content
stringlengths
5
1.05M
local S = df_trees.S --stem minetest.register_node("df_trees:nether_cap_stem", { description = S("Nether Cap Stem"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap_stem.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.wood, }) --cap minetest.register_node("df_trees:nether_cap", { description = S("Nether Cap"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap.png"}, is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.nethercap_wood, }) --gills minetest.register_node("df_trees:nether_cap_gills", { description = S("Nether Cap Gills"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, tiles = {"dfcaverns_nether_cap_gills.png"}, is_ground_content = false, light_source = 6, groups = {snappy = 3, leafdecay = 3, leaves = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, nether_cap = 1}, sounds = df_trees.sounds.leaves, drawtype = "plantlike", paramtype = "light", drop = { max_items = 1, items = { { items = {'df_trees:nether_cap_sapling'}, rarity = 5, }, { items = {'df_trees:nether_cap_gills'}, } } }, after_place_node = df_trees.after_place_leaves, }) df_trees.register_leafdecay({ trunks = {"df_trees:nether_cap"}, -- don't need stem nodes here leaves = {"df_trees:nether_cap_gills"}, radius = 1, }) --Wood minetest.register_craft({ output = 'df_trees:nether_cap_wood 4', recipe = { {'df_trees:nether_cap'}, } }) minetest.register_craft({ output = 'df_trees:nether_cap_wood 4', recipe = { {'df_trees:nether_cap_stem'}, } }) minetest.register_node("df_trees:nether_cap_wood", { description = S("Nether Cap Planks"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, paramtype2 = "facedir", place_param2 = 0, tiles = {"dfcaverns_nether_cap_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1, freezes_water = 1}, sounds = df_trees.sounds.wood, }) df_trees.register_all_stairs("nether_cap_wood") -- sapling minetest.register_node("df_trees:nether_cap_sapling", { description = S("Nether Cap Spawn"), _doc_items_longdesc = df_trees.doc.nether_cap_desc, _doc_items_usagehelp = df_trees.doc.nether_cap_usage, drawtype = "plantlike", visual_scale = 1.0, tiles = {"dfcaverns_nether_cap_sapling.png"}, inventory_image = "dfcaverns_nether_cap_sapling.png", wield_image = "dfcaverns_nether_cap_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, floodable = true, -- nether cap spawn aren't tough enough to freeze water yet selection_box = { type = "fixed", fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} }, groups = {snappy = 2, dig_immediate = 3, attached_node = 1, sapling = 1, light_sensitive_fungus = 11}, sounds = df_trees.sounds.leaves, on_construct = function(pos) local node_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name if minetest.get_item_group(node_below_name, "cools_lava") == 0 or minetest.get_item_group(node_below_name, "nether_cap") > 0 then return end minetest.get_node_timer(pos):start(math.random( df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_max_growth_delay)) end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, on_timer = function(pos) if df_farming and df_farming.kill_if_sunlit(pos) then return end minetest.set_node(pos, {name="air"}) df_trees.spawn_nether_cap(pos) end, }) local c_stem = minetest.get_content_id("df_trees:nether_cap_stem") local c_cap = minetest.get_content_id("df_trees:nether_cap") local c_gills = minetest.get_content_id("df_trees:nether_cap_gills") df_trees.spawn_nether_cap = function(pos) local x, y, z = pos.x, pos.y, pos.z local stem_height = math.random(1,3) local cap_radius = math.random(2,3) local maxy = y + stem_height + 3 local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map( {x = x - cap_radius, y = y, z = z - cap_radius}, {x = x + cap_radius, y = maxy + 3, z = z + cap_radius} ) local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) vm:set_data(data) vm:write_to_map() vm:update_map() end df_trees.spawn_nether_cap_vm = function(vi, area, data) local stem_height = math.random(1,3) local cap_radius = math.random(2,3) subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius) end local water = df_trees.node_names.water_source local river_water = df_trees.node_names.river_water_source local ice = df_trees.node_names.ice local water_flowing = df_trees.node_names.water_flowing local river_water_flowing = df_trees.node_names.river_water_flowing local snow = df_trees.node_names.snow minetest.register_abm{ label = "water freezing", nodenames = {water, river_water,}, neighbors = {"group:freezes_water"}, interval = 1, chance = 5, catch_up = true, action = function(pos) minetest.swap_node(pos, {name=ice}) end, } minetest.register_abm{ label = "flowing water freezing", nodenames = {water_flowing, river_water_flowing}, neighbors = {"group:freezes_water"}, interval = 1, chance = 1, catch_up = true, action = function(pos) minetest.swap_node(pos, {name=snow}) end, }
-- init mqtt client with keepalive timer 120sec m = mqtt.Client("esp8266", 120, access_token, "password", 1) print("Connecting to MQTT broker...") m:connect(mqtt_ip, mqtt_port, 0, 1, function(client) print("Connected to MQTT!") end, function(client, reason) print("Could not connect, failed reason: " .. reason) end) m:on("offline", function(client) print("MQTT offline") end) pin = 5 print("Collecting Temperature and Humidity...") tmr.alarm(2, 10000, tmr.ALARM_AUTO, function() status, temp, humi, temp_dec, humi_dec = dht.read(pin) if status == dht.OK then -- Integer firmware using this example print(string.format("DHT Temperature:%d.%03d;Humidity:%d.%03d\r\n", math.floor(temp), temp_dec, math.floor(humi), humi_dec)) m:publish("v1/devices/me/telemetry", string.format("[{\"temperature\":%d}, {\"humidity\":%d}]", math.floor(temp), math.floor(humi)), 0, 0, function(client) print("Data sent") end) elseif status == dht.ERROR_CHECKSUM then print("DHT Checksum error.") elseif status == dht.ERROR_TIMEOUT then print("DHT timed out.") end end)
require "/scripts/vec2.lua" require "/scripts/messageutil.lua" require "/scripts/navigationtools/minimap.lua" require "/interface/navigationtools/tilestore.lua" local _init = init local _uninit = uninit local _update = update local isAlive = true local _teleportOut = teleportOut local lastDeathTime = nil local playerPosition function init(...) if _init then _init(...) end sb.logInfo("----- Navigation Tools Player Init -----") message.setHandler("ClearMiniMap", function(...) promises:add(player.confirm(root.assetJson("/interface/confirmation/navigationtools/clearMinimapConfirmation.config")), function (choice) if choice then minimap.tileStore:clearAllTiles(world.size()) end end) end) message.setHandler("AddDeathMarker", function(_, _, position) -- This will catch instances where a death caused by damage was captured twice, and only create 1 death marker if lastDeathTime == nil or player.playTime() - lastDeathTime >= 5.0 then minimap.addDeathMarker(position) end lastDeathTime = player.playTime() end) message.setHandler("ClearDeathMarkers", function(_, _, deathMarkerId) promises:add(player.confirm(root.assetJson("/interface/confirmation/navigationtools/deleteDeathMarkerConfirmation.config")), function (choice) if choice then minimap.clearDeathMarkers() end end) end) message.setHandler("RenameMarker", function(_, _, renameArgs) openRenameDialog(renameArgs.markerId, renameArgs.initialName) end) message.setHandler("OpenMiniMap", function(_, _) if player.getProperty("navigation_tools_minimap_state") == "closed" then openMiniMap("small") end end) message.setHandler("ExpandMiniMap", function(_, _) if player.getProperty("navigation_tools_minimap_state") == "small" then openMiniMap("large") elseif player.getProperty("navigation_tools_minimap_state") == "large" then openMiniMap("larger") end end) message.setHandler("ContractMiniMap", function(_, _) if player.getProperty("navigation_tools_minimap_state") == "larger" then openMiniMap("large") elseif player.getProperty("navigation_tools_minimap_state") == "large" then openMiniMap("small") end end) minimap.tileStore = TileStore:new() minimap.init(...) updatePlayerPos() lastDeathTime = nil local lastMapState = player.getProperty("navigation_tools_minimap_state") if lastMapState == nil then -- sb.logInfo("#*#*#*#* player: No existing minimap state *#*#*#*#") player.setProperty("navigation_tools_minimap_state", "closed") co = nil elseif lastMapState == "closed" then -- sb.logInfo("#*#*#*#* player: Existing minimap state was 'closed' *#*#*#*#") co = nil elseif lastMapState == "small" or lastMapState == "large" or lastMapState == "larger" then -- sb.logInfo("#*#*#*#* player: Existing minimap state was '" .. lastMapState .. "' *#*#*#*#") co = coroutine.create(openMiniMapDelayed) coroutine.resume(co, "small", 5.0) end sb.logInfo("----- End Navigation Tools Player Init -----") end function openMiniMapDelayed(size, seconds) local startTime = os.time() local diff = os.difftime(os.time(), startTime) while diff < seconds do coroutine.yield("#*#*#*#* player: Waiting to open minimap (" .. size .. "): " .. tostring(diff) .. "/" .. tostring(seconds) .. " *#*#*#*#") diff = os.difftime(os.time(), startTime) -- Break early if we register that we are already moving after teleport if not status.statusProperty("navigation_tools_teleporting") then diff = seconds end end openMiniMap(size) end function openMiniMap(size) size = size or "small" local configData = {} if size == "larger" then configData = root.assetJson("/interface/navigationtools/minimapguilarger.config") elseif size == "large" then configData = root.assetJson("/interface/navigationtools/minimapguilarge.config") else configData = root.assetJson("/interface/navigationtools/minimapgui.config") end status.setStatusProperty("navigation_tools_teleporting", false) player.interact("ScriptPane", configData) end function openRenameDialog(markerId, initialName) local configData = root.assetJson("/interface/navigationtools/renamemarkergui.config") configData.markerId = markerId configData.initialName = initialName player.interact("ScriptPane", configData) end function update(dt) if _update then _update(dt) end local hp = status.resource("health") if hp <= 0 then sb.logInfo("#*#*#*#* player_init: update(): player died - health = " .. hp .. " *#*#*#*#") status.setStatusProperty("navigation_tools_teleporting", true) if playerPosition then sb.logInfo("#*#*#*#* player_init: update(): player position is known *#*#*#*#") -- world.sendEntityMessage(player.id(), "AddDeathMarker", playerPosition) -- doesn't seem to work minimap.addDeathMarker(playerPosition) else sb.logInfo("#*#*#*#* player_init: update(): player position is unknown *#*#*#*#") end return end updatePlayerPos() promises:update() minimap.update(dt) if co and coroutine.status(co) ~= "dead" then local success, info = coroutine.resume(co) -- sb.logInfo(tostring(info)) if coroutine.status(co) == "dead" then co = nil end end end function updatePlayerPos() local newPlayerPosition = world.entityPosition(player.id()) playerPosition = newPlayerPosition or playerPosition end function teleportOut(...) -- sb.logInfo("#*#*#*#* player_init: TELEPORTING OUT *#*#*#*#") status.setStatusProperty("navigation_tools_teleporting", true) _teleportOut(...) end function uninit(...) local hp = status.resource("health") sb.logInfo("#*#*#*#* player_uninit: health = " .. hp .. " *#*#*#*#") status.setStatusProperty("navigation_tools_teleporting", true) if hp <= 0 then sb.logInfo("#*#*#*#* player_uninit: player died - health = " .. hp .. " *#*#*#*#") if playerPosition then sb.logInfo("#*#*#*#* player_uninit: player position is known *#*#*#*#") minimap.addDeathMarker(playerPosition) else sb.logInfo("#*#*#*#* player_uninit: player position is unknown - no death marker created *#*#*#*#") end end _uninit(...) end
local inspect = require 'inspect' local log = function(level, msg, ...) if type(msg) ~= 'string' then msg = inspect(msg) end if length({ ... }) > 0 then msg = msg .. ' :: ' .. inspect({ ... }) end ngx.log(level, '[metrix] ' .. msg) end local stderr = function(...) log(ngx.STDERR, ...) end local emerg = function(...) log(ngx.EMERG, ...) end local alert = function(...) log(ngx.ALERT, ...) end local crit = function(...) log(ngx.CRIT, ...) end local err = function(...) log(ngx.ERR, ...) end local warn = function(...) log(ngx.WARN, ...) end local notice = function(...) log(ngx.NOTICE, ...) end local info = function(...) log(ngx.INFO, ...) end local debug = function(...) log(ngx.DEBUG, ...) end local exports = {} exports.log = log exports.stderr = stderr exports.stderror = stderr exports.emerg = emerg exports.emergency = emerg exports.alert = alert exports.crit = crit exports.critical = crit exports.err = err exports.error = err exports.warn = warn exports.warning = warn exports.notice = notice exports.info = info exports.debug = debug return exports
local fs = require('diagnosticls-configs.fs') return { sourceName = 'redpen', -- command = fs.get_executable('redpen'), command = './bin/redpen', args = { '--limit', '50', '%filepath' }, debounce = 100, isStdout = false, isStderr = true, formatPattern = { [[^.*:(\d+):\s(.*)(\r|\n)*$]], { line = 1, column = 0, message = { '[redpen] ', 2 } }, }, rootPatterns = { '.git' }, }
function onUpdate(elapsed) -- start of "update", some variables weren't updated yet if curStep == 464 then doTweenAngle('left', 'camGame', 10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 10, stepCrochet*0.005, 'circOut') elseif curStep == 468 then doTweenAngle('left', 'camGame', -10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', -10, stepCrochet*0.005, 'circOut') elseif curStep == 472 then doTweenAngle('left', 'camGame', 0, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 0, stepCrochet*0.005, 'circOut') end if curStep == 496 then doTweenAngle('left', 'camGame', 10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 10, stepCrochet*0.005, 'circOut') elseif curStep == 500 then doTweenAngle('left', 'camGame', -10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', -10, stepCrochet*0.005, 'circOut') elseif curStep == 504 then doTweenAngle('left', 'camGame', 0, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 0, stepCrochet*0.005, 'circOut') end if curStep == 592 then doTweenAngle('left', 'camGame', 10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 10, stepCrochet*0.005, 'circOut') elseif curStep == 596 then doTweenAngle('left', 'camGame', -10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', -10, stepCrochet*0.005, 'circOut') elseif curStep == 600 then doTweenAngle('left', 'camGame', 0, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 0, stepCrochet*0.005, 'circOut') end if curStep == 624 then doTweenAngle('left', 'camGame', 10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 10, stepCrochet*0.005, 'circOut') elseif curStep == 628 then doTweenAngle('left', 'camGame', -10, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', -10, stepCrochet*0.005, 'circOut') elseif curStep == 632 then doTweenAngle('left', 'camGame', 0, stepCrochet*0.005, 'circOut') doTweenAngle('left2', 'camHUD', 0, stepCrochet*0.005, 'circOut') end end
-- java.require APITest = java.require('party/iroiro/jua/APITest') System = java.require('java/lang/System') Thread = java.require('java/lang/Thread') Class = java.require('java/lang/Class') Short = java.require('java/lang/Short') APITest:assertTrue(Class ~= nil) -- static memebers Thread:sleep(1000) APITest:assertTrue(true) System.out:println('Print') -- static fields APITest:assertTrue(Short.MAX_VALUE == 0x7fff) -- java.new instance = java.new(APITest) class = instance:getClass() APITest:assertTrue(class:equals(APITest)) APITest:assertTrue(instance.testPublic == 443) -- array a = APITest.array b = APITest.arrays APITest:assertTrue(type(a) == 'table') APITest:assertTrue(type(b) == 'table') total = 0 for i, v in ipairs(a) do total = v + total end APITest:assertTrue(total == sum) total = 0 for i, v in ipairs(b) do for j, u in ipairs(v) do total = u + total end end error = sum * #b - total APITest:assertTrue(#a == #b) APITest:assertTrue(error * error < 0.000000001) if (error ~= 0) then System.out:println(string.format("Calculation Error: %.20f", error)) end
Citizen.CreateThread(function() while true do Citizen.Wait(0) N_0xf4f2c0d4ee209e20() N_0x4757f00bc6323cfe(GetHashKey("WEAPON_UNARMED"),1.6) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_KNIFE"),0.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_DAGGER"),0.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_MACHETE"),0.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_BATTLEAXE"),0.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_STONE_HATCHET"),0.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_KNUCKLE"),0.2) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_NIGHTSTICK"),0.0) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_RAYPISTOL"),0.0) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_PUMPSHOTGUN_MK2"),2.5) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_COMBATPISTOL"),1.3) N_0x4757f00bc6323cfe(GetHashKey("WEAPON_MACHINEPISTOL"),1.4) --[[HideHudComponentThisFrame(1) HideHudComponentThisFrame(2) HideHudComponentThisFrame(3) HideHudComponentThisFrame(4) HideHudComponentThisFrame(5) HideHudComponentThisFrame(6) HideHudComponentThisFrame(7) HideHudComponentThisFrame(8) HideHudComponentThisFrame(9) HideHudComponentThisFrame(11) HideHudComponentThisFrame(12) HideHudComponentThisFrame(13) HideHudComponentThisFrame(15) HideHudComponentThisFrame(17) HideHudComponentThisFrame(18) HideHudComponentThisFrame(20) HideHudComponentThisFrame(21) HideHudComponentThisFrame(22) HideHudComponentThisFrame(23) HideHudComponentThisFrame(24) HideHudComponentThisFrame(25) HideHudComponentThisFrame(26) HideHudComponentThisFrame(27) HideHudComponentThisFrame(28) HideHudComponentThisFrame(29) HideHudComponentThisFrame(30) HideHudComponentThisFrame(31) HideHudComponentThisFrame(32) HideHudComponentThisFrame(33) HideHudComponentThisFrame(34) HideHudComponentThisFrame(35) HideHudComponentThisFrame(36) HideHudComponentThisFrame(37) HideHudComponentThisFrame(38) HideHudComponentThisFrame(39) HideHudComponentThisFrame(40) HideHudComponentThisFrame(41) HideHudComponentThisFrame(42) HideHudComponentThisFrame(43) HideHudComponentThisFrame(44) HideHudComponentThisFrame(45) HideHudComponentThisFrame(46) HideHudComponentThisFrame(47) HideHudComponentThisFrame(48) HideHudComponentThisFrame(49) HideHudComponentThisFrame(50) HideHudComponentThisFrame(51)]] RemoveAllPickupsOfType(0x6C5B941A) RemoveAllPickupsOfType(0xF33C83B0) RemoveAllPickupsOfType(0xDF711959) RemoveAllPickupsOfType(0xB2B5325E) RemoveAllPickupsOfType(0x85CAA9B1) RemoveAllPickupsOfType(0xB2930A14) RemoveAllPickupsOfType(0xFE2A352C) RemoveAllPickupsOfType(0x693583AD) RemoveAllPickupsOfType(0x1D9588D3) RemoveAllPickupsOfType(0x3A4C2AD2) RemoveAllPickupsOfType(0x4D36C349) RemoveAllPickupsOfType(0x2F36B434) RemoveAllPickupsOfType(0xA9355DCD) RemoveAllPickupsOfType(0x96B412A3) RemoveAllPickupsOfType(0x9299C95B) RemoveAllPickupsOfType(0xF9AFB48F) RemoveAllPickupsOfType(0x8967B4F3) RemoveAllPickupsOfType(0x3B662889) RemoveAllPickupsOfType(0xFD16169E) RemoveAllPickupsOfType(0xCB13D282) RemoveAllPickupsOfType(0xC69DE3FF) RemoveAllPickupsOfType(0x278D8734) RemoveAllPickupsOfType(0x5EA16D74) RemoveAllPickupsOfType(0x295691A9) RemoveAllPickupsOfType(0x81EE601E) RemoveAllPickupsOfType(0x88EAACA7) RemoveAllPickupsOfType(0x872DC888) RemoveAllPickupsOfType(0xC5B72713) RemoveAllPickupsOfType(0x9CF13918) RemoveAllPickupsOfType(0x0968339D) RemoveAllPickupsOfType(0xBFEE6C3B) RemoveAllPickupsOfType(0xBED46EC5) RemoveAllPickupsOfType(0x079284A9) RemoveAllPickupsOfType(0x8ADDEC75) DisablePlayerVehicleRewards(PlayerId()) end end)
if _G.WOW_PROJECT_ID == _G.WOW_PROJECT_MAINLINE then return -- Don't load for Retail end LibQuestXPDB = { [1] = {["xp"] = 540, ["level"] = 4}, [2] = {["xp"] = 2450, ["level"] = 30}, [5] = {["xp"] = 390, ["level"] = 20}, [6] = {["xp"] = 335, ["level"] = 5}, [7] = {["xp"] = 170, ["level"] = 2}, [8] = {["xp"] = 110, ["level"] = 5}, [9] = {["xp"] = 1050, ["level"] = 15}, [10] = {["xp"] = 6290, ["level"] = 48}, [11] = {["xp"] = 840, ["level"] = 10}, [12] = {["xp"] = 910, ["level"] = 12}, [13] = {["xp"] = 980, ["level"] = 14}, [14] = {["xp"] = 1600, ["level"] = 17}, [15] = {["xp"] = 250, ["level"] = 3}, [16] = {["xp"] = 0, ["level"] = nil}, [17] = {["xp"] = 4820, ["level"] = 42}, [18] = {["xp"] = 355, ["level"] = 4}, [19] = {["xp"] = 2000, ["level"] = 25}, [20] = {["xp"] = 1650, ["level"] = 21}, [21] = {["xp"] = 450, ["level"] = 5}, [22] = {["xp"] = 910, ["level"] = 12}, [23] = {["xp"] = 1950, ["level"] = 24}, [24] = {["xp"] = 2200, ["level"] = 27}, [25] = {["xp"] = 2000, ["level"] = 25}, [26] = {["xp"] = 115, ["level"] = nil}, [27] = {["xp"] = 115, ["level"] = nil}, [28] = {["xp"] = 880, ["level"] = nil}, [29] = {["xp"] = 880, ["level"] = nil}, [30] = {["xp"] = 880, ["level"] = nil}, [31] = {["xp"] = 1150, ["level"] = nil}, [32] = {["xp"] = 7850, ["level"] = 48}, [33] = {["xp"] = 170, ["level"] = 2}, [34] = {["xp"] = 1950, ["level"] = 24}, [35] = {["xp"] = 420, ["level"] = 10}, [36] = {["xp"] = 420, ["level"] = 10}, [37] = {["xp"] = 210, ["level"] = 10}, [38] = {["xp"] = 910, ["level"] = 13}, [39] = {["xp"] = 1050, ["level"] = 10}, [40] = {["xp"] = 85, ["level"] = 10}, [45] = {["xp"] = 420, ["level"] = 10}, [46] = {["xp"] = 840, ["level"] = 10}, [47] = {["xp"] = 630, ["level"] = 7}, [48] = {["xp"] = 5290, ["level"] = 44}, [49] = {["xp"] = 6600, ["level"] = 44}, [50] = {["xp"] = 6600, ["level"] = 44}, [51] = {["xp"] = 6600, ["level"] = 44}, [52] = {["xp"] = 630, ["level"] = 10}, [53] = {["xp"] = 7900, ["level"] = 44}, [54] = {["xp"] = 225, ["level"] = 5}, [55] = {["xp"] = 4050, ["level"] = 32}, [56] = {["xp"] = 1450, ["level"] = 24}, [57] = {["xp"] = 2100, ["level"] = 26}, [58] = {["xp"] = 2450, ["level"] = 30}, [59] = {["xp"] = 210, ["level"] = 10}, [60] = {["xp"] = 475, ["level"] = 7}, [61] = {["xp"] = 790, ["level"] = 7}, [62] = {["xp"] = 475, ["level"] = 7}, [63] = {["xp"] = 1150, ["level"] = nil}, [64] = {["xp"] = 910, ["level"] = 12}, [65] = {["xp"] = 1350, ["level"] = 18}, [66] = {["xp"] = 230, ["level"] = 28}, [67] = {["xp"] = 1150, ["level"] = 28}, [68] = {["xp"] = 1700, ["level"] = 28}, [69] = {["xp"] = 570, ["level"] = 28}, [70] = {["xp"] = 1700, ["level"] = 28}, [71] = {["xp"] = 210, ["level"] = 10}, [72] = {["xp"] = 230, ["level"] = 28}, [74] = {["xp"] = 1150, ["level"] = 28}, [75] = {["xp"] = 1150, ["level"] = 28}, [76] = {["xp"] = 840, ["level"] = 10}, [77] = {["xp"] = 6290, ["level"] = 48}, [78] = {["xp"] = 570, ["level"] = 28}, [79] = {["xp"] = 230, ["level"] = 28}, [80] = {["xp"] = 230, ["level"] = 28}, [81] = {["xp"] = 6290, ["level"] = 48}, [82] = {["xp"] = 4500, ["level"] = 47}, [83] = {["xp"] = 780, ["level"] = 9}, [84] = {["xp"] = 135, ["level"] = 6}, [85] = {["xp"] = 135, ["level"] = 6}, [86] = {["xp"] = 405, ["level"] = 6}, [87] = {["xp"] = 880, ["level"] = 8}, [88] = {["xp"] = 780, ["level"] = 9}, [89] = {["xp"] = 1550, ["level"] = 20}, [90] = {["xp"] = 2000, ["level"] = 25}, [91] = {["xp"] = 1850, ["level"] = 23}, [92] = {["xp"] = 1350, ["level"] = 18}, [93] = {["xp"] = 780, ["level"] = 20}, [94] = {["xp"] = 1250, ["level"] = 21}, [95] = {["xp"] = 1000, ["level"] = 25}, [96] = {["xp"] = 2350, ["level"] = nil}, [97] = {["xp"] = 230, ["level"] = 28}, [98] = {["xp"] = 4050, ["level"] = 32}, [99] = {["xp"] = 1050, ["level"] = 15}, [100] = {["xp"] = 0, ["level"] = nil}, [101] = {["xp"] = 2550, ["level"] = 25}, [102] = {["xp"] = 980, ["level"] = 14}, [103] = {["xp"] = 1150, ["level"] = 16}, [104] = {["xp"] = 1550, ["level"] = 20}, [105] = {["xp"] = 11900, ["level"] = 60}, [106] = {["xp"] = 135, ["level"] = 6}, [107] = {["xp"] = 135, ["level"] = 6}, [109] = {["xp"] = 630, ["level"] = 10}, [110] = {["xp"] = 625, ["level"] = 48}, [111] = {["xp"] = 135, ["level"] = 6}, [112] = {["xp"] = 315, ["level"] = 7}, [113] = {["xp"] = 625, ["level"] = 48}, [114] = {["xp"] = 790, ["level"] = 7}, [115] = {["xp"] = 1850, ["level"] = 23}, [116] = {["xp"] = 1050, ["level"] = 15}, [117] = {["xp"] = 0, ["level"] = nil}, [118] = {["xp"] = 340, ["level"] = 18}, [119] = {["xp"] = 680, ["level"] = 18}, [120] = {["xp"] = 490, ["level"] = 14}, [121] = {["xp"] = 245, ["level"] = 14}, [122] = {["xp"] = 1700, ["level"] = 18}, [123] = {["xp"] = 210, ["level"] = 10}, [124] = {["xp"] = 1150, ["level"] = 20}, [125] = {["xp"] = 880, ["level"] = 16}, [126] = {["xp"] = 1650, ["level"] = 21}, [127] = {["xp"] = 1250, ["level"] = 21}, [128] = {["xp"] = 2000, ["level"] = 25}, [129] = {["xp"] = 540, ["level"] = 15}, [130] = {["xp"] = 270, ["level"] = 15}, [131] = {["xp"] = 270, ["level"] = 15}, [132] = {["xp"] = 680, ["level"] = 18}, [133] = {["xp"] = 1650, ["level"] = 27}, [134] = {["xp"] = 1200, ["level"] = 30}, [135] = {["xp"] = 680, ["level"] = 18}, [136] = {["xp"] = 580, ["level"] = 16}, [138] = {["xp"] = 580, ["level"] = 16}, [139] = {["xp"] = 580, ["level"] = 16}, [140] = {["xp"] = 1150, ["level"] = 16}, [141] = {["xp"] = 340, ["level"] = 18}, [142] = {["xp"] = 1350, ["level"] = 18}, [143] = {["xp"] = 490, ["level"] = 14}, [144] = {["xp"] = 245, ["level"] = 14}, [145] = {["xp"] = 1000, ["level"] = 18}, [146] = {["xp"] = 340, ["level"] = 18}, [147] = {["xp"] = 840, ["level"] = 10}, [148] = {["xp"] = 485, ["level"] = 24}, [149] = {["xp"] = 485, ["level"] = 24}, [150] = {["xp"] = 1550, ["level"] = 20}, [151] = {["xp"] = 1250, ["level"] = 14}, [152] = {["xp"] = 1450, ["level"] = 19}, [153] = {["xp"] = 1050, ["level"] = 15}, [154] = {["xp"] = 195, ["level"] = 24}, [155] = {["xp"] = 1700, ["level"] = 18}, [156] = {["xp"] = 970, ["level"] = 24}, [157] = {["xp"] = 1450, ["level"] = 24}, [158] = {["xp"] = 485, ["level"] = 24}, [159] = {["xp"] = 970, ["level"] = 24}, [160] = {["xp"] = 610, ["level"] = 30}, [161] = {["xp"] = 1350, ["level"] = 18}, [162] = {["xp"] = 8150, ["level"] = 49}, [163] = {["xp"] = 390, ["level"] = 20}, [164] = {["xp"] = 920, ["level"] = 23}, [165] = {["xp"] = 1000, ["level"] = 25}, [166] = {["xp"] = 2600, ["level"] = 22}, [167] = {["xp"] = 1550, ["level"] = 20}, [168] = {["xp"] = 1350, ["level"] = 18}, [169] = {["xp"] = 2650, ["level"] = 26}, [170] = {["xp"] = 170, ["level"] = 2}, [171] = {["xp"] = 2380, ["level"] = 60}, [172] = {["xp"] = 0, ["level"] = nil}, [173] = {["xp"] = 1150, ["level"] = 28}, [174] = {["xp"] = 2000, ["level"] = 25}, [175] = {["xp"] = 1000, ["level"] = 25}, [176] = {["xp"] = 880, ["level"] = 11}, [177] = {["xp"] = 1500, ["level"] = 25}, [178] = {["xp"] = 1400, ["level"] = 23}, [179] = {["xp"] = 80, ["level"] = 1}, [180] = {["xp"] = 2650, ["level"] = 26}, [181] = {["xp"] = 2450, ["level"] = 30}, [182] = {["xp"] = 355, ["level"] = 4}, [183] = {["xp"] = 250, ["level"] = 3}, [184] = {["xp"] = 590, ["level"] = 9}, [185] = {["xp"] = 1250, ["level"] = 31}, [186] = {["xp"] = 1450, ["level"] = 33}, [187] = {["xp"] = 2450, ["level"] = 35}, [188] = {["xp"] = 3710, ["level"] = 37}, [189] = {["xp"] = 2450, ["level"] = 35}, [190] = {["xp"] = 1250, ["level"] = 31}, [191] = {["xp"] = 1450, ["level"] = 33}, [192] = {["xp"] = 2900, ["level"] = 38}, [193] = {["xp"] = 4370, ["level"] = 40}, [194] = {["xp"] = 1550, ["level"] = 34}, [195] = {["xp"] = 1750, ["level"] = 36}, [196] = {["xp"] = 3400, ["level"] = 41}, [197] = {["xp"] = 5050, ["level"] = 43}, [198] = {["xp"] = 670, ["level"] = 32}, [199] = {["xp"] = 1350, ["level"] = 18}, [200] = {["xp"] = 1650, ["level"] = 35}, [201] = {["xp"] = 270, ["level"] = 32}, [202] = {["xp"] = 5450, ["level"] = 40}, [203] = {["xp"] = 2150, ["level"] = 33}, [204] = {["xp"] = 3100, ["level"] = 34}, [205] = {["xp"] = 4370, ["level"] = 40}, [206] = {["xp"] = 7200, ["level"] = 46}, [207] = {["xp"] = 4900, ["level"] = 38}, [208] = {["xp"] = 7550, ["level"] = 43}, [209] = {["xp"] = 4820, ["level"] = 42}, [210] = {["xp"] = 1850, ["level"] = 37}, [211] = {["xp"] = 11900, ["level"] = 60}, [212] = {["xp"] = 6550, ["level"] = 40}, [213] = {["xp"] = 3500, ["level"] = 36}, [214] = {["xp"] = 1900, ["level"] = 17}, [215] = {["xp"] = 1450, ["level"] = 33}, [216] = {["xp"] = 1950, ["level"] = 24}, [217] = {["xp"] = 1600, ["level"] = 17}, [218] = {["xp"] = 560, ["level"] = 5}, [219] = {["xp"] = 2550, ["level"] = 25}, [220] = {["xp"] = 390, ["level"] = nil}, [221] = {["xp"] = 1750, ["level"] = 29}, [222] = {["xp"] = 1900, ["level"] = 31}, [223] = {["xp"] = 3150, ["level"] = 31}, [224] = {["xp"] = 910, ["level"] = 12}, [225] = {["xp"] = 610, ["level"] = 30}, [226] = {["xp"] = 1250, ["level"] = 21}, [227] = {["xp"] = 245, ["level"] = 30}, [228] = {["xp"] = 1850, ["level"] = 30}, [229] = {["xp"] = 245, ["level"] = 30}, [230] = {["xp"] = 1000, ["level"] = 25}, [231] = {["xp"] = 1200, ["level"] = 30}, [232] = {["xp"] = 550, ["level"] = 45}, [233] = {["xp"] = 190, ["level"] = 3}, [234] = {["xp"] = 270, ["level"] = 4}, [235] = {["xp"] = 155, ["level"] = 20}, [237] = {["xp"] = 1050, ["level"] = 15}, [238] = {["xp"] = 550, ["level"] = 45}, [239] = {["xp"] = 210, ["level"] = 10}, [240] = {["xp"] = 780, ["level"] = 20}, [242] = {["xp"] = 0, ["level"] = nil}, [243] = {["xp"] = 2850, ["level"] = 46}, [244] = {["xp"] = 290, ["level"] = 16}, [245] = {["xp"] = 1250, ["level"] = 21}, [246] = {["xp"] = 950, ["level"] = 17}, [247] = {["xp"] = 3050, ["level"] = 30}, [248] = {["xp"] = 1750, ["level"] = 22}, [249] = {["xp"] = 2100, ["level"] = 26}, [250] = {["xp"] = 680, ["level"] = 18}, [251] = {["xp"] = 245, ["level"] = 30}, [252] = {["xp"] = 245, ["level"] = 30}, [253] = {["xp"] = 3650, ["level"] = 30}, [254] = {["xp"] = 0, ["level"] = nil}, [255] = {["xp"] = 1450, ["level"] = 19}, [256] = {["xp"] = 1750, ["level"] = 22}, [257] = {["xp"] = 880, ["level"] = 16}, [258] = {["xp"] = 950, ["level"] = 17}, [261] = {["xp"] = 4140, ["level"] = 39}, [262] = {["xp"] = 510, ["level"] = 25}, [263] = {["xp"] = 1050, ["level"] = 15}, [264] = {["xp"] = 540, ["level"] = 15}, [265] = {["xp"] = 200, ["level"] = 25}, [266] = {["xp"] = 200, ["level"] = 25}, [267] = {["xp"] = 910, ["level"] = 12}, [268] = {["xp"] = 510, ["level"] = 25}, [269] = {["xp"] = 590, ["level"] = 29}, [270] = {["xp"] = 1200, ["level"] = 29}, [271] = {["xp"] = 1550, ["level"] = 20}, [272] = {["xp"] = 880, ["level"] = nil}, [273] = {["xp"] = 270, ["level"] = 15}, [274] = {["xp"] = 340, ["level"] = 18}, [275] = {["xp"] = 2650, ["level"] = 26}, [276] = {["xp"] = 1250, ["level"] = 21}, [277] = {["xp"] = 1850, ["level"] = 23}, [278] = {["xp"] = 1350, ["level"] = 18}, [279] = {["xp"] = 1750, ["level"] = 22}, [280] = {["xp"] = 680, ["level"] = 18}, [281] = {["xp"] = 510, ["level"] = 25}, [282] = {["xp"] = 335, ["level"] = 5}, [283] = {["xp"] = 1950, ["level"] = 20}, [284] = {["xp"] = 510, ["level"] = 25}, [285] = {["xp"] = 1000, ["level"] = 25}, [286] = {["xp"] = 1500, ["level"] = 25}, [287] = {["xp"] = 590, ["level"] = 9}, [288] = {["xp"] = 220, ["level"] = 27}, [289] = {["xp"] = 1750, ["level"] = 29}, [290] = {["xp"] = 1200, ["level"] = 30}, [291] = {["xp"] = 420, ["level"] = 10}, [292] = {["xp"] = 1200, ["level"] = 30}, [293] = {["xp"] = 2450, ["level"] = 30}, [294] = {["xp"] = 1950, ["level"] = 24}, [295] = {["xp"] = 2200, ["level"] = 27}, [296] = {["xp"] = 2950, ["level"] = 29}, [297] = {["xp"] = 1350, ["level"] = 18}, [298] = {["xp"] = 270, ["level"] = 15}, [299] = {["xp"] = 2300, ["level"] = 28}, [301] = {["xp"] = 540, ["level"] = 15}, [302] = {["xp"] = 270, ["level"] = 15}, [303] = {["xp"] = 2450, ["level"] = 30}, [304] = {["xp"] = 2540, ["level"] = 31}, [305] = {["xp"] = 970, ["level"] = 24}, [306] = {["xp"] = 485, ["level"] = 24}, [307] = {["xp"] = 1350, ["level"] = 15}, [308] = {["xp"] = 0, ["level"] = nil}, [309] = {["xp"] = 1050, ["level"] = 15}, [310] = {["xp"] = 135, ["level"] = 6}, [311] = {["xp"] = 630, ["level"] = 7}, [312] = {["xp"] = 910, ["level"] = 12}, [313] = {["xp"] = 630, ["level"] = 7}, [314] = {["xp"] = 910, ["level"] = 12}, [315] = {["xp"] = 780, ["level"] = 9}, [316] = {["xp"] = 120, ["level"] = 1}, [317] = {["xp"] = 680, ["level"] = 6}, [318] = {["xp"] = 160, ["level"] = 7}, [319] = {["xp"] = 530, ["level"] = 8}, [320] = {["xp"] = 880, ["level"] = 8}, [321] = {["xp"] = 590, ["level"] = 29}, [322] = {["xp"] = 1200, ["level"] = 29}, [323] = {["xp"] = 2300, ["level"] = 28}, [324] = {["xp"] = 1750, ["level"] = 29}, [325] = {["xp"] = 590, ["level"] = 29}, [328] = {["xp"] = 1850, ["level"] = 37}, [329] = {["xp"] = 1850, ["level"] = 37}, [330] = {["xp"] = 370, ["level"] = 37}, [331] = {["xp"] = 3710, ["level"] = 37}, [332] = {["xp"] = 130, ["level"] = 2}, [333] = {["xp"] = 85, ["level"] = 2}, [334] = {["xp"] = 130, ["level"] = 2}, [335] = {["xp"] = 2450, ["level"] = 30}, [336] = {["xp"] = 2450, ["level"] = 30}, [337] = {["xp"] = 1500, ["level"] = 25}, [338] = {["xp"] = 6550, ["level"] = 40}, [339] = {["xp"] = 1090, ["level"] = 40}, [340] = {["xp"] = 1090, ["level"] = 40}, [341] = {["xp"] = 1090, ["level"] = 40}, [342] = {["xp"] = 1090, ["level"] = 40}, [343] = {["xp"] = 195, ["level"] = 24}, [344] = {["xp"] = 485, ["level"] = 24}, [345] = {["xp"] = 485, ["level"] = 24}, [346] = {["xp"] = 1950, ["level"] = 24}, [347] = {["xp"] = 970, ["level"] = 24}, [348] = {["xp"] = 8300, ["level"] = 45}, [349] = {["xp"] = 0, ["level"] = nil}, [350] = {["xp"] = 250, ["level"] = 31}, [351] = {["xp"] = 6290, ["level"] = 48}, [353] = {["xp"] = 1050, ["level"] = 15}, [354] = {["xp"] = 880, ["level"] = 11}, [355] = {["xp"] = 85, ["level"] = 10}, [356] = {["xp"] = 660, ["level"] = 11}, [357] = {["xp"] = 530, ["level"] = 8}, [358] = {["xp"] = 700, ["level"] = 8}, [359] = {["xp"] = 195, ["level"] = 9}, [360] = {["xp"] = 390, ["level"] = 9}, [361] = {["xp"] = 475, ["level"] = 7}, [362] = {["xp"] = 420, ["level"] = 10}, [363] = {["xp"] = 40, ["level"] = 1}, [364] = {["xp"] = 170, ["level"] = 2}, [365] = {["xp"] = 630, ["level"] = 7}, [366] = {["xp"] = 350, ["level"] = 8}, [367] = {["xp"] = 540, ["level"] = 6}, [368] = {["xp"] = 780, ["level"] = 9}, [369] = {["xp"] = 220, ["level"] = 11}, [370] = {["xp"] = 780, ["level"] = 9}, [371] = {["xp"] = 840, ["level"] = 10}, [372] = {["xp"] = 910, ["level"] = 12}, [373] = {["xp"] = 870, ["level"] = 22}, [374] = {["xp"] = 630, ["level"] = 7}, [375] = {["xp"] = 700, ["level"] = 8}, [376] = {["xp"] = 170, ["level"] = 2}, [377] = {["xp"] = 3150, ["level"] = 26}, [378] = {["xp"] = 3300, ["level"] = 27}, [379] = {["xp"] = 4300, ["level"] = 46}, [380] = {["xp"] = 355, ["level"] = 4}, [381] = {["xp"] = 355, ["level"] = 4}, [382] = {["xp"] = 670, ["level"] = 5}, [383] = {["xp"] = 335, ["level"] = 5}, [384] = {["xp"] = 630, ["level"] = 7}, [385] = {["xp"] = 1050, ["level"] = 15}, [386] = {["xp"] = 3050, ["level"] = 25}, [387] = {["xp"] = 3150, ["level"] = 26}, [388] = {["xp"] = 3150, ["level"] = 26}, [389] = {["xp"] = 435, ["level"] = 22}, [391] = {["xp"] = 3550, ["level"] = 29}, [392] = {["xp"] = 590, ["level"] = 29}, [393] = {["xp"] = 590, ["level"] = 29}, [394] = {["xp"] = 250, ["level"] = 31}, [395] = {["xp"] = 630, ["level"] = 31}, [396] = {["xp"] = 3800, ["level"] = 31}, [397] = {["xp"] = 245, ["level"] = 30}, [398] = {["xp"] = 840, ["level"] = 10}, [399] = {["xp"] = 1050, ["level"] = 15}, [400] = {["xp"] = 110, ["level"] = 5}, [401] = {["xp"] = 1850, ["level"] = 30}, [403] = {["xp"] = 0, ["level"] = nil}, [404] = {["xp"] = 405, ["level"] = 6}, [405] = {["xp"] = 175, ["level"] = 8}, [407] = {["xp"] = 160, ["level"] = 7}, [408] = {["xp"] = 910, ["level"] = 13}, [409] = {["xp"] = 680, ["level"] = 12}, [410] = {["xp"] = 0, ["level"] = nil}, [411] = {["xp"] = 910, ["level"] = 12}, [412] = {["xp"] = 840, ["level"] = 10}, [413] = {["xp"] = 420, ["level"] = 10}, [414] = {["xp"] = 630, ["level"] = 10}, [415] = {["xp"] = 85, ["level"] = 10}, [416] = {["xp"] = 880, ["level"] = 11}, [417] = {["xp"] = 660, ["level"] = 11}, [418] = {["xp"] = 880, ["level"] = 11}, [419] = {["xp"] = 420, ["level"] = 10}, [420] = {["xp"] = 335, ["level"] = 5}, [421] = {["xp"] = 840, ["level"] = 10}, [422] = {["xp"] = 880, ["level"] = 11}, [423] = {["xp"] = 980, ["level"] = 14}, [424] = {["xp"] = 1050, ["level"] = 15}, [425] = {["xp"] = 680, ["level"] = 12}, [426] = {["xp"] = 880, ["level"] = 8}, [427] = {["xp"] = 700, ["level"] = 8}, [428] = {["xp"] = 225, ["level"] = 12}, [429] = {["xp"] = 440, ["level"] = 11}, [430] = {["xp"] = 660, ["level"] = 11}, [431] = {["xp"] = 0, ["level"] = nil}, [432] = {["xp"] = 590, ["level"] = 9}, [433] = {["xp"] = 660, ["level"] = 11}, [434] = {["xp"] = 1900, ["level"] = 31}, [435] = {["xp"] = 880, ["level"] = 11}, [436] = {["xp"] = 340, ["level"] = 18}, [437] = {["xp"] = 980, ["level"] = 14}, [438] = {["xp"] = 880, ["level"] = 16}, [439] = {["xp"] = 290, ["level"] = 16}, [440] = {["xp"] = 580, ["level"] = 16}, [441] = {["xp"] = 580, ["level"] = 16}, [442] = {["xp"] = 1950, ["level"] = 20}, [443] = {["xp"] = 1250, ["level"] = 17}, [444] = {["xp"] = 315, ["level"] = 17}, [445] = {["xp"] = 630, ["level"] = 10}, [446] = {["xp"] = 290, ["level"] = 16}, [447] = {["xp"] = 910, ["level"] = 12}, [448] = {["xp"] = 580, ["level"] = 16}, [449] = {["xp"] = 440, ["level"] = 11}, [450] = {["xp"] = 1350, ["level"] = 15}, [451] = {["xp"] = 2050, ["level"] = 18}, [452] = {["xp"] = 1050, ["level"] = 15}, [453] = {["xp"] = 1000, ["level"] = 25}, [454] = {["xp"] = 105, ["level"] = 15}, [455] = {["xp"] = 1250, ["level"] = 21}, [456] = {["xp"] = 170, ["level"] = 2}, [457] = {["xp"] = 250, ["level"] = 3}, [458] = {["xp"] = 40, ["level"] = 1}, [459] = {["xp"] = 250, ["level"] = 3}, [460] = {["xp"] = 630, ["level"] = 17}, [461] = {["xp"] = 680, ["level"] = 18}, [462] = {["xp"] = 0, ["level"] = nil}, [463] = {["xp"] = 830, ["level"] = 21}, [464] = {["xp"] = 2100, ["level"] = 26}, [465] = {["xp"] = 1600, ["level"] = 26}, [466] = {["xp"] = 1750, ["level"] = 22}, [467] = {["xp"] = 460, ["level"] = 23}, [468] = {["xp"] = 165, ["level"] = 21}, [469] = {["xp"] = 830, ["level"] = 21}, [470] = {["xp"] = 2400, ["level"] = 24}, [471] = {["xp"] = 2100, ["level"] = 26}, [472] = {["xp"] = 1000, ["level"] = 25}, [473] = {["xp"] = 210, ["level"] = 26}, [474] = {["xp"] = 2100, ["level"] = 26}, [475] = {["xp"] = 270, ["level"] = 6}, [476] = {["xp"] = 540, ["level"] = 6}, [477] = {["xp"] = 980, ["level"] = 14}, [478] = {["xp"] = 740, ["level"] = 14}, [479] = {["xp"] = 1150, ["level"] = 16}, [480] = {["xp"] = 1750, ["level"] = 22}, [481] = {["xp"] = 100, ["level"] = 14}, [482] = {["xp"] = 100, ["level"] = 14}, [483] = {["xp"] = 780, ["level"] = 9}, [484] = {["xp"] = 1750, ["level"] = 22}, [485] = {["xp"] = 6290, ["level"] = 48}, [486] = {["xp"] = 1150, ["level"] = 12}, [487] = {["xp"] = 700, ["level"] = 8}, [488] = {["xp"] = 450, ["level"] = 5}, [489] = {["xp"] = 630, ["level"] = 7}, [490] = {["xp"] = 630, ["level"] = 7}, [491] = {["xp"] = 1700, ["level"] = 18}, [492] = {["xp"] = 880, ["level"] = 11}, [493] = {["xp"] = 1150, ["level"] = 20}, [494] = {["xp"] = 780, ["level"] = 20}, [495] = {["xp"] = 410, ["level"] = 39}, [496] = {["xp"] = 175, ["level"] = 22}, [497] = {["xp"] = 435, ["level"] = 22}, [498] = {["xp"] = 2200, ["level"] = 22}, [499] = {["xp"] = 1750, ["level"] = 22}, [500] = {["xp"] = 4350, ["level"] = 36}, [501] = {["xp"] = 1950, ["level"] = 24}, [502] = {["xp"] = 1450, ["level"] = 24}, [503] = {["xp"] = 3500, ["level"] = 36}, [504] = {["xp"] = 6550, ["level"] = 40}, [505] = {["xp"] = 2150, ["level"] = 33}, [506] = {["xp"] = 2600, ["level"] = 36}, [507] = {["xp"] = 6000, ["level"] = 42}, [508] = {["xp"] = 5450, ["level"] = 40}, [509] = {["xp"] = 2300, ["level"] = 28}, [510] = {["xp"] = 1550, ["level"] = 34}, [511] = {["xp"] = 1550, ["level"] = 34}, [512] = {["xp"] = 3500, ["level"] = 36}, [513] = {["xp"] = 1150, ["level"] = 28}, [514] = {["xp"] = 1550, ["level"] = 34}, [515] = {["xp"] = 3050, ["level"] = 30}, [516] = {["xp"] = 1250, ["level"] = 21}, [517] = {["xp"] = 1200, ["level"] = 30}, [518] = {["xp"] = 3100, ["level"] = 39}, [519] = {["xp"] = 4590, ["level"] = 41}, [520] = {["xp"] = 6300, ["level"] = 43}, [521] = {["xp"] = 5050, ["level"] = 43}, [522] = {["xp"] = 980, ["level"] = 38}, [523] = {["xp"] = 5450, ["level"] = 40}, [524] = {["xp"] = 3650, ["level"] = 30}, [525] = {["xp"] = 1550, ["level"] = 34}, [526] = {["xp"] = 1750, ["level"] = 29}, [527] = {["xp"] = 1950, ["level"] = 24}, [528] = {["xp"] = 2000, ["level"] = 25}, [529] = {["xp"] = 2100, ["level"] = 26}, [530] = {["xp"] = 1550, ["level"] = 20}, [531] = {["xp"] = 1550, ["level"] = 20}, [532] = {["xp"] = 2100, ["level"] = 26}, [533] = {["xp"] = 3100, ["level"] = 34}, [535] = {["xp"] = 310, ["level"] = 34}, [536] = {["xp"] = 1850, ["level"] = 30}, [537] = {["xp"] = 4370, ["level"] = 40}, [538] = {["xp"] = 980, ["level"] = 38}, [539] = {["xp"] = 2300, ["level"] = 28}, [540] = {["xp"] = 4900, ["level"] = 38}, [541] = {["xp"] = 2450, ["level"] = 30}, [542] = {["xp"] = 4900, ["level"] = 38}, [543] = {["xp"] = 6550, ["level"] = 40}, [544] = {["xp"] = 3850, ["level"] = 34}, [545] = {["xp"] = 2450, ["level"] = 35}, [546] = {["xp"] = 2550, ["level"] = 25}, [547] = {["xp"] = 3050, ["level"] = 30}, [549] = {["xp"] = 1750, ["level"] = 22}, [550] = {["xp"] = 2710, ["level"] = 32}, [551] = {["xp"] = 1090, ["level"] = 40}, [552] = {["xp"] = 2900, ["level"] = 33}, [553] = {["xp"] = 3600, ["level"] = 33}, [554] = {["xp"] = 2150, ["level"] = 40}, [555] = {["xp"] = 2540, ["level"] = 31}, [556] = {["xp"] = 2710, ["level"] = 32}, [557] = {["xp"] = 3100, ["level"] = 34}, [558] = {["xp"] = 955, ["level"] = 60}, [559] = {["xp"] = 2710, ["level"] = 32}, [560] = {["xp"] = 270, ["level"] = 32}, [561] = {["xp"] = 270, ["level"] = 32}, [562] = {["xp"] = 2000, ["level"] = 32}, [563] = {["xp"] = 3350, ["level"] = 32}, [564] = {["xp"] = 3100, ["level"] = 34}, [565] = {["xp"] = 3100, ["level"] = 34}, [566] = {["xp"] = 4370, ["level"] = 40}, [567] = {["xp"] = 2300, ["level"] = 28}, [568] = {["xp"] = 3500, ["level"] = 36}, [569] = {["xp"] = 3710, ["level"] = 37}, [570] = {["xp"] = 2900, ["level"] = 38}, [571] = {["xp"] = 3400, ["level"] = 41}, [572] = {["xp"] = 3400, ["level"] = 41}, [573] = {["xp"] = 6600, ["level"] = 44}, [574] = {["xp"] = 3920, ["level"] = 38}, [575] = {["xp"] = 1250, ["level"] = 31}, [576] = {["xp"] = 3600, ["level"] = 42}, [577] = {["xp"] = 1750, ["level"] = 36}, [578] = {["xp"] = 3710, ["level"] = 37}, [579] = {["xp"] = 0, ["level"] = nil}, [580] = {["xp"] = 6810, ["level"] = 50}, [581] = {["xp"] = 2300, ["level"] = 34}, [582] = {["xp"] = 2750, ["level"] = 37}, [583] = {["xp"] = 245, ["level"] = 30}, [584] = {["xp"] = 4590, ["level"] = 41}, [585] = {["xp"] = 3250, ["level"] = 40}, [586] = {["xp"] = 5790, ["level"] = 46}, [587] = {["xp"] = 2250, ["level"] = 41}, [588] = {["xp"] = 550, ["level"] = 45}, [589] = {["xp"] = 5540, ["level"] = 45}, [590] = {["xp"] = 110, ["level"] = 5}, [591] = {["xp"] = 5790, ["level"] = 46}, [592] = {["xp"] = 7200, ["level"] = 46}, [593] = {["xp"] = 0, ["level"] = nil}, [594] = {["xp"] = 3600, ["level"] = 42}, [595] = {["xp"] = 3400, ["level"] = 41}, [596] = {["xp"] = 2750, ["level"] = 37}, [597] = {["xp"] = 3400, ["level"] = 41}, [598] = {["xp"] = 4820, ["level"] = 42}, [599] = {["xp"] = 1140, ["level"] = 41}, [600] = {["xp"] = 4590, ["level"] = 41}, [601] = {["xp"] = 3710, ["level"] = 37}, [602] = {["xp"] = 1850, ["level"] = 37}, [603] = {["xp"] = 1850, ["level"] = 37}, [604] = {["xp"] = 4820, ["level"] = 42}, [605] = {["xp"] = 3300, ["level"] = 35}, [606] = {["xp"] = 1140, ["level"] = 41}, [607] = {["xp"] = 3400, ["level"] = 41}, [608] = {["xp"] = 6000, ["level"] = 42}, [609] = {["xp"] = 5290, ["level"] = 44}, [610] = {["xp"] = 3100, ["level"] = 39}, [611] = {["xp"] = 4370, ["level"] = 40}, [613] = {["xp"] = 6600, ["level"] = 44}, [614] = {["xp"] = 4820, ["level"] = 42}, [615] = {["xp"] = 680, ["level"] = 50}, [616] = {["xp"] = 370, ["level"] = 37}, [617] = {["xp"] = 5050, ["level"] = 43}, [618] = {["xp"] = 7200, ["level"] = 42}, [619] = {["xp"] = 0, ["level"] = nil}, [620] = {["xp"] = 2400, ["level"] = 42}, [621] = {["xp"] = 5290, ["level"] = 44}, [622] = {["xp"] = 3710, ["level"] = 37}, [623] = {["xp"] = 3750, ["level"] = 43}, [624] = {["xp"] = 5050, ["level"] = 43}, [625] = {["xp"] = 5050, ["level"] = 43}, [626] = {["xp"] = 8800, ["level"] = 51}, [627] = {["xp"] = 2750, ["level"] = 37}, [628] = {["xp"] = 3920, ["level"] = 38}, [629] = {["xp"] = 3710, ["level"] = 37}, [630] = {["xp"] = 4820, ["level"] = 42}, [631] = {["xp"] = 2540, ["level"] = 31}, [632] = {["xp"] = 2540, ["level"] = 31}, [633] = {["xp"] = 2540, ["level"] = 31}, [634] = {["xp"] = 1250, ["level"] = 31}, [635] = {["xp"] = 330, ["level"] = 35}, [636] = {["xp"] = 330, ["level"] = 35}, [637] = {["xp"] = 2450, ["level"] = 30}, [638] = {["xp"] = 920, ["level"] = 37}, [639] = {["xp"] = 3710, ["level"] = 37}, [640] = {["xp"] = 4370, ["level"] = 40}, [641] = {["xp"] = 435, ["level"] = 40}, [642] = {["xp"] = 3710, ["level"] = 37}, [643] = {["xp"] = 4590, ["level"] = 41}, [644] = {["xp"] = 4820, ["level"] = 42}, [645] = {["xp"] = 1200, ["level"] = 42}, [646] = {["xp"] = 6000, ["level"] = 42}, [647] = {["xp"] = 3050, ["level"] = 30}, [648] = {["xp"] = 7850, ["level"] = 48}, [649] = {["xp"] = 625, ["level"] = 48}, [650] = {["xp"] = 6290, ["level"] = 48}, [651] = {["xp"] = 3920, ["level"] = 38}, [652] = {["xp"] = 4820, ["level"] = 42}, [653] = {["xp"] = 3250, ["level"] = 40}, [654] = {["xp"] = 5790, ["level"] = 46}, [655] = {["xp"] = 310, ["level"] = 34}, [656] = {["xp"] = 10200, ["level"] = 50}, [657] = {["xp"] = 0, ["level"] = nil}, [658] = {["xp"] = 3500, ["level"] = 36}, [659] = {["xp"] = 1450, ["level"] = 33}, [660] = {["xp"] = 3710, ["level"] = 37}, [661] = {["xp"] = 4600, ["level"] = 37}, [662] = {["xp"] = 4370, ["level"] = 40}, [663] = {["xp"] = 820, ["level"] = 35}, [664] = {["xp"] = 4370, ["level"] = 40}, [665] = {["xp"] = 4370, ["level"] = 40}, [666] = {["xp"] = 5450, ["level"] = 40}, [667] = {["xp"] = 6600, ["level"] = 44}, [668] = {["xp"] = 2150, ["level"] = 40}, [669] = {["xp"] = 4370, ["level"] = 40}, [670] = {["xp"] = 4370, ["level"] = 40}, [671] = {["xp"] = 2900, ["level"] = 33}, [672] = {["xp"] = 3100, ["level"] = 34}, [673] = {["xp"] = 4370, ["level"] = 40}, [674] = {["xp"] = 310, ["level"] = 34}, [675] = {["xp"] = 310, ["level"] = 34}, [676] = {["xp"] = 2710, ["level"] = 32}, [677] = {["xp"] = 2710, ["level"] = 32}, [678] = {["xp"] = 3920, ["level"] = 38}, [679] = {["xp"] = 4370, ["level"] = 40}, [680] = {["xp"] = 5450, ["level"] = 40}, [681] = {["xp"] = 2540, ["level"] = 31}, [682] = {["xp"] = 4600, ["level"] = 37}, [683] = {["xp"] = 1200, ["level"] = 30}, [684] = {["xp"] = 5150, ["level"] = 39}, [685] = {["xp"] = 5450, ["level"] = 40}, [686] = {["xp"] = 1200, ["level"] = 30}, [687] = {["xp"] = 2150, ["level"] = 40}, [688] = {["xp"] = 3250, ["level"] = 40}, [689] = {["xp"] = 2540, ["level"] = 31}, [690] = {["xp"] = 2000, ["level"] = 32}, [691] = {["xp"] = 4350, ["level"] = 36}, [692] = {["xp"] = 4590, ["level"] = 41}, [693] = {["xp"] = 4140, ["level"] = 39}, [694] = {["xp"] = 4140, ["level"] = 39}, [695] = {["xp"] = 410, ["level"] = 39}, [696] = {["xp"] = 4140, ["level"] = 39}, [697] = {["xp"] = 5150, ["level"] = 39}, [698] = {["xp"] = 4370, ["level"] = 40}, [699] = {["xp"] = 4820, ["level"] = 42}, [700] = {["xp"] = 2540, ["level"] = 31}, [701] = {["xp"] = 3710, ["level"] = 37}, [702] = {["xp"] = 370, ["level"] = 37}, [703] = {["xp"] = 3250, ["level"] = 40}, [704] = {["xp"] = 3920, ["level"] = 38}, [705] = {["xp"] = 3710, ["level"] = 37}, [706] = {["xp"] = 5540, ["level"] = 45}, [707] = {["xp"] = 920, ["level"] = 37}, [708] = {["xp"] = 3250, ["level"] = 40}, [709] = {["xp"] = 4370, ["level"] = 40}, [710] = {["xp"] = 3710, ["level"] = 37}, [711] = {["xp"] = 4140, ["level"] = 39}, [712] = {["xp"] = 4820, ["level"] = 42}, [713] = {["xp"] = 3710, ["level"] = 37}, [714] = {["xp"] = 3710, ["level"] = 37}, [715] = {["xp"] = 2750, ["level"] = 37}, [716] = {["xp"] = 3600, ["level"] = 42}, [717] = {["xp"] = 6810, ["level"] = 50}, [718] = {["xp"] = 2900, ["level"] = 38}, [719] = {["xp"] = 3300, ["level"] = 35}, [720] = {["xp"] = 1650, ["level"] = 35}, [721] = {["xp"] = 3300, ["level"] = 35}, [722] = {["xp"] = 4370, ["level"] = 40}, [723] = {["xp"] = 3250, ["level"] = 40}, [724] = {["xp"] = 4370, ["level"] = 40}, [725] = {["xp"] = 2150, ["level"] = 40}, [726] = {["xp"] = 3250, ["level"] = 40}, [727] = {["xp"] = 1090, ["level"] = 40}, [728] = {["xp"] = 1090, ["level"] = 40}, [729] = {["xp"] = 1150, ["level"] = 20}, [730] = {["xp"] = 490, ["level"] = 14}, [731] = {["xp"] = 1950, ["level"] = 20}, [732] = {["xp"] = 5050, ["level"] = 43}, [733] = {["xp"] = 4370, ["level"] = 40}, [734] = {["xp"] = 0, ["level"] = nil}, [735] = {["xp"] = 7900, ["level"] = 44}, [736] = {["xp"] = 7900, ["level"] = 44}, [737] = {["xp"] = 3250, ["level"] = 40}, [738] = {["xp"] = 1950, ["level"] = 38}, [739] = {["xp"] = 4820, ["level"] = 42}, [741] = {["xp"] = 1150, ["level"] = 20}, [742] = {["xp"] = 155, ["level"] = 20}, [743] = {["xp"] = 700, ["level"] = 8}, [744] = {["xp"] = 880, ["level"] = 11}, [745] = {["xp"] = 540, ["level"] = 6}, [746] = {["xp"] = 700, ["level"] = 8}, [747] = {["xp"] = 170, ["level"] = 2}, [748] = {["xp"] = 450, ["level"] = 5}, [749] = {["xp"] = 530, ["level"] = 8}, [750] = {["xp"] = 250, ["level"] = 3}, [751] = {["xp"] = 530, ["level"] = 8}, [752] = {["xp"] = 85, ["level"] = 2}, [753] = {["xp"] = 250, ["level"] = 3}, [754] = {["xp"] = 540, ["level"] = 6}, [755] = {["xp"] = 250, ["level"] = 3}, [756] = {["xp"] = 630, ["level"] = 7}, [757] = {["xp"] = 445, ["level"] = 4}, [758] = {["xp"] = 700, ["level"] = 8}, [759] = {["xp"] = 840, ["level"] = 10}, [760] = {["xp"] = 1050, ["level"] = 10}, [761] = {["xp"] = 680, ["level"] = 6}, [762] = {["xp"] = 6600, ["level"] = 44}, [763] = {["xp"] = 335, ["level"] = 5}, [764] = {["xp"] = 630, ["level"] = 10}, [765] = {["xp"] = 910, ["level"] = 12}, [766] = {["xp"] = 700, ["level"] = 8}, [767] = {["xp"] = 55, ["level"] = 6}, [768] = {["xp"] = 880, ["level"] = 8}, [769] = {["xp"] = 420, ["level"] = 10}, [770] = {["xp"] = 910, ["level"] = 12}, [771] = {["xp"] = 630, ["level"] = 7}, [772] = {["xp"] = 475, ["level"] = 7}, [773] = {["xp"] = 840, ["level"] = 10}, [775] = {["xp"] = 420, ["level"] = 10}, [776] = {["xp"] = 1250, ["level"] = 14}, [777] = {["xp"] = 0, ["level"] = nil}, [778] = {["xp"] = 6900, ["level"] = 45}, [779] = {["xp"] = 0, ["level"] = nil}, [780] = {["xp"] = 445, ["level"] = 4}, [781] = {["xp"] = 355, ["level"] = 4}, [782] = {["xp"] = 5050, ["level"] = 43}, [783] = {["xp"] = 40, ["level"] = 1}, [784] = {["xp"] = 630, ["level"] = 7}, [785] = {["xp"] = 350, ["level"] = 8}, [786] = {["xp"] = 700, ["level"] = 8}, [787] = {["xp"] = 40, ["level"] = 1}, [788] = {["xp"] = 170, ["level"] = 2}, [789] = {["xp"] = 250, ["level"] = 3}, [790] = {["xp"] = 450, ["level"] = 5}, [791] = {["xp"] = 630, ["level"] = 7}, [792] = {["xp"] = 445, ["level"] = 4}, [793] = {["xp"] = 8500, ["level"] = 50}, [794] = {["xp"] = 670, ["level"] = 5}, [795] = {["xp"] = 0, ["level"] = nil}, [804] = {["xp"] = 110, ["level"] = 5}, [805] = {["xp"] = 225, ["level"] = 5}, [806] = {["xp"] = 910, ["level"] = 12}, [808] = {["xp"] = 780, ["level"] = 9}, [809] = {["xp"] = 455, ["level"] = 13}, [810] = {["xp"] = 450, ["level"] = 5}, [812] = {["xp"] = 980, ["level"] = 9}, [813] = {["xp"] = 0, ["level"] = nil}, [814] = {["xp"] = 540, ["level"] = 6}, [815] = {["xp"] = 700, ["level"] = 8}, [816] = {["xp"] = 880, ["level"] = 11}, [817] = {["xp"] = 700, ["level"] = 8}, [818] = {["xp"] = 630, ["level"] = 7}, [819] = {["xp"] = 1050, ["level"] = 15}, [821] = {["xp"] = 1350, ["level"] = 15}, [822] = {["xp"] = 0, ["level"] = nil}, [823] = {["xp"] = 315, ["level"] = 7}, [824] = {["xp"] = 2200, ["level"] = 27}, [825] = {["xp"] = 700, ["level"] = 8}, [826] = {["xp"] = 840, ["level"] = 10}, [827] = {["xp"] = 910, ["level"] = 12}, [828] = {["xp"] = 90, ["level"] = 12}, [829] = {["xp"] = 455, ["level"] = 12}, [830] = {["xp"] = 630, ["level"] = 7}, [831] = {["xp"] = 630, ["level"] = 7}, [832] = {["xp"] = 680, ["level"] = 12}, [833] = {["xp"] = 630, ["level"] = 10}, [834] = {["xp"] = 780, ["level"] = 9}, [835] = {["xp"] = 880, ["level"] = 11}, [836] = {["xp"] = 7850, ["level"] = 48}, [837] = {["xp"] = 630, ["level"] = 10}, [838] = {["xp"] = 815, ["level"] = 55}, [839] = {["xp"] = 10, ["level"] = 1}, [840] = {["xp"] = 455, ["level"] = 12}, [841] = {["xp"] = 0, ["level"] = nil}, [842] = {["xp"] = 910, ["level"] = 12}, [843] = {["xp"] = 1850, ["level"] = 23}, [844] = {["xp"] = 910, ["level"] = 12}, [845] = {["xp"] = 910, ["level"] = 13}, [846] = {["xp"] = 2100, ["level"] = 26}, [847] = {["xp"] = 3710, ["level"] = 37}, [848] = {["xp"] = 1050, ["level"] = 15}, [849] = {["xp"] = 2100, ["level"] = 26}, [850] = {["xp"] = 880, ["level"] = 16}, [851] = {["xp"] = 1000, ["level"] = 18}, [852] = {["xp"] = 1100, ["level"] = 19}, [853] = {["xp"] = 800, ["level"] = 15}, [854] = {["xp"] = 225, ["level"] = 12}, [855] = {["xp"] = 1250, ["level"] = 14}, [857] = {["xp"] = 2450, ["level"] = 30}, [858] = {["xp"] = 1350, ["level"] = 18}, [860] = {["xp"] = 85, ["level"] = 10}, [861] = {["xp"] = 840, ["level"] = 10}, [862] = {["xp"] = 1850, ["level"] = 23}, [863] = {["xp"] = 1700, ["level"] = 18}, [864] = {["xp"] = 7200, ["level"] = 46}, [865] = {["xp"] = 1350, ["level"] = 18}, [866] = {["xp"] = 1150, ["level"] = 16}, [867] = {["xp"] = 1050, ["level"] = 15}, [868] = {["xp"] = 1750, ["level"] = 22}, [869] = {["xp"] = 910, ["level"] = 13}, [870] = {["xp"] = 680, ["level"] = 13}, [871] = {["xp"] = 910, ["level"] = 12}, [872] = {["xp"] = 1050, ["level"] = 15}, [873] = {["xp"] = 2750, ["level"] = 27}, [874] = {["xp"] = 550, ["level"] = 27}, [875] = {["xp"] = 1150, ["level"] = 16}, [876] = {["xp"] = 1950, ["level"] = 20}, [877] = {["xp"] = 1150, ["level"] = 16}, [878] = {["xp"] = 1650, ["level"] = 21}, [879] = {["xp"] = 1500, ["level"] = 25}, [880] = {["xp"] = 1150, ["level"] = 16}, [881] = {["xp"] = 1450, ["level"] = 16}, [882] = {["xp"] = 1800, ["level"] = 19}, [883] = {["xp"] = 1300, ["level"] = 22}, [884] = {["xp"] = 1450, ["level"] = 24}, [885] = {["xp"] = 1500, ["level"] = 25}, [886] = {["xp"] = 85, ["level"] = 10}, [887] = {["xp"] = 740, ["level"] = 14}, [888] = {["xp"] = 1150, ["level"] = 16}, [889] = {["xp"] = 0, ["level"] = nil}, [890] = {["xp"] = 100, ["level"] = 14}, [891] = {["xp"] = 1550, ["level"] = 20}, [892] = {["xp"] = 100, ["level"] = 14}, [893] = {["xp"] = 1950, ["level"] = 24}, [894] = {["xp"] = 740, ["level"] = 14}, [895] = {["xp"] = 1150, ["level"] = 16}, [896] = {["xp"] = 1700, ["level"] = 18}, [897] = {["xp"] = 2400, ["level"] = 24}, [898] = {["xp"] = 1950, ["level"] = 20}, [899] = {["xp"] = 1950, ["level"] = 20}, [900] = {["xp"] = 490, ["level"] = 14}, [901] = {["xp"] = 740, ["level"] = 14}, [902] = {["xp"] = 1150, ["level"] = 16}, [903] = {["xp"] = 1050, ["level"] = 15}, [905] = {["xp"] = 1250, ["level"] = 17}, [906] = {["xp"] = 3050, ["level"] = 25}, [907] = {["xp"] = 1700, ["level"] = 18}, [908] = {["xp"] = 2750, ["level"] = 27}, [909] = {["xp"] = 3050, ["level"] = 30}, [910] = {["xp"] = 955, ["level"] = 60}, [911] = {["xp"] = 955, ["level"] = 60}, [912] = {["xp"] = 225, ["level"] = 12}, [913] = {["xp"] = 1950, ["level"] = 20}, [914] = {["xp"] = 2600, ["level"] = 22}, [915] = {["xp"] = 955, ["level"] = 60}, [916] = {["xp"] = 355, ["level"] = 4}, [917] = {["xp"] = 560, ["level"] = 5}, [918] = {["xp"] = 630, ["level"] = 7}, [919] = {["xp"] = 790, ["level"] = 7}, [920] = {["xp"] = 45, ["level"] = 5}, [921] = {["xp"] = 335, ["level"] = 5}, [922] = {["xp"] = 315, ["level"] = 7}, [923] = {["xp"] = 980, ["level"] = 9}, [924] = {["xp"] = 1250, ["level"] = 14}, [925] = {["xp"] = 955, ["level"] = 60}, [926] = {["xp"] = 0, ["level"] = nil}, [927] = {["xp"] = 455, ["level"] = 12}, [928] = {["xp"] = 225, ["level"] = 5}, [929] = {["xp"] = 335, ["level"] = 5}, [930] = {["xp"] = 840, ["level"] = 10}, [931] = {["xp"] = 840, ["level"] = 10}, [932] = {["xp"] = 630, ["level"] = 7}, [933] = {["xp"] = 780, ["level"] = 9}, [934] = {["xp"] = 660, ["level"] = 11}, [935] = {["xp"] = 1100, ["level"] = 11}, [936] = {["xp"] = 680, ["level"] = 50}, [937] = {["xp"] = 440, ["level"] = 11}, [938] = {["xp"] = 910, ["level"] = 12}, [939] = {["xp"] = 7890, ["level"] = 54}, [940] = {["xp"] = 440, ["level"] = 11}, [941] = {["xp"] = 910, ["level"] = 12}, [942] = {["xp"] = 1550, ["level"] = 20}, [943] = {["xp"] = 2400, ["level"] = 24}, [944] = {["xp"] = 630, ["level"] = 17}, [945] = {["xp"] = 1350, ["level"] = 18}, [947] = {["xp"] = 1250, ["level"] = 17}, [948] = {["xp"] = 630, ["level"] = 17}, [949] = {["xp"] = 1250, ["level"] = 17}, [950] = {["xp"] = 950, ["level"] = 17}, [951] = {["xp"] = 1950, ["level"] = 20}, [952] = {["xp"] = 880, ["level"] = 11}, [953] = {["xp"] = 910, ["level"] = 12}, [954] = {["xp"] = 680, ["level"] = 12}, [955] = {["xp"] = 910, ["level"] = 12}, [956] = {["xp"] = 910, ["level"] = 13}, [957] = {["xp"] = 680, ["level"] = 13}, [958] = {["xp"] = 910, ["level"] = 12}, [959] = {["xp"] = 1350, ["level"] = 18}, [960] = {["xp"] = 0, ["level"] = nil}, [961] = {["xp"] = 0, ["level"] = nil}, [962] = {["xp"] = 1350, ["level"] = 18}, [963] = {["xp"] = 880, ["level"] = 16}, [964] = {["xp"] = 6500, ["level"] = 57}, [965] = {["xp"] = 680, ["level"] = 18}, [966] = {["xp"] = 1350, ["level"] = 18}, [967] = {["xp"] = 1000, ["level"] = 18}, [968] = {["xp"] = 1950, ["level"] = 20}, [969] = {["xp"] = 9550, ["level"] = 60}, [970] = {["xp"] = 1650, ["level"] = 21}, [971] = {["xp"] = 2750, ["level"] = 23}, [972] = {["xp"] = 0, ["level"] = nil}, [973] = {["xp"] = 1950, ["level"] = 24}, [974] = {["xp"] = 8170, ["level"] = 55}, [975] = {["xp"] = 0, ["level"] = nil}, [976] = {["xp"] = 2900, ["level"] = 24}, [977] = {["xp"] = 6750, ["level"] = 58}, [978] = {["xp"] = 8170, ["level"] = 55}, [979] = {["xp"] = 4350, ["level"] = 57}, [980] = {["xp"] = 4050, ["level"] = 55}, [981] = {["xp"] = 2540, ["level"] = 31}, [982] = {["xp"] = 1250, ["level"] = 17}, [983] = {["xp"] = 840, ["level"] = 10}, [984] = {["xp"] = 740, ["level"] = 14}, [985] = {["xp"] = 980, ["level"] = 14}, [986] = {["xp"] = 1550, ["level"] = 20}, [990] = {["xp"] = 365, ["level"] = 19}, [991] = {["xp"] = 1450, ["level"] = 19}, [992] = {["xp"] = 4300, ["level"] = 46}, [993] = {["xp"] = 780, ["level"] = 20}, [994] = {["xp"] = 1750, ["level"] = 22}, [995] = {["xp"] = 780, ["level"] = 20}, [996] = {["xp"] = 0, ["level"] = nil}, [997] = {["xp"] = 225, ["level"] = 5}, [998] = {["xp"] = 0, ["level"] = nil}, [1000] = {["xp"] = 815, ["level"] = 55}, [1001] = {["xp"] = 1150, ["level"] = 12}, [1002] = {["xp"] = 980, ["level"] = 14}, [1003] = {["xp"] = 1150, ["level"] = 16}, [1004] = {["xp"] = 815, ["level"] = 55}, [1007] = {["xp"] = 1150, ["level"] = 20}, [1008] = {["xp"] = 1450, ["level"] = 19}, [1009] = {["xp"] = 2550, ["level"] = 25}, [1010] = {["xp"] = 780, ["level"] = 20}, [1011] = {["xp"] = 2350, ["level"] = 29}, [1012] = {["xp"] = 3350, ["level"] = 32}, [1013] = {["xp"] = 3150, ["level"] = 26}, [1014] = {["xp"] = 3300, ["level"] = 27}, [1015] = {["xp"] = 815, ["level"] = 55}, [1016] = {["xp"] = 1950, ["level"] = 24}, [1017] = {["xp"] = 2550, ["level"] = 25}, [1018] = {["xp"] = 815, ["level"] = 55}, [1019] = {["xp"] = 815, ["level"] = 55}, [1020] = {["xp"] = 1950, ["level"] = 20}, [1021] = {["xp"] = 2710, ["level"] = 32}, [1022] = {["xp"] = 2450, ["level"] = 30}, [1023] = {["xp"] = 1250, ["level"] = 21}, [1024] = {["xp"] = 830, ["level"] = 21}, [1025] = {["xp"] = 1950, ["level"] = 24}, [1026] = {["xp"] = 2200, ["level"] = 27}, [1027] = {["xp"] = 2300, ["level"] = 28}, [1028] = {["xp"] = 1700, ["level"] = 28}, [1029] = {["xp"] = 230, ["level"] = 28}, [1030] = {["xp"] = 1700, ["level"] = 28}, [1031] = {["xp"] = 2710, ["level"] = 32}, [1032] = {["xp"] = 2710, ["level"] = 32}, [1033] = {["xp"] = 1750, ["level"] = 22}, [1034] = {["xp"] = 1850, ["level"] = 23}, [1035] = {["xp"] = 3050, ["level"] = 30}, [1036] = {["xp"] = 955, ["level"] = 60}, [1037] = {["xp"] = 610, ["level"] = 30}, [1038] = {["xp"] = 610, ["level"] = 30}, [1039] = {["xp"] = 1200, ["level"] = 30}, [1040] = {["xp"] = 610, ["level"] = 30}, [1041] = {["xp"] = 1200, ["level"] = 30}, [1042] = {["xp"] = 245, ["level"] = 30}, [1043] = {["xp"] = 2450, ["level"] = 30}, [1044] = {["xp"] = 3050, ["level"] = 30}, [1045] = {["xp"] = 2450, ["level"] = 30}, [1046] = {["xp"] = 3050, ["level"] = 30}, [1047] = {["xp"] = 815, ["level"] = 55}, [1048] = {["xp"] = 7200, ["level"] = 42}, [1049] = {["xp"] = 5850, ["level"] = 38}, [1050] = {["xp"] = 5850, ["level"] = 38}, [1051] = {["xp"] = 4350, ["level"] = 33}, [1052] = {["xp"] = 2150, ["level"] = 40}, [1053] = {["xp"] = 6550, ["level"] = 40}, [1054] = {["xp"] = 2000, ["level"] = 25}, [1055] = {["xp"] = 230, ["level"] = 28}, [1056] = {["xp"] = 680, ["level"] = 18}, [1057] = {["xp"] = 2200, ["level"] = 27}, [1058] = {["xp"] = 2100, ["level"] = 26}, [1059] = {["xp"] = 2200, ["level"] = 27}, [1060] = {["xp"] = 1550, ["level"] = 20}, [1061] = {["xp"] = 315, ["level"] = 17}, [1062] = {["xp"] = 1450, ["level"] = 19}, [1063] = {["xp"] = 680, ["level"] = 18}, [1064] = {["xp"] = 340, ["level"] = 18}, [1065] = {["xp"] = 1350, ["level"] = 18}, [1066] = {["xp"] = 1850, ["level"] = 23}, [1067] = {["xp"] = 1400, ["level"] = 23}, [1068] = {["xp"] = 1850, ["level"] = 23}, [1069] = {["xp"] = 1950, ["level"] = 20}, [1070] = {["xp"] = 830, ["level"] = 21}, [1071] = {["xp"] = 1650, ["level"] = 21}, [1072] = {["xp"] = 830, ["level"] = 21}, [1073] = {["xp"] = 1650, ["level"] = 21}, [1074] = {["xp"] = 830, ["level"] = 21}, [1075] = {["xp"] = 830, ["level"] = 21}, [1076] = {["xp"] = 1650, ["level"] = 21}, [1077] = {["xp"] = 830, ["level"] = 21}, [1078] = {["xp"] = 2100, ["level"] = 26}, [1079] = {["xp"] = 2200, ["level"] = 22}, [1080] = {["xp"] = 2200, ["level"] = 22}, [1081] = {["xp"] = 3400, ["level"] = 28}, [1082] = {["xp"] = 870, ["level"] = 22}, [1083] = {["xp"] = 2100, ["level"] = 26}, [1084] = {["xp"] = 2300, ["level"] = 28}, [1085] = {["xp"] = 165, ["level"] = 21}, [1086] = {["xp"] = 2300, ["level"] = 23}, [1087] = {["xp"] = 1500, ["level"] = 25}, [1088] = {["xp"] = 2350, ["level"] = 29}, [1089] = {["xp"] = 2350, ["level"] = 29}, [1090] = {["xp"] = 2200, ["level"] = 22}, [1091] = {["xp"] = 175, ["level"] = 22}, [1092] = {["xp"] = 1300, ["level"] = 22}, [1093] = {["xp"] = 1650, ["level"] = 21}, [1094] = {["xp"] = 830, ["level"] = 21}, [1095] = {["xp"] = 1100, ["level"] = 27}, [1096] = {["xp"] = 2200, ["level"] = 27}, [1097] = {["xp"] = 105, ["level"] = 15}, [1098] = {["xp"] = 3050, ["level"] = 25}, [1100] = {["xp"] = 1100, ["level"] = 27}, [1101] = {["xp"] = 3300, ["level"] = 27}, [1102] = {["xp"] = 3300, ["level"] = 27}, [1103] = {["xp"] = 0, ["level"] = nil}, [1104] = {["xp"] = 1850, ["level"] = 30}, [1105] = {["xp"] = 2450, ["level"] = 30}, [1106] = {["xp"] = 1650, ["level"] = 35}, [1107] = {["xp"] = 3300, ["level"] = 35}, [1108] = {["xp"] = 4140, ["level"] = 39}, [1109] = {["xp"] = 3150, ["level"] = 26}, [1110] = {["xp"] = 2540, ["level"] = 31}, [1111] = {["xp"] = 1750, ["level"] = 36}, [1112] = {["xp"] = 1750, ["level"] = 36}, [1113] = {["xp"] = 4350, ["level"] = 33}, [1114] = {["xp"] = 870, ["level"] = 36}, [1115] = {["xp"] = 1750, ["level"] = 36}, [1116] = {["xp"] = 4350, ["level"] = 36}, [1117] = {["xp"] = 4350, ["level"] = 36}, [1118] = {["xp"] = 1260, ["level"] = 43}, [1119] = {["xp"] = 5290, ["level"] = 44}, [1120] = {["xp"] = 525, ["level"] = 44}, [1121] = {["xp"] = 525, ["level"] = 44}, [1122] = {["xp"] = 2600, ["level"] = 44}, [1123] = {["xp"] = 2040, ["level"] = 55}, [1124] = {["xp"] = 4050, ["level"] = 55}, [1125] = {["xp"] = 8170, ["level"] = 55}, [1126] = {["xp"] = 8730, ["level"] = 57}, [1130] = {["xp"] = 0, ["level"] = nil}, [1131] = {["xp"] = 2450, ["level"] = 30}, [1132] = {["xp"] = 780, ["level"] = 20}, [1133] = {["xp"] = 0, ["level"] = nil}, [1134] = {["xp"] = 1650, ["level"] = 21}, [1135] = {["xp"] = 3650, ["level"] = 30}, [1136] = {["xp"] = 5550, ["level"] = 37}, [1137] = {["xp"] = 1950, ["level"] = 38}, [1138] = {["xp"] = 1250, ["level"] = 17}, [1139] = {["xp"] = 8300, ["level"] = 45}, [1140] = {["xp"] = 2300, ["level"] = 28}, [1141] = {["xp"] = 980, ["level"] = 14}, [1142] = {["xp"] = 3650, ["level"] = 30}, [1143] = {["xp"] = 2540, ["level"] = 31}, [1144] = {["xp"] = 3650, ["level"] = 30}, [1145] = {["xp"] = 1450, ["level"] = 33}, [1146] = {["xp"] = 2150, ["level"] = 33}, [1147] = {["xp"] = 3300, ["level"] = 35}, [1148] = {["xp"] = 3300, ["level"] = 35}, [1149] = {["xp"] = 1050, ["level"] = 26}, [1150] = {["xp"] = 2450, ["level"] = 30}, [1151] = {["xp"] = 3050, ["level"] = 30}, [1152] = {["xp"] = 1200, ["level"] = 30}, [1153] = {["xp"] = 2350, ["level"] = 29}, [1154] = {["xp"] = 1850, ["level"] = 30}, [1159] = {["xp"] = 1200, ["level"] = 30}, [1160] = {["xp"] = 5250, ["level"] = 36}, [1164] = {["xp"] = 3500, ["level"] = 36}, [1166] = {["xp"] = 5700, ["level"] = 41}, [1167] = {["xp"] = 570, ["level"] = 28}, [1168] = {["xp"] = 4590, ["level"] = 41}, [1169] = {["xp"] = 6850, ["level"] = 41}, [1170] = {["xp"] = 455, ["level"] = 41}, [1171] = {["xp"] = 455, ["level"] = 41}, [1172] = {["xp"] = 5700, ["level"] = 41}, [1173] = {["xp"] = 6900, ["level"] = 45}, [1175] = {["xp"] = 2900, ["level"] = 33}, [1176] = {["xp"] = 1850, ["level"] = 30}, [1177] = {["xp"] = 3500, ["level"] = 36}, [1178] = {["xp"] = 920, ["level"] = 37}, [1179] = {["xp"] = 2450, ["level"] = 30}, [1180] = {["xp"] = 920, ["level"] = 37}, [1181] = {["xp"] = 370, ["level"] = 37}, [1182] = {["xp"] = 3710, ["level"] = 37}, [1183] = {["xp"] = 920, ["level"] = 37}, [1184] = {["xp"] = 1650, ["level"] = 35}, [1185] = {["xp"] = 4350, ["level"] = 57}, [1186] = {["xp"] = 370, ["level"] = 37}, [1187] = {["xp"] = 4590, ["level"] = 41}, [1188] = {["xp"] = 1140, ["level"] = 41}, [1189] = {["xp"] = 1140, ["level"] = 41}, [1190] = {["xp"] = 2250, ["level"] = 41}, [1191] = {["xp"] = 0, ["level"] = nil}, [1192] = {["xp"] = 0, ["level"] = nil}, [1193] = {["xp"] = 0, ["level"] = nil}, [1194] = {["xp"] = 2250, ["level"] = 41}, [1195] = {["xp"] = 2550, ["level"] = 25}, [1196] = {["xp"] = 590, ["level"] = 29}, [1197] = {["xp"] = 2350, ["level"] = 29}, [1198] = {["xp"] = 2900, ["level"] = 24}, [1199] = {["xp"] = 3050, ["level"] = 25}, [1200] = {["xp"] = 3300, ["level"] = 27}, [1201] = {["xp"] = 3300, ["level"] = 35}, [1202] = {["xp"] = 3300, ["level"] = 35}, [1203] = {["xp"] = 4100, ["level"] = 35}, [1204] = {["xp"] = 3920, ["level"] = 38}, [1205] = {["xp"] = 5540, ["level"] = 45}, [1206] = {["xp"] = 3300, ["level"] = 35}, [1218] = {["xp"] = 1650, ["level"] = 35}, [1219] = {["xp"] = 820, ["level"] = 35}, [1220] = {["xp"] = 3300, ["level"] = 35}, [1221] = {["xp"] = 3150, ["level"] = 26}, [1222] = {["xp"] = 3710, ["level"] = 37}, [1238] = {["xp"] = 2450, ["level"] = 35}, [1239] = {["xp"] = 2450, ["level"] = 35}, [1240] = {["xp"] = 3300, ["level"] = 35}, [1241] = {["xp"] = 230, ["level"] = 28}, [1242] = {["xp"] = 230, ["level"] = 28}, [1243] = {["xp"] = 230, ["level"] = 28}, [1244] = {["xp"] = 2450, ["level"] = 30}, [1245] = {["xp"] = 245, ["level"] = 30}, [1246] = {["xp"] = 250, ["level"] = 31}, [1247] = {["xp"] = 250, ["level"] = 31}, [1248] = {["xp"] = 720, ["level"] = 33}, [1249] = {["xp"] = 1450, ["level"] = 33}, [1250] = {["xp"] = 290, ["level"] = 33}, [1251] = {["xp"] = 820, ["level"] = 35}, [1252] = {["xp"] = 820, ["level"] = 35}, [1253] = {["xp"] = 820, ["level"] = 35}, [1258] = {["xp"] = 4370, ["level"] = 40}, [1259] = {["xp"] = 435, ["level"] = 40}, [1260] = {["xp"] = 980, ["level"] = 38}, [1261] = {["xp"] = 4370, ["level"] = 40}, [1262] = {["xp"] = 4370, ["level"] = 40}, [1264] = {["xp"] = 1450, ["level"] = 33}, [1265] = {["xp"] = 330, ["level"] = 35}, [1266] = {["xp"] = 870, ["level"] = 36}, [1267] = {["xp"] = 5850, ["level"] = 38}, [1268] = {["xp"] = 1650, ["level"] = 35}, [1269] = {["xp"] = 920, ["level"] = 37}, [1270] = {["xp"] = 3710, ["level"] = 37}, [1271] = {["xp"] = 0, ["level"] = nil}, [1273] = {["xp"] = 4600, ["level"] = 37}, [1274] = {["xp"] = 230, ["level"] = 28}, [1275] = {["xp"] = 2900, ["level"] = 24}, [1276] = {["xp"] = 1850, ["level"] = 37}, [1282] = {["xp"] = 330, ["level"] = 35}, [1284] = {["xp"] = 1650, ["level"] = 35}, [1285] = {["xp"] = 390, ["level"] = 38}, [1286] = {["xp"] = 3920, ["level"] = 38}, [1287] = {["xp"] = 3920, ["level"] = 38}, [1288] = {["xp"] = 390, ["level"] = 38}, [1301] = {["xp"] = 820, ["level"] = 35}, [1302] = {["xp"] = 820, ["level"] = 35}, [1318] = {["xp"] = 14300, ["level"] = 60}, [1319] = {["xp"] = 330, ["level"] = 35}, [1320] = {["xp"] = 1650, ["level"] = 35}, [1321] = {["xp"] = 330, ["level"] = 35}, [1322] = {["xp"] = 3710, ["level"] = 37}, [1323] = {["xp"] = 1850, ["level"] = 37}, [1324] = {["xp"] = 2900, ["level"] = 38}, [1338] = {["xp"] = 980, ["level"] = 14}, [1339] = {["xp"] = 540, ["level"] = 15}, [1358] = {["xp"] = 1050, ["level"] = 15}, [1359] = {["xp"] = 105, ["level"] = 15}, [1360] = {["xp"] = 5050, ["level"] = 43}, [1361] = {["xp"] = 670, ["level"] = 32}, [1362] = {["xp"] = 670, ["level"] = 32}, [1363] = {["xp"] = 455, ["level"] = 41}, [1364] = {["xp"] = 4590, ["level"] = 41}, [1365] = {["xp"] = 4100, ["level"] = 35}, [1366] = {["xp"] = 3800, ["level"] = 31}, [1367] = {["xp"] = 720, ["level"] = 33}, [1368] = {["xp"] = 720, ["level"] = 33}, [1369] = {["xp"] = 2900, ["level"] = 33}, [1370] = {["xp"] = 1650, ["level"] = 35}, [1371] = {["xp"] = 2450, ["level"] = 35}, [1372] = {["xp"] = 480, ["level"] = 42}, [1373] = {["xp"] = 3710, ["level"] = 37}, [1374] = {["xp"] = 3710, ["level"] = 37}, [1375] = {["xp"] = 3710, ["level"] = 37}, [1380] = {["xp"] = 6000, ["level"] = 42}, [1381] = {["xp"] = 6000, ["level"] = 42}, [1382] = {["xp"] = 2450, ["level"] = 35}, [1383] = {["xp"] = 6000, ["level"] = 42}, [1384] = {["xp"] = 2710, ["level"] = 32}, [1385] = {["xp"] = 2450, ["level"] = 35}, [1386] = {["xp"] = 2710, ["level"] = 32}, [1387] = {["xp"] = 3800, ["level"] = 31}, [1388] = {["xp"] = 480, ["level"] = 42}, [1389] = {["xp"] = 3300, ["level"] = 35}, [1391] = {["xp"] = 3600, ["level"] = 42}, [1392] = {["xp"] = 3100, ["level"] = 39}, [1393] = {["xp"] = 3920, ["level"] = 38}, [1394] = {["xp"] = 5250, ["level"] = 36}, [1395] = {["xp"] = 4150, ["level"] = 45}, [1396] = {["xp"] = 3710, ["level"] = 37}, [1398] = {["xp"] = 4820, ["level"] = 42}, [1418] = {["xp"] = 1650, ["level"] = 35}, [1419] = {["xp"] = 4370, ["level"] = 40}, [1420] = {["xp"] = 3250, ["level"] = 40}, [1421] = {["xp"] = 3300, ["level"] = 35}, [1422] = {["xp"] = 0, ["level"] = nil}, [1423] = {["xp"] = 0, ["level"] = nil}, [1424] = {["xp"] = 6300, ["level"] = 43}, [1425] = {["xp"] = 3600, ["level"] = 42}, [1426] = {["xp"] = 6300, ["level"] = 43}, [1427] = {["xp"] = 5050, ["level"] = 43}, [1428] = {["xp"] = 5540, ["level"] = 45}, [1429] = {["xp"] = 5290, ["level"] = 44}, [1430] = {["xp"] = 5290, ["level"] = 44}, [1431] = {["xp"] = 610, ["level"] = 30}, [1432] = {["xp"] = 1200, ["level"] = 30}, [1433] = {["xp"] = 290, ["level"] = 33}, [1434] = {["xp"] = 2900, ["level"] = 33}, [1435] = {["xp"] = 2900, ["level"] = 33}, [1436] = {["xp"] = 2900, ["level"] = 33}, [1437] = {["xp"] = 2150, ["level"] = 33}, [1438] = {["xp"] = 2900, ["level"] = 33}, [1439] = {["xp"] = 2900, ["level"] = 33}, [1440] = {["xp"] = 3600, ["level"] = 33}, [1441] = {["xp"] = 3600, ["level"] = 33}, [1442] = {["xp"] = 0, ["level"] = nil}, [1444] = {["xp"] = 5290, ["level"] = 44}, [1445] = {["xp"] = 10200, ["level"] = 50}, [1446] = {["xp"] = 11400, ["level"] = 53}, [1447] = {["xp"] = 1250, ["level"] = 31}, [1448] = {["xp"] = 5050, ["level"] = 43}, [1449] = {["xp"] = 2500, ["level"] = 43}, [1450] = {["xp"] = 1260, ["level"] = 43}, [1451] = {["xp"] = 2500, ["level"] = 43}, [1452] = {["xp"] = 5050, ["level"] = 43}, [1453] = {["xp"] = 1450, ["level"] = 33}, [1454] = {["xp"] = 4140, ["level"] = 39}, [1455] = {["xp"] = 2050, ["level"] = 39}, [1456] = {["xp"] = 4140, ["level"] = 39}, [1457] = {["xp"] = 3100, ["level"] = 39}, [1458] = {["xp"] = 2900, ["level"] = 33}, [1459] = {["xp"] = 3300, ["level"] = 35}, [1462] = {["xp"] = 0, ["level"] = nil}, [1463] = {["xp"] = 0, ["level"] = nil}, [1464] = {["xp"] = 0, ["level"] = nil}, [1465] = {["xp"] = 2150, ["level"] = 33}, [1466] = {["xp"] = 4370, ["level"] = 40}, [1467] = {["xp"] = 4370, ["level"] = 40}, [1468] = {["xp"] = 0, ["level"] = nil}, [1469] = {["xp"] = 3750, ["level"] = 43}, [1470] = {["xp"] = 80, ["level"] = nil}, [1471] = {["xp"] = 630, ["level"] = 10}, [1472] = {["xp"] = 155, ["level"] = nil}, [1473] = {["xp"] = 630, ["level"] = nil}, [1474] = {["xp"] = 1550, ["level"] = nil}, [1475] = {["xp"] = 10200, ["level"] = 50}, [1476] = {["xp"] = 1550, ["level"] = nil}, [1477] = {["xp"] = 1380, ["level"] = 45}, [1478] = {["xp"] = 210, ["level"] = nil}, [1479] = {["xp"] = 955, ["level"] = 60}, [1480] = {["xp"] = 1450, ["level"] = 33}, [1481] = {["xp"] = 2900, ["level"] = 33}, [1482] = {["xp"] = 3300, ["level"] = 35}, [1483] = {["xp"] = 415, ["level"] = 21}, [1484] = {["xp"] = 290, ["level"] = 33}, [1485] = {["xp"] = 80, ["level"] = nil}, [1486] = {["xp"] = 1900, ["level"] = 17}, [1487] = {["xp"] = 2500, ["level"] = 21}, [1488] = {["xp"] = 5450, ["level"] = 40}, [1489] = {["xp"] = 290, ["level"] = 16}, [1490] = {["xp"] = 115, ["level"] = 16}, [1491] = {["xp"] = 2050, ["level"] = 18}, [1492] = {["xp"] = 440, ["level"] = 11}, [1498] = {["xp"] = 630, ["level"] = nil}, [1499] = {["xp"] = 10, ["level"] = nil}, [1501] = {["xp"] = 840, ["level"] = nil}, [1502] = {["xp"] = 210, ["level"] = 10}, [1503] = {["xp"] = 840, ["level"] = 10}, [1504] = {["xp"] = 630, ["level"] = nil}, [1505] = {["xp"] = 85, ["level"] = nil}, [1506] = {["xp"] = 210, ["level"] = nil}, [1507] = {["xp"] = 155, ["level"] = nil}, [1508] = {["xp"] = 390, ["level"] = nil}, [1509] = {["xp"] = 390, ["level"] = nil}, [1510] = {["xp"] = 780, ["level"] = nil}, [1511] = {["xp"] = 1550, ["level"] = nil}, [1512] = {["xp"] = 390, ["level"] = nil}, [1513] = {["xp"] = 1150, ["level"] = nil}, [1514] = {["xp"] = 0, ["level"] = nil}, [1515] = {["xp"] = 1150, ["level"] = nil}, [1516] = {["xp"] = 270, ["level"] = 4}, [1517] = {["xp"] = 270, ["level"] = 4}, [1518] = {["xp"] = 445, ["level"] = 4}, [1519] = {["xp"] = 270, ["level"] = 4}, [1520] = {["xp"] = 180, ["level"] = 4}, [1521] = {["xp"] = 445, ["level"] = 4}, [1522] = {["xp"] = 420, ["level"] = nil}, [1523] = {["xp"] = 420, ["level"] = nil}, [1524] = {["xp"] = 630, ["level"] = nil}, [1525] = {["xp"] = 840, ["level"] = nil}, [1526] = {["xp"] = 1150, ["level"] = 13}, [1527] = {["xp"] = 1150, ["level"] = 13}, [1528] = {["xp"] = 780, ["level"] = nil}, [1529] = {["xp"] = 780, ["level"] = nil}, [1530] = {["xp"] = 390, ["level"] = nil}, [1531] = {["xp"] = 2450, ["level"] = nil}, [1532] = {["xp"] = 2450, ["level"] = nil}, [1534] = {["xp"] = 1150, ["level"] = nil}, [1535] = {["xp"] = 780, ["level"] = nil}, [1536] = {["xp"] = 1150, ["level"] = nil}, [1558] = {["xp"] = 955, ["level"] = 60}, [1559] = {["xp"] = 0, ["level"] = nil}, [1560] = {["xp"] = 8500, ["level"] = 50}, [1578] = {["xp"] = 910, ["level"] = 12}, [1579] = {["xp"] = 455, ["level"] = 12}, [1580] = {["xp"] = 910, ["level"] = 12}, [1581] = {["xp"] = 700, ["level"] = 8}, [1582] = {["xp"] = 1350, ["level"] = 18}, [1598] = {["xp"] = 80, ["level"] = nil}, [1599] = {["xp"] = 80, ["level"] = nil}, [1618] = {["xp"] = 1150, ["level"] = 16}, [1638] = {["xp"] = 85, ["level"] = nil}, [1639] = {["xp"] = 85, ["level"] = nil}, [1640] = {["xp"] = 210, ["level"] = nil}, [1641] = {["xp"] = 0, ["level"] = nil}, [1642] = {["xp"] = 90, ["level"] = nil}, [1643] = {["xp"] = 455, ["level"] = nil}, [1644] = {["xp"] = 910, ["level"] = nil}, [1645] = {["xp"] = 0, ["level"] = nil}, [1646] = {["xp"] = 90, ["level"] = nil}, [1647] = {["xp"] = 455, ["level"] = nil}, [1648] = {["xp"] = 910, ["level"] = nil}, [1649] = {["xp"] = 390, ["level"] = nil}, [1650] = {["xp"] = 1550, ["level"] = nil}, [1651] = {["xp"] = 780, ["level"] = nil}, [1652] = {["xp"] = 1950, ["level"] = nil}, [1653] = {["xp"] = 780, ["level"] = nil}, [1654] = {["xp"] = 2600, ["level"] = 22}, [1655] = {["xp"] = 0, ["level"] = nil}, [1656] = {["xp"] = 110, ["level"] = 5}, [1657] = {["xp"] = 510, ["level"] = nil}, [1658] = {["xp"] = 