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--! rocketnn --@ commonstargets commonsweapons commons eventdriver firstrun weapontypes neuralnet secant shuffle debug -- Neural net-based rocket turret predictor Main = EventDriver.new() NN = NeuralNet.new(1, 3, 1) NN:Randomize() TrainingSets = {} TrainingSamplesCaptured = 0 TrainingEpoch = 0 TrainingSetIndex = 0 LastMaxRMS = 0 DummyPrediction = true AddFirstRun(function (_) Main:Schedule(0, RocketControl_Capture) Main:Schedule(0, RocketControl_Update) end) function RocketControl_Train(I) local Count = 0 repeat local Set = TrainingSets[1+TrainingSetIndex] NN:Run({ Set[1] }) local RMS = NN:Backprop({ Set[2] }) LastMaxRMS = math.max(LastMaxRMS, RMS) Count = Count + 1 TrainingSetIndex = (TrainingSetIndex + 1) % #TrainingSets until Count >= TrainingBatchSize or TrainingSetIndex == 0 if TrainingSetIndex == 0 then TrainingEpoch = TrainingEpoch + 1 if (TrainingEpoch % 10) == 0 then Log("Epoch #%d MaxRMS = %.03f", TrainingEpoch, LastMaxRMS) end if LastMaxRMS < DummyPredictionRMS then DummyPrediction = false end if LastMaxRMS > TrainingMaxRMS then if TrainingEpoch >= TrainingMaxEpochs then I:LogToHud("Training failed, trying again!") -- Try again with different weights NN:Randomize() TrainingEpoch = 0 DummyPrediction = true end shuffle(TrainingSets) -- TrainingSetIndex already 0 LastMaxRMS = 0 Main:Schedule(1, RocketControl_Train) else I:LogToHud("Training complete!") end else Main:Schedule(1, RocketControl_Train) end end RocketControl_MissileStates = {} function RocketControl_Capture(I) local NewMissileStates = {} for tindex = 0,I:GetLuaTransceiverCount()-1 do local LaunchPad = I:GetLuaTransceiverInfo(tindex) for mindex = 0,I:GetLuaControlledMissileCount(tindex)-1 do local Missile = I:GetLuaControlledMissileInfo(tindex, mindex) local MissileId = Missile.Id local State = RocketControl_MissileStates[MissileId] if not State then State = {} end -- Copy state to next update NewMissileStates[MissileId] = State local Now = Missile.TimeSinceLaunch local DataPoints = State.DataPoints if not DataPoints then DataPoints = {} State.DataPoints = DataPoints State.Submitted = false -- DQ if too old State.Disqualified = Now > 1 end if Missile.Position.y < SampleMinAltitude then -- Disqualify it State.Disqualified = true end if not State.Disqualified then if Now <= TimeScale then -- Save data point local Distance = (Missile.Position - LaunchPad.Position).magnitude table.insert(DataPoints, { Now / TimeScale, Distance / DistanceScale }) else -- Submit data for training if needed and it hasn't already been if not State.Submitted and TrainingSamplesCaptured < TrainingSamplesNeeded then -- Copy over to TrainingSets for _,v in ipairs(DataPoints) do table.insert(TrainingSets, v) end State.Submitted = true TrainingSamplesCaptured = TrainingSamplesCaptured + 1 I:LogToHud(string.format("Sample #%d captured!", TrainingSamplesCaptured)) end end end end end RocketControl_MissileStates = NewMissileStates -- Keep capturing until we have enough samples, otherwise start training if TrainingSamplesCaptured >= TrainingSamplesNeeded then I:LogToHud(string.format("Starting training with %d sets!", #TrainingSets)) shuffle(TrainingSets) Main:Schedule(1, RocketControl_Train) else Main:Schedule(Capture_UpdateRate, RocketControl_Capture) end end function MissileDistance(t) return NN:Run({ t / TimeScale })[1]*DistanceScale end -- Returns relative aim point for given weapon & target or nil function RocketControl_Predict(Weapon, Target) local AimPoint = Target.AimPoint local ConstrainWaterline = RocketLimits.ConstrainWaterline if ConstrainWaterline then AimPoint = Vector3(AimPoint.x, math.max(ConstrainWaterline, AimPoint.y), AimPoint.z) end local RelativePosition = AimPoint - Weapon.Position if DummyPrediction then -- Just aim straight at target so we can fire and begin capturing data return RelativePosition end -- Solve MissileDistance(t)^2 = (TP + TV*t)^2 for t local TimeToTarget = Secant(function (t) local TargetPosition = RelativePosition + Target.Velocity*t return MissileDistance(t)^2 - Vector3.Dot(TargetPosition, TargetPosition) end, FirstGuess) if TimeToTarget then return RelativePosition + Target.Velocity*TimeToTarget else return nil end end function RocketControl_Update(I) -- Get highest-priority target within limits local Target = nil for _,T in ipairs(C:Targets()) do local Altitude = T.AimPoint.y if (T.Range >= RocketLimits.MinRange and T.Range <= RocketLimits.MaxRange and Altitude >= RocketLimits.MinAltitude and Altitude <= RocketLimits.MaxAltitude) then Target = T break end end if Target then -- Aim & fire all turrets/missile controllers of the appropriate slot for _,Weapon in pairs(C:WeaponControllers()) do if Weapon.Slot == RocketWeaponSlot and (Weapon.Type == TURRET or Weapon.Type == MISSILECONTROL) and not Weapon.PlayerControl then -- Calculate aim point local AimPoint = RocketControl_Predict(Weapon, Target) if AimPoint and I:AimWeaponInDirectionOnSubConstruct(Weapon.SubConstructId, Weapon.Index, AimPoint.x, AimPoint.y, AimPoint.z, RocketWeaponSlot) > 0 and Weapon.Type == MISSILECONTROL then I:FireWeaponOnSubConstruct(Weapon.SubConstructId, Weapon.Index, RocketWeaponSlot) end end end end Main:Schedule(1, RocketControl_Update) end function Update(I) -- luacheck: ignore 131 C = Commons.new(I) FirstRun(I) if not C:IsDocked() and ActivateWhen[I.AIMode] then Main:Tick(I) end end
vim.opt.breakindent = true -- make wrapped lined match previous indentation vim.opt.breakindentopt = "shift:2" -- emphasize broken lines by indenting them vim.opt.clipboard = "unnamedplus" -- use system clipboard vim.opt.colorcolumn = "80" -- display vertical gray line at 80 columns vim.opt.cursorline = true -- enable cursorline vim.opt.emoji = false -- don't assume double width emojis vim.opt.equalalways = false -- don't resize my splits vim.opt.expandtab = true -- expand tabs to spaces -- vim.opt.foldlevel vim.opt.inccommand = "split" -- show the effects of a command as you type vim.opt.joinspaces = false -- don't insert two spaces after joining lines vim.opt.linebreak = true -- wrap long lines on full word vim.opt.list = true -- show whitespace vim.opt.mouse = "a" -- enable mouse support vim.opt.number = true -- show line numbers vim.opt.relativenumber = true -- use relative line numbers vim.opt.scrolloff = 10 -- start scrolling 10 lines before edge of viewport vim.opt.shiftwidth = 2 -- spaces per tab when indenting vim.opt.showmode = false -- don't show current mode, statusline does that vim.opt.softtabstop = -1 -- use the value of "shiftwidth" vim.opt.splitbelow = true -- open horizontal splits below vim.opt.splitright = true -- open vertical splits to the right vim.opt.tabstop = 2 -- use 2 spaces per when inserting tabs vim.opt.textwidth = 80 -- wrap lines at 80 columns vim.opt.undofile = true -- save undofiles vim.opt.updatetime = 500 -- update signs etc. on cursor hold (default: 4000) vim.opt.virtualedit = "block" -- allow cursor to move freely in visual mode vim.opt.foldlevelstart = 99 -- start unfolded vim.opt.showcmd = false -- don't show extra info at end of command line vim.opt.showbreak = "↳ " -- DOWNWARDS ARROW WITH TIP RIGHTWARDS (U+21B3, UTF-8: E2 86 B3) vim.opt.spellcapcheck = "" -- don't check for capital letters at start of sentence vim.opt.synmaxcol = 200 -- don't bother syntax highlighting long lines vim.opt.wildmode = 'longest:full,full' -- shell-like autocomplete to unambiguous portion -- better completion experience -- menuone: always display popup menu, even where there's only one completion -- noinsert: do not insert any text until the user selects a match from the menu -- noselect: do not automatically select a match from the menu vim.opt.completeopt = "menuone,noinsert,noselect" -- ignore these files and folders when completing paths etc. vim.opt.wildignore = { "*.class", "*~", "*.o", ".DS_Store" } -- show whitespace using these symbols vim.opt.listchars = { nbsp = "⦸", -- CIRCLED REVERSE SOLIDUS (U+29B8, UTF-8: E2 A6 B8) tab = "▷┅", -- WHITE RIGHT-POINTING TRIANGLE (U+25B7, UTF-8: E2 96 B7) + MIDLINE HORIZONTAL ELLIPSIS (U+22EF, UTF-8: E2 8B AF) extends = "»", -- RIGHT-POINTING DOUBLE ANGLE QUOTATION MARK (U+00BB, UTF-8: C2 BB) precedes = "«", -- LEFT-POINTING DOUBLE ANGLE QUOTATION MARK (U+00AB, UTF-8: C2 AB) trail = "•" -- BULLET (U+2022, UTF-8: E2 80 A2) } vim.opt.formatoptions = vim.opt.formatoptions + "j" -- remove comment leader when joining comments + "n" -- smart auto indent in lists - "o" -- don't insert comment leader when pressing "o" or "O" vim.opt.shortmess = vim.opt.shortmess + "c" -- don't show insert completed messages + "I" -- disable intro messages + "W" -- don't show "written" or "[w]" when writing a file + "a" -- use abbreviated messages + "A" -- don't show waring about existing swapfile - "F" -- needed for nvim-metals -- enable termguicolors (needs to be set before packer loads any plugins) vim.opt.termguicolors = true
