content
stringlengths 5
1.05M
|
---|
local function find_tracepoints(filename)
local f, err = io.open(filename, 'r')
if not f then
return nil, err
end
local tracepoints = {}
local line_no = 1
for line in f:lines() do
local trace_var = string.match(line, '--%s*trace:%s*([%w_]+)%s*$')
if trace_var then
tracepoints[#tracepoints + 1] = {
filename = filename,
line_no = line_no,
variable = trace_var,
}
elseif string.match(line, '--%s*trace:') then
error(string.format("%q looks like a trace comment, but it doesn't match the pattern", line))
end
line_no = line_no + 1
end
f:close()
return tracepoints
end
return find_tracepoints
|
local Players = game:GetService("Players")
local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Rodux = require(Modules.Packages.Rodux)
local Cryo = require(Modules.Packages.Cryo)
local TableUtilities = require(Modules.Common.TableUtilities)
local mutedError = require(Modules.NotLApp.mutedError)
local ApplyNavigateToRoute = require(Modules.NotLApp.Actions.ApplyNavigateToRoute)
local ApplyNavigateBack = require(Modules.NotLApp.Actions.ApplyNavigateBack)
local ApplyResetNavigationHistory = require(Modules.NotLApp.Actions.ApplyResetNavigationHistory)
local ApplyNavigateBackUp = require(Modules.NotLApp.Actions.ApplyNavigateBackUp)
local ApplySetNavigationLocked = require(Modules.NotLApp.Actions.ApplySetNavigationLocked)
local SetBackNavigationDisabled = require(Modules.NotLApp.Actions.SetBackNavigationDisabled)
local ApplyRoactNavigationHistory = require(Modules.NotLApp.Actions.ApplyRoactNavigationHistory)
local Constants = require(Modules.NotLApp.Constants)
local AppPage = require(Modules.NotLApp.AppPage)
-- NOTE: Keep synced with copy in ResetNavigationHistory.lua.
local function getDefaultRoute()
return { { name = AppPage.AvatarEditor } }
end
return Rodux.createReducer({
history = { getDefaultRoute() },
lockNavigationActions = false,
backNavigationDisableCounter = 0
}, {
[ApplyNavigateToRoute.name] = function(state, action)
if not action.bypassNavigationLock and state.lockNavigationActions then
return state
end
local newState = Cryo.Dictionary.join(state, {
history = #action.route == 1 and
{ action.route } or
Cryo.List.join(state.history, { action.route }),
lockNavigationActions = true,
})
return newState
end,
[ApplyNavigateBack.name] = function(state, action)
if not action.bypassNavigationLock and state.lockNavigationActions then
return state
end
if state.backNavigationDisableCounter > 0 then
return state
end
local newState = state
if #state.history > 1 then
newState = Cryo.Dictionary.join(state, {
history = Cryo.List.removeIndex(state.history, #state.history),
lockNavigationActions = true,
})
end
return newState
end,
[ApplyNavigateBackUp.name] = function(state, action)
if not action.bypassNavigationLock and state.lockNavigationActions then
return state
end
local newState = state
if #state.history > 1 then
local currentRoute = state.history[#state.history]
local upperRoute = Cryo.List.removeIndex(currentRoute, #currentRoute)
local upperRouteIndex = nil
for index = #state.history - 1, 1, -1 do
local route = state.history[index]
if TableUtilities.DeepEqual(route, upperRoute, true) then
upperRouteIndex = index
break
end
end
if upperRouteIndex == nil then
mutedError("Cannot find the correct route to BackUp to! current route history: ",
TableUtilities.RecursiveToString(state.history))
-- If this happens just remove the last item in the history (so a NavigateBack)
upperRouteIndex = #state.history - 1
end
newState = Cryo.Dictionary.join(state, {
history = Cryo.List.removeRange(state.history, upperRouteIndex + 1, #state.history),
lockNavigationActions = true,
})
end
return newState
end,
[ApplyResetNavigationHistory.name] = function(state, action)
return Cryo.Dictionary.join(state, {
history = action.history or { action.route or getDefaultRoute() },
lockNavigationActions = true,
backNavigationDisableCounter = 0,
})
end,
[ApplyRoactNavigationHistory.name] = function(state, action)
-- TODO: Remove with GetFFlagLuaAppUseRoactNavigation.
-- Build new history from RN nav state graph under the assumption that there is only one top-level stack.
local rnStack = action.navigationState
if not rnStack or not rnStack.routes or not rnStack.index then
mutedError("Roact Navigation state is not complete in action: ",
TableUtilities.RecursiveToString(action))
return state
end
local newHistory = {}
for i=1,rnStack.index do
local rnRoute = rnStack.routes[i]
if rnRoute.routeName == Constants.TempRnSwitchNavigatorName then
-- Special handling of switch navigator to get inner route info.
rnRoute = rnRoute.routes[rnRoute.index]
end
local navRoute = Cryo.Dictionary.join({
name = rnRoute.routeName,
rnKey = rnRoute.key,
}, rnRoute.params or {})
table.insert(newHistory, Cryo.List.join(newHistory[i-1] or {}, { navRoute }))
end
if #newHistory == 0 then
mutedError("RN computed history is empty for action: ",
TableUtilities.RecursiveToString(action))
newHistory = { getDefaultRoute() }
end
return Cryo.Dictionary.join(state, {
history = newHistory,
})
end,
[ApplySetNavigationLocked.name] = function(state, action)
if state.lockNavigationActions == action.locked then
return state
end
local newState = Cryo.Dictionary.join(state, {
lockNavigationActions = action.locked or false,
})
return newState
end,
[SetBackNavigationDisabled.name] = function(state, action)
local backNavigationDisableCounter = action.disabled and
state.backNavigationDisableCounter + 1 or
math.max(state.backNavigationDisableCounter - 1, 0)
return Cryo.Dictionary.join(state, {
backNavigationDisableCounter = backNavigationDisableCounter
})
end,
})
|
slot0 = class("EquipmentItem")
slot1 = 0.5
slot0.Ctor = function (slot0, slot1)
slot0.go = slot1
slot0.bg = findTF(slot1, "frame/bg")
slot0.mask = findTF(slot1, "frame/bg/mask")
slot0.nameTF = findTF(slot1, "frame/bg/name"):GetComponent(typeof(Text))
slot0.newTF = findTF(slot1, "frame/bg/icon_bg/new")
slot0.unloadBtn = findTF(slot1, "frame/unload")
slot0.reduceBtn = findTF(slot1, "frame/bg/selected/reduce")
slot0.selectCount = findTF(slot1, "frame/bg/selected/reduce/Text")
slot0.tr = slot1.transform
slot0.selectedGo = findTF(slot0.tr, "frame/bg/selected").gameObject
slot0.selectedGo:SetActive(false)
slot0.equiped = findTF(slot0.tr, "frame/bg/equip_flag")
setActive(slot0.equiped, false)
slot0.selectedMask = findTF(slot0.tr, "frame/bg/selected_transform")
if slot0.selectedMask then
setActive(slot0.selectedMask, false)
end
ClearTweenItemAlphaAndWhite(slot0.go)
end
slot0.update = function (slot0, slot1, slot2)
setActive(slot0.equiped, false)
setActive(slot0.unloadBtn, not slot1)
setActive(slot0.bg, slot1)
TweenItemAlphaAndWhite(slot0.go)
if not slot1 then
return
end
slot0.equipmentVO = slot1
if slot1.isSkin then
slot0:updateSkin()
else
updateEquipment(slot0.bg, slot1)
if not IsNil(slot0.mask) then
setActive(slot0.mask, slot1.mask)
end
setActive(slot0.newTF, slot1.new ~= 0 or slot1.isSkin)
setActive(slot0.nameTF, not slot2)
slot0.nameTF.text = shortenString(HXSet.hxLan(slot0.equipmentVO.config.name), 5)
setActive(slot0.equiped, slot1.shipId)
if slot1.shipId then
setImageSprite(findTF(slot0.equiped, "Image"), LoadSprite("qicon/" .. getProxy(BayProxy):getShipById(slot1.shipId):getPainting()))
end
end
end
slot0.updateSkin = function (slot0)
setActive(slot0.equiped, slot0.equipmentVO.shipId)
if slot0.equipmentVO.shipId then
setImageSprite(findTF(slot0.equiped, "Image"), LoadSprite("qicon/" .. getProxy(BayProxy):getShipById(slot1.shipId):getPainting()))
end
updateDrop(slot0.bg, {
id = slot1.id,
type = DROP_TYPE_EQUIPMENT_SKIN,
count = slot1.count
})
slot0.nameTF.text = shortenString(getText(slot0.nameTF), 5)
end
slot0.clear = function (slot0)
ClearTweenItemAlphaAndWhite(slot0.go)
end
slot0.dispose = function (slot0)
return
end
slot0.updateSelected = function (slot0, slot1, slot2, slot3)
slot0.selected = slot1
slot0.selectedGo:SetActive(slot0.selected)
if slot0.selected then
setText(slot0.selectCount, slot2)
if not slot0.selectedTwId then
slot0.selectedTwId = LeanTween.alpha(slot0.selectedGo.transform, 1, slot0):setFrom(0):setEase(LeanTweenType.easeInOutSine):setLoopPingPong().uniqueId
end
elseif slot0.selectedTwId then
LeanTween.cancel(slot0.selectedTwId)
slot0.selectedTwId = nil
end
end
return slot0
|
local lu = require("luaunit")
local Queue = require("lib.queue")
TestQueue = {}
function TestQueue:test_to_string()
local queue = Queue:new()
queue:push(1)
queue:push("aei")
queue:push("HAHA")
lu.assertEquals(queue:to_string(), "1, aei, HAHA")
end
function TestQueue:test_pop()
local queue = Queue:new()
queue:push(1)
queue:push("aei")
lu.assertEquals(queue:pop(), 1)
lu.assertEquals(queue:pop(), "aei")
lu.assertEquals(queue:pop(), nil)
end
function TestQueue:test_is_empty()
local queue = Queue:new()
queue:push(1)
queue:push("aei")
lu.assertEquals(queue:is_empty(), false)
lu.assertEquals(queue:pop(), 1)
lu.assertEquals(queue:is_empty(), false)
lu.assertEquals(queue:pop(), "aei")
lu.assertEquals(queue:is_empty(), true)
end
|
-- $Id: html.lua,v 1.2 2007-05-12 04:37:20 tclua Exp $
module(..., package.seeall)
entity = {
nbsp = " ",
lt = "<",
gt = ">",
quot = "\"",
amp = "&",
}
-- keep unknown entity as is
setmetatable(entity, {
__index = function (t, key)
return "&" .. key .. ";"
end
})
tags = {
font = {empty = false}
}
setmetatable(tags, {
__index = function (t, key)
return {empty = false}
end
})
-- string buffer implementation
function newbuf ()
local buf = {
_buf = {},
clear = function (self) self._buf = {}; return self end,
content = function (self) return table.concat(self._buf) end,
append = function (self, s)
self._buf[#(self._buf) + 1] = s
return self
end,
set = function (self, s) self._buf = {s}; return self end,
}
return buf
end
-- unescape character entities
function unescape (s)
function entity2string (e)
return entity[e]
end
return s.gsub(s, "&(#?%w+);", entity2string)
end
-- iterator factory
function makeiter (f)
local co = coroutine.create(f)
return function ()
local code, res = coroutine.resume(co)
return res
end
end
-- constructors for token
function Tag (s)
return string.find(s, "^</") and
{type = "End", value = s} or
{type = "Start", value = s}
end
function Text (s)
local unescaped = unescape(s)
return {type = "Text", value = unescaped}
end
-- lexer: text mode
function text (f, buf)
local c = f:read(1)
if c == "<" then
if buf:content() ~= "" then coroutine.yield(Text(buf:content())) end
buf:set(c)
return tag(f, buf)
elseif c then
buf:append(c)
return text(f, buf)
else
if buf:content() ~= "" then coroutine.yield(Text(buf:content())) end
end
end
-- lexer: tag mode
function tag (f, buf)
local c = f:read(1)
if c == ">" then
coroutine.yield(Tag(buf:append(c):content()))
buf:clear()
return text(f, buf)
elseif c then
buf:append(c)
return tag(f, buf)
else
if buf:content() ~= "" then coroutine.yield(Tag(buf:content())) end
end
end
function parse_starttag(tag)
-- print(tag)
local tagname = string.match(tag, "<%s*(%w+)")
local elem = {_attr = {}}
elem._tag = tagname
-- print(tagname)
for key, _, val, _ in string.gmatch(tag, "(%w+)%s*=%s*([\"']?)([^\"'%s>]+)(%2)", i) do
-- print(key)
-- print(val)
-- print(val2)
local unescaped = unescape(val)
elem._attr[key] = unescaped
end
return elem
end
function parse_endtag(tag)
local tagname = string.match(tag, "<%s*/%s*(%w+)")
return tagname
end
-- find last element that satisfies given predicate
function rfind(t, pred)
local length = #t
for i=length,1,-1 do
if pred(t[i]) then
return i, t[i]
end
end
end
function flatten(t, acc)
acc = acc or {}
for i,v in ipairs(t) do
if type(v) == "table" then
flatten(v, acc)
else
acc[#acc + 1] = v
end
end
return acc
end
function optional_end_p(elem)
return false
end
function valid_child_p(child, parent)
return true
end
-- tree builder
function parse(f)
local root = {}
local stack = {root}
for i in makeiter(function () return text(f, newbuf()) end) do
if i.type == "Start" then
local new = parse_starttag(i.value)
local top = stack[#stack]
-- while
-- top._tag ~= "#document" and
-- optional_end_p(top) and
-- not valid_child_p(new, top)
-- do
-- stack[#stack] = nil
-- top = stack[#stack]
-- end
top[#top+1] = new -- appendchild
-- if not tags[new._tag].empty then
stack[#stack+1] = new -- push
-- end
elseif i.type == "End" then
local tag = parse_endtag(i.value)
local openingpos = rfind(stack, function(v)
if v._tag == tag then
return true
else
return false
end
end)
if openingpos then
local length = #stack
for j=length,openingpos,-1 do
table.remove(stack, j)
end
end
else -- Text
local top = stack[#stack]
top[#top+1] = i.value
end
end
return root
end
function parsestr(s)
local handle = {
_content = s,
_pos = 1,
read = function (self, length)
if self._pos > string.len(self._content) then return end
local ret = string.sub(self._content, self._pos, self._pos + length - 1)
self._pos = self._pos + length
return ret
end
}
return parse(handle)
end
|
function switch(t)
t.case = function (self,x)
local f=self[x] or self.default
if f then
if type(f)=="function" then
f(x,self)
else
error("case "..tostring(x).." not a function")
end
end
end
return t
end
a = switch {
[1] = function (x) print(x,10) end,
[2] = function (x) print(x,20) end,
['oi'] = function (x) print(x,3320) end,
default = function (x) print(x,0) end,
}
a:case(2) -- ie. call case 2
a:case(9)
a:case('oi')
|
return {
name = "james2doyle/cookie",
version = "0.0.2",
homepage = "https://github.com/james2doyle/lit-cookie",
description = "Parse and serialize cookies",
tags = {
"cookie",
"parse",
"serialize"
},
license = "MIT",
author = {
name = "James Doyle",
email = "[email protected]"
},
files = {
"*.lua",
"!test.lua"
}
}
|
fx_version 'cerulean'
game 'gta5'
author 'BRAZUCAS'
contact ''
client_scripts{
'@vrp/lib/utils.lua',
'config/config.lua',
'cliente/*.lua'
}
server_scripts{
'@vrp/lib/utils.lua',
'config/config.lua',
'servidor.lua'
} |
local lu = require 'luaunit'
local openssl = require 'openssl'
local pkcs7 = openssl.pkcs7
local helper = require 'helper'
TestPKCS7 = {}
function TestPKCS7:setUp()
self.alg = 'sha1'
self.dn = {{commonName = 'DEMO'}, {C = 'CN'}}
self.digest = 'sha1WithRSAEncryption'
end
function TestPKCS7:testNew()
local ca = helper.get_ca()
local store = ca:get_store()
assert(store:trust(true))
store:add(ca.cacert)
store:add(ca.crl)
local e = openssl.x509.extension.new_extension(
{object = 'keyUsage', value = 'smimesign'}, false)
assert(e)
local extensions = {
{
object = 'nsCertType',
value = 'email'
-- critical = true
}, {object = 'extendedKeyUsage', value = 'emailProtection'}
}
-- extensions:push(e)
local cert, pkey = helper.sign(self.dn, extensions)
local msg = 'abcd'
local skcert = {cert}
local p7 = assert(pkcs7.encrypt(msg, skcert))
local ret = assert(pkcs7.decrypt(p7, cert, pkey))
lu.assertEquals(msg, ret)
assert(p7:parse())
-------------------------------------
p7 = assert(pkcs7.sign(msg, cert, pkey))
assert(p7:export())
ret = assert(p7:verify(skcert, store))
assert(ret==msg)
assert(p7:parse())
p7 = assert(pkcs7.sign(msg, cert, pkey, nil, openssl.pkcs7.DETACHED))
assert(p7:export())
ret = assert(p7:verify(skcert, store, msg, openssl.pkcs7.DETACHED))
assert(type(ret)=='boolean')
assert(ret)
assert(p7:parse())
local der = assert(p7:export('der'))
p7 = assert(openssl.pkcs7.read(der, 'der'))
der = assert(p7:export('smime'))
p7 = assert(openssl.pkcs7.read(der, 'smime'))
der = assert(p7:export())
assert(openssl.pkcs7.read(der, 'auto'))
p7 = openssl.pkcs7.new()
p7:add(ca.cacert)
p7:add(cert)
p7:add(ca.crl)
assert(p7:parse())
assert(p7:export())
der = p7:export('der')
assert(der)
local ln, sn = p7:type()
assert(ln)
assert(sn)
end
|
-- look_brownsteel.lua drawing engine configuration file for Notion.
if not gr.select_engine("de") then return end
de.reset()
de.defstyle("*", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#505050",
foreground_colour = "#a0a0a0",
padding_pixels = 1,
highlight_pixels = 1,
shadow_pixels = 1,
border_style = "elevated",
font = "-*-terminus-medium-*-*-*-14-*-*-*-*-*-*-*",
text_align = "center",
})
de.defstyle("tab", {
font = "-*-terminus-medium-*-*-*-14-*-*-*-*-*-*-*",
de.substyle("active-selected", {
shadow_colour = "#304050",
highlight_colour = "#708090",
background_colour = "#506070",
foreground_colour = "#ffffff",
}),
de.substyle("active-unselected", {
shadow_colour = "#203040",
highlight_colour = "#607080",
background_colour = "#405060",
foreground_colour = "#a0a0a0",
}),
de.substyle("inactive-selected", {
shadow_colour = "#404040",
highlight_colour = "#909090",
background_colour = "#606060",
foreground_colour = "#a0a0a0",
}),
de.substyle("inactive-unselected", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#505050",
foreground_colour = "#a0a0a0",
}),
text_align = "center",
})
de.defstyle("input", {
shadow_colour = "#404040",
highlight_colour = "#707070",
background_colour = "#000000",
foreground_colour = "#ffffff",
padding_pixels = 1,
highlight_pixels = 1,
shadow_pixels = 1,
border_style = "elevated",
de.substyle("*-cursor", {
background_colour = "#ffffff",
foreground_colour = "#000000",
}),
de.substyle("*-selection", {
background_colour = "#505050",
foreground_colour = "#ffffff",
}),
})
de.defstyle("input-menu", {
de.substyle("active", {
shadow_colour = "#304050",
highlight_colour = "#708090",
background_colour = "#506070",
foreground_colour = "#ffffff",
}),
})
dopath("lookcommon_emboss")
gr.refresh()
|
local oo = require("oo")
local ui = require("ui")
local log = require("log")
local event = require("event")
local Button = oo.class("ui.Button", ui.Window)
function Button.new(parent, text, x, y, w, h, self, klass)
self = self or {}
Button.super.new(parent, x, y, w or (#text+2), h or 1, self, klass or Button)
self:text(text or "")
self.clicked = event.Event.new()
return self
end
function Button.__tostring(self)
return "Button "..(self._text or "")
end
function Button.onRedraw(self)
if self._focus == 0 then
self:xywrite(1, 1, ">"..(self._text or "").."<")
else
self:xywrite(1, 1, "["..(self._text or "").."]")
end
end
Button.onReposition = Button.onRedraw
function Button.text(self, t)
if t then
self._text = t
self:resize(string.len(t)+2,1) -- TODO
end
return self._text
end
function Button._canFocus(self)
return true
end
function Button._activate(self)
log.debug("Button._activate "..tostring(self._text))
self.clicked:fire()
end
function Button.onFocus(self, focus)
if focus then
self:setTextColour(colours.yellow)
self:setBackgroundColour(colours.cyan)
else
self:setTextColour(colours.white)
self:setBackgroundColour(colours.blue)
end
self:_invalidate()
end
function Button.onClick(self, x, y, button)
log.debug("Button.onClick button="..tostring(button))
if button == 1 then
self:_activate()
return true
end
end
function Button.onKey(self, k)
log.debug("Button.onKey k="..tostring(k))
if k == keys.enter then
self:_activate()
return true
end
end
return Button
|
--- Simple 2D bin packing implementation for Lua.
--
-- Packs different-sized rectangles into a rectangular container. This implementation
-- solves the online bin packing problem where rectangles are inserted one at a time
-- in random order.
--
-- @module binpack
-- @author Fabian Staacke
-- @copyright 2019
-- @license https://opensource.org/licenses/MIT
local BASE = (...):gsub("%.init$", "")
local Container = require(BASE .. ".Container")
local Queue = require(BASE .. ".Queue")
local cells = require(BASE .. ".cells")
local binpack = {
_NAME = "lua-binpack",
_DESCRIPTION = "Simple 2D bin packing implementation for Lua",
_VERSION = "1.1.0",
_URL = "https://github.com/binaryfs/lua-binpack",
_LICENSE = "MIT License",
_COPYRIGHT = "Copyright (c) 2019 Fabian Staacke"
}
--- Create a new bin packing container.
--
-- @tparam number width The width of the container
-- @tparam number height The height of the container
-- @tparam[opt=0] number padding The amount of padding inside each container cell (defaults to 0)
-- @tparam[opt="dynamic"] string mode Determines if the container's size is dynamic or static.
-- A dynamically sized container will grow if a rectangle does not fit into it.
-- Pass "static" as the value to create a static-sized container (defaults to "dynamic").
--
-- @treturn binpack.Container
--
-- @raise Invalid value for mode
--
-- @usage
-- local container = binpack.newContainer(256, 256)
-- local staticContainer = binpack.newContainer(32, 32, 0, "static")
function binpack.newContainer(width, height, padding, mode)
mode = mode or "dynamic"
if mode ~= "static" and mode ~= "dynamic" then
error('Value of mode expected to be "static" or "dynamic", got: ' .. tostring(mode))
end
return setmetatable({
_padding = padding or 0,
_canGrow = canGrow ~= false,
_hasGrown = false,
_root = cells.newCell(0, 0, width, height),
_filledCells = {}
}, Container)
end
--- Create a new bin packing queue.
--
-- @param[opt] orderFunc An optional order function to sort the enqueued rectangles.
-- The function takes two rectangles as arguments and must return true if the first
-- rectangle should come first in the sorted queue. If no function is specified, the
-- default order function of the Queue class is used.
--
-- @treturn binpack.Queue
--
-- @usage
-- local queue = binpack.newQueue(function(rect1, rect2)
-- return rect1.width > rect2.width
-- end)
function binpack.newQueue(orderFunc)
return setmetatable({
_orderFunction = orderFunc or Queue.defaultOrderFunction
}, Queue)
end
return binpack |
local function Npc_showDialog(id, desc, delay, duration, type)
SGK.Action.DelayTime.Create(delay):OnComplete(function() LoadNpcDesc(id, desc, nil, type, duration) end)
end
local function Npc_move(obj, Vector, delay, is_shunyi)
local x,y,z = Vector.x,Vector.y,Vector.z
SGK.Action.DelayTime.Create(delay):OnComplete(function() obj[SGK.MapPlayer]:MoveTo(Vector3(x,y,z),is_shunyi) end)
end
local switch = {
[1] = function()
LoadStory(4120101,function() end)
module.NPCModule.deleteNPC(2060808)
end,
[2] = function()
module.NPCModule.deleteNPC(2060807)
end,
[3] = function()
module.NPCModule.deleteNPC(2060806)
end,
[4] = function()
module.NPCModule.deleteNPC(2060805)
end
}
if module.TeamModule.GetTeamInfo().id > 0 then
local stage = module.CemeteryModule.GetTeam_stage(112)
stage = stage + 1
-- ERROR_LOG("STAGE:",stage)
local f = switch[stage]
if(f) then
f()
else
end
end |
local gauntlet_data = require "gauntlet_data"
local deepcopy = require "deepcopy"
local Backstab = {
NAME = "Backstab",
REMOVE_AFTER_ACTIVATION = 1,
DOUBLE_RARITY = 1,
}
local PERCENTAGE_DAMAGE = 0.20
function Backstab:activate(current_round)
gauntlet_data.backstab_percentage_damage = gauntlet_data.backstab_percentage_damage + PERCENTAGE_DAMAGE
end
function Backstab:deactivate(current_round)
gauntlet_data.backstab_percentage_damage = gauntlet_data.backstab_percentage_damage - PERCENTAGE_DAMAGE
end
function Backstab:get_description(current_round)
return "Bosses start with " .. tostring(math.floor(PERCENTAGE_DAMAGE * 100)) .. "% less HP!"
end
function Backstab:get_brief_description()
return Backstab.NAME .. ": " .. "Boss HP -" .. tostring(math.floor(PERCENTAGE_DAMAGE * 100)) .. "%!"
end
-- TODO: backstab doesn't do damage do 40+ boss fights
function Backstab.new()
local new_Backstab = deepcopy(Backstab)
new_Backstab.DESCRIPTION = new_Backstab:get_description(1)
return deepcopy(new_Backstab)
end
return Backstab |
object_tangible_tcg_series5_hangar_ships_black_sun_fighter_medium_01 = object_tangible_tcg_series5_hangar_ships_shared_black_sun_fighter_medium_01:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_black_sun_fighter_medium_01, "object/tangible/tcg/series5/hangar_ships/black_sun_fighter_medium_01.iff") |
local beep = 0
local lines = {}
local prompt = ": "
local input_line = prompt
local children = {}
local note = 0
function audio_tick(channel)
local channel_conf = "\00\00\00\00"
if channel == 0 then
if beep > 0 then
beep = beep-1
if beep > 5 then
note = math.floor((20-beep)/5)*3
end
channel_conf = "\01\255\03"..string.char(note)
end
end
kernel.write(154448+channel*4, channel_conf)
end
function init()
-- Deixa a cor 0 na paleta 0 transparente
kernel.write(0x20+3, '\0')
add_line("Nibble Shell")
add_line("v1")
add_line("")
end
local blink = 0
function draw()
rectf(4, 4, 312, 232, 1)
for l=#lines,1,-1 do
print(lines[l], 4, (l-1)*10+4)
end
print(input_line, 4, (#lines)*10+4)
if blink > 0 then
rectf(#input_line*8+4, (#lines)*10+5, 2, 8, 15)
end
if blink < -20 then
blink = 20
end
blink = blink - 1
end
function add_line(line)
table.insert(lines, line)
if #lines > 22 then
table.remove(lines, 1)
end
beep = 20
end
function update()
if kernel.getenv("menu.entry") == "back" then
add_line("NOTE: menu was called")
kernel.setenv("menu.entry", "")
end
local keys = kernel.read(154410, 1)
local message = kernel.receive()
if message then
if message.print and type(message.print) == "string" then
add_line(message.print)
end
if message.app_started then
children[message.app_started] = message.app_name
end
if message.app_stopped then
children[message.app_stopped] = nil
end
end
if #keys > 0 then
blink = 20
-- Backspace
if keys == "\8" then
if #input_line > prompt:len() then
input_line = input_line:sub(1, #input_line-1)
end
-- CTRL-C
elseif keys == "\03" then
local highestpid = 0
local name = ""
for k, v in pairs(children) do
if k > highestpid then
highestpid = k
name = v
end
end
if highestpid ~= 0 then
kernel.kill(highestpid)
children[highestpid] = nil
add_line("closing "..name)
end
-- Enter
elseif keys == "\13" then
local cmd = {}
for part in input_line:sub(prompt:len()+1, #input_line):gmatch("%S+") do
table.insert(cmd, part)
end
if #cmd > 0 then
if cmd[1] == "exit" then
kernel.kill(0)
elseif cmd[#cmd] == "&" then
local child = kernel.exec("apps/system/monitor", {
shell = kernel.getenv("pid"),
exec = cmd[1]
})
input_line = prompt
if child <= 0 then
add_line("ERROR: invalid cartridge!")
else
end
else
local child = kernel.exec(cmd[1], {shell = kernel.getenv("pid")})
add_line(input_line)
input_line = prompt
if child > 0 then
kernel.wait(child)
else
local child = kernel.exec("apps/system/monitor", {
shell = kernel.getenv("pid"),
exec = system(cmd[1])
})
--add_line(input_line)
input_line = prompt
if child > 0 then
else
add_line("ERROR: invalid cartridge!")
end
end
end
end
else
input_line = input_line..keys
end
end
end
function system(path)
return "apps/system/"..path
end
|
function onEvent(n,v1,v2)
if n == "TweenSpin" then
if Modchart then
runTimer('tweenstop',0.35);
-- bf notespin
noteTweenAngle('A',4 , 360 , 0.35, "quintOut")
noteTweenAngle('B',5 , 360 , 0.35, "quintOut")
noteTweenAngle('C',6 , 360 , 0.35, "quintOut")
noteTweenAngle('D',7 , 360 , 0.35, "quintOut")
-- oppt notespin
noteTweenAngle('E',0 , 360 , 0.35, "quintOut")
noteTweenAngle('F',1 , 360 , 0.35, "quintOut")
noteTweenAngle('G',2 , 360 , 0.35, "quintOut")
noteTweenAngle('H',3 , 360 , 0.35, "quintOut")
end
end
end
function onTimerCompleted(tag, loops, loopsLeft)
if tag == 'tweenstop' then
noteTweenAngle('A',4 , 0 , 0.0001, "linear")
noteTweenAngle('B',5 , 0 , 0.0001, "linear")
noteTweenAngle('C',6 , 0 , 0.0001, "linear")
noteTweenAngle('D',7 , 0 , 0.0001, "linear")
-- oppt notespin
noteTweenAngle('E',0 , 0 , 0.0001, "linear")
noteTweenAngle('F',1 , 0 , 0.0001, "linear")
noteTweenAngle('G',2 , 0 , 0.0001, "linear")
noteTweenAngle('H',3 , 0 , 0.0001, "linear")
if not downscroll then
noteTweenY('B', 4, 50, 0.25, "quintOut")
noteTweenY('A', 5, 50, 0.25, "quintOut")
noteTweenY('C', 6, 50, 0.25, "quintOut")
noteTweenY('D', 7, 50, 0.25, "quintOut")
noteTweenX('B2', 4, 740, 0.25, "quintOut")
noteTweenX('A2', 5, 850, 0.25, "quintOut")
noteTweenX('C2', 6, 960, 0.25, "quintOut")
noteTweenX('D2', 7, 1070, 0.25, "quintOut")
end
if downscroll then
noteTweenY('B', 4, 570, 0.25, "quintOut")
noteTweenY('A', 5, 570, 0.25, "quintOut")
noteTweenY('C', 6, 570, 0.25, "quintOut")
noteTweenY('D', 7, 570, 0.25, "quintOut")
noteTweenX('B2', 4, 740, 0.25, "quintOut")
noteTweenX('A2', 5, 850, 0.25, "quintOut")
noteTweenX('C2', 6, 960, 0.25, "quintOut")
noteTweenX('D2', 7, 1070, 0.25, "quintOut")
end
end
end
|
local wibox = require("wibox")
local awful = require("awful")
local xbacklight = {
brightness = ""
}
local widget = wibox.widget.textbox()
function widget:init(beautiful)
widget.beautiful = beautiful
return widget
end
function widget:display()
local padding_left = ""
if tonumber(xbacklight.brightness) < 10 then
padding_left = padding_left .. " "
elseif tonumber(xbacklight.brightness) < 100 then
padding_left = padding_left .. " "
end
widget.text = "[xbacklight:" .. padding_left .. xbacklight.brightness .. "%]"
end
function widget:get()
awful.spawn.easy_async("xbacklight -get", function(stdout, stderr, exitreason, exitcode)
xbacklight.brightness = math.floor(tonumber(string.match(stdout, "([%d]+).*")) + 0.5)
widget:display()
end)
end
function widget:increase()
xbacklight.brightness = xbacklight.brightness + 1
if tonumber(xbacklight.brightness) > 100 then
xbacklight.brightness = 100
end
awful.spawn("xbacklight -set " .. xbacklight.brightness, widget:display())
end
function widget:decrease()
xbacklight.brightness = xbacklight.brightness - 1
if tonumber(xbacklight.brightness) < 0 then
xbacklight.brightness = 0
end
awful.spawn("xbacklight -set " .. xbacklight.brightness, widget:display())
end
widget:connect_signal(
"button::press",
function(lx, ly, button, mods, find_widgets_result)
if mods == 4 then --idk why mods gives the button number
widget:increase() --even when docs say its a table, maybe i'm wrong
elseif mods == 5 then -- tested on debian 10 buster
widget:decrease()
end
end
)
widget:get()
return widget; |
local module = {}
module.history = {}
module.temporaryPositions = {}
local path = script.Parent.Parent
local Enums = require(path.Enums)
function module:Setup(server)
module.server = server
end
function module:WritePlayerPositions(serverTime)
local players = self.server:GetPlayers()
local snapshot = {}
snapshot.serverTime = serverTime
snapshot.players = {}
for _, playerRecord in pairs(players) do
if playerRecord.chickynoid then
local record = {}
record.position = playerRecord.chickynoid.simulation.state.pos
snapshot.players[playerRecord.userId] = record
end
end
table.insert(self.history, snapshot)
for counter = #self.history, 1, -1 do
local oldSnapshot = self.history[counter]
--only keep 1s of history
if oldSnapshot.serverTime < serverTime - 1 then
table.remove(self.history, counter)
end
end
end
function module:PushPlayerPositionsToTime(playerRecord, serverTime, debugText)
local players = self.server:GetPlayers()
if #self.temporaryPositions > 0 then
warn("POP not called after a PushPlayerPositionsToTime")
end
--find the two records
local prevRecord = nil
local nextRecord = nil
for counter = #self.history - 1, 1, -1 do
if self.history[counter].serverTime < serverTime then
prevRecord = self.history[counter]
nextRecord = self.history[counter + 1]
break
end
end
if prevRecord == nil then
warn("Could not find antilag time for ", serverTime)
return
end
local frac = ((serverTime - prevRecord.serverTime) / (nextRecord.serverTime - prevRecord.serverTime))
local debugFlag = self.server.flags.DEBUG_ANTILAG
if debugFlag == true then
print(
"Prev time ",
prevRecord.serverTime,
" Next Time ",
nextRecord.serverTime,
" des time ",
serverTime,
" frac ",
frac
)
end
self.temporaryPositions = {}
for userId, prevPlayerRecord in pairs(prevRecord.players) do
if userId == playerRecord.userId then
continue --Dont move us
end
local nextPlayerRecord = nextRecord.players[userId]
if nextPlayerRecord == nil then
continue
end
local otherPlayerRecord = players[userId]
if otherPlayerRecord == nil then
continue
end
if otherPlayerRecord.chickynoid == nil then
continue
end
if otherPlayerRecord.chickynoid.hitBox then
local oldPos = otherPlayerRecord.chickynoid.hitBox.Position
self.temporaryPositions[userId] = oldPos --Store it
local pos = prevPlayerRecord.position:Lerp(nextPlayerRecord.position, frac)
--place it just how it was when the server saw it
otherPlayerRecord.chickynoid.hitBox.Position = pos
if debugFlag == true then
local event = {}
event.t = Enums.EventType.DebugBox
event.pos = pos
event.text = debugText
playerRecord:SendEventToClient(event)
end
end
end
end
function module:Pop()
local players = self.server:GetPlayers()
for userId, pos in pairs(self.temporaryPositions) do
local playerRecord = players[userId]
if playerRecord and playerRecord.chickynoid then
if playerRecord.chickynoid.hitBox then
playerRecord.chickynoid.hitBox.Position = pos
end
end
end
self.temporaryPositions = {}
end
return module
|
-- utils to create random keys
-- copyright 2014 Samuel Baird MIT Licence
local string = require('string')
local math = require('math')
local table = require('table')
local os = require('os')
local module = require('core.module')
return module(function (random_key)
math.randomseed(os.time())
function random_key.printable(length, chars)
chars = chars or '1234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
local key = {}
while #key < length do
local index = math.random(1, #chars)
key[#key + 1] = chars:sub(index, index)
end
return table.concat(key)
end
function random_key.unique_printable(unique_check, length, chars)
while true do
local key = random_key.printable(length, chars)
if type(unique_check) == 'table' then
if not unique_check[key] then
return key
end
elseif unique_check(key) then
return key
end
end
end
end) |
a = "one string"
b = string.gsub(a, "one", "another")
print(a)
print(b)
a = "hello"
print(#a)
print(#"good byte")
print("Hello " .. "World")
print("result is " .. 3)
|
coa2_relay_guard = Creature:new {
objectName = "@mob/creature_names:stormtrooper",
randomNameType = NAME_STORMTROOPER,
socialGroup = "imperial",
faction = "imperial",
level = 27,
chanceHit = 0.37,
damageMin = 260,
damageMax = 270,
baseXp = 2822,
baseHAM = 8100,
baseHAMmax = 9900,
armor = 0,
resists = {20,20,20,20,20,20,20,20,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + KILLER,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
templates = {"object/mobile/dressed_stormtrooper_m.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 4000000},
{group = "weapons_all", chance = 500000},
{group = "armor_all", chance = 2500000},
{group = "wearables_all", chance = 3000000}
}
}
},
weapons = {"stormtrooper_weapons"},
conversationTemplate = "",
reactionStf = "@npc_reaction/stormtrooper",
attacks = merge(riflemanmaster,carbineermaster,marksmanmaster,brawlermaster)
}
CreatureTemplates:addCreatureTemplate(coa2_relay_guard, "coa2_relay_guard")
|
local CemeteryConf = require "config.cemeteryConfig"
local activityDesc = {}
function activityDesc:Start(data)
self:initData(data)
self:initUi()
end
function activityDesc:initData(data)
self.cemeteryCfg = CemeteryConf.Getteam_battle_conf(data.gid)
end
function activityDesc:initUi()
self.view = CS.SGK.UIReference.Setup(self.gameObject)
self:initActivityDesc()
end
function activityDesc:initActivityDesc()
CS.UGUIClickEventListener.Get(self.view.closeBtn.gameObject).onClick = function()
DialogStack.Pop()
end
CS.UGUIClickEventListener.Get(self.view.mask.gameObject, true).onClick = function()
DialogStack.Pop()
end
self.view.name[UI.Text].text = self.cemeteryCfg.story_title
self.view.ScrollView.Viewport.Content.info[UI.Text].text = SGK.Localize:getInstance():getValue(self.cemeteryCfg.story)
end
return activityDesc
|
if(GetRealmName() == "Zandalar Tribe")then
WP_Database = {
["Ôrdi"] = "ST:829/99%SB:834/99%SM:1009/99%",
["Dangerous"] = "ST:794/99%SB:803/99%SM:1000/99%",
["Latham"] = "ST:808/99%SB:834/99%SM:1050/99%",
["Silkon"] = "LT:782/98%SB:798/99%SM:953/99%",
["Yallfolx"] = "ST:799/99%SB:818/99%SM:1049/99%",
["Strovix"] = "LT:777/98%SB:836/99%SM:1006/99%",
["Särén"] = "LT:743/95%LB:791/98%EM:869/90%",
["Meireh"] = "LT:778/98%SB:825/99%LM:989/98%",
["Bobby"] = "LT:782/98%SB:808/99%LM:933/95%",
["Zuggi"] = "LT:752/96%LB:785/98%LM:945/97%",
["Stealthlink"] = "ST:813/99%SB:820/99%SM:1077/99%",
["Nexolez"] = "ST:807/99%SB:799/99%LM:928/97%",
["Emptyw"] = "ET:590/79%SB:798/99%EM:837/89%",
["Anniemae"] = "LT:761/96%SB:796/99%SM:1002/99%",
["Daniel"] = "LT:793/98%SB:817/99%SM:1029/99%",
["Onlytank"] = "ET:735/94%LB:789/98%LM:970/98%",
["Kimeera"] = "ST:815/99%SB:828/99%SM:1024/99%",
["Ejss"] = "ST:815/99%SB:836/99%SM:1010/99%",
["Theia"] = "ST:819/99%LB:786/98%LM:969/97%",
["Vasquez"] = "ET:729/93%SB:819/99%SM:1010/99%",
["Shah"] = "ST:826/99%SB:876/99%SM:1100/99%",
["Emptyx"] = "SB:814/99%SM:1001/99%",
["Controlex"] = "ST:774/99%SB:799/99%LM:970/97%",
["Ronningwild"] = "ET:709/92%LB:782/98%EM:922/94%",
["Arroway"] = "LT:744/95%LB:782/98%SM:1013/99%",
["Mondea"] = "LT:779/98%SB:802/99%SM:1014/99%",
["Itu"] = "LT:767/97%LB:781/97%LM:966/97%",
["Bionix"] = "ST:795/99%SB:834/99%LM:977/98%",
["Fehx"] = "ST:795/99%SB:809/99%SM:1007/99%",
["Nizzal"] = "LT:788/98%SB:823/99%SM:1000/99%",
["Dalloway"] = "ST:798/99%SB:841/99%SM:1018/99%",
["Lildisco"] = "LT:754/96%LB:788/98%LM:975/98%",
["Stunned"] = "LT:777/97%SB:801/99%LM:979/98%",
["Regen"] = "LT:763/97%LB:782/98%LM:902/98%",
["Protego"] = "ST:798/99%LB:792/98%SM:936/99%",
["Drün"] = "ET:741/94%SB:773/99%LM:967/97%",
["Körmy"] = "ST:689/99%SB:792/99%LM:935/95%",
["Undying"] = "ET:719/93%LB:777/97%SM:990/99%",
["Zanthes"] = "LT:525/97%SB:796/99%LM:967/98%",
["Tå"] = "ST:795/99%SB:812/99%SM:1080/99%",
["Abbotts"] = "ST:798/99%SB:819/99%SM:1057/99%",
["Antonella"] = "ST:838/99%SB:839/99%SM:996/99%",
["Berith"] = "LT:450/95%LB:785/98%LM:981/98%",
["Vidush"] = "LT:790/98%SB:796/99%LM:963/98%",
["Helenlicious"] = "LT:745/95%SB:777/99%LM:923/97%",
["Sogle"] = "LT:757/96%LB:767/96%LM:934/95%",
["Cakey"] = "ST:668/99%LB:791/98%SM:987/99%",
["Hangatyr"] = "ST:723/99%LB:772/97%SM:1024/99%",
["Babytux"] = "ST:856/99%SB:819/99%LM:996/98%",
["Konsti"] = "ET:712/91%LB:770/96%SM:1000/99%",
["Sour"] = "LT:789/98%LB:768/97%SM:1013/99%",
["Ahadiel"] = "LT:771/97%LB:772/97%SM:1007/99%",
["Zecee"] = "ET:669/88%SB:794/99%EM:863/89%",
["Dumpy"] = "ET:714/92%SB:826/99%SM:1033/99%",
["Fosen"] = "ST:860/99%SB:768/99%SM:964/99%",
["Shintoras"] = "ST:786/99%LB:792/98%LM:905/98%",
["Piiomi"] = "ST:796/99%LB:775/97%LM:934/95%",
["Cheradenine"] = "LT:772/97%LB:786/98%LM:992/98%",
["Aadas"] = "LT:771/97%SB:753/99%SM:1007/99%",
["Archimo"] = "ST:817/99%SB:799/99%LM:951/97%",
["Zlava"] = "LT:786/98%SB:800/99%SM:999/99%",
["Nogg"] = "LT:772/97%LB:776/97%LM:935/96%",
["Lurifax"] = "ST:794/99%SB:797/99%SM:1004/99%",
["Petarus"] = "ST:789/99%LB:770/97%SM:996/99%",
["Jak"] = "LT:788/98%SB:798/99%LM:994/98%",
["Kish"] = "ET:245/79%LB:766/96%SM:1000/99%",
["Crim"] = "ST:757/99%SB:786/99%SM:1041/99%",
["Kainzor"] = "ET:730/93%LB:790/98%EM:863/88%",
["Lbot"] = "LT:788/98%SB:764/99%SM:1020/99%",
["Ðall"] = "LT:782/98%LB:791/98%SM:923/99%",
["Vercy"] = "ST:793/99%LB:768/96%LM:928/95%",
["Rødent"] = "ET:661/86%LB:775/97%LM:959/97%",
["Nibbler"] = "ET:684/89%LB:776/97%SM:998/99%",
["Whirly"] = "LT:768/97%LB:781/98%LM:963/96%",
["Regnarock"] = "LT:766/97%LB:782/98%LM:786/96%",
["Barneyrubble"] = "ST:725/99%LB:765/96%LM:963/97%",
["Skyfog"] = "LT:776/98%LB:778/97%SM:1033/99%",
["Fjellberg"] = "LT:614/98%LB:782/98%LM:964/98%",
["Gromkar"] = "ET:682/90%LB:760/96%LM:965/97%",
["Pleska"] = "LT:522/97%LB:767/96%LM:980/98%",
["Savi"] = "ST:791/99%SB:796/99%SM:1038/99%",
["Kimess"] = "LT:447/95%LB:768/96%LM:935/95%",
["Milesaway"] = "LT:776/98%LB:769/97%LM:914/95%",
["Harry"] = "ST:672/99%LB:727/98%LM:965/97%",
["Boe"] = "LT:745/95%SB:771/99%LM:966/97%",
["Sjaklen"] = "LT:551/97%LB:725/98%LM:982/98%",
["Oh"] = "ST:647/99%EB:739/93%LM:982/98%",
["Vasousis"] = "LT:772/97%LB:774/97%LM:979/98%",
["Sossupummi"] = "ET:637/84%SB:800/99%SM:1022/99%",
["Gupux"] = "ET:733/94%LB:776/97%EM:911/93%",
["Lainus"] = "ST:676/99%LB:699/97%EM:857/89%",
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["Kylmäkalle"] = "CM:128/18%",
["Malvoz"] = "CM:30/9%",
["Grineand"] = "CM:51/19%",
["Pyromatic"] = "RM:442/52%",
["Frappes"] = "UB:143/35%CM:30/7%",
["Malgin"] = "RT:226/69%UB:332/45%EM:390/75%",
["Grub"] = "CT:26/5%CB:28/2%",
["Piantta"] = "CT:43/14%CB:38/7%CM:61/7%",
["Giitu"] = "UT:75/30%UB:167/39%RM:246/58%",
["Gundyayev"] = "UM:300/35%",
["Bråklås"] = "RT:558/72%EB:639/88%EM:695/78%",
["Derrick"] = "UT:102/37%UB:289/37%RM:455/51%",
["Phytonical"] = "CM:26/1%",
["Romanof"] = "UB:102/25%CM:42/12%",
["Kumole"] = "EB:457/79%EM:486/75%",
["Laiska"] = "RT:207/70%EB:581/76%RM:552/62%",
["Anastes"] = "EB:736/93%EM:875/90%",
["Agåni"] = "LT:574/97%EB:384/76%RM:621/67%",
["Pug"] = "CT:30/2%RB:427/58%UM:251/31%",
["Ordog"] = "CT:57/4%CB:38/2%CM:180/21%",
["Swisstony"] = "UT:82/29%RB:496/67%UM:398/45%",
["Innerlight"] = "RM:502/59%",
["Rogers"] = "UT:78/28%UB:133/34%UM:108/39%",
["Nordvik"] = "EB:617/81%RM:262/62%",
["Coolpong"] = "CB:150/19%UM:347/41%",
["Llillillilli"] = "RM:447/51%",
["Nasher"] = "RB:377/50%EM:880/91%",
["Karynna"] = "RT:135/57%",
["Snittarn"] = "ET:321/86%RB:497/67%RM:555/62%",
["Redbluff"] = "CT:33/9%",
["Vitaminka"] = "CT:25/0%UB:127/33%CM:66/23%",
["Zelenia"] = "CT:98/10%CB:91/8%UM:339/40%",
["Fauztin"] = "CM:47/17%",
["Jacob"] = "CB:26/0%CM:60/19%",
["Fisti"] = "CB:26/1%RM:265/57%",
["Rydaa"] = "CT:62/7%CB:33/2%",
["Raoula"] = "CM:119/15%",
["Stenbrandt"] = "CT:53/19%CM:114/16%",
["Algernop"] = "RM:171/65%",
["Peyroux"] = "UT:102/32%UB:136/33%RM:261/59%",
["Lostsun"] = "CB:187/20%CM:42/13%",
["Roxorc"] = "UM:79/27%",
["Shamantle"] = "UM:131/44%",
["Gunboot"] = "UM:174/49%",
["Kreupel"] = "RB:228/54%CM:83/24%",
["Unnataj"] = "UT:69/26%UM:77/28%",
["Orcly"] = "CT:29/6%UB:197/26%UM:67/25%",
["Povi"] = "RM:195/53%",
["Penelauro"] = "CB:58/12%UM:282/33%",
["Enekø"] = "ET:252/77%RB:230/53%UM:262/31%",
["Aleiya"] = "LT:375/96%EB:414/88%EM:729/85%",
["Shadoweather"] = "CT:28/5%",
["Noronie"] = "CT:33/4%UM:253/30%",
["Shulkk"] = "ET:700/90%UM:336/39%",
["Gnistre"] = "CB:170/22%RM:456/54%",
["Icealot"] = "CB:46/10%CM:78/11%",
["Cinnaleah"] = "CM:151/18%",
["Evangelos"] = "ET:622/78%EB:687/94%EM:866/94%",
["Aleyssa"] = "CT:135/14%UB:325/44%CM:212/24%",
["Dinglebop"] = "CT:0/2%CB:150/18%CM:72/10%",
["Imnotsmall"] = "CT:93/16%UB:221/29%CM:77/11%",
["Healingchain"] = "UT:288/34%RB:435/62%CM:84/9%",
["Xakahn"] = "UT:268/34%UB:370/49%UM:388/44%",
["Zarthan"] = "CT:35/9%CB:103/13%UM:241/30%",
["Tball"] = "CT:35/9%CB:152/20%UM:353/40%",
["Urmomlol"] = "RT:273/71%RB:169/53%RM:339/57%",
["Chiraz"] = "UT:104/41%EB:488/75%EM:532/78%",
["Plummér"] = "UT:272/38%RB:269/59%UM:273/31%",
["Ariya"] = "RT:534/70%EB:667/86%RM:334/65%",
["Holyknees"] = "RT:181/55%RB:239/56%CM:205/24%",
["Anareka"] = "CB:184/24%UM:324/38%",
["Towar"] = "CT:36/8%CB:99/24%UM:86/29%",
["Gaucher"] = "UT:214/28%RB:413/56%UM:112/37%",
["Rukkus"] = "UB:311/37%UM:329/38%",
["Flomalbesh"] = "RT:388/51%RB:299/70%RM:508/60%",
["Lisuke"] = "UT:343/44%CB:42/3%CM:113/18%",
["Rangedfist"] = "RB:442/60%RM:192/52%",
["Singam"] = "CT:34/2%UB:73/41%UM:173/49%",
["Shenadoah"] = "CB:74/6%CM:68/20%",
["Egmo"] = "UT:114/43%UB:195/25%RM:366/74%",
["Snuten"] = "CM:37/4%",
["Repentia"] = "CB:70/15%CM:44/2%",
["Qtyo"] = "UT:298/38%UB:203/47%RM:348/67%",
["Amantarnum"] = "UT:80/32%RB:217/50%EM:559/86%",
["Gråt"] = "RT:542/68%RB:482/69%EM:798/89%",
["Fuktig"] = "EB:658/89%RM:593/69%",
["Hallow"] = "RT:200/60%RB:494/71%",
["Artêmîs"] = "UT:279/39%RB:240/54%UM:109/34%",
["Vinky"] = "CB:32/2%CM:112/15%",
["Zerotwo"] = "ET:401/85%EB:481/83%EM:647/85%",
["Astorion"] = "UB:173/42%RM:541/60%",
["Paltech"] = "UB:158/36%RM:432/50%",
["Insidnious"] = "UT:309/40%CB:133/16%UM:128/36%",
["Panhodný"] = "UM:176/48%",
["Starvinmarv"] = "RB:243/55%RM:340/66%",
["Bogushospitl"] = "CB:133/14%RM:254/58%",
["Rubberbaby"] = "CB:27/0%RM:226/52%",
["Ellea"] = "RM:443/51%",
["Hyperion"] = "UM:245/28%",
["Alyssai"] = "CM:102/15%",
["Minza"] = "UM:315/37%",
["Jigxwarr"] = "RT:493/67%EB:633/82%CM:118/15%",
["Seklon"] = "RT:226/69%RB:406/71%RM:292/54%",
["Caez"] = "CT:128/16%RB:440/60%CM:43/15%",
["Grimdok"] = "UT:84/30%CB:1/0%CM:78/11%",
["Repomancz"] = "UT:201/29%CB:30/1%UM:149/42%",
["Daxinis"] = "CM:38/15%",
["Yrus"] = "UB:119/45%RM:306/58%",
["Selqet"] = "CT:48/3%CB:169/19%UM:105/30%",
["Tigbittie"] = "CB:92/12%UM:95/36%",
["Jtt"] = "RM:534/63%",
["Tjyven"] = "UM:237/28%",
["Birneschneke"] = "RM:388/68%",
["Ado"] = "CM:0/0%",
["Metteko"] = "CB:85/7%CM:51/4%",
["Bigpope"] = "RT:144/58%UB:324/44%",
["Pen"] = "RT:395/52%CB:185/23%EM:861/87%",
["Lilmercx"] = "CB:90/24%",
["Ruoste"] = "EB:624/87%RM:611/70%",
["Zenelith"] = "UM:80/29%",
["Glume"] = "UB:275/36%CM:33/3%",
["Iexexcel"] = "CB:56/13%",
["Scoorch"] = "ET:237/75%UB:222/29%RM:297/66%",
["Ramadin"] = "RT:88/54%RB:168/52%RM:427/66%",
["Vish"] = "RT:232/72%UB:173/43%UM:415/46%",
["Cløud"] = "RT:256/74%EB:508/91%EM:487/84%",
["Pottfrilla"] = "LT:534/97%EB:494/87%EM:525/84%",
["Nevanthi"] = "UT:299/36%RB:368/51%RM:559/65%",
["Nesque"] = "RT:368/51%RB:531/70%EM:689/76%",
["Aforestbush"] = "CT:63/5%UB:220/27%UM:365/42%",
["Mahír"] = "CB:33/1%",
["Darmak"] = "UM:415/47%",
["Mesin"] = "RB:221/52%CM:40/16%",
["Chubacca"] = "CT:50/16%UB:269/35%UM:105/38%",
["Xly"] = "RT:393/51%CB:125/14%",
["Maybe"] = "EB:623/91%UM:93/37%",
["Ashnazg"] = "CT:17/8%CM:29/2%",
["Spiritbeast"] = "CT:27/5%CB:28/2%",
["Scheveke"] = "CB:60/7%",
["Malandru"] = "UM:97/30%",
["Immo"] = "CB:141/15%CM:129/15%",
["Lotionboi"] = "RT:208/61%UB:336/46%UM:363/43%",
["Manik"] = "UB:197/48%CM:155/21%",
["Wayo"] = "CM:173/16%",
["Auba"] = "CM:154/19%",
["Mandinga"] = "UM:324/37%",
["Eame"] = "EM:752/84%",
["Resurektor"] = "RB:499/67%RM:593/65%",
["Treno"] = "CT:58/6%CM:86/11%",
["Crull"] = "CM:21/8%",
["Cheesenips"] = "RM:384/64%",
["Darcanton"] = "RT:415/52%RB:466/66%",
["Muckz"] = "ET:616/81%EB:585/77%RM:605/65%",
["Fadinii"] = "RT:243/69%EB:465/88%RM:520/61%",
["Abss"] = "UB:347/48%UM:80/42%",
["Sarreskalle"] = "UB:341/46%UM:341/38%",
["Kyokushin"] = "CB:65/7%CM:40/12%",
["Widdy"] = "ET:621/82%EB:625/82%RM:539/60%",
["Ahrimann"] = "CB:91/9%UM:203/25%",
["Mprelock"] = "UB:287/38%CM:103/14%",
["Mithel"] = "RB:256/59%RM:336/59%",
["Skopuss"] = "CB:165/19%EM:787/88%",
["Cesaria"] = "RM:603/68%",
["Thorvid"] = "RM:589/65%",
["Loriwyn"] = "UT:181/28%UB:320/43%EM:339/75%",
["Corxim"] = "RM:444/50%",
["Raggamuffin"] = "RM:642/74%",
["Mijima"] = "UM:362/43%",
["Neckslash"] = "CM:30/2%",
["Shimome"] = "UB:124/30%RM:578/65%",
["Puttep"] = "CB:81/20%UM:294/34%",
["Salmas"] = "CM:28/1%",
["Kareninanna"] = "RT:437/60%EB:624/81%RM:576/65%",
["Philius"] = "UB:357/44%UM:305/35%",
["Fae"] = "CM:39/2%",
["Phane"] = "EM:709/76%",
["Robín"] = "UM:336/39%",
["Sheranya"] = "EB:647/84%RM:651/71%",
["Perturábo"] = "RB:382/69%RM:552/73%",
["Bubblena"] = "CB:82/7%RM:576/66%",
["Ambari"] = "UM:433/48%",
["Tauntor"] = "CM:30/2%",
["Dejaboo"] = "UB:291/39%UM:345/42%",
["Salyssa"] = "CB:142/15%RM:479/54%",
["Ashiivae"] = "UM:428/48%",
["Pogany"] = "RM:513/59%",
["Cumana"] = "CB:55/6%UM:218/27%",
["Groundzero"] = "CM:84/12%",
["Exoria"] = "CT:41/3%CB:50/9%UM:254/30%",
["Gopro"] = "UM:263/32%",
["Haglejohn"] = "UB:301/40%EM:799/84%",
["Misstess"] = "UM:168/43%",
["Must"] = "CM:56/7%",
["Snowlips"] = "CM:11/4%",
["Klack"] = "CB:108/14%CM:182/24%",
["Peppars"] = "UM:195/25%",
["Maerel"] = "UM:343/41%",
["Lirthorn"] = "UM:288/33%",
["Alazam"] = "UM:86/31%",
["Vola"] = "RB:266/50%RM:465/74%",
["Anúsaukko"] = "UM:100/34%",
["Amarius"] = "ET:777/94%RB:517/73%EM:653/92%",
["Morgi"] = "UT:81/31%RB:301/66%EM:708/75%",
["Sleepingbull"] = "UB:160/34%RM:517/59%",
["Saltgosh"] = "EB:600/85%RM:464/64%",
["Bloatyorc"] = "CB:171/21%UM:220/26%",
["Telboyz"] = "RT:491/65%UB:359/49%UM:353/42%",
["Göddessofwar"] = "CB:149/18%CM:51/1%",
["Bookwood"] = "RB:159/51%UM:211/43%",
["Gasoline"] = "UB:236/31%UM:91/35%",
["Gilgamil"] = "UB:40/28%EM:744/87%",
["Ravender"] = "RM:569/67%",
["Omkin"] = "RT:448/58%RB:290/70%",
["Sussebassen"] = "RB:501/67%RM:466/53%",
["Dunce"] = "CB:26/1%",
["Flo"] = "CB:57/6%",
["Brogo"] = "CB:31/1%CM:32/3%",
["Indâlamar"] = "CM:54/6%",
["Gaudi"] = "EB:647/84%EM:681/90%",
["Ugandankiss"] = "RB:233/62%EM:377/77%",
["Thaddius"] = "CB:39/6%CM:50/18%",
["Shinignomi"] = "UM:83/26%",
["Hvedra"] = "CM:160/19%",
["Aggrognome"] = "CM:30/2%",
["Peakyblind"] = "RB:401/51%EM:852/90%",
["Grimmrot"] = "CB:86/21%UM:331/38%",
["Alalanot"] = "ET:298/83%EB:395/77%UM:194/25%",
["Wubbs"] = "UB:229/29%RM:649/61%",
["Sávage"] = "UB:226/29%UM:170/48%",
["Taskuttaja"] = "CM:19/3%",
["Euthyroxy"] = "UM:77/30%",
["Sileria"] = "CM:9/1%",
["Adrinator"] = "UB:235/26%",
["Hejje"] = "CB:149/19%CM:67/6%",
["Roshen"] = "UB:320/43%UM:89/31%",
["Mullen"] = "CB:176/22%",
["Axeroid"] = "CM:35/12%",
["Thugrose"] = "CT:0/0%CB:43/4%CM:101/14%",
["Bettybones"] = "CB:73/5%UM:266/30%",
["Niteshayyde"] = "CM:34/3%",
["Roodhart"] = "CM:63/8%",
["Aerotaur"] = "RB:190/68%",
["Kachado"] = "CM:174/21%",
["Prîést"] = "CT:48/11%RB:243/59%",
["Shearah"] = "CM:173/21%",
["Azeen"] = "UB:219/29%UM:290/35%",
["Gartifarh"] = "RT:371/51%RB:507/64%EM:450/78%",
["Ozmo"] = "CT:97/12%UB:242/31%RM:447/51%",
["Kiumajus"] = "CB:188/20%UM:246/29%",
["Ridginal"] = "CT:44/9%RB:229/52%",
["Saflum"] = "CB:91/24%",
["Shinystyle"] = "CB:94/11%RM:553/61%",
["Nelf"] = "RB:429/61%EM:747/84%",
["Adosk"] = "UM:113/33%",
["Tonytheorc"] = "UB:184/45%CM:66/9%",
["Daftlips"] = "CB:31/2%CM:38/4%",
["Patpat"] = "CB:96/12%",
["Ignominie"] = "CM:29/1%",
["Aschberg"] = "CT:45/15%CM:101/12%",
["Katlá"] = "UM:91/32%",
["Andrê"] = "CM:37/11%",
["Caylee"] = "CB:37/3%",
["Droth"] = "UT:204/30%CB:111/11%RM:360/65%",
["Tracing"] = "CT:68/13%UB:120/29%UM:225/26%",
["Myscira"] = "CB:92/22%CM:52/6%",
["Desternya"] = "UB:238/27%CM:195/24%",
["Vattenslang"] = "CM:61/8%",
["Zelliana"] = "UM:283/34%",
["Badamaash"] = "UT:87/32%CB:186/24%CM:71/9%",
["Gibilin"] = "UB:228/30%UM:442/49%",
["Dionysoz"] = "UB:293/39%EM:673/78%",
["Aüle"] = "UB:215/26%UM:217/47%",
["Stavrogin"] = "CM:37/4%",
["Märkky"] = "CT:25/8%UB:104/25%UM:151/43%",
["Revane"] = "UM:362/41%",
["Kalla"] = "EB:609/80%EM:479/80%",
["Gutya"] = "RT:86/55%CB:25/0%",
["Lindsaý"] = "RT:153/50%",
["Burebistus"] = "CB:79/8%",
["Patov"] = "CB:76/21%CM:27/0%",
["Murgler"] = "CB:27/1%",
["Jedixx"] = "CM:87/11%",
["Mappets"] = "RB:276/62%RM:586/65%",
["Youhu"] = "UB:327/39%RM:296/64%",
["Riçk"] = "UB:360/45%RM:499/57%",
["Stolemygold"] = "RB:552/73%RM:656/71%",
["Djin"] = "CM:26/4%",
["Nordmann"] = "CB:30/1%CM:57/13%",
["Himil"] = "CM:54/6%",
["Critmyself"] = "UB:190/25%UM:346/40%",
["Jankonbetoni"] = "UB:227/25%CM:204/24%",
["Pinah"] = "UB:119/29%UM:427/46%",
["Eligentrix"] = "CB:67/17%CM:72/8%",
["Sanakil"] = "RB:163/65%RM:307/62%",
["Sterva"] = "CM:55/6%",
["Kuberalt"] = "CB:123/13%CM:85/10%",
["Bragnus"] = "UM:209/25%",
["Exotics"] = "UM:416/47%",
}
end
|
PLUGIN.name = "Employment"
PLUGIN.author = "Adolphus"
PLUGIN.description = "Adds a basic employment system using ID terminals to give paygrades and occupation names."