2000, ["level"] = nil}, [1661] = {["xp"] = 0, ["level"] = nil}, [1665] = {["xp"] = 420, ["level"] = nil}, [1666] = {["xp"] = 420, ["level"] = 10}, [1667] = {["xp"] = 840, ["level"] = 10}, [1678] = {["xp"] = 1050, ["level"] = nil}, [1679] = {["xp"] = 85, ["level"] = nil}, [1680] = {["xp"] = 90, ["level"] = 11}, [1681] = {["xp"] = 660, ["level"] = 11}, [1682] = {["xp"] = 630, ["level"] = 10}, [1683] = {["xp"] = 840, ["level"] = nil}, [1684] = {["xp"] = 85, ["level"] = nil}, [1685] = {["xp"] = 420, ["level"] = nil}, [1686] = {["xp"] = 840, ["level"] = 10}, [1687] = {["xp"] = 955, ["level"] = 60}, [1688] = {["xp"] = 630, ["level"] = nil}, [1689] = {["xp"] = 630, ["level"] = nil}, [1690] = {["xp"] = 5050, ["level"] = 43}, [1691] = {["xp"] = 5290, ["level"] = 44}, [1692] = {["xp"] = 420, ["level"] = 10}, [1693] = {["xp"] = 630, ["level"] = 10}, [1698] = {["xp"] = 155, ["level"] = 20}, [1699] = {["xp"] = 1300, ["level"] = 22}, [1700] = {["xp"] = 570, ["level"] = 28}, [1701] = {["xp"] = 2300, ["level"] = 28}, [1702] = {["xp"] = 435, ["level"] = 22}, [1703] = {["xp"] = 1150, ["level"] = 28}, [1704] = {["xp"] = 570, ["level"] = 28}, [1705] = {["xp"] = 2300, ["level"] = 28}, [1706] = {["xp"] = 3050, ["level"] = 30}, [1707] = {["xp"] = 3950, ["level"] = 44}, [1708] = {["xp"] = 1750, ["level"] = 29}, [1709] = {["xp"] = 3050, ["level"] = 30}, [1710] = {["xp"] = 1850, ["level"] = 30}, [1711] = {["xp"] = 3050, ["level"] = 30}, [1712] = {["xp"] = 3250, ["level"] = 40}, [1713] = {["xp"] = 3250, ["level"] = 40}, [1714] = {["xp"] = 0, ["level"] = nil}, [1715] = {["xp"] = 420, ["level"] = nil}, [1716] = {["xp"] = 780, ["level"] = nil}, [1717] = {["xp"] = 390, ["level"] = nil}, [1718] = {["xp"] = 610, ["level"] = nil}, [1719] = {["xp"] = 2450, ["level"] = nil}, [1738] = {["xp"] = 1550, ["level"] = nil}, [1739] = {["xp"] = 1150, ["level"] = nil}, [1740] = {["xp"] = 3050, ["level"] = 25}, [1758] = {["xp"] = 610, ["level"] = nil}, [1778] = {["xp"] = 230, ["level"] = 13}, [1779] = {["xp"] = 0, ["level"] = nil}, [1780] = {["xp"] = 225, ["level"] = nil}, [1781] = {["xp"] = 0, ["level"] = nil}, [1782] = {["xp"] = 3400, ["level"] = 28}, [1783] = {["xp"] = 680, ["level"] = 13}, [1784] = {["xp"] = 680, ["level"] = 13}, [1785] = {["xp"] = 1150, ["level"] = 13}, [1786] = {["xp"] = 680, ["level"] = nil}, [1787] = {["xp"] = 680, ["level"] = nil}, [1788] = {["xp"] = 1150, ["level"] = nil}, [1789] = {["xp"] = 0, ["level"] = nil}, [1790] = {["xp"] = 0, ["level"] = nil}, [1791] = {["xp"] = 245, ["level"] = 30}, [1792] = {["xp"] = 5450, ["level"] = 40}, [1793] = {["xp"] = 0, ["level"] = nil}, [1794] = {["xp"] = 0, ["level"] = nil}, [1795] = {["xp"] = 2450, ["level"] = nil}, [1796] = {["xp"] = 2540, ["level"] = 31}, [1798] = {["xp"] = 610, ["level"] = nil}, [1799] = {["xp"] = 4370, ["level"] = 40}, [1800] = {["xp"] = 955, ["level"] = 60}, [1801] = {["xp"] = 610, ["level"] = nil}, [1802] = {["xp"] = 2450, ["level"] = nil}, [1803] = {["xp"] = 610, ["level"] = nil}, [1804] = {["xp"] = 2450, ["level"] = nil}, [1805] = {["xp"] = 2450, ["level"] = nil}, [1806] = {["xp"] = 2200, ["level"] = 22}, [1818] = {["xp"] = 85, ["level"] = nil}, [1819] = {["xp"] = 840, ["level"] = nil}, [1820] = {["xp"] = 210, ["level"] = 10}, [1821] = {["xp"] = 660, ["level"] = 11}, [1822] = {["xp"] = 880, ["level"] = 11}, [1823] = {["xp"] = 155, ["level"] = 20}, [1824] = {["xp"] = 1550, ["level"] = 20}, [1825] = {["xp"] = 780, ["level"] = 20}, [1838] = {["xp"] = 3650, ["level"] = 30}, [1839] = {["xp"] = 1200, ["level"] = 30}, [1840] = {["xp"] = 1200, ["level"] = 30}, [1841] = {["xp"] = 1200, ["level"] = 30}, [1842] = {["xp"] = 1200, ["level"] = 30}, [1843] = {["xp"] = 1850, ["level"] = 30}, [1844] = {["xp"] = 1200, ["level"] = 30}, [1845] = {["xp"] = 1850, ["level"] = 30}, [1846] = {["xp"] = 1200, ["level"] = 30}, [1847] = {["xp"] = 1850, ["level"] = 30}, [1848] = {["xp"] = 3050, ["level"] = 30}, [1858] = {["xp"] = 455, ["level"] = 13}, [1859] = {["xp"] = 210, ["level"] = 10}, [1860] = {["xp"] = 420, ["level"] = 10}, [1861] = {["xp"] = 840, ["level"] = 10}, [1878] = {["xp"] = 0, ["level"] = nil}, [1879] = {["xp"] = 85, ["level"] = 10}, [1880] = {["xp"] = 840, ["level"] = 10}, [1881] = {["xp"] = 85, ["level"] = 10}, [1882] = {["xp"] = 840, ["level"] = 10}, [1883] = {["xp"] = 85, ["level"] = 10}, [1884] = {["xp"] = 840, ["level"] = 10}, [1885] = {["xp"] = 210, ["level"] = 10}, [1886] = {["xp"] = 680, ["level"] = 13}, [1898] = {["xp"] = 230, ["level"] = 13}, [1899] = {["xp"] = 230, ["level"] = 13}, [1918] = {["xp"] = 550, ["level"] = 27}, [1919] = {["xp"] = 105, ["level"] = 15}, [1920] = {["xp"] = 1150, ["level"] = 16}, [1921] = {["xp"] = 800, ["level"] = 15}, [1938] = {["xp"] = 2300, ["level"] = 28}, [1939] = {["xp"] = 1050, ["level"] = 26}, [1940] = {["xp"] = 1600, ["level"] = 26}, [1941] = {["xp"] = 1050, ["level"] = 15}, [1942] = {["xp"] = 2100, ["level"] = 26}, [1943] = {["xp"] = 210, ["level"] = 26}, [1944] = {["xp"] = 2100, ["level"] = 26}, [1945] = {["xp"] = 1600, ["level"] = 26}, [1946] = {["xp"] = 2100, ["level"] = 26}, [1947] = {["xp"] = 390, ["level"] = 38}, [1948] = {["xp"] = 4370, ["level"] = 40}, [1949] = {["xp"] = 1950, ["level"] = 38}, [1950] = {["xp"] = 1850, ["level"] = 30}, [1951] = {["xp"] = 6550, ["level"] = 40}, [1952] = {["xp"] = 4370, ["level"] = 40}, [1953] = {["xp"] = 435, ["level"] = 40}, [1954] = {["xp"] = 3250, ["level"] = 40}, [1955] = {["xp"] = 3250, ["level"] = 40}, [1956] = {["xp"] = 5450, ["level"] = 40}, [1957] = {["xp"] = 3250, ["level"] = 40}, [1958] = {["xp"] = 4370, ["level"] = 40}, [1959] = {["xp"] = 105, ["level"] = 15}, [1960] = {["xp"] = 1150, ["level"] = 16}, [1961] = {["xp"] = 800, ["level"] = 15}, [1962] = {["xp"] = 1050, ["level"] = 15}, [1963] = {["xp"] = 680, ["level"] = 13}, [1978] = {["xp"] = 910, ["level"] = 13}, [1998] = {["xp"] = 880, ["level"] = 16}, [1999] = {["xp"] = 1550, ["level"] = 20}, [2000] = {["xp"] = 290, ["level"] = 16}, [2038] = {["xp"] = 1050, ["level"] = 15}, [2039] = {["xp"] = 270, ["level"] = 15}, [2040] = {["xp"] = 2350, ["level"] = 20}, [2041] = {["xp"] = 270, ["level"] = 15}, [2078] = {["xp"] = 1150, ["level"] = 20}, [2098] = {["xp"] = 1550, ["level"] = 20}, [2118] = {["xp"] = 980, ["level"] = 14}, [2138] = {["xp"] = 1150, ["level"] = 16}, [2139] = {["xp"] = 1350, ["level"] = 18}, [2158] = {["xp"] = 110, ["level"] = 5}, [2159] = {["xp"] = 110, ["level"] = 5}, [2160] = {["xp"] = 110, ["level"] = 5}, [2161] = {["xp"] = 110, ["level"] = 5}, [2178] = {["xp"] = 910, ["level"] = 12}, [2198] = {["xp"] = 4590, ["level"] = 41}, [2199] = {["xp"] = 3400, ["level"] = 41}, [2200] = {["xp"] = 7200, ["level"] = 42}, [2201] = {["xp"] = 7550, ["level"] = 43}, [2202] = {["xp"] = 4820, ["level"] = 42}, [2203] = {["xp"] = 5290, ["level"] = 44}, [2204] = {["xp"] = 7900, ["level"] = 44}, [2205] = {["xp"] = 210, ["level"] = 10}, [2206] = {["xp"] = 840, ["level"] = 10}, [2218] = {["xp"] = 420, ["level"] = 10}, [2238] = {["xp"] = 840, ["level"] = 10}, [2239] = {["xp"] = 840, ["level"] = 10}, [2240] = {["xp"] = 6550, ["level"] = 40}, [2241] = {["xp"] = 420, ["level"] = 10}, [2242] = {["xp"] = 840, ["level"] = 10}, [2258] = {["xp"] = 4140, ["level"] = 39}, [2259] = {["xp"] = 115, ["level"] = 16}, [2260] = {["xp"] = 580, ["level"] = 16}, [2278] = {["xp"] = 9050, ["level"] = 47}, [2279] = {["xp"] = 7550, ["level"] = 47}, [2280] = {["xp"] = 7550, ["level"] = 47}, [2281] = {["xp"] = 115, ["level"] = 16}, [2282] = {["xp"] = 1550, ["level"] = 20}, [2283] = {["xp"] = 3400, ["level"] = 41}, [2284] = {["xp"] = 6850, ["level"] = 41}, [2298] = {["xp"] = 115, ["level"] = 16}, [2299] = {["xp"] = 115, ["level"] = 16}, [2300] = {["xp"] = 115, ["level"] = 16}, [2318] = {["xp"] = 4820, ["level"] = 42}, [2338] = {["xp"] = 480, ["level"] = 42}, [2339] = {["xp"] = 7900, ["level"] = 44}, [2340] = {["xp"] = 2600, ["level"] = 44}, [2341] = {["xp"] = 7900, ["level"] = 44}, [2342] = {["xp"] = 5050, ["level"] = 43}, [2359] = {["xp"] = 1550, ["level"] = nil}, [2360] = {["xp"] = 390, ["level"] = nil}, [2361] = {["xp"] = 7900, ["level"] = 44}, [2378] = {["xp"] = 115, ["level"] = 16}, [2379] = {["xp"] = 0, ["level"] = nil}, [2380] = {["xp"] = 115, ["level"] = 16}, [2381] = {["xp"] = 1350, ["level"] = 18}, [2382] = {["xp"] = 115, ["level"] = 16}, [2383] = {["xp"] = 40, ["level"] = 1}, [2398] = {["xp"] = 435, ["level"] = 40}, [2399] = {["xp"] = 85, ["level"] = 10}, [2418] = {["xp"] = 3500, ["level"] = 36}, [2438] = {["xp"] = 405, ["level"] = 6}, [2439] = {["xp"] = 600, ["level"] = 47}, [2440] = {["xp"] = 600, ["level"] = 47}, [2458] = {["xp"] = 1150, ["level"] = nil}, [2459] = {["xp"] = 880, ["level"] = 8}, [2460] = {["xp"] = 155, ["level"] = nil}, [2478] = {["xp"] = 1550, ["level"] = nil}, [2479] = {["xp"] = 780, ["level"] = nil}, [2480] = {["xp"] = 155, ["level"] = nil}, [2498] = {["xp"] = 80, ["level"] = 9}, [2499] = {["xp"] = 780, ["level"] = 9}, [2500] = {["xp"] = 4140, ["level"] = 39}, [2501] = {["xp"] = 5290, ["level"] = 44}, [2518] = {["xp"] = 1150, ["level"] = 12}, [2519] = {["xp"] = 85, ["level"] = 10}, [2520] = {["xp"] = 910, ["level"] = 12}, [2521] = {["xp"] = 12250, ["level"] = 55}, [2522] = {["xp"] = 0, ["level"] = nil}, [2523] = {["xp"] = 0, ["level"] = nil}, [2541] = {["xp"] = 700, ["level"] = 8}, [2561] = {["xp"] = 1050, ["level"] = 10}, [2581] = {["xp"] = 6810, ["level"] = 50}, [2582] = {["xp"] = 0, ["level"] = nil}, [2583] = {["xp"] = 6810, ["level"] = 50}, [2584] = {["xp"] = 0, ["level"] = nil}, [2585] = {["xp"] = 6810, ["level"] = 50}, [2586] = {["xp"] = 0, ["level"] = nil}, [2601] = {["xp"] = 6810, ["level"] = 50}, [2602] = {["xp"] = 0, ["level"] = nil}, [2603] = {["xp"] = 6810, ["level"] = 50}, [2604] = {["xp"] = 0, ["level"] = nil}, [2605] = {["xp"] = 6550, ["level"] = 49}, [2606] = {["xp"] = 655, ["level"] = 49}, [2607] = {["xp"] = 0, ["level"] = nil}, [2608] = {["xp"] = 155, ["level"] = 20}, [2609] = {["xp"] = 1150, ["level"] = 20}, [2621] = {["xp"] = 1700, ["level"] = 50}, [2622] = {["xp"] = 1700, ["level"] = 50}, [2623] = {["xp"] = 8170, ["level"] = 55}, [2641] = {["xp"] = 6550, ["level"] = 49}, [2661] = {["xp"] = 655, ["level"] = 49}, [2662] = {["xp"] = 0, ["level"] = nil}, [2681] = {["xp"] = 10900, ["level"] = 57}, [2701] = {["xp"] = 8730, ["level"] = 57}, [2702] = {["xp"] = 4350, ["level"] = 57}, [2721] = {["xp"] = 9020, ["level"] = 58}, [2741] = {["xp"] = 6040, ["level"] = 47}, [2742] = {["xp"] = 6040, ["level"] = 47}, [2743] = {["xp"] = 4750, ["level"] = 60}, [2744] = {["xp"] = 9550, ["level"] = 60}, [2745] = {["xp"] = 250, ["level"] = 31}, [2746] = {["xp"] = 630, ["level"] = 31}, [2747] = {["xp"] = 0, ["level"] = nil}, [2748] = {["xp"] = 0, ["level"] = nil}, [2749] = {["xp"] = 0, ["level"] = nil}, [2750] = {["xp"] = 0, ["level"] = nil}, [2751] = {["xp"] = 2710, ["level"] = 32}, [2752] = {["xp"] = 2710, ["level"] = 32}, [2753] = {["xp"] = 3500, ["level"] = 36}, [2754] = {["xp"] = 3500, ["level"] = 36}, [2755] = {["xp"] = 350, ["level"] = 36}, [2756] = {["xp"] = 4370, ["level"] = 40}, [2757] = {["xp"] = 2150, ["level"] = 40}, [2758] = {["xp"] = 4370, ["level"] = 40}, [2759] = {["xp"] = 2150, ["level"] = 40}, [2760] = {["xp"] = 4370, ["level"] = 40}, [2761] = {["xp"] = 5540, ["level"] = 45}, [2762] = {["xp"] = 5540, ["level"] = 45}, [2763] = {["xp"] = 5540, ["level"] = 45}, [2764] = {["xp"] = 4150, ["level"] = 45}, [2765] = {["xp"] = 5540, ["level"] = 45}, [2766] = {["xp"] = 5540, ["level"] = 45}, [2767] = {["xp"] = 6900, ["level"] = 45}, [2768] = {["xp"] = 9050, ["level"] = 47}, [2769] = {["xp"] = 575, ["level"] = 46}, [2770] = {["xp"] = 10200, ["level"] = 50}, [2771] = {["xp"] = 5540, ["level"] = 45}, [2772] = {["xp"] = 5540, ["level"] = 45}, [2773] = {["xp"] = 5540, ["level"] = 45}, [2781] = {["xp"] = 7200, ["level"] = 46}, [2782] = {["xp"] = 3000, ["level"] = 47}, [2783] = {["xp"] = 6500, ["level"] = 57}, [2784] = {["xp"] = 680, ["level"] = 50}, [2801] = {["xp"] = 870, ["level"] = 57}, [2821] = {["xp"] = 5790, ["level"] = 46}, [2822] = {["xp"] = 5790, ["level"] = 46}, [2841] = {["xp"] = 4950, ["level"] = 35}, [2842] = {["xp"] = 330, ["level"] = 35}, [2843] = {["xp"] = 0, ["level"] = nil}, [2844] = {["xp"] = 4900, ["level"] = 49}, [2845] = {["xp"] = 6550, ["level"] = 49}, [2846] = {["xp"] = 8650, ["level"] = 46}, [2847] = {["xp"] = 2750, ["level"] = 45}, [2848] = {["xp"] = 4150, ["level"] = 45}, [2849] = {["xp"] = 4150, ["level"] = 45}, [2850] = {["xp"] = 4150, ["level"] = 45}, [2851] = {["xp"] = 4150, ["level"] = 45}, [2852] = {["xp"] = 4150, ["level"] = 45}, [2853] = {["xp"] = 5540, ["level"] = 45}, [2854] = {["xp"] = 2750, ["level"] = 45}, [2855] = {["xp"] = 4150, ["level"] = 45}, [2856] = {["xp"] = 4150, ["level"] = 45}, [2857] = {["xp"] = 4150, ["level"] = 45}, [2858] = {["xp"] = 4150, ["level"] = 45}, [2859] = {["xp"] = 4150, ["level"] = 45}, [2860] = {["xp"] = 5540, ["level"] = 45}, [2861] = {["xp"] = 575, ["level"] = 46}, [2862] = {["xp"] = 3600, ["level"] = 42}, [2863] = {["xp"] = 3750, ["level"] = 43}, [2864] = {["xp"] = 550, ["level"] = 45}, [2865] = {["xp"] = 8300, ["level"] = 45}, [2866] = {["xp"] = 3750, ["level"] = 43}, [2867] = {["xp"] = 2500, ["level"] = 43}, [2869] = {["xp"] = 3750, ["level"] = 43}, [2870] = {["xp"] = 4150, ["level"] = 45}, [2871] = {["xp"] = 5540, ["level"] = 45}, [2872] = {["xp"] = 550, ["level"] = 45}, [2873] = {["xp"] = 5540, ["level"] = 45}, [2874] = {["xp"] = 5540, ["level"] = 45}, [2875] = {["xp"] = 5540, ["level"] = 45}, [2876] = {["xp"] = 6900, ["level"] = 45}, [2877] = {["xp"] = 6290, ["level"] = 48}, [2878] = {["xp"] = 0, ["level"] = nil}, [2879] = {["xp"] = 6810, ["level"] = 50}, [2880] = {["xp"] = 5540, ["level"] = 45}, [2881] = {["xp"] = 0, ["level"] = nil}, [2882] = {["xp"] = 0, ["level"] = nil}, [2902] = {["xp"] = 2500, ["level"] = 43}, [2903] = {["xp"] = 5050, ["level"] = 43}, [2904] = {["xp"] = 3650, ["level"] = 30}, [2922] = {["xp"] = 2650, ["level"] = 26}, [2923] = {["xp"] = 210, ["level"] = 26}, [2924] = {["xp"] = 3650, ["level"] = 30}, [2925] = {["xp"] = 245, ["level"] = 30}, [2926] = {["xp"] = 3300, ["level"] = 27}, [2927] = {["xp"] = 220, ["level"] = 27}, [2928] = {["xp"] = 3650, ["level"] = 30}, [2929] = {["xp"] = 4950, ["level"] = 35}, [2930] = {["xp"] = 3650, ["level"] = 30}, [2931] = {["xp"] = 230, ["level"] = 28}, [2932] = {["xp"] = 4820, ["level"] = 42}, [2933] = {["xp"] = 5050, ["level"] = 43}, [2934] = {["xp"] = 5540, ["level"] = 45}, [2935] = {["xp"] = 4150, ["level"] = 45}, [2936] = {["xp"] = 8300, ["level"] = 45}, [2937] = {["xp"] = 12250, ["level"] = 55}, [2938] = {["xp"] = 12250, ["level"] = 55}, [2939] = {["xp"] = 600, ["level"] = 47}, [2940] = {["xp"] = 600, ["level"] = 47}, [2941] = {["xp"] = 1570, ["level"] = 48}, [2942] = {["xp"] = 6810, ["level"] = 50}, [2943] = {["xp"] = 4700, ["level"] = 48}, [2944] = {["xp"] = 6290, ["level"] = 48}, [2945] = {["xp"] = 4650, ["level"] = 34}, [2946] = {["xp"] = 6810, ["level"] = 50}, [2947] = {["xp"] = 3100, ["level"] = 34}, [2948] = {["xp"] = 3300, ["level"] = 35}, [2949] = {["xp"] = 3100, ["level"] = 34}, [2950] = {["xp"] = 3300, ["level"] = 35}, [2951] = {["xp"] = 0, ["level"] = nil}, [2952] = {["xp"] = 2450, ["level"] = 30}, [2953] = {["xp"] = 0, ["level"] = nil}, [2954] = {["xp"] = 6810, ["level"] = 50}, [2962] = {["xp"] = 3650, ["level"] = 30}, [2963] = {["xp"] = 680, ["level"] = 50}, [2964] = {["xp"] = 6810, ["level"] = 50}, [2965] = {["xp"] = 680, ["level"] = 50}, [2966] = {["xp"] = 6810, ["level"] = 50}, [2967] = {["xp"] = 680, ["level"] = 50}, [2968] = {["xp"] = 6810, ["level"] = 50}, [2969] = {["xp"] = 4500, ["level"] = 47}, [2970] = {["xp"] = 4500, ["level"] = 47}, [2971] = {["xp"] = 3350, ["level"] = 32}, [2972] = {["xp"] = 7550, ["level"] = 47}, [2973] = {["xp"] = 5540, ["level"] = 45}, [2974] = {["xp"] = 5540, ["level"] = 45}, [2975] = {["xp"] = 3750, ["level"] = 43}, [2976] = {["xp"] = 6900, ["level"] = 45}, [2977] = {["xp"] = 680, ["level"] = 50}, [2978] = {["xp"] = 2500, ["level"] = 43}, [2979] = {["xp"] = 5790, ["level"] = 46}, [2980] = {["xp"] = 5290, ["level"] = 44}, [2981] = {["xp"] = 1260, ["level"] = 43}, [2982] = {["xp"] = 5290, ["level"] = 44}, [2983] = {["xp"] = 420, ["level"] = nil}, [2984] = {["xp"] = 420, ["level"] = nil}, [2985] = {["xp"] = 780, ["level"] = nil}, [2986] = {["xp"] = 780, ["level"] = nil}, [2987] = {["xp"] = 5050, ["level"] = 43}, [2988] = {["xp"] = 5540, ["level"] = 45}, [2989] = {["xp"] = 6290, ["level"] = 48}, [2990] = {["xp"] = 3000, ["level"] = 47}, [2991] = {["xp"] = 9050, ["level"] = 47}, [2992] = {["xp"] = 1510, ["level"] = 47}, [2993] = {["xp"] = 3000, ["level"] = 47}, [2994] = {["xp"] = 10600, ["level"] = 51}, [2995] = {["xp"] = 4500, ["level"] = 47}, [2996] = {["xp"] = 610, ["level"] = nil}, [2997] = {["xp"] = 90, ["level"] = nil}, [2998] = {["xp"] = 225, ["level"] = nil}, [2999] = {["xp"] = 90, ["level"] = nil}, [3000] = {["xp"] = 225, ["level"] = nil}, [3001] = {["xp"] = 610, ["level"] = nil}, [3002] = {["xp"] = 3000, ["level"] = 47}, [3022] = {["xp"] = 3000, ["level"] = 47}, [3042] = {["xp"] = 8300, ["level"] = 45}, [3062] = {["xp"] = 8500, ["level"] = 50}, [3063] = {["xp"] = 5100, ["level"] = 50}, [3065] = {["xp"] = 40, ["level"] = 1}, [3082] = {["xp"] = 40, ["level"] = 1}, [3083] = {["xp"] = 40, ["level"] = 1}, [3084] = {["xp"] = 40, ["level"] = 1}, [3085] = {["xp"] = 40, ["level"] = 1}, [3086] = {["xp"] = 40, ["level"] = 1}, [3087] = {["xp"] = 40, ["level"] = 1}, [3088] = {["xp"] = 40, ["level"] = 1}, [3089] = {["xp"] = 40, ["level"] = 1}, [3090] = {["xp"] = 40, ["level"] = 1}, [3091] = {["xp"] = 40, ["level"] = 1}, [3092] = {["xp"] = 40, ["level"] = 1}, [3093] = {["xp"] = 40, ["level"] = 1}, [3094] = {["xp"] = 40, ["level"] = 1}, [3095] = {["xp"] = 40, ["level"] = 1}, [3096] = {["xp"] = 40, ["level"] = 1}, [3097] = {["xp"] = 40, ["level"] = 1}, [3098] = {["xp"] = 40, ["level"] = 1}, [3099] = {["xp"] = 40, ["level"] = 1}, [3100] = {["xp"] = 40, ["level"] = 1}, [3101] = {["xp"] = 40, ["level"] = 1}, [3102] = {["xp"] = 40, ["level"] = 1}, [3103] = {["xp"] = 40, ["level"] = 1}, [3104] = {["xp"] = 40, ["level"] = 1}, [3105] = {["xp"] = 40, ["level"] = 1}, [3106] = {["xp"] = 40, ["level"] = 1}, [3107] = {["xp"] = 40, ["level"] = 1}, [3108] = {["xp"] = 40, ["level"] = 1}, [3109] = {["xp"] = 40, ["level"] = 1}, [3110] = {["xp"] = 40, ["level"] = 1}, [3112] = {["xp"] = 40, ["level"] = 1}, [3113] = {["xp"] = 40, ["level"] = 1}, [3114] = {["xp"] = 40, ["level"] = 1}, [3115] = {["xp"] = 40, ["level"] = 1}, [3116] = {["xp"] = 40, ["level"] = 1}, [3117] = {["xp"] = 40, ["level"] = 1}, [3118] = {["xp"] = 40, ["level"] = 1}, [3119] = {["xp"] = 40, ["level"] = 1}, [3120] = {["xp"] = 40, ["level"] = 1}, [3121] = {["xp"] = 2750, ["level"] = 45}, [3122] = {["xp"] = 1380, ["level"] = 45}, [3123] = {["xp"] = 6040, ["level"] = 47}, [3124] = {["xp"] = 6040, ["level"] = 47}, [3125] = {["xp"] = 5540, ["level"] = 45}, [3126] = {["xp"] = 6810, ["level"] = 50}, [3127] = {["xp"] = 6810, ["level"] = 50}, [3128] = {["xp"] = 6810, ["level"] = 50}, [3129] = {["xp"] = 6810, ["level"] = 50}, [3130] = {["xp"] = 505, ["level"] = 43}, [3141] = {["xp"] = 870, ["level"] = 57}, [3161] = {["xp"] = 6290, ["level"] = 48}, [3181] = {["xp"] = 5050, ["level"] = 43}, [3182] = {["xp"] = 5050, ["level"] = 43}, [3201] = {["xp"] = 5050, ["level"] = 43}, [3221] = {["xp"] = 90, ["level"] = 12}, [3261] = {["xp"] = 135, ["level"] = 18}, [3281] = {["xp"] = 1350, ["level"] = 18}, [3301] = {["xp"] = 1050, ["level"] = 15}, [3321] = {["xp"] = 10200, ["level"] = 50}, [3341] = {["xp"] = 7200, ["level"] = 42}, [3362] = {["xp"] = 6810, ["level"] = 50}, [3363] = {["xp"] = 0, ["level"] = nil}, [3364] = {["xp"] = 225, ["level"] = 5}, [3365] = {["xp"] = 450, ["level"] = 5}, [3366] = {["xp"] = 2550, ["level"] = 25}, [3367] = {["xp"] = 5790, ["level"] = 46}, [3368] = {["xp"] = 5790, ["level"] = 46}, [3369] = {["xp"] = 2000, ["level"] = 25}, [3370] = {["xp"] = 2000, ["level"] = 25}, [3371] = {["xp"] = 5790, ["level"] = 46}, [3372] = {["xp"] = 5790, ["level"] = 46}, [3373] = {["xp"] = 4050, ["level"] = 55}, [3374] = {["xp"] = 815, ["level"] = 55}, [3375] = {["xp"] = 0, ["level"] = nil}, [3376] = {["xp"] = 670, ["level"] = 5}, [3377] = {["xp"] = 680, ["level"] = 50}, [3378] = {["xp"] = 8500, ["level"] = 50}, [3379] = {["xp"] = 6810, ["level"] = 50}, [3380] = {["xp"] = 5300, ["level"] = 51}, [3381] = {["xp"] = 3100, ["level"] = 48}, [3382] = {["xp"] = 0, ["level"] = nil}, [3383] = {["xp"] = 8170, ["level"] = 55}, [3384] = {["xp"] = 815, ["level"] = 55}, [3385] = {["xp"] = 6810, ["level"] = 50}, [3402] = {["xp"] = 6810, ["level"] = 50}, [3421] = {["xp"] = 0, ["level"] = nil}, [3441] = {["xp"] = 625, ["level"] = 48}, [3442] = {["xp"] = 6290, ["level"] = 48}, [3443] = {["xp"] = 6290, ["level"] = 48}, [3444] = {["xp"] = 7070, ["level"] = 51}, [3445] = {["xp"] = 5300, ["level"] = 51}, [3446] = {["xp"] = 10600, ["level"] = 51}, [3447] = {["xp"] = 10600, ["level"] = 51}, [3448] = {["xp"] = 730, ["level"] = 52}, [3449] = {["xp"] = 3650, ["level"] = 52}, [3450] = {["xp"] = 730, ["level"] = 52}, [3451] = {["xp"] = 730, ["level"] = 52}, [3452] = {["xp"] = 6810, ["level"] = 50}, [3453] = {["xp"] = 680, ["level"] = 50}, [3454] = {["xp"] = 6810, ["level"] = 50}, [3461] = {["xp"] = 11000, ["level"] = 52}, [3462] = {["xp"] = 680, ["level"] = 50}, [3463] = {["xp"] = 11000, ["level"] = 52}, [3481] = {["xp"] = 680, ["level"] = 50}, [3482] = {["xp"] = 330, ["level"] = 35}, [3483] = {["xp"] = 0, ["level"] = nil}, [3501] = {["xp"] = 8170, ["level"] = 55}, [3502] = {["xp"] = 0, ["level"] = nil}, [3503] = {["xp"] = 0, ["level"] = nil}, [3504] = {["xp"] = 3800, ["level"] = 53}, [3505] = {["xp"] = 5700, ["level"] = 53}, [3506] = {["xp"] = 6300, ["level"] = 56}, [3507] = {["xp"] = 10550, ["level"] = 56}, [3508] = {["xp"] = 4500, ["level"] = 58}, [3509] = {["xp"] = 9020, ["level"] = 58}, [3510] = {["xp"] = 9020, ["level"] = 58}, [3511] = {["xp"] = 4500, ["level"] = 58}, [3512] = {["xp"] = 6100, ["level"] = 55}, [3513] = {["xp"] = 2550, ["level"] = 25}, [3514] = {["xp"] = 2950, ["level"] = 29}, [3515] = {["xp"] = 4820, ["level"] = 42}, [3517] = {["xp"] = 7340, ["level"] = 52}, [3518] = {["xp"] = 3650, ["level"] = 52}, [3519] = {["xp"] = 90, ["level"] = 4}, [3520] = {["xp"] = 5290, ["level"] = 44}, [3521] = {["xp"] = 355, ["level"] = 4}, [3522] = {["xp"] = 445, ["level"] = 4}, [3523] = {["xp"] = 370, ["level"] = 37}, [3524] = {["xp"] = 680, ["level"] = 13}, [3525] = {["xp"] = 5550, ["level"] = 37}, [3526] = {["xp"] = 600, ["level"] = 47}, [3527] = {["xp"] = 9050, ["level"] = 47}, [3528] = {["xp"] = 11400, ["level"] = 53}, [3541] = {["xp"] = 3650, ["level"] = 52}, [3542] = {["xp"] = 3650, ["level"] = 52}, [3561] = {["xp"] = 3650, ["level"] = 52}, [3562] = {["xp"] = 5500, ["level"] = 52}, [3563] = {["xp"] = 5500, ["level"] = 52}, [3564] = {["xp"] = 5500, ["level"] = 52}, [3565] = {["xp"] = 5500, ["level"] = 52}, [3566] = {["xp"] = 8650, ["level"] = 46}, [3567] = {["xp"] = 0, ["level"] = nil}, [3568] = {["xp"] = 3650, ["level"] = 52}, [3569] = {["xp"] = 730, ["level"] = 52}, [3570] = {["xp"] = 7340, ["level"] = 52}, [3601] = {["xp"] = 9500, ["level"] = 53}, [3602] = {["xp"] = 11250, ["level"] = 58}, [3621] = {["xp"] = 6750, ["level"] = 58}, [3625] = {["xp"] = 900, ["level"] = 58}, [3626] = {["xp"] = 2250, ["level"] = 58}, [3627] = {["xp"] = 11900, ["level"] = 60}, [3628] = {["xp"] = 14300, ["level"] = 60}, [3629] = {["xp"] = 600, ["level"] = 47}, [3630] = {["xp"] = 600, ["level"] = 47}, [3631] = {["xp"] = 435, ["level"] = nil}, [3632] = {["xp"] = 600, ["level"] = 47}, [3633] = {["xp"] = 600, ["level"] = 47}, [3634] = {["xp"] = 600, ["level"] = 47}, [3635] = {["xp"] = 600, ["level"] = 47}, [3636] = {["xp"] = 5550, ["level"] = 37}, [3637] = {["xp"] = 600, ["level"] = 47}, [3638] = {["xp"] = 600, ["level"] = 47}, [3639] = {["xp"] = 4500, ["level"] = 47}, [3640] = {["xp"] = 600, ["level"] = 47}, [3641] = {["xp"] = 4500, ["level"] = 47}, [3642] = {["xp"] = 600, ["level"] = 47}, [3643] = {["xp"] = 4500, ["level"] = 47}, [3644] = {["xp"] = 0, ["level"] = nil}, [3645] = {["xp"] = 0, ["level"] = nil}, [3646] = {["xp"] = 0, ["level"] = nil}, [3647] = {["xp"] = 0, ["level"] = nil}, [3661] = {["xp"] = 6040, ["level"] = 47}, [3681] = {["xp"] = 225, ["level"] = nil}, [3701] = {["xp"] = 7890, ["level"] = 54}, [3702] = {["xp"] = 785, ["level"] = 54}, [3721] = {["xp"] = 10200, ["level"] = 50}, [3741] = {["xp"] = 1350, ["level"] = 15}, [3761] = {["xp"] = 6810, ["level"] = 50}, [3762] = {["xp"] = 680, ["level"] = 50}, [3763] = {["xp"] = 680, ["level"] = 50}, [3764] = {["xp"] = 6810, ["level"] = 50}, [3765] = {["xp"] = 1450, ["level"] = 24}, [3781] = {["xp"] = 680, ["level"] = 50}, [3782] = {["xp"] = 680, ["level"] = 50}, [3783] = {["xp"] = 6300, ["level"] = 56}, [3784] = {["xp"] = 680, ["level"] = 50}, [3785] = {["xp"] = 6810, ["level"] = 50}, [3786] = {["xp"] = 6810, ["level"] = 50}, [3787] = {["xp"] = 1700, ["level"] = 50}, [3788] = {["xp"] = 680, ["level"] = 50}, [3789] = {["xp"] = 680, ["level"] = 50}, [3790] = {["xp"] = 680, ["level"] = 50}, [3791] = {["xp"] = 6810, ["level"] = 50}, [3792] = {["xp"] = 0, ["level"] = nil}, [3801] = {["xp"] = 730, ["level"] = 52}, [3802] = {["xp"] = 11000, ["level"] = 52}, [3803] = {["xp"] = 0, ["level"] = nil}, [3804] = {["xp"] = 0, ["level"] = nil}, [3821] = {["xp"] = 7340, ["level"] = 52}, [3822] = {["xp"] = 7610, ["level"] = 53}, [3823] = {["xp"] = 7340, ["level"] = 52}, [3824] = {["xp"] = 7610, ["level"] = 53}, [3825] = {["xp"] = 7610, ["level"] = 53}, [3841] = {["xp"] = 1510, ["level"] = 47}, [3842] = {["xp"] = 3000, ["level"] = 47}, [3843] = {["xp"] = 6040, ["level"] = 47}, [3844] = {["xp"] = 1830, ["level"] = 52}, [3845] = {["xp"] = 7340, ["level"] = 52}, [3861] = {["xp"] = 0, ["level"] = nil}, [3881] = {["xp"] = 7610, ["level"] = 53}, [3882] = {["xp"] = 7070, ["level"] = 51}, [3883] = {["xp"] = 7340, ["level"] = 52}, [3884] = {["xp"] = 5100, ["level"] = 50}, [3885] = {["xp"] = 12250, ["level"] = 55}, [3901] = {["xp"] = 250, ["level"] = 3}, [3902] = {["xp"] = 315, ["level"] = 3}, [3903] = {["xp"] = 35, ["level"] = 4}, [3904] = {["xp"] = 180, ["level"] = 4}, [3905] = {["xp"] = 355, ["level"] = 4}, [3906] = {["xp"] = 7340, ["level"] = 52}, [3907] = {["xp"] = 12650, ["level"] = 56}, [3908] = {["xp"] = 7340, ["level"] = 52}, [3909] = {["xp"] = 7340, ["level"] = 52}, [3911] = {["xp"] = 7890, ["level"] = 54}, [3912] = {["xp"] = 7340, ["level"] = 52}, [3913] = {["xp"] = 3650, ["level"] = 52}, [3914] = {["xp"] = 7340, ["level"] = 52}, [3921] = {["xp"] = 490, ["level"] = 14}, [3922] = {["xp"] = 1050, ["level"] = 15}, [3923] = {["xp"] = 340, ["level"] = 18}, [3924] = {["xp"] = 1800, ["level"] = 19}, [3941] = {["xp"] = 1830, ["level"] = 52}, [3942] = {["xp"] = 7890, ["level"] = 54}, [3961] = {["xp"] = 3900, ["level"] = 54}, [3962] = {["xp"] = 10550, ["level"] = 56}, [3981] = {["xp"] = 11000, ["level"] = 52}, [3982] = {["xp"] = 11800, ["level"] = 54}, [4001] = {["xp"] = 9850, ["level"] = 54}, [4002] = {["xp"] = 785, ["level"] = 54}, [4003] = {["xp"] = 13950, ["level"] = 59}, [4004] = {["xp"] = 14300, ["level"] = 60}, [4005] = {["xp"] = 7890, ["level"] = 54}, [4021] = {["xp"] = 1950, ["level"] = 20}, [4022] = {["xp"] = 7890, ["level"] = 54}, [4023] = {["xp"] = 7890, ["level"] = 54}, [4024] = {["xp"] = 13500, ["level"] = 58}, [4041] = {["xp"] = 0, ["level"] = nil}, [4061] = {["xp"] = 11800, ["level"] = 54}, [4062] = {["xp"] = 1970, ["level"] = 54}, [4063] = {["xp"] = 13500, ["level"] = 58}, [4081] = {["xp"] = 11000, ["level"] = 52}, [4082] = {["xp"] = 11800, ["level"] = 54}, [4083] = {["xp"] = 8170, ["level"] = 55}, [4084] = {["xp"] = 7890, ["level"] = 54}, [4101] = {["xp"] = 8170, ["level"] = 55}, [4102] = {["xp"] = 8170, ["level"] = 55}, [4103] = {["xp"] = 0, ["level"] = nil}, [4104] = {["xp"] = 0, ["level"] = nil}, [4105] = {["xp"] = 0, ["level"] = nil}, [4106] = {["xp"] = 0, ["level"] = nil}, [4107] = {["xp"] = 0, ["level"] = nil}, [4108] = {["xp"] = 0, ["level"] = nil}, [4109] = {["xp"] = 0, ["level"] = nil}, [4110] = {["xp"] = 0, ["level"] = nil}, [4111] = {["xp"] = 0, ["level"] = nil}, [4112] = {["xp"] = 0, ["level"] = nil}, [4113] = {["xp"] = 0, ["level"] = nil}, [4114] = {["xp"] = 0, ["level"] = nil}, [4115] = {["xp"] = 0, ["level"] = nil}, [4116] = {["xp"] = 0, ["level"] = nil}, [4117] = {["xp"] = 0, ["level"] = nil}, [4118] = {["xp"] = 0, ["level"] = nil}, [4119] = {["xp"] = 0, ["level"] = nil}, [4120] = {["xp"] = 7340, ["level"] = 52}, [4121] = {["xp"] = 11250, ["level"] = 58}, [4122] = {["xp"] = 9020, ["level"] = 58}, [4123] = {["xp"] = 12250, ["level"] = 55}, [4124] = {["xp"] = 505, ["level"] = 43}, [4125] = {["xp"] = 3750, ["level"] = 43}, [4126] = {["xp"] = 12250, ["level"] = 55}, [4127] = {["xp"] = 525, ["level"] = 44}, [4128] = {["xp"] = 815, ["level"] = 55}, [4129] = {["xp"] = 525, ["level"] = 44}, [4130] = {["xp"] = 525, ["level"] = 44}, [4131] = {["xp"] = 3950, ["level"] = 44}, [4132] = {["xp"] = 13500, ["level"] = 58}, [4133] = {["xp"] = 815, ["level"] = 55}, [4134] = {["xp"] = 12250, ["level"] = 55}, [4135] = {["xp"] = 4300, ["level"] = 46}, [4136] = {["xp"] = 11400, ["level"] = 53}, [4141] = {["xp"] = 7340, ["level"] = 52}, [4142] = {["xp"] = 5500, ["level"] = 52}, [4143] = {["xp"] = 11000, ["level"] = 52}, [4144] = {["xp"] = 5700, ["level"] = 53}, [4145] = {["xp"] = 7340, ["level"] = 52}, [4146] = {["xp"] = 7340, ["level"] = 52}, [4147] = {["xp"] = 3650, ["level"] = 52}, [4148] = {["xp"] = 5700, ["level"] = 53}, [4161] = {["xp"] = 630, ["level"] = 7}, [4181] = {["xp"] = 600, ["level"] = 47}, [4182] = {["xp"] = 7890, ["level"] = 54}, [4183] = {["xp"] = 5900, ["level"] = 54}, [4184] = {["xp"] = 5900, ["level"] = 54}, [4185] = {["xp"] = 785, ["level"] = 54}, [4186] = {["xp"] = 7890, ["level"] = 54}, [4201] = {["xp"] = 11800, ["level"] = 54}, [4221] = {["xp"] = 0, ["level"] = nil}, [4222] = {["xp"] = 0, ["level"] = nil}, [4223] = {["xp"] = 785, ["level"] = 54}, [4224] = {["xp"] = 785, ["level"] = 54}, [4241] = {["xp"] = 11800, ["level"] = 54}, [4242] = {["xp"] = 7890, ["level"] = 54}, [4243] = {["xp"] = 3800, ["level"] = 53}, [4244] = {["xp"] = 5700, ["level"] = 53}, [4245] = {["xp"] = 9500, ["level"] = 53}, [4261] = {["xp"] = 10550, ["level"] = 56}, [4262] = {["xp"] = 7340, ["level"] = 52}, [4263] = {["xp"] = 12650, ["level"] = 56}, [4264] = {["xp"] = 9020, ["level"] = 58}, [4265] = {["xp"] = 5790, ["level"] = 46}, [4266] = {["xp"] = 8650, ["level"] = 46}, [4267] = {["xp"] = 575, ["level"] = 46}, [4281] = {["xp"] = 3950, ["level"] = 44}, [4282] = {["xp"] = 13500, ["level"] = 58}, [4283] = {["xp"] = 8450, ["level"] = 56}, [4284] = {["xp"] = 7610, ["level"] = 53}, [4285] = {["xp"] = 5700, ["level"] = 53}, [4286] = {["xp"] = 12650, ["level"] = 56}, [4287] = {["xp"] = 5700, ["level"] = 53}, [4288] = {["xp"] = 5700, ["level"] = 53}, [4289] = {["xp"] = 8170, ["level"] = 55}, [4290] = {["xp"] = 7610, ["level"] = 53}, [4291] = {["xp"] = 7610, ["level"] = 53}, [4292] = {["xp"] = 10550, ["level"] = 56}, [4293] = {["xp"] = 7340, ["level"] = 52}, [4294] = {["xp"] = 8450, ["level"] = 56}, [4295] = {["xp"] = 0, ["level"] = nil}, [4296] = {["xp"] = 3400, ["level"] = 50}, [4297] = {["xp"] = 6040, ["level"] = 47}, [4298] = {["xp"] = 625, ["level"] = 48}, [4299] = {["xp"] = 6810, ["level"] = 50}, [4300] = {["xp"] = 7340, ["level"] = 52}, [4301] = {["xp"] = 8170, ["level"] = 55}, [4321] = {["xp"] = 760, ["level"] = 53}, [4322] = {["xp"] = 13500, ["level"] = 58}, [4323] = {["xp"] = 2100, ["level"] = 26}, [4324] = {["xp"] = 0, ["level"] = nil}, [4341] = {["xp"] = 13950, ["level"] = 59}, [4342] = {["xp"] = 2320, ["level"] = 59}, [4343] = {["xp"] = 0, ["level"] = nil}, [4361] = {["xp"] = 9310, ["level"] = 59}, [4362] = {["xp"] = 13950, ["level"] = 59}, [4363] = {["xp"] = 13950, ["level"] = 59}, [4381] = {["xp"] = 0, ["level"] = nil}, [4382] = {["xp"] = 0, ["level"] = nil}, [4383] = {["xp"] = 0, ["level"] = nil}, [4384] = {["xp"] = 0, ["level"] = nil}, [4385] = {["xp"] = 0, ["level"] = nil}, [4386] = {["xp"] = 0, ["level"] = nil}, [4401] = {["xp"] = 0, ["level"] = nil}, [4402] = {["xp"] = 380, ["level"] = 3}, [4403] = {["xp"] = 0, ["level"] = nil}, [4421] = {["xp"] = 7890, ["level"] = 54}, [4441] = {["xp"] = 7890, ["level"] = 54}, [4442] = {["xp"] = 7890, ["level"] = 54}, [4443] = {["xp"] = 0, ["level"] = nil}, [4444] = {["xp"] = 0, ["level"] = nil}, [4445] = {["xp"] = 0, ["level"] = nil}, [4446] = {["xp"] = 0, ["level"] = nil}, [4447] = {["xp"] = 0, ["level"] = nil}, [4448] = {["xp"] = 0, ["level"] = nil}, [4449] = {["xp"] = 5540, ["level"] = 45}, [4450] = {["xp"] = 7200, ["level"] = 46}, [4451] = {["xp"] = 7550, ["level"] = 47}, [4461] = {["xp"] = 0, ["level"] = nil}, [4462] = {["xp"] = 0, ["level"] = nil}, [4463] = {["xp"] = 0, ["level"] = nil}, [4464] = {["xp"] = 0, ["level"] = nil}, [4465] = {["xp"] = 0, ["level"] = nil}, [4466] = {["xp"] = 0, ["level"] = nil}, [4467] = {["xp"] = 0, ["level"] = nil}, [4481] = {["xp"] = 0, ["level"] = nil}, [4482] = {["xp"] = 0, ["level"] = nil}, [4483] = {["xp"] = 0, ["level"] = nil}, [4484] = {["xp"] = 0, ["level"] = nil}, [4485] = {["xp"] = 435, ["level"] = 40}, [4486] = {["xp"] = 435, ["level"] = 40}, [4487] = {["xp"] = 435, ["level"] = nil}, [4488] = {["xp"] = 435, ["level"] = nil}, [4489] = {["xp"] = 435, ["level"] = nil}, [4490] = {["xp"] = 435, ["level"] = nil}, [4491] = {["xp"] = 8170, ["level"] = 55}, [4492] = {["xp"] = 4050, ["level"] = 55}, [4493] = {["xp"] = 760, ["level"] = 53}, [4494] = {["xp"] = 760, ["level"] = 53}, [4495] = {["xp"] = 270, ["level"] = 4}, [4496] = {["xp"] = 7610, ["level"] = 53}, [4501] = {["xp"] = 8170, ["level"] = 55}, [4502] = {["xp"] = 8170, ["level"] = 55}, [4503] = {["xp"] = 7070, ["level"] = 51}, [4504] = {["xp"] = 7890, ["level"] = 54}, [4505] = {["xp"] = 7890, ["level"] = 54}, [4506] = {["xp"] = 7890, ["level"] = 54}, [4507] = {["xp"] = 7890, ["level"] = 54}, [4508] = {["xp"] = 785, ["level"] = 54}, [4509] = {["xp"] = 785, ["level"] = 54}, [4510] = {["xp"] = 11800, ["level"] = 54}, [4511] = {["xp"] = 11800, ["level"] = 54}, [4512] = {["xp"] = 9150, ["level"] = 52}, [4513] = {["xp"] = 9850, ["level"] = 54}, [4521] = {["xp"] = 8450, ["level"] = 56}, [4542] = {["xp"] = 510, ["level"] = 25}, [4561] = {["xp"] = 0, ["level"] = nil}, [4581] = {["xp"] = 590, ["level"] = 29}, [4601] = {["xp"] = 0, ["level"] = nil}, [4602] = {["xp"] = 0, ["level"] = nil}, [4603] = {["xp"] = 0, ["level"] = nil}, [4604] = {["xp"] = 0, ["level"] = nil}, [4605] = {["xp"] = 2450, ["level"] = 30}, [4606] = {["xp"] = 2450, ["level"] = 30}, [4621] = {["xp"] = 14300, ["level"] = 60}, [4641] = {["xp"] = 40, ["level"] = 1}, [4642] = {["xp"] = 10200, ["level"] = 55}, [4661] = {["xp"] = 0, ["level"] = nil}, [4681] = {["xp"] = 980, ["level"] = 14}, [4701] = {["xp"] = 13950, ["level"] = 59}, [4721] = {["xp"] = 9310, ["level"] = 59}, [4722] = {["xp"] = 455, ["level"] = 13}, [4723] = {["xp"] = 455, ["level"] = 13}, [4724] = {["xp"] = 13950, ["level"] = 59}, [4725] = {["xp"] = 540, ["level"] = 15}, [4726] = {["xp"] = 7340, ["level"] = 52}, [4727] = {["xp"] = 540, ["level"] = 15}, [4728] = {["xp"] = 490, ["level"] = 14}, [4729] = {["xp"] = 13950, ["level"] = 59}, [4730] = {["xp"] = 580, ["level"] = 16}, [4731] = {["xp"] = 730, ["level"] = 19}, [4732] = {["xp"] = 730, ["level"] = 19}, [4733] = {["xp"] = 730, ["level"] = 19}, [4734] = {["xp"] = 14300, ["level"] = 60}, [4735] = {["xp"] = 14300, ["level"] = 60}, [4736] = {["xp"] = 630, ["level"] = 31}, [4737] = {["xp"] = 630, ["level"] = 31}, [4738] = {["xp"] = 630, ["level"] = 31}, [4739] = {["xp"] = 630, ["level"] = 31}, [4740] = {["xp"] = 1700, ["level"] = 18}, [4741] = {["xp"] = 9020, ["level"] = 58}, [4742] = {["xp"] = 14300, ["level"] = 60}, [4743] = {["xp"] = 14300, ["level"] = 60}, [4761] = {["xp"] = 105, ["level"] = 15}, [4762] = {["xp"] = 800, ["level"] = 15}, [4763] = {["xp"] = 1700, ["level"] = 18}, [4764] = {["xp"] = 14300, ["level"] = 60}, [4765] = {["xp"] = 9550, ["level"] = 60}, [4766] = {["xp"] = 955, ["level"] = 60}, [4767] = {["xp"] = 1750, ["level"] = 29}, [4768] = {["xp"] = 14300, ["level"] = 60}, [4769] = {["xp"] = 955, ["level"] = 60}, [4770] = {["xp"] = 2350, ["level"] = 29}, [4771] = {["xp"] = 14300, ["level"] = 60}, [4781] = {["xp"] = 2300, ["level"] = 34}, [4782] = {["xp"] = 1550, ["level"] = 34}, [4783] = {["xp"] = 3710, ["level"] = 37}, [4784] = {["xp"] = 2750, ["level"] = 37}, [4785] = {["xp"] = 0, ["level"] = nil}, [4786] = {["xp"] = 4900, ["level"] = 38}, [4787] = {["xp"] = 8500, ["level"] = 50}, [4788] = {["xp"] = 13500, ["level"] = 58}, [4801] = {["xp"] = 0, ["level"] = nil}, [4802] = {["xp"] = 0, ["level"] = nil}, [4803] = {["xp"] = 0, ["level"] = nil}, [4804] = {["xp"] = 0, ["level"] = nil}, [4805] = {["xp"] = 0, ["level"] = nil}, [4806] = {["xp"] = 0, ["level"] = nil}, [4807] = {["xp"] = 0, ["level"] = nil}, [4808] = {["xp"] = 3900, ["level"] = 54}, [4809] = {["xp"] = 7890, ["level"] = 54}, [4810] = {["xp"] = 3900, ["level"] = 54}, [4811] = {["xp"] = 490, ["level"] = 14}, [4812] = {["xp"] = 490, ["level"] = 14}, [4813] = {["xp"] = 980, ["level"] = 14}, [4821] = {["xp"] = 2100, ["level"] = 26}, [4822] = {["xp"] = 955, ["level"] = 60}, [4841] = {["xp"] = 2000, ["level"] = 25}, [4842] = {["xp"] = 8450, ["level"] = 56}, [4861] = {["xp"] = 4650, ["level"] = 59}, [4862] = {["xp"] = 13950, ["level"] = 59}, [4863] = {["xp"] = 4650, ["level"] = 59}, [4864] = {["xp"] = 9310, ["level"] = 59}, [4865] = {["xp"] = 1050, ["level"] = 26}, [4866] = {["xp"] = 14300, ["level"] = 60}, [4867] = {["xp"] = 14300, ["level"] = 60}, [4881] = {["xp"] = 2300, ["level"] = 28}, [4882] = {["xp"] = 4650, ["level"] = 59}, [4883] = {["xp"] = 9310, ["level"] = 59}, [4901] = {["xp"] = 6950, ["level"] = 59}, [4902] = {["xp"] = 8730, ["level"] = 57}, [4903] = {["xp"] = 14300, ["level"] = 60}, [4904] = {["xp"] = 2350, ["level"] = 29}, [4906] = {["xp"] = 7890, ["level"] = 54}, [4907] = {["xp"] = 955, ["level"] = 60}, [4921] = {["xp"] = 1150, ["level"] = 20}, [4941] = {["xp"] = 9550, ["level"] = 60}, [4961] = {["xp"] = 3250, ["level"] = 40}, [4962] = {["xp"] = 3250, ["level"] = 40}, [4963] = {["xp"] = 3250, ["level"] = 40}, [4964] = {["xp"] = 5450, ["level"] = 40}, [4965] = {["xp"] = 1650, ["level"] = 35}, [4966] = {["xp"] = 2300, ["level"] = 28}, [4967] = {["xp"] = 1650, ["level"] = 35}, [4968] = {["xp"] = 1650, ["level"] = 35}, [4969] = {["xp"] = 1650, ["level"] = 35}, [4970] = {["xp"] = 0, ["level"] = nil}, [4971] = {["xp"] = 8450, ["level"] = 56}, [4972] = {["xp"] = 8450, ["level"] = 56}, [4973] = {["xp"] = 0, ["level"] = nil}, [4974] = {["xp"] = 14300, ["level"] = 60}, [4975] = {["xp"] = 5450, ["level"] = 40}, [4976] = {["xp"] = 2150, ["level"] = 40}, [4981] = {["xp"] = 13950, ["level"] = 59}, [4982] = {["xp"] = 13950, ["level"] = 59}, [4983] = {["xp"] = 9310, ["level"] = 59}, [4984] = {["xp"] = 5900, ["level"] = 54}, [4985] = {["xp"] = 6300, ["level"] = 56}, [4986] = {["xp"] = 8450, ["level"] = 56}, [4987] = {["xp"] = 8450, ["level"] = 56}, [5001] = {["xp"] = 13950, ["level"] = 59}, [5002] = {["xp"] = 9310, ["level"] = 59}, [5021] = {["xp"] = 3650, ["level"] = 52}, [5022] = {["xp"] = 3650, ["level"] = 52}, [5023] = {["xp"] = 3650, ["level"] = 52}, [5041] = {["xp"] = 980, ["level"] = 14}, [5042] = {["xp"] = 0, ["level"] = nil}, [5043] = {["xp"] = 0, ["level"] = nil}, [5044] = {["xp"] = 0, ["level"] = nil}, [5045] = {["xp"] = 0, ["level"] = nil}, [5046] = {["xp"] = 0, ["level"] = nil}, [5047] = {["xp"] = 9550, ["level"] = 60}, [5048] = {["xp"] = 7340, ["level"] = 52}, [5049] = {["xp"] = 7340, ["level"] = 52}, [5050] = {["xp"] = 3650, ["level"] = 52}, [5051] = {["xp"] = 7890, ["level"] = 54}, [5052] = {["xp"] = 1250, ["level"] = 21}, [5054] = {["xp"] = 8450, ["level"] = 56}, [5055] = {["xp"] = 9020, ["level"] = 58}, [5056] = {["xp"] = 11900, ["level"] = 60}, [5057] = {["xp"] = 4750, ["level"] = 60}, [5058] = {["xp"] = 0, ["level"] = nil}, [5059] = {["xp"] = 0, ["level"] = nil}, [5060] = {["xp"] = 10200, ["level"] = 55}, [5061] = {["xp"] = 1150, ["level"] = nil}, [5062] = {["xp"] = 2200, ["level"] = 27}, [5063] = {["xp"] = 0, ["level"] = nil}, [5064] = {["xp"] = 2300, ["level"] = 28}, [5065] = {["xp"] = 11250, ["level"] = 58}, [5066] = {["xp"] = 680, ["level"] = 50}, [5067] = {["xp"] = 0, ["level"] = nil}, [5068] = {["xp"] = 0, ["level"] = nil}, [5081] = {["xp"] = 14300, ["level"] = 60}, [5082] = {["xp"] = 8450, ["level"] = 56}, [5083] = {["xp"] = 4200, ["level"] = 56}, [5084] = {["xp"] = 6300, ["level"] = 56}, [5085] = {["xp"] = 6300, ["level"] = 56}, [5086] = {["xp"] = 8450, ["level"] = 56}, [5087] = {["xp"] = 8730, ["level"] = 57}, [5088] = {["xp"] = 2300, ["level"] = 28}, [5089] = {["xp"] = 14300, ["level"] = 60}, [5090] = {["xp"] = 680, ["level"] = 50}, [5091] = {["xp"] = 680, ["level"] = 50}, [5092] = {["xp"] = 7340, ["level"] = 52}, [5093] = {["xp"] = 680, ["level"] = 50}, [5094] = {["xp"] = 680, ["level"] = 50}, [5095] = {["xp"] = 680, ["level"] = 50}, [5096] = {["xp"] = 7610, ["level"] = 53}, [5097] = {["xp"] = 8450, ["level"] = 56}, [5098] = {["xp"] = 8450, ["level"] = 56}, [5101] = {["xp"] = 450, ["level"] = 5}, [5102] = {["xp"] = 14300, ["level"] = 60}, [5103] = {["xp"] = 9550, ["level"] = 60}, [5121] = {["xp"] = 11600, ["level"] = 59}, [5122] = {["xp"] = 0, ["level"] = nil}, [5123] = {["xp"] = 4650, ["level"] = 59}, [5124] = {["xp"] = 11900, ["level"] = 60}, [5125] = {["xp"] = 14300, ["level"] = 60}, [5126] = {["xp"] = 955, ["level"] = 60}, [5127] = {["xp"] = 14300, ["level"] = 60}, [5128] = {["xp"] = 9310, ["level"] = 59}, [5141] = {["xp"] = 6100, ["level"] = 55}, [5142] = {["xp"] = 4050, ["level"] = 55}, [5143] = {["xp"] = 6100, ["level"] = 55}, [5144] = {["xp"] = 6100, ["level"] = 55}, [5145] = {["xp"] = 6100, ["level"] = 55}, [5146] = {["xp"] = 6100, ["level"] = 55}, [5147] = {["xp"] = 2350, ["level"] = 29}, [5148] = {["xp"] = 6100, ["level"] = 55}, [5149] = {["xp"] = 4050, ["level"] = 55}, [5150] = {["xp"] = 0, ["level"] = nil}, [5151] = {["xp"] = 3050, ["level"] = 30}, [5152] = {["xp"] = 4200, ["level"] = 56}, [5153] = {["xp"] = 6300, ["level"] = 56}, [5154] = {["xp"] = 8450, ["level"] = 56}, [5155] = {["xp"] = 7070, ["level"] = 51}, [5156] = {["xp"] = 9850, ["level"] = 54}, [5157] = {["xp"] = 5500, ["level"] = 52}, [5158] = {["xp"] = 3650, ["level"] = 52}, [5159] = {["xp"] = 3900, ["level"] = 54}, [5160] = {["xp"] = 9550, ["level"] = 60}, [5161] = {["xp"] = 955, ["level"] = 60}, [5162] = {["xp"] = 9550, ["level"] = 60}, [5163] = {["xp"] = 11250, ["level"] = 58}, [5164] = {["xp"] = 955, ["level"] = 60}, [5165] = {["xp"] = 8170, ["level"] = 55}, [5166] = {["xp"] = 14300, ["level"] = 60}, [5167] = {["xp"] = 14300, ["level"] = 60}, [5168] = {["xp"] = 8450, ["level"] = 56}, [5181] = {["xp"] = 8730, ["level"] = 57}, [5201] = {["xp"] = 0, ["level"] = nil}, [5202] = {["xp"] = 8170, ["level"] = 55}, [5203] = {["xp"] = 8170, ["level"] = 55}, [5204] = {["xp"] = 6500, ["level"] = 57}, [5206] = {["xp"] = 9550, ["level"] = 60}, [5210] = {["xp"] = 4200, ["level"] = 56}, [5211] = {["xp"] = 8170, ["level"] = 55}, [5212] = {["xp"] = 14300, ["level"] = 60}, [5213] = {["xp"] = 14300, ["level"] = 60}, [5214] = {["xp"] = 14300, ["level"] = 60}, [5215] = {["xp"] = 760, ["level"] = 53}, [5216] = {["xp"] = 7610, ["level"] = 53}, [5217] = {["xp"] = 3800, ["level"] = 53}, [5218] = {["xp"] = 0, ["level"] = nil}, [5219] = {["xp"] = 8170, ["level"] = 55}, [5220] = {["xp"] = 4050, ["level"] = 55}, [5221] = {["xp"] = 0, ["level"] = nil}, [5222] = {["xp"] = 8170, ["level"] = 55}, [5223] = {["xp"] = 4050, ["level"] = 55}, [5224] = {["xp"] = 0, ["level"] = nil}, [5225] = {["xp"] = 9020, ["level"] = 58}, [5226] = {["xp"] = 4500, ["level"] = 58}, [5227] = {["xp"] = 0, ["level"] = nil}, [5228] = {["xp"] = 760, ["level"] = 53}, [5229] = {["xp"] = 7610, ["level"] = 53}, [5230] = {["xp"] = 3800, ["level"] = 53}, [5231] = {["xp"] = 8170, ["level"] = 55}, [5232] = {["xp"] = 4050, ["level"] = 55}, [5233] = {["xp"] = 8170, ["level"] = 55}, [5234] = {["xp"] = 4050, ["level"] = 55}, [5235] = {["xp"] = 9020, ["level"] = 58}, [5236] = {["xp"] = 4500, ["level"] = 58}, [5237] = {["xp"] = 13500, ["level"] = 58}, [5238] = {["xp"] = 13500, ["level"] = 58}, [5241] = {["xp"] = 4200, ["level"] = 56}, [5242] = {["xp"] = 13500, ["level"] = 58}, [5243] = {["xp"] = 14300, ["level"] = 60}, [5244] = {["xp"] = 845, ["level"] = 56}, [5245] = {["xp"] = 8450, ["level"] = 56}, [5246] = {["xp"] = 8450, ["level"] = 56}, [5247] = {["xp"] = 8730, ["level"] = 57}, [5248] = {["xp"] = 6750, ["level"] = 58}, [5249] = {["xp"] = 845, ["level"] = 56}, [5250] = {["xp"] = 845, ["level"] = 56}, [5251] = {["xp"] = 14300, ["level"] = 60}, [5252] = {["xp"] = 6750, ["level"] = 58}, [5253] = {["xp"] = 9020, ["level"] = 58}, [5261] = {["xp"] = 85, ["level"] = 2}, [5262] = {["xp"] = 14300, ["level"] = 60}, [5263] = {["xp"] = 14300, ["level"] = 60}, [5264] = {["xp"] = 9550, ["level"] = 60}, [5265] = {["xp"] = 14300, ["level"] = 60}, [5281] = {["xp"] = 9550, ["level"] = 60}, [5282] = {["xp"] = 14300, ["level"] = 60}, [5283] = {["xp"] = 4370, ["level"] = 40}, [5284] = {["xp"] = 4370, ["level"] = 40}, [5301] = {["xp"] = 4370, ["level"] = 40}, [5302] = {["xp"] = 4370, ["level"] = 40}, [5305] = {["xp"] = 14300, ["level"] = 60}, [5306] = {["xp"] = 14300, ["level"] = 60}, [5307] = {["xp"] = 14300, ["level"] = 60}, [5321] = {["xp"] = 1550, ["level"] = 20}, [5341] = {["xp"] = 14300, ["level"] = 60}, [5342] = {["xp"] = 11900, ["level"] = 60}, [5343] = {["xp"] = 14300, ["level"] = 60}, [5344] = {["xp"] = 11900, ["level"] = 60}, [5361] = {["xp"] = 2450, ["level"] = 35}, [5381] = {["xp"] = 3920, ["level"] = 38}, [5382] = {["xp"] = 14300, ["level"] = 60}, [5383] = {["xp"] = 9550, ["level"] = 60}, [5384] = {["xp"] = 14300, ["level"] = 60}, [5385] = {["xp"] = 10900, ["level"] = 57}, [5386] = {["xp"] = 2750, ["level"] = 37}, [5401] = {["xp"] = 0, ["level"] = nil}, [5402] = {["xp"] = 0, ["level"] = nil}, [5403] = {["xp"] = 0, ["level"] = nil}, [5404] = {["xp"] = 0, ["level"] = nil}, [5405] = {["xp"] = 0, ["level"] = nil}, [5406] = {["xp"] = 0, ["level"] = nil}, [5407] = {["xp"] = 0, ["level"] = nil}, [5408] = {["xp"] = 0, ["level"] = nil}, [5421] = {["xp"] = 0, ["level"] = nil}, [5441] = {["xp"] = 445, ["level"] = 4}, [5461] = {["xp"] = 9550, ["level"] = 60}, [5462] = {["xp"] = 7150, ["level"] = 60}, [5463] = {["xp"] = 14300, ["level"] = 60}, [5464] = {["xp"] = 11900, ["level"] = 60}, [5465] = {["xp"] = 7150, ["level"] = 60}, [5466] = {["xp"] = 14300, ["level"] = 60}, [5481] = {["xp"] = 225, ["level"] = 5}, [5482] = {["xp"] = 540, ["level"] = 6}, [5501] = {["xp"] = 3100, ["level"] = 39}, [5502] = {["xp"] = 2380, ["level"] = 60}, [5503] = {["xp"] = 0, ["level"] = nil}, [5504] = {["xp"] = 9550, ["level"] = 60}, [5505] = {["xp"] = 14300, ["level"] = 60}, [5507] = {["xp"] = 9550, ["level"] = 60}, [5508] = {["xp"] = 0, ["level"] = nil}, [5509] = {["xp"] = 0, ["level"] = nil}, [5510] = {["xp"] = 0, ["level"] = nil}, [5511] = {["xp"] = 14300, ["level"] = 60}, [5513] = {["xp"] = 9550, ["level"] = 60}, [5514] = {["xp"] = 870, ["level"] = 57}, [5515] = {["xp"] = 14300, ["level"] = 60}, [5517] = {["xp"] = 11900, ["level"] = 60}, [5518] = {["xp"] = 9550, ["level"] = 60}, [5519] = {["xp"] = 0, ["level"] = nil}, [5521] = {["xp"] = 11900, ["level"] = 60}, [5522] = {["xp"] = 7150, ["level"] = 60}, [5524] = {["xp"] = 11900, ["level"] = 60}, [5525] = {["xp"] = 9550, ["level"] = 60}, [5526] = {["xp"] = 14300, ["level"] = 60}, [5527] = {["xp"] = 9550, ["level"] = 60}, [5528] = {["xp"] = 0, ["level"] = nil}, [5529] = {["xp"] = 13500, ["level"] = 58}, [5531] = {["xp"] = 2380, ["level"] = 60}, [5533] = {["xp"] = 815, ["level"] = 55}, [5534] = {["xp"] = 9500, ["level"] = 53}, [5535] = {["xp"] = 6040, ["level"] = 47}, [5536] = {["xp"] = 6040, ["level"] = 47}, [5537] = {["xp"] = 6500, ["level"] = 57}, [5538] = {["xp"] = 870, ["level"] = 57}, [5541] = {["xp"] = 540, ["level"] = 6}, [5542] = {["xp"] = 8450, ["level"] = 56}, [5543] = {["xp"] = 8450, ["level"] = 56}, [5544] = {["xp"] = 8450, ["level"] = 56}, [5545] = {["xp"] = 780, ["level"] = 9}, [5561] = {["xp"] = 2300, ["level"] = 34}, [5581] = {["xp"] = 4900, ["level"] = 38}, [5582] = {["xp"] = 0, ["level"] = nil}, [5601] = {["xp"] = 815, ["level"] = 55}, [5621] = {["xp"] = 270, ["level"] = 4}, [5622] = {["xp"] = 90, ["level"] = 4}, [5623] = {["xp"] = 90, ["level"] = 4}, [5624] = {["xp"] = 270, ["level"] = 4}, [5625] = {["xp"] = 270, ["level"] = 4}, [5626] = {["xp"] = 90, ["level"] = 4}, [5627] = {["xp"] = 0, ["level"] = nil}, [5628] = {["xp"] = 210, ["level"] = nil}, [5629] = {["xp"] = 210, ["level"] = nil}, [5630] = {["xp"] = 210, ["level"] = nil}, [5631] = {["xp"] = 210, ["level"] = nil}, [5632] = {["xp"] = 210, ["level"] = nil}, [5633] = {["xp"] = 210, ["level"] = nil}, [5634] = {["xp"] = 0, ["level"] = nil}, [5635] = {["xp"] = 210, ["level"] = nil}, [5636] = {["xp"] = 210, ["level"] = nil}, [5637] = {["xp"] = 210, ["level"] = nil}, [5638] = {["xp"] = 210, ["level"] = nil}, [5639] = {["xp"] = 0, ["level"] = nil}, [5640] = {["xp"] = 210, ["level"] = 10}, [5641] = {["xp"] = 0, ["level"] = nil}, [5642] = {["xp"] = 390, ["level"] = nil}, [5643] = {["xp"] = 390, ["level"] = nil}, [5644] = {["xp"] = 390, ["level"] = nil}, [5645] = {["xp"] = 390, ["level"] = nil}, [5646] = {["xp"] = 390, ["level"] = nil}, [5647] = {["xp"] = 390, ["level"] = nil}, [5648] = {["xp"] = 270, ["level"] = 4}, [5649] = {["xp"] = 90, ["level"] = 4}, [5650] = {["xp"] = 270, ["level"] = 4}, [5651] = {["xp"] = 90, ["level"] = 4}, [5652] = {["xp"] = 0, ["level"] = nil}, [5654] = {["xp"] = 210, ["level"] = nil}, [5655] = {["xp"] = 210, ["level"] = nil}, [5656] = {["xp"] = 210, ["level"] = nil}, [5657] = {["xp"] = 210, ["level"] = nil}, [5658] = {["xp"] = 0, ["level"] = nil}, [5660] = {["xp"] = 210, ["level"] = nil}, [5661] = {["xp"] = 210, ["level"] = nil}, [5662] = {["xp"] = 210, ["level"] = nil}, [5663] = {["xp"] = 210, ["level"] = 10}, [5672] = {["xp"] = 0, ["level"] = nil}, [5673] = {["xp"] = 390, ["level"] = nil}, [5674] = {["xp"] = 390, ["level"] = 20}, [5675] = {["xp"] = 390, ["level"] = nil}, [5676] = {["xp"] = 0, ["level"] = nil}, [5677] = {["xp"] = 390, ["level"] = nil}, [5678] = {["xp"] = 390, ["level"] = 20}, [5679] = {["xp"] = 0, ["level"] = nil}, [5680] = {["xp"] = 0, ["level"] = nil}, [5713] = {["xp"] = 1050, ["level"] = 15}, [5721] = {["xp"] = 11900, ["level"] = 60}, [5722] = {["xp"] = 880, ["level"] = 16}, [5723] = {["xp"] = 1600, ["level"] = 15}, [5724] = {["xp"] = 1750, ["level"] = 16}, [5725] = {["xp"] = 1750, ["level"] = 16}, [5726] = {["xp"] = 910, ["level"] = 12}, [5727] = {["xp"] = 455, ["level"] = 12}, [5728] = {["xp"] = 1750, ["level"] = 16}, [5729] = {["xp"] = 105, ["level"] = 15}, [5730] = {["xp"] = 1450, ["level"] = 16}, [5741] = {["xp"] = 2900, ["level"] = 33}, [5742] = {["xp"] = 845, ["level"] = 56}, [5761] = {["xp"] = 1750, ["level"] = 16}, [5762] = {["xp"] = 1250, ["level"] = 31}, [5763] = {["xp"] = 1250, ["level"] = 31}, [5781] = {["xp"] = 8730, ["level"] = 57}, [5801] = {["xp"] = 6500, ["level"] = 57}, [5802] = {["xp"] = 6500, ["level"] = 57}, [5803] = {["xp"] = 7150, ["level"] = 60}, [5804] = {["xp"] = 7150, ["level"] = 60}, [5805] = {["xp"] = 0, ["level"] = nil}, [5821] = {["xp"] = 3300, ["level"] = 35}, [5841] = {["xp"] = 0, ["level"] = nil}, [5842] = {["xp"] = 0, ["level"] = nil}, [5843] = {["xp"] = 0, ["level"] = nil}, [5844] = {["xp"] = 0, ["level"] = nil}, [5845] = {["xp"] = 9020, ["level"] = 58}, [5846] = {["xp"] = 9020, ["level"] = 58}, [5847] = {["xp"] = 0, ["level"] = nil}, [5848] = {["xp"] = 14300, ["level"] = 60}, [5861] = {["xp"] = 7150, ["level"] = 60}, [5862] = {["xp"] = 9550, ["level"] = 60}, [5863] = {["xp"] = 6550, ["level"] = 49}, [5881] = {["xp"] = 1150, ["level"] = 28}, [5882] = {["xp"] = 6100, ["level"] = 55}, [5883] = {["xp"] = 6100, ["level"] = 55}, [5884] = {["xp"] = 6100, ["level"] = 55}, [5885] = {["xp"] = 6100, ["level"] = 55}, [5886] = {["xp"] = 6100, ["level"] = 55}, [5887] = {["xp"] = 6100, ["level"] = 55}, [5888] = {["xp"] = 6100, ["level"] = 55}, [5889] = {["xp"] = 6100, ["level"] = 55}, [5890] = {["xp"] = 6100, ["level"] = 55}, [5891] = {["xp"] = 6100, ["level"] = 55}, [5892] = {["xp"] = 0, ["level"] = nil}, [5893] = {["xp"] = 0, ["level"] = nil}, [5901] = {["xp"] = 8170, ["level"] = 55}, [5902] = {["xp"] = 4050, ["level"] = 55}, [5903] = {["xp"] = 8170, ["level"] = 55}, [5904] = {["xp"] = 4050, ["level"] = 55}, [5921] = {["xp"] = 210, ["level"] = nil}, [5922] = {["xp"] = 210, ["level"] = nil}, [5923] = {["xp"] = 85, ["level"] = nil}, [5924] = {["xp"] = 85, ["level"] = nil}, [5925] = {["xp"] = 85, ["level"] = nil}, [5926] = {["xp"] = 85, ["level"] = nil}, [5927] = {["xp"] = 85, ["level"] = nil}, [5928] = {["xp"] = 85, ["level"] = nil}, [5929] = {["xp"] = 420, ["level"] = nil}, [5930] = {["xp"] = 420, ["level"] = nil}, [5931] = {["xp"] = 85, ["level"] = nil}, [5932] = {["xp"] = 85, ["level"] = nil}, [5941] = {["xp"] = 4750, ["level"] = 60}, [5942] = {["xp"] = 14300, ["level"] = 60}, [5943] = {["xp"] = 3920, ["level"] = 38}, [5944] = {["xp"] = 14300, ["level"] = 60}, [5961] = {["xp"] = 2110, ["level"] = 56}, [5981] = {["xp"] = 0, ["level"] = nil}, [6001] = {["xp"] = 840, ["level"] = nil}, [6002] = {["xp"] = 840, ["level"] = nil}, [6004] = {["xp"] = 8450, ["level"] = 56}, [6021] = {["xp"] = 6100, ["level"] = 55}, [6022] = {["xp"] = 9020, ["level"] = 58}, [6023] = {["xp"] = 8730, ["level"] = 57}, [6024] = {["xp"] = 9550, ["level"] = 60}, [6025] = {["xp"] = 9020, ["level"] = 58}, [6026] = {["xp"] = 9020, ["level"] = 58}, [6027] = {["xp"] = 4900, ["level"] = 38}, [6028] = {["xp"] = 3650, ["level"] = 52}, [6029] = {["xp"] = 3650, ["level"] = 52}, [6030] = {["xp"] = 3650, ["level"] = 52}, [6031] = {["xp"] = 8170, ["level"] = 55}, [6032] = {["xp"] = 8170, ["level"] = 55}, [6041] = {["xp"] = 9020, ["level"] = 58}, [6042] = {["xp"] = 9020, ["level"] = 58}, [6061] = {["xp"] = 840, ["level"] = 10}, [6062] = {["xp"] = 840, ["level"] = nil}, [6063] = {["xp"] = 840, ["level"] = nil}, [6064] = {["xp"] = 840, ["level"] = nil}, [6065] = {["xp"] = 85, ["level"] = nil}, [6066] = {["xp"] = 85, ["level"] = 10}, [6067] = {["xp"] = 85, ["level"] = 10}, [6068] = {["xp"] = 85, ["level"] = nil}, [6069] = {["xp"] = 85, ["level"] = nil}, [6070] = {["xp"] = 85, ["level"] = nil}, [6071] = {["xp"] = 85, ["level"] = nil}, [6072] = {["xp"] = 85, ["level"] = 10}, [6073] = {["xp"] = 85, ["level"] = nil}, [6074] = {["xp"] = 85, ["level"] = nil}, [6075] = {["xp"] = 85, ["level"] = nil}, [6076] = {["xp"] = 85, ["level"] = nil}, [6081] = {["xp"] = 420, ["level"] = nil}, [6082] = {["xp"] = 840, ["level"] = nil}, [6083] = {["xp"] = 840, ["level"] = nil}, [6084] = {["xp"] = 840, ["level"] = nil}, [6085] = {["xp"] = 840, ["level"] = nil}, [6086] = {["xp"] = 420, ["level"] = nil}, [6087] = {["xp"] = 840, ["level"] = 10}, [6088] = {["xp"] = 840, ["level"] = 10}, [6089] = {["xp"] = 420, ["level"] = 10}, [6101] = {["xp"] = 840, ["level"] = nil}, [6102] = {["xp"] = 840, ["level"] = nil}, [6103] = {["xp"] = 420, ["level"] = nil}, [6121] = {["xp"] = 100, ["level"] = nil}, [6122] = {["xp"] = 740, ["level"] = nil}, [6123] = {["xp"] = 740, ["level"] = nil}, [6124] = {["xp"] = 740, ["level"] = nil}, [6125] = {["xp"] = 980, ["level"] = nil}, [6126] = {["xp"] = 100, ["level"] = nil}, [6127] = {["xp"] = 740, ["level"] = nil}, [6128] = {["xp"] = 740, ["level"] = nil}, [6129] = {["xp"] = 740, ["level"] = nil}, [6130] = {["xp"] = 980, ["level"] = nil}, [6131] = {["xp"] = 0, ["level"] = nil}, [6132] = {["xp"] = 3100, ["level"] = 39}, [6133] = {["xp"] = 9550, ["level"] = 60}, [6134] = {["xp"] = 3100, ["level"] = 39}, [6135] = {["xp"] = 9550, ["level"] = 60}, [6136] = {["xp"] = 9550, ["level"] = 60}, [6141] = {["xp"] = 410, ["level"] = 39}, [6142] = {["xp"] = 3300, ["level"] = 35}, [6143] = {["xp"] = 3500, ["level"] = 36}, [6144] = {["xp"] = 955, ["level"] = 60}, [6145] = {["xp"] = 9550, ["level"] = 60}, [6146] = {["xp"] = 9550, ["level"] = 60}, [6147] = {["xp"] = 4750, ["level"] = 60}, [6148] = {["xp"] = 11900, ["level"] = 60}, [6161] = {["xp"] = 3500, ["level"] = 36}, [6162] = {["xp"] = 7070, ["level"] = 51}, [6163] = {["xp"] = 14300, ["level"] = 60}, [6164] = {["xp"] = 2040, ["level"] = 55}, [6181] = {["xp"] = 210, ["level"] = 10}, [6182] = {["xp"] = 955, ["level"] = 60}, [6183] = {["xp"] = 955, ["level"] = 60}, [6184] = {["xp"] = 7150, ["level"] = 60}, [6185] = {["xp"] = 11900, ["level"] = 60}, [6186] = {["xp"] = 9550, ["level"] = 60}, [6187] = {["xp"] = 14300, ["level"] = 60}, [6221] = {["xp"] = 0, ["level"] = nil}, [6241] = {["xp"] = 0, ["level"] = nil}, [6261] = {["xp"] = 210, ["level"] = 10}, [6281] = {["xp"] = 420, ["level"] = 10}, [6282] = {["xp"] = 2100, ["level"] = 26}, [6283] = {["xp"] = 2100, ["level"] = 26}, [6284] = {["xp"] = 1650, ["level"] = 21}, [6285] = {["xp"] = 1050, ["level"] = 10}, [6301] = {["xp"] = 1400, ["level"] = 23}, [6321] = {["xp"] = 210, ["level"] = 10}, [6322] = {["xp"] = 210, ["level"] = 10}, [6323] = {["xp"] = 420, ["level"] = 10}, [6324] = {["xp"] = 1050, ["level"] = 10}, [6341] = {["xp"] = 210, ["level"] = 10}, [6342] = {["xp"] = 420, ["level"] = 10}, [6343] = {["xp"] = 1050, ["level"] = 10}, [6344] = {["xp"] = 210, ["level"] = 10}, [6361] = {["xp"] = 210, ["level"] = 10}, [6362] = {["xp"] = 420, ["level"] = 10}, [6363] = {["xp"] = 210, ["level"] = 10}, [6364] = {["xp"] = 1050, ["level"] = 10}, [6365] = {["xp"] = 210, ["level"] = 10}, [6381] = {["xp"] = 2000, ["level"] = 25}, [6382] = {["xp"] = 390, ["level"] = 20}, [6383] = {["xp"] = 0, ["level"] = nil}, [6384] = {["xp"] = 420, ["level"] = 10}, [6385] = {["xp"] = 210, ["level"] = 10}, [6386] = {["xp"] = 1050, ["level"] = 10}, [6387] = {["xp"] = 210, ["level"] = 10}, [6388] = {["xp"] = 210, ["level"] = 10}, [6389] = {["xp"] = 8170, ["level"] = 55}, [6390] = {["xp"] = 8170, ["level"] = 55}, [6391] = {["xp"] = 420, ["level"] = 10}, [6392] = {["xp"] = 1050, ["level"] = 10}, [6393] = {["xp"] = 2000, ["level"] = 25}, [6394] = {["xp"] = 445, ["level"] = 4}, [6395] = {["xp"] = 450, ["level"] = 5}, [6401] = {["xp"] = 1000, ["level"] = 18}, [6402] = {["xp"] = 955, ["level"] = 60}, [6403] = {["xp"] = 14300, ["level"] = 60}, [6421] = {["xp"] = 1350, ["level"] = 18}, [6441] = {["xp"] = 2100, ["level"] = 26}, [6442] = {["xp"] = 1450, ["level"] = 19}, [6461] = {["xp"] = 1450, ["level"] = 19}, [6462] = {["xp"] = 1950, ["level"] = 24}, [6481] = {["xp"] = 1550, ["level"] = 20}, [6482] = {["xp"] = 2400, ["level"] = 24}, [6501] = {["xp"] = 9550, ["level"] = 60}, [6502] = {["xp"] = 14300, ["level"] = 60}, [6503] = {["xp"] = 1950, ["level"] = 24}, [6504] = {["xp"] = 3650, ["level"] = 30}, [6521] = {["xp"] = 5250, ["level"] = 36}, [6522] = {["xp"] = 5250, ["level"] = 36}, [6523] = {["xp"] = 1350, ["level"] = 18}, [6541] = {["xp"] = 145, ["level"] = 19}, [6542] = {["xp"] = 145, ["level"] = 19}, [6543] = {["xp"] = 1800, ["level"] = 19}, [6544] = {["xp"] = 2400, ["level"] = 24}, [6545] = {["xp"] = 0, ["level"] = nil}, [6546] = {["xp"] = 0, ["level"] = nil}, [6547] = {["xp"] = 0, ["level"] = nil}, [6548] = {["xp"] = 1350, ["level"] = 18}, [6561] = {["xp"] = 3300, ["level"] = 27}, [6562] = {["xp"] = 435, ["level"] = 22}, [6563] = {["xp"] = 1750, ["level"] = 22}, [6564] = {["xp"] = 1300, ["level"] = 22}, [6565] = {["xp"] = 3150, ["level"] = 26}, [6566] = {["xp"] = 955, ["level"] = 60}, [6567] = {["xp"] = 4750, ["level"] = 60}, [6568] = {["xp"] = 7150, ["level"] = 60}, [6569] = {["xp"] = 14300, ["level"] = 60}, [6570] = {["xp"] = 7150, ["level"] = 60}, [6571] = {["xp"] = 2750, ["level"] = 27}, [6581] = {["xp"] = 0, ["level"] = nil}, [6582] = {["xp"] = 9550, ["level"] = 60}, [6583] = {["xp"] = 9550, ["level"] = 60}, [6584] = {["xp"] = 9550, ["level"] = 60}, [6585] = {["xp"] = 9550, ["level"] = 60}, [6601] = {["xp"] = 7150, ["level"] = 60}, [6602] = {["xp"] = 14300, ["level"] = 60}, [6603] = {["xp"] = 845, ["level"] = 56}, [6604] = {["xp"] = 930, ["level"] = 59}, [6605] = {["xp"] = 785, ["level"] = 54}, [6606] = {["xp"] = 955, ["level"] = 60}, [6607] = {["xp"] = 5540, ["level"] = 45}, [6608] = {["xp"] = 1380, ["level"] = 45}, [6609] = {["xp"] = 1380, ["level"] = 45}, [6610] = {["xp"] = 5540, ["level"] = 45}, [6611] = {["xp"] = 1380, ["level"] = 45}, [6612] = {["xp"] = 1380, ["level"] = 45}, [6621] = {["xp"] = 2650, ["level"] = 26}, [6622] = {["xp"] = 5540, ["level"] = 45}, [6623] = {["xp"] = 1380, ["level"] = 45}, [6624] = {["xp"] = 5540, ["level"] = 45}, [6625] = {["xp"] = 1380, ["level"] = 45}, [6626] = {["xp"] = 4100, ["level"] = 35}, [6627] = {["xp"] = 245, ["level"] = 30}, [6628] = {["xp"] = 245, ["level"] = 30}, [6629] = {["xp"] = 1350, ["level"] = 18}, [6641] = {["xp"] = 2300, ["level"] = 23}, [6642] = {["xp"] = 0, ["level"] = nil}, [6643] = {["xp"] = 0, ["level"] = nil}, [6644] = {["xp"] = 0, ["level"] = nil}, [6645] = {["xp"] = 0, ["level"] = nil}, [6646] = {["xp"] = 0, ["level"] = nil}, [6661] = {["xp"] = 910, ["level"] = 12}, [6662] = {["xp"] = 90, ["level"] = 12}, [6681] = {["xp"] = 1950, ["level"] = 24}, [6701] = {["xp"] = 0, ["level"] = nil}, [6721] = {["xp"] = 85, ["level"] = nil}, [6722] = {["xp"] = 85, ["level"] = nil}, [6741] = {["xp"] = 0, ["level"] = nil}, [6761] = {["xp"] = 815, ["level"] = 55}, [6762] = {["xp"] = 2040, ["level"] = 55}, [6781] = {["xp"] = 0, ["level"] = nil}, [6801] = {["xp"] = 0, ["level"] = nil}, [6804] = {["xp"] = 6300, ["level"] = 56}, [6805] = {["xp"] = 8730, ["level"] = 57}, [6821] = {["xp"] = 11900, ["level"] = 60}, [6822] = {["xp"] = 14300, ["level"] = 60}, [6823] = {["xp"] = 14300, ["level"] = 60}, [6824] = {["xp"] = 14300, ["level"] = 60}, [6825] = {["xp"] = 0, ["level"] = nil}, [6826] = {["xp"] = 0, ["level"] = nil}, [6827] = {["xp"] = 0, ["level"] = nil}, [6841] = {["xp"] = 4050, ["level"] = 55}, [6844] = {["xp"] = 4350, ["level"] = 57}, [6845] = {["xp"] = 10900, ["level"] = 57}, [6881] = {["xp"] = 0, ["level"] = nil}, [6921] = {["xp"] = 3300, ["level"] = 27}, [6922] = {["xp"] = 3650, ["level"] = 30}, [6941] = {["xp"] = 0, ["level"] = nil}, [6942] = {["xp"] = 0, ["level"] = nil}, [6943] = {["xp"] = 0, ["level"] = nil}, [6961] = {["xp"] = 955, ["level"] = 60}, [6962] = {["xp"] = 210, ["level"] = nil}, [6963] = {["xp"] = 610, ["level"] = nil}, [6964] = {["xp"] = 85, ["level"] = nil}, [6981] = {["xp"] = 3150, ["level"] = 26}, [6982] = {["xp"] = 0, ["level"] = nil}, [6983] = {["xp"] = 1200, ["level"] = nil}, [6984] = {["xp"] = 7150, ["level"] = 60}, [6985] = {["xp"] = 0, ["level"] = nil}, [7001] = {["xp"] = 0, ["level"] = nil}, [7002] = {["xp"] = 0, ["level"] = nil}, [7003] = {["xp"] = 6290, ["level"] = 48}, [7021] = {["xp"] = 85, ["level"] = nil}, [7022] = {["xp"] = 85, ["level"] = nil}, [7023] = {["xp"] = 85, ["level"] = nil}, [7024] = {["xp"] = 955, ["level"] = 60}, [7025] = {["xp"] = 210, ["level"] = nil}, [7026] = {["xp"] = 0, ["level"] = nil}, [7027] = {["xp"] = 0, ["level"] = nil}, [7028] = {["xp"] = 9050, ["level"] = 47}, [7029] = {["xp"] = 9050, ["level"] = 47}, [7041] = {["xp"] = 9050, ["level"] = 47}, [7042] = {["xp"] = 610, ["level"] = nil}, [7043] = {["xp"] = 4750, ["level"] = 60}, [7044] = {["xp"] = 9800, ["level"] = 49}, [7045] = {["xp"] = 7150, ["level"] = 60}, [7046] = {["xp"] = 8150, ["level"] = 49}, [7061] = {["xp"] = 85, ["level"] = nil}, [7062] = {["xp"] = 85, ["level"] = nil}, [7063] = {["xp"] = 955, ["level"] = 60}, [7064] = {["xp"] = 10600, ["level"] = 51}, [7065] = {["xp"] = 10600, ["level"] = 51}, [7066] = {["xp"] = 10600, ["level"] = 51}, [7067] = {["xp"] = 9400, ["level"] = 48}, [7068] = {["xp"] = 7200, ["level"] = 42}, [7070] = {["xp"] = 7200, ["level"] = 42}, [7081] = {["xp"] = 7070, ["level"] = nil}, [7082] = {["xp"] = 7070, ["level"] = nil}, [7101] = {["xp"] = 7070, ["level"] = nil}, [7102] = {["xp"] = 7070, ["level"] = nil}, [7121] = {["xp"] = 705, ["level"] = nil}, [7122] = {["xp"] = 7070, ["level"] = nil}, [7123] = {["xp"] = 705, ["level"] = nil}, [7124] = {["xp"] = 7070, ["level"] = nil}, [7141] = {["xp"] = 10600, ["level"] = nil}, [7142] = {["xp"] = 10600, ["level"] = nil}, [7161] = {["xp"] = 7070, ["level"] = nil}, [7162] = {["xp"] = 7070, ["level"] = nil}, [7163] = {["xp"] = 7070, ["level"] = nil}, [7164] = {["xp"] = 7070, ["level"] = nil}, [7165] = {["xp"] = 8800, ["level"] = nil}, [7166] = {["xp"] = 10600, ["level"] = nil}, [7167] = {["xp"] = 10600, ["level"] = nil}, [7168] = {["xp"] = 7070, ["level"] = nil}, [7169] = {["xp"] = 7070, ["level"] = nil}, [7170] = {["xp"] = 8800, ["level"] = nil}, [7171] = {["xp"] = 10600, ["level"] = nil}, [7172] = {["xp"] = 10600, ["level"] = nil}, [7181] = {["xp"] = 14300, ["level"] = 60}, [7201] = {["xp"] = 11800, ["level"] = 54}, [7202] = {["xp"] = 14300, ["level"] = 60}, [7221] = {["xp"] = 955, ["level"] = 60}, [7222] = {["xp"] = 955, ["level"] = 60}, [7223] = {["xp"] = 7070, ["level"] = nil}, [7224] = {["xp"] = 7070, ["level"] = nil}, [7241] = {["xp"] = 7070, ["level"] = nil}, [7261] = {["xp"] = 7070, ["level"] = nil}, [7281] = {["xp"] = 7070, ["level"] = nil}, [7282] = {["xp"] = 7070, ["level"] = nil}, [7301] = {["xp"] = 7070, ["level"] = nil}, [7302] = {["xp"] = 7070, ["level"] = nil}, [7321] = {["xp"] = 2540, ["level"] = 31}, [7341] = {["xp"] = 0, ["level"] = nil}, [7342] = {["xp"] = 0, ["level"] = nil}, [7367] = {["xp"] = 7070, ["level"] = nil}, [7368] = {["xp"] = 7070, ["level"] = nil}, [7383] = {["xp"] = 660, ["level"] = 11}, [7385] = {["xp"] = 0, ["level"] = nil}, [7386] = {["xp"] = 0, ["level"] = nil}, [7429] = {["xp"] = 0, ["level"] = nil}, [7441] = {["xp"] = 13500, ["level"] = 58}, [7461] = {["xp"] = 14300, ["level"] = 60}, [7462] = {["xp"] = 955, ["level"] = 60}, [7463] = {["xp"] = 14300, ["level"] = nil}, [7481] = {["xp"] = 14300, ["level"] = 60}, [7482] = {["xp"] = 14300, ["level"] = 60}, [7483] = {["xp"] = 0, ["level"] = nil}, [7484] = {["xp"] = 0, ["level"] = nil}, [7485] = {["xp"] = 0, ["level"] = nil}, [7486] = {["xp"] = 14300, ["level"] = 60}, [7487] = {["xp"] = 9550, ["level"] = 60}, [7488] = {["xp"] = 13050, ["level"] = 57}, [7489] = {["xp"] = 13050, ["level"] = 57}, [7490] = {["xp"] = 14300, ["level"] = 60}, [7491] = {["xp"] = 14300, ["level"] = 60}, [7492] = {["xp"] = 2180, ["level"] = 57}, [7493] = {["xp"] = 0, ["level"] = nil}, [7494] = {["xp"] = 2180, ["level"] = 57}, [7495] = {["xp"] = 14300, ["level"] = 60}, [7496] = {["xp"] = 14300, ["level"] = 60}, [7497] = {["xp"] = 0, ["level"] = nil}, [7498] = {["xp"] = 14300, ["level"] = 60}, [7499] = {["xp"] = 14300, ["level"] = 60}, [7500] = {["xp"] = 14300, ["level"] = 60}, [7501] = {["xp"] = 14300, ["level"] = 60}, [7502] = {["xp"] = 14300, ["level"] = 60}, [7503] = {["xp"] = 14300, ["level"] = 60}, [7504] = {["xp"] = 14300, ["level"] = 60}, [7505] = {["xp"] = 14300, ["level"] = 60}, [7506] = {["xp"] = 14300, ["level"] = 60}, [7507] = {["xp"] = 14300, ["level"] = 60}, [7508] = {["xp"] = 0, ["level"] = nil}, [7509] = {["xp"] = 14300, ["level"] = 60}, [7541] = {["xp"] = 2150, ["level"] = 40}, [7562] = {["xp"] = 955, ["level"] = nil}, [7563] = {["xp"] = 11900, ["level"] = nil}, [7564] = {["xp"] = 4750, ["level"] = nil}, [7581] = {["xp"] = 14300, ["level"] = nil}, [7582] = {["xp"] = 9550, ["level"] = nil}, [7583] = {["xp"] = 9550, ["level"] = nil}, [7601] = {["xp"] = 0, ["level"] = nil}, [7602] = {["xp"] = 6810, ["level"] = nil}, [7603] = {["xp"] = 8500, ["level"] = nil}, [7604] = {["xp"] = 9550, ["level"] = 60}, [7621] = {["xp"] = 0, ["level"] = nil}, [7622] = {["xp"] = 14300, ["level"] = 60}, [7623] = {["xp"] = 9550, ["level"] = nil}, [7624] = {["xp"] = 9550, ["level"] = nil}, [7625] = {["xp"] = 9550, ["level"] = nil}, [7626] = {["xp"] = 9550, ["level"] = nil}, [7627] = {["xp"] = 9550, ["level"] = nil}, [7628] = {["xp"] = 9550, ["level"] = nil}, [7629] = {["xp"] = 14300, ["level"] = nil}, [7630] = {["xp"] = 9550, ["level"] = nil}, [7631] = {["xp"] = 14300, ["level"] = nil}, [7632] = {["xp"] = 14300, ["level"] = 60}, [7633] = {["xp"] = 0, ["level"] = nil}, [7634] = {["xp"] = 14300, ["level"] = 60}, [7635] = {["xp"] = 14300, ["level"] = 60}, [7636] = {["xp"] = 14300, ["level"] = 60}, [7637] = {["xp"] = 955, ["level"] = nil}, [7638] = {["xp"] = 955, ["level"] = nil}, [7639] = {["xp"] = 955, ["level"] = nil}, [7640] = {["xp"] = 9550, ["level"] = nil}, [7641] = {["xp"] = 955, ["level"] = nil}, [7642] = {["xp"] = 14300, ["level"] = nil}, [7643] = {["xp"] = 14300, ["level"] = nil}, [7644] = {["xp"] = 11900, ["level"] = nil}, [7645] = {["xp"] = 955, ["level"] = nil}, [7646] = {["xp"] = 4750, ["level"] = nil}, [7647] = {["xp"] = 14300, ["level"] = nil}, [7648] = {["xp"] = 9550, ["level"] = 60}, [7649] = {["xp"] = 14300, ["level"] = 60}, [7650] = {["xp"] = 14300, ["level"] = 60}, [7651] = {["xp"] = 14300, ["level"] = 60}, [7652] = {["xp"] = 0, ["level"] = nil}, [7653] = {["xp"] = 0, ["level"] = nil}, [7654] = {["xp"] = 0, ["level"] = nil}, [7655] = {["xp"] = 0, ["level"] = nil}, [7656] = {["xp"] = 0, ["level"] = nil}, [7657] = {["xp"] = 0, ["level"] = nil}, [7658] = {["xp"] = 0, ["level"] = nil}, [7659] = {["xp"] = 0, ["level"] = nil}, [7666] = {["xp"] = 0, ["level"] = nil}, [7667] = {["xp"] = 7150, ["level"] = 60}, [7668] = {["xp"] = 14300, ["level"] = 60}, [7669] = {["xp"] = 0, ["level"] = nil}, [7670] = {["xp"] = 955, ["level"] = nil}, [7681] = {["xp"] = 210, ["level"] = 10}, [7682] = {["xp"] = 210, ["level"] = 10}, [7701] = {["xp"] = 6810, ["level"] = 50}, [7703] = {["xp"] = 14300, ["level"] = 60}, [7704] = {["xp"] = 6810, ["level"] = 50}, [7721] = {["xp"] = 6290, ["level"] = 48}, [7722] = {["xp"] = 6810, ["level"] = 50}, [7723] = {["xp"] = 6550, ["level"] = 49}, [7724] = {["xp"] = 6550, ["level"] = 49}, [7725] = {["xp"] = 0, ["level"] = nil}, [7726] = {["xp"] = 0, ["level"] = nil}, [7727] = {["xp"] = 6550, ["level"] = 49}, [7728] = {["xp"] = 6290, ["level"] = 48}, [7729] = {["xp"] = 6290, ["level"] = 48}, [7730] = {["xp"] = 5540, ["level"] = 45}, [7731] = {["xp"] = 6040, ["level"] = 47}, [7732] = {["xp"] = 6290, ["level"] = 48}, [7733] = {["xp"] = 6290, ["level"] = 48}, [7734] = {["xp"] = 6290, ["level"] = 48}, [7735] = {["xp"] = 0, ["level"] = nil}, [7736] = {["xp"] = 0, ["level"] = nil}, [7737] = {["xp"] = 0, ["level"] = nil}, [7738] = {["xp"] = 0, ["level"] = nil}, [7761] = {["xp"] = 14300, ["level"] = 60}, [7781] = {["xp"] = 14300, ["level"] = 60}, [7782] = {["xp"] = 14300, ["level"] = 60}, [7783] = {["xp"] = 14300, ["level"] = 60}, [7784] = {["xp"] = 14300, ["level"] = 60}, [7785] = {["xp"] = 0, ["level"] = nil}, [7786] = {["xp"] = 14300, ["level"] = 60}, [7787] = {["xp"] = 14300, ["level"] = 60}, [7788] = {["xp"] = 2000, ["level"] = 25}, [7789] = {["xp"] = 2000, ["level"] = 25}, [7791] = {["xp"] = 955, ["level"] = 60}, [7792] = {["xp"] = 955, ["level"] = 60}, [7793] = {["xp"] = 2380, ["level"] = 60}, [7794] = {["xp"] = 4750, ["level"] = 60}, [7795] = {["xp"] = 9550, ["level"] = 60}, [7796] = {["xp"] = 0, ["level"] = nil}, [7798] = {["xp"] = 2380, ["level"] = 60}, [7799] = {["xp"] = 4750, ["level"] = 60}, [7800] = {["xp"] = 9550, ["level"] = 60}, [7801] = {["xp"] = 0, ["level"] = nil}, [7802] = {["xp"] = 955, ["level"] = 60}, [7803] = {["xp"] = 2380, ["level"] = 60}, [7804] = {["xp"] = 4750, ["level"] = 60}, [7805] = {["xp"] = 9550, ["level"] = 60}, [7806] = {["xp"] = 0, ["level"] = nil}, [7807] = {["xp"] = 955, ["level"] = 60}, [7808] = {["xp"] = 2380, ["level"] = 60}, [7809] = {["xp"] = 4750, ["level"] = 60}, [7810] = {["xp"] = 815, ["level"] = 55}, [7811] = {["xp"] = 9550, ["level"] = 60}, [7812] = {["xp"] = 0, ["level"] = nil}, [7813] = {["xp"] = 955, ["level"] = 60}, [7814] = {["xp"] = 2380, ["level"] = 60}, [7815] = {["xp"] = 6810, ["level"] = 50}, [7816] = {["xp"] = 6290, ["level"] = 48}, [7817] = {["xp"] = 4750, ["level"] = 60}, [7818] = {["xp"] = 9550, ["level"] = 60}, [7819] = {["xp"] = 0, ["level"] = nil}, [7820] = {["xp"] = 955, ["level"] = 60}, [7821] = {["xp"] = 2380, ["level"] = 60}, [7822] = {["xp"] = 4750, ["level"] = 60}, [7823] = {["xp"] = 9550, ["level"] = 60}, [7824] = {["xp"] = 9550, ["level"] = 60}, [7825] = {["xp"] = 0, ["level"] = nil}, [7826] = {["xp"] = 955, ["level"] = 60}, [7827] = {["xp"] = 2380, ["level"] = 60}, [7828] = {["xp"] = 6290, ["level"] = 48}, [7829] = {["xp"] = 6290, ["level"] = 48}, [7830] = {["xp"] = 6290, ["level"] = 48}, [7831] = {["xp"] = 4750, ["level"] = 60}, [7832] = {["xp"] = 0, ["level"] = nil}, [7833] = {["xp"] = 955, ["level"] = 60}, [7834] = {["xp"] = 2380, ["level"] = 60}, [7835] = {["xp"] = 4750, ["level"] = 60}, [7836] = {["xp"] = 9550, ["level"] = 60}, [7837] = {["xp"] = 0, ["level"] = nil}, [7838] = {["xp"] = 0, ["level"] = nil}, [7839] = {["xp"] = 6290, ["level"] = 48}, [7840] = {["xp"] = 6550, ["level"] = 49}, [7841] = {["xp"] = 6290, ["level"] = 48}, [7842] = {["xp"] = 7850, ["level"] = 48}, [7843] = {["xp"] = 8500, ["level"] = 50}, [7844] = {["xp"] = 6290, ["level"] = 48}, [7845] = {["xp"] = 7070, ["level"] = 51}, [7846] = {["xp"] = 8800, ["level"] = 51}, [7847] = {["xp"] = 7070, ["level"] = 51}, [7848] = {["xp"] = 9550, ["level"] = 60}, [7849] = {["xp"] = 6810, ["level"] = 50}, [7850] = {["xp"] = 8500, ["level"] = 50}, [7861] = {["xp"] = 8800, ["level"] = 51}, [7862] = {["xp"] = 7070, ["level"] = 51}, [7863] = {["xp"] = 310, ["level"] = 34}, [7864] = {["xp"] = 525, ["level"] = 44}, [7865] = {["xp"] = 1250, ["level"] = 70}, [7866] = {["xp"] = 310, ["level"] = 34}, [7867] = {["xp"] = 525, ["level"] = 44}, [7868] = {["xp"] = 1250, ["level"] = 70}, [7871] = {["xp"] = 3300, ["level"] = 35}, [7872] = {["xp"] = 5540, ["level"] = 45}, [7873] = {["xp"] = 8170, ["level"] = 55}, [7874] = {["xp"] = 3300, ["level"] = 35}, [7875] = {["xp"] = 5540, ["level"] = 45}, [7876] = {["xp"] = 8170, ["level"] = 55}, [7877] = {["xp"] = 955, ["level"] = 60}, [7881] = {["xp"] = 0, ["level"] = nil}, [7882] = {["xp"] = 0, ["level"] = nil}, [7883] = {["xp"] = 0, ["level"] = nil}, [7884] = {["xp"] = 0, ["level"] = nil}, [7885] = {["xp"] = 0, ["level"] = nil}, [7889] = {["xp"] = 0, ["level"] = nil}, [7890] = {["xp"] = 0, ["level"] = nil}, [7891] = {["xp"] = 0, ["level"] = nil}, [7892] = {["xp"] = 0, ["level"] = nil}, [7893] = {["xp"] = 0, ["level"] = nil}, [7894] = {["xp"] = 0, ["level"] = nil}, [7895] = {["xp"] = 0, ["level"] = nil}, [7896] = {["xp"] = 0, ["level"] = nil}, [7897] = {["xp"] = 0, ["level"] = nil}, [7898] = {["xp"] = 0, ["level"] = nil}, [7899] = {["xp"] = 0, ["level"] = nil}, [7900] = {["xp"] = 0, ["level"] = nil}, [7901] = {["xp"] = 0, ["level"] = nil}, [7902] = {["xp"] = 0, ["level"] = nil}, [7903] = {["xp"] = 0, ["level"] = nil}, [7905] = {["xp"] = 55, ["level"] = nil}, [7907] = {["xp"] = 0, ["level"] = nil}, [7908] = {["xp"] = 815, ["level"] = 55}, [7926] = {["xp"] = 55, ["level"] = nil}, [7927] = {["xp"] = 0, ["level"] = nil}, [7928] = {["xp"] = 0, ["level"] = nil}, [7929] = {["xp"] = 0, ["level"] = nil}, [7930] = {["xp"] = 0, ["level"] = nil}, [7931] = {["xp"] = 0, ["level"] = nil}, [7932] = {["xp"] = 0, ["level"] = nil}, [7933] = {["xp"] = 0, ["level"] = nil}, [7934] = {["xp"] = 0, ["level"] = nil}, [7935] = {["xp"] = 0, ["level"] = nil}, [7936] = {["xp"] = 0, ["level"] = nil}, [7937] = {["xp"] = 0, ["level"] = nil}, [7938] = {["xp"] = 0, ["level"] = nil}, [7939] = {["xp"] = 0, ["level"] = nil}, [7940] = {["xp"] = 0, ["level"] = nil}, [7941] = {["xp"] = 0, ["level"] = nil}, [7942] = {["xp"] = 0, ["level"] = nil}, [7943] = {["xp"] = 0, ["level"] = nil}, [7944] = {["xp"] = 0, ["level"] = nil}, [7945] = {["xp"] = 0, ["level"] = nil}, [7946] = {["xp"] = 0, ["level"] = nil}, [7961] = {["xp"] = 20, ["level"] = 1}, [7962] = {["xp"] = 100, ["level"] = 1}, [7981] = {["xp"] = 0, ["level"] = nil}, [8041] = {["xp"] = 9550, ["level"] = 60}, [8042] = {["xp"] = 9550, ["level"] = 60}, [8043] = {["xp"] = 9550, ["level"] = 60}, [8044] = {["xp"] = 9550, ["level"] = 60}, [8045] = {["xp"] = 9550, ["level"] = 60}, [8046] = {["xp"] = 9550, ["level"] = 60}, [8047] = {["xp"] = 9550, ["level"] = 60}, [8048] = {["xp"] = 9550, ["level"] = 60}, [8049] = {["xp"] = 9550, ["level"] = 60}, [8050] = {["xp"] = 9550, ["level"] = 60}, [8051] = {["xp"] = 