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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== local _slots = { { goto_spot = "", groups = { ["A"] = true, }, spots = { "Visitslide", }, }, { attach = "DecorInt_04", goto_spot = "Pathfind", groups = { ["B"] = true, }, spots = { "Visitbench", }, }, } PrgAmbientLife["VisitPlayground"] = function(unit, bld) local _spot, _obj, _slot_desc, _slot, _slotname, pos while unit:VisitTimeLeft() > 0 do if unit:VisitTimeLeft() > 0 then _spot, _obj, _slot_desc, _slot, _slotname = PrgGetObjRandomSpotFromGroup(bld, nil, "A", _slots, unit) if _spot then PrgVisitSlot(unit, bld, _obj, _spot, _slot_desc, _slot, _slotname) if unit.visit_restart then return end end end if unit:VisitTimeLeft() > 0 then _spot, _obj, _slot_desc, _slot, _slotname = PrgGetObjRandomSpotFromGroup(bld, nil, "A", _slots, unit) if _spot then PrgVisitSlot(unit, bld, _obj, _spot, _slot_desc, _slot, _slotname) if unit.visit_restart then return end end end if unit:Random(100) < 50 then if unit:VisitTimeLeft() > 0 then _spot, _obj, _slot_desc, _slot, _slotname = PrgGetObjRandomSpotFromGroup(bld, nil, "A", _slots, unit) if _spot then PrgVisitSlot(unit, bld, _obj, _spot, _slot_desc, _slot, _slotname) if unit.visit_restart then return end end end end if unit:VisitTimeLeft() > 0 then _spot, _obj, _slot_desc, _slot, _slotname = PrgGetObjRandomSpotFromGroup(bld, nil, "B", _slots, unit) if _spot then PrgVisitSlot(unit, bld, _obj, _spot, _slot_desc, _slot, _slotname, 60000) if unit.visit_restart then return end end end if unit.visit_restart then return end end _spot = bld:GetNearestSpot("Door", unit) pos = bld:GetSpotLocPos(_spot) unit:Goto(pos) end
local st = require "util.stanza"; local json = require "cjson"; -- detect new jibri start recording action and add recorder_identity info to metadata module:hook("pre-iq/full", function(event) local stanza = event.stanza; if stanza.name == "iq" then local jibri = stanza:get_child('jibri', 'http://jitsi.org/protocol/jibri'); if jibri and jibri.attr.action == 'start' and jibri.attr.recording_mode == 'file' then local recorder_identity = event.origin.jitsi_meet_context_user; if recorder_identity then log('info', "new recording session by: " .. recorder_identity.email); -- inject recorder_identity info field to file recording metadata local app_data = json.decode(jibri.attr.app_data); app_data.file_recording_metadata.recorder_identity = recorder_identity; jibri.attr.app_data = json.encode(app_data); else log('warning', "new recording without recorder_identity info"); end end end end);
-- Regex Parser -- Parses to an internal IL representation used for the construction of an NFA local parser = {} function parser.lexRegex(regexStr) local termEaten local function peek() return regexStr:sub(1, 1) end local pos = 0 local function eatc() local c = peek() termEaten = termEaten .. c regexStr = regexStr:sub(2) pos = pos + 1 return c end local switchTable = { ["|"] = "union", ["*"] = function() if peek() == "?" then eatc() return "ng-star" end return "star" end, ["+"] = function() if peek() == "?" then eatc() return "ng-plus" end return "plus" end, ["?"] = "optional", ["("] = "l-paren", [")"] = "r-paren", ["{"] = "l-bracket", ["}"] = "r-bracket", ["."] = "any", ["^"] = "start", ["$"] = "eos", ["\\"] = function() local metas = {d = "[0-9]", w = "[a-zA-Z]", n = "\n"} local c = eatc() if metas[c] then regexStr = metas[c] .. regexStr pos = pos - #metas[c] return false end termEaten = termEaten:sub(2) return "char" end, ["["] = function() if peek() == "^" then eatc() return "open-negset" end return "open-set" end, ["]"] = "close-set", ["-"] = "range" } local tokens = {} while #regexStr > 0 do termEaten = "" local c = eatc() local lexFn = switchTable[c] local ret = "char" if lexFn then if type(lexFn) == "string" then ret = lexFn else ret = lexFn() end end if ret then tokens[#tokens + 1] = { type = ret, source = termEaten, position = pos } end end tokens[#tokens + 1] = {type = "eof", source = "", position = pos + 1} return tokens end --[[ Grammar: <RE> ::= <simple-RE> <union-list> <union-list> ::= "|" <simple-RE> <union-list> | <lambda> <simple-RE> ::= <basic-RE> <basic-RE-list> <basic-RE-list> ::= <basic-RE> <basic-RE-list> | <lambda> <basic-RE> ::= <star> | <plus> | <ng-star> | <ng-plus> | <quantifier> | <elementary-RE> <star> ::= <elementary-RE> "*" <plus> ::= <elementary-RE> "+" <ng-star> ::= <elementary-RE> "*?" <ng-plus> ::= <elementary-RE> "+?" <quantifier> ::= <elementary-RE> "{" <quantity> "}" <quantity> ::= <digit> "," <digit> | <digit> "," <elementary-RE> ::= <group> | <any> | <eos> | <char> | <set> <group> ::= "(" <RE> ")" <any> ::= "." <eos> ::= "$" <char> ::= any non metacharacter | "\" metacharacter <set> ::= <positive-set> | <negative-set> <positive-set> ::= "[" <set-items> "]" <negative-set> ::= "[^" <set-items> "]" <set-items> ::= <set-item> | <set-item> <set-items> <set-item> ::= <range> | <char> <range> ::= <char> "-" <char> Special Chars: | * + *? +? ( ) . $ \ [ [^ ] - ]] function parser.parse(tokenList) local RE, unionList, simpleRE, basicRE, basicREList, elementaryRE, quantifier, group, set, setItems, setItem local parseTable = { unionList = {["union"] = 1, default = 2}, basicREList = {["union"] = 2, ["r-paren"] = 2, ["eof"] = 2, default = 1}, elementaryRE = {["l-paren"] = 1, ["any"] = 2, ["char"] = 3, ["open-set"] = 4, ["open-negset"] = 4}, setItems = {["close-set"] = 1, default = 2} } local function eat() return table.remove(tokenList, 1) end local function uneat(token) table.insert(tokenList, 1, token) end local function expect(token, source) local tok = eat() if tok.type ~= token then error("Unexpected token '" .. tok.type .. "' at position " .. tok.position, 0) end if source and not tok.source:match(source) then error("Unexpected '" .. tok.source .. "' at position " .. tok.position, 0) end return tok end local function getMyType(name, index) local parseFn = parseTable[name][tokenList[index or 1].type] or parseTable[name].default if not parseFn then error("Unexpected token '" .. tokenList[index or 1].type .. "' at position " .. tokenList[index or 1].position, 0) end return parseFn end local function unrollLoop(container) local list, i = {}, 1 while container do list[i], i = container[1], i + 1 container = container[2] end return unpack(list) end -- <RE> ::= <simple-RE> <union-list> function RE() return {type = "RE", simpleRE(), unrollLoop(unionList())} end -- <union-list> ::= "|" <simple-RE> <union-list> | <lambda> function unionList() local parseFn = getMyType("unionList") if parseFn == 1 then eat() return {type = "unionList", simpleRE(), unionList()} else return end end -- <simple-RE> ::= <basic-RE> <basic-RE-list> function simpleRE() return {type = "simpleRE", basicRE(), unrollLoop(basicREList())} end -- <basic-RE> ::= <star> | <plus> | <ng-star> | <ng-plus> | <quantifier> | <elementary-RE> function basicRE() local atom = elementaryRE() local token = eat() local type = token.type if type == "star" then return {type = "star", atom} elseif type == "plus" then return {type = "plus", atom} elseif type == "ng-star" then return {type = "ng-star", atom} elseif type == "ng-plus" then return {type = "ng-plus", atom} elseif type == "optional" then return {type = "optional", atom} elseif type == "l-bracket" then uneat(token) return {type = "quantifier", atom, quantifier = quantifier()} else uneat(token) return {type = "atom", atom} end end -- <quantifier> ::= <elementary-RE> "{" <quantity> "}" -- <quantity> ::= <digit> "," <digit> | <digit> "," function quantifier() expect("l-bracket") local firstDigit = "" do local nextTok = expect("char", "%d") local src = nextTok.source repeat firstDigit = firstDigit .. src nextTok = eat() src = nextTok.source until src:match("%D") uneat(nextTok) end if tokenList[1].type == "r-bracket" then eat() local count = tonumber(firstDigit) return {type = "count", count = count} end expect("char", ",") local secondDigit = "" if tokenList[1].source:match("%d") then local src, nextTok = "" repeat secondDigit = secondDigit .. src nextTok = eat() src = nextTok.source until src:match("%D") uneat(nextTok) end expect("r-bracket") return {type = "range", min = tonumber(firstDigit), max = tonumber(secondDigit) or math.huge} end -- <basic-RE-list> ::= <basic-RE> <basic-RE-list> | <lambda> function basicREList() local parseFn = getMyType("basicREList") if parseFn == 1 then return {type = "basicREList", basicRE(), basicREList()} else return end end -- <elementary-RE> ::= <group> | <any> | <char> | <set> function elementaryRE() local parseFn = getMyType("elementaryRE") if parseFn == 1 then return group() elseif parseFn == 2 then eat() return {type = "any"} elseif parseFn == 3 then local token = eat() return {type = "char", value = token.source} elseif parseFn == 4 then return set() end end -- <group> ::= "(" <RE> ")" function group() eat() local rexp = RE() eat() return {type = "group", rexp} end --<set> ::= <positive-set> | <negative-set> function set() local openToken = eat() local ret if openToken.type == "open-set" then ret = {type = "set", unrollLoop(setItems())} else -- open-negset ret = {type = "negset", unrollLoop(setItems())} end eat() return ret end -- <set-items> ::= <set-item> | <set-item> <set-items> function setItems() local firstItem = setItem() local parseFn = getMyType("setItems") if parseFn == 1 then return {type = "setItems", firstItem} else return {type = "setItems", firstItem, setItems()} end end -- <set-item> ::= <range> | <char> function setItem() if tokenList[2].type == "range" then return {type = "range", start = eat().source, finish = (eat() and eat()).source} else return {type = "char", value = eat().source} end end local props = { clampStart = false, clampEnd = false } if tokenList[1].type == "start" then props.clampStart = true table.remove(tokenList, 1) end if tokenList[#tokenList - 1].type == "eos" then props.clampEnd = true table.remove(tokenList, #tokenList - 1) end if #tokenList == 1 then error("Empty regex", 0) end local ret = RE() ret.properties = props return ret end return parser
--[[ Licensed according to the included 'LICENSE' document Author: Thomas Harning Jr <[email protected]> --]] local lpeg = require("lpeg") local tostring = tostring local pairs, ipairs = pairs, ipairs local next, type = next, type local error = error local util = require("json.decode.util") local buildCall = require("json.util").buildCall local getmetatable = getmetatable module("json.decode.calls") local defaultOptions = { defs = nil, -- By default, do not allow undefined calls to be de-serialized as call objects allowUndefined = false } -- No real default-option handling needed... default = nil strict = nil local isPattern if lpeg.type then function isPattern(value) return lpeg.type(value) == 'pattern' end else local metaAdd = getmetatable(lpeg.P("")).__add function isPattern(value) return getmetatable(value).__add == metaAdd end end local function buildDefinedCaptures(argumentCapture, defs) local callCapture if not defs then return end for name, func in pairs(defs) do if type(name) ~= 'string' and not isPattern(name) then error("Invalid functionCalls name: " .. tostring(name) .. " not a string or LPEG pattern") end -- Allow boolean or function to match up w/ encoding permissions if type(func) ~= 'boolean' and type(func) ~= 'function' then error("Invalid functionCalls item: " .. name .. " not a function") end local nameCallCapture if type(name) == 'string' then nameCallCapture = lpeg.P(name .. "(") * lpeg.Cc(name) else -- Name matcher expected to produce a capture nameCallCapture = name * "(" end -- Call func over nameCallCapture and value to permit function receiving name -- Process 'func' if it is not a function if type(func) == 'boolean' then local allowed = func func = function(name, ...) if not allowed then error("Function call on '" .. name .. "' not permitted") end return buildCall(name, ...) end else local inner_func = func func = function(...) return (inner_func(...)) end end local newCapture = (nameCallCapture * argumentCapture) / func * ")" if not callCapture then callCapture = newCapture else callCapture = callCapture + newCapture end end return callCapture end local function buildCapture(options) if not options -- No ops, don't bother to parse or not (options.defs and (nil ~= next(options.defs)) or options.allowUndefined) then return nil end -- Allow zero or more arguments separated by commas local value = lpeg.V(util.types.VALUE) local argumentCapture = (value * (lpeg.P(",") * value)^0) + 0 local callCapture = buildDefinedCaptures(argumentCapture, options.defs) if options.allowUndefined then local function func(name, ...) return buildCall(name, ...) end -- Identifier-type-match local nameCallCapture = lpeg.C(util.identifier) * "(" local newCapture = (nameCallCapture * argumentCapture) / func * ")" if not callCapture then callCapture = newCapture else callCapture = callCapture + newCapture end end return callCapture end function load_types(options, global_options, grammar) local capture = buildCapture(options, global_options) if capture then util.append_grammar_item(grammar, "VALUE", capture) end end
CreateListCategory( "Entities", "<insert description>" ) CreateListFunction( "CreateUnit", "Create a unit (squad member)" ) CreateListArgument( "pos", "array<number>", "Spawn position for unit. {x,y}, or {xy} allowed." ) CreateListArgument( "squadID", "int", "ID of squad that the unit will be added to. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player that the unit will be added to. Default gets player ID from your unit selection.", true ) function CreateUnit( pos, squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() if #pos == 1 then pos[2] = pos[1] end GE_CreateSquadUnit( pos[1], pos[2], squadID, playerID ) end CreateListFunction( "CreateTerrain", "Create the terrain." ) function CreateTerrain() GE_CreateTerrain() end CreateListFunction( "CreateResource", "Create a resource that can be consumed by squad units." ) CreateListArgument( "pos", "array<number>", "Spawn position for resource. {x,y}, or {xy} allowed." ) CreateListArgument( "scale", "array<number>", "Scale of the spawned resource. Only {x,y,z} allowed." ) CreateListArgument( "orientation", "array<number>", "Quaternion orientation of the spawned resource. Only {w,x,y,z} allowed. Use {1,0,0,0} for no orientation." ) CreateListArgument( "modelPath", "string", "Path to file containing the visual model of the resource." ) function CreateResource( pos, scale, orientation, modelPath ) if #pos == 1 then pos[2] = pos[1] end GE_CreateResource( pos[1], pos[2], scale[1], scale[2], scale[3], orientation[1], orientation[2], orientation[3], orientation[4], modelPath ) end CreateListFunction( "CreateProp", "Create an object that can block the path of the squad units" ) CreateListArgument( "pos", "array<number>", "Spawn position for prop. {x,y}, or {xy} allowed." ) CreateListArgument( "scale", "array<number>", "Scale of the spawned prop. Only {x,y,z} allowed." ) CreateListArgument( "orientation", "array<number>", "Quaternion orientation of the spawned prop. Only {w,x,y,z} allowed. Use {1,0,0,0} for no orientation." ) CreateListArgument( "blockPath", "bool", "If the prop should block the AI's pathfinding maybe???" ) CreateListArgument( "modelPath", "string", "Path to file containing the visual model of the prop." ) CreateListArgument( "radius", "int", "How large of a radius should be blocked for the pathfinding maybe???." ) function CreateProp( pos, scale, orientation, blockPath, modelPath, radius ) if #pos == 1 then pos[2] = pos[1] end GE_CreateProp( pos[1], pos[2], scale[1], scale[2], scale[3], orientation[1], orientation[2], orientation[3], orientation[4], blockPath, modelPath, radius ) end CreateListFunction( "CreateControlPoint", "Create a control point that can be taken over by squad units." ) CreateListArgument( "pos", "array<number>", "Spawn position for control point. {x,y}, or {xy} allowed." ) CreateListArgument( "scale", "array<number>", "Scale of the spawned control point. Only {x,y,z} allowed." ) CreateListArgument( "orientation", "array<number>", "Quaternion orientation of the spawned control point. Only {w,x,y,z} allowed. Use {1,0,0,0} for no orientation." ) CreateListArgument( "playerID", "int", "ID of player that the control point will belong to when spawned. Use -1 for spawning it neutral." ) CreateListArgument( "modelPath", "string", "Path to file containing the visual model of the control point." ) function CreateControlPoint( pos, scale, orientation, playerID, modelPath ) if #pos == 1 then pos[2] = pos[1] end GE_CreateControlPoint( pos[1], pos[2], scale[1], scale[2], scale[3], orientation[1], orientation[2], orientation[3], orientation[4], playerID, modelPath ) end CreateListFunction( "IncreaseSquadSize", "Create new units and adds them to the squad." ) CreateListArgument( "nrOfUnitsToCreate", "int", "Default is 1.", true ) CreateListArgument( "squadID", "int", "ID of squad that the units will be added to. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player that the units will be added to. Default gets player ID from your unit selection.", true ) function IncreaseSquadSize( nrOfUnitsToCreate, squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() nrOfUnitsToCreate = nrOfUnitsToCreate or 1 GE_IncreaseSquadSize( nrOfUnitsToCreate, squadID, playerID ) end CreateListFunction( "DecreaseSquadSize", "Remove units from the squad." ) CreateListArgument( "nrOfUnitsToRemove", "int", "Default is 1.", true ) CreateListArgument( "squadID", "int", "ID of squad that the units will be removed from. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player that the units will be removed from. Default gets player ID from your unit selection.", true ) function DecreaseSquadSize( nrOfUnitsToRemove, squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() nrOfUnitsToRemove = nrOfUnitsToRemove or 1 GE_DecreaseSquadSize( nrOfUnitsToRemove, squadID, playerID ) end CreateListFunction( "ChangeSquadSize", "Change size of the squad by creating or killing its units." ) CreateListArgument( "newUnitAmount", "int", "Default is doing nothing.", true ) CreateListArgument( "squadID", "int", "ID of squad that will have its size changed. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player owning the squad. Default gets player ID from your unit selection.", true ) function ChangeSquadSize( newUnitAmount, squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() if newUnitAmount ~= nil then GE_ChangeSquadSize( newUnitAmount, squadID, playerID ) end end CreateListFunction( "SetSS", "Set size of the squad by creating or killing its units." ) CreateListArgument( "newUnitAmount", "int", "Default is doing nothing.", true ) CreateListArgument( "squadID", "int", "ID of squad that will have its size changed. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player owning the squad. Default gets player ID from your unit selection.", true ) function SetSS( newUnitAmount, squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() if newUnitAmount ~= nil then GE_ChangeSquadSize( newUnitAmount, squadID, playerID ) end end CreateListFunction( "CreateSquad", "WARNING!!! NOT IMPLEMENTED YET!!!" ) CreateListArgument( "playerID", "int", "ID of player the squad will be added to. Default gets player ID from your unit selection.", true ) function CreateSquad( playerID ) playerID = playerID or GE_GetSelectedPlayer() print("This function is not yet implemented") end CreateListFunction( "KillPlayer", "Kill all of the players units." ) CreateListArgument( "playerID", "int", "ID of player to be killed. Default gets player ID from your unit selection.", true ) function KillPlayer( playerID ) playerID = playerID or GE_GetSelectedPlayer() GE_KillPlayer( playerID ) end CreateListFunction( "KillSquad", "Kills all units in the squad" ) CreateListArgument( "squadID", "int", "ID of squad to be killed. Default gets squad ID from your unit selection.", true ) CreateListArgument( "playerID", "int", "ID of player owning the squad. Default gets player ID from your unit selection.", true ) function KillSquad( squadID, playerID ) playerID = playerID or GE_GetSelectedPlayer() squadID = squadID or GE_GetSelectedSquad() ChangeSquadSize( 0, squadID, playerID ); end
--------------------------------------------- -- Amon Drive -- -- Description: Performs an area of effect weaponskill. Additional effect: Paralysis + Petrification + Poison -- Type: Physical -- 2-3 Shadows? -- Range: Melee range radial -- Special weaponskill unique to Ark Angel TT. Deals ~100-400 damage. --------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") --------------------------------------------- function onMobSkillCheck(target, mob, skill) return 0 end function onMobWeaponSkill(target, mob, skill) local numhits = 1 local accmod = 1 local dmgmod = 2.5 local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_NO_EFFECT) local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.PHYSICAL, tpz.damageType.SLASHING, MOBPARAM_3_SHADOW) MobStatusEffectMove(mob, target, tpz.effect.PARALYSIS, 25, 0, 60) MobStatusEffectMove(mob, target, tpz.effect.PETRIFICATION, 1, 0, math.random(8, 15) + mob:getMainLvl()/3) MobStatusEffectMove(mob, target, tpz.effect.POISON, math.ceil(mob:getMainLvl() / 5), 3, 60) target:takeDamage(dmg, mob, tpz.attackType.PHYSICAL, tpz.damageType.SLASHING) return dmg end
-- local dbg = require("debugger") -- dbg.auto_where = 2 local slice = require'tools.list'.slice local table = {"a", "b", "c"} describe("empty", function() it("does nothing", function() slice({}, 1, 0, function() error("Never risen") end) end) end) describe("not empty", function() it("still may not do anything", function() slice(table, 2, 1, function() error("Never risen") end) end) describe("or just return a slice", function() it("does just this", function() assert.are.same({"b"}, slice(table, 2, 2)) end) end) describe("or returned a mapped slice", function() it("still just does this", function() assert.are.same({"A", "B"}, slice(table, 1, 2, string.upper)) end) end) end) describe("edge cases", function() it("can be off limits, LHS", function() assert.are.same({"a"}, slice(table, 0, 1)) end) it("can be off limits, RHS", function() assert.are.same({"b", "c"}, slice(table, 2, 100)) end) it("and become empty", function() assert.are.same({}, slice(table, 4, 1)) end) it("and become empty, second index does not matter anymore", function() assert.are.same({}, slice(table, 4, 100)) end) end) describe("negative indices", function() it("works on empty", function() assert.are.same({}, slice({}, 1, -1)) end) it("works on singletons", function() assert.are.same({"a"}, slice({"a"}, 1, -1)) end) context("general case", function() it("from the beginning, ... to the end", function() assert.are.same(table, slice(table, 1, -1)) end) it("from the end, ... to the end", function() assert.are.same({"b", "c"}, slice(table, -2, -1)) end) it("in between", function() assert.are.same({"a", "b", "c"}, slice({"a", "b", "c", "d"}, -4, -2)) assert.are.same({"b", "c"}, slice({"a", "b", "c", "d"}, -3, -2)) end) it("still can indicate an empty slot", function() assert.are.same({}, slice(table, -3, -4)) end) end) end)
local ok, spellsitter = pcall(require, "spellsitter") if not ok then vim.notify "Could not load spellsitter" return end spellsitter.setup { -- Whether enabled, can be a list of filetypes, e.g. {'python', 'lua'} enable = true, -- Highlight to use for bad spellings hl = "SpellBad", -- Spellchecker to use. values: -- * vimfn: built-in spell checker using vim.fn.spellbadword() -- * ffi: built-in spell checker using the FFI to access the -- internal spell_check() function spellchecker = "vimfn", }
local setttings = {} setttings = {} return setttings
-- AUTO BUILD, DON'T MODIFY! dofile "autobuild/cocos2d-ui-types.lua" name = "cocos2d_ui" path = "../../frameworks/libxgame/src/lua-bindings" headers = [[ #include "lua-bindings/lua_conv.h" #include "lua-bindings/lua_conv_manual.h" #include "lua-bindings/LuaCocosAdapter.h" #include "cclua/xlua.h" #include "cocos2d.h" #include "ui/CocosGUI.h" #include "ui/UIScrollViewBar.h" ]] chunk = nil luaopen = nil typeconf 'cocos2d::ui::Widget::FocusDirection' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LEFT', 'cocos2d::ui::Widget::FocusDirection::LEFT') .enum('RIGHT', 'cocos2d::ui::Widget::FocusDirection::RIGHT') .enum('UP', 'cocos2d::ui::Widget::FocusDirection::UP') .enum('DOWN', 'cocos2d::ui::Widget::FocusDirection::DOWN') typeconf 'cocos2d::ui::Widget::PositionType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ABSOLUTE', 'cocos2d::ui::Widget::PositionType::ABSOLUTE') .enum('PERCENT', 'cocos2d::ui::Widget::PositionType::PERCENT') typeconf 'cocos2d::ui::Widget::SizeType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ABSOLUTE', 'cocos2d::ui::Widget::SizeType::ABSOLUTE') .enum('PERCENT', 'cocos2d::ui::Widget::SizeType::PERCENT') typeconf 'cocos2d::ui::Widget::TouchEventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('BEGAN', 'cocos2d::ui::Widget::TouchEventType::BEGAN') .enum('MOVED', 'cocos2d::ui::Widget::TouchEventType::MOVED') .enum('ENDED', 'cocos2d::ui::Widget::TouchEventType::ENDED') .enum('CANCELED', 'cocos2d::ui::Widget::TouchEventType::CANCELED') typeconf 'cocos2d::ui::Widget::TextureResType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LOCAL', 'cocos2d::ui::Widget::TextureResType::LOCAL') .enum('PLIST', 'cocos2d::ui::Widget::TextureResType::PLIST') typeconf 'cocos2d::ui::Widget::BrightStyle' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::Widget::BrightStyle::NONE') .enum('NORMAL', 'cocos2d::ui::Widget::BrightStyle::NORMAL') .enum('HIGHLIGHT', 'cocos2d::ui::Widget::BrightStyle::HIGHLIGHT') typeconf 'cocos2d::ui::Widget::ccWidgetTouchCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::Widget::ccWidgetClickCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::Widget::ccWidgetEventCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::Widget' .supercls('cocos2d::ProtectedNode') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'Widget()') .func(nil, 'static cocos2d::ui::Widget *create()') .func(nil, 'void setEnabled(bool enabled)') .func(nil, 'bool isEnabled()') .func(nil, 'void setBright(bool bright)') .func(nil, 'bool isBright()') .func(nil, 'void setTouchEnabled(bool enabled)') .func(nil, 'void setBrightStyle(cocos2d::ui::Widget::BrightStyle style)') .func(nil, 'bool isTouchEnabled()') .func(nil, 'bool isHighlighted()') .func(nil, 'void setHighlighted(bool highlight)') .func(nil, 'float getLeftBoundary()') .func(nil, 'float getBottomBoundary()') .func(nil, 'float getRightBoundary()') .func(nil, 'float getTopBoundary()') .func(nil, 'void setPositionPercent(const cocos2d::Vec2 &percent)') .func(nil, 'const cocos2d::Vec2 &getPositionPercent()') .func(nil, 'void setPositionType(cocos2d::ui::Widget::PositionType type)') .func(nil, 'cocos2d::ui::Widget::PositionType getPositionType()') .func(nil, 'void setFlippedX(bool flippedX)') .func(nil, 'bool isFlippedX()') .func(nil, 'void setFlippedY(bool flippedY)') .func(nil, 'bool isFlippedY()') .func(nil, 'bool isClippingParentContainsPoint(const cocos2d::Vec2 &pt)') .func(nil, 'const cocos2d::Vec2 &getTouchBeganPosition()') .func(nil, 'const cocos2d::Vec2 &getTouchMovePosition()') .func(nil, 'const cocos2d::Vec2 &getTouchEndPosition()') .func(nil, 'void setSizePercent(const cocos2d::Vec2 &percent)') .func(nil, 'void setSizeType(cocos2d::ui::Widget::SizeType type)') .func(nil, 'cocos2d::ui::Widget::SizeType getSizeType()') .func(nil, 'const cocos2d::Size &getCustomSize()') .func(nil, 'const cocos2d::Size &getLayoutSize()') .func(nil, 'const cocos2d::Vec2 &getSizePercent()') .func(nil, 'bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *unusedEvent)') .func(nil, 'void onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *unusedEvent)') .func(nil, 'void onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *unusedEvent)') .func(nil, 'void onTouchCancelled(cocos2d::Touch *touch, cocos2d::Event *unusedEvent)') .func(nil, 'void setLayoutParameter(cocos2d::ui::LayoutParameter *parameter)') .func(nil, 'cocos2d::ui::LayoutParameter *getLayoutParameter()') .func(nil, 'void ignoreContentAdaptWithSize(bool ignore)') .func(nil, 'bool isIgnoreContentAdaptWithSize()') .func(nil, 'cocos2d::Vec2 getWorldPosition()') .func(nil, '@addref(protectedChildren |) cocos2d::Node *getVirtualRenderer()') .func(nil, 'cocos2d::Size getVirtualRendererSize()') .func(nil, 'cocos2d::ui::Widget *clone()') .func(nil, 'void updateSizeAndPosition()', 'void updateSizeAndPosition(const cocos2d::Size &parentSize)') .func(nil, 'void setActionTag(int tag)') .func(nil, 'int getActionTag()') .func(nil, 'void setPropagateTouchEvents(bool isPropagate)') .func(nil, 'bool isPropagateTouchEvents()') .func(nil, 'void setSwallowTouches(bool swallow)') .func(nil, 'bool isSwallowTouches()') .func(nil, 'bool isFocused()') .func(nil, 'void setFocused(bool focus)') .func(nil, 'bool isFocusEnabled()') .func(nil, 'void setFocusEnabled(bool enable)') .func(nil, 'cocos2d::ui::Widget *findNextFocusedWidget(cocos2d::ui::Widget::FocusDirection direction, @nullable cocos2d::ui::Widget *current)') .func(nil, 'void requestFocus()') .func(nil, 'static cocos2d::ui::Widget *getCurrentFocusedWidget()') .func(nil, 'static void enableDpadNavigation(bool enable)') .func(nil, 'void setUnifySizeEnabled(bool enable)') .func(nil, 'bool isUnifySizeEnabled()') .func(nil, 'void setCallbackName(const std::string &callbackName)') .func(nil, 'const std::string &getCallbackName()') .func(nil, 'void setCallbackType(const std::string &callbackType)') .func(nil, 'const std::string &getCallbackType()') .func(nil, 'void setLayoutComponentEnabled(bool enable)') .func(nil, 'bool isLayoutComponentEnabled()') .func(nil, 'void interceptTouchEvent(cocos2d::ui::Widget::TouchEventType event, cocos2d::ui::Widget *sender, cocos2d::Touch *touch)') .func(nil, 'void propagateTouchEvent(cocos2d::ui::Widget::TouchEventType event, cocos2d::ui::Widget *sender, cocos2d::Touch *touch)') .func(nil, 'void onFocusChange(@nullable cocos2d::ui::Widget *widgetLostFocus, @nullable cocos2d::ui::Widget *widgetGetFocus)') .func(nil, 'void dispatchFocusEvent(@nullable cocos2d::ui::Widget *widgetLoseFocus, @nullable cocos2d::ui::Widget *widgetGetFocus)') .var('onFocusChanged', '@nullable std::function<void (cocos2d::ui::Widget *, cocos2d::ui::Widget *)> onFocusChanged') .var('onNextFocusedWidget', '@nullable @localvar std::function<cocos2d::ui::Widget * (cocos2d::ui::Widget::FocusDirection)> onNextFocusedWidget') .callback { funcs = { 'void addTouchEventListener(@nullable const cocos2d::ui::Widget::ccWidgetTouchCallback &callback)' }, tag_maker = 'addTouchEventListener', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { 'void addClickEventListener(@nullable const cocos2d::ui::Widget::ccWidgetClickCallback &callback)' }, tag_maker = 'addClickEventListener', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { 'void addCCSEventListener(@nullable const cocos2d::ui::Widget::ccWidgetEventCallback &callback)' }, tag_maker = 'addCCSEventListener', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('enabled', nil, nil) .prop('bright', nil, nil) .prop('touchEnabled', nil, nil) .prop('highlighted', nil, nil) .prop('leftBoundary', nil, nil) .prop('bottomBoundary', nil, nil) .prop('rightBoundary', nil, nil) .prop('topBoundary', nil, nil) .prop('positionPercent', nil, nil) .prop('positionType', nil, nil) .prop('flippedX', nil, nil) .prop('flippedY', nil, nil) .prop('touchBeganPosition', nil, nil) .prop('touchMovePosition', nil, nil) .prop('touchEndPosition', nil, nil) .prop('sizeType', nil, nil) .prop('customSize', nil, nil) .prop('layoutSize', nil, nil) .prop('sizePercent', nil, nil) .prop('layoutParameter', nil, nil) .prop('ignoreContentAdaptWithSize', nil, nil) .prop('worldPosition', nil, nil) .prop('virtualRenderer', nil, nil) .prop('virtualRendererSize', nil, nil) .prop('actionTag', nil, nil) .prop('propagateTouchEvents', nil, nil) .prop('swallowTouches', nil, nil) .prop('focused', nil, nil) .prop('focusEnabled', nil, nil) .prop('currentFocusedWidget', nil, nil) .prop('unifySizeEnabled', nil, nil) .prop('callbackName', nil, nil) .prop('callbackType', nil, nil) .prop('layoutComponentEnabled', nil, nil) typeconf 'cocos2d::ui::Helper' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::ui::Widget *seekWidgetByTag(cocos2d::ui::Widget *root, int tag)') .func(nil, 'static cocos2d::ui::Widget *seekWidgetByName(cocos2d::ui::Widget *root, const std::string &name)') .func(nil, 'static cocos2d::ui::Widget *seekActionWidgetByActionTag(cocos2d::ui::Widget *root, int tag)') .func(nil, 'static std::string getSubStringOfUTF8String(const std::string &str, std::string::size_type start, std::string::size_type length)') .func(nil, 'static void doLayout(cocos2d::Node *rootNode)') .func(nil, 'static void changeLayoutSystemActiveState(bool active)') .func(nil, 'static cocos2d::Rect restrictCapInsetRect(const cocos2d::Rect &capInsets, const cocos2d::Size &textureSize)') .func(nil, 'static cocos2d::Rect convertBoundingBoxToScreen(cocos2d::Node *node)') typeconf 'cocos2d::ui::Scale9Sprite::State' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NORMAL', 'cocos2d::ui::Scale9Sprite::State::NORMAL') .enum('GRAY', 'cocos2d::ui::Scale9Sprite::State::GRAY') typeconf 'cocos2d::ui::Scale9Sprite::RenderingType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SIMPLE', 'cocos2d::ui::Scale9Sprite::RenderingType::SIMPLE') .enum('SLICE', 'cocos2d::ui::Scale9Sprite::RenderingType::SLICE') typeconf 'cocos2d::ui::Scale9Sprite' .supercls('cocos2d::Sprite') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'Scale9Sprite()') .func(nil, 'static cocos2d::ui::Scale9Sprite *create()', 'static cocos2d::ui::Scale9Sprite *create(const std::string &file, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)', 'static cocos2d::ui::Scale9Sprite *create(const cocos2d::Rect &capInsets, const std::string &file)', 'static cocos2d::ui::Scale9Sprite *create(const std::string &file, const cocos2d::Rect &rect)', 'static cocos2d::ui::Scale9Sprite *create(const std::string &file)') .func(nil, 'static cocos2d::ui::Scale9Sprite *createWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame)', 'static cocos2d::ui::Scale9Sprite *createWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame, const cocos2d::Rect &capInsets)') .func(nil, 'static cocos2d::ui::Scale9Sprite *createWithSpriteFrameName(const std::string &spriteFrameName)', 'static cocos2d::ui::Scale9Sprite *createWithSpriteFrameName(const std::string &spriteFrameName, const cocos2d::Rect &capInsets)') .func(nil, 'bool initWithFile(const std::string &file, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)', 'bool initWithFile(const cocos2d::Rect &capInsets, const std::string &file)', '@using bool initWithFile(const std::string &file, const cocos2d::Rect &rect)', '@using bool initWithFile(const std::string &file)') .func(nil, 'bool initWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame, const cocos2d::Rect &capInsets)', '@using bool initWithSpriteFrame(cocos2d::SpriteFrame *spriteFrame)') .func(nil, 'bool initWithSpriteFrameName(const std::string &spriteFrameName, const cocos2d::Rect &capInsets)', '@using bool initWithSpriteFrameName(const std::string &spriteFrameName)') .func(nil, '@using bool init()', 'bool init(cocos2d::Sprite *sprite, const cocos2d::Rect &rect, bool rotated, const cocos2d::Rect &capInsets)', 'bool init(cocos2d::Sprite *sprite, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)', 'bool init(cocos2d::Sprite *sprite, const cocos2d::Rect &rect, bool rotated, const cocos2d::Vec2 &offset, const cocos2d::Size &originalSize, const cocos2d::Rect &capInsets)') .func(nil, 'cocos2d::ui::Scale9Sprite *resizableSpriteWithCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'bool updateWithSprite(cocos2d::Sprite *sprite, const cocos2d::Rect &rect, bool rotated, const cocos2d::Rect &capInsets)', 'bool updateWithSprite(cocos2d::Sprite *sprite, const cocos2d::Rect &rect, bool rotated, const cocos2d::Vec2 &offset, const cocos2d::Size &originalSize, const cocos2d::Rect &capInsets)') .func(nil, 'void setSpriteFrame(cocos2d::SpriteFrame *spriteFrame, const cocos2d::Rect &capInsets)', '@using void setSpriteFrame(const std::string &spriteFrameName)', '@using void setSpriteFrame(cocos2d::SpriteFrame *newFrame)') .func(nil, 'void setState(cocos2d::ui::Scale9Sprite::State state)') .func(nil, 'cocos2d::ui::Scale9Sprite::State getState()') .func(nil, 'cocos2d::Size getOriginalSize()') .func(nil, 'void setPreferredSize(const cocos2d::Size &size)') .func(nil, 'cocos2d::Size getPreferredSize()') .func(nil, 'void setInsetLeft(float leftInset)') .func(nil, 'float getInsetLeft()') .func(nil, 'void setInsetTop(float topInset)') .func(nil, 'float getInsetTop()') .func(nil, 'void setInsetRight(float rightInset)') .func(nil, 'float getInsetRight()') .func(nil, 'void setInsetBottom(float bottomInset)') .func(nil, 'float getInsetBottom()') .func(nil, 'void setScale9Enabled(bool enabled)') .func(nil, 'bool isScale9Enabled()') .func(nil, 'cocos2d::Sprite *getSprite()') .func(nil, 'void copyTo(cocos2d::ui::Scale9Sprite *copy)') .func(nil, 'void setRenderingType(cocos2d::ui::Scale9Sprite::RenderingType type)') .func(nil, 'cocos2d::ui::Scale9Sprite::RenderingType getRenderingType()') .func(nil, 'void setCapInsets(const cocos2d::Rect &insets)') .func(nil, 'cocos2d::Rect getCapInsets()') .func(nil, 'void resetRender()') .prop('state', nil, nil) .prop('originalSize', nil, nil) .prop('preferredSize', nil, nil) .prop('insetLeft', nil, nil) .prop('insetTop', nil, nil) .prop('insetRight', nil, nil) .prop('insetBottom', nil, nil) .prop('scale9Enabled', nil, nil) .prop('sprite', nil, nil) .prop('renderingType', nil, nil) .prop('capInsets', nil, nil) typeconf 'cocos2d::ui::LayoutComponent::HorizontalEdge' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('None', 'cocos2d::ui::LayoutComponent::HorizontalEdge::None') .enum('Left', 'cocos2d::ui::LayoutComponent::HorizontalEdge::Left') .enum('Right', 'cocos2d::ui::LayoutComponent::HorizontalEdge::Right') .enum('Center', 'cocos2d::ui::LayoutComponent::HorizontalEdge::Center') typeconf 'cocos2d::ui::LayoutComponent::VerticalEdge' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('None', 'cocos2d::ui::LayoutComponent::VerticalEdge::None') .enum('Bottom', 'cocos2d::ui::LayoutComponent::VerticalEdge::Bottom') .enum('Top', 'cocos2d::ui::LayoutComponent::VerticalEdge::Top') .enum('Center', 'cocos2d::ui::LayoutComponent::VerticalEdge::Center') typeconf 'cocos2d::ui::LayoutComponent' .supercls('cocos2d::Component') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'LayoutComponent()') .func(nil, 'static cocos2d::ui::LayoutComponent *create()') .func(nil, 'static cocos2d::ui::LayoutComponent *bindLayoutComponent(cocos2d::Node *node)') .func(nil, 'void setUsingPercentContentSize(bool isUsed)') .func(nil, 'bool getUsingPercentContentSize()') .func(nil, 'void setPercentContentSize(const cocos2d::Vec2 &percent)') .func(nil, 'cocos2d::Vec2 getPercentContentSize()') .func(nil, 'const cocos2d::Point &getAnchorPosition()') .func(nil, 'void setAnchorPosition(const cocos2d::Point &point)') .func(nil, 'const cocos2d::Point &getPosition()') .func(nil, 'void setPosition(const cocos2d::Point &position)') .func(nil, 'bool isPositionPercentXEnabled()') .func(nil, 'void setPositionPercentXEnabled(bool isUsed)') .func(nil, 'float getPositionPercentX()') .func(nil, 'void setPositionPercentX(float percentMargin)') .func(nil, 'bool isPositionPercentYEnabled()') .func(nil, 'void setPositionPercentYEnabled(bool isUsed)') .func(nil, 'float getPositionPercentY()') .func(nil, 'void setPositionPercentY(float percentMargin)') .func(nil, 'cocos2d::ui::LayoutComponent::HorizontalEdge getHorizontalEdge()') .func(nil, 'void setHorizontalEdge(cocos2d::ui::LayoutComponent::HorizontalEdge hEage)') .func(nil, 'cocos2d::ui::LayoutComponent::VerticalEdge getVerticalEdge()') .func(nil, 'void setVerticalEdge(cocos2d::ui::LayoutComponent::VerticalEdge vEage)') .func(nil, 'float getLeftMargin()') .func(nil, 'void setLeftMargin(float margin)') .func(nil, 'float getRightMargin()') .func(nil, 'void setRightMargin(float margin)') .func(nil, 'float getTopMargin()') .func(nil, 'void setTopMargin(float margin)') .func(nil, 'float getBottomMargin()') .func(nil, 'void setBottomMargin(float margin)') .func(nil, 'const cocos2d::Size &getSize()') .func(nil, 'void setSize(const cocos2d::Size &size)') .func(nil, 'bool isPercentWidthEnabled()') .func(nil, 'void setPercentWidthEnabled(bool isUsed)') .func(nil, 'float getSizeWidth()') .func(nil, 'void setSizeWidth(float width)') .func(nil, 'float getPercentWidth()') .func(nil, 'void setPercentWidth(float percentWidth)') .func(nil, 'bool isPercentHeightEnabled()') .func(nil, 'void setPercentHeightEnabled(bool isUsed)') .func(nil, 'float getSizeHeight()') .func(nil, 'void setSizeHeight(float height)') .func(nil, 'float getPercentHeight()') .func(nil, 'void setPercentHeight(float percentHeight)') .func(nil, 'bool isStretchWidthEnabled()') .func(nil, 'void setStretchWidthEnabled(bool isUsed)') .func(nil, 'bool isStretchHeightEnabled()') .func(nil, 'void setStretchHeightEnabled(bool isUsed)') .func(nil, 'void setPercentOnlyEnabled(bool enable)') .func(nil, 'void setActiveEnabled(bool enable)') .func(nil, 'void refreshLayout()') .prop('usingPercentContentSize', nil, nil) .prop('percentContentSize', nil, nil) .prop('anchorPosition', nil, nil) .prop('position', nil, nil) .prop('positionPercentXEnabled', nil, nil) .prop('positionPercentX', nil, nil) .prop('positionPercentYEnabled', nil, nil) .prop('positionPercentY', nil, nil) .prop('horizontalEdge', nil, nil) .prop('verticalEdge', nil, nil) .prop('leftMargin', nil, nil) .prop('rightMargin', nil, nil) .prop('topMargin', nil, nil) .prop('bottomMargin', nil, nil) .prop('size', nil, nil) .prop('percentWidthEnabled', nil, nil) .prop('sizeWidth', nil, nil) .prop('percentWidth', nil, nil) .prop('percentHeightEnabled', nil, nil) .prop('sizeHeight', nil, nil) .prop('percentHeight', nil, nil) .prop('stretchWidthEnabled', nil, nil) .prop('stretchHeightEnabled', nil, nil) typeconf 'cocos2d::ui::LayoutParameter::Type' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::LayoutParameter::Type::NONE') .enum('LINEAR', 'cocos2d::ui::LayoutParameter::Type::LINEAR') .enum('RELATIVE', 'cocos2d::ui::LayoutParameter::Type::RELATIVE') typeconf 'cocos2d::ui::LayoutParameter' .supercls('cocos2d::Ref') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'LayoutParameter()') .func(nil, 'static cocos2d::ui::LayoutParameter *create()') .func(nil, 'void setMargin(const cocos2d::ui::Margin &margin)') .func(nil, 'const cocos2d::ui::Margin &getMargin()') .func(nil, 'cocos2d::ui::LayoutParameter::Type getLayoutType()') .func(nil, 'cocos2d::ui::LayoutParameter *clone()') .func(nil, 'cocos2d::ui::LayoutParameter *createCloneInstance()') .func(nil, 'void copyProperties(cocos2d::ui::LayoutParameter *model)') .prop('margin', nil, nil) .prop('layoutType', nil, nil) typeconf 'cocos2d::ui::LinearLayoutParameter::LinearGravity' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::NONE') .enum('LEFT', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::LEFT') .enum('TOP', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::TOP') .enum('RIGHT', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::RIGHT') .enum('BOTTOM', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::BOTTOM') .enum('CENTER_VERTICAL', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::CENTER_VERTICAL') .enum('CENTER_HORIZONTAL', 'cocos2d::ui::LinearLayoutParameter::LinearGravity::CENTER_HORIZONTAL') typeconf 'cocos2d::ui::LinearLayoutParameter' .supercls('cocos2d::ui::LayoutParameter') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'LinearLayoutParameter()') .func(nil, 'static cocos2d::ui::LinearLayoutParameter *create()') .func(nil, 'void setGravity(cocos2d::ui::LinearLayoutParameter::LinearGravity gravity)') .func(nil, 'cocos2d::ui::LinearLayoutParameter::LinearGravity getGravity()') .prop('gravity', nil, nil) typeconf 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::NONE') .enum('PARENT_TOP_LEFT', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_LEFT') .enum('PARENT_TOP_CENTER_HORIZONTAL', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_CENTER_HORIZONTAL') .enum('PARENT_TOP_RIGHT', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_TOP_RIGHT') .enum('PARENT_LEFT_CENTER_VERTICAL', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_LEFT_CENTER_VERTICAL') .enum('CENTER_IN_PARENT', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::CENTER_IN_PARENT') .enum('PARENT_RIGHT_CENTER_VERTICAL', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_RIGHT_CENTER_VERTICAL') .enum('PARENT_LEFT_BOTTOM', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_LEFT_BOTTOM') .enum('PARENT_BOTTOM_CENTER_HORIZONTAL', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_BOTTOM_CENTER_HORIZONTAL') .enum('PARENT_RIGHT_BOTTOM', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_RIGHT_BOTTOM') .enum('LOCATION_ABOVE_LEFTALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_ABOVE_LEFTALIGN') .enum('LOCATION_ABOVE_CENTER', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_ABOVE_CENTER') .enum('LOCATION_ABOVE_RIGHTALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_ABOVE_RIGHTALIGN') .enum('LOCATION_LEFT_OF_TOPALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_LEFT_OF_TOPALIGN') .enum('LOCATION_LEFT_OF_CENTER', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_LEFT_OF_CENTER') .enum('LOCATION_LEFT_OF_BOTTOMALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_LEFT_OF_BOTTOMALIGN') .enum('LOCATION_RIGHT_OF_TOPALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_RIGHT_OF_TOPALIGN') .enum('LOCATION_RIGHT_OF_CENTER', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_RIGHT_OF_CENTER') .enum('LOCATION_RIGHT_OF_BOTTOMALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_RIGHT_OF_BOTTOMALIGN') .enum('LOCATION_BELOW_LEFTALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_BELOW_LEFTALIGN') .enum('LOCATION_BELOW_CENTER', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_BELOW_CENTER') .enum('LOCATION_BELOW_RIGHTALIGN', 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign::LOCATION_BELOW_RIGHTALIGN') typeconf 'cocos2d::ui::RelativeLayoutParameter' .supercls('cocos2d::ui::LayoutParameter') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RelativeLayoutParameter()') .func(nil, 'static cocos2d::ui::RelativeLayoutParameter *create()') .func(nil, 'void setAlign(cocos2d::ui::RelativeLayoutParameter::RelativeAlign align)') .func(nil, 'cocos2d::ui::RelativeLayoutParameter::RelativeAlign getAlign()') .func(nil, 'void setRelativeToWidgetName(const std::string &name)') .func(nil, 'const std::string &getRelativeToWidgetName()') .func(nil, 'void setRelativeName(const std::string &name)') .func(nil, 'const std::string &getRelativeName()') .prop('align', nil, nil) .prop('relativeToWidgetName', nil, nil) .prop('relativeName', nil, nil) typeconf 'cocos2d::ui::Layout::Type' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ABSOLUTE', 'cocos2d::ui::Layout::Type::ABSOLUTE') .enum('VERTICAL', 'cocos2d::ui::Layout::Type::VERTICAL') .enum('HORIZONTAL', 'cocos2d::ui::Layout::Type::HORIZONTAL') .enum('RELATIVE', 'cocos2d::ui::Layout::Type::RELATIVE') typeconf 'cocos2d::ui::Layout::ClippingType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('STENCIL', 'cocos2d::ui::Layout::ClippingType::STENCIL') .enum('SCISSOR', 'cocos2d::ui::Layout::ClippingType::SCISSOR') typeconf 'cocos2d::ui::Layout::BackGroundColorType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::Layout::BackGroundColorType::NONE') .enum('SOLID', 'cocos2d::ui::Layout::BackGroundColorType::SOLID') .enum('GRADIENT', 'cocos2d::ui::Layout::BackGroundColorType::GRADIENT') typeconf 'cocos2d::ui::Layout' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'Layout()') .func(nil, 'static cocos2d::ui::Layout *create()') .func(nil, 'void setBackGroundImage(const std::string &fileName, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setBackGroundImageCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getBackGroundImageCapInsets()') .func(nil, 'void setBackGroundColorType(cocos2d::ui::Layout::BackGroundColorType type)') .func(nil, 'cocos2d::ui::Layout::BackGroundColorType getBackGroundColorType()') .func(nil, 'void setBackGroundImageScale9Enabled(bool enabled)') .func(nil, 'bool isBackGroundImageScale9Enabled()') .func(nil, 'void setBackGroundColor(const cocos2d::Color3B &color)', 'void setBackGroundColor(const cocos2d::Color3B &startColor, const cocos2d::Color3B &endColor)') .func(nil, 'const cocos2d::Color3B &getBackGroundColor()') .func(nil, 'const cocos2d::Color3B &getBackGroundStartColor()') .func(nil, 'const cocos2d::Color3B &getBackGroundEndColor()') .func(nil, 'void setBackGroundColorOpacity(uint8_t opacity)') .func(nil, 'uint8_t getBackGroundColorOpacity()') .func(nil, 'void setBackGroundColorVector(const cocos2d::Vec2 &vector)') .func(nil, 'const cocos2d::Vec2 &getBackGroundColorVector()') .func(nil, 'void setBackGroundImageColor(const cocos2d::Color3B &color)') .func(nil, 'void setBackGroundImageOpacity(uint8_t opacity)') .func(nil, 'const cocos2d::Color3B &getBackGroundImageColor()') .func(nil, 'uint8_t getBackGroundImageOpacity()') .func(nil, 'void removeBackGroundImage()') .func(nil, 'const cocos2d::Size &getBackGroundImageTextureSize()') .func(nil, 'void setClippingEnabled(bool enabled)') .func(nil, 'void setClippingType(cocos2d::ui::Layout::ClippingType type)') .func(nil, 'cocos2d::ui::Layout::ClippingType getClippingType()') .func(nil, 'bool isClippingEnabled()') .func(nil, 'void setLayoutType(cocos2d::ui::Layout::Type type)') .func(nil, 'cocos2d::ui::Layout::Type getLayoutType()') .func(nil, 'void forceDoLayout()') .func(nil, 'void requestDoLayout()') .func(nil, 'void setLoopFocus(bool loop)') .func(nil, 'bool isLoopFocus()') .func(nil, 'void setPassFocusToChild(bool pass)') .func(nil, 'bool isPassFocusToChild()') .func(nil, 'cocos2d::ResourceData getRenderFile()') .var('onPassFocusToChild', '@nullable std::function<int (cocos2d::ui::Widget::FocusDirection, cocos2d::ui::Widget *)> onPassFocusToChild') .prop('backGroundImageCapInsets', nil, nil) .prop('backGroundColorType', nil, nil) .prop('backGroundImageScale9Enabled', nil, nil) .prop('backGroundColor', nil, nil) .prop('backGroundStartColor', nil, nil) .prop('backGroundEndColor', nil, nil) .prop('backGroundColorOpacity', nil, nil) .prop('backGroundColorVector', nil, nil) .prop('backGroundImageColor', nil, nil) .prop('backGroundImageOpacity', nil, nil) .prop('backGroundImageTextureSize', nil, nil) .prop('clippingType', nil, nil) .prop('clippingEnabled', nil, nil) .prop('layoutType', nil, nil) .prop('loopFocus', nil, nil) .prop('passFocusToChild', nil, nil) .prop('renderFile', nil, nil) typeconf 'cocos2d::ui::HBox' .supercls('cocos2d::ui::Layout') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'HBox()') .func(nil, 'static cocos2d::ui::HBox *create()', 'static cocos2d::ui::HBox *create(const cocos2d::Size &size)') .func(nil, 'bool initWithSize(const cocos2d::Size &size)') typeconf 'cocos2d::ui::VBox' .supercls('cocos2d::ui::Layout') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'VBox()') .func(nil, 'static cocos2d::ui::VBox *create()', 'static cocos2d::ui::VBox *create(const cocos2d::Size &size)') .func(nil, 'bool initWithSize(const cocos2d::Size &size)') typeconf 'cocos2d::ui::RelativeBox' .supercls('cocos2d::ui::Layout') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RelativeBox()') .func(nil, 'static cocos2d::ui::RelativeBox *create()', 'static cocos2d::ui::RelativeBox *create(const cocos2d::Size &size)') .func(nil, 'bool initWithSize(const cocos2d::Size &size)') typeconf 'cocos2d::ui::WebView::ccWebViewCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') typeconf 'cocos2d::ui::WebView' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') .func(nil, 'static cocos2d::ui::WebView *create()') .func(nil, 'void setJavascriptInterfaceScheme(const std::string &scheme)') .func(nil, 'void loadData(const cocos2d::Data &data, const std::string &MIMEType, const std::string &encoding, const std::string &baseURL)') .func(nil, 'void loadHTMLString(const std::string &string, @optional const std::string &baseURL)') .func(nil, 'void loadURL(const std::string &url)', 'void loadURL(const std::string &url, bool cleanCachedData)') .func(nil, 'void loadFile(const std::string &fileName)') .func(nil, 'void stopLoading()') .func(nil, 'void reload()') .func(nil, 'bool canGoBack()') .func(nil, 'bool canGoForward()') .func(nil, 'void goBack()') .func(nil, 'void goForward()') .func(nil, 'void evaluateJS(const std::string &js)') .func(nil, 'void setScalesPageToFit(const bool scalesPageToFit)') .func(nil, 'void setBounces(bool bounce)') .func(nil, 'void setOpacityWebView(float opacity)') .func(nil, 'float getOpacityWebView()') .func(nil, 'void setBackgroundTransparent()') .func(nil, 'WebView()') .callback { funcs = { 'void setOnShouldStartLoading(@nullable const std::function<bool (WebView *, const std::string &)> &callback)' }, tag_maker = 'OnShouldStartLoading', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { 'void setOnDidFinishLoading(@nullable const cocos2d::ui::WebView::ccWebViewCallback &callback)' }, tag_maker = 'OnDidFinishLoading', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { 'void setOnDidFailLoading(@nullable const cocos2d::ui::WebView::ccWebViewCallback &callback)' }, tag_maker = 'OnDidFailLoading', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { 'void setOnJSCallback(@nullable const cocos2d::ui::WebView::ccWebViewCallback &callback)' }, tag_maker = 'OnJSCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .callback { funcs = { '@localvar std::function<bool (cocos2d::ui::WebView *, const std::string &)> getOnShouldStartLoading()' }, tag_maker = 'OnShouldStartLoading', tag_mode = 'subequal', tag_store = 0, tag_scope = 'object', } .callback { funcs = { '@localvar cocos2d::ui::WebView::ccWebViewCallback getOnDidFinishLoading()' }, tag_maker = 'OnDidFinishLoading', tag_mode = 'subequal', tag_store = 0, tag_scope = 'object', } .callback { funcs = { '@localvar cocos2d::ui::WebView::ccWebViewCallback getOnDidFailLoading()' }, tag_maker = 'OnDidFailLoading', tag_mode = 'subequal', tag_store = 0, tag_scope = 'object', } .callback { funcs = { '@localvar cocos2d::ui::WebView::ccWebViewCallback getOnJSCallback()' }, tag_maker = 'OnJSCallback', tag_mode = 'subequal', tag_store = 0, tag_scope = 'object', } .prop('onShouldStartLoading', nil, nil) .prop('onDidFinishLoading', nil, nil) .prop('onDidFailLoading', nil, nil) .prop('onJSCallback', nil, nil) .prop('opacityWebView', nil, nil) typeconf 'cocos2d::ui::VideoPlayer::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') .enum('PLAYING', 'cocos2d::ui::VideoPlayer::EventType::PLAYING') .enum('PAUSED', 'cocos2d::ui::VideoPlayer::EventType::PAUSED') .enum('STOPPED', 'cocos2d::ui::VideoPlayer::EventType::STOPPED') .enum('COMPLETED', 'cocos2d::ui::VideoPlayer::EventType::COMPLETED') .enum('ERROR', 'cocos2d::ui::VideoPlayer::EventType::ERROR') typeconf 'cocos2d::ui::VideoPlayer::ccVideoPlayerCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') typeconf 'cocos2d::ui::VideoPlayer::StyleType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') .enum('DEFAULT', 'cocos2d::ui::VideoPlayer::StyleType::DEFAULT') .enum('NONE', 'cocos2d::ui::VideoPlayer::StyleType::NONE') typeconf 'cocos2d::ui::VideoPlayer' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .ifdef('*', '#if defined(CCLUA_OS_IOS) || defined(CCLUA_OS_ANDROID)') .func(nil, 'static cocos2d::ui::VideoPlayer *create()') .func(nil, 'void setFileName(const std::string &videoPath)') .func(nil, 'const std::string &getFileName()') .func(nil, 'void setURL(const std::string &_videoURL)') .func(nil, 'const std::string &getURL()') .func(nil, 'void setLooping(bool looping)') .func(nil, 'void setUserInputEnabled(bool enableInput)') .func(nil, 'void setStyle(cocos2d::ui::VideoPlayer::StyleType style)') .func(nil, 'void play()') .func(nil, 'void stop()') .func(nil, 'void seekTo(float sec)') .func(nil, 'bool isPlaying()') .func(nil, 'bool isLooping()') .func(nil, 'bool isUserInputEnabled()') .func(nil, 'void setKeepAspectRatioEnabled(bool enable)') .func(nil, 'bool isKeepAspectRatioEnabled()') .func(nil, 'void setFullScreenEnabled(bool fullscreen)') .func(nil, 'bool isFullScreenEnabled()') .func(nil, 'void onPlayEvent(int event)') .func(nil, 'VideoPlayer()') .callback { funcs = { 'void addEventListener(const cocos2d::ui::VideoPlayer::ccVideoPlayerCallback &callback)' }, tag_maker = 'videoPlayerCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('fileName', nil, nil) .prop('url', nil, nil) .prop('playing', nil, nil) .prop('looping', nil, nil) .prop('userInputEnabled', nil, nil) .prop('keepAspectRatioEnabled', nil, nil) .prop('fullScreenEnabled', nil, nil) typeconf 'cocos2d::ui::AbstractCheckButton' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'void loadTextures(const std::string &background, const std::string &backgroundSelected, const std::string &cross, const std::string &backgroundDisabled, const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureBackGround(const std::string &backGround, @optional cocos2d::ui::Widget::TextureResType type)') .func(nil, 'void loadTextureBackGroundSelected(const std::string &backGroundSelected, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureFrontCross(const std::string &crossTextureName, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureBackGroundDisabled(const std::string &backGroundDisabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureFrontCrossDisabled(const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'bool isSelected()') .func(nil, 'void setSelected(bool selected)') .func(nil, 'void setZoomScale(float scale)') .func(nil, 'float getZoomScale()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getRendererBackground()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getRendererBackgroundSelected()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getRendererFrontCross()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getRendererBackgroundDisabled()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getRendererFrontCrossDisabled()') .func(nil, 'cocos2d::ResourceData getBackNormalFile()') .func(nil, 'cocos2d::ResourceData getBackPressedFile()') .func(nil, 'cocos2d::ResourceData getBackDisabledFile()') .func(nil, 'cocos2d::ResourceData getCrossNormalFile()') .func(nil, 'cocos2d::ResourceData getCrossDisabledFile()') .func(nil, '@using bool init()', 'bool init(const std::string &backGround, const std::string &backGroundSelected, const std::string &cross, const std::string &backGroundDisabled, const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)') .prop('selected', nil, nil) .prop('zoomScale', nil, nil) .prop('rendererBackground', nil, nil) .prop('rendererBackgroundSelected', nil, nil) .prop('rendererFrontCross', nil, nil) .prop('rendererBackgroundDisabled', nil, nil) .prop('rendererFrontCrossDisabled', nil, nil) .prop('backNormalFile', nil, nil) .prop('backPressedFile', nil, nil) .prop('backDisabledFile', nil, nil) .prop('crossNormalFile', nil, nil) .prop('crossDisabledFile', nil, nil) typeconf 'cocos2d::ui::TabHeader::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SELECTED', 'cocos2d::ui::TabHeader::EventType::SELECTED') .enum('UNSELECTED', 'cocos2d::ui::TabHeader::EventType::UNSELECTED') typeconf 'cocos2d::ui::TabHeader' .supercls('cocos2d::ui::AbstractCheckButton') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::ui::TabHeader *create()', 'static cocos2d::ui::TabHeader *create(const std::string &titleStr, const std::string &backGround, const std::string &cross, @optional cocos2d::ui::Widget::TextureResType texType)', 'static cocos2d::ui::TabHeader *create(const std::string &titleStr, const std::string &backGround, const std::string &backGroundSelected, const std::string &cross, const std::string &backGroundDisabled, const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, '@addref(protectedChildren |) cocos2d::Label *getTitleRenderer()') .func(nil, 'void setTitleText(const std::string &text)') .func(nil, 'std::string getTitleText()') .func(nil, 'void setTitleColor(const cocos2d::Color4B &color)') .func(nil, 'const cocos2d::Color4B &getTitleColor()') .func(nil, 'void setTitleFontSize(float size)') .func(nil, 'float getTitleFontSize()') .func(nil, 'void setTitleFontName(const std::string &fontName)') .func(nil, 'std::string getTitleFontName()') .func(nil, 'int getIndexInTabControl()') .prop('titleRenderer', nil, nil) .prop('titleText', nil, nil) .prop('titleColor', nil, nil) .prop('titleFontSize', nil, nil) .prop('titleFontName', nil, nil) .prop('indexInTabControl', nil, nil) typeconf 'cocos2d::ui::TabControl::Dock' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('TOP', 'cocos2d::ui::TabControl::Dock::TOP') .enum('LEFT', 'cocos2d::ui::TabControl::Dock::LEFT') .enum('BOTTOM', 'cocos2d::ui::TabControl::Dock::BOTTOM') .enum('RIGHT', 'cocos2d::ui::TabControl::Dock::RIGHT') typeconf 'cocos2d::ui::TabControl::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SELECT_CHANGED', 'cocos2d::ui::TabControl::EventType::SELECT_CHANGED') typeconf 'cocos2d::ui::TabControl::ccTabControlCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::TabControl' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::ui::TabControl *create()') .func(nil, '@delref(protectedChildren ~) void removeTab(int index)') .func(nil, 'void setSelectTab(int index)', 'void setSelectTab(cocos2d::ui::TabHeader *tabHeader)') .func(nil, '@addref(protectedChildren |) cocos2d::ui::TabHeader *getTabHeader(int index)') .func(nil, '@addref(protectedChildren |) cocos2d::ui::Layout *getTabContainer(int index)') .func(nil, 'void insertTab(int index, @addref(protectedChildren |) cocos2d::ui::TabHeader *header, @addref(protectedChildren |) cocos2d::ui::Layout *container)') .func(nil, 'size_t getTabCount()') .func(nil, 'int getSelectedTabIndex()') .func(nil, 'int indexOfTabHeader(const cocos2d::ui::TabHeader *tabCell)') .func(nil, 'void setHeaderWidth(float headerWidth)') .func(nil, 'float getHeaderWidth()') .func(nil, 'void setHeaderHeight(float headerHeight)') .func(nil, 'int getHeaderHeight()') .func(nil, 'void ignoreHeadersTextureSize(bool ignore)') .func(nil, 'bool isIgnoreHeadersTextureSize()') .func(nil, 'void setHeaderSelectedZoom(float zoom)') .func(nil, 'float getHeaderSelectedZoom()') .func(nil, 'void setHeaderDockPlace(cocos2d::ui::TabControl::Dock dockPlace)') .func(nil, 'cocos2d::ui::TabControl::Dock getHeaderDockPlace()') .callback { funcs = { 'void setTabChangedEventListener(@localvar @nullable const cocos2d::ui::TabControl::ccTabControlCallback &callback)' }, tag_maker = 'tabChangedEventListener', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('tabCount', nil, nil) .prop('selectedTabIndex', nil, nil) .prop('headerWidth', nil, nil) .prop('headerHeight', nil, nil) .prop('ignoreHeadersTextureSize', nil, nil) .prop('headerSelectedZoom', nil, nil) .prop('headerDockPlace', nil, nil) typeconf 'cocos2d::ui::ScrollView::Direction' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::ScrollView::Direction::NONE') .enum('VERTICAL', 'cocos2d::ui::ScrollView::Direction::VERTICAL') .enum('HORIZONTAL', 'cocos2d::ui::ScrollView::Direction::HORIZONTAL') .enum('BOTH', 'cocos2d::ui::ScrollView::Direction::BOTH') typeconf 'cocos2d::ui::ScrollView::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SCROLL_TO_TOP', 'cocos2d::ui::ScrollView::EventType::SCROLL_TO_TOP') .enum('SCROLL_TO_BOTTOM', 'cocos2d::ui::ScrollView::EventType::SCROLL_TO_BOTTOM') .enum('SCROLL_TO_LEFT', 'cocos2d::ui::ScrollView::EventType::SCROLL_TO_LEFT') .enum('SCROLL_TO_RIGHT', 'cocos2d::ui::ScrollView::EventType::SCROLL_TO_RIGHT') .enum('SCROLLING', 'cocos2d::ui::ScrollView::EventType::SCROLLING') .enum('BOUNCE_TOP', 'cocos2d::ui::ScrollView::EventType::BOUNCE_TOP') .enum('BOUNCE_BOTTOM', 'cocos2d::ui::ScrollView::EventType::BOUNCE_BOTTOM') .enum('BOUNCE_LEFT', 'cocos2d::ui::ScrollView::EventType::BOUNCE_LEFT') .enum('BOUNCE_RIGHT', 'cocos2d::ui::ScrollView::EventType::BOUNCE_RIGHT') .enum('CONTAINER_MOVED', 'cocos2d::ui::ScrollView::EventType::CONTAINER_MOVED') .enum('SCROLLING_BEGAN', 'cocos2d::ui::ScrollView::EventType::SCROLLING_BEGAN') .enum('SCROLLING_ENDED', 'cocos2d::ui::ScrollView::EventType::SCROLLING_ENDED') .enum('AUTOSCROLL_ENDED', 'cocos2d::ui::ScrollView::EventType::AUTOSCROLL_ENDED') typeconf 'cocos2d::ui::ScrollView::ccScrollViewCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::ScrollView' .supercls('cocos2d::ui::Layout') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'ScrollView()') .func(nil, 'static cocos2d::ui::ScrollView *create()') .func(nil, 'void setDirection(cocos2d::ui::ScrollView::Direction dir)') .func(nil, 'cocos2d::ui::ScrollView::Direction getDirection()') .func(nil, '@addref(protectedChildren |) cocos2d::ui::Layout *getInnerContainer()') .func(nil, 'void stopScroll()') .func(nil, 'void stopAutoScroll()') .func(nil, 'void stopOverallScroll()') .func(nil, 'void scrollToBottom(float timeInSec, bool attenuated)') .func(nil, 'void scrollToTop(float timeInSec, bool attenuated)') .func(nil, 'void scrollToLeft(float timeInSec, bool attenuated)') .func(nil, 'void scrollToRight(float timeInSec, bool attenuated)') .func(nil, 'void scrollToTopLeft(float timeInSec, bool attenuated)') .func(nil, 'void scrollToTopRight(float timeInSec, bool attenuated)') .func(nil, 'void scrollToBottomLeft(float timeInSec, bool attenuated)') .func(nil, 'void scrollToBottomRight(float timeInSec, bool attenuated)') .func(nil, 'void scrollToPercentVertical(float percent, float timeInSec, bool attenuated)') .func(nil, 'void scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated)') .func(nil, 'void scrollToPercentBothDirection(const cocos2d::Vec2 &percent, float timeInSec, bool attenuated)') .func(nil, 'float getScrolledPercentVertical()') .func(nil, 'float getScrolledPercentHorizontal()') .func(nil, 'cocos2d::Vec2 getScrolledPercentBothDirection()') .func(nil, 'void jumpToBottom()') .func(nil, 'void jumpToTop()') .func(nil, 'void jumpToLeft()') .func(nil, 'void jumpToRight()') .func(nil, 'void jumpToTopLeft()') .func(nil, 'void jumpToTopRight()') .func(nil, 'void jumpToBottomLeft()') .func(nil, 'void jumpToBottomRight()') .func(nil, 'void jumpToPercentVertical(float percent)') .func(nil, 'void jumpToPercentHorizontal(float percent)') .func(nil, 'void jumpToPercentBothDirection(const cocos2d::Vec2 &percent)') .func(nil, 'void setInnerContainerSize(const cocos2d::Size &size)') .func(nil, 'const cocos2d::Size &getInnerContainerSize()') .func(nil, 'void setInnerContainerPosition(const cocos2d::Vec2 &pos)') .func(nil, 'const cocos2d::Vec2 &getInnerContainerPosition()') .func(nil, 'void setBounceEnabled(bool enabled)') .func(nil, 'bool isBounceEnabled()') .func(nil, 'void setInertiaScrollEnabled(bool enabled)') .func(nil, 'bool isInertiaScrollEnabled()') .func(nil, 'void setScrollBarEnabled(bool enabled)') .func(nil, 'bool isScrollBarEnabled()') .func(nil, 'void setScrollBarPositionFromCorner(const cocos2d::Vec2 &positionFromCorner)') .func(nil, 'void setScrollBarPositionFromCornerForVertical(const cocos2d::Vec2 &positionFromCorner)') .func(nil, 'cocos2d::Vec2 getScrollBarPositionFromCornerForVertical()') .func(nil, 'void setScrollBarPositionFromCornerForHorizontal(const cocos2d::Vec2 &positionFromCorner)') .func(nil, 'cocos2d::Vec2 getScrollBarPositionFromCornerForHorizontal()') .func(nil, 'void setScrollBarWidth(float width)') .func(nil, 'float getScrollBarWidth()') .func(nil, 'void setScrollBarColor(const cocos2d::Color3B &color)') .func(nil, 'const cocos2d::Color3B &getScrollBarColor()') .func(nil, 'void setScrollBarOpacity(uint8_t opacity)') .func(nil, 'uint8_t getScrollBarOpacity()') .func(nil, 'void setScrollBarAutoHideEnabled(bool autoHideEnabled)') .func(nil, 'bool isScrollBarAutoHideEnabled()') .func(nil, 'void setScrollBarAutoHideTime(float autoHideTime)') .func(nil, 'float getScrollBarAutoHideTime()') .func(nil, 'void setTouchTotalTimeThreshold(float touchTotalTimeThreshold)') .func(nil, 'float getTouchTotalTimeThreshold()') .func(nil, 'bool isScrolling()') .func(nil, 'bool isAutoScrolling()') .callback { funcs = { 'void addEventListener(const cocos2d::ui::ScrollView::ccScrollViewCallback &callback)' }, tag_maker = 'scrollViewCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('direction', nil, nil) .prop('innerContainer', nil, nil) .prop('scrolledPercentVertical', nil, nil) .prop('scrolledPercentHorizontal', nil, nil) .prop('scrolledPercentBothDirection', nil, nil) .prop('innerContainerSize', nil, nil) .prop('innerContainerPosition', nil, nil) .prop('bounceEnabled', nil, nil) .prop('inertiaScrollEnabled', nil, nil) .prop('scrollBarEnabled', nil, nil) .prop('scrollBarPositionFromCornerForVertical', nil, nil) .prop('scrollBarPositionFromCornerForHorizontal', nil, nil) .prop('scrollBarWidth', nil, nil) .prop('scrollBarColor', nil, nil) .prop('scrollBarOpacity', nil, nil) .prop('scrollBarAutoHideEnabled', nil, nil) .prop('scrollBarAutoHideTime', nil, nil) .prop('touchTotalTimeThreshold', nil, nil) .prop('scrolling', nil, nil) .prop('autoScrolling', nil, nil) typeconf 'cocos2d::ui::ListView::Gravity' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LEFT', 'cocos2d::ui::ListView::Gravity::LEFT') .enum('RIGHT', 'cocos2d::ui::ListView::Gravity::RIGHT') .enum('CENTER_HORIZONTAL', 'cocos2d::ui::ListView::Gravity::CENTER_HORIZONTAL') .enum('TOP', 'cocos2d::ui::ListView::Gravity::TOP') .enum('BOTTOM', 'cocos2d::ui::ListView::Gravity::BOTTOM') .enum('CENTER_VERTICAL', 'cocos2d::ui::ListView::Gravity::CENTER_VERTICAL') typeconf 'cocos2d::ui::ListView::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ON_SELECTED_ITEM_START', 'cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_START') .enum('ON_SELECTED_ITEM_END', 'cocos2d::ui::ListView::EventType::ON_SELECTED_ITEM_END') typeconf 'cocos2d::ui::ListView::MagneticType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('NONE', 'cocos2d::ui::ListView::MagneticType::NONE') .enum('CENTER', 'cocos2d::ui::ListView::MagneticType::CENTER') .enum('BOTH_END', 'cocos2d::ui::ListView::MagneticType::BOTH_END') .enum('LEFT', 'cocos2d::ui::ListView::MagneticType::LEFT') .enum('RIGHT', 'cocos2d::ui::ListView::MagneticType::RIGHT') .enum('TOP', 'cocos2d::ui::ListView::MagneticType::TOP') .enum('BOTTOM', 'cocos2d::ui::ListView::MagneticType::BOTTOM') typeconf 'cocos2d::ui::ListView::ccListViewCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::ListView' .supercls('cocos2d::ui::ScrollView') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'ListView()') .func(nil, 'static cocos2d::ui::ListView *create()') .func(nil, 'void setItemModel(cocos2d::ui::Widget *model)') .func(nil, 'void pushBackDefaultItem()') .func(nil, 'void insertDefaultItem(ssize_t index)') .func(nil, 'void pushBackCustomItem(@addref(children |) cocos2d::ui::Widget *item)') .func(nil, 'void insertCustomItem(@addref(children |) cocos2d::ui::Widget *item, ssize_t index)') .func(nil, '@delref(children ~) void removeLastItem()') .func(nil, '@delref(children ~) void removeItem(ssize_t index)') .func(nil, '@delref(children ~) void removeAllItems()') .func(nil, '@addref(children |) cocos2d::ui::Widget *getItem(ssize_t