ix.util.Include("sv_hooks.lua")
ix.util.IncludeDir(PLUGIN.folder .. "/commands", true)
ix.util.IncludeDir(PLUGIN.folder .. "/meta", true)
local PLUGIN = PLUGIN
PLUGIN.paygrades = {
["Unemployed"] = 0,
["Paygrade - 1"] = 5,
["Paygrade - 2"] = 10,
["Paygrade - 3"] = 15,
["Paygrade - 4"] = 20,
["Paygrade - 5"] = 25,
["Paygrade - 6"] = 30,
["Paygrade - 7"] = 35,
}
if CLIENT then
netstream.Hook("OpenCIDMenu", function(data)
vgui.Create("ixCIDCreater")
end)
netstream.Hook("ViewData", function(target, cid, data, cpData)
Schema:AddCombineDisplayMessage("@cViewData")
vgui.Create("ixRecordPanel"):Build(target, cid, data, cpData)
end)
else
netstream.Hook("SubmitNewCID", function(client, data)
if(client:IsCombine() or client:GetCharacter():HasFlags("i")) then
local character = client:GetCharacter()
local inventory = character:GetInventory()
if(!character or !inventory) then
return
end
if(data.item) then
inventory:Remove(data.item)
end
local isCombine = false
for _, v in pairs(player.GetAll()) do
if(v:GetCharacter() and v:GetCharacter():GetData("cid", "") == data[2]) then
isCombine = v:GetCharacter():IsCombine()
break
end
end
local format = "%A, %B %d, %Y. %H:%M:%S"
inventory:Add("cid", 1, {
citizen_name = data[1],
cid = data[2],
paygrade = data[3],
salary = data[4],
employment = data[5],
issue_date = ix.date.GetFormatted(format),
officer = client:Name(),
cca = isCombine
})
client:EmitSound("buttons/button14.wav", 100, 25)
if(character:IsMetropolice()) then
client:ForceSequence("harassfront1")
end
ix.log.AddRaw(client:Name() .. " has created a new CID with the name " .. data[1])
end
end)
end |
-- For acc-lua only, does not get copied to final library or definitions.
__source = function(name) end
__states = function(name) end
__allow = function(name) end
__namespace = function(name) end
---@param cb function
__post_cdef = function(cb) end
__definitions = function() end
__enum = function(params, values) end
__carindex__ = 0
__cfgSection__ = 0
__mode__ = nil
ffi = {}
newproxy = nil |
local bench = script and require(script.Parent.bench_support) or require("bench_support")
local RANKS = "12345678"
local FILES = "abcdefgh"
local PieceSymbols = "PpRrNnBbQqKk"
local UnicodePieces = {"♙", "♟", "♖", "♜", "♘", "♞", "♗", "♝", "♕", "♛", "♔", "♚"}
local StartingFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
--
-- Lua 5.2 Compat
--
if not table.create then
function table.create(n, v)
local result = {}
for i=1,n do result[i] = v end
return result
end
end
if not table.move then
function table.move(a, from, to, start, target)
local dx = start - from
for i=from,to do
target[i+dx] = a[i]
end
end
end
--
-- Utils
--
local function square(s)
return RANKS:find(s:sub(2,2)) * 8 + FILES:find(s:sub(1,1)) - 9
end
local function squareName(n)
local file = n % 8
local rank = (n-file)/8
return FILES:sub(file+1,file+1) .. RANKS:sub(rank+1,rank+1)
end
local function moveName(v )
local from = bit32.extract(v, 6, 6)
local to = bit32.extract(v, 0, 6)
local piece = bit32.extract(v, 20, 4)
local captured = bit32.extract(v, 25, 4)
local move = PieceSymbols:sub(piece,piece) .. ' ' .. squareName(from) .. (captured ~= 0 and 'x' or '-') .. squareName(to)
if bit32.extract(v,14) == 1 then
if to > from then
return "O-O"
else
return "O-O-O"
end
end
local promote = bit32.extract(v,15,4)
if promote ~= 0 then
move = move .. "=" .. PieceSymbols:sub(promote,promote)
end
return move
end
local function ucimove(m)
local mm = squareName(bit32.extract(m, 6, 6)) .. squareName(bit32.extract(m, 0, 6))
local promote = bit32.extract(m,15,4)
if promote > 0 then
mm = mm .. PieceSymbols:sub(promote,promote):lower()
end
return mm
end
local _utils = {squareName, moveName}
--
-- Bitboards
--
local Bitboard = {}
function Bitboard:toString()
local out = {}
local src = self.h
for x=7,0,-1 do
table.insert(out, RANKS:sub(x+1,x+1))
table.insert(out, " ")
local bit = bit32.lshift(1,(x%4) * 8)
for x=0,7 do
if bit32.band(src, bit) ~= 0 then
table.insert(out, "x ")
else
table.insert(out, "- ")
end
bit = bit32.lshift(bit, 1)
end
if x == 4 then
src = self.l
end
table.insert(out, "\n")
end
table.insert(out, ' ' .. FILES:gsub('.', '%1 ') .. '\n')
table.insert(out, '#: ' .. self:popcnt() .. "\tl:" .. self.l .. "\th:" .. self.h)
return table.concat(out)
end
function Bitboard.from(l ,h )
return setmetatable({l=l, h=h}, Bitboard)
end
Bitboard.zero = Bitboard.from(0,0)
Bitboard.full = Bitboard.from(0xFFFFFFFF, 0xFFFFFFFF)
local Rank1 = Bitboard.from(0x000000FF, 0)
local Rank3 = Bitboard.from(0x00FF0000, 0)
local Rank6 = Bitboard.from(0, 0x0000FF00)
local Rank8 = Bitboard.from(0, 0xFF000000)
local FileA = Bitboard.from(0x01010101, 0x01010101)
local FileB = Bitboard.from(0x02020202, 0x02020202)
local FileC = Bitboard.from(0x04040404, 0x04040404)
local FileD = Bitboard.from(0x08080808, 0x08080808)
local FileE = Bitboard.from(0x10101010, 0x10101010)
local FileF = Bitboard.from(0x20202020, 0x20202020)
local FileG = Bitboard.from(0x40404040, 0x40404040)
local FileH = Bitboard.from(0x80808080, 0x80808080)
local _Files = {FileA, FileB, FileC, FileD, FileE, FileF, FileG, FileH}
-- These masks are filled out below for all files
local RightMasks = {FileH}
local LeftMasks = {FileA}
local function popcnt32(i)
i = i - bit32.band(bit32.rshift(i,1), 0x55555555)
i = bit32.band(i, 0x33333333) + bit32.band(bit32.rshift(i,2), 0x33333333)
return bit32.rshift(bit32.band(i + bit32.rshift(i,4), 0x0F0F0F0F) * 0x01010101, 24)
end
function Bitboard:up()
return self:lshift(8)
end
function Bitboard:down()
return self:rshift(8)
end
function Bitboard:right()
return self:band(FileH:inverse()):lshift(1)
end
function Bitboard:left()
return self:band(FileA:inverse()):rshift(1)
end
function Bitboard:move(x,y)
local out = self
if x < 0 then out = out:bandnot(RightMasks[-x]):lshift(-x) end
if x > 0 then out = out:bandnot(LeftMasks[x]):rshift(x) end
if y < 0 then out = out:rshift(-8 * y) end
if y > 0 then out = out:lshift(8 * y) end
return out
end
function Bitboard:popcnt()
return popcnt32(self.l) + popcnt32(self.h)
end
function Bitboard:band(other )
return Bitboard.from(bit32.band(self.l,other.l), bit32.band(self.h, other.h))
end
function Bitboard:bandnot(other )
return Bitboard.from(bit32.band(self.l,bit32.bnot(other.l)), bit32.band(self.h, bit32.bnot(other.h)))
end
function Bitboard:bandempty(other )
return bit32.band(self.l,other.l) == 0 and bit32.band(self.h, other.h) == 0
end
function Bitboard:bor(other )
return Bitboard.from(bit32.bor(self.l,other.l), bit32.bor(self.h, other.h))
end
function Bitboard:bxor(other )
return Bitboard.from(bit32.bxor(self.l,other.l), bit32.bxor(self.h, other.h))
end
function Bitboard:inverse()
return Bitboard.from(bit32.bxor(self.l,0xFFFFFFFF), bit32.bxor(self.h, 0xFFFFFFFF))
end
function Bitboard:empty()
return self.h == 0 and self.l == 0
end
function Bitboard:ctz()
local target = self.l
local offset = 0
local result = 0
if target == 0 then
target = self.h
result = 32
end
if target == 0 then
return 64
end
while bit32.extract(target, offset) == 0 do
offset = offset + 1
end
return result + offset
end
function Bitboard:ctzafter(start)
start = start + 1
if start < 32 then
for i=start,31 do
if bit32.extract(self.l, i) == 1 then return i end
end
end
for i=math.max(32,start),63 do
if bit32.extract(self.h, i-32) == 1 then return i end
end
return 64
end
function Bitboard:lshift(amt)
assert(amt >= 0)
if amt == 0 then return self end
if amt > 31 then
return Bitboard.from(0, bit32.lshift(self.l, amt-31))
end
local l = bit32.lshift(self.l, amt)
local h = bit32.bor(
bit32.lshift(self.h, amt),
bit32.extract(self.l, 32-amt, amt)
)
return Bitboard.from(l, h)
end
function Bitboard:rshift(amt)
assert(amt >= 0)
if amt == 0 then return self end
local h = bit32.rshift(self.h, amt)
local l = bit32.bor(
bit32.rshift(self.l, amt),
bit32.lshift(bit32.extract(self.h, 0, amt), 32-amt)
)
return Bitboard.from(l, h)
end
function Bitboard:index(i)
if i > 31 then
return bit32.extract(self.h, i - 32)
else
return bit32.extract(self.l, i)
end
end
function Bitboard:set(i , v)
if i > 31 then
return Bitboard.from(self.l, bit32.replace(self.h, v, i - 32))
else
return Bitboard.from(bit32.replace(self.l, v, i), self.h)
end
end
function Bitboard:isolate(i)
return self:band(Bitboard.some(i))
end
function Bitboard.some(idx )
return Bitboard.zero:set(idx, 1)
end
Bitboard.__index = Bitboard
Bitboard.__tostring = Bitboard.toString
for i=2,8 do
RightMasks[i] = RightMasks[i-1]:rshift(1):bor(FileH)
LeftMasks[i] = LeftMasks[i-1]:lshift(1):bor(FileA)
end
--
-- Board
--
local Board = {}
function Board.new()
local boards = table.create(12, Bitboard.zero)
boards.ocupied = Bitboard.zero
boards.white = Bitboard.zero
boards.black = Bitboard.zero
boards.unocupied = Bitboard.full
boards.ep = Bitboard.zero
boards.castle = Bitboard.zero
boards.toMove = 1
boards.hm = 0
boards.moves = 0
boards.material = 0
return setmetatable(boards, Board)
end
function Board.fromFen(fen )
local b = Board.new()
local i = 0
local rank = 7
local file = 0
while true do
i = i + 1
local p = fen:sub(i,i)
if p == '/' then
rank = rank - 1
file = 0
elseif tonumber(p) ~= nil then
file = file + tonumber(p)
else
local pidx = PieceSymbols:find(p)
if pidx == nil then break end
b[pidx] = b[pidx]:set(rank*8+file, 1)
file = file + 1
end
end
local move, castle, ep, hm, m = string.match(fen, "^ ([bw]) ([KQkq-]*) ([a-h-][0-9]?) (%d*) (%d*)", i)
if move == nil then print(fen:sub(i)) end
b.toMove = move == 'w' and 1 or 2
if ep ~= "-" then
b.ep = Bitboard.some(square(ep))
end
if castle ~= "-" then
local oo = Bitboard.zero
if castle:find("K") then
oo = oo:set(7, 1)
end
if castle:find("Q") then
oo = oo:set(0, 1)
end
if castle:find("k") then
oo = oo:set(63, 1)
end
if castle:find("q") then
oo = oo:set(56, 1)
end
b.castle = oo
end
b.hm = hm
b.moves = m
b:updateCache()
return b
end
function Board:index(idx )
if self.white:index(idx) == 1 then
for p=1,12,2 do
if self[p]:index(idx) == 1 then
return p
end
end
else
for p=2,12,2 do
if self[p]:index(idx) == 1 then
return p
end
end
end
return 0
end
function Board:updateCache()
for i=1,11,2 do
self.white = self.white:bor(self[i])
self.black = self.black:bor(self[i+1])
end
self.ocupied = self.black:bor(self.white)
self.unocupied = self.ocupied:inverse()
self.material =
100*self[1]:popcnt() - 100*self[2]:popcnt() +
500*self[3]:popcnt() - 500*self[4]:popcnt() +
300*self[5]:popcnt() - 300*self[6]:popcnt() +
300*self[7]:popcnt() - 300*self[8]:popcnt() +
900*self[9]:popcnt() - 900*self[10]:popcnt()
end
function Board:fen()
local out = {}
local s = 0
local idx = 56
for i=0,63 do
if i % 8 == 0 and i > 0 then
idx = idx - 16
if s > 0 then
table.insert(out, '' .. s)
s = 0
end
table.insert(out, '/')
end
local p = self:index(idx)
if p == 0 then
s = s + 1
else
if s > 0 then
table.insert(out, '' .. s)
s = 0
end
table.insert(out, PieceSymbols:sub(p,p))
end
idx = idx + 1
end
if s > 0 then
table.insert(out, '' .. s)
end
table.insert(out, self.toMove == 1 and ' w ' or ' b ')
if self.castle:empty() then
table.insert(out, '-')
else
if self.castle:index(7) == 1 then table.insert(out, 'K') end
if self.castle:index(0) == 1 then table.insert(out, 'Q') end
if self.castle:index(63) == 1 then table.insert(out, 'k') end
if self.castle:index(56) == 1 then table.insert(out, 'q') end
end
table.insert(out, ' ')
if self.ep:empty() then
table.insert(out, '-')
else
table.insert(out, squareName(self.ep:ctz()))
end
table.insert(out, ' ' .. self.hm)
table.insert(out, ' ' .. self.moves)
return table.concat(out)
end
function Board:pmoves(idx)
return self:generate(idx)
end
function Board:pcaptures(idx)
return self:generate(idx):band(self.ocupied)
end
local ROOK_SLIDES = {{1,0}, {-1,0}, {0,1}, {0,-1}}
local BISHOP_SLIDES = {{1,1}, {-1,1}, {1,-1}, {-1,-1}}
local QUEEN_SLIDES = {{1,0}, {-1,0}, {0,1}, {0,-1}, {1,1}, {-1,1}, {1,-1}, {-1,-1}}
local KNIGHT_MOVES = {{2,1}, {2,-1}, {-2,1}, {-2,-1}, {1,2}, {1,-2}, {-1,2}, {-1,-2}}
function Board:generate(idx)
local piece = self:index(idx)
local r = Bitboard.some(idx)
local out = Bitboard.zero
local type = bit32.rshift(piece - 1, 1)
local cancapture = piece % 2 == 1 and self.black or self.white
if piece == 0 then return Bitboard.zero end
if type == 0 then
-- Pawn
local d = -(piece*2 - 3)
local movetwo = piece == 1 and Rank3 or Rank6
out = out:bor(r:move(0,d):band(self.unocupied))
out = out:bor(out:band(movetwo):move(0,d):band(self.unocupied))
local captures = r:move(0,d)
captures = captures:right():bor(captures:left())
if not captures:bandempty(self.ep) then
out = out:bor(self.ep)
end
captures = captures:band(cancapture)
out = out:bor(captures)
return out
elseif type == 5 then
-- King
for x=-1,1,1 do
for y = -1,1,1 do
local w = r:move(x,y)
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
end
end
end
elseif type == 2 then
-- Knight
for _,j in ipairs(KNIGHT_MOVES) do
local w = r:move(j[1],j[2])
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
end
end
else
-- Sliders (Rook, Bishop, Queen)
local slides
if type == 1 then
slides = ROOK_SLIDES
elseif type == 3 then
slides = BISHOP_SLIDES
else
slides = QUEEN_SLIDES
end
for _, op in ipairs(slides) do
local w = r
for i=1,7 do
w = w:move(op[1], op[2])
if w:empty() then break end
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
break
end
end
end
end
return out
end
-- 0-5 - From Square
-- 6-11 - To Square
-- 12 - is Check
-- 13 - Is EnPassent
-- 14 - Is Castle
-- 15-19 - Promotion Piece
-- 20-24 - Moved Pice
-- 25-29 - Captured Piece
function Board:toString(mark )
local out = {}
for x=8,1,-1 do
table.insert(out, RANKS:sub(x,x) .. " ")
for y=1,8 do
local n = 8*x+y-9
local i = self:index(n)
if i == 0 then
table.insert(out, '-')
else
-- out = out .. PieceSymbols:sub(i,i)
table.insert(out, UnicodePieces[i])
end
if mark ~= nil and mark:index(n) ~= 0 then
table.insert(out, ')')
elseif mark ~= nil and n < 63 and y < 8 and mark:index(n+1) ~= 0 then
table.insert(out, '(')
else
table.insert(out, ' ')
end
end
table.insert(out, "\n")
end
table.insert(out, ' ' .. FILES:gsub('.', '%1 ') .. '\n')
table.insert(out, (self.toMove == 1 and "White" or "Black") .. ' e:' .. (self.material/100) .. "\n")
return table.concat(out)
end
function Board:moveList()
local tm = self.toMove == 1 and self.white or self.black
local castle_rank = self.toMove == 1 and Rank1 or Rank8
local out = {}
local function emit(id)
if not self:applyMove(id):illegalyChecked() then
table.insert(out, id)
end
end
local cr = tm:band(self.castle):band(castle_rank)
if not cr:empty() then
local p = self.toMove == 1 and 11 or 12
local tcolor = self.toMove == 1 and self.black or self.white
local kidx = self[p]:ctz()
local castle = bit32.replace(0, p, 20, 4)
castle = bit32.replace(castle, kidx, 6, 6)
castle = bit32.replace(castle, 1, 14)
local mustbeemptyl = LeftMasks[4]:bxor(FileA):band(castle_rank)
local cantbethreatened = FileD:bor(FileC):band(castle_rank):bor(self[p])
if
not cr:bandempty(FileA) and
mustbeemptyl:bandempty(self.ocupied) and
not self:isSquareThreatened(cantbethreatened, tcolor)
then
emit(bit32.replace(castle, kidx - 2, 0, 6))
end
local mustbeemptyr = RightMasks[3]:bxor(FileH):band(castle_rank)
if
not cr:bandempty(FileH) and
mustbeemptyr:bandempty(self.ocupied) and
not self:isSquareThreatened(mustbeemptyr:bor(self[p]), tcolor)
then
emit(bit32.replace(castle, kidx + 2, 0, 6))
end
end
local sq = tm:ctz()
repeat
local p = self:index(sq)
local moves = self:pmoves(sq)
while not moves:empty() do
local m = moves:ctz()
moves = moves:set(m, 0)
local id = bit32.replace(m, sq, 6, 6)
id = bit32.replace(id, p, 20, 4)
local mbb = Bitboard.some(m)
if not self.ocupied:bandempty(mbb) then
id = bit32.replace(id, self:index(m), 25, 4)
end
-- Check if pawn needs to be promoted
if p == 1 and m >= 8*7 then
for i=3,9,2 do
emit(bit32.replace(id, i, 15, 4))
end
elseif p == 2 and m < 8 then
for i=4,10,2 do
emit(bit32.replace(id, i, 15, 4))
end
else
emit(id)
end
end
sq = tm:ctzafter(sq)
until sq == 64
return out
end
function Board:illegalyChecked()
local target = self.toMove == 1 and self[PieceSymbols:find("k")] or self[PieceSymbols:find("K")]
return self:isSquareThreatened(target, self.toMove == 1 and self.white or self.black)
end
function Board:isSquareThreatened(target , color )
local tm = color
local sq = tm:ctz()
repeat
local moves = self:pmoves(sq)
if not moves:bandempty(target) then
return true
end
sq = color:ctzafter(sq)
until sq == 64
return false
end
function Board:perft(depth )
if depth == 0 then return 1 end
if depth == 1 then
return #self:moveList()
end
local result = 0
for k,m in ipairs(self:moveList()) do
local c = self:applyMove(m):perft(depth - 1)
if c == 0 then
-- Perft only counts leaf nodes at target depth
-- result = result + 1
else
result = result + c
end
end
return result
end
function Board:applyMove(move )
local out = Board.new()
table.move(self, 1, 12, 1, out)
local from = bit32.extract(move, 6, 6)
local to = bit32.extract(move, 0, 6)
local promote = bit32.extract(move, 15, 4)
local piece = self:index(from)
local captured = self:index(to)
local tom = Bitboard.some(to)
local isCastle = bit32.extract(move, 14)
if piece % 2 == 0 then
out.moves = self.moves + 1
end
if captured == 1 or piece < 3 then
out.hm = 0
else
out.hm = self.hm + 1
end
out.castle = self.castle
out.toMove = self.toMove == 1 and 2 or 1
if isCastle == 1 then
local rank = piece == 11 and Rank1 or Rank8
local colorOffset = piece - 11
out[3 + colorOffset] = out[3 + colorOffset]:bandnot(from < to and FileH or FileA)
out[3 + colorOffset] = out[3 + colorOffset]:bor((from < to and FileF or FileD):band(rank))
out[piece] = (from < to and FileG or FileC):band(rank)
out.castle = out.castle:bandnot(rank)
out:updateCache()
return out
end
if piece < 3 then
local dist = math.abs(to - from)
-- Pawn moved two squares, set ep square
if dist == 16 then
out.ep = Bitboard.some((from + to) / 2)
end
-- Remove enpasent capture
if not tom:bandempty(self.ep) then
if piece == 1 then
out[2] = out[2]:bandnot(self.ep:down())
end
if piece == 2 then
out[1] = out[1]:bandnot(self.ep:up())
end
end
end
if piece == 3 or piece == 4 then
out.castle = out.castle:set(from, 0)
end
if piece > 10 then
local rank = piece == 11 and Rank1 or Rank8
out.castle = out.castle:bandnot(rank)
end
out[piece] = out[piece]:set(from, 0)
if promote == 0 then
out[piece] = out[piece]:set(to, 1)
else
out[promote] = out[promote]:set(to, 1)
end
if captured ~= 0 then
out[captured] = out[captured]:set(to, 0)
end
out:updateCache()
return out
end
Board.__index = Board
Board.__tostring = Board.toString
--
-- Main
--
local failures = 0
local function test(fen, ply, target)
local b = Board.fromFen(fen)
if b:fen() ~= fen then
print("FEN MISMATCH", fen, b:fen())
failures = failures + 1
return
end
local found = b:perft(ply)
if found ~= target then
print(fen, "Found", found, "target", target)
failures = failures + 1
for k,v in pairs(b:moveList()) do
print(ucimove(v) .. ': ' .. (ply > 1 and b:applyMove(v):perft(ply-1) or '1'))
end
--error("Test Failure")
else
print("OK", found, fen)
end
end
-- From https://www.chessprogramming.org/Perft_Results
-- If interpreter, computers, or algorithm gets too fast
-- feel free to go deeper
local testCases = {}
local function addTest(...) table.insert(testCases, {...}) end
addTest(StartingFen, 3, 8902)
addTest("r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 0", 2, 2039)
addTest("8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 0", 3, 2812)
addTest("r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1", 3, 9467)
addTest("rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8", 2, 1486)
addTest("r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10", 2, 2079)
local function chess()
for k,v in ipairs(testCases) do
test(v[1],v[2],v[3])
end
end
bench.runCode(chess, "chess")
|
-- =====================================================================
--
-- completion.lua -
--
-- Created by liubang on 2021/09/04 21:05
-- Last Modified: 2021/09/04 21:05
--
-- =====================================================================
vim.opt.completeopt = { 'menuone', 'noselect' }
-- Don't show the dumb matching stuff.
vim.opt.shortmess:append 'c'
local cmp = require 'cmp'
local lspkind = require 'lspkind'
local luasnip = require 'luasnip'
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0
and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match '%s' == nil
end
cmp.setup {
snippet = {
expand = function(args)
require('luasnip').lsp_expand(args.body)
end,
},
formatting = {
format = function(entry, vim_item)
-- fancy icons and a name of kind
vim_item.kind = lspkind.presets.default[vim_item.kind] .. ' ' .. vim_item.kind
-- set a name for each source
vim_item.menu = ({
buffer = '[buffer]',
path = '[path]',
nvim_lsp = '[lsp]',
luasnip = '[snip]',
nvim_lua = '[lua]',
latex_symbols = '[latex]',
})[entry.source.name]
return vim_item
end,
},
documentation = false,
mapping = {
['<C-e>'] = cmp.mapping.close(),
['<CR>'] = cmp.mapping.confirm { behavior = cmp.ConfirmBehavior.Replace, select = true },
['<Tab>'] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif luasnip.expand_or_jumpable() then
luasnip.expand_or_jump()
elseif has_words_before() then
cmp.complete()
else
fallback()
end
end, {
'i',
's',
}),
['<S-Tab>'] = cmp.mapping(function(fallback)
if cmp.visible() then
cmp.select_prev_item()
elseif luasnip.jumpable(-1) then
luasnip.jump(-1)
else
fallback()
end
end, {
'i',
's',
}),
-- These mappings are useless. I already use C-n and C-p correctly.
-- This simply overrides them and makes them do bad things in other buffers.
-- ["<C-p>"] = cmp.mapping.select_prev_item(),
-- ["<C-n>"] = cmp.mapping.select_next_item(),
},
sources = {
{ name = 'luasnip' },
{ name = 'nvim_lua' },
{ name = 'nvim_lsp' },
{ name = 'buffer' },
{ name = 'path' },
{ name = 'calc' },
},
}
-- autopairs
require('nvim-autopairs').setup { disable_filetype = { 'TelescopePrompt', 'vim' } }
require('nvim-autopairs.completion.cmp').setup {
map_cr = true, -- map <CR> on insert mode
map_complete = true, -- it will auto insert `(` after select function or method item
auto_select = true, -- automatically select the first item
}
|
--[[
Copyright (C) 2020 KFERMercer <[email protected]>
Copyright (C) 2020 [CTCGFW] Project OpenWRT
THIS IS FREE SOFTWARE, LICENSED UNDER GPLv3
]]--
m = Map("baidupcs-web")
m.title = translate("BaiduPCS-Web")
m.description = translate("Based on BaiduPCS-Go,you can use Baidu cloud efficiently")
m:section(SimpleSection).template = "baidupcs-web/baidupcs-web_status"
s = m:section(TypedSection, "baidupcs-web")
s.addremove = false
s.anonymous = true
enable = s:option(Flag, "enabled", translate("Enabled"))
enable.rmempty = false
o = s:option(Value, "port", translate("Web port"))
o.datatype = "port"
o.placeholder = "5299"
o.default = "5299"
o.rmempty = false
o = s:option(Value, "download_dir", translate("Download directory"))
o.placeholder = "/opt/baidupcsweb-download"
o.default = "/opt/baidupcsweb-download"
o.rmempty = false
o = s:option(Value, "max_download_rate", translate("Max download speed"))
o.placeholder = "0"
o = s:option(Value, "max_upload_rate", translate("Max upload speed"))
o.placeholder = "0"
o.description = translate("0 stands for unlimited, the unit is the transmission rate per second, and the suffix '/s' can be omitted, such as 2Mb/s, 2MB, 2m, 2MB")
o = s:option(Value, "max_download_load", translate("Max number of files to download at the same time"))
o.placeholder = "1"
o.description = translate("Don't be greedy, Beware of frozen account")
o = s:option(Value, "max_parallel", translate("Max number of concurrent connections"))
o.placeholder = "8"
return m
|
--------------------------------------------------------------------------------
-- Реостатный контроллер (ЕКГ-17Б)
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("PKG_17B")
function TRAIN_SYSTEM:Initialize()
-- Rheostat configuration
self.Configuration = {
-- ## 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
[ 1] = { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0 },
[ 2] = { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0 },
[ 3] = { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
[ 4] = { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0 },
[ 5] = { 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[ 6] = { 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[ 7] = { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[ 8] = { 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[ 9] = { 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[10] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[11] = { 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[12] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[13] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[14] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[15] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[16] = { 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[17] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
[18] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1 },
}
self.WrapsAround = true
Metrostroi.BaseSystems["EKG"].Initialize(self)
self.OldPosition = self.Position
end
function TRAIN_SYSTEM:Inputs(...)
return Metrostroi.BaseSystems["EKG"].Inputs(self,...)
end
function TRAIN_SYSTEM:Outputs(...)
return Metrostroi.BaseSystems["EKG"].Outputs(self,...)
end
function TRAIN_SYSTEM:TriggerInput(...)
return Metrostroi.BaseSystems["EKG"].TriggerInput(self,...)
end
function TRAIN_SYSTEM:Think(...)
local retval = Metrostroi.BaseSystems["EKG"].Think(self,...)
if self.OldPosition ~= math.floor(self.Position+0.5) then
self.OldPosition = math.floor(self.Position+0.5)
self.Train:PlayOnce(self.OldPosition%2 > 0 and "prk2" or "prk1","cabin",math.floor(self.Position+0.5))
end
return retval
end
|
function nodes.register_lootbox(name, def)
minetest.register_node(name, {
description = def.description,
tiles = {
"nodes_chest_top.png", "nodes_chest_bottom.png",
"nodes_chest_side.png", "nodes_chest_side.png",
"nodes_chest_back.png", "nodes_chest_front.png"
},
groups = {unbreakable = 1, loadme = 1, lootbox = 1, overrides_pointable = 1},
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local spos = ("%d,%d,%d"):format(pos.x, pos.y, pos.z)
local formspec = ([[
size[10,11]
real_coordinates[true]
list[nodemeta:%s;main;0.15,0.15;8,4;]
button[3,5.1;4,0.8;take_all;Take All]
list[current_player;main;0.15,6.1;8,1;]
list[current_player;main;0.15,7.4;8,3;8]
listring[nodemeta:%s;main]
listring[current_player;main]
]]):format(spos, spos)
meta:set_string("formspec", formspec)
meta:set_string("infotext", "Treasure Chest")
inv:set_size("main", 8*4)
for _, loot in pairs(def.loot) do
if loot[2] then
if loot[3] then
inv:add_item("main", loot[1] .. " " .. math.random(loot[2], loot[3]))
else
inv:add_item("main", loot[1] .. " " .. loot[2])
end
else
inv:add_item("main", loot[1])
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return 0
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local inv = minetest.get_meta(pos):get_inventory()
if inv:is_empty("main") then
minetest.remove_node(pos)
end
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.take_all then
local playerinv = sender:get_inventory()
local inv = minetest.get_meta(pos):get_inventory()
for _, stack in ipairs(inv:get_list("main")) do
if playerinv:room_for_item("main", stack) then
playerinv:add_item("main", stack)
inv:remove_item("main", stack)
end
end
if inv:is_empty("main") then
minetest.remove_node(pos)
end
end
end,
})
end
minetest.register_node("vk_nodes:treasure_chest", {
description = "Treasure chest placeholder",
tiles = {
"nodes_chest_top.png", "nodes_chest_bottom.png",
"nodes_chest_side.png", "nodes_chest_side.png",
"nodes_chest_back.png", "nodes_chest_front.png"
},
groups = {unbreakable = 1, loadme = 1},
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
-- TODO: set up a dungeon function that'll give info on what lootbox to place based on party depth, ect
end,
})
|
solution("simple-pt")
language("C++")
location(".build")
targetdir(".build/bin")
debugdir(path.getabsolute("."))
debugargs('"test/scene.xml" -w 500 -h 200 -s 128 -o scene.ppm')
buildoptions({'-openmp'})
configurations({"Debug", "Release"})
platforms({"x32","x64"})
startproject("simple-pt")
configuration("Debug")
flags({"Symbols"})
targetsuffix("-d")
configuration("Release")
flags({
"EnableSSE",
"FloatFast",
"NoBufferSecurityCheck",
"NoFramePointer",
"NoRTTI",
"OptimizeSpeed"
})
configuration("x64")
targetdir(".build/bin64")
configuration("vs*")
defines({'_CRT_SECURE_NO_WARNINGS'})
configuration("")
project("pugixml")
kind("StaticLib")
files({"3rdparty/pugixml/**"})
project("docopt")
kind("StaticLib")
files({"3rdparty/docopt/**"})
removeflags({'NoRTTI'})
project("simple-pt")
kind("ConsoleApp")
files({"src/**.h", "src/**.cpp"})
links({'pugixml', 'docopt'})
|
local varOne = KEYS[1]
local varTwo = ARGV[1]
local setName = 'points:'..varOne
--[[
--]]
local allString = ""
local name=redis.call("smembers", setName)
for _,key in ipairs(name) do
local val = redis.call("HGET", key, "name")
--io.write(val)
allString = val..', '..allString
end
--[[
local hashData = redis.call("HGETALL", name)
--]]
return allString
|
-----------------------------------------
-- ID: 5294
-- Hume Rice Cake
-- Enchantment: 60Min, Costume - Hume child (female)
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
-----------------------------------------
function onItemCheck(target)
if not target:canUseMisc(tpz.zoneMisc.COSTUME) then
return tpz.msg.basic.CANT_BE_USED_IN_AREA
end
return 0
end
function onItemUse(target)
target:addStatusEffect(tpz.effect.COSTUME,118,0,3600)
end
|
-- error.TbCodeInfo
return
{
[6] =
{
code=6,
key="EXAMPLE_FLASH",
},
[7] =
{
code=7,
key="EXAMPLE_MSGBOX",
},
[8] =
{
code=8,
key="EXAMPLE_DLG_OK",
},
[9] =
{
code=9,
key="EXAMPLE_DLG_OK_CANCEL",
},
[100] =
{
code=100,
key="ROLE_CREATE_NAME_INVALID_CHAR",
},
[101] =
{
code=101,
key="ROLE_CREATE_NAME_EMPTY",
},
[102] =
{
code=102,
key="ROLE_CREATE_NAME_EXCEED_MAX_LENGTH",
},
[103] =
{
code=103,
key="ROLE_CREATE_ROLE_LIST_FULL",
},
[104] =
{
code=104,
key="ROLE_CREATE_INVALID_PROFESSION",
},
[200] =
{
code=200,
key="PARAM_ILLEGAL",
},
[202] =
{
code=202,
key="ITEM_CAN_NOT_USE",
},
[204] =
{
code=204,
key="BAG_IS_FULL",
},
[205] =
{
code=205,
key="ITEM_NOT_ENOUGH",
},
[206] =
{
code=206,
key="ITEM_IN_BAG",
},
[300] =
{
code=300,
key="GENDER_NOT_MATCH",
},
[301] =
{
code=301,
key="LEVEL_TOO_LOW",
},
[302] =
{
code=302,
key="LEVEL_TOO_HIGH",
},
[303] =
{
code=303,
key="EXCEED_LIMIT",
},
[304] =
{
code=304,
key="OVER_TIME",
},
[400] =
{
code=400,
key="SKILL_NOT_IN_LIST",
},
[401] =
{
code=401,
key="SKILL_NOT_COOLDOWN",
},
[402] =
{
code=402,
key="SKILL_TARGET_NOT_EXIST",
},
[403] =
{
code=403,
key="SKILL_ANOTHER_CASTING",
},
[700] =
{
code=700,
key="MAIL_TYPE_ERROR",
},
[702] =
{
code=702,
key="MAIL_HAVE_DELETED",
},
[703] =
{
code=703,
key="MAIL_AWARD_HAVE_RECEIVED",
},
[704] =
{
code=704,
key="MAIL_OPERATE_TYPE_ERROR",
},
[705] =
{
code=705,
key="MAIL_CONDITION_NOT_MEET",
},
[707] =
{
code=707,
key="MAIL_NO_AWARD",
},
[708] =
{
code=708,
key="MAIL_BOX_IS_FULL",
},
[605] =
{
code=605,
key="NO_INTERACTION_COMPONENT",
},
[2] =
{
code=2,
key="HAS_BIND_SERVER",
},
[3] =
{
code=3,
key="AUTH_FAIL",
},
[4] =
{
code=4,
key="NOT_BIND_SERVER",
},
[5] =
{
code=5,
key="SERVER_ACCESS_FAIL",
},
[1] =
{
code=1,
key="SERVER_NOT_EXISTS",
},
[900] =
{
code=900,
key="SUIT_NOT_UNLOCK",
},
[901] =
{
code=901,
key="SUIT_COMPONENT_NOT_UNLOCK",
},
[902] =
{
code=902,
key="SUIT_STATE_ERROR",
},
[903] =
{
code=903,
key="SUIT_COMPONENT_STATE_ERROR",
},
[904] =
{
code=904,
key="SUIT_COMPONENT_NO_NEED_LEARN",
},
}
|
local vote_info = GM.VoteInfo
local writers = vote_info.Networking.Writers
local readers = vote_info.Networking.Readers
function GM:SendVote(vote)
if not self.m_VoteStarted then return false end
if hook.Run("YAWDCanAddVote", LocalPlayer(), vote) == false then return false end
local writer = writers[self.m_VoteType]
net.Start("Vote.Update")
net.WriteUInt(NET_VOTE_ADDED, 3)
writer(vote)
net.SendToServer()
end
local function VoteAdded()
local voter = net.ReadEntity()
local vote = readers[GAMEMODE.m_VoteType]()
DebugMessage(string.format("Received vote from %s on %s.", voter:Nick(), vote))
local previous_vote = vote_info.Voters[voter]
if previous_vote ~= nil then
vote_info.VoteCount[previous_vote] = vote_info.VoteCount[previous_vote] - 1
if vote_info.VoteCount[previous_vote] == 0 then
vote_info.VoteCount[previous_vote] = nil
end
else
vote_info.TotalVotes = vote_info.TotalVotes + 1
end
vote_info.Voters[voter] = vote
vote_info.VoteCount[vote] = (vote_info.VoteCount[vote] or 0) + 1
hook.Run("YAWDVoteAdded", voter, vote)
end
local function VoteRemoved()
local voter = net.ReadEntity()
local vote = vote_info.Voters[voter]
if vote == nil then return end
vote_info.Voters[voter] = nil
vote_info.VoteCount[vote] = vote_info.VoteCount[vote] - 1
if vote_info.VoteCount[vote] == 0 then
vote_info.VoteCount[vote] = nil
end
vote_info.TotalVotes = vote_info.TotalVotes - 1
end
local function VoteRequest()
GAMEMODE:SetVoteType(net.ReadUInt(8))
GAMEMODE:SetVoteLength(net.ReadFloat())
GAMEMODE:SetVoteStartTime(net.ReadFloat())
GAMEMODE:SetVoteStarted(net.ReadBool())
for i = 1, net.ReadUInt(8) do
VoteAdded()
end
end
do
local function VoteStarted(GM, old, new)
if new == true then
vote_info.Voters = {}
vote_info.VoteCount = {}
vote_info.TotalVotes = 0
hook.Run("YAWDVoteStarted", GM.m_VoteType, GM.m_VoteLength)
else
hook.Run("YAWDVoteFinished", GM.m_VoteType)
vote_info.Voters = {}
vote_info.VoteCount = {}
vote_info.TotalVotes = 0
end
end
GM:Accessor("VoteStarted", false, VoteStarted)
GM:Accessor("VoteType", VOTE_TYPE_NONE)
GM:Accessor("VoteLength", 0)
GM:Accessor("VoteStartTime", 0)
end
local function UpdateChanges(var, reader, ...)
