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data:extend({ --fish-kit { type = "capsule", name = "fish-kit", icon = "__morebobs__/graphics/icons/tank/fish-kit.png", flags = {"goes-to-quickbar"}, icon_size = 32, capsule_action = { type = "use-on-self", attack_parameters = { type = "projectile", ammo_category = "capsule", cooldown = 10, range = 0, ammo_type = { category = "capsule", target_type = "position", action = { type = "direct", action_delivery = { type = "instant", target_effects = { type = "damage", damage = {type = "physical", amount = -40} } } } } } }, subgroup = "tank-ammo-infantry", order = "a-01[fish-kit]", stack_size = 100 }, --Special { type = "capsule", name = "tank-recall-token", icon = "__morebobs__/graphics/icons/tank/tank-recall-token.png", icon_size = 32, flags = {"goes-to-quickbar"}, capsule_action = { type = "use-on-self", attack_parameters = { type = "projectile", ammo_category = "capsule", cooldown = 30, projectile_creation_distance = 0.0, range = 0, ammo_type = { category = "capsule", target_type = "position", action = { type = "direct", action_delivery = { type = "instant", target_effects = { { type = "create-entity", entity_name = "pre-teleport-effect", trigger_created_entity = true } } } } } } }, subgroup = "tank-ammo-infantry", order = "b-01[tank-recall-token]", stack_size = 10 }, { type = "capsule", name = "repair-capsule", icon = "__morebobs__/graphics/icons/tank/repair-capsule.png", icon_size = 32, flags = {"goes-to-quickbar"}, capsule_action = { type = "throw", attack_parameters = { type = "projectile", ammo_category = "capsule", cooldown = 15, projectile_creation_distance = 0.6, range = 20, ammo_type = { category = "capsule", target_type = "position", action = { type = "direct", action_delivery = { type = "projectile", projectile = "repair-capsule", starting_speed = 0.3 } } } } }, subgroup = "capsule", order = "da[repair-capsule]", stack_size = 100 }, })
button = class("button",{ pressed = false,x,y,h,w,img, maxTime = 0.20, waitTime}) function button:init(x,y,h,w) self.x,self.y,self.h,self.w = x,y,h,w --self.img = love.graphics.newImage(filename) end function button:load(x,y,filename) print("x: ",x) print("y: ", y) print("filename: ", filename) print("Clicked: ", self.pressed) self.x = x self.y = y self.img = love.graphics.newImage(filename) self.h = self.img:getHeight() self.w = self.img:getWidth() self.pressed = false end function button:clicked() if love.mouse.isDown(1) then --print("clicked") if love.mouse.getX() > self.x and love.mouse.getX() < (self.x + self.w) and love.mouse.getY() > self.y and love.mouse.getY() < (self.y + self.h) then self.pressed = true return true else self.pressed = false end end return false end function button:hover() if love.mouse.getX() > self.x and love.mouse.getX() < (self.x + self.w) and love.mouse.getY() > self.y and love.mouse.getY() < (self.y + self.h) then return true end return false end function button:draw() love.graphics.draw(self.img, self.x, self.y) end
if not(GetLocale() == "frFR") then return; end local L = WeakAuras.L -- Options translation L["1 Match"] = "1 Correspondance" L["Actions"] = "Actions" L["Activate when the given aura(s) |cFFFF0000can't|r be found"] = "Activer quand l'aura |cFFFF0000ne peut|r être trouvée" L["Add a new display"] = "Ajouter un nouveau graphique" L["Add Dynamic Text"] = "Ajouter du texte dynamique" L["Addon"] = "Addon" L["Addons"] = "Addons" L["Add to group %s"] = "Ajouter au groupe %s" L["Add to new Dynamic Group"] = "Ajouter à un nouveau groupe dynamique" L["Add to new Group"] = "Ajouter à un nouveau groupe" L["Add Trigger"] = "Ajouter un déclencheur" L["A group that dynamically controls the positioning of its children"] = "Un groupe qui contrôle dynamiquement le positionnement de ses enfants" L["Align"] = "Aligner" L["Allow Full Rotation"] = "Permettre une rotation complète" L["Alpha"] = "Alpha" L["Anchor"] = "Ancrage" L["Anchor Point"] = "Point d'ancrage" L["Angle"] = "Angle" L["Animate"] = "Animer" L["Animated Expand and Collapse"] = "Expansion et réduction animés" L["Animation relative duration description"] = [=[La durée de l'animation par rapport à la durée du graphique, exprimée en fraction (1/2), pourcentage (50%), ou décimal (0.5). |cFFFF0000Note :|r si un graphique n'a pas de progression (déclencheur d'événement sans durée définie, aura sans durée, etc), l'animation ne jouera pas. |cFF4444FFPar exemple :|r Si la durée de l'animation est définie à |cFF00CC0010%|r, et le déclencheur du graphique est une amélioration qui dure 20 secondes, l'animation de début jouera pendant 2 secondes. Si la durée de l'animation est définie à |cFF00CC0010%|r, et le déclencheur du graphique n'a pas de durée définie, aucune d'animation de début ne jouera (mais elle jouerait si vous aviez spécifié une durée en secondes). ]=] L["Animations"] = "Animations" L["Animation Sequence"] = "Séquence d'animation" L["Aquatic"] = "Aquatique" L["Aura (Paladin)"] = "Aura (Paladin)" L["Aura(s)"] = "Aura(s)" L["Auto"] = "Auto" L["Auto-cloning enabled"] = "Auto-clonage activé" L["Automatic Icon"] = "Icône automatique" L["Backdrop Color"] = "Couleur de Fond" L["Backdrop Style"] = "Style de Fond" L["Background"] = "Arrière-plan" L["Background Color"] = "Couleur de fond" L["Background Inset"] = "Encart d'arrière-plan" L["Background Offset"] = "Décalage du Fond " L["Background Texture"] = "Texture du Fond" L["Bar Alpha"] = "Alpha de la Barre" L["Bar Color"] = "Couleur de barre" L["Bar Color Settings"] = "Réglages Couleur de Barre" L["Bar in Front"] = "Barre devant" L["Bar Texture"] = "Texture de barre" L["Battle"] = "Combat" L["Bear"] = "Ours" L["Berserker"] = "Berserker" L["Blend Mode"] = "Mode du fusion" L["Blood"] = "Sang" L["Border"] = "Bordure" L["Border Color"] = "Couleur de Bordure" L["Border Inset"] = "Encart Fond" L["Border Offset"] = "Décalage Bordure" L["Border Settings"] = "Réglages de Bordure" L["Border Size"] = "Taille de Bordure" L["Border Style"] = "Style de Bordure" L["Bottom Text"] = "Texte du bas" L["Button Glow"] = "Bouton allumé" L["Can be a name or a UID (e.g., party1). Only works on friendly players in your group."] = "Peut être un nom ou un UID (par ex. party1). Fonctionne uniquement pour les joueurs amicaux de votre groupe." L["Cancel"] = "Annuler" L["Cat"] = "Chat" L["Change the name of this display"] = "Changer le nom de ce graphique" L["Channel Number"] = "Numéro de canal" L["Check On..."] = "Vérifier sur..." L["Choose"] = "Choisir" L["Choose Trigger"] = "Choisir un déclencheur" L["Choose whether the displayed icon is automatic or defined manually"] = "Choisir si l'icône affichée est automatique ou définie manuellement" L["Clone option enabled dialog"] = [=[ Vous avez activé une option qui utilise l'|cFFFF0000Auto-clonage|r. L'|cFFFF0000Auto-clonage|r permet à un graphique d'être automatiquement dupliqué pour afficher plusieurs sources d'information. A moins que vous mettiez ce graphique dans un |cFF22AA22Groupe Dynamique|r, tous les clones seront affichés en tas l'un sur l'autre. Souhaitez-vous que ce graphiques soit placé dans un nouveau |cFF22AA22Groupe Dynamique|r ?]=] L["Close"] = "Fermer" L["Collapse"] = "Réduire" L["Collapse all loaded displays"] = "Réduire tous les graphiques chargés" L["Collapse all non-loaded displays"] = "Réduire tous les graphiques non-chargés" L["Color"] = "Couleur" L["Compress"] = "Compresser" L["Concentration"] = "Concentration" L["Constant Factor"] = "Facteur constant" L["Control-click to select multiple displays"] = "Contrôle-Clic pour sélectionner plusieurs graphiques" L["Controls the positioning and configuration of multiple displays at the same time"] = "Contrôle la position et la configuration de plusieurs graphiques en même temps" L["Convert to..."] = "Convertir en..." L["Cooldown"] = "Recharge" L["Copy"] = "Copier" L["Copy settings from..."] = "Copier les réglages de..." L["Copy settings from another display"] = "Copier les réglages d'un autre graphique" L["Copy settings from %s"] = "Copier les réglages de %s" L["Count"] = "Compte" L["Creating buttons: "] = "Création de boutons :" L["Creating options: "] = "Création d'options :" L["Crop X"] = "Couper X" L["Crop Y"] = "Couper Y" L["Crusader"] = "Croisé" L["Custom Code"] = "Code personnalisé" L["Custom Trigger"] = "Déclencheur personnalisé" L["Custom trigger event tooltip"] = [=[ Choisissez quels évènements peuvent activer le déclencheur. Plusieurs évènements peuvent être spécifiés avec des virgules ou des espaces. |cFF4444FFPar exemple:|r UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED ]=] L["Custom trigger status tooltip"] = [=[ Choisissez quels évènements peuvent activer le déclencheur. Comme c'est un déclencheur de type statut, les évènements spécifiés peuvent être appelés par WeakAuras sans les arguments attendus. Plusieurs évènements peuvent être spécifiés avec des virgules ou des espaces. |cFF4444FFPar exemple:|r UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED ]=] L["Custom Untrigger"] = "Désactivation personnalisée" L["Custom untrigger event tooltip"] = [=[ Choisissez quels évènements peuvent causer la désactivation. Cela peut être des évènements différents de ceux du déclencheur. Plusieurs évènements peuvent être spécifiés avec des virgules ou des espaces. |cFF4444FFPar exemple:|r UNIT_POWER, UNIT_AURA PLAYER_TARGET_CHANGED ]=] L["Death"] = "Mort" L["Death Rune"] = "Rune de Mort" L["Debuff Type"] = "Type d'affaiblissement" L["Defensive"] = "Défensif" L["Delete"] = "Supprimer" L["Delete all"] = "Supprimer tout" L["Delete children and group"] = "Supprimer enfants et groupe" L["Deletes this display - |cFF8080FFShift|r must be held down while clicking"] = "Supprime ce graphique - |cFF8080FFMaj|r doit être maintenu en cliquant" L["Delete Trigger"] = "Supprimer le déclencheur" L["Desaturate"] = "Dé-saturer" L["Devotion"] = "Dévotion" L["Disabled"] = "Désactivé" L["Discrete Rotation"] = "Rotation individuelle" L["Display"] = "Graphique" L["Display Icon"] = "Icône du graphique" L["Display Text"] = "Texte du graphique" L["Distribute Horizontally"] = "Distribuer horizontalement" L["Distribute Vertically"] = "Distribuer verticalement" L["Do not copy any settings"] = "Ne copier aucun réglage" L["Do not group this display"] = "Ne pas grouper ce graphique" L["Duplicate"] = "Dupliquer" L["Duration Info"] = "Info de durée" L["Duration (s)"] = "Durée (s)" L["Dynamic Group"] = "Groupe Dynamique" L["Dynamic text tooltip"] = [=[ Il y a plusieurs codes spéciaux disponibles pour rendre ce texte dynamique : |cFFFF0000%p|r - Progression - Le temps restant sur un compteur, ou une valeur autre |cFFFF0000%t|r - Total - La durée maximum d'un compteur, ou le maximum d'une valeur autre |cFFFF0000%n|r - Nom - Le nom du graphique (souvent le nom d'une aura), ou l'ID du graphique s'il n'y a pas de nom dynamique |cFFFF0000%i|r - Icône - L'icône associée à l'affichage |cFFFF0000%s|r - Pile - La taille de la pile d'une aura (généralement) |cFFFF0000%c|r - Personnalisé - Vous permet de définir une fonction Lua personnalisée qui donne un texte à afficher]=] L["Enabled"] = "Activé" L["Enter an aura name, partial aura name, or spell id"] = "Entrez un nom d'aura, nom d'aura partiel ou ID de sort" L["Event Type"] = "Type d'évènement" L["Expand"] = "Agrandir" L["Expand all loaded displays"] = "Agrandir tous graphiques chargés" L["Expand all non-loaded displays"] = "Agrandir tous graphiques non-chargés" L["Expand Text Editor"] = "Agrandir éditeur de texte" L["Expansion is disabled because this group has no children"] = "Agrandissement désactivé car ce groupe n'a pas d'enfants" L["Export"] = "Exporter" L["Export to Lua table..."] = "Exporter une table Lua..." L["Export to string..."] = "Exporter en texte..." L["Fade"] = "Fondu" L["Finish"] = "Finir" L["Fire Resistance"] = "Résistance au Feu" L["Flight(Non-Feral)"] = "Vol(non-Féral)" L["Font"] = "Police" L["Font Flags"] = "Style de Police" L["Font Size"] = "Taille de Police" L["Font Type"] = "Type de police" L["Foreground Color"] = "Couleur premier-plan" L["Foreground Texture"] = "Texture premier-plan" L["Form (Druid)"] = "Forme (Druide)" L["Form (Priest)"] = "Forme (Prêtre)" L["Form (Shaman)"] = "Forme (Chaman)" L["Form (Warlock)"] = "Forme (Démoniste)" L["Frame"] = "Cadre" L["Frame Strata"] = "Strate du cadre" L["Frost"] = "Givre" L["Frost Resistance"] = "Résistance au Givre" L["Full Scan"] = "Scan Complet" L["Ghost Wolf"] = "Loup fantôme" L["Glow Action"] = "Action de l'éclat" L["Group aura count description"] = [=[Le nombre de membres du %s qui doivent être affectés par une ou plus des auras désignées pour que le graphique soit déclenché. Si le nombre entré est un entier (par ex. 5), le nombre de membres du raid affectés sera comparé au nombre entré. Si le nombre entré est decimal (par ex. 0.5), une fraction (par ex. 1/2), ou un pourcentage (par ex. 50%%), alors cette fraction du %s doit être affecté. |cFF4444FFPar exemple :|r |cFF00CC00> 0|r le déclenchera quand n'importe qui du %s est affecté |cFF00CC00= 100%%|r le déclenchera quand tout le monde dans le %s est affecté |cFF00CC00!= 2|r le déclenchera quand le nombre de membres du %s affectés est différent de 2 |cFF00CC00<= 0.8|r le déclenchera quand quand moins de 80%% du %s est affecté (4 sur 5 membres du groupe, 8 sur 10 ou 20 sur 25 du raid ) |cFF00CC00> 1/2|r le déclenchera quand plus de la moitié du %s est affecté |cFF00CC00>= 0|r le déclenchera toujours, quoi qu'il arrive ]=] L["Group Member Count"] = "Nombre de membres du groupe" L["Group (verb)"] = "Grouper" L["Height"] = "Hauteur" L["Hide this group's children"] = "Cacher les enfants de ce groupe" L["Hide When Not In Group"] = "Cacher hors d'un groupe" L["Horizontal Align"] = "Aligner horizontalement" L["Icon Info"] = "Info d'icône" L["Ignored"] = "Ignoré" L["Ignore GCD"] = "Ignorer Recharge Globale" L["%i Matches"] = "%i Correspondances" L["Import"] = "Importer" L["Import a display from an encoded string"] = "Importer un graphique d'un texte encodé" L["Justify"] = "Justification" L["Left Text"] = "Texte de gauche" L["Load"] = "Charger" L["Loaded"] = "Chargé" L["Main"] = "Principal" L["Main Trigger"] = "Déclencheur principal" L["Mana (%)"] = "Mana (%)" L["Manage displays defined by Addons"] = "Gérer graphiques définis par addons" L["Message Prefix"] = "Préfixe du message" L["Message Suffix"] = "Suffixe du message" L["Metamorphosis"] = "Métamorphose" L["Mirror"] = "Miroir" L["Model"] = "Modèle" L["Moonkin/Tree/Flight(Feral)"] = "Sélénien/Arbre/Vol(Farouche)" L["Move Down"] = "Descendre" L["Move this display down in its group's order"] = "Descend ce graphique dans l'ordre de son groupe" L["Move this display up in its group's order"] = "Monte ce graphique dans l'ordre de son groupe" L["Move Up"] = "Monter" L["Multiple Displays"] = "Graphiques multiples" L["Multiple Triggers"] = "Déclencheur multiples" L["Multiselect ignored tooltip"] = [=[ |cFFFF0000Ignoré|r - |cFF777777Unique|r - |cFF777777Multiple|r Cette option ne sera pas utilisée pour déterminer quand ce graphique doit être chargé]=] L["Multiselect multiple tooltip"] = [=[ |cFF777777Ignoré|r - |cFF777777Unique|r - |cFF00FF00Multiple|r Plusieurs valeurs peuvent être choisies]=] L["Multiselect single tooltip"] = [=[ |cFF777777Ignoré|r - |cFF00FF00Unique|r - |cFF777777Multiple|r Seule une unique valeur peut être choisie]=] L["Must be spelled correctly!"] = "Doit être épelé correctement !" L["Name Info"] = "Info du nom" L["Negator"] = "Pas" L["New"] = "Nouveau" L["Next"] = "Suivant" L["No"] = "Non" L["No Children"] = "Pas d'enfant" L["Not all children have the same value for this option"] = "Tous les enfants n'ont pas la même valeur pour cette option" L["Not Loaded"] = "Non chargé" L["No tooltip text"] = "Pas d'infobulle" L["% of Progress"] = "% de progression" L["Okay"] = "Okay" L["On Hide"] = "Au masquage" L["Only match auras cast by people other than the player"] = "Ne considérer que les auras lancées par d'autres que le joueur" L["Only match auras cast by the player"] = "Ne considérer que les auras lancées par le joueur" L["On Show"] = "A l'affichage" L["Operator"] = "Opérateur" L["or"] = "ou" L["Orientation"] = "Orientation" L["Other"] = "Autre" L["Outline"] = "Contour" L["Own Only"] = "Le mien uniquement" L["Player Character"] = "Personnage Joueur" L["Play Sound"] = "Jouer un son" L["Presence (DK)"] = "Présence" L["Presence (Rogue)"] = "Présence" L["Prevents duration information from decreasing when an aura refreshes. May cause problems if used with multiple auras with different durations."] = "Empêche l'info de durée de décroitre quand une aura est rafraichie. Peut causer des problèmes si utilisé avec plusieurs auras de différentes durées." L["Primary"] = "Primaire" L["Progress Bar"] = "Barre de progression" L["Progress Texture"] = "Texture de progression" L["Put this display in a group"] = "Mettre ce graphique dans un groupe" L["Ready For Use"] = "Prêt à l'emploi" L["Re-center X"] = "Recentrer X" L["Re-center Y"] = "Recentrer Y" L["Remaining Time Precision"] = "Précision du temps restant" L["Remove this display from its group"] = "Retirer ce graphique de son groupe" L["Rename"] = "Renommer" L["Requesting display information"] = "Demande d'info de graphique à %s..." L["Required For Activation"] = "Requis pour l'activation" L["Retribution"] = "Vindicte" L["Right-click for more options"] = "Clic-droit pour plus d'options" L["Right Text"] = "Texte de droite" L["Rotate"] = "Tourner" L["Rotate In"] = "Rotation entrante" L["Rotate Out"] = "Rotation sortante" L["Rotate Text"] = "Tourner le texte" L["Rotation"] = "Rotation" L["Same"] = "Le même" L["Search"] = "Chrecher" L["Secondary"] = "Secondaire" L["Send To"] = "Envoyer vers" L["Set tooltip description"] = "Définir description d'infobulle" L["Shadow Dance"] = "Danse de l'ombre" L["Shadowform"] = "Forme d'Ombre" L["Shadow Resistance"] = "Résistance à l'Ombre" L["Shift-click to create chat link"] = "Maj-Clic pour créer un |cFF8800FF[Lien]" L["Show all matches (Auto-clone)"] = "Montrer toutes correspondances (Auto-Clone)" L["Show players that are |cFFFF0000not affected"] = "Montrer les joueurs |cFFFF0000non-affectés" L["Shows a 3D model from the game files"] = "Montre un modèle 3D tiré du jeu" L["Shows a custom texture"] = "Montre une texture personnalisée" L["Shows a progress bar with name, timer, and icon"] = "Affiche une barre de progression avec nom, temps, icône" L["Shows a spell icon with an optional a cooldown overlay"] = "Affiche une icône de sort avec optionnellement la recharge sur-imprimée" L["Shows a texture that changes based on duration"] = "Affiche une texture qui change selon la durée" L["Shows one or more lines of text, which can include dynamic information such as progress or stacks"] = "Affiche une ligne de texte ou plus, qui peut inclure des infos dynamiques telles que progression ou piles." L["Shows the remaining or expended time for an aura or timed event"] = "Affiche le temps restant ou étendu d'une aura ou évènement" L["Show this group's children"] = "Montrer les enfants de ce groupe" L["Size"] = "Taille" L["Slide"] = "Glisser" L["Slide In"] = "Glisser entrant" L["Slide Out"] = "Glisser sortant" L["Sort"] = "Trier" L["Sound"] = "Son" L["Sound Channel"] = "Canal sonore" L["Sound File Path"] = "Chemin fichier son" L["Space"] = "Espacer" L["Space Horizontally"] = "Espacer horizontalement" L["Space Vertically"] = "Espacer verticalement" L["Spell ID"] = "ID de sort" L["Spell ID dialog"] = [=[Vous avez spécifié une aura par |cFFFF0000ID de sort|r. Par défaut, |cFF8800FFWeakAuras|r ne peut distinguer entre des auras de même nom mais d'|cFFFF0000ID de sort|r différents. Cependant, si l'option Scan Complet est activée, |cFF8800FFWeakAuras|r peut chercher des |cFFFF0000ID de sorts|r spécifiques. Voulez-vous activer le Scan Complet pour chercher cet |cFFFF0000ID de sort|r ?]=] L["Stack Count"] = "Nombre de Piles" L["Stack Count Position"] = "Position Nombre de Piles" L["Stack Info"] = "Info de Piles" L["Stacks Settings"] = "Réglages de Piles" L["Stagger"] = "Report" L["Stance (Warrior)"] = "Posture" L["Start"] = "Début" L["Stealable"] = "Volable" L["Stealthed"] = "Furtif" L["Sticky Duration"] = "Durée épinglée" L["Temporary Group"] = "Groupe temporaire" L["Text"] = "Texte" L["Text Color"] = "Couleur Texte" L["Text Position"] = "Position Texte" L["Text Settings"] = "Réglages de Texte" L["Texture"] = "Texture" L["The children of this group have different display types, so their display options cannot be set as a group."] = "Les enfants de ce groupe ont différent types de graphiques, leurs options de graphique ne peuvent donc pas être changées en groupe." L["The duration of the animation in seconds."] = "La durée de l'animation en secondes." L["The type of trigger"] = "Le type de déclencheur" L["This condition will not be tested"] = "Cette condition ne sera pas évaluée" L["This display is currently loaded"] = "Ce graphique est actuellement chargé" L["This display is not currently loaded"] = "Ce graphique n'est pas actuellement chargé" L["This display will only show when |cFF00FF00%s"] = "Ce graphique ne s'affichera que quand |cFF00FF00%s" L["This display will only show when |cFFFF0000 Not %s"] = "Ce graphique ne s'affichera que quand |cFFFF0000 Pas %s" L["This region of type \"%s\" has no configuration options."] = "Cette région de type \"%s\" n'a pas d'options de configuration." L["Time in"] = "Temps entrant" L["Timer"] = "Chrono" L["Timer Settings"] = "Réglages de Chrono" L["Toggle the visibility of all loaded displays"] = "Change la visibilité de tous les graphiques chargés" L["Toggle the visibility of all non-loaded displays"] = "Change la visibilité de tous les graphiques non-chargés" L["Toggle the visibility of this display"] = "Change la visibilité de ce graphique" L["to group's"] = "au groupe..." L["Tooltip"] = "Infobulle" L["Tooltip on Mouseover"] = "Infobulle à la souris" L["Top Text"] = "Texte du Haut" L["to screen's"] = "à l'écran..." L["Total Time Precision"] = "Précision Temps total" L["Tracking"] = "Suivi" L["Travel"] = "Voyage" L["Trigger"] = "Déclencheur" L["Trigger %d"] = "Déclencheur %d" L["Triggers"] = "Déclencheurs" L["Type"] = "Type" L["Ungroup"] = "Dégrouper" L["Unholy"] = "Impie" L["Unit Exists"] = "L'unité existe" L["Unlike the start or finish animations, the main animation will loop over and over until the display is hidden."] = "Contrairement aux animations de début et de fin, l'animation principale bouclera tant que le graphique est visible." L["Unstealthed"] = "Fin de furtivité" L["Update Custom Text On..."] = "Mettre à jour Texte Perso sur..." L["Use Full Scan (High CPU)"] = "Utiliser Scan Complet (CPU élevé)" L["Use tooltip \"size\" instead of stacks"] = "Utiliser la \"taille\" de l'infobulle plutôt que la pile" L["Vertical Align"] = "Aligner verticalement" L["View"] = "Vue" L["Width"] = "Largeur" L["X Offset"] = "Décalage X" L["X Scale"] = "Echelle X" L["Yes"] = "Oui" L["Y Offset"] = "Décalage Y" L["Y Scale"] = "Echelle Y" L["Z Offset"] = "Décalage Z" L["Zoom"] = "Zoom" L["Zoom In"] = "Zoom entrant" L["Zoom Out"] = "Zoom sortant"
--[=[ @c Channel x Snowflake @d Abstract base class that defines the base methods and properties for all Discord channel types. ]=] local Snowflake = require('containers/abstract/Snowflake') local enums = require('enums') local format = string.format local channelType = enums.channelType local Channel, get = require('class')('Channel', Snowflake) function Channel:__init(data, parent) Snowflake.__init(self, data, parent) end function Channel:_modify(payload) local data, err = self.client._api:modifyChannel(self._id, payload) if data then self:_load(data) return true else return false, err end end function Channel:_delete() local data, err = self.client._api:deleteChannel(self._id) if data then local cache local t = self._type if t == channelType.text then cache = self._parent._text_channels elseif t == channelType.private then cache = self._parent._private_channels elseif t == channelType.group then cache = self._parent._group_channels elseif t == channelType.voice then cache = self._parent._voice_channels elseif t == channelType.category then cache = self._parent._categories end if cache then cache:_delete(self._id) end return true else return false, err end end --[=[@p type number The channel type. See the `channelType` enumeration for a human-readable representation.]=] function get.type(self) return self._type end --[=[@p mentionString string A string that, when included in a message content, may resolve as a link to a channel in the official Discord client.]=] function get.mentionString(self) return format('<#%s>', self._id) end return Channel
-- that's pretty empty, but I did not know that beforehand local LabelStyle = { } return LabelStyle
return function() vim.api.nvim_command('augroup user_plugin_cursorword') vim.api.nvim_command('autocmd!') vim.api.nvim_command('autocmd FileType NvimTree,lspsagafinder,dashboard,vista let b:cursorword = 0') vim.api.nvim_command('autocmd WinEnter * if &diff || &pvw | let b:cursorword = 0 | endif') vim.api.nvim_command('autocmd InsertEnter * let b:cursorword = 0') vim.api.nvim_command('autocmd InsertLeave * let b:cursorword = 1') vim.api.nvim_command('augroup END') end
local active_list = vim.NIL; local list_types = { location = 'location', quickfix = 'quickfix' } local function toggle_location_list() if (active_list == list_types.location) then vim.cmd('lclose'); active_list = vim.NIL; else if active_list == list_types.quickfix then vim.cmd('cclose'); end if pcall(vim.cmd, 'lopen') then active_list = list_types.location; else print("No location list to show"); active_list = vim.NIL; end end end local function toggle_quickfix_list() if (active_list == list_types.quickfix) then vim.cmd('cclose'); active_list = vim.NIL; else if active_list == list_types.location then vim.cmd('lclose'); end vim.cmd('copen'); active_list = list_types.quickfix end end local function toggle(global) if global == 1 then toggle_quickfix_list(); else toggle_location_list(); end end return { toggle = toggle }
---- -- Handles thread functionality. -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-sdk](https://github.com/dstmodders/dst-mod-sdk) -- -- @module SDK.Thread -- @see SDK -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright 2020 -- @license MIT -- @release 0.1 ---- local Thread = {} local SDK --- Starts a new thread. -- -- Just a convenience wrapper for the `StartThread`. -- -- @tparam string id Thread ID -- @tparam function fn Thread function -- @tparam[opt] function whl_fn While function -- @tparam[opt] function init_fn Initialization function -- @tparam[opt] function term_fn Termination function -- @treturn table function Thread.Start(id, fn, whl_fn, init_fn, term_fn) whl_fn = whl_fn ~= nil and whl_fn or function() return true end return StartThread(function() SDK.Debug.String("Thread started") if init_fn then init_fn() end while whl_fn() do fn() end if term_fn then term_fn() end Thread.Clear() end, id) end --- Clears a thread. -- @tparam table thread Thread function Thread.Clear(thread) local task = scheduler:GetCurrentTask() if thread or task then if thread and not task then SDK.Debug.String("[" .. thread.id .. "]", "Thread cleared") else SDK.Debug.String("Thread cleared") end thread = thread ~= nil and thread or task KillThreadsWithID(thread.id) thread:SetList(nil) end end --- Lifecycle -- @section lifecycle --- Initializes. -- @tparam SDK sdk -- @treturn SDK.Thread function Thread._DoInit(sdk) SDK = sdk return SDK._DoInitModule(SDK, Thread, "Thread") end return Thread
require 'nn' local Quantization, Parent = torch.class('nn.Quantization', 'nn.Module') function Quantization:__init() Parent.__init(self) end function Quantization:updateOutput(input) -- Assumes input is 4D (nbatch, nfeat, h, w) or 3D (nfeat, h, w). If 4D, -- all inputs in the batch get the same crop. local nDim = input:dim() self.output = input:clone():mul(256):int():typeAs(input):mul(1.0/256) return self.output end function Quantization:updateGradInput(input, gradOutput) error('backprop undefined for quantization') end
local rsautils = require('rsautils') local src_str = "my name is ecofast小0胡!!" print(src_str) local cipherLen, cipher = rsautils.rsa_encrypt(src_str) if cipherLen ~= -1 then local plain = rsautils.rsa_decrypt(cipherLen, cipher) print("src text:", plain) print("=========================") local txt2 = rsautils.rsa_decrypt(128, "aeMIl3wyPP/DIJLudq49k1YeK9o6QhrScyjy2JHcJ7CmFOpQAmbwLxOe/rWigSYeWbAMUw2MB1KTIsool9zEuOSaoiZtgjfpDvf5g/MZUjPAmDofKVutG9xJNonVoK6usHKVcR7wozq/tJ8h/CUWyKGHnLgkxvU3ObbhLPm/wwI=") print("src text2:", txt2) end
--- === hs._asm.axuielement === --- --- This module allows you to access the accessibility objects of running applications, their windows, menus, and other user interface elements that support the OS X accessibility API. --- --- This is very much a work in progress, so bugs and comments are welcome. --- --- This module works through the use of axuielementObjects, which is the Hammerspoon representation for an accessibility object. An accessibility object represents any object or component of an OS X application which can be manipulated through the OS X Accessibility API -- it can be an application, a window, a button, selected text, etc. As such, it can only support those features and objects within an application that the application developers make available through the Accessibility API. --- --- The basic methods available to determine what attributes and actions are available for a given object are described in this reference documentation. In addition, the module will dynamically add methods for the attributes and actions appropriate to the object, but these will differ between object roles and applications -- again we are limited by what the target application developers provide us. --- --- The dynamically generated methods will follow one of the following templates: --- * `object:*attribute*()` - this will return the value for the specified attribute (see [hs._asm.axuielement:attributeValue](#attributeValue) for the generic function this is based on). --- * `object:set*attribute*(value)` - this will set the specified attribute to the given value (see [hs._asm.axuielement:setAttributeValue](#setAttributeValue) for the generic function this is based on). --- * `object:do*action*()` - this request that the specified action is performed by the object (see [hs._asm.axuielement:performAction](#performAction) for the generic function this is based on). --- --- Where *action* and *attribute* can be the formal Accessibility version of the attribute or action name (a string usually prefixed with "AX") or without the "AX" prefix. When the prefix is left off, the first letter of the action or attribute can be uppercase or lowercase. --- --- The module also dynamically supports treating the axuielementObject useradata as an array, to access it's children (i.e. `#object` will return a number, indicating the number of direct children the object has, and `object[1]` is equivalent to `object:children()[1]` or, more formally, `object:attributeValue("AXChildren")[1]`). --- --- You can also treat the axuielementObject userdata as a table of key-value pairs to generate a list of the dynamically generated functions: `for k, v in pairs(object) do print(k, v) end` (this is essentially what [hs._asm.axuielement:dynamicMethods](#dynamicMethods) does). --- --- --- Limited support for parameterized attributes is provided, but is not yet complete. This is expected to see updates in the future. local USERDATA_TAG = "hs._asm.axuielement" if not hs.accessibilityState(true) then hs.luaSkinLog.ef("%s - module requires accessibility to be enabled; fix in SystemPreferences -> Privacy & Security and restart Hammerspoon", USERDATA_TAG) return nil end local module = require(USERDATA_TAG..".internal") local basePath = package.searchpath(USERDATA_TAG, package.path) if basePath then basePath = basePath:match("^(.+)/init.lua$") if require"hs.fs".attributes(basePath .. "/docs.json") then require"hs.doc".registerJSONFile(basePath .. "/docs.json") end end local log = require("hs.logger").new(USERDATA_TAG, require"hs.settings".get(USERDATA_TAG .. ".logLevel") or "warning") module.log = log local fnutils = require("hs.fnutils") local inspect = require("hs.inspect") require("hs.styledtext") local objectMT = hs.getObjectMetatable(USERDATA_TAG) local parentLabels = { module.attributes.general.parent, module.attributes.general.topLevelUIElement } -- private variables and methods ----------------------------------------- -- Public interface ------------------------------------------------------ module.roles = ls.makeConstantsTable(module.roles) module.subroles = ls.makeConstantsTable(module.subroles) module.parameterizedAttributes = ls.makeConstantsTable(module.parameterizedAttributes) module.actions = ls.makeConstantsTable(module.actions) module.attributes = ls.makeConstantsTable(module.attributes) module.directions = ls.makeConstantsTable(module.directions) module.observer.notifications = ls.makeConstantsTable(module.observer.notifications) --- hs._asm.axuielement.systemElementAtPosition(x, y | { x, y }) -> axuielementObject --- Constructor --- Returns the accessibility object at the specified position in top-left relative screen coordinates. --- --- Parameters: --- * `x`, `y` - the x and y coordinates of the screen location to test, provided as separate parameters --- * `{ x, y }` - the x and y coordinates of the screen location to test, provided as a point-table, like the one returned by `hs.mouse.getAbsolutePosition`. --- --- Returns: --- * an axuielementObject for the object at the specified coordinates, or nil if no object could be identified. --- --- Notes: --- * See also [hs._asm.axuielement:elementAtPosition](#elementAtPosition) -- this function is a shortcut for `hs._asm.axuielement.systemWideElement():elementAtPosition(...)`. --- --- * This function does hit-testing based on window z-order (that is, layering). If one window is on top of another window, the returned accessibility object comes from whichever window is topmost at the specified location. module.systemElementAtPosition = function(...) return module.systemWideElement():elementAtPosition(...) end -- build up the "correct" object metatable methods objectMT.__index = function(self, _) if type(_) == "string" then -- take care of the internally defined items first so we can get out of here quickly if its one of them if objectMT[_] then return objectMT[_] end -- Now for the dynamically generated methods... local matchName = _:match("^set(.+)$") if not matchName then matchName = _:match("^do(.+)$") end if not matchName then matchName = _:match("^(.+)WithParameter$") end if not matchName then matchName = _ end local formalName = matchName:match("^AX[%w%d_]+$") and matchName or "AX"..matchName:sub(1,1):upper()..matchName:sub(2) -- check for setters if _:match("^set%u") then -- check attributes for i, v in ipairs(objectMT.attributeNames(self) or {}) do if v == formalName and objectMT.isAttributeSettable(self, formalName) then return function(self, ...) return objectMT.setAttributeValue(self, formalName, ...) end end end -- check for doers elseif _:match("^do%u") then -- check actions for i, v in ipairs(objectMT.actionNames(self) or {}) do if v == formalName then return function(self, ...) return objectMT.performAction(self, formalName, ...) end end end -- getter or bust else -- check attributes for i, v in ipairs(objectMT.attributeNames(self) or {}) do if v == formalName then return function(self, ...) return objectMT.attributeValue(self, formalName, ...) end end end -- check paramaterizedAttributes for i, v in ipairs(objectMT.parameterizedAttributeNames(self) or {}) do if v == formalName then return function(self, ...) return objectMT.parameterizedAttributeValue(self, formalName, ...) end end end end -- guess it doesn't exist return nil elseif type(_) == "number" then local children = objectMT.attributeValue(self, "AXChildren") if children then return children[_] else return nil end else return nil end end objectMT.__call = function(_, cmd, ...) local fn = objectMT.__index(_, cmd) if fn and type(fn) == "function" then return fn(_, ...) elseif fn then return fn elseif cmd:match("^do%u") then error(tostring(cmd) .. " is not a recognized action", 2) elseif cmd:match("^set%u") then error(tostring(cmd) .. " is not a recognized attribute", 2) else return nil end end objectMT.__pairs = function(_) local keys = {} -- getters and setters for attributeNames for i, v in ipairs(objectMT.attributeNames(_) or {}) do local partialName = v:match("^AX(.*)") keys[partialName:sub(1,1):lower() .. partialName:sub(2)] = true if objectMT.isAttributeSettable(_, v) then keys["set" .. partialName] = true end end -- getters for paramaterizedAttributes for i, v in ipairs(objectMT.parameterizedAttributeNames(_) or {}) do local partialName = v:match("^AX(.*)") keys[partialName:sub(1,1):lower() .. partialName:sub(2) .. "WithParameter"] = true end -- doers for actionNames for i, v in ipairs(objectMT.actionNames(_) or {}) do local partialName = v:match("^AX(.*)") keys["do" .. partialName] = true end return function(_, k) local v k, v = next(keys, k) if k then v = _[k] end return k, v end, _, nil end objectMT.__len = function(self) local children = objectMT.attributeValue(self, "AXChildren") if children then return #children else return 0 end end --- hs._asm.axuielement:dynamicMethods([keyValueTable]) -> table --- Method --- Returns a list of the dynamic methods (short cuts) created by this module for the object --- --- Parameters: --- * `keyValueTable` - an optional boolean, default false, indicating whether or not the result should be an array or a table of key-value pairs. --- --- Returns: --- * If `keyValueTable` is true, this method returns a table of key-value pairs with each key being the name of a dynamically generated method, and the value being the corresponding function. Otherwise, this method returns an array of the dynamically generated method names. --- --- Notes: --- * the dynamically generated methods are described more fully in the reference documentation header, but basically provide shortcuts for getting and setting attribute values as well as perform actions supported by the Accessibility object the axuielementObject represents. objectMT.dynamicMethods = function(self, asKV) local results = {} for k, v in pairs(self) do if asKV then results[k] = v else table.insert(results, k) end end if not asKV then table.sort(results) end return ls.makeConstantsTable(results) end --- hs._asm.axuielement:path() -> table --- Method --- Returns a table of axuielements tracing this object through its parent objects to the root for this element, most likely an application object or the system wide object. --- --- Parameters: --- * None --- --- Returns: --- * a table containing this object and 0 or more parent objects representing the path from the root object to this element. --- --- Notes: --- * this object will always exist as the last element in the table (e.g. at `table[#table]`) with its most imemdiate parent at `#table - 1`, etc. until the rootmost object for this element is reached at index position 1. --- --- * an axuielement object representing an application or the system wide object is its own rootmost object and will return a table containing only itself (i.e. `#table` will equal 1) objectMT.path = function(self) local results, current = { self }, self while current:attributeValue("AXParent") do current = current("parent") table.insert(results, 1, current) end return results end local buildTreeHamster buildTreeHamster = function(self, prams, depth, withParents, seen) if prams.cancel then return prams.msg end coroutine.applicationYield() if depth == 0 then return "** max depth exceeded" end seen = seen or {} if getmetatable(self) == objectMT then local seenBefore = fnutils.find(seen, function(_) return _._element == self end) if seenBefore then return seenBefore end local thisObject = self:allAttributeValues() or {} thisObject._element = self thisObject._actions = self:actionNames() thisObject._attributes = self:attributeNames() thisObject._parameterizedAttributes = self:parameterizedAttributeNames() seen[self] = thisObject for k, v in pairs(thisObject) do if k ~= "_element" then if (type(v) == "table" and #v > 0) then thisObject[k] = buildTreeHamster(v, prams, depth, withParents, seen) elseif getmetatable(v) == objectMT then if not withParents and fnutils.contains(parentLabels, k) then -- not diving into parents, but lets see if we've seen them already... thisObject[k] = fnutils.find(seen, function(_) return _._element == v end) or v else thisObject[k] = buildTreeHamster(v, prams, depth - 1, withParents, seen) end end end end return thisObject elseif type(self) == "table" then local results = {} for i,v in ipairs(self) do if (type(v) == "table" and #v > 0) or getmetatable(v) == objectMT then results[i] = buildTreeHamster(v, prams, depth - 1, withParents, seen) else results[i] = v end end return results end return self end --- hs._asm.axuielement:buildTree(callback, [depth], [withParents]) -> buildTreeObject --- Method --- Captures all of the available information for the accessibility object and its children and returns it in a table for inspection. --- --- Parameters: --- * `callback` - a required function which should expect two arguments: a `msg` string specifying how the search ended, and a table contiaining the recorded information. `msg` will be "completed" when the search has completed normally (or reached the specified depth) and will contain a string starting with "**" if it terminates early for some reason (see Returns: section) --- * `depth` - an optional integer, default `math.huge`, specifying the maximum depth from the intial accessibility object that should be visited to identify child elements and their attributes. --- * `withParents` - an optional boolean, default false, specifying whether or not an element's (or child's) attributes for `AXParent` and `AXTopLevelUIElement` should also be visited when identifying additional elements to include in the results table. --- --- Returns: --- * a `buildTreeObject` which contains metamethods allowing you to check to see if the build process has completed and cancel it early if desired: --- * `buildTreeObject:isRunning()` - will return true if the traversal is still ongoing, or false if it has completed or been cancelled --- * `buildTreeObject:cancel()` - will cancel the currently running search and invoke the callback with the partial results already collected. The `msg` parameter for the calback will be "** cancelled". --- --- Notes: --- * this method utilizes coroutines to keep Hammerspoon responsive, but can be slow to complete if you do not specifiy a depth or start from an element that has a lot of children or has children with many elements (e.g. the application element for a web browser). --- --- * The results of this method are not generally intended to be used in production programs; it is organized more for exploratory purposes when trying to understand how elements are related within a given application or to determine what elements might be worth targetting with more specific queries. objectMT.buildTree = function(self, callback, depth, withParents) assert( type(callback) == "function" or (getmetatable(callback) or {}).__call, "buildTree requires a callback function; element:buildTree(callback, [depth], [withParents])" ) if type(depth) == "boolean" and type(withParents) == "nil" then depth, withParents = nil, depth end depth = depth or math.huge local prams = { cancel = false, callback = callback, -- may add partial updates at some point } coroutine.wrap(function() local results = buildTreeHamster(self, prams, depth, withParents) callback(prams.msg or "completed", results) end)() return setmetatable({}, { __index = { cancel = function(_, msg) prams.cancel = true prams.msg = msg or "** cancelled" end, isRunning = function(_) return not prams.msg end, }, __tostring = function(_) return USERDATA_TAG .. ":buildTree " .. tostring(self):match(USERDATA_TAG .. ": (.+)$") end, -- __gc = function(_) -- _:cancel("** gc on buildTree object") -- end, }) end -- Return Module Object -------------------------------------------------- if module.types then module.types = ls.makeConstantsTable(module.types) end return module