index)') .func(nil, '@addref(children |) Vector<cocos2d::ui::Widget *> &getItems()') .func(nil, 'ssize_t getIndex(cocos2d::ui::Widget *item)') .func(nil, 'void setGravity(cocos2d::ui::ListView::Gravity gravity)') .func(nil, 'void setMagneticType(cocos2d::ui::ListView::MagneticType magneticType)') .func(nil, 'cocos2d::ui::ListView::MagneticType getMagneticType()') .func(nil, 'void setMagneticAllowedOutOfBoundary(bool magneticAllowedOutOfBoundary)') .func(nil, 'bool getMagneticAllowedOutOfBoundary()') .func(nil, 'void setItemsMargin(float margin)') .func(nil, 'float getItemsMargin()') .func(nil, 'void setPadding(float l, float t, float r, float b)') .func(nil, 'void setLeftPadding(float l)') .func(nil, 'void setTopPadding(float t)') .func(nil, 'void setRightPadding(float r)') .func(nil, 'void setBottomPadding(float b)') .func(nil, 'float getLeftPadding()') .func(nil, 'float getTopPadding()') .func(nil, 'float getRightPadding()') .func(nil, 'float getBottomPadding()') .func(nil, 'void setScrollDuration(float time)') .func(nil, 'float getScrollDuration()') .func(nil, 'void doLayout()') .func(nil, 'cocos2d::ui::Widget *getClosestItemToPosition(const cocos2d::Vec2 &targetPosition, const cocos2d::Vec2 &itemAnchorPoint)') .func(nil, 'cocos2d::ui::Widget *getClosestItemToPositionInCurrentView(const cocos2d::Vec2 &positionRatioInView, const cocos2d::Vec2 &itemAnchorPoint)') .func(nil, 'cocos2d::ui::Widget *getCenterItemInCurrentView()') .func(nil, 'cocos2d::ui::Widget *getLeftmostItemInCurrentView()') .func(nil, 'cocos2d::ui::Widget *getRightmostItemInCurrentView()') .func(nil, 'cocos2d::ui::Widget *getTopmostItemInCurrentView()') .func(nil, 'cocos2d::ui::Widget *getBottommostItemInCurrentView()') .func(nil, 'void jumpToItem(ssize_t itemIndex, const cocos2d::Vec2 &positionRatioInView, const cocos2d::Vec2 &itemAnchorPoint)') .func(nil, 'void scrollToItem(ssize_t itemIndex, const cocos2d::Vec2 &positionRatioInView, const cocos2d::Vec2 &itemAnchorPoint)', 'void scrollToItem(ssize_t itemIndex, const cocos2d::Vec2 &positionRatioInView, const cocos2d::Vec2 &itemAnchorPoint, float timeInSec)') .func(nil, 'ssize_t getCurSelectedIndex()') .func(nil, 'void setCurSelectedIndex(int itemIndex)') .callback { funcs = { 'void addEventListener(const cocos2d::ui::ListView::ccListViewCallback &callback)', '@using void addEventListener(const cocos2d::ui::ScrollView::ccScrollViewCallback &callback)' }, tag_maker = 'ListViewCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('items', nil, nil) .prop('magneticType', nil, nil) .prop('magneticAllowedOutOfBoundary', nil, nil) .prop('itemsMargin', nil, nil) .prop('leftPadding', nil, nil) .prop('topPadding', nil, nil) .prop('rightPadding', nil, nil) .prop('bottomPadding', nil, nil) .prop('scrollDuration', nil, nil) .prop('centerItemInCurrentView', nil, nil) .prop('leftmostItemInCurrentView', nil, nil) .prop('rightmostItemInCurrentView', nil, nil) .prop('topmostItemInCurrentView', nil, nil) .prop('bottommostItemInCurrentView', nil, nil) .prop('curSelectedIndex', nil, nil) typeconf 'cocos2d::ui::LoadingBar::Direction' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LEFT', 'cocos2d::ui::LoadingBar::Direction::LEFT') .enum('RIGHT', 'cocos2d::ui::LoadingBar::Direction::RIGHT') typeconf 'cocos2d::ui::LoadingBar' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'LoadingBar()') .func(nil, 'static cocos2d::ui::LoadingBar *create()', 'static cocos2d::ui::LoadingBar *create(const std::string &textureName, @optional float percentage)', 'static cocos2d::ui::LoadingBar *create(const std::string &textureName, cocos2d::ui::Widget::TextureResType texType, @optional float percentage)') .func(nil, 'void setDirection(cocos2d::ui::LoadingBar::Direction direction)') .func(nil, 'cocos2d::ui::LoadingBar::Direction getDirection()') .func(nil, 'void loadTexture(const std::string &texture, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setPercent(float percent)') .func(nil, 'float getPercent()') .func(nil, 'void setScale9Enabled(bool enabled)') .func(nil, 'bool isScale9Enabled()') .func(nil, 'void setCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsets()') .func(nil, 'cocos2d::ResourceData getRenderFile()') .prop('direction', nil, nil) .prop('percent', nil, nil) .prop('scale9Enabled', nil, nil) .prop('capInsets', nil, nil) .prop('renderFile', nil, nil) typeconf 'cocos2d::ui::PageView::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('TURNING', 'cocos2d::ui::PageView::EventType::TURNING') typeconf 'cocos2d::ui::PageView::TouchDirection' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LEFT', 'cocos2d::ui::PageView::TouchDirection::LEFT') .enum('RIGHT', 'cocos2d::ui::PageView::TouchDirection::RIGHT') .enum('UP', 'cocos2d::ui::PageView::TouchDirection::UP') .enum('DOWN', 'cocos2d::ui::PageView::TouchDirection::DOWN') typeconf 'cocos2d::ui::PageView::ccPageViewCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::PageView' .supercls('cocos2d::ui::ListView') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'PageView()') .func(nil, 'static cocos2d::ui::PageView *create()') .func(nil, 'void addPage(@addref(children |) cocos2d::ui::Widget *page)') .func(nil, 'void insertPage(@addref(children |) cocos2d::ui::Widget *page, int idx)') .func(nil, 'void removePage(@delref(children |) cocos2d::ui::Widget *page)') .func(nil, '@delref(children ~) void removePageAtIndex(ssize_t index)') .func(nil, '@delref(children *) void removeAllPages()') .func(nil, 'void scrollToPage(ssize_t idx)', 'void scrollToPage(ssize_t idx, float time)') .func(nil, 'void scrollToItem(ssize_t itemIndex)', 'void scrollToItem(ssize_t idx, float time)') .func(nil, 'ssize_t getCurrentPageIndex()') .func(nil, 'void setCurrentPageIndex(ssize_t index)') .func(nil, 'void setIndicatorEnabled(bool enabled)') .func(nil, 'bool getIndicatorEnabled()') .func(nil, 'void setIndicatorPositionAsAnchorPoint(const cocos2d::Vec2 &positionAsAnchorPoint)') .func(nil, 'const cocos2d::Vec2 &getIndicatorPositionAsAnchorPoint()') .func(nil, 'void setIndicatorPosition(const cocos2d::Vec2 &position)') .func(nil, 'const cocos2d::Vec2 &getIndicatorPosition()') .func(nil, 'void setIndicatorSpaceBetweenIndexNodes(float spaceBetweenIndexNodes)') .func(nil, 'float getIndicatorSpaceBetweenIndexNodes()') .func(nil, 'void setIndicatorSelectedIndexColor(const cocos2d::Color3B &color)') .func(nil, 'const cocos2d::Color3B &getIndicatorSelectedIndexColor()') .func(nil, 'void setIndicatorIndexNodesColor(const cocos2d::Color3B &color)') .func(nil, 'const cocos2d::Color3B &getIndicatorIndexNodesColor()') .func(nil, 'void setIndicatorSelectedIndexOpacity(uint8_t opacity)') .func(nil, 'uint8_t getIndicatorSelectedIndexOpacity()') .func(nil, 'void setIndicatorIndexNodesOpacity(uint8_t opacity)') .func(nil, 'uint8_t getIndicatorIndexNodesOpacity()') .func(nil, 'void setIndicatorIndexNodesScale(float indexNodesScale)') .func(nil, 'void setIndicatorIndexNodesTexture(const std::string &texName, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'float getIndicatorIndexNodesScale()') .func(nil, 'void setAutoScrollStopEpsilon(float epsilon)') .callback { funcs = { 'void addEventListener(const cocos2d::ui::PageView::ccPageViewCallback &callback)', '@using void addEventListener(const cocos2d::ui::ScrollView::ccScrollViewCallback &callback)' }, tag_maker = 'PageViewCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('currentPageIndex', nil, nil) .prop('indicatorEnabled', nil, nil) .prop('indicatorPositionAsAnchorPoint', nil, nil) .prop('indicatorPosition', nil, nil) .prop('indicatorSpaceBetweenIndexNodes', nil, nil) .prop('indicatorSelectedIndexColor', nil, nil) .prop('indicatorIndexNodesColor', nil, nil) .prop('indicatorSelectedIndexOpacity', nil, nil) .prop('indicatorIndexNodesOpacity', nil, nil) .prop('indicatorIndexNodesScale', nil, nil) typeconf 'cocos2d::ui::RichElement::Type' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('TEXT', 'cocos2d::ui::RichElement::Type::TEXT') .enum('IMAGE', 'cocos2d::ui::RichElement::Type::IMAGE') .enum('CUSTOM', 'cocos2d::ui::RichElement::Type::CUSTOM') .enum('NEWLINE', 'cocos2d::ui::RichElement::Type::NEWLINE') typeconf 'cocos2d::ui::RichElement' .supercls('cocos2d::Ref') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RichElement()') .func(nil, 'bool init(int tag, const cocos2d::Color3B &color, uint8_t opacity)') .func(nil, 'bool equalType(cocos2d::ui::RichElement::Type type)') .func(nil, 'void setColor(const cocos2d::Color3B &color)') typeconf 'cocos2d::ui::RichElementText' .supercls('cocos2d::ui::RichElement') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RichElementText()') .func(nil, 'bool init(int tag, const cocos2d::Color3B &color, uint8_t opacity, const std::string &text, const std::string &fontName, float fontSize, uint32_t flags, const std::string &url, @optional const cocos2d::Color3B &outlineColor, @optional int outlineSize, @optional const cocos2d::Color3B &shadowColor, @optional const cocos2d::Size &shadowOffset, @optional int shadowBlurRadius, @optional const cocos2d::Color3B &glowColor)') .func(nil, 'static cocos2d::ui::RichElementText *create(int tag, const cocos2d::Color3B &color, uint8_t opacity, const std::string &text, const std::string &fontName, float fontSize, @optional uint32_t flags, @optional const std::string &url, @optional const cocos2d::Color3B &outlineColor, @optional int outlineSize, @optional const cocos2d::Color3B &shadowColor, @optional const cocos2d::Size &shadowOffset, @optional int shadowBlurRadius, @optional const cocos2d::Color3B &glowColor)') typeconf 'cocos2d::ui::RichElementImage' .supercls('cocos2d::ui::RichElement') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RichElementImage()') .func(nil, 'bool init(int tag, const cocos2d::Color3B &color, uint8_t opacity, const std::string &filePath, @optional const std::string &url, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'static cocos2d::ui::RichElementImage *create(int tag, const cocos2d::Color3B &color, uint8_t opacity, const std::string &filePath, @optional const std::string &url, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setWidth(int width)') .func(nil, 'void setHeight(int height)') .func(nil, 'void setUrl(const std::string &url)') typeconf 'cocos2d::ui::RichElementCustomNode' .supercls('cocos2d::ui::RichElement') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RichElementCustomNode()') .func(nil, 'bool init(int tag, const cocos2d::Color3B &color, uint8_t opacity, cocos2d::Node *customNode)') .func(nil, 'static cocos2d::ui::RichElementCustomNode *create(int tag, const cocos2d::Color3B &color, uint8_t opacity, cocos2d::Node *customNode)') typeconf 'cocos2d::ui::RichElementNewLine' .supercls('cocos2d::ui::RichElement') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RichElementNewLine()') .func(nil, 'static cocos2d::ui::RichElementNewLine *create(int tag, const cocos2d::Color3B &color, uint8_t opacity)') typeconf 'cocos2d::ui::RichText::WrapMode' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('WRAP_PER_WORD', 'cocos2d::ui::RichText::WrapMode::WRAP_PER_WORD') .enum('WRAP_PER_CHAR', 'cocos2d::ui::RichText::WrapMode::WRAP_PER_CHAR') typeconf 'cocos2d::ui::RichText::HorizontalAlignment' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('LEFT', 'cocos2d::ui::RichText::HorizontalAlignment::LEFT') .enum('CENTER', 'cocos2d::ui::RichText::HorizontalAlignment::CENTER') .enum('RIGHT', 'cocos2d::ui::RichText::HorizontalAlignment::RIGHT') typeconf 'cocos2d::ui::RichText::OpenUrlHandler' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::RichText' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .const('KEY_VERTICAL_SPACE', 'cocos2d::ui::RichText::KEY_VERTICAL_SPACE', 'const std::string') .const('KEY_WRAP_MODE', 'cocos2d::ui::RichText::KEY_WRAP_MODE', 'const std::string') .const('KEY_HORIZONTAL_ALIGNMENT', 'cocos2d::ui::RichText::KEY_HORIZONTAL_ALIGNMENT', 'const std::string') .const('KEY_FONT_COLOR_STRING', 'cocos2d::ui::RichText::KEY_FONT_COLOR_STRING', 'const std::string') .const('KEY_FONT_SIZE', 'cocos2d::ui::RichText::KEY_FONT_SIZE', 'const std::string') .const('KEY_FONT_SMALL', 'cocos2d::ui::RichText::KEY_FONT_SMALL', 'const std::string') .const('KEY_FONT_BIG', 'cocos2d::ui::RichText::KEY_FONT_BIG', 'const std::string') .const('KEY_FONT_FACE', 'cocos2d::ui::RichText::KEY_FONT_FACE', 'const std::string') .const('KEY_TEXT_BOLD', 'cocos2d::ui::RichText::KEY_TEXT_BOLD', 'const std::string') .const('KEY_TEXT_ITALIC', 'cocos2d::ui::RichText::KEY_TEXT_ITALIC', 'const std::string') .const('KEY_TEXT_LINE', 'cocos2d::ui::RichText::KEY_TEXT_LINE', 'const std::string') .const('VALUE_TEXT_LINE_NONE', 'cocos2d::ui::RichText::VALUE_TEXT_LINE_NONE', 'const std::string') .const('VALUE_TEXT_LINE_DEL', 'cocos2d::ui::RichText::VALUE_TEXT_LINE_DEL', 'const std::string') .const('VALUE_TEXT_LINE_UNDER', 'cocos2d::ui::RichText::VALUE_TEXT_LINE_UNDER', 'const std::string') .const('KEY_TEXT_STYLE', 'cocos2d::ui::RichText::KEY_TEXT_STYLE', 'const std::string') .const('VALUE_TEXT_STYLE_NONE', 'cocos2d::ui::RichText::VALUE_TEXT_STYLE_NONE', 'const std::string') .const('VALUE_TEXT_STYLE_OUTLINE', 'cocos2d::ui::RichText::VALUE_TEXT_STYLE_OUTLINE', 'const std::string') .const('VALUE_TEXT_STYLE_SHADOW', 'cocos2d::ui::RichText::VALUE_TEXT_STYLE_SHADOW', 'const std::string') .const('VALUE_TEXT_STYLE_GLOW', 'cocos2d::ui::RichText::VALUE_TEXT_STYLE_GLOW', 'const std::string') .const('KEY_TEXT_OUTLINE_COLOR', 'cocos2d::ui::RichText::KEY_TEXT_OUTLINE_COLOR', 'const std::string') .const('KEY_TEXT_OUTLINE_SIZE', 'cocos2d::ui::RichText::KEY_TEXT_OUTLINE_SIZE', 'const std::string') .const('KEY_TEXT_SHADOW_COLOR', 'cocos2d::ui::RichText::KEY_TEXT_SHADOW_COLOR', 'const std::string') .const('KEY_TEXT_SHADOW_OFFSET_WIDTH', 'cocos2d::ui::RichText::KEY_TEXT_SHADOW_OFFSET_WIDTH', 'const std::string') .const('KEY_TEXT_SHADOW_OFFSET_HEIGHT', 'cocos2d::ui::RichText::KEY_TEXT_SHADOW_OFFSET_HEIGHT', 'const std::string') .const('KEY_TEXT_SHADOW_BLUR_RADIUS', 'cocos2d::ui::RichText::KEY_TEXT_SHADOW_BLUR_RADIUS', 'const std::string') .const('KEY_TEXT_GLOW_COLOR', 'cocos2d::ui::RichText::KEY_TEXT_GLOW_COLOR', 'const std::string') .const('KEY_URL', 'cocos2d::ui::RichText::KEY_URL', 'const std::string') .const('KEY_ANCHOR_FONT_COLOR_STRING', 'cocos2d::ui::RichText::KEY_ANCHOR_FONT_COLOR_STRING', 'const std::string') .const('KEY_ANCHOR_TEXT_BOLD', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_BOLD', 'const std::string') .const('KEY_ANCHOR_TEXT_ITALIC', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_ITALIC', 'const std::string') .const('KEY_ANCHOR_TEXT_LINE', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_LINE', 'const std::string') .const('KEY_ANCHOR_TEXT_STYLE', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_STYLE', 'const std::string') .const('KEY_ANCHOR_TEXT_OUTLINE_COLOR', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_OUTLINE_COLOR', 'const std::string') .const('KEY_ANCHOR_TEXT_OUTLINE_SIZE', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_OUTLINE_SIZE', 'const std::string') .const('KEY_ANCHOR_TEXT_SHADOW_COLOR', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_SHADOW_COLOR', 'const std::string') .const('KEY_ANCHOR_TEXT_SHADOW_OFFSET_WIDTH', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_SHADOW_OFFSET_WIDTH', 'const std::string') .const('KEY_ANCHOR_TEXT_SHADOW_OFFSET_HEIGHT', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_SHADOW_OFFSET_HEIGHT', 'const std::string') .const('KEY_ANCHOR_TEXT_SHADOW_BLUR_RADIUS', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_SHADOW_BLUR_RADIUS', 'const std::string') .const('KEY_ANCHOR_TEXT_GLOW_COLOR', 'cocos2d::ui::RichText::KEY_ANCHOR_TEXT_GLOW_COLOR', 'const std::string') .func(nil, 'RichText()') .func(nil, 'static cocos2d::ui::RichText *create()') .func(nil, 'void insertElement(cocos2d::ui::RichElement *element, int index)') .func(nil, 'void pushBackElement(cocos2d::ui::RichElement *element)') .func(nil, 'void removeElement(int index)', 'void removeElement(cocos2d::ui::RichElement *element)') .func(nil, 'void setVerticalSpace(float space)') .func(nil, 'void formatText()') .func(nil, 'void setWrapMode(cocos2d::ui::RichText::WrapMode wrapMode)') .func(nil, 'cocos2d::ui::RichText::WrapMode getWrapMode()') .func(nil, 'void setHorizontalAlignment(cocos2d::ui::RichText::HorizontalAlignment a)') .func(nil, 'cocos2d::ui::RichText::HorizontalAlignment getHorizontalAlignment()') .func(nil, 'void setFontColor(const std::string &color)') .func(nil, 'std::string getFontColor()') .func(nil, 'cocos2d::Color3B getFontColor3B()') .func(nil, 'void setFontSize(float size)') .func(nil, 'float getFontSize()') .func(nil, 'void setFontFace(const std::string &face)') .func(nil, 'std::string getFontFace()') .func(nil, 'void setAnchorFontColor(const std::string &color)') .func(nil, 'std::string getAnchorFontColor()') .func(nil, 'cocos2d::Color3B getAnchorFontColor3B()') .func(nil, 'void setAnchorTextBold(bool enable)') .func(nil, 'bool isAnchorTextBoldEnabled()') .func(nil, 'void setAnchorTextItalic(bool enable)') .func(nil, 'bool isAnchorTextItalicEnabled()') .func(nil, 'void setAnchorTextDel(bool enable)') .func(nil, 'bool isAnchorTextDelEnabled()') .func(nil, 'void setAnchorTextUnderline(bool enable)') .func(nil, 'bool isAnchorTextUnderlineEnabled()') .func(nil, 'void setAnchorTextOutline(bool enable, @optional const cocos2d::Color3B &outlineColor, @optional int outlineSize)') .func(nil, 'bool isAnchorTextOutlineEnabled()') .func(nil, 'cocos2d::Color3B getAnchorTextOutlineColor3B()') .func(nil, 'int getAnchorTextOutlineSize()') .func(nil, 'void setAnchorTextShadow(bool enable, @optional const cocos2d::Color3B &shadowColor, @optional const cocos2d::Size &offset, @optional int blurRadius)') .func(nil, 'bool isAnchorTextShadowEnabled()') .func(nil, 'cocos2d::Color3B getAnchorTextShadowColor3B()') .func(nil, 'cocos2d::Size getAnchorTextShadowOffset()') .func(nil, 'int getAnchorTextShadowBlurRadius()') .func(nil, 'void setAnchorTextGlow(bool enable, @optional const cocos2d::Color3B &glowColor)') .func(nil, 'bool isAnchorTextGlowEnabled()') .func(nil, 'cocos2d::Color3B getAnchorTextGlowColor3B()') .func(nil, 'void setDefaults(const cocos2d::ValueMap &defaults)') .func(nil, 'cocos2d::ValueMap getDefaults()') .func(nil, 'cocos2d::Color3B color3BWithString(const std::string &color)') .func(nil, 'std::string stringWithColor3B(const cocos2d::Color3B &color3b)') .func(nil, 'std::string stringWithColor4B(const cocos2d::Color4B &color4b)') .func(nil, 'static void removeTagDescription(const std::string &tag)') .func(nil, 'void openUrl(const std::string &url)') .callback { funcs = { 'static cocos2d::ui::RichText *createWithXML(const std::string &xml, @optional const cocos2d::ValueMap &defaults, @localvar @optional const cocos2d::ui::RichText::OpenUrlHandler &handleOpenUrl)' }, tag_maker = 'OpenUrlHandler', tag_mode = 'replace', tag_store = -1, tag_scope = 'object', } .callback { funcs = { 'void setOpenUrlHandler(@localvar const cocos2d::ui::RichText::OpenUrlHandler &handleOpenUrl)' }, tag_maker = 'OpenUrlHandler', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('wrapMode', nil, nil) .prop('horizontalAlignment', nil, nil) .prop('fontColor', nil, nil) .prop('fontColor3B', nil, nil) .prop('fontSize', nil, nil) .prop('fontFace', nil, nil) .prop('anchorFontColor', nil, nil) .prop('anchorFontColor3B', nil, nil) .prop('anchorTextBoldEnabled', nil, nil) .prop('anchorTextItalicEnabled', nil, nil) .prop('anchorTextDelEnabled', nil, nil) .prop('anchorTextUnderlineEnabled', nil, nil) .prop('anchorTextOutlineEnabled', nil, nil) .prop('anchorTextOutlineColor3B', nil, nil) .prop('anchorTextOutlineSize', nil, nil) .prop('anchorTextShadowEnabled', nil, nil) .prop('anchorTextShadowColor3B', nil, nil) .prop('anchorTextShadowOffset', nil, nil) .prop('anchorTextShadowBlurRadius', nil, nil) .prop('anchorTextGlowEnabled', nil, nil) .prop('anchorTextGlowColor3B', nil, nil) .prop('defaults', nil, nil) typeconf 'cocos2d::ui::ScrollViewBar' .supercls('cocos2d::ProtectedNode') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'ScrollViewBar(cocos2d::ui::ScrollView *parent, cocos2d::ui::ScrollView::Direction direction)') .func(nil, 'static cocos2d::ui::ScrollViewBar *create(cocos2d::ui::ScrollView *parent, cocos2d::ui::ScrollView::Direction direction)') .func(nil, 'void setPositionFromCorner(const cocos2d::Vec2 &positionFromCorner)') .func(nil, 'cocos2d::Vec2 getPositionFromCorner()') .func(nil, 'void setWidth(float width)') .func(nil, 'float getWidth()') .func(nil, 'void setAutoHideEnabled(bool autoHideEnabled)') .func(nil, 'bool isAutoHideEnabled()') .func(nil, 'void setAutoHideTime(float autoHideTime)') .func(nil, 'float getAutoHideTime()') .func(nil, 'void onScrolled(const cocos2d::Vec2 &outOfBoundary)') .func(nil, 'void onTouchBegan()') .func(nil, 'void onTouchEnded()') .prop('positionFromCorner', nil, nil) .prop('width', nil, nil) .prop('autoHideEnabled', nil, nil) .prop('autoHideTime', nil, nil) typeconf 'cocos2d::ui::Slider::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ON_PERCENTAGE_CHANGED', 'cocos2d::ui::Slider::EventType::ON_PERCENTAGE_CHANGED') .enum('ON_SLIDEBALL_DOWN', 'cocos2d::ui::Slider::EventType::ON_SLIDEBALL_DOWN') .enum('ON_SLIDEBALL_UP', 'cocos2d::ui::Slider::EventType::ON_SLIDEBALL_UP') .enum('ON_SLIDEBALL_CANCEL', 'cocos2d::ui::Slider::EventType::ON_SLIDEBALL_CANCEL') typeconf 'cocos2d::ui::Slider::ccSliderCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::Slider' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'Slider()') .func(nil, 'static cocos2d::ui::Slider *create()', 'static cocos2d::ui::Slider *create(const std::string &barTextureName, const std::string &normalBallTextureName, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void loadBarTexture(const std::string &fileName, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void setScale9Enabled(bool able)') .func(nil, 'bool isScale9Enabled()') .func(nil, 'void setCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'void setCapInsetsBarRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsBarRenderer()') .func(nil, 'void setCapInsetProgressBarRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsProgressBarRenderer()') .func(nil, 'void loadSlidBallTextures(const std::string &normal, @optional const std::string &pressed, @optional const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadSlidBallTextureNormal(const std::string &normal, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void loadSlidBallTexturePressed(const std::string &pressed, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void loadSlidBallTextureDisabled(const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void loadProgressBarTexture(const std::string &fileName, @optional cocos2d::ui::Widget::TextureResType resType)') .func(nil, 'void setPercent(int percent)') .func(nil, 'void updateVisualSlider()') .func(nil, 'int getPercent()') .func(nil, 'void setMaxPercent(int percent)') .func(nil, 'int getMaxPercent()') .func(nil, 'void setZoomScale(float scale)') .func(nil, 'float getZoomScale()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getSlidBallNormalRenderer()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getSlidBallPressedRenderer()') .func(nil, '@addref(protectedChildren |) cocos2d::Sprite *getSlidBallDisabledRenderer()') .func(nil, '@addref(protectedChildren |) cocos2d::Node *getSlidBallRenderer()') .func(nil, 'cocos2d::ResourceData getBackFile()') .func(nil, 'cocos2d::ResourceData getProgressBarFile()') .func(nil, 'cocos2d::ResourceData getBallNormalFile()') .func(nil, 'cocos2d::ResourceData getBallPressedFile()') .func(nil, 'cocos2d::ResourceData getBallDisabledFile()') .callback { funcs = { 'void addEventListener(const cocos2d::ui::Slider::ccSliderCallback &callback)' }, tag_maker = 'sliderCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('scale9Enabled', nil, nil) .prop('capInsetsBarRenderer', nil, nil) .prop('capInsetsProgressBarRenderer', nil, nil) .prop('percent', nil, nil) .prop('maxPercent', nil, nil) .prop('zoomScale', nil, nil) .prop('slidBallNormalRenderer', nil, nil) .prop('slidBallPressedRenderer', nil, nil) .prop('slidBallDisabledRenderer', nil, nil) .prop('slidBallRenderer', nil, nil) .prop('backFile', nil, nil) .prop('progressBarFile', nil, nil) .prop('ballNormalFile', nil, nil) .prop('ballPressedFile', nil, nil) .prop('ballDisabledFile', nil, nil) typeconf 'cocos2d::ui::Text::Type' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SYSTEM', 'cocos2d::ui::Text::Type::SYSTEM') .enum('TTF', 'cocos2d::ui::Text::Type::TTF') typeconf 'cocos2d::ui::Text' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'Text()') .func(nil, 'static cocos2d::ui::Text *create()', 'static cocos2d::ui::Text *create(const std::string &textContent, const std::string &fontName, float fontSize)') .func(nil, 'void setString(const std::string &text)') .func(nil, 'const std::string &getString()') .func(nil, 'ssize_t getStringLength()') .func(nil, 'void setFontSize(float size)') .func(nil, 'float getFontSize()') .func(nil, 'void setFontName(const std::string &name)') .func(nil, 'const std::string &getFontName()') .func(nil, 'cocos2d::ui::Text::Type getType()') .func(nil, 'void setTouchScaleChangeEnabled(bool enabled)') .func(nil, 'bool isTouchScaleChangeEnabled()') .func(nil, 'cocos2d::Size getAutoRenderSize()') .func(nil, 'void setTextAreaSize(const cocos2d::Size &size)') .func(nil, 'const cocos2d::Size &getTextAreaSize()') .func(nil, 'void setTextHorizontalAlignment(cocos2d::TextHAlignment alignment)') .func(nil, 'cocos2d::TextHAlignment getTextHorizontalAlignment()') .func(nil, 'void setTextVerticalAlignment(cocos2d::TextVAlignment alignment)') .func(nil, 'cocos2d::TextVAlignment getTextVerticalAlignment()') .func(nil, 'void setTextColor(const cocos2d::Color4B color)') .func(nil, 'const cocos2d::Color4B &getTextColor()') .func(nil, 'void enableShadow(@optional const cocos2d::Color4B &shadowColor, @optional const cocos2d::Size &offset, @optional int blurRadius)') .func(nil, 'void enableOutline(const cocos2d::Color4B &outlineColor, @optional int outlineSize)') .func(nil, 'void enableGlow(const cocos2d::Color4B &glowColor)') .func(nil, 'void disableEffect()', 'void disableEffect(cocos2d::LabelEffect effect)') .func(nil, 'bool isShadowEnabled()') .func(nil, 'cocos2d::Size getShadowOffset()') .func(nil, 'float getShadowBlurRadius()') .func(nil, 'cocos2d::Color4B getShadowColor()') .func(nil, 'int getOutlineSize()') .func(nil, 'cocos2d::LabelEffect getLabelEffectType()') .func(nil, 'cocos2d::Color4B getEffectColor()') .func(nil, 'cocos2d::Sprite *getLetter(int lettetIndex)') .func(nil, 'void setBlendFunc(const cocos2d::BlendFunc &blendFunc)') .func(nil, 'const cocos2d::BlendFunc &getBlendFunc()') .func(nil, '@using bool init()', 'bool init(const std::string &textContent, const std::string &fontName, float fontSize)') .prop('string', nil, nil) .prop('stringLength', nil, nil) .prop('fontSize', nil, nil) .prop('fontName', nil, nil) .prop('type', nil, nil) .prop('touchScaleChangeEnabled', nil, nil) .prop('autoRenderSize', nil, nil) .prop('textAreaSize', nil, nil) .prop('textHorizontalAlignment', nil, nil) .prop('textVerticalAlignment', nil, nil) .prop('textColor', nil, nil) .prop('shadowEnabled', nil, nil) .prop('shadowOffset', nil, nil) .prop('shadowBlurRadius', nil, nil) .prop('shadowColor', nil, nil) .prop('outlineSize', nil, nil) .prop('labelEffectType', nil, nil) .prop('effectColor', nil, nil) .prop('blendFunc', nil, nil) typeconf 'cocos2d::ui::TextAtlas' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'TextAtlas()') .func(nil, 'static cocos2d::ui::TextAtlas *create()', 'static cocos2d::ui::TextAtlas *create(const std::string &stringValue, const std::string &charMapFile, int itemWidth, int itemHeight, const std::string &startCharMap)') .func(nil, 'void setProperty(const std::string &stringValue, const std::string &charMapFile, int itemWidth, int itemHeight, const std::string &startCharMap)') .func(nil, 'void setString(const std::string &value)') .func(nil, 'const std::string &getString()') .func(nil, 'ssize_t getStringLength()') .func(nil, 'void adaptRenderers()') .func(nil, 'cocos2d::ResourceData getRenderFile()') .prop('string', nil, nil) .prop('stringLength', nil, nil) .prop('renderFile', nil, nil) typeconf 'cocos2d::ui::TextBMFont' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'TextBMFont()') .func(nil, 'static cocos2d::ui::TextBMFont *create()', 'static cocos2d::ui::TextBMFont *create(const std::string &text, const std::string &filename)') .func(nil, 'void setFntFile(const std::string &fileName)') .func(nil, 'void setString(const std::string &value)') .func(nil, 'const std::string &getString()') .func(nil, 'ssize_t getStringLength()') .func(nil, 'cocos2d::ResourceData getRenderFile()') .func(nil, 'void resetRender()') .prop('string', nil, nil) .prop('stringLength', nil, nil) .prop('renderFile', nil, nil) typeconf 'cocos2d::ui::UICCTextField' .supercls('cocos2d::TextFieldTTF') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::ui::UICCTextField *create()', 'static cocos2d::ui::UICCTextField *create(const std::string &placeholder, const std::string &fontName, float fontSize)') .func(nil, 'UICCTextField()') .func(nil, 'bool onTextFieldAttachWithIME(cocos2d::TextFieldTTF *pSender)') .func(nil, 'bool onTextFieldDetachWithIME(cocos2d::TextFieldTTF *pSender)') .func(nil, 'bool onTextFieldInsertText(cocos2d::TextFieldTTF *pSender, const char *text, size_t nLen)') .func(nil, 'bool onTextFieldDeleteBackward(cocos2d::TextFieldTTF *pSender, const char *delText, size_t nLen)') .func(nil, 'void insertText(const char *text, size_t len)') .func(nil, 'void openIME()') .func(nil, 'void closeIME()') .func(nil, 'void setMaxLengthEnabled(bool enable)') .func(nil, 'bool isMaxLengthEnabled()') .func(nil, 'void setMaxLength(int length)') .func(nil, 'int getMaxLength()') .func(nil, 'void setPasswordEnabled(bool enable)') .func(nil, 'bool isPasswordEnabled()') .func(nil, 'void setPasswordStyleText(const std::string &styleText)') .func(nil, 'void setPasswordText(const std::string &text)') .func(nil, 'void setAttachWithIME(bool attach)') .func(nil, 'bool getAttachWithIME()') .func(nil, 'void setDetachWithIME(bool detach)') .func(nil, 'bool getDetachWithIME()') .func(nil, 'void setInsertText(bool insert)') .func(nil, 'bool getInsertText()') .func(nil, 'void setDeleteBackward(bool deleteBackward)') .func(nil, 'bool getDeleteBackward()') .prop('maxLengthEnabled', nil, nil) .prop('maxLength', nil, nil) .prop('passwordEnabled', nil, nil) .prop('attachWithIME', nil, nil) .prop('detachWithIME', nil, nil) .prop('insertText', nil, nil) .prop('deleteBackward', nil, nil) typeconf 'cocos2d::ui::TextField::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ATTACH_WITH_IME', 'cocos2d::ui::TextField::EventType::ATTACH_WITH_IME') .enum('DETACH_WITH_IME', 'cocos2d::ui::TextField::EventType::DETACH_WITH_IME') .enum('INSERT_TEXT', 'cocos2d::ui::TextField::EventType::INSERT_TEXT') .enum('DELETE_BACKWARD', 'cocos2d::ui::TextField::EventType::DELETE_BACKWARD') typeconf 'cocos2d::ui::TextField::ccTextFieldCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::TextField' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'TextField()') .func(nil, 'static cocos2d::ui::TextField *create()', 'static cocos2d::ui::TextField *create(const std::string &placeholder, const std::string &fontName, int fontSize)') .func(nil, 'void setTouchSize(const cocos2d::Size &size)') .func(nil, 'cocos2d::Size getTouchSize()') .func(nil, 'void setTouchAreaEnabled(bool enable)') .func(nil, 'void setPlaceHolder(const std::string &value)') .func(nil, 'const std::string &getPlaceHolder()') .func(nil, 'const cocos2d::Color4B &getPlaceHolderColor()') .func(nil, 'void setPlaceHolderColor(const cocos2d::Color3B &color)', 'void setPlaceHolderColor(const cocos2d::Color4B &color)') .func(nil, 'const cocos2d::Color4B &getTextColor()') .func(nil, 'void setTextColor(const cocos2d::Color4B &textColor)') .func(nil, 'void setFontSize(int size)') .func(nil, 'int getFontSize()') .func(nil, 'void setFontName(const std::string &name)') .func(nil, 'const std::string &getFontName()') .func(nil, 'void didNotSelectSelf()') .func(nil, 'void setString(const std::string &text)') .func(nil, 'const std::string &getString()') .func(nil, 'void setMaxLengthEnabled(bool enable)') .func(nil, 'bool isMaxLengthEnabled()') .func(nil, 'void setMaxLength(int length)') .func(nil, 'int getMaxLength()') .func(nil, 'int getStringLength()') .func(nil, 'void setPasswordEnabled(bool enable)') .func(nil, 'bool isPasswordEnabled()') .func(nil, 'void setPasswordStyleText(const char *styleText)') .func(nil, 'const char *getPasswordStyleText()') .func(nil, 'bool getAttachWithIME()') .func(nil, 'void setAttachWithIME(bool attach)') .func(nil, 'bool getDetachWithIME()') .func(nil, 'void setDetachWithIME(bool detach)') .func(nil, 'bool getInsertText()') .func(nil, 'void setInsertText(bool insertText)') .func(nil, 'bool getDeleteBackward()') .func(nil, 'void setDeleteBackward(bool deleteBackward)') .func(nil, 'cocos2d::Size getAutoRenderSize()') .func(nil, 'void attachWithIME()') .func(nil, 'void setTextAreaSize(const cocos2d::Size &size)') .func(nil, 'void setTextHorizontalAlignment(cocos2d::TextHAlignment alignment)') .func(nil, 'cocos2d::TextHAlignment getTextHorizontalAlignment()') .func(nil, 'void setTextVerticalAlignment(cocos2d::TextVAlignment alignment)') .func(nil, 'cocos2d::TextVAlignment getTextVerticalAlignment()') .func(nil, 'void setCursorEnabled(bool enabled)') .func(nil, 'void setCursorChar(char cursor)') .func(nil, 'void setCursorPosition(std::size_t cursorPosition)') .func(nil, 'void setCursorFromPoint(const cocos2d::Vec2 &point, const cocos2d::Camera *camera)') .callback { funcs = { 'void addEventListener(const cocos2d::ui::TextField::ccTextFieldCallback &callback)' }, tag_maker = 'textFieldCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('touchSize', nil, nil) .prop('placeHolder', nil, nil) .prop('placeHolderColor', nil, nil) .prop('textColor', nil, nil) .prop('fontSize', nil, nil) .prop('fontName', nil, nil) .prop('string', nil, nil) .prop('maxLengthEnabled', nil, nil) .prop('maxLength', nil, nil) .prop('stringLength', nil, nil) .prop('passwordEnabled', nil, nil) .prop('passwordStyleText', nil, nil) .prop('attachWithIME', nil, nil) .prop('detachWithIME', nil, nil) .prop('insertText', nil, nil) .prop('deleteBackward', nil, nil) .prop('autoRenderSize', nil, nil) .prop('textHorizontalAlignment', nil, nil) .prop('textVerticalAlignment', nil, nil) typeconf 'cocos2d::ui::Button' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'Button()') .func(nil, 'static cocos2d::ui::Button *create()', 'static cocos2d::ui::Button *create(const std::string &normalImage, @optional const std::string &selectedImage, @optional const std::string &disableImage, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextures(const std::string &normal, const std::string &selected, @optional const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureNormal(const std::string &normal, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTexturePressed(const std::string &selected, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureDisabled(const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'void setCapInsetsNormalRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsNormalRenderer()') .func(nil, 'void setCapInsetsPressedRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsPressedRenderer()') .func(nil, 'void setCapInsetsDisabledRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsDisabledRenderer()') .func(nil, 'void setScale9Enabled(bool enable)') .func(nil, 'bool isScale9Enabled()') .func(nil, 'void setPressedActionEnabled(bool