local setter = GM["Set" .. var]
local extras = {...}
return function()
local updated = reader(unpack(extras))
setter(GAMEMODE, updated)
DebugMessage(string.format("Updating %q to %s.", var, updated))
end
end
local Updaters = {
[NET_VOTE_REQUEST] = VoteRequest,
[NET_VOTE_ADDED] = VoteAdded,
[NET_VOTE_REMOVED] = VoteRemoved,
[NET_VOTE_START] = UpdateChanges("VoteStarted", net.ReadBool),
[NET_VOTE_TYPE] = UpdateChanges("VoteType", net.ReadUInt, 8),
[NET_VOTE_LENGTH] = UpdateChanges("VoteLength", net.ReadFloat),
[NET_VOTE_TIME] = UpdateChanges("VoteStartTime", net.ReadFloat),
}
net.Receive("Vote.Update", function()
local type = net.ReadUInt(3)
local updater = Updaters[type]
if updater then
updater()
end
end)
hook.Add("YAWDPathFinderNodesLoaded", "Vote.RequestInfo", function()
net.Start("Vote.Update")
net.WriteUInt(NET_VOTE_REQUEST, 3)
net.SendToServer()
end)
|
local utils = require("clangffi.utils")
local types = require("clangffi.types")
local mod = require("clang.mod")
local clang = mod.libs.clang
local CXCursorKind = mod.enums.CXCursorKind
---@class Variable
---@field name string
---@field type any
local Variable = {
set_type = function(self, t)
self.type = t
end,
}
Variable.new = function(name, type)
return utils.new(Variable, {
name = name,
type = type,
})
end
---@class Define
---@field name string
---@field value string
local Define = {}
Define.new = function(name, value)
return utils.new(Define, {
name = name,
value = value,
})
end
---@class ExportHeader
---@field header string
---@field functions Function[]
---@field types any[]
---@field includes ExportHeader[]
---@field variables Variable[]
---@field defines Define[]
local ExportHeader = {
---@param self ExportHeader
---@return string
__tostring = function(self)
return string.format("%s (%d funcs)(%d types)", self.header, #self.functions, #self.types)
end,
---@param self ExportHeader
sort = function(self)
table.sort(self.types, function(a, b)
return a.location.line < b.location.line
end)
end,
}
---@param header string
---@return ExportHeader
ExportHeader.new = function(header)
return utils.new(ExportHeader, {
header = header,
functions = {},
types = {},
includes = {},
variables = {},
defines = {},
})
end
---@param tokens string[]
---@return string
local function get_default_value(tokens)
for i, t in ipairs(tokens) do
if t == "=" then
return table.concat(tokens, "", i + 1)
end
end
end
---@class RefSrcDst
---@field node Node
---@field src ExportHeader
---@field set_type fun(node:Node):nil
---@class Exporter
---@field nodemap Table<integer, Node>
---@field map Table<string, ExportHeader>
---@field export_list RefSrcDst[]
---@field used Table<Node, boolean>
local Exporter = {
---@param self Exporter
---@param path string
---@param parent ExportHeader
---@return ExportHeader
get_or_create_header = function(self, path, parent)
local export_header = self.map[path]
if not export_header then
export_header = ExportHeader.new(path)
self.map[path] = export_header
table.insert(parent.includes, export_header)
end
return export_header
end,
---@param self Exporter
---@param dst Node
---@param src ExportHeader
---@param set_type fun(t:any, node:Node):nil
---@param t any
---@return Ref
push_ref = function(self, dst, src, set_type, t)
assert(set_type)
assert(getmetatable(src) == ExportHeader)
local ref = utils.new(types.Ref, {
node = dst,
src = src,
set_type = function(node)
set_type(t, node)
end,
})
table.insert(self.export_list, ref)
return ref
end,
---@param self Exporter
---@param node Node
push = function(self, node)
table.insert(self.export_list, { node = node, src = self.root })
end,
---@param self Exporter
---@param node Node
---@return Function
export_function = function(self, node, is_method)
local export_header = self:get_or_create_header(node.location.path, self.root)
local t = utils.new(types.Function, {
dll_export = false,
name = node.spelling,
mangling = node.mangling,
location = node.location,
params = {},
result_type = node.type,
result_is_const = node.is_const,
is_variadic = node.is_variadic,
})
local function export_param(param_node)
local p = utils.new(types.Param, {
name = param_node.spelling,
type = param_node.type,
is_const = param_node.is_const,
})
p.default_value = get_default_value(param_node.tokens)
if types.is_functionproto(param_node.type) then
self:export_functionproto(param_node)
end
if param_node.children then
for i, x in ipairs(param_node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
-- param
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
self:push_ref(ref_node, self.map[node.location.path], p.set_type, p)
else
-- other descendant
end
end
end
return p
end
if node.children then
for i, x in ipairs(node.children) do
if
x.cursor_kind == CXCursorKind.CXCursor_DLLImport
or x.cursor_kind == CXCursorKind.CXCursor_DLLExport
then
t.dll_export = true
elseif x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
-- return
self:push_ref(ref_node, self.map[node.location.path], t.set_result_type, t)
elseif x.cursor_kind == CXCursorKind.CXCursor_ParmDecl then
local p = export_param(x)
table.insert(t.params, p)
elseif x.cursor_kind == CXCursorKind.CXCursor_FunctionDecl then
--
elseif x.cursor_kind == CXCursorKind.CXCursor_UnexposedAttr then
-- CINDEX_DEPRECATED
elseif x.cursor_kind == CXCursorKind.CXCursor_TemplateRef then
--
else
assert(false)
end
end
end
if not is_method then
table.insert(export_header.functions, t)
self.used[node] = t
end
return t
end,
---@param self Exporter
---@param node Node
export_functionproto = function(self, node)
local function export_param(param_node)
local p = utils.new(types.Param, {
name = param_node.spelling,
type = param_node.type,
is_const = param_node.is_const,
})
if param_node.children then
for i, x in ipairs(param_node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
self:push_ref(ref_node, self.map[node.location.path], p.set_type, p)
end
end
end
return p
end
if node.children then
local t = node.type.pointee
for i, x in ipairs(node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
-- return
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
self:push_ref(ref_node, self.map[node.location.path], t.set_result_type, t)
elseif x.cursor_kind == CXCursorKind.CXCursor_ParmDecl then
local p = export_param(x)
table.insert(t.params, p)
else
assert(false)
end
end
end
end,
---@param self Exporter
---@param node Node
---@return Enum
export_enum = function(self, node, parent)
local export_header = self:get_or_create_header(node.location.path, parent)
local t = utils.new(types.Enum, {
name = node.spelling,
location = node.location,
values = {},
})
if node.children then
for i, x in ipairs(node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_EnumConstantDecl then
local e = utils.new(types.EnumConst, {
name = x.spelling,
value = x.value,
})
table.insert(t.values, e)
if x.children then
for j, y in ipairs(x.children) do
if y.cursor_kind == CXCursorKind.CXCursor_IntegerLiteral then
e.value = table.concat(y.tokens, " ")
elseif y.cursor_kind == CXCursorKind.CXCursor_DeclRefExpr then
e.value = y.spelling
elseif y.cursor_kind == CXCursorKind.CXCursor_BinaryOperator then
e.value = table.concat(y.tokens, " ")
elseif y.cursor_kind == CXCursorKind.CXCursor_UnaryOperator then
e.value = table.concat(y.tokens, "")
elseif y.cursor_kind == CXCursorKind.CXCursor_ParenExpr then
e.value = table.concat(y.tokens, "")
elseif y.cursor_kind == CXCursorKind.CXCursor_UnexposedExpr then
elseif y.cursor_kind == CXCursorKind.CXCursor_MacroExpansion then
else
assert(false, string.format("unknown CXCurosrKind: %s", y.cursor_kind))
end
end
end
elseif x.cursor_kind == CXCursorKind.CXCursor_MacroDefinition then
else
assert(false)
end
end
end
if not types.is_anonymous(t) then
table.insert(export_header.types, t)
self.used[node] = t
end
return t
end,
---@param self Exporter
---@param node Node
---@return Typedef
export_typedef = function(self, node, parent)
local export_header = self:get_or_create_header(node.location.path, parent)
local t = utils.new(types.Typedef, {
name = node.spelling,
location = node.location,
type = node.type,
})
if types.is_functionproto(node.type) then
self:export_functionproto(node)
else
if node.children then
for i, x in ipairs(node.children) do
if x.node_type == "typeref" then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
self:push_ref(ref_node, self.map[node.location.path], t.set_type, t)
elseif x.node_type == "struct" or x.node_type == "union" then
-- tyepdef struct {} hoge;
t:set_type(self:export(x))
elseif x.node_type == "enum" then
-- typedef enum {} hoge;
t:set_type(self:export(x))
elseif x.node_type == "typedef" then
t:set_type(self:export(x))
else
assert(false)
end
end
end
end
table.insert(export_header.types, t)
self.used[node] = t
return t
end,
---@param self Exporter
---@param node Node
---@return Struct
export_struct = function(self, node, parent)
local export_header = self:get_or_create_header(node.location.path, parent)
local t = utils.new(types.Struct, {
name = node.spelling,
location = node.location,
fields = {},
methods = {},
})
local function export_field(field_node)
local f = utils.new(types.Field, {
name = field_node.spelling,
type = field_node.type,
})
if types.is_functionproto(field_node.type) then
self:export_functionproto(field_node)
end
if field_node.children then
for _, x in ipairs(field_node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
if f.type == "template" then
-- template argument
self:push_ref(ref_node, self.map[node.location.path], function()
-- do nothing
end, f)
else
self:push_ref(ref_node, self.map[node.location.path], f.set_type, f)
end
elseif x.cursor_kind == CXCursorKind.CXCursor_TemplateRef then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
assert(f.type == "template" or f.type.pointee == "template" or f.type.element == "template")
self:push_ref(ref_node, self.map[node.location.path], f.set_type, f)
elseif x.cursor_kind == CXCursorKind.CXCursor_IntegerLiteral then
elseif x.cursor_kind == CXCursorKind.CXCursor_DeclRefExpr then
elseif
x.cursor_kind == CXCursorKind.CXCursor_DLLImport
or x.cursor_kind == CXCursorKind.CXCursor_DLLExport
then
if field_node.node_type == "method" then
t.methods[#t.methods].dll_export = true
else
a = 0
end
else
-- assert(false)
end
end
end
return f
end
if node.children then
for i, x in ipairs(node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_FieldDecl then
local f = export_field(x)
table.insert(t.fields, f)
elseif x.cursor_kind == CXCursorKind.CXCursor_CXXMethod then
local m = self:export_function(x, true)
m.name = string.format("%s_%s", t.name, x.spelling)
table.insert(
m.params,
1,
utils.new(types.Param, {
name = "this",
type = utils.new(types.Pointer, {
pointee = t,
}),
})
)
table.insert(t.methods, m)
if types.is_functionproto(x.type) then
self:export_functionproto(x)
end
elseif x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
assert(false)
else
-- nested type
-- assert(false)
end
end
end
if not types.is_anonymous(t) then
if node.semantic_parent_hash then
local semantic_parent = self.nodemap[node.semantic_parent_hash]
local semantic_parent_type = self.used[semantic_parent]
if not semantic_parent_type.nested then
semantic_parent_type.nested = {}
end
table.insert(semantic_parent_type.nested, t)
else
table.insert(export_header.types, t)
end
self.used[node] = t
end
return t
end,
export_var = function(self, node, parent)
local export_header = self:get_or_create_header(node.location.path, parent)
local v = Variable.new(node.spelling)
for i, x in ipairs(node.children) do
if x.cursor_kind == CXCursorKind.CXCursor_TypeRef then
local ref_node = self.nodemap[x.ref_hash]
assert(ref_node)
self:push_ref(ref_node, self.map[node.location.path], v.set_type, v)
else
assert(false)
end
end
table.insert(export_header.variables, v)
self.used[node] = v
end,
export_define = function(self, node, parent)
local export_header = self:get_or_create_header(node.location.path, parent)
local d = Define.new(node.spelling, table.concat(node.tokens, ""))
table.insert(export_header.defines, d)
self.used[node] = d
end,
---@param self Exporter
---@param node Node
---@param parent Struct
---@return Node
export = function(self, node, parent)
local found = self.used[node]
if found then
return found
end
if node.node_type == "function" then
return self:export_function(node)
elseif node.node_type == "enum" then
return self:export_enum(node, parent)
elseif node.node_type == "typedef" then
return self:export_typedef(node, parent)
elseif node.node_type == "struct" or node.node_type == "union" or node.node_type == "class_template" then
return self:export_struct(node, parent)
elseif node.node_type == "var" then
return self:export_var(node, parent)
elseif node.node_type == "define" then
return self:export_define(node, parent)
elseif not node.node_type then
return
else
assert(false)
end
end,
---@param self Exporter
execute = function(self)
-- export list
while true do
if #self.export_list == 0 then
break
end
local export_list = self.export_list
self.export_list = {}
for i, ref in ipairs(export_list) do
local t = self:export(ref.node, ref.src)
if ref.set_type then
ref.set_type(t)
end
end
end
-- sort
for header, export_header in pairs(self.map) do
export_header:sort()
-- resolve same name function
local functions = export_header.functions
export_header.functions = {}
local name_map = {}
for i, f in ipairs(functions) do
assert(f.name)
local found = name_map[f.name]
if found then
if not found.same_name then
found.same_name = {}
end
table.insert(found.same_name, f)
else
name_map[f.name] = f
table.insert(export_header.functions, f)
end
end
end
end,
}
---@param nodemap Table<integer, Node>
---@return Exporter
Exporter.new = function(nodemap)
return utils.new(Exporter, {
nodemap = nodemap,
map = {},
used = {},
export_list = {},
root = ExportHeader.new(),
})
end
return Exporter
|
return {
--> identifying information <--
id = 25;
--> generic information <--
name = "Oak Shoulder Pads";
rarity = "Common";
image = "rbxassetid://2528902858";
description = "Wooden protection that's quite effective against soft targets.";
itemType = "armor";
--> equipment information <--
isEquippable = true;
equipmentSlot = 8;
equipmentType = "armor";
minLevel = 3;
--> stats information <--
modifierData = {{defense = 2;}};
--> shop information <--
buyValue = 400;
sellValue = 200;
--> handling information <--
canStack = false;
canBeBound = false;
canAwaken = true;
--> sorting information <--
isImportant = false;
category = "equipment";
} |
--Generate Table of events
--Portions of this code graciously liberated from Smart Trains and Custom Events Mods
require 'stdlib/event/event'
-- Generate the event names
Event.on_player_opened = script.generate_event_name()
Event.on_player_closed = script.generate_event_name()
local function create_globals()
global._opened_guis = global._opened_guis or {}
end
local function raise_opened_closed_events(event)
if event.tick % 30 == 0 then -- check twice per second
for _, player in pairs( game.connected_players ) do
global._opened_guis[player.index] = global._opened_guis[player.index] or {}
local was, now = global._opened_guis[player.index], player
-- check if something closed...
if was.opened_self and not now.opened_self then -- closed self
script.raise_event(Event.on_player_closed, {player_index = player.index, type = 'self'})
elseif was.opened and ( not now.opened or not now.opened.valid ) then -- closed entity
script.raise_event(Event.on_player_closed, {player_index = player.index, type = 'entity', entity = was.opened})
end
-- Note: Should get two events...
-- if something was open (closed event),
-- but now something else is open (open event),
-- ...hence no else/elseif at this point.
-- check if something opened...
if not was.opened_self and now.opened_self then -- opened self
script.raise_event(Event.on_player_opened, {player_index = player.index, type = 'self'})
elseif ( not was.opened ) and now.opened and now.opened.valid then -- opened entity
script.raise_event(Event.on_player_opened, {player_index = player.index, type = 'entity', entity = now.opened})
end
-- remember current state
-- quicker to just assign vals rather than recalc what changed
was.opened = now.opened and now.opened.valid and now.opened--> intentional
was.opened_self = now.opened_self
end--for player
end--if event.tick
end
Event.register(defines.events.on_tick, raise_opened_closed_events)
Event.register(Event.core_events.init_and_config, create_globals)
|
local _G = getfenv();
local X_OFFSET = 0;
local Y_OFFSET = 1;
_G.ChatFrameEditBox:ClearAllPoints();
_G.ChatFrameEditBox:SetPoint("BOTTOMLEFT", _G.DEFAULT_CHAT_FRAME, "TOPLEFT", X_OFFSET, Y_OFFSET);
_G.ChatFrameEditBox:SetPoint("BOTTOMRIGHT", _G.DEFAULT_CHAT_FRAME, "TOPRIGHT", X_OFFSET, Y_OFFSET); |
local Heap = {}
Heap.__index = Heap
local function findLowest( a, b )
return a < b
end
local function newHeap( template, compare )
return setmetatable( {
Data = {},
Compare = compare or findLowest,
Size = 0
}, template )
end
local function sortUp( heap, index )
if index <= 1 then return end
local pIndex = index % 2 == 0 and index / 2 or ( index - 1 ) / 2
if not heap.Compare( heap.Data[pIndex], heap.Data[index] ) then
heap.Data[pIndex], heap.Data[index] = heap.Data[index], heap.Data[pIndex]
sortUp( heap, pIndex )
end
end
local function sortDown( heap, index )
local leftIndex, rightIndex, minIndex
leftIndex = index * 2
rightIndex = leftIndex + 1
if rightIndex > heap.Size then
if leftIndex > heap.Size then return
else minIndex = leftIndex end
else
if heap.Compare( heap.Data[leftIndex], heap.Data[rightIndex] ) then minIndex = leftIndex
else minIndex = rightIndex end
end
if not heap.Compare( heap.Data[index], heap.Data[minIndex] ) then
heap.Data[index], heap.Data[minIndex] = heap.Data[minIndex], heap.Data[index]
sortDown( heap, minIndex )
end
end
function Heap:Empty()
return self.Size == 0
end
function Heap:Clear()
self.Data, self.Size, self.Compare = {}, 0, self.Compare or findLowest
return self
end
function Heap:Push( item )
if item then
self.Size = self.Size + 1
self.Data[self.Size] = item
sortUp( self, self.Size )
end
return self
end
function Heap:Pop()
local root
if self.Size > 0 then
root = self.Data[1]
self.Data[1] = self.Data[self.Size]
self.Data[self.Size] = nil
self.Size = self.Size - 1
if self.Size > 1 then
sortDown( self, 1 )
end
end
return root
end
return setmetatable( Heap, { __call = function( self, ... ) return newHeap( self, ... ) end } ) |
local runners = {}
function runners.lua(arg)
local code, err = load('return ' .. arg, '@runcode')
-- if failed, try without return
if err then
code, err = load(arg, '@runcode')
end
if err then
print(err)
return nil, err
end
local status, result = pcall(code)
print(result)
if status then
return result
end
return nil, result
end
function runners.js(arg)
return table.unpack(exports[GetCurrentResourceName()]:runJS(arg))
end
function RunCode(lang, str)
return runners[lang](str)
end |
-- Copyright (C) 2009 Google Inc.
--
-- Licensed under the Apache License, Version 2.0 (the "License"); you may not
-- use this file except in compliance with the License. You may obtain a copy of
-- the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
-- WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
-- License for the specific language governing permissions and limitations under
-- the License.
local io = require 'io'
local json = require 'json'
local socket = require 'socket'
local P = {}
if _REQUIREDNAME == nil then
android = P
else
_G[_REQUIREDNAME] = P
end
local id = 0
function rpc(client, method, ...)
assert(method, 'method param is nil')
local rpc = {
['id'] = id,
['method'] = method,
params = arg
}
local request = json.encode(rpc)
client:send(request .. '\n')
id = id + 1
local response = client:receive('*l')
local result = json.decode(response)
if result.error ~= nil then
print(result.error)
end
return result
end
local port = tonumber(os.getenv('AP_PORT'))
local host = os.getenv('AP_HOST')
local client = socket.connect(host, port)
local meta = {
__index = function(t, key)
return function(...)
return rpc(client, key, unpack(arg))
end
end
}
setmetatable(P, meta)
local handshake = os.getenv('AP_HANDSHAKE')
P._authenticate(handshake)
-- Workaround for no sleep function in Lua.
function P.sleep(seconds)
return os.execute('sleep ' .. seconds)
end
function P.printDict(d)
for k, v in pairs(d) do print(k, v) end
end
function P.whoami()
local f = assert(io.popen('id', 'r'))
local s = assert(f:read('*a'))
return string.match(s, 'uid=%d+%((.-)%)')
end
function P.ps()
local f = assert(io.popen('ps', 'r'))
local user = P.whoami()
local procs = {}
for line in f:lines() do
if string.match(line, '^(.-)%s', 1) == user then
local pid = string.match(line, '^.-%s+(%d+)', 1)
local cmd = string.match(line, '%s+([^%s]+)$', 1)
procs[pid] = cmd
end
end
return procs
end
function P.kill(pid)
os.execute('kill ' .. pid)
end
function P.killallmine()
local procs = P.ps()
local killcmd = 'kill '
for pid, cmd in pairs(procs) do killcmd = killcmd .. pid end
os.execute(killcmd)
end
return P
|
local loveframes
local tween
local demo = {}
function demo.createToolbar()
local width = love.graphics.getWidth()
local version = loveframes.version
local stage = loveframes.stage
local toolbar = loveframes.create("panel")
toolbar:setSize(width, 35)
toolbar:setPosition(0, 0)
local info = loveframes.create("text", toolbar)
info:setPosition(5, 3)
info:setText({
{color = {0, 0, 0, 1}},
"Love Frames (",
{color = {.5, .25, 1, 1}}, "version " ..version.. " - " ..stage,
{color = {0, 0, 0, 1}}, ")\n",
{color = {1, .4, 0, 1}}, "F1",
{color = {0, 0, 0, 1}}, ": Toggle debug mode - ",
{color = {1, .4, 0, 1}}, "F2",
{color = {0, 0, 0, 1}}, ": remove all objects"
})
demo.examplesbutton = loveframes.create("button", toolbar)
demo.examplesbutton:setPosition(toolbar:getWidth() - 105, 5)
demo.examplesbutton:setSize(100, 25)
demo.examplesbutton:setText("Hide Examples")
demo.examplesbutton.onClick = function()
demo.toggleExamplesList()
end
local skinslist = loveframes.create("multichoice", toolbar)
skinslist:setPosition(toolbar:getWidth() - 250, 5)
skinslist:setWidth(140)
skinslist:setChoice("Choose a skin")
skinslist.onChoiceSelected = function(object, choice)
loveframes.setActiveSkin(choice)
end
local skins = loveframes.skins
for k, v in pairs(skins) do
skinslist:addChoice(v.name)
end
skinslist:sort()
end
function demo.registerExample(example)
local examples = demo.examples
local category = example.category
for k, v in ipairs(examples) do
if v.category_title == category then
table.insert(examples[k].registered, example)
end
end
end
function demo.createExamplesList()
local examples = demo.examples
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
demo.exampleslist = loveframes.create("list")
demo.exampleslist:setPosition(width - 250, 35)
demo.exampleslist:setSize(250, height - 35)
demo.exampleslist:setPadding(5)
demo.exampleslist:setSpacing(5)
demo.exampleslist.toggled = true
demo.tween_open = tween.new(1, demo.exampleslist, {x = (width - 250)}, "outBounce")
demo.tween_close = tween.new(1, demo.exampleslist, {x = (width - 5)}, "outBounce")
for k, v in ipairs(examples) do
local panelheight = 0
local category = loveframes.create("collapsiblecategory")
category:setText(v.category_title)
local panel = loveframes.create("panel")
panel.draw = function() end
demo.exampleslist:addItem(category)
for key, value in ipairs(v.registered) do
local button = loveframes.create("button", panel)
button:setWidth(210)
button:setPosition(0, panelheight)
button:setText(value.title)
button.onClick = function()
value.func(loveframes, demo.centerarea)
demo.current = value
end
panelheight = panelheight + 30
end
panel:setHeight(panelheight)
category:setObject(panel)
category:setOpen(true)
end
end
function demo.toggleExamplesList()
local toggled = demo.exampleslist.toggled
if not toggled then
demo.exampleslist.toggled = true
demo.tween = demo.tween_open
demo.examplesbutton:setText("Hide Examples")
else
demo.exampleslist.toggled = false
demo.tween = demo.tween_close
demo.examplesbutton:setText("Show Examples")
end
demo.tween:reset()
end
function love.load()
local font = love.graphics.newFont(12)
love.graphics.setFont(font)
loveframes = require("loveframes")
tween = require("tween")
-- Change fonts on all registered skins
for _, skin in pairs(loveframes.skins) do
skin.controls.smallfont = love.graphics.newFont( "resources/FreeSans-LrmZ.ttf", 12)
skin.controls.imagebuttonfont = love.graphics.newFont( "resources/FreeSans-LrmZ.ttf", 15)
end
-- table to store available examples
demo.examples = {}
demo.examples[1] = {category_title = "Object Demonstrations", registered = {}}
demo.examples[2] = {category_title = "Example Implementations", registered = {}}
demo.exampleslist = nil
demo.examplesbutton = nil
demo.tween = nil
demo.centerarea = {5, 40, 540, 555}
local files = loveframes.getDirectoryContents("examples")
local example
for k, v in ipairs(files) do
if v.extension == "lua" then
example = require(v.requirepath)
print(example.title)
demo.registerExample(example)
end
end
local image = love.graphics.newImage("resources/background.png")
image:setWrap("repeat", "repeat")
local width = love.graphics.getWidth()
local height = love.graphics.getHeight()
demo.bgquad = love.graphics.newQuad(0, 0, width, height, image:getWidth(), image:getHeight())
demo.bgimage = image
-- create demo gui
demo.createToolbar()
demo.createExamplesList()
end
function love.update(dt)
loveframes.update(dt)
if demo.tween then
if demo.tween:update(dt) then demo.tween = nil end
end
end
function love.draw()
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(demo.bgimage, demo.bgquad, 0, 0)
loveframes.draw()
end
function love.mousepressed(x, y, button)
loveframes.mousepressed(x, y, button)
local menu = loveframes.hoverobject and loveframes.hoverobject.menu_example
if menu and button == 2 then
menu:setPosition(x, y)
menu:setVisible(true)
menu:moveToTop()
end
end
function love.mousereleased(x, y, button)
loveframes.mousereleased(x, y, button)
end
function love.wheelmoved(x, y)
loveframes.wheelmoved(x, y)
end
function love.keypressed(key, isrepeat)
loveframes.keypressed(key, isrepeat)
if key == "f1" then
local debug = loveframes.config["DEBUG"]
loveframes.config["DEBUG"] = not debug
elseif key == "f2" then
loveframes.removeAll()
demo.createToolbar()
demo.createExamplesList()
--demo.toggleExamplesList()
end
end
function love.keyreleased(key)
loveframes.keyreleased(key)
end
function love.textinput(text)
loveframes.textinput(text)
end
|
object_intangible_pet_tcg_familiar_xwing_fighter_pcd = object_intangible_pet_shared_tcg_familiar_xwing_fighter_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_pet_tcg_familiar_xwing_fighter_pcd, "object/intangible/pet/tcg_familiar_xwing_fighter_pcd.iff")
|
local cqueues = require("cqueues")
local http_request = require("http.request")
local Process = require("luatika/process")
local Server = {}
local methods = {}
local metatable = {}
function metatable.__index(server, key)
return methods[key]
end
function methods:spawn()
self.process:spawn()
end
function methods:ensure_running()
local n_tries = 100
local url = string.format("http://%s:%d/tika",
self.tika.client.host,
self.tika.client.port)
local request = http_request.new_from_uri(url)
for i = 0, n_tries do
local headers, stream = request:go()
if headers then
stream:shutdown()
end
cqueues.sleep(1)
end
end
function methods:start()
self:spawn()
self:ensure_running()
end
function methods:stop()
if not self.process.id then
return
end
self:kill()
end
function Server.new(tika)
local server = {
tika = tika,
process = Process.new("java -jar tika-server-1.19.1.jar")
}
setmetatable(server, metatable)
return server
end
return Server |
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*-
-- vim: ts=4 sw=4 ft=lua noet
---------------------------------------------------------------------
-- @author Daniel Barney <[email protected]>
-- @copyright 2014, Pagoda Box, Inc.
-- @doc
--
-- @end
-- Created : 4 Feb 2015 by Daniel Barney <[email protected]>
---------------------------------------------------------------------
local logger = require('../logger')
local JSON = require('json')
local fs = require('fs')
local hrtime = require('uv').hrtime
local lmmdb = require('../lmmdb')
Env = lmmdb.Env
Txn = lmmdb.Txn
Cursor = lmmdb.Cursor
DB = lmmdb.DB
return function(Store)
function Store:load_from_disk(cb)
fs.stat(self.db_path,function(_,exists)
local env,err = Env.create()
p(Env.set_maxdbs(env,4))
p(Env.set_mapsize(env,1024*1024*1024))
p(Env.reader_check(env))
if err then
logger:fatal('unable to create store',err)
process:exit(1)
end
err = Env.open(env,self.db_path,Env.MDB_NOSUBDIR,tonumber('0644',8))
if err == 'Device busy' then
fs.unlinkSync(self.db_path .. '-lock')
err = Env.open(env,self.db_path,Env.MDB_NOSUBDIR,tonumber('0644',8))
end
if err then
logger:fatal('unable to open store',err)
process:exit(1)
end
self.env = env
local txn = Env.txn_begin(env,nil,0)
self.db_objects = DB.open(txn,"objects",DB.MDB_CREATE)
self.db_replication = DB.open(txn,"replication",DB.MDB_CREATE)
self.db_logs = DB.open(txn,"logs",DB.MDB_CREATE + DB.MDB_INTEGERKEY)
self.db_buckets = DB.open(txn,"buckets",DB.MDB_DUPSORT + DB.MDB_CREATE)
p("opening tables",self.db_objects,self.db_replication,self.db_logs,self.db_buckets)
local cursor = Cursor.open(txn,self.db_logs)
local key,_op = Cursor.get(cursor,nil,Cursor.MDB_LAST,"unsigned long*")
if key then
logger:info("last operation commited",key[0])
self.version = key[0]
else
logger:info("new database was opened")
self.version = hrtime() * 100000
end
Txn.commit(txn)
cb(not exists,err)
end)
end
function Store:open(cb)
self:load_from_disk(function(need_bootstrap,err)
if need_bootstrap then
logger:info("bootstrapping store")
-- we use the dev load command to load all the default
-- systems into flip
local load = require('../system-dev/cli/load')
env = getfenv(load)
-- we don't need any logs. the load command will always work
env.logger =
{info = function() end
,warning = function() end
,error = function() end
,debug = function() end}
env.store = self
env.require = require
setfenv(load,env)
self.loading = true
load('lib/system-topology','topology')
load('lib/system-store','store')
load('lib/system-dev','dev')
self.loading = false
logger:info('loaded bootstrapped store')
elseif err then
logger:fatal("unable to open disk store",err)
process:exit(1)
else
logger:info('store was loaded from disk')
end
self:start_replication_connection()
cb()
end)
end
end |
-- © 2015 David Given.
-- WordGrinder is licensed under the MIT open source license. See the COPYING
-- file in this distribution for the full text.
local string_format = string.format
-----------------------------------------------------------------------------
-- Build the status bar.
do
local function cb(event, token, terms)
local settings = GlobalSettings.debug
if settings.memory then
local mem = collectgarbage("count")
terms[#terms+1] =
{
priority=50,
value=string_format("%dkB", mem)
}
end
if settings.location then
terms[#terms+1] =
{
priority=50,
value=string_format("%d.%d.%d",
Document.cp, Document.cw, Document.co)
}
end
if settings.currentword then
terms[#terms+1] =
{
priority=50,
value=Format(Document[Document.cp][Document.cw])
}
end
end
AddEventListener(Event.BuildStatusBar, cb)
end
-----------------------------------------------------------------------------
-- Addon registration. Create the default settings in the DocumentSet.
do
local function cb()
GlobalSettings.debug = GlobalSettings.debug or {
memory = false,
location = false,
currentword = false
}
end
AddEventListener(Event.RegisterAddons, cb)
end
-----------------------------------------------------------------------------
-- Configuration user interface.
function Cmd.ConfigureDebug()
local settings = GlobalSettings.debug
local memory_checkbox =
Form.Checkbox {
x1 = 1, y1 = 3,
x2 = 40, y2 = 3,
label = "Show memory usage on status bar",
value = settings.memory
}
local location_checkbox =
Form.Checkbox {
x1 = 1, y1 = 5,
x2 = 40, y2 = 5,
label = "Show detailed location on status bar",
value = settings.location
}
local currentword_checkbox =
Form.Checkbox {
x1 = 1, y1 = 7,
x2 = 40, y2 = 8,
label = "Show word representation on status bar",
value = settings.currentword
}
local dialogue =
{
title = "Configure Debugging Options",
width = Form.Large,
height = 9,
stretchy = false,
["KEY_^C"] = "cancel",
["KEY_RETURN"] = "confirm",
["KEY_ENTER"] = "confirm",
memory_checkbox,
location_checkbox,
currentword_checkbox,
Form.Label {
x1 = 1, y1 = 1,
x2 = -1, y2 = 1,
align = Form.Centre,
value = "None of these options are of any interest to normal users."
},
}
local result = Form.Run(dialogue, RedrawScreen,
"SPACE to toggle, RETURN to confirm, CTRL+C to cancel")
if not result then
return false
end
settings.memory = memory_checkbox.value
settings.location = location_checkbox.value
settings.currentword = currentword_checkbox.value
SaveGlobalSettings()
return true
end
|
Events.Subscribe("TBB_Client_HUD_Team2_Points", function (text)
MainHUD:CallEvent("TBB_HUD_Team2_Points", "Team2: " .. text)
end)
Events.Subscribe("TBB_Client_HUD_Team1_Points", function (text)
MainHUD:CallEvent("TBB_HUD_Team1_Points", "Team1: " .. text)
end)
Events.Subscribe("TBB_Client_HUD_Timer", function (text)
MainHUD:CallEvent("TBB_HUD_Timer", text)
end)
Events.Subscribe("TBB_Client_HUD_Advert_important", function (text, timer)
MainHUD:CallEvent("TBB_HUD_Advert_important", text)
if timer == nil then return end
Timer.SetTimeout(function()
MainHUD:CallEvent("TBB_HUD_Advert_important", nil)
return false
end, timer * 1000)
end)
Events.Subscribe("TBB_Client_HUD_Advert_top_one", function (text, timer)
MainHUD:CallEvent("TBB_HUD_Advert_top_one", text)
if timer == nil then return end
Timer.SetTimeout(function()
MainHUD:CallEvent("TBB_HUD_Advert_top_one")
return false
end, timer)
end)
Events.Subscribe("TBB_Client_HUD_Scoreboard", function (scores)
MainHUD:CallEvent("TBB_HUD_Scoreboard", scores)
end) |
---
-- @module BTHasMeleeWeapon
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Log = require( 'src.util.Log' )
local BTLeaf = require( 'src.characters.ai.behaviortree.leafs.BTLeaf' )
-- ------------------------------------------------
-- Module
-- ------------------------------------------------
local BTHasMeleeWeapon = BTLeaf:subclass( 'BTHasMeleeWeapon' )
-- ------------------------------------------------
-- Constants
-- ------------------------------------------------
local WEAPON_TYPES = require( 'src.constants.WEAPON_TYPES' )
-- ------------------------------------------------
-- Public Methods
-- ------------------------------------------------
function BTHasMeleeWeapon:traverse( ... )
local _, character = ...
local result = character:getWeapon():getSubType() == WEAPON_TYPES.MELEE
Log.debug( result, 'BTHasMeleeWeapon' )
return result
end
return BTHasMeleeWeapon
|
require("prototypes.item.bow.bow-item")
require("prototypes.item.bow.bow-recipe")
require("prototypes.item.bow.bow-util")
create_bow("游子弓", 30)
create_bow("神臂弓", 36)
create_bow("灵宝弓", 49)
create_bow("万石弓", 64)
create_bow("震天弓", 81)
create_bow("射雕神弓", 100)
create_bow("霸王弓", 150)
create_bow("轩辕弓", 200)
create_bow("落日弓", 300)
--蓝雨=蓝雨
--鸦羽=鸦羽
--劲炫=劲炫
--如风=如风
--掩日=掩日
--天羽流芳=天羽流芳
--风花雪月=风花雪月
--追星踏月箭=追星踏月箭
create_jian("蓝雨", 50)
create_jian("鸦羽", 100)
create_jian("劲炫", 200)
create_jian("如风", 500)
create_jian("掩日", 1000)
create_jian("天羽流芳", 2000)
create_jian("风花雪月", 5000)
create_jian("追星踏月箭", 10000, "穿甲", { intensity = 1,
color = { r = 0.1, g = 0.1, b = 0.9 },
size = 15 })
|
local a = redis.call('get', KEYS[1])
local b = redis.call('get', KEYS[2])
return a + b
|
workspace "dbe"
configurations { "debug", "release" }
group "extern"
include "extern/assimp"
include "extern/glad"
include "extern/glfw"
include "extern/imgui"
include "extern/physfs"
group "projects"
include "engine"
include "sbox"
group ""
|
local helpers = require('test.functional.helpers')(after_each)
local clear = helpers.clear
local eq = helpers.eq
local eval = helpers.eval
local funcs = helpers.funcs
local meths = helpers.meths
local exc_exec = helpers.exc_exec
describe('printf()', function()
before_each(clear)
it('works with zero and %b', function()
eq('0', funcs.printf('%lb', 0))
eq('0', funcs.printf('%llb', 0))
eq('0', funcs.printf('%zb', 0))
end)
it('works with one and %b', function()
eq('1', funcs.printf('%b', 1))
eq('1', funcs.printf('%lb', 1))
eq('1', funcs.printf('%llb', 1))
eq('1', funcs.printf('%zb', 1))
end)
it('works with 0xff and %b', function()
eq('11111111', funcs.printf('%b', 0xff))
eq('11111111', funcs.printf('%lb', 0xff))
eq('11111111', funcs.printf('%llb', 0xff))
eq('11111111', funcs.printf('%zb', 0xff))
end)
it('accepts width modifier with %b', function()
eq(' 1', funcs.printf('%3b', 1))
end)
it('accepts prefix modifier with %b', function()
eq('0b1', funcs.printf('%#b', 1))
end)
it('writes capital B with %B', function()
eq('0B1', funcs.printf('%#B', 1))
end)
it('accepts prefix, zero-fill and width modifiers with %b', function()
eq('0b001', funcs.printf('%#05b', 1))
end)
it('accepts prefix and width modifiers with %b', function()
eq(' 0b1', funcs.printf('%#5b', 1))
end)
it('does not write prefix for zero with prefix and width modifier used with %b', function()
eq(' 0', funcs.printf('%#5b', 0))
end)
it('accepts precision modifier with %b', function()
eq('00000', funcs.printf('%.5b', 0))
end)
it('accepts all modifiers with %b at once', function()
-- zero-fill modifier is ignored when used with left-align
-- force-sign and add-blank are ignored
-- use-grouping-characters modifier is ignored always
eq('0b00011 ', funcs.printf('% \'+#0-10.5b', 3))
end)
it('errors out when %b modifier is used for a list', function()
eq('Vim(call):E745: Using a List as a Number', exc_exec('call printf("%b", [])'))
end)
it('errors out when %b modifier is used for a float', function()
eq('Vim(call):E805: Using a Float as a Number', exc_exec('call printf("%b", 3.1415926535)'))
end)
it('works with %p correctly', function()
local null_ret = nil
local seen_rets = {}
-- Collect all args in an array to avoid possible allocation of the same
-- address after freeing unreferenced values.
meths.set_var('__args', {})
local function check_printf(expr, is_null)
eq(0, exc_exec('call add(__args, ' .. expr .. ')'))
eq(0, exc_exec('let __result = printf("%p", __args[-1])'))
local id_ret = eval('id(__args[-1])')
eq(id_ret, meths.get_var('__result'))
if is_null then
if null_ret then
eq(null_ret, id_ret)
else
null_ret = id_ret
end
else
eq(nil, seen_rets[id_ret])
seen_rets[id_ret] = expr
end
meths.del_var('__result')
end
check_printf('v:_null_list', true)
check_printf('v:_null_dict', true)
check_printf('[]')
check_printf('{}')
check_printf('function("tr", ["a"])')
end)
end)
|
--[[
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@, ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@% &@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ %@@@@@@@@@@@@@@@@@% .@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@, *@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@ ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@, @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@ .@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@# @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@ ,@@@@@@@@@@@@@, @@@@@@@@@@@@@@@ .@@@ @@@@@@@@@@@@@, @@@@@@@@@@@@. @@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@ *@@@@@@@@@@@@ @@@@@@@@@@@@@ ,@@@ @@@@@@@@@@@@@ @@@@ @@@@@@@@@@. @@@@@@@@@@@@@@@@@@@@@
@@@@@@@ @@@@@@@@@@@@@@ #& @@@@@@@@@@@@ ,@@@ @@@@@@@@@@@@ @@@ @@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@
@@@@@ @@@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@ ,@@@ @@@@@@@@@@@ @@ @@@@@@@@@@@@@@% @@@@@@@@@@@@@@@@@
@@@ @@@@@@@@@@@@@@@@@@@@@ #@ @@@@@@@@@@@ ,@@@ @@@@@@@@@@ . @ @@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@, @@@@@@@@@@@ @@@@@@@@@ @% @@@@@@@@@@@@ @@@@@@@ @@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@ @@@@@@@@@*,, @@@@@@@@@@@@@ @@@@@@@@@ .@@@@@@@@ @@@ %@@@@@@@@@@ @@@@@@@ @@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@ @@@@@@@@@ @@@@@@@@@@@@ @@@. @@@@@@@@@@@@@@@@@@@@@@@@@# @@@@ @@@@@@@@@@@@@ @@@@@@% #@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@ @@@@@@@@ @@@@@@@@@@@ @@@@/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ /@@@@ @@@@@@@@@@@@@ @@@@@@ @@@@@@@@@@@@@@
@@@@@@@@@@@@@ @@@@@@@@@% @@@@. @@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@ @@@@@@@@@ @@@@@@@@@@@@@
@@@@@@@@@@@ @@@@@@@@@@% @@@@@* @@@@@@@@@@@@@@@@@@@@@@@# ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@ @@@@@@@@@@@
@@@@@@@@@@ .@@@@@@@@@@@@@ @@@@@/ @@@@@@@@@@@@@@@@& @@@ @@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@
@@@@@@@@@ @@@@@@@@@@@@@@@@@ @@@@ @@@@@@@@@@@@ &@@ &@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@
@@@@@@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@& , @@% @@@@@@@@@@ %@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@
@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@* @@@@@@@@@ @@@@@@@@@@@@@@@ @@% @@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @@@@@@@
@@@@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@/ @@@@@@ @@@@@@
@@@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@ &@@, @@@@@& @@@@@
@@@@. @@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@ @@@@@@@@@ @@@@@@@@ @@@@@ @@@@@
@@@@ @@@@@@@ ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@# .@&,@@. #@@@@@@& @@@@@@@ @@@@@@@ @@@@
@@@ @@@@@@@. @@@@/ @@@@@@@@@@@@@@@@@@@@@@@@ *@@@@@@@@% @@@@@@# @@ @@@@@@@@@@ @@@
@@@ @@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@% .# @ @ @@@@@@* .@@@@@@@@@@@@@@ @@@
@@ @@@@@@@@@@@@@@@@@@@@@@@@@/@@@@@@@@@@@@ ,@ @@@@@@@ #@@@@@@@@@@@@@@@@@@@ @@
@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@ ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ %@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ %@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ *
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ *@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@%@@@ @% @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ .@@@@@. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@. @@ @@@/ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@ @* (@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@
. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@ ,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@* @@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ &@@@@@@@@@/ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ &@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @
@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@
@@ @@@@@@@@@@@@@@@@@@@@@@@/ @@@@@@@@@@@@@# /@@@@@@@@@@@@@ @@ @@@@@@/ @@@@@@@@@@@@@@@@@@@@ @@
@@@ @@@@@@@@@@@@@@@@@@@ @@@@@@@@. @@@@@@@@@@@@@@ @@ @@@@@@ /@@@@@@@@@@@@@@@@@@ @@@
@@@ @@@@@@@@@@@@@@@ , @@@@@@@ @@@@@@@@@@@@@@/ &@, @@@@@@ @@@ @@@@@@@@@@@ @@@
@@@@ @@@@@@@@@@ @@@@@ @@@@@@@, @@@@@@@@@@@@@@ @@& @@@@@@@ @@@ @@@@@@@ @@@@
@@@@@ @@@@@@# @@@ @@@@@@@@@ @@@@@@@@@@@@@@@& @@. @@@@@@@@@ @@@ @@@@@@ @@@@@
@@@@@ #@@@@@@& @@@@@ @@@@@@@@@@@@ @@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@ @@@ @@@@@* @@@@@
@@@@@@ @@@@@@@@@@@ /@@@@@@@@@@@@@@@@@@@@,@@* @@@@@@@@@@@@@@@@@@@@@@ %@@ @@@@@@@@@@@@@@@@@@ @@@# @@@@@@ @@@@@@
@@@@@@@ @@@@@@@@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@@@@@@@@@@@@@@@@@@@@@@@, @@@@@@ @@@@@@@
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ %@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@% @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@ ,%@@@@@@@@@@@@@%,
@@@@@@@@@@@@ @@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@ @@@@@@@@@@@@@@@@@@
RAPTORS EXPLORER
The Bucks have won the 2021 NBA championship! Good for them!
To celebrate the end of another NBA season, the Raptors will be doing a release.
We hope the Raptors will come back strong next season. Let's go Raptors!
Let's celebrate the Raptors and wish them good luck in the next season!