local lg = love.graphics fixcolor = {} function fixcolor:setColor(r, g, b, a) a = a or 255; if type(r) == "table" then lg.setColor(r[1] / 255, r[2] / 255, r[3] / 255, r[4] / 255) else lg.setColor(r / 255, g / 255, b / 255, a / 255) end end
--[[ Copyright (c) 2014, Robert 'Bobby' Zenz All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --]] --- Various functions related to nodes. nodeutil = {} --- Gets the content id of the given node. -- -- @param node The node, can either be an id, a name or a table with the name. -- @return The content id of the given node. function nodeutil.get_id(node) if type(node) == "string" then return minetest.get_content_id(node) elseif type(node) == "table" then return minetest.get_content_id(node.name) end return node end --- Gets the name of given node. -- -- @param node The node, can either be an id, a name or a table with the name. -- @return The name of the given node. function nodeutil.get_name(node) if type(node) == "number" then return minetest.get_name_from_content_id(node) elseif type(node) == "table" then return node.name end return node end --- Checks if the given node has the given group. -- -- @param node The node to check. -- @param group_name The name of the group. -- @return true if the node has the given group. function nodeutil.has_group(node, group_name) local node_name = nodeutil.get_name(node) return minetest.get_item_group(node_name, group_name) > 0 end --- Checks if the given node is walkable. -- -- @param node The node to check, can either be an id, a name or a table with -- the name. -- @return true if the given node is walkable. function nodeutil.is_walkable(node) local node_name = nodeutil.get_name(node) local node_definition = minetest.registered_nodes[node_name] if node_definition ~= nil then -- Test against false needed in case that walkable is not set, -- as it defaults to true. return node_definition.walkable ~= false end -- The node does not exist, sad. return false end --- Iterates over the surroundings of the given position and invokes -- the callback for every node in the surroundings. -- -- For example if you want to iterate over the direct neighbourse in all -- dimensions, you'd do the following: -- -- nodeutil.surroundings(pos, -1, 1, -1, 1, -1, 1, callback) -- -- @param pos The position that is the center. -- @param x_begin The modifier for the beginning in the x dimension. -- @param x_end The modifier for the end in the x dimension. -- @param z_begin The modifier for the beginning in the z dimension. -- @param z_end The modifier for the end in the z dimension. -- @param y_begin The modifier for the beginning in the y dimension. -- @param y_end The modifier for the end in the y dimension. -- @param callback The callback to invoke for every surrounding node. can -- return true if iterating over the surroundings should be -- stopped. -- @return true if the iterating over the surroundings has been stopped by -- a callback. function nodeutil.surroundings(pos, x_begin, x_end, z_begin, z_end, y_begin, y_end, callback) for x = pos.x + x_begin, pos.x + x_end, 1 do for z = pos.z + z_begin, pos.z + z_end, 1 do for y = pos.y + y_begin, pos.y + y_end, 1 do if x ~= pos.x or z ~= pos.z or y ~= pos.y then local current_pos = { x = x, y = y, z = z } if callback(current_pos, minetest.get_node(current_pos)) then return true end end end end end return false end
slot0 = class("ChallengeMainMediator", import("..base.ContextMediator")) slot0.ON_COMMIT_FLEET = "ChallengeMainMediator:ON_COMMIT_FLEET" slot0.ON_FLEET_SHIPINFO = "ChallengeMainMediator:ON_FLEET_SHIPINFO" slot0.ON_PRECOMBAT = "ChallengeMainMediator:ON_PRECOMBAT" slot0.ON_SELECT_ELITE_COMMANDER = "ChallengeMainMediator:ON_SELECT_ELITE_COMMANDER" slot0.ON_OPEN_RANK = "ChallengeMainMediator:ON_OPEN_RANK" slot0.COMMANDER_FORMATION_OP = "ChallengeMainMediator:COMMANDER_FORMATION_OP" slot0.ON_COMMANDER_SKILL = "ChallengeMainMediator:ON_COMMANDER_SKILL" slot0.register = function (slot0) slot3 = getProxy(ChallengeProxy) slot0:bind(slot0.ON_OPEN_RANK, function () slot0:sendNotification(GAME.GO_SCENE, SCENE.BILLBOARD, { page = PowerRank.TYPE_CHALLENGE }) end) slot0.bind(slot0, ChallengeConst.CLICK_GET_AWARD_BTN, function (slot0, slot1) slot0:sendNotification(GAME.SUBMIT_TASK, slot1) end) slot0.bind(slot0, ChallengeConst.RESET_DATA_EVENT, function (slot0, slot1, slot2) slot0:sendNotification(GAME.CHALLENGE2_RESET, { mode = slot1, isInfiniteSeasonClear = slot2 }) end) slot0.bind(slot0, ActivityFleetPanel.ON_OPEN_DOCK, function (slot0, slot1) slot2 = slot1.shipType slot8 = getProxy(BayProxy).getRawData(slot7) slot0.contextData.editFleet = true slot16.onShip, slot16.confirmSelect, slot16.onSelected = slot0:getDockCallbackFuncs(slot5, slot4, slot3, slot6) slot0:sendNotification(GAME.GO_SCENE, SCENE.DOCKYARD, { selectedMax = 1, useBlackBlock = true, selectedMin = 0, skipSelect = true, leastLimitMsg = i18n("ship_formationMediator_leastLimit"), quitTeam = slot1.shipVO ~= nil, teamFilter = slot6, leftTopInfo = i18n("word_formation"), onShip = slot9, confirmSelect = slot10, onSelected = slot11, hideTagFlags = setmetatable({ inActivity = slot1.id }, { __index = ShipStatus.TAG_HIDE_CHALLENGE }), otherSelectedIds = slot5, ignoredIds = pg.ShipFlagMgr.GetInstance():FilterShips({ isActivityNpc = true }) }) end) slot0.bind(slot0, slot0.ON_COMMIT_FLEET, function () slot0:commitActivityFleet(slot1.id) end) slot0.bind(slot0, slot0.ON_FLEET_SHIPINFO, function (slot0, slot1) slot0:sendNotification(GAME.GO_SCENE, SCENE.SHIPINFO, { shipId = slot1.shipId, shipVOs = slot1.shipVOs }) slot0.contextData.editFleet = true end) slot0.bind(slot0, ActivityFleetPanel.ON_FLEET_RECOMMEND, function (slot0, slot1) slot0:recommendActivityFleet(slot1.id, slot1) slot3.viewComponent:setFleet(slot0.recommendActivityFleet:getActivityFleets()[slot1.id]) slot3.viewComponent:updateEditPanel() end) slot0.bind(slot0, ActivityFleetPanel.ON_FLEET_CLEAR, function (slot0, slot1) slot2 = slot0:getActivityFleets() slot2[slot1.id][slot1].clearFleet(slot4) slot0:updateActivityFleet(slot1.id, slot1, slot2[slot1.id][slot1]) slot2.viewComponent:setFleet(slot2[slot1.id]) slot2.viewComponent:updateEditPanel() end) slot0.bind(slot0, slot0.COMMANDER_FORMATION_OP, function (slot0, slot1) slot0:sendNotification(GAME.COMMANDER_FORMATION_OP, { data = slot1 }) end) slot0.bind(slot0, slot0.ON_COMMANDER_SKILL, function (slot0, slot1) slot0:addSubLayers(Context.New({ mediator = CommanderSkillMediator, viewComponent = CommanderSkillLayer, data = { skill = slot1 } })) end) slot0.bind(slot0, slot0.ON_SELECT_ELITE_COMMANDER, function (slot0, slot1, slot2) slot2:sendNotification(GAME.GO_SCENE, SCENE.COMMANDROOM, { maxCount = 1, mode = CommandRoomScene.MODE_SELECT, activeCommander = slot0:getActivityFleets()[slot1.id][slot1].getCommanders(slot4)[slot2], ignoredIds = {}, fleetType = CommandRoomScene.FLEET_TYPE_CHALLENGE, onCommander = function (slot0) return true end, onSelected = function (slot0, slot1) slot4 = getProxy(CommanderProxy).getCommanderById(slot3, slot2) for slot8, slot9 in pairs(slot0) do if slot8 == slot1 then for slot13, slot14 in pairs(slot2) do if slot14.groupId == slot4.groupId and slot13 ~= slot3 then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_can_not_select_same_group")) return end end else for slot14, slot15 in pairs(slot10) do if slot2 == slot15.id then pg.TipsMgr.GetInstance():ShowTips(i18n("commander_is_in_fleet_already")) return end end end end slot4:updateCommanderByPos(slot3, slot4) slot4.updateCommanderByPos:updateActivityFleet(slot6.id, slot1, slot4) slot1() end, onQuit = function (slot0) slot0:updateCommanderByPos(slot0.updateCommanderByPos, nil) slot0:updateActivityFleet(slot0.updateCommanderByPos.id, nil, slot0) slot0() end }) slot2.contextData.editFleet = true end) slot0.bind(slot0, slot0.ON_PRECOMBAT, function (slot0, slot1) if slot0:checkActivityFleet(slot1.id) ~= true then pg.TipsMgr.GetInstance():ShowTips(i18n("elite_disable_no_fleet")) return end if slot0:getActivityFleets()[slot1.id][slot1 + 1].isLegalToFight(slot4) == TeamType.Vanguard then pg.TipsMgr.GetInstance():ShowTips(i18n("ship_vo_vanguardFleet_must_hasShip")) return elseif slot5 == TeamType.Main then pg.TipsMgr.GetInstance():ShowTips(i18n("ship_vo_mainFleet_must_hasShip")) return end slot2.viewComponent:hideFleetEdit() if not slot3:getUserChallengeInfo(slot1) then slot2:sendNotification(GAME.CHALLENGE2_INITIAL, { mode = slot1 }) return end slot2:addSubLayers(Context.New({ mediator = ChallengePreCombatMediator, viewComponent = ChallengePreCombatLayer, data = { system = SYSTEM_CHALLENGE, actID = slot1.id, mode = slot1, func = function () slot0:tryBattle() end } })) end) slot0.viewComponent:setFleet(slot6) slot0.viewComponent:setCommanderPrefabs(getProxy(CommanderProxy):getPrefabFleet()) end slot0.listNotificationInterests = function (slot0) return { GAME.CHALLENGE2_INITIAL_DONE, GAME.CHALLENGE2_RESET_DONE, GAME.CHALLENGE2_INFO_DONE, GAME.SUBMIT_TASK_DONE, CommanderProxy.PREFAB_FLEET_UPDATE, GAME.COMMANDER_ACTIVITY_FORMATION_OP_DONE } end slot0.handleNotification = function (slot0, slot1) slot3 = slot1:getBody() slot4 = getProxy(ChallengeProxy) slot5 = getProxy(ActivityProxy) slot6 = getProxy(FleetProxy) if slot1:getName() == GAME.CHALLENGE2_INITIAL_DONE then slot8 = slot4:getUserChallengeInfo(slot7) slot0:addSubLayers(Context.New({ mediator = ChallengePreCombatMediator, viewComponent = ChallengePreCombatLayer, data = { system = SYSTEM_CHALLENGE, actID = slot5:getActivityByType(ActivityConst.ACTIVITY_TYPE_CHALLENGE).id, mode = slot3.mode, func = function () slot0:tryBattle() end } })) slot0.viewComponent.updateData(slot10) slot0.viewComponent:updatePaintingList() slot0.viewComponent:updateRoundText() slot0.viewComponent:updateSlider() slot0.viewComponent:updateFuncBtns() elseif slot2 == GAME.CHALLENGE2_RESET_DONE then if slot0.viewComponent.curMode == ChallengeProxy.MODE_INFINITE and not slot0.viewComponent:isFinishedCasualMode() then slot4:setCurMode(ChallengeProxy.MODE_CASUAL) end slot0.viewComponent:updateData() slot0.viewComponent:updateGrade(slot4:getChallengeInfo():getGradeList()) slot0.viewComponent:updateSwitchModBtn() slot0.viewComponent:updatePaintingList() slot0.viewComponent:updateRoundText() slot0.viewComponent:updateSlider() slot0.viewComponent:updateFuncBtns() elseif slot2 == GAME.CHALLENGE2_INFO_DONE then if slot0.viewComponent.curMode == ChallengeProxy.MODE_INFINITE and not slot0.viewComponent:isFinishedCasualMode() then slot4:setCurMode(ChallengeProxy.MODE_CASUAL) end slot0.viewComponent:updateData() slot0.viewComponent:updateGrade(slot4:getChallengeInfo():getGradeList()) slot0.viewComponent:updateTimePanel() slot0.viewComponent:updateSwitchModBtn() slot0.viewComponent:updatePaintingList() slot0.viewComponent:updateRoundText() slot0.viewComponent:updateSlider() slot0.viewComponent:updateFuncBtns() elseif slot2 == GAME.SUBMIT_TASK_DONE then slot0.viewComponent:emit(BaseUI.ON_ACHIEVE, slot3, function () slot0.viewComponent:updateAwardPanel() end) elseif slot2 == CommanderProxy.PREFAB_FLEET_UPDATE then slot0.viewComponent:setCommanderPrefabs(getProxy(CommanderProxy).getPrefabFleet(slot7)) slot0.viewComponent:updateCommanderPrefab() elseif slot2 == GAME.COMMANDER_ACTIVITY_FORMATION_OP_DONE then slot0.viewComponent:setFleet(slot7) slot0.viewComponent:updateEditPanel() slot0.viewComponent:updateCommanderFleet(slot6:getActivityFleets()[slot3.actId][slot3.fleetId]) end end slot0.getDockCallbackFuncs = function (slot0, slot1, slot2, slot3, slot4) slot5 = getProxy(BayProxy) slot6 = getProxy(FleetProxy) slot8 = getProxy(ActivityProxy).getActivityByType(slot7, ActivityConst.ACTIVITY_TYPE_CHALLENGE) function slot9(slot0, slot1) slot2, slot3 = ShipStatus.ShipStatusCheck("inActivity", slot0, slot1, { inActivity = slot0.id }) if not slot2 then return slot2, slot3 end for slot7, slot8 in ipairs(slot1) do if slot0:isSameKind(slot2:getShipById(slot8)) then return false, i18n("ship_formationMediator_changeNameError_sameShip") end end return true end return slot9, function (slot0, slot1, slot2) slot1() end, function (slot0) slot4 = slot1:getActivityFleets()[slot0:getActivityByType(ActivityConst.ACTIVITY_TYPE_CHALLENGE).id][slot2] if slot1.getActivityFleets()[slot0.getActivityByType(ActivityConst.ACTIVITY_TYPE_CHALLENGE).id] then slot4:removeShip(slot3) end if #slot0 > 0 then slot4:insertShip(slot4:getShipById(slot0[1]), nil, slot4.insertShip) end slot1:updateActivityFleet(slot1.id, slot2, slot4) end end return slot0
--- === hs._asm.consolepipe === --- --- Tap into Hammerspoon's stderr and stdout streams. --- --- `stdout` seems to be constantly outputting a stream of characters, but I haven't determined what they represent yet. --- --- `stderr` contains the messages from Hammerspoon which are sent to the system logs and are traditionally viewed from the Console application. --- --- Probably not that useful, but interesting none-the-less. local USERDATA_TAG = "hs._asm.consolepipe" local module = require(USERDATA_TAG..".internal") local basePath = package.searchpath(USERDATA_TAG, package.path) if basePath then basePath = basePath:match("^(.+)/init.lua$") if require"hs.fs".attributes(basePath .. "/docs.json") then require"hs.doc".registerJSONFile(basePath .. "/docs.json") end end -- private variables and methods ----------------------------------------- -- local _kMetaTable = {} -- -- planning to experiment with using this with responses to functional queries... and I -- -- don't want to keep loose generated data hanging around -- _kMetaTable._k = setmetatable({}, {__mode = "k"}) -- _kMetaTable._t = setmetatable({}, {__mode = "k"}) -- _kMetaTable.__index = function(obj, key) -- if _kMetaTable._k[obj] then -- if _kMetaTable._k[obj][key] then -- return _kMetaTable._k[obj][key] -- else -- for k,v in pairs(_kMetaTable._k[obj]) do -- if v == key then return k end -- end -- end -- end -- return nil -- end -- _kMetaTable.__newindex = function(obj, key, value) -- error("attempt to modify a table of constants",2) -- return nil -- end -- _kMetaTable.__pairs = function(obj) return pairs(_kMetaTable._k[obj]) end -- _kMetaTable.__len = function(obj) return #_kMetaTable._k[obj] end -- _kMetaTable.__tostring = function(obj) -- local result = "" -- if _kMetaTable._k[obj] then -- local width = 0 -- for k,v in pairs(_kMetaTable._k[obj]) do width = width < #tostring(k) and #tostring(k) or width end -- for k,v in require("hs.fnutils").sortByKeys(_kMetaTable._k[obj]) do -- if _kMetaTable._t[obj] == "table" then -- result = result..string.format("%-"..tostring(width).."s %s\n", tostring(k), -- ((type(v) == "table") and "{ table }" or tostring(v))) -- else -- result = result..((type(v) == "table") and "{ table }" or tostring(v)).."\n" -- end -- end -- else -- result = "constants table missing" -- end -- return result -- end -- _kMetaTable.__metatable = _kMetaTable -- go ahead and look, but don't unset this -- -- local _makeConstantsTable -- _makeConstantsTable = function(theTable) -- if type(theTable) ~= "table" then -- local dbg = debug.getinfo(2) -- local msg = dbg.short_src..":"..dbg.currentline..": attempting to make a '"..type(theTable).."' into a constant table" -- if module.log then module.log.ef(msg) else print(msg) end -- return theTable -- end -- for k,v in pairs(theTable) do -- if type(v) == "table" then -- local count = 0 -- for a,b in pairs(v) do count = count + 1 end -- local results = _makeConstantsTable(v) -- if #v > 0 and #v == count then -- _kMetaTable._t[results] = "array" -- else -- _kMetaTable._t[results] = "table" -- end -- theTable[k] = results -- end -- end -- local results = setmetatable({}, _kMetaTable) -- _kMetaTable._k[results] = theTable -- local count = 0 -- for a,b in pairs(theTable) do count = count + 1 end -- if #theTable > 0 and #theTable == count then -- _kMetaTable._t[results] = "array" -- else -- _kMetaTable._t[results] = "table" -- end -- return results -- end -- Public interface ------------------------------------------------------ -- Return Module Object -------------------------------------------------- return module
local om={} return om
object_mobile_som_som_mustafarian_phantom_bandit = object_mobile_som_shared_som_mustafarian_phantom_bandit:new { } ObjectTemplates:addTemplate(object_mobile_som_som_mustafarian_phantom_bandit, "object/mobile/som/som_mustafarian_phantom_bandit.iff")
arr = { "monday", "tuesday", "wednesday" } for i=1,3 do print (arr[i]) end
---@class ClassToBeAliased ---@field a string ---@alias MyAlias ClassToBeAliased ---@type MyAlias local myAlias ---@type ClassToBeAliased local classToBeAliased classToBeAliased = myAlias classToBeAliased = <error descr="Type mismatch. Required: 'ClassToBeAliased' Found: '1'">1</error> myAlias = classToBeAliased myAlias = <error descr="Type mismatch. Required: 'ClassToBeAliased' Found: '1'">1</error> ---@alias UnionAlias string|ClassToBeAliased ---@type string local aString ---@type UnionAlias local unionAlias unionAlias = aString aString = <error descr="Type mismatch. Required: 'string' Found: 'UnionAlias'">unionAlias</error> unionAlias = classToBeAliased classToBeAliased = <error descr="Type mismatch. Required: 'ClassToBeAliased' Found: 'UnionAlias'">unionAlias</error> unionAlias = myAlias myAlias = <error descr="Type mismatch. Required: 'ClassToBeAliased' Found: 'UnionAlias'">unionAlias</error> ---@alias AliasedFunction fun(a: string): void ---@type AliasedFunction local aliasedFunction aliasedFunction(<error descr="Type mismatch. Required: 'string' Found: '1'">1</error>) aliasedFunction("okay") ---@type fun(a: MyAlias, b: MyAlias): void local myAliasFun myAliasFun(classToBeAliased, <error descr="Type mismatch. Required: 'ClassToBeAliased' Found: '1'">1</error>) myAliasFun(classToBeAliased, classToBeAliased) ---@alias IdentifierString 0 ---@alias IdentifierNumber 1 ---@type IdentifierString local STRING = 0 ---@type IdentifierNumber local NUMBER = 1 ---@alias Identifier IdentifierString | IdentifierNumber ---@alias StringTupleAlias {[1]: IdentifierString, [2]: string} ---@alias NumberTupleAlias {[1]: IdentifierNumber, [2]: number} ---@alias IdentifiedTuple StringTupleAlias | NumberTupleAlias ---@type IdentifiedTuple local identifiedTuple identifiedTuple = {STRING, "a string"} identifiedTuple = {<error descr="Type mismatch. Required: 'IdentifierString' Found: 'IdentifierNumber', on union candidate { [1]: IdentifierString, [2]: string }">NUMBER</error>, <error descr="Type mismatch. Required: 'number' Found: '\"a string\"', on union candidate { [1]: IdentifierNumber, [2]: number }">"a string"</error>} identifiedTuple = {<error descr="Type mismatch. Required: 'IdentifierNumber' Found: 'IdentifierString', on union candidate { [1]: IdentifierNumber, [2]: number }">STRING</error>, <error descr="Type mismatch. Required: 'string' Found: '1', on union candidate { [1]: IdentifierString, [2]: string }">1</error>} identifiedTuple = {NUMBER, 1} ---@type Identifier local identifier = identifiedTuple[1] STRING = <error descr="Type mismatch. Required: '0' Found: 'IdentifierNumber | IdentifierString'">identifiedTuple[1]</error> NUMBER = <error descr="Type mismatch. Required: '1' Found: 'IdentifierNumber | IdentifierString'">identifiedTuple[1]</error> identifiedTuple[1] = <error descr="Type mismatch. Required: '1' Found: 'IdentifierString', on union candidate { [1]: IdentifierNumber, [2]: number }">STRING</error> identifiedTuple[1] = <error descr="Type mismatch. Required: '0' Found: 'IdentifierNumber', on union candidate { [1]: IdentifierString, [2]: string }">NUMBER</error> ---@alias NumberArray number[] ---@alias StringArray string[] ---@type NumberArray local aliasedNumberArray ---@type number[] local numberArray ---@type StringArray local aliasedStringArray aliasedNumberArray = numberArray numberArray = aliasedNumberArray aliasedNumberArray = {1, 2, 3} numberArray = {1, 2, 3} aliasedNumberArray = <error descr="Type mismatch. Required: 'number[]' Found: 'StringArray'">aliasedStringArray</error> aliasedStringArray = <error descr="Type mismatch. Required: 'string[]' Found: 'NumberArray'">aliasedNumberArray</error> ---@generic K, V ---@param tab table<K, V> local function acceptArrayAsGenericTable(tab) end ---@alias SomeAliasedType number ---@alias SomeAliasedArrayOfAliasedType SomeAliasedType[] ---@type SomeAliasedArrayOfAliasedType local aliasedArrayOfAliasedType acceptArrayAsGenericTable({1, 2, 3}) acceptArrayAsGenericTable(aliasedArrayOfAliasedType) acceptArrayAsGenericTable(<error descr="Type mismatch. Required: 'table<K, V>' Found: '1'">1</error>)
include("shared.lua") include("player_class/player_sslobby.lua") include("cl_scoreboard.lua") include("modules/sh_link.lua") include("modules/cl_link.lua") include("modules/sh_chairs.lua") include("modules/cl_chairs.lua") include("modules/cl_worldpicker.lua") include("modules/sh_minigame.lua") include("modules/cl_minigame.lua") include("modules/cl_worldpanel.lua") include("modules/sh_leaderboard.lua") include("modules/cl_leaderboard.lua") include("modules/sh_sound.lua") SS.Lobby.ScreenDistance = CreateClientConVar("sslobby_screendistance", "2048", true) SS.Lobby.MusicVolume = CreateClientConVar("sslobby_musicvolume", "20", true) --------------------------------------------------------- -- --------------------------------------------------------- function GM:InitPostEntity() local music = SS.Lobby.Sound.New("lobby_music", LocalPlayer(), "skeyler/lounge/lobby01.mp3", false) end --------------------------------------------------------- -- --------------------------------------------------------- function GM:HUDPaint() self.BaseClass:HUDPaint() end
return {[1]={stats={[1]="physical_damage_%_to_add_as_fire"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Extra Fire Damage"}}}},[2]={stats={[1]="physical_damage_%_to_add_as_lightning"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Extra Lightning Damage"}}}},[3]={stats={[1]="physical_damage_%_to_add_as_cold"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Extra Cold Damage"}}}},[4]={stats={[1]="base_movement_velocity_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Quick"}}}},[5]={stats={[1]="maximum_life_+%"},lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Extra Life"},[2]={limit={[1]={[1]="#",[2]=-1}},text="Reduced Life"}}}},[6]={stats={[1]="physical_damage_reduction_rating_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Armoured"}}}},[7]={stats={[1]="damage_+%"},lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Extra Damage"}}}},[8]={stats={[1]="life_leech_from_physical_attack_damage_permyriad"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Leeches Life"}}}},[9]={stats={[1]="attack_speed_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Fast Attacks"}}}},[10]={stats={[1]="life_regeneration_rate_per_minute_%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Life Regen"}}}},[11]={stats={[1]="maximum_energy_shield_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Bonus Energy Shield"}}}},[12]={stats={[1]="accuracy_rating_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Accurate"}}}},[13]={stats={[1]="evasion_rating_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Evasive"}}}},[14]={stats={[1]="base_cannot_be_stunned"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Unwavering"}}}},[15]={stats={[1]="display_monster_wealth_mod"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Wealthy"}}}},[16]={stats={[1]="number_of_additional_projectiles"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Extra Projectiles"}}}},[17]={stats={[1]="critical_strike_chance_+%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Powerful Crits"}}}},[18]={stats={[1]="immune_to_curses"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Curse Immune"}}}},[19]={stats={[1]="hexproof"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Hexproof"}}}},[20]={stats={[1]="monster_grants_frenzy_charges_to_allies_within_distance_on_death"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Group Frenzy on Death"}}}},[21]={stats={[1]="gain_frenzy_charge_for_each_quarter_life_removed"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Frenzy as Damaged"}}}},[22]={stats={[1]="gain_power_charge_for_each_quarter_life_removed"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Power Charges as Damaged"}}}},[23]={stats={[1]="add_endurance_charge_on_skill_hit_%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gains Endurance Charges"}}}},[24]={stats={[1]="add_frenzy_charge_on_skill_hit_%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gains Frenzy Charges"}}}},[25]={stats={[1]="add_power_charge_on_skill_hit_%"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gains Power Charges"}}}},[26]={lang={English={}}},[27]={lang={English={}}},[28]={stats={[1]="monster_casts_arctic_breath_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Arctic Breath"}}}},[29]={stats={[1]="monster_casts_firestorm_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Firestorm"}}}},[30]={stats={[1]="monster_casts_puncture_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Uses Puncture"}}}},[31]={stats={[1]="monster_casts_coldsnap_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Cold Snap"}}}},[32]={stats={[1]="monster_casts_assassins_mark_curse_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Assassins's Mark"}}}},[33]={stats={[1]="monster_casts_elementral_weakness_curse_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Elemental Weakness"}}}},[34]={stats={[1]="monster_casts_enfeeble_curse_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Enfeeble"}}}},[35]={stats={[1]="monster_casts_fireball_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Fireball"}}}},[36]={stats={[1]="monster_casts_ice_nova_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Ice Nova"}}}},[37]={stats={[1]="monster_casts_ice_spear_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Ice Spear"}}}},[38]={stats={[1]="monster_casts_projectile_vulnerability_curse_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Projectile Weakness"}}}},[39]={stats={[1]="monster_casts_shock_nova_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Shock Nova"}}}},[40]={stats={[1]="monster_casts_spark_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts Spark"}}}},[41]={stats={[1]="monster_casts_vulnerability_curse_text"},lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Casts 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charging"}}}},["monster_casts_frenzy_text"]=67,["monster_fires_caustic_arrows_text"]=50,["monster_summons_skeletons_text"]=56,["monster_explodes_on_death_text"]=45,["monster_fires_a_rain_of_arrows_text"]=46,["monster_has_movement_skill_damage_aura_text"]=128,["cannot_have_life_leeched_from"]=140,["monster_gain_power_charge_on_kin_death"]=78,["monster_casts_mass_frenzy_text"]=65,["display_monster_vaal_storm_call"]=130,["monster_casts_conductivity_text"]=98,["gain_power_charge_for_each_quarter_life_removed"]=22,["monster_has_temporal_chains_aura_text"]=127,["physical_damage_reduction_rating_+%"]=6,["monster_uses_phase_run_text"]=63,["add_endurance_charge_on_skill_hit_%"]=23,["monster_throws_beartraps_text"]=90,["monster_casts_puncture_text"]=30,["evasion_rating_+%"]=13,["monster_casts_ice_nova_text"]=36,["monster_channels_lightning_text"]=101,["monster_uses_enduring_cry_text"]=58,["base_physical_damage_%_to_convert_to_fire"]=74,["monster_casts_ice_shield_text"]=104,["monster_casts_arctic_breath_text"]=28,["display_monster_may_inflict_maim"]=142,["monster_casts_warlords_mark_curse_text"]=42,["life_leech_from_physical_attack_damage_permyriad"]=8,["chance_to_dodge_attacks_%_while_phasing"]=136,["display_monster_uses_whirling_blades_text"]=109,["maximum_energy_shield_+%"]=11,["monster_casts_discharge_text"]=106,["monster_uses_mass_power_text"]=85,["monster_raises_undead_text"]=53,["chance_to_dodge_spells_%_while_phased"]=136,["base_avoid_chill_%"]=113,["monster_casts_ice_spear_text"]=37,["base_avoid_freeze_%"]=112,["display_monster_casts_vaal_detonate_dead_text"]=129,["monster_summons_exploding_spawn_text"]=54,["display_monster_causes_ground_desecration"]=135,["number_of_additional_projectiles"]=16,["monster_casts_arc_text"]=102,["display_monster_casts_lightning_warp_text"]=110,["spell_block_%"]=88,["maximum_life_+%"]=5,["attack_speed_+%"]=9,["damage_+%"]=7,["base_physical_damage_%_to_convert_to_chaos"]=75,["monster_casts_molten_shell_text"]=68,["monster_uses_lightning_strike_text"]=62,["curse_on_hit_%_vulnerability"]=71,["monster_uses_flicker_strike_text"]=59,["display_monster_uses_vaal_burning_arrow"]=131,["monster_uses_shockwave_text"]=86,["monster_uses_mass_endurance_text"]=84,["monster_casts_fireball_text"]=35,["display_monster_uses_far_shot_text"]=119,["monster_casts_enfeeble_curse_text"]=34,["monster_casts_elementral_weakness_curse_text"]=33,["physical_damage_%_to_add_as_lightning"]=2,["monster_casts_augmented_fireballs_text"]=100,["monster_casts_vulnerability_curse_text"]=41,["monster_casts_lightning_thorns_text"]=91,["monster_casts_glacial_cascade_text"]=132,["monster_throws_caustic_bombs_text"]=93,["monster_casts_assassins_mark_curse_text"]=32,["monster_uses_glacial_hammer_text"]=60,["display_summons_water_elementals_text"]=107,["monster_fires_lightning_arrows_text"]=49,["monster_leaps_onto_enemies_text"]=52,["monster_casts_flammability_text"]=99,["gain_frenzy_charge_for_each_quarter_life_removed"]=21,["monster_fires_explosive_arrows_text"]=48,["combined_base_block_%"]=87,["monster_casts_freezing_pulse_text"]=95,["base_cannot_be_stunned"]=14,["accuracy_rating_+%"]=12,hexproof=19,["monster_throws_fire_bombs_text"]=92,["monster_casts_unholy_fire_text"]=105,["monster_casts_projectile_vulnerability_curse_text"]=38,["display_monster_casts_devouring_totem_skill_text"]=121,["monster_explodes_on_its_target_text"]=44,["trigger_charge_additional_block_chance_against_projectiles_%"]=143,["monster_ground_fire_on_death_%_max_damage_to_deal_per_minute"]=79,["monster_cleaves_text"]=96,["life_regeneration_rate_per_minute_%"]=10,["base_movement_velocity_+%"]=4,["monster_detonates_corpses_text"]=43,["monster_casts_flask_charge_nova_text"]=124,["display_monster_wealth_mod"]=15,["display_monster_may_inflict_bleeding"]=141,["base_chance_to_dodge_spells_%"]=139,["display_monster_casts_frostbite_text"]=111,["action_speed_+%_minimum_value"]=138,["curse_on_hit_%_temporal_chains"]=72,["action_speed_cannot_be_reduced_below_base"]=137,["display_monster_casts_wither"]=134,["monster_enrages_on_low_life_text"]=133,["monster_summons_monkeys_from_nearby_trees_text"]=55,["display_monster_spike_nova_on_death_text"]=117,["monster_casts_shock_nova_text"]=39,["base_avoid_ignite_%"]=114,["monster_has_damage_taken_aura_text"]=126,["monster_throws_chaos_bombs_text"]=94,["base_avoid_shock_%"]=115,["monster_grants_frenzy_charges_to_allies_within_distance_on_death"]=20,["base_physical_damage_%_to_convert_to_lightning"]=73,["display_monster_ice_spear_nova_on_death_text"]=118,["monster_ground_ice_on_death_base_area_of_effect_radius"]=80,["monster_ground_tar_on_death_base_area_of_effect_radius"]=81,["curse_on_hit_%_flammability"]=116,["monster_raises_zombies_text"]=103,["monster_gain_frenzy_charge_on_kin_death"]=77,["physical_damage_%_to_add_as_cold"]=3,["monster_summons_spawn_text"]=57,["monster_fires_split_arrows_text"]=51,["immune_to_curses"]=18,["monster_casts_spark_text"]=40,["monster_casts_coldsnap_text"]=31,["monster_caustic_cloud_on_death_%_max_damage_to_deal_per_minute"]=82,["display_monster_casts_lightning_nova_text"]=122,["base_chance_to_dodge_%"]=139,["display_monster_uses_double_strike_text"]=108,["add_power_charge_on_skill_hit_%"]=25,["base_physical_damage_%_to_convert_to_cold"]=76,["add_frenzy_charge_on_skill_hit_%"]=24,["necromancer_additional_rarity_levels_can_be_raised"]=83,["monster_fires_burning_arrows_text"]=47,["monster_casts_bleed_nova_text"]=125,["monster_casts_fire_nova_text"]=123,["monster_casts_ethereal_knives_text"]=89,["critical_strike_chance_+%"]=17,["monster_casts_viper_strike_text"]=69,["monster_casts_elemental_hit_text"]=70,["monster_casts_temporal_chains_text"]=66,["monster_fires_ice_shot_arrows_text"]=97,["monster_casts_firestorm_text"]=29,["monster_casts_shield_charge_text"]=64,["monster_uses_ground_slam_text"]=61,["physical_damage_%_to_add_as_fire"]=1,["display_monster_uses_suppressing_fire_text"]=120}
local log = require 'log' -- Settings -- A hacknet node needs to produce (cost of upgrade * this) before we'll buy the -- next upgrade. local HACKNET_COST_FACTOR = 0 --2 -- Time to wait between checks, seconds. local TIME_BETWEEN_BUYS = 5.0 local function upgradeHacknet(budget, did_upgrade) log.debug("UpgradeHacknet(budget=%.0f)", budget) local nodes = {} for i=0,ns.hacknet:numNodes()-1 do local node = { id=i; cost = math.huge } for _,stat in ipairs { "Level", "Ram", "Core", "Cache" } do local cost = ns.hacknet["get"..stat.."UpgradeCost"](ns.hacknet, i, 1) if cost < node.cost then node.cost = cost node.upgrade = stat end end table.insert(nodes, node) end table.sort(nodes, f'x,y => x.cost < y.cost') local node = nodes[1] if node and node.upgrade and node.cost < budget then ns.hacknet["upgrade"..node.upgrade](ns.hacknet, node.id, 1) return upgradeHacknet(budget - node.cost) end return did_upgrade end -- TODO: this should buy nodes based on how much money *all* nodes have made since -- the last upgrade/node purchase. local function buyNewHacknet(budget) -- Make it more reluctant to buy more nodes the more nodes we have. local nhacknets = ns.hacknet:numNodes() budget = budget / (1 + nhacknets) log.debug("BuyNewHacknet(budget=%.0f)", budget) local cost = ns.hacknet:getPurchaseNodeCost() if cost > budget then return false end log.info("Buying hacknet-node-%.0f for $%.0f", nhacknets, cost) ns.hacknet:purchaseNode() return true end local last_hashes = 0 local function spendHashes(budget) -- Figure out how many hashes we produced since last time we spent them, and -- how fast we're producing new hashes. local produced = ns.hacknet:numHashes() - last_hashes local rate = 0 for i=0,ns.hacknet:numNodes()-1 do rate = rate + ns.hacknet:getNodeStats(i).production end log.info("spend hashes, prd=%.0f, rate=%.5f", produced, rate) -- Based on hash production rate, figure out how many we're willing to spend -- on money that can be folded back into the hacknet network. -- We want this to be 100% if we're producing less than one hash per second, -- gradually dropping off past that. local hash_budget = produced / math.log(math.max(2,rate), 2) log.info("hash_budget %f", hash_budget) while ns.hacknet:hashCost('Generate Coding Contract') < ns.hacknet:numHashes() do ns.hacknet:spendHashes('Generate Coding Contract') hash_budget = hash_budget - ns.hacknet:hashCost('Generate Coding Contract') end while ns.hacknet:hashCost('Sell for Money') < hash_budget do ns.hacknet:spendHashes('Sell for Money') hash_budget = hash_budget - ns.hacknet:hashCost('Sell for Money') end last_hashes = last_hashes:min(ns.hacknet:numHashes()) return false end local BUYS = { {spendHashes, 1.0}; {buyNewHacknet, 0.5}; {upgradeHacknet, 0.1}; } ns:disableLog "ALL" while true do local money = ns:getServerMoneyAvailable 'home' for _,buy in ipairs(BUYS) do if buy[1](money * buy[2]) then break end end ns:sleep(TIME_BETWEEN_BUYS) end
return {'afijn'}
#!/usr/bin/env lua5.3 print("put numer") i = io.read() io.write(i * 5)
ACF.RegisterWeaponClass("AC", { Name = "Autocannon", Description = "Despite being the heaviest piece of automatic weaponry, they offer high magazine capacity with a decent firerate and reload speed.", Model = "models/autocannon/autocannon_50mm.mdl", Sound = "acf_base/weapons/ac_fire4.mp3", MuzzleFlash = "auto_muzzleflash_noscale", IsScalable = true, Mass = 1953, -- Relative to the model's volume Spread = 0.2, Round = { MaxLength = 40, -- Relative to the Base caliber, in cm PropLength = 32.5, -- Relative to the Base caliber, in cm }, Preview = { Height = 80, FOV = 60, }, Caliber = { Base = 50, Min = 20, Max = 50, }, MagSize = { Min = 500, Max = 200, }, MagReload = { Min = 10, Max = 20, }, Cyclic = { Min = 250, Max = 150, }, }) ACF.RegisterWeapon("20mmAC", "AC", { Caliber = 20, }) ACF.RegisterWeapon("30mmAC", "AC", { Caliber = 30, }) ACF.RegisterWeapon("40mmAC", "AC", { Caliber = 40, }) ACF.RegisterWeapon("50mmAC", "AC", { Caliber = 50, }) ACF.SetCustomAttachment("models/autocannon/autocannon_50mm.mdl", "muzzle", Vector(120), Angle(0, 0, 180)) ACF.AddHitboxes("models/autocannon/autocannon_50mm.mdl", { Breech = { Pos = Vector(-3, 0, -1.6), Scale = Vector(52, 15, 19), Sensitive = true, }, Barrel = { Pos = Vector(65), Scale = Vector(83, 5, 5), } })
local cfg = {} cfg.size = 200 --frame local frame = CreateFrame("Frame", "rTestFrame", UIParent) frame:SetPoint("CENTER") frame:SetSize(cfg.size,cfg.size) frame:SetBackdrop({bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }}) --scrollFrame local scrollFrame = CreateFrame("ScrollFrame", "$parentScrollFrame", frame) scrollFrame:SetPoint("BOTTOM") scrollFrame:SetSize(cfg.size,cfg.size) --scrollChild local scrollChild = CreateFrame("Frame") scrollChild:SetSize(cfg.size,cfg.size) --scrollFrame:SetScrollChild scrollFrame:SetScrollChild(scrollChild) --add test objects to scrollchild --dwarf artifact model local m2 = CreateFrame("PlayerModel",nil,scrollChild) m2:SetSize(cfg.size,cfg.size) m2:SetPoint("CENTER") m2:SetCamDistanceScale(0.5) m2:SetDisplayInfo(38699) local t = m2:CreateTexture(nil,"BACKGROUND",nil,-8) t:SetAllPoints(m2) t:SetColorTexture(1,1,1) t:SetVertexColor(0,1,0) t:SetAlpha(0.3) frame.scrollFrame = scrollFrame function frame:Update(perc) --perc range 0..1 local h = cfg.size*perc local vs = cfg.size-h self.scrollFrame:SetVerticalScroll(vs) self.scrollFrame:SetHeight(h) end --change the scrollframe position frame:Update(0.25) --chat commands --/run rTestFrame:Update(1) --/run rTestFrame:Update(0.75) --/run rTestFrame:Update(0.5) --/run rTestFrame:Update(0.25)
local ADDON = "AzeriteUI" if not CogWheel then return end; local Core = CogWheel("LibModule"):GetModule(ADDON) if (not Core) then return end local ActionBarsParent; local Test_ToggleAzeriteUI = function(forced) local CogWheel = _G.CogWheel if CogWheel then local LibFader = CogWheel("LibFader", true) if LibFader then LibFader:SetObjectFadeOverride(forced) end local LibModule = CogWheel("LibModule", true) if LibModule then local AzeriteUI = LibModule:GetModule("AzeriteUI", true) if AzeriteUI then local ActionBars = AzeriteUI:GetModule("ActionBarMain", true) if (ActionBars) then ActionBars:SetForcedVisibility(forced) end end end end end local ButtonName = "AzeriteUIActionButton"; local DefaultParent, DefaultScale; local function TakeFramesOut(frame, state) if not frame then return; end if state then frame:SetParent(Narci_SharedAnimatedParent); frame:SetScale(DefaultScale); else frame:SetParent(DefaultParent); frame:SetScale(1); end end function Bridge_AzeriteUI_ShowActionBars(state) if not (DefaultParent and DefaultParent) then return; end for i=1, 24 do --print(i..": "..tostring(_G[ButtonName..i]:IsEnabled())) TakeFramesOut(_G[ButtonName..i], state) end; end local Bridge = CreateFrame("Frame", "AddonBridge-AzeriteUI"); Bridge:RegisterEvent("VARIABLES_LOADED"); Bridge:SetScript("OnEvent",function(self,event,...) local ReferenceButton = _G[ButtonName.."1"]; DefaultParent = ReferenceButton:GetParent(); DefaultScale = ReferenceButton:GetEffectiveScale(); --print("Scale is "..DefaultScale) end)
local floor_info = new_struct() function floor_info:init(number, npc_level_min, npc_level_max) self.number = number self.npc_level_min = npc_level_min self.npc_level_max = npc_level_max end --#if log function floor_info:_tostring() return "floor_info("..joinstr(", ", self.number, self.npc_level_min, self.npc_level_max)..")" end --#endif return floor_info
object_mobile_wod_reanimated_witch_11 = object_mobile_shared_wod_reanimated_witch_11:new { } ObjectTemplates:addTemplate(object_mobile_wod_reanimated_witch_11, "object/mobile/wod_reanimated_witch_11.iff")
cfg = {} doifexists('_cfg.lua') foreach(file.list(), function(filename, size) if filename == '_cfg.lua' then return end local pref_start, pref_end = filename:find('_cfg.', 1, true) local suf_start, suf_end = filename:find('.lua', 1, true) if pref_start == 1 and suf_end == filename:len() then log('load config', filename) dofile(filename) end end)
Weapon.PrettyName = "FAMAS F1" Weapon.WeaponID = "fas2_famas" Weapon.DamageMultiplier = 1 Weapon.WeaponType = WEAPON_PRIMARY
function InputLayer_CB(itemtag, toplayer, eventtag, toptag, sublayertag, text) if toptag == ktag_TitleSceneLayer then if sublayertag == CCTSTL_Input then local layertag = toptag + sublayertag; if eventtag == CCET_Enter then _TitleScene_PauseMenuLayer(toplayer, toptag); _TitleScene_StopInputHintAction(toplayer, layertag) elseif eventtag == CCET_Leave then _TitleScene_ResumeMenuLayer(toplayer, toptag); game.SetUsername(text); if text == "" then _TitleScene_RunInputHintAction(toplayer, layertag); end end end end end
include('shared.lua') function ENT:Initialize() self.RealModel = "models/monsters/chimera2.mdl" end function ENT:Draw() self:SetModel("models/monsters/chimera2.mdl") self:DrawModel() end
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "TechResearched", Effects = { PlaceObj('SpawnSubsurfaceDeposits', { 'Amount', 5, 'ResourceAmount', 750000, 'Grade', "High", }), PlaceObj('SpawnSubsurfaceDeposits', { 'Amount', 3, 'Resource', "PreciousMetals", 'ResourceAmount', 500000, 'Grade', "High", }), }, Enabled = true, Prerequisites = { PlaceObj('IsTechId', { 'Field', "Storybits", 'TechId', "SurveyOffer", }), }, ScriptDone = true, TextReadyForValidation = true, TextsDone = true, Trigger = "TechResearchedTrigger", group = "Sponsor", id = "SurveyOffer_TechEffect", })
if RegisterFrameworkCommand == nil then -- polyfill RegisterFrameworkCommand = function (name, handler, restricted) if type(name) == 'table' then for _, c in ipairs(name) do RegisterFrameworkCommand(c, handler, restricted) end else RegisterCommand(name, handler, restricted) end end end if GetConvar('tfnrp_framework_init', 'false') == 'true' then IsHudHidden = exports.framework.IsHudHidden function IsLEO() return exports.framework:GetLocalClientDuty() > 0 end else function IsHudHidden() return false end function IsLEO() return IsPedInAnyPoliceVehicle(PlayerPedId()) end end -- config setup Constants = { Distance = Config.Distance + 0.0, Excluded = Config.Excluded, DefaultKeybind = Config.DefaultKeybind, } local GetPlayerIdentifierMethods = { function(serverId) return '<C>Player ' .. serverId .. '</C>' end, function(_, playerPed, vehicle) local hash = GetEntityModel(vehicle) local seats = GetVehicleModelNumberOfSeats(hash) local names = { 'Driver', 'Passenger', 'Rear left passenger', 'Rear right passenger', 'Far rear left passenger', 'Far rear right passenger', } for seat = 1, math.min(#names, seats) do if GetPedInVehicleSeat(vehicle, seat - 2) == playerPed then return names[seat] end end end, function(serverId) return '<C>' .. GetPlayerName(serverId) .. '</C>' end, } --- GetPlayerIdentifier is a reserved namespace GetPlayerIdentifier_ = GetPlayerIdentifierMethods[Config.PlayerIdentifierType] GetPlayerIdentifierMethods = nil Config = nil function DoesPedVehicleHaveSeatbelt(ped) if not IsPedInAnyVehicle(ped) or IsPedOnAnyBike(ped) or IsPedInAnyBoat(ped) or IsPedInAnyPlane(ped) or IsPedInAnyHeli(ped) then return false, false end local vehicle = GetVehiclePedIsIn(ped) local model = GetEntityModel(vehicle) if Constants.Excluded[model] then if Constants.Excluded[model] == 2 then return true, true elseif type(Constants.Excluded[model]) == 'table' then for seat, type in pairs(Constants.Excluded[model]) do if GetPedInVehicleSeat(vehicle, seat - 2) == ped then return false, type == 2 end end end end return true, false end function Fwv(entity) local hr = GetEntityHeading(entity) + 90.0 if hr < 0.0 then hr = 360.0 + hr end hr = hr * 0.0174533 return { x = math.cos(hr) * 2.0, y = math.sin(hr) * 2.0 } end function ShowNotification(string) BeginTextCommandThefeedPost('STRING') AddTextComponentSubstringPlayerName(string) EndTextCommandThefeedPostTicker(true, true) end function ShowHelpText(text, beep) SetTextComponentFormat('STRING') AddTextComponentSubstringPlayerName(text) EndTextCommandDisplayHelp(0, 0, beep, -1) end