enabled)') .func(nil, '@addref(protectedChildren |) cocos2d::Label *getTitleRenderer()') .func(nil, 'void setTitleText(const std::string &text)') .func(nil, 'std::string getTitleText()') .func(nil, 'void setTitleColor(const cocos2d::Color3B &color)') .func(nil, 'cocos2d::Color3B getTitleColor()') .func(nil, 'void setTitleFontSize(float size)') .func(nil, 'float getTitleFontSize()') .func(nil, 'void setTitleFontName(const std::string &fontName)') .func(nil, 'std::string getTitleFontName()') .func(nil, 'void setTitleAlignment(cocos2d::TextHAlignment hAlignment)', 'void setTitleAlignment(cocos2d::TextHAlignment hAlignment, cocos2d::TextVAlignment vAlignment)') .func(nil, 'void setTitleLabel(@addref(protectedChildren |) cocos2d::Label *label)') .func(nil, '@addref(protectedChildren |) cocos2d::Label *getTitleLabel()') .func(nil, 'void setZoomScale(float scale)') .func(nil, 'float getZoomScale()') .func(nil, '@addref(protectedChildren |) cocos2d::ui::Scale9Sprite *getRendererNormal()') .func(nil, '@addref(protectedChildren |) cocos2d::ui::Scale9Sprite *getRendererClicked()') .func(nil, '@addref(protectedChildren |) cocos2d::ui::Scale9Sprite *getRendererDisabled()') .func(nil, 'void resetNormalRender()') .func(nil, 'void resetPressedRender()') .func(nil, 'void resetDisabledRender()') .func(nil, 'cocos2d::ResourceData getNormalFile()') .func(nil, 'cocos2d::ResourceData getPressedFile()') .func(nil, 'cocos2d::ResourceData getDisabledFile()') .func(nil, '@using bool init()', 'bool init(const std::string &normalImage, @optional const std::string &selectedImage, @optional const std::string &disableImage, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'cocos2d::Size getNormalTextureSize()') .prop('capInsetsNormalRenderer', nil, nil) .prop('capInsetsPressedRenderer', nil, nil) .prop('capInsetsDisabledRenderer', nil, nil) .prop('scale9Enabled', nil, nil) .prop('titleRenderer', nil, nil) .prop('titleText', nil, nil) .prop('titleColor', nil, nil) .prop('titleFontSize', nil, nil) .prop('titleFontName', nil, nil) .prop('titleLabel', nil, nil) .prop('zoomScale', nil, nil) .prop('rendererNormal', nil, nil) .prop('rendererClicked', nil, nil) .prop('rendererDisabled', nil, nil) .prop('normalFile', nil, nil) .prop('pressedFile', nil, nil) .prop('disabledFile', nil, nil) .prop('normalTextureSize', nil, nil) typeconf 'cocos2d::ui::CheckBox::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SELECTED', 'cocos2d::ui::CheckBox::EventType::SELECTED') .enum('UNSELECTED', 'cocos2d::ui::CheckBox::EventType::UNSELECTED') typeconf 'cocos2d::ui::CheckBox::ccCheckBoxCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::CheckBox' .supercls('cocos2d::ui::AbstractCheckButton') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'CheckBox()') .func(nil, 'static cocos2d::ui::CheckBox *create()', 'static cocos2d::ui::CheckBox *create(const std::string &backGround, const std::string &backGroundSelected, const std::string &cross, const std::string &backGroundDisabled, const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)', 'static cocos2d::ui::CheckBox *create(const std::string &backGround, const std::string &cross, @optional cocos2d::ui::Widget::TextureResType texType)') .callback { funcs = { 'void addEventListener(const cocos2d::ui::CheckBox::ccCheckBoxCallback &callback)' }, tag_maker = 'checkBoxCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } typeconf 'cocos2d::ui::RadioButton::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SELECTED', 'cocos2d::ui::RadioButton::EventType::SELECTED') .enum('UNSELECTED', 'cocos2d::ui::RadioButton::EventType::UNSELECTED') typeconf 'cocos2d::ui::RadioButton::ccRadioButtonCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::RadioButton' .supercls('cocos2d::ui::AbstractCheckButton') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'RadioButton()') .func(nil, 'static cocos2d::ui::RadioButton *create()', 'static cocos2d::ui::RadioButton *create(const std::string &backGround, const std::string &backGroundSelected, const std::string &cross, const std::string &backGroundDisabled, const std::string &frontCrossDisabled, @optional cocos2d::ui::Widget::TextureResType texType)', 'static cocos2d::ui::RadioButton *create(const std::string &backGround, const std::string &cross, @optional cocos2d::ui::Widget::TextureResType texType)') .callback { funcs = { 'void addEventListener(const cocos2d::ui::RadioButton::ccRadioButtonCallback &callback)' }, tag_maker = 'radioButtonCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } typeconf 'cocos2d::ui::RadioButtonGroup::EventType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('SELECT_CHANGED', 'cocos2d::ui::RadioButtonGroup::EventType::SELECT_CHANGED') typeconf 'cocos2d::ui::RadioButtonGroup::ccRadioButtonGroupCallback' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) typeconf 'cocos2d::ui::RadioButtonGroup' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'RadioButtonGroup()') .func(nil, 'static cocos2d::ui::RadioButtonGroup *create()') .func(nil, 'int getSelectedButtonIndex()') .func(nil, 'void setSelectedButton(int index)', 'void setSelectedButton(cocos2d::ui::RadioButton *radioButton)') .func(nil, 'void setSelectedButtonWithoutEvent(int index)', 'void setSelectedButtonWithoutEvent(cocos2d::ui::RadioButton *radioButton)') .func(nil, 'void addRadioButton(cocos2d::ui::RadioButton *radioButton)') .func(nil, 'void removeRadioButton(cocos2d::ui::RadioButton *radioButton)') .func(nil, 'void removeAllRadioButtons()') .func(nil, 'ssize_t getNumberOfRadioButtons()') .func(nil, 'cocos2d::ui::RadioButton *getRadioButtonByIndex(int index)') .func(nil, 'void setAllowedNoSelection(bool allowedNoSelection)') .func(nil, 'bool isAllowedNoSelection()') .callback { funcs = { 'void addEventListener(const cocos2d::ui::RadioButtonGroup::ccRadioButtonGroupCallback &callback)' }, tag_maker = 'radioButtonCallback', tag_mode = 'replace', tag_store = 0, tag_scope = 'object', } .prop('selectedButtonIndex', nil, nil) .prop('numberOfRadioButtons', nil, nil) .prop('allowedNoSelection', nil, nil) typeconf 'cocos2d::ui::ImageView' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::Ref *createInstance()') .func(nil, 'ImageView()') .func(nil, 'static cocos2d::ui::ImageView *create()', 'static cocos2d::ui::ImageView *create(const std::string &imageFileName, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTexture(const std::string &fileName, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setTextureRect(const cocos2d::Rect &rect)') .func(nil, 'void setScale9Enabled(bool enabled)') .func(nil, 'bool isScale9Enabled()') .func(nil, 'void setCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsets()') .func(nil, 'void setBlendFunc(const cocos2d::BlendFunc &blendFunc)') .func(nil, 'const cocos2d::BlendFunc &getBlendFunc()') .func(nil, 'cocos2d::ResourceData getRenderFile()') .func(nil, '@using bool init()', 'bool init(const std::string &imageFileName, @optional cocos2d::ui::Widget::TextureResType texType)') .prop('scale9Enabled', nil, nil) .prop('capInsets', nil, nil) .prop('blendFunc', nil, nil) .prop('renderFile', nil, nil) typeconf 'cocos2d::ui::EditBoxDelegate::EditBoxEndAction' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('UNKNOWN', 'cocos2d::ui::EditBoxDelegate::EditBoxEndAction::UNKNOWN') .enum('TAB_TO_NEXT', 'cocos2d::ui::EditBoxDelegate::EditBoxEndAction::TAB_TO_NEXT') .enum('TAB_TO_PREVIOUS', 'cocos2d::ui::EditBoxDelegate::EditBoxEndAction::TAB_TO_PREVIOUS') .enum('RETURN', 'cocos2d::ui::EditBoxDelegate::EditBoxEndAction::RETURN') typeconf 'cocos2d::ui::EditBoxDelegate' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'void editBoxEditingDidBegin(cocos2d::ui::EditBox *)') .func(nil, 'void editBoxTextChanged(cocos2d::ui::EditBox *, const std::string &)') .func(nil, 'void editBoxReturn(cocos2d::ui::EditBox *editBox)') .func(nil, 'void editBoxEditingDidEndWithAction(cocos2d::ui::EditBox *, cocos2d::ui::EditBoxDelegate::EditBoxEndAction )') typeconf 'cocos2d::ui::LuaEditBoxDelegate' .supercls('cocos2d::ui::EditBoxDelegate') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'LuaEditBoxDelegate()') .var('onEditingDidBegin', '@nullable @localvar std::function<void (cocos2d::ui::EditBox *)> onEditingDidBegin') .var('onTextChanged', '@nullable @localvar std::function<void (cocos2d::ui::EditBox *, const std::string &)> onTextChanged') .var('onReturn', '@nullable @localvar std::function<void (cocos2d::ui::EditBox *)> onReturn') .var('onEditingDidEndWithAction', '@nullable @localvar std::function<void (cocos2d::ui::EditBox *, EditBoxDelegate::EditBoxEndAction)> onEditingDidEndWithAction') typeconf 'cocos2d::ui::EditBox::KeyboardReturnType' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('DEFAULT', 'cocos2d::ui::EditBox::KeyboardReturnType::DEFAULT') .enum('DONE', 'cocos2d::ui::EditBox::KeyboardReturnType::DONE') .enum('SEND', 'cocos2d::ui::EditBox::KeyboardReturnType::SEND') .enum('SEARCH', 'cocos2d::ui::EditBox::KeyboardReturnType::SEARCH') .enum('GO', 'cocos2d::ui::EditBox::KeyboardReturnType::GO') .enum('NEXT', 'cocos2d::ui::EditBox::KeyboardReturnType::NEXT') typeconf 'cocos2d::ui::EditBox::InputMode' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('ANY', 'cocos2d::ui::EditBox::InputMode::ANY') .enum('EMAIL_ADDRESS', 'cocos2d::ui::EditBox::InputMode::EMAIL_ADDRESS') .enum('NUMERIC', 'cocos2d::ui::EditBox::InputMode::NUMERIC') .enum('PHONE_NUMBER', 'cocos2d::ui::EditBox::InputMode::PHONE_NUMBER') .enum('URL', 'cocos2d::ui::EditBox::InputMode::URL') .enum('DECIMAL', 'cocos2d::ui::EditBox::InputMode::DECIMAL') .enum('SINGLE_LINE', 'cocos2d::ui::EditBox::InputMode::SINGLE_LINE') typeconf 'cocos2d::ui::EditBox::InputFlag' .supercls(nil) .reg_luatype(true) .chunk(nil) .luaopen(nil) .enum('PASSWORD', 'cocos2d::ui::EditBox::InputFlag::PASSWORD') .enum('SENSITIVE', 'cocos2d::ui::EditBox::InputFlag::SENSITIVE') .enum('INITIAL_CAPS_WORD', 'cocos2d::ui::EditBox::InputFlag::INITIAL_CAPS_WORD') .enum('INITIAL_CAPS_SENTENCE', 'cocos2d::ui::EditBox::InputFlag::INITIAL_CAPS_SENTENCE') .enum('INITIAL_CAPS_ALL_CHARACTERS', 'cocos2d::ui::EditBox::InputFlag::INITIAL_CAPS_ALL_CHARACTERS') .enum('LOWERCASE_ALL_CHARACTERS', 'cocos2d::ui::EditBox::InputFlag::LOWERCASE_ALL_CHARACTERS') typeconf 'cocos2d::ui::EditBox' .supercls('cocos2d::ui::Widget') .reg_luatype(true) .chunk(nil) .luaopen(nil) .func(nil, 'static cocos2d::ui::EditBox *create(const cocos2d::Size &size, cocos2d::ui::Scale9Sprite *normalSprite, @optional cocos2d::ui::Scale9Sprite *pressedSprite, @optional cocos2d::ui::Scale9Sprite *disabledSprite)', 'static cocos2d::ui::EditBox *create(const cocos2d::Size &size, const std::string &normalImage, cocos2d::ui::Widget::TextureResType texType)', 'static cocos2d::ui::EditBox *create(const cocos2d::Size &size, const std::string &normalImage, @optional const std::string &pressedImage, @optional const std::string &disabledImage, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'EditBox()') .func(nil, 'bool initWithSizeAndBackgroundSprite(const cocos2d::Size &size, const std::string &normal9SpriteBg, @optional cocos2d::ui::Widget::TextureResType texType)', 'bool initWithSizeAndBackgroundSprite(const cocos2d::Size &size, cocos2d::ui::Scale9Sprite *normal9SpriteBg)', 'bool initWithSizeAndBackgroundSprite(const cocos2d::Size &size, cocos2d::ui::Scale9Sprite *normalSprite, cocos2d::ui::Scale9Sprite *pressedSprite, cocos2d::ui::Scale9Sprite *disabledSprite)') .func(nil, 'bool initWithSizeAndTexture(const cocos2d::Size &size, const std::string &normalImage, @optional const std::string &pressedImage, @optional const std::string &disabledImage, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextures(const std::string &normal, const std::string &pressed, @optional const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureNormal(const std::string &normal, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTexturePressed(const std::string &pressed, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void loadTextureDisabled(const std::string &disabled, @optional cocos2d::ui::Widget::TextureResType texType)') .func(nil, 'void setCapInsets(const cocos2d::Rect &capInsets)') .func(nil, 'void setCapInsetsNormalRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsNormalRenderer()') .func(nil, 'void setCapInsetsPressedRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsPressedRenderer()') .func(nil, 'void setCapInsetsDisabledRenderer(const cocos2d::Rect &capInsets)') .func(nil, 'const cocos2d::Rect &getCapInsetsDisabledRenderer()') .func(nil, 'void setDelegate(@addref(delegate ^) cocos2d::ui::EditBoxDelegate *delegate)') .func(nil, '@addref(delegate ^) cocos2d::ui::EditBoxDelegate *getDelegate()') .func(nil, 'void setText(const char *pText)') .func(nil, 'const char *getText()') .func(nil, 'void setFont(const char *pFontName, int fontSize)') .func(nil, 'void setFontName(const char *pFontName)') .func(nil, 'const char *getFontName()') .func(nil, 'void setFontSize(int fontSize)') .func(nil, 'int getFontSize()') .func(nil, 'void setFontColor(const cocos2d::Color3B &color)', 'void setFontColor(const cocos2d::Color4B &color)') .func(nil, 'const cocos2d::Color4B &getFontColor()') .func(nil, 'void setPlaceholderFont(const char *pFontName, int fontSize)') .func(nil, 'void setPlaceholderFontName(const char *pFontName)') .func(nil, 'const char *getPlaceholderFontName()') .func(nil, 'void setPlaceholderFontSize(int fontSize)') .func(nil, 'int getPlaceholderFontSize()') .func(nil, 'void setPlaceholderFontColor(const cocos2d::Color3B &color)', 'void setPlaceholderFontColor(const cocos2d::Color4B &color)') .func(nil, 'const cocos2d::Color4B &getPlaceholderFontColor()') .func(nil, 'void setPlaceHolder(const char *pText)') .func(nil, 'const char *getPlaceHolder()') .func(nil, 'void setInputMode(cocos2d::ui::EditBox::InputMode inputMode)') .func(nil, 'cocos2d::ui::EditBox::InputMode getInputMode()') .func(nil, 'void setMaxLength(int maxLength)') .func(nil, 'int getMaxLength()') .func(nil, 'void setInputFlag(cocos2d::ui::EditBox::InputFlag inputFlag)') .func(nil, 'cocos2d::ui::EditBox::InputFlag getInputFlag()') .func(nil, 'void setReturnType(cocos2d::ui::EditBox::KeyboardReturnType returnType)') .func(nil, 'cocos2d::ui::EditBox::KeyboardReturnType getReturnType()') .func(nil, 'void setTextHorizontalAlignment(cocos2d::TextHAlignment alignment)') .func(nil, 'cocos2d::TextHAlignment getTextHorizontalAlignment()') .func(nil, 'void openKeyboard()') .prop('capInsetsNormalRenderer', nil, nil) .prop('capInsetsPressedRenderer', nil, nil) .prop('capInsetsDisabledRenderer', nil, nil) .prop('delegate', nil, nil) .prop('text', nil, nil) .prop('fontName', nil, nil) .prop('fontSize', nil, nil) .prop('fontColor', nil, nil) .prop('placeholderFontName', nil, nil) .prop('placeholderFontSize', nil, nil) .prop('placeholderFontColor', nil, nil) .prop('placeHolder', nil, nil) .prop('inputMode', nil, nil) .prop('maxLength', nil, nil) .prop('inputFlag', nil, nil) .prop('returnType', nil, nil) .prop('textHorizontalAlignment', nil, nil)
novaorionTravel3ScreenPlay = ScreenPlay:new { numberOfActs = 1, } registerScreenPlay("novaorionTravel3ScreenPlay", true) function novaorionTravel3ScreenPlay:start() if (isZoneEnabled("naboo")) then self:spawnMobiles() self:spawnSceneObjects() end end function novaorionTravel3ScreenPlay:spawnSceneObjects() end function novaorionTravel3ScreenPlay:spawnMobiles() local pCollector1 = spawnMobile("naboo", "teleporter", 120, 31.2, 7.9, -8, -90, 1692104) local collector1 = LuaCreatureObject(pCollector1) collector1:setOptionsBitmask(264) collector1:setCustomObjectName("\\#FF0000Travel to Nova Orion Station") createObserver(OBJECTRADIALUSED, "novaorionTravel3ScreenPlay", "teleportNova", pCollector1) if (pCollecter1~= nil) then return end end function novaorionTravel3ScreenPlay:teleportNova(pCollector, pPlayer)--current local player = LuaSceneObject(pPlayer) player:switchZone("dungeon2", 59.7, 0.8, -43.1, 14200887) return 0 end
-------------------------------- -- @module Waves -- @extend Grid3DAction -- @parent_module cc -------------------------------- -- brief Set the amplitude rate of the effect.<br> -- param amplitudeRate The value of amplitude rate will be set. -- @function [parent=#Waves] setAmplitudeRate -- @param self -- @param #float amplitudeRate -- @return Waves#Waves self (return value: cc.Waves) -------------------------------- -- brief Initializes the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.<br> -- param duration Specify the duration of the Waves action. It's a value in seconds.<br> -- param gridSize Specify the size of the grid.<br> -- param waves Specify the waves count of the Waves action.<br> -- param amplitude Specify the amplitude of the Waves action.<br> -- param horizontal Specify whether waves on horizontal.<br> -- param vertical Specify whether waves on vertical.<br> -- return If the initialization success, return true; otherwise, return false. -- @function [parent=#Waves] initWithDuration -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #unsigned int waves -- @param #float amplitude -- @param #bool horizontal -- @param #bool vertical -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Get the amplitude of the effect.<br> -- return Return the amplitude of the effect. -- @function [parent=#Waves] getAmplitude -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Get the amplitude rate of the effect.<br> -- return Return the amplitude rate of the effect. -- @function [parent=#Waves] getAmplitudeRate -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Set the amplitude to the effect.<br> -- param amplitude The value of amplitude will be set. -- @function [parent=#Waves] setAmplitude -- @param self -- @param #float amplitude -- @return Waves#Waves self (return value: cc.Waves) -------------------------------- -- brief Create the action with amplitude, horizontal sin, vertical sin, grid size, waves count and duration.<br> -- param duration Specify the duration of the Waves action. It's a value in seconds.<br> -- param gridSize Specify the size of the grid.<br> -- param waves Specify the waves count of the Waves action.<br> -- param amplitude Specify the amplitude of the Waves action.<br> -- param horizontal Specify whether waves on horizontal.<br> -- param vertical Specify whether waves on vertical.<br> -- return If the creation success, return a pointer of Waves action; otherwise, return nil. -- @function [parent=#Waves] create -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #unsigned int waves -- @param #float amplitude -- @param #bool horizontal -- @param #bool vertical -- @return Waves#Waves ret (return value: cc.Waves) -------------------------------- -- -- @function [parent=#Waves] clone -- @param self -- @return Waves#Waves ret (return value: cc.Waves) -------------------------------- -- -- @function [parent=#Waves] update -- @param self -- @param #float time -- @return Waves#Waves self (return value: cc.Waves) -------------------------------- -- -- @function [parent=#Waves] Waves -- @param self -- @return Waves#Waves self (return value: cc.Waves) return nil
--[[ doc - Dig ore chunk ]] target_ores = { 'minecraft:coal_ore', 'minecraft:iron_ore', 'minecraft:gold_ore', 'minecraft:lapis_ore', 'minecraft:redstone_ore', 'minecraft:lit_redstone_ore', 'minecraft:diamond_ore', -- 'minecraft:obsidian', 'minecraft:glowstone', 'minecraft:quartz_ore' } is_target_ore = function(tbl_inspect) local ore_name = tbl_inspect.name for idx, target_ore_name in pairs(target_ores) do if ore_name == target_ore_name then return true end end return false end move_forward = function() while not turtle.forward() do turtle.dig() sleep(0.1) end end move_back = function() if not turtle.back() then turtle.turnLeft() turtle.turnLeft() move_forward() turtle.turnLeft() turtle.turnLeft() end end move_up = function() while not turtle.up() do turtle.digUp() sleep(0.1) end end move_down = function() while not turtle.down() do turtle.digDown() sleep(0.1) end end turn_left = function() turtle.turnLeft() end turn_right = function() turtle.turnRight() end is_forward_target_ore = function() local bool, tbl_inspect bool, tbl_inspect = turtle.inspect() return bool and is_target_ore(tbl_inspect) end is_up_target_ore = function() local bool, tbl_inspect bool, tbl_inspect = turtle.inspectUp() return bool and is_target_ore(tbl_inspect) end is_down_target_ore = function() local bool, tbl_inspect bool, tbl_inspect = turtle.inspectDown() return bool and is_target_ore(tbl_inspect) end dig_forward_chunk = function() if is_forward_target_ore() then move_forward() dig_forward_chunk() dig_up_chunk() dig_down_chunk() turn_left() dig_forward_chunk() turn_right() turn_right() dig_forward_chunk() turn_left() move_back() end end dig_up_chunk = function() if is_up_target_ore() then move_up() dig_up_chunk() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() move_down() end end dig_down_chunk = function() if is_down_target_ore() then move_down() dig_down_chunk() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() dig_forward_chunk() turn_left() move_up() end end -- main routine dig_forward_chunk() dig_up_chunk() dig_down_chunk()
return { summary = 'Create a new Thread.', description = 'Creates a new Thread from Lua code.', arguments = { code = { type = 'string', description = 'The code to run in the Thread.' }, filename = { type = 'string', description = 'A file containing code to run in the Thread.' }, blob = { type = 'Blob', description = 'The code to run in the Thread.' } }, returns = { thread = { type = 'Thread', description = 'The new Thread.' } }, variants = { { arguments = { 'code' }, returns = { 'thread' } }, { arguments = { 'filename' }, returns = { 'thread' } }, { arguments = { 'blob' }, returns = { 'thread' } } }, notes = [[ The Thread won\'t start running immediately. Use `Thread:start` to start it. The string argument is assumed to be a filename if there isn't a newline in the first 1024 characters. For really short thread code, an extra newline can be added to trick LÖVR into loading it properly. ]], related = { 'Thread:start', 'lovr.threaderror' } }
local state = {} state._NAME = ... local Body = require'Body' local timeout = 10.0 local t_entry, t_update, t_exit function state.entry() print(state._NAME..' Entry' ) -- Update the time of entry local t_entry_prev = t_entry -- When entry was previously called t_entry = Body.get_time() t_update = t_entry --hcm.set_ball_approach(0) wcm.set_robot_reset_pose(1) end function state.update() local role = gcm.get_game_role() if role==1 then return 'attacker' end -- print(state._NAME..' Update' ) -- Get the time of update local t = Body.get_time() local dt = t - t_update -- Save this at the last update time t_update = t -- if we see ball right now and ball is far away start moving local ball_elapsed = t - wcm.get_ball_t() if ball_elapsed < 0.1 then --ball found return 'ballfound' end end function state.exit() print(state._NAME..' Exit' ) t_exit = Body.get_time() end return state
include( "shared.lua" ) local function PermWepsVIPShop( ) local pShop = vgui.Create( "DFrame" ) pShop:SetSize( 400, 400 ) pShop:SetPos( ScrW( )*0.5, ScrH( )*0.5 ) pShop:SetTitle( "PermWeps VIP Shop" ) pShop:SetSizable( true ) pShop:SetDeleteOnClose( false ) pShop:Center( ) pShop:MakePopup( ) local button_height = 100 for k, v in pairs( PermWeps.Shop2 ) do local BuyButton = vgui.Create( "DButton", pShop ) BuyButton:SetText( v.name .. ": " .. v.price ) BuyButton:SetTextColor( Color( 255, 255, 255 ) ) BuyButton:SetPos( 75, button_height ) BuyButton:SetSize( 100, 30 ) BuyButton.Paint = function( self, w, h ) draw.RoundedBox( 0, 0, 0, w, h, Color( 41, 128, 185, 250 ) ) -- Draw a blue button end BuyButton.DoClick = function( ) net.Start( "BuyVIPPermWep" ) net.WriteEntity( LocalPlayer( ) ) --Should write string and pass local player net.WriteString( k ) net.SendToServer( ) end local EquipToggle = vgui.Create( "DButton", pShop ) EquipToggle:SetText( "Equip/ Unequip" ) EquipToggle:SetTextColor( Color( 255, 255, 255 ) ) EquipToggle:SetPos( 225, button_height ) EquipToggle:SetSize( 100, 30 ) EquipToggle.Paint = function( self, w, h ) draw.RoundedBox( 0, 0, 0, w, h, Color( 41, 128, 185, 250 ) ) -- Draw a blue button end EquipToggle.DoClick = function( ) net.Start( "EquipPermWep" ) net.WriteEntity( LocalPlayer( ) ) --Should write string and pass local player net.WriteString( k ) net.SendToServer( ) end button_height = button_height + 100 end chat.AddText( PermWeps.NPC2.ChatColor, PermWeps.NPC2.NPCName .. ": ", Color(255,255,255), PermWeps.NPC2.NPCPhrase ) end usermessage.Hook( "PermWepsVIPShopUsed", PermWepsVIPShop )
local st = require "util.stanza"; local services = module:get_option("external_services"); local xmlns_extdisco_1 = "urn:xmpp:extdisco:1"; local xmlns_extdisco_2 = "urn:xmpp:extdisco:2"; module:add_feature(xmlns_extdisco_1); module:add_feature(xmlns_extdisco_2); local function handle_services(event) local origin, stanza = event.origin, event.stanza; local service = stanza.tags[1]; local service_type = service.attr.type; local reply = st.reply(stanza):tag("services", { xmlns = service.attr.xmlns }); for host, service_info in pairs(services) do if not(service_type) or service_info.type == service_type then reply:tag("service", { host = host; port = service_info.port; transport = service_info.transport; type = service_info.type; username = service_info.username; password = service_info.password; }):up(); end end origin.send(reply); return true; end module:hook("iq-get/host/"..xmlns_extdisco_1..":services", handle_services); module:hook("iq-get/host/"..xmlns_extdisco_2..":services", handle_services); local function handle_credentials(event) local origin, stanza = event.origin, event.stanza; local credentials = stanza.tags[1]; local host = credentials.attr.host; if not host then origin.send(st.error_reply(stanza, "cancel", "bad-request", "No host specified")); return true; end local service_info = services[host]; if not service_info then origin.send(st.error_reply(stanza, "cancel", "item-not-found", "No such service known")); return true; end local reply = st.reply(stanza) :tag("credentials", { xmlns = credentials.attr.xmlns }) :tag("service", { host = host; username = service_info.username; password = service_info.password; }):up(); origin.send(reply); return true; end module:hook("iq-get/host/"..xmlns_extdisco_1..":credentials", handle_credentials); module:hook("iq-get/host/"..xmlns_extdisco_2..":credentials", handle_credentials);
local require_paths = {"?.lua", "?/init.lua", "vendor/?.lua", "vendor/?/init.lua"} love.filesystem.setRequirePath(table.concat(require_paths, ";")) local tick = require("tick") local typeutils = require("typeutils") local window = require("window") local drawing = require("drawing") local miscutils = require("miscutils") local Scene = require("objects.scene") local Controls = require("objects.controls") local StatsManager = require("stats.statsmanager") require("gooi") require("luatable") require("compat52") local screen = nil -- models.Rectangle local scene = nil -- objects.Scene local controls = nil -- objects.Controls local stats_manager = nil -- stats.StatsManager local function _add_impulse() scene:add_impulse(screen) stats_manager:add_impulse() end function love.load() math.randomseed(os.time()) love.setDeprecationOutput(true) assert(window.enter_fullscreen()) screen = window.create_screen() drawing.set_font(screen) scene = Scene:new(screen) controls = Controls:new(screen, "keys_config.json", _add_impulse) stats_manager = StatsManager:new("stats-db") miscutils.repeat_at_intervals(2.5, function() scene:add_target(screen, function(lifes) assert(typeutils.is_positive_number(lifes)) stats_manager:hit_target(lifes) end) end) miscutils.repeat_at_intervals(2.5, function() scene:add_hole(screen) end) end function love.draw() scene:draw(screen, controls:center_position()) gooi.draw() stats_manager:draw(screen) end function love.update(dt) scene:update(screen) controls:update() stats_manager:update() tick.update(dt) gooi.update(dt) local player_move_direction_x, player_move_direction_y = controls:player_move_direction() scene:control_player( screen, player_move_direction_x, player_move_direction_y, controls:player_angle_delta() ) end function love.resize() screen = window.create_screen() drawing.set_font(screen) miscutils.filter_destroyables({scene, controls}, function() return false end) scene = Scene:new(screen) controls = Controls:new(screen, "keys_config.json", _add_impulse) end function love.keypressed(key) if key == "escape" then love.event.quit() end end function love.mousepressed() gooi.pressed() end function love.mousereleased() gooi.released() end
--[[FDOC @id CharaTppDemoPuppet @category Script Character @brief Demo人形 ]]-- CharaTppDemoPuppet = { ---------------------------------------- --各システムとの依存関係の定義 -- -- GeoやGrなどの各システムのJob実行タイミングを -- 「キャラクタのJob実行後」に合わせ、 -- システムを正常に動作させるために必要。 -- 使用するシステム名を記述してください。 -- -- "Gr" : 描画を使うなら必要 -- "Geo" : 当たりを使うなら必要 -- "Nt" : 通信同期を使うなら必要 -- "Fx" : エフェクトを使うなら必要 -- "Sd" : サウンドを使うなら必要 -- "Noise" : ノイズを使うなら必要 -- "Nav" : 経路探索を使うなら必要 -- "GroupBehavior" : 連携を使うなら必要 -- "Ui" : UIを使うなら必要 ---------------------------------------- dependSyncPoints = { "Gr", "Geo", "Sd", "Fx", }, pluginIndexEnumInfoName = "TppDemoPuppetPluginDefine", ---------------------------------------- --生成処理 OnCreate() -- キャラクタ生成時に呼ばれる関数 -- プラグインの生成などを行う ---------------------------------------- OnCreate = function( chara ) chara:InitPluginPriorities { "Body", } --プラグインの生成 chara:AddPlugins{ --Bodyプラグイン "PLG_BODY", ChBodyPlugin{ name = "MainBody", parts = "parts", motionLayers = {"Lower",}, hasGravity = false, useCharacterController = false, hasScaleAnimation = true, hasTranslations = { true }, maxMotionJoints = {21}, maxMotionPoints = {21}, priority = "Body", }, --AttachPlugin "PLG_ATTACH", ChAttachPlugin { name = "Attach", }, --ActionRootPlugin "PLG_ACTION_ROOT", ChActionRootPlugin{ name = "ActionRoot", }, --FacialPlugin "PLG_FACIAL", ChFacialPlugin { name = "Facial", parent = "MainBody", maxMotionJoints = { 39, 20 }, maxShaderNodes = { 7, 7 }, maxShaderAnimations = { 2, 2 }, interpTime = 60.0, }, --EffectPlugin "PLG_EFFECT", ChEffectPlugin { name = "Effect", parent = "MainBody", }, } end, ---------------------------------------- --初期化処理 OnReset() -- リスポーン時など、パラメータ類の初期化が必要なタイミングで呼ばれる -- パラメータの初期化などを行う ---------------------------------------- OnReset = function( chara ) end, }
local core = require "sys.core" local rpc = require "saux.rpcraw" local rpcproto = require "saux.xproto" local dns = require "sys.dns" local serialize = require "sys.serialize" local rpcDef = require "saux.rpcDef" local client = { m_Server = nil } local rpcclient -- global function like getserverfd can be define somewhere. function client:getserverfd() return rpcclient.fd end function client:close() rpcclient:close() end function client:init(host, port, rpcHandleDef, rpcSenderDef, onClose) local ip = dns.resolve(host, "A") local addr = ip..":"..port local rpcHandle = rpcDef:InitRpcHandle(rpcHandleDef) rpcclient = rpc.createclient{ addr = addr, proto = rpcproto, timeout = 5000, call = function(fd, cmd, msg) core.debug(0, "rpc call in", fd, cmd, msg) return rpcHandle["rpc"](fd, cmd, msg) end, close = function(fd, errno) core.debug(1, "connection closed ", fd, errno) if onClose then core.pcall(onClose, fd, addr, errno) end end, } local bServer = false rpcDef:AttachRpcSender(rpcSenderDef, rpcclient, bServer) return rpcclient end function client:connect() local ok = rpcclient:connect() core.debug(1, "client connect result:", ok) return ok end return client
include( "shared.lua" ) AccessorFunc( ENT, "texture", "Texture" ) AccessorFunc( ENT, "drawNextFrame", "DrawNextFrame" ) local rendering = false local mat = CreateMaterial( "UnlitGeneric", "GMODScreenspace", { [ "$basetexturetransform" ] = "center .5 .5 scale -1 -1 rotate 0 translate 0 0", [ "$texturealpha" ] = "0", [ "$vertexalpha" ] = "1" } ) function ENT:DrawCircle( x, y, radius, seg ) local circle = {} table.insert( circle, { x = x, y = y, u = 0.5, v = 0.5 } ) for i = 0, seg do local a = math.rad( ( i / seg ) * -360 ) table.insert( circle, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) * 0.5 + 0.5, v = math.cos( a ) * 0.5 + 0.5 } ) end local a = math.rad( 0 ) table.insert( circle, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) * 0.5 + 0.5, v = math.cos( a ) * 0.5 + 0.5 } ) surface.DrawPoly( circle ) end function ENT:Draw() local partner = self:GetPartner() if rendering or not IsValid( partner ) then return end self:SetDrawNextFrame( true ) render.ClearStencil() render.SetStencilEnable( true ) render.SetStencilWriteMask( 255 ) render.SetStencilTestMask( 255 ) render.SetStencilReferenceValue( 0 ) render.SetStencilCompareFunction( STENCIL_ALWAYS ) render.SetStencilPassOperation( STENCIL_INCR ) render.SetStencilFailOperation( STENCIL_KEEP ) render.SetStencilZFailOperation( STENCIL_KEEP ) local selfAng = self:GetAngles() selfAng:RotateAroundAxis( selfAng:Right(), -90 ) cam.Start3D2D( self:GetPos() + self:GetForward(), selfAng, 1 ) draw.NoTexture() surface.SetDrawColor( 0, 0, 0, 255 ) self:DrawCircle( 0, 0, self:GetSize(), self:GetSize() ) cam.End3D2D() render.SetStencilReferenceValue( 1 ) render.SetStencilCompareFunction( STENCIL_EQUAL ) local partnerAng = partner:GetAngles() partnerAng:RotateAroundAxis( partnerAng:Right(), -90 ) partnerAng:RotateAroundAxis( partnerAng:Forward(), 180 ) cam.Start3D2D( partner:GetPos() + partner:GetForward(), partnerAng, 1 ) draw.NoTexture() cam.IgnoreZ( true ) surface.SetDrawColor( 255, 255, 255, 255 ) partner:DrawCircle( 0, 0, partner:GetSize(), partner:GetSize() ) cam.IgnoreZ( false ) cam.End3D2D() render.SetStencilReferenceValue( 2 ) render.SetStencilPassOperation( STENCIL_KEEP ) mat:SetTexture( "$basetexture", self:GetTexture() ) render.SetMaterial( mat ) render.DrawScreenQuad() if IsValid( self:GetCaptive() ) then cam.Start3D() cam.IgnoreZ( true ) self:GetCaptive():DrawModel() cam.IgnoreZ( false ) cam.End3D() end render.SetStencilEnable( false ) end
function pointCloud() local depthBuffer=sim.getVisionSensorDepthBuffer(depthCam) local header = {seq=0,stamp=simROS.getTime(), frame_id="k"} local points = {} --local point = {x=0,y=0,z=0} --local ch = {name="distance",values={}} local channel = {} for i=1,64,1 do local xAngle=((32-i-0.5)/32)*camXHalfAngle for j=1,48,1 do local yAngle=((j-24+0.5)/24)*camYHalfAngle local depthValue=depthBuffer[i+(j-1)*64] local zCoord=nearClippingPlane+depthAmplitude*depthValue local xCoord=math.tan(xAngle)*zCoord local yCoord=math.tan(yAngle)*zCoord local dist=math.sqrt(xCoord*xCoord+yCoord*yCoord+zCoord*zCoord) local point = {x=xCoord,y=yCoord,z=zCoord} --point["x"] = xCoord --point["y"] = yCoord --point["z"] = zCoord points[i+(j-1)*64] = point local ch = {name="distance",values={dist}} --ch["values"] = {dist} channel[i+(j-1)*64] = ch end end local point_cloud = {} point_cloud["header"] = header point_cloud["points"] = points point_cloud["channels"] = channel --print(#points) --print(#channel) simROS.publish(pubKinectCloud,point_cloud) end if (sim_call_type==sim.childscriptcall_initialization) then depthCam=sim.getObjectHandle('kinect_depth') depthView=sim.floatingViewAdd(0.9,0.9,0.2,0.2,0) sim.adjustView(depthView,depthCam,64) colorCam=sim.getObjectHandle('kinect_rgb') print(sim.getObjectName(colorCam)) colorView=sim.floatingViewAdd(0.69,0.9,0.2,0.2,0) sim.adjustView(colorView,colorCam,64) -- camera resolution to 64 to improve performance camXAngleInDegrees = 67 camXResolution = 64 camYResolution = 48 camXHalfAngle=camXAngleInDegrees*0.5*math.pi/180 camYHalfAngle=(camXAngleInDegrees*0.5*math.pi/180)*48/64 nearClippingPlane=0.2 depthAmplitude=3.3 objHandle=sim.getObjectAssociatedWithScript(sim.handle_self) parentHandle = simGetObjectParent(objHandle) if parentHandle ~= -1 then modelBaseName = sim.getObjectName(parentHandle).."/"..sim.getObjectName(objHandle) else modelBaseName = sim.getObjectName(objHandle) end modelBaseName = string.gsub(modelBaseName,"#","_") -- ROS Stuff pubKinectRgb = simROS.advertise(modelBaseName..'/rgb/raw_image','sensor_msgs/Image') simROS.publisherTreatUInt8ArrayAsString(pubKinectRgb) pubKinectDepth = simROS.advertise(modelBaseName..'/depth/raw_image','sensor_msgs/Image') simROS.publisherTreatUInt8ArrayAsString(pubKinectDepth) pubKinectCloud = simROS.advertise(modelBaseName..'/cloud','sensor_msgs/PointCloud') simROS.publisherTreatUInt8ArrayAsString(pubKinectCloud) end if (sim_call_type==sim.childscriptcall_cleanup) then simROS.shutdownPublisher(pubKinectRgb) simROS.shutdownPublisher(pubKinectDepth) simROS.shutdownPublisher(pubKinectCloud) end if (sim_call_type==sim.childscriptcall_sensing) then -- ROS Kinect if(sim.getBoolParameter(sim.boolparam_vision_sensor_handling_enabled) == true) then local data,w,h = sim.getVisionSensorCharImage(colorCam) d = {} d['header'] = {seq=0,stamp=simROS.getTime(), frame_id="k"} d['height'] = h d['width'] = w d['encoding'] = 'rgb8' d['is_bigendian'] = 1 d['step'] = w*3 d['data'] = data simROS.publish(pubKinectRgb,d) data,w,h = sim.getVisionSensorCharImage(depthCam) d = {} d['header'] = {seq=0,stamp=simROS.getTime(), frame_id="k"} d['height'] = h d['width'] = w d['encoding'] = 'rgb8' d['is_bigendian'] = 1 d['step'] = w*3 d['data'] = data simROS.publish(pubKinectDepth,d) -- point cloud calc pointCloud() end end