local Objects = require ('map.file.objects') local W3Q = {} function W3Q.unpack (input) return Objects.unpack (input, true) end function W3Q.pack (input) return Objects.pack (input, true) end return W3Q
local Map = require("game.Map") local Server = require("net.Server") local TextButton = require("ui.TextButton") local SelectButton = require("ui.SelectButton") local TextBox = require("ui.TextBox") local MenuScene = Object:extend() function MenuScene:new(game, font) self.ip = TextBox(game, font, "ENTER IP...", 4, 1, 6) self.ip.change = function() self.join.text = "JOIN" end self.join = TextButton(game, font, "JOIN", 10, 1, 2) self.join.action = function() local ip = self.ip.input:gsub("%s+", "") local part = "%d%d?%d?" if ip:match(part .. "." .. part .. "." .. part .. "." .. part) then game.host:connect(ip .. ":" .. Server.PORT) self.join.text = "..." else self.join.text = "!!!" end end self.fullscreen = SelectButton(game, font, 3, 3, 4, { "FLLSCRN: OFF", "FLLSCRN: ON" }, config.fullscreen) self.fullscreen.change = function(index) config.fullscreen = index love.window.setFullscreen(index == 2) end self.msaa = SelectButton(game, font, 3, 5, 4, { "MSAA: OFF", "MSAA: LOW", "MSAA: MED", "MSAA: HIGH", "MSAA: ULTRA" }, config.msaa) self.msaa.change = function(index) config.msaa = index game.post:resize() end self.bloom = SelectButton(game, font, 9, 3, 4, { "BLOOM: OFF", "BLOOM: LOW", "BLOOM: MED", "BLOOM: HIGH", "BLOOM: ULTRA" }, config.bloom) self.bloom.change = function(index) config.bloom = index game.post:resize() end self.spark = SelectButton(game, font, 9, 5, 4, { "SPARK: OFF", "SPARK: LOW", "SPARK: MED", "SPARK: HIGH", "SPARK: ULTRA" }, config.spark) self.spark.change = function(index) config.spark = index end self.quit = TextButton(game, font, "QUIT", 6, 7, 4) self.quit.action = function() love.event.quit() end end function MenuScene:update() self.ip:update() self.join:update() self.fullscreen:update() self.msaa:update() self.bloom:update() self.spark:update() self.quit:update() end function MenuScene:draw() love.graphics.setColor(0, 0, 0, 0.8) love.graphics.rectangle("fill", 0, 0, Map.WIDTH, Map.HEIGHT) love.graphics.setColor(1, 1, 1) self.join:draw() self.ip:draw() self.fullscreen:draw() self.msaa:draw() self.bloom:draw() self.spark:draw() self.quit:draw() end function MenuScene:textinput(text) self.ip:textinput(text) end return MenuScene
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] local ZO_LootPickup_Gamepad = ZO_Loot_Gamepad_Base:Subclass() function ZO_LootPickup_Gamepad:New(...) return ZO_Loot_Gamepad_Base.New(self, ...) end function ZO_LootPickup_Gamepad:Initialize(control) ZO_Loot_Gamepad_Base.Initialize(self, GAMEPAD_RIGHT_TOOLTIP) control.owner = self self.control = control self.isInitialized = false self.intialLootUpdate = true local function OnStateChanged(oldState, newState) if newState == SCENE_SHOWING then self:OnShowing() elseif(newState == SCENE_HIDING) then EndLooting() SCENE_MANAGER:RestoreHUDUIScene() elseif newState == SCENE_HIDDEN then self:OnHide() end end LOOT_SCENE_GAMEPAD = ZO_LootScene:New("lootGamepad", SCENE_MANAGER) LOOT_SCENE_GAMEPAD:RegisterCallback("StateChange", OnStateChanged) SYSTEMS:RegisterGamepadRootScene("loot", LOOT_SCENE_GAMEPAD) end function ZO_LootPickup_Gamepad:DeferredInitialize() self:InitializeKeybindStripDescriptors() local contentContainer = self.control:GetNamedChild("Content") local listContainer = contentContainer:GetNamedChild("List"):GetNamedChild("Container") self.itemList = ZO_GamepadVerticalItemParametricScrollList:New(listContainer:GetNamedChild("List")) self.itemList:SetAlignToScreenCenter(true) self.itemList:AddDataTemplate("ZO_GamepadItemSubEntryTemplate", ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction) local function OnSelectionChanged(...) self:OnSelectionChanged(...) end self.itemList:SetOnSelectedDataChangedCallback(OnSelectionChanged) self.takeControl = contentContainer:GetNamedChild("KeybindContainer"):GetNamedChild("TakeContainer") self.takeAllControl = contentContainer:GetNamedChild("KeybindContainer"):GetNamedChild("TakeAllContainer") local SHOW_UNBOUND = true local ALWAYS_PREFER_GAMEPAD_MODE = true self.takeControl:SetKeybind(nil, SHOW_UNBOUND, "UI_SHORTCUT_PRIMARY", ALWAYS_PREFER_GAMEPAD_MODE) self.takeAllControl:SetKeybind(nil, SHOW_UNBOUND, "UI_SHORTCUT_SECONDARY", ALWAYS_PREFER_GAMEPAD_MODE) KEYBIND_STRIP:SetupButtonStyle(self.takeControl, KEYBIND_STRIP_GAMEPAD_STYLE) KEYBIND_STRIP:SetupButtonStyle(self.takeAllControl, KEYBIND_STRIP_GAMEPAD_STYLE) self.takeControl:SetText(GetString(SI_LOOT_TAKE)) self.takeAllControl:SetText(GetString(SI_LOOT_TAKE_ALL)) local MAX_TAKEALL_SINGLE_ROW_WIDTH = 135 local takeAllNameWidth = self.takeAllControl:GetNamedChild("NameLabel"):GetTextWidth() if takeAllNameWidth > MAX_TAKEALL_SINGLE_ROW_WIDTH then self.takeAllControl:ClearAnchors() self.takeAllControl:SetAnchor(TOPLEFT, self.takeControl, BOTTOMLEFT) end self:InitializeHeader(GetString(SI_WINDOW_TITLE_LOOT)) local function OnPlayerDead() if LOOT_SCENE_GAMEPAD:IsShowing() then self:Hide() EndLooting() end end self.control:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead) self.isInitialized = true end function ZO_LootPickup_Gamepad:OnShowing() local dontAutomaticallyExitScene = false SCENE_MANAGER:SetHUDUIScene("lootGamepad", dontAutomaticallyExitScene) KEYBIND_STRIP:RemoveDefaultExit() KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor) self.itemList:Activate() self:OnSelectionChanged(self.itemList, self.itemList:GetTargetData()) end function ZO_LootPickup_Gamepad:OnHide() KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor) self.itemList:Deactivate() KEYBIND_STRIP:RestoreDefaultExit() self.returnScene = nil end function ZO_LootPickup_Gamepad:SetTitle(title) self.headerData.titleText = title ZO_GamepadGenericHeader_Refresh(self.header, self.headerData) end function ZO_LootPickup_Gamepad:UpdateButtonTextOnSelection(selectedData) if selectedData then local actionStringId = selectedData.isStolen and SI_LOOT_STEAL or SI_LOOT_TAKE self.takeControl:SetText(GetString(actionStringId)) end end function ZO_LootPickup_Gamepad:UpdateAllControlText() if self.itemCount > 0 then -- update the take all / steal all text depending on the situation self.takeAllControl:SetText(GetString(self.nonStolenItemsPresent and SI_LOOT_TAKE_ALL or SI_LOOT_STEAL_ALL)) end end function ZO_LootPickup_Gamepad:Update(isOwned) self:UpdateList() end function ZO_LootPickup_Gamepad:Hide() if self.returnScene then SCENE_MANAGER:Show(self.returnScene) else SCENE_MANAGER:RestoreHUDUIScene() end end function ZO_LootPickup_Gamepad:Show() if SCENE_MANAGER:IsShowingBaseScene() then self.returnScene = nil else self.returnScene = SCENE_MANAGER:GetCurrentScene():GetName() end SCENE_MANAGER:Show("lootGamepad") local OPEN_LOOT_WINDOW = false ZO_PlayMonsterLootSound(OPEN_LOOT_WINDOW) end function ZO_LootPickup_Gamepad:InitializeKeybindStripDescriptors() local ARE_ETHEREAL = true self:InitializeKeybindStripDescriptorsMixin(ARE_ETHEREAL) end function ZO_LootPickup_Gamepad:InitializeHeader(title) self.header = self.control:GetNamedChild("Content"):GetNamedChild("HeaderContainer"):GetNamedChild("Header") ZO_GamepadGenericHeader_Initialize(self.header, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE) local function UpdateCapacityString() local capacityString = zo_strformat(SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT, self.numUsedBagSlots, self.numTotalBagSlots) if self.bagFull then capacityString = ZO_ERROR_COLOR:Colorize(capacityString) end return capacityString end self.headerData = { titleText = title, data1HeaderText = GetString(SI_GAMEPAD_LOOT_INVENTORY_CAPACITY), data1Text = UpdateCapacityString, } end --[[ Global Handlers ]]-- function ZO_LootPickup_Gamepad_Initialize(control) LOOT_WINDOW_GAMEPAD = ZO_LootPickup_Gamepad:New(control) end
minetest.register_node("yatm_decor:vent", { description = "Vent", groups = {cracky = 1}, tiles = { "yatm_vents_vent.png", }, paramtype = "none", paramtype2 = "facedir", sounds = yatm.node_sounds:build("metal"), })