9550, ["level"] = 60}, [8052] = {["xp"] = 9550, ["level"] = 60}, [8053] = {["xp"] = 9550, ["level"] = 60}, [8054] = {["xp"] = 9550, ["level"] = 60}, [8055] = {["xp"] = 9550, ["level"] = 60}, [8056] = {["xp"] = 9550, ["level"] = 60}, [8057] = {["xp"] = 9550, ["level"] = 60}, [8058] = {["xp"] = 9550, ["level"] = 60}, [8059] = {["xp"] = 9550, ["level"] = 60}, [8060] = {["xp"] = 9550, ["level"] = 60}, [8061] = {["xp"] = 9550, ["level"] = 60}, [8062] = {["xp"] = 9550, ["level"] = 60}, [8063] = {["xp"] = 9550, ["level"] = 60}, [8064] = {["xp"] = 9550, ["level"] = 60}, [8065] = {["xp"] = 9550, ["level"] = 60}, [8066] = {["xp"] = 9550, ["level"] = 60}, [8067] = {["xp"] = 9550, ["level"] = 60}, [8068] = {["xp"] = 9550, ["level"] = 60}, [8069] = {["xp"] = 9550, ["level"] = 60}, [8070] = {["xp"] = 9550, ["level"] = 60}, [8071] = {["xp"] = 9550, ["level"] = 60}, [8072] = {["xp"] = 9550, ["level"] = 60}, [8073] = {["xp"] = 9550, ["level"] = 60}, [8074] = {["xp"] = 9550, ["level"] = 60}, [8075] = {["xp"] = 9550, ["level"] = 60}, [8076] = {["xp"] = 9550, ["level"] = 60}, [8077] = {["xp"] = 9550, ["level"] = 60}, [8078] = {["xp"] = 9550, ["level"] = 60}, [8079] = {["xp"] = 9550, ["level"] = 60}, [8080] = {["xp"] = 8170, ["level"] = 55}, [8101] = {["xp"] = 9550, ["level"] = 60}, [8102] = {["xp"] = 9550, ["level"] = 60}, [8103] = {["xp"] = 9550, ["level"] = 60}, [8104] = {["xp"] = 9550, ["level"] = 60}, [8105] = {["xp"] = 8170, ["level"] = 55}, [8106] = {["xp"] = 9550, ["level"] = 60}, [8107] = {["xp"] = 9550, ["level"] = 60}, [8108] = {["xp"] = 9550, ["level"] = 60}, [8109] = {["xp"] = 9550, ["level"] = 60}, [8110] = {["xp"] = 9550, ["level"] = 60}, [8111] = {["xp"] = 9550, ["level"] = 60}, [8112] = {["xp"] = 9550, ["level"] = 60}, [8113] = {["xp"] = 9550, ["level"] = 60}, [8114] = {["xp"] = 14300, ["level"] = 60}, [8115] = {["xp"] = 14300, ["level"] = 60}, [8116] = {["xp"] = 9550, ["level"] = 60}, [8117] = {["xp"] = 9550, ["level"] = 60}, [8118] = {["xp"] = 9550, ["level"] = 60}, [8119] = {["xp"] = 9550, ["level"] = 60}, [8120] = {["xp"] = 8170, ["level"] = 55}, [8121] = {["xp"] = 14300, ["level"] = 60}, [8122] = {["xp"] = 14300, ["level"] = 60}, [8123] = {["xp"] = 8170, ["level"] = 55}, [8141] = {["xp"] = 9550, ["level"] = 60}, [8142] = {["xp"] = 9550, ["level"] = 60}, [8143] = {["xp"] = 9550, ["level"] = 60}, [8144] = {["xp"] = 9550, ["level"] = 60}, [8145] = {["xp"] = 9550, ["level"] = 60}, [8146] = {["xp"] = 9550, ["level"] = 60}, [8147] = {["xp"] = 9550, ["level"] = 60}, [8148] = {["xp"] = 9550, ["level"] = 60}, [8149] = {["xp"] = 2450, ["level"] = nil}, [8150] = {["xp"] = 2450, ["level"] = nil}, [8151] = {["xp"] = 730, ["level"] = 52}, [8153] = {["xp"] = 7340, ["level"] = 52}, [8154] = {["xp"] = 5540, ["level"] = 45}, [8155] = {["xp"] = 2000, ["level"] = 25}, [8156] = {["xp"] = 3300, ["level"] = 35}, [8160] = {["xp"] = 5540, ["level"] = 45}, [8161] = {["xp"] = 3300, ["level"] = 35}, [8162] = {["xp"] = 2000, ["level"] = 25}, [8166] = {["xp"] = 5540, ["level"] = 45}, [8167] = {["xp"] = 3300, ["level"] = 35}, [8168] = {["xp"] = 2000, ["level"] = 25}, [8169] = {["xp"] = 5540, ["level"] = 45}, [8170] = {["xp"] = 3300, ["level"] = 35}, [8171] = {["xp"] = 2000, ["level"] = 25}, [8181] = {["xp"] = 9020, ["level"] = 58}, [8182] = {["xp"] = 13500, ["level"] = 58}, [8183] = {["xp"] = 14300, ["level"] = 60}, [8184] = {["xp"] = 0, ["level"] = nil}, [8185] = {["xp"] = 0, ["level"] = nil}, [8186] = {["xp"] = 0, ["level"] = nil}, [8187] = {["xp"] = 0, ["level"] = nil}, [8188] = {["xp"] = 0, ["level"] = nil}, [8189] = {["xp"] = 0, ["level"] = nil}, [8190] = {["xp"] = 0, ["level"] = nil}, [8191] = {["xp"] = 0, ["level"] = nil}, [8192] = {["xp"] = 0, ["level"] = nil}, [8193] = {["xp"] = 0, ["level"] = nil}, [8194] = {["xp"] = 0, ["level"] = nil}, [8195] = {["xp"] = 0, ["level"] = nil}, [8196] = {["xp"] = 0, ["level"] = nil}, [8201] = {["xp"] = 14300, ["level"] = 60}, [8221] = {["xp"] = 0, ["level"] = nil}, [8222] = {["xp"] = 0, ["level"] = nil}, [8223] = {["xp"] = 0, ["level"] = nil}, [8224] = {["xp"] = 0, ["level"] = nil}, [8225] = {["xp"] = 0, ["level"] = nil}, [8227] = {["xp"] = 955, ["level"] = 60}, [8228] = {["xp"] = 0, ["level"] = nil}, [8229] = {["xp"] = 0, ["level"] = nil}, [8231] = {["xp"] = 7340, ["level"] = 52}, [8232] = {["xp"] = 11000, ["level"] = 52}, [8233] = {["xp"] = 730, ["level"] = 52}, [8234] = {["xp"] = 7340, ["level"] = 52}, [8235] = {["xp"] = 7340, ["level"] = 52}, [8236] = {["xp"] = 11000, ["level"] = 52}, [8238] = {["xp"] = 0, ["level"] = nil}, [8239] = {["xp"] = 0, ["level"] = nil}, [8240] = {["xp"] = 9550, ["level"] = 60}, [8241] = {["xp"] = 0, ["level"] = nil}, [8242] = {["xp"] = 0, ["level"] = nil}, [8243] = {["xp"] = 0, ["level"] = nil}, [8246] = {["xp"] = 0, ["level"] = nil}, [8249] = {["xp"] = 0, ["level"] = nil}, [8250] = {["xp"] = 730, ["level"] = 52}, [8251] = {["xp"] = 7340, ["level"] = 52}, [8252] = {["xp"] = 7340, ["level"] = 52}, [8253] = {["xp"] = 11000, ["level"] = 52}, [8254] = {["xp"] = 730, ["level"] = 52}, [8255] = {["xp"] = 7340, ["level"] = 52}, [8256] = {["xp"] = 7340, ["level"] = 52}, [8257] = {["xp"] = 11000, ["level"] = 52}, [8258] = {["xp"] = 14300, ["level"] = 60}, [8259] = {["xp"] = 0, ["level"] = nil}, [8260] = {["xp"] = 310, ["level"] = 34}, [8261] = {["xp"] = 525, ["level"] = 44}, [8262] = {["xp"] = 1250, ["level"] = 70}, [8263] = {["xp"] = 310, ["level"] = 34}, [8264] = {["xp"] = 525, ["level"] = 44}, [8265] = {["xp"] = 1250, ["level"] = 70}, [8266] = {["xp"] = 955, ["level"] = 60}, [8268] = {["xp"] = 955, ["level"] = 60}, [8271] = {["xp"] = 705, ["level"] = nil}, [8272] = {["xp"] = 705, ["level"] = nil}, [8273] = {["xp"] = 6040, ["level"] = 47}, [8274] = {["xp"] = 0, ["level"] = nil}, [8275] = {["xp"] = 4050, ["level"] = 55}, [8276] = {["xp"] = 4050, ["level"] = 55}, [8277] = {["xp"] = 8170, ["level"] = 55}, [8278] = {["xp"] = 8730, ["level"] = 57}, [8279] = {["xp"] = 11900, ["level"] = 60}, [8280] = {["xp"] = 8170, ["level"] = 55}, [8281] = {["xp"] = 8730, ["level"] = 57}, [8282] = {["xp"] = 9020, ["level"] = 58}, [8283] = {["xp"] = 11600, ["level"] = 59}, [8284] = {["xp"] = 9020, ["level"] = 58}, [8285] = {["xp"] = 6950, ["level"] = 59}, [8286] = {["xp"] = 9550, ["level"] = 60}, [8287] = {["xp"] = 9550, ["level"] = 60}, [8288] = {["xp"] = 9550, ["level"] = 60}, [8290] = {["xp"] = 1050, ["level"] = 15}, [8291] = {["xp"] = 9550, ["level"] = 60}, [8294] = {["xp"] = 9550, ["level"] = 60}, [8295] = {["xp"] = 1050, ["level"] = 15}, [8297] = {["xp"] = 9550, ["level"] = 60}, [8299] = {["xp"] = 9550, ["level"] = 60}, [8301] = {["xp"] = 9550, ["level"] = 60}, [8302] = {["xp"] = 0, ["level"] = nil}, [8303] = {["xp"] = 0, ["level"] = nil}, [8304] = {["xp"] = 9550, ["level"] = 60}, [8305] = {["xp"] = 9550, ["level"] = 60}, [8306] = {["xp"] = 11900, ["level"] = 60}, [8307] = {["xp"] = 4350, ["level"] = 57}, [8308] = {["xp"] = 11900, ["level"] = 60}, [8309] = {["xp"] = 9550, ["level"] = 60}, [8310] = {["xp"] = 9550, ["level"] = 60}, [8311] = {["xp"] = 1250, ["level"] = 70}, [8312] = {["xp"] = 85, ["level"] = nil}, [8313] = {["xp"] = 8730, ["level"] = 57}, [8314] = {["xp"] = 7150, ["level"] = 60}, [8315] = {["xp"] = 11900, ["level"] = 60}, [8316] = {["xp"] = 9550, ["level"] = 60}, [8317] = {["xp"] = 4350, ["level"] = 57}, [8318] = {["xp"] = 9550, ["level"] = 60}, [8319] = {["xp"] = 0, ["level"] = nil}, [8320] = {["xp"] = 9550, ["level"] = 60}, [8321] = {["xp"] = 9550, ["level"] = 60}, [8322] = {["xp"] = 610, ["level"] = nil}, [8323] = {["xp"] = 9310, ["level"] = 59}, [8324] = {["xp"] = 0, ["level"] = nil}, [8325] = {["xp"] = 100, ["level"] = 1}, [8326] = {["xp"] = 250, ["level"] = 3}, [8327] = {["xp"] = 25, ["level"] = 3}, [8328] = {["xp"] = 40, ["level"] = 1}, [8330] = {["xp"] = 355, ["level"] = 4}, [8331] = {["xp"] = 955, ["level"] = 60}, [8332] = {["xp"] = 9550, ["level"] = 60}, [8333] = {["xp"] = 0, ["level"] = nil}, [8334] = {["xp"] = 355, ["level"] = 4}, [8335] = {["xp"] = 560, ["level"] = 5}, [8336] = {["xp"] = 355, ["level"] = 4}, [8338] = {["xp"] = 355, ["level"] = 4}, [8341] = {["xp"] = 9550, ["level"] = 60}, [8342] = {["xp"] = 0, ["level"] = nil}, [8343] = {["xp"] = 955, ["level"] = 60}, [8344] = {["xp"] = 80, ["level"] = nil}, [8345] = {["xp"] = 355, ["level"] = 4}, [8346] = {["xp"] = 250, ["level"] = 3}, [8347] = {["xp"] = 45, ["level"] = 5}, [8348] = {["xp"] = 11900, ["level"] = 60}, [8349] = {["xp"] = 955, ["level"] = 60}, [8350] = {["xp"] = 110, ["level"] = 5}, [8351] = {["xp"] = 955, ["level"] = 60}, [8352] = {["xp"] = 14300, ["level"] = 60}, [8353] = {["xp"] = 0, ["level"] = nil}, [8354] = {["xp"] = 0, ["level"] = nil}, [8355] = {["xp"] = 0, ["level"] = nil}, [8356] = {["xp"] = 0, ["level"] = nil}, [8357] = {["xp"] = 0, ["level"] = nil}, [8358] = {["xp"] = 0, ["level"] = nil}, [8359] = {["xp"] = 0, ["level"] = nil}, [8360] = {["xp"] = 0, ["level"] = nil}, [8361] = {["xp"] = 9550, ["level"] = 60}, [8362] = {["xp"] = 0, ["level"] = nil}, [8363] = {["xp"] = 0, ["level"] = nil}, [8364] = {["xp"] = 0, ["level"] = nil}, [8365] = {["xp"] = 5540, ["level"] = 45}, [8366] = {["xp"] = 5540, ["level"] = 45}, [8367] = {["xp"] = 9800, ["level"] = nil}, [8368] = {["xp"] = 1450, ["level"] = 19}, [8369] = {["xp"] = 11900, ["level"] = 60}, [8370] = {["xp"] = 2350, ["level"] = 29}, [8371] = {["xp"] = 9800, ["level"] = nil}, [8372] = {["xp"] = 1450, ["level"] = 19}, [8373] = {["xp"] = 510, ["level"] = nil}, [8374] = {["xp"] = 2350, ["level"] = 29}, [8375] = {["xp"] = 11900, ["level"] = 60}, [8376] = {["xp"] = 9550, ["level"] = 60}, [8377] = {["xp"] = 9550, ["level"] = 60}, [8378] = {["xp"] = 9550, ["level"] = 60}, [8379] = {["xp"] = 9550, ["level"] = 60}, [8380] = {["xp"] = 9550, ["level"] = 60}, [8381] = {["xp"] = 9550, ["level"] = 60}, [8382] = {["xp"] = 9550, ["level"] = 60}, [8383] = {["xp"] = 4750, ["level"] = 60}, [8384] = {["xp"] = 1200, ["level"] = 29}, [8385] = {["xp"] = 0, ["level"] = nil}, [8386] = {["xp"] = 730, ["level"] = 19}, [8387] = {["xp"] = 4750, ["level"] = 60}, [8388] = {["xp"] = 0, ["level"] = nil}, [8389] = {["xp"] = 730, ["level"] = 19}, [8390] = {["xp"] = 1200, ["level"] = 29}, [8391] = {["xp"] = 2050, ["level"] = 39}, [8392] = {["xp"] = 3250, ["level"] = 49}, [8393] = {["xp"] = 4140, ["level"] = 39}, [8394] = {["xp"] = 6550, ["level"] = 49}, [8395] = {["xp"] = 9310, ["level"] = 59}, [8396] = {["xp"] = 9550, ["level"] = 60}, [8397] = {["xp"] = 4650, ["level"] = 59}, [8398] = {["xp"] = 4750, ["level"] = 60}, [8399] = {["xp"] = 2350, ["level"] = 29}, [8400] = {["xp"] = 4140, ["level"] = 39}, [8401] = {["xp"] = 6550, ["level"] = 49}, [8402] = {["xp"] = 9310, ["level"] = 59}, [8403] = {["xp"] = 9550, ["level"] = 60}, [8404] = {["xp"] = 1200, ["level"] = 29}, [8405] = {["xp"] = 2050, ["level"] = 39}, [8406] = {["xp"] = 3250, ["level"] = 49}, [8407] = {["xp"] = 4650, ["level"] = 59}, [8408] = {["xp"] = 4750, ["level"] = 60}, [8409] = {["xp"] = 510, ["level"] = nil}, [8410] = {["xp"] = 5500, ["level"] = 52}, [8411] = {["xp"] = 5500, ["level"] = 52}, [8412] = {["xp"] = 7340, ["level"] = 52}, [8413] = {["xp"] = 11000, ["level"] = 52}, [8414] = {["xp"] = 7340, ["level"] = 52}, [8415] = {["xp"] = 730, ["level"] = 52}, [8416] = {["xp"] = 3650, ["level"] = 52}, [8417] = {["xp"] = 730, ["level"] = 52}, [8418] = {["xp"] = 11000, ["level"] = 52}, [8419] = {["xp"] = 5500, ["level"] = 52}, [8420] = {["xp"] = 5500, ["level"] = 52}, [8421] = {["xp"] = 7340, ["level"] = 52}, [8422] = {["xp"] = 11000, ["level"] = 52}, [8423] = {["xp"] = 7340, ["level"] = 52}, [8424] = {["xp"] = 7340, ["level"] = 52}, [8425] = {["xp"] = 11000, ["level"] = 52}, [8426] = {["xp"] = 2350, ["level"] = 29}, [8427] = {["xp"] = 4140, ["level"] = 39}, [8428] = {["xp"] = 6550, ["level"] = 49}, [8429] = {["xp"] = 9310, ["level"] = 59}, [8430] = {["xp"] = 9550, ["level"] = 60}, [8431] = {["xp"] = 1200, ["level"] = 29}, [8432] = {["xp"] = 2050, ["level"] = 39}, [8433] = {["xp"] = 3250, ["level"] = 49}, [8434] = {["xp"] = 4650, ["level"] = 59}, [8435] = {["xp"] = 4750, ["level"] = 60}, [8436] = {["xp"] = 4140, ["level"] = 39}, [8437] = {["xp"] = 6550, ["level"] = 49}, [8438] = {["xp"] = 9310, ["level"] = 59}, [8439] = {["xp"] = 9550, ["level"] = 60}, [8440] = {["xp"] = 2050, ["level"] = 39}, [8441] = {["xp"] = 3250, ["level"] = 49}, [8442] = {["xp"] = 4650, ["level"] = 59}, [8443] = {["xp"] = 4750, ["level"] = 60}, [8446] = {["xp"] = 14300, ["level"] = 60}, [8447] = {["xp"] = 0, ["level"] = nil}, [8460] = {["xp"] = 6290, ["level"] = 48}, [8461] = {["xp"] = 8170, ["level"] = 55}, [8462] = {["xp"] = 815, ["level"] = 55}, [8463] = {["xp"] = 450, ["level"] = 5}, [8464] = {["xp"] = 9020, ["level"] = 58}, [8465] = {["xp"] = 815, ["level"] = 55}, [8466] = {["xp"] = 0, ["level"] = nil}, [8467] = {["xp"] = 0, ["level"] = nil}, [8468] = {["xp"] = 540, ["level"] = 6}, [8469] = {["xp"] = 0, ["level"] = nil}, [8470] = {["xp"] = 8170, ["level"] = 55}, [8471] = {["xp"] = 8450, ["level"] = 56}, [8472] = {["xp"] = 450, ["level"] = 5}, [8473] = {["xp"] = 780, ["level"] = 9}, [8474] = {["xp"] = 840, ["level"] = 10}, [8475] = {["xp"] = 540, ["level"] = 6}, [8476] = {["xp"] = 840, ["level"] = 10}, [8477] = {["xp"] = 840, ["level"] = 10}, [8479] = {["xp"] = 880, ["level"] = 11}, [8480] = {["xp"] = 630, ["level"] = 7}, [8481] = {["xp"] = 9550, ["level"] = 60}, [8482] = {["xp"] = 680, ["level"] = 6}, [8483] = {["xp"] = 790, ["level"] = 7}, [8484] = {["xp"] = 14300, ["level"] = 60}, [8485] = {["xp"] = 14300, ["level"] = 60}, [8486] = {["xp"] = 540, ["level"] = 6}, [8487] = {["xp"] = 780, ["level"] = 9}, [8488] = {["xp"] = 780, ["level"] = 9}, [8489] = {["xp"] = 540, ["level"] = 6}, [8490] = {["xp"] = 840, ["level"] = 10}, [8491] = {["xp"] = 630, ["level"] = 7}, [8492] = {["xp"] = 0, ["level"] = nil}, [8493] = {["xp"] = 0, ["level"] = nil}, [8494] = {["xp"] = 0, ["level"] = nil}, [8495] = {["xp"] = 0, ["level"] = nil}, [8496] = {["xp"] = 0, ["level"] = nil}, [8497] = {["xp"] = 0, ["level"] = nil}, [8498] = {["xp"] = 0, ["level"] = nil}, [8499] = {["xp"] = 0, ["level"] = nil}, [8500] = {["xp"] = 0, ["level"] = nil}, [8501] = {["xp"] = 0, ["level"] = nil}, [8502] = {["xp"] = 0, ["level"] = nil}, [8503] = {["xp"] = 0, ["level"] = nil}, [8504] = {["xp"] = 0, ["level"] = nil}, [8505] = {["xp"] = 0, ["level"] = nil}, [8506] = {["xp"] = 0, ["level"] = nil}, [8507] = {["xp"] = 0, ["level"] = nil}, [8508] = {["xp"] = 0, ["level"] = nil}, [8509] = {["xp"] = 0, ["level"] = nil}, [8510] = {["xp"] = 0, ["level"] = nil}, [8511] = {["xp"] = 0, ["level"] = nil}, [8512] = {["xp"] = 0, ["level"] = nil}, [8513] = {["xp"] = 0, ["level"] = nil}, [8514] = {["xp"] = 0, ["level"] = nil}, [8515] = {["xp"] = 0, ["level"] = nil}, [8516] = {["xp"] = 0, ["level"] = nil}, [8517] = {["xp"] = 0, ["level"] = nil}, [8518] = {["xp"] = 0, ["level"] = nil}, [8519] = {["xp"] = 9550, ["level"] = 60}, [8520] = {["xp"] = 0, ["level"] = nil}, [8521] = {["xp"] = 0, ["level"] = nil}, [8522] = {["xp"] = 0, ["level"] = nil}, [8523] = {["xp"] = 0, ["level"] = nil}, [8524] = {["xp"] = 0, ["level"] = nil}, [8525] = {["xp"] = 0, ["level"] = nil}, [8526] = {["xp"] = 0, ["level"] = nil}, [8527] = {["xp"] = 0, ["level"] = nil}, [8528] = {["xp"] = 0, ["level"] = nil}, [8529] = {["xp"] = 0, ["level"] = nil}, [8532] = {["xp"] = 0, ["level"] = nil}, [8533] = {["xp"] = 0, ["level"] = nil}, [8534] = {["xp"] = 0, ["level"] = nil}, [8535] = {["xp"] = 0, ["level"] = nil}, [8536] = {["xp"] = 0, ["level"] = nil}, [8537] = {["xp"] = 0, ["level"] = nil}, [8538] = {["xp"] = 0, ["level"] = nil}, [8539] = {["xp"] = 0, ["level"] = nil}, [8540] = {["xp"] = 0, ["level"] = nil}, [8541] = {["xp"] = 0, ["level"] = nil}, [8542] = {["xp"] = 0, ["level"] = nil}, [8543] = {["xp"] = 0, ["level"] = nil}, [8544] = {["xp"] = 0, ["level"] = nil}, [8545] = {["xp"] = 0, ["level"] = nil}, [8546] = {["xp"] = 0, ["level"] = nil}, [8548] = {["xp"] = 4750, ["level"] = 60}, [8549] = {["xp"] = 0, ["level"] = nil}, [8550] = {["xp"] = 0, ["level"] = nil}, [8551] = {["xp"] = 4820, ["level"] = 42}, [8552] = {["xp"] = 3400, ["level"] = 50}, [8553] = {["xp"] = 480, ["level"] = 42}, [8554] = {["xp"] = 7200, ["level"] = 42}, [8555] = {["xp"] = 955, ["level"] = 60}, [8556] = {["xp"] = 9550, ["level"] = 60}, [8557] = {["xp"] = 9550, ["level"] = 60}, [8558] = {["xp"] = 9550, ["level"] = 60}, [8559] = {["xp"] = 0, ["level"] = nil}, [8560] = {["xp"] = 0, ["level"] = nil}, [8561] = {["xp"] = 0, ["level"] = nil}, [8562] = {["xp"] = 0, ["level"] = nil}, [8563] = {["xp"] = 40, ["level"] = 1}, [8564] = {["xp"] = 40, ["level"] = 1}, [8572] = {["xp"] = 4750, ["level"] = 60}, [8573] = {["xp"] = 4750, ["level"] = 60}, [8574] = {["xp"] = 4750, ["level"] = 60}, [8575] = {["xp"] = 9550, ["level"] = 60}, [8576] = {["xp"] = 955, ["level"] = 60}, [8577] = {["xp"] = 9550, ["level"] = 60}, [8578] = {["xp"] = 11900, ["level"] = 60}, [8579] = {["xp"] = 9550, ["level"] = 60}, [8580] = {["xp"] = 0, ["level"] = nil}, [8581] = {["xp"] = 0, ["level"] = nil}, [8582] = {["xp"] = 0, ["level"] = nil}, [8583] = {["xp"] = 0, ["level"] = nil}, [8584] = {["xp"] = 955, ["level"] = 60}, [8585] = {["xp"] = 9550, ["level"] = 60}, [8586] = {["xp"] = 9550, ["level"] = 60}, [8587] = {["xp"] = 9550, ["level"] = 60}, [8588] = {["xp"] = 0, ["level"] = nil}, [8589] = {["xp"] = 0, ["level"] = nil}, [8590] = {["xp"] = 0, ["level"] = nil}, [8591] = {["xp"] = 0, ["level"] = nil}, [8592] = {["xp"] = 0, ["level"] = nil}, [8593] = {["xp"] = 0, ["level"] = nil}, [8594] = {["xp"] = 0, ["level"] = nil}, [8595] = {["xp"] = 0, ["level"] = nil}, [8596] = {["xp"] = 0, ["level"] = nil}, [8597] = {["xp"] = 9550, ["level"] = 60}, [8598] = {["xp"] = 4750, ["level"] = 60}, [8599] = {["xp"] = 4750, ["level"] = 60}, [8600] = {["xp"] = 0, ["level"] = nil}, [8601] = {["xp"] = 0, ["level"] = nil}, [8602] = {["xp"] = 0, ["level"] = nil}, [8603] = {["xp"] = 0, ["level"] = nil}, [8604] = {["xp"] = 0, ["level"] = nil}, [8605] = {["xp"] = 0, ["level"] = nil}, [8606] = {["xp"] = 9550, ["level"] = 60}, [8607] = {["xp"] = 0, ["level"] = nil}, [8608] = {["xp"] = 0, ["level"] = nil}, [8609] = {["xp"] = 0, ["level"] = nil}, [8610] = {["xp"] = 0, ["level"] = nil}, [8611] = {["xp"] = 0, ["level"] = nil}, [8612] = {["xp"] = 0, ["level"] = nil}, [8613] = {["xp"] = 0, ["level"] = nil}, [8614] = {["xp"] = 0, ["level"] = nil}, [8615] = {["xp"] = 0, ["level"] = nil}, [8616] = {["xp"] = 0, ["level"] = nil}, [8619] = {["xp"] = 0, ["level"] = nil}, [8620] = {["xp"] = 9550, ["level"] = 60}, [8621] = {["xp"] = 0, ["level"] = nil}, [8622] = {["xp"] = 0, ["level"] = nil}, [8623] = {["xp"] = 0, ["level"] = nil}, [8624] = {["xp"] = 0, ["level"] = nil}, [8625] = {["xp"] = 0, ["level"] = nil}, [8626] = {["xp"] = 0, ["level"] = nil}, [8627] = {["xp"] = 0, ["level"] = nil}, [8628] = {["xp"] = 0, ["level"] = nil}, [8629] = {["xp"] = 0, ["level"] = nil}, [8630] = {["xp"] = 0, ["level"] = nil}, [8631] = {["xp"] = 0, ["level"] = nil}, [8632] = {["xp"] = 0, ["level"] = nil}, [8633] = {["xp"] = 0, ["level"] = nil}, [8634] = {["xp"] = 0, ["level"] = nil}, [8635] = {["xp"] = 0, ["level"] = nil}, [8636] = {["xp"] = 0, ["level"] = nil}, [8637] = {["xp"] = 0, ["level"] = nil}, [8638] = {["xp"] = 0, ["level"] = nil}, [8639] = {["xp"] = 0, ["level"] = nil}, [8640] = {["xp"] = 0, ["level"] = nil}, [8641] = {["xp"] = 0, ["level"] = nil}, [8642] = {["xp"] = 0, ["level"] = nil}, [8643] = {["xp"] = 0, ["level"] = nil}, [8644] = {["xp"] = 0, ["level"] = nil}, [8645] = {["xp"] = 0, ["level"] = nil}, [8646] = {["xp"] = 0, ["level"] = nil}, [8647] = {["xp"] = 0, ["level"] = nil}, [8648] = {["xp"] = 0, ["level"] = nil}, [8649] = {["xp"] = 0, ["level"] = nil}, [8650] = {["xp"] = 0, ["level"] = nil}, [8651] = {["xp"] = 0, ["level"] = nil}, [8652] = {["xp"] = 0, ["level"] = nil}, [8653] = {["xp"] = 0, ["level"] = nil}, [8654] = {["xp"] = 0, ["level"] = nil}, [8655] = {["xp"] = 0, ["level"] = nil}, [8656] = {["xp"] = 0, ["level"] = nil}, [8657] = {["xp"] = 0, ["level"] = nil}, [8658] = {["xp"] = 0, ["level"] = nil}, [8659] = {["xp"] = 0, ["level"] = nil}, [8660] = {["xp"] = 0, ["level"] = nil}, [8661] = {["xp"] = 0, ["level"] = nil}, [8662] = {["xp"] = 0, ["level"] = nil}, [8663] = {["xp"] = 0, ["level"] = nil}, [8664] = {["xp"] = 0, ["level"] = nil}, [8665] = {["xp"] = 0, ["level"] = nil}, [8666] = {["xp"] = 0, ["level"] = nil}, [8667] = {["xp"] = 0, ["level"] = nil}, [8668] = {["xp"] = 0, ["level"] = nil}, [8669] = {["xp"] = 0, ["level"] = nil}, [8670] = {["xp"] = 0, ["level"] = nil}, [8671] = {["xp"] = 0, ["level"] = nil}, [8672] = {["xp"] = 0, ["level"] = nil}, [8673] = {["xp"] = 0, ["level"] = nil}, [8674] = {["xp"] = 0, ["level"] = nil}, [8675] = {["xp"] = 0, ["level"] = nil}, [8676] = {["xp"] = 0, ["level"] = nil}, [8677] = {["xp"] = 0, ["level"] = nil}, [8678] = {["xp"] = 0, ["level"] = nil}, [8679] = {["xp"] = 0, ["level"] = nil}, [8680] = {["xp"] = 0, ["level"] = nil}, [8681] = {["xp"] = 0, ["level"] = nil}, [8682] = {["xp"] = 0, ["level"] = nil}, [8683] = {["xp"] = 0, ["level"] = nil}, [8684] = {["xp"] = 0, ["level"] = nil}, [8686] = {["xp"] = 0, ["level"] = nil}, [8687] = {["xp"] = 0, ["level"] = nil}, [8688] = {["xp"] = 0, ["level"] = nil}, [8689] = {["xp"] = 9550, ["level"] = 60}, [8690] = {["xp"] = 9550, ["level"] = 60}, [8691] = {["xp"] = 9550, ["level"] = 60}, [8692] = {["xp"] = 9550, ["level"] = 60}, [8693] = {["xp"] = 9550, ["level"] = 60}, [8694] = {["xp"] = 9550, ["level"] = 60}, [8695] = {["xp"] = 9550, ["level"] = 60}, [8696] = {["xp"] = 9550, ["level"] = 60}, [8697] = {["xp"] = 9550, ["level"] = 60}, [8698] = {["xp"] = 9550, ["level"] = 60}, [8699] = {["xp"] = 9550, ["level"] = 60}, [8700] = {["xp"] = 9550, ["level"] = 60}, [8701] = {["xp"] = 9550, ["level"] = 60}, [8702] = {["xp"] = 9550, ["level"] = 60}, [8703] = {["xp"] = 9550, ["level"] = 60}, [8704] = {["xp"] = 9550, ["level"] = 60}, [8705] = {["xp"] = 9550, ["level"] = 60}, [8706] = {["xp"] = 9550, ["level"] = 60}, [8707] = {["xp"] = 9550, ["level"] = 60}, [8708] = {["xp"] = 9550, ["level"] = 60}, [8709] = {["xp"] = 9550, ["level"] = 60}, [8710] = {["xp"] = 9550, ["level"] = 60}, [8711] = {["xp"] = 9550, ["level"] = 60}, [8712] = {["xp"] = 9550, ["level"] = 60}, [8713] = {["xp"] = 0, ["level"] = nil}, [8715] = {["xp"] = 0, ["level"] = nil}, [8716] = {["xp"] = 0, ["level"] = nil}, [8717] = {["xp"] = 0, ["level"] = nil}, [8718] = {["xp"] = 0, ["level"] = nil}, [8719] = {["xp"] = 0, ["level"] = nil}, [8720] = {["xp"] = 0, ["level"] = nil}, [8721] = {["xp"] = 0, ["level"] = nil}, [8722] = {["xp"] = 0, ["level"] = nil}, [8723] = {["xp"] = 0, ["level"] = nil}, [8724] = {["xp"] = 0, ["level"] = nil}, [8725] = {["xp"] = 0, ["level"] = nil}, [8726] = {["xp"] = 0, ["level"] = nil}, [8727] = {["xp"] = 0, ["level"] = nil}, [8728] = {["xp"] = 9550, ["level"] = 60}, [8729] = {["xp"] = 14300, ["level"] = 60}, [8730] = {["xp"] = 14300, ["level"] = 60}, [8731] = {["xp"] = 0, ["level"] = nil}, [8732] = {["xp"] = 0, ["level"] = nil}, [8733] = {["xp"] = 9550, ["level"] = 60}, [8734] = {["xp"] = 2380, ["level"] = 60}, [8735] = {["xp"] = 9550, ["level"] = 60}, [8736] = {["xp"] = 14300, ["level"] = 60}, [8737] = {["xp"] = 0, ["level"] = nil}, [8738] = {["xp"] = 0, ["level"] = nil}, [8739] = {["xp"] = 0, ["level"] = nil}, [8740] = {["xp"] = 0, ["level"] = nil}, [8741] = {["xp"] = 9550, ["level"] = 60}, [8742] = {["xp"] = 14300, ["level"] = 60}, [8743] = {["xp"] = 0, ["level"] = nil}, [8744] = {["xp"] = 0, ["level"] = nil}, [8745] = {["xp"] = 9550, ["level"] = 60}, [8746] = {["xp"] = 3250, ["level"] = nil}, [8747] = {["xp"] = 9550, ["level"] = 60}, [8748] = {["xp"] = 9550, ["level"] = 60}, [8749] = {["xp"] = 9550, ["level"] = 60}, [8750] = {["xp"] = 9550, ["level"] = 60}, [8751] = {["xp"] = 14300, ["level"] = 60}, [8752] = {["xp"] = 9550, ["level"] = 60}, [8753] = {["xp"] = 9550, ["level"] = 60}, [8754] = {["xp"] = 9550, ["level"] = 60}, [8755] = {["xp"] = 9550, ["level"] = 60}, [8756] = {["xp"] = 14300, ["level"] = 60}, [8757] = {["xp"] = 9550, ["level"] = 60}, [8758] = {["xp"] = 9550, ["level"] = 60}, [8759] = {["xp"] = 9550, ["level"] = 60}, [8760] = {["xp"] = 9550, ["level"] = 60}, [8761] = {["xp"] = 14300, ["level"] = 60}, [8762] = {["xp"] = 3250, ["level"] = nil}, [8763] = {["xp"] = 0, ["level"] = nil}, [8764] = {["xp"] = 0, ["level"] = nil}, [8766] = {["xp"] = 0, ["level"] = nil}, [8767] = {["xp"] = 0, ["level"] = nil}, [8768] = {["xp"] = 0, ["level"] = nil}, [8769] = {["xp"] = 0, ["level"] = nil}, [8770] = {["xp"] = 0, ["level"] = nil}, [8771] = {["xp"] = 0, ["level"] = nil}, [8772] = {["xp"] = 0, ["level"] = nil}, [8773] = {["xp"] = 0, ["level"] = nil}, [8774] = {["xp"] = 0, ["level"] = nil}, [8775] = {["xp"] = 0, ["level"] = nil}, [8776] = {["xp"] = 0, ["level"] = nil}, [8777] = {["xp"] = 0, ["level"] = nil}, [8778] = {["xp"] = 0, ["level"] = nil}, [8779] = {["xp"] = 0, ["level"] = nil}, [8780] = {["xp"] = 0, ["level"] = nil}, [8781] = {["xp"] = 0, ["level"] = nil}, [8782] = {["xp"] = 0, ["level"] = nil}, [8783] = {["xp"] = 0, ["level"] = nil}, [8784] = {["xp"] = 0, ["level"] = nil}, [8785] = {["xp"] = 0, ["level"] = nil}, [8786] = {["xp"] = 0, ["level"] = nil}, [8787] = {["xp"] = 0, ["level"] = nil}, [8788] = {["xp"] = 0, ["level"] = nil}, [8789] = {["xp"] = 0, ["level"] = nil}, [8790] = {["xp"] = 0, ["level"] = nil}, [8791] = {["xp"] = 14300, ["level"] = 60}, [8792] = {["xp"] = 955, ["level"] = 60}, [8793] = {["xp"] = 955, ["level"] = 60}, [8794] = {["xp"] = 955, ["level"] = 60}, [8795] = {["xp"] = 955, ["level"] = 60}, [8796] = {["xp"] = 955, ["level"] = 60}, [8797] = {["xp"] = 955, ["level"] = 60}, [8798] = {["xp"] = 0, ["level"] = nil}, [8799] = {["xp"] = 0, ["level"] = nil}, [8800] = {["xp"] = 0, ["level"] = nil}, [8801] = {["xp"] = 14300, ["level"] = 60}, [8802] = {["xp"] = 14300, ["level"] = 60}, [8803] = {["xp"] = 0, ["level"] = nil}, [8804] = {["xp"] = 0, ["level"] = nil}, [8805] = {["xp"] = 0, ["level"] = nil}, [8806] = {["xp"] = 0, ["level"] = nil}, [8807] = {["xp"] = 0, ["level"] = nil}, [8808] = {["xp"] = 0, ["level"] = nil}, [8809] = {["xp"] = 0, ["level"] = nil}, [8810] = {["xp"] = 0, ["level"] = nil}, [8811] = {["xp"] = 0, ["level"] = nil}, [8812] = {["xp"] = 0, ["level"] = nil}, [8813] = {["xp"] = 0, ["level"] = nil}, [8814] = {["xp"] = 0, ["level"] = nil}, [8815] = {["xp"] = 0, ["level"] = nil}, [8816] = {["xp"] = 0, ["level"] = nil}, [8817] = {["xp"] = 0, ["level"] = nil}, [8818] = {["xp"] = 0, ["level"] = nil}, [8819] = {["xp"] = 0, ["level"] = nil}, [8820] = {["xp"] = 0, ["level"] = nil}, [8821] = {["xp"] = 0, ["level"] = nil}, [8822] = {["xp"] = 0, ["level"] = nil}, [8823] = {["xp"] = 0, ["level"] = nil}, [8824] = {["xp"] = 0, ["level"] = nil}, [8825] = {["xp"] = 0, ["level"] = nil}, [8826] = {["xp"] = 0, ["level"] = nil}, [8827] = {["xp"] = 10, ["level"] = nil}, [8828] = {["xp"] = 10, ["level"] = nil}, [8829] = {["xp"] = 0, ["level"] = nil}, [8830] = {["xp"] = 0, ["level"] = nil}, [8831] = {["xp"] = 0, ["level"] = nil}, [8832] = {["xp"] = 0, ["level"] = nil}, [8833] = {["xp"] = 0, ["level"] = nil}, [8834] = {["xp"] = 0, ["level"] = nil}, [8835] = {["xp"] = 0, ["level"] = nil}, [8836] = {["xp"] = 0, ["level"] = nil}, [8837] = {["xp"] = 0, ["level"] = nil}, [8838] = {["xp"] = 0, ["level"] = nil}, [8839] = {["xp"] = 0, ["level"] = nil}, [8840] = {["xp"] = 0, ["level"] = nil}, [8841] = {["xp"] = 0, ["level"] = nil}, [8842] = {["xp"] = 0, ["level"] = nil}, [8843] = {["xp"] = 0, ["level"] = nil}, [8844] = {["xp"] = 0, ["level"] = nil}, [8845] = {["xp"] = 0, ["level"] = nil}, [8846] = {["xp"] = 0, ["level"] = nil}, [8847] = {["xp"] = 0, ["level"] = nil}, [8848] = {["xp"] = 0, ["level"] = nil}, [8849] = {["xp"] = 0, ["level"] = nil}, [8850] = {["xp"] = 0, ["level"] = nil}, [8851] = {["xp"] = 0, ["level"] = nil}, [8852] = {["xp"] = 0, ["level"] = nil}, [8853] = {["xp"] = 0, ["level"] = nil}, [8854] = {["xp"] = 0, ["level"] = nil}, [8855] = {["xp"] = 0, ["level"] = nil}, [8857] = {["xp"] = 14300, ["level"] = 60}, [8858] = {["xp"] = 14300, ["level"] = 60}, [8859] = {["xp"] = 14300, ["level"] = 60}, [8860] = {["xp"] = 0, ["level"] = nil}, [8861] = {["xp"] = 0, ["level"] = nil}, [8862] = {["xp"] = 0, ["level"] = nil}, [8863] = {["xp"] = 0, ["level"] = nil}, [8864] = {["xp"] = 0, ["level"] = nil}, [8865] = {["xp"] = 0, ["level"] = nil}, [8866] = {["xp"] = 0, ["level"] = nil}, [8867] = {["xp"] = 0, ["level"] = nil}, [8868] = {["xp"] = 4370, ["level"] = nil}, [8869] = {["xp"] = 11900, ["level"] = 60}, [8870] = {["xp"] = 0, ["level"] = nil}, [8871] = {["xp"] = 0, ["level"] = nil}, [8872] = {["xp"] = 0, ["level"] = nil}, [8873] = {["xp"] = 0, ["level"] = nil}, [8874] = {["xp"] = 0, ["level"] = nil}, [8875] = {["xp"] = 0, ["level"] = nil}, [8876] = {["xp"] = 0, ["level"] = nil}, [8877] = {["xp"] = 0, ["level"] = nil}, [8878] = {["xp"] = 0, ["level"] = nil}, [8879] = {["xp"] = 0, ["level"] = nil}, [8880] = {["xp"] = 0, ["level"] = nil}, [8881] = {["xp"] = 0, ["level"] = nil}, [8882] = {["xp"] = 0, ["level"] = nil}, [8883] = {["xp"] = 1250, ["level"] = 70}, [8884] = {["xp"] = 630, ["level"] = 7}, [8885] = {["xp"] = 980, ["level"] = 9}, [8886] = {["xp"] = 700, ["level"] = 8}, [8887] = {["xp"] = 700, ["level"] = 8}, [8888] = {["xp"] = 85, ["level"] = 10}, [8889] = {["xp"] = 630, ["level"] = 10}, [8890] = {["xp"] = 840, ["level"] = 10}, [8891] = {["xp"] = 840, ["level"] = 10}, [8892] = {["xp"] = 630, ["level"] = 7}, [8893] = {["xp"] = 0, ["level"] = nil}, [8894] = {["xp"] = 840, ["level"] = 10}, [8895] = {["xp"] = 135, ["level"] = 6}, [8897] = {["xp"] = 0, ["level"] = nil}, [8898] = {["xp"] = 0, ["level"] = nil}, [8899] = {["xp"] = 0, ["level"] = nil}, [8900] = {["xp"] = 0, ["level"] = nil}, [8901] = {["xp"] = 0, ["level"] = nil}, [8902] = {["xp"] = 0, ["level"] = nil}, [8903] = {["xp"] = 0, ["level"] = nil}, [8904] = {["xp"] = 0, ["level"] = nil}, [8905] = {["xp"] = 9550, ["level"] = 60}, [8906] = {["xp"] = 9550, ["level"] = 60}, [8907] = {["xp"] = 9550, ["level"] = 60}, [8908] = {["xp"] = 9550, ["level"] = 60}, [8909] = {["xp"] = 9550, ["level"] = 60}, [8910] = {["xp"] = 9550, ["level"] = 60}, [8911] = {["xp"] = 9550, ["level"] = 60}, [8912] = {["xp"] = 9550, ["level"] = 60}, [8913] = {["xp"] = 9550, ["level"] = 60}, [8914] = {["xp"] = 9550, ["level"] = 60}, [8915] = {["xp"] = 9550, ["level"] = 60}, [8916] = {["xp"] = 9550, ["level"] = 60}, [8917] = {["xp"] = 9550, ["level"] = 60}, [8918] = {["xp"] = 9550, ["level"] = 60}, [8919] = {["xp"] = 9550, ["level"] = 60}, [8920] = {["xp"] = 9550, ["level"] = 60}, [8921] = {["xp"] = 9550, ["level"] = 60}, [8922] = {["xp"] = 9550, ["level"] = 60}, [8923] = {["xp"] = 9550, ["level"] = 60}, [8924] = {["xp"] = 9550, ["level"] = 60}, [8925] = {["xp"] = 9550, ["level"] = 60}, [8926] = {["xp"] = 14300, ["level"] = 60}, [8927] = {["xp"] = 14300, ["level"] = 60}, [8928] = {["xp"] = 4750, ["level"] = 60}, [8929] = {["xp"] = 9550, ["level"] = 60}, [8930] = {["xp"] = 9550, ["level"] = 60}, [8931] = {["xp"] = 14300, ["level"] = 60}, [8932] = {["xp"] = 14300, ["level"] = 60}, [8933] = {["xp"] = 14300, ["level"] = 60}, [8934] = {["xp"] = 14300, ["level"] = 60}, [8935] = {["xp"] = 14300, ["level"] = 60}, [8936] = {["xp"] = 14300, ["level"] = 60}, [8937] = {["xp"] = 14300, ["level"] = 60}, [8938] = {["xp"] = 14300, ["level"] = 60}, [8939] = {["xp"] = 14300, ["level"] = 60}, [8940] = {["xp"] = 14300, ["level"] = 60}, [8941] = {["xp"] = 14300, ["level"] = 60}, [8942] = {["xp"] = 14300, ["level"] = 60}, [8943] = {["xp"] = 14300, ["level"] = 60}, [8944] = {["xp"] = 14300, ["level"] = 60}, [8945] = {["xp"] = 11900, ["level"] = 60}, [8946] = {["xp"] = 9550, ["level"] = 60}, [8947] = {["xp"] = 9550, ["level"] = 60}, [8948] = {["xp"] = 9550, ["level"] = 60}, [8949] = {["xp"] = 9550, ["level"] = 60}, [8950] = {["xp"] = 9550, ["level"] = 60}, [8951] = {["xp"] = 14300, ["level"] = 60}, [8952] = {["xp"] = 14300, ["level"] = 60}, [8953] = {["xp"] = 14300, ["level"] = 60}, [8954] = {["xp"] = 14300, ["level"] = 60}, [8955] = {["xp"] = 14300, ["level"] = 60}, [8956] = {["xp"] = 14300, ["level"] = 60}, [8957] = {["xp"] = 14300, ["level"] = 60}, [8958] = {["xp"] = 14300, ["level"] = 60}, [8959] = {["xp"] = 14300, ["level"] = 60}, [8960] = {["xp"] = 2380, ["level"] = 60}, [8961] = {["xp"] = 9550, ["level"] = 60}, [8962] = {["xp"] = 9550, ["level"] = 60}, [8963] = {["xp"] = 9550, ["level"] = 60}, [8964] = {["xp"] = 9550, ["level"] = 60}, [8965] = {["xp"] = 9550, ["level"] = 60}, [8966] = {["xp"] = 11900, ["level"] = 60}, [8967] = {["xp"] = 11900, ["level"] = 60}, [8968] = {["xp"] = 11900, ["level"] = 60}, [8969] = {["xp"] = 11900, ["level"] = 60}, [8970] = {["xp"] = 9550, ["level"] = 60}, [8971] = {["xp"] = 0, ["level"] = nil}, [8973] = {["xp"] = 0, ["level"] = nil}, [8976] = {["xp"] = 0, ["level"] = nil}, [8977] = {["xp"] = 9550, ["level"] = 60}, [8978] = {["xp"] = 9550, ["level"] = 60}, [8979] = {["xp"] = 0, ["level"] = nil}, [8980] = {["xp"] = 0, ["level"] = nil}, [8981] = {["xp"] = 0, ["level"] = nil}, [8982] = {["xp"] = 0, ["level"] = nil}, [8983] = {["xp"] = 0, ["level"] = nil}, [8984] = {["xp"] = 0, ["level"] = nil}, [8985] = {["xp"] = 9550, ["level"] = 60}, [8986] = {["xp"] = 9550, ["level"] = 60}, [8987] = {["xp"] = 9550, ["level"] = 60}, [8988] = {["xp"] = 9550, ["level"] = 60}, [8989] = {["xp"] = 11900, ["level"] = 60}, [8990] = {["xp"] = 11900, ["level"] = 60}, [8991] = {["xp"] = 11900, ["level"] = 60}, [8992] = {["xp"] = 11900, ["level"] = 60}, [8993] = {["xp"] = 0, ["level"] = nil}, [8994] = {["xp"] = 9550, ["level"] = 60}, [8995] = {["xp"] = 14300, ["level"] = 60}, [8996] = {["xp"] = 955, ["level"] = 60}, [8997] = {["xp"] = 955, ["level"] = 60}, [8998] = {["xp"] = 955, ["level"] = 60}, [8999] = {["xp"] = 2380, ["level"] = 60}, [9000] = {["xp"] = 2380, ["level"] = 60}, [9001] = {["xp"] = 2380, ["level"] = 60}, [9002] = {["xp"] = 2380, ["level"] = 60}, [9003] = {["xp"] = 2380, ["level"] = 60}, [9004] = {["xp"] = 2380, ["level"] = 60}, [9005] = {["xp"] = 2380, ["level"] = 60}, [9006] = {["xp"] = 2380, ["level"] = 60}, [9007] = {["xp"] = 2380, ["level"] = 60}, [9008] = {["xp"] = 2380, ["level"] = 60}, [9009] = {["xp"] = 2380, ["level"] = 60}, [9010] = {["xp"] = 2380, ["level"] = 60}, [9011] = {["xp"] = 2380, ["level"] = 60}, [9012] = {["xp"] = 2380, ["level"] = 60}, [9013] = {["xp"] = 2380, ["level"] = 60}, [9014] = {["xp"] = 2380, ["level"] = 60}, [9015] = {["xp"] = 9550, ["level"] = 60}, [9016] = {["xp"] = 14300, ["level"] = 60}, [9017] = {["xp"] = 14300, ["level"] = 60}, [9018] = {["xp"] = 14300, ["level"] = 60}, [9019] = {["xp"] = 14300, ["level"] = 60}, [9020] = {["xp"] = 14300, ["level"] = 60}, [9021] = {["xp"] = 14300, ["level"] = 60}, [9022] = {["xp"] = 14300, ["level"] = 60}, [9023] = {["xp"] = 9550, ["level"] = 60}, [9024] = {["xp"] = 0, ["level"] = nil}, [9025] = {["xp"] = 0, ["level"] = nil}, [9026] = {["xp"] = 0, ["level"] = nil}, [9027] = {["xp"] = 0, ["level"] = nil}, [9028] = {["xp"] = 0, ["level"] = nil}, [9029] = {["xp"] = 0, ["level"] = nil}, [9030] = {["xp"] = 9550, ["level"] = 60}, [9032] = {["xp"] = 2380, ["level"] = 60}, [9033] = {["xp"] = 9550, ["level"] = 60}, [9034] = {["xp"] = 0, ["level"] = nil}, [9035] = {["xp"] = 55, ["level"] = 6}, [9036] = {["xp"] = 0, ["level"] = nil}, [9037] = {["xp"] = 0, ["level"] = nil}, [9038] = {["xp"] = 0, ["level"] = nil}, [9039] = {["xp"] = 0, ["level"] = nil}, [9040] = {["xp"] = 0, ["level"] = nil}, [9041] = {["xp"] = 0, ["level"] = nil}, [9042] = {["xp"] = 0, ["level"] = nil}, [9043] = {["xp"] = 0, ["level"] = nil}, [9044] = {["xp"] = 0, ["level"] = nil}, [9045] = {["xp"] = 0, ["level"] = nil}, [9046] = {["xp"] = 0, ["level"] = nil}, [9047] = {["xp"] = 0, ["level"] = nil}, [9048] = {["xp"] = 0, ["level"] = nil}, [9049] = {["xp"] = 0, ["level"] = nil}, [9050] = {["xp"] = 0, ["level"] = nil}, [9051] = {["xp"] = 7340, ["level"] = 52}, [9052] = {["xp"] = 7340, ["level"] = 52}, [9053] = {["xp"] = 11000, ["level"] = 52}, [9054] = {["xp"] = 0, ["level"] = nil}, [9055] = {["xp"] = 0, ["level"] = nil}, [9056] = {["xp"] = 0, ["level"] = nil}, [9057] = {["xp"] = 0, ["level"] = nil}, [9058] = {["xp"] = 0, ["level"] = nil}, [9059] = {["xp"] = 0, ["level"] = nil}, [9060] = {["xp"] = 0, ["level"] = nil}, [9061] = {["xp"] = 0, ["level"] = nil}, [9062] = {["xp"] = 270, ["level"] = 6}, [9063] = {["xp"] = 730, ["level"] = 52}, [9064] = {["xp"] = 135, ["level"] = 6}, [9065] = {["xp"] = 540, ["level"] = 4}, [9066] = {["xp"] = 540, ["level"] = 6}, [9067] = {["xp"] = 780, ["level"] = 9}, [9068] = {["xp"] = 0, ["level"] = nil}, [9069] = {["xp"] = 0, ["level"] = nil}, [9070] = {["xp"] = 0, ["level"] = nil}, [9071] = {["xp"] = 0, ["level"] = nil}, [9072] = {["xp"] = 0, ["level"] = nil}, [9073] = {["xp"] = 0, ["level"] = nil}, [9074] = {["xp"] = 0, ["level"] = nil}, [9075] = {["xp"] = 0, ["level"] = nil}, [9076] = {["xp"] = 700, ["level"] = 8}, [9077] = {["xp"] = 0, ["level"] = nil}, [9078] = {["xp"] = 0, ["level"] = nil}, [9079] = {["xp"] = 0, ["level"] = nil}, [9080] = {["xp"] = 0, ["level"] = nil}, [9081] = {["xp"] = 0, ["level"] = nil}, [9082] = {["xp"] = 0, ["level"] = nil}, [9083] = {["xp"] = 0, ["level"] = nil}, [9084] = {["xp"] = 0, ["level"] = nil}, [9085] = {["xp"] = 0, ["level"] = nil}, [9086] = {["xp"] = 0, ["level"] = nil}, [9087] = {["xp"] = 0, ["level"] = nil}, [9088] = {["xp"] = 0, ["level"] = nil}, [9089] = {["xp"] = 0, ["level"] = nil}, [9090] = {["xp"] = 0, ["level"] = nil}, [9091] = {["xp"] = 0, ["level"] = nil}, [9092] = {["xp"] = 0, ["level"] = nil}, [9093] = {["xp"] = 0, ["level"] = nil}, [9094] = {["xp"] = 0, ["level"] = nil}, [9095] = {["xp"] = 0, ["level"] = nil}, [9096] = {["xp"] = 0, ["level"] = nil}, [9097] = {["xp"] = 0, ["level"] = nil}, [9098] = {["xp"] = 0, ["level"] = nil}, [9099] = {["xp"] = 0, ["level"] = nil}, [9100] = {["xp"] = 0, ["level"] = nil}, [9101] = {["xp"] = 0, ["level"] = nil}, [9102] = {["xp"] = 0, ["level"] = nil}, [9103] = {["xp"] = 0, ["level"] = nil}, [9104] = {["xp"] = 0, ["level"] = nil}, [9105] = {["xp"] = 0, ["level"] = nil}, [9106] = {["xp"] = 0, ["level"] = nil}, [9107] = {["xp"] = 0, ["level"] = nil}, [9108] = {["xp"] = 0, ["level"] = nil}, [9109] = {["xp"] = 0, ["level"] = nil}, [9110] = {["xp"] = 0, ["level"] = nil}, [9111] = {["xp"] = 0, ["level"] = nil}, [9112] = {["xp"] = 0, ["level"] = nil}, [9113] = {["xp"] = 0, ["level"] = nil}, [9114] = {["xp"] = 0, ["level"] = nil}, [9115] = {["xp"] = 0, ["level"] = nil}, [9116] = {["xp"] = 0, ["level"] = nil}, [9117] = {["xp"] = 0, ["level"] = nil}, [9118] = {["xp"] = 0, ["level"] = nil}, [9119] = {["xp"] = 450, ["level"] = 5}, [9120] = {["xp"] = 14300, ["level"] = 60}, [9121] = {["xp"] = 0, ["level"] = nil}, [9122] = {["xp"] = 0, ["level"] = nil}, [9123] = {["xp"] = 0, ["level"] = nil}, [9124] = {["xp"] = 9550, ["level"] = 60}, [9125] = {["xp"] = 0, ["level"] = nil}, [9126] = {["xp"] = 9550, ["level"] = 60}, [9127] = {["xp"] = 0, ["level"] = nil}, [9128] = {["xp"] = 9550, ["level"] = 60}, [9129] = {["xp"] = 0, ["level"] = nil}, [9130] = {["xp"] = 210, ["level"] = 10}, [9131] = {["xp"] = 9550, ["level"] = 60}, [9132] = {["xp"] = 0, ["level"] = nil}, [9133] = {["xp"] = 420, ["level"] = 10}, [9134] = {["xp"] = 210, ["level"] = 10}, [9135] = {["xp"] = 1050, ["level"] = 10}, [9136] = {["xp"] = 9550, ["level"] = 60}, [9137] = {["xp"] = 0, ["level"] = nil}, [9138] = {["xp"] = 840, ["level"] = 10}, [9139] = {["xp"] = 880, ["level"] = 11}, [9140] = {["xp"] = 1250, ["level"] = 14}, [9141] = {["xp"] = 4750, ["level"] = 60}, [9142] = {["xp"] = 0, ["level"] = nil}, [9143] = {["xp"] = 910, ["level"] = 12}, [9144] = {["xp"] = 420, ["level"] = 10}, [9145] = {["xp"] = 225, ["level"] = 12}, [9146] = {["xp"] = 225, ["level"] = 12}, [9147] = {["xp"] = 840, ["level"] = 10}, [9148] = {["xp"] = 420, ["level"] = 10}, [9149] = {["xp"] = 910, ["level"] = 13}, [9150] = {["xp"] = 910, ["level"] = 12}, [9151] = {["xp"] = 780, ["level"] = 20}, [9152] = {["xp"] = 880, ["level"] = 11}, [9153] = {["xp"] = 0, ["level"] = nil}, [9154] = {["xp"] = 0, ["level"] = nil}, [9155] = {["xp"] = 980, ["level"] = 14}, [9156] = {["xp"] = 2500, ["level"] = 21}, [9157] = {["xp"] = 910, ["level"] = 12}, [9158] = {["xp"] = 980, ["level"] = 14}, [9159] = {["xp"] = 1050, ["level"] = 15}, [9160] = {["xp"] = 880, ["level"] = 11}, [9161] = {["xp"] = 1150, ["level"] = 16}, [9162] = {["xp"] = 1150, ["level"] = 16}, [9163] = {["xp"] = 980, ["level"] = 14}, [9164] = {["xp"] = 1950, ["level"] = 20}, [9165] = {["xp"] = 0, ["level"] = nil}, [9166] = {["xp"] = 290, ["level"] = 16}, [9167] = {["xp"] = 2500, ["level"] = 21}, [9168] = {["xp"] = 1950, ["level"] = 20}, [9169] = {["xp"] = 1450, ["level"] = 16}, [9170] = {["xp"] = 1950, ["level"] = 20}, [9171] = {["xp"] = 1050, ["level"] = 15}, [9172] = {["xp"] = 1150, ["level"] = 16}, [9173] = {["xp"] = 1050, ["level"] = 15}, [9174] = {["xp"] = 1150, ["level"] = 13}, [9175] = {["xp"] = 1050, ["level"] = 15}, [9176] = {["xp"] = 1900, ["level"] = 17}, [9177] = {["xp"] = 1350, ["level"] = 15}, [9178] = {["xp"] = 0, ["level"] = nil}, [9179] = {["xp"] = 0, ["level"] = nil}, [9180] = {["xp"] = 1350, ["level"] = 15}, [9182] = {["xp"] = 0, ["level"] = nil}, [9183] = {["xp"] = 0, ["level"] = nil}, [9184] = {["xp"] = 0, ["level"] = nil}, [9185] = {["xp"] = 0, ["level"] = nil}, [9186] = {["xp"] = 0, ["level"] = nil}, [9187] = {["xp"] = 0, ["level"] = nil}, [9188] = {["xp"] = 0, ["level"] = nil}, [9189] = {["xp"] = 540, ["level"] = 15}, [9190] = {["xp"] = 0, ["level"] = nil}, [9191] = {["xp"] = 0, ["level"] = nil}, [9192] = {["xp"] = 980, ["level"] = 14}, [9193] = {["xp"] = 1250, ["level"] = 17}, [9194] = {["xp"] = 0, ["level"] = nil}, [9195] = {["xp"] = 0, ["level"] = nil}, [9196] = {["xp"] = 0, ["level"] = nil}, [9198] = {["xp"] = 0, ["level"] = nil}, [9199] = {["xp"] = 1250, ["level"] = 17}, [9200] = {["xp"] = 0, ["level"] = nil}, [9201] = {["xp"] = 0, ["level"] = nil}, [9202] = {["xp"] = 0, ["level"] = nil}, [9204] = {["xp"] = 0, ["level"] = nil}, [9205] = {["xp"] = 0, ["level"] = nil}, [9206] = {["xp"] = 0, ["level"] = nil}, [9207] = {["xp"] = 980, ["level"] = 14}, [9208] = {["xp"] = 0, ["level"] = nil}, [9209] = {["xp"] = 0, ["level"] = nil}, [9210] = {["xp"] = 0, ["level"] = nil}, [9211] = {["xp"] = 0, ["level"] = nil}, [9212] = {["xp"] = 1250, ["level"] = 17}, [9213] = {["xp"] = 0, ["level"] = nil}, [9214] = {["xp"] = 1350, ["level"] = 18}, [9215] = {["xp"] = 1950, ["level"] = 20}, [9216] = {["xp"] = 1150, ["level"] = 16}, [9218] = {["xp"] = 1350, ["level"] = 18}, [9220] = {["xp"] = 1950, ["level"] = 20}, [9221] = {["xp"] = 0, ["level"] = nil}, [9222] = {["xp"] = 0, ["level"] = nil}, [9223] = {["xp"] = 0, ["level"] = nil}, [9224] = {["xp"] = 0, ["level"] = nil}, [9225] = {["xp"] = 0, ["level"] = nil}, [9226] = {["xp"] = 0, ["level"] = nil}, [9227] = {["xp"] = 0, ["level"] = nil}, [9228] = {["xp"] = 0, ["level"] = nil}, [9229] = {["xp"] = 9550, ["level"] = 60}, [9230] = {["xp"] = 9550, ["level"] = 60}, [9232] = {["xp"] = 9550, ["level"] = 60}, [9233] = {["xp"] = 0, ["level"] = nil}, [9234] = {["xp"] = 0, ["level"] = nil}, [9235] = {["xp"] = 0, ["level"] = nil}, [9236] = {["xp"] = 0, ["level"] = nil}, [9237] = {["xp"] = 0, ["level"] = nil}, [9238] = {["xp"] = 0, ["level"] = nil}, [9239] = {["xp"] = 0, ["level"] = nil}, [9240] = {["xp"] = 0, ["level"] = nil}, [9241] = {["xp"] = 0, ["level"] = nil}, [9242] = {["xp"] = 0, ["level"] = nil}, [9243] = {["xp"] = 0, ["level"] = nil}, [9244] = {["xp"] = 0, ["level"] = nil}, [9245] = {["xp"] = 0, ["level"] = nil}, [9246] = {["xp"] = 0, ["level"] = nil}, [9247] = {["xp"] = 10, ["level"] = nil}, [9248] = {["xp"] = 9550, ["level"] = 60}, [9250] = {["xp"] = 9550, ["level"] = 60}, [9251] = {["xp"] = 9550, ["level"] = 60}, [9252] = {["xp"] = 780, ["level"] = 9}, [9253] = {["xp"] = 210, ["level"] = 10}, [9254] = {["xp"] = 390, ["level"] = 9}, [9255] = {["xp"] = 390, ["level"] = 9}, [9256] = {["xp"] = 315, ["level"] = 7}, [9257] = {["xp"] = 14300, ["level"] = 60}, [9258] = {["xp"] = 210, ["level"] = 10}, [9260] = {["xp"] = 405, ["level"] = 6}, [9261] = {["xp"] = 630, ["level"] = 10}, [9262] = {["xp"] = 630, ["level"] = 10}, [9263] = {["xp"] = 630, ["level"] = 10}, [9264] = {["xp"] = 630, ["level"] = 10}, [9265] = {["xp"] = 530, ["level"] = 8}, [9266] = {["xp"] = 0, ["level"] = nil}, [9269] = {["xp"] = 14300, ["level"] = 60}, [9270] = {["xp"] = 14300, ["level"] = 60}, [9271] = {["xp"] = 14300, ["level"] = 60}, [9274] = {["xp"] = 910, ["level"] = 12}, [9275] = {["xp"] = 1450, ["level"] = 19}, [9276] = {["xp"] = 1350, ["level"] = 18}, [9277] = {["xp"] = 1450, ["level"] = 19}, [9279] = {["xp"] = 40, ["level"] = 1}, [9280] = {["xp"] = 80, ["level"] = 1}, [9281] = {["xp"] = 1350, ["level"] = 18}, [9282] = {["xp"] = 580, ["level"] = 16}, [9283] = {["xp"] = 215, ["level"] = 2}, [9287] = {["xp"] = 85, ["level"] = 2}, [9288] = {["xp"] = 85, ["level"] = 2}, [9289] = {["xp"] = 85, ["level"] = 2}, [9290] = {["xp"] = 85, ["level"] = 2}, [9291] = {["xp"] = 85, ["level"] = 2}, [9292] = {["xp"] = 0, ["level"] = nil}, [9293] = {["xp"] = 170, ["level"] = 2}, [9294] = {["xp"] = 250, ["level"] = 3}, [9295] = {["xp"] = 2750, ["level"] = nil}, [9299] = {["xp"] = 2750, ["level"] = nil}, [9300] = {["xp"] = 2750, ["level"] = nil}, [9301] = {["xp"] = 2750, ["level"] = nil}, [9302] = {["xp"] = 2750, ["level"] = nil}, [9303] = {["xp"] = 445, ["level"] = 4}, [9304] = {["xp"] = 2750, ["level"] = nil}, [9305] = {["xp"] = 355, ["level"] = 4}, [9308] = {["xp"] = 355, ["level"] = 4}, [9309] = {["xp"] = 110, ["level"] = 5}, [9310] = {["xp"] = 0, ["level"] = nil}, [9311] = {["xp"] = 670, ["level"] = 5}, [9312] = {["xp"] = 110, ["level"] = 5}, [9313] = {["xp"] = 560, ["level"] = 5}, [9314] = {["xp"] = 110, ["level"] = 5}, [9315] = {["xp"] = 880, ["level"] = 11}, [9316] = {["xp"] = 6810, ["level"] = 50}, [9317] = {["xp"] = 0, ["level"] = nil}, [9318] = {["xp"] = 0, ["level"] = nil}, [9319] = {["xp"] = 5100, ["level"] = nil}, [9320] = {["xp"] = 0, ["level"] = nil}, [9321] = {["xp"] = 0, ["level"] = nil}, [9322] = {["xp"] = 40, ["level"] = nil}, [9323] = {["xp"] = 40, ["level"] = nil}, [9324] = {["xp"] = 5100, ["level"] = nil}, [9325] = {["xp"] = 5100, ["level"] = nil}, [9326] = {["xp"] = 5100, ["level"] = nil}, [9327] = {["xp"] = 85, ["level"] = 10}, [9328] = {["xp"] = 830, ["level"] = 21}, [9329] = {["xp"] = 85, ["level"] = 10}, [9330] = {["xp"] = 5100, ["level"] = nil}, [9331] = {["xp"] = 7150, ["level"] = 60}, [9332] = {["xp"] = 7150, ["level"] = 60}, [9333] = {["xp"] = 0, ["level"] = nil}, [9334] = {["xp"] = 0, ["level"] = nil}, [9335] = {["xp"] = 0, ["level"] = nil}, [9336] = {["xp"] = 0, ["level"] = nil}, [9337] = {["xp"] = 0, ["level"] = nil}, [9338] = {["xp"] = 0, ["level"] = nil}, [9339] = {["xp"] = 7150, ["level"] = 60}, [9340] = {["xp"] = 10050, ["level"] = 62}, [9341] = {["xp"] = 0, ["level"] = nil}, [9343] = {["xp"] = 0, ["level"] = nil}, [9345] = {["xp"] = 9800, ["level"] = 61}, [9349] = {["xp"] = 9800, ["level"] = 61}, [9351] = {["xp"] = 9800, ["level"] = 61}, [9352] = {["xp"] = 540, ["level"] = 6}, [9354] = {["xp"] = 9800, ["level"] = 61}, [9355] = {["xp"] = 9800, ["level"] = 61}, [9356] = {["xp"] = 9800, ["level"] = 61}, [9357] = {["xp"] = 45, ["level"] = 5}, [9358] = {["xp"] = 80, ["level"] = 9}, [9359] = {["xp"] = 85, ["level"] = 10}, [9360] = {["xp"] = 880, ["level"] = 11}, [9361] = {["xp"] = 9800, ["level"] = 61}, [9362] = {["xp"] = 9550, ["level"] = 60}, [9363] = {["xp"] = 440, ["level"] = 11}, [9364] = {["xp"] = 9550, ["level"] = nil}, [9365] = {["xp"] = 7150, ["level"] = 60}, [9366] = {["xp"] = 10050, ["level"] = 62}, [9367] = {["xp"] = 10, ["level"] = nil}, [9368] = {["xp"] = 10, ["level"] = nil}, [9369] = {["xp"] = 80, ["level"] = 1}, [9370] = {["xp"] = 10050, ["level"] = 62}, [9371] = {["xp"] = 45, ["level"] = 2}, [9372] = {["xp"] = 10400, ["level"] = 63}, [9373] = {["xp"] = 9800, ["level"] = 61}, [9374] = {["xp"] = 10050, ["level"] = 62}, [9375] = {["xp"] = 10400, ["level"] = 63}, [9376] = {["xp"] = 10400, ["level"] = 63}, [9380] = {["xp"] = 9800, ["level"] = 61}, [9381] = {["xp"] = 10400, ["level"] = 63}, [9383] = {["xp"] = 10400, ["level"] = 63}, [9385] = {["xp"] = 10400, ["level"] = 63}, [9386] = {["xp"] = 0, ["level"] = nil}, [9387] = {["xp"] = 10400, ["level"] = 63}, [9388] = {["xp"] = 1500, ["level"] = 25}, [9389] = {["xp"] = 1500, ["level"] = 25}, [9390] = {["xp"] = 2550, ["level"] = 62}, [9391] = {["xp"] = 10050, ["level"] = 62}, [9392] = {["xp"] = 40, ["level"] = 1}, [9393] = {["xp"] = 40, ["level"] = 1}, [9394] = {["xp"] = 85, ["level"] = 10}, [9395] = {["xp"] = 80, ["level"] = 9}, [9396] = {["xp"] = 10050, ["level"] = 62}, [9397] = {["xp"] = 10050, ["level"] = 62}, [9398] = {["xp"] = 10050, ["level"] = 62}, [9399] = {["xp"] = 10400, ["level"] = 63}, [9400] = {["xp"] = 10050, ["level"] = 62}, [9401] = {["xp"] = 10050, ["level"] = 62}, [9402] = {["xp"] = 210, ["level"] = 10}, [9403] = {["xp"] = 840, ["level"] = 10}, [9404] = {["xp"] = 840, ["level"] = 10}, [9405] = {["xp"] = 5000, ["level"] = 62}, [9406] = {["xp"] = 10050, ["level"] = 62}, [9407] = {["xp"] = 2400, ["level"] = 61}, [9408] = {["xp"] = 955, ["level"] = 60}, [9409] = {["xp"] = 45, ["level"] = 2}, [9410] = {["xp"] = 10050, ["level"] = 62}, [9415] = {["xp"] = 0, ["level"] = nil}, [9416] = {["xp"] = 0, ["level"] = nil}, [9417] = {["xp"] = 10400, ["level"] = 63}, [9418] = {["xp"] = 10400, ["level"] = 63}, [9419] = {["xp"] = 9550, ["level"] = 60}, [9420] = {["xp"] = 10050, ["level"] = 62}, [9421] = {["xp"] = 85, ["level"] = 2}, [9422] = {["xp"] = 9550, ["level"] = 60}, [9423] = {["xp"] = 2550, ["level"] = 62}, [9424] = {["xp"] = 10400, ["level"] = 63}, [9425] = {["xp"] = 780, ["level"] = 20}, [9426] = {["xp"] = 10050, ["level"] = 62}, [9427] = {["xp"] = 10050, ["level"] = 62}, [9428] = {["xp"] = 780, ["level"] = 20}, [9429] = {["xp"] = 780, ["level"] = 20}, [9430] = {["xp"] = 10400, ["level"] = 63}, [9431] = {["xp"] = 2300, ["level"] = 28}, [9432] = {["xp"] = 780, ["level"] = 20}, [9433] = {["xp"] = 2300, ["level"] = 28}, [9434] = {["xp"] = 2300, ["level"] = 28}, [9435] = {["xp"] = 2350, ["level"] = 29}, [9436] = {["xp"] = 3100, ["level"] = 34}, [9437] = {["xp"] = 3710, ["level"] = 37}, [9438] = {["xp"] = 10050, ["level"] = 62}, [9439] = {["xp"] = 4370, ["level"] = 40}, [9440] = {["xp"] = 3920, ["level"] = 38}, [9441] = {["xp"] = 10400, ["level"] = 63}, [9442] = {["xp"] = 10400, ["level"] = 63}, [9443] = {["xp"] = 9020, ["level"] = 58}, [9444] = {["xp"] = 11250, ["level"] = 58}, [9445] = {["xp"] = 0, ["level"] = nil}, [9446] = {["xp"] = 11250, ["level"] = 58}, [9447] = {["xp"] = 10400, ["level"] = 63}, [9448] = {["xp"] = 3920, ["level"] = 38}, [9449] = {["xp"] = 270, ["level"] = nil}, [9450] = {["xp"] = 355, ["level"] = nil}, [9451] = {["xp"] = 445, ["level"] = nil}, [9452] = {["xp"] = 540, ["level"] = 6}, [9453] = {["xp"] = 55, ["level"] = 6}, [9454] = {["xp"] = 405, ["level"] = 6}, [9455] = {["xp"] = 475, ["level"] = 7}, [9456] = {["xp"] = 700, ["level"] = 8}, [9457] = {["xp"] = 4350, ["level"] = 36}, [9460] = {["xp"] = 910, ["level"] = 12}, [9461] = {["xp"] = 210, ["level"] = nil}, [9462] = {["xp"] = 210, ["level"] = nil}, [9463] = {["xp"] = 540, ["level"] = 6}, [9464] = {["xp"] = 840, ["level"] = nil}, [9465] = {["xp"] = 840, ["level"] = nil}, [9466] = {["xp"] = 12950, ["level"] = 63}, [9467] = {["xp"] = 840, ["level"] = nil}, [9468] = {["xp"] = 1050, ["level"] = nil}, [9469] = {["xp"] = 4300, ["level"] = 46}, [9470] = {["xp"] = 5790, ["level"] = 46}, [9471] = {["xp"] = 5290, ["level"] = 44}, [9472] = {["xp"] = 12600, ["level"] = 62}, [9473] = {["xp"] = 700, ["level"] = 8}, [9474] = {["xp"] = 9020, ["level"] = 58}, [9475] = {["xp"] = 7200, ["level"] = 46}, [9476] = {["xp"] = 5790, ["level"] = 46}, [9484] = {["xp"] = 840, ["level"] = nil}, [9485] = {["xp"] = 840, ["level"] = nil}, [9486] = {["xp"] = 840, ["level"] = nil}, [9487] = {["xp"] = 1150, ["level"] = 16}, [9488] = {["xp"] = 1150, ["level"] = 16}, [9489] = {["xp"] = 450, ["level"] = 5}, [9490] = {["xp"] = 12950, ["level"] = 63}, [9491] = {["xp"] = 1350, ["level"] = 18}, [9492] = {["xp"] = 25300, ["level"] = 70}, [9493] = {["xp"] = 25300, ["level"] = 70}, [9494] = {["xp"] = 25300, ["level"] = 70}, [9495] = {["xp"] = 25300, ["level"] = 70}, [9496] = {["xp"] = 25300, ["level"] = 70}, [9498] = {["xp"] = 1000, ["level"] = 62}, [9499] = {["xp"] = 1000, ["level"] = 62}, [9500] = {["xp"] = 390, ["level"] = nil}, [9501] = {["xp"] = 1550, ["level"] = nil}, [9502] = {["xp"] = 390, ["level"] = nil}, [9503] = {["xp"] = 1550, ["level"] = nil}, [9504] = {["xp"] = 1550, ["level"] = nil}, [9505] = {["xp"] = 530, ["level"] = 8}, [9506] = {["xp"] = 630, ["level"] = 7}, [9508] = {["xp"] = 1550, ["level"] = nil}, [9509] = {["xp"] = 2350, ["level"] = nil}, [9512] = {["xp"] = 475, ["level"] = 7}, [9513] = {["xp"] = 700, ["level"] = 8}, [9514] = {["xp"] = 70, ["level"] = 8}, [9515] = {["xp"] = 840, ["level"] = 10}, [9516] = {["xp"] = 2450, ["level"] = 30}, [9517] = {["xp"] = 2300, ["level"] = 28}, [9518] = {["xp"] = 2300, ["level"] = 28}, [9519] = {["xp"] = 2200, ["level"] = 27}, [9520] = {["xp"] = 1200, ["level"] = 30}, [9521] = {["xp"] = 510, ["level"] = 25}, [9522] = {["xp"] = 3350, ["level"] = 32}, [9523] = {["xp"] = 700, ["level"] = 8}, [9526] = {["xp"] = 2450, ["level"] = 30}, [9527] = {["xp"] = 840, ["level"] = 10}, [9528] = {["xp"] = 840, ["level"] = 10}, [9529] = {["xp"] = 840, ["level"] = nil}, [9530] = {["xp"] = 195, ["level"] = 9}, [9531] = {["xp"] = 590, ["level"] = 9}, [9532] = {["xp"] = 840, ["level"] = 10}, [9533] = {["xp"] = 1000, ["level"] = 25}, [9534] = {["xp"] = 2450, ["level"] = 30}, [9535] = {["xp"] = 1200, ["level"] = 30}, [9536] = {["xp"] = 3350, ["level"] = 32}, [9537] = {["xp"] = 780, ["level"] = 9}, [9538] = {["xp"] = 70, ["level"] = 8}, [9539] = {["xp"] = 85, ["level"] = 10}, [9540] = {["xp"] = 85, ["level"] = 10}, [9541] = {["xp"] = 85, ["level"] = 10}, [9542] = {["xp"] = 85, ["level"] = 10}, [9543] = {["xp"] = 1050, ["level"] = 63}, [9544] = {["xp"] = 1250, ["level"] = 10}, [9545] = {["xp"] = 12950, ["level"] = 63}, [9547] = {["xp"] = 610, ["level"] = nil}, [9548] = {["xp"] = 1250, ["level"] = 17}, [9549] = {["xp"] = 1250, ["level"] = 17}, [9550] = {["xp"] = 1150, ["level"] = 16}, [9551] = {["xp"] = 610, ["level"] = nil}, [9552] = {["xp"] = 2450, ["level"] = nil}, [9553] = {["xp"] = 610, ["level"] = nil}, [9554] = {["xp"] = 3050, ["level"] = nil}, [9555] = {["xp"] = 210, ["level"] = nil}, [9556] = {["xp"] = 7150, ["level"] = 60}, [9557] = {["xp"] = 1150, ["level"] = 16}, [9558] = {["xp"] = 1000, ["level"] = 62}, [9559] = {["xp"] = 210, ["level"] = 10}, [9560] = {["xp"] = 840, ["level"] = 10}, [9561] = {["xp"] = 1150, ["level"] = 16}, [9562] = {["xp"] = 840, ["level"] = 10}, [9563] = {["xp"] = 10050, ["level"] = 62}, [9564] = {["xp"] = 880, ["level"] = 11}, [9565] = {["xp"] = 630, ["level"] = 10}, [9566] = {["xp"] = 630, ["level"] = 10}, [9567] = {["xp"] = 980, ["level"] = 14}, [9568] = {["xp"] = 1050, ["level"] = 15}, [9569] = {["xp"] = 1350, ["level"] = 18}, [9570] = {["xp"] = 1150, ["level"] = 12}, [9571] = {["xp"] = 85, ["level"] = 10}, [9572] = {["xp"] = 20100, ["level"] = 62}, [9573] = {["xp"] = 880, ["level"] = 11}, [9574] = {["xp"] = 980, ["level"] = 14}, [9575] = {["xp"] = 20100, ["level"] = 62}, [9576] = {["xp"] = 910, ["level"] = 12}, [9577] = {["xp"] = 10, ["level"] = nil}, [9578] = {["xp"] = 1350, ["level"] = 18}, [9579] = {["xp"] = 1350, ["level"] = 18}, [9580] = {["xp"] = 1150, ["level"] = 16}, [9581] = {["xp"] = 880, ["level"] = 11}, [9582] = {["xp"] = 840, ["level"] = 10}, [9583] = {["xp"] = 12650, ["level"] = 70}, [9584] = {["xp"] = 980, ["level"] = 14}, [9585] = {["xp"] = 1350, ["level"] = 18}, [9586] = {["xp"] = 450, ["level"] = 5}, [9587] = {["xp"] = 20100, ["level"] = 62}, [9588] = {["xp"] = 20100, ["level"] = 62}, [9589] = {["xp"] = 20800, ["level"] = 63}, [9590] = {["xp"] = 20800, ["level"] = 63}, [9591] = {["xp"] = 840, ["level"] = nil}, [9592] = {["xp"] = 840, ["level"] = nil}, [9593] = {["xp"] = 840, ["level"] = nil}, [9594] = {["xp"] = 980, ["level"] = 14}, [9595] = {["xp"] = 880, ["level"] = 11}, [9598] = {["xp"] = 455, ["level"] = nil}, [9599] = {["xp"] = 910, ["level"] = 12}, [9600] = {["xp"] = 910, ["level"] = nil}, [9601] = {["xp"] = 730, ["level"] = 52}, [9602] = {["xp"] = 195, ["level"] = 9}, [9603] = {["xp"] = 420, ["level"] = 10}, [9604] = {["xp"] = 420, ["level"] = 10}, [9605] = {["xp"] = 420, ["level"] = 10}, [9606] = {["xp"] = 840, ["level"] = 10}, [9607] = {["xp"] = 20800, ["level"] = 63}, [9608] = {["xp"] = 20800, ["level"] = 63}, [9609] = {["xp"] = 920, ["level"] = 37}, [9610] = {["xp"] = 6300, ["level"] = 43}, [9612] = {["xp"] = 530, ["level"] = 8}, [9616] = {["xp"] = 630, ["level"] = 7}, [9617] = {["xp"] = 85, ["level"] = nil}, [9618] = {["xp"] = 840, ["level"] = 10}, [9619] = {["xp"] = 840, ["level"] = nil}, [9620] = {["xp"] = 980, ["level"] = 14}, [9621] = {["xp"] = 830, ["level"] = 21}, [9622] = {["xp"] = 660, ["level"] = 11}, [9623] = {["xp"] = 90, ["level"] = 11}, [9624] = {["xp"] = 910, ["level"] = 12}, [9625] = {["xp"] = 220, ["level"] = 11}, [9626] = {["xp"] = 1650, ["level"] = 21}, [9627] = {["xp"] = 2500, ["level"] = 21}, [9628] = {["xp"] = 980, ["level"] = 14}, [9629] = {["xp"] = 910, ["level"] = 13}, [9632] = {["xp"] = 800, ["level"] = 15}, [9633] = {["xp"] = 1050, ["level"] = 15}, [9634] = {["xp"] = 880, ["level"] = 11}, [9635] = {["xp"] = 9550, ["level"] = 60}, [9636] = {["xp"] = 9550, ["level"] = 60}, [9641] = {["xp"] = 1050, ["level"] = 15}, [9642] = {["xp"] = 0, ["level"] = nil}, [9643] = {["xp"] = 1050, ["level"] = 15}, [9646] = {["xp"] = 1250, ["level"] = 17}, [9647] = {["xp"] = 1150, ["level"] = 16}, [9648] = {["xp"] = 980, ["level"] = 14}, [9649] = {["xp"] = 1350, ["level"] = 18}, [9663] = {["xp"] = 910, ["level"] = 12}, [9664] = {["xp"] = 9550, ["level"] = 60}, [9665] = {["xp"] = 9550, ["level"] = 60}, [9666] = {["xp"] = 910, ["level"] = 13}, [9667] = {["xp"] = 1150, ["level"] = 13}, [9668] = {["xp"] = 90, ["level"] = 13}, [9669] = {["xp"] = 1450, ["level"] = 19}, [9670] = {["xp"] = 1450, ["level"] = 19}, [9672] = {["xp"] = 340, ["level"] = 18}, [9673] = {["xp"] = 420, ["level"] = nil}, [9674] = {["xp"] = 1350, ["level"] = 18}, [9675] = {["xp"] = 420, ["level"] = nil}, [9676] = {["xp"] = 40, ["level"] = 1}, [9677] = {["xp"] = 90, ["level"] = nil}, [9678] = {["xp"] = 910, ["level"] = nil}, [9681] = {["xp"] = 455, ["level"] = nil}, [9682] = {["xp"] = 1350, ["level"] = 18}, [9683] = {["xp"] = 1450, ["level"] = 19}, [9686] = {["xp"] = 1550, ["level"] = nil}, [9687] = {["xp"] = 1350, ["level"] = 18}, [9688] = {["xp"] = 1450, ["level"] = 19}, [9689] = {["xp"] = 1650, ["level"] = 21}, [9690] = {["xp"] = 390, ["level"] = nil}, [9691] = {["xp"] = 780, ["level"] = nil}, [9692] = {["xp"] = 2750, ["level"] = 23}, [9693] = {["xp"] = 105, ["level"] = 15}, [9694] = {["xp"] = 1050, ["level"] = 15}, [9695] = {["xp"] = 880, ["level"] = 16}, [9696] = {["xp"] = 115, ["level"] = 16}, [9697] = {["xp"] = 5250, ["level"] = 63}, [9698] = {["xp"] = 1150, ["level"] = 16}, [9699] = {["xp"] = 290, ["level"] = 16}, [9700] = {["xp"] = 1150, ["level"] = 16}, [9701] = {["xp"] = 10400, ["level"] = 63}, [9702] = {["xp"] = 10750, ["level"] = 64}, [9703] = {["xp"] = 1250, ["level"] = 17}, [9704] = {["xp"] = 110, ["level"] = 5}, [9705] = {["xp"] = 225, ["level"] = 5}, [9706] = {["xp"] = 1000, ["level"] = 18}, [9707] = {["xp"] = 920, ["level"] = 23}, [9708] = {["xp"] = 10400, ["level"] = 63}, [9709] = {["xp"] = 13350, ["level"] = 64}, [9711] = {["xp"] = 1350, ["level"] = 18}, [9715] = {["xp"] = 22000, ["level"] = 65}, [9716] = {["xp"] = 10400, ["level"] = 63}, [9717] = {["xp"] = 22000, ["level"] = 65}, [9718] = {["xp"] = 7800, ["level"] = 63}, [9719] = {["xp"] = 22000, ["level"] = 65}, [9720] = {["xp"] = 13350, ["level"] = 64}, [9721] = {["xp"] = 955, ["level"] = 60}, [9724] = {["xp"] = 5400, ["level"] = 64}, [9726] = {["xp"] = 10750, ["level"] = 64}, [9727] = {["xp"] = 0, ["level"] = nil}, [9728] = {["xp"] = 13350, ["level"] = 64}, [9730] = {["xp"] = 13350, ["level"] = 64}, [9731] = {["xp"] = 10400, ["level"] = 63}, [9732] = {["xp"] = 10400, ["level"] = 63}, [9733] = {["xp"] = 5400, ["level"] = 64}, [9734] = {["xp"] = 5250, ["level"] = 63}, [9735] = {["xp"] = 11900, ["level"] = 60}, [9737] = {["xp"] = 14300, ["level"] = 60}, [9738] = {["xp"] = 22000, ["level"] = 65}, [9739] = {["xp"] = 10400, ["level"] = 63}, [9740] = {["xp"] = 1350, ["level"] = 18}, [9741] = {["xp"] = 1000, ["level"] = 18}, [9742] = {["xp"] = 0, ["level"] = nil}, [9743] = {["xp"] = 10750, ["level"] = 64}, [9746] = {["xp"] = 1350, ["level"] = 18}, [9747] = {["xp"] = 10050, ["level"] = 62}, [9748] = {["xp"] = 1350, ["level"] = 18}, [9749] = {["xp"] = 1450, ["level"] = 19}, [9751] = {["xp"] = 340, ["level"] = 18}, [9752] = {["xp"] = 10400, ["level"] = 63}, [9753] = {["xp"] = 155, ["level"] = 20}, [9756] = {["xp"] = 1150, ["level"] = 20}, [9757] = {["xp"] = 85, ["level"] = nil}, [9758] = {["xp"] = 85, ["level"] = 10}, [9759] = {["xp"] = 2350, ["level"] = 20}, [9760] = {["xp"] = 390, ["level"] = 20}, [9761] = {["xp"] = 1950, ["level"] = 20}, [9763] = {["xp"] = 25300, ["level"] = 70}, [9764] = {["xp"] = 12650, ["level"] = 70}, [9765] = {["xp"] = 25300, ["level"] = 70}, [9766] = {["xp"] = 0, ["level"] = nil}, [9767] = {["xp"] = 12650, ["level"] = 70}, [9769] = {["xp"] = 10050, ["level"] = 62}, [9770] = {["xp"] = 10050, ["level"] = 62}, [9771] = {["xp"] = 10050, ["level"] = 62}, [9772] = {["xp"] = 10050, ["level"] = 62}, [9773] = {["xp"] = 9800, ["level"] = 61}, [9774] = {["xp"] = 10050, ["level"] = 62}, [9775] = {["xp"] = 2550, ["level"] = 62}, [9776] = {["xp"] = 2650, ["level"] = 64}, [9777] = {["xp"] = 10050, ["level"] = 62}, [9778] = {["xp"] = 1080, ["level"] = 64}, [9779] = {["xp"] = 1150, ["level"] = 16}, [9780] = {["xp"] = 10050, ["level"] = 62}, [9781] = {["xp"] = 10050, ["level"] = 62}, [9782] = {["xp"] = 10050, ["level"] = 62}, [9783] = {["xp"] = 10050, ["level"] = 62}, [9784] = {["xp"] = 0, ["level"] = nil}, [9785] = {["xp"] = 5400, ["level"] = 64}, [9786] = {["xp"] = 10050, ["level"] = 62}, [9787] = {["xp"] = 10050, ["level"] = 62}, [9788] = {["xp"] = 10050, ["level"] = 62}, [9789] = {["xp"] = 11300, ["level"] = 66}, [9790] = {["xp"] = 10050, ["level"] = 62}, [9791] = {["xp"] = 10050, ["level"] = 62}, [9792] = {["xp"] = 2650, ["level"] = 64}, [9793] = {["xp"] = 2550, ["level"] = 62}, [9794] = {["xp"] = 2700, ["level"] = 65}, [9795] = {["xp"] = 2700, ["level"] = 65}, [9796] = {["xp"] = 2550, ["level"] = 62}, [9797] = {["xp"] = 2650, ["level"] = 64}, [9798] = {["xp"] = 450, ["level"] = 5}, [9799] = {["xp"] = 250, ["level"] = 3}, [9800] = {["xp"] = 11000, ["level"] = 65}, [9801] = {["xp"] = 10050, ["level"] = 62}, [9802] = {["xp"] = 10400, ["level"] = 63}, [9803] = {["xp"] = 12600, ["level"] = 62}, [9804] = {["xp"] = 11000, ["level"] = 65}, [9805] = {["xp"] = 11000, ["level"] = 65}, [9806] = {["xp"] = 10750, ["level"] = 64}, [9808] = {["xp"] = 10750, ["level"] = 64}, [9810] = {["xp"] = 11300, ["level"] = 66}, [9814] = {["xp"] = 10750, ["level"] = 64}, [9815] = {["xp"] = 11300, ["level"] = 66}, [9816] = {["xp"] = 10750, ["level"] = 64}, [9817] = {["xp"] = 12950, ["level"] = 63}, [9819] = {["xp"] = 11000, ["level"] = 65}, [9820] = {["xp"] = 13350, ["level"] = 64}, [9821] = {["xp"] = 11300, ["level"] = 66}, [9822] = {["xp"] = 10750, ["level"] = 64}, [9823] = {["xp"] = 13350, ["level"] = 64}, [9824] = {["xp"] = 12650, ["level"] = 70}, [9825] = {["xp"] = 12650, ["level"] = 70}, [9826] = {["xp"] = 6250, ["level"] = 70}, [9827] = {["xp"] = 10050, ["level"] = 62}, [9828] = {["xp"] = 10050, ["level"] = 62}, [9829] = {["xp"] = 6250, ["level"] = 70}, [9830] = {["xp"] = 10750, ["level"] = 64}, [9831] = {["xp"] = 25300, ["level"] = 70}, [9832] = {["xp"] = 25300, ["level"] = 70}, [9833] = {["xp"] = 10750, ["level"] = 64}, [9834] = {["xp"] = 10750, ["level"] = 64}, [9835] = {["xp"] = 10750, ["level"] = 64}, [9836] = {["xp"] = 25300, ["level"] = 70}, [9837] = {["xp"] = 19000, ["level"] = 70}, [9838] = {["xp"] = 6250, ["level"] = 70}, [9839] = {["xp"] = 13350, ["level"] = 64}, [9840] = {["xp"] = 12650, ["level"] = 70}, [9841] = {["xp"] = 10750, ["level"] = 64}, [9842] = {["xp"] = 10750, ["level"] = 64}, [9845] = {["xp"] = 10750, ["level"] = 64}, [9846] = {["xp"] = 10050, ["level"] = 62}, [9847] = {["xp"] = 10750, ["level"] = 64}, [9848] = {["xp"] = 10750, ["level"] = 64}, [9849] = {["xp"] = 17450, ["level"] = 67}, [9850] = {["xp"] = 11650, ["level"] = 67}, [9851] = {["xp"] = 14600, ["level"] = 67}, [9852] = {["xp"] = 17950, ["level"] = 68}, [9853] = {["xp"] = 17450, ["level"] = 67}, [9854] = {["xp"] = 11000, ["level"] = 65}, [9855] = {["xp"] = 11650, ["level"] = 67}, [9856] = {["xp"] = 14600, ["level"] = 67}, [9857] = {["xp"] = 11000, ["level"] = 65}, [9858] = {["xp"] = 11300, ["level"] = 66}, [9859] = {["xp"] = 14150, ["level"] = 66}, [9861] = {["xp"] = 11650, ["level"] = 67}, [9862] = {["xp"] = 11650, ["level"] = 67}, [9863] = {["xp"] = 11300, ["level"] = 66}, [9864] = {["xp"] = 2900, ["level"] = 67}, [9865] = {["xp"] = 11650, ["level"] = 67}, [9866] = {["xp"] = 5800, ["level"] = 67}, [9867] = {["xp"] = 11650, ["level"] = 67}, [9868] = {["xp"] = 14600, ["level"] = 67}, [9869] = {["xp"] = 2850, ["level"] = 66}, [9870] = {["xp"] = 2850, ["level"] = 66}, [9871] = {["xp"] = 11650, ["level"] = 67}, [9872] = {["xp"] = 11650, ["level"] = 67}, [9873] = {["xp"] = 11650, ["level"] = 67}, [9874] = {["xp"] = 11650, ["level"] = 67}, [9876] = {["xp"] = 1100, ["level"] = 65}, [9877] = {["xp"] = 390, ["level"] = 20}, [9878] = {["xp"] = 11650, ["level"] = 67}, [9879] = {["xp"] = 14600, ["level"] = 67}, [9880] = {["xp"] = 9550, ["level"] = 60}, [9881] = {["xp"] = 9550, ["level"] = 60}, [9882] = {["xp"] = 11300, ["level"] = 66}, [9883] = {["xp"] = 0, ["level"] = nil}, [9888] = {["xp"] = 2700, ["level"] = 65}, [9889] = {["xp"] = 11000, ["level"] = 65}, [9890] = {["xp"] = 1100, ["level"] = 65}, [9891] = {["xp"] = 2700, ["level"] = 65}, [9893] = {["xp"] = 11650, ["level"] = 67}, [9894] = {["xp"] = 10050, ["level"] = 62}, [9895] = {["xp"] = 12600, ["level"] = 62}, [9896] = {["xp"] = 10050, ["level"] = 62}, [9897] = {["xp"] = 11000, ["level"] = 65}, [9898] = {["xp"] = 10050, ["level"] = 62}, [9899] = {["xp"] = 10050, ["level"] = 62}, [9900] = {["xp"] = 11650, ["level"] = 67}, [9901] = {["xp"] = 10050, ["level"] = 62}, [9902] = {["xp"] = 10750, ["level"] = 64}, [9903] = {["xp"] = 10750, ["level"] = 64}, [9904] = {["xp"] = 10750, ["level"] = 64}, [9905] = {["xp"] = 10750, ["level"] = 64}, [9906] = {["xp"] = 11000, ["level"] = 65}, [9907] = {["xp"] = 14150, ["level"] = 66}, [9910] = {["xp"] = 11000, ["level"] = 65}, [9911] = {["xp"] = 10750, ["level"] = 64}, [9912] = {["xp"] = 1000, ["level"] = 62}, [9913] = {["xp"] = 1130, ["level"] = 66}, [9914] = {["xp"] = 11300, ["level"] = 66}, [9915] = {["xp"] = 0, ["level"] = nil}, [9916] = {["xp"] = 11300, ["level"] = 66}, [9917] = {["xp"] = 11000, ["level"] = 65}, [9918] = {["xp"] = 11000, ["level"] = 65}, [9919] = {["xp"] = 10750, ["level"] = 64}, [9921] = {["xp"] = 11000, ["level"] = 65}, [9922] = {["xp"] = 14150, ["level"] = 66}, [9923] = {["xp"] = 11000, ["level"] = 65}, [9924] = {["xp"] = 11300, ["level"] = 66}, [9925] = {["xp"] = 11300, ["level"] = 66}, [9927] = {["xp"] = 11300, ["level"] = 66}, [9928] = {["xp"] = 11300, ["level"] = 66}, [9931] = {["xp"] = 11300, ["level"] = 66}, [9932] = {["xp"] = 11300, ["level"] = 66}, [9933] = {["xp"] = 14150, ["level"] = 66}, [9934] = {["xp"] = 14150, ["level"] = 66}, [9935] = {["xp"] = 11300, ["level"] = 66}, [9936] = {["xp"] = 11300, ["level"] = 66}, [9937] = {["xp"] = 17450, ["level"] = 67}, [9938] = {["xp"] = 17450, ["level"] = 67}, [9939] = {["xp"] = 11300, ["level"] = 66}, [9940] = {["xp"] = 11300, ["level"] = 66}, [9944] = {["xp"] = 1160, ["level"] = 67}, [9945] = {["xp"] = 11650, ["level"] = 67}, [9946] = {["xp"] = 14600, ["level"] = 67}, [9948] = {["xp"] = 11650, ["level"] = 67}, [9951] = {["xp"] = 13350, ["level"] = 64}, [9954] = {["xp"] = 11650, ["level"] = 67}, [9955] = {["xp"] = 14600, ["level"] = 67}, [9956] = {["xp"] = 11650, ["level"] = 67}, [9957] = {["xp"] = 2600, ["level"] = 63}, [9960] = {["xp"] = 2600, ["level"] = 63}, [9961] = {["xp"] = 2600, ["level"] = 63}, [9962] = {["xp"] = 17450, ["level"] = 67}, [9967] = {["xp"] = 17450, ["level"] = 67}, [9968] = {["xp"] = 10400, ["level"] = 63}, [9970] = {["xp"] = 17450, ["level"] = 67}, [9971] = {["xp"] = 10400, ["level"] = 63}, [9972] = {["xp"] = 17450, ["level"] = 67}, [9973] = {["xp"] = 17450, ["level"] = 67}, [9977] = {["xp"] = 17950, ["level"] = 68}, [9978] = {["xp"] = 10400, ["level"] = 63}, [9979] = {["xp"] = 5250, ["level"] = 63}, [9982] = {["xp"] = 1200, ["level"] = 68}, [9983] = {["xp"] = 1200, ["level"] = 68}, [9984] = {["xp"] = 11000, ["level"] = 65}, [9985] = {["xp"] = 11000, ["level"] = 65}, [9986] = {["xp"] = 10750, ["level"] = 64}, [9987] = {["xp"] = 10750, ["level"] = 64}, [9988] = {["xp"] = 11000, ["level"] = 65}, [9989] = {["xp"] = 11000, ["level"] = 65}, [9990] = {["xp"] = 10750, ["level"] = 64}, [9991] = {["xp"] = 3050, ["level"] = 68}, [9992] = {["xp"] = 10400, ["level"] = 63}, [9993] = {["xp"] = 10400, ["level"] = 63}, [9994] = {["xp"] = 5400, ["level"] = 64}, [9995] = {["xp"] = 5400, ["level"] = 64}, [9996] = {["xp"] = 10750, ["level"] = 64}, [9997] = {["xp"] = 10750, ["level"] = 64}, [9998] = {["xp"] = 10400, ["level"] = 63}, [9999] = {["xp"] = 12000, ["level"] = 68}, [10000] = {["xp"] = 10400, ["level"] = 63}, [10001] = {["xp"] = 12000, ["level"] = 68}, [10002] = {["xp"] = 10750, ["level"] = 64}, [10003] = {["xp"] = 10750, ["level"] = 64}, [10004] = {["xp"] = 12000, ["level"] = 68}, [10005] = {["xp"] = 15550, ["level"] = 63}, [10006] = {["xp"] = 15550, ["level"] = 63}, [10007] = {["xp"] = 10750, ["level"] = 64}, [10008] = {["xp"] = 10750, ["level"] = 64}, [10009] = {["xp"] = 12000, ["level"] = 68}, [10010] = {["xp"] = 6000, ["level"] = 68}, [10011] = {["xp"] = 17950, ["level"] = 68}, [10012] = {["xp"] = 10750, ["level"] = 64}, [10013] = {["xp"] = 10750, ["level"] = 64}, [10014] = {["xp"] = 10750, ["level"] = 64}, [10015] = {["xp"] = 10750, ["level"] = 64}, [10016] = {["xp"] = 10750, ["level"] = 64}, [10017] = {["xp"] = 10750, ["level"] = 64}, [10018] = {["xp"] = 10750, ["level"] = 64}, [10019] = {["xp"] = 0, ["level"] = nil}, [10020] = {["xp"] = 13350, ["level"] = 64}, [10021] = {["xp"] = 10750, ["level"] = 64}, [10022] = {["xp"] = 13350, ["level"] = 64}, [10023] = {["xp"] = 13350, ["level"] = 64}, [10024] = {["xp"] = 11000, ["level"] = 65}, [10025] = {["xp"] = 0, ["level"] = nil}, [10026] = {["xp"] = 10750, ["level"] = 64}, [10027] = {["xp"] = 10750, ["level"] = 64}, [10028] = {["xp"] = 10400, ["level"] = 63}, [10029] = {["xp"] = 5500, ["level"] = 65}, [10030] = {["xp"] = 11000, ["level"] = 65}, [10031] = {["xp"] = 11000, ["level"] = 65}, [10033] = {["xp"] = 11000, ["level"] = 65}, [10034] = {["xp"] = 11000, ["level"] = 65}, [10035] = {["xp"] = 13750, ["level"] = 65}, [10036] = {["xp"] = 13750, ["level"] = 65}, [10037] = {["xp"] = 10750, ["level"] = 64}, [10038] = {["xp"] = 2650, ["level"] = 64}, [10039] = {["xp"] = 2650, ["level"] = 64}, [10040] = {["xp"] = 11000, ["level"] = 65}, [10041] = {["xp"] = 11000, ["level"] = 65}, [10042] = {["xp"] = 13750, ["level"] = 65}, [10043] = {["xp"] = 13750, ["level"] = 65}, [10044] = {["xp"] = 1200, ["level"] = 68}, [10045] = {["xp"] = 14950, ["level"] = 68}, [10046] = {["xp"] = 4750, ["level"] = 60}, [10047] = {["xp"] = 9800, ["level"] = 61}, [10050] = {["xp"] = 9800, ["level"] = 61}, [10051] = {["xp"] = 13350, ["level"] = 64}, [10052] = {["xp"] = 13350, ["level"] = 64}, [10055] = {["xp"] = 9800, ["level"] = 61}, [10057] = {["xp"] = 9800, ["level"] = 61}, [10058] = {["xp"] = 9800, ["level"] = 61}, [10061] = {["xp"] = 9800, ["level"] = 61}, [10063] = {["xp"] = 315, ["level"] = 17}, [10064] = {["xp"] = 135, ["level"] = 18}, [10065] = {["xp"] = 1250, ["level"] = 17}, [10066] = {["xp"] = 1700, ["level"] = 18}, [10067] = {["xp"] = 1450, ["level"] = 19}, [10068] = {["xp"] = 15, ["level"] = 2}, [10069] = {["xp"] = 15, ["level"] = 2}, [10070] = {["xp"] = 15, ["level"] = 2}, [10071] = {["xp"] = 15, ["level"] = 2}, [10072] = {["xp"] = 15, ["level"] = 2}, [10073] = {["xp"] = 15, ["level"] = 2}, [10074] = {["xp"] = 11650, ["level"] = 67}, [10075] = {["xp"] = 8750, ["level"] = 67}, [10076] = {["xp"] = 11650, ["level"] = 67}, [10077] = {["xp"] = 8750, ["level"] = 67}, [10078] = {["xp"] = 9800, ["level"] = 61}, [10079] = {["xp"] = 9800, ["level"] = 61}, [10081] = {["xp"] = 1200, ["level"] = 68}, [10082] = {["xp"] = 12000, ["level"] = 68}, [10085] = {["xp"] = 12000, ["level"] = 68}, [10086] = {["xp"] = 9800, ["level"] = 61}, [10087] = {["xp"] = 9800, ["level"] = 61}, [10091] = {["xp"] = 25300, ["level"] = 70}, [10093] = {["xp"] = 2600, ["level"] = 63}, [10094] = {["xp"] = 25300, ["level"] = 70}, [10095] = {["xp"] = 25300, ["level"] = 70}, [10096] = {["xp"] = 10050, ["level"] = 62}, [10097] = {["xp"] = 24600, ["level"] = 69}, [10098] = {["xp"] = 24600, ["level"] = 69}, [10099] = {["xp"] = 9800, ["level"] = 61}, [10101] = {["xp"] = 12000, ["level"] = 68}, [10102] = {["xp"] = 12000, ["level"] = 68}, [10103] = {["xp"] = 2400, ["level"] = 61}, [10104] = {["xp"] = 2550, ["level"] = 62}, [10105] = {["xp"] = 2550, ["level"] = 62}, [10106] = {["xp"] = 7150, ["level"] = 60}, [10107] = {["xp"] = 8550, ["level"] = 66}, [10108] = {["xp"] = 8550, ["level"] = 66}, [10109] = {["xp"] = 11300, ["level"] = 66}, [10110] = {["xp"] = 7150, ["level"] = 60}, [10111] = {["xp"] = 14150, ["level"] = 66}, [10112] = {["xp"] = 10750, ["level"] = 64}, [10113] = {["xp"] = 1100, ["level"] = 65}, [10114] = {["xp"] = 1100, ["level"] = 65}, [10115] = {["xp"] = 10750, ["level"] = 64}, [10116] = {["xp"] = 10750, ["level"] = 64}, [10117] = {["xp"] = 10750, ["level"] = 64}, [10118] = {["xp"] = 10750, ["level"] = 64}, [10119] = {["xp"] = 2400, ["level"] = 61}, [10120] = {["xp"] = 2400, ["level"] = 61}, [10121] = {["xp"] = 970, ["level"] = 61}, [10122] = {["xp"] = 9800, ["level"] = 61}, [10123] = {["xp"] = 9800, ["level"] = 61}, [10124] = {["xp"] = 970, ["level"] = 61}, [10125] = {["xp"] = 10050, ["level"] = 62}, [10127] = {["xp"] = 10050, ["level"] = 62}, [10129] = {["xp"] = 12600, ["level"] = 62}, [10130] = {["xp"] = 9800, ["level"] = 61}, [10132] = {["xp"] = 12950, ["level"] = 63}, [10134] = {["xp"] = 5250, ["level"] = 63}, [10136] = {["xp"] = 15550, ["level"] = 63}, [10140] = {["xp"] = 2400, ["level"] = 61}, [10141] = {["xp"] = 970, ["level"] = 61}, [10142] = {["xp"] = 9800, ["level"] = 61}, [10143] = {["xp"] = 970, ["level"] = 61}, [10144] = {["xp"] = 10050, ["level"] = 62}, [10145] = {["xp"] = 10050, ["level"] = 62}, [10146] = {["xp"] = 12600, ["level"] = 62}, [10150] = {["xp"] = 9800, ["level"] = 61}, [10152] = {["xp"] = 9800, ["level"] = 61}, [10159] = {["xp"] = 10400, ["level"] = 63}, [10160] = {["xp"] = 2400, ["level"] = 61}, [10161] = {["xp"] = 9800, ["level"] = 61}, [10162] = {["xp"] = 10050, ["level"] = 62}, [10163] = {["xp"] = 10050, ["level"] = 62}, [10164] = {["xp"] = 23300, ["level"] = 67}, [10165] = {["xp"] = 22600, ["level"] = 66}, [10166] = {["xp"] = 840, ["level"] = 10}, [10167] = {["xp"] = 24000, ["level"] = 68}, [10168] = {["xp"] = 14950, ["level"] = 68}, [10169] = {["xp"] = 5500, ["level"] = 65}, [10170] = {["xp"] = 1200, ["level"] = 68}, [10171] = {["xp"] = 1200, ["level"] = 68}, [10172] = {["xp"] = 3050, ["level"] = 68}, [10173] = {["xp"] = 12000, ["level"] = 68}, [10174] = {["xp"] = 3050, ["level"] = 68}, [10175] = {["xp"] = 12000, ["level"] = 68}, [10176] = {["xp"] = 12000, ["level"] = 68}, [10177] = {["xp"] = 9500, ["level"] = 70}, [10178] = {["xp"] = 25300, ["level"] = 70}, [10179] = {["xp"] = 3050, ["level"] = 68}, [10180] = {["xp"] = 3100, ["level"] = 69}, [10182] = {["xp"] = 12000, ["level"] = 68}, [10183] = {["xp"] = 3050, ["level"] = 68}, [10184] = {["xp"] = 12000, ["level"] = 68}, [10185] = {["xp"] = 12000, ["level"] = 68}, [10186] = {["xp"] = 