---- -- Tests for the xlsxwriter.lua. -- -- Copyright 2014-2015, John McNamara, [email protected] -- require "Test.More" plan(5) ---- -- Tests setup. -- local expected local got local caption local Worksheet = require 'xlsxwriter.worksheet' local worksheet ---- -- Test the _write_odd_header() method. -- caption = " \tWorksheet: _write_odd_header()" expected = '<oddHeader>Page &amp;P of &amp;N</oddHeader>' worksheet = Worksheet:new() worksheet:_set_filehandle(io.tmpfile()) worksheet:set_header('Page &P of &N') worksheet:_write_odd_header() got = worksheet:_get_data() is(got, expected, caption) ---- -- Test the _write_odd_footer() method. -- caption = " \tWorksheet: _write_odd_footer()" expected = '<oddFooter>&amp;F</oddFooter>' worksheet = Worksheet:new() worksheet:_set_filehandle(io.tmpfile()) worksheet:set_footer('&F') worksheet:_write_odd_footer() got = worksheet:_get_data() is(got, expected, caption) ---- -- Test the _write_header_footer() method. Header only. -- caption = " \tWorksheet: _write_header_footer()" expected = '<headerFooter><oddHeader>Page &amp;P of &amp;N</oddHeader></headerFooter>' worksheet = Worksheet:new() worksheet:_set_filehandle(io.tmpfile()) worksheet:set_header('Page &P of &N') worksheet:_write_header_footer() got = worksheet:_get_data() is(got, expected, caption) ---- -- Test the _write_header_footer() method. Footer only. -- caption = " \tWorksheet: _write_header_footer()" expected = '<headerFooter><oddFooter>&amp;F</oddFooter></headerFooter>' worksheet = Worksheet:new() worksheet:_set_filehandle(io.tmpfile()) worksheet:set_footer('&F') worksheet:_write_header_footer() got = worksheet:_get_data() is(got, expected, caption) ---- -- Test the _write_header_footer() method. Header and footer. -- caption = " \tWorksheet: _write_header_footer()" expected = '<headerFooter><oddHeader>Page &amp;P of &amp;N</oddHeader><oddFooter>&amp;F</oddFooter></headerFooter>' worksheet = Worksheet:new() worksheet:_set_filehandle(io.tmpfile()) worksheet:set_header('Page &P of &N') worksheet:set_footer('&F') worksheet:_write_header_footer() got = worksheet:_get_data() is(got, expected, caption)
--- -- @class ENT -- @desc Dummy ent that just spawns a random TTT weapon and kills itself -- @section ttt_random_weapon ENT.Type = "point" ENT.Base = "base_point" ENT.autoAmmoAmount = 0 --- -- @param string key -- @param string|number value -- @realm shared function ENT:KeyValue(key, value) if key == "auto_ammo" then self.autoAmmoAmount = tonumber(value) end end
--- original code: https://github.com/Oarcinae/FactorioScenarioMultiplayerSpawn/commits/master --- modify by kevinma local ScriptHelper = require 'klib/helper/script_helper' local KC = require 'klib/container/container' local AUTOFILL_TURRET_AMMO_QUANTITY = 10 local AUTOFILL_VEHICLE_FUEL_QUANTITY = 50 local AUTOFILL_VEHICLE_AMMO_QUANTITY = 100 local SAFE_DISTANCE = 50 local COLOR_RED = { r=1, g=0.1, b=0.1} local AutoFill = KC.singleton('klib/addon/Autofill', function(self) end) -- Transfer Items Between Inventory -- Returns the number of items that were successfully transferred. -- Returns -1 if item not available. -- Returns -2 if can't place item into destInv (ERROR) function AutoFill:transfer_items(src_inv, dest_entity, item_stack) -- Check if item is in srcInv if (src_inv.get_item_count(item_stack.name) == 0) then return -1 end -- Check if can insert into destInv if (not dest_entity.can_insert(item_stack)) then return -2 end -- Insert items local itemsRemoved = src_inv.remove(item_stack) item_stack.count = itemsRemoved return dest_entity.insert(item_stack) end -- Attempts to transfer at least some of one type of item from an array of items. -- Use this to try transferring several items in order -- It returns once it successfully inserts at least some of one type. function AutoFill:transfer_item_multiple_types(src_inv, dest_entity, item_name_array, item_count) local ret = 0 for _,itemName in pairs(item_name_array) do ret = self:transfer_items(src_inv, dest_entity, { name=itemName, count= item_count }) if (ret > 0) then return ret -- Return the value succesfully transferred end end return ret -- Return the last error code end -- Autofills a turret with ammo function AutoFill:autofill_turret(player, turret) local mainInv = player.get_inventory(defines.inventory.player_main) -- Attempt to transfer some ammo local ret = self:transfer_item_multiple_types(mainInv, turret, {"uranium-rounds-magazine", "piercing-rounds-magazine", "firearm-magazine"}, AUTOFILL_TURRET_AMMO_QUANTITY) -- Check the result and print the right text to inform the user what happened. if (ret > 0) then -- Inserted ammo successfully -- FlyingText("Inserted ammo x" .. ret, turret.position, my_color_red, player.surface) elseif (ret == -1) then ScriptHelper.flying_text("Out of ammo!", turret.position, COLOR_RED, player.surface) elseif (ret == -2) then ScriptHelper.flying_text("Autofill ERROR! - Report this bug!", turret.position, COLOR_RED, player.surface) end end -- Autofills a vehicle with fuel, bullets and shells where applicable function AutoFill:autofill_vehicle(player, vehicle) local mainInv = player.get_inventory(defines.inventory.player_main) -- Attempt to transfer some fuel if ((vehicle.name == "car") or (vehicle.name == "tank") or (vehicle.name == "locomotive")) then self:transfer_item_multiple_types(mainInv, vehicle, {"nuclear-fuel", "rocket-fuel", "solid-fuel", "coal", "raw-wood"}, AUTOFILL_VEHICLE_FUEL_QUANTITY) end -- Attempt to transfer some ammo if ((vehicle.name == "car") or (vehicle.name == "tank")) then self:transfer_item_multiple_types(mainInv, vehicle, {"uranium-rounds-magazine", "piercing-rounds-magazine", "firearm-magazine"}, AUTOFILL_VEHICLE_AMMO_QUANTITY) end -- Attempt to transfer some tank shells if (vehicle.name == "tank") then self:transfer_item_multiple_types(mainInv, vehicle, {"explosive-uranium-cannon-shell", "uranium-cannon-shell", "explosive-cannon-shell", "cannon-shell"}, AUTOFILL_VEHICLE_AMMO_QUANTITY) end end function AutoFill:can_autofill(player, event_entity) local surface = player.surface if player.character.in_combat then ScriptHelper.flying_text("In Combat!", event_entity.position, COLOR_RED, surface) return false end if nil ~= surface.find_nearest_enemy({ position = event_entity.position, max_distance = SAFE_DISTANCE, player.force }) then ScriptHelper.flying_text("Too Close To Enemy", event_entity.position, COLOR_RED, surface) return false end return true end AutoFill:on(defines.events.on_built_entity, function(self, event) local player = game.players[event.player_index] local event_entity = event.created_entity if self:can_autofill(player, event_entity) then if (event_entity.name == "gun-turret") then self:autofill_turret(player, event_entity) end if ((event_entity.name == "car") or (event_entity.name == "tank") or (event_entity.name == "locomotive")) then self:autofill_vehicle(player, event_entity) end end end) return AutoFill
toX = {}; toY = {}; eToX = {}; eToY = {}; defX = {}; defY = {}; eDefX = {}; eDefY = {}; mod = -1; camMod = -1; mirror = true; --le robé el codigo al bbpanzu jijijija local angleshit = 1; local anglevar = 2; function onCreate() for i = 0, 3, 1 do toX[i] = 0; toY[i] = 0; eToX[i] = 0; eToY[i] = 0; end end function onBeatHit() if (mod == 1) then for i = 0, 3, 1 do toX[i] = math.random(-50 * (3 - i), 20); if (downscroll) then toY[i] = math.random(-200, 20); else toY[i] = math.random(-20, 200); end end elseif (mod == 3) then for i = 0, 3, 1 do toX[i] = 0; toY[i] = math.random(-60, 60); end end if (camMod == 0) then if curBeat % 2 == 0 then angleshit = anglevar; else angleshit = -anglevar; end setProperty('camHUD.angle',angleshit*3) doTweenAngle('turn', 'camHUD', angleshit, stepCrochet*0.008, 'circOut') doTweenX('tuin', 'camHUD', -angleshit*20, crochet*0.001, 'linear') end end function onStepHit() if (camMod == 0) then if curStep % 4 == 0 then doTweenY('rrr', 'camHUD', -12, stepCrochet*0.002, 'circOut') end if curStep % 4 == 2 then doTweenY('rir', 'camHUD', 0, stepCrochet*0.002, 'sineIn') end end end time = 0; function onUpdate(elapsed) --esta mierda va aquí por alguna razón defX[0] = defaultPlayerStrumX0; defX[1] = defaultPlayerStrumX1; defX[2] = defaultPlayerStrumX2; defX[3] = defaultPlayerStrumX3; defY[0] = defaultPlayerStrumY0 + 10; defY[1] = defaultPlayerStrumY1 + 10; defY[2] = defaultPlayerStrumY2 + 10; defY[3] = defaultPlayerStrumY3 + 10; eDefX[0] = defaultOpponentStrumX0; eDefX[1] = defaultOpponentStrumX1; eDefX[2] = defaultOpponentStrumX2; eDefX[3] = defaultOpponentStrumX3; eDefY[0] = defaultOpponentStrumY0; eDefY[1] = defaultOpponentStrumY1; eDefY[2] = defaultOpponentStrumY2; eDefY[3] = defaultOpponentStrumY3; time = time + elapsed * 60; if (mod == -1) then for i = 0, 3, 1 do toX[i] = 0; toY[i] = 0; end end if (camMod == -1) then setProperty('camHUD.angle', 0); end for i = 0, 3, 1 do local prevX = getPropertyFromGroup('playerStrums', i, 'x'); local realToX = defX[i] + toX[i]; setPropertyFromGroup('playerStrums', i, 'x', prevX + (realToX - prevX) / (8 / (elapsed * 50))); local prevY = getPropertyFromGroup('playerStrums', i, 'y'); local realToY = defY[i] + toY[i]; setPropertyFromGroup('playerStrums', i, 'y', prevY + (realToY - prevY) / (8 / (elapsed * 50))); if (mirror) then prevX = getPropertyFromGroup('opponentStrums', i, 'x'); realToX = eDefX[i] - toX[3 - i]; setPropertyFromGroup('opponentStrums', i, 'x', prevX + (realToX - prevX) / (8 / (elapsed * 50))); prevY = getPropertyFromGroup('opponentStrums', i, 'y'); realToY = defY[i] + toY[3 - i]; setPropertyFromGroup('opponentStrums', i, 'y', prevY + (realToY - prevY) / (8 / (elapsed * 50))); end end --aparentemente no existe un switch en lua???? if (mod == 0) then for i = 0, 3, 1 do toX[i] = math.cos(time / 6 + i) * 20; toY[i] = math.sin(time / 6 + i) * 20; end elseif (mod == 2) then if (time % 4 > 2) then for i = 0, 3, 1 do toX[i] = math.random(-200, 50); if (downscroll) then toY[i] = math.random(-200, 40); else toY[i] = math.random(-40, 200); end end end elseif (mod == 3) then for i = 0, 3, 1 do toX[i] = math.cos(time / 3 + i) * 20; end elseif (mod == 4) then for i = 0, 3, 1 do toX[i] = math.cos(time / 6 + i) * 40; toY[i] = math.sin(time / 3 + i) * 20; end end if (camMod == 1) then doTweenAngle('turn', 'camHUD', math.sin(time / 8) * 6, stepCrochet*0.002, 'linear'); end end function onEvent(name, value1, value2) if name == 'modChange' then if (value1 ~= '') then mod = tonumber(value1); end if (value2 ~= '') then camMod = tonumber(value2); end end end
----------------------------------- -- Area: Batok Markets -- NPC: Zaira -- Standard Merchant NPC -- !pos -217.316 -2.824 49.235 235 ----------------------------------- local ID = require("scripts/zones/Bastok_Markets/IDs") require("scripts/globals/shop") function onTrigger(player, npc) local stock = { 4862, 114, 1, -- Scroll of Blind 4838, 360, 2, -- Scroll of Bio 4828, 82, 2, -- Scroll of Poison 4861, 2250, 2, -- Scroll of Sleep 4767, 61, 3, -- Scroll of Stone 4777, 140, 3, -- Scroll of Water 4762, 324, 3, -- Scroll of Aero 4752, 837, 3, -- Scroll of Fire 4757, 1584, 3, -- Scroll of Blizzard 4772, 3261, 3, -- Scroll of Thunder 4847, 1363, 3, -- Scroll of Shock 4846, 1827, 3, -- Scroll of Rasp 4845, 2250, 3, -- Scroll of Choke 4844, 3688, 3, -- Scroll of Frost 4843, 4644, 3, -- Scroll of Burn 4848, 6366, 3, -- Scroll of Drown } player:showText(npc, ID.text.ZAIRA_SHOP_DIALOG) tpz.shop.nation(player, stock, tpz.nation.BASTOK) end
local _M = {} local cache = require "resty.gateway.cache" local get_cache = cache.get local set_cache = cache.set local ngx_re_find = ngx.re.find local util = require("resty.gateway.util") local function url_routes_sort(a,b) return a["order_no"] < b["order_no"] end -- 根据ratelimit_url的配置返回匹配前缀的table local function get_ratelimit_key_tab(ratelimit_config) local ratelimit_tab ={} for k,v in ipairs(ratelimit_config) do ratelimit_tab[k] =v["key"] end return ratelimit_tab end local function get_ratelimit_limit(value,over_time) local from , to = ngx_re_find(value,",","jo") local limit = tonumber(string.sub(value,1,from-1)) if limit ~=0 then return { limit = limit, over = over_time, block = tonumber(string.sub(value,from+1)) } end return nil end local function get_ratelimit_limit_tab(value) local ratelimit_tab ={} local sec_block = get_ratelimit_limit(value["sec_block"],1) if sec_block then table.insert(ratelimit_tab,sec_block) end local min_block = get_ratelimit_limit(value["min_block"],60) if min_block then table.insert(ratelimit_tab,min_block) end local hour_block = get_ratelimit_limit(value["hour_block"],3600) if hour_block then table.insert(ratelimit_tab,hour_block) end local day_block = get_ratelimit_limit(value["day_block"],3600*24) if day_block then table.insert(ratelimit_tab,day_block) end return ratelimit_tab end -- 初始化数据,不能编辑 local function init(urlroutes) table.sort( urlroutes, url_routes_sort ) local url_prefix = {} for k,v in ipairs(urlroutes) do -- 获取所有前缀 url_prefix[k] = v["url_prefix"] -- 登记每个路由的信息 local url_route = { url_route = v["url_route"] or "/$1", jwt_enable = v["jwt_enable"] or true, header_host = v["header_host"] or "", order_no = v["order_no"] or 999, ratelimit_url_enable = v["ratelimit_url_enable"] or false, ratelimit_ip_enable = v["ratelimit_ip_enable"] or false, } set_cache(v["url_prefix"],url_route) -- 接口服务器信息 local server_host = {} local weight_sum = 0 for key,value in ipairs(v["server_host"]) do -- 获取每个服务器的权重进行累计 weight_sum = weight_sum + value["weight"] server_host[key] = { sum = weight_sum,uri = value["uri"]} end -- 接口服务器列表 set_cache(util.get_server_host_key(v["url_prefix"]),server_host) -- 总权重字段 set_cache(util.get_server_host_sum_key(v["url_prefix"]),weight_sum) -- jwt例外列表 set_cache(util.get_jwt_ignore_key(v["url_prefix"]),v["jwt_ignore"]) -- 限流的URL设置 local ratelimit_url_key_tab = get_ratelimit_key_tab(v["ratelimit_url"]) set_cache(util.get_ratelimit_url_key(v["url_prefix"]),ratelimit_url_key_tab) -- 限流的IP设置 local ratelimit_ip_key_tab = get_ratelimit_key_tab(v["ratelimit_ip"]) set_cache(util.get_ratelimit_ip_key(v["url_prefix"]),ratelimit_ip_key_tab) -- url 限流 local ratelimit_urls = {} for key,value in ipairs(v["ratelimit_url"]) do local ratelimit_url = get_ratelimit_limit_tab(value) if #ratelimit_url >0 then set_cache(util.get_ratelimit_url_item_key(v["url_prefix"],value["key"]), ratelimit_url) end end -- ip 限流 local ratelimit_ips = {} for key,value in ipairs(v["ratelimit_ip"]) do local ratelimit_ip = get_ratelimit_limit_tab(value) if #ratelimit_ip >0 then set_cache(util.get_ratelimit_ip_item_key(v["url_prefix"],value["key"]), ratelimit_ip) end end end set_cache("url_prefix",url_prefix) end _M.init = init return _M
package("magnum") set_homepage("https://magnum.graphics/") set_description("Lightweight and modular C++11/C++14 graphics middleware for games and data visualization.") set_license("MIT") add_urls("https://github.com/mosra/magnum/archive/refs/tags/$(version).zip", "https://github.com/mosra/magnum.git") add_versions("v2020.06", "78c52bc403cec27b98d8d87186622ca57f8d70ffd64342fe4094c720b7d3b0e3") add_configs("audio", {description = "Build audio module.", default = false, type = "boolean"}) add_configs("vulkan", {description = "Build vulkan module.", default = false, type = "boolean"}) add_configs("deprecated", {description = "Include deprecated APIs in the build.", default = true, type = "boolean"}) add_configs("plugin_static", {description = "Build plugins as static libraries.", default = false, type = "boolean"}) local applicationlibs = {"android", "emscripten", "glfw", "glx", "sdl2", "xegl", "windowlesscgl", "windowlessegl", "windowlessglx", "windowlessios", "windowlesswgl", "windowlesswindowsegl"} for _, applicationlib in ipairs(applicationlibs) do add_configs(applicationlib, {description = "Build the " .. applicationlib .. " application library.", default = false, type = "boolean"}) end local contexts = {"cgl", "egl", "glx", "wgl"} for _, context in ipairs(contexts) do add_configs(context .. "context", {description = "Build the " .. context .. " context handling library.", default = false, type = "boolean"}) end local testers = {"opengltester", "vulkantester"} for _, tester in ipairs(testers) do add_configs(tester, {description = "Build the " .. tester .. " class.", default = false, type = "boolean"}) end local plugins = {"anyaudioimporter", "anyimageconverter", "anyimageimporter", "anysceneconverter", "anysceneimporter", "anyshaderconverter", "magnumfont", "magnumfontconverter", "objimporter", "tgaimporter", "tgaimageconverter", "wavaudioimporter"} for _, plugin in ipairs(plugins) do add_configs(plugin, {description = "Build the " .. plugin .. " plugin.", default = false, type = "boolean"}) end local utilities = {"gl_info", "vk_info", "al_info", "distancefieldconverter", "fontconverter", "imageconverter", "sceneconverter", "shaderconverter"} for _, utility in ipairs(utilities) do add_configs(utility, {description = "Build the " .. utility .. " executable.", default = false, type = "boolean"}) end add_deps("cmake", "corrade", "opengl") add_links("MagnumAnyAudioImporter", "MagnumAnyImageConverter", "MagnumAnyImageImporter", "MagnumAnySceneConverter", "MagnumAnySceneImporter", "MagnumMagnumFont", "MagnumMagnumFontConverter", "MagnumObjImporter", "MagnumTgaImageConverter", "MagnumTgaImporter", "MagnumWavAudioImporter") add_links("MagnumCglContext", "MagnumEglContext", "MagnumGlxContext", "MagnumWglContext", "MagnumOpenGLTester", "MagnumVulkanTester") add_links("MagnumAndroidApplication", "MagnumEmscriptenApplication", "MagnumGlfwApplication", "MagnumGlxApplication", "MagnumSdl2Application", "MagnumXEglApplication", "MagnumWindowlessCglApplication", "MagnumWindowlessEglApplication", "MagnumWindowlessGlxApplication", "MagnumWindowlessIosApplication", "MagnumWindowlessWglApplication", "MagnumWindowlessWindowsEglApplication") add_links("MagnumAudio", "MagnumDebugTools", "MagnumGL", "MagnumMeshTools", "MagnumPrimitives", "MagnumSceneGraph", "MagnumShaders", "MagnumText", "MagnumTextureTools", "MagnumTrade", "MagnumVk", "Magnum") on_load("windows", "linux", "macosx", function (package) if package:config("audio") then package:add("deps", "openal-soft", {configs = {shared = true}}) end if package:config("vulkan") then package:add("deps", "vulkansdk") end if package:config("glfw") then package:add("deps", "glfw") end if package:config("sdl2") then package:add("deps", "libsdl") end if package:config("glx") then package:add("deps", "libx11") end end) on_install("windows", "linux", "macosx", function (package) local configs = {"-DBUILD_TESTS=OFF", "-DLIB_SUFFIX="} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) table.insert(configs, "-DBUILD_STATIC=" .. (package:config("shared") and "OFF" or "ON")) table.insert(configs, "-DWITH_AUDIO=" .. (package:config("audio") and "ON" or "OFF")) table.insert(configs, "-DWITH_VK=" .. (package:config("vulkan") and "ON" or "OFF")) table.insert(configs, "-DBUILD_DEPRECATED=" .. (package:config("deprecated") and "ON" or "OFF")) table.insert(configs, "-DBUILD_PLUGIN_STATIC=" .. (package:config("plugin_static") and "ON" or "OFF")) for _, applicationlib in ipairs(applicationlibs) do table.insert(configs, "-DWITH_" .. applicationlib:upper() .. "APPLICATION=" .. (package:config(applicationlib) and "ON" or "OFF")) end for _, context in ipairs(contexts) do table.insert(configs, "-DWITH_" .. context:upper() .. "CONTEXT=" .. (package:config(context) and "ON" or "OFF")) end for _, tester in ipairs(testers) do table.insert(configs, "-DWITH_" .. tester:upper() .. "=" .. (package:config(tester) and "ON" or "OFF")) end for _, plugin in ipairs(plugins) do table.insert(configs, "-DWITH_" .. plugin:upper() .. "=" .. (package:config(plugin) and "ON" or "OFF")) end for _, utility in ipairs(utilities) do table.insert(configs, "-DWITH_" .. utility:upper() .. "=" .. (package:config(utility) and "ON" or "OFF")) end import("package.tools.cmake").install(package, configs, {buildir = os.tmpfile() .. ".dir"}) end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ #include <Magnum/GL/Buffer.h> #include <Magnum/Math/Color.h> using namespace Magnum; struct TriangleVertex { Vector2 position; Color3 color; }; void test() { using namespace Math::Literals; const TriangleVertex data[]{ {{-0.5f, -0.5f}, 0xff0000_rgbf}, {{ 0.5f, -0.5f}, 0x00ff00_rgbf}, {{ 0.0f, 0.5f}, 0x0000ff_rgbf} }; GL::Buffer buffer; buffer.setData(data); } ]]}, {configs = {languages = "c++14"}})) end)
local fail = false print("Test: unm...") if -a ~= a*-1 then print("\tFail: -a") fail = true end if -na ~= a then print("\tFail: -na") fail = true end if -b ~= bn("-123456789012345678901234567") then print("\tFail: -b") fail = true end if -nf ~= nf*-1 then print("\tFail: -nf") fail = true end if not fail then print("\tPass") end
local ECS = require('wacky-ecs') local width, height = love.graphics.getDimensions() -- Create components for position, velocity, size, color ECS.Component.new('position', function(x, y) return {x = x, y = y} end) ECS.Component.new('velocity', function(vx, vy) return {vx = vx, vy = vy} end) ECS.Component.new('size', function(w, h) return {w = w, h = h} end) ECS.Component.new('color', function(r, g, b, a) return {r, g, b} end) -- Create physics system ECS.System.new('physics', {'position', 'velocity'}, { update = function(self, entities, dt) for _, e in ipairs(entities) do e.velocity.vy = e.velocity.vy + self.gravity * dt e.position.x = e.position.x + e.velocity.vx * dt e.position.y = e.position.y + e.velocity.vy * dt end end, gravity = 9.81 * 60 }) -- Create system that removes offscreen entities ECS.System.new('remove_offscreen', {'position', 'size'}, { update = function(self, entities, dt) for _, e in ipairs(entities) do if e.position.x > self.screenWidth or e.position.x + e.size.w < 0 or e.position.y > self.screenHeight or e.position.y + e.size.h < 0 then e:destroy() end end end, screenWidth = width, screenHeight = height }) -- Create system that draws rectangles ECS.System.new('draw_rectangle', {'position', 'size', 'color'}, { draw = function(self, entities, dt) for _, e in ipairs(entities) do love.graphics.setColor(e.color) love.graphics.rectangle('fill',e.position.x, e.position.y, e.size.w, e.size.h) end end }) -- Create world local world = ECS.World.new() :addSystem('physics') :addSystem('draw_rectangle') :addSystem('remove_offscreen') local stats = { update = 0, draw = 0, frames = 0 } -- Add 50 entities each frame function love.update(dt) stats.update = love.timer.getTime() local angle = love.timer.getTime()*10 local x = width/2 + math.cos(angle) * 100 local y = height/2 + math.sin(angle) * 100 for i=50,1,-1 do local dir = math.random(0, math.pi * 2 * 100) / 100 local e = ECS.Entity.new(world) :add('position', x, y, math.random(0, math.pi * 2)) :add('velocity', math.cos(dir) * 200, -400 + math.sin(dir) * 100) :add('size', math.random(1, 10), math.random(1, 10)) :add('color', math.random(), math.random(), math.random()) end -- commit changes (added/removed/changed entities) from last update world:commit() -- Calls the physics:update() and remove_offscreen:update() functions world:call('update', dt) stats.update = love.timer.getTime() - stats.update end function love.draw() stats.draw = love.timer.getTime() love.graphics.clear() -- Calls the draw_rectangle:draw() function world:call('draw') stats.draw = love.timer.getTime() - stats.draw love.graphics.setColor(1,1,1,1) love.graphics.rectangle('fill', 0, 0, 100, 80) love.graphics.setColor(0,0,0,1) love.graphics.print("FPS: " .. love.timer.getFPS(), 1, 0) love.graphics.print("GC: " .. math.floor(collectgarbage("count")/1024) .. "mb", 1, 16) love.graphics.print("Update: " .. math.floor((stats.update)*1000*100)/100, 1, 32) love.graphics.print("Draw: " .. math.floor((stats.draw)*1000*100)/100, 1, 48) love.graphics.print("Entities: " .. world:getEntityCount(), 1, 64) end
return { PlaceObj("ModItemOptionToggle", { "name", "NewMinute", "DisplayName", T(302535920011346, "Each Minute"), "DefaultValue", false, }), PlaceObj("ModItemOptionToggle", { "name", "NewHour", "DisplayName", T(302535920011347, "Each Hour"), "DefaultValue", false, }), PlaceObj("ModItemOptionToggle", { "name", "NewDay", "DisplayName", T(302535920011348, "Each Sol"), "DefaultValue", true, }), }
local profileKeeper = require "profileKeeper" local accountPool = require "accountPool" require "customizer" local customizer = createCustomizer() function launch() local profile = profileKeeper.selectedProfile if customizer.profileName then if profileKeeper.profiles[customizer.profileName] then profile = profileKeeper.profiles[customizer.profileName] end end customizer.replace_map["${auth_player_name}"] = "kaniol" local launcher = require "launcher" launcher.launch(profile, account, customizer) end function download() -- body end local cli = require "cliargs" cli:set_name("KL_Launcher") cli:set_description("a Minecraft Launcher written in Lua") cli:flag("-v, --version", "version info of KL Launcher", false, function() print[[ KL Launcher v1.0 Copyright by kaniol-lck Licensed Under BSD 2-Clause "Simplified" License]] end) cli :command("launch", "launch Minecraft") :option("-p, --profile profileName", "specify a profile to launch", nil, function(_, profileName) print(profileName) customizer.profileName = profileName end) :option("-v, --version versionId", "specify a version id to launch", nil, function(_, verisnId) customizer.versionId = verisnId end) :option("-s, --size <width>x<height>", "set window size", nil, function(_, size) customizer.size = { string.match(size, "^(%d+)x(%d+)$") } end) :option("--server <hostname>:<port>", "enter a server when game launched", nil, function(_, server) customizer.server = { string.match(server, "^([%a.]):(%d+)$") } end) :flag("-f, --fullscreen", "use full screen to play Minecraft", false, function(_, fullscreen) customizer.fullscreen = fullscreen end) :action(launch) cli :command("download", "download Minecraft") :option("-v, --version versionId", "specify a version id to download", nil, function(_, verisnId) customizer.versionId = verisnId end) :action(download) local profile_cli = cli:command("profile", "manage profiles"):action(function() end) profile_cli :command("list", "show all profiles in a list") :action(profileKeeper.printList) profile_cli :command("remove", "remove a profile") :argument("NAME", "name of the profile to remove") :action(function(args) profileKeeper.removeProfile(args.NAME) end) profile_cli :command("add", "add a profile") :argument("NAME", "name of the profile to add") :option("-d, --dir gameDir", "specify game directory of profile") :option("-v, --version versionId", "specify version id of profile") :action(function(args) profileKeeper.addProfile(args.NAME, args.dir, args.version) end) local account_cli = cli:command("account", "manage accounts"):action(function() end) account_cli :command("list", "show all profiles in a list") :action(accountPool.printList) account_cli :command("remove", "remove a profile") :argument("NAME", "name of the profile to remove") :action(function(options) accountPool.removeAccount(options.NAME) end) local add_account_cli = account_cli:command("add", "add a profile"):action(function() end) add_account_cli :command("mojang", "certified Minecraft account") :argument("USERNAME", "your username") :argument("PASSWORD", "your password") :option("-n, --name custumName", "name of the account to add") :action(function(options) accountPool.addMojangAccount(options.name, options.USERNAME, options.PASSWORD) end) add_account_cli :command("offline", "uncertified offline account") :argument("PLAYERNAME", "playername used in game") :option("-n, --name custumName", "name of the account to add") :action(function(options) accountPool.addOfflineAccount(options.name, options.PLAYERNAME) end) local args, err = cli:parse() if not args and err then return print(err) elseif args then end
return function() local bindableEvent = Deus:Load("Deus.BindableEvent") local event beforeEach(function() event = bindableEvent.new() end) describe("object", function() it("new() should give a table", function() expect(event).to.be.a("table") end) end) describe("connect", function() it("should connect", function() expect(event:Connect(print)).to.be.ok() end) it("should disconnect", function() expect(function() event:Connect(print):Disconnect() end).to.be.ok() end) end) describe("wait", function() it("should yield", function() expect(function() event:Wait() end).to.be.ok() end) end) describe("fire", function() it("should fire connections", function() expect(function() event:Fire() end).to.be.ok() end) end) end
require("http_common") require("user_model") require("user_view") local function getUser(stream, headers) --Extract user name from URI. local pattern = "/UserService/Users/(%w+)" local userName = getKeyFromHeaders(headers, pattern) if not userName then setHeaders(stream, BAD_REQUEST) end --Get the user from the database local user = searchUser(userName) if not user then setHeaders(stream, NOT_FOUND) end --Render user and send it to le client. local html = renderUser(user) if not html then setHeaders(stream, SERVER_ERROR) end --Send the representation to the client. setHeaders(stream, SUCCESS) stream:write_chunk(html, true) end local t = { ["get"] = getUser, ["pattern"] = "/userservice/users/" } return t
local M = {} local dap = require('dap') M.stop_debugger = function() dap.disconnect() dap.close() end M.setup = function() local options = { noremap = true, silent = true } vim.api.nvim_set_keymap("n", "<leader>b", "<cmd>lua require'dap'.toggle_breakpoint()<cr>", options) vim.api.nvim_set_keymap("n", "<leader>rc", "<cmd>lua require'dap'.run_to_cursor()<cr>", options) vim.api.nvim_set_keymap("n", "<F9>", "<cmd>lua require'dap'.continue()<cr>", options) vim.api.nvim_set_keymap("n", "<F10>", "<cmd>lua require'config.dap'.stop_debugger()<cr>", options) vim.api.nvim_set_keymap("n", "<F11>", "<cmd>lua require'dap'.repl.open()<cr>", options) vim.api.nvim_set_keymap("n", "<F6>", "<cmd>lua require'dap'.step_over()<cr>", options) vim.api.nvim_set_keymap("n", "<F7>", "<cmd>lua require'dap'.step_into()<cr>", options) local breakpoint = { text = "", texthl = "LspDiagnosticsSignHint", linehl = "", numhl = "", } vim.fn.sign_define("DapBreakpoint", breakpoint) dap.defaults.fallback.terminal_win_cmd = "50vsplit new" dap.adapters.python = { type = 'executable'; command = vim.loop.os_homedir() .. '/.local/debugpy/bin/python'; args = { '-m', 'debugpy.adapter' }; } dap.configurations.python = { { type = 'python'; -- the type here established the link to the adapter definition: `dap.adapters.python` request = 'launch'; name = "Launch file"; -- Options below are for debugpy, see https://github.com/microsoft/debugpy/wiki/Debug-configuration-settings for supported options program = "${workspaceFolder}/${file}"; -- This configuration will launch the current file if used. pythonPath = function() -- debugpy supports launching an application with a different interpreter then the one used to launch debugpy itself. -- The code below looks for a `venv` or `.venv` folder in the current directly and uses the python within. -- You could adapt this - to for example use the `VIRTUAL_ENV` environment variable. local cwd = vim.fn.getcwd() if vim.fn.executable(cwd .. '/venv/bin/python') == 1 then return cwd .. '/venv/bin/python' elseif vim.fn.executable(cwd .. '/.venv/bin/python') == 1 then return cwd .. '/.venv/bin/python' else return vim.fn.exepath('python3') or vim.fn.exepath('python') end end; }, } end return M
local actions = require('telescope.actions') require('telescope').setup { defaults = { file_sorter = require'telescope.sorters'.get_fzy_sorter, file_previewer = require'telescope.previewers'.vim_buffer_cat.new, grep_previewer = require'telescope.previewers'.vim_buffer_vimgrep.new, qflist_previewer = require'telescope.previewers'.vim_buffer_qflist.new, mappings = { i = { ["<C-q>"] = actions.send_to_qflist } } }, extensions = { fzy_native = { override_generic_sorter = false, override_file_sorter = true, } } } require('telescope').load_extension('fzy_native')
