content
stringlengths 5
1.05M
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-- @namespace foundation.com.InventoryPacker
local List = assert(foundation.com.List)
local apak = foundation.com.apak
local pack_list
local unpack_list
local ascii_pack_list
local ascii_unpack_list
local ascii_pack_list_state
local ascii_unpack_list_state
local has_ascii_pack = false
local function build_pack_state()
return {
length = 0,
-- item
item_id = 0,
--- used by pack
item_name_to_id = {},
--- used by unpack
id_to_item_name = {},
-- meta
meta_id = 0,
--- used by pack
meta_field_name_to_id = {},
--- used by unpack
id_to_meta_field_name = {},
-- stacks
ids = {},
counts = {},
wears = {},
meta_fields = {}, -- just the key-value fields
inventories = {}, -- unused currently
}
end
-- @spec pack_list(ItemStack[]): InventoryPackerState
function pack_list(list)
local state = build_pack_state()
local item_name
local item_id
local meta
local meta_table
local meta_fields
local meta_field_id
for index, item_stack in pairs(list) do
state.length = state.length + 1
if not item_stack:is_empty() then
meta = item_stack:get_meta()
item_name = item_stack:get_name()
if not state.item_name_to_id[item_name] then
state.item_id = state.item_id + 1
state.item_name_to_id[item_name] = state.item_id
state.id_to_item_name[state.item_name_to_id[item_name]] = item_name
end
item_id = state.item_name_to_id[item_name]
state.ids[index] = item_id
state.counts[index] = item_stack:get_count()
state.wears[index] = item_stack:get_wear()
meta_table = meta:to_table()
if next(meta_table.fields) then
meta_fields = {}
for key, value in pairs(meta_table.fields) do
if not state.meta_field_name_to_id[key] then
state.meta_id = state.meta_id + 1
state.meta_field_name_to_id[key] = state.meta_id
state.id_to_meta_field_name[state.meta_field_name_to_id[key]] = key
end
meta_field_id = state.meta_field_name_to_id[key]
meta_fields[meta_field_id] = value
end
state.meta_fields[index] = meta_fields
end
else
state.counts[index] = 0
end
end
return state
end
-- @spec unpack_list(InventoryPackerState): ItemStack[]
function unpack_list(state)
assert(state, "expected inventory pack state")
local list = {}
local item_id
local item_stack
local meta
local meta_fields
local field_name
if state.length > 0 then
for index = 1,state.length do
if state.counts[index] > 0 then
item_id = state.ids[index]
item_stack = ItemStack({
name = state.id_to_item_name[item_id],
count = state.counts[index],
wear = state.wears[index],
})
meta_fields = {}
if state.meta_fields[index] then
for id, value in pairs(state.meta_fields[index]) do
field_name = state.id_to_meta_field_name[id]
meta_fields[field_name] = value
end
end
meta = item_stack:get_meta()
meta:from_table({
fields = meta_fields,
})
list[index] = item_stack
else
list[index] = ItemStack()
end
end
end
return list
end
if apak then
has_ascii_pack = true
local ascii_pack = assert(apak.pack)
local pack_array = assert(apak.pack_array)
local pack_int = assert(apak.pack_int)
local pack_nil = assert(apak.pack_nil)
-- @spec ascii_pack_list_state(InventoryPackerState): String
function ascii_pack_list_state(state)
local list = List:new()
list:push("APAK") -- header
list:push(pack_int(1)) -- version
list:push("INAM")
list:push(pack_array(state.id_to_item_name)) -- pack the item names
list:push("MNAM")
list:push(pack_array(state.id_to_meta_field_name)) -- pack the meta field names
list:push("LIST")
list:push(pack_int(state.length)) -- length
list:push("ids_")
if state.length > 0 then
local item_id
for index = 1,state.length do
item_id = state.ids[index]
if item_id then
list:push(pack_int(item_id))
else
list:push(pack_nil(nil))
end
end
end
list:push("cnt_")
if state.length > 0 then
local count
for index = 1,state.length do
count = state.counts[index]
if count then
list:push(pack_int(count))
else
list:push(pack_nil(nil))
end
end
end
list:push("wear")
if state.length > 0 then
local wear
for index = 1,state.length do
wear = state.wears[index]
if wear then
list:push(pack_int(wear))
else
list:push(pack_nil(nil))
end
end
end
list:push("mtfl")
if state.length > 0 then
local fields
for index = 1,state.length do
fields = state.meta_fields[index]
if fields then
list:push(ascii_pack(fields))
else
list:push(pack_nil(nil))
end
end
end
return list:flatten_iodata():join()
end
-- @spec ascii_pack_list(ItemStack[]): String
function ascii_pack_list(list)
return ascii_pack_list_state(pack_list(list))
end
local ascii_file_unpack = assert(foundation.com.ascii_file_unpack)
local StringBuffer = assert(foundation.com.StringBuffer)
-- @spec ascii_unpack_list_state(String): InventoryPackerState
function ascii_unpack_list_state(blob)
local buffer = StringBuffer:new(blob, 'r')
local state = build_pack_state()
assert(buffer:read(4) == 'APAK', "expected APAK header")
assert(ascii_file_unpack(buffer) == 1, "expected to be version 1")
assert(buffer:read(4) == 'INAM', "expected id names section")
state.id_to_item_name = ascii_file_unpack(buffer)
assert(buffer:read(4) == 'MNAM', "expected meta field names section")
state.id_to_meta_field_name = ascii_file_unpack(buffer)
assert(buffer:read(4) == 'LIST', "expected list section")
state.length = ascii_file_unpack(buffer)
assert(buffer:read(4) == 'ids_', "expected ids_ section")
if state.length > 0 then
for index = 1,state.length do
state.ids[index] = ascii_file_unpack(buffer)
end
end
assert(buffer:read(4) == 'cnt_', "expected cnt_ section")
if state.length > 0 then
for index = 1,state.length do
state.counts[index] = ascii_file_unpack(buffer)
end
end
assert(buffer:read(4) == 'wear', "expected wear section")
if state.length > 0 then
for index = 1,state.length do
state.wears[index] = ascii_file_unpack(buffer)
end
end
assert(buffer:read(4) == 'mtfl', "expected mtfl section")
if state.length > 0 then
for index = 1,state.length do
state.meta_fields[index] = ascii_file_unpack(buffer)
end
end
return state
end
-- @spec ascii_unpack_list_state(String): ItemStack[]
function ascii_unpack_list(blob)
return unpack_list(ascii_unpack_list_state(blob))
end
end
foundation.com.InventoryPacker = {
pack_list = pack_list,
unpack_list = unpack_list,
has_ascii_pack = has_ascii_pack,
ascii_pack_list = ascii_pack_list,
ascii_unpack_list = ascii_unpack_list,
ascii_pack_list_state = ascii_pack_list_state,
ascii_unpack_list_state = ascii_unpack_list_state,
}
|
-----------------------------------
-- Ability: Perfect Dodge
-- Allows you to dodge all melee attacks.
-- Obtained: Thief Level 1
-- Recast Time: 1:00:00
-- Duration: 0:00:30
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player,target,ability)
return 0,0
end
function onUseAbility(player,target,ability)
local duration = 30 + player:getMod(tpz.mod.PERFECT_DODGE)
player:addStatusEffect(tpz.effect.PERFECT_DODGE,1,0,duration)
end
|
require 'cutorch';
require 'cunn';
require 'cudnn'
require 'image'
require 'utils'
require 'DataLoader'
require 'hdf5'
cutorch.setDevice(1)
local snapshotsFolder = '.'
local snapshotName = 'resnet-50'
local trainMode = 1
-- Load trained model
local modelFile = paths.concat(snapshotsFolder,snapshotName..'.t7');
local model = torch.load(modelFile)
model:remove(11)
model:insert(nn.Normalize(2))
model = model:cuda()
local imgEncoder = model:clone()
imgEncoder:evaluate()
local doCrop = false;
local doFlip = false;
-- Create data sampler
local prodImgsPathFile = 'data/test-product-imgs.txt'
local prodLabelsFile = 'data/test-product-labels.txt'
local testImgsPathFile = 'data/test-imgs.txt'
local testLabelsFile = 'data/test-labels.txt'
local dataLoader = DataLoader(prodImgsPathFile,prodLabelsFile,testImgsPathFile,testLabelsFile,doCrop,doFlip,trainMode)
-- Save product image features
local prodImgFeats = torch.zeros(dataLoader.numProdImgs,2048)
local prodImgIdx = 1
for objIdx = 1,dataLoader.numProdClasses do
for imgIdx = 1,#dataLoader.prodImgPaths[objIdx] do
prodImgFeats[prodImgIdx] = dataLoader.prodImgFeats[objIdx][imgIdx]
prodImgIdx = prodImgIdx+1
end
end
local resultsFile = hdf5.open(paths.concat(snapshotsFolder,'results-'..snapshotName..'.h5'), 'w')
resultsFile:write('prodFeat', prodImgFeats:float())
-- Save training image features and class confidence values
local testImgPaths = getLinesFromFile(testImgsPathFile)
local testImgFeats = torch.ones(#testImgPaths,2048)
local testImgClassConf = torch.zeros(#testImgPaths,dataLoader.numTrainClasses)
for imgIdx = 1,#testImgPaths do
print('Testing: '..imgIdx..'/'..#testImgPaths)
local testImg = image.load(testImgPaths[imgIdx])
testImg = image.crop(testImg,120,30,520,430)
testImg = image.scale(testImg,224,224)
local mean = {0.485,0.456,0.406}
local std = {0.229,0.224,0.225}
for c=1,3 do
testImg[c]:add(-mean[c])
testImg[c]:div(std[c])
end
testImgFeats[imgIdx] = imgEncoder:forward(testImg:cuda()):float()[1]
end
resultsFile:write('testFeat', testImgFeats:float())
resultsFile:close()
print('Finished.')
|
local grid = require "grid_functions"
local play_mode = nil
play = {}
local columns_changed = nil
local timer_start = nil
local pc -- puyo count
local cp -- chain power
local cb -- chain bonus
local gb -- group bonus
play.init = function ()
play.delay = 0.5 --seconds
end
play.score = nil
play.init_play = false
play.update = function (dt)
--first update of play mode
if play.init_play then
play.score = 0
play.init_play = false
play_mode = "fall"
--set columns_changed to all columns
columns_changed = {}
for i=grid.min_size().x, grid.size().x do columns_changed[#columns_changed + 1] = i end
timer_start = love.timer.getTime()
end
if timer_start + play.delay < love.timer.getTime() then
timer_start = love.timer.getTime()
if play_mode == "fall" then
play.fall()
play_mode = "pop"
new_canvas()
elseif play_mode == "pop" then
if play.pop() then
play_mode = "fall"
new_canvas()
else
play_mode = "end"
end
else
--end of chain, do nothing
end
end
end
play.fall = function ()
--could be optimized by using pairs() and finding difference in index instead of checking for nil values
for _, x in pairs(columns_changed) do
local fall_spaces = 0
local cur_column = grid.column(x)
for y = grid.size().y, grid.min_size().y, -1 do
local puyo_num = grid.get(x, y)
if puyo_num == nil then
fall_spaces = fall_spaces + 1
elseif REV_PUYO_ENUM[puyo_num] == "block" then
fall_spaces = 0
elseif fall_spaces > 0 then -- if puyo falls
cur_column[y + fall_spaces] = cur_column[y]
cur_column[y] = nil
end
end
end
end
play.pop = function ()
local puyos_to_remove = play.retest_for_chain(columns_changed)
if next(puyos_to_remove) == nil then return nil end
columns_changed = play.remove_puyos(puyos_to_remove)
return true
end
play.test_for_chain = function (puyo_pos)
local check_puyo_num = grid.get(puyo_pos.x, puyo_pos.y)
local connecting_puyos = {}
local connecting_puyos_len = 0 -- does not count garbage
local puyos_to_check = {}
puyos_to_check[puyo_pos] = true
-- puyos whose adjacent spaces have not been checked tosee if they can join the string of puyos
local puyos_unadjecented = {}
local puyos_unadjecented_len = 0
--group_bonus = 0
while true do
for puyo, _ in pairs(puyos_to_check) do
if check_puyo_num == grid.get(puyo.x, puyo.y) then
if not puyo_in_table(connecting_puyos, puyo) then
connecting_puyos[puyo] = true
connecting_puyos_len = connecting_puyos_len + 1
puyos_unadjecented[puyo] = true
puyos_unadjecented_len = puyos_unadjecented_len + 1
end
elseif REV_PUYO_ENUM[grid.get(puyo.x, puyo.y)] == "garbage" then
if not puyo_in_table(connecting_puyos, puyo) then
connecting_puyos[puyo] = true
end
end
end
puyos_to_check = {}
if puyos_unadjecented_len == 0 then
break
end
for puyo, _ in pairs(puyos_unadjecented) do
if puyo.x ~= grid.size().x then
puyos_to_check[{x = puyo.x + 1, y = puyo.y}] = true end
if puyo.x ~= grid.min_size().x then
puyos_to_check[{x = puyo.x - 1, y = puyo.y}] = true end
if puyo.y ~= grid.size().y then
puyos_to_check[{x = puyo.x, y = puyo.y + 1}] = true end
if puyo.y ~= grid.min_size().y then
puyos_to_check[{x = puyo.x, y = puyo.y - 1}] = true end
end
puyos_unadjecented = {}
puyos_unadjecented_len = 0
end
--if len(connecting_puyos) > 4:
-- group_bonus = group_bonus_table[len(connecting_puyos) - 4]
return connecting_puyos, connecting_puyos_len --, group_bonus #list of puyos the same color as input puyo and touching, as well as group bonus
end
play.retest_for_chain = function (columns)
--columns is a list of ints for columns to check
local removing_puyos = {}
--group_bonus = 0
--group_bonus_addition = 0
for _, x in pairs(columns) do
for y, puyo_num in pairs(grid.column(x)) do
local puyo = {x = x, y = y}
if is_puyo(puyo_num) and not puyo_in_table(removing_puyos, puyo) then
--connecting_puyos, group_bonus_addition = test_for_chain([c, s])
local connecting_puyos, connecting_puyos_len = play.test_for_chain(puyo)
--group_bonus += group_bonus_addition
if connecting_puyos_len >= 4 then
for puyo, _ in pairs(connecting_puyos) do
removing_puyos[puyo] = true
end
end
end
end
end
return removing_puyos--, group_bonus
end
play.remove_puyos = function (puyos_to_remove)
local columns_removed_from = {}
--local colors = {}
for puyo, _ in pairs(puyos_to_remove) do --gets columns and adds them to list, while setting the puyos to 9
if not int_in_table(columns_removed_from, puyo.x) then
columns_removed_from[#columns_removed_from + 1] = puyo.x
end
--if internal_puyo_table[puyo_pos[0]][puyo_pos[1]] not in colors:
-- colors.append(internal_puyo_table[puyo_pos[0]][puyo_pos[1]])
grid.remove(puyo.x, puyo.y)
end
return columns_removed_from--, len(colors)
end
play.exit = function ()
if state == "play" then
state = "edit"
grid.restore()
end
end
function puyo_in_table (parent, puyo)
for key_puyo, _ in pairs(parent) do
if key_puyo.x == puyo.x and key_puyo.y == puyo.y then
return true
end
end
return nil
end
function int_in_table (table, int)
for _, v in ipairs(table) do
if v == int then return true end
end
return nil
end
function is_puyo (num)
return num == PUYO_ENUM.red or
num == PUYO_ENUM.green or
num == PUYO_ENUM.blue or
num == PUYO_ENUM.yellow or
num == PUYO_ENUM.purple
end
function chain_power (chain_num)
if chain_num == 1 then
return 0
elseif chain_num == 2 then
return 8
elseif chain_num == 3 then
return 16
else
return (chain_num - 3) * 32
end
end
function color_bonus (color_count)
return 3 * (color_count - 1)
end
function group_bonus (puyo_count)
if puyo_count == 4 then
return 0
elseif puyo_count < 11 then
return puyo_count - 3
else
return 10
end
end
return play |
Talk(14, "少侠手下功夫果然了得.", "talkname14", 0);
do return end;
|
local parse = require"cheese"
local stream = require"stream.string"
parse.open_grammar"rules"
aei = (plus(class("a","e","i")) .. pnot(str("ou"))) %
function (res)
return table.concat(res[1])
end
foobar = str("foobar")
join = aei / foobar
close()
local parsers = parse.compile(rules)
local ok, res = pcall(parsers.join, stream.new("aei"))
print(res)
local res = parsers.join(stream.new("foobar"))
print(res)
|
local InventoryFunctions = require "util/inventoryfunctions"
local TransformationUnEquips = {}
local function Equip(inst)
if inst.weremode:value() == 0 then
inst:DoTaskInTime(FRAMES * 23, function()
for _, invItem in pairs(InventoryFunctions:GetPlayerInventory()) do
for _, transformItem in pairs(TransformationUnEquips) do
if invItem == transformItem then
InventoryFunctions:Equip(transformItem)
break
end
end
end
TransformationUnEquips = {}
end)
end
end
local function UnEquip()
if not InventoryFunctions:IsBusyClassified() then
local equips = {}
for _, item in pairs(InventoryFunctions:GetEquips()) do
if not item:HasTag("backpack") then
equips[#equips + 1] = item
end
end
for i = #equips, 1, -1 do
if InventoryFunctions:HasFreeSlot() then
SendRPCToServer(RPC.ControllerUseItemOnSelfFromInvTile, ACTIONS.UNEQUIP.code, equips[i])
TransformationUnEquips[#TransformationUnEquips + 1] = equips[i]
end
end
end
end
local function IsFullMoon(cycle)
return (cycle - 11) % 20 == 0
end
local function Init()
if not ThePlayer or not ThePlayer:HasTag("werehuman") then
return
end
local InventoryReplica = ThePlayer.replica.inventory
if not InventoryReplica then
return
end
local OldUseItemFromInvTile = InventoryReplica.UseItemFromInvTile
InventoryReplica.UseItemFromInvTile = function(self, item)
if item and item:HasTag("wereitem") then
UnEquip()
end
OldUseItemFromInvTile(self, item)
end
if TheWorld:HasTag("forest") then
TheWorld:ListenForEvent("phasechanged", function(inst, phase)
if IsFullMoon(inst.state.cycles + 1) and phase == "dusk" then
local timeUntilPhase = inst.net.components.clock:GetTimeUntilPhase("night")
ThePlayer:DoTaskInTime(timeUntilPhase - FRAMES, function()
if IsFullMoon(inst.state.cycles + 1) then
UnEquip()
end
end)
end
end)
end
ThePlayer:ListenForEvent("weremodedirty", function(inst)
Equip(inst)
end)
end
return Init
|
meta.name = 'Jumplunky'
meta.version = '2.4'
meta.description = 'Challenging platforming puzzles'
meta.author = 'JayTheBusinessGoose'
local level_sequence = require("LevelSequence/level_sequence")
local SIGN_TYPE = level_sequence.SIGN_TYPE
local telescopes = require("Telescopes/telescopes")
local button_prompts = require("ButtonPrompts/button_prompts")
local action_signs = require('action_signs')
require('idols')
local sound = require('play_sound')
local journal = require('journal')
local win_ui = require('win')
local bottom_hud = require('bottom_hud')
local clear_embeds = require('clear_embeds')
local save_state = require('save_state')
local DIFFICULTY = require('difficulty')
local dwelling = require("dwelling")
local volcana = require("volcana")
local temple = require("temple")
local ice_caves = require("ice_caves")
local sunken_city = require("sunken_city")
level_sequence.set_levels({dwelling, volcana, temple, ice_caves, sunken_city})
telescopes.set_hud_button_insets(0, 0, .1, 0)
-- Forward declare local function
local update_continue_door_enabledness
local force_save
local save_data
-- Store the save context in a local var so we can save whenever we want.
local save_context
local initial_bombs = 0
local initial_ropes = 0
local create_stats = require('stats')
local function create_saved_run()
return {
has_saved_run = false,
saved_run_attempts = nil,
saved_run_time = nil,
saved_run_level = nil,
saved_run_idol_count = nil,
saved_run_idols_collected = {},
}
end
local game_state = {
difficulty = DIFFICULTY.NORMAL,
hardcore_enabled = false,
hardcore_previously_enabled = false,
total_idols = 0,
idols_collected = {},
idols = 0,
run_idols_collected = {},
-- True if the player has seen ana dead in the sunken city level.
has_seen_ana_dead = false,
stats = create_stats(),
hardcore_stats = create_stats(),
legacy_stats = create_stats(true),
legacy_hardcore_stats = create_stats(true),
easy_saved_run = create_saved_run(),
normal_saved_run = create_saved_run(),
hard_saved_run = create_saved_run(),
}
function game_state.stats.current_stats()
return game_state.stats.stats_for_difficulty(game_state.difficulty)
end
function game_state.legacy_stats.current_stats()
return game_state.legacy_stats.stats_for_difficulty(game_state.difficulty)
end
function game_state.hardcore_stats.current_stats()
return game_state.hardcore_stats.stats_for_difficulty(game_state.difficulty)
end
function game_state.legacy_hardcore_stats.current_stats()
return game_state.legacy_hardcore_stats.stats_for_difficulty(game_state.difficulty)
end
-- saved run state for the current difficulty.
local function current_saved_run()
if game_state.difficulty == DIFFICULTY.EASY then
return game_state.easy_saved_run
elseif game_state.difficulty == DIFFICULTY.HARD then
return game_state.hard_saved_run
else
return game_state.normal_saved_run
end
end
local function set_hardcore_enabled(enabled)
game_state.hardcore_enabled = enabled
bottom_hud.update_stats(
game_state.hardcore_enabled and game_state.hardcore_stats.current_stats() or game_state.stats.current_stats(),
game_state.hardcore_enabled,
game_state.difficulty)
level_sequence.set_keep_progress(not game_state.hardcore_enabled)
update_continue_door_enabledness()
end
local function set_difficulty(difficulty)
game_state.difficulty = difficulty
bottom_hud.update_stats(
game_state.hardcore_enabled and game_state.hardcore_stats.current_stats() or game_state.stats.current_stats(),
game_state.hardcore_enabled,
game_state.difficulty)
bottom_hud.update_saved_run(current_saved_run())
update_continue_door_enabledness()
end
local function unique_idols_collected()
local unique_idol_count = 0
for i, lvl in ipairs(level_sequence.levels()) do
if game_state.idols_collected[lvl.identifier] then
unique_idol_count = unique_idol_count + 1
end
end
return unique_idol_count
end
local function hardcore_available()
return unique_idols_collected() == #level_sequence.levels()
end
--------------------------------------
---- SOUNDS
--------------------------------------
local function spring_volume_callback()
-- Make spring traps quieter.
return set_vanilla_sound_callback(VANILLA_SOUND.TRAPS_SPRING_TRIGGER, VANILLA_SOUND_CALLBACK_TYPE.STARTED, function(playing_sound)
playing_sound:set_volume(.3)
end)
end
local function sign_mute_callback()
-- Mute the vocal sound that was playing on the signs when they "say" something.
return set_vanilla_sound_callback(VANILLA_SOUND.UI_NPC_VOCAL, VANILLA_SOUND_CALLBACK_TYPE.STARTED, function(playing_sound)
playing_sound:set_volume(0)
end)
end
--------------------------------------
---- /SOUNDS
--------------------------------------
--------------------------------------
---- CAMP
--------------------------------------
local function camp_bounds_callback()
return set_callback(function()
set_camp_camera_bounds_enabled(true)
set_global_timeout(function()
if state.theme ~= THEME.BASE_CAMP then return end
set_camp_camera_bounds_enabled(false)
state.camera.bounds_left = 0
state.camera.bounds_right = 72.5
state.camera.bounds_top = 130.4 - 8 * 6 + 16
state.camera.bounds_bottom = 130.6 - 8 * 6
end, 140)
end, ON.CAMP)
end
local function undo_camp_bounds_callback()
return set_callback(function()
set_camp_camera_bounds_enabled(true)
end, ON.LEVEL)
end
local continue_door
function update_continue_door_enabledness()
if not continue_door then return end
local saved_run = current_saved_run()
continue_door.update_door(saved_run.saved_run_level, saved_run.saved_run_attempts, saved_run.saved_run_time)
end
-- Spawn an idol that is not interactible in any way. Only spawns the idol if it has been collected
-- from the level it is being spawned for.
local function spawn_camp_idol_for_level(level, x, y, layer)
if not game_state.idols_collected[level.identifier] then return end
local idol_uid = spawn_entity(ENT_TYPE.ITEM_IDOL, x, y, layer, 0, 0)
local idol = get_entity(idol_uid)
idol.flags = clr_flag(idol.flags, ENT_FLAG.THROWABLE_OR_KNOCKBACKABLE)
idol.flags = clr_flag(idol.flags, ENT_FLAG.PICKUPABLE)
end
-- Creates a "room" for the Volcana shortcut, with a door, a sign, and an idol if it has been collected.
define_tile_code("volcana_shortcut")
local function volcano_shortcut_callback()
return set_pre_tile_code_callback(function(x, y, layer)
level_sequence.spawn_shortcut(x, y, layer, volcana, SIGN_TYPE.LEFT)
spawn_camp_idol_for_level(volcana, x - 1, y, layer)
return true
end, "volcana_shortcut")
end
-- Creates a "room" for the Temple shortcut, with a door, a sign, and an idol if it has been collected.
define_tile_code("temple_shortcut")
local function temple_shortcut_callback()
return set_pre_tile_code_callback(function(x, y, layer)
level_sequence.spawn_shortcut(x, y, layer, temple, SIGN_TYPE.LEFT)
spawn_camp_idol_for_level(temple, x - 1, y, layer)
return true
end, "temple_shortcut")
end
-- Creates a "room" for the Ice Caves shortcut, with a door, a sign, and an idol if it has been collected.
define_tile_code("ice_shortcut")
local function ice_shortcut_callback()
return set_pre_tile_code_callback(function(x, y, layer)
level_sequence.spawn_shortcut(x, y, layer, ice_caves, SIGN_TYPE.LEFT)
spawn_camp_idol_for_level(ice_caves, x - 1, y, layer)
return true
end, "ice_shortcut")
end
-- Creates a "room" for the Sunken City shortcut, with a door, a sign, and an idol if it has been collected.
define_tile_code("sunken_shortcut")
local function sunken_shortcut_callback()
return set_pre_tile_code_callback(function(x, y, layer)
level_sequence.spawn_shortcut(x, y, layer, sunken_city, SIGN_TYPE.LEFT)
spawn_camp_idol_for_level(sunken_city, x - 1, y, layer)
return true
end, "sunken_shortcut")
end
-- Creates a "room" for the continue entrance, with a door and a sign.
define_tile_code("continue_run")
local function continue_run_callback()
return set_pre_tile_code_callback(function(x, y, layer)
continue_door = level_sequence.spawn_continue_door(
x,
y,
layer,
current_saved_run().saved_run_level,
current_saved_run().saved_run_attempts,
current_saved_run().saved_run_time,
SIGN_TYPE.RIGHT)
return true
end, "continue_run")
end
-- Spawns an idol if collected from the dwelling level, since there is no Dwelling shortcut.
define_tile_code("dwelling_idol")
local function dwelling_idol_callback()
return set_pre_tile_code_callback(function(x, y, layer)
spawn_camp_idol_for_level(dwelling, x, y, layer)
return true
end, "dwelling_idol")
end
local tunnel_x, tunnel_y, tunnel_layer
-- Spawn tunnel, and spawn the difficulty and mode signs relative to her position.
define_tile_code("tunnel_position")
local function tunnel_position_callback()
return set_pre_tile_code_callback(function(x, y, layer)
tunnel_x, tunnel_y, tunnel_layer = x, y, layer
-- Hardcore mode sign
action_signs.spawn_sign(x + 3, y, layer, button_prompts.PROMPT_TYPE.INTERACT, function()
if hardcore_available() then
set_hardcore_enabled(not game_state.hardcore_enabled)
game_state.hardcore_previously_enabled = true
save_data()
if game_state.hardcore_enabled then
toast("Hardcore mode enabled")
else
toast("Hardcore mode disabled")
end
else
toast("Collect more idols to unlock hardcore mode")
end
end, function(sign)
cancel_speechbubble()
set_timeout(function()
if game_state.hardcore_enabled then
say(sign.uid, "Hardcore mode (enabled)", 0, true)
else
say(sign.uid, "Hardcore mode", 0, true)
end
end, 1)
end)
-- Easy difficulty sign.
action_signs.spawn_sign(x + 6, y, layer, button_prompts.PROMPT_TYPE.INTERACT, function()
if game_state.difficulty ~= DIFFICULTY.EASY then
set_difficulty(DIFFICULTY.EASY)
save_data()
toast("Easy mode enabled")
end
end, function(sign)
cancel_speechbubble()
set_timeout(function()
if game_state.difficulty == DIFFICULTY.EASY then
say(sign.uid, "Easy mode (enabled)", 0, true)
else
say(sign.uid, "Easy mode", 0, true)
end
end, 1)
end)
-- Normal difficulty sign.
action_signs.spawn_sign(x + 7, y, layer, button_prompts.PROMPT_TYPE.INTERACT, function()
if game_state.difficulty ~= DIFFICULTY.NORMAL then
if game_state.difficulty == DIFFICULTY.EASY then
toast("Easy mode disabled")
elseif game_state.difficulty == DIFFICULTY.HARD then
toast("Hard mode disabled")
end
set_difficulty(DIFFICULTY.NORMAL)
save_data()
end
end, function(sign)
cancel_speechbubble()
set_timeout(function()
if game_state.difficulty == DIFFICULTY.NORMAL then
say(sign.uid, "Normal mode (enabled)", 0, true)
else
say(sign.uid, "Normal mode", 0, true)
end
end, 1)
end)
-- Hard difficulty sign.
action_signs.spawn_sign(x + 8, y, layer, button_prompts.PROMPT_TYPE.INTERACT, function()
if game_state.difficulty ~= DIFFICULTY.HARD then
set_difficulty(DIFFICULTY.HARD)
save_data()
toast("Hard mode enabled")
end
end, function(sign)
cancel_speechbubble()
set_timeout(function()
if game_state.difficulty == DIFFICULTY.HARD then
say(sign.uid, "Hard mode (enabled)", 0, true)
else
say(sign.uid, "Hard mode", 0, true)
end
end, 1)
end)
-- Stats sign opens journal.
action_signs.spawn_sign(x + 10, y, layer, button_prompts.PROMPT_TYPE.VIEW, function()
journal.show(game_state.stats, game_state.hardcore_stats, game_state.difficulty, 6)
-- Cancel speech bubbles so they don't show above stats.
cancel_speechbubble()
-- Hide the prompt so it doesn't show above stats.
button_prompts.hide_button_prompts(true)
end, function(sign)
cancel_speechbubble()
set_timeout(function()
say(sign.uid, "Stats", 0, true)
end, 1)
end)
if game_state.legacy_stats.normal and
game_state.legacy_stats.easy and
game_state.legacy_stats.hard and
game_state.legacy_hardcore_stats.normal and
game_state.legacy_hardcore_stats.easy and
game_state.legacy_hardcore_stats.hard then
-- Legacy stats sign opens journal; only spawns if legacy stats exist.
action_signs.spawn_sign(x + 11, y, layer, button_prompts.PROMPT_TYPE.VIEW, function()
journal.show(game_state.legacy_stats, game_state.legacy_hardcore_stats, game_state.difficulty, 6)
-- Cancel speech bubbles so they don't show above stats.
cancel_speechbubble()
-- Hide the prompt so it doesn't show above stats.
button_prompts.hide_button_prompts(true)
end, function(sign)
cancel_speechbubble()
set_timeout(function()
say(sign.uid, "Legacy Stats", 0, true)
end, 1)
end)
end
end, "tunnel_position")
end
local tunnel
local function tunnel_spawn_callback()
return set_callback(function()
-- Spawn tunnel in the mode room and turn the normal tunnel invisible so the player doesn't see her.
if state.theme ~= THEME.BASE_CAMP then return end
local tunnels = get_entities_by_type(ENT_TYPE.MONS_MARLA_TUNNEL)
if #tunnels > 0 then
local tunnel_uid = tunnels[1]
local tunnel = get_entity(tunnel_uid)
tunnel.flags = set_flag(tunnel.flags, ENT_FLAG.INVISIBLE)
tunnel.flags = clr_flag(tunnel.flags, ENT_FLAG.ENABLE_BUTTON_PROMPT)
end
local tunnel_id = spawn_entity(ENT_TYPE.MONS_MARLA_TUNNEL, tunnel_x, tunnel_y, tunnel_layer, 0, 0)
tunnel = get_entity(tunnel_id)
tunnel.flags = clr_flag(tunnel.flags, ENT_FLAG.ENABLE_BUTTON_PROMPT)
tunnel.flags = set_flag(tunnel.flags, ENT_FLAG.FACING_LEFT)
--end
end, ON.CAMP)
end
-- STATS
local function journal_button_callback()
return set_callback(function()
if #players < 1 then return end
local player = players[1]
local buttons = read_input(player.uid)
-- 8 = Journal
if test_flag(buttons, 8) and not journal.showing_stats() then
journal.show(game_state.stats, game_state.hardcore_stats, game_state.difficulty, 8)
-- Cancel speech bubbles so they don't show above stats.
cancel_speechbubble()
-- Hide the prompt so it doesn't show above stats.
button_prompts.hide_button_prompts(true)
end
end, ON.GAMEFRAME)
end
journal.set_on_journal_closed(function()
button_prompts.hide_button_prompts(false)
end)
local tunnel_enter_displayed
local tunnel_exit_displayed
local tunnel_enter_hardcore_state
local tunnel_enter_difficulty
local tunnel_exit_hardcore_state
local tunnel_exit_difficulty
local tunnel_exit_ready
local function tunnel_text_callback()
return set_callback(function()
if state.theme ~= THEME.BASE_CAMP then return end
if #players < 1 then return end
local player = players[1]
local x, y, layer = get_position(player.uid)
if layer == LAYER.FRONT then
-- Reset tunnel dialog states when exiting the back layer so the dialog shows again.
tunnel_enter_displayed = false
tunnel_exit_displayed = false
tunnel_enter_hardcore_state = game_state.hardcore_enabled
tunnel_exit_hardcore_state = game_state.hardcore_enabled
tunnel_enter_difficulty = game_state.difficulty
tunnel_exit_difficulty = game_state.difficulty
tunnel_exit_ready = false
elseif tunnel_enter_displayed and x > tunnel_x + 2 then
-- Do not show Tunnel's exit dialog until the player moves a bit to her right.
tunnel_exit_ready = true
end
-- Speech bubbles for Tunnel and mode signs.
if tunnel and player.layer == tunnel.layer and distance(player.uid, tunnel.uid) <= 1 then
if not tunnel_enter_displayed then
-- Display a different Tunnel text on entering depending on how many idols have been collected and the hardcore state.
tunnel_enter_displayed = true
tunnel_enter_hardcore_state = game_state.hardcore_enabled
tunnel_enter_difficulty = game_state.difficulty
if unique_idols_collected() == 0 then
say(tunnel.uid, "Looking to turn down the heat?", 0, true)
elseif unique_idols_collected() < 2 then
say(tunnel.uid, "Come back when you're seasoned for a more difficult challenge.", 0, true)
elseif game_state.hardcore_enabled then
say(tunnel.uid, "Maybe that was too much. Go back over to disable hardcore mode.", 0, true)
elseif game_state.difficulty == DIFFICULTY.HARD then
say(tunnel.uid, "Maybe that was too much. Go back over to disable hard mode.", 0, true)
elseif game_state.hardcore_previously_enabled then
say(tunnel.uid, "Back to try again? Step on over.", 0, true)
elseif hardcore_available() then
say(tunnel.uid, "This looks too easy for you. Step over there to enable hardcore mode.", 0, true)
else
say(tunnel.uid, "You're quite the adventurer. Collect the rest of the idols to unlock a more difficult challenge.", 0, true)
end
elseif (not tunnel_exit_displayed or
tunnel_exit_hardcore_state ~= game_state.hardcore_enabled or
tunnel_exit_difficulty ~= game_state.difficulty) and
tunnel_exit_ready and
(hardcore_available() or
(game_state.difficulty == DIFFICULTY.EASY and tunnel_exit_difficulty ~=DIFFICULTY.EASY)) then
-- On exiting, display a Tunnel dialog depending on whether hardcore mode has been enabled/disabled or the difficulty changed.
cancel_speechbubble()
tunnel_exit_displayed = true
tunnel_exit_hardcore_state = game_state.hardcore_enabled
tunnel_exit_difficulty = game_state.difficulty
set_timeout(function()
if game_state.hardcore_enabled and not tunnel_enter_hardcore_state or game_state.difficulty > tunnel_enter_difficulty then
say(tunnel.uid, "Good luck out there!", 0, true)
elseif not game_state.hardcore_enabled and tunnel_enter_hardcore_state or game_state.difficulty < tunnel_enter_difficulty then
say(tunnel.uid, "Take it easy.", 0, true)
elseif game_state.hardcore_enabled or game_state.difficulty == DIFFICULTY.HARD then
say(tunnel.uid, "Sticking with it. I like your guts!", 0, true)
else
say(tunnel.uid, "Maybe another time.", 0, true)
end
end, 1)
end
end
end, ON.GAMEFRAME)
end
-- Sorry, Ana...
local function remove_ana_callback()
return set_post_entity_spawn(function (entity)
if game_state.has_seen_ana_dead then
if state.screen == 11 then
entity.x = 1000
else
entity:set_texture(TEXTURE.DATA_TEXTURES_CHAR_CYAN_0)
end
end
end, SPAWN_TYPE.ANY, MASK.ANY, ENT_TYPE.CHAR_ANA_SPELUNKY)
end
--------------------------------------
---- /CAMP
--------------------------------------
--------------------------------------
---- LEVEL SEQUENCE
--------------------------------------
level_sequence.set_on_level_will_load(function(level)
level.set_difficulty(game_state.difficulty)
if level == sunken_city then
level.set_idol_collected(game_state.idols_collected[level.identifier])
level.set_run_idol_collected(game_state.run_idols_collected[level.identifier])
level.set_ana_callback(function()
has_seen_ana_dead = true
end)
elseif level == ice_caves then
level.set_idol_collected(game_state.idols_collected[level.identifier])
level.set_run_idol_collected(game_state.run_idols_collected[level.identifier])
end
end)
level_sequence.set_on_post_level_generation(function(level)
if #players == 0 then return end
players[1].inventory.bombs = initial_bombs
players[1].inventory.ropes = initial_ropes
if players[1]:get_name() == "Roffy D. Sloth" or level == ice_caves then
players[1].health = 1
else
players[1].health = 2
end
end)
level_sequence.set_on_completed_level(function(completed_level, next_level)
if not next_level then return end
-- Update stats for the current difficulty mode.
local current_stats = game_state.stats.current_stats()
local stats_hardcore = game_state.hardcore_stats.current_stats()
local best_level_index = level_sequence.index_of_level(current_stats.best_level)
local hardcore_best_level_index = level_sequence.index_of_level(stats_hardcore.best_level)
local current_level_index = level_sequence.index_of_level(next_level)
-- Update the PB if the new level has not been reached yet.
if (not best_level_index or current_level_index > best_level_index) and
not level_sequence.took_shortcut() then
current_stats.best_level = next_level
end
if game_state.hardcore_enabled and
(not hardcore_best_level_index or current_level_index > hardcore_best_level_index) and
not level_sequence.took_shortcut() then
stats_hardcore.best_level = next_level
end
end)
level_sequence.set_on_win(function(attempts, total_time)
local current_stats = game_state.stats.current_stats()
local stats_hardcore = game_state.hardcore_stats.current_stats()
if not level_sequence.took_shortcut() then
local deaths = attempts - 1
current_stats.completions = current_stats.completions + 1
if game_state.hardcore_enabled then
stats_hardcore.completions = stats_hardcore.completions + 1
else
-- Clear the saved run for the current difficulty if hardcore is disabled.
local saved_run = current_saved_run()
saved_run.has_saved_run = false
saved_run.saved_run_attempts = nil
saved_run.saved_run_idol_count = nil
saved_run.saved_run_idols_collected = {}
saved_run.saved_run_level = nil
saved_run.saved_run_time = nil
end
local new_time_pb = false
if not current_stats.best_time or
current_stats.best_time == 0 or
total_time < current_stats.best_time then
current_stats.best_time = total_time
new_time_pb = true
if game_state.difficulty ~= DIFFICULTY.EASY then
current_stats.best_time_idol_count = game_state.idols
end
current_stats.best_time_death_count = deaths
end
if game_state.hardcore_enabled and
(not stats_hardcore.best_time or
stats_hardcore.best_time == 0 or
total_time < stats_hardcore.best_time) then
stats_hardcore.best_time = total_time
new_time_pb = true
if game_state.difficulty ~= DIFFICULTY.EASY then
stats_hardcore.best_time_idol_count = game_state.idols
end
end
if game_state.idols == #level_sequence.levels() and game_state.difficulty ~= DIFFICULTY.EASY then
current_stats.max_idol_completions = current_stats.max_idol_completions + 1
if not current_stats.max_idol_best_time or
current_stats.max_idol_best_time == 0 or
total_time < current_stats.max_idol_best_time then
current_stats.max_idol_best_time = total_time
end
if game_state.hardcore_enabled then
stats_hardcore.max_idol_completions = stats_hardcore.max_idol_completions + 1
if not stats_hardcore.max_idol_best_time or
stats_hardcore.max_idol_best_time == 0 or
total_time < stats_hardcore.max_idol_best_time then
stats_hardcore.max_idol_best_time = total_time
end
end
end
local new_deaths_pb = false
if not current_stats.least_deaths_completion or
deaths < current_stats.least_deaths_completion or
(deaths == current_stats.least_deaths_completion and
total_time < current_stats.least_deaths_completion_time) then
if not current_stats.least_deaths_completion or
deaths < current_stats.least_deaths_completion then
new_deaths_pb = true
end
current_stats.least_deaths_completion = deaths
current_stats.least_deaths_completion_time = total_time
if attempts == 1 then
current_stats.deathless_completions = current_stats.deathless_completions + 1
end
end
win_ui.win(
total_time,
deaths,
game_state.idols,
game_state.difficulty,
game_state.stats,
game_state.hardcore_stats,
game_state.hardcore_enabled,
#level_sequence.levels(),
new_time_pb,
new_deaths_pb)
bottom_hud.update_win_state(true)
win_ui.set_on_dismiss(function()
bottom_hud.update_win_state(false)
end)
end
warp(1, 1, THEME.BASE_CAMP)
end)
local function pb_update_callback()
return set_callback(function ()
-- Update the PB if the new level has not been reached yet. This is only really for the first time entering Dwelling,
-- since other times ON.RESET will not have an increased level from the best_level.
local current_stats = game_state.stats.current_stats()
local stats_hardcore = game_state.hardcore_stats.current_stats()
local best_level_index = level_sequence.index_of_level(current_stats.best_level)
local hardcore_best_level_index = level_sequence.index_of_level(stats_hardcore.best_level)
local current_level = level_sequence.get_run_state().current_level
local current_level_index = level_sequence.index_of_level(current_level)
if (not best_level_index or current_level_index > best_level_index) and
not level_sequence.took_shortcut() then
current_stats.best_level = current_level
end
if game_state.hardcore_enabled and
(not hardcore_best_level_index or current_level_index > hardcore_best_level_index) and
not level_sequence.took_shortcut() then
stats_hardcore.best_level = current_level
end
end, ON.RESET)
end
local function update_hud_run_entry(continuing)
local run_state = level_sequence.get_run_state()
local took_shortcut = level_sequence.took_shortcut()
bottom_hud.update_run_entry(run_state.initial_level, took_shortcut, continuing)
end
local function update_hud_run_state()
local run_state = level_sequence.get_run_state()
bottom_hud.update_run(game_state.idols, run_state.attempts, run_state.total_time)
end
level_sequence.set_on_reset_run(function()
game_state.run_idols_collected = {}
game_state.idols = 0
update_hud_run_state()
end)
level_sequence.set_on_prepare_initial_level(function(level, continuing)
local saved_run = current_saved_run()
if continuing then
game_state.idols = saved_run.saved_run_idol_count
game_state.run_idols_collected = saved_run.saved_run_idols_collected
else
game_state.idols = 0
game_state.run_idols_collected = {}
end
update_hud_run_state()
update_hud_run_entry(continuing)
end)
level_sequence.set_on_level_start(function(level)
update_hud_run_state()
end)
--------------------------------------
---- /LEVEL SEQUENCE
--------------------------------------
--------------------------------------
---- IDOL
--------------------------------------
local function idol_price_callback()
return set_post_entity_spawn(function(entity)
-- Set the price to 0 so the player doesn't get gold for returning the idol.
entity.price = 0
end, SPAWN_TYPE.ANY, 0, ENT_TYPE.ITEM_IDOL, ENT_TYPE.ITEM_MADAMETUSK_IDOL)
end
local function idol_collected_state_for_level(level)
if game_state.run_idols_collected[level.identifier] then
return IDOL_COLLECTED_STATE.COLLECTED_ON_RUN
elseif game_state.idols_collected[level.identifier] then
return IDOL_COLLECTED_STATE.COLLECTED
end
return IDOL_COLLECTED_STATE.NOT_COLLECTED
end
define_tile_code("idol_reward")
local function idol_tile_code_callback()
return set_pre_tile_code_callback(function(x, y, layer)
return spawn_idol(
x,
y,
layer,
idol_collected_state_for_level(level_sequence.get_run_state().current_level),
game_state.difficulty == DIFFICULTY.EASY)
end, "idol_reward")
end
local function idol_sound_callback()
return set_vanilla_sound_callback(VANILLA_SOUND.UI_DEPOSIT, VANILLA_SOUND_CALLBACK_TYPE.STARTED, function()
-- Consider the idol collected when the deposit sound effect plays.
game_state.idols_collected[level_sequence.get_run_state().current_level.identifier] = true
game_state.run_idols_collected[level_sequence.get_run_state().current_level.identifier] = true
game_state.idols = game_state.idols + 1
game_state.total_idols = game_state.total_idols + 1
update_hud_run_state()
end)
end
--------------------------------------
---- /IDOL
--------------------------------------
--------------------------------------
---- DO NOT SPAWN GHOST
--------------------------------------
set_ghost_spawn_times(-1, -1)
--------------------------------------
---- /DO NOT SPAWN GHOST
--------------------------------------
--------------------------------------
---- SAVE STATE
--------------------------------------
-- Manage saving data and keeping the time in sync during level transitions and resets.
function save_data()
if save_context then
force_save(save_context)
end
end
function save_current_run_stats()
local run_state = level_sequence.get_run_state()
-- Save the current run only if there is a run in progress that did not start from a shorcut, and harcore mode is disabled.
if not level_sequence.took_shortcut() and
not game_state.hardcore_enabled and
state.theme ~= THEME.BASE_CAMP and
level_sequence.run_in_progress() then
local saved_run = current_saved_run()
saved_run.saved_run_attempts = run_state.attempts
saved_run.saved_run_idol_count = game_state.idols
saved_run.saved_run_level = run_state.current_level
saved_run.saved_run_time = run_state.total_time
saved_run.saved_run_idols_collected = game_state.run_idols_collected
saved_run.has_saved_run = true
end
end
-- Saves the current state of the run so that it can be continued later if exited.
local function save_current_run_stats_callback()
return set_callback(function()
save_current_run_stats()
end, ON.FRAME)
end
-- Since we are keeping track of time for the entire run even through deaths and resets, we must track
-- what the time was on resets and level transitions.
local function reset_save_callback()
return set_callback(function ()
if state.theme == THEME.BASE_CAMP then return end
if level_sequence.run_in_progress() then
if not game_state.hardcore_enabled then
save_current_run_stats()
end
save_data()
end
end, ON.RESET)
end
local function transition_save_callback()
return set_callback(function ()
if state.theme == THEME.BASE_CAMP then return end
if level_sequence.run_in_progress() and not win_ui.won() then
save_current_run_stats()
save_data()
end
end, ON.TRANSITION)
end
--------------------------------------
---- /SAVE STATE
--------------------------------------
--------------------------------------
---- STATE MANAGEMENT
--------------------------------------
-- Leaving these variables set between resets can lead to undefined behavior due to the high likelyhood of entities being reused.
local function clear_variables_callback()
return set_callback(function()
continue_door = nil
tunnel_x = nil
tunnel_y = nil
tunnel_layer = nil
tunnel = nil
end, ON.PRE_LOAD_LEVEL_FILES)
end
--------------------------------------
---- /STATE MANAGEMENT
--------------------------------------
--------------------------------------
---- SAVE DATA
--------------------------------------
set_callback(function(ctx)
game_state = save_state.load(game_state, level_sequence, ctx)
set_difficulty(game_state.difficulty)
set_hardcore_enabled(game_state.hardcore_enabled)
end, ON.LOAD)
function force_save(ctx)
save_state.save(game_state, level_sequence, ctx)
end
local function on_save_callback()
return set_callback(function(ctx)
save_context = ctx
force_save(ctx)
end, ON.SAVE)
end
--------------------------------------
---- /SAVE DATA
--------------------------------------
local active = false
local callbacks = {}
local vanilla_sound_callbacks = {}
local function activate()
if active then return end
active = true
level_sequence.activate()
telescopes.activate()
button_prompts.activate()
action_signs.activate()
journal.activate()
win_ui.activate()
bottom_hud.activate()
local function add_callback(callback_id)
callbacks[#callbacks+1] = callback_id
end
local function add_vanilla_sound_callback(callback_id)
vanilla_sound_callbacks[#vanilla_sound_callbacks+1] = callback_id
end
set_journal_enabled(false)
add_callback(camp_bounds_callback())
add_callback(undo_camp_bounds_callback())
add_callback(volcano_shortcut_callback())
add_callback(temple_shortcut_callback())
add_callback(ice_shortcut_callback())
add_callback(sunken_shortcut_callback())
add_callback(continue_run_callback())
add_callback(dwelling_idol_callback())
add_callback(tunnel_position_callback())
add_callback(tunnel_spawn_callback())
add_callback(journal_button_callback())
add_callback(tunnel_text_callback())
add_callback(remove_ana_callback())
add_callback(pb_update_callback())
add_callback(idol_price_callback())
add_callback(idol_tile_code_callback())
add_callback(reset_save_callback())
add_callback(transition_save_callback())
add_callback(clear_variables_callback())
add_callback(on_save_callback())
add_callback(save_current_run_stats_callback())
add_vanilla_sound_callback(spring_volume_callback())
add_vanilla_sound_callback(sign_mute_callback())
add_vanilla_sound_callback(idol_sound_callback())
end
set_callback(function()
activate()
end, ON.LOAD)
set_callback(function()
activate()
end, ON.SCRIPT_ENABLE)
set_callback(function()
if not active then return end
active = false
level_sequence.deactivate()
telescopes.deactivate()
button_prompts.deactivate()
action_signs.deactivate()
journal.deactivate()
win_ui.deactivate()
bottom_hud.deactivate()
set_journal_enabled(true)
for _, callback in pairs(callbacks) do
clear_callback(callback)
end
for _, vanilla_sound_callback in pairs(vanilla_sound_callbacks) do
clear_vanilla_sound_callback(vanilla_sound_callback)
end
callbacks = {}
vanilla_sound_callbacks = {}
end, ON.SCRIPT_DISABLE)
|
WindowWidth = 800
WindowHeight = 400
love.load = function()
love.window.setMode(WindowWidth, WindowHeight)
end
PosX = 400
PosY = 0
CharacterSize = 20
SpeedX = 120
VelocityY = 0
Gravity = -200
JumpForce = 150
WasPressingStomp = false
HasStomp = false
StompForce = -320
LifePoints = 3
BlinkTimer = 0
Points = 0
BestCombo = 0
Multiplier = 1
Enemies = {}
SpawnRate = 1
SpawnTimer = 0
EnemySize = 15
EnemyMinSpeed,EnemyMaxSpeed = 90 , 180
Labels = {}
LabelDisplayTime = 1
LabelSpeed = 30
BestScore = "Loading"
WasPressingReset = false
reset = function() -- dirty compressed reset
PosX,PosY,VelocityY,HasStomp,WasPressingStomp,LifePoints,BlinkTimer,Points,BestCombo,Multiplier,Enemies,Labels = 400,0,0,false,false,3,0,0,0,1,{},{}
end
love.update = function(dt)
if love.keyboard.isDown("escape") then love.event.push('quit') end
if not WasPressingReset and love.keyboard.isDown("r") then reset() end
WasPressingReset = love.keyboard.isDown("r")
if LifePoints > 0 then
local directionX = 0
if love.keyboard.isDown("right") then directionX = 1 end
if love.keyboard.isDown("left") then directionX = directionX - 1 end -- If the player is pressing both, the character dont move
PosX = PosX + directionX * SpeedX * dt
PosX = math.min(math.max(PosX,0), WindowWidth - CharacterSize) -- Clamping the character into the window
VelocityY = VelocityY + Gravity * dt
local isOnGround = PosY <= 1
if isOnGround then
HasStomp = false
Multiplier = 1
if love.keyboard.isDown("up") then
VelocityY = JumpForce
end
elseif love.keyboard.isDown("down") and not WasPressingStomp and not HasStomp then
VelocityY = StompForce
HasStomp = true
end
WasPressingStomp = love.keyboard.isDown("down")
PosY = PosY + VelocityY * dt
PosY = math.max(PosY , 0)
updateEnemies(dt)
local hasHit = false
for i = #Enemies,1,-1 do
if rectangleCollision(PosX,PosY,CharacterSize,CharacterSize,Enemies[i].posX,Enemies[i].posY,EnemySize,EnemySize) then
removeElement(Enemies,i)
VelocityY = JumpForce
if HasStomp then
Points = Points + Multiplier
Labels[#Labels + 1] = {Text = tostring(Multiplier) , posX = PosX, posY = PosY, time = LabelDisplayTime}
BestCombo = math.max(BestCombo,Multiplier)
Multiplier = Multiplier + 1
else
LifePoints = LifePoints - 1
BlinkTimer = 1
Multiplier = 1
if LifePoints == 0 then onGameOver() end
end
hasHit = true
end
end
if hasHit then HasStomp = false end
if BlinkTimer > 0 then BlinkTimer = BlinkTimer - dt end
for i= #Labels,1,-1 do
Labels[i].time = Labels[i].time - dt
if Labels[i].time <= 0 then removeElement(Labels,i) end
end
end
end
love.draw = function()
love.graphics.setColor(255,255,20)
love.graphics.print("Left/Right to move | Up to jump | Down to stomp you'll crush only if you stomp",305,15)
if LifePoints > 0 then
love.graphics.print("Life : " .. tostring(LifePoints) , 15,15)
love.graphics.print("Points : " .. tostring(Points) .. " Multiplier : " .. tostring(Multiplier) .. " Best Combo : " .. BestCombo, 15 , 35)
if not (BlinkTimer > 0) or (math.sin(BlinkTimer * math.pi * 15) > .5) then
if HasStomp then
love.graphics.setColor(240,240,0)
else
love.graphics.setColor(240,240,75)
end
local x,y = getPositionFromCamera(PosX,PosY)
love.graphics.rectangle("fill",x, y - CharacterSize,CharacterSize,CharacterSize)
end
love.graphics.setColor(255,65,40)
for i,enemy in ipairs(Enemies) do
local x,y = getPositionFromCamera(enemy.posX,enemy.posY)
love.graphics.rectangle("fill",x,y - EnemySize,EnemySize,EnemySize)
end
love.graphics.setColor(25,128,255)
for i,label in ipairs(Labels) do
local x,y = getPositionFromCamera(label.posX,label.posY + LabelSpeed * (1 - label.time / LabelDisplayTime) + CharacterSize + EnemySize)
love.graphics.print(label.Text,x,y)
end
else
love.graphics.print("Congratulation you achieved : " .. tostring(Points) .. " Points! \nYour best combo is " .. BestCombo , 300,185)
love.graphics.print("Best score : " .. tostring(BestScore), 335,220)
love.graphics.print("Press R to restart", 375,240)
love.graphics.print("The 200 lines of codes for this game are here : https://github.com/Redoxee/CompressedGame/blob/master/Game/main.lua",4,380)
end
end
getPositionFromCamera = function(x,y)
return x, y*-1 + WindowHeight
end
updateEnemies = function(dt)
SpawnTimer = SpawnTimer - dt
if SpawnTimer < 0 then
SpawnTimer = SpawnRate
local goRight = math.random() > .5
Enemies[#Enemies + 1] = {
posY = math.random(0,50),
posX = goRight and -EnemySize or WindowWidth ,
speed = math.random(EnemyMinSpeed,EnemyMaxSpeed) * (goRight and 1 or -1),
}
end
for i = #Enemies, 1, -1 do
local enemy = Enemies[i]
enemy.posX = enemy.posX + enemy.speed * dt
if ((enemy.speed > 0) and enemy.posX > WindowWidth) or (not (enemy.speed > 0) and enemy.posX < -EnemySize) then
removeElement(Enemies,i)
end
end
end
removeElement = function(list,index)
for i = index,#list do
list[i] = list[i + 1]
end
end
rectangleCollision = function(x1,y1,width1,height1,x2,y2,width2,height2) -- Simple aabb function
local isNotColliding = x1 > (x2 + width2) or (x2 > x1 + width1) or y1 > (y2 + height2) or y2 > (y1 + height1)
return not isNotColliding
end
onGameOver = function()
if BestScore == "Loading" or BestScore ~= "Can't load" then
local http = require("socket.http")
local b, c, h = http.request("http://antonroy.fr/content/CompressedGame/php/HighScore.php?Score=" .. tostring(Points).."&BestCombo="..tostring(BestCombo))
if c == 200 then BestScore = b else BestScore = "Can't load" end
end
end
--[[<?php -- Server Side -- yes it is very easy to cheat but I trust you not to
$host = "stub";
$db = "stub";
$dsn = 'stub'.$db.'stub'.$host;
$user = "stub";
$pwd = "stub";
$pdo = new PDO($dsn,$user,$pwd);
$pdo = new PDO($dsn,$user,$pwd);
if (isset($_GET["Score"]) && isset($_GET["BestCombo"])){
$sql = 'SELECT * FROM HighScore WHERE id = 1;';
$rep = $pdo->query($sql);
$rep = $rep->fetch();
$_GET["Score"] = max(htmlspecialchars ($_GET["Score"]),$rep['Score']);
$_GET["BestCombo"] = max(htmlspecialchars ($_GET["BestCombo"]),$rep['BestCombo']);
$sql = 'UPDATE HighScore SET Score='.$_GET["Score"].', BestCombo = '.$_GET["BestCombo"].' WHERE id = 1;';
$pdo->exec($sql);
}
$sql = 'SELECT Score,BestCombo FROM HighScore;';
$rep = $pdo->query($sql);
foreach ($rep as $row) {
echo $row['Score'].", ".$row['BestCombo'];
}
?>--]]
--[[function love.conf(t) -- conf.lua
t.version = "0.10.0" -- The LÖVE version this game was made for (string)
t.window.title = "CompressedGame" -- The window title (string)
t.window.resizable = false -- Let the window be user-resizable (boolean)
end--]]
-- Thanks for reading :)
-- Anton Roy Apache License 2.0 2016 |
--Image manager
--Goal reuse images without using too much memory
images ={}
function addImage(src,id)
image = love.graphics.newImage(src)
newImage = {img = image, id=id}
table.insert(images,newImage)
end
function getImage(id)
--loop and return img
for i, img in ipairs(images) do
if img.id == id then
return img.img
end
end
return nil
end
function deleteImage(id)
for i, img in ipairs(images) do
if img.id == id then
return img.img
end
end
return nil
end
|
--[[
Load VGG16 + Body joints predictor + LSTM networks.
