content
stringlengths 5
1.05M
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if os.getenv('LOCAL_LUA_DEBUGGER_VSCODE') == '1' then
require('lldebugger').start()
end
require 'src/global'
local backgroundX = 0
function love.load ()
math.randomseed(os.time())
love.graphics.setDefaultFilter('nearest', 'nearest')
Push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT, { resizable = true })
Gamestate.registerEvents()
Gamestate.switch(States.home)
Sounds.music:setLooping(true)
Sounds.music:play()
end
function love.resize (w, h)
Push:resize(w,h)
end
function love.update (dt)
backgroundX = backgroundX - 40*dt
if backgroundX <= -977 + VIRTUAL_WIDTH then backgroundX = 0 end
Timer.update(dt)
end
function love.draw ()
love.window.setTitle(string.gsub(love.window.getTitle(), ' %- .+', '') .. ' - FPS: ' .. love.timer.getFPS())
Push:start()
love.graphics.draw(Graphics.background, backgroundX, 0)
Gamestate.current():render()
Push:finish()
end
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return Def.ActorFrame {
--OnCommand=cmd(sleep,999);
LoadActor(THEME:GetPathG("","_BGMovies/gameover"))..{
InitCommand=cmd(Cover);
};
LoadActor(THEME:GetPathS("ScreenGameOver","music"))..{
OnCommand=cmd(play);
};
Def.Quad{
InitCommand=cmd(diffuse,Color("White");setsize,SCREEN_WIDTH,SCREEN_HEIGHT;Center;diffusealpha,0);
OnCommand=cmd(sleep,4.5;linear,.5;diffusealpha,1;);
};
};
--[[return Def.ActorFrame{
InitCommand=function(self)
GAMESTATE:ApplyGameCommand("stopmusic");
SOUND:PlayOnce(THEME:GetPathS("ScreenGameOver", "music"));
end;
Def.Quad{
InitCommand=cmd(setsize,SCREEN_WIDTH,SCREEN_HEIGHT;diffuse,Color("Black");diffusealpha,0;Center);
OnCommand=cmd(sleep,3;linear,1;diffusealpha,1);
};
LoadFont("common normal")..{
Text="Thank You For Playing";
InitCommand=cmd(Center;zoom,1.5;diffusebottomedge,Color("HoloBlue"););
OnCommand=cmd(sleep,3;decelerate,.5;zoomy,0;zoomx,3);
};
LoadFont("common normal")..{
Text="SEE YOU NEXT GAME";
InitCommand=cmd(Center;addy,50;diffusebottomedge,Color("HoloBlue"));
OnCommand=cmd(sleep,3;decelerate,.5;zoomy,0;zoomx,3);
};
};]]
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local hdoor_list = { --Number , Description , default image
{ "cobble" , "Hidden Cobble Door", "default_cobble"},
{ "stone" , "Hidden Stone Door", "default_stone"},
{ "wood", "Hidden Wood Door", "default_wood"},
{ "stone_brick", "Hidden Stone Brick Door", "default_stone_brick"},
{ "brick", "Hidden Brick Door", "default_brick"},
{ "desert_cobble", "Hidden Desert Cobble Door", "default_desert_cobble"},
{ "furnace", "Hidden Furnace Door" , "mydoors_furnace" , "door7"},
{ "chest", "Hidden Chest Door" , "mydoors_chest" , "door8"},
{ "bookshelf", "Hidden Bookshelf Door" , "mydoors_bookshelf" , "door9"},
}
for i in ipairs(hdoor_list) do
local img = hdoor_list[i][1]
local desc = hdoor_list[i][2]
--local dimg = hdoor_list[i][3]
doors.register_door("my_hidden_doors:hidden_door"..img, {
description = desc.." Locked",
inventory_image = "mydoors_"..img.."_inv.png",
groups = {choppy=2,cracky=2,door=1},
only_placer_can_open = false,
tiles = {{ name = "mydoors_"..img..".png", backface_culling = true }},
protected = false,
})
end
doors.register_door("my_hidden_doors:hidden_door_grey", {
description = "Grey Door Locked",
inventory_image = "mydoors_grey_inv.png",
groups = {choppy=2,cracky=2,door=1},
tiles = {{ name = "mydoors_grey.png", backface_culling = true }},
protected = false,
})
-- Crafts
minetest.register_craft({
output = "my_hidden_doors:hidden_doorcobble 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:cobble", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorstone 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:stone", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorwood 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:wood", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorstone_brick 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:stonebrick", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doordesert_cobble 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:desert_cobble", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorfurnace 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:furnace", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorchest 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:chest", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorbookshelf 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:bookshelf", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_doorbrick 1",
recipe = {
{"my_hidden_doors:hidden_door_grey", "default:brick", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_craft({
output = "my_hidden_doors:hidden_door_grey 1",
recipe = {
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""}
}
})
|
common = dofile("common.lua")
assert = common.assert
local url = require("url")
--local sys = require("sys")
-- URLs to parse, and expected data
-- { url = parsed }
local parseTests = {
["//some_path"] = {
href = "//some_path",
pathname = "//some_path"
},
["http://www.narwhaljs.org/blog/categories?id=news"] = {
href = "http://www.narwhaljs.org/blog/categories?id=news",
protocol = "http:",
host = "www.narwhaljs.org",
hostname = "www.narwhaljs.org",
search = "?id=news",
query = "id=news",
pathname = "/blog/categories"
},
["http://mt0.google.com/vt/lyrs=m@114&hl=en&src=api&x=2&y=2&z=3&s="] = {
href = "http://mt0.google.com/vt/lyrs=m@114&hl=en&src=api&x=2&y=2&z=3&s=",
protocol = "http:",
host = "mt0.google.com",
hostname = "mt0.google.com",
pathname = "/vt/lyrs=m@114&hl=en&src=api&x=2&y=2&z=3&s="
},
["http://mt0.google.com/vt/lyrs=m@114???&hl=en&src=api&x=2&y=2&z=3&s="] = {
href = "http://mt0.google.com/vt/lyrs=m@114???&hl=en&src=api&x=2&y=2&z=3&s=",
protocol = "http:",
host = "mt0.google.com",
hostname = "mt0.google.com",
search = "???&hl=en&src=api&x=2&y=2&z=3&s=",
query = "??&hl=en&src=api&x=2&y=2&z=3&s=",
pathname = "/vt/lyrs=m@114"
},
["http://user:[email protected]/vt/lyrs=m@114???&hl=en&src=api&x=2&y=2&z=3&s="] = {
href = "http://user:[email protected]/vt/lyrs=m@114???&hl=en&src=api&x=2&y=2&z=3&s=",
protocol = "http:",
host = "user:[email protected]",
auth = "user:pass",
hostname = "mt0.google.com",
search = "???&hl=en&src=api&x=2&y=2&z=3&s=",
query = "??&hl=en&src=api&x=2&y=2&z=3&s=",
pathname = "/vt/lyrs=m@114"
},
["file:///etc/passwd"] = {
href = "file:///etc/passwd",
protocol = "file:",
pathname = "///etc/passwd"
},
["file:///etc/node/"] = {
href = "file:///etc/node/",
protocol = "file:",
pathname = "///etc/node/"
},
["http:/baz/../foo/bar"] = {
href = "http:/baz/../foo/bar",
protocol = "http:",
pathname = "/baz/../foo/bar"
},
["http://user:[email protected]:8000/foo/bar?baz=quux#frag"] = {
href = "http://user:[email protected]:8000/foo/bar?baz=quux#frag",
protocol = "http:",
host = "user:[email protected]:8000",
auth = "user:pass",
port = "8000",
hostname = "example.com",
hash = "#frag",
search = "?baz=quux",
query = "baz=quux",
pathname = "/foo/bar"
},
["//user:[email protected]:8000/foo/bar?baz=quux#frag"] = {
href = "//user:[email protected]:8000/foo/bar?baz=quux#frag",
host = "user:[email protected]:8000",
auth = "user:pass",
port = "8000",
hostname = "example.com",
hash = "#frag",
search = "?baz=quux",
query = "baz=quux",
pathname = "/foo/bar"
},
["http://example.com?foo=bar#frag"] = {
href = "http://example.com?foo=bar#frag",
protocol = "http:",
host = "example.com",
hostname = "example.com",
hash = "#frag",
search = "?foo=bar",
query = "foo=bar"
},
["http://example.com?foo=@bar#frag"] = {
href = "http://example.com?foo=@bar#frag",
protocol = "http:",
host = "example.com",
hostname = "example.com",
hash = "#frag",
search = "?foo=@bar",
query = "foo=@bar"
},
["http://example.com?foo=/bar/#frag"] = {
href = "http://example.com?foo=/bar/#frag",
protocol = "http:",
host = "example.com",
hostname = "example.com",
hash = "#frag",
search = "?foo=/bar/",
query = "foo=/bar/"
},
["http://example.com?foo=?bar/#frag"] = {
href = "http://example.com?foo=?bar/#frag",
protocol = "http:",
host = "example.com",
hostname = "example.com",
hash = "#frag",
search = "?foo=?bar/",
query = "foo=?bar/"
},
["http://example.com#frag=?bar/#frag"] = {
href = "http://example.com#frag=?bar/#frag",
protocol = "http:",
host = "example.com",
hostname = "example.com",
hash = "#frag=?bar/#frag"
},
["/foo/bar?baz=quux#frag"] = {
href = "/foo/bar?baz=quux#frag",
hash = "#frag",
search = "?baz=quux",
query = "baz=quux",
pathname = "/foo/bar"
},
["http:/foo/bar?baz=quux#frag"] = {
href = "http:/foo/bar?baz=quux#frag",
protocol = "http:",
hash = "#frag",
search = "?baz=quux",
query = "baz=quux",
pathname = "/foo/bar"
},
["mailto:[email protected]?subject=hello"] = {
href = "mailto:[email protected]?subject=hello",
protocol = "mailto:",
host = "[email protected]",
auth = "foo",
hostname = "bar.com",
search = "?subject=hello",
query = "subject=hello"
},
["javascript:alert('hello');"] = {
href = "javascript:alert('hello');",
protocol = "javascript:",
host = "alert('hello')",
hostname = "alert('hello')",
pathname = ";"
},
["xmpp:[email protected]"] = {
href = "xmpp:[email protected]",
protocol = "xmpp:",
host = "[email protected]",
auth = "isaacschlueter",
hostname = "jabber.org"
}
}
for u, expected in pairs(parseTests) do
local actual = url.parse(u)
for kk, a in pairs(expected) do
local e = expected[kk]
--local e = JSON.stringify(expected[i])
--local a = JSON.stringify(actual[i])
assert.equal(e, a, "parse(" .. u .. ")." .. kk .. " == " .. e .. "\nactual: " .. a)
end
local actual = url.format(expected)
local expected = u
assert.equal(expected, actual, "format(" .. u .. ") == " .. u .. "\nactual:" .. actual)
end
local parseTestsWithQueryString = {
["/foo/bar?baz=quux#frag"] = {
href = "/foo/bar?baz=quux#frag",
hash = "#frag",
search = "?baz=quux",
query = {
baz = "quux"
},
pathname = "/foo/bar"
},
}
--[[
for (var u in parseTestsWithQueryString) {
var actual = url.parse(u,true);
var expected = parseTestsWithQueryString[u];
for (var i in expected) {
var e = JSON.stringify(expected[i]),
a = JSON.stringify(actual[i]);
assert.equal(e, a, "parse(" + u + ")."+i+" == "+e+"\nactual: "+a);
}
}
--]]
for u, expected in pairs(parseTestsWithQueryString) do
local actual = url.parse(u, true)
for kk, vv in pairs(expected) do
local e = expected[kk]
local a = expected[vv]
assert.equal(e, a, "parse(" .. u .. ")." .. i .. " == " .. e .. "\nactual: " .. a)
end
end
--[====[
-- some extra formatting tests, just to verify that it'll format slightly wonky content to a valid url.
local formatTests = {
["http://a.com/a/b/c?s#h"] = {
protocol = "http",
host = "a.com",
pathname = "a/b/c",
hash = "h",
search = "s"
},
["xmpp:[email protected]"] = {
href = "xmpp://[email protected]",
protocol = "xmpp:",
host = "[email protected]",
auth = "isaacschlueter",
hostname = "jabber.org"
}
}
for (var u in formatTests) {
var actual = url.format(formatTests[u]);
assert.equal(actual, u, "wonky format("+u+") == "+u+"\nactual:"+actual);
}
for _, relativeTest in ipairs{
-- {from, path, expected]
{"/foo/bar/baz", "quux", "/foo/bar/quux"},
{"/foo/bar/baz", "quux/asdf", "/foo/bar/quux/asdf"},
{"/foo/bar/baz", "quux/baz", "/foo/bar/quux/baz"},
{"/foo/bar/baz", "../quux/baz", "/foo/quux/baz"},
{"/foo/bar/baz", "/bar", "/bar"},
{"/foo/bar/baz/", "quux", "/foo/bar/baz/quux"},
{"/foo/bar/baz/", "quux/baz", "/foo/bar/baz/quux/baz"},
{"/foo/bar/baz", "../../../../../../../../quux/baz", "/quux/baz"},
{"/foo/bar/baz", "../../../../../../../quux/baz", "/quux/baz"},
{"foo/bar", "../../../baz", "../../baz"},
{"foo/bar/", "../../../baz", "../baz"},
{"http://example.com/b//c//d;p?q#blarg","https:#hash2","https:///#hash2" },
{"http://example.com/b//c//d;p?q#blarg","https:/p/a/t/h?s#hash2","https://p/a/t/h?s#hash2" },
{"http://example.com/b//c//d;p?q#blarg","https://u:[email protected]/p/a/t/h?s#hash2","https://u:[email protected]/p/a/t/h?s#hash2"},
{"http://example.com/b//c//d;p?q#blarg","https:/a/b/c/d","https://a/b/c/d"},
{"http://example.com/b//c//d;p?q#blarg","http:#hash2","http://example.com/b//c//d;p?q#hash2" },
{"http://example.com/b//c//d;p?q#blarg","http:/p/a/t/h?s#hash2","http://example.com/p/a/t/h?s#hash2" },
{"http://example.com/b//c//d;p?q#blarg","http://u:[email protected]/p/a/t/h?s#hash2","http://u:[email protected]/p/a/t/h?s#hash2" },
{"http://example.com/b//c//d;p?q#blarg","http:/a/b/c/d","http://example.com/a/b/c/d"},
{"/foo/bar/baz", "/../etc/passwd", "/etc/passwd"}
} do
local a = url.resolve(relativeTest[1], relativeTest[2])
local e = relativeTest[3]
assert.equal(e, a,
"resolve(" .. [relativeTest[1], relativeTest[2]]..") == "..e..
"\n actual="..a)
end
--
-- Tests below taken from Chiron
-- http://code.google.com/p/chironjs/source/browse/trunk/src/test/http/url.js
--
-- Copyright (c) 2002-2008 Kris Kowal <http://cixar.com/~kris.kowal>
-- used with permission under MIT License
--
-- Changes marked with @isaacs
local bases = {
'http://a/b/c/d;p?q',
'http://a/b/c/d;p?q=1/2',
'http://a/b/c/d;p=1/2?q',
'fred:///s//a/b/c',
'http:///s//a/b/c'
}
-- {to, from, result}
for _, relativeTest in ipairs{
-- http://lists.w3.org/Archives/Public/uri/2004Feb/0114.html
{'../c', 'foo:a/b', 'foo:c'},
{'foo:.', 'foo:a', 'foo:'},
{'/foo/../../../bar', 'zz:abc', 'zz:/bar'},
{'/foo/../bar', 'zz:abc', 'zz:/bar'},
{'foo/../../../bar', 'zz:abc', 'zz:bar'}, -- @isaacs Disagree. Not how web browsers resolve this.
-- {'foo/../../../bar', 'zz:abc', 'zz:../../bar'}, -- @isaacs Added
{'foo/../bar', 'zz:abc', 'zz:bar'},
{'zz:.', 'zz:abc', 'zz:'},
{'/.' , bases[0], 'http://a/'},
{'/.foo' , bases[0], 'http://a/.foo'},
{'.foo' , bases[0], 'http://a/b/c/.foo'},
-- http://gbiv.com/protocols/uri/test/rel_examples1.html
-- examples from RFC 2396
{'g:h' , bases[0], 'g:h'},
{'g' , bases[0], 'http://a/b/c/g'},
{'./g' , bases[0], 'http://a/b/c/g'},
{'g/' , bases[0], 'http://a/b/c/g/'},
{'/g' , bases[0], 'http://a/g'},
{'//g' , bases[0], 'http://g'},
-- changed with RFC 2396bis
--('?y' , bases[0], 'http://a/b/c/d;p?y'},
{'?y' , bases[0], 'http://a/b/c/d;p?y'},
{'g?y' , bases[0], 'http://a/b/c/g?y'},
-- changed with RFC 2396bis
--('#s' , bases[0], CURRENT_DOC_URI + '#s'},
{'#s' , bases[0], 'http://a/b/c/d;p?q#s'},
{'g#s' , bases[0], 'http://a/b/c/g#s'},
{'g?y#s' , bases[0], 'http://a/b/c/g?y#s'},
{';x' , bases[0], 'http://a/b/c/;x'},
{'g;x' , bases[0], 'http://a/b/c/g;x'},
{'g;x?y#s' , bases[0], 'http://a/b/c/g;x?y#s'},
-- changed with RFC 2396bis
--('' , bases[0], CURRENT_DOC_URI],
{'' , bases[0], 'http://a/b/c/d;p?q'},
{'.' , bases[0], 'http://a/b/c/'},
{'./' , bases[0], 'http://a/b/c/'},
{'..' , bases[0], 'http://a/b/'},
{'../' , bases[0], 'http://a/b/'},
{'../g' , bases[0], 'http://a/b/g'},
{'../..' , bases[0], 'http://a/'},
{'../../' , bases[0], 'http://a/'},
{'../../g' , bases[0], 'http://a/g'},
{'../../../g', bases[0], ('http://a/../g', 'http://a/g')],
{'../../../../g', bases[0], ('http://a/../../g', 'http://a/g')],
-- changed with RFC 2396bis
--('/./g', bases[0], 'http://a/./g'},
{'/./g', bases[0], 'http://a/g'},
-- changed with RFC 2396bis
--('/../g', bases[0], 'http://a/../g'},
{'/../g', bases[0], 'http://a/g'},
{'g.', bases[0], 'http://a/b/c/g.'},
{'.g', bases[0], 'http://a/b/c/.g'},
{'g..', bases[0], 'http://a/b/c/g..'},
{'..g', bases[0], 'http://a/b/c/..g'},
{'./../g', bases[0], 'http://a/b/g'},
{'./g/.', bases[0], 'http://a/b/c/g/'},
{'g/./h', bases[0], 'http://a/b/c/g/h'},
{'g/../h', bases[0], 'http://a/b/c/h'},
{'g;x=1/./y', bases[0], 'http://a/b/c/g;x=1/y'},
{'g;x=1/../y', bases[0], 'http://a/b/c/y'},
{'g?y/./x', bases[0], 'http://a/b/c/g?y/./x'},
{'g?y/../x', bases[0], 'http://a/b/c/g?y/../x'},
{'g#s/./x', bases[0], 'http://a/b/c/g#s/./x'},
{'g#s/../x', bases[0], 'http://a/b/c/g#s/../x'},
{'http:g', bases[0], ('http:g', 'http://a/b/c/g')],
{'http:', bases[0], ('http:', bases[0])],
-- not sure where this one originated
{'/a/b/c/./../../g', bases[0], 'http://a/a/g'},
-- http://gbiv.com/protocols/uri/test/rel_examples2.html
-- slashes in base URI's query args
{'g' , bases[1], 'http://a/b/c/g'},
{'./g' , bases[1], 'http://a/b/c/g'},
{'g/' , bases[1], 'http://a/b/c/g/'},
{'/g' , bases[1], 'http://a/g'},
{'//g' , bases[1], 'http://g'},
-- changed in RFC 2396bis
--('?y' , bases[1], 'http://a/b/c/?y'},
{'?y' , bases[1], 'http://a/b/c/d;p?y'},
{'g?y' , bases[1], 'http://a/b/c/g?y'},
{'g?y/./x' , bases[1], 'http://a/b/c/g?y/./x'},
{'g?y/../x', bases[1], 'http://a/b/c/g?y/../x'},
{'g#s' , bases[1], 'http://a/b/c/g#s'},
{'g#s/./x' , bases[1], 'http://a/b/c/g#s/./x'},
{'g#s/../x', bases[1], 'http://a/b/c/g#s/../x'},
{'./' , bases[1], 'http://a/b/c/'},
{'../' , bases[1], 'http://a/b/'},
{'../g' , bases[1], 'http://a/b/g'},
{'../../' , bases[1], 'http://a/'},
{'../../g' , bases[1], 'http://a/g'},
-- http://gbiv.com/protocols/uri/test/rel_examples3.html
-- slashes in path params
-- all of these changed in RFC 2396bis
{'g' , bases[2], 'http://a/b/c/d;p=1/g'},
{'./g' , bases[2], 'http://a/b/c/d;p=1/g'},
{'g/' , bases[2], 'http://a/b/c/d;p=1/g/'},
{'g?y' , bases[2], 'http://a/b/c/d;p=1/g?y'},
{';x' , bases[2], 'http://a/b/c/d;p=1/;x'},
{'g;x' , bases[2], 'http://a/b/c/d;p=1/g;x'},
{'g;x=1/./y', bases[2], 'http://a/b/c/d;p=1/g;x=1/y'},
{'g;x=1/../y', bases[2], 'http://a/b/c/d;p=1/y'},
{'./' , bases[2], 'http://a/b/c/d;p=1/'},
{'../' , bases[2], 'http://a/b/c/'},
{'../g' , bases[2], 'http://a/b/c/g'},
{'../../' , bases[2], 'http://a/b/'},
{'../../g' , bases[2], 'http://a/b/g'},
-- http://gbiv.com/protocols/uri/test/rel_examples4.html
-- double and triple slash, unknown scheme
{'g:h' , bases[3], 'g:h'},
{'g' , bases[3], 'fred:///s//a/b/g'},
{'./g' , bases[3], 'fred:///s//a/b/g'},
{'g/' , bases[3], 'fred:///s//a/b/g/'},
{'/g' , bases[3], 'fred:///g'}, -- may change to fred:///s//a/g
{'//g' , bases[3], 'fred://g'}, -- may change to fred:///s//g
{'//g/x' , bases[3], 'fred://g/x'}, -- may change to fred:///s//g/x
{'///g' , bases[3], 'fred:///g'},
{'./' , bases[3], 'fred:///s//a/b/'},
{'../' , bases[3], 'fred:///s//a/'},
{'../g' , bases[3], 'fred:///s//a/g'},
{'../../' , bases[3], 'fred:///s//'},
{'../../g' , bases[3], 'fred:///s//g'},
{'../../../g', bases[3], 'fred:///s/g'},
{'../../../../g', bases[3], 'fred:///g'}, -- may change to fred:///s//a/../../../g
-- http://gbiv.com/protocols/uri/test/rel_examples5.html
-- double and triple slash, well-known scheme
{'g:h' , bases[4], 'g:h'},
{'g' , bases[4], 'http:///s//a/b/g'},
{'./g' , bases[4], 'http:///s//a/b/g'},
{'g/' , bases[4], 'http:///s//a/b/g/'},
{'/g' , bases[4], 'http:///g'}, -- may change to http:///s//a/g
{'//g' , bases[4], 'http://g'}, -- may change to http:///s//g
{'//g/x' , bases[4], 'http://g/x'}, -- may change to http:///s//g/x
{'///g' , bases[4], 'http:///g'},
{'./' , bases[4], 'http:///s//a/b/'},
{'../' , bases[4], 'http:///s//a/'},
{'../g' , bases[4], 'http:///s//a/g'},
{'../../' , bases[4], 'http:///s//'},
{'../../g' , bases[4], 'http:///s//g'},
{'../../../g', bases[4], 'http:///s/g'}, -- may change to http:///s//a/../../g
{'../../../../g', bases[4], 'http:///g'}, -- may change to http:///s//a/../../../g
-- from Dan Connelly's tests in http://www.w3.org/2000/10/swap/uripath.py
{"bar:abc", "foo:xyz", "bar:abc"],
{'../abc', 'http://example/x/y/z', 'http://example/x/abc'},
{'http://example/x/abc', 'http://example2/x/y/z', 'http://example/x/abc'},
{'../r', 'http://ex/x/y/z', 'http://ex/x/r'},
{'q/r', 'http://ex/x/y', 'http://ex/x/q/r'},
{'q/r#s', 'http://ex/x/y', 'http://ex/x/q/r#s'},
{'q/r#s/t', 'http://ex/x/y', 'http://ex/x/q/r#s/t'},
{'ftp://ex/x/q/r', 'http://ex/x/y', 'ftp://ex/x/q/r'},
{'', 'http://ex/x/y', 'http://ex/x/y'},
{'', 'http://ex/x/y/', 'http://ex/x/y/'},
{'', 'http://ex/x/y/pdq', 'http://ex/x/y/pdq'},
{'z/', 'http://ex/x/y/', 'http://ex/x/y/z/'},
{'#Animal', 'file:/swap/test/animal.rdf', 'file:/swap/test/animal.rdf#Animal'},
{'../abc', 'file:/e/x/y/z', 'file:/e/x/abc'},
{'/example/x/abc', 'file:/example2/x/y/z', 'file:/example/x/abc'},
{'../r', 'file:/ex/x/y/z', 'file:/ex/x/r'},
{'/r', 'file:/ex/x/y/z', 'file:/r'},
{'q/r', 'file:/ex/x/y', 'file:/ex/x/q/r'},
{'q/r#s', 'file:/ex/x/y', 'file:/ex/x/q/r#s'},
{'q/r#', 'file:/ex/x/y', 'file:/ex/x/q/r#'},
{'q/r#s/t', 'file:/ex/x/y', 'file:/ex/x/q/r#s/t'},
{'ftp://ex/x/q/r', 'file:/ex/x/y', 'ftp://ex/x/q/r'},
{'', 'file:/ex/x/y', 'file:/ex/x/y'},
{'', 'file:/ex/x/y/', 'file:/ex/x/y/'},
{'', 'file:/ex/x/y/pdq', 'file:/ex/x/y/pdq'},
{'z/', 'file:/ex/x/y/', 'file:/ex/x/y/z/'},
{'file://meetings.example.com/cal#m1', 'file:/devel/WWW/2000/10/swap/test/reluri-1.n3', 'file://meetings.example.com/cal#m1'},
{'file://meetings.example.com/cal#m1', 'file:/home/connolly/w3ccvs/WWW/2000/10/swap/test/reluri-1.n3', 'file://meetings.example.com/cal#m1'},
{'./#blort', 'file:/some/dir/foo', 'file:/some/dir/#blort'},
{'./#', 'file:/some/dir/foo', 'file:/some/dir/#'},
-- Ryan Lee
{"./", "http://example/x/abc.efg", "http://example/x/"],
-- Graham Klyne's tests
-- http://www.ninebynine.org/Software/HaskellUtils/Network/UriTest.xls
-- 01-31 are from Connelly's cases
-- 32-49
{'./q:r', 'http://ex/x/y', 'http://ex/x/q:r'},
{'./p=q:r', 'http://ex/x/y', 'http://ex/x/p=q:r'},
{'?pp/rr', 'http://ex/x/y?pp/qq', 'http://ex/x/y?pp/rr'},
{'y/z', 'http://ex/x/y?pp/qq', 'http://ex/x/y/z'},
{'local/[email protected]#frag', 'mailto:local', 'mailto:local/[email protected]#frag'},
{'more/[email protected]#frag', 'mailto:local/[email protected]', 'mailto:local/more/[email protected]#frag'},
{'y?q', 'http://ex/x/y?q', 'http://ex/x/y?q'},
{'/x/y?q', 'http://ex?p', 'http://ex/x/y?q'},
{'c/d', 'foo:a/b', 'foo:a/c/d'},
{'/c/d', 'foo:a/b', 'foo:/c/d'},
{'', 'foo:a/b?c#d', 'foo:a/b?c'},
{'b/c', 'foo:a', 'foo:b/c'},
{'../b/c', 'foo:/a/y/z', 'foo:/a/b/c'},
{'./b/c', 'foo:a', 'foo:b/c'},
{'/./b/c', 'foo:a', 'foo:/b/c'},
{'../../d', 'foo://a//b/c', 'foo://a/d'},
{'.', 'foo:a', 'foo:'},
{'..', 'foo:a', 'foo:'},
-- 50-57[cf. TimBL comments --
-- http://lists.w3.org/Archives/Public/uri/2003Feb/0028.html,
-- http://lists.w3.org/Archives/Public/uri/2003Jan/0008.html)
{'abc', 'http://example/x/y%2Fz', 'http://example/x/abc'},
{'../../x%2Fabc', 'http://example/a/x/y/z', 'http://example/a/x%2Fabc'},
{'../x%2Fabc', 'http://example/a/x/y%2Fz', 'http://example/a/x%2Fabc'},
{'abc', 'http://example/x%2Fy/z', 'http://example/x%2Fy/abc'},
{'q%3Ar', 'http://ex/x/y', 'http://ex/x/q%3Ar'},
{'/x%2Fabc', 'http://example/x/y%2Fz', 'http://example/x%2Fabc'},
{'/x%2Fabc', 'http://example/x/y/z', 'http://example/x%2Fabc'},
{'/x%2Fabc', 'http://example/x/y%2Fz', 'http://example/x%2Fabc'},
-- 70-77
{'local2@domain2', 'mailto:local1@domain1?query1', 'mailto:local2@domain2'},
{'local2@domain2?query2', 'mailto:local1@domain1', 'mailto:local2@domain2?query2'},
{'local2@domain2?query2', 'mailto:local1@domain1?query1', 'mailto:local2@domain2?query2'},
{'?query2', 'mailto:local@domain?query1', 'mailto:local@domain?query2'},
{'local@domain?query2', 'mailto:?query1', 'mailto:local@domain?query2'},
{'?query2', 'mailto:local@domain?query1', 'mailto:local@domain?query2'},
{'http://example/a/b?c/../d', 'foo:bar', 'http://example/a/b?c/../d'},
{'http://example/a/b#c/../d', 'foo:bar', 'http://example/a/b#c/../d'},
-- 82-88
-- ['http:this', 'http://example.org/base/uri', 'http:this'}, -- @isaacs Disagree. Not how browsers do it.
['http:this', 'http://example.org/base/uri', "http://example.org/base/this"], -- @isaacs Added
['http:this', 'http:base', 'http:this'},
['.//g', 'f:/a', 'f://g'},
['b/c//d/e', 'f://example.org/base/a', 'f://example.org/base/b/c//d/e'},
['[email protected]/[email protected]', 'mid:[email protected]/[email protected]', 'mid:[email protected]/[email protected]/[email protected]'},
['mini1.xml', 'file:///C:/DEV/Haskell/lib/HXmlToolbox-3.01/examples/', 'file:///C:/DEV/Haskell/lib/HXmlToolbox-3.01/examples/mini1.xml'},
['../b/c', 'foo:a/y/z', 'foo:a/b/c']
} do
local a = url.resolve(relativeTest[1], relativeTest[2])
local e = relativeTest[3]
assert.equal(e, a,
"resolve(" .. [relativeTest[1], relativeTest[2]]..") == "..e..
"\n actual="..a)
end
--]====] |
korriban_world = {
lairSpawns = {
{
lairTemplateName = "tatooine_outlaw_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 2,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_womprat_womprat_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_womprat_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_tatooine_mynock_swarm_neutral_none",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_tatooine_mynock_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_kreetle_over_death_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_kreetle_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_kreetle_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_eopie_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_eopie_eopie_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 3,
maxDifficulty = 7,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_outcast_camp_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_moisture_thief_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_moisture_settler_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_insane_kitonak_neutral_none",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_hermit_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_evil_settlement_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_trandosian_slaver_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_nomad_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_worrt_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_dwarf_nuna_nuna_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_dwarf_nuna_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_dwarf_nuna_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 9,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_womprat_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 5,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_wandering_kitonak_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jawa_troop_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_evil_hermit_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_worrt_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_womprat_slum_rat_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_rill_rill_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_rill_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_rill_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 8,
size = 20
},
{
lairTemplateName = "tatooine_kreetle_over_swarming_neutral_medium_boss_02",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_gorg_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_gorg_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 10,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_rodian_clan_outpost_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dim_u_church_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dim_u_chapel_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_kreetle_over_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jawa_squad_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 20,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jawa_outpost_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 20,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jawa_warband_neutral_none",
spawnLimit = -1,
minDifficulty = 6,
maxDifficulty = 25,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_cannibal_neutral_none",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_sevorrt_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_sevorrt_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_gorg_glutton_neutral_none",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_eopie_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 7,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_spice_fiend_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_jabba_swooper_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_rockmite_swarm_neutral_none",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_rockmite_click_neutral_small",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_diseased_bocatt_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_diseased_bocatt_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 12,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_tusken_raider_village_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 27,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dune_stalker_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 8,
maxDifficulty = 27,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_valarian_swooper_neutral_small_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_valarian_enforcer_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_mound_mite_swarm_neutral_none",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_mound_mite_click_neutral_small",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_dewback_lesser_neutral_none",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dewback_lesser_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 13,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_valarian_assasin_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 18,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_jabba_enforcer_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 18,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jabba_assasin_camp_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 18,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_desert_demon_patrol_neutral_none",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 18,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_desert_demon_outpost_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 18,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_weequay_outpost_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 9,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_zucca_boar_zucca_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_zucca_boar_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_zucca_boar_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_jundland_eopie_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_jundland_eopie_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 14,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_mountain_squill_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 10,
maxDifficulty = 34,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_cupa_cupa_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 11,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_cu_pa_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 11,
maxDifficulty = 15,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_scyk_scyk_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 12,
maxDifficulty = 16,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_scyk_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 12,
maxDifficulty = 16,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_scyk_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 12,
maxDifficulty = 16,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_alkhara_bandit_patrol_neutral_none",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_worrt_giant_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_mutant_womprat_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_mutant_womprat_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_giant_worrt_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_giant_worrt_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 17,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_alkhara_bandit_outpost_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_rock_beetle_swarm_neutral_none",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_rock_beetle_click_neutral_medium",
spawnLimit = -1,
minDifficulty = 13,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_swarming_lesser_dewback_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_swarming_lesser_dewback_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_rogue_bantha_neutral_none",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_feral_bantha_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_feral_bantha_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_bocatt_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 19,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_matriarch_bantha_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 29,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_matriarch_bantha_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 15,
maxDifficulty = 29,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_desert_eopie_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 16,
maxDifficulty = 20,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_desert_eopie_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 16,
maxDifficulty = 20,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_dune_bantha_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 17,
maxDifficulty = 21,
numberToSpawn = 0,
weighting = 8,
size = 30
},
{
lairTemplateName = "tatooine_dune_bantha_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 17,
maxDifficulty = 21,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_bantha_dune_bantha_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 17,
maxDifficulty = 21,
numberToSpawn = 0,
weighting = 8,
size = 30
},
{
lairTemplateName = "tatooine_squill_squill_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_squill_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_squill_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_ronto_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dune_lizard_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_dune_lizard_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_dune_lizard_dune_lizard_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 22,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_ronto_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 18,
maxDifficulty = 27,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dewback_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 8,
size = 30
},
{
lairTemplateName = "tatooine_dewback_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dewback_dewback_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 8,
size = 30
},
{
lairTemplateName = "tatooine_cu_pa_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_cu_pa_wasteland_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 23,
numberToSpawn = 0,
weighting = 6,
size = 25
},
{
lairTemplateName = "tatooine_tusken_raider_patrol_neutral_none",
spawnLimit = -1,
minDifficulty = 19,
maxDifficulty = 33,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_mountain_dewback_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_mountain_dewback_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_desert_squill_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_desert_squill_lair_neutral_small",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_bull_bantha_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_bull_bantha_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 20,
maxDifficulty = 24,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_cannibal_dewback_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 21,
maxDifficulty = 25,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_cannibal_dewback_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 21,
maxDifficulty = 25,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_mountain_worrt_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_mountain_worrt_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_greater_womprat_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_greater_womprat_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_bocatt_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_bocatt_bocatt_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 22,
maxDifficulty = 26,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_ronto_male_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 23,
maxDifficulty = 27,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_desert_razorback_razorback_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 24,
maxDifficulty = 28,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_imperial_camp",
spawnLimit = -1,
minDifficulty = 25,
maxDifficulty = 29,
numberToSpawn = 0,
weighting = 15,
size = 20
},
{
lairTemplateName = "tatooine_mountain_squill_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 25,
maxDifficulty = 34,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_giant_sand_beetle_swarm_neutral_none",
spawnLimit = -1,
minDifficulty = 25,
maxDifficulty = 34,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_giant_sand_beetle_click_neutral_large",
spawnLimit = -1,
minDifficulty = 25,
maxDifficulty = 34,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_grizzled_dewback_lair_neutral_large",
spawnLimit = -1,
minDifficulty = 27,
maxDifficulty = 31,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_grizzled_dewback_herd_neutral_none",
spawnLimit = -1,
minDifficulty = 27,
maxDifficulty = 31,
numberToSpawn = 0,
weighting = 15,
size = 30
},
{
lairTemplateName = "tatooine_dragonet_pack_neutral_none",
spawnLimit = -1,
minDifficulty = 29,
maxDifficulty = 33,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_dragonet_lair_neutral_medium",
spawnLimit = -1,
minDifficulty = 29,
maxDifficulty = 33,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_dragonet_dragonet_neutral_medium_boss_01",
spawnLimit = -1,
minDifficulty = 29,
maxDifficulty = 33,
numberToSpawn = 0,
weighting = 8,
size = 25
},
{
lairTemplateName = "tatooine_tusken_raider_warband_neutral_none",
spawnLimit = -1,
minDifficulty = 34,
maxDifficulty = 63,
numberToSpawn = 0,
weighting = 12,
size = 25
},
{
lairTemplateName = "tatooine_wild_dune_boar_neutral_none",
spawnLimit = -1,
minDifficulty = 39,
maxDifficulty = 53,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_tusken_raider_kingdom_neutral_large_theater",
spawnLimit = -1,
minDifficulty = 41,
maxDifficulty = 100,
numberToSpawn = 0,
weighting = 10,
size = 30
},
{
lairTemplateName = "tatooine_squill_malignant_neutral_none",
spawnLimit = -1,
minDifficulty = 50,
maxDifficulty = 54,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_canyon_krayt_dragon_pack_neutral_none",
spawnLimit = 10,
minDifficulty = 122,
maxDifficulty = 276,
numberToSpawn = 0,
weighting = 4,
size = 35
},
{
lairTemplateName = "tatooine_canyon_krayt_dragon_lair_neutral_large",
spawnLimit = 10,
minDifficulty = 122,
maxDifficulty = 276,
numberToSpawn = 0,
weighting = 4,
size = 35
},
{
lairTemplateName = "tatooine_giant_canyon_krayt_dragon_pack_neutral_none",
spawnLimit = 5,
minDifficulty = 275,
maxDifficulty = 304,
numberToSpawn = 0,
weighting = 2,
size = 35
},
{
lairTemplateName = "tatooine_giant_canyon_krayt_dragon_lair_neutral_large",
spawnLimit = 5,
minDifficulty = 275,
maxDifficulty = 304,
numberToSpawn = 0,
weighting = 2,
size = 35
},
}
}
addSpawnGroup("korriban_world", korriban_world);
|
//________________________________
//
// NS2 CustomEntitesMod
// Made by JimWest 2012
//
//________________________________
Script.Load("lua/FunctionContracts.lua")
Script.Load("lua/PathingUtility.lua")
ScaledModelMixin = CreateMixin( ScaledModelMixin )
ScaledModelMixin.type = "ScaledModel"
ScaledModelMixin.expectedMixins =
{
}
ScaledModelMixin.expectedCallbacks =
{
}
ScaledModelMixin.optionalCallbacks =
{
}
ScaledModelMixin.networkVars =
{
}
// create a model if theres a model value
function ScaledModelMixin:__initmixin()
end
function ScaledModelMixin:SetScaledModel(model, animationGraph)
if model ~= nil then
Shared.PrecacheModel(model)
//local graphName = string.gsub(model, ".model", ".animation_graph")
//if graphName then
// Shared.PrecacheAnimationGraph(graphName)
//end
if animationGraph then
self:SetModel(model, animationGraph)
else
self:SetModel(model)
end
end
end
// only way to scale the model
function ScaledModelMixin:OnAdjustModelCoords(modelCoords)
local coords = modelCoords
if self.scale and self.scale:GetLength() ~= 0 then
coords.xAxis = coords.xAxis * self.scale.x
coords.yAxis = coords.yAxis * self.scale.y
coords.zAxis = coords.zAxis * self.scale.z
end
return coords
end |
local name, value = ...