12000, ["level"] = 68}, [10187] = {["xp"] = 3100, ["level"] = 69}, [10188] = {["xp"] = 12300, ["level"] = 69}, [10189] = {["xp"] = 12000, ["level"] = 68}, [10190] = {["xp"] = 12000, ["level"] = 68}, [10191] = {["xp"] = 14950, ["level"] = 68}, [10192] = {["xp"] = 12300, ["level"] = 69}, [10193] = {["xp"] = 12000, ["level"] = 68}, [10194] = {["xp"] = 1200, ["level"] = 68}, [10197] = {["xp"] = 12000, ["level"] = 68}, [10198] = {["xp"] = 9000, ["level"] = 68}, [10199] = {["xp"] = 12000, ["level"] = 68}, [10200] = {["xp"] = 1200, ["level"] = 68}, [10201] = {["xp"] = 8250, ["level"] = 65}, [10202] = {["xp"] = 6250, ["level"] = 70}, [10203] = {["xp"] = 12300, ["level"] = 69}, [10204] = {["xp"] = 12000, ["level"] = 68}, [10205] = {["xp"] = 12300, ["level"] = 69}, [10206] = {["xp"] = 12000, ["level"] = 68}, [10207] = {["xp"] = 970, ["level"] = 61}, [10208] = {["xp"] = 10050, ["level"] = 62}, [10209] = {["xp"] = 12300, ["level"] = 69}, [10210] = {["xp"] = 5500, ["level"] = 65}, [10211] = {["xp"] = 5500, ["level"] = 65}, [10212] = {["xp"] = 17950, ["level"] = 68}, [10213] = {["xp"] = 2400, ["level"] = 61}, [10214] = {["xp"] = 9800, ["level"] = 61}, [10216] = {["xp"] = 22600, ["level"] = 66}, [10218] = {["xp"] = 22600, ["level"] = 66}, [10220] = {["xp"] = 9800, ["level"] = 61}, [10221] = {["xp"] = 12000, ["level"] = 68}, [10222] = {["xp"] = 12300, ["level"] = 69}, [10223] = {["xp"] = 12300, ["level"] = 69}, [10224] = {["xp"] = 12000, ["level"] = 68}, [10225] = {["xp"] = 1200, ["level"] = 68}, [10226] = {["xp"] = 12000, ["level"] = 68}, [10227] = {["xp"] = 1160, ["level"] = 67}, [10228] = {["xp"] = 2900, ["level"] = 67}, [10229] = {["xp"] = 970, ["level"] = 61}, [10230] = {["xp"] = 9800, ["level"] = 61}, [10231] = {["xp"] = 11650, ["level"] = 67}, [10232] = {["xp"] = 12300, ["level"] = 69}, [10233] = {["xp"] = 12300, ["level"] = 69}, [10234] = {["xp"] = 12300, ["level"] = 69}, [10235] = {["xp"] = 12300, ["level"] = 69}, [10236] = {["xp"] = 9800, ["level"] = 61}, [10237] = {["xp"] = 3100, ["level"] = 69}, [10238] = {["xp"] = 9800, ["level"] = 61}, [10239] = {["xp"] = 12300, ["level"] = 69}, [10240] = {["xp"] = 12300, ["level"] = 69}, [10241] = {["xp"] = 12000, ["level"] = 68}, [10242] = {["xp"] = 2380, ["level"] = 60}, [10243] = {["xp"] = 12000, ["level"] = 68}, [10244] = {["xp"] = 12300, ["level"] = 69}, [10245] = {["xp"] = 12000, ["level"] = 68}, [10246] = {["xp"] = 12000, ["level"] = 68}, [10247] = {["xp"] = 1230, ["level"] = 69}, [10248] = {["xp"] = 12300, ["level"] = 69}, [10249] = {["xp"] = 18450, ["level"] = 69}, [10250] = {["xp"] = 9800, ["level"] = 61}, [10251] = {["xp"] = 5800, ["level"] = 67}, [10252] = {["xp"] = 11650, ["level"] = 67}, [10253] = {["xp"] = 17450, ["level"] = 67}, [10254] = {["xp"] = 955, ["level"] = 60}, [10255] = {["xp"] = 10400, ["level"] = 63}, [10256] = {["xp"] = 12300, ["level"] = 69}, [10257] = {["xp"] = 25300, ["level"] = 70}, [10258] = {["xp"] = 9800, ["level"] = 61}, [10259] = {["xp"] = 9550, ["level"] = 60}, [10260] = {["xp"] = 3050, ["level"] = 68}, [10261] = {["xp"] = 12000, ["level"] = 68}, [10262] = {["xp"] = 12000, ["level"] = 68}, [10263] = {["xp"] = 1200, ["level"] = 68}, [10264] = {["xp"] = 1200, ["level"] = 68}, [10265] = {["xp"] = 12300, ["level"] = 69}, [10266] = {["xp"] = 3100, ["level"] = 69}, [10267] = {["xp"] = 12300, ["level"] = 69}, [10268] = {["xp"] = 6150, ["level"] = 69}, [10269] = {["xp"] = 12300, ["level"] = 69}, [10270] = {["xp"] = 12650, ["level"] = 70}, [10271] = {["xp"] = 12650, ["level"] = 70}, [10272] = {["xp"] = 12650, ["level"] = 70}, [10273] = {["xp"] = 12650, ["level"] = 70}, [10274] = {["xp"] = 15800, ["level"] = 70}, [10275] = {["xp"] = 12650, ["level"] = 70}, [10276] = {["xp"] = 12650, ["level"] = 70}, [10277] = {["xp"] = 1200, ["level"] = 68}, [10278] = {["xp"] = 9800, ["level"] = 61}, [10279] = {["xp"] = 1130, ["level"] = 66}, [10280] = {["xp"] = 19000, ["level"] = 70}, [10281] = {["xp"] = 3150, ["level"] = 70}, [10282] = {["xp"] = 1200, ["level"] = 68}, [10283] = {["xp"] = 24000, ["level"] = 68}, [10284] = {["xp"] = 24000, ["level"] = 68}, [10285] = {["xp"] = 1200, ["level"] = 68}, [10286] = {["xp"] = 7600, ["level"] = 62}, [10287] = {["xp"] = 5000, ["level"] = 62}, [10288] = {["xp"] = 2400, ["level"] = 61}, [10289] = {["xp"] = 2400, ["level"] = 61}, [10290] = {["xp"] = 12650, ["level"] = 70}, [10291] = {["xp"] = 4750, ["level"] = 60}, [10292] = {["xp"] = 12300, ["level"] = 69}, [10293] = {["xp"] = 12300, ["level"] = 69}, [10294] = {["xp"] = 9800, ["level"] = 61}, [10295] = {["xp"] = 10400, ["level"] = 63}, [10296] = {["xp"] = 1250, ["level"] = 70}, [10297] = {["xp"] = 25300, ["level"] = 70}, [10298] = {["xp"] = 1250, ["level"] = 70}, [10299] = {["xp"] = 12000, ["level"] = 68}, [10300] = {["xp"] = 12300, ["level"] = 69}, [10301] = {["xp"] = 12300, ["level"] = 69}, [10302] = {["xp"] = 170, ["level"] = 2}, [10303] = {["xp"] = 355, ["level"] = 4}, [10304] = {["xp"] = 180, ["level"] = 4}, [10305] = {["xp"] = 12300, ["level"] = 69}, [10306] = {["xp"] = 12300, ["level"] = 69}, [10307] = {["xp"] = 12300, ["level"] = 69}, [10308] = {["xp"] = 0, ["level"] = nil}, [10309] = {["xp"] = 12000, ["level"] = 68}, [10310] = {["xp"] = 15800, ["level"] = 70}, [10311] = {["xp"] = 1250, ["level"] = 70}, [10312] = {["xp"] = 12300, ["level"] = 69}, [10313] = {["xp"] = 12000, ["level"] = 68}, [10314] = {["xp"] = 12300, ["level"] = 69}, [10315] = {["xp"] = 12650, ["level"] = 70}, [10316] = {["xp"] = 12300, ["level"] = 69}, [10317] = {["xp"] = 12650, ["level"] = 70}, [10318] = {["xp"] = 12650, ["level"] = 70}, [10319] = {["xp"] = 12300, ["level"] = 69}, [10320] = {["xp"] = 15400, ["level"] = 69}, [10321] = {["xp"] = 12300, ["level"] = 69}, [10322] = {["xp"] = 12650, ["level"] = 70}, [10323] = {["xp"] = 12650, ["level"] = 70}, [10324] = {["xp"] = 530, ["level"] = 8}, [10325] = {["xp"] = 11000, ["level"] = 65}, [10327] = {["xp"] = 0, ["level"] = nil}, [10328] = {["xp"] = 12650, ["level"] = 70}, [10329] = {["xp"] = 12000, ["level"] = 68}, [10330] = {["xp"] = 12300, ["level"] = 69}, [10331] = {["xp"] = 12300, ["level"] = 69}, [10332] = {["xp"] = 12300, ["level"] = 69}, [10333] = {["xp"] = 1230, ["level"] = 69}, [10334] = {["xp"] = 9250, ["level"] = 69}, [10335] = {["xp"] = 12650, ["level"] = 70}, [10336] = {["xp"] = 12650, ["level"] = 70}, [10337] = {["xp"] = 12300, ["level"] = 69}, [10338] = {["xp"] = 12650, ["level"] = 70}, [10339] = {["xp"] = 12650, ["level"] = 70}, [10340] = {["xp"] = 955, ["level"] = 60}, [10341] = {["xp"] = 12650, ["level"] = 70}, [10342] = {["xp"] = 12000, ["level"] = 68}, [10343] = {["xp"] = 3100, ["level"] = 69}, [10344] = {["xp"] = 955, ["level"] = 60}, [10345] = {["xp"] = 12650, ["level"] = 70}, [10348] = {["xp"] = 12300, ["level"] = 69}, [10349] = {["xp"] = 1050, ["level"] = 63}, [10350] = {["xp"] = 420, ["level"] = 10}, [10351] = {["xp"] = 12950, ["level"] = 63}, [10352] = {["xp"] = 955, ["level"] = 60}, [10353] = {["xp"] = 12650, ["level"] = 70}, [10354] = {["xp"] = 2380, ["level"] = 60}, [10355] = {["xp"] = 10050, ["level"] = 62}, [10356] = {["xp"] = 4750, ["level"] = 60}, [10357] = {["xp"] = 9550, ["level"] = 60}, [10358] = {["xp"] = 0, ["level"] = nil}, [10359] = {["xp"] = 955, ["level"] = 60}, [10360] = {["xp"] = 2380, ["level"] = 60}, [10361] = {["xp"] = 4750, ["level"] = 60}, [10362] = {["xp"] = 9550, ["level"] = 60}, [10363] = {["xp"] = 0, ["level"] = nil}, [10364] = {["xp"] = 85, ["level"] = 10}, [10365] = {["xp"] = 12650, ["level"] = 70}, [10366] = {["xp"] = 90, ["level"] = nil}, [10367] = {["xp"] = 10050, ["level"] = 62}, [10368] = {["xp"] = 10050, ["level"] = 62}, [10369] = {["xp"] = 12600, ["level"] = 62}, [10371] = {["xp"] = 155, ["level"] = 20}, [10372] = {["xp"] = 115, ["level"] = 16}, [10373] = {["xp"] = 680, ["level"] = 50}, [10374] = {["xp"] = 680, ["level"] = 50}, [10380] = {["xp"] = 12650, ["level"] = 70}, [10381] = {["xp"] = 9500, ["level"] = 70}, [10382] = {["xp"] = 970, ["level"] = 61}, [10384] = {["xp"] = 6250, ["level"] = 70}, [10385] = {["xp"] = 12650, ["level"] = 70}, [10386] = {["xp"] = 970, ["level"] = 61}, [10387] = {["xp"] = 970, ["level"] = 61}, [10388] = {["xp"] = 970, ["level"] = 61}, [10389] = {["xp"] = 9800, ["level"] = 61}, [10390] = {["xp"] = 9800, ["level"] = 61}, [10391] = {["xp"] = 9800, ["level"] = 61}, [10392] = {["xp"] = 9800, ["level"] = 61}, [10393] = {["xp"] = 4850, ["level"] = 61}, [10394] = {["xp"] = 9800, ["level"] = 61}, [10395] = {["xp"] = 4850, ["level"] = 61}, [10396] = {["xp"] = 9800, ["level"] = 61}, [10397] = {["xp"] = 9800, ["level"] = 61}, [10399] = {["xp"] = 9800, ["level"] = 61}, [10400] = {["xp"] = 15550, ["level"] = 63}, [10403] = {["xp"] = 2550, ["level"] = 62}, [10404] = {["xp"] = 15800, ["level"] = 70}, [10405] = {["xp"] = 12650, ["level"] = 70}, [10406] = {["xp"] = 12650, ["level"] = 70}, [10407] = {["xp"] = 15800, ["level"] = 70}, [10408] = {["xp"] = 19000, ["level"] = 70}, [10409] = {["xp"] = 19000, ["level"] = 70}, [10410] = {["xp"] = 9500, ["level"] = 70}, [10411] = {["xp"] = 12650, ["level"] = 70}, [10412] = {["xp"] = 11000, ["level"] = 65}, [10413] = {["xp"] = 15800, ["level"] = 70}, [10416] = {["xp"] = 15800, ["level"] = 70}, [10417] = {["xp"] = 6000, ["level"] = 68}, [10418] = {["xp"] = 12000, ["level"] = 68}, [10419] = {["xp"] = 0, ["level"] = nil}, [10420] = {["xp"] = 15800, ["level"] = 70}, [10421] = {["xp"] = 0, ["level"] = nil}, [10422] = {["xp"] = 12650, ["level"] = 70}, [10423] = {["xp"] = 1230, ["level"] = 69}, [10424] = {["xp"] = 9250, ["level"] = 69}, [10425] = {["xp"] = 12650, ["level"] = 70}, [10426] = {["xp"] = 12300, ["level"] = 69}, [10427] = {["xp"] = 15400, ["level"] = 69}, [10428] = {["xp"] = 420, ["level"] = 10}, [10429] = {["xp"] = 12300, ["level"] = 69}, [10430] = {["xp"] = 1230, ["level"] = 69}, [10431] = {["xp"] = 3150, ["level"] = 70}, [10432] = {["xp"] = 12650, ["level"] = 70}, [10433] = {["xp"] = 12300, ["level"] = 69}, [10434] = {["xp"] = 1230, ["level"] = 69}, [10435] = {["xp"] = 12300, ["level"] = 69}, [10436] = {["xp"] = 12300, ["level"] = 69}, [10437] = {["xp"] = 12650, ["level"] = 70}, [10438] = {["xp"] = 12650, ["level"] = 70}, [10439] = {["xp"] = 19000, ["level"] = 70}, [10440] = {["xp"] = 3100, ["level"] = 69}, [10441] = {["xp"] = 1230, ["level"] = 69}, [10442] = {["xp"] = 970, ["level"] = 61}, [10443] = {["xp"] = 970, ["level"] = 61}, [10444] = {["xp"] = 1080, ["level"] = 64}, [10445] = {["xp"] = 19000, ["level"] = 70}, [10446] = {["xp"] = 13750, ["level"] = 65}, [10447] = {["xp"] = 13750, ["level"] = 65}, [10448] = {["xp"] = 1080, ["level"] = 64}, [10449] = {["xp"] = 2380, ["level"] = 60}, [10450] = {["xp"] = 9550, ["level"] = 60}, [10451] = {["xp"] = 15800, ["level"] = 70}, [10455] = {["xp"] = 11300, ["level"] = 66}, [10456] = {["xp"] = 11300, ["level"] = 66}, [10457] = {["xp"] = 11300, ["level"] = 66}, [10458] = {["xp"] = 12650, ["level"] = 70}, [10459] = {["xp"] = 12650, ["level"] = 70}, [10476] = {["xp"] = 11650, ["level"] = 67}, [10477] = {["xp"] = 0, ["level"] = nil}, [10479] = {["xp"] = 11650, ["level"] = 67}, [10480] = {["xp"] = 12650, ["level"] = 70}, [10481] = {["xp"] = 12650, ["level"] = 70}, [10482] = {["xp"] = 9020, ["level"] = 58}, [10483] = {["xp"] = 2250, ["level"] = 58}, [10484] = {["xp"] = 9020, ["level"] = 58}, [10485] = {["xp"] = 9550, ["level"] = 60}, [10486] = {["xp"] = 11300, ["level"] = 66}, [10487] = {["xp"] = 11300, ["level"] = 66}, [10488] = {["xp"] = 11300, ["level"] = 66}, [10489] = {["xp"] = 11300, ["level"] = 66}, [10490] = {["xp"] = 390, ["level"] = nil}, [10491] = {["xp"] = 610, ["level"] = nil}, [10492] = {["xp"] = 9550, ["level"] = 60}, [10493] = {["xp"] = 9550, ["level"] = 60}, [10500] = {["xp"] = 955, ["level"] = 60}, [10501] = {["xp"] = 955, ["level"] = 60}, [10502] = {["xp"] = 11300, ["level"] = 66}, [10503] = {["xp"] = 14150, ["level"] = 66}, [10504] = {["xp"] = 11300, ["level"] = 66}, [10505] = {["xp"] = 11300, ["level"] = 66}, [10506] = {["xp"] = 11300, ["level"] = 66}, [10507] = {["xp"] = 19000, ["level"] = 70}, [10508] = {["xp"] = 15800, ["level"] = 70}, [10509] = {["xp"] = 9500, ["level"] = 70}, [10510] = {["xp"] = 11300, ["level"] = 66}, [10511] = {["xp"] = 11300, ["level"] = 66}, [10512] = {["xp"] = 11300, ["level"] = 66}, [10513] = {["xp"] = 1250, ["level"] = 70}, [10514] = {["xp"] = 12650, ["level"] = 70}, [10515] = {["xp"] = 12650, ["level"] = 70}, [10516] = {["xp"] = 11300, ["level"] = 66}, [10517] = {["xp"] = 11650, ["level"] = 67}, [10518] = {["xp"] = 14600, ["level"] = 67}, [10519] = {["xp"] = 1250, ["level"] = 70}, [10520] = {["xp"] = 680, ["level"] = 50}, [10521] = {["xp"] = 1250, ["level"] = 70}, [10522] = {["xp"] = 15800, ["level"] = 70}, [10523] = {["xp"] = 3150, ["level"] = 70}, [10524] = {["xp"] = 11300, ["level"] = 66}, [10525] = {["xp"] = 8550, ["level"] = 66}, [10526] = {["xp"] = 14600, ["level"] = 67}, [10527] = {["xp"] = 6250, ["level"] = 70}, [10528] = {["xp"] = 9500, ["level"] = 70}, [10529] = {["xp"] = 85, ["level"] = nil}, [10530] = {["xp"] = 85, ["level"] = nil}, [10531] = {["xp"] = 8170, ["level"] = 55}, [10532] = {["xp"] = 12650, ["level"] = 70}, [10534] = {["xp"] = 85, ["level"] = 10}, [10535] = {["xp"] = 12650, ["level"] = 70}, [10537] = {["xp"] = 12650, ["level"] = 70}, [10538] = {["xp"] = 9550, ["level"] = 60}, [10539] = {["xp"] = 85, ["level"] = 10}, [10540] = {["xp"] = 15800, ["level"] = 70}, [10541] = {["xp"] = 6250, ["level"] = 70}, [10542] = {["xp"] = 11300, ["level"] = 66}, [10543] = {["xp"] = 11650, ["level"] = 67}, [10544] = {["xp"] = 14150, ["level"] = 66}, [10545] = {["xp"] = 11300, ["level"] = 66}, [10546] = {["xp"] = 3150, ["level"] = 70}, [10547] = {["xp"] = 12650, ["level"] = 70}, [10548] = {["xp"] = 1350, ["level"] = 18}, [10550] = {["xp"] = 3150, ["level"] = 70}, [10551] = {["xp"] = 0, ["level"] = nil}, [10552] = {["xp"] = 0, ["level"] = nil}, [10553] = {["xp"] = 1100, ["level"] = 65}, [10554] = {["xp"] = 1100, ["level"] = 65}, [10555] = {["xp"] = 11300, ["level"] = 66}, [10556] = {["xp"] = 8550, ["level"] = 66}, [10557] = {["xp"] = 2650, ["level"] = 64}, [10558] = {["xp"] = 12650, ["level"] = 70}, [10560] = {["xp"] = 12650, ["level"] = 70}, [10561] = {["xp"] = 12650, ["level"] = 70}, [10562] = {["xp"] = 12300, ["level"] = 69}, [10563] = {["xp"] = 12300, ["level"] = 69}, [10564] = {["xp"] = 12300, ["level"] = 69}, [10565] = {["xp"] = 5650, ["level"] = 66}, [10566] = {["xp"] = 11300, ["level"] = 66}, [10567] = {["xp"] = 11300, ["level"] = 66}, [10568] = {["xp"] = 12650, ["level"] = 70}, [10569] = {["xp"] = 12300, ["level"] = 69}, [10570] = {["xp"] = 9500, ["level"] = 70}, [10571] = {["xp"] = 12650, ["level"] = 70}, [10572] = {["xp"] = 12300, ["level"] = 69}, [10573] = {["xp"] = 1230, ["level"] = 69}, [10574] = {["xp"] = 12650, ["level"] = 70}, [10575] = {["xp"] = 6250, ["level"] = 70}, [10576] = {["xp"] = 12650, ["level"] = 70}, [10577] = {["xp"] = 9500, ["level"] = 70}, [10578] = {["xp"] = 12650, ["level"] = 70}, [10579] = {["xp"] = 6250, ["level"] = 70}, [10580] = {["xp"] = 2900, ["level"] = 67}, [10581] = {["xp"] = 2900, ["level"] = 67}, [10582] = {["xp"] = 12300, ["level"] = 69}, [10583] = {["xp"] = 12300, ["level"] = 69}, [10584] = {["xp"] = 11650, ["level"] = 67}, [10585] = {["xp"] = 12300, ["level"] = 69}, [10586] = {["xp"] = 12300, ["level"] = 69}, [10587] = {["xp"] = 12650, ["level"] = 70}, [10588] = {["xp"] = 19000, ["level"] = 70}, [10589] = {["xp"] = 12300, ["level"] = 69}, [10590] = {["xp"] = 7340, ["level"] = 52}, [10592] = {["xp"] = 3650, ["level"] = 52}, [10593] = {["xp"] = 11000, ["level"] = 52}, [10594] = {["xp"] = 11650, ["level"] = 67}, [10595] = {["xp"] = 12300, ["level"] = 69}, [10596] = {["xp"] = 12300, ["level"] = 69}, [10597] = {["xp"] = 12300, ["level"] = 69}, [10598] = {["xp"] = 12300, ["level"] = 69}, [10599] = {["xp"] = 1230, ["level"] = 69}, [10600] = {["xp"] = 12300, ["level"] = 69}, [10601] = {["xp"] = 12300, ["level"] = 69}, [10602] = {["xp"] = 12300, ["level"] = 69}, [10603] = {["xp"] = 12300, ["level"] = 69}, [10604] = {["xp"] = 12300, ["level"] = 69}, [10605] = {["xp"] = 155, ["level"] = nil}, [10606] = {["xp"] = 12300, ["level"] = 69}, [10607] = {["xp"] = 12000, ["level"] = 68}, [10608] = {["xp"] = 11650, ["level"] = 67}, [10609] = {["xp"] = 11650, ["level"] = 67}, [10611] = {["xp"] = 12300, ["level"] = 69}, [10612] = {["xp"] = 15400, ["level"] = 69}, [10613] = {["xp"] = 15400, ["level"] = 69}, [10614] = {["xp"] = 1130, ["level"] = 66}, [10615] = {["xp"] = 2650, ["level"] = 64}, [10617] = {["xp"] = 11300, ["level"] = 66}, [10618] = {["xp"] = 11000, ["level"] = 65}, [10619] = {["xp"] = 12650, ["level"] = 70}, [10620] = {["xp"] = 11650, ["level"] = 67}, [10621] = {["xp"] = 9250, ["level"] = 69}, [10622] = {["xp"] = 0, ["level"] = nil}, [10623] = {["xp"] = 9250, ["level"] = 69}, [10624] = {["xp"] = 12300, ["level"] = 69}, [10625] = {["xp"] = 12300, ["level"] = 69}, [10626] = {["xp"] = 12300, ["level"] = 69}, [10627] = {["xp"] = 12300, ["level"] = 69}, [10628] = {["xp"] = 3150, ["level"] = 70}, [10629] = {["xp"] = 9800, ["level"] = 61}, [10630] = {["xp"] = 9800, ["level"] = 61}, [10632] = {["xp"] = 11650, ["level"] = 67}, [10633] = {["xp"] = 6250, ["level"] = 70}, [10634] = {["xp"] = 19000, ["level"] = 70}, [10635] = {["xp"] = 12650, ["level"] = 70}, [10636] = {["xp"] = 12650, ["level"] = 70}, [10637] = {["xp"] = 12650, ["level"] = 70}, [10638] = {["xp"] = 85, ["level"] = 10}, [10640] = {["xp"] = 6250, ["level"] = 70}, [10641] = {["xp"] = 12650, ["level"] = 70}, [10642] = {["xp"] = 12300, ["level"] = 69}, [10643] = {["xp"] = 12300, ["level"] = 69}, [10644] = {["xp"] = 6250, ["level"] = 70}, [10646] = {["xp"] = 6250, ["level"] = 70}, [10647] = {["xp"] = 15800, ["level"] = 70}, [10648] = {["xp"] = 15800, ["level"] = 70}, [10649] = {["xp"] = 25300, ["level"] = 70}, [10650] = {["xp"] = 6250, ["level"] = 70}, [10651] = {["xp"] = 19000, ["level"] = 70}, [10652] = {["xp"] = 1230, ["level"] = 69}, [10653] = {["xp"] = 12650, ["level"] = 70}, [10655] = {["xp"] = 0, ["level"] = nil}, [10656] = {["xp"] = 12650, ["level"] = 70}, [10657] = {["xp"] = 11650, ["level"] = 67}, [10658] = {["xp"] = 0, ["level"] = nil}, [10660] = {["xp"] = 12300, ["level"] = 69}, [10661] = {["xp"] = 12300, ["level"] = 69}, [10662] = {["xp"] = 1230, ["level"] = 69}, [10663] = {["xp"] = 1230, ["level"] = 69}, [10664] = {["xp"] = 9250, ["level"] = 69}, [10665] = {["xp"] = 24600, ["level"] = 69}, [10666] = {["xp"] = 24600, ["level"] = 69}, [10667] = {["xp"] = 25300, ["level"] = 70}, [10668] = {["xp"] = 12650, ["level"] = 70}, [10669] = {["xp"] = 12650, ["level"] = 70}, [10670] = {["xp"] = 25300, ["level"] = 70}, [10671] = {["xp"] = 11650, ["level"] = 67}, [10672] = {["xp"] = 12300, ["level"] = 69}, [10673] = {["xp"] = 12650, ["level"] = 70}, [10674] = {["xp"] = 11650, ["level"] = 67}, [10675] = {["xp"] = 14950, ["level"] = 68}, [10676] = {["xp"] = 1250, ["level"] = 70}, [10677] = {["xp"] = 12300, ["level"] = 69}, [10678] = {["xp"] = 12650, ["level"] = 70}, [10679] = {["xp"] = 15800, ["level"] = 70}, [10680] = {["xp"] = 3150, ["level"] = 70}, [10681] = {["xp"] = 3150, ["level"] = 70}, [10682] = {["xp"] = 11650, ["level"] = 67}, [10683] = {["xp"] = 12650, ["level"] = 70}, [10684] = {["xp"] = 12650, ["level"] = 70}, [10685] = {["xp"] = 12650, ["level"] = 70}, [10686] = {["xp"] = 6250, ["level"] = 70}, [10687] = {["xp"] = 12650, ["level"] = 70}, [10688] = {["xp"] = 12650, ["level"] = 70}, [10689] = {["xp"] = 6250, ["level"] = 70}, [10690] = {["xp"] = 11300, ["level"] = 66}, [10691] = {["xp"] = 6250, ["level"] = 70}, [10692] = {["xp"] = 19000, ["level"] = 70}, [10701] = {["xp"] = 12000, ["level"] = 68}, [10702] = {["xp"] = 12300, ["level"] = 69}, [10703] = {["xp"] = 12300, ["level"] = 69}, [10704] = {["xp"] = 25300, ["level"] = 70}, [10705] = {["xp"] = 25300, ["level"] = 70}, [10706] = {["xp"] = 9500, ["level"] = 70}, [10707] = {["xp"] = 19000, ["level"] = 70}, [10708] = {["xp"] = 19000, ["level"] = 70}, [10709] = {["xp"] = 2900, ["level"] = 67}, [10710] = {["xp"] = 5400, ["level"] = 64}, [10711] = {["xp"] = 5400, ["level"] = 64}, [10712] = {["xp"] = 5400, ["level"] = 64}, [10713] = {["xp"] = 11650, ["level"] = 67}, [10714] = {["xp"] = 11650, ["level"] = 67}, [10715] = {["xp"] = 11650, ["level"] = 67}, [10716] = {["xp"] = 13350, ["level"] = 64}, [10717] = {["xp"] = 11650, ["level"] = 67}, [10718] = {["xp"] = 1160, ["level"] = 67}, [10719] = {["xp"] = 1160, ["level"] = 67}, [10720] = {["xp"] = 11650, ["level"] = 67}, [10721] = {["xp"] = 11650, ["level"] = 67}, [10722] = {["xp"] = 12000, ["level"] = 68}, [10723] = {["xp"] = 12000, ["level"] = 68}, [10724] = {["xp"] = 11650, ["level"] = 67}, [10729] = {["xp"] = 12650, ["level"] = 70}, [10730] = {["xp"] = 12650, ["level"] = 70}, [10731] = {["xp"] = 12650, ["level"] = 70}, [10732] = {["xp"] = 12650, ["level"] = 70}, [10733] = {["xp"] = 15800, ["level"] = 70}, [10734] = {["xp"] = 15800, ["level"] = 70}, [10735] = {["xp"] = 15800, ["level"] = 70}, [10736] = {["xp"] = 15800, ["level"] = 70}, [10737] = {["xp"] = 15800, ["level"] = 70}, [10742] = {["xp"] = 19000, ["level"] = 70}, [10744] = {["xp"] = 15800, ["level"] = 70}, [10745] = {["xp"] = 15800, ["level"] = 70}, [10747] = {["xp"] = 12000, ["level"] = 68}, [10748] = {["xp"] = 14950, ["level"] = 68}, [10749] = {["xp"] = 1160, ["level"] = 67}, [10750] = {["xp"] = 9500, ["level"] = 70}, [10751] = {["xp"] = 15800, ["level"] = 70}, [10752] = {["xp"] = 1150, ["level"] = 20}, [10753] = {["xp"] = 8750, ["level"] = 67}, [10754] = {["xp"] = 12650, ["level"] = 70}, [10755] = {["xp"] = 12650, ["level"] = 70}, [10756] = {["xp"] = 3150, ["level"] = 70}, [10757] = {["xp"] = 12650, ["level"] = 70}, [10758] = {["xp"] = 15800, ["level"] = 70}, [10759] = {["xp"] = 1230, ["level"] = 69}, [10760] = {["xp"] = 12300, ["level"] = 69}, [10761] = {["xp"] = 1230, ["level"] = 69}, [10762] = {["xp"] = 3150, ["level"] = 70}, [10763] = {["xp"] = 12650, ["level"] = 70}, [10764] = {["xp"] = 15800, ["level"] = 70}, [10765] = {["xp"] = 15800, ["level"] = 70}, [10766] = {["xp"] = 1230, ["level"] = 69}, [10767] = {["xp"] = 1230, ["level"] = 69}, [10768] = {["xp"] = 15800, ["level"] = 70}, [10769] = {["xp"] = 19000, ["level"] = 70}, [10770] = {["xp"] = 11650, ["level"] = 67}, [10771] = {["xp"] = 11650, ["level"] = 67}, [10772] = {["xp"] = 9500, ["level"] = 70}, [10773] = {["xp"] = 15800, ["level"] = 70}, [10774] = {["xp"] = 15800, ["level"] = 70}, [10775] = {["xp"] = 15800, ["level"] = 70}, [10776] = {["xp"] = 19000, ["level"] = 70}, [10777] = {["xp"] = 12300, ["level"] = 69}, [10778] = {["xp"] = 12300, ["level"] = 69}, [10779] = {["xp"] = 85, ["level"] = 10}, [10780] = {["xp"] = 12300, ["level"] = 69}, [10781] = {["xp"] = 19000, ["level"] = 70}, [10782] = {["xp"] = 12300, ["level"] = 69}, [10783] = {["xp"] = 2900, ["level"] = 67}, [10784] = {["xp"] = 11650, ["level"] = 67}, [10785] = {["xp"] = 1160, ["level"] = 67}, [10786] = {["xp"] = 14950, ["level"] = 68}, [10788] = {["xp"] = 85, ["level"] = nil}, [10789] = {["xp"] = 85, ["level"] = nil}, [10790] = {["xp"] = 85, ["level"] = nil}, [10791] = {["xp"] = 1080, ["level"] = 64}, [10792] = {["xp"] = 9800, ["level"] = 61}, [10793] = {["xp"] = 9500, ["level"] = 70}, [10794] = {["xp"] = 195, ["level"] = 24}, [10795] = {["xp"] = 11650, ["level"] = 67}, [10796] = {["xp"] = 11650, ["level"] = 67}, [10797] = {["xp"] = 1160, ["level"] = 67}, [10798] = {["xp"] = 1160, ["level"] = 67}, [10799] = {["xp"] = 11650, ["level"] = 67}, [10800] = {["xp"] = 11650, ["level"] = 67}, [10801] = {["xp"] = 1160, ["level"] = 67}, [10802] = {["xp"] = 14950, ["level"] = 68}, [10803] = {["xp"] = 12000, ["level"] = 68}, [10805] = {["xp"] = 14600, ["level"] = 67}, [10806] = {["xp"] = 19000, ["level"] = 70}, [10807] = {["xp"] = 12650, ["level"] = 70}, [10808] = {["xp"] = 15400, ["level"] = 69}, [10809] = {["xp"] = 9550, ["level"] = 60}, [10810] = {["xp"] = 3050, ["level"] = 68}, [10812] = {["xp"] = 3050, ["level"] = 68}, [10813] = {["xp"] = 5000, ["level"] = 62}, [10815] = {["xp"] = 9500, ["level"] = 70}, [10816] = {["xp"] = 12650, ["level"] = 70}, [10817] = {["xp"] = 12650, ["level"] = 70}, [10818] = {["xp"] = 1160, ["level"] = 67}, [10819] = {["xp"] = 12000, ["level"] = 68}, [10820] = {["xp"] = 9000, ["level"] = 68}, [10821] = {["xp"] = 12000, ["level"] = 68}, [10824] = {["xp"] = 12650, ["level"] = 70}, [10825] = {["xp"] = 1200, ["level"] = 68}, [10826] = {["xp"] = 12650, ["level"] = 70}, [10829] = {["xp"] = 1200, ["level"] = 68}, [10830] = {["xp"] = 14950, ["level"] = 68}, [10831] = {["xp"] = 9500, ["level"] = 70}, [10832] = {["xp"] = 9500, ["level"] = 70}, [10833] = {["xp"] = 9500, ["level"] = 70}, [10834] = {["xp"] = 12600, ["level"] = 62}, [10835] = {["xp"] = 2400, ["level"] = 61}, [10838] = {["xp"] = 12200, ["level"] = 61}, [10839] = {["xp"] = 10750, ["level"] = 64}, [10840] = {["xp"] = 11000, ["level"] = 65}, [10842] = {["xp"] = 13750, ["level"] = 65}, [10843] = {["xp"] = 12000, ["level"] = 68}, [10844] = {["xp"] = 12000, ["level"] = 68}, [10845] = {["xp"] = 12000, ["level"] = 68}, [10846] = {["xp"] = 11650, ["level"] = 67}, [10847] = {["xp"] = 10050, ["level"] = 62}, [10848] = {["xp"] = 10750, ["level"] = 64}, [10849] = {["xp"] = 2600, ["level"] = 63}, [10850] = {["xp"] = 0, ["level"] = nil}, [10851] = {["xp"] = 11650, ["level"] = 67}, [10852] = {["xp"] = 10750, ["level"] = 64}, [10853] = {["xp"] = 11650, ["level"] = 67}, [10855] = {["xp"] = 12300, ["level"] = 69}, [10856] = {["xp"] = 12300, ["level"] = 69}, [10857] = {["xp"] = 15400, ["level"] = 69}, [10859] = {["xp"] = 11650, ["level"] = 67}, [10860] = {["xp"] = 11650, ["level"] = 67}, [10861] = {["xp"] = 10750, ["level"] = 64}, [10862] = {["xp"] = 10400, ["level"] = 63}, [10863] = {["xp"] = 10400, ["level"] = 63}, [10864] = {["xp"] = 9800, ["level"] = 61}, [10865] = {["xp"] = 1200, ["level"] = 68}, [10867] = {["xp"] = 14950, ["level"] = 68}, [10868] = {["xp"] = 10050, ["level"] = 62}, [10869] = {["xp"] = 10050, ["level"] = 62}, [10873] = {["xp"] = 11000, ["level"] = 65}, [10874] = {["xp"] = 11000, ["level"] = 65}, [10875] = {["xp"] = 2400, ["level"] = 61}, [10876] = {["xp"] = 12950, ["level"] = 63}, [10877] = {["xp"] = 11300, ["level"] = 66}, [10878] = {["xp"] = 10400, ["level"] = 63}, [10879] = {["xp"] = 16500, ["level"] = 65}, [10880] = {["xp"] = 5400, ["level"] = 64}, [10881] = {["xp"] = 13350, ["level"] = 64}, [10882] = {["xp"] = 25300, ["level"] = 70}, [10883] = {["xp"] = 1250, ["level"] = 70}, [10884] = {["xp"] = 19000, ["level"] = 70}, [10885] = {["xp"] = 19000, ["level"] = 70}, [10886] = {["xp"] = 19000, ["level"] = 70}, [10887] = {["xp"] = 10750, ["level"] = 64}, [10888] = {["xp"] = 19000, ["level"] = 70}, [10889] = {["xp"] = 8250, ["level"] = 65}, [10891] = {["xp"] = 5100, ["level"] = 50}, [10892] = {["xp"] = 5100, ["level"] = 50}, [10893] = {["xp"] = 11650, ["level"] = 67}, [10894] = {["xp"] = 1160, ["level"] = 67}, [10895] = {["xp"] = 11900, ["level"] = 60}, [10896] = {["xp"] = 11000, ["level"] = 65}, [10897] = {["xp"] = 25300, ["level"] = 70}, [10898] = {["xp"] = 13750, ["level"] = 65}, [10899] = {["xp"] = 12650, ["level"] = 70}, [10901] = {["xp"] = 19000, ["level"] = 70}, [10902] = {["xp"] = 25300, ["level"] = 70}, [10903] = {["xp"] = 4850, ["level"] = 61}, [10904] = {["xp"] = 12000, ["level"] = 68}, [10905] = {["xp"] = 1250, ["level"] = 70}, [10906] = {["xp"] = 1250, ["level"] = 70}, [10907] = {["xp"] = 1250, ["level"] = 70}, [10908] = {["xp"] = 1050, ["level"] = 63}, [10909] = {["xp"] = 9800, ["level"] = 61}, [10910] = {["xp"] = 12000, ["level"] = 68}, [10911] = {["xp"] = 12000, ["level"] = 68}, [10912] = {["xp"] = 17950, ["level"] = 68}, [10913] = {["xp"] = 11000, ["level"] = 65}, [10914] = {["xp"] = 11000, ["level"] = 65}, [10915] = {["xp"] = 11000, ["level"] = 65}, [10916] = {["xp"] = 4850, ["level"] = 61}, [10917] = {["xp"] = 11000, ["level"] = 65}, [10920] = {["xp"] = 11000, ["level"] = 65}, [10921] = {["xp"] = 11000, ["level"] = 65}, [10922] = {["xp"] = 11000, ["level"] = 65}, [10923] = {["xp"] = 11000, ["level"] = 65}, [10924] = {["xp"] = 12300, ["level"] = 69}, [10926] = {["xp"] = 8250, ["level"] = 65}, [10927] = {["xp"] = 11000, ["level"] = 65}, [10928] = {["xp"] = 11000, ["level"] = 65}, [10929] = {["xp"] = 11000, ["level"] = 65}, [10930] = {["xp"] = 13750, ["level"] = 65}, [10935] = {["xp"] = 12200, ["level"] = 61}, [10936] = {["xp"] = 970, ["level"] = 61}, [10937] = {["xp"] = 12600, ["level"] = 62}, [10944] = {["xp"] = 15800, ["level"] = 70}, [10969] = {["xp"] = 1250, ["level"] = 70}, [10983] = {["xp"] = 3150, ["level"] = 70}, [10984] = {["xp"] = 1250, ["level"] = 70}, [10989] = {["xp"] = 1250, ["level"] = 70}, [10995] = {["xp"] = 19000, ["level"] = 70}, [10996] = {["xp"] = 19000, ["level"] = 70}, [10997] = {["xp"] = 19000, ["level"] = 70}, [10998] = {["xp"] = 19000, ["level"] = 70}, [10999] = {["xp"] = 120, ["level"] = 1}, [11002] = {["xp"] = 19000, ["level"] = 70}, [11003] = {["xp"] = 19000, ["level"] = 70}, [11004] = {["xp"] = 12650, ["level"] = 70}, [11005] = {["xp"] = 12650, ["level"] = 70}, [11007] = {["xp"] = 19000, ["level"] = 70}, [11008] = {["xp"] = 12650, ["level"] = 70}, [11021] = {["xp"] = 6250, ["level"] = 70}, [11024] = {["xp"] = 6250, ["level"] = 70}, [11028] = {["xp"] = 6250, ["level"] = 70}, [11029] = {["xp"] = 9500, ["level"] = 70}, [11036] = {["xp"] = 1160, ["level"] = 67}, [11037] = {["xp"] = 1160, ["level"] = 67}, [11038] = {["xp"] = 1160, ["level"] = 67}, [11039] = {["xp"] = 1160, ["level"] = 67}, [11040] = {["xp"] = 1160, ["level"] = 67}, [11042] = {["xp"] = 1160, ["level"] = 67}, [11043] = {["xp"] = 1160, ["level"] = 67}, [11044] = {["xp"] = 1160, ["level"] = 67}, [11045] = {["xp"] = 1160, ["level"] = 67}, [11046] = {["xp"] = 1160, ["level"] = 67}, [11047] = {["xp"] = 1160, ["level"] = 67}, [11048] = {["xp"] = 1160, ["level"] = 67}, [11052] = {["xp"] = 19000, ["level"] = 70}, [11056] = {["xp"] = 6250, ["level"] = 70}, [11072] = {["xp"] = 15800, ["level"] = 70}, [11085] = {["xp"] = 9500, ["level"] = 70}, [11091] = {["xp"] = 1250, ["level"] = 70}, [11093] = {["xp"] = 12650, ["level"] = 70}, [11096] = {["xp"] = 12650, ["level"] = 70}, [11098] = {["xp"] = 1250, ["level"] = 70}, [11121] = {["xp"] = 1250, ["level"] = 70}, [11123] = {["xp"] = 330, ["level"] = 35}, [11124] = {["xp"] = 330, ["level"] = 35}, [11126] = {["xp"] = 3300, ["level"] = 35}, [11128] = {["xp"] = 3300, ["level"] = 35}, [11129] = {["xp"] = 630, ["level"] = 7}, [11131] = {["xp"] = 80, ["level"] = nil}, [11133] = {["xp"] = 3300, ["level"] = 35}, [11134] = {["xp"] = 4600, ["level"] = 37}, [11135] = {["xp"] = 12650, ["level"] = 70}, [11136] = {["xp"] = 350, ["level"] = 36}, [11137] = {["xp"] = 3710, ["level"] = 37}, [11138] = {["xp"] = 370, ["level"] = 37}, [11139] = {["xp"] = 3710, ["level"] = 37}, [11140] = {["xp"] = 3710, ["level"] = 37}, [11141] = {["xp"] = 370, ["level"] = 37}, [11142] = {["xp"] = 3710, ["level"] = 37}, [11143] = {["xp"] = 390, ["level"] = 38}, [11144] = {["xp"] = 3920, ["level"] = 38}, [11145] = {["xp"] = 3710, ["level"] = 37}, [11146] = {["xp"] = 3710, ["level"] = 37}, [11147] = {["xp"] = 3710, ["level"] = 37}, [11148] = {["xp"] = 3920, ["level"] = 38}, [11149] = {["xp"] = 410, ["level"] = 39}, [11150] = {["xp"] = 4140, ["level"] = 39}, [11151] = {["xp"] = 410, ["level"] = 39}, [11152] = {["xp"] = 5150, ["level"] = 39}, [11156] = {["xp"] = 4140, ["level"] = 39}, [11158] = {["xp"] = 4140, ["level"] = 39}, [11159] = {["xp"] = 4590, ["level"] = 41}, [11160] = {["xp"] = 4140, ["level"] = 39}, [11161] = {["xp"] = 4140, ["level"] = 39}, [11162] = {["xp"] = 5700, ["level"] = 41}, [11169] = {["xp"] = 3920, ["level"] = 38}, [11172] = {["xp"] = 435, ["level"] = 40}, [11173] = {["xp"] = 4140, ["level"] = 39}, [11174] = {["xp"] = 4370, ["level"] = 40}, [11177] = {["xp"] = 350, ["level"] = 36}, [11180] = {["xp"] = 3500, ["level"] = 36}, [11181] = {["xp"] = 3500, ["level"] = 36}, [11183] = {["xp"] = 4350, ["level"] = 36}, [11184] = {["xp"] = 4140, ["level"] = 39}, [11185] = {["xp"] = 3920, ["level"] = 38}, [11186] = {["xp"] = 3920, ["level"] = 38}, [11191] = {["xp"] = 330, ["level"] = 35}, [11192] = {["xp"] = 3300, ["level"] = 35}, [11193] = {["xp"] = 330, ["level"] = 35}, [11194] = {["xp"] = 350, ["level"] = 36}, [11198] = {["xp"] = 4350, ["level"] = 36}, [11200] = {["xp"] = 3710, ["level"] = 37}, [11201] = {["xp"] = 3920, ["level"] = 38}, [11203] = {["xp"] = 370, ["level"] = 37}, [11204] = {["xp"] = 390, ["level"] = 38}, [11205] = {["xp"] = 4140, ["level"] = 39}, [11206] = {["xp"] = 5150, ["level"] = 39}, [11207] = {["xp"] = 4140, ["level"] = 39}, [11208] = {["xp"] = 410, ["level"] = 39}, [11209] = {["xp"] = 3710, ["level"] = 37}, [11210] = {["xp"] = 370, ["level"] = 37}, [11211] = {["xp"] = 410, ["level"] = 39}, [11212] = {["xp"] = 370, ["level"] = 37}, [11213] = {["xp"] = 370, ["level"] = 37}, [11214] = {["xp"] = 410, ["level"] = 39}, [11215] = {["xp"] = 410, ["level"] = 39}, [11216] = {["xp"] = 1250, ["level"] = 70}, [11217] = {["xp"] = 4370, ["level"] = 40}, [11219] = {["xp"] = 80, ["level"] = nil}, [11220] = {["xp"] = 12650, ["level"] = 70}, [11222] = {["xp"] = 370, ["level"] = 37}, [11223] = {["xp"] = 4600, ["level"] = 37}, [11225] = {["xp"] = 350, ["level"] = 36}, [11335] = {["xp"] = 1650, ["level"] = nil}, [11336] = {["xp"] = 7070, ["level"] = nil}, [11337] = {["xp"] = 9800, ["level"] = nil}, [11338] = {["xp"] = 880, ["level"] = nil}, [11339] = {["xp"] = 1650, ["level"] = nil}, [11340] = {["xp"] = 7070, ["level"] = nil}, [11341] = {["xp"] = 9800, ["level"] = nil}, [11342] = {["xp"] = 880, ["level"] = nil}, [11354] = {["xp"] = 19000, ["level"] = 70}, [11356] = {["xp"] = 1250, ["level"] = 70}, [11357] = {["xp"] = 1250, ["level"] = 70}, [11362] = {["xp"] = 19000, ["level"] = 70}, [11363] = {["xp"] = 19000, ["level"] = 70}, [11364] = {["xp"] = 12650, ["level"] = 70}, [11368] = {["xp"] = 19000, ["level"] = 70}, [11369] = {["xp"] = 19000, ["level"] = 70}, [11370] = {["xp"] = 19000, ["level"] = 70}, [11371] = {["xp"] = 12650, ["level"] = 70}, [11372] = {["xp"] = 19000, ["level"] = 70}, [11373] = {["xp"] = 19000, ["level"] = 70}, [11374] = {["xp"] = 19000, ["level"] = 70}, [11375] = {["xp"] = 19000, ["level"] = 70}, [11376] = {["xp"] = 12650, ["level"] = 70}, [11377] = {["xp"] = 12650, ["level"] = 70}, [11378] = {["xp"] = 19000, ["level"] = 70}, [11379] = {["xp"] = 12650, ["level"] = 70}, [11380] = {["xp"] = 12650, ["level"] = 70}, [11381] = {["xp"] = 12650, ["level"] = 70}, [11382] = {["xp"] = 19000, ["level"] = 70}, [11383] = {["xp"] = 12650, ["level"] = 70}, [11384] = {["xp"] = 19000, ["level"] = 70}, [11385] = {["xp"] = 12650, ["level"] = 70}, [11386] = {["xp"] = 19000, ["level"] = 70}, [11387] = {["xp"] = 12650, ["level"] = 70}, [11388] = {["xp"] = 19000, ["level"] = 70}, [11389] = {["xp"] = 12650, ["level"] = 70}, [11404] = {["xp"] = 1100, ["level"] = nil}, [11425] = {["xp"] = 0, ["level"] = nil}, [11451] = {["xp"] = 6250, ["level"] = 70}, [11488] = {["xp"] = 25300, ["level"] = 70}, [11496] = {["xp"] = 9500, ["level"] = 70}, [11497] = {["xp"] = 1250, ["level"] = 70}, [11498] = {["xp"] = 1250, ["level"] = 70}, [11500] = {["xp"] = 12650, ["level"] = 70}, [11502] = {["xp"] = 12650, ["level"] = 70}, [11503] = {["xp"] = 12650, ["level"] = 70}, [11505] = {["xp"] = 10050, ["level"] = nil}, [11506] = {["xp"] = 10050, ["level"] = nil}, [11526] = {["xp"] = 9500, ["level"] = 70}, [11531] = {["xp"] = 12650, ["level"] = 70}, [11532] = {["xp"] = 9500, ["level"] = 70}, [11538] = {["xp"] = 9500, ["level"] = 70}, [11539] = {["xp"] = 12650, ["level"] = 70}, [11541] = {["xp"] = 12650, ["level"] = 70}, [11542] = {["xp"] = 12650, ["level"] = 70}, [11547] = {["xp"] = 12650, ["level"] = 70}, [11580] = {["xp"] = 80, ["level"] = nil}, [11581] = {["xp"] = 80, ["level"] = nil}, [11583] = {["xp"] = 40, ["level"] = nil}, [11584] = {["xp"] = 40, ["level"] = nil}, [11691] = {["xp"] = 12650, ["level"] = 70}, [11696] = {["xp"] = 1250, ["level"] = 70}, [11731] = {["xp"] = 80, ["level"] = nil}, [11732] = {["xp"] = 80, ["level"] = nil}, [11734] = {["xp"] = 80, ["level"] = nil}, [11735] = {["xp"] = 80, ["level"] = nil}, [11736] = {["xp"] = 80, ["level"] = nil}, [11737] = {["xp"] = 80, ["level"] = nil}, [11738] = {["xp"] = 80, ["level"] = nil}, [11739] = {["xp"] = 80, ["level"] = nil}, [11740] = {["xp"] = 80, ["level"] = nil}, [11741] = {["xp"] = 80, ["level"] = nil}, [11742] = {["xp"] = 80, ["level"] = nil}, [11743] = {["xp"] = 80, ["level"] = nil}, [11744] = {["xp"] = 80, ["level"] = nil}, [11745] = {["xp"] = 80, ["level"] = nil}, [11746] = {["xp"] = 80, ["level"] = nil}, [11747] = {["xp"] = 80, ["level"] = nil}, [11748] = {["xp"] = 80, ["level"] = nil}, [11749] = {["xp"] = 80, ["level"] = nil}, [11750] = {["xp"] = 80, ["level"] = nil}, [11751] = {["xp"] = 80, ["level"] = nil}, [11752] = {["xp"] = 80, ["level"] = nil}, [11753] = {["xp"] = 80, ["level"] = nil}, [11754] = {["xp"] = 80, ["level"] = nil}, [11755] = {["xp"] = 80, ["level"] = nil}, [11756] = {["xp"] = 80, ["level"] = nil}, [11757] = {["xp"] = 80, ["level"] = nil}, [11758] = {["xp"] = 80, ["level"] = nil}, [11759] = {["xp"] = 80, ["level"] = nil}, [11760] = {["xp"] = 80, ["level"] = nil}, [11761] = {["xp"] = 80, ["level"] = nil}, [11762] = {["xp"] = 80, ["level"] = nil}, [11763] = {["xp"] = 80, ["level"] = nil}, [11764] = {["xp"] = 80, ["level"] = nil}, [11765] = {["xp"] = 80, ["level"] = nil}, [11766] = {["xp"] = 80, ["level"] = nil}, [11767] = {["xp"] = 80, ["level"] = nil}, [11768] = {["xp"] = 80, ["level"] = nil}, [11769] = {["xp"] = 80, ["level"] = nil}, [11770] = {["xp"] = 80, ["level"] = nil}, [11771] = {["xp"] = 80, ["level"] = nil}, [11772] = {["xp"] = 80, ["level"] = nil}, [11773] = {["xp"] = 80, ["level"] = nil}, [11774] = {["xp"] = 80, ["level"] = nil}, [11775] = {["xp"] = 80, ["level"] = nil}, [11776] = {["xp"] = 80, ["level"] = nil}, [11777] = {["xp"] = 80, ["level"] = nil}, [11778] = {["xp"] = 80, ["level"] = nil}, [11779] = {["xp"] = 80, ["level"] = nil}, [11780] = {["xp"] = 80, ["level"] = nil}, [11781] = {["xp"] = 80, ["level"] = nil}, [11782] = {["xp"] = 80, ["level"] = nil}, [11783] = {["xp"] = 80, ["level"] = nil}, [11784] = {["xp"] = 80, ["level"] = nil}, [11785] = {["xp"] = 80, ["level"] = nil}, [11786] = {["xp"] = 80, ["level"] = nil}, [11787] = {["xp"] = 80, ["level"] = nil}, [11799] = {["xp"] = 80, ["level"] = nil}, [11800] = {["xp"] = 80, ["level"] = nil}, [11801] = {["xp"] = 80, ["level"] = nil}, [11802] = {["xp"] = 80, ["level"] = nil}, [11803] = {["xp"] = 80, ["level"] = nil}, [11804] = {["xp"] = 40, ["level"] = nil}, [11805] = {["xp"] = 40, ["level"] = nil}, [11806] = {["xp"] = 40, ["level"] = nil}, [11807] = {["xp"] = 40, ["level"] = nil}, [11808] = {["xp"] = 40, ["level"] = nil}, [11809] = {["xp"] = 40, ["level"] = nil}, [11810] = {["xp"] = 40, ["level"] = nil}, [11811] = {["xp"] = 40, ["level"] = nil}, [11812] = {["xp"] = 40, ["level"] = nil}, [11813] = {["xp"] = 40, ["level"] = nil}, [11814] = {["xp"] = 40, ["level"] = nil}, [11815] = {["xp"] = 40, ["level"] = nil}, [11816] = {["xp"] = 40, ["level"] = nil}, [11817] = {["xp"] = 40, ["level"] = nil}, [11818] = {["xp"] = 40, ["level"] = nil}, [11819] = {["xp"] = 40, ["level"] = nil}, [11820] = {["xp"] = 40, ["level"] = nil}, [11821] = {["xp"] = 40, ["level"] = nil}, [11822] = {["xp"] = 40, ["level"] = nil}, [11823] = {["xp"] = 40, ["level"] = nil}, [11824] = {["xp"] = 40, ["level"] = nil}, [11825] = {["xp"] = 40, ["level"] = nil}, [11826] = {["xp"] = 40, ["level"] = nil}, [11827] = {["xp"] = 40, ["level"] = nil}, [11828] = {["xp"] = 40, ["level"] = nil}, [11829] = {["xp"] = 40, ["level"] = nil}, [11830] = {["xp"] = 40, ["level"] = nil}, [11831] = {["xp"] = 40, ["level"] = nil}, [11832] = {["xp"] = 40, ["level"] = nil}, [11833] = {["xp"] = 40, ["level"] = nil}, [11834] = {["xp"] = 40, ["level"] = nil}, [11835] = {["xp"] = 40, ["level"] = nil}, [11836] = {["xp"] = 40, ["level"] = nil}, [11837] = {["xp"] = 40, ["level"] = nil}, [11838] = {["xp"] = 40, ["level"] = nil}, [11839] = {["xp"] = 40, ["level"] = nil}, [11840] = {["xp"] = 40, ["level"] = nil}, [11841] = {["xp"] = 40, ["level"] = nil}, [11842] = {["xp"] = 40, ["level"] = nil}, [11843] = {["xp"] = 40, ["level"] = nil}, [11844] = {["xp"] = 40, ["level"] = nil}, [11845] = {["xp"] = 40, ["level"] = nil}, [11846] = {["xp"] = 40, ["level"] = nil}, [11847] = {["xp"] = 40, ["level"] = nil}, [11848] = {["xp"] = 40, ["level"] = nil}, [11849] = {["xp"] = 40, ["level"] = nil}, [11850] = {["xp"] = 40, ["level"] = nil}, [11851] = {["xp"] = 40, ["level"] = nil}, [11852] = {["xp"] = 40, ["level"] = nil}, [11853] = {["xp"] = 40, ["level"] = nil}, [11854] = {["xp"] = 40, ["level"] = nil}, [11855] = {["xp"] = 40, ["level"] = nil}, [11856] = {["xp"] = 40, ["level"] = nil}, [11857] = {["xp"] = 40, ["level"] = nil}, [11858] = {["xp"] = 40, ["level"] = nil}, [11859] = {["xp"] = 40, ["level"] = nil}, [11860] = {["xp"] = 40, ["level"] = nil}, [11861] = {["xp"] = 40, ["level"] = nil}, [11862] = {["xp"] = 40, ["level"] = nil}, [11863] = {["xp"] = 40, ["level"] = nil}, [11875] = {["xp"] = 12650, ["level"] = 70}, [11877] = {["xp"] = 9500, ["level"] = 70}, [11880] = {["xp"] = 9500, ["level"] = 70}, [11882] = {["xp"] = 10, ["level"] = nil}, [11883] = {["xp"] = 10, ["level"] = nil}, [11885] = {["xp"] = 15800, ["level"] = 70}, [11886] = {["xp"] = 1150, ["level"] = nil}, [11915] = {["xp"] = 10, ["level"] = nil}, [11922] = {["xp"] = 80, ["level"] = nil}, [11933] = {["xp"] = 5100, ["level"] = nil}, [11935] = {["xp"] = 5100, ["level"] = nil}, [11964] = {["xp"] = 10, ["level"] = nil}, [11966] = {["xp"] = 10, ["level"] = nil}, [11970] = {["xp"] = 10, ["level"] = nil}, [11971] = {["xp"] = 10, ["level"] = nil}, [11972] = {["xp"] = 11000, ["level"] = nil}, [11976] = {["xp"] = 11000, ["level"] = nil}, [12133] = {["xp"] = 80, ["level"] = nil}, [12286] = {["xp"] = 40, ["level"] = nil}, [12331] = {["xp"] = 40, ["level"] = nil}, [12332] = {["xp"] = 40, ["level"] = nil}, [12333] = {["xp"] = 40, ["level"] = nil}, [12334] = {["xp"] = 40, ["level"] = nil}, [12335] = {["xp"] = 40, ["level"] = nil}, [12336] = {["xp"] = 40, ["level"] = nil}, [12337] = {["xp"] = 40, ["level"] = nil}, [12338] = {["xp"] = 40, ["level"] = nil}, [12339] = {["xp"] = 40, ["level"] = nil}, [12340] = {["xp"] = 40, ["level"] = nil}, [12341] = {["xp"] = 40, ["level"] = nil}, [12342] = {["xp"] = 40, ["level"] = nil}, [12343] = {["xp"] = 40, ["level"] = nil}, [12344] = {["xp"] = 40, ["level"] = nil}, [12345] = {["xp"] = 40, ["level"] = nil}, [12346] = {["xp"] = 40, ["level"] = nil}, [12347] = {["xp"] = 40, ["level"] = nil}, [12348] = {["xp"] = 40, ["level"] = nil}, [12349] = {["xp"] = 40, ["level"] = nil}, [12350] = {["xp"] = 40, ["level"] = nil}, [12351] = {["xp"] = 40, ["level"] = nil}, [12352] = {["xp"] = 40, ["level"] = nil}, [12353] = {["xp"] = 40, ["level"] = nil}, [12354] = {["xp"] = 40, ["level"] = nil}, [12355] = {["xp"] = 40, ["level"] = nil}, [12356] = {["xp"] = 40, ["level"] = nil}, [12357] = {["xp"] = 40, ["level"] = nil}, [12358] = {["xp"] = 40, ["level"] = nil}, [12359] = {["xp"] = 40, ["level"] = nil}, [12360] = {["xp"] = 40, ["level"] = nil}, [12396] = {["xp"] = 40, ["level"] = nil}, [12397] = {["xp"] = 40, ["level"] = nil}, [12398] = {["xp"] = 40, ["level"] = nil}, [12399] = {["xp"] = 40, ["level"] = nil}, [12400] = {["xp"] = 40, ["level"] = nil}, [12401] = {["xp"] = 40, ["level"] = nil}, [12402] = {["xp"] = 40, ["level"] = nil}, [12403] = {["xp"] = 40, ["level"] = nil}, [12404] = {["xp"] = 40, ["level"] = nil}, [12405] = {["xp"] = 40, ["level"] = nil}, [12406] = {["xp"] = 40, ["level"] = nil}, [12407] = {["xp"] = 40, ["level"] = nil}, [12408] = {["xp"] = 40, ["level"] = nil}, [12409] = {["xp"] = 40, ["level"] = nil}, [12410] = {["xp"] = 40, ["level"] = nil}, [12491] = {["xp"] = 11000, ["level"] = nil}, [12492] = {["xp"] = 11000, ["level"] = nil}, [12513] = {["xp"] = 12000, ["level"] = 68}, [12515] = {["xp"] = 12000, ["level"] = 68}, [63866] = {["xp"] = 455, ["level"] = 12}, [63978] = {["xp"] = 900, ["level"] = 58}, [64028] = {["xp"] = 900, ["level"] = 58}, [64031] = {["xp"] = 900, ["level"] = 58}, [64034] = {["xp"] = 900, ["level"] = 58}, [64035] = {["xp"] = 900, ["level"] = 58}, [64037] = {["xp"] = 900, ["level"] = 58}, [64038] = {["xp"] = 9550, ["level"] = 60}, [64046] = {["xp"] = 900, ["level"] = 58}, [64047] = {["xp"] = 900, ["level"] = 58}, [64048] = {["xp"] = 900, ["level"] = 58}, [64049] = {["xp"] = 900, ["level"] = 58}, [64050] = {["xp"] = 900, ["level"] = 58}, [64051] = {["xp"] = 900, ["level"] = 58}, [64052] = {["xp"] = 900, ["level"] = 58}, [64053] = {["xp"] = 900, ["level"] = 58}, [64054] = {["xp"] = 900, ["level"] = 58}, [64062] = {["xp"] = 900, ["level"] = 58}, [64063] = {["xp"] = 9550, ["level"] = 60}, [64064] = {["xp"] = 4750, ["level"] = 60}, [64139] = {["xp"] = 955, ["level"] = 60}, [64141] = {["xp"] = 4750, ["level"] = 60}, [64217] = {["xp"] = 9550, ["level"] = 60} }
slot0 = class("SummaryPageLoading", import(".SummaryPage")) slot1 = 0.05 slot0.OnInit = function (slot0) slot0.textContainer = findTF(slot0._go, "texts") slot0.textTFs = {} eachChild(slot0.textContainer, function (slot0) setActive(slot0, false) table.insert(slot0.textTFs, 1, slot0) end) slot0.timers = {} setActive(slot0._go, false) end slot0.Show = function (slot0, slot1) slot0.inAniming = true setActive(slot0._tf, true) slot2 = {} for slot6, slot7 in ipairs(slot0.textTFs) do table.insert(slot2, function (slot0) slot0.timers[] = Timer.New(function () if slot0.timers[slot1] then slot0.timers[slot1]:Stop() slot0.timers[slot1].Stop.timers[slot0.timers[slot1]] = nil end setActive(slot2, true) slot2:GetComponent(typeof(Typewriter)):setSpeed(0.015) 0.015() end, slot3 * slot1, 1) slot0.timers[].Start(slot1) end) end table.insert(slot2, function (slot0) slot1 = slot0.textContainer:GetComponent(typeof(CanvasGroup)) LeanTween.value(go(slot0.textContainer), 1, 0, 0.5):setOnUpdate(System.Action_float(function (slot0) slot0.alpha = slot0 end)).setOnComplete(slot2, System.Action(slot0)):setDelay(0.6) end) seriesAsync(slot2, function () slot0.inAniming = nil nil() end) end slot0.Hide = function (slot0, slot1) slot0:Clear() setActive(slot0._tf, false) slot1() end slot0.inAnim = function (slot0) return slot0.inAniming end slot0.Clear = function (slot0) for slot4, slot5 in pairs(slot0.timers) do slot5:Stop() end slot0.timers = {} end return slot0
require("gameData/dataInterfaceBase"); require("common/httpModule") RechargeCardDataInterface = class(DataInterfaceBase); RechargeCardDataInterface.Delegate = { onUseRechargeCardCallBack = "onUseRechargeCardCallBack"; } RechargeCardDataInterface.getInstance = function() if not RechargeCardDataInterface.s_instance then RechargeCardDataInterface.s_instance = new(RechargeCardDataInterface); end return RechargeCardDataInterface.s_instance; end RechargeCardDataInterface.cleanup = function() local lastObserverMap = RechargeCardDataInterface.getInstance():getObserverMap(); delete(RechargeCardDataInterface.s_instance); RechargeCardDataInterface.s_instance = nil; RechargeCardDataInterface.getInstance():setObserverMap(lastObserverMap); end RechargeCardDataInterface.ctor = function(self) EventDispatcher.getInstance():register(HttpModule.s_event,self,self.onHttpRequestCallBack); end RechargeCardDataInterface.dtor = function(self) EventDispatcher.getInstance():unregister(HttpModule.s_event,self,self.onHttpRequestCallBack); end RechargeCardDataInterface.initData = function(self) self.m_webUrl = ""; self.m_payUrl = ""; end --@override RechargeCardDataInterface.getLocalDictName = function(self) return "RechargeCardDataInterface"; end --@override RechargeCardDataInterface.loadDictData = function(self, dict) self.m_webUrl = dict:getString("webUrl") or ""; self.m_payUrl = dict:getString("payUrl") or ""; end --@override RechargeCardDataInterface.saveDictData = function(self, dict) dict:setString("webUrl", self.m_webUrl or ""); dict:setString("payUrl", self.m_payUrl or ""); end RechargeCardDataInterface.setRechargeCardWebUrl = function(self, rechargeCardUrl) self.m_webUrl = rechargeCardUrl; self:saveData(); end RechargeCardDataInterface.getRechargeCardWebUrl = function(self) return self.m_webUrl or ""; end RechargeCardDataInterface.setRechargeCardPayUrl = function(self, rechargeCardPayUrl) self.m_payUrl = rechargeCardPayUrl; end RechargeCardDataInterface.getRechargeCardPayUrl = function(self) return self.m_payUrl or ""; end RechargeCardDataInterface.requestUseRechargeCard = function(self, cardNumber, password, cardtype) local url = string.format("%s&param[regionid]=%s&param[usercard]=%s&param[password]=%s&param[mid]=%s&param[type]=code&param[cardtype]=%s", self:getRechargeCardPayUrl(), kClientInfo:getRegionId(), cardNumber, password, kUserInfoData:getUserId(), cardtype ); Log.v("RechargeCardDataInterface.requestUseRechargeCard url = ", url); HttpModule.getInstance():setUrl(HttpModule.s_cmds.PayRechargeCard, url); HttpModule.getInstance():execute(HttpModule.s_cmds.PayRechargeCard, {}); end RechargeCardDataInterface.onUseRechargeCardCallBack = function(self, isSuccess, data) Log.v("RechargeCardDataInterface.onUseRechargeCardCallBack ->", data); if isSuccess and not table.isEmpty(data) then if not table.isEmpty(data) then local status = GetNumFromJsonTable(data, "status", -1); local msg = GetStrFromJsonTable(data, "msg", ""); local rmb = GetStrFromJsonTable(data, "rmb", ""); local gold = GetStrFromJsonTable(data, "gold", ""); isSuccess = number.valueOf(status) == 1; self:notify(RechargeCardDataInterface.Delegate.onUseRechargeCardCallBack, isSuccess, msg, rmb, gold); return; end end self:notify(RechargeCardDataInterface.Delegate.onUseRechargeCardCallBack, false, ""); end RechargeCardDataInterface.onHttpRequestCallBack = function(self,command,...) if RechargeCardDataInterface.s_httpRequestCallBackFuncMap[command] then RechargeCardDataInterface.s_httpRequestCallBackFuncMap[command](self,...); end end RechargeCardDataInterface.s_httpRequestCallBackFuncMap = { [HttpModule.s_cmds.PayRechargeCard] = RechargeCardDataInterface.onUseRechargeCardCallBack, };
function OnIf_514000(arg0, arg1, arg2) if arg2 == 0 then FalseGodBIG514000_ActAfter_RealTime(arg0, arg1) end return end function FalseGodBIG514000Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local0, local1, local2) local local3 = arg0:GetEventRequest() local local4 = arg0:GetRandam_Int(1, 100) local local5 = 0 if arg0:HasSpecialEffectId(TARGET_SELF, 5401) then local5 = 64 if not not arg0:IsInsideTargetRegion(TARGET_ENE_0, 2802740) or arg0:IsInsideTargetRegion(TARGET_ENE_0, 2802741) then local0[3] = 100 local0[2] = 0 else local0[10] = 100 end elseif arg0:HasSpecialEffectId(TARGET_SELF, 5403) then local5 = 99 if arg0:IsInsideTargetRegion(TARGET_ENE_0, 2802620) and not arg0:IsInsideTargetRegion(TARGET_ENE_0, 2802621) then local0[1] = 100 else local0[10] = 100 end elseif arg0:GetDist(TARGET_ENE_0) < 25 then local0[1] = 100 else local0[10] = 100 end local1[1] = REGIST_FUNC(arg0, arg1, FalseGodBIG514000_Act01) local1[2] = REGIST_FUNC(arg0, arg1, FalseGodBIG514000_Act02) local1[3] = REGIST_FUNC(arg0, arg1, FalseGodBIG514000_Act03) local1[10] = REGIST_FUNC(arg0, arg1, FalseGodBIG514000_Act10) Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, FalseGodBIG514000_ActAfter_AdjustSpace), local2) return end function FalseGodBIG514000_Act01(arg0, arg1, arg2) if arg0:GetEventRequest() == 100 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_EVENT, DIST_None, 0, -1) else arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_None, 0, -1) end GetWellSpace_Odds = 0 return GetWellSpace_Odds end function FalseGodBIG514000_Act02(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_ComboAttack_SuccessAngle180, 10, 3010, TARGET_ENE_0, DIST_None, 0) arg1:AddSubGoal(GOAL_COMMON_ComboRepeat_SuccessAngle180, 10, 3011, TARGET_ENE_0, DIST_None, 0) arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3012, TARGET_ENE_0, DIST_None, 0) arg0:SetNumber(0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function FalseGodBIG514000_Act03(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, DIST_None, 0, -1) arg0:SetNumber(0, 1) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function FalseGodBIG514000_Act10(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_Wait, 0.1, TARGET_NONE, 0, 0, 0) GetWellSpace_Odds = 0 return GetWellSpace_Odds end function FalseGodBIG514000_ActAfter_AdjustSpace(arg0, arg1, arg2) arg1:AddSubGoal(GOAL_COMMON_If, 10, 0) return end function FalseGodBIG514000_ActAfter_RealTime(arg0, arg1) return end function FalseGodBIG514000Battle_Update(arg0, arg1) return GOAL_RESULT_Continue end function FalseGodBIG514000Battle_Terminate(arg0, arg1) return end function FalseGodBIG514000Battle_Interupt(arg0, arg1) return false end return
require "lib/queue" -- Based on Wilson's algorithm function Maze2() local dirs = { {dx = 1, dy = 0}, {dx = -1, dy = 0}, {dx = 0, dy = 1}, {dx = 0, dy = -1} } local data local function key(x, y) -- Fuck you, Lua! Took me an hour to debug this. Without the following lines, the -- code enters an infinite loop and Factorio freezes when starting a new game. if x == 0 then x = 0 end if y == 0 then y = 0 end return x .. '#' .. y end local function makeland(x, y) data.land[key(x, y)] = true data.nearland[key(x, y)] = true data.nearland[key(x - 1, y)] = true data.nearland[key(x + 1, y)] = true data.nearland[key(x, y - 1)] = true data.nearland[key(x, y + 1)] = true data.nearishland[key(x - 1, y - 1)] = true data.nearishland[key(x + 1, y - 1)] = true data.nearishland[key(x - 1, y + 1)] = true data.nearishland[key(x + 1, y + 1)] = true end local function create() data = { land = {}, nearland = {}, nearishland = {}, pending = {}, pendingsum = 0, pendingr = 0, nearest = 0 } makeland(0, 0) makeland(-1, 0) makeland(0, -1) makeland(-1, -1) return data end local function reload(d) data = d end local function weight(x, y) return 1 / math.sqrt(math.abs(x * x) + math.abs(y * y) + 4) end local function impend(x, y) local k = key(x, y) if (not data.nearishland[k]) and (not data.nearland[k]) and (data.pending[k] == nil) then local w = weight(x, y) data.pending[k] = {x = x, y = y, w = w} data.pendingsum = data.pendingsum + w if x * x + y * y < data.nearest then data.nearest = x * x + y * y end end end local function update_pending() for k, _ in pairs(data.pending) do if data.nearishland[k] or data.nearland[k] then data.pending[k] = nil end end local sum = 0 local nearest = 1000000000 for _, v in pairs(data.pending) do sum = sum + v.w local n = v.x * v.x + v.y * v.y if n < nearest then nearest = n end end data.pendingsum = sum data.nearest = nearest local n = data.pendingr while data.pendingsum < 5 do for i = -n, n do impend(i, -n) impend(i, n) impend(-n, i) impend(n, i) end n = n + 1 data.pendingr = n end end local function random_direction(x, y) if math.random() < 0.95 then return dirs[1 + math.floor(math.random() * 4)] else if math.random() < 0.5 then if x < 0 then return {dx = 1, dy = 0} else return {dx = -1, dy = 0} end else if y < 0 then return {dx = 0, dy = 1} else return {dx = 0, dy = -1} end end end end local function fill_shortest_path(path, x, y) local q = Queue() local visited = {} q.push({x = x, y = y}) local p while true do p = q.pop() local k = key(p.x, p.y) if path[k] and (visited[k] == nil) then visited[k] = true if data.nearland[k] then break end for _, d in pairs(dirs) do q.push({x = p.x + d.dx, y = p.y + d.dy, prev = p}) end end end while not (p == nil) do makeland(p.x, p.y) p = p.prev end end local function diffuse_from(x, y) local n = {} local k local cx, cy cx, cy = x, y while true do k = key(cx, cy) if data.nearland[k] then break end d = random_direction(cx, cy) cx = cx + d.dx cy = cy + d.dy n[k] = key(cx, cy) end path = {} k = key(x, y) while not (k == nil) do path[k] = true k = n[k] end fill_shortest_path(path, x, y) end local function diffuse() update_pending() r = math.random() * data.pendingsum for k, v in pairs(data.pending) do r = r - v.w if r < 0 then diffuse_from(v.x, v.y) break end end end local function geti(x, y) while math.sqrt(x * x + y * y) + 5 > math.sqrt(data.nearest) do diffuse() end return data.land[key(x, y)] == true end local function get(x, y) return geti(math.floor(x + 0.5), math.floor(y + 0.5)) end return { create = create, reload = reload, get = get, lua = 'Maze2()' } end
--full credit to benningtonguy for his Beeping Tool pitch = {0.7,0.8,0.9,1,1.1,0.9,1,1.3,1.2,1.3,1.4} num = 1 t = Instance.new("Tool", game.Players.LocalPlayer.Backpack) h = Instance.new("Part", t) h.BrickColor = BrickColor.new("Really black") h.Name = "Handle" hBM=Instance.new("BlockMesh",h) hBM.Scale = Vector3.new(0.15,1,0.012) script.Parent = t sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head) sound.Volume = 1 sound.SoundId = "http://www.roblox.com/asset/?id=15666462" script.Parent.Activated:connect(function() sound.Pitch = tonumber(pitch[num]) sound:Play() if num == 11 then num = 1 else num = num + 1 end end)
local M = {} M.setup = function() require('lualine').setup {} end return M
local mm = {} function mm.loadMap(map) local mapObjects = map.layers[2].objects for i=1,#mapObjects do local obj = mapObjects[i] table.insert(objects.platforms, Platform(obj.x, obj.y, obj.width, obj.height)) end for i=1,#objects.platforms do if not world:hasItem(objects.platforms[i]) then world:add(objects.platforms[i], objects.platforms[i].x, objects.platforms[i].y, objects.platforms[i].w, objects.platforms[i].h) else world:remove(objects.platforms[i]) world:add(objects.platforms[i], objects.platforms[i].x, objects.platforms[i].y, objects.platforms[i].w, objects.platforms[i].h) end end end function mm.drawMap(map) local data = map.layers[1].data for y=1,#data do for x=1,#data[y] do if data[y][x] ~= 0 then love.graphics.setColor(1, 1, 1) love.graphics.draw(images.spriteSheet, images.tiles[ data[y][x] ], (x-1)*32, (y-1)*32, 0, 1, 1) end end end end return mm
object_tangible_lair_base_shared_eow_imperial_power_gen = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/base/shared_eow_imperial_power_gen.iff" } ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_eow_imperial_power_gen, "object/tangible/lair/base/shared_eow_imperial_power_gen.iff") ------------------------------------------------------------------------------------------------------------------------------------ object_tangible_lair_base_shared_eow_power_transformer_imperial = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/base/shared_eow_power_transformer_imperial.iff" } ObjectTemplates:addClientTemplate(object_tangible_lair_base_shared_eow_power_transformer_imperial, "object/tangible/lair/base/shared_eow_power_transformer_imperial.iff") ------------------------------------------------------------------------------------------------------------------------------------
local _, NeP = ... -- Locals local GetActionInfo = GetActionInfo local ActionButton_CalculateAction = ActionButton_CalculateAction local GetSpellInfo = GetSpellInfo local wipe = wipe NeP.Buttons = {} local nBars = { "ActionButton", "MultiBarBottomRightButton", "MultiBarBottomLeftButton", "MultiBarRightButton", "MultiBarLeftButton" } local function UpdateButtons() wipe(NeP.Buttons) for _, group in ipairs(nBars) do for i =1, 12 do local button = _G[group .. i] if button then local actionType, id = GetActionInfo(ActionButton_CalculateAction(button, "LeftButton")) if actionType == 'spell' then local spell = GetSpellInfo(id) if spell then NeP.Buttons[spell] = button end end end end end end NeP.Listener:Add('NeP_Buttons','PLAYER_ENTERING_WORLD', function () UpdateButtons() end) NeP.Listener:Add('NeP_Buttons','ACTIONBAR_SLOT_CHANGED', function () UpdateButtons() end)
msg1 = "Obim kvadrata je " msg2 = " cm. Kolika je dužina njegove stranice?" msg3 = "Obim pravougaonika je " msg4 = " cm. Jedna njegova stranica je " msg5 = " puta kraća od druge. Kolika je dužina kraće stranice tog pravougaonika?"
local cv = require 'cv._env' require 'cutorch' -- TODO: remove this after gathering all CUDA packages in a single submodule cv.cuda = cv.cuda or require 'cv._env_cuda' local ffi = require 'ffi' ffi.cdef[[ struct PtrWrapper HOG_ctorCuda( struct SizeWrapper win_size, struct SizeWrapper block_size, struct SizeWrapper block_stride, struct SizeWrapper cell_size, int nbins); void HOG_setWinSigmaCuda(struct PtrWrapper ptr, double val); double HOG_getWinSigmaCuda(struct PtrWrapper ptr); void HOG_setL2HysThresholdCuda(struct PtrWrapper ptr, double val); double HOG_getL2HysThresholdCuda(struct PtrWrapper ptr); void HOG_setGammaCorrectionCuda(struct PtrWrapper ptr, bool val); bool HOG_getGammaCorrectionCuda(struct PtrWrapper ptr); void HOG_setNumLevelsCuda(struct PtrWrapper ptr, int val); int HOG_getNumLevelsCuda(struct PtrWrapper ptr); void HOG_setHitThresholdCuda(struct PtrWrapper ptr, double val); double HOG_getHitThresholdCuda(struct PtrWrapper ptr); void HOG_setWinStrideCuda(struct PtrWrapper ptr, struct SizeWrapper val); struct SizeWrapper HOG_getWinStrideCuda(struct PtrWrapper ptr); void HOG_setScaleFactorCuda(struct PtrWrapper ptr, double val); double HOG_getScaleFactorCuda(struct PtrWrapper ptr); void HOG_setGroupThresholdCuda(struct PtrWrapper ptr, int val); int HOG_getGroupThresholdCuda(struct PtrWrapper ptr); void HOG_setDescriptorFormatCuda(struct PtrWrapper ptr, int val); int HOG_getDescriptorFormatCuda(struct PtrWrapper ptr); size_t HOG_getDescriptorSizeCuda(struct PtrWrapper ptr); size_t HOG_getBlockHistogramSizeCuda(struct PtrWrapper ptr); void HOG_setSVMDetectorCuda(struct PtrWrapper ptr, struct TensorWrapper val); struct TensorWrapper HOG_getDefaultPeopleDetectorCuda(struct PtrWrapper ptr); struct TensorPlusPointArray HOG_detectCuda( struct cutorchInfo info, struct PtrWrapper ptr, struct TensorWrapper img); struct TensorPlusRectArray HOG_detectMultiScaleCuda( struct cutorchInfo info, struct PtrWrapper ptr, struct TensorWrapper img); struct TensorWrapper HOG_computeCuda( struct cutorchInfo info, struct PtrWrapper ptr, struct TensorWrapper img, struct TensorWrapper descriptors); struct PtrWrapper CascadeClassifier_ctor_filenameCuda(const char *filename); struct PtrWrapper CascadeClassifier_ctor_fileCuda(struct FileStoragePtr file); void CascadeClassifier_setMaxObjectSizeCuda(struct PtrWrapper ptr, struct SizeWrapper val); struct SizeWrapper CascadeClassifier_getMaxObjectSizeCuda(struct PtrWrapper ptr); void CascadeClassifier_setMinObjectSizeCuda(struct PtrWrapper ptr, struct SizeWrapper val); struct SizeWrapper CascadeClassifier_getMinObjectSizeCuda(struct PtrWrapper ptr); void CascadeClassifier_setScaleFactorCuda(struct PtrWrapper ptr, double val); double CascadeClassifier_getScaleFactorCuda(struct PtrWrapper ptr); void CascadeClassifier_setMinNeighborsCuda(struct PtrWrapper ptr, int val); int CascadeClassifier_getMinNeighborsCuda(struct PtrWrapper ptr); void CascadeClassifier_setFindLargestObjectCuda(struct PtrWrapper ptr, bool val); bool CascadeClassifier_getFindLargestObjectCuda(struct PtrWrapper ptr); void CascadeClassifier_setMaxNumObjectsCuda(struct PtrWrapper ptr, int val); int CascadeClassifier_getMaxNumObjectsCuda(struct PtrWrapper ptr); struct SizeWrapper CascadeClassifier_getClassifierSizeCuda(struct PtrWrapper ptr); struct TensorWrapper CascadeClassifier_detectMultiScaleCuda( struct cutorchInfo info, struct PtrWrapper ptr, struct TensorWrapper image, struct TensorWrapper objects); struct RectArray CascadeClassifier_convertCuda( struct PtrWrapper ptr, struct TensorWrapper gpu_objects); ]] local C = ffi.load(cv.libPath('cudaobjdetect')) require 'cv.Classes' local Classes = ffi.load(cv.libPath('Classes')) do local HOG = torch.class('cuda.HOG', 'cv.Algorithm', cv.cuda) function HOG:__init(t) local argRules = { {"win_size", default = {64, 128}, operator = cv.Size}, {"block_size", default = {16, 16}, operator = cv.Size}, {"block_stride", default = {8, 8}, operator = cv.Size}, {"cell_size", default = {8, 8}, operator = cv.Size}, {"nbins", default = 9} } self.ptr = ffi.gc(C.HOG_ctorCuda(cv.argcheck(t, argRules)), Classes.Algorithm_dtor) end function HOG:setWinSigma(t) local argRules = { {"val", required = true} } C.HOG_setWinSigmaCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getWinSigma() return C.HOG_getWinSigmaCuda(self.ptr) end function HOG:setL2HysThreshold(t) local argRules = { {"val", required = true} } C.HOG_setL2HysThresholdCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getL2HysThreshold() return C.HOG_getL2HysThresholdCuda(self.ptr) end function HOG:setGammaCorrection(t) local argRules = { {"val", required = true} } C.HOG_setGammaCorrectionCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getGammaCorrection() return C.HOG_getGammaCorrectionCuda(self.ptr) end function HOG:setNumLevels(t) local argRules = { {"val", required = true} } C.HOG_setNumLevelsCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getNumLevels() return C.HOG_getNumLevelsCuda(self.ptr) end function HOG:setHitThreshold(t) local argRules = { {"val", required = true} } C.HOG_setHitThresholdCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getHitThreshold() return C.HOG_getHitThresholdCuda(self.ptr) end function HOG:setWinStride(t) local argRules = { {"val", required = true, operator = cv.Size} } C.HOG_setWinStrideCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getWinStride() return C.HOG_getWinStrideCuda(self.ptr) end function HOG:setScaleFactor(t) local argRules = { {"val", required = true} } C.HOG_setScaleFactorCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getScaleFactor() return C.HOG_getScaleFactorCuda(self.ptr) end function HOG:setGroupThreshold(t) local argRules = { {"val", required = true} } C.HOG_setGroupThresholdCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getGroupThreshold() return C.HOG_getGroupThresholdCuda(self.ptr) end function HOG:setDescriptorFormat(t) local argRules = { {"val", required = true} } C.HOG_setDescriptorFormatCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getDescriptorFormat() return C.HOG_getDescriptorFormatCuda(self.ptr) end function HOG:getDescriptorSize() return C.HOG_getDescriptorSizeCuda(self.ptr) end function HOG:getBlockHistogramSize() return C.HOG_getBlockHistogramSizeCuda(self.ptr) end function HOG:setSVMDetector(t) local argRules = { {"val", required = true, operator = cv.wrap_tensor} } C.HOG_setSVMDetectorCuda(self.ptr, cv.argcheck(t, argRules)) end function HOG:getDefaultPeopleDetector() return cv.unwrap_tensors(C.HOG_getDefaultPeopleDetectorCuda(self.ptr)) end function HOG:detect(t) local argRules = { {"img", required = true, operator = cv.wrap_tensor} } local retval = C.HOG_detectCuda(cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)) return retval.points, cv.unwrap_tensors(retval.tensor) end function HOG:detectMultiScale(t) local argRules = { {"img", required = true, operator = cv.wrap_tensor} } local retval = C.HOG_detectMultiScaleCuda(cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)) return retval.rects, cv.unwrap_tensors(retval.tensor) end function HOG:compute(t) local argRules = { {"img", required = true, operator = cv.wrap_tensor}, {"descriptors", default = nil, operator = cv.wrap_tensor} } return cv.unwrap_tensors(C.HOG_computeCuda( cv.cuda._info(), self.ptr, cv.argcheck(t, argRules))) end end do local CascadeClassifier = torch.class('cuda.CascadeClassifier', 'cv.Algorithm', cv.cuda) function CascadeClassifier:__init(t) local argRules = { {"file_or_filename", required = true} } local f = cv.argcheck(t, argRules) if type(f) == 'string' then self.ptr = ffi.gc(C.CascadeClassifier_ctor_filenameCuda(f), Classes.Algorithm_dtor) else self.ptr = ffi.gc(C.CascadeClassifier_ctor_fileCuda(f), Classes.Algorithm_dtor) end end function CascadeClassifier:setMaxObjectSize(t) local argRules = { {"val", required = true, operator = cv.Size} } C.CascadeClassifier_setMaxObjectSizeCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getMaxObjectSize() return C.CascadeClassifier_getMaxObjectSizeCuda(self.ptr) end function CascadeClassifier:setMinObjectSize(t) local argRules = { {"val", required = true, operator = cv.Size} } C.CascadeClassifier_setMinObjectSizeCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getMinObjectSize() return C.CascadeClassifier_getMinObjectSizeCuda(self.ptr) end function CascadeClassifier:setScaleFactor(t) local argRules = { {"val", required = true} } C.CascadeClassifier_setScaleFactorCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getScaleFactor() return C.CascadeClassifier_getScaleFactorCuda(self.ptr) end function CascadeClassifier:setMinNeighbors(t) local argRules = { {"val", required = true} } C.CascadeClassifier_setMinNeighborsCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getMinNeighbors() return C.CascadeClassifier_getMinNeighborsCuda(self.ptr) end function CascadeClassifier:setFindLargestObject(t) local argRules = { {"val", required = true} } C.CascadeClassifier_setFindLargestObjectCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getFindLargestObject() return C.CascadeClassifier_getFindLargestObjectCuda(self.ptr) end function CascadeClassifier:setMaxNumObjects(t) local argRules = { {"val", required = true} } C.CascadeClassifier_setMaxNumObjectsCuda(self.ptr, cv.argcheck(t, argRules)) end function CascadeClassifier:getMaxNumObjects() return C.CascadeClassifier_getMaxNumObjectsCuda(self.ptr) end function CascadeClassifier:getClassifierSize() return C.CascadeClassifier_getClassifierSizeCuda(self.ptr) end function CascadeClassifier:detectMultiScale(t) local argRules = { {"image", required = true, operator = cv.wrap_tensor}, {"objects", default = nil, operator = cv.wrap_tensor} } return cv.unwrap_tensors(C.CascadeClassifier_detectMultiScaleCuda( cv.cuda._info(), self.ptr, cv.argcheck(t, argRules))) end function CascadeClassifier:convert(t) local argRules = { {"gpu_objects", required = true, operator = cv.wrap_tensor} } return C.CascadeClassifier_convertCuda(self.ptr, cv.argcheck(t, argRules)) end end return cv.cuda
local jid_split = require "util.jid".split; local st = require "util.stanza"; local xmlns_blocking = "urn:xmpp:blocking"; module:add_feature("urn:xmpp:blocking"); -- Add JID to default privacy list function add_blocked_jid(username, host, jid) local privacy_lists = datamanager.load(username, host, "privacy") or {lists = {}}; local default_list_name = privacy_lists.default; if not privacy_lists.lists then privacy_lists.lists = {} end if not default_list_name then default_list_name = "blocklist"; privacy_lists.default = default_list_name; end local default_list = privacy_lists.lists[default_list_name]; if not default_list then default_list = { name = default_list_name, items = {} }; privacy_lists.lists[default_list_name] = default_list; end local items = default_list.items; local order = items[1] and items[1].order or 0; -- Must come first for i=1,#items do -- order must be unique local item = items[i]; item.order = item.order + 1; if item.type == "jid" and item.action == "deny" and item.value == jid then return false; end end table.insert(items, 1, { type = "jid" , action = "deny" , value = jid , message = false , ["presence-out"] = false , ["presence-in"] = false , iq = false , order = order }); datamanager.store(username, host, "privacy", privacy_lists); return true; end -- Remove JID from default privacy list function remove_blocked_jid(username, host, jid) local privacy_lists = datamanager.load(username, host, "privacy") or {}; local default_list_name = privacy_lists.default; if not default_list_name then return; end local default_list = privacy_lists.lists[default_list_name]; if not default_list then return; end local items = default_list.items; local item, removed = nil, false; for i=1,#items do -- order must be unique item = items[i]; if item.type == "jid" and item.action == "deny" and item.value == jid then table.remove(items, i); removed = true; break; end end if removed then datamanager.store(username, host, "privacy", privacy_lists); end return removed; end function remove_all_blocked_jids(username, host) local privacy_lists = datamanager.load(username, host, "privacy") or {}; local default_list_name = privacy_lists.default; if not default_list_name then return; end local default_list = privacy_lists.lists[default_list_name]; if not default_list then return; end local items = default_list.items; local item; for i=#items,1,-1 do -- order must be unique item = items[i]; if item.type == "jid" and item.action == "deny" then table.remove(items, i); end end datamanager.store(username, host, "privacy", privacy_lists); return true; end function get_blocked_jids(username, host) -- Return array of blocked JIDs in default privacy list local privacy_lists = datamanager.load(username, host, "privacy") or {}; local default_list_name = privacy_lists.default; if not default_list_name then return {}; end local default_list = privacy_lists.lists[default_list_name]; if not default_list then return {}; end local items = default_list.items; local item; local jid_list = {}; for i=1,#items do -- order must be unique item = items[i]; if item.type == "jid" and item.action == "deny" then jid_list[#jid_list+1] = item.value; end end return jid_list; end local function send_push_iqs(username, host, command_type, jids) local bare_jid = username.."@"..host; local stanza_content = st.stanza(command_type, { xmlns = xmlns_blocking }); for _, jid in ipairs(jids) do stanza_content:tag("item", { jid = jid }):up(); end for resource, session in pairs(prosody.bare_sessions[bare_jid].sessions) do local iq_push_stanza = st.iq({ type = "set", to = bare_jid.."/"..resource }); iq_push_stanza:add_child(stanza_content); session.send(iq_push_stanza); end end function handle_blocking_command(event) local session, stanza = event.origin, event.stanza; local username, host = jid_split(stanza.attr.from); if stanza.attr.type == "set" then if stanza.tags[1].name == "block" then local block = stanza.tags[1]; local block_jid_list = {}; for item in block:childtags() do block_jid_list[#block_jid_list+1] = item.attr.jid; end if #block_jid_list == 0 then session.send(st.error_reply(stanza, "modify", "bad-request")); else for _, jid in ipairs(block_jid_list) do add_blocked_jid(username, host, jid); end session.send(st.reply(stanza)); send_push_iqs(username, host, "block", block_jid_list); end return true; elseif stanza.tags[1].name == "unblock" then local unblock = stanza.tags[1]; local unblock_jid_list = {}; for item in unblock:childtags() do unblock_jid_list[#unblock_jid_list+1] = item.attr.jid; end if #unblock_jid_list == 0 then remove_all_blocked_jids(username, host); else for _, jid_to_unblock in ipairs(unblock_jid_list) do remove_blocked_jid(username, host, jid_to_unblock); end end session.send(st.reply(stanza)); send_push_iqs(username, host, "unblock", unblock_jid_list); return true; end elseif stanza.attr.type == "get" and stanza.tags[1].name == "blocklist" then local reply = st.reply(stanza):tag("blocklist", { xmlns = xmlns_blocking }); local blocked_jids = get_blocked_jids(username, host); for _, jid in ipairs(blocked_jids) do reply:tag("item", { jid = jid }):up(); end session.send(reply); return true; end end module:hook("iq/self/urn:xmpp:blocking:blocklist", handle_blocking_command); module:hook("iq/self/urn:xmpp:blocking:block", handle_blocking_command); module:hook("iq/self/urn:xmpp:blocking:unblock", handle_blocking_command);