For any inquiries or to join our fan server, please visit the Secret Service Base:
Secret Service Glitcher Park, https://www.roblox.com/games/5821468164
#RAPS2022 #WETHENORTH #BLM
]]
local getcustomasset = getcustomasset or getsynasset
local base64decode = (syn and syn_crypt_b64_decode) or (crypt and crypt.base64decode)
if getcustomasset and base64decode then
local data = base64decode(game:GetObjects("rbxassetid://6947215804")[1].raps.Source)
writefile("raps.ogg",data)
local so = Instance.new("Sound")
so.Volume = 5
so.SoundId = getcustomasset("raps.ogg")
so.Parent = game:GetService("CoreGui")
so:Play()
end
getfenv();
local guiroot = game:GetObjects("rbxassetid://7189597346")[1].Explorer;
guiroot.ContextBackground.Visible = false;
guiroot.Parent = game.CoreGui;
local _built = true;
local _REQUIRE = require;
local _MODULES = {};
local _CACHE = {};
local function require(x)
local cached = _CACHE[x] or _MODULES[x]();
_CACHE[x] = cached;
return cached;
end
_MODULES["Constants"] = function()
return {
imgOffs = {["BindableFunction"]=66,["BindableEvent"]=67,["TouchTransmitter"]=37,["ForceField"]=37,["Plugin"]=86,["Hat"]=45,["Accessory"]=32,["Attachment"]=81,["Constraint"]=86,["BallSocketConstraint"]=86,["RopeConstraint"]=89,["RodConstraint"]=90,["SpringConstraint"]=91,["WeldConstraint"]=94,["NoCollisionConstraint"]=105,["HingeConstraint"]=87,["SlidingBallConstraint"]=88,["PrismaticConstraint"]=88,["CylindricalConstraint"]=95,["AlignOrientation"]=100,["AlignPosition"]=99,["VectorForce"]=102,["LineForce"]=101,["Torque"]=103,["AngularVelocity"]=103,["Weld"]=34,["Snap"]=34,["ClickDetector"]=41,["Smoke"]=59,["Trail"]=93,["Beam"]=96,["SurfaceAppearance"]=10,["ParticleEmitter"]=80,["Sparkles"]=42,["Explosion"]=36,["Fire"]=61,["Seat"]=35,["Platform"]=35,["SkateboardPlatform"]=35,["VehicleSeat"]=35,["Tool"]=17,["Flag"]=38,["FlagStand"]=39,["Decal"]=7,["JointInstance"]=34,["Message"]=33,["Hint"]=33,["IntValue"]=4,["RayValue"]=4,["IntConstrainedValue"]=4,["DoubleConstrainedValue"]=4,["BoolValue"]=4,["CustomEvent"]=4,["CustomEventReceiver"]=4,["FloorWire"]=4,["NumberValue"]=4,["StringValue"]=4,["Vector3Value"]=4,["CFrameValue"]=4,["Color3Value"]=4,["BrickColorValue"]=4,["ValueBase"]=4,["ObjectValue"]=4,["SpecialMesh"]=8,["BlockMesh"]=8,["CylinderMesh"]=8,["Texture"]=10,["Sound"]=11,["EchoSoundEffect"]=84,["FlangeSoundEffect"]=84,["DistortionSoundEffect"]=84,["PitchShiftSoundEffect"]=84,["ChorusSoundEffect"]=84,["TremoloSoundEffect"]=84,["ReverbSoundEffect"]=84,["EqualizerSoundEffect"]=84,["CompressorSoundEffect"]=84,["SoundGroup"]=85,["SoundService"]=31,["Backpack"]=20,["StarterPack"]=20,["StarterPlayer"]=79,["StarterGear"]=20,["CoreGui"]=46,["RobloxPluginGuiService"]=46,["PluginGuiService"]=46,["PluginDebugService"]=46,["UIListLayout"]=26,["UIInlineLayout"]=26,["UIGridLayout"]=26,["UIPageLayout"]=26,["UITableLayout"]=26,["UISizeConstraint"]=26,["UITextSizeConstraint"]=26,["UIAspectRatioConstraint"]=26,["UIScale"]=26,["UIPadding"]=26,["UIGradient"]=26,["StarterGui"]=46,["Chat"]=33,["ChatService"]=33,["LocalizationTable"]=97,["LocalizationService"]=92,["MarketplaceService"]=46,["Sky"]=28,["ColorCorrectionEffect"]=83,["BloomEffect"]=83,["BlurEffect"]=83,["SunRaysEffect"]=83,["Humanoid"]=9,["Shirt"]=43,["Pants"]=44,["ShirtGraphic"]=40,["PackageLink"]=98,["BodyGyro"]=14,["BodyPosition"]=14,["RocketPropulsion"]=14,["BodyVelocity"]=14,["BodyAngularVelocity"]=14,["BodyForce"]=14,["BodyThrust"]=14,["Teams"]=23,["Team"]=24,["SpawnLocation"]=25,["NetworkClient"]=16,["NetworkServer"]=15,["Script"]=6,["LocalScript"]=18,["RenderingTest"]=5,["NetworkReplicator"]=29,["Model"]=2,["Status"]=2,["HopperBin"]=22,["Camera"]=5,["Players"]=21,["ReplicatedStorage"]=70,["ReplicatedFirst"]=70,["ServerStorage"]=69,["ServerScriptService"]=71,["Lighting"]=13,["TestService"]=68,["Debris"]=30,["Accoutrement"]=32,["Player"]=12,["Workspace"]=19,["Part"]=1,["TrussPart"]=1,["WedgePart"]=1,["PrismPart"]=1,["PyramidPart"]=1,["ParallelRampPart"]=1,["RightAngleRampPart"]=1,["CornerWedgePart"]=1,["PlayerGui"]=46,["PlayerScripts"]=78,["StandalonePluginScripts"]=78,["StarterPlayerScripts"]=78,["StarterCharacterScripts"]=78,["GuiMain"]=47,["ScreenGui"]=47,["BillboardGui"]=64,["SurfaceGui"]=64,["Frame"]=48,["ScrollingFrame"]=48,["ImageLabel"]=49,["TextLabel"]=50,["TextButton"]=51,["TextBox"]=51,["GuiButton"]=52,["ViewportFrame"]=52,["ImageButton"]=52,["Handles"]=53,["ArcHandles"]=56,["SelectionBox"]=54,["SelectionSphere"]=54,["SurfaceSelection"]=55,["Configuration"]=58,["HumanoidDescription"]=104,["Folder"]=77,["WorldModel"]=19,["Motor6D"]=106,["BoxHandleAdornment"]=111,["ConeHandleAdornment"]=110,["CylinderHandleAdornment"]=109,["SphereHandleAdornment"]=112,["LineHandleAdornment"]=107,["ImageHandleAdornment"]=108,["SelectionPartLasso"]=57,["SelectionPointLasso"]=57,["PartPairLasso"]=57,["Pose"]=60,["KeyframeMarker"]=60,["Keyframe"]=60,["Animation"]=60,["AnimationTrack"]=60,["AnimationController"]=60,["CharacterMesh"]=60,["Dialog"]=62,["DialogChoice"]=63,["UnionOperation"]=73,["NegateOperation"]=72,["MeshPart"]=73,["Terrain"]=65,["Light"]=13,["PointLight"]=13,["SpotLight"]=13,["SurfaceLight"]=13,["RemoteFunction"]=74,["RemoteEvent"]=75,["TerrainRegion"]=65,["ModuleScript"]=76,},
};
end
_MODULES["LinkedList"] = function()
local module = {};
local api = {};
local mt = {__index = api};
function module.new()
local new = setmetatable({
head = nil,
last = nil,
count = 0
}, mt);
return new;
end
function module.fromArray(arr, f)
local new = module.new();
local len = #arr;
if len > 0 then
new.head = {prev = nil, next = nil, value = arr[1]};
local cur = new.head;
for i = 2, len do
local newNode = {prev = cur, next = nil, value = arr[i]};
cur.next = newNode;
cur = newNode;
f(arr[i], newNode);
end
new.last = cur;
new.count = len;
end
return new;
end
function api:insertLast(val)
local oldLast = self.last;
local newNode = {prev = oldLast, next = nil, value = val};
if oldLast then
oldLast.next = newNode;
else
self.head = newNode;
end
self.last = newNode;
self.count = self.count + 1;
return newNode;
end
function api:insertAfter(node, val)
if node == self.last then
return self:insertLast(val);
end
local newNode = {prev = node, next = node.next, value = val};
node.next.prev = newNode;
node.next = newNode;
self.count = self.count + 1;
return newNode;
end
function api:removeNode(node)
local edge = false;
if node == self.head then
self.head = node.next;
if self.head then
self.head.prev = nil;
end
edge = true;
end
if node == self.last then
self.last = node.prev;
if self.last then
self.last.next = nil;
end
edge = true;
end
if edge then
self.count = self.count - 1;
return;
end
if not node.next or not node.prev then
return;
end
node.prev.next = node.next;
node.next.prev = node.prev;
self.count = self.count - 1;
end
return module;
end
_MODULES["Dragging"] = function()
local module = {};
local rs = game:GetService("RunService").RenderStepped;
local mouse = game:GetService("Players").LocalPlayer:GetMouse();
function module.makeDraggable(rootObject, inputFrame)
local dragging = false;
local offsetX, offsetY = 0, 0;
inputFrame.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true;
offsetX = input.Position.X - rootObject.AbsolutePosition.X;
offsetY = input.Position.Y - rootObject.AbsolutePosition.Y;
while dragging and rs:Wait() do
rootObject.Position = UDim2.new(0, mouse.X - offsetX, 0, mouse.Y - offsetY);
end
end
end);
inputFrame.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false;
end
end);
end
return module;
end
_MODULES["ApiDump"] = function()
return game:HttpGet("https://raw.githubusercontent.com/CloneTrooper1019/Roblox-Client-Tracker/roblox/API-Dump.json");
end
_MODULES["API"] = function()
local API = {};
function API.showPropertiesFor(inst)
end
_G.API = API;
return API;
end
_MODULES["Common"] = function()
local module = {};
function module.filter(str)
return str:gsub("\n","\\n");
end
function module.escapify(str)
local unsafe = false;
if not str:match("^[%a_]") then
unsafe = true;
end
local res, c = str:gsub("[^ -~]", function(x) return "\\" .. x:byte() end);
return res, c > 0 or unsafe or not str:match("^[%w_]+$");
end
function module.formatPath(inst)
if not inst:IsDescendantOf(game) then return "not in the game" end
local backtrace = {};
local i = 0;
while inst do
if inst.Parent == game then
table.insert(backtrace, (":GetService(\"%s\")"):format(inst.ClassName));
break;
end
local name, unsafe = module.escapify(inst.Name);
if unsafe then
table.insert(backtrace, ("[\"%s\"]"):format(name));
else
table.insert(backtrace, "." .. name);
end
i = i + 1;
inst = inst.Parent;
if i > 1000 then
return "too deep";
end
end
local ret = "";
for i = #backtrace, 1, -1 do
ret = ret .. backtrace[i];
end
return "game" .. ret;
end
return module;
end
--ExplorerLocal.lua
spawn(function()
--[[
Explorer implementation
- Entries are reused when they go off screen
- While the game structure is more of a tree, the final display structure
will be linear
- Dictionaries are heavily used and most ordered arrays are linked lists,
because insertions/deletions are common. There is an unavoidable
overhead of linked lists, but since games have a lot of instances,
overall performance is improved
- There are some places where traversing a linked list is necessary (for
indexing), with O(n) efficiency. A different structure could fix that,
but probably making insertion/deletion performance worse than O(1)
--]]
--todo: use explorerorder, implement searching
local whitelistedServices = {
"Workspace",
"Players",
"Lighting",
"ReplicatedFirst",
"ReplicatedStorage",
"ServerScriptService",
"ServerStorage",
"StarterGui",
"StarterPack",
"StarterPlayer",
"Teams",
"SoundService",
"Chat",
"LocalizationService"
}
local protectedServices = {
"CoreGui"
};
local ENTRYSIZE = 16;
local ENTRYPADDING = 4;
local DEPTHPADDING = 20;
local TOTALENTRY = ENTRYSIZE + ENTRYPADDING;
wait();
local players = game:GetService("Players");
local player = players.LocalPlayer;
local linkedList = require("LinkedList");
local consts = require("Constants");
local dragging = require("Dragging");
local API = require("API");
local common = require("Common");
local screenGui = guiroot;
local backgroundFrame = screenGui.ExplorerBackground;
local listFrame = backgroundFrame.Inner.List;
local searchInput = backgroundFrame.Search.InputBox;
local entryTemplate = listFrame.EntryTemplate:Clone();
local paddingFrame = listFrame.Padding;
local openDropdowns = setmetatable({}, {__mode = "k"});
local instanceToChildren = setmetatable({}, {__mode = "k"});
local instanceToListNode = setmetatable({}, {__mode = "k"});
local displayed = linkedList.new();
local instanceToDisplayNode = setmetatable({}, {__mode = "k"});
local displayNodeToEntry = {};
local entryToRenderedFrame = {};
local selectedInstances = {};
local currentSearchTerm;
function getClassIcon(class)
return consts.imgOffs[class] and 16*consts.imgOffs[class] or 0;
end
function clearList()
for i, v in next, listFrame:GetChildren() do
if v:IsA("Frame") and v ~= paddingFrame then
v:Destroy();
end
end
end
clearList();
function isVisible(inst)
local parent = inst.Parent;
while parent do
if parent == game then
return true;
end
if not openDropdowns[parent] then
break;
end
parent = parent.Parent;
end
return false;
end
function getLastDispNode_deep(inst)
end
function onChildAdded(child, depth)
local parent = child.Parent;
local list = instanceToChildren[parent];
if not list then return end
local newNode = list:insertLast(child);
instanceToListNode[child] = newNode;
if isVisible(child) then
local oldLast = newNode.prev or instanceToListNode[parent];
while openDropdowns[oldLast.value] do
local subList = instanceToChildren[oldLast.value];
if not subList.last then
break;
end
oldLast = subList.last;
end
local dispNode = instanceToDisplayNode[oldLast.value];
if dispNode then
local newDispNode = displayed:insertAfter(dispNode, child);
instanceToDisplayNode[child] = newDispNode;
displayNodeToEntry[newDispNode] = createEntry(child, depth + 1);
scheduleRenumber();
end
end
updateDropdownButton(parent);
end
function llIter(i, v)
instanceToListNode[i] = v;
end
function loadContainer(obj)
if instanceToChildren[obj] then return end
local depth = 0;
local par = obj.Parent;
while par and par ~= game do
depth = depth + 1;
par = par.Parent;
end
if obj == listFrame then
instanceToChildren[obj] = linkedList.new();
return;
end
instanceToChildren[obj] = linkedList.fromArray(obj:GetChildren(), llIter);
obj.ChildAdded:Connect(function(c) onChildAdded(c, depth) end);
obj.ChildRemoved:Connect(function(child)
local list = instanceToChildren[obj];
local node = instanceToListNode[child];
if not list or not node then return end
list:removeNode(node);
instanceToListNode[child] = nil;
if openDropdowns[obj] and isVisible(obj) then
local dispNode = instanceToDisplayNode[child];
local worklist = {dispNode};
for i, node in ipairs(worklist) do
if openDropdowns[node.value] then
local cur = instanceToChildren[node.value];
while cur do
table.insert(worklist, instanceToDisplayNode[cur.value]);
cur = cur.next;
end
end
local entry = displayNodeToEntry[node];
removeEntry(entry);
instanceToDisplayNode[node.value] = nil;
displayNodeToEntry[node] = nil;
displayed:removeNode(node);
end
scheduleRenumber();
end
updateDropdownButton(obj);
end);
end
local openRectOffset = Vector2.new(24, 0);
local closedRectOffset = Vector2.new(12, 0);
function updateDropdownButton(inst)
loadContainer(inst);
local node = instanceToDisplayNode[inst];
local p_entry = displayNodeToEntry[node];
if not p_entry then return end
local entry = entryToRenderedFrame[p_entry];
if not entry then return end
local children = instanceToChildren[inst];
local button = entry.Container.InteractDropdown;
if not children.head then
button.Visible = false;
else
if openDropdowns[inst] then
button.Dropdown.ImageRectOffset = openRectOffset;
else
button.Dropdown.ImageRectOffset = closedRectOffset;
end
-- idk if redundant property sets are optimized
if not button.Visible then
button.Visible = true;
end
end
end
local entryPool = {};
local entryConnections = {};
function createEntry(inst, depth)
return {
inst, -- object
depth or 0 -- depth for indenting
};
end
function displayEntry(p_entry)
local inst = p_entry[1];
local depth = p_entry[2];
local new;
if #entryPool > 0 then
new = table.remove(entryPool);
local cons = entryConnections[new];
if cons then
for i = 1, #cons do
cons[i]:Disconnect();
end
entryConnections[new] = {};
end
else
new = entryTemplate:Clone();
entryConnections[new] = {
new.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and not selectedInstances[inst] then
new.Container.Highlight.BackgroundColor3 = Color3.fromRGB(66, 66, 66);
new.Container.Highlight.Visible = true;
end
end),
new.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and not selectedInstances[inst] then
new.Container.Highlight.Visible = false;
end
end)
};
end
if selectedInstances[inst] then
new.Container.Highlight.BackgroundColor3 = Color3.fromRGB(11, 90, 175);
new.Container.Highlight.Visible = true;
else
new.Container.Highlight.Visible = false;
end
new.Container.InstanceName.Text = common.filter(inst.Name);
new.Container.Icon.ImageRectOffset = Vector2.new(getClassIcon(inst.ClassName), 0);
new.Container.Position = UDim2.new(0, DEPTHPADDING * depth, 0, 0);
new.Container.Size = UDim2.new(1, -DEPTHPADDING * depth, 1, 0);
table.insert(entryConnections[new],
new.Container.InteractDropdown.MouseButton1Click:Connect(function()
if not openDropdowns[inst] then
showChildren(inst, depth + 1);
else
hideChildren(inst);
end
end)
);
local function onselect()
for v, _ in next, selectedInstances do
local node = instanceToDisplayNode[v];
if node then
local p_entry = displayNodeToEntry[node];
if p_entry then
local entry = entryToRenderedFrame[p_entry];
if entry then
entry.Container.Highlight.Visible = false;
end
end
end
end
selectedInstances = {};
selectedInstances[inst] = true;
new.Container.Highlight.BackgroundColor3 = Color3.fromRGB(11, 90, 175);
new.Container.Highlight.Visible = true;
API.showPropertiesFor(inst);
API.selectedInstance = inst;
end
table.insert(entryConnections[new],
new.InteractButton.MouseButton1Down:Connect(onselect)
);
table.insert(entryConnections[new],
new.InteractButton.MouseButton2Click:Connect(function()
onselect();
API.showContextMenuFor(inst);
end)
);
table.insert(entryConnections[new],
inst:GetPropertyChangedSignal("Name"):Connect(function()
new.Container.InstanceName.Text = common.filter(inst.Name);
end)
);
return new;
end
function removeEntry(p_entry)
local entry = entryToRenderedFrame[p_entry];
if entry then
entry.Parent = nil;
table.insert(entryPool, entry);
entryToRenderedFrame[p_entry] = nil;
end
end
-- TODO: optimize plz
function showChildren(inst, depth, sub)
local dispNode = instanceToDisplayNode[inst];
if not dispNode then return end
depth = depth or 0;
loadContainer(inst);
openDropdowns[inst] = true;
local list = instanceToChildren[inst];
local cur = list.head;
local prevDispNode = dispNode;
while cur do
local newNode = displayed:insertAfter(prevDispNode, cur.value);
instanceToDisplayNode[cur.value] = newNode;
prevDispNode = newNode;
local entry = createEntry(cur.value, depth);
displayNodeToEntry[newNode] = entry;
if openDropdowns[cur.value] then
local temp = showChildren(cur.value, depth + 1, true);
if temp then
prevDispNode = temp;
end
end
cur = cur.next;
end
if not sub then
renumberEntries();
end
return prevDispNode;
end
function hideChildren(inst, sub)
if not sub then
openDropdowns[inst] = false;
end
loadContainer(inst);
local list = instanceToChildren[inst];
local cur = list.head;
while cur do
local dispNode = instanceToDisplayNode[cur.value];
if dispNode then
displayed:removeNode(dispNode);
local entry = displayNodeToEntry[dispNode];
if entry then
removeEntry(entry);
end
displayNodeToEntry[dispNode] = nil;
if openDropdowns[cur.value] then
hideChildren(cur.value, true);
end
end
cur = cur.next;
end
if not sub then
renumberEntries();
end
end
function getCurrentTopIdx()
return math.max(math.floor(math.floor(listFrame.CanvasPosition.Y + .5) / TOTALENTRY) - 1, 0);
end
function getMaxElements()
return math.floor(listFrame.AbsoluteSize.Y / TOTALENTRY) + 1;
end
local scheduled = false;
function scheduleRenumber()
scheduled = true;
end
spawn(function()
while wait(.1) do
if scheduled then
scheduled = false;
renumberEntries();
end
end
end);
function renumberEntries()
local top = getCurrentTopIdx();
local elems = getMaxElements();
local bot = top + elems;
local i = 1;
local cur = displayed.head;
local showing = {};
while cur do
local p_entry = displayNodeToEntry[cur];
if p_entry then
if i > top and i <= bot then
local entry = entryToRenderedFrame[p_entry];
if not entry then
entry = displayEntry(p_entry);
entryToRenderedFrame[p_entry] = entry;
end
showing[entry] = true;
updateDropdownButton(p_entry[1]);
if entry.LayoutOrder ~= i then
entry.LayoutOrder = i;
end
if entry.Parent ~= listFrame then
entry.Parent = listFrame;
end
elseif i > bot then
break;
else
removeEntry(p_entry);
end
i = i + 1;
end
cur = cur.next;
end
for i, v in next, entryToRenderedFrame do
if not showing[v] then
removeEntry(i);
end
end
local viewSize = listFrame.AbsoluteSize.Y;
local newSize = (displayed.count + 3) * TOTALENTRY;
local curPos = listFrame.CanvasPosition.Y;
local lowest = newSize - listFrame.AbsoluteSize.Y;
listFrame.CanvasSize = UDim2.new(0, 0, 0, newSize);
if curPos <= lowest then
paddingFrame.Size = UDim2.new(1, 0, 0, math.floor(curPos/2)*2 - 1);
else
local t = math.max(lowest, 0);
paddingFrame.Size = UDim2.new(1, 0, 0, t + curPos % TOTALENTRY);
listFrame.CanvasPosition = Vector2.new(0, t);
end
end
if _built then
for i, v in next, protectedServices do
table.insert(whitelistedServices, v)
end
end
for _, service in next, whitelistedServices do
local inst = game:GetService(service);
local temp = displayed:insertLast(inst);
instanceToDisplayNode[inst] = temp;
displayNodeToEntry[temp] = createEntry(inst);
loadContainer(inst);
updateDropdownButton(inst);
end
renumberEntries();
listFrame:GetPropertyChangedSignal("CanvasPosition"):Connect(function()
renumberEntries();
end);
dragging.makeDraggable(backgroundFrame, backgroundFrame.Top);
searchInput:GetPropertyChangedSignal("Text"):Connect(function()
if searchInput.Text == "" then
currentSearchTerm = nil;
end
end);
searchInput.FocusLost:Connect(function(enter)
if enter then
currentSearchTerm = searchInput.Text:lower();
end
end);
end)
--PropertiesLocal.lua
spawn(function()
--[[
Properties implementation
- API dump will be pre-generated and static
- Need to preprocess the raw JSOM into a dictionary form
so that lookup is efficient
- Displaying of the properties will be implemented
naively, because performance here is not as critical as
the explorer
- This script needs to register a function to display the
properties of an instance in the API
TODO:
- Preprocess the dump locally to make it smaller, also
probably make it a lua table so JSON is not required
(which costs startup time)
==]]
wait();
local exclude = {
Mass = true, -- bullshit
};
local start = tick();
local players = game:GetService("Players");
local http = game:GetService("HttpService");
local uis = game:GetService("UserInputService");
local textService = game:GetService("TextService");
local player = players.LocalPlayer;
local dragging = require("Dragging");
local apiDumpRaw = require("ApiDump");
local API = require("API");
local common = require("Common");
local backgroundFrame = guiroot.PropertiesBackground;
local listFrame = backgroundFrame.Inner.List;
local titleLabel = backgroundFrame.Top.Title;
local entryTemplate = listFrame.EntryTemplate:Clone();
local checkboxTemplate = listFrame.CheckboxTemplate:Clone();
local headerTemplate = listFrame.HeaderTemplate:Clone();
local dropdownTemplate = listFrame.DropdownTemplate:Clone();
local propertyApi = {};
function parseAPI(raw)
local success, data = pcall(http.JSONDecode, http, raw);
if not success then
error("json parse error"); -- todo: no errors
end
local rawClasses = data.Classes;
for i = 1, #rawClasses do
local class = rawClasses[i];
local rawMembers = class.Members;
local props = {};
for j = 1, #rawMembers do
local member = rawMembers[j];
if member.MemberType == "Property" then
local tags = member.Tags or {};
if not exclude[member.Name] and not table.find(tags, "NotScriptable") and not table.find(tags, "Deprecated") and not table.find(tags, "Hidden") then
props[member.Name] = {
name = member.Name,
category = member.Category,
secure = _built and 0 or ((member.Security.Read == "None" and member.Security.Write == "None") and 0 or 1),
valueName = member.ValueType.Name,
valueCategory = member.ValueType.Category,
tags = tags,
readonly = table.find(tags, "ReadOnly")
}
end
end
end
local newClass = {
name = class.Name,
super = class.Superclass,
tags = class.Tags,
properties = props
};
propertyApi[class.Name] = newClass;
end
end
parseAPI(apiDumpRaw);
function clearList()
for i, v in next, listFrame:GetChildren() do
if v:IsA("Frame") then
v:Destroy();
end
end
end
function getPropertiesOfClass(classname)
local ret = {};
repeat
local cur = propertyApi[classname];
if not cur then break end
for i, prop in next, cur.properties do
if prop.secure == 0 then -- remove later
table.insert(ret, prop);
end
end
classname = cur.super;
until classname == "<<<ROOT>>>"
return ret;
end
local currentInstance;
local currentConnections = {};
local currentProperties;
local currentFocused;
local labels = {};
local textSize = 0;
local layoutIdx = 0;
local closeCounter = 0;
local openRectOffset = Vector2.new(24, 0); -- todo: move to constant module
local closedRectOffset = Vector2.new(12, 0);
local readonlyColor = Color3.fromRGB(85, 85, 85);
local unselectedColor = Color3.fromRGB(204, 204, 204);
local selectedBorderColor = Color3.fromRGB(53, 181, 255);
local unselectedBorderColor = Color3.fromRGB(34, 34, 34);
local hoverColor = Color3.fromRGB(66, 66, 66);
local backgroundColor = Color3.fromRGB(46, 46, 46);
local highlightNameColor = Color3.fromRGB(11, 90, 175);
local focusedBackgroundColor = Color3.fromRGB(37, 37, 37);
local dropdownSelected;
function makeCategoryEntry(name)
local open = true;
local new = headerTemplate:Clone();
new.Container.HeaderText.Text = name;
new.InteractButton.MouseButton1Click:Connect(function()
open = not open;
new.Container.InteractDropdown.Dropdown.ImageRectOffset = open and openRectOffset or closedRectOffset;
for i, v in next, listFrame:GetChildren() do
if v:IsA("Frame") and v.Name == name then
v.Visible = open;
end
end
end);
new.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and not dropdownSelected then
new.Container.BackgroundColor3 = hoverColor;
end
end);
new.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
new.Container.BackgroundColor3 = Color3.fromRGB(53, 53, 53);
end
end);
new.LayoutOrder = layoutIdx;
new.Parent = listFrame;
layoutIdx = layoutIdx + 1;
end
function coerceInputToType(input, propType)
if propType == "int" or propType == "int64" then
local n = tonumber(input);
if n then
return true, math.floor(n);
end
return false, nil;
elseif propType == "float" or propType == "double" then
local n = tonumber(input);
if n then
return true, n;
end
return false, nil;
elseif propType == "string" then
return true, input;
end
return false, nil;
end
function truncateNumber(n)
return (string.format("%.5f", n):gsub("(0+)$", ""):gsub("%.$", ""));
end
function formatValue(v, t)
if t == "float" or t == "double" then
return truncateNumber(v);
end
return common.filter(tostring(v));
end
function connectHighlight(new)
new.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and currentFocused ~= new and not dropdownSelected then
new.PropertyContainer.BackgroundColor3 = hoverColor;
new.ValueContainer.BackgroundColor3 = hoverColor;
end
end);
new.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement and currentFocused ~= new then
new.PropertyContainer.BackgroundColor3 = backgroundColor;
new.ValueContainer.BackgroundColor3 = backgroundColor;
end
end);
end
function makePropertyEntry(prop)
local new = entryTemplate:Clone();
local propertyContainer = new.PropertyContainer;
local valueContainer = new.ValueContainer;
new.Name = prop.category;
propertyContainer.Property.Text = prop.name;
valueContainer.Value.Text = formatValue(currentInstance[prop.name], prop.valueName);
if prop.readonly then
propertyContainer.Property.TextColor3 = readonlyColor;
valueContainer.Value.TextColor3 = readonlyColor;
valueContainer.Value.TextEditable = false;
end
new.ValueContainer.Value.FocusLost:Connect(function()
if currentFocused == new then currentFocused = nil end
propertyContainer.BackgroundColor3 = backgroundColor;
propertyContainer.Property.TextColor3 = unselectedColor;
valueContainer.BackgroundColor3 = backgroundColor
valueContainer.BorderColor3 = unselectedBorderColor;
valueContainer.BorderMode = Enum.BorderMode.Outline;
valueContainer.Size = new.ValueContainer.Size + UDim2.new(0, 0, 0, 1);
if not prop.readonly then
local success, val = coerceInputToType(valueContainer.Value.Text, prop.valueName);
if success then
currentInstance[prop.name] = val;
end
valueContainer.Value.Text = formatValue(currentInstance[prop.name], prop.valueName);
end
end);
new.ValueContainer.Value.Focused:Connect(function()
wait()
currentFocused = new;
propertyContainer.BackgroundColor3 = highlightNameColor;
propertyContainer.Property.TextColor3 = Color3.new(1, 1, 1);
valueContainer.BackgroundColor3 = focusedBackgroundColor;
valueContainer.BorderColor3 = selectedBorderColor;
valueContainer.BorderMode = Enum.BorderMode.Inset;
valueContainer.Size = valueContainer.Size + UDim2.new(0, 0, 0, -1);
end);
connectHighlight(new);
new.LayoutOrder = layoutIdx;
new.Parent = listFrame;
table.insert(currentConnections,
currentInstance:GetPropertyChangedSignal(prop.name):Connect(function()
valueContainer.Value.Text = formatValue(currentInstance[prop.name], prop.valueName);
end)
);
layoutIdx = layoutIdx + 1;
return new;
end
function makeCheckboxEntry(prop)
local new = checkboxTemplate:Clone();
local propertyContainer = new.PropertyContainer;
local valueContainer = new.ValueContainer;
local checkbox = valueContainer.Checkbox
new.Name = prop.category;
propertyContainer.Property.Text = prop.name;
checkbox.ImageTransparency = currentInstance[prop.name] and 0 or 1;
if prop.readonly then
propertyContainer.Property.TextColor3 = readonlyColor;
checkbox.Image = "http://www.roblox.com/asset/?id=4824329078";
checkbox.BorderColor3 = Color3.fromRGB(64, 64, 64);
checkbox.BackgroundColor3 = Color3.fromRGB(53, 53, 53);
else
checkbox.MouseButton1Click:Connect(function()
local cur = currentInstance[prop.name];
currentInstance[prop.name] = not cur;
checkbox.ImageTransparency = cur and 1 or 0;
end);
end
connectHighlight(new);
new.LayoutOrder = layoutIdx;
new.Parent = listFrame;
table.insert(currentConnections,
currentInstance:GetPropertyChangedSignal(prop.name):Connect(function()
checkbox.ImageTransparency = currentInstance[prop.name] and 0 or 1;
end)
);
layoutIdx = layoutIdx + 1;
return new;
end
local zindexOverride = 4;
function makeEnumEntry(prop)
local new = dropdownTemplate:Clone();
local propertyContainer = new.PropertyContainer;
local valueContainer = new.ValueContainer;
local dropdownList = valueContainer.Dropdown;
new.Name = prop.category;
propertyContainer.Property.Text = prop.name;
valueContainer.Dropdown.Visible = false;
local hovered = currentInstance[prop.name].Name;
valueContainer.Value.Text = hovered;
local optionTemplate = dropdownList.Option:Clone();
dropdownList.Option:Destroy();
if prop.readonly then
propertyContainer.Property.TextColor3 = readonlyColor;
valueContainer.ArrowFrame.Visible = false;
else
local curIdx = layoutIdx;
local function callback()
if dropdownSelected ~= new then
wait(1/15);
dropdownList.Visible = true;
currentFocused = new;
propertyContainer.BackgroundColor3 = highlightNameColor;
propertyContainer.Property.TextColor3 = Color3.new(1, 1, 1);
valueContainer.BackgroundColor3 = focusedBackgroundColor;
valueContainer.BorderColor3 = selectedBorderColor;
valueContainer.BorderMode = Enum.BorderMode.Inset;
valueContainer.Size = new.ValueContainer.Size + UDim2.new(0, 0, 0, -1);
dropdownList[hovered].BackgroundColor3 = hoverColor;
new.ZIndex = zindexOverride;
valueContainer.ZIndex = zindexOverride;
dropdownList.ZIndex = zindexOverride;
for i, v in next, dropdownList:GetChildren() do
if v:IsA("Frame") then
v.ZIndex = zindexOverride;
v.Value.ZIndex = zindexOverride + 1;
if v.Name ~= hovered then
v.BackgroundColor3 = backgroundColor;
end
end
end
for i, v in next, listFrame:GetChildren() do
if v:IsA("Frame") and v.LayoutOrder > curIdx then
if v:FindFirstChild("ValueContainer") and v.ValueContainer:FindFirstChild("Value") and v.ValueContainer.Value:IsA("TextBox") then
local y0 = dropdownList.AbsolutePosition.Y;
local y1 = v.AbsolutePosition.Y;
if y1 > y0 and y1 < (y0 + dropdownList.AbsoluteSize.Y - 10) then
v.ValueContainer.Value.Visible = false;
end
end
end
end
dropdownSelected = new;
end
end
valueContainer.Value.MouseButton1Down:Connect(callback);
valueContainer.ArrowFrame.Icon.MouseButton1Down:Connect(callback);
local enumItems = Enum[prop.valueName]:GetEnumItems();
dropdownList.Size = UDim2.new(1, 0, 0, 15*math.min(#enumItems, 10))
dropdownList.CanvasSize = UDim2.new(0, 0, 0, 15*#enumItems);
for i, v in next, enumItems do
local opt = optionTemplate:Clone();
opt.LayoutOrder = i;
opt.Name = v.Name;
opt.Value.Text = v.Name;
opt.Parent = dropdownList;
opt.Value.MouseButton1Down:Connect(function()
currentInstance[prop.name] = v;
end);
opt.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
opt.BackgroundColor3 = hoverColor;
for _, val in next, dropdownList:GetChildren() do
if val:IsA("Frame") and val ~= opt then
val.BackgroundColor3 = backgroundColor;
end
end
end
end);
end
dropdownList.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 then
closeCounter = closeCounter + 1;
end
end);
end
connectHighlight(new);
new.LayoutOrder = layoutIdx;
new.Parent = listFrame;
table.insert(currentConnections,
currentInstance:GetPropertyChangedSignal(prop.name):Connect(function()
hovered = currentInstance[prop.name].Name;
valueContainer.Value.Text = hovered;
end)
);
layoutIdx = layoutIdx + 1;
return new;
end
uis.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and dropdownSelected then
wait();
if closeCounter > 0 then
closeCounter = closeCounter - 1;
return;
end
local propertyContainer = dropdownSelected.PropertyContainer;
local valueContainer = dropdownSelected.ValueContainer;
local dropdownList = valueContainer.Dropdown;
propertyContainer.BackgroundColor3 = backgroundColor;
propertyContainer.Property.TextColor3 = unselectedColor;
valueContainer.BackgroundColor3 = backgroundColor
valueContainer.BorderColor3 = unselectedBorderColor;
valueContainer.BorderMode = Enum.BorderMode.Outline;
valueContainer.Size = valueContainer.Size + UDim2.new(0, 0, 0, 1);
dropdownList.Visible = false;
dropdownSelected.ZIndex = 1;
valueContainer.ZIndex = 1;
dropdownList.ZIndex = 1;
for i, v in next, dropdownList:GetChildren() do
if v:IsA("Frame") then
v.ZIndex = 1;
v.Value.ZIndex = 1 + 1;
end
end
for i, v in next, listFrame:GetChildren() do
if v:IsA("Frame") then
if v:FindFirstChild("ValueContainer") and v.ValueContainer:FindFirstChild("Value") and v.ValueContainer.Value:IsA("TextBox") then
v.ValueContainer.Value.Visible = true;
end
end
end
dropdownSelected = nil;
end
end)
function updateSizes()
local xoff = textSize + 6 + 6;
for j = 1, #labels do
local v = labels[j];
v.PropertyContainer.Size = UDim2.new(0, xoff, 1, 0);
v.ValueContainer.Size = UDim2.new(1, -xoff - 20, 1, 0);
v.ValueContainer.Position = UDim2.new(0, xoff + 20, 0, 0);
end
end
function API.showPropertiesFor(inst)
clearList();
layoutIdx = 0;
currentInstance = inst;
titleLabel.Text = ("Properties - %s %q"):format(inst.ClassName, common.filter(inst.Name));
for i, v in next, currentConnections do
v:Disconnect();
end
currentConnections = {};
local props = getPropertiesOfClass(inst.ClassName);
currentProperties = props;
local categories = {};
local categoryFound = {};
textSize = 0;
local foundAppearance = false;
for i = 1, #props do
local v = props[i];
if v.category ~= "Appearance" then
if not categoryFound[v.category] and v.category ~= "Data" then
categoryFound[v.category] = true;
table.insert(categories, v.category);
end
else
foundAppearance = true;
end
end
table.sort(categories); -- using table.sort cuz lazy
table.insert(categories, 1, "Data");
if foundAppearance then
table.insert(categories, 1, "Appearance");
end
labels = {};
local size = 0;
for i = 1, #categories do
local category = categories[i];
makeCategoryEntry(category);
size = size + 26;
local inCategory = {};
for j = 1, #props do
local v = props[j];
if v.category == category then
table.insert(inCategory, v);
end
end
table.sort(inCategory, function(a, b) return a.name < b.name end);
for j = 1, #inCategory do
local v = inCategory[j];
textSize = math.max(textSize, textService:GetTextSize(v.name, 14, Enum.Font.SourceSans, Vector2.new(1000, 1000)).X);
size = size + 24;
if v.valueName == "bool" then
table.insert(labels, makeCheckboxEntry(v));
elseif v.valueCategory == "Enum" then
table.insert(labels, makeEnumEntry(v));
else
table.insert(labels, makePropertyEntry(v));
end
end
end
updateSizes()
listFrame.CanvasSize = UDim2.new(0, 0, 0, size);
end
function API.stopProperties()
currentFocused = nil;
currentInstance = nil;
currentProperties = nil;
for i, v in next, currentConnections do
v:Disconnect();
end
currentConnections = {};
labels = {};
textSize = 0;
layoutIdx = 0;
titleLabel.Text = "Properties";
listFrame.CanvasSize = UDim2.new();
clearList();
end
API.stopProperties();
dragging.makeDraggable(backgroundFrame, backgroundFrame.Top);
end)
--ContextLocal.lua
spawn(function()
wait();
local players = game:GetService("Players");
local uis = game:GetService("UserInputService");
local player = players.LocalPlayer;
local mouse = player:GetMouse();
local common = require("Common");
local API = require("API");
local backgroundFrame = guiroot.ContextBackground;
local holderFrame = backgroundFrame.Holder;
local dividerTemplate = holderFrame.Divider:Clone();
local entryTemplate = holderFrame.Entry:Clone();
holderFrame.Divider:Destroy();
holderFrame.Entry:Destroy();
backgroundFrame.Size = UDim2.new(0, 220, 0, 0);
local registered = {
--[[
example structure
{
name = "Delete",
icon = "",
keybindDesc = "Del",
callback = function(instance) end
}
]]
};
local currentInst;
local menuOpen = false;
function hideMenu()
menuOpen = false;
backgroundFrame.Visible = false;
end
hideMenu();
function showMenu()
menuOpen = true;
backgroundFrame.Position = UDim2.new(0, mouse.X, 0, mouse.Y);
backgroundFrame.Visible = true;
end
API.registered = registered;
function API.registerContextItem(name, icon, keybindDesc, callback)
table.insert(registered, {name = name, icon = icon, keybindDesc = keybindDesc, callback = callback});
local new = entryTemplate:Clone();
new.LayoutOrder = #registered;
new.Icon.Image = icon;
new.Keybind.Text = keybindDesc;
new.Label.Text = name;
new.Parent = holderFrame;
new.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
new.BackgroundColor3 = Color3.fromRGB(66, 66, 66);
elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
if currentInst then
callback(currentInst);
end
end
end);
new.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
new.BackgroundColor3 = Color3.fromRGB(46, 46, 46);
end
end);
backgroundFrame.Size = backgroundFrame.Size + UDim2.new(0, 0, 0, 22);
end
function API.insertDivider()
table.insert(registered, "div");
local new = dividerTemplate:Clone();
new.LayoutOrder = #registered;
new.Parent = holderFrame;
backgroundFrame.Size = backgroundFrame.Size + UDim2.new(0, 0, 0, 7);
end
function API.showContextMenuFor(inst)
currentInst = inst;
showMenu();
end
uis.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and menuOpen then
hideMenu();
end
end);
API.formatPath = common.formatPath;
API.registerContextItem("Delete", "", "Del", function(inst)
inst:Destroy();
end);
if _built then
API.registerContextItem("Copy path", "", "", function(inst)
local setclipboard = setclipboard or (Clipboard and Clipboard.set)
setclipboard(common.formatPath(inst));
end)
end
end)
|
--[[
M1 Garand
The most reliable and powerful production service rifle I have ever seen. Fires 8 .30-06 Springfield rifle rounds.
--]]
if script == nil then return end
ModelName = "M1 Garand"
AmmoType = ".30-06 Springfield"
MagazineCapacity = 8
MagazineCapacityAdd = 0
Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DarkShadow6")
Selected = false
Connected = false
Button1Down = false
CanUse = true
BulletData = [[Velocity_Transfer = 2
Damage_Head = 75
Damage_Torso = 50
Damage_Limb = 20
Damage_Other = 10
Dust_Size_Min = 1
Dust_Size_Max = 4
Dust_Add = 0.05
Spark_Min = 3
Spark_Max = 6
Spark_Size_Min = 3
Spark_Size_Max = 6
Spark_Add = 0.1
Chunk_Min = 3
Chunk_Max = 5
]] ..game:GetService("InsertService"):LoadAsset(60263276)["BulletData"].Value
FirstPerson = [[FirstPersonOffset = CFrame.new(0, -0.2, 0) * CFrame.new(0, math.rad(-20), 0)
]] ..game:GetService("InsertService"):LoadAsset(60568552)["FirstPerson"].Value
MouseAim = game:GetService("InsertService"):LoadAsset(61527949)["MouseAim"].Value
AmmoCounter = game:GetService("InsertService"):LoadAsset(66610412)["AmmoCounter"].Value
function CheckPlayer()
if Player.Character == nil then return false end
if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Left Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
if Player.Character.Humanoid.Health <= 0 then return false end
return true
end
loadstring(game:GetService("InsertService"):LoadAsset(65363615)["tagHumanoid"].Value)()
loadstring(game:GetService("InsertService"):LoadAsset(63178291)["CameraPunch"].Value)()
loadstring(game:GetService("InsertService"):LoadAsset(62991657)["PacketFunctions"].Value)()
loadstring(game:GetService("InsertService"):LoadAsset(65636834)["CFrameTween"].Value)()
function CreateParts(Parent, Format)
if Parent == nil then return end
local Parts = Instance.new("Model")
Parts.Name = ModelName
if Format == 1 then
Parts.Name = Parts.Name.. " (Holstered)"
end
Parts.Parent = Parent
local MasterPart1 = Instance.new("Part", Parts)
MasterPart1.Name = "Handle"
MasterPart1.BrickColor = BrickColor.new("Reddish brown")
MasterPart1.TopSurface = 0
MasterPart1.BottomSurface = 0
MasterPart1.FormFactor = "Custom"
MasterPart1.Size = Vector3.new(0.2, 0.9, 0.3)
local Weld = Instance.new("Weld", MasterPart1)
Weld.Part0 = Weld.Parent
if Format == 1 then
Weld.Part1 = Player.Character:FindFirstChild("Torso")
Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) * CFrame.new(0.8, -0.5, -0.6)
elseif Format == 2 then
Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
Weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(10)) * CFrame.new(-0.2, -1.5, -0.6)
end
local Part = Instance.new("Part", Parts)
Part.Name = "Stock 1"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.3, 0.3)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -0.541, -0.041)
local Part = Instance.new("Part", Parts)
Part.Name = "Grip"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.4, 0.3)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-70), 0, 0) * CFrame.new(0, -0.66, -0.192)
local Part = Instance.new("Part")
Part.Name = "Trigger Guard"
Part.BrickColor = BrickColor.new("Really black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Part.Parent = Parts
local Weld = Instance.new("Weld")
Weld.Part0 = Part
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Weld.C1 = CFrame.new(0, 0.35, 0.175)
Weld.Parent = Weld.Part0
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "http://www.roblox.com/Asset/?id=3270017"
Mesh.Scale = Vector3.new(0.25, 0.25, 0.24)
local Part = Instance.new("Part")
Part.Name = "Trigger"
Part.BrickColor = BrickColor.new("Really black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Part.Parent = Parts
local Weld = Instance.new("Weld")
Weld.Part0 = Part
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, -0.35, -0.2)
Weld.Parent = Weld.Part0
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.05 / 0.2, 0.01 / 0.2, 0.1 / 0.2)
local Part = Instance.new("Part", Parts)
Part.Name = "Stock 2"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(40), 0, 0) * CFrame.new(0, -0.79, -0.09)
local Part = Instance.new("Part", Parts)
Part.Name = "Stock 3"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 1.3, 0.4)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, -1.45, -0.15)
local Part = Instance.new("WedgePart", Parts)
Part.Name = "Stock 4"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 1.3, 0.3)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, -1.45, -0.5)
local Part = Instance.new("WedgePart", Parts)
Part.Name = "Body 1"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.9, 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), 0, 0) * CFrame.new(0, 0.9, -0.05)
local Part = Instance.new("Part", Parts)
Part.Name = "Body 2"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.9, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(1, 1, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.9, 0.1)
local Part = Instance.new("Part", Parts)
Part.Name = "Body 3"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(1, 0.0125 / 0.2, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 1.35625, 0.1)
local Part = Instance.new("Part", Parts)
Part.Name = "Receiver"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.195 / 0.2, 1, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, -0.3, 0.2)
for i = -1, 1, 2 do
local Part = Instance.new("Part", Parts)
Part.Name = "Bolt Assembly Side " ..i
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.7, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.025 / 0.2, 1, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0.085 * i, 0.15, 0.2)
end
local Part = Instance.new("Part", Parts)
Part.Name = "Rear Sight Stand"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.19 / 0.2, 0.15 / 0.2, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, -0.1625, 0.225)
for i = -1, 1, 2 do
local Part = Instance.new("Part", Parts)
Part.Name = "Rear Sight " ..i
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.03 / 0.2, 0.1 / 0.2, 0.05 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0.04 * i, -0.175, 0.3)
end
local Part = Instance.new("Part", Parts)
Part.Name = "Bolt Assembly Front"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.15 / 0.2, 1, 0.1 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.4, 0.2)
local MasterPart2 = Instance.new("Part", Parts)
MasterPart2.Name = "Bolt"
MasterPart2.BrickColor = BrickColor.new("Black")
MasterPart2.TopSurface = 0
MasterPart2.BottomSurface = 0
MasterPart2.FormFactor = "Custom"
MasterPart2.Size = Vector3.new(0.2, 0.4, 0.2)
Instance.new("CylinderMesh", MasterPart2).Scale = Vector3.new(0.19 / 0.2, 1, 0.19 / 0.2)
local Weld = Instance.new("Weld", MasterPart2)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.1, 0.15)
Weld.C1 = CFrame.new(0, script.Magazine.Value <= 0 and 0.3 or 0, 0)
local Part = Instance.new("Part", Parts)
Part.Name = "Bolt Handle"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.1 / 0.2, 0.05 / 0.2, 0.05 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart2
Weld.C0 = CFrame.new(-0.125, 0.175, 0.025)
for i = -1, 1, 2 do
local Part = Instance.new("Part", Parts)
Part.Name = "Bolt Rail " ..i
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.6, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.05 / 0.2, 1, 0.05 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart2
Weld.C0 = CFrame.new(i * 0.1025, 0.5, 0.025)
end
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 1"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.19 / 0.2, 1, 0.19 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.6, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 2"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.18 / 0.2, 0.025 / 0.2, 0.18 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.7125, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 3"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.65, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.19 / 0.2, 1, 0.19 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 1.05, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 4"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.18 / 0.2, 0.025 / 0.2, 0.18 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 1.3875, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 5"
Part.BrickColor = BrickColor.new("Reddish brown")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.7, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.19 / 0.2, 1, 0.19 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 1.75, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 6"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.18 / 0.2, 0.025 / 0.2, 0.18 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.1125, 0.15)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 7"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.5, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.075 / 0.2, 1, 0.075 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.375, 0.105)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 8"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.4, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.075 / 0.2, 1, 0.075 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.3125, 0.182)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 9"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.09 / 0.2, 0.1125 / 0.2, 0.09 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.5675, 0.182)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel 9"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.1 / 0.2, 0.065 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.6675, 0.182)
local Part = Instance.new("Part", Parts)
Part.Name = "Barrel Sight"
Part.BrickColor = BrickColor.new("Black")
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.04 / 0.2, 0.06 / 0.2, 0.075 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 2.5675, 0.25)
local MasterPart3 = Instance.new("Part", Parts)
MasterPart3.Name = "Magazine"
MasterPart3.BrickColor = BrickColor.new("Black")
MasterPart3.Transparency = script.MagazineIn.Value == false and 1 or 0
MasterPart3.TopSurface = 0
MasterPart3.BottomSurface = 0
MasterPart3.FormFactor = "Custom"
MasterPart3.Size = Vector3.new(0.2, 0.2, 0.25)
local Mesh = Instance.new("SpecialMesh", MasterPart3)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.15 / 0.2, 0.025 / 0.2, 1)
local Weld = Instance.new("Weld", MasterPart3)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 0.0125, 0.07)
for i = -1, 1, 2 do
local Part = Instance.new("Part", Parts)
Part.Name = "Magazine Casing"
Part.BrickColor = BrickColor.new("Black")
Part.Transparency = script.MagazineIn.Value == false and 1 or 0
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.25)
local Mesh = Instance.new("SpecialMesh", Part)
Mesh.MeshType = "Brick"
Mesh.Scale = Vector3.new(0.025 / 0.2, 0.1 / 0.2, 1)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart3
Weld.C0 = CFrame.new(i * 0.0625, 0.0625, 0)
end
for i = 0, 7 do
local Part = Instance.new("Part", Parts)
Part.Name = "Bullet"
Part.BrickColor = BrickColor.new("New Yeller")
Part.Transparency = i + 1 > script.Magazine.Value and 1 or 0
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.25, 0.2)
Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.05 / 0.2, 1, 0.05 / 0.2)
local Weld = Instance.new("Weld", Part)
Weld.Part0 = Weld.Parent
Weld.Part1 = MasterPart3
Weld.C0 = CFrame.new((((i % 2) - 0.5) * 2) * 0.025, 0.1375, (((i / 7) - 0.5) * 2) * 0.1)
end
local Part = Instance.new("Part", Parts)
Part.Name = "Source"
Part.Transparency = 1
Part.TopSurface = 0
Part.BottomSurface = 0
Part.FormFactor = "Custom"
Part.Size = Vector3.new(0.2, 0.2, 0.2)
local Weld = Instance.new("Weld")
Weld.Part0 = Part
Weld.Part1 = MasterPart1
Weld.C0 = CFrame.new(0, 3.2, 0.19)
Weld.Parent = Weld.Part0
local Fire = Instance.new("Fire", Part)
Fire.Enabled = false
Fire.Size = 2
Fire.Heat = -15
Fire.Color = Color3.new(1, 0.6, 0.4)
Fire.SecondaryColor = Color3.new(0.7, 0.2, 0)
local Smoke = Instance.new("Smoke", Part)
Smoke.Enabled = false
Smoke.Size = 3
Smoke.RiseVelocity = -5
Smoke.Color = Color3.new(0.9, 0.9, 0.9)
Smoke.Opacity = 0.1
for _, Part in pairs(Parts:GetChildren()) do
Part.Locked = true
Part.CanCollide = false
end
end
function RemoveParts(Parent, Format)
if Format == 1 then
pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
elseif Format == 2 then
pcall(function() Parent[ModelName]:Remove() end)
end
end
function SetAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
end
end
function ForceAngle(Joint, Angle, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
if Joint == 1 or Joint == 3 then
Joints[Joint].DesiredAngle = Angle
Joints[Joint].CurrentAngle = Angle
end
if Joint == 2 or Joint == 4 then
Joints[Joint].DesiredAngle = -Angle
Joints[Joint].CurrentAngle = -Angle
end
end
function SetSpeed(Joint, Speed, Character)
if Character == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
if Joints[Joint] == nil then return false end
Joints[Joint].MaxVelocity = Speed
end
function DisableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder"),
Character.Torso:FindFirstChild("Left Shoulder"),
Character.Torso:FindFirstChild("Right Hip"),
Character.Torso:FindFirstChild("Left Hip")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
local Joint = Instance.new("Motor6D")
Joint.Parent = Character.Torso
Joint.Part0 = Character.Torso
Joint.Part1 = Limbs[Limb]
if Limb == 1 then
Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Shoulder 2"
elseif Limb == 2 then
Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Shoulder 2"
elseif Limb == 3 then
Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joint.Name = "Right Hip 2"
elseif Limb == 4 then
Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joint.Name = "Left Hip 2"
end
Joint.MaxVelocity = Joints[Limb].MaxVelocity
Joint.CurrentAngle = Joints[Limb].CurrentAngle
Joint.DesiredAngle = Joints[Limb].DesiredAngle
Joints[Limb]:Remove()
end
function ResetLimbCFrame(Limb, Character)
if Character == nil then return false end
if Character.Parent == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
elseif Limb == 2 then
Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
elseif Limb == 3 then
Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
elseif Limb == 4 then
Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
end
end
function EnableLimb(Limb, Character)
if Character == nil then return false end
if Character:FindFirstChild("Torso") == nil then return false end
local Joints = {
Character.Torso:FindFirstChild("Right Shoulder 2"),
Character.Torso:FindFirstChild("Left Shoulder 2"),
Character.Torso:FindFirstChild("Right Hip 2"),
Character.Torso:FindFirstChild("Left Hip 2")
}
local Limbs = {
Character:FindFirstChild("Right Arm"),
Character:FindFirstChild("Left Arm"),
Character:FindFirstChild("Right Leg"),
Character:FindFirstChild("Left Leg")
}
if Joints[Limb] == nil then return false end
if Limbs[Limb] == nil then return false end
if Limb == 1 then
Joints[Limb].Name = "Right Shoulder"
elseif Limb == 2 then
Joints[Limb].Name = "Left Shoulder"