Classifier type: single lstm.
]]
require 'nn'
------------------------------------------------------------------------------------------------------------
local function load_classifier_network(input_size, num_feats, num_activities, num_layers)
local lstm = nn.Sequential()
lstm:add(nn.Contiguous())
lstm:add(cudnn.LSTM(input_size, num_feats, num_layers, true))
lstm:add(nn.Contiguous())
lstm:add(nn.View(-1, num_feats))
lstm:add(nn.Dropout(opt.dropout))
lstm:add(nn.Linear(num_feats, num_activities))
return lstm
end
------------------------------------------------------------------------------------------------------------
--[[ Create VGG16 + LSTM ]]--
local function create_network()
local vgg16 = paths.dofile('vgg16_lstm.lua')
local hms = paths.dofile('hms_lstm.lua')
local vgg16_features, _, vgg16_lstm, vgg16_params = vgg16()
local _, hms_features, hms_lstm, hms_params = hms()
local hms_feat_size = hms_params.dims[1] * hms_params.dims[2] * hms_params.dims[3]
local lstm = load_classifier_network(vgg16_params.feat_size + hms_feat_size,
opt.nFeats,
opt.num_activities,
opt.nLayers)
local classifier = nn.Sequential()
classifier:add(nn.JoinTable(3))
classifier:add(lstm)
return vgg16_features, hms_features, classifier, vgg16_params -- features, hms, classifier, params
end
------------------------------------------------------------------------------------------------------------
return create_network |
local module = {}function module.argCheck(arg,argType,argIndex,errorCallback)if typeof(argType)~="string"then return error("Argument check error! Incorrect argument #2. Expected string, got "..typeof(argType))end if typeof(argIndex)~="number"then return error("Argument check error! Incorrect argument #3. Expected number, got "..typeof(argType))end if not argIndex or argIndex==nil then argIndex = ""else argIndex = " #"..argIndex end if not errorCallback or errorCallback == nil then if typeof(arg) ~= argType then return error("Incorrect argument"..argIndex..". Expected "..argType..", got "..typeof(arg))else return end elseif typeof(errorCallback)=="function"then return errorCallback()else return error("Argument check error! Incorrect argument #4. errorCallback can be only function or nil.")end end return module
|
dofile'include.lua'
-- Important libraries in the global space
local libs = {
'Config',
'Body',
'unix',
'util',
'vector',
}
-- Load the libraries
for _,lib in ipairs(libs) do _G[lib] = require(lib) end
-- mp
local mp = require'msgpack'
local getch=require'getch'
local si = require'simple_ipc'
require'mcm'
require'gcm'
-- FSM communicationg
local fsm_chs = {}
for sm,en in pairs(Config.fsm.enabled) do
local fsm_name = sm..'FSM'
table.insert(fsm_chs, fsm_name)
_G[sm:lower()..'_ch'] = si.new_publisher(fsm_name.."!")
end
-- RPC engine
rpc_ch = si.new_requester(Config.net.reliable_rpc)
targetvel={0,0,0}
targetvel_new={0,0,0}
--Name show_factor value increment
local params={
{'tStep',1,'0'},
{'tZMP',1,'0'},
{'stepHeight',1,'0'},
{'torsoX',1,'0'},
{'supportX',1,'0'},
{'supportY',1,'0'},
{'hipRollCompensation',180/math.pi,'0'},
{'ankleRollCompensation',180/math.pi,'0'},
}
for i=1,#params do params[i][3]=Config.walk[params[i][1]] or 0 end
local selected_param = 1
function process_keyinput()
local byte=getch.block();
if byte then
if byte==string.byte("i") then targetvel_new[1]=targetvel[1]+0.02;
elseif byte==string.byte("j") then targetvel_new[3]=targetvel[3]+0.1;
elseif byte==string.byte("k") then targetvel_new[1],targetvel_new[2],targetvel_new[3]=0,0,0;
elseif byte==string.byte("l") then targetvel_new[3]=targetvel[3]-0.1;
elseif byte==string.byte(",") then targetvel_new[1]=targetvel[1]-0.02;
elseif byte==string.byte("h") then targetvel_new[2]=targetvel[2]+0.02;
elseif byte==string.byte(";") then targetvel_new[2]=targetvel[2]-0.02;
--Cycle through selected params
elseif byte==string.byte("w") then
selected_param = selected_param%#params + 1
elseif byte==string.byte("q") then
selected_param = (selected_param + #params-2) %#params + 1
elseif byte==string.byte("4") then
mcm.set_walk_kicktype(1) --this means testing mode (don't run body fsm)
mcm.set_walk_kickfoot(1)
body_ch:send'kick'
elseif byte==string.byte("5") then
mcm.set_walk_kickfoot(0)
mcm.set_walk_steprequest(1)
elseif byte==string.byte("6") then
mcm.set_walk_kickfoot(1)
mcm.set_walk_steprequest(1)
elseif byte==string.byte("7") then
motion_ch:send'sit'
elseif byte==string.byte("0") then
gcm.set_game_state(0)
elseif byte==string.byte("8") then
motion_ch:send'stand'
body_ch:send'stop'
if mcm.get_walk_ismoving()>0 then
print("requesting stop")
mcm.set_walk_stoprequest(1)
end
elseif byte==string.byte("9") then
motion_ch:send'hybridwalk'
end
local vel_diff = (targetvel_new[1]-targetvel[1])^2+(targetvel_new[2]-targetvel[2])^2+(targetvel_new[3]-targetvel[3])^2
if vel_diff>0 then
targetvel[1],targetvel[2],targetvel[3] = targetvel_new[1],targetvel_new[2],targetvel_new[3]
mcm.set_walk_vel(targetvel)
end
end
end
local t_last = Body.get_time()
local tDelay = 0.005*1E6
local role_names={
util.color('Goalie','green'),
util.color('Attacker','red'),
'Test'}
local gcm_names={
util.color('Initial','green'),
util.color('Ready','green'),
util.color('Set','green'),
util.color('Playing','blue'),
util.color('Finished','green'),
util.color('Untorqued','red'),
util.color('Test','blue'),
}
local command1=''
local command2=''
function show_status()
os.execute('clear')
local outstring=''
outstring= outstring..command1
-- outstring=outstring..string.format("Target velocity: %.3f %.3f %.3f\n",unpack(targetvel))
for i=1,#params do
local paramstr = string.format('%s : %.2f\n',
params[i][1],params[i][2]*params[i][3])
if i==selected_param then
paramstr = util.color(paramstr,'green')
end
outstring=outstring..paramstr
end
print(outstring)
end
while 1 do
show_status()
process_keyinput(); --why nonblocking reading does not work?
end
|
local codec = require('codec')
local src = '123456'
local privpem = [[-----BEGIN RSA PRIVATE KEY-----
MIIEowIBAAKCAQEAwZesbRwWydkPJV9KjDa+OJi5KKBgX8c63GxQORh33mZS+TT/
brp++IVhB0mIqSDtZFoagigXWTe5maQEsJAAivseVwRopWq+ZtmNt6CpPksAsv5w
F7MYKmAZuj8TKaNmhwnzkExZPDIPGJgov+njsfD1CRwiT1JOcy1zd4T1Bdo4UPjb
zYIBjchUPSO7MzFjRmCEsZ3I8k9M7jrEJtsbVv2IJ6vd6tASqNoT3zxmk5RxUE7v
jjgQ9nm2IYS9KQtikkj39YkqnqVdVcfWIJ1HNh23/44SXUvS/nL++kChMAUbuXeP
C9gcdS+0fJE8qHlCVWUS21vWtNZrHI9lAEl7XwIDAQABAoIBAF/vZt4nJk/exfey
MkIrurZXUKKGX1v3Yf7rmhHBQ12t/X5Lui1INDW5+yxeT1/o1lt9n1dSwMdQqyQt
OLm6ktpMuWtL3wPiUvqq4uTVtCkPiAgruKa19MrDFtzJ9xgSRnOzBcVDYJFJCVwZ
w0/fexuqGfPqwkHmusOvCWJ4O+gqrx/WTt6ajCUr7oSb0Y46ELYDJYAVsuv/G7b3
ExDtyQ88I+mXJy1QNkcaQ/l/EhIDhfEospUK6M0rzc3IlmSIY9KO6u6PcxAJ2ox2
2KYh+PC4M7UOvnP/7FNhBA7EqajDBLPP/GQZursBm18+0IJ7JJKL2wOa3EGXnIrv
atFkLQECgYEA9r/AyPnZcdUViXNBKF9fj9WAy4YzNMPqo0GUYHPNSpfjHUfJwPTa
k06U2TO4sttFr99lyAvmIOexzK6/jReTHT0w3FmuBpaDBKC3nJxy7iLpHASH6aZb
mDgVhclIsiVw4JHylpaucW2n4TlKJxIz0DdNt3Dv1C313zGTiff7/4ECgYEAyNm8
EX7O0zazGBiOwfLbJL+Q6PeebAe4r0U5rn8X++Mj8j4sWC+r7Oi1+NROWUqODW5N
8y3e9vxe2KNg6b9cCGy6W34iz7l9uUX22569hYTct06hVHbp68gs5+cYjFVSzXqE
SHzvGDRC162cdCiu//s7P+TuyBsn6eWLkkE66t8CgYB8t30U2BxNCfvhxmyHoHUn
uS1pMYKOR/w/2jTJ754y9sRnl1Jlgh08WXqoshjH5ka51zuVulXuCc33e9f704+b
NsOMjJOGZusAGs/Ti8wXi3OxoqSjt18SeD6AqbVhvcTo7TvlW3H+iQNStmdBilTA
CEPy1VWTNEvTLTa6hKpNgQKBgFfkaFdjnZByJGdL/9TBuMJZDknUakAuFNSmP3qr
5Uv19vn/2RnyKpMutssf5PVQGd+owHXFQgflIoA85qEDe3u4UMjO5t7t9iWIh2FO
EvOF06xnvVOgAfeLDpOg3m4yvFxs28x414xI+mM1dvyh/QrJ3wCz5wYsVAgXyj8D
SowTAoGBAMIIULP3lpxzga+CkneuWxeh9L5ZD2hEdhnLvQFPP30o4wezW0dAUGNa
zX+7zfFpxp4nwtioYIKzBXAACm8eedEENPDRL4vgvVaW13E8YM2tvGk5BWowPlC5
flYUaiUILjveZDOawmy6Pvsj3vkzyaztJHHK/kwB0kH6qWGM+Aq0
-----END RSA PRIVATE KEY-----]]
local bs = codec.rsa_private_sign_sha256withrsa(src, privpem)
local sign = codec.base64_encode(bs)
print(sign)
local dbs = codec.base64_decode(sign)
local pubpem = [[-----BEGIN PUBLIC KEY-----
MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAwZesbRwWyd
kPJV9KjDa+OJi5KKBgX8c63GxQORh33mZS+TT/brp++IVhB0mIqSDt
ZFoagigXWTe5maQEsJAAivseVwRopWq+ZtmNt6CpPksAsv5wF7MYKm
AZuj8TKaNmhwnzkExZPDIPGJgov+njsfD1CRwiT1JOcy1zd4T1Bdo4
UPjbzYIBjchUPSO7MzFjRmCEsZ3I8k9M7jrEJtsbVv2IJ6vd6tASqN
oT3zxmk5RxUE7vjjgQ9nm2IYS9KQtikkj39YkqnqVdVcfWIJ1HNh23
/44SXUvS/nL++kChMAUbuXePC9gcdS+0fJE8qHlCVWUS21vWtNZrHI
9lAEl7XwIDAQAB
-----END PUBLIC KEY-----]]
local ok = codec.rsa_public_verify_sha256withrsa(src, dbs, pubpem, 2)
print(ok)
assert(ok)
|
-----------------------------------------------------------------------------
-- Fastcgi WSAPI handler
--
-- Author: Fabio Mascarenhas
-- Copyright (c) 2007 Kepler Project
--
-----------------------------------------------------------------------------
local lfcgi = require"lfcgi"
local os = require"os"
local io = require"io"
local common = require"wsapi.common"
local ipairs = ipairs
local _M = {}
io.stdout = lfcgi.stdout
io.stderr = lfcgi.stderr
io.stdin = lfcgi.stdin
-- Runs an WSAPI application for each FastCGI request that comes
-- from the FastCGI pipeline
function _M.run(app_run)
while lfcgi.accept() >= 0 do
local headers
local function getenv(n)
if n == "headers" then
if headers then return headers end
local env_vars = lfcgi.environ()
headers = {}
for _, s in ipairs(env_vars) do
local name, val = s:match("^([^=]+)=(.*)$")
headers[name] = val
end
return headers
else
return lfcgi.getenv(n) or os.getenv(n)
end
end
common.run(app_run, { input = lfcgi.stdin,
output = lfcgi.stdout,
error = lfcgi.stderr,
env = getenv })
end
end
return _M |
-- stylua: ignore start
function simple_function(a)
local test = 1
local test_other = 11
print("simple_function test_other:", vim.inspect(test_other))
for idx = test - 1, test_other do
print(idx, a)
end
end
|
require 'torch'
require 'image'
--[[
Reads a flow field from a binary flow file.
bytes contents
0-3 tag: "PIEH" in ASCII, which in little endian happens to be the float 202021.25
(just a sanity check that floats are represented correctly)
4-7 width as an integer
8-11 height as an integer
12-end data (width*height*2*4 bytes total)
--]]
local function flowFileLoader_load(fileName)
local flowFile = torch.DiskFile(fileName, 'r')
flowFile:binary()
flowFile:readFloat()
local W = flowFile:readInt()
local H = flowFile:readInt()
-- image.warp needs 2xHxW, and also expects (y, x) for some reason...
local flow = torch.Tensor(2, H, W)
local raw_flow = torch.data(flow)
local elems_in_dim = H * W
local storage = flowFile:readFloat(2 * elems_in_dim)
for y=0, H - 1 do
for x=0, W - 1 do
local shift = y * W + x
raw_flow[elems_in_dim + shift] = storage[2 * shift + 1]
raw_flow[shift] = storage[2 * shift + 2]
end
end
flowFile:close()
return flow
end
return {
load = flowFileLoader_load
}
|
local lizards = require("lizards")
local layouts = lizards.layouts_t(lizards.FORMAT_FILE_JS, "../LAYOUT.JS");
local template = lizards.template_t(layouts, lizards.FORMAT_FILE_JS, "../CUST2.JS");
local grid = template:realize();
local output = grid:output();
output:svg('layout.svg', 0);
-- $template->setactive('04');
-- $template->save('test.js');
|
-- ===========================
-- BUBBLY.NVIM COC.NVIM BUBBLE
-- ===========================
-- Created by: datwaft [github.com/datwaft]
local bubble_factory = require'bubbly.factories.bubble'
return function(inactive)
if inactive then return '' end
local info = vim.b.coc_diagnostic_info
if info == nil or next(info) == nil then return '' end
return bubble_factory{
{
data = info.error ~= 0 and vim.g.bubbly_symbols.coc.error .. info.error,
color = vim.g.bubbly_colors.coc.error,
style = vim.g.bubbly_styles.coc.error,
},
{
data = info.warning ~= 0 and vim.g.bubbly_symbols.coc.warning .. info.warning,
color = vim.g.bubbly_colors.coc.warning,
style = vim.g.bubbly_styles.coc.warning,
},
{
data = vim.g.coc_status,
color = vim.g.bubbly_colors.coc.status,
style = vim.g.bubbly_styles.coc.status,
},
}
end
|
ITEM.name = "Cheeze Burger"
ITEM.model = "models/food/burger.mdl"
ITEM.hungerAmount = 100
ITEM.foodDesc = "A Big Cheeze Burger."
ITEM.quantity = 1
ITEM.price = 10
ITEM.iconCam = {
ang = Angle(11.135420799255, 269.24069213867, 0),
fov = 2.3069860161324,
pos = Vector(2.5959460735321, 193.05519104004, 52.177997589111)
} |
-- Configuration
function love.conf(t)
t.title = [[B.F. Skinner: Pigeon Herder (LEGITIMATE PIGEON SIMULATOR)]]
t.version = "0.10.0"
-- This is just the initial window size; it is readjusted in main.lua
t.window = {
width = 640,
height = 480,
}
-- For Windows debugging
t.console = true
end
|
--======================================
--Thlib
--======================================
----------------------------------------
--加载脚本
Include'THlib\\misc\\misc.lua'
Include'THlib\\se\\se.lua'
Include'THlib\\music\\music.lua'
Include'THlib\\item\\item.lua'
Include'THlib\\player\\player.lua'
Include'THlib\\player\\playersystem.lua'
Include'THlib\\enemy\\enemy.lua'
Include'THlib\\bullet\\bullet.lua'
Include'THlib\\laser\\laser.lua'
Include'THlib\\background\\background.lua'
Include'THlib\\ext.lua'
Include'THlib\\ui\\menu.lua'
Include'THlib\\editor.lua'
Include'THlib\\ui\\ui.lua'
Include'ex\\javastage.lua'
Include'ex\\crazystorm.lua'
Include'ex\\system.lua'
Include'ex\\systems\\act7\\system_act7.lua'
--在autorun文件夹下面的lua脚本会自动执行,加载时机为data和mod之间,可能会被mod里面的定义覆盖
local function autorun()
local r=FindFiles('autorun\\','lua')
for i,v in pairs(r) do
local filename=v[1]
local packname=v[2]
Print('自动加载',filename)
Include(''..filename)
end
end autorun()
|
-- Singleton Class made by Jusonex (Justus), Permission Granted
cSingleton = {}
cSingleton.__singletonObjects = {}
function cSingleton:derived_constructor()
self:init()
end
function cSingleton:init() end
function cSingleton:getInstance(...)
if not(self.__singletonObjects[self]) then
outputConsole("Singleton not availabe, creating "..tostring(self))
return self:new(...)
end
return self.__singletonObjects[self]
end
function cSingleton:isInitialized()
return self.__singletonObjects[self] ~= nil
end
function cSingleton:new(...)
if (self.__singletonObjects[self]) then
self.__singletonObjects[self] = delete(self)
self.__singletonObjects[self] = nil
end
local obj = {...}
self.__singletonObjects[self] = new(self, ...)
return self.__singletonObjects[self]
end
|
require "libs.control.entityId"
require "libs.logging"
-- --------------------------------
-- API V3
-- --------------------------------
--[[
Data used:
global.schedule[tick][idEntity] = {
entity = $entity,
[noTick = true], -- no entity update - used when entity is premined (to remove asap)
[clearSchedule = true], -- used when entity is premined (to clear out of ordinary schedule)
}
global.entityData[idEntity] = { name=$name, ... }
global.entities_cleanup_required = boolean(check and remove all old events)
global.entityDataVersion = 4
Register custom entity build, tick or remove function:
[$entityName] = {
build = function(entity, player=nil):dataArr,
if returned arr is nil no data is registered (no remove will be called later)
Note: tick your entity with scheduleAdd(entity,TICK_SOON)
Note: player is empty if this is built by a robot
tick = function(entity,data):(nextTick,reason),
premine = function(entity,data,player?):manuallyHandle
if manuallyHandle is true entity will not be added to schedule (tick for removal)
Note: player is empty if removed by a robot
orderDeconstruct = function(entity,data,player)
remove = function(data),
clean up any additional entities from your custom data
die = function(entity,data),
clean up any additional entities from your custom data, spill items on the floor
rotate = function(entity,data),
called when an entity is rotated by the player
copy = function(source,srcData,target,targetData)
coppy settings when shift+rightclick -> shift+leftclick (called on the source entity)
copyTo = function(source,srcData,target,targetData)
coppy settings when shift+rightclick -> shift+leftclick (called on the target entity)
move = function(entity,data,player,start_pos)
Called when pickerDolly moves an entity. The method should do the
required afterwork to make sure everything works.
If the method is not implemented moving the entity will be prevented
}
Required calls in control:
entities_init()
entities_load()
entities_build(event)
entities_tick()
entities_pre_mined(event)
entities_died(event)
entities_rotate(event)
entities_settings_pasted(event)
entities_marked_for_deconstruction(event)
]]--
entities = {}
-- Constants:
TICK_ASAP = 0 --game.tick used in migration when game variable is not available yet
TICK_SOON = 1 --game.tick used in cleanup when entity should be schedule randomly in next 1s
-- -------------------------------------------------
-- init
-- -------------------------------------------------
function entities_init()
if global.schedule == nil then
global.schedule = {}
global.entityData = {}
global.entityDataVersion = 4
end
entities_migration()
end
function entities_migration()
if not global.entityDataVersion then
entities_migration_V3()
global.entityDataVersion = 3
info("Migrated entity data to v3")
end
if global.entityDataVersion < 4 then
entities_migration_V4()
global.entityDataVersion = 4
info("Migrated entity data to v4")
end
end
function entities_load()
if remote.interfaces["picker"] and remote.interfaces["picker"]["dolly_moved_entity_id"] then
script.on_event(remote.call("picker", "dolly_moved_entity_id"), entities_move)
end
end
-- -------------------------------------------------
-- Copying settings
-- -------------------------------------------------
-- Event table contains:
-- player_index, The index of the player who moved the entity
-- moved_entity, The entity that was moved
-- start_pos, The position that the entity was moved from
function entities_move(event)
local entity = event.moved_entity
local name = entity.name
if entities[name] ~= nil then
if entities[name].move ~= nil then
local startPos = event.start_pos
local oldId = idOfPosition(entity.surface.index,startPos.x,startPos.y,entity.name)
-- update schedule list
for tick,list in pairs(global.schedule) do
if list[oldId] ~= nil then
local scheduledEvent = list[oldId]
list[oldId] = nil
list[idOfEntity(entity)] = scheduledEvent
end
end
-- update data
local data = global.entityData[oldId]
info("data while moving: "..serpent.block(data).." for "..idOfEntity(entity))
global.entityData[oldId] = nil
global.entityData[idOfEntity(entity)] = data
entities[name].move(entity,data,player,startPos)
else
info("Entity "..name.." does not support dolly-moving")
entity.teleport(event.start_pos)
end
end
end
-- -------------------------------------------------
-- Copying settings
-- -------------------------------------------------
function entities_settings_pasted(event)
local source = event.source
local target = event.destination
if entities[source.name] ~= nil then
if entities[source.name].copy ~= nil then
local srcData = global.entityData[idOfEntity(source)]
local targetData = global.entityData[idOfEntity(target)]
entities[source.name].copy(source,srcData,target,targetData)
end
end
if entities[target.name] ~= nil then
if entities[target.name].copyTo ~= nil then
local srcData = global.entityData[idOfEntity(source)]
local targetData = global.entityData[idOfEntity(target)]
entities[target.name].copyTo(source,srcData,target,targetData)
end
end
end
-- -------------------------------------------------
-- Updating Entities
-- -------------------------------------------------
function entities_tick()
-- schedule events from migration
if global.schedule[TICK_ASAP] ~= nil then
if global.schedule[game.tick] == nil then global.schedule[game.tick] = {} end
for id,arr in pairs(global.schedule[TICK_ASAP]) do
--info("scheduled entity "..id.." for now.")
global.schedule[game.tick][id] = arr
end
global.schedule[TICK_ASAP] = nil
end
if global.schedule[TICK_SOON] ~= nil then
for id,arr in pairs(global.schedule[TICK_SOON]) do
local nextTick = game.tick + math.random(60)
if global.schedule[nextTick] == nil then global.schedule[nextTick] = {} end
global.schedule[nextTick][id] = arr
end
global.schedule[TICK_SOON] = nil
end
if global.entities_cleanup_required then
entities_cleanup_schedule()
global.entities_cleanup_required = false
end
-- if no updates are scheduled return
if global.schedule[game.tick] == nil then
return
end
-- Execute all scheduled events
local entityIdsToClear = {}
for entityId,arr in pairs(global.schedule[game.tick]) do
local entity = arr.entity
if entity and entity.valid then
if not arr.noTick then
local data = global.entityData[entityId]
local name = entity.name
local nextUpdateInXTicks, reasonMessage
if entities[name] ~= nil then
if entities[name].tick ~= nil then
nextUpdateInXTicks, reasonMessage = entities[name].tick(entity,data)
end
else
warn("updating entity with unknown name: "..name)
end
if reasonMessage then
info(name.." at " .. entity.position.x .. ", " ..entity.position.y .. ": "..reasonMessage)
end
if nextUpdateInXTicks then
scheduleAdd(entity, game.tick + nextUpdateInXTicks)
-- if no more update is scheduled, remove it from memory
-- nothing to be done here, the entity will just not be scheduled anymore
end
end
elseif entityId == "text" then
game.print(entity)
else
-- if entity was removed, remove it from memory
entities_remove(entityId)
if arr.clearSchedule then
table.insert(entityIdsToClear,entityId)
end
end
end
global.schedule[game.tick] = nil
if #entityIdsToClear > 0 then
for tick,tickSchedule in pairs(global.schedule) do
for _,id in pairs(entityIdsToClear) do
tickSchedule[id] = nil
end
end
end
end
function entities_rotate(event)
local entity = event.entity
local name = entity.name
if entities[name] ~= nil then
if entities[name].rotate ~= nil then
local entityId = idOfEntity(entity)
local data = global.entityData[entityId]
entities[name].rotate(entity,data)
end
end
end
-- -------------------------------------------------
-- Building Entities
-- -------------------------------------------------
function entities_build(event)
local entity = event.created_entity or event.entity or event.destination
local player = nil
if event.player_index ~= nil then
player = game.players[event.player_index]
end
if entity == nil then
warn("can't build nil entity")
return false
end
local name = entity.name
if entities[name] == nil then
return false
end
if entities[name].build then
local data = entities[name].build(entity, player)
if data ~= nil then
data.name = name
global.entityData[idOfEntity(entity)] = data
return true
else
info("built entity doesn't use data: "..name)
end
else
warn("no build method available for entity "..name)
end
return false
end
-- -------------------------------------------------
-- Premining / deconstruction
-- -------------------------------------------------
function entities_pre_mined(event)
-- { entity Lua/Entity, name = 9, player_index = 1, tick = 96029 }
local entity = event.entity
local name = entity.name
if entities[name] == nil then return end
local manuallyHandle = false
if entities[name].premine and event.player_index ~= nil then
local data = global.entityData[idOfEntity(entity)]
manuallyHandle = entities[name].premine(entity,data,game.players[event.player_index])
elseif entities[name].premine then
local data = global.entityData[idOfEntity(entity)]
manuallyHandle = entities[name].premine(entity,data,nil)
end
if not manuallyHandle then
local checkEntity = scheduleAdd(entity,TICK_ASAP)
checkEntity.noTick = true
checkEntity.clearSchedule = true
end
end
function entities_died(event)
local entity = event.entity
local name = entity.name
if entities[name] == nil then return end
if entities[name].die then
local data = global.entityData[idOfEntity(entity)]
entities[name].die(entity,data)
end
local checkEntity = scheduleAdd(entity,TICK_ASAP)
checkEntity.noTick = true
checkEntity.clearSchedule = true
end
function entities_marked_for_deconstruction(event)
local entity = event.entity
local name = entity.name
if entities[name] == nil then return end
if entities[name].orderDeconstruct then
local data = global.entityData[idOfEntity(entity)]
entities[name].orderDeconstruct(entity,data,game.players[event.player_index])
end
end
-- -------------------------------------------------
-- Utility methods
-- -------------------------------------------------
function scheduleAdd(entity, nextTick)
if entity == nil then
err("scheduleAdd can't be called for nil entity")
return nil
end
if global.schedule[nextTick] == nil then
global.schedule[nextTick] = {}
end
--info("schedule added for entity "..entity.name.." "..idOfEntity(entity).." at tick: "..nextTick)
local update = { entity = entity }
global.schedule[nextTick][idOfEntity(entity)] = update
return update
end
function entities_remove(entityId)
local data = global.entityData[entityId]
if not data then return end
local name = data.name
--info("removing entity: "..name.." at: "..entityId.." with data: "..serpent.block(data))
if entities[name] ~= nil then
if entities[name].remove ~= nil then
entities[name].remove(data)
end
else
warn("removing unknown entity: "..name.." at: "..entityId) -- .." with data: "..serpent.block(data))
end
global.entityData[entityId] = nil
end
function entities_cleanup_schedule()
local count = 0
local toSchedule = {}
info("starting cleanup. Expect lag... ")
for tick,array in pairs(global.schedule) do
if tick < game.tick then
for entityId,arr in pairs(array) do
if arr.entity.valid then
if toSchedule[entityId]==nil then
info("found valid entity, scheduling it asap: "..entityId)
toSchedule[entityId] = arr.entity
end
else
info("found invalid entity, removing it: "..entityId)
entities_remove(entityId)
end
count = count + 1
end
global.schedule[tick] = nil
end
end
-- remove all entities that are already scheduled
for _,array in pairs(global.schedule) do
for entityId,_ in pairs(array) do
toSchedule[entityId] = nil
end
end
for _,entity in pairs(toSchedule) do
scheduleAdd(entity, TICK_SOON)
end
info("Cleanup done. Fixed entities "..count)
end
-- -------------------------------------------------
-- Migration
-- -------------------------------------------------
function entities_migration_V4()
entities_rebuild_entityIds()
end
function entities_migration_V3()
entities_rebuild_entityIds()
end
function entities_migration_V2()
for tick,arr in pairs(global.schedule) do
for id,entity in pairs(arr) do
arr[id] = { entity = entity }
end
end
end
function entities_rebuild_entityIds()
-- rebuild entityId:
-- global.schedule[tick][idEntity] = { entity = $entity, [noTick = true] }
-- global.entityData[idEntity] = { name=$name, ... }
local newSchedule = {}
local newEntityData = {}
for tick,scheduleList in pairs(global.schedule) do
newSchedule[tick] = {}
for oldId,scheduleEntry in pairs(scheduleList) do
local data = global.entityData[oldId]
local entity = scheduleEntry.entity
newSchedule[tick][idOfEntity(entity)] = scheduleEntry
newEntityData[idOfEntity(entity)] = data
end
end
global.schedule = newSchedule
global.entityData = newEntityData
end |
require 'nn'
require 'cudnn'
require 'cunn'
local function build(nChannels, nOutChannels, type, bottleneck, bnWidth)
local net = nn.Sequential()
local innerChannels = nChannels
bnWidth = bnWidth or 4
if bottleneck == true then
innerChannels = math.min(innerChannels, bnWidth * nOutChannels)
net:add(cudnn.SpatialConvolution(nChannels, innerChannels, 1,1, 1,1, 0,0))
net:add(cudnn.SpatialBatchNormalization(innerChannels))
net:add(cudnn.ReLU(true))
end
if type == 'normal' then
net:add(cudnn.SpatialConvolution(innerChannels, nOutChannels, 3,3, 1,1, 1,1))
elseif type == 'down' then
net:add(cudnn.SpatialConvolution(innerChannels, nOutChannels, 3,3, 2,2, 1,1))
elseif type == 'up' then
net:add(cudnn.SpatialFullConvolution(innerChannels, nOutChannels, 3,3, 2,2, 1,1, 1,1))
else
error("Please implement me: " .. type)
end
net:add(cudnn.SpatialBatchNormalization(nOutChannels))
net:add(cudnn.ReLU(true))
return net
end
local function build_net_normal(nChannels, nOutChannels, bottleneck, bnWidth)
local net_warp = nn.Sequential()
local net = nn.ParallelTable()
net:add(nn.Identity())
net:add(build(nChannels, nOutChannels, 'normal', bottleneck, bnWidth))
net_warp:add(net):add(nn.JoinTable(2))
return net_warp
end
local function build_net_down_normal(nChannels1, nChannels2, nOutChannels, bottleneck, bnWidth1, bnWidth2)
local net_warpper = nn.Sequential()
local net = nn.ParallelTable()
assert(nOutChannels % 2 == 0, 'Growth rate invalid!')
net:add(nn.Identity())
net:add(build(nChannels1, nOutChannels/2, 'down', bottleneck, bnWidth1))
net:add(build(nChannels2, nOutChannels/2, 'normal', bottleneck, bnWidth2))
net_warpper:add(net):add(nn.JoinTable(2))
return net_warpper
end
----------------
--- MSDNet_Layer_first:
--- the input layer of MSDNet
--- input: a tensor (orginal image)
--- output: a table of nScale tensors
----------------
local MSDNet_Layer_first, parent = torch.class('nn.MSDNet_Layer_first', 'nn.Container')
function MSDNet_Layer_first:__init(nChannels, nOutChannels, opt)
parent.__init(self)
self.train = true
self.nChannels = nChannels
self.nOutChannels = nOutChannels
self.opt = opt
self.modules = {}
-- transform raw input to first layer
self.modules[1] = nn.Sequential()
if opt.dataset == 'cifar10' or opt.dataset == 'cifar100' then
self.modules[1]:add(cudnn.SpatialConvolution(nChannels, nOutChannels*opt.grFactor[1], 3,3, 1,1, 1,1))
self.modules[1]:add(cudnn.SpatialBatchNormalization(nOutChannels*opt.grFactor[1]))
self.modules[1]:add(cudnn.ReLU(true))
elseif opt.dataset == 'imagenet' then
self.modules[1]:add(cudnn.SpatialConvolution(nChannels,nOutChannels*opt.grFactor[1], 7,7, 2,2, 3,3))
self.modules[1]:add(nn.SpatialBatchNormalization(nOutChannels*opt.grFactor[1]))
self.modules[1]:add(cudnn.ReLU(true))
self.modules[1]:add(nn.SpatialMaxPooling(3,3,2,2,1,1))
end
local nIn = nOutChannels * opt.grFactor[1]
for i = 2, opt.nScales do
self.modules[i] = nn.Sequential()
self.modules[i]:add(cudnn.SpatialConvolution(nIn, nOutChannels*opt.grFactor[i], 3,3, 2,2, 1,1))
self.modules[i]:add(cudnn.SpatialBatchNormalization(nOutChannels*opt.grFactor[i]))
self.modules[i]:add(cudnn.ReLU(true))
nIn = nOutChannels*opt.grFactor[i]
end
self.gradInput = torch.CudaTensor()
self.output = {}
end
function MSDNet_Layer_first:updateOutput(input)
for i = 1, self.opt.nScales do
self.output[i] = self.output[i] or input.new()
local tmp_input = (i==1) and input or self.output[i-1]
local tmp_output = self:rethrowErrors(self.modules[i], i, 'updateOutput', tmp_input)
self.output[i]:resizeAs(tmp_output):copy(tmp_output)
end
return self.output
end
function MSDNet_Layer_first:updateGradInput(input, gradOutput)
self.gradInput = self.gradInput or input.new()
self.gradInput:resizeAs(input):zero()
for i = self.opt.nScales-1, 1, -1 do
gradOutput[i]:add(self.modules[i+1]:updateGradInput(self.output[i], gradOutput[i+1]))
end
self.gradInput:resizeAs(input):copy(self.modules[1]:updateGradInput(input, gradOutput[1]))
return self.gradInput
end
function MSDNet_Layer_first:accGradParameters(input, gradOutput, scale)
scale = scale or 1
for i = self.opt.nScales, 2, -1 do
self.modules[i]:accGradParameters(self.output[i-1], gradOutput[i], scale)
end
self.modules[1]:accGradParameters(input, gradOutput[1], scale)
end
function MSDNet_Layer_first:__tostring__()
local tab = ' '
local line = '\n'
local next = ' |`-> '
local lastNext = ' `-> '
local ext = ' | '
local extlast = ' '
local last = ' ... -> '
local str = 'MSDNet_Layer_first'
str = str .. ' {' .. line .. tab .. '{input}'
for i=1,#self.modules do
if i == #self.modules then
str = str .. line .. tab .. lastNext .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. extlast)
else
str = str .. line .. tab .. next .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. ext)
end
end
str = str .. line .. tab .. last .. '{output}'
str = str .. line .. '}'
return str
end
----------------
--- MSDNet_Layer (without upsampling):
--- subsequent layers of MSDNet
--- input: a table of `nScales` tensors
--- output: a table of `nScales` tensors
----------------
local MSDNet_Layer, parent = torch.class('nn.MSDNet_Layer', 'nn.Container')
function MSDNet_Layer:__init(nChannels, nOutChannels, opt, inScales, outScales)
parent.__init(self)
self.train = true
self.nChannels = nChannels
self.nOutChannels = nOutChannels
self.opt = opt
self.inScales = inScales or opt.nScales
self.outScales = outScales or opt.nScales
self.nScales = opt.nScales
self.discard = self.inScales - self.outScales
assert(self.discard<=1, 'Double check inScales'..self.inScales..'and outScales: '..self.outScales)
local offset = self.nScales - self.outScales
self.modules = {}
local isTrans = self.outScales<self.inScales
if isTrans then
local nIn1, nIn2, nOut = nChannels*opt.grFactor[offset], nChannels*opt.grFactor[offset+1], opt.grFactor[offset+1]*nOutChannels
self.modules[1] = build_net_down_normal(nIn1, nIn2, nOut, opt.bottleneck, opt.bnFactor[offset], opt.bnFactor[offset+1])
else
self.modules[1] = build_net_normal(nChannels*opt.grFactor[offset+1], opt.grFactor[offset+1]*nOutChannels, opt.bottleneck, opt.bnFactor[offset+1])
end
for i = 2, self.outScales do
local nIn1, nIn2, nOut = nChannels*opt.grFactor[offset+i-1], nChannels*opt.grFactor[offset+i], opt.grFactor[offset+i]*nOutChannels
self.modules[i] = build_net_down_normal(nIn1, nIn2, nOut, opt.bottleneck, opt.bnFactor[offset+i-1], opt.bnFactor[offset+i])
end
self.real_input = {}
self.gradInput = {}
self.gIn = {}
self.output = {}
self.modules = self.modules
end
function MSDNet_Layer:updateOutput(input)
local discard = self.discard
if self.inScales == self.outScales then
self.real_input[1] = {input[1], input[1]}
for i = 2, self.outScales do
self.real_input[i] = {input[i], input[i-1], input[i]}
end
else
for i = 1, self.outScales do -- !!!