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Misc") local M = _Misc local mod = M:NewModule("TotemBar", "AceEvent-3.0") local eventFrame = CreateFrame("Frame") local function Update(self,event) local displayedTotems = 0 for i=1, MAX_TOTEMS do local haveTotem, name, startTime, duration, icon = GetTotemInfo(i); if haveTotem and icon and icon ~= "" then mod.totembar[i]:Show() mod.totembar[i].iconTexture:SetTexture(icon) displayedTotems = displayedTotems + 1 CooldownFrame_Set(mod.totembar[i].cooldown, startTime, duration, true) for d=1, MAX_TOTEMS do if _G["TotemFrameTotem"..d.."IconTexture"]:GetTexture() == icon then _G["TotemFrameTotem"..d]:ClearAllPoints(); _G["TotemFrameTotem"..d]:SetParent(mod.totembar[i].holder); _G["TotemFrameTotem"..d]:SetAllPoints(mod.totembar[i].holder); end end else mod.totembar[i]:Hide() end end end function mod:ToggleTotemEnable() if M.db.totembar.enable then self.totembar:Show() eventFrame:RegisterEvent("PLAYER_TOTEM_UPDATE", Update) eventFrame:RegisterEvent("PLAYER_ENTERING_WORLD", Update) eventFrame:SetScript("OnEvent", Update) Update() else self.totembar:Hide() eventFrame:UnregisterEvent("PLAYER_TOTEM_UPDATE") eventFrame:UnregisterEvent("PLAYER_ENTERING_WORLD") end end function mod:PositionAndSizeTotem() local db = M.db.totembar for i=1, MAX_TOTEMS do local button = self.totembar[i] local prevButton = self.totembar[i-1] button:Size(db.size) button:ClearAllPoints() if db.growthDirection == "HORIZONTAL" and db.sortDirection == "ASCENDING" then if i == 1 then button:SetPoint("LEFT", self.totembar, "LEFT", 0, 0) elseif prevButton then button:SetPoint("LEFT", prevButton, "RIGHT", db.spacing, 0) end elseif db.growthDirection == "VERTICAL" and db.sortDirection == "ASCENDING" then if i == 1 then button:SetPoint("TOP", self.totembar, "TOP", 0, 0) elseif prevButton then button:SetPoint("TOP", prevButton, "BOTTOM", 0, -db.spacing) end elseif db.growthDirection == "HORIZONTAL" and db.sortDirection == "DESCENDING" then if i == 1 then button:SetPoint("RIGHT", self.totembar, "RIGHT", 0, 0) elseif prevButton then button:SetPoint("RIGHT", prevButton, "LEFT", -db.spacing, 0) end else if i == 1 then button:SetPoint("BOTTOM", self.totembar, "BOTTOM", 0, 0) elseif prevButton then button:SetPoint("BOTTOM", prevButton, "TOP", 0, db.spacing) end end end if db.growthDirection == "HORIZONTAL" then self.totembar:Width(db.size*(MAX_TOTEMS) + db.spacing*(MAX_TOTEMS) + db.spacing) self.totembar:Height(db.size + db.spacing*2) else self.totembar:Height(db.size*(MAX_TOTEMS) + db.spacing*(MAX_TOTEMS) + db.spacing) self.totembar:Width(db.size + db.spacing*2) end Update() end function mod:Initialize() local bar = CreateFrame("Frame", "RayUI_TotemBar", R.UIParent) bar:SetPoint("TOPRIGHT", RayUIActionBar1, "TOPLEFT", -4, 0) self.totembar = bar; for i=1, MAX_TOTEMS do local frame = CreateFrame("Button", bar:GetName().."Totem"..i, bar) frame:SetID(i) frame:CreateShadow("Background") frame:StyleButton(true) frame:Hide() frame.holder = CreateFrame("Frame", nil, frame) frame.holder:SetAlpha(0) frame.holder:SetAllPoints() frame.iconTexture = frame:CreateTexture(nil, "ARTWORK") frame.iconTexture:SetInside(2) frame.iconTexture:SetTexCoord(.08, .92, .08, .92) frame.cooldown = CreateFrame("Cooldown", frame:GetName().."Cooldown", frame, "CooldownFrameTemplate") frame.cooldown:SetReverse(true) frame.cooldown:SetInside(2) self.totembar[i] = frame end self:ToggleTotemEnable() self:PositionAndSizeTotem() R:CreateMover(bar, "TotemBarMover", L["图腾条"]); end M:RegisterMiscModule(mod:GetName())
SceneManager = require("SceneManager") ArchiveManager = require("ArchiveManager") VictoryScene = {} VictoryScene.name = "VictoryScene" local _FONT_ = nil local _TEXTS_ = {"你打败了他……", "虽然,你仍可以有其他选择……"} local _COLOR_TEXT_ = {r = 137, g = 195, b = 235, a = 255} local _TEXT_SHOW_DELAY_ = 240 local _RECTS_TEXT_ = nil local _window_width, _window_height = GetWindowSize() local _image_Text_1 = nil local _image_Text_2 = nil local _texture_Text_1 = nil local _texture_Text_2 = nil local _width_image_text_1, _height_image_text_1 = nil, nil local _width_image_text_2, _height_image_text_2 = nil, nil local _timer_show = 0 local _alpha = 255 local function _FadeOut() SetDrawColor({r = 0, g = 0, b = 0, a = 15}) for i = 1, 100 do FillRectangle({x = 0, y = 0, w = _window_width, h = _window_height}) UpdateWindow() Sleep(10) end end function VictoryScene.Init() SceneManager.ClearWindowWhenUpdate = false _FONT_ = LoadFont("./Resource/Font/YGYCY.TTF", 80) _image_Text_1 = CreateUTF8TextImageBlended(_FONT_, _TEXTS_[1], _COLOR_TEXT_) _image_Text_2 = CreateUTF8TextImageBlended(_FONT_, _TEXTS_[2], _COLOR_TEXT_) _texture_Text_1 = CreateTexture(_image_Text_1) _texture_Text_2 = CreateTexture(_image_Text_2) _width_image_text_1, _height_image_text_1 = GetImageSize(_image_Text_1) _width_image_text_2, _height_image_text_2 = GetImageSize(_image_Text_2) _RECTS_TEXT_ = { {x = _window_width / 2 - _width_image_text_1 / 2, y = _window_height / 2 - _height_image_text_1 / 2 - 100, w = _width_image_text_1, h = _height_image_text_1}, {x = _window_width / 2 - _width_image_text_2 / 2, y = _window_height / 2 + _height_image_text_1 / 2 + 50, w = _width_image_text_2, h = _height_image_text_2}, } end function VictoryScene.Update() UpdateEvent() if _alpha > 0 then _alpha = _alpha - 5 end if _timer_show > _TEXT_SHOW_DELAY_ then _FadeOut() SceneManager.SetQuitHandler(function() return true end) SceneManager.Quit() return else _timer_show = _timer_show + 1 end CopyTexture(_texture_Text_1, _RECTS_TEXT_[1]) CopyTexture(_texture_Text_2, _RECTS_TEXT_[2]) SetDrawColor({r = 0, g = 0, b = 0, a = _alpha}) FillRectangle({x = 0, y = 0, w = _window_width, h = _window_height}) end function VictoryScene.Unload() ArchiveManager.SetData("_dialogue_list_index", 1) ArchiveManager.SetData("_dialogue_text_index", 1) ArchiveManager.SetData("choice", 0) ArchiveManager.DumpArchive() ArchiveManager.CloseArchive() UnloadFont(_FONT_) DestroyTexture(_texture_Text_1) DestroyTexture(_texture_Text_2) UnloadImage(_image_Text_1) UnloadImage(_image_Text_2) end return VictoryScene
--[[ Written by Syranide, [email protected] fixed and updated by minifisch, [email protected] big thanks to Syranide! :) ]] -- if SERVER then AddCSLuaFile() end if CLIENT then local target = { active = false } local snaptarget = { active = false } local snapkey = false local snaptime = false local snaplock = false local snapclick = false local snapclickfade = 0 local snapcursor = false local snapspawnmenu = false local cache = { vPlayerPos = 0, vLookPos = 0, vLookClipPos = 0, vLookVector = 0 } local condefs = { snap_enabled = 1, snap_gcboost = 1, snap_gcstrength = 125, snap_hidegrid = 0, snap_clickgrid = 0, snap_toggledelay = 0, snap_disableuse = 0, snap_allentities = 0, snap_alltools = 0, snap_enabletoggle = 0, snap_lockdelay = 0.5, snap_distance = 250, snap_gridlimit = 16, snap_gridsize = 8, snap_gridalpha = 0.4, snap_gridoffset = 0.5, snap_boundingbox = 1, snap_revertaim = 1, snap_centerline = 1 } local convars = {} for key, value in pairs(condefs) do convars[#convars + 1] = key end local modelsaveset = {} local modeloffsets = {} local function DrawScreenLine(vsA, vsB) surface.DrawLine(vsA.x, vsA.y, vsB.x, vsB.y) end local function ToScreen(vWorld) local vsScreen = vWorld:ToScreen() return Vector(vsScreen.x, vsScreen.y, 0) end local function PointToScreen(vPoint) if cache.vLookVector:DotProduct(vPoint - cache.vLookClipPos) > 0 then return ToScreen(vPoint) end end local function LineToScreen(vStart, vEnd) local dotStart = cache.vLookVector:DotProduct(vStart - cache.vLookClipPos) local dotEnd = cache.vLookVector:DotProduct(vEnd - cache.vLookClipPos) if dotStart > 0 and dotEnd > 0 then return ToScreen(vStart), ToScreen(vEnd) elseif dotStart > 0 or dotEnd > 0 then local vLength = vEnd - vStart local vIntersect = vStart + vLength * ((cache.vLookClipPos:DotProduct(cache.vLookVector) - vStart:DotProduct(cache.vLookVector)) / vLength:DotProduct(cache.vLookVector)) if dotStart <= 0 then return ToScreen(vIntersect), ToScreen(vEnd) else return ToScreen(vStart), ToScreen(vIntersect) end end end local function RayQuadIntersect(vOrigin, vDirection, vPlane, vX, vY) local vp = vDirection:Cross(vY) local d = vX:DotProduct(vp) if (d <= 0.0) then return end local vt = vOrigin - vPlane local u = vt:DotProduct(vp) if (u < 0.0 or u > d) then return end local v = vDirection:DotProduct(vt:Cross(vX)) if (v < 0.0 or v > d) then return end return Vector(u / d, v / d, 0) end local function OnInitialize() for key, value in pairs(condefs) do CreateClientConVar(key, value, true, false) end for _, filename in ipairs(file.Find('smartsnap_offsets_*.png', "GAME")) do local file = file.Read(filename) if file then lines = string.Explode("\n", file) header = table.remove(lines, 1) if header == "SMARTSNAP_OFFSETS" then for _, line in ipairs(lines) do local pos = string.find(line, '=') if pos then local key = string.lower(string.Trim(string.sub(line, 1, pos - 1))) local value = string.Trim(string.sub(line, pos + 1)) local c = string.Explode(",", value) modeloffsets[key] = {tonumber(c[1]), tonumber(c[2]), tonumber(c[3]), tonumber(c[4]), tonumber(c[5]), tonumber(c[6])} end end end end end end local function OnShutDown() output = file.Read('smartsnap_offsets_custom.png') if output == nil then output = "SMARTSNAP_OFFSETS\n" end for model, _ in pairs(modelsaveset) do output = output .. model .. '=' .. table.concat(modeloffsets[model], ",") .. "\n" end file.Write('smartsnap_offsets_custom.png', output) end local function GetDevOffset() local model = string.lower(target.entity:GetModel()) if modeloffsets[model] == nil then modeloffsets[model] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0} end return modeloffsets[model] end concommand.Add("snap_dev_alloffset", function(player, command, arguments) if target.active == true then if #arguments >= 1 then local v = GetDevOffset() for i = 1, 6 do v[i] = v[i] + tonumber(arguments[1]) end end end end) concommand.Add("snap_dev_gridoffset", function(player, command, arguments) if target.active == true then if #arguments >= 1 then local v = GetDevOffset() v[target.face] = v[target.face] + tonumber(arguments[1]) end end end) concommand.Add("snap_dev_saveoffset", function(player, command, arguments) if target.active == true then local v = GetDevOffset() modelsaveset[string.lower(target.entity:GetModel())] = true end end) local function SnapToggleGrid() if (GetConVarNumber("snap_enabled") == 0) then RunConsoleCommand('snap_enabled', '1') else RunConsoleCommand('snap_enabled', '0') end end local function SnapPress() if GetConVarNumber("snap_clickgrid") ~= 0 and not snapclick then snapclick = true snapclickfade = CurTime() elseif GetConVarNumber("snap_clickgrid") == 0 or snapclick then if (snaplock or snapcursor) then snaptime = false else local toggledelay = GetConVarNumber("snap_toggledelay") if (toggledelay > 0 and snaptime and snaptime + toggledelay > CurTime()) then SnapToggleGrid() snaptime = false snaplock = false else snaptime = CurTime() end end snapkey = target.active if (not snapcursor) then snaplock = false end end end local function SnapRelease() snapkey = false end local function SnapLock() snaplock = not snaplock end local function OnSpawnMenu() snapspawnmenu = true end local function OnKeyPress(player, key) if (key == IN_USE and GetConVarNumber("snap_disableuse") == 0) then SnapPress() end end local function OnKeyRelease(player, key) if (key == IN_USE and GetConVarNumber("snap_disableuse") == 0) then SnapRelease() end end local function OnThink() if (vgui.CursorVisible()) then if (not snapcursor and snaplock) then snaptarget = table.Copy(target) end snaptime = false snapcursor = true else if (snapcursor and snaplock) then target = snaptarget end snapspawnmenu = false snapcursor = false end if (GetConVarNumber("snap_enabletoggle") ~= 0) then if (snapkey and snaptime and not snaplock) then if (CurTime() > snaptime + GetConVarNumber("snap_lockdelay")) then snaplock = true snaptime = false end end end local locked = target.locked and target.active target.locked = (snapkey or snaplock and not snapcursor) and target.active if (not target.locked and locked and GetConVarNumber("snap_revertaim") ~= 0) then if (snapcursor) then local screen = target.entity:LocalToWorld(target.vector):ToScreen() gui.SetMousePos(math.Round(screen.x), math.Round(screen.y)) else local angles = (target.entity:LocalToWorld(target.vector) - LocalPlayer():GetShootPos()):Angle() LocalPlayer():SetEyeAngles(angles) end end end local function CalculateGridAxis(L) local length = L:Length() local grid = math.Clamp(math.floor(length / (2 * GetConVarNumber("snap_gridsize"))) * 2, 2, GetConVarNumber("snap_gridlimit")) local offset = math.Clamp(GetConVarNumber("snap_gridoffset") / length, 0, 1 / grid) local scale = 1 - offset * 2 return { length = length, offset = offset, scale = scale, grid = grid } end local function CalculateSnap(X, Y, v) local LX = CalculateGridAxis(X) local LY = CalculateGridAxis(Y) local BX = math.Clamp(math.Round(v.x * LX.grid), 0, LX.grid) local BY = math.Clamp(math.Round(v.y * LY.grid), 0, LY.grid) if BX == 1 and v.x < (1 / LX.grid + LX.offset) / 2 then BX = 0 end if BX == LX.grid - 1 and v.x > 1 - (1 / LX.grid + LX.offset) / 2 then BX = LX.grid end if BY == 1 and v.y < (1 / LY.grid + LY.offset) / 2 then BY = 0 end if BY == LY.grid - 1 and v.y > 1 - (1 / LY.grid + LY.offset) / 2 then BY = LY.grid end local RX = X * (BX / LX.grid) local RY = Y * (BY / LY.grid) if BX == 0 then RX = X * math.Clamp(LX.offset, 0, 1 / LX.grid) end if BX == LX.grid then RX = X * (1 - math.Clamp(LX.offset, 0, 1 / LX.grid)) end if BY == 0 then RY = Y * math.Clamp(LY.offset, 0, 1 / LY.grid) end if BY == LY.grid then RY = Y * (1 - math.Clamp(LY.offset, 0, 1 / LY.grid)) end return RX + RY end local function DrawGridLines(vOrigin, vSX, vSY, gridLines, offsetX, offsetY, sign) local centerline = (GetConVarNumber("snap_centerline") ~= 0) local vTemp = vOrigin + vSX * 0.5 local vX = vTemp + vSY * (offsetY) local vY = vTemp + vSY * (1 - offsetY) local vOffset, temp local xtemp = ToScreen(vX) - ToScreen(vY) xtemp:Normalize() local vsNormal = xtemp if math.abs(vsNormal.x) < 1 - math.abs(vsNormal.y) then temp = -0.5 * sign else temp = 0.5 * sign end if math.abs(vsNormal.x) < math.abs(vsNormal.y) then vsOffset = Vector(temp, 0, 0) else vsOffset = Vector(0, temp, 0) end if offsetX < 1 / gridLines then local vTemp = vOrigin + vSX * offsetX local vX = vTemp + vSY * offsetY local vY = vTemp + vSY * (1 - offsetY) local vsX, vsY = LineToScreen(vX, vY) if (vsX) then DrawScreenLine(vsX + vsOffset, vsY + vsOffset) end end for i = 1, gridLines - 1 do local vTemp = vOrigin + vSX * (i / gridLines) local vX = vTemp + vSY * offsetY local vY = vTemp + vSY * (1 - offsetY) local vsX, vsY = LineToScreen(vX, vY) if (vsX) then if (gridLines / i == 2 and centerline) then DrawScreenLine(vsX + vsOffset * -1, vsY + vsOffset * -1) DrawScreenLine(vsX + vsOffset * 3, vsY + vsOffset * 3) else DrawScreenLine(vsX + vsOffset, vsY + vsOffset) end end end if offsetX < 1 / gridLines then local vTemp = vOrigin + vSX * (1 - offsetX) local vX = vTemp + vSY * offsetY local vY = vTemp + vSY * (1 - offsetY) local vsX, vsY = LineToScreen(vX, vY) if (vsX) then DrawScreenLine(vsX + vsOffset, vsY + vsOffset) end end end local function DrawGrid(vOrigin, vSX, vSY) local LX = CalculateGridAxis(vSX) local LY = CalculateGridAxis(vSY) surface.SetDrawColor(0, 0, 0, math.Round(GetConVarNumber("snap_gridalpha") * 255)) DrawGridLines(vOrigin, vSX, vSY, LX.grid, LX.offset, LY.offset, 1) DrawGridLines(vOrigin, vSY, vSX, LY.grid, LY.offset, LX.offset, 1) surface.SetDrawColor(255, 255, 255, math.Round(GetConVarNumber("snap_gridalpha") * 255)) DrawGridLines(vOrigin, vSX, vSY, LX.grid, LX.offset, LY.offset, -1) DrawGridLines(vOrigin, vSY, vSX, LY.grid, LY.offset, LX.offset, -1) end local function DrawBoundaryLines(vOrigin, vOpposite) local vPoint if (vOrigin:Distance(vOpposite) > 5) then local x = vOpposite - vOrigin x:Normalize() vPoint = vOrigin + x * 5 else vPoint = vOrigin + (vOpposite - vOrigin) / 2 end local vsA, vsB = LineToScreen(vPoint, vOrigin) if (vsA) then surface.SetDrawColor(0, 0, 255, 192) DrawScreenLine(vsA, vsB) end end local function DrawBoundary(vOrigin, vX, vY, vZ) DrawBoundaryLines(vOrigin, vX) DrawBoundaryLines(vOrigin, vY) DrawBoundaryLines(vOrigin, vZ) end local function DrawSnapCross(vsCenter, r, g, b) surface.SetDrawColor(0, 0, 0, 255) DrawScreenLine(vsCenter + Vector(-2.5, -2.0), vsCenter + Vector(2.5, 3.0)) DrawScreenLine(vsCenter + Vector(1.5, -2.0), vsCenter + Vector(-3.5, 3.0)) surface.SetDrawColor(r, g, b, 255) DrawScreenLine(vsCenter + Vector(-1.5, -2.0), vsCenter + Vector(3.5, 3.0)) DrawScreenLine(vsCenter + Vector(2.5, -2.0), vsCenter + Vector(-2.5, 3.0)) end local function ComputeEdges(entity, obbmax, obbmin) return { lsw = entity:LocalToWorld(Vector(obbmin.x, obbmin.y, obbmin.z)), lse = entity:LocalToWorld(Vector(obbmax.x, obbmin.y, obbmin.z)), lnw = entity:LocalToWorld(Vector(obbmin.x, obbmax.y, obbmin.z)), lne = entity:LocalToWorld(Vector(obbmax.x, obbmax.y, obbmin.z)), usw = entity:LocalToWorld(Vector(obbmin.x, obbmin.y, obbmax.z)), use = entity:LocalToWorld(Vector(obbmax.x, obbmin.y, obbmax.z)), unw = entity:LocalToWorld(Vector(obbmin.x, obbmax.y, obbmax.z)), une = entity:LocalToWorld(Vector(obbmax.x, obbmax.y, obbmax.z)) } end local function OnPaintHUD() target.active = false if GetConVarNumber("snap_clickgrid") ~= 0 and not snapclick then return end snapclickprev = snapclick snapclick = snapclickprev and snapclickfade > CurTime() if (GetConVarNumber("snap_enabled") == 0) then return end if (not LocalPlayer():Alive() or LocalPlayer():InVehicle()) then return end if (target.locked) then if (not target.entity:IsValid()) then return end else local trace = LocalPlayer():GetEyeTrace() cache.vLookTrace = trace if (not trace.HitNonWorld) then return end local entity = trace.Entity if (entity == nil) then return end if (not entity:IsValid()) then return end local class = entity:GetClass() if (class ~= 'prop_physics' and class ~= 'phys_magnet' and class ~= 'gmod_spawner' and GetConVarNumber('snap_allentities') == 0 or class == 'player') then return end if (not LocalPlayer():GetActiveWeapon():IsValid()) then return end if (LocalPlayer():GetActiveWeapon():GetClass() == 'weapon_physgun') then return end if (LocalPlayer():GetActiveWeapon():GetClass() ~= 'gmod_tool' and GetConVarNumber('snap_alltools') == 0) then return end target.entity = entity end --ErrorNoHalt(collectgarbage("count")) if GetConVarNumber("snap_gcboost") ~= 0 then collectgarbage("step", GetConVarNumber("snap_gcstrength")) end snapclick = snapclickprev snapclickfade = CurTime() + 0.25 -- updating the cache perhaps shouldn't be done here, CalcView? cache.vLookPos = LocalPlayer():GetShootPos() cache.vLookVector = LocalPlayer():GetAimVector() cache.vLookClipPos = cache.vLookPos + cache.vLookVector * 3 local model = string.lower(target.entity:GetModel()) local offsets = modeloffsets[model] if not offsets then local offset = 0.25 offsets = {offset, offset, offset, offset, offset, offset} end if cache.eEntity ~= target.entity or cache.vEntAngles ~= target.entity:GetAngles() or vEntPosition ~= target.entity:GetPos() then cache.eEntity = target.entity cache.vEntAngles = target.entity:GetAngles() cache.vEntPosition = target.entity:GetPos() local obbmax = target.entity:OBBMaxs() local obbmin = target.entity:OBBMins() local obvsnap = ComputeEdges(target.entity, obbmax, obbmin) local obbmax = target.entity:OBBMaxs() - Vector(offsets[5], offsets[3], offsets[1]) local obbmin = target.entity:OBBMins() + Vector(offsets[6], offsets[4], offsets[2]) local obvgrid = ComputeEdges(target.entity, obbmax, obbmin) local faces = {{obvgrid.unw, obvgrid.usw - obvgrid.unw, obvgrid.une - obvgrid.unw, obvgrid.lnw - obvgrid.unw, Vector(0, 0, -offsets[1])}, {obvgrid.lsw, obvgrid.lnw - obvgrid.lsw, obvgrid.lse - obvgrid.lsw, obvgrid.usw - obvgrid.lsw, Vector(0, 0, offsets[2])}, {obvgrid.unw, obvgrid.une - obvgrid.unw, obvgrid.lnw - obvgrid.unw, obvgrid.usw - obvgrid.unw, Vector(0, -offsets[3], 0)}, {obvgrid.usw, obvgrid.lsw - obvgrid.usw, obvgrid.use - obvgrid.usw, obvgrid.unw - obvgrid.usw, Vector(0, offsets[4], 0)}, {obvgrid.une, obvgrid.use - obvgrid.une, obvgrid.lne - obvgrid.une, obvgrid.unw - obvgrid.une, Vector(-offsets[5], 0, 0)}, {obvgrid.unw, obvgrid.lnw - obvgrid.unw, obvgrid.usw - obvgrid.unw, obvgrid.une - obvgrid.unw, Vector(offsets[6], 0, 0)}} cache.aGrid = obvgrid cache.aSnap = obvsnap cache.aFaces = faces end local obvgrid = cache.aGrid local obvsnap = cache.aSnap local faces = cache.aFaces if (not target.locked) then -- should improve this by expanding the bounding box or something instead! -- create a larger bounding box and then planes for each side, and check distance from the plane -- separate function perhaps? local distance = (LocalPlayer():GetPos() - target.entity:GetPos()):Length() - (obvgrid.unw - obvgrid.lse):Length() if (distance > GetConVarNumber("snap_distance")) then return end for face, vertices in ipairs(faces) do intersection = RayQuadIntersect(cache.vLookPos, cache.vLookVector, vertices[1], vertices[2], vertices[3]) if (intersection) then target.face = face break end end if intersection == nil then return end end if (GetConVarNumber("snap_boundingbox") ~= 0) then DrawBoundary(obvgrid.unw, obvgrid.lnw, obvgrid.usw, obvgrid.une) DrawBoundary(obvgrid.une, obvgrid.lne, obvgrid.use, obvgrid.unw) DrawBoundary(obvgrid.lnw, obvgrid.unw, obvgrid.lsw, obvgrid.lne) DrawBoundary(obvgrid.lne, obvgrid.une, obvgrid.lse, obvgrid.lnw) DrawBoundary(obvgrid.usw, obvgrid.lsw, obvgrid.unw, obvgrid.use) DrawBoundary(obvgrid.use, obvgrid.lse, obvgrid.une, obvgrid.usw) DrawBoundary(obvgrid.lsw, obvgrid.usw, obvgrid.lnw, obvgrid.lse) DrawBoundary(obvgrid.lse, obvgrid.use, obvgrid.lne, obvgrid.lsw) end local vectorOrigin = faces[target.face][1] local vectorX = faces[target.face][2] local vectorY = faces[target.face][3] local vectorZ = faces[target.face][4] local vectorOffset = faces[target.face][5] local vectorGrid if (not target.locked) then vectorGrid = vectorOrigin + CalculateSnap(vectorX, vectorY, intersection) local trace = util.TraceLine({ start = target.entity:LocalToWorld(target.entity:WorldToLocal(vectorGrid) - vectorOffset) - vectorZ:GetNormalized() * 0.01, endpos = vectorGrid + vectorZ }) local vectorSnap = trace.HitPos target.offset = target.entity:WorldToLocal(vectorSnap) target.vector = target.entity:WorldToLocal(vectorGrid) target.error = true if (trace.Entity == nil or not trace.Entity:IsValid()) then snaperror = -1 elseif (trace.Entity ~= target.entity) then snaperror = -2 elseif (trace.HitPos == trace.StartPos) then snaperror = -2 else snaperror = (LocalPlayer():GetEyeTrace().HitPos - trace.HitPos):Length() target.error = false if ((vectorSnap - vectorGrid):Length() > 0.5) then local marker = PointToScreen(vectorSnap) if (marker) then DrawSnapCross(marker, 255, 255, 255) end end end else vectorGrid = target.entity:LocalToWorld(target.vector) local vectorSnap = target.entity:LocalToWorld(target.offset) local marker = PointToScreen(vectorSnap) snaperror = (LocalPlayer():GetEyeTrace().HitPos - vectorSnap):Length() if (marker) then if (target.error == true) then snaperror = -2 DrawSnapCross(marker, 0, 255, 255) elseif (snaperror < 0.001) then DrawSnapCross(marker, 0, 255, 0) elseif (snaperror < 0.1) then DrawSnapCross(marker, 255, 255, 0) else DrawSnapCross(marker, 255, 0, 0) end end end if (GetConVarNumber("snap_hidegrid") == 0) then DrawGrid(vectorOrigin, vectorX, vectorY) end target.active = true local vsCursor = PointToScreen(vectorGrid) if (vsCursor) then if (snaperror == -1) then target.active = false DrawSnapCross(vsCursor, 0, 255, 255) elseif (snaperror == -2) then DrawSnapCross(vsCursor, 255, 0, 255) elseif (snaperror < 0.001) then DrawSnapCross(vsCursor, 0, 255, 0) elseif (snaperror < 0.1) then DrawSnapCross(vsCursor, 255, 255, 0) else DrawSnapCross(vsCursor, 255, 0, 0) end end end local function OnSnapView(player, origin, angles, fov) local targetvalid = target.active and target.locked and target.entity:IsValid() local snaptargetvalid = snaptarget.active and snaptarget.locked and snaptarget.entity:IsValid() if (snapcursor and not snapspawnmenu and targetvalid) then local screen = ToScreen(target.entity:LocalToWorld(target.offset)) gui.SetMousePos(math.Round(screen.x), math.Round(screen.y)) end if (not snapcursor and targetvalid) then return { angles = (target.entity:LocalToWorld(target.offset) - player:GetShootPos()):Angle() } elseif (snaplock and snaptargetvalid) then return { angles = (snaptarget.entity:LocalToWorld(snaptarget.offset) - player:GetShootPos()):Angle() } end end local function OnSnapAim(user) local targetvalid = target.active and target.locked and target.entity:IsValid() local snaptargetvalid = snaptarget.active and snaptarget.locked and snaptarget.entity:IsValid() if (not snapcursor and targetvalid) then user:SetViewAngles((target.entity:LocalToWorld(target.offset) - LocalPlayer():GetShootPos()):Angle()) elseif (snaplock and snaptargetvalid) then user:SetViewAngles((snaptarget.entity:LocalToWorld(snaptarget.offset) - LocalPlayer():GetShootPos()):Angle()) end end concommand.Add("+snap", SnapPress) concommand.Add("-snap", SnapRelease) concommand.Add("snaplock", SnapLock) concommand.Add("snaptogglegrid", SnapToggleGrid) hook.Add("Initialize", "SmartsnapInitialize", OnInitialize) hook.Add("SpawnMenuOpen", "SmartsnapSpawnMenu", OnSpawnMenu) hook.Add("Think", "SmartsnapThink", OnThink) hook.Add("ShutDown", "SmartsnapShutDown", OnShutDown) hook.Add("KeyPress", "SmartsnapKeyPress", OnKeyPress) hook.Add("KeyRelease", "SmartsnapKeyRelease", OnKeyRelease) hook.Add("CreateMove", "SmartsnapSnap", OnSnapAim) hook.Add("CalcView", "SmartsnapSnapView", OnSnapView) hook.Add("SpawnMenuOpen", "SmartsnapSpawnMenu", OnSpawnMenu) hook.Add("HUDPaintBackground", "SmartsnapPaintHUD", OnPaintHUD) local function OnPopulateToolPanel(panel) panel:AddControl("ComboBox", { Options = { ["default"] = condefs }, CVars = convars, Label = "", MenuButton = "1", Folder = "smartsnap" }) panel:AddControl("CheckBox", { Label = "Enable", Command = "snap_enabled" }) panel:AddControl("CheckBox", { Label = "Use click grid (USE temporarily enables grid)", Command = "snap_clickgrid" }) panel:AddControl("CheckBox", { Label = "Hide grid (only shows snap point)", Command = "snap_hidegrid" }) panel:AddControl("CheckBox", { Label = "Smart toggle enabled", Command = "snap_enabletoggle" }) panel:AddControl("CheckBox", { Label = "Revert aim to grid snap on detach", Command = "snap_revertaim" }) panel:AddControl("CheckBox", { Label = "Enable for all entities", Command = "snap_allentities" }) panel:AddControl("CheckBox", { Label = "Enable for all tools", Command = "snap_alltools" }) panel:AddControl("CheckBox", { Label = "Draw thick center lines", Command = "snap_centerline" }) panel:AddControl("Slider", { Label = "Grid toggle delay (double click snap-key)", Command = "snap_toggledelay", Type = "Float", Min = "0.0", Max = "0.2" }) panel:AddControl("Slider", { Label = "Smart lock delay", Command = "snap_lockdelay", Type = "Float", Min = "0.0", Max = "5.0" }) panel:AddControl("CheckBox", { Label = "Bounding box enabled", Command = "snap_boundingbox" }) panel:AddControl("Slider", { Label = "Grid draw distance", Command = "snap_distance", Type = "Integer", Min = "50", Max = "1000" }) panel:AddControl("Slider", { Label = "Grid edge offset", Command = "snap_gridoffset", Type = "Float", Min = "0.0", Max = "2.5" }) panel:AddControl("Slider", { Label = "Grid transparency", Command = "snap_gridalpha", Type = "Float", Min = "0.1", Max = "1.0" }) panel:AddControl("Slider", { Label = "Maximum number of snap points on an axis", Command = "snap_gridlimit", Type = "Integer", Min = "2", Max = "64" }) panel:AddControl("Slider", { Label = "Minimum distance between each snap point", Command = "snap_gridsize", Type = "Integer", Min = "2", Max = "64" }) panel:AddControl("Label", { Text = "" }) panel:AddControl("Label", { Text = "The following option should prevent FPS drops from occuring, however it might have a slight impact on the average FPS while the grid is showing. Do NOT uncheck this option unless you are experiencing very low FPS or fully understands its purpose." }) panel:AddControl("Label", { Text = "NOTE: This option is only effective when the grid is showing, it does not impact regular gameplay!" }) panel:AddControl("Label", { Text = "" }) panel:AddControl("CheckBox", { Label = "Garbage collection boost", Command = "snap_gcboost" }) end function OnPopulateToolMenu() spawnmenu.AddToolMenuOption("Options", "Player", "SmartSnapSettings", "SmartSnap", "", "", OnPopulateToolPanel, { SwitchConVar = 'snap_enabled' }) end hook.Add("PopulateToolMenu", "SmartSnapToolMenu", OnPopulateToolMenu) end
#!/usr/bin/env lua --[[ Copyright (c) 2010 Andreas Krinke Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] local formats = "c cs lua-oocairo scrupp" -- default export filter local format = "lua-oocairo" local infile, outfile -- collect command line argument if #arg == 2 then infile = arg[1] outfile = arg[2] elseif #arg == 4 and arg[1] == "-f" and string.find(formats, arg[2], 1, true) then format = arg[2] infile = arg[3] outfile = arg[4] else print([[ Usage: lua cairoxml2cairo.lua [-f format] xml-file source-file Available formats: ]] .. formats) os.exit() end -- try to load the source code format definitions local success, replacements = pcall(require, "formats." .. format) if not success then print(string.format([[ Error loading format %s: %s Is %s.lua missing in directory 'formats'?]], format, replacements, format)) os.exit() end -- list of tags, that start a pattern definition local pattern_tags = { solid = true, linear = true, radial = true } -- stores the current state of cairo local state = {} ----------------------------------------------------------------------------- -- Function Definitions ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- -- Simple XML Parser -- source: http://lua-users.org/wiki/LuaXml local function parseargs(s) local arg = {} string.gsub(s, "(%w+)=([\"'])(.-)%2", function (w, _, a) arg[w] = a end) return arg end local function collect(s) local stack = {} local top = {} table.insert(stack, top) local ni,c,label,xarg, empty local i, j = 1, 1 while true do ni,j,c,label,xarg, empty = string.find(s, "<(%/?)([%w%-:]+)(.-)(%/?)>", i) if not ni then break end local text = string.sub(s, i, ni-1) if not string.find(text, "^%s*$") then table.insert(top, text) end if empty == "/" then -- empty element tag table.insert(top, {label=label, xarg=parseargs(xarg), empty=1}) elseif c == "" then -- start tag top = {label=label, xarg=parseargs(xarg)} table.insert(stack, top) -- new level else -- end tag local toclose = table.remove(stack) -- remove top top = stack[#stack] if #stack < 1 then error("nothing to close with "..label) end if toclose.label ~= label then error("trying to close "..toclose.label.." with "..label) end table.insert(top, toclose) end i = j+1 end local text = string.sub(s, i) if not string.find(text, "^%s*$") then table.insert(stack[#stack], text) end if #stack > 1 then error("unclosed "..stack[stack.n].label) end return stack[1] end -- End Simple XML Parser ----------------------------------------------------------------------------- --- Extracts the basename (without suffix) from a path -- @patam path Path to extract the basename from. -- @return basename of the file function basename(path) local file = path:match("([^\\/:]*)$") local basename, ext = file:match("^%.*(.+)%.([^%.]-)$") if not basename then basename = file:match("^%.*(.*)$") end return (basename:gsub("%.", "_")) end --- Outputs the source code corresponding to the current tag. -- For each start and end tag, different source code can be defined. -- @param fh Output filehandle. -- @param basename Basename of the output file. -- @param kind Either "pre" (start tag was parsed) -- or "post" (stop tag was parsed). -- @param t Table containing information about the current tag. local function output(fh, basename, kind, t) local label = t.label if label == "svg" then error("svg tag detected\nPlease provide a cairo xml file, not an svg file.") end if kind == "pre" then if pattern_tags[label] then state.current_environment = "pattern" else state.current_environment = nil end else -- "post" if label == "surface" then state.last_environment = "surface" elseif pattern_tags[label] then state.last_environment = "pattern" end end local rep = replacements[label] if not rep then error("not supported tag: " .. label) end local s if kind == "pre" then if type(rep) == "table" then rep = rep.pre end else if type(rep) == "table" then rep = rep.post else rep = nil end end if type(rep) == "string" then s = rep elseif type(rep) == "function" then s = rep(state, t[1]) end if s then s = string.gsub(s, "$basename", basename) s = string.gsub(s, "$value", t[1]) s = string.gsub(s, "$(%w+)", t.xarg) fh:write(s, "\n") end end --- Processes the table generated by the XML parser. -- @param fh Output filehandle. -- @param t Table generated by collect(). -- @see collect. local function process(fh, basename, t) for _,child in ipairs(t) do if type(child) == "table" then output(fh, basename, "pre", child) process(fh, basename, child) output(fh, basename, "post", child) end end end ----------------------------------------------------------------------------- -- Main ----------------------------------------------------------------------------- -- open the input and output file local fh_in = assert(io.open(infile)) local fh_out = assert(io.open(outfile, "w")) -- read and parse the whole xml file local t = collect(fh_in:read("*a")) -- process the resulting table process(fh_out, basename(outfile), t)
return require("flib.gui")
local compe = require'compe' local Source = require'compe_nvim_lsp.source' local source_ids = {} return { attach = function() vim.api.nvim_exec([[ augroup compe_nvim_lsp autocmd InsertEnter * lua require"compe_nvim_lsp".register() augroup END ]], false) end; register = function() -- unregister for _, source_id in ipairs(source_ids) do compe.unregister_source(source_id) end source_ids = {} -- register local filetype = vim.bo.filetype for _, client in pairs(vim.lsp.buf_get_clients(0)) do table.insert(source_ids, compe.register_source('nvim_lsp', Source.new(client, filetype))) end end; }
counter = 0 -- IF COUNTER EQUALS 1 THE PLAYER IS IN THE QUEUE -- MESSAGES RegisterNetEvent("pvpsystem:msg") AddEventHandler("pvpsystem:msg", function(numero) notify("You are in the arena: ~b~#"..numero) SetGameplayCamRelativeHeading(0) end) RegisterNetEvent("pvpsystem:msgWon") AddEventHandler("pvpsystem:msgWon", function() notify("~g~You won!") SetGameplayCamRelativeHeading(0) counter = 0 end) RegisterNetEvent("pvpsystem:msgLost") AddEventHandler("pvpsystem:msgLost", function() notify("~r~You lost!") SetGameplayCamRelativeHeading(0) counter = 0 end) RegisterNetEvent("pvpsystem:msgQuit") AddEventHandler("pvpsystem:msgQuit", function() notify("A player disconnected") SetGameplayCamRelativeHeading(0) end) -- ADD PLAYER TO A QUEUE RegisterNetEvent("pvpsystem:pvpqueue") AddEventHandler("pvpsystem:pvpqueue", function(ident) if (ident==1) then if (counter == 0) then notify("~g~You joined the queue (1v1)") TriggerServerEvent("pvpsystem:counter1v1", source) counter = 1 else notify("~r~You are already in a queue") end else if (counter == 0) then notify("~g~You joined the queue (2v2)") TriggerServerEvent("pvpsystem:counter2v2", source) counter = 1 else notify("~r~You are already in a queue") end end end) -- NOTIFICATIONS function notify(str) BeginTextCommandThefeedPost("STRING") AddTextComponentSubstringPlayerName(str) EndTextCommandThefeedPostTicker(true, false) end
local dao_helpers = require "spec.02-integration.03-dao.helpers" local Factory = require "kong.dao.factory" local utils = require "kong.tools.utils" local DB = require "kong.db" dao_helpers.for_each_dao(function(kong_config) describe("Model (Constraints) with DB: #" .. kong_config.database, function() local service_fixture local plugin_fixture local dao local db setup(function() db = assert(DB.new(kong_config, kong_config.database)) assert(db:init_connector()) dao = assert(Factory.new(kong_config, db)) assert(dao:run_migrations()) end) before_each(function() dao:truncate_tables() assert(db:truncate()) local service, _, err_t = db.services:insert { protocol = "http", host = "example.com", } assert.is_nil(err_t) service_fixture = service plugin_fixture = { name = "key-auth", service_id = service.id, } end) -- Check behavior just in case describe("plugins insert()", function() it("insert a valid plugin", function() local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(err) assert.is_table(plugin) assert.equal(service_fixture.id, plugin.service_id) assert.same({ run_on_preflight = true, hide_credentials = false, key_names = {"apikey"}, anonymous = "", key_in_body = false, }, plugin.config) end) it("insert a valid plugin bis", function() plugin_fixture.config = { key_names = { "api-key" } } local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(err) assert.is_table(plugin) assert.equal(service_fixture.id, plugin.service_id) assert.same({ run_on_preflight = true, hide_credentials = false, key_names = {"api-key"}, anonymous = "", key_in_body = false, }, plugin.config) end) describe("uniqueness", function() it("per Service", function() local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(err) assert.truthy(plugin) plugin, err = dao.plugins:insert(plugin_fixture) assert.truthy(err) assert.falsy(plugin) assert.True(err.unique) assert.matches("[" .. kong_config.database .. " error] " .. "name=already exists with value 'key-auth'", err, nil, true) end) it("Service/Consumer", function() local consumer, err = dao.consumers:insert { username = "bob" } assert.falsy(err) assert.truthy(consumer) local plugin_tbl = { name = "rate-limiting", service_id = service_fixture.id, consumer_id = consumer.id, config = { minute = 1 } } local plugin, err = dao.plugins:insert(plugin_tbl) assert.falsy(err) assert.truthy(plugin) assert.equal(consumer.id, plugin.consumer_id) plugin, err = dao.plugins:insert(plugin_tbl) assert.truthy(err) assert.falsy(plugin) assert.True(err.unique) assert.matches("[" .. kong_config.database .. " error] " .. "name=already exists with value 'rate-limiting'", err, nil, true) end) it("Service/Route", function() local err_t, service, route, _ service, _, err_t = db.services:insert { host = "example.com", } assert.is_nil(err_t) route, _, err_t = db.routes:insert { protocols = { "http" }, hosts = { "example.com" }, service = service, } assert.is_nil(err_t) local plugin_tbl = { name = "rate-limiting", service_id = service_fixture.id, route_id = route.id, config = { minute = 1 } } local plugin, err = dao.plugins:insert(plugin_tbl) assert.falsy(err) assert.truthy(plugin) assert.equal(route.id, plugin.route_id) plugin, err = dao.plugins:insert(plugin_tbl) assert.truthy(err) assert.falsy(plugin) assert.True(err.unique) assert.matches("[" .. kong_config.database .. " error] " .. "name=already exists with value 'rate-limiting'", err, nil, true) end) it("Route/Consumer", function() local err_t, service, route, _ service, _, err_t = db.services:insert { host = "example.com", } assert.is_nil(err_t) route, _, err_t = db.routes:insert { protocols = { "http" }, hosts = { "example.com" }, service = service, } assert.is_nil(err_t) local consumer, err = dao.consumers:insert { username = "bob" } assert.falsy(err) assert.truthy(consumer) local plugin_tbl = { name = "rate-limiting", route_id = route.id, consumer_id = consumer.id, config = { minute = 1 } } local plugin, err = dao.plugins:insert(plugin_tbl) assert.falsy(err) assert.truthy(plugin) assert.equal(route.id, plugin.route_id) assert.equal(consumer.id, plugin.consumer_id) plugin, err = dao.plugins:insert(plugin_tbl) assert.truthy(err) assert.falsy(plugin) assert.True(err.unique) assert.matches("[" .. kong_config.database .. " error] " .. "name=already exists with value 'rate-limiting'", err, nil, true) end) it("Service/Route/Consumer", function() local err_t, service, route, _ service, _, err_t = db.services:insert { host = "example.com", } assert.is_nil(err_t) route, _, err_t = db.routes:insert { protocols = { "http" }, hosts = { "example.com" }, service = service, } assert.is_nil(err_t) local consumer, err = dao.consumers:insert { username = "bob" } assert.falsy(err) assert.truthy(consumer) local plugin_tbl = { name = "rate-limiting", service_id = service_fixture.id, route_id = route.id, consumer_id = consumer.id, config = { minute = 1 } } local plugin, err = dao.plugins:insert(plugin_tbl) assert.falsy(err) assert.truthy(plugin) assert.equal(route.id, plugin.route_id) assert.equal(service_fixture.id, plugin.service_id) assert.equal(consumer.id, plugin.consumer_id) plugin, err = dao.plugins:insert(plugin_tbl) assert.truthy(err) assert.falsy(plugin) assert.True(err.unique) assert.matches("[" .. kong_config.database .. " error] " .. "name=already exists with value 'rate-limiting'", err, nil, true) end) end) end) describe("FOREIGN constraints", function() it("not insert plugin if invalid Service foreign key", function() plugin_fixture.service_id = utils.uuid() local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(plugin) assert.truthy(err) assert.True(err.foreign) assert.equal("no such Service (id=" .. plugin_fixture.service_id .. ")", err.message) end) it("not insert plugin if invalid Route foreign key", function() plugin_fixture.service_id = nil plugin_fixture.route_id = utils.uuid() local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(plugin) assert.truthy(err) assert.True(err.foreign) assert.equal("no such Route (id=" .. plugin_fixture.route_id .. ")", err.message) end) it("not insert plugin if invalid Consumer foreign key", function() local plugin_tbl = { name = "rate-limiting", service_id = service_fixture.id, consumer_id = utils.uuid(), config = {minute = 1} } local plugin, err = dao.plugins:insert(plugin_tbl) assert.falsy(plugin) assert.truthy(err) assert.True(err.foreign) assert.matches("consumer_id=does not exist with value '" .. plugin_tbl.consumer_id .. "'", tostring(err), nil, true) end) it("does not update plugin if invalid foreign key", function() local plugin, err = dao.plugins:insert(plugin_fixture) assert.falsy(err) assert.truthy(plugin) local fake_service_id = utils.uuid() plugin.service_id = fake_service_id plugin, err = dao.plugins:update(plugin, {id = plugin.id}) assert.falsy(plugin) assert.truthy(err) assert.True(err.foreign) assert.equal("no such Service (id=" .. fake_service_id .. ")", err.message) end) end) describe("CASCADE delete", function() it("deleting Service deletes associated Plugin", function() local plugin, err = dao.plugins:insert { name = "key-auth", service_id = service_fixture.id } assert.falsy(err) -- plugin exists plugin, err = dao.plugins:find(plugin) assert.falsy(err) assert.truthy(plugin) -- delete Service local ok, err, err_t = db.services:delete { id = service_fixture.id } assert.is_nil(err_t) assert.is_nil(err) assert.is_true(ok) -- no more Service local api, err = db.services:select { id = service_fixture.id } assert.falsy(err) assert.falsy(api) -- no more plugin plugin, err = dao.plugins:find(plugin) assert.falsy(err) assert.falsy(plugin) end) it("deleting Route deletes associated Plugin", function() local err_t, service, route, _ service, _, err_t = db.services:insert { host = "example.com", } assert.is_nil(err_t) route, _, err_t = db.routes:insert { protocols = { "http" }, hosts = { "example.com" }, service = service, } assert.is_nil(err_t) local plugin, err = dao.plugins:insert { name = "key-auth", route_id = route.id, service_id = service.id, } assert.falsy(err) -- plugin exists plugin, err = dao.plugins:find(plugin) assert.falsy(err) assert.truthy(plugin) -- delete Route local ok, err, err_t = db.routes:delete { id = route.id } assert.is_nil(err_t) assert.is_nil(err) assert.is_true(ok) -- no more Route local api, err = db.routes:select { id = route.id } assert.falsy(err) assert.falsy(api) -- no more Plugin plugin, err = dao.plugins:find(plugin) assert.falsy(err) assert.falsy(plugin) end) it("deleting Consumer deletes associated Plugin", function() local consumer_fixture, err = dao.consumers:insert { username = "bob" } assert.falsy(err) local plugin, err = dao.plugins:insert { name = "rate-limiting", service_id = service_fixture.id, consumer_id = consumer_fixture.id, config = { minute = 1 }, } assert.falsy(err) local res, err = dao.consumers:delete(consumer_fixture) assert.falsy(err) assert.is_table(res) local consumer, err = dao.consumers:find(consumer_fixture) assert.falsy(err) assert.falsy(consumer) plugin, err = dao.plugins:find(plugin) assert.falsy(err) assert.falsy(plugin) end) end) end) -- describe end) -- for each db
-- -- @@LIB_NAME@@, Version: @@Version@@ -- -- This file is a part of @@LIB_NAME@@. -- -- Author: -- Xiaofeng Yang 2015 -- Vicent Gong 2012 -- -- --- -- -- @module textView2 require("core/constants"); require("core/object"); require("core/res"); require("core/drawing"); require("core/gameString"); require("ui2/compat/scrollableNode2"); TextView2 = class(ScrollableNode2,false); TextView2.s_defaultScrollBarWidth = 8; TextView2.setDefaultScrollBarWidth = function(width) TextView2.s_scrollBarWidth = width or TextView2.s_defaultScrollBarWidth; end TextView2.ctor = function(self, str, width, height, align, fontName, fontSize, r, g, b) super(self,kVertical,self.s_scrollBarWidth or self.s_defaultScrollBarWidth) self.m_str = TextView2.convert2SafeString(self,str); local platformstr = TextView2.convert2SafePlatformString(self,self.m_str); self.m_res = new(ResText,platformstr,width or 0, height or 0,align,fontName,fontSize,r,g,b,kTextMultiLines); self.m_drawing = new(DrawingImage,self.m_res); local drawingW,drawingH = self.m_drawing:getSize(); TextView2.setSize(self,width or drawingW,(not height or height == 0) and drawingH or height); TextView2.addChild(self,self.m_drawing); TextView2.setEventTouch(self,self,self.onEventTouch); TextView2.update(self); end TextView2.setScrollBarWidth = function(self, width) width = width or self.s_scrollBarWidth or self.s_defaultScrollBarWidth; ScrollableNode2.setScrollBarWidth(self,width); end TextView2.setText = function(self, str, width, height, r, g, b) self.m_str = TextView2.convert2SafeString(self,str); local platformstr = TextView2.convert2SafePlatformString(self,self.m_str); local w,h = TextView2.getSize(self); width = width or w; height = height or h; self.m_res:setText(platformstr,width,height,r,g,b); self.m_drawing:setSize(self.m_res:getWidth(),self.m_res:getHeight()); local drawingW,drawingH = self.m_drawing:getSize(); TextView2.setSize(self,width,(height == 0) and drawingH or height); -- local x,y = TextView2.getUnalignPos(self); local w,h = TextView2.getSize(self); TextView2.setClip2(self,true,0,0,w,h); TextView2.update(self); end TextView2.getText = function(self) return self.m_str; end TextView2.dtor = function(self) delete(self.m_res); self.m_res = nil; end -------------------------------private functions ---------------------------------------------------- --virtual TextView2.getFrameLength = function(self) local w,h = TextView2.getSize(self); if self.m_direction == kVertical then return h; else return w; end end TextView2.getViewLength = function(self) if not self.m_drawing then return 0; end local dw,dh = self.m_drawing:getSize(); if self.m_direction == kVertical then return dh; else return dw; end end TextView2.needScroller = function(self) return true; end TextView2.getFrameOffset = function(self) return 0; end TextView2.onScroll = function(self, totalOffset) ScrollableNode2.onScroll(self,totalOffset); self.m_drawing:setPos(nil,totalOffset); end TextView2.onEventTouch = function(self, finger_action, x, y, drawing_id_first, drawing_id_current, event_time) if not TextView2.hasScroller(self) then return end self.m_scroller:onEventTouch(finger_action,x,y,drawing_id_first,drawing_id_current, event_time); end TextView2.convert2SafeString = function(self, str) str = (str == "" or not str) and " " or str; return str; end TextView2.convert2SafePlatformString = function(self, str) str = (str == "" or not str) and " " or str; local platformStr = GameString.convert2Platform(str); platformStr = (platformStr == "" or not platformStr) and " " or platformStr; return platformStr; end
local status_ok, biscuit = pcall(require, "nvim-biscuits") if not status_ok then vim.notify("nvim-biscuits not found!") return end biscuit.setup({ toggle_keybind = "<leader>cb", show_on_start = false, -- defaults to false cursor_line_only = true, default_config = { max_length = 12, min_distance = 5, prefix_string = " ✨ " }, language_config = { -- cpp = { -- prefix_string = " // " -- }, -- javascript = { -- prefix_string = " ✨ ", -- max_length = 80 -- }, python = { disabled = true } } })
QhunCore.SliderUiElement = {} QhunCore.SliderUiElement.__index = QhunCore.SliderUiElement -- constructor --[[ { label: string, storageIdentifyer: string, settings?: { min?: number = 0 max?: number = 100, width?: number = 250, steps?: number = 1, decimals?: number = 0, padding?: number = 0, tooltip?: string = nil } } ]] function QhunCore.SliderUiElement.new(label, storageIdentifyer, settings) -- call super class local instance = QhunCore.AbstractUiElement.new(storageIdentifyer) -- bind properties instance._label = label instance._settings = qhunTableValueOrDefault( settings, { min = 0, max = 100, width = 250, steps = 1, decimals = 0, padding = 0, tooltip = nil } ) instance._tempValue = nil instance._slider = nil instance._lockValueChangeEvent = false -- bind current values setmetatable(instance, QhunCore.SliderUiElement) return instance end -- set inheritance setmetatable(QhunCore.SliderUiElement, {__index = QhunCore.AbstractUiElement}) --[[ PUBLIC FUNCTIONS ]] function QhunCore.SliderUiElement:render(storage, parentFrame) -- get initial value local initialValue = self:getStorageValue(storage) or 0 local wrapper = CreateFrame("FRAME", nil, parentFrame) local label = wrapper:CreateFontString("$parentTitle", "ARTWORK") -- add label label:SetPoint("LEFT", wrapper, "LEFT", 0, 0) label:SetFont("Fonts\\FRIZQT__.TTF", 11) label:SetText(self._label) local slider = CreateFrame("Slider", "qhunCoreUiSlider_" .. qhunUuid(), wrapper, "OptionsSliderTemplate") slider:SetWidth(self._settings.width) slider:SetHeight(15) slider:SetOrientation("HORIZONTAL") slider:SetMinMaxValues(self._settings.min, self._settings.max) slider:SetValueStep(self._settings.steps) slider:SetPoint("LEFT", wrapper, "LEFT", label:GetWidth() + 25, 0) -- set the initial value slider:SetValue(initialValue) -- set default texts local low = getglobal(slider:GetName() .. "Low") low:SetText(self._settings.min) local high = getglobal(slider:GetName() .. "High") high:SetText(self._settings.max) local current = getglobal(slider:GetName() .. "Text") current:SetText(initialValue) -- and save the text objects on the slider slider.low = low slider.high = high slider.current = current -- add events slider:SetScript( "OnValueChanged", function(_, value) self:onValueChange(storage, slider, value) end ) -- bind slider, label and wrapper wrapper.slider = slider wrapper.label = label -- apply final width wrapper:SetSize(label:GetWidth() + slider:GetWidth(), 25) -- add extra padding and tooltip wrapper._qhunCoreExtraPadding = self._settings.padding slider.tooltipText = self._settings.tooltip -- set the slider reference on the class self._slider = wrapper return wrapper end -- will be triggered if the storage was reset function QhunCore.SliderUiElement:onStorageReset(storage) -- get the value from the storage local value = self:getStorageValue(storage) -- check if there is anything to do if not self._slider then return end -- reset the ui self._slider.slider.current:SetText(value) self._tempValue = nil -- lock event to prevent the event from beeing evaluated self._lockValueChangeEvent = true self._slider.slider:SetValue(value) self._lockValueChangeEvent = false end -- will be triggered if the user changes the value of the slider function QhunCore.SliderUiElement:onValueChange(storage, slider, value) -- check for a lock if self._lockValueChangeEvent then return end -- check if the value changes (with decimals) local roundedValue = qhunRound(value, self._settings.decimals) -- check against the stored temp value if type(self._tempValue) ~= "number" or self._tempValue ~= roundedValue then -- yes the value has been changed! -- update the visible current value slider.current:SetText(roundedValue) -- update the storage self:setStorageValue(storage, roundedValue) -- save the new temp value self._tempValue = roundedValue end end
--- -- Premake helper APIs. --- local export = require('export') local State = require('state') local Store = require('store') local premake = _PREMAKE.premake _PREMAKE.VERSION = '6.0.0-next' _PREMAKE.COPYRIGHT = 'Copyright (c) 2002-2021 Jason Perkins and the Premake Project' _PREMAKE.WEBSITE = 'https://github.com/starkos/premake-next' premake.C_HEADER_EXTENSIONS = { '.h', '.inl' } premake.C_SOURCE_EXTENSIONS = { '.c', '.s' } premake.CXX_HEADER_EXTENSIONS = { '.hpp', '.hxx' } premake.CXX_SOURCE_EXTENSIONS = { '.cc', '.cpp', '.cxx', '.c++' } premake.OBJC_HEADER_EXTENSIONS = { '.hh' } premake.OBJC_SOURCE_EXTENSIONS = { '.m', '.mm' } premake.WIN_RESOURCE_EXTENSIONS = { '.rc' } local _env = {} local _store = Store.new() local _testStateSnapshot --- -- Before running a unit test, snapshot the current baseline configuration, and restore -- it once the test has completed. --- onRequire('testing', function (testing) local snapshot testing.onBeforeTest(function () snapshot = _store:snapshot() _store:rollback(_testStateSnapshot) end) testing.onAfterTest(function () _store:rollback(snapshot) end) end) function premake.callArray(funcs, ...) if type(funcs) == 'function' then funcs = funcs(...) end if funcs then for i = 1, #funcs do funcs[i](...) end end end function premake.checkRequired(obj, ...) local n = select('#', ...) for i = 1, n do local field = select(i, ...) if not obj[field] then return false, string.format('missing required value `%s`', field) end end return true end function premake.env() return _env end local _eol function premake.eol(newValue) _eol = newValue or _eol return _eol end --- -- Calls an exporter function and, if the returned value is different than what is currently -- stored in `exportPath`, overwrites it with the new contents. -- -- @param object -- The object to be exported. -- @param exportPath -- The path to the exported file. -- @param exporter -- The exporter function to be called; receives `object` as its only parameter. -- @returns -- True if a new value was written to `exportPath`; false otherwise. --- function premake.export(obj, exportPath, exporter) local contents = export.capture(function () exporter(obj) end) if not io.compareFile(exportPath, contents) then io.writeFile(exportPath, contents) return true else return false end end function premake.newState(initialState) return State.new(_store, table.mergeKeys(_env, initialState)) end --- -- Creates a snapshot of the current store state, before the user's project script -- has run, to enable automated testing without picking up user project artifacts. --- function premake.snapshotStateForTesting() _testStateSnapshot = Store.snapshot(_store) end function premake.store() return _store end return premake
local wibox = require ('wibox') local awful = require ('awful') local gears = require ('gears') local beautiful = require ('beautiful') local color = gears.color.recolor_image --[[ -- Documentation: -- on_cmd => cmd to run when toggling on -- off_cmd => cmd to run when toggling off -- img => overrides both images -- on_img => image override -- off_img => image override -- inactive_bg => -- active_bg => -- margins => -- buttons => --]] local tbox = function (args) local function use_image(img,_color) return color(img, _color or beautiful.wibar_fg) end local toggle_img_dir = gears.filesystem.get_configuration_dir() .. '/icons/' local toggle = wibox.widget { { { id = 'image_container', image = use_image(toggle_img_dir.. (args.img or args.off_img or "toggle-off.svg")), resize = true, widget = wibox.widget.imagebox }, margins = args.margins or 0, widget = wibox.container.margin }, active = false, bg = args.inactive_bg or "#00000000", shape = gears.shape.rounded_rect, widget = wibox.container.background } if args.tooltip then awful.tooltip { objects = { toggle }, delay_show = 1, text = args.tooltip } end toggle:buttons(gears.table.join ( awful.button ( {}, 1, function() toggle.active = not toggle.active if toggle.active then toggle:get_children_by_id('image_container')[1].image = use_image(toggle_img_dir .. (args.img or args.on_img or 'toggle-on.svg'),args.active_fg) toggle.bg = args.active_bg or args.inactive_bg or "#00000000" if args.cmd or args.on_cmd then awful.spawn.easy_async_with_shell( args.cmd or args.on_cmd, function() end ) end else toggle:get_children_by_id('image_container')[1].image = use_image(toggle_img_dir .. (args.img or args.off_img or 'toggle-off.svg'),args.inactive_fg) toggle.bg = args.inactive_bg or "#00000000" if args.cmd or args.off_cmd then awful.spawn.easy_async_with_shell( args.cmd or args.off_cmd, function() end ) end end end) )) if args.buttons then local click = require('util.clickable') return click(toggle,args.buttons) else local hover = require ('util.hover') return hover(toggle) end end return tbox
return { extensions = { {octopusExtensionsDir, "core"}, {octopusExtensionsDir, "baseline"}, {octopusExtensionsDir, "orm"}, {octopusExtensionsDir, "app"}, }, octopusExtensionsDir = octopusExtensionsDir, octopusHostDir = octopusHostDir, port = 8080, securePort = 38080, luaCodeCache = "on", serverName = "tfb-server", errorLog = "error_log logs/error.log;", accessLog = "access_log logs/access.log;", includeDrop = [[#include drop.conf;]], maxBodySize = "50k", minifyJavaScript = false, minifyCommand = [[java -jar ../yuicompressor-2.4.8.jar %s -o %s]], databaseConnection = { rdbms = "mysql", host = "DBHOSTNAME", port = 3306, database = "hello_world", user = "benchmarkdbuser", password = "benchmarkdbpass", compact = false }, globalParameters = { octopusHostDir = octopusHostDir, sourceCtxPath = "", requireSecurity = false, sessionTimeout = 3600, usePreparedStatement = false, }, }
local playsession = { {"Markle", {422469}}, {"ManuelG", {638356}}, {"tykak", {609020}}, {"Dionysusnu", {679560}}, {"kendoctor", {579224}}, {"OmegaLunch", {661535}}, {"datadrian", {577548}}, {"jimbo6805", {576478}}, {"yulingqixiao", {534476}}, {"Weizenbrot", {571807}}, {"mewmew", {568713}}, {"Pyroman69", {631115}}, {"Guitoune", {70761}}, {"Krengrus", {353747}}, {"Hulk", {456697}}, {"Tribbiani", {4135}}, {"waxman", {32594}}, {"avatarlinux", {252757}}, {"Arusu", {106921}}, {"NASER", {457561}}, {"Khamurdik", {435471}}, {"McC1oud", {238648}}, {"MovingMike", {253955}}, {"Vadim135", {5946}}, {"Silverwolf9300", {225694}}, {"YDoINeedAccForMods", {236087}}, {"pelageyka", {233120}}, {"vonlam999", {216326}}, {"yottahawk", {200304}}, {"Maggnz", {171354}}, {"sid123", {170704}}, {"MosTec", {66958}}, {"ISniffPetrol", {109967}}, {"Timfee", {84086}}, {"harukine", {108428}}, {"XasaX", {48937}}, {"Dior_cz", {29622}}, {"TNSepta", {26046}} } return playsession
---------------------------------------------------------------------------------- -- Total RP 3 -- Characters and companions tooltip -- --------------------------------------------------------------------------- -- Copyright 2014 Sylvain Cossement ([email protected]) -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. ---------------------------------------------------------------------------------- ---@type TRP3_API local _, TRP3_API = ...; -- imports local Globals = TRP3_API.globals; local Utils = TRP3_API.utils; local colorCode, hexaToNumber, getTempTable, releaseTempTable = Utils.color.colorCode, Utils.color.hexaToNumber, Utils.table.getTempTable, Utils.table.releaseTempTable; local loc = TRP3_API.loc; local getUnitIDCurrentProfile, isIDIgnored = TRP3_API.register.getUnitIDCurrentProfile, TRP3_API.register.isIDIgnored; local getIgnoreReason = TRP3_API.register.getIgnoreReason; local ui_CharacterTT, ui_CompanionTT = TRP3_CharacterTooltip, TRP3_CompanionTooltip; local getCharacterUnitID = Utils.str.getUnitID; local get = TRP3_API.profile.getData; local getConfigValue = TRP3_API.configuration.getValue; local registerConfigKey = TRP3_API.configuration.registerConfigKey; local strconcat = strconcat; local getCompleteName = TRP3_API.register.getCompleteName; local getOtherCharacter = TRP3_API.register.getUnitIDCharacter; local getYourCharacter = TRP3_API.profile.getPlayerCharacter; local IsUnitIDKnown = TRP3_API.register.isUnitIDKnown; local UnitAffectingCombat = UnitAffectingCombat; local Events = TRP3_API.events; local GameTooltip, _G, pairs, wipe, tinsert, strtrim = GameTooltip, _G, pairs, wipe, tinsert, strtrim; local UnitName, UnitPVPName, UnitFactionGroup, UnitIsAFK, UnitIsDND = UnitName, UnitPVPName, UnitFactionGroup, UnitIsAFK, UnitIsDND; local UnitIsPVP, UnitRace, UnitLevel, GetGuildInfo, UnitIsPlayer, UnitClass = UnitIsPVP, UnitRace, UnitLevel, GetGuildInfo, UnitIsPlayer, UnitClass; local hasProfile, getRelationColors = TRP3_API.register.hasProfile, TRP3_API.register.relation.getRelationColors; local checkGlanceActivation = TRP3_API.register.checkGlanceActivation; local IC_GUILD, OOC_GUILD; local originalGetTargetType, getCompanionFullID = TRP3_API.ui.misc.getTargetType, TRP3_API.ui.misc.getCompanionFullID; local TYPE_CHARACTER = TRP3_API.ui.misc.TYPE_CHARACTER; local TYPE_PET = TRP3_API.ui.misc.TYPE_PET; local TYPE_BATTLE_PET = TRP3_API.ui.misc.TYPE_BATTLE_PET; local EMPTY = Globals.empty; local unitIDToInfo = Utils.str.unitIDToInfo; local lightenColorUntilItIsReadable = Utils.color.lightenColorUntilItIsReadable; local isPlayerIC; local unitIDIsFilteredForMatureContent; local crop = Utils.str.crop; local IsAltKeyDown = IsAltKeyDown; -- ICONS local AFK_ICON = "|TInterface\\FriendsFrame\\StatusIcon-Away:15:15|t"; local DND_ICON = "|TInterface\\FriendsFrame\\StatusIcon-DnD:15:15|t"; local OOC_ICON = "|TInterface\\COMMON\\Indicator-Red:15:15|t"; local ALLIANCE_ICON = "|TInterface\\GROUPFRAME\\UI-Group-PVP-Alliance:20:20|t"; local HORDE_ICON = "|TInterface\\GROUPFRAME\\UI-Group-PVP-Horde:20:20|t"; local PVP_ICON = "|TInterface\\GossipFrame\\BattleMasterGossipIcon:15:15|t"; local BEGINNER_ICON = "|TInterface\\TARGETINGFRAME\\UI-TargetingFrame-Seal:20:20|t"; local VOLUNTEER_ICON = "|TInterface\\TARGETINGFRAME\\PortraitQuestBadge:15:15|t"; local BANNED_ICON = "|TInterface\\EncounterJournal\\UI-EJ-HeroicTextIcon:15:15|t"; local GLANCE_ICON = "|TInterface\\MINIMAP\\TRACKING\\None:18:18|t"; local NEW_ABOUT_ICON = "|TInterface\\Buttons\\UI-GuildButton-PublicNote-Up:18:18|t"; local PEEK_ICON_SIZE = 20; -- Config keys local CONFIG_PROFILE_ONLY = "tooltip_profile_only"; local CONFIG_IN_CHARACTER_ONLY = "tooltip_in_character_only"; local CONFIG_CHARACT_COMBAT = "tooltip_char_combat"; local CONFIG_CHARACT_COLOR = "tooltip_char_color"; local CONFIG_CROP_TEXT = "tooltip_crop_text"; local CONFIG_CHARACT_CONTRAST = "tooltip_char_contrast"; local CONFIG_CHARACT_ANCHORED_FRAME = "tooltip_char_AnchoredFrame"; local CONFIG_CHARACT_ANCHOR = "tooltip_char_Anchor"; local CONFIG_CHARACT_HIDE_ORIGINAL = "tooltip_char_HideOriginal"; local CONFIG_CHARACT_MAIN_SIZE = "tooltip_char_mainSize"; local CONFIG_CHARACT_SUB_SIZE = "tooltip_char_subSize"; local CONFIG_CHARACT_TER_SIZE = "tooltip_char_terSize"; local CONFIG_CHARACT_ICONS = "tooltip_char_icons"; local CONFIG_CHARACT_FT = "tooltip_char_ft"; local CONFIG_CHARACT_RACECLASS = "tooltip_char_rc"; local CONFIG_CHARACT_REALM = "tooltip_char_realm"; local CONFIG_CHARACT_GUILD = "tooltip_char_guild"; local CONFIG_CHARACT_TARGET = "tooltip_char_target"; local CONFIG_CHARACT_TITLE = "tooltip_char_title"; local CONFIG_CHARACT_NOTIF = "tooltip_char_notif"; local CONFIG_CHARACT_CURRENT = "tooltip_char_current"; local CONFIG_CHARACT_OOC = "tooltip_char_ooc"; local CONFIG_CHARACT_CURRENT_SIZE = "tooltip_char_current_size"; local CONFIG_CHARACT_RELATION = "tooltip_char_relation"; local CONFIG_CHARACT_SPACING = "tooltip_char_spacing"; local CONFIG_NO_FADE_OUT = "tooltip_no_fade_out"; local CONFIG_PREFER_OOC_ICON = "tooltip_prefere_ooc_icon"; local ANCHOR_TAB; local MATURE_CONTENT_ICON = Utils.str.texture("Interface\\AddOns\\totalRP3\\resources\\18_emoji.tga", 20); local registerTooltipModuleIsEnabled = false; local currentDate = date("*t"); local seriousDay = currentDate.month == 4 and currentDate.day == 1 local Rainbowify = TRP3_API.utils.Rainbowify; --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Config getters --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local function getAnchoredFrame() if getConfigValue(CONFIG_CHARACT_ANCHORED_FRAME) == "" then return nil end; return _G[getConfigValue(CONFIG_CHARACT_ANCHORED_FRAME)] or GameTooltip; end local function showRelationColor() return getConfigValue(CONFIG_CHARACT_RELATION); end local function getAnchoredPosition() return getConfigValue(CONFIG_CHARACT_ANCHOR); end local function shouldHideGameTooltip() return getConfigValue(CONFIG_CHARACT_HIDE_ORIGINAL); end TRP3_API.ui.tooltip.shouldHideGameTooltip = shouldHideGameTooltip; local function getMainLineFontSize() return getConfigValue(CONFIG_CHARACT_MAIN_SIZE); end TRP3_API.ui.tooltip.getMainLineFontSize = getMainLineFontSize; local function getSubLineFontSize() return getConfigValue(CONFIG_CHARACT_SUB_SIZE); end TRP3_API.ui.tooltip.getSubLineFontSize = getSubLineFontSize; local function getSmallLineFontSize() return getConfigValue(CONFIG_CHARACT_TER_SIZE); end TRP3_API.ui.tooltip.getSmallLineFontSize = getSmallLineFontSize; function TRP3_API.ui.tooltip.shouldCropTexts() if not registerTooltipModuleIsEnabled then return true; else return getConfigValue(CONFIG_CROP_TEXT); end end local function showIcons() return getConfigValue(CONFIG_CHARACT_ICONS); end local function showFullTitle() return getConfigValue(CONFIG_CHARACT_FT); end local function showRaceClass() return getConfigValue(CONFIG_CHARACT_RACECLASS); end local function showRealm() return getConfigValue(CONFIG_CHARACT_REALM); end local function showGuild() return getConfigValue(CONFIG_CHARACT_GUILD); end local function showTarget() return getConfigValue(CONFIG_CHARACT_TARGET); end local function showTitle() return getConfigValue(CONFIG_CHARACT_TITLE); end local function showNotifications() return getConfigValue(CONFIG_CHARACT_NOTIF); end local function showCurrently() return getConfigValue(CONFIG_CHARACT_CURRENT); end local function showMoreInformation() return getConfigValue(CONFIG_CHARACT_OOC); end local function getCurrentMaxSize() return getConfigValue(CONFIG_CHARACT_CURRENT_SIZE); end local function showSpacing() return getConfigValue(CONFIG_CHARACT_SPACING); end local function fadeOutEnabled() return not getConfigValue(CONFIG_NO_FADE_OUT); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- UTIL METHOD --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local function getGameTooltipTexts(tooltip) local tab = {}; for j = 1, tooltip:NumLines() do tab[j] = _G[tooltip:GetName() .. "TextLeft" .. j]:GetText(); end return tab; end TRP3_API.ui.tooltip.getGameTooltipTexts = getGameTooltipTexts; local function setLineFont(tooltip, lineIndex, fontSize) local line = _G[strconcat(tooltip:GetName(), "TextLeft", lineIndex)]; local font, _ , flag = line:GetFont(); line:SetFont(font, fontSize, flag); end local function setDoubleLineFont(tooltip, lineIndex, fontSize) setLineFont(tooltip, lineIndex, fontSize); local line = _G[strconcat(tooltip:GetName(), "TextRight", lineIndex)]; local font, _ , flag = line:GetFont(); line:SetFont(font, fontSize, flag); end local GetCursorPosition = GetCursorPosition; local function placeTooltipOnCursor(tooltip) local effScale, x, y = ui_CharacterTT:GetEffectiveScale(), GetCursorPosition(); ui_CharacterTT:ClearAllPoints(); ui_CharacterTT:SetPoint("BOTTOMLEFT", UIParent, "BOTTOMLEFT", (x / effScale) + 10, (y / effScale) + 10); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- TOOLTIP BUILDER --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local BUILDER_TYPE_LINE = 1; local BUILDER_TYPE_DOUBLELINE = 2; local BUILDER_TYPE_SPACE = 3; local function AddLine(self, text, red, green, blue, lineSize, lineWrap) local lineStructure = getTempTable(); lineStructure.type = BUILDER_TYPE_LINE; lineStructure.text = text; lineStructure.red = red; lineStructure.green = green; lineStructure.blue = blue; lineStructure.lineSize = lineSize; lineStructure.lineWrap = lineWrap; tinsert(self._content, lineStructure); end local function AddDoubleLine(self, textL, textR, redL, greenL, blueL, redR, greenR, blueR, lineSize) local lineStructure = getTempTable(); lineStructure.type = BUILDER_TYPE_DOUBLELINE; lineStructure.textL = textL; lineStructure.redL = redL; lineStructure.greenL = greenL; lineStructure.blueL = blueL; lineStructure.textR = textR; lineStructure.redR = redR; lineStructure.greenR = greenR; lineStructure.blueR = blueR; lineStructure.lineSize = lineSize; tinsert(self._content, lineStructure); end local function AddSpace(self) if #self._content > 0 and self._content[#self._content].type == BUILDER_TYPE_SPACE then return; -- Don't add two spaces in a row. end local lineStructure = getTempTable(); lineStructure.type = BUILDER_TYPE_SPACE; tinsert(self._content, lineStructure); end local function Build(self) local size = #self._content; local tooltipLineIndex = 1; for lineIndex, line in pairs(self._content) do if line.type == BUILDER_TYPE_LINE then self.tooltip:AddLine(line.text, line.red, line.green, line.blue, line.lineWrap); setLineFont(self.tooltip, tooltipLineIndex, line.lineSize); tooltipLineIndex = tooltipLineIndex + 1; elseif line.type == BUILDER_TYPE_DOUBLELINE then self.tooltip:AddDoubleLine(line.textL, line.textR, line.redL, line.greenL, line.blueL, line.redR, line.greenR, line.blueR); setDoubleLineFont(self.tooltip, tooltipLineIndex, line.lineSize); tooltipLineIndex = tooltipLineIndex + 1; elseif line.type == BUILDER_TYPE_SPACE and showSpacing() and lineIndex ~= size then self.tooltip:AddLine(" ", 1, 0.50, 0); setLineFont(self.tooltip, tooltipLineIndex, getSubLineFontSize()); tooltipLineIndex = tooltipLineIndex + 1; end end self.tooltip:Show(); for index, tempTable in pairs(self._content) do self._content[index] = nil; releaseTempTable(tempTable); end end local function createTooltipBuilder(tooltip) local builder = { _content = {}, tooltip = tooltip, }; builder.AddLine = AddLine; builder.AddDoubleLine = AddDoubleLine; builder.AddSpace = AddSpace; builder.Build = Build; return builder; end TRP3_API.ui.tooltip.createTooltipBuilder = createTooltipBuilder; --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- CHARACTER TOOLTIP --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local tooltipBuilder = createTooltipBuilder(ui_CharacterTT); local function getUnitID(targetType) local currentTargetType = originalGetTargetType(targetType); if currentTargetType == TYPE_CHARACTER then return getCharacterUnitID(targetType), currentTargetType; elseif currentTargetType == TYPE_BATTLE_PET or currentTargetType == TYPE_PET then return getCompanionFullID(targetType, currentTargetType), currentTargetType; end end TRP3_API.register.getUnitID = getUnitID; --- Returns a not nil table containing the character information. -- The returned table is not nil, but could be empty. local function getCharacterInfoTab(unitID) if unitID == Globals.player_id then return get("player"); elseif IsUnitIDKnown(unitID) then return getUnitIDCurrentProfile(unitID) or {}; end return {}; end local function getCharacter(unitID) if unitID == Globals.player_id then return getYourCharacter(); elseif IsUnitIDKnown(unitID) then return getOtherCharacter(unitID); end return {}; end local function getFactionIcon(targetType) if UnitFactionGroup(targetType) == "Alliance" then return ALLIANCE_ICON; elseif UnitFactionGroup(targetType) == "Horde" then return HORDE_ICON; end return ""; end local function getLevelIconOrText(targetType) if UnitLevel(targetType) ~= -1 then return UnitLevel(targetType); else return "|TInterface\\TARGETINGFRAME\\UI-TargetingFrame-Skull:16:16|t"; end end --- The complete character's tooltip writing sequence. local function writeTooltipForCharacter(targetID, originalTexts, targetType) local info = getCharacterInfoTab(targetID); local character = getCharacter(targetID); local targetName = UnitName(targetType); local FIELDS_TO_CROP = { TITLE = 150, NAME = 100, RACE = 50, CLASS = 50, } --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- BLOCKED --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if isIDIgnored(targetID) then tooltipBuilder:AddLine(loc.REG_TT_IGNORED, 1, 0, 0, getSubLineFontSize()); tooltipBuilder:AddLine("\"" .. getIgnoreReason(targetID) .. "\"", 1, 0.75, 0, getSmallLineFontSize()); tooltipBuilder:Build(); return; elseif unitIDIsFilteredForMatureContent(targetID) then tooltipBuilder:AddLine(MATURE_CONTENT_ICON .. " " .. loc.MATURE_FILTER_TOOLTIP_WARNING, 1, 0.75, 0.86, getSubLineFontSize()); tooltipBuilder:AddLine(loc.MATURE_FILTER_TOOLTIP_WARNING_SUBTEXT, 1, 0.75, 0, getSmallLineFontSize(), true); tooltipBuilder:Build(); return; end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- icon, complete name, RP/AFK/PVP/Volunteer status --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local localizedClass, englishClass = UnitClass(targetType); local color = Utils.color.getClassColor(englishClass); local rightIcons = ""; local leftIcons = ""; -- Only use custom colors if the option is enabled and if we have one if getConfigValue(CONFIG_CHARACT_COLOR) and info.characteristics and info.characteristics.CH then local customColor = Utils.color.getColorFromHexadecimalCode(info.characteristics.CH); if getConfigValue(CONFIG_CHARACT_CONTRAST) then customColor:LightenColorUntilItIsReadable(); end color = customColor or color; end local completeName = getCompleteName(info.characteristics or {}, targetName, not showTitle()); if getConfigValue(CONFIG_CROP_TEXT) then completeName = crop(completeName, FIELDS_TO_CROP.NAME); end if seriousDay and getConfigValue("AF_STUFF") then completeName = Rainbowify(completeName); else completeName = color:WrapTextInColorCode(completeName); end -- OOC if info.character and info.character.RP ~= 1 then if getConfigValue(CONFIG_PREFER_OOC_ICON) == "TEXT" then completeName = strconcat(TRP3_API.Ellyb.ColorManager.RED("[" .. loc.CM_OOC .. "] "), completeName); else rightIcons = strconcat(rightIcons, OOC_ICON); end end if showIcons() then -- Player icon if info.characteristics and info.characteristics.IC then leftIcons = strconcat(Utils.str.icon(info.characteristics.IC, 25), leftIcons, " "); end -- AFK / DND status if UnitIsAFK(targetType) then rightIcons = strconcat(rightIcons, AFK_ICON); elseif UnitIsDND(targetType) then rightIcons = strconcat(rightIcons, DND_ICON); end -- PVP icon if UnitIsPVP(targetType) then -- Icone PVP rightIcons = strconcat(rightIcons, PVP_ICON); end -- Beginner icon / volunteer icon if info.character and info.character.XP == 1 then rightIcons = strconcat(rightIcons, BEGINNER_ICON); elseif info.character and info.character.XP == 3 then rightIcons = strconcat(rightIcons, VOLUNTEER_ICON); end end tooltipBuilder:AddDoubleLine(leftIcons .. completeName, rightIcons, 1, 1, 1, 1, 1, 1, getMainLineFontSize()); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- full title --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showFullTitle() then local fullTitle = ""; if info.characteristics and info.characteristics.FT and info.characteristics.FT:len() > 0 then fullTitle = info.characteristics.FT; elseif UnitPVPName(targetType) ~= targetName then fullTitle = UnitPVPName(targetType); end if fullTitle:len() > 0 then if getConfigValue(CONFIG_CROP_TEXT) then fullTitle = crop(fullTitle, FIELDS_TO_CROP.TITLE); end tooltipBuilder:AddLine(strconcat("< ", fullTitle, " |r>"), 1, 0.50, 0, getSubLineFontSize(), true); end end tooltipBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- race, class, level and faction --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showRaceClass() then local lineLeft = ""; local lineRight; local race = UnitRace(targetType); local