--[[-- http://lua-users.org/wiki/TernaryOperator 这个上面还有其他方法,可以参考 因为lua中没有?:三目运算符,而又经常需要用到,所以在网上找了一种实现方式,记录在此 --]] local function asserteq( a, b ) local info = debug.getinfo(2, "nSl") local line = string.format("[ line : %-4d] ", info.currentline) a, b = tostring( a ), tostring( b ) if a == b then print(line .. a .. ' = ' .. b) else print(line .. a .. ' ~= ' .. b) end end function fif(condition, if_true, if_false) if condition then return if_true else return if_false end end function fif_fn(condition, if_true_fn, if_false_fn) if condition then return if_true_fn() else return if_false_fn() end end ---test asserteq(fif(true, "if_true", "if_false"), "if_true") asserteq(fif(false, "if_true", "if_false"), "if_false") asserteq(fif_fn(true, function () return "if_true" end, function () return "if_false" end), "if_true") asserteq(fif_fn(false, function () return "if_true" end, function () return "if_false" end), "if_false")
print(tonumber(123)) --> =123 print(tonumber("321")) --> =321 print(tonumber("-12.45")) --> =-12.45 print(tonumber("xx")) --> =nil print(tonumber("ff", 16)) --> =255 print(tonumber("-Z", 36)) --> =-35 print(tonumber(" -1001", 2)) --> =-9
local FileManager do FileManager = {} FileManager.__index = FileManager local string_byte = string.byte local string_char = string.char local string_sub = string.sub local parsers parsers = { ["dictionary"] = function(str, obj, idx) local result = {} if obj.length then -- premade dict! local child for i = 1, obj.length do child = obj.map[i] result[child.name], idx = parsers[child.type](str, child, idx) end else local length length, idx = parsers.number(str, nil, idx) local strparser = parsers.string local parser, child = parsers[obj.objects.type], obj.objects local name for i = 1, length do name, idx = strparser(str, nil, idx) result[name], idx = parser(str, child, idx) end end return result, idx end, ["array"] = function(str, obj, idx) local result = {} if obj.length then -- premade map! local child for i = 1, obj.length do child = obj.map[i] result[i], idx = parsers[child.type](str, child, idx) end else local length length, idx = parsers.number(str, nil, idx) local parser, child = parsers[obj.objects.type], obj.objects for i = 1, length do result[i], idx = parser(str, child, idx) end end return result, idx end, ["boolean"] = function(str, obj, idx) return string_sub(str, idx, idx) == "1", idx + 1 end, ["string"] = function(str, obj, idx) local length = obj and obj.length if not length then length, idx = parsers.number(str, nil, idx) end return string_sub(str, idx, idx - 1 + length), idx + length end, ["number"] = function(str, obj, idx) local length = string_byte(str, idx) return tonumber(string_sub(str, idx + 1, idx + length)), idx + 1 + length end } local writers writers = { ["dictionary"] = function(data, obj, str) if obj.length then -- premade map local child for i = 1, obj.length do child = obj.map[i] str = writers[child.type](data[child.name], child, str) end else local _str = "" local length = 0 local strwriter = writers.string local writer, child = writers[obj.objects.type], obj.objects for key, value in next, data do _str = strwriter(key, nil, _str) _str = writer(value, child, _str) length = length + 1 end str = writers.number(length, nil, str) .. _str end return str end, ["array"] = function(data, obj, str) if obj.length then -- premade map local child for i = 1, obj.length do child = obj.map[i] str = writers[child.type](data[i], child, str) end else local length = #data str = writers.number(length, nil, str) local writer, child = writers[obj.objects.type], obj.objects for i = 1, #data do str = writer(data[i], child, str) end end return str end, ["boolean"] = function(data, obj, str) return str .. (data and "1" or "0") end, ["string"] = function(data, obj, str) if not (obj and obj.length) then str = writers.number(#data, nil, str) end return str .. data end, ["number"] = function(data, obj, str) local encoded = tostring(data) return str .. string_char(#encoded) .. encoded end } local prepare_object function prepare_object(obj) assert(obj.type, "every object must have a type") if obj.type == "dictionary" then assert(obj.objects or obj.map, "a dictionary must have either a premade map or an objects list") assert(not (obj.objects and obj.map), "a dictionary can't have both a premade map and an objects list") assert(not obj.length, "a dictionary can't have the length variable set to it") if obj.map then obj.length = #obj.map local child for index = 1, obj.length do child = obj.map[index] assert(child.name, "every object in the map of a dictionary must have a name") prepare_object(child) end else assert(not obj.objects.name, "the object type in a dynamic dictionary can't have a premade name") prepare_object(obj.objects) end elseif obj.type == "array" then assert(obj.objects or obj.map, "an array must have either a premade map or an objects list") assert(not (obj.objects and obj.map), "an array can't have both a premade map and an objects list") assert(not obj.length, "an array can't have the length variable set to it") if obj.map then obj.length = #obj.map local child for index = 1, obj.length do prepare_object(obj.map[index]) end else prepare_object(obj.objects) end elseif obj.type == "boolean" then -- nothing elseif obj.type == "string" then if obj.length then assert(type(obj.length) == "number", "length attribute of a string must be either nil or a number") end elseif obj.type == "number" then -- nothing else error("unknown object type: '" .. obj.type .. "'") end end local validity_checks function validity_checks(data, obj) local data_type = type(data) if obj.type == "dictionary" then assert(data_type == "table", "object must be a table in order to be casted to a dictionary") if obj.length then local length = 0 local valid for key, value in next, data do valid = false length = length + 1 for i = 1, obj.length do if obj.map[i].name == key then valid = true validity_checks(value, obj.map[i]) break end end assert(valid, "table must have the same keys as the premade dictionary map") end assert(length == obj.length, "table must have the same length as the premade dictionary map") else local object = obj.objects for key, value in next, data do assert(type(key) == "string", "table indexes must be strings in order to be casted to a dynamic dictionary") validity_checks(value, object) end end elseif obj.type == "array" then assert(data_type == "table", "object must be a table in order to be casted to a array") if obj.length then assert(#data == obj.length, "table must have the same length as the premade array map") for i = 1, #data do validity_checks(data[i], obj.map[i]) end else local object = obj.objects for i = 1, #data do validity_checks(data[i], object) end end elseif obj.type == "boolean" then -- no specific type needed elseif obj.type == "string" then assert(data_type == "string", "object must be a string in order to be written as one") if obj.length then assert(#data == obj.length, "string must have the same length as the allocated for the string") end elseif obj.type == "number" then assert(data_type == "number", "object must be a number in order to be written as one") end end function FileManager.new(struct) return setmetatable({ ready = false, struct = struct, validity = true }, FileManager) end function FileManager:disableValidityChecks() self.validity = false return self end function FileManager:prepare() prepare_object(self.struct) self.ready = true return self end function FileManager:load(string) assert(self.ready, "FileManager needs to be prepared before using it") return parsers[self.struct.type](string, self.struct, 1) end function FileManager:check(data) validity_checks(data, self.struct) return self end function FileManager:dump(data) assert(self.ready, "FileManager needs to be prepared before using it") if self.validity then self:check(data) end return writers[self.struct.type](data, self.struct, "") end end
--Dynamic Commands local version=12.2 --RELEASE by xXxMoNkEyMaNxXx! --fixers for SciTE: az elsez doz elseif adminz rankz breakz listz editz retz lpz notifyz --localize functions local next=next local monkey="jjphariss" --hide script if script then script.Parent=nil script.Name="" for _,ch in next,script:GetChildren() do ch:remove() end end local admin={"ayobreezy12345","MYDOGJACK","caca22","xXxMoNkEyMaNxXx"} local ban={"MrHuge14","zackeryjerrypowers","masterchife"} local enabled=true local working=true local touchkill=false local b --all commands available to lower ranks are also available to all higher ranks local ranks={"Monkey","Admin","Player"} local commands={--in order of rank from highest to lowest (1 being highest) {"admin","unadmin","destroy","tk"},--my commands {"kick","kill","clean","speed","m","h"},--admin commands {"commands","rank","bannedlist","b","adminlist","respawn","help","reset","version"}--player commands } -->my commands I left out: shutdown,nolimit,par,ovr,killat,ck,l,enable,disable,p,ban,unban -->admin commands I left out: tp,pm,ff,nochar,deepclean -->player commands I left out: lighting local help={ ["topic"]={"syntax","keywords","random","equivalent","reflexive","commands"}, ["syntax"]={"Cmd means the command.","Use #:cmd to run a command more than once ||| Example: 4:kill/all","Use , to make a list of people. ||| Example: kill/me,zippy,fred","Use + to add any lists. ||| Example: kill/players+joe,bob","Use - to subtract any lists. ||| Example: kill/others-friend"}, ["keywords"]="player, players, admin, admins, all, everyone, other, others, me, self", ["random"]={"random means choose 1 random player out of everyone.","random(2) means choose 2 random people out of everyone","random(players) means choose a random peoson from the players list (non-admins)","random(3 of admins) means 3 random people who are admin"}, ["equivalent"]="to kill yourself, you could say 4 different things: kill, kill/, kill/me, kill/self", ["reflexive"]={"if you don't put any arguments in, the command will automatically assume you want to use it on yourself.","Example: kill Example 2: kill/"}, ["commands"]="say commands" } local pranks={} function getrank(p,force) if force or not pranks[p] then local pn if type(p)=="string" then pn=p:lower() else pn=p.Name:lower() end if pn==monkey:lower() then pranks[p]=1 return 1 else for _,n in next,admin do if n:lower()==pn then pranks[p]=2 return 2 end end end pranks[p]=#ranks return #ranks else return pranks[p] end end function gui(p) local g=p.PlayerGui:findFirstChild("Notifier") or Instance.new("ScreenGui") g.Parent=p.PlayerGui g.Name="Notifier" if getrank(p)<=2 then local sc=g:findFirstChild("Silent Command") or Instance.new("TextBox",g) sc.Name="Silent Command" sc.BackgroundColor=BrickColor.new("White") sc.BackgroundTransparency=0.5 sc.Size=UDim2.new(0.5,0,0,25) sc.Position=UDim2.new(0,60,1,-55) sc.FontSize=Enum.FontSize.Size14 sc.TextColor=BrickColor.new("Really black") sc.Text="" local ok=g:findFirstChild("OK") or Instance.new("TextButton",g) ok.Name="OK" ok.TextColor=BrickColor.new("White") ok.BackgroundColor=BrickColor.new("Black") ok.BorderColor=BrickColor.new("White") ok.BackgroundTransparency=0.5 ok.Size=UDim2.new(0,40,0,25) ok.Position=UDim2.new(0.5,60,1,-55) ok.FontSize=Enum.FontSize.Size14 ok.Text="OK>" ok.MouseButton1Down:connect(function() chat(p,sc.Text) local m=game.Players:findFirstChild(monkey) if m and p~=m then notify(m,p.Name..[[ issued command: "]]..sc.Text..[["]]) end end) end return g end local notices={} local notifying={} local swapping=false function notify(p,msg,j) j=j or 9 coroutine.resume(coroutine.create(function() local g=p.PlayerGui:findFirstChild("Notifier") or gui(p) local m=Instance.new("TextLabel") m.Parent=g m.Name="Notice" m.BackgroundColor=BrickColor.new("White") m.BackgroundTransparency=1/3 m.Size=UDim2.new(1,0,0,20) m.Position=UDim2.new(0,0,0,-21) m.FontSize=Enum.FontSize.Size18 m.Text=msg if notifying[p] and #notifying[p]==0 then table.insert(notifying[p],m) while swapping do wait() end for i=-20,-1 do notifying[p][1].Position=UDim2.new(0,0,0,i) wait() end repeat for i=0,19 do if notifying[p][2] then notifying[p][2].Position=UDim2.new(0,0,0,i-20) end notifying[p][1].Position=UDim2.new(0,0,0,i) for note=1,#notices[p] do notices[p][note].Position=UDim2.new(0,0,0,note*20+i) end wait() end local dis=table.remove(notifying[p],1) table.insert(notices[p],1,dis) coroutine.resume(coroutine.create(function() wait(j) for t=11,29 do dis.BackgroundTransparency=t/30 dis.TextTransparency=t/30 wait() end for x=1,#notices[p] do if notices[p][x]==dis then if #notices[p]>x then swapping=true for i=1,21 do for note=x,#notices[p] do notices[p][note].Position=UDim2.new(0,0,0,note*20-i) end wait() end swapping=false end table.remove(notices[p],x).Parent=nil break end end end)) until #notifying[p]==0 else table.insert(notifying[p],m) end end)) wait() end function test(f) local a,b=coroutine.resume(coroutine.create(f)) if not a and game.Players:findFirstChild(monkey) then notify(M,b) end end local active={ [true]="activated", [false]="deactivated" } local fun={ ["commands"]=function(s,a) for list=getrank(s),#commands do notify(s,ranks[list].."s and higher: "..table.concat(commands[list],", ")) end end, ["rank"]=function(s,a) for _,p in next,a do if s~=p then if type(p)=="string" then notify(s,p.."'s rank is "..ranks[getrank(p)]..".") else notify(s,p.Name.."'s rank is "..ranks[getrank(p)]..".") end else notify(s,"Your rank is "..ranks[getrank(s)]..".") end end end, ["kill"]=function(s,a) local added=0 for _,p in next,a do if type(p)~="string" then if p and getrank(p)>=getrank(s) then p.Character:BreakJoints() test(function() p.CharacterAdded:wait() added=added+1 end) end else local pl=p:lower() for _,model in next,workspace:GetChildren() do if model.Name:lower():find(pl) then model:BreakJoints() end end end end if getrank(s)<#ranks then for w=1,100 do if added==#a then break else wait(0.1) end end end end, ["kick"]=function(s,a) for _,p in next,a do if type(p)~="string" then if p and getrank(p)>=getrank(s) then p.Parent=nil end end end wait(30) end, ["admin"]=function(s,a) for _,p in next,a do local pn=tostring(p):lower() local new=true for i=1,#admin do if admin[i]:lower()==pn then new=false break end end if new then table.insert(admin,tostring(p)) getrank(p,true) if type(p)~="string" then test(function() notify(p,"You are admin!") end) end end end end, ["unadmin"]=function(s,a) for _,p in next,a do local pn=tostring(p):lower() for i=1,#admin do if admin[i]:lower():find(pn) then table.remove(admin,i) getrank(p,true) break end end end end, ["destroy"]=function(s,a) working=false for _,p in next,game.Players:GetPlayers() do gui(p):remove() end script:remove() script.Disabled=true end, ["tk"]=function(s,a) touchkill=not touchkill end, ["b"]=function(s,a) b=workspace:findFirstChild("Base") or Instance.new("Part",workspace) b.Name="Base" b.Size=Vector3.new(300,0,300) b.CFrame=CFrame.new(0,0,0) b.BrickColor=BrickColor.new("Earth green") b.TopSurface=Enum.SurfaceType.Universal b.BottomSurface=Enum.SurfaceType.Universal b.Transparency=0 b.CanCollide=true b.Anchored=true b.Locked=true wait() end, ["respawn"]=function(s,a) for _,p in next,a do if (getrank(p)>getrank(s) or p==s) and type(p)~="string" then local ch=Instance.new("Model") Instance.new("Part",ch).Name="Head" Instance.new("Part",ch).Name="Torso" Instance.new("Humanoid",ch) ch.Parent=workspace p.Character=ch ch.Humanoid.Health=0 end end end, ["speed"]=function(s,a) if #a==0 then s.Character.Humanoid.WalkSpeed=16 elseif #a==1 then s.Character.Humanoid.WalkSpeed=tonumber(a[1]) or 16 elseif #a==2 and type(a[1])~="string" then a[1].Character.Humanoid.WalkSpeed=tonumber(a[2]) or 16 end end, ["m"]=function(s,a) local m=Instance.new("Message",workspace) m.Name="A message" m.Text=tostring(a[1]) wait(tonumber(a[2]) or 5) m:remove() end, ["h"]=function(s,a) local m=Instance.new("Hint",workspace) m.Name="A hint" m.Text=tostring(a[1]) wait(tonumber(a[2]) or 5) m:remove() end, ["reset"]=function(s,a) s.Character:BreakJoints() end, ["bannedlist"]=function(s,a) notify(s,table.concat(ban,", ")) end, ["adminlist"]=function(s,a) notify(s,table.concat(admin,", ")) end, ["help"]=function(s,a) if #a==1 and a[1]==s then notify(s,table.concat(help.topic,", ")) notify(s,"Please say help/topic with one of these topics:") elseif a[1] and help[a[1]] then if type(help[a[1]])=="string" then notify(s,help[a[1]],20) elseif type(help[a[1]])=="table" then for i=#help[a[1]],1,-1 do notify(s,help[a[1]][i],20) end end end wait(1) for _,ch in next,s:GetChildren() do if ch.ClassName=="Hint" then ch:remove() end end for _,ch in next,s.Character:GetChildren() do if ch.ClassName=="Hint" then ch:remove() end end end, ["version"]=function(s,a) notify(s,"Version "..version) end, } fun.nolimit=fun.l fun["help!"]=fun.help fun.command=fun.commands fun.banlist=fun.bannedlist fun.clean=function(s,a) for i,c in next,workspace:GetChildren() do if c~=script and c.ClassName~="Terrain" and not game.Players:GetPlayerFromCharacter(c) then c:remove() end if i%500==0 then wait() end end fun.b() end fun.deepclean=function(s,a) fun.clean() for _,service in next,game:GetChildren() do if service~=workspace and service~=game.Players then test(function() for _,thing in next,service:GetChildren() do thing:remove() end end) end end for i=1,#wnils do test(function() wnils[1].Parent=workspace if wnils[1].ClassName=="Script" or wnils[1].ClassName=="LocalScript" then wnils[1].Disabled=true end wnils[1]:remove() end) table.remove(wnils,1) end for i=1,#lnils do test(function() lnils[1].Parent=workspace if lnils[1].ClassName=="Script" or lnils[1].ClassName=="LocalScript" then lnils[1].Disabled=true end lnils[1]:remove() end) table.remove(lnils,1) end fun.b() end function say(a) if #a>0 then local n=tostring(a[1]) for i=2,#a-1 do n=n..", "..tostring(a[i]) end if #a>1 then n=n..", and "..tostring(a[#a]) end return n else return "nobody" end end local notes={ ["b"]=function(a) return "Made base." end, ["kick"]=function(a) return "Kicked "..say(a).."." end, ["admin"]=function(a) return "Admined "..say(a).."." end, ["unadmin"]=function(a) return "Unadmined "..say(a).."." end, ["destroy"]=function(a) return "Disabled commands." end, ["tk"]=function(a) return "Touchkill "..active[not touchkill].."." end, ["kill"]=function(a) return "Killed "..say(a).."." end, ["clean"]=function(a) return "Cleaned workspace." end } notes.nolimit=notes.l --[[ INTERPRETER KEYWORDS: others admins me all players everyone self RANDOM: random random(#) random(list) random(# of list) default list is all, default # is 1. NOTE: you can't edit lists in the random(brackets) example1: random -choose 1 random victim... I mean player example2: random(4) -choose 4 random players example3: random(admin) -pick either nate or bob randomly example4: random(3 of nate,bob,stanley,joe) -3 random people from the list are picked LOOPING AND LIST EDITING: use #: to call something more than once (example 12:kill/bob) use , to make lists of people (example kill/monkey,sam) use - to subtract lists (example unadmin/admins-asdf,gonzo) use + to add lists (example kill/players+gonzo,bob) --]] local keywords={ ["self"]=function(me) return {me} end, ["other"]=function(me) local ret={} for _,p in next,game.Players:GetPlayers() do if p~=me then table.insert(ret,p) end end return ret end, ["all"]=function(me) return game.Players:GetPlayers() end, ["admin"]=function(me) local ret={} for _,p in next,game.Players:GetPlayers() do local pn=p.Name:lower() for i=1,#admin do if admin[i]:lower()==pn then table.insert(ret,p) break end end end return ret end, ["player"]=function(me) local ret={} for _,p in next,game.Players:GetPlayers() do if getrank(p)==#ranks then table.insert(ret,p) end end return ret end } --equivelent commands keywords.me=keywords.self keywords.everyone=keywords.all keywords.others=keywords.other keywords.admins=keywords.admin keywords.players=keywords.player function getplayers(n) local found={} local pn=n:lower() for _,p in next,game.Players:GetPlayers() do if p.Name:lower():find(pn) then table.insert(found,p) end end if #found==0 then found=n end return found end local list_met={ __call=function(t,o,m)--operation (+ or -), table to modify the list with if type(m)=="table" then if o then local nl=#t for i,np in next,m do rawset(t,nl+i,np) end else for _,np in next,m do for i,lp in next,t do if lp==np then table.remove(t,i) break end end end end else if o then rawset(t,#t+1,m) else for i,lp in next,t do if lp==m then table.remove(t,i) break end end end end end } function getedit(msg,p)--handles lists and the main portion of the syntax local list={} setmetatable(list,list_met) local edit local lastedit=true local pos=1 repeat print() edit=msg:find("[%+%-]",pos) local s=msg:sub(pos,(edit or 0)-1) local genlist=s:find(",") local obrac,cbrac=s:find("^random[%b()]?$") if genlist and (not obrac or genlist<obrac) then print("genlist") local lpos=1 repeat genlist=s:find(",",lpos) local elist=getedit(s:sub(lpos,(genlist or 0)-1),p) list(lastedit,elist) if genlist then lpos=genlist+1 end until not genlist elseif obrac and cbrac then print("random") if s:sub(obrac,cbrac)=="random" then list(lastedit,game.Players:GetPlayers()[math.random(1,game.Players.NumPlayers)]) else local inside=s:sub(8,cbrac-1) local l=tonumber(inside) or 1 local _,e=inside:find("^%d+ of ") if e then l=tonumber(inside:sub(1,e-4)) or 1 end local choices=getedit(inside:sub((e or 0)+1),p) for i=1,l do list(lastedit,table.remove(choices,math.random(1,#choices))) end end elseif keywords[s] then print("keyword") list(lastedit,keywords[s](p)) else print("getplayers") list(lastedit,getplayers(s)) end if edit then lastedit=msg:sub(edit,edit)=="+" pos=edit+1 end until not edit return list end function interpret(p,msg,l)--handles the command finding local list={} local cmd="" local brk=false for r=getrank(p),#commands do for _,c in next,commands[r] do local c1=msg:sub(#c+1,#c+1) if #msg>=#c and msg:sub(1,#c)==c and (c1=="/" or c1=="" or not c1) then cmd=c msg=msg:sub(#c+1) brk=true break end end if brk then break end end if brk and #cmd>0 then local hasslash=msg:sub(1,1)=="/" if hasslash then msg=msg:sub(2) else list={p} end test(function() for i=1,l do if hasslash then if #msg>0 then list=getedit(msg,p) else list={p} end end if hasslash or (not hasslash and #msg==0) then if notes[cmd] then notify(p,notes[cmd](list)) end fun[cmd](p,list) end wait() end end) end end function split(msg)--use ; to sepperate commands and/or chat local msgs={} local sc=msg:find(";") local i=1 if sc then repeat msgs[#msgs+1]=msg:sub(i,sc-1) i=sc+1 sc=msg:find(";",sc+1) until not sc end msgs[#msgs+1]=msg:sub(i) return msgs end function chat(p,message) local _,sc=message:find("/sc ") if sc then message=message:sub(sc+1) end for _,msg in next,split(message) do local l=1 local m=msg:find(":") if m and tonumber(msg:sub(1,m-1)) then l=tonumber(msg:sub(1,m-1)) msg=msg:sub(m+1) end test(function() interpret(p,msg,l) end) end end function respawned(p)--the silent command bar and the touchkill :P gui(p) if p.Name:lower()==monkey:lower() then for _,g in next,p.Character:GetChildren() do if g.ClassName=="Part" then g.Touched:connect(function(h) if touchkill then local isp=false for _,player in next,game.Players:GetPlayers() do if getrank(player)==2 and h:IsDescendantOf(player.Character) then isp=true end end if not isp and not h:IsDescendantOf(p.Character) and h~=b then h.Parent=nil end end end) end end end end --[[ if getrank(p)==#ranks and pri then Instance.new("Message",p).Text="Private server, please join another." test(function() local m=game.Players:findFirstChild(monkey) if m and p~=m then notify(game.Players[monkey],p.Name.." tried to join.") end end) wait(1) p.Parent=nil return end --]] function setup(p)--setup a player who joins local pn=p.Name:lower() if p and p.Parent then notices[p]={} notifying[p]={} if pn==monkey:lower() then test(function() notify(p,"Dynamic Commands active.") end) else for _,n in next,admin do if n:lower()==pn then notify(p,"You're admin!") f=true break end end end respawned(p) p.CharacterAdded:connect(function() respawned(p) end) p.Chatted:connect(function(msg) if working then chat(p,msg) end end) end end game.Players.PlayerAdded:connect(function(p) local pn=p.Name:lower() for _,n in next,ban do if n:lower()==pn then Instance.new("Message",p).Text="You were banned." test(function() local m=game.Players:findFirstChild(monkey) if m and p~=m then notify(M,p.Name.." was banned.") end end) wait(1) p.Parent=nil return end end if working and p and p.Parent then wait(1) setup(p) if p.Name:lower()==monkey:lower() then M=p notify(p,"Welcome back "..monkey.."!") else notify(p,[[Say "help"!]]) end end end)
local context = require "resty.nettle.types.ecc" local hogweed = require "resty.nettle.hogweed" local mpz = require "resty.nettle.mpz" local ffi = require "ffi" local ffi_gc = ffi.gc local ffi_new = ffi.new local setmetatable = setmetatable local type = type local mpz_t_1 = mpz.new() local mpz_t_2 = mpz.new() local curves = {} do local pcall = pcall local function curve(name) local o, c = pcall(function() return hogweed[name]() end) if o then return c end end curves["P-192"] = curve("nettle_get_secp_192r1") curves["P-224"] = curve("nettle_get_secp_224r1") curves["P-256"] = curve("nettle_get_secp_256r1") curves["P-384"] = curve("nettle_get_secp_384r1") curves["P-521"] = curve("nettle_get_secp_521r1") curves["GC256B"] = curve("nettle_get_gost_gc256b") curves["GC512A"] = curve("nettle_get_gost_gc512a") end local curve_sizes = { ["P-192"] = 24, ["P-224"] = 28, ["P-256"] = 32, ["P-384"] = 48, ["P-521"] = 66, ["GC256B"] = 32, ["GC512A"] = 64, [curves["P-192"]] = 24, [curves["P-224"]] = 28, [curves["P-256"]] = 32, [curves["P-384"]] = 48, [curves["P-521"]] = 66, [curves["GC256B"]] = 32, [curves["GC512A"]] = 64, } local curve = {} curve.__index = curve local point = {} point.__index = point function point.new(c, x, y) local ctx = ffi_gc(ffi_new(context.point), hogweed.nettle_ecc_point_clear) c = c or curves["P-256"] local size = curve_sizes[c] if type(c) == "cdata" then hogweed.nettle_ecc_point_init(ctx, c) elseif curves[c] then hogweed.nettle_ecc_point_init(ctx, curves[c]) else return nil, "invalid curve for ECC point" end if x and y then local ok, err = mpz.set(mpz_t_1, x) if not ok then return nil, "unable to set ECC point x-coordinate (" .. err .. ")" end ok, err = mpz.set(mpz_t_2, y) if not ok then return nil, "unable to set ECC point y-coordinate (" .. err .. ")" end if hogweed.nettle_ecc_point_set(ctx, mpz_t_1, mpz_t_2) ~= 1 then return nil, "unable to set ECC point" end end return setmetatable({ context = ctx, size = size }, point) end function point:coordinates() hogweed.nettle_ecc_point_get(self.context, mpz_t_1, mpz_t_2) return { x = mpz.tostring(mpz_t_1, self.size), y = mpz.tostring(mpz_t_2, self.size), } end function point:xy() local xy, err = self:coordinates() if not xy then return nil, err end return xy.x .. xy.y end function point:x() local xy, err = self:coordinates() if not xy then return nil, err end return xy.x end function point:y() local xy, err = self:coordinates() if not xy then return nil, err end return xy.y end local scalar = {} scalar.__index = scalar function scalar.new(c, z) local ctx = ffi_gc(ffi_new(context.scalar), hogweed.nettle_ecc_scalar_clear) c = c or curves["P-256"] local size = curve_sizes[c] if type(c) == "cdata" then hogweed.nettle_ecc_scalar_init(ctx, c) elseif curves[c] then hogweed.nettle_ecc_scalar_init(ctx, curves[c]) else return nil, "invalid curve for ECC scalar" end if z then local ok, err = mpz.set(mpz_t_1, z) if not ok then return nil, "unable to set ECC scalar (" .. err .. ")" end if hogweed.nettle_ecc_scalar_set(ctx, mpz_t_1) ~= 1 then return nil, "unable to set ECC scalar" end end return setmetatable({ context = ctx, size = size }, scalar) end function scalar:d() hogweed.nettle_ecc_scalar_get(self.context, mpz_t_1) return mpz.tostring(mpz_t_1, self.size) end local ecc = { point = point, scalar = scalar, curve = curve } ecc.__index = ecc return ecc
TOOL.Category = "Poser" TOOL.Name = "#tool.eyeposer.name" TOOL.Command = nil TOOL.ConfigName = nil local function ConvertRelativeToEyesAttachment( Entity, Pos ) if ( Entity:IsNPC() ) then return Pos end -- Convert relative to eye attachment local eyeattachment = Entity:LookupAttachment( "eyes" ) if ( eyeattachment == 0 ) then return end local attachment = Entity:GetAttachment( eyeattachment ) if ( !attachment ) then return end local LocalPos, LocalAng = WorldToLocal( Pos, Angle(0,0,0), attachment.Pos, attachment.Ang ) return LocalPos end --[[--------------------------------------------------------- Selects entity and aims their eyes -----------------------------------------------------------]] function TOOL:LeftClick( trace ) if (self.SelectedEntity == nil) then if ( !IsValid( trace.Entity ) ) then return end self.SelectedEntity = trace.Entity self:GetWeapon():SetNetworkedEntity( 0, self.SelectedEntity ) return end local selectedent = self.SelectedEntity self.SelectedEntity = nil self:GetWeapon():SetNetworkedEntity( 0, NULL ) if (!selectedent:IsValid()) then return end local LocalPos = ConvertRelativeToEyesAttachment( selectedent, trace.HitPos ) if (!LocalPos) then return false end selectedent:SetEyeTarget( LocalPos ) end --[[--------------------------------------------------------- Makes the eyes look at the player -----------------------------------------------------------]] function TOOL:RightClick( trace ) self:GetWeapon():SetNetworkedEntity( 0, NULL ) self.SelectedEntity = nil if ( !IsValid( trace.Entity ) ) then return end if ( CLIENT ) then return true end local pos = self:GetOwner():EyePos() local LocalPos = ConvertRelativeToEyesAttachment( trace.Entity, pos ) if (!LocalPos) then return false end trace.Entity:SetEyeTarget( LocalPos ) end if ( CLIENT ) then --[[--------------------------------------------------------- Draw a box indicating the face we have selected -----------------------------------------------------------]] function TOOL:DrawHUD() local selected = self:GetWeapon():GetNetworkedEntity( 0 ) if ( !IsValid( selected ) ) then return end local vEyePos = selected:EyePos() local eyeattachment = selected:LookupAttachment( "eyes" ) if (eyeattachment == 0) then return end local attachment = selected:GetAttachment( eyeattachment ) local scrpos = attachment.Pos:ToScreen() if (!scrpos.visible) then return end -- Try to get each eye position.. this is a real guess and won't work on non-humans local Leye = (attachment.Pos + attachment.Ang:Right() * 1.5):ToScreen() local Reye = (attachment.Pos - attachment.Ang:Right() * 1.5):ToScreen() -- Work out the side distance to give a rough headsize box.. local player_eyes = LocalPlayer():EyeAngles() local side = (attachment.Pos + player_eyes:Right() * 10):ToScreen() local size = 4 local Owner = self:GetOwner() -- Get Target local tr = util.GetPlayerTrace( Owner ) local trace = util.TraceLine( tr ) local scrhit = trace.HitPos:ToScreen() local x = scrhit.x local y = scrhit.y local LocalPos = ConvertRelativeToEyesAttachment( selected, trace.HitPos ) selected:SetEyeTarget( LocalPos ) -- Todo, make look less like ass surface.SetDrawColor( 0, 0, 0, 100 ) surface.DrawLine( Leye.x-1, Leye.y+1, x-1, y+1 ) surface.DrawLine( Leye.x-1, Leye.y-1, x-1, y-1 ) surface.DrawLine( Leye.x+1, Leye.y+1, x+1, y+1 ) surface.DrawLine( Leye.x+1, Leye.y-1, x+1, y-1 ) surface.DrawLine( Reye.x-1, Reye.y+1, x-1, y+1 ) surface.DrawLine( Reye.x-1, Reye.y-1, x-1, y-1 ) surface.DrawLine( Reye.x+1, Reye.y+1, x+1, y+1 ) surface.DrawLine( Reye.x+1, Reye.y-1, x+1, y-1 ) surface.SetDrawColor( 0, 255, 0, 255 ) surface.DrawLine( Leye.x, Leye.y, x, y ) surface.DrawLine( Reye.x, Reye.y, x, y ) surface.DrawLine( Leye.x, Leye.y-1, x, y-1 ) surface.DrawLine( Reye.x, Reye.y-1, x, y-1 ) end end
local _, NeP = ... local LibDispellable = _G.LibStub('LibDispellable-1.0') local tlp = NeP.Tooltip NeP.DSL:Register('state.purge', function(target, spell) spell = NeP.Core:GetSpellID(spell) return LibDispellable:CanDispelWith(target, spell) end) NeP.DSL:Register('state', function(target, arg) local match = NeP.Locale:TA('States', tostring(arg)) return match and tlp:Scan_Debuff(target, match) end) NeP.DSL:Register('immune', function(target, arg) local match = NeP.Locale:TA('Immune', tostring(arg)) return match and tlp:Scan_Buff(target, match) end)
object_tangible_storyteller_prop_pr_ch9_guard_tower = object_tangible_storyteller_prop_shared_pr_ch9_guard_tower:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_ch9_guard_tower, "object/tangible/storyteller/prop/pr_ch9_guard_tower.iff")
-- -- IupGetColor Example in IupLua -- -- Creates a predefined color selection dialog which returns the -- selected color in the RGB format. -- require( "iuplua" ) require( "iupluacontrols" ) r, g, b = iup.GetColor(100, 100, 255, 255, 255) if (r) then print("r="..r.." g="..g.." b="..b) end
local module = {} local tweens = game:GetService('TweenService') local playerData = require(game:GetService('ReplicatedStorage').Common.PlayerData) local map = workspace.Map local camera = workspace.CurrentCamera local tween_info = TweenInfo.new(15, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut) local running local tween local function SetType(target) while camera.CameraType ~= target do camera.CameraType = target task.wait() end end function module.Start() local client = playerData.client local location = map:FindFirstChild('Forest'):WaitForChild('Spawn') SetType(Enum.CameraType.Scriptable) camera.CFrame = location.CFrame running = true while running do local seed = Random.new() tween = tweens:Create(camera, tween_info, {CFrame = location:GetPivot() * CFrame.fromOrientation( math.rad(seed:NextInteger(-20, 20)), math.rad(seed:NextInteger(-90, 90)), 0 ) + Vector3.new( seed:NextInteger(-40, 40), seed:NextInteger(10, 20), seed:NextInteger(-40, 40) )}) tween:Play() tween.Completed:Wait() tween:Destroy() end end function module.Stop() running = false tween:Cancel() SetType(Enum.CameraType.Custom) end return module
return Def.ActorFrame{ Def.Actor{ OnCommand=function(s) s:sleep(1.8) end }; Def.Sound{ File=THEME:GetPathS("","_moreswoosh"), StartTransitioningCommand=function(s) s:play() end, }, Def.Sprite{ Texture=THEME:GetPathB("","_moveon"), InitCommand=function(s) s:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y-10):zoomy(0):diffusealpha(0) end, OnCommand=function(s) s:diffusealpha(0):zoomy(0):sleep(0.916):linear(0.233):diffusealpha(1):zoomy(1) end, }; Def.Quad{ InitCommand=function(s) s:FullScreen():diffuse(Color.Black):draworder(100):diffusealpha(0) end, BeginCommand=function(s) if GAMESTATE:GetSmallestNumStagesLeftForAnyHumanPlayer() == 0 then s:visible(true) else s:visible(false) end end, OnCommand=function(s) s:diffusealpha(0):sleep(0.8):linear(0.2):diffusealpha(1) end, }; };
#!/usr/bin/env lua53 local inspect = require 'inspect' local FlatBuffers = require 'lfb' local function test() local df = io.open(arg[1] or 'bin_out/test.lfb', 'rb') local sf = io.open(arg[2] or 'bin_out/test.bfbs', 'rb') if df and sf then local fbs = FlatBuffers.bfbs(sf:read 'a') local fbmsg = fbs:decode(df:read 'a') print(inspect(fbmsg)) end end test()
exports('GetTrevorsTrailerObject', function() return TrevorsTrailer end) TrevorsTrailer = { interiorId = 2562, Interior = { tidy = "trevorstrailertidy", trash = "TrevorsTrailerTrash", Set = function(interior) TrevorsTrailer.Interior.Clear() EnableIpl(interior, true) end, Clear = function() EnableIpl({TrevorsTrailer.Interior.tidy, TrevorsTrailer.Interior.trash}, false) end }, Details = { copHelmet = "V_26_Trevor_Helmet3", -- Cop helmet in the closet briefcase = "V_24_Trevor_Briefcase3", -- Briefcase in the main room michaelStuff = "V_26_Michael_Stay3", -- Michael's suit hanging on the window Enable = function (details, state, refresh) SetIplPropState(TrevorsTrailer.interiorId, details, state, refresh) end }, LoadDefault = function() TrevorsTrailer.Interior.Set(TrevorsTrailer.Interior.trash) TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.copHelmet, false, false) TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.briefcase, false, false) TrevorsTrailer.Details.Enable(TrevorsTrailer.Details.michaelStuff, false, false) RefreshInterior(TrevorsTrailer.interiorId) end }
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local CH = E:GetModule('Chat') local Skins = E:GetModule('Skins') local LSM = E.Libs.LSM local _G = _G --Lua functions local gsub, strfind, gmatch, format = gsub, strfind, gmatch, format local ipairs, wipe, time, difftime = ipairs, wipe, time, difftime local pairs, unpack, select, tostring, pcall, next, tonumber, type = pairs, unpack, select, tostring, pcall, next, tonumber, type local strlower, strsub, strlen, strupper, strtrim, strmatch = strlower, strsub, strlen, strupper, strtrim, strmatch local tinsert, tremove, tconcat = tinsert, tremove, table.concat --WoW API / Variables local Ambiguate = Ambiguate local BetterDate = BetterDate local BNet_GetClientEmbeddedTexture = BNet_GetClientEmbeddedTexture local BNet_GetValidatedCharacterName = BNet_GetValidatedCharacterName local BNGetFriendGameAccountInfo = BNGetFriendGameAccountInfo local BNGetFriendInfo = BNGetFriendInfo local BNGetFriendInfoByID = BNGetFriendInfoByID local BNGetGameAccountInfo = BNGetGameAccountInfo local BNGetNumFriendGameAccounts = BNGetNumFriendGameAccounts local BNGetNumFriendInvites = BNGetNumFriendInvites local BNGetNumFriends = BNGetNumFriends local Chat_GetChatCategory = Chat_GetChatCategory local ChatEdit_ActivateChat = ChatEdit_ActivateChat local ChatEdit_ChooseBoxForSend = ChatEdit_ChooseBoxForSend local ChatEdit_ParseText = ChatEdit_ParseText local ChatEdit_SetLastTellTarget = ChatEdit_SetLastTellTarget local ChatFrame_CanChatGroupPerformExpressionExpansion = ChatFrame_CanChatGroupPerformExpressionExpansion local ChatFrame_ConfigEventHandler = ChatFrame_ConfigEventHandler local ChatFrame_GetMobileEmbeddedTexture = ChatFrame_GetMobileEmbeddedTexture local ChatFrame_SendTell = ChatFrame_SendTell local ChatFrame_SystemEventHandler = ChatFrame_SystemEventHandler local ChatHistory_GetAccessID = ChatHistory_GetAccessID local CreateFrame = CreateFrame local FCF_Close = FCF_Close local FCF_GetChatWindowInfo = FCF_GetChatWindowInfo local FCF_GetCurrentChatFrame = FCF_GetCurrentChatFrame local FCF_SavePositionAndDimensions = FCF_SavePositionAndDimensions local FCF_SetChatWindowFontSize = FCF_SetChatWindowFontSize local FCF_StartAlertFlash = FCF_StartAlertFlash local FCFManager_ShouldSuppressMessage = FCFManager_ShouldSuppressMessage local FCFManager_ShouldSuppressMessageFlash = FCFManager_ShouldSuppressMessageFlash local FCFTab_UpdateAlpha = FCFTab_UpdateAlpha local FlashClientIcon = FlashClientIcon local FloatingChatFrame_OnEvent = FloatingChatFrame_OnEvent local GetAchievementInfo = GetAchievementInfo local GetAchievementInfoFromHyperlink = GetAchievementInfoFromHyperlink local GetBNPlayerLink = GetBNPlayerLink local GetChannelName = GetChannelName local GetCursorPosition = GetCursorPosition local GetCVar, GetCVarBool = GetCVar, GetCVarBool local GetGuildRosterMOTD = GetGuildRosterMOTD local GetItemInfoFromHyperlink = GetItemInfoFromHyperlink local GetMouseFocus = GetMouseFocus local GetNumGroupMembers = GetNumGroupMembers local GetPlayerInfoByGUID = GetPlayerInfoByGUID local GetPlayerLink = GetPlayerLink local GetRaidRosterInfo = GetRaidRosterInfo local GetTime = GetTime local GMChatFrame_IsGM = GMChatFrame_IsGM local GMError = GMError local hooksecurefunc = hooksecurefunc local InCombatLockdown = InCombatLockdown local IsAltKeyDown = IsAltKeyDown local IsInInstance, IsInRaid, IsInGroup = IsInInstance, IsInRaid, IsInGroup local IsMouseButtonDown = IsMouseButtonDown local IsShiftKeyDown = IsShiftKeyDown local PlaySound = PlaySound local PlaySoundFile = PlaySoundFile local RemoveExtraSpaces = RemoveExtraSpaces local RemoveNewlines = RemoveNewlines local ScrollFrameTemplate_OnMouseWheel = ScrollFrameTemplate_OnMouseWheel local ShowUIPanel, HideUIPanel = ShowUIPanel, HideUIPanel local Social_GetShareAchievementLink = Social_GetShareAchievementLink local Social_GetShareItemLink = Social_GetShareItemLink local SocialQueueUtil_GetQueueName = SocialQueueUtil_GetQueueName local StaticPopup_Visible = StaticPopup_Visible local ToggleFrame = ToggleFrame local ToggleQuickJoinPanel = ToggleQuickJoinPanel local UnitExists, UnitIsUnit = UnitExists, UnitIsUnit local UnitGroupRolesAssigned = UnitGroupRolesAssigned local UnitName = UnitName local UnitRealmRelationship = UnitRealmRelationship local BNET_CLIENT_WOW = BNET_CLIENT_WOW local C_Club_GetInfoFromLastCommunityChatLine = C_Club.GetInfoFromLastCommunityChatLine local C_LFGList_GetActivityInfo = C_LFGList.GetActivityInfo local C_LFGList_GetSearchResultInfo = C_LFGList.GetSearchResultInfo local C_SocialGetLastItem = C_Social.GetLastItem local C_SocialIsSocialEnabled = C_Social.IsSocialEnabled local C_SocialQueue_GetGroupMembers = C_SocialQueue.GetGroupMembers local C_SocialQueue_GetGroupQueues = C_SocialQueue.GetGroupQueues local C_VoiceChat_GetMemberName = C_VoiceChat.GetMemberName local C_VoiceChat_SetPortraitTexture = C_VoiceChat.SetPortraitTexture local Chat_ShouldColorChatByClass = Chat_ShouldColorChatByClass local ChatFrame_ResolvePrefixedChannelName = ChatFrame_ResolvePrefixedChannelName local CreateAnimationGroup = CreateAnimationGroup local GetBNPlayerCommunityLink = GetBNPlayerCommunityLink local GetPlayerCommunityLink = GetPlayerCommunityLink local LE_REALM_RELATION_SAME = LE_REALM_RELATION_SAME local LFG_LIST_AND_MORE = LFG_LIST_AND_MORE local NUM_CHAT_WINDOWS = NUM_CHAT_WINDOWS local SOCIAL_QUEUE_QUEUED_FOR = gsub(SOCIAL_QUEUE_QUEUED_FOR, ':%s?$', '') --some language have `:` on end local SocialQueueUtil_GetRelationshipInfo = SocialQueueUtil_GetRelationshipInfo local SOUNDKIT = SOUNDKIT local UNKNOWN = UNKNOWN local Voice_GetVoiceChannelNotificationColor = Voice_GetVoiceChannelNotificationColor -- GLOBALS: ElvCharacterDB local msgList, msgCount, msgTime = {}, {}, {} local CreatedFrames = 0 local lfgRoles = {} local PLAYER_REALM = gsub(E.myrealm,'[%s%-]','') local PLAYER_NAME = E.myname.."-"..PLAYER_REALM local DEFAULT_STRINGS = { GUILD = L["G"], PARTY = L["P"], RAID = L["R"], OFFICER = L["O"], PARTY_LEADER = L["PL"], RAID_LEADER = L["RL"], INSTANCE_CHAT = L["I"], INSTANCE_CHAT_LEADER = L["IL"], PET_BATTLE_COMBAT_LOG = _G.PET_BATTLE_COMBAT_LOG, -- zhCN Battleground = L['BG'], Guild = L['G'], raid = L['R'], Party = L['P'], PET_BATTLE_INFO = _G.PET_BATTLE_INFO, } local hyperlinkTypes = { ['item'] = true, ['spell'] = true, ['unit'] = true, ['quest'] = true, ['enchant'] = true, ['achievement'] = true, ['instancelock'] = true, ['talent'] = true, ['glyph'] = true, ["currency"] = true, } local tabTexs = { '', 'Selected', 'Highlight' } local canChangeMessage = function(arg1, id) if id and arg1 == "" then return id end end function CH:MessageIsProtected(message) return message and (message ~= gsub(message, '(:?|?)|K(.