = 0; ClusterBombStruct.unknownE8 = 0; ClusterBombStruct.unknownEC = 0; ClusterBombStruct.unknownF0 = 0; ClusterBombStruct.unknownF4 = 0; ClusterBombStruct.unknownF8 = 0; ClusterBombStruct.unknownFC = 0; ClusterBombStruct.unknown100 = 0; ClusterBombStruct.unknown104 = 1; ClusterBombStruct.unknown108 = 0; ClusterBombStruct.unknown10C = 5; ClusterBombStruct.unknown110 = 30; ClusterBombStruct.unknown114 = 30; ClusterBombStruct.unknown118 = 0; ClusterBombStruct.unknown11C = 45; ClusterBombStruct.unknown120 = 137342; ClusterBombStruct.unknown124 = 0; ClusterBombStruct.unknown128 = 100; ClusterBombStruct.unknown12C = 20; ClusterBombStruct.unknown130 = 0; ClusterBombStruct.unknown134 = 1; ClusterBombStruct.unknown138 = 54; ClusterBombStruct.unknown13C = 1; ClusterBombStruct.unknown140 = 131; ClusterBombStruct.unknown144 = 20; ClusterBombStruct.unknown148 = 100; ClusterBombStruct.unknown14C = 50; ClusterBombStruct.unknown150 = 100; ClusterBombStruct.unknown154 = 0; ClusterBombStruct.unknown158 = 0; ClusterBombStruct.unknown15C = 100; ClusterBombStruct.unknown160 = 0; ClusterBombStruct.unknown164 = 9000; ClusterBombStruct.unknown168 = 0; ClusterBombStruct.unknown16C = 0; ClusterBombStruct.unknown170 = 0; ClusterBombStruct.unknown174 = 0; ClusterBombStruct.unknown178 = 0; ClusterBombStruct.unknown17C = 2; ClusterBombStruct.unknown180 = 4331614; ClusterBombStruct.unknown184 = 0; ClusterBombStruct.unknown188 = 100; ClusterBombStruct.unknown18C = 113; ClusterBombStruct.unknown190 = 8; ClusterBombStruct.unknown194 = 0; ClusterBombStruct.unknown198 = 0; ClusterBombStruct.unknown19C = 0; ClusterBombStruct.unknown1A0 = 0; ClusterBombStruct.unknown1A4 = 0; ClusterBombStruct.unknown1A8 = 0; ClusterBombStruct.unknown1AC = 0; ClusterBombStruct.unknown1B0 = 0; ClusterBombStruct.unknown1B4 = 0; ClusterBombStruct.unknown1B8 = 0; ClusterBombStruct.unknown1BC = 0; ClusterBombStruct.unknown1C0 = 0; ClusterBombStruct.unknown1C4 = 0; ClusterBombStruct.unknown1C8 = 0; ClusterBombStruct.unknown1CC = 0; --ID: 8 Name1: Banana Bomb Name2: Banana Bomb local BananaBombStruct = WeaponStruct.new() BananaBombStruct.panelRow = 2; BananaBombStruct.unknownC = 0; BananaBombStruct.unknown10 = 0; BananaBombStruct.unknown14 = 1; BananaBombStruct.unknown18 = 1; BananaBombStruct.unknown1C = 3000; BananaBombStruct.unknown20 = 1; BananaBombStruct.unknown24 = 20; BananaBombStruct.unknown28 = 1; BananaBombStruct.unknown2C = 0; BananaBombStruct.unknown30 = 3; BananaBombStruct.unknown34 = 0; BananaBombStruct.unknown38 = 87; BananaBombStruct.unknown3C = 5; BananaBombStruct.unknown40 = 32; BananaBombStruct.unknown44 = 100; BananaBombStruct.unknown48 = 52; BananaBombStruct.unknown4C = 2; BananaBombStruct.unknown50 = 2; BananaBombStruct.unknown54 = 0; BananaBombStruct.unknown58 = 1; BananaBombStruct.unknown5C = 0; BananaBombStruct.unknown60 = 50; BananaBombStruct.unknown64 = 100; BananaBombStruct.unknown68 = 75; BananaBombStruct.unknown6C = 0; BananaBombStruct.unknown70 = 0; BananaBombStruct.unknown74 = 51; BananaBombStruct.unknown78 = 1; BananaBombStruct.unknown7C = 131; BananaBombStruct.unknown80 = 0; BananaBombStruct.unknown84 = 100; BananaBombStruct.unknown88 = 50; BananaBombStruct.unknown8C = 100; BananaBombStruct.unknown90 = 0; BananaBombStruct.unknown94 = 0; BananaBombStruct.unknown98 = 100; BananaBombStruct.unknown9C = 5000; BananaBombStruct.unknownA0 = 0; BananaBombStruct.unknownA4 = 0; BananaBombStruct.unknownA8 = 0; BananaBombStruct.unknownAC = 0; BananaBombStruct.unknownB0 = 0; BananaBombStruct.unknownB4 = 0; BananaBombStruct.unknownB8 = 2; BananaBombStruct.unknownBC = 4331614; BananaBombStruct.unknownC0 = 60; BananaBombStruct.unknownC4 = 100; BananaBombStruct.unknownC8 = 111; BananaBombStruct.unknownCC = 8; BananaBombStruct.unknownD0 = 0; BananaBombStruct.unknownD4 = 0; BananaBombStruct.unknownD8 = 0; BananaBombStruct.unknownDC = 0; BananaBombStruct.unknownE0 = 0; BananaBombStruct.unknownE4 = 0; BananaBombStruct.unknownE8 = 0; BananaBombStruct.unknownEC = 0; BananaBombStruct.unknownF0 = 0; BananaBombStruct.unknownF4 = 0; BananaBombStruct.unknownF8 = 0; BananaBombStruct.unknownFC = 0; BananaBombStruct.unknown100 = 0; BananaBombStruct.unknown104 = 1; BananaBombStruct.unknown108 = 0; BananaBombStruct.unknown10C = 5; BananaBombStruct.unknown110 = 45; BananaBombStruct.unknown114 = 30; BananaBombStruct.unknown118 = 0; BananaBombStruct.unknown11C = 25; BananaBombStruct.unknown120 = 137342; BananaBombStruct.unknown124 = 0; BananaBombStruct.unknown128 = 100; BananaBombStruct.unknown12C = 75; BananaBombStruct.unknown130 = 0; BananaBombStruct.unknown134 = 1; BananaBombStruct.unknown138 = 51; BananaBombStruct.unknown13C = 1; BananaBombStruct.unknown140 = 131; BananaBombStruct.unknown144 = 0; BananaBombStruct.unknown148 = 100; BananaBombStruct.unknown14C = 50; BananaBombStruct.unknown150 = 100; BananaBombStruct.unknown154 = 0; BananaBombStruct.unknown158 = 0; BananaBombStruct.unknown15C = 100; BananaBombStruct.unknown160 = 0; BananaBombStruct.unknown164 = 9000; BananaBombStruct.unknown168 = 0; BananaBombStruct.unknown16C = 0; BananaBombStruct.unknown170 = 0; BananaBombStruct.unknown174 = 0; BananaBombStruct.unknown178 = 0; BananaBombStruct.unknown17C = 2; BananaBombStruct.unknown180 = 4331614; BananaBombStruct.unknown184 = 60; BananaBombStruct.unknown188 = 100; BananaBombStruct.unknown18C = 111; BananaBombStruct.unknown190 = 8; BananaBombStruct.unknown194 = 0; BananaBombStruct.unknown198 = 0; BananaBombStruct.unknown19C = 0; BananaBombStruct.unknown1A0 = 0; BananaBombStruct.unknown1A4 = 0; BananaBombStruct.unknown1A8 = 0; BananaBombStruct.unknown1AC = 0; BananaBombStruct.unknown1B0 = 0; BananaBombStruct.unknown1B4 = 0; BananaBombStruct.unknown1B8 = 0; BananaBombStruct.unknown1BC = 0; BananaBombStruct.unknown1C0 = 0; BananaBombStruct.unknown1C4 = 0; BananaBombStruct.unknown1C8 = 0; BananaBombStruct.unknown1CC = 0; --ID: 21 Name1: Dynamite Name2: Dynamite local DynamiteStruct = WeaponStruct.new() DynamiteStruct.panelRow = 5; DynamiteStruct.unknownC = 0; DynamiteStruct.unknown10 = 0; DynamiteStruct.unknown14 = 1; DynamiteStruct.unknown18 = 1; DynamiteStruct.unknown1C = 3000; DynamiteStruct.unknown20 = 1; DynamiteStruct.unknown24 = 20; DynamiteStruct.unknown28 = 1; DynamiteStruct.unknown2C = 0; DynamiteStruct.unknown30 = 3; DynamiteStruct.unknown34 = 0; DynamiteStruct.unknown38 = 87; DynamiteStruct.unknown3C = 5; DynamiteStruct.unknown40 = 32; DynamiteStruct.unknown44 = 100; DynamiteStruct.unknown48 = 52; DynamiteStruct.unknown4C = 2; DynamiteStruct.unknown50 = 2; DynamiteStruct.unknown54 = 5; DynamiteStruct.unknown58 = 1; DynamiteStruct.unknown5C = 0; DynamiteStruct.unknown60 = 50; DynamiteStruct.unknown64 = 100; DynamiteStruct.unknown68 = 75; DynamiteStruct.unknown6C = 0; DynamiteStruct.unknown70 = 0; DynamiteStruct.unknown74 = 78; DynamiteStruct.unknown78 = 0; DynamiteStruct.unknown7C = 131; DynamiteStruct.unknown80 = 0; DynamiteStruct.unknown84 = 100; DynamiteStruct.unknown88 = 50; DynamiteStruct.unknown8C = 100; DynamiteStruct.unknown90 = 0; DynamiteStruct.unknown94 = 0; DynamiteStruct.unknown98 = 100; DynamiteStruct.unknown9C = 5000; DynamiteStruct.unknownA0 = 5000; DynamiteStruct.unknownA4 = 65602; DynamiteStruct.unknownA8 = 0; DynamiteStruct.unknownAC = 0; DynamiteStruct.unknownB0 = 0; DynamiteStruct.unknownB4 = 0; DynamiteStruct.unknownB8 = 2; DynamiteStruct.unknownBC = 4331614; DynamiteStruct.unknownC0 = 30; DynamiteStruct.unknownC4 = 0; DynamiteStruct.unknownC8 = 113; DynamiteStruct.unknownCC = 8; DynamiteStruct.unknownD0 = 0; DynamiteStruct.unknownD4 = 0; DynamiteStruct.unknownD8 = 0; DynamiteStruct.unknownDC = 0; DynamiteStruct.unknownE0 = 0; DynamiteStruct.unknownE4 = 0; DynamiteStruct.unknownE8 = 0; DynamiteStruct.unknownEC = 0; DynamiteStruct.unknownF0 = 0; DynamiteStruct.unknownF4 = 0; DynamiteStruct.unknownF8 = 0; DynamiteStruct.unknownFC = 0; DynamiteStruct.unknown100 = 0; DynamiteStruct.unknown104 = 0; DynamiteStruct.unknown108 = 0; DynamiteStruct.unknown10C = 0; DynamiteStruct.unknown110 = 0; DynamiteStruct.unknown114 = 0; DynamiteStruct.unknown118 = 0; DynamiteStruct.unknown11C = 0; DynamiteStruct.unknown120 = 0; DynamiteStruct.unknown124 = 0; DynamiteStruct.unknown128 = 0; DynamiteStruct.unknown12C = 0; DynamiteStruct.unknown130 = 0; DynamiteStruct.unknown134 = 0; DynamiteStruct.unknown138 = 0; DynamiteStruct.unknown13C = 0; DynamiteStruct.unknown140 = 0; DynamiteStruct.unknown144 = 0; DynamiteStruct.unknown148 = 0; DynamiteStruct.unknown14C = 0; DynamiteStruct.unknown150 = 0; DynamiteStruct.unknown154 = 0; DynamiteStruct.unknown158 = 0; DynamiteStruct.unknown15C = 0; DynamiteStruct.unknown160 = 0; DynamiteStruct.unknown164 = 0; DynamiteStruct.unknown168 = 0; DynamiteStruct.unknown16C = 0; DynamiteStruct.unknown170 = 0; DynamiteStruct.unknown174 = 0; DynamiteStruct.unknown178 = 0; DynamiteStruct.unknown17C = 0; DynamiteStruct.unknown180 = 0; DynamiteStruct.unknown184 = 0; DynamiteStruct.unknown188 = 0; DynamiteStruct.unknown18C = 0; DynamiteStruct.unknown190 = 0; DynamiteStruct.unknown194 = 0; DynamiteStruct.unknown198 = 0; DynamiteStruct.unknown19C = 0; DynamiteStruct.unknown1A0 = 0; DynamiteStruct.unknown1A4 = 0; DynamiteStruct.unknown1A8 = 0; DynamiteStruct.unknown1AC = 0; DynamiteStruct.unknown1B0 = 0; DynamiteStruct.unknown1B4 = 0; DynamiteStruct.unknown1B8 = 0; DynamiteStruct.unknown1BC = 0; DynamiteStruct.unknown1C0 = 0; DynamiteStruct.unknown1C4 = 0; DynamiteStruct.unknown1C8 = 0; DynamiteStruct.unknown1CC = 0; --ID: 23 Name1: Sheep Name2: Sheep local SheepStruct = WeaponStruct.new() SheepStruct.panelRow = 5; SheepStruct.unknownC = 0; SheepStruct.unknown10 = 0; SheepStruct.unknown14 = 1; SheepStruct.unknown18 = 1; SheepStruct.unknown1C = 3000; SheepStruct.unknown20 = 1; SheepStruct.unknown24 = 20; SheepStruct.unknown28 = 1; SheepStruct.unknown2C = 0; SheepStruct.unknown30 = 3; SheepStruct.unknown34 = 0; SheepStruct.unknown38 = 87; SheepStruct.unknown3C = 5; SheepStruct.unknown40 = 32; SheepStruct.unknown44 = 100; SheepStruct.unknown48 = 52; SheepStruct.unknown4C = 2; SheepStruct.unknown50 = 2; SheepStruct.unknown54 = 5; SheepStruct.unknown58 = 0; SheepStruct.unknown5C = 0; SheepStruct.unknown60 = 50; SheepStruct.unknown64 = 100; SheepStruct.unknown68 = 75; SheepStruct.unknown6C = 0; SheepStruct.unknown70 = 0; SheepStruct.unknown74 = 153; SheepStruct.unknown78 = 6; SheepStruct.unknown7C = 131; SheepStruct.unknown80 = 0; SheepStruct.unknown84 = 100; SheepStruct.unknown88 = 50; SheepStruct.unknown8C = 100; SheepStruct.unknown90 = 0; SheepStruct.unknown94 = 0; SheepStruct.unknown98 = 100; SheepStruct.unknown9C = 5000; SheepStruct.unknownA0 = 20000; SheepStruct.unknownA4 = 0; SheepStruct.unknownA8 = 0; SheepStruct.unknownAC = 0; SheepStruct.unknownB0 = 0; SheepStruct.unknownB4 = 1; SheepStruct.unknownB8 = 3; SheepStruct.unknownBC = 4331646; SheepStruct.unknownC0 = 4331646; SheepStruct.unknownC4 = 100; SheepStruct.unknownC8 = 4; SheepStruct.unknownCC = 0; SheepStruct.unknownD0 = 0; SheepStruct.unknownD4 = 0; SheepStruct.unknownD8 = 25; SheepStruct.unknownDC = 100; SheepStruct.unknownE0 = 50; SheepStruct.unknownE4 = -10; SheepStruct.unknownE8 = 0; SheepStruct.unknownEC = 0; SheepStruct.unknownF0 = 0; SheepStruct.unknownF4 = 0; SheepStruct.unknownF8 = 0; SheepStruct.unknownFC = 0; SheepStruct.unknown100 = 0; SheepStruct.unknown104 = 0; SheepStruct.unknown108 = 0; SheepStruct.unknown10C = 0; SheepStruct.unknown110 = 0; SheepStruct.unknown114 = 0; SheepStruct.unknown118 = 0; SheepStruct.unknown11C = 0; SheepStruct.unknown120 = 0; SheepStruct.unknown124 = 0; SheepStruct.unknown128 = 0; SheepStruct.unknown12C = 0; SheepStruct.unknown130 = 0; SheepStruct.unknown134 = 0; SheepStruct.unknown138 = 0; SheepStruct.unknown13C = 0; SheepStruct.unknown140 = 0; SheepStruct.unknown144 = 0; SheepStruct.unknown148 = 0; SheepStruct.unknown14C = 0; SheepStruct.unknown150 = 0; SheepStruct.unknown154 = 0; SheepStruct.unknown158 = 0; SheepStruct.unknown15C = 0; SheepStruct.unknown160 = 0; SheepStruct.unknown164 = 0; SheepStruct.unknown168 = 0; SheepStruct.unknown16C = 0; SheepStruct.unknown170 = 0; SheepStruct.unknown174 = 0; SheepStruct.unknown178 = 0; SheepStruct.unknown17C = 0; SheepStruct.unknown180 = 0; SheepStruct.unknown184 = 0; SheepStruct.unknown188 = 0; SheepStruct.unknown18C = 0; SheepStruct.unknown190 = 0; SheepStruct.unknown194 = 0; SheepStruct.unknown198 = 0; SheepStruct.unknown19C = 0; SheepStruct.unknown1A0 = 0; SheepStruct.unknown1A4 = 0; SheepStruct.unknown1A8 = 0; SheepStruct.unknown1AC = 0; SheepStruct.unknown1B0 = 0; SheepStruct.unknown1B4 = 0; SheepStruct.unknown1B8 = 0; SheepStruct.unknown1BC = 0; SheepStruct.unknown1C0 = 0; SheepStruct.unknown1C4 = 0; SheepStruct.unknown1C8 = 0; SheepStruct.unknown1CC = 0; --ID: 24 Name1: Super Sheep Name2: Super Sheep local SuperSheepStruct = WeaponStruct.new() SuperSheepStruct.panelRow = 5; SuperSheepStruct.unknownC = 0; SuperSheepStruct.unknown10 = 0; SuperSheepStruct.unknown14 = 1; SuperSheepStruct.unknown18 = 1; SuperSheepStruct.unknown1C = 3000; SuperSheepStruct.unknown20 = 1; SuperSheepStruct.unknown24 = 20; SuperSheepStruct.unknown28 = 1; SuperSheepStruct.unknown2C = 0; SuperSheepStruct.unknown30 = 3; SuperSheepStruct.unknown34 = 0; SuperSheepStruct.unknown38 = 87; SuperSheepStruct.unknown3C = 5; SuperSheepStruct.unknown40 = 32; SuperSheepStruct.unknown44 = 100; SuperSheepStruct.unknown48 = 52; SuperSheepStruct.unknown4C = 2; SuperSheepStruct.unknown50 = 2; SuperSheepStruct.unknown54 = 5; SuperSheepStruct.unknown58 = 0; SuperSheepStruct.unknown5C = 0; SuperSheepStruct.unknown60 = 50; SuperSheepStruct.unknown64 = 100; SuperSheepStruct.unknown68 = 75; SuperSheepStruct.unknown6C = 0; SuperSheepStruct.unknown70 = 0; SuperSheepStruct.unknown74 = 153; SuperSheepStruct.unknown78 = 6; SuperSheepStruct.unknown7C = 131; SuperSheepStruct.unknown80 = 0; SuperSheepStruct.unknown84 = 100; SuperSheepStruct.unknown88 = 50; SuperSheepStruct.unknown8C = 100; SuperSheepStruct.unknown90 = 0; SuperSheepStruct.unknown94 = 0; SuperSheepStruct.unknown98 = 100; SuperSheepStruct.unknown9C = 5000; SuperSheepStruct.unknownA0 = 20000; SuperSheepStruct.unknownA4 = 0; SuperSheepStruct.unknownA8 = 0; SuperSheepStruct.unknownAC = 0; SuperSheepStruct.unknownB0 = 0; SuperSheepStruct.unknownB4 = 1; SuperSheepStruct.unknownB8 = 3; SuperSheepStruct.unknownBC = 4331646; SuperSheepStruct.unknownC0 = 4331646; SuperSheepStruct.unknownC4 = 100; SuperSheepStruct.unknownC8 = 4; SuperSheepStruct.unknownCC = 0; SuperSheepStruct.unknownD0 = 0; SuperSheepStruct.unknownD4 = 0; SuperSheepStruct.unknownD8 = 25; SuperSheepStruct.unknownDC = 100; SuperSheepStruct.unknownE0 = 50; SuperSheepStruct.unknownE4 = -10; SuperSheepStruct.unknownE8 = 0; SuperSheepStruct.unknownEC = 0; SuperSheepStruct.unknownF0 = 0; SuperSheepStruct.unknownF4 = 154; SuperSheepStruct.unknownF8 = 155; SuperSheepStruct.unknownFC = 76; SuperSheepStruct.unknown100 = 65613; SuperSheepStruct.unknown104 = 0; SuperSheepStruct.unknown108 = 0; SuperSheepStruct.unknown10C = 0; SuperSheepStruct.unknown110 = 0; SuperSheepStruct.unknown114 = 0; SuperSheepStruct.unknown118 = 0; SuperSheepStruct.unknown11C = 0; SuperSheepStruct.unknown120 = 0; SuperSheepStruct.unknown124 = 0; SuperSheepStruct.unknown128 = 0; SuperSheepStruct.unknown12C = 0; SuperSheepStruct.unknown130 = 0; SuperSheepStruct.unknown134 = 0; SuperSheepStruct.unknown138 = 0; SuperSheepStruct.unknown13C = 0; SuperSheepStruct.unknown140 = 0; SuperSheepStruct.unknown144 = 0; SuperSheepStruct.unknown148 = 0; SuperSheepStruct.unknown14C = 0; SuperSheepStruct.unknown150 = 0; SuperSheepStruct.unknown154 = 0; SuperSheepStruct.unknown158 = 0; SuperSheepStruct.unknown15C = 0; SuperSheepStruct.unknown160 = 0; SuperSheepStruct.unknown164 = 0; SuperSheepStruct.unknown168 = 0; SuperSheepStruct.unknown16C = 0; SuperSheepStruct.unknown170 = 0; SuperSheepStruct.unknown174 = 0; SuperSheepStruct.unknown178 = 0; SuperSheepStruct.unknown17C = 0; SuperSheepStruct.unknown180 = 0; SuperSheepStruct.unknown184 = 0; SuperSheepStruct.unknown188 = 0; SuperSheepStruct.unknown18C = 0; SuperSheepStruct.unknown190 = 0; SuperSheepStruct.unknown194 = 0; SuperSheepStruct.unknown198 = 0; SuperSheepStruct.unknown19C = 0; SuperSheepStruct.unknown1A0 = 0; SuperSheepStruct.unknown1A4 = 0; SuperSheepStruct.unknown1A8 = 0; SuperSheepStruct.unknown1AC = 0; SuperSheepStruct.unknown1B0 = 0; SuperSheepStruct.unknown1B4 = 0; SuperSheepStruct.unknown1B8 = 0; SuperSheepStruct.unknown1BC = 0; SuperSheepStruct.unknown1C0 = 0; SuperSheepStruct.unknown1C4 = 0; SuperSheepStruct.unknown1C8 = 0; SuperSheepStruct.unknown1CC = 0; --ID: 25 Name1: Aqua Sheep Name2: Aqua Sheep local AquaSheepStruct = WeaponStruct.new() AquaSheepStruct.panelRow = 5; AquaSheepStruct.unknownC = 0; AquaSheepStruct.unknown10 = 0; AquaSheepStruct.unknown14 = 1; AquaSheepStruct.unknown18 = 1; AquaSheepStruct.unknown1C = 3000; AquaSheepStruct.unknown20 = 1; AquaSheepStruct.unknown24 = 20; AquaSheepStruct.unknown28 = 1; AquaSheepStruct.unknown2C = 0; AquaSheepStruct.unknown30 = 3; AquaSheepStruct.unknown34 = 0; AquaSheepStruct.unknown38 = 87; AquaSheepStruct.unknown3C = 5; AquaSheepStruct.unknown40 = 32; AquaSheepStruct.unknown44 = 100; AquaSheepStruct.unknown48 = 52; AquaSheepStruct.unknown4C = 2; AquaSheepStruct.unknown50 = 2; AquaSheepStruct.unknown54 = 5; AquaSheepStruct.unknown58 = 0; AquaSheepStruct.unknown5C = 0; AquaSheepStruct.unknown60 = 50; AquaSheepStruct.unknown64 = 100; AquaSheepStruct.unknown68 = 75; AquaSheepStruct.unknown6C = 0; AquaSheepStruct.unknown70 = 0; AquaSheepStruct.unknown74 = 153; AquaSheepStruct.unknown78 = 6; AquaSheepStruct.unknown7C = 131; AquaSheepStruct.unknown80 = 0; AquaSheepStruct.unknown84 = 100; AquaSheepStruct.unknown88 = 200; AquaSheepStruct.unknown8C = 100; AquaSheepStruct.unknown90 = 0; AquaSheepStruct.unknown94 = 0; AquaSheepStruct.unknown98 = 100; AquaSheepStruct.unknown9C = 5000; AquaSheepStruct.unknownA0 = 20000; AquaSheepStruct.unknownA4 = 0; AquaSheepStruct.unknownA8 = 0; AquaSheepStruct.unknownAC = 0; AquaSheepStruct.unknownB0 = 0; AquaSheepStruct.unknownB4 = 1; AquaSheepStruct.unknownB8 = 3; AquaSheepStruct.unknownBC = 4331646; AquaSheepStruct.unknownC0 = 137342; AquaSheepStruct.unknownC4 = 100; AquaSheepStruct.unknownC8 = 4; AquaSheepStruct.unknownCC = 0; AquaSheepStruct.unknownD0 = 0; AquaSheepStruct.unknownD4 = 0; AquaSheepStruct.unknownD8 = 25; AquaSheepStruct.unknownDC = 100; AquaSheepStruct.unknownE0 = 50; AquaSheepStruct.unknownE4 = -10; AquaSheepStruct.unknownE8 = 0; AquaSheepStruct.unknownEC = 0; AquaSheepStruct.unknownF0 = 0; AquaSheepStruct.unknownF4 = 156; AquaSheepStruct.unknownF8 = 157; AquaSheepStruct.unknownFC = 76; AquaSheepStruct.unknown100 = 65613; AquaSheepStruct.unknown104 = 0; AquaSheepStruct.unknown108 = 0; AquaSheepStruct.unknown10C = 0; AquaSheepStruct.unknown110 = 0; AquaSheepStruct.unknown114 = 0; AquaSheepStruct.unknown118 = 0; AquaSheepStruct.unknown11C = 0; AquaSheepStruct.unknown120 = 0; AquaSheepStruct.unknown124 = 0; AquaSheepStruct.unknown128 = 0; AquaSheepStruct.unknown12C = 0; AquaSheepStruct.unknown130 = 0; AquaSheepStruct.unknown134 = 0; AquaSheepStruct.unknown138 = 0; AquaSheepStruct.unknown13C = 0; AquaSheepStruct.unknown140 = 0; AquaSheepStruct.unknown144 = 0; AquaSheepStruct.unknown148 = 0; AquaSheepStruct.unknown14C = 0; AquaSheepStruct.unknown150 = 0; AquaSheepStruct.unknown154 = 0; AquaSheepStruct.unknown158 = 0; AquaSheepStruct.unknown15C = 0; AquaSheepStruct.unknown160 = 0; AquaSheepStruct.unknown164 = 0; AquaSheepStruct.unknown168 = 0; AquaSheepStruct.unknown16C = 0; AquaSheepStruct.unknown170 = 0; AquaSheepStruct.unknown174 = 0; AquaSheepStruct.unknown178 = 0; AquaSheepStruct.unknown17C = 0; AquaSheepStruct.unknown180 = 0; AquaSheepStruct.unknown184 = 0; AquaSheepStruct.unknown188 = 0; AquaSheepStruct.unknown18C = 0; AquaSheepStruct.unknown190 = 0; AquaSheepStruct.unknown194 = 0; AquaSheepStruct.unknown198 = 0; AquaSheepStruct.unknown19C = 0; AquaSheepStruct.unknown1A0 = 0; AquaSheepStruct.unknown1A4 = 0; AquaSheepStruct.unknown1A8 = 0; AquaSheepStruct.unknown1AC = 0; AquaSheepStruct.unknown1B0 = 0; AquaSheepStruct.unknown1B4 = 0; AquaSheepStruct.unknown1B8 = 0; AquaSheepStruct.unknown1BC = 0; AquaSheepStruct.unknown1C0 = 0; AquaSheepStruct.unknown1C4 = 0; AquaSheepStruct.unknown1C8 = 0; AquaSheepStruct.unknown1CC = 0; --ID: 26 Name1: Mole Bomb Name2: Mole Bomb local MoleBombStruct = WeaponStruct.new() MoleBombStruct.panelRow = 5; MoleBombStruct.unknownC = 0; MoleBombStruct.unknown10 = 0; MoleBombStruct.unknown14 = 1; MoleBombStruct.unknown18 = 1; MoleBombStruct.unknown1C = 3000; MoleBombStruct.unknown20 = 1; MoleBombStruct.unknown24 = 20; MoleBombStruct.unknown28 = 1; MoleBombStruct.unknown2C = 0; MoleBombStruct.unknown30 = 3; MoleBombStruct.unknown34 = 0; MoleBombStruct.unknown38 = 87; MoleBombStruct.unknown3C = 5; MoleBombStruct.unknown40 = 32; MoleBombStruct.unknown44 = 100; MoleBombStruct.unknown48 = 52; MoleBombStruct.unknown4C = 2; MoleBombStruct.unknown50 = 2; MoleBombStruct.unknown54 = 5; MoleBombStruct.unknown58 = 0; MoleBombStruct.unknown5C = 0; MoleBombStruct.unknown60 = 0; MoleBombStruct.unknown64 = 100; MoleBombStruct.unknown68 = 0; MoleBombStruct.unknown6C = 0; MoleBombStruct.unknown70 = 0; MoleBombStruct.unknown74 = 166; MoleBombStruct.unknown78 = 6; MoleBombStruct.unknown7C = 131; MoleBombStruct.unknown80 = 0; MoleBombStruct.unknown84 = 100; MoleBombStruct.unknown88 = 50; MoleBombStruct.unknown8C = 100; MoleBombStruct.unknown90 = 0; MoleBombStruct.unknown94 = 0; MoleBombStruct.unknown98 = 100; MoleBombStruct.unknown9C = 5000; MoleBombStruct.unknownA0 = 10000; MoleBombStruct.unknownA4 = 65575; MoleBombStruct.unknownA8 = 0; MoleBombStruct.unknownAC = 0; MoleBombStruct.unknownB0 = 0; MoleBombStruct.unknownB4 = 1; MoleBombStruct.unknownB8 = 3; MoleBombStruct.unknownBC = 4331646; MoleBombStruct.unknownC0 = 4331646; MoleBombStruct.unknownC4 = 50; MoleBombStruct.unknownC8 = 8; MoleBombStruct.unknownCC = 0; MoleBombStruct.unknownD0 = 0; MoleBombStruct.unknownD4 = 0; MoleBombStruct.unknownD8 = 15; MoleBombStruct.unknownDC = 75; MoleBombStruct.unknownE0 = 40; MoleBombStruct.unknownE4 = -4; MoleBombStruct.unknownE8 = 0; MoleBombStruct.unknownEC = 0; MoleBombStruct.unknownF0 = 0; MoleBombStruct.unknownF4 = 0; MoleBombStruct.unknownF8 = 0; MoleBombStruct.unknownFC = 0; MoleBombStruct.unknown100 = 0; MoleBombStruct.unknown104 = 1; MoleBombStruct.unknown108 = 0; MoleBombStruct.unknown10C = 1; MoleBombStruct.unknown110 = 0; MoleBombStruct.unknown114 = 0; MoleBombStruct.unknown118 = 0; MoleBombStruct.unknown11C = 0; MoleBombStruct.unknown120 = 137340; MoleBombStruct.unknown124 = 0; MoleBombStruct.unknown128 = 110; MoleBombStruct.unknown12C = 33; MoleBombStruct.unknown130 = 0; MoleBombStruct.unknown134 = 1; MoleBombStruct.unknown138 = 152; MoleBombStruct.unknown13C = 6; MoleBombStruct.unknown140 = 80; MoleBombStruct.unknown144 = 50; MoleBombStruct.unknown148 = 50; MoleBombStruct.unknown14C = 50; MoleBombStruct.unknown150 = 100; MoleBombStruct.unknown154 = 0; MoleBombStruct.unknown158 = 0; MoleBombStruct.unknown15C = 100; MoleBombStruct.unknown160 = 5000; MoleBombStruct.unknown164 = 20000; MoleBombStruct.unknown168 = 0; MoleBombStruct.unknown16C = 0; MoleBombStruct.unknown170 = 0; MoleBombStruct.unknown174 = 0; MoleBombStruct.unknown178 = 1; MoleBombStruct.unknown17C = 4; MoleBombStruct.unknown180 = 50; MoleBombStruct.unknown184 = 50; MoleBombStruct.unknown188 = 65574; MoleBombStruct.unknown18C = 158; MoleBombStruct.unknown190 = 159; MoleBombStruct.unknown194 = 160; MoleBombStruct.unknown198 = 160; MoleBombStruct.unknown19C = 0; MoleBombStruct.unknown1A0 = 0; MoleBombStruct.unknown1A4 = 0; MoleBombStruct.unknown1A8 = 0; MoleBombStruct.unknown1AC = 0; MoleBombStruct.unknown1B0 = 0; MoleBombStruct.unknown1B4 = 0; MoleBombStruct.unknown1B8 = 0; MoleBombStruct.unknown1BC = 0; MoleBombStruct.unknown1C0 = 0; MoleBombStruct.unknown1C4 = 0; MoleBombStruct.unknown1C8 = 0; MoleBombStruct.unknown1CC = 0; --ID: 42 Name1: Super Banana Bomb Name2: Super Banana local SuperBananaStruct = WeaponStruct.new() SuperBananaStruct.panelRow = 9; SuperBananaStruct.unknownC = 0; SuperBananaStruct.unknown10 = 0; SuperBananaStruct.unknown14 = 1; SuperBananaStruct.unknown18 = 1; SuperBananaStruct.unknown1C = 3000; SuperBananaStruct.unknown20 = 1; SuperBananaStruct.unknown24 = 20; SuperBananaStruct.unknown28 = 1; SuperBananaStruct.unknown2C = 0; SuperBananaStruct.unknown30 = 3; SuperBananaStruct.unknown34 = 0; SuperBananaStruct.unknown38 = 87; SuperBananaStruct.unknown3C = 5; SuperBananaStruct.unknown40 = 32; SuperBananaStruct.unknown44 = 100; SuperBananaStruct.unknown48 = 52; SuperBananaStruct.unknown4C = 2; SuperBananaStruct.unknown50 = 2; SuperBananaStruct.unknown54 = 0; SuperBananaStruct.unknown58 = 0; SuperBananaStruct.unknown5C = 0; SuperBananaStruct.unknown60 = 0; SuperBananaStruct.unknown64 = 100; SuperBananaStruct.unknown68 = 75; SuperBananaStruct.unknown6C = 0; SuperBananaStruct.unknown70 = 0; SuperBananaStruct.unknown74 = 51; SuperBananaStruct.unknown78 = 1; SuperBananaStruct.unknown7C = 131; SuperBananaStruct.unknown80 = 0; SuperBananaStruct.unknown84 = 100; SuperBananaStruct.unknown88 = 50; SuperBananaStruct.unknown8C = 100; SuperBananaStruct.unknown90 = 0; SuperBananaStruct.unknown94 = 0; SuperBananaStruct.unknown98 = 100; SuperBananaStruct.unknown9C = 3000; SuperBananaStruct.unknownA0 = 10000; SuperBananaStruct.unknownA4 = 0; SuperBananaStruct.unknownA8 = 0; SuperBananaStruct.unknownAC = 0; SuperBananaStruct.unknownB0 = 0; SuperBananaStruct.unknownB4 = 1; SuperBananaStruct.unknownB8 = 2; SuperBananaStruct.unknownBC = 4331646; SuperBananaStruct.unknownC0 = 60; SuperBananaStruct.unknownC4 = 100; SuperBananaStruct.unknownC8 = 111; SuperBananaStruct.unknownCC = 8; SuperBananaStruct.unknownD0 = 0; SuperBananaStruct.unknownD4 = 0; SuperBananaStruct.unknownD8 = 0; SuperBananaStruct.unknownDC = 0; SuperBananaStruct.unknownE0 = 0; SuperBananaStruct.unknownE4 = 0; SuperBananaStruct.unknownE8 = 0; SuperBananaStruct.unknownEC = 0; SuperBananaStruct.unknownF0 = 0; SuperBananaStruct.unknownF4 = 0; SuperBananaStruct.unknownF8 = 0; SuperBananaStruct.unknownFC = 0; SuperBananaStruct.unknown100 = 0; SuperBananaStruct.unknown104 = 1; SuperBananaStruct.unknown108 = 0; SuperBananaStruct.unknown10C = 5; SuperBananaStruct.unknown110 = 45; SuperBananaStruct.unknown114 = 30; SuperBananaStruct.unknown118 = 0; SuperBananaStruct.unknown11C = 25; SuperBananaStruct.unknown120 = 0; SuperBananaStruct.unknown124 = 0; SuperBananaStruct.unknown128 = 100; SuperBananaStruct.unknown12C = 75; SuperBananaStruct.unknown130 = 0; SuperBananaStruct.unknown134 = 1; SuperBananaStruct.unknown138 = 51; SuperBananaStruct.unknown13C = 1; SuperBananaStruct.unknown140 = 131; SuperBananaStruct.unknown144 = 0; SuperBananaStruct.unknown148 = 100; SuperBananaStruct.unknown14C = 50; SuperBananaStruct.unknown150 = 100; SuperBananaStruct.unknown154 = 0; SuperBananaStruct.unknown158 = 0; SuperBananaStruct.unknown15C = 100; SuperBananaStruct.unknown160 = 0; SuperBananaStruct.unknown164 = 9000; SuperBananaStruct.unknown168 = 0; SuperBananaStruct.unknown16C = 0; SuperBananaStruct.unknown170 = 0; SuperBananaStruct.unknown174 = 0; SuperBananaStruct.unknown178 = 1; SuperBananaStruct.unknown17C = 2; SuperBananaStruct.unknown180 = 4331646; SuperBananaStruct.unknown184 = 60; SuperBananaStruct.unknown188 = 100; SuperBananaStruct.unknown18C = 111; SuperBananaStruct.unknown190 = 8; SuperBananaStruct.unknown194 = 0; SuperBananaStruct.unknown198 = 0; SuperBananaStruct.unknown19C = 0; SuperBananaStruct.unknown1A0 = 0; SuperBananaStruct.unknown1A4 = 0; SuperBananaStruct.unknown1A8 = 0; SuperBananaStruct.unknown1AC = 0; SuperBananaStruct.unknown1B0 = 0; SuperBananaStruct.unknown1B4 = 0; SuperBananaStruct.unknown1B8 = 0; SuperBananaStruct.unknown1BC = 0; SuperBananaStruct.unknown1C0 = 0; SuperBananaStruct.unknown1C4 = 0; SuperBananaStruct.unknown1C8 = 0; SuperBananaStruct.unknown1CC = 0; --ID: 43 Name1: Holy Hand-Grenade Name2: Holy Grenade local HolyGrenadeStruct = WeaponStruct.new() HolyGrenadeStruct.panelRow = 9; HolyGrenadeStruct.unknownC = 0; HolyGrenadeStruct.unknown10 = 0; HolyGrenadeStruct.unknown14 = 1; HolyGrenadeStruct.unknown18 = 1; HolyGrenadeStruct.unknown1C = 3000; HolyGrenadeStruct.unknown20 = 1; HolyGrenadeStruct.unknown24 = 20; HolyGrenadeStruct.unknown28 = 1; HolyGrenadeStruct.unknown2C = 0; HolyGrenadeStruct.unknown30 = 3; HolyGrenadeStruct.unknown34 = 0; HolyGrenadeStruct.unknown38 = 87; HolyGrenadeStruct.unknown3C = 5; HolyGrenadeStruct.unknown40 = 32; HolyGrenadeStruct.unknown44 = 100; HolyGrenadeStruct.unknown48 = 52; HolyGrenadeStruct.unknown4C = 2; HolyGrenadeStruct.unknown50 = 2; HolyGrenadeStruct.unknown54 = 0; HolyGrenadeStruct.unknown58 = 1; HolyGrenadeStruct.unknown5C = 0; HolyGrenadeStruct.unknown60 = 75; HolyGrenadeStruct.unknown64 = 125; HolyGrenadeStruct.unknown68 = 100; HolyGrenadeStruct.unknown6C = 0; HolyGrenadeStruct.unknown70 = 0; HolyGrenadeStruct.unknown74 = 56; HolyGrenadeStruct.unknown78 = 1; HolyGrenadeStruct.unknown7C = 131; HolyGrenadeStruct.unknown80 = 0; HolyGrenadeStruct.unknown84 = 100; HolyGrenadeStruct.unknown88 = 50; HolyGrenadeStruct.unknown8C = 100; HolyGrenadeStruct.unknown90 = 0; HolyGrenadeStruct.unknown94 = 0; HolyGrenadeStruct.unknown98 = 100; HolyGrenadeStruct.unknown9C = 3000; HolyGrenadeStruct.unknownA0 = 3000; HolyGrenadeStruct.unknownA4 = 0; HolyGrenadeStruct.unknownA8 = 1; HolyGrenadeStruct.unknownAC = 104; HolyGrenadeStruct.unknownB0 = 1800; HolyGrenadeStruct.unknownB4 = 0; HolyGrenadeStruct.unknownB8 = 2; HolyGrenadeStruct.unknownBC = 1078073438; HolyGrenadeStruct.unknownC0 = 30; HolyGrenadeStruct.unknownC4 = 100; HolyGrenadeStruct.unknownC8 = 105; HolyGrenadeStruct.unknownCC = 8; HolyGrenadeStruct.unknownD0 = 0; HolyGrenadeStruct.unknownD4 = 0; HolyGrenadeStruct.unknownD8 = 0; HolyGrenadeStruct.unknownDC = 0; HolyGrenadeStruct.unknownE0 = 0; HolyGrenadeStruct.unknownE4 = 0; HolyGrenadeStruct.unknownE8 = 0; HolyGrenadeStruct.unknownEC = 0; HolyGrenadeStruct.unknownF0 = 0; HolyGrenadeStruct.unknownF4 = 0; HolyGrenadeStruct.unknownF8 = 0; HolyGrenadeStruct.unknownFC = 0; HolyGrenadeStruct.unknown100 = 0; HolyGrenadeStruct.unknown104 = 0; HolyGrenadeStruct.unknown108 = 0; HolyGrenadeStruct.unknown10C = 0; HolyGrenadeStruct.unknown110 = 0; HolyGrenadeStruct.unknown114 = 0; HolyGrenadeStruct.unknown118 = 0; HolyGrenadeStruct.unknown11C = 0; HolyGrenadeStruct.unknown120 = 0; HolyGrenadeStruct.unknown124 = 0; HolyGrenadeStruct.unknown128 = 0; HolyGrenadeStruct.unknown12C = 0; HolyGrenadeStruct.unknown130 = 0; HolyGrenadeStruct.unknown134 = 0; HolyGrenadeStruct.unknown138 = 0; HolyGrenadeStruct.unknown13C = 0; HolyGrenadeStruct.unknown140 = 0; HolyGrenadeStruct.unknown144 = 0; HolyGrenadeStruct.unknown148 = 0; HolyGrenadeStruct.unknown14C = 0; HolyGrenadeStruct.unknown150 = 0; HolyGrenadeStruct.unknown154 = 0; HolyGrenadeStruct.unknown158 = 0; HolyGrenadeStruct.unknown15C = 0; HolyGrenadeStruct.unknown160 = 0; HolyGrenadeStruct.unknown164 = 0; HolyGrenadeStruct.unknown168 = 0; HolyGrenadeStruct.unknown16C = 0; HolyGrenadeStruct.unknown170 = 0; HolyGrenadeStruct.unknown174 = 0; HolyGrenadeStruct.unknown178 = 0; HolyGrenadeStruct.unknown17C = 0; HolyGrenadeStruct.unknown180 = 0; HolyGrenadeStruct.unknown184 = 0; HolyGrenadeStruct.unknown188 = 0; HolyGrenadeStruct.unknown18C = 0; HolyGrenadeStruct.unknown190 = 0; HolyGrenadeStruct.unknown194 = 0; HolyGrenadeStruct.unknown198 = 0; HolyGrenadeStruct.unknown19C = 0; HolyGrenadeStruct.unknown1A0 = 0; HolyGrenadeStruct.unknown1A4 = 0; HolyGrenadeStruct.unknown1A8 = 0; HolyGrenadeStruct.unknown1AC = 0; HolyGrenadeStruct.unknown1B0 = 0; HolyGrenadeStruct.unknown1B4 = 0; HolyGrenadeStruct.unknown1B8 = 0; HolyGrenadeStruct.unknown1BC = 0; HolyGrenadeStruct.unknown1C0 = 0; HolyGrenadeStruct.unknown1C4 = 0; HolyGrenadeStruct.unknown1C8 = 0; HolyGrenadeStruct.unknown1CC = 0; --ID: 45 Name1: Salvation Army Name2: Salvation Army local SalvationArmyStruct = WeaponStruct.new() SalvationArmyStruct.panelRow = 9; SalvationArmyStruct.unknownC = 0; SalvationArmyStruct.unknown10 = 0; SalvationArmyStruct.unknown14 = 1; SalvationArmyStruct.unknown18 = 1; SalvationArmyStruct.unknown1C = 3000; SalvationArmyStruct.unknown20 = 1; SalvationArmyStruct.unknown24 = 20; SalvationArmyStruct.unknown28 = 1; SalvationArmyStruct.unknown2C = 0; SalvationArmyStruct.unknown30 = 3; SalvationArmyStruct.unknown34 = 0; SalvationArmyStruct.unknown38 = 87; SalvationArmyStruct.unknown3C = 5; SalvationArmyStruct.unknown40 = 32; SalvationArmyStruct.unknown44 = 100; SalvationArmyStruct.unknown48 = 52; SalvationArmyStruct.unknown4C = 2; SalvationArmyStruct.unknown50 = 2; SalvationArmyStruct.unknown54 = 5; SalvationArmyStruct.unknown58 = 0; SalvationArmyStruct.unknown5C = 0; SalvationArmyStruct.unknown60 = 0; SalvationArmyStruct.unknown64 = 100; SalvationArmyStruct.unknown68 = 75; SalvationArmyStruct.unknown6C = 0; SalvationArmyStruct.unknown70 = 0; SalvationArmyStruct.unknown74 = 163; SalvationArmyStruct.unknown78 = 6; SalvationArmyStruct.unknown7C = 131; SalvationArmyStruct.unknown80 = 0; SalvationArmyStruct.unknown84 = 100; SalvationArmyStruct.unknown88 = 50; SalvationArmyStruct.unknown8C = 100; SalvationArmyStruct.unknown90 = 0; SalvationArmyStruct.unknown94 = 0; SalvationArmyStruct.unknown98 = 100; SalvationArmyStruct.unknown9C = 5000; SalvationArmyStruct.unknownA0 = 10000; SalvationArmyStruct.unknownA4 = 65597; SalvationArmyStruct.unknownA8 = 0; SalvationArmyStruct.unknownAC = 0; SalvationArmyStruct.unknownB0 = 0; SalvationArmyStruct.unknownB4 = 1; SalvationArmyStruct.unknownB8 = 3; SalvationArmyStruct.unknownBC = 4331646; SalvationArmyStruct.unknownC0 = 4331646; SalvationArmyStruct.unknownC4 = 33; SalvationArmyStruct.unknownC8 = 4; SalvationArmyStruct.unknownCC = 45; SalvationArmyStruct.unknownD0 = 25; SalvationArmyStruct.unknownD4 = 0; SalvationArmyStruct.unknownD8 = 0; SalvationArmyStruct.unknownDC = 100; SalvationArmyStruct.unknownE0 = 50; SalvationArmyStruct.unknownE4 = -8; SalvationArmyStruct.unknownE8 = 0; SalvationArmyStruct.unknownEC = 0; SalvationArmyStruct.unknownF0 = 0; SalvationArmyStruct.unknownF4 = 0; SalvationArmyStruct.unknownF8 = 0; SalvationArmyStruct.unknownFC = 0; SalvationArmyStruct.unknown100 = 0; SalvationArmyStruct.unknown104 = 1; SalvationArmyStruct.unknown108 = 0; SalvationArmyStruct.unknown10C = 5; SalvationArmyStruct.unknown110 = 35; SalvationArmyStruct.unknown114 = 50; SalvationArmyStruct.unknown118 = 0; SalvationArmyStruct.unknown11C = 60; SalvationArmyStruct.unknown120 = 137342; SalvationArmyStruct.unknown124 = 0; SalvationArmyStruct.unknown128 = 100; SalvationArmyStruct.unknown12C = 60; SalvationArmyStruct.unknown130 = 0; SalvationArmyStruct.unknown134 = 1; SalvationArmyStruct.unknown138 = 57; SalvationArmyStruct.unknown13C = 1; SalvationArmyStruct.unknown140 = 131; SalvationArmyStruct.unknown144 = 0; SalvationArmyStruct.unknown148 = 100; SalvationArmyStruct.unknown14C = 50; SalvationArmyStruct.unknown150 = 100; SalvationArmyStruct.unknown154 = 0; SalvationArmyStruct.unknown158 = 0; SalvationArmyStruct.unknown15C = 100; SalvationArmyStruct.unknown160 = 0; SalvationArmyStruct.unknown164 = 10000; SalvationArmyStruct.unknown168 = 0; SalvationArmyStruct.unknown16C = 