_G[name] = value
|
--[[
Author: Noya
Used by: Pizzalol
Date: 14.03.2015.
Levels up the ability_name to the same level of the ability that runs this
]]
function LevelUpAbility( event )
local caster = event.caster
local this_ability = event.ability
local this_abilityName = this_ability:GetAbilityName()
local this_abilityLevel = this_ability:GetLevel()
-- The ability to level up
local ability_name = event.ability_name
local ability_handle = caster:FindAbilityByName(ability_name)
local ability_level = ability_handle:GetLevel()
-- Check to not enter a level up loop
if ability_level ~= this_abilityLevel then
ability_handle:SetLevel(this_abilityLevel)
end
end
--[[Author: Pizzalol
Date: 18.03.2015.
Initialize the axes]]
function WhirlingAxesMelee( keys )
local caster = keys.caster
local caster_location = caster:GetAbsOrigin()
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local start_radius = ability:GetLevelSpecialValueFor("start_radius", ability_level)
caster.whirling_axes_melee_hit_table = {}
-- Visuals
local axe_projectile = keys.axe_projectile
local axe_modifier = keys.axe_modifier
-- Starting position calculation
local angle_east = QAngle(0,-90,0)
local angle_west = QAngle(0,90,0)
local forward_vector = caster:GetForwardVector()
local front_position = caster_location + forward_vector * start_radius
local position_east = RotatePosition(caster_location, angle_east, front_position)
local position_west = RotatePosition(caster_location, angle_west, front_position)
-- East axe
if caster.whirling_axes_east and IsValidEntity(caster.whirling_axes_east) then
caster.whirling_axes_east:RemoveSelf()
end
-- Create the axe
caster.whirling_axes_east = CreateUnitByName("npc_dota_troll_warlord_axe", position_east, false, caster, caster, caster:GetTeam() )
ability:ApplyDataDrivenModifier(caster, caster.whirling_axes_east, axe_modifier, {})
-- Set the particle
local particle_east = ParticleManager:CreateParticle(axe_projectile, PATTACH_ABSORIGIN_FOLLOW, caster.whirling_axes_east)
ParticleManager:SetParticleControlEnt(particle_east, 1, caster.whirling_axes_east, PATTACH_POINT_FOLLOW, "attach_hitloc", caster.whirling_axes_east:GetAbsOrigin(), true)
ParticleManager:SetParticleControl(particle_east, 4, Vector(5,0,0))
-- Save the relevant data for movement calculation
caster.whirling_axes_east.axe_radius = start_radius
caster.whirling_axes_east.start_time = GameRules:GetGameTime()
caster.whirling_axes_east.side = 0
-- West axe
if caster.whirling_axes_west and IsValidEntity(caster.whirling_axes_west) then
caster.whirling_axes_west:RemoveSelf()
end
-- Create the axe
caster.whirling_axes_west = CreateUnitByName("npc_dota_troll_warlord_axe", position_west, false, caster, caster, caster:GetTeam() )
ability:ApplyDataDrivenModifier(caster, caster.whirling_axes_west, axe_modifier, {})
-- Set the particle
local particle_west = ParticleManager:CreateParticle(axe_projectile, PATTACH_ABSORIGIN_FOLLOW, caster.whirling_axes_west)
ParticleManager:SetParticleControlEnt(particle_west, 1, caster.whirling_axes_west, PATTACH_POINT_FOLLOW, "attach_hitloc", caster.whirling_axes_west:GetAbsOrigin(), true)
ParticleManager:SetParticleControl(particle_west, 4, Vector(5,0,0))
-- Save the relevant data for movement calculation
caster.whirling_axes_west.axe_radius = start_radius
caster.whirling_axes_west.start_time = GameRules:GetGameTime()
caster.whirling_axes_west.side = 1
end
--[[Author: Pizzalol, Ractidous
Date: 18.03.2015.
Moves the axes around the caster]]
function WhirlingAxesMeleeThink( keys )
local caster = keys.caster
local target = keys.target
local caster_location = caster:GetAbsOrigin()
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local elapsed_time = GameRules:GetGameTime() - target.start_time
-- If the caster is not alive then remove the axes
if not caster:IsAlive() then
target:RemoveSelf()
return
end
-- Ability variables
local axe_movement_speed = ability:GetLevelSpecialValueFor("axe_movement_speed", ability_level)
local max_range = ability:GetLevelSpecialValueFor("max_range", ability_level)
local whirl_duration = ability:GetLevelSpecialValueFor("whirl_duration", ability_level)
local axe_turn_rate = ability:GetLevelSpecialValueFor("axe_turn_rate", ability_level)
local hit_radius = ability:GetLevelSpecialValueFor("hit_radius", ability_level)
local think_interval = ability:GetLevelSpecialValueFor("think_interval", ability_level)
-- Calculate the radius and limit it to the max range
local currentRadius = target.axe_radius
local deltaRadius = axe_movement_speed / whirl_duration/2 * think_interval -- This is how fast the axe grows outwards
currentRadius = currentRadius + deltaRadius
currentRadius = math.min( currentRadius, (max_range - hit_radius)) -- Limit it to the max range
-- Save the radius for the next think interval
target.axe_radius = currentRadius
-- Check which axe is it and then rotate it accordingly
local rotation_angle
if target.side == 1 then
rotation_angle = elapsed_time * axe_turn_rate -- 360 is the turnrate
else
rotation_angle = elapsed_time * axe_turn_rate + 180 -- Add 180 to rotate it 180 degrees so both axes dont appear at 1 point
end
-- Rotate the current position
local relPos = Vector( 0, currentRadius, 0 )
relPos = RotatePosition( Vector(0,0,0), QAngle( 0, -rotation_angle, 0 ), relPos )
-- Set the position around the target it is supposed to spin around
local absPos = GetGroundPosition( relPos + caster_location, target )
target:SetAbsOrigin( absPos )
-- Check if its time to kill the axes
if elapsed_time >= whirl_duration then
target:RemoveSelf()
end
end
--[[Author: Pizzalol
Date: 18.03.2015.
Checks if the target has been hit before and then does logic according to that]]
function WhirlingAxesMeleeHit( keys )
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local modifier = keys.modifier
local sound = keys.sound
-- Ability variables
local blind_duration = ability:GetLevelSpecialValueFor("blind_duration", ability_level)
local damage = ability:GetLevelSpecialValueFor("damage", ability_level)
-- Check if the target has been hit before
local hit_check = false
for _,unit in ipairs(caster.whirling_axes_melee_hit_table) do
if unit == target then
hit_check = true
break
end
end
-- If the target hasnt been hit before then insert it into the hit table to keep track of it
if not hit_check then
table.insert(caster.whirling_axes_melee_hit_table, target)
-- Apply the blind modifier and play the sound
ability:ApplyDataDrivenModifier(caster, target, modifier, {Duration = blind_duration})
EmitSoundOn(sound, target)
-- Initialize the damage table and deal damage to the target
local damage_table = {}
damage_table.attacker = caster
damage_table.victim = target
damage_table.ability = ability
damage_table.damage_type = ability:GetAbilityDamageType()
damage_table.damage = damage
ApplyDamage(damage_table)
end
end |
Config = {
offset = 0,
original_volume = 100,
system_muted = false,
code_seek_just_performed = false,
checker = {}
}
return Config |
-- 矩形モジュール
local Rectangle = {}
-- 初期化
function Rectangle:initialize(x, y, w, h)
self.x = x or self.x or 0
self.y = y or self.y or 0
self.width = w or self.width or 0
self.height = h or self.height or 0
end
-- 矩形の描画
function Rectangle:drawRectangle()
love.graphics.rectangle('line', self:left(), self:top(), self:right() - self:left(), self:bottom() - self:top())
end
-- 左端の座標
function Rectangle:left()
return self.x - self.width / 2
end
-- 上端の座標
function Rectangle:top()
return self.y - self.height / 2
end
-- 右端の座標
function Rectangle:right()
return self:left() + self.width
end
-- 下端の座標
function Rectangle:bottom()
return self:top() + self.height
end
return Rectangle
|
local PluginRoot = script.Parent.Parent.Parent
local Modules = PluginRoot.Core.Modules
local Utilities = require(Modules.Utilities)
local CameraState = require(Modules.CameraState)
local InputState = require(Modules.InputState)
local PairSampler = require(Modules.PairSampler)
local Constants = require(Modules.Constants)
local roundUp = Utilities.roundUp
local roundDown = Utilities.roundDown
local CAST_DEPTH = Constants.CAST_DEPTH
local CAST_DISTANCE = Constants.CAST_DISTANCE
local TURBO_SAMPLER_BUDGET = Constants.TURBO_SAMPLER_BUDGET
local MOVING_SAMPLER_BUDGET = Constants.MOVING_SAMPLER_BUDGET
local FRAMES_TO_SAMPLER_TURBO = Constants.FRAMES_TO_SAMPLER_TURBO
local SAMPLE_SPACING = Constants.SAMPLE_SPACING
local SAMPLING_GRID_SIZE = Constants.SAMPLING_GRID_SIZE
local CircleSelector = {}
CircleSelector.__index = CircleSelector
local DEBUG_GENERATOR = false
local DEBUG_RAYCAST = false
local DEBUG_WARN_WHEN_SAMPLER_DONE = false
local debugCircle, debugRaycast
if DEBUG_RAYCAST or DEBUG_GENERATOR then
local CoreGui = game:GetService("CoreGui")
local RunService = game:GetService("RunService")
local debugCircleGui = Instance.new("ScreenGui")
debugCircleGui.Name = "DebugCircle"
debugCircleGui.Parent = CoreGui
local freePixels = {}
local function putPixel(x, y)
local pixel = table.remove(freePixels)
if not pixel then
pixel = Instance.new("Frame")
pixel.Size = UDim2.fromOffset(SAMPLE_SPACING, SAMPLE_SPACING)
pixel.AnchorPoint = Vector2.new(0.5, 0.5)
pixel.BorderSizePixel = 0
end
pixel.BackgroundColor3 = Color3.new(1, 0, 0)
pixel.Position = UDim2.fromOffset(x, y)
pixel.Parent = debugCircleGui
coroutine.wrap(function()
for i = 0, 10 do
local per = i/10
pixel.BackgroundTransparency = per
pixel.BackgroundColor3 = Color3.new(1, 0, 0):lerp(Color3.new(0, 0, 0), per)
RunService.Heartbeat:Wait()
end
pixel.Parent = nil
table.insert(freePixels, pixel)
end)()
end
function debugCircle(x, y)
putPixel(x, y)
end
function debugRaycast(x, y)
putPixel(x, y)
end
end
--[[
A sequence of indices in a SAMPLING_GRID_SIZE x SAMPLING_GRID_SIZE grid (0 to SAMPLING_GRID_SIZE^2-1).
Pattern looks like this when you iterate through it (assuming SAMPLING_GRID_SIZE is 8):
i = 1
x_______
________
________
________
________
________
________
________
i = 4
x___x___
________
________
________
x___x___
________
________
________
i = 16
x_x_x_x_
________
x_x_x_x_
________
x_x_x_x_
________
x_x_x_x_
________
i = 64
xxxxxxxx
xxxxxxxx
xxxxxxxx
xxxxxxxx
xxxxxxxx
xxxxxxxx
xxxxxxxx
xxxxxxxx
As you can see, the indices are ordered such that iterating through them results in
a pattern that gets more and more granular.
This is also the reason why SAMPLING_GRID_SIZE must be a power of 2.
]]
local gridTraversalOrder do
gridTraversalOrder = {}
local alreadyVisited = {}
local fac = SAMPLING_GRID_SIZE
while fac >= 1 do
for y = 0, SAMPLING_GRID_SIZE-1 do
for x = 0, SAMPLING_GRID_SIZE-1 do
if x%fac == 0 and y%fac == 0 then
local i = x + y*SAMPLING_GRID_SIZE
if not alreadyVisited[i] then
table.insert(gridTraversalOrder, i)
alreadyVisited[i] = true
end
end
end
end
fac = fac/2
end
end
local function createCircleGenerator(centerX, centerY, radius)
local generator = coroutine.wrap(function()
local radiusSquared = radius * radius
local minY = roundDown(centerY - radius, SAMPLE_SPACING)
local maxY = roundUp(centerY + radius, SAMPLE_SPACING)
local minX = roundDown(centerX - radius, SAMPLE_SPACING)
local maxX = roundUp(centerX + radius, SAMPLE_SPACING)
for _, i in ipairs(gridTraversalOrder) do
local xOffset = (i%SAMPLING_GRID_SIZE) * SAMPLE_SPACING
local yOffset = math.floor(i/SAMPLING_GRID_SIZE) * SAMPLE_SPACING
for y = minY+yOffset, maxY, SAMPLE_SPACING*SAMPLING_GRID_SIZE do
for x = minX+xOffset, maxX, SAMPLE_SPACING*SAMPLING_GRID_SIZE do
local distSquared = (x - centerX) ^ 2 + (y - centerY) ^ 2
if distSquared < radiusSquared then
if DEBUG_GENERATOR then
debugCircle(x, y)
end
coroutine.yield(x, y)
end
end
end
end
return
end)
return generator
end
local function createRaycastCallback(cameraState)
local width = cameraState.viewportX
local height = cameraState.viewportY
local worldHeight = math.tan(math.rad(cameraState.fov / 2)) * CAST_DEPTH * 2
local worldWidth = (width / height) * worldHeight
local down = -cameraState.up
local right = cameraState.right
local look = cameraState.look
local position = cameraState.position
local topLeft = position + (look * CAST_DEPTH) + right * worldWidth * -0.5 + down * worldHeight * -0.5
local widthVec = right * worldWidth
local heightVec = down * worldHeight
local raycastParams = RaycastParams.new()
local ignoreList = {}
raycastParams.FilterDescendantsInstances = ignoreList
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
return function(x, y)
local origin = topLeft + widthVec * x / width + heightVec * y / height
local dir = (origin - position).unit * CAST_DISTANCE
local hit
while true do
local result = workspace:Raycast(origin, dir, raycastParams)
if result == nil then
break
end
hit = result.Instance
if hit and hit.Transparency == 1 then
table.insert(ignoreList, hit)
raycastParams.FilterDescendantsInstances = ignoreList
else
break
end
end
if hit and not hit.Locked then
return { hit }
else
return {}
end
end
end
function CircleSelector.new(initialRadius, initialCameraState, initialInputState)
local self = {}
setmetatable(self, CircleSelector)
self.committed = false
self.radius = initialRadius
self.cameraState = initialCameraState
self.inputState = initialInputState
self.started = false
self:_resetPending()
self:_resetHovered()
self:_resetSampleCache()
self:_resetSampler()
self:_updateCursorInfo()
if not initialInputState.leftMouseDown then
self.started = true
end
return self
end
function CircleSelector:_resetSampleCache()
self.alreadySampled = {}
self.sampleCache = {}
end
function CircleSelector:_resetSampler()
self.raycaster = createRaycastCallback(self.cameraState)
self.circleGen = createCircleGenerator(self.inputState.x, self.inputState.y, self.radius)
self.sampler = PairSampler.create(
self.alreadySampled,
self.sampleCache,
self.circleGen,
function(x, y)
if DEBUG_RAYCAST then
debugRaycast(x, y)
end
local hit = self.raycaster(x, y)
return hit
end
)
self.samplerRunningFrames = 0
self.isSamplerDone = false
end
function CircleSelector:_calculateSamplerBudget()
if self.samplerRunningFrames > FRAMES_TO_SAMPLER_TURBO then
return TURBO_SAMPLER_BUDGET
else
return MOVING_SAMPLER_BUDGET
end
end
function CircleSelector:step(cameraState, inputState)
if CameraState.isDifferent(self.cameraState, cameraState) then
local oldCameraState = self.cameraState
self.cameraState = cameraState
self:_onCameraStateChanged(cameraState, oldCameraState)
end
if InputState.isDifferent(self.inputState, inputState) then
local oldInputState = self.inputState
self.inputState = inputState
self:_onInputStateChanged(inputState, oldInputState)
end
if self.committed or not self.started then
return
end
local timeStartedSampling = tick()
local mouseDown = inputState.leftMouseDown
local pendingToAdd, hoveredToAdd = {}, {}
local samplerBudget = self:_calculateSamplerBudget()
debug.profilebegin("CircleSelector, step sample")
while not self.isSamplerDone do
local cached, hits = self.sampler()
if cached == nil then
self.isSamplerDone = true
if DEBUG_WARN_WHEN_SAMPLER_DONE then
warn("Sampler done.")
end
break
end
for _, hit in pairs(hits) do
if mouseDown then
if not self.pendingSet[hit] then
self.pendingSet[hit] = true
table.insert(pendingToAdd, hit)
end
end
if not self.pendingSet[hit] and not self.hoveredSet[hit] then
self.hoveredSet[hit] = true
table.insert(hoveredToAdd, hit)
end
end
local timeSpentSampling = tick() - timeStartedSampling
if timeSpentSampling > samplerBudget then
break
end
end
debug.profileend()
debug.profilebegin("CircleSelector, step tables")
local updated = false
if #pendingToAdd > 0 then
table.move(self.pending, 1, #self.pending, #pendingToAdd+1, pendingToAdd)
local newPending = pendingToAdd
self.pending = newPending
updated = true
end
if #hoveredToAdd > 0 then
table.move(self.hovered, 1, #self.hovered, #hoveredToAdd+1, hoveredToAdd)
local newHovered = hoveredToAdd
self.hovered = newHovered
updated = true
end
debug.profileend()
self.samplerRunningFrames = self.samplerRunningFrames+1
return updated
end
function CircleSelector:_onCameraStateChanged(newCameraState, oldCameraState)
if self.committed then return end
self:_resetSampleCache()
self:_resetSampler()
self:_resetHovered()
end
function CircleSelector:_onInputStateChanged(newInputState, oldInputState)
if self.committed then return end
local wasMouseDown = oldInputState.leftMouseDown
local isMouseDown = newInputState.leftMouseDown
if self.started then
if not isMouseDown and wasMouseDown then
self.committed = true
end
else
if not isMouseDown then
self.started = true
end
end
if self.committed then return end
self:_resetSampler()
self:_resetHovered()
self:_updateCursorInfo()
end
function CircleSelector:_updateCursorInfo()
self.cursorInfo = {
x = self.inputState.x,
y = self.inputState.y,
}
end
function CircleSelector:getCursorInfo()
return self.cursorInfo
end
function CircleSelector:getPending()
return self.pending
end
function CircleSelector:getHovered()
return self.hovered
end
function CircleSelector:_resetPending()
if self.pendingSet and next(self.pendingSet) == nil then return end
self.pending = {}
self.pendingSet = {}
end
function CircleSelector:_resetHovered()
if self.hoveredSet and next(self.hoveredSet) == nil then return end
self.hovered = {}
self.hoveredSet = {}
end
function CircleSelector:getRadius()
return self.radius
end
function CircleSelector:setRadius(radius)
self.radius = radius
self:_resetSampleCache()
self:_resetSampler()
self:_resetHovered()
end
function CircleSelector:isCommitted()
return self.committed
end
function CircleSelector:destroy()
end
return CircleSelector
|
-- example top level script for web based build
-- copyright 2016 Samuel Baird MIT Licence
local platform = require('lt.moonshine.platform')
local app = require('lt.app')
-- preload assets then launch app
app.launch(
-- preferred logical screen size (will adjust logical size to canvas dimensions)
{
width = 480,
height = 320
},
-- available asset scales and suffixes
{
-- only using one set of assets in this web build
{ scale = 2, suffix = '_x2'},
},
-- initial scene to launch
'preload_scene'
)
|
--
-- EXF: Example Framework
--
-- This should make examples easier and more enjoyable to use.
-- All examples in one application! Yaay!
--
-- Updated by Dresenpai
-- Updated again by EntranceJew
local exf = require 'exf'
function love.load()
exf:load()
end
function love.update(dt) end
function love.draw() end
function love.keypressed(k) end
function love.keyreleased(k) end
function love.mousepressed(x, y, b) end
function love.mousereleased(x, y, b) end |
package("gr")
set_homepage("https://gr-framework.org/")
set_description("GR framework: a graphics library for visualisation applications")
set_license("MIT")
if is_plat("windows") then
if is_arch("x64") then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Windows-x86_64-msvc.tar.gz")
add_versions("0.57.0", "5e62a425e60885835fa8177ab5311c131bab0bb484722866ee931e81b77a6a5a")
add_versions("0.58.0", "a8152c15613c8b8e02f57d2b19632576f133e353057d2d824e9b85c203c3aa90")
end
elseif is_plat("macosx") then
if is_arch("arm64") then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Darwin-aarch64.tar.gz")
add_versions("0.57.0", "a867a9233a26f8797f13adf2b7d9324a397a84d256750db0a29f4b5032b9a47f")
add_versions("0.58.0", "3c0132bc7c26665ed812381e103091273999352a3cda8d9e664759c143387755")
else
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Darwin-x86_64.tar.gz")
add_versions("0.57.0", "b6114420b6ffff1cc41c7a325b53fd2af90942c5d7840ff27b1217488b6fb950")
add_versions("0.58.0", "1c808852fec10badea7a5282bc867c5bcc86eda89e07bce7b2f0017a889f16cf")
end
elseif is_plat("linux") then
if is_arch("x86_64") then
if linuxos.name() == "ubuntu" then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Ubuntu-x86_64.tar.gz")
add_versions("0.57.0", "5f157733b750be6e8e771e008bf2dab1ee786d50efcc16deb02f6cdda9d03a54")
add_versions("0.58.0", "c72767b2880fd561508e526286b30c3fc9bfa78f432ac966eb6455d318c1374d")
elseif linuxos.name() == "debian" then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Debian-x86_64.tar.gz")
add_versions("0.57.0", "f20e65b4b93df1409377355cefca0fda714f5b4f1bf0c2292c0bad4232ac0a41")
add_versions("0.58.0", "5fc6fe7b58193fbfac9fc32538d1078dd9ab5a606d38e3fdb2a1683b37ec2a76")
elseif linuxos.name() == "archlinux" then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-ArchLinux-x86_64.tar.gz")
add_versions("0.57.0", "3224971f16a8cc223f57ea240dea346747ea18111c91b64b38b5554f93721cf8")
add_versions("0.58.0", "f90fb2b15459d0c3075326646c31a041a61c9b84b4d4ebe015b4283a43c2fe6e")
elseif linuxos.name() == "centos" then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-CentOS-x86_64.tar.gz")
add_versions("0.57.0", "877d6066690c6dc071db1edb64e79d738fdde6d9a7d4562f33bb76d8b9324b1c")
add_versions("0.58.0", "3d403550ae440d4aac607bd61a9c4140ee98390c48ed44594eebef55308466ed")
else
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Linux-x86_64.tar.gz")
add_versions("0.57.0", "793fef6a18f8faa7bc4fbb2067691bc355a9111b5c2ae5ea41f3552d6c7064d5")
add_versions("0.58.0", "d7350611e7bd8a3ff1034b2d13fe4c10c65f99c85c994a32e6dd6da59cb7de3c")
end
elseif is_arch("x86") then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(version)-Linux-i386.tar.gz")
add_versions("0.57.0", "f6ec390e1f9b2a0a83d5b7da95ebfe615aedc84075475a28c363b671353c65c5")
add_versions("0.58.0", "681dbd0fa7cea25e189d4f58e5a4b7cf002cea2b13a663df67598f95f6a548a6")
end
end
on_load("windows|x64", "macosx", "linux|x86,x86_64", function (package)
local libs = {"GR", "GR3", "GRM", "GKS"}
local prefix = ""
if package:is_plat("windows") then
prefix = "lib"
else
package:add("ldflags", "-Wl,-rpath," .. package:installdir("lib"))
end
for _, lib in ipairs(libs) do
package:add("links", prefix .. lib)
end
end)
on_install("windows|x64", "macosx", "linux|x86,x86_64", function (package)
os.cp("*", package:installdir())
package:addenv("PATH", ".")
package:addenv("PATH", "bin")
package:addenv("GRDIR", package:installdir())
package:addenv("GKS_WSTYPE", package:is_plat("windows") and "41" or "x11")
end)
on_test(function (package)
package:check_csnippets({test = [[
void test() {
double x[] = {0, 0.2, 0.4, 0.6, 0.8, 1.0};
double y[] = {0.3, 0.5, 0.4, 0.2, 0.6, 0.7};
gr_beginprint("test.png");
gr_polyline(6, x, y);
gr_axes(gr_tick(0, 1), gr_tick(0, 1), 0, 0, 1, 1, -0.01);
gr_endprint();
}
]]}, {includes = "gr.h"})
end)
|
local L = LibStub("AceLocale-3.0"):NewLocale("SimpleChatCleaner", "enUS", true)
if not L then return end
L["Simple Chat Cleaner"] = true
L["Debug"] = true
L["enabled"] = true
L["Enabled"] = true
L["disabled"] = true
L["Enables the Chat Cleaner"] = true
L["Toggles debug mode"] = true
L["Match Whole Words"] = true
L["Filter by the full word only instead of partial matches"] = true
L["Filter Friendly"] = true
L["Filter friends and guild members"] = true
L["AddonEnabled"] = function(X,Y, cmd)
return 'version ' .. X .. ' by |cFF00FF00' .. Y .. '|r loaded. |cFF00FF00 /' .. cmd .. '|r to configure.'
end
L["SessionCount"] = function(ct)
return ct .. " messages blocked this session"
end
L["Add Word to Filter One"] = true
L["Adds a word to the first Filter Group"] = true
L["Add Word to Filter Two"] = true
L["Adds a word to the second Filter Group"] = true
L["List Filters"] = true
L["List all word filters to the chat console"] = true
L["Clear All Filters"] = true
L["Removes all words from all filters"] = true
L["Config Options"] = true
L["Filters"] = true
L["Filter Yell"] = true
L["Filter /yell"] = true
L["Filter Say"] = true
L["Filter /say"] = true
L["All Channels"] = true
L["Empty Filter"] = true
L["Channels"] = true
L["All Channels"] = true
L["Add Channel"] = true
L["Adds a channel to filter on, an empty list means ALL channels"] = true
L["Stats"] = true
L["Show basic filtering stats"] = true
-- addon command triggers
L["scc"] = true
L["simplechatcleaner"] = true
L["simplechat"] = true
|
local _M = {}
function _M.set_tracer_provider(tp)
_M.tracer_provider = tp
end
function _M.get_tracer_provider()
return _M.tracer_provider
end
function _M.tracer(name, opts)
return _M.tracer_provider:tracer(name, opts)
end
return _M |
require 'image'
require 'nn'
require 'qt'
local optnet = require 'optnet'
torch.setdefaulttensortype('torch.FloatTensor')
torch.manualSeed(1)
opt = {
batchSize = 64, -- number of samples to produce
noisetype = 'normal', -- type of noise distribution (uniform / normal).
net = '', -- path to the generator network
imsize = 1, -- used to produce larger images. 1 = 64px. 2 = 80px, 3 = 96px, ...
noisemode = 'random', -- random / line / linefull1d / linefull
name = 'generation1', -- name of the file saved
gpu = 1, -- gpu mode. 0 = CPU, 1 = GPU
nz = 100,
}
for k,v in pairs(opt) do opt[k] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k] end
print(opt)
if opt.display == 0 then opt.display = false end
assert(net ~= '', 'provide a generator model')
net = torch.load(opt.net)
-- for older models, there was nn.View on the top
-- which is unnecessary, and hinders convolutional generations.
if torch.type(net:get(1)) == 'nn.View' then
net:remove(1)
end
print(net)
local sample_input = torch.randn(2,100,1,1)
if opt.gpu > 0 then
require 'cunn'
require 'cudnn'
net:cuda()
cudnn.convert(net, cudnn)
sample_input = sample_input:cuda()
else
sample_input = sample_input:float()
net:float()
end
net:evaluate()
-- a function to setup double-buffering across the network.
-- this drastically reduces the memory needed to generate samples
optnet.optimizeMemory(net, sample_input)
local function regenerate()
noise = torch.Tensor(opt.batchSize, opt.nz, opt.imsize, opt.imsize)
noise:normal(0, 1)
images = net:forward(noise)
images:add(1):mul(0.5)
for i=1, images:size(1) do
images[i] = image.drawText(images[i], tostring(i), 3, 3, {color={255, 0, 0}, size=2})
end
end
-- A - B + C
local A = {}
local B = {}
local C = {}
print("We will be doing vector arithmetic A - B + C")
local win
local function choose(name, tab)
-- choose images
print("Choose three images for " .. name)
for i = 1, 3 do
print('Choose image number. Enter -1 to regenerate new images: ')
local choice = -1
while choice == -1 do
regenerate()
win = image.display(images, nil, nil, nil, nil, win, nil, nil, true)
choice=tonumber(io.read())
end
print("Chosen image number " .. choice .. " for " .. name)
table.insert(tab, noise[choice]:clone())
end
print("Images for " .. name .. " have been chosen")
end
choose("A", A)
choose("B", B)
choose("C", C)
if win then win.window:setHidden(true) end
print("Generating A - B + C")
local Aavg = (A[1] + A[2] + A[3]) / 3
local Bavg = (B[1] + B[2] + B[3]) / 3
local Cavg = (C[1] + C[2] + C[3]) / 3
local final_noise = Aavg - Bavg + Cavg
-- final display
-- place noise vectors in mini-batch
noise[1]:copy(A[1])
noise[8]:copy(A[2])
noise[15]:copy(A[3])
noise[22]:copy(Aavg)
noise[3]:copy(B[1])
noise[10]:copy(B[2])
noise[17]:copy(B[3])
noise[24]:copy(Bavg)
noise[5]:copy(C[1])
noise[12]:copy(C[2])
noise[19]:copy(C[3])
noise[26]:copy(Cavg)
noise[28]:copy(final_noise)
-- generate images
images = net:forward(noise)
images:add(1):mul(0.5)
-- insert + / - / = symbols
images[23]:fill(0)
images[25]:fill(0)
images[27]:fill(0)
images[23] = image.drawText(images[23], "-", 3, 3, {size=10, color={255, 0, 0}})
images[25] = image.drawText(images[25], "+", 3, 3, {size=10, color={255, 0, 0}})
images[27] = image.drawText(images[27], "=", 3, 3, {size=10, color={255, 0, 0}})
-- fill black to dummy boxes
for i=0,2 do
images[2+7*i]:fill(0)
images[4+7*i]:fill(0)
images[6+7*i]:fill(0)
images[7+7*i]:fill(0)
end
final_image = image.toDisplayTensor({input=images:narrow(1,1,28), nrow = 7, scaleeach=true})
image.save('arithmetic.png', final_image)
print("image saved to arithmetic.png")
image.display(final_image)
|
local Spell = { }
Spell.LearnTime = 60
Spell.Description = [[
A charm that allowed the
caster to send out red sparks
from their wand. The sparks
were firework-like in
appearance, and had a vast
range, shooting up to a great
height, then hovering in the
spot where the caster aimed.
]]
Spell.ApplyDelay = 0.4
Spell.FlyEffect = "hpw_periculum_main"
Spell.ImpactEffect = "hpw_periculum_impact"
Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_5 }
Spell.SpriteColor = Color(255, 80, 80)
Spell.CanSelfCast = false
Spell.NodeOffset = Vector(-846, -1094, 0)
Spell.LeaveParticles = true
function Spell:Draw(spell)
self:DrawGlow(spell, nil, 128)
end
function Spell:SpellThink(spell)
if SERVER then return end
local dlight = DynamicLight(spell:EntIndex())
if dlight then
dlight.pos = spell:GetPos()
dlight.r = 255
dlight.g = 80
dlight.b = 80
dlight.brightness = 3
dlight.Decay = 600
dlight.Size = 1000
dlight.DieTime = CurTime() + 1
end
--[[
if not spell.Emitter then
spell.Emitter = ParticleEmitter(spell:GetPos())
return
end
for i = 1, 2 do
local die = math.Rand(5, 15)
local vel = VectorRand() * 30 + spell:GetFlyDirection() * 20
local res = math.random(15, 40)
local size = math.random(16, 32)
local p = spell.Emitter:Add("hpwrewrite/sprites/magicsprite", spell:GetPos())
p:SetDieTime(die)
p:SetBounce(0.8)
p:SetCollide(true)
p:SetVelocity(vel)
p:SetAirResistance(res)
p:SetStartSize(size)
p:SetEndSize(0)
p:SetStartAlpha(255)
p:SetEndAlpha(0)
p:SetColor(255, 50, 50)
local p = spell.Emitter:Add("hpwrewrite/sprites/magicsprite", spell:GetPos())
p:SetDieTime(die)
p:SetBounce(0.8)
p:SetCollide(true)
p:SetVelocity(vel)
p:SetAirResistance(res)
p:SetStartSize(size / 3)
p:SetEndSize(0)
p:SetStartAlpha(255)
p:SetEndAlpha(0)
p:SetColor(255, 255, 255)
end]]
end
--[[function Spell:OnRemove(spell)
if CLIENT and spell.Emitter then spell.Emitter:Finish() end
end]]
function Spell:OnFire(wand)
return true
end
--[[function Spell:OnSpellSpawned(wand, spell)
wand:PlayCastSound()
util.SpriteTrail(spell, 0, HpwRewrite.Colors.White, true, 32, 0, 0.6, 0.05, "hpwrewrite/particles/redrope.vmt")
spell.Hovering = false
spell.EndPos = Vector(0, 0, 0)
local tr = util.TraceLine({
start = spell:GetPos(),
endpos = spell:GetPos() + Vector(0, 0, 999999),
filter = { spell, self.Owner }
})
if tr.Hit then
local dist = spell:GetPos():Distance(tr.HitPos)
timer.Simple(dist / 10000, function()
if spell:IsValid() then
spell.EndPos = spell:GetPos()
spell.Hovering = true
SafeRemoveEntityDelayed(spell, 11)
local phys = spell:GetPhysicsObject()
if phys:IsValid() then phys:SetVelocity(phys:GetVelocity() * 0.1) end
end
end)
end
end]]
function Spell:OnSpellSpawned(wand, spell)
wand:PlayCastSound()
timer.Simple(0.8, function()
if IsValid(spell) then
HpwRewrite.BlastDamage(self.Owner, spell:GetPos(), 200, 30)
HpwRewrite.MakeEffect(self.ImpactEffect, spell:GetPos())
sound.Play("hpwrewrite/spells/periculum.wav", spell:GetPos(), 100, 100)
SafeRemoveEntity(spell)
end
end)
end
function Spell:OnCollide(spell, data)
HpwRewrite.BlastDamage(self.Owner, data.HitPos, 200, 30)
sound.Play("hpwrewrite/spells/periculum.wav", data.HitPos, 100, 100)
end
--[[function Spell:PhysicsThink(spell, phys, dt)
if spell.Hovering then
return nil, ((spell.EndPos - spell:GetPos()):GetNormal() + VectorRand()) * 600000, true
end
return nil, nil, false
end]]
--[[function Spell:OnFire(wand)
local newAng = self.Owner:EyeAngles()
newAng.p = -90
local name = "hpwrewrite_periculum_handler" .. self.Owner:EntIndex()
local time = CurTime() + 0.4
hook.Add("Think", name, function()
if not IsValid(self.Owner) then hook.Remove("Think", name) return end
if CurTime() > time then hook.Remove("Think", name) return end
self.Owner:SetEyeAngles(LerpAngle(FrameTime() * 15, self.Owner:EyeAngles(), newAng))
end)
return true
end]]
HpwRewrite:AddSpell("Periculum", Spell) |
-- This module contains everything for highlighting Hop.
local M = {}
-- Insert the highlights that Hop uses.
function M.insert_highlights()
-- Highlight used for the mono-sequence keys (i.e. sequence of 1).
vim.api.nvim_command("highlight default HopNextKey guifg=#ff007c gui=bold ctermfg=198 cterm=bold")
-- Highlight used for the first key in a sequence.
vim.api.nvim_command("highlight default HopNextKey1 guifg=#00dfff gui=bold ctermfg=45 cterm=bold")
-- Highlight used for the second and remaining keys in a sequence.
vim.api.nvim_command("highlight default HopNextKey2 guifg=#2b8db3 ctermfg=33")
-- Highlight used for the unmatched part of the buffer.
vim.api.nvim_command("highlight default HopUnmatched guifg=#666666 ctermfg=242")
end
function M.create_autocmd()
vim.api.nvim_command("augroup HopInitHighlight")
vim.api.nvim_command("autocmd!")
vim.api.nvim_command("autocmd ColorScheme * lua require'hop.highlight'.insert_highlights()")
vim.api.nvim_command("augroup end")
end
return M
|
-- Train an auto-encoder using config.json.
require('torch')
require('nn')
require('optim')
require('hdf5')
require('cunn')
require('lfs')
--- Append the tensor tensor to the tensor acc which may initially be nil.
local function appendTensor(acc, tensor)
if acc == nil then
acc = tensor:float()
else
acc = torch.cat(acc, tensor:float(), 1)
end
return acc
end
package.path = package.path .. ';../?/th/init.lua'
lib = require('lib')
cnncomplete = {}
include('0_model.lua')
-- Load configuration.
configFile = 'config.json'
if arg[1] and lib.utils.fileExists(arg[1]) then
configFile = arg[1]
end
print('[Training] reading ' .. configFile)
config = lib.utils.readJSON(configFile)
config['sup_parameters']['model_file'] = config['base_directory'] .. config['sup_parameters']['model_file']
config['base_directory'] = config['base_directory'] .. '/sup/'
config['test_directory'] = config['base_directory'] .. config['test_directory']
config['train_protocol_file'] = config['base_directory'] .. config['train_protocol_file']
config['val_protocol_file'] = config['base_directory'] .. config['val_protocol_file']
config['early_stop_file'] = config['base_directory'] .. config['early_stop_file']
keys = {
'inference_training_inputs',
'inference_training_sdf_inputs',
'inference_training_outputs',
'inference_training_sdf_outputs',
'validation_inputs',
'validation_sdf_inputs',
'validation_outputs',
'validation_sdf_outputs',
}
for i, key in pairs(keys) do
config[key] = config['data_directory'] .. '/' .. config[key]
if not lib.utils.fileOrDirectoryExists(config[key]) then
print('[Error] file or directory ' .. config[key] .. ' does not exist')
os.exit()
end
end
-- Load data for training.
print('[Training] reading ' .. config['inference_training_inputs'])
inputs_1 = lib.utils.readHDF5(config['inference_training_inputs'])
print('[Training] reading ' .. config['inference_training_sdf_inputs'])
inputs_2 = lib.utils.readHDF5(config['inference_training_sdf_inputs'])
nObservations = inputs_1:size(2)
inputs_1 = inputs_1:resize(inputs_1:size(1)*inputs_1:size(2), 1, inputs_1:size(3), inputs_1:size(4), inputs_1:size(5))
inputs_2 = inputs_2:resize(inputs_2:size(1)*inputs_2:size(2), 1, inputs_2:size(3), inputs_2:size(4), inputs_2:size(5))
inputs = torch.cat({inputs_1:float(), inputs_2:float()}, 2)
print('[Training] reading ' .. config['inference_training_outputs'])
outputs_1 = lib.utils.readHDF5(config['inference_training_outputs'])
print('[Training] reading ' .. config['inference_training_sdf_outputs'])
outputs_2 = lib.utils.readHDF5(config['inference_training_sdf_outputs'])
outputs_1 = outputs_1:repeatTensor(1, nObservations, 1, 1, 1):resize(nObservations*outputs_1:size(1), 1, outputs_1:size(3), outputs_1:size(4), outputs_1:size(5))
outputs_2 = outputs_2:repeatTensor(1, nObservations, 1, 1, 1):resize(nObservations*outputs_2:size(1), 1, outputs_2:size(3), outputs_2:size(4), outputs_2:size(5))
outputs = torch.cat({outputs_1:float(), outputs_2:float()}, 2)
-- !
maxLTSDF = torch.max(outputs_2)
print('[Training] max LTSDF ' .. maxLTSDF)
assert(inputs:size(1) == outputs:size(1))
assert(inputs:size(2) == outputs:size(2))
assert(inputs:size(2) == 2)
assert(inputs:size(3) == outputs:size(3))
assert(inputs:size(4) == outputs:size(4))
assert(inputs:size(5) == outputs:size(5))
-- Load data for validation.
print('[Training] reading ' .. config['validation_inputs'])
valInputs_1 = lib.utils.readHDF5(config['validation_inputs'])
print('[Training] reading ' .. config['validation_sdf_inputs'])
valInputs_2 = lib.utils.readHDF5(config['validation_sdf_inputs'])
valInputs_1 = valInputs_1:resize(valInputs_1:size(1)*valInputs_1:size(2), 1, valInputs_1:size(3), valInputs_1:size(4), valInputs_1:size(5))
valInputs_2 = valInputs_2:resize(valInputs_2:size(1)*valInputs_2:size(2), 1, valInputs_2:size(3), valInputs_2:size(4), valInputs_2:size(5))
valInputs = torch.cat({valInputs_1:float(), valInputs_2:float()}, 2)
print('[Training] reading ' .. config['validation_outputs'])
valOutputs_1 = lib.utils.readHDF5(config['validation_outputs'])
print('[Training] reading ' .. config['validation_sdf_outputs'])
valOutputs_2 = lib.utils.readHDF5(config['validation_sdf_outputs'])
valOutputs_1 = valOutputs_1:repeatTensor(1, nObservations, 1, 1, 1):resize(nObservations*valOutputs_1:size(1), 1, valOutputs_1:size(3), valOutputs_1:size(4), valOutputs_1:size(5))
valOutputs_2 = valOutputs_2:repeatTensor(1, nObservations, 1, 1, 1):resize(nObservations*valOutputs_2:size(1), 1, valOutputs_2:size(3), valOutputs_2:size(4), valOutputs_2:size(5))
valOutputs = torch.cat({valOutputs_1:float(), valOutputs_2:float()}, 2)
assert(valInputs:size(1) == valOutputs:size(1))
assert(valInputs:size(2) == valOutputs:size(2))
assert(valInputs:size(2) == 2)
assert(valInputs:size(3) == valOutputs:size(3))
assert(valInputs:size(4) == valOutputs:size(4))
assert(valInputs:size(5) == valOutputs:size(5))
-- Create snapshot directory.
print('[Training] creating ' .. config['test_directory'])
if not lib.utils.directoryExists(config['test_directory']) then
lib.utils.makeDirectory(config['test_directory'])
end
-- Some assertions to check configuration.
assert(#config['channels'] == #config['kernel_sizes'])
-- For later simplicity.