self.real_input[i] = {input[discard+i], input[discard+i-1], input[discard+i]}
end
end
for i = 1, self.outScales do
self.output[i] = self:rethrowErrors(self.modules[i], i, 'updateOutput', self.real_input[i])
end
return self.output
end
function MSDNet_Layer:updateGradInput(input, gradOutput)
-- self.gradInput = self.gradInput or {}
local offset = self.offset
self.gIn = self.gIn or {}
for i = 1, self.inScales do
self.gradInput[i] = self.gradInput[i] or input[i].new()
end
for i = 1, self.outScales do
self.gIn[i] = self.modules[i]:updateGradInput(self.real_input[i], gradOutput[i])
end
if self.inScales == self.outScales then
if self.outScales == 1 then
self.gradInput[1]:resizeAs(self.gIn[1][1]):copy(self.gIn[1][1])
:add(self.gIn[1][2])
else
self.gradInput[1]:resizeAs(self.gIn[1][1]):copy(self.gIn[1][1])
:add(self.gIn[1][2]):add(self.gIn[2][2])
end
for i = 2, self.inScales-1 do
self.gradInput[i]:resizeAs(self.gIn[i][1]):copy(self.gIn[i][1])
:add(self.gIn[i][3]):add(self.gIn[i+1][2])
end
else
self.gradInput[1]:resizeAs(self.gIn[1][2]):copy(self.gIn[1][2])
for i = 2, self.inScales - 1 do
self.gradInput[i]:resizeAs(self.gIn[i-1][1]):copy(self.gIn[i-1][1])
:add(self.gIn[i-1][3]):add(self.gIn[i][2])
end
end
if self.inScales > 1 then
self.gradInput[self.inScales]:resizeAs(self.gIn[self.outScales][1])
:copy(self.gIn[self.outScales][1]):add(self.gIn[self.outScales][3])
end
return self.gradInput
end
function MSDNet_Layer:accGradParameters(input, gradOutput, scale)
scale = scale or 1
for i = 1, self.outScales do
self.modules[i]:accGradParameters(self.real_input[i], gradOutput[i], scale)
end
end
function MSDNet_Layer:clearState()
-- don't call set because it might reset referenced tensors
local function clear(f)
if self[f] then
if torch.isTensor(self[f]) then
self[f] = self[f].new()
elseif type(self[f]) == 'table' then
self[f] = {}
else
self[f] = nil
end
end
end
clear('output')
clear('gradInput')
clear('real_input')
clear('gIn')
if self.modules then
for i,module in pairs(self.modules) do
module:clearState()
end
end
return self
end
function MSDNet_Layer:__tostring__()
local tab = ' '
local line = '\n'
local next = ' |`-> '
local lastNext = ' `-> '
local ext = ' | '
local extlast = ' '
local last = ' ... -> '
local str = 'MSDNet_Layer'
str = str .. ' {' .. line .. tab .. '{input}'
for i = 1,#self.modules do
if i == #self.modules then
str = str .. line .. tab .. lastNext .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. extlast)
else
str = str .. line .. tab .. next .. '(' .. i .. '): ' .. tostring(self.modules[i]):gsub(line, line .. tab .. ext)
end
end
str = str .. line .. tab .. last .. '{output}'
str = str .. line .. '}'
return str
end |
mapdata = {}
mapdata.__index = mapdata
mapdata.__metatable = "None of your business"
function mapdata:new()
local t = {
data = {
tile_index = {},
tile_modifier = {}
}
}
return setmetatable(t,mapdata)
end
function mapdata.addindex(self,d)
table.insert(self.data.tile_index,d)
end
function mapdata.addmodifier(self,d,extra,t) -- d : data , extra : extra data ? : t extra data in table ( ALWAYS a table )
local data = {
data = d,
additional_data = t
}
table.insert(self.data.tile_modifier,data)
end |
object_tangible_tcg_series8_instant_travel_terminal_slave1 = object_tangible_tcg_series8_shared_instant_travel_terminal_slave1:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series8_instant_travel_terminal_slave1, "object/tangible/tcg/series8/instant_travel_terminal_slave1.iff") |
DLCore.Commands = {}
DLCore.Commands.List = {}
DLCore.Commands.Add = function(name, help, arguments, argsrequired, callback, permission) -- [name] = command name (ex. /givemoney), [help] = help text, [arguments] = arguments that need to be passed (ex. {{name="id", help="ID of a player"}, {name="amount", help="amount of money"}}), [argsrequired] = set arguments required (true or false), [callback] = function(source, args) callback, [permission] = rank or job of a player
DLCore.Commands.List[name:lower()] = {
name = name:lower(),
permission = permission ~= nil and permission:lower() or "user",
help = help,
arguments = arguments,
argsrequired = argsrequired,
callback = callback,
}
end
DLCore.Commands.Refresh = function(source)
local Player = DLCore.Functions.GetPlayer(tonumber(source))
if Player ~= nil then
for command, info in pairs(DLCore.Commands.List) do
if DLCore.Functions.HasPermission(source, "god") or DLCore.Functions.HasPermission(source, DLCore.Commands.List[command].permission) then
TriggerClientEvent('chat:addSuggestion', source, "/"..command, info.help, info.arguments)
end
end
end
end |
local entry_display = require("telescope.pickers.entry_display")
local gh_make_entry = {}
function gh_make_entry.gen_from_run(opts)
opts = opts or {}
local icons = {
failed = "X",
success = "✓",
working = "-",
cancelled = "C",
}
local displayer = entry_display.create({
separator = "|",
items = {
{ width = 2 },
{ width = 40 },
{ width = 12 },
{ remaining = true },
},
})
local status_map = {
["success"] = { icon = icons.success, hl = "TelescopeResultsDiffAdd" },
["failure"] = { icon = icons.failed, hl = "TelescopeResultsDiffDelete" },
["startup_failure"] = { icon = icons.failed, hl = "TelescopeResultsDiffDelete" },
["active"] = { icon = icons.working, hl = "TelescopeResultsDiffChange" },
["cancelled"] = { icon = icons.cancelled, hl = "TelescopeResultsDiffDelete" },
}
local make_display = function(entry)
local status_x = {}
if entry.active ~= "completed" then
status_x = status_map["active"]
else
status_x = status_map[entry.status] or {}
end
local empty_space = ""
return displayer({
{ status_x.icon or empty_space, status_x.hl },
entry.value,
entry.workflow,
entry.branch,
entry.id,
})
end
return function(entry)
if entry == "" then
return nil
end
local tmp_table = vim.split(entry, "\t")
local active = tmp_table[1] or ""
local status = tmp_table[2] or ""
local description = tmp_table[3] or ""
local workflow = tmp_table[4] or ""
local branch = tmp_table[5] or ""
local id = ""
if #tmp_table > 8 then
id = tmp_table[7]
else
id = tmp_table[#tmp_table]
end
return {
value = description,
active = active,
status = status,
workflow = workflow,
branch = branch,
id = id,
ordinal = entry,
display = make_display,
}
end
end
function gh_make_entry.gen_from_gist(opts)
opts = opts or {}
local displayer = entry_display.create({
separator = "|",
items = {
{ width = 40 },
{ width = 2 },
{ width = 6 },
{ remaining = true },
},
})
local make_display = function(entry)
return displayer({
entry.value,
entry.files,
entry.visibility,
entry.age,
entry.id,
})
end
return function(entry)
if entry == "" then
return nil
end
local tmp_table = vim.split(entry, "\t")
local id = tmp_table[1] or ""
local description = tmp_table[2] or ""
local files = tmp_table[3] or ""
local visibility = tmp_table[4] or ""
local age = tmp_table[5] or ""
return {
age = age,
display = make_display,
files = files,
id = id,
ordinal = entry,
value = description,
visibility = visibility,
}
end
end
function gh_make_entry.gen_from_secret(opts)
opts = opts or {}
-- TODO: pass secret type, so far only repository supported
local icons = {
repository = "R",
environment = "E",
organization = "O",
user = "U",
}
local status_map = {
["repository"] = { icon = icons.repository, hl = "TelescopeResultsDiffAdd" },
["environment"] = { icon = icons.failed, hl = "TelescopeResultsDiffUntracked" },
["organization"] = { icon = icons.failed, hl = "TelescopeResultsDiffDelete" },
["user"] = { icon = icons.working, hl = "TelescopeResultsDiffChange" },
}
local displayer = entry_display.create({
separator = "|",
items = {
{ width = 2 },
{ width = 40 },
{ remaining = true },
},
})
local status_x = {}
if opts.environment then
status_x = status_map["environment"]
elseif opts.organization then
status_x = status_map["organization"]
elseif opts.user then
status_x = status_map["user"]
else
status_x = status_map["repository"]
end
local make_display = function(entry)
return displayer({
{ status_x.icon or " ", status_x.hl },
entry.value,
entry.age,
})
end
return function(entry)
if entry == "" then
return nil
end
local tmp_table = vim.split(entry, "\t")
local name = tmp_table[1] or ""
local age = tmp_table[2] or ""
return {
display = make_display,
age = age,
value = name,
ordinal = entry,
}
end
end
return gh_make_entry
|
local config = require("config")
local utils = require("utils")
local otii_utils = require("otii_utils")
local env_managers_name = utils.get_env_managers_name()
return {
resource_definitions = function(definitions_params)
local settings = function(resource_object)
resource_object:set_data_value("turboredis_timeout", 15)
resource_object:set_data_value("redfish_redis_key_prefix", {
string.format("Redfish:%s:%s:%s", "Managers", env_managers_name, "NtpService"),
})
resource_object:set_data_value("redfish_resource_uri_pattern", {
string.format("^%s/Managers/([^/]+)/NtpService$", config.SERVICE_PREFIX),
})
resource_object:set_data_value("redfish_resource_superordinate", {
"ManagersInstance",
})
resource_object:set_data_value("redfish_resource_subordinate", nil)
end
return {
settings = settings,
}
end,
property_definitions = function(definitions_params)
local endpoint_settings = {
["ServiceEnabled"] = function(property_object)
property_object:set_data_value("redis_lua_access_cache_enabled", false)
property_object:set_data_value("redis_lua_access_prehook", {
GET = function(prehook_params)
prehook_params.pl:get(string.format("%s:ServiceEnabled", prehook_params.redis_key_prefix))
end,
})
property_object:set_data_value("redis_lua_access_posthook", {
GET = function(posthook_params)
return otii_utils.toboolean(posthook_params.pl_replies[1])
end,
})
property_object:set_data_value("readonly", false)
property_object:set_data_value("property_type", {"boolean"})
property_object:set_data_value("turboredis_access_prehook", {
PATCH = function(prehook_params)
if prehook_params.request_body_value ~= nil then
prehook_params.pl:set(string.format("PATCH:%s", prehook_params.redis_key_prefix), prehook_params.request_body_value)
table.insert(prehook_params.redis_keys_to_watch, string.format("PATCH_FINISH:%s", prehook_params.redis_key_prefix))
end
end,
})
end,
}
return {
endpoint_settings = endpoint_settings,
}
end,
operation_definitions = function(definitions_params)
local operation = {
GET = function(operations_params)
local response_body = operations_params.response_body
local db_access_clients = operations_params.db_access_clients
local response_data = db_access_clients:redis_lua_access()
utils.copy_table_endpoint(response_body, response_data, {"ServiceEnabled"})
end,
}
return {
operation = operation,
}
end,
}
|
WINDOW_WIDTH = 1280
WINDOW_HEIGHT = 720
VIRTUAL_WIDTH = 432
VIRTUAL_HEIGHT = 243
PADDLE_SPEED = 200
|
function fact (n)
if n == 0 then
return 1
else
return n * fact(n-1)
end
end
print("enter a number:")
a = io.read("num") -- any string is okay (maybe)
print(fact(a))
|
return {
coruwmmm = {
acceleration = 0,
activatewhenbuilt = true,
brakerate = 0,
buildangle = 8192,
buildcostenergy = 31258,
buildcostmetal = 929,
builder = false,
buildinggrounddecaldecayspeed = 30,
buildinggrounddecalsizex = 8,
buildinggrounddecalsizey = 8,
buildinggrounddecaltype = "coruwmmm_aoplane.dds",
buildpic = "coruwmmm.dds",
buildtime = 35000,
category = "ALL UNDERWATER",
collisionvolumeoffsets = "0 0 0",
collisionvolumescales = "120 120 120",
collisionvolumetype = "Ell",
corpse = "dead",
damagemodifier = 0.25,
description = "Converts upto 1280 Energy to Metal",
explodeas = "CRAWL_BLASTSML",
footprintx = 5,
footprintz = 5,
icontype = "building",
idleautoheal = 5,
idletime = 1800,
losemitheight = 31,
mass = 1650,
maxdamage = 915,
maxslope = 16,
maxvelocity = 0,
minwaterdepth = 15,
name = "Underwater Moho Metal Maker",
noautofire = false,
objectname = "CORUWMMM",
radaremitheight = 31,
seismicsignature = 0,
selfdestructas = "CRAWL_BLAST",
sightdistance = 143,
turninplaceanglelimit = 140,
turninplacespeedlimit = 0,
turnrate = 0,
unitname = "coruwmmm",
usebuildinggrounddecal = true,
yardmap = "ooooooooooooooooooooooooo",
customparams = {
buildpic = "coruwmmm.dds",
faction = "CORE",
},
featuredefs = {
dead = {
blocking = true,
collisionvolumeoffsets = "0.0 -2.2497558593e-05 -0.0",
collisionvolumescales = "60.0 29.4457550049 60.0",
collisionvolumetype = "Box",
damage = 1371,
description = "Underwater Moho Metal Maker Wreckage",
energy = 0,
featuredead = "heap",
footprintx = 5,
footprintz = 5,
metal = 1237,
object = "CORUWMMM_DEAD",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
heap = {
blocking = false,
damage = 1714,
description = "Underwater Moho Metal Maker Debris",
energy = 0,
footprintx = 5,
footprintz = 5,
metal = 660,
object = "5X5A",
reclaimable = true,
customparams = {
fromunit = 1,
},
},
},
sfxtypes = {
pieceexplosiongenerators = {
[1] = "piecetrail0",
[2] = "piecetrail1",
[3] = "piecetrail2",
[4] = "piecetrail3",
[5] = "piecetrail4",
[6] = "piecetrail6",
},
},
sounds = {
activate = "metlon2",
canceldestruct = "cancel2",
deactivate = "metloff2",
underattack = "warning1",
working = "metlrun2",
count = {
[1] = "count6",
[2] = "count5",
[3] = "count4",
[4] = "count3",
[5] = "count2",
[6] = "count1",
},
select = {
[1] = "metlon2",
},
},
},
}
|
require "resty.nettle.types.ed25519-sha512"
local types = require "resty.nettle.types.common"
local hogweed = require "resty.nettle.hogweed"
local ffi = require "ffi"
local ffi_str = ffi.string
local ed25519 = {}
function ed25519.public_key(pri)
if not pri then
return nil, "the EdDSA25519 SHA-512 public key cannot be extracted without private key"
end
if #pri ~= 32 then
return nil, "the EdDSA25519 SHA-512 supported private key size is 256 bits"
end
hogweed.nettle_ed25519_sha512_public_key(types.uint8_t_32, pri)
return ffi_str(types.uint8_t_32, 32)
end
function ed25519.sign(pub, pri, msg)
if not pri then
return nil, "the EdDSA25519 SHA-512 signing is not possible without private key"
end
if not pub then
local err
pub, err = ed25519.public_key(pri)
if not pub then
return nil, err
end
end
if #pub ~= 32 then
return nil, "the EdDSA25519 SHA-512 supported public key size is 256 bits"
end
if #pri ~= 32 then
return nil, "the EdDSA25519 SHA-512 supported private key size is 256 bits"
end
hogweed.nettle_ed25519_sha512_sign(pub, pri, #msg, msg, types.uint8_t_64)
return ffi_str(types.uint8_t_64, 64)
end
function ed25519.verify(pub, msg, sig)
if not pub then
return nil, "the EdDSA25519 SHA-512 signature verification is not possible without public key"
end
if not sig then
return nil, "the EdDSA25519 SHA-512 signature verification is not possible without signature"
end
if #pub ~= 32 then
return nil, "the EdDSA25519 SHA-512 supported public key size is 256 bits"
end
if #sig ~= 64 then
return nil, "the EdDSA25519 SHA-512 supported signature size is 512 bits"
end
if hogweed.nettle_ed25519_sha512_verify(pub, #msg, msg, sig) ~= 1 then
return nil, "unable to EdDSA25519 SHA-512 verify"
end
return true
end
return ed25519
|
local BEGIN = 1
local FINISH_CONSTRUCTION = 2
local REQUEST_LOCATION = 3
local AWAIT_RESIDENCE = 6
return {
plan = function(char, state)
state.state = BEGIN
end,
perform = function(char, state)
if state.state == BEGIN then
-- find the closest municipality
local site = Site.get_closest(char:get_position(), function(x)
return x.type == char:get_race().municipality_type
end)
if not site then
-- there's no where to go, better start our own
char:push_task('establish_municipality')
state.state = BEGIN
return
end
-- help build the municipality if it is not complete yet
char.municipality = site.id
char:push_task('construct_site', { site = site.id })
state.state = FINISH_CONSTRUCTION
elseif state.state == FINISH_CONSTRUCTION then
if char.last_task_result ~= true then return false end
state.state = REQUEST_LOCATION
elseif state.state == REQUEST_LOCATION then
-- when complete, ask for a place to build a home
local residence = Site.new()
residence.type = Race.get(char.race).residence_type
local size = residence:pick_style()
local found_space = Site.get(char.municipality):request_space(residence, size)
if not found_space then return false end
residence:create_initial_build_orders()
Site.register(residence)
char.residence = residence.id
char:push_task('construct_site', { site = residence.id })
state.state = AWAIT_RESIDENCE
elseif state.state == AWAIT_RESIDENCE then
return char.last_task_result
end
end
} |
-- Copyright 2017-2022 Jason Tackaberry
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local rtk = require('rtk.core')
local log = require('rtk.log')
--- Single-line editable text entry with text selection and copy/paste support.
--
-- rtk.Entry implements most (all?) of the usual keyboard shortcuts and UX
-- idioms for cursor (`caret`) navigation, selection, and clipboard management, and
-- so it should feel relatively intuitive for most users.
--
-- Undo is also supported, both programmatically as well as via the default
-- user-accessible context menu.
--
-- @example
-- local entry = box:add(rtk.Entry{icon='18-search', placeholder='Search', textwidth=15})
-- entry.onkeypress = function(self, event)
-- if event.keycode == rtk.keycodes.ESCAPE then
-- self:clear()
-- self:animate{'bg', dst=rtk.Attribute.DEFAULT}
-- elseif event.keycode == rtk.keycodes.ENTER then
-- self:animate{'bg', dst='hotpink'}
-- end
-- end
--
-- @class rtk.Entry
-- @inherits rtk.Widget
rtk.Entry = rtk.class('rtk.Entry', rtk.Widget)
-- Popup menu created on-demand in _handle_mousedown(). Menu item ids map to
-- the corresponding method names.
rtk.Entry.static.contextmenu = {
{'Undo', id='undo'},
rtk.NativeMenu.SEPARATOR,
{'Cut', id='cut'},
{'Copy', id='copy'},
{'Paste', id='paste'},
{'Delete', id='delete'},
rtk.NativeMenu.SEPARATOR,
{'Select All', id='select_all'},
}
rtk.Entry.register{
--- The current (or desired if setting) value of the text entry (default is the empty
-- string). As the user interacts with the entry, this value is updated to reflect
-- current state, or you can set the value programmatically via `attr()` one of the
-- rtk.Entry-specific methods below.
--
-- The value is never nil. If no text is inputted, it is represented by the
-- empty string.
--
-- @meta read/write
-- @type string
value = rtk.Attribute{
default='',
reflow=rtk.Widget.REFLOW_NONE,
calculate=function(self, attr, value, target)
-- Ensure value is always a string.
return value and tostring(value) or ''
end,
},
--- Defines the width of the entry widget to hold this many characters based on the
-- current `font` when `w` is not defined (default nil). The `w` attribute will
-- override `textwidth`.
-- @meta read/write
-- @type number|nil
textwidth = rtk.Attribute{reflow=rtk.Widget.REFLOW_FULL},
--- Optional icon for the left edge of the entry box (default nil). If a string is
-- provided, `rtk.Image.icon()` will be called to fetch the image, otherwise an
-- `rtk.Image` object can be used directly.
--
-- @type rtk.Image|string|nil
-- @meta read/write
icon = rtk.Attribute{
reflow=rtk.Widget.REFLOW_FULL,
calculate=function(self, attr, value, target)
if type(value) == 'string' then
local icon = self.calc.icon
local style = rtk.color.get_icon_style(self.calc.bg or rtk.theme.bg, rtk.theme.bg)
if icon and icon.style == style then
-- Style didn't change.
return icon
end
local img = rtk.Image.icon(value, style)
if not img then
img = rtk.Image.make_placeholder_icon(24, 24, style)
end
return img
else
return value
end
end
},
--- The opacity of `icon` (default 0.6).
-- @meta read/write
-- @type number
icon_alpha = 0.6,
--- The amount of space in pixels between the `icon` and the text (default 5).
-- @meta read/write
-- @type number
spacing = rtk.Attribute{
default=5,
reflow=rtk.Widget.REFLOW_FULL
},
--- Placeholder text that is drawn with a low opacity as long as `value` is empty (default nil).
-- If nil, the placeholder text is not drawn. The color (including opacity) of the placeholder
-- is defined by the current theme's @{rtk.themes.entry_placeholder|`entry_placeholder`}.
-- @meta read/write
-- @type string
placeholder = rtk.Attribute{
default=nil,
reflow=rtk.Widget.REFLOW_FULL,
},
--- Color of text value, which defaults to the theme's @{rtk.themes.text|`text`} value if
-- nil (default).
--
-- @type colortype|nil
-- @meta read/write
textcolor = rtk.Attribute{
default=function(self, attr)
return rtk.theme.text
end,
calculate=rtk.Reference('bg')
},
--- Color of border when the mouse is `hovering` over the rtk.Entry region, which
-- defaults to the theme's @{rtk.themes.entry_border_hover|`entry_border_hover`}
-- value if nil (default).
--
-- @type colortype|nil
-- @meta read/write
border_hover = rtk.Attribute{
default=function(self, attr)
return {rtk.theme.entry_border_hover, 1}
end,
reflow=rtk.Widget.REFLOW_FULL,
calculate=function(self, attr, value, target)
return rtk.Widget.static._calc_border(self, value)
end,
},
--- Color of border when the widget is `focused`, which defaults to the theme's
-- @{rtk.themes.entry_border_focused|`entry_border_focused`} value if nil (default).
--
-- @type colortype|nil
-- @meta read/write
border_focused = rtk.Attribute{
default=function(self, attr)
return {rtk.theme.entry_border_focused, 1}
end,
reflow=rtk.Widget.REFLOW_FULL,
calculate=rtk.Reference('border_hover'),
},
--- Controls whether the cursor will blink when the widget is focused (default true).
-- @type boolean
-- @meta read/write
blink = true,
--- The current caret (or cursor) position which is immediately in front of the
-- character defined by this index (default 1).
-- @type number
-- @meta read/write
caret = rtk.Attribute{
type='number',
default=1,
-- Priority ensures this gets calculated after value, as the caret bounds depends
-- on the current value.
priority=true,
reflow=rtk.Widget.REFLOW_NONE,
-- We don't need to reflow, but we do need to redraw.
redraw=true,
calculate=function(self, attr, value, target)
return rtk.clamp(value, 1, #(target.value or '') + 1)
end,
},
--- The name of the font face (e.g. `'Calibri`'), which uses the @{rtk.themes.entry_font|global
-- text entry default} if nil (default nil).
-- @type string|nil
-- @meta read/write
font = rtk.Attribute{
reflow=rtk.Widget.REFLOW_FULL,
default=function(self, attr)
return self._theme_font[1]
end
},
--- The pixel size of the entry font (e.g. 18), which uses the @{rtk.themes.entry_font|global
-- text entry default} if nil (default nil).
-- @type number|nil
-- @meta read/write
fontsize = rtk.Attribute{
reflow=rtk.Widget.REFLOW_FULL,
default=function(self, attr)
return self._theme_font[2]
end
},
--- Scales `fontsize` by the given multiplier (default 1.0). This is a convenient way to adjust
-- the relative font size without specifying the exact size.
-- @type number
-- @meta read/write
fontscale = rtk.Attribute{
default=1.0,
reflow=rtk.Widget.REFLOW_FULL
},
--- A bitmap of @{rtk.font|font flags} to alter the text appearance (default nil). Nil
-- (or 0) does not style the font.
-- @type number|nil
-- @meta read/write
fontflags = rtk.Attribute{
default=function(self, attr)
return self._theme_font[3]
end
},
--
-- Widget overrides
--
bg = rtk.Attribute{
default=function(self, attr)
return rtk.theme.entry_bg
end
},
tpadding = 4,
rpadding = 10,
bpadding = 4,
lpadding = 10,
cursor = rtk.mouse.cursors.BEAM,
autofocus = true,
}
--- Create a new text entry widget with the given attributes.
-- @display rtk.Entry
function rtk.Entry:initialize(attrs, ...)
self._theme_font = rtk.theme.entry_font or rtk.theme.default_font
rtk.Widget.initialize(self, attrs, self.class.attributes.defaults, ...)
-- Array mapping character index to x offset
self._positions = {0}
-- Initialized in _reflow()
self._backingstore = nil
self._font = rtk.Font()
self._caretctr = 0
-- Character position where selection was started
self._selstart = nil
-- Character position where where selection ends (which may be less than or
-- greater than the anchor)
self._selend = nil
-- The left offset in pixels of the rendered text. If this value is e.g. 50,
-- it means that the left edge of the backing store corresponds to 50px
-- inside the text.
self._loffset = 0
self._blinking = false
-- If true, the backingstore will be rendered on next _draw()
self._dirty_text = false
-- If not nil, is the index of the current value attribute that we need to start
-- recalculate character positions on next _draw()
self._dirty_positions = nil
-- If true, we need to run _calcview() on next draw, which may in turn set
-- _dirty_text to true if _loffset has changed.
self._dirty_view = false
-- A table of prior states for ctrl-z undo. Each entry is is an array
-- of {text, caret, selstart, selend}
self._history = nil
self._last_doubleclick_time = 0
self._num_doubleclicks = 0
end
function rtk.Entry:_handle_attr(attr, value, oldval, trigger, reflow)
local calc = self.calc
local ok = rtk.Widget._handle_attr(self, attr, value, oldval, trigger, reflow)
if ok == false then
return ok
end
if attr == 'value' then
self._dirty_text = true
if not self._dirty_positions then
-- If this was already set, it's because sync() was called internally and an
-- intelligent value was set first. Otherwise, if we're here, the new value
-- came from the user. Given the cost of calculating character positions,
-- it's worth the effort to loop through the old and new strings to find the
-- first difference.
local diff = math.min(#value, #oldval)
for i = 1, diff do
if value:sub(i, i) ~= oldval:sub(i, i) then
diff = i
break
end
end
self._dirty_positions = diff
end
-- Updating the text clears selection
self._selstart = nil
-- After setting value, ensure caret does not extend past end of value.
local caret = rtk.clamp(calc.caret, 1, #value + 1)
if caret ~= calc.caret then
self:sync('caret', caret)
end
if trigger then
self:_handle_change()
end
elseif attr == 'caret' then
-- Ensure we recalculate offset on next draw, which will rerender text
-- if necessary.
self._dirty_view = true
elseif attr == 'bg' and type(self.icon) == 'string' then
-- We're (potentially) changing the color but, because the user-provided attribute
-- is a string it means we loaded the icon based on its name. Recalculate the icon
-- attr so that the light vs dark style gets recalculated based on this new
-- background color.
self:attr('icon', self.icon, true)
elseif attr == 'icon' and value then
-- Ensure next reflow calls refresh_scale() on the icon.
self._last_reflow_scale = nil
end
return true
end
function rtk.Entry:_reflow(boxx, boxy, boxw, boxh, fillw, fillh, clampw, clamph, uiscale, viewport, window)
local calc = self.calc
local maxw, maxh = nil, nil
if self._font:set(calc.font, calc.fontsize, calc.fontscale, calc.fontflags) then
-- Font changed, so ensure we recalculate all character positions.
self._dirty_positions = 1
end
if calc.icon and uiscale ~= self._last_reflow_scale then
calc.icon:refresh_scale()
self._last_reflow_scale = uiscale
end
if calc.textwidth and not self.w then
-- Compute dimensions based on font and given textwidth. Choose a character
-- that's big enough to ensure we can safely support textwidth worth of any
-- character.
local charwidth, _ = gfx.measurestr('W')
maxw, maxh = charwidth * calc.textwidth, self._font.texth
else
-- No hints given on dimensions, so make something up from whole cloth for our
-- intrinsic size.
maxw, maxh = gfx.measurestr("Dummy string!")
end
calc.x, calc.y = self:_get_box_pos(boxx, boxy)
local w, h, tp, rp, bp, lp = self:_get_content_size(boxw, boxh, fillw, fillh, clampw, clamph)
calc.w = (w or maxw) + lp + rp
calc.h = (h or maxh) + tp + bp
-- Remember calculated padding as we use that in many functions.
self._ctp, self._crp, self._cbp, self._clp = tp, rp, bp, lp
-- We use the backingstore to implement left-clipping, which REAPER doesn't natively
-- support.
if not self._backingstore then
self._backingstore = rtk.Image()
end
self._backingstore:resize(calc.w, calc.h, false)
self._dirty_text = true
end
function rtk.Entry:_unrealize()
rtk.Widget._unrealize(self)
self._backingstore = nil
end
-- Measure the x position of each character in the string. This allows us to support
-- proportional fonts.
function rtk.Entry:_calcpositions(startfrom)
startfrom = startfrom or 1
local value = self.calc.value
self._font:set()
-- Ok, this isn't exactly efficient, but it should be fine for sensibly sized strings.
for i = startfrom, #value + 1 do
local w, _ = gfx.measurestr(value:sub(1, i))
self._positions[i + 1] = w
end
self._dirty_positions = nil
end
function rtk.Entry:_calcview()
local calc = self.calc
local curx = self._positions[calc.caret]
local curoffset = curx - self._loffset
local innerw = calc.w - (self._clp + self._crp)
if calc.icon then
innerw = innerw - (calc.icon.w * rtk.scale.value / calc.icon.density) - calc.spacing
end
local loffset = self._loffset
if curoffset < 0 then
loffset = curx
elseif curoffset > innerw then
loffset = curx - innerw
end
local last = self._positions[#calc.value+1]
if last > innerw then
-- The rendered value doesn't fit within our inner width. Ensure we aren't leaving
-- any gap on the right of the caret to keep the text right justified.
local gap = innerw - (last - loffset)
if gap > 0 then
loffset = loffset - gap
end
else
-- Last character in value finishes rendering within our inner width, so there's
-- no reason we should have any left offset at all.
loffset = 0
end
-- If the offset changed we need to rerender the backing store.
if loffset ~= self._loffset then
self._dirty_text = true
self._loffset = loffset
end
self._dirty_view = false
end
function rtk.Entry:_handle_focus(event, context)
local ok = rtk.Widget._handle_focus(self, event, context)
-- Force a redraw if there is a selection
self._dirty_text = self._dirty_text or (ok and self._selstart)
return ok
end
function rtk.Entry:_handle_blur(event, other)
local ok = rtk.Widget._handle_blur(self, event, other)
-- Force a redraw if there is a selection
self._dirty_text = self._dirty_text or (ok and self._selstart)
return ok
end
function rtk.Entry:_blink()
if self.calc.blink and self:focused() then
self._blinking = true
local ctr = self._caretctr % 16
self._caretctr = self._caretctr + 1
if ctr == 0 then
self:queue_draw()
end
rtk.defer(self._blink, self)
end
end
-- Given absolute coords of the text area, determine the caret position from
-- the mouse down event.
function rtk.Entry:_caret_from_mouse_event(event)
local calc = self.calc
local iconw = calc.icon and (calc.icon.w * rtk.scale.value / calc.icon.density + calc.spacing) or 0
local relx = self._loffset + event.x - self.clientx - iconw - self._clp
for i = 2, calc.value:len() + 1 do
local pos = self._positions[i]
local width = pos - self._positions[i-1]
if relx <= self._positions[i] - width/2 then
return i - 1
end
end
return calc.value:len() + 1
end
local function is_word_break_character(value, pos)
local c = value:sub(pos, pos)
-- Control characters, punctuation, and whitespace, but excluding underscores.
return c ~= '_' and c:match('[%c%p%s]')
end
function rtk.Entry:_get_word_left(spaces)
local value = self.calc.value
local caret = self.calc.caret
if spaces then
while caret > 1 and is_word_break_character(value, caret - 1) do
caret = caret - 1
end
end
while caret > 1 and not is_word_break_character(value, caret - 1) do
caret = caret - 1
end
return caret
end
function rtk.Entry:_get_word_right(spaces)
local value = self.calc.value
local caret = self.calc.caret
local len = value:len()
while caret <= len and not is_word_break_character(value, caret) do
caret = caret + 1
end
if spaces then
while caret <= len and is_word_break_character(value, caret) do
caret = caret + 1
end
end
return caret
end
--- Selects all text.
function rtk.Entry:select_all()
self._selstart = 1
self._selend = self.calc.value:len() + 1
self._dirty_text = true
self:queue_draw()
end
--- Selects a region of text between two character positions.
--
-- Each parameter refers to an index within the `value` string, where the first
-- character in `value` is index `1`, as usual for Lua.
--
-- The range works like Lua's native `string.sub()` in that the range is inclusive (i.e.
-- includes the characters at both `a` and `b` indexes), and also suports negative end
-- indices, such that -1 refers to the end of the string, -2 is the second last character,
-- etc.
--
-- @tparam number a the starting character index
-- @tparam number b the ending character index (inclusive within the region), or negative to
-- slice from the end of the string, where -1 will extend to the end of `value`.
function rtk.Entry:select_range(a, b)
local len = #self.calc.value
if len == 0 or not a then
-- Regardless of what was asked, there is nothing to select.
self._selstart = nil
else
b = b or a
self._selstart = math.max(1, a)
self._selend = b > 0 and math.min(len + 1, b + 1) or math.max(self._selstart, len+b+2)
end
self._dirty_text = true
self:queue_draw()
end
--- Returns the selection range.
--
-- @treturn number the index within `value` of the start of the selection, or nil if nothing
-- was selected.
-- @treturn number the index within `value` of the end of the selection (inclusive), or nil if nothing
-- was selected.
function rtk.Entry:get_selection_range()
if self._selstart then
return math.min(self._selstart, self._selend), math.max(self._selstart, self._selend)
end
end
function rtk.Entry:_edit(insert, delete_selection, dela, delb, caret)
local calc = self.calc
local value = calc.value
if delete_selection then
dela, delb = self:get_selection_range()
if dela and delb then
local ndeleted = delb - dela
caret = rtk.clamp(dela, 1, #value)
end
end
caret = caret or calc.caret
if dela and delb then
dela = rtk.clamp(dela, 1, #value)
delb = rtk.clamp(delb, 1, #value+1)
value = value:sub(1, dela - 1) .. value:sub(delb)
self._dirty_positions = math.min(dela - 1, self._dirty_positions or math.inf)
end
if insert then
self._dirty_positions = math.min(caret - 1, self._dirty_positions or math.inf)
value = value:sub(0, caret - 1) .. insert .. value:sub(caret)
caret = caret + insert:len()
end
if value ~= calc.value then
caret = rtk.clamp(caret, 1, #value + 1)
self:sync('value', value)
if caret ~= calc.caret then
self:sync('caret', caret)
end
self._dirty_view = true
end
end
--- Deletes a specific range from the text entry.
--
-- The original value is added to undo history.
--
-- @tparam number a the starting character index
-- @tparam number b the ending character index (inclusive within the region)
function rtk.Entry:delete_range(a, b)
self:push_undo()
self:_edit(nil, nil, a, b)
end
--- Deletes the current selected range from `value` and resets the selection.
--
-- The original value is added to undo history.
--
-- @treturn number the number of characters that were deleted from `value`, or
-- 0 if there was no selection.
function rtk.Entry:delete()
if self._selstart then
self:push_undo()
end
self:_edit(nil, true)
end
--- Erases all contents from the entry.
--
-- This is different from directly setting the `value` attribute to the empty string
-- in that it also pushes the current value onto the undo history.
function rtk.Entry:clear()
if self.calc.value ~= '' then
self:push_undo()
self:sync('value', '')
end
end
--- Copies the selected range to the system clipboard.
--
-- The original value is added to undo history.
--
-- This uses `rtk.clipboard.set()` and so requires the SWS extension to work properly.
--
-- @treturn string|nil the text that was copied to clipboard, or nil if nothing was selected, or
-- if the SWS extension isn't available.
function rtk.Entry:copy()
if self._selstart then
local a, b = self:get_selection_range()
local text = self.calc.value:sub(a, b - 1)
if rtk.clipboard.set(text) then
return text
end
end
end
--- Copies the selected text to the clipboard and deletes it from `value`,
-- resetting the selection.
--
-- The original value is added to undo history.
--
-- @treturn string|nil the string that was cut from `value`, or nil if nothing
-- was selected, or if the SWS extension wasn't available.
function rtk.Entry:cut()
local copied = self:copy()
if copied then
self:delete()
end
return copied
end
--- Pastes text from the clipboard into the text entry at the current `caret` position.
--
-- The original value is added to undo history.
--
-- @tparam string|nil the string that was pasted into the text entry, or nil if nothing
-- was in the clipboard, or if the SWS extension wasn't available.
function rtk.Entry:paste()
local str = rtk.clipboard.get()
if str and str ~= '' then
self:push_undo()
self:_edit(str, true)
return str
end
end
--- Inserts the given text at the current `caret` position.
--
-- The original value is added to undo history.
--
-- @tparam string text the text to insert at `caret`
function rtk.Entry:insert(text)
self:push_undo()
self:_edit(text)
end
--- Reverts to the last state in the undo history.
--
-- All APIs that mutate `value` add undo state to the undo history. However,
-- individual character presses by the user within the entry do not generate
-- undo state.
--
-- @treturn boolean true if undo state was restored, or false if there was no
-- undo state.
function rtk.Entry:undo()
local calc = self.calc
if self._history and #self._history > 0 then
local state = table.remove(self._history, #self._history)
local value, caret
value, caret, self._selstart, self._selend = table.unpack(state)
self:sync('value', value)
self:sync('caret', caret)
return true
else
return false
end
end
--- Pushes current state to the undo history for future `undo()`.
function rtk.Entry:push_undo()
if not self._history then
self._history = {}
end
local calc = self.calc
self._history[#self._history + 1] = {calc.value, calc.caret, self._selstart, self._selend}
end
function rtk.Entry:_handle_mousedown(event)
local ok = rtk.Widget._handle_mousedown(self, event)
if ok == false then
return ok
end
if event.button == rtk.mouse.BUTTON_LEFT then
local caret = self:_caret_from_mouse_event(event)
self._selstart = nil
self._dirty_text = true
self:sync('caret', caret)
self:queue_draw()
elseif event.button == rtk.mouse.BUTTON_RIGHT then
if not self._popup then
self._popup = rtk.NativeMenu(rtk.Entry.contextmenu)
end
local clipboard = rtk.clipboard.get()
self._popup:item('undo').disabled = not self._history or #self._history == 0
self._popup:item('cut').disabled = not self._selstart
self._popup:item('copy').disabled = not self._selstart
self._popup:item('delete').disabled = not self._selstart
self._popup:item('paste').disabled = not clipboard or clipboard == ''
self._popup:item('select_all').disabled = #self.calc.value == 0
self._popup:open_at_mouse():done(function(item)
if item then
-- We named menu item ids after method names, so this is a simple dispatcher.
self[item.id](self)
end
end)
end
return true
end
function rtk.Entry:_handle_keypress(event)
local ok = rtk.Widget._handle_keypress(self, event)
if ok == false then
return ok
end
local calc = self.calc
local newcaret = nil
local len = calc.value:len()
local orig_caret = calc.caret
local selecting = event.shift
if event.keycode == rtk.keycodes.LEFT then
if not selecting and self._selstart then
newcaret = self._selstart
elseif event.ctrl then
newcaret = self:_get_word_left(true)
else
newcaret = math.max(1, calc.caret - 1)
end
elseif event.keycode == rtk.keycodes.RIGHT then
if not selecting and self._selstart then
newcaret = self._selend
elseif event.ctrl then
newcaret = self:_get_word_right(true)
else
newcaret = math.min(calc.caret + 1, len + 1)
end
elseif event.keycode == rtk.keycodes.HOME then
newcaret = 1
elseif event.keycode == rtk.keycodes.END then
newcaret = calc.value:len() + 1
elseif event.keycode == rtk.keycodes.DELETE then
if self._selstart then
self:delete()
else
if event.ctrl then
self:push_undo()
self:_edit(nil, false, calc.caret, self:_get_word_right(true) - 1)
elseif calc.caret <= len then
self:_edit(nil, false, calc.caret, calc.caret+1)
end
end
elseif event.keycode == rtk.keycodes.BACKSPACE then
if calc.caret >= 1 then
if self._selstart then
self:delete()
else
if event.ctrl then
self:push_undo()
local caret = self:_get_word_left(true)
self:_edit(nil, false, caret, calc.caret, caret)
elseif calc.caret > 1 then
local caret = calc.caret - 1
self:_edit(nil, false, caret, caret+1, caret)
end
end
end
elseif event.char and not event.ctrl then
if self._selstart then
self:push_undo()
end
self:_edit(event.char, true)
selecting = false
elseif event.ctrl and event.char and not event.shift then
if event.char == 'a' and len > 0 then
self:select_all()
-- Ensure selection doesn't get reset below because shift isn't pressed.
selecting = nil
elseif event.char == 'c' then
self:copy()
return true
elseif event.char == 'x' then
self:cut()
elseif event.char == 'v' then
self:paste()
elseif event.char == 'z' then
self:undo()
selecting = nil
end
else
return ok
end
if newcaret then
self:sync('caret', newcaret)
end
if selecting then
if not self._selstart then
self._selstart = orig_caret
end
self._selend = calc.caret
self._dirty_text = true
elseif selecting == false and self._selstart then
self._selstart = nil
self._dirty_text = true
end
-- Reset blinker
self._caretctr = 0
log.debug2(
'keycode=%s char=%s caret=%s ctrl=%s shift=%s meta=%s alt=%s sel=%s-%s',
event.keycode, event.char, calc.caret,
event.ctrl, event.shift, event.meta, event.alt,
self._selstart, self._selend
)
return true
end
function rtk.Entry:_get_touch_activate_delay(event)
if self:focused() then
-- If focused, don't delay touch activation, otherwise it frustrates drag-selections.
return 0
else
return rtk.Widget._get_touch_activate_delay(self, event)
end
end
function rtk.Entry:_handle_dragstart(event)
if not self:focused() or event.button ~= rtk.mouse.BUTTON_LEFT then
return
end
-- Superclass method disables dragging so don't call it.
local draggable, droppable = self:ondragstart(self, event)
if draggable == nil then
self._selstart = self.calc.caret
self._selend = self.calc.caret
return true, false
end
return draggable, droppable
end
function rtk.Entry:_handle_dragmousemove(event)
local ok = rtk.Widget._handle_dragmousemove(self, event)
if ok == false then
return ok
end
local selend = self:_caret_from_mouse_event(event)
if selend == self._selend then
return ok
end
self._selend = selend
-- This will queue a redraw of the widget.
self:sync('caret', selend)
-- Ensure text is rerendered as we've changed the selection area.
self._dirty_text = true
return ok
end
function rtk.Entry:_handle_click(event)
local ok = rtk.Widget._handle_click(self, event)
if ok == false or event.button ~= rtk.mouse.BUTTON_LEFT then
return ok
end
if event.time - self._last_doubleclick_time < 0.7 then
-- Triple click selects all text
self:select_all()
self._last_doubleclick_time = 0
elseif rtk.dnd.dragging ~= self then
self:select_range(nil)
rtk.Widget.focus(self)
end
return ok
end
function rtk.Entry:_handle_doubleclick(event)
local ok = rtk.Widget._handle_doubleclick(self, event)
if ok == false or event.button ~= rtk.mouse.BUTTON_LEFT then
return ok
end
self._last_doubleclick_time = event.time
local left = self:_get_word_left(false)
local right = self:_get_word_right(true)
self:sync('caret', right)
self:select_range(left, right-1)
return true
end
function rtk.Entry:_rendertext(x, y)
self._font:set()
-- Drawing text onto a fully transparent image, and then blending that image over the
-- current drawing target looks really janky. There is almost certainly some bug with
-- REAPER here. We solve this problem by drawing the region from the current drawing
-- target onto our backing store, and then drawing the text on top of that.
self._backingstore:blit{
src=gfx.dest,
sx=x + self._clp,
sy=y + self._ctp,
mode=rtk.Image.FAST_BLIT
}
self._backingstore:pushdest()
if self._selstart and self:focused() then
local a, b = self:get_selection_range()
self:setcolor(rtk.theme.entry_selection_bg)
gfx.rect(
self._positions[a] - self._loffset,
0,
self._positions[b] - self._positions[a],
self._backingstore.h,
1
)
end
self:setcolor(self.calc.textcolor)
self._font:draw(self.calc.value, -self._loffset, 0)
self._backingstore:popdest()
self._dirty_text = false
end
function rtk.Entry:_draw(offx, offy, alpha, event, clipw, cliph, cltargetx, cltargety, parentx, parenty)
local calc = self.calc
-- Must do this before calling rtk.Widget._draw() since we're checking our saved offset.
if offy ~= self.offy or offx ~= self.offx then
-- If we've scrolled within a viewport since last draw, force _rendertext() to
-- repaint the background into the Entry's local backing store.
self._dirty_text = true
end
rtk.Widget._draw(self, offx, offy, alpha, event, clipw, cliph, cltargetx, cltargety, parentx, parenty)
local x, y = calc.x + offx, calc.y + offy
local focused = self:focused()
if (y + calc.h < 0 or y > cliph or calc.ghost) and not focused then
-- Widget would not be visible on current drawing target
return false
end
if self.disabled then
alpha = alpha * 0.5
end
local scale = rtk.scale.value
local tp, rp, bp, lp = self._ctp, self._crp, self._cbp, self._clp
self:_handle_drawpre(offx, offy, alpha, event)
-- Paint background first because _rendertext() will copy to the backing store and
-- render the text over top it.
self:_draw_bg(offx, offy, alpha, event)
if self._dirty_positions then
self:_calcpositions(self._dirty_positions)
end
if self._dirty_view or self._dirty_text then
self:_calcview()
end
if self._dirty_text then
self:_rendertext(x, y)
end
local amul = calc.alpha * alpha
local icon = calc.icon
if icon then
local a = math.min(1, calc.icon_alpha * alpha + (focused and 0.2 or 0))
-- TODO: clip
icon:draw(
x + lp,
y + ((calc.h + tp - bp) - icon.h * scale / icon.density) / 2,
a * amul,
scale
)
lp = lp + icon.w*scale/icon.density + calc.spacing
end
self._backingstore:blit{
sx=0,
sy=0,
sw=calc.w - lp - rp,
sh=calc.h - tp - bp,
dx=x + lp,
dy=y + tp,
alpha=amul,
mode=rtk.Image.FAST_BLIT
}
if calc.placeholder and #calc.value == 0 then
self._font:set()
self:setcolor(rtk.theme.entry_placeholder, alpha)
self._font:draw(calc.placeholder, x + lp, y + tp, calc.w - lp, calc.h - tp)
end
if focused then
local showcursor = not self._selstart or (self._selend - self._selstart) == 0
if not self._blinking and showcursor then
-- Run a "timer" in the background to queue a redraw when the
-- cursor needs to blink.
self:_blink()
end
self:_draw_borders(offx, offy, alpha, calc.border_focused)
if self._caretctr % 32 < 16 and showcursor then
-- Draw caret
local curx = x + self._positions[calc.caret] + lp - self._loffset
self:setcolor(calc.textcolor, alpha)
gfx.line(curx, y + tp, curx, y + calc.h - bp, 0)
end
else
self._blinking = false
if self.hovering then
self:_draw_borders(offx, offy, alpha, calc.border_hover)
else
self:_draw_borders(offx, offy, alpha)
end
end
self:_handle_draw(offx, offy, alpha, event)
end
--- Event Handlers.
--
-- See also @{widget.handlers|handlers for rtk.Widget}.
--
-- @section entry.handlers
--- Called whenever `value` has changed, either by the user changing the value in
-- the UI, or when it changes programmatically via the API.
--
-- @tparam rtk.Event|nil event an `rtk.Event.KEY` event if available, or nil if
-- the entry was changed programmatically.
-- @treturn nil Return value has no significance. This is a notification event only.
function rtk.Entry:onchange(event)
end
function rtk.Entry:_handle_change(event)
return self:onchange(event)
end |
object_static_worldbuilding_vegitation_fngi_mushroom_clump_a2 = object_static_worldbuilding_vegitation_shared_fngi_mushroom_clump_a2:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_vegitation_fngi_mushroom_clump_a2, "object/static/worldbuilding/vegitation/fngi_mushroom_clump_a2.iff") |
local get_item
get_item = function(t, param, key, recursive, result_number, current_found)
if t == nil then
return nil
end
recursive = recursive == nil and true or false
if result_number == nil then
result_number = 1
end
if current_found == nil then
current_found = 0
end
if t[param] == key then
return t
end
for k, _ in ipairs(t) do
if t[k][param] == key then
current_found = current_found + 1
if current_found >= result_number then
return t[k]
end
end
end
if not recursive then
return nil
end
local result = nil
for _, v in ipairs(t) do
if type(v) == 'table' then
result = get_item(v, param, key, result_number, current_found)
if (result) then
current_found = current_found + 1
if current_found >= result_number then
return result
end
end
end
end
return result
end
local get_item_with_id = function(match, id)
return get_item(match, 'id', id)
end
local id_exists = function(match, id)
return get_item(match, 'id', id, false) ~= nil
end
local get_result = function(generator, match)
if match == nil then
return nil
end
local match_id = match.id
assert(match_id, string.format("%s:%s malformed object", match_id, match))
-- Hmm... wonder if I could just use _ret_value for a lot of stuff.
assert(generator.match[match_id], string.format("%s: missing generator", match_id))
return generator.match[match_id](match)
end
return {
get_item = get_item,
get_item_with_id = get_item_with_id,
id_exists = id_exists,
get_result = get_result,
}
|
modifier_passive_walk = class({})
function modifier_passive_walk:OnCreated(params)
if IsServer() then
self.direction = Vector(1, 0, 0)
self:StartIntervalThink(3.0)
end
end
function modifier_passive_walk:OnIntervalThink()
local new_origin = self:GetParent():GetAbsOrigin() + self.direction * 500
self:GetParent():MoveToPosition(new_origin)
self.direction = Vector(self.direction.x * -1, self.direction.y, self.direction.z)
end |
function joinThread(pid)
--coroutine.yield("yield", 0)
while true do
local dead = coroutine.yield("kill")
if pid == dead then
break
end
end
end
function getThreadInfo()
local info = {}
kernel.modules.threading.eachThread(function(thread)
info[thread.pid] = {
pid = thread.pid,
uid = thread.uid,
name = thread.name,
parent = thread.parent and thread.parent.pid or nil
}
end)
return info
end
function userKill(pid, signal, ...)
if not kernel.modules.threading.threads[pid]
or not kernel.modules.threading.threads[pid].coro then
return nil, "Thread does not exists"
end
if not kernel.modules.threading.threads[pid].kill[signal] then
return nil, "Unknown signal"
end
local args = {...}
local thread = kernel.modules.threading.threads[pid]
kernel.modules.manageg.protect(thread.sandbox)
--TODO: probably set threading.currentThread here
local res, reason = pcall(function()
thread.kill[signal](table.unpack(args))
end)
kernel.modules.manageg.unprotect()
if not res then
kernel.modules.threading.kill(pid)
end
return true
end
function select(timeout, ...)
checkArg(1, timeout, "number")
local funcs = {}
for n, f in ipairs(...) do
checkArg(n + 1, f, "function")
funcs[n] = coroutine.create(f)
end
end
function setKillHandler(signal, handler) --WAT
if not kernel.modules.threading.threads[pid]
or not kernel.modules.threading.threads[pid].coro then
return nil, "Thread does not exists"
end
if signal == "kill" then
return nil, "Cannot override kill"
end
kernel.modules.threading.threads[pid].kill[signal] = handler
return true
end
|
local Selection = game:GetService("Selection")
local src = script.parent.parent
local Roact = require(src.Parent.vendor.Roact)
local Parse = require(src.Parse)
local e = Roact.createElement
local App = Roact.Component:extend("App")
function App:render()
return e("Frame", {
Size = UDim2.fromScale(1,1),
BackgroundColor3 = Color3.fromRGB(52,52,52),
}, {
StartButton = e("TextButton", {
AnchorPoint = Vector2.new(0.5,0.5),
BackgroundColor3 = Color3.fromRGB(78,170,255),
Position = UDim2.fromScale(0.5,0.5),
Size = UDim2.fromScale(0.6,0.2),
Font = Enum.Font.SourceSansBold,
TextScaled = true,
TextColor3 = Color3.fromRGB(255,255,255),
Text = "Start",
[Roact.Event.Activated] = function()
for _,v in pairs(Selection:Get()) do
if v:IsA("Model") then
Parse:StartParse(v)
end
end
end
}, {
UICorner = e("UICorner", {
CornerRadius = UDim.new(0.2,0),
})
})
})
end
return App |
function main()
turtle.select(1)
turtle.refuel(5)
level()
forward()
turtle.turnRight()
strip()
forward()
turtle.turnRight()
forward()
strip()
forward()
turtle.turnRight()
forward()
strip()
turtle.turnRight()
forward()
stairs()
end
function stairs()
for i = 1, 6 do
forward()
turtle.digUp()
turtle.digDown()
turtle.down()
if i% 2 == 0 then
turtle.turnLeft()
end
end
turtle.turnRight()
end
function level()
for j = 1, 3 do
for i = 1, 2 do
dig3High()
end
if j == 1 then
turtle.turnLeft()
dig3High()
turtle.turnLeft()
end
if j == 2 then
turtle.turnRight()
dig3High()
turtle.turnRight()
end
if j == 3 then
turtle.turnRight()
forward()
forward()
turtle.turnRight()
forward()
forward()
turn()
end
end
end
function strip()
for i = 1, 15 do
dig2High()
if i%4 == 0 then
turtle.turnRight()
miniStrip()
turtle.turnLeft()
end
end
turn()
for i = 1, 15 do
forward()
end
end
function miniStrip()
for j = 1, 7 do
dig2High()
end
turn()
for j = 1, 7 do
forward()
end
for j = 1, 7 do
dig2High()
end
turn()
for j = 1, 7 do
forward()
end
end
function dig2High()
forward()
turtle.digUp()
end
function dig3High()
turtle.digUp()
turtle.up()
forward()
turtle.digUp()
turtle.digDown()
turtle.down()
end
local torchCount = 0
function forward()
while not turtle.forward() do
turtle.dig()
turtle.attack()
end
torchCount = torchCount + 1
if torchCount == 4 then
turtle.select(16)
turtle.placeUp()
torchCount = 0
end
end
function turn()
turtle.turnLeft()
turtle.select(16)
turtle.placeUp()
turtle.turnLeft()
end
main() |
utf8 = utf8 or require 'utf8'
Codec = {
codec = {},
codec_inv = {},
codec_size = 0
}
setmetatable(Codec, {
__call =
function (cls, ...)
return cls:new(...)
end
})
function Codec:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Codec:encode(src)
local result = {}
for _, v, _ in utf8.iter(src) do
table.insert(result, self.codec[v])
end
return result
end
function Codec:decode(src)
local result = ""
for _, v in ipairs(src) do
result = result .. self.codec_inv[v]
end
return result
end |
if (get_window_name() == "seahorse") then
set_window_position(1420, 360);
end
|
return function()
local RunService = game:GetService("RunService")
local ToastRoot = script.Parent
local DialogRoot = ToastRoot.Parent
local AppRoot = DialogRoot.Parent
local UIBloxRoot = AppRoot.Parent
local Packages = UIBloxRoot.Parent
local Roact = require(Packages.Roact)
local mockStyleComponent = require(UIBloxRoot.Utility.mockStyleComponent)
local SlideFromTopToast = require(ToastRoot.SlideFromTopToast)
local createSlideFromTopToast = function(props)
return mockStyleComponent({
SlideFromTopToast = Roact.createElement(SlideFromTopToast, props)
})
end
it("should throw on empty toastTitle", function()
local element = createSlideFromTopToast({
toastContent = {
toastTitle = nil,
},
})
expect(function()
Roact.mount(element)
end).to.throw()
end)
it("should create and destroy without errors", function()
local element = createSlideFromTopToast({
toastContent = {
toastTitle = "Test Title",
},
})
local instance = Roact.mount(element)
Roact.unmount(instance)
end)
it("should create and destroy without errors when render InformativeToast", function()
local element = createSlideFromTopToast({
toastContent = {
iconImage = "rbxassetid://4126499279",
toastSubtitle = "test test test",
toastTitle = "Item on sale",
},
})
local instance = Roact.mount(element)
Roact.unmount(instance)
end)
it("should create and destroy without errors when render InteractiveToast with onActivated callback", function()
local element = createSlideFromTopToast({
toastContent = {
iconImage = "rbxassetid://4126499279",
onActivated = function() end,
toastSubtitle = "Tap to see more information",
toastTitle = "System Outage",
},
})
local instance = Roact.mount(element)
Roact.unmount(instance)
end)
-- FIXME: This test sometimes fails. I think it's because having a
-- high spring frequency does not guarantee an opening in 1 frame.