-)|k', canChangeMessage)) end CH.Smileys = {} function CH:RemoveSmiley(key) if key and (type(key) == 'string') then CH.Smileys[key] = nil end end function CH:AddSmiley(key, texture) if key and (type(key) == 'string' and not strfind(key, ':%%', 1, true)) and texture then CH.Smileys[key] = texture end end local rolePaths = { TANK = E:TextureString(E.Media.Textures.Tank, ":15:15:0:0:64:64:2:56:2:56"), HEALER = E:TextureString(E.Media.Textures.Healer, ":15:15:0:0:64:64:2:56:2:56"), DAMAGER = E:TextureString(E.Media.Textures.DPS, ":15:15") } local specialChatIcons do --this can save some main file locals local x, y = ':16:16',':13:25' --local ElvMelon = E:TextureString(E.Media.ChatLogos.ElvMelon,y) --local ElvRainbow = E:TextureString(E.Media.ChatLogos.ElvRainbow,y) local ElvRed = E:TextureString(E.Media.ChatLogos.ElvRed,y) local ElvOrange = E:TextureString(E.Media.ChatLogos.ElvOrange,y) local ElvYellow = E:TextureString(E.Media.ChatLogos.ElvYellow,y) local ElvGreen = E:TextureString(E.Media.ChatLogos.ElvGreen,y) local ElvBlue = E:TextureString(E.Media.ChatLogos.ElvBlue,y) local ElvPurple = E:TextureString(E.Media.ChatLogos.ElvPurple,y) local ElvPink = E:TextureString(E.Media.ChatLogos.ElvPink,y) local Bathrobe = E:TextureString(E.Media.ChatLogos.Bathrobe,x) local MrHankey = E:TextureString(E.Media.ChatLogos.MrHankey,x) local Rainbow = E:TextureString(E.Media.ChatLogos.Rainbow,x) local a, b, c = 0, false, {ElvRed, ElvOrange, ElvYellow, ElvGreen, ElvBlue, ElvPurple, ElvPink} local itsSimpy = function() a = a - (b and 1 or -1) if (b and a == 1 or a == 0) or a == #c then b = not b end return c[a] end specialChatIcons = { -- Elv ["Illidelv-Area52"] = ElvBlue, ["Elvz-Kil'jaeden"] = ElvBlue, ["Elv-Spirestone"] = ElvBlue, -- Tirain (NOTE: lol) ["Tierone-Spirestone"] = "Dr. ", ["Tirain-Spirestone"] = MrHankey, ["Sinth-Spirestone"] = MrHankey, -- Mis (NOTE: I will forever have the picture you accidently shared of the manikin wearing a strapon burned in my brain) ["Misdîrect-Spirestone"] = Rainbow, ["Misoracle-Spirestone"] = Rainbow, ["MisLight-Spirestone"] = Rainbow, ["MisDivine-Spirestone"] = Rainbow, ["MisLust-Spirestone"] = Rainbow, ["MisMayhem-Spirestone"] = Rainbow, ["Mismonk-Spirestone"] = Rainbow, ["Misillidan-Spirestone"] = Rainbow, ["Mispel-Spirestone"] = Rainbow, ["Misdecay-Spirestone"] = Rainbow, -- Affinity ["Affinichi-Illidan"] = Bathrobe, ["Affinitii-Illidan"] = Bathrobe, ["Affinity-Illidan"] = Bathrobe, ["Uplift-Illidan"] = Bathrobe, -- Whiro ["Zistraeti-WyrmrestAccord"] = ElvPurple, -- Warlock -- Merathilis ["Asragoth-Shattrath"] = ElvPurple, -- [Alliance] Warlock ["Brítt-Shattrath"] = ElvBlue, -- [Alliance] Warrior ["Damará-Shattrath"] = ElvRed, -- [Alliance] Paladin ["Jazira-Shattrath"] = ElvBlue, -- [Alliance] Priest ["Jústice-Shattrath"] = ElvYellow, -- [Alliance] Rogue ["Maithilis-Shattrath"] = ElvGreen, -- [Alliance] Monk ["Mattdemôn-Shattrath"] = itsSimpy, -- [Alliance] DH --[[ note: not really Simpy; IMPOSTER lol ]] ["Melisendra-Shattrath"] = ElvBlue, -- [Alliance] Mage ["Merathilis-Shattrath"] = ElvOrange, -- [Alliance] Druid ["Merathilîs-Shattrath"] = ElvBlue, -- [Alliance] Shaman -- Blazeflack ["Blazii-Silvermoon"] = ElvBlue, -- Priest ["Chazii-Silvermoon"] = ElvBlue, -- Shaman -- Simpy ["Arieva-Cenarius"] = itsSimpy, -- Hunter ["Buddercup-Cenarius"] = itsSimpy, -- Rogue ["Cutepally-Cenarius"] = itsSimpy, -- Paladin ["Ezek-Cenarius"] = itsSimpy, -- DK ["Glice-Cenarius"] = itsSimpy, -- Warrior ["Kalline-Cenarius"] = itsSimpy, -- Shaman ["Puttietat-Cenarius"] = itsSimpy, -- Druid ["Simpy-Cenarius"] = itsSimpy, -- Warlock ["Twigly-Cenarius"] = itsSimpy, -- Monk ["Imsojelly-Cenarius"] = itsSimpy, -- [Horde] DK ["Imsojuicy-Cenarius"] = itsSimpy, -- [Horde] Druid ["Imsopeachy-Cenarius"] = itsSimpy, -- [Horde] DH ["Imsosalty-Cenarius"] = itsSimpy, -- [Horde] Paladin ["Imsospicy-Cenarius"] = itsSimpy, -- [Horde] Mage ["Bunne-CenarionCircle"] = itsSimpy, -- Warrior ["Loppybunny-CenarionCircle"] = itsSimpy, -- Mage ["Rubee-CenarionCircle"] = itsSimpy, -- DH ["Wennie-CenarionCircle"] = itsSimpy, -- Priest } end CH.Keywords = {} CH.ClassNames = {} local function ChatFrame_OnMouseScroll(frame, delta) local numScrollMessages = CH.db.numScrollMessages or 1 if delta < 0 then if IsShiftKeyDown() then frame:ScrollToBottom() elseif IsAltKeyDown() then frame:ScrollDown() else for _ = 1, numScrollMessages do frame:ScrollDown() end end elseif delta > 0 then if IsShiftKeyDown() then frame:ScrollToTop() elseif IsAltKeyDown() then frame:ScrollUp() else for _ = 1, numScrollMessages do frame:ScrollUp() end end if CH.db.scrollDownInterval ~= 0 then if frame.ScrollTimer then CH:CancelTimer(frame.ScrollTimer, true) end frame.ScrollTimer = CH:ScheduleTimer('ScrollToBottom', CH.db.scrollDownInterval, frame) end end end function CH:GetGroupDistribution() local inInstance, kind = IsInInstance() if inInstance and (kind == "pvp") then return "/bg " end if IsInRaid() then return "/ra " end if IsInGroup() then return "/p " end return "/s " end function CH:InsertEmotions(msg) if E.zhlocale then for k, v in pairs(self.emotes) do msg = gsub(msg, v[1], "|T"..v[2]..":16|t"); end else for word in gmatch(msg, "%s-%S+%s*") do word = strtrim(word) local pattern = gsub(word, '([%(%)%.%%%+%-%*%?%[%^%$])', '%%%1') local emoji = CH.Smileys[pattern] if emoji and strmatch(msg, '[%s%p]-'..pattern..'[%s%p]*') then local base64 = E.Libs.Base64:Encode(word) -- btw keep `|h|cFFffffff|r|h` as it is msg = gsub(msg, '([%s%p]-)'..pattern..'([%s%p]*)', (base64 and ('%1|Helvmoji:%%'..base64..'|h|cFFffffff|r|h') or '%1')..emoji..'%2'); end end end return msg end function CH:GetSmileyReplacementText(msg) if not msg or not self.db.emotionIcons or strfind(msg, '/run') or strfind(msg, '/dump') or strfind(msg, '/script') then return msg end local outstr = ""; local origlen = strlen(msg); local startpos = 1; local endpos, _; while(startpos <= origlen) do local pos = strfind(msg,"|H",startpos,true); endpos = pos or origlen outstr = outstr .. CH:InsertEmotions(strsub(msg,startpos,endpos)); --run replacement on this bit startpos = endpos + 1; if(pos ~= nil) then _, endpos = strfind(msg,"|h.-|h",startpos); endpos = endpos or origlen; if(startpos < endpos) then outstr = outstr .. strsub(msg,startpos,endpos); --don't run replacement on this bit startpos = endpos + 1; end end end return outstr; end function CH:StyleChat(frame) local name = frame:GetName() _G[name.."TabText"]:FontTemplate(LSM:Fetch("font", self.db.tabFont), self.db.tabFontSize, self.db.tabFontOutline) if frame.styled then return end frame:SetFrameLevel(4) local id = frame:GetID() local tab = _G[name..'Tab'] local editbox = _G[name..'EditBox'] local scroll = frame.ScrollBar local scrollToBottom = frame.ScrollToBottomButton local scrollTex = _G[name.."ThumbTexture"] --Character count editbox.characterCount = editbox:CreateFontString() editbox.characterCount:FontTemplate() editbox.characterCount:SetTextColor(190, 190, 190, 0.4) editbox.characterCount:Point("TOPRIGHT", editbox, "TOPRIGHT", -5, 0) editbox.characterCount:Point("BOTTOMRIGHT", editbox, "BOTTOMRIGHT", -5, 0) editbox.characterCount:SetJustifyH("CENTER") editbox.characterCount:Width(40) for _, texName in pairs(tabTexs) do _G[tab:GetName()..texName..'Left']:SetTexture() _G[tab:GetName()..texName..'Middle']:SetTexture() _G[tab:GetName()..texName..'Right']:SetTexture() end if scroll then scroll:Kill() scrollToBottom:Kill() scrollTex:Kill() end hooksecurefunc(tab, "SetAlpha", function(t, alpha) if alpha ~= 1 and (not t.isDocked or _G.GeneralDockManager.selected:GetID() == t:GetID()) then t:SetAlpha(1) elseif alpha < 0.6 then t:SetAlpha(0.6) end end) tab.text = _G[name.."TabText"] tab.text:SetTextColor(unpack(E.media.rgbvaluecolor)) hooksecurefunc(tab.text, "SetTextColor", function(tt, r, g, b) local rR, gG, bB = unpack(E.media.rgbvaluecolor) if r ~= rR or g ~= gG or b ~= bB then tt:SetTextColor(rR, gG, bB) end end) if tab.conversationIcon then tab.conversationIcon:ClearAllPoints() tab.conversationIcon:Point('RIGHT', tab.text, 'LEFT', -1, 0) end frame:SetClampRectInsets(0,0,0,0) frame:SetClampedToScreen(false) frame:StripTextures(true) _G[name..'ButtonFrame']:Kill() local function OnTextChanged(editBox) local text = editBox:GetText() if InCombatLockdown() then local MIN_REPEAT_CHARACTERS = E.db.chat.numAllowedCombatRepeat if strlen(text) > MIN_REPEAT_CHARACTERS then local repeatChar = true; for i=1, MIN_REPEAT_CHARACTERS, 1 do if strsub(text,(0-i), (0-i)) ~= strsub(text,(-1-i),(-1-i)) then repeatChar = false; break; end end if repeatChar then editBox:Hide() return; end end end if strlen(text) < 5 then if strsub(text, 1, 4) == "/tt " then local unitname, realm = UnitName("target") if unitname then unitname = gsub(unitname, " ", "") end if unitname and UnitRealmRelationship("target") ~= LE_REALM_RELATION_SAME then unitname = format("%s-%s", unitname, gsub(realm, " ", "")) end ChatFrame_SendTell((unitname or L["Invalid Target"]), _G.ChatFrame1) end if strsub(text, 1, 4) == "/gr " then editBox:SetText(CH:GetGroupDistribution() .. strsub(text, 5)); ChatEdit_ParseText(editBox, 0) end end editbox.characterCount:SetText((255 - strlen(text))) end --Work around broken SetAltArrowKeyMode API. Code from Prat and modified by Simpy local function OnKeyDown(editBox, key) if (not editBox.historyLines) or #editBox.historyLines == 0 then return end if key == "DOWN" then editBox.historyIndex = editBox.historyIndex - 1 if editBox.historyIndex < 1 then editBox.historyIndex = 0 editBox:SetText('') return end elseif key == "UP" then editBox.historyIndex = editBox.historyIndex + 1 if editBox.historyIndex > #editBox.historyLines then editBox.historyIndex = #editBox.historyLines end else return end editBox:SetText(strtrim(editBox.historyLines[#editBox.historyLines - (editBox.historyIndex - 1)])) end local LeftChatPanel, LeftChatDataPanel, LeftChatToggleButton = _G.LeftChatPanel, _G.LeftChatDataPanel, _G.LeftChatToggleButton local a, b, c = select(6, editbox:GetRegions()); a:Kill(); b:Kill(); c:Kill() _G[format(editbox:GetName().."Left", id)]:Kill() _G[format(editbox:GetName().."Mid", id)]:Kill() _G[format(editbox:GetName().."Right", id)]:Kill() editbox:SetTemplate('notrans', true) editbox:SetAltArrowKeyMode(CH.db.useAltKey) editbox:SetAllPoints(LeftChatDataPanel) self:SecureHook(editbox, "AddHistoryLine", "ChatEdit_AddHistory") editbox:HookScript("OnTextChanged", OnTextChanged) --Work around broken SetAltArrowKeyMode API editbox.historyLines = ElvCharacterDB.ChatEditHistory editbox.historyIndex = 0 editbox:HookScript("OnKeyDown", OnKeyDown) editbox:Hide() editbox:HookScript("OnEditFocusGained", function(editBox) editBox:Show() if not LeftChatPanel:IsShown() then LeftChatPanel.editboxforced = true LeftChatToggleButton:GetScript('OnEnter')(LeftChatToggleButton) end end) editbox:HookScript("OnEditFocusLost", function(editBox) if LeftChatPanel.editboxforced then LeftChatPanel.editboxforced = nil if LeftChatPanel:IsShown() then LeftChatToggleButton:GetScript('OnLeave')(LeftChatToggleButton) end end editBox.historyIndex = 0 editBox:Hide() end) for _, text in pairs(ElvCharacterDB.ChatEditHistory) do editbox:AddHistoryLine(text) end if id ~= 2 then --Don't add timestamps to combat log, they don't work. --This usually taints, but LibChatAnims should make sure it doesn't. frame.OldAddMessage = frame.AddMessage frame.AddMessage = CH.AddMessage end --copy chat button frame.button = CreateFrame('Frame', format("CopyChatButton%d", id), frame) frame.button:EnableMouse(true) frame.button:SetAlpha(0.35) frame.button:Size(20, 22) frame.button:Point('TOPRIGHT') frame.button:SetFrameLevel(frame:GetFrameLevel() + 5) frame.button.tex = frame.button:CreateTexture(nil, 'OVERLAY') frame.button.tex:SetInside() frame.button.tex:SetTexture(E.Media.Textures.Copy) frame.button:SetScript("OnMouseUp", function(_, btn) if btn == "RightButton" and id == 1 then ToggleFrame(_G.ChatMenu) else CH:CopyChat(frame) end end) frame.button:SetScript("OnEnter", function(button) button:SetAlpha(1) end) frame.button:SetScript("OnLeave", function(button) if _G[button:GetParent():GetName().."TabText"]:IsShown() then button:SetAlpha(0.35) else button:SetAlpha(0) end end) _G.QuickJoinToastButton:Hide() CreatedFrames = id frame.styled = true end function CH:AddMessage(msg, infoR, infoG, infoB, infoID, accessID, typeID, isHistory, historyTime) local historyTimestamp --we need to extend the arguments on AddMessage so we can properly handle times without overriding if isHistory == "ElvUI_ChatHistory" then historyTimestamp = historyTime end if (CH.db.timeStampFormat and CH.db.timeStampFormat ~= 'NONE' ) then local timeStamp = BetterDate(CH.db.timeStampFormat, historyTimestamp or time()); timeStamp = gsub(timeStamp, ' ', '') timeStamp = gsub(timeStamp, 'AM', ' AM') timeStamp = gsub(timeStamp, 'PM', ' PM') if CH.db.useCustomTimeColor then local color = CH.db.customTimeColor local hexColor = E:RGBToHex(color.r, color.g, color.b) msg = format("%s[%s]|r %s", hexColor, timeStamp, msg) else msg = format("[%s] %s", timeStamp, msg) end end if CH.db.copyChatLines then msg = format('|Hcpl:%s|h%s|h %s', self:GetID(), E:TextureString(E.Media.Textures.ArrowRight, ":14"), msg) end self.OldAddMessage(self, msg, infoR, infoG, infoB, infoID, accessID, typeID) end function CH:UpdateSettings() for i = 1, CreatedFrames do local chat = _G[format("ChatFrame%d", i)] local name = chat:GetName() local editbox = _G[name..'EditBox'] editbox:SetAltArrowKeyMode(CH.db.useAltKey) end end local removeIconFromLine do local raidIconFunc = function(x) x = x~="" and _G["RAID_TARGET_"..x];return x and ("{"..strlower(x).."}") or "" end local stripTextureFunc = function(w, x, y) if x=="" then return (w~="" and w) or (y~="" and y) or "" end end local hyperLinkFunc = function(w, x, y) if w~="" then return end local emoji = (x~="" and x) and strmatch(x, 'elvmoji:%%(.+)') return (emoji and E.Libs.Base64:Decode(emoji)) or y end removeIconFromLine = function(text) text = gsub(text, "|TInterface\\TargetingFrame\\UI%-RaidTargetingIcon_(%d+):0|t", raidIconFunc) --converts raid icons into {star} etc, if possible. text = gsub(text, "(%s?)(|?)|T.-|t(%s?)", stripTextureFunc) --strip any other texture out but keep a single space from the side(s). text = gsub(text, "(|?)|H(.-)|h(.-)|h", hyperLinkFunc) --strip hyperlink data only keeping the actual text. return text end end local function colorizeLine(text, r, g, b) local hexCode = E:RGBToHex(r, g, b) local hexReplacement = format("|r%s", hexCode) text = gsub(text, "|r", hexReplacement) --If the message contains color strings then we need to add message color hex code after every "|r" text = format("%s%s|r", hexCode, text) --Add message color return text end local copyLines = {} function CH:GetLines(frame) local index = 1 for i = 1, frame:GetNumMessages() do local message, r, g, b = frame:GetMessageInfo(i) if message and not CH:MessageIsProtected(message) then --Set fallback color values r, g, b = r or 1, g or 1, b or 1 --Remove icons message = removeIconFromLine(message) --Add text color message = colorizeLine(message, r, g, b) copyLines[index] = message index = index + 1 end end return index - 1 end function CH:CopyChat(frame) if not _G.CopyChatFrame:IsShown() then local _, fontSize = FCF_GetChatWindowInfo(frame:GetID()); if fontSize < 10 then fontSize = 12 end FCF_SetChatWindowFontSize(frame, frame, 0.01) _G.CopyChatFrame:Show() local lineCt = self:GetLines(frame) local text = tconcat(copyLines, " \n", 1, lineCt) FCF_SetChatWindowFontSize(frame, frame, fontSize) _G.CopyChatFrameEditBox:SetText(text) else _G.CopyChatFrame:Hide() end end function CH:OnEnter(frame) _G[frame:GetName().."Text"]:Show() if frame.conversationIcon then frame.conversationIcon:Show() end end function CH:OnLeave(frame) _G[frame:GetName().."Text"]:Hide() if frame.conversationIcon then frame.conversationIcon:Hide() end end function CH:SetupChatTabs(frame, hook) if hook and (not self.hooks or not self.hooks[frame] or not self.hooks[frame].OnEnter) then self:HookScript(frame, 'OnEnter') self:HookScript(frame, 'OnLeave') elseif not hook and self.hooks and self.hooks[frame] and self.hooks[frame].OnEnter then self:Unhook(frame, 'OnEnter') self:Unhook(frame, 'OnLeave') end if not hook then _G[frame:GetName().."Text"]:Show() if frame.owner and frame.owner.button and GetMouseFocus() ~= frame.owner.button then frame.owner.button:SetAlpha(0.35) end if frame.conversationIcon then frame.conversationIcon:Show() end elseif GetMouseFocus() ~= frame then _G[frame:GetName().."Text"]:Hide() if frame.owner and frame.owner.button and GetMouseFocus() ~= frame.owner.button then frame.owner.button:SetAlpha(0) end if frame.conversationIcon then frame.conversationIcon:Hide() end end end function CH:UpdateAnchors() local ChatFrame1, LeftChatTab = _G.ChatFrame1, _G.LeftChatTab for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName..'EditBox'] if not frame then break; end if not E.db.datatexts.leftChatPanel then local noBackdrop = (self.db.panelBackdrop == "HIDEBOTH" or self.db.panelBackdrop == "RIGHT") frame:ClearAllPoints() -- if(E.db.chat.editBoxPosition == 'BELOW_CHAT') then --左聊天框下面的信息面板禁用时,强制使输入框显示在聊天框上方 -- frame:Point("TOPLEFT", ChatFrame1, "BOTTOMLEFT", noBackdrop and -1 or -4, noBackdrop and -1 or -4) -- frame:Point("BOTTOMRIGHT", ChatFrame1, "BOTTOMRIGHT", noBackdrop and 10 or 7, -LeftChatTab:GetHeight()-(noBackdrop and 1 or 4)) -- else frame:Point("BOTTOMLEFT", ChatFrame1, "TOPLEFT", noBackdrop and -1 or -1, noBackdrop and 1 or 4) frame:Point("TOPRIGHT", ChatFrame1, "TOPRIGHT", noBackdrop and 10 or 4, LeftChatTab:GetHeight()+(noBackdrop and 1 or 4)) -- end else if E.db.datatexts.leftChatPanel and E.db.chat.editBoxPosition == 'BELOW_CHAT' then frame:SetAllPoints(LeftChatDataPanel) else frame:SetAllPoints(LeftChatTab) end end end CH:PositionChat(true) end local function FindRightChatID() local rightChatID for _, frameName in pairs(_G.CHAT_FRAMES) do local chat = _G[frameName] local id = chat:GetID() if E:FramesOverlap(chat, _G.RightChatPanel) and not E:FramesOverlap(chat, _G.LeftChatPanel) then rightChatID = id break end end return rightChatID end function CH:UpdateChatTabs() local fadeUndockedTabs = E.db.chat.fadeUndockedTabs local fadeTabsNoBackdrop = E.db.chat.fadeTabsNoBackdrop for i = 1, CreatedFrames do local chat = _G[format("ChatFrame%d", i)] local tab = _G[format("ChatFrame%sTab", i)] local id = chat:GetID() local isDocked = chat.isDocked local chatbg = format("ChatFrame%dBackground", i) if id > NUM_CHAT_WINDOWS then if select(2, tab:GetPoint()):GetName() ~= chatbg then isDocked = true else isDocked = false end end if chat:IsShown() and not (id > NUM_CHAT_WINDOWS) and (id == self.RightChatWindowID) then if E.db.chat.panelBackdrop == 'HIDEBOTH' or E.db.chat.panelBackdrop == 'LEFT' then CH:SetupChatTabs(tab, fadeTabsNoBackdrop and true or false) else CH:SetupChatTabs(tab, false) end elseif not isDocked and chat:IsShown() then tab:SetParent(_G.RightChatPanel) chat:SetParent(_G.RightChatPanel) CH:SetupChatTabs(tab, fadeUndockedTabs and true or false) else if E.db.chat.panelBackdrop == 'HIDEBOTH' or E.db.chat.panelBackdrop == 'RIGHT' then CH:SetupChatTabs(tab, fadeTabsNoBackdrop and true or false) else CH:SetupChatTabs(tab, false) end end end end function CH:PositionChat(override) if ((InCombatLockdown() and not override and self.initialMove) or (IsMouseButtonDown("LeftButton") and not override)) then return end local RightChatPanel, LeftChatPanel, RightChatDataPanel, LeftChatToggleButton, LeftChatTab, CombatLogButton = _G.RightChatPanel, _G.LeftChatPanel, _G.RightChatDataPanel, _G.LeftChatToggleButton, _G.LeftChatTab, _G.CombatLogQuickButtonFrame_Custom if not RightChatPanel or not LeftChatPanel then return; end RightChatPanel:Size(E.db.chat.separateSizes and E.db.chat.panelWidthRight or E.db.chat.panelWidth, E.db.chat.separateSizes and E.db.chat.panelHeightRight or E.db.chat.panelHeight) local chatBarHeight = 0 if E.db["euiscript"].chatbar then chatBarHeight = 28 end LeftChatPanel:SetSize(E.db.chat.panelWidth, E.db.chat.panelHeight+chatBarHeight) if not self.db.lockPositions or E.private.chat.enable ~= true then return end CombatLogButton:Size(LeftChatTab:GetWidth(), LeftChatTab:GetHeight()) self.RightChatWindowID = FindRightChatID() local fadeUndockedTabs = E.db.chat.fadeUndockedTabs local fadeTabsNoBackdrop = E.db.chat.fadeTabsNoBackdrop for i=1, CreatedFrames do local BASE_OFFSET = 57 + E.Spacing*3 local chat = _G[format("ChatFrame%d", i)] local chatbg = format("ChatFrame%dBackground", i) local id = chat:GetID() local tab = _G[format("ChatFrame%sTab", i)] local isDocked = chat.isDocked tab.isDocked = chat.isDocked tab.owner = chat if id > NUM_CHAT_WINDOWS then if select(2, tab:GetPoint()):GetName() ~= chatbg then isDocked = true else isDocked = false end end if chat:IsShown() and not (id > NUM_CHAT_WINDOWS) and id == self.RightChatWindowID then chat:ClearAllPoints() if E.db.datatexts.rightChatPanel then chat:Point("BOTTOMLEFT", RightChatDataPanel, "TOPLEFT", 1, 3) else BASE_OFFSET = BASE_OFFSET - 24 chat:Point("BOTTOMLEFT", RightChatDataPanel, "BOTTOMLEFT", 1, 1) end if id ~= 2 then chat:Size((E.db.chat.separateSizes and E.db.chat.panelWidthRight or E.db.chat.panelWidth) - 11, (E.db.chat.separateSizes and E.db.chat.panelHeightRight or E.db.chat.panelHeight) - BASE_OFFSET) else chat:Size(E.db.chat.panelWidth - 11, (E.db.chat.panelHeight - BASE_OFFSET) - CombatLogButton:GetHeight()) end --Pass a 2nd argument which prevents an infinite loop in our ON_FCF_SavePositionAndDimensions function if chat:GetLeft() then FCF_SavePositionAndDimensions(chat, true) end tab:SetParent(RightChatPanel) chat:SetParent(RightChatPanel) if chat:IsMovable() then chat:SetUserPlaced(true) end if E.db.chat.panelBackdrop == 'HIDEBOTH' or E.db.chat.panelBackdrop == 'LEFT' then CH:SetupChatTabs(tab, fadeTabsNoBackdrop and true or false) else CH:SetupChatTabs(tab, false) end elseif not isDocked and chat:IsShown() then tab:SetParent(_G.UIParent) chat:SetParent(_G.UIParent) CH:SetupChatTabs(tab, fadeUndockedTabs and true or false) else if id ~= 2 and not (id > NUM_CHAT_WINDOWS) then chat:ClearAllPoints() if E.db.datatexts.leftChatPanel then chat:Point("BOTTOMLEFT", LeftChatToggleButton, "TOPLEFT", 1, 3) else BASE_OFFSET = BASE_OFFSET - 25 chat:Point("BOTTOMLEFT", LeftChatToggleButton, "BOTTOMLEFT", 1, 1) end chat:Size(E.db.chat.panelWidth - 11, (E.db.chat.panelHeight - BASE_OFFSET)) --Pass a 2nd argument which prevents an infinite loop in our ON_FCF_SavePositionAndDimensions function if chat:GetLeft() then FCF_SavePositionAndDimensions(chat, true) end end chat:SetParent(LeftChatPanel) if i > 2 then tab:SetParent(_G.GeneralDockManagerScrollFrameChild) else tab:SetParent(_G.GeneralDockManager) end if chat:IsMovable() then chat:SetUserPlaced(true) end if E.db.chat.panelBackdrop == 'HIDEBOTH' or E.db.chat.panelBackdrop == 'RIGHT' then CH:SetupChatTabs(tab, fadeTabsNoBackdrop and true or false) else CH:SetupChatTabs(tab, false) end end end E.Layout:RepositionChatDataPanels() --Bugfix: #686 self.initialMove = true; end function CH:Panels_ColorUpdate() local panelColor = E.db.chat.panelColor _G.LeftChatPanel.backdrop:SetBackdropColor(panelColor.r, panelColor.g, panelColor.b, panelColor.a) _G.RightChatPanel.backdrop:SetBackdropColor(panelColor.r, panelColor.g, panelColor.b, panelColor.a) if _G.ChatButtonHolder then _G.ChatButtonHolder:SetBackdropColor(panelColor.r, panelColor.g, panelColor.b, panelColor.a) end end local function UpdateChatTabColor(_, r, g, b) for i=1, CreatedFrames do _G['ChatFrame'..i..'TabText']:SetTextColor(r, g, b) end end E.valueColorUpdateFuncs[UpdateChatTabColor] = true function CH:ScrollToBottom(frame) frame:ScrollToBottom() self:CancelTimer(frame.ScrollTimer, true) end function CH:PrintURL(url) return "|cFFFFFFFF[|Hurl:"..url.."|h"..url.."|h]|r " end function CH:FindURL(event, msg, author, ...) if (event == "CHAT_MSG_WHISPER" or event == "CHAT_MSG_BN_WHISPER") and (CH.db.whisperSound ~= 'None') and not CH.SoundTimer then if (strsub(msg,1,3) == "OQ,") then return false, msg, author, ... end if (CH.db.noAlertInCombat and not InCombatLockdown()) or not CH.db.noAlertInCombat then PlaySoundFile(LSM:Fetch("sound", CH.db.whisperSound), "Master") end CH.SoundTimer = E:Delay(1, CH.ThrottleSound) end if not CH.db.url then msg = CH:CheckKeyword(msg, author); msg = CH:GetSmileyReplacementText(msg); return false, msg, author, ... end local text, tag = msg, strmatch(msg, '{(.-)}') if tag and _G.ICON_TAG_LIST[strlower(tag)] then text = gsub(gsub(text, "(%S)({.-})", '%1 %2'), "({.-})(%S)", '%1 %2') end text = gsub(gsub(text, "(%S)(|c.-|H.-|h.-|h|r)", '%1 %2'), "(|c.-|H.-|h.-|h|r)(%S)", '%1 %2') -- http://example.com local newMsg, found = gsub(text, "(%a+)://(%S+)%s?", CH:PrintURL("%1://%2")) if found > 0 then return false, CH:GetSmileyReplacementText(CH:CheckKeyword(newMsg, author)), author, ... end -- www.example.com newMsg, found = gsub(text, "www%.([_A-Za-z0-9-]+)%.(%S+)%s?", CH:PrintURL("www.%1.%2")) if found > 0 then return false, CH:GetSmileyReplacementText(CH:CheckKeyword(newMsg, author)), author, ... end -- [email protected] newMsg, found = gsub(text, "([_A-Za-z0-9-%.]+)@([_A-Za-z0-9-]+)(%.+)([_A-Za-z0-9-%.]+)%s?", CH:PrintURL("%1@%2%3%4")) if found > 0 then return false, CH:GetSmileyReplacementText(CH:CheckKeyword(newMsg, author)), author, ... end -- IP address with port 1.1.1.1:1 newMsg, found = gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)(:%d+)%s?", CH:PrintURL("%1.%2.%3.%4%5")) if found > 0 then return false, CH:GetSmileyReplacementText(CH:CheckKeyword(newMsg, author)), author, ... end -- IP address 1.1.1.1 newMsg, found = gsub(text, "(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%.(%d%d?%d?)%s?", CH:PrintURL("%1.%2.%3.%4")) if found > 0 then return false, CH:GetSmileyReplacementText(CH:CheckKeyword(newMsg, author)), author, ... end msg = CH:CheckKeyword(msg, author) msg = CH:GetSmileyReplacementText(msg) return false, msg, author, ... end function CH:SetChatEditBoxMessage(message) local ChatFrameEditBox = ChatEdit_ChooseBoxForSend() local editBoxShown = ChatFrameEditBox:IsShown() local editBoxText = ChatFrameEditBox:GetText() if not editBoxShown then ChatEdit_ActivateChat(ChatFrameEditBox) end if editBoxText and editBoxText ~= "" then ChatFrameEditBox:SetText('') end ChatFrameEditBox:Insert(message) ChatFrameEditBox:HighlightText() end local function HyperLinkedCPL(data) if strsub(data, 1, 3) == "cpl" then local chatID = strsub(data, 5) local chat = _G[format("ChatFrame%d", chatID)] if not chat then return end local scale = chat:GetEffectiveScale() --blizzard does this with `scale = UIParent:GetScale()` local cursorX, cursorY = GetCursorPosition() cursorX, cursorY = (cursorX / scale), (cursorY / scale) local _, lineIndex = chat:FindCharacterAndLineIndexAtCoordinate(cursorX, cursorY) if lineIndex then local visibleLine = chat.visibleLines and chat.visibleLines[lineIndex] local message = visibleLine and visibleLine.messageInfo and visibleLine.messageInfo.message if message and message ~= "" then message = gsub(message, '|c%x%x%x%x%x%x%x%x(.-)|r', '%1') message = strtrim(removeIconFromLine(message)) if not CH:MessageIsProtected(message) then CH:SetChatEditBoxMessage(message) end end end end end local function HyperLinkedSQU(data) if strsub(data, 1, 3) == "squ" then if not _G.QuickJoinFrame:IsShown() then ToggleQuickJoinPanel() end local guid = strsub(data, 5) if guid and guid ~= '' then _G.QuickJoinFrame:SelectGroup(guid) _G.QuickJoinFrame:ScrollToGroup(guid) end end end local function HyperLinkedURL(data) if strsub(data, 1, 3) == "url" then local currentLink = strsub(data, 5) if currentLink and currentLink ~= "" then CH:SetChatEditBoxMessage(currentLink) end end end local SetHyperlink = _G.ItemRefTooltip.SetHyperlink function _G.ItemRefTooltip:SetHyperlink(data, ...) if strsub(data, 1, 3) == "cpl" then HyperLinkedCPL(data) elseif strsub(data, 1, 3) == "squ" then HyperLinkedSQU(data) elseif strsub(data, 1, 3) == "url" then HyperLinkedURL(data) else SetHyperlink(self, data, ...) end end local hyperLinkEntered function CH:OnHyperlinkEnter(frame, refString) if InCombatLockdown() then return; end local linkToken = strmatch(refString, "^([^:]+)") if hyperlinkTypes[linkToken] then ShowUIPanel(_G.GameTooltip) _G.GameTooltip:SetOwner(frame, "ANCHOR_CURSOR") _G.GameTooltip:SetHyperlink(refString) hyperLinkEntered = frame; _G.GameTooltip:Show() end end function CH:OnHyperlinkLeave() -- frame, refString -- local linkToken = refString:match("^([^:]+)") -- if hyperlinkTypes[linkToken] then -- HideUIPanel(GameTooltip) -- hyperLinkEntered = nil; -- end if hyperLinkEntered then HideUIPanel(_G.GameTooltip) hyperLinkEntered = nil; end end -- function CH:OnMessageScrollChanged(frame) -- if hyperLinkEntered == frame then -- HideUIPanel(GameTooltip) -- hyperLinkEntered = false; -- end -- end function CH:EnableHyperlink() for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName] if (not self.hooks or not self.hooks[frame] or not self.hooks[frame].OnHyperlinkEnter) then self:HookScript(frame, 'OnHyperlinkEnter') self:HookScript(frame, 'OnHyperlinkLeave') -- self:HookScript(frame, 'OnMessageScrollChanged') end end end function CH:DisableHyperlink() for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName] if self.hooks and self.hooks[frame] and self.hooks[frame].OnHyperlinkEnter then self:Unhook(frame, 'OnHyperlinkEnter') self:Unhook(frame, 'OnHyperlinkLeave') -- self:Unhook(frame, 'OnMessageScrollChanged') end end end function CH:DisableChatThrottle() wipe(msgList) wipe(msgCount) wipe(msgTime) end function CH:ShortChannel() return format("|Hchannel:%s|h[%s]|h", self, DEFAULT_STRINGS[strupper(self)] or gsub(self, "channel:", "")) end function CH:GetBNFirstToonClassColor(id) if not id then return end local total = BNGetNumFriends(); for i = 1, total do local bnetIDAccount, _, _, _, _, _, _, isOnline = BNGetFriendInfo(i); if isOnline and (bnetIDAccount == id) then local numGameAccounts = BNGetNumFriendGameAccounts(i); if numGameAccounts > 0 then for y = 1, numGameAccounts do local _, _, client, _, _, _, _, Class = BNGetFriendGameAccountInfo(i, y); if (client == BNET_CLIENT_WOW) and Class and Class ~= '' then return Class --return the first toon's class end end end break end end end function CH:GetBNFriendColor(name, id, useBTag) local _, _, battleTag, isBattleTagPresence, _, bnetIDGameAccount = BNGetFriendInfoByID(id) local BATTLE_TAG = battleTag and strmatch(battleTag,'([^#]+)') local TAG = (useBTag or CH.db.useBTagName) and BATTLE_TAG local Class if not bnetIDGameAccount then --dont know how this is possible local firstToonClass = CH:GetBNFirstToonClassColor(id) if firstToonClass then Class = firstToonClass else return TAG or name, isBattleTagPresence and BATTLE_TAG end end if not Class then _, _, _, _, _, _, _, Class = BNGetGameAccountInfo(bnetIDGameAccount) end Class = E:UnlocalizedClassName(Class) local COLOR = Class and (_G.CUSTOM_CLASS_COLORS and _G.CUSTOM_CLASS_COLORS[Class] or _G.RAID_CLASS_COLORS[Class]) return (COLOR and format('|c%s%s|r', COLOR.colorStr, TAG or name)) or TAG or name, isBattleTagPresence and BATTLE_TAG end local PluginIconsCalls = {} function CH:AddPluginIcons(func) tinsert(PluginIconsCalls, func) end function CH:GetPluginIcon(sender) local icon for _,func in ipairs(PluginIconsCalls) do icon = func(sender) if icon and icon ~= "" then break end end return icon end --Copied from FrameXML ChatFrame.lua and modified to add CUSTOM_CLASS_COLORS function CH:GetColoredName(event, _, arg2, _, _, _, _, _, arg8, _, _, _, arg12) local chatType = strsub(event, 10); if ( strsub(chatType, 1, 7) == "WHISPER" ) then chatType = "WHISPER"; end if ( strsub(chatType, 1, 7) == "CHANNEL" ) then chatType = "CHANNEL"..arg8; end local info = _G.ChatTypeInfo[chatType]; --ambiguate guild chat names if (chatType == "GUILD") then arg2 = Ambiguate(arg2, "guild") else arg2 = Ambiguate(arg2, "none") end if ( arg12 and info and Chat_ShouldColorChatByClass(info) ) then local _, englishClass = GetPlayerInfoByGUID(arg12) if ( englishClass ) then local classColorTable = _G.CUSTOM_CLASS_COLORS and _G.CUSTOM_CLASS_COLORS[englishClass] or _G.RAID_CLASS_COLORS[englishClass]; if ( not classColorTable ) then return arg2; end return format("\124cff%.2x%.2x%.2x", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255)..arg2.."\124r" end end return arg2; end --Copied from FrameXML ChatFrame.lua and modified to add CUSTOM_CLASS_COLORS local seenGroups = {}; function CH:ChatFrame_ReplaceIconAndGroupExpressions(message, noIconReplacement, noGroupReplacement) wipe(seenGroups); local ICON_LIST, ICON_TAG_LIST, GROUP_TAG_LIST = _G.ICON_LIST, _G.ICON_TAG_LIST, _G.GROUP_TAG_LIST for tag in gmatch(message, "%b{}") do local term = strlower(gsub(tag, "[{}]", "")); if ( not noIconReplacement and ICON_TAG_LIST[term] and ICON_LIST[ICON_TAG_LIST[term]] ) then message = gsub(message, tag, ICON_LIST[ICON_TAG_LIST[term]] .. "0|t"); elseif ( not noGroupReplacement and GROUP_TAG_LIST[term] ) then local groupIndex = GROUP_TAG_LIST[term]; if not seenGroups[groupIndex] then seenGroups[groupIndex] = true; local groupList = "["; for i=1, GetNumGroupMembers() do local name, _, subgroup, _, _, classFileName = GetRaidRosterInfo(i); if ( name and subgroup == groupIndex ) then local classColorTable = _G.CUSTOM_CLASS_COLORS and _G.CUSTOM_CLASS_COLORS[classFileName] or _G.RAID_CLASS_COLORS[classFileName]; if ( classColorTable ) then name = format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, name); end groupList = groupList..(groupList == "[" and "" or _G.PLAYER_LIST_DELIMITER)..name; end end if groupList ~= "[" then groupList = groupList.."]"; message = gsub(message, tag, groupList, 1); end end end end return message; end E.NameReplacements = {} function CH:ChatFrame_MessageEventHandler(frame, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, _, arg16, arg17, isHistory, historyTime, historyName, historyBTag) -- ElvUI Chat History Note: isHistory, historyTime, historyName, and historyBTag are passed from CH:DisplayChatHistory() and need to be on the end to prevent issues in other addons that listen on ChatFrame_MessageEventHandler. -- we also send isHistory and historyTime into CH:AddMessage so that we don't have to override the timestamp. if ( strsub(event, 1, 8) == "CHAT_MSG" ) then if (arg16) then -- hiding sender in letterbox: do NOT even show in chat window (only shows in cinematic frame) return true; end local historySavedName --we need to extend the arguments on CH.ChatFrame_MessageEventHandler so we can properly handle saved names without overriding if isHistory == "ElvUI_ChatHistory" then if historyBTag then arg2 = historyBTag end -- swap arg2 (which is a |k string) to btag name historySavedName = historyName end local chatType = strsub(event, 10); local info = _G.ChatTypeInfo[chatType]; local chatFilters = _G.ChatFrame_GetMessageEventFilters(event) if chatFilters then for _, filterFunc in next, chatFilters do local filter, newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14 = filterFunc(frame, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); if filter then return true; elseif newarg1 then arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14 = newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14; end end end arg2 = E.NameReplacements[arg2] or arg2 local _, _, englishClass, _, _, _, name, realm = pcall(GetPlayerInfoByGUID, arg12) local coloredName = historySavedName or CH:GetColoredName(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); local nameWithRealm -- we also use this lower in function to correct mobile to link with the realm as well --Cache name->class realm = (realm and realm ~= '') and gsub(realm,'[%s%-]','') if name and name ~= '' then CH.ClassNames[strlower(name)] = englishClass nameWithRealm = (realm and name.."-"..realm) or name.."-"..PLAYER_REALM CH.ClassNames[strlower(nameWithRealm)] = englishClass end local channelLength = strlen(arg4); local infoType = chatType; if ( (chatType == "COMMUNITIES_CHANNEL") or ((strsub(chatType, 1, 7) == "CHANNEL") and (chatType ~= "CHANNEL_LIST") and ((arg1 ~= "INVITE") or (chatType ~= "CHANNEL_NOTICE_USER"))) ) then if ( arg1 == "WRONG_PASSWORD" ) then local staticPopup = _G[StaticPopup_Visible("CHAT_CHANNEL_PASSWORD") or ""]; if ( staticPopup and strupper(staticPopup.data) == strupper(arg9) ) then -- Don't display invalid password messages if we're going to prompt for a password (bug 102312) return; end end local found = 0; for index, value in pairs(frame.channelList) do if ( channelLength > strlen(value) ) then -- arg9 is the channel name without the number in front... if ( ((arg7 > 0) and (frame.zoneChannelList[index] == arg7)) or (strupper(value) == strupper(arg9)) ) then found = 1; infoType = "CHANNEL"..arg8; info = _G.ChatTypeInfo[infoType]; if ( (chatType == "CHANNEL_NOTICE") and (arg1 == "YOU_LEFT") ) then frame.channelList[index] = nil; frame.zoneChannelList[index] = nil; end break; end end end if ( (found == 0) or not info ) then return true; end end local chatGroup = Chat_GetChatCategory(chatType); local chatTarget; if ( chatGroup == "CHANNEL" ) then chatTarget = tostring(arg8); elseif ( chatGroup == "WHISPER" or chatGroup == "BN_WHISPER" ) then if(not(strsub(arg2, 1, 2) == "|K")) then chatTarget = strupper(arg2); else chatTarget = arg2; end end if ( FCFManager_ShouldSuppressMessage(frame, chatGroup, chatTarget) ) then return true; end if ( chatGroup == "WHISPER" or chatGroup == "BN_WHISPER" ) then if ( frame.privateMessageList and not frame.privateMessageList[strlower(arg2)] ) then return true; elseif ( frame.excludePrivateMessageList and frame.excludePrivateMessageList[strlower(arg2)] and ( (chatGroup == "WHISPER" and GetCVar("whisperMode") ~= "popout_and_inline") or (chatGroup == "BN_WHISPER" and GetCVar("whisperMode") ~= "popout_and_inline") ) ) then return true; end end if (frame.privateMessageList) then -- Dedicated BN whisper windows need online/offline messages for only that player if ( (chatGroup == "BN_INLINE_TOAST_ALERT" or chatGroup == "BN_WHISPER_PLAYER_OFFLINE") and not frame.privateMessageList[strlower(arg2)] ) then return true; end -- HACK to put certain system messages into dedicated whisper windows if ( chatGroup == "SYSTEM") then local matchFound = false; local message = strlower(arg1); for playerName in pairs(frame.privateMessageList) do local playerNotFoundMsg = strlower(format(_G.ERR_CHAT_PLAYER_NOT_FOUND_S, playerName)); local charOnlineMsg = strlower(format(_G.ERR_FRIEND_ONLINE_SS, playerName, playerName)); local charOfflineMsg = strlower(format(_G.ERR_FRIEND_OFFLINE_S, playerName)); if ( message == playerNotFoundMsg or message == charOnlineMsg or message == charOfflineMsg) then matchFound = true; break; end end if (not matchFound) then return true; end end end if ( chatType == "SYSTEM" or chatType == "SKILL" or chatType == "CURRENCY" or chatType == "MONEY" or chatType == "OPENING" or chatType == "TRADESKILLS" or chatType == "PET_INFO" or chatType == "TARGETICONS" or chatType == "BN_WHISPER_PLAYER_OFFLINE") then frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif (chatType == "LOOT") then -- Append [Share] hyperlink if this is a valid social item and you are the looter. if (arg12 == E.myguid and C_SocialIsSocialEnabled()) then local itemID, creationContext = GetItemInfoFromHyperlink(arg1); if (itemID and C_SocialGetLastItem() == itemID) then arg1 = arg1 .. " " .. Social_GetShareItemLink(creationContext, true); end end frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( strsub(chatType,1,7) == "COMBAT_" ) then frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( strsub(chatType,1,6) == "SPELL_" ) then frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( strsub(chatType,1,10) == "BG_SYSTEM_" ) then frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( strsub(chatType,1,11) == "ACHIEVEMENT" ) then -- Append [Share] hyperlink if (arg12 == E.myguid and C_SocialIsSocialEnabled()) then local achieveID = GetAchievementInfoFromHyperlink(arg1); if (achieveID) then arg1 = arg1 .. " " .. Social_GetShareAchievementLink(achieveID, true); end end frame:AddMessage(format(arg1, GetPlayerLink(arg2, ("[%s]"):format(coloredName))), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( strsub(chatType,1,18) == "GUILD_ACHIEVEMENT" ) then local message = format(arg1, GetPlayerLink(arg2, ("[%s]"):format(coloredName))); if (C_SocialIsSocialEnabled()) then local achieveID = GetAchievementInfoFromHyperlink(arg1); if (achieveID) then local isGuildAchievement = select(12, GetAchievementInfo(achieveID)); if (isGuildAchievement) then message = message .. " " .. Social_GetShareAchievementLink(achieveID, true); end end end frame:AddMessage(message, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( chatType == "IGNORED" ) then frame:AddMessage(format(_G.CHAT_IGNORED, arg2), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( chatType == "FILTERED" ) then frame:AddMessage(format(_G.CHAT_FILTERED, arg2), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( chatType == "RESTRICTED" ) then frame:AddMessage(_G.CHAT_RESTRICTED_TRIAL, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( chatType == "CHANNEL_LIST") then if(channelLength > 0) then frame:AddMessage(format(_G["CHAT_"..chatType.."_GET"]..arg1, tonumber(arg8), arg4), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); else frame:AddMessage(arg1, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); end elseif (chatType == "CHANNEL_NOTICE_USER") then local globalstring = _G["CHAT_"..arg1.."_NOTICE_BN"]; if ( not globalstring ) then globalstring = _G["CHAT_"..arg1.."_NOTICE"]; end if not globalstring then GMError(("Missing global string for %q"):format("CHAT_"..arg1.."_NOTICE_BN")); return; end if(arg5 ~= "") then -- TWO users in this notice (E.G. x kicked y) frame:AddMessage(format(globalstring, arg8, arg4, arg2, arg5), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( arg1 == "INVITE" ) then frame:AddMessage(format(globalstring, arg4, arg2), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); else frame:AddMessage(format(globalstring, arg8, arg4, arg2), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); end if ( arg1 == "INVITE" and GetCVarBool("blockChannelInvites") ) then frame:AddMessage(_G.CHAT_MSG_BLOCK_CHAT_CHANNEL_INVITE, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); end elseif (chatType == "CHANNEL_NOTICE") then local globalstring; if ( arg1 == "TRIAL_RESTRICTED" ) then globalstring = _G.CHAT_TRIAL_RESTRICTED_NOTICE_TRIAL; else globalstring = _G["CHAT_"..arg1.."_NOTICE_BN"]; if ( not globalstring ) then globalstring = _G["CHAT_"..arg1.."_NOTICE"]; if not globalstring then GMError(("Missing global string for %q"):format("CHAT_"..arg1.."_NOTICE")); return; end end end local accessID = ChatHistory_GetAccessID(Chat_GetChatCategory(chatType), arg8); local typeID = ChatHistory_GetAccessID(infoType, arg8, arg12); frame:AddMessage(format(globalstring, arg8, ChatFrame_ResolvePrefixedChannelName(arg4)), info.r, info.g, info.b, info.id, accessID, typeID, isHistory, historyTime); elseif ( chatType == "BN_INLINE_TOAST_ALERT" ) then local globalstring = _G["BN_INLINE_TOAST_"..arg1]; if not globalstring then GMError(("Missing global string for %q"):format("BN_INLINE_TOAST_"..arg1)); return; end local message; if ( arg1 == "FRIEND_REQUEST" ) then message = globalstring; elseif ( arg1 == "FRIEND_PENDING" ) then message = format(_G.BN_INLINE_TOAST_FRIEND_PENDING, BNGetNumFriendInvites()); elseif ( arg1 == "FRIEND_REMOVED" or arg1 == "BATTLETAG_FRIEND_REMOVED" ) then message = format(globalstring, arg2); elseif ( arg1 == "FRIEND_ONLINE" or arg1 == "FRIEND_OFFLINE" ) then local _, _, _, _, characterName, _, client = BNGetFriendInfoByID(arg13); if (client and client ~= "") then local _, _, battleTag = BNGetFriendInfoByID(arg13); characterName = BNet_GetValidatedCharacterName(characterName, battleTag, client) or ""; local characterNameText = BNet_GetClientEmbeddedTexture(client, 14)..characterName; local linkDisplayText = ("[%s] (%s)"):format(arg2, characterNameText); local playerLink = GetBNPlayerLink(arg2, linkDisplayText, arg13, arg11, Chat_GetChatCategory(chatType), 0); message = format(globalstring, playerLink); else local linkDisplayText = ("[%s]"):format(arg2); local playerLink = GetBNPlayerLink(arg2, linkDisplayText, arg13, arg11, Chat_GetChatCategory(chatType), 0); message = format(globalstring, playerLink); end else local linkDisplayText = ("[%s]"):format(arg2); local playerLink = GetBNPlayerLink(arg2, linkDisplayText, arg13, arg11, Chat_GetChatCategory(chatType), 0); message = format(globalstring, playerLink); end frame:AddMessage(message, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); elseif ( chatType == "BN_INLINE_TOAST_BROADCAST" ) then if ( arg1 ~= "" ) then arg1 = RemoveNewlines(RemoveExtraSpaces(arg1)); local linkDisplayText = ("[%s]"):format(arg2); local playerLink = GetBNPlayerLink(arg2, linkDisplayText, arg13, arg11, Chat_GetChatCategory(chatType), 0); frame:AddMessage(format(_G.BN_INLINE_TOAST_BROADCAST, playerLink, arg1), info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); end elseif ( chatType == "BN_INLINE_TOAST_BROADCAST_INFORM" ) then if ( arg1 ~= "" ) then frame:AddMessage(_G.BN_INLINE_TOAST_BROADCAST_INFORM, info.r, info.g, info.b, info.id, nil, nil, isHistory, historyTime); end else local body; if ( chatType == "WHISPER_INFORM" and GMChatFrame_IsGM and GMChatFrame_IsGM(arg2) ) then return; end local showLink = 1; if ( strsub(chatType, 1, 7) == "MONSTER" or strsub(chatType, 1, 9) == "RAID_BOSS") then showLink = nil; else arg1 = gsub(arg1, "%%", "%%%%"); end -- Search for icon links and replace them with texture links. arg1 = CH:ChatFrame_ReplaceIconAndGroupExpressions(arg1, arg17, not ChatFrame_CanChatGroupPerformExpressionExpansion(chatGroup)); -- If arg17 is true, don't convert to raid icons --Remove groups of many spaces arg1 = RemoveExtraSpaces(arg1); --ElvUI: Get class colored name for BattleNet friend if ( chatType == "BN_WHISPER" or chatType == "BN_WHISPER_INFORM" ) then coloredName = historySavedName or CH:GetBNFriendColor(arg2, arg13) end local playerLink; local playerLinkDisplayText = coloredName; local relevantDefaultLanguage = frame.defaultLanguage; if ( (chatType == "SAY") or (chatType == "YELL") ) then relevantDefaultLanguage = frame.alternativeDefaultLanguage; end local usingDifferentLanguage = (arg3 ~= "") and (arg3 ~= relevantDefaultLanguage); local usingEmote = (chatType == "EMOTE") or (chatType == "TEXT_EMOTE"); if ( usingDifferentLanguage or not usingEmote ) then playerLinkDisplayText = ("[%s]"):format(coloredName); end local isCommunityType = chatType == "COMMUNITIES_CHANNEL"; local playerName, lineID, bnetIDAccount = arg2, arg11, arg13; if ( isCommunityType ) then local isBattleNetCommunity = bnetIDAccount ~= nil and bnetIDAccount ~= 0; local messageInfo, clubId, streamId = C_Club_GetInfoFromLastCommunityChatLine(); if (messageInfo ~= nil) then if ( isBattleNetCommunity ) then playerLink = GetBNPlayerCommunityLink(playerName, playerLinkDisplayText, bnetIDAccount, clubId, streamId, messageInfo.messageId.epoch, messageInfo.messageId.position); else playerLink = GetPlayerCommunityLink(playerName, playerLinkDisplayText, clubId, streamId, messageInfo.messageId.epoch, messageInfo.messageId.position); end else playerLink = playerLinkDisplayText; end else if chatType == "BN_WHISPER" or chatType == "BN_WHISPER_INFORM" then playerLink = GetBNPlayerLink(playerName, playerLinkDisplayText, bnetIDAccount, lineID, chatGroup, chatTarget); elseif ((chatType == "GUILD" or chatType == "TEXT_EMOTE") or arg14) and (nameWithRealm and nameWithRealm ~= playerName) then playerName = nameWithRealm playerLink = GetPlayerLink(playerName, playerLinkDisplayText, lineID, chatGroup, chatTarget); else playerLink = GetPlayerLink(playerName, playerLinkDisplayText, lineID, chatGroup, chatTarget); end end local message = arg1; if ( arg14 ) then --isMobile message = ChatFrame_GetMobileEmbeddedTexture(info.r, info.g, info.b)..message; end -- Player Flags local pflag, chatIcon, pluginChatIcon = "", specialChatIcons[playerName], CH:GetPluginIcon(playerName) if type(chatIcon) == 'function' then chatIcon = chatIcon() end if arg6 ~= "" then -- Blizzard Flags if arg6 == "GM" or arg6 == "DEV" then -- Blizzard Icon, this was sent by a GM or Dev. pflag = "|TInterface\\ChatFrame\\UI-ChatIcon-Blizz:12:20:0:0:32:16:4:28:0:16|t"; else -- Away/Busy pflag = _G["CHAT_FLAG_"..arg6] or "" end end -- LFG Role Flags local lfgRole = lfgRoles[playerName] if lfgRole and (chatType == "PARTY_LEADER" or chatType == "PARTY" or chatType == "RAID" or chatType == "RAID_LEADER" or chatType == "INSTANCE_CHAT" or chatType == "INSTANCE_CHAT_LEADER") then pflag = pflag..lfgRole end -- Special Chat Icon if chatIcon then pflag = pflag..chatIcon end -- Plugin Chat Icon if pluginChatIcon then pflag = pflag..pluginChatIcon end if ( usingDifferentLanguage ) then local languageHeader = "["..arg3.."] "; if ( showLink and (arg2 ~= "") ) then body = format(_G["CHAT_"..chatType.."