N = outputs:size()[1]
height = outputs:size()[3]
width = outputs:size()[4]
depth = outputs:size()[5]
if width == 54 then
model = cnncomplete.Models.low54(cnncomplete.opts)
elseif width == 72 then
model = cnncomplete.Models.med72(cnncomplete.opts)
elseif width == 108 then
model = cnncomplete.Models.high108(cnncomplete.opts)
elseif width == 32 then
model = cnncomplete.Models.low32(cnncomplete.opts)
elseif width == 48 then
model = cnncomplete.Models.med48(cnncomplete.opts)
elseif width == 64 then
model = cnncomplete.Models.med64(cnncomplete.opts)
else
print('[Error] invalid resolution or not suitable model in 0_model.lua found')
os.exit()
end
model = model:cuda()
print(model)
-- Criterion.
occCriterion = nn.BCECriterion()
occCriterion.sizeAverage = config['sup_parameters']['size_average']
occCriterion = occCriterion:cuda()
sdfCriterion = nn.FixedVarianceGaussianNLLCriterion()
sdfCriterion.sizeAverage = config['sup_parameters']['size_average']
sdfCriterion.logvar = 0
sdfCriterion = sdfCriterion:cuda()
criterion = nn.PerChannelCriterion()
criterion.criteria = {occCriterion, sdfCriterion }
criterion.weights = {1, 1 }
criterion = criterion:cuda()
-- Learning hyperparameters.
optimizer = optim.adam
batchSize = config['sup_parameters']['batch_size']
learningRate = config['sup_parameters']['learning_rate']
momentum = config['sup_parameters']['momentum']
weightDecay = config['sup_parameters']['weight_decay']
epochs = config['sup_parameters']['epochs']
iterations = epochs*math.floor(N/batchSize)
minimumLearningRate = config['sup_parameters']['minimum_learning_rate']
learningRateDecay = config['sup_parameters']['decay_learning_rate']
maximumMomentum = config['sup_parameters']['maximum_momentum']
momentumDecay = config['sup_parameters']['decay_momentum']
decayIterations = config['sup_parameters']['decay_iterations']
lossIterations = config['loss_iterations']
snapshotIterations = config['snapshot_iterations']
testIterations = config['test_iterations']
if not snapshotIterations then
snapshotIterations = 2*testIterations
end
earlyStopError = 1e20
dataAugmentation = 0.5
if dataAugmentation > 0 then
print('[Training] data augmentation')
end
parameters, gradParameters = model:getParameters()
parameters = parameters:cuda()
gradParameters = gradParameters:cuda()
-- Saves the loss.
protocol = torch.Tensor(iterations, 14):fill(0)
-- Will save: iteration, loss, KLD loss, error, thresh error, learning rate, momentum, lambda
valProtocol = torch.Tensor(math.floor(iterations/testIterations) + 1, 16):fill(0)
-- Wil save: iteration, loss x2, KLD loss x2, error x2, thresh error x2, mean mean, var mean, mean logvar
-- Main training loop.
for t = 1, iterations do
-- Sample a random batch from the dataset.
local shuffle = torch.randperm(N)
shuffle = shuffle:narrow(1, 1, batchSize)
shuffle = shuffle:long()
local _output = outputs:index(1, shuffle)
local output = torch.Tensor(batchSize, 2, height, width, depth)
local _input = inputs:index(1, shuffle)
local input = torch.Tensor(batchSize, 2, height, width, depth)
protocol[t][14] = 0
if dataAugmentation then
for b = 1, batchSize do
local r = math.random()
if r < dataAugmentation then
local translate_h = torch.random(1, 4) - 2
local translate_w = torch.random(1, 6) - 3
local translate_d = torch.random(1, 4) - 2
lib.translate_mirror(_output:narrow(1, b, 1), output:narrow(1, b, 1), translate_h, translate_w, translate_d)
lib.translate_mirror(_input:narrow(1, b, 1), input:narrow(1, b, 1), translate_h, translate_w, translate_d)
protocol[t][14] = protocol[t][14] + 1
else
output:narrow(1, b, 1):copy(_output:narrow(1, b, 1))
input:narrow(1, b, 1):copy(_input:narrow(1, b, 1))
end
end
else
output = _output
end
input = input:cuda()
output = output:cuda()
protocol[t][1] = t
--- Definition of the objective on the current mini-batch.
-- This will be the objective fed to the optimization algorithm.
-- @param x input parameters
-- @return object value, gradients
local feval = function(x)
-- Get new parameters.
if x ~= parameters then
parameters:copy(x)
end
-- Reset gradients
gradParameters:zero()
-- Evaluate function on mini-batch.
local pred = model:forward(input)
local f = criterion:forward(pred, output)
protocol[t][2] = f
protocol[t][10] = criterion.criteria[1].output
protocol[t][11] = criterion.criteria[2].output
-- Estimate df/dW.
local df_do = criterion:backward(pred, output)
model:backward(output, df_do)
-- Weight decay:
if weightDecay > 0 then
weightDecayLoss = weightDecay * torch.norm(parameters,2)^2/2
protocol[t][4] = weightDecayLoss
f = f + weightDecayLoss
gradParameters:add(parameters:clone():mul(weightDecay))
end
protocol[t][5] = torch.mean(torch.abs(pred - output))
protocol[t][12] = torch.mean(torch.abs(pred:narrow(2, 1, 1) - output:narrow(2, 1, 1)))
protocol[t][13] = torch.mean(torch.abs(pred:narrow(2, 2, 1) - output:narrow(2, 2, 1)))
gradParameters:clamp(-1, 1)
-- return f and df/dX
return f, gradParameters
end
-- Save learning rate and momentum in protocol.
protocol[t][7] = learningRate
protocol[t][8] = momentum
-- Update state with learning rate and momentum.
adamState = adamState or {
learningRate = learningRate,
momentum = momentum,
learningRateDecay = 0 -- will be done manually below
}
optimizer(feval, parameters, adamState)
local time = os.date("*t")
-- Report a smoothed loss instead of batch loss.
if t%lossIterations == 0 then
-- Compute losses over the alst config['loss_iterations'] iterations.
local smoothedLoss = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 2, 1))
local smoothedWeightDecay = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 4, 1))
local smoothedError = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 5, 1))
local smoothedDataAugmentation = torch.mean(protocol:narrow(1, t - lossIterations + 1, lossIterations):narrow(2, 14, 1))
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ':'
.. ' (' .. lib.utils.format_num(smoothedDataAugmentation) .. ')'
.. ' [' .. lib.utils.format_num(smoothedLoss) .. ']'
.. ' [' .. lib.utils.format_num(smoothedError) .. ']')
end
-- Decay learning rate and KLD weight, do this before resetting all smoothed
-- statistics.
if t%decayIterations == 0 then
learningRate = math.max(minimumLearningRate, learningRate*learningRateDecay)
momentum = math.min(maximumMomentum, momentum*momentumDecay)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': learning rate ' .. learningRate)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': momentum ' .. momentum)
end
-- Validate on validation set.
if t%testIterations == 0 or t == 1 or t == iterations then
-- In case the validation set gets to large.
local valN = valOutputs:size(1)
local valBatchSize = batchSize
local valNumBatches = math.floor(valN/valBatchSize)
local valIteration = math.floor(t/testIterations) + 1
local accValPreds = nil
-- iteration, loss x2, KLD loss x2, error x2, thresh error x2, mean mean, var mean, mean logvar
for b = 0, valNumBatches do
local batchStart = b*valBatchSize + 1
local batchLength = math.min((b + 1)*valBatchSize - b*valBatchSize, valN - b*valBatchSize)
if batchLength == 0 then
break;
end
local input = valInputs:narrow(1, batchStart, batchLength)
local output = valOutputs:narrow(1, batchStart, batchLength)
input = input:cuda()
output = output:cuda()
local valPreds = model:forward(input)
local f = criterion:forward(valPreds, output)
valProtocol[valIteration][2] = valProtocol[valIteration][2] + f
valProtocol[valIteration][15] = valProtocol[valIteration][15] + criterion.criteria[1].output
valProtocol[valIteration][16] = valProtocol[valIteration][16] + criterion.criteria[2].output
valProtocol[valIteration][6] = valProtocol[valIteration][6] + torch.mean(torch.abs(valPreds - output))
valProtocol[valIteration][13] = valProtocol[valIteration][13] + torch.mean(torch.abs(valPreds:narrow(2, 1, 1) - output:narrow(2, 1, 1)))
valProtocol[valIteration][14] = valProtocol[valIteration][14] + torch.mean(torch.abs(valPreds:narrow(2, 2, 1) - output:narrow(2, 2, 1)))
accValPreds = appendTensor(accValPreds, valPreds)
end
accValPreds = accValPreds:narrow(1, 1, valN)
valProtocol[valIteration][1] = t
for i = 2, valProtocol:size(2) do
valProtocol[valIteration][i] = valProtocol[valIteration][i] / valNumBatches
end
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': codes (mean) ' .. valProtocol[valIteration][10] .. ' / ' .. valProtocol[valIteration][11])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': codes (logvar) ' .. valProtocol[valIteration][12])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': KLD loss ' .. valProtocol[valIteration][4])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': validation loss ' .. valProtocol[valIteration][2])
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': validation error (abs) ' .. valProtocol[valIteration][6] .. ' / ' .. valProtocol[valIteration][7])
local predFile = config['test_directory'] .. t .. '_predictions.h5'
lib.utils.writeHDF5(predFile, accValPreds)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': saved ' .. predFile)
local nll = valProtocol[valIteration][3] + valProtocol[valIteration][5]
if nll < earlyStopError then
earlyStopError = nll
local earlyStopIteration = torch.Tensor(1)
local earlyStopFile = config['early_stop_file']
earlyStopIteration[1] = t
lib.utils.writeHDF5(earlyStopFile, earlyStopIteration)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': saved ' .. earlyStopFile)
local modelFile = config['test_directory'] .. 'early_stop.dat'
torch.save(modelFile, model)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': snapshot ' .. modelFile)
end
end
if t%snapshotIterations == 0 and t > 1 then
local modelFile = config['test_directory'] .. t .. '.dat'
torch.save(modelFile, model)
print('[Training] ' .. t .. '|' .. iterations .. '|' .. time.hour .. ':' .. time.min .. ':' .. time.sec .. ': snapshot ' .. modelFile)
end
end
-- Save the accumulated loss.
protocolFile = config['train_protocol_file']
lib.utils.writeHDF5(protocolFile, protocol)
print('[Training] protocol ' .. protocolFile)
protocolFile = config['val_protocol_file']
lib.utils.writeHDF5(protocolFile, valProtocol)
print('[Training] protocol ' .. protocolFile)
-- Save the model.
modelFile = config['sup_parameters']['model_file']
torch.save(modelFile, model)
print('[Training] snapshot ' .. modelFile) |
local F, C = unpack(select(2, ...))
local UNITFRAME, cfg = F:GetModule('Unitframe'), C.unitframe
function UNITFRAME:AddStatusIndicator(self)
local statusIndicator = CreateFrame('Frame')
local statusText = F.CreateFS(self.Health, 'pixel', '', nil, true)
statusText:SetPoint('LEFT', self.HealthValue, 'RIGHT', 10, 0)
local function updateStatus()
if UnitAffectingCombat('player') then
statusText:SetText('!')
statusText:SetTextColor(1, 0, 0)
elseif IsResting() then
statusText:SetText('Zzz')
statusText:SetTextColor(44/255, 141/255, 81/255)
else
statusText:SetText('')
end
end
local function checkEvents()
statusText:Show()
statusIndicator:RegisterEvent('PLAYER_ENTERING_WORLD', true)
statusIndicator:RegisterEvent('PLAYER_UPDATE_RESTING', true)
statusIndicator:RegisterEvent('PLAYER_REGEN_ENABLED', true)
statusIndicator:RegisterEvent('PLAYER_REGEN_DISABLED', true)
updateStatus()
end
checkEvents()
statusIndicator:SetScript('OnEvent', updateStatus)
end
function UNITFRAME:AddRaidTargetIndicator(self)
local raidTargetIndicator = self.Health:CreateTexture(nil, 'OVERLAY')
raidTargetIndicator:SetTexture(C.AssetsPath..'UI-RaidTargetingIcons')
raidTargetIndicator:SetAlpha(.5)
raidTargetIndicator:SetSize(16, 16)
raidTargetIndicator:SetPoint('CENTER', self)
self.RaidTargetIndicator = raidTargetIndicator
end
function UNITFRAME:AddResurrectIndicator(self)
local resurrectIndicator = self.Health:CreateTexture(nil, 'OVERLAY')
resurrectIndicator:SetSize(16, 16)
resurrectIndicator:SetPoint('CENTER')
self.ResurrectIndicator = resurrectIndicator
end
function UNITFRAME:AddReadyCheckIndicator(self)
local readyCheckIndicator = self.Health:CreateTexture(nil, 'OVERLAY')
readyCheckIndicator:SetPoint('CENTER', self.Health)
readyCheckIndicator:SetSize(16, 16)
self.ReadyCheckIndicator = readyCheckIndicator
end
function UNITFRAME:AddGroupRoleIndicator(self)
local UpdateLFD = function(self, event)
local lfdrole = self.GroupRoleIndicator
local role = UnitGroupRolesAssigned(self.unit)
if role == 'DAMAGER' then
lfdrole:SetTextColor(1, .1, .1, 1)
lfdrole:SetText('.')
elseif role == 'TANK' then
lfdrole:SetTextColor(.3, .4, 1, 1)
lfdrole:SetText('x')
elseif role == 'HEALER' then
lfdrole:SetTextColor(0, 1, 0, 1)
lfdrole:SetText('+')
else
lfdrole:SetTextColor(0, 0, 0, 0)
end
end
local groupRoleIndicator = F.CreateFS(self.Health, 'pixel', '', nil, true)
groupRoleIndicator:SetPoint('BOTTOM', self.Health, 1, 1)
groupRoleIndicator.Override = UpdateLFD
self.GroupRoleIndicator = groupRoleIndicator
end
function UNITFRAME:AddPhaseIndicator(self)
local phaseIndicator = F.CreateFS(self.Health, 'pixel', '?', nil, true)
phaseIndicator:SetPoint('TOPRIGHT', self.Health, 0, -2)
self.PhaseIndicator = phaseIndicator
end |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Chocolate Muffin";
ITEM.model = "models/griim/foodpack/muffin.mdl";
ITEM.width = 1;
ITEM.height = 1;
ITEM.description = "A delicious, still moist muffin in a tin, with chocolate chips throughout it.";
ITEM.permit = "consumables";
ITEM.price = 10;
ITEM.restoreHealth = 5;
ITEM.rarity = "Common"
ITEM.flag = "b"
ITEM.category = "Bread"; |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
function ENT:Initialize()
self.BaseClass.Initialize(self)
self.damaged = 0
self.time = 0
self.water = 100
self.Active = 1
self:ShowOutput()
end
function ENT:Repair()
self.BaseClass.Repair(self)
self:SetColor(Color(255, 255, 255, 255))
self.damaged = 0
self.time = 0
self.water = 100
self:ShowOutput()
end
function ENT:SetActive()
self:Repair()
end
function ENT:Destruct()
if CAF and CAF.GetAddon("Life Support") then
CAF.GetAddon("Life Support").Destruct(self, true)
end
end
function ENT:ShowOutput()
if self:GetNetworkedInt(1) ~= self.water then
self:SetNetworkedInt(1, self.water)
end
end
function ENT:Damage()
if (self.damaged == 0) then self.damaged = 1 end
end
function ENT:OnRemove()
--nothing
end
function ENT:Think()
self.BaseClass.Think(self)
local waterlevel = 0
if CAF then
waterlevel = self:WaterLevel2()
else
waterlevel = self:WaterLevel()
end
local mul = 1
if self.environment and self.environment.GetTemperature then
local temperature = self.environment:GetTemperature(self)
if temperature < 278 then
mul = 0
elseif temperature < 283 then
mul = 0.25
elseif temperature < 288 then
mul = 0.5
elseif temperature > 303 then
mul = 0.5
elseif temperature > 308 then
mul = 0.25
elseif temperature > 318 then
mul = 0
end
end
self.resco2 = self:GetResourceAmount("carbon dioxide")
self.reswater = self:GetResourceAmount("water")
if waterlevel > 0 then
if self.water < 100 then
if self.Active == 0 then
self:SetColor(Color(255, 255, 255, 255))
self.Active = 1
end
self.water = self.water + 1
self:ShowOutput()
end
elseif self.reswater > 0 then
if self.Active == 0 then
self:SetColor(Color(255, 255, 255, 255))
self.Active = 1
end
self:ConsumeResource("water", 1)
if self.water < 100 then
self.water = self.water + 1
end
self:ShowOutput()
elseif self.water > 0 then
self.water = self.water - 1
self:ShowOutput()
else
self.Active = 0
self:SetColor(Color(75, 75, 75, 255))
self:ShowOutput()
end
if self.Active == 1 then
local touse = math.Round(3 * mul)
if self.environment then
local left = self.environment:Convert(1, 0, touse)
if left > 0 then
local co2left = self:ConsumeResource("carbon dioxide", left)
self:SupplyResource("oxygen", left - co2left)
end
else
local co2left = self:ConsumeResource("carbon dioxide", touse)
self:SupplyResource("oxygen", touse - co2left)
end
end
if self:GetNetworkedInt("OOO") ~= self.Active then
self:SetOOO(self.Active)
end
self:NextThink(CurTime() + 1)
return true
end
|
Tracker:AddItems("items/common.json")
Tracker:AddMaps("maps/maps.json")
ScriptHost:LoadScript("scripts/logic.lua")
Tracker:AddLocations("locations/virtual.json")
Tracker:AddLocations("locations/johto.json")
Tracker:AddLocations("locations/kanto.json")
Tracker:AddLayouts("layouts/items.json")
Tracker:AddLayouts("layouts/tracker.json")
if Tracker.ActiveVariantUID == "badge" then
ScriptHost:LoadScript("scripts/badge_rando.lua")
init_badge_rando()
end
|
-- MENU
local devmenu = {
{ "gvim", "gvim" }
}
local networkmenu = {
{ "firefox", "firefox" },
{ "chromium", "chromium --disk-cache-size=268435456" },
{ "thunderbird", "thunderbird" },
{ "pidgin", "pidgin" },
{ "skype", "skype" },
{ "xchat", "xchat" }
}
local awesomemenu = {
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{ "lock", "xlock -mode blank" },
{ "quit", awesome.quit },
{ "poweroff", "system-state poweroff" },
{ "reboot", "system-state reboot" },
{ "suspend", "xlock -mode blank -startCmd 'system-state suspend'"},
{ "hibernate", "xlock -mode blank -startCmd 'system-state hibernate'"}
}
mainmenu = awful.menu({
items = {
{ "terminal", terminal },
{ "dev", devmenu },
{ "network", networkmenu },
{ "awesome", awesomemenu }
}
})
-- Menubar configuration
menubar.utils.terminal = terminal -- Set the terminal for applications that require it
|
-- Behavior for warden (1) in the level gandriamines
routine = function(O)
O:gotoTile(36, 10.5)
O:gotoTile(36, 5.5)
end
|
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
name = "Calling a Pokemon",
contents = {
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/pokemon_released.png"},
{type = CONTENT_TYPES.TEXT, value = "To release a Pokemon in PSoul you can use two ways:\n\nThe first and simplest, is just clicking the image of the desired Pokemon in your Pokemon window. After clicking, the Pokeball will automatically be moved into the space in your inventory and used."},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/release_pokemon.png"},
{type = CONTENT_TYPES.TEXT, value = "The second way requires a little more knowledge about the game interface. The first thing you need to do is locate your Pokemon Pokeball in your inventory, inside your backpack, and move into the Pokeball space in your inventory. After placing the Pokeball, use it."},
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/inventory_pokemon_ball.png"},
}
} |
--.---------------------------------------------
--. Rules_VC_To_MAIN.lua (Version:1.0) --
--. Applies rules from: --
--. all: VC_TEST -> GLB_SYS --
--. table: WORK_DEF_ROLES -> GLB_RUN --
--.---------------------------------------------
--.--------------------
--. Prefix functions --
--.--------------------
module("CoreRules", package.seeall)
function InitRules()
local currentRules = {
default = {
insert = {
qualifiedName = qualifiedNameFunc
}
,update = {
qualifiedName = qualifiedNameFunc
,whereProcess = whereProcessFunc
}
,delete = {
qualifiedName = qualifiedNameFunc
,whereProcess = whereProcessFunc
}
}
,VC_WORKUNIT = {}
,generic = genericFunc
}
return currentRules
end
--.-------------------------------
--. Aux functions
--.-------------------------------
-- Tables that are in GOM_GLB_RUN
function isRunTable (TableName)
if TableName == "WORK_DEF_ROLES"
or TableName == "VC_WORKUNIT"
or TableName == "VC_PACKAGE"
then
return true
end
return false
end
-- Should the schema be replaced
function shouldReplaceSchema (SchemaName)
if SchemaName == nil or SchemaName == "" or SchemaName == "GLB_SYS" or SchemaName == "GLB_RUN" then
return false
end
return SchemaName == "VC_TEST"
end
--.-------------------------------
--. Processing functions
--.-------------------------------
function qualifiedNameFunc(SchemaName, TableName)
if SchemaName == nil or SchemaName == "" then
return TableName
end
if shouldReplaceSchema (SchemaName) then
if isRunTable(TableName) then
return "GLB_RUN" .. "." .. TableName
end
return "GLB_SYS" .. "." .. TableName
end
return SchemaName .. "." .. TableName
end
function whereProcessFunc (SchemaName, TableName, Fields, Where)
if Where == nil or Where == "" then
return Where
end
if not shouldReplaceSchema (SchemaName) then
return Where
end
if isRunTable(TableName) then
local whereNew = string.gsub(Where, SchemaName .. "." .. TableName, "GLB_RUN." .. TableName)
if TableName == "WORK_DEF_ROLES" then
whereNew = string.gsub(whereNew, SchemaName .. ".WORK_DEF", "GLB_SYS.WORK_DEF")
end
return whereNew
end
return string.gsub(Where, SchemaName, "GLB_SYS")
end
function genericFunc (Line)
if Line == nil then
return Line
end
return string.gsub(Line, "VC_TEST", "GOM_GLB_SYS")
end
|
-- Event stuff based on the pubsub.
--[[
The MIT License (MIT)
Copyright (c) 2015 - 2016 Adrian Pistol
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local _M = {}
_M.version = "0.0.1"
msgpack = require("msgpack")
pubsub = require("pubsub")
function _M.handle(name, func, bindings, buffer)
local binds = {
f = string.dump(func),
event_name = name
}
for k, v in pairs(bindings or {}) do
binds[k] = v
end
pubsub.sub("event:"..name, function()
msgpack = require("msgpack")
logger = require("libs.logger")
event = require("libs.event")
prettify = require("prettify")
function print(...)
logger.log(event_name, logger.normal, prettify(...))
end
local func = loadstring(f)
f = nil
while true do
local src = com.receive(threadcom)
local args
if src then
args = msgpack.unpack(src)
else
args = {}
end
local suc, err = pcall(func, unpack(args))
if not suc then
logger.log(event_name, logger.normal, "(╯°□°)╯︵ ┻━┻: "..err)
end
end
end, binds, buffer)
end
function _M.listen(name) -- ltn12 compatible listener
local retcom = com.create()
pubsub.sub("event:"..name, retcom)
return function()
local src = com.receive(retcom)
if src then
return msgpack.unpack(src)
else
return nil
end
end
end
function _M.netdial(in_name, out_name, proto, addr)
local conn, err = net.dial(proto, addr)
if err then
error(err)
end
local inp = com.create()
local out = com.create()
net.pipe_com_background(conn, inp, out)
pubsub.sub("netevent:"..in_name, inp)
event.handle("event:".. in_name, function(line)
local msgpack = require("msgpack")
local pubsub = require("libs.pubsub")
pubsub.pub(name, line)
end, {
name = "netevent:"..in_name
})
local tmp_pub = thread.spawn(function()
local msgpack = require("msgpack")
local pubsub = require("libs.pubsub")
while true do
pubsub.pub(name, msgpack.pack({com.receive(threadcom)}))
end
end, {
name = "event:"..out_name
})
com.pipe_background(out, tmp_pub)
end
function _M.fire(name, ...)
if ({...})[1] then
pubsub.pub("event:"..name, msgpack.pack({...}))
else
pubsub.pub("event:"..name)
end
end
function _M.force_fire(name, ...)
if ({...})[1] then
pubsub.pub("event:"..name, msgpack.pack({...}), true)
else
pubsub.pub("event:"..name, nil, true)
end
end
return _M
|
local games = {}
--#############################################################################################################################################
--# State/Globals #
--#############################################################################################################################################
-- {Channel : {ID, Name, State}}
games.INSTANCES = {}
function games.registerGame(channel, name, state, players)
--[[Add game to the instances table]]
local id = math.random(10000)
while idInUse(id) do id = math.random(10000) end
games.INSTANCES[channel] = {id, name, state, players}
end
function games.deregisterGame(channel)
--[[Remove game from the instances table]]
games.INSTANCES[channel] = nil
end
function games.playerInGame(person)
--[[Check if player exists in any game]]
for game, info in pairs(games.INSTANCES) do
for idx, player in pairs(info[4]) do
if player == person then return true end
end
end
return false
end
function idInUse(id)
--[[Check if the given game ID is in use]]
for game, info in pairs(games.INSTANCES) do
if info[1] == id then return true end
end
return false
end
function games.getState(channel)
return games.INSTANCES[channel][2]
end
return games |
--- Component to block input on specify zone by node
-- @module Blocker
-- @within BaseComponent
-- @alias druid.blocker
---Trigger node
-- @tfield node node
---
local const = require("druid.const")
local component = require("druid.component")
local Blocker = component.create("blocker", { component.ON_INPUT })
--- Component init function
-- @tparam Blocker self
-- @tparam node node Gui node
function Blocker.init(self, node)
self.node = self:get_node(node)
end
function Blocker.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH and
action_id ~= const.ACTION_MULTITOUCH and
action_id ~= nil then
return false
end
if not self:is_enabled(self.node) then
return false
end
if gui.pick_node(self.node, action.x, action.y) then
return true
end
return false
end
--- Set enabled blocker component state
-- @tparam Blocker self
-- @tparam bool state Enabled state
function Blocker.set_enabled(self, state)
gui.set_enabled(self.node, state)
end
--- Return blocked enabled state
-- @tparam Blocker self
-- @treturn bool True, if blocker is enabled
function Blocker.is_enabled(self)
return gui.is_enabled(self.node)
end
return Blocker
|
local snap = require "snap"
local fzy = snap.get "consumer.fzy"
local fzf = snap.get "consumer.fzf"
local limit = snap.get "consumer.limit"
local producer_file = snap.get "producer.ripgrep.file"
local producer_jumplist = snap.get "producer.vim.jumplist"
local producer_git = snap.get "producer.git.file"
local producer_luv_file = snap.get "producer.luv.file"
local producer_vimgrep = snap.get "producer.ripgrep.vimgrep"
local producer_buffer = snap.get "producer.vim.buffer"
local producer_currentbuffer = snap.get "producer.vim.currentbuffer"
local producer_oldfile = snap.get "producer.vim.oldfile"
local select_file = snap.get "select.file"
local select_jumplist = snap.get "select.jumplist"
local select_vimgrep = snap.get "select.vimgrep"
local select_currentbuffer = snap.get "select.currentbuffer"
local preview_file = snap.get "preview.file"
local preview_vimgrep = snap.get "preview.vimgrep"
local preview_jumplist = snap.get "preview.jumplist"
local function _1_()
return snap.run {
initial_filter = vim.fn.input "Grep> ",
multiselect = select_vimgrep.multiselect,
producer = limit(50000, producer_vimgrep),
prompt = "Grep",
select = select_vimgrep.select,
steps = { { config = { prompt = "FZY> " }, consumer = fzy } },
views = { preview_vimgrep },
}
end
snap.register.map({ "n" }, { "<Leader>ff" }, _1_)
|
if onServer() then
local entity = Entity()
if not entity.aiOwned then
if entity.isShip or entity.isStation or entity.isDrone then
entity:addScriptOnce("data/scripts/entity/avocontrol-shiptracker.lua")
end
end
end |
--[[
General options panel
--]]
local ADDON, Addon = ...
local General = Addon:NewPanel('General')
local L = LibStub('AceLocale-3.0'):GetLocale('Combuctor')
local frame
local Managed = General:NewCheckButton(L.ActPanel, L.ActPanelTip)
Managed:SetPoint('TOPLEFT', 15, -120)
Managed:SetScript('OnClick', function()
if frame.sets.position then
frame:SavePosition(nil)
else
frame:SavePosition(frame:GetPoint())
end
end)
local Reversed = General:NewCheckButton(L.LeftFilters, L.LeftFiltersTip)
Reversed:SetPoint('TOPLEFT', Managed, 'BOTTOMLEFT', 0, -5)
Reversed:SetScript('OnClick', function()
frame:SetLeftSideFilter(not frame:IsSideFilterOnLeft())
end)
local anchor = Reversed
for _, name in ipairs {'ItemsByQuality', 'NewItems', 'UnusableItems', 'SetItems', 'QuestItems'} do
local button = General:NewCheckButton(L['Highlight' .. name])
button:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, -5)
button:SetChecked(not Combuctor:GetSetting('disable' .. name))
button:SetScript('OnClick', function()
Combuctor:ToggleSetting('disable' .. name)
Combuctor:UpdateFrames()
end)
anchor = button
end
local TipCounts = General:NewCheckButton(L.TipCounts, L.TipCountsTip)
TipCounts:SetPoint('TOPLEFT', anchor, 'BOTTOMLEFT', 0, -5)
TipCounts:SetChecked(Combuctor:IsTipCountEnabled())
TipCounts:SetScript('OnClick', function()
Combuctor:ToggleTipCounts()
end)
function General:OnFrameChanged()
frame = Combuctor:GetFrame(Addon.frame)
Managed:SetChecked(not frame.sets.position)
Reversed:SetChecked(frame:IsSideFilterOnLeft())
end |
function createIAckMsg()
local msgInfos={}
msgInfos["1"]="@dst,uint16_t,2,0"
msgInfos["2"]="@totalLgth,uint16_t,2,0"
flags=0
handleIAck=structmsg2.createMsgFromList(msgInfos,0,flags);
print("2")
return handleIAck
end
createIAckMsg()
print("done") |
--[[
main.lua
Starts the guild bank frame on demand
--]]
local MODULE = ...
local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')]
local Guild = Addon:NewModule('Guild')
function Guild:OnEnable()
self:RegisterMessage('CACHE_GUILD_OPENED', 'OnOpen')
self:RegisterMessage('CACHE_GUILD_CLOSED', 'OnClose')
end
function Guild:OnOpen()
QueryGuildBankTab(GetCurrentGuildBankTab())
Addon.Frames:Show('guild')
end
function Guild:OnClose()
Addon.Frames:Hide('guild')
end
|
return {
id = "T10201",
mode = 2,
once = true,
scripts = {
{
actor = -1,
side = 0,
nameColor = "#a9f548",
say = "右舷发现敌方旗舰!判断舰船型号中……未识别国籍型号",
shake = {
speed = 1,
number = 3
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = 900013,
actorShadow = true,
nameColor = "#ffffff",
side = 1,
actorName = "???",
say = "……开火",
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
},
{
actor = -1,
side = 0,
nameColor = "#a9f548",
say = "敌方旗舰开火了,立即迎击!",
shake = {
speed = 1,
number = 3
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
}
}
}
|
ITEM.name = "Component"
ITEM.desc = "A Weapon."