class = localizedClass; if info.characteristics and info.characteristics.RA and info.characteristics.RA:len() > 0 then race = info.characteristics.RA; end if info.characteristics and info.characteristics.CL and info.characteristics.CL:len() > 0 then class = info.characteristics.CL; end if getConfigValue(CONFIG_CROP_TEXT) then race = crop(race, FIELDS_TO_CROP.RACE); class = crop(class, FIELDS_TO_CROP.CLASS); end lineLeft = strconcat("|cffffffff", race, " ", color:WrapTextInColorCode(class)); lineRight = strconcat("|cffffffff", loc.REG_TT_LEVEL:format(getLevelIconOrText(targetType), getFactionIcon(targetType))); tooltipBuilder:AddDoubleLine(lineLeft, lineRight, 1, 1, 1, 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Realm --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local _, realm = UnitName(targetType); if showRealm() and realm then tooltipBuilder:AddLine(loc.REG_TT_REALM:format(realm), 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Guild --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local guild, grade = GetGuildInfo(targetType); if showGuild() and guild then local text = loc.REG_TT_GUILD:format(grade, guild); local membership; if info.misc and info.misc.ST then if info.misc.ST["6"] == 1 then -- IC guild membership membership = IC_GUILD; elseif info.misc.ST["6"] == 2 then -- OOC guild membership membership = OOC_GUILD; end end tooltipBuilder:AddDoubleLine(text, membership, 1, 1, 1, 1, 1, 1, getSubLineFontSize()); end tooltipBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- CURRENTLY --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCurrently() and info.character and (info.character.CU or ""):len() > 0 then tooltipBuilder:AddLine(loc.REG_PLAYER_CURRENT, 1, 1, 1, getSubLineFontSize()); local text = strtrim(info.character.CU); if text:len() > getCurrentMaxSize() then text = text:sub(1, getCurrentMaxSize()) .. "…"; end tooltipBuilder:AddLine(text, 1, 0.75, 0, getSmallLineFontSize(), true); end tooltipBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- OOC More information --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showMoreInformation() and info.character and (info.character.CO or ""):len() > 0 then tooltipBuilder:AddLine(loc.DB_STATUS_CURRENTLY_OOC, 1, 1, 1, getSubLineFontSize()); local text = strtrim(info.character.CO); if text:len() > getCurrentMaxSize() then text = text:sub(1, getCurrentMaxSize()) .. "…"; end tooltipBuilder:AddLine(text, 1, 0.75, 0, getSmallLineFontSize(), true); end tooltipBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Target --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showTarget() and UnitName(targetType .. "target") then local name = UnitName(targetType .. "target"); local targetTargetID = getUnitID(targetType .. "target"); if targetTargetID then local localizedClass, englishClass = UnitClass(targetType .. "target"); local targetInfo = getCharacterInfoTab(targetTargetID); local color = englishClass and Utils.color.getClassColor(englishClass) or Utils.color.CreateColor(1, 1, 1, 1); -- Only use custom colors if the option is enabled and if we have one if getConfigValue(CONFIG_CHARACT_COLOR) and targetInfo.characteristics and targetInfo.characteristics.CH then local customColor = Utils.color.getColorFromHexadecimalCode(targetInfo.characteristics.CH); if getConfigValue(CONFIG_CHARACT_CONTRAST) then customColor:LightenColorUntilItIsReadable(); end color = customColor or color; end name = getCompleteName(targetInfo.characteristics or {}, name, true); if getConfigValue(CONFIG_CROP_TEXT) then name = crop(name, FIELDS_TO_CROP.NAME); end if seriousDay and getConfigValue("AF_STUFF") then name = Rainbowify(name); else name = color:WrapTextInColorCode(name); end end tooltipBuilder:AddLine(loc.REG_TT_TARGET:format(name), 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Quick peek & new description notifications & Client --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showNotifications() then local notifText = ""; if info.misc and info.misc.PE and checkGlanceActivation(info.misc.PE) then notifText = GLANCE_ICON; end if targetID ~= Globals.player_id and info.about and not info.about.read then notifText = notifText .. " " ..NEW_ABOUT_ICON; end local clientText = ""; if targetID == Globals.player_id then clientText = strconcat("|cffffffff", Globals.addon_name_me, " v", Globals.version_display); elseif IsUnitIDKnown(targetID) then if character.client then clientText = strconcat("|cffffffff", character.client, " v", character.clientVersion); end if character.isTrial then clientText = strconcat(clientText, " ", Utils.str.color("o"), "(", loc.REG_TRIAL_ACCOUNT, ")"); end end if notifText:len() > 0 or clientText:len() > 0 then if notifText:len() == 0 then notifText = " "; -- Prevent bad right line height end tooltipBuilder:AddDoubleLine(notifText, clientText, 1, 1, 1, 0, 1, 0, getSmallLineFontSize()); end end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Build tooltip --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* tooltipBuilder:Build(); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- COMPANION TOOLTIP --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local UnitBattlePetType, UnitBattlePetLevel, UnitCreatureType = UnitBattlePetType, UnitBattlePetLevel, UnitCreatureType; local companionIDToInfo = Utils.str.companionIDToInfo; local getCompanionProfile, getCompanionRegisterProfile; local CONFIG_PETS_ICON = "tooltip_pets_icons"; local CONFIG_PETS_TITLE = "tooltip_pets_title"; local CONFIG_PETS_OWNER = "tooltip_pets_owner"; local CONFIG_PETS_NOTIF = "tooltip_pets_notif"; local CONFIG_PETS_INFO = "tooltip_pets_info"; local function showCompanionIcons() return getConfigValue(CONFIG_PETS_ICON); end local function showCompanionFullTitle() return getConfigValue(CONFIG_PETS_TITLE); end local function showCompanionOwner() return getConfigValue(CONFIG_PETS_OWNER); end local function showCompanionNotifications() return getConfigValue(CONFIG_PETS_NOTIF); end local function showCompanionWoWInfo() return getConfigValue(CONFIG_PETS_INFO); end local function getCompanionInfo(owner, companionID) local profile; if owner == Globals.player_id then profile = getCompanionProfile(companionID) or EMPTY; else profile = getCompanionRegisterProfile(owner .. "_" .. companionID) or EMPTY; end return profile or EMPTY; end local function ownerIsIgnored(compagnonFullID) local ownerID, companionID = companionIDToInfo(compagnonFullID); return isIDIgnored(ownerID); end local function writeCompanionTooltip(companionFullID, originalTexts, targetType, targetMode) local ownerID, companionID = companionIDToInfo(companionFullID); local data = getCompanionInfo(ownerID, companionID); local info = data.data or EMPTY; local PE = data.PE or EMPTY; local targetName = UnitName(targetType); local companionFamily = UnitCreatureType(targetType); local FIELDS_TO_CROP = { TITLE = 150, NAME = 100 } --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- BLOCKED --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if isIDIgnored(ownerID) then tooltipBuilder:AddLine(loc.REG_TT_IGNORED_OWNER, 1, 0, 0, getSubLineFontSize()); tooltipBuilder:AddLine("\"" .. getIgnoreReason(ownerID) .. "\"", 1, 0.75, 0, getSmallLineFontSize()); tooltipBuilder:Build(); return; end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Icon and name --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local leftIcons = ""; if showCompanionIcons() then -- Companion icon if info.IC then leftIcons = strconcat(Utils.str.icon(info.IC, 25), leftIcons, " "); end end local petName = info.NA or targetName or UNKNOWN; if getConfigValue(CONFIG_CROP_TEXT) then petName = crop(petName, FIELDS_TO_CROP.NAME); end if seriousDay and getConfigValue("AF_STUFF") then petName = Rainbowify(petName); end tooltipBuilder:AddLine(leftIcons .. "|cff" .. (info.NH or "ffffff") .. (petName or companionID), 1, 1, 1, getMainLineFontSize()); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- full title --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionFullTitle() then local fullTitle = ""; if info.TI then fullTitle = strconcat("< ", info.TI, " |r>"); end if fullTitle:len() > 0 then if getConfigValue(CONFIG_CROP_TEXT) then fullTitle = crop(fullTitle, FIELDS_TO_CROP.TITLE); end tooltipBuilder:AddLine(fullTitle, 1, 0.50, 0, getSubLineFontSize()); end end tooltipBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Owner --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionOwner() then local ownerName, ownerRealm = unitIDToInfo(ownerID); local ownerFinalName, ownerColor = ownerName, Utils.color.CreateColor(1, 1, 1, 1); if ownerID == Globals.player_id or (IsUnitIDKnown(ownerID) and hasProfile(ownerID)) then local ownerInfo = getCharacterInfoTab(ownerID); if ownerInfo.characteristics then ownerFinalName = getCompleteName(ownerInfo.characteristics, ownerFinalName, true); if getConfigValue(CONFIG_CROP_TEXT) then ownerFinalName = crop(ownerFinalName, FIELDS_TO_CROP.NAME); end if getConfigValue(CONFIG_CHARACT_COLOR) and ownerInfo.characteristics.CH then local customColor = Utils.color.getColorFromHexadecimalCode(ownerInfo.characteristics.CH); if getConfigValue(CONFIG_CHARACT_CONTRAST) then customColor:LightenColorUntilItIsReadable(); end ownerColor = customColor or ownerColor; end end else if ownerRealm ~= Globals.player_realm_id then ownerFinalName = ownerID; end end if seriousDay and getConfigValue("AF_STUFF") then ownerFinalName = Rainbowify(ownerFinalName); else ownerFinalName = ownerColor:WrapTextInColorCode(ownerFinalName); end ownerFinalName = loc("REG_COMPANION_TF_OWNER"):format(ownerFinalName); tooltipBuilder:AddLine(ownerFinalName, 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Wow info --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionWoWInfo() then local text; if targetMode == TYPE_PET then local creatureType = UnitCreatureType(targetType); text = TOOLTIP_UNIT_LEVEL_TYPE:format(UnitLevel(targetType) or "??", creatureType); elseif targetMode == TYPE_BATTLE_PET then local type = UnitBattlePetType(targetType); local type = _G["BATTLE_PET_NAME_" .. type]; text = TOOLTIP_UNIT_LEVEL_TYPE:format(UnitBattlePetLevel(targetType) or "??", type); end tooltipBuilder:AddLine(text, 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Quick peek & new description notifications --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionNotifications() then local notifText = ""; if PE and checkGlanceActivation(PE) then notifText = GLANCE_ICON; end if ownerID ~= Globals.player_id and info.read == false then notifText = notifText .. " " .. NEW_ABOUT_ICON; end if notifText:len() > 0 then tooltipBuilder:AddLine(notifText, 1, 1, 1, getSmallLineFontSize()); end end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Build tooltip --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* tooltipBuilder:Build(); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- MOUNTS --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local tooltipCompanionBuilder = createTooltipBuilder(ui_CompanionTT); local getCurrentMountProfile = TRP3_API.companions.player.getCurrentMountProfile; local getCurrentMountSpellID = TRP3_API.companions.player.getCurrentMountSpellID; local getCompanionNameFromSpellID = TRP3_API.companions.getCompanionNameFromSpellID; local function getMountProfile(ownerID, companionFullID) if ownerID == Globals.player_id then local profile, profileID = getCurrentMountProfile(); return profile; elseif companionFullID then local profile = getCompanionRegisterProfile(companionFullID); return profile; end end local function writeTooltipForMount(ownerID, companionFullID, mountName) if isIDIgnored(ownerID) then return; end local profile = getMountProfile(ownerID, companionFullID); local info = profile.data or EMPTY; local PE = profile.PE or EMPTY; local FIELDS_TO_CROP = { TITLE = 150, NAME = 100 } --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Icon and name --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local leftIcons = ""; if showCompanionIcons() then -- Companion icon if info.IC then leftIcons = strconcat(Utils.str.icon(info.IC, 25), leftIcons, " "); end end local mountCustomName = info.NA if getConfigValue(CONFIG_CROP_TEXT) then mountCustomName = crop(mountCustomName, FIELDS_TO_CROP.NAME); end if seriousDay and getConfigValue("AF_STUFF") then mountCustomName = Rainbowify(mountCustomName); end tooltipCompanionBuilder:AddLine(leftIcons .. "|cff" .. (info.NH or "ffffff") .. (mountCustomName or mountName), 1, 1, 1, getMainLineFontSize()); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- full title --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionFullTitle() then local fullTitle = ""; if info.TI then fullTitle = strconcat("< ", info.TI, " |r>"); end if fullTitle:len() > 0 then if getConfigValue(CONFIG_CROP_TEXT) then fullTitle = crop(fullTitle, FIELDS_TO_CROP.TITLE); end tooltipCompanionBuilder:AddLine(fullTitle, 1, 0.50, 0, getSubLineFontSize()); end end tooltipCompanionBuilder:AddSpace(); --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Wow info --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionWoWInfo() then tooltipCompanionBuilder:AddLine(loc.PR_CO_MOUNT .. " |cff" .. (info.NH or "ffffff") .. mountName, 1, 1, 1, getSubLineFontSize()); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- Glance & new description notifications --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* if showCompanionNotifications() then local notifText = ""; if PE and checkGlanceActivation(PE) then notifText = GLANCE_ICON; end if ownerID ~= Globals.player_id and info.read == false then notifText = notifText .. " " .. NEW_ABOUT_ICON; end if notifText:len() > 0 then tooltipCompanionBuilder:AddLine(notifText, 1, 1, 1, getSmallLineFontSize()); end end tooltipCompanionBuilder:Build(); end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- MAIN --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* local GameTooltip_SetDefaultAnchor, UIParent = GameTooltip_SetDefaultAnchor, UIParent; local function show(targetType, targetID, targetMode) ui_CharacterTT:Hide(); ui_CompanionTT:Hide(); -- If option is to only show tooltips when player is in character and player is out of character, stop here if getConfigValue(CONFIG_IN_CHARACTER_ONLY) and not isPlayerIC() then return end -- If using TRP TT if not UnitAffectingCombat("player") or not getConfigValue(CONFIG_CHARACT_COMBAT) then -- If we have a target if targetID then ui_CharacterTT.target = targetID; ui_CharacterTT.targetType = targetType; ui_CharacterTT.targetMode = targetMode; ui_CompanionTT.target = targetID; ui_CompanionTT.targetType = targetType; ui_CompanionTT.targetMode = targetMode; -- Check if has a profile if getConfigValue(CONFIG_PROFILE_ONLY) then if targetMode == TYPE_CHARACTER and targetID ~= Globals.player_id and (not IsUnitIDKnown(targetID) or not hasProfile(targetID)) then return; end if (targetMode == TYPE_BATTLE_PET or targetMode == TYPE_PET) and (getCompanionInfo(companionIDToInfo(targetID)) == EMPTY) then return; end end -- We have a target if targetMode then -- Stock all the current text from the GameTooltip local originalTexts = getGameTooltipTexts(GameTooltip); if (targetMode == TYPE_CHARACTER and isIDIgnored(targetID)) or ((targetMode == TYPE_BATTLE_PET or targetMode == TYPE_PET) and ownerIsIgnored(targetID)) then ui_CharacterTT:SetOwner(GameTooltip, "ANCHOR_TOPRIGHT"); elseif not getAnchoredFrame() then GameTooltip_SetDefaultAnchor(ui_CharacterTT, UIParent); elseif getAnchoredPosition() == "ANCHOR_CURSOR" then GameTooltip_SetDefaultAnchor(ui_CharacterTT, UIParent); placeTooltipOnCursor(ui_CharacterTT); else ui_CharacterTT:SetOwner(getAnchoredFrame(), getAnchoredPosition()); end ui_CharacterTT:SetBackdropBorderColor(1, 1, 1); if targetMode == TYPE_CHARACTER then writeTooltipForCharacter(targetID, originalTexts, targetType); if showRelationColor() and targetID ~= Globals.player_id and not isIDIgnored(targetID) and IsUnitIDKnown(targetID) and hasProfile(targetID) then ui_CharacterTT:SetBackdropBorderColor(getRelationColors(hasProfile(targetID))); end if shouldHideGameTooltip() and not (isIDIgnored(targetID) or unitIDIsFilteredForMatureContent(targetID)) then GameTooltip:Hide(); end -- Mounts if targetID == Globals.player_id and getCurrentMountProfile() then local mountSpellID = getCurrentMountSpellID(); local mountName = getCompanionNameFromSpellID(mountSpellID); ui_CompanionTT:SetOwner(ui_CharacterTT, "ANCHOR_TOPLEFT"); writeTooltipForMount(Globals.player_id, nil, mountName); else local companionFullID, profileID, mountSpellID = TRP3_API.companions.register.getUnitMount(targetID, "mouseover"); if profileID then local mountName = getCompanionNameFromSpellID(mountSpellID); ui_CompanionTT:SetOwner(ui_CharacterTT, "ANCHOR_TOPLEFT"); writeTooltipForMount(targetID, companionFullID, mountName); end end elseif targetMode == TYPE_BATTLE_PET or targetMode == TYPE_PET then writeCompanionTooltip(targetID, originalTexts, targetType, targetMode); if shouldHideGameTooltip() and not (ownerIsIgnored(targetID) or unitIDIsFilteredForMatureContent(targetID)) then GameTooltip:Hide(); end end end ui_CharacterTT:ClearAllPoints(); -- Prevent to break parent frame fade out if parent is a tooltip. end end end local function getFadeTime() return (getAnchoredPosition() == "ANCHOR_CURSOR" or not fadeOutEnabled()) and 0 or 0.5; end local function onUpdate(self, elapsed) self.TimeSinceLastUpdate = self.TimeSinceLastUpdate + elapsed; if getAnchoredPosition() == "ANCHOR_CURSOR" then placeTooltipOnCursor(self); end if (self.TimeSinceLastUpdate > getFadeTime()) then self.TimeSinceLastUpdate = 0; if self.target and self.targetType and not self.isFading then if self.target ~= getUnitID(self.targetType) then self.isFading = true; self.target = nil; if fadeOutEnabled() then self:FadeOut(); else self:Hide(); end end end end end local function onUpdateCompanion(self, elapsed) self.TimeSinceLastUpdate = self.TimeSinceLastUpdate + elapsed; if (self.TimeSinceLastUpdate > getFadeTime()) then self.TimeSinceLastUpdate = 0; if self.target and self.targetType and not self.isFading then if self.target ~= getUnitID(self.targetType) then self.isFading = true; self.target = nil; if fadeOutEnabled() then self:FadeOut(); else self:Hide(); end end end end end --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* -- INIT --*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* TRP3_API.events.listenToEvent(TRP3_API.events.WORKFLOW_ON_LOAD, function() -- Listen to the mouse over event Utils.event.registerHandler("UPDATE_MOUSEOVER_UNIT", function(...) -- The event UPDATE_MOUSEOVER_UNIT is fired even when there is no unit on tooltip -- But there is a target on mouseover (maintaining ALT on spell buttons) -- So we need to check that we have indeed a unit before displaying our tooltip. if GameTooltip:GetUnit() then local targetID, targetMode = getUnitID("mouseover"); Events.fireEvent(Events.MOUSE_OVER_CHANGED, targetID, targetMode); end end); end); local function onModuleInit() registerTooltipModuleIsEnabled = true; getCompanionProfile = TRP3_API.companions.player.getCompanionProfile; getCompanionRegisterProfile = TRP3_API.companions.register.getCompanionProfile; isPlayerIC = TRP3_API.dashboard.isPlayerIC; unitIDIsFilteredForMatureContent = TRP3_API.register.unitIDIsFilteredForMatureContent; Events.listenToEvent(Events.MOUSE_OVER_CHANGED, function(targetID, targetMode) show("mouseover", targetID, targetMode); end); Events.listenToEvent(Events.REGISTER_DATA_UPDATED, function(unitID, profileID, dataType) if not unitID or (ui_CharacterTT.target == unitID) then show("mouseover", getUnitID("mouseover")); end end); ui_CharacterTT.TimeSinceLastUpdate = 0; ui_CharacterTT:SetScript("OnUpdate", onUpdate); ui_CompanionTT.TimeSinceLastUpdate = 0; ui_CompanionTT:SetScript("OnUpdate", onUpdateCompanion); IC_GUILD = " |cff00ff00(" .. loc.REG_TT_GUILD_IC .. ")"; OOC_GUILD = " |cffff0000(" .. loc.REG_TT_GUILD_OOC .. ")"; -- Config default value registerConfigKey(CONFIG_PROFILE_ONLY, true); registerConfigKey(CONFIG_IN_CHARACTER_ONLY, false); registerConfigKey(CONFIG_CHARACT_COMBAT, false); registerConfigKey(CONFIG_CHARACT_COLOR, true); registerConfigKey(CONFIG_CHARACT_CONTRAST, false); registerConfigKey(CONFIG_CROP_TEXT, true); registerConfigKey(CONFIG_CHARACT_ANCHORED_FRAME, "GameTooltip"); registerConfigKey(CONFIG_CHARACT_ANCHOR, "ANCHOR_TOPRIGHT"); registerConfigKey(CONFIG_CHARACT_HIDE_ORIGINAL, true); registerConfigKey(CONFIG_CHARACT_MAIN_SIZE, 16); registerConfigKey(CONFIG_CHARACT_SUB_SIZE, 12); registerConfigKey(CONFIG_CHARACT_TER_SIZE, 10); registerConfigKey(CONFIG_CHARACT_ICONS, true); registerConfigKey(CONFIG_CHARACT_FT, true); registerConfigKey(CONFIG_CHARACT_RACECLASS, true); registerConfigKey(CONFIG_CHARACT_REALM, true); registerConfigKey(CONFIG_CHARACT_GUILD, true); registerConfigKey(CONFIG_CHARACT_TARGET, true); registerConfigKey(CONFIG_CHARACT_TITLE, true); registerConfigKey(CONFIG_CHARACT_NOTIF, true); registerConfigKey(CONFIG_CHARACT_CURRENT, true); registerConfigKey(CONFIG_CHARACT_OOC, true); registerConfigKey(CONFIG_CHARACT_CURRENT_SIZE, 140); registerConfigKey(CONFIG_CHARACT_RELATION, true); registerConfigKey(CONFIG_CHARACT_SPACING, true); registerConfigKey(CONFIG_NO_FADE_OUT, false); registerConfigKey(CONFIG_PREFER_OOC_ICON, "TEXT"); registerConfigKey(CONFIG_PETS_ICON, true); registerConfigKey(CONFIG_PETS_TITLE, true); registerConfigKey(CONFIG_PETS_OWNER, true); registerConfigKey(CONFIG_PETS_NOTIF, true); registerConfigKey(CONFIG_PETS_INFO, true); ANCHOR_TAB = { {loc.CO_ANCHOR_TOP_LEFT, "ANCHOR_TOPLEFT"}, {loc.CO_ANCHOR_TOP, "ANCHOR_TOP"}, {loc.CO_ANCHOR_TOP_RIGHT, "ANCHOR_TOPRIGHT"}, {loc.CO_ANCHOR_RIGHT, "ANCHOR_RIGHT"}, {loc.CO_ANCHOR_BOTTOM_RIGHT, "ANCHOR_BOTTOMRIGHT"}, {loc.CO_ANCHOR_BOTTOM, "ANCHOR_BOTTOM"}, {loc.CO_ANCHOR_BOTTOM_LEFT, "ANCHOR_BOTTOMLEFT"}, {loc.CO_ANCHOR_LEFT, "ANCHOR_LEFT"}, {loc.CO_ANCHOR_CURSOR, "ANCHOR_CURSOR"}, }; local OOC_INDICATOR_TYPES = { {loc.CO_TOOLTIP_PREFERRED_OOC_INDICATOR_TEXT .. TRP3_API.Ellyb.ColorManager.RED("[" .. loc.CM_OOC .. "] "), "TEXT"}, {loc.CO_TOOLTIP_PREFERRED_OOC_INDICATOR_ICON .. OOC_ICON, "ICON"} } -- Build configuration page local CONFIG_STRUCTURE = { id = "main_config_tooltip", menuText = loc.CO_TOOLTIP, pageText = loc.CO_TOOLTIP, elements = { { inherit = "TRP3_ConfigH1", title = loc.CO_TOOLTIP_COMMON, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_PROFILE_ONLY, configKey = CONFIG_PROFILE_ONLY, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_IN_CHARACTER_ONLY, configKey = CONFIG_IN_CHARACTER_ONLY, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_COMBAT, configKey = CONFIG_CHARACT_COMBAT, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_COLOR, configKey = CONFIG_CHARACT_COLOR, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_CONTRAST, configKey = CONFIG_CHARACT_CONTRAST, help = loc.CO_TOOLTIP_CONTRAST_TT, dependentOnOptions = {CONFIG_CHARACT_COLOR}, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_CROP_TEXT, configKey = CONFIG_CROP_TEXT, help = loc.CO_TOOLTIP_CROP_TEXT_TT }, { inherit = "TRP3_ConfigEditBox", title = loc.CO_TOOLTIP_ANCHORED, configKey = CONFIG_CHARACT_ANCHORED_FRAME, }, { inherit = "TRP3_ConfigDropDown", widgetName = "TRP3_ConfigurationTooltip_Charact_Anchor", title = loc.CO_TOOLTIP_ANCHOR, listContent = ANCHOR_TAB, configKey = CONFIG_CHARACT_ANCHOR, listWidth = nil, listCancel = true, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_HIDE_ORIGINAL, configKey = CONFIG_CHARACT_HIDE_ORIGINAL, }, { inherit = "TRP3_ConfigSlider", title = loc.CO_TOOLTIP_MAINSIZE, configKey = CONFIG_CHARACT_MAIN_SIZE, min = 6, max = 20, step = 1, integer = true, }, { inherit = "TRP3_ConfigSlider", title = loc.CO_TOOLTIP_SUBSIZE, configKey = CONFIG_CHARACT_SUB_SIZE, min = 6, max = 20, step = 1, integer = true, }, { inherit = "TRP3_ConfigSlider", title = loc.CO_TOOLTIP_TERSIZE, configKey = CONFIG_CHARACT_TER_SIZE, min = 6, max = 20, step = 1, integer = true, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_SPACING, help = loc.CO_TOOLTIP_SPACING_TT, configKey = CONFIG_CHARACT_SPACING, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_NO_FADE_OUT, configKey = CONFIG_NO_FADE_OUT, }, { inherit = "TRP3_ConfigH1", title = loc.CO_TOOLTIP_CHARACTER, }, { inherit = "TRP3_ConfigDropDown", widgetName = "TRP3_ConfigurationTooltip_Charact_OOC_Indicator", title = loc.CO_TOOLTIP_PREFERRED_OOC_INDICATOR, listContent = OOC_INDICATOR_TYPES, configKey = CONFIG_PREFER_OOC_ICON, listWidth = nil, listCancel = true, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_ICONS, configKey = CONFIG_CHARACT_ICONS, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_TITLE, configKey = CONFIG_CHARACT_TITLE, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_FT, configKey = CONFIG_CHARACT_FT, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_RACE, configKey = CONFIG_CHARACT_RACECLASS, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_REALM, configKey = CONFIG_CHARACT_REALM, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_GUILD, configKey = CONFIG_CHARACT_GUILD, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_TARGET, configKey = CONFIG_CHARACT_TARGET, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_CURRENT, configKey = CONFIG_CHARACT_CURRENT, }, { inherit = "TRP3_ConfigCheck", title = loc.DB_STATUS_CURRENTLY_OOC, configKey = CONFIG_CHARACT_OOC, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_NOTIF, configKey = CONFIG_CHARACT_NOTIF, help = loc.CO_TOOLTIP_NOTIF_TT, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_RELATION, help = loc.CO_TOOLTIP_RELATION_TT, configKey = CONFIG_CHARACT_RELATION, }, { inherit = "TRP3_ConfigSlider", title = loc.CO_TOOLTIP_CURRENT_SIZE, configKey = CONFIG_CHARACT_CURRENT_SIZE, min = 40, max = 200, step = 10, integer = true, }, { inherit = "TRP3_ConfigH1", title = loc.CO_TOOLTIP_PETS, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_ICONS, configKey = CONFIG_PETS_ICON, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_FT, configKey = CONFIG_PETS_TITLE, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_OWNER, configKey = CONFIG_PETS_OWNER, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_PETS_INFO, configKey = CONFIG_PETS_INFO, }, { inherit = "TRP3_ConfigCheck", title = loc.CO_TOOLTIP_NOTIF, configKey = CONFIG_PETS_NOTIF, }, } } if seriousDay then registerConfigKey("AF_STUFF", true); tinsert(CONFIG_STRUCTURE.elements, 2, { inherit = "TRP3_ConfigCheck", title = Rainbowify("Enable April Fools' joke"), help = "Disable this option to remove this year's April Fools' joke.", configKey = "AF_STUFF", }) end TRP3_API.ui.tooltip.CONFIG = CONFIG_STRUCTURE; TRP3_API.configuration.registerConfigurationPage(CONFIG_STRUCTURE); end local MODULE_STRUCTURE = { ["name"] = "Characters and companions tooltip", ["description"] = "Use TRP3 custom tooltip for characters and companions", ["version"] = 1.000, ["id"] = "trp3_tooltips", ["onStart"] = onModuleInit, ["minVersion"] = 3, }; TRP3_API.module.registerModule(MODULE_STRUCTURE);
--------------------------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_core/issues/2479 -- -- Description: -- SDL does respond ACK on second start service request (Unprotected => Protected) -- -- Steps to reproduce: -- 1. First service started as NOT Protected. -- 2. Start video sreaming. -- 3. Second service starting as Protected. -- Expected: -- 1. SDL respond ACK on second service and will continuous stream through the encrypted channel. --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local common = require('test_scripts/Security/DTLS/common') local runner = require('user_modules/script_runner') local utils = require("user_modules/utils") --[[ Test Configuration ]] runner.testSettings.isSelfIncluded = false -- [[ Local functions ]] local function appStartVideoStreamingNotProtected(pServiceId) common.getMobileSession():StartService(pServiceId) common.getHMIConnection():ExpectRequest("Navigation.StartStream") :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) common.getMobileSession():StartStreaming(pServiceId, "files/SampleVideo_5mb.mp4") common.getHMIConnection():ExpectNotification("Navigation.OnVideoDataStreaming", { available = true }) end) common.getMobileSession():ExpectNotification("OnHMIStatus") :Times(0) end local function startServiceProtectedSecond(pServiceId) common.getMobileSession():StartSecureService(pServiceId) common.getMobileSession():ExpectHandshakeMessage() :Times(1) common.getMobileSession():ExpectControlMessage(pServiceId, { frameInfo = common.frameInfo.START_SERVICE_ACK, encryption = true }) common.getHMIConnection():ExpectNotification("Navigation.OnVideoDataStreaming", { available = false }, { available = true }) :Times(2) common.getHMIConnection():ExpectRequest("Navigation.StopStream", { appID = common.getHMIAppId() }) :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getHMIConnection():ExpectRequest("Navigation.StartStream", { appID = common.getHMIAppId() }) :Do(function(_, data) common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", {}) end) common.getHMIConnection():ExpectNotification("BasicCommunication.OnServiceUpdate", { appID = common.getHMIAppId(), serviceEvent = "REQUEST_RECEIVED", serviceType = "VIDEO" }, { appID = common.getHMIAppId(), serviceEvent = "REQUEST_ACCEPTED", serviceType = "VIDEO" }) :Times(2) common.getMobileSession():ExpectNotification("OnAppInterfaceUnregistered") :Times(0) common.getMobileSession():ExpectNotification("OnHMIStatus") :Times(0) utils.wait(10000) end --[[ Scenario ]] runner.Title("Preconditions") runner.Step("Clean environment", common.preconditions) runner.Step("Set DTLS protocol in SDL", common.setSDLIniParameter, { "Protocol", "DTLSv1.0" }) runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start) runner.Step("Register App", common.registerApp) runner.Step("Policy Table Update Certificate", common.policyTableUpdate, { common.ptUpdate }) runner.Step("Activate App", common.activateApp) runner.Title("Test") runner.Step("Start Service NOT protected and start Stream", appStartVideoStreamingNotProtected, { 11 }) runner.Step("Start Protected Service protected", startServiceProtectedSecond, { 11 }) runner.Title("Postconditions") runner.Step("Stop SDL, restore SDL settings", common.postconditions)
--[[ flags.register("v", "verbose") flags.register("x", "extract") { key = "mode"; } flags.register("l", "list") { key = "mode"; } flags.register("r", "res") { type = flags.list; } Default type is boolean, meaning that -f --foo (set) +f --no-foo (unset) are valid. If type is anything other than boolean, it requires an argument, e.g. -f bar or --foo=bar. All equivalent, if foo requires an argument: -f bar -fbar --foo bar --foo=bar ]] flags = { registered = {}; defaults = {}; name = (arg and arg[0]) or "(unknown)"; max_length = 0; } flags.parsed = flags.defaults local function asId(str) return (str:gsub("^(%d)", "_%1"):gsub("%W", "_")) end function flags.register(...) local aliases = {...} assert(#aliases > 0, "no arguments provided to flags.register") local flag = {} flag.key = asId(aliases[1]) flag.help = "(no help text)" flag.name = (#aliases[1] == 1 and "-%s" or "--%s"):format(aliases[1]) flag.type = flags.boolean flag.aliases = aliases for _,alias in ipairs(aliases) do assert(not flags.registered[alias], "Flag '"..alias.."' defined in multiple places!") flags.registered[alias] = flag flags.max_length = math.max(flags.max_length, #alias) end flags.registered[flag.key] = flag return flags.configure(flag) end function flags.configure(flag) return function(init) for k,v in pairs(init) do flag[k] = v end if flag.type ~= flags.boolean then flag.needs_value = true end if flag.default ~= nil then flags.defaults[flag.key] = flag.default end assert(not (flag.default ~= nil and flag.required), "Required flags must not have default values") end end function flags.help() local template = string.format("%%%ds%%s%%s", flags.max_length + 4) local seen,defs,buf = {},{},{} for k,v in pairs(flags.registered) do if not seen[v] then seen[v] = true table.insert(defs, v) end end table.sort(defs, function(x,y) return x.name < y.name end) for _,def in ipairs(defs) do table.insert(buf, template:format(def.name, ' ', def.help)) for i=2,#def.aliases do local alias = def.aliases[i] alias = ((#alias == 1) and '-' or '--')..alias table.insert(buf, template:format(alias, '', '')) end end return table.concat(buf, '\n') end local function setFlag(info, value) assert(value ~= nil, "Flag '"..info.name.."' requires an argument, but none was provided") if info.value ~= nil then value = info.value end value = info.type(info.name, value) flags.parsed[info.key] = value if info.set then info.set(info.key, value) end end local function appendArg(value) table.insert(flags.parsed, value) end -- Parse a long option with associated value, e.g. --log-level=debug; the -- first argument is the flag name, the second everything after the =. local function parseLongWithValue(arg, allow_undefined) local flag,value = arg:match("^%-%-([^=]+)=(.*)") if not flag then return false end local invert = false if flag:match("^no%-") then flag = flag:sub(4) invert = true end local info = flags.registered[flag] if not info then assert(allow_undefined, "unrecognized option '"..flag.."'") return false end assert(info.needs_value, "option '--"..flag.."' doesn't allow an argument") assert(not invert, "option '--"..flag.."' requires an argument and cannot be inverted with --no") setFlag(info, value) return true end -- Parse a long option with no attached value. local function parseLong(arg, next, allow_undefined) local flag = arg:match("^%-%-(..+)") if not flag then return false end local invert = false if flag:match("^no%-") then flag = flag:sub(4) invert = true end local info = flags.registered[flag] if not info then assert(allow_undefined, "unrecognized option '--"..flag.."'") return false elseif not info.needs_value then setFlag(info, not invert) return true end assert(not invert, "option '--"..flag.."' requires an argument and cannot be inverted with --no") setFlag(info, next()) return true end -- Parse a short option or a block of short options, e.g. -tvf or -o foo. local function parseShort(arg, next, allow_undefined) local invert,arg = arg:match("^([-+])(.+)") if not invert then return false end invert = invert == "+" for flag,idx in arg:gmatch("(.)()") do local info = flags.registered[flag] if not info then assert(allow_undefined, "unrecognized option '-"..flag.."'") return false elseif info.needs_value then assert(not invert, "option '-"..flag.."' requires an argument and cannot be inverted with +") -- Flag with required argument; everything here after the flag is the -- argument. local val = arg:sub(idx) if #val == 0 then val = next() end setFlag(info, val) return true else -- Boolean flag; its mere presence or absense sets it. setFlag(info, not invert) end end return true end local function parsePositional(arg) appendArg(arg) return true end local function parseOne(arg, next, allow_undefined) if arg == "--" then -- signifies end of flags; everything after this is a positional even if it -- looks like a flag. for arg in next do -- FIXME append to argv end else return parseLongWithValue(arg, next, allow_undefined) or parseLong(arg, next, allow_undefined) or parseShort(arg, next, allow_undefined) or parsePositional(arg, next) end end function flags.parse(argv, allow_undefined, allow_missing) flags.parsed = setmetatable({}, { __index = flags.defaults }) local i = 0 local function next_arg() i = i+1 return argv[i] end -- parse command line arguments for arg in next_arg do parseOne(arg, next_arg, allow_undefined) end -- check that all mandatory arguments are provided for name,info in pairs(flags.registered) do if info.required and not allow_missing then flags.require(name) end end return flags.parsed end function flags.require(name) local info = flags.registered[name] if not info then error("Attempt to require value of unknown command line flag '"..name.."'.") end local value = rawget(flags.parsed, info.key) if value ~= nil then return value end error("Required command line flag '"..info.name.."' was not provided.") end setmetatable(flags, { __call = function(self, name) return flags.parsed[ assert(flags.registered[name], "Attempt to get value of unknown command line flag '"..name.."'.") .key ] end; }) -- -- Type functions. These are used as values to the .type property of a flag -- definition; when the flag is set, the value on the command line is passed -- to the type function, which returns the value that should be stored. -- This is where converting (e.g.) "1,2,3" to { 1, 2, 3 } happens. -- function flags.boolean(flag, arg) -- As a special case, flags.boolean is passed either true or false return arg end function flags.string(flag, arg) return arg end function flags.number(flag, arg) return (assert(tonumber(arg), "option '"..flag.."' requires a numeric argument")) end -- listOf is a type function constructor; it's used as (e.g.) -- type = flags.listOf(flags.number, ",") function flags.listOf(type, separator) separator = separator or ',' return function(flag, arg) local vals = {} local start = 1 for stop in function() return arg:find(separator, start, true) end do table.insert(vals, type(flag, arg:sub(start, stop-1))) start = stop+1 end table.insert(vals, type(flag, arg:sub(start))) return vals end end -- This covers the most common case (comma-separated list of strings). flags.list = flags.listOf(flags.string, ",") -- mapOf is a type constructor for k-v maps -- K and V are the key and value types -- assigner is the = in k=v -- separator is the character that seperates different k=v entries function flags.mapOf(K, V, separator, assigner) separator = separator or ',' assigner = assigner or '=' local KVList = flags.listOf(flags.string, separator) local kv_pattern = '([^'..assigner..']+)'..assigner..'(.*)' return function(flag, arg) local kvs = KVList(flag, arg) local map = {} for _,kv in ipairs(kvs) do local key,value = kv:match(kv_pattern) assert(key and value, "entry '"..kv.. "' in value for '"..flag.. "' could not be parsed as a key-value pair using pattern '"..kv_pattern.."'") map[K(flag, key)] = V(flag, value) end return map end end -- The most common case: string => string map flags.map = flags.mapOf(flags.string, flags.string)
--[[lit-meta name = "creationix/coro-fs" version = "2.2.5" homepage = "https://github.com/luvit/lit/blob/master/deps/coro-fs.lua" description = "A coro style interface to the filesystem." tags = {"coro", "fs"} license = "MIT" dependencies = { "creationix/[email protected]" } author = { name = "Tim Caswell" } contributors = {"Tim Caswell", "Alex Iverson"} ]] local uv = require('uv') local fs = {} local pathJoin = require('pathjoin').pathJoin local function assertResume(thread, ...) local success, err = coroutine.resume(thread, ...) if not success then error(debug.traceback(thread, err), 0) end end local function noop() end local function makeCallback() local thread = coroutine.running() return function (err, value, ...) if err then assertResume(thread, nil, err) else assertResume(thread, value == nil and true or value, ...) end end end function fs.mkdir(path, mode) uv.fs_mkdir(path, mode or 511, makeCallback()) return coroutine.yield() end function fs.open(path, flags, mode) uv.fs_open(path, flags or "r", mode or 438, makeCallback()) return coroutine.yield() end function fs.unlink(path) uv.fs_unlink(path, makeCallback()) return coroutine.yield() end function fs.stat(path) uv.fs_stat(path, makeCallback()) return coroutine.yield() end function fs.lstat(path) uv.fs_lstat(path, makeCallback()) return coroutine.yield() end function fs.symlink(target, path, flags) uv.fs_symlink(target, path, flags, makeCallback()) return coroutine.yield() end function fs.readlink(path) uv.fs_readlink(path, makeCallback()) return coroutine.yield() end function fs.fstat(fd) uv.fs_fstat(fd, makeCallback()) return coroutine.yield() end function fs.chmod(path, mode) uv.fs_chmod(path, mode, makeCallback()) return coroutine.yield() end function fs.fchmod(fd, mode) uv.fs_fchmod(fd, mode, makeCallback()) return coroutine.yield() end function fs.read(fd, length, offset) uv.fs_read(fd, length or 1024*48, offset or -1, makeCallback()) return coroutine.yield() end function fs.write(fd, data, offset) uv.fs_write(fd, data, offset or -1, makeCallback()) return coroutine.yield() end function fs.close(fd) uv.fs_close(fd, makeCallback()) return coroutine.yield() end function fs.access(path, mode) uv.fs_access(path, mode or "", makeCallback()) return coroutine.yield() end function fs.rename(path, newPath) uv.fs_rename(path, newPath, makeCallback()) return coroutine.yield() end function fs.rmdir(path) uv.fs_rmdir(path, makeCallback()) return coroutine.yield() end function fs.rmrf(path) local success, err success, err = fs.rmdir(path) if success then return success end if err:match("^ENOTDIR:") then return fs.unlink(path) end if not err:match("^ENOTEMPTY:") then return success, err end for entry in assert(fs.scandir(path)) do local subPath = pathJoin(path, entry.name) if entry.type == "directory" then success, err = fs.rmrf(pathJoin(path, entry.name)) else success, err = fs.unlink(subPath) end if not success then return success, err end end return fs.rmdir(path) end function fs.scandir(path) uv.fs_scandir(path, makeCallback()) local req, err = coroutine.yield() if not req then return nil, err end return function () local name, typ = uv.fs_scandir_next(req) if not name then return name, typ end if type(name) == "table" then return name end return { name = name, type = typ } end end function fs.readFile(path) local fd, stat, data, err fd, err = fs.open(path) if err then return nil, err end stat, err = fs.fstat(fd) if stat then --special case files on virtual filesystem if stat.size == 0 and stat.birthtime.sec == 0 and stat.birthtime.nsec == 0 then -- handle magic files the kernel generates as requested. -- hopefully the heuristic works everywhere local buffs = {} local offs = 0 local size = 1024 * 48 repeat data, err = fs.read(fd, size, offs) table.insert(buffs, data) offs = offs + (data and #data or 0) until err or #data < size if not err then data = table.concat(buffs) end else -- normal case for normal files. data, err = fs.read(fd, stat.size) end end uv.fs_close(fd, noop) return data, err end function fs.writeFile(path, data, mkdir) local fd, success, err fd, err = fs.open(path, "w") if err then if mkdir and string.match(err, "^ENOENT:") then success, err = fs.mkdirp(pathJoin(path, "..")) if success then return fs.writeFile(path, data) end end return nil, err end success, err = fs.write(fd, data) uv.fs_close(fd, noop) return success, err end function fs.mkdirp(path, mode) local success, err = fs.mkdir(path, mode) if success or string.match(err, "^EEXIST") then return true end if string.match(err, "^ENOENT:") then success, err = fs.mkdirp(pathJoin(path, ".."), mode) if not success then return nil, err end return fs.mkdir(path, mode) end return nil, err end function fs.chroot(base) local chroot = { base = base, fstat = fs.fstat, fchmod = fs.fchmod, read = fs.read, write = fs.write, close = fs.close, } local function resolve(path) assert(path, "path missing") return pathJoin(base, pathJoin("./".. path)) end function chroot.mkdir(path, mode) return fs.mkdir(resolve(path), mode) end function chroot.mkdirp(path, mode) return fs.mkdirp(resolve(path), mode) end function chroot.open(path, flags, mode) return fs.open(resolve(path), flags, mode) end function chroot.unlink(path) return fs.unlink(resolve(path)) end function chroot.stat(path) return fs.stat(resolve(path)) end function chroot.lstat(path) return fs.lstat(resolve(path)) end function chroot.symlink(target, path, flags) -- TODO: should we resolve absolute target paths or treat it as opaque data? return fs.symlink(target, resolve(path), flags) end function chroot.readlink(path) return fs.readlink(resolve(path)) end function chroot.chmod(path, mode) return fs.chmod(resolve(path), mode) end function chroot.access(path, mode) return fs.access(resolve(path), mode) end function chroot.rename(path, newPath) return fs.rename(resolve(path), resolve(newPath)) end function chroot.rmdir(path) return fs.rmdir(resolve(path)) end function chroot.rmrf(path) return fs.rmrf(resolve(path)) end function chroot.scandir(path, iter) return fs.scandir(resolve(path), iter) end function chroot.readFile(path) return fs.readFile(resolve(path)) end function chroot.writeFile(path, data, mkdir) return fs.writeFile(resolve(path), data, mkdir) end return chroot end return fs
--Copyright 2016 Simon Diepold <[email protected]> --License: BSD -- prints all available unix like commands function help() print( "load(file) returns the content of a file\n".. "grep(pattern) searches a pattern in all files\n".. "lc(file) counts the number of lines\n".. "ls() lists all file on flash\n".. "rm(file) deletes a file from flash\n".. "mv(src,dest) renames/moves a file\n".. "cat(file,...) prints one or more files\n".. "touch(file) creates a file\n".. "fsinfo() shows filsystem info\n".. "cp(src,dest) copy file\n".. "lsgpio() lists gpio states\n".. "ip() shows ip config\n".. "lswifi() lists all wifi networks\n".. "ap(ssid,passwd) creates a access point" ) end --loads a file into a varriable function load(src) file.open(src,"r") local tmp = "" while true do local line = file.readline() if(line == nil) then break end tmp = tmp..line end return tmp end --searches pattern in all files function grep(pattern) local l = file.list() for k,v in pairs(l) do file.open(k,"r") local lineNum = 1 local filenamePrompt = false while true do local line = file.readline() if(line == nil) then break end if(string.find(line,pattern) ~= nil) then if(filenamePrompt == false) then print(k) filenamePrompt = true end print(lineNum..":"..string.gsub(line,"\n","")) end lineNum = lineNum+1 end end end --counts lines of a file function lc(src) file.open(src,"r") local num = 0 while true do line = file.readline() if(line == nil) then break end num = num+1 end return num end -- lists all files on the ESP memory function ls() local l = file.list() res = "" for k,v in pairs(l) do local len = string.len(k) if(len <= 20) then res = res..k..string.rep(" ",22-len)..string.format("%6d Bytes\n",v) else res = res..string.sub(k,0,20)..string.format("%6d Bytes\n",v) end end print(res) end -- remove file function rm(f) file.remove(f) end --rename/move file function mv(src,target) file.rename(src,target) end -- prints the content of files and returns it's content function cat(...) local res="" for i,v in ipairs(arg) do file.open(v,"r") while true do line = file.readline() if(line == nil) then break end print(line) end end end -- create a file function touch(f) file.open(f,"a+") file.write("") file.close() end -- show information about fhe flash filesystem function fsinfo() remaining, used, total=file.fsinfo() print("\nFile system info:\nTotal : "..total.." Bytes\nUsed : "..used.." Bytes\nRemain: "..remaining.." Bytes\n") end -- copy files function cp(src,target) file.open(src,"r") local tmp = "" while true do line = file.readline() if(line == nil) then break end tmp = tmp..line end file.close() file.open(target,"a+") file.write(tmp) file.close() end --show the current status of all pins function lsgpio() local values = "values|" local title = " GPIO|" for i=0,12,1 do title=string.format("%s%2d|",title,i) values=string.format("%s%2d|",values,gpio.read(i)) end local border=string.rep("-",string.len(title)) print(border.."\n"..title.."\n"..border.."\n"..values.."\n"..border) end --shows current IP address and station mode function ip() print("ip mask broadcast") local m = wifi.getmode(); if(m == wifi.SOFTAP) then print(wifi.ap.getip()) else print(wifi.sta.getip()) end end -- lists the current avialable wifi networks function lswifi() local m = wifi.getmode(); if(m == wifi.NULLMODE) then wifi.setmode(wifi.STATION); end wifi.sta.getap(function(t) for k,v in pairs(t) do print(k.." : "..v) end end) end -- setup access point with wpa 2 in a short command function ap(ssid,passwd) if(string.len(passwd) < 8) then print("your password must be at leat 8 characters") return false end wifi.setmode(wifi.SOFTAP) cfg = {} cfg.ssid = ssid cfg.pwd = passwd wifi.ap.config(cfg) wifi.ap.dhcp.start() end
-- a finish effect that displays the cooldown at the center of the screen local AddonName, Addon = ... local L = LibStub("AceLocale-3.0"):GetLocale(AddonName) local AlertFrame = CreateFrame("Frame", nil, UIParent) AlertFrame:SetPoint("CENTER") AlertFrame:SetSize(50, 50) AlertFrame:SetAlpha(0) AlertFrame:Hide() local icon = AlertFrame:CreateTexture(nil, "ARTWORK") icon:SetAllPoints(AlertFrame) AlertFrame.icon = icon local animationGroup = AlertFrame:CreateAnimationGroup() animationGroup:SetLooping("NONE") animationGroup:SetScript("OnFinished", function() AlertFrame:Hide() end) AlertFrame.animationGroup = animationGroup local function newAnim(type, order, from, to) local anim = AlertFrame.animationGroup:CreateAnimation(type) anim:SetDuration(0.3) anim:SetOrder(order) if type == "Scale" then anim:SetOrigin("CENTER", 0, 0) anim:SetScale(from, from) else anim:SetFromAlpha(from) anim:SetToAlpha(to) end end newAnim("Scale", 1, 2.5) newAnim("Alpha", 1, 0, .7) newAnim("Scale", 2, -2.5) newAnim("Alpha", 2, .7, 0) local AlertEffect = Addon.FX:Create("alert", L.Alert, L.AlertTip) function AlertEffect:Run(cooldown) local buttonIcon = Addon:GetButtonIcon(cooldown:GetParent()) if not buttonIcon then return end AlertFrame:Show() local alertIcon = AlertFrame.icon alertIcon:SetVertexColor(buttonIcon:GetVertexColor()) alertIcon:SetTexture(buttonIcon:GetTexture()) local alertAnimation = AlertFrame.animationGroup if alertAnimation:IsPlaying() then alertAnimation:Finish() end alertAnimation:Play() end
local MoneyEvents = UserEvent.Money(); local _inventory = {}; local _capacity = 14; local _hold_control = false; local _sell_button = nil; local GAP_BETWEEN_ITEMS = 0.05; --SceneUnits local ITEM_SPRITE_SIZE = obe.Transform.UnitVector(0.1, 0.1); --SceneUnits local SELECTION_SPRITE = "sprites://item_select.png"; local ITEMS_PER_LINE = 7; local GAP_BETWEEN_LINES = 0.1; --SceneUnits function Local.Init(pos) This.SceneNode:setPosition(obe.Transform.UnitVector(pos.x, pos.y, obe.Transform.Units.SceneUnits)); _sell_button = Engine.Scene:createGameObject("Button")({ pos=obe.Transform.UnitVector(1, 1), label="Sell", on_press=function() Object:SellSelection(); end}); _sell_button:SetEnabled(false); end function Object:AddItem(item) if #_inventory >= _capacity then return false end; new_item = loadItem(item); table.insert(_inventory, new_item); new_item:on_acquire(Object); UpdateView(); end function loadItem(item) new_item = { display_name = item.display_name, sprite = Engine.Scene:createSprite(), on_remove = item.on_remove or function()end, on_acquire = item.on_acquire or function()end, use = item.use or function()end, selected = false, selection_sprite = Engine.Scene:createSprite(), sell_price = item.sell_price or 0 }; new_item.sprite:loadTexture(item.texture); new_item.sprite:setSize(ITEM_SPRITE_SIZE); new_item.selection_sprite:loadTexture(SELECTION_SPRITE); new_item.selection_sprite:setSize(ITEM_SPRITE_SIZE); new_item.selection_sprite:setVisible(false); return new_item; end function Object:RemoveItem(index) Object:RemoveItems({index}); end function Object:RemoveItems(indexes) if #indexes <= 0 then return end; for _, i in ipairs(indexes) do if _inventory[i] ~= nil then _inventory[i]:on_remove(Object); Engine.Scene:removeSprite(_inventory[i].sprite:getId()); Engine.Scene:removeSprite(_inventory[i].selection_sprite:getId()); _inventory[i].to_remove = true; end end for i = #_inventory, 1, -1 do if _inventory[i].to_remove == true then table.remove(_inventory, i); end end UpdateView(); end function Object:AddCapacity(add) _capacity = _capacity + add; end function Object:SetCapacity(capacity) -- TODO what if capacity < number of items ? _capacity = capacity; end function Object:HasItem(item) --TODO compare all necessary fields end function Object:Count() return #_inventory; end function UpdateView() local line = 0; local line_pos = 0; for i, item in ipairs(_inventory) do line = i // (ITEMS_PER_LINE + 1); line_pos = (i-1) % ITEMS_PER_LINE; local sprite_pos = This.SceneNode:getPosition() + obe.Transform.UnitVector((line_pos)*(ITEM_SPRITE_SIZE.x+GAP_BETWEEN_ITEMS), line*(ITEM_SPRITE_SIZE.y+GAP_BETWEEN_LINES), obe.Transform.Units.SceneUnits) item.sprite:setPosition(sprite_pos); item.selection_sprite:setPosition(sprite_pos); end end function UnselectAll() for i, item in ipairs(_inventory) do item.selected = false; item.selection_sprite:setVisible(false); end end function GetSelectedItems() local selected = {} for _, item in ipairs(_inventory) do if item.selected then table.insert(selected, item); end end return selected; end function Event.Keys.LControl(event) if event.state == obe.Input.InputButtonState.Pressed then _hold_control = true; elseif event.state == obe.Input.InputButtonState.Released then _hold_control = false; end end -- Use item function Event.Keys.Space(event) if event.state == obe.Input.InputButtonState.Pressed then for _, item in ipairs(_inventory) do if item.selected then item.use(); end end end end -- Sell item function Object:SellSelection() local to_remove = {} for i, item in ipairs(_inventory) do if item.selected then MoneyEvents:trigger("Gained", {amount = item.sell_price}); table.insert(to_remove, i); end end Object:RemoveItems(to_remove); _sell_button:SetEnabled(false); end function Event.Keys.S(event) if event.state == obe.Input.InputButtonState.Pressed then Object:SellSelection(); end end -- Select item function Event.Cursor.Press(event) local click_pos = obe.Transform.UnitVector(event.x, event.y, obe.Transform.Units.ViewPixels); local item_clicked = false; if event.left == true then for i, item in ipairs(_inventory) do if item.sprite:contains(click_pos) then item_clicked = true; if _hold_control then item.selected = not item.selected else UnselectAll(); item.selected = true; end item.selection_sprite:setVisible(item.selected); break; end end end if not item_clicked then UnselectAll(); end _sell_button:SetEnabled(#GetSelectedItems() > 0); end
return function(parameters) return { position = parameters.position or {x = 0, y = 0, z = 0}, scale = parameters.scale or {x = 0, y = 0}, anchors = parameters.anchors or {up = 1, left = 1, right = 1, down = 1}, offset = parameters.offset or {up = 0, left = 0, right = 0, down = 0}, useTween = parameters.useTween or true, velocity = parameters.velocity or 5 } end
local path = require "nvim-lsp-installer.path" local fs = require "nvim-lsp-installer.fs" local process = require "nvim-lsp-installer.process" local platform = require "nvim-lsp-installer.platform" local installers = require "nvim-lsp-installer.installers" local shell = require "nvim-lsp-installer.installers.shell" local M = {} ---@param url string @The url to download. ---@param out_file string @The relative path to where to write the contents of the url. function M.download_file(url, out_file) return installers.when { ---@type ServerInstallerFunction unix = function(_, callback, context) context.stdio_sink.stdout(("Downloading file %q...\n"):format(url)) process.attempt { jobs = { process.lazy_spawn("wget", { args = { "-nv", "-O", out_file, url }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }), process.lazy_spawn("curl", { args = { "-fsSL", "-o", out_file, url }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }), }, on_finish = callback, } end, win = shell.powershell(("iwr -UseBasicParsing -Uri %q -OutFile %q"):format(url, out_file)), } end ---@param file string @The relative path to the file to unzip. ---@param dest string|nil @The destination of the unzip. function M.unzip(file, dest) return installers.pipe { installers.when { ---@type ServerInstallerFunction unix = function(_, callback, context) process.spawn("unzip", { args = { "-d", dest, file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end, win = shell.powershell( ("Microsoft.PowerShell.Archive\\Expand-Archive -Path %q -DestinationPath %q"):format(file, dest) ), }, installers.always_succeed(M.rmrf(file)), } end ---@see unzip(). ---@param url string @The url of the .zip file. ---@param dest string|nil @The url of the .zip file. Defaults to ".". function M.unzip_remote(url, dest) return installers.pipe { M.download_file(url, "archive.zip"), M.unzip("archive.zip", dest or "."), } end ---@param file string @The relative path to the tar file to extract. function M.untar(file) return installers.pipe { ---@type ServerInstallerFunction function(_, callback, context) process.spawn("tar", { args = { "-xvf", file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end, installers.always_succeed(M.rmrf(file)), } end ---@param file string local function win_extract(file) return installers.pipe { ---@type ServerInstallerFunction function(_, callback, context) -- The trademarked "throw shit until it sticks" technique local sevenzip = process.lazy_spawn("7z", { args = { "x", "-y", "-r", file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }) local peazip = process.lazy_spawn("peazip", { args = { "-ext2here", path.concat { context.install_dir, file } }, -- peazip require absolute paths, or else! cwd = context.install_dir, stdio_sink = context.stdio_sink, }) local winzip = process.lazy_spawn("wzunzip", { args = { file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }) process.attempt { jobs = { sevenzip, peazip, winzip }, on_finish = callback, } end, installers.always_succeed(M.rmrf(file)), } end ---@param file string local function win_untarxz(file) return installers.pipe { win_extract(file), M.untar(file:gsub(".xz$", "")), } end ---@param file string local function win_arc_unarchive(file) return installers.pipe { ---@type ServerInstallerFunction function(_, callback, context) context.stdio_sink.stdout "Attempting to unarchive using arc." process.spawn("arc", { args = { "unarchive", file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end, installers.always_succeed(M.rmrf(file)), } end ---@param url string @The url to the .tar.xz file to extract. function M.untarxz_remote(url) return installers.pipe { M.download_file(url, "archive.tar.xz"), installers.when { unix = M.untar "archive.tar.xz", win = installers.first_successful { win_untarxz "archive.tar.xz", win_arc_unarchive "archive.tar.xz", }, }, } end ---@param url string @The url to the .tar.gz file to extract. function M.untargz_remote(url) return installers.pipe { M.download_file(url, "archive.tar.gz"), M.untar "archive.tar.gz", } end ---@param file string @The relative path to the file to gunzip. function M.gunzip(file) return installers.when { ---@type ServerInstallerFunction unix = function(_, callback, context) process.spawn("gzip", { args = { "-d", file }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end, win = win_extract(file), } end ---@see gunzip() ---@param url string @The url to the .gz file to extract. ---@param out_file string|nil @The name of the extracted .gz file. function M.gunzip_remote(url, out_file) local archive = ("%s.gz"):format(out_file or "archive") return installers.pipe { M.download_file(url, archive), M.gunzip(archive), installers.always_succeed(M.rmrf(archive)), } end ---Recursively deletes the provided path. Will fail on paths that are not inside the configured install_root_dir. ---@param rel_path string @The relative path to the file/directory to remove. function M.rmrf(rel_path) ---@type ServerInstallerFunction return function(_, callback, context) local abs_path = path.concat { context.install_dir, rel_path } context.stdio_sink.stdout(("Deleting %q\n"):format(abs_path)) vim.schedule(function() local ok = pcall(fs.rmrf, abs_path) if ok then callback(true) else context.stdio_sink.stderr(("Failed to delete %q.\n"):format(abs_path)) callback(false) end end) end end ---@param rel_path string @The relative path to the file to write. ---@param contents string @The file contents. function M.write_file(rel_path, contents) ---@type ServerInstallerFunction return function(_, callback, ctx) local file = path.concat { ctx.install_dir, rel_path } ctx.stdio_sink.stdout(("Writing file %q\n"):format(file)) fs.write_file(file, contents) callback(true) end end ---@param script_rel_path string @The relative path to the script file to write. ---@param abs_target_executable_path string @The absolute path to the executable that is being aliased. function M.executable_alias(script_rel_path, abs_target_executable_path) local windows_script = "@call %q %%" local unix_script = [[#!/usr/bin/env sh exec %q ]] return installers.when { unix = M.write_file(script_rel_path, unix_script:format(abs_target_executable_path)), win = M.write_file(script_rel_path, windows_script:format(abs_target_executable_path)), } end ---Shallow git clone. ---@param repo_url string function M.git_clone(repo_url) ---@type ServerInstallerFunction return function(_, callback, context) local c = process.chain { cwd = context.install_dir, stdio_sink = context.stdio_sink, } c.run("git", { "clone", "--depth", "1", repo_url, "." }) if context.requested_server_version then c.run("git", { "fetch", "--depth", "1", "origin", context.requested_server_version }) c.run("git", { "checkout", "FETCH_HEAD" }) end c.spawn(callback) end end function M.git_submodule_update() ---@type ServerInstallerFunction return function(_, callback, context) process.spawn("git", { args = { "submodule", "update", "--init", "--recursive" }, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end end ---@param opts {args: string[]} function M.gradlew(opts) ---@type ServerInstallerFunction return function(_, callback, context) process.spawn(path.concat { context.install_dir, platform.is_win and "gradlew.bat" or "gradlew" }, { args = opts.args, cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end end ---Creates an installer that ensures that the provided executables are available in the current runtime. ---@param executables string[][] @A list of (executable, error_msg) tuples. ---@return ServerInstallerFunction function M.ensure_executables(executables) return vim.schedule_wrap( ---@type ServerInstallerFunction function(_, callback, context) local has_error = false for i = 1, #executables do local entry = executables[i] local executable = entry[1] local error_msg = entry[2] if vim.fn.executable(executable) ~= 1 then has_error = true context.stdio_sink.stderr(error_msg .. "\n") end end callback(not has_error) end ) end ---@path old_path string @The relative path to the file/dir to rename. ---@path new_path string @The relative path to what to rename the file/dir to. function M.rename(old_path, new_path) ---@type ServerInstallerFunction return function(_, callback, context) local ok = pcall( fs.rename, path.concat { context.install_dir, old_path }, path.concat { context.install_dir, new_path } ) if not ok then context.stdio_sink.stderr(("Failed to rename %q to %q.\n"):format(old_path, new_path)) end callback(ok) end end ---@param flags string @The chmod flag to apply. ---@param files string[] @A list of relative paths to apply the chmod on. function M.chmod(flags, files) return installers.on { ---@type ServerInstallerFunction unix = function(_, callback, context) process.spawn("chmod", { args = vim.list_extend({ flags }, files), cwd = context.install_dir, stdio_sink = context.stdio_sink, }, callback) end, } end return M
local test_utils = require("./test-utils") local path = require("lspconfig").util.path describe("renameFile", function() test_utils.setup() local old_path = path.join(test_utils.test_dir, "old-file.ts") local new_path = path.join(test_utils.test_dir, "new-file.ts") local linked_path = path.join(test_utils.test_dir, "linked-file.ts") local file_content = [[ export const myFunc = () => console.log("hello");]] local linked_file_content = [[ import { myFunc } from "./old-file"; myFunc();]] local final_linked_file_content = [[ import { myFunc } from "./new-file"; myFunc();]] after_each(function() vim.loop.fs_unlink(old_path) vim.loop.fs_unlink(new_path) vim.loop.fs_unlink(linked_path) end) it("moves old file content into new file", function() test_utils.write_file(old_path, file_content) test_utils.edit_temp_file(old_path) require("typescript").renameFile(old_path, new_path) assert.falsy(path.exists(old_path)) assert.truthy(path.exists(new_path)) assert.equals(vim.api.nvim_buf_get_name(0), new_path) assert.equals(table.concat(vim.api.nvim_buf_get_lines(0, 0, -1, false), "\n"), file_content) end) it("updates path in linked file", function() test_utils.write_file(old_path, file_content) test_utils.write_file(linked_path, linked_file_content) test_utils.edit_temp_file(linked_path) require("typescript").renameFile(old_path, new_path) -- wait for workspace/applyEdit request to come back from server vim.wait(1000, function() return test_utils.has_content(0, final_linked_file_content) end) assert.truthy(test_utils.has_content(0, final_linked_file_content)) end) end)
MainLoop = {} MainLoop.Init = function() print('Init====') end MainLoop.Update = function() print('Update====') end MainLoop.Release = function() print('Release====') end
local Object = require("init") ---Extra subclass. Just for test. ---@class lib.object.example-proto-point:lib.object ---@field super lib.object local ProtoPoint = Object:extend("lib.object.example-proto-point") ---@class lib.object.example-point:lib.object.example-proto-point ---@field super lib.object local Point = ProtoPoint:extend("lib.object.example-point") Point.scale = 2 -- Class field! function Point:init(x, y) self.x = x or 0 self.y = y or 0 return self end function Point:resize() self.x = self.x * self.scale self.y = self.y * self.scale return self end function Point.__call() return "called" end ---@class lib.object.example-rect:lib.object.example-point ---@field super lib.object.example-point ---@field width integer ---@field height integer local Rectangle = Point:extend("lib.object.example-rect") function Rectangle:resize() Rectangle.super.resize(self) -- Extend Point's `resize()`. self.w = self.w * self.scale self.h = self.h * self.scale return self end function Rectangle:init(x, y, w, h) Rectangle.super.init(self, x, y) -- Initialize Point first! self.w = w or 0 self.h = h or 0 return self end function Rectangle:__index(key) if key == "width" then return self.w end if key == "height" then return self.h end return rawget(self, key) end function Rectangle:__newindex(key, value) if key == "width" then self.w = value elseif key == "height" then self.h = value end return rawset(self, key, value) end -- local rect = Rectangle:new():init(2, 4, 6, 8) local rect = Rectangle(2, 4, 6, 8) -- rect:new() -- Error: rect is not a class. rect.new = "wtf" assert(rect.new == "wtf") function rect:new() return self end rect:new() -- No errors. Own `new()` and `extend()` are allowed. assert(rect.w == 6) assert(rect:is(Rectangle)) assert(rect:is("lib.object.example-rect")) assert(not rect:is(Point)) assert(rect:has("lib.object.example-point") == 1) assert(Rectangle:has(Object) == 3) assert(rect() == "called") rect.width = 666 assert(rect.w == 666) assert(rect.height == 8) for k, v, t in rect:iter() do print(k, v, t) end
local crypto = require("crypto") local reqid = crypto.fast_random() local handler = require("handler") local request = {} request[1] = E:request():method() request[2] = E:request():uri() local signature = table.concat(request, " ") -- Decision Table -- (method, path) local entrypoints = { ["GET /api/v1/containers"] = "get_containers" } local matched = entrypoints[signature] if matched then L:info(reqid, { sig = signature, fn = matched }) return handler[matched](reqid) else E:response():write_header(404) E:response():flush() end
local discordia = require("discordia") local utils = require("miscUtils") local groupUtils = {} local function getTitle(groupNum, name, isLocked) return (isLocked and ":lock: " or "").."Group #"..groupNum.." - "..name end local function getDescription(isLocked, guildSettings) return isLocked and "This group is currently locked. You may not get "..(guildSettings.can_leave_locked and "" or "or remove ").."the role until the creator unlocks it." or "React with :white_check_mark: to get the role!" end local function getRoleField(role) return {name = "Role", value = role.mentionString, inline = true} end local function getCodeField(code) return {name = "Game Code/Link", value = code, inline = true} end local function getDateTimeField(dateTime) return {name = "Date/Time", value = dateTime, inline = true} end local function getVoiceChannelField(voiceChannel, vcInviteLink) return {name = "Voice Channel", value = "["..voiceChannel.name.."]("..vcInviteLink..")", inline = true} end local function getMembersField(role, guildSettings) local membersTable = role.members:toArray() if guildSettings.give_back_roles then local resultset, nrow = discordia.storage.conn:exec("SELECT user_id FROM user_roles WHERE role_id = '"..role.id.."' AND user_in_guild = 0;") if resultset then for row = 1, nrow do table.insert(membersTable, role.client:getUser(resultset.user_id[row])) end end end table.sort(membersTable, function(a, b) return a.name<b.name end) local members = "" for _, m in ipairs(membersTable) do members = members..utils.name(m)..(m.guild and "" or " :door:").."\n" end members = members~="" and members or "N/A" return {name = "Members", value = members, inline = false} end local function getColorField(isLocked) return discordia.Color.fromHex(isLocked and "ffff00" or "00ff00").value end groupUtils.getGroupEmbed = function(creator, groupNum, name, role, voiceChannel, vcInviteLink, code, isLocked, dateTime, guildSettings) return { author = { name = creator.tag, icon_url = creator.avatarURL }, title = getTitle(groupNum, name, isLocked), description = getDescription(isLocked, guildSettings), fields = { getRoleField(role), getCodeField(code), getDateTimeField(dateTime), getVoiceChannelField(voiceChannel, vcInviteLink), getMembersField(role, guildSettings), }, color = getColorField(isLocked) } end groupUtils.updateLockedFields = function(message, groupNum, name, isLocked, guildSettings) local embed = message.embed embed.title = getTitle(groupNum, name, isLocked) embed.description = getDescription(isLocked, guildSettings) embed.color = getColorField(isLocked) message:setEmbed(embed) end groupUtils.updateNameFields = function(message, groupNum, name, voiceChannel, vcInviteLink, isLocked) local embed = message.embed embed.title = getTitle(groupNum, name, isLocked) embed.fields[4] = getVoiceChannelField(voiceChannel, vcInviteLink) message:setEmbed(embed) end groupUtils.updateRole = function(message, role) local embed = message.embed embed.fields[1] = getRoleField(role) message:setEmbed(embed) end groupUtils.updateCode = function(message, code) local embed = message.embed embed.fields[2] = getCodeField(code) message:setEmbed(embed) end groupUtils.updateDateTime = function(message, dateTime) local embed = message.embed embed.fields[3] = getDateTimeField(dateTime) message:setEmbed(embed) end groupUtils.updateVoiceChannel = function(message, voiceChannel, vcInviteLink) local embed = message.embed embed.fields[4] = getVoiceChannelField(voiceChannel, vcInviteLink) message:setEmbed(embed) end groupUtils.updateMembers = function(message, role, guildSettings) local embed = message.embed embed.fields[5] = getMembersField(role, guildSettings) message:setEmbed(embed) end groupUtils.getDeletedGroupEmbed = function(creator, group_num, name) return { author = { name = creator.tag, icon_url = creator.avatarURL }, title = "Group #"..group_num.." - "..name, description = "This group has been deleted by its creator.", color = discordia.Color.fromHex("ff0000").value } end return groupUtils
local M = {} local cmp = require('cmp') local feedkey = function(key, mode) vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true), mode, true) end function M.config() cmp.setup { documentation = { border = { '┌', '─', '┐', '│', '┘', '─', '└', '│' }, winhighlight = "FloatBorder:FloatBorder", }, formatting = { format = function(entry, vim_item) vim_item.kind = require('lspkind').presets.default[vim_item.kind] .. " " .. vim_item.kind vim_item.menu = ({ buffer = "[Buffer]", emoji = "[Emoji]", nvim_lsp = "[LSP]", nvim_lsp_signature_help = "[LSP]", nvim_lua = "[Lua]", path = "[Path]", rg = "[Rg]", treesitter = "[TS]", vsnip = "[Snip]", })[entry.source.name] return vim_item end }, snippet = { expand = function(args) vim.fn['vsnip#anonymous'](args.body) end }, mapping = { ['<C-d>'] = cmp.mapping(cmp.mapping.scroll_docs(-4), { 'i', 'c' }), ['<C-f>'] = cmp.mapping(cmp.mapping.scroll_docs(4), { 'i', 'c' }), ['<C-Space>'] = cmp.mapping(cmp.mapping.complete(), { 'i', 'c' }), ['<C-e>'] = cmp.mapping({ i = cmp.mapping.abort(), c = cmp.mapping.close(), }), ['<CR>'] = cmp.mapping.confirm({ select = false }), ['<C-k>'] = function(fallback) if vim.fn['vsnip#available']() == 1 then feedkey("<Plug>(vsnip-expand-or-jump)", "") elseif cmp.visible() then feedkey("<CR>", "") else fallback() end end, }, sources = cmp.config.sources({ { name = 'vsnip' }, { name = 'nvim_lsp' }, { name = 'nvim_lsp_signature_help' }, { name = 'treesitter' }, { name = 'path' }, { name = 'emoji' }, { name = 'cmdline' }, { name = 'nvim_lua' }, { name = 'rg' }, { name = 'buffer' }, { name = 'spell' }, { name = 'look' }, }), sorting = { comparators = { cmp.config.compare.offset, cmp.config.compare.exact, cmp.config.compare.score, require "cmp-under-comparator".under, cmp.config.compare.kind, cmp.config.compare.sort_text, cmp.config.compare.length, cmp.config.compare.order, }, }, } end function M.cmdline_config() -- Use buffer source for `/`. cmp.setup.cmdline('/', { sources = cmp.config.sources({ { name = 'nvim_lsp_document_symbol' } }, { { name = 'buffer' } }) }) -- Use cmdline & path source for ':'. cmp.setup.cmdline(':', { sources = cmp.config.sources({ { name = 'path' } }, { { name = 'cmdline' } }) }) end return M
local _={} _.entity_name=Pow.currentFile() _.new=function() local result=BaseEntity.new(_.entity_name) result.sprite="wall" BaseEntity.init_bounds_from_sprite(result) -- todo: implement result.is_solid=true return result end return _
-- Override some icons to nonicons -- (https://github.com/yamatsum/nonicons) require('nvim-web-devicons').setup { override = { default_icon = { icon = '', color = '#7982B4', name = 'Default', }, Dockerfile = { icon = '', color = '#0db7ed', name = 'Dockerfile', }, ['.dockerignore'] = { icon = '', color = '#0db7ed', name = 'Dockerfile', }, ['git'] = { icon = '', color = '#F1502F', name = 'GitLogo', }, ['.gitattributes'] = { icon = '', color = '#F1502F', name = 'GitAttributes', }, ['.gitconfig'] = { icon = '', color = '#F1502F', name = 'GitConfig', }, ['.gitignore'] = { icon = '', color = '#F1502F', name = 'GitIgnore', }, ['.gitmodules'] = { icon = '', color = '#F1502F', name = 'GitIgnore', }, ['.prettierrc'] = { icon = '', color = '#cbcb41', name = 'Json', }, css = { icon = '', color = '#42a5f5', name = 'Css', }, ['.eslintignore'] = { icon = '', color = '#7986cb', name = 'ESLintIgnore', }, ['.eslintrc.js'] = { icon = '', color = '#7986cb', name = 'ESLint', }, gif = { icon = '', color = '#a074c4', name = 'Gif', }, graphql = { icon = '', color = '#e535ab', name = 'GraphQL', }, html = { icon = '', color = '#e34c26', name = 'HTML', }, json = { icon = '', color = '#cbcb41', name = 'Json', }, js = { icon = '', color = '#cbcb41', name = 'Js', }, es6 = { icon = '', color = '#cbcb41', name = 'ES6', }, jpg = { icon = '', color = '#a074c4', name = 'Jpg', }, LICENSE = { icon = '', color = '#cbcb41', name = 'License', }, lir_folder_icon = { icon = '', color = '#82aaff', name = 'LirFolderNode', }, lua = { icon = '', color = '#51a0cf', name = 'Lua', }, md = { icon = '', color = '#42a5f5', name = 'Md', }, NvimTree = { icon = '', color = '#519aba', name = 'NvimTree', }, ['package.json'] = { icon = '', color = '#CC3534', name = 'Npm', }, php = { icon = '', color = '#a074c4', name = 'Php', }, png = { icon = '', color = '#a074c4', name = 'Png', }, svg = { icon = '', color = '#FFB13B', name = 'Svg', }, ts = { icon = '', color = '#0288d1', name = 'Ts', }, tsx = { icon = '', color = '#0288d1', name = 'Tsx', }, vim = { icon = '', color = '#019833', name = 'Vim', }, vue = { icon = '', color = '#8dc149', name = 'Vue', }, yaml = { icon = '', color = '#cbcb41', name = 'Yaml', }, ['yarn.lock'] = { icon = '', color = '#2c8ebb', name = 'Yarn', }, yml = { icon = '', color = '#cbcb41', name = 'Yml', }, }, }