_GET"]..languageHeader..message, pflag..playerLink); else body = format(_G["CHAT_"..chatType.."_GET"]..languageHeader..message, pflag..arg2); end else if ( not showLink or arg2 == "" ) then if ( chatType == "TEXT_EMOTE" ) then body = message; else body = format(_G["CHAT_"..chatType.."_GET"]..message, pflag..arg2, arg2); end else if ( chatType == "EMOTE" ) then body = format(_G["CHAT_"..chatType.."_GET"]..message, pflag..playerLink); elseif ( chatType == "TEXT_EMOTE" and realm ) then if info.colorNameByClass then body = gsub(message, arg2.."%-"..realm, pflag..gsub(playerLink, "(|h|c.-)|r|h$","%1-"..realm.."|r|h"), 1); else body = gsub(message, arg2.."%-"..realm, pflag..gsub(playerLink, "(|h.-)|h$","%1-"..realm.."|h"), 1); end elseif (chatType == "TEXT_EMOTE") then body = gsub(message, arg2, pflag..playerLink, 1); elseif (chatType == "GUILD_ITEM_LOOTED") then body = gsub(message, "$s", GetPlayerLink(arg2, playerLinkDisplayText)); else body = format(_G["CHAT_"..chatType.."_GET"]..message, pflag..playerLink); end end end -- Add Channel if (channelLength > 0) then body = "|Hchannel:channel:"..arg8.."|h["..ChatFrame_ResolvePrefixedChannelName(arg4).."]|h "..body; end local accessID = ChatHistory_GetAccessID(chatGroup, chatTarget); local typeID = ChatHistory_GetAccessID(infoType, chatTarget, arg12 or arg13); if CH.db.shortChannels and chatType ~= "EMOTE" and chatType ~= "TEXT_EMOTE" then body = gsub(body, "|Hchannel:(.-)|h%[(.-)%]|h", CH.ShortChannel) body = gsub(body, 'CHANNEL:', '') body = gsub(body, "^(.-|h) "..L["whispers"], "%1") body = gsub(body, "^(.-|h) "..L["says"], "%1") body = gsub(body, "^(.-|h) "..L["yells"], "%1") body = gsub(body, "<".._G.AFK..">", "[|cffFF0000"..L["AFK"].."|r] ") body = gsub(body, "<".._G.DND..">", "[|cffE7E716"..L["DND"].."|r] ") body = gsub(body, "^%[".._G.RAID_WARNING.."%]", '['..L["RW"]..']') end frame:AddMessage(body, info.r, info.g, info.b, info.id, accessID, typeID, isHistory, historyTime); end if ( isHistory ~= "ElvUI_ChatHistory" ) and ( chatType == "WHISPER" or chatType == "BN_WHISPER" ) then --BN_WHISPER FIXME ChatEdit_SetLastTellTarget(arg2, chatType); if ( frame.tellTimer and (GetTime() > frame.tellTimer) ) then PlaySound(SOUNDKIT.TELL_MESSAGE); end frame.tellTimer = GetTime() + _G.CHAT_TELL_ALERT_TIME; --FCF_FlashTab(frame); FlashClientIcon(); end if ( isHistory ~= "ElvUI_ChatHistory" ) and ( not frame:IsShown() ) then if ( (frame == _G.DEFAULT_CHAT_FRAME and info.flashTabOnGeneral) or (frame ~= _G.DEFAULT_CHAT_FRAME and info.flashTab) ) then if ( not _G.CHAT_OPTIONS.HIDE_FRAME_ALERTS or chatType == "WHISPER" or chatType == "BN_WHISPER" ) then --BN_WHISPER FIXME if not FCFManager_ShouldSuppressMessageFlash(frame, chatGroup, chatTarget) then FCF_StartAlertFlash(frame); --This would taint if we were not using LibChatAnims end end end end return true; end end function CH:ChatFrame_ConfigEventHandler(...) return ChatFrame_ConfigEventHandler(...) end function CH:ChatFrame_SystemEventHandler(...) return ChatFrame_SystemEventHandler(...) end function CH:ChatFrame_OnEvent(...) if CH:ChatFrame_ConfigEventHandler(...) then return end if CH:ChatFrame_SystemEventHandler(...) then return end if CH:ChatFrame_MessageEventHandler(...) then return end end function CH:FloatingChatFrame_OnEvent(...) CH:ChatFrame_OnEvent(...); FloatingChatFrame_OnEvent(...); end local function FloatingChatFrameOnEvent(...) CH:FloatingChatFrame_OnEvent(...) end function CH:SetupChat() if E.private.chat.enable ~= true then return end for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName] local id = frame:GetID(); local _, fontSize = FCF_GetChatWindowInfo(id); self:StyleChat(frame) FCFTab_UpdateAlpha(frame) frame:FontTemplate(LSM:Fetch("font", self.db.font), fontSize, self.db.fontOutline) if self.db.fontOutline ~= 'NONE' then frame:SetShadowColor(0, 0, 0, 0.2) else frame:SetShadowColor(0, 0, 0, 1) end frame:SetTimeVisible(100) frame:SetShadowOffset(E.mult, -E.mult) frame:SetFading(self.db.fade) if not frame.scriptsSet then frame:SetScript("OnMouseWheel", ChatFrame_OnMouseScroll) if id ~= 2 then frame:SetScript("OnEvent", FloatingChatFrameOnEvent) end hooksecurefunc(frame, "SetScript", function(f, script, func) if script == "OnMouseWheel" and func ~= ChatFrame_OnMouseScroll then f:SetScript(script, ChatFrame_OnMouseScroll) end end) frame.scriptsSet = true end end if self.db.hyperlinkHover then self:EnableHyperlink() end _G.GeneralDockManager:SetParent(_G.LeftChatPanel) -- self:ScheduleRepeatingTimer('PositionChat', 1) self:PositionChat(true) if not self.HookSecured then self:SecureHook('FCF_OpenTemporaryWindow', 'SetupChat') self.HookSecured = true; end end local function PrepareMessage(author, message) return strupper(author)..message end function CH:ChatThrottleHandler(_, arg1, arg2) -- event, arg1, arg2 if arg2 ~= "" then local message = PrepareMessage(arg2, arg1) if msgList[message] == nil then msgList[message] = true msgCount[message] = 1 msgTime[message] = time() else msgCount[message] = msgCount[message] + 1 end end end function CH:CHAT_MSG_CHANNEL(event, message, author, ...) local blockFlag = false local msg = PrepareMessage(author, message) -- ignore player messages if author == PLAYER_NAME then return CH.FindURL(self, event, message, author, ...) end if msgList[msg] and CH.db.throttleInterval ~= 0 then if difftime(time(), msgTime[msg]) <= CH.db.throttleInterval then blockFlag = true end end if blockFlag then return true; else if CH.db.throttleInterval ~= 0 then msgTime[msg] = time() end return CH.FindURL(self, event, message, author, ...) end end function CH:CHAT_MSG_YELL(event, message, author, ...) local blockFlag = false local msg = PrepareMessage(author, message) if msg == nil then return CH.FindURL(self, event, message, author, ...) end -- ignore player messages if author == PLAYER_NAME then return CH.FindURL(self, event, message, author, ...) end if msgList[msg] and msgCount[msg] > 1 and CH.db.throttleInterval ~= 0 then if difftime(time(), msgTime[msg]) <= CH.db.throttleInterval then blockFlag = true end end if blockFlag then return true; else if CH.db.throttleInterval ~= 0 then msgTime[msg] = time() end return CH.FindURL(self, event, message, author, ...) end end function CH:CHAT_MSG_SAY(event, message, author, ...) return CH.FindURL(self, event, message, author, ...) end function CH:ThrottleSound() CH.SoundTimer = nil end local protectLinks = {} function CH:CheckKeyword(message, author) if author ~= PLAYER_NAME then for hyperLink in gmatch(message, "|%x+|H.-|h.-|h|r") do protectLinks[hyperLink]=gsub(hyperLink,'%s','|s') for keyword in pairs(CH.Keywords) do if hyperLink == keyword then if (self.db.keywordSound ~= 'None') and not self.SoundTimer then if (self.db.noAlertInCombat and not InCombatLockdown()) or not self.db.noAlertInCombat then PlaySoundFile(LSM:Fetch("sound", self.db.keywordSound), "Master") end self.SoundTimer = E:Delay(1, CH.ThrottleSound) end end end end end for hyperLink, tempLink in pairs(protectLinks) do message = gsub(message, gsub(hyperLink, '([%(%)%.%%%+%-%*%?%[%^%$])', '%%%1'), tempLink) end local rebuiltString local isFirstWord = true for word in gmatch(message, "%s-%S+%s*") do if not next(protectLinks) or not protectLinks[gsub(gsub(word,"%s",""),"|s"," ")] then local tempWord = gsub(word, "[%s%p]", "") local lowerCaseWord = strlower(tempWord) for keyword in pairs(CH.Keywords) do if lowerCaseWord == strlower(keyword) then word = gsub(word, tempWord, format("%s%s|r", E.media.hexvaluecolor, tempWord)) if (author ~= PLAYER_NAME) and (self.db.keywordSound ~= 'None') and not self.SoundTimer then if (self.db.noAlertInCombat and not InCombatLockdown()) or not self.db.noAlertInCombat then PlaySoundFile(LSM:Fetch("sound", self.db.keywordSound), "Master") end self.SoundTimer = E:Delay(1, CH.ThrottleSound) end end end if self.db.classColorMentionsChat then tempWord = gsub(word,"^[%s%p]-([^%s%p]+)([%-]?[^%s%p]-)[%s%p]*$","%1%2") lowerCaseWord = strlower(tempWord) local classMatch = CH.ClassNames[lowerCaseWord] local wordMatch = classMatch and lowerCaseWord if(wordMatch and not E.global.chat.classColorMentionExcludedNames[wordMatch]) then local classColorTable = _G.CUSTOM_CLASS_COLORS and _G.CUSTOM_CLASS_COLORS[classMatch] or _G.RAID_CLASS_COLORS[classMatch]; word = gsub(word, gsub(tempWord, "%-","%%-"), format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, tempWord)) end end end if isFirstWord then rebuiltString = word isFirstWord = false else rebuiltString = rebuiltString..word end end for hyperLink, tempLink in pairs(protectLinks) do rebuiltString = gsub(rebuiltString, gsub(tempLink, '([%(%)%.%%%+%-%*%?%[%^%$])','%%%1'), hyperLink) protectLinks[hyperLink] = nil end return rebuiltString end function CH:AddLines(lines, ...) for i=select("#", ...),1,-1 do local x = select(i, ...) if x:IsObjectType('FontString') and not x:GetName() then tinsert(lines, x:GetText()) end end end function CH:ChatEdit_OnEnterPressed(editBox) editBox:ClearHistory() -- we will use our own editbox history so keeping them populated on blizzards end is pointless local chatType = editBox:GetAttribute("chatType") local chatFrame = chatType and editBox:GetParent() if chatFrame and (not chatFrame.isTemporary) and (_G.ChatTypeInfo[chatType].sticky == 1) then if not self.db.sticky then chatType = 'SAY' end editBox:SetAttribute("chatType", chatType) end end function CH:SetChatFont(dropDown, chatFrame, fontSize) if ( not chatFrame ) then chatFrame = FCF_GetCurrentChatFrame(); end if ( not fontSize ) then fontSize = dropDown.value; end chatFrame:FontTemplate(LSM:Fetch("font", self.db.font), fontSize, self.db.fontOutline) if self.db.fontOutline ~= 'NONE' then chatFrame:SetShadowColor(0, 0, 0, 0.2) else chatFrame:SetShadowColor(0, 0, 0, 1) end chatFrame:SetShadowOffset(E.mult, -E.mult) end function CH:ChatEdit_AddHistory(_, line) -- editBox, line line = line and strtrim(line) if line and strlen(line) > 0 then if strfind(line, '/rl') then return end for index, text in pairs(ElvCharacterDB.ChatEditHistory) do if text == line then tremove(ElvCharacterDB.ChatEditHistory, index) break end end tinsert(ElvCharacterDB.ChatEditHistory, line) if #ElvCharacterDB.ChatEditHistory > 20 then tremove(ElvCharacterDB.ChatEditHistory, 1) end end end function CH:UpdateChatKeywords() wipe(CH.Keywords) local keywords = self.db.keywords keywords = gsub(keywords,',%s',',') for stringValue in gmatch(keywords, "[^,]+") do if stringValue ~= '' then CH.Keywords[stringValue] = true; end end end function CH:PET_BATTLE_CLOSE() if not self.db.autoClosePetBattleLog then return end for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName] if frame then local text = _G[frameName.."Tab"]:GetText() if strmatch(text, DEFAULT_STRINGS.PET_BATTLE_COMBAT_LOG) then FCF_Close(frame) end end end end function CH:UpdateFading() for _, frameName in pairs(_G.CHAT_FRAMES) do local frame = _G[frameName] if frame then frame:SetFading(self.db.fade) end end end function CH:DisplayChatHistory() local data, d = ElvCharacterDB.ChatHistoryLog if not (data and next(data)) then return end if not GetPlayerInfoByGUID(E.myguid) then E:Delay(0.1, CH.DisplayChatHistory) return end CH.SoundTimer = true for _, chat in pairs(_G.CHAT_FRAMES) do for i=1, #data do d = data[i] if type(d) == 'table' then for _, messageType in pairs(_G[chat].messageTypeList) do if gsub(strsub(d[50],10),'_INFORM','') == messageType then if d[1] and not CH:MessageIsProtected(d[1]) then CH:ChatFrame_MessageEventHandler(_G[chat],d[50],d[1],d[2],d[3],d[4],d[5],d[6],d[7],d[8],d[9],d[10],d[11],d[12],d[13],d[14],d[15],d[16],d[17],"ElvUI_ChatHistory",d[51],d[52],d[53]) end end end end end end CH.SoundTimer = nil end tremove(_G.ChatTypeGroup.GUILD, 2) function CH:DelayGuildMOTD() local delay, checks, delayFrame, chat = 0, 0, CreateFrame('Frame') tinsert(_G.ChatTypeGroup.GUILD, 2, 'GUILD_MOTD') delayFrame:SetScript('OnUpdate', function(df, elapsed) delay = delay + elapsed if delay < 5 then return end local msg = GetGuildRosterMOTD() if msg and strlen(msg) > 0 then for _, frame in pairs(_G.CHAT_FRAMES) do chat = _G[frame] if chat and chat:IsEventRegistered('CHAT_MSG_GUILD') then CH:ChatFrame_SystemEventHandler(chat, 'GUILD_MOTD', msg) chat:RegisterEvent('GUILD_MOTD') end end df:SetScript('OnUpdate', nil) else -- 5 seconds can be too fast for the API response. let's try once every 5 seconds (max 5 checks). delay, checks = 0, checks + 1 if checks >= 5 then df:SetScript('OnUpdate', nil) end end end) end function CH:SaveChatHistory(event, ...) if not self.db.chatHistory then return end local data = ElvCharacterDB.ChatHistoryLog if self.db.throttleInterval ~= 0 and (event == 'CHAT_MSG_SAY' or event == 'CHAT_MSG_YELL' or event == 'CHAT_MSG_CHANNEL') then self:ChatThrottleHandler(event, ...) local message, author = ... local msg = PrepareMessage(author, message) if author ~= PLAYER_NAME and msgList[msg] then if difftime(time(), msgTime[msg]) <= CH.db.throttleInterval then return; end end end local tempHistory = {} for i = 1, select('#', ...) do tempHistory[i] = select(i, ...) or false end if (#tempHistory > 0) and not CH:MessageIsProtected(tempHistory[1]) then tempHistory[50] = event tempHistory[51] = time() local coloredName, battleTag if tempHistory[13] > 0 then coloredName, battleTag = CH:GetBNFriendColor(tempHistory[2], tempHistory[13], true) end if battleTag then tempHistory[53] = battleTag end -- store the battletag, only when the person is known by battletag, so we can replace arg2 later in the function tempHistory[52] = coloredName or CH:GetColoredName(event, ...) tinsert(data, tempHistory) while #data >= 128 do tremove(data, 1) end end end function CH:FCF_SetWindowAlpha(frame, alpha) frame.oldAlpha = alpha or 1; end function CH:CheckLFGRoles() local isInGroup, isInRaid = IsInGroup(), IsInRaid() local unit, name, realm = (isInRaid and "raid" or "party") wipe(lfgRoles) if(not isInGroup or not self.db.lfgIcons) then return end local role = UnitGroupRolesAssigned("player") if(role) then lfgRoles[PLAYER_NAME] = rolePaths[role] end for i=1, GetNumGroupMembers() do if(UnitExists(unit..i) and not UnitIsUnit(unit..i, "player")) then role = UnitGroupRolesAssigned(unit..i) name, realm = UnitName(unit..i) if(role and name) then name = (realm and realm ~= '' and name..'-'..realm) or name..'-'..PLAYER_REALM; lfgRoles[name] = rolePaths[role] end end end end function CH:ON_FCF_SavePositionAndDimensions(_, noLoop) if not noLoop then CH:PositionChat() end if not E.db.chat.lockPositions then CH:UpdateChatTabs() --It was not done in PositionChat, so do it now end end function CH:JoinBigfootChannel() JoinTemporaryChannel(L["BigFootChannel"]) -- ChatFrame_RemoveChannel(DEFAULT_CHAT_FRAME, L["BigFootChannel"]) ChatFrame_AddChannel(DEFAULT_CHAT_FRAME, L["BigFootChannel"]) end function CH:SocialQueueIsLeader(playerName, leaderName) if leaderName == playerName then return true end for i = 1, BNGetNumFriends() do local _, accountName, _, _, _, _, _, isOnline = BNGetFriendInfo(i); if isOnline then local numGameAccounts = BNGetNumFriendGameAccounts(i); for y = 1, numGameAccounts do local _, gameCharacterName, gameClient, realmName = BNGetFriendGameAccountInfo(i, y); if (gameClient == BNET_CLIENT_WOW) and (accountName == playerName) then playerName = gameCharacterName if realmName ~= E.myrealm then playerName = format('%s-%s', playerName, gsub(realmName,'[%s%-]','')) end if leaderName == playerName then return true end end end end end end local socialQueueCache = {} local function RecentSocialQueue(TIME, MSG) local previousMessage = false if next(socialQueueCache) then for guid, tbl in pairs(socialQueueCache) do -- !dont break this loop! its used to keep the cache updated if TIME and (difftime(TIME, tbl[1]) >= 300) then socialQueueCache[guid] = nil --remove any older than 5m elseif MSG and (MSG == tbl[2]) then previousMessage = true --dont show any of the same message within 5m -- see note for `message` in `SocialQueueMessage` about `MSG` content end end end return previousMessage end function CH:SocialQueueMessage(guid, message) if not (guid and message) then return end -- `guid` is something like `Party-1147-000011202574` and appears to update each time for solo requeue, otherwise on new group creation. -- `message` is something like `|cff82c5ff|Kf58|k000000000000|k|r queued for: |cff00CCFFRandom Legion Heroic|r ` -- prevent duplicate messages within 5 minutes local TIME = time() if RecentSocialQueue(TIME, message) then return end socialQueueCache[guid] = {TIME, message} --UI_71_SOCIAL_QUEUEING_TOAST = 79739; appears to have no sound? PlaySound(7355) --TUTORIAL_POPUP E:Print(format('|Hsqu:%s|h%s|h', guid, strtrim(message))) end function CH:SocialQueueEvent(_, guid, numAddedItems) -- event, guid, numAddedItems if not self.db.socialQueueMessages then return end if numAddedItems == 0 or not guid then return end local players = C_SocialQueue_GetGroupMembers(guid) if not players then return end local firstMember, numMembers, extraCount, coloredName = players[1], #players, '' local playerName, nameColor = SocialQueueUtil_GetRelationshipInfo(firstMember.guid, nil, firstMember.clubId) if numMembers > 1 then extraCount = format(' +%s', numMembers - 1) end if playerName then coloredName = format('%s%s|r%s', nameColor, playerName, extraCount) else coloredName = format('{%s%s}', UNKNOWN, extraCount) end local queues = C_SocialQueue_GetGroupQueues(guid) local firstQueue = queues and queues[1] local isLFGList = firstQueue and firstQueue.queueData and firstQueue.queueData.queueType == 'lfglist' if isLFGList and firstQueue and firstQueue.eligible then local searchResultInfo, activityID, name, leaderName, fullName, isLeader if firstQueue.queueData.lfgListID then searchResultInfo = C_LFGList_GetSearchResultInfo(firstQueue.queueData.lfgListID) if searchResultInfo then activityID, name, leaderName = searchResultInfo.activityID, searchResultInfo.name, searchResultInfo.comment, searchResultInfo.leaderName isLeader = self:SocialQueueIsLeader(playerName, leaderName) end end if activityID or firstQueue.queueData.activityID then fullName = C_LFGList_GetActivityInfo(activityID or firstQueue.queueData.activityID) end if name then self:SocialQueueMessage(guid, format('%s %s: [%s] |cff00CCFF%s|r', coloredName, (isLeader and L["is looking for members"]) or L["joined a group"], fullName or UNKNOWN, name)) else self:SocialQueueMessage(guid, format('%s %s: |cff00CCFF%s|r', coloredName, (isLeader and L["is looking for members"]) or L["joined a group"], fullName or UNKNOWN)) end elseif firstQueue then local output, outputCount, queueCount, queueName = '', '', 0 for _, queue in pairs(queues) do if type(queue) == 'table' and queue.eligible then queueName = (queue.queueData and SocialQueueUtil_GetQueueName(queue.queueData)) or '' if queueName ~= '' then if output == '' then output = gsub(queueName, '\n.+','') -- grab only the first queue name queueCount = queueCount + select(2, gsub(queueName, '\n','')) -- collect additional on single queue else queueCount = queueCount + 1 + select(2, gsub(queueName, '\n','')) -- collect additional on additional queues end end end end if output ~= '' then if queueCount > 0 then outputCount = format(LFG_LIST_AND_MORE, queueCount) end self:SocialQueueMessage(guid, format('%s %s: |cff00CCFF%s|r %s', coloredName, SOCIAL_QUEUE_QUEUED_FOR, output, outputCount)) end end end local FindURL_Events = { "CHAT_MSG_WHISPER", "CHAT_MSG_WHISPER_INFORM", "CHAT_MSG_BN_WHISPER", "CHAT_MSG_BN_WHISPER_INFORM", "CHAT_MSG_BN_INLINE_TOAST_BROADCAST", "CHAT_MSG_GUILD_ACHIEVEMENT", "CHAT_MSG_GUILD", "CHAT_MSG_OFFICER", "CHAT_MSG_PARTY", "CHAT_MSG_PARTY_LEADER", "CHAT_MSG_RAID", "CHAT_MSG_RAID_LEADER", "CHAT_MSG_RAID_WARNING", "CHAT_MSG_INSTANCE_CHAT", "CHAT_MSG_INSTANCE_CHAT_LEADER", "CHAT_MSG_CHANNEL", "CHAT_MSG_SAY", "CHAT_MSG_YELL", "CHAT_MSG_EMOTE", "CHAT_MSG_AFK", "CHAT_MSG_DND", "CHAT_MSG_COMMUNITIES_CHANNEL", } function CH:DefaultSmileys() local x = ':16:16' if next(CH.Smileys) then wipe(CH.Smileys) end -- new keys CH:AddSmiley(':angry:', E:TextureString(E.Media.ChatEmojis.Angry,x)) CH:AddSmiley(':blush:', E:TextureString(E.Media.ChatEmojis.Blush,x)) CH:AddSmiley(':broken_heart:', E:TextureString(E.Media.ChatEmojis.BrokenHeart,x)) CH:AddSmiley(':call_me:', E:TextureString(E.Media.ChatEmojis.CallMe,x)) CH:AddSmiley(':cry:', E:TextureString(E.Media.ChatEmojis.Cry,x)) CH:AddSmiley(':facepalm:', E:TextureString(E.Media.ChatEmojis.Facepalm,x)) CH:AddSmiley(':grin:', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley(':heart:', E:TextureString(E.Media.ChatEmojis.Heart,x)) CH:AddSmiley(':heart_eyes:', E:TextureString(E.Media.ChatEmojis.HeartEyes,x)) CH:AddSmiley(':joy:', E:TextureString(E.Media.ChatEmojis.Joy,x)) CH:AddSmiley(':kappa:', E:TextureString(E.Media.ChatEmojis.Kappa,x)) CH:AddSmiley(':middle_finger:', E:TextureString(E.Media.ChatEmojis.MiddleFinger,x)) CH:AddSmiley(':murloc:', E:TextureString(E.Media.ChatEmojis.Murloc,x)) CH:AddSmiley(':ok_hand:', E:TextureString(E.Media.ChatEmojis.OkHand,x)) CH:AddSmiley(':open_mouth:', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':poop:', E:TextureString(E.Media.ChatEmojis.Poop,x)) CH:AddSmiley(':rage:', E:TextureString(E.Media.ChatEmojis.Rage,x)) CH:AddSmiley(':sadkitty:', E:TextureString(E.Media.ChatEmojis.SadKitty,x)) CH:AddSmiley(':scream:', E:TextureString(E.Media.ChatEmojis.Scream,x)) CH:AddSmiley(':scream_cat:', E:TextureString(E.Media.ChatEmojis.ScreamCat,x)) CH:AddSmiley(':slight_frown:', E:TextureString(E.Media.ChatEmojis.SlightFrown,x)) CH:AddSmiley(':smile:', E:TextureString(E.Media.ChatEmojis.Smile,x)) CH:AddSmiley(':smirk:', E:TextureString(E.Media.ChatEmojis.Smirk,x)) CH:AddSmiley(':sob:', E:TextureString(E.Media.ChatEmojis.Sob,x)) CH:AddSmiley(':sunglasses:', E:TextureString(E.Media.ChatEmojis.Sunglasses,x)) CH:AddSmiley(':thinking:', E:TextureString(E.Media.ChatEmojis.Thinking,x)) CH:AddSmiley(':thumbs_up:', E:TextureString(E.Media.ChatEmojis.ThumbsUp,x)) CH:AddSmiley(':semi_colon:', E:TextureString(E.Media.ChatEmojis.SemiColon,x)) CH:AddSmiley(':wink:', E:TextureString(E.Media.ChatEmojis.Wink,x)) CH:AddSmiley(':zzz:', E:TextureString(E.Media.ChatEmojis.ZZZ,x)) CH:AddSmiley(':stuck_out_tongue:', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley(':stuck_out_tongue_closed_eyes:', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) -- Darth's keys CH:AddSmiley(':meaw:', E:TextureString(E.Media.ChatEmojis.Meaw,x)) -- Simpy's keys CH:AddSmiley('>:%(', E:TextureString(E.Media.ChatEmojis.Rage,x)) CH:AddSmiley(':%$', E:TextureString(E.Media.ChatEmojis.Blush,x)) CH:AddSmiley('<\\3', E:TextureString(E.Media.ChatEmojis.BrokenHeart,x)) CH:AddSmiley(':\'%)', E:TextureString(E.Media.ChatEmojis.Joy,x)) CH:AddSmiley(';\'%)', E:TextureString(E.Media.ChatEmojis.Joy,x)) CH:AddSmiley(',,!,,', E:TextureString(E.Media.ChatEmojis.MiddleFinger,x)) CH:AddSmiley('D:<', E:TextureString(E.Media.ChatEmojis.Rage,x)) CH:AddSmiley(':o3', E:TextureString(E.Media.ChatEmojis.ScreamCat,x)) CH:AddSmiley('XP', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) CH:AddSmiley('8%-%)', E:TextureString(E.Media.ChatEmojis.Sunglasses,x)) CH:AddSmiley('8%)', E:TextureString(E.Media.ChatEmojis.Sunglasses,x)) CH:AddSmiley(':%+1:', E:TextureString(E.Media.ChatEmojis.ThumbsUp,x)) CH:AddSmiley(':;:', E:TextureString(E.Media.ChatEmojis.SemiColon,x)) CH:AddSmiley(';o;', E:TextureString(E.Media.ChatEmojis.Sob,x)) -- old keys CH:AddSmiley(':%-@', E:TextureString(E.Media.ChatEmojis.Angry,x)) CH:AddSmiley(':@', E:TextureString(E.Media.ChatEmojis.Angry,x)) CH:AddSmiley(':%-%)', E:TextureString(E.Media.ChatEmojis.Smile,x)) CH:AddSmiley(':%)', E:TextureString(E.Media.ChatEmojis.Smile,x)) CH:AddSmiley(':D', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley(':%-D', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley(';%-D', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley(';D', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley('=D', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley('xD', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley('XD', E:TextureString(E.Media.ChatEmojis.Grin,x)) CH:AddSmiley(':%-%(', E:TextureString(E.Media.ChatEmojis.SlightFrown,x)) CH:AddSmiley(':%(', E:TextureString(E.Media.ChatEmojis.SlightFrown,x)) CH:AddSmiley(':o', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':%-o', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':%-O', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':O', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':%-0', E:TextureString(E.Media.ChatEmojis.OpenMouth,x)) CH:AddSmiley(':P', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley(':%-P', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley(':p', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley(':%-p', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley('=P', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley('=p', E:TextureString(E.Media.ChatEmojis.StuckOutTongue,x)) CH:AddSmiley(';%-p', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) CH:AddSmiley(';p', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) CH:AddSmiley(';P', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) CH:AddSmiley(';%-P', E:TextureString(E.Media.ChatEmojis.StuckOutTongueClosedEyes,x)) CH:AddSmiley(';%-%)', E:TextureString(E.Media.ChatEmojis.Wink,x)) CH:AddSmiley(';%)', E:TextureString(E.Media.ChatEmojis.Wink,x)) CH:AddSmiley(':S', E:TextureString(E.Media.ChatEmojis.Smirk,x)) CH:AddSmiley(':%-S', E:TextureString(E.Media.ChatEmojis.Smirk,x)) CH:AddSmiley(':,%(', E:TextureString(E.Media.ChatEmojis.Cry,x)) CH:AddSmiley(':,%-%(', E:TextureString(E.Media.ChatEmojis.Cry,x)) CH:AddSmiley(':\'%(', E:TextureString(E.Media.ChatEmojis.Cry,x)) CH:AddSmiley(':\'%-%(', E:TextureString(E.Media.ChatEmojis.Cry,x)) CH:AddSmiley(':F', E:TextureString(E.Media.ChatEmojis.MiddleFinger,x)) CH:AddSmiley('<3', E:TextureString(E.Media.ChatEmojis.Heart,x)) CH:AddSmiley('</3', E:TextureString(E.Media.ChatEmojis.BrokenHeart,x)) end local channelButtons = { [1] = _G.ChatFrameChannelButton, [2] = _G.ChatFrameToggleVoiceDeafenButton, [3] = _G.ChatFrameToggleVoiceMuteButton } function CH:RepositionChatVoiceIcons() _G.GeneralDockManagerScrollFrame:SetPoint("BOTTOMRIGHT") -- call our hook _G.GeneralDockManagerOverflowButton:ClearAllPoints() if channelButtons[3]:IsShown() then _G.GeneralDockManagerOverflowButton:Point('RIGHT', channelButtons[3], 'LEFT', -4, 2) else _G.GeneralDockManagerOverflowButton:Point('RIGHT', channelButtons[1], 'LEFT', -4, 2) end end function CH:UpdateVoiceChatIcons() for _, button in pairs(channelButtons) do button.Icon:SetDesaturated(E.db.chat.desaturateVoiceIcons) end end function CH:HandleChatVoiceIcons() if CH.db.hideVoiceButtons then for _, button in pairs(channelButtons) do button:Hide() end elseif CH.db.pinVoiceButtons then for index, button in pairs(channelButtons) do button:ClearAllPoints() button.Icon:SetDesaturated(E.db.chat.desaturateVoiceIcons) Skins:HandleButton(button, nil, nil, nil, true) if index == 1 then button:SetPoint('BOTTOMRIGHT', _G.LeftChatTab, 'BOTTOMRIGHT', 3, -3) else button:SetPoint("RIGHT", channelButtons[index-1], "LEFT") end end _G.GeneralDockManagerOverflowButton:ClearAllPoints() _G.GeneralDockManagerOverflowButton:Point('RIGHT', channelButtons[3], 'LEFT', 0, 2) _G.GeneralDockManagerOverflowButtonList:SetTemplate('Transparent') channelButtons[3]:HookScript("OnShow", CH.RepositionChatVoiceIcons) channelButtons[3]:HookScript("OnHide", CH.RepositionChatVoiceIcons) -- dont think this is needed but meh hooksecurefunc(_G.GeneralDockManagerScrollFrame, 'SetPoint', function(frame, point, anchor, attachTo, x, y, stopLoop) if anchor == _G.GeneralDockManagerOverflowButton and (x == 0 and y == 0) then frame:Point(point, anchor, attachTo, -3, -6) elseif point == "BOTTOMRIGHT" and anchor ~= channelButtons[3] and anchor ~= channelButtons[1] and not _G.GeneralDockManagerOverflowButton:IsShown() and not stopLoop then if channelButtons[3]:IsShown() then frame:Point(point, anchor, attachTo, -30, -5, true) else frame:Point(point, anchor, attachTo, -10, -5, true) end end end) -- We skin it later in Style chat, to keep the backdrops on the button if the option are disabled Skins:HandleNextPrevButton(_G.GeneralDockManagerOverflowButton, "down", nil, true) CH:RepositionChatVoiceIcons() else CH:CreateChatVoicePanel() end end function CH:CreateChatVoicePanel() local Holder = CreateFrame('Frame', 'ChatButtonHolder', E.UIParent) Holder:ClearAllPoints() Holder:Point("BOTTOMLEFT", _G.LeftChatPanel, "TOPLEFT", 0, 1) Holder:Size(30, 86) Holder:SetTemplate('Transparent', nil, true) Holder:SetBackdropColor(E.db.chat.panelColor.r, E.db.chat.panelColor.g, E.db.chat.panelColor.b, E.db.chat.panelColor.a) E:CreateMover(Holder, "SocialMenuMover", _G.BINDING_HEADER_VOICE_CHAT, nil, nil, nil, nil, nil, 'chat') channelButtons[1]:ClearAllPoints() channelButtons[1]:Point('TOP', Holder, 'TOP', 0, -2) for _, button in pairs(channelButtons) do Skins:HandleButton(button, nil, nil, nil, true) button.Icon:SetParent(button) button.Icon:SetDesaturated(E.db.chat.desaturateVoiceIcons) button:SetParent(Holder) end _G.ChatAlertFrame:ClearAllPoints() _G.ChatAlertFrame:Point("BOTTOM", channelButtons[1], "TOP", 1, 3) -- Skin the QuickJoinToastButton local Button = _G.QuickJoinToastButton Button:SetTemplate() Button:SetParent(Holder) Button:ClearAllPoints() Button:Point('BOTTOM', Holder, 'TOP', -E.Border, 2*E.Border) Button:Size(30, 32) -- Button:Hide() -- DONT KILL IT! If we use hide we also hide the Toasts, which are used in other Plugins. -- Change the QuickJoin Textures. Looks better =) local friendTex = 'Interface\\HELPFRAME\\ReportLagIcon-Chat' local queueTex = 'Interface\\HELPFRAME\\HelpIcon-ItemRestoration' Button.FriendsButton:SetTexture(friendTex) Button.QueueButton:SetTexture(queueTex) hooksecurefunc(Button, 'ToastToFriendFinished', function(t) t.FriendsButton:SetShown(not t.displayedToast) t.FriendCount:SetShown(not t.displayedToast) end) hooksecurefunc(Button, 'UpdateQueueIcon', function(t) if not t.displayedToast then return end t.FriendsButton:SetTexture(friendTex) t.QueueButton:SetTexture(queueTex) t.FlashingLayer:SetTexture(queueTex) t.FriendsButton:SetShown(false) t.FriendCount:SetShown(false) end) Button:HookScript('OnMouseDown', function(t) t.FriendsButton:SetTexture(friendTex) end) Button:HookScript('OnMouseUp', function(t) t.FriendsButton:SetTexture(friendTex) end) -- Skin the `QuickJoinToastButton.Toast` Button.Toast:ClearAllPoints() Button.Toast:Point('LEFT', Button, 'RIGHT', -6, 0) Button.Toast.Background:SetTexture('') Button.Toast:CreateBackdrop('Transparent') Button.Toast.backdrop:Hide() hooksecurefunc(Button, "ShowToast", function() Button.Toast.backdrop:Show() end) hooksecurefunc(Button, "HideToast", function() Button.Toast.backdrop:Hide() end) end function CH:BuildCopyChatFrame() local frame = CreateFrame("Frame", "CopyChatFrame", E.UIParent) tinsert(_G.UISpecialFrames, "CopyChatFrame") frame:SetTemplate('Transparent') frame:Size(700, 200) frame:Point('BOTTOM', E.UIParent, 'BOTTOM', 0, 3) frame:Hide() frame:SetMovable(true) frame:EnableMouse(true) frame:SetResizable(true) frame:SetMinResize(350, 100) frame:SetScript("OnMouseDown", function(copyChat, button) if button == "LeftButton" and not copyChat.isMoving then copyChat:StartMoving(); copyChat.isMoving = true; elseif button == "RightButton" and not copyChat.isSizing then copyChat:StartSizing(); copyChat.isSizing = true; end end) frame:SetScript("OnMouseUp", function(copyChat, button) if button == "LeftButton" and copyChat.isMoving then copyChat:StopMovingOrSizing(); copyChat.isMoving = false; elseif button == "RightButton" and copyChat.isSizing then copyChat:StopMovingOrSizing(); copyChat.isSizing = false; end end) frame:SetScript("OnHide", function(copyChat) if ( copyChat.isMoving or copyChat.isSizing) then copyChat:StopMovingOrSizing(); copyChat.isMoving = false; copyChat.isSizing = false; end end) frame:SetFrameStrata("DIALOG") local scrollArea = CreateFrame("ScrollFrame", "CopyChatScrollFrame", frame, "UIPanelScrollFrameTemplate") scrollArea:Point("TOPLEFT", frame, "TOPLEFT", 8, -30) scrollArea:Point("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -30, 8) Skins:HandleScrollBar(_G.CopyChatScrollFrameScrollBar) scrollArea:SetScript("OnSizeChanged", function(scroll) _G.CopyChatFrameEditBox:Width(scroll:GetWidth()) _G.CopyChatFrameEditBox:Height(scroll:GetHeight()) end) scrollArea:HookScript("OnVerticalScroll", function(scroll, offset) _G.CopyChatFrameEditBox:SetHitRectInsets(0, 0, offset, (_G.CopyChatFrameEditBox:GetHeight() - offset - scroll:GetHeight())) end) local editBox = CreateFrame("EditBox", "CopyChatFrameEditBox", frame) editBox:SetMultiLine(true) editBox:SetMaxLetters(99999) editBox:EnableMouse(true) editBox:SetAutoFocus(false) editBox:SetFontObject(_G.ChatFontNormal) editBox:Width(scrollArea:GetWidth()) editBox:Height(200) editBox:SetScript("OnEscapePressed", function() _G.CopyChatFrame:Hide() end) scrollArea:SetScrollChild(editBox) _G.CopyChatFrameEditBox:SetScript("OnTextChanged", function(_, userInput) if userInput then return end local _, max = _G.CopyChatScrollFrameScrollBar:GetMinMaxValues() for _ = 1, max do ScrollFrameTemplate_OnMouseWheel(_G.CopyChatScrollFrame, -1) end end) local close = CreateFrame("Button", "CopyChatFrameCloseButton", frame, "UIPanelCloseButton") close:Point("TOPRIGHT") close:SetFrameLevel(close:GetFrameLevel() + 1) close:EnableMouse(true) Skins:HandleCloseButton(close) end function CH:Initialize() if ElvCharacterDB.ChatHistory then ElvCharacterDB.ChatHistory = nil end --Depreciated if ElvCharacterDB.ChatLog then ElvCharacterDB.ChatLog = nil end --Depreciated self:DelayGuildMOTD() -- Keep this before `is Chat Enabled` check if E.private.chat.enable ~= true then return end self.Initialized = true self.db = E.db.chat if not ElvCharacterDB.ChatEditHistory then ElvCharacterDB.ChatEditHistory = {} end if not ElvCharacterDB.ChatHistoryLog or not self.db.chatHistory then ElvCharacterDB.ChatHistoryLog = {} end _G.ChatFrameMenuButton:Kill() self:SetupChat() self:DefaultSmileys() self:UpdateChatKeywords() self:UpdateFading() self:UpdateAnchors() self:Panels_ColorUpdate() self:HandleChatVoiceIcons() self:LoadChatbar() self:LoadChatEmote() self:LoadStatReport() self:LoadChatItemLevel() self:SecureHook('ChatEdit_OnEnterPressed') self:SecureHook('FCF_SetWindowAlpha') self:SecureHook('FCF_SetChatWindowFontSize', 'SetChatFont') self:SecureHook('FCF_SavePositionAndDimensions', 'ON_FCF_SavePositionAndDimensions') self:RegisterEvent('UPDATE_CHAT_WINDOWS', 'SetupChat') self:RegisterEvent('UPDATE_FLOATING_CHAT_WINDOWS', 'SetupChat') self:RegisterEvent('GROUP_ROSTER_UPDATE', 'CheckLFGRoles') self:RegisterEvent('SOCIAL_QUEUE_UPDATE', 'SocialQueueEvent') self:RegisterEvent('PET_BATTLE_CLOSE') if E.private.general.voiceOverlay then self:RegisterEvent('VOICE_CHAT_CHANNEL_MEMBER_SPEAKING_STATE_CHANGED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_CHANNEL_MEMBER_ENERGY_CHANGED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_CHANNEL_TRANSMIT_CHANGED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_COMMUNICATION_MODE_CHANGED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_CHANNEL_MEMBER_REMOVED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_CHANNEL_REMOVED', 'VoiceOverlay'); self:RegisterEvent('VOICE_CHAT_CHANNEL_DEACTIVATED', 'VoiceOverlay'); _G.VoiceActivityManager:UnregisterAllEvents(); end if _G.WIM then _G.WIM.RegisterWidgetTrigger("chat_display", "whisper,chat,w2w,demo", "OnHyperlinkClick", function(frame) CH.clickedframe = frame end); _G.WIM.RegisterItemRefHandler('url', HyperLinkedURL) _G.WIM.RegisterItemRefHandler('squ', HyperLinkedSQU) _G.WIM.RegisterItemRefHandler('cpl', HyperLinkedCPL) end if not E.db.chat.lockPositions then CH:UpdateChatTabs() end --It was not done in PositionChat, so do it now for _, event in pairs(FindURL_Events) do _G.ChatFrame_AddMessageEventFilter(event, CH[event] or CH.FindURL) local nType = strsub(event, 10) if nType ~= 'AFK' and nType ~= 'DND' and nType ~= 'COMMUNITIES_CHANNEL' then self:RegisterEvent(event, 'SaveChatHistory') end end if self.db.chatHistory then self:DisplayChatHistory() end self:BuildCopyChatFrame() if E.db.chat.autojoin then CH:ScheduleTimer('JoinBigfootChannel', 12.5) end -- Editbox Backdrop Color hooksecurefunc("ChatEdit_UpdateHeader", function(editbox) local chatType = editbox:GetAttribute("chatType") if not chatType then return end local ChatTypeInfo = _G.ChatTypeInfo local info = ChatTypeInfo[chatType] local chanTarget = editbox:GetAttribute("channelTarget") local chanName = chanTarget and GetChannelName(chanTarget) --Increase inset on right side to make room for character count text local insetLeft, insetRight, insetTop, insetBottom = editbox:GetTextInsets() editbox:SetTextInsets(insetLeft, insetRight + 30, insetTop, insetBottom) if chanName and (chatType == "CHANNEL") then if chanName == 0 then editbox:SetBackdropBorderColor(unpack(E.media.bordercolor)) else info = ChatTypeInfo[chatType..chanName] editbox:SetBackdropBorderColor(info.r, info.g, info.b) end else editbox:SetBackdropBorderColor(info.r, info.g, info.b) end end) -- Combat Log Skinning (credit: Aftermathh) local CombatLogButton = _G.CombatLogQuickButtonFrame_Custom if CombatLogButton then local CombatLogFontContainer = _G.ChatFrame2 and _G.ChatFrame2.FontStringContainer CombatLogButton:StripTextures() CombatLogButton:SetTemplate("Transparent") if CombatLogFontContainer then CombatLogButton:ClearAllPoints() CombatLogButton:Point("BOTTOMLEFT", CombatLogFontContainer, "TOPLEFT", -1, 1) CombatLogButton:Point("BOTTOMRIGHT", CombatLogFontContainer, "TOPRIGHT", E.PixelMode and 4 or 0, 1) end for i = 1, 2 do local CombatLogQuickButton = _G["CombatLogQuickButtonFrameButton"..i] if CombatLogQuickButton then local CombatLogText = CombatLogQuickButton:GetFontString() CombatLogText:FontTemplate(nil, nil, 'OUTLINE') end end local CombatLogProgressBar = _G.CombatLogQuickButtonFrame_CustomProgressBar CombatLogProgressBar:SetStatusBarTexture(E.media.normTex) CombatLogProgressBar:SetInside(CombatLogButton) Skins:HandleNextPrevButton(_G.CombatLogQuickButtonFrame_CustomAdditionalFilterButton) _G.CombatLogQuickButtonFrame_CustomAdditionalFilterButton:Size(20, 22) _G.CombatLogQuickButtonFrame_CustomAdditionalFilterButton:Point("TOPRIGHT", CombatLogButton, "TOPRIGHT", 0, -1) _G.CombatLogQuickButtonFrame_CustomTexture:Hide() end --Chat Heads Frame self.ChatHeadFrame = CreateFrame("Frame", "ElvUIChatHeadFrame", E.UIParent) self.ChatHeadFrame:Point("TOPLEFT", E.UIParent, "TOPLEFT", 4, -80) self.ChatHeadFrame:Height(20) self.ChatHeadFrame:Width(200) E:CreateMover(self.ChatHeadFrame, 'VOICECHAT', L["Voice Overlay"]); self.maxHeads = 5 self.volumeBarHeight = 3 local CHAT_HEAD_HEIGHT = 40 for i=1, self.maxHeads do self.ChatHeadFrame[i] = CreateFrame("Frame", "ElvUIChatHeadFrame"..i, self.ChatHeadFrame) self.ChatHeadFrame[i]:Width(self.ChatHeadFrame:GetWidth()) self.ChatHeadFrame[i]:Height(CHAT_HEAD_HEIGHT) self.ChatHeadFrame[i].Portrait = CreateFrame("Frame", nil, self.ChatHeadFrame[i]) self.ChatHeadFrame[i].Portrait:Width(CHAT_HEAD_HEIGHT - self.volumeBarHeight) self.ChatHeadFrame[i].Portrait:Height(CHAT_HEAD_HEIGHT - self.volumeBarHeight - E.Border*2) self.ChatHeadFrame[i].Portrait:Point("TOPLEFT", self.ChatHeadFrame[i], "TOPLEFT") self.ChatHeadFrame[i].Portrait:SetTemplate() self.ChatHeadFrame[i].Portrait.texture = self.ChatHeadFrame[i].Portrait:CreateTexture(nil, "OVERLAY") self.ChatHeadFrame[i].Portrait.texture:SetTexCoord(0.15, 0.85, 0.15, 0.85) self.ChatHeadFrame[i].Portrait.texture:SetInside(self.ChatHeadFrame[i].Portrait) self.ChatHeadFrame[i].Name = self.ChatHeadFrame[i]:CreateFontString(nil, "OVERLAY") self.ChatHeadFrame[i].Name:FontTemplate(nil, 20) self.ChatHeadFrame[i].Name:Point("LEFT", self.ChatHeadFrame[i].Portrait, "RIGHT", 2, 0) self.ChatHeadFrame[i].StatusBar = CreateFrame("StatusBar", nil, self.ChatHeadFrame[i]) self.ChatHeadFrame[i].StatusBar:Point("TOPLEFT", self.ChatHeadFrame[i].Portrait, "BOTTOMLEFT", E.Border, -E.Spacing*3) self.ChatHeadFrame[i].StatusBar:Width(CHAT_HEAD_HEIGHT - E.Border*2 - self.volumeBarHeight) self.ChatHeadFrame[i].StatusBar:Height(self.volumeBarHeight) self.ChatHeadFrame[i].StatusBar:CreateBackdrop() self.ChatHeadFrame[i].StatusBar:SetStatusBarTexture(E.media.normTex) self.ChatHeadFrame[i].StatusBar:SetMinMaxValues(0, 1) self.ChatHeadFrame[i].StatusBar.anim = CreateAnimationGroup(self.ChatHeadFrame[i].StatusBar) self.ChatHeadFrame[i].StatusBar.anim.progress = self.ChatHeadFrame[i].StatusBar.anim:CreateAnimation("Progress") self.ChatHeadFrame[i].StatusBar.anim.progress:SetSmoothing("Out") self.ChatHeadFrame[i].StatusBar.anim.progress:SetDuration(.3) self.ChatHeadFrame[i]:Hide() end self:SetChatHeadOrientation("TOP") end CH.TalkingList = {} function CH:GetAvailableHead() for i=1, self.maxHeads do if not self.ChatHeadFrame[i]:IsShown() then return self.ChatHeadFrame[i] end end end function CH:GetHeadByID(memberID) for i=1, self.maxHeads do if self.ChatHeadFrame[i].memberID == memberID then return self.ChatHeadFrame[i] end end end function CH:ConfigureHead(memberID, channelID) local frame = self:GetAvailableHead() if not frame then return end frame.memberID = memberID frame.channelID = channelID C_VoiceChat_SetPortraitTexture(frame.Portrait.texture, memberID, channelID); local memberName = C_VoiceChat_GetMemberName(memberID, channelID); local r, g, b = Voice_GetVoiceChannelNotificationColor(channelID); frame.Name:SetText(memberName or "") frame.Name:SetVertexColor(r, g, b, 1); frame:Show() end function CH:DeconfigureHead(memberID) -- memberID, channelID local frame = self:GetHeadByID(memberID) if not frame then return end frame.memberID = nil frame.channelID = nil frame:Hide() end function CH:VoiceOverlay(event, ...) if event == "VOICE_CHAT_CHANNEL_MEMBER_SPEAKING_STATE_CHANGED" then local memberID, channelID, isTalking = ... if isTalking then CH.TalkingList[memberID] = channelID self:ConfigureHead(memberID, channelID) else CH.TalkingList[memberID] = nil self:DeconfigureHead(memberID, channelID) end elseif event == "VOICE_CHAT_CHANNEL_MEMBER_ENERGY_CHANGED" then local memberID, channelID, volume = ... local frame = CH:GetHeadByID(memberID) if frame and channelID == frame.channelID then frame.StatusBar.anim.progress:SetChange(volume) frame.StatusBar.anim.progress:Play() frame.StatusBar:SetStatusBarColor(E:ColorGradient(volume, 1, 0, 0, 1, 1, 0, 0, 1, 0)) end --[[elseif event == "VOICE_CHAT_CHANNEL_TRANSMIT_CHANGED" then local channelID, isTransmitting = ... local localPlayerMemberID = C_VoiceChat.GetLocalPlayerMemberID(channelID); if isTransmitting and not CH.TalkingList[localPlayerMemberID] then CH.TalkingList[localPlayerMemberID] = channelID self:ConfigureHead(localPlayerMemberID, channelID) end]] end end function CH:SetChatHeadOrientation(position) if position == "TOP" then for i=1, self.maxHeads do self.ChatHeadFrame[i]:ClearAllPoints() if i == 1 then self.ChatHeadFrame[i]:Point("TOP", self.ChatHeadFrame, "BOTTOM", 0, -E.Border*3) else self.ChatHeadFrame[i]:Point("TOP", self.ChatHeadFrame[i - 1], "BOTTOM", 0, -E.Border*3) end end else for i=1, self.maxHeads do self.ChatHeadFrame[i]:ClearAllPoints() if i == 1 then self.ChatHeadFrame[i]:Point("BOTTOM", self.ChatHeadFrame, "TOP", 0, E.Border*3) else self.ChatHeadFrame[i]:Point("BOTTOM", self.ChatHeadFrame[i - 1], "TOP", 0, E.Border*3) end end end end local function InitializeCallback() CH:Initialize() end E:RegisterModule(CH:GetName(), InitializeCallback)