ITEM.category = "Components"
ITEM.model = "models/weapons/w_pistol.mdl"
ITEM.width = 1
ITEM.height = 1
function ITEM:getDesc(partial)
local desc = self.desc
local customData = self:getData("custom", {})
if(customData.quality) then
desc = desc .. "\nQuality: " ..customData.quality
end
return Format(desc)
end
|
--[[
A top-down action game made with Bitty Engine
Copyright (C) 2021 Tony Wang, all rights reserved
Engine page: https://paladin-t.github.io/bitty/
Game page: https://paladin-t.github.io/games/hb/
]]
Object = class({
--[[ Variables. ]]
maxHp = 0, hp = 0,
atk = 0,
x = 0, y = 0,
xOffset = nil, yOffset = nil,
angleOffset = nil,
box = nil,
_dead = false,
_invincible = nil, _invincibleColor = nil,
_disappearable = true, _disappearing = nil, _disappearingTicks = 0,
_collider = nil,
_spriteAsyncPlay = false,
_sprite = nil,
_spriteWidth = 0, _spriteHeight = 0,
_spriteAngle = 0,
_spriteUpdater = nil,
_shapeSprites = nil,
_shapeLine = nil,
_shapeLines = nil,
_shapeHeadPosition = nil,
_color = Color.new(0, 255, 0),
_emitters = nil,
_tweens = nil,
_walker = nil,
_raycaster = nil,
_pathfinder = nil,
_isBlocked = nil,
_slidable = 5,
--[[ Constructor. ]]
ctor = function (self, resource, box, isBlocked)
self.box = box
if resource ~= nil then
if resource.__name == 'Sprite' then
self._sprite = resource
self._sprite:play('idle', false, true, self._spriteAsyncPlay)
self._spriteWidth, self._spriteHeight =
self._sprite.width, self._sprite.height
elseif resource['type'] == 'sprite' then
self._sprite = resource['resource']
self._sprite:play('idle', false, true, self._spriteAsyncPlay)
self._spriteWidth, self._spriteHeight =
self._sprite.width, self._sprite.height
elseif resource['type'] == 'sprites' then
self._shapeSprites = resource
local sprite = self._shapeSprites['resource']
sprite:play('idle', false, true, self._spriteAsyncPlay)
self._spriteWidth, self._spriteHeight =
sprite.width, sprite.height
elseif resource['type'] == 'line' then
self._shapeLine = resource
elseif resource['type'] == 'lines' then
self._shapeLines = resource
end
end
if isBlocked ~= nil then
self._walker = Walker.new()
self._walker.objectSize = Vec2.new(self.box:width(), self.box:height())
self._walker.tileSize = Vec2.new(16, 16)
self._walker.offset = Vec2.new(self.box:width() * 0.5, self.box:height() * 0.5)
self._isBlocked = isBlocked
end
end,
--[[ Meta methods. ]]
__tostring = function (self)
return 'Object'
end,
--[[ Methods. ]]
hurt = function (self, other)
self.hp = math.max(self.hp - other.atk, 0)
if self.hp == 0 then
self:kill('killed', other)
end
return true
end,
dead = function (self)
return self._dead
end,
kill = function (self, reason, byWhom)
self._dead = true
self:trigger('dead', reason, byWhom)
return self
end,
revive = function (self)
self._dead = false
self._disappearing, self._disappearingTicks = nil, 0
self._shapeHeadPosition = nil
return self
end,
invincible = function (self)
return self._invincible, self._invincibleColor
end,
setInvincible = function (self, invincible)
self._invincible = invincible
return self
end,
disappearable = function (self)
return self._disappearable
end,
setDisappearable = function (self, disappearable)
self._disappearable = disappearable
return self
end,
disappear = function (self)
if self._disappearable and self._disappearing == nil then
self._disappearing, self._disappearingTicks = 5, 0
end
return self
end,
play = function (self, motion, reset, loop, played)
if not self._sprite then
return false, nil
end
if reset == nil then reset = true end
if loop == nil then loop = true end
local success, duration = self._sprite:play(motion, reset, loop, self._spriteAsyncPlay)
if success and played then
local ticks = 0
self._spriteUpdater = function (delta)
ticks = ticks + delta
if ticks >= duration then
ticks = ticks - duration
played()
if not loop then
self._spriteUpdater = nil
end
end
end
end
return success, duration
end,
angle = function (self)
return self._spriteAngle
end,
setAngle = function (self, angle)
if angle < 0 then
self._spriteAngle = math.pi * 2 - math.fmod(-angle, math.pi * 2)
elseif angle >= math.pi * 2 then
self._spriteAngle = math.fmod(angle, math.pi * 2)
else
self._spriteAngle = angle
end
return self
end,
tween = function (self, t)
if self._tweens == nil then
self._tweens = { }
end
table.insert(self._tweens, t)
return self
end,
float = function (self, interval, val)
local up, down = nil, nil
up = Tween.new(interval * 0.5, { y = 0 }, { y = val or -4 }, Tween.easing.linear)
:on('changed', function (sender, val)
self.yOffset = val.y
end)
:on('completed', function (sender, val)
remove(self._tweens, up)
down:reset()
self:tween(down)
end)
down = Tween.new(interval * 0.5, { y = val or -4 }, { y = 0 }, Tween.easing.linear)
:on('changed', function (sender, val)
self.yOffset = val.y
end)
:on('completed', function (sender, val)
remove(self._tweens, down)
up:reset()
self:tween(up)
end)
self:tween(up)
return self
end,
slash = function (self, interval, val)
local left, right, middle = nil, nil, nil
left = Tween.new(interval * 0.2, { angle = 0 }, { angle = -(val or math.pi * 0.25) }, Tween.easing.linear)
:on('changed', function (sender, val)
self.angleOffset = val.angle
end)
:on('completed', function (sender, val)
remove(self._tweens, left)
self:tween(right)
end)
right = Tween.new(interval * 0.6, { angle = -(val or math.pi * 0.25) }, { angle = val or math.pi * 0.25 }, Tween.easing.linear)
:on('changed', function (sender, val)
self.angleOffset = val.angle
end)
:on('completed', function (sender, val)
remove(self._tweens, right)
self:tween(middle)
end)
middle = Tween.new(interval * 0.2, { angle = val or math.pi * 0.25 }, { angle = 0 }, Tween.easing.linear)
:on('changed', function (sender, val)
self.angleOffset = val.angle
end)
:on('completed', function (sender, val)
remove(self._tweens, middle)
end)
self:tween(left)
return self
end,
bounce = function (self, interval, val)
local x, y =
self.x + (val or 10) * (math.random() * 2 - 1),
self.y + (val or 10) * (math.random() * 0.2 + 1)
self:tween(
Tween.new(interval, { x = self.x, y = self.y }, { x = x, y = y }, Tween.easing.outBounce)
:on('changed', function (sender, val)
self.x, self.y = val.x, val.y
end)
)
return self
end,
setBlockedHandler = function (self, isBlocked)
if isBlocked == nil then
self._walker = nil
self._isBlocked = nil
else
if self._walker == nil then
self._walker = Walker.new()
end
self._walker.objectSize = Vec2.new(self.box:width(), self.box:height())
self._walker.tileSize = Vec2.new(16, 16)
self._walker.offset = Vec2.new(self.box:width() * 0.5, self.box:height() * 0.5)
self._isBlocked = isBlocked
end
return self
end,
raycast = function (self, pos, dir, isBlocked)
return self._raycaster:solve(pos, dir, isBlocked or self._isBlocked)
end,
findpath = function (self, pos, dst)
return self._pathfinder:solve(pos, dst)
end,
reset = function (self)
self._tweens = nil
return self
end,
intersects = function (self, other)
return Math.intersects(self._collider, other._collider)
end,
intersectsWithShape = function (self, shape)
return Math.intersects(self._collider, shape)
end,
behave = function (self, delta, hero)
error('Implement me.')
end,
update = function (self, delta)
-- Update the tweenings.
self:_tween(delta)
-- Call custom sprite update handler if it's set.
if self._spriteUpdater then
self._spriteUpdater(delta)
end
-- Calculate basic information.
local sprite, shapeSprites, shapeLine, shapeLines =
self._sprite, self._shapeSprites, self._shapeLine, self._shapeLines
local emitters = self._emitters
local dstX, dstY, dstW, dstH = self:_build()
if self.xOffset ~= nil then
dstX = dstX + self.xOffset
end
if self.yOffset ~= nil then
dstY = dstY + self.yOffset
end
-- Calculate visibility.
local visible = true
if self._disappearing ~= nil then
local INTERVAL = 0.3
self._disappearingTicks = self._disappearingTicks + delta
if self._disappearingTicks > INTERVAL then
self._disappearingTicks = self._disappearingTicks - INTERVAL
self._disappearing = self._disappearing - 1
if self._disappearing <= 0 then
self:kill('disappeared', nil)
self._disappearing, self._disappearingTicks = nil, 0
end
end
if self._disappearingTicks > INTERVAL * 0.5 then
visible = false
end
end
-- Draw if visible.
if visible then
if sprite ~= nil then
if self._invincible ~= nil then
if math.floor(self._invincible * 15) % 2 == 1 then
self._invincibleColor = Color.new(255, 255, 255, 16)
else
self._invincibleColor = nil
end
self._invincible = self._invincible - delta
if self._invincible <= 0 then
self._invincible, self._invincibleColor = nil, nil
end
end
local angle = self._spriteAngle
if self.angleOffset ~= nil then
angle = angle + self.angleOffset
end
if self._invincibleColor == nil then
spr(
sprite,
dstX, dstY, dstW, dstH,
angle
)
else
spr(
sprite,
dstX, dstY, dstW, dstH,
angle, nil,
self._invincibleColor
)
end
elseif shapeSprites ~= nil then
if self._shapeHeadPosition == nil then
self._shapeHeadPosition = Vec2.new(dstX, dstY)
end
local pos = Vec2.new(dstX, dstY)
local diff = pos - self._shapeHeadPosition
local n, angle = shapeSprites['count'], shapeSprites['angle']
for i = 1, n do
local p = self._shapeHeadPosition + diff:rotated((i - ((n - 1) * 0.5 + 1)) * angle)
spr(
shapeSprites['resource'],
p.x, p.y, self._spriteWidth, self._spriteHeight,
self._spriteAngle
)
end
elseif shapeLine ~= nil then
if self._shapeHeadPosition == nil then
self._shapeHeadPosition = Vec2.new(dstX, dstY)
end
line(
self._shapeHeadPosition.x, self._shapeHeadPosition.y,
dstX, dstY,
shapeLine['color']
)
elseif shapeLines ~= nil then
if self._shapeHeadPosition == nil then
self._shapeHeadPosition = Vec2.new(dstX, dstY)
end
local pos = Vec2.new(dstX, dstY)
local diff = pos - self._shapeHeadPosition
local n, angle = shapeLines['count'], shapeLines['angle']
local c = shapeLines['color']
for i = 1, n do
local p = self._shapeHeadPosition + diff:rotated((i - ((n - 1) * 0.5 + 1)) * angle)
line(
self._shapeHeadPosition.x, self._shapeHeadPosition.y,
p.x, p.y,
c
)
end
end
end
-- Process and draw emitters.
if emitters ~= nil then
local dead = nil
for i, entry in ipairs(emitters) do
local emitter = entry.emitter
if emitter.refresh ~= nil then
emitter:refresh(self, delta)
end
emitter:update(delta)
emitter:draw()
entry.interval = entry.interval - delta
if entry.interval <= 0 then
if dead == nil then
dead = { }
end
table.insert(dead, 1, i)
end
end
if dead ~= nil then
for _, idx in ipairs(dead) do
table.remove(emitters, idx)
end
if #emitters == 0 then
emitters = nil
self._emitters = nil
end
end
end
-- Draw debug information.
if DEBUG_SHOW_WIREFRAME then
if self._collider.__name == 'Recti' then
rect(
self._collider:xMin(), self._collider:yMin(),
self._collider:xMax(), self._collider:yMax(),
false,
self._color
)
elseif self._collider.__name == 'Vec3' then
circ(
self._collider.x, self._collider.y,
self._collider.z,
false,
self._color
)
end
end
end,
shadow = function (self, delta, offsetX, offsetY)
local dstX, dstY, dstW, dstH = self:_build()
local angle = self._spriteAngle
if self.angleOffset ~= nil then
angle = angle + self.angleOffset
end
local sprite = self._sprite
spr(
sprite,
dstX + (offsetX or 2), dstY + (offsetY or 2), dstW, dstH,
angle, nil,
COLOR_SHADOW
)
return self
end,
_build = function (self)
local dstX, dstY, dstW, dstH =
self.x - (self.box:xMin() + self.box:width() * 0.5), self.y - (self.box:yMin() + self.box:height() * 0.5),
self._spriteWidth, self._spriteHeight
self._collider = Recti.new(
dstX + self.box:xMin(), dstY + self.box:yMin(),
dstX + self.box:xMax(), dstY + self.box:yMax()
)
return dstX, dstY, dstW, dstH
end,
_move = function (self, step)
local newDir = Vec2.new(0, 0)
local stepLength = step:normalize()
if stepLength > 8 then
local singleStepLength = 8
local pos = Vec2.new(self.x, self.y)
while stepLength > 0 do -- Split into a few steps to avoid penetration.
local step_ = step * math.min(stepLength, singleStepLength)
local m = self._walker:solve(
pos, step_,
self._isBlocked,
self._slidable
)
pos = pos + m
newDir = newDir + m
stepLength = stepLength - singleStepLength
end
else
newDir = self._walker:solve(
Vec2.new(self.x, self.y), step * stepLength,
self._isBlocked,
self._slidable
)
end
return newDir
end,
_repulse = function (self, other)
local EPSILON = 16
local diff = Vec2.new(self.x, self.y) - Vec2.new(other.x, other.y)
local l = diff:normalize()
if l > EPSILON then
return Vec2.new(0, 0)
end
local FORCE = 10
return diff * (1 - l / EPSILON) * FORCE
end,
_tween = function (self, delta)
if self._tweens ~= nil then
local dead = nil
for _, t in ipairs(self._tweens) do
if t:update(delta) then
if dead == nil then
dead = { }
end
table.insert(dead, t)
end
end
if dead ~= nil then
self._tweens = filter(self._tweens, function (t)
return not exists(dead, t)
end)
if #self._tweens == 0 then
self._tweens = nil
end
end
end
return self
end,
_emit = function (self, emitter, interval)
if self._emitters == nil then
self._emitters = { }
end
table.insert(
self._emitters,
{
emitter = emitter,
interval = interval
}
)
return self
end
}, Event)
|
--region CTesterManager.lua
--Author : jefflwq
--Date : 2015/2/28
--说明 : CTesterManager类
--endregion
using "Joop"
using "System.Collections.Generic"
namespace "System.Tester"
{
class "CTesterManager" : CContentManager
{
StartTest =
function(self, ...)
return self:ProcessContent(...)
end,
}
}
|
-- sorted pairs
function spairs(t, order)
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
-- if order function given, sort by it by passing the table and keys a, b
-- otherwise just sort the keys
if order then
table.sort(keys, function(a, b) return order(t, a, b) end)
else
table.sort(keys)
end
-- return the iterator function
local i = 0
return function()
i = i + 1
if keys[i] then
return keys[i], t[keys[i]]
end
end
end
function pressAndRelease(bot_context, keys, key)
if bot_context.press_and_release == nil then
bot_context.press_and_release = {}
bot_context.press_and_release.press_frame = emu.framecount()
bot_context.press_and_release.release_frame = emu.framecount() + 4
end
local framecount = emu.framecount()
if framecount < bot_context.press_and_release.release_frame then
keys[key] = true
else
keys[key] = false
bot_context.press_and_release = nil
end
end
|
local fakeTilesHelper = require("helpers.fake_tiles")
local dashBlock = {}
dashBlock.name = "dashBlock"
dashBlock.depth = 0
dashBlock.placements = {
name = "dash_block",
data = {
tiletype = "3",
blendin = true,
canDash = true,
permanent = true,
width = 8,
height = 8
}
}
dashBlock.sprite = fakeTilesHelper.getEntitySpriteFunction("tiletype", "blendin")
return dashBlock |
local mod = DBM:NewMod(1719, "DBM-Party-Legion", 7, 800)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 15008 $"):sub(12, -3))
mod:SetCreatureID(104217)
mod:SetEncounterID(1869)
mod:SetZone()
mod.onlyMythic = true
mod:RegisterCombat("combat")
--Out of combat register, to support the secondary bosses off to sides
mod:RegisterEvents(
"SPELL_CAST_START 208165 207881 207980 209378"
)
--local specWarnWitheringSoul = mod:NewSpecialWarningInterrupt(208165, "HasInterrupt")
local specWarnInfernalEruption = mod:NewSpecialWarningDodge(207881, nil, nil, nil, 2, 2)
local specWarnDisintegrationBeam = mod:NewSpecialWarningInterrupt(207980, "HasInterrupt", nil, nil, 1, 2)
local specWarnWhirlingBlades = mod:NewSpecialWarningRun(209378, "Melee", nil, nil, 4, 2)
local timerWitheringSoulCD = mod:NewCDTimer(14.5, 208165, nil, nil, nil, 3)
local timerInfernalEruptionCD = mod:NewCDTimer(32, 207881, nil, nil, nil, 2)
local voiceInfernalEruption = mod:NewVoice(207881)--watchstep
local voiceDisintegrationBeam = mod:NewVoice(207980, "HasInterrupt")--kickcast
local voiceWhirlingBlades = mod:NewVoice(209378, "Melee")--runout
function mod:OnCombatStart(delay)
timerWitheringSoulCD:Start(12-delay)
timerInfernalEruptionCD:Start(19.5-delay)
end
function mod:SPELL_CAST_START(args)
local spellId = args.spellId
if spellId == 208165 then
--if self:CheckInterruptFilter(args.sourceGUID) then
--specWarnWitheringSoul:Show(args.sourceName)
--end
timerWitheringSoulCD:Start()
elseif spellId == 207881 then
specWarnInfernalEruption:Show()
voiceInfernalEruption:Play("watchstep")
timerInfernalEruptionCD:Start()
elseif spellId == 207980 and self:CheckInterruptFilter(args.sourceGUID) then
specWarnDisintegrationBeam:Show(args.sourceName)
voiceDisintegrationBeam:Play("kickcast")
elseif spellId == 209378 then
specWarnWhirlingBlades:Show()
voiceWhirlingBlades:Play("runout")
end
end
|
--[=[
@class TorsoIKUtils
]=]
local require = require(script.Parent.loader).load(script)
local IKUtils = require("IKUtils")
local OFFSET_Y = 0.5
local TorsoIKUtils = {}
local waistYawClamper = IKUtils.getDampenedAngleClamp(
math.rad(20),
math.rad(10))
local waistPitchClamper = IKUtils.getDampenedAngleClamp(
math.rad(20), -- TODO: Allow forward bend by 40 degrees
math.rad(10))
local headYawClamper = IKUtils.getDampenedAngleClamp(
math.rad(45),
math.rad(15))
local headPitchClamper = IKUtils.getDampenedAngleClamp(
math.rad(45),
math.rad(15))
function TorsoIKUtils.getTargetAngles(rootPart, target)
local baseCFrame = rootPart.CFrame
* CFrame.new(0, OFFSET_Y, 0)
local offsetWaistY = baseCFrame:pointToObjectSpace(target)
local waistY = waistYawClamper(math.atan2(-offsetWaistY.X, -offsetWaistY.Z))
local relativeToWaistY = baseCFrame
* CFrame.Angles(0, waistY, 0)
local headOffsetY = relativeToWaistY:pointToObjectSpace(target)
local headY = headYawClamper(math.atan2(-headOffsetY.X, -headOffsetY.Z))
local relativeToHeadY = relativeToWaistY
* CFrame.Angles(0, headY, 0)
local offsetWaistZ = relativeToHeadY:pointToObjectSpace(target)
local waistZ = waistPitchClamper(math.atan2(offsetWaistZ.Y, -offsetWaistZ.Z))
local relativeToEverything = relativeToHeadY
* CFrame.Angles(0, 0, waistZ)
local headOffsetZ = relativeToEverything:pointToObjectSpace(target)
local headZ = headPitchClamper(math.atan2(headOffsetZ.Y, -headOffsetZ.Z))
return waistY, headY, waistZ, headZ
end
return TorsoIKUtils |
-------------------------------------------------------------------------------------------
-- script_time_esp-dsmr-logger.lua door: Michel Groen
-------------------------------------------------------------------------------------------
-- Aanpassingen gemaakt door Martijn Hendriks (2020-07-21) ivm V1 hardware
-- Dit script leest de JSON waardes van DSMR Slimme Meter Logger en vult Dummy
-- switchen in Domoticz.
-- Het script werkt met firmware DSMRlogger2HTTP & DSMRloggerWS en is getest met
-- hardware V3.
-- Bij script parameters - vul je de gegevens in van dsmr-logger hardware.
-- Bij Domoticz IDX Instellingen - dien je voor elke optie die je wilt gebruiken
-- eerst een nieuwe dummy switch aan te maken in Domoticz en verwijder je de
-- twee '--' ervoor.
-- Bij Dummy switchen bijwerken - Verwijder de twee '--' om een dummy te laten bijwerken.
-------------------------------------------------------------------------------------------
-- Script parameters
-------------------------------------------------------------------------------------------
local DSMR_IP = "dsmr-api.local" -- Ip-Adres ESP-DSMR Slimme Meter Logger of gebruik:
-- DSMRlogger2HTTP : ESP01-DSMR.local of
-- DSMRloggerWS : DSMR-WS.local
Debug = "Nee" -- Zet Debug op Ja om in Domoticz Log alle JSON waardes te
-- registreren. Keuze "Ja" of "Nee" (hoofdlettergevoelig)
-- Zet Debug op Nee voor een eenvoudig melding in de log.
-------------------------------------------------------------------------------------------
commandArray={}
-------------------------------------------------------------------------------------------
-- Domoticz IDX instellingen voor leveren stroom & Gas
-- Je kunt zelf bepalen welke dummy switchen je wilt bijwerken in Domoticz door de '--'
-- ervoor te verwijderen, de betreffende dummy switchen aan te maken in Domoticz (achter
-- elk item staat beschreven welke optie je moet kiezen bij het aanmaken van de dummy) en
-- het IDX nummer in te vullen.
-------------------------------------------------------------------------------------------
Timestamp_IDX = 2 -- Dummy = Text
--Energy_Delivered_IDX = -- Dummy = Counter Incremental --> Engergy
Gas_Delivered_IDX = 3 -- Dummy = Counter Incremental --> Gas
Energy_Delivered_Tariff1_IDX = 4 -- Dummy = Counter Incremental --> Engergy
Energy_Delivered_Tariff2_IDX = 5 -- Dummy = Counter Incremental --> Engergy
--Power_Delivered_IDX = -- Dummy - Electric
--Voltage_l1_IDX = -- Dummy - Voltage
--Current_l1_IDX = -- Dummy - Amperage
--Voltage_l2_IDX = -- Dummy - Voltage
--Current_l2_IDX = -- Dummy - Amperage
--Voltage_l3_IDX = -- Dummy - Voltage
--Current_l3_IDX = -- Dummy - Amperage
--Power_Delivered_l1_IDX = -- Dummy = Electric
--Power_Delivered_l2_IDX = -- Dummy = Electric
--Power_Delivered_l3_IDX = -- Dummy = Electric
-------------------------------------------------------------------------------------------
-- Instellingen voor terugleveren van stroom. Als je niet teruglevert kun je dit uit laten.
-- Je kunt zelf bepalen welke dummy switchen je wilt bijwerken in Domoticz door de '--' ervoor te verwijderen,
-- de betreffende dummy switchen aan te maken in Domoticz (achter elk item staat beschreven welke optie je moet kiezen bij het aanmaken van de dummy) en het IDX nummer in te vullen.
-------------------------------------------------------------------------------------------
--Energy_Returned_IDX = -- Dummy = Counter Incremental --> Engergy
--Energy_Returned_Tariff1_IDX = -- Dummy = Counter Incremental --> Engergy
--Energy_Returned_Tariff2_IDX = -- Dummy = Counter Incremental --> Engergy
--Power_Returned_IDX = -- Dummy - Electric
--Power_Returned_l1_IDX = -- Dummy = Electric
--Power_Returned_l2_IDX = -- Dummy = Electric
--Power_Returned_l3_IDX = -- Dummy = Electric
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- Instellingen voor Firmware DSMRlogger2HTTP - Deze instellingen niet aanpassen !!
-------------------------------------------------------------------------------------------
json = (loadfile "/Users/martijnhendriks/domoticz/scripts/lua/JSON.lua")()
local jsondata = assert(io.popen('curl http://'..DSMR_IP..'/api/v2/sm/actual'))
local jsondevices = jsondata:read('*all')
jsondata:close()
local jsonCPM = json:decode(jsondevices)
Timestamp = jsonCPM.timestamp.value
Energy_Delivered = jsonCPM.Energy_Delivered
Gas_Delivered = jsonCPM.gas_delivered.value
Energy_Delivered_Tariff1 = jsonCPM.energy_delivered_tariff1.value
Energy_Delivered_Tariff2 = jsonCPM.energy_delivered_tariff2.value
Power_Delivered = jsonCPM.power_delivered.value
Voltage_l1 = jsonCPM.voltage_l1.value
Current_l1 = jsonCPM.current_l1.value
Voltage_l2 = jsonCPM.voltage_l2.value
Current_l2 = jsonCPM.current_l2.value
Voltage_l3 = jsonCPM.voltage_l3.value
Current_l3 = jsonCPM.current_l3.value
Power_Delivered_l1 = jsonCPM.power_delivered_l1.value
Power_Delivered_l2 = jsonCPM.power_delivered_l2.value
Power_Delivered_l3 = jsonCPM.power_delivered_l3.value
Energy_Returned_Tariff1 = jsonCPM.energy_returned_tariff1.value
Energy_Returned_Tariff2 = jsonCPM.energy_returned_tariff2.value
Power_Returned = jsonCPM.power_returned.value
Power_Returned_l1 = jsonCPM.power_returned_l1.value
Power_Returned_l2 = jsonCPM.power_returned_l2.value
Power_Returned_l3 = jsonCPM.power_returned_l3.value
-------------------------------------------------------------------------------------------
-- Uitgebreide Log instellingen voor leveren stroom & Gas
-------------------------------------------------------------------------------------------
if Debug=="Ja" then
print ('ESP-DSMR Slimme Meter Logger voor leveren stroom & Gas')
print ('Timestamp: ' ..Timestamp.. '')
print ('Energie Verbruik (kWh): ' ..Energy_Delivered.. '')
print ('Gas Verbruik (m3)): ' ..Gas_Delivered.. '')
print ('Engergie Verbruik T1 (kWh)): ' ..Energy_Delivered_Tariff1.. '')
print ('Engergie Verbruik T2 (kWh)): ' ..Energy_Delivered_Tariff2.. '')
print ('Totaal Verbruik (kW)): ' ..Power_Delivered.. '')
print ('Voltage L1 (Volt)): ' ..Voltage_l1.. '')
print ('Current L1 (Amp)): ' ..Current_l1.. '')
print ('Voltage L2 (Volt)): ' ..Voltage_l2.. '')
print ('Current L2 (Amp)): ' ..Current_l2.. '')
print ('Voltage L3 (Volt)): ' ..Voltage_l3.. '')
print ('Current L3 (Amp)): ' ..Current_l3.. '')
print ('Verbruik L2 (Watt))): ' ..Power_Delivered_l2.. '')
print ('Verbruik L3 (Watt))): ' ..Power_Delivered_l3.. '')
print ('Verbruik L1 (Watt))): ' ..Power_Delivered_l1.. '')
-------------------------------------------------------------------------------------------
-- Log instellingen voor terugleveren van stroom. Deze kun je aanzetten als je ook
-- stroom teruglevert. Je kunt zelf bepalen welke dummy switchen je wilt bijwerken
-- in Domoticz door de '--' ervoor te verwijderen.
-------------------------------------------------------------------------------------------
--print ('ESP-DSMR Slimme Meter Logger voor terugleveren stroom')
--print ('Terug Levering (kWh): ' ..Energy_Returned.. '')
--print ('Terug Levering T1 (kWh)): ' ..Energy_Returned_Tariff1.. '')
--print ('Terug Levering T2 (kWh)): ' ..Energy_Returned_Tariff2.. '')
--print ('Totaal Terug Levering (kW)): ' ..Power_Returned.. '')
--print ('Terug Levering L1 (Watt)): ' ..Power_Returned_l1.. '')
--print ('Terug Levering L2 (Watt)): ' ..Power_Returned_l2.. '')
--print ('Terug Levering L3 (Watt)): ' ..Power_Returned_l3.. '')
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- Eenvoudige logging in Domoticz zodat je weet dat het script wordt uitgevoerd.
-------------------------------------------------------------------------------------------
if Debug=="Nee" then
print ('ESP-DSMR Slimme Meter Logger')
print ('JSON Informatie opgehaald en dummy switchen bijgewerkt')
end
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- Dummy switchen bijwerken
-- Welke dummy switchen moeten worden bijgewerkt in Domoticz voor leveren
-- stroom & Gas (Alleen voor stroomafname). Je kunt zelf bepalen welke dummy switchen
-- je wilt bijwerken in Domoticz door de '--' ervoor te verwijderen.
-------------------------------------------------------------------------------------------
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Timestamp_IDX..'|0| 1234567890'}
commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Timestamp_IDX..'|0|'..Timestamp..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Energy_Delivered_IDX..'|0|'..Energy_Delivered..''}
commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Gas_Delivered_IDX..'|0|'..Gas_Delivered..''}
commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Energy_Delivered_Tariff1_IDX..'|0|'..Energy_Delivered_Tariff1..''}
commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Energy_Delivered_Tariff2_IDX..'|0|'..Energy_Delivered_Tariff2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Delivered_IDX..'|0|'..Power_Delivered..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Voltage_l1_IDX..'|0|'..Voltage_l1..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Current_l1_IDX..'|0|'..Current_l1..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Voltage_l2_IDX..'|0|'..Voltage_l2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Current_l2_IDX..'|0|'..Current_l2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Voltage_l3_IDX..'|0|'..Voltage_l3..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Current_l3_IDX..'|0|'..Current_l3..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Delivered_l1_IDX..'|0|'..Power_Delivered_l1..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Delivered_l2_IDX..'|0|'..Power_Delivered_l2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Delivered_l3_IDX..'|0|'..Power_Delivered_l3..''}
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
-- Welke dummy switchen moeten worden bijgewerkt in Domoticz voor terugleveren stroom (Als
-- je ook stroom teruglevert). Je kunt zelf bepalen welke dummy switchen je wilt bijwerken
-- in Domoticz door de '--' ervoor te verwijderen.
-------------------------------------------------------------------------------------------
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Energy_Returned_Tariff1_IDX..'|0|'..Energy_Returned_Tariff1..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Energy_Returned_Tariff2_IDX..'|0|'..Energy_Returned_Tariff2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Returned_IDX..'|0|'..Power_Returned..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Returned_l1_IDX..'|0|'..Power_Returned_l1..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Returned_l2_IDX..'|0|'..Power_Returned_l2..''}
--commandArray[#commandArray+1] = {['UpdateDevice'] = ''..Power_Returned_l3_IDX..'|0|'..Power_Returned_l3..''}
-------------------------------------------------------------------------------------------
return commandArray |
local function concommand_executed(ply, cmd, args)
if not args[1] then return end
local name = string.lower(args[1])
if not name or not FAdmin.Commands.List[name] then
FAdmin.Messages.SendMessage(ply, 1, "Command does not exist!")
return
end
local args2 = args
table.remove(args2, 1)
for k,v in pairs(args2) do
if string.sub(v, -1) == "," and args2[k+1] then
args2[k] = args2[k] .. args2[k+1]
table.remove(args2, k+1)
end
end
table.ClearKeys(args2)
FAdmin.Commands.List[name].callback(ply, name, args2)
end
local function AutoComplete(command, ...)
local autocomplete = {}
local args = string.Explode(" ", ...)
table.remove(args, 1) --Remove the first space
if args[1] == "" then
for k,v in pairs(FAdmin.Commands.List) do
table.insert(autocomplete, command .. " " .. k)
end
elseif not args[2]/*FAdmin.Commands.List[string.lower(args[#args])]*/ then
for k,v in pairs(FAdmin.Commands.List) do
if string.sub(k, 1, string.len(args[1])) == args[1] then
table.insert(autocomplete, command .. " " .. k)
end
end
end
table.sort(autocomplete)
return autocomplete
end
concommand.Add("_FAdmin", concommand_executed, AutoComplete)
concommand.Add("FAdmin", concommand_executed, AutoComplete)
-- DO NOT EDIT THIS, NO MATTER HOW MUCH YOU'VE EDITED FADMIN IT DOESN'T GIVE YOU ANY RIGHT TO CHANGE CREDITS AND/OR REMOVE THE AUTHOR
FAdmin.Commands.AddCommand("FAdminCredits", function(ply, cmd, args)
if ply:SteamID() == "STEAM_0:0:8944068" and args[1] then
local targets = FAdmin.FindPlayer(args[1])
if not targets or (#targets == 1 and not IsValid(targets[1])) then
FAdmin.Messages.SendMessage(ply, 1, "Player not found")
return
end
for _, target in pairs(targets) do
if IsValid(target) then
concommand_executed(target, "FAdmin", {"FAdminCredits"})
end
end
FAdmin.Messages.SendMessage(ply, 4, "Credits sent!")
return
end
FAdmin.Messages.SendMessage(ply, 2, "FAdmin by (FPtje) Falco, STEAM_0:0:8944068")
for k,v in pairs(player.GetAll()) do
if v:SteamID() == "STEAM_0:0:8944068" then
FAdmin.Messages.SendMessage(ply, 4, "(FPtje) Falco is in the server at this moment")
return
end
end
FAdmin.Messages.SendMessage(ply, 5, "(FPtje) Falco is NOT in the server at this moment")
end) |
local botToken = ""; -- https://discord.com/developers/applications/
local status = "discord bot hosted on roblox";
--|| put me in serverscriptservice (DO NOT MAKE ME A LOCALSCRIPT)
local WS = require(workspace.WebSocket);
WS.Setup("http://your.ip.here", 2030); -- port forward it you dumby. netgear users go to routerlogin.net
local Heartbeat = 0;
local packets = {
["1"] = function()
WS.Send('{"op": 1, "d": null}');
end,
["2"] = function()
WS.Send(game:GetService('HttpService'):JSONEncode({
op = 2,
d = {
token = "Bot " .. BotToken,
properties = {
["$os"] = "windows",
["$browser"] = "roblox",
["$device"] = "roblox"
},
presence = {
status = "online",
game = {
name = status,
type = 0
}
}
}
}))
end,
}
WS.onopen = function()
print('Discord Bot started.')
end
WS.onclose = function()
print('Closed')
end
WS.onmessage = function(...)
local Decoded = game:GetService('HttpService'):JSONDecode(...);
local Event = Decoded.t;
local Data = Decoded.d;
if (Decoded.op == 10) then
Heartbeat = Decoded.d.heartbeat_interval / 1000;
elseif (Decoded.op == 1) then
packets["1"]();
elseif (Event == "MESSAGE_CREATE") then
print(Data.author.username .. "#" .. Data.author.discriminator .. ": " .. Data.content);
end
end
if (WS.IsConnected()) then
WS.Disconnect();
end
WS.StartListen(1);
WS.Connect("wss://gateway.discord.gg");
packets['2']();
spawn(function()
while wait() do
if (Heartbeat == 0) then
wait(.1);
else
wait(Heartbeat);
packets["1"]();
end
end
end)
|
return {'khedoe','khelawan'} |
----------------------------
-- Deathrun --
-- Created by Skeyler.com --
----------------------------
SS.MapList = {}
function SS:AddMap(name, save)
SS.MapList[name] = {name=name}
if save then SS:Save() end
end
-- These will all get saved once the maps are loaded
-- SS:AddMap("akai_sup3r_f1n4l") -- This map needs some fixes
-- SS:AddMap("deathrun_deluxe_beta") -- endings need fixing
-- SS:AddMap("dr_minecraft")
SS:AddMap("daethrun_ale-tech_v3")
SS:AddMap("deathrun_amazon_b4")
SS:AddMap("deathrun_ambiance")
SS:AddMap("deathrun_arduous_final_fixed")
SS:AddMap("deathrun_atomic_warfare")
SS:AddMap("deathrun_aztecan_escape_b1")
-- SS:AddMap("deathrun_aztecan_escape_v5")
SS:AddMap("deathrun_aztecan_finalb3")
SS:AddMap("deathrun_blood_final")
SS:AddMap("deathrun_castlerun_fixed")
SS:AddMap("deathrun_cavern_b3")
SS:AddMap("deathrun_cb_egypt_v1")
SS:AddMap("deathrun_control_d_fixed")
SS:AddMap("deathrun_ennui_v2")
SS:AddMap("deathrun_extremeway_gm4")
SS:AddMap("deathrun_iceworld_v2fix")
SS:AddMap("deathrun_italyrats_final_gm2")
SS:AddMap("deathrun_marioworld_finalob")
-- SS:AddMap("deathrun_poker_final5")
SS:AddMap("deathrun_pool_gm1")
SS:AddMap("deathrun_ramesses_revenge_v3")
-- SS:AddMap("deathrun_simpsons_final")
SS:AddMap("deathrun_starwars_b1_gm")
SS:AddMap("deathrun_steam_works_gm1")
|
Locales['en'] = {
['trunk_closed'] = '~r~This trunk is closed.',
['no_veh_nearby'] = 'There is no vehicle nearby.',
['trunk_in_use'] = 'This trunk is in use.',
['trunk_weight'] = 'Trunk weight: ~g~%s / %s lb~w~',
['trunk_full'] = 'This trunk is full.',
['invalid_quantity'] = '~r~Invalid quantity',
['cant_carry_more'] = 'You can\'t carry any more.',
['deposit'] = 'Deposit',
['nacho_veh'] = 'This is not your vehicle.',
['trunk_contents'] = 'Trunk contents',
['quantity'] = 'Quantity',
['invalid_amount'] = '~r~Invalid amount',
['insufficient_space'] = '~r~Insufficient space',
['dirty_money'] = 'Dirty money $',
['measurement'] = ' lb',
['return'] = 'return',
['player_cannot_hold'] = 'You can not hold anymore of this.',
}
|
local colorscheme = "gruvbox"
local status_ok, _ = pcall(vim.cmd, "colorscheme " .. colorscheme)
if not status_ok then
vim.notify("colorscheme " .. colorscheme .. " not found!")
return
end
--vim.cmd [[
--try
-- colorscheme darkplus
--catch /^Vim\%((\a\+)\)\=:E185/
--colorscheme default
--set background=dark
--endtry
--]]
|
blank =
{
filename = "__StreetLamps__/graphics/transparent_pixel.png",
priority = "extra-high",
width = 1,
height = 1
}
-- Entity
local hiddenLampEntity = table.deepcopy(data.raw["lamp"]["small-lamp"])
hiddenLampEntity.name = "substation-hidden-lamp"
hiddenLampEntity.flags = {"placeable-off-grid", "not-on-map"}
hiddenLampEntity.picture_off = blank
hiddenLampEntity.picture_on = blank
hiddenLampEntity.collision_box = {{-0.0, -0.0}, {0.0, 0.0}}
hiddenLampEntity.selection_box = {{-0.0, -0.0}, {0.0, 0.0}}
hiddenLampEntity.selectable_in_game = false
hiddenLampEntity.energy_usage_per_tick = "8KW"
hiddenLampEntity.light = {intensity = 1.0, size = 75}
-- Add definitions to game
data:extend{hiddenLampEntity} |
local utf8 = require( "utf8" )
local luatable = require "LuaTable"
local vector = require "vector"
local ui = require "ui"
local ProjectsArea = require "ProjectsArea"
local DescriptionArea = require "DescriptionArea"
local Journal = require "Journal"
local Project = require "Project"
-- todo: move somewhere
local function date_as_text( date_table )
return date_table["day"] .. "." ..
date_table["month"] .. "." ..
date_table["year"]
end
-- GUI
local screen_w = love.graphics.getWidth()
local screen_h = love.graphics.getHeight()
local main_window = {}
main_window.projects_area = ProjectsArea:new()
main_window.description_area = DescriptionArea:new()
function main_window.init_from_journal( journal )
for _, proj in ipairs( journal.projects ) do
main_window.projects_area:recursively_add_projects( proj )
end
end
function main_window.draw()
main_window.projects_area:draw()
main_window.description_area:draw()
end
function main_window.update( dt )
main_window.projects_area:update( dt )
main_window.description_area:update( dt )
main_window.update_cursor_type( dt )
end
function main_window.mousepressed( x, y, button, istouch )
main_window.projects_area:mousepressed( x, y, button, istouch )
end
function main_window.mousereleased( x, y, button, istouch )
-- warning: order is important
main_window.projects_area:mousereleased( x, y, button, istouch )
main_window.show_description_on_click( x, y, button, istouch )
-- main_window.gen_add_remove_project_menu_on_click( x, y, button, istouch )
main_window.description_area:mousereleased( x, y, button, istouch )
end
function main_window.show_description_on_click( x, y, button, istouch )
for _, widget in ipairs(
main_window.projects_area.projects_frame:children_of_type( "project" )) do
if widget:mousereleased( x, y, button ) and ( button == 1 or button == 'l' ) then
if main_window.description_area.invisible then
main_window.description_area.invisible = false
main_window.projects_area:resize_to_half_screen()
end
main_window.description_area.textfield:set_text( widget.project.description )
main_window.description_area.project_title_widget:set_text( widget.project.name )
main_window.description_area.project_title_widget.project_btn = widget
main_window.description_area.start_date_widget:set_text(
date_as_text( widget.project.start_date ) )
main_window.description_area.end_date_widget:set_text(
date_as_text( widget.project.end_date ) )
break
end
end
end
function main_window.update_cursor_type( dt )
main_window.description_area.bounding_frame:update_cursor()
end
function main_window.keyreleased( key, scancode )
if key == 'escape' then
main_window.description_area.invisible = true
main_window.projects_area:resize_to_full_screen()
return
end
main_window.description_area:keyreleased( key, scancode )
end
function main_window.textinput( t )
main_window.description_area:textinput( t )
end
function main_window.wheelmoved( x, y )
main_window.projects_area:wheelmoved( x, y )
end
return main_window
|
invoke = {
cast = function(player)
local aether = 22000
local healthCost = math.floor(player.maxMagic *.4)
local minMagic = 30
if (not player:canCast(1, 1, 0)) then
return
end
if (player.magic < minMagic) then
player:sendMinitext("Your will is too weak.")
return
end
if (player.health - healthCost < 100) then
player.health = 100
else
player.health = player.health - healthCost
end
player:sendAction(6, 20)
player:setAether("invoke", aether)
player:playSound(85)
player:sendAnimation(11)
player.magic = player.maxMagic
player:sendStatus()
player:sendMinitext("You cast Invoke.")