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\RiverWoods_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV local kScript = "RiverWoods" local kScene = "adv_riverWoods" local kClemTreeStruggleTime = 3.5 local multiAgents = {} multiAgents.buckeye = {} -- DECOMPILER ERROR at PC11: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.buckeye).agents = {"obj_acornBuckeyeWD", "obj_acornBuckeyeWD_clementine"} -- DECOMPILER ERROR at PC13: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.buckeye).lastUpdateTime = -1 multiAgents.rock = {} -- DECOMPILER ERROR at PC23: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.rock).agents = {"obj_rockWD", "obj_rockRiverWoods_clementineWristL", "obj_rockRiverWoods_clementine", "obj_rockRiverWoods"} -- DECOMPILER ERROR at PC25: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.rock).lastUpdateTime = -1 multiAgents.branch = {} -- DECOMPILER ERROR at PC33: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.branch).agents = {"obj_branchLogRiverWoods", "obj_branchLogRiverWoods_clementine"} -- DECOMPILER ERROR at PC35: Confused about usage of register: R4 in 'UnsetPending' ; (multiAgents.branch).lastUpdateTime = -1 local mBGdlgID = nil local clemAttachedObjs = {"obj_branchLogRiverWoods_clementine", "obj_rockRiverWoods_clementine", "obj_rockRiverWoods_clementineWristL"} local StartNodeDebugPrint = function(dialog, nodeID, instanceID, executionCount) -- function num : 0_0 , upvalues : _ENV print("Executing Start Node: " .. DlgGetNodeName(dialog, nodeID)) end local PreloadAssets = function() -- function num : 0_1 , upvalues : _ENV PreLoad("adv_riverWoods_clementineHideAtRock.chore") PreLoad("adv_riverWoods_clementineHideAtRock.chore") PreLoad("adv_riverWoods_clementineDodgeZombieGround.chore") PreLoad("adv_riverWoods_clementineDodgeZombieGround.chore") PreLoad("env_riverWoods_use_rockLeft_1.chore") PreLoad("env_riverWoods_use_rockRight_1.chore") PreLoad("env_riverWoods_use_winstonThumb_1.chore") PreLoad("env_riverWoods_timer_clemPulledLog_1.chore") PreLoad("env_riverWoods_timer_winstonDragsClem_2_1.chore") PreLoad("env_riverWoods_death_foundByVictor_1.chore") PreLoad("env_riverWoods_use_winstonHands_1.chore") PreLoad("env_riverWoods_timer_failState_winstonDrag_3.chore") PreLoad("adv_riverWoods_clementineHoldTree.chore") PreLoad("adv_riverWoods_clementineHoldTree.chore") PreLoad("adv_riverWoods_zombieScavengerA_struggleZombieImpaled.chore") PreLoad("adv_riverWoods_zombieScavengerA_struggleZombieImpaled.chore") PreLoad("amb_riverWoods_struggle_thumb.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall.chore") PreLoad("env_riverWoods_cs_winstonAdjustsHold_2.chore") PreLoad("env_riverWoods_cs_clemTackled_1.chore") PreLoad("env_riverWoods_timer_clemDragged_1_1.chore") PreLoad("env_riverWoods_timer_clemDragged_1b_1.chore") PreLoad("env_riverWoods_fail_struggle_stumpZombie_1.chore") PreLoad("env_riverWoods_cs_winstonShitsSelfLeft_1.chore") PreLoad("env_riverWoods_cs_winstonShitsSelfCenter_1.chore") PreLoad("env_riverWoods_fail_dodgeZombieGround_1.chore") PreLoad("env_riverWoods_use_branch_1.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall_Branch.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall_Branch.chore") PreLoad("env_riverWoods_cs_winstonAdjustsHold_1.chore") PreLoad("env_riverWoods_peek_rightToTree_1.chore") PreLoad("env_riverWoods_peek_rightToTree_1.chore") PreLoad("env_riverWoods_peek_rightToTree_1.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall.chore") PreLoad("adv_riverWoods_clementineTrappedAtDeadfall.chore") PreLoad("env_riverWoods_timer_clemGrabbedTreeZombie_1.chore") PreLoad("adv_riverWoods_clementinePulledLog.chore") PreLoad("adv_riverWoods_clementinePulledLog.chore") PreLoad("env_riverWoods_kick_winston_3.chore") PreLoad("env_riverWoods_timer_dodgeZombieGround_1.chore") PreLoad("env_riverWoods_use_buckeye_1.chore") PreLoad("adv_riverWoods_clementineHoldBuckeye.chore") PreLoad("adv_riverWoods_clementineHoldBuckeye.chore") PreLoad("env_riverWoods_cs_winstonShitsSelf_1.chore") PreLoad("env_riverWoods_swing_rockWinston_1.chore") PreLoad("env_riverWoods_cs_R-ratedThumb_1.chore") PreLoad("env_riverWoods_timer_dodgeTreeZombie_1.chore") PreLoad("env_riverWoods_cs_exit_1.chore") PreLoad("env_riverWoods_fail_dodgeTreeZombie_1.chore") PreLoad("env_riverWoods_fail_finalDodge_1.chore") PreLoad("env_riverWoods_cs_enterClearing_1.chore") PreLoad("env_riverWoods_move_zombieTumblesWinston_1.chore") PreLoad("env_riverWoods_timer_WinstonBrokenNose_1.chore") PreLoad("env_riverWoods_use_tree_1.chore") PreLoad("env_riverWoods_fail_treeZombie_1.chore") PreLoad("env_riverWoods_timer_clemHoldingBranch_1.chore") PreLoad("env_riverWoods_fail_moveFromDeadfall_2.chore") PreLoad("env_riverWoods_kick_winston_1.chore") PreLoad("env_riverWoods_use_winstonHands_2.chore") PreLoad("env_riverWoods_cs_winstonApproachesRock.chore") PreLoad("env_riverWoods_cs_winstonAdjustsHold_3.chore") PreLoad("env_riverWoods_fail_dodgeOnWayToDeadfall_1.chore") PreLoad("env_riverWoods_cs_clemBacksUpToRiverBank_2.chore") PreLoad("env_riverWoods_timer_throwRockAtMultipleZombies_1.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_1.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_2.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_3.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_4.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_5.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_6.chore") PreLoad("env_riverWoods_fail_biteThumb_1.chore") PreLoad("env_riverWoods_timer_dodgeOnWayToDeadfall_1.chore") PreLoad("env_riverWoods_swing_branch_1.chore") PreLoad("env_riverWoods_cs_clemYankedFromLog_1.chore") PreLoad("env_riverWoods_kick_winston_2.chore") PreLoad("env_riverWoods_timer_WinstonBlocksClem_1.chore") PreLoad("env_riverWoods_fail_throwRock_1.chore") PreLoad("env_riverWoods_cs_clemThrowsRockAtZombie_7.chore") PreLoad("env_riverWoods_cs_fail_moveFromRock.chore") PreLoad("env_riverWoods_cs_move_rightToTree.chore") PreLoad("env_riverWoods_fail_moveFromDeadfall_1.chore") PreLoad("env_riverWoods_cs_clemHides_1.chore") PreLoad("env_riverWoods_timer_clemBiteThumb_1.chore") PreLoad("env_riverWoods_death_foundByVictor_2.chore") PreLoad("env_riverWoods_cs_move_rightToTree_2.chore") PreLoad("env_riverWoods_fail_treeZombie_2.chore") PreLoad("adv_riverWoods_zombieScavengerA_impaledZombie.chore") PreLoad("adv_riverWoods_zombieScavengerA_impaledZombie.chore") PreLoad("tile_barkOak.d3dtx") PreLoad("env_leavesHiRiverWoods.d3dtx") PreLoad("obj_rootRapidsRiverWoods_000.d3dtx") PreLoad("Tile_forestWaterTowerTreeRoot.d3dtx") PreLoad("obj_boulderRapidsRiverWoods_000.d3dtx") PreLoad("obj_hatClementine200_detail.d3dtx") PreLoad("obj_hatClementine200_nm.d3dtx") PreLoad("obj_hatClementine200.d3dtx") PreLoad("obj_treeDeadRiverShore_000.d3dtx") PreLoad("adv_riverWoodsTile_meshesE_000.d3dtx") PreLoad("adv_riverWoodsTile_meshesD_000.d3dtx") PreLoad("obj_acornBuckeyeWD.d3dtx") PreLoad("sk54_zombieScavengerC_head_detail.d3dtx") PreLoad("sk54_zombieScavengerC_body_detail.d3dtx") PreLoad("sk54_zombieScavengerC_head_nm.d3dtx") PreLoad("sk54_zombieScavengerC_hair_nm.d3dtx") PreLoad("sk54_zombieScavengerC_body_nm.d3dtx") PreLoad("sk54_zombieScavengerC_head.d3dtx") PreLoad("sk54_zombieScavengerC_hair.d3dtx") PreLoad("sk54_zombieScavengerC_body.d3dtx") PreLoad("obj_armZombieScavengerB_nm.d3dtx") PreLoad("obj_armZombieScavengerB.d3dtx") PreLoad("sk55_zombieScavengerB_bodyDamage_nm.d3dtx") PreLoad("sk55_zombieScavengerB_bodyDamage.d3dtx") PreLoad("sk55_zombieScavengerB_body_detail.d3dtx") PreLoad("sk55_zombieScavengerB_body_nm.d3dtx") PreLoad("sk55_zombieScavengerB_body.d3dtx") PreLoad("sk55_zombieScavengerB_head_detail.d3dtx") PreLoad("sk55_zombieScavengerB_head_nm.d3dtx") PreLoad("sk55_zombieScavengerB_hair_nm.d3dtx") PreLoad("sk55_zombieScavengerB_head.d3dtx") PreLoad("sk55_zombieScavengerB_hair.d3dtx") PreLoad("sk54_victor_head_detail.d3dtx") PreLoad("sk54_victor_body_detail.d3dtx") PreLoad("sk54_victor_head_nm.d3dtx") PreLoad("sk54_victor_hair_nm.d3dtx") PreLoad("sk54_victor_body_nm.d3dtx") PreLoad("sk54_victor_head.d3dtx") PreLoad("sk54_victor_hairAlpha.d3dtx") PreLoad("sk54_victor_hair.d3dtx") PreLoad("sk54_victor_body.d3dtx") PreLoad("sk54_zombie200_neckGoreCap_nm.d3dtx") PreLoad("sk54_zombie200_neckGoreCap.d3dtx") PreLoad("sk54_zombie200_armFracture_Detail.d3dtx") PreLoad("sk54_zombie200_armFracture_nm.d3dtx") PreLoad("sk54_zombie200_armFracture.d3dtx") PreLoad("sk54_zombie200_horseShoeHairA_nm.d3dtx") PreLoad("sk54_zombie200_horseShoeHairAAlpha_nm.d3dtx") PreLoad("sk54_zombie200_horseShoeHairAblackAlpha.d3dtx") PreLoad("sk54_zombie200_horseShoeHairAblack.d3dtx") PreLoad("sk54_zombie200_longHairA_nm.d3dtx") PreLoad("sk54_zombie200_longHairAAlpha_nm.d3dtx") PreLoad("sk54_zombie200_longHairABlackAlpha.d3dtx") PreLoad("sk54_zombie200_longHairABlack.d3dtx") PreLoad("map_gradiant_zombie200.d3dtx") PreLoad("sk54_zombie200_spikeyHairA_nm.d3dtx") PreLoad("sk54_zombie200_spikeyHairAAlpha_nm.d3dtx") PreLoad("sk54_zombie200_spikeyHairAblackAlpha.d3dtx") PreLoad("sk54_zombie200_spikeyHairAblack.d3dtx") PreLoad("sk54_zombie200_stragglyHairAblackAlpha.d3dtx") PreLoad("sk54_zombie200_fullArms_detail.d3dtx") PreLoad("sk54_zombie200_fullArms_nm.d3dtx") PreLoad("sk54_zombie200_fullArms.d3dtx") PreLoad("sk54_zombie200_faceB_detail.d3dtx") PreLoad("sk54_zombie200_faceB_nm.d3dtx") PreLoad("sk54_zombie200_faceB.d3dtx") PreLoad("sk54_zombie200_jacketABlue_Detail.d3dtx") PreLoad("sk54_zombie200_jacketABlue_nm.d3dtx") PreLoad("sk54_zombie200_jacketABlue.d3dtx") PreLoad("sk54_zombie200_jacketB_Detail.d3dtx") PreLoad("sk54_zombie200_jacketB_nm.d3dtx") PreLoad("sk54_zombie200_jacketB.d3dtx") PreLoad("sk54_zombie200_summerShirt_detail.d3dtx") PreLoad("sk54_zombie200_summerShirt_nm.d3dtx") PreLoad("sk54_zombie200_summerShirt.d3dtx") PreLoad("sk54_zombie200_shirtA_detail.d3dtx") PreLoad("sk54_zombie200_shirtA_nm.d3dtx") PreLoad("sk54_zombie_alphaSketch.d3dtx") PreLoad("sk54_zombie200_shirtA.d3dtx") PreLoad("obj_gunGlockClip.d3dtx") PreLoad("obj_gunGlock.d3dtx") PreLoad("random_lookup.d3dtx") PreLoad("smaa_area_lookup.d3dtx") PreLoad("smaa_search_lookup.d3dtx") PreLoad("sk55_zombieFem_hairStraggleyBlack.d3dtx") PreLoad("sk55_zombieFem_hairStraggleyBlackAlpha.d3dtx") PreLoad("fx_bloodSpurtDirRadBurst.d3dtx") PreLoad("fx_bloodSpurtDirWdeA2.d3dtx") PreLoad("sk54_winston_headThumbBite.d3dtx") PreLoad("fx_bloodSpurtRadB2.d3dtx") PreLoad("fx_splashWaterRiverFoam.d3dtx") PreLoad("fx_bubbles.d3dtx") PreLoad("sk56_clementine200FearB.ptable") PreLoad("clementine200_phoneme_default_fearB.anm") PreLoad("clementine200_phoneme_FV_fearB.anm") PreLoad("clementine200_phoneme_I_fearB.anm") PreLoad("clementine200_phoneme_LL_fearB.anm") PreLoad("clementine200_phoneme_MM_fearB.anm") PreLoad("clementine200_phoneme_NN_fearB.anm") PreLoad("clementine200_phoneme_O_fearB.anm") PreLoad("clementine200_phoneme_SH_fearB.anm") PreLoad("clementine200_phoneme_TH_fearB.anm") PreLoad("clementine200_phoneme_U_fearB.anm") PreLoad("sk56_idle_clementine200FearCX.chore") PreLoad("sk56_idle_clem200FearCX.anm") PreLoad("sk56_clementine200FearCX.ptable") PreLoad("clementine200_phoneme_AA_fearCX.anm") PreLoad("clementine200_phoneme_default_fearCX.anm") PreLoad("clementine200_phoneme_EE_fearCX.anm") PreLoad("clementine200_phoneme_FV_fearCX.anm") PreLoad("clementine200_phoneme_I_fearCX.anm") PreLoad("clementine200_phoneme_LL_fearCX.anm") PreLoad("clementine200_phoneme_MM_fearCX.anm") PreLoad("clementine200_phoneme_NN_fearCX.anm") PreLoad("clementine200_phoneme_O_fearCX.anm") PreLoad("clementine200_phoneme_SH_fearCX.anm") PreLoad("clementine200_phoneme_TH_fearCX.anm") PreLoad("clementine200_phoneme_U_fearCX.anm") PreLoad("fs_mud_run_step_6.wav") PreLoad("fs_mud_run_step_7.wav") PreLoad("fs_mud_run_step_8.wav") PreLoad("fs_mud_run_step_9.wav") PreLoad("fs_mud_run_step_10.wav") PreLoad("sk56_idle_clementine200PainA.chore") PreLoad("sk56_clementine200PainA.ptable") PreLoad("clementine200_phoneme_AA_painA.anm") PreLoad("clementine200_phoneme_default_painA.anm") PreLoad("clementine200_phoneme_EE_painA.anm") PreLoad("clementine200_phoneme_FV_painA.anm") PreLoad("clementine200_phoneme_I_painA.anm") PreLoad("clementine200_phoneme_LL_painA.anm") PreLoad("clementine200_phoneme_MM_painA.anm") PreLoad("clementine200_phoneme_NN_painA.anm") PreLoad("clementine200_phoneme_O_painA.anm") PreLoad("clementine200_phoneme_SH_painA.anm") PreLoad("clementine200_phoneme_TH_painA.anm") PreLoad("clementine200_phoneme_U_painA.anm") PreLoad("mus_loop_Tense_24.wav") PreLoad("sk54_idle_winstonAngryCX.chore") PreLoad("sk54_winstonAngryCX.ptable") PreLoad("winston_phoneme_AA_angryCX.anm") PreLoad("winston_phoneme_default_angryCX.anm") PreLoad("winston_phoneme_EE_angryCX.anm") PreLoad("winston_phoneme_FV_angryCX.anm") PreLoad("winston_phoneme_I_angryCX.anm") PreLoad("winston_phoneme_LL_angryCX.anm") PreLoad("winston_phoneme_MM_angryCX.anm") PreLoad("winston_phoneme_NN_angryCX.anm") PreLoad("winston_phoneme_O_angryCX.anm") PreLoad("winston_phoneme_SH_angryCX.anm") PreLoad("winston_phoneme_TH_angryCX.anm") PreLoad("winston_phoneme_U_angryCX.anm") PreLoad("sk54_idle_winstonAngryC.chore") PreLoad("sk54_winstonAngryC.ptable") PreLoad("winston_phoneme_AA_angryC.anm") PreLoad("winston_phoneme_default_angryC.anm") PreLoad("winston_phoneme_EE_angryC.anm") PreLoad("winston_phoneme_FV_angryC.anm") PreLoad("winston_phoneme_I_angryC.anm") PreLoad("winston_phoneme_LL_angryC.anm") PreLoad("winston_phoneme_MM_angryC.anm") PreLoad("winston_phoneme_NN_angryC.anm") PreLoad("winston_phoneme_O_angryC.anm") PreLoad("winston_phoneme_SH_angryC.anm") PreLoad("winston_phoneme_TH_angryC.anm") PreLoad("winston_phoneme_U_angryC.anm") PreLoad("ui_notification.prop") PreLoad("ui_notification_text.prop") PreLoad("ui_notification_background.prop") PreLoad("ui_notification_exclamation.prop") PreLoad("ui_notification_question.prop") PreLoad("ui_notification_saving.prop") PreLoad("ui_notification.scene") PreLoad("SceneShadowMapAlpha_QHi.t3fxb") PreLoad("SceneVelocityAlpha_QHi.t3fxb") PreLoad("SceneGlowAlphaTest_QHi.t3fxb") PreLoad("ui_peek.prop") PreLoad("ui_peek_arrow.prop") PreLoad("ui_peek.scene") PreLoad("ui_peek_arrow.d3dmesh") PreLoad("ui_peek_arrow.d3dtx") PreLoad("ui_notification_background.d3dmesh") PreLoad("ui_notification_exclamation.d3dmesh") PreLoad("ui_notification_question.d3dmesh") PreLoad("ui_notification_saving.d3dmesh") PreLoad("ui_notification_background.d3dtx") PreLoad("ui_notification_exclamation.d3dtx") PreLoad("ui_notification_question.d3dtx") PreLoad("ui_notification_saving1.d3dtx") PreLoad("cam_nav_clemAtRock_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemAtRock_vertical_adv_riverWoods.chore") PreLoad("ui_peek_arrowOn.chore") PreLoad("Peek.imap") PreLoad("sk54_idle_winstonAngryB.chore") PreLoad("ui_panicMeter.prop") PreLoad("ui_panicMeter_vignette.prop") PreLoad("ui_panicMeter_background.prop") PreLoad("ui_dialog_timer.prop") PreLoad("ui_dialog_timerLine.prop") PreLoad("ui_panicMeter.scene") PreLoad("ui_panicMeter_timerCombat.chore") PreLoad("ui_panicMeter_vignetteRotateRight.chore") PreLoad("ui_panicMeter_vignetteRotateLeft.chore") PreLoad("ui_panicMeter_vignette.d3dmesh") PreLoad("ui_panicMeter_background.d3dmesh") PreLoad("ui_dialog_timer.d3dmesh") PreLoad("ui_dialog_timerLine.d3dmesh") PreLoad("ui_panicMeter_vignette.d3dtx") PreLoad("ui_dialog_timer.d3dtx") PreLoad("ui_dialog_timerLine.d3dtx") PreLoad("ui_episode.dlog") PreLoad("ui_notification_tutorialOn.chore") PreLoad("ui_peek_arrowOff.chore") PreLoad("ui_dot.prop") PreLoad("ui_dot.d3dmesh") PreLoad("ui_dot.d3dtx") PreLoad("ui_icon_Walk.d3dtx") PreLoad("ui_reticle_textShow.chore") PreLoad("ui_reticle_defaultPrompt_keyboard.d3dtx") PreLoad("ui_reticle_combatExpand.chore") PreLoad("ui_reticle_defaultExpand.chore") PreLoad("ui_reticle_cursorAcknowledgeIput.chore") PreLoad("ui_reticle_actionExpandPress.chore") PreLoad("ui_reticle_actionExpandPress.d3dtx") PreLoad("ui_notification_tutorialOff.chore") PreLoad("Action.imap") PreLoad("ui_hud_prompt_keyboard_stroke.d3dtx") PreLoad("ui_hud_prompt_stick.d3dmesh") PreLoad("ui_hud_prompt_stick_left.d3dtx") PreLoad("ui_hud_prompt_stick_stroke.d3dmesh") PreLoad("ui_hud_prompt_stick_stroke.d3dtx") PreLoad("ui_hud_prompt_keyboard_right.d3dtx") PreLoad("ui_hud_prompt_stick_reveal.chore") PreLoad("ui_hud_prompt_arrow_reveal.chore") PreLoad("ui_hud_prompt_arrow.d3dtx") PreLoad("ui_hud_prompt_arrow.d3dmesh") PreLoad("ui_hud_prompt_button.d3dmesh") PreLoad("ui_hud_prompt_button_glow.d3dmesh") PreLoad("ui_hud_prompt_button_stroke.d3dmesh") PreLoad("ui_hud_prompt_arrow_background.d3dmesh") PreLoad("ui_mask.d3dmesh") PreLoad("ui_hud_prompt_button_background.d3dmesh") PreLoad("ui_hud_prompt_facebutton_down.d3dtx") PreLoad("ui_hud_prompt_facebutton_down_glow.d3dtx") PreLoad("ui_hud_prompt_button_stroke.d3dtx") PreLoad("ui_hud_prompt_arrow_background.d3dtx") PreLoad("ui_mask.d3dtx") PreLoad("ui_hud_prompt_button_background.d3dtx") PreLoad("ui_hud_prompt_stick_succeed.chore") PreLoad("ui_hud_prompt_arrow_succeed.chore") PreLoad("ui_hud_prompt_arrowPress.d3dtx") PreLoad("ui_reticle_textHide.chore") PreLoad("sk54_idle_zombieAverageStandA.anm") PreLoad("zombieAverage200_face_default.anm") PreLoad("Mesh_1SKN_BMP_CC_TINT_QHi.t3fxb") PreLoad("SceneToonOutline2_1SKN_CC_TINT_QHi.t3fxb") PreLoad("ui_hud_prompt_keyboard_left.d3dtx") PreLoad("fs_wet_mud_1.wav") PreLoad("fs_wet_mud_2.wav") PreLoad("fs_wet_mud_3.wav") PreLoad("fs_wet_mud_4.wav") PreLoad("SceneGBuffer_1SKN_QHi.t3fxb") PreLoad("SceneToonOutline2_GBuffer_1SKN_QHi.t3fxb") PreLoad("SceneVelocity_1SKN_QHi.t3fxb") PreLoad("SceneGlow_1SKN_QHi.t3fxb") PreLoad("cam_nav_clemAtDeadfall_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemAtDeadfall_vertical_adv_riverWoods.chore") PreLoad("ui_notification_saving.chore") PreLoad("ui_notification_saving2.d3dtx") PreLoad("ui_notification_saving3.d3dtx") PreLoad("ui_notification_saving4.d3dtx") PreLoad("ui_notification_saving5.d3dtx") PreLoad("ui_notification_saving6.d3dtx") PreLoad("ui_notification_saving7.d3dtx") PreLoad("ui_notification_saving8.d3dtx") PreLoad("sk56_idle_clementine200AngryB.chore") PreLoad("sk56_clementine200AngryB.ptable") PreLoad("clementine200_phoneme_AA_angryB.anm") PreLoad("clementine200_phoneme_default_angryB.anm") PreLoad("clementine200_phoneme_EE_angryB.anm") PreLoad("clementine200_phoneme_FV_angryB.anm") PreLoad("clementine200_phoneme_I_angryB.anm") PreLoad("clementine200_phoneme_LL_angryB.anm") PreLoad("clementine200_phoneme_MM_angryB.anm") PreLoad("clementine200_phoneme_NN_angryB.anm") PreLoad("clementine200_phoneme_O_angryB.anm") PreLoad("clementine200_phoneme_SH_angryB.anm") PreLoad("clementine200_phoneme_TH_angryB.anm") PreLoad("clementine200_phoneme_U_angryB.anm") PreLoad("ui_icon_hand.d3dtx") PreLoad("sk56_idle_clementine200AngryC.chore") PreLoad("sk56_clementine200AngryC.ptable") PreLoad("clementine200_phoneme_AA_angryC.anm") PreLoad("clementine200_phoneme_default_angryC.anm") PreLoad("clementine200_phoneme_EE_angryC.anm") PreLoad("clementine200_phoneme_FV_angryC.anm") PreLoad("clementine200_phoneme_I_angryC.anm") PreLoad("clementine200_phoneme_LL_angryC.anm") PreLoad("clementine200_phoneme_MM_angryC.anm") PreLoad("clementine200_phoneme_NN_angryC.anm") PreLoad("clementine200_phoneme_O_angryC.anm") PreLoad("clementine200_phoneme_SH_angryC.anm") PreLoad("clementine200_phoneme_TH_angryC.anm") PreLoad("clementine200_phoneme_U_angryC.anm") PreLoad("fx_bloodSpurtRadEmitter_idleA.chore") PreLoad("sk54_idle_winstonPainA.chore") PreLoad("sk56_idle_clementine200ThinkingB.chore") PreLoad("sk56_idle_clem200ThinkingB.anm") PreLoad("sk56_clementine200ThinkingB.ptable") PreLoad("clementine200_phoneme_AA_thinkingB.anm") PreLoad("clementine200_phoneme_default_thinkingB.anm") PreLoad("clementine200_phoneme_EE_thinkingB.anm") PreLoad("clementine200_phoneme_FV_thinkingB.anm") PreLoad("clementine200_phoneme_I_thinkingB.anm") PreLoad("clementine200_phoneme_LL_thinkingB.anm") PreLoad("clementine200_phoneme_MM_thinkingB.anm") PreLoad("clementine200_phoneme_NN_thinkingB.anm") PreLoad("clementine200_phoneme_O_thinkingB.anm") PreLoad("clementine200_phoneme_SH_thinkingB.anm") PreLoad("clementine200_phoneme_TH_thinkingB.anm") PreLoad("clementine200_phoneme_U_thinkingB.anm") PreLoad("sk54_petePainAX.ptable") PreLoad("pete_phoneme_AA_painAX.anm") PreLoad("pete_phoneme_default_painAX.anm") PreLoad("pete_phoneme_EE_painAX.anm") PreLoad("pete_phoneme_FV_painAX.anm") PreLoad("pete_phoneme_I_painAX.anm") PreLoad("pete_phoneme_LL_painAX.anm") PreLoad("pete_phoneme_MM_painAX.anm") PreLoad("pete_phoneme_NN_painAX.anm") PreLoad("pete_phoneme_O_painAX.anm") PreLoad("pete_phoneme_SH_painAX.anm") PreLoad("pete_phoneme_TH_painAX.anm") PreLoad("pete_phoneme_U_painAX.anm") PreLoad("sk56_idle_clementine200SurprisedC.chore") PreLoad("sk56_idle_clem200SurpriseC.anm") PreLoad("sk56_clementine200SurpriseC.ptable") PreLoad("clementine200_phoneme_AA_surpriseC.anm") PreLoad("clementine200_phoneme_default_surpriseC.anm") PreLoad("clementine200_phoneme_EE_surpriseC.anm") PreLoad("clementine200_phoneme_FV_surpriseC.anm") PreLoad("clementine200_phoneme_I_surpriseC.anm") PreLoad("clementine200_phoneme_LL_surpriseC.anm") PreLoad("clementine200_phoneme_MM_surpriseC.anm") PreLoad("clementine200_phoneme_NN_surpriseC.anm") PreLoad("clementine200_phoneme_O_surpriseC.anm") PreLoad("clementine200_phoneme_SH_surpriseC.anm") PreLoad("clementine200_phoneme_TH_surpriseC.anm") PreLoad("clementine200_phoneme_U_surpriseC.anm") PreLoad("sk56_idle_clementine200SurprisedCX.chore") PreLoad("sk56_idle_clem200SurpriseCX.anm") PreLoad("sk56_clementine200SurpriseCX.ptable") PreLoad("clementine200_phoneme_AA_surpriseCX.anm") PreLoad("clementine200_phoneme_default_surpriseCX.anm") PreLoad("clementine200_phoneme_EE_surpriseCX.anm") PreLoad("clementine200_phoneme_FV_surpriseCX.anm") PreLoad("clementine200_phoneme_I_surpriseCX.anm") PreLoad("clementine200_phoneme_LL_surpriseCX.anm") PreLoad("clementine200_phoneme_MM_surpriseCX.anm") PreLoad("clementine200_phoneme_NN_surpriseCX.anm") PreLoad("clementine200_phoneme_O_surpriseCX.anm") PreLoad("clementine200_phoneme_SH_surpriseCX.anm") PreLoad("clementine200_phoneme_TH_surpriseCX.anm") PreLoad("clementine200_phoneme_U_surpriseCX.anm") PreLoad("sk56_idle_clementine200PainD.chore") PreLoad("sk56_idle_clem200PainD.anm") PreLoad("sk56_clementine200PainD.ptable") PreLoad("clementine200_phoneme_AA_painD.anm") PreLoad("clementine200_phoneme_default_painD.anm") PreLoad("clementine200_phoneme_EE_painD.anm") PreLoad("clementine200_phoneme_FV_painD.anm") PreLoad("clementine200_phoneme_I_painD.anm") PreLoad("clementine200_phoneme_LL_painD.anm") PreLoad("clementine200_phoneme_MM_painD.anm") PreLoad("clementine200_phoneme_NN_painD.anm") PreLoad("clementine200_phoneme_O_painD.anm") PreLoad("clementine200_phoneme_SH_painD.anm") PreLoad("clementine200_phoneme_TH_painD.anm") PreLoad("clementine200_phoneme_U_painD.anm") PreLoad("Mesh_BMP_SCM_DTL_DBMP_CC_TINT_QHi.t3fxb") PreLoad("cam_nav_clemBiteThumb_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemBiteThumb_vertical_adv_riverWoods.chore") PreLoad("sk56_idle_clementine200PainC.chore") PreLoad("sk54_idle_winstonHoldSpear.chore") PreLoad("sk54_idle_winstonHoldSpear.anm") PreLoad("ui_icon_Bite.d3dtx") PreLoad("sk56_clementine200PainC.ptable") PreLoad("clementine200_phoneme_AA_painC.anm") PreLoad("clementine200_phoneme_default_painC.anm") PreLoad("clementine200_phoneme_EE_painC.anm") PreLoad("clementine200_phoneme_FV_painC.anm") PreLoad("clementine200_phoneme_I_painC.anm") PreLoad("clementine200_phoneme_LL_painC.anm") PreLoad("clementine200_phoneme_MM_painC.anm") PreLoad("clementine200_phoneme_NN_painC.anm") PreLoad("clementine200_phoneme_O_painC.anm") PreLoad("clementine200_phoneme_SH_painC.anm") PreLoad("clementine200_phoneme_TH_painC.anm") PreLoad("clementine200_phoneme_U_painC.anm") PreLoad("sk56_idle_clementine200PainB.chore") PreLoad("sk56_idle_clem200PainB.anm") PreLoad("sk56_clementine200PainB.ptable") PreLoad("clementine200_phoneme_AA_painB.anm") PreLoad("clementine200_phoneme_default_painB.anm") PreLoad("clementine200_phoneme_EE_painB.anm") PreLoad("clementine200_phoneme_FV_painB.anm") PreLoad("clementine200_phoneme_I_painB.anm") PreLoad("clementine200_phoneme_LL_painB.anm") PreLoad("clementine200_phoneme_MM_painB.anm") PreLoad("clementine200_phoneme_NN_painB.anm") PreLoad("clementine200_phoneme_O_painB.anm") PreLoad("clementine200_phoneme_SH_painB.anm") PreLoad("clementine200_phoneme_TH_painB.anm") PreLoad("clementine200_phoneme_U_painB.anm") PreLoad("bg_riverWoods_struggle_clemBitesWinstonThumb.chore") PreLoad("sk56_idle_clementine200BitesWinstonThumb.chore") PreLoad("sk54_winston_sk56_idle_clementine200BitesWinstonThumb.anm") PreLoad("sk56_idle_clementine200BitesWinstonThumb.anm") PreLoad("cam_cutscene_cameraNoiseSniper_add.anm") PreLoad("struggle.chore") PreLoad("struggle_left.chore") PreLoad("ui_struggle.prop") PreLoad("ui_struggle_square.prop") PreLoad("ui_struggle_chevron.prop") PreLoad("ui_struggle_facebuttonA.prop") PreLoad("ui_struggle_swipe.prop") PreLoad("ui_struggle_arrow.prop") PreLoad("ui_struggle_actionArrow.prop") PreLoad("ui_struggle_facebuttonA_shadow.prop") PreLoad("ui_struggle_mashProgressFill.prop") PreLoad("ui_struggle.scene") PreLoad("Struggle.imap") PreLoad("ui_struggle_mashShow.chore") PreLoad("ui_struggle_facebuttonA.d3dtx") PreLoad("ui_struggle_facebuttonA.d3dmesh") PreLoad("ui_struggle_facebuttonQ_keyboard.d3dtx") PreLoad("ui_struggle_facebuttonA_shadow.d3dmesh") PreLoad("ui_struggle_facebuttonA_shadow.d3dtx") PreLoad("ui_struggle_mashProgressFill_keyboard.chore") PreLoad("ui_struggle_mashProgressMeter.d3dtx") PreLoad("ui_struggle_mashProgressFill.d3dmesh") PreLoad("ui_struggle_mashProgressFill.d3dmesh") PreLoad("ui_struggle_square.d3dmesh") PreLoad("ui_struggle_chevron.d3dmesh") PreLoad("ui_struggle_actionArrow.d3dmesh") PreLoad("ui_struggle_square.d3dtx") PreLoad("ui_struggle_chevron.d3dtx") PreLoad("ui_struggle_actionArrow.d3dtx") PreLoad("ui_struggle_mash.chore") PreLoad("sk56_idle_clementine200NormalA.chore") PreLoad("sk54_idle_winstonNormalA.chore") PreLoad("cam_nav_clemInLog_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemInLog_vertical_adv_riverWoods.chore") PreLoad("ui_icon_Kick.d3dtx") PreLoad("sk56_idle_clementine200PainAX.chore") PreLoad("sk56_idle_clem200PainAX.anm") PreLoad("sk54_move_winstonWalk.chore") PreLoad("sk54_move_wd200GMWalkA.anm") PreLoad("sk56_clementine200PainAX.ptable") PreLoad("clementine200_phoneme_AA_painAX.anm") PreLoad("clementine200_phoneme_default_painAX.anm") PreLoad("clementine200_phoneme_FV_painAX.anm") PreLoad("clementine200_phoneme_I_painAX.anm") PreLoad("clementine200_phoneme_LL_painAX.anm") PreLoad("clementine200_phoneme_MM_painAX.anm") PreLoad("clementine200_phoneme_NN_painAX.anm") PreLoad("clementine200_phoneme_O_painAX.anm") PreLoad("clementine200_phoneme_SH_painAX.anm") PreLoad("clementine200