0; SalvationArmyStruct.unknown170 = 0; SalvationArmyStruct.unknown174 = 1800; SalvationArmyStruct.unknown178 = 0; SalvationArmyStruct.unknown17C = 2; SalvationArmyStruct.unknown180 = 4194304; SalvationArmyStruct.unknown184 = 1; SalvationArmyStruct.unknown188 = 0; SalvationArmyStruct.unknown18C = 0; SalvationArmyStruct.unknown190 = 8; SalvationArmyStruct.unknown194 = 0; SalvationArmyStruct.unknown198 = 0; SalvationArmyStruct.unknown19C = 0; SalvationArmyStruct.unknown1A0 = 0; SalvationArmyStruct.unknown1A4 = 0; SalvationArmyStruct.unknown1A8 = 0; SalvationArmyStruct.unknown1AC = 0; SalvationArmyStruct.unknown1B0 = 0; SalvationArmyStruct.unknown1B4 = 0; SalvationArmyStruct.unknown1B8 = 0; SalvationArmyStruct.unknown1BC = 0; SalvationArmyStruct.unknown1C0 = 0; SalvationArmyStruct.unknown1C4 = 0; SalvationArmyStruct.unknown1C8 = 0; SalvationArmyStruct.unknown1CC = 0; --ID: 47 Name1: Petrol Bomb Name2: Petrol Bomb local PetrolBombStruct = WeaponStruct.new() PetrolBombStruct.panelRow = 10; PetrolBombStruct.unknownC = 0; PetrolBombStruct.unknown10 = 0; PetrolBombStruct.unknown14 = 1; PetrolBombStruct.unknown18 = 1; PetrolBombStruct.unknown1C = 3000; PetrolBombStruct.unknown20 = 1; PetrolBombStruct.unknown24 = 20; PetrolBombStruct.unknown28 = 1; PetrolBombStruct.unknown2C = 0; PetrolBombStruct.unknown30 = 3; PetrolBombStruct.unknown34 = 0; PetrolBombStruct.unknown38 = 87; PetrolBombStruct.unknown3C = 5; PetrolBombStruct.unknown40 = 32; PetrolBombStruct.unknown44 = 100; PetrolBombStruct.unknown48 = 52; PetrolBombStruct.unknown4C = 2; PetrolBombStruct.unknown50 = 2; PetrolBombStruct.unknown54 = 0; PetrolBombStruct.unknown58 = 1; PetrolBombStruct.unknown5C = 137342; PetrolBombStruct.unknown60 = 0; PetrolBombStruct.unknown64 = 75; PetrolBombStruct.unknown68 = 15; PetrolBombStruct.unknown6C = 0; PetrolBombStruct.unknown70 = 0; PetrolBombStruct.unknown74 = 55; PetrolBombStruct.unknown78 = 1; PetrolBombStruct.unknown7C = 131; PetrolBombStruct.unknown80 = 0; PetrolBombStruct.unknown84 = 100; PetrolBombStruct.unknown88 = 50; PetrolBombStruct.unknown8C = 100; PetrolBombStruct.unknown90 = 0; PetrolBombStruct.unknown94 = 0; PetrolBombStruct.unknown98 = 100; PetrolBombStruct.unknown9C = 0; PetrolBombStruct.unknownA0 = 9000; PetrolBombStruct.unknownA4 = 0; PetrolBombStruct.unknownA8 = 0; PetrolBombStruct.unknownAC = 0; PetrolBombStruct.unknownB0 = 0; PetrolBombStruct.unknownB4 = 0; PetrolBombStruct.unknownB8 = 2; PetrolBombStruct.unknownBC = 4194304; PetrolBombStruct.unknownC0 = 1; PetrolBombStruct.unknownC4 = 100; PetrolBombStruct.unknownC8 = 113; PetrolBombStruct.unknownCC = 8; PetrolBombStruct.unknownD0 = 0; PetrolBombStruct.unknownD4 = 0; PetrolBombStruct.unknownD8 = 0; PetrolBombStruct.unknownDC = 0; PetrolBombStruct.unknownE0 = 0; PetrolBombStruct.unknownE4 = 0; PetrolBombStruct.unknownE8 = 0; PetrolBombStruct.unknownEC = 0; PetrolBombStruct.unknownF0 = 0; PetrolBombStruct.unknownF4 = 0; PetrolBombStruct.unknownF8 = 0; PetrolBombStruct.unknownFC = 0; PetrolBombStruct.unknown100 = 0; PetrolBombStruct.unknown104 = 2; PetrolBombStruct.unknown108 = 0; PetrolBombStruct.unknown10C = 40; PetrolBombStruct.unknown110 = 100; PetrolBombStruct.unknown114 = 4000; PetrolBombStruct.unknown118 = 1; PetrolBombStruct.unknown11C = 0; PetrolBombStruct.unknown120 = 0; PetrolBombStruct.unknown124 = 0; PetrolBombStruct.unknown128 = 0; PetrolBombStruct.unknown12C = 0; PetrolBombStruct.unknown130 = 0; PetrolBombStruct.unknown134 = 0; PetrolBombStruct.unknown138 = 0; PetrolBombStruct.unknown13C = 0; PetrolBombStruct.unknown140 = 0; PetrolBombStruct.unknown144 = 0; PetrolBombStruct.unknown148 = 0; PetrolBombStruct.unknown14C = 0; PetrolBombStruct.unknown150 = 0; PetrolBombStruct.unknown154 = 0; PetrolBombStruct.unknown158 = 0; PetrolBombStruct.unknown15C = 0; PetrolBombStruct.unknown160 = 0; PetrolBombStruct.unknown164 = 0; PetrolBombStruct.unknown168 = 0; PetrolBombStruct.unknown16C = 0; PetrolBombStruct.unknown170 = 0; PetrolBombStruct.unknown174 = 0; PetrolBombStruct.unknown178 = 0; PetrolBombStruct.unknown17C = 0; PetrolBombStruct.unknown180 = 0; PetrolBombStruct.unknown184 = 0; PetrolBombStruct.unknown188 = 0; PetrolBombStruct.unknown18C = 0; PetrolBombStruct.unknown190 = 0; PetrolBombStruct.unknown194 = 0; PetrolBombStruct.unknown198 = 0; PetrolBombStruct.unknown19C = 0; PetrolBombStruct.unknown1A0 = 0; PetrolBombStruct.unknown1A4 = 0; PetrolBombStruct.unknown1A8 = 0; PetrolBombStruct.unknown1AC = 0; PetrolBombStruct.unknown1B0 = 0; PetrolBombStruct.unknown1B4 = 0; PetrolBombStruct.unknown1B8 = 0; PetrolBombStruct.unknown1BC = 0; PetrolBombStruct.unknown1C0 = 0; PetrolBombStruct.unknown1C4 = 0; PetrolBombStruct.unknown1C8 = 0; PetrolBombStruct.unknown1CC = 0; --ID: 48 Name1: Skunk Name2: Skunk local SkunkStruct = WeaponStruct.new() SkunkStruct.panelRow = 10; SkunkStruct.unknownC = 0; SkunkStruct.unknown10 = 0; SkunkStruct.unknown14 = 1; SkunkStruct.unknown18 = 1; SkunkStruct.unknown1C = 3000; SkunkStruct.unknown20 = 1; SkunkStruct.unknown24 = 20; SkunkStruct.unknown28 = 1; SkunkStruct.unknown2C = 0; SkunkStruct.unknown30 = 3; SkunkStruct.unknown34 = 0; SkunkStruct.unknown38 = 87; SkunkStruct.unknown3C = 5; SkunkStruct.unknown40 = 32; SkunkStruct.unknown44 = 100; SkunkStruct.unknown48 = 52; SkunkStruct.unknown4C = 2; SkunkStruct.unknown50 = 2; SkunkStruct.unknown54 = 5; SkunkStruct.unknown58 = 0; SkunkStruct.unknown5C = 0; SkunkStruct.unknown60 = 0; SkunkStruct.unknown64 = 100; SkunkStruct.unknown68 = 0; SkunkStruct.unknown6C = 0; SkunkStruct.unknown70 = 0; SkunkStruct.unknown74 = 173; SkunkStruct.unknown78 = 6; SkunkStruct.unknown7C = 131; SkunkStruct.unknown80 = 0; SkunkStruct.unknown84 = 100; SkunkStruct.unknown88 = 50; SkunkStruct.unknown8C = 100; SkunkStruct.unknown90 = 0; SkunkStruct.unknown94 = 0; SkunkStruct.unknown98 = 100; SkunkStruct.unknown9C = 5000; SkunkStruct.unknownA0 = 5000; SkunkStruct.unknownA4 = 65578; SkunkStruct.unknownA8 = 0; SkunkStruct.unknownAC = 0; SkunkStruct.unknownB0 = 0; SkunkStruct.unknownB4 = 1; SkunkStruct.unknownB8 = 3; SkunkStruct.unknownBC = 4331646; SkunkStruct.unknownC0 = 4331646; SkunkStruct.unknownC4 = 100; SkunkStruct.unknownC8 = 4; SkunkStruct.unknownCC = 0; SkunkStruct.unknownD0 = 0; SkunkStruct.unknownD4 = 0; SkunkStruct.unknownD8 = 15; SkunkStruct.unknownDC = 100; SkunkStruct.unknownE0 = 43; SkunkStruct.unknownE4 = -4; SkunkStruct.unknownE8 = 0; SkunkStruct.unknownEC = 0; SkunkStruct.unknownF0 = 0; SkunkStruct.unknownF4 = 0; SkunkStruct.unknownF8 = 0; SkunkStruct.unknownFC = 0; SkunkStruct.unknown100 = 0; SkunkStruct.unknown104 = 1; SkunkStruct.unknown108 = 0; SkunkStruct.unknown10C = 1; SkunkStruct.unknown110 = 0; SkunkStruct.unknown114 = 0; SkunkStruct.unknown118 = 0; SkunkStruct.unknown11C = 0; SkunkStruct.unknown120 = 0; SkunkStruct.unknown124 = 0; SkunkStruct.unknown128 = 100; SkunkStruct.unknown12C = 30; SkunkStruct.unknown130 = 0; SkunkStruct.unknown134 = 1; SkunkStruct.unknown138 = 173; SkunkStruct.unknown13C = 6; SkunkStruct.unknown140 = 131; SkunkStruct.unknown144 = 0; SkunkStruct.unknown148 = 100; SkunkStruct.unknown14C = 50; SkunkStruct.unknown150 = 100; SkunkStruct.unknown154 = 0; SkunkStruct.unknown158 = 0; SkunkStruct.unknown15C = 100; SkunkStruct.unknown160 = 5000; SkunkStruct.unknown164 = 10000; SkunkStruct.unknown168 = 65577; SkunkStruct.unknown16C = 0; SkunkStruct.unknown170 = 0; SkunkStruct.unknown174 = 0; SkunkStruct.unknown178 = 1; SkunkStruct.unknown17C = 3; SkunkStruct.unknown180 = 4331646; SkunkStruct.unknown184 = 4331646; SkunkStruct.unknown188 = 100; SkunkStruct.unknown18C = 4; SkunkStruct.unknown190 = 0; SkunkStruct.unknown194 = 0; SkunkStruct.unknown198 = 0; SkunkStruct.unknown19C = 15; SkunkStruct.unknown1A0 = 100; SkunkStruct.unknown1A4 = 43; SkunkStruct.unknown1A8 = -4; SkunkStruct.unknown1AC = 1; SkunkStruct.unknown1B0 = 5; SkunkStruct.unknown1B4 = 174; SkunkStruct.unknown1B8 = 0; SkunkStruct.unknown1BC = 0; SkunkStruct.unknown1C0 = 0; SkunkStruct.unknown1C4 = 0; SkunkStruct.unknown1C8 = 0; SkunkStruct.unknown1CC = 0; --ID: 49 Name1: Priceless Ming Vase Name2: Ming Vase local MingVaseStruct = WeaponStruct.new() MingVaseStruct.panelRow = 10; MingVaseStruct.unknownC = 0; MingVaseStruct.unknown10 = 0; MingVaseStruct.unknown14 = 1; MingVaseStruct.unknown18 = 1; MingVaseStruct.unknown1C = 3000; MingVaseStruct.unknown20 = 1; MingVaseStruct.unknown24 = 20; MingVaseStruct.unknown28 = 1; MingVaseStruct.unknown2C = 0; MingVaseStruct.unknown30 = 3; MingVaseStruct.unknown34 = 0; MingVaseStruct.unknown38 = 87; MingVaseStruct.unknown3C = 5; MingVaseStruct.unknown40 = 32; MingVaseStruct.unknown44 = 100; MingVaseStruct.unknown48 = 52; MingVaseStruct.unknown4C = 2; MingVaseStruct.unknown50 = 2; MingVaseStruct.unknown54 = 5; MingVaseStruct.unknown58 = 1; MingVaseStruct.unknown5C = 0; MingVaseStruct.unknown60 = 50; MingVaseStruct.unknown64 = 100; MingVaseStruct.unknown68 = 75; MingVaseStruct.unknown6C = 0; MingVaseStruct.unknown70 = 0; MingVaseStruct.unknown74 = 74; MingVaseStruct.unknown78 = 0; MingVaseStruct.unknown7C = 131; MingVaseStruct.unknown80 = 0; MingVaseStruct.unknown84 = 100; MingVaseStruct.unknown88 = 50; MingVaseStruct.unknown8C = 100; MingVaseStruct.unknown90 = 0; MingVaseStruct.unknown94 = 0; MingVaseStruct.unknown98 = 100; MingVaseStruct.unknown9C = 5000; MingVaseStruct.unknownA0 = 5000; MingVaseStruct.unknownA4 = 0; MingVaseStruct.unknownA8 = 0; MingVaseStruct.unknownAC = 0; MingVaseStruct.unknownB0 = 0; MingVaseStruct.unknownB4 = 0; MingVaseStruct.unknownB8 = 2; MingVaseStruct.unknownBC = 4331614; MingVaseStruct.unknownC0 = 30; MingVaseStruct.unknownC4 = 0; MingVaseStruct.unknownC8 = 113; MingVaseStruct.unknownCC = 8; MingVaseStruct.unknownD0 = 0; MingVaseStruct.unknownD4 = 0; MingVaseStruct.unknownD8 = 0; MingVaseStruct.unknownDC = 0; MingVaseStruct.unknownE0 = 0; MingVaseStruct.unknownE4 = 0; MingVaseStruct.unknownE8 = 0; MingVaseStruct.unknownEC = 0; MingVaseStruct.unknownF0 = 0; MingVaseStruct.unknownF4 = 0; MingVaseStruct.unknownF8 = 0; MingVaseStruct.unknownFC = 0; MingVaseStruct.unknown100 = 0; MingVaseStruct.unknown104 = 1; MingVaseStruct.unknown108 = 0; MingVaseStruct.unknown10C = 3; MingVaseStruct.unknown110 = 40; MingVaseStruct.unknown114 = 30; MingVaseStruct.unknown118 = 0; MingVaseStruct.unknown11C = 25; MingVaseStruct.unknown120 = 137342; MingVaseStruct.unknown124 = 50; MingVaseStruct.unknown128 = 100; MingVaseStruct.unknown12C = 75; MingVaseStruct.unknown130 = 0; MingVaseStruct.unknown134 = 3; MingVaseStruct.unknown138 = 75; MingVaseStruct.unknown13C = 5; MingVaseStruct.unknown140 = 132; MingVaseStruct.unknown144 = 0; MingVaseStruct.unknown148 = 100; MingVaseStruct.unknown14C = 50; MingVaseStruct.unknown150 = 100; MingVaseStruct.unknown154 = 0; MingVaseStruct.unknown158 = 0; MingVaseStruct.unknown15C = 100; MingVaseStruct.unknown160 = 0; MingVaseStruct.unknown164 = 9000; MingVaseStruct.unknown168 = 0; MingVaseStruct.unknown16C = 0; MingVaseStruct.unknown170 = 0; MingVaseStruct.unknown174 = 0; MingVaseStruct.unknown178 = 0; MingVaseStruct.unknown17C = 2; MingVaseStruct.unknown180 = 4331614; MingVaseStruct.unknown184 = 30; MingVaseStruct.unknown188 = 0; MingVaseStruct.unknown18C = 113; MingVaseStruct.unknown190 = 8; MingVaseStruct.unknown194 = 0; MingVaseStruct.unknown198 = 0; MingVaseStruct.unknown19C = 0; MingVaseStruct.unknown1A0 = 0; MingVaseStruct.unknown1A4 = 0; MingVaseStruct.unknown1A8 = 0; MingVaseStruct.unknown1AC = 0; MingVaseStruct.unknown1B0 = 0; MingVaseStruct.unknown1B4 = 0; MingVaseStruct.unknown1B8 = 0; MingVaseStruct.unknown1BC = 0; MingVaseStruct.unknown1C0 = 0; MingVaseStruct.unknown1C4 = 0; MingVaseStruct.unknown1C8 = 0; MingVaseStruct.unknown1CC = 0; --ID: 52 Name1: Mad Cow Name2: Mad Cow local MadCowStruct = WeaponStruct.new() MadCowStruct.panelRow = 