-- TODO: https://jira.rbx.com/browse/UIBLOX-181
itSKIP("should consistently close immediately after opening when provided a duration of 0", function()
-- Run test 10 times to confirm it is not flaky
for _ = 1, 10 do
local appeared = false
local disappeared = false
local element = createSlideFromTopToast({
toastContent = {
toastTitle = "Test Title",
onAppeared = function()
appeared = true
end,
onDismissed = function()
disappeared = true
end,
},
springOptions = {
frequency = 15000000,
damping = 1,
},
duration = 0,
})
local instance = Roact.mount(element)
-- Wait a heartbeat and a step to ensure the otter motor has a chance to complete its movement
RunService.Heartbeat:Wait()
RunService.Stepped:Wait()
expect(appeared).to.equal(true)
expect(disappeared).to.equal(false)
RunService.Heartbeat:Wait()
RunService.Stepped:Wait()
expect(appeared).to.equal(true)
expect(disappeared).to.equal(true)
Roact.unmount(instance)
end
end)
end |
["cyrodiil/ava_ebonheart"] =
{
[1] =
{
[1] = 0.4610000000,
[2] = 0.6850000000,
[3] = -10,
[4] = -10,
[5] = 3662,
},
[2] =
{
[1] = 0.5210000000,
[2] = 0.2550000000,
[3] = -10,
[4] = -10,
[5] = 3645,
},
[3] =
{
[1] = 0.5900000000,
[2] = 0.7800000000,
[3] = -10,
[4] = -10,
[5] = 3865,
},
[4] =
{
[1] = 0.5400000000,
[2] = 0.5090000000,
[3] = -10,
[4] = -10,
[5] = 3863,
},
[5] =
{
[1] = 0.5190000000,
[2] = 0.2530000000,
[3] = -10,
[4] = -10,
[5] = 3645,
},
[6] =
{
[1] = 0.5850000000,
[2] = 0.8330000000,
[3] = -10,
[4] = -10,
[5] = 3865,
},
[7] =
{
[1] = 0.5240000000,
[2] = 0.4140000000,
[3] = -10,
[4] = -10,
[5] = 3645,
},
[8] =
{
[1] = 0.5470000000,
[2] = 0.1890000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[9] =
{
[1] = 0.6060000000,
[2] = 0.5920000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[10] =
{
[1] = 0.4780000000,
[2] = 0.7540000000,
[3] = -10,
[4] = -10,
[5] = 3662,
},
[11] =
{
[1] = 0.4810000000,
[2] = 0.8550000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[12] =
{
[1] = 0.5800000000,
[2] = 0.8340000000,
[3] = -10,
[4] = -10,
[5] = 3865,
},
[13] =
{
[1] = 0.4790000000,
[2] = 0.8530000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[14] =
{
[1] = 0.6480000000,
[2] = 0.7670000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[15] =
{
[1] = 0.4570000000,
[2] = 0.5830000000,
[3] = -10,
[4] = -10,
[5] = 4435,
},
[16] =
{
[1] = 0.4560000000,
[2] = 0.5720000000,
[3] = -10,
[4] = -10,
[5] = 3916,
},
[17] =
{
[1] = 0.3560000000,
[2] = 0.5900000000,
[3] = -10,
[4] = -10,
[5] = 4474,
},
[18] =
{
[1] = 0.6530000000,
[2] = 0.7680000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[19] =
{
[1] = 0.6530000000,
[2] = 0.7690000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[20] =
{
[1] = 0.4800000000,
[2] = 0.8590000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[21] =
{
[1] = 0.4760000000,
[2] = 0.7540000000,
[3] = -10,
[4] = -10,
[5] = 4474,
},
[22] =
{
[1] = 0.5480000000,
[2] = 0.1900000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[23] =
{
[1] = 0.6620000000,
[2] = 0.7470000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[24] =
{
[1] = 0.6630000000,
[2] = 0.7680000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[25] =
{
[1] = 0.6510000000,
[2] = 0.7720000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[26] =
{
[1] = 0.6450000000,
[2] = 0.2510000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[27] =
{
[1] = 0.3550000000,
[2] = 0.5910000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[28] =
{
[1] = 0.4800000000,
[2] = 0.8600000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[29] =
{
[1] = 0.5760000000,
[2] = 0.6020000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[30] =
{
[1] = 0.6720000000,
[2] = 0.7500000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[31] =
{
[1] = 0.4690000000,
[2] = 0.6100000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[32] =
{
[1] = 0.5800000000,
[2] = 0.5930000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[33] =
{
[1] = 0.6070000000,
[2] = 0.5880000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[34] =
{
[1] = 0.5500000000,
[2] = 0.1870000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[35] =
{
[1] = 0.6900000000,
[2] = 0.7860000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[36] =
{
[1] = 0.3550000000,
[2] = 0.5890000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[37] =
{
[1] = 0.4790000000,
[2] = 0.8530000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[38] =
{
[1] = 0.5400000000,
[2] = 0.6100000000,
[3] = -10,
[4] = -10,
[5] = 3863,
},
[39] =
{
[1] = 0.3560000000,
[2] = 0.5880000000,
[3] = -10,
[4] = -10,
[5] = 4474,
},
[40] =
{
[1] = 0.6670000000,
[2] = 0.7560000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[41] =
{
[1] = 0.4910000000,
[2] = 0.8660000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[42] =
{
[1] = 0.4400000000,
[2] = 0.6500000000,
[3] = -10,
[4] = -10,
[5] = 4474,
},
[43] =
{
[1] = 0.5980000000,
[2] = 0.5810000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[44] =
{
[1] = 0.4810000000,
[2] = 0.8610000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[45] =
{
[1] = 0.5830000000,
[2] = 0.6060000000,
[3] = -10,
[4] = -10,
[5] = 3858,
},
[46] =
{
[1] = 0.6450000000,
[2] = 0.7700000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[47] =
{
[1] = 0.4550000000,
[2] = 0.5780000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[48] =
{
[1] = 0.5430000000,
[2] = 0.6150000000,
[3] = -10,
[4] = -10,
[5] = 3865,
},
[49] =
{
[1] = 0.3810000000,
[2] = 0.7920000000,
[3] = -10,
[4] = -10,
[5] = 3639,
},
[50] =
{
[1] = 0.4780000000,
[2] = 0.8610000000,
[3] = -10,
[4] = -10,
[5] = 3667,
},
[51] =
{
[1] = 0.5400000000,
[2] = 0.6090000000,
[3] = -10,
[4] = -10,
[5] = 3863,
},
[52] =
{
[1] = 0.3560000000,
[2] = 0.5900000000,
[3] = -10,
[4] = -10,
[5] = 3863,
},
},
["ruinsofabamath_base_0"] =
{
[1] =
{
[1] = 0.8729000000,
[2] = 0.5362000000,
[3] = -10,
[4] = -10,
[5] = 4156,
},
},
|
--[[ _
( )
_| | __ _ __ ___ ___ _ _
/'_` | /'__`\( '__)/' _ ` _ `\ /'_` )
( (_| |( ___/| | | ( ) ( ) |( (_| |
`\__,_)`\____)(_) (_) (_) (_)`\__,_)
DImage
--]]
PANEL = {}
AccessorFunc( PANEL, "m_Material", "Material" )
AccessorFunc( PANEL, "m_Color", "ImageColor" )
AccessorFunc( PANEL, "m_bKeepAspect", "KeepAspect" )
AccessorFunc( PANEL, "m_strMatName", "MatName" )
AccessorFunc( PANEL, "m_strMatNameFailsafe", "FailsafeMatName" )
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:Init()
self:SetImageColor( Color( 255, 255, 255, 255 ) )
self:SetMouseInputEnabled( false )
self:SetKeyboardInputEnabled( false )
self:SetKeepAspect( false )
self.ImageName = ""
self.ActualWidth = 10
self.ActualHeight = 10
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:SetOnViewMaterial( MatName, MatNameBackup )
self:SetMatName( MatName )
self:SetFailsafeMatName( MatNameBackup )
self.ImageName = MatName
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:Unloaded()
return self.m_strMatName != nil
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:LoadMaterial()
if ( !self:Unloaded() ) then return end
self:DoLoadMaterial()
self:SetMatName( nil )
end
function PANEL:DoLoadMaterial()
local mat = Material( self:GetMatName() )
self:SetMaterial( mat )
if ( self.m_Material:IsError() && self:GetFailsafeMatName() ) then
self:SetMaterial( Material( self:GetFailsafeMatName() ) )
end
self:FixVertexLitMaterial()
//
// This isn't ideal, but it will probably help you out of a jam
// in cases where you position the image according to the texture
// size and you want to load on view - instead of on load.
//
self:InvalidateParent()
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:SetMaterial( Mat )
-- Everybody makes mistakes,
-- that's why they put erasers on pencils.
if ( type( Mat ) == "string" ) then
self:SetImage( Mat )
return end
self.m_Material = Mat
if (!self.m_Material) then return end
local Texture = self.m_Material:GetTexture( "$basetexture" )
if ( Texture ) then
self.ActualWidth = Texture:Width()
self.ActualHeight = Texture:Height()
else
self.ActualWidth = self.m_Material:Width()
self.ActualHeight = self.m_Material:Height()
end
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:SetImage( strImage, strBackup )
if ( strBackup && !file.Exists( "materials/"..strImage..".vmt", "GAME" ) ) then
strImage = strBackup
end
self.ImageName = strImage
local Mat = Material( strImage )
self:SetMaterial( Mat )
self:FixVertexLitMaterial()
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:GetImage()
return self.ImageName
end
function PANEL:FixVertexLitMaterial()
--
-- If it's a vertexlitgeneric material we need to change it to be
-- UnlitGeneric so it doesn't go dark when we enter a dark room
-- and flicker all about
--
local Mat = self:GetMaterial()
local strImage = Mat:GetName()
if ( string.find( Mat:GetShader(), "VertexLitGeneric" ) || string.find( Mat:GetShader(), "Cable" ) ) then
local t = Mat:GetString( "$basetexture" )
if ( t ) then
local params = {}
params[ "$basetexture" ] = t
params[ "$vertexcolor" ] = 1
params[ "$vertexalpha" ] = 1
Mat = CreateMaterial( strImage .. "_DImage", "UnlitGeneric", params )
end
end
self:SetMaterial( Mat )
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:GetImage()
return self.ImageName
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:SizeToContents( strImage )
self:SetSize( self.ActualWidth, self.ActualHeight )
end
--[[---------------------------------------------------------
-----------------------------------------------------------]]
function PANEL:Paint()
self:PaintAt( 0, 0, self:GetWide(), self:GetTall() )
end
function PANEL:PaintAt( x, y, dw, dh )
self:LoadMaterial()
if ( !self.m_Material ) then return true end
surface.SetMaterial( self.m_Material )
surface.SetDrawColor( self.m_Color.r, self.m_Color.g, self.m_Color.b, self.m_Color.a )
if ( self:GetKeepAspect() ) then
local w = self.ActualWidth
local h = self.ActualHeight
-- Image is bigger than panel, shrink to suitable size
if ( w > dw && h > dh ) then
if ( w > dw ) then
local diff = dw / w
w = w * diff
h = h * diff
end
if ( h > dh ) then
local diff = dh / h
w = w * diff
h = h * diff
end
end
if ( w < dw ) then
local diff = dw / w
w = w * diff
h = h * diff
end
if ( h < dh ) then
local diff = dh / h
w = w * diff
h = h * diff
end
local OffX = (dw - w) * 0.5
local OffY = (dh - h) * 0.5
surface.DrawTexturedRect( OffX+x, OffY+y, w, h )
return true
end
surface.DrawTexturedRect( x, y, dw, dh )
return true
end
--[[---------------------------------------------------------
Name: GenerateExample
-----------------------------------------------------------]]
function PANEL:GenerateExample( ClassName, PropertySheet, Width, Height )
local ctrl = vgui.Create( ClassName )
ctrl:SetImage( "brick/brick_model" )
ctrl:SetSize( 200, 200 )
PropertySheet:AddSheet( ClassName, ctrl, nil, true, true )
end
derma.DefineControl( "DImage", "A simple image", PANEL, "DPanel" )
|
-- bisect.lua
-- bisection method for solving non-linear equations
function bisect(f,a,b,fa,fb)
local delta=1e-10 -- tolerance
local c=(a+b)/2
if c==a or c==b or math.abs(a-b)<delta then
return c,b-a end
n=n+1
local fc=f(c)
if fa*fc<0 then
return bisect(f,a,c,fa,fc)
else
return bisect(f,c,b,fc,fb)
end
end
-- find root of f in the inverval [a,b]. needs f(a)*f(b)<0
function solve(f,a,b)
n=0
local z,e=bisect(f,a,b,f(a),f(b))
io.write(string.format("after %d steps, root is %.17g with error %.1e, f=%.1e\n",n,z,e,f(z)))
end
-- our function
function f(x)
return x*x*x-x-1
end
-- find zero in [1,2]
solve(f,1,2)
|
local ScrollView = class("ScrollView", function(rect)
if not rect then rect = CCRect(0, 0, 0, 0) end
local node = display.newClippingRegionNode(rect)
node:setNodeEventEnabled(true)
require("framework.api.EventProtocol").extend(node)
return node
end)
ScrollView.DIRECTION_VERTICAL = 1
ScrollView.DIRECTION_HORIZONTAL = 2
function ScrollView:ctor(rect, direction)
assert(direction == ScrollView.DIRECTION_VERTICAL or direction == ScrollView.DIRECTION_HORIZONTAL,
"ScrollView:ctor() - invalid direction")
self.dragThreshold = 40
self.bouncThreshold = 140
self.defaultAnimateTime = 0.4
self.defaultAnimateEasing = "backOut"
self.direction = direction
self.touchRect = rect
self.offsetX = 0
self.offsetY = 0
self.cells = {}
self.currentIndex = 0
self:registerScriptHandler(function(event)
if event == "enter" then
self:onEnter()
elseif event == "exit" then
self:onExit()
end
end)
-- create container layer
self.view = display.newLayer()
self:addChild(self.view)
self.view:addTouchEventListener(function(event, x, y)
return self:onTouch(event, x, y)
end)
end
function ScrollView:getCurrentCell()
if self.currentIndex > 0 then
return self.cells[self.currentIndex]
else
return nil
end
end
function ScrollView:getCurrentIndex()
return self.currentIndex
end
function ScrollView:setCurrentIndex(index)
self:scrollToCell(index)
end
function ScrollView:addCell(cell)
self.view:addChild(cell)
self.cells[#self.cells + 1] = cell
self:reorderAllCells()
self:dispatchEvent({name = "addCell", count = #self.cells})
end
function ScrollView:insertCellAtIndex(cell, index)
self.view:addChild(cell)
table.insert(self.cells, index, cell)
self:reorderAllCells()
self:dispatchEvent({name = "insertCellAtIndex", index = index, count = #self.cells})
end
function ScrollView:removeCellAtIndex(index)
local cell = self.cells[index]
cell:removeSelf()
table.remove(self.cells, index)
self:reorderAllCells()
self:dispatchEvent({name = "removeCellAtIndex", index = index, count = #self.cells})
end
function ScrollView:getView()
return self.view
end
function ScrollView:getTouchRect()
return self.touchRect
end
function ScrollView:setTouchRect(rect)
self.touchRect = rect
self:dispatchEvent({name = "setTouchRect", rect = rect})
end
function ScrollView:getClippingRect()
return self:getClippingRegion()
end
function ScrollView:setClippingRect(rect)
self:setClippingRegion(rect)
self:dispatchEvent({name = "setClippingRect", rect = rect})
end
function ScrollView:scrollToCell(index, animated, time, easing)
local count = #self.cells
if count < 1 then
self.currentIndex = 0
return
end
if index < 1 then
index = 1
elseif index > count then
index = count
end
self.currentIndex = index
local offset = 0
for i = 2, index do
local cell = self.cells[i - 1]
local size = cell:getContentSize()
if self.direction == ScrollView.DIRECTION_HORIZONTAL then
offset = offset - size.width
else
offset = offset + size.height
end
end
self:setContentOffset(offset, animated, time, easing)
self:dispatchEvent({name = "scrollToCell", animated = animated, time = time, easing = easing})
end
function ScrollView:isTouchEnabled()
return self.view:isTouchEnabled()
end
function ScrollView:setTouchEnabled(enabled)
self.view:setTouchEnabled(enabled)
self:dispatchEvent({name = "setTouchEnabled", enabled = enabled})
end
---- events
function ScrollView:onTouchBegan(x, y)
self.drag = {
currentOffsetX = self.offsetX,
currentOffsetY = self.offsetY,
startX = x,
startY = y,
isTap = true,
}
local cell = self:getCurrentCell()
cell:onTouch(event, x, y)
return true
end
function ScrollView:onTouchMoved(x, y)
local cell = self:getCurrentCell()
if self.direction == ScrollView.DIRECTION_HORIZONTAL then
if self.drag.isTap and math.abs(x - self.drag.startX) >= self.dragThreshold then
self.drag.isTap = false
cell:onTouch("cancelled", x, y)
end
if not self.drag.isTap then
self:setContentOffset(x - self.drag.startX + self.drag.currentOffsetX)
else
cell:onTouch(event, x, y)
end
else
if self.drag.isTap and math.abs(y - self.drag.startY) >= self.dragThreshold then
self.drag.isTap = false
cell:onTouch("cancelled", x, y)
end
if not self.drag.isTap then
self:setContentOffset(y - self.drag.startY + self.drag.currentOffsetY)
else
cell:onTouch(event, x, y)
end
end
end
function ScrollView:onTouchEnded(x, y)
if self.drag.isTap then
self:onTouchEndedWithTap(x, y)
else
self:onTouchEndedWithoutTap(x, y)
end
self.drag = nil
end
function ScrollView:onTouchEndedWithTap(x, y)
local cell = self:getCurrentCell()
cell:onTouch(event, x, y)
cell:onTap(x, y)
end
function ScrollView:onTouchEndedWithoutTap(x, y)
error("ScrollView:onTouchEndedWithoutTap() - inherited class must override this method")
end
function ScrollView:onTouchCancelled(x, y)
self.drag = nil
end
function ScrollView:onTouch(event, x, y)
if self.currentIndex < 1 then return end
if event == "began" then
if not self.touchRect:containsPoint(CCPoint(x, y)) then return false end
return self:onTouchBegan(x, y)
elseif event == "moved" then
self:onTouchMoved(x, y)
elseif event == "ended" then
self:onTouchEnded(x, y)
else -- cancelled
self:onTouchCancelled(x, y)
end
end
---- private methods
function ScrollView:reorderAllCells()
local count = #self.cells
local x, y = 0, 0
local maxWidth, maxHeight = 0, 0
for i = 1, count do
local cell = self.cells[i]
cell:setPosition(x, y)
if self.direction == ScrollView.DIRECTION_HORIZONTAL then
local width = cell:getContentSize().width
if width > maxWidth then maxWidth = width end
x = x + width
else
local height = cell:getContentSize().height
if height > maxHeight then maxHeight = height end
y = y - height
end
end
if count > 0 then
if self.currentIndex < 1 then
self.currentIndex = 1
elseif self.currentIndex > count then
self.currentIndex = count
end
else
self.currentIndex = 0
end
local size
if self.direction == ScrollView.DIRECTION_HORIZONTAL then
size = CCSize(x, maxHeight)
else
size = CCSize(maxWidth, math.abs(y))
end
self.view:setContentSize(size)
end
function ScrollView:setContentOffset(offset, animated, time, easing)
local ox, oy = self.offsetX, self.offsetY
local x, y = ox, oy
if self.direction == ScrollView.DIRECTION_HORIZONTAL then
self.offsetX = offset
x = offset
local maxX = self.bouncThreshold
local minX = -self.view:getContentSize().width - self.bouncThreshold + self.touchRect.size.width
if x > maxX then
x = maxX
elseif x < minX then
x = minX
end
else
self.offsetY = offset
y = offset
local maxY = self.view:getContentSize().height + self.bouncThreshold - self.touchRect.size.height
local minY = -self.bouncThreshold
if y > maxY then
y = maxY
elseif y < minY then
y = minY
end
end
if animated then
transition.stopTarget(self.view)
transition.moveTo(self.view, {
x = x,
y = y,
time = time or self.defaultAnimateTime,
easing = easing or self.defaultAnimateEasing,
})
else
self.view:setPosition(x, y)
end
end
function ScrollView:onExit()
self:removeAllEventListeners()
end
return ScrollView
|
-- Physically simulated bullet
-- SENT by Teta_Bonita
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self.Position = self.Entity:GetPos()
self.Velocity = self.Entity:GetVar("Velocity",false)
self.Acceleration = self.Entity:GetVar("Acceleration",false)
self.Bullet = self.Entity:GetVar("Bullet",false)
self.Trace = self.Entity:GetVar("Trace",false)
if not (self.Position and self.Velocity and self.Acceleration and self.Bullet and self.Trace) then
Msg("sent_bullt: Error! Insufficient data to spawn.\n")
self:Remove()
return
end
self.Owner = self.Owner or self.Entity
self.LastThink = CurTime()
self.Trace.endpos = self.Position
self.Bullet.Spread = Vector(0,0,0)
self.Bullet.Num = 1
self.Bullet.Tracer = 0
self.Entity:Fire("kill","",7) -- Kill this entity after awhile
end
function ENT:Think() -- Do prediction serverside
local fTime = CurTime()
local DeltaTime = fTime - self.LastThink
self.LastThink = fTime
self.Position = self.Position + self.Velocity*DeltaTime
self.Velocity = self.Velocity + self.Acceleration*DeltaTime
self.Trace.start = self.Trace.endpos
self.Trace.endpos = self.Position
local TraceRes = util.TraceLine(self.Trace)
if TraceRes.Hit then
self.Bullet.Src = self.Trace.start
self.Bullet.Dir = (TraceRes.HitPos - self.Trace.start)
self.Owner:FireBullets(self.Bullet)
self:Remove()
return false
end
end
|
-- title: ModelRenderer
-- author: FlamingPandas
-- desc: Shows 3D models
-- script: lua
point={x=0,y=0,z=300}
fov=100
mesh={} -- Table that contains all the 3D points
polygon={} -- Table that contains all conections of 3D points to create triangle polygons, with their texture specified too
zorder={} -- Tabe used to know the rendering order of the triangles
rspeed=.1 -- Rotation speed, you can change it
tspeed=10 -- Translation speed, you can change it
function addMesh(mx,my,mz)
local m={x=mx,y=my,z=mz,u=0,v=0}
table.insert(mesh,m)
end
function addPolygon(pp1,pp2,pp3,pu1,pv1,pu2,pv2,pu3,pv3)
local p={p1=pp1,p2=pp2,p3=pp3,u1=pu1,v1=pv1,u2=pu2,v2=pv2,u3=pu3,v3=pv3,zOrd=0}
table.insert(polygon,p)
end
function addZOrder(polygon,zor)
local z={poly=polygon,zo=zor}
table.insert(zorder,z)
end
function init()
--"Loading" points and polygon data
local m=addMesh
m(-60,-60,5)
m(60,-60,5)
m(-60,-100,0)
m(60,-100,0)
m(-60,-105,-20)
m(60,-105,-20)
m(-60,-90,-30)
m(60,-90,-30)
m(-60,95,-30)
m(60,95,-30)
m(-60,100,-25)
m(60,100,-25)
m(-60,100,0)
m(60,100,0)
m(-60,50,5)
m(60,50,5)
m(-55,10,30)
m(55,10,30)
m(-55,-50,30)
m(55,-50,30)
local p=addPolygon
--UnderNeath Surface
p(7,8,10, 32,0,48,0,48,16)
p(7,10,9, 32,0,48,16,32,16)
--Back Protection
p(5,6,8, 16,12,32,12,32,16)
p(5,8,7, 16,12,32,16,16,16)
--Back lights
p(3,4,6, 16,8,32,8,32,12)
p(3,6,5, 16,8,32,12,16,12)
--Back Capo... maletera
p(1,2,4, 0,0,16,0,16,8)
p(1,4,3, 0,0,16,8,0,8)
--Back WindShield
p(19,20,2, 48,8,64,8,64,14)
p(19,2,1, 48,8,64,14,48,14)
--Roof
p(20,19,17, 0,7,16,7,16,16)
p(20,17,18, 0,7,16,16,0,16)
--Front WindShield
p(18,15,16, 48,0,64,8,48,8)
p(18,17,15, 48,0,64,0,64,8)
--Front Capo
p(16,13,14, 0,0,16,8,0,8)
p(16,15,13, 0,0,16,0,16,8)
--Front Lights
p(14,13,11, 16,0,32,0,32,4)
p(14,11,12, 16,0,32,4,16,4)
--Front Protection
p(12,11,9, 16,5,32,5,32,8)
p(12,9,10, 16,5,32,5,16,8)
--Left WindShield
p(16,20,18, 64,8,80,0,64,0)
p(16,2,20, 64,8,80,8,80,0)
--Right WindShield
p(15,17,19, 64,8,64,0,80,0)
p(15,19,1, 64,8,80,0,80,8)
--Right side
p(4,2,6, 32,24,24,24,32,28)
p(6,2,8, 32,28,24,24,28,32)
p(2,16,8, 24,24,10,24,28,32)
p(8,16,10, 28,32,10,24,1,32)
p(16,12,10, 10,24,0,31,1,32)
p(16,14,12, 10,24,0,24,0,31)
--Left side
p(1,3,5, 24,16,32,16,32,20)
p(1,5,7, 24,16,32,20,28,24)
p(15,1,7, 10,16,24,16,28,24)
p(15,7,9, 10,16,28,24,1,24)
p(15,9,11, 10,16,1,24,0,23)
p(15,11,13, 10,16,0,23,0,16)
for i,p in pairs(polygon) do
addZOrder(i,0)
end
end
init()
mode=1
function TIC()
if btn(6) then
if btn(0) then translate(0,-tspeed,0) end
if btn(1) then translate(0,tspeed,0) end
if btn(2) then translate(-tspeed,0,0) end
if btn(3) then translate(tspeed,0,0) end
else
if btn(0) then rotatateX(-rspeed) end
if btn(1) then rotatateX(rspeed) end
if btn(2) then rotatateY(-rspeed) end
if btn(3) then rotatateY(rspeed) end
end
if btn(4) then if fov<800 then fov=fov+10 end end
if btn(5) then if fov>10 then fov=fov-10 end end
if btnp(7) then if mode<3 then mode=mode+1 else mode=1 end end
cls(13)
--Shows info from the zorder table
-- for i,z in pairs(zorder) do
-- print(z.poly.." - "..z.zo,10,10*i)
-- end
calculateMeshUV()
calculateZOrder()
table.sort(zorder,function(a,b) return a.zo > b.zo end)
if mode==1 then showMesh() end
if mode==2 then showWireFrame() end
if mode==3 then showMesh() showWireFrame() end
end
--Given this 3D points calculate how they would look in a 2D screen
function calculateMeshUV()
for i,m in pairs(mesh) do
m.u=((m.x+point.x)*(fov/(m.z+point.z)))+120
m.v=((m.y+point.y)*(fov/(m.z+point.z)))+70
end
end
-- I made this up but ot works... it gives the avarage of the depth of the three points of each triangle, it works good enough to know witch triangles to draw first (the further ones)
function calculateZOrder()
m=mesh
for i,p in pairs(polygon) do
p.zord=(m[p.p1].z+m[p.p2].z+m[p.p3].z)/3
updateZOrder(i,p.zord)
end
end
-- Once calcuated the zorder you need to update the zorder table with those values
-- Why do we need this values in another table? well... lua can sort this table and now we have the order in witch to draw the triangles
function updateZOrder(polygon,zor)
for i,z in pairs(zorder) do
if z.poly==polygon then
z.zo=zor
end
end
end
-- Using the textri function you can show triangles with textures
-- This function draws all triangles that are facimg the camera with the textures defined on the init function
-- The function draws them in the zorder from further to closest so when a triangle is closer it shows "Above" othee triangles
function showMesh()
m=mesh
for i,z in pairs(zorder) do
p=polygon[z.poly]
-- If the triangle points are clockwise they are facing the camera
if isClockWise(p) then
--Draw the textured triangle
ttri(m[p.p1].u,m[p.p1].v,
m[p.p2].u,m[p.p2].v,
m[p.p3].u,m[p.p3].v,
p.u1,p.v1,
p.u2,p.v2,
p.u3,p.v3,
0,{},
(m[p.p1].z+point.z),
(m[p.p2].z+point.z),
(m[p.p3].z+point.z))
end
end
end
-- Given a triangle return true if it's points are clockwise false if they aren't
function isClockWise(poly)
p=poly
m=mesh
if ((m[p.p2].v-m[p.p1].v)*
(m[p.p3].u-m[p.p2].u))-
((m[p.p3].v-m[p.p2].v)*
(m[p.p2].u-m[p.p1].u))>0 then
return false
else
return true
end
end
--Function that draws all lines in the three points of a triangle (it just shpws the WireFrame and also the individual points)
function showWireFrame()
m=mesh
for i,p in pairs(polygon) do
line(m[p.p1].u,m[p.p1].v,m[p.p2].u,m[p.p2].v,15)
line(m[p.p2].u,m[p.p2].v,m[p.p3].u,m[p.p3].v,15)
line(m[p.p3].u,m[p.p3].v,m[p.p1].u,m[p.p1].v,15)
end
for i,m in pairs(mesh) do
circ(m.u,m.v,1,0)
print(i,m.u,m.v+5,3)
end
end
-- Rotates all pf the points in the mesh by an angle in the x axes
function rotatateX(angle)
cos=math.cos(angle)
sin=math.sin(angle)
for i,p in pairs(mesh) do
y=p.y*cos-p.z*sin
z=p.z*cos+p.y*sin
p.y=y
p.z=z
end
end
function rotatateY(angle)
cos=math.cos(angle)
sin=math.sin(angle)
for i,p in pairs(mesh) do
x=p.x*cos-p.z*sin
z=p.z*cos+p.x*sin
p.x=x
p.z=z
end
end
function rotatateZ(angle)
cos=math.cos(angle)
sin=math.sin(angle)
for i,p in pairs(mesh) do
x=p.x*cos-p.y*sin
y=p.y*cos+p.x*sin
p.x=x
p.y=y
end
end
-- Translate all of the points an x,y and z distance
function translate(dx,dy,dz)
point.x=point.x+dx
point.y=point.y+dy
point.z=point.z+dz
end
-- <TILES>
-- 000:66666ff666666ff666666ff666666ff666666ff666666ff666666ff666666ff6
-- 001:6ff666666ff666666ff666666ff666666ff666666ff666666ff666666ff66666
-- 002:66666ff66ee373736ee737376666666663333333633333336333333363333333
-- 003:6ff6666673737ee637373ee66666666633333336333333363333333633333336
-- 004:63337733633377336333377363333773633aaaa3633aaaa3633aaaa3633aaaa3
-- 005:337733363377333637733336377333363aaaa3363aaaa3363aaaa3363aaaa336
-- 006:66666ff66888dd33688ddd8868ddd8886ddd888d6dd888dd6d00000d66666ff6
-- 007:6ff6666633ddd8868ddd8886ddd88886dd888886d8888886800000866ff66666
-- 008:6666666668888888688888886888888868888888688888886888888866666666
-- 009:6666666688888886888888868888888688888886888888868888888666666666
-- 010:6666666666666666666666666666666666666666666666666666666666666666
-- 011:6666666666666666666666666666666666666666666666666666666666666666
-- 016:66666f00666660ff66660ff066660fff66660fff666660ff66666f0066666ff6
-- 017:00f66666ff0666660ff066660ff066660ff06666ff06666600f666666ff66666
-- 018:66666ff669996faa69996faa666600f663337733633377336333773363337733
-- 019:6ff66666aaf69996aaf699966f00666633773336337733363377333633773336
-- 020:6333337363333373633337336333373363333733633337336333333363333333
-- 021:3733333637333336337333363373333633733336337333363333333633333336
-- 022:66666ff66888ddd8688ddd8868ddd8886dd0000066666ff60000000000000000
-- 023:6ff6666688ddd8868ddd8886ddd88886dd8888866ff666660000000000000000
-- 026:6666666666666666666666666666666666666666666666666666666666666666
-- 027:6666666666666666666666666666666666666666666666666666666666666666
-- 032:6666666666666666666666666666666666666666666666336666630066663000
-- 033:6666666666666666666006666666666666666666336666660036666600036666
-- 034:6666666666666666666666666666666666666666666666336666630066663000
-- 035:6666666666666666666666666666666666666666336666660036666600036666
-- 048:6666666666666666666666666666666666666666666666336666630066663000
-- 049:6666666666666666666006666666666666666666336666660036666600036666
-- 050:6666666666666666666666666666666666666666666666336666630066663000
-- 051:6666666666666666666666666666666666666666336666660036666600036666
-- </TILES>
-- <PALETTE>
-- 000:140c1c44243430346d4e4a4e854c30346524d04648757161597dceb23c408595a16daa2cd2aa996dc2cadad45edeeed6
-- </PALETTE>
|
local NXFS = require "nixio.fs"
local SYS = require "luci.sys"
local HTTP = require "luci.http"
local DISP = require "luci.dispatcher"
local UTIL = require "luci.util"
local uci = require("luci.model.uci").cursor()
m = Map("clash")
s = m:section(TypedSection, "clash")
--m.pageaction = false
s.anonymous = true
o = s:option(Value, "http_port")
o.title = translate("Http Port")
o.default = 7890
o.datatype = "port"
o.rmempty = false
o.description = translate("Http Port")
o = s:option(Value, "socks_port")
o.title = translate("Socks Port")
o.default = 7891
o.datatype = "port"
o.rmempty = false
o.description = translate("Socks Port")
o = s:option(Value, "redir_port")
o.title = translate("Redir Port")
o.default = 7892
o.datatype = "port"
o.rmempty = false
o.description = translate("Redir Port")
o = s:option(ListValue, "allow_lan")
o.title = translate("Allow Lan")
o.default = true
o.rmempty = false
o:value("true", "true")
o:value("false", "false")
o.description = translate("Allow Lan")
o = s:option(Value, "bind_addr")
o.title = translate("Bind Address")
o:value("*", translate("Bind All IP Addresses"))
luci.ip.neighbors({ family = 4 }, function(entry)
if entry.reachable then
o:value(entry.dest:string())
end
end)
luci.ip.neighbors({ family = 6 }, function(entry)
if entry.reachable then
o:value(entry.dest:string())
end
end)
o.description = translate("Bind Address")
o:depends("allow_lan", "true")
o = s:option(Value, "dash_port")
o.title = translate("Dashboard Port")
o.default = 9191
o.datatype = "port"
o.rmempty = false
o.description = translate("Dashboard Port")
o = s:option(Value, "dash_pass")
o.title = translate("Dashboard Secret")
o.default = 123456
o.rmempty = false
o.description = translate("Dashboard Secret")
o = s:option(ListValue, "level", translate("Log level"))
o.description = translate("Choose Log Level")
o:value("info", "info")
o:value("silent", "silent")
o:value("warning", "warning")
o:value("error", "error")
o:value("debug", "debug")
local clash_conf = "/etc/clash/config.yaml"
local apply = luci.http.formvalue("cbi.apply")
if apply then
if NXFS.access(clash_conf) then
m.uci:commit("clash")
SYS.call("sh /usr/share/clash/yum_change.sh 2>&1 &")
if luci.sys.call("pidof clash >/dev/null") == 0 then
SYS.call("/etc/init.d/clash restart >/dev/null 2>&1 &")
luci.http.redirect(luci.dispatcher.build_url("admin", "services", "clash"))
end
end
end
return m
|
function onCreate()
makeLuaSprite('thebackgroundbutlessfire','bg-fire',-600,-200)
addLuaSprite('thebackgroundbutlessfire',false)
makeLuaSprite('devteam','Characters',400,390)
addLuaSprite('devteam',false)
end |
return {'slufter','sluier','sluierbewolking','sluierdoek','sluiereffect','sluieren','sluiering','sluierstaart','sluif','sluik','sluikblad','sluiken','sluikerij','sluikgoed','sluikhandel','sluikhandelaar','sluikharig','sluikpers','sluikreclame','sluiks','sluikstokerij','sluikstort','sluikstorten','sluikstorter','sluikweg','sluikwerk','sluimer','sluimeren','sluimering','sluimerrol','sluimertoestand','sluipen','sluipend','sluipenderwijs','sluiper','sluipers','sluipgang','sluiphoek','sluipmoord','sluipmoordenaar','sluiproute','sluipschutter','sluipschuttervuur','sluipverkeer','sluipweg','sluipwesp','sluis','sluisdeur','sluisgeld','sluiskolk','sluismeester','sluiswachter','sluiswerken','sluit','sluitappel','sluitbalk','sluitband','sluitboom','sluiten','sluiter','sluitergordijn','sluitertijd','sluitgat','sluiting','sluitingsbevel','sluitingsceremonie','sluitingsdag','sluitingsdatum','sluitingsplan','sluitingstermijn','sluitingstijd','sluitingsuur','sluitjas','sluitkool','sluitmand','sluitplaat','sluitpost','sluitrede','sluitspeld','sluitspier','sluitsteen','sluitstuk','sluitveer','sluitwerk','sluitzegel','sluizen','sluizencomplex','slum','slump','slungel','slungelachtig','slungelen','slungelig','slurf','slurfdier','slurp','slurpen','sluw','sluwe','sluwheid','sluitdop','sluikinvoer','sluimerig','sluipschutterkogel','sluipschuttersvuur','sluitketting','sluitklep','slurfachtig','sluikverkeer','sluimerstand','sluipverbruik','sluisbrug','sluiscomplex','sluishoofd','sluiterknop','sluitingsperiode','sluitlaken','sluitmechanisme','sluitsysteem','slurptaks','sluitingsmechanisme','sluipvlieg','sluipvliegen','sluishaak','sluitmunt','sluijter','sluijs','slump','sluijk','sluijsmans','slurink','slutter','slui','sluiman','sluierden','sluiers','sluierstaarten','sluiert','sluiertje','sluiertjes','sluike','sluiker','sluikerijen','sluikers','sluikhandelaars','sluikharige','sluikt','sluimerde','sluimerden','sluimerend','sluimerende','sluimeringen','sluimerrollen','sluimert','sluip','sluipende','sluipertje','sluipertjes','sluiphoeken','sluipmoorden','sluipmoordenaars','sluipt','sluipwegen','sluipwespen','sluisde','sluisden','sluisdeuren','sluisgelden','sluiskolken','sluismeesters','sluist','sluiswachters','sluitbalken','sluitbanden','sluitbomen','sluitend','sluitende','sluiters','sluitgaten','sluithaakje','sluitingen','sluitingsdagen','sluitingsplannen','sluitingstijden','sluitingsuren','sluitkolen','sluitmanden','sluitposten','sluitreden','sluitspelden','sluitspieren','sluitstenen','sluitstukken','sluitveren','sluitzegels','sluiven','slumps','slungelachtige','slungelde','slungelige','slungeliger','slungels','slungelt','slurfdieren','slurpt','slurpte','slurpten','slurven','sluwer','sluwere','sluwheden','sluwst','sluwste','slufters','sluierde','sluikbladen','sluikstokerijen','sluikstorters','sluikwegen','sluipgangen','sluiproutes','sluipschutters','sluitertijden','sluitplaten','sluitredes','slums','slurpend','slurpende','sluitingsdata','sluipweggetje','sluikse','sluimerige','sluikreclames','sluikstortte','sluiprouten','sluipschutterkogels','sluitdoppen','sluitingsdatums','sluitkettingen','sluitkleppen','slurfachtige','sluisje','sluisjes','sluishoofden','sluizencomplexen','sluitsystemen','sluiscomplexen','sluitplaatje','sluitingsperiodes','sluitingsmechanismen','slurfje'} |
require "heka_mock"
_G.cjson = require "cjson"
set_default_config({ Type="my_type" }) --
describe("my_encoder", function()
it("accepts table and sends out message", function ()
reset_all() -- run this before every test
mock_read_config({foo="bar"}) -- define config parameters in
-- addition to default_config as needed
dofile "my_encoder.lua" -- don't use "require", use "dofile"
send_message({foo="bar"})
result = injected()[1]
assert.is.equal('{"foo":"bar"}', result.Payload)
end)
end)
|
local colors = {
base00 = "#101317",
base01 = "#1a1d21",
base02 = "#23262a",
base03 = "#2b2e32",
base04 = "#323539",
base05 = "#c5c5c6",
base06 = "#cbcbcc",
base07 = "#d4d4d5",
base08 = "#37d99e",
base09 = "#f0a988",
base0A = "#e5d487",
base0B = "#e87979",
base0C = "#37d99e",
base0D = "#5fb0fc",
base0E = "#c397d8",
base0F = "#e87979",
}
return colors
|
local wibox = require("wibox")
-- Create a textclock widget
local mytextclock = wibox.widget.textclock()
table.insert(globalwidgets.right, mytextclock)
|
--- module The SuperToast module
---@class SuperToast
---@field public ArgParser ArgParser re-export
---@field public Array Array re-export
---@field public Client SuperToastClient re-export
---@field public Command Command re-export
---@field public Embed Embed re-export
---@field public TypedArray TypedArray re-export
---@field public Option Option re-export
---@field public Subcommand Subcommand re-export
---@field public dotenv dotenv re-export
---@field public ms ms re-export
---@field public stringx stringx re-export
---@field public typed typed re-export
local SuperToast = {
---@type ArgParser
ArgParser = require('classes/ArgParser'),
---@type Array
Array = require('classes/Array'),
---@type SuperToastClient
Client = require('classes/Client'),
---@type Command
Command = require('classes/Command'),
---@type CommandUtil
CommandUtil = require('classes/CommandUtil'),
---@type Embed
Embed = require('classes/Embed'),
---@type TypedArray
TypedArray = require('classes/TypedArray'),
---@type Subcommand
Subcommand = require('classes/Subcommand'),
commandHandler = require('utils/commandHandler'),
---@type dotenv
dotenv = require('utils/dotenv'),
errorResolver = require('utils/errorResolver'),
help = require('utils/help'),
---@type ms
ms = require('utils/ms'),
---@type stringx
stringx = require('utils/stringx'),
---@type typed
typed = require('typed')
}
return SuperToast
|
require 'shaders/utils'
tileMap = Geometry2DPass
{
depthStencilState = {
depthTestEnable = false,
depthWriteEnable = false
},
shaderFile = 'DrawTileMap.glsl'
}
|
local lpeg = require 'lpeg'
local P, C, R, S, Cs, Cc, Ct, Cf, Cg, V, Cmt = lpeg.P, lpeg.C, lpeg.R, lpeg.S, lpeg.Cs, lpeg.Cc, lpeg.Ct, lpeg.Cf, lpeg.Cg, lpeg.V, lpeg.Cmt
local lpegmatch, lpegpatterns, replacer = lpeg.match, lpeg.patterns, lpeg.replacer
local inspect = require 'inspect'
local function parse_link_header(str)
-- This is our placeholder for matches
local links = links or {}
-- As we get a table match, we add a new entry to the links table in the format of:
-- { reltype = "target" }
local function build_pagination(t1)
links[t1.rel] = t1.url
return t1
end
-- link headers look like so:
-- <someurl>; rel="sometype"
-- multiple links can be joined together with commas:
-- <someurl1>; rel="foo",<someurl2>; rel="bar"
--
local openbracket = P("<")
local closebracket = P(">")
local semicolon = P(";")
local equal = P("=")
local comma = P(",")
local quote = P('"')
local endofstring = P(-1)
local nothing = Cc("")
local whitespace = P(" ")^1
-- target is the url in in between <>
local target = Cg(((P(1) - closebracket)^-0), "url")
-- reltype is the value for rel
local reltype = Cg(((P(1) - quote)^-0), "rel")
-- Make a capture table of one match
-- { rel = "next", url = "https://....." }
local match_one = Ct((whitespace)^0 * openbracket * target * closebracket * semicolon * (whitespace)^0 * "rel=" * quote * reltype * quote * (whitespace)^0 * (comma)^0)
-- apply function to one match
local linkwfunc = (match_one / build_pagination)
-- make a capture table of one or more matches
local match_any = Ct((linkwfunc)^1)
-- do the match
match_links = lpegmatch(match_any, str)
return links
end
local parsers = {
parse_link_header = parse_link_header
}
return parsers
|
require('lualine').setup({
options = {
icons_enabled = true,
-- theme = 'rose-pine',
disabled_filetypes = {},
always_divide_middle = true,
},
sections = {
lualine_a = { 'mode' },
lualine_b = { 'branch', { 'diagnostics', sources = { 'nvim_diagnostic' }, colored = true } },
lualine_c = { 'filename' },
lualine_x = { 'encoding', 'fileformat', 'filetype' },
lualine_y = { 'progress' },
lualine_z = { 'location' },
},
inactive_sections = {
lualine_a = {},
lualine_b = {},
lualine_c = { 'filename' },
lualine_x = { 'location' },
lualine_y = {},
lualine_z = {},
},
tabline = {},
extensions = {},
})
|
local K, C, L = unpack(select(2, ...))
if C.ActionBar.Enable ~= true then return end
-- Lua API
local _G = _G
-- MultiBarBottomLeft(by Tukz)
local ActionBar2 = CreateFrame("Frame", "Bar2Holder", ActionBarAnchor)
ActionBar2:SetAllPoints(ActionBarAnchor)
MultiBarBottomLeft:SetParent(ActionBar2)
for i = 1, 12 do
local b = _G["MultiBarBottomLeftButton"..i]
local b2 = _G["MultiBarBottomLeftButton"..i-1]
b:ClearAllPoints()
if i == 1 then
b:SetPoint("BOTTOM", ActionButton1, "TOP", 0, C.ActionBar.ButtonSpace)
else
b:SetPoint("LEFT", b2, "RIGHT", C.ActionBar.ButtonSpace, 0)
end
end
-- Hide bar
if C.ActionBar.BottomBars == 1 then
ActionBar2:Hide()
end |
--
-- Anti-Cheat Control Panel
--
-- s_main.lua
--
local wasAllowedList = {}
addEventHandler ( "onResourceStart", resourceRoot,
function ()
doesResourceHasPermissions()
for _,plr in ipairs(getElementsByType("player")) do
updatePlayer(plr)
end
end
)
addEventHandler ( "onPlayerJoin", root,
function ()
updatePlayer(source)
end
)
addEventHandler ( "onPlayerQuit", root,
function ()
wasAllowedList[source] = nil
end
)
addEventHandler ( "onPlayerLogin", root,
function ()
updatePlayer(source)
end
)
addEventHandler ( "onPlayerLogout", root,
function ()
updatePlayer(source)
end
)
function updatePlayer(player)
local oldAllowed = wasAllowedList[player]
local newAllowed = isPlayerAllowedHere(player)
wasAllowedList[player] = newAllowed
if newAllowed and not oldAllowed then
bindKey( player, "o", "down", "Show_AC_Panel" )
outputChatBox ( "Press 'o' to open your AC panel", player )
if not bAllowGui then return end
sendAllSettingsToClient()
triggerClientEvent(player, 'onAcpClientInitialSettings', resourceRoot, getServerConfigSettingsToTransfer() )
elseif not newAllowed and oldAllowed then
triggerClientEvent(player, 'aClientAcMenu', resourceRoot, "close" )
unbindKey( player, "o", "down", "Show_AC_Panel" )
end
end
function showACPanel(player)
if not isPlayerAllowedHere(player) then return false end
if not doesResourceHasPermissions() then return end
triggerClientEvent(player, 'aClientAcMenu', resourceRoot, "toggle" )
end
addCommandHandler('acp',showACPanel)
addCommandHandler('Show_AC_Panel',showACPanel)
function getServerConfigSettingsToTransfer()
local result = {}
local settingNameList = { "disableac", "enablesd", "verifyclientsettings" }
for _,name in ipairs(settingNameList) do
local value = getServerConfigSetting(name)
result[name] = value
end
local verifyFlags = getServerConfigSetting( "verifyclientsettings" )
verifyFlags = -1-verifyFlags
local stringresult = ""
for i=1,32 do
local isset = math.hasbit(verifyFlags, math.bit(i))
stringresult = stringresult .. ( isset and "1" or "0" )
end
result["verifyclientsettingsstring"] = stringresult
return result
end
--------------------------------------------------------------------
-- Check this resource can do stuff
--------------------------------------------------------------------
function doesResourceHasPermissions()
if hasObjectPermissionTo( getThisResource(), "function.kickPlayer" ) and
hasObjectPermissionTo( getThisResource(), "function.setServerConfigSetting" ) and
hasObjectPermissionTo( getThisResource(), "function.fetchRemote" ) then
bResourceHasPermissions = true
end
if not bDoneFirstCheck then
bDoneFirstCheck = true
if bResourceHasPermissions then
bAllowGui = true
return true
end
end
if bAllowGui then
return true
end
if not bResourceHasPermissions then
outputChatBox( "AC Panel can not start until this command is run:" )
outputChatBox( "aclrequest allow acpanel all" )
else
outputChatBox( "Please restart AC Panel" )
end
return false
end
--------------------------------------------------------------------
-- Check player can do stuff
--------------------------------------------------------------------
function isPlayerAllowedHere(player)
local admingroup = get("admingroup") or "Admin"
if not isPlayerInACLGroup(player, tostring(admingroup) ) then
return false
end
return true
end
function isPlayerInACLGroup(player, groupName)
local account = getPlayerAccount(player)
if not account then
return false
end
local accountName = getAccountName(account)
for _,name in ipairs(split(groupName,',')) do
local group = aclGetGroup(name)
if group then
for i,obj in ipairs(aclGroupListObjects(group)) do
if obj == 'user.' .. accountName or obj == 'user.*' then
return true
end
end
end
end
return false
end
|
-- Copyright 2008 Steven Barth <[email protected]>
-- Copyright 2008 Jo-Philipp Wich <[email protected]>
-- Copyright 2013 Manuel Munz <freifunk at somakoma dot de>
-- Copyright 2014-2015 Christian Schoenebeck <christian dot schoenebeck at gmail dot com>
-- Licensed to the public under the Apache License 2.0.
local NX = require "nixio"
local NXFS = require "nixio.fs"
local SYS = require "luci.sys"
local UTIL = require "luci.util"
local DISP = require "luci.dispatcher"
local WADM = require "luci.tools.webadmin"
local DTYP = require "luci.cbi.datatypes"
local DDNS = require "luci.tools.ddns" -- ddns multiused functions
-- takeover arguments -- #######################################################
local section = arg[1]
-- check supported options -- ##################################################
-- saved to local vars here because doing multiple os calls slow down the system
local has_ipv6 = DDNS.check_ipv6() -- IPv6 support
local has_ssl = DDNS.check_ssl() -- HTTPS support
local has_proxy = DDNS.check_proxy() -- Proxy support
local has_dnstcp = DDNS.check_bind_host() -- DNS TCP support
local has_force = has_ssl and has_dnstcp -- Force IP Protocoll
-- html constants -- ###########################################################
local font_red = "<font color='red'>"
local font_off = "</font>"
local bold_on = "<strong>"
local bold_off = "</strong>"
-- error text constants -- #####################################################
err_ipv6_plain = translate("IPv6 not supported") .. " - " ..
translate("please select 'IPv4' address version")
err_ipv6_basic = bold_on ..
font_red ..
translate("IPv6 not supported") ..
font_off ..
"<br />" .. translate("please select 'IPv4' address version") ..
bold_off
err_ipv6_other = bold_on ..
font_red ..
translate("IPv6 not supported") ..
font_off ..
"<br />" .. translate("please select 'IPv4' address version in") .. " " ..
[[<a href="]] ..
DISP.build_url("admin", "services", "ddns", "detail", section) ..
"?tab.dns." .. section .. "=basic" ..
[[">]] ..
translate("Basic Settings") ..
[[</a>]] ..
bold_off
function err_tab_basic(self)
return translate("Basic Settings") .. " - " .. self.title .. ": "
end
function err_tab_adv(self)
return translate("Advanced Settings") .. " - " .. self.title .. ": "
end
function err_tab_timer(self)
return translate("Timer Settings") .. " - " .. self.title .. ": "
end
-- function to verify settings around ip_source
-- will use dynamic_dns_lucihelper to check if
-- local IP can be read
local function _verify_ip_source()
-- section is globally defined here be calling agrument (see above)
local _network = "-"
local _url = "-"
local _interface = "-"
local _script = "-"
local _proxy = ""
local _ipv6 = usev6:formvalue(section)
local _source = (_ipv6 == "1")
and src6:formvalue(section)
or src4:formvalue(section)
if _source == "network" then
_network = (_ipv6 == "1")
and ipn6:formvalue(section)
or ipn4:formvalue(section)
elseif _source == "web" then
_url = (_ipv6 == "1")
and iurl6:formvalue(section)
or iurl4:formvalue(section)
-- proxy only needed for checking url
_proxy = (pxy) and pxy:formvalue(section) or ""
elseif _source == "interface" then
_interface = ipi:formvalue(section)
elseif _source == "script" then
_script = ips:formvalue(section)
end
local command = [[/usr/lib/ddns/dynamic_dns_lucihelper.sh get_local_ip ]] ..
_ipv6 .. [[ ]] .. _source .. [[ ]] .. _network .. [[ ]] ..
_url .. [[ ]] .. _interface .. [[ ']] .. _script.. [[' ]] .. _proxy
local ret = SYS.call(command)
if ret == 0 then
return true -- valid
else
return nil -- invalid
end
end
-- cbi-map definition -- #######################################################
m = Map("ddns")
m.title = [[<a href="]] .. DISP.build_url("admin", "services", "ddns") .. [[">]] ..
translate("Dynamic DNS") .. [[</a>]]
m.description = translate("Dynamic DNS allows that your router can be reached with " ..
"a fixed hostname while having a dynamically changing " ..