end
}
|
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved)
-- =============================================================
-- DEFAULT Easy IFC Buttons Presets for SSK 2
-- =============================================================
--
-- labelsInit.lua - Create Label Presets
--
local mgr = require "ssk2.core.interfaces.buttons"
local imagePath = "ssk2/core/interfaces/presets/default/images/"
local gameFont = ssk.__gameFont or native.systemFontBold
-- ============================
-- ========= DEFAULT BUTTON
-- ============================
local default_params =
{
labelColor = {1,1,1,1},
labelSize = 16,
labelFont = gameFont,
labelOffset = {0,1},
unselRectFillColor = { 0.25, 0.25, 0.25, 1},
selRectFillColor = {0.5, 0.5, 0.5, 1},
strokeWidth = 1,
strokeColor = {1,1,1,0.5},
emboss = false,
}
mgr:addButtonPreset( "default", default_params )
-- ============================
-- ======= Edgeless Buttons
-- ============================
local params =
{
labelColor = {1,1,1,1},
labelSize = 24,
labelFont = gameFont,
labelOffset = {0,-1},
unselRectFillColor = { 0.25, 0.25, 0.25, 0.0},
selRectFillColor = { 0.25, 0.25, 0.25, 0.0},
strokeWidth = 0,
--strokeColor = {1,1,1,0.5},
emboss = false,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_edgeless", params )
local params =
{
labelColor = {1,1,1,1},
labelSize = 24,
labelFont = gameFont,
labelOffset = {0,-1},
unselRectFillColor = { 0.25, 0.25, 0.25, 0.0},
selRectFillColor = { 0.25, 0.25, 0.25, 0.0},
strokeWidth = 0,
--strokeColor = {1,1,1,0.5},
emboss = false,
}
mgr:addButtonPreset( "default_edgeless2", params )
-- ============================
-- ======= Check Box (Toggle Button)
-- ============================
local params =
{
unselImgSrc = imagePath .. "check.png",
selImgSrc = imagePath .. "checkOver.png",
strokeWidth = 1,
strokeColor = {1,1,1,0.5},
labelOffset = { 0, 35 },
}
mgr:addButtonPreset( "default_check", params )
-- ============================
-- ======= Check Box 2 (Toggle Button)
-- ============================
local params =
{
unselImgSrc = imagePath .. "check2.png",
selImgSrc = imagePath .. "checkOver2.png",
strokeWidth = 1,
strokeColor = {1,1,1,0.5},
labelOffset = { 0, 35 },
}
mgr:addButtonPreset( "default_check2", params )
-- ============================
-- ======= Default Radio Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "radio.png",
selImgSrc = imagePath .. "radioOver.png",
strokeWidth = 0,
strokeColor = {0,0,0,0},
labelOffset = { 0, 35 },
}
mgr:addButtonPreset( "default_radio", params )
-- ============================
-- ======= Default Horizontal Slider
-- ============================
local params =
{
unselImgSrc = imagePath .. "trackHoriz.png",
selImgSrc = imagePath .. "trackHorizOver.png",
unselKnobImg = imagePath .. "thumbHoriz.png",
selKnobImg = imagePath .. "thumbHorizOver.png",
kw = 29,
kh = 19,
strokeWidth = 0,
strokeColor = {0,0,0,0},
}
mgr:addButtonPreset( "default_slider", params )
-- ============================
-- ================== RG BUTTON
-- ============================
local params =
{
unselImgSrc = imagePath .. "rg.png",
selImgSrc = imagePath .. "rg.png",
w = 144,
h = 144,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_rg", params )
-- ============================
-- ======= Built With Corona BADGE/BUTTON 150 x 144
-- ============================
local params =
{
unselImgSrc = imagePath .. "Built_with_Corona_SM.png",
selImgSrc = imagePath .. "Built_with_Corona_SM.png",
w = 108,
h = 150,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_corona", params )
-- ============================
-- ======= Built With Corona BADGE/BUTTON 150 x 144
-- ============================
local params =
{
unselImgSrc = imagePath .. "corona.png",
selImgSrc = imagePath .. "corona.png",
w = 144,
h = 144,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_corona2", params )
-- ============================
-- ======= Play Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "play.png",
selImgSrc = imagePath .. "play.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_play", params )
-- ============================
-- ======= Pause Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "pause.png",
selImgSrc = imagePath .. "pause.png",
w = 128,
h = 128,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_pause", params )
-- ============================
-- ======= Back Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "arrowLeft.png",
selImgSrc = imagePath .. "arrowLeft.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_back", params )
-- ============================
-- ======= Audio Button
-- ============================
local params =
{
selImgSrc = imagePath .. "soundOff.png",
unselImgSrc = imagePath .. "soundOn.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_sound", params )
-- ============================
-- ======= Event Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "arrowUp.png",
selImgSrc = imagePath .. "arrowUp.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_event", params )
-- ============================
-- ======= Rate Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "rate.png",
selImgSrc = imagePath .. "rate.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_rate", params )
-- ============================
-- ======= Share Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "share.png",
selImgSrc = imagePath .. "share.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_share", params )
-- ============================
-- ======= URL Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "url.png",
selImgSrc = imagePath .. "url.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_url", params )
-- ============================
-- ======= Buy Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "question.png",
selImgSrc = imagePath .. "question.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_buy", params )
-- ============================
-- ======= Twitter Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "twitter.png",
selImgSrc = imagePath .. "twitter.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_twitter", params )
-- ============================
-- ======= Facebook Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "facebook.png",
selImgSrc = imagePath .. "facebook.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_facebook", params )
-- ============================
-- ======= Home Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "home.png",
selImgSrc = imagePath .. "home.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_home", params )
-- ============================
-- ======= Achievements Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "achievements.png",
selImgSrc = imagePath .. "achievements.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_achievements", params )
-- ============================
-- ======= Leaderboard Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "leaderboard.png",
selImgSrc = imagePath .. "leaderboard.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_leaderboard", params )
-- ============================
-- ======= No Ads Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "noads.png",
selImgSrc = imagePath .. "noads.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_noads", params )
-- ============================
-- ======= Home Button
-- ============================
local params =
{
unselImgSrc = imagePath .. "settings.png",
selImgSrc = imagePath .. "settings.png",
w = 100,
h = 100,
touchOffset = {1,2},
}
mgr:addButtonPreset( "default_options", params )
|
function t() return function() end end
local a = t{1, 2, 3, 4}
local a = t{1}
local a = t"a"
local a = t"b"
local a = t(1, 2, 3)
t{2, 3} "a"
t{2, 3, 4} {1}
|
-- The wheels we support/have.
local Wheels = {
"DDR1st1.5Wheel",
"DDR2ndMIXCLUBVERSiON2Wheel",
"DDR3rdMixPlusWheel",
"DDR4thMixPlusWheel",
"DDR5thMixWheel",
--"DDRMAXWheel",
---"Popn10Wheel",
}
-- The Styles that are defined for the game mode.
local GameModeStyles = {
["dance"] = "dance_single",
["pump"] = "pump_single",
["ez2"] = "ez2_single",
["para"] = "para_single",
["ds3ddx"] = "ds3ddx_single",
["beat"] = "bm_single7",
["maniax"] = "maniax_single",
["techno"] = "techno_single4",
["popn"] = "pnm_nine",
["gddm"] = "gddm_new",
["gdgf"] = "guitar_five",
["gh"] = "gh_solo",
["kbx"] = "kb4_single",
["taiko"] = "taiko",
["lights"] = "lights_cabinet",
["kickbox"] = "kickbox_human"
}
-- The last defined wheel, Its like smart shuffle, We dont want to get the same wheel twice.
if not Last then Last = 0 end
-- Our random suffle function.
local function RandButNotLast(Amount)
local Now
while true do
Now = math.random(1,Amount)
if Now ~= Last then break end
end
Last = Now
return Now
end
--Return the Def table that contains all the stuff, Check the module folder for the wheels.
return LoadModule("Wheel."..Wheels[RandButNotLast(#Wheels)]..".lua")(GameModeStyles[GAMESTATE:GetCurrentGame():GetName()] or "dance_single")
--Debugging.
--return LoadModule("Wheel.Popn10Wheel.lua")(GameModeStyles[GAMESTATE:GetCurrentGame():GetName()] or "dance_single") |
--[[
A library to handle ingame resources, as provided by the Radsources XMLs. It will look for the files in Windower/plugins/resources.
]]
_libs = _libs or {}
_libs.resources = true
_libs.functions = _libs.functions or require('functions')
_libs.tables = _libs.tables or require('tables')
_libs.strings = _libs.strings or require('strings')
_libs.files = _libs.files or require('files')
_libs.xml = _libs.xml or require('xml')
local fns = {}
local slots = {}
local language_string = _addon and _addon.language and _addon.language:lower() or windower.ffxi.get_info().language:lower()
local language_string_log = language_string .. '_log'
-- The metatable for all sub tables of the root resource table
local resource_mt = {}
-- The metatable for the root resource table
local resources = setmetatable({}, {__index = function(t, k)
if fns[k] then
t[k] = setmetatable(fns[k](), resource_mt)
return t[k]
end
end})
local redict = {
name = language_string,
name_log = language_string_log,
english = 'en',
japanese = 'ja',
english_log = 'enl',
japanese_log = 'ja',
english_short = 'ens',
japanese_short = 'jas',
}
-- The metatable for a single resource item (an entry in a sub table of the root resource table)
local resource_entry_mt = {__index = function()
return function(t, k)
return redict[k] and t[redict[k]] or table[k]
end
end()}
function resource_group(r, fn, attr)
fn = type(fn) == 'function' and fn or functions.equals(fn)
attr = redict[attr] or attr
local res = {}
for index, item in pairs(r) do
if fn(item[attr]) then
res[index] = item
end
end
slots[res] = slots[r]
return setmetatable(res, resource_mt)
end
local resource_alt_fns = {}
resource_alt_fns.it = function(t)
local key = nil
return function()
repeat
key = next(t, key)
until type(key) == 'number' or type(key) == 'nil'
return rawget(t, key), key
end
end
resource_alt_fns.map = function(t, fn)
local res = T{}
for val, key in t:it() do
res[key] = fn(val)
end
return res
end
resource_alt_fns.key_map = function(t, fn)
local res = T{}
for val, key in t:it() do
res[fn(key)] = val
end
return res
end
resource_mt.__index = function(t, k)
return slots[t]:contains(k) and resource_group:endapply(k) or resource_alt_fns[k] or table[k]
end
resource_mt.__class = 'Resource'
resource_mt.__tostring = function(t)
return '{' .. t:map(table.get:endapply('name')):concat(', ') .. '}'
end
local resources_path = windower.windower_path .. 'res/'
local flag_cache = {}
local parse_flags = function(bits, lookup, values)
flag_cache[lookup] = flag_cache[lookup] or {}
if values and not flag_cache[lookup][bits] and lookup[bits] then
flag_cache[lookup][bits] = S{lookup[bits]}
elseif not flag_cache[lookup][bits] then
local res = S{}
local rem
local num = bits
local count = 0
while num > 0 do
num, rem = (num/2):modf()
if rem > 0 then
res:add(values and lookup[2^count] or count)
end
count = count + 1
end
flag_cache[lookup][bits] = res
end
return flag_cache[lookup][bits]
end
local language_strings = S{'english', 'japanese', 'german', 'french'}
-- Add resources from files
local post_process
local res_names = S(windower.get_dir(resources_path)):filter(string.endswith-{'.lua'}):map(string.sub-{1, -5})
for res_name in res_names:it() do
fns[res_name] = function()
local res, slot_table = dofile(resources_path .. res_name .. '.lua')
res = table.map(res, (setmetatable-{resource_entry_mt}):cond(functions.equals('table') .. type))
slots[res] = S(slot_table)
post_process(res)
return res
end
end
local lookup = {}
local flag_keys = S{
'flags',
'targets',
}
local fn_cache = {}
post_process = function(t)
local slot_set = slots[t]
for key in slot_set:it() do
if lookup[key] then
if flag_keys:contains(key) then
fn_cache[key] = function(flags)
return parse_flags(flags, lookup[key], true)
end
else
fn_cache[key] = function(flags)
return parse_flags(flags, lookup[key], false)
end
end
elseif lookup[key .. 's'] then
fn_cache[key] = function(value)
return value
end
end
end
for _, entry in pairs(t) do
for key, fn in pairs(fn_cache) do
if entry[key] ~= nil then
entry[key] = fn(entry[key])
end
end
end
for key in pairs(redict) do
slot_set:add(key)
end
end
lookup = {
elements = resources.elements,
jobs = resources.jobs,
slots = resources.slots,
races = resources.races,
skills = resources.skills,
targets = {
[0x01] = 'Self',
[0x02] = 'Player',
[0x04] = 'Party',
[0x08] = 'Ally',
[0x10] = 'NPC',
[0x20] = 'Enemy',
[0x60] = 'Object',
[0x9D] = 'Corpse',
},
flags = {
[0x0001] = 'Flag00',
[0x0002] = 'Flag01',
[0x0004] = 'Flag02',
[0x0008] = 'Flag03',
[0x0010] = 'Can Send POL',
[0x0020] = 'Inscribable',
[0x0040] = 'No Auction',
[0x0080] = 'Scroll',
[0x0100] = 'Linkshell',
[0x0200] = 'Usable',
[0x0400] = 'NPC Tradeable',
[0x0800] = 'Equippable',
[0x1000] = 'No NPC Sale',
[0x2000] = 'No Delivery',
[0x4000] = 'No PC Trade',
[0x8000] = 'Rare',
[0x6040] = 'Exclusive',
},
}
return resources
--[[
Copyright © 2013-2014, Windower
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Windower nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Windower BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
local mockagne = require 'mockagne'
local when = mockagne.when
local any = mockagne.any
local verify = mockagne.verify
describe('client - overlay', function()
setup(function()
_G.unpack = table.unpack
_G.Locales = {
en = {
all = 'message',
translations = 'here'
}
}
_G.Config = {
Locale = 'en',
MaxPatientsPerTrip = 3
}
_G.Wrapper = mockagne.getMock()
_G.Citizen = {
Wait = coroutine.yield,
CreateThread = coroutine.create
}
require('../../src/client/overlay')
coroutineSpy = spy.on(_G.Citizen, 'CreateThread')
end)
it('Functional test', function()
local gameData = {
secondsLeft = 100,
level = 1,
peds = {'ped'},
pedsInAmbulance = {'ped 2'}
}
when(_G.Wrapper.jsonEncode(any())).thenAnswer('encodedJson')
assertStateIsCorrect(false, false)
Overlay.Init()
assertStateIsCorrect(false, false)
verify(_G.Wrapper.SendNuiMessage('encodedJson'))
verify(_G.Wrapper.jsonEncode({type = 'init', translatedLabels = _G.Locales.en}))
Overlay.Start(gameData)
assertStateIsCorrect(false, true)
verify(_G.Wrapper.jsonEncode({type = 'tick', timeLeft = '01:40', level = 1, emptySeats = 2, patientsLeft = 1}))
verify(_G.Wrapper.jsonEncode({type = 'changeVisibility', visible = true}))
gameData.secondsLeft = 9
gameData.peds = {}
gameData.pedsInAmbulance = {'ped', 'ped 2'}
Overlay.Update(gameData)
assertStateIsCorrect(false, true)
verify(_G.Wrapper.jsonEncode({type = 'tick', timeLeft = '00:09', level = 1, emptySeats = 1, patientsLeft = 0}))
loop = coroutineSpy['returnvals'][1].vals[1]
iterateLoop(loop)
assertStateIsCorrect(false, true)
when(_G.Wrapper.IsPauseMenuActive()).thenAnswer(true)
iterateLoop(loop)
assertStateIsCorrect(true, true)
verify(_G.Wrapper.jsonEncode({type = 'changeVisibility', visible = false}))
Overlay.Stop()
assertStateIsCorrect(false, false)
iterateLoop(loop)
assert.equals('dead', coroutine.status(loop))
end)
function iterateLoop(loop)
coroutine.resume(loop)
end
function assertStateIsCorrect(wasPaused, isVisible)
assert.equals(wasPaused, Overlay.wasPaused)
assert.equals(isVisible, Overlay.isVisible)
end
function assertSpyCallCounts(drawHospitalMarkerCount, drawPedMarkerCount)
assert.spy(drawHospitalMarkerSpy).was.called(drawHospitalMarkerCount)
assert.spy(drawPedMarkerSpy).was.called(drawPedMarkerCount)
end
end) |
return function (dir)
assert(#dir > 0)
local toolset = require "toolset"
local list = {}
local size = 0
local CHUNK_META = 1
local CHUNK_DATA = 2
local data = io.open(dir .. "/assets.bundle", 'w+b')
local function add_file(path)
print('pack file: ' .. path)
local f = assert(io.open(dir .. '/' .. path, 'rb'), path)
list[#list + 1] = {
path = path,
size = f:seek('end'),
position = nil,
}
f:close()
-- kind(1)) + path(2 + #path) + data_pos(4)
size = 1 + (2 + #path) + 4 + size
end
for _, path in ipairs(toolset.list(dir .. "/src")) do
add_file('src/' .. path)
end
for _, path in ipairs(toolset.list(dir .. "/res")) do
add_file('res/' .. path)
end
add_file('builtin.metadata')
table.sort(list, function (a, b)
return a.path < b.path
end)
for _, v in ipairs(list) do
v.position = size
-- kind(1)) + data(4 + v.size)
size = 1 + 4 + v.size + size
end
-- write header
for _, v in ipairs(list) do
data:write(string.pack("<I1", CHUNK_META))
data:write(string.pack("<s2", v.path))
data:write(string.pack("<I4", v.position))
end
-- write data
for _, v in ipairs(list) do
local f = assert(io.open(dir .. '/' .. v.path, 'rb'))
data:write(string.pack("<I1", CHUNK_DATA))
data:write(string.pack("<s4", f:read('*a')))
f:close()
end
toolset.rm "${dir}/builtin.metadata"
toolset.rmdir "${dir}/src"
toolset.rmdir "${dir}/res"
end |
Talk(3, "小兄弟,行走江湖记得多行侠仗义.", "talkname3", 0);
do return end;
|
-- importd.lua
-- 读取csv文件,并转成相应的格式
-- 声明模块名
IMPORT_D = {}
setmetatable(IMPORT_D, {__index = _G})
local _ENV = IMPORT_D
local splitChar = "\t"
-- 定义内部接口,按照字母顺序排序
--读取csv文件,存入数组,以#开头的为注释
--正文第一行为字段的类型,第二行为字段名
local function handle_line(line)
local row = {}
--如果为#开头,不做任何处理
line = trim(line)
if string.find(line,"^#") or string.find(line,"^\"#")then
--如果开头为&则,则读取转换表
--[[ elseif string.find(line,"^&#") or string.find(line,"^\"&#") then
--去除头尾的"&#"
line = trim(string.gsub(line,"^(\"?)&#",""))
line = trim(string.gsub(line,"(\"?)$",""))
csv["transformation"] = restore_value(line)]]--
else
line = line .. splitChar
local linestart = 1
repeat
--字段中以"开头,则该字段可能含有""
if (string.find(line,"^\"",linestart)) then
local a,c
local i = linestart
--找不到""而只有"即该字段结束
repeat
a,i,c = string.find(line,'"("?)',i+1)
until c ~= "\""
if not i then
assert(nil)
error("unmatched")
end
local s = string.sub(line,linestart+1,i-1)
row[#row+1] = trim(string.gsub(s,"\"\"","\""))
linestart = string.find(line,splitChar,i) + 1
else
local nexti = string.find(line, splitChar, linestart)
row[#row+1] = trim(string.sub(line,linestart,nexti-1))
linestart = nexti + 1
end
until linestart > string.len(line)
end
return row
end
--读取csv文件,存入数组,以#开头的为注释
--正文第一行为字段的类型,第二行为字段名
local function readcsv (file)
local csv = {}
local row = {}
local failed = false
local fp = io.open(get_full_path(file))
if fp then
for line in fp:lines() do
if (string.find(line,"^#test_section") or string.find(line,"^\"#test_section")) then
break
end
row = handle_line(line)
--判断该行是否空行,若为空则不加入
for _,v in ipairs(row) do
if v ~= "" then
csv[#csv + 1] = row
break
end
end
end
io.close(fp)
end
if failed then
print(R.."加载文件(%o)时找不到该文件。"..W, file)
end
return csv
end
-- 定义公共接口,按照字母顺序排序
--将array转成mapping,默认array第一行为字段类型,
--第二行为字段名。
function array_to_mapping(array)
if #array < 2 then
return
end
local mapping = {}
--检查关键字是否有重复
if checkkeys(array) then
local fieldtype = array[1]
local fieldname = array[2]
for i = 3,#array do
row = {}
for j = 1,#fieldname do
--如果字段类型为string则不需还原
if fieldtype[j] == "string" then
row[fieldname[j]] = array[i][j]
elseif fieldtype[j] == "int" and sizeof(array[i][j]) == 0 then
row[fieldname[j]] = 0
elseif fieldtype[j] == "table" then
row[fieldname[j]] = restore_json(array[i][j])
elseif fieldtype[j] == "float" and sizeof(array[i][j]) == 0 then
row[fieldname[j]] = 0
else
row[fieldname[j]] = restore_value(array[i][j])
end
end
if fieldtype[1] == "string" then
mapping[array[i][1]] = row
elseif fieldtype[1] == "int" and sizeof(array[i][1]) == 0 then
mapping[0] = row
elseif fieldtype[1] == "float" and sizeof(array[i][1]) == 0 then
mapping[0] = row
elseif fieldtype[1] == "table" and sizeof(array[i][1]) == 0 then
row[{}] = row
else
local index = restore_value(array[i][1])
if not index then
print(R.."%o未定义! 配置表结构如下:\n%o\n"..W, array[i][1], fieldname)
end
mapping[index] = set_table_read_only(row)
end
end
end
return mapping
end
--将数组转成具有映射关系的table,默认array第一行为字段类型,
--第二行为字段名。
function array_to_tables(array)
if #array < 2 then
return
end
local fieldtype = array[1]
local fieldname = array[2]
local tables = {}
for i = 3,#array do
local row = {}
for j = 1,#fieldname do
--如果字段类型为string则不需还原
if fieldtype[j] == "string" then
row[fieldname[j]] = array[i][j]
elseif fieldtype[j] == "int" and sizeof(array[i][j]) == 0 then
row[fieldname[j]] = 0
elseif fieldtype[j] == "table" then
row[fieldname[j]] = restore_json(array[i][j])
elseif fieldtype[j] == "float" and sizeof(array[i][j]) == 0 then
row[fieldname[j]] = 0
else
row[fieldname[j]] = restore_value(array[i][j])
end
end
tables[#tables + 1] = row
end
return tables
end
-- 构造csv表其中两列的映射关系
function build_mapping(table, field_key, field_value)
local result = {}
-- readcsv_to_tables产生的类型
if is_array(table) then
for _, value in ipairs(table) do
result[value[field_key]] = value[field_value]
end
-- readcsv_to_mapping产生的类型
elseif is_table(table) then
for _, value in pairs(table) do
result[value[field_key]] = value[field_value]
end
-- 其他类型,出错!
else
return
end
return result
end
--检查key是否有重复,默认第一列为key,默认array第一行为字段类型,
--第二行为字段名。
function checkkeys(array)
if #array < 2 then
return nil
end
local keys = {}
--获取key
for i = 3,#array do
keys[i-2] = array[i][1]
end
local keys_map = {}
for i = 1,#keys do
--检查新现出的key是否已存在keys_map中,若有则key重复
if not keys_map[keys[i]] then
keys_map[keys[i]] = true
else
local error_info = string.format("the %s key repeat, please check", keys[i])
assert(false, error_info)
return nil
end
end
return true
end
-- 从csv读取出来的数组中提取一列
function extract_column(csv_tables, column_name)
-- mapping类型而非tables类型,需要作转化
if not is_array(csv_tables) then
if not is_table(csv_tables) then
return nil
else
local temp = {}
for _, value in pairs(csv_tables) do
temp[#temp+1] = value
end
csv_tables = temp
end
end
local column = {}
for i, csv_record in ipairs(csv_tables) do
column[i] = csv_record[column_name]
end
return column
end
--读取csv文件,返回mapping,以#开头的为注释
--正文第一行为字段的类型,第二行为字段名
function readcsv_to_mapping(file)
return (array_to_mapping(readcsv(file)))
end
--读取csv文件,返回一个具有映射关系的table,以#开头的为注释
--正文第一行为字段的类型,第二行为字段名
function readcsv_to_tables(file)
return (array_to_tables(readcsv(file)))
end
-- 读取csv文件,取出指定列的数据存入一个table数组
function readcsv_column_to_array(file, column_name)
local csv_tables = readcsv_to_tables(file)
local csv_column = extract_column(csv_tables, column_name)
return csv_column
end
--去除字符两端的空格
function trim(s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end
-- 模块的入口执行
function create()
end
create()
|
local PluginRoot = script:FindFirstAncestor("SurfaceTool")
local Roact: Roact = require(PluginRoot.Packages.Roact)
local Llama = require(PluginRoot.Packages.Llama)
local Contexts = require(script.Parent.Contexts)
local e = Roact.createElement
local Component = Roact.Component:extend("PluginAction")
Component.defaultProps = {
id = nil, -- string
tooltip = nil, -- string
icon = nil, -- string
label = nil, -- string
allowBinding = true, -- boolean
onInvoke = nil, -- callback(void)
}
function Component:init()
local plugin: Plugin = self.props.plugin
self.action = plugin:CreatePluginAction(
self.props.id,
self.props.label,
self.props.tooltip,
self.props.icon,
self.props.allowBinding
)
self.action.Triggered:Connect(function()
if type(self.props.onInvoke) == "function" then
self.props.onInvoke()
end
end)
end
function Component:willUnmount()
self.action:Destroy()
end
function Component:render()
return nil
end
return function(props)
props = props or {}
return e(Contexts.Plugin.Consumer, {
render = function(plugin: Plugin)
return e(Component, Llama.Dictionary.merge(props, {
plugin = plugin,
}))
end,
})
end
|
object_building_kashyyyk_ptch_kashyyyk_fern_s02 = object_building_kashyyyk_shared_ptch_kashyyyk_fern_s02:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_ptch_kashyyyk_fern_s02, "object/building/kashyyyk/ptch_kashyyyk_fern_s02.iff")
|
--proxy contracts
type State = 'NOT_INITED' | 'COMMON' | 'STOPPED'
type Storage = {
admin:string,
state:string,
symbol:string,
cdcContractAddr: string,
feederContractAddr: string, ---
stableTokenAddr: string,
tokenDebtInfo: Map<string>
}
var M = Contract<Storage>()
let function get_from_address()
-- 支持合约作为代币持有者
var from_address: string
let prev_contract_id = get_prev_call_frame_contract_address()
if prev_contract_id and is_valid_contract_address(prev_contract_id) then
-- 如果来源方是合约时
from_address = prev_contract_id
else
from_address = caller_address
end
return from_address
end
let function checkAdmin(self: table)
if self.storage.admin ~= get_from_address() then
return error("you are not admin, can't call this function")
end
end
let function checkState(M: table)
if M.storage.state ~= 'COMMON' then
return error("state error, now state is " .. tostring(M.storage.state))
end
end
-- parse a,b,c format string to [a,b,c]
let function parse_args(arg: string, count: int, error_msg: string)
if not arg then
return error(error_msg)
end
let parsed = string.split(arg, ',')
if (not parsed) or (#parsed ~= count) then
return error(error_msg)
end
return parsed
end
let function parse_at_least_args(arg: string, count: int, error_msg: string)
if not arg then
return error(error_msg)
end
let parsed = string.split(arg, ',')
if (not parsed) or (#parsed < count) then
return error(error_msg)
end
return parsed
end
let function can_distribute(self:table,wishedAmount:string,addedAmount:int)
let sn_wishedAmount = safemath.safenumber(wishedAmount)
if not sn_wishedAmount then
return error("whishAmoun is not a number")
end
let sn_0 = safemath.safenumber(0)
if safemath.number_lte(sn_wishedAmount,sn_0) then
return error("wishedAmount must > 0")
end
let cdcContractAddr_object:object = import_contract_from_address(tostring(self.storage.cdcContractAddr)) ---get the cdc object
let liquidationRatio= cdcContractAddr_object:liquidationRatio('')
let sn_liquidationRatio = safemath.safenumber(liquidationRatio)
let feederContractAddr:object = import_contract_from_address(tostring(self.storage.feederContractAddr))
let price = feederContractAddr:getPrice('')
let sn_price = safemath.safenumber(price)
let sn_totalvalue_wished = safemath.number_multiply(sn_price,sn_wishedAmount)
let sn_addedAmount = safemath.safenumber(addedAmount)
let sn_totalvalue_collectal = safemath.number_multiply(sn_price,sn_addedAmount)
let sn_ratio = safemath.number_div(sn_totalvalue_collectal,sn_totalvalue_wished)
if safemath.number_lt(sn_ratio,sn_liquidationRatio) then
return error("u need amount exceed reality")
end
return true
end
let function mint(self:table,address:string,amount: string)
let stableTokenAddrContract:object = import_contract_from_address(tostring(self.storage.stableTokenAddrContract))
stableTokenAddrContract:mint(address..','..amount)
end
function M:init()
self.storage.admin = ''
self.storage.state= 'NOT_INITED'
self.storage.cdcContractAddr = ''
self.storage.feederContractAddr =''
self.storage.stableTokenAddr = ''
self.storage.tokenDebtInfo = {}
self.storage.symbol = ''
end
function M:init_config(arg:string)
if self.storage.state ~= 'NOT_INITED' then
return error("this contract inited before")
end
let parsed:Array<string> = totable(parse_args(arg, 5, "arg format error, need format: admin,symbol,cdcContractAddr,feederContractAddr,stableTokenAddr"))
self.storage.admin = tostring(parsed[1])
self.storage.symbol = tostring(parsed[2])
self.storage.feederContractAddr = tostring(parsed[3])
self.storage.cdcContractAddr = tostring(parsed[4])
self.storage.stableTokenAddr = tostring(parsed[5])
end
function M:changeAdmin(newAdmin:string)
checkAdmin(self)
if not is_valid_address(newAdmin) then
return error("newAdmin is not valid address")
end
if newAdmin == self.storage.admin then
return error("new admin is same as old")
end
self.storage.admin = newAdmin
emit ChangeAdmin(newAdmin)
return "OK"
end
function M:on_deposit_asset(jsonArgs: string)
return error("not supported deposit to proxy contract")
end
function M:on_deposit_asset_imp(jsonstrArgs:string)
if self.storage.state ~= 'NOT_INITED' then
return error("this contract inited before")
end
let arg = json.loads(jsonstrArgs)
let addedAmount = tointeger(arg.num)
let symbol = tostring(arg.symbol)
if symbol ~= self.storage.symbol then
return error("deposit error tokens into this contract.")
end
let from_address = tostring(arg.from_address)
let param = tostring(arg.param)
let parsed:Array<string> = totable(parse_args(param,2,"arg format error, need format:openCdc,amount or addCollateral,cdc_id"))
if parsed[1] == 'openCdc' then
---warning to implement
let wishedAmount = parsed[2]
can_distribute(self,wishedAmount,addedAmount)
let cdc_info = {}
cdc_info['owner'] = from_address
cdc_info['collateralAmount'] = addedAmount
cdc_info['stableTokenAmount'] = tointeger(wishedAmount)
cdc_info['secSinceEpoch'] = tointeger(get_chain_now() or 0)
let cdc_id = tostring('12213434')
fast_map_set("cdc",cdc_id,json.dumps(cdc_info))
cdc_info['cdcId'] = cdc_id
mint(self,from_address,wishedAmount)
emit OpenCdc(json.dumps(cdc_info))
return cdc_id
end
if parsed[1] == 'addCollateral' then
let cdc_id = tostring(parsed[2])
let cdc_info_obj = fast_map_get("cdc",cdc_id)
if cdc_info_obj == nil then
return error("cdc not exist , cdc_id:"..cdc_id)
end
let cdc_info = totable(json.loads(tostring(cdc_info_obj)))
if from_address ~= cdc_info['owner'] then
return error("only owner can do this operition")
end
cdc_info['collateralAmount'] = tointeger(cdc_info['collateralAmount']) + addedAmount
fast_map_set("cdc",cdc_id,json.dumps(cdc_info))
emit AddCollateral(json.dumps({cdc_id:cdc_id,addAmount:addedAmount}))
return "OK"---need emit
end
end
function M:expandLoan(args:string)
end
return M |
-- Copyright 2022 philh30
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local log = require('log')
local utilities = {}
---------------------------------------
-- Parses string inputstr using sep as delimeter, returns a table of results
function utilities.splitString(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={}
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
table.insert(t, str)
end
return t
end
---------------------------------------
-- Iterate through and log.debug all levels of a table. Pass ' ' to function as tab
function utilities.disptable(table, tab)
for key, value in pairs(table) do
log.debug (tab .. key, value)
if type(value) == 'table' then
utilities.disptable(value, ' ' .. tab)
end
end
end
---------------------------------------
-- Pad a string with blank space to n characters
function utilities.pad(str, n)
if #str < n then
for x=#str,n,1 do
str = str .. ' '
end
end
return str
end
---------------------------------------
-- Returns x if it is between min and max, otherwise returns nil
function utilities.isBetween(x,min,max)
x = tonumber(x)
if x and (x >= min) and (x <= max) then
return x
else
return nil
end
end
---------------------------------------
-- Validates a passed time is not nil and in the range of 00:00-23:59
function utilities.validateTime(hour,minute)
hour = utilities.isBetween(hour,0,23)
minute = utilities.isBetween(minute,0,59)
if hour and minute then
return hour,minute
else
return nil
end
end
---------------------------------------
-- Parses string in format of '00:00-00:00'
function utilities.splitTime(inputstr)
local times = { inputstr:match('(%d+):(%d+)-(%d+):(%d+)') }
local start = {utilities.validateTime(times[1],times[2])}
local stop = {utilities.validateTime(times[3],times[4])}
if start[1] and start[2] and stop[1] and stop[2] then
return start[1],start[2],stop[1],stop[2]
end
return nil
end
return utilities |
--
-- C'Thun Key Bind - World of Warcraft Add'On for key binding.
-- Author: Alexander Iglin ([email protected])
--
SlashCmdList["CTHUN"] = function(msg)
ProcessInput(msg)
end
SLASH_CTHUN1 = "/cthun"
local EventFrame = CreateFrame("Frame")
EventFrame:RegisterEvent("PLAYER_LOGIN")
EventFrame:SetScript("OnEvent", function(_, _, _)
PrintChatMessage("Hi, ".. UnitName("Player").. "! You can type \"/cthun\" to start binding abilities and items on keys.")
end)
function ProcessInput(msg)
--DEFAULT_CHAT_FRAME:AddMessage("You've entered: ".. msg)
if msg then
msg = trim(msg)
if msg == "" or string.upper(msg) == "HELP" or string.upper(msg) == "USAGE" or string.upper(msg) == "H" then
PrintHelp()
return 0
end
local words = {}
for word in msg:gmatch("%w+") do
-- for word in msg:gmatch("%S+") do
--PrintChatMessage("Word: ".. word)
table.insert(words, word)
end
local action_type
if (words[2] == "Hspell") then
action_type = "SPELL"
elseif (words[2] == "Hitem") then
action_type = "ITEM"
else
PrintChatMessage("Incorrect command: you can only bind key to a spell or item!")
return 1
end
local key = strupper(words[table.getn(words)])
local spell_or_item_id = tonumber(words[3])
SaveKeyBinding(action_type, spell_or_item_id, key)
return 0
else
PrintHelp()
end
end
function PrintHelp()
PrintChatMessage("To bind spell or item on a specific key, print in chat: ")
PrintChatMessage("/cthun [spell or item linked via Shift key] KEY")
PrintChatMessage("Example (binding 'Solar Wrath' spell to the key 'E'):")
local link = GetSpellLink(190984)
PrintChatMessage("/cthun ".. link.. " E")
end
function SaveKeyBinding(action_type, spell_or_item_id, key)
--PrintChatMessage("action_type=".. action_type)
--PrintChatMessage("spell or item id=".. spell_or_item_id)
--PrintChatMessage("key=".. key)
local ok
if (action_type == "SPELL") then
-- local spellName, spellSubName = GetSpellBookItemName(spell_or_item_id, BOOKTYPE_SPELL)
local spellName, rank, icon, castTime, minRange, maxRange, spellId = GetSpellInfo(spell_or_item_id)
--DEFAULT_CHAT_FRAME:AddMessage("spellName=".. spellName)
-- ok = SetBinding(key, action_type + " " + spellName);
ok = SetBindingSpell(key, spellName);
else
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount,
itemEquipLoc, itemIcon, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID,
isCraftingReagent = GetItemInfo(spell_or_item_id)
--DEFAULT_CHAT_FRAME:AddMessage("itemName=".. itemName)
-- ok = SetBinding(key, action_type + " " + itemName);
ok = SetBindingItem(key, itemName);
end
if (ok == 1) then
PrintChatMessage("Binding failed, please, check your command!")
else
UpdateActionBars(spell_or_item_id, key)
SaveBindings(2) -- 2 for CHARACTER_BINDINGS, 1 for ACCOUNT_BINDINGS
PrintChatMessage("Binded successfully!")
end
end
function UpdateActionBars(spell_or_item_id, key)
--local bars={"Action","MultiBarBottomLeft","MultiBarBottomRight","MultiBarLeft","MultiBarRight"}
local bars={"MultiBarBottomLeft","MultiBarBottomRight","MultiBarLeft","MultiBarRight"}
for bar=1,#bars do
for button=1,12 do
local buttonName = bars[bar].."Button"..button
if (GetActionInfo(_G[buttonName].action)) then
local _, id, _ = GetActionInfo(_G[buttonName].action)
if id == spell_or_item_id then
--PrintChatMessage("Found item with id ".. id.. " in button ".. buttonName)
local ok = SetBindingClick(key, buttonName);
end
end
end
end
end
function PrintChatMessage(msg)
DEFAULT_CHAT_FRAME:AddMessage("[C'Thun]: ".. msg, 255/255, 0/255, 255/255)
end
--function ListBars()
-- local bars={"Action","MultiBarBottomLeft","MultiBarBottomRight","MultiBarLeft","MultiBarRight"}
-- for bar=1,#bars do
-- for button=1,12 do
-- local buttonName = bars[bar].."Button"..button
-- print(buttonName,"contains",GetActionInfo(_G[buttonName].action))
-- end
-- end
--end
--
--function ReportActionButtons()
-- local lActionSlot = 0;
-- for lActionSlot = 1, 120 do
-- local lActionText = GetActionText(lActionSlot);
-- local lActionTexture = GetActionTexture(lActionSlot);
-- if lActionTexture then
-- local lMessage = "Slot " .. lActionSlot .. ": [" .. lActionTexture .. "]";
-- if lActionText then
-- lMessage = lMessage .. " \"" .. lActionText .. "\"";
-- end
-- DEFAULT_CHAT_FRAME:AddMessage(lMessage);
-- end
-- end
--end
function trim(s)
return string.gsub(s, "^%s*(.-)%s*$", "%1")
end
--local EventFrame = CreateFrame("Frame")
--EventFrame:RegisterEvent("PLAYER_LOGIN")
--EventFrame:SetScript("OnEvent", function(self,event,...)
-- if type(CharacterVar) ~= "number" then
-- CharacterVar = 1
-- ChatFrame1:AddMessage('WhyHelloThar '.. UnitName("Player")..". I do believe this is the first time we've met. Nice to meet you!")
-- else
-- if CharacterVar == 1 then
-- ChatFrame1:AddMessage('WhyHelloThar '.. UnitName("Player")..". How nice to see you again. I do believe I've seen you " .. CharacterVar .. " time before.")
-- else
-- ChatFrame1:AddMessage('WhyHelloThar '.. UnitName("Player")..". How nice to see you again. I do believe I've seen you " .. CharacterVar .. " times before.")