11; MadCowStruct.unknownC = 0; MadCowStruct.unknown10 = 0; MadCowStruct.unknown14 = 1; MadCowStruct.unknown18 = 1; MadCowStruct.unknown1C = 3000; MadCowStruct.unknown20 = 1; MadCowStruct.unknown24 = 20; MadCowStruct.unknown28 = 1; MadCowStruct.unknown2C = 0; MadCowStruct.unknown30 = 3; MadCowStruct.unknown34 = 0; MadCowStruct.unknown38 = 87; MadCowStruct.unknown3C = 5; MadCowStruct.unknown40 = 32; MadCowStruct.unknown44 = 100; MadCowStruct.unknown48 = 52; MadCowStruct.unknown4C = 2; MadCowStruct.unknown50 = 2; MadCowStruct.unknown54 = 5; MadCowStruct.unknown58 = 0; MadCowStruct.unknown5C = 0; MadCowStruct.unknown60 = 50; MadCowStruct.unknown64 = 100; MadCowStruct.unknown68 = 75; MadCowStruct.unknown6C = 0; MadCowStruct.unknown70 = 0; MadCowStruct.unknown74 = 164; MadCowStruct.unknown78 = 6; MadCowStruct.unknown7C = 131; MadCowStruct.unknown80 = 0; MadCowStruct.unknown84 = 100; MadCowStruct.unknown88 = 50; MadCowStruct.unknown8C = 100; MadCowStruct.unknown90 = 0; MadCowStruct.unknown94 = 0; MadCowStruct.unknown98 = 100; MadCowStruct.unknown9C = 5000; MadCowStruct.unknownA0 = 10000; MadCowStruct.unknownA4 = 0; MadCowStruct.unknownA8 = 0; MadCowStruct.unknownAC = 0; MadCowStruct.unknownB0 = 0; MadCowStruct.unknownB4 = 0; MadCowStruct.unknownB8 = 3; MadCowStruct.unknownBC = 4331646; MadCowStruct.unknownC0 = 4331646; MadCowStruct.unknownC4 = 100; MadCowStruct.unknownC8 = 4; MadCowStruct.unknownCC = 45; MadCowStruct.unknownD0 = 25; MadCowStruct.unknownD4 = 49; MadCowStruct.unknownD8 = -1; MadCowStruct.unknownDC = 100; MadCowStruct.unknownE0 = 50; MadCowStruct.unknownE4 = -10; MadCowStruct.unknownE8 = 0; MadCowStruct.unknownEC = 0; MadCowStruct.unknownF0 = 0; MadCowStruct.unknownF4 = 0; MadCowStruct.unknownF8 = 0; MadCowStruct.unknownFC = 0; MadCowStruct.unknown100 = 0; MadCowStruct.unknown104 = 0; MadCowStruct.unknown108 = 0; MadCowStruct.unknown10C = 0; MadCowStruct.unknown110 = 0; MadCowStruct.unknown114 = 0; MadCowStruct.unknown118 = 0; MadCowStruct.unknown11C = 0; MadCowStruct.unknown120 = 0; MadCowStruct.unknown124 = 0; MadCowStruct.unknown128 = 0; MadCowStruct.unknown12C = 0; MadCowStruct.unknown130 = 0; MadCowStruct.unknown134 = 0; MadCowStruct.unknown138 = 0; MadCowStruct.unknown13C = 0; MadCowStruct.unknown140 = 0; MadCowStruct.unknown144 = 0; MadCowStruct.unknown148 = 0; MadCowStruct.unknown14C = 0; MadCowStruct.unknown150 = 0; MadCowStruct.unknown154 = 0; MadCowStruct.unknown158 = 0; MadCowStruct.unknown15C = 0; MadCowStruct.unknown160 = 0; MadCowStruct.unknown164 = 0; MadCowStruct.unknown168 = 0; MadCowStruct.unknown16C = 0; MadCowStruct.unknown170 = 0; MadCowStruct.unknown174 = 0; MadCowStruct.unknown178 = 0; MadCowStruct.unknown17C = 0; MadCowStruct.unknown180 = 0; MadCowStruct.unknown184 = 0; MadCowStruct.unknown188 = 0; MadCowStruct.unknown18C = 0; MadCowStruct.unknown190 = 0; MadCowStruct.unknown194 = 0; MadCowStruct.unknown198 = 0; MadCowStruct.unknown19C = 0; MadCowStruct.unknown1A0 = 0; MadCowStruct.unknown1A4 = 0; MadCowStruct.unknown1A8 = 0; MadCowStruct.unknown1AC = 0; MadCowStruct.unknown1B0 = 0; MadCowStruct.unknown1B4 = 0; MadCowStruct.unknown1B8 = 0; MadCowStruct.unknown1BC = 0; MadCowStruct.unknown1C0 = 0; MadCowStruct.unknown1C4 = 0; MadCowStruct.unknown1C8 = 0; MadCowStruct.unknown1CC = 0; --ID: 53 Name1: Old Woman Name2: Old Woman local OldWomanStruct = WeaponStruct.new() OldWomanStruct.panelRow = 11; OldWomanStruct.unknownC = 0; OldWomanStruct.unknown10 = 0; OldWomanStruct.unknown14 = 1; OldWomanStruct.unknown18 = 1; OldWomanStruct.unknown1C = 3000; OldWomanStruct.unknown20 = 1; OldWomanStruct.unknown24 = 20; OldWomanStruct.unknown28 = 1; OldWomanStruct.unknown2C = 0; OldWomanStruct.unknown30 = 3; OldWomanStruct.unknown34 = 0; OldWomanStruct.unknown38 = 87; OldWomanStruct.unknown3C = 5; OldWomanStruct.unknown40 = 32; OldWomanStruct.unknown44 = 100; OldWomanStruct.unknown48 = 52; OldWomanStruct.unknown4C = 2; OldWomanStruct.unknown50 = 2; OldWomanStruct.unknown54 = 5; OldWomanStruct.unknown58 = 0; OldWomanStruct.unknown5C = 0; OldWomanStruct.unknown60 = 50; OldWomanStruct.unknown64 = 100; OldWomanStruct.unknown68 = 75; OldWomanStruct.unknown6C = 0; OldWomanStruct.unknown70 = 0; OldWomanStruct.unknown74 = 162; OldWomanStruct.unknown78 = 6; OldWomanStruct.unknown7C = 131; OldWomanStruct.unknown80 = 0; OldWomanStruct.unknown84 = 100; OldWomanStruct.unknown88 = 50; OldWomanStruct.unknown8C = 100; OldWomanStruct.unknown90 = 0; OldWomanStruct.unknown94 = 0; OldWomanStruct.unknown98 = 100; OldWomanStruct.unknown9C = 5000; OldWomanStruct.unknownA0 = 5000; OldWomanStruct.unknownA4 = 65601; OldWomanStruct.unknownA8 = 0; OldWomanStruct.unknownAC = 0; OldWomanStruct.unknownB0 = 0; OldWomanStruct.unknownB4 = 0; OldWomanStruct.unknownB8 = 3; OldWomanStruct.unknownBC = 4331646; OldWomanStruct.unknownC0 = 4331646; OldWomanStruct.unknownC4 = 33; OldWomanStruct.unknownC8 = 4; OldWomanStruct.unknownCC = 45; OldWomanStruct.unknownD0 = 25; OldWomanStruct.unknownD4 = 0; OldWomanStruct.unknownD8 = 0; OldWomanStruct.unknownDC = 100; OldWomanStruct.unknownE0 = 50; OldWomanStruct.unknownE4 = 0; OldWomanStruct.unknownE8 = 0; OldWomanStruct.unknownEC = 0; OldWomanStruct.unknownF0 = 0; OldWomanStruct.unknownF4 = 0; OldWomanStruct.unknownF8 = 0; OldWomanStruct.unknownFC = 0; OldWomanStruct.unknown100 = 0; OldWomanStruct.unknown104 = 0; OldWomanStruct.unknown108 = 0; OldWomanStruct.unknown10C = 0; OldWomanStruct.unknown110 = 0; OldWomanStruct.unknown114 = 0; OldWomanStruct.unknown118 = 0; OldWomanStruct.unknown11C = 0; OldWomanStruct.unknown120 = 0; OldWomanStruct.unknown124 = 0; OldWomanStruct.unknown128 = 0; OldWomanStruct.unknown12C = 0; OldWomanStruct.unknown130 = 0; OldWomanStruct.unknown134 = 0; OldWomanStruct.unknown138 = 0; OldWomanStruct.unknown13C = 0; OldWomanStruct.unknown140 = 0; OldWomanStruct.unknown144 = 0; OldWomanStruct.unknown148 = 0; OldWomanStruct.unknown14C = 0; OldWomanStruct.unknown150 = 0; OldWomanStruct.unknown154 = 0; OldWomanStruct.unknown158 = 0; OldWomanStruct.unknown15C = 0; OldWomanStruct.unknown160 = 0; OldWomanStruct.unknown164 = 0; OldWomanStruct.unknown168 = 0; OldWomanStruct.unknown16C = 0; OldWomanStruct.unknown170 = 0; OldWomanStruct.unknown174 = 0; OldWomanStruct.unknown178 = 0; OldWomanStruct.unknown17C = 0; OldWomanStruct.unknown180 = 0; OldWomanStruct.unknown184 = 0; OldWomanStruct.unknown188 = 0; OldWomanStruct.unknown18C = 0; OldWomanStruct.unknown190 = 0; OldWomanStruct.unknown194 = 0; OldWomanStruct.unknown198 = 0; OldWomanStruct.unknown19C = 0; OldWomanStruct.unknown1A0 = 0; OldWomanStruct.unknown1A4 = 0; OldWomanStruct.unknown1A8 = 0; OldWomanStruct.unknown1AC = 0; OldWomanStruct.unknown1B0 = 0; OldWomanStruct.unknown1B4 = 0; OldWomanStruct.unknown1B8 = 0; OldWomanStruct.unknown1BC = 0; OldWomanStruct.unknown1C0 = 0; OldWomanStruct.unknown1C4 = 0; OldWomanStruct.unknown1C8 = 0; OldWomanStruct.unknown1CC = 0; --ID: 61 Name1: Patsy's Magic Bullet Name2: Magic Bullet local MagicBulletStruct = WeaponStruct.new() MagicBulletStruct.panelRow = 12; MagicBulletStruct.unknownC = 0; MagicBulletStruct.unknown10 = 0; MagicBulletStruct.unknown14 = 1; MagicBulletStruct.unknown18 = 1; MagicBulletStruct.unknown1C = 3000; MagicBulletStruct.unknown20 = 1; MagicBulletStruct.unknown24 = 20; MagicBulletStruct.unknown28 = 1; MagicBulletStruct.unknown2C = 0; MagicBulletStruct.unknown30 = 3; MagicBulletStruct.unknown34 = 0; MagicBulletStruct.unknown38 = 87; MagicBulletStruct.unknown3C = 5; MagicBulletStruct.unknown40 = 32; MagicBulletStruct.unknown44 = 100; MagicBulletStruct.unknown48 = 52; MagicBulletStruct.unknown4C = 2; MagicBulletStruct.unknown50 = 2; MagicBulletStruct.unknown54 = 66; MagicBulletStruct.unknown58 = 0; MagicBulletStruct.unknown5C = 137342; MagicBulletStruct.unknown60 = 0; MagicBulletStruct.unknown64 = 100; MagicBulletStruct.unknown68 = 100; MagicBulletStruct.unknown6C = 0; MagicBulletStruct.unknown70 = 0; MagicBulletStruct.unknown74 = 49; MagicBulletStruct.unknown78 = 1; MagicBulletStruct.unknown7C = 0; MagicBulletStruct.unknown80 = 0; MagicBulletStruct.unknown84 = 100; MagicBulletStruct.unknown88 = 50; MagicBulletStruct.unknown8C = 100; MagicBulletStruct.unknown90 = 0; MagicBulletStruct.unknown94 = 0; MagicBulletStruct.unknown98 = 100; MagicBulletStruct.unknown9C = 0; MagicBulletStruct.unknownA0 = 10000; MagicBulletStruct.unknownA4 = 65598; MagicBulletStruct.unknownA8 = 0; MagicBulletStruct.unknownAC = 0; MagicBulletStruct.unknownB0 = 0; MagicBulletStruct.unknownB4 = 0; MagicBulletStruct.unknownB8 = 1; MagicBulletStruct.unknownBC = 0; MagicBulletStruct.unknownC0 = 49; MagicBulletStruct.unknownC4 = 2; MagicBulletStruct.unknownC8 = 135; MagicBulletStruct.unknownCC = 50; MagicBulletStruct.unknownD0 = 100; MagicBulletStruct.unknownD4 = 50; MagicBulletStruct.unknownD8 = 2; MagicBulletStruct.unknownDC = 100; MagicBulletStruct.unknownE0 = 9900; MagicBulletStruct.unknownE4 = 0; MagicBulletStruct.unknownE8 = 0; MagicBulletStruct.unknownEC = 0; MagicBulletStruct.unknownF0 = 0; MagicBulletStruct.unknownF4 = 0; MagicBulletStruct.unknownF8 = 0; MagicBulletStruct.unknownFC = 0; MagicBulletStruct.unknown100 = 0; MagicBulletStruct.unknown104 = 0; MagicBulletStruct.unknown108 = 0; MagicBulletStruct.unknown10C = 0; MagicBulletStruct.unknown110 = 0; MagicBulletStruct.unknown114 = 0; MagicBulletStruct.unknown118 = 0; MagicBulletStruct.unknown11C = 0; MagicBulletStruct.unknown120 = 0; MagicBulletStruct.unknown124 = 0; MagicBulletStruct.unknown128 = 0; MagicBulletStruct.unknown12C = 0; MagicBulletStruct.unknown130 = 0; MagicBulletStruct.unknown134 = 0; MagicBulletStruct.unknown138 = 0; MagicBulletStruct.unknown13C = 0; MagicBulletStruct.unknown140 = 0; MagicBulletStruct.unknown144 = 0; MagicBulletStruct.unknown148 = 0; MagicBulletStruct.unknown14C = 0; MagicBulletStruct.unknown150 = 0; MagicBulletStruct.unknown154 = 0; MagicBulletStruct.unknown158 = 0; MagicBulletStruct.unknown15C = 0; MagicBulletStruct.unknown160 = 0; MagicBulletStruct.unknown164 = 0; MagicBulletStruct.unknown168 = 0; MagicBulletStruct.unknown16C = 0; MagicBulletStruct.unknown170 = 0; MagicBulletStruct.unknown174 = 0; MagicBulletStruct.unknown178 = 0; MagicBulletStruct.unknown17C = 0; MagicBulletStruct.unknown180 = 0; MagicBulletStruct.unknown184 = 0; MagicBulletStruct.unknown188 = 0; MagicBulletStruct.unknown18C = 0; MagicBulletStruct.unknown190 = 0; MagicBulletStruct.unknown194 = 0; MagicBulletStruct.unknown198 = 0; MagicBulletStruct.unknown19C = 0; MagicBulletStruct.unknown1A0 = 0; MagicBulletStruct.unknown1A4 = 0; MagicBulletStruct.unknown1A8 = 0; MagicBulletStruct.unknown1AC = 0; MagicBulletStruct.unknown1B0 = 0; MagicBulletStruct.unknown1B4 = 0; MagicBulletStruct.unknown1B8 = 0; MagicBulletStruct.unknown1BC = 0; MagicBulletStruct.unknown1C0 = 0; MagicBulletStruct.unknown1C4 = 0; MagicBulletStruct.unknown1C8 = 0; MagicBulletStruct.unknown1CC = 0; function initialize() CTaskWorm_RegisterCallback_vtable8(wormcallback) --registerCustomWeapon(testWeaponStruct, "jelly/placeholders/weapon0.img", "wpn0 name1", "wpn0 name2") registerCustomWeapon(WormstrikeStruct, "jelly/placeholders/weapon0.img", "Worm Strike", "Worm Strike") registerCustomWeapon(BazookaStruct, "jelly/placeholders/weapon1.img", "Bazooka Strike", "Bazooka Strike") registerCustomWeapon(HomingMissileStruct, "jelly/placeholders/weapon2.img", "Homing Missile Strike", "Homing Missile Strike") registerCustomWeapon(MortarStruct, "jelly/placeholders/weapon3.img", "Mortar Strike", "Mortar Strike") registerCustomWeapon(HomingPigeonStruct, "jelly/placeholders/weapon4.img", "Homing Pigeon Strike", "Homing Pigeon Strike") registerCustomWeapon(SheepLauncherStruct, "jelly/placeholders/weapon5.img", "Sheep Launcher Strike", "Sheep Launcher Strike") registerCustomWeapon(GrenadeStruct, "jelly/placeholders/weapon6.img", "Grenade