_phoneme_TH_painAX.anm") PreLoad("clementine200_phoneme_U_painAX.anm") PreLoad("cam_nav_secondDrag_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_secondDrag_vertical_adv_riverWoods.chore") PreLoad("bg_riverWoods_struggle_winstonClemStruggleHoldTreeNearFail_1.chore") PreLoad("bg_riverWoods_struggle_winstonClemStruggleHoldTree_1.chore") PreLoad("bg_riverWoods_struggle_winstonClemStruggleHoldTreeNearSuccess_1.chore") PreLoad("sk54_idle_winstonClemStrugglesHoldTreeNearFail.chore") PreLoad("sk54_idle_winstonClemStrugglesHoldTreeNearFail.anm") PreLoad("sk56_clementine200_sk54_idle_winstonClemStrugglesHoldTreeNearFail.anm") PreLoad("clementine200_headGesture_lookUpRight_add.anm") PreLoad("NV_Clem_Grunt_Exertion-01.wav") PreLoad("Vox_David_attackRecovery_lp_3.wav") PreLoad("fs_wet_mud_13.wav") PreLoad("fs_wet_mud_14.wav") PreLoad("mus_loop_Action_19b.wav") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleRightNearFail_1.chore") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleRight_1.chore") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleRightNearSuccess_1.chore") PreLoad("sk56_idle_clemPushWinstonChinStruggleRightNearFail.chore") PreLoad("sk54_winston_sk56_idle_clemPushWinstonChinStruggleRightNearFail.anm") PreLoad("sk54_winston_toAngryA.chore") PreLoad("sk56_idle_clemPushWinstonChinStruggleRightNearFail.anm") PreLoad("sk56_idle_clemPushWinstonChinStruggleRightNearSuccess.chore") PreLoad("sk54_winston_sk56_idle_clemPushWinstonChinStruggleRightNearSuccess.anm") PreLoad("sk54_winston_toSurpriseA.chore") PreLoad("sk54_idle_peteSurprisedA.anm") PreLoad("sk56_idle_clemPushWinstonChinStruggleRightNearSuccess.anm") PreLoad("sk54_alvin_indifferentHeadSideToSide_add.anm") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleLeftNearFail_1.chore") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleLeft_1.chore") PreLoad("bg_riverWoods_struggle_clemPushWinstonChinStruggleLeftNearSuccess_1.chore") PreLoad("env_riverWoods_struggle_impaledZombie_2.chore") PreLoad("sk55_lillyHandOnHip_heavyBreathing_add.anm") PreLoad("sk54_idle_winstonSurprisedA.chore") PreLoad("sk54_peteSurprisedA.ptable") PreLoad("pete_phoneme_AA_surprisedA.anm") PreLoad("pete_phoneme_default_surprisedA.anm") PreLoad("pete_phoneme_EE_surprisedA.anm") PreLoad("pete_phoneme_FV_surprisedA.anm") PreLoad("pete_phoneme_I_surprisedA.anm") PreLoad("pete_phoneme_LL_surprisedA.anm") PreLoad("pete_phoneme_MM_surprisedA.anm") PreLoad("pete_phoneme_NN_surprisedA.anm") PreLoad("pete_phoneme_O_surprisedA.anm") PreLoad("pete_phoneme_SH_surprisedA.anm") PreLoad("pete_phoneme_TH_surprisedA.anm") PreLoad("pete_phoneme_U_surprisedA.anm") PreLoad("Mesh_1SKN_BMP_DTL_CC_TINT_SDTL_QHi.t3fxb") PreLoad("bg_riverWoods_struggle_zombieYankNearFail_1.chore") PreLoad("bg_riverWoods_struggle_zombieYank_1.chore") PreLoad("bg_riverWoods_struggle_zombieYankNearSuccess_1.chore") PreLoad("sk56_idle_clementine200StruggleZombieThruTree.chore") PreLoad("Zombie2_sk56_idle_clementine200StruggleZombieThruTree.anm") PreLoad("ZombieScavengerB_sk56_idle_clementine200StruggleZombieThruTree.anm") PreLoad("sk56_idle_clementine200StruggleZombieThruTree.anm") PreLoad("obj_trunksYRiverWoods_sk56_idle_clementine200StruggleZombieThruTree.anm") PreLoad("sk56_idle_clementine200StruggleZombieThruTreeNearSuccess.chore") PreLoad("ZombieScavengerB_sk56_idle_clementine200StruggleZombieThruTreeNearSuccess.anm") PreLoad("sk56_idle_clementine200StruggleZombieThruTreeNearSuccess.anm") PreLoad("obj_trunksYRiverWoods_sk56_idle_clementine200StruggleZombieThruTreeNearSuccess.anm") PreLoad("vox_susan_attack_lee_grabs.wav") PreLoad("cam_nav_clemDodgeZombieGround_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemDodgeZombieGround_vertical_adv_riverWoods.chore") PreLoad("sk56_idle_clementine200Tense.chore") PreLoad("Mesh_1SKN_BMP_TOON_CC_TINT_QHi.t3fxb") PreLoad("ui_hud_prompt_keyboard_down.d3dtx") PreLoad("cam_nav_clemDodgeTreeZombie_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemDodgeTreeZombie_vertical_adv_riverWoods.chore") PreLoad("cam_nav_clemThrowRock_horizontal_adv_riverWoods.chore") PreLoad("cam_nav_clemThrowRock_vertical_adv_riverWoods.chore") PreLoad("NV_Clem_Yell_Falling_01.wav") PreLoad("Mesh_1SKN_VCOL_CC_TINT_QHi.t3fxb") PreLoad("FX_GaussianBlurX1_QHi.t3fxb") PreLoad("FX_GaussianBlurX2_QHi.t3fxb") PreLoad("FX_DepthOfField_QHi.t3fxb") PreLoad("SceneShadowMap_1SKN_VCOL_QHi.t3fxb") PreLoad("SceneGlowAlphaBlend_1SKN_QHi.t3fxb") if (_ENV.Platform_NeedShaderPreload)() then (_ENV.RenderPreloadShader)("SceneShadowMap_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("SceneShadowMapAlpha_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "78") ; (_ENV.RenderPreloadShader)("Mesh_LGT_CC_TINT_QLo.t3fxb", "71") ; (_ENV.RenderPreloadShader)("Mesh_LGT_DTL_CC_TINT_QLo.t3fxb", "71") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "327") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "326") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "326") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "327") ; (_ENV.RenderPreloadShader)("FX_Null_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("DirectionalLightShadow_QLo.t3fxb", "1024") ; (_ENV.RenderPreloadShader)("SceneToonOutline2_CC_TINT_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "7") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "3") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "3") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "259") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "135") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_QLo.t3fxb", "198") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_QLo.t3fxb", "196") ; (_ENV.RenderPreloadShader)("Mesh_LGT_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "135") ; (_ENV.RenderPreloadShader)("SceneToonOutline2_CC_TINT_QLo.t3fxb", "64") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "67") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "67") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "323") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "14") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "263") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "78") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_LGT_CC_TINT_QLo.t3fxb", "327") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "195") ; (_ENV.RenderPreloadShader)("Mesh_DTL_VCOL_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_DTL_VCOL_CC_TINT_QLo.t3fxb", "196") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "142") ; (_ENV.RenderPreloadShader)("Mesh_QLo.t3fxb", "134") ; (_ENV.RenderPreloadShader)("Mesh_LGT_CC_TINT_QLo.t3fxb", "7") ; (_ENV.RenderPreloadShader)("Mesh_LGT_DTL_VCOL_CC_TINT_QLo.t3fxb", "7") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "334") ; (_ENV.RenderPreloadShader)("SceneShadowMapAlpha_1SKN_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("SceneShadowMap_1SKN_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("SceneToonOutline2_1SKN_CC_TINT_QLo.t3fxb", "64") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "67") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "323") ; (_ENV.RenderPreloadShader)("Mesh_LGT_DTL_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "198") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "67") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "3") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "259") ; (_ENV.RenderPreloadShader)("Mesh_LGT_DTL_VCOL_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "7") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "262") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "14") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "263") ; (_ENV.RenderPreloadShader)("Mesh_LGT_VCOL_CC_TINT_QLo.t3fxb", "7") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "263") ; (_ENV.RenderPreloadShader)("Mesh_LGT_DTL_VCOL_CC_TINT_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_LGT_VCOL_CC_TINT_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_LGT_CC_TINT_QLo.t3fxb", "6") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "262") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "258") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "326") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "322") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "2") ; (_ENV.RenderPreloadShader)("Mesh_CC_TINT_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "2") ; (_ENV.RenderPreloadShader)("Mesh_LGT_VCOL_CC_TINT_QLo.t3fxb", "198") ; (_ENV.RenderPreloadShader)("Mesh_VCOL_CC_TINT_QLo.t3fxb", "198") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "68") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_DTL_CC_TINT_SDTL_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_TOON_CC_TINT_QLo.t3fxb", "70") ; (_ENV.RenderPreloadShader)("SceneToonOutline2_1SKN_CC_TINT_QLo.t3fxb", "0") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_CC_TINT_QLo.t3fxb", "4") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_DTL_CC_TINT_SDTL_QLo.t3fxb", "6") ; (_ENV.RenderPreloadShader)("Mesh_DTL_CC_TINT_SDTL_QLo.t3fxb", "6") ; (_ENV.RenderPreloadShader)("Mesh_SCM_DTL_CC_TINT_QLo.t3fxb", "195") ; (_ENV.RenderPreloadShader)("Mesh_SCM_DTL_VCOL_CC_TINT_QLo.t3fxb", "199") ; (_ENV.RenderPreloadShader)("Mesh_1SKN_VCOL_CC_TINT_QLo.t3fxb", "199") end