"IP address.")
m.redirect = DISP.build_url("admin", "services", "ddns")
m.on_after_commit = function(self)
if self.changed then -- changes ?
local pid = DDNS.get_pid(section)
if pid > 0 then -- running ?
local tmp = NX.kill(pid, 1) -- send SIGHUP
end
end
end
-- read application settings -- ################################################
-- date format; if not set use ISO format
date_format = m.uci:get(m.config, "global", "date_format") or "%F %R"
-- log directory
log_dir = m.uci:get(m.config, "global", "log_dir") or "/var/log/ddns"
-- cbi-section definition -- ###################################################
ns = m:section( NamedSection, section, "service",
translate("Details for") .. ([[: <strong>%s</strong>]] % section),
translate("Configure here the details for selected Dynamic DNS service.")
.. [[<br /><a href="http://wiki.openwrt.org/doc/uci/ddns#version_1x" target="_blank">]]
.. translate("For detailed information about parameter settings look here.")
.. [[</a>]] )
ns.instance = section -- arg [1]
ns:tab("basic", translate("Basic Settings"), nil )
ns:tab("advanced", translate("Advanced Settings"), nil )
ns:tab("timer", translate("Timer Settings"), nil )
ns:tab("logview", translate("Log File Viewer"), nil )
-- TAB: Basic #####################################################################################
-- enabled -- #################################################################
en = ns:taboption("basic", Flag, "enabled",
translate("Enabled"),
translate("If this service section is disabled it could not be started." .. "<br />" ..
"Neither from LuCI interface nor from console") )
en.orientation = "horizontal"
function en.parse(self, section)
DDNS.flag_parse(self, section)
end
-- use_ipv6 (NEW) -- ##########################################################
usev6 = ns:taboption("basic", ListValue, "use_ipv6",
translate("IP address version"),
translate("Defines which IP address 'IPv4/IPv6' is send to the DDNS provider") )
usev6.widget = "radio"
usev6.default = "0"
usev6:value("0", translate("IPv4-Address") )
function usev6.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if has_ipv6 or (value == "1" and not has_ipv6) then
self:value("1", translate("IPv6-Address") )
end
if value == "1" and not has_ipv6 then
self.description = err_ipv6_basic
end
return value
end
function usev6.validate(self, value)
if (value == "1" and has_ipv6) or value == "0" then
return value
end
return nil, err_tab_basic(self) .. err_ipv6_plain
end
function usev6.write(self, section, value)
if value == "0" then -- force rmempty
return self.map:del(section, self.option)
else
return self.map:set(section, self.option, value)
end
end
-- IPv4 - service_name -- ######################################################
svc4 = ns:taboption("basic", ListValue, "ipv4_service_name",
translate("DDNS Service provider") .. " [IPv4]" )
svc4.default = "-"
svc4:depends("use_ipv6", "0") -- only show on IPv4
local services4 = { }
local fd4 = io.open("/usr/lib/ddns/services", "r")
if fd4 then
local ln
repeat
ln = fd4:read("*l")
local s = ln and ln:match('^%s*"([^"]+)"')
if s then services4[#services4+1] = s end
until not ln
fd4:close()
end
for _, v in UTIL.vspairs(services4) do svc4:value(v) end
svc4:value("-", translate("-- custom --") )
function svc4.cfgvalue(self, section)
local v = DDNS.read_value(self, section, "service_name")
if not v or #v == 0 then
return "-"
else
return v
end
end
function svc4.validate(self, value)
if usev6:formvalue(section) == "0" then -- do only on IPv4
return value
else
return "" -- supress validate error
end
end
function svc4.write(self, section, value)
if usev6:formvalue(section) == "0" then -- do only IPv4 here
self.map:del(section, self.option) -- to be shure
if value ~= "-" then -- and write "service_name
self.map:del(section, "update_url") -- delete update_url
return self.map:set(section, "service_name", value)
else
return self.map:del(section, "service_name")
end
end
end
-- IPv6 - service_name -- ######################################################
svc6 = ns:taboption("basic", ListValue, "ipv6_service_name",
translate("DDNS Service provider") .. " [IPv6]" )
svc6.default = "-"
svc6:depends("use_ipv6", "1") -- only show on IPv6
if not has_ipv6 then
svc6.description = err_ipv6_basic
end
local services6 = { }
local fd6 = io.open("/usr/lib/ddns/services_ipv6", "r")
if fd6 then
local ln
repeat
ln = fd6:read("*l")
local s = ln and ln:match('^%s*"([^"]+)"')
if s then services6[#services6+1] = s end
until not ln
fd6:close()
end
for _, v in UTIL.vspairs(services6) do svc6:value(v) end
svc6:value("-", translate("-- custom --") )
function svc6.cfgvalue(self, section)
local v = DDNS.read_value(self, section, "service_name")
if not v or #v == 0 then
return "-"
else
return v
end
end
function svc6.validate(self, value)
if usev6:formvalue(section) == "1" then -- do only on IPv6
if has_ipv6 then return value end
return nil, err_tab_basic(self) .. err_ipv6_plain
else
return "" -- supress validate error
end
end
function svc6.write(self, section, value)
if usev6:formvalue(section) == "1" then -- do only when IPv6
self.map:del(section, self.option) -- delete "ipv6_service_name" helper
if value ~= "-" then -- and write "service_name
self.map:del(section, "update_url") -- delete update_url
return self.map:set(section, "service_name", value)
else
return self.map:del(section, "service_name")
end
end
end
-- IPv4/IPv6 - update_url -- ###################################################
uurl = ns:taboption("basic", Value, "update_url",
translate("Custom update-URL"),
translate("Update URL to be used for updating your DDNS Provider." .. "<br />" ..
"Follow instructions you will find on their WEB page.") )
uurl:depends("ipv4_service_name", "-")
uurl:depends("ipv6_service_name", "-")
function uurl.validate(self, value)
local script = ush:formvalue(section)
if (usev6:formvalue(section) == "0" and svc4:formvalue(section) ~= "-") or
(usev6:formvalue(section) == "1" and svc6:formvalue(section) ~= "-") then
return "" -- suppress validate error
elseif not value then
if not script or not (#script > 0) then
return nil, err_tab_basic(self) .. translate("missing / required")
else
return "" -- suppress validate error / update_script is given
end
elseif (#script > 0) then
return nil, err_tab_basic(self) .. translate("either url or script could be set")
end
local url = DDNS.parse_url(value)
if not url.scheme == "http" then
return nil, err_tab_basic(self) .. translate("must start with 'http://'")
elseif not url.query then
return nil, err_tab_basic(self) .. "<QUERY> " .. translate("missing / required")
elseif not url.host then
return nil, err_tab_basic(self) .. "<HOST> " .. translate("missing / required")
elseif SYS.call([[nslookup ]] .. url.host .. [[ >/dev/null 2>&1]]) ~= 0 then
return nil, err_tab_basic(self) .. translate("can not resolve host: ") .. url.host
end
return value
end
-- IPv4/IPv6 - update_script -- ################################################
ush = ns:taboption("basic", Value, "update_script",
translate("Custom update-script"),
translate("Custom update script to be used for updating your DDNS Provider.") )
ush:depends("ipv4_service_name", "-")
ush:depends("ipv6_service_name", "-")
function ush.validate(self, value)
local url = uurl:formvalue(section)
if (usev6:formvalue(section) == "0" and svc4:formvalue(section) ~= "-") or
(usev6:formvalue(section) == "1" and svc6:formvalue(section) ~= "-") then
return "" -- suppress validate error
elseif not value then
if not url or not (#url > 0) then
return nil, err_tab_basic(self) .. translate("missing / required")
else
return "" -- suppress validate error / update_url is given
end
elseif (#url > 0) then
return nil, err_tab_basic(self) .. translate("either url or script could be set")
elseif not NXFS.access(value) then
return nil, err_tab_basic(self) .. translate("File not found")
end
return value
end
-- IPv4/IPv6 - domain -- #######################################################
dom = ns:taboption("basic", Value, "domain",
translate("Hostname/Domain"),
translate("Replaces [DOMAIN] in Update-URL") )
dom.rmempty = false
dom.placeholder = "mypersonaldomain.dyndns.org"
function dom.validate(self, value)
if not value
or not (#value > 0)
or not DTYP.hostname(value) then
return nil, err_tab_basic(self) .. translate("invalid - Sample") .. ": 'mypersonaldomain.dyndns.org'"
else
return value
end
end
-- IPv4/IPv6 - username -- #####################################################
user = ns:taboption("basic", Value, "username",
translate("Username"),
translate("Replaces [USERNAME] in Update-URL") )
user.rmempty = false
function user.validate(self, value)
if not value then
return nil, err_tab_basic(self) .. translate("missing / required")
end
return value
end
-- IPv4/IPv6 - password -- #####################################################
pw = ns:taboption("basic", Value, "password",
translate("Password"),
translate("Replaces [PASSWORD] in Update-URL") )
pw.rmempty = false
pw.password = true
function pw.validate(self, value)
if not value then
return nil, err_tab_basic(self) .. translate("missing / required")
end
return value
end
-- IPv4/IPv6 - use_https (NEW) -- ##############################################
if has_ssl or ( ( m:get(section, "use_https") or "0" ) == "1" ) then
https = ns:taboption("basic", Flag, "use_https",
translate("Use HTTP Secure") )
https.orientation = "horizontal"
https.rmempty = false -- force validate function
function https.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if not has_ssl and value == "1" then
self.description = bold_on .. font_red ..
translate("HTTPS not supported") .. font_off .. "<br />" ..
translate("please disable") .. " !" .. bold_off
else
self.description = translate("Enable secure communication with DDNS provider")
end
return value
end
function https.parse(self, section)
DDNS.flag_parse(self, section)
end
function https.validate(self, value)
if (value == "1" and has_ssl ) or value == "0" then return value end
return nil, err_tab_basic(self) .. translate("HTTPS not supported") .. " !"
end
function https.write(self, section, value)
if value == "1" then
return self.map:set(section, self.option, value)
else
self.map:del(section, "cacert")
return self.map:del(section, self.option)
end
end
end
-- IPv4/IPv6 - cacert (NEW) -- #################################################
if has_ssl then
cert = ns:taboption("basic", Value, "cacert",
translate("Path to CA-Certificate"),
translate("directory or path/file") .. "<br />" ..
translate("or") .. bold_on .. " IGNORE " .. bold_off ..
translate("to run HTTPS without verification of server certificates (insecure)") )
cert:depends("use_https", "1")
cert.rmempty = false -- force validate function
cert.default = "/etc/ssl/certs"
function cert.validate(self, value)
if https:formvalue(section) == "0" then
return "" -- supress validate error if NOT https
end
if value then -- otherwise errors in datatype check
if DTYP.directory(value)
or DTYP.file(value)
or value == "IGNORE" then
return value
end
end
return nil, err_tab_basic(self) ..
translate("file or directory not found or not 'IGNORE'") .. " !"
end
end
-- TAB: Advanced ##################################################################################
-- IPv4 - ip_source -- #########################################################
src4 = ns:taboption("advanced", ListValue, "ipv4_source",
translate("IP address source") .. " [IPv4]",
translate("Defines the source to read systems IPv4-Address from, that will be send to the DDNS provider") )
src4:depends("use_ipv6", "0") -- IPv4 selected
src4.default = "network"
src4:value("network", translate("Network"))
src4:value("web", translate("URL"))
src4:value("interface", translate("Interface"))
src4:value("script", translate("Script"))
function src4.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_source")
end
function src4.validate(self, value)
if usev6:formvalue(section) == "1" then
return "" -- ignore on IPv6 selected
elseif not _verify_ip_source() then
return nil, err_tab_adv(self) ..
translate("can not detect local IP. Please select a different Source combination")
else
return value
end
end
function src4.write(self, section, value)
if usev6:formvalue(section) == "1" then
return true -- ignore on IPv6 selected
elseif value == "network" then
self.map:del(section, "ip_url") -- delete not need parameters
self.map:del(section, "ip_interface")
self.map:del(section, "ip_script")
elseif value == "web" then
self.map:del(section, "ip_network") -- delete not need parameters
self.map:del(section, "ip_interface")
self.map:del(section, "ip_script")
elseif value == "interface" then
self.map:del(section, "ip_network") -- delete not need parameters
self.map:del(section, "ip_url")
self.map:del(section, "ip_script")
elseif value == "script" then
self.map:del(section, "ip_network")
self.map:del(section, "ip_url") -- delete not need parameters
self.map:del(section, "ip_interface")
end
self.map:del(section, self.option) -- delete "ipv4_source" helper
return self.map:set(section, "ip_source", value) -- and write "ip_source
end
-- IPv6 - ip_source -- #########################################################
src6 = ns:taboption("advanced", ListValue, "ipv6_source",
translate("IP address source") .. " [IPv6]",
translate("Defines the source to read systems IPv6-Address from, that will be send to the DDNS provider") )
src6:depends("use_ipv6", 1) -- IPv6 selected
src6.default = "network"
src6:value("network", translate("Network"))
src6:value("web", translate("URL"))
src6:value("interface", translate("Interface"))
src6:value("script", translate("Script"))
if not has_ipv6 then
src6.description = err_ipv6_other
end
function src6.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_source")
end
function src6.validate(self, value)
if usev6:formvalue(section) == "0" then
return "" -- ignore on IPv4 selected
elseif not has_ipv6 then
return nil, err_tab_adv(self) .. err_ipv6_plain
elseif not _verify_ip_source() then
return nil, err_tab_adv(self) ..
translate("can not detect local IP. Please select a different Source combination")
else
return value
end
end
function src6.write(self, section, value)
if usev6:formvalue(section) == "0" then
return true -- ignore on IPv4 selected
elseif value == "network" then
self.map:del(section, "ip_url") -- delete not need parameters
self.map:del(section, "ip_interface")
self.map:del(section, "ip_script")
elseif value == "web" then
self.map:del(section, "ip_network") -- delete not need parameters
self.map:del(section, "ip_interface")
self.map:del(section, "ip_script")
elseif value == "interface" then
self.map:del(section, "ip_network") -- delete not need parameters
self.map:del(section, "ip_url")
self.map:del(section, "ip_script")
elseif value == "script" then
self.map:del(section, "ip_network")
self.map:del(section, "ip_url") -- delete not need parameters
self.map:del(section, "ip_interface")
end
self.map:del(section, self.option) -- delete "ipv4_source" helper
return self.map:set(section, "ip_source", value) -- and write "ip_source
end
-- IPv4 - ip_network (default "wan") -- ########################################
ipn4 = ns:taboption("advanced", ListValue, "ipv4_network",
translate("Network") .. " [IPv4]",
translate("Defines the network to read systems IPv4-Address from") )
ipn4:depends("ipv4_source", "network")
ipn4.default = "wan"
WADM.cbi_add_networks(ipn4)
function ipn4.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_network")
end
function ipn4.validate(self, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) ~= "network" then
-- ignore if IPv6 selected OR
-- ignore everything except "network"
return ""
else
return value
end
end
function ipn4.write(self, section, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) ~= "network" then
-- ignore if IPv6 selected OR
-- ignore everything except "network"
return true
else
-- set also as "interface" for monitoring events changes/hot-plug
self.map:set(section, "interface", value)
self.map:del(section, self.option) -- delete "ipv4_network" helper
return self.map:set(section, "ip_network", value) -- and write "ip_network"
end
end
-- IPv6 - ip_network (default "wan6") -- #######################################
ipn6 = ns:taboption("advanced", ListValue, "ipv6_network",
translate("Network") .. " [IPv6]" )
ipn6:depends("ipv6_source", "network")
ipn6.default = "wan6"
WADM.cbi_add_networks(ipn6)
if has_ipv6 then
ipn6.description = translate("Defines the network to read systems IPv6-Address from")
else
ipn6.description = err_ipv6_other
end
function ipn6.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_network")
end
function ipn6.validate(self, value)
if usev6:formvalue(section) == "0"
or src6:formvalue(section) ~= "network" then
-- ignore if IPv4 selected OR
-- ignore everything except "network"
return ""
elseif has_ipv6 then
return value
else
return nil, err_tab_adv(self) .. err_ipv6_plain
end
end
function ipn6.write(self, section, value)
if usev6:formvalue(section) == "0"
or src6:formvalue(section) ~= "network" then
-- ignore if IPv4 selected OR
-- ignore everything except "network"
return true
else
-- set also as "interface" for monitoring events changes/hotplug
self.map:set(section, "interface", value)
self.map:del(section, self.option) -- delete "ipv6_network" helper
return self.map:set(section, "ip_network", value) -- and write "ip_network"
end
end
-- IPv4 - ip_url (default "checkip.dyndns.com") -- #############################
iurl4 = ns:taboption("advanced", Value, "ipv4_url",
translate("URL to detect") .. " [IPv4]",
translate("Defines the Web page to read systems IPv4-Address from") )
iurl4:depends("ipv4_source", "web")
iurl4.default = "http://checkip.dyndns.com"
function iurl4.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_url")
end
function iurl4.validate(self, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) ~= "web" then
-- ignore if IPv6 selected OR
-- ignore everything except "web"
return ""
elseif not value or #value == 0 then
return nil, err_tab_adv(self) .. translate("missing / required")
end
local url = DDNS.parse_url(value)
if not (url.scheme == "http" or url.scheme == "https") then
return nil, err_tab_adv(self) .. translate("must start with 'http://'")
elseif not url.host then
return nil, err_tab_adv(self) .. "<HOST> " .. translate("missing / required")
elseif SYS.call([[nslookup ]] .. url.host .. [[>/dev/null 2>&1]]) ~= 0 then
return nil, err_tab_adv(self) .. translate("can not resolve host: ") .. url.host
else
return value
end
end
function iurl4.write(self, section, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) ~= "web" then
-- ignore if IPv6 selected OR
-- ignore everything except "web"
return true
else
self.map:del(section, self.option) -- delete "ipv4_url" helper
return self.map:set(section, "ip_url", value) -- and write "ip_url"
end
end
-- IPv6 - ip_url (default "checkipv6.dyndns.com") -- ###########################
iurl6 = ns:taboption("advanced", Value, "ipv6_url",
translate("URL to detect") .. " [IPv6]" )
iurl6:depends("ipv6_source", "web")
iurl6.default = "http://checkipv6.dyndns.com"
if has_ipv6 then
iurl6.description = translate("Defines the Web page to read systems IPv6-Address from")
else
iurl6.description = err_ipv6_other
end
function iurl6.cfgvalue(self, section)
return DDNS.read_value(self, section, "ip_url")
end
function iurl6.validate(self, value)
if usev6:formvalue(section) == "0"
or src6:formvalue(section) ~= "web" then
-- ignore if IPv4 selected OR
-- ignore everything except "web"
return ""
elseif not has_ipv6 then
return nil, err_tab_adv(self) .. err_ipv6_plain
elseif not value or #value == 0 then
return nil, err_tab_adv(self) .. translate("missing / required")
end
local url = DDNS.parse_url(value)
if not (url.scheme == "http" or url.scheme == "https") then
return nil, err_tab_adv(self) .. translate("must start with 'http://'")
elseif not url.host then
return nil, err_tab_adv(self) .. "<HOST> " .. translate("missing / required")
elseif SYS.call([[nslookup ]] .. url.host .. [[>/dev/null 2>&1]]) ~= 0 then
return nil, err_tab_adv(self) .. translate("can not resolve host: ") .. url.host
else
return value
end
end
function iurl6.write(self, section, value)
if usev6:formvalue(section) == "0"
or src6:formvalue(section) ~= "web" then
-- ignore if IPv4 selected OR
-- ignore everything except "web"
return true
else
self.map:del(section, self.option) -- delete "ipv6_url" helper
return self.map:set(section, "ip_url", value) -- and write "ip_url"
end
end
-- IPv4 + IPv6 - ip_interface -- ###############################################
ipi = ns:taboption("advanced", ListValue, "ip_interface",
translate("Interface"),
translate("Defines the interface to read systems IP-Address from") )
ipi:depends("ipv4_source", "interface") -- IPv4
ipi:depends("ipv6_source", "interface") -- or IPv6
for _, v in pairs(SYS.net.devices()) do
-- show only interface set to a network
-- and ignore loopback
net = WADM.iface_get_network(v)
if net and net ~= "loopback" then
ipi:value(v)
end
end
function ipi.validate(self, value)
if (usev6:formvalue(section) == "0" and src4:formvalue(section) ~= "interface")
or (usev6:formvalue(section) == "1" and src6:formvalue(section) ~= "interface") then
return ""
else
return value
end
end
function ipi.write(self, section, value)
if (usev6:formvalue(section) == "0" and src4:formvalue(section) ~= "interface")
or (usev6:formvalue(section) == "1" and src6:formvalue(section) ~= "interface") then
return true
else
-- get network from device to
-- set also as "interface" for monitoring events changes/hotplug
local net = WADM.iface_get_network(value)
self.map:set(section, "interface", net)
return self.map:set(section, self.option, value)
end
end
-- IPv4 + IPv6 - ip_script (NEW) -- ############################################
ips = ns:taboption("advanced", Value, "ip_script",
translate("Script"),
translate("User defined script to read systems IP-Address") )
ips:depends("ipv4_source", "script") -- IPv4
ips:depends("ipv6_source", "script") -- or IPv6
ips.rmempty = false
ips.placeholder = "/path/to/script.sh"
function ips.validate(self, value)
local split
if value then split = UTIL.split(value, " ") end
if (usev6:formvalue(section) == "0" and src4:formvalue(section) ~= "script")
or (usev6:formvalue(section) == "1" and src6:formvalue(section) ~= "script") then
return ""
elseif not value or not (#value > 0) or not NXFS.access(split[1], "x") then
return nil, err_tab_adv(self) ..
translate("not found or not executable - Sample: '/path/to/script.sh'")
else
return value
end
end
function ips.write(self, section, value)
if (usev6:formvalue(section) == "0" and src4:formvalue(section) ~= "script")
or (usev6:formvalue(section) == "1" and src6:formvalue(section) ~= "script") then
return true
else
return self.map:set(section, self.option, value)
end
end
-- IPv4 - interface - default "wan" -- #########################################
-- event network to monitor changes/hotplug/dynamic_dns_updater.sh
-- only needs to be set if "ip_source"="web" or "script"
-- if "ip_source"="network" or "interface" we use their network
eif4 = ns:taboption("advanced", ListValue, "ipv4_interface",
translate("Event Network") .. " [IPv4]",
translate("Network on which the ddns-updater scripts will be started") )
eif4:depends("ipv4_source", "web")
eif4:depends("ipv4_source", "script")
eif4.default = "wan"
WADM.cbi_add_networks(eif4)
function eif4.cfgvalue(self, section)
return DDNS.read_value(self, section, "interface")
end
function eif4.validate(self, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) == "network"
or src4:formvalue(section) == "interface" then
return "" -- ignore IPv6, network, interface
else
return value
end
end
function eif4.write(self, section, value)
if usev6:formvalue(section) == "1"
or src4:formvalue(section) == "network"
or src4:formvalue(section) == "interface" then
return true -- ignore IPv6, network, interface
else
self.map:del(section, self.option) -- delete "ipv4_interface" helper
return self.map:set(section, "interface", value) -- and write "interface"
end
end
-- IPv6 - interface (NEW) - default "wan6" -- ##################################
-- event network to monitor changes/hotplug (NEW)
-- only needs to be set if "ip_source"="web" or "script"
-- if "ip_source"="network" or "interface" we use their network
eif6 = ns:taboption("advanced", ListValue, "ipv6_interface",
translate("Event Network") .. " [IPv6]" )
eif6:depends("ipv6_source", "web")
eif6:depends("ipv6_source", "script")
eif6.default = "wan6"
WADM.cbi_add_networks(eif6)
if not has_ipv6 then
eif6.description = err_ipv6_other
else
eif6.description = translate("Network on which the ddns-updater scripts will be started")
end
function eif6.cfgvalue(self, section)
return DDNS.read_value(self, section, "interface")
end
function eif6.validate(self, value)
if usev6:formvalue(section) == "0"
or src4:formvalue(section) == "network"
or src4:formvalue(section) == "interface" then
return "" -- ignore IPv4, network, interface
elseif not has_ipv6 then
return nil, err_tab_adv(self) .. err_ipv6_plain
else
return value
end
end
function eif6.write(self, section, value)
if usev6:formvalue(section) == "0"
or src4:formvalue(section) == "network"
or src4:formvalue(section) == "interface" then
return true -- ignore IPv4, network, interface
else
self.map:del(section, self.option) -- delete "ipv6_interface" helper
return self.map:set(section, "interface", value) -- and write "interface"
end
end
-- IPv4/IPv6 - bind_network -- #################################################
if has_ssl or ( ( m:get(section, "bind_network") or "" ) ~= "" ) then
bnet = ns:taboption("advanced", ListValue, "bind_network",
translate("Bind Network") )
bnet:depends("ipv4_source", "web")
bnet:depends("ipv6_source", "web")
bnet.rmempty = true
bnet.default = ""
bnet:value("", translate("-- default --"))
WADM.cbi_add_networks(bnet)
function bnet.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if not has_ssl and value ~= "" then
self.description = bold_on .. font_red ..
translate("Binding to a specific network not supported") .. font_off .. "<br />" ..
translate("please set to 'default'") .. " !" .. bold_off
else
self.description = translate("OPTIONAL: Network to use for communication") ..
"<br />" .. translate("Casual users should not change this setting")
end
return value
end
function bnet.validate(self, value)
if (value ~= "" and has_ssl ) or value == "" then return value end
return nil, err_tab_adv(self) .. translate("Binding to a specific network not supported") .. " !"
end
end
-- IPv4 + IPv6 - force_ipversion (NEW) -- ######################################
-- optional to force wget/curl and host to use only selected IP version
-- command parameter "-4" or "-6"
if has_force or ( ( m:get(section, "force_ipversion") or "0" ) ~= "0" ) then
fipv = ns:taboption("advanced", Flag, "force_ipversion",
translate("Force IP Version") )
fipv.orientation = "horizontal"
function fipv.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if not has_force and value ~= "0" then
self.description = bold_on .. font_red ..
translate("Force IP Version not supported") .. font_off .. "<br />" ..
translate("please disable") .. " !" .. bold_off
else
self.description = translate("OPTIONAL: Force the usage of pure IPv4/IPv6 only communication.")
end
return value
end
function fipv.validate(self, value)
if (value == "1" and has_force) or value == "0" then return value end
return nil, err_tab_adv(self) .. translate("Force IP Version not supported")
end
function fipv.parse(self, section)
DDNS.flag_parse(self, section)
end
function fipv.write(self, section, value)
if value == "1" then
return self.map:set(section, self.option, value)
else
return self.map:del(section, self.option)
end
end
end
-- IPv4 + IPv6 - dns_server (NEW) -- ###########################################
-- optional DNS Server to use resolving my IP if "ip_source"="web"
dns = ns:taboption("advanced", Value, "dns_server",
translate("DNS-Server"),
translate("OPTIONAL: Use non-default DNS-Server to detect 'Registered IP'.") .. "<br />" ..
translate("Format: IP or FQDN"))
dns.placeholder = "mydns.lan"
function dns.validate(self, value)
-- if .datatype is set, then it is checked before calling this function
if not value then
return "" -- ignore on empty
elseif not DTYP.host(value) then
return nil, err_tab_adv(self) .. translate("use hostname, FQDN, IPv4- or IPv6-Address")
else
local ipv6 = usev6:formvalue(section)
local force = (fipv) and fipv:formvalue(section) or "0"
local command = [[/usr/lib/ddns/dynamic_dns_lucihelper.sh verify_dns ]] ..
value .. [[ ]] .. ipv6 .. [[ ]] .. force
local ret = SYS.call(command)
if ret == 0 then return value -- everything OK
elseif ret == 2 then return nil, err_tab_adv(self) .. translate("nslookup can not resolve host")
elseif ret == 3 then return nil, err_tab_adv(self) .. translate("nc (netcat) can not connect")
elseif ret == 4 then return nil, err_tab_adv(self) .. translate("Forced IP Version don't matched")
else return nil, err_tab_adv(self) .. translate("unspecific error")
end
end
end
-- IPv4 + IPv6 - force_dnstcp (NEW) -- #########################################
if has_dnstcp or ( ( m:get(section, "force_dnstcp") or "0" ) ~= "0" ) then
tcp = ns:taboption("advanced", Flag, "force_dnstcp",
translate("Force TCP on DNS") )
tcp.orientation = "horizontal"
function tcp.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if not has_dnstcp and value ~= "0" then
self.description = bold_on .. font_red ..
translate("DNS requests via TCP not supported") .. font_off .. "<br />" ..
translate("please disable") .. " !" .. bold_off
else
self.description = translate("OPTIONAL: Force the use of TCP instead of default UDP on DNS requests.")
end
return value
end
function tcp.validate(self, value)
if (value == "1" and has_dnstcp ) or value == "0" then
return value
end
return nil, err_tab_adv(self) .. translate("DNS requests via TCP not supported")
end
function tcp.parse(self, section)
DDNS.flag_parse(self, section)
end
end
-- IPv4 + IPv6 - proxy (NEW) -- ################################################
-- optional Proxy to use for http/https requests [user:password@]proxyhost[:port]
if has_proxy or ( ( m:get(section, "proxy") or "" ) ~= "" ) then
pxy = ns:taboption("advanced", Value, "proxy",
translate("PROXY-Server") )
pxy.placeholder="user:[email protected]:8080"
function pxy.cfgvalue(self, section)
local value = AbstractValue.cfgvalue(self, section)
if not has_proxy and value ~= "" then
self.description = bold_on .. font_red ..
translate("PROXY-Server not supported") .. font_off .. "<br />" ..
translate("please remove entry") .. "!" .. bold_off
else
self.description = translate("OPTIONAL: Proxy-Server for detection and updates.") .. "<br />" ..
translate("Format") .. ": " .. bold_on .. "[user:password@]proxyhost:port" .. bold_off .. "<br />" ..
translate("IPv6 address must be given in square brackets") .. ": " ..
bold_on .. " [2001:db8::1]:8080" .. bold_off
end
return value
end
function pxy.validate(self, value)
-- if .datatype is set, then it is checked before calling this function
if not value then
return "" -- ignore on empty
elseif has_proxy then
local ipv6 = usev6:formvalue(section) or "0"
local force = (fipv) and fipv:formvalue(section) or "0"
local command = [[/usr/lib/ddns/dynamic_dns_lucihelper.sh verify_proxy ]] ..
value .. [[ ]] .. ipv6 .. [[ ]] .. force
local ret = SYS.call(command)
if ret == 0 then return value
elseif ret == 2 then return nil, err_tab_adv(self) .. translate("nslookup can not resolve host")
elseif ret == 3 then return nil, err_tab_adv(self) .. translate("nc (netcat) can not connect")
elseif ret == 4 then return nil, err_tab_adv(self) .. translate("Forced IP Version don't matched")
elseif ret == 5 then return nil, err_tab_adv(self) .. translate("proxy port missing")
else return nil, err_tab_adv(self) .. translate("unspecific error")
end
else
return nil, err_tab_adv(self) .. translate("PROXY-Server not supported")
end
end
end
-- use_syslog -- ###############################################################
slog = ns:taboption("advanced", ListValue, "use_syslog",
translate("Log to syslog"),
translate("Writes log messages to syslog. Critical Errors will always be written to syslog.") )
slog.default = "2"
slog:value("0", translate("No logging"))
slog:value("1", translate("Info"))
slog:value("2", translate("Notice"))
slog:value("3", translate("Warning"))
slog:value("4", translate("Error"))
-- use_logfile (NEW) -- ########################################################
logf = ns:taboption("advanced", Flag, "use_logfile",
translate("Log to file"),
translate("Writes detailed messages to log file. File will be truncated automatically.") .. "<br />" ..
translate("File") .. [[: "]] .. log_dir .. [[/]] .. section .. [[.log"]] )
logf.orientation = "horizontal"
logf.rmempty = false -- we want to save in /etc/config/ddns file on "0" because
logf.default = "1" -- if not defined write to log by default
function logf.parse(self, section)
DDNS.flag_parse(self, section)
end
-- TAB: Timer #####################################################################################
-- check_interval -- ###########################################################
ci = ns:taboption("timer", Value, "check_interval",
translate("Check Interval") )
ci.template = "ddns/detail_value"
ci.default = 10
ci.rmempty = false -- validate ourselves for translatable error messages
function ci.validate(self, value)
if not DTYP.uinteger(value)
or tonumber(value) < 1 then
return nil, err_tab_timer(self) .. translate("minimum value 5 minutes == 300 seconds")
end
local secs = DDNS.calc_seconds(value, cu:formvalue(section))
if secs >= 300 then
return value
else
return nil, err_tab_timer(self) .. translate("minimum value 5 minutes == 300 seconds")
end
end
function ci.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(value, cu:formvalue(section))
if secs ~= 600 then --default 10 minutes
return self.map:set(section, self.option, value)
else
self.map:del(section, "check_unit")
return self.map:del(section, self.option)
end
end
-- check_unit -- ###############################################################
cu = ns:taboption("timer", ListValue, "check_unit", "not displayed, but needed otherwise error",
translate("Interval to check for changed IP" .. "<br />" ..
"Values below 5 minutes == 300 seconds are not supported") )
cu.template = "ddns/detail_lvalue"
cu.default = "minutes"
cu.rmempty = false -- want to control write process
cu:value("seconds", translate("seconds"))
cu:value("minutes", translate("minutes"))
cu:value("hours", translate("hours"))
--cu:value("days", translate("days"))
function cu.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(ci:formvalue(section), value)
if secs ~= 600 then --default 10 minutes
return self.map:set(section, self.option, value)
else
return true
end
end
-- force_interval (modified) -- ################################################
fi = ns:taboption("timer", Value, "force_interval",
translate("Force Interval") )
fi.template = "ddns/detail_value"
fi.default = 72 -- see dynamic_dns_updater.sh script
fi.rmempty = false -- validate ourselves for translatable error messages
function fi.validate(self, value)
if not DTYP.uinteger(value)
or tonumber(value) < 0 then
return nil, err_tab_timer(self) .. translate("minimum value '0'")
end
local force_s = DDNS.calc_seconds(value, fu:formvalue(section))
if force_s == 0 then
return value
end
local ci_value = ci:formvalue(section)
if not DTYP.uinteger(ci_value) then
return "" -- ignore because error in check_interval above
end
local check_s = DDNS.calc_seconds(ci_value, cu:formvalue(section))
if force_s >= check_s then
return value
end
return nil, err_tab_timer(self) .. translate("must be greater or equal 'Check Interval'")
end
function fi.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(value, fu:formvalue(section))
if secs ~= 259200 then --default 72 hours == 3 days
return self.map:set(section, self.option, value)
else
self.map:del(section, "force_unit")
return self.map:del(section, self.option)
end
end
-- force_unit -- ###############################################################
fu = ns:taboption("timer", ListValue, "force_unit", "not displayed, but needed otherwise error",
translate("Interval to force updates send to DDNS Provider" .. "<br />" ..
"Setting this parameter to 0 will force the script to only run once" .. "<br />" ..
"Values lower 'Check Interval' except '0' are not supported") )
fu.template = "ddns/detail_lvalue"
fu.default = "hours"
fu.rmempty = false -- want to control write process
--fu:value("seconds", translate("seconds"))
fu:value("minutes", translate("minutes"))
fu:value("hours", translate("hours"))
fu:value("days", translate("days"))
function fu.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(fi:formvalue(section), value)
if secs ~= 259200 and secs ~= 0 then --default 72 hours == 3 days
return self.map:set(section, self.option, value)
else
return true
end
end
-- retry_count (NEW) -- ########################################################
rc = ns:taboption("timer", Value, "retry_count")
rc.title = translate("Error Retry Counter")
rc.description = translate("On Error the script will stop execution after given number of retrys")
.. "<br />"
.. translate("The default setting of '0' will retry infinite.")
rc.default = 0
rc.rmempty = false -- validate ourselves for translatable error messages
function rc.validate(self, value)
if not DTYP.uinteger(value) then
return nil, err_tab_timer(self) .. translate("minimum value '0'")
else
return value
end
end
function rc.write(self, section, value)
-- simulate rmempty=true remove default
if tonumber(value) ~= self.default then
return self.map:set(section, self.option, value)
else
return self.map:del(section, self.option)
end
end
-- retry_interval -- ###########################################################
ri = ns:taboption("timer", Value, "retry_interval",
translate("Error Retry Interval") )
ri.template = "ddns/detail_value"
ri.default = 60
ri.rmempty = false -- validate ourselves for translatable error messages
function ri.validate(self, value)
if not DTYP.uinteger(value)
or tonumber(value) < 1 then
return nil, err_tab_timer(self) .. translate("minimum value '1'")
else
return value
end
end
function ri.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(value, ru:formvalue(section))
if secs ~= 60 then --default 60seconds
return self.map:set(section, self.option, value)
else
self.map:del(section, "retry_unit")
return self.map:del(section, self.option)
end
end
-- retry_unit -- ###############################################################
ru = ns:taboption("timer", ListValue, "retry_unit", "not displayed, but needed otherwise error",
translate("On Error the script will retry the failed action after given time") )
ru.template = "ddns/detail_lvalue"
ru.default = "seconds"
ru.rmempty = false -- want to control write process
ru:value("seconds", translate("seconds"))
ru:value("minutes", translate("minutes"))
--ru:value("hours", translate("hours"))
--ru:value("days", translate("days"))
function ru.write(self, section, value)
-- simulate rmempty=true remove default
local secs = DDNS.calc_seconds(ri:formvalue(section), value)
if secs ~= 60 then --default 60seconds
return self.map:set(section, self.option, value)
else
return true -- will be deleted by retry_interval
end
end
-- TAB: LogView (NEW) #############################################################################
lv = ns:taboption("logview", DummyValue, "_logview")
lv.template = "ddns/detail_logview"
lv.inputtitle = translate("Read / Reread log file")
lv.rows = 50
function lv.cfgvalue(self, section)
local lfile=log_dir .. "/" .. section .. ".log"
if NXFS.access(lfile) then
return lfile .. "\n" .. translate("Please press [Read] button")
end
return lfile .. "\n" .. translate("File not found or empty")
end
return m
|
local API = require(script.Parent.Parent:WaitForChild("MinimalAPI"))
local SN = script.Parent.Parent:WaitForChild("Events"):WaitForChild("SendNotification")
local command = {}
command.Configuration = {
Information = {
Command = "serverban",
Aliases = {"sb"},
Description = "Bans the target player from the server",
Usage = "serverban [player] [reason]"
},
PermissionLevel = 2
}
command.Server_Bans = {}
function command:Execute(player,args)
if args[2] then
local target = API:GetPlayer(args[2])
if target then
if args[3] == nil then
args[3] = "No reason specified"
end
local targetId = target.UserId
table.insert(command.Server_Bans,#command.Server_Bans+1,{UserId=targetId,Reason=args[3]})
target:Kick("You have been server banned: "..args[3])
SN:FireClient(player,{Text = "Player has been server banned", Duration = 3, Color = Color3.fromRGB(100,250,100), ClickFunction = "Close"})
else
SN:FireClient(player,{Text = "Could not find player", Duration = 3, Color = Color3.fromRGB(250,50,50), ClickFunction = "Close"})
end
else
SN:FireClient(player,{Text = "You must specify a player", Duration = 3, Color = Color3.fromRGB(250,50,50), ClickFunction = "Close"})
end
end
game.Players.PlayerAdded:Connect(function(plr)
for _,v in pairs(command.Server_Bans) do
if plr.UserId == v.UserId then
plr:Kick("You have been server banned: "..v.Reason)
end
end
end)
return command
|
players = {}
function tablefind(tab, el)
for index, value in pairs(tab) do
if value == el then
return index
end
end
return nil
end
function countBots()
local count = 0
for index, value in pairs(players) do
local isBot = game:isbot(value)
if isBot == 1 then
count = count + 1
end
end
return count
end
function removePlayer(player)
local index = tablefind(players, player)
if index ~= nil then
table.remove(players, index)
end
end
function kickPlayer(player)
local clientNum = player:getentitynumber()
game:kickplayer(clientNum)
end
function kickLeftoverBot(player)
local timer =
game:ontimeout(
function()
kickPlayer(player)
end,
10000
)
timer:endon(player, "spawned_player")
end
function player_connected(player)
player:onnotifyonce(
"disconnect",
function()
removePlayer(player)
end
)
table.insert(players, player)
local isBot = game:isbot(player)
if isBot == 1 then
player:botsetdifficulty("default")
kickLeftoverBot(player)
end
end
function kickBot()
for index, player in pairs(players) do
local isBot = game:isbot(player)
if isBot == 1 then
kickPlayer(player)
break
end
end
end
function spawnBot()
game:executecommand("spawnbot 1")
end
function monitor()
local count = #players
local botCount = countBots()
if count < 10 and botCount < 6 then
spawnBot()
elseif count > 14 and botCount > 0 then
kickBot()
end
end
function startLogic()
game:oninterval(monitor, 3000)
end
if game:getdvar("gamemode") == "mp" then
game:executecommand("spawnbot 6")
level:onnotifyonce("matchStartTimer", startLogic)
level:onnotify("connected", player_connected)
end
|
local php = {}
php.psysh = {
command = {"psysh"},
}
php.php = {
command = {"php", "-a"},
}
return php
|
DRONES_REWRITE.Overlay["Sci Fi"] = function(drone)
local eff_tab = {
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0.1,
["$pp_colour_addb"] = 0.1,
["$pp_colour_brightness"] = -0.25,
["$pp_colour_contrast"] = 1.2,
["$pp_colour_colour"] = 0.25,
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0,
["$pp_colour_mulb"] = 0
}
DrawColorModify(eff_tab)
DrawBloom(0.5, 1, 1, 1, 1, 1, 1, 1, 1)
DrawSharpen(2, 0.5)
end |
function lovr.conf(t)
-- Set the project identity
t.identity = 'Core'
-- Hotkeys
t.hotkeys = true
-- Headset settings
t.headset.drivers = {}--{ 'leap', 'openxr', 'oculus', 'oculusmobile', 'openvr', 'webvr', 'desktop' }
t.headset.msaa = 0
t.headset.offset = 0
-- Math settings
--t.math.globals = true
-- Enable or disable different modules
t.modules.audio = false
t.modules.data = true
t.modules.event = true
t.modules.graphics = true
t.modules.headset = false
t.modules.math = true
t.modules.physics = true
t.modules.thread = true
t.modules.timer = true
-- Configure the desktop window
t.window.width = 1900
t.window.height = 900
t.window.fullscreen = false
t.window.msaa = 0
t.window.vsync = 0
t.window.title = 'Core'
t.window.icon = nil
end
|
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Tik'ali", 1594, 2114)
if not mod then return end
mod:RegisterEnableMob(129227)
mod.engageId = 2106
mod.respawnTime = 30
--------------------------------------------------------------------------------
-- Initialization
--
function mod:GetOptions()
return {
271698, -- Azerite Infusion
258622, -- Resonant Pulse
257593, -- Call Earthrager
{257582, "SAY"}, -- Raging Gaze
275907, -- Tectonic Smash
}, {
[271698] = "general",
[275907] = "heroic",
}
end
function mod:OnBossEnable()
self:Log("SPELL_CAST_START", "CallEarthrager", 257593)
self:Log("SPELL_AURA_APPLIED", "RagingGaze", 257582)
self:Log("SPELL_CAST_SUCCESS", "AzeriteInfusion", 271698)
self:Log("SPELL_CAST_START", "ResonantPulse", 258622)
self:Log("SPELL_CAST_START", "TectonicSmash", 275907)
end
function mod:OnEngage()
self:Bar(258622, 9.5) -- Resonant Pulse
self:Bar(271698, 20) -- Azerite Infusion
self:Bar(257593, 64) -- Call Earthrager
if not self:Normal() then
self:Bar(275907, 5) -- Tectonic Smash
end
end
--------------------------------------------------------------------------------
-- Event Handlers
--
function mod:CallEarthrager(args)
self:Message2(args.spellId, "cyan")
self:PlaySound(args.spellId, "info", "mobsoon")
--self:Bar(args.spellId, 64) -- XXX Only seen it once
end
do
local playerList = mod:NewTargetList()
local prev = 0
function mod:RagingGaze(args)
playerList[#playerList+1] = args.destName
local t = args.time
if self:Me(args.destGUID) and t-prev > 0.3 then -- Only run once per targetsmessage
prev = t
self:PlaySound(args.spellId, "warning", "fixate")
self:Say(args.spellId)
end
self:TargetsMessage(args.spellId, "red", playerList)
end
end
function mod:AzeriteInfusion(args)
self:Message2(args.spellId, "yellow")
self:PlaySound(args.spellId, "alert", "killmob")
self:Bar(args.spellId, 17)
end
function mod:ResonantPulse(args)
self:Message2(args.spellId, "orange")
self:PlaySound(args.spellId, "long", "aesoon")
self:Bar(args.spellId, 34)
end
function mod:TectonicSmash(args)
self:Message2(args.spellId, "red")
self:PlaySound(args.spellId, "alarm")
self:CDBar(args.spellId, 21)
end
|
local class = require('src.Utils.MiddleClass');
local Logger = require('src.Utils.Logger');
local Node = require('src.Node');
--- Adds a reference to a subtree in the behavior tree, to execute a same behavior
--- in many different parts of the tree.
---@class SubTree: Node
---@field ref string The id of the referenced subtree.
local SubTree = class('SubTree', Node);
function SubTree:start()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:start();
end
function SubTree:tick()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:tick();
end
function SubTree:finish()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:finish();
end
function SubTree:failure()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:failure()
end
function SubTree:running()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:running();
end
function SubTree:success()
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:success();
end
function SubTree:setSubject(subject)
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:setSubject(subject);
end
function SubTree:_setParent(parent)
Node._setParent(self, parent);
if self._referencedNode == nil then
self:_findReferencedNode();
end
self._referencedNode:_setParent(parent);
end
function SubTree:_parseXmlNode(node, context)
if node._name ~= self.class.name then
Logger.error('Tried to parse an invalid node as a ' .. self.class.name .. ' node.');
end
if node._children.n ~= 0 then
Logger.error('The ' .. self.class.name .. ' node cannot have children.');
end
if not node._attr or not node._attr.ref then
Logger.error('The ' .. self.class.name .. ' node must have a name attribute.');
end
self.ref = node._attr.ref;
end
function SubTree:_findReferencedNode()
local tree = self:getNearestBehaviorTreeNode();
for key, value in pairs(tree.subtrees) do
if key == self.ref then
self._referencedNode = value;
break;
end
end
return self._referencedNode;
end
return SubTree; |
function love.conf(t)
t.console = true -- enable the console
end
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.load then
love.load(arg)
end
if love.timer then
love.timer.step()
end
local dt = 0
local accumulator = 0
local TICK_RATE = 1 / 30
while true do
-- process events
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- update dt
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
-- limit dt
if dt > TICK_RATE * 2 then
dt = TICK_RATE * 2
end
-- update game
accumulator = accumulator + dt
while accumulator >= TICK_RATE do
accumulator = accumulator - TICK_RATE
if love.update then
love.update()
end
end
-- render game
if love.graphics and love.graphics.isActive() then
love.graphics.clear(love.graphics.getBackgroundColor())
love.graphics.origin()
if love.draw then
local alpha = accumulator / TICK_RATE
love.draw(alpha)
end
love.graphics.present()
end
-- sleep
if love.timer then
love.timer.sleep(0.001)
end
end
end |
require "debugLog"
require "wagons.wagon"
function on_init()
debugLog( 1, "on_init()" )
global.logisticWagons = global.logisticWagons or {}
end
function on_tick( event )
local syncTicks = settings.global[ "lw-sync-ticks" ].value
if( ( event.tick % syncTicks ) ~= 0 )then
return
end
debugLog( 4, "on_tick()" )
for i, wagon in pairs( global.logisticWagons ) do
wagon_on_tick( wagon )
end
end
function on_built_entity( event )
local entity = event.created_entity
local proxy_name = get_proxy_name( entity.name )
if( proxy_name ~= nil )then
debugLog( 1, "on_built_entity() :: entity = " .. event.name .. " :: proxy = " .. proxy_name )
local wagon = wagon_create( entity, proxy_name )
if( wagon ~= nil )then
table.insert( global.logisticWagons, wagon )
end
end
end
function on_entity_removed( event )
local entity = event.entity
local i = find_wagon_index( entity )
if( i ~= nil )then
debugLog( 1, "on_entity_removed() :: wagon_index = " .. i )
wagon_remove_proxy( global.logisticWagons[ i ] )
table.remove( global.logisticWagons, i )
end
end
function on_gui_opened( event )
local entity = event.entity
debugLog( 1, "on_gui_opened() :: event = " .. serpent.dump( event ), nil, true )
dumpWagons()
local i = find_wagon_index( entity )
if( i ~= nil )then
local wagon = global.logisticWagons[ i ]
debugLog( 1, "on_gui_opened() :: index = " .. i .. " :: wagon = " .. serpent.dump( wagon ), nil, true )
wagon_on_gui_opened( wagon, event )
end
end
function get_proxy_name( name )
if( name == "lw-cargo-wagon-passive" )then
return "lw-logistic-chest-passive-provider-trans"
elseif( name == "lw-cargo-wagon-active" )then
return "lw-logistic-chest-active-provider-trans"
elseif( name == "lw-cargo-wagon-requester" )then
return "lw-logistic-chest-requester-trans"
elseif( name == "lw-cargo-wagon-storage" )then
return "lw-logistic-chest-storage-provider-trans"
end
return nil
end
function find_wagon_index( entity )
if( entity == nil )then
return nil
end
global.logisticWagons = global.logisticWagons or {}
for i = 1, #global.logisticWagons do
local wagon = global.logisticWagons[ i ]
if( entity.unit_number ~= nil )then
if( wagon.entity.unit_number == entity.unit_number )then
return i
end
end
end
return nil
end
function find_wagon( entity )
local i = find_wagon_index( entity )
if( i ~= nil )then
return global.logisticWagons[ i ]
end
return nil
end
function dumpWagons()
global.logisticWagons = global.logisticWagons or {}
for i = 1, #global.logisticWagons do
local wagon = global.logisticWagons[ i ]
debugLog( 0, "index = " .. i .. " :: wagon.entity.unit_number = " .. wagon.entity.unit_number, serpent.dump( wagon ) )
end
end
-- Initialization
script.on_init( on_init )
script.on_load( on_load )
-- Entity was placed on map
script.on_event( {
defines.events.on_built_entity,
defines.events.on_robot_built_entity,
defines.events.script_raised_built },
function( event )
on_built_entity( event )
end )
-- Entity item was removed from the map
script.on_event( {
defines.events.on_entity_died,
defines.events.on_pre_player_mined_item,
defines.events.on_robot_pre_mined,
defines.events.script_raised_destroy },
function( event )
on_entity_removed( event )
end )
-- GUI was opened
script.on_event( {
defines.events.on_gui_opened },
function( event )
on_gui_opened( event )
end )
-- Main loop
script.on_event(
defines.events.on_tick,
function( event )
on_tick( event )
end )
|
--[[
Copyright 2008-2018 João Cardoso
Sushi is distributed under the terms of the GNU General Public License (or the Lesser GPL).
This file is part of Sushi.
Sushi is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Sushi is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Sushi. If not, see <http://www.gnu.org/licenses/>.