Strike", "Grenade Strike") registerCustomWeapon(ClusterBombStruct, "jelly/placeholders/weapon7.img", "Cluster Bomb Strike", "Cluster Bomb Strike") registerCustomWeapon(BananaBombStruct, "jelly/placeholders/weapon8.img", "Banana Bomb Strike", "Banana Bomb Strike") registerCustomWeapon(DynamiteStruct, "jelly/placeholders/weapon9.img", "Dynamite Strike", "Dynamite Strike") registerCustomWeapon(SheepStruct, "jelly/placeholders/weapon10.img", "Sheep Strike", "Sheep Strike") registerCustomWeapon(SuperSheepStruct, "jelly/placeholders/weapon11.img", "Super Sheep Strike", "Super Sheep Strike") registerCustomWeapon(AquaSheepStruct, "jelly/placeholders/weapon12.img", "Aqua Sheep Strike", "Aqua Sheep Strike") registerCustomWeapon(MoleBombStruct, "jelly/placeholders/weapon13.img", "Mole Bomb Strike", "Mole Bomb Strike") registerCustomWeapon(SuperBananaStruct, "jelly/placeholders/weapon14.img", "Super Banana Bomb Strike", "Super Banana Strike") registerCustomWeapon(HolyGrenadeStruct, "jelly/placeholders/weapon15.img", "Holy Hand-Grenade Strike", "Holy Grenade Strike") registerCustomWeapon(SalvationArmyStruct, "jelly/placeholders/weapon16.img", "Salvation Army Strike", "Salvation Army Strike") registerCustomWeapon(PetrolBombStruct, "jelly/placeholders/weapon17.img", "Petrol Bomb Strike", "Petrol Bomb Strike") registerCustomWeapon(SkunkStruct, "jelly/placeholders/weapon18.img", "Skunk Strike", "Skunk Strike") registerCustomWeapon(MingVaseStruct, "jelly/placeholders/weapon19.img", "Priceless Ming Vase Strike", "Ming Vase Strike") registerCustomWeapon(MadCowStruct, "jelly/placeholders/weapon20.img", "Mad Cow Strike", "Mad Cow Strike") registerCustomWeapon(OldWomanStruct, "jelly/placeholders/weapon21.img", "Old Woman Strike", "Old Woman Strike") registerCustomWeapon(MagicBulletStruct, "jelly/placeholders/weapon22.img", "Patsy's Magic Bullet Strike", "Magic Bullet Strike") customsound = registerCustomSound("DATA/Wav/Effects/cratepop.wav") io.write(string.format("customsound:%d\n", customsound)) customsprite = registerCustomSprite("jelly/sprites/test.spr") io.write(string.format("customsprite:%d\n", customsprite)) return 0 end
--[[ © 2013 GmodLive private project do not share without permission of its author (Andrew Mensky vk.com/men232). --]] local PLUGIN = PLUGIN or greenCode.plugin:Loader(); local gc = gc; local math = math; gc.config:Add("stam_drain_scale", 0.2, true); gc.config:Add("breathing_volume", 1, true); gc.config:Add("stam_jump_cost", 15, true); //greenCode.config:Get("stam_jump_cost"):Set(15) -- Called when a player's character data should be saved. function PLUGIN:PlayerSaveCharacterData( player, data ) if (data["Stamina"]) then data["Stamina"] = math.Round(data["Stamina"]); end; end; -- Called when a player's character data should be restored. function PLUGIN:PlayerRestoreCharacterData( player, data ) if (!data["Stamina"]) then data["Stamina"] = 100; end; end; -- Called just after a player spawns. function PLUGIN:PlayerSpawn( player, bFirstSpawn, bInitialized ) if ( bInitialized ) then player:SetCharacterData("Stamina", 100); player.gcStamChange = true; gc.player:StopSound( player, "LowStamina" ); end; end; -- Called when player death. function PLUGIN:PlayerDeath( player ) gc.player:StopSound( player, "LowStamina" ); end; -- Called when a player's shared variables should be set. function PLUGIN:PlayerSetPrivateVars( player, tPrivateData, curTime ) /*local stamina = player:GetCharacterData("Stamina"); local dif = stamina - (player.gcPrevStamina or 100); tPrivateData["Stamina"] = math.Round( dif > 0 and stamina or stamina + dif ); player.gcPrevStamina = player:GetCharacterData("Stamina", 100);*/ tPrivateData["Stamina"] = math.Round(player:GetCharacterData("Stamina", 100)); end; -- Called when a player's stamina should regenerate. function PLUGIN:PlayerShouldStaminaRegenerate( player ) return true; end; -- Called at an interval while a player is connected. function PLUGIN:PlayerThink( player, curTime, infoTable, bAlive ) if ( !bAlive ) then return; end; local regeneration = 0; local attribute = gc.attributes:Fraction(player, ATB_STAMINA, 1, 0.25); local scale = gc.config:Get("stam_drain_scale"):Get(0.2); local bOnGround = player:IsOnGround(); local bNoclip = gc.player:IsNoClipping(player); local jump_cost = gc.config:Get("stam_jump_cost"):Get(15); if ( bOnGround ) then player.gcJump = false; end; if ( !bNoclip and !bOnGround and !player.gcJump and ( player:KeyDown( IN_JUMP ) or player:KeyDownLast( IN_JUMP ) ) ) then local decrease = ( 1.2 - attribute )*jump_cost; player:SetCharacterData("Stamina", math.Clamp(player:GetCharacterData("Stamina") - decrease, 0, 100)); player.gcStamChange = true; player.gcJump = true; elseif (infoTable.isRunning or infoTable.isJogging and !bNoclip ) then local nMaxHealth = player:GetMaxHealth()*5; local decrease = (scale + (scale - ( math.min(player:Health(), nMaxHealth) / nMaxHealth ))) / (scale + attribute); player:SetCharacterData("Stamina", math.Clamp(player:GetCharacterData("Stamina") - decrease, 0, 100)); if (player:GetCharacterData("Stamina") > 1) then if (infoTable.isRunning) then player:ProgressAttribute(ATB_STAMINA, 0.025, true); elseif (infoTable.isJogging) then player:ProgressAttribute(ATB_STAMINA, 0.0125, true); end; end; elseif (player:GetVelocity():Length() == 0 or player:InVehicle()) then if (player:Crouching()) then regeneration = scale * 0.3; elseif player:InVehicle() then regeneration = scale * 0.6; else regeneration = scale * 0.15; end; else regeneration = scale * 0.05; end; if (regeneration > 0 and gc.plugin:Call("PlayerShouldStaminaRegenerate", player)) then if ( player:GetCharacterData("Stamina") < 50 ) then regeneration = regeneration *0.5; end; player:SetCharacterData("Stamina", math.Clamp(player:GetCharacterData("Stamina") + regeneration, 0, 100)); end; local newRunSpeed = infoTable.runSpeed * 2; local diffRunSpeed = newRunSpeed - infoTable.walkSpeed; local stamina = player:GetCharacterData("Stamina", 100); infoTable.runSpeed = math.Max( newRunSpeed - (diffRunSpeed - ((diffRunSpeed / 100) * stamina)), infoTable.walkSpeed ); if ( stamina < 45 ) then infoTable.jumpPower = infoTable.jumpPower * ( stamina / 45 ); end; if (infoTable.isJogging) then local walkSpeed = gc.config:Get("walk_speed"):Get(); local newWalkSpeed = walkSpeed * 1.75; local diffWalkSpeed = newWalkSpeed - walkSpeed; infoTable.walkSpeed = newWalkSpeed - (diffWalkSpeed - ((diffWalkSpeed / 100) * stamina)); if (player:GetCharacterData("Stamina") < 1) then player:SetSharedVar{ IsJogMode = false }; end; end; local bPlayerBreathSnd = ( stamina < 30 ); if (!player.nextBreathingSound or curTime >= player.nextBreathingSound) then if (!gc.player:IsNoClipping(player)) then player.nextBreathingSound = curTime + 1; if (bPlayerBreathSnd) then local volume = gc.config:Get("breathing_volume"):Get() - ( stamina / 30 ); gc.player:StartSound( player, "LowStamina", "player/breathe1.wav", volume ); else gc.player:StopSound( player, "LowStamina", 4 ); end; end; end; if ( infoTable.isRunning or player.gcStamChange ) then player:SetPrivateVar{ Stamina = math.Round(stamina) }; player.gcStamChange = false; end; end; -- Called when a player throws a punch. function PLUGIN:PlayerPunchThrown( player ) local attribute = greenCode.attributes:Fraction(player, ATB_STAMINA, 1.5, 0.25); local decrease = 5 / (1 + attribute); local stamina = math.Clamp(player:GetCharacterData("Stamina") - decrease, 0, 100); player:SetCharacterData("Stamina", stamina); player.gcStamChange = true; end; function PLUGIN:PlayerTakeDamage( player, inflictor, attacker, lastHitGroup, damageInfo, curTime ) if (!player.nextEnduranceTime or curTime > player.nextEnduranceTime) then player:ProgressAttribute(ATB_STAMINA, math.Clamp(damageInfo:GetDamage(), 0, 75) / 10, true); player.nextEnduranceTime = curTime + 2; end; local stamina = math.Clamp(player:GetCharacterData("Stamina", 100) - damageInfo:GetDamage()*0.8, 0, 100); player:SetCharacterData("Stamina", stamina ); player.gcStamChange = true; end; -- Called when an entity takes damage. function PLUGIN:EntityTakeDamage( entity, inflictor, attacker, amount, damageInfo, curTime ) if (attacker:IsPlayer()) then if (damageInfo:IsDamageType(DMG_CLUB) or damageInfo:IsDamageType(DMG_SLASH)) then local stamina = math.Round(attacker:GetCharacterData("Stamina", 100)); damageInfo:ScaleDamage( math.Clamp( stamina, 1, 50 ) / 50 ); end; end; end; function PLUGIN:PlayerSilentDeath( player ) -- Normal death, respawning. player.NextSpawnTime = CurTime() + (GAMEMODE.Config.respawntime or 2); end;
-------------------------------------------------------------------------------- --- Watch filesystem for changes -- -- @usage -- -- -- Watch directory for created files, every 5 seconds: -- -- local dbg = require("gears.debug") -- local iw = require("gears.filesystem.inotifywatch") -- -- local function process_event(e) -- dbg.dump(e) -- end -- -- local iwatch = iw('/tmp/test', process_event, { 'IN_CREATE' }, 5) -- -- iwatch:start() -- -- @author Michael Perlov -- @copyright 2018 Michael Perlov -- @classmod gears.filesystem.inotifywatch -------------------------------------------------------------------------------- local inotify = require("inotify") local timer = require("gears.timer") local protected_call = require("gears.protected_call") local inotifywatch = {} --- Event table, passed to callback function -- @tfield number wd Watch descriptor. -- @tfield string event Event name (e.g. IN_ATTRIB). -- @tfield number mask Mask of an event. -- @tfield string name Path of created file relative to the watched directory. -- @tfield number cookie Unique cookie associating related events. -- @table event inotifywatch.masks = {} for k,v in pairs(inotify) do if k:match("^IN_.*") then inotifywatch.masks[v] = k end end --- Create a new inotify watch object. -- @tparam string path Path to file or directory to watch. -- @tparam function callback Will be fired when inotify event is triggered -- with the event table as argument -- @tparam table events List of inotify events to watch. Default { 'IN_ATTRIB' }. -- @tparam number interval Interval in seconds to check for new events. -- Default 1. -- @treturn inotifywatch object or nil, error when failed. -- @function gears.filesystem.inotifywatch function inotifywatch:new(path, callback, events, interval) local o = {} o.path = path o.callback = callback o.events = {} if events and next(events) ~= nil then for _,e in ipairs(events) do local mask = inotify[e] if mask then table.insert(o.events, mask) else return nil, 'No such event ' .. e end end else table.insert(o.events, inotify.IN_ATTRIB) end o.timer = timer({ timeout = interval or 1 }) setmetatable(o, self) self.__index = self return o end --- Start watching inotify events. -- @treturn true or nil, error when failed. -- @function inotifywatch.start function inotifywatch:start() local err, errno self.handle = inotify.init({ blocking = false }) self.sd = { getfd = function () return self.handle:fileno() end } if self.wd then self.handle:rmwatch(self.wd) end self.wd, err, errno = self.handle:addwatch(self.path, unpack(self.events)) if not self.wd then return nil, "Could not start inotify watch on " .. self.path .. ": " .. tostring(err) end if not self.timer._signals.timeout then self.timer:connect_signal("timeout", function() self:read_events() end) end self.timer:again() end --- Stop watching inotify events. function inotifywatch:stop() if self.timer.started then self.timer:stop() end if self.handle then if self.wd then if self.handle:rmwatch(self.wd) then self.wd = nil end end self.handle:close() end end function inotifywatch:read_events() local events, err, errno = self.handle:read() if err then print("Error reading inotify events: " .. tostring(err)) end if events then for i, event in ipairs(events) do event.event = self.masks[event.mask] protected_call(self.callback, event) end end end return setmetatable(inotifywatch, { __call = function(_, ...) return inotifywatch:new(...) end })