end RiverWoods = function() -- function num : 0_2 , upvalues : _ENV, kScene, kScript, PreloadAssets Game_NewScene(kScene, kScript) PreloadAssets() if IsPlatformIOS() then AgentHide("fx_rainSphereWDFar", true) AgentSetProperty("cam_nav_secondDrag", "Pan Cam - Percentage Initial Horizontal", 0) end Navigate_Enable(false) Game_StartScene(true) end RiverWoods_HideAllClemObjs = function() -- function num : 0_3 , upvalues : _ENV, clemAttachedObjs for key,value in pairs(clemAttachedObjs) do AgentHide(value, true) end end RiverWoods_MultiAgents_Init = function() -- function num : 0_4 , upvalues : _ENV, multiAgents local multiAgentKey, multiAgentValue = nil, nil local actionTime = 0 for multiAgentKey,multiAgentValue in pairs(multiAgents) do do for key,value in pairs(multiAgentValue.agents) do local agent = value do local MultiAgentsVisCheck = function(propKey, bVisible) -- function num : 0_4_0 , upvalues : multiAgentValue, _ENV, multiAgents, multiAgentKey, agent if bVisible then if multiAgentValue.lastUpdateTime == GetTotalTime() then return end for key,value in pairs((multiAgents[multiAgentKey]).agents) do if value ~= agent then AgentHide(value, true) end end multiAgentValue.lastUpdateTime = GetTotalTime() end end PropertyAddKeyCallback(AgentGetProperties(agent), "Runtime: Visible", MultiAgentsVisCheck) end end end end end RiverWoods_MultiAgents_Off = function() -- function num : 0_5 , upvalues : _ENV, multiAgents for multiAgentKey,multiAgentValue in pairs(multiAgents) do for key,value in pairs(multiAgentValue.agents) do PropertyClearKeyCallbacks(AgentGetProperties(value), "Runtime: Visible") end end end RiverWoods_ClemTreeStruggleWait = function() -- function num : 0_6 , upvalues : _ENV, kClemTreeStruggleTime local curTime = GetTotalTime() local targetTime = curTime + kClemTreeStruggleTime while GetTotalTime() < targetTime and not AgentGetProperty("struggle_tree", "Struggle - Complete") do Yield() end end RiverWoods_ClemInLog_WinstonAmbience = function(delay1, delay2) -- function num : 0_7 , upvalues : _ENV if not delay1 or type(delay1) ~= "number" then delay1 = 0 end Sleep(delay1) if not LogicGet("1RiverWoods - Clem Hiding in Log") then return end Dialog_Run(Game_GetSceneDialog(), "ambient_winstonAtLog", false) if not delay2 or type(delay2) ~= "number" then delay2 = 0 end delay2 = delay2 - delay1 if delay2 < 0 then delay2 = 0 end Sleep(delay2) if not LogicGet("1RiverWoods - Clem Hiding in Log") then return end Dialog_Run(Game_GetSceneDialog(), "ambient_winstonAtLog", false) end RiverWoods_MakeAllObjsUnselectable = function() -- function num : 0_8 , upvalues : _ENV, kScene for key,value in pairs(SceneGetAgents(kScene)) do if AgentHasProperty(value, "Game Selectable") then AgentSetSelectable(value, false) end end end RiverWoods_PrintCurrentStartNode = function(bEnabled) -- function num : 0_9 , upvalues : _ENV, StartNodeDebugPrint if bEnabled then Callback_DialogOnStartNodeBegin:Add(StartNodeDebugPrint) else Callback_DialogOnStartNodeBegin:Remove(StartNodeDebugPrint) end end RiverWoods_RunBGdialog = function(dlgNode) -- function num : 0_10 , upvalues : mBGdlgID, _ENV if not dlgNode then return end mBGdlgID = Game_RunSceneDialog(dlgNode, false) print("Starting BG dialog! id is " .. tostring(mBGdlgID)) end RiverWoods_KillBGdialog = function() -- function num : 0_11 , upvalues : _ENV, mBGdlgID if DlgIsRunning(mBGdlgID) then print("Killing BG dialog!") DlgStop(mBGdlgID) end end RiverWoods_DoTreeStruggle = function() -- function num : 0_12 , upvalues : _ENV -- DECOMPILER ERROR at PC4: Confused about usage of register: R0 in 'UnsetPending' ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Rate of Increase"] = 4.5 Sleep(0.5) local bAvoidDeath = false local timeToFinish = GetTotalTime() + 1 while 1 do while 1 do if ((AgentFind("struggle_zombieYank")).mProps)["Chore Scrubber - Enabled"] then Yield() -- DECOMPILER ERROR at PC32: Confused about usage of register: R2 in 'UnsetPending' if ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] >= 0.8 then ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] = 0.8 end -- DECOMPILER ERROR at PC46: Confused about usage of register: R2 in 'UnsetPending' if bAvoidDeath and ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] < 0.1 then ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] = 0.15 end -- DECOMPILER ERROR at PC62: Confused about usage of register: R2 in 'UnsetPending' if timeToFinish <= GetTotalTime() and ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] > 0.15 then ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Rate of Increase"] = 0.3 bAvoidDeath = true LogicSet("1RiverWoods - Tree Zombie Arm About to Rip Off", true) -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT end end end if bAvoidDeath or not ((AgentFind("struggle_zombieYank")).mProps)["Struggle - Complete"] or ((AgentFind("struggle_zombieYank")).mProps)["Button Mash - Current Percentage"] == 0 then Game_RunDialog("fail_treeZombie") end end end SceneOpen(kScene, kScript)
mosespa_conversationtemplate = ConvoTemplate:new { initialScreen = "mosespa_initial", templateType = "Lua", luaClassHandler = "mosespa_racetrack_convo_handler", screens = {} } mosespa_initial = ConvoScreen:new { id = "mosespa_initial", leftDialog = "@conversation/racing_mosespa:s_e0de16cc", stopConversation = "false", options = { {"@conversation/racing_mosespa:s_dffdee4b","cs_jsPlumb_1_90"}, {"@conversation/racing_mosespa:s_1736e216","cs_jsPlumb_1_29"}, {"@conversation/racing_mosespa:s_838e4ffb","cs_jsPlumb_1_181"}, {"@conversation/racing_mosespa:s_2492930f","cs_jsPlumb_1_207"} } } mosespa_conversationtemplate:addScreen(mosespa_initial); cs_jsPlumb_1_29 = ConvoScreen:new { id = "cs_jsPlumb_1_29", leftDialog = "@conversation/racing_mosespa:s_cea50112", stopConversation = "false", options = { {"@conversation/racing_mosespa:s_e460e3d3","cs_jsPlumb_1_233"}, {"@conversation/racing_mosespa:s_fbd55d9d",""} } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_29); cs_jsPlumb_1_90 = ConvoScreen:new { id = "cs_jsPlumb_1_90", leftDialog = "@conversation/racing_mosespa:s_d24f3595", stopConversation = "false", options = { {"@conversation/racing_mosespa:s_2528fad7","cs_jsPlumb_1_116"}, {"@conversation/racing_mosespa:s_262e8687","cs_jsPlumb_1_142"} } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_90); cs_jsPlumb_1_116 = ConvoScreen:new { id = "cs_jsPlumb_1_116", leftDialog = "@conversation/racing_mosespa:s_b2acc217", stopConversation = "true", options = { } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_116); cs_jsPlumb_1_142 = ConvoScreen:new { id = "cs_jsPlumb_1_142", leftDialog = "@conversation/racing_mosespa:s_c0918d6", stopConversation = "true", options = { } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_142); cs_jsPlumb_1_181 = ConvoScreen:new { id = "cs_jsPlumb_1_181", leftDialog = "@conversation/racing_mosespa:s_abd9745d", stopConversation = "true", options = { } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_181); cs_jsPlumb_1_207 = ConvoScreen:new { id = "cs_jsPlumb_1_207", leftDialog = "@conversation/racing_mosespa:s_abd9745d", stopConversation = "true", options = { } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_207); cs_jsPlumb_1_233 = ConvoScreen:new { id = "cs_jsPlumb_1_233", leftDialog = "@conversation/racing_mosespa:s_4b4fb2b7", stopConversation = "true", options = { } } mosespa_conversationtemplate:addScreen(cs_jsPlumb_1_233); addConversationTemplate("mosespa_conversationtemplate", mosespa_conversationtemplate);
local M = {} function M.setup() require("toggleterm").setup { size = 20, hide_numbers = true, open_mapping = [[<C-\>]], shade_filetypes = {}, shade_terminals = false, shading_factor = 0.3, start_in_insert = true, persist_size = true, direction = "horizontal", } end return M