--[[ --=====================================================================================================-- Script Name: Score Limit Handler, for SAPP (PC & CE) Description: This mod changes the scorelimit required to win the game based on how many player's are currently online. Copyright (c) 2016-2018, Jericho Crosby <[email protected]> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/HALO-SCRIPT-PROJECTS/blob/master/LICENSE --=====================================================================================================-- ]]-- api_version = "1.12.0.0" -- configuration starts -- message = "The score limit has been updated to $SCORE_LIMIT" -- time (in seconds) until the initial score is set after the game begins initial_delay = 10 -- column number represents the current player count... -- col 1 = 1 player online, the number in that row = score -- Example: -- any time there are 7 players online on the map 'wizard' the scorelimit will be set to 30. -- any time there are 9 players online on the map 'wizard' the scorelimit will be not be changed... -- instead the scorelimit will remain the previously set score, in this case 30 (col 7), as when there were 8 players online (col 8) the scorelimit was also ignored. -- when a 10th player joins the server, the scorelimit will be bumped up to 40 (col 10) maps = { -- col 1 col 2 col 3 col 4 col 5 col 6 col 7 col 8 col 9 col 10 col 11 col 12 col 13 col 14 col 15 col 16 { "infinity", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "icefields", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "bloodgulch", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "timberland", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "sidewinder", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "deathisland", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "dangercanyon", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "gephyrophobia", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "wizard", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "putput", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "longest", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "ratrace", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "carousel", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "prisoner", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "damnation", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "hangemhigh", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "beavercreek", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, { "boardingaction", 15, nil, nil, 20, 25, nil, 30, nil, nil, 40, nil, 45, nil, nil, nil, 50 }, -- add your map here [repeat the structure to add more maps] { "map_name_here_", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } -- do not add a comma on the last entry. } -- configuration ends -- function OnScriptLoad() register_callback(cb["EVENT_TICK"], "OnTick") register_callback(cb["EVENT_JOIN"], "OnPlayerJoin") register_callback(cb["EVENT_LEAVE"], "OnPlayerLeave") register_callback(cb["EVENT_GAME_START"], "OnNewGame") end function OnScriptUnload() end function OnNewGame() current_players = 0 clock = os.clock() secondary = false end function OnPlayerJoin(PlayerIndex) current_players = current_players + 1 if (secondary == true) then update_score = true end end function OnPlayerLeave(PlayerIndex) current_players = current_players - 1 end function OnTick() if (current_players >= 1) then if (clock ~= nil) then local countdown_timer = math.floor(os.clock()) if (countdown_timer == tonumber(initial_delay)) then countdown_timer = 0 secondary = true clock = nil SetScoreLimit() end end if (update_score == true) then update_score = false SetScoreLimit() end end end function SetScoreLimit() for k, v in pairs(maps) do if get_var(0, "$map") == maps[k][1] then if v[current_players + 1] == nil then current_scorelimit = read_byte(read_dword(sig_scan("F3ABA1????????BA????????C740??????????E8????????668B0D") + 3) + 0x164) scorelimit = current_scorelimit else scorelimit = v[current_players + 1] execute_command('scorelimit ' .. tonumber(scorelimit)) say_all(string.gsub(message, "$SCORE_LIMIT", scorelimit)) end end end return scorelimit end
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterServerCallback('hasan:copCount', function(source, cb) local xPlayers = ESX.GetPlayers() copConnected = 0 for i=1, #xPlayers, 1 do local xPlayer = ESX.GetPlayerFromId(xPlayers[i]) if xPlayer.job.name == 'police' then copConnected = copConnected + 1 end end cb(copConnected) end) RegisterNetEvent('td-atmrob:givemoney') AddEventHandler('td-atmrob:givemoney', function() local xPlayer = ESX.GetPlayerFromId(source) xPlayer.addMoney(Config.Money) end) ESX.RegisterUsableItem('usefulusb', function(source) local xPlayer = ESX.GetPlayerFromId(source) TriggerClientEvent('td-atmrob:client:start', source) end) RegisterNetEvent('td-atmrob:giveitem') AddEventHandler('td-atmrob:giveitem', function() local xPlayer = ESX.GetPlayerFromId(source) local Item = 'documents' xPlayer.addInventoryItem(Item,1) end) ESX.RegisterServerCallback("hasan:itemkontrol", function(source, cb, itemname) local xPlayer = ESX.GetPlayerFromId(source) local item = xPlayer.getInventoryItem(itemname)["count"] if item >= 1 then cb(true) else cb(false) end end) RegisterServerEvent("hasan:itemsil2") AddEventHandler("hasan:itemsil2", function(itemname) local xPlayer = ESX.GetPlayerFromId(source) xPlayer.removeInventoryItem(itemname, count) end) RegisterServerEvent('hasan:itemver2') AddEventHandler('hasan:itemver2', function(item, count) local player = ESX.GetPlayerFromId(source) player.addInventoryItem(item, count) end)
m = Map("filebrowser", translate("文件管理器")) m.description = translate("FileBrowser是一个基于Go的在线文件管理器,助您方便的管理设备上的文件。") m:section(SimpleSection).template = "filebrowser/filebrowser_status" s = m:section(TypedSection, "filebrowser") s.addremove = false s.anonymous = true o = s:option(Flag, "enabled", translate("启用")) o.rmempty = false o = s:option(ListValue, "addr_type", translate("监听地址")) o:value("local", translate("监听本机地址")) o:value("lan", translate("监听局域网地址")) o:value("wan", translate("监听全部地址")) o.default = "lan" o.rmempty = false o = s:option(Value, "port", translate("监听端口")) o.placeholder = 8989 o.default = 8989 o.datatype = "port" o.rmempty = false o = s:option(Value, "root_dir", translate("开放目录")) o.placeholder = "/" o.default = "/" o.rmempty = false o = s:option(Value, "db_dir", translate("数据库目录")) o.description = translate("普通用户请勿随意更改") o.placeholder = "/etc" o.default = "/etc" o.rmempty = false o = s:option(Value, "db_name", translate("数据库名")) o.description = translate("普通用户请勿随意更改") o.placeholder = "filebrowser.db" o.default = "filebrowser.db" o.rmempty = false return m
-- 字符串的扩展方法 -- 第一个参数必须为string类型 ---@class StringExtension local StringExtension = {} ---@param s string ---@return string function StringExtension.capitalize(s) local n = string.byte(s) local min = string.byte('a') local max = string.byte('z') local t = string.byte('A') if n >= min and n <= max then return string.char(n + t - min) .. string.sub(s, 2) end return s end ---@param s string ---@param searchString string ---@param pos number default(0) function StringExtension.startsWith(s, searchString, pos) pos = pos or 1 for i = 1, #searchString do if string.byte(searchString, i) ~= string.byte(s, i + pos - 1) then return false end end return true end ---@param s string ---@param separator string ---@return string[] function StringExtension.split(s, separator) end return StringExtension
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function SkinBaudErrorFrame() BaudErrorFrame:StripTextures() S:SetBD(BaudErrorFrame) S:Reskin(BaudErrorFrameClearButton) S:Reskin(BaudErrorFrameCloseButton) S:Reskin(BaudErrorFrameReloadUIButton) S:ReskinScroll(BaudErrorFrameDetailScrollFrameScrollBar) S:ReskinScroll(BaudErrorFrameListScrollBoxScrollBarScrollBar) end S:AddCallbackForAddon("!BaudErrorFrame", "BaudErrorFrame", SkinBaudErrorFrame)
if not LaserWall then LaserWall = {} end local path_g = "__laser-walls__/graphics/" local laser_turret = data.raw["electric-turret"]["laser-turret"] --[[ @ LASER name = "laser-interface icon = path_g .. "laser-wall.png" ]] local _layers = { { filename = path_g .. "transparent.png", priority = "extra-high", width = 32, height = 42, shift = util.by_pixel(0.078125, -0.3), } } local laser_layers = { { filename = path_g .. "transparent.png", priority = "extra-high", width = 32, height = 42, shift = util.by_pixel(0.078125, -0.3), direction_count = 1 } } function laser_turret_shooting_glow() return { filename = "__base__/graphics/entity/laser-turret/laser-turret-shooting-light.png", line_length = 8, width = 62, height = 58, frame_count = 1, direction_count = 64, blend_mode = "additive", shift = util.by_pixel(0, -35), hr_version = { filename = "__base__/graphics/entity/laser-turret/hr-laser-turret-shooting-light.png", line_length = 8, width = 122, height = 116, frame_count = 1, direction_count = 64, shift = util.by_pixel(-0.5, -35), blend_mode = "additive", scale = 0.5 } } end local function transparent() return { layers = _layers } end local function LaserInterfaceEntity(laser) return { type = "electric-turret", name = laser.name, icon = laser.icon, icon_size = 64, hidden = true, flags = { "not-on-map", "placeable-off-grid", "not-in-kill-statistics" }, collision_box = {{0, 0}, {0, 0}}, selection_box = {{0, 0}, {0, 0}}, picture = { layers = _layers }, energy_source = { type = "electric", buffer_capacity = "200kJ", input_flow_limit = "2400kW", drain = "6kW", usage_priority = "primary-input" }, rotation_speed = 0.01, preparing_speed = 0.05, preparing_sound = laser_turret.preparing_sound, folding_sound = laser_turret.folding_sound, folded_animation = { layers = laser_layers }, --[[ preparing_animation = { layers = laser_layers }, prepared_animation = { layers = laser_layers }, folding_animation = { layers = laser_layers }, base_picture = { layers = _layers }, ]] glow_light_intensity = 0.5, energy_glow_animation = laser_turret.energy_glow_animation, call_for_help_radius = 10, attack_parameters = { type = "beam", cooldown = 10, range = 6, source_direction_count = 64, source_offset = {0, -0.4}, damage_modifier = 2, ammo_type = { category = "laser", energy_consumption = "200kJ", action = { type = "direct", action_delivery = { type = "beam", beam = "laser-beam", max_length = 6, duration = 40, source_offset = {0, -0.4 } } } } }, } end local function NewTierLaserInterface(laser) data:extend({ LaserInterfaceEntity(laser) }) end LaserWall.LaserInterfaceEntity = LaserInterfaceEntity LaserWall.NewTierInterface = NewTierLaserInterface
includeFile("custom_content/draft_schematic/armor/component/armor_assault_segment.lua") includeFile("custom_content/draft_schematic/armor/component/armor_battle_segment.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_assault_advanced.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_assault_basic.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_assault_standard.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_battle_advanced.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_battle_basic.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_battle_standard.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_recon_advanced.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_recon_basic.lua") includeFile("custom_content/draft_schematic/armor/component/armor_core_recon_standard.lua") includeFile("custom_content/draft_schematic/armor/component/armor_layer_advanced_five.lua") includeFile("custom_content/draft_schematic/armor/component/armor_layer_advanced_four.lua") includeFile("custom_content/draft_schematic/armor/component/armor_layer_advanced_one.lua") includeFile("custom_content/draft_schematic/armor/component/armor_layer_advanced_three.lua") includeFile("custom_content/draft_schematic/armor/component/armor_layer_advanced_two.lua") includeFile("custom_content/draft_schematic/armor/component/armor_power_bit.lua") includeFile("custom_content/draft_schematic/armor/component/armor_recon_segment.lua") includeFile("custom_content/draft_schematic/armor/component/armor_segment_assault.lua") includeFile("custom_content/draft_schematic/armor/component/armor_segment_battle.lua") includeFile("custom_content/draft_schematic/armor/component/armor_segment_recon.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_advanced_layer_1_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_core_advanced_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_core_basic_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_layer_electricity_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_layer_energy_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_layer_heat_test.lua") includeFile("custom_content/draft_schematic/armor/component/new_armor_segment_test.lua") includeFile("custom_content/draft_schematic/armor/component/test_an_armor_core.lua") includeFile("custom_content/draft_schematic/armor/component/test_an_armor_layer.lua") includeFile("custom_content/draft_schematic/armor/component/test_an_armor_segment.lua")
-- this is actually a lua function that returns a table. return { name='swing', body={ name='pend1', jointType="rotate", jointAxis="X", translation =vector3(0.000000,2.300000,0.000000 ), -- joint의 위치 geometry ={ { 'Box', translation=vector3(0.35,-0.5,0), size=vector3(0.1,1,0.1), }, { 'Box', translation=vector3(-0.35,-0.5,0), size=vector3(0.1,1,0.1), }, { 'Box', translation=vector3(0,-0.75,0), size=vector3(0.7,0.1,0.1), }, }, children={ { name='pend2', jointType="rotate", jointAxis="X", translation =vector3(0.000000,-1.000000,0.000000 ), -- joint의 위치 geometry ={ { 'Box', translation=vector3(0.35,-0.5,0), size=vector3(0.1,1,0.1), }, { 'Box', translation=vector3(-0.35,-0.5,0), size=vector3(0.1,1,0.1), }, { 'Box', translation=vector3(0,-1,0), size=vector3(0.7,0.1,0.1), }, }, } } } }
local modules = require(game.ReplicatedStorage.modules) local network = modules.load("network") local tempData = modules.load("tempData") local events = modules.load("events") local utilities = modules.load("utilities") local rand = Random.new() local perkData = { sharedValues = { layoutOrder = 0; subtitle = "Equipment Perk"; color = Color3.fromRGB(234, 102, 84); }, perks = { ["inoculation"] = { title = "Inoculation", description = "10% chance to heal 200 HP when damaged.", onDamageTaken = function(sourceManifest, sourceType, sourceId, targetManifest, damageData) if damageData.damage > 1 and rand:NextNumber() <= 0.1 then -- wait required to seperate damage from healing -- healing should probably get its own signal like damage has now wait(0.1) pcall(function() utilities.healEntity(targetManifest, targetManifest, 200) local heal = script.heal:Clone() heal.Parent = targetManifest heal:Emit(30) game.Debris:AddItem(heal,3) utilities.playSound("item_heal", targetManifest) end) end end; }, ["resonance"] = { title = "Resonance Charms", description = "Restore 35% of damage taken as MP.", onDamageTaken = function(sourceManifest, sourceType, sourceId, targetManifest, damageData) if damageData.damage > 1 then -- wait required to seperate damage from healing -- healing should probably get its own signal like damage has now wait(0.1) pcall(function() local restored = math.floor(damageData.damage * 0.35) local actuallyRestored if targetManifest.mana.Value + restored > targetManifest.maxMana.Value then actuallyRestored = targetManifest.maxMana.Value - targetManifest.mana.Value else actuallyRestored = restored end targetManifest.mana.Value = math.min(targetManifest.mana.Value + restored, targetManifest.maxMana.Value) if actuallyRestored >= 10 then local heal = script.manaEmitter:Clone() heal.Parent = targetManifest heal:Emit(math.floor(math.clamp( 3 * actuallyRestored^(1/2), 1, 50))) game.Debris:AddItem(heal,3) utilities.playSound("item_mana", targetManifest, nil, {volume = 0.3; maxDistance = 100; emitterSize = 7}) end end) end end; }, ["reckless"] = { title = "Reckless", description = "Deal and recieve 120% damage.", onDamageTaken = function(sourceManifest, sourceType, sourceId, targetManifest, ref_damageData) ref_damageData.damage = ref_damageData.damage * 1.2 end; onDamageGiven = function(sourceManifest, sourceType, sourceId, targetManifest, ref_damageData) ref_damageData.damage = ref_damageData.damage * 1.2 end }, } } return perkData
skynet = require "skynet" require "skynet.manager" -- import skynet.register local function task(id) for i = 1,5 do skynet.error("task"..id .." call") skynet.error("task"..id .." return:", skynet.call(".echoluamsg", "lua", "task"..id)) end end skynet.start(function() skynet.fork(task, 1) --开两个线程去执行 skynet.fork(task, 2) end)
require 'spec/setup/defines' _G.remote = { interfaces={} } _G.script = { next_event_id=5000, --Try to avoid clobbering factorio event ids generate_event_name = function() _G.script.next_event_id = _G.script.next_event_id + 1 return _G.script.next_event_id end, on_event = function(_, _) return end, raise_event = function(event_id, event_tbl) event_tbl.name = event_id Event.dispatch(event_tbl) end, on_init = function() _G.global._surface_time = {} end, on_configuration_changed = function() _G.global._surface_time = _G.global._surface_time or {} end } _G.global = { } require 'stdlib/event/time' local long_tests = false describe('Event.Time', function() before_each(function() _G.game = { players = {{valid=false}}, surfaces = {}, tick = 0, } _G.game.surfaces.nauvis = { daytime = 0, index = 1, name = "nauvis" } _G.game.surfaces.testsur = { daytime = 0.5, index = 2, name = "testsur" } _G.global._surface_time = {} _G.nauvis_event_table = {surface = _G.game.surfaces.nauvis} _G.testsur_event_table = {surface = _G.game.surfaces.testsur} _G.simulate_time = function(ticks) local daytime_per_tick = 1 / defines.time.day local original_daytime = {} for _, surface in pairs(game.surfaces) do original_daytime[surface] = surface.daytime end for i = 1, ticks do -- advance daytime for each day for _, surface in pairs(game.surfaces) do -- Set daytime based on new number of ticks, in the interval [0,1) surface.daytime = (original_daytime[surface] + i * daytime_per_tick) % 1 end _G.game.tick = game.tick + 1 Event.dispatch({name = defines.events.on_tick, tick = game.tick}) end end end) if long_tests then it('should dispatch 60 minutely events and 1 hourly events per hour', function() --initialize the first tick of the day Event.dispatch({name = defines.events.on_tick, tick = 0}) local counter = { minutely = function() end, hourly = function() end } Event.register(Event.Time.minutely, function() counter.minutely() end ) local minute_spy = spy.on(counter, "minutely") Event.register(Event.Time.hourly, function() counter.hourly() end ) local hour_spy = spy.on(counter, "hourly") _G.simulate_time(defines.time.hour * 1 + 1) -- 2 surfaces! assert.spy(minute_spy).was_called(60 * 2) assert.spy(hour_spy).was_called(1 * 2) end) it('should dispatch sunset, sunrise, midnight and midday events once per day', function() --initialize the first tick of the day Event.dispatch({name = defines.events.on_tick, tick = 0}) local counter = { sunrise = function() end, sunset = function() end, midnight = function() end, midday = function() end } Event.register(Event.Time.sunset, function() counter.sunset() end ) local sunset_spy = spy.on(counter, "sunset") Event.register(Event.Time.sunrise, function() counter.sunrise() end ) local sunrise_spy = spy.on(counter, "sunrise") Event.register(Event.Time.midnight, function() counter.midnight() end ) local midnight_spy = spy.on(counter, "midnight") Event.register(Event.Time.midday, function() counter.midday() end ) local midday_spy = spy.on(counter, "midday") _G.simulate_time(defines.time.day) assert.spy(sunset_spy).was_called(2) assert.spy(sunrise_spy).was_called(2) assert.spy(midnight_spy).was_called(2) assert.spy(midday_spy).was_called(2) end) end it('should dispatch hour, day, and midnight events at at 12pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.5 -- hourly, daily, midnight _G.game.surfaces.testsur.daytime = 0.5416666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(6) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.daily, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.midnight, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 1am & 2am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.5416666667 -- hourly _G.game.surfaces.testsur.daytime = 0.584 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 2am & 3am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.584 -- hourly _G.game.surfaces.testsur.daytime = 0.625 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 3am & 4am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.625 -- hourly _G.game.surfaces.testsur.daytime = 0.6666666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 4am & sunrise', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.6666666667 -- hourly _G.game.surfaces.testsur.daytime = 0.6840277778 -- sunrise Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.sunrise, _G.testsur_event_table) end) it('should dispatch hourly events at sunrise & 5am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.6840277778 -- sunrise _G.game.surfaces.testsur.daytime = 0.709 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.sunrise, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 5am & 6am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.709 -- hourly _G.game.surfaces.testsur.daytime = 0.75 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 6am & 7am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.75 -- hourly _G.game.surfaces.testsur.daytime = 0.7916666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 7am & 8am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.7916666667 -- hourly _G.game.surfaces.testsur.daytime = 0.834 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 8am & 9am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.834 -- hourly _G.game.surfaces.testsur.daytime = 0.875 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 9am & 10am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.875 -- hourly _G.game.surfaces.testsur.daytime = 0.9166666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 10am & 11am', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.9166666667 -- hourly _G.game.surfaces.testsur.daytime = 0.959 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly and midday events at 11am & noon', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.959 -- hourly _G.game.surfaces.testsur.daytime = 0 -- hourly, midday Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(5) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.midday, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly and midday events at noon & 1pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0 -- hourly, midday _G.game.surfaces.testsur.daytime = 0.0416666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(5) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.midday, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 1pm & 2pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.0416666667 -- hourly _G.game.surfaces.testsur.daytime = 0.084 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 2pm & 3pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.084 -- hourly _G.game.surfaces.testsur.daytime = 0.125 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 3pm & 4pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.125 -- hourly _G.game.surfaces.testsur.daytime = 0.1666666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 4pm & 5pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.1666666667 -- hourly _G.game.surfaces.testsur.daytime = 0.209 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 5pm & 6pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.209 -- hourly _G.game.surfaces.testsur.daytime = 0.25 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 6pm & 7pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.25 -- hourly _G.game.surfaces.testsur.daytime = 0.2916666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly and sunset events at 7pm & sunset', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.2916666667 -- hourly _G.game.surfaces.testsur.daytime = 0.3055555556 -- sunset Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.sunset, _G.testsur_event_table) end) it('should dispatch hourly and sunset events at sunset & 8pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.3055555556 -- sunset _G.game.surfaces.testsur.daytime = 0.334 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.sunset, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 8pm & 9pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.334 -- hourly _G.game.surfaces.testsur.daytime = 0.375 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 9pm & 10pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.375 -- hourly _G.game.surfaces.testsur.daytime = 0.4166666667 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly events at 10pm & 11pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.4166666667 -- hourly _G.game.surfaces.testsur.daytime = 0.459 -- hourly Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(4) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) end) it('should dispatch hourly, daily and a midnight event at 11pm & 12pm', function() local s = spy.on(script, "raise_event") _G.game.surfaces.nauvis.daytime = 0.459 -- hourly _G.game.surfaces.testsur.daytime = 0.5 -- hourly, daily, midnight Event.dispatch({name = defines.events.on_tick, tick = 0}) assert.spy(s).was_called(6) assert.spy(s).was_called_with(Event.Time.minutely, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.minutely, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.nauvis_event_table) assert.spy(s).was_called_with(Event.Time.hourly, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.daily, _G.testsur_event_table) assert.spy(s).was_called_with(Event.Time.midnight, _G.testsur_event_table) end) end)
assert(true) assert(not pcall(function () assert(false, "message") end))
t_uses = {} local tool_wear_enabled = minetest.settings:get_bool("enable_tool_wear") if tool_wear_enabled == nil then -- Default is enabled tool_wear_enabled = true end if tool_wear_enabled then t_uses.twenty = 20 else t_uses.twenty = 0 end dofile(minetest.get_modpath("tools_obsidian").."/sword.lua") dofile(minetest.get_modpath("tools_obsidian").."/tools.lua") minetest.register_alias("sword_obsidian", "tools_obsidian:sword_obsidian") minetest.register_alias("longsword_obsidian", "tools_obsidian:longsword_obsidian") minetest.register_alias("dagger_obsidian", "tools_obsidian:dagger_obsidian") minetest.register_alias("pick_obsidian", "tools_obsidian:pick_obsidian")
function TestFunc() print("Hello world") end TestFunc()
local status_ok, comment = pcall(require, "Comment") if not status_ok then return end comment.setup({ pre_hook = function(ctx) local U = require "Comment.utils" local location = nil if ctx.ctype == U.ctype.block then location = require("ts_context_commentstring.utils").get_cursor_location() elseif ctx.cmotion == U.cmotion.v or ctx.cmotion == U.cmotion.V then location = require("ts_context_commentstring.utils").get_visual_start_location() end return require("ts_context_commentstring.internal").calculate_commentstring { key = ctx.ctype == U.ctype.line and "__default" or "__multiline", location = location, } end, })
local map = vim.api.nvim_set_keymap -- map the leader key map('n', '<Space>', '', {}) local options = { noremap = true } map('n', '<leader><esc>', ':nohlsearch<cr>', options) map('n', ';', ':', options) map('n', '<C-n>', ':NvimTreeToggle<CR>', options) map('n', '<leader>r', ':NvimTreeRefresh<CR>', options) -- map('n', '<leader>n', ':NvimTreeFindFile<CR>', options) -- bufferline tab stuff map('n', '<S-t>', ':enew<CR>', options) -- new buffer map('n', '<S-x>', ':bd!<CR>', options) -- close tab -- move between tabs map('n', '<TAB>', ':BufferLineCycleNext<CR>', options) map('n', '<S-TAB>', ':BufferLineCyclePrev<CR>', options) vim.g.better_escape_shortcut = 'kj'
natives["java.lang.System"] = natives["java.lang.System"] or {} natives["java.lang.System"]["load(Ljava/lang/String;)V"] = function(jString) local str = toLString(jString) classpath.dofile(str) end -- TODO: Reimplement this less naively natives["java.lang.System"]["arraycopy(Ljava/lang/Object;ILjava/lang/Object;II)V"] = function( src, srcPos, dest, destPos, length) for i=1,length do dest[5][i + destPos] = src[5][i + srcPos] end end natives["java.lang.System"]["initProperties()V"] = function() local defaultProps = { ["file.separator"] = "/", ["line.separator"] = "\n", ["path.separator"] = ":", ["user.dir" ] = shell.dir() } local System = classByName("java.lang.System") local propsMap = System.fields[System.fieldIndexByName["props"]] local put = findMethod(propsMap[1], "put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;")[1] for k,v in pairs(defaultProps) do put(propsMap, toJString(tostring(k)), toJString(tostring(v))) end end
local Bullet = Class { -- TODO: I am temporary - delete me init = function(self, x, y, dx, dy, size, color) self.position = Vector(x, y) self.velocity = Vector(dx, dy) self.size = size self.color = color end } function Bullet:update(dt) self.position = self.position + self.velocity * dt end function Bullet:draw() love.graphics.setColor(self.color) love.graphics.circle("fill", self.position.x, self.position.y, self.size) end return Bullet
-- -- Copyright (c) 2016-2017, Fangchang Ma. -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local checkpoint = {} local function deepCopy(tbl) -- creates a copy of a network with new modules and the same tensors local copy = {} for k, v in pairs(tbl) do if type(v) == 'table' then copy[k] = deepCopy(v) else copy[k] = v end end if torch.typename(tbl) then torch.setmetatable(copy, torch.typename(tbl)) end return copy end function checkpoint.latest(opt) checkpoint.saveDir = opt.saveDir if opt.resume == 'none' then return nil end local latestPath = paths.concat(opt.resume, 'latest.t7') if not paths.filep(latestPath) then return nil end print('=> Loading checkpoint ' .. latestPath) local latest = torch.load(latestPath) local optimState = torch.load(paths.concat(opt.resume, latest.optimFile)) return latest, optimState end function checkpoint.save(epoch, model, optimState, bestModel) -- Don't save the DataParallelTable for easier loading on other machines if torch.type(model) == 'nn.DataParallelTable' then model = model:get(1) end -- create a clean copy on the CPU without modifying the original network model = deepCopy(model):float():clearState() local modelFile = paths.concat(checkpoint.saveDir, 'model_' .. epoch .. '.t7') local optimFile = paths.concat(checkpoint.saveDir, 'optimState_' .. epoch .. '.t7') -- local modelFile = paths.concat(checkpoint.saveDir, 'model_latest.t7') -- local oldModelFile = paths.concat(checkpoint.saveDir, 'model_latest_backup.t7') local optimFile = paths.concat(checkpoint.saveDir, 'optimState_latest.t7') local latestFile = paths.concat(checkpoint.saveDir, 'latest.t7') if epoch>=3 then print('=> Saving latest model to ' .. modelFile .. '. Do not interrupt..') torch.save(modelFile, model) if epoch>1 then local oldModelFile = paths.concat(checkpoint.saveDir, 'model_' .. epoch-1 .. '.t7') if paths.filep(oldModelFile) then os.execute('rm ' .. oldModelFile) end end print('=> Saving latest model completes') torch.save(optimFile, optimState) torch.save(latestFile, { epoch = epoch, modelFile = modelFile, optimFile = optimFile, }) if bestModel then local bestModelFile = paths.concat(checkpoint.saveDir, 'model_best.t7') print('=> Saving best model to ' .. bestModelFile .. '. Do not interrupt..') os.execute('cp ' .. modelFile .. ' ' .. bestModelFile) print('=> Saving best model completes') end else print('=> Skip saving any result until epoch>=3 for the sake of efficiency.') end end return checkpoint
-- Here is where all of your serverside hooks should go. -- Change death sounds of people in the police faction to the metropolice death sound. function Schema:PlayerUse(ply,ent ) if(ent:GetClass()=="func_recharge" and !ply:CanLoadArmor()) then //allows using armor charger only for certain people return false end end function Schema:PlayerJoinedClass(client) //client:KillSilent() end
function table.copy(param) local t = { } for k, v in pairs(param) do t[k] = v end return t end
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author ([email protected]). --]] Schema.stunEffects = {}; Schema.combineOverlay = Material("effects/combine_binocoverlay"); Schema.randomDisplayLines = { "Transmitting physical transition vector...", "Modulating external temperature levels...", "Parsing view ports and data arrays...", "Translating Union practicalities...", "Updating biosignal co-ordinates...", "Parsing Clockwork protocol messages...", "Downloading recent dictionaries...", "Pinging connection to network...", "Updating mainframe connection...", "Synchronizing locational data...", "Translating radio messages...", "Emptying outgoing pipes...", "Sensoring proximity...", "Pinging loopback...", "Idle connection..." }; Clockwork.config:AddToSystem("ServerWhitelistIdentity", "server_whitelist_identity", "ServerWhitelistIdentityDesc"); Clockwork.config:AddToSystem("CombineLockOverrides", "combine_lock_overrides", "CombineLockOverridesDesc"); Clockwork.config:AddToSystem("SmallIntroText", "intro_text_small", "SmallIntroTextDesc"); Clockwork.config:AddToSystem("BigIntroText", "intro_text_big", "BigIntroTextDesc"); Clockwork.config:AddToSystem("KnockoutTime", "knockout_time", "KnockoutTimeDesc", 0, 7200); Clockwork.config:AddToSystem("BusinessCost", "business_cost", "BusinessCostDesc"); Clockwork.config:AddToSystem("CWUPropsEnabled", "cwu_props", "CWUPropsEnabledDesc"); Clockwork.config:AddToSystem("PermitsEnabled", "permits", "PermitsEnabledDesc"); Clockwork.config:AddToSystem("DullVision", "dull_vision", "DullVisionDesc"); Clockwork.datastream:Hook("RebuildBusiness", function(data) if (Clockwork.menu:GetOpen() and IsValid(Schema.businessPanel)) then if (Clockwork.menu:GetActivePanel() == Schema.businessPanel) then Schema.businessPanel:Rebuild(); end; end; end); Clockwork.datastream:Hook("ObjectPhysDesc", function(data) local entity = data; if (IsValid(entity)) then Derma_StringRequest(L("RequestObjectDescTitle"), L("RequestObjectDescHelp"), nil, function(text) Clockwork.datastream:Start("ObjectPhysDesc", {text, entity}); end); end; end); Clockwork.datastream:Hook("Frequency", function(data) Derma_StringRequest(L("RequestFrequencyTitle"), L("RequestFrequencyHelp"), data, function(text) Clockwork.kernel:RunCommand("SetFreq", text); if (!Clockwork.menu:GetOpen()) then gui.EnableScreenClicker(false); end; end); if (!Clockwork.menu:GetOpen()) then gui.EnableScreenClicker(true); end; end); Clockwork.datastream:Hook("EditObjectives", function(data) if (Schema.objectivesPanel and Schema.objectivesPanel:IsValid()) then Schema.objectivesPanel:Close(); Schema.objectivesPanel:Remove(); end; Schema.objectivesPanel = vgui.Create("cwObjectives"); Schema.objectivesPanel:Populate(data or ""); Schema.objectivesPanel:MakePopup(); gui.EnableScreenClicker(true); end); Clockwork.datastream:Hook("EditData", function(data) if (IsValid(data[1])) then if (Schema.dataPanel and Schema.dataPanel:IsValid()) then Schema.dataPanel:Close(); Schema.dataPanel:Remove(); end; Schema.dataPanel = vgui.Create("cwData"); Schema.dataPanel:Populate(data[1], data[2] or ""); Schema.dataPanel:MakePopup(); gui.EnableScreenClicker(true); end; end); Clockwork.datastream:Hook("Stunned", function(data) Schema:AddStunEffect(data); end); Clockwork.datastream:Hook("Flashed", function(data) Schema:AddFlashEffect(); end); -- A function to add a flash effect. function Schema:AddFlashEffect() local curTime = CurTime(); self.stunEffects[#self.stunEffects + 1] = {curTime + 10, 10}; self.flashEffect = {curTime + 20, 20}; surface.PlaySound("hl1/fvox/flatline.wav"); end; -- A function to add a stun effect. function Schema:AddStunEffect(duration) local curTime = CurTime(); if (!duration or duration == 0) then duration = 1; end; self.stunEffects[#self.stunEffects + 1] = {curTime + duration, duration}; self.flashEffect = {curTime + (duration * 2), duration * 2, true}; end; Clockwork.datastream:Hook("ClearEffects", function(data) Schema.stunEffects = {}; Schema.flashEffect = nil; end); Clockwork.datastream:Hook("CombineDisplayLine", function(data) Schema:AddCombineDisplayLine(data[1], data[2]); end); Clockwork.chatBox:RegisterClass("request_eavesdrop", "ic", function(info) if (info.shouldHear) then local localized = Clockwork.chatBox:LangToTable("ChatPlayerRequest", Color(255, 255, 150, 255), info.name, info.text); Clockwork.chatBox:Add(info.filtered, nil, unpack(localized)); end; end); Clockwork.chatBox:RegisterClass("broadcast", "ic", function(info) local localized = Clockwork.chatBox:LangToTable("ChatPlayerBroadcast", Color(150, 125, 175, 255), info.name, info.text); Clockwork.chatBox:Add(info.filtered, nil, unpack(localized)); end); Clockwork.chatBox:RegisterClass("dispatch", "ic", function(info) local localized = Clockwork.chatBox:LangToTable("ChatPlayerDispatch", Color(150, 100, 100, 255), info.text); Clockwork.chatBox:Add(info.filtered, nil, unpack(localized)); end); Clockwork.chatBox:RegisterClass("request", "ic", function(info) local localized = Clockwork.chatBox:LangToTable("ChatPlayerRequest", Color(175, 125, 100, 255), info.name, info.text); Clockwork.chatBox:Add(info.filtered, nil, unpack(localized)); end); -- A function to get a player's scanner entity. function Schema:GetScannerEntity(player) local scannerEntity = Entity(player:GetSharedVar("Scanner")); if (IsValid(scannerEntity)) then return scannerEntity; end; end; -- A function to get whether a text entry is being used. function Schema:IsTextEntryBeingUsed() if (self.textEntryFocused) then if (self.textEntryFocused:IsValid() and self.textEntryFocused:IsVisible()) then return true; end; end; end; -- A function to add a Combine display line. function Schema:AddCombineDisplayLine(text, color) if (self:PlayerIsCombine(Clockwork.Client)) then if (!self.combineDisplayLines) then self.combineDisplayLines = {}; end; table.insert(self.combineDisplayLines, {"<:: "..T(text), CurTime() + 8, 5, color}); end; end; -- A function to get whether a player is Combine. function Schema:PlayerIsCombine(player, bHuman) if (!IsValid(player)) then return; end; local faction = player:GetFaction(); if (self:IsCombineFaction(faction)) then if (bHuman) then if (faction == FACTION_MPF) then return true; end; elseif (bHuman == false) then if (faction == FACTION_MPF) then return false; else return true; end; else return true; end; end; end;
local Object = require 'object' local Recipe = {} Recipe.wrapper = require 'recipe.wrapper' Recipe.nested = require 'recipe.nested' function Recipe.new(name, super) return Recipe.recipify({ name }, super) end function Recipe.recipify(t, super) if super then Recipe.extends(t, super) end return setmetatable(t, Recipe) end function Recipe.extends(recipe, super) DEBUG.PUSH_CALL(recipe, 'extends') if type(super) == 'string' then super = R(super) end assertf(Recipe.is_recipe(super), "Invalid super definition %q", type(super)) recipe.__super = super DEBUG.POP_CALL(recipe, 'extends') end local function yield_super(recipe) local super = recipe.__super if super then yield_super(super) coroutine.yield(super) end end function Recipe.iter_super_chain(recipe) return coroutine.wrap(function() yield_super(recipe) end) end function Recipe.is_recipe(v) return getmetatable(v) == Recipe end function Recipe:add_getter(field_name, getter_or_func) if not Expression.is_getter(getter_or_func) then getter_or_func = Expression.getter_from_function(getter_or_func) end rawset(self, field_name, getter_or_func) return getter_or_func end local SET_METHOD_PREFIX = 'set ' local SET_METHOD_PATT = 'set[ \t]+(.+)' local SET_METHOD_ARGUMENT_NAMES = { 'value' } local UPDATE_METHOD_ARGUMENT_NAMES = { 'dt' } function Recipe:add_setter(field_name, function_or_expression) Expression.bind_argument_names(function_or_expression, SET_METHOD_ARGUMENT_NAMES) rawset(self, SET_METHOD_PREFIX .. field_name, function_or_expression) return function_or_expression end function Recipe.setter_method_name(field_name) return SET_METHOD_PREFIX .. field_name end function Recipe:setter_for(field_name) return self[SET_METHOD_PREFIX .. field_name] end function Recipe:invoke(method_name, obj, ...) local method, result = self[method_name] if method then DEBUG.PUSH_CALL(self, method_name) result = safepack(method(obj, ...)) DEBUG.POP_CALL(self, method_name) end return result end function Recipe:invoke_raw(method_name, obj, ...) local method, result = rawget(self, method_name) if method then DEBUG.PUSH_CALL(self, method_name) result = safepack(method(obj, ...)) DEBUG.POP_CALL(self, method_name) end return result end function Recipe:invoke_super(...) local super = rawget(self, '__super') return super and super:invoke(...) end local methods = { iter_super_chain = Recipe.iter_super_chain, add_getter = Recipe.add_getter, add_setter = Recipe.add_setter, setter_for = Recipe.setter_for, invoke = Recipe.invoke, invoke_raw = Recipe.invoke, invoke_super = Recipe.invoke_super, } function Recipe:__index(index) if methods[index] then return methods[index] end local super = rawget(self, '__super') return super and super[index] end function Recipe:__newindex(index, value) if iscallable(value) then local setter_field_name = type(index) == 'string' and index:match(SET_METHOD_PATT) if setter_field_name then Recipe.add_setter(self, setter_field_name, value) return elseif Expression.is_getter(value) then Recipe.add_getter(self, index, value) return elseif index == 'update' then Expression.bind_argument_names(value, UPDATE_METHOD_ARGUMENT_NAMES) end end rawset(self, index, value) end Recipe.__pairs = default_object_pairs Recipe.__call = Object.new -- Loading from file function Recipe.load_lua(filename) return assert(love.filesystem.load(filename))() end function Recipe.load_nested(filename) local contents, size = assert(love.filesystem.read(filename)) return assert(Recipe.nested.load(filename, contents)) end return Recipe
project "VortexAnimatSim" language "C++" kind "SharedLib" files { "../*.h", "../*.cpp"} includedirs { "../../../../include", "../../../StdUtils", "../../../AnimatSim", "../../../../../3rdParty/stlsoft-1.9.117/include" } libdirs { "../../../../bin" } links { "dl"} configuration { "Debug", "linux" } defines { "_DEBUG", "VORTEXANIMATLIBRARY_EXPORTS" } flags { "Symbols", "SEH" } targetdir ("Debug") targetname ("VortexAnimatSim_vc10D") links { "StdUtils_vc10D", "AnimatSim_vc10D"} postbuildcommands { "cp Debug/libVortexAnimatSim_vc10D.so ../../../bin", "cp Debug/libVortexAnimatSim_vc10D.so ../../../unit_test_bin" } configuration { "Release", "linux" } defines { "NDEBUG", "VORTEXANIMATLIBRARY_EXPORTS" } flags { "Optimize", "SEH" } targetdir ("Release") targetname ("VortexAnimatSim_vc10") links { "StdUtils_vc10", "AnimatSim_vc10"} postbuildcommands { "cp Release/libVortexAnimatSim_vc10.so ../../../bin", "cp Release/libVortexAnimatSim_vc10.so ../../../unit_test_bin" }
--[[ --=====================================================================================================-- Script Name: Random Grenades, for SAPP (PC & CE) Implementing API version: 1.11.0.0 Description: Every time you spawn, this script will generate a random number between the value of Min_Frags/Max_Frags and/or Min_Plasmas/Max_Plasmas, and this will be the number of grenades you spawn with. In other words, it will generate a random number between 1 and 4 by default. The number it chooses will be the amount you spawn with. If you do not wish to spawn with a random number of grenades, you can manually define (hard code) how many you spawn with (on a per map basis) from line 117 onwards. ** IMPORTANT ** If for example, you're using a custom map, i.e, DustBeta, and you haven't listed it in the grenade table(s), then the script will throw an error and you will spawn with the default amount of grenades, rather than a custom amount. When adding maps to the grenade table(s), note that the map names themselves are character/case sensitive. Copyright (c) 2016-2018, Jericho Crosby <[email protected]> * Notice: You can use this document subject to the following conditions: https://github.com/Chalwk77/Halo-Scripts-Phasor-V2-/blob/master/LICENSE * Written by Jericho Crosby (Chalwk) --=====================================================================================================-- ]]-- api_version = "1.12.0.0" frags = { } plasmas = { } -- Configuration Starts -- Min_Frags = 1 -- Minimum number of frag grenades to spawn with Max_Frags = 4 -- Maximum number of frag grenades to spawn with Min_Plasmas = 1 -- Minimum number of plasma grenades to spawn with Max_Plasmas = 4 -- Maximum number of plasma grenades to spawn with -- Toggle UseRandom (option), true|false, True = yes, False = no. gamesettings = { ["RANDOM_FRAGS"] = true, -- If false, it will refer to Manual Configuration, (line 114) ["RANDOM_PLASMAS"] = true -- If false, it will refer to Manual Configuration, (line 137) } -- Configuration Ends -- function OnScriptLoad() register_callback(cb['EVENT_SPAWN'], "OnPlayerSpawn") -- Debugging -- -- register_callback(cb['EVENT_DIE'], "OnPlayerKill") end function OnScriptUnload() frags = { } plasmas = { } end function OnPlayerSpawn(PlayerIndex) if player_alive(PlayerIndex) then local RandomFR = math.random(tonumber(Min_Frags), tonumber(Max_Frags)) local RandomPL = math.random(tonumber(Min_Plasmas), tonumber(Max_Plasmas)) local player_object = get_dynamic_player(PlayerIndex) local mapname = get_var(0, "$map") if (player_object ~= 0) then if (gamesettings["RANDOM_FRAGS"]) == true then frags = { beavercreek = RandomFR, bloodgulch = RandomFR, boardingaction = RandomFR, carousel = RandomFR, dangercanyon = RandomFR, deathisland = RandomFR, gephyrophobia = RandomFR, icefields = RandomFR, infinity = RandomFR, sidewinder = RandomFR, timberland = RandomFR, hangemhigh = RandomFR, ratrace = RandomFR, damnation = RandomFR, putput = RandomFR, prisoner = RandomFR, wizard = RandomFR -- Make sure the last entry in the table doesn't have a comma at the end. } end if (gamesettings["RANDOM_PLASMAS"]) == true then plasmas = { beavercreek = RandomPL, bloodgulch = RandomPL, boardingaction = RandomPL, carousel = RandomPL, dangercanyon = RandomPL, deathisland = RandomPL, gephyrophobia = RandomPL, icefields = RandomPL, infinity = RandomPL, sidewinder = RandomPL, timberland = RandomPL, hangemhigh = RandomPL, ratrace = RandomPL, damnation = RandomPL, putput = RandomPL, prisoner = RandomPL, wizard = RandomPL -- Make sure the last entry in the table doesn't have a comma at the end. } end --=======================================================================================-- -- [MANUAL CONFIG START] -- -- Manually define number of frag grenades given on spawn -- if (gamesettings["RANDOM_FRAGS"]) == false then frags = { -- The number is the total value of frags that you will spawn with for a given map. beavercreek = 3, -- Spawn with 3 Frags on the map beavercreek bloodgulch = 4, boardingaction = 1, carousel = 3, dangercanyon = 4, deathisland = 1, gephyrophobia = 3, icefields = 1, infinity = 2, sidewinder = 3, timberland = 2, hangemhigh = 3, ratrace = 3, damnation = 1, putput = 4, prisoner = 2, wizard = 1 -- Make sure the last entry in the table doesn't have a comma at the end. } end -- Manually define number of plasma grenades given on spawn -- if (gamesettings["RANDOM_PLASMAS"]) == false then plasmas = { -- The number is the total value of plasmas that you will spawn with for a given map. beavercreek = 1, -- Spawn with 1 Plasma on the map beavercreek bloodgulch = 2, boardingaction = 3, carousel = 3, dangercanyon = 4, deathisland = 1, gephyrophobia = 3, icefields = 1, infinity = 4, sidewinder = 2, timberland = 4, hangemhigh = 3, ratrace = 2, damnation = 3, putput = 1, prisoner = 1, wizard = 2 -- Make sure the last entry in the table doesn't have a comma at the end. -- [MANUAL CONFIG END] -- } end --===============================================================================================-- -- DO NOT TOUCH --------------------------------------- if (frags[mapname] == nil) then cprint("Frags not defined for " .. mapname) else write_word(player_object + 0x31E, frags[mapname]) end if (plasmas[mapname] == nil) then cprint("Plasmas not defined for " .. mapname) else write_word(player_object + 0x31F, plasmas[mapname]) end -- Debugging -- -- Uncomment the 'cprint' element for debugging. -- cprint("Spawning with " .. frags[mapname] .. " frags and " .. plasmas[mapname] .. " plasmas", 2+8) end end end -- Debugging -- function OnPlayerKill(PlayerIndex) local player = get_player(PlayerIndex) -- Instantaneous spawn time - use this in conjunction with the /kill command for faster debugging. write_dword(player + 0x2C, 0 * 33) end function OnError(Message) print(debug.traceback()) end
local mappings = { ['<Space>e'] = [[<cmd>lua vim.diagnostic.open_float()<CR>]], ['[d'] = [[<cmd>lua vim.diagnostic.goto_prev()<CR>]], [']d'] = [[<cmd>lua vim.diagnostic.goto_next()<CR>]], ['<Space>q'] = [[<cmd>lua vim.diagnostic.setloclist()<CR>]], ['[b'] = [[:BufferLineCycleNext<CR>]], [']b'] = [[:BufferLineCyclePrev<CR>]], } for k, v in pairs(mappings) do local opts = { noremap = true, silent = true } vim.api.nvim_set_keymap('n', k, v, opts) end
--EXAMPLE INDEPENDENT MODULE OSI = { LAYER=1, TITLE="independent_module" VERSION=1.0 AUTHOR="Chad Dunn" DEPENDENCIES="*" -- If dependent, it should list the module by TITLE in a table. Ex. DEPENDENCIES = {"something"} } function func() --do something return result end
local runner = require("test_executive") local console = require("console") -- Record Dispatcher Unit Test Setup -- runner.command("DEFINE test.rec id 8") runner.command("ADD_FIELD test.rec id INT32 0 1 NATIVE") runner.command("ADD_FIELD test.rec counter INT32 4 1 NATIVE") local idmetric = core.metric("id", "dispatcher_metricq") idmetric:pbtext(true) idmetric:pbname(true) idmetric:name("idmetric") local countermetric = core.metric("counter", "dispatcher_metricq") countermetric:pbtext(true) countermetric:pbname(true) countermetric:name("countermetric") local r = core.dispatcher("dispatcher_inputq") r:name("dispatcher") r:attach(idmetric, "test.rec") r:attach(countermetric, "test.rec") r:run() local inputq = msg.publish("dispatcher_inputq") local metricq = msg.subscribe("dispatcher_metricq") -- Send Test Records -- expected_totals = {id=0, counter=0} for i=1,100,1 do testrec1 = msg.create(string.format('test.rec id=1000 counter=%d', i)) inputq:sendrecord(testrec1) testrec2 = msg.create(string.format('test.rec id=2000 counter=%d', i)) inputq:sendrecord(testrec2) expected_totals["id"] = expected_totals["id"] + 3000 expected_totals["counter"] = expected_totals["counter"] + (i * 2) end sys.lsmsgq() -- Receive Metrics -- actual_totals = {} actual_totals["test.rec.id"]=0 actual_totals["test.rec.counter"]=0 for i=1,400,1 do metric = metricq:recvrecord(1000) if metric then name = metric:getvalue("NAME") value = metric:getvalue("VALUE") actual_totals[name] = actual_totals[name] + value end end -- Compare Results -- runner.check(expected_totals["id"] == actual_totals["test.rec.id"]) runner.check(expected_totals["counter"] == actual_totals["test.rec.counter"]) -- Clean Up -- r:destroy() idmetric:destroy() countermetric:destroy() -- Report Results -- runner.report()
--This file generated from little Java and friends :) return {{{-57,74,0}, color("#FFFFFF")}, {{-80,42,0}, color("#FFFFFF")}, {{-80,42,0}, color("#FFFFFF")}, {{-68,-45,0}, color("#FFFFFF")}, {{-68,-45,0}, color("#FFFFFF")}, {{-34,-69,0}, color("#FFFFFF")}, {{-34,-69,0}, color("#FFFFFF")}, {{49,-57,0}, color("#FFFFFF")}, {{49,-57,0}, color("#FFFFFF")}, {{75,-26,0}, color("#FFFFFF")}, {{75,-26,0}, color("#FFFFFF")}, {{63,62,0}, color("#FFFFFF")}, {{63,62,0}, color("#FFFFFF")}, {{32,87,0}, color("#FFFFFF")}, {{32,87,0}, color("#FFFFFF")}, {{-57,74,0}, color("#FFFFFF")}, {{-44,62,0}, color("#FFFFFF")}, {{-67,37,0}, color("#FFFFFF")}, {{-67,37,0}, color("#FFFFFF")}, {{-55,-34,0}, color("#FFFFFF")}, {{-55,-34,0}, color("#FFFFFF")}, {{-31,-54,0}, color("#FFFFFF")}, {{-31,-54,0}, color("#FFFFFF")}, {{43,-42,0}, color("#FFFFFF")}, {{43,-42,0}, color("#FFFFFF")}, {{61,-19,0}, color("#FFFFFF")}, {{61,-19,0}, color("#FFFFFF")}, {{49,52,0}, color("#FFFFFF")}, {{49,52,0}, color("#FFFFFF")}, {{24,73,0}, color("#FFFFFF")}, {{24,73,0}, color("#FFFFFF")}, {{-43,62,0}, color("#FFFFFF")}, {{-26,54,0}, color("#FFFFFF")}, {{-36,54,0}, color("#FFFFFF")}, {{-36,54,0}, color("#FFFFFF")}, {{-46,39,0}, color("#FFFFFF")}, {{-46,39,0}, color("#FFFFFF")}, {{-47,21,0}, color("#FFFFFF")}, {{-47,21,0}, color("#FFFFFF")}, {{-50,3,0}, color("#FFFFFF")}, {{-50,3,0}, color("#FFFFFF")}, {{-50,-6,0}, color("#FFFFFF")}, {{-49,-6,0}, color("#FFFFFF")}, {{-46,-13,0}, color("#FFFFFF")}, {{-46,-13,0}, color("#FFFFFF")}, {{-49,-14,0}, color("#FFFFFF")}, {{-49,-15,0}, color("#FFFFFF")}, {{-51,-17,0}, color("#FFFFFF")}, {{-51,-18,0}, color("#FFFFFF")}, {{-51,-18,0}, color("#FFFFFF")}, {{-51,-22,0}, color("#FFFFFF")}, {{-51,-23,0}, color("#FFFFFF")}, {{-51,-24,0}, color("#FFFFFF")}, {{-49,-25,0}, color("#FFFFFF")}, {{-47,-24,0}, color("#FFFFFF")}, {{-44,-22,0}, color("#FFFFFF")}, {{-43,-20,0}, color("#FFFFFF")}, {{-43,-18,0}, color("#FFFFFF")}, {{-43,-17,0}, color("#FFFFFF")}, {{-45,-30,0}, color("#FFFFFF")}, {{-44,-30,0}, color("#FFFFFF")}, {{-37,-25,0}, color("#FFFFFF")}, {{-38,-26,0}, color("#FFFFFF")}, {{-39,-27,0}, color("#FFFFFF")}, {{-39,-30,0}, color("#FFFFFF")}, {{-40,-33,0}, color("#FFFFFF")}, {{-40,-35,0}, color("#FFFFFF")}, {{-36,-38,0}, color("#FFFFFF")}, {{-32,-42,0}, color("#FFFFFF")}, {{-31,-38,0}, color("#FFFFFF")}, {{-29,-34,0}, color("#FFFFFF")}, {{-29,-30,0}, color("#FFFFFF")}, {{-28,-27,0}, color("#FFFFFF")}, {{-28,-26,0}, color("#FFFFFF")}, {{-26,-36,0}, color("#FFFFFF")}, {{-26,-39,0}, color("#FFFFFF")}, {{-24,-41,0}, color("#FFFFFF")}, {{-22,-41,0}, color("#FFFFFF")}, {{-20,-38,0}, color("#FFFFFF")}, {{-20,-35,0}, color("#FFFFFF")}, {{-19,-33,0}, color("#FFFFFF")}, {{-19,-28,0}, color("#FFFFFF")}, {{-19,-26,0}, color("#FFFFFF")}, {{-20,-26,0}, color("#FFFFFF")}, {{-19,-29,0}, color("#FFFFFF")}, {{-19,-33,0}, color("#FFFFFF")}, {{-17,-36,0}, color("#FFFFFF")}, {{-14,-38,0}, color("#FFFFFF")}, {{-12,-40,0}, color("#FFFFFF")}, {{-10,-42,0}, color("#FFFFFF")}, {{-9,-42,0}, color("#FFFFFF")}, {{-6,-41,0}, color("#FFFFFF")}, {{-3,-37,0}, color("#FFFFFF")}, {{-3,-34,0}, color("#FFFFFF")}, {{-3,-31,0}, color("#FFFFFF")}, {{-5,-29,0}, color("#FFFFFF")}, {{-8,-26,0}, color("#FFFFFF")}, {{-10,-23,0}, color("#FFFFFF")}, {{-11,-22,0}, color("#FFFFFF")}, {{-13,-23,0}, color("#FFFFFF")}, {{-13,-22,0}, color("#FFFFFF")}, {{-8,-16,0}, color("#FFFFFF")}, {{-8,-16,0}, color("#FFFFFF")}, {{-9,-2,0}, color("#FFFFFF")}, {{-9,-2,0}, color("#FFFFFF")}, {{-17,6,0}, color("#FFFFFF")}, {{-17,6,0}, color("#FFFFFF")}, {{-23,20,0}, color("#FFFFFF")}, {{-23,20,0}, color("#FFFFFF")}, {{-19,33,0}, color("#FFFFFF")}, {{-19,33,0}, color("#FFFFFF")}, {{-17,49,0}, color("#FFFFFF")}, {{-17,49,0}, color("#FFFFFF")}, {{-23,54,0}, color("#FFFFFF")}, {{7,62,0}, color("#FFFFFF")}, {{7,62,0}, color("#FFFFFF")}, {{2,57,0}, color("#FFFFFF")}, {{6,62,0}, color("#FFFFFF")}, {{2,56,0}, color("#FFFFFF")}, {{2,47,0}, color("#FFFFFF")}, {{2,47,0}, color("#FFFFFF")}, {{5,38,0}, color("#FFFFFF")}, {{5,38,0}, color("#FFFFFF")}, {{13,29,0}, color("#FFFFFF")}, {{13,29,0}, color("#FFFFFF")}, {{13,14,0}, color("#FFFFFF")}, {{13,14,0}, color("#FFFFFF")}, {{10,4,0}, color("#FFFFFF")}, {{10,4,0}, color("#FFFFFF")}, {{9,-5,0}, color("#FFFFFF")}, {{9,-5,0}, color("#FFFFFF")}, {{11,-12,0}, color("#FFFFFF")}, {{11,-12,0}, color("#FFFFFF")}, {{16,-18,0}, color("#FFFFFF")}, {{16,-18,0}, color("#FFFFFF")}, {{13,-23,0}, color("#FFFFFF")}, {{13,-23,0}, color("#FFFFFF")}, {{10,-29,0}, color("#FFFFFF")}, {{10,-29,0}, color("#FFFFFF")}, {{12,-35,0}, color("#FFFFFF")}, {{12,-35,0}, color("#FFFFFF")}, {{17,-38,0}, color("#FFFFFF")}, {{17,-38,0}, color("#FFFFFF")}, {{23,-37,0}, color("#FFFFFF")}, {{23,-37,0}, color("#FFFFFF")}, {{27,-33,0}, color("#FFFFFF")}, {{27,-33,0}, color("#FFFFFF")}, {{25,-29,0}, color("#FFFFFF")}, {{25,-29,0}, color("#FFFFFF")}, {{23,-23,0}, color("#FFFFFF")}, {{23,-23,0}, color("#FFFFFF")}, {{23,-21,0}, color("#FFFFFF")}, {{23,-21,0}, color("#FFFFFF")}, {{27,-20,0}, color("#FFFFFF")}, {{27,-20,0}, color("#FFFFFF")}, {{29,-24,0}, color("#FFFFFF")}, {{29,-24,0}, color("#FFFFFF")}, {{29,-33,0}, color("#FFFFFF")}, {{29,-33,0}, color("#FFFFFF")}, {{31,-33,0}, color("#FFFFFF")}, {{31,-33,0}, color("#FFFFFF")}, {{35,-32,0}, color("#FFFFFF")}, {{35,-32,0}, color("#FFFFFF")}, {{36,-26,0}, color("#FFFFFF")}, {{36,-25,0}, color("#FFFFFF")}, {{35,-22,0}, color("#FFFFFF")}, {{35,-22,0}, color("#FFFFFF")}, {{34,-18,0}, color("#FFFFFF")}, {{34,-18,0}, color("#FFFFFF")}, {{37,-17,0}, color("#FFFFFF")}, {{37,-17,0}, color("#FFFFFF")}, {{38,-22,0}, color("#FFFFFF")}, {{38,-22,0}, color("#FFFFFF")}, {{38,-28,0}, color("#FFFFFF")}, {{39,-29,0}, color("#FFFFFF")}, {{45,-27,0}, color("#FFFFFF")}, {{45,-27,0}, color("#FFFFFF")}, {{43,-18,0}, color("#FFFFFF")}, {{43,-18,0}, color("#FFFFFF")}, {{39,-16,0}, color("#FFFFFF")}, {{39,-15,0}, color("#FFFFFF")}, {{41,-14,0}, color("#FFFFFF")}, {{41,-14,0}, color("#FFFFFF")}, {{45,-19,0}, color("#FFFFFF")}, {{45,-19,0}, color("#FFFFFF")}, {{49,-20,0}, color("#FFFFFF")}, {{50,-20,0}, color("#FFFFFF")}, {{52,-16,0}, color("#FFFFFF")}, {{52,-16,0}, color("#FFFFFF")}, {{49,-10,0}, color("#FFFFFF")}, {{48,-9,0}, color("#FFFFFF")}, {{45,-8,0}, color("#FFFFFF")}, {{45,-8,0}, color("#FFFFFF")}, {{45,-6,0}, color("#FFFFFF")}, {{45,-6,0}, color("#FFFFFF")}, {{49,-10,0}, color("#FFFFFF")}, {{50,-10,0}, color("#FFFFFF")}, {{52,-10,0}, color("#FFFFFF")}, {{53,-8,0}, color("#FFFFFF")}, {{54,-6,0}, color("#FFFFFF")}, {{53,-4,0}, color("#FFFFFF")}, {{49,-4,0}, color("#FFFFFF")}, {{49,-4,0}, color("#FFFFFF")}, {{45,-2,0}, color("#FFFFFF")}, {{43,-2,0}, color("#FFFFFF")}, {{43,-2,0}, color("#FFFFFF")}, {{43,-2,0}, color("#FFFFFF")}, {{44,4,0}, color("#FFFFFF")}, {{44,4,0}, color("#FFFFFF")}, {{41,18,0}, color("#FFFFFF")}, {{41,18,0}, color("#FFFFFF")}, {{37,35,0}, color("#FFFFFF")}, {{37,35,0}, color("#FFFFFF")}, {{31,47,0}, color("#FFFFFF")}, {{31,47,0}, color("#FFFFFF")}, {{28,56,0}, color("#FFFFFF")}, {{28,56,0}, color("#FFFFFF")}, {{17,62,0}, color("#FFFFFF")}, {{17,62,0}, color("#FFFFFF")}, {{6,61,0}, color("#FFFFFF")}, };
--This base was originally made by xyzzy, I just adjusted it for these weapons and added proficiency SWEP.PrintName = "NPC Weapon Base" SWEP.Author = "kev675243" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.Category = "NPC Weapons" SWEP.Spawnable = false SWEP.AdminSpawnable = false SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.ViewModel = "models/weapons/v_pistol.mdl" SWEP.WorldModel = "models/weapons/w_pistol.mdl" SWEP.HoldType = "pistol" SWEP.MuzzleAttachment = "1" SWEP.ShellAttachment = "2" SWEP.MuzzleEffect = "" SWEP.ShellEffect = "" SWEP.Tracer = "Tracer" SWEP.TracerX = 1 SWEP.Damage = 1 SWEP.Force = 0 SWEP.Spread = Vector(0, 0, 0) SWEP.Primary.Cone = 0.0125 SWEP.SpreadMPenalty = 1 SWEP.BurstCount = 0 SWEP.BurstDelay = 0 SWEP.Primary.NumShots = 1 SWEP.Primary.ClipSize = 1 SWEP.Primary.DefaultClip = 1 SWEP.Primary.Delay = 0 SWEP.FireDelay = 0 SWEP.Primary.Ammo = "pistol" SWEP.Primary.Sound = "weapons/pistol/pistol_fire2.wav" function SWEP:Initialize() self:SetHoldType(self.HoldType) if SERVER then self:Think() end end function SWEP:PrimaryAttack() if not self:CanPrimaryAttack() then self:AIReload() return end local curtime = CurTime() if self.FireDelay > curtime then return end if self.Owner:IsNPC() and IsValid(self.Owner:GetEnemy()) then self.FireDelay = curtime + self.Primary.Delay for i=0, self.BurstCount do timer.Simple(i * self.BurstDelay, function() if not IsValid(self) or not IsValid(self.Owner) then return end if not self.Owner:GetEnemy() or not self:CanPrimaryAttack() then return end self:Shoot() end) end end end function SWEP:Proficiency() timer.Simple(0.5, function() if !self:IsValid() or !self.Owner:IsValid() then return; end local Proficiency = GetConVar( "NPC_Proficiency" ) if GetConVar( "new_acc_system" ):GetInt() == 1 then if Proficiency:GetInt() == 0 then self.Owner:SetCurrentWeaponProficiency(0) end if Proficiency:GetInt() == 1 then self.Owner:SetCurrentWeaponProficiency(1) end if Proficiency:GetInt() == 2 then self.Owner:SetCurrentWeaponProficiency(2) end if Proficiency:GetInt() == 3 then self.Owner:SetCurrentWeaponProficiency(3) end if Proficiency:GetInt() == 4 then self.Owner:SetCurrentWeaponProficiency(4) end else self.Owner:SetCurrentWeaponProficiency(3) end end) end function SWEP:Shoot() local owner = self.Owner local enemy = owner:GetEnemy() local enemycl = enemy:GetClass() local targetPos = nil if enemy:IsPlayer() or enemycl == "npc_combine_s" or enemycl == "npc_citizen" or enemycl == "npc_metropolice" then if enemy:LookupBone("ValveBiped.Bip01_Head1") == nil then targetPos = enemy:EyePos() else targetPos = enemy:GetBonePosition(enemy:LookupBone("ValveBiped.Bip01_Head1")) end elseif enemycl == "npc_fastzombie" or enemycl == "npc_poisonzombie" or enemycl == "npc_zombie_torso" or enemycl == "npc_fastzombie_torso" or enemycl == "npc_headcrab" or enemycl == "npc_headcrab_black" or enemycl == "npc_headcrab_fast" then targetPos = enemy:WorldSpaceCenter() else targetPos = enemy:EyePos() end local muzzlePos = self.Weapon:GetAttachment(self.MuzzleAttachment).Pos local direction = self.Owner:GetAimVector() local spread = Vector( cone, cone, 0 ) local bulletInfo = {} bulletInfo.Attacker = owner bulletInfo.Damage = self.Damage bulletInfo.Force = self.Force bulletInfo.Num = self.Primary.NumShots bulletInfo.Tracer = self.TracerX bulletInfo.TracerName = self.Tracer bulletInfo.AmmoType = self.Primary.Ammo bulletInfo.Dir = direction bulletInfo.Spread = spread bulletInfo.Src = muzzlePos owner:FireBullets(bulletInfo) self:ShootEffects() self:TakePrimaryAmmo(1) end function SWEP:ShootEffects() local shootSound = Sound(self.Primary.Sound) self.Weapon:EmitSound(shootSound, SNDLVL_GUNFIRE, 100, 1, CHAN_WEAPON) local muzzleEffect = EffectData() local muzzleAttach = self.Weapon:GetAttachment(self.MuzzleAttachment) muzzleEffect:SetEntity(self.Weapon) muzzleEffect:SetOrigin(muzzleAttach.Pos) muzzleEffect:SetAngles(muzzleAttach.Ang) muzzleEffect:SetScale(1) muzzleEffect:SetMagnitude(1) muzzleEffect:SetRadius(1) util.Effect(self.MuzzleEffect, muzzleEffect) local shellEffect = EffectData() local shellAttach = self.Weapon:GetAttachment(self.ShellAttachment) shellEffect:SetEntity(self.Weapon) shellEffect:SetOrigin(shellAttach.Pos) shellEffect:SetAngles(shellAttach.Ang) shellEffect:SetScale(1) shellEffect:SetMagnitude(1) shellEffect:SetRadius(1) util.Effect(self.ShellEffect, shellEffect) self.Owner:MuzzleFlash() end function SWEP:AIReload() if not IsValid(self) or not IsValid(self.Owner) then return end local owner = self.Owner if owner:IsNPC() and not owner:IsCurrentSchedule(SCHED_HIDE_AND_RELOAD) and not owner:IsCurrentSchedule(SCHED_RELOAD) and not owner:GetActivity() == ACT_RELOAD then owner:SetSchedule(SCHED_RELOAD) end end function SWEP:SecondaryAttack() end function SWEP:Think() timer.Simple(engine.TickInterval() * 5, function() if IsValid(self) then self:Think() end end) if not IsValid(self.Owner) then self:Remove() return end if IsValid(self.Owner) and IsValid(self.Owner:GetEnemy()) then local owner = self.Owner local enemy = owner:GetEnemy() if self:CanPrimaryAttack() and owner:GetActivity() ~= ACT_RELOAD and enemy:Health() > 0 then if enemy:Visible(owner) then self:PrimaryAttack() end end end end function SWEP:CanPrimaryAttack() if self.Weapon:Clip1() <= 0 then return false end return true end function SWEP:Deploy() return true end function SWEP:Holster() end function SWEP:OnRemove() end function SWEP:OnRestore() end function SWEP:Precache() end function SWEP:OnDrop() self:Remove() end function SWEP:DoImpactEffect( tr, dmgtype ) if( tr.HitSky ) then return true; end util.Decal( "fadingscorch", tr.HitPos + tr.HitNormal, tr.HitPos - tr.HitNormal ); if( game.SinglePlayer() or SERVER or not self:IsCarriedByLocalPlayer() or IsFirstTimePredicted() ) then local effect = EffectData(); effect:SetOrigin( tr.HitPos ); effect:SetNormal( tr.HitNormal ); util.Effect( "effect_sw_impact", effect ); local effect = EffectData(); effect:SetOrigin( tr.HitPos ); effect:SetStart( tr.StartPos ); effect:SetDamageType( dmgtype ); util.Effect( "RagdollImpact", effect ); end return true; end
local dev = {} dev.pretty = function (var) print(dev.fmt(var)) end dev.fmt = function (var, depth) local t = type(var) if t == "table" then depth = depth or 1 local s = "{\n" for k, v in pairs(var) do -- print(k, type(k), v, type(v)) if type(k) ~= "number" then k = "\""..k.."\"" end s = s ..string.rep(" ",depth*2) .."["..k.."] = " ..dev.fmt(v, depth+1) ..",\n" end return s ..string.rep(" ",(depth-1)*2) .."}" elseif t == "function" then return tostring(var) elseif t ~= "number" then return "\""..var.."\"" else return tostring(var) end end return dev -- @TODO spec -- local mock = {} -- table.insert(mock, "Fisrt") -- table.insert(mock, "Second") -- table.insert(mock, 52) -- mock.key = "val" -- mock.sub = {"sub-key", "sub-val"} -- table.insert(mock, "tables are unordered") -- @TODO test with function, userdata, etc. -- print(debug.fmt(mock)) -- print(debug.fmt("a string")) -- print(debug.fmt(4337))
/* * @package : rlib * @module : rclass * @author : Richard [http://steamcommunity.com/profiles/76561198135875727] * @copyright : (C) 2020 - 2020 * @since : 3.0.0 * @website : https://rlib.io * @docs : https://docs.rlib.io * * MIT License * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT * LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ rclass = { } local VERSION = "0.1.0" local base local assert = assert local type = type local rawget = rawget local rawset = rawset local gmt = getmetatable local smt = setmetatable local sf = string.format local insert = table.insert local rm = table.remove local Utils = { } /* * utils :: extend * * Copy key/values from one table to another. will deep copy any * value from first table which is itself a table. */ function Utils.extend( fromTable, toTable ) if not fromTable or not toTable then error( "table can't be nil" ) end function _extend( fT, tT ) for k,v in pairs( fT ) do if type( fT[ k ] ) == "table" and type( tT[ k ] ) == "table" then tT[ k ] = _extend( fT[ k ], tT[ k ] ) elseif type( fT[ k ] ) == "table" then tT[ k ] = _extend( fT[ k ], { } ) else tT[ k ] = v end end return tT end return _extend( fromTable, toTable ) end /* * registerCtorName */ local function registerCtorName( name, class ) class = class or base assert( type( name ) == 'string', 'ctor name should be string' ) assert( class.is_class, 'Class is not is_class' ) class[ name ] = class.__ctor__ return class[ name ] end /* * registerDtorName * * add names for the destructor */ local function registerDtorName( name, class ) class = class or base --==-- assert( type( name ) == 'string', 'dtor name should be string' ) assert( class.is_class, 'Class is not is_class' ) class[ name ] = class.__dtor__ return class[ name ] end /* * superCall * * function to intelligently find methods in object hierarchy */ local function superCall( self, ... ) local args = { ... } local arg1 = args[ 1 ] assert( type(arg1) == 'table' or type(arg1) == 'string', "superCall arg not table or string" ) local parent_lock, method, params if type( arg1 ) == 'table' then parent_lock = rm( args, 1 ) method = rm( args, 1 ) else method = rm( args, 1 ) end params = args local self_dmc_super = self.__dmc_super local super_flag = ( self_dmc_super ~= nil ) local result = nil local function findMethod( classes, name, lock ) if not classes then return end -- when using mixins, etc local cls = nil for _, class in ipairs( classes ) do if not lock or class == lock then if rawget( class, name ) then cls = class break else -- check parents for method cls = findMethod( class.__parents, name ) if cls then break end end end end return cls end local c, s -- class, super if self_dmc_super == nil then self.__dmc_super = { } self_dmc_super = self.__dmc_super s = findMethod( { self.__class }, method ) insert( self_dmc_super, s ) end -- pull Class from stack and search for method on Supers -- look for method on supers -- call method if found -- c = self_dmc_super[ # self_dmc_super ] s = findMethod( c.__parents, method, parent_lock ) if s then insert( self_dmc_super, s ) result = s[method]( self, unpack( args ) ) rm( self_dmc_super, # self_dmc_super ) end -- this is the first iteration and last -- so clean up callstack, etc -- if super_flag == false then parent_lock = nil rm( self_dmc_super, # self_dmc_super ) self.__dmc_super = nil end return result end /* * initializeObject * * this is the beginning of object initialization either Class or Instance * this is what calls the parent constructors, eg new( ) * called from rClass( ), __create__( ), __call( ) */ local function initializeObject( obj, params ) params = params or { } assert( params.set_isClass ~= nil, "initializeObject requires paramter 'set_isClass'" ) local is_class = params.set_isClass local args = params.data or { } obj.__is_class = params.set_isClass local parents = obj.__parents for i = #parents, 1, -1 do local parent = parents[i] assert( parent, "Lua Objects: parent is nil, check parent list" ) rawset( obj, '__parent_lock', parent ) if parent.__new__ then parent.__new__( obj, unpack( args ) ) end end rawset( obj, '__parent_lock', nil ) return obj end /* * newindexFunc * * override the normal Lua lookup functionality to allow * property setter functions */ local function newindexFunc( t, k, v ) local o, f o = rawget( t, '__setters' ) or { } f = o[ k ] if f then f( t, v ) else rawset( t, k, v ) end end /* * multiindexFunc * * override the normal Lua lookup functionality to allow * property getter functions */ local function multiindexFunc( t, k ) local o, val o = rawget( t, '__getters' ) or { } if o[k] then return o[ k ]( t ) end val = rawget( t, k ) if val ~= nil then return val end o = rawget( t, '__parent_lock' ) if o then if o then val = o[ k ] end if val ~= nil then return val end else local par = rawget( t, '__parents' ) for _, o in ipairs( par ) do if o[ k ] ~= nil then val = o[ k ] break end end if val ~= nil then return val end end return nil end /* * blessObject * * create new object, setup with Lua OO aspects, dmc-style aspects */ local function blessObject( inheritance, params ) params = params or { } params.object = params.object or { } params.set_isClass = params.set_isClass == true and true or false local o = params.object local o_id = tostring(o) local mt = { __index = multiindexFunc, __newindex = newindexFunc, __tostring = function( obj ) return obj:__tostring__( o_id ) end, __call = function( cls, ... ) return cls:__ctor__( ... ) end } smt( o, mt ) o.__parents = inheritance o.__is_dmc = true o.__setters = { } o.__getters = { } -- copy down all getters/setters of parents -- do in reverse order, to match order of property lookup for i = #inheritance, 1, -1 do local cls = inheritance[i] if cls.__getters then o.__getters = Utils.extend( cls.__getters, o.__getters ) end if cls.__setters then o.__setters = Utils.extend( cls.__setters, o.__setters ) end end return o end /* * unblessObject */ local function unblessObject( o ) smt( o, nil ) o.__parents = nil o.__is_dmc = nil o.__setters = nil o.__getters = nil end /* * rClass */ local function rClass( inheritance, params ) inheritance = inheritance or { } params = params or { } params.set_isClass = true params.name = params.name or '<unnamed class>' --==-- assert( type( inheritance ) == 'table', 'first parameter should be nil, class, or a set of classes' ) -- wrap single-class into table list -- testing for DMC-Style objects if inheritance.is_class == true then inheritance = { inheritance } elseif base and #inheritance == 0 then insert( inheritance, base ) end local o = blessObject( inheritance, { } ) initializeObject( o, params ) o.__class = o o.__name = params.name return o end /* * inheritsFrom * * backwards compatibility */ local function inheritsFrom( baseClass, options, constructor ) baseClass = baseClass == nil and baseClass or { baseClass } return rClass( baseClass, options ) end /* * base class */ base = rClass( nil, { name = 'Base Class' } ) /* * ctor */ function base:__ctor__( ... ) local params = { data = { ... }, set_isClass = false } --==-- local o = blessObject( { self.__class }, params ) initializeObject( o, params ) return o end /* * dtor */ function base:__dtor__( ) self:__destroy__( ) end /* * new */ function base:__new__( ... ) return self end /* * tostring */ function base:__tostring__( id ) return sf( '%s (%s)', self.NAME, id ) -- ' end /* * destroy */ function base:__destroy__( ) end /* * getters :: name */ function base.__getters:NAME( ) return self.__name end /* * setters :: class */ function base.__getters:class( ) return self.__class end /* * getters :: supers */ function base.__getters:supers( ) return self.__parents end /* * getters :: __is_class */ function base.__getters:is_class( ) return self.__is_class end /* * getters :: is_instance */ function base.__getters:is_instance( ) return not self.__is_class end /* * getters :: version */ function base.__getters:version( ) return self.__version end /* * base :: isa */ function base:isa( the_class ) local isa = false local cur_class = self.class -- test self if cur_class == the_class then isa = true -- test parents else local parents = self.__parents for i = 1, #parents do local parent = parents[i] if parent.isa then isa = parent:isa( the_class ) end if isa == true then break end end end return isa end /* * base :: optimize * * move super class methods to object */ function base:optimize( ) function _optimize( obj, inheritance ) if not inheritance or #inheritance == 0 then return end for i = #inheritance, 1, -1 do local parent = inheritance[ i ] -- climb up the hierarchy _optimize( obj, parent.__parents ) -- make local references to all functions for k, v in pairs( parent ) do if type( v ) == 'function' then obj[ k ] = v end end end end _optimize( self, { self.__class } ) end /* * base :: deoptimize */ function base:deoptimize( ) for k, v in pairs( self ) do if type( v ) == 'function' then self[ k ] = nil end end end /* * register */ registerCtorName ( 'new', base ) registerDtorName ( 'destroy', base ) base.superCall = superCall /* * Class_CreateGlobal * * modifies the global namespace with rClass( ) */ local function Class_CreateGlobal( is_global ) is_global = is_global ~= nil and is_global or true if _G.rClass ~= nil then print( "WARNING: rClass exists in global namespace" ) elseif is_global == true then _G.rClass = rClass else _G.rClass = nil end end /* * Class_CreateGlobal */ Class_CreateGlobal( ) /* * return */ return { __version = VERSION, __superCall = superCall, -- for testing setNewClassGlobal = Class_CreateGlobal, registerCtorName = registerCtorName, registerDtorName = registerDtorName, inheritsFrom = inheritsFrom, -- backwards compatibility rClass = rClass, Class = base }