-- end
-- CharacterVar = CharacterVar + 1
-- end
--end) |
WEPS = {}
function WEPS.TypeForWeapon(class)
local tbl = util.WeaponForClass(class)
return tbl and tbl.Kind or WEAPON_NONE
end
-- You'd expect this to go on the weapon entity, but we need to be able to call
-- it on a swep table as well.
function WEPS.IsEquipment(wep)
return wep.Kind and wep.Kind >= WEAPON_EQUIP
end
function WEPS.GetClass(wep)
if istable(wep) then
return wep.ClassName or wep.Classname
elseif IsValid(wep) then
return wep:GetClass()
end
end
function WEPS.DisguiseToggle(ply)
if IsValid(ply) and ply:HasEquipmentItem(EQUIP_DISGUISE) then
if not ply:GetNWBool("disguised", false) then
RunConsoleCommand("ttt_set_disguise", "1")
else
RunConsoleCommand("ttt_set_disguise", "0")
end
end
end
WEPS.BuyableWeapons = { }
WEPS.ExcludeWeapons = { }
WEPS.BypassRandomWeapons = { }
function WEPS.PrepWeaponsLists(role)
-- Initialize the lists for this role
if not WEPS.BuyableWeapons[role] then
WEPS.BuyableWeapons[role] = {}
end
if not WEPS.ExcludeWeapons[role] then
WEPS.ExcludeWeapons[role] = {}
end
if not WEPS.BypassRandomWeapons[role] then
WEPS.BypassRandomWeapons[role] = {}
end
end
local DoesRoleHaveWeaponCache = { }
function WEPS.ResetRoleWeaponCache()
for id, _ in pairs(ROLE_STRINGS) do
DoesRoleHaveWeaponCache[id] = nil
end
end
function WEPS.DoesRoleHaveWeapon(role)
if type(DoesRoleHaveWeaponCache[role]) ~= "boolean" then
DoesRoleHaveWeaponCache[role] = nil
end
if DoesRoleHaveWeaponCache[role] ~= nil then
return DoesRoleHaveWeaponCache[role]
end
if WEPS.BuyableWeapons[role] ~= nil and table.Count(WEPS.BuyableWeapons[role]) > 0 then
DoesRoleHaveWeaponCache[role] = true
return true
end
for _, w in ipairs(weapons.GetList()) do
if w and w.CanBuy and table.HasValue(w.CanBuy, role) then
DoesRoleHaveWeaponCache[role] = true
return true
end
end
DoesRoleHaveWeaponCache[role] = false
return false
end |
local IO = require "kong.tools.io"
local TEST_FILE = "/tmp/test_file"
describe("IO", function()
before_each(function()
os.remove(TEST_FILE)
end)
it("should detect existing commands", function()
assert.truthy(IO.cmd_exists("hash"))
assert.falsy(IO.cmd_exists("hashasdasd"))
end)
it("should write and read from files", function()
assert.truthy(IO.write_to_file(TEST_FILE, "this is a test"))
assert.are.same("this is a test", IO.read_file(TEST_FILE))
end)
it("should detect existing files", function()
assert.falsy(IO.file_exists(TEST_FILE))
IO.write_to_file(TEST_FILE, "Test")
assert.truthy(IO.cmd_exists(TEST_FILE))
end)
it("should execute an OS command", function()
local res, code = IO.os_execute("echo \"Hello\"")
assert.are.same(0, code)
assert.truthy("Hello", res)
local res, code = IO.os_execute("LC_ALL=\"C\";asdasda \"Hello\"")
assert.are.same(127, code)
assert.are.same("asdasda: command not found", res)
end)
end)
|
-- Invector, License MIT, Author Jordach
-- Fake third person but works like third person
local default_eye_offset = vector.new(0,0,0)
local ground_eye_offset = vector.new(0,1.7,-30)
local ground_eye_offset_3r = vector.new(0,-10,0)
local player_relative = vector.new(0,0,0)
local player_rot = vector.new(0,0,0)
-- Update rate, don't touch me
local tick_speed = 0.03
-- Bone rotation things;
local kart_root_pos = vector.new(0,0,0)
local kart_root_rot = vector.new(0,0,0)
-- Particle effect things
local rear_left_tyre_pos_min = vector.new(-0.55,0.1,-0.7)
local rear_left_tyre_pos_max = vector.new(-0.4,0.2,-0.7)
local rear_right_tyre_pos_min = vector.new(0.4,0.1,-0.7)
local rear_right_tyre_pos_max = vector.new(0.55,0.2,-0.7)
local rear_left_exhaust_pos_min = vector.new(-0.35,0.65,-1.05)
local rear_left_exhaust_pos_max = vector.new(-0.4, 0.65,-1.05)
local rear_right_exhaust_pos_min = vector.new(0.35, 0.65,-1.05)
local rear_right_exhaust_pos_max = vector.new(0.4, 0.65,-1.05)
-- Handling specs
local turning_radius = 0.0472665
local drifting_radius = turning_radius * 1.75
local drifting_radius_lesser = drifting_radius * 0.5
local drifting_radius_greater = drifting_radius * 1.5
local reverse_radius = 0.0204533
-- Speed specs
local max_speed_boost = 13
local max_speed_norm = 7
local forwards_accel = 3
local reverse_accel = -0.55
local braking_factor = 0.75
-- Friction settings
local friction_track = 0.92
local friction_off_track = 0.50
local friction_air = 0
-- Drift time needed to boost
local small_drift_time = 1
local med_drift_time = 2
local big_drift_time = 3
-- Boost specs
local small_boost_time = 0.25
local med_boost_time = 0.5
local big_boost_time = 1.25
-- Empty controls
local controls = {
up = false,
down = false,
left = false,
right = false,
jump = false,
aux1 = false,
sneak = false,
LMB = false,
RMB = false,
}
local drift_particle_def = {
amount = 50,
vertical = false,
collisiondetection = false,
minexptime = 0.25,
maxexptime = 0.5,
glow = 14
}
local exhaust_particle_def = {
amount = 50,
vertical = false,
collisiondetection = false,
minexptime = 0.15,
maxexptime = 0.35
}
local nanite_particle_def = {
amount = 1000,
time = 10,
vertical = false,
collisiondetection = false,
glow = 14,
minexptime = 0.5,
maxexptime = 0.9,
minvel = vector.new(0,1,0),
maxvel = vector.new(0,1.5,0),
minpos = vector.new(-0.5, 0, -0.5),
maxpos = vector.new(0.5, 0.8, 0.5),
minsize = 3,
maxsize = 6,
texture = "invector_ui_nanite_boosters.png"
}
local kart = {
visual = "mesh",
mesh = "default_kart.b3d",
use_texture_alpha = true,
backface_culling = false,
makes_footstep_sound = false,
textures = {
"blue_kart_neo.png",
"blue_skin.png",
"transparent.png",
"transparent.png"
},
visual_size = {x=1, y=1},
collisionbox = {-0.61, 0.0, -0.61, 0.61, 1.4, 0.61},
physical = true,
collide_with_objects = true,
pointable = false,
stepheight = 0.5/16,
-- Custom fields:
_attached_player = nil,
_timer = 0,
_boost_timer = 0,
_ai_timer = 0,
_drift_timer = 0,
_stun_timer = 0,
_immune_timer = 0,
_collision_timer = 0,
_collision_mod = vector.new(0,0,0),
_dvel = 0,
_is_drifting = 0, -- 1 = left, -1 = right
_drift_level = 0, -- 0 = not drifting, 1 = small, 2 = medium, 3 = big / infinite
_boost_type = 0, -- 0 = regular smoke, 1 = small boost, 2 = medium boost, 3 = big boost/boost pad
_is_kart = true, -- Useful for homing weapons or AOE weapons
_is_creative = minetest.settings:get_bool("creative_mode"),
-- Set DURING INIT
_is_ai = false,
_position = -1, -- Set at race start and during a race
_racer_id = -1, -- Set on race start since it's likely singleplayer.
_ai_reaction_timing = {min = 2, max = 25}, -- divided by 10 due to math.random() shenanigans
_ai_reaction_time = 0,
_ai_button_press_success = 35, -- Any number rolled lower than X is considered a failure
_ai_last_waypoint = -1,
_ai_dist_rand = math.random(1, 250) / 100,
_track_sector = 1, -- Lap / track sector for non circuits
_waypoint = 0, -- Similar purpose to _position
_held_item = 0,
_shields = false, -- Can take an extra hit without being stunned, can be bypassed by certain weapons
_last_control = table.copy(controls), -- Memorises the last held button for AI to not make things go wrong
-- Particle ID holders
_rear_left_tyre_spawner = nil,
_rear_right_tyre_spawner = nil,
_exhaust_left_spawner = nil,
_exhaust_right_spawner = nil,
_deo = default_eye_offset,
_geo = ground_eye_offset,
_geo3r = ground_eye_offset_3r,
_prel = player_relative,
_prot = player_rot
}
-- Things like rockets, missiles, ION Cannon
function kart:spawn_item_forwards()
local ent
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local vel = self.object:get_velocity()
local xm, zm = solarsail.util.functions.yaw_to_vec(yaw, 1)
local spawn_pos = vector.add(pos, {x=xm*2, y=1.25, z=zm*2})
local spawn_vel = vector.add(vel, vector.new(xm*15, 0, zm*15))
if self._held_item == 3 then
ent = minetest.add_entity(spawn_pos, "invector:item_rocket")
local particle = table.copy(invector.items.rocket_particle_trail)
particle.attached = ent
minetest.add_particlespawner(particle)
ent:set_velocity(spawn_vel)
elseif self._held_item == 4 then
--ent = minetest.add_entity(spawn_pos, "invector:item_missile")
--local particle = table.copy(invector.items.rocket_particle_trail)
--particle.attached = ent
--minetest.add_particlespawner(particle)
--ent:set_velocity(spawn_vel)
elseif self._held_item == 6 then
--ent = minetest.add_entity(spawn_pos, "invector:item_ion_cannon")
--ent:set_velocity(spawn_vel)
end
ent:set_yaw(yaw)
end
function kart:spawn_item_backwards()
local ent
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local vel = self.object:get_velocity()
local xm, zm = solarsail.util.functions.yaw_to_vec(yaw, 1)
local spawn_pos = vector.add(pos, {x=-xm*2, y=1.25, z=-zm*2})
local spawn_vel = vector.add(vel, vector.new(xm*-15, 0, zm*-15))
if self._held_item == 3 then
ent = minetest.add_entity(spawn_pos, "invector:item_rocket")
local particle = table.copy(invector.items.rocket_particle_trail)
particle.attached = ent
minetest.add_particlespawner(particle)
ent:set_velocity(spawn_vel)
elseif self._held_item == 4 then
--ent = minetest.add_entity(spawn_pos, "invector:item_missile")
--local particle = table.copy(invector.items.rocket_particle_trail)
--particle.attached = ent
--minetest.add_particlespawner(particle)
--ent:set_velocity(spawn_vel)
elseif self._held_item == 6 then
--ent = minetest.add_entity(spawn_pos, "invector:item_ion_cannon")
--ent:set_velocity(spawn_vel)
end
ent:set_yaw(yaw + 3.142)
end
-- Things like sand, TNT, PTNT, mese shards etc
function kart:throw_item_forwards()
local ent
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local vel = self.object:get_velocity()
local xm, zm = solarsail.util.functions.yaw_to_vec(yaw, 1)
local spawn_pos = vector.add(pos, {x=xm*2, y=0.35, z=zm*2})
local throw_vel = vector.add(vel, {x=xm*7.2, y=8, z=zm*7.2})
if self._held_item == 1 then
ent = minetest.add_entity(spawn_pos, "invector:item_tnt")
elseif self._held_item == 2 then
ent = minetest.add_entity(spawn_pos, "invector:item_ptnt")
elseif self._held_item == 7 then
ent = minetest.add_entity(spawn_pos, "invector:item_sand")
elseif self._held_item == 9 then
--ent = minetest.add_entity(spawn_pos, "invector:item_mese_shards")
end
ent:set_acceleration(vector.new(0, -9.71, 0))
ent:set_velocity(throw_vel)
end
function kart:drop_item_backwards()
local ent
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local vel = self.object:get_velocity()
local xm, zm = solarsail.util.functions.yaw_to_vec(yaw, 1)
local spawn_pos = vector.add(pos, {x=-xm*2, y=0.35, z=-zm*2})
local throw_vel = vector.add(vel, {x=0, y=1, z=0})
if self._held_item == 1 then
ent = minetest.add_entity(spawn_pos, "invector:item_tnt")
elseif self._held_item == 2 then
ent = minetest.add_entity(spawn_pos, "invector:item_ptnt")
elseif self._held_item == 7 then
ent = minetest.add_entity(spawn_pos, "invector:item_sand")
elseif self._held_item == 9 then
--ent = minetest.add_entity(spawn_pos, "invector:item_mese_shards")
end
ent:set_velocity(throw_vel)
ent:set_acceleration(vector.new(0, -9.71, 0))
end
function kart:clear_boost()
self._is_drifting = 0
self._drift_timer = 0
self._boost_type = 0
self._boost_timer = 0
end
function kart:on_step(dtime, moveresult)
if not invector.game_started and not self._is_creative then
return
end
-- Avoid the kart logic over or underscaling things due to framerate variability.
local tick_scaling = solarsail.util.functions.remap(dtime, tick_speed/4, tick_speed*4, 0.25, 4)
local ratio_tick = solarsail.util.functions.remap(tick_scaling, 0.25, 4, 0, 1)
-- Add kart stun
if self._stun_timer > 0 then
self._stun_timer = self._stun_timer - dtime
end
-- Nanite Regeneration
if self._immune_timer > 0 then
self._immune_timer = self._immune_timer - dtime
end
-- Impulse from other karts
if self._collision_timer > 0 then
self._collision_timer = self._collision_timer - dtime
else -- Clear the vector
self._collision_timer = 0
self._collision_mod = vector.new(0,0,0)
end
-- Tick down the level of boost until it completes
if self._boost_timer > 0 then
self._boost_timer = self._boost_timer - dtime
elseif self._boost_type > 0 then
self._boost_type = 0
end
local velocity = self.object:get_velocity()
local rotation = self.object:get_yaw()
local cam_rot_offset = 0
local yaw_offset = 0
local kart_rot_offsets = vector.new(0,0,0)
local xv, zv
-- Animation and camera handler:
local frange, fspeed, fblend, floop = self.object:get_animation()
local new_frames = {x=0, y=0}
-- Identify the node under the kart for physics and boost/item detection
local kart_phys_pos = self.object:get_pos()
local kart_node_pos = table.copy(kart_phys_pos)
kart_node_pos.y = kart_node_pos.y - 0.5
local node_detector = Raycast(kart_phys_pos, kart_node_pos, false, false)
local node_pos
if node_detector == nil then
else
for pointed in node_detector do
if pointed.type == "node" then
node_pos = table.copy(pointed.under)
break
end
end
end
local node_data, node
if node_pos ~= nil then
node_data = minetest.get_node_or_nil(node_pos)
node = minetest.registered_nodes[node_data.name]
end
for k, coll in pairs(moveresult.collisions) do
if coll.type == "object" then
local ent_lua = coll.object:get_luaentity()
if ent_lua._is_kart ~= nil then
if ent_lua._raceri_id ~= self._racer_id then
local nx, nz = solarsail.util.functions.yaw_to_vec(rotation, self._dvel*0.75)
local kart_forwards = vector.new(nx, 0, nz)
ent_lua._collision_timer = 1
ent_lua._collision_mod = vector.add(
kart_forwards,
vector.subtract(
vector.multiply(coll.old_velocity, 0.5),
vector.multiply(coll.new_velocity, 0.5)
)
)
self._dvel = 0
--break
end
end
end
end
-- Handle boost, item, jump, and waypoints
if node_data ~= nil then
-- Handle the start/finish line first, then handle waypoints
if node.groups.sector ~= nil then
if invector.tracks[invector.current_track] == nil then
elseif invector.tracks[invector.current_track].track_num_waypoints == self._waypoint then
self._waypoint = 0
self._track_sector = self._track_sector + 1
invector.racers[self._racer_id].sector = self._track_sector
invector.racers[self._racer_id].waypoint = self._waypoint
print("lap: " .. self._track_sector)
print("waypoint: " .. 0)
self._ai_dist_rand = math.random(1, 250) / 100
end
elseif node.groups.waypoint ~= nil then
if node.groups.waypoint == self._waypoint + 1 then
self._waypoint = 0 + node.groups.waypoint
invector.racers[self._racer_id].waypoint = self._waypoint
print("waypoint: " .. node.groups.waypoint)
self._ai_dist_rand = math.random(1, 250) / 100
end
end
if node.groups.booster ~= nil then
if self._boost_timer <= 0 then
if node.groups.booster == 1 then
minetest.sound_play("boost_pad_small", {object=self.object, max_hear_distance=8}, true)
elseif node.groups.booster == 2 then
minetest.sound_play("boost_pad_big", {object=self.object, max_hear_distance=8}, true)
end
end
self._boost_timer = node.groups.booster
self._boost_type = 3
end
if node.groups.jump ~= nil then
if moveresult.touching_ground then
velocity.y = node.groups.jump
end
end
if node.groups.item ~= nil then
if self._held_item == 0 then
self._held_item = invector.items.give_item(self.object)
local textures = self.object:get_properties().textures
textures[4] = invector.items.id_to_textures[self._held_item]
self.object:set_properties({textures = textures})
if self._attached_player ~= nil then
minetest.sound_play("item_voice_"..self._held_item, {to_player=self._attached_player:get_player_name(), gain=0.8})
end
minetest.swap_node(node_pos, {name=node._swap_to})
minetest.sound_play("item_pickup", {object=self.object, max_hear_distance=8}, true)
local timer = minetest.get_node_timer(node_pos)
timer:start(invector.items.pad_timer)
end
end
end
-- Handle node frictive types here;
-- Handle friction on ground
if moveresult.touching_ground then
local frictive = 0
if node == nil then
frictive = friction_off_track
elseif node.groups == nil then
frictive = friction_off_track
elseif node.groups.track == nil then
frictive = friction_off_track
else
frictive = friction_track
end
self._dvel = solarsail.util.functions.lerp(self._dvel, self._dvel * (frictive * tick_speed), ratio_tick)
else -- In air
end
-- Round down numbers when percentages exponentialise movement:
if self._dvel > 0 and self._dvel < 0.05 then
self._dvel = 0
elseif self._dvel < 0 and self._dvel > -0.05 then
self._dvel = 0
end
-- Handle controls for players and AI
local control = controls
if self._attached_player ~= nil then
control = solarsail.controls.player[self._attached_player:get_player_name()]
self._last_control = control
elseif self._is_ai and self._ai_timer >= self._ai_reaction_time then
local new_control, new_reaction_time = invector.ai.think(self)
control = new_control
self._last_control = new_control
self._ai_timer = 0
self._ai_reaction_time = new_reaction_time
elseif self._is_ai then
control = self._last_control
self._ai_timer = self._ai_timer + dtime
end
if self._stun_timer <= 0 then
-- Handle controls;
-- Accel braking;
if control.up or self._forced_boost then
local boost_multi = 1
if self._boost_timer > 0 then
boost_multi = 3
elseif node == nil then
boost_multi = 0.15
elseif node.groups == nil then
boost_multi = 0.15
elseif node.groups.track == nil then
boost_multi = 0.15
end
self._dvel = self._dvel + ((forwards_accel * boost_multi) * tick_scaling)
elseif control.down then
-- Reversing
local racc_div = 1
-- Make braking half as effective compared to reversing
if self._dvel > 0 then racc_div = 2 end
self._dvel = self._dvel + ((reverse_accel/racc_div) * tick_scaling)
end
-- Drifting, turning, do not turn when airborne;
if velocity.y ~= 0 then
elseif control.jump and self._dvel > 5.5 then
-- Direction of drifting
if self._is_drifting == 0 then
if control.left then
self._is_drifting = 1
elseif control.right then
self._is_drifting = -1
end
else
-- Increment timer for boost
self._drift_timer = self._drift_timer + dtime
-- Drift steering
if control.left then
if self._is_drifting == 1 then --Left
yaw_offset = drifting_radius_greater * tick_scaling
elseif self._is_drifting == -1 then
yaw_offset = -drifting_radius_lesser * tick_scaling
end
elseif control.right then
if self._is_drifting == 1 then --Left adds, right removes
yaw_offset = drifting_radius_lesser * tick_scaling
elseif self._is_drifting == -1 then
yaw_offset = -drifting_radius_greater * tick_scaling
end
else
if self._is_drifting == 1 then --Left
yaw_offset = drifting_radius * tick_scaling
elseif self._is_drifting == -1 then
yaw_offset = -drifting_radius * tick_scaling
end
end
end
elseif control.left then
-- Fowards
if self._dvel > 0.25 then
yaw_offset = turning_radius * tick_scaling
-- Reversing
elseif self._dvel < -0.1 then
yaw_offset = -reverse_radius * tick_scaling
end
elseif control.right then
-- Fowards
if self._dvel > 0.5 then
yaw_offset = -turning_radius * tick_scaling
-- Reversing
elseif self._dvel < -0.1 then
yaw_offset = reverse_radius * tick_scaling
end
end
-- Give the boost
if not control.jump and self._boost_timer <= 0 then
self._is_drifting = 0
-- Maximum boost
if self._drift_timer >= big_drift_time then
self._boost_timer = big_boost_time
self._boost_type = 3
self._drift_timer = 0
minetest.sound_play("drift_boost_big", {object=self.object, max_hear_distance=8}, true)
-- Medium boost
elseif self._drift_timer >= med_drift_time then
self._boost_timer = med_boost_time
self._boost_type = 2
self._drift_timer = 0
minetest.sound_play("drift_boost_med", {object=self.object, max_hear_distance=8}, true)
-- Small boost
elseif self._drift_timer >= small_drift_time then
self._boost_timer = small_boost_time
self._boost_type = 1
self._drift_timer = 0
minetest.sound_play("drift_boost_small", {object=self.object, max_hear_distance=8}, true)
end
end
-- Do not give a boost if falling under the drifting speed or while in air
if self._dvel <= 5 or velocity.y ~= 0 then
if self._is_drifting ~= 0 then self:clear_boost() end
end
-- Use Item/Item Alt mode; usually in the form of throw forwards or backwards
if control.LMB and self._held_item > 0 then
if self._held_item == 1 or self._held_item == 2 then -- TNT family
self:drop_item_backwards()
elseif self._held_item == 3 or self._held_item == 4 then -- Rocket Family
self:spawn_item_forwards()
elseif self._held_item == 5 then -- Shield
if not self._shields then
self._shields = true
local textures = self.object:get_properties().textures
textures[3] = "invector_kart_shield.png"
self.object:set_properties({textures=textures})
end
elseif self._held_item == 6 then -- Ion Cannon
self:spawn_item_forwards()
elseif self._held_item == 7 then -- Sand
self:drop_item_backwards()
elseif self._held_item == 8 then -- Mese Crystal
self._boost_timer = 2
self._boost_type = 3
minetest.sound_play("boost_pad_big", {object=self.object, max_hear_distance=8}, true)
elseif self._held_item == 9 then -- Mese Shards
elseif self._held_item == 10 then -- Nanites
local particles = table.copy(nanite_particle_def)
particles.attached = self.object
minetest.add_particlespawner(particles)
self._boost_timer = 10
self._boost_type = 3
self._immune_timer = 10
end
self._held_item = 0
local textures = self.object:get_properties().textures
textures[4] = "transparent.png"
self.object:set_properties({textures = textures})
elseif control.RMB and self._held_item > 0 then
if self._held_item == 1 or self._held_item == 2 then
self:throw_item_forwards()
elseif self._held_item == 3 or self._held_item == 4 then -- Rocket Family
self:spawn_item_backwards()
elseif self._held_item == 5 then -- Shield
if not self._shields then
self._shields = true
local textures = self.object:get_properties().textures
textures[3] = "invector_kart_shield.png"
self.object:set_properties({textures=textures})
end
elseif self._held_item == 6 then -- Ion Cannon
self:spawn_item_backwards()
elseif self._held_item == 7 then -- Sand
self:throw_item_forwards()
elseif self._held_item == 8 then -- Mese Crystal
self._boost_timer = 2
self._boost_type = 3
minetest.sound_play("boost_pad_big", {object=self.object, max_hear_distance=8}, true)
elseif self._held_item == 9 then -- Mese Shards
elseif self._held_item == 10 then -- Nanites
local particles = table.copy(nanite_particle_def)
particles.attached = self.object
minetest.add_particlespawner(particles)
self._boost_timer = 10
self._boost_type = 3
self._immune_timer = 10
end
self._held_item = 0
local textures = self.object:get_properties().textures
textures[4] = "transparent.png"
self.object:set_properties({textures = textures})
end
-- Animation frames while driving.
if control.up then
if control.left then
new_frames.x = 60
new_frames.y = 79
elseif control.right then
new_frames.x = 120
new_frames.y = 139
else
new_frames.x = 0
new_frames.y = 19
end
elseif control.down then -- Reversing
if self._dvel > 0.5 then
if control.left then
new_frames.x = 60
new_frames.y = 79
elseif control.right then
new_frames.x = 120
new_frames.y = 139
else
new_frames.x = 0
new_frames.y = 19
end
elseif self._dvel < -0.5 then
if control.left then
new_frames.x = 90
new_frames.y = 109
elseif control.right then
new_frames.x = 150
new_frames.y = 169
else
new_frames.x = 30
new_frames.y = 49
end
end
else -- Coming to a stop or idle
if self._dvel > 0.5 then
if control.left then
new_frames.x = 60
new_frames.y = 79
elseif control.right then
new_frames.x = 120
new_frames.y = 139
else
new_frames.x = 0
new_frames.y = 19
end
elseif self._dvel < -0.5 then
if control.left then
new_frames.x = 90
new_frames.y = 109
elseif control.right then
new_frames.x = 150
new_frames.y = 169
else
new_frames.x = 30
new_frames.y = 49
end
else -- Idle
if control.left then
new_frames.x = 79
new_frames.y = 79
elseif control.right then
new_frames.x = 139
new_frames.y = 139
else
new_frames.x = 19
new_frames.y = 19
end
end
end
xv, zv = solarsail.util.functions.yaw_to_vec(rotation+yaw_offset, self._dvel)
local new_vel = vector.new(xv, 0, zv)
new_vel = vector.normalize(new_vel)
new_vel.y = velocity.y
-- Particlespawner handler
-- Exhausts;
local exhaust_particle = table.copy(exhaust_particle_def)
exhaust_particle.attached = self.object
exhaust_particle.minvel = vector.new(-0.05, 0.5, -0.25)
exhaust_particle.maxvel = vector.new(-0.15, 1.2, -0.5)
exhaust_particle.minpos = rear_left_exhaust_pos_min
exhaust_particle.maxpos = rear_left_exhaust_pos_max
if self._boost_type == 0 and self._exhaust_left_spawner == nil then
exhaust_particle.time = 0
exhaust_particle.glow = 0
exhaust_particle.node = {name = "invector:smoke_node"}
exhaust_particle.minsize = 1
exhaust_particle.maxsize = 1.15
self._exhaust_left_spawner = minetest.add_particlespawner(exhaust_particle)
exhaust_particle.minpos = rear_right_exhaust_pos_min
exhaust_particle.maxpos = rear_right_exhaust_pos_max
exhaust_particle.minvel.x = 0.05
exhaust_particle.maxvel.x = 0.15
self._exhaust_right_spawner = minetest.add_particlespawner(exhaust_particle)
elseif self._boost_type == 1 then
exhaust_particle.time = self._boost_timer
exhaust_particle.glow = 14
exhaust_particle.node = {name = "invector:boost_1_node"}
exhaust_particle.minsize = 1.15
exhaust_particle.maxsize = 1.4
minetest.add_particlespawner(exhaust_particle)
exhaust_particle.minpos = rear_right_exhaust_pos_min
exhaust_particle.maxpos = rear_right_exhaust_pos_max
exhaust_particle.minvel.x = 0.05
exhaust_particle.maxvel.x = 0.15
minetest.add_particlespawner(exhaust_particle)
elseif self._boost_type == 2 then
exhaust_particle.time = self._boost_timer
exhaust_particle.glow = 14
exhaust_particle.node = {name = "invector:boost_2_node"}
exhaust_particle.minsize = 1.4
exhaust_particle.maxsize = 1.65
minetest.add_particlespawner(exhaust_particle)
exhaust_particle.minpos = rear_right_exhaust_pos_min
exhaust_particle.maxpos = rear_right_exhaust_pos_max
exhaust_particle.minvel.x = 0.05
exhaust_particle.maxvel.x = 0.15
minetest.add_particlespawner(exhaust_particle)
elseif self._boost_type == 3 then
exhaust_particle.time = self._boost_timer
exhaust_particle.glow = 14
exhaust_particle.node = {name = "invector:boost_3_node"}
exhaust_particle.minsize = 1.65
exhaust_particle.maxsize = 1.95
minetest.add_particlespawner(exhaust_particle)
exhaust_particle.minpos = rear_right_exhaust_pos_min
exhaust_particle.maxpos = rear_right_exhaust_pos_max
exhaust_particle.minvel.x = 0.05
exhaust_particle.maxvel.x = 0.15
minetest.add_particlespawner(exhaust_particle)
end
-- Rear Tyres;
local drift_particle = table.copy(drift_particle_def)
drift_particle.attached = self.object
drift_particle.minvel = vector.new(-new_vel.x/2, (-new_vel.y/2)+0.5, -new_vel.z/2)
drift_particle.maxvel = vector.new(-new_vel.x, (-new_vel.y)+0.75, -new_vel.z)
if self._drift_timer >= big_drift_time then
if self._drift_level == 2 then
minetest.sound_play("drift_spark_big", {object=self.object, max_hear_distance=8}, true)
self._drift_level = 3
drift_particle.time = 0
drift_particle.texture = "invector_drift_big.png"
drift_particle.minsize = 3
drift_particle.maxsize = 4
drift_particle.minpos = rear_left_tyre_pos_min
drift_particle.maxpos = rear_left_tyre_pos_max
self._rear_left_tyre_spawner = minetest.add_particlespawner(drift_particle)
drift_particle.minpos = rear_right_tyre_pos_min
drift_particle.maxpos = rear_right_tyre_pos_max
self._rear_right_tyre_spawner = minetest.add_particlespawner(drift_particle)
end
elseif self._drift_timer >= med_drift_time and self._drift_level == 1 then
minetest.sound_play("drift_spark_med", {object=self.object, max_hear_distance=8}, true)
self._drift_level = 2
drift_particle.time = 1.35
drift_particle.texture = "invector_drift_medium.png"
drift_particle.minsize = 2
drift_particle.maxsize = 3
drift_particle.minpos = rear_left_tyre_pos_min
drift_particle.maxpos = rear_left_tyre_pos_max
minetest.add_particlespawner(drift_particle)
drift_particle.minpos = rear_right_tyre_pos_min
drift_particle.maxpos = rear_right_tyre_pos_max
minetest.add_particlespawner(drift_particle)
elseif self._drift_timer >= small_drift_time and self._drift_level == 0 then
minetest.sound_play("drift_spark_small", {object=self.object, max_hear_distance=8}, true)
self._drift_level = 1
drift_particle.time = 1.35
drift_particle.texture = "invector_drift_small.png"
drift_particle.minsize = 1
drift_particle.maxsize = 2
drift_particle.minpos = rear_left_tyre_pos_min
drift_particle.maxpos = rear_left_tyre_pos_max
minetest.add_particlespawner(drift_particle)
drift_particle.minpos = rear_right_tyre_pos_min
drift_particle.maxpos = rear_right_tyre_pos_max
minetest.add_particlespawner(drift_particle)
elseif self._rear_left_tyre_spawner ~= nil then
-- Clear max boost particles
minetest.delete_particlespawner(self._rear_left_tyre_spawner)
minetest.delete_particlespawner(self._rear_right_tyre_spawner)
self._rear_left_tyre_spawner = nil
self._rear_right_tyre_spawner = nil
self._drift_level = 0
end
-- Limit velocity based on boost status
if self._boost_timer > 0 then
if self._dvel > max_speed_boost then
self._dvel = max_speed_boost
elseif self._dvel < -max_speed_boost then
self._dvel = -max_speed_boost
end
else
if self._dvel > max_speed_norm then
self._dvel = max_speed_norm
elseif self._dvel < -max_speed_norm then
self._dvel = -max_speed_norm
end
end
else
-- Stunned animation.
new_frames.x = 180
new_frames.y = 209
end
-- Set camera rotation for players only
if not self._last_control.sneak and self._attached_player ~= nil then
if self._attached_player:get_look_vertical() ~= 0 then
self._attached_player:set_look_vertical(0)
end
if self._attached_player:get_look_horizontal() ~= rotation+cam_rot_offset then
-- Reversing camera mode if required
if self._dvel < -0.5 and control.down then
cam_rot_offset = 3.142
end
self._attached_player:set_look_horizontal(rotation+cam_rot_offset)
end
end
-- Set object rotation and speed, if the kart enters a stunned state; it'll slide in place
if not moveresult.touching_ground then
xv = nil
zv = nil
end
if xv == nil or zv == nil then
self.object:set_velocity(
vector.add(
velocity,
vector.new(
self._collision_mod.x*self._collision_timer,
self._collision_mod.y*self._collision_timer,
self._collision_mod.z*self._collision_timer
)
)
)
else
self.object:set_velocity(
vector.add(
{x=xv, y=velocity.y, z=zv},
vector.new(
self._collision_mod.x*self._collision_timer,
self._collision_mod.y*self._collision_timer,
self._collision_mod.z*self._collision_timer
)
)
)
end
self.object:set_rotation(vector.new(kart_rot_offsets.x, rotation+yaw_offset, 0))
-- Compare against frame table to avoid re-applying the animation
if frange.x ~= new_frames.x then
self.object:set_animation(new_frames, 60, 0.1, true)
end
-- Disable regular smoke when boosting or stunned
if self._boost_type > 0 and self._exhaust_left_spawner ~= nil then
minetest.delete_particlespawner(self._exhaust_left_spawner)
minetest.delete_particlespawner(self._exhaust_right_spawner)
self._exhaust_left_spawner = nil
self._exhaust_right_spawner = nil
elseif self._stun_timer > 0 and self._exhaust_left_spawner ~= nil then
minetest.delete_particlespawner(self._exhaust_left_spawner)
minetest.delete_particlespawner(self._exhaust_right_spawner)
self._exhaust_left_spawner = nil
self._exhaust_right_spawner = nil
end
-- Allow exiting the kart while in creative mode to test changes even when stunned;
if control.aux1 and self._is_creative then
if self._attached_player ~= nil then
self._attached_player:set_detach()
self._attached_player:hud_set_flags({
crosshair = true,
hotbar = true,
healthbar = true,
wielditem = true,
breathbar = true
})
self._attached_player:set_eye_offset()
self._attached_player = nil
self.object:remove()
return
end
end
end
invector.functions.register_kart("kart", kart) |
-- Copyright 2017-2018, Firaxis Games
-- This file is being included into the base NotificationPanel file using the wildcard include setup in NotificationPanel.lua
-- Refer to the bottom of NotificationPanel.lua to see how that's happening
-- DO NOT include any NotificationPanel files here or it will cause problems
--include("NotificationPanel");
-- ===========================================================================
-- CACHE BASE FUNCTIONS
-- ===========================================================================
local BASE_RegisterHandlers = RegisterHandlers;
local BASE_LateInitialize = LateInitialize;
local BASE_OnDefaultAddNotification = OnDefaultAddNotification;
-- ===========================================================================
-- VARIABLES
-- ===========================================================================
-- Additional notification handlers for events not defined as part of the g_notificationHandlers object.
-- Has to be an additional table due to g_notificationHandlers being an already defined havok structure.
-- Indexed by notification type hash.
local m_customNotifyHandlers :table = {};
-- ===========================================================================
function OnDefaultAddNotification(pNotification:table)
BASE_OnDefaultAddNotification(pNotification);
local notificationID :number = pNotification:GetID();
local playerID :number = Game.GetLocalPlayer();
local notificationEntry :NotificationType = GetNotificationEntry( playerID, notificationID );
local turnNumber :number = Game.GetCurrentGameTurn()
--Skip the war declaration notification spam at start of game
if(notificationEntry.m_Instance ~= nil)then
if(notificationEntry.m_TypeName == 'NotificationTypes.USER_DEFINED_9')then
notificationEntry.m_Instance.Icon:SetIcon("NOTIFICATION_SPY_CHOOSE_ESCAPE_ROUTE");
end
end
end
-- ===========================================================================
-- HELPER FUNCTIONS
-- ===========================================================================
function DismissAll(playerID :number, notificationType :number)
local notifyIDList :table = NotificationManager.GetList(playerID);
if(notifyIDList ~= nil) then
for _, loopNotifyID in pairs(notifyIDList) do
local pNotification = NotificationManager.Find(playerID, loopNotifyID);
if(pNotification ~= nil and pNotification:GetType() == notificationType) then
NotificationManager.Dismiss( playerID, loopNotifyID );
end
end
end
end
function DismissByProperty(playerID :number, notificationType :number, propertyName :string, propertyValue)
local notifyIDList :table = NotificationManager.GetList(playerID);
if(notifyIDList ~= nil) then
for _, loopNotifyID in pairs(notifyIDList) do
local pNotification = NotificationManager.Find(playerID, loopNotifyID);
if(pNotification ~= nil and pNotification:GetType() == notificationType) then
local notifyPropValue = pNotification:GetValue(propertyName);
if(notifyPropValue ~= nil and notifyPropValue == propertyValue) then
NotificationManager.Dismiss( playerID, loopNotifyID );
end
end
end
end
end
-- ===========================================================================
-- NEW NOTIFICATION HANDLERS
-- ===========================================================================
function OnNewInfamousPirateActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry, notificationID);
if pNotification ~= nil then
local searchZoneID :number = pNotification:GetValue(g_notificationKeys.InfamousSearchZoneID);
if(searchZoneID ~= nil) then
local searchZones :table = Game:GetProperty(g_gamePropertyKeys.InfamousPirateSearchZones);
if(searchZones ~= nil) then
for loop, curZone in ipairs(searchZones) do
if(curZone.ZoneID == searchZoneID and curZone.CenterPlotIndex ~= nil) then
local zoneCenterPlot :object = Map.GetPlotByIndex(curZone.CenterPlotIndex);
if(zoneCenterPlot ~= nil) then
UI.LookAtPlot(zoneCenterPlot:GetX(), zoneCenterPlot:GetY());
end
end
end
end
end
end
end
end
-- ===========================================================================
-- NEW EVENT HANDLERS
-- ===========================================================================
function OnNotificationAdded_Spy( playerID:number, notificationID:number )
local pAddNotification = NotificationManager.Find(playerID, notificationID);
if(pAddNotification == nil) then
print("Added notification missing.");
return;
end
end
-- =======================================================================================
-- Custom Espionage Handlers
-- =======================================================================================
function OnCustomChooseEscapeRouteActivate( notificationEntry : NotificationType )
if (notificationEntry ~= nil and notificationEntry.m_PlayerID == Game.GetLocalPlayer()) then
local pNotification :table = GetActiveNotificationFromEntry(notificationEntry, notificationID);
if pNotification ~= nil then
if pNotification:IsLocationValid() then
local x, y = pNotification:GetLocation();
print(" OnCustomChooseEscapeRouteActivate",x,y)
LuaEvents.NotificationPanel_OpenCustomEspionageEscape( x, y );
end
end
end
end
-- ===========================================================================
-- BASE FUNCTION REPLACEMENTS
-- ===========================================================================
function RegisterHandlers()
BASE_RegisterHandlers();
print("RegisterHandlers()",g_notificationHandlers)
g_notificationHandlers[NotificationTypes.USER_DEFINED_9].Activate = OnCustomChooseEscapeRouteActivate;
end
function LateInitialize()
BASE_LateInitialize();
Events.NotificationAdded.Add( OnNotificationAdded_Spy ); -- Additional and separate from the base NotificationPanel implementation.
end
|
-- For websocket support
local guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
local mime = require("mime")
local sha1 = dofile(path.."sha1.lua")
local clientList = {}
function buffersend(client,msg)
if client and clientList[client] then
clientList[client].send = (clientList[client].send or "") .. msg
end
end
function loop()
repeat
local client = server:accept()
if client then
client:settimeout(0)
clientList[client] = ({
socket=client,
send="",
received="",
open=false,
})
end
until not client
for i,v in pairs(clientList) do
local client = v
if client and client.socket then
--RECEIVE
local data = ""
repeat
local c,err = client.socket:receive(1)
if c then data=data .. c end
if err == "closed" or #data > 4000 then --Way too massive for anyone to expect from a client!
doclosed(client.socket)
clientList[i] = nil
break
end
until not c --Always check if your loops are correct. I thought "client:receive(1)" was blocking like mad!