--]]
local Check = SushiCheck
local Expand = MakeSushi(1, 'CheckButton', 'ExpandCheck', nil, nil, Check)
if not Expand then
return
end
Expand.left = Check.left + 14
--[[ Events ]]--
function Expand:OnCreate()
local toggle = CreateFrame('Button', nil, self)
toggle:SetNormalTexture('Interface\\Buttons\\UI-PlusButton-UP')
toggle:SetPushedTexture('Interface\\Buttons\\UI-PlusButton-DOWN')
toggle:SetHighlightTexture('Interface\\Buttons\\UI-PlusButton-Hilight')
toggle:SetScript('OnClick', function() self:OnExpandClick() end)
toggle:SetPoint('LEFT', self, -14, 0)
toggle:SetSize(14, 14)
self.toggle = toggle
Check.OnCreate(self)
end
function Expand:OnRelease()
Check.OnRelease(self)
self:SetExpanded(nil)
end
function Expand:OnExpandClick()
local expanded = not self.expanded
self:SetExpanded(expanded)
self:FireCall('OnToggle', expanded)
self:FireCall('OnExpand', expanded)
self:FireCall('OnUpdate')
end
--[[ Expansion ]]--
function Expand:SetExpanded(expanded)
local texture = expanded and 'MINUS' or 'PLUS'
self.toggle:SetNormalTexture('Interface\\Buttons\\UI-' .. texture .. 'Button-UP')
self.toggle:SetPushedTexture('Interface\\Buttons\\UI-' .. texture .. 'Button-DOWN')
self.expanded = expanded
end
function Expand:IsExpanded()
return self.expanded
end
|
--- Stand alone text formatter object. Remembers the options you set and can be adjusted as needed
-- @classmod TextFormatter
--@author Damian Monogue <[email protected]>
--@copyright 2020 Damian Monogue
--@license MIT, see LICENSE.lua
local TextFormatter = {}
TextFormatter.validFormatTypes = { 'd', 'dec', 'decimal', 'h', 'hex', 'hexidecimal', 'c', 'color', 'colour', 'col', 'name'}
local pathOfThisFile = (...):match("(.-)[^%.]+$")
local ftext = require(pathOfThisFile .. "ftext")
local fText = ftext.fText
--- Set's the formatting type whether it's for cecho, decho, or hecho
--@tparam string typeToSet What type of formatter is this? Valid options are { 'd', 'dec', 'decimal', 'h', 'hex', 'hexidecimal', 'c', 'color', 'colour', 'col', 'name'}
function TextFormatter:setType(typeToSet)
local isNotValid = not table.contains(self.validFormatTypes, typeToSet)
if isNotValid then
error("TextFormatter:setType: Invalid argument, valid types are:" .. table.concat(self.validFormatTypes, ", "))
end
self.options.formatType = typeToSet
end
function TextFormatter:toBoolean(thing)
if type(thing) ~= "boolean" then
if thing == "true" then
thing = true
elseif thing == "false" then
thing = false
else
return nil
end
end
return thing
end
function TextFormatter:checkString(str)
if type(str) ~= "string" then
if tostring(str) then
str = tostring(str)
else
return nil
end
end
return str
end
--- Sets whether or not we should do word wrapping.
--@tparam boolean shouldWrap should we do wordwrapping?
function TextFormatter:setWrap(shouldWrap)
local argumentType = type(shouldWrap)
shouldWrap = self:toBoolean(shouldWrap)
if shouldWrap == nil then
error("TextFormatter:setWrap(shouldWrap) Argument error, boolean expected, got " .. argumentType .. ", if you want to set the number of characters wide to format for, use setWidth()")
end
self.options.wrap = shouldWrap
end
--- Sets the width we should format for
--@tparam number width the width we should format for
function TextFormatter:setWidth(width)
if type(width) ~= "number" then
if tonumber(width) then
width = tonumber(width)
else
error("TextFormatter:setWidth(width): Argument error, number expected, got " .. type(width))
end
end
self.options.width = width
end
--- Sets the cap for the formatter
--@tparam string cap the string to use for capping the formatted string.
function TextFormatter:setCap(cap)
local argumentType = type(cap)
local cap = self:checkString(cap)
if cap == nil then error("TextFormatter:setCap(cap): Argument error, string expect, got " .. argumentType) end
self.options.cap = cap
end
--- Sets the color for the format cap
--@tparam string capColor Color which can be formatted via Geyser.Color.parse()
function TextFormatter:setCapColor(capColor)
local argumentType = type(capColor)
local capColor = self:checkString(capColor)
if capColor == nil then error("TextFormatter:setCapColor(capColor): Argument error, string expected, got " .. argumentType) end
self.options.capColor = capColor
end
--- Sets the color for spacing character
--@tparam string spacerColor Color which can be formatted via Geyser.Color.parse()
function TextFormatter:setSpacerColor(spacerColor)
local argumentType = type(spacerColor)
local spacerColor = self:checkString(spacerColor)
if spacerColor == nil then error("TextFormatter:setSpacerColor(spacerColor): Argument error, string expected, got " .. argumentType) end
self.options.spacerColor = spacerColor
end
--- Sets the color for formatted text
--@tparam string textColor Color which can be formatted via Geyser.Color.parse()
function TextFormatter:setTextColor(textColor)
local argumentType = type(textColor)
local textColor = self:checkString(textColor)
if textColor == nil then error("TextFormatter:setTextColor(textColor): Argument error, string expected, got " .. argumentType) end
self.options.textColor = textColor
end
--- Sets the spacing character to use. Should be a single character
--@tparam string spacer the character to use for spacing
function TextFormatter:setSpacer(spacer)
local argumentType = type(spacer)
local spacer = self:checkString(spacer)
if spacer == nil then error("TextFormatter:setSpacer(spacer): Argument error, string expect, got " .. argumentType) end
self.options.spacer = spacer
end
--- Set the alignment to format for
--@tparam string alignment How to align the formatted string. Valid options are 'left', 'right', or 'center'
function TextFormatter:setAlignment(alignment)
local validAlignments = {
"left",
"right",
"center"
}
if not table.contains(validAlignments, alignment) then
error("TextFormatter:setAlignment(alignment): Argument error: Only valid arguments for setAlignment are 'left', 'right', or 'center'. You sent" .. alignment)
end
self.options.alignment = alignment
end
--- Set whether the the spacer should go inside the the cap or outside of it
--@tparam boolean spacerInside
function TextFormatter:setInside(spacerInside)
local argumentType = type(spacerInside)
spacerInside = self:toBoolean(spacerInside)
if spacerInside == nil then
error("TextFormatter:setInside(spacerInside) Argument error, boolean expected, got " .. argumentType)
end
self.options.inside = spacerInside
end
--- Set whether we should mirror/reverse the caps. IE << becomes >> if set to true
--@tparam boolean shouldMirror
function TextFormatter:setMirror(shouldMirror)
local argumentType = type(shouldMirror)
shouldMirror = self:toBoolean(shouldMirror)
if shouldMirror == nil then
error("TextFormatter:setMirror(shouldMirror): Argument error, boolean expected, got " .. argumentType)
end
self.options.mirror = shouldMirror
end
--- Format a string based on the stored options
--@tparam string str The string to format
function TextFormatter:format(str)
return fText(str, self.options)
end
--- Creates and returns a new TextFormatter. For valid options, please see https://github.com/demonnic/fText/wiki/fText
--@tparam table options the options for the text formatter to use when running format()
--<br><br>Table of options
-- <table class="tg">
-- <thead>
-- <tr>
-- <th>option name</th>
-- <th>description</th>
-- <th>default</th>
-- </tr>
-- </thead>
-- <tbody>
-- <tr>
-- <td class="tg-odd">wrap</td>
-- <td class="tg-odd">Should it wordwrap to multiple lines?</td>
-- <td class="tg-odd">true</td>
-- </tr>
-- <tr>
-- <td class="tg-even">formatType</td>
-- <td class="tg-even">Determines how it formats for color. 'c' for cecho, 'd' for decho, 'h' for hecho, and anything else for no colors</td>
-- <td class="tg-even">"c"</td>
-- </tr>
-- <tr>
-- <td class="tg-odd">width</td>
-- <td class="tg-odd">How wide should we format the text?</td>
-- <td class="tg-odd">80</td>
-- </tr>
-- <tr>
-- <td class="tg-even">cap</td>
-- <td class="tg-even">what characters to use for the endcap.</td>
-- <td class="tg-even">""</td>
-- </tr>
-- <tr>
-- <td class="tg-odd">capColor</td>
-- <td class="tg-odd">what color to make the endcap?</td>
-- <td class="tg-odd">the correct 'white' for your formatType</td>
-- </tr>
-- <tr>
-- <td class="tg-even">spacer</td>
-- <td class="tg-even">What character to use for empty space. Must be a single character</td>
-- <td class="tg-even">" "</td>
-- </tr>
-- <tr>
-- <td class="tg-odd">spacerColor</td>
-- <td class="tg-odd">what color should the spacer be?</td>
-- <td class="tg-odd">the correct 'white' for your formatType</td>
-- </tr>
-- <tr>
-- <td class="tg-even">textColor</td>
-- <td class="tg-even">what color should the text itself be?</td>
-- <td class="tg-even">the correct 'white' for your formatType</td>
-- </tr>
-- <tr>
-- <td class="tg-odd">alignment</td>
-- <td class="tg-odd">How should the text be aligned within the width. "center", "left", or "right"</td>
-- <td class="tg-odd">"center"</td>
-- </tr>
-- <tr>
-- <td class="tg-even">nogap</td>
-- <td class="tg-even">Should we put a literal space between the spacer character and the text?</td>
-- <td class="tg-even">false</td>
-- </tr>
-- <tr>
-- <td class="tg-odd">inside</td>
-- <td class="tg-odd">Put the spacers inside the caps?</td>
-- <td class="tg-odd">false</td>
-- </tr>
-- <tr>
-- <td class="tg-even">mirror</td>
-- <td class="tg-even">Should the endcap be reversed on the right? IE [[ becomes ]]</td>
-- <td class="tg-even">true</td>
-- </tr>
-- </tbody>
-- </table>
function TextFormatter:new(options)
if options == nil then options = {} end
if options and type(options) ~= "table" then
error("TextFormatter:new(options): Argument error, table expected, got " .. type(options))
end
local me = {}
me.options = {
formatType = "c",
wrap = true,
width = 80,
cap = "",
spacer = " ",
alignment = "center",
inside = true,
mirror = false,
}
for option, value in pairs(options) do
me.options[option] = value
end
setmetatable(me, self)
self.__index = self
return me
end
return TextFormatter
|
ITEM.name = "FN P90"
ITEM.description = "A sub machine gun chambered in 5.7x28mm."
ITEM.model = "models/weapons/ethereal/w_p90.mdl"
ITEM.class = "cw_kk_ins2_p90"
ITEM.weaponCategory = "primary"
ITEM.width = 3
ITEM.height = 2
ITEM.price = 46000
ITEM.weight = 6 |
--[=====[
## XP MultiBar ver. @@release-version@@
## XPMultiBar_Bars.lua - module
Bar displaying logic for XPMultiBar addon
--]=====]
local addonName = ...
local Utils = LibStub("rmUtils-1.0")
local XPMultiBar = LibStub("AceAddon-3.0"):GetAddon(addonName)
local Bars = XPMultiBar:NewModule("Bars")
local B = Bars
-- Remove all known globals after this point
-- luacheck: std none
-- Bar consts
B.None = 0
B.XP = 1
B.AZ = 2
B.REP = 3
local currentSettings = {
priority = {},
isMaxLevelXP = false,
hasAzerite = false,
isMaxLevelAzerite = false,
}
local currentState = {
isOver = false,
isAlt = false,
isShift = false,
}
local currentBars = nil
local visibleBar = nil
local mouseOverWithShift = nil
local function GetCurrentBars(state)
--[[ 1. 0 0 ?
2. 0 1 ?
2C. 1 0 ?
3. 1 1 0
4. 1 1 1
5. 1 0 0 -- For 9.0.1 Prepatch
]]
local prio, maxLevelXP, hasAzerite, maxLevelAzer
= state.priority, state.isMaxLevelXP, state.hasAzerite, state.isMaxLevelAzerite
local index
if not maxLevelXP and not hasAzerite then
index = 1
elseif not maxLevelXP then
index = 2
elseif not hasAzerite then
index = 5
elseif not maxLevelAzer then
index = 3
else
index = 4
end
return Utils.SliceLength(prio, (index - 1) * 3 + 1, 3)
end
function B:OnInitialize()
end
function B.UpdateBarSettings(barSettings)
Utils.Override(currentSettings, barSettings)
currentBars = GetCurrentBars(currentSettings)
end
function B.UpdateBarState(isOver, isAlt, isShift)
if isOver == nil then
isOver, isAlt, isShift = currentState.isOver, currentState.isAlt, currentState.isShift
end
mouseOverWithShift = isOver and isShift
Utils.Override(currentState, { isOver = false, isAlt = false, isShift = false, })
if not isOver or mouseOverWithShift then
visibleBar = currentBars[1]
elseif isAlt then
visibleBar = currentBars[3]
else
visibleBar = currentBars[2]
end
end
function B.GetVisibleBar()
return visibleBar
end
|
local nmatch = ngx.re.match
local ins = table.insert
---dump
---@param obj table @object to dump
---@param name string
function dump(obj, name)
name = name or ''
ngx.print(dump_lua(obj, name))
end
---dump_log dump into the log
---@param obj table
---@param name string
function dump_log(obj, name)
name = name or ''
local info = nmatch(debug.traceback('debug', 2), [[traceback:\s+([\s\S]+>)]], 'jo')[1]
obj = {
traceback = info,
[name] = obj
}
ngx.log(ngx.NOTICE, dump_lua(obj, ''))
end
---log easy way to log multiple object, string, function
--- default with WARN level
function log(...)
local arr = { ... }
local sb = string.buffer()
local info = '\n' .. nmatch(debug.traceback('debug', 2), [[traceback:\s+([\s\S]+>)]], 'jo')[1]..'\n'
for i = 1, #arr do
local val = arr[i]
local tp = type(val)
if tp == 'table' then
sb:add(dump_lua(val, i))
elseif tp == 'function' then
local fi = parse_func(val, '', false)
sb:add('function(' .. fi.param .. [[) end'\t\t-- ]] .. fi.source .. '\n')
else
sb:add(val)
end
end
ngx.log(ngx.WARN, info, sb:tos('\n')..'\n')
end
---dump_lua
---@param obj ebitop @object to dump out
---@param name string @name for the description
---@param sb sbuffer @buffer writer
---@param indent_depth number @indention level
---@return string @ dumpped text
function dump_lua(obj, name, sb, indent_depth)
local is_root, indent = false, ''
if not sb then
sb = string.buffer('\n')
is_root = true
indent_depth = 0
end
name = name or ''
if indent_depth > 0 then
indent = string.rep( '\t', indent_depth)
end
-- name = name or debug.getinfo(2).namewhat
if (name ~= '') then
if type(name) == 'number' then
--sb:add(indent,'[', name, '] = {\n')
sb:add(indent, '{\n')
else
sb:add(indent, name, ' = {\n')
end
else
sb:add(indent, '{\n')
end
if type(obj) ~= 'table' then
return '\n\t' .. name .. ' = ' .. tostring(obj) .. '\n'
end
for key, var in pairs(obj) do
if key then
local tps = type(var)
if tps == 'function' then
local fi = parse_func(var, key)
sb:add('\t', indent, key, ' = function(', fi.param, ') end,', indent, '\t\t\t-- ', fi.source, '\n')
elseif tps == 'table' then
if #var ~= 0 then
if type(var[1]) == 'string' then
sb:add('\t', indent, key, ' = {"', table.concat(var, '", "'), '"')
sb:add('},\n')
elseif type(var[1]) == 'number' then
sb:add('\t', indent, key, ' = {', table.concat(var, ', '), '},\n')
else
sb:add('\t', indent, key, ' = {\n')
for i = 1, #var do
sb:add('', dump_lua(var[i], '', sb, indent_depth + 1))
sb:add(',\n')
end
sb:add('\t', indent, '},\n')
end
else
dump_lua(var, key, sb, indent_depth + 1)
sb:add(',\n')
end
elseif tps == 'string' then
sb:add('\t', indent, key, ' = "', var, '",\n')
elseif tps == 'userdata' then
sb:add('\t', indent, key, ' = "', var, '",\n')
else
sb:add('\t', indent, key, ' = ', tostring(var), ',\n')
end
end
end
sb:add(indent, '}')
if is_root then
local str = sb:tos();
str = ngx.re.gsub(str, [[\},(\s+\},)]], '}$1') --remove it code still work
str = ngx.re.gsub(str, [[,(\s+})]], '$1') --remove it code still work
return str
end
end
---dump_class dump LUA class with more readable way,and suits for IDE code intellisense
---@param obj ebitop @object to dump out
---@param name string @name for the description
---@param sb sbuffer @buffer writer
---@param indent_depth number @indention level
---@return string @ dumpped text
function dump_class(obj, name, sb, indent_depth)
local is_root, indent = false, ''
if not sb then
sb = string.buffer('\n')
is_root = true
indent_depth = 0
end
name = name or 'LUAOBJ'
if indent_depth > 0 then
indent = string.rep( '\t', indent_depth)
end
if (name ~= '') then
sb:add('\n---@class ', name, '\n', name, ' = {}\n')
else
--sb:add(indent, '{\n')
end
for key, var in pairs(obj) do
if key then
local tps = type(var)
if tps == 'function' then
local fi = parse_func(var, key)
sb:add('\n---@param arg string\n---@return string @type\n')
sb:add('function ', name, ':', key, '(', fi.param, ') end', '\t\t\t-- ', fi.source, '\n')
elseif tps == 'table' then
if #var ~= 0 then
if type(var[1]) == 'string' then
sb:add(name, '.', key, ' = {"', table.concat(var, '", "'), '"', '}\n')
elseif type(var[1]) == 'number' then
sb:add(name, '.', key, ' = {', table.concat(var, ', '), '},\n')
else
sb:add(name, '.', key, ' = {\n')
for i = 1, #var do
sb:add('', dump_lua(var[i], '', sb, indent_depth))
sb:add(',\n')
end
sb:add('\t', indent, '}\n')
end
else
sb:add(name, '.')
dump_lua(var, key, sb, indent_depth)
sb:add('\n')
end
elseif tps == 'number' then
sb:add(name, '.', key, ' = ', tostring(var), '\n')
else
sb:add(name, '.', key, ' = "', tostring(var), '"\n')
end
end
end
sb:add('\n')
if is_root then
local str = sb:tos();
str = ngx.re.gsub(str, [[\},(\s+\},)]], '}$1') --remove it code still work
str = ngx.re.gsub(str, [[,(\s+})]], '$1') --remove it code still work
return str
end
end
--[[
local sb = string.buffer('fds','1',232,4343)
sb:add('11', 'ss', 123,4343, 4343):add('324324'):add('2',4356,6565,1111):add():add(nil):add(2223232):add(false):pop(1)
print(sb:tos(','))
]]
---@class sbuffer
local sbuffer = {}
---new @create new stringbuffer
---@return sbuffer
function sbuffer:new(...)
local sbs = {
buffer = { ... }
}
setmetatable(sbs, { __index = self })
return sbs
end
---add @add multiple string args. :add(1,2,nil,'4',5) =1,2
---@return sbuffer
function sbuffer:add(...)
local args = { ... }
for i = 1, #args do
local arg = args[i]
ins(self.buffer, tostring(arg))
end
return self
end
---pop @remove buffer elements at tail poistion
---@param count number @element count to remove at tail position
---@return sbuffer
function sbuffer:pop(count)
count = count or 2
local len = #self.buffer
for i = 1, count do
table.remove(self.buffer, len)
len = len - 1
end
return self
end
---tos @convert stringbuffer to string
---@param splitor string @ string to join buffer together
---@return string
function sbuffer:tos(splitor)
return table.concat(self.buffer, splitor)
end
---buffer attach to string class
function string.buffer(...)
return sbuffer:new(...)
end
utils = {}
-- fi info as below:
---@class debug.function_info
local fi = {
linedefined = 1,
currentline = -1,
func = 'function: 0x4086f228',
isvararg = false,
namewhat = 'func_name',
lastlinedefined = 3,
source = '@/root/lua/info.lua',
nups = 0,
what = 'Lua',
nparams = 2,
short_src = '/root/lua/info.lua',
is_lua = true,
name = 'name'
}
---parse_func parse function and return function details
---@param func function @func to parse
---@param fname string @function name
---@param with_self boolean @ default :(arg1, arg2), with_self .(self, arg1, arg2)
---@return table
function parse_func(func, fname, with_self)
---@type debug.function_info
local fi = debug.getinfo(func)
fi.name = fname
local sb = string.buffer()
if fi.nparams > 1 then
fi.nparams = with_self and fi.nparams or fi.nparams - 1
for i = 1, fi.nparams do
sb:add('arg', i, ', ')
end
else
sb:add('arg', '')
end
fi.param = sb:pop(1):tos()
fi.source = string.gsub(fi.source .. ' @line: ' .. fi.linedefined, [[%\]], '/')
fi.is_lua = (fi.what ~= 'C')
return fi
end
---parse_code
---usage:
--- call this function in any code. It will search for local object within current lua file context from to to bottom
--- When encounter the 'local end_list' variable, the parse process will stop.
--- it will return well formatted function stub with parameters arrays( the param name will be lost due to the lua vm)
--- ALSO THE CODE SOURCE FILE AND LINE NUMBER, IT'S VERY USEFUL TO DETECT THE CLASS INHERTS RELATIONS.
function parse_code()
local a = 1
local sb = string.buffer()
while true
do
local name, value = debug.getlocal(2, a)
if not name then
break
end
if name == 'end_list' then
break
end
-- var_tb[name]= value
if type(value) == 'table' then
sb:add(dump_class(value, name))
end
end
return sb:tos()
end |
--[=[
@interface LinearOptions
@within Linear
@field velocity number -- How fast the goal should move towards the target. Default: 1
]=]
--[=[
@class Linear
Represents a linear Goal. Moves towards the target at a specified velocity.
]=]
local Linear = {}
Linear.__index = Linear
--[=[
Creates a new Linear.
@param targetValue number
@param options LinearOptions
@return Linear
]=]
function Linear.new(targetValue, options)
assert(targetValue, "Missing argument #1: targetValue")
options = options or {}
return setmetatable({
_targetValue = targetValue,
_velocity = options.velocity or 1,
}, Linear)
end
--[=[
Advances the specified MotorState by `deltaTime * velocity` and returns a new MotorState.
]=]
function Linear:step(state, dt)
local position = state.value
local velocity = self._velocity -- Linear motion ignores the state's velocity
local goal = self._targetValue
local dPos = dt * velocity
local complete = dPos >= math.abs(goal - position)
position = position + dPos * (goal > position and 1 or -1)
if complete then
position = self._targetValue
velocity = 0
end
return {
complete = complete,
value = position,
velocity = velocity,
}
end
return Linear |
-- Knuth-Morris-Pratt string searching algorithm implementation
-- See: http://en.wikipedia.org/wiki/Knuth%E2%80%93Morris%E2%80%93Pratt_algorithm
local function kmp_table(pattern)
local result = {}
for i = 1, #pattern+1,1 do
local j = i
while true do
if j == 1 then
result[#result + 1] = 1
break
end
j = j-1
if pattern:sub(result[j], result[j]) == pattern:sub(i, i) then
result[#result + 1] = result[j] + 1
break
end
j = result[j]
end
end
return result
end
-- Knuth-Morris-Pratt string searching function
-- needle : the pattern to search
-- haystack : the string in which the pattern will be searched
-- returns : the position of the match, otherwise nil
return function(needle, haystack)
local fail = kmp_table(needle)
local index, match = 0,1
while index + match < #haystack do
if haystack:sub(index + match, index + match) == needle:sub(match, match) then
match = match + 1
if match-1 == #needle then
return index
end
else
if match == 1 then index = index + 1
else
index = index + match - (fail[match-1])
match = fail[match-1]
end
end
end
end
|
const Application typeof System.Windows.Forms.Application;
const Form typeof System.Windows.Forms.Form;
const Button typeof System.Windows.Forms.Button;
const MessageBox typeof System.Windows.Forms.MessageBox;
const MessageBoxButtons typeof System.Windows.Forms.MessageBoxButtons;
const MessageBoxIcon typeof System.Windows.Forms.MessageBoxIcon;
const String typeof System.String;
const Brushes typeof System.Drawing.Brushes;
local iClicked : int = 0;
Application:EnableVisualStyles();
do (frm : Form, cmd : Button = Form(), Button())
frm.Text = 'Hallo Welt!';
cmd.Text = 'Click';
cmd.Left = 16;
cmd.Top = 16;
cmd.Click:add(
function (sender, e) : void
iClicked = iClicked + 1;
MessageBox:Show(frm, String:Format('Clicked {0:N0} times!', iClicked), 'Lua', MessageBoxButtons.OK, MessageBoxIcon.Information);
end);
frm.Paint:add(
function (sender, e) : void
e.Graphics:FillRectangle(Brushes.Lime, 10, 10, 100, 100);
end);
frm.Controls:Add(cmd);
Application:Run(frm);
end; |
-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
bones = {}
local function is_owner(pos, name)
local owner = minetest.get_meta(pos):get_string("owner")
if owner == "" or owner == name then
return true
end
return false
end
bones.bones_formspec =
"size[8,9]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85)
local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200)
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4))
minetest.register_node("bones:bones", {
description = "Bones",
tiles = {
"bones_top.png",
"bones_bottom.png",
"bones_side.png",
"bones_side.png",
"bones_rear.png",
"bones_front.png"
},
paramtype2 = "facedir",
groups = {dig_immediate=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
can_dig = function(pos, player)
local inv = minetest.get_meta(pos):get_inventory()
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if is_owner(pos, player:get_player_name()) then
return count
end
return 0
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if is_owner(pos, player:get_player_name()) then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if meta:get_inventory():is_empty("main") then
minetest.remove_node(pos)
end
end,
on_punch = function(pos, node, player)
if(not is_owner(pos, player:get_player_name())) then
return
end
if(minetest.get_meta(pos):get_string("infotext") == "") then
return
end
local inv = minetest.get_meta(pos):get_inventory()
local player_inv = player:get_inventory()
local has_space = true
for i=1,inv:get_size("main") do
local stk = inv:get_stack("main", i)
if player_inv:room_for_item("main", stk) then
inv:set_stack("main", i, nil)
player_inv:add_item("main", stk)
else
has_space = false
break
end
end
-- remove bones if player emptied them
if has_space then
if player_inv:room_for_item("main", {name = "bones:bones"}) then
player_inv:add_item("main", {name = "bones:bones"})
else
minetest.add_item(pos,"bones:bones")
end
minetest.remove_node(pos)
end
end,
on_timer = function(pos, elapsed)
local meta = minetest.get_meta(pos)
local time = meta:get_int("time") + elapsed
if time >= share_bones_time then
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
meta:set_string("owner", "")
else
meta:set_int("time", time)
return true
end
end,
})
local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name
local node_definition = minetest.registered_nodes[node_name]
-- if the node is unknown, we let the protection mod decide
-- this is consistent with when a player could dig or not dig it
-- unknown decoration would often be removed
-- while unknown building materials in use would usually be left
if not node_definition then
-- only replace nodes that are not protected
return not minetest.is_protected(pos, player:get_player_name())
end
-- allow replacing air and liquids
if node_name == "air" or node_definition.liquidtype ~= "none" then
return true
end
-- don't replace filled chests and other nodes that don't allow it
local can_dig_func = node_definition.can_dig
if can_dig_func and not can_dig_func(pos, player) then
return false
end
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
-- flowers being squished by bones are more realistical than a squished stone, too
-- exception are of course any protected buildable_to
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
end
minetest.register_on_dieplayer(function(player)
if minetest.setting_getbool("creative_mode") then
return
end
local player_inv = player:get_inventory()
if player_inv:is_empty("main") and
player_inv:is_empty("craft") then
return
end
local pos = player:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
local param2 = minetest.dir_to_facedir(player:get_look_dir())
local player_name = player:get_player_name()
local player_inv = player:get_inventory()
if (not may_replace(pos, player)) then
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
-- drop one node above if there's space
-- this should solve most cases of protection related deaths in which players dig straight down
-- yet keeps the bones reachable
pos.y = pos.y+1
else
-- drop items instead of delete
for i=1,player_inv:get_size("main") do
minetest.add_item(pos, player_inv:get_stack("main", i))
end
for i=1,player_inv:get_size("craft") do
minetest.add_item(pos, player_inv:get_stack("craft", i))
end
-- empty lists main and craft
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
return
end
end
minetest.set_node(pos, {name="bones:bones", param2=param2})
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:set_list("main", player_inv:get_list("main"))
for i=1,player_inv:get_size("craft") do
local stack = player_inv:get_stack("craft", i)
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
--drop if no space left
minetest.add_item(pos, stack)
end
end
player_inv:set_list("main", {})
player_inv:set_list("craft", {})
meta:set_string("formspec", bones.bones_formspec)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", player_name.."'s fresh bones")
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)
else
meta:set_int("time", (share_bones_time - share_bones_time_early))
end
minetest.get_node_timer(pos):start(10)
else
meta:set_string("infotext", player_name.."'s bones")
end
end)
|
module("luci.controller.exfiletransfer", package.seeall)
function index()
entry({"admin", "NAS", "exfiletransfer"}, form("exupdownload"), _("EXFileTransfer"), 89)
end
|
local menu = require 'create_menu_background'
local bg = 1
local buttons = 2
function draw_background_menu()
for i = 1, 7 do
love.graphics.draw(menu[bg].background[i], menu[bg].x, menu[bg].y, math.rad(0), menu[bg].scalex, menu[bg].scaley)
end
love.graphics.draw(menu[bg].rock, menu[bg].rock_x, menu[bg].rock_y, math.rad(0), menu[bg].rock_scalex,
menu[bg].rock_scaley, menu[bg].rock_sizex/2, menu[bg].rock_sizey/2)
local red = {1, 0, 0, 1}
love.graphics.print({red, "HUNGRY}SHARK"}, 385, 150)
end
function draw_button_menu()
if menu[buttons].collision == 2 then
love.graphics.draw(menu[buttons].play, menu[buttons].playx - 5, menu[buttons].playy - 5, math.rad(0),
menu[buttons].playscalex, menu[buttons].playscaley, button.playsizex/2, button.playsizey/2)
else
love.graphics.draw(menu[buttons].playwshadow, menu[buttons].playx, menu[buttons].playy, math.rad(0),
menu[buttons].playscalex, menu[buttons].playscaley, button.playsizex/2, button.playsizey/2)
end
if menu[buttons].collision == 1 then
love.graphics.draw(menu[buttons].settings, menu[buttons].settingsx - 4, menu[buttons].settingsy - 3, math.rad(0),
menu[buttons].settingsscalex, menu[buttons].settingsscaley, menu[buttons].settingssizex/2, menu[buttons].settingssizey/2)
else
love.graphics.draw(menu[buttons].settingswshadow, menu[buttons].settingsx, menu[buttons].settingsy, math.rad(0),
menu[buttons].settingsscalex, menu[buttons].settingsscaley, menu[buttons].settingssizex/2, menu[buttons].settingssizey/2)
end
if menu[buttons].collision == 4 then
love.graphics.draw(menu[buttons].info, menu[buttons].infox - 3, menu[buttons].infoy - 2, math.rad(0),
menu[buttons].infoscalex, menu[buttons].infoscaley, menu[buttons].infosizex/2, menu[buttons].infosizey/2)
else
love.graphics.draw(menu[buttons].infowshadow, menu[buttons].infox, menu[buttons].infoy, math.rad(0),
menu[buttons].infoscalex, menu[buttons].infoscaley, menu[buttons].infosizex/2, menu[buttons].infosizey/2)
end
if menu[buttons].collision == 3 then
love.graphics.draw(menu[buttons].leader, menu[buttons].leaderx - 4, menu[buttons].leadery - 3, math.rad(0),
menu[buttons].leaderscalex, menu[buttons].leaderscaley, menu[buttons].leadersizex/2, menu[buttons].leadersizey/2)
else
love.graphics.draw(menu[buttons].leaderwshadow, menu[buttons].leaderx, menu[buttons].leadery, math.rad(0),
menu[buttons].leaderscalex, menu[buttons].leaderscaley, menu[buttons].leadersizex/2, menu[buttons].leadersizey/2)
end
end
function display_mmenu()
if menu == 2 then
return 2
end
draw_background_menu()
draw_button_menu()
end |
class 'Passive'
function Passive:__init()
self.interval = 3600 * 6 -- DB write interval in seconds (Default: 6h)
self.passives = {}
self.diff = {}
self.nextSave = self.interval
SQL:Execute("CREATE TABLE IF NOT EXISTS passive (steamid VARCHAR PRIMARY KEY)")
-- Load all DB entries into the cache
local i = 0
local timer = Timer()
for _, row in ipairs(SQL:Query("SELECT * FROM passive"):Execute()) do
self.passives[row.steamid] = true
i = i + 1
end
print(string.format("Loaded %d passives in %dms.", i, timer:GetMilliseconds()))
Network:Subscribe( "TogglePVPMode", self, self.TogglePVPMode )
Network:Subscribe( "Toggle", self, self.Toggle )
Network:Subscribe( "Disable", self, self.Disable )
--Network:Subscribe("CheckPassive", self, self.CheckPassive)
--Events:Subscribe( "PlayerExitVehicle", self, self.PlayerExitVehicle )
Events:Subscribe( "ClientModuleLoad", self, self.ClientModuleLoad )
Events:Subscribe( "PlayerEnterVehicle", self, self.PlayerEnterVehicle )
Events:Subscribe( "PostTick", self, self.PostTick )
Events:Subscribe( "ModuleUnload", self, self.ModuleUnload )
end
function Passive:TogglePVPMode( args, sender )
if args.enabled then
sender:SetNetworkValue( "PVPMode", 1 )
else
sender:SetNetworkValue( "PVPMode", nil )
end
end
function Passive:Toggle( state, sender )
sender:SetNetworkValue("Passive", state or nil)
local vehicle = sender:GetVehicle()
if IsValid(vehicle) and vehicle:GetDriver() == sender then
vehicle:SetInvulnerable(state == true)
end
if sender:GetValue( "Lang" ) and sender:GetValue( "Lang" ) == "ENG" then
Network:Send( sender, "Text", "Passive mode " .. (state and "enabled" or "disabled") )
else
Network:Send( sender, "Text", "Мирный режим " .. (state and "включён" or "отключён") )
end
local steamid = sender:GetSteamId().string
self.diff[steamid] = not self.diff[steamid] or nil
self.passives[steamid] = state or nil
end
function Passive:Disable( state, sender )
sender:SetNetworkValue("Passive", state or nil)
local vehicle = sender:GetVehicle()
if IsValid(vehicle) and vehicle:GetDriver() == sender then
vehicle:SetInvulnerable(state == true)
end
local steamid = sender:GetSteamId().string
self.diff[steamid] = not self.diff[steamid] or nil
self.passives[steamid] = state or nil
end
function Passive:ClientModuleLoad( args )
local state = self.passives[args.player:GetSteamId().string]
args.player:SetNetworkValue("Passive", state)
local vehicle = args.player:GetVehicle()
if IsValid(vehicle) and vehicle:GetDriver() == args.player then
vehicle:SetInvulnerable(state ~= nil)
end
end
function Passive:PlayerEnterVehicle( args )
if args.is_driver then args.vehicle:SetInvulnerable(args.player:GetValue("Passive") == true) end
end
function Passive:PlayerExitVehicle( args )
if args.player:GetValue( "Passive" ) then
args.player:EnableCollision( CollisionGroup.Vehicle, CollisionGroup.Player )
end
end
function Passive:PostTick()
if Server:GetElapsedSeconds() > self.nextSave then
self:ModuleUnload()
self.nextSave = Server:GetElapsedSeconds() + self.interval
end
end
function Passive:CheckPassive( args, sender )
for p in Server:GetPlayers() do
jDist = sender:GetPosition():Distance( p:GetPosition() )
if sender:GetVehicle() then
if jDist < 5 then
p:DisableCollision( CollisionGroup.Vehicle, CollisionGroup.Player )
else
p:EnableCollision( CollisionGroup.Vehicle, CollisionGroup.Player )
end
end
end
end
function Passive:ModuleUnload()
local i = 0
local timer = Timer()
local trans = SQL:Transaction()
for steamid, _ in pairs(self.diff) do
local state = self.passives[steamid]
local command
if state then
command = SQL:Command("INSERT OR REPLACE INTO passive VALUES (?)")
else
command = SQL:Command("DELETE FROM passive WHERE steamid = ?")
end
command:Bind(1, steamid)
command:Execute()
i = i + 1
end
trans:Commit()
self.diff = {}
print(string.format("Saved %d passives in %dms.", i, timer:GetMilliseconds()))
end
passive = Passive() |
-- KEYS[1]: this consumer's inflight set
-- KEYS[2]: the active jobs list
-- KEYS[3]: the signal list
-- ARGV[]: the list of job IDs
-- Returns: nil
for _,job_id in ipairs(ARGV) do
-- Remove the jobs from this consumer's inflight set
local removed = redis.call("srem", KEYS[1], job_id)
if removed == 1 then
-- Push the job back into the active jobs list
redis.call("rpush", KEYS[2], job_id)
end
end
-- Signal that there are jobs in the queue
redis.call("del", KEYS[3])
redis.call("lpush", KEYS[3], 1)
return true
|
Config = {}
-- Should be a multiple of 5 + 1
Config.PlayerSlots = 51
-- 30kg is a lot to carry
Config.PlayerWeight = 30000
-- Blur the screen while in an inventory
Config.EnableBlur = true
-- Requires esx_licenses
Config.WeaponsLicense = true
Config.WeaponsLicensePrice = 5000
-- Requires setup; I'll release something in the future
Config.Logs = false
-- Default keymapping for the inventory; players can assign their own
Config.InventoryKey = 'F2'
Config.VehicleInventoryKey = 'K'
-- Reload empty weapons automatically
Config.AutoReload = false
-- Randomise the price of items in each shop at resource start
Config.RandomPrices = false
|
--[[
Craft Guide for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <[email protected]>
Source Code: https://github.com/cornernote/minetest-craft_guide
License: BSD-3-Clause https://raw.github.com/cornernote/minetest-craft_guide/master/LICENSE
CRAFT GUIDE API
]]--
-- expose object to other modules
craft_guide = {}
-- vvv INTERNAL SETTINGS vvv
-- enable or disable you need feature
craft_guide.you_need=true
-- enable or disable copy craft recipe to crafting grid feature
craft_guide.copy_button=true
-- show items which only have have craft recipes of type "fuel". This are for example: tree trunks, saplings, .. etc.
--Don't matter when craft_guide.show_fuel=false
craft_guide.show_all_fuel_crafts=false
-- don't show any recipes of type fuel in craft guide
craft_guide.show_fuel=true
--shows crafts other then normal crafts in crafting grid or of type "cooking" or "fuel".
--at the moment this are crafts for machines from technic mod
craft_guide.other_crafting_types=true
--don't show crafts which are registered in moreblocks mod to get the original item back from its slabs, panels, microblocks, etc...
--and don't show all ingots, dusts and blocks of uranium with different percentages
craft_guide.remove_cluttering_crafts=true
-- here you can define base items for "you need" feature
--all items with this prefix are base items:
craft_guide.basic_item_prefixes = {
"dye:",
}
--all items which belong to this groups are base items
craft_guide.basic_item_groups = {
"wood",
"stone",
"stick",
"tree",
"sand",
"glass",
}
--all items which end with these strings are base items
craft_guide.basic_item_endings = {
"ingot",
"lump",
"glass",
"dust",
}
-- here you can define single items as base items.
-- items without crafting recipe or items which match criterias from the tables above are base items too.
craft_guide.basic_items = {
"default:dirt",
"default:sand",
"default:cobble",
"default:snowblock",
"default:ice",
"default:wood",
"default:stone",
"default:stick",
"default:clay_brick",
"default:gravel",
"default:mossycobble",
"default:desert_stone",
"default:desert_cobble",
"default:desert_sand",
"default:diamond",
"default:mese_crystal",
"default:glass",
"default:obsidian",
"default:wheat",
"bucket:bucket_water",
"bucket:bucket_lava",
"technic:uranium",
"technic:raw_latex",
"homedecor:roof_tile_terracotta",
"homedecor:terracotta_base",
"mesecons_materials:glue",
"wool:white"
}
-- END OF SETTINGS SECTION
-- define api variables
craft_guide.crafts = {}
craft_guide.alias = {}
craft_guide.fuel = {}
craft_guide.saved_you_need_lists = {}
craft_guide.you_need_list = {}
craft_guide.add_things=true
craft_guide.fuel_to_add=false
-- log
craft_guide.log = function(message)
--if not craft_guide.DEBUG then return end
minetest.log("action", "[CraftGuide] "..message)
end
-- register_craft
craft_guide.register_craft = function(options)
if options.type == "fuel" and craft_guide.show_fuel and options.recipe~=nil then
local itemstack = ItemStack(options.recipe)
if itemstack:is_empty() then
return
end
if craft_guide.fuel[itemstack:get_name()]==nil then
craft_guide.fuel[itemstack:get_name()] = {}
end
table.insert(craft_guide.fuel[itemstack:get_name()],options)
craft_guide.fuel_to_add=true
return
end
if options.output == nil then
return
end
local itemstack = ItemStack(options.output)
if itemstack:is_empty() then
return
end
--this should remove crafts which craft original item back from stairs, slabs, panels or micros,
if craft_guide.remove_cluttering_crafts then
local mod,_=string.find(itemstack:get_name(),":")
if mod~=nil then
mod=string.sub(itemstack:get_name(),1,mod)
local recipestr=""
if options.recipe[1]~=nil and type(options.recipe[1])=="string" then
recipestr=" "..options.recipe[1]
elseif options.recipe[1]~=nil and type(options.recipe[1][1])=="string" then
recipestr=" "..options.recipe[1][1]
elseif options.recipe[2]~=nil and type(options.recipe[2][1])=="string" then
recipestr=" "..options.recipe[2][1]
end
if
--dont show recipes for ingots, dusts and blocks of uranium with different percentages
string.find(itemstack:get_name(),"technic:uranium._")==nil
and string.find(itemstack:get_name(),"technic:uranium.._")==nil
and
(recipestr==""or (options.recipe~=nil and string.find(recipestr," "..mod.."panel_")==nil
and string.find(recipestr," "..mod.."stair_")==nil
and string.find(recipestr," "..mod.."micro_")==nil and string.find(recipestr," "..mod.."slab_")==nil
and string.find(recipestr," moreblocks:panel_")==nil and string.find(recipestr," moreblocks:stair_")==nil
and string.find(recipestr," moreblocks:micro_")==nil and string.find(recipestr," moreblocks:slab_")==nil)) then
--craft_guide.log("registered craft for - "..itemstack:get_name())
if craft_guide.crafts[itemstack:get_name()]==nil then
craft_guide.crafts[itemstack:get_name()] = {}
end
table.insert(craft_guide.crafts[itemstack:get_name()],options)
end
end
end
end
-- register_alias
craft_guide.register_alias = function(alias,convert_to)
local count=#craft_guide.alias
craft_guide.alias[count+1]=alias
craft_guide.alias[count+2]=convert_to
end
-- get_craft_guide_formspec
craft_guide.get_craft_guide_formspec = function(meta, search, page, alternate)
if craft_guide.add_things then
craft_guide.add_additional_crafts()
end
if search == nil then
search = meta:get_string("search")
end
if meta:get_string("formspec")=="" then
meta:set_string("owner","")
meta:set_string("saved_search","|")
meta:set_string("saved_page","1")
meta:set_string("saved_pages","1")
meta:set_string("switch","bookmarks")
meta:set_string("poslist","down")
meta:set_string("globalcount","1")
meta:set_string("time","0")
meta:set_string("method","Cook")
meta:set_string("locked","0")
meta:set_string("isowner","0")
end
if page == nil then
page = craft_guide.get_current_page(meta)
end
if alternate == nil then
alternate = craft_guide.get_current_alternate(meta)
end
local inv = meta:get_inventory()
local size = inv:get_size("main")
local start = (page-1) * (5*14) --was 1 too much before
local pages = math.floor((size-1) / (5*14) + 1)
local alternates = 0
local stack = inv:get_stack("output",1)
local crafts = craft_guide.crafts[stack:get_name()]
if crafts ~= nil then
alternates = #crafts
end
local backbutton=""
if meta:get_string("saved_search")~="|" then
backbutton="button[6.3,5.8;2.7,1;back_button;<--- Back]"
end
local changeable_part=""
if meta:get_string("switch")=="youneed" and craft_guide.you_need then
changeable_part="button[9.7,6.35;0.8,0.7;switch_to_bookmarks;>>]"
.."tooltip[switch_to_bookmarks;Show your saved bookmarks]"
if meta:get_string("poslist")=="down" then
changeable_part= changeable_part.."label[8,6.5;You need:]"
.."button[10.42,6.35;0.5,0.7;move_up;^]"
.."tooltip[move_up;Move the list of needed items upwards]"
.."label[11.4,6.0;Add to]"
.."label[11.2,6.35;bookmarks]"
.."label[12.6,6.05;->]"
.."list[current_name;add;13,6;1,1;]"
..craft_guide.build_button_list(meta,inv,"youneed",12,29,8,7,6)
else
changeable_part= changeable_part.."button[10.42,6.35;0.5,0.7;move_down;v]"
.."tooltip[move_down;Move the list of needed items downwards]"
..craft_guide.build_button_list(meta,inv,"youneed",12,29,0,1,14,0)
end
changeable_part= changeable_part..craft_guide.get_amounts(meta,inv,"youneed")
end
if meta:get_string("switch")=="bookmarks" or (not craft_guide.you_need) or meta:get_string("poslist")=="up" then
changeable_part= changeable_part.."label[8,6.5;Bookmarks]"
if craft_guide.you_need and meta:get_string("switch")=="bookmarks" then
changeable_part= changeable_part.."button[9.7,6.35;0.8,0.7;switch_to_youneed;>>]"
.."tooltip[switch_to_youneed;Show amount of basic items needed]"
end
changeable_part= changeable_part.."list[current_name;bookmark;8,7;6,3;]"
.."label[12,6.1;Bin ->]"
.."list[current_name;bin;13,6;1,1;]"
end
local formspec = "size[14,10;]"
if meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then
formspec=formspec.."label[0.1,0.3;You need:]"
else
formspec=formspec.."list[current_name;main;0,0;14,5;"..tostring(start).."]"
end
formspec=formspec.."label[0,5;--== Learn to Craft ==--]"
.."label[0,5.4;Drag any item to the Output box to see the]"
.."label[0,5.8;craft. Save your favorite items in Bookmarks.]"
.."field[6,5.4;2.3,1;craft_guide_search_box;;"..tostring(search).."]"
.."button[7.8,5.1;1.2,1;craft_guide_search_button;Search]"
..backbutton
.."label[9.1,5.2;page "..tostring(page).." of "..tostring(pages).."]"
.."button[11,5;1.5,1;craft_guide_prev;<<]"
.."button[12.5,5;1.5,1;craft_guide_next;>>]"
if inv:get_stack("fuel",1)==nil or inv:get_stack("fuel",1):get_name()==nil or inv:get_stack("fuel",1):get_name()=="" then
formspec=formspec.."label[0,6.5;Output]"
end
formspec=formspec.."list[current_name;output;0,7;1,1;]"
.."label[2,6.5;Inventory Craft]"
if not (inv:get_stack("additional",1)==nil or inv:get_stack("additional",1):get_name()==nil
or inv:get_stack("additional",1):get_name()=="") then
formspec=formspec.."list[current_name;additional;0.96,7;1,1;]"
end
formspec=formspec..craft_guide.build_button_list(meta,inv,"build",3,11,2,7,3)
if not (inv:get_stack("cook",1)==nil or inv:get_stack("cook",1):get_name()==nil or inv:get_stack("cook",1):get_name()=="")
or (inv:get_stack("fuel",1)==nil or inv:get_stack("fuel",1):get_name()==nil or inv:get_stack("fuel",1):get_name()=="") then
formspec=formspec.."label["..tostring(6.22-string.len(meta:get_string("method"))*0.05)..",6.5;"..meta:get_string("method").."]"
if not (inv:get_stack("cook",2)==nil or inv:get_stack("cook",2):get_name()==nil or inv:get_stack("cook",2):get_name()=="") then
formspec=formspec..craft_guide.build_button_list(meta,inv,"cook",1,2,5.5,7,2)
else
formspec=formspec..craft_guide.build_button_list(meta,inv,"cook",1,1,6,7,1)
end
end
--add flames from default mod for craft fuel
if not (inv:get_stack("fuel",1)==nil or inv:get_stack("fuel",1):get_name()==nil or inv:get_stack("fuel",1):get_name()=="") then
formspec=formspec.."label[6,6.5;Fuel]"
..craft_guide.build_button_list(meta,inv,"fuel",1,1,6,7,1)
.."image[6.13,9.1;0.7,0.7;default_furnace_fire_fg.png]"
if meta:get_string("time")~=nil and meta:get_string("time")~="nil" then
formspec=formspec.."label[6.02,8.17;"..meta:get_string("time").." sec]"
end
end
if not (inv:get_stack("cook",1)==nil or inv:get_stack("cook",1):get_name()==nil or inv:get_stack("cook",1):get_name()=="") then
formspec=formspec.."list[current_name;machine;6,9;1,1;]"
if meta:get_string("time")~=nil and meta:get_string("time")~="nil" then
formspec=formspec.."label[6.02,8.17;"..meta:get_string("time").." sec]"
end
end
if alternates > 1 then
if alternate>alternates then
alternate=1
end
formspec = formspec
.."label[0,8;recipe "..tostring(alternate).." of "..tostring(alternates).."]"