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then return; end local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" ) local utils = require(GetScriptDirectory() .. "/util") local mutil = require(GetScriptDirectory() .. "/Mylogic") function AbilityLevelUpThink() ability_item_usage_generic.AbilityLevelUpThink(); end function BuybackUsageThink() ability_item_usage_generic.BuybackUsageThink(); end function CourierUsageThink() ability_item_usage_generic.CourierUsageThink(); end local castWADesire = 0; local castWBDesire = 0; local castPRDesire = 0; local abilityWA = nil; local abilityWB = nil; local abilityPR = nil; local npcBot = nil; function AbilityUsageThink() if npcBot == nil then npcBot = GetBot(); end if mutil.CanNotUseAbility(npcBot) then return end if abilityWA == nil then abilityWA = npcBot:GetAbilityByName( "beastmaster_wild_axes" ) end if abilityWB == nil then abilityWB = npcBot:GetAbilityByName( "beastmaster_call_of_the_wild_boar" ) end if abilityPR == nil then abilityPR = npcBot:GetAbilityByName( "beastmaster_primal_roar" ) end castPRDesire, castPRTarget = ConsiderPrimalRoar(); castWADesire, castWALocation = ConsiderWildAxes(); castWBDesire = ConsiderWildBoar(); if ( castPRDesire > castWADesire ) then npcBot:Action_UseAbilityOnEntity( abilityPR, castPRTarget ); return; end if ( castWADesire > 0 ) then npcBot:Action_UseAbilityOnLocation( abilityWA, castWALocation ); return; end if ( castWBDesire > 0 ) then npcBot:Action_UseAbility( abilityWB ); return; end end function ConsiderWildAxes() if ( not abilityWA:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end local nRadius = abilityWA:GetSpecialValueInt( "radius" ); local nCastRange = abilityWA:GetCastRange(); local nCastPoint = abilityWA:GetCastPoint( ); local nDamage = abilityWA:GetSpecialValueInt("axe_damage"); if nCastRange > 1600 then nCastRange = 1600 end if ( npcBot:GetActiveMode() == BOT_MODE_LANING and npcBot:GetMana() == npcBot:GetMaxMana() ) then local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE ); if(tableNearbyEnemyHeroes[1] ~= nil) then return BOT_ACTION_DESIRE_MODERATE, tableNearbyEnemyHeroes[1]:GetExtrapolatedLocation( (GetUnitToUnitDistance( tableNearbyEnemyHeroes[1], npcBot )/800) + nCastPoint ); end end if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN ) then local npcTarget = npcBot:GetAttackTarget(); if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) ) then return BOT_ACTION_DESIRE_LOW, npcTarget:GetLocation(); end end local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_PHYSICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange) then return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot )/800) + nCastPoint ); end if ( npcBot:GetActiveMode() == BOT_MODE_FARM ) then local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 ); if ( locationAoE.count >= 3 ) then return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc; end end if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) then local lanecreeps = npcBot:GetNearbyLaneCreeps(nCastRange, true); local locationAoE = npcBot:FindAoELocation( true, false, npcBot:GetLocation(), nCastRange, nRadius, 0, 0 ); if ( locationAoE.count >= 4 and #lanecreeps >= 4 ) then return BOT_ACTION_DESIRE_HIGH, locationAoE.targetloc; end end if mutil.IsGoingOnSomeone(npcBot) then if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) then return BOT_ACTION_DESIRE_MODERATE, npcTarget:GetExtrapolatedLocation( (GetUnitToUnitDistance(npcTarget, npcBot )/800) + nCastPoint ); end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderPrimalRoar() if ( not abilityPR:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE, 0; end local nCastRange = abilityPR:GetCastRange(); local nDamage = abilityPR:GetSpecialValueInt( "damage" ); local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE ); for _,enemy in pairs(tableNearbyEnemyHeroes) do if enemy:IsChanneling() and mutil.CanCastOnMagicImmune(enemy) then return BOT_ACTION_DESIRE_HIGH, enemy; end end local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.CanKillTarget(npcTarget, nDamage, DAMAGE_TYPE_MAGICAL) and mutil.IsInRange(npcTarget, npcBot, nCastRange) then return BOT_ACTION_DESIRE_HIGH, npcTarget; end if mutil.IsRetreating(npcBot) then local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE ); for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if npcBot:WasRecentlyDamagedByHero( npcEnemy, 1.0 ) and mutil.CanCastOnMagicImmune(npcEnemy) then return BOT_ACTION_DESIRE_MODERATE, npcEnemy; end end end if mutil.IsInTeamFight(npcBot, 1200) then local npcMostDangerousEnemy = nil; local nMostDangerousDamage = 0; local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE ); for _,npcEnemy in pairs( tableNearbyEnemyHeroes ) do if mutil.CanCastOnMagicImmune(npcEnemy) then local nDamage = npcEnemy:GetEstimatedDamageToTarget( false, npcBot, 3.0, DAMAGE_TYPE_ALL ); if ( nDamage > nMostDangerousDamage ) then nMostDangerousDamage = nDamage; npcMostDangerousEnemy = npcEnemy; end end end if ( npcMostDangerousEnemy ~= nil ) then return BOT_ACTION_DESIRE_HIGH, npcMostDangerousEnemy; end end if mutil.IsGoingOnSomeone(npcBot) then if mutil.IsValidTarget(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, nCastRange) then return BOT_ACTION_DESIRE_HIGH, npcTarget; end end return BOT_ACTION_DESIRE_NONE, 0; end function ConsiderWildBoar() if ( not abilityWB:IsFullyCastable() ) then return BOT_ACTION_DESIRE_NONE; end if ( npcBot:GetActiveMode() == BOT_MODE_ROSHAN ) then local npcTarget = npcBot:GetAttackTarget(); if ( mutil.IsRoshan(npcTarget) and mutil.CanCastOnMagicImmune(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800) ) then return BOT_ACTION_DESIRE_LOW; end end if mutil.IsDefending(npcBot) or mutil.IsPushing(npcBot) then local tableNearbyEnemyCreeps = npcBot:GetNearbyLaneCreeps( 800, true ); local tableNearbyEnemyTowers = npcBot:GetNearbyTowers( 800, true ); if ( tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 ) or ( tableNearbyEnemyTowers ~= nil and #tableNearbyEnemyTowers >= 1 ) then return BOT_ACTION_DESIRE_LOW; end end if mutil.IsInTeamFight(npcBot, 1200) then local tableNearbyEnemyHeroes = npcBot:GetNearbyHeroes( 1000, true, BOT_MODE_NONE ); if tableNearbyEnemyHeroes ~= nil and #tableNearbyEnemyHeroes >= 1 then return BOT_ACTION_DESIRE_MODERATE; end end if mutil.IsGoingOnSomeone(npcBot) then local npcTarget = npcBot:GetTarget(); if mutil.IsValidTarget(npcTarget) and mutil.IsInRange(npcTarget, npcBot, 800) then return BOT_ACTION_DESIRE_MODERATE; end end return BOT_ACTION_DESIRE_NONE; end
--黒の魔導陣 --Dark Magic Circle --Script by dest --e1 needs updated files from https://github.com/Fluorohydride/ygopro-scripts/pull/273 in order to work function c900909057.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,900909057) e1:SetOperation(c900909057.activate) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(900909057,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,100909157) e2:SetCondition(c900909057.rmcon) e2:SetTarget(c900909057.rmtg) e2:SetOperation(c900909057.rmop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end c900909057.dark_magician_list=true function c900909057.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>2 end end function c900909057.filter(c) return (c.dark_magician_list or c:IsCode(13604200) or c:IsCode(46986414) or c:IsCode(38033121) or c:IsCode(21082832) or c:IsCode(82404868) or c:IsCode(100301022) or c:IsCode(100909108) or c:IsCode(48680971) or c:IsCode(13604201) or c:IsCode(511000504) or c:IsCode(100000104) or c:IsCode(900000005) or c:IsCode(900909057) or c:IsCode(100909101) or c:IsCode(100000535) or c:IsCode(100909102) or c:IsCode(2314238) or c:IsCode(48680970) or c:IsCode(63391643) or c:IsCode(67227834) or c:IsCode(68334074) or c:IsCode(69542930) or c:IsCode(75190122) or c:IsCode(87210505) or c:IsCode(810000090) or c:IsCode(99789342) or c:IsCode(49702428)) and c:IsAbleToHand() end function c900909057.activate(e,tp,eg,ep,ev,re,r,rp,chk) if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end local g=Duel.GetDecktopGroup(tp,3) Duel.ConfirmCards(tp,g) if g:IsExists(c900909057.filter,1,nil) and e:GetHandler():IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(900909057,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:FilterSelect(tp,c900909057.filter,1,1,nil) Duel.DisableShuffleCheck() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) Duel.SortDecktop(tp,tp,2) else Duel.SortDecktop(tp,tp,3) end end function c900909057.cfilter(c,tp) return (c:IsCode(46986414) or c:IsCode(38033121)) and c:IsControler(tp) end function c900909057.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c900909057.cfilter,1,nil,tp) end function c900909057.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function c900909057.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and e:GetHandler():IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
local kernel = {} kernel.language = "glsl" kernel.category = "composite" kernel.name = "yuv420f" kernel.fragment = [[ // Using BT.709 which is the standard for HDTV const P_COLOR mat3 kColorMap = mat3( 1, 1, 1, 0, -.18732, 1.8556, 1.57481, -.46813, 0); // BT.601, which is the standard for SDTV is provided as a reference /* const P_COLOR mat3 kColorMap = mat3( 1, 1, 1, 0, -.34413, 1.772, 1.402, -.71414, 0); */ P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord ) { P_COLOR vec3 yuv; yuv.x = texture2D(u_FillSampler0, texCoord).r; yuv.yz = texture2D(u_FillSampler1, texCoord).rg - vec2(0.5, 0.5); P_COLOR vec3 rgb = kColorMap * yuv; return vec4(rgb, 1) * v_ColorScale; } ]] return kernel
Locales['de'] = { ['actions'] = 'Aktionen', ['amount'] = 'Betrag', ['balance'] = 'Kontostand', ['bank'] = 'Bank', ['bill_amount'] = 'Rechnungsbetrag', ['billing'] = 'Rechnung', ['customer'] = 'Kunde', ['customers'] = 'Client', ['deposit'] = 'einzahlen', ['deposit_amount'] = 'Einzahlungsbetrag', ['deposit_society_money'] = 'Geld in Firma einzahlen', ['invalid_amount'] = 'ungültiger Betrag', ['no_player_nearby'] = 'kein Spieler in der Nähe', ['press_input_context_to_open_menu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen', ['property'] = 'Immobilie', ['wash_money'] = 'Geld waschen', ['withdraw'] = 'Abheben', ['withdraw_amount'] = 'Abhebebetrag', ['withdraw_society_money'] = 'Firmengeld abheben', ['bank_customer'] = 'Bankkunde', }
table.max = function(t) if #t == 0 then return nil end local m = t[1] for i = 2, #t do if t[i] > m then m = t[i] end end return m end palindromes = {} for x = 100, 999, 1 do for y = 100, 999, 1 do product = x * y s = tostring(product) if s == string.reverse(s) then table.insert(palindromes, product) end end end print(table.max(palindromes))
i = 0 if i == 0 then print("test") end while i ~= 0 do print("test") end repeat print("test") until i == 0 for j = 0, 1, 1 do print("test") end
--[[ --=====================================================================================================-- Script Name: Force Chat, for SAPP (PC & CE) Description: Force a player to say something. Command Examples: /fchat 1 hello there! * Forces player #1 to say "hi there" (uses global chat format) > output: Chalwk: hello there! /fchat 1 hello there! -team - output: [Chalwk]: hello there! * Forces player #1 to say "hi there" (uses team chat format) /fchat 1 hello there! -vehicle - output: [Chalwk]: hello there! * Forces player #1 to say "hi there" (uses vehicle chat format similar to team format) /fchat 1 hello there! -global - output: Chalwk: hello there! * Forces player #1 to say "hi there" (uses global chat format - same as first example) Copyright (c) 2020, Jericho Crosby <[email protected]> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- -- Configuration Starts -------------------------------------------------------------- local ForceChat = { -- Command Syntax: /command <pid> {message} [opt -global, -team, -vehicle] command = "fchat", -- Minimum permission level required to execute /command permission = 1, -- If you do not specify a message type, this will be the default message format: default = "%name%: %message%", -- Message format based on message type: specific_format = { -- [-keyword] {"message format", message type} ["-global"] = { "%name%: %message%", 1 }, ["-team"] = { "[%name%]: %message%", 2 }, ["-vehicle"] = { "[%name%]: %message%", 3 }, }, -- A message relay function temporarily removes the server prefix -- and will restore it to this when the relay is finished server_prefix = "**SAPP**", -- } -- Configuration Ends -------------------------------------------------------------- local gsub = string.gsub api_version = "1.12.0.0" function OnScriptLoad() register_callback(cb["EVENT_COMMAND"], "OnServerCommand") end local function CMDSplit(CMD) local Args = {} CMD = CMD:gsub('"', "") for Params in CMD:gmatch("([^%s]+)") do Args[#Args + 1] = Params:lower() end return Args end local function InVehicle(Ply) local DyN = get_dynamic_player(Ply) local vehicle = read_dword(DyN + 0x11C) return ((DyN ~= 0 and vehicle ~= 0xFFFFFFFF)) or false end function ForceChat:SendMessage(MSG, Type, Team, Ply, TID) execute_command("msg_prefix \"\"") if (Type == 1) then say_all(MSG) elseif (Type == 2 or Type == 3) then for i = 1, 16 do if player_present(i) then local team = get_var(i, "$team") if (Type == 2 and team == Team) then say(i, MSG) elseif (Type == 3) then if InVehicle(TID) then if (TID == i) then say(TID, MSG) elseif (team == Team and InVehicle(i, Team)) then say(i, MSG) end else local name = get_var(TID, "$name") self:Respond(Ply, name .. " is not in a vehicle!", 10) break end end end end end execute_command("msg_prefix \" " .. self.server_prefix .. "\"") end function ForceChat:OnCommand(Ply, CMD) local Args = CMDSplit(CMD) if (Args and Args[1] == self.command) then local lvl = tonumber(get_var(Ply, "$lvl")) if (lvl >= self.permission or Ply == 0) then if (Args[2] ~= nil and Args[2]:match("^%d+$")) then local TID = tonumber(Args[2]) if player_present(TID) then if (TID ~= Ply) then local str_format = self.default local cmd_len = self.command:len() local cmd_to_replace = CMD:sub(1, cmd_len + 1) local message = CMD:match(cmd_to_replace .. "[%s%d+%s](.*)") local name = get_var(TID, "$name") local team = get_var(TID, "$team") local index = 1 for k, v in pairs(self.specific_format) do if (CMD:match(k)) then index = v[2] str_format = gsub(gsub(v[1], "%%name%%", name), "%%message%%", message) message = str_format:gsub(k, "") return false, self:SendMessage(message, index, team, Ply, TID) end end message = gsub(gsub(str_format, "%%name%%", name), "%%message%%", message) self:SendMessage(message, index, team, Ply, TID) else self:Respond(Ply, "You cannot execute this command on yourself!", 10) end else self:Respond(Ply, "Player #" .. TID .. " is not online.", 10) end else self:Respond(Ply, "Please enter a valid player id: [1-16]", 10) end else self:Respond(Ply, "Insufficient Permission", 10) end return false end end function ForceChat:Respond(Ply, Message, Color) Color = Color or 10 if (Ply == 0) then cprint(Message, Color) else rprint(Ply, Message) end end function OnServerCommand(P, C) return ForceChat:OnCommand(P, C) end function OnScriptUnload() -- N/A end
local constant = {} --庄家模式 constant.BankerMode = { YING = 1, -- 赢家做庄 LIAN = 2, -- 连庄 按顺序坐庄 RAND = 3, -- 随机庄家 } constant.OVER_TYPE = { NORMAL = 1, --正常胡牌 FLOW = 2, --流局 } constant.TYPE = { CHI = 1, PENG = 2, PENG_GANG = 3, MING_GANG = 4, AN_GANG = 5, HU = 6, TING = 7 } constant.FANTYPE = { QIA_ZHANG = "QIA_ZHANG", BIAN_ZHANG = "BIAN_ZHANG", DAN_DIAO = "DAN_DIAO", QUE_MEN = "QUE_MEN", MEN_QING = "MEN_QING", AN_KA = "AN_KA", QING_YI_SE = "QING_YI_SE", YI_TIAO_LONG = "YI_TIAO_LONG", QI_XIAO_DUI = "QI_XIAO_DUI", HAO_HUA_QI_XIAO_DUI = "HAO_HUA_QI_XIAO_DUI", SHI_SHAN_YAO = "SHI_SHAN_YAO", } return constant
---@class HairOutfitDefinitions HairOutfitDefinitions = HairOutfitDefinitions or {}; -- forbid some haircut for later in the apocalypse -- also make some available only for certain outfit HairOutfitDefinitions.haircutDefinition = {}; local cat = {}; cat.name = "MohawkShort"; cat.onlyFor = "Punk,Bandit,Redneck,Biker,PrivateMilitia"; table.insert(HairOutfitDefinitions.haircutDefinition, cat); local cat = {}; cat.name = "MohawkFan"; cat.onlyFor = "Punk,Bandit"; table.insert(HairOutfitDefinitions.haircutDefinition, cat); local cat = {}; cat.name = "MohawkSpike"; cat.minWorldAge = 180; cat.onlyFor = "Punk,Bandit"; table.insert(HairOutfitDefinitions.haircutDefinition, cat); local cat = {}; cat.name = "LibertySpikes"; cat.minWorldAge = 180; cat.onlyFor = "Punk,Bandit"; table.insert(HairOutfitDefinitions.haircutDefinition, cat); local cat = {}; cat.name = "Cornrows"; cat.onlyFor = "Punk,Bandit,Redneck,Biker,BaseballPlayer_KY,BaseballPlayer_Rangers,BaseballPlayer_Z,StreetSports"; table.insert(HairOutfitDefinitions.haircutDefinition, cat); -- define possible haircut based on outfit -- if nothing is defined for a outfit, we just pick a random one -- the haircuts in ZombiesZoneDefinitions take precedence over this! -- this is used mainly for stories, so when i spawn a punk, i want more chance to have a mohawk on him.. HairOutfitDefinitions.haircutOutfitDefinition = {}; local cat = {}; cat.outfit = "Bandit"; cat.haircut = "LibertySpikes:5;MohawkFan:5;MohawkShort:5;MohawkSpike:5"; -- total should not exced 100! anything "left over" will be a random haircut cat.haircutColor = "0.98,0.87,0:10;0.82,0.15,0.07:10;0.21,0.6,0.3:10;0.26,0.6,0.81:10"; -- forcing a haircut color, total should not exced 100 anything "left over" will be a random color from our default color table.insert(HairOutfitDefinitions.haircutOutfitDefinition, cat); local cat = {}; cat.outfit = "Punk"; cat.haircut = "LibertySpikes:7;MohawkFan:10;MohawkShort:10;MohawkSpike:7"; cat.haircutColor = "0.98,0.87,0:10;0.82,0.15,0.07:10;0.21,0.6,0.3:10;0.26,0.6,0.81:10"; table.insert(HairOutfitDefinitions.haircutOutfitDefinition, cat); local cat = {}; cat.outfit = "PrivateMilitia"; cat.beard = "Long:30;Goatee:10;Full:10;LongScruffy:20"; cat.haircut = "MohawkShort:5"; table.insert(HairOutfitDefinitions.haircutOutfitDefinition, cat); local cat = {}; cat.outfit = "HockeyPsycho"; cat.haircut = "Bob:100;"; table.insert(HairOutfitDefinitions.haircutOutfitDefinition, cat);
local line_height= get_line_height() local option_set_elements= (SCREEN_HEIGHT / line_height) - 5 local sect_width= SCREEN_WIDTH/2 local sect_height= SCREEN_HEIGHT local rate_coordinator= setmetatable({}, rate_coordinator_interface_mt) rate_coordinator:initialize() dofile(THEME:GetPathO("", "art_helpers.lua")) dofile(THEME:GetPathO("", "options_menu.lua")) dofile(THEME:GetPathO("", "sick_options_parts.lua")) local bpm_disps= {} local args= {} local menus= {} local frames= {} local in_color_manip= {} local color_manips= {} local color_manip_x= (sect_width * .5) + 48 local color_manip_y= 100 + (line_height * 3) local menu_y= 0 local base_options= get_sick_options(rate_coordinator, color_manips, bpm_disps) for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do local menu= setmetatable({}, menu_stack_mt) local bpm= setmetatable({}, bpm_disp_mt) local frame= setmetatable({}, frame_helper_mt) local manip= setmetatable({}, color_manipulator_mt) local mx, my= 0, 0 if pn == PLAYER_2 then mx= sect_width end local pcolor= pn_to_color(pn) local pname= pn local pro= PROFILEMAN:GetProfile(pn) if pro and pro:GetDisplayName() ~= "" then pname= pro:GetDisplayName() end args[#args+1]= Def.ActorFrame{ Name= "decs" .. pn, InitCommand= function(self) self:xy(mx, my) manip:hide() end, frame:create_actors( "frame", 2, sect_width, sect_height, pcolor, fetch_color("bg", .5), sect_width/2, sect_height/2), normal_text("name", pname, pcolor, nil, 8, line_height / 2, 1, left), bpm:create_actors("bpm", pn, sect_width/2, line_height*1.5, sect_width), manip:create_actors("color_manip", color_manip_x, color_manip_y), } local status_size= line_height*2.5 menu_y= status_size args[#args+1]= menu:create_actors( "m" .. pn, mx, menu_y, sect_width, sect_height-status_size, pn) menus[pn]= menu bpm_disps[pn]= bpm frames[pn]= frame color_manips[pn]= manip end local function refit_cursor_to_color_manip(pn) local fit= color_manips[pn]:get_cursor_fit() fit[2]= fit[2] - menu_y menus[pn]:refit_cursor(fit) end function args:InitCommand() for pn, menu in pairs(menus) do menu:push_options_set_stack(options_sets.menu, base_options, "Play Song") menu:update_cursor_pos() end end local function apply_preferred_mods() GAMESTATE:GetPlayerState(PLAYER_1):ApplyPreferredOptionsToOtherLevels() GAMESTATE:GetPlayerState(PLAYER_2):ApplyPreferredOptionsToOtherLevels() GAMESTATE:ApplyPreferredSongOptionsToOtherLevels() end local saw_first_press= {} local function input(event) input_came_from_keyboard= event.DeviceInput.device == "InputDevice_Key" local press_type= event.type if press_type == "InputEventType_FirstPress" then saw_first_press[event.DeviceInput.button]= true end if not saw_first_press[event.DeviceInput.button] then return end if press_type == "InputEventType_Release" then saw_first_press[event.DeviceInput.button]= nil end if event.type == "InputEventType_Release" then return end local pn= event.PlayerNumber local code= event.GameButton if menus[pn] then if not menus[pn]:interpret_code(code) then if code == "Start" then local all_on_exit= true for k, m in pairs(menus) do if not m:can_exit_screen() then all_on_exit= false end end if all_on_exit then SOUND:PlayOnce(THEME:GetPathS("Common", "Start")) if in_edit_mode then set_speed_from_speed_info(cons_players[PLAYER_1]) apply_preferred_mods() trans_new_screen("none") else trans_new_screen("ScreenStageInformation") end end elseif code == "Back" then SOUND:PlayOnce(THEME:GetPathS("Common", "cancel")) if in_edit_mode then apply_preferred_mods() trans_new_screen("none") else trans_new_screen("ScreenConsSelectMusic") end end end if menus[pn].external_thing then refit_cursor_to_color_manip(pn) end end end if in_edit_mode then cons_players[PLAYER_1].options_level= 4 cons_players[PLAYER_2].options_level= 4 end args[#args+1]= Def.Actor{ Name= "code_interpreter", OnCommand= function(self) SCREENMAN:GetTopScreen():AddInputCallback(input) end, went_to_text_entryMessageCommand= function(self) saw_first_press= {} end, } return Def.ActorFrame(args)
-- alnbox, alignment viewer based on the curses library -- Copyright (C) 2015 Boris Nagaev -- See the LICENSE file for terms of use describe("alnbox.columnDigit", function() it("gets a digit for top header", function() local columnDigit = require 'alnbox.columnDigit' local digits = {} local length = 25 for i = 0, length - 1 do table.insert(digits, columnDigit(i, length)) end assert.equal(" 10 20 ", table.concat(digits)) end) local function axis(length) local columnDigit = require 'alnbox.columnDigit' local digits = {} for i = 0, length - 1 do table.insert(digits, columnDigit(i, length)) end return table.concat(digits) end it("gets axis", function() assert.equal(" 10 20 ", axis(25)) assert.equal(" 10", axis(10)) assert.equal(" ", axis(9)) assert.equal(" ", axis(5)) assert.equal(" 10 20", axis(20)) assert.equal(" 10 20 ", axis(21)) assert.equal(" 10 ", axis(18)) assert.equal(" 10 ", axis(19)) end) end)
object_tangible_collection_deathtrooper_alpha_torn_shirt_01 = object_tangible_collection_shared_deathtrooper_alpha_torn_shirt_01:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_alpha_torn_shirt_01, "object/tangible/collection/deathtrooper_alpha_torn_shirt_01.iff")
pico-8 cartridge // http://www.pico-8.com version 18 __lua__
-- Source: https://github.com/AmrEldib/cmder-powerline-prompt --- promptValue is whether the displayed prompt is the full path or only the folder name -- Use: -- "full" for full path like C:\Windows\System32 local promptValueFull = "full" -- "folder" for folder name only like System32 local promptValueFolder = "folder" -- default is promptValueFull local promptValue = promptValueFull local function get_folder_name(path) local reversePath = string.reverse(path) local slashIndex = string.find(reversePath, "\\") return string.sub(path, string.len(path) - slashIndex + 2) end -- Resets the prompt function lambda_prompt_filter() cwd = clink.get_cwd() if promptValue == promptValueFolder then cwd = get_folder_name(cwd) end prompt = "\x1b[37;44m{cwd} {git}{hg}\n\x1b[1;30;40m{lamb} \x1b[0m" new_value = string.gsub(prompt, "{cwd}", cwd) clink.prompt.value = string.gsub(new_value, "{lamb}", "λ") end local arrowSymbol = "" local branchSymbol = "" --- copied from clink.lua -- Resolves closest directory location for specified directory. -- Navigates subsequently up one level and tries to find specified directory -- @param {string} path Path to directory will be checked. If not provided -- current directory will be used -- @param {string} dirname Directory name to search for -- @return {string} Path to specified directory or nil if such dir not found local function get_dir_contains(path, dirname) -- return parent path for specified entry (either file or directory) local function pathname(path) local prefix = "" local i = path:find("[\\/:][^\\/:]*$") if i then prefix = path:sub(1, i-1) end return prefix end -- Navigates up one level local function up_one_level(path) if path == nil then path = '.' end if path == '.' then path = clink.get_cwd() end return pathname(path) end -- Checks if provided directory contains git directory local function has_specified_dir(path, specified_dir) if path == nil then path = '.' end local found_dirs = clink.find_dirs(path..'/'..specified_dir) if #found_dirs > 0 then return true end return false end -- Set default path to current directory if path == nil then path = '.' end -- If we're already have .git directory here, then return current path if has_specified_dir(path, dirname) then return path..'/'..dirname else -- Otherwise go up one level and make a recursive call local parent_path = up_one_level(path) if parent_path == path then return nil else return get_dir_contains(parent_path, dirname) end end end -- copied from clink.lua -- clink.lua is saved under %CMDER_ROOT%\vendor local function get_hg_dir(path) return get_dir_contains(path, '.hg') end -- adopted from clink.lua -- clink.lua is saved under %CMDER_ROOT%\vendor function colorful_hg_prompt_filter() -- Colors for mercurial status local colors = { clean = "\x1b[1;37;40m", dirty = "\x1b[31;1m", } if get_hg_dir() then -- if we're inside of mercurial repo then try to detect current branch local branch = get_hg_branch() if branch then -- Has branch => therefore it is a mercurial folder, now figure out status if get_hg_status() then color = colors.clean else color = colors.dirty end clink.prompt.value = string.gsub(clink.prompt.value, "{hg}", color.."("..branch..")") return false end end -- No mercurial present or not in mercurial file clink.prompt.value = string.gsub(clink.prompt.value, "{hg}", "") return false end -- copied from clink.lua -- clink.lua is saved under %CMDER_ROOT%\vendor local function get_git_dir(path) -- return parent path for specified entry (either file or directory) local function pathname(path) local prefix = "" local i = path:find("[\\/:][^\\/:]*$") if i then prefix = path:sub(1, i-1) end return prefix end -- Checks if provided directory contains git directory local function has_git_dir(dir) return #clink.find_dirs(dir..'/.git') > 0 and dir..'/.git' end local function has_git_file(dir) local gitfile = io.open(dir..'/.git') if not gitfile then return false end local git_dir = gitfile:read():match('gitdir: (.*)') gitfile:close() return git_dir and dir..'/'..git_dir end -- Set default path to current directory if not path or path == '.' then path = clink.get_cwd() end -- Calculate parent path now otherwise we won't be -- able to do that inside of logical operator local parent_path = pathname(path) return has_git_dir(path) or has_git_file(path) -- Otherwise go up one level and make a recursive call or (parent_path ~= path and get_git_dir(parent_path) or nil) end --- -- Get the status of working dir -- @return {bool} --- function get_git_status() local file = io.popen("git status --no-lock-index --porcelain 2>nul") for line in file:lines() do file:close() return false end file:close() return true end -- adopted from clink.lua -- Modified to add colors and arrow symbols function colorful_git_prompt_filter() -- Colors for git status local colors = { clean = "\x1b[34;42m"..arrowSymbol.."\x1b[37;42m ", dirty = "\x1b[34;43m"..arrowSymbol.."\x1b[30;43m ", } local closingcolors = { clean = " \x1b[32;40m"..arrowSymbol, dirty = "± \x1b[33;40m"..arrowSymbol, } local git_dir = get_git_dir() if git_dir then -- if we're inside of git repo then try to detect current branch local branch = get_git_branch(git_dir) if branch then -- Has branch => therefore it is a git folder, now figure out status if get_git_status() then color = colors.clean closingcolor = closingcolors.clean else color = colors.dirty closingcolor = closingcolors.dirty end --clink.prompt.value = string.gsub(clink.prompt.value, "{git}", color.."  "..branch..closingcolor) clink.prompt.value = string.gsub(clink.prompt.value, "{git}", color.." "..branchSymbol.." "..branch..closingcolor) return false end end -- No git present or not in git file clink.prompt.value = string.gsub(clink.prompt.value, "{git}", "\x1b[34;40m"..arrowSymbol) return false end -- override the built-in filters clink.prompt.register_filter(lambda_prompt_filter, 55) clink.prompt.register_filter(colorful_hg_prompt_filter, 60) clink.prompt.register_filter(colorful_git_prompt_filter, 60)
local id = {} local ids = {} function id.get(name) return ids[name] end function id.new(name, newID) ids[name] = newID end return id
return PlaceObj("ModDef", { "title", "Alien Visitors", "version", 2, "version_major", 0, "version_minor", 2, "saved", 0, "image", "Preview.png", "id", "ChoGGi_AlienVisitors", "steam_id", "1569952407", "pops_any_uuid", "9be66a96-5731-4b56-8176-1af851ce18c4", "author", "ChoGGi", "lua_revision", 249143, "code", { "Code/Script.lua", }, "has_options", true, "description", [[It'll spawn a few aliens that walk around. Maybe I'll add some sort of ship drop-off anim... There's a mod options to set the max spawned amount. It'll only work on new games or games that don't have aliens.]], })
local map = require "settings.utils".map local g = vim.g g.floaterm_autoclose = 0 g.floaterm_width=0.85 g.floaterm_height=0.65 -- g.floaterm_winblend=0.7 g.floaterm_autoinsert=1 g.floaterm_keymap_kill = '<F10>' g.floaterm_keymap_toggle = '<F12>' g.floaterm_title = '[$1/$2]' -- g.floaterm_title = require"settings.utils".get_toggleterm_name() -- g.floaterm_borderchars = {'─', '│', '─', '│', '╭', '╮', '╯', '╰'} g.floaterm_rootmarkers = { ".git", ".gitignore", "package.json" } -- map("n", "<F12>", ":FloatermToggle<CR>") map("t", "<Esc><Esc>", "<C-\\><C-n>:FloatermToggle<CR>")
local mod = DBM:NewMod("d286", "DBM-WorldEvents", 1) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14030 $"):sub(12, -3)) mod:SetCreatureID(25740)--25740 Ahune, 25755, 25756 the two types of adds mod:SetModelID(23447)--Frozen Core, ahunes looks pretty bad. mod:SetZone() mod:SetReCombatTime(10) mod:RegisterCombat("combat") mod:SetMinCombatTime(15) mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 45954", "SPELL_AURA_REMOVED 45954" ) local warnSubmerged = mod:NewSpellAnnounce(37751, 2, "Interface\\AddOns\\DBM-Core\\textures\\CryptFiendBurrow.blp") local warnEmerged = mod:NewAnnounce("Emerged", 2, "Interface\\AddOns\\DBM-Core\\textures\\CryptFiendUnBurrow.blp") local specWarnAttack = mod:NewSpecialWarning("specWarnAttack") local timerEmerge = mod:NewTimer(35.5, "EmergeTimer", "Interface\\AddOns\\DBM-Core\\textures\\CryptFiendUnBurrow.blp", nil, nil, 6) local timerSubmerge = mod:NewTimer(92, "SubmergTimer", "Interface\\AddOns\\DBM-Core\\textures\\CryptFiendBurrow.blp", nil, nil, 6)--Variable, 92-96 function mod:OnCombatStart(delay) timerSubmerge:Start(95-delay)--first is 95, rest are 92 end function mod:SPELL_AURA_APPLIED(args) if args.spellId == 45954 then -- Ahunes Shield warnEmerged:Show() timerSubmerge:Start() end end function mod:SPELL_AURA_REMOVED(args) if args.spellId == 45954 then -- Ahunes Shield warnSubmerged:Show() timerEmerge:Start() specWarnAttack:Show() end end
local capDashCountOnGround = {} capDashCountOnGround.name = "FrostHelper/CapDashOnGroundTrigger" capDashCountOnGround.placements = { name = "normal" } return capDashCountOnGround
local function table_deepcopy_internal(orig, cyclic) cyclic = cyclic or {} local copy = orig if type(orig) == 'table' then local mt, copy_function = getmetatable(orig), nil if mt then copy_function = mt.__copy end if copy_function == nil then copy = {} if cyclic[orig] ~= nil then copy = cyclic[orig] else cyclic[orig] = copy for orig_key, orig_value in pairs(orig) do local key = table_deepcopy_internal(orig_key, cyclic) copy[key] = table_deepcopy_internal(orig_value, cyclic) end if mt ~= nil then setmetatable(copy, mt) end end else copy = copy_function(orig) end end return copy end --- Deepcopy lua table (all levels) -- Supports __copy metamethod for copying custom tables with metatables -- @function deepcopy -- @table inp original table -- @shallow[opt] sep flag for shallow copy -- @returns table (copy) local function table_deepcopy(orig) return table_deepcopy_internal(orig, nil) end --- Copy any table (only top level) -- Supports __copy metamethod for copying custom tables with metatables -- @function copy -- @table inp original table -- @shallow[opt] sep flag for shallow copy -- @returns table (copy) local function table_shallowcopy(orig) local copy = orig if type(orig) == 'table' then local mt, copy_function = getmetatable(orig), nil if mt then copy_function = mt.__copy end if copy_function == nil then copy = {} for orig_key, orig_value in pairs(orig) do copy[orig_key] = orig_value end if mt ~= nil then setmetatable(copy, mt) end else copy = copy_function(orig) end end return copy end --- Compare two lua tables -- Supports __eq metamethod for comparing custom tables with metatables -- @function equals -- @return true when the two tables are equal (false otherwise). local function table_equals(a, b) if type(a) ~= 'table' or type(b) ~= 'table' then return type(a) == type(b) and a == b end local mta = getmetatable(a) local mtb = getmetatable(b) -- Let Lua decide what should happen when at least one of the tables has a -- metatable. if mta and mta.__eq or mtb and mtb.__eq then return a == b end for k, v in pairs(a) do if not table_equals(v, b[k]) then return false end end for k, _ in pairs(b) do if not a[k] then return false end end return true end -- table library extension local table = require('table') -- require modifies global "table" module and adds functions "clear" and "new". -- Lua applications like Cartridge rely on it. require('table.clear') require('table.new') table.copy = table_shallowcopy table.deepcopy = table_deepcopy table.equals = table_equals
require("graphics") dataref("first_axis", "sim/joystick/joystick_axis_values", "readonly", 0) dataref("second_axis", "sim/joystick/joystick_axis_values", "readonly", 1) function draw_some_stuff() for i=0, 360, 30 do graphics.set_color(0, 0, 1) graphics.draw_angle_line(500, 500, i, 200) graphics.set_color(1, 0, 0) graphics.draw_angle_arrow(500, 500, i + 15, 100, 20, 2.5) graphics.set_color(0, 1, 0) graphics.draw_tick_mark(500, 500, i + 10, 200, 20, 2.5) graphics.draw_outer_tracer(500, 500, i + 20, 200) graphics.set_color(1, 1, 0) graphics.draw_inner_tracer(500, 500, i + 15, 200) end graphics.set_color(1, 1, 1) graphics.draw_circle(500, 500, 200) graphics.draw_circle(500, 500, 100) graphics.draw_filled_circle(500, 500, 10) graphics.set_color(0, 1, 0) graphics.draw_filled_arc(1000, 500, 20, 80, 200) graphics.set_color(1, 1, 0) graphics.draw_filled_arc(1000, 500, 60, 80, 200) graphics.set_color(1, 0, 0) graphics.draw_filled_arc(1000, 500, 75, 80, 200) graphics.set_color(0, 0, 0) graphics.draw_filled_arc(1000, 500, 20, 80, 190) graphics.set_color(1, 1, 1) graphics.draw_arc(1000, 500, 20, 80, 200) graphics.draw_angle_arrow(1000, 500, first_axis * 60 + 20, 200, 20, 2.5) graphics.draw_outer_tracer(1000, 500, second_axis * 60 + 20, 200, 15) graphics.draw_filled_circle(1000, 500, 5) end do_every_draw("draw_some_stuff()")
-------------------------------------------------------------------------------------- -- Simple tile mapper script by Infinite Rain, based on a sample by Unreal Software -- -------------------------------------------------------------------------------------- if not CSample then require("sys/lua/CS2D-AmplifiedScripting") CSample = {} end CSample.tileMapper = { player = {} } ----------------------------------------------------- -- Table which holds functions, later to be hooked -- ----------------------------------------------------- CSample.tileMapper.hook = { -- On join, creating a data table for this player. join = function(player) CSample.tileMapper.player[player] = { frame = 0, x = 0, y = 0, mode = 0, infoHudText = cas.hudText.new( player, 5, 105, "left", cas.color.white, "Info: ", cas.color.blue, "[F2] - Set tile [F3] - Pick tile [F4] - Get tile info") } end, -- On leave, removing the data table of this player. leave = function(player) CSample.tileMapper.player[player] = nil end, -- On serveraction, request client data and change modes. serveraction = function(player, action) if action == 1 then CSample.tileMapper.player[player].mode = 0 elseif action == 2 then CSample.tileMapper.player[player].mode = 1 elseif action == 3 then CSample.tileMapper.player[player].mode = 2 end player:requestClientData("cursoronmap") end, -- On clientdata reception, perform actions. clientdata = function(player, mode, data1, data2) if mode == "cursoronmap" then local tileX, tileY = math.floor(data1 / 32), math.floor(data2 / 32) if tileX >= 0 and tileY >= 0 and tileX <= cas.map.getXSize() and tileY <= cas.map.getYSize() then -- Set tile. if CSample.tileMapper.player[player].mode == 0 then cas.tile.setTile(tileX, tileY, CSample.tileMapper.player[player].frame) player:messageToChat("Changed tile at " .. tileX .."|".. tileY ..".") -- Pick tile. elseif CSample.tileMapper.player[player].mode == 1 then CSample.tileMapper.player[player].frame = cas.tile.getFrame(tileX, tileY) player:messageToChat("Tile frame is now ".. CSample.tileMapper.player[player].frame) -- Display tile info. elseif CSample.tileMapper.player[player].mode == 2 then -- Removing the old text. if CSample.tileMapper.player[player].tileInfoHudText then CSample.tileMapper.player[player].tileInfoHudText:free() end -- Showing the text on screen. CSample.tileMapper.player[player].tileInfoHudText = cas.hudText.new( player, 5, 125, "left", cas.color.white, "Tile on ".. tileX .."|".. tileY .." info: ", cas.color.blue, "frame: ".. cas.tile.getFrame(tileX, tileY) .." prop: ".. cas.tile.getProperty(tileX, tileY) .." custom frame: ".. tostring(cas.tile.isChanged(tileX, tileY)) .." original frame: " .. cas.tile.getOriginalFrame(tileX, tileY)) end end end end } ------------------------------------ -- Hooking the declared functions -- ------------------------------------ CSample.tileMapper.joinHook = cas.hook.new("join", CSample.tileMapper.hook.join) CSample.tileMapper.leaveHook = cas.hook.new("leave", CSample.tileMapper.hook.leave) CSample.tileMapper.serveractionHook = cas.hook.new("serveraction", CSample.tileMapper.hook.serveraction) CSample.tileMapper.clientdataHook = cas.hook.new("clientdata", CSample.tileMapper.hook.clientdata)