local namedtuple = require 'lulz.collections.namedtuple' local TestCase = require 'lulz.testcase' local TestNamedTuple = TestCase:inherit 'Named Tuple' function TestNamedTuple:test_empty_namedtuple_create() local Tuple = namedtuple('tuple with name', {}) self:assert_equal(Tuple.__name__, 'tuple with name') self:assert_equal(Tuple.__items__, {}) end function TestNamedTuple:test_anonimous_tuple_create() local Tuple = namedtuple({}) self:assert_equal(Tuple.__name__, 'namedtuple') self:assert_equal(Tuple.__items__, {}) end function TestNamedTuple:test_namedtuple_create() local Tuple = namedtuple('tuple', {'x', 'y'}) local inst = Tuple(2, 0) self:assert_equal(inst.x, 2) self:assert_equal(inst.y, 0) end function TestNamedTuple:test_namedtuple_string() local Tuple = namedtuple('tuple', {'x', 'y'}) self:assert_equal(tostring(Tuple), 'namedtuple tuple') end function TestNamedTuple:test_instance_string() local Tuple = namedtuple('tuple', {'x', 'y'}) local inst = Tuple(2, 0) self:assert_equal(tostring(inst), 'tuple<2, 0>') end function TestNamedTuple:test_namedtuple_modified() local Tuple = namedtuple('tuple', {'x'}) local inst = Tuple(2) inst.x = 3 self:assert_equal(inst.x, 3) end function TestNamedTuple:test_namedtuple_index_fails() local Tuple = namedtuple('tuple', {'x'}) local inst = Tuple(2) self:expect_failure(function() local _ = inst.y end) end function TestNamedTuple:test_namedtuple_newindex_fails() local Tuple = namedtuple('tuple', {'x'}) local inst = Tuple(2) self:expect_failure(function() inst.y = 2 end) end
local dir = (...):gsub('%.[^%.]+$', '') local util = require(dir .. ".util") local physics = love.physics local graphics = love.graphics local softbody = setmetatable({}, { __call = function(self, world, x, y, r, s, t) local new = util.copy(self); new:init(world, x, y, r, s, t); return setmetatable(new, getmetatable(self)); end, __index = function(self, i) return self.nodes[i] or false; end, __tostring = function(self) return "softbody"; end }); function softbody:init(world, x, y, r, s, t, reinit) self.radius = r; self.world = world; --create center body self.centerBody = physics.newBody(world, x, y, "dynamic"); self.centerShape = physics.newCircleShape(r/4); self.centerfixture = physics.newFixture(self.centerBody, self.centerShape); self.centerfixture:setMask(1); self.centerBody:setAngularDamping(300); --create 'nodes' (outer bodies) & connect to center body self.nodeShape = physics.newCircleShape(r/8); self.nodes = {}; local nodes = r/2 for node = 1, nodes do local angle = (2*math.pi)/nodes*node; local posx = x+r*math.cos(angle); local posy = y+r*math.sin(angle); local b = physics.newBody(world, posx, posy, "dynamic"); b:setAngularDamping(5000); b:isBullet(true); local f = physics.newFixture(b, self.nodeShape); f:setFriction(0.5); f:setRestitution(0); f:setUserData(node); local j = physics.newDistanceJoint(self.centerBody, b, posx, posy, posx, posy, false); j:setDampingRatio(0.2); j:setFrequency(0.8); table.insert(self.nodes, {body = b, fixture = f, joint = j}); end --connect nodes to eachother for i = 1, #self.nodes do if i < #self.nodes then local j = physics.newDistanceJoint(self.nodes[i].body, self.nodes[i+1].body, self.nodes[i].body:getX(), self.nodes[i].body:getY(), self.nodes[i+1].body:getX(), self.nodes[i+1].body:getY(), false); self.nodes[i].joint2 = j; else local j = physics.newDistanceJoint(self.nodes[i].body, self.nodes[1].body, self.nodes[i].body:getX(), self.nodes[i].body:getY(), self.nodes[1].body:getX(), self.nodes[1].body:getY(), false); self.nodes[i].joint3 = j; end end if not reinit then --set tesselation and smoothing self.smooth = s or 2; local tess = t or 4; self.tess = {}; for i=1,tess do self.tess[i] = {}; end end self.dead = false; self:update(); end function softbody:update() --update tesselation (for drawing) local pos = {}; for i = 1, #self.nodes, self.smooth do local v = self.nodes[i]; table.insert(pos, v.body:getX()); table.insert(pos, v.body:getY()); end util.tessellate(pos, self.tess[1]); for i=1,#self.tess - 1 do util.tessellate(self.tess[i], self.tess[i+1]); end end function softbody:destroy() if self.dead then return; end for i = #self.nodes, 1, -1 do self.nodes[i].body:destroy(); self.nodes[i] = nil; end self.centerBody:destroy(); self.dead = true; end function softbody:setFrequency(f) for i,v in pairs(self.nodes) do v.joint:setFrequency(f); end end function softbody:setDamping(d) for i,v in pairs(self.nodes) do v.joint:setDampingRatio(d); end end function softbody:setFriction(f) for i,v in ipairs(self.nodes) do v.fixture:setFriction(f); end end function softbody:getPoints() return self.tess[#self.tess]; end function softbody:draw(type, debug) if self.dead then return; end graphics.setLineStyle("smooth"); graphics.setLineJoin("miter"); graphics.setLineWidth(self.nodeShape:getRadius()*2.5); if type == "line" then graphics.polygon("line", self.tess[#self.tess]); elseif type == "fill" then graphics.polygon("fill", self.tess[#self.tess]); graphics.polygon("line", self.tess[#self.tess]); end graphics.setLineWidth(1); if debug then for i,v in ipairs(self.nodes) do graphics.setColor(255, 255, 255) graphics.circle("line", v.body:getX(), v.body:getY(), self.nodeShape:getRadius()); end end end return softbody;
-- Copyright (c) 2017, United States Government, as represented by the -- Administrator of the National Aeronautics and Space Administration. -- -- All rights reserved. -- -- The Astrobee platform is licensed under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with the -- License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, WITHOUT -- WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the -- License for the specific language governing permissions and limitations -- under the License. require "matrix" print("Hello world") local matrix = require 'matrix' tun_ffp_veh_inertia_matrix = matrix{{.3277, 0, 0}, {0, .3277, 0}, {0, 0, .5303}}; print("inertia matrix type: ", type(tun_ffp_veh_inertia_matrix)); print("size: ", table.getn(tun_ffp_veh_inertia_matrix)); print("i[1] type: ", type(tun_ffp_veh_inertia_matrix[1])); print("i[1] size: ", table.getn(tun_ffp_veh_inertia_matrix[1])); print(tun_ffp_veh_inertia_matrix[1]);
#!../lua math.randomseed(0) collectgarbage("setstepmul", 180) collectgarbage("setpause", 190) --[=[ example of a long [comment], [[spanning several [lines]]] ]=] _print("current path:\n " .. string.gsub(package.path, ";", "\n ")) local msgs = {} function Message (m) _print(m) msgs[#msgs+1] = string.sub(m, 3, -3) end local c = os.clock() assert(os.setlocale"C") local T,_print,gcinfo,format,write,assert,type = T,_print,gcinfo,string.format,io.write,assert,type local function formatmem (m) if m < 1024 then return m else m = m/1024 - m/1024%1 if m < 1024 then return m.."K" else m = m/1024 - m/1024%1 return m.."M" end end end local showmem = function () if not T then _print(format(" ---- total memory: %s ----\n", formatmem(gcinfo()))) else T.checkmemory() local a,b,c = T.totalmem() local d,e = gcinfo() _print(format( "\n ---- total memory: %s (%dK), max use: %s, blocks: %d\n", formatmem(a), d, formatmem(c), b)) end end -- -- redefine dofile to run files through dump/undump -- dofile = function (n) showmem() local f = assert(loadfile(n)) local b = string.dump(f) f = assert(loadstring(b)) return f() end dofile('main.lua') do local u = newproxy(true) local newproxy, stderr = newproxy, io.stderr getmetatable(u).__gc = function (o) stderr:write'.' newproxy(o) end end local f = assert(loadfile('gc.lua')) f() dofile('db.lua') assert(dofile('calls.lua') == deep and deep) dofile('strings.lua') dofile('literals.lua') assert(dofile('attrib.lua') == 27) assert(dofile('locals.lua') == 5) dofile('constructs.lua') dofile('code.lua') do local f = coroutine.wrap(assert(loadfile('big.lua'))) assert(f() == 'b') assert(f() == 'a') end dofile('nextvar.lua') dofile('pm.lua') dofile('api.lua') assert(dofile('events.lua') == 12) dofile('vararg.lua') dofile('closure.lua') dofile('errors.lua') dofile('math.lua') dofile('sort.lua') assert(dofile('verybig.lua') == 10); collectgarbage() dofile('files.lua') if #msgs > 0 then _print("\ntests not performed:") for i=1,#msgs do _print(msgs[i]) end _print() end _print("final OK !!!") _print('cleaning all!!!!') debug.sethook(function (a) assert(type(a) == 'string') end, "cr") local _G, collectgarbage, showmem, _print, format, clock = _G, collectgarbage, showmem, _print, format, os.clock local a={} for n in pairs(_G) do a[n] = 1 end a.tostring = nil a.___Glob = nil for n in pairs(a) do _G[n] = nil end a = nil collectgarbage() collectgarbage() collectgarbage() collectgarbage() collectgarbage() collectgarbage();showmem() _print(format("\n\ntotal time: %.2f\n", clock()-c))
-- Copyright 2019 Oath Inc. -- Licensed under the terms of the Apache license. Please see LICENSE.md file distributed with this work for terms. local misc = require 'lib.misc' --- a module provides util functions for metricMaker config. -- @module tableUtils local M = {} ------------------------------------------------------------------------------- -- Build Config ------------------------------------------------------------------------------- --- Prepare a specific physical table for Fili to consume. function M.build_metric_maker_config(metric_maker) local copy = misc.shallow_copy(metric_maker) return copy end return M
local guide = require 'parser.guide' return function (state) ---@param pos1 parser.position ---@param pos2 parser.position ---@return string return function (pos1, pos2) return state.lua:sub( guide.positionToOffset(state, pos1), guide.positionToOffset(state, pos2) ) end end
local mod = get_mod("HideBuffs") --- Starts disabled. mod:hook("UIAnimation", "init", function(func, fun, table, table_index, from, to, ...) -- luacheck: no unused return func(fun, table, table_index, mod.shields_from_opacity, mod.shields_to_opacity, ...) end) mod:hook(FatigueUI, "draw", function(func, self, dt) -- we're going to still update shields when they're hidden -- so they update correctly when always visible local player_unit = self.local_player.player_unit if not self.active and Unit.alive(player_unit) then local parry_indicator_mod = get_mod("Parry Indicator") if parry_indicator_mod then parry_indicator_mod:hook_disable(FatigueUI, "update_shields") end local status_extension = ScriptUnit.extension(player_unit, "status_system") self:update_shields(status_extension, dt) if parry_indicator_mod then parry_indicator_mod:hook_enable(FatigueUI, "update_shields") end end local shields = self.shields local active_shields = self.active_shields local offset = mod:get(mod.SETTING_NAMES.SHIELDS_SPACING) local total_width = offset * (active_shields - 1) local shields_adjust_size = mod:get(mod.SETTING_NAMES.SHIELDS_SIZE_ADJUST) for i = 1, active_shields, 1 do local shield = shields[i] local shield_style = shield.style local width_offset = total_width/2 - offset * (i - 1) shield_style.offset[1] = width_offset - shields_adjust_size/2 if not shield.offset then shield.offset = { 0,0,0 } end shield.offset[1] = mod:get(mod.SETTING_NAMES.SHIELDS_OFFSET_X) shield.offset[2] = mod:get(mod.SETTING_NAMES.SHIELDS_OFFSET_Y) local shields_size_adjust = shields_adjust_size shield_style.size[1] = 90 + shields_size_adjust shield_style.size[2] = 90 + shields_size_adjust shield_style.texture_glow_id.texture_size[1] = 64 + shields_size_adjust shield_style.texture_glow_id.texture_size[2] = 64 + shields_size_adjust end return func(self, dt) end) --- Set shields opacity when faded in or out. mod:hook(FatigueUI, "start_fade_in", function(func, self) mod.shields_to_opacity = mod:get(mod.SETTING_NAMES.SHIELDS_OPACITY) mod.shields_from_opacity = mod:get(mod.SETTING_NAMES.SHIELDS_FADED_OPACITY) mod:hook_enable("UIAnimation", "init") func(self) mod:hook_disable("UIAnimation", "init") end) mod:hook(FatigueUI, "start_fade_out", function(func, self) mod.shields_to_opacity = mod:get(mod.SETTING_NAMES.SHIELDS_FADED_OPACITY) mod.shields_from_opacity = mod:get(mod.SETTING_NAMES.SHIELDS_OPACITY) mod:hook_enable("UIAnimation", "init") func(self) mod:hook_disable("UIAnimation", "init") end)