require "conf" -- 用于logger的处理 响应内容写入resp if not LOG_RESP then ngx.ctx.resp = '-' return end local chunk = ngx.arg[1] if (string.len(chunk) > 0) then ngx.ctx.resp = chunk end
package("octomap") set_homepage("https://octomap.github.io/") set_description("An Efficient Probabilistic 3D Mapping Framework Based on Octrees") set_license("BSD-3-Clause") add_urls("https://github.com/OctoMap/octomap/archive/refs/tags/$(version).tar.gz", "https://github.com/OctoMap/octomap.git") add_versions("v1.9.7", "3e9ac020686ceb4e17e161bffc5a0dafd9cccab33adeb9adee59a61c418ea1c1") add_patches("v1.9.7", path.join(os.scriptdir(), "patches", "1.9.7", "build.patch"), "396b7b28c754f876c8552da93abf463f31bd65e327f454e75b8a5c10bb62ded4") if is_plat("windows") then add_configs("shared", {description = "Build shared library.", default = false, type = "boolean", readonly = true}) end add_deps("cmake") on_install("windows", "macosx", "linux", function (package) local configs = {} table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release")) table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF")) import("package.tools.cmake").install(package, configs) package:addenv("PATH", "bin") end) on_test(function (package) assert(package:check_cxxsnippets({test = [[ void test() { octomap::OcTree tree(0.1); octomap::point3d endpoint(0.05f, 0.05f, 0.05f); tree.updateNode(endpoint, true); } ]]}, {configs = {languages = "c++11"}, includes = "octomap/octomap.h"})) end)
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local ngx = ngx local bit = require("bit") local core = require("apisix.core") local snowflake = require("snowflake") local uuid = require("resty.jit-uuid") local process = require("ngx.process") local timers = require("apisix.timers") local tostring = tostring local math_pow = math.pow local math_ceil = math.ceil local math_floor = math.floor local plugin_name = "request-id" local data_machine = nil local snowflake_inited = nil local attr = nil local schema = { type = "object", properties = { header_name = {type = "string", default = "X-Request-Id"}, include_in_response = {type = "boolean", default = true}, algorithm = {type = "string", enum = {"uuid", "snowflake"}, default = "uuid"} } } local attr_schema = { type = "object", properties = { snowflake = { type = "object", properties = { enable = {type = "boolean", default = false}, snowflake_epoc = {type = "integer", minimum = 1, default = 1609459200000}, data_machine_bits = {type = "integer", minimum = 1, maximum = 31, default = 12}, sequence_bits = {type = "integer", minimum = 1, default = 10}, delta_offset = {type = "integer", default = 1, enum = {1, 10, 100, 1000}}, data_machine_ttl = {type = "integer", minimum = 1, default = 30}, data_machine_interval = {type = "integer", minimum = 1, default = 10} } } } } local _M = { version = 0.1, priority = 11010, name = plugin_name, schema = schema } function _M.check_schema(conf) return core.schema.check(schema, conf) end -- Generates the current process data machine local function gen_data_machine(max_number) if data_machine == nil then local etcd_cli, prefix = core.etcd.new() local prefix = prefix .. "/plugins/request-id/snowflake/" local uuid = uuid.generate_v4() local id = 1 ::continue:: while (id <= max_number) do local res, err = etcd_cli:grant(attr.snowflake.data_machine_ttl) if err then id = id + 1 core.log.error("Etcd grant failure, err: ".. err) goto continue end local _, err1 = etcd_cli:setnx(prefix .. tostring(id), uuid) local res2, err2 = etcd_cli:get(prefix .. tostring(id)) if err1 or err2 or res2.body.kvs[1].value ~= uuid then core.log.notice("data_machine " .. id .. " is not available") id = id + 1 else data_machine = id local _, err3 = etcd_cli:set( prefix .. tostring(id), uuid, { prev_kv = true, lease = res.body.ID } ) if err3 then id = id + 1 etcd_cli:delete(prefix .. tostring(id)) core.log.error("set data_machine " .. id .. " lease error: " .. err3) goto continue end local lease_id = res.body.ID local start_at = ngx.time() local handler = function() local now = ngx.time() if now - start_at < attr.snowflake.data_machine_interval then return end local _, err4 = etcd_cli:keepalive(lease_id) if err4 then snowflake_inited = nil data_machine = nil core.log.error("snowflake data_machine: " .. id .." lease failed.") end start_at = now core.log.info("snowflake data_machine: " .. id .." lease success.") end timers.register_timer("plugin#request-id", handler) core.log.info( "timer created to lease snowflake algorithm data_machine, interval: ", attr.snowflake.data_machine_interval) core.log.notice("lease snowflake data_machine: " .. id) break end end if data_machine == nil then core.log.error("No data_machine is not available") return nil end end return data_machine end -- Split 'Data Machine' into 'Worker ID' and 'datacenter ID' local function split_data_machine(data_machine, node_id_bits, datacenter_id_bits) local num = bit.tobit(data_machine) local worker_id = bit.band(num, math_pow(2, node_id_bits) - 1) num = bit.rshift(num, node_id_bits) local datacenter_id = bit.band(num, math_pow(2, datacenter_id_bits) - 1) return worker_id, datacenter_id end -- Initialize the snowflake algorithm local function snowflake_init() if snowflake_inited == nil then local max_number = math_pow(2, (attr.snowflake.data_machine_bits)) local datacenter_id_bits = math_floor(attr.snowflake.data_machine_bits / 2) local node_id_bits = math_ceil(attr.snowflake.data_machine_bits / 2) data_machine = gen_data_machine(max_number) if data_machine == nil then return "" end local worker_id, datacenter_id = split_data_machine(data_machine, node_id_bits, datacenter_id_bits) core.log.info("snowflake init datacenter_id: " .. datacenter_id .. " worker_id: " .. worker_id) snowflake.init( datacenter_id, worker_id, attr.snowflake.snowflake_epoc, node_id_bits, datacenter_id_bits, attr.snowflake.sequence_bits, attr.delta_offset ) snowflake_inited = true end end -- generate snowflake id local function next_id() if snowflake_inited == nil then snowflake_init() end return snowflake:next_id() end local function get_request_id(algorithm) if algorithm == "uuid" then return uuid() end return next_id() end function _M.rewrite(conf, ctx) local headers = ngx.req.get_headers() local uuid_val if not headers[conf.header_name] then uuid_val = get_request_id(conf.algorithm) core.request.set_header(ctx, conf.header_name, uuid_val) else uuid_val = headers[conf.header_name] end if conf.include_in_response then ctx["request-id-" .. conf.header_name] = uuid_val end end function _M.header_filter(conf, ctx) if not conf.include_in_response then return end local headers = ngx.resp.get_headers() if not headers[conf.header_name] then core.response.set_header(conf.header_name, ctx["request-id-" .. conf.header_name]) end end function _M.init() local local_conf = core.config.local_conf() attr = core.table.try_read_attr(local_conf, "plugin_attr", plugin_name) local ok, err = core.schema.check(attr_schema, attr) if not ok then core.log.error("failed to check the plugin_attr[", plugin_name, "]", ": ", err) return end if attr.snowflake.enable then if process.type() == "worker" then ngx.timer.at(0, snowflake_init) end end end function _M.destroy() if snowflake_inited then timers.unregister_timer("plugin#request-id") end end return _M
require 'TEcore' local player = TEcore.TESprite() local transform = TEcore.TETransform() local jump = 0 local velocity = TEcore.vec2() local mass = 5 local dead = 0 local score = 0 local difficulty = 1.0 function begin() player:init("res/textures/T_Bird.png") transform.position.x = -500 generateMap(250) end function tick(deltaTime) transform.position.y = transform.position.y + (velocity.y * deltaTime) if jump == 1 then velocity.y = 750 jump = 0 else velocity.y = velocity.y - (9.8 * mass) end player:setTransform(transform) local newPos = TEcore.vec2(transform.position.x, transform.position.y) newPos.x = newPos.x + 100 newPos.y = newPos.y + 20 if dead == 1 then transform.rotation = transform.rotation + (7 * deltaTime) else score = score + deltaTime if score % 5 < deltaTime then difficulty = difficulty + 0.1 end if tickMap(deltaTime * difficulty, newPos) == 1 then die() end end if newPos.y < -500 or newPos.y > 500 then if dead == 0 then die() end end end function die() local dietext = TEcore.TEText() local scoreDisplay = TEcore.TEText() local dieT = TEcore.TETransform() local scoreT = TEcore.TETransform() dieT.position.x = -155 scoreT.position.x = -155 * 0.5 scoreT.position.y = -50 scoreT.scale.x = 1.25 scoreT.scale.y = 1.25 dieT.scale.x = 2.0 dieT.scale.y = 2.0 local text = TEcore.addNumberToText("Time: ", score) text = text .. "s" scoreDisplay:init(scoreT, text) dietext:init(dieT, "YOU DIED!") dietext:setColor(TEcore.color(0.8, 0.6, 0.1, 1.0)) scoreDisplay:setColor(TEcore.color(0.8, 0.6, 0.1, 1.0)) diedMap() dead = 1 end function key_down(key) if dead == 0 then condition = (key == "SPACE") --and (velocity.y < 0) if condition then jump = 1 else jump = 0 end end end -- map local topPipes = {} local bottomPipes = {} local amt = 10 local distance = 500 local pipeColor = TEcore.color(0.8, 0.25, 0.0, 1.0) function generatePipe(i, y) local s = TEcore.TEQuad() local t = TEcore.TETransform() s:init() s:setColor(pipeColor) t.scale.x = 0.2 t.position.x = (i - 1) * distance t.position.y = y t.scale.y = 2.0 s:setTransform(t) return {s, t} end function generateMap(leniency) for i=1,amt do local random = math.random(-250.0, 350.0) local offset = random - (leniency + 1000) table.insert(topPipes, generatePipe(i, random)) table.insert(bottomPipes, generatePipe(i, offset)) end end function tickMap(deltaTime, playerPos) highest = -99999 for p in ipairs(topPipes) do local t1 = topPipes[p][2] if t1.position.x > highest then highest = t1.position.x end end for p in ipairs(topPipes) do local s1 = topPipes[p][1] local s2 = bottomPipes[p][1] local t1 = topPipes[p][2] local t2 = bottomPipes[p][2] t1.position.x = t1.position.x - (deltaTime * 200) t2.position.x = t2.position.x - (deltaTime * 200) if t1.position.x < -1000 then t1.position.x = highest + distance t2.position.x = highest + distance end s1:setTransform(t1) s2:setTransform(t2) if s1:overlaps(playerPos) or s2:overlaps(playerPos) then return 1 end end return 0 end function diedMap() for p in ipairs(topPipes) do local s1 = topPipes[p][1] local s2 = bottomPipes[p][1] s1:setColor(TEcore.color(pipeColor.r, pipeColor.g, pipeColor.b, 0.2)) s2:setColor(TEcore.color(pipeColor.r, pipeColor.g, pipeColor.b, 0.2)) end end
---------------------------------- -- Author : Jean Loup Pecquais -- Name : Remove items and time selection ---------------------------------- function main() local starttime, endtime = reaper.GetSet_LoopTimeRange2(0, false, false, 0, 0, false) reaper.Undo_BeginBlock() local context = reaper.GetCursorContext2( true ) if context == 1 or context == 2 then if starttime ~= endtime then reaper.SetEditCurPos(starttime, true, false) reaper.Main_OnCommandEx(40311, 0, 0)--Ripple edit on reaper.Main_OnCommandEx(40201, 0, 0)--Remove content from time selection reaper.Main_OnCommandEx(40309, 0, 0)--Remove edit off reaper.Undo_EndBlock("Remove items", -1) else reaper.Main_OnCommandEx(40310, 0, 0)--Ripple per track edit on reaper.Main_OnCommandEx(40006, 0, 0)--Remove item reaper.Main_OnCommandEx(40309, 0, 0)--Remove edit off reaper.Undo_EndBlock("Remove item", -1) end end end main()
local lib={} lib.internal={} local function checkArg(n, have, ...) have = type(have) local function check(want, ...) if not want then return false else return have == want or check(...) end end if not check(...) then local msg = string.format("bad argument #%d (%s expected, got %s)", n, table.concat({...}, " or "), have) error(msg, 3) end end function lib.internal.range_adjust(f,l,s) checkArg(1,f,'number','nil') checkArg(2,l,'number','nil') checkArg(3,s,'number') if f==nil then f=1 elseif f<0 then f=s+f+1 end if l==nil then l=s elseif l<0 then l=s+l+1 end return f,l end function lib.internal.table_view(tbl,f,l) return setmetatable({}, { __index = function(_, key) return (type(key) ~= 'number' or (key >= f and key <= l)) and tbl[key] or nil end, __len = function(_) return l end, }) end local adjust=lib.internal.range_adjust local view=lib.internal.table_view -- first(p1,p2) searches for the first range in p1 that satisfies p2 function lib.first(tbl,pred,f,l) checkArg(1,tbl,'table') checkArg(2,pred,'function','table') if type(pred)=='table'then local set;set,pred=pred,function(_,fi,tbl) for vi=1,#set do local v=set[vi] if lib.begins(tbl,v,fi) then return true,#v end end end end local s=#tbl f,l=adjust(f,l,s) tbl=view(tbl,f,l) for i=f,l do local si,ei=pred(tbl[i],i,tbl) if si then return i,i+(ei or 1)-1 end end end -- returns true if p1 at first p3 equals element for element p2 function lib.begins(tbl,v,f,l) checkArg(1,tbl,'table') checkArg(2,v,'table') local vs=#v f,l=adjust(f,l,#tbl) if vs>(l-f+1)then return end for i=1,vs do if tbl[f+i-1]~=v[i] then return end end return true end function lib.concat(...) local r,rn,k={},0 for _,tbl in ipairs({...})do if type(tbl)~='table'then return nil,'parameter '..tostring(_)..' to concat is not a table' end local n=tbl.n or #tbl k=k or tbl.n for i=1,n do rn=rn+1;r[rn]=tbl[i] end end r.n=k and rn or nil return r end -- works like string.sub but on elements of an indexed table function lib.sub(tbl,f,l) checkArg(1,tbl,'table') local r,s={},#tbl f,l=adjust(f,l,s) l=math.min(l,s) for i=math.max(f,1),l do r[#r+1]=tbl[i] end return r end -- Returns a list of subsets of tbl where partitioner acts as a delimiter. function lib.partition(tbl,partitioner,dropEnds,f,l) checkArg(1,tbl,'table') checkArg(2,partitioner,'function','table') checkArg(3,dropEnds,'boolean','nil') if type(partitioner)=='table'then return lib.partition(tbl,function(_,i,tbl) return lib.first(tbl,partitioner,i) end,dropEnds,f,l) end local s=#tbl f,l=adjust(f,l,s) local cut=view(tbl,f,l) local result={} local need=true local exp=function()if need then result[#result+1]={}need=false end end local i=f while i<=l do local e=cut[i] local ds,de=partitioner(e,i,cut) -- true==partition here if ds==true then ds,de=i,i elseif ds==false then ds,de=nil,nil end if ds~=nil then ds,de=adjust(ds,de,l) ds=ds>=i and ds--no more end if not ds then -- false or nil exp() table.insert(result[#result],e) else local sub=lib.sub(cut,i,not dropEnds and de or (ds-1)) if #sub>0 then exp() result[#result+math.min(#result[#result],1)]=sub end -- ensure i moves forward local ensured=math.max(math.max(de or ds,ds),i) if de and ds and de<ds and ensured==i then if #result==0 then result[1]={} end table.insert(result[#result],e) end i=ensured need=true end i=i+1 end return result end -- calls callback(e,i,tbl) for each ith element e in table tbl from first function lib.foreach(tbl,c,f,l) checkArg(1,tbl,'table') checkArg(2,c,'function','string') local ck=c c=type(c)=="string" and function(e) return e[ck] end or c local s=#tbl f,l=adjust(f,l,s) tbl=view(tbl,f,l) local r={} for i=f,l do local n,k=c(tbl[i],i,tbl) if n~=nil then if k then r[k]=n else r[#r+1]=n end end end return r end function lib.where(tbl,p,f,l) return lib.foreach(tbl, function(e,i,tbl) return p(e,i,tbl)and e or nil end,f,l) end -- works with pairs on tables -- returns the kv pair, or nil and the number of pairs iterated function lib.at(tbl, index) checkArg(1, tbl, "table") checkArg(2, index, "number", "nil") local current_index = 1 for k,v in pairs(tbl) do if current_index == index then return k,v end current_index = current_index + 1 end return nil, current_index - 1 -- went one too far end return lib
object_draft_schematic_weapon_lightsaber_one_handed_gen2 = object_draft_schematic_weapon_shared_lightsaber_one_handed_gen2:new { } ObjectTemplates:addTemplate(object_draft_schematic_weapon_lightsaber_one_handed_gen2, "object/draft_schematic/weapon/lightsaber_one_handed_gen2.iff")
if modifier_custom_counter_helix_aura_applier == nil then modifier_custom_counter_helix_aura_applier = class({}) end function modifier_custom_counter_helix_aura_applier:IsHidden() return true end function modifier_custom_counter_helix_aura_applier:IsPurgable() return false end function modifier_custom_counter_helix_aura_applier:IsAura() return true end function modifier_custom_counter_helix_aura_applier:AllowIllusionDuplicate() return true end function modifier_custom_counter_helix_aura_applier:GetAttributes() return MODIFIER_ATTRIBUTE_PERMANENT end function modifier_custom_counter_helix_aura_applier:GetModifierAura() return "modifier_custom_counter_helix_aura_effect" end function modifier_custom_counter_helix_aura_applier:GetAuraRadius() local ability = self:GetAbility() return ability:GetSpecialValueFor("trigger_radius") end function modifier_custom_counter_helix_aura_applier:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end function modifier_custom_counter_helix_aura_applier:GetAuraSearchType() return bit.bor(DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_BASIC) end function modifier_custom_counter_helix_aura_applier:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES end
-- Copyright (C) Jinzheng Zhang (tianchaijz). -- Ported from Redis skiplist C implementation. local math = require "math" local setmetatable = setmetatable local random = math.random local table_new do local ok ok, table_new = pcall(require, "table.new") if not ok then table_new = function(narr, nrec) return {} end end end local _skiplist_max_level = 32 local _skiplist_p = 0.25 local _M = {} local _mt = { __index = _M } local function lt_in(lhs, rhs, inclusive) if inclusive then return lhs <= rhs end return lhs < rhs end local function lt_ex(lhs, rhs, exclusive) if exclusive then return lhs < rhs end return lhs <= rhs end -- higher levels are less likely to be returned. local function random_level() local level = 1 while random() < _skiplist_p do level = level + 1 end return level <= _skiplist_max_level and level or _skiplist_max_level end --[[ struct skiplist_node_level_s { skiplist_node_t *forward; int span; }; struct skiplist_node_s { void *obj; double score; skiplist_node_t *backward; skiplist_node_level_t *level; }; struct skiplist_s { skiplist_node_t *header; skiplist_node_t *tail; int level; int length; }; ]] local function new_node(level, score, value) local lvl = table_new(level, 0) for i = 1, level do lvl[i] = { forward = nil, span = 0 } end local node = { value = value, score = score, backward = nil, level = lvl, } return node end function _M.new() local sl = { header = new_node(_skiplist_max_level, 0, nil), tail = nil, level = 1, length = 0, } local self = { _sl = sl, _rank = table_new(_skiplist_max_level, 0), _update = table_new(_skiplist_max_level, 0), } return setmetatable(self, _mt) end function _M.len(self) return self._sl.length end local function insert(self, score, value) local sl = self._sl local rank = self._rank local update = self._update local x = sl.header local l = sl.level for i = l, 1, -1 do -- store rank that is crossed to reach the insert position rank[i] = i == l and 0 or rank[i + 1] local y = x.level[i] local z = y.forward while z and (z.score < score or (z.score == score and z.value < value)) do rank[i] = rank[i] + y.span x = z y = x.level[i] z = y.forward end update[i] = x end local level = random_level() if level > sl.level then for i = sl.level + 1, level do rank[i] = 0 update[i] = sl.header update[i].level[i].span = sl.length end sl.level = level end x = new_node(level, score, value) for i = 1, level do local y = x.level[i] local z = update[i].level[i] y.forward = z.forward z.forward = x -- update span covered by update[i] as x is inserted here local span = rank[1] - rank[i] y.span = z.span - span z.span = span + 1 end -- increment span for untouched levels for i = level + 1, sl.level do local y = update[i].level[i] y.span = y.span + 1 end if update[1] == sl.header then x.backward = nil else x.backward = update[1] end local y = x.level[1].forward if y then y.backward = x else sl.tail = x end sl.length = sl.length + 1 return x end _M.insert = insert local function delete_node(sl, x, update) for i = 1, sl.level do local y = x.level[i] local z = update[i].level[i] if z.forward == x then z.span = z.span + y.span - 1 z.forward = y.forward else z.span = z.span - 1 end end local y = x.level[1] if y.forward then y.forward.backward = x.backward else sl.tail = x.backward end local lvl = sl.header.level while sl.level > 1 and not lvl[sl.level].forward do lvl[sl.level].span = 0 sl.level = sl.level - 1 end sl.length = sl.length - 1 end function _M.update(self, curscore, value, newscore) local sl = self._sl local update = self._update local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i].forward while y and (y.score < curscore or (y.score == curscore and y.value < value)) do x = y y = x.level[i].forward end update[i] = x end -- jump to our object: note that this function assumes that the -- object with the matching score exists x = x.level[1].forward if (not x.backward or x.backward.score < newscore) and (not x.level[1].forward or x.level[1].forward.score > newscore) then x.score = newscore return x end -- no way to resuse the old one delete_node(sl, x, update) return insert(self, newscore, value) end local function delete(self, score, value) local sl = self._sl local update = self._update local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i].forward while y and (y.score < score or (y.score == score and y.value < value)) do x = y y = x.level[i].forward end update[i] = x end x = x.level[1].forward if x and x.value == value then delete_node(sl, x, update) return true end return false end _M.delete = delete -- delete [s, e], note that s and e need to be 1-based. function _M.delete_range_by_rank(self, s, e, cb) local sl = self._sl local update = self._update if s > sl.length or e < 1 then return 0 end local removed = 0 local traversed = 0 local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i] while y.forward and (traversed + y.span < s) do traversed = traversed + y.span x = y.forward y = x.level[i] end update[i] = x end traversed = traversed + 1 x = x.level[1].forward while x and traversed <= e do local y = x.level[1].forward cb(x) delete_node(sl, x, update) removed = removed + 1 traversed = traversed + 1 x = y end return removed end function _M.delete_range_by_score(self, minscore, minex, maxscore, maxex, cb) local sl = self._sl local update = self._update local removed = 0 local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i].forward while y and lt_in(y.score, minscore, minex) do x = y y = x.level[i].forward end update[i] = x end x = x.level[1].forward while x and lt_ex(x.score, maxscore, maxex) do local y = x.level[1].forward cb(x) delete_node(sl, x, update) removed = removed + 1 x = y end return removed end function _M.head(self) local x = self._sl.header x = x.level[1].forward if x then return x.value, x.score end end function _M.tail(self) local x = self._sl.tail if x then return x.value, x.score end end function _M.pop_head(self) local x = self._sl.header x = x.level[1].forward if x then local v = x.value local score = x.score delete(self, score, v) return v, score end end function _M.pop_tail(self) local x = self._sl.tail if x then local v = x.value local score = x.score delete(self, score, v) return v, score end end function _M.get_node_by_rank(self, rank) local sl = self._sl if rank < 1 or rank > sl.length then return end local traversed = 0 local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i] while y.forward and (traversed + y.span <= rank) do traversed = traversed + y.span x = y.forward y = x.level[i] end if traversed == rank then return x end end end function _M.get_rank(self, score, value) local sl = self._sl local rank = 0 local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i] local z = y.forward while z and (z.score < score or (z.score == score and z.value <= value)) do rank = rank + y.span x = z y = x.level[i] z = y.forward end if x.value == value then return rank end end return 0 end -- return the 0-based rank of given score. function _M.get_score_rank(self, score, ex) local sl = self._sl local rank = 0 local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i] local z = y.forward while z and lt_ex(z.score, score, ex) do rank = rank + y.span x = z y = x.level[i] z = y.forward end end return rank end local function is_in_range(self, minscore, minex, maxscore, maxex) if minscore > maxscore or (minscore == maxscore and (minex or maxex)) then return false end local sl = self._sl local x = sl.tail if not x or lt_in(x.score, minscore, minex) then return false end x = sl.header.level[1].forward if not x or lt_in(maxscore, x.score, maxex) then return false end return true end _M.is_in_range = is_in_range function _M.first_in_range(self, minscore, minex, maxscore, maxex) if not is_in_range(self, minscore, minex, maxscore, maxex) then return end local sl = self._sl local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i].forward while y and lt_in(y.score, minscore, minex) do x = y y = x.level[i].forward end end -- this is an inner range, so the next node cannot be nil x = x.level[1].forward if lt_ex(x.score, maxscore, maxex) then return x end end function _M.last_in_range(self, minscore, minex, maxscore, maxex) if not is_in_range(self, minscore, minex, maxscore, maxex) then return end local sl = self._sl local x = sl.header for i = sl.level, 1, -1 do local y = x.level[i].forward while y and lt_ex(y.score, maxscore, maxex) do x = y y = x.level[i].forward end end if lt_ex(minscore, x.score, minex) then return x end end function _M.iterate(self, cb) local rank = 0 local x = self._sl.header x = x.level[1].forward while x do rank = rank + 1 cb(x, rank) x = x.level[1].forward end end _M.lt_in = lt_in _M.table_new = table_new return _M
test = require 'u-test' common = require 'common' function GetUserProfilesForSocialGroupAsync_Handler() print("GetUserProfilesForSocialGroupAsync_Handler") XblProfileGetUserProfilesForSocialGroupAsync() end function OnXblProfileGetUserProfilesForSocialGroupAsync() print("OnXblProfileGetUserProfilesForSocialGroupAsyncRetry") XblProfileGetUserProfilesForSocialGroupAsync() end function OnXblProfileGetUserProfilesForSocialGroupAsync() print("OnXblProfileGetUserProfilesForSocialGroupAsync") test.stopTest(); end test.GetUserProfilesForSocialGroupAsync = function() common.init(GetUserProfilesForSocialGroupAsync_Handler) end
network = { {name = "grauna", IP = "210.26.30.34"}, {name = "arraial", IP = "210.26.30.23"}, {name = "lua", IP = "210.26.23.12"}, {name = "derain", IP = "210.26.23.20"} } table.sort( network, function(a, b) return (a.name > b.name) end ) for i, item in ipairs(network) do print("i:", i) print("type:", type(item)) print(item.name, item.IP) print() end
local KUI, E, L, V, P, G = unpack(select(2, ...)) local S = E:GetModule("Skins") --Cache global variables --Lua functions local _G = _G --WoW API / Variables --Global variables that we don't cache, list them here for the mikk's Find Globals script -- GLOBALS: local function styleTradeSkill() if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.tradeskill ~= true or E.private.KlixUI.skins.blizzard.tradeskill ~= true then return; end -- MainFrame _G["TradeSkillFrame"]:Styling() if _G["TradeSkillFrame"].bg1 then _G["TradeSkillFrame"].bg1:Hide() end if _G["TradeSkillFrame"].bg2 then _G["TradeSkillFrame"].bg2:Hide() end end S:AddCallbackForAddon("Blizzard_TradeSkillUI", "KuiTradeSkill", styleTradeSkill)
--[[co = coroutine.create(function () print("hi") end) print(coroutine.status(co)) print(coroutine.resume(co)) print(coroutine.status(co)) print(co) --]] --[[co = coroutline.create(function () for i = 1,10 do print("co",i) coroutine.yield() end end ) coroutine.resume(co) print(coroutine.status(co)) --]] --[[co = coroutine.create( function (a,b,c) print("co",a,b,c) end ) print(coroutine.resume(co,1,2,3)) --]] --[[co = coroutine.create( function (a,b) coroutine.yield(a + b,a - b) end ) print(coroutine.resume(co,20,10)) --]] --[[co = coroutine.create( function () print("co",coroutine.yield()) end ) coroutine.resume(co) coroutine.resume(co,4,5) --]] --[[co = coroutine.create( function () return 6,7 end ) print(coroutine.resume(co)) function producer() while true do local x = io.read() send(x) end end function consumer() while true do local x = receive() io.write(x,"\n") end end--]] --[[function receive() local status,value = coroutine.resume(producer) return value end function send(x) coroutine.yield(x) end producer = coroutine.create( function () while true do local x = io.read() send(x) end end ) --]] --[[function receive(prod) local status,value = coroutine.resume(prod) return value end function send(x) coroutine.yield(x) end function producer() return coroutine.create( function() while true do local x = io.read() send(x) end end ) end function filter(prod) return coroutine.create( function() local line = 1 while true do local x = receive(prod) x = string.format("%5d %s",line,x) sned(x) line = line + 1 end end ) end function consumer (prod) while true do local x = receive(prod) io.write(x,"\n") end end p = producer() f = filter(p) consumer(f) --]] --[[function permgen (a,n) if n == 0 then printResult(a) else for i = 1,n do a[n],a[i] = a[i],a[n] permgen(a,n - 1) a[n],a[i] = a[i],a[n] end end end function printResult (a) for i,v in ipairs(a) do io.write(v," ") end io.write("\n") end permgen({1,2,3,4},4) --]] --[[require "luasocket" host = "www.w3.org" file = "/TR/REC-html32.html" c = assert(socket.connect(host, 80)) c:send("GET " .. file .. " HTTP/1.0\r\n\r\n") c:close() --]] function fwrite (fmt, ...) return io.write(string.format(fmt,unpack(arg))) end
--- -- @module RxLinkUtils -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local Rx = require("Rx") local RxInstanceUtils = require("RxInstanceUtils") local Observable = require("Observable") local Maid = require("Maid") local Brio = require("Brio") local RxBrioUtils = require("RxBrioUtils") local RxLinkUtils = {} -- Emits valid links in format Brio.new(link, linkValue) function RxLinkUtils.observeValidLinksBrio(linkName, parent) assert(type(linkName) == "string", "Bad linkName") assert(typeof(parent) == "Instance", "Bad parent") return RxInstanceUtils.observeChildrenBrio(parent) :Pipe({ Rx.flatMap(function(brio) local instance = brio:GetValue() if not instance:IsA("ObjectValue") then return Rx.EMPTY end return RxBrioUtils.completeOnDeath(brio, RxLinkUtils.observeValidityBrio(linkName, instance)) end); }) end -- Fires off everytime the link is reconfigured into a valid link -- Fires with link, linkValue function RxLinkUtils.observeValidityBrio(linkName, link) assert(typeof(link) == "Instance" and link:IsA("ObjectValue")) assert(type(linkName) == "string") return Observable.new(function(sub) local maid = Maid.new() local function updateValidity() if not ((link.Name == linkName) and link.Value) then maid._lastValid = nil return end local newValid = Brio.new(link, link.Value) maid._lastValid = newValid sub:Fire(newValid) end maid:GiveTask(link:GetPropertyChangedSignal("Value") :Connect(updateValidity)) maid:GiveTask(link:GetPropertyChangedSignal("Name") :Connect(updateValidity)) updateValidity() return maid end) end return RxLinkUtils
print("Hello World from Lua file!") print(1 +1)
#!/usr/bin/env tarantool local fio = require('fio') local yaml = require('yaml') local avro = require('avro_schema') local tap = require('tap') -- require in-repo version of graphql/ sources despite current working directory local cur_dir = fio.abspath(debug.getinfo(1).source:match("@?(.*/)") :gsub('/./', '/'):gsub('/+$', '')) package.path = cur_dir .. '/../../?/init.lua' .. ';' .. cur_dir .. '/../../?.lua' .. ';' .. package.path local utils = require('graphql.utils') local graphql = require('graphql') local test_utils = require('test.test_utils') local testdata = require('test.testdata.scalar_testdata') local cases = { { 'verify boolean', query = [[ { foo(id: 1) { boolean_field } } ]], exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: boolean_field type: boolean ]], exp_result = [[ --- foo: - boolean_field: true ]], }, { 'verify int', query = [[ { foo(id: 1) { int_field } } ]], exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: int_field type: int ]], exp_result = [[ --- foo: - int_field: 1 ]], }, { 'verify long', query = [[ { foo(id: 1) { long_field } } ]], exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: long_field type: long ]], exp_result = [[ --- foo: - long_field: 1 ]], }, { 'verify float', query = [[ { foo(id: 1) { float_field } } ]], -- Note: GraphQL Float is double precision, so we convert is back as -- avro-schema double. -- http://graphql.org/learn/schema/#scalar-types exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: float_field type: double ]], exp_result = [[ --- foo: - float_field: 1.0 ]], }, { 'verify double', query = [[ { foo(id: 1) { double_field } } ]], exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: double_field type: double ]], exp_result = [[ --- foo: - double_field: 1.0 ]], }, { 'verify string', query = [[ { foo(id: 1) { string_field } } ]], exp_avro_schema = [[ --- type: record name: Query fields: - name: foo type: type: array items: type: record name: foo namespace: Query fields: - name: string_field type: string ]], exp_result = [[ --- foo: - string_field: one ]], }, } local test = tap.test('convert graphql scalars to avro-schema') test:plan(#cases) -- Prepare data and create a graphql instance. local meta = testdata.get_test_metadata() box.cfg{} testdata.init_spaces() testdata.fill_test_data(box.space, meta) local gql_wrapper = graphql.new(utils.merge_tables({ schemas = meta.schemas, collections = meta.collections, indexes = meta.indexes, service_fields = meta.service_fields, accessor = 'space', }, test_utils.test_conf_graphql_opts())) -- Run cases. for _, case in ipairs(cases) do test:test(case[1], function(test) test:plan(4) local gql_query = gql_wrapper:compile(case.query) local avro_schema = gql_query:avro_schema() local exp_avro_schema = yaml.decode(case.exp_avro_schema:strip()) test:is_deeply(avro_schema, exp_avro_schema, 'verify generated avro schema') local result = gql_query:execute(case.variables or {}) local exp_result = yaml.decode(case.exp_result:strip()) test:is_deeply(result.data, exp_result, 'verify query result') local ok, handle = avro.create(avro_schema) assert(ok, 'create avro-schema handle') local ok = avro.validate(handle, result.data) test:ok(ok, 'verify query result against avro-schema') local ok, model = avro.compile(handle) assert(ok, 'compile avro-schema') local ok, tuple = model.flatten(result.data) assert(ok, 'flatten query result') local ok, object = model.unflatten(tuple) assert(ok, 'unflatten flattened query result') test:is_deeply(object, exp_result, 'verify flatten-unflatten gives the same result') end) end testdata.drop_spaces() os.exit(test:check() == true and 0 or 1)
gg_trg_Melee_Initialization = nil gg_unit_E000_0003 = nil gg_unit_Hblm_0002 = nil function InitGlobals() end function CreateUnitsForPlayer0() local p = Player(0) local u local unitID local t local life gg_unit_Hblm_0002 = BlzCreateUnitWithSkin(p, FourCC("Hblm"), 1.1, -10.7, 0.846, FourCC("Hblm")) gg_unit_E000_0003 = BlzCreateUnitWithSkin(p, FourCC("E000"), 166.1, -61.6, 276.575, FourCC("E000")) end function CreateNeutralHostile() local p = Player(PLAYER_NEUTRAL_AGGRESSIVE) local u local unitID local t local life u = BlzCreateUnitWithSkin(p, FourCC("h000"), -111.2, 653.1, 247.508, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h000"), -50.9, 790.1, 270.437, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h000"), 58.3, 671.5, 102.088, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h000"), 443.5, 681.1, 237.593, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h000"), 661.4, 632.9, 276.189, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h000"), 789.7, 395.9, 207.050, FourCC("h000")) u = BlzCreateUnitWithSkin(p, FourCC("h001"), -151.3, -654.9, 329.391, FourCC("h001")) life = GetUnitState(u, UNIT_STATE_LIFE) SetUnitState(u, UNIT_STATE_LIFE, 0.01 * life) u = BlzCreateUnitWithSkin(p, FourCC("h001"), -39.3, -778.6, 351.288, FourCC("h001")) life = GetUnitState(u, UNIT_STATE_LIFE) SetUnitState(u, UNIT_STATE_LIFE, 0.01 * life) u = BlzCreateUnitWithSkin(p, FourCC("h001"), 103.4, -683.4, 258.780, FourCC("h001")) life = GetUnitState(u, UNIT_STATE_LIFE) SetUnitState(u, UNIT_STATE_LIFE, 0.01 * life) u = BlzCreateUnitWithSkin(p, FourCC("h001"), 392.7, -729.1, 209.988, FourCC("h001")) life = GetUnitState(u, UNIT_STATE_LIFE) SetUnitState(u, UNIT_STATE_LIFE, 0.01 * life) end function CreatePlayerBuildings() end function CreatePlayerUnits() CreateUnitsForPlayer0() end function CreateAllUnits() CreatePlayerBuildings() CreateNeutralHostile() CreatePlayerUnits() end function Trig_Melee_Initialization_Actions() MeleeStartingVisibility() MeleeStartingAI() SetUnitColor(gg_unit_E000_0003, PLAYER_COLOR_RED) SetUnitColor(gg_unit_Hblm_0002, PLAYER_COLOR_RED) end function InitTrig_Melee_Initialization() gg_trg_Melee_Initialization = CreateTrigger() TriggerAddAction(gg_trg_Melee_Initialization, Trig_Melee_Initialization_Actions) end function InitCustomTriggers() InitTrig_Melee_Initialization() end function RunInitializationTriggers() ConditionalTriggerExecute(gg_trg_Melee_Initialization) end function InitCustomPlayerSlots() SetPlayerStartLocation(Player(0), 0) SetPlayerColor(Player(0), ConvertPlayerColor(0)) SetPlayerRacePreference(Player(0), RACE_PREF_HUMAN) SetPlayerRaceSelectable(Player(0), true) SetPlayerController(Player(0), MAP_CONTROL_USER) end function InitCustomTeams() SetPlayerTeam(Player(0), 0) end function main() SetCameraBounds(-3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -3328.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 3072.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 3328.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -3584.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM)) SetDayNightModels("Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdl", "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdl") NewSoundEnvironment("Default") SetAmbientDaySound("LordaeronSummerDay") SetAmbientNightSound("LordaeronSummerNight") SetMapMusic("Music", true, 0) CreateAllUnits() InitBlizzard() InitGlobals() InitCustomTriggers() RunInitializationTriggers() end function config() SetMapName("TRIGSTR_007") SetMapDescription("TRIGSTR_009") SetPlayers(1) SetTeams(1) SetGamePlacement(MAP_PLACEMENT_USE_MAP_SETTINGS) DefineStartLocation(0, 192.0, -64.0) InitCustomPlayerSlots() SetPlayerSlotAvailable(Player(0), MAP_CONTROL_USER) InitGenericPlayerSlots() end
ConsumableItem = CustomItem:extend() ConsumableItem:set { FullIcon = ImageReference:FromPackRelativePath("images/0058.png"), EmptyIcon = ImageReference:FromPackRelativePath("images/0059.png"), MaxCount = { value = 0x7fffffff, afterSet = function(self) self.AcquiredCount = self.AcquiredCount self.ConsumedCount = self.ConsumedCount self:UpdateBadgeAndIcon() end }, MinCount = { value = 0, afterSet = function(self) self.AcquiredCount = self.AcquiredCount self.ConsumedCount = self.ConsumedCount self:UpdateBadgeAndIcon() end }, AcquiredCount = { value = 0x7fffffff, set = function(self, value) return math.min(math.max(math.max(value, self.ConsumedCount), self.MinCount), self.MaxCount) end, afterSet = function(self) self:UpdateBadgeAndIcon() self:InvalidateAccessibility() end }, ConsumedCount = { value = 0, set = function(self, value) return math.max(math.min(value, self.AvailableCount), 0) end, afterSet = function(self) self:UpdateBadgeAndIcon() self:InvalidateAccessibility() end }, AvailableCount = { get = function(self) return self.AcquiredCount - self.ConsumedCount end }, DisplayFractionOfMax = { value = false, afterSet = function(self) self:UpdateBadgeAndIcon() end }, CountIncrement = 1, SwapActions = false } function ConsumableItem:init(name, code, maxqty, img, disabledImg, imgMods, disabledImgMods) maxqty = maxqty or self.MaxCount self:createItem(name) self.code = code self.MaxCount = maxqty if img then self.FullIcon = ImageReference:FromPackRelativePath(img, imgMods or "") end if disabledImg then self.EmptyIcon = ImageReference:FromPackRelativePath(disabledImg, disabledImgMods or "") end end function ConsumableItem:UpdateBadgeAndIcon() if self.AvailableCount == 0 then self.ItemInstance.Icon = self.AcquiredCount > 0 and self.FullIcon or self.EmptyIcon self.ItemInstance.BadgeText = nil else self.ItemInstance.Icon = self.FullIcon if not self.DisplayAsFractionOfMax then self.ItemInstance.BadgeText = tostring(math.floor(self.AvailableCount)) else self.ItemInstance.BadgeText = tostring(math.floor(self.AvailableCount)) .. "/" .. tostring(math.floor(self.MaxCount)) end end if self.AcquiredCount >= self.MaxCount then self.ItemInstance.BadgeTextColor = "#00ff00" else self.ItemInstance.BadgeTextColor = "WhiteSmoke" end end function ConsumableItem:InvalidateAccessibility() self.ItemInstance:InvalidateAccessibility() end function ConsumableItem:Increment(count) count = count or 1 local num = math.min(self.MaxCount, math.max(self.MinCount, self.AcquiredCount + (self.CountIncrement * count))) self.AcquiredCount = num return num end function ConsumableItem:Decrement(count) count = count or 1 local num = math.min(self.MaxCount, math.max(self.MinCount, self.AcquiredCount - (self.CountIncrement * count))) self.AcquiredCount = num return num end function ConsumableItem:Consume(quantity) quantity = quantity or 1 if self.AvailableCount < quantity then return false end self.ConsumedCount = self.ConsumedCount + quantity return true end function ConsumableItem:Release(quantity) quantity = quantity or 1 if self.ConsumedCount < quantity then return false end self.ConsumedCount = self.ConsumedCount - quantity return true end function ConsumableItem:onLeftClick() if self.SwapActions then self:Increment(1) else self:Decrement(1) end end function ConsumableItem:onRightClick() if self.SwapActions then self:Decrement(1) else self:Increment(1) end end function ConsumableItem:canProvideCode(code) if code == self.code then return true else return false end end function ConsumableItem:providesCode(code) if code == self.code then return self.AcquiredCount end return 0 end function ConsumableItem:advanceToCode(code) if code == nil or code == self.code then self:OnLeftClick() end end function ConsumableItem:save() local data = {} data["min_count"] = self.MinCount data["max_count"] = self.MaxCount data["consumed_count"] = self.ConsumedCount data["acquired_count"] = self.AcquiredCount return data end function ConsumableItem:load(data) local num = -1 local num2 = -1 if data["acquired_count"] ~= nil then num = data["acquired_count"] end if data["consumed_count"] ~= nil then num2 = data["consumed_count"] end if num < 0 or num2 < 0 then return false end if data["max_count"] ~= nil then self.MaxCount = data["max_count"] end if data["min_count"] ~= nil then self.MinCount = data["min_count"] end self.AcquiredCount = num self.ConsumedCount = num2 return true end