.."button[0,8.4;2,1;alternate;Alternate]"
end
if craft_guide.copy_button
and inv:get_stack("output",1)~=nil and inv:get_stack("output",1):get_name()~=nil and inv:get_stack("output",1):get_name()~=nil then
if craft_guide.crafts[inv:get_stack("output",1):get_name()]~=nil then
if craft_guide.crafts[inv:get_stack("output",1):get_name()][alternate]~=nil then
if (craft_guide.crafts[inv:get_stack("output",1):get_name()][alternate]).type==nil
or (craft_guide.crafts[inv:get_stack("output",1):get_name()][alternate]).type=="shapeless" then
formspec=formspec.."label[5.45,8.6;Prepare to craft:]"
.."button[5.6,9.2;0.7,0.8;copy1;1]"
.."button[6.2,9.2;0.7,0.8;copy10;10]"
.."button[6.8,9.2;0.7,0.8;copy99;99]"
end
end
end
end
formspec=formspec..changeable_part
.."button_exit[0,9.2;1,0.8;close_mm;ESC]"
meta:set_string("saved_formspec",formspec)
--this needs to be added last, so it can be changed when restoring a locked formspec
if meta:get_string("isowner")=="1" then
if meta:get_string("locked")=="0" then
formspec=formspec.."button[0.88,9.2;1.22,0.8;lock;Lock]"
.."tooltip[lock;Lock Craft Guide in current state]"
else
formspec=formspec.."button[0.88,9.2;1.22,0.8;lock;Locked]"
.."tooltip[lock;Craft Guide is locked - Press again to unlock]"
end
else
if meta:get_string("locked")~="0" and meta:get_string("owner")~=nil and meta:get_string("owner")~="" then
formspec=formspec.."label[0.88,9.2;Locked]"
.."tooltip[close_mm; Owner: "..meta:get_string("owner").."]"
end
end
return formspec
end
-- on_construct
craft_guide.on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("output", 1)
inv:set_size("additional", 1) --here goes the second output of centrifuge recipe, just shown when needed
inv:set_size("build", 3*3)
inv:set_size("cook", 2*1)
inv:set_size("fuel", 1)
inv:set_size("machine", 1)
inv:set_size("bookmark", 6*3)
inv:set_size("youneed", 6*15)
inv:set_size("bin", 1)
inv:set_size("add", 1)
inv:set_size("copylist", 9)
inv:set_size("tempinv", 42)
inv:set_size("tempmain", 32)
inv:set_size("tempresult", 1)
if meta:get_string("locked")~="1" then
craft_guide.create_inventory(inv)
end
meta:set_string("formspec",craft_guide.get_craft_guide_formspec(meta))
meta:set_string("out","")
meta:set_string("addindex","1")
end
-- on_receive_fields
craft_guide.on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos);
if meta:get_string("locked")=="1" then
craft_guide.save_meta(meta)
end
if minetest.get_node(pos).name=="craft_guide:sign_wall_locked" or minetest.get_node(pos).name=="craft_guide:lcd_pc_locked" then
if meta:get_string("owner")=="" then
meta:set_string("owner",player:get_player_name())
meta:set_string("isowner","1")
elseif meta:get_string("owner")==player:get_player_name() then
meta:set_string("isowner","1")
end
end
local inv = meta:get_inventory()
if inv:get_size("additional")==nil or inv:get_size("additional")~=1 then --old version, construct again
local node=minetest.get_node(pos)
minetest.set_node(pos, node)
meta = minetest.env:get_meta(pos)
inv = meta:get_inventory()
end
if inv:get_size("copylist")==nil or inv:get_size("copylist")~=9 then
inv:set_size("copylist", 9)
inv:set_size("tempinv", 42)
inv:set_size("tempmain", 32)
inv:set_size("tempresult", 1)
end
local size = inv:get_size("main",1)
local stack = inv:get_stack("output",1)
local crafts = craft_guide.crafts[stack:get_name()]
local alternate = craft_guide.get_current_alternate(meta)
local alternates = 0
if crafts ~= nil then
alternates = #crafts
end
local page = craft_guide.get_current_page(meta)
local pages = math.floor((size-1) / (5*14) + 1)
-- search
local update_search=false
local search
search = fields.craft_guide_search_box
if search~=nil then
if string.lower(search)==string.upper(search) and tonumber(search)==nil and search~="*" then
search=""
end
update_search=true
else
search=meta:get_string("search")
end
meta:set_string("search", search)
if fields.craft_guide_search_button then
if search==nil then
meta:set_string("search", "")
end
if meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then
meta:set_string("switch","bookmarks")
end
meta:set_string("saved_search", "|")
page = 1
update_search=true
end
-- copy buttons:
local copy=0
if fields.copy99 then
copy=99
elseif fields.copy10 then
copy=10
elseif fields.copy1 then
copy=1
end
if copy~=0 and player~=nil then
local inv2=player:get_inventory()
if inv2~=nil then
for i=0,inv:get_size("copylist"),1 do
inv:set_stack("copylist",i,ItemStack(nil))
end
for i=0,inv:get_size("build"),1 do
local stk=inv:get_stack("build", i)
if stk:get_count()>0 then
if string.sub(stk:get_name(),1,6)=="group:" then
inv:set_stack("copylist",i,ItemStack(stk:get_name().."~|@q 1"))
else
inv:add_item("copylist",ItemStack(stk:get_name().."~|@q 1")) --trick, because stacksize of unknown items is 99
end
end
end
inv:set_list("tempinv",inv2:get_list("main"))
for i=0,inv2:get_size("craft"),1 do
local st=inv2:get_stack("craft",i)
if st:get_count()>0 then
inv:add_item("tempinv",st)
end
end
local st=inv2:get_stack("craftresult",1)
if st:get_count()>0 then
inv:add_item("tempinv",st)
end
for i=0,inv:get_size("copylist"),1 do
local stk=inv:get_stack("copylist", i)
local stkcount=stk:get_count()
if stkcount>0 then
local stkname=stk:get_name()
if string.sub(stkname,1,6)~="group:" then
stk=ItemStack(string.sub(stkname,1,string.len(stkname)-4).." "..tostring(stkcount*copy))
inv:set_stack("copylist",i,ItemStack(nil))
local lastcheck=0
local removed=0
for x=1,9,1 do
if stk:get_count()>stk:get_stack_max()+removed then
stk=ItemStack(stk:get_name().." "..tostring(stk:get_stack_max()))
else
lastcheck=1
end
removed=removed+(inv:remove_item("tempinv",stk)):get_count()
if lastcheck==1 or not (inv:contains_item("tempinv",ItemStack(stk:get_name().." 1"))) then
break
end
end
if copy>math.floor(removed/stkcount) then
inv:add_item("tempinv",ItemStack(stk:get_name().." "..tostring(removed-(math.floor(removed/stkcount)*stkcount))))
for jj=0,i-1,1 do
local oldstack=inv:get_stack("copylist", jj)
if oldstack:get_count()>0 and string.sub(oldstack:get_name(),1,6)~="group:"then
local newstack=ItemStack(oldstack:get_name().." "..tostring((copy-math.floor(removed/stkcount))*oldstack:get_count()))
inv:add_item("tempinv", newstack)
end
end
copy=math.floor(removed/stkcount)
end
lastcheck=0
if copy<1 then
break
end
end
end
end
if copy>0 then
for i=0,inv:get_size("copylist"),1 do
local stk=inv:get_stack("copylist", i)
local stkcount=stk:get_count()
if stkcount>0 then
local stkname=stk:get_name()
if string.sub(stkname,1,6)=="group:" then
local success=false
local groups=string.sub(stkname,7,string.len(stkname)-4)
for count=copy,0,-1 do
for i2=0,inv:get_size("tempinv"),1 do
local check=inv:get_stack("tempinv",i2)
if check:get_count()>0 then
local name=check:get_name()
local hasgroup=1
for group in string.gmatch(groups,"([^,]+)") do
if minetest.get_item_group(name, group)==0 then
hasgroup=0
break
end
end
if hasgroup==1 then
if inv:contains_item("tempinv",ItemStack(name.." "..tostring(count))) then
inv:remove_item("tempinv",ItemStack(name.." "..tostring(count)))
inv:set_stack("copylist",i,ItemStack(name.." 1"))
success=true
break
end
end
end
end
if copy>count then
for jj=0,i-1,1 do
local oldstack=inv:get_stack("copylist", jj)
if oldstack:get_count()>0 and string.sub(oldstack:get_name(),1,6)~="group:" then
local newstack=ItemStack(oldstack:get_name().." "..tostring((copy-count)*oldstack:get_count()))
inv:add_item("tempinv", newstack)
end
end
copy=count
end
if success or count<1 then
break
end
end
end
end
if copy<1 then
break
end
end
end
if copy>0 then
for i=0,inv:get_size("build"),1 do
local stk=inv:get_stack("build", i)
local stkcount=stk:get_count()
if stkcount>0 then
local stkname=stk:get_name()
if string.sub(stkname,1,6)=="group:" then
stk=inv:get_stack("copylist", i)
stkname=stk:get_name()
end
stk=ItemStack(stkname.." "..tostring(copy))
inv:set_stack("copylist",i,stk)
end
end
local clean=1
if copy>0 then
for i=0,inv:get_size("tempmain"),1 do
inv:set_stack("tempmain",i,ItemStack(nil))
end
local stk=inv2:get_stack("craftresult", 1)
if stk:get_count()>0 then
if inv:contains_item("tempinv",stk) then
inv:remove_item("tempinv",stk)
inv:add_item("tempresult",1,stk)
else
inv:add_item("tempresult",1,ItemStack(nil))
end
end
for i=0,inv2:get_size("main"),1 do --restore players main inventory
local stk=inv2:get_stack("main", i)
if stk:get_count()>0 then
local removed=(inv:remove_item("tempinv",stk)):get_count()
if removed>0 then
inv:set_stack("tempmain",i,ItemStack(stk:get_name().." "..tostring(removed)))
end
end
end
for i=0,inv:get_size("tempinv"),1 do --check if items left in crafting grid can be moved to players inventory
local stk=inv:get_stack("tempinv", i)
if stk:get_count()>0 then
if inv:room_for_item("tempmain",stk) then
inv:add_item("tempmain",stk)
inv:set_stack("tempinv",i,ItemStack(nil))
else
clean=0
end
end
end
if clean==0 then
local free=0
for i=0,inv:get_size("tempmain"),1 do --check if two small stacks of same item can be joined to one big stack
local stk=inv:get_stack("tempmain", i)
if stk:get_count()>0 then
if inv:room_for_item("tempmain",ItemStack(stk:get_name().." "..tostring(stk:get_stack_max()*(1+free)))) then
inv:set_stack("tempmain",i,ItemStack(nil))
inv:add_item("tempmain",stk)
free=free+1
end
end
end
for i=0,inv:get_size("build"),1 do --try to move more items to crafting grid
local stk=inv:get_stack("build", i)
local stkcount=stk:get_count()
if stkcount>0 then
local stkname=stk:get_name()
stk=ItemStack(stkname.." 1")
local stkmax=ItemStack(stkname.." "..tostring(stk:get_stack_max()-copy))
if inv:contains_item("tempinv",stk) then
local removed=inv:remove_item("tempinv",stkmax)
inv:set_stack("copylist",i,ItemStack(stkname.." "..tostring(removed:get_count()+copy)))
elseif inv:contains_item("tempmain",stk) then
local removed=inv:remove_item("tempmain",stkmax)
inv:set_stack("copylist",i,ItemStack(stkname.." "..tostring(removed:get_count()+copy)))
end
end
end
for i=0,inv:get_size("tempinv"),1 do --last try to place all left items in main inventory
local stk=inv:get_stack("tempinv", i)
if stk:get_count()>0 then
if inv:room_for_item("tempmain",stk) then
inv:add_item("tempmain",stk)
inv:set_stack("tempinv",i,ItemStack(nil))
else
minetest.chat_send_player(player:get_player_name(), "Can't copy this recipe to crafting grid because your inventory is too full to move items around!")
copy=0
break
end
end
end
end
if copy>0 then --we can successfully craft some of this item
for i=0,inv:get_size("copylist"),1 do
local stk=inv:get_stack("copylist", i)
local stkcount=stk:get_count()
if stkcount>copy then --if possible remove additional items back to inventory
stk=ItemStack(stk:get_name().." 1")
if inv:room_for_item("tempmain",stk) then
local left=inv:add_item("tempmain",ItemStack(stk:get_name().." "..tostring(stkcount-copy)))
if left~=nil and left~=0 then
inv:set_stack("copylist", i,ItemStack(stk:get_name().." "..tostring(copy+left:get_count())))
end
end
end
end
--add wear and metadata to items again
for t=0,42,1 do
local tx=-10
local invlist="tempmain"
if t<=9 then
invlist="copylist"
tx=0
end
local itemStack=inv:get_stack(invlist, tx+t)
if itemStack:get_count()==1 then
if itemStack:get_stack_max()==1 then
local itempos=t
local found=false
local itemStack2=ItemStack(nil)
for slot=0,42,1 do
if slot<=9 then
itemStack2=inv2:get_stack("craft", slot)
if itemStack2:get_name()==itemStack:get_name() then
found=true
end
else
itemStack2=inv2:get_stack("main", slot-10)
if itemStack2:get_name()==itemStack:get_name() then
found=true
end
end
if found then
found=false
inv:set_stack(invlist, t+tx,itemStack2)
for tt=itempos+1,42,1 do
if tt<=9 then
itemStack2=inv:get_stack("copylist", tt)
if itemStack2:get_name()==itemStack:get_name() then
itemStack=inv2:get_stack("copylist", tt)
itempos=tt
break
end
else
itemStack2=inv:get_stack("tempmain",tt-10)
if itemStack2:get_name()==itemStack:get_name() then
itemStack=inv:get_stack("tempmain", tt-10)
itempos=tt
break
end
end
end
end
end
end
end
end
--copy tempinventory to real inventory
inv2:set_list("craft",inv:get_list("copylist"))
inv2:set_list("main",inv:get_list("tempmain"))
inv2:set_list("craftresult",inv:get_list("tempresult"))
end
end
end
end
end
-- change page
if fields.craft_guide_prev then
page = page - 1
if page < 1 then
page = pages
end
if meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then
meta:set_string("switch","bookmarks")
end
end
if fields.craft_guide_next then
page = page + 1
if page > pages then
page = 1
end
if meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then
meta:set_string("switch","bookmarks")
end
end
if page > pages then
page = pages
end
if page < 1 then
page = 1
end
-- go back to search result
if fields.back_button then
if meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then
meta:set_string("switch","bookmarks")
end
local saved_search = meta:get_string("saved_search")
if saved_search~="|" then
search=saved_search
meta:set_string("search", saved_search)
page=tonumber(meta:get_string("saved_page"))
pages=tonumber(meta:get_string("saved_pages"))
meta:set_string("saved_search", "|")
end
update_search=true
end
--lock current state
if fields.lock and meta:get_string("owner")==player:get_player_name() then
if meta:get_string("locked")=="2" then
meta:set_string("locked","0")
else
meta:set_string("locked","1")
end
end
--toogle between bookmarks/you need
if fields.switch_to_bookmarks then
meta:set_string("switch","bookmarks")
end
if fields.switch_to_youneed then
meta:set_string("switch","youneed")
craft_guide.update_recipe(meta, player, stack, alternate)
end
--replacing bookmarks or main item list?
if fields.move_up then
if meta:get_string("switch")=="youneed" then
meta:set_string("poslist","up")
if meta:get_string("locked")~="0" then
craft_guide.update_recipe(meta, player, stack, alternate)
end
end
end
if fields.move_down then
if meta:get_string("switch")=="youneed" then
meta:set_string("poslist","down")
if meta:get_string("locked")~="0" then
craft_guide.update_recipe(meta, player, stack, alternate)
end
end
end
-- get an alternate recipe
if fields.alternate then
alternate = alternate+1
craft_guide.update_recipe(meta, player, stack, alternate)
end
if alternate > alternates then
alternate = 1
end
--group buttons, finally a solution with a for loop
local starts=""
local ends=""
local xx=""
local formspec = meta:get_string("formspec")
for button_number=1,29,1 do
if fields[("t_758s"..tostring(button_number))] then
--search the group name of pressed group button directly in formspec string
xx,starts=string.find(formspec,"tooltip%[t_758s"..tostring(button_number)..";")
if starts~=nil then
ends,xx=string.find(formspec,"%]",starts+1)
local group=string.lower(string.sub(formspec,starts+1,ends-2))
--displaying of items in a group is implemented in search function, just need to set search string
meta:set_string("search", "group:"..group)
--save old search string for restoring when "<-- back" is pressed
if meta:get_string("saved_search")=="|" then
meta:set_string("saved_search", search)
meta:set_string("saved_page", tostring(page))
meta:set_string("saved_pages", tostring(pages))
end
page = 1
search="group:"..group
update_search=true
end
break
end
end
if starts~="" and meta:get_string("switch")=="youneed" and meta:get_string("poslist")=="up" then --button pressed, need to move back to bookmarks
meta:set_string("switch","bookmarks")
end
-- update the formspec
if meta:get_string("locked")=="2" and (fields["quit"] or fields.close_mm) then
craft_guide.restore_meta(meta)
else
if update_search then
craft_guide.create_inventory(inv, search)
end
meta:set_string("formspec",craft_guide.get_craft_guide_formspec(meta, search, page, alternate))
if meta:get_string("locked")=="1" then
craft_guide.save_meta(meta)
end
end
end
-- returns formspec string of a inventory list with buttons for group items
craft_guide.build_button_list = function(meta,inv,list,start_index,end_index,x,y,w,show_empty)
--button numbers go from start_index to end_index
--button numbers 1,(2)= cook or fuel
--button numbers 3-11= inventory craft field
--button numbers 12-29= you need items
if show_empty~=0 then
show_empty=1
end
local string=""
for i=1,end_index-start_index+1,1 do
local string_old=string
local stack = inv:get_stack(list,i)
if stack~=nil then
local name=stack:get_name()
if string.sub(name,1,6)=="group:" then
local groups=string.sub(name,7)
local saved=""
for name,def in pairs(minetest.registered_items) do
local hasgroup=1
for group in string.gmatch(groups,"([^,]+)") do
if minetest.get_item_group(name, group)==0 then
hasgroup=0
end
end
if hasgroup==1 then
--prefer items from default mod
if string.sub(name,1,8)=="default:" then
--prefer items with simple short names, because cnc machines adds items under default prefix too
if string.len(name)<20 then
string=string.."item_image_button["..tostring(x+((i-1)%w))..","
..tostring(y+math.floor((i-1)/w))..";1,1;"
..name..";t_758s"..tostring(i+start_index-1)..";group]"
.."tooltip[t_758s"..tostring(i+start_index-1)..";"
..string.upper(string.sub(groups,1,1))..string.sub(groups.." ",2).."]"
saved=""
break
end
elseif saved=="" then
saved=name
end
end
end
if saved~="" then
string=string.."item_image_button["..tostring(x+((i-1)%w))..","
..tostring(y+math.floor((i-1)/w))..";1,1;"..saved..";t_758s"..tostring(i+start_index-1)..";group]"
.."tooltip[t_758s"..tostring(i+start_index-1)..";"
..string.upper(string.sub(groups,1,1))..string.sub(groups.." ",2).."]"
end
end
end
if string_old==string and ((stack~=nil and stack:get_name()~="") or show_empty==1) then
string=string.."list[current_name;"..list..";"..tostring(x+((i-1)%w))..","..tostring(y+math.floor((i-1)/w))
..";1,1;"..tostring(i-1).."]"
end
end
return string
end
-- returns a formspec string with item amounts
craft_guide.get_amounts = function(meta,inv,list)
local amounts=""
local xx=8.1
local yy=7.45
local w=6
local size=18
if meta:get_string("poslist")=="up" then
xx=0.1
yy=1.45
w=14
size=70
end
for jj=1,size,1 do
local item=string.lower(inv:get_stack(list,jj):get_name())
local cnt=meta:get_string("globalcount")
if item==nil or item=="" then
break
end
local count=craft_guide.you_need_list[item]
if count~=nil then
cnt=math.floor(((count)/tonumber(meta:get_string("globalcount")))*1000+0.49)/1000
if cnt>1000 then
cnt=math.floor(cnt+0.49)
elseif cnt>100 then
cnt=math.floor(cnt*10+0.49)/10
elseif cnt>10 then
cnt=math.floor(cnt*100+0.49)/100
end
amounts=amounts.."label["..tostring(xx+((jj-1)%w))..","..tostring(yy+math.floor((jj-1)/w))..";"..tostring(cnt).."]"
end
jj=jj+1
if jj > size then
break
end
end
return amounts
end
-- get_current_page
craft_guide.get_current_page = function(meta)
local formspec = meta:get_string("formspec")
local page = string.match(formspec, "label%[[%d.]+,[%d.]+;page (%d+) of [%d.]+%]")
page = tonumber(page) or 1
return page
end
-- get_current_alternate
craft_guide.get_current_alternate = function(meta)
local formspec = meta:get_string("formspec")
local alternate = string.match(formspec, "label%[[%d.]+,[%d.]+;recipe (%d+) of [%d.]+%]")
alternate = tonumber(alternate) or 1
return alternate
end
-- update_recipe
craft_guide.update_recipe = function(meta, player, stack, alternate)
local globalcount=1
local list={}
local list2={}
local test={}
local forlist={}
local inv = meta:get_inventory()
for i=0,inv:get_size("build"),1 do
inv:set_stack("build", i, nil)
end
for i=0,inv:get_size("youneed"),1 do
inv:set_stack("youneed", i, nil)
end
inv:set_stack("cook", 1, nil)
inv:set_stack("cook", 2, nil)
inv:set_stack("fuel", 1, nil)
inv:set_stack("machine", 1, nil)
inv:set_stack("additional", 1, nil)
meta:set_string("method","Cook")
if stack==nil then return end
inv:set_stack("output", 1, stack:get_name())
if alternate==nil then
alternate=craft_guide.get_current_alternate(meta)
end
alternate = tonumber(alternate) or 1
local crafts = craft_guide.crafts[stack:get_name()]
if crafts == nil then
if stack:get_name()~=nil and stack:get_name()~="" then
minetest.chat_send_player(player:get_player_name(), "no recipe available for "..stack:get_name())
end
meta:set_string("formspec",craft_guide.get_craft_guide_formspec(meta))
return
end
if alternate < 1 or alternate > #crafts then
alternate = 1
end
if stack:get_name()~=nil and stack:get_name()~="" then
if meta:get_string("switch")=="youneed" then
craft_guide.log(player:get_player_name().." shows needed items for recipe "..alternate.." for "..stack:get_name())
else
craft_guide.log(player:get_player_name().." requests recipe "..alternate.." for "..stack:get_name())
end
end
local craft = crafts[alternate]
-- show me the unknown items
--craft_guide.log(dump(craft))
--minetest.chat_send_player(player:get_player_name(), "recipe for "..stack:get_name()..": "..dump(craft))
local itemstack = ItemStack(craft.output)
inv:set_stack("output", 1, itemstack)
if craft.type~=nil and craft.type~="shapeless" and craft.type~="fuel" then
-- cook
if craft.type=="cooking" then
if craft.cooktime==nil then
meta:set_string("time","3")
else
meta:set_string("time",tostring(craft.cooktime))
end
inv:set_stack("cook", 1, craft.recipe)
if minetest.get_modpath("default") then
inv:set_stack("machine", 1, ItemStack("default:furnace"))
end
else
-- custom types added by technic mod
local input={}
if type(craft.input)~="table" or craft.input[1]==nil or craft.input[1]=="" then
table.insert(input,craft.input)
else
input=craft.input
end
if type(input)~="table" or input[1]==nil or input[1]=="" then
input={}
table.insert(input,craft.input)
end
if craft.type=="Grinder" then
inv:set_stack("machine", 1, ItemStack("technic:lv_grinder"))
inv:set_stack("cook", 1, input[1])
elseif craft.type=="Extractor" then
inv:set_stack("machine", 1, ItemStack("technic:extractor"))
inv:set_stack("cook", 1, input[1])
elseif craft.type=="Compressor" then
inv:set_stack("machine", 1, ItemStack("technic:compressor"))
inv:set_stack("cook", 1, input[1])
elseif craft.type=="Alloy Furnace" then
inv:set_stack("machine", 1, ItemStack("technic:lv_alloy_furnace"))
inv:set_stack("cook", 1, craft.input[2])
inv:set_stack("cook", 2, craft.input[1])
elseif craft.type=="Centrifuge" then
inv:set_stack("machine", 1, ItemStack("technic:mv_centrifuge"))
inv:set_stack("cook", 1, input[1])
inv:set_stack("additional", 1, craft.output2)
end
meta:set_string("method",craft.type)
meta:set_string("time",tostring(craft.time))
meta:set_string("globalcount",tostring(ItemStack(craft.output):get_count()))
end
else
-- fuel
if craft.type == "fuel" then
meta:set_string("time",tostring(craft.burntime))
itemstack=ItemStack(craft.recipe)
inv:set_stack("output", 1, meta:get_string("out"))
inv:set_stack("fuel", 1, craft.recipe)
else
-- build (shaped or shapeless)
if craft.recipe[1] then
if (type(craft.recipe[1]) == "string") then
inv:set_stack("build", 1, craft.recipe[1])
else
if craft.recipe[1][1] then
inv:set_stack("build", 1, craft.recipe[1][1])
end
if craft.recipe[1][2] then
inv:set_stack("build", 2, craft.recipe[1][2])
end
if craft.recipe[1][3] then
inv:set_stack("build", 3, craft.recipe[1][3])
end
end
end
if craft.recipe[2] then
if (type(craft.recipe[2]) == "string") then
inv:set_stack("build", 2, craft.recipe[2])
else
if craft.recipe[2][1] then
inv:set_stack("build", 4, craft.recipe[2][1])
end
if craft.recipe[2][2] then
inv:set_stack("build", 5, craft.recipe[2][2])
end
if craft.recipe[2][3] then
inv:set_stack("build", 6, craft.recipe[2][3])
end
end
end
if craft.recipe[3] then
if (type(craft.recipe[3]) == "string") then
inv:set_stack("build", 3, craft.recipe[3])
else
if craft.recipe[3][1] then
inv:set_stack("build", 7, craft.recipe[3][1])
end
if craft.recipe[3][2] then
inv:set_stack("build", 8, craft.recipe[3][2])
end
if craft.recipe[3][3] then
inv:set_stack("build", 9, craft.recipe[3][3])
end
end
end
if craft.recipe[4] then
if (type(craft.recipe[4]) == "string") then
inv:set_stack("build", 4, craft.recipe[4])
end
end
if craft.recipe[5] then
if (type(craft.recipe[5]) == "string") then
inv:set_stack("build", 5, craft.recipe[5])
end
end
if craft.recipe[6] then
if (type(craft.recipe[6]) == "string") then
inv:set_stack("build", 6, craft.recipe[6])
end
end
if craft.recipe[7] then
if (type(craft.recipe[7]) == "string") then
inv:set_stack("build", 7, craft.recipe[7])
end
end
if craft.recipe[8] then
if (type(craft.recipe[8]) == "string") then
inv:set_stack("build", 8, craft.recipe[8])
end
end
if craft.recipe[9] then
if (type(craft.recipe[9]) == "string") then
inv:set_stack("build", 9, craft.recipe[9])
end
end
end
end
if meta:get_string("switch")=="youneed" and craft_guide.you_need then
craft_guide.you_need_list=nil
craft_guide.you_need_list={}
local stack_name=stack:get_name()
-- get the saved list if we have it already, no need to calcalute all again
if craft_guide.saved_you_need_lists[stack_name.."@|²"..tostring(alternate)]~=nil then
craft_guide.you_need_list=craft_guide.saved_you_need_lists[stack_name.."@|²"..tostring(alternate)]
globalcount=tonumber(craft_guide.saved_you_need_lists[stack_name.."@|³"..tostring(alternate)])
if globalcount==nil or globalcount<1 then
globalcount=1
end
local v=1
for _item,_ in pairs(craft_guide.you_need_list) do
inv:set_stack("youneed", v, _item)
v=v+1
end
else
list[stack_name] = {}
list[stack_name] = 1
for j=1,6,1 do --main iteration loop for resolving recipes into base items
local finished=1
local limit=inv:get_size("youneed")
local k=0
for name,count in pairs(list) do
if k>limit then
break
end
k=k+1
local isbase=0
if name==nil or name=="" or count==0 or string.sub(name,1,6)=="group:" then
isbase=1
elseif j>1 or k>1 then
for ii=1,999,1 do
if craft_guide.basic_item_prefixes[ii]==nil or craft_guide.basic_item_prefixes[ii]=="" then
break
elseif string.sub(name,1,string.len(craft_guide.basic_item_prefixes[ii]))==
string.lower(craft_guide.basic_item_prefixes[ii]) then
isbase=1
break
end
end
if isbase==0 then
for aa=1,999,1 do
if craft_guide.basic_item_groups[aa]==nil or craft_guide.basic_item_groups[aa]=="" then
break
elseif minetest.get_item_group(name, string.lower(craft_guide.basic_item_groups[aa]))>0 then
isbase=1
break
end
end
if isbase==0 then
for bb=1,999,1 do
if craft_guide.basic_item_endings[bb]==nil
or craft_guide.basic_item_endings[bb]=="" then
break
elseif string.sub(name,string.len(name)-
(string.len(craft_guide.basic_item_endings[bb])-1) )==
string.lower(craft_guide.basic_item_endings[bb]) then
isbase=1
break
end
end
if isbase==0 then
for cc=1,999,1 do
if craft_guide.basic_items[cc]==nil or craft_guide.basic_items[cc]=="" then
break
elseif name==string.lower(craft_guide.basic_items[cc]) then
isbase=1
break
end
end
end
end
end
end
crafts = craft_guide.crafts[name]
if crafts==nil or ((j>1 or k>1) and crafts[1].type~=nil
and crafts[1].type~="cooking" and crafts[1].type~="shapeless") then
isbase=1
end
if isbase==0 then
finished=0
if crafts ~= nil then
local istest=1
local bestcraft=1
local bestvalue=10 --lower is better
--too much tabs needed, starting here left again till this section is over
for craftnumber=1,#crafts+1,1 do
if craftnumber>49 then
craftnumber=#crafts+1
end
local index=craftnumber
if j>1 then
if #crafts==1 and index<=#crafts then
bestvalue=0
istest=0
elseif index>#crafts or bestvalue==0 then
index=bestcraft
bestvalue=0
istest=0
end
else
bestvalue=0
index=alternate
istest=0
end
local craft = crafts[index]
if craft~=nil and craft.type~="fuel" then
local amount=count
if istest==0 then
list[name]=0
local output_count=ItemStack(craft.output):get_count()
if output_count~=1 and (j>1 or k>1) then
if amount/output_count==math.floor(amount/output_count) then
amount=amount/output_count
else
globalcount=globalcount*output_count
for _name,_amount in pairs(list) do
if tonumber(amount)>0 then
list[_name]=tonumber(_amount)*output_count
end
end
end
end
end
if istest==1 then
list2=list
list=nil
list={}
list=test
end
if craft.type == "cooking" then
if list[craft.recipe]==nil then
list[(craft.recipe)]={}
list[(craft.recipe)]=amount
else
local add=amount+tonumber(list[(craft.recipe)])
list[(craft.recipe)]=add
end
elseif craft.type ~=nil and craft.type ~= "fuel" and craft.type ~= "shapeless" then
local input=ItemStack(craft.input):get_name()
local _count=ItemStack(craft.input):get_count()
if input~=nil and input~="" then
if list[input]==nil then
list[input]={}
list[input]=amount*_count
else
local add=amount*_count+tonumber(list[input])
list[input]=add
end
else
input=ItemStack(craft.input[1]):get_name()
_count=ItemStack(craft.input[1]):get_count()
if input~=nil and input~="" then
if list[input]==nil then
list[input]={}
list[input]=amount*_count
else
local add=amount*_count+tonumber(list[input])
list[input]=add
end
input=ItemStack(craft.input[2]):get_name()
_count=ItemStack(craft.input[2]):get_count()
if input~=nil and input~="" then
if list[input]==nil then
list[input]={}
list[input]=amount*_count
else
local add=amount*_count+tonumber(list[input])
list[input]=add
end
end
end
end
elseif craft.type==nil or craft.type=="shapeless" then
if craft.recipe[1] then
if (type(craft.recipe[1]) == "string") then
if list[craft.recipe[1]]==nil then
list[(craft.recipe[1])]={}
list[(craft.recipe[1])]=amount
else
local add =amount+tonumber(list[(craft.recipe[1])])
list[(craft.recipe[1])]=add
end
else
if craft.recipe[1][1] then
if list[(craft.recipe[1][1])]==nil then
list[(craft.recipe[1][1])]={}
list[(craft.recipe[1][1])]=amount
else
local add =amount+tonumber(list[(craft.recipe[1][1])])
list[(craft.recipe[1][1])]=add
end
end
if craft.recipe[1][2] then
if list[(craft.recipe[1][2])]==nil then
list[(craft.recipe[1][2])]={}
list[(craft.recipe[1][2])]=amount
else
local add =amount+tonumber(list[(craft.recipe[1][2])])
list[(craft.recipe[1][2])]=add
end
end
if craft.recipe[1][3] then
if list[(craft.recipe[1][3])]==nil then
list[(craft.recipe[1][3])]={}
list[(craft.recipe[1][3])]=amount
else
local add =amount+tonumber(list[(craft.recipe[1][3])])
list[(craft.recipe[1][3])]=add
end
end
end
end
if craft.recipe[2] then
if (type(craft.recipe[2]) == "string") then
if list[(craft.recipe[2])]==nil then
list[(craft.recipe[2])]={}
list[(craft.recipe[2])]=amount
else
local add =amount+tonumber(list[(craft.recipe[2])])
list[(craft.recipe[2])]=add
end
else
if craft.recipe[2][1] then
if list[(craft.recipe[2][1])]==nil then
list[(craft.recipe[2][1])]={}
list[(craft.recipe[2][1])]=amount
else
local add =amount+tonumber(list[(craft.recipe[2][1])])
list[(craft.recipe[2][1])]=add
end
end
if craft.recipe[2][2] then
if list[(craft.recipe[2][2])]==nil then
list[(craft.recipe[2][2])]={}
list[(craft.recipe[2][2])]=amount
else
local add =amount+tonumber(list[(craft.recipe[2][2])])
list[(craft.recipe[2][2])]=add
end
end
if craft.recipe[2][3] then
if list[(craft.recipe[2][3])]==nil then
list[(craft.recipe[2][3])]={}
list[(craft.recipe[2][3])]=amount
else
local add =amount+tonumber(list[(craft.recipe[2][3])])
list[(craft.recipe[2][3])]=add
end
end
end
end
if craft.recipe[3] then
if (type(craft.recipe[3]) == "string") then
if list[(craft.recipe[3])]==nil then
list[(craft.recipe[3])]={}
list[(craft.recipe[3])]=amount
else
local add =amount+tonumber(list[(craft.recipe[3])])
list[(craft.recipe[3])]=add
end
else
if craft.recipe[3][1] then
if list[(craft.recipe[3][1])]==nil then
list[(craft.recipe[3][1])]={}
list[(craft.recipe[3][1])]=amount
else
local add =amount+tonumber(list[(craft.recipe[3][1])])
list[(craft.recipe[3][1])]=add
end
end
if craft.recipe[3][2] then
if list[(craft.recipe[3][2])]==nil then
list[(craft.recipe[3][2])]={}
list[(craft.recipe[3][2])]=amount
else
local add =amount+tonumber(list[(craft.recipe[3][2])])
list[(craft.recipe[3][2])]=add
end
end
if craft.recipe[3][3] then
if list[(craft.recipe[3][3])]==nil then
list[(craft.recipe[3][3])]={}
list[(craft.recipe[3][3])]=amount
else
local add =amount+tonumber(list[(craft.recipe[3][3])])
list[(craft.recipe[3][3])]=add
end
end
end
end
if craft.recipe[4] then
if (type(craft.recipe[4]) == "string") then
if list[(craft.recipe[4])]==nil then
list[(craft.recipe[4])]={}
list[(craft.recipe[4])]=amount
else
local add =amount+tonumber(list[(craft.recipe[4])])
list[(craft.recipe[4])]=add
end
end
end
if craft.recipe[5] then
if (type(craft.recipe[5]) == "string") then
if list[(craft.recipe[5])]==nil then
list[(craft.recipe[5])]={}
list[(craft.recipe[5])]=amount
else
local add =amount+tonumber(list[(craft.recipe[5])])
list[(craft.recipe[5])]=add
end
end
end
if craft.recipe[6] then
if (type(craft.recipe[6]) == "string") then
if list[(craft.recipe[6])]==nil then
list[(craft.recipe[6])]={}
list[(craft.recipe[6])]=amount
else
local add =amount+tonumber(list[(craft.recipe[6])])
list[(craft.recipe[6])]=add
end
end
end
if craft.recipe[7] then
if (type(craft.recipe[7]) == "string") then
if list[(craft.recipe[7])]==nil then
list[(craft.recipe[7])]={}
list[(craft.recipe[7])]=amount
else
local add =amount+tonumber(list[(craft.recipe[7])])
list[(craft.recipe[7])]=add
end
end
end
if craft.recipe[8] then
if (type(craft.recipe[8]) == "string") then
if list[(craft.recipe[8])]==nil then
list[(craft.recipe[8])]={}
list[(craft.recipe[8])]=amount
else
local add =amount+tonumber(list[(craft.recipe[8])])
list[(craft.recipe[8])]=add
end
end
end
if craft.recipe[9] then
if (type(craft.recipe[9]) == "string") then
if list[(craft.recipe[9])]==nil then
list[(craft.recipe[9])]={}
list[(craft.recipe[9])]=amount
else
local add =amount+tonumber(list[(craft.recipe[9])])
list[(craft.recipe[9])]=add
end
end
end
end
if istest==1 then
test=list
list=nil
list={}
list=list2
end
end
if istest==1 then
local value=0
local h=0
for name,testcount in pairs(test) do
h=h+1
if h>888 then
break
end
if testcount>0 then
if name.def==nil or (craft_guide.crafts[name]==nil
and string.sub(name,1,8)=="technic:")
then
bestvalue=10
h=999
else
local testcrafts = craft_guide.crafts[name]
local testcraft=""
if testcrafts~=nil then
testcraft=testcrafts[1]
end
local isbase=0
if name==nil or name==""
or string.sub(name,1,6)=="group:"
or testcrafts==nil or testcraft==nil
or (testcraft.type~=nil and testcraft.type~="shapeless")
then
isbase=1
else
for ii=1,999,1 do
if craft_guide.basic_item_prefixes[ii]==nil or craft_guide.basic_item_prefixes[ii]=="" then
break
elseif string.sub(name,1,string.len(craft_guide.basic_item_prefixes[ii]))==
string.lower(craft_guide.basic_item_prefixes[ii]) then
isbase=1
break
end
end
if isbase==0 then
for aa=1,999,1 do
if craft_guide.basic_item_groups[aa]==nil or craft_guide.basic_item_groups[aa]=="" then
break
elseif minetest.get_item_group(name, string.lower(craft_guide.basic_item_groups[aa]))>0 then
isbase=1
break
end
end
if isbase==0 then
for bb=1,999,1 do
if craft_guide.basic_item_endings[bb]==nil or craft_guide.basic_item_endings[bb]=="" then
break
elseif string.sub(name,string.len(name)-(string.len(craft_guide.basic_item_endings[bb])-1))==
string.lower(craft_guide.basic_item_endings[bb]) then
isbase=1
break
end
end
if isbase==0 then
for cc=1,999,1 do
if craft_guide.basic_items[cc]==nil or craft_guide.basic_items[cc]=="" then
break
elseif name==string.lower(craft_guide.basic_items[cc]) then
isbase=1
break
end
end
end
end
end
end
if isbase==0 then
value=value+1
-- if string.find(name,"slab")~=nil
-- or string.find(name,"panel")~=nil
-- or string.find(name,"microblock")~=nil
-- or string.find(name,"stair")~=nil
-- then
-- value=value+5
-- end
end
end
end
end
--starting with correct tabs here again:
if value<bestvalue then
bestcraft=index
bestvalue=value
end
else
craftnumber=999
break
end
end
end
end
end
if finished==1 then
break
end
end
end
local jj=1
local duplicate=0
for name,amount in pairs(list) do
local count=tonumber(amount)
if name~=nil and count>0 and string.lower(name)~=string.upper(name) then
local lower=string.lower(name)
if craft_guide.you_need_list[lower]~=nil and craft_guide.you_need_list[lower]>0 then
craft_guide.you_need_list[lower]=count+craft_guide.you_need_list[lower]
else
inv:add_item("youneed", lower)
if inv:get_stack("youneed",jj)==nil or inv:get_stack("youneed",jj):get_name()=="" then
for jjj=1,jj,1 do
if inv:get_stack("youneed",jjj):get_count()>1 then
local alias=string.lower(inv:get_stack("youneed",jjj):get_name())
if craft_guide.you_need_list[alias]==nil then
craft_guide.you_need_list[alias]={}
craft_guide.you_need_list[alias]=count
inv:set_stack("youneed",jjj,alias)
else
craft_guide.you_need_list[alias]=craft_guide.you_need_list[alias]+count
inv:set_stack("youneed",jjj,alias)
end
end
end
inv:set_stack("youneed",jj,ItemStack(nil))
duplicate=1
list[lower]=0
elseif string.lower(inv:get_stack("youneed",jj):get_name())~=lower then
local alias=string.lower(inv:get_stack("youneed",jj):get_name())
if craft_guide.you_need_list[alias]~=nil then
craft_guide.you_need_list[alias]=craft_guide.you_need_list[alias]+count
else
if list[alias]==nil then
craft_guide.you_need_list[alias]={}
craft_guide.you_need_list[alias]=count
inv:set_stack("youneed",jj,alias)
else
list[alias]=list[alias]+count
end
end
list[lower]=0
else
craft_guide.you_need_list[lower]={}
craft_guide.you_need_list[lower]=count
end
if duplicate==0 then
jj=jj+1
else
duplicate=0
end
if jj>inv:get_size("youneed") then
break
end
end
end
craft_guide.saved_you_need_lists[stack_name.."@|²"..tostring(alternate)]={}
craft_guide.saved_you_need_lists[stack_name.."@|²"..tostring(alternate)]=craft_guide.you_need_list
craft_guide.saved_you_need_lists[stack_name.."@|³"..tostring(alternate)]={}
craft_guide.saved_you_need_lists[stack_name.."@|³"..tostring(alternate)]=tostring(globalcount)
end
end
meta:set_string("globalcount",tostring(globalcount))
meta:set_string("formspec",craft_guide.get_craft_guide_formspec(meta))
end
-- create_inventory
craft_guide.create_inventory = function(inv, search)
local craft_guide_list = {}
for name,def in pairs(minetest.registered_items) do
-- local craft_recipe = minetest.get_craft_recipe(name);
-- if craft_recipe.items ~= nil then
local craft = craft_guide.crafts[name];
if (not def.groups.not_in_craft_guide or def.groups.not_in_craft_guide == 0)
and (craft ~= nil or (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0))
--and (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
if search and search~="" then
--search used to display groups of items
--if you enter something in search field it displays items without crafting recipes too
search=string.lower(search)
if string.sub(search,1,6)=="group:" then
local groups=string.sub(search,7)
local hasgroup=0
for group in string.gmatch(groups,"([^,]+)") do
if minetest.get_item_group(name, group)>0 then
hasgroup=1
else
hasgroup=0
break
end
end
if hasgroup==1 then
table.insert(craft_guide_list, name)
end
else
search=string.lower(search)
local test1=0
local test2=0
local test3=0
test1,test2=string.find(string.lower(def.name.." "), search)
test2,test3=string.find(string.lower(def.description.." "), search)
if (test1~=nil and test1>0) or (test2~=nil and test2>0) or search=="*" then
table.insert(craft_guide_list, name)
end
end
else
if craft~=nil and craft[1]~=nil and ((craft[1]).type~="fuel" or craft_guide.show_all_fuel_crafts) then
table.insert(craft_guide_list, name)
end
end
end
end
table.sort(craft_guide_list)
for i=0,inv:get_size("main"),1 do
inv:set_stack("main", i, nil)
end
inv:set_size("main", #craft_guide_list)
for _,itemstring in ipairs(craft_guide_list) do
inv:add_item("main", ItemStack(itemstring))
end
end
-- add fuel recipes and recipes from technic machines to craft list
craft_guide.add_additional_crafts = function()
if craft_guide.other_crafting_types then
if minetest.get_modpath("technic") then
local oldversion=false
local recipelist={}
if technic.recipes==nil or technic.recipes["grinding"]==nil and technic.grinder_recipes~=nil then
oldversion=true
recipelist=technic.grinder_recipes
for t,recipe in pairs(recipelist) do
recipe.type="Grinder"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
recipe.time=recipe.time or 3
table.insert(craft_guide.crafts[name],recipe)
end
end
else
recipelist=technic.recipes["grinding"].recipes
for t,recipe in pairs(recipelist) do
recipe.type="Grinder"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" and (not craft_guide.remove_cluttering_crafts
or (string.find(name,"technic:uranium._")==nil
and string.find(name,"technic:uranium.._")==nil)) then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local idx=1
for _name, _count in pairs(recipe.input) do
recipe.input[idx]=_name.." ".._count
break
end
recipe.time=recipe.time or 3
table.insert(craft_guide.crafts[name],recipe)
end
end
end
if oldversion then
for t,recipe in pairs(technic.compressor_recipes) do
recipe.type="Compressor"
local name=ItemStack(recipe.dst_name):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
recipe.input=t.." "..tostring(recipe.src_count)
recipe.output=recipe.dst_name.." "..tostring(recipe.dst_count)
recipe.time=recipe.time or 4
table.insert(craft_guide.crafts[name],recipe)
end
end
else
for t,recipe in pairs(technic.recipes["compressing"].recipes) do
recipe.type="Compressor"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local idx=1
for _name, _count in pairs(recipe.input) do
recipe.input[idx]=_name.." ".._count
break
end
recipe.time=recipe.time or 4
table.insert(craft_guide.crafts[name],recipe)
end
end
end
if oldversion then
for t,recipe in pairs(technic.extractor_recipes) do
recipe.type="Extractor"
local name=ItemStack(recipe.dst_name):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
recipe.input=t.." "..tostring(recipe.src_count)
recipe.output=recipe.dst_name.." "..tostring(recipe.dst_count)
recipe.time=recipe.time or 4
table.insert(craft_guide.crafts[name],recipe)
end
end
else
for t,recipe in pairs(technic.recipes["extracting"].recipes) do
recipe.type="Extractor"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local idx=1
for _name, _count in pairs(recipe.input) do
recipe.input[idx]=_name.." ".._count
break
end
recipe.time=recipe.time or 4
table.insert(craft_guide.crafts[name],recipe)
end
end
end
if oldversion then
recipelist=technic.alloy_recipes
for t,recipe in pairs(recipelist) do
recipe.type="Alloy Furnace"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
recipe.time=recipe.time or 6
table.insert(craft_guide.crafts[name],recipe)
end
end
else
recipelist=technic.recipes["alloy"].recipes
for t,recipe in pairs(recipelist) do
local rec={}
rec.type="Alloy Furnace"
local name=ItemStack(recipe.output):get_name()
if name~=nil and name~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local idx=1
rec.output=recipe.output
rec.time=recipe.time or 6
rec.input={}
for _name, _count in pairs(recipe.input) do
rec.input[idx]=_name.." ".._count
idx=idx+1
if idx>2 then
break
end
end
table.insert(craft_guide.crafts[name],rec)
end
end
end
if not oldversion then
for t,recipe in pairs(technic.recipes["separating"].recipes) do
local rec={}
local rec2={}
rec.type="Centrifuge"
rec2.type="Centrifuge"
local name=ItemStack(recipe.output[1]):get_name()
local name2=ItemStack(recipe.output[2]):get_name()
local count=ItemStack(recipe.output[1]):get_count()
local count2=ItemStack(recipe.output[2]):get_count()
if name~=nil and name~="" and (not craft_guide.remove_cluttering_crafts
or (string.find(name,"technic:uranium._")==nil
and string.find(name,"technic:uranium.._")==nil)) then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local idx=1
rec.input={}
rec2.input={}
for _name, _count in pairs(recipe.input) do
rec.input[idx]=_name.." ".._count
rec2.input[idx]=_name.." ".._count
break
end
rec.time=recipe.time or 10
rec2.time=recipe.time or 10
rec.output2=name2.." "..tostring(count2)
rec.output=name.." "..tostring(count)
table.insert(craft_guide.crafts[name],rec)
if name2~=nil and name2~="" and (not craft_guide.remove_cluttering_crafts
or (string.find(name2,"technic:uranium._")==nil
and string.find(name2,"technic:uranium.._")==nil)) then
if craft_guide.crafts[name2]==nil then
craft_guide.crafts[name2] = {}
end
rec2.output=name2.." "..tostring(count2)
rec2.output2=name.." "..tostring(count)
table.insert(craft_guide.crafts[name2],rec2)
end
end
end
end
end
end
craft_guide.other_crafting_types = false
if craft_guide.fuel_to_add then
--add crafts with type "fuel"
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_craft_guide or def.groups.not_in_craft_guide == 0) then
if craft_guide.fuel[name]~=nil then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local fuels=craft_guide.fuel[name]
local fuel=fuels[1]
table.insert(craft_guide.crafts[name],fuel)
else
local best=0
local bestgroup=""
for group,_ in pairs(def.groups) do
if craft_guide.fuel["group:"..group]~=nil then
local fuels=craft_guide.fuel["group:"..group]
local fuel=fuels[1]
if fuel.burntime>best then
best=fuel.burntime
bestgroup=group
end
end
end
if bestgroup~="" then
if craft_guide.crafts[name]==nil then
craft_guide.crafts[name] = {}
end
local fuels=craft_guide.fuel["group:"..bestgroup]
local fuel=fuels[1]
table.insert(craft_guide.crafts[name],fuel)
end
end
end
end
end
craft_guide.fuel_to_add=false
craft_guide.fuel=nil
craft_guide.fuel={}
-- all aliases should share the same crafting recipes
if craft_guide.add_things then
for i=1,9999,2 do
local alias=craft_guide.alias[i]
local convert_to=craft_guide.alias[i+1]
if alias~=nil and convert_to~=nil and (craft_guide.crafts[convert_to]~=nil or craft_guide.crafts[alias]~=nil) then
if craft_guide.crafts[convert_to]==nil and craft_guide.crafts[alias]~=nil then
craft_guide.crafts[convert_to]={}
elseif craft_guide.crafts[alias]==nil and craft_guide.crafts[convert_to]~=nil then
craft_guide.crafts[alias]={}
end
for ii=1,9999,1 do
local craft=(craft_guide.crafts[alias])[ii]
if craft==nil then
break
else
table.insert(craft_guide.crafts[convert_to],craft)
end
end
craft_guide.crafts[alias]={}
for ii=1,9999,1 do
local craft=(craft_guide.crafts[convert_to])[ii]
if craft==nil then
break
else
table.insert(craft_guide.crafts[alias],craft)
end
end
end
end
end
craft_guide.add_things=false
end
-- allow_metadata_inventory_move
craft_guide.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.env:get_meta(pos)
if meta:get_string("locked")=="1" then
craft_guide.save_meta(meta)
end
local inv = meta:get_inventory()
if to_list == "bin" and from_list == "output" then
inv:set_stack(from_list,from_index,nil)
craft_guide.update_recipe(meta, player, inv:get_stack(from_list, from_index))
end
if to_list == "bin" and from_list == "bookmark" then
inv:set_stack(from_list,from_index,nil)
inv:set_stack("add",1,nil)--clear this because bookmarks aren't full anymore
end
if to_list == "bookmark" and not inv:contains_item("bookmark",inv:get_stack(from_list, from_index):get_name()) then
inv:set_stack(to_list, to_index, inv:get_stack(from_list, from_index):get_name())
if not inv:contains_item("bookmark",ItemStack(nil)) then
inv:set_stack("add", 1, inv:get_stack("bookmark", tonumber(meta:get_string("addindex"))):get_name())
end
end
if to_list == "add" and not inv:contains_item("bookmark",inv:get_stack(from_list, from_index):get_name()) then
local index=tonumber(meta:get_string("addindex"))
local stack=inv:get_stack("bookmark",index)
local status=0
if stack~=nil and stack:get_name()~=nil and stack:get_name()~="" then
for i=1,inv:get_size("bookmark"),1 do
stack=inv:get_stack("bookmark",i)
if stack~=nil and stack:get_name()~=nil and stack:get_name()~="" then
else
if status==0 then
inv:set_stack("bookmark", i, inv:get_stack(from_list, from_index):get_name())
meta:set_string("addindex",tostring(i))
status=1
elseif status==1 then
status=2
end
end
end
if status==1 then --bookmarks are full now
inv:set_stack("add", to_index, inv:get_stack(from_list, from_index):get_name())
elseif status==2 then --bookmarks has still empty slots after adding this stack
inv:set_stack("add", to_index, nil)
elseif status==0 then --bookmarks were already full, replace last added item
inv:set_stack("bookmark", index, inv:get_stack(from_list, from_index):get_name())
inv:set_stack("add", to_index, inv:get_stack(from_list, from_index):get_name())
end
else
inv:set_stack("bookmark", index, inv:get_stack(from_list, from_index):get_name())
inv:set_stack("add", to_index, nil)
end
end
if to_list == "output" or from_list == "output" then
if from_list ~= "output" and to_list == "output" then
local name=inv:get_stack(from_list, from_index)
if name~=nil then
name=name:get_name()
end
if name~=nil then
meta:set_string("out",name)
inv:set_stack(to_list, to_index, nil)
end
end
if from_list == "output" and (to_list == "bin" or to_list=="add" ) then
meta:set_string("out","")
end
craft_guide.update_recipe(meta, player, inv:get_stack(from_list, from_index))
end
if from_list == "bookmark" and to_list == "bookmark" then
return count
end
return 0
end
-- allow_metadata_inventory_put
craft_guide.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end
-- allow_metadata_inventory_take
craft_guide.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return 0
end
craft_guide.save_meta = function (meta)
meta:set_string("saved_search2",meta:get_string("saved_search"))
meta:set_string("saved_page2",meta:get_string("saved_page"))
meta:set_string("saved_pages2",meta:get_string("saved_pages"))
meta:set_string("switch2",meta:get_string("switch"))
meta:set_string("poslist2",meta:get_string("poslist"))
meta:set_string("globalcount2",meta:get_string("globalcount"))
meta:set_string("time2",meta:get_string("time"))
meta:set_string("method2",meta:get_string("method"))
meta:set_string("out2",meta:get_string("out"))
meta:set_string("addindex2",meta:get_string("addindex"))
meta:set_string("search2",meta:get_string("search"))
local inv=meta:get_inventory()
inv:set_size("main2", inv:get_size("main"))
inv:set_size("output2", 1)
inv:set_size("additional2", 1)
inv:set_size("build2", 3*3)
inv:set_size("cook2", 2*1)
inv:set_size("fuel2", 1)
inv:set_size("machine2", 1)
inv:set_size("bookmark2", 6*3)
inv:set_size("youneed2", 6*15)
inv:set_size("bin2", 1)
inv:set_size("add2", 1)
for i=0,inv:get_size("main2"),1 do
inv:set_stack("main2", i, inv:get_stack("main",i))
end
for i=0,inv:get_size("build2"),1 do
inv:set_stack("build2", i, inv:get_stack("build",i))
end
for i=0,inv:get_size("bookmark2"),1 do
inv:set_stack("bookmark2", i, inv:get_stack("bookmark",i))
end
for i=0,inv:get_size("youneed2"),1 do
inv:set_stack("youneed2", i, inv:get_stack("youneed",i))
end
inv:set_stack("cook2", 1, inv:get_stack("cook",1))
inv:set_stack("cook2", 2, inv:get_stack("cook",2))
inv:set_stack("output2", 1, inv:get_stack("output",1))
inv:set_stack("additional2", 1, inv:get_stack("additional",1))
inv:set_stack("fuel2", 1, inv:get_stack("fuel",1))
inv:set_stack("bin2", 1, inv:get_stack("bin",1))
inv:set_stack("machine2", 1, inv:get_stack("machine",1))
inv:set_stack("add2", 1, inv:get_stack("add",1))
meta:set_string("locked","2")
meta:set_string("formspec2",meta:get_string("saved_formspec"))
end
craft_guide.restore_meta = function (meta)
meta:set_string("saved_search",meta:get_string("saved_search2"))
meta:set_string("saved_page",meta:get_string("saved_page2"))
meta:set_string("saved_pages",meta:get_string("saved_pages2"))
meta:set_string("switch",meta:get_string("switch2"))
meta:set_string("poslist",meta:get_string("poslist2"))
meta:set_string("globalcount",meta:get_string("globalcount2"))
meta:set_string("time",meta:get_string("time2"))
meta:set_string("method",meta:get_string("method2"))
meta:set_string("out",meta:get_string("out2"))
meta:set_string("addindex",meta:get_string("addindex2"))
meta:set_string("search",meta:get_string("search2"))
local inv=meta:get_inventory()
inv:set_size("main",inv:get_size("main2"))
for i=0,inv:get_size("main"),1 do
inv:set_stack("main", i, inv:get_stack("main2",i))
end
for i=0,inv:get_size("build"),1 do
inv:set_stack("build", i, inv:get_stack("build2",i))
end
for i=0,inv:get_size("bookmark"),1 do
inv:set_stack("bookmark", i, inv:get_stack("bookmark2",i))
end
for i=0,inv:get_size("youneed"),1 do
inv:set_stack("youneed", i, inv:get_stack("youneed2",i))
end
inv:set_stack("cook", 1, inv:get_stack("cook2",1))
inv:set_stack("cook", 2, inv:get_stack("cook2",2))
inv:set_stack("output", 1, inv:get_stack("output2",1))
inv:set_stack("additional", 1, inv:get_stack("additional2",1))
inv:set_stack("fuel", 1, inv:get_stack("fuel2",1))
inv:set_stack("bin", 1, inv:get_stack("bin2",1))
inv:set_stack("machine", 1, inv:get_stack("machine2",1))
inv:set_stack("add", 1, inv:get_stack("add2",1))
meta:set_string("isowner","0")
meta:set_string("locked","1")
local formspec= meta:get_string("formspec2")
meta:set_string("saved_formspec",formspec)
formspec=formspec.."label[0.88,9.2;Locked]"
.."tooltip[close_mm; Owner: "..meta:get_string("owner").."]"
meta:set_string("formspec",formspec)
end
|
--[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
--[[
scallslower.lua - trace the syscalls slower than a given threshold.