require('luas\\gameutil') local function _new(t) local fLifeTime=5; local getLifeTime = function() return fLifeTime; end local setLifeTime = function(lt) fLifeTime=lt; end local frameMove = function(timed) fLifeTime=fLifeTime-timed if (fLifeTime<=0) then --超过生存时间 return true; end return false; end local deleteThis = function() end if (type(t)~='table') then t={} end t.getLifeTime=getLifeTime t.setLifeTime=setLifeTime t.frameMove=frameMove t.deleteThis=deleteThis add_to_list(tempobjlist,t) return t end -- export tempobj = { new = _new } function frameMoveTempObjs(timed) for _,b in ipairs(tempobjlist) do if (b) then if (b.frameMove(timed)) then remove_from_list(tempobjlist,b) b.deleteThis() end end end end
-- unit used to represent some in-game bonuses local Bonus = {}; setmetatable(Bonus, require("game.unit.Unit")); Bonus.__index = Bonus; Bonus.icon= "keep"; function Bonus:new(r,u,map, treasure, context) local newBonus =require("game.unit.Unit"):new("Bonus"); -- set meta tables so lookups will work setmetatable(newBonus, self) self.__index = self newBonus.treasure = treasure; newBonus.context = context; newBonus.symbolSize = 100; newBonus.uiUtils = require("ui.uiUtils"); newBonus.tapped = false; newBonus.destroyed = false; -- let others know newBonus:dispatchUnitCreatedEvent(r,u); return newBonus; end function Bonus:initGraphics(x,y,layer, img, unitDebugLayer) self.layer = layer; local g= display.newGroup(); self.g = g; layer:insert(g); self.x = x; self.y =y; local isEmpty = (self.treasure.treasureName == "empty"); if(isEmpty) then self:showDesctiption(); self:animateTap(); else local size = self.symbolSize; local image = img:newTileImg{w=size, h=size, dir= "bonus", name="bonus.png", group=g, cx=x, cy = y} self.dispObj = image; image:addEventListener("tap", function() return self:onTap(); end) --print("bonus: x,y:" ..x .. ", " .. y); -- show some effect to lure player to touch it local smallSize = size*0.6; local time = 350; local sizeTweenList = { {width=smallSize, height=smallSize, time=time}, {width=size, height=size, time = time}, } local f = image.fill; --f.effect = "filter.brightness"; f.effect ="filter.desaturate"; f.effect.intensity = 0.0; local intensityTweenList = { {intensity=0.5, time=time}, {intensity=0.0, time=time}, } self.sizeTween = self.uiUtils.startTransitionList(image, sizeTweenList, -1); self.brightnessTween = self.uiUtils.startTransitionList(f.effect, intensityTweenList, -1); --print("self.sizeTween: " .. self.sizeTween .. ", self.brightnessTween:" .. self.brightnessTween); end end function Bonus:updateGraphics() --[[ if(self.label) then self.label.text = tostring(self.fitness); end ]] end function Bonus:onTap() if(self.tapped) then return true; end; self.tapped = true; --print("Bonus:onTap()") -- cancel all transitions if(self.sizeTween) then self.uiUtils.cancelTransitionList(self.sizeTween); self.sizeTween = nil; end if(self.brightnessTween) then self.uiUtils.cancelTransitionList(self.brightnessTween); self.brightnessTween = nil; self.dispObj.fill.effect = nil; end self:showDesctiption(); self:animateTap(); Runtime:dispatchEvent({name="soundrequest", type="button"}); -- play button sound return true; end function Bonus:showDesctiption() local x,y = self.x,self.y--+0.5*size+0.5*backH; self.inGamePanel = require("ui.info.InGameInfoPanel"):new(x,y,self.layer,self.context, nil, nil, self:getBonusText()) --[[ local size = self.symbolSize; local uiConst = self.context.uiConst; local fontSize = uiConst.bigFontSize; local margin = uiConst.defaultMargin; local backH = fontSize+2*margin; --1.3*fontSize; --local w = 300; local x,y = self.x,self.y+0.5*size+0.5*backH; local descG = display.newGroup(); self.g:insert(descG); self.descG = descG; -- add backround local back = display.newRoundedRect(descG, x, y, 100, backH, 5) back:setFillColor(0.3,0.3,0.3,0.85); -- add label self.label = display.newText{ -- contracted or tips label text= self:getBonusText(), parent = self.layer, x = x, y = y, --width = w, height = 0, font= uiConst.fontName, fontSize = fontSize, align = "center" } self.label.blendMode = "add"; descG:insert(self.label); back.width = self.label.width + 2*margin; --self.label:setFillColor(unpack(uiConst.defaultFontColor)); self.label:setFillColor(unpack(uiConst.highlightedFontColor)); ]] end function Bonus:getBonusText() local treasureName = self.treasure.treasureName; local multiplier = self.treasure.treasureParams.multiplier; if(multiplier and multiplier>1) then multiplier = multiplier -1; end local textSource = self.context.textSource; if(treasureName == "empty") then return textSource:getText("treasure.empty"); elseif(treasureName == "movementBoost") then return textSource:getText("treasure.mov") .. "+" .. (multiplier*100) .. "%" elseif(treasureName == "wallBoost") then return textSource:getText("treasure.wall") .. "+" .. (multiplier*100) .. "%" elseif(treasureName == "workBoost") then return textSource:getText("treasure.work") .. "+" .. (multiplier*100) .. "%" elseif(treasureName == "gunBoost") then return textSource:getText("treasure.gun") .. "+" .. (multiplier*100) .. "%" else print("Warning: unknown trasure name :" .. tostring(treasureName)); return ""; end end function Bonus:animateTap() --self.dispObj:removeSelf() local time = 850; local image = self.dispObj; if(image) then transition.cancel(image) --local transList = {} transition.to(image, {y=image.y-1500, rotation = 1080, time = time, transition = easing.inCubic, onComplete = function() self:destroy(); end } ) end self.inGamePanel:fadeOut(); end function Bonus:destroy() if(self.destroyed) then return end; self.destroyed = true; if(self.dispObj) then transition.cancel(self.dispObj); end if(self.g) then transition.cancel(self.g); self.g:removeSelf(); self.g = nil; end end return Bonus;
object_mobile_outbreak_delivery_delta_mick_sickle = object_mobile_shared_outbreak_delivery_delta_mick_sickle:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_delivery_delta_mick_sickle, "object/mobile/outbreak_delivery_delta_mick_sickle.iff")
-- JOVIAL return { name = "JOVIAL", lexer = 109, extensions = "jov,cpl", keywords = { [0] = { name = "Keywords", keywords = [[if or abs and bit end for loc new not pos byte goto item nent proc stop term with begin start table define nwdsen return static update overlay writeonly]] }, [1] = { name = "Keywords (J73)", keywords = [[by in to eqv def mod rec ref rep sgn xor case exit else free last like next null rent then true type zone abort block byref byres byval label false first while inline lbound shiftl shiftr signal static status ubound compool default exports handler program bytesize constant fallthru instance parallel readonly register wordsize condition interrupt protected encapsulation]] }, [2] = { [[eq gr gq lq ls nq file mode open orif shut test array close input common direct ifeith jovial output string switch bitsize monitor]] } }, style = { [1] = { name = "Comment (Percent)", style = "comment" }, [2] = { name = "Comment (Quote)", style = "comment" }, [3] = { name = "Character", style = "singleQuotedString" }, [4] = { name = "String", style = "doubleQuotedString" }, [5] = { name = "Number", style = "number" }, [6] = { name = "Identifier", style = "identifier" }, [7] = { name = "Operator", style = "operator" }, [8] = { name = "Keyword", style = "keyword" }, [9] = { name = "Directive", style = "preprocessor" }, [10] = { name = "Label", style = "label" } }, chars = { word = "abcdefghijklmnopqrstuvwxyz" .. "ABCDEFGHIJKLMNOPQRSTUVWXYZ" .. "0123456789$'\"" }, match = { keyword = { start = "begin", ["end"] = "end" } } }
-- -- c_switch.lua -- ---------------------------------------------------------------- ---------------------------------------------------------------- -- Effect switching on and off -- -- To switch on: -- triggerEvent( "switchDynamicSky", root, true ) -- -- To switch off: -- triggerEvent( "switchDynamicSky", root, false ) -- ---------------------------------------------------------------- ---------------------------------------------------------------- -------------------------------- -- onClientResourceStart -- Auto switch on at start -------------------------------- addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource()), function() outputDebugString('Dynamic Sky effect started') triggerEvent( "switchDynamicSky", resourceRoot, true ) --[[addCommandHandler( "sDynamicSky", function() triggerEvent( "switchDynamicSky", resourceRoot, not dsEffectEnabled ) end )]]-- end ) -------------------------------- -- Switch effect on or off -------------------------------- function switchDynamicSky( dsOn ) outputDebugString( "switchDynamicSky: " .. tostring(dsOn) ) if dsOn then startDynamicSky() else stopDynamicSky() end end addEvent( "switchDynamicSky", true ) addEventHandler( "switchDynamicSky", resourceRoot, switchDynamicSky ) -------------------------------- -- onClientResourceStop -- Stop the resource -------------------------------- addEventHandler( "onClientResourceStop", getResourceRootElement( getThisResource()),stopDynamicSky)
local processors = {} processors.telegram = dofile(filepath.join(plugin:dir(), "telegram.lua")) processors.pagerduty = dofile(filepath.join(plugin:dir(), "pagerduty.lua")) local sql = read_file_in_plugin_dir("list_of_alerts.sql") function process() local result = storage:query("select name from host where not maintenance") for _, rowHost in pairs(result.rows) do local host = rowHost[1] local result = storage:query(sql, host, get_unix_ts(storage)) for _, row in pairs(result.rows) do local alert = { key = row[1], ts = row[2], host = row[3], custom_details = row[4], created_at = row[5] } for name, process_f in pairs(processors) do local status, err = pcall(process_f, alert) if not status then plugin_log:printf("[ERROR] plugin '%s' processor '%s' error: %s\n", plugin:name(), name, err) end end end end end run_every(process, 5)
local function revertKeeperstorage() Game.setStorageValue(Storage.WrathoftheEmperor.Mission03, 0) end function onUse(player, item, fromPosition, target, toPosition, isHotkey) if item.itemid == 12320 and target.actionid == 8026 then if Game.getStorageValue(Storage.WrathoftheEmperor.Mission03) < 5 then Game.setStorageValue(Storage.WrathoftheEmperor.Mission03, math.max(0, Game.getStorageValue(Storage.WrathoftheEmperor.Mission03)) + 1) player:say("The plant twines and twiggles even more than before, it almost looks as it would scream great pain.", TALKTYPE_MONSTER_SAY) elseif Game.getStorageValue(Storage.WrathoftheEmperor.Mission03) == 5 then Game.setStorageValue(Storage.WrathoftheEmperor.Mission03, 6) toPosition:sendMagicEffect(CONST_ME_YELLOW_RINGS) Game.createMonster('the keeper', {x = 33171, y = 31058, z = 11}) Position({x = 33171, y = 31058, z = 11}):sendMagicEffect(CONST_ME_TELEPORT) addEvent(revertKeeperstorage, 60 * 1000) end elseif item.itemid == 12316 then if player:getStorageValue(Storage.WrathoftheEmperor.Questline) == 7 then player:setStorageValue(Storage.WrathoftheEmperor.Questline, 8) player:setStorageValue(Storage.WrathoftheEmperor.Mission03, 2) --Questlog, Wrath of the Emperor "Mission 03: The Keeper" player:addItem(12323, 1) end end return true end