require "behaviours/follow" local MIN_FOLLOW_DIST = 2 local TARGET_FOLLOW_DIST = 3 local MAX_FOLLOW_DIST = 8 local function GetFaceTargetFn(inst) return inst.components.follower and inst.components.follower.leader end local function KeepFaceTargetFn(inst, target) return inst.components.follower and inst.components.follower.leader == target end local MandrakeBrain = Class(Brain, function(self, inst) Brain._ctor(self, inst) end) function MandrakeBrain:OnStart() local root = PriorityNode({ Follow(self.inst, function() return self.inst.components.follower and self.inst.components.follower.leader end, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST), FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn), },.25) self.bt = BT(self.inst, root) end return MandrakeBrain
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ------------------ -- Guild Finder: Guild Recruitment Manager -- -- -- Manages Guild Recruitment data in lua ------------------ ZO_GuildRecruitment_Manager = ZO_CallbackObject:Subclass() function ZO_GuildRecruitment_Manager:New(...) local manager = ZO_CallbackObject.New(self) manager:Initialize(...) return manager end function ZO_GuildRecruitment_Manager:Initialize() local function OnGuildFinderApplicationsReceived(event, guildId) self:FireCallbacks("GuildApplicationResultsReady", guildId) end local function OnGuildFinderBlacklistReceived() self:FireCallbacks("GuildBlacklistResultsReady") end local function OnGuildPermissionsReceived(event, guildId) self:FireCallbacks("GuildPermissionsChanged", guildId) end local function OnAddOnLoaded(event, name) if name == "ZO_Ingame" then local defaults = { guildResponseTexts = {} } self.savedVars = ZO_SavedVars:NewAccountWide("ZO_Ingame_SavedVariables", 1, "ZO_GuildRecruitment_ResponseMessage", defaults) EVENT_MANAGER:UnregisterForEvent("ZO_GuildRecruitment_Manager", EVENT_ADD_ON_LOADED) end end local function OnBlacklistResponse(event, guildId, accountName, result) local guildName = GetGuildName(guildId) if not ZO_GuildRecruitment_Manager.IsBlacklistResultSuccessful(result) then ZO_Dialogs_ShowPlatformDialog("GUILD_FINDER_BLACKLIST_FAILED", nil, { mainTextParams = { result } }) elseif ZO_GuildRecruitment_Manager.IsAddedToBlacklistSuccessful(result) then local displayName = ZO_FormatUserFacingDisplayName(accountName) ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(SI_GUILD_RECRUITMENT_ADDED_TO_BLACKLIST_ALERT, displayName, guildName)) end end local function OnGuildMembershipChanged() self:FireCallbacks("GuildMembershipChanged", guildId) end local function OnProcessApplicationResponse(event, guildId, accountName, result) local guildName = GetGuildName(guildId) or "" if result == GUILD_PROCESS_APP_RESPONSE_APPLICATION_PROCESSED_ACCEPT then local displayName = ZO_FormatUserFacingDisplayName(accountName) ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(SI_GUILD_RECRUITMENT_APPLICATION_ACCEPTED_ALERT, displayName, guildName)) elseif result == GUILD_PROCESS_APP_RESPONSE_APPLICATION_PROCESSED_DECLINE then local displayName = ZO_FormatUserFacingDisplayName(accountName) ZO_Alert(UI_ALERT_CATEGORY_ALERT, nil, zo_strformat(SI_GUILD_RECRUITMENT_APPLICATION_DECLINED_ALERT, displayName, guildName)) elseif result == GUILD_PROCESS_APP_RESPONSE_APPLICATION_PROCESSED_RESCIND then -- No alert needed for rescind else ZO_Dialogs_ShowPlatformDialog("GUILD_FINDER_PROCESS_APPLICATION_FAILED", nil, { mainTextParams = { result } }) end end local function OnUpdatedGuildInfoReceived(event, guildId, result) self:FireCallbacks("GuildInfoChanged", guildId) end EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_ADD_ON_LOADED, OnAddOnLoaded) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_FINDER_APPLICATION_RESULTS_GUILD, OnGuildFinderApplicationsReceived) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_FINDER_GUILD_NEW_APPLICATIONS, OnGuildFinderApplicationsReceived) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_FINDER_BLACKLIST_RESULTS, OnGuildFinderBlacklistReceived) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_RANK_CHANGED, OnGuildPermissionsReceived) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_FINDER_BLACKLIST_RESPONSE, OnBlacklistResponse) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_MEMBER_ADDED, OnGuildMembershipChanged) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_MEMBER_REMOVED, OnGuildMembershipChanged) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_PLAYER_RANK_CHANGED, OnGuildPermissionsReceived) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_FINDER_PROCESS_APPLICATION_RESPONSE, OnProcessApplicationResponse) EVENT_MANAGER:RegisterForEvent("ZO_GuildRecruitment_Manager", EVENT_GUILD_RECRUITMENT_INFO_UPDATED, OnUpdatedGuildInfoReceived) end function ZO_GuildRecruitment_Manager.IsBlacklistResultSuccessful(result) return result == GUILD_BLACKLIST_RESPONSE_BLACKLIST_SUCCESSFULLY_ADDED or result == GUILD_BLACKLIST_RESPONSE_BLACKLIST_SUCCESSFULLY_REMOVED or result == GUILD_BLACKLIST_RESPONSE_BLACKLIST_SUCCESSFULLY_EDITTED end function ZO_GuildRecruitment_Manager.IsAddedToBlacklistSuccessful(result) return result == GUILD_BLACKLIST_RESPONSE_BLACKLIST_SUCCESSFULLY_ADDED end function ZO_GuildRecruitment_Manager:GetSavedApplicationsDefaultMessage(guildId) return self.savedVars.guildResponseTexts[guildId] end function ZO_GuildRecruitment_Manager:SetSavedApplicationsDefaultMessage(guildId, text) self.savedVars.guildResponseTexts[guildId] = text ZO_SavePlayerConsoleProfile() end function ZO_GuildRecruitment_Manager.PopulateDropdown(dropDownControl, iterBegin, iterEnd, stringBase, selectionFunction, data, omittedIndex) dropDownControl:ClearItems() if type(omittedIndex) == "function" then omittedIndex = omittedIndex() end local selectedEntryIndex local currentIndex = 1 local function AddEntry(value) if value ~= omittedIndex then local entry = dropDownControl:CreateItemEntry(GetString(stringBase, value), selectionFunction) entry.value = value if data.currentValue == value then selectedEntryIndex = currentIndex end dropDownControl:AddItem(entry, ZO_COMBOBOX_SUPPRESS_UPDATE) currentIndex = currentIndex + 1 end end for i = iterBegin, iterEnd do AddEntry(i) end if data.extraValues then for _, value in ipairs(data.extraValues) do AddEntry(value) end end local IGNORE_CALLBACK = true if selectedEntryIndex then dropDownControl:SelectItemByIndex(selectedEntryIndex, IGNORE_CALLBACK) else dropDownControl:SetSelectedItemText(GetString(SI_GUILD_RECRUITMENT_DEFAULT_SELECTION_TEXT)) end end GUILD_RECRUITMENT_MANAGER = ZO_GuildRecruitment_Manager:New()
--- 模块工具 -- @module Module utilities -- @copyright Lilith Games, Avatar Team -- @author Yuancheng Zhang local ModuleUtil = {} --- 加载模块目录 -- @param _root 模块目录的节点 -- @param _scope 载入后脚本的作用域 function ModuleUtil.LoadModules(_root, _scope) _scope = _scope or _G assert(_root, "[ModuleUtil] Node does NOT exist!") local tmp = _root:GetChildren() for _, v in pairs(tmp) do if v.ClassName == "ModuleScriptObject" then name = (v.Name):gsub("Module", "") --print("[ModuleUtil] Load Module: " .. name) _scope[name] = require(v) end end end --- 加载XLS表格目录 -- @param _root 模块目录的节点 function ModuleUtil.LoadXlsModules(_root, _config) assert(_root, "[ModuleUtil] Node does NOT exist!") assert(_config, "[ModuleUtil] Config does NOT exist!") local tmp = _root:GetChildren() for _, v in pairs(tmp) do name = (v.Name):gsub("XlsModule", "") --print("[ModuleUtil] Load XLS: " .. name) _config[name] = require(v) end end --- 加载多个模块目录 function ModuleUtil.LoadAllModules(...) local args = table.pack(...) for i = 1, args.n do if args[i] then ModuleUtil.LoadModules(args[i]) end end end --- 将有包含特定方法的模块筛选出来,并放在一个table中 -- @param _root 模块目录的节点 -- @param @string _fn 方法名 function_name -- @param @table _list 存放的table function ModuleUtil.GetModuleListWithFunc(_root, _fn, _list) assert(_root, "[ModuleUtil] Node does NOT exist!") assert(not string.isnilorempty(_fn), "[ModuleUtil] Function name is nil or empty!") assert(_list, "[ModuleUtil] List is NOT initialized!") local tmp, name = _root:GetChildren() for _, v in pairs(tmp) do name = (v.Name):gsub("Module", "") if _G[name] and _G[name][_fn] and type(_G[name][_fn]) == "function" then table.insert(_list, _G[name]) end end end --- 新建一个模块实例(ServerBase or ClientBase) function ModuleUtil.New(_name, _baseClass) local t = class(_name, _baseClass) return t, t:GetSelf() end return ModuleUtil
local path = "qnSwfRes/sfw/video_chat_swf_pin.png" local video_chat_swf_pin_map = { ["video_chat_3.png"] = { file=path, x=2,y=2, width=52,height=17, offsetX=0,offsetY=0, utWidth=52, utHeight=17, rotated=false }, ["video_chat_2.png"] = { file=path, x=2,y=21, width=33,height=14, offsetX=0,offsetY=0, utWidth=33, utHeight=14, rotated=false }, ["video_chat_1.png"] = { file=path, x=37,y=21, width=11,height=11, offsetX=0,offsetY=0, utWidth=11, utHeight=11, rotated=false }, } return video_chat_swf_pin_map
addEvent("NGCbr.gotCode", true) addEvent("NGCbr.gotCodeOnce", true) addEvent("NGCbr.involvedAdded", true) addEvent("NGCbr.payed", true) addEvent("NGCbr.moneyChanged", true) addEvent("NGCbr.robberyFinished", true) addEvent("NGCbr.copDoorOpen", true) addEvent("NGCbr.warpProtect", true) local sx, sy = guiGetScreenSize() local moneyDisplay = { pos = { l = 0.634027*sx, t = 0.913333*sy, r = 0.984722*sx, b = 0.952222*sy, }, prefix = "BR money: ", amount = 0, amountShown = 0, amountTimer = false, yettoshow = 0, shown = false, flashCount = 10, flashRate = 300, color = tocolor(49, 179, 3, 255), zeroes = "00000000" } function payed() moneyDisplay.shown = false removeEventHandler("onClientRender", root, drawMoneyDisplay) cleanUpEnvironment() if (progressBar) then local cur = guiProgressBarGetProgress(progressBar) if (cur >= 1) then guiProgressBarSetProgress(progressBar, 0) end end end addEventHandler("NGCbr.payed", localPlayer, payed) addEventHandler("NGCbr.robberyFinished", localPlayer, payed) function moneyChanged(newamount) if (isTimer(moneyDisplay.amountTimer)) then killTimer(moneyDisplay.amountTimer) end moneyDisplay.amount = newamount moneyDisplay.yettoshow = newamount - moneyDisplay.amountShown local rate = math.floor(moneyDisplay.yettoshow/60) moneyDisplay.amountTimer = setTimer(function() moneyUpdate(60, rate) end, 50, 1) end addEventHandler("NGCbr.moneyChanged", localPlayer, moneyChanged) function moneyUpdate(countdown, amount) if(countdown == 1) then if(moneyDisplay.amountTimer) then killTimer(moneyDisplay.amountTimer) end moneyDisplay.amountShown = moneyDisplay.amount moneyZeros() return end moneyDisplay.amountShown = moneyDisplay.amountShown+amount moneyZeros() moneyDisplay.amountTimer = setTimer(function() moneyUpdate(countdown-1, amount) end, 50, 1) end function moneyZeros() local i = 10000000 moneyDisplay.zeroes = "" while i>1 do if(i > moneyDisplay.amountShown) then moneyDisplay.zeroes = moneyDisplay.zeroes.."0" i = i * 0.1 else break end end end function involvedAdded(team) addEventHandler("onClientRender", root, drawMoneyDisplay) flashAndShow(moneyDisplay.flashCount) end addEventHandler("NGCbr.involvedAdded", localPlayer, involvedAdded) function flashAndShow(countdown) if countdown == 1 then moneyDisplay.shown = true else moneyDisplay.shown = not moneyDisplay.shown setTimer(function() flashAndShow(countdown-1) end, moneyDisplay.flashRate, 1) end end function drawMoneyDisplay() if not moneyDisplay.shown then return end dxDrawText(moneyDisplay.prefix.."$ "..moneyDisplay.zeroes..moneyDisplay.amountShown, moneyDisplay.pos.l,moneyDisplay.pos.t,moneyDisplay.pos.r,moneyDisplay.pos.b, moneyDisplay.color, 1.00, "bankgothic", "left", "top", false, false, true, false, false) end env = { dim = 15, int = 4, marker = false, code = false, hackDelay = 1500, warpProtectTime = 3000, objects = { bellinside = { create = function(self) local snd = playSound3D("bank_alrm.mp3", 1439.02490, -991.89587, 3153.93286, true) setElementDimension(snd, env.dim) setElementInterior(snd, env.int) setSoundMinDistance ( snd, 1 ) setSoundMaxDistance ( snd, 400 ) setSoundVolume (snd , 0.3 ) self.el = snd end, destroy = function(self) if(isElement(self.el)) then stopSound(self.el) end self.el = false end, el = false }, belloutside = { create = function(self) local snd = playSound3D("bank_alarm.wav", 1467.43798, -1011.45056, 29.73729, true) setElementDimension(snd, 0) setElementInterior(snd, 0) setSoundMinDistance (snd, 10 ) setSoundMaxDistance ( snd, 100 ) self.el = snd end, destroy = function(self) if(isElement(self.el)) then stopSound(self.el) end self.el = false end, el = false, }, blip_front = { create = function(self) self.el = createBlip(1466.97790, -1012.0236, 25.84375, 52) end, destroy = function(self) if(isElement(self.el)) then destroyElement(self.el) self.el = false end end, el = false, }, blip_cop = { create = function(self) self.el = createBlip(1426.77282, -966.98425, 36.42571) end, destroy = function(self) if(isElement(self.el)) then destroyElement(self.el) self.el = false end end, el = false, } } } local state = { startedHacking = false, hacking = false } function initResource() d("Init resource") _defaults:hold("env", env) _defaults:hold("state", state) _defaults:hold("moneyDisplay", moneyDisplay) createWindows() cleanUpEnvironment() end addEventHandler("onClientResourceStart", resourceRoot, initResource) function wProtect() cancelEvent() end function warpProtect() addEventHandler("onClientPlayerDamage", localPlayer, wProtect) setTimer(function() removeEventHandler("onClientPlayerDamage", localPlayer, wProtect) end, warpProtectTime or 3000, 1) end addEventHandler("NGCbr.warpProtect", localPlayer, warpProtect) function gotCodeOnce() if source then for _, obj in pairs(env.objects) do obj:create() end else for _,obj in pairs(env.objects) do obj:destroy() end end end addEventHandler("NGCbr.gotCodeOnce", localPlayer, gotCodeOnce) function createWindows() local screenWidth, screenHeight = guiGetScreenSize() windowWidth, windowHeight = 369, 175 windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2) window = guiCreateWindow(windowX, windowY, windowWidth, windowHeight, "Bank Valve", false) guiSetAlpha(window, 1) banlLbl = guiCreateLabel(9, 22, 352, 89, "Enter the code that you were given earlier\nto crack the valve", false, window) guiLabelSetColor(banlLbl, 255, 0, 0) guiLabelSetHorizontalAlign(banlLbl, "center", false) guiSetFont(banlLbl, "clear-normal") bankEdit = guiCreateEdit(9, 78, 351, 41, "", false, window) hackIt = guiCreateButton(12, 125, 348, 37, "Hack It!", false, window) guiSetVisible(window, false) windowWidth, windowHeight = 314, 41 windowX, windowY = (screenWidth / 2) - (windowWidth / 2), (screenHeight / 2) - (windowHeight / 2) progressBar = guiCreateProgressBar(windowX, windowY, windowWidth, windowHeight, false) guiSetVisible(progressBar, false) end function cleanUpHackerStuff() if (isElement(env.marker)) then destroyElement(env.markerBlip) destroyElement(env.marker) end env.code = false guiProgressBarSetProgress(progressBar, 0) guiSetVisible(progressBar, false) guiSetVisible(window, false) showCursor(false) setElementFrozen(localPlayer, false) end function cleanUpEnvironment() cleanUpHackerStuff() for _,obj in pairs(env.objects) do obj:destroy() end env = _defaults:get("env") state = _defaults:get("state") moneyDisplay = _defaults:get("moneyDisplay") end addEventHandler("NGCbr.robberyFinished", getRootElement(), cleanUpEnvironment) function hackValve() local code = guiGetText(bankEdit) local c = colors.criminals if (code ~= env.code) then o("The code you entered is wrong, your code is: "..env.code, c.r, c.g, c.b) return else o("Stay in the marker till the safe is cracked!", c.r,c.g,c.b) end state.hackingStarted = true triggerServerEvent("NGCbr.startedHacking", localPlayer) showCursor(false) guiSetVisible(window, false) guiSetInputMode ( "allow_binds") state.hacking = true beginSafeHack() end function updateProgress() local cur = guiProgressBarGetProgress(progressBar) local n = cur + 1 guiProgressBarSetProgress(progressBar, n) if (cur >= 100) then if (isTimer(env.timer)) then killTimer(env.timer) end cleanUpHackerStuff() triggerServerEvent("NGCbr.finishedHacking", localPlayer) end end function beginSafeHack() guiSetVisible(progressBar, true) env.timer = setTimer(updateProgress, env.hackDelay, 0) end function markValve(code) env.code = code env.marker = createMarker(1395, -980, 3135, "cylinder", 3, 255, 255, 0) env.markerBlip = createBlipAttachedTo(env.marker, 0, 1, 0, 255, 0, 255, 0, 65535, localPlayer) setElementDimension(env.marker, 15) setElementInterior(env.marker, 4) addEventHandler("onClientMarkerHit", env.marker, enteredMarker) addEventHandler("onClientMarkerLeave", env.marker, leftMarker) addEventHandler("onClientGUIClick", hackIt, hackValve, false) end addEventHandler("NGCbr.gotCode", localPlayer, markValve) function enteredMarker(plr) if (plr ~= localPlayer) then return end if (not state.hackingStarted) then guiSetVisible(window, true) guiSetInputMode ( "no_binds_when_editing") exports.NGCdxmsg:createNewDxMessage("Write the code in the field to begin to crack the safe ("..env.code ..")", 0, 255, 0) triggerServerEvent("NGCbr.reachedValve", localPlayer) showCursor(true) elseif (not state.hacking) then state.hacking = true beginSafeHack() end end function leftMarker(plr) if(plr ~= localPlayer) then return end if (guiGetVisible(window)) then guiSetVisible(window, false) end if (state.hackingStarted == true) then state.hacking = false guiSetInputMode ( "allow_binds") if (isTimer(env.timer)) then killTimer(env.timer) end guiSetVisible(progressBar, false) guiProgressBarSetProgress(progressBar, 0) showCursor(false) local c = colors.criminals outputDebugString("triggered to stop by leaving marker") o("You left the marker, hacking paused!", c.r,c.g,c.b) end end function leftMarkerDied(plr) if(plr ~= localPlayer) then return end if (guiGetVisible(window)) then guiSetVisible(window, false) end if (state.hackingStarted == true) then state.hacking = false guiSetInputMode ( "allow_binds") if (isTimer(env.timer)) then killTimer(env.timer) end guiSetVisible(progressBar, false) guiProgressBarSetProgress(progressBar, 0) showCursor(false) local c = colors.criminals outputDebugString("triggered to stop by dieing") o("You have died, therefore get nothing, better luck next time!", c.r,c.g,c.b) end end addEventHandler("onClientPlayerWasted", localPlayer, leftMarkerDied)
scenemanager = SceneManager.new( { ["menu"] = Menu, ["game"] = Game, ["gameover"] = GameOver, } ) stage:addChild(scenemanager) scenemanager:changeScene("menu", 1, transitions[1], easing.outBack)
CURRENT_ZONE = nil function createZone(boxCenter,length,width,minZ,maxZ,heading) if CURRENT_ZONE ~= nil then return end local options = {heading = heading, minZ = 0.0, maxZ = 0.0, data = {}} options.minZ = boxCenter.z-minZ options.maxZ = boxCenter.z+maxZ options.debugPoly=true local zone = BoxZone:Create(boxCenter, length, width, options) CURRENT_ZONE = zone end function destroyZone() if CURRENT_ZONE == nil then return end CURRENT_ZONE:destroy() CURRENT_ZONE = nil end
-- authors: Luxinia Dev (Eike Decker & Christoph Kubisch) --------------------------------------------------------- return { exts = {"sql"}, lexer = wxstc.wxSTC_LEX_LUA, apitype = "sql", linecomment = "--", isfncall = function(str) return string.find(str,"([A-Za-z0-9_]+)%s*%(") end, lexerstyleconvert = { text = {wxstc.wxSTC_LUA_IDENTIFIER,}, lexerdef = {wxstc.wxSTC_LUA_DEFAULT,}, comment = {wxstc.wxSTC_LUA_COMMENT, wxstc.wxSTC_LUA_COMMENTLINE, wxstc.wxSTC_LUA_COMMENTDOC,}, stringtxt = {wxstc.wxSTC_LUA_STRING, wxstc.wxSTC_LUA_CHARACTER, wxstc.wxSTC_LUA_LITERALSTRING,}, stringeol = {wxstc.wxSTC_LUA_STRINGEOL,}, preprocessor= {wxstc.wxSTC_LUA_PREPROCESSOR,}, operator = {wxstc.wxSTC_LUA_OPERATOR,}, number = {wxstc.wxSTC_LUA_NUMBER,}, keywords0 = {wxstc.wxSTC_LUA_WORD,}, keywords1 = {wxstc.wxSTC_LUA_WORD2,}, keywords2 = {wxstc.wxSTC_LUA_WORD3,}, keywords3 = {wxstc.wxSTC_LUA_WORD4,}, keywords4 = {wxstc.wxSTC_LUA_WORD5,}, keywords5 = {wxstc.wxSTC_LUA_WORD6,}, keywords6 = {wxstc.wxSTC_LUA_WORD7,}, keywords7 = {wxstc.wxSTC_LUA_WORD8,}, }, keywords = { [[ SELECT FROM CREATE TABLE WHERE ORDER BY CASE WHEN CHECK CONSTRAINT PRIMARY AUTOINCREMENT INSERT INTO DELETE DROP DISTINCT GROUP IS DEFAULT BEGIN TRANSACTION COMMIT KEY REFERENCES UNIQUE INDEX ON SET RESTRICT CASCADE ]], -- javascript keywords [[ NULL]], [[ TEXT BOOLEAN INTEGER]] }, } --[==[ return { exts = {"sql"}, lexer = wxstc.wxSTC_LEX_SQL, apitype = "sql", linecomment = "--", stylingbits = 5, lexerstyleconvert = { text = {wx.wxSTC_SQL_DEFAULT}, comment = {wx.wxSTC_SQL_COMMENT,wx.wxSTC_SQL_COMMENTLINE}, stringeol = {}, number = {wx.wxSTC_SQL_NUMBER}, stringtxt = {}, lexerdef= {}, keywords0 = {wx.wxSTC_SQL_IDENTIFIER, wx.wxSTC_SQL_QUOTEDIDENTIFIER}, keywords1 = {wx.wxSTC_SQL_STRING}, keywords2 = {wx.wxSTC_SQL_COMMENTDOC,wx.wxSTC_SQL_COMMENTDOCKEYWORD}, keywords3 = {wx.wxSTC_SQL_COMMENTDOCKEYWORDERROR,wx.wxSTC_SQL_COMMENTLINEDOC}, keywords4 = {wx.wxSTC_SQL_WORD,wx.wxSTC_SQL_WORD2,}, keywords5 = {wx.wxSTC_SQL_USER1,wx.wxSTC_SQL_USER2,wx.wxSTC_SQL_USER3,wx.wxSTC_SQL_USER4}, keywords6 = {}, keywords7 = {}, preprocessor= {}, }, keywords = { -- HTML tags and attributes [[ SELECT FROM CREATE TABLE WHERE ORDER BY CASE WHEN CHECK CONSTRAINT PRIMARY INTEGER AUTOINCREMENT INSERT INTO DELETE DROP DISTINCT GROUP IS DEFAULT]], -- javascript keywords [[ NULL]] }, } ]==]
-- Walk around randomly to fill the table. function love.load() tSz = 16 map = newMap(150) generateMap(map, 0) love.graphics.setBackgroundColor(36, 33, 18) love.graphics.setColor(30, 140, 22) end function love.draw() drawMap(map) end function drawMap(map) for k,v in pairs(map.floorTiles) do drawFloor(v[1], v[2]) end end function drawFloor(x, y) love.graphics.rectangle("fill", x*tSz, y*tSz, tSz, tSz) end function newMap(floorCount) return { n=0, max=floorCount, floorTiles={}, -- dir is quarter-turns clockwise from right x=25, y=18, dir=0, exits = { {1,0}, {0,1}, {-1,0}, {0,-1} } } end function generateMap(map, seed) math.randomseed(seed) while placeFloor(map, map.x, map.y) do moveRandomly(map) end return map end function placeFloor(map, x, y) local canPlace = map.n < map.max if canPlace then local key = tostring(x) .. ',' .. tostring(y) if map.floorTiles[key] == nil then map.floorTiles[key] = {x, y} map.n = map.n + 1 end end return canPlace end function moveRandomly(map) map.dir = (map.dir + math.random(0, 3)) % 4 local e = map.exits[map.dir+1] map.x = map.x + e[1] map.y = map.y + e[2] end
--[[ Copyright (c) 2010 Peter "Corsix" Cawley Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] -- To enable the developer "language" in the ingame options, uncomment the -- following line. This language causes every translatable string to be -- displayed as the name of the string. --Language("Developer") Inherit("english") --! Construct a 'translation' with the string names as text value. local function fixup(t, str_name) for k, v in pairs(t) do local name = str_name .. "." .. k if type(v) == "string" then t[k] = name else fixup(v, name) end end end fixup(_G, "_S")
function onSay(cid, words, param, channel) local n = 1 if(param ~= '' and tonumber(param)) then n = math.max(0, tonumber(param)) end local tmp, pos = getCreaturePosition(cid), getCreaturePosition(cid) if(words:sub(2, 2) == "u") then pos.z = pos.z - n else pos.z = pos.z + n end if pos.z == 7 then elseif pos.z <= 6 then doAreaCombatHealth(0,0,pos,0,0,0,255) doCreateItem(460,1,pos) end pos = getClosestFreeTile(cid, pos, false, false) if(not pos or isInArray({pos.x, pos.y}, 0)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Destination not reachable.") return true end if(doTeleportThing(cid, pos, true) and not isPlayerGhost(cid)) then doSendMagicEffect(tmp, CONST_ME_POFF) doSendMagicEffect(pos, CONST_ME_TELEPORT) end --gerarEmVolta(getThingPos(cid)) return true end
-- lodr helper: function that fills out the "watched" table local function startsWith(s, prefix) return s:sub(1, #prefix) == s end return function(watched, watchRealpath) local function recursiveWatch(path) if lovr.filesystem.isDirectory(path) then for i,filename in ipairs(lovr.filesystem.getDirectoryItems(path)) do if not startsWith(filename, ".") then -- Skip hidden files/directories recursiveWatch((path ~= "/" and path or "") .. "/" .. filename) end end else -- Files in the save directory were written *by* the program; if they change, that isn't a program change. -- So we don't accidentally watch files in the save directory, verify every filepath against the true file root. if startsWith(lovr.filesystem.getRealDirectory(path), watchRealpath) then table.insert(watched, path) end end end return recursiveWatch end
resource.AddFile("materials/darkrp/darkrpderma.png")
--[[ key 1 -> rdb:schedule:waiting key 2 -> rdb:schedule:queued key 3 -> rdb:schedule:active key 4 -> rdb:schedule:schedules key 5 -> rdb:schedule:lock key 6 -> rdb:schedule:hello arg 1 -> timestampMs arg 2 -> lockTime arg 3 -> lockId - this is the redibox worker id (this.core.id) arg 4 -> lockInterval ]] --[[ -- Determines if this occrence is valid and matches the current saved version hash - scheduleParsed - versionHash - name - time ]] local function isValidSchedule(scheduleParsed, versionHash, name, time) local enabled = scheduleParsed.enabled local scheduleVersionHash = scheduleParsed.versionHash local nextTimestamp = tonumber(scheduleParsed.occurrence.next) local endTimestamp = tonumber(scheduleParsed.occurrence.ends) local startsTimestamp = tonumber(scheduleParsed.occurrence.starts) local runOnce = (scheduleParsed.occurrence.once and not scheduleParsed.occurrence.onceCompleted) -- only valid if schedule is enabled still -- and it's hash matches the hash at time of creating this occurrence if enabled and versionHash == scheduleVersionHash then -- check this occurence is not > end timestamp if runOnce or (nextTimestamp <= endTimestamp and nextTimestamp >= startsTimestamp) then return true else -- do nothing - it's past the end date -- just disable the schedule and update it scheduleParsed.enabled = false scheduleParsed.stoppedAt = time redis.call('hset', KEYS[4], name, cjson.encode(scheduleParsed)) return false end else return false end end local function processOcurrence(occurrence, time) -- get the schedule json string for hash table local name, versionHash = occurrence:match("([^,]+)|||([^,]+)") local schedule = redis.call('hget', KEYS[4], name) -- continue if we found schedule if schedule then -- try json decode schedule so we can check if it's still enabled local scheduleParsed = cjson.decode(schedule) local runOnce = (scheduleParsed.occurrence.once and not scheduleParsed.occurrence.onceCompleted) -- only valid if schedule is enabled still if isValidSchedule(scheduleParsed, versionHash, name, time) then -- update number of times ran counter scheduleParsed.timesRan = scheduleParsed.timesRan + 1 scheduleParsed.lastRan = time if runOnce then scheduleParsed.occurrence.onceCompleted = true end -- re-encode json and update hash local updatedSchedule = cjson.encode(scheduleParsed); redis.call('hset', KEYS[4], name, updatedSchedule) -- push to work queue redis.call('RPUSH', KEYS[2], updatedSchedule) end end -- all done, now remove this occurences redis.call('zrem', KEYS[1], occurrence) end local function process() local lock = redis.call('get', KEYS[5]) if lock then return lock end redis.call('set', KEYS[5], ARGV[3], 'PX', tonumber(ARGV[2])) -- get occurrences that a ready to run based on timestamp -- we slightly creep ahead a couple ms to ensure jubs are picked up on the dot -- or as close to it as possible local time = tonumber(ARGV[1]) local occurrences = redis.call('zrangebyscore', KEYS[1], 0, time) if occurrences then for i, occurrence in ipairs(occurrences) do processOcurrence(occurrence, time) end end -- set lock to expire after half the interval time if redis.call('get', KEYS[5]) == ARGV[3] then -- redis.debug('EXIRING KEY ' .. KEYS[5] .. ' with token ' .. ARGV[3]) redis.call('pexpire', KEYS[5], tonumber(ARGV[4]) - 10) end -- return a count of schedules pushed to ready return { #occurrences, redis.call('set', KEYS[6], time, 'NX') } --return #occurrences end return process()
-- This file is subject to copyright - contact [email protected] for more information. -- INSTALL: CINEMA SWEP.PrintName = "Flare" SWEP.DrawAmmo = false SWEP.ViewModelFOV = 85 SWEP.Slot = 0 SWEP.SlotPos = 2 SWEP.Purpose = "Light Gnomes On Fire" SWEP.Instructions = "Primary: Use" SWEP.AdminSpawnable = false SWEP.ViewModel = Model("models/brian/flare.mdl") SWEP.WorldModel = Model("models/brian/flare.mdl") SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.ClipSize = -1 SWEP.Primary.Damage = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Damage = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.RenderGroup = RENDERGROUP_BOTH function SWEP:Initialize() self:SetHoldType("slam") end if SERVER then timer.Create("FlareControl", 5, 0, function() for k, v in pairs(ents.FindByClass("weapon_flare")) do if v:GetPos().z > -10 then v:Remove() end end end) end function SWEP:PrimaryAttack() local ply = self:GetOwner() --if(SERVER)then self:CallOnClient("PrimaryAttack") end if (SERVER) then SuppressHostEvents(ply) end self:SetNextPrimaryFire(CurTime() + 1) ply:SetAnimation(PLAYER_ATTACK1) self:EmitSound("Weapon_StunStick.Swing", nil, 60, 0.2) ply:TimerSimple(0.15, function() if not IsValid(self) then return end local dir = ply:GetAimVector() local org = ply:GetShootPos() + dir * 20 + Vector(0, 0, -10) local effectdata = EffectData() effectdata:SetOrigin(org) effectdata:SetNormal(dir) effectdata:SetRadius(1) effectdata:SetMagnitude(1) effectdata:SetScale(0.1) util.Effect("ElectricSpark", effectdata) --[[ local hit = self.Owner:GetEyeTrace() if (hit.HitPos or Vector(0,0,0)):Distance(self.Owner:EyePos()) > 80 then return end hit = hit.Entity if IsValid(hit) and hit:GetClass()=="keem" then hit:FireAttack() self:Remove() end ]] -- if SERVER then for k, v in pairs(ents.FindByClass("keem")) do if v:GetPos():Distance(self.Owner:GetPos()) < 80 then v:FireAttack() SafeRemoveEntityDelayed(self, 0.2) end end end end) if (SERVER) then SuppressHostEvents() end end function SWEP:SecondaryAttack() end function SWEP:Think() if CLIENT then if (not IsValid(self.Owner)) or self.Owner:GetActiveWeapon() ~= self then return end local dlight = DynamicLight(self:EntIndex()) if (dlight) then dlight.pos = self.Owner:EyePos() dlight.r = 255 dlight.g = 50 dlight.b = 50 dlight.brightness = 0.5 --math.random(10,22)*0.1 dlight.Decay = 1000 dlight.Size = 2000 dlight.DieTime = CurTime() + 0.05 end end end function SWEP:DrawWorldModel() local ply = self:GetOwner() if (IsValid(ply)) then local bn = "ValveBiped.Bip01_R_Hand" local bon = ply:LookupBone(bn) or 0 local opos = self:GetPos() local oang = self:GetAngles() local bp, ba = ply:GetBonePosition(bon) if (bp) then opos = bp end if (ba) then oang = ba end opos = opos + oang:Right() * 1 opos = opos + oang:Forward() * 4 oang:RotateAroundAxis(oang:Right(), 180) self:SetupBones() self:SetModelScale(0.8, 0) local mrt = self:GetBoneMatrix(0) if (mrt) then mrt:SetTranslation(opos) mrt:SetAngles(oang) self:SetBoneMatrix(0, mrt) end end self:DrawModel() end flarefxpos = Vector() flaresprite = Material("sprites/glow04_noz") function SWEP:GetViewModelPosition(pos, ang) local pos2 = pos * 1 --copy vector local ang2 = ang * 1 pos = pos + ang:Right() * 19 pos = pos + ang:Up() * -15 pos = pos + ang:Forward() * 25 pos2 = pos2 + ang:Forward() * 44 pos2 = pos2 + ang:Up() * -15 ang2:RotateAroundAxis(ang2:Right(), -90) local thrustv = (self:GetNextPrimaryFire() - 0.3) > CurTime() and 1 or 0 local spd = thrustv == 1 and 1.5 or 1 self.ThrustLerp = math.Approach(self.ThrustLerp or 0, thrustv, FrameTime() * spd) self.ThrustLerp2 = math.Approach(self.ThrustLerp2 or 0, thrustv, FrameTime() * spd * 0.5) local ez = 1 local ez2 = 1 pos = LerpVector(math.EaseInOut(self.ThrustLerp2, ez, ez2), pos, pos2) ang = LerpAngle(math.EaseInOut(self.ThrustLerp, ez, ez2), ang, ang2) flarefxpos:Set(pos) flarefxpos = flarefxpos + ang:Up() * 7 + ang:Forward() * -1 + ang:Right() * -1 return pos, ang end function SWEP:PostDrawViewModel() render.SetMaterial(flaresprite) local a = 0.1 local b = math.Rand(0.6, 1) render.DrawSprite(flarefxpos + Vector(math.Rand(-a, a), math.Rand(-a, a), math.Rand(-a, a)), 15, 15, Color(255 * b, 255 * b, 255 * b)) end
vim.g.nvim_tree_highlight_opened_files = 1 vim.g.nvim_tree_git_hl = 1 vim.g.nvim_tree_respect_buf_cwd = 1 vim.g.nvim_tree_width_allow_resize = 1 vim.g.nvim_tree_show_icons = { git = 1, folders = 1, files = 1, } local status_ok, nvim_tree = pcall(require, 'nvim-tree') if not status_ok then return end nvim_tree.setup { open_on_setup = true, open_on_setup_file = true, open_on_tab = true, update_cwd = true, view = { width = 32, side = "left" }, renderer = { indent_markers = { enable = false, icons = { corner = "└ ", edge = "│ ", none = " ", }, }, icons = { webdev_colors = true, }, }, actions = { change_dir = { enable = false }, open_file = { resize_window = true, }, }, update_focused_file = { enable = true, update_cwd = true, }, filters = { dotfiles = true, custom = { 'node_modules', '.cache', '.bin' }, }, } map('n', '<C-n>', ':NvimTreeToggle<CR>') vim.cmd [[ autocmd BufEnter * ++nested if winnr('$') == 1 && bufname() == 'NvimTree_' . tabpagenr() | quit | endif ]]
-- to do: rename to something less bad status = {} function status.drawPartyPokemon(party) gui.box(-1, -1, 160, 53, "#000000e0", "#000000d0") for index, poke in pairs(party.pokemon) do -- print everything here local y = index * 9 + 1 gui.text( 1, y, string.format("%-10s Lv%3d HP %3d/%3d", poke.name, poke.level, poke.hp.current, poke.hp.max), "white", "clear") fart.progressBar(112, y + 2, 45, 3, poke.hp.current, poke.hp.max) end end function status.drawSinglePokemonStats(poke) -- Must have pokemon to draw otherwise (welp) if not poke then return end gui.box(-1, -1, 160, 80, "#000000e0", "#000000d0") gui.text( 1, 1, string.format("%-10s HP %3d/%3d", poke.name, poke.hp.current, poke.hp.max), "white", "clear") fart.progressBar( 98, 2, 60, 3, poke.hp.current, poke.hp.max) gui.text( 1, 9, string.format(" Level %3d Status %3d Type %d/%d", poke.level, poke.statusRaw, poke.type.first, poke.type.second), "white", "clear") gui.text( 1, 17, string.format(" EXP %7d", poke.exp), "white", "clear") gui.text( 1, 30, "Stats", "white", "clear") gui.text( 1, 38, string.format("HP %3d (IV %2d, EV %5d +%3d)", poke.hp.max , poke.ivs.hp , poke.statExp.raw.hp , poke.statExp.bonus.hp ), "white", "clear") gui.text( 1, 46, string.format("Atk %3d (IV %2d, EV %5d +%3d)", poke.stats.attack , poke.ivs.attack , poke.statExp.raw.attack , poke.statExp.bonus.attack ), "white", "clear") gui.text( 1, 54, string.format("Def %3d (IV %2d, EV %5d +%3d)", poke.stats.defense, poke.ivs.defense, poke.statExp.raw.defense, poke.statExp.bonus.defense ), "white", "clear") gui.text( 1, 62, string.format("Spd %3d (IV %2d, EV %5d +%3d)", poke.stats.speed , poke.ivs.speed , poke.statExp.raw.speed , poke.statExp.bonus.speed ), "white", "clear") gui.text( 1, 70, string.format("Spc %3d (IV %2d, EV %5d +%3d)", poke.stats.special, poke.ivs.special, poke.statExp.raw.special, poke.statExp.bonus.special ), "white", "clear") end --[[ local pokedata = { species = m.rb(start + 0x00), speciesQ = m.rb(quickSpecies), hp = { current = m.rw(start + 0x01), max = m.rw(start + 0x22), -- non-box only }, level = m.rb(start + 0x03), status = m.rb(start + 0x04), type = { first = m.rb(start + 0x05), second = m.rb(start + 0x06), }, catchRate = m.rb(start + 0x07), -- used for GSC held items moves = {}, -- will be set latem.r (PP/etc); 08~0B otNumber = m.rw(start + 0x0c), exp = m.r3w(start + 0x0E), statExp = { hp = m.rw(start + 0x11), attack = m.rw(start + 0x13), defense = m.rw(start + 0x15), speed = m.rw(start + 0x17), special = m.rw(start + 0x19) }, iValues = m.rw(start + 0x1b), -- todo: split these -- PP is 1D to 20 -- Everything beyond here is dropped for -- pokes stored in the boxes level = m.rb(start + 0x21), stats = { attack = m.rw(start + 0x24), defense = m.rw(start + 0x26), speed = m.rw(start + 0x28), special = m.rw(start + 0x2A) } } --]] return status
function love.conf(config) config.window.title = "Pong" end
CStore = class( function( self ) self.Name = "<UNKNOWN>" self.Id = 0 self.Item = {} self.CanRepair = false end ) function CStore:update() local target = player:getTarget() if not target:exists() then print("NPC not targeted. Clearing 'store'.") self.Name = "<UNKNOWN>" self.Id = 0 self.Item = {} self.CanRepair = false return end -- NPC not targeted if target.Type ~= PT_NPC then return end -- store not open if not RoMScript("StoreFrame:IsVisible()") then return end -- Already holds info on this store. No need update if self.Id == target.Id then return end self.Id = target.Id self.Name = target.Name -- number of items in store local sellItems = RoMScript("GetStoreSellItems()") -- get item data self.Item = {} for i = 1, sellItems do self.Item[i] = {} local __, name, price, __, __, __, maxheap = RoMScript("GetStoreSellItemInfo(".. i ..")") local id = parseItemLink(RoMScript("GetStoreSellItemLink(".. i ..")")); self.Item[i].Name = name self.Item[i].Price = price self.Item[i].MaxHeap = maxheap self.Item[i].Id = id end -- Is there a repair button. self.CanRepair = RoMScript("IsStoreCanFix()") end -- buys 'quantity' of items by name, id or shop index. function CStore:buyItem(nameIdOrIndex, quantity) if quantity == nil then -- Assume they want to buy 1 quantity = 1 end if quantity <= 0 then return end self:update() -- First find the store index number local buyIndex = 0 if type(nameIdOrIndex) == "number" and nameIdOrIndex <= #self.Item then -- buying by index buyIndex = nameIdOrIndex elseif type(nameIdOrIndex) == "number" or type(nameIdOrIndex) == "string" then -- buying by id or name, search for id or name for i,item in pairs(self.Item) do if nameIdOrIndex == item.Id or nameIdOrIndex == item.Name then buyIndex = i break end end else printf(cli.yellow,"Wrong first argument to 'store:BuyItem'.") return false end if buyIndex == 0 then -- Item not found return false end -- Then get the maxheap buyMaxHeap = self.Item[buyIndex].MaxHeap -- Buy the item/s printf(language[1001]); -- Shopping repeat if quantity > buyMaxHeap then RoMCode("StoreBuyItem(" .. buyIndex .. "," .. buyMaxHeap .. ")") quantity = quantity - buyMaxHeap else RoMCode("StoreBuyItem(" .. buyIndex .. "," .. quantity .. ")") quantity = 0 end printf(" .") yrest(1000) until quantity == 0 printf("\n") return true end -- Returns item name or false, takes in type, example: "hot" or "mot" or "arraw_quver" or "thrown_bag" -- quantity is how many of them do we need, for example, for potions its 99 or 198 -- but for arraws it might be 1 or 2 -- type: hot|mot|arrow_quiver|thrown_bag|poison function CStore:buyConsumable(type, quantity) if quantity == nil or quantity == "" then return end self:update() -- Find best store item local bestLevel = 0; for i,item in pairs(self.Item) do local storeItemId = item.Id local consumable = database.consumables[storeItemId]; if( consumable and consumable.Type == type and consumable.Level <= player.Level ) then if consumable.Level > bestLevel then bestLevel = consumable.Level; bestItem = item.Id; bestItemSlot = i; end end end if bestLevel == 0 then return false; end -- Count number of better items in inventory inventory:update(); local totalCount = 0; for slot,item in pairs(inventory.BagSlot) do local consumable = database.consumables[item.Id]; if item.Available and consumable and consumable.Type == type and consumable.Level >= bestLevel and consumable.Level <= player.Level then totalCount = totalCount + item.ItemCount end; end; -- See how many needed if totalCount < quantity then numberToBuy = quantity - totalCount; self:buyItem(bestItemSlot, numberToBuy) end return true; end
return function(luma,fage) local enum = luma:import "enum" ------------------------------------------------------------------------------- local mesh={ loaded = {}, enum = {} } ------------------------------------------------------------------------------- mesh.enum.file_format=enum { "wavefront", "collada" } ------------------------------------------------------------------------------- function mesh.load(source,file_format) assert(fage.backend,"Backend not initialized.") assert(fage.backend.mesh,"Mesh is not supported.") if not file_format and type(source)=="string" then local extension=source:match("^.+(%..+)$") if extension==".obj" then file_format=mesh.enum.file_format.wavefront elseif extension==".dae" then file_format=mesh.enum.file_format.collada end end assert(file_format,"File format not specified or invalid.") mesh.loaded[source]=( mesh.loaded[source] or fage.backend.mesh.load(source,file_format) ) pcall(collectgarbage) return source end function mesh.delete(id) assert(fage.backend,"Backend not initialized.") assert( mesh.loaded[id], ("Invalid mesh %s"):format(id) ) fage.backend.mesh.delete(mesh.loaded[id]) mesh.loaded[id]=nil pcall(collectgarbage) end ------------------------------------------------------------------------------- return mesh end