return { "prototypes.angel-petro-additions", "prototypes.angel-refining-additions", "prototypes.chrome", "prototypes.clay", "prototypes.fluorite", "prototypes.limestone", "prototypes.manganese", "prototypes.platinum", "prototypes.salt", "prototypes.sand", "prototypes.soil", }
return { romMatch = function(name) startsWith(name:lower(), "lsdj") end, groups = { { "Off", require("MidiSync"), require("MidiSyncArduinoboy"), require("MidiMap") }, { require("AutoPlay") } } }
---@type vm local vm = require 'vm.vm' local searcher = require 'core.searcher' function vm.getRefs(source, field) return searcher.requestReference(source, field) end function vm.getAllRefs(source, field) return searcher.requestAllReference(source, field) end
local bit = require 'bit' local M = {} function M.IPv6(address) --[[ (c) 2008 Jo-Philipp Wich <[email protected]> (c) 2008 Steven Barth <[email protected]> Licensed under the Apache License, Version 2.0 (the "License"). You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- local data = {} local borderl = address:sub(1, 1) == ":" and 2 or 1 local borderh, zeroh, chunk, block if #address > 45 then return nil end repeat borderh = address:find(":", borderl, true) if not borderh then break end block = tonumber(address:sub(borderl, borderh - 1), 16) if block and block <= 0xFFFF then data[#data+1] = block else if zeroh or borderh - borderl > 1 then return nil end zeroh = #data + 1 end borderl = borderh + 1 until #data == 7 chunk = address:sub(borderl) if #chunk > 0 and #chunk <= 4 then block = tonumber(chunk, 16) if not block or block > 0xFFFF then return nil end data[#data+1] = block elseif #chunk > 4 then if #data == 7 or #chunk > 15 then return nil end borderl = 1 for i=1, 4 do borderh = chunk:find(".", borderl, true) if not borderh and i < 4 then return nil end borderh = borderh and borderh - 1 block = tonumber(chunk:sub(borderl, borderh)) if not block or block > 255 then return nil end if i == 1 or i == 3 then data[#data+1] = block * 256 else data[#data] = data[#data] + block end borderl = borderh and borderh + 2 end end if zeroh then if #data == 8 then return nil end while #data < 8 do table.insert(data, zeroh, 0) end end if #data == 8 then return data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8] end end function M.mac_to_ip(prefix, mac, firstbyte, secondbyte) local m1, m2, m3, m6, m7, m8 = string.match(mac, '(%x%x):(%x%x):(%x%x):(%x%x):(%x%x):(%x%x)') local m4 = firstbyte or 0xff local m5 = secondbyte or 0xfe m1 = bit.bxor(tonumber(m1, 16), 0x02) local h1 = 0x100 * m1 + tonumber(m2, 16) local h2 = 0x100 * tonumber(m3, 16) + m4 local h3 = 0x100 * m5 + tonumber(m6, 16) local h4 = 0x100 * tonumber(m7, 16) + tonumber(m8, 16) prefix = string.match(prefix, '(.*)/%d+') local p1, p2, p3, p4 = M.IPv6(prefix) return string.format("%x:%x:%x:%x:%x:%x:%x:%x/%d", p1, p2, p3, p4, h1, h2, h3, h4, 128) end return M
return {'zojuist','zoja','zojas'}
msg = {"pravougli", "jednakokraki", "kosougli"}
-- Query and log client software local st = require"util.stanza"; local uuid = require"util.uuid".generate; local xmlns_iq_version = "jabber:iq:version"; local version_id = uuid(); local xmlns_disco_info = "http://jabber.org/protocol/disco#info"; local disco_id = uuid(); module:hook("presence/bare", function(event) local origin, stanza = event.origin, event.stanza; if origin.type == "c2s" and not origin.presence and not stanza.attr.to then module:add_timer(1, function() if origin.type ~= "c2s" then return end origin.log("debug", "Sending version query"); origin.send(st.iq({ id = version_id, type = "get", from = module.host, to = origin.full_jid }):query(xmlns_iq_version)); end); end end, 1); module:hook("iq-result/host/"..version_id, function(event) local origin, stanza = event.origin, event.stanza; local query = stanza:get_child("query", xmlns_iq_version); if query then local client = query:get_child_text("name"); if client then local version = query:get_child_text("version"); if version then client = client .. " version " .. version; end origin.log("info", "Running %s", client); end end return true; end); module:hook("iq-error/host/"..version_id, function(event) local origin, stanza = event.origin, event.stanza; origin.send(st.iq({ id = disco_id, type = "get", from = module.host, to = origin.full_jid }):query(xmlns_disco_info)); return true; end); module:hook("iq-result/host/"..disco_id, function(event) local origin, stanza = event.origin, event.stanza; local query = stanza:get_child("query", xmlns_disco_info); if query then local ident = query:get_child("identity"); if ident and ident.attr.name then origin.log("info", "Running %s", ident.attr.name); end end return true; end); module:hook("iq-error/host/"..disco_id, function() return true; -- Doesn't reply to disco#info? Weird, but ignore for now. end);
local config = require("config") local nvim_lsp = require("lspconfig") local servers = { "gopls", "pyright", "rust_analyzer", } local function on_attach(client, bufnr) config.buf_set_options(bufnr, { omnifunc = "v:lua.vim.lsp.omnifunc" }) config.buf_set_keymaps(bufnr, { n = { {"<C-c>jb", "<cmd> lua require('jump').jump_back()<CR>", {}}, {"<C-c>jg", "<cmd> lua require('jump').jump_def()<CR>", {}}, {"<C-c>ji", "<cmd> lua require('jump').jump_impl()<CR>", {}}, {"<C-c>jr", "<cmd> lua require('jump').jump_ref()<CR>", {}}, } }) end local function init() for _, server in ipairs(servers) do nvim_lsp[server].setup { on_attach = on_attach, flags = { debounce_text_changes = 150 } } end end return { init = init, }
local M = {} local height_period = 50 -- period of distance measurements local height_threshold = 250 local height_histeresis = 3 M.omni = nil M.apds = assert(require('apds9960')) local proximity_cb_list = require'cb_list'.get_list() M.proximity_cb_list = proximity_cb_list --list of callbacks for distance sensor M.color_cb_list = require'cb_list'.get_list --list of callbacks for color sensor M.cw_dist = function(b) if b then M.omni.drive(0,0,2) else M.omni.drive(0,0,0) end end M.init = function() assert(M.apds.init()) assert(M.apds.proximity.enable()) M.apds.proximity.get_dist_thresh(height_period, height_threshold, height_histeresis, proximity_cb_list.call) end return M
local lsp = vim.lsp lsp.handlers["textDocument/publishDiagnostics"] = vim.lsp.with(vim.lsp.diagnostic.on_publish_diagnostics, { underline = true, update_in_insert = false, virtual_text = { spacing = 4, prefix = "●" }, severity_sort = true, }) lsp.handlers["textDocument/hover"] = lsp.with(lsp.handlers.hover, { border = O.borders, }) lsp.handlers["textDocument/signatureHelp"] = lsp.with(lsp.handlers.signature_help, { border = O.borders, })
RegisterNetEvent("caue-police:purchaseVehicle") AddEventHandler("caue-police:purchaseVehicle", function(params) local src = source local cid = exports["caue-base"]:getChar(src, "id") if not cid then return end local accountId = exports["caue-base"]:getChar(src, "bankid") local bank = exports["caue-financials"]:getBalance(accountId) if params.price > bank then TriggerClientEvent("caue-phone:notification", src, "fas fa-exclamation-circle", "Error", "You dont $" .. params.price .. " in your bank account", 5000) return end local comment = "Brought " .. params.name local success, message = exports["caue-financials"]:transaction(accountId, 1, params.price, comment, cid, 5) if not success then TriggerClientEvent("caue-phone:notification", src, "fas fa-exclamation-circle", "Error", message, 5000) return end local vid = exports["caue-vehicles"]:insertVehicle(src, params.model, params.job, params.price, false, true) if not vid then TriggerClientEvent("DoLongHudText", src, "Error??", 2) return end exports["caue-vehicles"]:updateVehicle(vid, "garage", "garage", params.garage) local vehicle = exports["caue-vehicles"]:getVehicle(vid) TriggerClientEvent("caue-vehicles:spawnVehicle", src, params.model, params.spawn, vehicle.id, vehicle.plate, 100, false, false, false, false, false, true) end)
--------------------------------------------- -- Wheel of Impregnability --------------------------------------------- local ID = require("scripts/zones/Empyreal_Paradox/IDs") require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/msg") --------------------------------------------- function onMobSkillCheck(target, mob, skill) if (mob:hasStatusEffect(tpz.effect.MAGIC_SHIELD) or mob:hasStatusEffect(tpz.effect.PHYSICAL_SHIELD)) then return 1 end mob:showText(mob, ID.text.PROMATHIA_TEXT + 5) return 0 end function onMobWeaponSkill(target, mob, skill) local typeEffect = tpz.effect.MAGIC_SHIELD mob:addStatusEffect(tpz.effect.MAGIC_SHIELD, 0, 0, 0) mob:AnimationSub(2) skill:setMsg(tpz.msg.basic.SKILL_GAIN_EFFECT) return tpz.effect.MAGIC_SHIELD end
--[[ Food Equipment - Server by: standardcombo v1.0 --]] local EQUIPMENT = script.parent local STANCE = script:GetCustomProperty("AnimationStance") local BINDING = script:GetCustomProperty("ActionBinding") local pressedListener = nil local releasedListener = nil local leftListener = nil function OnBindingPressed(player, action) if action == BINDING then EQUIPMENT:SetCustomProperty("isActive", true) local usesRemaining = EQUIPMENT:GetCustomProperty("usesRemaining") EQUIPMENT:SetCustomProperty("usesRemaining", usesRemaining - 1) end end function OnBindingReleased(player, action) if action == BINDING then EQUIPMENT:SetCustomProperty("isActive", false) if EQUIPMENT:GetCustomProperty("usesRemaining") <= 0 then local itemId = EQUIPMENT:GetCustomProperty("itemId") Events.Broadcast("ItemConsumed", player, itemId) EQUIPMENT:Destroy() end end end function OnEquippedEvent(equipment, player) _G.StanceStack.Add(player, STANCE, script.id) pressedListener = player.bindingPressedEvent:Connect(OnBindingPressed) releasedListener = player.bindingReleasedEvent:Connect(OnBindingReleased) end EQUIPMENT.equippedEvent:Connect(OnEquippedEvent) function OnUnequippedEvent(equipment, player) if not Object.IsValid(player) then return end if not Object.IsValid(script) then return end _G.StanceStack.Remove(player, STANCE, script.id) if Object.IsValid(equipment) then equipment:Destroy() end end EQUIPMENT.unequippedEvent:Connect(OnUnequippedEvent) leftListener = Game.playerLeftEvent:Connect(function(player) if Object.IsValid(EQUIPMENT) and player == EQUIPMENT.owner then EQUIPMENT:Destroy() end end) script.destroyEvent:Connect(function() if Object.IsValid(EQUIPMENT) and Object.IsValid(EQUIPMENT.owner) and Object.IsValid(script) then _G.StanceStack.Remove(EQUIPMENT.owner, STANCE, script.id) end if pressedListener then pressedListener:Disconnect() pressedListener = nil end if releasedListener then releasedListener:Disconnect() releasedListener = nil end if leftListener then leftListener:Disconnect() leftListener = nil end end)
net.dns.setdnsserver('8.8.8.8', 0) net.dns.setdnsserver('4.4.4.4', 1) function thingspeak_write(key, target_temp, current_temp, cooling_on) print('updating thingspeak') net.dns.resolve('api.thingspeak.com', function(_, ip) if not ip then print('cannot lookup api.thingspeak.com') return end local url = string.format('https://%s/update?key=%s&field1=%s&field2=%s&field3=%s', ip, key, tostring(target_temp or 0), tostring(current_temp or 0), tostring(fif(cooling_on, 1, 0))) http.get(url, {}, function(code, response) print('thingspeak update response: ' .. tostring(code) .. ' --- ' .. tostring(response)) end) end) end
---------------------------------------------------------------- -- Licensed under the GNU General Public License v2 -- (C) 2019, Alexander Koch <[email protected]> ---------------------------------------------------------------- -- environment local type = type local tonumber = tonumber local io = { open = io.open } local helpers = require"vicious.helpers" local spawn = require"vicious.spawn" -- hwmontemp: provides name-indexed temps from /sys/class/hwmon -- vicious.widgets.hwmontemp return helpers.setasyncall{ async = function (format, warg, callback) if type(warg) ~= "table" or type(warg[1]) ~= "string" then return callback{} end local input = warg[2] if type(input) == "number" then input = ("temp%d_input"):format(input) else input = "temp1_input" end spawn.easy_async_with_shell( "grep " .. warg[1] .. " -wl /sys/class/hwmon/*/name", function (stdout, stderr, exitreason, exitcode) if exitreason == "exit" and exitcode == 0 then local f = io.open(stdout:gsub("name%s+", input), "r") callback{ tonumber(f:read"*line") / 1000 } f:close() else callback{} end end) end } -- vim: ts=4:sw=4:expandtab
--[[ desc: CowardGoblin, a component of coward goblin. author: SkyFvcker since: 2018-9-17 alter: 2019-3-31 ]]-- local _STRING = require("lib.string") local _RESOURCE = require("lib.resource") local _RESMGR = require("actor.resmgr") ---@class Actor.Component.Duelist.CowardGoblin ---@field public phyDef number ---@field public magDef number ---@field public onlyOne boolean ---@field public soundDataSet SoundData ---@field public marks table ---@field public partnerCount int ---@field public buffDatas table<int, Actor.RESMGR.BuffData> ---@field public talk table<string, string> local _CowardGoblin = require("core.class")() function _CowardGoblin.HandleData(data) data.sound = _RESOURCE.Recur(_RESMGR.GetSoundData, data.sound) if (data.buff) then for n=1, #data.buff do data.buff[n] = _RESMGR.NewBuffData(data.buff[n].path, data.buff[n]) end end if (data.talk) then for k, v in pairs(data.talk) do data.talk[k] = _STRING.GetVersion(data.talk[k]) end end end function _CowardGoblin:Ctor(data, param) self.phyDef = data.phyDef self.magDef = data.magDef self.soundDataSet = data.sound self.buffDatas = data.buff self.talk = data.talk self.onlyOne = self.buffDatas == nil self.marks = {} self.partnerCount = 0 self.partnerMax = 0 end return _CowardGoblin
class 'MeshTriangle' function MeshTriangle:__init( position, size ) self.angle = Angle() self.a = position + self.angle * Vector3( 0, 0, 0 ) self.b = position + self.angle * Vector3( -size, 0, -size ) self.c = position + self.angle * Vector3( size, 0, -size ) self.forward_multi = 5 self.width_multi = 1.5 self.size = size self.position = position local a,b,c = self.a, self.b, self.c self.centerPoint = self:GetCenterPoint( self.a, self.b, self.c ) return self end function MeshTriangle:SetPosition( position ) self.position = position local forward_multi = self.forward_multi local width_multi = self.width_multi local size = self.size self.a = position + self.angle * Vector3( 0, 0, 0 ) self.b = position + self.angle * Vector3( -size*width_multi, 0, -size*forward_multi ) self.c = position + self.angle * Vector3( size*width_multi, 0, -size*forward_multi ) self.centerPoint = self:GetCenterPoint( self.a, self.b, self.c ) end function MeshTriangle:SetAngle( angle ) self.angle = angle local forward_multi = self.forward_multi local width_multi = self.width_multi local size = self.size self.a = self.position + angle * Vector3( 0, 0, 0 ) self.b = self.position + angle * Vector3( -size*width_multi, 0, -size*forward_multi ) self.c = self.position + angle * Vector3( size*width_multi, 0, -size*forward_multi ) self.centerPoint = self:GetCenterPoint( self.a, self.b, self.c ) end function MeshTriangle:UpdatePositionAndAngle( position, angle ) self.angle = angle self.position = position local size = self.size local forward_multi = self.forward_multi local width_multi = self.width_multi self.a = position + angle * Vector3( 0, 0, 0 ) self.b = position + angle * Vector3( -size*width_multi, 0, -size*forward_multi ) self.c = position + angle * Vector3( size*width_multi, 0, -size*forward_multi ) self.centerPoint = self:GetCenterPoint( self.a, self.b, self.c ) end function MeshTriangle:IsPointInside( p ) -- local a, b, c = self.a, self.b, self.c -- if self:SameSide( p, a, b, c ) and self:SameSide( p, b, a, c ) and self:SameSide( p, c, a, b ) then -- return true -- else -- return false -- end return self:BarycentricPointInside( p ) end function MeshTriangle:BarycentricPointInside( p ) local a, b, c = self.a, self.b, self.c -- compute vectors local v0 = c - a local v1 = b - a local v2 = p - a -- compute dot products local dot00 = v0:Dot(v0) local dot01 = v0:Dot(v1) local dot02 = v0:Dot(v2) local dot11 = v1:Dot(v1) local dot12 = v1:Dot(v2) -- compute barycentric coordinates local invDenom = 1 / ( dot00 * dot11 - dot01 * dot01 ) local u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom local v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom -- check if the point is inside triangle return ( u >= 0 ) and ( v >= 0 ) and ( u + v < 1 ) or false end function MeshTriangle:SameSide( p1, p2, a, b ) local cp1 = ( b - a ):Cross( p1 - a ) local cp2 = ( b - a ):Cross( p2 - a ) local dot = cp1:Dot( cp2 ) if dot >= 0 then return true else return false end end function MeshTriangle:GetCenterPoint( a, b, c ) return (a + b + c) / 3 end function AddTriangle( position, size ) local newTriangle = MeshTriangle( position, size ) return newTriangle end
data:extend( { { type = "fluid", name = "tungstic-acid", subgroup = "tungsten-processing", default_temperature = 25, heat_capacity = "1KJ", base_color = {r=0, g=0.2, b=0.7}, flow_color = {r=0.5, g=0.5, b=0.5}, max_temperature = 100, icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/tungstic-acid.png", pressure_to_speed_ratio = 0.2, flow_to_energy_ratio = 0.3, order = "a[fluid]-g[tungstic-acid]" }, { type = "item", name = "tungsten-crushed", icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/tungsten-crushed.png", flags = {"goes-to-main-inventory"}, subgroup = "tungsten-processing", order = "f[tungsten-oxide]", stack_size = 100 }, { type = "item", name = "tungsten-oxide", icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/tungsten-oxide.png", flags = {"goes-to-main-inventory"}, subgroup = "tungsten-processing", order = "f[tungsten-oxide]", stack_size = 100 }, { type = "item", name = "powdered-tungsten", icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/powdered-tungsten.png", flags = {"goes-to-main-inventory"}, subgroup = "tungsten-processing", order = "f[powdered-tungsten]", stack_size = 100 }, { type = "item", name = "tungsten-plate", icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/tungsten-plate.png", flags = {"goes-to-main-inventory"}, subgroup = "tungsten-processing", order = "c-a-i[tungsten-plate]", stack_size = 200 }, --recipes-- { type = "recipe", name = "tungsten-crushing", icon = "__Engineersvsenvironmentalist__/graphics/icons/metalworking/tungsten-crushed.png", category = "crusher", subgroup = "tungsten-processing", order = "a-1", enabled = false, energy_required = 1, ingredients = {{"tungsten-ore",5}}, results = {{"tungsten-crushed",5},{"gravel",3}}, }, { type = "recipe", name = "tungstic-acid", category = "chemistry", enabled = false, energy_required = 2, ingredients = { {type="item", name="tungsten-crushed", amount=2}, {type="fluid", name="hydrogen-chloride", amount=4} }, results= { {type="fluid", name="tungstic-acid", amount=2}, {type="item", name="calcium-chloride", amount=1} }, main_product= "tungstic-acid", subgroup = "tungsten-processing", icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/tungstic-acid.png", order = "a-2", }, { type = "recipe", name = "tungsten-oxide", category = "chemistry", subgroup = "tungsten-processing", order = "a-3", energy_required = 2, enabled = false, ingredients = { {type="fluid", name="tungstic-acid", amount=1}, }, result="tungsten-oxide", }, { type = "recipe", name = "powdered-tungsten", category = "chemistry", subgroup = "tungsten-processing", order = "a-4", energy_required = 3.5, enabled = false, ingredients = { {type="item", name="tungsten-oxide", amount=1}, {type="fluid", name="hydrogen", amount=3} }, result="powdered-tungsten", }, { type = "recipe", name = "tungsten-plate", enabled = false, category = "chemistry", subgroup = "tungsten-processing", order = "a-5", energy_required = 17.5, ingredients = { {type="item", name="nickel-plate", amount=1}, {type="item", name="powdered-tungsten", amount=4}, }, result = "tungsten-plate", result_count = 5, }, } )
--[[ Licensed under GNU General Public License v2 * (c) 2013, Luke Bonham * (c) 2010-2012, Peter Hofmann --]] local newtimer = require("lain.helpers").newtimer local wibox = require("wibox") local util = require("lain.util") local io = { popen = io.popen } local os = { getenv = os.getenv } local pairs = pairs local string = { len = string.len, match = string.match } local table = { sort = table.sort } local setmetatable = setmetatable -- Maildir check -- lain.widgets.maildir local maildir = {} local function worker(args) local args = args or {} local timeout = args.timeout or 60 local mailpath = args.mailpath or os.getenv("HOME") .. "/Mail" local ignore_boxes = args.ignore_boxes or {} local settings = args.settings or function() end maildir.widget = wibox.widget.textbox('') function update() -- Find pathes to mailboxes. local p = io.popen("find " .. mailpath .. " -mindepth 1 -maxdepth 1 -type d" .. " -not -name .git") local boxes = {} repeat line = p:read("*l") if line ~= nil then -- Find all files in the "new" subdirectory. For each -- file, print a single character (no newline). Don't -- match files that begin with a dot. -- Afterwards the length of this string is the number of -- new mails in that box. local np = io.popen("find " .. line .. "/new -mindepth 1 -type f " .. "-not -name '.*' -printf a") local mailstring = np:read("*a") -- Strip off leading mailpath. local box = string.match(line, mailpath .. "/*([^/]+)") local nummails = string.len(mailstring) if nummails > 0 then boxes[box] = nummails end end until line == nil table.sort(boxes) newmail = "no mail" --Count the total number of mails irrespective of where it was found total = 0 for box, number in pairs(boxes) do -- Add this box only if it's not to be ignored. if not util.element_in_table(box, ignore_boxes) then total = total + number if newmail == "no mail" then newmail = box .. "(" .. number .. ")" else newmail = newmail .. ", " .. box .. "(" .. number .. ")" end end end widget = maildir.widget settings() end newtimer(mailpath, timeout, update, true) return maildir.widget end return setmetatable(maildir, { __call = function(_, ...) return worker(...) end })
local skynet = require "skynet" require "skynet.manager" local mysql = require "skynet.db.mysql" local backupToMysqlTime = tonumber(skynet.getenv("backupToMysqlTime")) local CMD = {} local pool = {} local queue = {} local maxconn local index = 2 local function getconn(sync) local db if sync then db = pool[1] else db = pool[index] assert(db) index = index + 1 if index > maxconn then index = 2 end end return db end -- 写入mysql local function backupToMysql() while true do skynet.sleep(100 * backupToMysqlTime) local t = table.clone(queue, true) queue = {} -- TODO 把字符串全部合并 只写一次数据库 -- TODO 给queue增加标记 比如部分update语句在这里先合并 然后再合并写入数据库 for _, v in ipairs(t) do local ret = CMD.execute(v, true) if ret["err"] then skynet.error("backupToMysql error:" .. ret["err"]) skynet.error(v) LOG_ERROR("backupToMysql error:" .. ret["err"]) LOG_ERROR(v) end end end end function CMD.start() maxconn = tonumber(skynet.getenv("mysql_maxconn")) or 10 assert(maxconn >= 2) for i = 1, maxconn do local db = mysql.connect{ host = skynet.getenv("mysql_host"), port = tonumber(skynet.getenv("mysql_port")), database = skynet.getenv("mysql_db"), user = skynet.getenv("mysql_user"), password = skynet.getenv("mysql_pwd"), max_packet_size = 1024 * 1024 } if db then table.insert(pool, db) db:query("set charset utf8") else skynet.error("mysql connect error") end end skynet.fork(backupToMysql) end -- sync为false或者nil,sql为读操作,如果sync为true用于数据变动时同步数据到mysql,sql为写操作 -- 写操作取连接池中的第一个连接进行操作 function CMD.execute(sql, sync) local db = getconn(sync) return db:query(sql) end function CMD.stop() for _, db in pairs(pool) do db:disconnect() end pool = {} end function CMD.async(sql) --table.insert(queue, sql) -- 前期直接写数据库了 sync=false 多个连接一起写也没事 对核心数据没有影响 CMD.execute(sql, true) end skynet.start(function() skynet.dispatch("lua", function(session, source, cmd, ...) local f = assert(CMD[cmd], cmd .. "not found") skynet.retpack(f(...)) end) skynet.register(SERVICE_NAME) end)
return function() local config = require("doom.core.config").config vim.g.dashboard_session_directory = require("doom.core.system").doom_root .. "/sessions" vim.g.dashboard_default_executive = "telescope" vim.g.dashboard_custom_section = { a = { description = { " Load Last Session SPC s r" }, command = "lua require('persistence').load({ last = true })", }, b = { description = { " Recently Opened Files SPC f r" }, command = "Telescope oldfiles", }, c = { description = { " Jump to Bookmark SPC s m" }, command = "Telescope marks", }, d = { description = { " Find File SPC f f" }, command = "Telescope find_files", }, e = { description = { " Find Word SPC s g" }, command = "Telescope live_grep", }, f = { description = { " Open Private Configuration SPC d c" }, command = 'lua require("doom.core.functions").edit_config()', }, g = { description = { " Open Documentation SPC d d" }, command = 'lua require("doom.core.functions").open_docs()', }, } vim.g.dashboard_custom_footer = { "Doom Nvim loaded in " .. vim.fn.printf( "%.3f", vim.fn.reltimefloat(vim.fn.reltime(vim.g.start_time)) ) .. " seconds.", } vim.g.dashboard_custom_header = vim.tbl_isempty(config.doom.dashboard_custom_header) and { " ", "================= =============== =============== ======== ========", "\\\\ . . . . . . .\\\\ //. . . . . . .\\\\ //. . . . . . .\\\\ \\\\. . .\\\\// . . //", "||. . ._____. . .|| ||. . ._____. . .|| ||. . ._____. . .|| || . . .\\/ . . .||", "|| . .|| ||. . || || . .|| ||. . || || . .|| ||. . || ||. . . . . . . ||", "||. . || || . .|| ||. . || || . .|| ||. . || || . .|| || . | . . . . .||", "|| . .|| ||. _-|| ||-_ .|| ||. . || || . .|| ||. _-|| ||-_.|\\ . . . . ||", "||. . || ||-' || || `-|| || . .|| ||. . || ||-' || || `|\\_ . .|. .||", "|| . _|| || || || || ||_ . || || . _|| || || || |\\ `-_/| . ||", "||_-' || .|/ || || \\|. || `-_|| ||_-' || .|/ || || | \\ / |-_.||", "|| ||_-' || || `-_|| || || ||_-' || || | \\ / | `||", "|| `' || || `' || || `' || || | \\ / | ||", "|| .===' `===. .==='.`===. .===' /==. | \\/ | ||", "|| .==' \\_|-_ `===. .===' _|_ `===. .===' _-|/ `== \\/ | ||", "|| .==' _-' `-_ `=' _-' `-_ `=' _-' `-_ /| \\/ | ||", "|| .==' _-' `-__\\._-' `-_./__-' `' |. /| | ||", "||.==' _-' `' | /==.||", "==' _-' N E O V I M \\/ `==", "\\ _-' `-_ /", " `'' ``' ", } or config.doom.dashboard_custom_header -- Header color vim.cmd("hi! dashboardHeader guifg=" .. config.doom.dashboard_custom_colors.header_color) vim.cmd("hi! dashboardCenter guifg=" .. config.doom.dashboard_custom_colors.center_color) vim.cmd("hi! dashboardShortcut guifg=" .. config.doom.dashboard_custom_colors.shortcut_color) vim.cmd("hi! dashboardFooter guifg=" .. config.doom.dashboard_custom_colors.footer_color) end
AddCSLuaFile('cl_init.lua') AddCSLuaFile('shared.lua') include('shared.lua') if CLIENT then return end
corsec_special_ops_major = Creature:new { objectName = "@mob/creature_names:corsec_major_aggro", randomNameType = NAME_GENERIC, randomNameTag = true, socialGroup = "corsec", faction = "corsec", level = 181, chanceHit = 13, damageMin = 1045, damageMax = 1800, baseXp = 17178, baseHAM = 126000, baseHAMmax = 154000, armor = 2, resists = {65,65,30,40,80,30,40,35,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, templates = { "object/mobile/dressed_corsec_captain_human_female_01.iff", "object/mobile/dressed_corsec_captain_human_male_01.iff"}, lootGroups = { { groups = { {group = "color_crystals", chance = 100000}, {group = "junk", chance = 7000000}, {group = "weapons_all", chance = 100000}, {group = "armor_all", chance = 1100000}, {group = "clothing_attachments", chance = 150000}, {group = "armor_attachments", chance = 150000}, {group = "rebel_officer_common", chance = 400000}, {group = "wearables_all", chance = 1000000} } } }, weapons = {"corsec_police_weapons"}, conversationTemplate = "", reactionStf = "@npc_reaction/military", attacks = merge(riflemanmaster,pistoleermaster,carbineermaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(corsec_special_ops_major, "corsec_special_ops_major")
local default_kick_bases = { {{ 0, 0},{ 0, 0},{ 0, 0},{ 0, 0},{ 0, 0}}; -- 0 {{ 0, 0},{ 1, 0},{ 1,-1},{ 0, 2},{ 1, 2}}; -- R {{ 0, 0},{ 0, 0},{ 0, 0},{ 0, 0},{ 0, 0}}; -- 2 {{ 0, 0},{-1, 0},{-1,-1},{ 0, 2},{-1, 2}}; -- L }; local i_kick_bases = { {{ 0, 0},{-1, 0},{ 2, 0},{-1, 0},{ 2, 0}}; -- 0 {{-1, 0},{ 0, 0},{ 0, 0},{ 0, 1},{ 0,-2}}; -- R {{-1, 1},{ 1, 1},{-2, 1},{ 1, 0},{-2, 0}}; -- 2 {{ 0, 1},{ 0, 1},{ 0, 1},{ 0,-1},{ 0, 2}}; -- L }; local o_kick_bases = { {{ 0, 0}}; {{ 0,-1}}; {{-1,-1}}; {{-1, 0}}; }; local function generate_kick_data(base) local target = {}; for i = 1, #base do target[i] = {}; for j = 1, #base do target[i][j] = {}; for k = 1, #base[j] do target[i][j][k] = {base[i][k][1] - base[j][k][1], base[i][k][2] - base[j][k][2]}; end end end end local default_kicks = generate_kick_data(default_kick_bases); local i_kicks = generate_kick_data(i_kick_bases); local o_kicks = generate_kick_data(o_kick_bases); local j_orientations = { [[ % %%% ]], [[ %% % % ]], [[ %%% % ]], [[ % % %% ]], }; local l_orientations = { [[ % %%% ]], [[ % % %% ]], [[ %%% % ]], [[ %% % % ]], }; local t_orientations = { [[ % %%% ]], [[ % %% % ]], [[ %%% % ]], [[ % %% % ]], }; local i_orientations = { [[ %%%%% ]], [[ % % % % ]], [[ %%%%% ]], [[ % % % % ]], }; local o_orientations = { [[ %% %% ]], [[ %% %% ]], [[ %% %% ]], [[ %% %% ]], }; local s_orientations = { [[ %% %% ]], [[ % %% % ]], [[ %% %% ]], [[ % %% % ]], }; local z_orientations = { [[ %% %% ]], [[ % %% % ]], [[ %% %% ]], [[ % %% % ]], }; return { J = { orientations = { {{0,0}, {0,1}, {1,1}, {2,1}}; {{2,0}, {1,0}, {1,1}, {1,2}}; {{2,2}, {2,1}, {1,1}, {0,1}}; {{0,2}, {1,2}, {1,1}, {1,0}}; }, kicks = default_kicks, }, L = { orientations = { {{2,0}, {0,1}, {1,1}, {2,1}}; {{2,2}, {1,0}, {1,1}, {1,2}}; {{0,2}, {2,1}, {1,1}, {0,1}}; {{0,0}, {1,2}, {1,1}, {1,0}}; }, kicks = default_kicks, }, T = { orientations = { {{1,0}, {0,1}, {1,1}, {2,1}}; {{2,1}, {1,0}, {1,1}, {1,2}}; {{1,2}, {2,1}, {1,1}, {0,1}}; {{0,1}, {1,2}, {1,1}, {1,0}}; }, kicks = default_kicks, }, I = { orientations = { {{1,2}, {2,2}, {3,2}, {4,2}}; {{2,1}, {2,2}, {2,3}, {2,4}}; {{0,2}, {1,2}, {2,2}, {3,2}}; {{2,0}, {2,1}, {2,2}, {2,3}}; }, kicks = i_kicks, }, O = { orientations = { {{1,0}, {1,1}, {2,0}, {2,1}}; {{1,1}, {1,2}, {2,1}, {2,2}}; {{0,1}, {0,2}, {1,1}, {1,2}}; {{0,0}, {0,1}, {1,0}, {1,1}}; }, kicks = o_kicks, }, Z = { orientations = { {{0,0}, {1,0}, {1,1}, {2,1}}; {{2,0}, {2,1}, {1,1}, {1,2}}; {{2,2}, {1,2}, {1,1}, {0,1}}; {{0,2}, {0,1}, {1,1}, {1,0}}; }, kicks = default_kicks, }, S = { orientations = { {{0,1}, {1,1}, {1,0}, {2,0}}; {{1,0}, {1,1}, {2,1}, {2,2}}; {{2,1}, {1,1}, {1,2}, {0,2}}; {{1,2}, {1,1}, {0,1}, {0,0}}; }, kicks = default_kicks, }, };
local computer = computer or require("computer") local component = component or require("component") local eeprom = component.proxy(component.list("eeprom")()) local fs = component.proxy(eeprom.getData()) local internet = component.proxy(component.list("internet")()) local gpu = component.proxy(component.list("gpu")()) local y = 1 local status = print or function(str) gpu.set(1, y, str) y = y + 1 end function downloadFile(url) local handle = internet.request(url) handle.finishConnect() local buffer = "" repeat local data = handle.read(math.huge) buffer = buffer .. (data or "") until data == nil return buffer end local urlBase = "https://raw.githubusercontent.com/UniverseSquared/uloader/master" local fileList = { "/uloader/init.lua", "/uloader/config.lua", "/uloader/modules/01_fs.lua", "/uloader/modules/02_config.lua", "/uloader/modules/03_boot_detection.lua", "/uloader/modules/04_openos_boot.lua", "/uloader/modules/05_plan9k_boot.lua", "/uloader/modules/97_updater.lua", "/uloader/modules/98_internet_boot.lua", "/uloader/modules/99_menu.lua" } fs.makeDirectory("/uloader") fs.makeDirectory("/uloader/modules") for _, path in pairs(fileList) do status("Downloading file " .. path .. "...") if path == "/uloader/config.lua" and fs.exists(path) then status("Config not overwritten. You may want to refer to the documentation on GitHub to manually update your config if necessary.") else local url = urlBase .. path local data = downloadFile(url) if fs.exists(path) then fs.remove(path) end local handle = fs.open(path, "w") fs.write(handle, data) fs.close(handle) end end status("Downloading init.lua...") local init = downloadFile(urlBase .. "/init.lua") status("Flashing uloader. Do not power off or reboot.") eeprom.set(init) status("Completed installation! Press any key to reboot.") while true do local signal = { computer.pullSignal() } if signal[1] == "key_down" then computer.shutdown(true) end end
package '../snowflakes' local system = require 'system' local xpfs = require 'xpfs' local c = require 'c' local lua = require 'lua' local list = require 'list' local params = require 'commonParams' local function testedLuaFile(path, host) local sourceFile = path:gsub('(.+)(%.lua)', '%1_q%2') if not xpfs.stat(sourceFile) then return path end local requiresHost = list:new { 'xpexec_q.lua', 'xpio_q.lua', } local env = requiresHost:find(sourceFile) and { LUA = host, PATH = os.getenv 'PATH', } return lua.run { sourceFile = sourceFile, validates = path, host = host, env = env, } end local function main(ps) local xpfsLib = c.library { sourceFiles = {'xpfs.c'}, includeDirs = {lua.tools().path .. "/inc"}, flavor = ps.flavor, } local xpioLib = c.library { sourceFiles = {'xpio_c.c'}, includeDirs = {lua.tools().path .. "/inc"}, flags = {'-Wno-missing-braces'}, flavor = ps.flavor, } local luaHost = lua.program { luaLibs = {'xpfs', 'xpio_c'}, libs = {xpfsLib, xpioLib}, } local function toShipPath(k) return not k:match '_q%.lua$' and k ~= 'build.lua' and testedLuaFile(k, luaHost) or nil, k end local luaFiles = system.find { pattern = '%.lua' } local shipFiles = luaFiles:mapWithKeys(toShipPath) shipFiles = shipFiles:merge { ['xpfs.lib'] = xpfsLib, ['xpio_c.lib'] = xpioLib, } return system.directory { path = ps.outdir, contents = shipFiles, } end local function clean(ps) return system.removeDirectory(ps.outdir) end return { main = main, clean = clean, params = params, }