elseif Limb == 3 then
Joints[Limb].Name = "Right Hip"
elseif Limb == 4 then
Joints[Limb].Name = "Left Hip"
end
Animate = Character:FindFirstChild("Animate")
if Animate == nil then return false end
Animate = Animate:Clone()
Character.Animate:Remove()
Animate.Parent = Character
end
function EjectMagazine()
SoundToServer("Bang", "http://www.roblox.com/Asset/?id=10730819", 4, 0.4, false, Player.Character[ModelName].Handle)
SoundToServer("Ping 1", "http://www.roblox.com/Asset/?id=13114759", 1.5, 1, false, Player.Character[ModelName].Handle)
SoundToServer("Ping 2", "http://www.roblox.com/Asset/?id=11113679", 2, 1, false, Player.Character[ModelName].Handle)
local Model = Instance.new("Model")
Model.Name = "Magazine"
local Source = Player.Character[ModelName].Magazine:Clone()
Source.Transparency = 0
Source:BreakJoints()
Source.Parent = Model
for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
pcall(function()
if Part.Weld.Part1.Name == "Magazine" and Part.Transparency ~= 1 then
local Clone = Part:Clone()
Clone:BreakJoints()
Clone.CFrame = Source.CFrame * Part.Weld.C0
local Weld = Instance.new("Weld", Clone)
Weld.Part0 = Clone
Weld.Part1 = Source
Weld.C0 = Part.Weld.C0
Clone.Parent = Model
Part.Transparency = 1
end
end)
end
local Velocity = Vector3.new(math.random(-1000, 1000) / 1000, math.random(20000, 40000) / 1000, math.random(-1000, 1000) / 1000)
for _, Part in pairs(Model:GetChildren()) do
Part.CanCollide = true
Part.Elasticity = 0
Part.Friction = 1
Part.Velocity = Velocity
end
Model.Parent = Workspace
game:GetService("Debris"):AddItem(Model, 20)
end
function onButton1Down(Mouse)
if Button1Down == true then return end
Button1Down = true
if CheckPlayer() == false then return end
if CanUse == true then
SoundToServer("Click", "http://www.roblox.com/Asset/?id=2697295", 10, 0.5, false, Player.Character[ModelName].Handle)
if script.Magazine.Value <= 0 then
return
end
CanUse = false
SoundToServer("Fire", "http://www.roblox.com/Asset/?id=2691586", 0.7, 1, false, Player.Character[ModelName].Handle)
coroutine.wrap(function()
pcall(function()
Player.Character[ModelName].Source.Fire.Enabled = true
Player.Character[ModelName].Source.Smoke.Enabled = true
end)
wait(0.1)
pcall(function()
Player.Character[ModelName].Source.Fire.Enabled = false
Player.Character[ModelName].Source.Smoke.Enabled = false
end)
end)()
local Bullet = Instance.new("Part", Workspace)
Bullet.Name = "Bullet"
Bullet.TopSurface = 0
Bullet.BottomSurface = 0
Bullet.BrickColor = BrickColor.new("Really black")
Bullet.Locked = true
Bullet.FormFactor = "Custom"
Bullet.Size = Vector3.new(0.2, 0.2, 0.2)
Bullet.CFrame = Player.Character[ModelName].Source.CFrame * CFrame.new(0, -1.5, 0)
Bullet.Elasticity = 0
Bullet.Friction = 0
local Mesh = Instance.new("SpecialMesh", Bullet)
Mesh.MeshType = "Sphere"
Mesh.Scale = Vector3.new(0.4, 0.4, 0.4)
tagHumanoid(Bullet)
local BodyVelocity = Instance.new("BodyVelocity", Bullet)
BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
BodyVelocity.velocity = ((Mouse.Hit.p - Player.Character[ModelName].Source.Position).unit * 300) + Vector3.new(math.random(-1100, 1100) / 1000, math.random(-1100, 1100) / 1000, math.random(-1100, 1100) / 1000)
game:GetService("Debris"):AddItem(Bullet, 8)
TouchedToServer(BulletData, Bullet)
coroutine.wrap(function() CameraSlide(math.rad(5), 0, 0.3) end)()
PropertyCFrameTween(Player.Character[ModelName].Bolt.Weld, "C1",
CFrame.new(0, 0.3, 0),
0.5, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(93), 0, math.rad(-10)),
0.5, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(91), math.rad(-1), math.rad(-50)),
0.5, false)
script.Magazine.Value = script.Magazine.Value - 1
for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
if Part.Name == "Bullet" and Part.Transparency == 0 then
Part.Transparency = 1
break
end
end
UpdateFirstPerson(true)
pcall(function()
local Shell = Instance.new("Part", Workspace)
Shell.Name = "Shell"
Shell.TopSurface = 0
Shell.BottomSurface = 0
Shell.FormFactor = "Custom"
Shell.BrickColor = BrickColor.new("New Yeller")
Shell.Size = Vector3.new(0.2, 0.25, 0.2)
Shell.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.new(0, 0.1, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
Shell.Velocity = (((Player.Character[ModelName].Handle.Position - (Player.Character[ModelName].Handle.CFrame * CFrame.new(0, 0, 1)).p).unit) * 50) + Vector3.new(math.random(-500, 500) / 1000, math.random(-500, 500) / 1000, math.random(-500, 500) / 1000)
Shell:BreakJoints()
Instance.new("CylinderMesh", Shell).Scale = Vector3.new(0.05 / 0.2, 1, 0.05 / 0.2)
game:GetService("Debris"):AddItem(Shell, 10)
end)
if script.Magazine.Value <= 0 then
EjectMagazine()
else
PropertyCFrameTween(Player.Character[ModelName].Bolt.Weld, "C1",
CFrame.new(),
0.5, true)
end
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(120), 0, math.rad(-10)),
0.3, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(-10), math.rad(-50)),
0.3, false)
coroutine.wrap(function() CameraSlide(math.rad(20), 0, 0.3) end)()
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-10)),
0.2, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-50)),
0.2, false)
coroutine.wrap(function() CameraSlide(math.rad(-25), 0, 0.09) end)()
CanUse = true
end
end
function onButton1Up(Mouse)
Button1Down = false
end
function onKeyDown(Key, Mouse)
if Selected == false then return end
Key = Key:lower()
if Button1Down == false and CanUse == true and CheckPlayer() == true then
if Key == "q" then
if Mouse.Target == nil then return end
if CheckPlayer() == false then return end
local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
if NewPlayer == nil then return end
if NewPlayer.Character == nil then return end
if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
onDeselected(Mouse)
wait()
RemoveParts(Player.Character, 1)
script.Parent.Parent = NewPlayer.Backpack
Player = NewPlayer
elseif Key == "r" then
if Player.Backpack.Ammo[AmmoType].Value <= 0 or script.Magazine.Value >= MagazineCapacity then return end
CanUse = false
local Loaded = script.Magazine.Value > 0
local Weld = Player.Character[ModelName].Handle.Weld
Weld.C1 = Weld.Part0.CFrame:toObjectSpace(Player.Character["Left Arm"].CFrame):inverse()
Weld.Part1 = Player.Character["Left Arm"]
PropertyCFrameTween(Weld, "C0",
CFrame.new(-0.2, 0, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20), math.rad(40), math.rad(10)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(70), math.rad(20), math.rad(-10)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(70), math.rad(20), math.rad(-50)),
0.1, false)
if script.Magazine.Value > 0 then
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(0.7, 0.45, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(20), math.rad(-40)),
0.1, false)
PropertyCFrameTween(Player.Character[ModelName].Bolt.Weld, "C1",
CFrame.new(0, 0.3, 0),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(0.9, 0.45, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(20), math.rad(-40)),
0.1, false)
pcall(function()
local Shell = Instance.new("Part", Workspace)
Shell.Name = "Shell"
Shell.TopSurface = 0
Shell.BottomSurface = 0
Shell.FormFactor = "Custom"
Shell.BrickColor = BrickColor.new("New Yeller")
Shell.Size = Vector3.new(0.2, 0.25, 0.2)
Shell.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.new(0, 0.1, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
Shell.Velocity = (((Player.Character[ModelName].Handle.Position - (Player.Character[ModelName].Handle.CFrame * CFrame.new(0, 0, 1)).p).unit) * 20) + Vector3.new(math.random(-500, 500) / 1000, math.random(-500, 500) / 1000, math.random(-500, 500) / 1000)
Shell:BreakJoints()
Instance.new("CylinderMesh", Shell).Scale = Vector3.new(0.05 / 0.2, 1, 0.05 / 0.2)
game:GetService("Debris"):AddItem(Shell, 10)
end)
wait()
EjectMagazine()
UpdateFirstPerson(true)
Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value + script.Magazine.Value
script.Magazine.Value = 0
end
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.5, 0.5, 0),
0.1, false)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(0.9, 0.6, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(-10), math.rad(-55)),
0.1, false)
local NewMagazine = nil
if Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity < 0 then
NewMagazine = Player.Backpack.Ammo[AmmoType].Value
Player.Backpack.Ammo[AmmoType].Value = 0
else
NewMagazine = script.Magazine.Value + MagazineCapacity
Player.Backpack.Ammo[AmmoType].Value = Player.Backpack.Ammo[AmmoType].Value - MagazineCapacity
end
for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
pcall(function()
if Part.Weld.Part1.Name == "Magazine" then
Part.Transparency = 0
end
end)
end
local i = 0
for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
if Part.Name == "Bullet" then
i = i + 1
if i > NewMagazine then
Part.Transparency = 1
end
end
end
wait()
UpdateFirstPerson(true)
SoundToServer("Fire", "http://www.roblox.com/Asset/?id=10209810", 2, 1, false, Player.Character[ModelName].Handle)
Player.Character[ModelName].Magazine.Weld.C1 = CFrame.new(0, 0.2, -1)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(0.9, 0.4, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(70), math.rad(20), math.rad(-55)),
0.07, true)
PropertyCFrameTween(Player.Character[ModelName].Magazine.Weld, "C1",
CFrame.new(),
0.07, false)
script.Magazine.Value = NewMagazine
PropertyCFrameTween(Player.Character[ModelName].Bolt.Weld, "C1",
CFrame.new(),
0.3, true)
Weld.C1 = Weld.Part0.CFrame:toObjectSpace(Player.Character["Right Arm"].CFrame):inverse()
Weld.Part1 = Player.Character["Right Arm"]
Weld.C0 = CFrame.new()
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-10)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-50)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(40), 0),
0.1, true)
PropertyCFrameTween(Weld, "C1",
CFrame.fromEulerAnglesXYZ(0, 0, math.rad(10)) * CFrame.new(-0.2, -1.5, -0.6),
0.1, false)
for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
if Part.Name == "Bullet" and Part.Transparency == 0 then
Part.Transparency = 1
break
end
end
wait()
UpdateFirstPerson(true)
CanUse = true
end
end
end
function onSelected(Mouse)
if Selected == true then return end
CanUse = false
while true do
if CheckPlayer() == true then
if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil and Player.Character.Torso:FindFirstChild("Left Shoulder") ~= nil then
break
end
end
wait(0.1)
end
Selected = true
DisableLimb(1, Player.Character)
SetSpeed(1, 0.5, Player.Character)
SetAngle(1, 0, Player.Character)
DisableLimb(2, Player.Character)
SetSpeed(2, 0.5, Player.Character)
SetAngle(2, 0, Player.Character)
wait(0.2)
Player.Character.Torso["Neck"].C0 = CFrame.new(0, 1, 0)
Player.Character.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0)
Player.Character.Torso:FindFirstChild("Left Shoulder 2").C0 = CFrame.new(-1.5, 0.5, 0)
Player.Character.Torso:FindFirstChild("Left Shoulder 2").C1 = CFrame.new(0, 0.5, 0)
Player.Character.Torso:FindFirstChild("Right Shoulder 2").C0 = CFrame.new(1.5, 0.5, 0)
Player.Character.Torso:FindFirstChild("Right Shoulder 2").C1 = CFrame.new(0, 0.5, 0)
local AimGyroAdd = Instance.new("CFrameValue", Player.Character)
AimGyroAdd.Name = "AimGyroAdd"
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(175), 0, 0),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, math.rad(-10)),
0.1, true)
PropertyCFrameTween(AimGyroAdd, "Value",
CFrame.fromEulerAnglesXYZ(0, math.rad(20), 0),
0.1, false)
local Weld = Player.Character[ModelName.. " (Holstered)"].Handle.Weld
Weld.C0 = Player.Character[ModelName.. " (Holstered)"].Handle.CFrame:toObjectSpace(Player.Character["Left Arm"].CFrame)
Weld.Part1 = Player.Character["Left Arm"]
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1, 0.6, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-10)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.1, 0.45, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, math.rad(-50)),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(40), 0),
0.1, true)
PropertyCFrameTween(AimGyroAdd, "Value",
CFrame.fromEulerAnglesXYZ(0, math.rad(-40), 0),
0.1, true)
PropertyCFrameTween(Weld, "C0",
CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30)) * CFrame.new(-0.7, 0, 0.4),
0.1, false)
RemoveParts(Player.Character, 1)
CreateParts(Player.Character, 2)
Mouse.Icon = "rbxasset://textures\\GunCursor.png"
Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
CanUse = true
end
function onDeselected(Mouse)
if Selected == false then return end
Selected = false
while CanUse == false do wait() end
if CheckPlayer() == false or pcall(function() local _ = Player.Character.Torso:FindFirstChild("Right Shoulder 2") end) == false then
RemoveParts(Player.Character, 2)
CreateParts(Player.Character, 1)
SetAngle(1, 0, Player.Character)
ResetLimbCFrame(1, Player.Character)
EnableLimb(1, Player.Character)
SetAngle(2, 0, Player.Character)
ResetLimbCFrame(2, Player.Character)
EnableLimb(2, Player.Character)
return
end
if Selected == true then return end
CanUse = false
Player.Character.AimGyroAdd:Remove()
local Weld = Player.Character[ModelName].Handle.Weld
Weld.C0 = Player.Character[ModelName].Handle.CFrame:toObjectSpace(Player.Character["Left Arm"].CFrame)
Weld.Part1 = Player.Character["Left Arm"]
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-180), 0, 0),
0.05, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, math.rad(-10)),
0.05, true)
PropertyCFrameTween(Weld, "C1",
CFrame.new(),
0.05, true)
PropertyCFrameTween(Weld, "C0",
CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-0.5, -1, 0.55),
0.05, false)
RemoveParts(Player.Character, 2)
CreateParts(Player.Character, 1)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Left Shoulder 2"), "C0",
CFrame.new(-1.5, 0.5, 0),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Right Shoulder 2"), "C0",
CFrame.new(1.5, 0.5, 0),
0.1, true)
PropertyCFrameTween(Player.Character.Torso:FindFirstChild("Neck"), "C0",
CFrame.new(0, 1, 0),
0.1, true)
PropertyCFrameTween(Weld, "C0",
CFrame.fromEulerAnglesXYZ(0, 0, math.rad(30)) * CFrame.new(-0.7, 0, 0.4),
0.1, false)
Player.Character.Torso["Neck"].C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
Player.Character.Torso["Neck"].C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
SetAngle(1, 0, Player.Character)
ResetLimbCFrame(1, Player.Character)
EnableLimb(1, Player.Character)
SetAngle(2, 0, Player.Character)
ResetLimbCFrame(2, Player.Character)
EnableLimb(2, Player.Character)
CanUse = true
end
if script.Parent.ClassName ~= "HopperBin" then
if Player == nil then print("Error: Player not found!") return end
Tool = Instance.new("HopperBin")
Tool.Name = ModelName
Tool.Parent = Player.Backpack
Instance.new("IntValue", script).Name = "Magazine"
Instance.new("BoolValue", script).Name = "MagazineIn"
script.Name = "Main"
script.Parent = Tool
elseif script.Parent.ClassName == "HopperBin" and Connected == false then
Connected = true
Player = script.Parent.Parent.Parent
if Player.Backpack:FindFirstChild("Ammo") == nil then
Instance.new("Configuration", Player.Backpack).Name = "Ammo"
end
if Player.Backpack.Ammo:FindFirstChild(AmmoType) == nil then
Instance.new("IntValue", Player.Backpack.Ammo).Name = AmmoType
Player.Backpack.Ammo[AmmoType].Value = MagazineCapacity * 2
end
script.Parent.Selected:connect(onSelected)
script.Parent.Deselected:connect(onDeselected)
CreateParts(Player.Character, 1)
coroutine.wrap(loadstring(FirstPerson))()
coroutine.wrap(loadstring(MouseAim))()
coroutine.wrap(loadstring(AmmoCounter))()
end |
object_tangible_quest_empire_day_crash_site_02_crate_02_container = object_tangible_quest_empire_day_shared_crash_site_02_crate_02_container:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_empire_day_crash_site_02_crate_02_container, "object/tangible/quest/empire_day/crash_site_02_crate_02_container.iff")
|
local completeLifecycleOrderTests = require(script:FindFirstAncestor("lifecycle").completeLifecycleOrderTests)
return function()
describe("file name", completeLifecycleOrderTests)
end
|
function TrapHoleFilter(c)
return FilterType(c,TYPE_TRAP)
--and FilterType(c,TYPE_NORMAL)
and(FilterSet(c,0x4c)
or FilterSet(c,0x89))
end
function TraptrixFilter(c)
return bit32.band(c.type,TYPE_MONSTER)>0 and IsSetCode(c.setcode,0x108a)
end
function ArtifactFilter(c)
return bit32.band(c.attribute,ATTRIBUTE_LIGHT)>0 and bit32.band(c.type,TYPE_MONSTER)>0
end
function SetArtifacts()
return (Duel.GetTurnCount()==1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
and #AIST()<4
end
function HandCount(cards)
local result = 0
for i=1,#cards do
if cards[i].id == 68535320 or cards[i].id == 95929069 then
result = result+1
end
end
return result
end
function MyrmeleoCond(loc,c)
if loc == PRIO_HAND then
return CardsMatchingFilter(AIDeck(),TrapholeFilter)>0
end
if loc == PRIO_TOFIELD then
return CardsMatchingFilter(OppST(),DestroyFilter)>0
end
return true
end
function DionaeaCond(loc,c)
if loc == PRIO_TOHAND then
return CardsMatchingFilter(AIGrave(),TraptrixFilter)>0
or HasID(AIHand(),91812341,true)
end
if loc == PRIO_TOFIELD then
return CardsMatchingFilter(AIGrave(),TrapHoleFilter)>0
end
return true
end
function FireHandCond(loc,c)
if loc == PRIO_TOHAND then
return HandCount(AICards())==0 and HasID(AIDeck(),95929069,true)
end
return true
end
function IceHandCond(loc,c)
if loc == PRIO_TOHAND then
return HandCount(AICards())==0 and HasID(AIDeck(),68535320,true)
end
return true
end
function MoralltachFilter(c)
c=GetCardFromScript(c)
return FilterPosition(c,POS_FACEUP)
and Affected(c,TYPE_MONSTER,5)
and DestroyCheck(c,true)
end
function MoralltachCond(loc)
if loc == PRIO_TOHAND then
local cards = UseLists({AIHand(),AIST()})
return HasID(cards,12444060,true) and HasID(AIDeck(),12697630,true)
or HasID(card,29223325,true)
end
if loc == PRIO_TOFIELD then
return CardsMatchingFilter(UseLists({OppMon(),OppST()}),MoralltachFilter)>0
and Duel.GetTurnPlayer()==1-player_ai
and not ScytheCheck()
end
return true
end
function BeagalltachCond(loc)
if loc == PRIO_TOHAND then
local cards = UseLists({AIHand(),AIST()})
return HasID(card,29223325,true) and HasID(AIDeck(),85103922,true)
end
if loc == PRIO_TOFIELD then
return WindaCheck() and (HasID(AIST(),85103922,true) and MoralltachCond(PRIO_TOFIELD)
or HasID(AIST(),20292186,true) and ScytheCond(PRIO_TOFIELD))
and Duel.GetTurnPlayer()==1-player_ai
end
return true
end
function ScytheCond(loc)
if loc == PRIO_TOHAND then
local cards = UseLists({AIHand(),AIST()})
return HasID(cards,12444060,true) and HasID(AIDeck(),12697630,true)
or HasID(card,29223325,true)
end
if loc == PRIO_TOFIELD then
return ScytheCheck()
and Duel.GetTurnPlayer()==1-player_ai
end
return true
end
function SanctumCond(loc,c)
if loc == PRIO_TOHAND then
local cards = UseLists({AIHand(),AIST()})
return (HasID(AIDeck(),85103922,true)
or HasID(AIDeck(),20292186,true)
or (HasID(UseLists({AIHand(),AIST()}),85103922,true)
or HasID(UseLists({AIHand(),AIST()}),20292186,true) )
and HasID(AIDeck(),12697630,true) )
and not HasID(cards,12444060,true)
end
return true
end
function IgnitionCond(loc,c)
if loc == PRIO_TOHAND then
local cards = UseLists({AIHand(),AIST()})
return (HasID(cards,85103922,true)
or HasID(cards,20292186,true)
or HasID(cards,12697630,true)
and (HasID(AIDeck(),85103922,true)
or HasID(AIDeck(),20292186,true)) )
and not HasID(cards,29223325,true)
end
return true
end
function SoulChargeCond()
if loc == PRIO_TOHAND then
return CardsMatchingFilter(AIGrave(),CotHFilter)>2 and AI.GetPlayerLP(1)>2000
end
return true
end
function CanUseHand()
return ((HasID(AIMon(),68535320,true) or HasID(AIHand(),68535320,true)
and not NormalSummonCheck(player_ai)) and FireHandCheck()
or (HasID(AIMon(),95929069,true) or HasID(AIHand(),95929069,true)
and not NormalSummonCheck(player_ai)) and IceHandCheck())
and Duel.GetCurrentPhase()==PHASE_MAIN1 and GlobalBPAllowed
end
function UseDualityHAT()
return DeckCheck(DECK_HAT) and (not (CanUseHand() or FieldCheck(4)>1 or FieldCheck(5)>1
or HandCheck(4)>0 and FieldCheck(4)>0 and not NormalSummonCheck(player_ai)
or HasID(AIHand(),45803070,true) and SummonDionaea() and not NormalSummonCheck(player_ai)))
end
function SummonDionaea()
return DualityCheck() and OverExtendCheck()
and (CardsMatchingFilter(AIGrave(),TraptrixFilter)>0
or FieldCheck(4)==1 and not HasID(AIHand(),91812341,true))
end
function SummonMyrmeleo()
return OverExtendCheck() and (MyrmeleoCond(PRIO_TOHAND) or DualityCheck() and FieldCheck(4)==1)
end
function HandFilter(c,atk)
return bit32.band(c.position,POS_FACEUP_ATTACK)>0
and c.attack >= atk and AI.GetPlayerLP(1)+atk-c.attack>800
and c:is_affected_by(EFFECT_CANNOT_BE_BATTLE_TARGET)==0
end
-- function to determine the lowest attack monster the hands can attack to get their effects
function HandAtt(cards,att)
local lowest = 999999
for j=1,#cards do
if HandFilter(cards[j],att) and cards[j].attack < lowest and lowest > att then
lowest = cards[j].attack
end
end
return lowest+1
end
function FireHandCheck()
return DualityCheck() and MacroCheck() and (CardsMatchingFilter(OppMon(),HandFilter,1600)>0
and CardsMatchingFilter(OppMon(),DestroyFilter)>0 and HasID(AIDeck(),95929069,true))
end
function IceHandCheck()
return DualityCheck() and MacroCheck() and (CardsMatchingFilter(OppMon(),HandFilter,1400)>0
and CardsMatchingFilter(OppST(),DestroyFilter)>0 and HasID(AIDeck(),68535320,true))
end
function SummonFireHand()
return OverExtendCheck() and DualityCheck()
and (FireHandCheck() or FieldCheck(4)==1)
end
function SummonIceHand()
return OverExtendCheck() and DualityCheck()
and (IceHandCheck() or FieldCheck(4)==1)
end
function SetFireHand()
return OverExtendCheck() --and #OppMon()>0
and (Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed)
end
function SetIceHand()
return OverExtendCheck() ---and #OppMon()>0
and (Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed)
end
function UseCotH()
if Duel.GetTurnPlayer()==player_ai then
if FieldCheck(4)==1 and GraveCheck(4)>0 and ExtraDeckCheck(TYPE_XYZ,4)>0 and OverExtendCheck() then
GlobalCardMode = 4
return true
end
if FieldCheck(5)==1 and GraveCheck(5)>0 and ExtraDeckCheck(TYPE_XYZ,5)>0 and OverExtendCheck() then
GlobalCardMode = 5
return true
end
if Duel.GetCurrentPhase() == PHASE_MAIN1 and GlobalBPAllowed and OverExtendCheck() then
if HasID(AIGrave(),68535320,true) and FireHandCheck() then
GlobalCardMode = 1
GlobalTargetSet(FindID(68535320,AIGrave()))
return true
end
if HasID(AIGrave(),95929069,true) and FireHandCheck() then
GlobalCardMode = 1
GlobalTargetSet(FindID(95929069,AIGrave()))
return true
end
end
if OverExtendCheck() and PriorityCheck(AIGrave(),PRIO_TOFIELD,1,CotHFilter)>3 then
return true
end
end
end
function SummonMonster(atk)
return OppGetStrongestAttDef()<=atk and #AIMon()==0 and Duel.GetTurnCount()>1
end
function SetMonster()
return #AIMon()==0 and TurnEndCheck()
end
function SetDionaea()
return #AIMon()==0 and (Duel.GetCurrentPhase()==PHASE_MAIN2 or not GlobalBPAllowed)
and CardsMatchingFilter(AIGrave(),TraptrixFilter)==0
end
function ScytheCheck()
local tuners = 0
local nontuners = 0
local level = {}
local lvlcount = 0
local zodiac = false
local abc = false
for i=1,#OppMon() do
local c = OppMon()[i]
if FilterPosition(c,POS_FACEUP) then
if FilterType(c,TYPE_TUNER) then
tuners = tuners + 1
end
if not FilterType(c,TYPE_TUNER) then
nontuners = nontuners + 1
end
if level[c.level] then
level[c.level]=level[c.level]+1
lvlcount = math.max(level[c.level],lvlcount)
else
level[c.level]=1
lvlcount=math.max(lvlcount,1)
end
if FilterSet(c,0xf1) then -- Zodiac Beast
zodiac = true
end
if ABCMaterials(OppGrave()) then
abc = true
end
end
end
return (tuners>0 and nontuners>0 or lvlcount>1 or zodiac or abc)
and Duel.GetTurnPlayer()==1-player_ai
and CanSpecialSummon()
and not SkillDrainCheck()
and IsMainPhase()
end
function HATInit(cards)
local Activatable = cards.activatable_cards
local Summonable = cards.summonable_cards
local SpSummonable = cards.spsummonable_cards
local Repositionable = cards.repositionable_cards
local SetableMon = cards.monster_setable_cards
local SetableST = cards.st_setable_cards
if HasID(Activatable,97077563) and UseCotH() then
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Activatable,98645731) and UseDualityHAT() then
GlobalDuality = Duel.GetTurnCount()
return {COMMAND_ACTIVATE,CurrentIndex}
end
if HasID(Summonable,68535320) and SummonFireHand() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Summonable,95929069) and SummonIceHand() then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Summonable,45803070) and SummonDionaea() then
GlobalCardMode = 1
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Summonable,91812341) and SummonMyrmeleo() then
GlobalCardMode = 1
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(SetableMon,68535320) and SetFireHand() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetableMon,95929069) and SetIceHand() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(Summonable,45803070) and SummonMonster(Summonable[CurrentIndex].attack) then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Summonable,91812341) and SummonMonster(Summonable[CurrentIndex].attack) then
return {COMMAND_SUMMON,CurrentIndex}
end
if HasID(Repositionable,68535320,false,nil,nil,POS_FACEDOWN_DEFENSE) and SummonFireHand() then
return {COMMAND_CHANGE_POS,CurrentIndex}
end
if HasID(Repositionable,95929069,false,nil,nil,POS_FACEDOWN_DEFENSE) and SummonIceHand() then
return {COMMAND_CHANGE_POS,CurrentIndex}
end
if HasID(SetableMon,45803070) and SetDionaea() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetableMon,91812341) and SetMonster() then
return {COMMAND_SET_MONSTER,CurrentIndex}
end
if HasID(SetableST,85103922) and SetArtifacts() then
return {COMMAND_SET_ST,CurrentIndex}
end
if HasID(SetableST,20292186) and SetArtifacts() then
return {COMMAND_SET_ST,CurrentIndex}
end
if HasID(SetableST,12697630) and SetArtifacts() then
return {COMMAND_SET_ST,CurrentIndex}
end
if HasID(SetableST,12444060) and SetArtifacts() then
return {COMMAND_SET_ST,CurrentIndex}
end
if HasID(SetableST,29223325) and SetArtifacts() then
return {COMMAND_SET_ST,CurrentIndex}
end
return nil
end
function SanctumTargetField(cards)
return Add(cards,PRIO_TOFIELD)
end
function SanctumTargetGrave(cards)
return BestTargets(cards,1,true)
end
function BeagalltachTarget(cards)
local result={}
local targets=CardsMatchingFilter(UseLists({OppMon(),OppST()}),MoralltachFilter)
local Scythe=false
for i=1,#cards do
if cards[i].id == 20292186 and ScytheCheck()
and #result<math.min(targets,2) and not Scythe
then
Scythe = true
result[#result+1]=i
end
if cards[i].id == 85103922 and #result<math.min(targets,2) then
result[#result+1]=i
end
end
if #result==0 then result=BestTargets(cards,1,TARGET_DESTROY) end
return result
end
function MyrmeleoTarget(cards)
if GlobalCardMode == 1 then
GlobalCardMode = nil
return Add(cards)
else
return BestTargets(cards,TARGET_DESTROY)
end
end
function DionaeaTarget(cards)
if GlobalCardMode == 1 then
GlobalCardMode = nil
return Add(cards,PRIO_TOFIELD)
else
return Add(cards,PRIO_TOHAND)
end
end
function CothCheck(c)
return c.id==97077563 and FilterPosition(c,POS_FACEUP)
and CardTargetCheck(c)==0
end
function CotHTarget(cards,c)
local result = nil
if GlobalCardMode and GlobalCardMode>2 then
local level = GlobalCardMode
GlobalCardMode = nil
result = Add(cards,PRIO_TOFIELD,1,FilterLevel,level)
elseif GlobalCardMode == 2 then
GlobalCardMode = nil
result = Add(cards,PRIO_TOFIELD,1,FilterAttackMin,AI.GetPlayerLP(2)-ExpectedDamage(2))
elseif GlobalCardMode == 1 then
result = GlobalTargetGet(cards,true)
end
if result == nil then
result = Add(cards,PRIO_TOFIELD,1,TargetCheck)
end
if cards[1].prio then
TargetSet(cards[1])
else
TargetSet(cards[result[1]])
end
return result
end
function BoMTarget(cards)
if GlobalCardMode == 1 then
return GlobalTargetGet(cards,true)
end
return BestTargets(cards,1,TARGET_FACEDOWN)
end
function PleiadesTarget(cards)
if GlobalCardMode == 2 then
GlobalCardMode = 1
return BestTargets(cards,1,TARGET_TOGRAVE)
elseif GlobalCardMode == 1 then
return GlobalTargetGet(cards,true)
else
return BestTargets(cards,1,TARGET_TOHAND)
end
end
function GiantHandTarget(cards,min)
if min>1 then
return {1,2}
else
return GlobalTargetGet(cards,true)
end
end
function IgnitionTarget(cards)
local result = {}
if GlobalCardMode == 2 then
result=GlobalTargetGet(cards,true)
elseif GlobalCardMode == 1 then
result = BestTargets(cards,1,true)
else
for i=1,#cards do
if cards[i].id == 85103922 and #result<1 then
result[#result+1]=i
end
end
end
GlobalCardMode=nil
if #result == 0 then result = {math.random(#cards)} end
if cards[1].prio then TargetSet(cards[1]) else TargetSet(cards[result[1]]) end
return result
end
function HATCard(cards,min,max,id,c)
if c then
id = c.id
end
if id == 68535320 or id == 95929069 then -- Fire Hand, Ice Hand
return BestTargets(cards,1,TARGET_DESTROY)
end
if id == 91812341 then
return MyrmeleoTarget(cards)
end
if id == 45803070 then
return DionaeaTarget(cards)
end
if id == 97077563 then
return CotHTarget(cards,c)
end
if id == 98645731 then -- Duality
return Add(cards)
end
if id == 14087893 then -- Book of Moon
return BoMTarget(cards)
end
if id == 63746411 then
return GiantHandTarget(cards,min)
end
if id == 73964868 then
return PleiadesTarget(cards)
end
if id == 12697630 then
return BeagalltachTarget(cards)
end
if id == 12444060 and bit32.band(c.location,LOCATION_ONFIELD)>0 then
return SanctumTargetField(cards)
end
if id == 12444060 and bit32.band(c.location,LOCATION_GRAVE)>0 then
return SanctumTargetGrave(cards)
end
if id == 85103922 then -- Moralltach
return BestTargets(cards,1,TARGET_DESTROY)
end
if id == 29223325 then
return IgnitionTarget(cards)
end
return nil
end
function CotHFilter(c)
return bit32.band(c.type,TYPE_MONSTER)>0 and c:is_affected_by(EFFECT_SPSUMMON_CONDITION)==0
end
function FinishFilter(c)
return CotHFilter(c) and c.attack>=AI.GetPlayerLP(2)
end
function ArtifactCheckGrave(sanctum)
local MoralltachCheck = HasID(AIGrave(),85103922,true) and Duel.GetTurnPlayer()==1-player_ai
local BeagalltachCheck = HasID(AIGrave(),12697630,true) and HasID(AIST(),85103922,true)
and Duel.GetTurnPlayer()==1-player_ai and WindaCheck()
if BeagalltachCheck then
GlobalTargetSet(FindID(12697630,AIGrave()))
return true
end
if MoralltachCheck then
GlobalTargetSet(FindID(85103922,AIGrave()))
return true
end
return false
end
function UseCotHBP()
if Duel.GetTurnPlayer() == player_ai and #OppMon()==0
and CardsMatchingFilter(AIGrave(),FinishFilter)>0
and ExpectedDamage(2)<AI.GetPlayerLP(2)
then
GlobalCardMode = 2
return true
end
end
function ChainCotH(card)
local targets=CardsMatchingFilter(OppST(),DestroyFilter)
local targets2=CardsMatchingFilter(OppField(),MoralltachFilter)
local targets3=CardsMatchingFilter(OppField(),SanctumFilter)
local targets4=CardsMatchingFilter(OppST(),MSTEndPhaseFilter)
local e = Duel.GetChainInfo(Duel.GetCurrentChain(),CHAININFO_TRIGGERING_EFFECT)
local c = nil
if e then
c = e:GetHandler()
end
local MyrmeleoCheck = DestroyCheck(OppST())>0 and HasID(AIGrave(),91812341,true)
--local DionaeaCheck = CardsMatchingFilter(AIGrave(),TrapHoleFilter)>0 and Duel.GetCurrentChain()==0
if RemovalCheckCard(card) and not c:IsCode(12697630) then
if targets2 > 0 and ArtifactCheckGrave()
then
return true
end
if MyrmeleoCheck then
GlobalCardMode = 1
GlobalTargetSet(FindID(91812341,AIGrave()))
return true
end
return true -- return true anyways to avoid destruction effects that only destroy face-down cards
end
if not UnchainableCheck(97077563) then
return false
end
if CardsMatchingFilter(OppField(),SanctumFilter)>0 then
if targets3 > 0 and ArtifactCheckGrave()
then
return true
end
end
if IsBattlePhase() then
local source=Duel.GetAttacker()
local target=Duel.GetAttackTarget()
if source and source:IsControler(1-player_ai) then
if targets2 > 0 and ArtifactCheckGrave() then
return true
end
end
if source and source:IsControler(1-player_ai)
and CanFinishGame(source) and #AIMon()==0
then
return true
end
end
if Duel.GetCurrentPhase()==PHASE_END and Duel.CheckTiming(TIMING_END_PHASE) and Duel.GetTurnPlayer() == 1-player_ai then
if targets2 > 0 and ArtifactCheckGrave() then
return true
end
if MyrmeleoCheck and CardsMatchingFilter(OppST(),MSTEndPhaseFilter)>0 then
GlobalCardMode = 1
GlobalTargetSet(FindID(91812341,AIGrave()))
return true
end
end
if ScytheCheck() and HasID(AIGrave(),20292186,true) then
GlobalCardMode = 1
GlobalTargetSet(FindID(20292186,AIGrave()))
return true
end
return false
end
function MoonWhitelist(c) -- cards to use Book of Moon on as soon as they hit the field
return (c.id == 48739166 and c.xyz_material_count>=2 --SHArk
or c.id == 82633039 and c.xyz_material_count>=2 --Castel
or c.id == 57774843 -- JD
or c.id == 72989439 -- BLS
or c.id == 65192027 -- DAD
or c.id == 58481572 -- Dark Law
or c.id == 50954680 -- Crystal Wing
or c.id == 47084486 and Duel.GetTurnPlayer()==player_ai -- Vanity's Fiend
or c.id == 72634965 -- Vanity's Ruler
or c.id == 10443957 -- CyDra Infinity
or c.id == 58069384 and Duel.GetTurnPlayer()==1-player_ai -- CyDra Nova
or FilterSet(c,0xf1) and FilterType(c,TYPE_XYZ) -- any Zodiac Beast XYZ
and Duel.GetTurnPlayer()==1-player_ai
)
and not CanChangePos(c)
or c.id == 56832966 and IsBattlePhase() -- Utopia Lightning
end
function MoonWhitelist2(id) -- cards to chain Book of Moon to to save your monsters
return id == 29401950 -- Bottomless
or id == 44095762 -- Mirrorforce
or id == 70342110 -- DPrison
or id == 05650082 -- Storming Mirror Force
or id == 40838625 -- Quaking Mirror Force
or id == 47475363 -- Drowning Mirror Force
or id == 75249652 -- Blazing Mirror Force
or id == 37104630 -- Atlantean Heavy Infantry
end
function MoonFilter(c)
return FilterType(c,TYPE_MONSTER)
and FilterPosition(c,POS_FACEUP)
and Affected(c,TYPE_SPELL)
and Targetable(c,TYPE_SPELL)
and not FilterType(c,TYPE_TOKEN)
end
function MoonFilter2(c,p)
return MoonFilter(c) and c:IsControler(p)
end
function MoonFilter3(c)
return MoonFilter(c) and ShaddollFusionFilter(c)
end
function MoonOppFilter(c)
return MoonFilter(c) and FilterType(c,TYPE_FLIP)
end
function MoonPriorityFilter(c)
return MoonFilter(c) and MoonWhitelist(c)
end
function ChainBoM(card)
local targets1 = CardsMatchingFilter(OppMon(),MoonOppFilter)
local targets2 = CardsMatchingFilter(OppMon(),MoonPriorityFilter)
local e=Duel.GetChainInfo(Duel.GetCurrentChain(), CHAININFO_TRIGGERING_EFFECT)
local c = nil
if e then
c = e:GetHandler()
end
if RemovalCheckCard(card)
and not c:IsCode(12697630)
and targets1>0
then
return true
end
if not UnchainableCheck(14087893) then
return false
end
cg = NegateCheck()
if cg and Duel.GetCurrentChain()>1
and not DeckCheck(DECK_BA)
then
if c and c:GetCode() == 29616929 then
return false
end
if cg:IsExists(function(c) return c:IsControler(player_ai) end, 1, nil)
then
local g=cg:Filter(MoonFilter2,nil,player_ai):GetMaxGroup(Card.GetAttack)
if g then
GlobalCardMode = 1
GlobalTargetSet(g:GetFirst(),AIMon())
return true
end
end
end
cg = RemovalCheck()
if cg and not DeckCheck(DECK_BA) then
if cg:IsExists(function(c) return c:IsControler(player_ai) end, 1, nil) then
local g=cg:Filter(MoonFilter2,nil,player_ai):GetMaxGroup(Card.GetAttack)
if g and e and MoonWhitelist2(e:GetHandler():GetCode()) then
GlobalCardMode = 1
GlobalTargetSet(g:GetFirst(),AIMon())
return true
end
end
end
if targets2>0 then
for i=1,#OppMon() do
if MoonPriorityFilter(OppMon()[i]) then
GlobalCardMode = 1
GlobalTargetSet(OppMon()[i],OppMon())
return true
end
end
end
if IsBattlePhase() and Duel.GetTurnPlayer()==1-player_ai then
local source = Duel.GetAttacker()
local target = Duel.GetAttackTarget()
if source and target
and WinsBattle(source,target) and MoonFilter2(source,1-player_ai)
and not (target:GetCode()==68535320 and CardsMatchingFilter(OppMon(),DestroyFilter)>0)
and not (target:GetCode()==95929069 and CardsMatchingFilter(OppST(),DestroyFilter)>0)
then
GlobalCardMode = 1
GlobalTargetSet(source,OppMon())
return true
end
if source and CanFinishGame(source) and #AIMon()==0
and Targetable(source,TYPE_TRAP) and Affected(source,TYPE_TRAP)
and UnchainableCheck(14087893)
then
GlobalCardMode = 1
GlobalTargetSet(source)
return true
end
end
if e and e:GetHandler():GetCode() == 44394295
and e:GetHandler():IsControler(1-player_ai)
and CardsMatchingFilter(AIMon(),MoonFilter3)==1
and UnchainableCheck(14087893)
then
for i=1,#AIMon() do
if MoonFilter3(AIMon()[i]) then
GlobalCardMode = 1
GlobalTargetSet(AIMon()[i],AIMon())
return true
end
end
end
end
function MirrorForceFilter(c)
return bit32.band(c.position,POS_FACEUP_ATTACK)>0 and DestroyFilter(c,true)
end
function ChainMirrorForce()
if not UnchainableCheck(44095762) then
return false
end
local source = Duel.GetAttacker()
if source and (CardsMatchingFilter(OppMon(),MirrorForceFilter)>1
or not source:IsHasEffect(EFFECT_INDESTRUCTABLE_EFFECT) and (WinsBattle(source,target)
or source:IsType(TYPE_XYZ+TYPE_FUSION+TYPE_RITUAL+TYPE_SYNCHRO) or source:GetLevel()>4
or source:GetAttack()>2000 or source:GetAttack()>=AI.GetPlayerLP(1)))
then
return true
end
if CanFinishGame(source) and #AIMon()==0
and Targetable(source,TYPE_TRAP) and Affected(source,TYPE_TRAP)
and UnchainableCheck(50078509)
then
return true
end
return false
end
function ChainDPrison()
if not UnchainableCheck(70342110) then
return false
end
local source = Duel.GetAttacker()
local target = Duel.GetAttackTarget()
if WinsBattle(source,target) or source:GetCode()==68535320 or source:GetCode()==95929069
or source:IsType(TYPE_XYZ+TYPE_FUSION+TYPE_RITUAL+TYPE_SYNCHRO) or source:GetLevel()>4
or source:GetAttack()>2000 or source:GetAttack()>=AI.GetPlayerLP(1)
then
return true
end
return false
end
function BottomlessFilter(c,type)
type=type or TYPE_TRAP
return DestroyFilter(c,true,true)
and Affected(c,type,4)
and (type~=TYPE_TRAP or not TraptrixFilter(c))
and c.attack>=1500
and CurrentOwner(c)==2
end
function ChainBottomless()
local targets = SubGroup(AI.GetLastSummonedCards(),BottomlessFilter,TYPE_TRAP)
if UnchainableCheck(29401950)
and #targets>0
then
return true
end
return false
end
function ChainTTHN()
if not UnchainableCheck(29616929) then
return false
end
return true
end
function ChainTrapHole()
if not UnchainableCheck(04206964) then
return false
end
return true
end
function SanctumFilter(c)
return PriorityTarget(c,true,nil,FilterPosition,POS_FACEUP)
end
function ChainSanctum()
if RemovalCheck(12444060) and (HasID(AIDeck(),85103922,true) or HasID(AIDeck(),12697630,true) and HasID(AIST(),85103922,true) and WindaCheck())then
GlobalCardMode = 1
return true
end
if not UnchainableCheck(12444060) then
return false
end
local targets = CardsMatchingFilter(UseLists({OppMon(),OppST()}),SanctumFilter)
local targets2=CardsMatchingFilter(UseLists({OppMon(),OppST()}),MoralltachFilter)
local check = HasID(AIDeck(),85103922,true) or HasID(AIDeck(),12697630,true)
and HasID(AIST(),85103922,true) and WindaCheck()
if Duel.GetTurnPlayer()==1-player_ai and targets>0 and check
then
GlobalCardMode = 1
return true
end
if Duel.GetTurnPlayer()==1-player_ai and targets2>0 and check then
if IsBattlePhase() then
local source = Duel.GetAttacker()
if source and source:IsControler(1-player_ai) then
GlobalCardMode = 1
return true
end
end
if Duel.GetCurrentPhase()==PHASE_END and targets2>0 and check then
GlobalCardMode = 1
return true
end
end
local check = HasID(AIDeck(),20292186,true) or HasID(AIDeck(),12697630,true)
and HasID(AIST(),20292186,true) and WindaCheck()
if ScytheCheck() and check then
GlobalCardMode = 1
return true
end
return nil
end
function ArtifactCheck(sanctum,scythe)
local MoralltachCheck = HasID(AIST(),85103922,true) and Duel.GetTurnPlayer()==1-player_ai
local BeagalltachCheck = HasID(AIST(),12697630,true) and (HasID(AIST(),85103922,true)
or sanctum and HasID(AIDeck(),85103922,true))
and WindaCheck() and Duel.GetTurnPlayer()==1-player_ai
local BeagalltachCheckScythe = HasID(AIST(),12697630,true) and (HasID(AIST(),20292186,true)
or sanctum and HasID(AIDeck(),20292186,true))
and WindaCheck() and Duel.GetTurnPlayer()==1-player_ai
local CheckScythe = HasID(AIST(),20292186,true) and Duel.GetTurnPlayer()==1-player_ai
if scythe then
if BeagalltachCheckScythe then
if sanctum then
GlobalCardMode = 2
else
GlobalCardMode = 1
end
GlobalTargetSet(FindID(12697630,AIST()),AIST())
return true
end
if CheckScythe then
if sanctum then
GlobalCardMode = 2
else
GlobalCardMode = 1
end
GlobalTargetSet(FindID(20292186,AIST()),AIST())
return true
end
else
if BeagalltachCheck then
if sanctum then
GlobalCardMode = 2
else
GlobalCardMode = 1
end
GlobalTargetSet(FindID(12697630,AIST()),AIST())
return true
end
if MoralltachCheck then
if sanctum then
GlobalCardMode = 2
else
GlobalCardMode = 1
end
GlobalTargetSet(FindID(85103922,AIST()),AIST())
return true
end
end
return false
end
function ChainIgnition(c)
local targets=CardsMatchingFilter(OppST(),MSTFilter)
local targets2=CardsMatchingFilter(UseLists({OppMon(),OppST()}),MoralltachFilter)
local targets3=CardsMatchingFilter(UseLists({OppMon(),OppST()}),SanctumFilter)
local targets4=CardsMatchingFilter(OppST(),MSTEndPhaseFilter)
local e = Duel.GetChainInfo(Duel.GetCurrentChain(),CHAININFO_TRIGGERING_EFFECT)
local loc = 0
if FilterLocation(c,LOCATION_HAND) then loc = 1 end
if RemovalCheck(12444060) then
if e and e:GetHandler():IsCode(12697630) then
return false
end
if targets2 > 0 and ArtifactCheck(true)
then
return true
end
if targets > 0 and Duel.GetLocationCount(player_ai,LOCATION_SZONE)>loc then
return true
end
end
if not UnchainableCheck(12444060) then
return false
end
if targets3 > 0 and ArtifactCheck(true) then
return true
end
if IsBattlePhase() then
local source=Duel.GetAttacker()
local target=Duel.GetAttackTarget()
if source and source:IsControler(1-player_ai) then
if targets2 > 0 and ArtifactCheck(true) then
return true
end
end
end
if Duel.GetCurrentPhase()==PHASE_END then
if targets2 > 0 and ArtifactCheck(true) then
return true
end
if targets4 > 0 and Duel.GetLocationCount(player_ai,LOCATION_SZONE)>loc then
local cards = SubGroup(OppST(),MSTEndPhaseFilter)
GlobalTargetSet(cards[math.random(#cards)],OppST())
GlobalCardMode = 2
return true
end
end
if e then
local c = e:GetHandler()
if (c:IsType(TYPE_CONTINUOUS+TYPE_EQUIP+TYPE_FIELD)
or (c:IsType(TYPE_PENDULUM) and c:IsType(TYPE_SPELL)
and (ScaleCheck(2)==true or not e:IsHasType(EFFECT_TYPE_ACTIVATE))))
and c:IsControler(1-player_ai)
and targets>0
and c:IsLocation(LOCATION_ONFIELD)
and not c:IsHasEffect(EFFECT_CANNOT_BE_EFFECT_TARGET)
and not c:IsHasEffect(EFFECT_INDESTRUCTABLE_EFFECT)
and not c:IsHasEffect(EFFECT_IMMUNE_EFFECT)
and (not DestroyBlacklist(c) or c:GetCode()==19337371
or c:GetCode()==05851097 and Duel.GetCurrentChain()>1)
and Duel.GetLocationCount(player_ai,LOCATION_SZONE)>loc
then
GlobalTargetSet(c,OppST())
GlobalCardMode = 2
return true
end
end
if HasPriorityTarget(OppST(),true)
and Duel.GetLocationCount(player_ai,LOCATION_SZONE)>loc
and Duel.GetCurrentChain()
then
return true
end
if ScytheCheck() and ArtifactCheck(true,true) then
return true
end
return false
end
function SanctumYesNo()
return DestroyCheck(OppField())>0
end
function HATChain(cards)
if HasID(cards,12444060,false,nil,LOCATION_ONFIELD) and ChainSanctum() then
return {1,CurrentIndex}
end
if HasID(cards,12444060,false,nil,LOCATION_GRAVE) and SanctumYesNo() then
return {1,CurrentIndex}
end
if HasID(cards,29223325) and ChainIgnition(cards[CurrentIndex]) then
return {1,CurrentIndex}
end
if HasIDNotNegated(cards,73964868,ChainPleiades) then
return {1,CurrentIndex}
end
if HasID(cards,91812341) then -- Traptrix Myrmeleo
return {1,CurrentIndex}
end
if HasID(cards,45803070) then -- Traptrix Dionaea
return {1,CurrentIndex}
end
if HasID(cards,68535320) then -- Fire Hand
return {1,CurrentIndex}
end
if HasID(cards,95929069) then -- Ice Hand
return {1,CurrentIndex}
end
if HasID(cards,29616929) then -- Traptrix Trap Hole Nightmare
return {1,CurrentIndex}
end
if HasID(cards,44095762) and ChainMirrorForce() then
return {1,CurrentIndex}
end
if HasID(cards,70342110) and ChainDPrison() then
return {1,CurrentIndex}
end
if HasID(cards,29401950) and ChainBottomless() then
return {1,CurrentIndex}
end
if HasID(cards,29616929) and ChainTTHN() then
--return {1,CurrentIndex}
end
if HasID(cards,04206964) and ChainTrapHole() then
return {1,CurrentIndex}
end
if HasID(cards,97077563,ChainCotH) then
return {1,CurrentIndex}
end
if HasID(cards,14087893,ChainBoM) then
return {1,CurrentIndex}
end
return nil
end
function HATEffectYesNo(id,card)
local result = nil
if id == 68535320 or id == 95929069 -- Fire Hand, Ice Hand
or id == 91812341 or id == 45803070 -- Traptrix Myrmeleo, Dionaea
or id == 29616929 -- Traptrix Trap Hole Nightmare
then
result = 1
end
if id == 63746411 and ChainGiantHand() then
result = 1
end
if id == 12444060 and SanctumYesNo() then
result = 1
end
if id == 85103922 then -- Moralltach
result = 1
end
return result
end
HATAtt={
91812341,45803070,91499077, -- Traptrix Myrmeleo, Dionaea, Gagaga Samurai
2029218, 85103922, -- Artifact Scythe, Moralltach
}
HATDef={
12697630, -- Beagalltach
}
function HATPosition(id,available)
result = nil
for i=1,#HATAtt do
if HATAtt[i]==id then result=POS_FACEUP_ATTACK end
end
for i=1,#HATDef do
if HATDef[i]==id then result=POS_FACEUP_DEFENSE end
end
if id == 68535320 or id == 95929069 -- Fire Hand, Ice Hand
or id == 63746411 -- Giant Hand
then
if Duel.GetTurnPlayer()==player_ai and (Duel.GetCurrentPhase()==PHASE_MAIN1
and GlobalBPAllowed or bit32.band(Duel.GetCurrentPhase(),PHASE_BATTLE+PHASE_DAMAGE)>0)
then
result = POS_FACEUP_ATTACK
else
result = POS_FACEUP_DEFENSE
end
end
return result
end
|
----------------------------------------------------------------------------------
-- Total RP 3
-- Character page : Characteristics
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement ([email protected])
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
----------------------------------------------------------------------------------
-- imports
local Globals, Utils, Comm, Events = TRP3_API.globals, TRP3_API.utils, TRP3_API.communication, TRP3_API.events;
local stEtN = Utils.str.emptyToNil;
local stNtE = Utils.str.nilToEmpty;
local get = TRP3_API.profile.getData;
local getProfile = TRP3_API.register.getProfile;
local tcopy, tsize = Utils.table.copy, Utils.table.size;
local numberToHexa, hexaToNumber = Utils.color.numberToHexa, Utils.color.hexaToNumber;
local loc = TRP3_API.locale.getText;
local getDefaultProfile = TRP3_API.profile.getDefaultProfile;
local assert, type, wipe, strconcat, pairs, tinsert, tremove, _G, strtrim = assert, type, wipe, strconcat, pairs, tinsert, tremove, _G, strtrim;
local strjoin, unpack, getKeys = strjoin, unpack, Utils.table.keys;
local getTiledBackground = TRP3_API.ui.frame.getTiledBackground;
local setupDropDownMenu = TRP3_API.ui.listbox.setupDropDownMenu;
local setTooltipForSameFrame = TRP3_API.ui.tooltip.setTooltipForSameFrame;
local getCurrentContext = TRP3_API.navigation.page.getCurrentContext;
local setupIconButton = TRP3_API.ui.frame.setupIconButton;
local setupFieldSet = TRP3_API.ui.frame.setupFieldPanel;
local getUnitIDCharacter = TRP3_API.register.getUnitIDCharacter;
local getUnitIDProfile, getPlayerCurrentProfile = TRP3_API.register.getUnitIDProfile, TRP3_API.profile.getPlayerCurrentProfile;
local hasProfile, getRelationTexture = TRP3_API.register.hasProfile, TRP3_API.register.relation.getRelationTexture;
local RELATIONS = TRP3_API.register.relation;
local getRelationText, getRelationTooltipText, setRelation = RELATIONS.getRelationText, RELATIONS.getRelationTooltipText, RELATIONS.setRelation;
local CreateFrame = CreateFrame;
local TRP3_RegisterCharact_CharactPanel_Empty = TRP3_RegisterCharact_CharactPanel_Empty;
local displayDropDown = TRP3_API.ui.listbox.displayDropDown;
local setTooltipAll = TRP3_API.ui.tooltip.setTooltipAll;
local showConfirmPopup, showTextInputPopup = TRP3_API.popup.showConfirmPopup, TRP3_API.popup.showTextInputPopup;
local showAlertPopup = TRP3_API.popup.showAlertPopup;
local deleteProfile = TRP3_API.register.deleteProfile;
local selectMenu = TRP3_API.navigation.menu.selectMenu;
local unregisterMenu = TRP3_API.navigation.menu.unregisterMenu;
local ignoreID = TRP3_API.register.ignoreID;
local buildZoneText = Utils.str.buildZoneText;
local setupEditBoxesNavigation = TRP3_API.ui.frame.setupEditBoxesNavigation;
local showIconBrowser = function(callback)
TRP3_API.popup.showPopup(TRP3_API.popup.ICONS, nil, {callback});
end;
local PSYCHO_PRESETS_UNKOWN;
local PSYCHO_PRESETS;
local PSYCHO_PRESETS_DROPDOWN;
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- SCHEMA
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
getDefaultProfile().player.characteristics = {
v = 1,
RA = Globals.player_race_loc,
CL = Globals.player_class_loc,
FN = Globals.player,
IC = TRP3_API.ui.misc.getUnitTexture(Globals.player_character.race, UnitSex("player")),
MI = {},
PS = {}
};
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- SANITIZE
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local FIELDS_TO_SANITIZE = {
"RA", "CL", "FN", "LN", "FT", "TI"
}
---@param structure table
---@return boolean
local function sanitizeCharacteristics(structure)
local somethingWasSanitized = false;
if structure then
for _, field in pairs(FIELDS_TO_SANITIZE) do
if structure[field] then
local sanitizedValue = Utils.str.sanitize(structure[field]);
if sanitizedValue ~= structure[field] then
structure[field] = sanitizedValue;
somethingWasSanitized = true;
end
end
end
end
return somethingWasSanitized
end
TRP3_API.register.ui.sanitizeCharacteristics = sanitizeCharacteristics;
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- COMPRESSION
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local currentCompressed;
local function compressData()
local dataTab = get("player/characteristics");
local serial = Utils.serial.serialize(dataTab);
local compressed = Utils.serial.safeEncodeCompressMessage(serial);
if compressed and compressed:len() < serial:len() then
currentCompressed = compressed;
else
currentCompressed = nil;
end
end
function TRP3_API.register.player.getCharacteristicsExchangeData()
if currentCompressed ~= nil then
return currentCompressed;
else
return get("player/characteristics");
end
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- CHARACTERISTICS - CONSULT
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local registerCharFrame = {};
local registerCharLocals = {
RA = "REG_PLAYER_RACE",
CL = "REG_PLAYER_CLASS",
AG = "REG_PLAYER_AGE",
EC = "REG_PLAYER_EYE",
HE = "REG_PLAYER_HEIGHT",
WE = "REG_PLAYER_WEIGHT",
BP = "REG_PLAYER_BIRTHPLACE",
RE = "REG_PLAYER_RESIDENCE"
};
local miscCharFrame = {};
local psychoCharFrame = {};
local function getCompleteName(characteristicsTab, name, hideTitle)
if not characteristicsTab then
return name;
end
local text = "";
if not hideTitle and characteristicsTab.TI then
text = strconcat(characteristicsTab.TI, " ");
end
text = strconcat(text, characteristicsTab.FN or name);
if characteristicsTab.LN then
text = strconcat(text, " ", characteristicsTab.LN);
end
return text;
end
TRP3_API.register.getCompleteName = getCompleteName;
local function getPlayerCompleteName(hideTitle)
local profile = getPlayerCurrentProfile();
return getCompleteName(profile.player.characteristics, Globals.player, hideTitle);
end
TRP3_API.register.getPlayerCompleteName = getPlayerCompleteName;
local function refreshPsycho(psychoLine, value)
local dotIndex;
for dotIndex = 1, 6 do
_G[psychoLine:GetName() .. "JaugeDot" .. dotIndex]:Show();
if dotIndex <= value then
_G[psychoLine:GetName() .. "JaugeDot" .. dotIndex]:SetTexCoord(0.375, 0.5, 0, 0.125);
else
_G[psychoLine:GetName() .. "JaugeDot" .. dotIndex]:SetTexCoord(0, 0.125, 0, 0.125);
end
end
psychoLine.VA = value;
end
local function setBkg(backgroundIndex)
local backdrop = TRP3_RegisterCharact_CharactPanel:GetBackdrop();
backdrop.bgFile = getTiledBackground(backgroundIndex);
TRP3_RegisterCharact_CharactPanel:SetBackdrop(backdrop);
end
local CHAR_KEYS = { "RA", "CL", "AG", "EC", "HE", "WE", "BP", "RE" };
local FIELD_TITLE_SCALE = 0.3;
local function scaleField(field, containerSize, fieldName)
_G[field:GetName() .. (fieldName or "FieldName")]:SetSize(containerSize * FIELD_TITLE_SCALE, 18);
end
local function setConsultDisplay(context)
local dataTab = context.profile.characteristics or Globals.empty;
local hasCharac, hasPsycho, hasMisc, margin;
assert(type(dataTab) == "table", "Error: Nil characteristics data or not a table.");
-- Icon, complete name and titles
local completeName = getCompleteName(dataTab, UNKNOWN);
TRP3_RegisterCharact_NamePanel_Name:SetText("|cff" .. (dataTab.CH or "ffffff") .. completeName);
TRP3_RegisterCharact_NamePanel_Title:SetText(dataTab.FT or "");
setupIconButton(TRP3_RegisterCharact_NamePanel_Icon, dataTab.IC or Globals.icons.profile_default);
setBkg(dataTab.bkg or 1);
-- hide all
for _, regCharFrame in pairs(registerCharFrame) do
regCharFrame:Hide();
end
TRP3_RegisterCharact_CharactPanel_PsychoTitle:Hide();
TRP3_RegisterCharact_CharactPanel_MiscTitle:Hide();
TRP3_RegisterCharact_CharactPanel_ResidenceButton:Hide();
-- Previous var helps for layout building
local previous = TRP3_RegisterCharact_CharactPanel_RegisterTitle;
TRP3_RegisterCharact_CharactPanel_RegisterTitle:Hide();
-- Which directory chars must be shown ?