local userId = KEYS[1] local buyNum = tonumber(KEYS[2]) local skuId = KEYS[3] local perSkuLim = tonumber(KEYS[4]) local actId = KEYS[5] local perActLim = tonumber(KEYS[6]) local orderTime = KEYS[7] --用到的各个hash local user_sku_hash = 'sec_'..actId..'_u_sku_hash' local user_act_hash = 'sec_'..actId..'_u_act_hash' local sku_amount_hash = 'sec_'..actId..'_sku_amount_hash' local second_log_hash = 'sec_'..actId..'_log_hash' --当前sku是否还有库存 local skuAmountStr = redis.call('hget',sku_amount_hash,skuId) if skuAmountStr == false then --redis.log(redis.LOG_NOTICE,'skuAmountStr is nil ') return '-3' end; local skuAmount = tonumber(skuAmountStr) --redis.log(redis.LOG_NOTICE,'sku:'..skuId..';skuAmount:'..skuAmount) if skuAmount <= 0 then return '0' end redis.log(redis.LOG_NOTICE,'perActLim:'..perActLim) local userActKey = userId..'_'..actId --当前用户已购买此活动多少件 if perActLim > 0 then local userActNumInt = 0 local userActNum = redis.call('hget',user_act_hash,userActKey) if userActNum == false then --redis.log(redis.LOG_NOTICE,'userActKey:'..userActKey..' is nil') userActNumInt = buyNum else --redis.log(redis.LOG_NOTICE,userActKey..':userActNum:'..userActNum..';perActLim:'..perActLim) local curUserActNumInt = tonumber(userActNum) userActNumInt = curUserActNumInt+buyNum end if userActNumInt > perActLim then return '-2' end end local goodsUserKey = userId..'_'..skuId --redis.log(redis.LOG_NOTICE,'perSkuLim:'..perSkuLim) --当前用户已购买此sku多少件 if perSkuLim > 0 then local goodsUserNum = redis.call('hget',user_sku_hash,goodsUserKey) local goodsUserNumint = 0 if goodsUserNum == false then --redis.log(redis.LOG_NOTICE,'goodsUserNum is nil') goodsUserNumint = buyNum else --redis.log(redis.LOG_NOTICE,'goodsUserNum:'..goodsUserNum..';perSkuLim:'..perSkuLim) local curSkuUserNumint = tonumber(goodsUserNum) goodsUserNumint = curSkuUserNumint+buyNum end --redis.log(redis.LOG_NOTICE,'------goodsUserNumint:'..goodsUserNumint..';perSkuLim:'..perSkuLim) if goodsUserNumint > perSkuLim then return '-1' end end --判断是否还有库存满足当前秒杀数量 if skuAmount >= buyNum then local decrNum = 0-buyNum redis.call('hincrby',sku_amount_hash,skuId,decrNum) --redis.log(redis.LOG_NOTICE,'second success:'..skuId..'-'..buyNum) if perSkuLim > 0 then redis.call('hincrby',user_sku_hash,goodsUserKey,buyNum) end if perActLim > 0 then redis.call('hincrby',user_act_hash,userActKey,buyNum) end local orderKey = userId..'_'..skuId..'_'..buyNum..'_'..orderTime local orderStr = '1' redis.call('hset',second_log_hash,orderKey,orderStr) return orderKey else return '0' end
require('mobdebug').on() --////////////////////////////////////////////////////////////////////// --************************ --Floor --************************ local FloorConsts = require('field.FloorConsts') Floor = {} Floor.__index = Floor function Floor.new(dungeonId, floorNo, width, height, fillTile, name) local self = setmetatable({}, Floor) self.dungeonId = dungeonId self.floorNo = floorNo self.width = width self.height = height self.name = name or 'Floor' self.entities = {} self.tilesEntities = {} self.player = nil self.tileCollisions = {} self.tileSets = {} self.interactableEntity = nil for i = 1, width * height do table.insert(self.tileCollisions, 0) end for i = 1, width * height do table.insert(self.tileSets, fillTile) end return self end function Floor:onInput(input) if self.player ~= nil then if input.up or input.right or input.down or input.left then self:onPlayerMove(input) elseif input.ok then if (self.interactableEntity ~= nil) then data.entities[self.interactableEntity.id].onInteract(self.interactableEntity, self.player) end elseif input.cancel then end end end function Floor:update(dt) --check interactable entities local entityPos = self:toXY(self.player.tileId) if self.player.facing == FloorConsts.facing.up then entityPos.y = entityPos.y - 1 end if self.player.facing == FloorConsts.facing.right then entityPos.x = entityPos.x + 1 end if self.player.facing == FloorConsts.facing.down then entityPos.y = entityPos.y + 1 end if self.player.facing == FloorConsts.facing.left then entityPos.x = entityPos.x - 1 end local tileEntityIndex = self:to1D(entityPos.x, entityPos.y) if self.tilesEntities[tileEntityIndex] ~= nil then -- print ('you can interact with ' .. self.tilesEntities[tileEntityIndex].name) self.interactableEntity = self.tilesEntities[tileEntityIndex] else self.interactableEntity = nil end end function Floor:render() self:renderTiles() self:renderEntities() if (self.interactableEntity ~= nil) then engine.renderTextLine('you can interact with ' .. self.interactableEntity.name, 0, 0); end end function Floor:onPlayerMove(input) local playerPos = self:toXY(self.player.tileId) if input.up then playerPos.y = playerPos.y - 1 self.player.facing = FloorConsts.facing.up elseif input.right then playerPos.x = playerPos.x + 1 self.player.facing = FloorConsts.facing.right elseif input.down then playerPos.y = playerPos.y + 1 self.player.facing = FloorConsts.facing.down elseif input.left then playerPos.x = playerPos.x - 1 self.player.facing = FloorConsts.facing.left end --collisions checking if self:checkIfTileIsWalkable(self:to1D(playerPos.x, playerPos.y)) then self:moveEntity(self.player, self:to1D(playerPos.x, playerPos.y)) end end function Floor:renderEntities() local cameraOffsetX = 0 local cameraOffsetY = 0 if self.player ~= nil then local playerPos = self:toXY(self.player.tileId) cameraOffsetX = (-16 * playerPos.x) + (16*7) cameraOffsetY = (-16 * playerPos.y) + (16*4) end for i, entity in ipairs(self.entities) do local entityPos = self:toXY(entity.tileId) engine.renderSpriteSheet( engine.getEntitySpriteId(entity.id), entityPos.x * 16 + cameraOffsetX, entityPos.y * 16 + cameraOffsetY, entity.facing ) end end function Floor:renderTiles() local cameraOffsetX = 0 local cameraOffsetY = 0 if self.player ~= nil then local playerPos = self:toXY(self.player.tileId) cameraOffsetX = (-16 * playerPos.x) + (16*7) cameraOffsetY = (-16 * playerPos.y) + (16*4) end local renderedTiles = 0 local playerXY = self:toXY(self.player.tileId) local render_start_y = math.max(playerXY.y - 4, 0) local render_start_x = math.max(playerXY.x - 7, 0) local render_end_y = math.min(render_start_y + 8, self.height -1) local render_end_x = math.min(render_start_x + 15, self.width -1) for y = render_start_y, render_end_y do for x = render_start_x, render_end_x do local tileId = self:to1D(x, y) local tileResId = self.tileSets[tileId + 1] if tileResId ~= nil then engine.renderTile(tileResId, x * 16 + cameraOffsetX, y * 16 + cameraOffsetY) end renderedTiles = renderedTiles + 1 end end --print('[INFO] rendered ' .. renderedTiles .. ' tiles') end function Floor:addEntity(entity, tileId) entity.floor = self table.insert(self.entities, entity) entity.tileId = tileId self.tilesEntities[tileId] = entity end function Floor:removeEntity(entity) local entityTileId = entity.tileId local entityIndex = nil for i, e in ipairs(self.entities) do if (e == entity) then entityIndex = i end end if (entityIndex ~= nil) then table.remove(self.entities, entityIndex) end self.tilesEntities[entityTileId] = nil end function Floor:moveEntity(entity, tileId) --remove entity from old tile self.tilesEntities[entity.tileId] = nil --add entity to new tile entity.tileId = tileId self.tilesEntities[tileId] = entity local xy = self:toXY(entity.tileId) print(entity.name .. ' moves to ' .. entity.tileId .. ' - x:' .. xy.x .. ' y:' .. xy.y) end function Floor:setPlayerEntity(entity) self.player = entity end function Floor:toXY(tileId) local x = math.floor(tileId % self.width) local y = math.floor( (tileId / self.width) % self.height ) return {x = x, y = y} end function Floor:to1D(x, y) return math.floor(x + self.width * y) end function Floor:checkIfTileIsWalkable(tileId) local tileIndex = tileId + 1 local tileEntityIndex = tileId if self.tileCollisions[tileIndex] == 1 and self.tilesEntities[tileEntityIndex] == nil then return true end return false end function Floor:setTile(x, y, tileSprite, collision) local index = self:to1D(x, y) self.tileCollisions[index+1] = collision self.tileSets[index+1] = tileSprite end function Floor:addRoom(x, y, w, h, tilePass, tileCollision) for j = y, y + h do for i = x, x + w do if j == y then self:setTile(i, j, tileCollision, 0) elseif j == (y + h) then self:setTile(i, j, tileCollision, 0) elseif i == x then self:setTile(i, j, tileCollision, 0) elseif i == x + w then self:setTile(i, j, tileCollision, 0) else self:setTile(i, j, tilePass, 1) end -- end end end return Floor
local Modules = script.Parent.Parent.Parent.Parent local Roact = require(Modules.Roact) local StudioThemeAccessor = require(Modules.Plugin.Components.StudioThemeAccessor) local TextBox = Roact.PureComponent:extend("ColorPicker.TextBox") function TextBox:init() self.state = { hover = false, press = false, isValid = true, } end function TextBox:render() local props = self.props local inset = props.Inset or 36 return StudioThemeAccessor.withTheme(function(theme) local borderColor if not self.state.isValid then borderColor = Color3.fromRGB(255, 0, 0) else local searchBarState = "Default" if self.state.focus then searchBarState = "Selected" elseif self.state.hover then searchBarState = "Hover" end borderColor = theme:GetColor("InputFieldBorder", searchBarState) end return Roact.createElement("Frame", { Size = props.Size, Position = props.Position, BackgroundTransparency = 1.0, LayoutOrder = props.LayoutOrder, }, { Label = props.Label and Roact.createElement("TextLabel", { Text = props.Label, Size = UDim2.new(0, inset, 0, 20), TextXAlignment = Enum.TextXAlignment.Left, TextSize = 20, Font = Enum.Font.SourceSans, TextColor3 = theme:GetColor("MainText"), BackgroundTransparency = 1.0, }) or nil, Input = Roact.createElement("Frame", { Size = UDim2.new(1, -inset, 1, 0), Position = UDim2.new(0, inset, 0, 0), BackgroundColor3 = theme:GetColor("InputFieldBackground"), BorderColor3 = borderColor, [Roact.Event.MouseEnter] = function(rbx) self:setState({ hover = true, }) end, [Roact.Event.MouseLeave] = function(rbx) self:setState({ hover = false, }) end, }, { TextBox = Roact.createElement("TextBox", { Text = "", PlaceholderText = props.Text, PlaceholderColor3 = theme:GetColor("DimmedText"), Font = Enum.Font.SourceSans, TextSize = 20, TextColor3 = theme:GetColor("MainText"), Size = UDim2.new(1, -16, 1, 0), AnchorPoint = Vector2.new(0.5, 0.5), Position = UDim2.new(0.5, 0, 0.5, 0), BackgroundTransparency = 1.0, TextXAlignment = Enum.TextXAlignment.Left, [Roact.Change.Text] = function(rbx) local isValid = true if rbx.Text ~= "" then isValid = self.props.Validate(rbx.Text) end if isValid ~= self.state.isValid then self:setState({ isValid = isValid, }) end end, [Roact.Event.Focused] = function(rbx) self:setState({ focus = true, }) end, [Roact.Event.FocusLost] = function(rbx, enterPressed) self:setState({ focus = false, }) if enterPressed then if props.Validate(rbx.Text) then self.props.TextChanged(rbx.Text) end end end, }), }), }) end) end return TextBox
local events = require "util.events"; describe("util.events", function () it("should export a new() function", function () assert.is_function(events.new); end); describe("new()", function () it("should return return a new events object", function () local e = events.new(); assert.is_function(e.add_handler); assert.is_function(e.remove_handler); end); end); local e, h; describe("API", function () before_each(function () e = events.new(); h = spy.new(function () end); end); it("should call handlers when an event is fired", function () e.add_handler("myevent", h); e.fire_event("myevent"); assert.spy(h).was_called(); end); it("should not call handlers when a different event is fired", function () e.add_handler("myevent", h); e.fire_event("notmyevent"); assert.spy(h).was_not_called(); end); it("should pass the data argument to handlers", function () e.add_handler("myevent", h); e.fire_event("myevent", "mydata"); assert.spy(h).was_called_with("mydata"); end); it("should support non-string events", function () local myevent = {}; e.add_handler(myevent, h); e.fire_event(myevent, "mydata"); assert.spy(h).was_called_with("mydata"); end); it("should call handlers in priority order", function () local data = {}; e.add_handler("myevent", function () table.insert(data, "h1"); end, 5); e.add_handler("myevent", function () table.insert(data, "h2"); end, 3); e.add_handler("myevent", function () table.insert(data, "h3"); end); e.fire_event("myevent", "mydata"); assert.same(data, { "h1", "h2", "h3" }); end); it("should support non-integer priority values", function () local data = {}; e.add_handler("myevent", function () table.insert(data, "h1"); end, 1); e.add_handler("myevent", function () table.insert(data, "h2"); end, 0.5); e.add_handler("myevent", function () table.insert(data, "h3"); end, 0.25); e.fire_event("myevent", "mydata"); assert.same(data, { "h1", "h2", "h3" }); end); it("should support negative priority values", function () local data = {}; e.add_handler("myevent", function () table.insert(data, "h1"); end, 1); e.add_handler("myevent", function () table.insert(data, "h2"); end, 0); e.add_handler("myevent", function () table.insert(data, "h3"); end, -1); e.fire_event("myevent", "mydata"); assert.same(data, { "h1", "h2", "h3" }); end); it("should support removing handlers", function () e.add_handler("myevent", h); e.fire_event("myevent"); e.remove_handler("myevent", h); e.fire_event("myevent"); assert.spy(h).was_called(1); end); it("should support adding multiple handlers at the same time", function () local ht = { myevent1 = spy.new(function () end); myevent2 = spy.new(function () end); myevent3 = spy.new(function () end); }; e.add_handlers(ht); e.fire_event("myevent1"); e.fire_event("myevent2"); assert.spy(ht.myevent1).was_called(); assert.spy(ht.myevent2).was_called(); assert.spy(ht.myevent3).was_not_called(); end); it("should support removing multiple handlers at the same time", function () local ht = { myevent1 = spy.new(function () end); myevent2 = spy.new(function () end); myevent3 = spy.new(function () end); }; e.add_handlers(ht); e.remove_handlers(ht); e.fire_event("myevent1"); e.fire_event("myevent2"); assert.spy(ht.myevent1).was_not_called(); assert.spy(ht.myevent2).was_not_called(); assert.spy(ht.myevent3).was_not_called(); end); pending("should support adding handlers within an event handler") pending("should support removing handlers within an event handler") it("should support getting the current handlers for an event", function () e.add_handler("myevent", h); local handlers = e.get_handlers("myevent"); assert.equal(h, handlers[1]); end); describe("wrappers", function () local w before_each(function () w = spy.new(function (handlers, event_name, event_data) assert.is_function(handlers); assert.equal("myevent", event_name) assert.equal("abc", event_data); return handlers(event_name, event_data); end); end); it("should get called", function () e.add_wrapper("myevent", w); e.add_handler("myevent", h); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(h).was_called(1); end); it("should be removable", function () e.add_wrapper("myevent", w); e.add_handler("myevent", h); e.fire_event("myevent", "abc"); e.remove_wrapper("myevent", w); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(h).was_called(2); end); it("should allow multiple wrappers", function () local w2 = spy.new(function (handlers, event_name, event_data) return handlers(event_name, event_data); end); e.add_wrapper("myevent", w); e.add_handler("myevent", h); e.add_wrapper("myevent", w2); e.fire_event("myevent", "abc"); e.remove_wrapper("myevent", w); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(w2).was_called(2); assert.spy(h).was_called(2); end); it("should support a mix of global and event wrappers", function () local w2 = spy.new(function (handlers, event_name, event_data) return handlers(event_name, event_data); end); e.add_wrapper(false, w); e.add_handler("myevent", h); e.add_wrapper("myevent", w2); e.fire_event("myevent", "abc"); e.remove_wrapper(false, w); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(w2).was_called(2); assert.spy(h).was_called(2); end); end); describe("global wrappers", function () local w before_each(function () w = spy.new(function (handlers, event_name, event_data) assert.is_function(handlers); assert.equal("myevent", event_name) assert.equal("abc", event_data); return handlers(event_name, event_data); end); end); it("should get called", function () e.add_wrapper(false, w); e.add_handler("myevent", h); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(h).was_called(1); end); it("should be removable", function () e.add_wrapper(false, w); e.add_handler("myevent", h); e.fire_event("myevent", "abc"); e.remove_wrapper(false, w); e.fire_event("myevent", "abc"); assert.spy(w).was_called(1); assert.spy(h).was_called(2); end); end); describe("debug hooks", function () it("should get called", function () local d = spy.new(function (handler, event_name, event_data) --luacheck: ignore 212/event_name return handler(event_data); end); e.add_handler("myevent", h); e.fire_event("myevent"); assert.spy(h).was_called(1); assert.spy(d).was_called(0); assert.is_nil(e.set_debug_hook(d)); e.fire_event("myevent", { mydata = true }); assert.spy(h).was_called(2); assert.spy(d).was_called(1); assert.spy(d).was_called_with(h, "myevent", { mydata = true }); assert.equal(d, e.set_debug_hook(nil)); e.fire_event("myevent", { mydata = false }); assert.spy(h).was_called(3); assert.spy(d).was_called(1); end); it("setting should return any existing debug hook", function () local function f() end local function g() end assert.is_nil(e.set_debug_hook(f)); assert.is_equal(f, e.set_debug_hook(g)); assert.is_equal(g, e.set_debug_hook(f)); assert.is_equal(f, e.set_debug_hook(nil)); assert.is_nil(e.set_debug_hook(f)); end); end); end); end);
-------------------------------- -- @module Grid3D -- @extend GridBase -- @parent_module cc ---@class cc.Grid3D:cc.GridBase local Grid3D = {} cc.Grid3D = Grid3D -------------------------------- --- ---@return boolean function Grid3D:getNeedDepthTestForBlit() end -------------------------------- --- @{ --- Getter and Setter for depth test state when blit. --- js NA ---@param neededDepthTest boolean ---@return cc.Grid3D function Grid3D:setNeedDepthTestForBlit(neededDepthTest) end -------------------------------- --- create one Grid. ---@param gridSize size_table ---@param texture cc.Texture2D ---@param flipped boolean ---@param rect rect_table ---@return cc.Grid3D ---@overload fun(self:cc.Grid3D, gridSize:size_table, rect:rect_table):cc.Grid3D ---@overload fun(self:cc.Grid3D, gridSize:size_table):cc.Grid3D ---@overload fun(self:cc.Grid3D, gridSize:size_table, texture:cc.Texture2D, flipped:boolean):cc.Grid3D function Grid3D:create(gridSize, texture, flipped, rect) end -------------------------------- --- ---@return cc.Grid3D function Grid3D:calculateVertexPoints() end -------------------------------- --- @{ --- Implementations for interfaces in base class. ---@return cc.Grid3D function Grid3D:beforeBlit() end -------------------------------- --- ---@return cc.Grid3D function Grid3D:afterBlit() end -------------------------------- --- ---@return cc.Grid3D function Grid3D:reuse() end -------------------------------- --- ---@return cc.Grid3D function Grid3D:blit() end -------------------------------- --- Constructor. --- js ctor ---@return cc.Grid3D function Grid3D:Grid3D() end return nil
local lib_warehouse = require("__nco-LongWarehouses__/lib/lib_warehouse") local data_util = require("__nco-LongWarehouses__/lib/data_util") ------------------------------------------------------------------------------------- -- On Blueprint Item Replace to Reset Item to Item-Proxy ------------------------------------------------------------------------------------- local function on_blueprint(event) --log("on_blueprint") local player = game.players[event.player_index] local bp = player.blueprint_to_setup if not bp or not bp.valid_for_read then bp = player.cursor_stack end if not bp or not bp.valid_for_read then return end local entities = bp.get_blueprint_entities() if not entities then return end for _, e in ipairs(entities) do local whType = lib_warehouse.checkEntityName(e.name) if data_util.has_value({"horizontal","vertical"}, whType) then --log("save inventory filters, requests for h/v. A proxy copied from a ghost should have inherited the tags") local searchResult = player.surface.find_entities_filtered({force = e.force, name = e.name, position = e.position, radius = 0.001}) --log(#searchResult) for _, ent in pairs(searchResult) do local inventory = ent.get_inventory(defines.inventory.chest) local request_slots = "" local filter_slot = "" for slotIndex = 1,ent.request_slot_count,1 do local slot = ent.get_request_slot(slotIndex) if slot then request_slots = ((request_slots == "" and request_slots) or (request_slots..";"))..tostring(slotIndex)..":"..slot.name..":"..tostring(slot.count) end end if ent.filter_slot_count and ent.filter_slot_count > 0 and ent.storage_filter then filter_slot = ent.storage_filter.type..":"..ent.storage_filter.name end e.tags = { request_slots = (request_slots ~= "" and request_slots or nil), storage_filter = (filter_slot ~= "" and filter_slot or nil), bar = (inventory.get_bar() <= #inventory and inventory.get_bar() or nil), } --log("set blueprint entity tags for "..ent.name.." to:"..serpent.block(e.tags, {comment = false, numformat = '%1.8g', compact = true } )) end --log("change to proxy") if whType == "horizontal" then e.name = e.name:gsub("-h", "-proxy") elseif whType == "vertical" then e.name = e.name:gsub("-v", "-proxy") e.direction = defines.direction.west end end end bp.set_blueprint_entities(entities) end ------------------------------------------------------------------------------------- local es = defines.events script.on_event(es.on_player_setup_blueprint, on_blueprint)
local utils = require'nvim-tree.utils' local M = {} local roots = {} ---A map from git roots to a list of ignored paths local gitignore_map = {} local not_git = 'not a git repo' local is_win = vim.api.nvim_call_function("has", {"win32"}) == 1 local function update_root_status(root) local e_root = vim.fn.shellescape(root) local untracked = ' -u' local cmd = "git -C " .. e_root .. " config --type=bool status.showUntrackedFiles" if vim.trim(vim.fn.system(cmd)) == 'false' then untracked = '' end cmd = "git -C " .. e_root .. " status --porcelain=v1 --ignored=matching" .. untracked local status = vim.fn.systemlist(cmd) roots[root] = {} gitignore_map[root] = {} for _, v in pairs(status) do local head = v:sub(0, 2) local body = v:sub(4, -1) if body:match('%->') ~= nil then body = body:gsub('^.* %-> ', '') end --- Git returns paths with a forward slash wherever you run it, thats why i have to replace it only on windows if is_win then body = body:gsub("/", "\\") end roots[root][body] = head if head == "!!" then gitignore_map[root][utils.path_remove_trailing(utils.path_join({root, body}))] = true end end end function M.reload_roots() for root, status in pairs(roots) do if status ~= not_git then update_root_status(root) end end end local function get_git_root(path) if roots[path] then return path, roots[path] end for name, status in pairs(roots) do if status ~= not_git then if path:match(utils.path_to_matching_str(name)) then return name, status end end end end local function create_root(cwd) local cmd = "git -C " .. vim.fn.shellescape(cwd) .. " rev-parse --show-toplevel" local git_root = vim.fn.system(cmd) if not git_root or #git_root == 0 or git_root:match('fatal') then roots[cwd] = not_git return false end if is_win then git_root = git_root:gsub("/", "\\") end update_root_status(git_root:sub(0, -2)) return true end ---Get the root of the git dir containing the given path or `nil` if it's not a ---git dir. ---@param path string ---@return string|nil function M.git_root(path) local git_root, git_status = get_git_root(path) if not git_root then if not create_root(path) then return end git_root, git_status = get_git_root(path) end if git_status == not_git then return end return git_root end function M.update_status(entries, cwd, parent_node, with_redraw) local git_root, git_status = get_git_root(cwd) if not git_root then if not create_root(cwd) then return end git_root, git_status = get_git_root(cwd) elseif git_status == not_git then return end if not git_root then return end if not parent_node then parent_node = {} end local matching_cwd = utils.path_to_matching_str( utils.path_add_trailing(git_root) ) for _, node in pairs(entries) do if parent_node.git_status == "!!" then node.git_status = "!!" else local relpath = node.absolute_path:gsub(matching_cwd, '') if node.entries ~= nil then relpath = utils.path_add_trailing(relpath) node.git_status = nil end local status = git_status[relpath] if status then node.git_status = status elseif node.entries ~= nil then local matcher = '^'..utils.path_to_matching_str(relpath) for key, entry_status in pairs(git_status) do if entry_status ~= "!!" and key:match(matcher) then node.git_status = entry_status break end end else node.git_status = nil end end end if with_redraw then require'nvim-tree.lib'.redraw() end end ---Check if the given path is ignored by git. ---@param path string Absolute path ---@return boolean function M.should_gitignore(path) for _, paths in pairs(gitignore_map) do if paths[path] == true then return true end end return false end return M
local UP_FLOORS = {1386, 3678, 5543, 8599, 10035, 13010} local FIELDS = {1497, 1499, 11095, 11096} local DRAW_WELL = 1369 function onUse(cid, item, fromPosition, itemEx, toPosition) if(item.itemid == DRAW_WELL and item.actionid ~= 100) then return false end local check = false fromPosition.stackpos = STACKPOS_GROUND if(isInArray(UP_FLOORS, item.itemid)) then fromPosition.z = fromPosition.z - 1 fromPosition.y = fromPosition.y + 1 if(doTileQueryAdd(cid, fromPosition, 38) ~= RETURNVALUE_NOERROR) then local field = getTileItemByType(fromPosition, ITEM_TYPE_MAGICFIELD) if(field.uid == 0 or not isInArray(FIELDS, field.itemid)) then fromPosition.y = fromPosition.y - 2 else check = true end end else fromPosition.z = fromPosition.z + 1 end if(not check and doTileQueryAdd(cid, fromPosition, 38) ~= RETURNVALUE_NOERROR) then local field = getTileItemByType(fromPosition, ITEM_TYPE_MAGICFIELD) if(field.uid == 0 or not isInArray(FIELDS, field.itemid)) then return false end end local pos, dir = getCreaturePosition(cid), SOUTH if(pos.x < fromPosition.x) then dir = EAST elseif(pos.x == fromPosition.x) then if(pos.y == fromPosition.y) then dir = getCreatureLookDirection(cid) elseif(pos.y > fromPosition.y) then dir = NORTH end elseif(pos.x > fromPosition.x) then dir = WEST end doTeleportThing(cid, fromPosition, false) doCreatureSetLookDirection(cid, dir) return true end
local pollution_axov_rnd_drops={item="default:cobble",amo=math.random(3)} local pollution_axov_ano_texture=nil local function pollution_rnddrops(its) if math.random(5)==1 then pollution_axov_rnd_drops={item=its,amo=math.random(25)}end if math.random(20)==1 then pollution_axov_rnd_drops={item="pollution:bottle",amo=4} end if math.random(30)==1 then pollution_axov_rnd_drops={item="pollution:bottlepur",amo=2} end end minetest.register_abm({ nodenames = {"pollution:ice","pollution:dirt","pollution:crystal_soil","pollution:acid_fire","pollution:n_fire"}, interval = 120, chance = 10, action = function(pos) local name=minetest.get_node(pos).name pos={x=pos.x,y=pos.y+1,z=pos.z} if minetest.get_node(pos).name=="air" then if name=="pollution:ice" and math.random(50)==1 then minetest.env:add_entity(pos, "pollution:axov_ice") end if name=="pollution:crystal_soil" and math.random(50)==1 then minetest.env:add_entity(pos, "pollution:axov_crystal") end if name=="pollution:dirt" and math.random(50)==1 then minetest.env:add_entity(pos, "pollution:axov") end if name=="pollution:acid_fire" and math.random(30)==1 then minetest.env:add_entity(pos, "pollution:axovy") end if name=="pollution:n_fire" and math.random(30)==1 then minetest.env:add_entity(pos, "pollution:axovu") end end end, }) minetest.register_tool("pollution:axovrifle", { description = "axov rifle", range = 15, inventory_image = "pollution_trifle.png^pollution_dirt.png^pollution_dirt.png^pollution_dirt.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then if pollution_mobs_max(0,1) then local p=pointed_thing.above p={x=p.x,y=p.y+0.5,z=p.z} minetest.env:add_entity(p, "pollution:axov") else minetest.chat_send_player(user:get_player_name(), "Too many pollution axov mobs: (max " .. pollution_mobs_axov_max_number .. ")") end end return itemstack end, }) minetest.register_tool("pollution:axovicerifle", { description = "axov ice rifle", range = 15, inventory_image = "pollution_nrifle.png^pollution_blue2.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then if pollution_mobs_max(0,1) then local p=pointed_thing.above p={x=p.x,y=p.y+0.5,z=p.z} minetest.env:add_entity(p, "pollution:axov_ice") else minetest.chat_send_player(user:get_player_name(), "Too many pollution axov mobs: (max " .. pollution_mobs_axov_max_number .. ")") end end return itemstack end, }) minetest.register_tool("pollution:axocrystalvrifle", { description = "axov crystal rifle", range = 15, inventory_image = "pollution_trifle.png^pollution_lila2.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then if pollution_mobs_max(0,1) then local p=pointed_thing.above p={x=p.x,y=p.y+0.5,z=p.z} minetest.env:add_entity(p, "pollution:axov_crystal") else minetest.chat_send_player(user:get_player_name(), "Too many pollution axov mobs: (max " .. pollution_mobs_axov_max_number .. ")") end end return itemstack end, }) minetest.register_tool("pollution:axovyrifle", { description = "axovy rifle", range = 15, inventory_image = "pollution_trifle.png^pollution_lime.png", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then if pollution_mobs_max(0,1) then local p=pointed_thing.above p={x=p.x,y=p.y+0.5,z=p.z} minetest.env:add_entity(p, "pollution:axovy") else minetest.chat_send_player(user:get_player_name(), "Too many pollution axov mobs: (max " .. pollution_mobs_axov_max_number .. ")") end end return itemstack end, }) minetest.register_tool("pollution:axovurifle", { description = "axovu rifle", range = 15, inventory_image = "pollution_trifle.png^[colorize:#aaff00aa", on_use = function(itemstack, user, pointed_thing) if pointed_thing.type=="node" then if pollution_mobs_max(0,1) then local p=pointed_thing.above p={x=p.x,y=p.y+0.5,z=p.z} minetest.env:add_entity(p, "pollution:axovu") else minetest.chat_send_player(user:get_player_name(), "Too many pollution axov mobs: (max " .. pollution_mobs_axov_max_number .. ")") end end return itemstack end, }) local function pollution_distance(self,o) if o==nil or o.x==nil then return nil end local p=self.object:getpos() return math.sqrt((p.x-o.x)*(p.x-o.x) + (p.y-o.y)*(p.y-o.y)+(p.z-o.z)*(p.z-o.z)) end function pollution_visiable(pos,ob,kalium) if ob==nil or ob:getpos()==nil or ob:getpos().y==nil then return false end local ta=ob:getpos() if (not kalium) or ob.team=="barrel" then ta.y=ta.y+1 end local v = {x = pos.x - ta.x, y = pos.y - ta.y+1, z = pos.z - ta.z} v.y=v.y-1 local amount = (v.x ^ 2 + v.y ^ 2 + v.z ^ 2) ^ 0.5 local d=math.sqrt((pos.x-ta.x)*(pos.x-ta.x) + (pos.y-ta.y)*(pos.y-ta.y)+(pos.z-ta.z)*(pos.z-ta.z)) v.x = (v.x / amount)*-1 v.y = (v.y / amount)*-1 v.z = (v.z / amount)*-1 for i=1,d,1 do local node=minetest.registered_nodes[minetest.get_node({x=pos.x+(v.x*i),y=pos.y+(v.y*i),z=pos.z+(v.z*i)}).name] if node.walkable and node.sunlight_propagates==false then return false end end return true end local function pollution_axov_rndwalk(self) if self.attack==1 then return self end local pos=self.object:getpos() self.move.x=math.random(3)-self.move.speed self.move.z=math.random(3)-self.move.speed self.object:setvelocity({x = self.move.x, y = self.move.y, z =self.move.z}) if self.move.x+self.move.x==0 then setanim(self,"stand") else setanim(self,"walk") end return self end local function pollution_axov_walk(self) local pos=self.object:getpos() local yaw=self.object:getyaw() if yaw ~= yaw then self.status_curr="rnd" return true end local x =math.sin(yaw) * -1 local z =math.cos(yaw) * 1 self.move.x=x self.move.z=z self.object:setvelocity({ x = x*(self.move.speed+1), y = self.object:getvelocity().y, z = z*(self.move.speed+1)}) setanim(self,"walk") return self end local function pollution_axov_lookat(self) local folow local pos=self.object:getpos() if self.status_curr=="rnd" then folow={x=pos.x+self.move.x,y=pos.y,z=pos.z+self.move.z} end if self.status_curr=="attack" then folow=self.status_target1:getpos() end if self.status_curr=="goto" then folow=self.status_target2 end if folow==nil or folow.x==nil then self.status_curr="rnd" return false end local vec = {x=pos.x-folow.x, y=pos.y-folow.y, z=pos.z-folow.z} local yaw = math.atan(vec.z/vec.x)-math.pi/2 if pos.x > folow.x then yaw = yaw+math.pi end self.object:setyaw(yaw) if self.status_curr~="" then pollution_axov_walk(self) end return self end local function pollution_axov_pickup(self,ob,remove) -- dig a node if remove and remove==2 then local name=minetest.get_node(ob).name if minetest.is_protected(ob,"") or self.toxic==0 then return false else minetest.set_node(ob, {name="air"}) if name=="air" then return true end if minetest.get_node_group(name, "unbreakable")>0 or minetest.get_node(ob).drop=="" or name=="default:chest_locked" then return false end if self.inv.empty then self.inv={} end minetest.sound_play("default_dug_node",{pos = ob, max_hear_distance = 16, gain = 1}) pollution_rnddrops(name) for i, it in pairs(self.inv) do if it.item==name and it.amo<99 then it.amo=it.amo+1 return true end end table.insert(self.inv,{item=name,amo=1}) return true end end -- pickup item if ob:get_luaentity() and ob:get_luaentity().name=="__builtin:item" then local name=ob:get_luaentity().itemstring local num=string.split(name," ") if num[2]==nil then num[2]=1 end if self.inv.empty then self.inv={} end pollution_rnddrops(num[1]) for i, it in pairs(self.inv) do if it.item==num[1] and it.amo<99 then it.amo=it.amo+1 if remove then ob:remove() end return self end end table.insert(self.inv,{item=num[1],amo=tonumber(num[2])}) if remove then ob:remove() end end return self end local pollution_axov=function(self, dtime) self.timer=self.timer+dtime self.timer2=self.timer2+dtime if self.timer2>=0.5 then self.timer2=0 -- if attacking or goto if self.status_curr=="attack" or self.status_curr=="goto" then local tpos=0 pollution_axov_lookat(self) if self.status_curr=="goto" then tpos=pollution_distance(self,self.status_target2) if tpos==nil then self.status_curr="rnd" return self end if tpos<=1.5 or self.stuck_path>=20 then self.stuck_path=0 self.status_curr=self.status_next self.status_target2={} if self.status_curr=="goto" then local yaw=self.object:getyaw() if yaw ~= yaw then return true end yaw = yaw+math.pi self.object:setyaw(yaw) pollution_axov_walk(self) self.status_curr="rnd" end end end if self.status_curr=="attack" then tpos=pollution_distance(self,self.status_target1:getpos()) if tpos==nil or tpos>self.distance or self.status_target1:get_hp()<=0 or pollution_visiable(self.object:getpos(),self.status_target1)==false then self.status_curr="rnd" setanim(self,"stand") if self.nuke==1 and self.object:get_hp()<self.hp_max then self.object:set_hp(self.object:get_hp()+10) end return self end --throw if have items if tpos<self.distance and tpos>3 then if self.nuke==0 and (not self.inv.empty) and math.random(5)==1 then if (not self.status_target1:get_luaentity()) or (self.status_target1:get_luaentity() and self.status_target1:get_luaentity().name~="__builtin:item") then pollution_throw2(self) end end if self.nuke==1 then if math.random(5)==1 and tpos<self.distance/2 and minetest.is_protected(self.status_target1:getpos(),"")==false then for i=1,15,1 do local np=minetest.find_node_near(self.status_target1:getpos(),3,{"air","group:water"}) if np~=nil and minetest.is_protected(np,"")==false then minetest.set_node(np, {name ="pollution:n_fire"}) else break end end elseif math.random(5)==1 then if minetest.is_protected(self.status_target1:getpos(),"")==false then minetest.set_node(self.status_target1:getpos(), {name ="pollution:n_fire"}) else pollution.flashdamage(4,self.status_target1) end end end end --hurting if tpos<=3 and math.random(3)==1 then self.object:setvelocity({x=0, y=self.move.y, z=0}) self.status_target1:set_hp(self.status_target1:get_hp()-self.dmg) self.status_target1:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil) if self.axid then minetest.set_node(self.status_target1:getpos(), {name="pollution:acid_fire"}) end pollution_sound_hard_punch(self.status_target1:getpos()) setanim(self,"mine") if self.status_target1:get_hp()<=0 and self.status_target1:is_player()==false then self.object:set_hp(self.object:get_hp()+5) setanim(self,"stand") end if self.status_target1:get_hp()<=0 and self.status_target1:is_player()==true then local t=self.status_target1:get_properties().textures if t~=nil then pollution_axov_ano_texture=t self.object:set_properties({ mesh = "character.b3d", textures = t }) end end end end end --jump+falling --after jump if self.move.jump==1 then self.move.jump_timer=self.move.jump_timer-1 if self.move.jump_timer<=0 then self.move.jump=0 self.object:setacceleration({x =0, y = 0, z =0}) end end --front of a wall if self.move.y==0 and self.move.jump==0 then local ppos=self.object:getpos() local nodes={} for i=1,5,1 do --starts front of the object and y: -2 to +2 nodes[i]=minetest.registered_nodes[minetest.get_node({x=ppos.x+self.move.x,y=ppos.y+(i-3.5),z=ppos.z+self.move.z}).name].walkable end -- dig if self.status_curr=="attack" and self.status_target1:getpos().y<ppos.y-1 then local tp=self.status_target1:getpos() if pollution_round(ppos.x)==pollution_round(tp.x) and pollution_round(ppos.z)==pollution_round(tp.z) then local eppos={x=ppos.x,y=ppos.y-2,z=ppos.z} if minetest.registered_nodes[minetest.get_node(eppos).name].walkable then pollution_axov_pickup(self,eppos,2) end end end -- jump over 2 if (nodes[3]==true and nodes[5]==false) or (nodes[3]==false and nodes[4]==true and nodes[5]==false) then local pos=self.object:getpos() local pos3={x=pos.x,y=pos.y+1,z=pos.z} if minetest.registered_nodes[minetest.get_node(pos3).name].walkable then pollution_axov_pickup(self,pos3,2) end self.move.jump=1 self.move.jump_timer=1 self.move.y=4 self.move.x=self.move.x*2 self.move.z=self.move.z*2 self.object:setvelocity({x = self.move.x, y = self.move.y, z =self.move.z}) self.object:setacceleration({x =0, y = self.move.y, z =0}) end -- if sides passable if (nodes[3]==true and nodes[5]==true) then local ispp=self.object:getpos() ispp={x=ispp.x+self.move.x,y=ispp.y,z=ispp.z+self.move.z} if nodes[4]==false then pollution_axov_pickup(self,ispp,2) end -- if can break the wall if pollution_axov_pickup(self,ispp,2)==false or pollution_axov_pickup(self,{x=ispp.x,y=ispp.y-1,z=ispp.z},2)==false then local yaw=self.object:getyaw() if yaw ~= yaw then return true end local z=math.sin(yaw) * -1 local x=math.cos(yaw) * 1 local sidel1={} local sidel2={} local sidel3={} local sider1={} local sider2={} local sider3={} local passed=0 for i=0,10,1 do --starts front of the object and y: -2 to +2 sidel1[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*i),y=ispp.y+1,z=ispp.z+(z*i)}).name].walkable sidel2[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*i),y=ispp.y, z=ispp.z+(z*i)}).name].walkable sidel3[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*i),y=ispp.y-1, z=ispp.z+(z*i)}).name].walkable if (sidel1[i]==false and sidel2[i]==false) or (sidel2[i]==false and sidel3[i]==false) then self.status_next=self.status_curr self.status_curr="goto" self.status_target2={x=ispp.x+(x*i),y=ispp.y+1,z=ispp.z+(z*i)} pollution_axov_lookat(self) passed=1 break end sider1[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*(i*-1)),y=ispp.y+1,z=ispp.z+(z*(i*-1))}).name].walkable sider2[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*(i*-1)),y=ispp.y, z=ispp.z+(z*(i*-1))}).name].walkable sider3[i]=minetest.registered_nodes[minetest.get_node({x=ispp.x+(x*(i*-1)),y=ispp.y-1, z=ispp.z+(z*(i*-1))}).name].walkable if (sider1[i]==false and sider2[i]==false) or (sider2[i]==false and sider3[i]==false) then self.status_next=self.status_curr self.status_curr="goto" self.status_target2={x=ispp.x+(x*(i*-1)),y=ispp.y,z=ispp.z+(z*(i*-1))} pollution_axov_lookat(self) passed=1 break end end if passed==0 then self.stuck_path=0 self.status_curr="rnd" else self.stuck_path=self.stuck_path+1 end end end -- jump & attack if nodes[1]==false and nodes[2]==false and self.status_curr=="attack" then local pos=self.object:getpos() if minetest.registered_nodes[minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name].walkable==true then self.move.x=self.move.x*2 self.move.z=self.move.z*2 self.move.jump=1 self.move.jump_timer=1 self.object:setvelocity({x = self.move.x, y = 1, z =self.move.z}) self.object:setacceleration({x =0, y = 1, z =0}) end end end --falling if self.move.jump==0 then local pos=self.object:getpos() local nnode=minetest.get_node({x=pos.x,y=pos.y-1.5,z=pos.z}).name local node=minetest.registered_nodes[nnode] if node and node.walkable==false then self.move.y=-10 self.object:setacceleration({x =0, y = self.move.y, z =0}) end if node and node.walkable==true and self.move.y~=0 then self.move.y=0 end end end if self.timer<2 then return true end --Common========================================== self.timer=0 if self.object==nil then return false end local pos=self.object:getpos() local node=minetest.get_node(pos).name if minetest.get_node_group(node, "water")>0 or minetest.get_node_group(node, "lava")>0 then self.object:set_hp(self.object:get_hp()-2) end --pickup local pos_under={x=pos.x,y=pos.y-2,z=pos.z} if self.toxic==1 then if minetest.get_node(pos_under).name=="default:dirt_with_grass" and minetest.is_protected(pos_under,"")==false then minetest.set_node(pos_under, {name="default:dirt"}) end if self.acid==1 and minetest.is_protected({x=pos.x,y=pos.y-1,z=pos.z},"")==false then minetest.set_node({x=pos.x,y=pos.y-1,z=pos.z}, {name="pollution:acid_fire"}) end if self.nuke==1 then local np=minetest.find_node_near(pos,15,{"group:soil","group:sand","group:flammable","group:dig_immediate","group:flowers","group:oddly_breakable_by_hand","group:stone"}) if np~=nil and minetest.is_protected(np,"")==false then minetest.set_node(np, {name ="pollution:n_fire"}) end end local i=0 for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do pollution_axov_pickup(self,ob,1) i=i+1 if i>=5 then break end end else if minetest.get_node(pos_under).name=="default:dirt_with_grass" and minetest.is_protected(pos_under,"")==false then if self.crystal then minetest.set_node(pos_under, {name="pollution:crystal_soil"}) else minetest.set_node(pos_under, {name="default:dirt_with_snow"}) end end end if self.status_curr~="rnd" then return self end --walk if self.status_curr=="rnd" and self.move.y<=0 then self.life=self.life-1 if self.life<=0 then self.object:remove() return false end pollution_axov_rndwalk(self) end --attack local todmg=1 for i, ob in pairs(minetest.get_objects_inside_radius(pos, self.distance)) do if (not ob:get_luaentity()) or (ob:get_luaentity() and (not (ob:get_luaentity().team and ob:get_luaentity().team==self.team)) and ob:get_luaentity().name~="pollution:icicle") then if (ob.object and ob.object:get_hp()>0) or ob:get_hp()>0 then if pollution_visiable(pos,ob) and ((not ob:get_luaentity()) or (ob:get_luaentity() and (not(self.status_curr=="attack" and ob:get_luaentity().name=="__builtin:item")))) then self.status_target1=ob self.status_curr="attack" self.life=100 break end end end end pollution_axov_lookat(self) end function setanim(self,type) local curr=self.anim_curr~=type if type=="stand" and curr then self.object:set_animation({ x= 0, y= 79, },30,0) elseif type=="lay" and curr then self.object:set_animation({ x=162, y=166, },30,0) elseif type=="walk" and curr then self.object:set_animation({ x=168, y=187, },30,0) elseif type=="mine" and curr then self.object:set_animation({ x=189, y=198, },30,0) elseif type=="walk_mine" and curr then self.object:set_animation({ x=200, y=219, },30,0) elseif type=="sit" and curr then self.object:set_animation({x= 81, y=160, },30,0) else return self end self.anim_curr=type return self end minetest.register_entity("pollution:axov",{ hp_max = 50, physical = true, weight = 5, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", visual_size = {x=1, y=1}, mesh = "character.b3d", textures = {"pollution_gassman.png"}, colors = {}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos=self.object:getpos() self.status_target1=puncher self.status_curr="attack" pollution_axov_lookat(self) pollution_sound_hard_punch(pos) if dir~=nil then self.object:setvelocity({x = dir.x*3,y = self.object:getvelocity().y,z = dir.z*3}) end if self.object:get_hp()<=0 then local c=0 for i, itt in pairs(self.inv) do if tonumber(itt)~=nil or itt.item==nil then return false end minetest.add_item(pos, itt.item .." ".. itt.amo):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) self.inv[i]=nil c=c+1 if c==3 then break end end self.object:remove() end end, on_activate=function(self, staticdata) self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0,y=0,z=0}) setanim(self,"stand") if pollution_mobs_max(self.object,1,1)==false then self.object:remove() return false end if pollution_axov_ano_texture then self.object:set_properties({mesh = "character.b3d",textures = pollution_axov_ano_texture}) pollution_axov_ano_texture=nil end end, on_step=pollution_axov, toxic=1, nuke=0, life=20, anim_curr="", status_curr="rnd", status_next="", status_target1={}, status_target2={}, timer=0, timer2=0, drop="", move={x=0,y=0,z=0,jump=0,jump_timer=0,speed=2}, dmg=4, team="axov", type = "monster", inv={pollution_axov_rnd_drops}, distance=10, stuck_path=0, }) minetest.register_entity("pollution:axov_ice",{ hp_max = 50, physical = true, weight = 5, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", visual_size = {x=1, y=1}, mesh = "character.b3d", textures = {"pollution_iceman.png"}, colors = {}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos=self.object:getpos() self.status_target1=puncher self.status_curr="attack" pollution_axov_lookat(self) pollution_sound_hard_punch(pos) if dir~=nil then self.object:setvelocity({x = dir.x*3,y = self.object:getvelocity().y,z = dir.z*3}) end if self.object:get_hp()<=0 then minetest.add_item(pos, "pollution:ice"):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) minetest.add_item(pos, "pollution:ice"):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) self.object:remove() end end, on_activate=function(self, staticdata) self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0,y=0,z=0}) setanim(self,"stand") if pollution_mobs_max(self.object,1,1)==false then self.object:remove() return false end if pollution_axov_ano_texture then self.object:set_properties({mesh = "character.b3d",textures = pollution_axov_ano_texture}) pollution_axov_ano_texture=nil end end, on_step=pollution_axov, toxic=0, nuke=0, life=20, anim_curr="", status_curr="rnd", status_next="", status_target1={}, status_target2={}, timer=0, timer2=0, drop="", move={x=0,y=0,z=0,jump=0,jump_timer=0,speed=2}, dmg=4, team="axov_ice", type = "monster", inv={pollution_axov_rnd_drops}, distance=20, stuck_path=0, }) minetest.register_entity("pollution:axov_crystal",{ hp_max = 70, physical = true, weight = 5, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", visual_size = {x=1, y=1}, mesh = "character.b3d", textures = {"pollution_crystalman.png"}, colors = {}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos=self.object:getpos() self.status_target1=puncher self.status_curr="attack" pollution_axov_lookat(self) pollution_sound_hard_punch(pos) if dir~=nil then self.object:setvelocity({x = dir.x*3,y = self.object:getvelocity().y,z = dir.z*3}) end if self.object:get_hp()<=0 then minetest.add_item(pos, "pollution:crystal_soil"):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) minetest.add_item(pos, "pollution:crystal_soil"):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) self.object:remove() end end, on_activate=function(self, staticdata) self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0,y=0,z=0}) setanim(self,"stand") if pollution_mobs_max(self.object,1,1)==false then self.object:remove() return false end if pollution_axov_ano_texture then self.object:set_properties({mesh = "character.b3d",textures = pollution_axov_ano_texture}) pollution_axov_ano_texture=nil end end, on_step=pollution_axov, toxic=0, crystal=1, nuke=0, life=20, anim_curr="", status_curr="rnd", status_next="", status_target1={}, status_target2={}, timer=0, timer2=0, drop="", move={x=0,y=0,z=0,jump=0,jump_timer=0,speed=2}, dmg=4, team="axov_crystal", type = "monster", inv={pollution_axov_rnd_drops}, distance=10, stuck_path=0, }) minetest.register_entity("pollution:axovy",{ hp_max = 60, physical = true, weight = 5, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", visual_size = {x=1, y=1}, mesh = "character.b3d", textures = {"pollution_gassman.png^[colorize:#00dd00cc"}, colors = {}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos=self.object:getpos() self.status_target1=puncher self.status_curr="attack" pollution_axov_lookat(self) pollution_sound_hard_punch(pos) if dir~=nil then self.object:setvelocity({x = dir.x*3,y = self.object:getvelocity().y,z = dir.z*3}) end if self.object:get_hp()<=0 then local c=0 for i, itt in pairs(self.inv) do if tonumber(itt)~=nil or itt.item==nil then return false end minetest.add_item(pos, itt.item .." ".. itt.amo):setvelocity({x = math.random(-1, 1),y=5,z = math.random(-1, 1)}) self.inv[i]=nil c=c+1 if c==3 then break end end self.object:remove() end end, on_activate=function(self, staticdata) self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0,y=0,z=0}) setanim(self,"stand") if pollution_mobs_max(self.object,1,1)==false then self.object:remove() return false end if pollution_axov_ano_texture then self.object:set_properties({mesh = "character.b3d",textures = pollution_axov_ano_texture}) pollution_axov_ano_texture=nil end end, on_step=pollution_axov, toxic=1, acid=1, nuke=0, life=20, anim_curr="", status_curr="rnd", status_next="", status_target1={}, status_target2={}, timer=0, timer2=0, drop="", move={x=0,y=0,z=0,jump=0,jump_timer=0,speed=2}, dmg=4, team="axovy", type = "monster", inv={pollution_axov_rnd_drops}, distance=10, stuck_path=0, }) minetest.register_entity("pollution:axovu",{ hp_max = 800, physical = true, weight = 5, collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", visual_size = {x=1, y=1}, mesh = "character.b3d", textures = {"pollution_gassman.png^[colorize:#aaff00aa"}, colors = {}, spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) local pos=self.object:getpos() self.status_target1=puncher self.status_curr="attack" pollution_axov_lookat(self) pollution_sound_hard_punch(pos) if dir~=nil then self.object:setvelocity({x = dir.x*3,y = self.object:getvelocity().y,z = dir.z*3}) end if self.object:get_hp()<=0 then for i=1,25,1 do local np=minetest.find_node_near(pos,3,{"air","group:water","group:soil","group:sand","group:flowers","group:oddly_breakable_by_hand","group:stone"}) if np~=nil and minetest.is_protected(np,"")==false then minetest.set_node(np, {name ="pollution:n_fire"}) else break end end if minetest.is_protected({x=pos.x,y=pos.y-0.5,z=pos.z},"")==false then minetest.set_node({x=pos.x,y=pos.y-0.5,z=pos.z}, {name ="pollution:nukecrystal"}) end self.object:remove() end end, on_activate=function(self, staticdata) self.object:setvelocity({x=0,y=0,z=0}) self.object:setacceleration({x=0,y=0,z=0}) setanim(self,"stand") if pollution_mobs_max(self.object,1,1)==false then self.object:remove() return false end if pollution_axov_ano_texture then self.object:set_properties({mesh = "character.b3d",textures = pollution_axov_ano_texture}) pollution_axov_ano_texture=nil end end, on_step=pollution_axov, toxic=1, nuke=1, acid=0, life=20, anim_curr="", status_curr="rnd", status_next="", status_target1={}, status_target2={}, timer=0, timer2=0, drop="", move={x=0,y=0,z=0,jump=0,jump_timer=0,speed=2}, dmg=4, team="axovu", type = "monster", inv={pollution_axov_rnd_drops}, distance=12, stuck_path=0, }) function pollution_throw2(self) local item local pos = self.object:getpos() local m if self.toxic==1 then for s in pairs(self.inv) do if self.inv[s].item==nil then self.inv={empty=1} return self end item=self.inv[s].item self.inv[s].amo=self.inv[s].amo-1 if self.inv[s].amo<=0 then self.inv[s]=nil end break end if item==nil then self.inv={empty=1} return self end if item~="pollution:bottle" and item~="pollution:bottlepur" then m=minetest.add_item({x=pos.x,y=pos.y+1,z=pos.z},item) else pollution_tmp_bottle={special=0,user=""} m=minetest.env:add_entity({x=pos.x+(self.move.x*3),y=pos.y+1,z=pos.z+(self.move.z*3)}, "pollution:bottle1") if item=="pollution:bottlepur" then pollution_tmp_bottle={special=1,user=""} m:set_properties({visual = "mesh",textures = {"pollution_pur.png","pollution_black.png","pollution_pur.png","pollution_pur.png^pollution_log2.png"}}) end end else m=minetest.env:add_entity({x=pos.x+(self.move.x*3),y=pos.y+1,z=pos.z+(self.move.z*3)}, "pollution:icicle") m:set_properties({collisionbox = {-0.1,-0.1,-0.1, 0.1,0.1,0.1}}) if self.crystal then m:set_properties({textures = {"default_obsidian_shard.png^pollution_lila2.png"}}) end end local ta=self.status_target1:getpos() local vec = {x = pos.x - ta.x, y = pos.y - ta.y+1, z = pos.z - ta.z} local amount = (vec.x ^ 2 + vec.y ^ 2 + vec.z ^ 2) ^ 0.5 local v = -15 if self.status_target1:is_player() then vec.y = vec.y -1 end vec.x = vec.x * v / amount vec.y = vec.y * v / amount vec.z = vec.z * v / amount m:setvelocity(vec) table.insert(pollution_axov_throw,{ob=m,timer=2}) minetest.sound_play("pollution_throw", {pos=pos, gain = 1.0, max_hear_distance = 5,}) return self end pollution_axov_throw={} pollution_axov_throw_timer=0 minetest.register_globalstep(function(dtime) pollution_axov_throw_timer=pollution_axov_throw_timer+dtime if pollution_axov_throw_timer<0.2 then return end pollution_axov_throw_timer=0 for i, t in pairs(pollution_axov_throw) do t.timer=t.timer-0.25 if t.timer<=0 or t.ob==nil or t.ob:getpos()==nil then table.remove(pollution_axov_throw,i) return end for ii, ob in pairs(minetest.get_objects_inside_radius(t.ob:getpos(), 1.5)) do if (not ob:get_luaentity()) or minetest.get_node(t.ob:getpos()).name~="air" or (ob:get_luaentity() and (ob:get_luaentity().name~="__builtin:item" and ob:get_luaentity().name~="pollution:axov" and ob:get_luaentity().name~="pollution:bottle1" and ob:get_luaentity().name~="pollution:icicle")) then ob:set_hp(ob:get_hp()-5) ob:punch(t.ob, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:bronze_pick", nil) t.ob:setvelocity({x=0, y=0, z=0}) if t.ob:get_hp()<=0 and ob:is_player()==false then ob:remove() end if t.ob:get_luaentity().name~="__builtin:item" then t.ob:setacceleration({x=0, y=-10,z=0}) t.ob:setvelocity({x=0, y=-10, z=0}) if t.ob:get_luaentity().name~="pollution:icicle" then pollution_sound_hard_punch(t.ob:getpos()) else minetest.sound_play("default_break_glass", {pos=t.ob:getpos(), gain = 1.0, max_hear_distance = 5,}) end table.remove(pollution_axov_throw,i) break end end end end end)
require 'ScreenManager' require 'Config' require 'util' function love.load(arg) print("[love.load] Setting up our humble game") love.graphics.setBackgroundColor(Config.screen.background or {0, 0, 0}) -- -- Setup -- love.window.setMode( Config.screen.width, Config.screen.height, { resizable = false, vsync = Config.screen.vsync }) local baseScreen = require(Config.startup.screen) ScreenManager.singleton():push(baseScreen.new()) end function love.keypressed(key) if key == 'escape' then love.event.push('quit') end ScreenManager.singleton():keypressed(key) end function love.keyreleased(key) ScreenManager.singleton():keyreleased(key) end function love.draw() ScreenManager.singleton():draw() if Config.debugMode.active and Config.debugMode.drawHitboxes then love.graphics.setColor({255,255,255}) love.graphics.print("FPS : " .. tostring(love.timer.getFPS()), 10, 10) end end function love.update(dt) ScreenManager.singleton():update(dt) end
Faction = { Citizen = 0, PanauMilitary = 1, Reapers = 2, Roaches = 3, Ular = 4, Agency = 5, Player = 6 } IsFriendly = {} IsFriendly[Faction.Citizen] = {} IsFriendly[Faction.Citizen][Faction.PanauMilitary] = true IsFriendly[Faction.Citizen][Faction.Reapers] = true IsFriendly[Faction.Citizen][Faction.Roaches] = true IsFriendly[Faction.Citizen][Faction.Ular] = true IsFriendly[Faction.Citizen][Faction.Agency] = true IsFriendly[Faction.Citizen][Faction.Player] = true IsFriendly[Faction.PanauMilitary] = {} IsFriendly[Faction.PanauMilitary][Faction.Citizen] = true IsFriendly[Faction.PanauMilitary][Faction.Reapers] = false IsFriendly[Faction.PanauMilitary][Faction.Roaches] = false IsFriendly[Faction.PanauMilitary][Faction.Ular] = false IsFriendly[Faction.PanauMilitary][Faction.Agency] = false IsFriendly[Faction.PanauMilitary][Faction.Player] = false IsFriendly[Faction.Reapers] = {} IsFriendly[Faction.Reapers][Faction.Citizen] = true IsFriendly[Faction.Reapers][Faction.PanauMilitary] = false IsFriendly[Faction.Reapers][Faction.Roaches] = false IsFriendly[Faction.Reapers][Faction.Ular] = false IsFriendly[Faction.Reapers][Faction.Agency] = false IsFriendly[Faction.Reapers][Faction.Player] = true IsFriendly[Faction.Roaches] = {} IsFriendly[Faction.Roaches][Faction.Citizen] = true IsFriendly[Faction.Roaches][Faction.PanauMilitary] = false IsFriendly[Faction.Roaches][Faction.Reapers] = false IsFriendly[Faction.Roaches][Faction.Ular] = false IsFriendly[Faction.Roaches][Faction.Agency] = false IsFriendly[Faction.Roaches][Faction.Player] = true IsFriendly[Faction.Ular] = {} IsFriendly[Faction.Ular][Faction.Citizen] = true IsFriendly[Faction.Ular][Faction.PanauMilitary] = false IsFriendly[Faction.Ular][Faction.Reapers] = false IsFriendly[Faction.Ular][Faction.Roaches] = false IsFriendly[Faction.Ular][Faction.Agency] = false IsFriendly[Faction.Ular][Faction.Player] = true IsFriendly[Faction.Agency] = {} IsFriendly[Faction.Agency][Faction.Citizen] = true IsFriendly[Faction.Agency][Faction.PanauMilitary] = false IsFriendly[Faction.Agency][Faction.Reapers] = false IsFriendly[Faction.Agency][Faction.Roaches] = false IsFriendly[Faction.Agency][Faction.Ular] = false IsFriendly[Faction.Agency][Faction.Player] = true IsFriendly[Faction.Player] = {} IsFriendly[Faction.Player][Faction.Citizen] = true IsFriendly[Faction.Player][Faction.PanauMilitary] = false IsFriendly[Faction.Player][Faction.Reapers] = true IsFriendly[Faction.Player][Faction.Roaches] = true IsFriendly[Faction.Player][Faction.Ular] = true IsFriendly[Faction.Player][Faction.Agency] = true
local shell = require("shell") local fs = require("filesystem") local args, options = shell.parse(...) local function pop(key, convert) local result = options[key] options[key] = nil if result and convert then local c = convert(result) if not c then error('invalid ' .. key .. ': could not convert ' .. result) end result = c end return result end local bytes = pop('bytes', tonumber) local lines = pop('lines', tonumber) local quiet = {pop('q'), pop('quiet'), pop('silent')} quiet = quiet[1] or quiet[2] or quiet[3] local verbose = {pop('v'), pop('verbose')} verbose = verbose[1] or verbose[2] local help = pop('help') local invalid_key = next(options) if bytes and lines then invalid_key = 'bytes and lines both specified' end if help or next(options) then local invalid_key = next(options) if invalid_key then invalid_key = string.format('invalid option: %s\n', invalid_key) else invalid_key = '' end print(invalid_key .. [[Usage: head [--lines=n] file Print the first 10 lines of each FILE to stdout. For more info run: man head]]) os.exit() end if #args == 0 then args = {'-'} end if quiet and verbose then quiet = false end local function new_stream() return { open=true, capacity=math.abs(lines or bytes or 10), bytes=bytes, buffer=(lines and lines < 0 and {}) or (bytes and bytes < 0 and '') } end local function close(stream) if stream.buffer then if type(stream.buffer) == 'table' then stream.buffer = table.concat(stream.buffer) end io.stdout:write(stream.buffer) stream.buffer = nil end stream.open = false end local function push(stream, line) if not line then return close(stream) end local cost = stream.bytes and line:len() or 1 stream.capacity = stream.capacity - cost if not stream.buffer then if stream.bytes and stream.capacity < 0 then line = line:sub(1,stream.capacity-1) end io.write(line) if stream.capacity <= 0 then return close(stream) end else if type(stream.buffer) == 'table' then -- line storage stream.buffer[#stream.buffer+1] = line if stream.capacity < 0 then table.remove(stream.buffer, 1) stream.capacity = 0 -- zero out end else -- byte storage stream.buffer = stream.buffer .. line if stream.capacity < 0 then stream.buffer = stream.buffer:sub(-stream.capacity+1) stream.capacity = 0 -- zero out end end end end for i=1,#args do local arg = args[i] local file if arg == '-' then arg = 'standard input' file = setmetatable({close=function()end},{__index=io.stdin}) else file, reason = io.open(arg, 'r') if not file then io.stderr:write(string.format([[head: cannot open '%s' for reading: %s]], arg, reason)) end end if file then if verbose or #args > 1 then io.write(string.format('==> %s <==', arg)) end local stream = new_stream() while stream.open do push(stream, file:read('*L')) end file:close() end end
local _M = {} local cjson = require "cjson" local lock = require "resty.lock" local trie = require "trie" local http = require "resty.http" local cache = require "resty.dns.cache" local os = require "os" local encode = cjson.encode -- ready to serve? local ready = false -- Kubernetes cluster domain for DNS local cluster_domain = nil -- shared dict for proxy and lock local shared_dict = nil -- how often to run fetcher local delay = 60 -- base url/path for Kubernetes API local kubernetes_api_url = nil -- we "cache" the config local to each worker local ingressConfig = nil -- worker only fetches config from shared dict if version does not match local resourceVersion = nil local dns_cache_options = nil function get_resourceVersion(ngx) local d = ngx.shared[shared_dict] local value, flags, stale = d:get_stale("resourceVersion") if not value then -- nothing we can do return nil, "version not set" end resourceVersion = value return resourceVersion, nil end function get_ingressConfig(ngx, force) if ingressConfig and not force then return ingressConfig end local d = ngx.shared[shared_dict] local value, flags, stale = d:get_stale("ingressConfig") if not value then -- nothing we can do return nil, "config not set" end ingressConfig = value return ingressConfig, nil end function worker_cache_config(ngx) local _, err = get_resourceVersion(ngx) if err then ngx.log(ngx.ERR, "unable to get resourceVersion: ", err) return end local _, err = get_ingressConfig(ngx) if err then ngx.log(ngx.ERR, "unable to get ingressConfig: ", err) return end end local trie_get = trie.get local match = string.match local gsub = string.gsub local lower = string.lower function _M.content(ngx) local host = ngx.var.host -- strip off any port local h = match(host, "^(.+):?") if h then host = h end host = lower(host) local config, err = get_ingressConfig(ngx) if err then ngx.log(ngx.ERR, "unable to get resourceVersion: ", err) return ngx.exit(503) end -- this assumes we only allow exact host matches local paths = config[host] if not paths then -- TODO: log? or just statsd return ngx.exit(404) end local backend = trie_get(paths, ngx.var.uri) if not backend then -- TODO: log? return ngx.exit(404) end local address = backend.host ngx.var.upstream_port = backend.port or 80 if dns_cache_options then local dns = cache.new(dns_cache_options) local answer, err, stale = dns:query(address, { qtype = 1 }) if err or (not answer) then if stale then answer = stale else answer = nil end end if answer and answer[1] then local ans = answer[1] if ans.address then address = ans.address end else ngx.log(ngx.ERR, "dns failed for ", address, " with ", err, " => ", encode(answer or "")) end end ngx.var.upstream_host = address return end local decode = cjson.decode local table_concat = table.concat local function fetch_ingress(ngx) local h = http.new() local res, err = h:request_uri(kubernetes_api_url, { method = "GET"}) if not res then ngx.log(ngx.ERR, "request failed for ", kubernetes_api_url, " => ", err) return end if res.status ~= 200 then ngx.log(ngx.ERR, "non-200 for ", kubernetes_api_url, " => ", res.status) return end local val = decode(res.body) if not val then ngx.log(ngx.ERR, "failed to decode body") return end version = val.metadata.resourceVersion if not version then ngx.log(ngx.ERR, "no resourceVersion") return end if version == resourceVersion then -- we already did this return end config = {} for _, ingress in ipairs(val.items) do local namespace = ingress.metadata.namespace local spec = ingress.spec -- we do not allow default ingress backends right now. for _, rule in ipairs(spec.rules) do local host = rule.host local paths = config[host] if not paths then paths = trie.new() config[host] = paths end rule.http = rule.http or { paths = {}} for _, path in ipairs(rule.http.paths) do local hostname = table_concat( { path.backend.serviceName, namespace, "svc", cluster_domain }, ".") local backend = { host = hostname, port = path.backend.servicePort } paths:add(path.path, backend) end end end local d = ngx.shared[shared_dict] local ok, err, _ = d:set("ingressConfig", jsonIngressConfig) local ok, err, _ = d:set("resourceVersion", version) ingressConfig = config resourceVersion = version ready = true end function fetch_callback() local ngx = ngx local l = lock:new(shared_dict, { exptime = 30, timeout = 10 }) local elapsed, err = l:lock("fetch_ingress") if elapsed then local _, err = pcall(fetch_ingress, ngx) if err then ngx.log(ngx.ERR, "fetch ingress config failed: ", err) end -- we care about any error ?? l:unlock() end -- on first load we try again sooner d = ready and delay or delay/2 if ready then worker_cache_config(ngx) end ngx.timer.at(d, fetch_callback) end function _M.init_worker(ngx) ngx.timer.at(0, fetch_callback) end function _M.init(ngx, options) -- set module level "config" shared_dict = options.shared_dict or "ingress" delay = options.delay or 60 kubernetes_api_url = options.kubernetes_api_url or "http://127.0.0.1:8001" cluster_domain = options.cluster_domain or os.getenv("CLUSTER_DOMAIN") or "cluster.local" kubernetes_path = "/apis/extensions/v1beta1/" local namespace = options.namespace or os.getenv("NAMESPACE") or nil if namespace then kubernetes_path = kubernetes_path .. namespaces .. "/" .. namespace .. "/" end kubernetes_path = kubernetes_path .. "ingresses" kubernetes_api_url = kubernetes_api_url .. kubernetes_path local labelSelector = options.label_selector or os.getenv("LABEL_SELECTOR") or nil if labelSelector then kubernetes_api_url = kubernetes_api_url .. "?labelSelector=" .. labelSelector end -- try to create a dns cache local resolvers = os.getenv("RESOLVERS") if resolvers then cache.init_cache(512) local servers = trie.strsplit(" ", resolvers) -- we only want to use the first nameserver as it is the cluster nameserver -- this may change in the future dns_cache_options = { dict = "dns_cache", negative_ttl = nil, max_stale = 900, normalise_ttl = false, resolver = { nameservers = {servers[1]} } } end end -- dump config. This is the raw config (including trie) for now function _M.config(ngx) ngx.header.content_type = "application/json" local config = { version = resourceVersion, ingress = ingressConfig } local val = encode(config) ngx.print(val) end return _M
function Scene_CB(itemtag, toplayer, toptag, sublayertag, selgrouptag, selitemtag, dataindex) for i, it in pairs(LGlobal_SceneFunctions) do if it[1] == toptag then return it[3](itemtag, toplayer, toptag, sublayertag, selgrouptag, selitemtag, dataindex); end end end
local codeBlockMode = false -- Since this spans multiple lines, it needs to be on the outside -- convertLine: Returns valid HTML from markdown input function convertLine(line) -- Mode states local headingMode = false local emphasisMode = false local boldMode = false local codeMode = false local strikeMode = false local imageMode = false -- Metadata local convertedLine = "" local lastTouchedChar = 1 local lastChange = 0 -- 0: none, 1: emphasis, 2: bolded. This is probably a terrible solution. local closeParagraph = false local linkName = "" local linkLink = "" local imageName = "" local imageLink = "" local imageLinkFirstIndex = 0 local imageLinkLastIndex = 0 local imageNameFirstIndex = 0 local imageNameLastIndex = 0 -- Loop over every character in a line for i = 1, string.len(line) do lastChar = string.sub(line, i-1, i-1) char = string.sub(line, i, i) nextChar = string.sub(line, i+1, i+1) thirdChar = string.sub(line, i+2, i+2) -- Checking whether or not to insert a <p> tag if i == 1 and char ~= "#" and char ~= "-" and (char ~= "`" and nextChar ~= "`" and thirdChar ~= "`") and not codeBlockMode then convertedLine = convertedLine .. "<p>" closeParagraph = true end -- Checking for headings if char == "#" and i == 1 then headingMode = true -- Looping to count how many #'s are in the line headingCount = 1 for j = 2, 6 do if string.sub(line, j, j) == "#" then headingCount = j else break end end -- Creating the proper heading convertedLine = convertedLine .. "<h" .. headingCount .. ">" convertedLine = convertedLine .. string.sub(line, i+headingCount+1) convertedLine = convertedLine .. "</h" .. headingCount .. ">" -- Checking for emphasis elseif char == "_" then if lastTouchedChar == 1 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar, i-1) else if lastChange == 2 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+2, i-1) else convertedLine = convertedLine .. string.sub(line, lastTouchedChar+1, i-1) end end if not emphasisMode then convertedLine = convertedLine .. "<em>" else convertedLine = convertedLine .. "</em>" end lastTouchedChar = i lastChange = 1 -- Setting the last change to emphasis emphasisMode = not emphasisMode -- Checking for bolding elseif char == "*" and nextChar == "*" then if i == 1 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+2, i-1) elseif lastTouchedChar == 1 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar, i-1) else convertedLine = convertedLine .. string.sub(line, lastTouchedChar+lastChange, i-1) end if not boldMode then convertedLine = convertedLine .. "<strong>" else convertedLine = convertedLine .. "</strong>" end lastTouchedChar = i lastChange = 2 -- Setting the last change to bold boldMode = not boldMode -- Check for strikethrough elseif char == "~" and nextChar == "~" then if lastTouchedChar == 1 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar, i-1) else convertedLine = convertedLine .. string.sub(line, lastTouchedChar+2, i-1) end if not strikeMode then convertedLine = convertedLine .. "<s>" else convertedLine = convertedLine .. "</s>" end lastTouchedChar = i lastChange = 2 -- Setting the last change to strike strikeMode = not strikeMode -- Checking for code blocks elseif char == "`" and nextChar == "`" and thirdChar == "`" then if not codeBlockMode then convertedLine = convertedLine .. "<pre>" else convertedLine = convertedLine .. "</pre>" end lastChange = 3 -- Setting to last change to codeBlock codeBlockMode = true -- Checking for inline code blocks elseif char == "`" and not codeBlockMode then if lastTouchedChar == 1 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar, i-1) else if lastChange == 2 then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+2, i-1) else convertedLine = convertedLine .. string.sub(line, lastTouchedChar+1, i-1) end end if not codeMode then convertedLine = convertedLine .. "<code>" else convertedLine = convertedLine .. "</code>" end lastTouchedChar = i lastChange = 1 -- Setting the last change to emphasis/code codeMode = not codeMode -- Checking for horizontal line elseif char == "-" and nextChar == "-" and thirdChar == "-" then return "<hr/>\n" -- Checking for links elseif char == "[" and lastChar ~= "!" then linkMode = true linkNameFirstIndex = i elseif char == "]" and linkMode then linkNameLastIndex = i linkName = string.sub(line, linkNameFirstIndex+1, linkNameLastIndex-1) elseif char == "(" and linkMode then linkLinkFirstIndex = i elseif char == ")" and linkMode then linkLinkLastIndex = i linkLink = string.sub(line, linkLinkFirstIndex+1, linkLinkLastIndex-1) elseif char == "!" and nextChar == "[" then imageMode = true imageNameFirstIndex = i+1 elseif char == "]" and imageMode then imageNameLastIndex = i imageName = string.sub(line, imageNameFirstIndex+1, imageNameLastIndex-1) elseif char == "(" and imageMode then imageLinkFirstIndex = i elseif char == ")" and imageMode then imageLinkLastIndex = i imageLink = string.sub(line, imageLinkFirstIndex+1, imageLinkLastIndex-1) end -- Insert the link if string.len(linkName) > 0 and string.len(linkLink) > 0 and linkMode then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+lastChange, linkNameFirstIndex-1) lastTouchedChar = linkLinkLastIndex-1 convertedLine = convertedLine .. "<a href='" .. linkLink .. "'>" .. linkName .. "</a>" --convertedLine = convertedLine .. string.sub(line, linkNameFirstIndex-1, linkLinkLastIndex) lastChange = 2 -- Resetting the values linkName = "" linkLink = "" linkMode = false end -- Insert the image if string.len(imageName) > 0 and string.len(imageLink) > 0 and imageMode then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+lastChange, imageNameFirstIndex-2) lastTouchedChar = imageLinkLastIndex+1 convertedLine = convertedLine .. "<img src='" .. imageLink .. "'" .. " alt='" .. imageName .. "'/>\n" convertedLine = convertedLine .. "<figcaption>" .. imageName .. "</figcaption>" lastChange = 0 -- Resetting the values imageName = "" imageLink = "" imageMode = false end end -- Append the rest of the line if the line isn't a header if not headingMode then convertedLine = convertedLine .. string.sub(line, lastTouchedChar+lastChange) end -- Close a paragraph tag if one is open if closeParagraph then convertedLine = convertedLine .. "</p>" end -- Return convertedLine if it's not blank (to strip blank lines in input) if convertedLine ~= "" then return convertedLine .. "\n" end end -- If either argument is unset, print an error message if arg[1] == nil or arg[2] == nil then print("Error: Missing arguments.") print("Usage: lua path/to/converter.lua input.md output.html") elseif arg[3] ~= nil then print("Error: Too many arguments.") print("Usage: lua path/to/converter.lua input.md output.html") else -- Delete the file if it already exists os.remove(arg[2]) -- Open file and stage it for output local outputFile = io.open(arg[2], "a") io.output(outputFile) -- Taking the first arg (the input file) and converting it line by line for line in io.lines(arg[1]) do -- Appending it to the file io.write(convertLine(line)) end -- Print a success message print("File '" .. arg[1] .. "' successfully converted to '" .. arg[2] .. "'!") -- Unstaging the file after output is complete io.close(outputFile) end