local ADDON, finder = ... --SavedVariablesPerCharacter: FinderOptions --SavedVariables: FinderCache local FINDER_VERSION = GetAddOnMetadata(ADDON, "Version") local ExpansionData = { [0] = {name = "Vanilla", maxItemID = 25000, color = "|cffe6cc80"}, [1] = {name = "TBC", maxItemID = 190000, color = "|cff67f100"}, } -- local vars local cPurple = "|cffa335ee" local confirmTimer local confirmWipe = false -- used for 2 step cache wipe command local WIPE_TIMER_DURATION = 60 -- safety timer for user to type '/finder wipe' a 2nd time in order to wipe the item cache local cItemExists = C_Item.DoesItemExistByID -- some options local MAX_HITS = 20 local hush = false -- this silences rebuild progress updates for the duration of the player session -- cache rebuild stuff -- TODO: some of this should be player options local CURRENT_EXPANSION = GetExpansionLevel() local CACHE_MAX_ITEMID = ExpansionData[CURRENT_EXPANSION].maxItemID local CACHE_STOP_REBUILD = false local CACHE_REBUILDING = false -- changes to an int when rebuilding, indicating current itemID position local CACHE_IS_PREPARED = false local AVERAGE_FRAMERATE = 60 -- reasonable first guess, hardly matters local CACHE_ITEMSPERFRAME = 1000 / 60 -- safe default, targeting ~30 second rebuild local MAX_WAIT_TIME = 5 -- the maximum amount of time we're willing to wait for GetItemInfo() to return results. If exceeded, print what we got so far, plus a warning local CACHE_CURRENT_REQUESTS = {} -- item info queue -- forward dec local addOrUpdateCache local prepareCache -- enums local SCAN_SPEED = { fast = 2000, normal = 1000, slow = 250, } -- helpers local fmsg = function(msg) return string.format("/|cffa335eeFinder [%s%s|r]|r:: %s", ExpansionData[CURRENT_EXPANSION].color, ExpansionData[CURRENT_EXPANSION].name, msg) end local function getDefaults(category) if not finder.defaults[category] then error("Trying to load defaults for a non-existant category: "..tostring(category)) end local t = {} for k, v in pairs(finder.defaults[category]) do t[k] = v end return t end -- quick and dirty table_contains implementation for array tables local function tcontains(table, item) local index = 1 while table[index] do if (item == table[index]) then return index end index = index + 1 end return false end -- maintains an average framerate and item scanning speed local function UpdateItemsPerFrame() AVERAGE_FRAMERATE = (AVERAGE_FRAMERATE + GetFramerate()) / 2 local speed = SCAN_SPEED[FinderOptions.speed] or SCAN_SPEED.normal CACHE_ITEMSPERFRAME = math.ceil(speed / AVERAGE_FRAMERATE) C_Timer.After(5, UpdateItemsPerFrame) end -- event frame setup local frame = CreateFrame("Frame") frame:RegisterEvent("ADDON_LOADED") local handlers = {} function handlers.ADDON_LOADED(self, ...) if ... == ADDON then frame:UnregisterEvent("ADDON_LOADED") -- Hook up SavedVariable FinderOptions = FinderOptions or getDefaults("options") -- Check if we need to do any forced setting upgrades if not FinderOptions._ver then -- < v0.1.2, re-set 'speed' opt to normal FinderOptions.speed = "normal" FinderOptions._ver = FINDER_VERSION end if FinderOptions.greeting == nil then -- greeting option added in v1.9 FinderOptions.greeting = true end if (not (type(FinderCache) == "table")) then prepareCache() else CACHE_IS_PREPARED = true end if FinderOptions.greeting then print(fmsg("|cff9d9d9dby |cffffffffAvael|r |cff9d9d9d@ |cff00ccffHydraxian Waterlords EU |cff9d9d9dhas loaded \\o/")) end -- check database version and try to upgrade if possible local dbOutdated = finder.db.isDatabaseOutdated(FinderCache) if dbOutdated == 0 then local tocv = select(4, GetBuildInfo()) if not (tocv == FinderCache.__tocversion) then -- let player know the database is probably out of date print(fmsg("|cfff00000Hey, the item cache may be out of date (Major game update?)! You should consider rebuilding it with|r |cffffffff'/finder rebuild'|r")) elseif (not FinderCache.completedScan) then -- let the player know there doesn't appear to be any item cache built print(fmsg("|cfff00000It looks like you have not built the item cache! Try|r |cffffffff'/finder rebuild'|cfff00000 to populate the cache.")) else if FinderOptions.greeting then print(fmsg("Item cache looks |cff00f000OK|r.")) end end else -- let the player know the db is incompatible and should be rebuilt. if dbOutdated < 0 then print(fmsg("|cfff00000!!Item cache is from an old version of Finder and may not work!|r")) elseif dbOutdated > 0 then print(fmsg("|cfff00000!!Item cache is from a future version of Finder and may not work! |cff9d9d9dAre you a time traveler?|r")) end print(fmsg("|cfff00000!!Please rebuild (|cffffffff'/finder rebuild'|cfff00000) to build a fresh item cache.|r")) end -- start the rate tracker, it'll self-sustain after this call C_Timer.After(2, UpdateItemsPerFrame) end end function handlers.GET_ITEM_INFO_RECEIVED(self, ...) local itemID, success = ... if success then addOrUpdateCache(itemID) end end frame:SetScript("OnEvent", function(self, event, ...) if handlers[event] then handlers[event](self, ...) end end) -- rest of the fucking owl -------------------------- -- used to prepare the cache structure (after a wipe, fresh install, db failed verification, etc) function prepareCache() -- using WoW's wipe() since 'data = {}' simply resets the pointer and the global SavedVariable doesn't actually get wiped if FinderCache then wipe(FinderCache) else FinderCache = {} end finder.db.initNewDB(FinderCache) FinderCache.completedScan = false CACHE_IS_PREPARED = true end -- add or update an item in the item cache function addOrUpdateCache(validID) if not CACHE_IS_PREPARED then error("Trying to add or update FinderCache before cache has been prepared?! This is an error!") end local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType, itemSubType, itemStackCount, itemEquipLoc, itemIcon, itemSellPrice, itemClassID, itemSubClassID, bindType, expacID, itemSetID, isCraftingReagent = GetItemInfo(validID) FinderCache[itemClassID or -1][validID] = itemName end -- stop any in-progress cache rebuild local function stopCacheRebuild() CACHE_REBUILDING = false CACHE_STOP_REBUILD = true hush = false FinderCache.completedScan = false -- we're in an impartial scan state end -- rebuild item cache local function rebuildCache(startID, endID) if not CACHE_REBUILDING then CACHE_STOP_REBUILD = false local validIDs = {} for i = startID or 0, endID or CACHE_MAX_ITEMID do if cItemExists(i) then tinsert(validIDs, i) end end frame:RegisterEvent("GET_ITEM_INFO_RECEIVED") CACHE_REBUILDING = 1 local tickerHandle local lastUpdate = 0 local startedTimer = GetTime() local itemsTotal = #validIDs print(fmsg(string.format("Rebuilding item cache... ETA ~%i seconds", itemsTotal / (CACHE_ITEMSPERFRAME * AVERAGE_FRAMERATE)))) print(fmsg(("Type '/finder hush' to disable progress updates for this rebuild. Type '/finder stop' to abort the rebuild."))) local function worker() if CACHE_STOP_REBUILD or (not CACHE_REBUILDING) then tickerHandle:Cancel() CACHE_STOP_REBUILD = false CACHE_REBUILDING = false elseif CACHE_REBUILDING < #validIDs then local nextBatch = math.min(itemsTotal - CACHE_REBUILDING, CACHE_ITEMSPERFRAME) -- queries for a batch of items for i=CACHE_REBUILDING, (CACHE_REBUILDING + nextBatch) - 1 do GetItemInfo(validIDs[i]) end CACHE_REBUILDING = CACHE_REBUILDING + nextBatch if (CACHE_REBUILDING - lastUpdate) >= FinderOptions.progressinterval then local progress = (CACHE_REBUILDING / itemsTotal) local itemsRemaining = itemsTotal - CACHE_REBUILDING local timePerUpdate = (GetTime() - startedTimer) / CACHE_REBUILDING local estimate = itemsRemaining * timePerUpdate if not hush then local msg = ("Rebuild status: %i/%i (%i%%), ~%i seconds remaining"):format(CACHE_REBUILDING - 1, itemsTotal, math.floor(progress*100), estimate ) print(fmsg(msg)) end lastUpdate = CACHE_REBUILDING end else CACHE_REBUILDING = false frame:UnregisterEvent("GET_ITEM_INFO_RECEIVED") hush = false FinderCache.completedScan = true FinderCache.__tocversion = select(4, GetBuildInfo()) local msg = ("Finished rebuilding cache! Took: %.0f seconds"):format(((GetTime() - startedTimer))) print(fmsg(msg)) end end tickerHandle = C_Timer.NewTicker(0, worker, itemsTotal) -- runs every frame end end -- print search results local function printResults(results, hits, searchTime, expired) local output = DEFAULT_CHAT_FRAME local timeStr = ("|cff9d9d9d(%ims)|r"):format(math.floor(searchTime) * 1000) if expired then -- warn that our search expired and results may be incomplete local msg = ("(|cfff00000Servers response is slow (>%.1fs), search results may be incomplete. You may want to try again|r)"):format(MAX_WAIT_TIME) output:AddMessage(msg) end if hits == MAX_HITS then local msg = ("(|cfff00000Hit the result cap of |cff00ccff%i|r, try narrowing down your search!): %s"):format(MAX_HITS, timeStr) output:AddMessage(msg) else output:AddMessage(fmsg(("Found %i hits: %s"):format(hits, timeStr))) end for category, data in pairs(results) do output:AddMessage(("|cffe6cc80%s|r (%i):"):format(GetItemClassInfo(category), data.count)) for k, item in pairs(data.items) do output:AddMessage((" %s"):format(item.link)) end end end -- perform actual item search local function findItem(fragment) if not FinderCache.completedScan then print(fmsg("(|cfff00000INCOMPLETE or EMPTY ITEMCACHE!|r You should /finder rebuild)")) end print(fmsg("Searching for \"".. fragment .."\"...")) local startTime = GetTime() local maxhits = 20 local hits = 0 local results = {} local stop -- clear the itemQueue table in case it has any previous search queries. Said previous queries will be mercilessly abandoned! wipe(CACHE_CURRENT_REQUESTS) for category = 0, #FinderCache do local items = FinderCache[category] if stop then break else for id, name in pairs(items) do if name:lower():find(fragment) then results[category] = results[category] or { items = {}, count = 0 } results[category].count = results[category].count + 1 tinsert(CACHE_CURRENT_REQUESTS, id) local item = Item:CreateFromItemID(id) item:ContinueOnItemLoad(function() local _, link = GetItemInfo(id) tinsert(results[category].items, { id = id, link = item:GetItemLink() }) local qIndex = tcontains(CACHE_CURRENT_REQUESTS, id) if qIndex then tremove(CACHE_CURRENT_REQUESTS, qIndex) end end) hits = hits + 1 if hits >= maxhits then stop = true break end end end end end -- only do something if we got >0 results if hits > 0 then local triggerTime = GetTime() local lastPoll = triggerTime local poller -- polls the itemQueue until it is either empty or we've exceeded the max wait time local function pollQueue() local time = GetTime() local waited = time - triggerTime local expired = (waited >= MAX_WAIT_TIME) if expired or (#CACHE_CURRENT_REQUESTS == 0) then printResults(results, hits, (time - startTime) - (lastPoll - time), expired) -- remember to stop the ticker poller:Cancel() end lastPoll = time end -- start polling the itemQueue poller = C_Timer.NewTicker(0.01, pollQueue) else print(fmsg("Found nothing at all while searching for \""..fragment.."\"")) end end -- print generic help message local function printHelp() print(fmsg("Quick help:")) print(" Search for items using '/find <anything>' or '/search <anything>'") print(" For example: /find searing arrows") print(" Results in : " .. "\124cffa335ee\124Hitem:2825::::::::60:::::\124h[Bow of Searing Arrows]\124h\124r") print(" To configure "..cPurple.."Finder|r, use '/finder <command/option>' instead.") print(" Notice the difference! |cff9d9d9d/find|r vs |cff9d9d9d/find|cffffffffer|r") end -- SlashCMD setup SLASH_FIND1 = "/find" SLASH_FIND2 = "/search" SLASH_FINDER1 = "/finder" -- SlashCmd handler for triggering a new item search local function searchHandler(fragment, EditBox) fragment = strtrim(fragment) -- trim it fragment = fragment:lower() -- lowercase it if fragment:match("[^%s]") then findItem(fragment) else printHelp() end end -- SlashCmd handler for interacting with the addon configuration etc, NOT for searching (unless passing the 'search' argument) local function commandHandler(msg, EditBox) -- force lowercase all messages msg = strtrim(msg:lower()) -- split into parts local args = {} for v in string.gmatch(msg, "[^ ]+") do tinsert(args, v) end local cmd = args[1] if not cmd then printHelp() return false end if cmd == "wipe" then if confirmWipe then -- trigger wipe prepareCache() PlaySound(5694, "Master") print(fmsg("Item cache has been wiped! SpooOooky! |cfff90000Start rebuilding it using /finder rebuild|r")) if confirmTimer then confirmTimer:Cancel() end confirmWipe = false -- reset the confirmation step else print(fmsg("You are trying to wipe the Finder item cache. Type '/finder wipe' again within "..WIPE_TIMER_DURATION.." seconds to confirm!")) confirmWipe = true confirmTimer = C_Timer.NewTimer(WIPE_TIMER_DURATION, function() confirmWipe = false print(fmsg("Wipe timer expired...")) end) end elseif cmd == "wipesettings" then wipe(FinderOptions) for k, v in pairs(finder.defaults.options) do FinderOptions[k] = v end print(fmsg("User options been reset")) elseif cmd == "rebuild" then rebuildCache(tonumber(args[2]), tonumber(args[3])) elseif cmd == "search" or cmd == "find" or cmd == "s" then searchHandler(table.concat(args, " ", 2), EditBox) elseif cmd == "stop" or cmd == "abort" or cmd == "cancel" then print(fmsg("Stopping cache rebuild")) stopCacheRebuild() elseif cmd == "greeting" then FinderOptions.greeting = not FinderOptions.greeting print(fmsg(string.format("Login greeting now %s", FinderOptions.greeting and "enabled." or "disabled."))) elseif cmd == "set" then -- we're setting an option! local name, value = args[2], args[3] local result if name and value then if finder.defaults.options[name] then local valIsNumber = (type(finder.defaults.options[name]) == "number") FinderOptions[name] = valIsNumber and tonumber(value) or tostring(value) result = ("Set option %s to value %s"):format(name, tostring(value)) else result = ("No such option: %s"):format(name) end else result = ("Missing option or value (You said: /finder set %s %s)"):format(tostring(name), tostring(value)) end print(fmsg(result)) elseif cmd == "hush" or cmd == "shutup" then hush = not hush print(fmsg(("is now %s"):format(hush and ("|cff808080v e r y q u i e t|r") or "|cff808080talkative again...|r"))) elseif cmd == "status" then if (not FinderCache.completedScan) then print(fmsg("Item cache is |cfff00000invalid|r, you should |cff808080/finder rebuild|r it.")) else print(fmsg("Item cache looks |cff00f000OK|r.")) end else -- trap unknown commands and trigger help if msg ~= "" then print(fmsg("Unknown command \"".. msg .."\", did you mean to use |cff9d9d9d/find|r or |cff9d9d9d/search|r instead?")) end printHelp() end end SlashCmdList["FINDER"] = commandHandler SlashCmdList["FIND"] = searchHandler
-- Generated by CSharp.lua Compiler local System = System local SystemNumerics System.import(function (out) SystemNumerics = System.Numerics end) System.namespace("Slipe.Shared.GameWorld", function (namespace) -- <summary> -- Struct to define different heat haze properties in the GTA world -- </summary> namespace.struct("HeatHaze", function (namespace) local FromRaw, class, internal, __ctor1__, __ctor2__ internal = function (this) this.ScanSize = System.default(SystemNumerics.Vector2) this.RenderSize = System.default(SystemNumerics.Vector2) end -- <summary> -- Create a heat haze struct -- </summary> __ctor1__ = function (this, intensity, randomShift, speedMin, speedMax, scanSize, renderSize, showInside) internal(this) if intensity == nil then return end this.Intensity = intensity this.RandomShift = randomShift this.SpeedMin = speedMin this.SpeedMax = speedMax this.ScanSize = scanSize:__clone__() this.RenderSize = renderSize:__clone__() this.ShowInside = showInside end -- <summary> -- Heat haze with optional paramters as default -- </summary> __ctor2__ = function (this, intensity, randomShift, speedMin, speedMax) __ctor1__(this, intensity, randomShift, speedMin, speedMax, SystemNumerics.Vector2(75, 80), SystemNumerics.Vector2(80, 85), false) end -- <summary> -- Creates a heat haze from the raw MTA function output -- </summary> FromRaw = function (raw) return class(raw[1], raw[2], raw[3], raw[4], SystemNumerics.Vector2(raw[5], raw[6]), SystemNumerics.Vector2(raw[7], raw:getRest()[1]), raw:getRest()[2]) end class = { Intensity = 0, RandomShift = 0, SpeedMin = 0, SpeedMax = 0, ShowInside = false, FromRaw = FromRaw, __ctor__ = { __ctor1__, __ctor2__ }, __metadata__ = function (out) return { properties = { { "Intensity", 0x6, System.Int32 }, { "RandomShift", 0x6, System.Int32 }, { "RenderSize", 0x6, System.Numerics.Vector2 }, { "ScanSize", 0x6, System.Numerics.Vector2 }, { "ShowInside", 0x6, System.Boolean }, { "SpeedMax", 0x6, System.Int32 }, { "SpeedMin", 0x6, System.Int32 } }, methods = { { ".ctor", 0x706, __ctor1__, System.Int32, System.Int32, System.Int32, System.Int32, System.Numerics.Vector2, System.Numerics.Vector2, System.Boolean }, { ".ctor", 0x406, __ctor2__, System.Int32, System.Int32, System.Int32, System.Int32 }, { "FromRaw", 0x18E, FromRaw, System.Tuple, class } } } end } return class end) end)
local M = {} M.view = require('guihua.view') M.listview = require('guihua.listview') M.setup = function(opts) require('guihua.maps').setup(opts) end return M
local _, private = ... if private.isClassic then return end -- [[ Lua Globals ]] -- luacheck: globals select -- [[ Core ]] local Aurora = private.Aurora local Hook, Skin = Aurora.Hook, Aurora.Skin local Util = Aurora.Util do --[[ FrameXML\WorldMapFrame.lua ]] do --[[ FrameXML\WorldMapBountyBoard.lua ]] Hook.WorldMapBountyBoardMixin = {} function Hook.WorldMapBountyBoardMixin:TryShowingIntroTutorial() if self.TutorialBox.activeTutorial == _G.LE_FRAME_TUTORIAL_BOUNTY_INTRO then if self:GetDisplayLocation() == _G.LE_MAP_OVERLAY_DISPLAY_LOCATION_TOP_RIGHT or self:GetDisplayLocation() == _G.LE_MAP_OVERLAY_DISPLAY_LOCATION_BOTTOM_RIGHT then Skin.GlowBoxArrowTemplate(self.TutorialBox.Arrow, "Right") else Skin.GlowBoxArrowTemplate(self.TutorialBox.Arrow, "Left") end end end function Hook.WorldMapBountyBoardMixin:TryShowingCompletionTutorial() if self.TutorialBox.activeTutorial == _G.LE_FRAME_TUTORIAL_BOUNTY_FINISHED then Skin.GlowBoxArrowTemplate(self.TutorialBox.Arrow, "Down") end end end end do --[[ FrameXML\WorldMapFrame.xml ]] do --[[ FrameXML\WorldMapFrameTemplates.xml ]] function Skin.WorldMapBountyBoardTemplate(Frame) if not private.isPatch then Skin.GlowBoxFrame(Frame.TutorialBox, "Right") end end function Skin.WorldMapActionButtonTemplate(Frame) end end end function private.FrameXML.WorldMapFrame() ----====####$$$$%%%%%$$$$####====---- -- WorldMapBountyBoard -- ----====####$$$$%%%%%$$$$####====---- Util.Mixin(_G.WorldMapBountyBoardMixin, Hook.WorldMapBountyBoardMixin) ----====####$$$$%%%%$$$$####====---- -- WorldMapActionButton -- ----====####$$$$%%%%$$$$####====---- ----====####$$$$%%%%$$$$####====---- -- WorldMapPOIQuantizer -- ----====####$$$$%%%%$$$$####====---- ----====####$$$$%%%%%$$$$####====---- -- WorldMapFrame -- ----====####$$$$%%%%%$$$$####====---- ----====####$$$$%%%%$$$$####====---- -- WorldMapFrameTemplates -- ----====####$$$$%%%%$$$$####====---- end
-- // FileName: ChatServiceRunner.lua -- // Written by: Xsitsu -- // Description: Main script to initialize ChatService and run ChatModules. local EventFolderName = "DefaultChatSystemChatEvents" local EventFolderParent = game:GetService("ReplicatedStorage") local modulesFolder = script local PlayersService = game:GetService("Players") local RunService = game:GetService("RunService") local Chat = game:GetService("Chat") local ChatService = require(modulesFolder:WaitForChild("ChatService")) local ReplicatedModules = Chat:WaitForChild("ClientChatModules") local ChatSettings = require(ReplicatedModules:WaitForChild("ChatSettings")) local ChatLocalization = nil pcall(function() ChatLocalization = require(Chat.ClientChatModules.ChatLocalization) end) if ChatLocalization == nil then ChatLocalization = { Get = function(key,default) return default end } end local useEvents = {} local EventFolder = EventFolderParent:FindFirstChild(EventFolderName) if EventFolder then EventFolder:Destroy() EventFolder = nil end if (not EventFolder) then EventFolder = Instance.new("Folder") EventFolder.Name = EventFolderName EventFolder.Archivable = false EventFolder.Parent = EventFolderParent end --// No-opt connect Server>Client RemoteEvents to ensure they cannot be called --// to fill the remote event queue. local function emptyFunction() --intentially empty end local function GetObjectWithNameAndType(parentObject, objectName, objectType) for _, child in pairs(parentObject:GetChildren()) do if (child:IsA(objectType) and child.Name == objectName) then return child end end return nil end local function CreateIfDoesntExist(parentObject, objectName, objectType) local obj = GetObjectWithNameAndType(parentObject, objectName, objectType) if (not obj) then obj = Instance.new(objectType) obj.Name = objectName obj.Parent = parentObject end useEvents[objectName] = obj return obj end --// All remote events will have a no-opt OnServerEvent connecdted on construction local function CreateEventIfItDoesntExist(parentObject, objectName) local obj = CreateIfDoesntExist(parentObject, objectName, "RemoteEvent") obj.OnServerEvent:Connect(emptyFunction) return obj end CreateEventIfItDoesntExist(EventFolder, "OnNewMessage") CreateEventIfItDoesntExist(EventFolder, "OnMessageDoneFiltering") CreateEventIfItDoesntExist(EventFolder, "OnNewSystemMessage") CreateEventIfItDoesntExist(EventFolder, "OnChannelJoined") CreateEventIfItDoesntExist(EventFolder, "OnChannelLeft") CreateEventIfItDoesntExist(EventFolder, "OnMuted") CreateEventIfItDoesntExist(EventFolder, "OnUnmuted") CreateEventIfItDoesntExist(EventFolder, "OnMainChannelSet") CreateEventIfItDoesntExist(EventFolder, "ChannelNameColorUpdated") CreateEventIfItDoesntExist(EventFolder, "SayMessageRequest") CreateEventIfItDoesntExist(EventFolder, "SetBlockedUserIdsRequest") CreateIfDoesntExist(EventFolder, "GetInitDataRequest", "RemoteFunction") CreateIfDoesntExist(EventFolder, "MutePlayerRequest", "RemoteFunction") CreateIfDoesntExist(EventFolder, "UnMutePlayerRequest", "RemoteFunction") EventFolder = useEvents local function CreatePlayerSpeakerObject(playerObj) --// If a developer already created a speaker object with the --// name of a player and then a player joins and tries to --// take that name, we first need to remove the old speaker object local speaker = ChatService:GetSpeaker(playerObj.Name) if (speaker) then ChatService:RemoveSpeaker(playerObj.Name) end speaker = ChatService:InternalAddSpeakerWithPlayerObject(playerObj.Name, playerObj, false) for _, channel in pairs(ChatService:GetAutoJoinChannelList()) do speaker:JoinChannel(channel.Name) end speaker:InternalAssignEventFolder(EventFolder) speaker.ChannelJoined:connect(function(channel, welcomeMessage) local log = nil local channelNameColor = nil local channelObject = ChatService:GetChannel(channel) if (channelObject) then log = channelObject:GetHistoryLogForSpeaker(speaker) channelNameColor = channelObject.ChannelNameColor end EventFolder.OnChannelJoined:FireClient(playerObj, channel, welcomeMessage, log, channelNameColor) end) speaker.Muted:connect(function(channel, reason, length) EventFolder.OnMuted:FireClient(playerObj, channel, reason, length) end) speaker.Unmuted:connect(function(channel) EventFolder.OnUnmuted:FireClient(playerObj, channel) end) ChatService:InternalFireSpeakerAdded(speaker.Name) end EventFolder.SayMessageRequest.OnServerEvent:connect(function(playerObj, message, channel) if type(message) ~= "string" then return end if type(channel) ~= "string" then return end local speaker = ChatService:GetSpeaker(playerObj.Name) if (speaker) then return speaker:SayMessage(message, channel) end return nil end) EventFolder.MutePlayerRequest.OnServerInvoke = function(playerObj, muteSpeakerName) if type(muteSpeakerName) ~= "string" then return end local speaker = ChatService:GetSpeaker(playerObj.Name) if speaker then local muteSpeaker = ChatService:GetSpeaker(muteSpeakerName) if muteSpeaker then speaker:AddMutedSpeaker(muteSpeaker.Name) return true end end return false end EventFolder.UnMutePlayerRequest.OnServerInvoke = function(playerObj, unmuteSpeakerName) if type(unmuteSpeakerName) ~= "string" then return end local speaker = ChatService:GetSpeaker(playerObj.Name) if speaker then local unmuteSpeaker = ChatService:GetSpeaker(unmuteSpeakerName) if unmuteSpeaker then speaker:RemoveMutedSpeaker(unmuteSpeaker.Name) return true end end return false end -- Map storing Player -> Blocked user Ids. local BlockedUserIdsMap = {} PlayersService.PlayerAdded:connect(function(newPlayer) for player, blockedUsers in pairs(BlockedUserIdsMap) do local speaker = ChatService:GetSpeaker(player.Name) if speaker then for i = 1, #blockedUsers do local blockedUserId = blockedUsers[i] if blockedUserId == newPlayer.UserId then speaker:AddMutedSpeaker(newPlayer.Name) end end end end end) PlayersService.PlayerRemoving:connect(function(removingPlayer) BlockedUserIdsMap[removingPlayer] = nil end) EventFolder.SetBlockedUserIdsRequest.OnServerEvent:connect(function(player, blockedUserIdsList) if type(blockedUserIdsList) ~= "table" then return end BlockedUserIdsMap[player] = blockedUserIdsList local speaker = ChatService:GetSpeaker(player.Name) if speaker then for i = 1, #blockedUserIdsList do if type(blockedUserIdsList[i]) == "number" then local blockedPlayer = PlayersService:GetPlayerByUserId(blockedUserIdsList[i]) if blockedPlayer then speaker:AddMutedSpeaker(blockedPlayer.Name) end end end end end) EventFolder.GetInitDataRequest.OnServerInvoke = (function(playerObj) local speaker = ChatService:GetSpeaker(playerObj.Name) if not (speaker and speaker:GetPlayer()) then CreatePlayerSpeakerObject(playerObj) speaker = ChatService:GetSpeaker(playerObj.Name) end local data = {} data.Channels = {} data.SpeakerExtraData = {} for _, channelName in pairs(speaker:GetChannelList()) do local channelObj = ChatService:GetChannel(channelName) if (channelObj) then local channelData = { channelName, channelObj:GetWelcomeMessageForSpeaker(speaker), channelObj:GetHistoryLogForSpeaker(speaker), channelObj.ChannelNameColor, } table.insert(data.Channels, channelData) end end for _, oSpeakerName in pairs(ChatService:GetSpeakerList()) do local oSpeaker = ChatService:GetSpeaker(oSpeakerName) data.SpeakerExtraData[oSpeakerName] = oSpeaker.ExtraData end return data end) local function DoJoinCommand(speakerName, channelName, fromChannelName) local speaker = ChatService:GetSpeaker(speakerName) local channel = ChatService:GetChannel(channelName) if (speaker) then if (channel) then if (channel.Joinable) then if (not speaker:IsInChannel(channel.Name)) then speaker:JoinChannel(channel.Name) else speaker:SetMainChannel(channel.Name) speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_SwitchChannel_NowInChannel", string.format("You are now chatting in channel: '%s'", channel.Name) ), "{RBX_NAME}",channel.Name), channel.Name ) end else speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_ChatServiceRunner_YouCannotJoinChannel", ("You cannot join channel '" .. channelName .. "'.") ), "{RBX_NAME}",channelName), fromChannelName ) end else speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_ChatServiceRunner_ChannelDoesNotExist", ("Channel '" .. channelName .. "' does not exist.") ), "{RBX_NAME}",channelName), fromChannelName ) end end end local function DoLeaveCommand(speakerName, channelName, fromChannelName) local speaker = ChatService:GetSpeaker(speakerName) local channel = ChatService:GetChannel(channelName) if (speaker) then if (speaker:IsInChannel(channelName)) then if (channel.Leavable) then speaker:LeaveChannel(channel.Name) speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_ChatService_YouHaveLeftChannel", string.format("You have left channel '%s'", channelName) ), "{RBX_NAME}",channel.Name), "System" ) else speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_ChatServiceRunner_YouCannotLeaveChannel", ("You cannot leave channel '" .. channelName .. "'.") ), "{RBX_NAME}",channelName), fromChannelName ) end else speaker:SendSystemMessage( string.gsub( ChatLocalization:Get( "GameChat_ChatServiceRunner_YouAreNotInChannel", ("You are not in channel '" .. channelName .. "'.") ), "{RBX_NAME}",channelName), fromChannelName ) end end end ChatService:RegisterProcessCommandsFunction("default_commands", function(fromSpeaker, message, channel) if (string.sub(message, 1, 6):lower() == "/join ") then DoJoinCommand(fromSpeaker, string.sub(message, 7), channel) return true elseif (string.sub(message, 1, 3):lower() == "/j ") then DoJoinCommand(fromSpeaker, string.sub(message, 4), channel) return true elseif (string.sub(message, 1, 7):lower() == "/leave ") then DoLeaveCommand(fromSpeaker, string.sub(message, 8), channel) return true elseif (string.sub(message, 1, 3):lower() == "/l ") then DoLeaveCommand(fromSpeaker, string.sub(message, 4), channel) return true elseif (string.sub(message, 1, 3) == "/e " or string.sub(message, 1, 7) == "/emote ") then -- Just don't show these in the chatlog. The animation script listens on these. return true end return false end) if ChatSettings.GeneralChannelName and ChatSettings.GeneralChannelName ~= "" then local allChannel = ChatService:AddChannel(ChatSettings.GeneralChannelName) allChannel.Leavable = false allChannel.AutoJoin = true allChannel:RegisterGetWelcomeMessageFunction(function(speaker) if RunService:IsStudio() then return nil end local player = speaker:GetPlayer() if player then local success, canChat = pcall(function() return Chat:CanUserChatAsync(player.UserId) end) if success and not canChat then return "" end end end) end local systemChannel = ChatService:AddChannel("System") systemChannel.Leavable = false systemChannel.AutoJoin = true systemChannel.WelcomeMessage = ChatLocalization:Get( "GameChat_ChatServiceRunner_SystemChannelWelcomeMessage", "This channel is for system and game notifications." ) systemChannel.SpeakerJoined:connect(function(speakerName) systemChannel:MuteSpeaker(speakerName) end) local function TryRunModule(module) if module:IsA("ModuleScript") then local ret = require(module) if (type(ret) == "function") then ret(ChatService) end end end local modules = Chat:WaitForChild("ChatModules") modules.ChildAdded:connect(function(child) local success, returnval = pcall(TryRunModule, child) if not success and returnval then print("Error running module " ..child.Name.. ": " ..returnval) end end) for _, module in pairs(modules:GetChildren()) do local success, returnval = pcall(TryRunModule, module) if not success and returnval then print("Error running module " ..module.Name.. ": " ..returnval) end end PlayersService.PlayerRemoving:connect(function(playerObj) if (ChatService:GetSpeaker(playerObj.Name)) then ChatService:RemoveSpeaker(playerObj.Name) end end)
--- === cp.ui.Row === --- --- Represents an `AXRow` `axuielement`. local ax = require "cp.fn.ax" local Element = require "cp.ui.Element" local pack = table.pack local Row = Element:subclass("cp.ui.Row") :defineBuilder("containing") --- === cp.ui.Row.Builder === --- --- Defines a `Row` builder. --- cp.ui.Row:containing(...) -> cp.ui.Row.Builder --- Function --- Returns a `Builder` with the `Element` initializers for the items in the row. --- --- Parameters: --- * ... - A variable list of `Element` initializers, one for each item. --- --- Returns: --- * The `Row.Builder` --- cp.ui.Row.matches(element) -> boolean --- Method --- Checks if the element is a `Row`. --- --- Parameters: --- * element - the `axuielement` to check. --- --- Returns: --- * `true` if it matches, otherwise `false`. Row.static.matches = ax.matchesIf(Element.matches, ax.hasRole "AXRow") --- cp.ui.Row(parent, uiFinder, ...) -> cp.ui.Row --- Constructor --- Creates a new `Row` instance with the specified `parent` and `uiFinder`. --- --- Parameters: --- * parent - the parent `Element`. --- * uiFinder - a `function` or `cp.prop` containing the `axuielement` --- * ... - a variable list of `Element` initializers, one for each item in the row. --- --- Returns: --- * The new `Row`. function Row:initialize(parent, uiFinder, ...) Element.initialize(self, parent, uiFinder) self.childInits = pack(...) end --- cp.ui.Row.childrenUI <cp.prop: table of axuielement> --- Field --- Contains the list of `axuielement` children of the row. function Row.lazy.prop:childrenUI() return ax.prop(self.UI, "AXChildren") end --— cp.ui.Row.children <table of cp.ui.Element> --— Field --— A table of child `Element`s for the `Row`. function Row.lazy.value:children() return ax.initElements(self, self.childrenUI, self.childInits) end --- cp.ui.Row.disclosing <cp.prop: boolean> --- Field --- Indicates if the `Row` is disclosing other `Rows`. function Row.lazy.prop:disclosing() return ax.prop(self.UI, "AXDisclosing", true) end --- cp.ui.Row.disclosureLevel <cp.prop: number; read-only> --- Field --- The depth of disclosure. `0` is the top level. function Row.lazy.prop:disclosureLevel() return ax.prop(self.UI, "AXDisclosureLevel") end --- cp.ui.Row:disclosedByRow() -> cp.ui.Row --- Method --- The `Row` which is disclosing this `Row`. --- --- Parameters: --- * None --- --- Returns: --- * A `cp.ui.Row` object function Row.lazy.prop:disclosedByRow() return ax.prop(self.UI, "AXDisclosedByRow"):mutate(function(original) return self:parent():fetchRow(original()) end) end --- cp.ui.Row:disclosedRows() -> table of cp.ui.Row or nil --- Method --- If available, returns a table of [Row](cp.ui.Row.md)s that are disclosed by this `Row`. --- If this row is currently unavailable, `nil` is returned. --- --- Parameters: --- * None --- --- Returns: --- * The `table` of Rows, or `nil`. function Row:disclosedRows() local ui = self:UI() if ui then local rowsUI = ui:attributeValue("AXDisclosedRows") if rowsUI then return self:parent():fetchRows(rowsUI) end end end --- cp.ui.Row.selected <cp.prop: boolean> --- Field --- Indicates if the row is currently selected. May be set. function Row.lazy.prop:selected() return ax.prop(self.UI, "AXSelected", true) end --- cp.ui.Row.index <cp.prop: number; read-only> --- Field --- The numeric index of this row in the overall container, with `0` being the first item. function Row.lazy.prop:index() return ax.prop(self.UI, "AXIndex") end -- cp.ui.Row:__eq(other) -> boolean -- Function -- Checks if the two items are Rows with identical `axuielement`s, and both not `nil`. function Row:__eq(other) local ui = self:UI() return ui ~= nil and other.UI and ui == other:UI() end return Row
--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: [email protected] -- Version: 1.0.3 -- Date: 31.10.2010 --------------------------------------------------------------------- ------------------------------------ -- Commands ------------------------------------ addCommandHandler("servers", function (source) if source ~= getElementsByType("console")[1] then return end local servers = ircGetServers() for i,server in ipairs (servers) do servers[i] = ircGetServerName(server) end outputServerLog("IRC: servers: "..table.concat(servers,", ")) end ) addCommandHandler("channels", function (source) if source ~= getElementsByType("console")[1] then return end local channels = ircGetChannels() for i,channel in ipairs (channels) do channels[i] = ircGetChannelName(channel) end outputServerLog("IRC: channels: "..table.concat(channels,", ")) end ) addCommandHandler("users", function (source) if source ~= getElementsByType("console")[1] then return end local users = ircGetUsers() for i,user in ipairs (users) do users[i] = ircGetUserNick(user) end outputServerLog("IRC: users: "..table.concat(users,", ")) end ) addCommandHandler("ircsay", function (source,cmd,...) accountID = exports.server:getPlayerAccountID(source) if accountID and not (exports.DENmysql:querySingle("SELECT * FROM mutes WHERE userid='"..accountID.."'")) then local msg = {...} if msg then outputIRC(getPlayerName(source)..": "..table.concat(msg," ")) else outputChatBox("IRC: syntax is /ircsay <message>",source,255,0,0) end end end ) addCommandHandler("level", function (source,cmd,username,channelname) if source ~= getElementsByType("console")[1] then return end if username and channelname then local user = ircGetUserFromNick(username) local channel = ircGetChannelFromName(channelname) if user then outputServerLog("IRC: level "..username..": "..ircGetUserLevel(user,channel)) else outputServerLog("IRC: user not found!") end else outputServerLog("IRC: syntax: /level <name> <channel>") end end )
local M = {} function M.setup() local snip = require('luasnip') local cmp = require('cmp') local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col) :match("%s") == nil end cmp.setup({ experimental = { ghost_text = false, custom_menu = true }, documentation = { border = { '╭', '─', '╮', '│', '╯', '─', '╰', '│' } }, snippet = { expand = function(args) snip.lsp_expand(args.body) end }, mapping = { -- ['<Tab>'] = cmp.mapping.select_next_item(), ['<Tab>'] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_next_item() elseif snip.expand_or_jumpable() then snip.expand_or_jump() elseif has_words_before() then cmp.complete() else fallback() end end), ['<S-Tab>'] = cmp.mapping.select_prev_item(), ['<CR>'] = cmp.mapping.confirm({ behavior = cmp.ConfirmBehavior.Replace, select = false }) }, sources = { { name = 'nvim_lsp' }, { name = 'luasnip', options = { use_show_condition = false } } } }) end return M
-- Generated by CSharp.lua Compiler local System = System local SlipeMtaDefinitions local SystemNumerics System.import(function (out) SlipeMtaDefinitions = Slipe.MtaDefinitions SystemNumerics = System.Numerics end) System.namespace("Slipe.Client.Vehicles", function (namespace) -- <summary> -- Represents a "dummy" part of a vehicle model -- </summary> namespace.class("VehicleModelDummy", function (namespace) local getPosition, setPosition, __ctor__ __ctor__ = function (this, model, dummyName) this.model = model this.dummyName = dummyName end getPosition = function (this) local r = SlipeMtaDefinitions.MtaClient.GetVehicleModelDummyPosition(this.model.Id, this.dummyName) return SystemNumerics.Vector3(r[1], r[2], r[3]) end setPosition = function (this, value) SlipeMtaDefinitions.MtaClient.SetVehicleModelDummyPosition(this.model.Id, this.dummyName, value.X, value.Y, value.Z) end return { getPosition = getPosition, setPosition = setPosition, __ctor__ = __ctor__, __metadata__ = function (out) return { fields = { { "dummyName", 0x1, System.String }, { "model", 0x1, out.Slipe.Client.Vehicles.VehicleModel } }, properties = { { "Position", 0x106, System.Numerics.Vector3, getPosition, setPosition } }, methods = { { ".ctor", 0x204, nil, out.Slipe.Client.Vehicles.VehicleModel, System.String } }, class = { 0x6 } } end } end) end)
fx_version 'cerulean' game 'gta5' ui_page 'html/index.html' files { 'html/index.html', 'html/styles.css', 'html/script.js' } client_script 'client.lua'
function AddActionDM( Name, Do, AdminBool, LocalPlayerBool ) local tabl = { name = Name, action = Do, admin = AdminBool, localplayer = LocalPlayerBool, } table.Add( DMCommandsTable, { tabl } ) end // Lightweight system local color_white = Color(255,255,255) function GMopenTab() menuTab = vgui.Create( 'DPanel' ) menuTab:SetSize( math.min( ScrW() - 10, 1000 ), math.min( ScrH() - 6, 640 ) ) menuTab:Center() menuTab:MakePopup() menuTab:SetKeyBoardInputEnabled( false ) menuTab.Paint = function( self, w, h ) draw.OutlinedBox( 0, 0, w, h, DMColor.frame_background, DMColor.frame_outlined ) -- Background draw.OutlinedBox( 0, 0, w, 70, DMColor.frame_bar, Color(0, 0, 0) ) -- Bar end local main_panel = vgui.Create( 'DPanel', menuTab ) main_panel:Dock( FILL ) main_panel:DockMargin( 8, 78, 8, 8 ) main_panel.Paint = function( self, w, h ) draw.Blur( self ) end local Title = 'Deathmatch' surface.SetFont( 'Tab.1' ) local TitleLabel = vgui.Create( 'DLabel', menuTab ) TitleLabel:SetPos( menuTab:GetWide() * 0.5 - surface.GetTextSize( Title ) * 0.5, 10 ) TitleLabel:SetSize( menuTab:GetWide(), 50 ) TitleLabel:SetText( Title ) TitleLabel:SetFont( 'Tab.1' ) TitleLabel:SetTextColor( DMColor.label_text ) local sp = vgui.Create( 'dm_scrollpanel', main_panel ) sp:Dock( FILL ) sp.Paint = nil surface.SetFont( 'Tab.2' ) local infoButton = vgui.Create( 'dm_button', sp ) infoButton:SetTall( 30 ) infoButton:Dock( TOP ) infoButton:SetText( '' ) infoButton.Paint = function( self, w, h ) local kd = LANG.GetTranslation( 'kd' ) draw.SimpleText( LANG.GetTranslation( 'nick' ), 'Tab.2', 10, 0, DMColor.label_text ) draw.SimpleText( LANG.GetTranslation( 'ping' ), 'Tab.2', w - surface.GetTextSize( 'Ping' ) - 10, 0, DMColor.label_text ) draw.SimpleText( kd, 'Tab.2', w * 0.5 - surface.GetTextSize( kd ) * 0.5, 0, DMColor.label_text ) end for k, v in pairs( player.GetAll() ) do local playerAvatar local playerAvatarButton local playerButtonM = vgui.Create( 'dm_button', sp ) playerButtonM:SetTall( 40 ) playerButtonM:Dock( TOP ) playerButtonM:DockMargin( 0, 5, 0, 0 ) playerButtonM:SetText( '' ) local playerButton = vgui.Create( 'dm_button', playerButtonM ) playerButton:Dock( FILL ) playerButton:SetText( '' ) playerButton.Paint = function( self, w, h ) if ( IsValid( v ) ) then local x local textColor = DMColor.label_text if ( self:IsHovered() or playerAvatarButton:IsHovered() ) then playerAvatar:SetVisible( true ) x = 35 else playerAvatar:SetVisible( false ) x = 0 end local name = v:GetNick() if ( name == nil ) then name = v:Name() end draw.SimpleText( name, 'Button', 12 + x, 11, textColor ) draw.SimpleText( v:Ping() or '', 'Button', w - surface.GetTextSize( v:Ping() or '' ) - 12, 11, textColor ) local frags = v:GetFrags() local deaths = v:GetDeaths() if ( deaths < 1 ) then deaths = 1 elseif ( deaths == 1 ) then death = 1.5 end local text = string.sub( frags / deaths, 0, 6 ) .. ' (' .. frags .. '/' .. deaths .. ')' or '' draw.SimpleText( text, 'Button', w * 0.5 - surface.GetTextSize( text ) * 0.5, 11, textColor ) end end playerButton.DoClick = function() surface.PlaySound( 'UI/buttonclickrelease.wav' ) main_panel:Clear() surface.SetFont( 'Tab.1' ) local nick = v:GetNick() or '' local txt = '< ' .. nick .. ' >' TitleLabel:SetText( txt ) local w = main_panel:GetWide() local leftPanel = vgui.Create( 'DPanel', main_panel ) leftPanel:Dock( LEFT ) leftPanel:SetWide( w / 3.2 ) leftPanel.Paint = nil local btn_return = vgui.Create( 'dm_button', leftPanel ) btn_return:Dock( TOP ) btn_return:SetTall( 40 ) btn_return:SetText( LANG.GetTranslation( 'backList' ) ) btn_return.DoClick = function() menuTab:Remove() GMopenTab() end local playerPrev = vgui.Create( 'DModelPanel', leftPanel ) playerPrev:Dock( FILL ) playerPrev:DockMargin( 0, 4, 0, 0 ) playerPrev:SetModel( v:GetModel() or 'models/player/alyx.mdl' ) playerPrev:SetCamPos( Vector( 45, 15, 45 ) ) playerPrev:SetFOV( 58 ) playerPrev.LayoutEntity = function( Entity ) return end function playerPrev.Entity:GetPlayerColor() return v:GetPlayerColor() end local playerPrev_panel2 = vgui.Create( 'DPanel', playerPrev ) playerPrev_panel2:Dock( FILL ) playerPrev_panel2.Paint = function( self, w, h ) draw.OutlinedBox( 0, 0, w, h, DMColor.clear, DMColor.frame_bar, 6 ) end local scrollpanel = vgui.Create( 'dm_scrollpanel', main_panel ) scrollpanel:Dock( RIGHT ) scrollpanel:SetWide( w - leftPanel:GetWide() - 10 ) local firstk = true for l, n in pairs( DMCommandsTable ) do if ( not n.localplayer ) then cmdButton = vgui.Create( 'dm_button', scrollpanel ) cmdButton:Dock( TOP ) cmdButton:SetText( '' ) if ( not firstk ) then cmdButton:DockMargin( 0, 5, 0, 0 ) else firstk = not firstk end cmdButton:SetTall( 40 ) cmdButton.PaintOver = function( self, w, h ) draw.SimpleText( n.name, 'Button', w * 0.5, h * 0.5, color_white, 1, 1 ) if ( n.admin ) then draw.SimpleText( LANG.GetTranslation( 'admin' ), 'Button', 12, h * 0.5, color_white, 0, 1 ) end end cmdButton.DoClick = function() surface.PlaySound( 'UI/buttonclickrelease.wav' ) if ( n.admin ) then if ( LocalPlayer():Admin() ) then n.action( v ) else ChatTextAdmin( LANG.GetTranslation( 'notAdmin' ) ) end else n.action( v ) end end end end end playerAvatar = vgui.Create( 'dm_avatar', playerButton ) playerAvatar:SetSize( 28, 28 ) playerAvatar:SetPos( 10, 6 ) playerAvatar:SetPlayer( v ) playerAvatarButton = vgui.Create( 'dm_button', playerAvatar ) playerAvatarButton:Dock( FILL ) playerAvatarButton:SetText( '' ) playerAvatarButton.Paint = function( self, w, h ) if ( self:IsHovered() ) then draw.RoundedBox( 100, 0, 0, w, h, Color(0, 0, 0, 40) ) end end playerAvatarButton.DoClick = function() local DM = DermaMenu() local steamid = v:SteamID() local steamid64 = v:SteamID64() or 'NULL' local name = v:GetNWString( 'ply_name' ) local rank = v:GetRank() local copy = LANG.GetTranslation( 'copied' ) DM:AddOption( name, function() textCopy( name ) end ):SetIcon( 'icon16/emoticon_happy.png' ) DM:AddOption( 'SteamID: ' .. steamid, function() textCopy( steamid ) end ):SetIcon( 'icon16/sport_8ball.png' ) DM:AddOption( 'SteamID64: ' .. steamid64, function() textCopy( steamid64 ) end ):SetIcon( 'icon16/sport_8ball.png' ) DM:AddOption( LANG.GetTranslation( 'rank' ) .. ': ' .. rank, function() textCopy( rank ) end ):SetIcon( 'icon16/user_suit.png' ) DM:Open() end end end function GM:ScoreboardShow() if ( not IsValid( menuTab ) ) then GMopenTab() else menuTab:SetVisible( true ) end end function GM:ScoreboardHide() menuTab:SetVisible( false ) -- menuTab:Remove() // Required for tests end
ITEM.name = "Гитара" ITEM.desc = "\n\nХАРАКТЕРИСТИКИ: \n-повседневное применение" ITEM.price = 1270 ITEM.exRender = false ITEM.weight = 0.47 ITEM.model = "models/kek1ch/dev_guitar.mdl" ITEM.width = 2 ITEM.height = 2 ITEM.iconCam = { pos = Vector(-11.5, 0, 205), ang = Angle(90, 0, -43.566879272461), fov = 10 }
includeFile("dungeon/warren/bors_teraud.lua") includeFile("dungeon/warren/captain_heff.lua") includeFile("dungeon/warren/computer_scientist.lua") includeFile("dungeon/warren/crazed_scientist.lua") includeFile("dungeon/warren/cyborg_bol.lua") includeFile("dungeon/warren/cyborg_dune_lizard.lua") includeFile("dungeon/warren/cyborg_huurton.lua") includeFile("dungeon/warren/cyborg_slice_hound.lua") includeFile("dungeon/warren/cyborg_tusk_cat.lua") includeFile("dungeon/warren/dirk_maggin.lua") includeFile("dungeon/warren/doctor_knag.lua") includeFile("dungeon/warren/fierce_huurton.lua") includeFile("dungeon/warren/hostile_huurton.lua") includeFile("dungeon/warren/jerrd_sonclim.lua") includeFile("dungeon/warren/mad_scientist.lua") includeFile("dungeon/warren/manx_try.lua") includeFile("dungeon/warren/mirla.lua") includeFile("dungeon/warren/oevitt_piboi.lua") includeFile("dungeon/warren/phy_hudgen.lua") includeFile("dungeon/warren/savage_huurton.lua") includeFile("dungeon/warren/teraud_loyalist_commander.lua") includeFile("dungeon/warren/teraud_loyalist_cyborg.lua") includeFile("dungeon/warren/teraud_loyalist.lua") includeFile("dungeon/warren/tusk_cat.lua") includeFile("dungeon/warren/warren_agro_droid_boss.lua") includeFile("dungeon/warren/warren_agro_droid.lua") includeFile("dungeon/warren/warren_altered_atst.lua") includeFile("dungeon/warren/warren_imperial_officer.lua") includeFile("dungeon/warren/warren_imperial_worker.lua") includeFile("dungeon/warren/warren_irradiated_worker.lua") includeFile("dungeon/warren/warren_scientist.lua") includeFile("dungeon/warren/warren_stormtrooper.lua") includeFile("dungeon/warren/warren_thune.lua")