local shownCharacteristics = {};
local shownValues = {};
for _, attribute in pairs(CHAR_KEYS) do
if strtrim(dataTab[attribute] or ""):len() > 0 then
tinsert(shownCharacteristics, attribute);
shownValues[attribute] = dataTab[attribute];
end
end
if #shownCharacteristics > 0 then
hasCharac = true;
TRP3_RegisterCharact_CharactPanel_RegisterTitle:Show();
margin = 0;
else
margin = 50;
end
-- Show directory chars values
for frameIndex, charName in pairs(shownCharacteristics) do
local frame = registerCharFrame[frameIndex];
if frame == nil then
frame = CreateFrame("Frame", "TRP3_RegisterCharact_RegisterInfoLine" .. frameIndex, TRP3_RegisterCharact_CharactPanel_Container, "TRP3_RegisterCharact_RegisterInfoLine");
scaleField(frame, TRP3_RegisterCharact_CharactPanel_Container:GetWidth());
tinsert(registerCharFrame, frame);
end
frame:ClearAllPoints();
frame:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, 10);
frame:SetPoint("RIGHT", 0, 0);
_G[frame:GetName() .. "FieldName"]:SetText(loc(registerCharLocals[charName]));
if charName == "EC" then
local hexa = dataTab.EH or "ffffff"
_G[frame:GetName() .. "FieldValue"]:SetText("|cff" .. hexa .. shownValues[charName] .. "|r");
elseif charName == "CL" then
local hexa = dataTab.CH or "ffffff";
_G[frame:GetName() .. "FieldValue"]:SetText("|cff" .. hexa .. shownValues[charName] .. "|r");
else
_G[frame:GetName() .. "FieldValue"]:SetText(shownValues[charName]);
end
if charName == "RE" and dataTab.RC and # dataTab.RC >= 4 then
TRP3_RegisterCharact_CharactPanel_ResidenceButton:Show();
TRP3_RegisterCharact_CharactPanel_ResidenceButton:ClearAllPoints();
TRP3_RegisterCharact_CharactPanel_ResidenceButton:SetPoint("RIGHT", frame:GetName() .. "FieldValue", "LEFT", -5, 0);
setTooltipForSameFrame(TRP3_RegisterCharact_CharactPanel_ResidenceButton, "RIGHT", 0, 5,
loc("REG_PLAYER_RESIDENCE_SHOW"), loc("REG_PLAYER_RESIDENCE_SHOW_TT"):format(dataTab.RC[4]));
TRP3_RegisterCharact_CharactPanel_ResidenceButton:SetScript("OnClick", function()
MiniMapWorldMapButton:GetScript("OnClick")(MiniMapWorldMapButton, "LeftButton");
SetMapByID(dataTab.RC[1]);
TRP3_API.map.placeSingleMarker(dataTab.RC[2], dataTab.RC[3], completeName, TRP3_API.map.DECORATION_TYPES.HOUSE);
end);
end
frame:Show();
previous = frame;
end
-- Misc chars
if type(dataTab.MI) == "table" and #dataTab.MI > 0 then
hasMisc = true;
TRP3_RegisterCharact_CharactPanel_MiscTitle:Show();
TRP3_RegisterCharact_CharactPanel_MiscTitle:ClearAllPoints();
TRP3_RegisterCharact_CharactPanel_MiscTitle:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, margin);
previous = TRP3_RegisterCharact_CharactPanel_MiscTitle;
for frameIndex, miscStructure in pairs(dataTab.MI) do
local frame = miscCharFrame[frameIndex];
if frame == nil then
frame = CreateFrame("Frame", "TRP3_RegisterCharact_MiscInfoLine" .. frameIndex, TRP3_RegisterCharact_CharactPanel_Container, "TRP3_RegisterCharact_RegisterInfoLine");
scaleField(frame, TRP3_RegisterCharact_CharactPanel_Container:GetWidth());
tinsert(miscCharFrame, frame);
end
frame:ClearAllPoints();
frame:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, 7);
frame:SetPoint("RIGHT", 0, 0);
_G[frame:GetName() .. "FieldName"]:SetText(strconcat(Utils.str.icon(miscStructure.IC, 18), " ", miscStructure.NA or ""));
_G[frame:GetName() .. "FieldValue"]:SetText(miscStructure.VA or "");
frame:Show();
previous = frame;
end
end
-- Psycho chars
if type(dataTab.PS) == "table" and #dataTab.PS > 0 then
hasPsycho = true;
TRP3_RegisterCharact_CharactPanel_PsychoTitle:Show();
TRP3_RegisterCharact_CharactPanel_PsychoTitle:ClearAllPoints();
TRP3_RegisterCharact_CharactPanel_PsychoTitle:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, margin);
margin = 0;
previous = TRP3_RegisterCharact_CharactPanel_PsychoTitle;
for frameIndex, psychoStructure in pairs(dataTab.PS) do
local frame = psychoCharFrame[frameIndex];
local value = psychoStructure.VA;
if frame == nil then
frame = CreateFrame("Frame", "TRP3_RegisterCharact_PsychoInfoLine" .. frameIndex, TRP3_RegisterCharact_CharactPanel_Container, "TRP3_RegisterCharact_PsychoInfoDisplayLine");
tinsert(psychoCharFrame, frame);
end
-- Preset pointer
if psychoStructure.ID then
psychoStructure = PSYCHO_PRESETS[psychoStructure.ID] or PSYCHO_PRESETS_UNKOWN;
end
frame:ClearAllPoints();
frame:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, 0);
frame:SetPoint("RIGHT", 0, 0);
_G[frame:GetName() .. "LeftText"]:SetText(psychoStructure.LT or "");
_G[frame:GetName() .. "RightText"]:SetText(psychoStructure.RT or "");
_G[frame:GetName() .. "JaugeLeftIcon"]:SetTexture("Interface\\ICONS\\" .. (psychoStructure.LI or Globals.icons.default));
_G[frame:GetName() .. "JaugeRightIcon"]:SetTexture("Interface\\ICONS\\" .. (psychoStructure.RI or Globals.icons.default));
refreshPsycho(frame, value or 3);
frame:Show();
previous = frame;
end
end
if not hasCharac and not hasPsycho and not hasMisc then
TRP3_RegisterCharact_CharactPanel_Empty:Show();
end
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- CHARACTERISTICS - EDIT
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- function def
local setEditDisplay;
local draftData;
local psychoEditCharFrame = {};
local miscEditCharFrame = {};
local function saveInDraft()
assert(type(draftData) == "table", "Error: Nil draftData or not a table.");
draftData.TI = stEtN(strtrim(TRP3_RegisterCharact_Edit_TitleField:GetText()));
draftData.FN = stEtN(strtrim(TRP3_RegisterCharact_Edit_FirstField:GetText())) or Globals.player;
draftData.LN = stEtN(strtrim(TRP3_RegisterCharact_Edit_LastField:GetText()));
draftData.FT = stEtN(strtrim(TRP3_RegisterCharact_Edit_FullTitleField:GetText()));
draftData.RA = stEtN(TRP3_RegisterCharact_Edit_RaceField:GetText());
draftData.CL = stEtN(TRP3_RegisterCharact_Edit_ClassField:GetText());
draftData.AG = stEtN(strtrim(TRP3_RegisterCharact_Edit_AgeField:GetText()));
draftData.EC = stEtN(strtrim(TRP3_RegisterCharact_Edit_EyeField:GetText()));
draftData.HE = stEtN(strtrim(TRP3_RegisterCharact_Edit_HeightField:GetText()));
draftData.WE = stEtN(strtrim(TRP3_RegisterCharact_Edit_WeightField:GetText()));
draftData.RE = stEtN(strtrim(TRP3_RegisterCharact_Edit_ResidenceField:GetText()));
draftData.BP = stEtN(strtrim(TRP3_RegisterCharact_Edit_BirthplaceField:GetText()));
if sanitizeCharacteristics(draftData) then
-- Yell at the user about their mischieves
showAlertPopup(loc("REG_CODE_INSERTION_WARNING"));
end
-- Save psycho values
for index, psychoStructure in pairs(draftData.PS) do
psychoStructure.VA = psychoEditCharFrame[index].VA;
if not psychoStructure.ID then
-- If not a preset
psychoStructure.LT = stEtN(_G[psychoEditCharFrame[index]:GetName() .. "LeftField"]:GetText()) or loc("REG_PLAYER_LEFTTRAIT");
psychoStructure.RT = stEtN(_G[psychoEditCharFrame[index]:GetName() .. "RightField"]:GetText()) or loc("REG_PLAYER_RIGHTTRAIT");
else
-- Don't save preset data !
psychoStructure.LT = nil;
psychoStructure.RT = nil;
psychoStructure.LI = nil;
psychoStructure.RI = nil;
end
end
-- Save Misc
for index, miscStructure in pairs(draftData.MI) do
miscStructure.VA = stEtN(_G[miscEditCharFrame[index]:GetName() .. "ValueField"]:GetText()) or loc("CM_VALUE");
miscStructure.NA = stEtN(_G[miscEditCharFrame[index]:GetName() .. "NameField"]:GetText()) or loc("CM_NAME");
end
end
local function onPlayerIconSelected(icon)
draftData.IC = icon;
setupIconButton(TRP3_RegisterCharact_Edit_NamePanel_Icon, draftData.IC or Globals.icons.profile_default);
end
local function onEyeColorSelected(red, green, blue)
if red and green and blue then
local hexa = strconcat(numberToHexa(red), numberToHexa(green), numberToHexa(blue))
draftData.EH = hexa;
else
draftData.EH = nil;
end
end
local function onClassColorSelected(red, green, blue)
if red and green and blue then
local hexa = strconcat(numberToHexa(red), numberToHexa(green), numberToHexa(blue))
draftData.CH = hexa;
else
draftData.CH = nil;
end
end
local function onPsychoClick(frame, value, modif)
if value + modif < 6 and value + modif > 0 then
refreshPsycho(frame, value + modif);
end
end
local function onLeftClick(button)
onPsychoClick(button:GetParent(), button:GetParent().VA or 3, 1);
end
local function onRightClick(button)
onPsychoClick(button:GetParent(), button:GetParent().VA or 3, -1);
end
local function refreshEditIcon(frame)
setupIconButton(frame, frame.IC or Globals.icons.profile_default);
end
local function onMiscDelete(self)
assert(self and self:GetParent(), "Badly initialiazed remove button, reference");
local frame = self:GetParent();
assert(frame.miscIndex and draftData.MI[frame.miscIndex], "Badly initialiazed remove button, index");
saveInDraft();
wipe(draftData.MI[frame.miscIndex]);
tremove(draftData.MI, frame.miscIndex);
setEditDisplay();
end
local function miscAdd(NA, VA, IC)
saveInDraft();
tinsert(draftData.MI, {
NA = NA,
VA = VA,
IC = IC,
});
setEditDisplay();
end
local MISC_PRESET = {
{
NA = loc("REG_PLAYER_MSP_HOUSE"),
VA = "",
IC = "inv_misc_kingsring1"
},
{
NA = loc("REG_PLAYER_MSP_NICK"),
VA = "",
IC = "Ability_Hunter_BeastCall"
},
{
NA = loc("REG_PLAYER_MSP_MOTTO"),
VA = "",
IC = "INV_Inscription_ScrollOfWisdom_01"
},
{
NA = loc("REG_PLAYER_TRP2_TRAITS"),
VA = "",
IC = "spell_shadow_mindsteal"
},
{
NA = loc("REG_PLAYER_TRP2_PIERCING"),
VA = "",
IC = "inv_jewelry_ring_14"
},
{
NA = loc("REG_PLAYER_TRP2_TATTOO"),
VA = "",
IC = "INV_Inscription_inkblack01"
},
{
list = "|cff00ff00" .. loc("REG_PLAYER_ADD_NEW"),
NA = loc("CM_NAME"),
VA = loc("CM_VALUE"),
IC = "TEMP"
},
}
local function miscAddDropDownSelection(index)
local preset = MISC_PRESET[index];
miscAdd(preset.NA, preset.VA, preset.IC);
end
local function miscAddDropDown()
local values = {};
tinsert(values, { loc("REG_PLAYER_MISC_ADD") });
for index, preset in pairs(MISC_PRESET) do
tinsert(values, { preset.list or preset.NA, index });
end
displayDropDown(TRP3_RegisterCharact_Edit_MiscAdd, values, miscAddDropDownSelection, 0, true);
end
local function psychoAdd(presetID)
saveInDraft();
if presetID == "new" then
tinsert(draftData.PS, {
LT = loc("REG_PLAYER_LEFTTRAIT"),
LI = "TEMP",
RT = loc("REG_PLAYER_RIGHTTRAIT"),
RI = "TEMP",
VA = 3,
});
else
tinsert(draftData.PS, { ID = presetID, VA = 3 });
end
setEditDisplay();
end
local function onPsychoDelete(self)
assert(self and self:GetParent(), "Badly initialiazed remove button, reference");
local frame = self:GetParent();
assert(frame.psychoIndex and draftData.PS[frame.psychoIndex], "Badly initialiazed remove button, index");
saveInDraft();
wipe(draftData.PS[frame.psychoIndex]);
tremove(draftData.PS, frame.psychoIndex);
setEditDisplay();
end
local function refreshDraftHouseCoordinates()
local houseTT = loc("REG_PLAYER_HERE_HOME_TT");
if draftData.RC and #draftData.RC == 4 then
houseTT = loc("REG_PLAYER_HERE_HOME_PRE_TT"):format(draftData.RC[4]) .. "\n\n" .. houseTT;
end
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_ResidenceButton, "RIGHT", 0, 5, loc("REG_PLAYER_HERE"), houseTT);
TRP3_RegisterCharact_Edit_ResidenceButton:Hide();
TRP3_RegisterCharact_Edit_ResidenceButton:Show(); -- Hax to refresh tooltip
end
function setEditDisplay()
-- Copy character's data into draft structure : We never work directly on saved_variable structures !
if not draftData then
local dataTab = get("player/characteristics");
assert(type(dataTab) == "table", "Error: Nil characteristics data or not a table.");
draftData = {};
tcopy(draftData, dataTab);
end
setupIconButton(TRP3_RegisterCharact_Edit_NamePanel_Icon, draftData.IC or Globals.icons.profile_default);
TRP3_RegisterCharact_Edit_TitleField:SetText(draftData.TI or "");
TRP3_RegisterCharact_Edit_FirstField:SetText(draftData.FN or Globals.player);
TRP3_RegisterCharact_Edit_LastField:SetText(draftData.LN or "");
TRP3_RegisterCharact_Edit_FullTitleField:SetText(draftData.FT or "");
TRP3_RegisterCharact_Edit_RaceField:SetText(draftData.RA or "");
TRP3_RegisterCharact_Edit_ClassField:SetText(draftData.CL or "");
TRP3_RegisterCharact_Edit_AgeField:SetText(draftData.AG or "");
TRP3_RegisterCharact_Edit_EyeField:SetText(draftData.EC or "");
TRP3_RegisterCharact_Edit_EyeButton.setColor(hexaToNumber(draftData.EH))
TRP3_RegisterCharact_Edit_ClassButton.setColor(hexaToNumber(draftData.CH));
TRP3_RegisterCharact_Edit_HeightField:SetText(draftData.HE or "");
TRP3_RegisterCharact_Edit_WeightField:SetText(draftData.WE or "");
TRP3_RegisterCharact_Edit_ResidenceField:SetText(draftData.RE or "");
TRP3_RegisterCharact_Edit_BirthplaceField:SetText(draftData.BP or "");
refreshDraftHouseCoordinates();
-- Misc
local previous = TRP3_RegisterCharact_CharactPanel_Edit_MiscTitle;
for _, frame in pairs(miscEditCharFrame) do frame:Hide(); end
for frameIndex, miscStructure in pairs(draftData.MI) do
local frame = miscEditCharFrame[frameIndex];
if frame == nil then
frame = CreateFrame("Frame", "TRP3_RegisterCharact_MiscEditLine" .. frameIndex, TRP3_RegisterCharact_Edit_CharactPanel_Container, "TRP3_RegisterCharact_MiscEditLine");
_G[frame:GetName() .. "NameFieldText"]:SetText(loc("CM_NAME"));
_G[frame:GetName() .. "ValueFieldText"]:SetText(loc("CM_VALUE"));
_G[frame:GetName() .. "Delete"]:SetScript("OnClick", onMiscDelete);
setTooltipForSameFrame(_G[frame:GetName() .. "Delete"], "TOP", 0, 5, loc("CM_REMOVE"));
scaleField(frame, TRP3_RegisterCharact_Edit_CharactPanel_Container:GetWidth(), "NameField");
tinsert(miscEditCharFrame, frame);
end
_G[frame:GetName() .. "Icon"]:SetScript("OnClick", function()
showIconBrowser(function(icon)
miscStructure.IC = icon;
setupIconButton(_G[frame:GetName() .. "Icon"], icon or Globals.icons.default);
end);
end);
frame.miscIndex = frameIndex;
_G[frame:GetName() .. "Icon"].IC = miscStructure.IC or Globals.icons.default;
_G[frame:GetName() .. "NameField"]:SetText(miscStructure.NA or loc("CM_NAME"));
_G[frame:GetName() .. "ValueField"]:SetText(miscStructure.VA or loc("CM_VALUE"));
refreshEditIcon(_G[frame:GetName() .. "Icon"]);
frame:ClearAllPoints();
frame:SetPoint("TOP", previous, "BOTTOM", 0, 0);
frame:SetPoint("LEFT", 10, 0);
frame:SetPoint("RIGHT", -10, 0);
frame:Show();
previous = frame;
end
TRP3_RegisterCharact_Edit_MiscAdd:ClearAllPoints();
TRP3_RegisterCharact_Edit_MiscAdd:SetPoint("TOP", previous, "BOTTOM", 0, -5);
previous = TRP3_RegisterCharact_Edit_MiscAdd;
-- Psycho
TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle:ClearAllPoints();
TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle:SetPoint("TOP", previous, "BOTTOM", 0, -5);
TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle:SetPoint("LEFT", 10, 0);
TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle:SetPoint("RIGHT", -10, 0);
previous = TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle;
for _, frame in pairs(psychoEditCharFrame) do frame:Hide(); end
for frameIndex, psychoStructure in pairs(draftData.PS) do
local frame = psychoEditCharFrame[frameIndex];
if frame == nil then
-- Create psycho attribute widget if not already exists
frame = CreateFrame("Frame", "TRP3_RegisterCharact_PsychoEditLine" .. frameIndex, TRP3_RegisterCharact_Edit_CharactPanel_Container, "TRP3_RegisterCharact_PsychoInfoEditLine");
_G[frame:GetName() .. "LeftButton"]:SetScript("OnClick", onLeftClick);
_G[frame:GetName() .. "RightButton"]:SetScript("OnClick", onRightClick);
_G[frame:GetName() .. "Delete"]:SetScript("OnClick", onPsychoDelete);
_G[frame:GetName() .. "LeftFieldText"]:SetText(loc("REG_PLAYER_LEFTTRAIT"));
_G[frame:GetName() .. "RightFieldText"]:SetText(loc("REG_PLAYER_RIGHTTRAIT"));
setTooltipForSameFrame(_G[frame:GetName() .. "LeftIcon"], "TOP", 0, 5, loc("UI_ICON_SELECT"), loc("REG_PLAYER_PSYCHO_LEFTICON_TT"));
setTooltipForSameFrame(_G[frame:GetName() .. "RightIcon"], "TOP", 0, 5, loc("UI_ICON_SELECT"), loc("REG_PLAYER_PSYCHO_RIGHTICON_TT"));
setTooltipForSameFrame(_G[frame:GetName() .. "Delete"], "TOP", 0, 5, loc("CM_REMOVE"));
tinsert(psychoEditCharFrame, frame);
end
_G[frame:GetName() .. "LeftIcon"]:SetScript("OnClick", function(self)
showIconBrowser(function(icon)
psychoStructure.LI = icon;
setupIconButton(self, icon or Globals.icons.default);
end);
end);
_G[frame:GetName() .. "RightIcon"]:SetScript("OnClick", function(self)
showIconBrowser(function(icon)
psychoStructure.RI = icon;
setupIconButton(self, icon or Globals.icons.default);
end);
end);
if psychoStructure.ID then
_G[frame:GetName() .. "JaugeLeftIcon"]:Show();
_G[frame:GetName() .. "JaugeRightIcon"]:Show();
_G[frame:GetName() .. "LeftText"]:Show();
_G[frame:GetName() .. "RightText"]:Show();
_G[frame:GetName() .. "LeftField"]:Hide();
_G[frame:GetName() .. "RightField"]:Hide();
_G[frame:GetName() .. "LeftIcon"]:Hide();
_G[frame:GetName() .. "RightIcon"]:Hide();
_G[frame:GetName() .. "JaugeLeftIcon"]:ClearAllPoints();
_G[frame:GetName() .. "JaugeLeftIcon"]:SetPoint("RIGHT", _G[frame:GetName() .. "Jauge"], "LEFT", -22, 2);
_G[frame:GetName() .. "JaugeRightIcon"]:ClearAllPoints();
_G[frame:GetName() .. "JaugeRightIcon"]:SetPoint("LEFT", _G[frame:GetName() .. "Jauge"], "RIGHT", 22, 2);
local preset = PSYCHO_PRESETS[psychoStructure.ID] or PSYCHO_PRESETS_UNKOWN;
_G[frame:GetName() .. "LeftText"]:SetText(preset.LT or "");
_G[frame:GetName() .. "RightText"]:SetText(preset.RT or "");
_G[frame:GetName() .. "JaugeLeftIcon"]:SetTexture("Interface\\ICONS\\" .. (preset.LI or Globals.icons.default));
_G[frame:GetName() .. "JaugeRightIcon"]:SetTexture("Interface\\ICONS\\" .. (preset.RI or Globals.icons.default));
setTooltipForSameFrame(_G[frame:GetName() .. "LeftButton"], "TOP", 0, 5, loc("REG_PLAYER_PSYCHO_POINT"), loc("REG_PLAYER_PSYCHO_MORE"):format(preset.LT));
setTooltipForSameFrame(_G[frame:GetName() .. "RightButton"], "TOP", 0, 5, loc("REG_PLAYER_PSYCHO_POINT"), loc("REG_PLAYER_PSYCHO_MORE"):format(preset.RT));
else
_G[frame:GetName() .. "JaugeLeftIcon"]:Hide();
_G[frame:GetName() .. "JaugeRightIcon"]:Hide();
_G[frame:GetName() .. "LeftText"]:Hide();
_G[frame:GetName() .. "RightText"]:Hide();
_G[frame:GetName() .. "LeftField"]:Show();
_G[frame:GetName() .. "RightField"]:Show();
_G[frame:GetName() .. "LeftIcon"]:Show();
_G[frame:GetName() .. "RightIcon"]:Show();
_G[frame:GetName() .. "LeftField"]:SetText(psychoStructure.LT or "");
_G[frame:GetName() .. "RightField"]:SetText(psychoStructure.RT or "");
_G[frame:GetName() .. "LeftIcon"].IC = psychoStructure.LI or Globals.icons.default;
_G[frame:GetName() .. "RightIcon"].IC = psychoStructure.RI or Globals.icons.default;
refreshEditIcon(_G[frame:GetName() .. "LeftIcon"]);
refreshEditIcon(_G[frame:GetName() .. "RightIcon"]);
setTooltipForSameFrame(_G[frame:GetName() .. "LeftButton"], "TOP", 0, 5, loc("REG_PLAYER_PSYCHO_POINT"), loc("REG_PLAYER_PSYCHO_MORE"):format(loc("REG_PLAYER_LEFTTRAIT")));
setTooltipForSameFrame(_G[frame:GetName() .. "RightButton"], "TOP", 0, 5, loc("REG_PLAYER_PSYCHO_POINT"), loc("REG_PLAYER_PSYCHO_MORE"):format(loc("REG_PLAYER_RIGHTTRAIT")));
end
frame.psychoIndex = frameIndex;
frame:ClearAllPoints();
frame:SetPoint("TOPLEFT", previous, "BOTTOMLEFT", 0, 0);
frame:SetPoint("RIGHT", 0, 0);
refreshPsycho(frame, psychoStructure.VA or 3);
frame:Show();
previous = frame;
end
TRP3_RegisterCharact_Edit_PsychoAdd:ClearAllPoints();
TRP3_RegisterCharact_Edit_PsychoAdd:SetPoint("TOP", previous, "BOTTOM", 0, -5);
previous = TRP3_RegisterCharact_Edit_PsychoAdd;
end
local function setupRelationButton(profileID, profile)
setupIconButton(TRP3_RegisterCharact_ActionButton, getRelationTexture(profileID));
setTooltipAll(TRP3_RegisterCharact_ActionButton, "LEFT", 0, 0, loc("CM_ACTIONS"), loc("REG_RELATION_BUTTON_TT"):format(getRelationText(profileID), getRelationTooltipText(profileID, profile)));
end
local function saveCharacteristics()
saveInDraft();
local dataTab = get("player/characteristics");
assert(type(dataTab) == "table", "Error: Nil characteristics data or not a table.");
wipe(dataTab);
-- By simply copy the draftData we get everything we need about ordering and structures.
tcopy(dataTab, draftData);
-- version increment
assert(type(dataTab.v) == "number", "Error: No version in draftData or not a number.");
dataTab.v = Utils.math.incrementNumber(dataTab.v, 2);
compressData();
Events.fireEvent(Events.REGISTER_DATA_UPDATED, Globals.player_id, getCurrentContext().profileID, "characteristics");
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- CHARACTERISTICS - LOGIC
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local function refreshDisplay()
local context = getCurrentContext();
assert(context, "No context for page player_main !");
assert(context.profile, "No profile in context");
-- Hide all
TRP3_RegisterCharact_NamePanel:Hide();
TRP3_RegisterCharact_CharactPanel:Hide();
TRP3_RegisterCharact_ActionButton:Hide();
TRP3_RegisterCharact_CharactPanel_Empty:Hide();
TRP3_RegisterCharact_Edit_NamePanel:Hide();
TRP3_RegisterCharact_Edit_CharactPanel:Hide();
for _, frame in pairs(registerCharFrame) do frame:Hide(); end
for _, frame in pairs(psychoCharFrame) do frame:Hide(); end
for _, frame in pairs(miscCharFrame) do frame:Hide(); end
-- IsSelf ?
TRP3_RegisterCharact_NamePanel_EditButton:Hide();
if context.isPlayer then
TRP3_RegisterCharact_NamePanel_EditButton:Show();
else
assert(context.profileID, "No profileID in context");
TRP3_RegisterCharact_ActionButton:Show();
setupRelationButton(context.profileID, context.profile);
end
if context.isEditMode then
assert(context.isPlayer, "Trying to show Characteristics edition but is not mine ...");
TRP3_RegisterCharact_Edit_NamePanel:Show();
TRP3_RegisterCharact_Edit_CharactPanel:Show();
setEditDisplay();
else
TRP3_RegisterCharact_NamePanel:Show();
TRP3_RegisterCharact_CharactPanel:Show();
setConsultDisplay(context);
end
end
local toast = TRP3_API.ui.tooltip.toast;
local function onActionSelected(value, button)
local context = getCurrentContext();
assert(context, "No context for page player_main !");
assert(context.profile, "No profile in context");
assert(context.profileID, "No profileID in context");
if value == 1 then
local profil = getProfile(context.profileID);
showConfirmPopup(loc("REG_DELETE_WARNING"):format(Utils.str.color("g") .. getCompleteName(profil.characteristics or {}, UNKNOWN, true) .. "|r"),
function()
deleteProfile(context.profileID);
end);
elseif value == 2 then
showTextInputPopup(loc("REG_PLAYER_IGNORE_WARNING"):format(strjoin("\n", unpack(getKeys(context.profile.link)))), function(text)
for unitID, _ in pairs(context.profile.link) do
ignoreID(unitID, text);
end
toast(loc("REG_IGNORE_TOAST"), 2);
end);
elseif type(value) == "string" then
setRelation(context.profileID, value);
setupRelationButton(context.profileID, context.profile);
Events.fireEvent(Events.REGISTER_DATA_UPDATED, nil, context.profileID, "characteristics");
end
end
local function onActionClicked(button)
local context = getCurrentContext();
assert(context, "No context for page player_main !");
assert(context.profile, "No profile in context");
local values = {};
tinsert(values, { loc("PR_DELETE_PROFILE"), 1 });
if context.profile.link and tsize(context.profile.link) > 0 then
tinsert(values, { loc("REG_PLAYER_IGNORE"):format(tsize(context.profile.link)), 2 });
end
tinsert(values, {
loc("REG_RELATION"),
{
{ loc("REG_RELATION_NONE"), RELATIONS.NONE },
{ loc("REG_RELATION_UNFRIENDLY"), RELATIONS.UNFRIENDLY },
{ loc("REG_RELATION_NEUTRAL"), RELATIONS.NEUTRAL },
{ loc("REG_RELATION_BUSINESS"), RELATIONS.BUSINESS },
{ loc("REG_RELATION_FRIEND"), RELATIONS.FRIEND },
{ loc("REG_RELATION_LOVE"), RELATIONS.LOVE },
{ loc("REG_RELATION_FAMILY"), RELATIONS.FAMILY },
},
});
displayDropDown(button, values, onActionSelected, 0, true);
end
local function showCharacteristicsTab()
TRP3_RegisterCharact:Show();
getCurrentContext().isEditMode = false;
refreshDisplay();
end
TRP3_API.register.ui.showCharacteristicsTab = showCharacteristicsTab;
local function onEdit()
if draftData then
wipe(draftData);
draftData = nil;
end
getCurrentContext().isEditMode = true;
refreshDisplay();
end
local function onSave()
saveCharacteristics();
showCharacteristicsTab();
end
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-- CHARACTERISTICS - INIT
--*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
local function initStructures()
PSYCHO_PRESETS_UNKOWN = {
LT = loc("CM_UNKNOWN"),
RT = loc("CM_UNKNOWN"),
LI = "INV_Misc_QuestionMark",
RI = "INV_Misc_QuestionMark"
};
PSYCHO_PRESETS = {
{
LT = loc("REG_PLAYER_PSYCHO_CHAOTIC"),
RT = loc("REG_PLAYER_PSYCHO_Loyal"),
LI = "Ability_Rogue_WrongfullyAccused",
RI = "Ability_Paladin_SanctifiedWrath",
},
{
LT = loc("REG_PLAYER_PSYCHO_Chaste"),
RT = loc("REG_PLAYER_PSYCHO_Luxurieux"),
LI = "INV_Belt_27",
RI = "Spell_Shadow_SummonSuccubus",
},
{
LT = loc("REG_PLAYER_PSYCHO_Indulgent"),
RT = loc("REG_PLAYER_PSYCHO_Rencunier"),
LI = "INV_RoseBouquet01",
RI = "Ability_Hunter_SniperShot",
},
{
LT = loc("REG_PLAYER_PSYCHO_Genereux"),
RT = loc("REG_PLAYER_PSYCHO_Egoiste"),
LI = "INV_Misc_Gift_02",
RI = "INV_Misc_Coin_02",
},
{
LT = loc("REG_PLAYER_PSYCHO_Sincere"),
RT = loc("REG_PLAYER_PSYCHO_Trompeur"),
LI = "INV_Misc_Toy_07",
RI = "Ability_Rogue_Disguise",
},
{
LT = loc("REG_PLAYER_PSYCHO_Misericordieux"),
RT = loc("REG_PLAYER_PSYCHO_Cruel"),
LI = "INV_ValentinesCandySack",
RI = "Ability_Warrior_Trauma",
},
{
LT = loc("REG_PLAYER_PSYCHO_Pieux"),
RT = loc("REG_PLAYER_PSYCHO_Rationnel"),
LI = "Spell_Holy_HolyGuidance",
RI = "INV_Gizmo_02",
},
{
LT = loc("REG_PLAYER_PSYCHO_Pragmatique"),
RT = loc("REG_PLAYER_PSYCHO_Conciliant"),
LI = "Ability_Rogue_HonorAmongstThieves",
RI = "INV_Misc_GroupNeedMore",
},
{
LT = loc("REG_PLAYER_PSYCHO_Reflechi"),
RT = loc("REG_PLAYER_PSYCHO_Impulsif"),
LI = "Spell_Shadow_Brainwash",
RI = "Achievement_BG_CaptureFlag_EOS",
},
{
LT = loc("REG_PLAYER_PSYCHO_Acete"),
RT = loc("REG_PLAYER_PSYCHO_Bonvivant"),
LI = "INV_Misc_Food_PineNut",
RI = "INV_Misc_Food_99",
},
{
LT = loc("REG_PLAYER_PSYCHO_Valeureux"),
RT = loc("REG_PLAYER_PSYCHO_Couard"),
LI = "Ability_Paladin_BeaconofLight",
RI = "Ability_Druid_Cower",
},
};
PSYCHO_PRESETS_DROPDOWN = {
{ loc("REG_PLAYER_PSYCHO_SOCIAL") },
{ loc("REG_PLAYER_PSYCHO_CHAOTIC") .. " - " .. loc("REG_PLAYER_PSYCHO_Loyal"), 1 },
{ loc("REG_PLAYER_PSYCHO_Chaste") .. " - " .. loc("REG_PLAYER_PSYCHO_Luxurieux"), 2 },
{ loc("REG_PLAYER_PSYCHO_Indulgent") .. " - " .. loc("REG_PLAYER_PSYCHO_Rencunier"), 3 },
{ loc("REG_PLAYER_PSYCHO_Genereux") .. " - " .. loc("REG_PLAYER_PSYCHO_Egoiste"), 4 },
{ loc("REG_PLAYER_PSYCHO_Sincere") .. " - " .. loc("REG_PLAYER_PSYCHO_Trompeur"), 5 },
{ loc("REG_PLAYER_PSYCHO_Misericordieux") .. " - " .. loc("REG_PLAYER_PSYCHO_Cruel"), 6 },
{ loc("REG_PLAYER_PSYCHO_Pieux") .. " - " .. loc("REG_PLAYER_PSYCHO_Rationnel"), 7 },
{ loc("REG_PLAYER_PSYCHO_PERSONAL") },
{ loc("REG_PLAYER_PSYCHO_Pragmatique") .. " - " .. loc("REG_PLAYER_PSYCHO_Conciliant"), 8 },
{ loc("REG_PLAYER_PSYCHO_Reflechi") .. " - " .. loc("REG_PLAYER_PSYCHO_Impulsif"), 9 },
{ loc("REG_PLAYER_PSYCHO_Acete") .. " - " .. loc("REG_PLAYER_PSYCHO_Bonvivant"), 10 },
{ loc("REG_PLAYER_PSYCHO_Valeureux") .. " - " .. loc("REG_PLAYER_PSYCHO_Couard"), 11 },
{ loc("REG_PLAYER_PSYCHO_CUSTOM") },
{ loc("REG_PLAYER_PSYCHO_CREATENEW"), "new" },
};
end
function TRP3_API.register.inits.characteristicsInit()
initStructures();
-- UI
TRP3_RegisterCharact_Edit_MiscAdd:SetScript("OnClick", miscAddDropDown);
TRP3_RegisterCharact_Edit_NamePanel_Icon:SetScript("OnClick", function() showIconBrowser(onPlayerIconSelected) end);
TRP3_RegisterCharact_NamePanel_Edit_CancelButton:SetScript("OnClick", showCharacteristicsTab);
TRP3_RegisterCharact_NamePanel_Edit_SaveButton:SetScript("OnClick", onSave);
TRP3_RegisterCharact_NamePanel_EditButton:SetScript("OnClick", onEdit);
TRP3_RegisterCharact_ActionButton:SetScript("OnClick", onActionClicked);
TRP3_RegisterCharact_Edit_ResidenceButton:RegisterForClicks("LeftButtonUp", "RightButtonUp");
TRP3_RegisterCharact_Edit_ResidenceButton:SetScript("OnClick", function(self, button)
if button == "LeftButton" then
draftData.RC = {TRP3_API.map.getCurrentCoordinates()};
tinsert(draftData.RC, Utils.str.buildZoneText());
TRP3_RegisterCharact_Edit_ResidenceField:SetText(buildZoneText());
else
draftData.RC = nil;
TRP3_RegisterCharact_Edit_ResidenceField:SetText("");
end
refreshDraftHouseCoordinates();
end);
TRP3_RegisterCharact_Edit_BirthplaceButton:SetScript("OnClick", function()
TRP3_RegisterCharact_Edit_BirthplaceField:SetText(buildZoneText());
end);
TRP3_RegisterCharact_Edit_ClassButton.onSelection = onClassColorSelected;
TRP3_RegisterCharact_Edit_EyeButton.onSelection = onEyeColorSelected;
setupDropDownMenu(TRP3_RegisterCharact_Edit_PsychoAdd, PSYCHO_PRESETS_DROPDOWN, psychoAdd, 0, true, false);
-- Localz
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_NamePanel_Icon, "RIGHT", 0, 5, loc("REG_PLAYER_ICON"), loc("REG_PLAYER_ICON_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_TitleFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_TITLE"), loc("REG_PLAYER_TITLE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_FirstFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_FIRSTNAME"), loc("REG_PLAYER_FIRSTNAME_TT"):format(Globals.player));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_LastFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_LASTNAME"), loc("REG_PLAYER_LASTNAME_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_FullTitleFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_FULLTITLE"), loc("REG_PLAYER_FULLTITLE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_RaceFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_RACE"), loc("REG_PLAYER_RACE_TT"):format(Globals.player_race_loc));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_ClassFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_CLASS"), loc("REG_PLAYER_CLASS_TT"):format(Globals.player_class_loc));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_AgeFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_AGE"), loc("REG_PLAYER_AGE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_BirthplaceFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_BIRTHPLACE"), loc("REG_PLAYER_BIRTHPLACE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_ResidenceFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_RESIDENCE"), loc("REG_PLAYER_RESIDENCE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_EyeFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_EYE"), loc("REG_PLAYER_EYE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_HeightFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_HEIGHT"), loc("REG_PLAYER_HEIGHT_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_WeightFieldHelp, "RIGHT", 0, 5, loc("REG_PLAYER_WEIGHT"), loc("REG_PLAYER_WEIGHT_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_BirthplaceButton, "RIGHT", 0, 5, loc("REG_PLAYER_HERE"), loc("REG_PLAYER_HERE_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_EyeButton, "RIGHT", 0, 5, loc("REG_PLAYER_EYE"), loc("REG_PLAYER_COLOR_TT"));
setTooltipForSameFrame(TRP3_RegisterCharact_Edit_ClassButton, "RIGHT", 0, 5, loc("REG_PLAYER_COLOR_CLASS"), loc("REG_PLAYER_COLOR_CLASS_TT") .. loc("REG_PLAYER_COLOR_TT"));
setupFieldSet(TRP3_RegisterCharact_NamePanel, loc("REG_PLAYER_NAMESTITLES"), 150);
setupFieldSet(TRP3_RegisterCharact_Edit_NamePanel, loc("REG_PLAYER_NAMESTITLES"), 150);
setupFieldSet(TRP3_RegisterCharact_CharactPanel, loc("REG_PLAYER_CHARACTERISTICS"), 150);
setupFieldSet(TRP3_RegisterCharact_Edit_CharactPanel, loc("REG_PLAYER_CHARACTERISTICS"), 150);
setupEditBoxesNavigation({
TRP3_RegisterCharact_Edit_RaceField,
TRP3_RegisterCharact_Edit_ClassField,
TRP3_RegisterCharact_Edit_AgeField,
TRP3_RegisterCharact_Edit_ResidenceField,
TRP3_RegisterCharact_Edit_EyeField,
TRP3_RegisterCharact_Edit_BirthplaceField,
TRP3_RegisterCharact_Edit_HeightField,
TRP3_RegisterCharact_Edit_WeightField
})
setupEditBoxesNavigation({
TRP3_RegisterCharact_Edit_TitleField,
TRP3_RegisterCharact_Edit_FirstField,
TRP3_RegisterCharact_Edit_LastField,
TRP3_RegisterCharact_Edit_FullTitleField
});
TRP3_RegisterCharact_CharactPanel_Empty:SetText(loc("REG_PLAYER_NO_CHAR"));
TRP3_RegisterCharact_Edit_MiscAdd:SetText(loc("REG_PLAYER_MISC_ADD"));
TRP3_RegisterCharact_Edit_PsychoAdd:SetText(loc("REG_PLAYER_PSYCHO_ADD"));
TRP3_RegisterCharact_NamePanel_Edit_CancelButton:SetText(loc("CM_CANCEL"));
TRP3_RegisterCharact_NamePanel_Edit_SaveButton:SetText(loc("CM_SAVE"));
TRP3_RegisterCharact_NamePanel_EditButton:SetText(loc("CM_EDIT"));
TRP3_RegisterCharact_Edit_TitleFieldText:SetText(loc("REG_PLAYER_TITLE"));
TRP3_RegisterCharact_Edit_FirstFieldText:SetText(loc("REG_PLAYER_FIRSTNAME"));
TRP3_RegisterCharact_Edit_LastFieldText:SetText(loc("REG_PLAYER_LASTNAME"));
TRP3_RegisterCharact_Edit_FullTitleFieldText:SetText(loc("REG_PLAYER_FULLTITLE"));
TRP3_RegisterCharact_CharactPanel_RegisterTitle:SetText(Utils.str.icon("INV_Misc_Book_09", 25) .. " " .. loc("REG_PLAYER_REGISTER"));
TRP3_RegisterCharact_CharactPanel_Edit_RegisterTitle:SetText(Utils.str.icon("INV_Misc_Book_09", 25) .. " " .. loc("REG_PLAYER_REGISTER"));
TRP3_RegisterCharact_CharactPanel_PsychoTitle:SetText(Utils.str.icon("Spell_Arcane_MindMastery", 25) .. " " .. loc("REG_PLAYER_PSYCHO"));
TRP3_RegisterCharact_CharactPanel_Edit_PsychoTitle:SetText(Utils.str.icon("Spell_Arcane_MindMastery", 25) .. " " .. loc("REG_PLAYER_PSYCHO"));
TRP3_RegisterCharact_CharactPanel_MiscTitle:SetText(Utils.str.icon("INV_MISC_NOTE_06", 25) .. " " .. loc("REG_PLAYER_MORE_INFO"));
TRP3_RegisterCharact_CharactPanel_Edit_MiscTitle:SetText(Utils.str.icon("INV_MISC_NOTE_06", 25) .. " " .. loc("REG_PLAYER_MORE_INFO"));
TRP3_RegisterCharact_Edit_RaceFieldText:SetText(loc("REG_PLAYER_RACE"));
TRP3_RegisterCharact_Edit_ClassFieldText:SetText(loc("REG_PLAYER_CLASS"));
TRP3_RegisterCharact_Edit_AgeFieldText:SetText(loc("REG_PLAYER_AGE"));
TRP3_RegisterCharact_Edit_EyeFieldText:SetText(loc("REG_PLAYER_EYE"));
TRP3_RegisterCharact_Edit_HeightFieldText:SetText(loc("REG_PLAYER_HEIGHT"));
TRP3_RegisterCharact_Edit_WeightFieldText:SetText(loc("REG_PLAYER_WEIGHT"));
TRP3_RegisterCharact_Edit_ResidenceFieldText:SetText(loc("REG_PLAYER_RESIDENCE"));
TRP3_RegisterCharact_Edit_BirthplaceFieldText:SetText(loc("REG_PLAYER_BIRTHPLACE"));
Events.listenToEvent(Events.REGISTER_PROFILES_LOADED, compressData); -- On profile change, compress the new data
compressData();
-- Resizing
TRP3_API.events.listenToEvent(TRP3_API.events.NAVIGATION_RESIZED, function(containerwidth, containerHeight)
local finalContainerWidth = containerwidth - 70;
TRP3_RegisterCharact_CharactPanel_Container:SetSize(finalContainerWidth, 50);
TRP3_RegisterCharact_Edit_CharactPanel_Container:SetSize(finalContainerWidth, 50);
for _, frame in pairs(registerCharFrame) do
scaleField(frame, finalContainerWidth);
end
for _, frame in pairs(miscCharFrame) do
scaleField(frame, finalContainerWidth);
end
for _, frame in pairs(miscEditCharFrame) do
scaleField(frame, finalContainerWidth, "NameField");
end
TRP3_RegisterCharact_Edit_FirstField:SetSize((finalContainerWidth - 100) * 0.3, 18);
end);
end |
return require("null-ls.builtins").diagnostics.eslint.with({ name = "eslint_d", command = "eslint_d" })
|
--------------------------------
-- @module Label
-- @extend SpriteBatchNode,LabelProtocol
-- @parent_module cc
--------------------------------
-- @function [parent=#Label] isClipMarginEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Label] enableShadow
-- @param self
--------------------------------
-- @function [parent=#Label] setDimensions
-- @param self
-- @param #unsigned int int
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getString
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Label] getHeight
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Label] disableEffect
-- @param self
--------------------------------
-- @function [parent=#Label] setTTFConfig
-- @param self
-- @param #cc._ttfConfig _ttfconfig
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Label] getTextColor
-- @param self
-- @return color4b_table#color4b_table ret (return value: color4b_table)
--------------------------------
-- @function [parent=#Label] setWidth
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getMaxLineWidth
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Label] getHorizontalAlignment
-- @param self
-- @return TextHAlignment#TextHAlignment ret (return value: cc.TextHAlignment)
--------------------------------
-- @function [parent=#Label] setClipMarginEnabled
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Label] setString
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Label] setSystemFontName
-- @param self
-- @param #string str
--------------------------------
-- @function [parent=#Label] setBMFontFilePath
-- @param self
-- @param #string str
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Label] getFontAtlas
-- @param self
-- @return FontAtlas#FontAtlas ret (return value: cc.FontAtlas)
--------------------------------
-- @function [parent=#Label] setLineHeight
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] setSystemFontSize
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] updateContent
-- @param self
--------------------------------
-- @function [parent=#Label] getStringLength
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Label] setLineBreakWithoutSpace
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Label] getStringNumLines
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- @function [parent=#Label] enableOutline
-- @param self
-- @param #color4b_table color4b
-- @param #int int
--------------------------------
-- @function [parent=#Label] getAdditionalKerning
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- overload function: setCharMap(cc.Texture2D, int, int, int)
--
-- overload function: setCharMap(string, int, int, int)
--
-- overload function: setCharMap(string)
--
-- @function [parent=#Label] setCharMap
-- @param self
-- @param #string str
-- @param #int int
-- @param #int int
-- @param #int int
-- @return bool#bool ret (retunr value: bool)
--------------------------------
-- @function [parent=#Label] getDimensions
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Label] setMaxLineWidth
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getSystemFontName
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Label] setVerticalAlignment
-- @param self
-- @param #cc.TextVAlignment textvalignment
--------------------------------
-- @function [parent=#Label] getLineHeight
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Label] getTTFConfig
-- @param self
-- @return _ttfConfig#_ttfConfig ret (return value: cc._ttfConfig)
--------------------------------
-- @function [parent=#Label] getVerticalAlignment
-- @param self
-- @return TextVAlignment#TextVAlignment ret (return value: cc.TextVAlignment)
--------------------------------
-- @function [parent=#Label] setTextColor
-- @param self
-- @param #color4b_table color4b
--------------------------------
-- @function [parent=#Label] setHeight
-- @param self
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getWidth
-- @param self
-- @return unsigned int#unsigned int ret (return value: unsigned int)
--------------------------------
-- @function [parent=#Label] enableGlow
-- @param self
-- @param #color4b_table color4b
--------------------------------
-- @function [parent=#Label] getLetter
-- @param self
-- @param #int int
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#Label] setAdditionalKerning
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] getSystemFontSize
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Label] getTextAlignment
-- @param self
-- @return TextHAlignment#TextHAlignment ret (return value: cc.TextHAlignment)
--------------------------------
-- @function [parent=#Label] getBMFontFilePath
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Label] setHorizontalAlignment
-- @param self
-- @param #cc.TextHAlignment texthalignment
--------------------------------
-- overload function: setAlignment(cc.TextHAlignment, cc.TextVAlignment)
--
-- overload function: setAlignment(cc.TextHAlignment)
--
-- @function [parent=#Label] setAlignment
-- @param self
-- @param #cc.TextHAlignment texthalignment
-- @param #cc.TextVAlignment textvalignment
--------------------------------
-- @function [parent=#Label] createWithBMFont
-- @param self
-- @param #string str
-- @param #string str
-- @param #cc.TextHAlignment texthalignment
-- @param #int int
-- @param #vec2_table vec2
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- @function [parent=#Label] create
-- @param self
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- overload function: createWithCharMap(cc.Texture2D, int, int, int)
--
-- overload function: createWithCharMap(string, int, int, int)
--
-- overload function: createWithCharMap(string)
--
-- @function [parent=#Label] createWithCharMap
-- @param self
-- @param #string str
-- @param #int int
-- @param #int int
-- @param #int int
-- @return Label#Label ret (retunr value: cc.Label)
--------------------------------
-- @function [parent=#Label] createWithSystemFont
-- @param self
-- @param #string str
-- @param #string str
-- @param #float float
-- @param #size_table size
-- @param #cc.TextHAlignment texthalignment
-- @param #cc.TextVAlignment textvalignment
-- @return Label#Label ret (return value: cc.Label)
--------------------------------
-- @function [parent=#Label] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] addChild
-- @param self
-- @param #cc.Node node
-- @param #int int
-- @param #int int
--------------------------------
-- @function [parent=#Label] setScaleY
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] setScaleX
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] isOpacityModifyRGB
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Label] getScaleY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Label] setBlendFunc
-- @param self
-- @param #cc.BlendFunc blendfunc
--------------------------------
-- @function [parent=#Label] visit
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
--------------------------------
-- @function [parent=#Label] getScaleX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#Label] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @function [parent=#Label] setOpacityModifyRGB
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#Label] setScale
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#Label] sortAllChildren
-- @param self
--------------------------------
-- @function [parent=#Label] updateDisplayedOpacity
-- @param self
-- @param #unsigned char char
--------------------------------
-- @function [parent=#Label] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- @function [parent=#Label] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
--------------------------------
-- @function [parent=#Label] updateDisplayedColor
-- @param self
-- @param #color3b_table color3b
return nil
|
--- A Component that defines color information.
-- Used primarily in a @{Brush} Component.
-- @classmod Color
local Base = require("vyzor.base")
local ColorMode = require("vyzor.enum.color_mode")
local Color = Base("Component", "Color")
--- Color constructor.
-- Expected arguments differ depending on mode.