--Hacky WebSockets Support
if data:sub(1,3) == "GET" and data:find("websocket") then --Client is using websocket, we need to send a handshake back!
local key = data:match("Sec%-WebSocket%-Key: (%S+)")
if key then
local accept = mime.b64(sha1.binary(key..guid)):sub(1,-2).."="
local handshake = "HTTP/1.1 101 Switching Protocols\r\n"
handshake = handshake.."Upgrade: websocket\r\n"
handshake = handshake.."Connection: Upgrade\r\n"
handshake = handshake.."Sec-WebSocket-Accept: "..accept.."\r\n\r\n"
customsend(client.socket,handshake)
client.websocket = true
data = ""
end
end
if client.websocket then
local dat,opcode,masked,fin = wspayloaddecode(data)
if dat then
if opcode < 3 then
data = dat
elseif opcode == 8 then --Client wants to close
doclosed(client.socket)
clientList[i] = nil
elseif opcode == 9 then --PING
customsend(client.socket,wspayloadencode(dat,10,false,true)) --Send PONG
end
--print("GOT","'"..dat.."'","OPCODE: "..tostring(opcode),"Masked: "..tostring(masked),"FIN: "..tostring(fin))
end
end
client.received=client.received .. data
--Open clients here, because we want to keep it clean for websocket handshake.
if not client.open then
doaccept(client.socket)
client.open = true
end
--UPDATE
repeat
local st,en = client.received:find("%%")
if st then
local subcommand = client.received:sub(1,st-1)
local suc,err = pcall(dosubcommand, client.socket,subcommand)
if not suc then
print("Client["..tostring(client).."] Error with: "..subcommand)
print(err)
end
client.received = client.received:sub(en+1,-1)
end
until not st
--SEND
if client.websocket then
repeat --Send by subcommands, webAO doesn't recognize multiple in one message.
local st,en = client.send:find("%%")
if st then
local subcommand = client.send:sub(1,st)
local message = wspayloadencode(subcommand,1,false,true)
customsend(client.socket,message)
local dat,opcode,masked,fin = wspayloaddecode(message)
--print("SENT","'"..tostring(dat).."'","LENGTH: "..tostring(#dat),"OPCODE: "..tostring(opcode),"Masked: "..tostring(masked),"FIN: "..tostring(fin))
client.send = client.send:sub(en+1,-1)
end
until not st
else
local data = client.send:sub(1,2048)
if #data > 0 then
customsend(client.socket,data)
end
client.send = client.send:sub(2048,-1)
end
end
end
doupdate(rate)
end |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
local ____exports = {}
local ____general = require("constants.general")
local General = ____general.default
____exports.default = __TS__Class()
local Styles = ____exports.default
Styles.name = "Styles"
function Styles.prototype.____constructor(self)
end
Styles.RowsPaneStyle = General.Prefix .. "_rows_pane"
Styles.RowButtonStyle = General.Prefix .. "_row_button"
Styles.RowButtonSelectedStyle = General.Prefix .. "_row_button_selected"
Styles.CellBaseStyle = General.Prefix .. "_cell_base"
Styles.CellNameStyle = General.Prefix .. "_cell_name"
Styles.CellNumericValueStyle = General.Prefix .. "_cell_numeric_value"
Styles.CellResourceStyle = General.Prefix .. "_cell_resource"
____exports.default = Styles
return ____exports
|
object_intangible_beast_bm_snorbal = object_intangible_beast_shared_bm_snorbal:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_snorbal, "object/intangible/beast/bm_snorbal.iff")
|
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "2"};
line_style =
{["line_color"] = "f30",
["line_width"] = "2"};
grid_style =
{["off_color"] = "none",
["on_color"] = "none",
["line_color"] = "000",
["line_width"] = "0.1"};
colour_style =
{["off_color"] = "fff",
["on_color"] = "f90",
["line_color"] = "000",
["line_width"] = "2"};
text_style = {["font_size"] = "16"}
trian = "\(\small\triangle\)"
eq = "\(\small\cong\)"
name_1 = {"AOB", "AOC", "AOD", "AOE", "BOC", "BOD", "BOE", "COD", "COE", "DOE"}
name_2 = {"POQ", "POR", "POS", "POT", "QOR", "QOS", "QOT", "ROS", "ROT", "SOT"}
ind = math.random(10)
if (ind == 6) then
ind = ind - math.random(4)
end
value = name_1[ind]
mycanvas = function()
if (ind == 1) then
results = "result[0] == 0 && result[1] == 1 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
if (ind == 2) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 1 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 1"
end
if (ind == 3) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 1 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
if (ind == 4) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 1 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
if (ind == 5) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 1 && result[8] == 0 && result[9] == 0"
end
if (ind == 6) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
if (ind == 7) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 1 && result[9] == 0"
end
if (ind == 8) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 1 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
if (ind == 9) then
results = "result[0] == 0 && result[1] == 0 && result[2] == 1 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 1"
end
if (ind == 10) then
results = "result[0] == 1 && result[1] == 0 && result[2] == 0 && result[3] == 0 && result[4] == 0 && result[5] == 0 && result[6] == 0 && result[7] == 0 && result[8] == 0 && result[9] == 0"
end
lib.start_canvas(350, 350, "center", results)
w = 20
ow = 10
v = 5
if (ind < 5) then
lib.add_line(ow+2*w, ow+w, 6*w, 4*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+w, 6*w, 4*w, style, true, false)
end
if (ind == 1 or ind == 5 or ind == 6 or ind == 7) then
lib.add_line(ow+2*w, ow+4*w, 6*w, w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+4*w, 6*w, w, style, true, false)
end
if (ind == 2 or ind == 5 or ind == 8 or ind == 9) then
lib.add_line(ow+2*w, ow+5*w, 6*w, 0, line_style, true, false)
else
lib.add_line(ow+2*w, ow+5*w, 6*w, 0, style, true, false)
end
if (ind == 3 or ind == 6 or ind == 8 or ind == 10) then
lib.add_line(ow+2*w, ow+7*w, 6*w, -2*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+7*w, 6*w, -2*w, style, true, false)
end
if (ind == 4 or ind == 7 or ind == 9 or ind == 10) then
lib.add_line(ow+2*w, ow+9*w, 6*w, -4*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+9*w, 6*w, -4*w, style, true, false)
end
if (ind < 5) then
lib.add_line(ow+2*w, ow+w, 0, 3*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+w, 0, 3*w, style, true, false)
end
if (ind > 1 and ind < 8) then
lib.add_line(ow+2*w, ow+4*w, 0, w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+4*w, 0, w, style, true, false)
end
if (ind == 3 or ind == 4 or ind > 5 and ind < 10) then
lib.add_line(ow+2*w, ow+5*w, 0, 2*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+5*w, 0, 2*w, style, true, false)
end
if (ind == 4 or ind == 7 or ind > 8) then
lib.add_line(ow+2*w, ow+7*w, 0, 2*w, line_style, true, false)
else
lib.add_line(ow+2*w, ow+7*w, 0, 2*w, style, true, false)
end
lib.add_line(ow+8*w, ow+5*w, 6*w, -4*w, style, false, false)
lib.add_line(ow+8*w, ow+5*w, 6*w, -2*w, style, false, false)
lib.add_line(ow+8*w, ow+5*w, 6*w, -w, style, false, false)
lib.add_line(ow+8*w, ow+5*w, 6*w, 0, style, false, false)
lib.add_line(ow+8*w, ow+5*w, 6*w, 4*w, style, false, false)
lib.add_line(ow+14*w, ow+w, 0, 8*w, style, false, false)
reply = trian .. value .. " " .. eq .. " " .. trian
lib.add_input(ow+4*w, ow+11*w, 150, 40, reply)
st_i = 4 * w
st_j = w + ow
nr = 0
for j = 1,3 do
y = 12*w+ow+j*st_j
if (j < 3) then
min = 1
max = 4
else
min = 2
max = 3
end
for i = min,max do
nr = nr + 1
x = w+ow+(i-1)*st_i
lib.add_circle (x, y, v, colour_style, false, true)
lib.add_input(x+v, y-ow, 50, 30, name_2[nr])
end
end
for i = 1,11 do
lib.add_line(w+ow, ow+(i-1)*w, 14*w, 0, grid_style, false, false)
end
for i = 1,15 do
lib.add_line(ow+i*w, ow, 0, 10*w, grid_style, false, false)
end
lib.add_text(2*w, w+ow, "A", text_style)
lib.add_text(2*w, 4*w+ow, "B", text_style)
lib.add_text(2*w, 5*w+ow, "C", text_style)
lib.add_text(2*w, 7*w+ow, "D", text_style)
lib.add_text(2*w, 9*w+ow, "E", text_style)
lib.add_text(8*w+ow, 4*w+ow, "O", text_style)
lib.add_text(15*w, w+ow, "P", text_style)
lib.add_text(15*w, 3*w+ow, "Q", text_style)
lib.add_text(15*w, 4*w+ow, "R", text_style)
lib.add_text(15*w, 5*w+ow, "S", text_style)
lib.add_text(15*w, 9*w+ow, "T", text_style)
lib.end_canvas()
end
|
Stage = Object:extend()
function Stage:new()
self.area = Area(self)
self.area:addPhysicsWorld()
self.area.world:addCollisionClass('Enemy')
self.area.world:addCollisionClass('Player')
self.area.world:addCollisionClass('Projectile', {ignores = {'Projectile', 'Player'}})
self.area.world:addCollisionClass('Collectable', {ignores = {'Collectable', 'Projectile'}})
self.area.world:addCollisionClass('EnemyProjectile', {ignores = {'EnemyProjectile', 'Projectile', 'Enemy'}})
self.font = fonts.m5x7_16
self.director = Director(self)
self.main_canvas = love.graphics.newCanvas(gw, gh)
self.player = self.area:addGameObject('Player', gw/2, gh/2)
self.score = 0
end
function Stage:update(dt)
self.director:update(dt)
camera.smoother = Camera.smooth.damped(5)
camera:lockPosition(dt, gw/2, gh/2)
self.area:update(dt)
end
function Stage:draw()
love.graphics.setCanvas(self.main_canvas)
love.graphics.clear()
camera:attach(0, 0, gw, gh)
self.area:draw()
camera:detach()
love.graphics.setFont(self.font)
-- Score
love.graphics.setColor(default_color)
love.graphics.print(self.score, gw - 20, 10, 0, 1, 1, math.floor(self.font:getWidth(self.score)/2), math.floor(self.font:getHeight()/2))
love.graphics.setColor(255, 255, 255)
-- HP
local r, g, b = unpack(hp_color)
local hp, max_hp = self.player.hp, self.player.max_hp
love.graphics.setColor(r, g, b)
love.graphics.rectangle('fill', gw/2 - 52, gh - 16, 48*(hp/max_hp), 4)
love.graphics.setColor(r - 32, g - 32, b - 32)
love.graphics.rectangle('line', gw/2 - 52, gh - 16, 48, 4)
love.graphics.print('HP', gw/2 - 52 + 24, gh - 24, 0, 1, 1, math.floor(self.font:getWidth('HP')/2), math.floor(self.font:getHeight()/2))
love.graphics.print(hp .. '/' .. max_hp, gw/2 - 52 + 24, gh - 6, 0, 1, 1, math.floor(self.font:getWidth(hp .. '/' .. max_hp)/2), math.floor(self.font:getHeight()/2))
love.graphics.setColor(255, 255, 255)
love.graphics.setCanvas()
love.graphics.setColor(255, 255, 255, 255)
love.graphics.setBlendMode('alpha', 'premultiplied')
love.graphics.draw(self.main_canvas, 0, 0, 0, sx, sy)
love.graphics.setBlendMode('alpha')
end
function Stage:destroy()
self.area:destroy()
self.area = nil
self.player = nil
end
function Stage:finish()
timer:after(1, function()
gotoRoom('Stage')
end)
end
|
local fs = require("fs")
local utils = require("./miscUtils")
local json = require("json")
local discordia = require("discordia")
local commandHandler = {}
commandHandler.commands = {}
commandHandler.sortedCommandNames = {}
commandHandler.sortedPermissionNames = {}
commandHandler.customPermissions = {
botOwner = function(member)
return member.user==member.client.owner
end
}
commandHandler.strings = { -- bits of text used in multiple places that should be consistent
usageFooter = "Angled brackets represent required arguments. Square brackets represent optional arguments. Do not include the brackets in the command. All values are case sensitive.",
warnFooter = function(guildSettings, entry)
return "Time until a warning is removed: "..(entry.is_active and utils.secondsToTime(entry.end_timestamp-os.time()) or "N/A").."\n"
.."Warnings until kick: "..(entry.level<guildSettings.warning_kick_level and guildSettings.warning_kick_level-entry.level or "N/A").."\n"
.."Warnings until ban: "..(entry.level<guildSettings.warning_ban_level and guildSettings.warning_ban_level-entry.level or "N/A").."\n"
.."Active: "..(entry.is_active and "yes" or "no")
end,
muteFooter = function(guildSettings, length, end_timestamp, is_active)
return "Time until unmute: "..(is_active and utils.secondsToTime(end_timestamp-os.time()) or "N/A").."\n"
.."Duration: "..utils.secondsToTime(length).."\n"
.."Active: "..(is_active and "yes" or "no")
end
}
commandHandler.load = function()
for _,filename in ipairs(fs.readdirSync("commands")) do
if filename:match("%.lua$") then
local command = require("./commands/"..filename)
commandHandler.commands[command.name] = command
table.insert(commandHandler.sortedCommandNames, command.name)
end
end
table.sort(commandHandler.sortedCommandNames)
commandHandler.sortedPermissionNames = table.keys(discordia.enums.permission)
table.sort(commandHandler.sortedPermissionNames)
end
commandHandler.stripPrefix = function(str, guildSettings, client)
return str:gsub("^"..utils.escapePatterns(guildSettings.prefix),""):gsub("^%<%@%!?"..client.user.id.."%>%s+","")
end
commandHandler.sendUsage = function(channel, prefix, commandString)
local splitCommandString = string.split(commandString, " ")
local command = commandHandler.commands[splitCommandString[1]]
for i=2, #splitCommandString do -- go through commandString to get the command object of the deepest subcommand
command = command.subcommands[splitCommandString[i]]
end
return utils.sendEmbed(channel, "Usage: `"..prefix..command.usage.."`", "ff0000", commandHandler.strings.usageFooter)
end
commandHandler.sendCommandHelp = function(channel, guildSettings, baseCommandString, command, permissions)
if guildSettings.disabled_commands[baseCommandString] then
channel:send{
embed = {
title = guildSettings.prefix..command.name,
description = "`"..guildSettings.prefix..baseCommandString.."` is disabled in this server.",
color = discordia.Color.fromHex("ff0000").value
}
}
else
local subcommandsKeys = table.keys(command.subcommands)
local permissionsString = #permissions>0 and "`"..table.concat(permissions, ", ").."`" or "None"
local subcommandsString = #subcommandsKeys>0 and "`"..table.concat(subcommandsKeys, "`, `").."`" or "None"
channel:send{
embed = {
title = guildSettings.prefix..command.name,
description = command.description:gsub("%&prefix%;", guildSettings.prefix),
fields = {
{name = "Required permissions", value = permissionsString},
{name = "Subcommands", value = subcommandsString},
{name = "Usage", value = "`"..guildSettings.prefix..command.usage.."`"}
},
color = discordia.Color.fromHex("00ff00").value,
footer = {
text = commandHandler.strings.usageFooter
}
}
}
end
end
commandHandler.sendPermissionError = function(channel, commandString, missingPermissions)
return utils.sendEmbed(channel, "You need the following permission"..utils.s(#missingPermissions).." to use this command: `"
..table.concat(missingPermissions,", ").."`", "ff0000")
end
commandHandler.enable = function(commandString, message, guildSettings, conn)
if not commandHandler.commands[commandString]:onEnable(message, guildSettings, conn) then
return false
end
guildSettings.disabled_commands[commandString] = nil
local encodedSetting = json.encode(guildSettings.disabled_commands)
local stmt = conn:prepare("UPDATE guild_settings SET disabled_commands = ? WHERE guild_id = ?;")
stmt:reset():bind(encodedSetting, message.guild.id):step()
stmt:close()
return true
end
commandHandler.disable = function(commandString, message, guildSettings, conn)
if not commandHandler.commands[commandString]:onDisable(message, guildSettings, conn) then
return false
end
guildSettings.disabled_commands[commandString] = true
local encodedSetting = json.encode(guildSettings.disabled_commands)
local stmt = conn:prepare("UPDATE guild_settings SET disabled_commands = ? WHERE guild_id = ?;")
stmt:reset():bind(encodedSetting, message.guild.id):step()
stmt:close()
return true
end
commandHandler.doCommands = function(message, guildSettings, conn)
local content = commandHandler.stripPrefix(message.content, guildSettings, message.client)
local commandString = content:match("^(%S+)")
local command = commandHandler.commands[commandString]
if message.content~=content and command and not guildSettings.disabled_commands[commandString] then
local permissions = guildSettings.command_permissions[commandString] or command.permissions
local missingPermissions = {}
for _,permission in pairs(permissions) do
if permission:match("^yot%.") then
if not commandHandler.customPermissions[permission:match("^yot%.(.+)")](message.member) then
table.insert(missingPermissions, permission)
end
else
if not message.member:hasPermission(permission) then
table.insert(missingPermissions, permission)
end
end
end
if #missingPermissions==0 then
local argString = content:gsub("^"..commandString.."%s*","")
local args = argString:split("%s")
command:run(message, argString, args, guildSettings, conn)
else
commandHandler.sendPermissionError(message.channel, commandString, missingPermissions)
end
if guildSettings.delete_command_messages then message:delete() end
end
end
commandHandler.doSubcommands = function(message, argString, args, guildSettings, conn, commandString)
local splitCommandString = string.split(commandString, " ")
local command = commandHandler.commands[splitCommandString[1]]
for i=2, #splitCommandString do -- go through commandString to get the command object of the deepest subcommand
command = command.subcommands[splitCommandString[i]]
end
local subcommand = command.subcommands[args[1]]
if subcommand then
argString=argString:gsub("^%S+%s*","")
table.remove(args,1)
subcommand:run(message, argString, args, guildSettings, conn)
return true
end
return false
end
return commandHandler |
if not Server then return end
local mod = %__MODNAME__%
mod:LoadAllModuleFiles("Server")
local moduleManager = mod:GetModule('modulemanager')
local modules = moduleManager:GetModules()
fw_print_debug(moduleManager, "Loading all server files")
for _,module in ipairs(modules) do
fw_print_debug(moduleManager, "Loading server files for module: %s", module)
local path = moduleManager:FormatPath(module, "Server")
local ServerFiles = {}
Shared.GetMatchingFileNames(path, true, ServerFiles)
for _,serverFile in ipairs(ServerFiles) do
fw_print_debug(moduleManager, "Loading server file: %s", serverFile)
Script.Load(serverFile)
end
end
|
--[[
MIT License
Copyright (c) 2020 Shoelee
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local t_remove = table.remove
local t_clear = table.clear --LuaJIT 2.0.5
local c_create = coroutine.create
local c_wrap = coroutine.wrap
local c_close = coroutine.close --Lua 5.4
local c_resume = coroutine.resume
local c_yield = coroutine.yield
local c_status = coroutine.status
local c_running = coroutine.running
local d_traceback = debug.traceback
-------------------------------------------------------------------------------
local eztask={
version = {2,5,5},
tick = os.clock,
threads = {},
tasks = {}
}
local callback = {}
local signal = {}
local property = {}
local thread = {}
-------------------------------------------------------------------------------
function eztask.step()
for _,thread_ in pairs(eztask.threads) do
eztask.resume(thread_)
end
for task_,t in pairs(eztask.tasks) do
if eztask:tick()>=t then
eztask.tasks[task_]=nil
eztask.resume(task_)
end
end
end
function eztask.sleep(t)
local thread_=eztask.running or eztask
local coroutine_=c_running()
if t==nil or type(t)=="number" then
if thread_.coroutine==coroutine_ then
thread_.resume_tick=thread_:tick()+(t or 0)
else
thread_.tasks[coroutine_]=thread_:tick()+(t or 0)
end
else
local callback_
if thread_.coroutine==coroutine_ then
callback_=t:attach(function(...)
callback_:detach()
thread_.resume_tick=thread_:tick()
eztask.resume(thread_,...)
end)
else
callback_=t:attach(function(...)
callback_:detach()
eztask.resume(coroutine_,...)
end)
end
end
return c_yield()
end
function eztask.resume(thread_,...)
if type(thread_)=="thread" then
local success,return_=c_resume(thread_,...)
if not success then
print(d_traceback(thread_,return_))
end
return success,return_
end
local top_thread=eztask.running
resume_tick=eztask.tick()
eztask.running=thread_
if
c_status(thread_.coroutine)=="suspended"
and thread_.resume_tick
and thread_.resume_tick<=thread_:tick()
then
thread_.resume_tick=nil
local _,return_=eztask.resume(thread_.coroutine,...)
if return_=="kill" then
eztask.running=top_thread
return thread_:kill()
end
end
for task_,t in pairs(thread_.tasks) do
if thread_:tick()>=t then
thread_.tasks[task_]=nil
local _,return_=eztask.resume(task_)
if return_=="kill" then
eztask.running=top_thread
return thread_:kill()
end
elseif c_status(task_)=="dead" then
thread_.tasks[task_]=nil
end
end
eztask.running=top_thread
end
-------------------------------------------------------------------------------
function callback.new(event,call,instance)
local callback_={
event = event,
call = call,
instance = instance,
thread = eztask.running
}
event.callbacks[#event.callbacks+1]=callback_
if callback_.thread then
callback_.thread.callbacks[callback_]=callback_
end
return setmetatable(callback_,callback)
end
function callback.detach(callback_)
for i,callback__ in ipairs(callback_.event.callbacks) do
if callback__==callback_ then
callback__.event.callbacks[i]=false
end
end
if callback_.thread then
callback_.thread.callbacks[callback_]=nil
end
end
function callback.__call(callback_,...)
if not callback_.thread or callback_.thread.running.value then
if callback_.instance then
eztask.resume(
c_create(callback_.call),
callback_.instance,...
)
else
if type(callback_.call)=="function" then
eztask.resume(c_create(callback_.call),...)
else
callback_.call(...)
end
end
end
end
callback.__index=callback
-------------------------------------------------------------------------------
function signal.new()
return setmetatable({callbacks={}},signal)
end
function signal.attach(signal_,call,instance)
return callback.new(signal_,call,instance)
end
function signal.detach(signal_)
for i=#signal_.callbacks,1,-1 do
local callback_=signal_.callbacks[i]
if callback_ and callback_.thread then
callback_.thread.callbacks[callback_]=nil
end
signal_.callbacks[i]=nil
end
end
function signal.__call(signal_,...)
for i=1,#signal_.callbacks do
local callback_=signal_.callbacks[i]
if callback_ then callback_(...) end
end
for i=#signal_.callbacks,1,-1 do
if not signal_.callbacks[i] then
t_remove(signal_.callbacks,i)
end
end
end
signal.__index=signal
-------------------------------------------------------------------------------
function property.new(value)
return setmetatable({callbacks={},_value=value},property)
end
function property.attach(property_,call,instance)
return callback.new(property_,call,instance)
end
function property.detach(property_)
for i=#property_.callbacks,1,-1 do
local callback_=property_.callbacks[i]
if callback_ and callback_.thread then
callback_.thread.callbacks[callback_]=nil
end
property_.callbacks[i]=nil
end
end
function property.__index(property_,k)
if k=="value" then
return rawget(property_,"_value")
else
return property[k]
end
end
function property.__newindex(property_,k,v)
if k=="value" then
local old=rawget(property_,"_value")
if v~=old then
rawset(property_,"_value",v)
for i=1,#property_.callbacks do
local callback_=property_.callbacks[i]
if callback_ then
callback_(property_._value,old)
end
end
for i=#property_.callbacks,1,-1 do
if not property_.callbacks[i] then
t_remove(property_.callbacks,i)
end
end
end
else
rawset(property_,k,v)
end
end
-------------------------------------------------------------------------------
function thread.new(env)
return setmetatable({
env = env,
running = property.new(false),
active = property.new(false),
resume_state = false,
start_tick = 0,
stop_tick = 0,
resume_tick = 0,
usage = 0,
tasks = {},
callbacks = {}
},thread)
end
function thread.__call(thread_,...)
if thread_.active.value then
thread_:kill()
end
local call_running,call_active
thread_.coroutine = c_create(thread_.env)
thread_.start_tick = eztask.tick()
thread_.stop_tick = thread_.start_tick
thread_.resume_tick = 0
thread_.active.value = true
thread_.running.value = true
eztask.threads[thread_.coroutine]=thread_
call_running=thread_.running:attach(function(state)
if state then
thread_.start_tick=(
thread_.start_tick+(
eztask.tick()-thread_.stop_tick
)
)
else
thread_.stop_tick=eztask.tick()
if thread_.coroutine==c_running() then
c_yield()
end
end
end)
call_active=thread_.active:attach(function(active)
if not active then
call_running:detach()
call_active:detach()
end
end)
eztask.resume(thread_,...)
return thread_
end
function thread.kill(thread_)
if not thread_.coroutine then
return
end
if thread_==eztask.running then
return c_yield("kill")
end
thread_.running.value = false
thread_.active.value = false
for _,callback_ in pairs(thread_.callbacks) do
callback_:detach()
end
if c_close then
c_close(thread_.coroutine)
end
for task_,t in pairs(thread_.tasks) do
thread_.tasks[task_]=nil
if c_close then
c_close(task_)
end
end
eztask.threads[thread_.coroutine]=nil
return thread_
end
function thread.tick(thread_)
if thread_.running.value then
return eztask.tick()-thread_.start_tick
else
return thread_.stop_tick-thread_.start_tick
end
end
thread.__index=thread
-------------------------------------------------------------------------------
eztask.callback = callback
eztask.signal = signal
eztask.property = property
eztask.thread = thread
return eztask |
local docroc = require 'tools/docroc'
io.output('doc/README.md')
io.write('RxLua\n===\n\n')
local comments = docroc.process('rx.lua')
-- Generate table of contents
for _, comment in ipairs(comments) do
local tags = comment.tags
if tags.class then
local class = tags.class[1].text
io.write('- [' .. class .. '](#' .. class:lower() .. ')\n')
else
local context = comment.context:match('function.-([:%.].+)')
if tags.arg then
context = context:gsub('%b()', function(signature)
local args = {}
for _, arg in ipairs(tags.arg) do
table.insert(args, arg.name)
end
return '(' .. table.concat(args, ', ') .. ')'
end)
end
local name = comment.context:match('function.-[:%.]([^%(]+)')
io.write(' - [' .. name .. '](#' .. context:gsub('[^%w%s]+', ''):gsub(' ', '-'):lower() .. ')\n')
end
end
io.write('\n')
-- Generate content
for _, comment in ipairs(comments) do
local tags = comment.tags
if tags.class then
io.write('# ' .. tags.class[1].text .. '\n\n')
if tags.description then
io.write(tags.description[1].text .. '\n\n')
end
else
local context = comment.context:match('function.-([:%.].+)')
if tags.arg then
context = context:gsub('%b()', function(signature)
local args = {}
for _, arg in ipairs(tags.arg) do
table.insert(args, arg.name)
end
return '(' .. table.concat(args, ', ') .. ')'
end)
end
io.write(('---\n\n#### `%s`\n\n'):format(context))
if tags.description then
io.write(('%s\n\n'):format(tags.description[1].text))
end
if tags.arg then
io.write('| Name | Type | Default | Description |\n')
io.write('|------|------|---------|-------------|\n')
for _, arg in ipairs(tags.arg) do
local name = arg.name
name = '`' .. name .. '`'
local description = arg.description or ''
local type = arg.type:gsub('|', ' or ')
local default = ''
if arg.optional then
type = type .. ' (optional)'
default = arg.default or default
end
local line = '| ' .. name .. ' | ' .. type .. ' | ' .. default .. ' | ' .. description .. ' |'
io.write(line .. '\n')
end
io.write('\n')
end
end
end
|
--[[
Dummy module
Config: none
]]
local device, config
local status = false
local function init(dev)
device = dev
config = device.config
return {
setter = "boolean", -- type of value for setting values remotely, nil otherwise
getter = "boolean", -- type of value for getting values remotely, nil otherwise
}
end
local function get() -- optional get request
return status
end
local function set(v) -- optional set request
status = v
end
local function run() -- optional parallel function for arbitrary code
end
return {
init = init,
get = get,
set = set,
run = run,
} |
slot0 = class("GuildBasePage", import("...base.BaseSubView"))
slot0.getUIName = function (slot0)
slot1, slot2 = slot0:getTargetUI()
if not getProxy(GuildProxy):getRawData() then
return slot0.uiname
end
if slot3:getFaction() == GuildConst.FACTION_TYPE_BLHX then
slot0.uiname = slot1
elseif slot4 == GuildConst.FACTION_TYPE_CSZZ then
slot0.uiname = slot2
end
return slot0.uiname
end
slot0.getTargetUI = function (slot0)
return
end
slot0.Destroy = function (slot0)
if slot0._state == slot0.STATES.DESTROY then
return
end
if not slot0:GetLoaded() then
slot0._state = slot0.STATES.DESTROY
return
end
slot0._state = slot0.STATES.DESTROY
pg.DelegateInfo.Dispose(slot0)
slot0:OnDestroy()
slot0:disposeEvent()
slot0:cleanManagedTween()
slot0._tf = nil
PoolMgr.GetInstance():DelTempCache(slot0.uiname)
if slot0._go ~= nil and slot2 then
slot1:ReturnUI(slot2, slot0._go)
slot0._go = nil
end
end
return slot0
|
-- Example of a custom level.lua script which can override game
-- lua script. All this level script does it peform drawing offset
-- from the touch location.
local drawing = require 'drawing'
local handlers = {}
local drawing_offset = 30
function handlers.OnTouchBegan(x, y)
return drawing.OnTouchBegan(x + drawing_offset, y + drawing_offset)
end
function handlers.OnTouchMoved(x, y)
drawing.OnTouchMoved(x + drawing_offset, y + drawing_offset)
end
function handlers.OnTouchEnded(x, y)
drawing.OnTouchEnded(x + drawing_offset, y + drawing_offset)
end
return handlers
|
local Broadcast = require("core.Broadcast")
local Damage = require("core.Damage")
local sfmt = string.format
local wrapper = require("core.lib.wrapper")
local Combat = wrapper.loadBundleScript("lib/Combat",
"bundle-example-combat");
local cooldown = 10;
local damagePercent = 350;
local favorAmount = 5;
return {
name = "Smite",
requiresTarget = true,
initiatesCombat = true,
resource = { attribute = "favor", cost = favorAmount },
cooldown = cooldown,
run = function(state)
return function(self, args, player, target)
if not player.equipment["weild"] then
return Broadcast.sayAt(player, "You don't have a weapon equipped.");
end
local amount = Combat.calculateWeaponDamage(player) *
(damagePercent / 100);
local damage = Damage("health", amount, player, self, { type = "holy" });
Broadcast.sayAt(player,
sfmt(
"<bold><yellow>Your weapon radiates holy energy and you strike %q!",
target.name));
Broadcast.sayAtExcept(player.room,
sfmt(
"<bold><yellow>%q's weapon radiates holy energy and they strike %q!",
player.name, target.name), { target, player });
Broadcast.sayAt(target,
sfmt(
"<bold><yellow>%q's weapon radiates holy energy and they strike you!",
player.name));
damage:commit(target);
end
end,
info = function(self, player)
return sfmt(
"Empower your weapon with holy energy and strike, dealing <bold>%q% weapon damage. Requires a weapon.",
damagePercent);
end,
};
|
return {
name = "james2doyle/merge",
version = "0.0.2",
description = "Merge table 1 with table 2, handles nested tables",
tags = { "table", "merge", "combine", "nested", "array", "object" },
license = "MIT",
author = { name = "James Doyle", email = "[email protected]" },
homepage = "https://github.com/james2doyle/lit-merge",
dependencies = {},
files = {
"**.lua",
"!test*"
}
}
|
local colorscheme = 'nightfox'
local ok = prequire(colorscheme)
if not ok then
return
end
if colorscheme == 'nightfox' then
require('nightfox').setup {
options = {
dim_inactive = false,
},
groups = {
all = {
NormalFloat = { link = 'Normal' },
FloatBorder = { fg = 'bg4' },
BqfPreviewBorder = { link = 'FloatBorder' },
IndentBlanklineContextChar = { link = 'FloatBorder' }, -- fg3
CmpDocumentationBorder = { link = 'FloatBorder' },
CmpItemAbbrMatch = { style = 'bold' },
CmpItemAbbrMatchFuzzy = { style = 'bold' },
TelescopeMatching = { link = 'CmpItemAbbrMatch' },
DiffText = { style = 'bold' },
DiffDelete = { fg = 'syntax.comment' },
},
},
}
colorscheme = 'terafox'
elseif colorscheme == 'kanagawa' then
require('kanagawa').setup {
commentStyle = 'NONE',
keywordStyle = 'NONE',
variablebuiltinStyle = 'NONE',
}
elseif colorscheme == 'vscode' then
vim.g.vscode_style = 'dark'
vim.g.vscode_italic_comment = 0
end
vim.api.nvim_cmd({ cmd = 'colorscheme', args = { colorscheme } }, {})
|
include('organizer-lib')
function get_sets()
sets.TH = {
hands={ name="Merlinic Dastanas", augments={'"Treasure Hunter"+2',},hp=9,mp=20},
legs={ name="Merlinic Shalwar", augments={'Pet: Accuracy+16 Pet: Rng. Acc.+16','Pet: Haste+1','"Treasure Hunter"+1','Mag. Acc.+9 "Mag.Atk.Bns."+9',},hp=29,mp=44},
waist="Chaac Belt",
}
-- Precast Sets
sets.precast = {}
sets.precast.FC = {
ammo="Impatiens",
head={ name="Merlinic Hood", augments={'"Fast Cast"+7','MND+10','Mag. Acc.+10','"Mag.Atk.Bns."+10',},mp=56,hp=22},
body={name="Zendik Robe",hp=57,mp=61},
hands={ name="Merlinic Dastanas", augments={'Mag. Acc.+29','"Fast Cast"+7','INT+1',},mp=20,hp=9},
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',},mp=109,hp=43},
feet={ name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+11','"Fast Cast"+7',},hp=4,mp=20},
neck={ name="Orunmila's Torque",mp=30},
waist="Witful Belt",
left_ear={ name="Loquac. Earring",mp=30},
left_ring="Weather. Ring +1",
right_ear={name="Etiolation Earring",hp=50,mp=50},
right_ring={name="Lebeche Ring",mp=40},
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Pet: Mag. Acc.+10','"Fast Cast"+10',}},
}
-- 15+13+7+7+12+5+3+2+6+1+10 = 81% FC
-- 2+3+4+2 = 11% Quickens
sets.precast['Astral Flow'] = {
head={ name="Glyphic Horn +1",hp=31,mp=95},
}
-- Midcast sets
sets.midcast = {}
sets.midcast.BP = { -- -10 from Gifts
main={ name="Espiritus", augments={'Enmity-6','Pet: "Mag.Atk.Bns."+30','Pet: Damage taken -4%',}, mp=88},
ammo="Sancus Sachet +1",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
right_ear={name="Evans Earring",mp=50},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
legs={ name="Glyphic Spats +1", augments={'Increases Sp. "Blood Pact" accuracy',},hp=38,mp=85},
} -- This set technically has too much BP Recast-, but it compensates for times when I lock gear.