local buffer = {} local dirs = { {0, 1}, {1, 0}, {1, 1}, {-1, 1}, {-1, 0}, {1, -1}, {0, -1}, {-1, -1}, } local W = 40 local H = 30 function math.round(x) if x > 0 then return math.ceil(x) else return math.floor(x) end end function iround(x) if x > 0 then return math.floor(x) else return math.ceil(x) end end function genline() local line = {} for i=1,W do local dir = dirs[math.floor(math.random()*#dirs+1)] table.insert(line, {0, dir[1], dir[2]}) end return line end function init() for i=1,H do table.insert(buffer, genline()) end end function get(x, y) if x > 0 and x <= W and y > 0 and y <= H then return buffer[math.floor(y)][math.floor(x)] else return {0, 0, 0} end end function set(x, y, v) if x > 0 and x <= W and y > 0 and y <= H then buffer[math.floor(y)][math.floor(x)] = v end end local prevx = 0 local prevy = 0 function update() for x=W,1,-1 do for y = 1,H do local i = math.sqrt(buffer[y][x][2]*buffer[y][x][2]+buffer[y][x][3]*buffer[y][x][3]) local ax = x+iround(math.round(buffer[y][x][2]/i*4)/2) local ay = y+iround(math.round(buffer[y][x][3]/i*4)/2) if ax >= 1 and ax <= W and ay >= 1 and ay <= H then if buffer[y][x][1] > 0 then buffer[ay][ax][1] = buffer[ay][ax][1]+i*buffer[y][x][1] buffer[y][x][1] = buffer[y][x][1]-i*buffer[y][x][1] end buffer[ay][ax][2] = buffer[ay][ax][2]+buffer[y][x][2]*0.3 buffer[ay][ax][3] = buffer[ay][ax][3]+buffer[y][x][3]*0.3 buffer[y][x][2] = buffer[y][x][2]-buffer[y][x][2]*0.3 buffer[y][x][3] = buffer[y][x][3]-buffer[y][x][3]*0.3 end if buffer[y][x][1] > 0 then --buffer[y][x][1] = buffer[y][x][1]-i*buffer[y][x][1] end if buffer[y][x][3] > 1 then buffer[y][x][3] = 1 end if buffer[y][x][3] < -1 then buffer[y][x][3] = -1 end if buffer[y][x][2] > 1 then buffer[y][x][2] = 1 end if buffer[y][x][2] < -1 then buffer[y][x][2] = -1 end if buffer[y][x][1] > 0 then local amount = buffer[y][x][1]*0.2 if x+1 <= W then local cellTo = get( x+1, y) set(x+1, y, {cellTo[1]+amount, cellTo[2], cellTo[3]}) buffer[y][x][1] = buffer[y][x][1] - amount end if x-1 >= 1 then local cellTo = get(x-1, y) set(x-1, y, {cellTo[1]+amount, cellTo[2], cellTo[3]}) buffer[y][x][1] = buffer[y][x][1] - amount end if y+1 <= H then local cellTo = get(x, y+1) set(x, y+1, {cellTo[1]+amount, cellTo[2], cellTo[3]}) buffer[y][x][1] = buffer[y][x][1] - amount end if y-1 >= 1 then local cellTo = get(x, y-1) set(x, y-1, {cellTo[1]+amount, cellTo[2], cellTo[3]}) buffer[y][x][1] = buffer[y][x][1] - amount end end end end local mx = read16(154186) local my = read16(154188) if read8(154190) == 2 then local v = get(mx, my) local dx, dy = (mx-prevx)*0.5, (my-prevy)*0.5 local w = 320/W local h = 240/H set(math.floor(mx/w), math.floor(my/h), {v[1]+100, v[2]+dx, v[3]+dy}) end if read8(154191) == 2 then local v = get(mx, my) local dx, dy = (mx-prevx)*0.5, (my-prevy)*0.5 local w = 320/W local h = 240/H set(math.floor(mx/w), math.floor(my/h), {v[1]-50, v[2]+dx, v[3]+dy}) end prevx = mx prevy = my end function draw() if #buffer ~= H then return end local w = 320/W local h = 240/H clr() for y=1,H do for x=1,W do local v = buffer[y][x][1] local dx = buffer[y][x][2] local dy = buffer[y][x][3] local px = x*w-w/2 local py = y*h-h/2 if v > 15 then v = 15 elseif v < 0 then v = 0 else v = math.floor(v) end --rect(px-v/2, py-v/2, v, v, v) circ(px, py, v/2, v) --line(px, py, px+dx*v, py+dy*v, v) end end pspr(prevx, prevy, 56, 80, 8, 8) end function read16(p) local data = kernel.read(p, 2) local value = data:byte(2) value = value+data:byte(1)*256 return value end function read8(p) local data = kernel.read(p, 1) return data:byte(1) end
local app = app -- create system graphic objects local pMainOverlay = app.Graphic(0, 0, 256, 64) app.UIThread.setMainOverlay(pMainOverlay) local pSubOverlay = app.Graphic(0, 0, 128, 64) app.UIThread.setSubOverlay(pSubOverlay) local function addMainGraphic(graphic) if graphic then pMainOverlay:addChildOnce(graphic) end end local function removeMainGraphic(graphic) if graphic then pMainOverlay:removeChild(graphic) end end local function addSubGraphic(graphic) if graphic then pSubOverlay:addChildOnce(graphic) end end local function removeSubGraphic(graphic) if graphic then pSubOverlay:removeChild(graphic) end end return { addMainGraphic = addMainGraphic, removeMainGraphic = removeMainGraphic, addSubGraphic = addSubGraphic, removeSubGraphic = removeSubGraphic, }
-- seed.lua -- Implements the /seed command. function HandleSeedCommand(Split, Player) if not(Split[2]) then Player:SendMessageInfo(cChatColor.LightGray .. "Seed: " .. Player:GetWorld():GetSeed()) else local World = cRoot:Get():GetWorld(Split[2]) local WorldName = Split[2] if not(World) then Player:SendMessage(cChatColor.LightGray .. "Couldn't find that world.") else Player:SendMessage(cChatColor.LightGray .. "Seed (" .. WorldName .. "): " .. World:GetSeed()) end end return true end function HandleConsoleSeed(Split) if not(Split[2]) then return true, "Seed: " .. cRoot:Get():GetDefaultWorld():GetSeed() else local World = cRoot:Get():GetWorld(Split[2]) local WorldName = Split[2] if not(World) then return true, "Couldn't find that world." else return true, "Seed (" .. WorldName .. "): " .. World:GetSeed() end end end
return {'abma'}
SR = { lastError = "" } function SR:isAdmin( playerID ) local ids = GetPlayerIdentifiers( playerID ) for k,v in pairs( self.admins ) do if findi( ids, v ) ~= nil then return true end end return false end
--[[------------------------------------------------------------------------------------------------------ Text for info tab --------------------------------------------------------------------------------------------------------]] CQB_VER = 2.2 CQB_ABOUT = [[ Base version 2.2 Aug 7, 2020 Developer: JFAexe (id/jfaexe) Support and testing: Plague Doctor (id/JustPD) ]] CQB_CHANGELOG = [[ Version 1.0 July 22, 2020: - Base release (6 hours version) Version 1.1 July 23, 2020: - Spin base - Auto bhop Version 1.2 July 24, 2020: - Base and autorun improvements Version 1.3 July 26, 2020: - Burst base Version 1.4 July 28, 2020: - Melee and Zoom base Version 2.0 Aug 2, 2020: - Projectile and dual weapons support - Better Melee base with backstabs - Lua shells Version 2.1 Aug 5, 2020: - Server options - Spawner entity base - New HUD font Version 2.2 Aug 21, 2020: - NPC Support for guns ]] CQB_LICENSE = [[ MIT Licensed Copyright (c) 2020 JFAexe Reusing stolen code since 2017 ]]
object_draft_schematic_furniture_wod_ns_potted_plant_scem_08 = object_draft_schematic_furniture_shared_wod_ns_potted_plant_scem_08:new { } ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_ns_potted_plant_scem_08, "object/draft_schematic/furniture/wod_ns_potted_plant_scem_08.iff")
DataMapping = {} DataMapping.Icons = {}; DataMapping.SearchTypes = {}; DataMapping.SourceFields = {}; DataMapping.ImportFields = {}; DataMapping.ImportFields.Bibliographic = {}; DataMapping.ImportFields.Item = {}; DataMapping.ImportFields.StaticHolding = {}; --Typical Settings that shouldn't need user configuration DataMapping.LabelName = "Catalog Search"; DataMapping.MmsIdRegex = '(?s)name="mmsId"[^>]*value="(?<mmsId>\\d*)'; -- Icons: Aeon DataMapping.Icons["Aeon"] = {}; DataMapping.Icons["Aeon"]["Search"] = "srch_32x32"; DataMapping.Icons["Aeon"]["Home"] = "home_32x32"; DataMapping.Icons["Aeon"]["Web"] = "web_32x32"; DataMapping.Icons["Aeon"]["Record"] = "record_32x32"; DataMapping.Icons["Aeon"]["Import"] = "impt_32x32"; -- SearchTypes DataMapping.SearchTypes["Title"] = "title"; DataMapping.SearchTypes["Author"] = "creator"; DataMapping.SearchTypes["Call Number"] = "lsr01"; DataMapping.SearchTypes["Subject"] = "sub"; DataMapping.SearchTypes["ISBN"] = "isbn"; DataMapping.SearchTypes["ISSN"] = "issn"; -- Catalog Number uses the Any search type because -- Primo catalogs don't have built in MMS ID searching DataMapping.SearchTypes["Catalog Number"] = "any"; -- Source Fields: Aeon DataMapping.SourceFields["Aeon"] = {}; DataMapping.SourceFields["Aeon"]["Title"] = { Table = "Transaction", Field = "ItemTitle" }; DataMapping.SourceFields["Aeon"]["Author"] = { Table = "Transaction", Field = "ItemAuthor" }; DataMapping.SourceFields["Aeon"]["Call Number"] = { Table = "Transaction", Field = "CallNumber" }; DataMapping.SourceFields["Aeon"]["Catalog Number"] = { Table = "Transaction", Field = "ReferenceNumber" }; DataMapping.SourceFields["Aeon"]["TransactionNumber"] = { Table = "Transaction", Field = "TransactionNumber" }; -- Import Fields DataMapping.ImportFields.Bibliographic["Aeon"] = { { Table = "Transaction", Field = "ItemTitle", MaxSize = 255, Value = "//datafield[@tag='245']/subfield[@code='a']|//datafield[@tag='245']/subfield[@code='b']" }, { Table = "Transaction", Field = "ItemAuthor", MaxSize = 255, Value = "//datafield[@tag='100']/subfield[@code='a']|//datafield[@tag='100']/subfield[@code='b'],//datafield[@tag='110']/subfield[@code='a']|//datafield[@tag='110']/subfield[@code='b'],//datafield[@tag='111']/subfield[@code='a']|//datafield[@tag='111']/subfield[@code='b']" }, { Table = "Transaction", Field ="ItemPublisher", MaxSize = 255, Value = "//datafield[@tag='260']/subfield[@code='b']" }, { Table = "Transaction", Field ="ItemPlace", MaxSize = 255, Value = "//datafield[@tag='260']/subfield[@code='a']" }, { Table = "Transaction", Field ="ItemDate", MaxSize = 50, Value = "//datafield[@tag='260']/subfield[@code='c']" }, { Table = "Transaction", Field ="ItemEdition", MaxSize = 50, Value = "//datafield[@tag='250']/subfield[@code='a']" }, { Table = "Transaction", Field ="ItemIssue", MaxSize = 255, Value = "//datafield[@tag='773']/subfield[@code='g']" } }; DataMapping.ImportFields.Item["Aeon"] = { { Table = "Transaction", Field = "ReferenceNumber", MaxSize = 50, Value = "ReferenceNumber" }, { Table = "Transaction", Field = "CallNumber", MaxSize = 255, Value = "CallNumber" }, { Table = "Transaction", Field = "ItemNumber", MaxSize = 255, Value = "Barcode" }, { Table = "Transaction", Field = "Location", MaxSize = 255, Value = "Location" }, { Table = "Transaction", Field = "SubLocation", MaxSize = 255, Value = "Library" } };
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author ([email protected]). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local COMMAND = Clockwork.command:New("DoorSetOwnable"); COMMAND.tip = "Set an ownable door."; COMMAND.text = "<string Name>"; COMMAND.flags = CMD_DEFAULT; COMMAND.access = "a"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local door = player:GetEyeTraceNoCursor().Entity; if (IsValid(door) and Clockwork.entity:IsDoor(door)) then local data = { customName = true, position = door:GetPos(), entity = door, name = table.concat(arguments or {}, " ") or "" }; Clockwork.entity:SetDoorUnownable(data.entity, false); Clockwork.entity:SetDoorText(data.entity, false); Clockwork.entity:SetDoorName(data.entity, data.name); cwDoorCmds.doorData[data.entity] = data; cwDoorCmds:SaveDoorData(); Clockwork.player:Notify(player, {"YouSetOwnableDoor"}); else Clockwork.player:Notify(player, {"ThisIsNotAValidDoor"}); end; end; COMMAND:Register();
--import the objects player = require "objects/player" Enemy = require "objects/enemy" local anim8 = require 'lib/anim8' --some global variables createEnemyTimerMax = 0.6 createEnemyTimer = createEnemyTimerMax score = 0 scale_factor = 0.9 -- table to store the enemies enemies = {} function love.load() --define a new player player = player:new(love.graphics.getWidth()/2 - 50,love.graphics.getHeight()-150) --initialize the images and sounds background_music = love.audio.newSource("/assets/sounds/Mecha Collection.wav") background_image = love.graphics.newImage("/assets/images/space.jpeg") button_image = love.graphics.newImage("/assets/images/button9090.png") player.image = love.graphics.newImage("/assets/images/plane.png") player.fire_audio = love.audio.newSource("/assets/sounds/gun-sound.wav") player.bullet_image = love.graphics.newImage("/assets/images/bullet.png") enemy_image = love.graphics.newImage("/assets/images/enemy.png") direcional_image = love.graphics.newImage("/assets/images/transparentLight49.png") explosion_animation = love.graphics.newImage("/assets/images/M484ExplosionSet1.png") -- frame, image, offsets, border local g32 = anim8.newGrid(32,32, explosion_animation:getWidth(),explosion_animation:getHeight(), 92, 10 , 0) explosion = anim8.newAnimation(g32('1-7',1), 0.5) --play the background music love.audio.play(background_music) end -- Returns true if two boxes overlap, false if they don't -- x1,y1 are the left-top coords of the first box, while w1,h1 are its width and height -- x2,y2,w2 & h2 are the same, but for the second box function CheckCollision(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end -- function to key detection and player movement function detectKey(dt) if love.keyboard.isDown("right") then if player.x < (love.graphics.getWidth() - player.image:getWidth()) then player.x = player.x + (player.speed * dt) end elseif love.keyboard.isDown("left") then if player.x > 0 then player.x = player.x - (player.speed * dt) end end if love.keyboard.isDown("down") then if player.y < (love.graphics.getHeight() - player.image:getHeight()) then player.y = player.y + (player.speed * dt) end elseif love.keyboard.isDown("up") then if player.y > 0 then player.y = player.y - (player.speed * dt) end end end -- like keydetected but for touchscreen function detectTouch(dt) local touches = love.touch.getTouches() for i, id in ipairs(touches) do local x, y = love.touch.getPosition(id) if button_pressed(x,y) then player:fire() elseif player.x < x then player.x = player.x + (player.speed * dt) if player.x > x then player.x = x end --touched to left elseif player.x > x then player.x = player.x - (player.speed * dt) if player.x < x then player.x = x end end --touched to down if player.y > y then player.y = player.y - (player.speed * dt) if player.y < y then player.y = y end --touched to up elseif player.y < y then player.y = player.y + (player.speed * dt) if player.y > y then player.y = y end end end end -- callback when touch is released function love.touchreleased( id, x, y, dx, dy, pressure ) -- player is died if not player.isAlive then reset() end -- fire button is pressed if button_pressed(x,y) then player:fire() end end -- like touch relased but for keyboard function love.keyreleased(key) if (key == "space") then player:fire() elseif not player.isAlive and key == 'r' then reset() end end -- reset the player, enermies table, dificult and score function reset() player:reset(300,300) enemies = {} score = 0 createEnemyTimerMax = 0.6 end -- update every frame function love.update(dt) --player fire cooldown player.cooldown = player.cooldown - 1 -- with this timer, will slowly spawn more enermies createEnemyTimerMax = createEnemyTimerMax - 0.0001 enemySpawn(dt) detectKey(dt) detectTouch(dt) -- update the bullets positions for i,v in ipairs(player.bullets) do v.y = v.y - (v.speed * dt) if(v.y <= 0) then table.remove(player.bullets, i) end end -- update the positions of enemies for i, enemy in ipairs(enemies) do enemy.y = enemy.y + (enemy.speed * dt) if enemy.y > love.graphics.getHeight() then -- remove enemies when they pass off the screen table.remove(enemy, i) end end -- since there will be fewer enemies on screen than bullets we'll loop them first for i, enemy in ipairs(enemies) do for j, bullet in ipairs(player.bullets) do if CheckCollision(enemy.x, enemy.y, enemy.image:getWidth(), enemy.image:getHeight(), bullet.x, bullet.y, player.bullet_image:getWidth(), player.bullet_image:getHeight()) then table.remove(player.bullets, j) enemy.dead = true love.audio.play(love.audio.newSource("/assets/sounds/explosion.wav")) score = score + 1 end end -- check if are collision with player if CheckCollision(enemy.x, enemy.y, enemy.image:getWidth(), enemy.image:getHeight(), player.x, player.y, player.image:getWidth(), player.image:getHeight()) and player.isAlive then table.remove(enemies, i) player.isAlive = false end end end --function to spawn enemies, using the timer and random number generator function enemySpawn(dt) -- Time out enemy creation createEnemyTimer = createEnemyTimer - (1 * dt) if createEnemyTimer < 0 then createEnemyTimer = createEnemyTimerMax -- Create an enemy randomX = math.random(10, love.graphics.getWidth() - 10) randomSpeed = math.random(70, 150) enemy = Enemy:new(randomX, -20, randomSpeed, enemy_image) table.insert(enemies, enemy) end end -- check if the fire button was pressed function button_pressed(x,y) if x > love.graphics:getWidth() - 200 and x < love.graphics:getWidth() - 110 and y > love.graphics:getHeight() - 180 and y < love.graphics:getHeight() - 90 then return true end return false end function love.draw() -- draw the background image, rotated by 90 degree to fit mobile screen love.graphics.draw(background_image,1024,0,math.rad(90)) -- draw a player if player.isAlive then love.graphics.draw(player.image, player.x, player.y,0,scale_factor, scale_factor) else love.graphics.print("Press anywhere to restart", love.graphics:getWidth()/2-50, love.graphics:getHeight()/2-10) end --draw the enemies for i, enemy in ipairs(enemies) do if(enemy.dead == false) then love.graphics.draw(enemy.image, enemy.x, enemy.y, 0, scale_factor, scale_factor) else explosion:draw( explosion_animation, enemy.x + enemy.image:getWidth()/2 - 20, enemy.y + enemy.image:getHeight()/2-20) table.remove(enemies, i) end end --draw the bullets for _,v in pairs(player.bullets) do love.graphics.draw(player.bullet_image, v.x, v.y) end --change color and print score love.graphics.setColor(255, 255, 255) love.graphics.print("SCORE: " .. tostring(score), 400, 10) --draw a button love.graphics.draw(button_image, love.graphics:getWidth() - 200, love.graphics:getHeight() - 160) love.graphics.draw(direcional_image, 100, love.graphics:getHeight() - 160) end
WonState = State:extend() local levels = require "data.levels" local levelNames = { "tutorial", "1", "2", "3" } local tanks = require "data.tanks" local tankNames = { "T-18", "T-12", "R-10", "B-47" } function WonState:init() WonState.super.init(self) self.name = "won" self.hasNext = false self.next = nil log.info("Current level: " .. game.level.map) local i = 1 local n = false for _, l in pairs(levelNames) do if n then self.next = levels[l] self.hasNext = true Save[l] = true break end if l == game.level.name then n = true if l == "tutorial" then Save["T-12"] = true elseif l == "1" then Save["R-10"] = true elseif l == "3" then Save["B-47"] = true end end i = i + 1 end end function WonState:update(dt) WonState.super.update(self, dt) end function WonState:draw() WonState.super.draw(self) Util.drawTextWithStroke("You won!", 15, 15) if UI.button("To menu", 10, HEIGHT - 30, 64, 22) then game:switchState(MenuState()) log.info("Menu") end if self.hasNext then if UI.button("Next level", 10, HEIGHT - 30 - 24, 64, 22) then game.level = self.next game:switchState(InGameState()) log.info("Next level") end end end
-- sort a list of integers i = 1 int_list = {} while arg[i] ~= nil do table.insert(int_list, arg[i]) i = i + 1 end table.sort(int_list) io.write(table.concat(int_list, ' ') .. '\n')
/* _ ___ ___ ___ /_\ / __| __| / __|_ __ _____ _ __ ___ / _ \ (__| _| \__ \ V V / -_) '_ (_-< /_/ \_\___|_| |___/\_/\_/\___| .__/__/ By Bubbus! |_| Global configuration for the SWEPs! //*/ // What accuracy scheme to use? Choose from WOT, Shooter, Static local AimStyle = "Shooter" // What reticule should we use? Choose from Circle, Crosshair local Reticule = "Circle" // Use ironsights when aiming, or just hug the weapon closer? local IronSights = true // Use lag compensation on bullets? local LagCompensation = true // Allow shooting while noclipping local NoclipShooting = false // Kick up dust on bullet impacts for all guns, or only snipers? Fun but potentially laggy. local AlwaysDust = false // Make the weapon tracers match the player's custom colour? local PlayerTracers = true // How fast should stamina drain while sprinting? This is a scaling number. local STAMINA_DRAIN = 0.4 // How fast should stamina recover after sprinting? This is a scaling number. local STAMINA_RECOVER = 0.09 // How much should velocity affect accuracy? This is a scaling number. local VEL_SCALE = 60 // In WOT mode, what the inaccuracy shrinking is multiplied by. This balances Shooter with WOT. local WOT_ACC_SCALE = 1.2 // In WOT mode, what the inaccuracy growth caused my moving your aim is multiplied by. local WOT_INACC_AIM = 1 // In shooter mode, what the minimum inaccuracy is multiplied by. This balances Shooter with WOT. local SHOOTER_INACC_MUL = 2 // In shooter mode, how fast should the reticule grow/shrink? local SHOOTER_LERP_MUL = 2 // In static mode, what fraction of total spread is added to the minimum spread. It's pretty much impossible to balance Static with WOT. local STATIC_INACC_MUL = 0.05 // Don't edit below this line ok thanks ACF = ACF or {} ACF.SWEP = ACF.SWEP or {} ACF.SWEP.Aim = ACF.SWEP.Aim or {} ACF.SWEP.IronSights = IronSights ACF.SWEP.LagComp = LagCompensation ACF.SWEP.NoclipShooting = NoclipShooting ACF.SWEP.AlwaysDust = AlwaysDust ACF.SWEP.PlayerTracers = PlayerTracers local swep = ACF.SWEP local aim = ACF.SWEP.Aim local function biasedapproach(cur, target, incup, incdn) incdn = math.abs( incdn ) incup = math.abs( incup ) if (cur < target) then return math.Clamp( cur + incdn, cur, target ) elseif (cur > target) then return math.Clamp( cur - incup, target, cur ) end return target end function swep.SetInaccuracy(self, val) ACF.SWEP.AddInaccuracy(self, val - self.Inaccuracy) end function swep.AddInaccuracy(self, add) aim[AimStyle].AddInaccuracy(self, add) self:SetNetworkedFloat("ServerInacc", self.Inaccuracy) end function swep.Think(self) return aim[AimStyle].Think(self) end aim.WOT = {} local WOT = aim.WOT function WOT.Think(self) local timediff = CurTime() - self.LastThink self.Owner.XCFStamina = self.Owner.XCFStamina or 0 self.LastAim = type(self.LastAim) == "Vector" and self.LastAim or Vector(1, 0, 0) if self.Owner:GetMoveType() ~= MOVETYPE_WALK and not self.Owner:InVehicle() then self.Inaccuracy = self.MaxInaccuracy self.Owner.XCFStamina = 0 end if isReloading then self.Inaccuracy = self.MaxInaccuracy else local inaccuracydiff = self.MaxInaccuracy - self.MinInaccuracy //local vel = math.Clamp(math.sqrt(self.Owner:GetVelocity():Length()/400), 0, 1) * inaccuracydiff // max vel possible is 3500 local vel = math.Clamp(self.Owner:GetVelocity():Length()/400, 0, 1) * inaccuracydiff * VEL_SCALE // max vel possible is 3500 local aim = self.Owner:GetAimVector() local difflimit = self.InaccuracyAimLimit * WOT_INACC_AIM - self.Inaccuracy difflimit = difflimit < 0 and 0 or difflimit local diffaim = math.min(aim:Distance(self.LastAim) * 30, difflimit) local crouching = self.Owner:Crouching() local jumping = not (self.Owner:OnGround() or inVehicle) local decay = self.InaccuracyDecay * WOT_ACC_SCALE local penalty = 0 //print(self.Owner:KeyDown(IN_SPEED), self.Owner:KeyDown(IN_RUN)) local healthFract = self.Owner:Health() / 100 self.MaxStamina = math.Clamp(healthFract, 0.5, 1) if self.Owner:KeyDown(IN_SPEED) then self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina - self.StaminaDrain * STAMINA_DRAIN, 0, 1) else local recover = (crouching and STAMINA_RECOVER * self.InaccuracyCrouchBonus or STAMINA_RECOVER) * timediff self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina + recover, 0, self.MaxStamina) end decay = decay * self.Owner.XCFStamina if crouching then decay = decay * self.InaccuracyCrouchBonus end if self.WasCrouched != crouching then penalty = penalty + self.InaccuracyDuckPenalty end if jumping then penalty = penalty + self.InaccuracyPerShot if not self.WasJumping and self.Owner:KeyDown(IN_JUMP) then self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina - self.StaminaJumpDrain, 0, 1) end end //self.Inaccuracy = math.Clamp(self.Inaccuracy + (vel + diffaim + penalty - decay) * timediff, self.MinInaccuracy, self.MaxInaccuracy) local rawinaccuracy = self.MinInaccuracy + vel * timediff local idealinaccuracy = biasedapproach(self.Inaccuracy, rawinaccuracy, decay, self.AccuracyDecay) + penalty + diffaim self.Inaccuracy = math.Clamp(idealinaccuracy, self.MinInaccuracy, self.MaxInaccuracy) //print("inacc", self.Inaccuracy) self.LastAim = aim XCFDBG_ThinkTime = timediff self.LastThink = CurTime() self.WasCrouched = self.Owner:Crouching() self.WasJumping = jumping //PrintMessage( HUD_PRINTCENTER, "vel = " .. math.Round(vel, 2) .. "inacc = " .. math.Round(rawinaccuracy, 2) ) end end function WOT.AddInaccuracy(self, add) self.Inaccuracy = math.Clamp(self.Inaccuracy + add, self.MinInaccuracy, self.MaxInaccuracy) end aim.Shooter = {} local Shooter = aim.Shooter function Shooter.Think(self) self.AddInacc = self.AddInacc or 0 --self.WasJumping = self.WasJumping or true local timediff = CurTime() - self.LastThink self.Owner.XCFStamina = self.Owner.XCFStamina or 0 local inVehicle = self.Owner:InVehicle() if self.Owner:GetMoveType() ~= MOVETYPE_WALK and not inVehicle then self.Inaccuracy = self.MaxInaccuracy self.Owner.XCFStamina = 0 end if isReloading then self.Inaccuracy = self.MaxInaccuracy else local inaccuracydiff = self.MaxInaccuracy - self.MinInaccuracy local moving = self.Owner:KeyDown(IN_FORWARD) or self.Owner:KeyDown(IN_BACK) or self.Owner:KeyDown(IN_MOVELEFT) or self.Owner:KeyDown(IN_MOVERIGHT) local sprinting = self.Owner:KeyDown(IN_SPEED) local walking = self.Owner:KeyDown(IN_WALK) local crouching = self.Owner:KeyDown(IN_DUCK) or inVehicle local zoomed = self:GetNetworkedBool("Zoomed") local jumping = not (self.Owner:OnGround() or inVehicle) local inacc = 0.25 if zoomed then if crouching and not moving then inacc = 0 elseif not moving then inacc = inacc * 0.08 elseif crouching then inacc = inacc * 0.33 else inacc = inacc * 0.66 end elseif crouching then inacc = inacc * 0.5 end if moving then if sprinting then inacc = inacc * 4 elseif walking then inacc = inacc * 1.5 else inacc = inacc * 2 end end if jumping then inacc = inacc * 4 if not self.WasJumping and self.Owner:KeyDown(IN_JUMP) then self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina - self.StaminaJumpDrain, 0, 1) end end local healthFract = self.Owner:Health() / 100 self.MaxStamina = math.Clamp(healthFract, 0.25, 1) if self.Owner:KeyDown(IN_SPEED) then self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina - self.StaminaDrain * STAMINA_DRAIN, 0, 1) else local recover = (crouching and STAMINA_RECOVER * self.InaccuracyCrouchBonus or STAMINA_RECOVER) * timediff self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina + recover, 0, self.MaxStamina) end local accuracycap = ((1 - self.Owner.XCFStamina) * 0.5) ^ 2 local rawinaccuracy = self.MinInaccuracy * SHOOTER_INACC_MUL + math.max(inacc + self.AddInacc, accuracycap) * inaccuracydiff local idealinaccuracy = biasedapproach(self.Inaccuracy, rawinaccuracy, self.InaccuracyDecay * SHOOTER_LERP_MUL, self.AccuracyDecay * SHOOTER_LERP_MUL) self.Inaccuracy = math.Clamp(idealinaccuracy, self.MinInaccuracy, self.MaxInaccuracy) //print("inacc", self.Inaccuracy) self.LastAim = aim XCFDBG_ThinkTime = timediff self.LastThink = CurTime() self.WasJumping = jumping //PrintMessage( HUD_PRINTCENTER, "vel = " .. math.Round(vel, 2) .. "inacc = " .. math.Round(rawinaccuracy, 2) ) end end function Shooter.AddInaccuracy(self, add) self.Inaccuracy = math.Clamp(self.Inaccuracy + add, self.MinInaccuracy, self.MaxInaccuracy) end aim.Static = {} local Static = aim.Static function Static.Think(self) self.AddInacc = self.AddInacc or 0 self.WasJumping = self.WasJumping or true local timediff = CurTime() - self.LastThink self.Owner.XCFStamina = self.Owner.XCFStamina or 0 //print(self.Owner:GetVelocity():Length()) if self.Owner:GetMoveType() ~= MOVETYPE_WALK and not self.Owner:InVehicle() then self.Inaccuracy = self.MaxInaccuracy self.Owner.XCFStamina = 0 end if isReloading then self.Inaccuracy = self.MaxInaccuracy else local inaccuracydiff = self.MaxInaccuracy - self.MinInaccuracy local inacc = STATIC_INACC_MUL local zoomed = self:GetNetworkedBool("Zoomed") if zoomed then inacc = inacc * (self.HasScope and 0.05 or 0.5) end local healthFract = self.Owner:Health() / 100 self.MaxStamina = math.Clamp(healthFract, 0.25, 1) if self.Owner:KeyDown(IN_SPEED) then self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina - self.StaminaDrain * STAMINA_DRAIN, 0, 1) else local recover = (crouching and STAMINA_RECOVER * self.InaccuracyCrouchBonus or STAMINA_RECOVER) * timediff self.Owner.XCFStamina = math.Clamp(self.Owner.XCFStamina + recover, 0, self.MaxStamina) end local accuracycap = (1 - self.Owner.XCFStamina) ^ 2 local rawinaccuracy = self.MinInaccuracy + (inacc + accuracycap) * inaccuracydiff //local idealinaccuracy = biasedapproach(self.Inaccuracy, rawinaccuracy, self.InaccuracyDecay * STATIC_LERP_MUL, self.AccuracyDecay * STATIC_LERP_MUL) self.Inaccuracy = math.Clamp(rawinaccuracy, self.MinInaccuracy, self.MaxInaccuracy) //print("inacc", self.Inaccuracy) self.LastAim = aim XCFDBG_ThinkTime = timediff self.LastThink = CurTime() self.WasJumping = jumping //PrintMessage( HUD_PRINTCENTER, "vel = " .. math.Round(vel, 2) .. "inacc = " .. math.Round(rawinaccuracy, 2) ) end end function Static.AddInaccuracy(self, add) //self.Inaccuracy = math.Clamp(self.Inaccuracy + add, self.MinInaccuracy, self.MaxInaccuracy) end if CLIENT then ACF.SWEP.Reticules = {} local rets = ACF.SWEP.Reticules function swep.DrawReticule(self, screenpos, aimRadius, fillFraction, colourFade) rets[Reticule].Draw(self, screenpos, aimRadius, fillFraction, colourFade) end rets.Circle = {} local Circle = rets.Circle function Circle.Draw(self, screenpos, radius, progress, colourFade) screenpos = Vector(math.floor(screenpos.x + 0.5), math.floor(screenpos.y + 0.5), 0) local alpha = (self:GetNetworkedBool("Zoomed") and ACF.SWEP.IronSights and self.IronSights and not self.HasScope) and 50 or 255 local circlehue = Color(255, colourFade*255, colourFade*255, alpha) if self.ShotSpread and self.ShotSpread > 0 then radius = ScrW() / 2 * (self.ShotSpread) / self.Owner:GetFOV() surface.DrawCircle(screenpos.x, screenpos.y, radius , Color(0, 0, 0, 128) ) radius = ScrW() / 2 * (self.curVisInacc + self.ShotSpread) / self.Owner:GetFOV() end draw.Arc(screenpos.x, screenpos.y, radius, -2, (1-progress)*360, 360, 3, Color(0, 0, 0, alpha)) draw.Arc(screenpos.x, screenpos.y, radius, -1, (1-progress)*360, 360, 3, circlehue) end rets.Crosshair = {} local Crosshair = rets.Crosshair local CrosshairLength = 20 function Crosshair.Draw(self, screenpos, radius, progress, colourFade) screenpos = Vector(math.floor(screenpos.x + 0.5), math.floor(screenpos.y + 0.5), 0) local alpha = (self:GetNetworkedBool("Zoomed") and ACF.SWEP.IronSights and self.IronSights and not self.HasScope) and 70 or 255 local circlehue = Color(255, colourFade*255, colourFade*255, alpha) if self.ShotSpread and self.ShotSpread > 0 then radius = ScrW() / 2 * (self.ShotSpread) / self.Owner:GetFOV() draw.Arc(screenpos.x, screenpos.y, radius, 2, 0, 360, 3, Color(0, 0, 0, 128)) --surface.DrawCircle(screenpos.x, screenpos.y, radius , Color(0, 0, 0, 128) ) radius = ScrW() / 2 * (self.curVisInacc + self.ShotSpread) / self.Owner:GetFOV() end if progress < 1 then progress = 1 - progress end radius = radius + 1 surface.SetDrawColor(Color(0, 0, 0, circlehue.a)) surface.DrawRect((screenpos.x - radius - CrosshairLength - 1), screenpos.y - 1, CrosshairLength + 3, 3) surface.DrawRect((screenpos.x + radius - 1), screenpos.y - 1, CrosshairLength + 2, 3) surface.DrawRect(screenpos.x - 1, (screenpos.y - radius - CrosshairLength - 1), 3, CrosshairLength + 3) surface.DrawRect(screenpos.x - 1, (screenpos.y + radius - 1), 3, CrosshairLength + 2) surface.SetDrawColor(circlehue) surface.DrawLine((screenpos.x + radius), screenpos.y, (screenpos.x + (radius + CrosshairLength * progress)), screenpos.y) surface.DrawLine((screenpos.x - radius), screenpos.y, (screenpos.x - (radius + CrosshairLength * progress) - 1), screenpos.y) surface.DrawLine(screenpos.x, (screenpos.y + radius), screenpos.x, (screenpos.y + (radius + CrosshairLength * progress))) surface.DrawLine(screenpos.x, (screenpos.y - radius), screenpos.x, (screenpos.y - (radius + CrosshairLength * progress) - 1)) --draw.Arc(screenpos.x, screenpos.y, radius, -1.5, (1-progress)*360, 360, 5, circlehue) end if not (Reticule and rets[Reticule]) then print("ACF SWEPs: Couldn't find the " .. tostring(Reticule) .. " reticule! Please choose a valid reticule in acf_swepconfig.lua. Defaulting to Circle.") Reticule = "Circle" end end if not (AimStyle and aim[AimStyle]) then print("ACF SWEPs: Couldn't find the " .. tostring(AimStyle) .. " aim-style! Please choose a valid aim-style in acf_swepconfig.lua. Defaulting to WOT.") AimStyle = "WOT" end if not aim[AimStyle] then error("ACF SWEPs: Couldn't find the " .. tostring(AimStyle) .. " aim-style! Please choose a valid aim-style in acf_swepconfig.lua") end AddCSLuaFile()
slot0 = class("HoloLiveLinkLinkSelectMediator", import("view.base.ContextMediator")) slot0.HUB_ID = 3 slot0.register = function (slot0) slot0:BindEvent() slot0:requestDataFromServer() end slot0.requestDataFromServer = function (slot0) pg.ConnectionMgr.GetInstance():Send(26101, { type = MiniGameRequestCommand.REQUEST_HUB_DATA }, 26102, function (slot0) slot1 = getProxy(MiniGameProxy) for slot5, slot6 in ipairs(slot0.hubs) do if slot6.id == slot0.HUB_ID then slot1:UpdataHubData(slot6) end end end) end slot0.BindEvent = function (slot0) return end slot0.listNotificationInterests = function (slot0) return { MiniGameProxy.ON_HUB_DATA_UPDATE, GAME.SEND_MINI_GAME_OP_DONE } end slot0.handleNotification = function (slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == MiniGameProxy.ON_HUB_DATA_UPDATE then if slot3.id == HoloLiveLinkLinkSelectScene.HOLOLIVE_LINKGAME_HUB_ID then slot0.viewComponent:updateData() slot0.viewComponent:updateUI() end elseif slot2 == GAME.SEND_MINI_GAME_OP_DONE and slot3.cmd == MiniGameOPCommand.CMD_ULTIMATE then slot4 = { function (slot0) if #slot0.awards > 0 then slot1.viewComponent:emit(BaseUI.ON_ACHIEVE, slot1, slot0) else slot0() end end, function (slot0) slot0.viewComponent:updateData() slot0.viewComponent:updateUI() end } seriesAsync(slot4) end end return slot0
include("shared.lua") surface.CreateFont( "Roboto", { font = "Roboto", -- Use the font-name which is shown to you by your operating system Font Viewer, not the file name extended = false, size = 14, weight = 500, }) local function ToggleScoreboard(toggle) if toggle then local scrw, scrh = ScrW(), ScrH() EmberRPScoreboard = vgui.Create("DFrame") EmberRPScoreboard:SetTitle("") EmberRPScoreboard:SetSize(scrw * .3, scrh * .6) EmberRPScoreboard:Center() EmberRPScoreboard:MakePopup() EmberRPScoreboard:ShowCloseButton(false) EmberRPScoreboard:SetDraggable(false) EmberRPScoreboard:Paint = function(self,w,h) surface.SetDrawColor(0,0,0,200) surface.DrawRect(0,0,w,h) draw.SimpleText("EmberRP Scoreboard","Roboto", w / 2, h * 0.2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end local scroll = vgui.Create("DscrollPanel", EmberRPScoreboard) scroll:SetPos(0, EmberRPScoreboard:GetTall() * .03) scroll:SetSize(EmberRPScoreboard:GetWide(), EmberRPScoreboard:GetTall() * .97) local ypos = 0 for k, v in pairs(player.GetAll()) do local PlayerPanel = vgui.Create("DPanel", EmberRPScoreboard) PlayerPanel:SetPos(0, ypos) PlayerPanel:SetSize(EmberRPScoreboard:GetWide(), EmberRPScoreboard:GetTall() * 0.5) local name = v:Name() PlayerPanel.Paint = function(self,w,h) if Is IsValid(v) then surface.SetDrawColor(0,0,0,200) surface.DrawRect(0,0,w,h) draw.SimpleText(v:Name(),"Roboto", w / 2, h / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) end ypos = ypos + PlayerPanel:GetTall() * 1.1 end else if IsValid(EmberRPScoreboard) then EmberRPScoreboard:Remove() end end hook.Add("ScoreboardShow", "EmberRPOpenScoreboard", funcction() ToggleScoreboard(true) return false end) hook.Add("ScoreboardHide", "EmberRPHideScoreboard", funcction() ToggleScoreboard(false) end)