--
-- RGB and HSV modes expect a comma-separated list of 3 - 4 numbers.
--
-- Name mode expects a single string.
--
-- Hex mode expects a single Hex string.
-- @function Color
-- @tparam ColorMode _mode Determines handling of color data.
-- @param ... Color data. See description.
-- @treturn Color
local function new (_, _mode, ...)
local arg = { ... }
--- @type Color
local self = {}
local _colorData
if _mode:find(ColorMode.RGB) then
_colorData = {
red = arg[1],
blue = arg[2],
green = arg[3],
alpha = (arg[4] or 255)
}
elseif _mode:find(ColorMode.HSV) then
_colorData = {
hue = arg[1],
saturation = arg[2],
value = arg[3],
alpha = (arg[4] or 255)
}
elseif _mode:match(ColorMode.Name) then
_colorData = arg[1]
elseif _mode:match(ColorMode.Hex) then
if not arg[1]:find("#") then
_colorData = "#" .. arg[1]
else
_colorData = arg[1]
end
end
local _stylesheet
local function updateStylesheet ()
if _mode:find(ColorMode.RGB) then
_stylesheet = string.format("color: rgba(%s, %s, %s, %s)",
_colorData.red,
_colorData.blue,
_colorData.green,
_colorData.alpha)
elseif _mode:find(ColorMode.HSV) then
_stylesheet = string.format("color: hsva(%s, %s, %s, %s)",
_colorData.hue,
_colorData.saturation,
_colorData.value,
_colorData.alpha)
elseif _mode:match(ColorMode.Name) then
_stylesheet = string.format("color: %s", _colorData)
elseif _mode:match(ColorMode.Hex) then
_stylesheet = string.format("color: %s", _colorData)
end
end
--- Properties
--- @section
local properties = {
Mode = {
--- Returns the @{ColorMode} of this Color.
-- @function self.Mode.get
-- @treturn ColorMode
get = function ()
return _mode
end
},
Data = {
--- Returns the color data used to construct this Color Component.
-- @function self.Data.get
-- @treturn string|table
get = function ()
if type(_colorData) == "table" then
local copy = {}
for i in pairs(_colorData) do
copy[i] = _colorData[i]
end
return copy
else
return _colorData
end
end
},
Stylesheet = {
--- Updates and returns the stylesheet for this Color Component.
-- @function self.Stylesheet.get
-- @treturn string
get = function ()
if not _stylesheet then
updateStylesheet()
end
return _stylesheet
end,
},
}
--- @section end
setmetatable(self, {
__index = function (_, key)
return (properties[key] and properties[key].get()) or Color[key]
end,
__newindex = function (_, key, value)
if properties[key] and properties[key].set then
properties[key].set(value)
end
end
})
return self
end
setmetatable(Color, {
__index = getmetatable(Color).__index,
__call = new
})
return Color
|
name = "HP EV: Viridian Forest (near Viridian)"
author = "Zip (Bleep)"
description = [[This script will catch shiny or rare Pokemon and will train HP EV of your first Pokemon of your team in Viridian Forest.]]
mpaName = "Viridian Forest" -- Change map name as you want.
X = 39 -- Change the X value according to your map.
Y = 72 -- Change the Y value according to your map.
pokecenter_Name = "Viridian City Pokecenter" -- choose different pokecenter like Route 10 Pokecenter.
function onStart()
log("***Starting HP EV Training***")
end
function onPathAction()
if isPokemonUsable(1) then
if getMapName() != mpaName then
return teleportTo(mpaName, X, Y) --out of other player's sight :D so they can't report about us xD
elseif getMapName() == mpaName then
if not isInBattle() then
log("Starting Battle..")
-- X1 X2 Y
return moveLinearX(39, 43, 72, "battle")
end
--return startBattle() -- you can choose startSurfBattle() to start surf battle :D
end
else
return teleportTo(pokecenter_Name, 19, 14)
end
end
function onBattleAction()
if not isOpponentShiny() and not isOpponentRare() and isOpponentEffortValue("HP") then
return attack() or sendAnyPokemon() or run()
else
return useItem("Ultra Ball") or useItem("Great Ball") or useItem("Poke Ball") or sendAnyPokemon()
end
end
function onLearningMove()
return forgetAnyMoveExcept({"Fly", "Cut", "Psychic", "Thunder", "Vine Whip", "Confusion"})
end |
concommand.Add("ghostban_setpos", function(ply)
if !ply:IsAdmin() then return end
GhostBan.setPos = ply:GetPos() + Vector(0,0,5)
file.Write("ghostban_config.txt", util.TableToJSON(GhostBan))
ply:PrintMessage(HUD_PRINTCONSOLE,"Position set")
end)
concommand.Add("ghostban_unsetpos",function(ply)
if !ply:IsAdmin() then return end
GhostBan.setPos = Vector()
file.Write("ghostban_config.txt", util.TableToJSON(GhostBan))
ply:PrintMessage(HUD_PRINTCONSOLE,"Position unset")
end)
if file.IsDir("ulib","LUA") then return end
-- You don't use ulx eh ? Well we don't need it after all
GhostBan = GhostBan or {}
GhostBan.bans = GhostBan.bans or {}
local function timeToString(time)
if time <= 0 then
return GhostBan.Translation[GhostBan.Language]["eternity"]
end
local returnString = ""
if time >= 31536000 then -- years
returnString = math.floor(time / 31536000) .. " " .. GhostBan.Translation[GhostBan.Language]["year"]
time = time % 31536000
end
if time >= 86400 then -- days
returnString = returnString .. " " .. math.floor(time / 86400) .. " " .. GhostBan.Translation[GhostBan.Language]["days"]
time = time % 86400
end
if time >= 3600 then -- hours
returnString = returnString .. " " .. math.floor(time / 3600) .. " " .. GhostBan.Translation[GhostBan.Language]["hours"]
time = time % 3600
end
if time >= 60 then -- minutes
returnString = returnString .. " " .. math.floor(time / 60) .. " " .. GhostBan.Translation[GhostBan.Language]["minutes"]
time = time % 60
end
if time > 0 then -- seconds
returnString = returnString .. " " .. time .. " " .. GhostBan.Translation[GhostBan.Language]["seconds"]
end
return string.Trim(returnString)
end
local function parseText(text, time, reason, callingNick, targetNick)
if time then
text = string.Replace(text, "{time}", timeToString(time))
end
if reason then
text = string.Replace(text, "{reason}", reason)
end
if callingNick then
text = string.Replace(text, "{caller}", callingNick)
end
if targetNick then
text = string.Replace(text, "{target}", targetNick)
end
return text
end
hook.Add("PlayerSay", "GhostBan_ChattyPlayer", function(ply, text)
text = string.Trim(text)
if text == "!ban" then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["ban_usage"])
return
elseif text == "!unban" then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["unban_usage"])
return
end
if string.StartWith(text, "!ban ") then
ply:ConCommand("gh_ban"..string.TrimLeft(text,"!ban"))
elseif string.StartWith(text, "!unban ") then
ply:ConCommand("gh_unban"..string.TrimLeft(text,"!unban"))
end
end)
concommand.Add("gh_ban", function(ply, _, args, argStr)
if ply:IsValid() && !ply:IsAdmin() then return end
if #args == 0 then
if IsValid(ply) then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["ban_usage"])
else
print(GhostBan.Translation[GhostBan.Language]["ghban_usage"])
end
return
end
args[1] = args[1]:lower()
local target_ply
local plys = player.GetHumans()
for i=1, #plys do
if string.lower(plys[i]:Nick()):find(args[1]) then
target_ply = plys[i]
break
end
end
if !IsValid(target_ply) then
if IsValid(ply) then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["404"])
else
print(GhostBan.Translation[GhostBan.Language]["404"])
end
return
end
local time = args[2]
if time then
time = tonumber(time) * 60
else
time = 0
args[2] = ""
end
local tReason = string.Trim(string.Replace(string.Implode(" ",args), args[1] .. " " ..args[2]))
if !tReason || tReason == "" then
tReason = GhostBan.Translation[GhostBan.Language]["noreason"]
end
GhostBan.bans[target_ply:SteamID()] = {
unban = (time == 0) && 0 || os.time() + time,
reason = tReason
}
file.Write("ghostban_bans.txt", util.TableToJSON(GhostBan.bans))
target_ply:Ghostban(false, time, tReason)
local finalStr = "(GhostBan) {caller} banned {target}"
if time > 0 then
finalStr = finalStr .. " for {time}"
else
finalStr = finalStr .. " permanently"
end
if tReason && tReason ~= "" then finalStr = finalStr .. " ({reason})" end
local textToDisplay = parseText(finalStr, time, tReason, (IsValid(ply)) && ply:Nick() || "Console", target_ply:Nick())
PrintMessage(HUD_PRINTTALK, textToDisplay)
print(textToDisplay)
end)
concommand.Add("gh_unban", function(ply, _, args)
if ply:IsValid() && !ply:IsAdmin() then return end
if #args ~= 1 then
if IsValid(ply) then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["unban_usage"])
else
print(GhostBan.Translation[GhostBan.Language]["ghunban_usage"])
end
return
end
args[1] = args[1]:lower()
local target_ply
local plys = player.GetHumans()
for i=1, #plys do
if string.lower(plys[i]:Nick()):find(args[1]) then
target_ply = plys[i]
break
end
end
if !target_ply then
if ply:IsValid() then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["404"])
else
print(GhostBan.Translation[GhostBan.Language]["404"])
end
return
end
if !GhostBan.ghosts[target_ply] then
if IsValid(ply) then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["404"])
else
print(GhostBan.Translation[GhostBan.Language]["404"])
end
return
end
GhostBan.bans[target_ply:SteamID()] = nil
file.Write("ghostban_bans.txt", util.TableToJSON(GhostBan.bans))
target_ply:Ghostban(true)
local textToDisplay = parseText("{caller} unbanned {target}", nil, nil, (IsValid(ply)) && ply:Nick() || "Console", target_ply:Nick() )
PrintMessage(HUD_PRINTTALK, textToDisplay)
print(textToDisplay)
end)
concommand.Add("gh_banid", function(ply, _, args, argStr)
if ply:IsValid() and not ply:IsSuperAdmin() then return end
if #args == 0 then
if ply:IsValid() then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["ghbanid_usage"])
else
print(GhostBan.Translation[GhostBan.Language]["ghbanid_usage"])
end
return
end
args[1] = (args[1]):upper()
if not args[1]:match( "^STEAM_%d:%d:%d+$" ) then
if ply:IsValid() then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["invalidSteamid"])
else
print(GhostBan.Translation[GhostBan.Language]["invalidSteamid"])
end
return
end
local time = args[2]
if time then
time = tonumber(time) * 60
else
time = 0
args[2] = ""
end
local tReason = string.Trim(string.Replace(string.Implode(" ",args), args[1] .. " " ..args[2]))
if not tReason or tReason == "" then
tReason = GhostBan.Translation[GhostBan.Language]["noreason"]
end
GhostBan.bans[args[1]] = {
unban = (time == 0) && 0 || os.time() + time,
reason = tReason
}
file.Write("ghostban_bans.txt", util.TableToJSON(GhostBan.bans))
local plys = player.GetHumans()
for i=1, #plys do
if plys[i]:SteamID() == args[1] then
plys[i]:Ghostban(false, time, tReason)
break
end
end
local finalStr = "(GhostBan) {caller} banned steamid {target}"
if time > 0 then
finalStr = finalStr .. " for {time}"
else
finalStr = finalStr .. " permanently"
end
if tReason && tReason ~= "" then finalStr = finalStr .. " ({reason})" end
local textToDisplay = parseText(finalStr, time, tReason, ply:IsValid() && ply:Nick() || "Console", args[1])
PrintMessage(HUD_PRINTTALK, textToDisplay)
print(textToDisplay)
end)
concommand.Add("gh_unbanid", function(ply, _, args)
if ply:IsValid() and not ply:IsSuperAdmin() then return end
if #args == 0 then
if ply:IsValid() then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["unghbanid_usage"])
else
print(GhostBan.Translation[GhostBan.Language]["unghbanid_usage"])
end
return
end
args[1] = args[1]:upper()
if not args[1]:match( "^STEAM_%d:%d:%d+$" ) then
if ply:IsValid() then
ply:ChatPrint(GhostBan.Translation[GhostBan.Language]["invalidSteamid"])
else
print(GhostBan.Translation[GhostBan.Language]["invalidSteamid"])
end
return
end
GhostBan.bans[args[1]] = nil
file.Write("ghostban_bans.txt", util.TableToJSON(GhostBan.bans))
local plys = player.GetHumans()
for i=1, #plys do
if plys[i]:SteamID() == args[1] then
plys[i]:Ghostban(true)
break
end
end
if tReason and tReason ~= "" then finalStr = finalStr .. " ({reason})" end
local textToDisplay = parseText("(GhostBan) {caller} unbanned steamid {target}", nil, nil, ply:IsValid() && ply:Nick() || "Console", args[1])
PrintMessage(HUD_PRINTTALK, textToDisplay)
print(textToDisplay)
end) |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local str_decode = require("string_decode")
ValidFailRangeStr = class.class(KaitaiStruct)
function ValidFailRangeStr:_init(io, parent, root)
KaitaiStruct._init(self, io)
self._parent = parent
self._root = root or self
self:_read()
end
function ValidFailRangeStr:_read()
self.foo = str_decode.decode(self._io:read_bytes(2), "ASCII")
if not(self.foo >= "H@") then
error("ValidationLessThanError")
end
if not(self.foo <= "O~") then
error("ValidationGreaterThanError")
end
end
|
--
-- PianoRollUtilitiesView.lua
--
if language() == "fr" then
propertiesStr="Propriétés"
eventsStr="Événements"
else
propertiesStr="Properties"
eventsStr="Events"
end
|
---
-- A test program that uses a mutex to control concurrent access
-- to a function.
--look for packages one folder up.
package.path = package.path .. ";;;../../?.lua;../../?/init.lua"
--require "strict"
local lumen = require 'lumen'
local sched = lumen.sched
local mutex = lumen.mutex
local mx = mutex.new()
local function func(n)
print('+'..n)
sched.sleep(1)
print('', '-'..n)
end
local critical=mx:synchronize(func)
---[[
print "non synchronized access"
sched.run(function()
for i=1,5 do
func('A')
sched.wait()
end
end)
sched.run(function()
for i=1,5 do
func('B')
sched.wait()
end
end)
sched.loop()
--]]
---[[
print "\nsynchronized access"
sched.run(function()
for i=1,5 do
critical('A')
sched.wait()
end
end)
sched.run(function()
for i=1,5 do
critical('B')
sched.wait()
end
end)
sched.loop()
--]]
|
object_intangible_beast_bm_krahbu = object_intangible_beast_shared_bm_krahbu:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_krahbu, "object/intangible/beast/bm_krahbu.iff")
|
--
-- returns parse-function, token-table, precendence table
--
-- parse-function takes a string and returns a table of tokens
-- where each token is a tuple with [1] being a token from the
-- token-table, [2] any associated value and [3] the message
-- byte offset of the token start.
--
local tokens = {
-- basic data types
SYMBOL = 1,
FCALL = 2,
OPERATOR = 3,
STRING = 4,
NUMBER = 5,
BOOLEAN = 6,
IMAGE = 7,
AUDIO = 8,
VIDEO = 9, -- (dynamic image and all external frameservers)
NIL = 10, -- for F(,,) argument passing
CELL = 11, -- reference to a cell
FACTORY = 12, -- cell 'producer' (arguments are type + type arguments)
VARTYPE = 13, -- dynamically typed, function validates on call
VARARG = 14, -- a variable number of arguments of the previous type,
-- combine with VARTYPE for completely dynamic
-- permitted operators, match to operator table below
OP_ADD = 20,
OP_SUB = 21,
OP_DIV = 22,
OP_MUL = 23,
OP_LPAR = 24,
OP_RPAR = 25,
OP_MOD = 26,
OP_ASS = 27,
OP_SEP = 28,
-- return result states
ERROR = 40,
STATIC = 41,
DYNAMIC = 42,
-- special actions
FN_ALIAS = 50, -- commit entry to alias table,
EXPREND = 51
}
local precendence = {
[tokens.OP_MUL] = 8,
[tokens.OP_DIV] = 8,
[tokens.OP_MOD] = 8,
[tokens.OP_ADD] = 2,
[tokens.OP_SUB] = 2,
}
local operators = {
['+'] = tokens.OP_ADD,
['-'] = tokens.OP_SUB,
['*'] = tokens.OP_MUL,
['/'] = tokens.OP_DIV,
['('] = tokens.OP_LPAR,
[')'] = tokens.OP_RPAR,
['%'] = tokens.OP_MOD,
['='] = tokens.OP_ASS,
[','] = tokens.OP_SEP
}
local constant_ascii_a = string.byte("a")
local constant_ascii_f = string.byte("f")
local function isnum(ch)
return (string.byte(ch) >= 0x30 and string.byte(ch) <= 0x39)
end
local function add_token(state, dst, kind, value, position, data)
-- lex- level optimizations can go here
table.insert(dst, {kind, value, position, last_position, data})
state.last_position = position
end
local function issymch(state, ch, ofs)
-- special character '_', num allowed unless first pos
if isnum(ch) or ch == "_" or ch == "." or ch == ":" then
return ofs > 0
end
-- special prefixes allowed on first pos
if ofs == 0 then
if ch == "$" then
return true
end
end
-- numbers and +- are allowed on pos2 if we have $ at the beginning
local byte = string.byte(ch)
if state.buffer == "$" then
if ch == "-" or ch == "+" then
return true
end
end
return
(byte >= 0x41 and byte <= 0x5a) or (byte >= 0x61 and byte <= 0x7a)
end
local lex_default, lex_num, lex_symbol, lex_str, lex_err
lex_default =
function(ch, tok, state, ofs)
-- eof reached
if not ch or #ch == 0 or ch == "\0" then
if #state.buffer > 0 then
state.error = "(def) unexpected end, buffer: " .. state.buffer
state.error_ofs = ofs
return lex_error
end
return lex_default
end
-- alpha? move to symbol state
if issymch(state, ch, 0) then
state.buffer = ch
return lex_symbol
-- number constant? process and switch state
elseif isnum(ch) then
state.number_fract = false
state.number_hex = false
state.number_bin = false
state.base = 10
return lex_num(ch, tok, state, ofs)
-- fractional number constant, set number format and continue
elseif ch == "." then
state.number_fract = true
state.number_hex = false
state.number_bin = false
state.base = 10
return lex_num
elseif ch == "\"" then
state.buffer = ""
state.lex_str_ofs = ofs
return lex_str
elseif ch == " " or ch == "\t" or ch == "\n" then
-- whitespace ? ignore
return lex_default
elseif operators[ch] ~= nil then
-- if we have '-num' ' -num' or 'operator-num' then set state.negate
if ch == "-" then
if not state.last_ch or
state.last_ch == " " or
(#tok > 0 and tok[#tok][1] == tokens.OPERATOR) then
state.negate = true
state.number_fract = false
state.number_hex = false
state.number_bin = false
state.base = 10
return lex_num
end
end
add_token(state, tok, tokens.OPERATOR, operators[ch], ofs)
return lex_default
else
-- switch to error state, won't return
state.error = "(def) invalid token: " .. ch
state.error_ofs = ofs
return lex_error
end
end
lex_error =
function()
return lex_error
end
lex_num =
function(ch, tok, state, ofs)
if isnum(ch) then
if state.number_bin and (ch ~= "0" and ch ~= "1") then
state.error = "(num) invalid binary constant (" .. ch .. ") != [01]"
state.error_ofs = ofs
return lex_error
end
state.buffer = state.buffer .. ch
return lex_num
end
if ch == "." then
if state.number_fract then
state.error = "(num) multiple radix points in number"
state.error_ofs = ofs
return lex_error
else
-- note, we need to check what the locale radix-point is or tonumber
-- will screw us up on some locales that use , for radix
state.number_fract = true
state.buffer = state.buffer .. ch
return lex_num
end
elseif ch == "b" and not state.number_hex then
if state.number_bin or
#state.buffer ~= 1 or
string.sub(state.buffer, 1, 1) ~= "0" then
state.error = "(num) invalid binary constant (0b[01]n expected)"
state.error_ofs = ofs
return lex_error
else
state.number_bin = true
state.base = 2
return lex_num
end
elseif ch == "x" then
if state.number_hex or
#state.buffer ~= 1 or
string.sub(state.buffer, 1, 1) ~= "0" then
state.error = "(num) invalid hex constant (0x[0-9a-f]n expected)"
state.error_ofs = ofs
return lex_error
else
state.number_hex = true
state.base = 16
return lex_num
end
elseif string.byte(ch) == 0 then
else
if state.number_hex then
local dch = string.byte(string.lower(ch))
if dch >= constant_ascii_a and dch <= constant_ascii_f then
state.buffer = state.buffer .. ch
return lex_num
end
-- other characters terminate
end
end
local num = tonumber(state.buffer, state.base)
if not num then
-- case: def(-) -> num(-) then other operator or non-numeric literal/symbol
-- need to revert back to default and treat as operator
if state.negate and #state.buffer == 0 then
state.negate = false
add_token(state, tok, tokens.OPERATOR, tokens.OP_SUB, ofs)
return lex_default(ch, tok, state, ofs)
end
state.error = string.format("(num) invalid number (%s)b%d", state.buffer, state.base)
state.error_ofs = ofs
return lex_error
end
if state.negate then
num = num * -1
state.negate = false
end
add_token(state, tok, tokens.NUMBER, num, ofs)
state.buffer = ""
return lex_default(ch, tok, state, ofs)
end
lex_symbol =
function(ch, tok, state, ofs)
-- sym+( => treat sym as function
if ch == "(" and #state.buffer > 0 then
add_token(state, tok, tokens.FCALL, string.lower(state.buffer), ofs, state.got_addr)
state.buffer = ""
state.got_addr = nil
return lex_default
elseif issymch(state, ch, #state.buffer) then
-- track namespace separately
if ch == "." then
if state.got_addr then
state.error = '(str) symbol namespace selection with . only allowed once per symbol'
state.error_ofs = state.lex_str_ofs
return lex_error
end
state.got_addr = string.lower(state.buffer)
state.buffer = ""
return lex_symbol
end
-- or buffer and continue
state.buffer = state.buffer .. ch
return lex_symbol
else
-- we are done
if state.got_addr then
add_token(state, tok, tokens.SYMBOL, state.got_addr, ofs, string.lower(state.buffer))
else
local lc = string.lower(state.buffer)
if lc == "true" then
add_token(state, tok, tokens.BOOLEAN, true, ofs)
elseif lc == "false" then
add_token(state, tok, tokens.BOOLEAN, false, ofs)
else
add_token(state, tok, tokens.SYMBOL, lc, ofs)
end
end
state.buffer = ""
state.got_addr = nil
return lex_default(ch, tok, state, ofs)
end
end
lex_str =
function(ch, tok, state, ofs)
if not ch or #ch == 0 or ch == "\0" then
state.error = '"(str) unterminated string at end'
state.error_ofs = state.lex_str_ofs
return lex_error
end
if state.in_escape then
state.buffer = state.buffer .. ch
state.in_escape = nil
elseif ch == "\"" then
add_token(state, tok, tokens.STRING, state.buffer, ofs)
state.buffer = ""
return lex_default
elseif ch == "\\" then
state.in_escape = true
else
state.buffer = state.buffer .. ch
end
return lex_str
end
-- work around 'require' not allowing multiple returns
return function()
return function(msg)
local ofs = 1
local nofs = ofs
local len = #msg
local tokens = {}
local state = { buffer = ""}
local scope = lex_default
local scopestr =
function(scope)
if scope == lex_default then
return "default"
elseif scope == lex_str then
return "string"
elseif scope == lex_num then
return "number"
elseif scope == lex_symbol then
return "symbol"
elseif scope == lex_err then
return "error"
else
return "unknown"
end
end
repeat
nofs = string.utf8forward(msg, ofs)
local ch = string.sub(msg, ofs, nofs-1)
scope = scope(ch, tokens, state, ofs)
ofs = nofs
state.last_ch = ch
until nofs > len or state.error ~= nil
scope("\0", tokens, state, ofs)
return tokens, state.error, state.error_ofs
end, tokens, precendence
end
|
local ffi = require 'ffi'
local header_file = "core.h"
local qc = ffi.load('./lib_ab.so')
local JSON = require "JSON"
local file = io.open(header_file, "r")
ffi.cdef(file:read("*all"))
file:close()
ffi.cdef([[
void * malloc(size_t size);
void free(void *ptr);
]])
local fns = {}
local function init_ab(config_file)
local size = 20
assert(config_file)
local ab_struct = ffi.C.malloc(ffi.sizeof("AB_ARGS_TYPE*"))
status = qc.init_ab(config_file, size, ab_struct)
ab_struct = ffi.cast("AB_ARGS_TYPE **", ab_struct)
return ab_struct[0]
end
fns.init_ab = init_ab
local function sum_ab(ab_struct, json_body)
local ab_tbl = assert(JSON:decode(json_body),
"Not valid JSON")
local sum = ffi.C.malloc(ffi.sizeof("int*"))
local status = qc.sum_ab(ab_struct, ab_tbl['factor'], sum)
local result = {}
sum = ffi.cast("int *", sum)
result['sum'] = sum[0]
return JSON:encode(result)
end
fns.sum_ab = sum_ab
local function print_ab(ab_struct)
return qc.print_ab(ab_struct)
end
fns.print_ab = print_ab
local function free_ab(ab_struct)
return qc.free_ab(ab_struct)
end
fns.free_ab = free_ab
return fns
|
-- make sure the draggin framework is found
package.path = package.path .. ';' .. os.getenv("DRAGGIN_FRAMEWORK") .. '/src/?.lua'
-- makes output work better on most hosts, or when running through Sublime Text.
io.stdout:setvbuf("no")
local Draggin = require "draggin/draggin"
local Display = require "draggin/display"
----------------------------------------------------------------
-- App Title
Draggin.appTitle = "The State of the Game"
----------------------------------------------------------------
-- Display
-- params: <string> window text, <number> virtual width, <number> virtual height, <number> screen width, <number> screen height
Display:init(Draggin.appTitle, 1920/4, 1080/4, 1920/2, 1080/2, false)
----------------------------------------------------------------
-- AUDIO
if MOAIUntzSystem then
MOAIUntzSystem.initialize(44100, 1000)
print("Untz audio initialized")
end
local GameStateManager = require "draggin/gamestatemanager"
local TitleState = require "titlestate"
--- Main MOAIThread function of the application.
-- The whole application starts here to make sure you can always call coroutine.yield()
local function mainFunc()
local fb = MOAIGfxDevice:getFrameBuffer()
fb:setClearColor(0, 1, 1)
local titlestate = TitleState.new()
while true do
GameStateManager.pushState(titlestate)
-- wait until there's no gamestate stack, then loop around and push the titlestate again
while GameStateManager.getTopName() ~= "" do
coroutine.yield()
end
end
end
-- Let's just run the main function in a co-routine so we can use functions like Draggin:waitForAnyInput()
-- coroutines wake up once every frame, at the end of the frame they need to yield or reach the end of
-- the main coroutine function, effectively destroying that coroutine
local mainThread = MOAIThread.new()
mainThread:run(mainFunc)
|
local K, C, L, _ = unpack(select(2, ...))
local unpack = unpack
local select = select
local floor = math.floor
local collectgarbage = collectgarbage
local print = print
local GetNumAddOns, GetAddOnInfo, GetAddOnMemoryUsage = GetNumAddOns, GetAddOnInfo, GetAddOnMemoryUsage
local CreateFrame = CreateFrame
local IsAddOnLoaded = IsAddOnLoaded
local GetFramerate = GetFramerate
local Stat = CreateFrame("Frame")
Stat:RegisterEvent("PLAYER_ENTERING_WORLD")
Stat:SetFrameStrata("BACKGROUND")
Stat:SetFrameLevel(3)
Stat:EnableMouse(true)
Stat.tooltip = false
local Text = Minimap:CreateFontString(nil, "OVERLAY")
Text:SetFont(C["font"].stats_font, C["font"].stats_font_size, C["font"].stats_font_style)
Text:SetPoint(unpack(C["position"].statsframe))
-- Format Memory
local kiloByteString = "%d kb"
local megaByteString = "%.2f mb"
local function formatMem(memory)
local mult = 10^1
if memory > 999 then
local mem = ((memory / 1024) * mult) / mult
return string.format(megaByteString, mem)
else
local mem = (memory * mult) / mult
return string.format(kiloByteString, mem)
end
end
-- Build Memorytable
local memoryTable = {}
local function RebuildAddonList(self)
local addOnCount = GetNumAddOns()
if (addOnCount == #memoryTable) or self.tooltip == true then return end
memoryTable = {}
for i = 1, addOnCount do memoryTable[i] = {i, select(2, GetAddOnInfo(i)), 0, IsAddOnLoaded(i)} end
self:SetAllPoints(Text)
end
-- Update Memorytable
local function UpdateMemory()
UpdateAddOnMemoryUsage()
local addOnMem = 0
local totalMemory = 0
for i = 1, #memoryTable do
addOnMem = GetAddOnMemoryUsage(memoryTable[i][1])
memoryTable[i][3] = addOnMem
totalMemory = totalMemory + addOnMem
end
table.sort(memoryTable, function(a, b)
if a and b then return a[3] > b[3] end
end)
return totalMemory
end
-- Build DataText
local int, int2 = 10, 2
local function Update(self, t)
int = int - t
int2 = int2 - t
if int < 0 then
RebuildAddonList(self)
int = 10
end
if int2 < 0 then
Text:SetText(floor(GetFramerate())..K.RGBToHex(K.Color.r, K.Color.g, K.Color.b).." fps|r & "..select(3, GetNetStats())..K.RGBToHex(K.Color.r, K.Color.g, K.Color.b).." ms|r")
int2 = 2
end
end
-- Setup Tooltip
Stat:SetScript("OnEnter", function(self)
self.tooltip = true
local anchor, panel, xoff, yoff = "ANCHOR_BOTTOMLEFT", self:GetParent(), 0, K.Scale(5)
local bw_in, bw_out, latencyHome = GetNetStats()
ms_combined = latencyHome
GameTooltip:SetOwner(self, anchor, xoff, yoff)
GameTooltip:ClearLines()
local totalMemory = UpdateMemory()
GameTooltip:AddDoubleLine(L_TOTALMEMORY_USAGE, formatMem(totalMemory))
GameTooltip:AddLine(" ")
for i = 1, #memoryTable do
if (memoryTable[i][4]) then
local red = memoryTable[i][3] / totalMemory
local green = 1 - red
GameTooltip:AddDoubleLine(memoryTable[i][2], formatMem(memoryTable[i][3]))
end
end
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(L_STATS_HOME, latencyHome.." "..MILLISECONDS_ABBR)
GameTooltip:AddDoubleLine(L_STATS_GLOBAL, ms_combined.." "..MILLISECONDS_ABBR)
GameTooltip:AddLine(" ")
GameTooltip:AddDoubleLine(L_STATS_INC, string.format( "%.4f", bw_in ) .. " kb/s")
GameTooltip:AddDoubleLine(L_STATS_OUT, string.format( "%.4f", bw_out ) .. " kb/s")
GameTooltip:AddLine(" ")
GameTooltip:AddLine(L_STATS_SYSTEMLEFT)
GameTooltip:AddLine(L_STATS_SYSTEMRIGHT)
GameTooltip:Show()
end)
-- Button Functionality
Stat:SetScript("OnMouseDown", function(self, btn)
if (btn == "LeftButton") then
if not LFDQueueFrame then ToggleFrame(LFDParentFrame) end
ToggleFrame(LFDParentFrame)
else
UpdateAddOnMemoryUsage()
local Before = gcinfo()
collectgarbage("collect")
UpdateAddOnMemoryUsage()
local After = gcinfo()
print("|cff3AA0E9Memory Cleaned:|r "..formatMem(Before-After))
end
end)
Stat:SetScript("OnLeave", function(self) self.tooltip = false GameTooltip:Hide() end)
Stat:SetScript("OnUpdate", Update)
Update(Stat, 10) |
function stripchars(str, chrs)
local s = str:gsub("["..chrs:gsub("%W","%%%1").."]", '')
return s
end
print( stripchars( "She was a soul stripper. She took my heart!", "aei" ) )
--> Sh ws soul strppr. Sh took my hrt!
print( stripchars( "She was a soul stripper. She took my heart!", "a-z" ) )
--> She ws soul stripper. She took my hert!
|
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local model = require "game.model.role_model"
local config = require "game.template.arena"
local timetool = require "include.timetool"
local _M = model:extends()
_M.class = "role.guid"
_M.push_name = "guid"
_M.changed_name_in_role = "guid"
_M.attrs = {
v = 1,
nid = 1,
}
function _M:__up_version()
_M.super.__up_version(self)
end
function _M:on_time_up()
end
function _M:update()
end
function _M:set_nid(value)
self.data.nid = value
end
return _M |
--[[
Copyright 2017 wrxck <[email protected]>
This code is licensed under the MIT. See LICENSE for details.
]]
local lmgtfy = {}
local mattata = require('mattata')
local url = require('socket.url')
function lmgtfy:init()
lmgtfy.commands = mattata.commands(
self.info.username
):command('lmgtfy').table
lmgtfy.help = [[/lmgtfy <query> - Sends a LMGTFY link for the given search query.]]
end
function lmgtfy:on_message(message)
local input = mattata.input(message.text)
if not input then
return mattata.send_reply(
message,
lmgtfy.help
)
end
return mattata.send_message(
message.chat.id,
'<i>Let me Google that for you!</i>\n' .. '<a href="https://lmgtfy.com/?q=' .. url.escape(input) .. '">' .. mattata.escape_html(input) .. '</a>',
'html'
)
end
return lmgtfy |
-- Quest module. Used for creating new quests for the player.
require('constants')
Quest = {}
Quest.__index = Quest
function truefn()
return true
end
function falsefn()
return false
end
function emptyfn()
end
-- Must be overridden on the table
function Quest:quest_completion_condition_fn()
return false
end
-- Does nothing. Must be overridden on the table.
function Quest:quest_completion_fn()
end
-- Create a new quest
function Quest:new(quest_id, quest_title_sid_or_table, questmaster_name_sid, quest_description_sid_or_table, quest_completion_text_sid, quest_reminder_text_sid_or_table, quest_precond_fn, quest_start_fn, quest_completion_condition_fn, quest_completion_fn)
local obj = {}
-- Look up the current map name instead of forcing every quest to
-- have to specify it.
--
-- The assumption here is that quests are always given to the player
-- on the map they're currently on. If this ever needs to change,
-- make the map name SID a parameter to this function.
local map_name_sid = map_get_name_sid()
setmetatable(obj, self)
obj.quest_id = quest_id
if type(quest_title_sid_or_table) == "table" then
local t_size = #quest_title_sid_or_table
if t_size == 2 then
obj.quest_title_sid = quest_title_sid_or_table[1]
obj.quest_title_parameter_sids = quest_title_sid_or_table[2]
end
else
obj.quest_title_sid = quest_title_sid_or_table
obj.quest_title_parameter_sids = ""
end
obj.questmaster_name_sid = questmaster_name_sid
obj.map_name_sid = map_name_sid
if type(quest_description_sid_or_table) == "table" then
local t_size = #quest_description_sid_or_table
if t_size == 2 then
obj.quest_description_sid = quest_description_sid_or_table[1]
obj.quest_description_parameter_sids = quest_description_sid_or_table[2]
end
else
obj.quest_description_sid = quest_description_sid_or_table
obj.quest_description_parameter_sids = ""
end
obj.quest_completion_text_sid = quest_completion_text_sid
if type(quest_reminder_text_sid_or_table) == "table" then
local t_size = #quest_reminder_text_sid_or_table
if t_size == 2 then
obj.quest_reminder_text_sid = quest_reminder_text_sid_or_table[1]
obj.quest_reminder_text_parameter_sids = quest_reminder_text_sid_or_table[2]
end
else
obj.quest_reminder_text_sid = quest_reminder_text_sid_or_table
obj.quest_reminder_text_parameter_sids = ""
end
obj.quest_precond_fn = truefn
obj.quest_start_fn = emptyfn
obj.quest_completion_condition_fn = falsefn
obj.quest_completion_fn = falsefn
if (quest_precond_fn ~= nil) then
obj.quest_precond_fn = quest_precond_fn
else
log(CLOG_ERROR, "nil precondition fn for quest ID " .. quest_id)
end
if (quest_start_fn ~= nil) then
obj.quest_start_fn = quest_start_fn
else
log(CLOG_ERROR, "nil start fn for quest ID " .. quest_id)
end
if (quest_completion_condition_fn ~= nil) then
obj.quest_completion_condition_fn = quest_completion_condition_fn
else
log(CLOG_ERROR, "nil completion condition fn for quest ID " .. quest_id)
end
if (quest_completion_fn ~= nil) then
obj.quest_completion_fn = quest_completion_fn
else
log(CLOG_ERROR, "nil completion fn for quest ID " .. quest_id)
end
return obj
end
function Quest:execute()
-- Quest is complete
if is_quest_completed(self.quest_id) then
return false
-- Preconditions met?
elseif self.quest_precond_fn() == false then
return false
-- Quest is not complete, but condition is met.
elseif self.quest_completion_condition_fn() == true then
local should_mark_complete = self.quest_completion_fn()
-- May not be on the quest. Silently add the quest if not.
if is_on_quest(self.quest_id) == false then
add_new_quest(self.quest_id, self)
end
-- Guaranteed to have a quest at this point. Mark it as complete
-- if the completion function has indicated this.
if should_mark_complete == true then
mark_quest_completed(self.quest_id)
-- Adventurers who complete lots of quest are kind of by definition
-- charismatic.
for i = 1, RNG_range(3, 6) do
mark_cha(PLAYER_ID)
end
end
-- Quest is in progress, condition is not met.
elseif is_on_quest(self.quest_id) then
if quest_reminder_text_parameter_sids ~= "" then
local params = {}
for p in string.gmatch(self.quest_reminder_text_parameter_sids, "([^,]+)") do
table.insert(params, get_sid(p))
end
add_message(self.quest_reminder_text_sid, params)
else
add_message(self.quest_reminder_text_sid)
end
-- Quest is not in progress, condition is not met.
else
local quest_started = self.quest_start_fn()
-- Some quests may bail out in the start function by returning
-- false. In this case, we want to make sure we don't add the
-- quest to the player's list.
if quest_started ~= false then
add_new_quest(self.quest_id, self)
end
-- Starting a quest gets the player a few marks in Charisma.
for i = 1, RNG_range(2,4) do
mark_cha(PLAYER_ID)
end
end
return true
end
|
--[[
module:ChatRoom
author:DylanYang
time:2021-02-18 22:38:25
]]
local User = require("patterns.behavioral.mediator.User")
local super = require("patterns.behavioral.mediator.Mediator")
local _M = Class("ChatRoom", super)
local public = _M.public
_M.isFirst = true
_M.colleagues = {}
function public:CreateColleague(name)
local user = User.new(name)
user:SetMediator(self)
table.insert(self.colleagues, user)
return user
end
function public:ShowMessage(user, msg)
local gap = self.isFirst and "" or "\n"
local time = os.date("%Y-%m-%d %H:%M:%S", os.time())
print(string.format("%s%s\n%s :\n\t%s", gap, time, user.name, msg))
self.isFirst = false
end
return _M |
local utils = require "src.utils"
local themes = require "src.themes"
local THEME = "default"
local storage_path
local images_folder
local pencil_icon
local app_image
if utils.is_windows() then
storage_path = ".\\storage_data.lua"
images_folder = ".\\images"
pencil_icon = images_folder.."\\"..themes[THEME].pencil_icon
app_image = images_folder.."\\d-tracker_128x128.ppm"
else
storage_path = "./storage_data.lua"
images_folder = "./images"
pencil_icon = images_folder.."/"..themes[THEME].pencil_icon
app_image = images_folder.."/d-tracker_128x128.ppm"
end
return {
db = "d-tracker.sqlite3",
storage_path = storage_path,
images_folder = images_folder,
current_theme = THEME,
theme = themes[THEME].name,
pencil_icon = pencil_icon,
app_image = app_image
}
|
local table = require('table')
local Sequence = {}
function Sequence:new()
local o = {}
setmetatable(o, self)
self.__index = self
self.count = 0
self.complete = 0
self.callbacks = {}
self.stopped = true
return o
end
function Sequence:cont(...)
local fn
function tickle(...)
if self.stopped then
print('quit calling next so fast!')
return
end
self.stopped = true
self:cont(arg)
end
if not self.stopped then
return
end
fn = table.remove(self.callbacks, 1)
if not fn then
self.stopped = true
else
self.stopped = false
fn(tickle, arg)
end
end
function Sequence:next(cb)
table.insert(self.callbacks, cb)
self:cont()
end
return Sequence
|
--[[ Netherstorm -- Ethereum Avenger.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 29th, 2008. ]]
function Avenger_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("Avenger_Shout",1000,0)
Unit:RegisterEvent("Avenger_Charge",1000,0)
Unit:RegisterEvent("Avenger_Weapons",1000,0)
end
function Avenger_Charge(Unit,Event)
Unit:FullCastSpellOnTarget(32064,Unit:GetClosestPlayer())
end
function Avenger_Intangible(Unit,Event)
Unit:FullCastSpellOnTarget(36509,Unit:GetClosestPlayer())
end
function Avenger_Weapons(Unit,Event)
Unit:FullCastSpellOnTarget(39489,Unit:GetClosestPlayer())
end
function Avenger_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Avenger_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (22821, 1, "Avenger_OnEnterCombat")
RegisterUnitEvent (22821, 2, "Avenger_OnEnterCombat")
RegisterUnitEvent (22821, 4, "Avenger_OnEnterCombat") |
local helpers = require "spec.helpers"
local PLUGIN_NAME = "referer"
for _, strategy in helpers.each_strategy() do
describe("Referer plugin (access) [#" .. strategy .. "]", function()
local client
lazy_setup(function()
local bp = helpers.get_db_utils(strategy, nil, { PLUGIN_NAME })
do -- create a route with referer plugin
local route1 = bp.routes:insert({
hosts = { "test1.com" },
})
bp.plugins:insert {
name = PLUGIN_NAME,
route = { id = route1.id },
config = {
referers = { "*.kong.com", "hello.mashape.com" },
},
}
end
do -- create a route with referer plugin, with wildcard only
local route2 = bp.routes:insert({
hosts = { "test2.com" },
})
bp.plugins:insert {
name = PLUGIN_NAME,
route = { id = route2.id },
config = {
referers = { "*" } ,
},
}
end
-- start kong
assert(helpers.start_kong({
-- set the strategy
database = strategy,
-- -- use the custom test template to create a local mock server
nginx_conf = "spec/fixtures/custom_nginx.template",
-- set the config item to make sure our plugin gets loaded
plugins = "bundled,referer", -- since Kong CE 0.14
-- custom_plugins = "referer", -- pre Kong CE 0.14
}))
end)
lazy_teardown(function()
helpers.stop_kong(nil, true)
end)
before_each(function()
client = helpers.proxy_client()
end)
after_each(function()
if client then client:close() end
end)
describe("request", function()
it("succeeds with valid referer header, wildcard", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test1.com",
referer = "http://hello.kong.com", -- *.kong.com
}
})
assert.response(r).has.status(200)
end)
it("fails with invalid referer header, wildcard", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test1.com",
referer = "http://another.hello.kong.com", -- *.kong.com
}
})
assert.response(r).has.status(403)
end)
it("succeeds with valid referer header", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test1.com",
referer = "http://hello.mashape.com", -- hello.mashape.com
}
})
assert.response(r).has.status(200)
end)
end)
describe("pattern '*' request", function()
it("succeeds with valid referer header", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = "http://my.domain.com",
}
})
assert.response(r).has.status(200)
end)
it("fails with multiple referer headers", function()
-- first validate that a single will pass
local referer = "http://first.kong.com"
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = referer,
}
})
assert.response(r).has.status(200)
-- now use the same referrer twice
r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = { referer, referer },
}
})
assert.response(r).has.status(403)
end)
it("fails with empty referer header", function()
local referer = ""
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = referer,
}
})
assert.response(r).has.status(403)
end)
it("fails with no referer header", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = nil, -- for explicitness
}
})
assert.response(r).has.status(403)
end)
it("succeeds with no referer header", function()
local r = assert(client:send {
method = "GET",
path = "/",
headers = {
host = "test2.com",
referer = nil, -- for explicitness
}
})
assert.response(r).has.status(403)
end)
end)
end)
end
|
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local mod = rgpvpw
local me = {}
mod.testSoundSelfAvoidWarlockEn = me
me.tag = "TestSoundSelfAvoidWarlockEn"
local testGroupName = "SoundSelfAvoidWarlockEn"
local testCategory = RGPVPW_CONSTANTS.CATEGORIES.WARLOCK.id
function me.Test()
mod.testReporter.StartTestGroup(testGroupName)
me.CollectTestCases()
mod.testReporter.PlayTestQueueWithDelay(function()
mod.testReporter.StopTestGroup() -- asyncron finish of testgroup
end)
end
function me.CollectTestCases()
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidBanish)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCorruption)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfAgony)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfRecklessness)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfTheElements)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfTongues)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfWeakness)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDeathCoil)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDrainLife)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDrainMana)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidDrainSoul)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidFear)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidHowlOfTerror)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidImmolate)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidIncinerate)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSearingPain)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSeedOfCorruption)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShadowBolt)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSoulFire)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidConflagrate)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidCurseOfExhaustion)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShadowburn)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidShadowfury)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidSiphonLife)
mod.testReporter.AddToTestQueueWithDelay(me.TestSoundSelfAvoidUnstableAffliction)
end
function me.TestSoundSelfAvoidBanish()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidBanish",
testCategory,
"banish"
)
end
function me.TestSoundSelfAvoidCorruption()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCorruption",
testCategory,
"corruption"
)
end
function me.TestSoundSelfAvoidCurseOfAgony()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfAgony",
testCategory,
"curse_of_agony"
)
end
function me.TestSoundSelfAvoidCurseOfRecklessness()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfRecklessness",
testCategory,
"curse_of_recklessness"
)
end
function me.TestSoundSelfAvoidCurseOfTheElements()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfTheElements",
testCategory,
"curse_of_the_elements"
)
end
function me.TestSoundSelfAvoidCurseOfTongues()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfTongues",
testCategory,
"curse_of_tongues"
)
end
function me.TestSoundSelfAvoidCurseOfWeakness()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfWeakness",
testCategory,
"curse_of_weakness"
)
end
function me.TestSoundSelfAvoidDeathCoil()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDeathCoil",
testCategory,
"death_coil"
)
end
function me.TestSoundSelfAvoidDrainLife()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDrainLife",
testCategory,
"drain_life"
)
end
function me.TestSoundSelfAvoidDrainMana()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDrainMana",
testCategory,
"drain_mana"
)
end
function me.TestSoundSelfAvoidDrainSoul()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidDrainSoul",
testCategory,
"drain_soul"
)
end
function me.TestSoundSelfAvoidFear()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidFear",
testCategory,
"fear"
)
end
function me.TestSoundSelfAvoidHowlOfTerror()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidHowlOfTerror",
testCategory,
"howl_of_terror"
)
end
function me.TestSoundSelfAvoidImmolate()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidImmolate",
testCategory,
"immolate"
)
end
function me.TestSoundSelfAvoidIncinerate()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidIncinerate",
testCategory,
"incinerate"
)
end
function me.TestSoundSelfAvoidSearingPain()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSearingPain",
testCategory,
"searing_pain"
)
end
function me.TestSoundSelfAvoidSeedOfCorruption()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSeedOfCorruption",
testCategory,
"seed_of_corruption"
)
end
function me.TestSoundSelfAvoidShadowBolt()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShadowBolt",
testCategory,
"shadow_bolt"
)
end
function me.TestSoundSelfAvoidSoulFire()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSoulFire",
testCategory,
"soul_fire"
)
end
function me.TestSoundSelfAvoidConflagrate()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidConflagrate",
testCategory,
"conflagrate"
)
end
function me.TestSoundSelfAvoidCurseOfExhaustion()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidCurseOfExhaustion",
testCategory,
"curse_of_exhaustion"
)
end
function me.TestSoundSelfAvoidShadowburn()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShadowburn",
testCategory,
"shadowburn"
)
end
function me.TestSoundSelfAvoidShadowfury()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidShadowfury",
testCategory,
"shadowfury"
)
end
function me.TestSoundSelfAvoidSiphonLife()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidSiphonLife",
testCategory,
"siphon_life"
)
end
function me.TestSoundSelfAvoidUnstableAffliction()
mod.testHelper.TestSoundSpellMissedSelf(
"TestSoundSelfAvoidUnstableAffliction",
testCategory,
"unstable_affliction"
)
end
|
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
-- THIS SOFTWARE.
local bga = {}
local str = io.read("*a")
for i = 1, #str - 1 do
local bg = str:sub(i, i + 1)
bga[bg] = (bga[bg] or 0) + 1
end
local first = {}
local second = {}
local mode = ...
for k, v in pairs(bga) do
if mode == "combined" then
print(string.format("%08i: %02x%02x : %s", v, k:byte(1), k:byte(2), k))
end
first[k:sub(1, 1)] = (first[k:sub(1, 1)] or 0) + v
second[k:sub(1, 1)] = (second[k:sub(1, 1)] or 0) + v
end
for k, v in pairs(first) do
if mode == "first" then
print(string.format("%08i: %s", v, k))
end
end
for k, v in pairs(second) do
if mode == "second" then
print(string.format("%08i: %s", v, k))
end
end
|
--[[
Name: "sv_autorun.lua".
Product: "kuroScript".
--]]
local MOUNT = MOUNT;
-- Include some prefixed files.
kuroScript.frame:IncludePrefixed("sh_autorun.lua");
-- Whether or not to only display typing notices when visible.
kuroScript.config.Add("typing_visible_only", true, true);
-- Called when a player starts typing.
concommand.Add("ks_typing_start", function(player, command, arguments)
if ( player:Alive() and !player:IsRagdolled(RAGDOLL_FALLENOVER) ) then
if ( arguments and arguments[1] ) then
hook.Call( "PlayerStartTypingDisplay", kuroScript.frame, player, arguments[1] );
-- Check if a statement is true.
if (arguments[1] == "w") then
player:SetSharedVar("ks_Typing", TYPING_WHISPER);
elseif (arguments[1] == "p") then
player:SetSharedVar("ks_Typing", TYPING_PERFORM);
elseif (arguments[1] == "l") then
player:SetSharedVar("ks_Typing", TYPING_LOGGING);
elseif (arguments[1] == "n") then
player:SetSharedVar("ks_Typing", TYPING_NORMAL);
elseif (arguments[1] == "r") then
player:SetSharedVar("ks_Typing", TYPING_RADIO);
elseif (arguments[1] == "y") then
player:SetSharedVar("ks_Typing", TYPING_YELL);
elseif (arguments[1] == "o") then
player:SetSharedVar("ks_Typing", TYPING_OOC);
end;
end;
end;
end);
-- Called when a player finishes typing.
concommand.Add("ks_typing_finish", function(player, command, arguments)
if ( ValidEntity(player) ) then
if (arguments and arguments[1] and arguments[1] == "1") then
hook.Call("PlayerFinishTypingDisplay", kuroScript.frame, player, true);
else
hook.Call("PlayerFinishTypingDisplay", kuroScript.frame, player);
end;
-- Set some information.
player:SetSharedVar("ks_Typing", 0);
end;
end); |
math.randomseed(os.time())
local APAI = "Attempt to perform arithmetic with invalid type"
-- Version conflict --
if not unpack then unpack = table.unpack end
function runlib(line, elin, clin)
local mathf = {
abs = function(n) return math.abs(n) end ,
exp = function(n) return math.exp(n) end ,
sin = function(n) return math.sin(n) end ,
cos = function(n) return math.cos(n) end ,
tan = function(n) return math.tan(n) end ,
asin = function(n) return math.asin(n) end,
acos = function(n) return math.acos(n) end,
atan = function(n) return math.atan(n) end,
sinh = function(n) return math.sinh(n) end,
cosh = function(n) return math.cosh(n) end,
tanh = function(n) return math.tanh(n) end,
}
-- Math functions --
for name, func in pairs(mathf) do
while line:match(name .. '%[%s?[^ ]+%s?%]') do
local num = line:match(name .. '%[([^ ]+)%]')
if num:sub(-1) == ']' then num = num:sub(1, -2) end
-- Invalid number --
if not tonumber(num) then
local idx = elin:find(num)
return {err = ghst_err(APAI, idx, elin, clin)}
else num = tonumber(num) end
local out = func(num)
out = tostring(out)
local idx = out:find('.', 1, true)
out = out:sub(1, (idx or - 4) + 3)
line = line:gsub(name .. '%[' .. num .. '%]', out)
end
end
-- Random generator --
local rpat = 'rand%[%s?([^ ]+),%s?([^ ]+)%s?%]'
while line:match(rpat) do
local min, max = line:match(rpat)
if max:sub(-1) == ']' then max = max:sub(1, -2) end
-- Invalid numbers --
if not tonumber(min) then
local idx = elin:find('rand[' .. min, 1, true)
return {err = ghst_err(APAI, idx + 5, elin, clin)}
else min = tonumber(min) end
if not tonumber(max) then
local idx = elin:find(max)
return {err = ghst_err(APAI, idx, elin, clin)}
else max = tonumber(max) end
line = line:gsub(rpat, math.random(min, max))
end
for name, func in pairs({
min = function(...) return math.min(...) end,
max = function(...) return math.max(...) end,
}) do
local pat = name .. '%[([-+%d%., ]+)%]'
while line:match(pat) do
local vals = line:match(pat)
if not vals then
local sub = elin:match(name .. '%[(.*)%]')
local _, idx = elin:find(sub)
return {err = ghst_err(APAI, idx, elin, clin)}
else max = tonumber(max) end
vals = leaf.string_split(vals, ',%s?')