USAGE: sysdig -c scallslower min_ms
eg,
sysdig -c scallslower 1000 # show syscalls slower than 1000 ms.
sysdig -c scallslower "1 disable_colors" # show syscalls slower than 1 ms. w/ no colors
sysdig -pc -c scallslower 1000 # show syscalls slower than 1000 ms and container output
--]]
-- Chisel description
description = "Trace syscalls slower than a threshold milliseconds. This chisel is compatible with containers using the sysdig -pc or -pcontainer argument, otherwise no container information will be shown. (Blue represents a process running within a container, and Green represents a host process)";
short_description = "Trace slow syscalls";
category = "Performance";
-- Chisel argument list
args =
{
{
name = "min_ms",
description = "Minimum milliseconds before which a syscall should complete",
argtype = "int",
optional = false
},
{
name = "disable_color",
description = "Set to 'disable_colors' if you want to disable color output",
argtype = "string",
optional = true
},
}
require "common"
terminal = require "ansiterminal"
terminal.enable_color(true)
-- Argument notification callback
function on_set_arg(name, val)
if name == "disable_color" and val == "disable_color" then
terminal.enable_color(false)
elseif name == "min_ms" then
min_ms = parse_numeric_input(val, name)
end
return true
end
-- Initialization callback
function on_init()
-- set the following fields on_event()
evtnum = chisel.request_field("evt.num")
etype = chisel.request_field("evt.type")
dir = chisel.request_field("evt.dir")
datetime = chisel.request_field("evt.datetime")
pname = chisel.request_field("proc.name")
pid = chisel.request_field("proc.pid")
tid = chisel.request_field("thread.tid")
latency = chisel.request_field("evt.latency")
fcontainername = chisel.request_field("container.name")
fcontainerid = chisel.request_field("container.id")
-- The -pc or -pcontainer options was supplied on the cmd line
print_container = sysdig.is_print_container_data()
-- The -pc or -pcontainer options was supplied on the cmd line
if print_container then
print(string.format("%-23.23s %-23.23s %-20.20s %-20.20s %-10s %-10s %-23.23s %-20s %s",
"evt.num",
"evt.datetime",
"container.id",
"container.name",
"proc.pid",
"proc.tid",
"proc.name",
"LATENCY(ms)",
"evt.type"))
print(string.format("%-23.23s %-23.23s %-20.20s %-20.20s %-10s %-10s %-23.23s %-20s %s",
"-----------------------",
"-----------------------",
"--------------------",
"--------------------",
"----------",
"----------",
"-----------------------",
"--------------------",
"--------------------"))
else
print(string.format("%-23.23s %-23.23s %-10s %-10s %-23.23s %-20s %s",
"evt.num",
"evt.datetime",
"proc.pid",
"proc.tid",
"proc.name",
"LATENCY(ms)",
"evt.type"))
print(string.format("%-23.23s %-23.23s %-10s %-10s %-23.23s %-20s %s",
"-----------------------",
"-----------------------",
"----------",
"----------",
"-----------------------",
"--------------------",
"--------------------"))
end
return true
end
-- Event callback
function on_event()
local color = terminal.green
lat = evt.field(latency)
if lat == nil then
return
end
lat = lat / 1000000
if lat > min_ms then
if evt.field(fcontainername) ~= "host" then
color = terminal.blue
end
-- The -pc or -pcontainer options was supplied on the cmd line
if print_container then
print(color .. string.format("%-23.23s %-23.23s %-20.20s %-20.20s %-10s %-10s %-23.23s %-20s %s",
evt.field(evtnum),
evt.field(datetime),
evt.field(fcontainerid),
evt.field(fcontainername),
evt.field(pid),
evt.field(tid),
evt.field(pname),
lat,
evt.field(etype)))
else
print(color .. string.format("%-23.23s %-23.23s %-10s %-10s %-23.23s %-20s %s",
evt.field(evtnum),
evt.field(datetime),
evt.field(pid),
evt.field(tid),
evt.field(pname),
lat,
evt.field(etype)))
end
end
end
|
require("lists")
require("tables")
texts = require('texts')
images = require('images')
local selectable_list = {}
local BORDER_PADDING = 10
local COLUMN_WIDTH = 170
local ROW_HEIGHT = 50
function selectable_list:setup(theme_options, base_x, base_y, max_width, max_height)
self.theme_options = theme_options
self.frame_image_path = windower.addon_path..'/themes/' .. (theme_options.frame_theme:lower()) .. '/frame.png'
self.base_x = base_x or 150
self.base_y = base_y or 150
local temp_width = max_width or (windower.get_windower_settings().ui_x_res - 300)
local temp_height = max_height or (windower.get_windower_settings().ui_y_res - 300)
self.max_row = math.floor((temp_height - 2 * BORDER_PADDING) / ROW_HEIGHT)
self.max_col = math.floor((temp_width - 2 * BORDER_PADDING) / COLUMN_WIDTH)
self.width = 2 * BORDER_PADDING + self.max_col * COLUMN_WIDTH
self.height = 2 * BORDER_PADDING + self.max_row * ROW_HEIGHT
self.fields = L{}
self.field_coords = {}
self.selected_row = 1
self.selected_col = 1
self.images = L{}
self.current_page = 1
self.is_prev_button_showing = false
self.is_next_button_showing = false
windower.prim.create('selectablelist_selection_highlight')
windower.prim.set_color('selectablelist_selection_highlight', 255, 171, 252, 252)
windower.prim.set_position('selectablelist_selection_highlight', 0, 0)
windower.prim.set_size('selectablelist_selection_highlight', COLUMN_WIDTH, ROW_HEIGHT)
windower.prim.set_visibility('selectablelist_selection_highlight', false)
windower.prim.create('prev_page_button')
windower.prim.set_color('prev_page_button', 200, 0, 0, 0)
windower.prim.set_position('prev_page_button', 0, 0)
windower.prim.set_size('prev_page_button', COLUMN_WIDTH, ROW_HEIGHT)
windower.prim.set_visibility('prev_page_button', false)
windower.prim.create('next_page_button')
windower.prim.set_color('next_page_button', 200, 0, 0, 0)
windower.prim.set_position('next_page_button', 0, 0)
windower.prim.set_size('next_page_button', COLUMN_WIDTH, ROW_HEIGHT)
windower.prim.set_visibility('next_page_button', false)
end
function selectable_list:reset_state()
self.is_showing = false
self.current_page = 1
self.current_options = L{}
windower.prim.set_visibility('prev_page_button', false)
windower.prim.set_visibility('next_page_button', false)
for index, field in ipairs(self.fields) do
field:hide()
end
for index, image in ipairs(self.images) do
image:hide()
end
self.fields = L{}
self.field_coords = {}
self.selected_row = 1
self.selected_col = 1
end
function selectable_list:export_selection_state()
return {page = self.current_page, row = self.selected_row, col = self.selected_col}
end
function selectable_list:import_selection_state(selection_state)
self.current_page = selection_state.page
self.selected_row = selection_state.row
self.selected_col = selection_state.col
self:highlight_selection()
end
function selectable_list:set_page(page)
self.current_page = page
end
function selectable_list:increment_page()
self.current_page = self.current_page + 1
self:display_options(self.current_options)
if (self.is_next_button_showing) then
self.selected_row = self.max_row + 1
self.selected_col = self.max_col
self:highlight_selection()
else
self.selected_row = self.max_row + 1
self.selected_col = 1
self:highlight_selection()
end
end
function selectable_list:decrement_page()
self.current_page = self.current_page - 1
self:display_options(self.current_options)
if (self.is_prev_button_showing) then
self.selected_row = self.max_row + 1
self.selected_col = 1
self:highlight_selection()
else
self.selected_row = self.max_row + 1
self.selected_col = self.max_col
self:highlight_selection()
end
end
function selectable_list:increment_row()
local new_row = self.selected_row + 1
if (self.field_coords[self.selected_col][new_row] ~= nil) then
self.selected_row = new_row
self:highlight_selection()
elseif (self.field_coords[self.selected_col][self.max_row + 1] ~= nil) then
-- handling the "Previous Page" button
self.selected_row = self.max_row + 1
self:highlight_selection()
end
end
function selectable_list:decrement_row()
local new_row = self.selected_row - 1
if (self.field_coords[self.selected_col][new_row] ~= nil) then
self.selected_row = new_row
self:highlight_selection()
elseif (self.field_coords[self.selected_col][self.selected_row].id == 'PREV') then
-- handling jumping from the "Previous Page" button to the last row with entries
while (self.field_coords[self.selected_col][new_row] == nil) do
new_row = new_row - 1
end
self.selected_row = new_row
self:highlight_selection()
end
end
function selectable_list:increment_col()
local new_col = self.selected_col + 1
if (self.field_coords[new_col] ~= nil and self.field_coords[new_col][self.selected_row] ~= nil) then
self.selected_col = new_col
self:highlight_selection()
elseif (self.field_coords[self.selected_col][self.selected_row].id == 'PREV' and self.is_next_button_showing) then
-- handle "jumping" from the Previous Page button to the Next Page button
self.selected_col = self.max_col
self:highlight_selection()
end
end
function selectable_list:decrement_col()
local new_col = self.selected_col - 1
if (self.field_coords[new_col] ~= nil and self.field_coords[new_col][self.selected_row] ~= nil) then
self.selected_col = new_col
self:highlight_selection()
elseif (self.field_coords[self.selected_col][self.selected_row].id == 'NEXT' and self.is_prev_button_showing) then
-- handle "jumping" from the Next Page button to the Previous Page button
self.selected_col = 1
self:highlight_selection()
end
end
function selectable_list:hide()
self.is_showing = false
windower.prim.set_visibility('selectablelist_selection_highlight', false)
windower.prim.set_visibility('prev_page_button', false)
windower.prim.set_visibility('next_page_button', false)
for index, field in ipairs(self.fields) do
field:hide()
end
for index, image in ipairs(self.images) do
image:hide()
end
end
function selectable_list:show()
end
function selectable_list:create_text(text_string, row, col)
local text = texts.new({flags = {draggable = false}})
text:bg_alpha(0)
text:bg_visible(false)
text:font(self.theme_options.font)
text:size(self.theme_options.font_size + 2)
text:color(self.theme_options.font_color_red, self.theme_options.font_color_green, self.theme_options.font_color_blue)
text:stroke_transparency(self.theme_options.font_stroke_alpha)
text:stroke_color(self.theme_options.font_stroke_color_red, self.theme_options.font_stroke_color_green, self.theme_options.font_stroke_color_blue)
text:stroke_width(self.theme_options.font_stroke_width)
local x, y = self:get_pos(row, col)
text:pos(x + 50, y + 18)
text:text(text_string)
text:show()
return text
end
function selectable_list:highlight_selection()
local x, y = self:get_pos(self.selected_row, self.selected_col)
windower.prim.set_position('selectablelist_selection_highlight', x, y)
windower.prim.set_visibility('selectablelist_selection_highlight', true)
end
function selectable_list:draw_prev_page_button(row, col)
local x, y = self:get_pos(row, col)
windower.prim.set_position('prev_page_button', x, y)
windower.prim.set_visibility('prev_page_button', true)
end
function selectable_list:draw_next_page_button(row, col)
local x, y = self:get_pos(row, col)
windower.prim.set_position('next_page_button', x, y)
windower.prim.set_visibility('next_page_button', true)
end
function selectable_list:get_pos(row, col)
local x = self.base_x + BORDER_PADDING + (col - 1) * COLUMN_WIDTH
local y = self.base_y + BORDER_PADDING + (row - 1) * ROW_HEIGHT
return x, y
end
function selectable_list:get_row_col_from_pos(x, y)
local row = math.floor((y - (self.base_y + BORDER_PADDING)) / ROW_HEIGHT) + 1
local col = math.floor((x - (self.base_x + BORDER_PADDING)) / COLUMN_WIDTH) + 1
return row, col
end
function selectable_list:get_row_col(index)
local row = math.ceil((index + 1) / self.max_col)
local col = (index % self.max_col) + 1
return row, col
end
function selectable_list:display_options(options)
local current_page = self.current_page
self:reset_state()
self.is_showing = true
self.current_options = options
self.current_page = current_page
local first_row = (self.current_page - 1) * self.max_row + 1
local last_row = self.current_page * self.max_row
local entries_to_skip = (self.current_page - 1) * self.max_row * self.max_col + 1
local newlines = 0
local col_offset = 0
local count = 0
for i, value in ipairs(options) do
count = count + 1
local option_id = value.id
local option_caption = value.name
local data = value.data
local abs_row, abs_col = self:get_row_col(i - 1)
if (first_row <= abs_row and abs_row <= last_row) then
local row, col = self:get_row_col(i - entries_to_skip)
row = row + newlines
if (option_caption == 'newline') then
newlines = newlines + 1
col_offset = col % self.max_col
else
col = col - col_offset
if (row == self.selected_row and col == self.selected_col) then
self:highlight_selection()
end
self.fields:append(self:create_text(option_caption, row, col))
local icon = images.new({draggable = false})
local icon_path = windower.addon_path .. '/images/' .. value.icon
local x, y = self:get_pos(row, col)
x = x + 5
y = y + 5
setup_image(icon, icon_path)
local icon_offset = value.icon_offset or 0
icon:pos(x + icon_offset, y + icon_offset)
self.images:append(icon)
local frame = images.new({draggable = false})
setup_image(frame, self.frame_image_path)
frame:pos(x, y)
self.images:append(frame)
-- populate the "collision" map for dpad navigation
local field_col = self.field_coords[col] or {}
field_col[row] = {['id'] = option_id, ['text'] = option_caption, ['data'] = data}
self.field_coords[col] = field_col
end
end
end
if (count > self.current_page * self.max_row * self.max_col) then
self.is_next_button_showing = true
local row = self.max_row + 1
local col = self.max_col
-- display "next" button
self.fields:append(self:create_text('Next Page', row, col))
if (row == self.selected_row and col == self.selected_col) then
windower.prim.set_visibility('next_page_button', false)
self:highlight_selection()
else
self:draw_next_page_button(row, col)
end
-- populate the "collision" map for dpad navigation
local field_col = self.field_coords[self.max_col] or {}
field_col[row] = {['id'] = 'NEXT', ['text'] = 'Next Page'}
self.field_coords[col] = field_col
else
self.is_next_button_showing = false
end
if (self.current_page > 1) then
self.is_prev_button_showing = true
local row = self.max_row + 1
local col = 1
-- display "prev" button
self.fields:append(self:create_text('Previous Page', row, col))
if (row == self.selected_row and col == self.selected_col) then
windower.prim.set_visibility('prev_page_button', false)
self:highlight_selection()
else
self:draw_prev_page_button(row, col)
end
-- populate the "collision" map for dpad navigation
local field_col = self.field_coords[col] or {}
field_col[row] = {['id'] = 'PREV', ['text'] = 'Previous Page'}
self.field_coords[col] = field_col
else
self.is_prev_button_showing = false
end
end
function selectable_list:submit_selected_option()
local option = self.field_coords[self.selected_col][self.selected_row]
if (option.id ~= 'PREV' and option.id ~= 'NEXT') then
self:hide()
self:reset_state()
end
return option
end
function selectable_list:is_valid_row_col(row, col)
return selectable_list.field_coords and selectable_list.field_coords[col] ~= nil and selectable_list.field_coords[col][row] ~= nil
end
function setup_image(image, path)
image:path(path)
image:repeat_xy(1, 1)
image:draggable(false)
image:fit(true)
image:alpha(255)
image:show()
end
windower.register_event('mouse', function(type, x, y, delta, blocked)
if blocked then
return
end
if (selectable_list.is_showing) then
-- Mouse drag (0) or left click (1)
if (type == 0 or type == 1) then
local row, col = selectable_list:get_row_col_from_pos(x, y)
if (selectable_list:is_valid_row_col(row, col)) then
selectable_list.selected_row = row
selectable_list.selected_col = col
selectable_list:highlight_selection()
return true
end
-- Mouse left release
elseif type == 2 then
end
end
end)
return selectable_list
|
local wibox = require('wibox')
local beautiful = require('beautiful')
local dpi = require('beautiful').xresources.apply_dpi
-- Notification Center
-------------------------
-- header
local notif_header = wibox.widget {
text = 'Notification Center',
font = beautiful.font_name .. 'Bold 14',
align = 'left',
valign = 'center',
widget = wibox.widget.textbox
}
-- build notif-center
local notif_center = function(s)
s.dont_disturb = require('ui.notifs.notif-center.dont-disturb')
s.clear_all = require('ui.notifs.notif-center.clear-all')
s.notifbox_layout = require('ui.notifs.notif-center.build-notifbox').notifbox_layout
return wibox.widget {
expand = 'none',
layout = wibox.layout.fixed.vertical,
spacing = dpi(10),
{
expand = 'none',
layout = wibox.layout.align.horizontal,
notif_header,
nil,
{
layout = wibox.layout.fixed.horizontal,
spacing = dpi(5),
s.dont_disturb,
s.clear_all
},
},
s.notifbox_layout
}
end
return notif_center |
return {'wie','wiebelen','wiebelig','wiebeltaks','wieberen','wied','wieden','wieder','wiedijzer','wiedster','wiedvorkje','wieg','wiegelen','wiegelied','wiegeling','wiegen','wiegendood','wiegendruk','wiegenkind','wiegetouw','wiek','wieken','wiekslag','wiel','wielas','wielband','wielbasis','wielbeslag','wieldop','wieldruk','wielen','wielerarts','wielerbaan','wielerbond','wielercarriere','wielerclub','wielerevenement','wielerfederatie','wielerformatie','wielergek','wielergeschiedenis','wielerheld','wielerjournalist','wielerkalender','wielerkampioen','wielerkaravaan','wielerklassieker','wielerkoers','wielerland','wielerleven','wielerliefhebber','wielerloopbaan','wielermilieu','wielerpeloton','wielerpers','wielerploeg','wielerprof','wielerronde','wielerseizoen','wielerspektakel','wielersponsor','wielersponsoring','wielersport','wielerteam','wielertoerisme','wielertoerist','wielertoernooi','wielerverslaggever','wielerwedstrijd','wielerwereld','wielewaal','wieling','wielkast','wielklem','wielophanging','wielrennen','wielrenner','wielrennerij','wielrenster','wielrenunie','wielrenwedstrijd','wielrijden','wielrijder','wielrijdersbond','wielrijdster','wielstel','wieltje','wieme','wiemelen','wiemen','wienerschnitzel','wiens','wiep','wier','wierde','wierf','wierhuis','wierig','wieroken','wierook','wierookboom','wierookbrander','wierookdamp','wierookdrager','wierookgeur','wierookstokje','wierookvat','wierookwolk','wierp','wierven','wies','wiet','wietplantage','wietteelt','wiettelers','wiekgeklap','wielrenbroek','wielvlucht','wiebeltand','wieleffect','wielercircus','wielerfan','wielerfanaat','wielerfeest','wielergebeuren','wielerjaar','wielerkleding','wielerpiste','wielershirt','wielertalent','wielertoeristenclub','wielertraditie','wielerunie','wielervereniging','wiellader','wiellager','wielmaat','wielspin','wierpot','wietboulevard','wietgebruik','wietkwekerij','wietlucht','wielnaaf','wielspoor','wietboter','wietroker','wietteler','wielerfestijn','wielergala','wiebe','wiek','wiekevorst','wieldrecht','wielsbeke','wierden','wierdenaar','wierdens','wierder','wieringen','wieringer','wieringermeer','wieringermeerder','wieringermeers','wierings','wies','wietske','wieze','wieken','wielder','wiersma','wieringa','wiebren','wieger','wieke','wieneke','wiep','wierd','wiert','wiesje','wieske','wieteke','wietse','wietze','wiegel','wiegersma','wientjes','wiegerinck','wierenga','wieggers','wiegmans','wieland','wielenga','wielens','wielinga','wieman','wiersema','wierda','wiertz','wielink','wietsma','wielemaker','wienen','wieberdink','wiechers','wiebenga','wiecherink','wiegeraad','wiegerink','wieling','wiendels','wienholts','wienk','wiercx','wierdsma','wierema','wiersum','wieleman','wiedijk','wiese','wiers','wierckx','wiermans','wieten','wiefferink','wientjens','wiemer','wierstra','wieskamp','wiersinga','wiebing','wiedeman','wiegant','wielandt','wiertsema','wieffering','wiegmink','wieser','wiebel','wiebelde','wiebelden','wiebelend','wiebelende','wiebelt','wiedde','wiedden','wieders','wiedsters','wiedt','wiegde','wiegden','wiegel','wiegelde','wiegelden','wiegelend','wiegeliederen','wiegelt','wiegendrukken','wiegje','wiegt','wiekt','wielbanden','wielde','wielden','wieldoppen','wielerbanen','wielerkoersen','wielerlanden','wielerliefhebbers','wielerprofs','wielerwedstrijden','wielewalen','wielingen','wielophangingen','wielren','wielrenners','wielrensters','wielrent','wielrijders','wielrijdsters','wielstellen','wielt','wieltjes','wiemel','wiemelde','wiemelt','wiepen','wierden','wieren','wierige','wieriger','wierookbomen','wierookdampen','wierookgeuren','wierookscheepje','wierookt','wierookte','wierookten','wierookvaten','wierookwolken','wierpen','wiesen','wietplantages','wietplanten','wietplantjes','wiewauw','wiebelige','wiebeltaksen','wieberde','wiegelingen','wiegend','wiegende','wiegetouwen','wiekte','wielassen','wielerclubs','wielerevenementen','wielerkampioenen','wielerklassiekers','wielerploegen','wielertoeristen','wielkasten','wielklemmen','wielrijdersbonden','wierookbranders','wierookdragers','wierookstokjes','wiedvorkjes','wiegenkinderen','wiekslagen','wienerschnitzels','wiebes','wiebrens','wiegers','wieks','wiekes','wienekes','wieps','wierds','wierts','wies','wiesjes','wieskes','wietekes','wietses','wietskes','wietzes','wiegjes','wielerfanaten','wielerfans','wielerhelden','wielerrondes','wielladers','wietkwekerijen','wietrokers','wielerwereldje','wielsporen','wielerteams','wielmaten','wielerverenigingen','wielerronden','wielerbonden','wielerfederaties','wielerjaren','wielertalenten','wieldrechtse','wienese','wierdense'} |
--------------------------------
-- @module Sprite3DCache
-- @parent_module cc
--------------------------------
-- remove the SpriteData from Sprite3D by given the specified key
-- @function [parent=#Sprite3DCache] removeSprite3DData
-- @param self
-- @param #string key
-- @return Sprite3DCache#Sprite3DCache self (return value: cc.Sprite3DCache)
--------------------------------
-- remove all the SpriteData from Sprite3D
-- @function [parent=#Sprite3DCache] removeAllSprite3DData
-- @param self
-- @return Sprite3DCache#Sprite3DCache self (return value: cc.Sprite3DCache)
--------------------------------
--
-- @function [parent=#Sprite3DCache] destroyInstance
-- @param self
-- @return Sprite3DCache#Sprite3DCache self (return value: cc.Sprite3DCache)
--------------------------------
-- get & destroy
-- @function [parent=#Sprite3DCache] getInstance
-- @param self
-- @return Sprite3DCache#Sprite3DCache ret (return value: cc.Sprite3DCache)
--------------------------------
--
-- @function [parent=#Sprite3DCache] Sprite3DCache
-- @param self
-- @return Sprite3DCache#Sprite3DCache self (return value: cc.Sprite3DCache)
return nil
|
local PluginRoot = script.Parent.Parent.Parent
local Core = PluginRoot.Core
local Modules = Core.Modules
local InputState = require(Modules.InputState)
local CameraState = require(Modules.CameraState)
local Constants = require(Modules.Constants)
local CircleSelector = require(Modules.CircleSelector)
local RectangleSelector = require(Modules.RectangleSelector)
local Libs = PluginRoot.Libs
local Maid = require(Libs.Maid)
local Oyrc = require(Libs.Oyrc)
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Selection = game:GetService("Selection")
local MainManager = {}
MainManager.__index = MainManager
function MainManager.new(plugin)
local self = {}
setmetatable(self, MainManager)
self.maid = Maid.new()
self.mode = "none"
local mouse = plugin:GetMouse()
self.mouse = mouse
self.plugin = plugin
local toolbar = plugin:CreateToolbar("Power Selectors")
self.maid:GiveTask(toolbar)
local function createButtonAndAction(options)
local name = options.name
local actionId = options.actionId
local buttonId = options.buttonId
local actionDescription = options.actionDescription
local buttonDescription = options.buttonDescription
local callback = options.callback
local image = options.image
local action = plugin:CreatePluginAction(actionId, name, actionDescription, image)
action.Triggered:Connect(callback)
local button = toolbar:CreateButton(buttonId, buttonDescription, image, name)
button.Click:Connect(callback)
return action, button
end
local function toggleCircleSelect()
if self.mode ~= "circle" then
self:deactivate()
task.wait() -- weird workaround that works
self:activate("circle")
else
self:deactivate()
end
end
local circleSelectAction, circleSelectButton = createButtonAndAction({
name = "Circle Select",
actionId = "PowerSelectors:CircleSelectAction",
buttonId = "PowerSelectors:CircleSelectButton",
actionDescription = "Toggle Circle Select (Recommended: C)",
buttonDescription = "Toggle Circle Select (Do not set a hotkey to this, it will not save! Set it on the other one instead.)",
callback = toggleCircleSelect,
image = "rbxassetid://7707725859",
})
self.circleSelectAction = circleSelectAction
self.circleSelectButton = circleSelectButton
local function toggleRectangleSelect()
if self.mode ~= "rectangle" then
self:deactivate()
task.wait() -- weird workaround that works
self:activate("rectangle")
else
self:deactivate()
end
end
local rectangleSelectAction, rectangleSelectButton = createButtonAndAction({
name = "Rectangle Select",
actionId = "PowerSelectors:RectangleSelectAction",
buttonId = "PowerSelectors:RectangleSelectButton",
actionDescription = "Toggle Rectangle Select (Recommended: B)",
buttonDescription = "Toggle Rectangle Select (Do not set a hotkey to this, it will not save! Set it on the other one instead.)",
callback = toggleRectangleSelect,
image = "rbxassetid://7707726258",
})
self.rectangleSelectAction = rectangleSelectAction
self.rectangleSelectButton = rectangleSelectButton
self.mainEvent = Instance.new("BindableEvent")
self.maid:GiveTask(self.mainEvent)
self.settings = {
circleRadius = 24,
operation = "add"
}
self.cameraState = self:_calculateCurrentCameraState()
self.inputState = self:_calculateCurrentInputState()
self.selector = nil
self.maid:GiveTask(RunService.Heartbeat:Connect(function(dt)
debug.profilebegin("PowerSelector, MainManager::step")
self:_step(dt)
debug.profileend()
end))
self.maid:GiveTask(Selection.SelectionChanged:Connect(function()
self.cachedSelection = nil
end))
self.maid:GiveTask(UserInputService.InputChanged:Connect(function(inputObject, gameProcessedEvent)
if gameProcessedEvent then return end
if self.mode == "circle" and inputObject.UserInputType == Enum.UserInputType.MouseWheel and
inputObject:IsModifierKeyDown(Enum.ModifierKey.Ctrl) then
local newRadius
if inputObject.Position.Z > 0 then
newRadius = math.clamp(self.settings.circleRadius * 0.9, Constants.CIRCLE_MIN_RADIUS, Constants.CIRCLE_MAX_RADIUS)
else
newRadius = math.clamp(self.settings.circleRadius * 1.11, Constants.CIRCLE_MIN_RADIUS, Constants.CIRCLE_MAX_RADIUS)
end
if newRadius ~= self.settings.circleRadius then
self.settings.circleRadius = newRadius
self.selector:setRadius(self.settings.circleRadius)
self.mainEvent:Fire()
end
end
end))
self.maid:GiveTask(RunService.RenderStepped:Connect(function()
if self.mode == "none" then return end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
if self.settings.operation == "add" then
self.settings.operation = "subtract"
self.mainEvent:Fire()
end
else
if self.settings.operation == "subtract" then
self.settings.operation = "add"
self.mainEvent:Fire()
end
end
end))
plugin.Deactivation:Connect(function()
self.selector = nil
self.mode = "none"
self.rectangleSelectButton:SetActive(false)
self.circleSelectButton:SetActive(false)
self.mainEvent:Fire()
end)
return self
end
function MainManager:_step(dt)
local updated = false
local currentCameraState = self:_calculateCurrentCameraState()
if CameraState.isDifferent(self.cameraState, currentCameraState) then
self.cameraState = currentCameraState
updated = true
end
local currentInputState = self:_calculateCurrentInputState()
if InputState.isDifferent(self.inputState, currentInputState) then
self.inputState = currentInputState
updated = true
end
if self.selector then
updated = self.selector:step(self.cameraState, self.inputState) or updated
if self.selector:isCommitted() then
local pending = self.selector:getPending()
if self.settings.operation == "add" then
self:addToSelection(pending)
else
self:removeFromSelection(pending)
end
self:_resetSelector()
updated = true
end
end
if updated then
self.mainEvent:Fire()
end
end
function MainManager:addToSelection(parts)
if #parts == 0 then return end
local addSet = Oyrc.List.toSet(parts)
for _, part in pairs(self:getCurrentSelection()) do
addSet[part] = nil
end
if next(addSet) == nil then
return
end
local newSelection = Oyrc.List.join(self:getCurrentSelection(), Oyrc.Dictionary.keys(addSet))
Selection:Set(newSelection)
end
function MainManager:removeFromSelection(parts)
if #parts == 0 then return end
local currentParts = Oyrc.List.toSet(self:getCurrentSelection())
local changed = false
for _, part in pairs(parts) do
if currentParts[part] then
changed = true
currentParts[part] = nil
end
end
if not changed then
return
end
local newSelection = Oyrc.Dictionary.keys(currentParts)
Selection:Set(newSelection)
end
function MainManager:_calculateCurrentInputState()
return InputState.create(
self.mouse,
UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
)
end
function MainManager:_calculateCurrentCameraState()
return CameraState.create(workspace.CurrentCamera)
end
function MainManager:activate(mode)
self.mode = mode
self.plugin:Activate(true)
if mode == "circle" then
self.circleSelectButton:SetActive(true)
self.rectangleSelectButton:SetActive(false)
self.selector = self:_createSelector("circle")
elseif mode == "rectangle" then
self.rectangleSelectButton:SetActive(true)
self.circleSelectButton:SetActive(false)
self.selector = self:_createSelector("rectangle")
end
self.mainEvent:Fire()
end
function MainManager:_createSelector(selectorType)
if selectorType == "circle" then
return CircleSelector.new(self.settings.circleRadius, self.cameraState, self.inputState)
elseif selectorType == "rectangle" then
return RectangleSelector.new(self.cameraState, self.inputState)
end
end
function MainManager:_resetSelector()
local mode = self.mode
-- selene: allow(incorrect_standard_library_use)
assert(self.mode ~= "none")
if mode == "circle" then
self.selector = self:_createSelector("circle")
elseif mode == "rectangle" then
self.selector = self:_createSelector("rectangle")
end
end
function MainManager:deactivate()
self.circleSelectButton:SetActive(false)
self.rectangleSelectButton:SetActive(false)
self.plugin:Deactivate()
end
function MainManager:getInputState()
return self.inputState
end
function MainManager:getCameraState()
return self.cameraState
end
function MainManager:subscribe(callback)
local connection = self.mainEvent.Event:Connect(callback)
return function()
connection:Disconnect()
end
end
function MainManager:_onCameraStateChanged(newCameraState)
self.cameraState = newCameraState
self.mainEvent:Fire()
end
function MainManager:_onInputStateChanged(newInputState)
self.inputState = newInputState
self.mainEvent:Fire()
end
function MainManager:Destroy()
self.maid:Destroy()
end
function MainManager:getCurrentSelection()
if self.cachedSelection == nil then
self.cachedSelection = Selection:Get()
end
return self.cachedSelection
end
function MainManager:getMode()
return self.mode
end
function MainManager:getSettings()
return self.settings
end
function MainManager:getSelector()
return self.selector
end
function MainManager:getPlugin()
return self.plugin
end
return MainManager |
--[[
CLILUACORE-311: We need to find a proper way to encapsulate this;
conditionally depending on PlatformService is bad!
]]
local PlatformService = nil
pcall(function()
PlatformService = game:GetService("PlatformService")
end)
local Promise = require(script.Parent.Parent.Promise)
local function parseRobuxValue(productInfo)
local rawText = productInfo and productInfo.Name
local noJunk = string.gsub(rawText, ",", "")
noJunk = noJunk and string.match(noJunk, "[0-9]+") or nil
return noJunk and tonumber(noJunk) or 1000
end
local XboxCatalogData = {}
function XboxCatalogData.GetCatalogInfoAsync()
if PlatformService == nil then
error("PlatformService unavailable; are you on XboxOne?")
end
local promisified = Promise.promisify(function()
return PlatformService:BeginGetCatalogInfo()
end)
return promisified()
:andThen(function(catalogInfo)
local availableProducts = {}
for _, productInfo in pairs(catalogInfo) do
local product = {
robuxValue = parseRobuxValue(productInfo),
productId = productInfo.ProductId
}
table.insert(availableProducts, product)
end
return availableProducts
end)
end
return XboxCatalogData
|
-- OPTIONS
RESET_FOR_TIME = true -- Set to true if you're trying to break the record, not just finish a run
BEAST_MODE = false -- WARNING: Do not engage. Will yolo everything, and reset at every opportunity in the quest for 1:47.
STREAMING_MODE = true
LIVESPLIT = true
INITIAL_SPEED = 1500
AFTER_BROCK_SPEED = 1500
AFTER_MOON_SPEED = 500
E4_SPEED = 500
local NIDORAN_NAME = "A" -- Set this to the single character to name Nidoran (note, to replay a seed, it MUST match!)
PAINT_ON = false -- Display contextual information while the bot runs
local CUSTOM_SEED = true -- Set to true to use seeds from SEEDARRAY, or leave nil for random runs
SEEDARRAY = {1511530723} -- Insert custom seeds here
LOOP_SEEDS = false
ERR = true -- Show error messages on console
WRN = false -- Show warning messages on console
INF = false -- Show info messages on console
TWT = false -- Show tweets on console
DGB = false -- Show debug split status msg every 10 secs
DBT = false -- Show extra times on split msgs
-- START CODE (hard hats on)
VERSION = "2.4.9"
CURRENT_SPEED = nil
local Data = require "data.data"
Data.init()
EARLY_RESET_LOG = "./logs/"..Data.gameName.."/earlyresets.txt"
EARLY_RESET_SPLIT_LIMIT = 4 --MtMoon
RESET_LOG = "./logs/"..Data.gameName.."/resets.txt"
VICTORY_LOG = "./logs/"..Data.gameName.."/victories.txt"
SPLIT_LOG = "./logs/"..Data.gameName.."/splits/"
local Battle = require "action.battle"
local Textbox = require "action.textbox"
local Walk = require "action.walk"
local Combat = require "ai.combat"
local Control = require "ai.control"
local Strategies = require("ai."..Data.gameName..".strategies")
local Pokemon = require "storage.pokemon"
local Bridge = require "util.bridge"
local Input = require "util.input"
local Memory = require "util.memory"
local Paint = require "util.paint"
local Utils = require "util.utils"
local Settings = require "util.settings"
local hasAlreadyStartedPlaying = false
local oldSeconds
local running = true
local previousMap
-- HELPERS
function resetAll()
Strategies.softReset()
Combat.reset()
Control.reset()
Walk.reset()
Paint.reset()
Bridge.reset()
Utils.reset()
oldSeconds = 0
running = false
CURRENT_SPEED = INITIAL_SPEED
client.speedmode(INITIAL_SPEED)
if CUSTOM_SEED and #SEEDARRAY > 0 then
Data.run.seed = Utils.getNextSeed()
Strategies.replay = true
else
Data.run.seed = os.time()
end
Utils.printFilter(nil, "PokeBot "..Utils.capitalize(Data.gameName).." v"..VERSION.."\n| "..NIDORAN_NAME.." | "..(CUSTOM_SEED and "Custom Seed "..(SEEDINDEX - 1).."/"..#SEEDARRAY..": " or BEAST_MODE and "BEAST MODE seed: " or "New Seed: ")..Data.run.seed)
math.randomseed(Data.run.seed)
end
-- EXECUTE
p("Welcome to PokeBot "..Utils.capitalize(Data.gameName).." v"..VERSION, true)
Control.init()
Utils.init()
if CUSTOM_SEED then
Strategies.reboot()
else
hasAlreadyStartedPlaying = Utils.ingame()
end
Strategies.init(hasAlreadyStartedPlaying)
if hasAlreadyStartedPlaying and RESET_FOR_TIME then
RESET_FOR_TIME = false
p("Disabling time-limit resets as the game is already running. Please reset the emulator and restart the script.", true)
end
if LIVESPLIT then
Bridge.init(Data.gameName)
end
if PAINT_ON then
Input.setDebug(true)
end
-- LOOP
local function generateNextInput(currentMap)
if not Utils.ingame() then
Bridge.pausegametime()
if currentMap == 0 then
if running then
if not hasAlreadyStartedPlaying then
if emu.framecount() ~= 1 then Strategies.reboot() end
hasAlreadyStartedPlaying = true
else
resetAll()
end
else
Settings.startNewAdventure()
end
else
if not running then
Bridge.liveSplit()
running = true
end
Settings.choosePlayerNames()
end
else
Bridge.time()
Utils.splitCheck()
local battleState = Memory.value("game", "battle")
Control.encounter(battleState)
local curr_hp = Combat.hp()
Combat.updateHP(curr_hp)
if curr_hp == 0 and not Control.canDie() and Pokemon.index(0) > 0 then
Strategies.death(currentMap)
elseif Walk.strategy then
if Strategies.execute(Walk.strategy) then
if Walk.traverse(currentMap) == false then
return generateNextInput(currentMap)
end
end
elseif battleState > 0 then
if not Control.shouldCatch() then
Battle.automate()
end
elseif Textbox.handle() then
if Walk.traverse(currentMap) == false then
return generateNextInput(currentMap)
end
end
end
end
while true do
local currentMap = Memory.value("game", "map")
if currentMap ~= previousMap then
Input.clear()
previousMap = currentMap
end
if Strategies.frames then
if Memory.value("game", "battle") == 0 then
Strategies.frames = Strategies.frames + 1
end
Utils.drawText(0, 80, Strategies.frames)
end
if Bridge.polling then
Settings.pollForResponse(NIDORAN_NAME)
end
if not Input.update() then
generateNextInput(currentMap)
end
if STREAMING_MODE then
local newSeconds = Memory.value("time", "seconds")
if newSeconds ~= oldSeconds and (newSeconds > 0 or Memory.value("time", "frames") > 0) then
Bridge.time(Utils.elapsedTime())
oldSeconds = newSeconds
end
end
if PAINT_ON then
Paint.draw(currentMap)
end
Input.advance()
emu.frameadvance()
end
Bridge.close()
|
local local0 = 0.5
local local1 = 0 - local0
local local2 = 3.8 - local0
local local3 = 0 - local0
local local4 = 3 - local0
local local5 = 0 - local0
local local6 = 3.8 - local0
local local7 = 0 - local0
local local8 = 3.3 - local0
local local9 = 0 - local0
local local10 = 7.6 - local0
local local11 = 0 - local0
local local12 = 3.6 - local0
local local13 = 0 - local0
local local14 = 3.5 - local0
local local15 = 0 - local0
local local16 = 4 - local0
local local17 = 0 - local0
local local18 = 2.3 - local0
local local19 = 0 - local0
local local20 = 0 - local0
local local21 = 0 - local0
function OnIf_230030(arg0, arg1, arg2)
if arg2 == 0 then
KingGhost_LowClass_Sword230030_ActAfter_RealTime(arg0, arg1)
end
return
end
function KingGhost_LowClass_Sword230030Battle_Activate(arg0, arg1)
local local0 = {}
local local1 = {}
local local2 = {}
Common_Clear_Param(local0, local1, local2)
local local3 = arg0:GetDist(TARGET_ENE_0)
local local4 = arg0:GetRandam_Int(1, 100)
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
local0[20] = 100
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 90) then
if local4 <= 50 then
local0[20] = 100
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), true, true, -1)
end
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 90) then
if local4 <= 50 then
local0[20] = 100
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), true, true, -1)
end
elseif 8 <= local3 then
local0[1] = 25
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 50
local0[6] = 25
local0[7] = 0
local0[8] = 0
local0[9] = 0
elseif 5 <= local3 then
local0[1] = 25
local0[2] = 0
local0[3] = 0
local0[4] = 25
local0[5] = 25
local0[6] = 25
local0[7] = 0
local0[8] = 0
local0[9] = 0
elseif 2.5 <= local3 then
local0[1] = 35
local0[2] = 0
local0[3] = 0
local0[4] = 25
local0[5] = 0
local0[6] = 30
local0[7] = 0
local0[8] = 0
local0[9] = 10
else
local0[1] = 25
local0[2] = 0
local0[3] = 0
local0[4] = 30
local0[5] = 0
local0[6] = 25
local0[7] = 0
local0[8] = 0
local0[9] = 20
end
local1[1] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act01)
local1[2] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act02)
local1[3] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act03)
local1[4] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act04)
local1[5] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act05)
local1[6] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act06)
local1[7] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act07)
local1[8] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act08)
local1[9] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act09)
local1[10] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act10)
local1[11] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act11)
local1[12] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act12)
local1[20] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act20)
local1[30] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act30)
local1[31] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act31)
local1[32] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act32)
local1[33] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act33)
local1[34] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act34)
local1[35] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act35)
local1[36] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act36)
local1[37] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act37)
local1[38] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act38)
local1[39] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act39)
local1[40] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act40)
local1[41] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act41)
local1[42] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act42)
local1[43] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act43)
local1[44] = REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_Act44)
Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, KingGhost_LowClass_Sword230030_ActAfter_AdjustSpace), local2)
return
end
local0 = local2
function KingGhost_LowClass_Sword230030_Act01(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
local local2 = UPVAL0
if local2 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local2, UPVAL0 + 10, 0, 3)
end
if local0 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, 120)
elseif local0 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local1, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local1, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local1, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local4
function KingGhost_LowClass_Sword230030_Act02(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, UPVAL0, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local6
function KingGhost_LowClass_Sword230030_Act03(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, UPVAL0, 0, 180)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local8
function KingGhost_LowClass_Sword230030_Act04(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
local local2 = UPVAL0
if local2 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local2, UPVAL0 + 10, 0, 3)
end
if local0 <= 25 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, local1, 0, 180)
elseif local0 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, local1, 0)
elseif local0 <= 75 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, local1, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, local1, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local10
function KingGhost_LowClass_Sword230030_Act05(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, UPVAL0, 0, 180)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local12
function KingGhost_LowClass_Sword230030_Act06(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
local local2 = UPVAL0
if local2 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local2, UPVAL0 + 10, 0, 3)
end
if local0 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, local1, 0, 180)
elseif local0 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, local1, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, local1, 0, 120)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, local1, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, local1, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local14
function KingGhost_LowClass_Sword230030_Act07(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0, 0, 180)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local16
function KingGhost_LowClass_Sword230030_Act08(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = local18
function KingGhost_LowClass_Sword230030_Act09(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL0
local local3 = UPVAL0
if local3 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local3, UPVAL0 + 10, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_GuardBreakTunable, 10, 3010, TARGET_ENE_0, local2, -1, 40)
if local0 <= 40 then
if local1 <= 25 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, 180)
elseif local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3011, TARGET_ENE_0, local2, 0)
elseif local1 <= 75 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, local2, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3003, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3013, TARGET_ENE_0, local2, 0)
end
elseif local0 <= 70 then
if local1 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, 180)
elseif local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, local2, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3001, TARGET_ENE_0, local2, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3002, TARGET_ENE_0, local2, 0)
end
elseif local0 <= 10 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, local2, 0, 180)
elseif local0 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3006, TARGET_ENE_0, local2, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3005, TARGET_ENE_0, local2, 0, 180)
arg1:AddSubGoal(GOAL_COMMON_ComboRepeat, 10, 3006, TARGET_ENE_0, local2, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3007, TARGET_ENE_0, local2, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function KingGhost_LowClass_Sword230030_Act15(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 10, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 10, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
end
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function KingGhost_LowClass_Sword230030_Act20(arg0, arg1, arg2)
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 90) then
arg1:AddSubGoal(GOAL_COMMON_Turn, 3, TARGET_ENE_0, 15, 0, 0)
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 140) then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), true, true, -1)
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 140) then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), true, true, -1)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local2
function KingGhost_LowClass_Sword230030_Act30(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local4
function KingGhost_LowClass_Sword230030_Act31(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3001, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local6
function KingGhost_LowClass_Sword230030_Act32(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local8
function KingGhost_LowClass_Sword230030_Act33(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local10
function KingGhost_LowClass_Sword230030_Act34(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local12
function KingGhost_LowClass_Sword230030_Act35(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3005, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local14
function KingGhost_LowClass_Sword230030_Act36(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local16
function KingGhost_LowClass_Sword230030_Act37(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = local18
function KingGhost_LowClass_Sword230030_Act38(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function KingGhost_LowClass_Sword230030_Act39(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, Att3009_Dist_max, Att3009_Dist_max + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3009, TARGET_ENE_0, Att3009_Dist_max, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function KingGhost_LowClass_Sword230030_Act40(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, Att3010_Dist_max, Att3010_Dist_max + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, Att3010_Dist_max, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 4.5 - local0
function KingGhost_LowClass_Sword230030_Act41(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3011, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 3.8 - local0
function KingGhost_LowClass_Sword230030_Act42(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3012, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 4 - local0
function KingGhost_LowClass_Sword230030_Act43(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
Approach_Act(arg0, arg1, UPVAL0, UPVAL0 + 10, 0)
arg1:AddSubGoal(GOAL_COMMON_Wait, 1, TARGET_ENE_0, 0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3013, TARGET_ENE_0, UPVAL0, 0, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function KingGhost_LowClass_Sword230030_ActAfter_RealTime(arg0, arg1)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
if local0 <= 3 then
if local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2.2, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1)
elseif local1 <= 60 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2.7, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1)
elseif local1 <= 80 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
elseif local1 <= 100 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
end
elseif local0 <= 6 then
if local1 <= 15 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2.2, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1)
elseif local1 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2.7, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1)
elseif local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
elseif local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
elseif local1 <= 90 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 2.5, TARGET_ENE_0, 3.5, TARGET_SELF, true, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
end
elseif local1 <= 20 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 3, TARGET_ENE_0, 2.5, TARGET_SELF, false, -1)
elseif local1 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 5, TARGET_ENE_0, 2.5, TARGET_SELF, true, -1)
elseif local1 <= 70 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 2.7, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), arg0:GetRandam_Int(30, 45), true, true, -1)
elseif local1 <= 90 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 700, TARGET_ENE_0, -1, AI_DIR_TYPE_B, 4)
end
return
end
function KingGhost_LowClass_Sword230030_ActAfter_AdjustSpace(arg0, arg1, arg2)
arg1:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function KingGhost_LowClass_Sword230030Battle_Update(arg0, arg1)
return GOAL_RESULT_Continue
end
function KingGhost_LowClass_Sword230030Battle_Terminate(arg0, arg1)
return
end
function KingGhost_LowClass_Sword230030Battle_Interupt(arg0, arg1)
if arg0:IsLadderAct(TARGET_SELF) then
return false
else
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetDist(TARGET_ENE_0)
if RebByOpGuard_Step(arg0, arg1, 20, 20, 40, 40, 4) then
return true
else
return false
end
end
end
return
|
--[[
love.run
Standard run with fixed update step.
Edited specifically for this project.
]]
return function()
love.load(love.arg.parseGameArguments(arg), arg)
-- We don't want the first frame's dt to include time taken by love.load.
love.timer.step()
local dt = 0
local targetFrameLength = 1/60
local frameTime =targetFrameLength --ensure that we always start with an update
-- Main loop time.
return function()
-- Update frame timer
frameTime = frameTime + love.timer.step()
-- Call update if necessary
if frameTime >= targetFrameLength then
--process events
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
love.update()
frameTime = 0 --frameTime - targetFrameLength
end
--Call draw
if love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.001) end
end
end |
--================================== Get String Pixel Width
--Obtains the pixel width of a string of characters.
function chinGetStringPixelWidth(str)
pixelWidth=0;
for k=1,(string.len(str)) do
charCode=string.byte(string.sub(str,k,k));
pixelWidth=pixelWidth+chiGetCharacterWidth(charCode);
end
return pixelWidth;
end |
grim_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
southern_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
muck_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
slime_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
log_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
hill_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
marsh_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
zangze_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
zinte_ogre = {
on_healed = function(mob, healer)
mob_ai_basic.on_healed(mob, healer)
end,
on_attacked = function(mob, attacker)
mob_ai_basic.on_attacked(mob, attacker)
end,
move = function(mob, target)
local chance = math.random(1, 100)
if chance == 1 then
--mob:talk(0,mob.name..": Grroar!")
mob:talk(2, "~Grroar!~")
elseif chance == 2 then
--mob:talk(0,mob.name..": Smash!")
mob:talk(2, "~Smash!~")
elseif chance == 3 then
--mob:talk(0,mob.name..": Crunch!")
mob:talk(2, "~Crunch!~")
elseif chance == 4 then
--mob:talk(0,mob.name..": Grunt!")
mob:talk(2, "~Grunt!~")
end
mob_ai_basic.move(mob, target)
end,
attack = function(mob, target)
mob_ai_basic.attack(mob, target)
end,
after_death = function(mob)
mob_ai_basic.after_death(mob)
end
}
|
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