sets.midcast['Mana Cede'] = {hands="Beckoner's Bracers +1"}
sets.midcast['Elemental Siphon'] = {
main="Nirvana",
sub="Vox Grip",
ammo="Esper Stone +1",
neck="Caller's Pendant",
rear="Smn. Earring",
lear={ name="Andoaa Earring", mp=30},
hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=52,mp=44},
head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=36,mp=32},
body={ name="Telchine Chas.", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=54,mp=59},
legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=43,mp=29},
waist={name="Kobo Obi",mp=20},
lring={name="Evoker's Ring",mp=25},
rring="Globidonta Ring",
back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+15','Blood Pact Dmg.+4',},mp=100},
feet={ name="Beckoner's Pigaches +1",hp=9,mp=97},
day = {
rring = "Zodiac Ring",
}
}
sets.midcast.Cur = {
main="Vadose Rod",
sub="Genbu's Shield",
head="Marduk's Tiara +1",
neck={name="Nodens Gorget",hp=25,mp=25},
ear2="Novia earring",
hands={name="Revealer's Mitts +1",hp=22,mp=44},
}
sets.midcast.Stoneskin = {
neck={name="Nodens Gorget",hp=25,mp=25},
waist="Siegel Sash",
legs="Shedir Seraweels"
}
sets.midcast.Cursna = {
head={ name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',},hp=36,mp=32},
body={name="Vanya Robe",hp=54,mp=59},
hands={name="Hieros Mittens",mp=30},
legs={ name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',},hp=43,mp=29},
left_ring="Haoma's Ring",
right_ring="Haoma's Ring",
back={name="Oretan. Cape +1",hp=30},
feet={name="Vanya Clogs",hp=13,mp=14},
neck="Debilis Medallion",
}
sets.midcast.EnhancingDuration = {
main={ name="Gada", augments={'Enh. Mag. eff. dur. +6','"Mag.Atk.Bns."+9',}},
sub={name="Ammurapi Shield",hp=22,mp=58},
hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=52,mp=44},
head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=36,mp=32},
body={ name="Telchine Chas.", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=54,mp=59},
legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',},hp=43,mp=29},
feet={ name="Telchine Pigaches", augments={'Song spellcasting time -7%','Enh. Mag. eff. dur. +10',}},
}
sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration,{
head={name="Amalric Coif +1",hp=27,mp=61},
feet={name="Inspirited Boots",hp=9,mp=20},
waist="Gishdubar Sash",
back="Grapevine Cape",
})
sets.midcast['Diaga'] = sets.TH
sets.midcast['Dia'] = sets.TH
sets.midcast['Dia II'] = sets.TH
sets.midcast['Swipe'] = sets.TH
sets.midcast['Lunge'] = sets.TH
-- Pet Midcast Sets
sets.pet_midcast = {}
sets.BP_Base = {
main={ name="Espiritus", augments={'Enmity-6','Pet: "Mag.Atk.Bns."+30','Pet: Damage taken -4%',}, mp=88},
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={name="Apogee Crown +1",hp=-110,mp=139},
body={name="Convoker's Doublet +1",hp=50,mp=134},
hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+30 Pet: Rng. Acc.+30','Blood Pact Dmg.+9','Pet: INT+9','Pet: "Mag.Atk.Bns."+14',},mp=20,hp=9},
legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+15 Pet: Rng. Acc.+15','Pet: Mag. Acc.+15','Pet: Damage taken -5%',},hp=38,mp=106},
feet={name="Apogee Pumps +1",hp=-90,mp=121},
left_ear="Lugalbanda Earring",
right_ear={name="Gelos Earring",mp=35},
left_ring="Varar Ring +1",
right_ring="Varar Ring +1",
}
sets.pet_midcast.Phys_BP = set_combine(sets.BP_Base,{
main="Nirvana",
neck="Shulmanu Collar",
waist="Klouskap Sash",
legs={name="Apogee Slacks +1",hp=-110,mp=56},
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Haste+10',}},
})
sets.pet_midcast.MAB_BP = set_combine(sets.BP_Base,{
neck={name="Adad amulet",hp=25},
--body={name="Apogee Dalmatica +1",hp=-160,mp=85},
waist={name="Caller's sash",mp=20},
ring2={name="Speaker's Ring",mp=40},
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','"Fast Cast"+10',}},
})
sets.pet_midcast.MAB_Spell = set_combine(sets.BP_Base,{
neck={name="Adad amulet",hp=25},
--body={name="Apogee Dalmatica +1",hp=-160,mp=85},
waist={name="Caller's sash",mp=20},
ring2={name="Speaker's Ring",mp=40},
right_ring="Globidonta Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','"Fast Cast"+10',}},
})
sets.pet_midcast.MAcc_BP = set_combine(sets.BP_Base,{
main="Nirvana",
sub="Vox Grip",
neck={name="Adad amulet",hp=25},
right_ear="Smn. Earring",
body={name="Beckoner's Doublet +1",hp=54,mp=151},
hands={name="Lamassu mitts +1",hp=18,mp=44},
feet={ name="Beckoner's Pigaches +1",hp=9,mp=97},
lring={name="Evoker's Ring",mp=25},
right_ring="Globidonta Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','"Fast Cast"+10',}},
})
sets.pet_midcast.Buff_BP = set_combine(sets.BP_Base,{ -- Did not check
main="Nirvana",
sub="Vox Grip",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
neck="Caller's Pendant",
lear={ name="Andoaa Earring", mp=30},
right_ear="Smn. Earring",
--body={name="Apogee Dalmatica +1",hp=-160,mp=85},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
legs={name="Assid. Pants +1",hp=43,mp=29},
lring={name="Evoker's Ring",mp=25},
right_ring="Globidonta Ring",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Haste+10',}},
})
sets.pet_midcast['Shock Squall'] = {
main="Nirvana",
sub="Vox Grip",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
neck={name="Adad amulet",hp=25},
right_ear="Smn. Earring",
body={name="Beckoner's Doublet +1",hp=54,mp=151},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
lring={name="Evoker's Ring",mp=25},
rring="Globidonta Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','"Fast Cast"+10',}},
legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+15 Pet: Rng. Acc.+15','Pet: Mag. Acc.+15','Pet: Damage taken -5%',},hp=38,mp=106},
}
--Aftercast Sets
sets.aftercast = {}
sets.aftercast.None = {
main="Mafic Cudgel",
sub="Genmei Shield",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
neck="Loricate Torque +1",
left_ear={ name="Loquac. Earring",mp=30},
right_ear={name="Evans Earring",mp=50},
body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',},hp=50,mp=117},
hands={ name="Hagondes Cuffs +1", augments={'Phys. dmg. taken -3%','Mag. Acc.+23',},hp=30,mp=22},
ring1={name="Dark Ring",hp=-20,mp=20},
ring2="Defending Ring",
back="Umbra Cape",
waist="Klouskap Sash",
legs={name="Assid. Pants +1",hp=43,mp=29},
feet={name="Herald's Gaiters",mp=12},
}
-- Including Auto-Refresh II, unaffected by Avatar's Favor:
-- Carbuncle: 11MP/tick : 10 Perp- + Refresh ideal (4 + Mitts + Refresh)
-- Diabolos/Celestials: 15MP/tick : 14 Perp- + Refresh ideal
-- Fenrir: 13MP/tick : 12 Perp- + Refresh ideal
-- Spirit: 7MP/tick : 6 Perp- + Refresh ideal (Beckoner's Doublet +1)
sets.aftercast.Avatar = {}
sets.aftercast.Avatar.Carbuncle = {
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',},hp=50,mp=117},
hands={name="Asteria Mitts +1",hp=18,mp=44},
legs={name="Assid. Pants +1",hp=43,mp=29},
feet={name="Herald's Gaiters",mp=12},
neck="Shulmanu Collar",
waist="Lucidity Sash",
lear={ name="Andoaa Earring", mp=30},
right_ear={name="Evans Earring",mp=50},
left_ring="Varar Ring +1",
right_ring="Defending Ring",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Haste+10',}},
}
sets.aftercast.Avatar.Garuda = { -- 16 MP/tick, currently negated at -15 Perp with 512 skill
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',},hp=50,mp=117},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
legs={name="Assid. Pants +1",hp=43,mp=29},
feet={name="Apogee Pumps +1",hp=-90,mp=121},
neck="Shulmanu Collar",
waist="Klouskap Sash",
lear={ name="Andoaa Earring", mp=30},
right_ear={name="Evans Earring",mp=50},
left_ring="Varar Ring +1",
right_ring="Defending Ring",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Haste+10',}},
} -- Celestials
sets.aftercast.Avatar.Ifrit = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Shiva = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Ramuh = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Leviathan = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Titan = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Diabolos = sets.aftercast.Avatar.Garuda
sets.aftercast.Avatar.Fenrir = { -- ? MP/tick, currently negated at -15 Perp with 512 skill
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',},hp=50,mp=117},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
legs={name="Assid. Pants +1",hp=43,mp=29},
feet={name="Apogee Pumps +1",hp=-90,mp=121},
neck="Shulmanu Collar",
waist="Klouskap Sash",
lear={ name="Andoaa Earring", mp=30},
right_ear={name="Evans Earring",mp=50},
left_ring="Varar Ring +1",
right_ring="Defending Ring",
back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Haste+10',}},
} -- Fenrir
sets.aftercast.Avatar['Cait Sith'] = set_combine(sets.aftercast.Avatar.Fenrir,{
hands={name="Lamassu mitts +1",hp=18,mp=44},
})
sets.aftercast.Avatar.Spirit = {
main={ name="Espiritus", augments={'Enmity-6','Pet: "Mag.Atk.Bns."+30','Pet: Damage taken -4%',}, mp=88},
sub="Vox Grip",
ammo="Sancus Sachet +1",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body={name="Beckoner's Doublet +1",hp=54,mp=151},
hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',},hp=18,mp=41},
legs={ name="Glyphic Spats +1", augments={'Increases Sp. "Blood Pact" accuracy',}},
feet="Marduk's Crackows +1",
neck="Caller's Pendant",
waist={name="Caller's sash",mp=20},
lear={ name="Andoaa Earring", mp=30},
right_ear="Smn. Earring",
lring={name="Evoker's Ring",mp=25},
left_ring="Globidonta Ring",
back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+15','Blood Pact Dmg.+4',},mp=100},
} -- Spirits
sets.aftercast.Resting = {
main={name="Numen Staff",mp=45},
sub="Ariesian Grip",
ammo={name="Mana Ampulla",mp=20},
head={name= "Beckoner's Horn +1",hp=31,mp=134},
neck={name="Eidolon Pendant +1",mp=15},
ear1="Relaxing Earring",
ear2={name="Antivenom Earring",mp=15},
body={ name="Witching Robe", augments={'MP+50','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Refresh"+1',},hp=50,mp=117},
hands={name="Nares Cuffs",mp=50},-- Not technically accurate
ring1={name="Celestial Ring",mp=20},
ring2="Angha Ring",
back={name="Felicitas Cape +1",mp=15},
waist="Austerity Belt +1",
legs={name="Assid. Pants +1",hp=43,mp=29},
feet={name="Chelona Boots +1",mp=40},
}
sets.aftercast.Idle = sets.aftercast.None
sets.aftercast.Engaged = {
body={ name="Hagondes Coat +1", hp=54,mp=59},
neck="Loricate Torque +1",
ring1={name="Dark Ring",hp=-20,mp=20},
hands={ name="Hagondes Cuffs +1", augments={'Phys. dmg. taken -3%','Mag. Acc.+23',},hp=30,mp=22},
lear="Genmei Earring",
}
--[[{
main="Nirvana",
sub="Bloodrain Strap",
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body="Onca Suit",
hands=empty,
legs=empty,
feet=empty,
neck="Lissome Necklace",
waist="Klouskap Sash",
left_ear="Cessance Earring",
right_ear="Telos Earring",
left_ring="Rajas Ring",
right_ring="Petrov Ring",
back="Umbra Cape",
}]]
sets.midcast['Garland of Bliss'] = {
ammo="Pemphredo Tathlum",
head={ name="Merlinic Hood", augments={'VIT+8','"Mag.Atk.Bns."+27','Accuracy+5 Attack+5','Mag. Acc.+18 "Mag.Atk.Bns."+18',},mp=56,hp=22},
body={ name="Merlinic Jubbah", augments={'"Mag.Atk.Bns."+29','Magic burst dmg.+11%','INT+10',},hp=49,mp=67},
hands={ name="Amalric Gages +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',},hp=13,mp=106},
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','MND+4','Mag. Acc.+15','"Mag.Atk.Bns."+12',},hp=29,mp=44},
feet={ name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',},hp=4,mp=106},
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Friomisi Earring",
right_ear="Ishvara Earring",
left_ring="Weather. Ring +1",
right_ring="Shiva Ring +1",
back={name="Pahtli Cape",mp=50},
}
sets.midcast['Elemental Magic'] ={
main="Marin Staff +1",
sub="Enki Strap",
ammo="Pemphredo Tathlum",
head={ name="Merlinic Hood", augments={'VIT+8','"Mag.Atk.Bns."+27','Accuracy+5 Attack+5','Mag. Acc.+18 "Mag.Atk.Bns."+18',},mp=56,hp=22},
body="Seidr Cotehardie",
hands={ name="Amalric Gages +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',},hp=13,mp=106},
legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','MND+4','Mag. Acc.+15','"Mag.Atk.Bns."+12',},hp=29,mp=44},
feet={ name="Amalric Nails +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',},hp=4,mp=106},
neck={name="Saevus Pendant +1",mp=20},
waist={name="Yamabuki-no-Obi",mp=35},
left_ear="Friomisi Earring",
right_ear="Crematio Earring",
left_ring="Shiva Ring +1",
right_ring="Shiva Ring +1",
back="Toro Cape",
Ice={main="Ngqoqwanb"},
Earth={neck={name="Quanpur Necklace",mp=10}}
}
sets.midcast.Myrkr={
ammo={name="Ghastly Tathlum +1",mp=35},
head={name= "Beckoner's Horn +1",hp=31,mp=134},
body={name="Beckoner's Doublet +1",hp=54,mp=151},
hands={ name="Amalric Gages +1", augments={'MP+80','Mag. Acc.+20','"Mag.Atk.Bns."+20',},hp=13,mp=106},
legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',},mp=109,hp=43},
feet={name="Apogee Pumps +1",hp=-90,mp=121},
neck={name="Sanctity Necklace",hp=35,mp=35},
waist={name="Mujin Obi",mp=60},
left_ear={name="Etiolation Earring",hp=50,mp=50},
right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}},
left_ring={name="Lebeche Ring",mp=40},
right_ring={name="Sangoma Ring",mp=70},
back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+15','Blood Pact Dmg.+4',},mp=100},
}
-- Variables and notes to myself
Debuff_BPs = T{'Diamond Storm','Sleepga','Slowga','Tidal Roar','Shock Squall','Nightmare','Pavor Nocturnus','Ultimate Terror','Somnolence','Lunar Cry','Lunar Roar'}
Magical_BPs = T{'Heavenly Strike','Wind Blade','Holy Mist','Night Terror','Thunderstorm','Geocrush','Meteor Strike','Grand Fall','Lunar Bay','Thunderspark','Nether Blast',
'Aerial Blast','Searing Light','Diamond Dust','Earthen Fury','Zantetsuken','Tidal Wave','Judgment Bolt','Inferno','Howling Moon','Ruinous Omen'}
Additional_effect_BPs = T{'Rock Throw'}
AvatarList = S{'Shiva','Ramuh','Garuda','Leviathan','Diabolos','Titan','Fenrir','Ifrit','Carbuncle',
'Fire Spirit','Air Spirit','Ice Spirit','Thunder Spirit','Light Spirit','Dark Spirit','Earth Spirit','Water Spirit',
'Cait Sith','Alexander','Odin','Atomos'}
send_command('input /macro book 8;wait .1;input /macro set 1')
end
function pet_change(pet,gain)
equip_aftercast(player.status,pet)
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function pet_status_change(a,b)
windower.add_to_chat(8,'Pet status change: '..tostring(a)..' '..tostring(b)) -- Useful for knowing when you got aggroed
end
function precast(spell)
if spell.action_type == 'Magic' then
equip(sets.precast.FC)
end
if sets.precast.FC[spell.element] then equip(sets.precast.FC[spell.element]) end
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function midcast(spell)
if pet_midaction() then
return
end
equip_aftercast(player.status,pet) -- Put DT gear on
if string.find(spell.type,'BloodPact') then
if buffactive['Astral Conduit'] then
pet_midcast(spell)
else
equip(sets.midcast.BP)
end
elseif string.find(spell.english,'Cur') then
equip(sets.midcast.Cur)
elseif sets.midcast[spell.english] then
equip(sets.midcast[spell.english])
if spell.english == 'Elemental Siphon' then
if pet.element and pet.element == world.day_element and world.day_element ~= "Light" and world.day_element ~= 'Dark' then
equip(sets.midcast['Elemental Siphon'].day) -- Zodiac Ring affects Siphon, but only on Fires-Lightningsday
end
end
elseif spell.skill == 'Elemental Magic' then
equip(sets.midcast['Elemental Magic'])
if sets.midcast['Elemental Magic'][spell.element] then
equip(sets.midcast['Elemental Magic'][spell.element])
end
if world.day_element == spell.element or world.weather_element == spell.element then
equip({waist="Hachirin-no-Obi"})
end
elseif spell.skill == 'Enhancing Magic' then
equip(sets.midcast.EnhancingDuration)
end
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function aftercast(spell)
if pet_midaction() then
return
elseif spell and string.find(spell.type,'BloodPact') and not spell.interrupted then
pet_midcast(spell)
else
-- Don't want to swap away too quickly if I'm about to put BP damage gear on
-- Need to wait 1 in order to allow pet information to update on Release.
equip_aftercast(player.status,pet)
end
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function status_change(new,old)
equip_aftercast(new,pet)
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function pet_midcast(spell)
if spell.name == 'Perfect Defense' then
equip(sets.midcast['Elemental Siphon'],{feet="Marduk's Crackows +1"})
elseif spell.type=='BloodPactWard' then
if Debuff_BPs:contains(spell.name) then
equip(sets.pet_midcast.MAcc_BP)
else
equip(sets.pet_midcast.Buff_BP)
end
elseif spell.type=='BloodPactRage' then
if Magical_BPs:contains(spell.name) or string.find(spell.name,' II') or string.find(spell.name,' IV') then
equip(sets.pet_midcast.MAB_BP)
elseif Additional_effect_BPs:contains(spell.name) then -- for BPs where the additional effect matters more than the damage
equip(sets.pet_midcast.MAcc_BP)
else
equip(sets.pet_midcast.Phys_BP)
end
elseif spell.type=='BlackMagic' then
equip(sets.pet_midcast.MAB_Spell)
end
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function pet_aftercast(spell)
windower.add_to_chat(8,'pet_aftercast: '..tostring(spell.name))
equip_aftercast(player.status,pet)
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function self_command(command)
if command == 'Idle' then
equip_aftercast('Idle',pet)
end
if player.mpp > 80 then
set_priorities('mp','hp')
else
set_priorities('hp','mp')
end
end
function equip_aftercast(status,pet)
if sets.aftercast[status] then
equip(sets.aftercast[status])
end
if pet.isvalid then
if string.find(pet.name,'Spirit') then
equip(sets.aftercast.Avatar.Spirit)
elseif sets.aftercast.Avatar[pet.name] then
equip(sets.aftercast.Avatar[pet.name])
end
end
if status == "Engaged" then
equip(sets.aftercast[status])
end
end
function set_priorities(key1,key2)
local future,current = gearswap.equip_list,gearswap.equip_list_history
function get_val(piece,key)
if piece and type(piece)=='table' and piece[key] and type(piece[key])=='number' then
return piece[key]
end
return 0
end
local diff = {}
for i,v in pairs(future) do
local priority = get_val(future[i],key1) - get_val(current[i],key1) + (get_val(future[i],key2) - get_val(current[i],key2))
if type(v) == 'table' then
future[i].priority = priority
else
future[i] = {name=v,priority=priority}
end
end
end |
-- Workspace: SilverEngine
-- -------------------
workspace "SilverEngine"
architecture "x86_64"
configurations { "Debug", "Release" }
startproject "Galena"
-- Project: SilverEngine
-- -----------------
project "SilverEngine"
location "SilverEngine"
kind "SharedLib"
language "C++"
cppdialect "c++17"
staticruntime "Off"
targetdir "Bin/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"
objdir "Bin-Int/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"
pchheader "AgPch.h"
pchsource "%{prj.name}/Src/AgPch.cpp"
files {
"%{prj.name}/Src/**.cpp",
"%{prj.name}/Src/**.h",
"%{prj.name}/Vendor/**.h"
}
includedirs {
"%{prj.name}/Src",
"%{prj.name}/Vendor"
}
libdirs {
"%{prj.name}/Vendor/Glfw/lib-vc2019",
"%{prj.name}/Vendor/Glad"
}
links {
"glfw3.lib",
"glad.lib",
"opengl32.lib"
}
filter "system:windows"
defines {
"AG_PLAT_WINDOWS",
"AG_BUILD_DLL"
}
systemversion "latest"
filter "configurations:Debug"
defines "AG_BUILD_DEBUG"
symbols "Full"
optimize "Off"
filter "configurations:Release"
defines "AG_BUILD_RELEASE"
symbols "Off"
optimize "Full"
-- Project: Galena
-- -----------------
project "Galena"
location "Galena"
kind "ConsoleApp"
language "C++"
cppdialect "c++17"
staticruntime "Off"
targetdir "Bin/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"
objdir "Bin-Int/%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}/%{prj.name}"
files {
"%{prj.name}/Src/**.cpp",
"%{prj.name}/Src/**.h"
}
includedirs {
"%{prj.name}/Src",
"SilverEngine/Src",
"SilverEngine/Vendor"
}
links {
"SilverEngine"
}
filter "system:windows"
defines "AG_PLAT_WINDOWS"
systemversion "latest"
filter "configurations:Debug"
defines "AG_BUILD_DEBUG"
symbols "Full"
optimize "Off"
filter "configurations:Release"
defines "AG_BUILD_RELEASE"
symbols "Off"
optimize "Full" |
-----------------------------------------
-- ID: 18427
-- Item: Hanafubuki
-- Item Effect: TP +10
-- Durration: Instant
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------------
function onItemCheck(target)
local result = 0
return result
end
function onItemUse(target)
target:addTP(100)
end
|
isDbg = false
function Initialize()
hexChars = { [0]='0', [1]='1', [2]='2', [3]='3',
[4]='4', [5]='5', [6]='6', [7]='7',
[8]='8', [9]='9', [10]='a', [11]='b',
[12]='c', [13]='d', [14]='e', [15]='f' }
page = tonumber(SKIN:GetVariable('page',1))
ulBytes = SKIN:GetVariable('uploadMax')
dlBytes = SKIN:GetVariable('downloadMax')
SKIN:Bang('!SetOptionGroup','pButtons','FontColor','#*textMainColor*#')
if (page == 1) then
SKIN:Bang('!SetOption','page1','FontColor','#*highlightColor*#')
elseif page == 2 then
SKIN:Bang('!SetOption','page2','FontColor','#*highlightColor*#')
colors = { SKIN:GetVariable('textColor'),
SKIN:GetVariable('numColor'),
SKIN:GetVariable('barColor') }
bars = { SKIN:GetMeter('1ColorAlpha'),
SKIN:GetMeter('2ColorAlpha'),
SKIN:GetMeter('3ColorAlpha') }
maxBarW = SKIN:GetMeter('1ColorAlphaBg'):GetW()
-- set the width of the bars that show the alpha of the three colors
for i=1,#colors do
tempW = math.floor(getStringAlphaPercent(colors[i]) * maxBarW)
SKIN:Bang('!SetOption', bars[i]:GetName(), 'W', tempW)
end
elseif page == 3 then
SKIN:Bang('!SetOption','page3','FontColor','#*highlightColor*#')
elseif page == 4 then
SKIN:Bang('!SetOption','page4','FontColor','#*highlightColor*#')
elseif page == 5 then
SKIN:Bang('!SetOption','page5','FontColor','#*highlightColor*#')
else
print('C2: wtf? invalid page number in settings skin')
end
SKIN:Bang('!Redraw')
end
function Update()
end
-- ==========================================================================================
-- Functions used for displaying and changing the transparency of the colors on page 2
-- called from skin - changes alpha value on a color in Appearance.txt
function changeAlpha(color, percent)
baseColor = SKIN:GetVariable(color)
alpha = math.floor(percent*0.01*255)
if (string.find(baseColor, ",") ~= nil) then
rgb = string.match(baseColor, "%d+,%d+,%d+")
newColor = rgb .. ',' .. alpha
else
rgb = string.sub(baseColor,1,6)
alpha = decToHex(alpha)
newColor = rgb .. alpha
end
SKIN:Bang('!WriteKeyValue','Variables',color,newColor,'#@#Appearance.txt')
end
-- intended to retreive the alpha component of an RGBA or hex color and return as a percent 0.0 to 1.0
function getStringAlphaPercent(color)
local alpha
if (string.find(color, ",") ~= nil) then
rgbIt = string.gmatch(color,"%d+")
rgbTable = {}
for match in rgbIt do
table.insert(rgbTable, match)
end
if (#rgbTable < 4) then
alpha = 1
else
alpha = (rgbTable[4] / 255)
alpha = string.format("%.2f",alpha)
end
else
if (string.len(color)) > 6 then
alpha = hexToDec(string.sub(color,7,8))
alpha = (alpha / 255)
alpha = string.format("%.2f",alpha)
else
alpha = 1
end
end
return tonumber(alpha)
end
-- converts a hexadecimal string to a decimal number
function hexToDec(hexNum)
hexNum = string.lower(hexNum)
sum = 0
for i=1,#hexNum,1 do
sum = sum + (findHexChar(string.sub(hexNum,i,i)) * 16^(#hexNum-i))
end
return sum
end
-- converts decimal number to hexadecimal string
function decToHex(decNum)
local result = {}
while (decNum > 0) do
table.insert(result, 1, hexChars[math.fmod(decNum, 16)])
decNum = math.floor(decNum / 16)
end
return table.concat(result,'',1,#result)
end
-- linearly searches hexChar array for a given character and returns its index
function findHexChar(char)
for i=0,#hexChars do
if hexChars[i] == char then
return i
end
end
return -1
end
-- ==========================================================================================
-- function rewrites appearance.txt and settings.txt with default values
function resetAllVariables()
settingsDefaults = {
{ 'Addr', 'Input Address' },
{ 'Payment', 'Input Payment Amount' },
}
appearanceDefaults = {
{ 'numColor', '250,250,250,155' },
{ 'barColor', '100,100,100,51' },
{ 'textColor', '250,250,250,230' },
{ 'TextMainColor', '#*textMainColor*#' },
{ 'radius', '36' },
{ 'orient', 'left' }
}
for _,t in pairs(settingsDefaults) do
SKIN:Bang('!WriteKeyValue', 'Variables', t[1], t[2], '#@#Settings.txt')
end
for _,t in pairs(appearanceDefaults) do
SKIN:Bang('!WriteKeyValue', 'Variables', t[1], t[2], '#@#Appearance.txt')
end
SKIN:Bang('!RefreshGroup', 'UBQ')
print('C2: all user settings reset to default')
end |
local THNN = require 'nn.THNN'
local BCECriterion, parent = torch.class('nn.BCECriterion', 'nn.Criterion')
function BCECriterion:__init(weights, sizeAverage)
parent.__init(self)
if sizeAverage ~= nil then
self.sizeAverage = sizeAverage
else
self.sizeAverage = true
end
if weights ~= nil then
assert(weights:dim() == 1, "weights input should be 1-D Tensor")
self.weights = weights
end
end
function BCECriterion:__len()
return self.weights and #self.weights or 0
end
function BCECriterion:updateOutput(input, target)
-- - log(input) * target - log(1 - input) * (1 - target)
assert( input:nElement() == target:nElement(),
"input and target size mismatch")
self.output_tensor = self.output_tensor or input.new(1)
local weights = self.weights
if weights ~= nil and target:dim() ~= 1 then
weights = self.weights:view(1, target:size(2)):expandAs(target)
end
input.THNN.BCECriterion_updateOutput(
input:cdata(),
target:cdata(),
self.output_tensor:cdata(),
self.sizeAverage,
THNN.optionalTensor(weights)
)
self.output = self.output_tensor[1]
return self.output
end
function BCECriterion:updateGradInput(input, target)
-- - (target - input) / ( input (1 - input) )
assert( input:nElement() == target:nElement(),
"input and target size mismatch")
local weights = self.weights
if weights ~= nil and target:dim() ~= 1 then
weights = self.weights:view(1, target:size(2)):expandAs(target)
end
input.THNN.BCECriterion_updateGradInput(
input:cdata(),
target:cdata(),
self.gradInput:cdata(),
self.sizeAverage,
THNN.optionalTensor(weights)
)
return self.gradInput
end
|
--[[
desc: Battle, a component for battle business.
author: Musoucrow
since: 2018-3-29
alter: 2019-4-10
]]--
local _TABLE = require("lib.table")
local _RESOURCE = require("lib.resource")
local _RESMGR = require("actor.resmgr")
local _Point3 = require("graphics.drawunit.point3")
local _Caller = require("core.caller")
---@class Actor.Component.Battle
---@field public camp int @1=we, 2=enemy
---@field public shaker Util.Gear.Shaker
---@field public pureColorTweener Util.Gear.Tweener
---@field public dmgSoundDatas table<number, SoundData>
---@field public dieSoundDatas table<number, SoundData>
---@field public beatenCaller Core.Caller
---@field public deadCaller Core.Caller
---@field public deadProcess int
---@field public overKill boolean
---@field public banCountMap table<string, int>
---@field public hasEffect boolean
---@field public hasDestroy boolean
local _Battle = require("core.class")()
local _emptyTab = {}
function _Battle.HandleData(data)
if (data.dmgSound) then
data.dmgSound = _RESOURCE.Recur(_RESMGR.GetSoundData, data.dmgSound)
end
if (data.dieSound) then
data.dieSound = _RESOURCE.Recur(_RESMGR.GetSoundData, data.dieSound)
end
end
function _Battle:Ctor(data, param)
self.camp = param.camp or data.camp or 0
self.deadProcess = 0
self.overKill = false
self.dmgSoundDatas = data.dmgSound
self.dieSoundDatas = data.dieSound
self.beatenCaller = _Caller.New()
self.deadCaller = _Caller.New()
self.hasEffect = data.hasEffect
self.hasDestroy = data.hasDestroy
if (self.hasEffect == nil) then
self.hasEffect = true
end
if (self.hasDestroy == nil) then
self.hasDestroy = true
end
local banCountMap = data.banCountMap or _emptyTab
self.banCountMap = {
stun = banCountMap.stun or 0,
flight = banCountMap.flight or 0,
overturn = banCountMap.overturn or 0,
dmgSound = banCountMap.dmgSound or 0,
attack = banCountMap.attack or 0,
turn = banCountMap.turn or 0,
die = banCountMap.die or 0,
hide = banCountMap.hide or 0,
pure = banCountMap.pure or 0,
}
self.beatenConfig = {
position = _Point3.New(true),
damage = 0,
direction = 0,
isPhysical = false,
isCritical = false,
isTurn = false,
element = "",
entity = nil, ---@type Actor.Entity
attack = nil, ---@type Actor.Gear.Attack
}
end
return _Battle |
return {'udding'} |
local Help = {}
local function is_heading(line, char)
if #line == 0 then
return false
end
for i = 1, #line do
local c = line:sub(i, i)
if c ~= char then
return false
end
end
return true
end
function Help.get_headings(filepath, start, total)
local headings = {}
local index = start
local last_line = ''
while index <= total do
local line = vim.fn.getline(index)
if is_heading(last_line, '=') then
local matches = vim.regex('\\*\\S\\+\\*$'):match_str(line)
if matches ~= nil then
local heading = ''
local i = 1
while i < matches do
heading = heading .. line:sub(i, i)
i = i + 1
end
table.insert(headings, {
heading = vim.trim(heading),
line = index,
path = filepath,
})
end
end
last_line = line
index = index + 1
end
return headings
end
function Help.ts_get_headings(filepath, bufnr)
local ts = vim.treesitter
local query = [[
(headline (word)) @headline_title
]]
local parsed_query = ts.parse_query('help', query)
local parser = ts.get_parser(bufnr, 'help')
local root = parser:parse()[1]:root()
local start_row, _, end_row, _ = root:range()
local headings = {}
for _, node in parsed_query:iter_captures(root, bufnr, start_row, end_row) do
local row, _ = node:range()
local line = vim.fn.getline(row + 2)
table.insert(headings, {
heading = vim.trim(line),
line = row + 2,
path = filepath,
})
end
return headings
end
return Help
|
local vim = vim
local api = vim.api
local globals = require 'vimwiki_server/globals'
local g = require 'vimwiki_server/lib/graphql'
local u = require 'vimwiki_server/lib/utils'
local v = require 'vimwiki_server/lib/vars'
local M = {}
-- Synchronous function to execute code under cursor
function M.execute_under_cursor()
local bridge = globals.bridge
local tmp = globals.tmp
local path = tmp:get_current_buffer_tmp_path()
local reload = true
local offset = u.cursor_offset()
local query = g.query([[
{
page(path: "$path", reload: $reload) {
nodeAtOffset(offset: $offset) {
element {
... on PreformattedText {
language
lines
input: metadataForKey(key: ":input")
output: metadataForKey(key: ":output")
}
}
region {
offset
len
}
nextSibling {
element {
... on Paragraph {
elements {
... on MultiLineComment {
lines
region {
offset
len
}
}
}
}
}
}
}
}
}
]], {path=path, reload=reload, offset=offset})
local res = bridge:send_wait_ok(query)
if res then
local language = u.get(res, 'data.page.nodeAtOffset.element.language')
local lines = u.get(res, 'data.page.nodeAtOffset.element.lines')
local input = u.get(res, 'data.page.nodeAtOffset.element.input')
local output = u.get(res, 'data.page.nodeAtOffset.element.output')
local region = u.get(res, 'data.page.nodeAtOffset.region')
local comment = find_first_comment(
u.get(res, 'data.page.nodeAtOffset.nextSibling.element.elements')
)
local result = nil
-- If we are given input, interpolate within the code to execute
if lines and input then
lines = interpolate_lines(lines, input)
end
-- Evaluate our result based on the language
local result = do_eval(language, lines)
-- Display our result somewhere
return output_result(result, output, region, comment)
end
end
function find_first_comment(elements)
if elements then
for _, element in ipairs(elements) do
if element.lines and element.region then
return element
end
end
end
return nil
end
function interpolate_lines(lines, input)
local lines_str = table.concat(lines, '\n')
local input_val = api.nvim_buf_get_var(0, 'vimwiki_server#internal#result#'..input)
for i, line in ipairs(lines) do
lines[i] = u.interpolate_vars(line, {input = input_val})
end
return lines
end
function do_eval(language, lines)
local result = nil
-- Special case for vim since we want to evalute it within our active
-- neovim session
if language == 'vim' and lines then
local code = table.concat(lines or {}, '\n')
result = u.nvim_exec(code, true)
-- Otherwise, if we know the language, try to evaluate it
elseif language ~= nil and lines then
local cmd = v.vimwiki_server_code(language)
if cmd then
result = api.nvim_call_function('system', {cmd, lines})
end
-- Finally, if we don't know, we can default to a language if specified
elseif lines then
local cmd = v.vimwiki_server_code_default()
if cmd then
result = api.nvim_call_function('system', {cmd, lines})
end
end
return result
end
function inject_result_into_buffer(result, code_region, comment)
-- If our result is made up of more than one line post-trim, we want to
-- show it on its own lines between the comment syntax, otherwise we want
-- to show it inline with a single space delimiter
local result_str = vim.trim(tostring(result))
local sep = (string.find(result_str, '\n', 1, true) ~= nil) and '\n' or ' '
local text = '%%+RESULT+'..sep..result_str..sep..'+%%'
-- Check if we have an element below our code that starts with a comment
-- containing our result. If we do, then we want to replace that comment with
-- a new version containing our result. If we do not, we want to append a
-- blank line after our code followed by a line containing the comment with
-- our result.
if comment and u.starts_with(comment.lines[1], 'RESULT+') then
u.change_in_buffer(comment.region.offset, comment.region.len, text)
elseif code_region.offset and code_region.len then
local line_nums = u.get_line_numbers(code_region.offset, code_region.len)
local last_line_num = line_nums[#line_nums]
if last_line_num then
-- Jump to the last line of our code block
api.nvim_command(tostring(last_line_num))
-- Insert two blank lines
api.nvim_command('normal! o')
api.nvim_command('normal! o')
-- Replace second blank line with our text
u.change_in_buffer(code_region.offset + code_region.len + 1, 1, text)
end
end
end
function output_result(result, output, code_region, comment)
if result and api.nvim_get_vvar('shell_error') == 0 then
-- If given a specific location for output, store it
if output then
local result = vim.trim(u.escape_newline(result))
api.nvim_buf_set_var(0, 'vimwiki_server#internal#result#'..output, result)
-- Otherwise, output it into our buffer
else
return inject_result_into_buffer(result, code_region, comment)
end
else
api.nvim_err_writeln(tostring(result))
end
end
return M
|
slot2 = "BaseOnlinePlayerCcsGrid"
BaseOnlinePlayerCcsGrid = class(slot1)
BaseOnlinePlayerCcsGrid.onCreationComplete = function (slot0)
slot13 = slot0.onUserData
createSetterGetter(slot2, slot0, "userData", nil, nil, nil, nil, handler(slot11, slot0))
slot3 = slot0
slot0.onUserData(slot2)
end
BaseOnlinePlayerCcsGrid.onUserData = function (slot0)
slot4 = slot0._userData ~= nil
slot0.setVisible(slot2, slot0)
if slot0._userData then
slot6 = slot0._userData.wGender
slot0.controller.setHeadBg(slot2, slot0.controller, slot0.head, GAME_STATE.BATTLE)
slot4 = slot0._userData
slot0.head.setUserData(slot2, slot0.head)
slot3 = slot0.txtName_tf
slot9 = 2
slot0.txtName_tf.setHtmlText(slot2, StringUtil.truncate(GAME_STATE.BATTLE, slot0._userData.szNickName, 8, nil))
if slot0.head.mask.mask then
if not B_HEADCLIPPING then
slot4 = slot0.head.mask
slot0.head.checkMask2(slot2, slot0.head)
else
slot4 = false
slot0.head.mask.mask.setVisible(slot2, slot0.head.mask.mask)
end
end
slot1 = ""
if slot0.model.onlineItemScoreNumRes then
slot6 = 1
slot1 = HtmlUtil.createArtNumWithHansUnits(slot3, slot0._userData.lScore, slot0.model.onlineItemScoreNumRes)
else
slot5 = 1
slot1 = MathUtil.cookNumWithHansUnits(slot3, slot0._userData.lScore)
end
slot5 = slot1
slot0.txtScore_tf.setHtmlText(slot3, slot0.txtScore_tf)
end
end
BaseOnlinePlayerCcsGrid.destroy = function (slot0)
slot3 = slot0.head
slot0.head.destroy(slot2)
slot3 = slot0.txtName_tf
slot0.txtName_tf.destroy(slot2)
slot3 = slot0.txtScore_tf
slot0.txtScore_tf.destroy(slot2)
end
return
|
quest DEscape_hourseeffect begin
state start begin
----- Asker At -----
when 50052.use begin
if get_time()<=pc.getqf("15saniye") then
syschat("<System> 15 saniye gecmeden atini Cagiramassin!")
else
pc.setqf("15saniye", get_time()+15)
cmdchat("DEscapeZirhliAt")
end
end
----- Asker At -----
when 50053.use begin
if get_time()<=pc.getqf("15saniye") then
syschat("<System> 15 saniye gecmeden atini Cagiramassin!")
else
pc.setqf("15saniye", get_time()+15)
cmdchat("DEscapeAskerAt")
end
end
end
end |
function Ichoron_OnCombat(Unit, Event)
Unit:SendChatMessage(12, 0, "Water Gun, Water Blast, Ha Ha Ha. Pokemon have nothing on me.")
Unit:RegisterEvent("Ichoron_Drained", 5000, 20)
Unit:RegisterEvent("Ichoron_Frenzy1", 10000, 20)
Unit:RegisterEvent("Ichoron_ProtectiveBubble", 15000, 20)
Unit:RegisterEvent("Ichoron_Frenzy2", 20000, 20)
Unit:RegisterEvent("Ichoron_WaterBlast1", 25000, 20)
Unit:RegisterEvent("Ichoron_WaterBoltVolley1", 30000, 20)
Unit:RegisterEvent("Ichoron_WaterBlast2", 35000, 20)
Unit:RegisterEvent("Ichoron_WaterBoltVolley2", 40000, 20)
end
function Ichoron_Drained(Unit, Event)
Unit:CastSpell(59820, Unit:GetRandomPlayer(4))
end
function Ichoron_Frenzy1(Unit, Event)
Unit:CastSpell(27897, Unit:GetMainTank())
end
function Ichoron_ProtectiveBubble(Unit, Event)
Unit:CastSpell(54306, Unit:GetRandomPlayer(4))
end
function Ichoron_Frenzy2(Unit, Event)
Unit:CastSpell(27897, Unit:GetRandomPlayer(6))
end
function Ichoron_WaterBlast1(Unit, Event)
Unit:CastSpell(54237, Unit:GetRandomPlayer(7))
end
function Ichoron_WaterBoltVolley1(Unit, Event)
Unit:CastSpell(59266, Unit:GetRandomPlayer(4))
end
function Ichoron_WaterBlast2(Unit, Event)
Unit:CastSpell(59520, Unit:GetMainTank())
end
function Ichoron_WaterBoltVolley2(Unit, Event)
Unit:CastSpell(59521, Unit:GetRandomPlayer(7))
end
function Ichoron_OnLeaveCombat(Unit, Event)
Unit:RemoveEvents()
Unit:SendChatMessage(12, 0, "Yeah it's better that you go back to playing pokemon!!!")
end
function Ichoron_OnDied(Unit, Event)
Unit:RemoveEvents()
Unit:SendChatMessage(12, 0, "Pokemon Suck!!!!!")
end
function Ichoron_OnKilledTarget(Unit, Event)
Unit:SendChatMessage(12, 0, "Take that you Pokemon Lover!!!!")
end
RegisterUnitEvent(29313, 1, "Ichoron_OnCombat")
RegisterUnitEvent(29313, 2, "Ichoron_OnLeaveCombat")
RegisterUnitEvent(29313, 3, "Ichoron_OnKilledTarget")
RegisterUnitEvent(29313, 4, "Ichoron_OnDied") |
-- list.lua
list_remove_first_of = function(cur, val)
if cur == nil then return nil end
if cur.car == val then return cur.cdr else cur.cdr = list_remove_first_of(cur.cdr, val) end
return cur
end
list = function()
return
{ head = nil
,prepend = function(ls, val)
ls.head = {car = val, cdr = ls.head}
end
,rm = function(ls, val)
ls.head = list_remove_first_of(ls.head, val)
end
,for_each = function(ls, p)
local cur = ls.head
while cur do
p(cur.car)
cur = cur.cdr
end
end
,handshake = function(ls, p)
local cur1 = ls.head
local cur2
while cur1 do
cur2 = cur1.cdr
while cur2 do
p(cur1.car, cur2.car)
cur2 = cur2.cdr
end
cur1 = cur1.cdr
end
end
}
end
elems = function(ls)
local cur = ls.head
return function()
if cur then
elem = cur.car
cur = cur.cdr
return elem
else
return nil
end
end
end
|
require ("state_handler")
-- Include Simple Tiled Implementation library
local sti = require "sti"
local tx, ty, sx, sy, map
function love.load()
map = sti("assets/maps/map_test.lua")
tx, ty = 0, 0
sx, sy = 1.5, 1.5
-- Calque des objets dynamiques (au-dessus du dernier ajouté)
local layer = map:addCustomLayer("Sprites", #map.layers + 1)
-- Get Player spawn point
local player
for i, object in pairs(map.objects) do
if object.name == "Player" then
player = object
break
end
end
-- player object
local sprite = love.graphics.newImage("assets/images/sprites/player/joueurl10c0.png")
layer.player = {
sprite = sprite,
x = player.x,
y = player.y,
ox = sprite:getWidth() / 2,
oy = sprite:getHeight() / 1.05,
}
-- Draw player
layer.draw = function(self)
love.graphics.draw(
self.player.sprite,
math.floor(self.player.x),
math.floor(self.player.y),
0,
1,
1,
self.player.ox,
self.player.oy
)
-- Point the position
love.graphics.setPointSize(5)
love.graphics.points(math.floor(self.player.x), math.floor(self.player.y))
end
map:removeLayer("spawnpoints")
end
function love.update(dt)
map:update(dt)
end
function love.draw()
w = love.graphics.getWidth()
h = love.graphics.getHeight()
map:resize(w, h)
map:draw(tx, ty)
end
|
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