-- Always use as an table --
if type(vals) == 'string' then
vals = {vals}
end
line = line:gsub(pat, func(unpack(vals)))
end
end
return line
end
return runlib |
multiserver.on_joinplayer = {}
multiserver.on_leaveplayer = {}
multiserver.on_redirect_done = {}
multiserver.on_msg = {}
multiserver.alert = function(msg)
multiserver.do_rpc("<-ALERT " .. msg, nil)
end
multiserver.get_default_server = function(cb)
multiserver.do_rpc("<-GETDEFSRV", cb)
end
multiserver.get_player_count = function(cb)
multiserver.do_rpc("<-GETPEERCNT", cb)
end
multiserver.is_online = function(name, cb)
multiserver.do_rpc("<-ISONLINE " .. name, cb)
end
multiserver.check_privs = function(name, privs, cb)
multiserver.do_rpc("<-CHECKPRIVS " .. name .. " " .. minetest.privs_to_string(privs):gsub(",", "|"), cb)
end
multiserver.get_privs = function(name, cb)
multiserver.do_rpc("<-GETPRIVS " .. name, cb)
end
multiserver.set_privs = function(name, privs)
multiserver.do_rpc("<-SETPRIVS " .. name .. " " .. minetest.privs_to_string(privs):gsub(",", "|"), nil)
end
multiserver.get_server_name = function(name, cb)
multiserver.do_rpc("<-GETSRV " .. name, cb)
end
multiserver.redirect = function(name, tosrv)
multiserver.do_rpc("<-REDIRECT " .. name .. " " .. tosrv, nil)
end
multiserver.get_address = function(name, cb)
multiserver.do_rpc("<-GETADDR " .. name, cb)
end
multiserver.is_banned = function(name, cb)
multiserver.do_rpc("<-ISBANNED " .. name, cb)
end
multiserver.ban = function(target)
multiserver.do_rpc("<-BAN " .. target, nil)
end
multiserver.unban = function(target)
multiserver.do_rpc("<-UNBAN " .. target, nil)
end
multiserver.get_servers = function(cb)
multiserver.do_rpc("<-GETSRVS", cb)
end
multiserver.broadcast_msg = function(msg)
multiserver.do_rpc("<-MT2MT " .. msg, nil)
end
multiserver.send_msg = function(tosrv, msg)
multiserver.do_rpc("<-MSG2MT " .. tosrv .. " " .. msg, nil)
end
multiserver.register_on_joinplayer = function(cb)
table.insert(multiserver.on_joinplayer, cb)
end
multiserver.register_on_leaveplayer = function(cb)
table.insert(multiserver.on_leaveplayer, cb)
end
multiserver.register_on_redirect_done = function(cb)
table.insert(multiserver.on_redirect_done, cb)
end
multiserver.register_on_msg = function(cb)
table.insert(multiserver.on_msg, cb)
end
|
-- Created by AltiV (August 15th, 2018)
-- Original Release "Issues"
-- 1. Does not take inspiration from trees. Attempting to get any of their models crashes the client.
-- 2. Retains particle effects from original hero. The vanilla Mischief skill does this as well, but
-- it allows for less "strategic" usage of the mutation here because everyone has a persisting Frantic
-- particle effect, and some of the custom heroes have a vibrant colour particle that carries over.
-- 3. Roshan pit drops are not based on amount of Roshan kills. This is minor and chosen to be ignored.
------------------------------------------
-- Local Variables Outside of Functions --
------------------------------------------
-- Base list of things to transform into
local model_list = {
-- Couriers
"models/items/courier/courier_mvp_redkita/courier_mvp_redkita.vmdl",
"models/items/courier/faceless_rex/faceless_rex_flying.vmdl",
"models/items/courier/kanyu_shark/kanyu_shark.vmdl",
"models/items/courier/mole_messenger/mole_messenger_lvl7.vmdl",
-- Treasure Chests
"models/props_gameplay/treasure_chest001.vmdl",
"models/props_generic/chest_treasure_02.vmdl",
"models/props_gameplay/treasure_chest_gold.vmdl",
-- Wards
"models/items/wards/esl_wardchest_woody/esl_wardchest_woody.vmdl",
"models/items/wards/f2p_ward/f2p_ward.vmdl",
"models/items/wards/fairy_dragon/fairy_dragon.vmdl",
"models/items/wards/phoenix_ward/phoenix_ward.vmdl",
"models/items/wards/portal_ward/portal_ward.vmdl",
-- "Standard" items
"models/props_gameplay/chicken.vmdl",
"models/props_gameplay/gem01.vmdl",
"models/props_gameplay/heart001.vmdl",
"models/props_gameplay/mango.vmdl",
"models/props_gameplay/red_box.vmdl",
"models/props_gameplay/salve_blue.vmdl",
"models/props_gameplay/salve_red.vmdl",
"models/props_gameplay/smoke.vmdl",
-- Rapiers
"models/props_gameplay/divine_rapier.vmdl",
"models/cursed_rapier.vmdl",
}
-- Powerup Runes (Includes cooresponding particle effects)
local rune_list = {
{"models/props_gameplay/rune_arcane.vmdl", "particles/generic_gameplay/rune_arcane.vpcf"},
{"models/props_gameplay/rune_doubledamage01.vmdl", "particles/generic_gameplay/rune_doubledamage.vpcf"},
{"models/props_gameplay/rune_frost.vmdl", "particles/econ/items/puck/puck_snowflake/puck_snowflake_ambient.vpcf"},
{"models/props_gameplay/rune_haste01.vmdl", "particles/generic_gameplay/rune_haste.vpcf"},
{"models/props_gameplay/rune_illusion01.vmdl", "particles/generic_gameplay/rune_invisibility.vpcf"},
{"models/props_gameplay/rune_invisibility01.vmdl", "particles/generic_gameplay/rune_invisibility.vpcf"},
{"models/props_gameplay/pumpkin_rune.vmdl", ""},
{"models/props_gameplay/rune_regeneration01.vmdl", "particles/generic_gameplay/rune_regeneration.vpcf"}
}
-- Roshan Pit Items
local rosh_list = {
"models/rosh/roshan_halloween.vmdl",
"models/props_gameplay/aegis.vmdl",
"models/props_gameplay/cheese.vmdl",
"models/props_gameplay/refresher_shard.vmdl"
}
-- Don't know if I can just pull these positions from the runes.lua file but I'll throw them here for now...
local rune_spots = {
Vector(-1712, 1184, 176),
Vector(2394.590576, -1857.834473, 192)
}
local bounty_spots = {
Vector(-4328.077637, 1591.967407, 432),
Vector(4263.922363, -1704.032593, 436),
Vector(3686.955078, -3624.810791, 304),
Vector(-3149.034180, 3725.841309, 304)
}
-- Not actually accurate spot but close enough
local rosh_pit = Vector(-2382, 1850, 176)
local selection = "models/props_gameplay/treasure_chest001.vmdl" -- Putting a default model to maybe prevent some potential crashes
local zHeight = 0 -- Visual height of model; should only need to be non-zero for runes
------------------------
-- Initialize Classes --
------------------------
LinkLuaModifier("modifier_mutation_monkey_business_transform", "components/modifiers/mutation/modifier_mutation_monkey_business.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_mutation_monkey_business_transform_extra", "components/modifiers/mutation/modifier_mutation_monkey_business.lua", LUA_MODIFIER_MOTION_NONE )
modifier_mutation_monkey_business = class({})
modifier_mutation_monkey_business_transform = class({})
modifier_mutation_monkey_business_transform_extra = class({})
-----------------------------------------------------------
-- Main monkey_business Modifier (Internal Timer for Transform) --
-----------------------------------------------------------
function modifier_mutation_monkey_business:IsHidden() return false end
function modifier_mutation_monkey_business:RemoveOnDeath() return false end
function modifier_mutation_monkey_business:IsPurgable() return false end
function modifier_mutation_monkey_business:GetTexture() return "monkey_king_untransform" end
function modifier_mutation_monkey_business:OnCreated()
if not IsServer() then return end
self.tick_rate = 0.1 -- Set tick rate for timer
if IsServer() then
self:StartIntervalThink(self.tick_rate)
end
end
function modifier_mutation_monkey_business:OnIntervalThink()
-- Don't tick down if unit already has the transform modifier or standard monkey_business
if not self:GetParent():HasModifier("modifier_mutation_monkey_business_transform") and not self:GetParent():HasModifier("modifier_monkey_king_transform") then
if not self:GetParent():IsMoving() and self:GetParent():IsAlive() then
if self:GetDuration() == -1 then
self:SetDuration(_G.IMBA_MUTATION_MONKEY_BUSINESS_DELAY, true)
end
else
self:SetDuration(-1, true)
end
end
end
function modifier_mutation_monkey_business:OnRemoved()
if IsServer() then
self:StartIntervalThink(-1)
self:GetParent():AddNewModifier(self:GetParent(), nil, "modifier_mutation_monkey_business", {})
self:GetParent():AddNewModifier(self:GetParent(), nil, "modifier_mutation_monkey_business_transform", {})
local parent = self:GetParent()
Timers:CreateTimer(FrameTime(), function()
parent:AddNewModifier(parent, nil, "modifier_mutation_monkey_business_transform_extra", {})
end)
end
end
-- Break monkey_business if unit starts an attack, takes damage, or casts an ability
function modifier_mutation_monkey_business:DeclareFunctions()
local funcs = {
MODIFIER_EVENT_ON_ATTACK_START,
MODIFIER_EVENT_ON_TAKEDAMAGE,
MODIFIER_EVENT_ON_ABILITY_FULLY_CAST,
}
return funcs
end
-- Separate helper function that resets internal timer and removes the transform modifiers if they exist
function modifier_mutation_monkey_business:Exposed()
self:SetDuration(_G.IMBA_MUTATION_MONKEY_BUSINESS_DELAY, true)
if self:GetParent():HasModifier("modifier_mutation_monkey_business_transform") then
self:GetParent():RemoveModifierByName("modifier_mutation_monkey_business_transform")
self:GetParent():RemoveModifierByName("modifier_mutation_monkey_business_transform_extra")
end
end
function modifier_mutation_monkey_business:OnAttackStart( keys )
if keys.attacker == self:GetParent() then
self:Exposed()
end
end
function modifier_mutation_monkey_business:OnTakeDamage( keys )
if keys.unit == self:GetParent() or keys.attacker == self:GetParent() then
self:Exposed()
end
end
function modifier_mutation_monkey_business:OnAbilityFullyCast( keys )
if keys.unit == self:GetParent() then
self:Exposed()
end
end
--------------------------
-- Transformed Modifier --
--------------------------
-- start step by step
-- create a hidden dummy unit that follows the hero position, make a condition if abs origin not same, set it up
-- dummy_unit:AddEffects(EF_NODRAW) to hide
-- RemoveEffects(EF_NODRAW) to hide
-- with those informations you should be able to start a base
-- Yeah IDK
function modifier_mutation_monkey_business_transform:IsHidden() return false end
function modifier_mutation_monkey_business_transform:IsPurgable() return true end
function modifier_mutation_monkey_business_transform:GetEffectName()
return "particles/units/heroes/hero_monkey_king/monkey_king_disguise.vpcf"
end
function modifier_mutation_monkey_business_transform:GetTexture()
return "monkey_king_mischief"
end
function modifier_mutation_monkey_business_transform:CheckState()
local state = {
[MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES] = true,
[MODIFIER_STATE_NO_HEALTH_BAR] = true,
[MODIFIER_STATE_LOW_ATTACK_PRIORITY] = true }
return state
end
function modifier_mutation_monkey_business_transform:OnCreated()
if not IsServer() then return end
self.search_range = 350 -- Maximum range from places of interest to take inspiration
self.particle = "" -- Give extra particle effect around model if it originally has one
self.model_found = false -- Use this to keep track of when a model has been settled on
-- Was supposed to search for tree models but I can't get this block to work so skipping it
-- local trees = GridNav:GetAllTreesAroundPoint(self:GetParent():GetAbsOrigin(), self.search_range, false)
-- if #trees > 0 then
-- for _, tree in pairs(trees) do
-- selection = tree:GetModelName() -- Crashes the game
-- self.model_found = true
-- break
-- end
-- end
-- Next, check if unit is near a bounty rune spot
if not self.model_found then
for _, pos in pairs(bounty_spots) do
if (self:GetParent():GetAbsOrigin() - pos):Length() <= self.search_range then
selection = "models/props_gameplay/rune_goldxp.vmdl"
self.particle = "particles/generic_gameplay/rune_bounty_first.vpcf"
zHeight = 50
self.model_found = true -- Do not need to check the rest of the test cases
break
end
end
end
-- Next, check if unit is near a powerup rune spot
if not self.model_found then
local rand = RandomInt(1, #rune_list)
for _, pos in pairs(rune_spots) do
if (self:GetParent():GetAbsOrigin() - pos):Length() <= self.search_range then
selection = rune_list[rand][1]
self.particle = rune_list[rand][2]
zHeight = 50
self.model_found = true -- Do not need to check the rest of the test cases
break
end
end
end
-- Next, check if unit is near the center of the Rosh pit
if not self.model_found then
local rand = RandomInt(1, #rosh_list)
if (self:GetParent():GetAbsOrigin() - rosh_pit):Length() <= self.search_range then
selection = rosh_list[rand]
self.model_found = true -- Do not need to check the rest of the test cases
end
end
-- Next, check if unit is near any other creep
if not self.model_found then
local units = FindUnitsInRadius(self:GetParent():GetTeamNumber(),
self:GetParent():GetAbsOrigin(),
nil,
self.search_range,
DOTA_UNIT_TARGET_TEAM_BOTH,
DOTA_UNIT_TARGET_CREEP + DOTA_UNIT_TARGET_TREE, -- Don't think this tree thing works...
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false)
if (#units > 0) then
for _, unit in pairs(units) do
selection = unit:GetModelName()
self.model_found = true -- Do not need to check the rest of the test cases
break
end
end
end
-- If all of the above criteria is not met, choose from the base list of available models
if not self.model_found then
selection = model_list[RandomInt(1, #model_list)]
-- Cursed Rapier has a special particle effect
if selection == "models/cursed_rapier.vmdl" then
particle = "particles/hw_fx/cursed_rapier.vpcf"
end
end
EmitSoundOn("Hero_MonkeyKing.Transform.On", self:GetParent()) -- Sounds not working even with Precache?
end
function modifier_mutation_monkey_business_transform:OnRemoved()
if not IsServer() then return end
EmitSoundOn("Hero_MonkeyKing.Transform.Off", self:GetParent())
-- Reset particle name and height back to default
self.particle = ""
zHeight = 0
-- Play the monkey_business particle effect again
local poof = ParticleManager:CreateParticle("particles/units/heroes/hero_monkey_king/monkey_king_disguise.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetParent())
ParticleManager:SetParticleControl(poof, 0, self:GetParent():GetAbsOrigin())
ParticleManager:ReleaseParticleIndex(poof)
end
function modifier_mutation_monkey_business_transform:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_MODEL_CHANGE
}
return funcs
end
function modifier_mutation_monkey_business_transform:GetModifierModelChange()
return selection
end
---------------------------------------
-- Transformed Modifier (Extra Data) --
---------------------------------------
function modifier_mutation_monkey_business_transform_extra:IsHidden() return true end
function modifier_mutation_monkey_business_transform_extra:IsPurgable() return true end
function modifier_mutation_monkey_business_transform_extra:OnCreated()
if not IsServer() then return end
self:SetStackCount(zHeight)
self.particle = ParticleManager:CreateParticle(self:GetParent():FindModifierByName("modifier_mutation_monkey_business_transform").particle, PATTACH_ABSORIGIN_FOLLOW, self:GetParent())
end
function modifier_mutation_monkey_business_transform_extra:OnDestroy()
if not IsServer() then return end
ParticleManager:DestroyParticle(self.particle, true)
end
function modifier_mutation_monkey_business_transform_extra:DeclareFunctions()
local funcs = {
MODIFIER_PROPERTY_VISUAL_Z_DELTA
}
return funcs
end
function modifier_mutation_monkey_business_transform_extra:GetVisualZDelta()
return self:GetStackCount()
end
|
-- Lua stuff
function onCreate()
makeAnimatedLuaSprite('FRONT', 'Zardy2BG', -600, -200)
luaSpriteAddAnimationByPrefix('FRONT', 'bop', 'BG', 24, true)
scaleObject('FRONT', 0.9, 0.9);
addLuaSprite('FRONT', false)
end
|
function open_box(keys)
local caster = keys.caster
local box_number = tostring(keys.box_number)
local table = _G.load_items[box_number]
local count = table["count"]
local number = RandomInt(1, count)
local item_name = table[tostring(number)]
local item = caster:AddItemByName(item_name)
-- 有几率开出高级箱子
if keys.box_number < 6 and RandomInt(1, 100) <=
_G.load_kv["open_great_box_percent"] then
local great_box = caster:AddItemByName(
"item_box_" .. tostring(keys.box_number + 1))
end
end
|
require("ItemTweaker_Copy_CC");
--VILEM113APC
--Mechanics
TweakItem("Base.M113Tire1","DisplayCategory","Mechanics");
TweakItem("Base.M113Tire2","DisplayCategory","Mechanics");
TweakItem("Base.M113Tire3","DisplayCategory","Mechanics");
TweakItem("Base.OldM113Brake1","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Brake1","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Brake1","DisplayCategory","Mechanics");
TweakItem("Base.OldM113Brake2","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Brake2","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Brake2","DisplayCategory","Mechanics");
TweakItem("Base.OldM113Brake3","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Brake3","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Brake3","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Suspension1","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Suspension1","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Suspension2","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Suspension2","DisplayCategory","Mechanics");
TweakItem("Base.NormalM113Suspension3","DisplayCategory","Mechanics");
TweakItem("Base.ModernM113Suspension3","DisplayCategory","Mechanics");
TweakItem("Base.FrontM113Door1","DisplayCategory","Mechanics");
TweakItem("Base.RearM113Door1","DisplayCategory","Mechanics");
TweakItem("Base.FrontM113Door2","DisplayCategory","Mechanics");
TweakItem("Base.RearM113Door2","DisplayCategory","Mechanics");
TweakItem("Base.FrontM113Door3","DisplayCategory","Mechanics");
TweakItem("Base.RearM113Door3","DisplayCategory","Mechanics");
TweakItem("Base.EngineM113Door1","DisplayCategory","Mechanics");
TweakItem("Base.EngineM113Door2","DisplayCategory","Mechanics");
TweakItem("Base.EngineM113Door3","DisplayCategory","Mechanics");
TweakItem("Base.M113FrontWindow1","DisplayCategory","Mechanics");
TweakItem("Base.M113FrontWindow2","DisplayCategory","Mechanics");
TweakItem("Base.M113FrontWindow3","DisplayCategory","Mechanics");
TweakItem("Base.M113GloveBox1","DisplayCategory","Mechanics");
TweakItem("Base.M113GloveBox2","DisplayCategory","Mechanics");
TweakItem("Base.M113GloveBox3","DisplayCategory","Mechanics");
|
--- settings
settings = {}
settings.Symbol = "$"
--- Load the ini file into memory.
function settings:load()
local file = cIniFile()
-- Try to read settings.ini file.
if file:ReadFile(f:path() .. 'settings.ini') then
f:log("Symbol: " .. file:GetValue("Coin", "Symbol"))
self.Fee = file:GetValueSetF("Coin", "Fee", 0.1)
self.Symbol = file:GetValueSet("Coin", "Symbol", "$")
return true
end
return false
end
return settings |
local awful = require "awful"
local ruled = require "ruled"
ruled.notification.connect_signal("request::rules", function()
-- All notifications will match this rule.
ruled.notification.append_rule {
rule = {},
properties = {
screen = awful.screen.preferred,
implicit_timeout = 5,
},
}
end)
|
require 'image'
require 'utils'
local BatchIterator = torch.class('BatchIterator')
function BatchIterator:__init(config, train_set, test_set)
self.batch_size = config.batch_size or 128
self.pixel_means = config.pixel_means or {0, 0, 0}
self.mr = config.mr
self.train = {}
self.test = {}
self.train.data = train_set
self.test.data = test_set
if #train_set > 0 then
self.train.order = torch.randperm(#self.train.data)
else
self.train.order = torch.Tensor(0);
end
-- self.test.order = torch.randperm(#self.test.data)
self.test.order = torch.range(1,#self.test.data)
self.train.id = 1
self.test.id = 1
self.epoch = 0
end
function BatchIterator:setBatchSize(batch_size)
self.batch_size = batch_size or 128
end
function BatchIterator:nextEntry(set)
local i = self[set].i or 1
self[set].i = i
if i > #self[set].data then
if set == "train" then
self[set].order = torch.randperm(#self[set].data)
end
i = 1
self.epoch = self.epoch + 1
end
local index = self[set].order[i]
self[set].i = self[set].i + 1
return self[set].data[index]
end
function BatchIterator:currentName(set)
local i = self[set].i
local index = self[set].order[i-1]
return self[set].data[index].name
end
function BatchIterator:nextBatch(set, config)
-- print(use_photo_realistic)
-- local use_pr = use_photo_realistic or true
-- print(use_photo_realistic)
local batch = {}
batch.input = {}
batch.output = {}
batch.valid = {}
for i = 1, self.batch_size do
local entry = self:nextEntry(set)
if set == "train" then
while not (file_exists(entry.input_file) and file_exists(entry.input_valid) and file_exists(entry.output_file)) do
entry = self:nextEntry(set)
end
local output = image.load(entry.output_file)
local valid = image.load(entry.input_valid)
-- define your data process here
output = output:add(-0.5):mul(2)
output = output:index(2,torch.range(1,output:size(2),2):long())
output = output:index(3,torch.range(1,output:size(3),2):long())
valid = valid:index(2,torch.range(1,valid:size(2),2):long())
valid = valid:index(3,torch.range(1,valid:size(3),2):long())
-- end
table.insert(batch.output, output)
table.insert(batch.valid, valid)
if config.verbose then
print(string.format("output max: %f, min: %f, size: %d %d", output:max(), output:min(), output:size(2), output:size(3)))
print(string.format("valid max: %f, min: %f, size: %d %d", valid:max(), valid:min(), valid:size(2), valid:size(3)))
end
end
local input = image.load(entry.input_file)
-- process your input here
input = input[{{1,3},{},{}}]
for ch = 1, 3 do
if math.max(unpack(self.pixel_means)) < 1 then
input[{ch, {}, {}}]:add(-self.pixel_means[ch])
else
input[{ch, {}, {}}]:add(-self.pixel_means[ch] / 255)
end
end
input = input:index(2,torch.range(1,input:size(2),2):long())
input = input:index(3,torch.range(1,input:size(3),2):long())
-- end
table.insert(batch.input, input)
if config.verbose then
print(string.format("input max: %f, min: %f, size: %d %d", input:max(), input:min(), input:size(2), input:size(3)))
end
end
-- format img
local ch, h, w = batch.input[1]:size(1), batch.input[1]:size(2), batch.input[1]:size(3)
batch.input = torch.cat(batch.input, 1):view(self.batch_size, ch, h, w)
-- ch, h, w= batch.input[1]:size(1), batch.input[1]:size(2), batch.input[1]:size(3)
-- batch.input = torch.cat(batch.input):view(self.batch_size, ch, h, w)
-- print(string.format("input size: %d %d %d %d", batch.input:size()))
if set == "train" then
ch, h, w = batch.output[1]:size(1), batch.output[1]:size(2), batch.output[1]:size(3)
batch.output = torch.cat(batch.output, 1):view(self.batch_size, ch, h, w)
ch, h, w = batch.valid[1]:size(1), batch.valid[1]:size(2), batch.valid[1]:size(3)
batch.valid = torch.cat(batch.valid, 1):view(self.batch_size, ch, h, w)
end
return batch
end
|
-- Game information and data
local Stats = {}
Stats.__index = Stats
function Stats:draw(players)
for k, player in pairs(players) do
local offset = 60
local line_space = 15
local fields = {
PLAYER = player.name,
HP = player.ship.integrity.."/"..player.ship.integrity_cur,
SCORE = player.score
}
local l = 1
local x = 10
for field, value in pairs(fields) do
love.graphics.print(field..": "..value, x, (offset*k)+(k+1)+line_space*(l))
l = l+1
end
end
end
function Stats:reset()
-- Reset player
Game.player.score = 0
Game.ai_player.score = 0
end
return Stats
|
--銀河眼の残光竜
--Scripted by nekrozar
function c100259029.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100259029,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,100259029)
e1:SetCondition(c100259029.spcon1)
e1:SetTarget(c100259029.sptg1)
e1:SetOperation(c100259029.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(100259029,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,100259129)
e2:SetCondition(c100259029.spcon2)
e2:SetTarget(c100259029.sptg2)
e2:SetOperation(c100259029.spop2)
c:RegisterEffect(e2)
end
function c100259029.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x107b)
end
function c100259029.spcon1(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(c100259029.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function c100259029.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c100259029.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function c100259029.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_COST) and re:IsHasType(0x7e0) and re:IsActiveType(TYPE_MONSTER)
and c:IsPreviousLocation(LOCATION_OVERLAY)
end
function c100259029.spfilter(c,e,tp)
return c:IsCode(93717133)
and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or (Duel.IsExistingMatchingCard(c100259029.matfilter,tp,LOCATION_MZONE,0,1,nil) and c:IsCanOverlay()))
end
function c100259029.matfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function c100259029.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100259029.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
local bpchk=0
if Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<PHASE_BATTLE then bpchk=1 end
e:SetLabel(bpchk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c100259029.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x48) and c:IsType(TYPE_XYZ)
end
function c100259029.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c100259029.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
local res=0
if tc then
if Duel.IsExistingMatchingCard(c100259029.matfilter,tp,LOCATION_MZONE,0,1,nil) and tc:IsCanOverlay()
and (not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or Duel.SelectOption(tp,1152,aux.Stringid(100259029,2))==1) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=Duel.SelectMatchingCard(tp,c100259029.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Overlay(sg:GetFirst(),Group.FromCards(tc))
res=1
else
res=Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
if res~=0 and e:GetLabel()==1 then
local tg=Duel.GetMatchingGroup(c100259029.atkfilter,tp,LOCATION_MZONE,0,nil)
local tc=tg:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
tc=tg:GetNext()
end
end
end
end
|
local class = require 'middleclass'
local lume = require 'lume'
-- 基底クラス
local Super = require 'Scene'
-- クラス
local Scene = class('Tavern', Super)
-- 組み込み
Scene:include(require 'stateful')
-- 初期化
function Scene:initialize(t)
Super.initialize(self)
self.app = t.app or {}
end
-- 破棄
function Scene:destroy()
end
-- 更新
function Scene:update(dt)
end
-- 描画
function Scene:draw()
love.graphics.print(
'[Gilgamesh\'s Tavern]\n\n' ..
'A)dd\n' ..
'R)emove\n' ..
'#)Inspect\n' ..
'D)ivvy gold\n' ..
'L)eave\n'
, 0, 0
)
end
-- キー入力
function Scene:keypressed(key, scancode, isrepeat)
if key == 'a' then
self:pushState 'Add'
elseif key == 'r' then
self:pushState 'Remove'
elseif key == '1' or key == '2' or key == '3' or key == '4' or key == '5' or key == '6' then
self:pushState('Inspect', tonumber(key))
elseif key == 'd' then
print('Divvy gold')
elseif key == 'l' or key == 'return' then
self:popScene()
end
end
-- マウス入力
function Scene:mousepressed(x, y, button, istouch, presses)
self:popScene()
end
-- ステート追加
local Add = Scene:addState 'Add'
-- 描画
function Add:draw()
love.graphics.print(
'[Gilgamesh\'s Tavern]\n\n' ..
'(Letter) Selects, Enter to leave\n'
, 0, 0
)
end
-- キー入力
function Add:keypressed(key, scancode, isrepeat)
if key == 'return' then
self:popState()
end
end
-- ステート追加
local Remove = Scene:addState 'Remove'
-- 描画
function Remove:draw()
love.graphics.print(
'[Gilgamesh\'s Tavern]\n\n' ..
'Remove who (#) ?\n' ..
'ENTER to Leave'
, 0, 0
)
end
-- キー入力
function Remove:keypressed(key, scancode, isrepeat)
if key == 'return' then
self:popState()
end
end
-- ステート追加
local Inspect = Scene:addState 'Inspect'
-- ステート開始時
function Inspect:enteredState(index)
self.inspect = {
index = index,
}
end
-- 描画
function Inspect:draw()
love.graphics.print(
'[Gilgamesh\'s Tavern]\n\n' ..
'Inspect #' .. self.inspect.index
, 0, 0
)
end
-- キー入力
function Inspect:keypressed(key, scancode, isrepeat)
if key == 'return' then
self:popState()
end
end
return Scene
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author ([email protected]).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
--[[
Contributor(s):
ROSS <[email protected]>
--]]
CW_RUSSIAN = Clockwork.lang:GetTable("Русский");
CW_RUSSIAN["SalesmenYouPurchasedFrom"] = "Вы купили #1 #2 у #3.";
CW_RUSSIAN["SalesmenYouNeedAnother"] = "Вам нужно еще #1!";
CW_RUSSIAN["SalesmenYouSold"] = "Вы продали #1 #2 - #3.";
CW_RUSSIAN["SalesmenCannotAfford"] = "Я не куплю это у тебя!";
CW_RUSSIAN["SalesmenThanksForBusiness"] = "С тобой приятно иметь дело, удачи!";
CW_RUSSIAN["SalesmenNotInStock"] = "У меня нету этого предмета сейчас!";
CW_RUSSIAN["SalesmanRemoved"] = "Вы успешно удалили продавца.";
CW_RUSSIAN["SalesmanAdded"] = "Вы успешно добавили продавца.";
CW_RUSSIAN["EntityNotSalesman"] = "Этот объект не продавец."; |
local gamestate = require("engine/application/gamestate")
local flow = require("engine/application/flow")
local menu_item = require("menu/menu_item")
local game_session = require("progression/game_session")
local painter = require("render/painter")
local audio_data = require("resources/audio_data")
local gameplay_data = require("resources/gameplay_data")
local visual_data = require("resources/visual_data")
local adventure_state = derived_class(gamestate)
adventure_state.type = ':adventure'
function adventure_state:init()
gamestate.init(self)
self.forced_next_floor_number = nil
self.should_go_to_final_scene = false
-- render param (precomputed on game start)
self.max_nb_lines = screen_height + ceil(screen_width / visual_data.fade_line_step_width) - 1
-- render state
self.fade_out_nb_lines = 0
self.fade_in_nb_lines = 0
end
function adventure_state:on_enter()
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
am.active = true
-- show bottom box immediately, otherwise we'll see that the lower stairs is not finished...
dm.should_show_bottom_box = true
-- audio: start bgm
music(audio_data.bgm.thinking)
self:start_sequence()
end
function adventure_state:on_exit()
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
-- clear adventure manager (except persistent pc)
if am.npc then
am:despawn_npc()
end
am.active = false
-- clear dialogue manager (except unregister speaker, which is done in despawn_npc,
-- although not pc since it is preserved)
dm.should_show_bottom_box = false
dm.current_bottom_text = nil
music(-1)
end
function adventure_state:update()
end
function adventure_state:render()
local am = self.app.managers[':adventure']
painter.draw_background(self.app.game_session.floor_number)
painter.draw_floor_number(self.app.game_session.floor_number)
-- prefer drawing characters from adventure_state:render than adventure_manager:render,
-- as flow/gamestate is rendered before managers, and dialogue manager should render bubbles
-- on top of characters (we could also register adventure manager before dialogue manager,
-- but we prefer avoiding relying on exact script execution order)
am:draw_characters()
end
function adventure_state:render_post()
self:render_fade()
end
function adventure_state:render_fade()
if self.fade_out_nb_lines > 0 then
-- draw all the fade lines from the top-left corner to the current frontier,
-- so we iterate again from 1
for i = 0, self.fade_out_nb_lines - 1 do
-- the most efficient is to only draw the part inside the screen
-- but then we need to distinguish 2 phases: drawing from the left side (i = 0..screen_height)
-- and drawing from the bottom side (i=screen_height..max_nb_lines)
-- for now we don't know if it's worth the optimization, so just draw a giant line covering the screen
-- from side to side
-- also, we go a bit too far over the right edge when fade_line_step_width >= 2,
-- just because it's safer to compute products than dividing when we want perfect pixel steps
-- (128 is divisible by 2 so for 2, we could have (0, i, screen_width, i - screen_width / 2)
line(0, i, visual_data.fade_line_step_width * screen_width, i - screen_width, colors.black)
end
elseif self.fade_in_nb_lines > 0 then
for i = self.max_nb_lines - self.fade_in_nb_lines, self.max_nb_lines - 1 do
line(0, i, visual_data.fade_line_step_width * screen_width, i - screen_width, colors.black)
end
end
end
function adventure_state:start_sequence()
self.app:start_coroutine(self._async_sequence, self)
end
function adventure_state:_async_sequence()
local am = self.app.managers[':adventure']
local fm = self.app.managers[':fight']
-- next step
local play_method_name = '_async_step_'..am.next_step
assert(self[play_method_name], "adventure_state has no method named: "..play_method_name)
self[play_method_name](self)
end
-- step sequence methods
-- they all start with '_async_step_'
function adventure_state:_async_step_intro()
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
local pc_speaker = am.pc.speaker
self.app:yield_delay_s(0.5)
dm:show_bottom_text_and_wait_for_input('10:04\n\nheadquarters of it company\n"virtual frameworks" - 5f')
self.app:yield_delay_s(1)
pc_speaker:think_and_wait_for_input("ok, let's sum up")
pc_speaker:think_and_wait_for_input("1. i need funding to organize a hackathon")
pc_speaker:think_and_wait_for_input("2. my sister is the ceo of this company and could be my sponsor")
pc_speaker:think_and_wait_for_input("3. i contacted her and we should meet on 6f, so just upstairs")
pc_speaker:think_and_wait_for_input("seems good so far. what could go wrong?")
self.app:yield_delay_s(1)
pc_speaker:think_and_wait_for_input("wait, someone is coming!")
self.app:yield_delay_s(0.5)
local next_npc_fighter_prog = self.app.game_session.npc_fighter_progressions[gameplay_data.rossmann_fighter_id]
self:async_encounter_npc(next_npc_fighter_prog)
end
function adventure_state:_async_step_floor_loop()
local gs = self.app.game_session
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
local fm = self.app.managers[':fight']
local pc_speaker = am.pc.speaker
-- if we have just exited a fight, play the aftermath sequence
if gs.last_opponent then
self:async_fight_aftermath()
end
if self.should_go_to_final_scene then
-- todo: pc turning toward the camera
pc_speaker:say_and_wait_for_input("what a day. i hope it was worth it.")
self.app:yield_delay_s(1.0)
dm:show_bottom_text_and_wait_for_input('game end')
-- back to main menu
flow:query_gamestate_type(':main_menu')
-- clear current progression completely, to avoid starting a new game already at the end
-- for now, there is no notion of persistency (like "best score" stuff), so we clear everything
self.app.game_session = game_session()
return
end
-- after-fight tutorial if any
local async_tutorial_method = adventure_state.async_tutorials[gs.fight_count]
if async_tutorial_method then
async_tutorial_method(self)
end
if gs.floor_number < #gameplay_data.floors then
-- non ceo room only
pc_speaker:say_and_wait_for_input("someone is coming!")
end
self.app:yield_delay_s(0.5)
local next_npc_fighter_prog = fm:pick_matching_random_npc_fighter_prog()
self:async_encounter_npc(next_npc_fighter_prog)
end
function adventure_state:async_encounter_npc(npc_fighter_prog)
local am = self.app.managers[':adventure']
local fm = self.app.managers[':fight']
local pc_speaker = am.pc.speaker
music(audio_data.bgm.encounter)
-- show npc
am:spawn_npc(npc_fighter_prog.fighter_info.character_info_id)
local npc_speaker = am.npc.speaker
local npc_fighter_id = npc_fighter_prog.fighter_info.id
-- before fight sequence
local async_before_fight_method = adventure_state.async_before_fight_with_npcs[npc_fighter_prog.fighter_info.id]
if async_before_fight_method then
async_before_fight_method(self, npc_fighter_id)
else
npc_speaker:say_and_wait_for_input("en garde!")
end
-- audio: stop bgm
music(-1)
-- start fight
fm.next_opponent = npc_fighter_prog
flow:query_gamestate_type(':fight')
end
function adventure_state:async_fight_aftermath()
local gs = self.app.game_session
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
local fm = self.app.managers[':fight']
local pc_speaker = am.pc.speaker
local npc_speaker = am.npc.speaker
assert(gs.last_opponent, "no previous opponent, cannot play aftermath")
local npc_fighter_id = gs.last_opponent.fighter_info.id
-- after fight sequence, specific to each npc
local async_after_fight_method = adventure_state.async_after_fight_with_npcs[npc_fighter_id]
if async_after_fight_method then
async_after_fight_method(self, npc_fighter_id)
else
if fm.won_last_fight then
npc_speaker:say_and_wait_for_input("urg...")
else
npc_speaker:say_and_wait_for_input("ha! you won't go past me!")
end
end
-- remember pc met that npc so you don't always play the same special dialogues twice
gs:register_met_npc(npc_fighter_id)
if self.should_go_to_final_scene then
-- make sure we switch floor one last time with a proper anim (so player
-- character leaves CEO's room) to run the final sequence before credits
-- despawn npc, stop music, etc. will be done in adventure_state:on_exit
self.forced_next_floor_number = 1
end
if self.forced_next_floor_number then
self:async_fade_out()
-- unlock and assign forced floor, then consume immediately
gs:unlock_floor(self.forced_next_floor_number)
gs:go_to_floor(self.forced_next_floor_number)
self.forced_next_floor_number = nil
log("go to forced floor: "..gs.floor_number, 'adventure')
-- remove existing npc last (after fade-out), as he was blocking you
am:despawn_npc()
self:async_fade_in()
else
-- check if player lost or won previous fight
local floor_number = gs.floor_number
if fm.won_last_fight then
-- remember pc beat that npc (note we don't check this if forced_next_floor_number,
-- since it is meant for scripted events for unbeatable characters)
gs:register_beaten_npc(npc_fighter_id)
-- remove existing npc first, as he lost
am:despawn_npc()
-- some floors "level up" the pc by increasing his max hp, so check that
self:async_check_max_hp_increase(floor_number)
-- player won, allow access to next floor
pc_speaker:say_and_wait_for_input("okay, should i continue?")
local next_floor = min(floor_number + 1, #gameplay_data.floors)
-- whatever the player chooses, unlock the next floor now
-- otherwise, if the next floor is a checkpoint (zone start),
-- the player may decide to warp to a lower checkpoint,
-- and the checkpoint he/she was about to continue to
-- will not be recorded so he/she will have to win again to get there
gs:unlock_floor(next_floor)
self:async_prompt_go_to_floor(next_floor, "go up to")
log("go to next floor: "..gs.floor_number, 'adventure')
else
-- player lost, prevent access to next floor
pc_speaker:say_and_wait_for_input("i can't go up with my defeat... what do i do?")
local next_floor
if floor_number > 1 then
next_floor = floor_number - 1
default_verb = "go down to"
else
next_floor = 1
default_verb = "retry at"
end
gs:unlock_floor(next_floor)
self:async_prompt_go_to_floor(next_floor, default_verb)
log("go to previous floor: "..gs.floor_number, 'adventure')
end
end
end
function adventure_state:async_prompt_go_to_floor(next_floor, default_verb)
local gs = self.app.game_session
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
local chosen_floor_number = nil
-- first item is always to continue to next floor
local items = {}
-- track iteration index to find the selection index of next floor
local i = 1
local next_floor_selection_index
-- then, if zone starts aka checkpoints have been reached and are in a different zone than
-- the next floor, add them as other choices
-- start with highest levels first
for zone = #gameplay_data.zone_start_floors, 1, -1 do
local checkpoint_floor_number = gameplay_data.zone_start_floors[zone]
if checkpoint_floor_number <= gs.max_unlocked_floor then
local item
local next_zone = gameplay_data:get_zone(next_floor)
if next_zone ~= zone then
local verb_str = checkpoint_floor_number == gs.floor_number and "retry at" or "warp to"
item = menu_item(verb_str.." "..checkpoint_floor_number.."f", function ()
chosen_floor_number = checkpoint_floor_number
end)
else
item = menu_item(default_verb.." "..next_floor.."f", function ()
chosen_floor_number = next_floor
end)
next_floor_selection_index = i
end
add(items, item)
i = i + 1
end
end
dm:prompt_items(items, next_floor_selection_index)
-- async wait for confirming a choice
while not chosen_floor_number do
yield()
end
self:async_fade_out()
-- remove existing npc last (after fade-out) if still here, as he was blocking you
-- this only happens after losing
am:try_despawn_npc()
gs:go_to_floor(chosen_floor_number)
self:async_fade_in()
end
function adventure_state:async_fade_out()
-- draw diagonal black lines (slightly horizontal)
-- one by one from the top-left corner of the screen
-- remember that this coroutine is played every frame after the rest is rendered,
-- so you need to redraw all the lines so far each time
-- compute number of lines needed to cover the screen
-- basically, we need to spawn a line from each pixel on the left side, so over screen_height
-- then we need to spawn a line from the bottom line, but thanks to them being inclined
-- we can divide the number by the number of horizontal steps per vertical step
-- we ceil to be sure to cover completely the distance
-- finally, we remove 1 as the corner overlaps both the left and the bottom side
for nb_lines = 1, self.max_nb_lines, visual_data.fade_speed do
self.fade_out_nb_lines = nb_lines
yield()
end
-- in case the iteration does not fall exactly on the max value
-- we need to set it manually so the screen is fully covered
self.fade_out_nb_lines = self.max_nb_lines
end
function adventure_state:async_fade_in()
-- clean the previous fade-out to be sure the we don't reverse to black screen
-- after the fade-in
self.fade_out_nb_lines = 0
-- reverse operation, draw only the last lines (near bottom-right corner)
for nb_lines = self.max_nb_lines, 0, - visual_data.fade_speed do
self.fade_in_nb_lines = nb_lines
yield()
end
-- in case the iteration does not fall exactly on 0
-- we need to set it manually so the screen is fully covered
self.fade_in_nb_lines = 0
end
function adventure_state:async_check_max_hp_increase(floor_number)
local gs = self.app.game_session
local min_max_hp = gameplay_data.max_hp_after_win_by_floor_number[floor_number]
if min_max_hp and gs.pc_fighter_progression.max_hp < min_max_hp then
self:async_increase_pc_max_hp(gs.pc_fighter_progression, min_max_hp)
end
end
function adventure_state:async_increase_pc_max_hp(pc_fighter_prog, new_max_hp)
local dm = self.app.managers[':dialogue']
assert(pc_fighter_prog.max_hp < new_max_hp)
pc_fighter_prog.max_hp = new_max_hp
log("pc max hp increase to "..new_max_hp, 'progression')
dm:show_bottom_text_and_wait_for_input('player character stamina increases to '..new_max_hp..'!')
self.app:yield_delay_s(1)
end
-- tutorial sequence methods
-- they all start with `async_tutorial_`
-- and take 1 param self: adventure_state (those functions are like method,
-- except we must pass `self` manually as 1st param due to dynamic access of functions)
local function async_tutorial_learn_attacks(self)
local gs = self.app.game_session
local am = self.app.managers[':adventure']
local pc_speaker = am.pc.speaker
self.app:yield_delay_s(1)
pc_speaker:say_and_wait_for_input("damn, here i start over from the first floor.")
self.app:yield_delay_s(0.5)
pc_speaker:say_and_wait_for_input("i need to go back there, but first i should think about how to beat those guys.")
pc_speaker:say_and_wait_for_input("i'll write down the attacks i've just received so i can reuse them.")
self.app:yield_delay_s(1)
pc_speaker:say_and_wait_for_input("ok, i'm done.")
pc_speaker:say_and_wait_for_input("i'll only be able to reuse my opponents' attacks and replies on the next fight, though.")
self.app:yield_delay_s(1)
pc_speaker:say_and_wait_for_input("in any case, my first defeat made me stronger.")
-- increase player stamina to 3 after tutorial (with safety check to avoid decreasing max hp when
-- debugging and teleporting the player to some floor from start)
-- usually we don't affect change gameplay values in tutorial, but here
-- it's convenient to do it here; just make sure that if you let the player
-- skip tutorials, you still call this block as part of the aftermath
local new_max_hp = gameplay_data.max_hp_after_first_tutorial
if gs.pc_fighter_progression.max_hp < new_max_hp then
self:async_increase_pc_max_hp(gs.pc_fighter_progression, new_max_hp)
end
pc_speaker:say_and_wait_for_input("okay, time to go!")
end
local function async_tutorial_reply_power(self)
local am = self.app.managers[':adventure']
local pc_speaker = am.pc.speaker
self.app:yield_delay_s(1)
pc_speaker:say_and_wait_for_input("looks like some replies work better than others.")
pc_speaker:say_and_wait_for_input('normal replies are "ok"')
pc_speaker:say_and_wait_for_input('good replies are "smart"')
pc_speaker:say_and_wait_for_input('very good replies are "witty"')
pc_speaker:say_and_wait_for_input("the better the reply, the higher the damage. useful.")
pc_speaker:say_and_wait_for_input("let's go now.")
self.app:yield_delay_s(1)
end
local function async_tutorial_quote_consumption(self)
local am = self.app.managers[':adventure']
local pc_speaker = am.pc.speaker
self.app:yield_delay_s(1)
pc_speaker:say_and_wait_for_input("using the same attack twice in a fight is lame, so we don't do that.")
pc_speaker:say_and_wait_for_input("it seems i can't reuse the same reply twice either.")
pc_speaker:say_and_wait_for_input("i can reuse an attack used by an opponent, though")
pc_speaker:say_and_wait_for_input("so what's next?")
self.app:yield_delay_s(1)
end
-- after [key] fights, we show tutorial with sequence method [value]
adventure_state.async_tutorials = {
[1] = async_tutorial_learn_attacks,
[2] = async_tutorial_quote_consumption,
[4] = async_tutorial_reply_power,
}
-- before/after fight sequence methods
-- they all start with `async_tutorial_`
-- and take 1 param self: adventure_state (those functions are like method,
-- except we must pass `self` manually as 1st param due to dynamic access of functions)
-- + 1 param npc_fighter_id (of course we can deduce that from the context, it is just passed
-- for convenience)
local function async_before_fight_with_ceo(self, npc_fighter_id)
local am = self.app.managers[':adventure']
local pc_speaker = am.pc.speaker
local npc_speaker = am.npc.speaker
if not self.app.game_session:has_met_npc(npc_fighter_id) then
npc_speaker:say_and_wait_for_input("you took your time.")
pc_speaker:say_and_wait_for_input("i got delayed by your fellow workers.")
self.app:yield_delay_s(0.5)
npc_speaker:say_and_wait_for_input("anyway.")
npc_speaker:say_and_wait_for_input("so, how come an indie event resorts to asking funds to a corporation like mine?")
self.app:yield_delay_s(0.5)
pc_speaker:say_and_wait_for_input("...")
self.app:yield_delay_s(0.5)
npc_speaker:say_and_wait_for_input("you'll need better words than that to convince me.")
pc_speaker:say_and_wait_for_input("that's perfect, i've got exactly what you're asking for.")
else
npc_speaker:say_and_wait_for_input("i'm glad you learned so well from me. you need persistence to succeed.")
self.app:yield_delay_s(1)
npc_speaker:say_and_wait_for_input("but sometimes, it's just not enough.")
end
end
local function async_after_fight_with_ceo(self, npc_fighter_id)
local am = self.app.managers[':adventure']
local dm = self.app.managers[':dialogue']
local fm = self.app.managers[':fight']
local pc_speaker = am.pc.speaker
local npc_speaker = am.npc.speaker
if fm.won_last_fight then
npc_speaker:say_and_wait_for_input("huh... you got better wits than last time.")
pc_speaker:say_and_wait_for_input("no, yours are just rotten.")
npc_speaker:say_and_wait_for_input("ok, ok, enough replies for today. we will sponsor your event.")
npc_speaker:say_and_wait_for_input("i'll send someone to oversee the details with you tomorrow.")
self.app:yield_delay_s(0.5)
pc_speaker:say_and_wait_for_input("er... thanks.")
self.app:yield_delay_s(2)
npc_speaker:say_and_wait_for_input("you can go, now.")
self.app:yield_delay_s(0.2)
pc_speaker:say_and_wait_for_input("ah, ok.")
self.app:yield_delay_s(1)
self.should_go_to_final_scene = true
else
npc_speaker:say_and_wait_for_input("that's all? you're wasting my time.")
self.app:yield_delay_s(0.5)
end
end
local function async_before_fight_with_rossmann(self, npc_fighter_id)
local am = self.app.managers[':adventure']
local pc_speaker = am.pc.speaker
local npc_speaker = am.npc.speaker
if not self.app.game_session:has_met_npc(npc_fighter_id) then
npc_speaker:say_and_wait_for_input("well, well, well. see who's in here")
pc_speaker:say_and_wait_for_input("not you again! i failed to get the ceo's support last time because of you!")
npc_speaker:say_and_wait_for_input("not at all. you just messed up on your own.")
pc_speaker:say_and_wait_for_input("enough! you're going down!")
npc_speaker:say_and_wait_for_input("if you're so motivated, why not solve this with a wit fight?")
npc_speaker:say_and_wait_for_input("we exchange verbal attacks and replies, and see who has the best comeback")
pc_speaker:say_and_wait_for_input("er... okay.")
else
pc_speaker:say_and_wait_for_input("you again...")
npc_speaker:say_and_wait_for_input("ready for a re-match!")
end
end
-- after fight with rossmann
local function async_after_fight_with_rossmann(self, npc_fighter_id)
local gs = self.app.game_session
local am = self.app.managers[':adventure']
local fm = self.app.managers[':fight']
local pc_speaker = am.pc.speaker
local npc_speaker = am.npc.speaker
if not gs:has_met_npc(npc_fighter_id) then
-- rossmann had only level 1 attacks to avoid pc learning strong attacks too fast,
-- but for next encounter, let rossmann learn the level 2 attacks he should have
for attack_id in all(gameplay_data.rossmann_lv2_attack_ids) do
add(gs.last_opponent.known_attack_ids, attack_id)
end
log("after tutorial, rossmann learned A: "..dump_sequence(gameplay_data.rossmann_lv2_attack_ids))
pc_speaker:say_and_wait_for_input("damn...")
npc_speaker:say_and_wait_for_input("so, still want to see the boss? she's just upstairs, after all.")
pc_speaker:say_and_wait_for_input("...")
npc_speaker:say_and_wait_for_input("i guess you finally understood the difference of power.")
npc_speaker:say_and_wait_for_input("if you still hope to defeat us, you'd better start from the bottom of the hierarchy.")
npc_speaker:say_and_wait_for_input("see you, then!")
-- yup, we don't check if pc won last fight because he's not supposed to,
-- as in famous pre-story RPG fights. so if you cheat, you'll still have to go down!
self.forced_next_floor_number = 1
-- no further dialogues
return
end
if fm.won_last_fight then
npc_speaker:say_and_wait_for_input("can't believe i lost to a brat...")
pc_speaker:say_and_wait_for_input("ehe")
else
if gs:has_beaten_npc(npc_fighter_id) then
npc_speaker:say_and_wait_for_input("ha! this time i win!")
else
npc_speaker:say_and_wait_for_input("just as i expected.")
pc_speaker:say_and_wait_for_input("damn!")
end
end
end
adventure_state.async_before_fight_with_npcs = {
[gameplay_data.rossmann_fighter_id] = async_before_fight_with_rossmann,
[gameplay_data.ceo_fighter_id] = async_before_fight_with_ceo,
}
adventure_state.async_after_fight_with_npcs = {
[gameplay_data.rossmann_fighter_id] = async_after_fight_with_rossmann,
[gameplay_data.ceo_fighter_id] = async_after_fight_with_ceo,
}
return adventure_state
|
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