-- This file is subject to copyright - contact [email protected] for more information. -- INSTALL: CINEMA SS_Tab("Construction", "bricks") SS_Heading("Tools") local function CannotBuyTrash(self, ply) if SERVER then return CannotMakeTrash(ply) end end SS_WeaponProduct({ class = "weapon_trash_paint", name = 'Paint Tool', description = "Paint a solid color onto props. Also changes the color of lights.", model = 'models/props_junk/metal_paintcan001a.mdl', price = 2000 }) SS_WeaponProduct({ class = "weapon_trash_tape", price = 0, name = 'Tape Tool', description = "Use this to tape (freeze) and un-tape props.", model = 'models/swamponions/ducktape.mdl' }) SS_Product({ class = 'trash', price = 0, name = 'Trash', description = "Spawn a random piece of junk for building stuff with", model = 'models/props_junk/cardboard_box001b.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) makeTrash(ply, trashlist[math.random(1, #trashlist)]) end }) SS_Heading("Props") SS_Product({ class = 'plate1', price = 1000, name = 'Small Plate', description = "Easy but costs money", model = 'models/props_phx/construct/metal_plate1.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) makeTrash(ply, self.model) end }) SS_Product({ class = 'plate2', price = 2000, name = 'Medium Plate', description = "Easy but costs money", model = 'models/props_phx/construct/metal_plate1x2.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) makeTrash(ply, self.model) end }) SS_Product({ class = 'plate3', price = 5000, name = 'Big Plate', description = "Easy but costs money", model = 'models/props_phx/construct/metal_plate2x2.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) makeTrash(ply, self.model) end }) SS_Product({ class = 'plate4', price = 2000, name = 'Triangle', description = "Easy but costs money", model = 'models/props_phx/construct/metal_plate2x2_tri.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) makeTrash(ply, self.model) end }) SS_Product({ class = 'trashfield', price = 200, name = 'Medium Protection Field', description = "While taped, prevents other players from building in your space. Also makes blocks stronger in the mines.", model = 'models/maxofs2d/hover_classic.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) for k, v in pairs(ents.FindByClass("prop_trash_field")) do if v:GetOwnerID() == ply:SteamID() then v:Remove() end end --Delay 1 tick timer.Simple(0, function() timer.Simple(0.001, function() makeForcefield(ply, self.model) end) end) end }) SS_Product({ class = 'trashfieldlarge', price = 3000, name = 'Large Protection Field', description = "While taped, prevents other players from building in your space. Also makes blocks stronger in the mines.", model = 'models/dav0r/hoverball.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) for k, v in pairs(ents.FindByClass("prop_trash_field")) do if v:GetOwnerID() == ply:SteamID() then v:Remove() end end --Delay 1 tick timer.Simple(0, function() timer.Simple(0.001, function() makeForcefield(ply, self.model) end) end) end }) SS_Product({ class = 'trashlight', price = 1000, name = 'Lights', description = "Lights up while taped", model = 'models/maxofs2d/light_tubular.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) local nxt = {} for k, v in pairs(trashlist) do if PropTrashLightData[v] then table.insert(nxt, v) end end e = makeTrash(ply, nxt[math.random(1, #nxt)]) end }) SS_Product({ class = 'trashseat', price = 2000, name = 'Chairs', description = "Can be sat on", model = 'models/props_c17/furniturechair001a.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) local nxt = {} for k, v in pairs(trashlist) do if ChairOffsets[v] then table.insert(nxt, v) end end e = makeTrash(ply, nxt[math.random(1, #nxt)]) end }) SS_Product({ class = 'trashtheater', price = 8000, name = 'Medium Theater Screen', description = "Create your own private theater anywhere! You'll remain owner even if you walk away.", model = 'models/props_phx/rt_screen.mdl', CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) for k, v in pairs(ents.FindByClass("prop_trash_theater")) do if v:GetOwnerID() == ply:SteamID() then v:Remove() end end --Delay 1 tick timer.Simple(0, function() timer.Simple(0.001, function() makeTrashTheater(ply, self.model) end) end) end }) SS_Product({ class = 'trashtheatertiny', price = 4000, name = "Tiny Theater Screen", description = "Create your own private theater anywhere! You'll remain owner even if you walk away.", model = "models/props_c17/tv_monitor01.mdl", CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) for k, v in pairs(ents.FindByClass("prop_trash_theater")) do if v:GetOwnerID() == ply:SteamID() then v:Remove() end end --Delay 1 tick timer.Simple(0, function() timer.Simple(0.001, function() makeTrashTheater(ply, self.model) end) end) end }) SS_Product({ class = 'trashtheaterbig', price = 16000, name = 'Large Theater Screen', description = "Create your own private theater anywhere! You'll remain owner even if you walk away.", model = "models/hunter/plates/plate1x2.mdl", material = "tools/toolsblack", CannotBuy = CannotBuyTrash, OnBuy = function(self, ply) for k, v in pairs(ents.FindByClass("prop_trash_theater")) do if v:GetOwnerID() == ply:SteamID() then v:Remove() end end --Delay 1 tick timer.Simple(0, function() timer.Simple(0.001, function() makeTrashTheater(ply, self.model) end) end) end }) -- TODO finish this, make env_projectedtexture when in the theater -- SS_Product({ -- class = 'trashtheaterprojector', -- price = 640, -- name = 'Projector Theater', -- description = "Create your own private theater anywhere! You'll remain owner even if you walk away.", -- model = "models/dav0r/camera.mdl", -- OnBuy = function(self, ply) -- for k, v in pairs(ents.FindByClass("prop_trash_theater")) do -- if v:GetOwnerID() == ply:SteamID() then -- v:Remove() -- end -- end -- --Delay 1 tick -- timer.Simple(0, function() -- timer.Simple(0.001, function() -- if tryMakeTrash(ply) then -- makeTrashTheater(ply, self.model) -- else -- ply:SS_GivePoints(self.price) -- end -- end) -- end) -- end -- })
local function mangle(text) return text:gsub('[\128-\255]', function(s) local b = string.byte(s) if b >= 128 and b <= 191 then return '\194' .. s else return '\195' .. string.char(128 + b - 192) end end) end local pp = require 'pl.pretty'.write local function zip(...) local iters, consts, initials = {}, {}, {} for i, iter_gen in ipairs({...}) do local iter, const, var = table.unpack(iter_gen, 1, 3) iters[i] = iter consts[i] = const initials[i] = var end local function next(consts, vars) local reses, vars_res = {}, {} for i, iter in ipairs(iters) do local res = {iter(consts[i], vars[i])} if res[1] == nil then return end reses[i] = res vars_res[i] = res[1] end return vars_res, table.unpack(reses, 1, #iters) end return next, consts, initials end local function test(before) print '-- before:' print(pp({string.byte(before, 1, #before)})) local after = mangle(before) print '-- after:' print(pp({utf8.codepoint(after, 1, #after)})) for _, b, a in zip({before:gmatch'.'}, {utf8.codes(after)}) do if string.byte(b[1]) ~= a[2] then print('expected: ' .. string.byte(b[1]) .. ', got: ' .. a[2]) end end end for i = 128, 255 do test(string.char(i)) end
--[[-- request.set_cache_time( seconds -- duration in seconds ) Sets the expiration timeout for static content. --]]-- function request.set_cache_time(seconds) request.configure(function() request._cache_time = seconds end) end
local reset = function(self) self._t0 = nil self._t1 = nil self._delta_t = nil self._grep = false end local calculate_delta_t = function(self) self._delta_t = (vci.me.Time - self._t0).Milliseconds * 0.001 end local is_double_grip = function(self) if not self:on_grip() then return false end if self._t0 == nil or self._t1 == nil then return false end self:calculate_delta_t() if self._delta_t <= self._threshold then self:reset() return true else return false end end local is_single_grip = function(self) if not self:on_grip() then return false end if self._t0 == nil then return false end self:calculate_delta_t() if self._delta_t > self._threshold then self:reset() return true else return false end end local grip = function(self) self._grep = true if self._t0 == nil then self._t0 = vci.me.Time elseif self._t0 ~= nil then self._t1 = vci.me.Time end end local on_grip = function(self) return self._grep end local set_threshold = function(self, num) assert(type(num) == "number", "input is not number") self._threshold = num end local functions = { reset = reset, is_single_grip = is_single_grip, is_double_grip = is_double_grip, set_threshold = set_threshold, grip = grip, on_grip = on_grip, calculate_delta_t = calculate_delta_t, } local new = function(self) local __member_params = { _t0 = nil, _t1 = nil, _delta_t = nil, _threshold = 0.5, _grep = false } return setmetatable(__member_params, {__index = functions}) end return { new = new }
local t = Def.ActorFrame { }; local PColor = { P1 = "#00dcff", P2 = "#ff00cf" }; local xPosPlayer = { P1 = -158, P2 = -153 }; --lights --ex wheel lights aren't necessary here and look weird --score underlay if GAMESTATE:GetCoinMode() == 'CoinMode_Home' and SCREENMAN:GetTopScreen() ~= "ScreenNetRoom" then for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do t[#t+1] = Def.ActorFrame { LoadActor("frame ex")..{ OnCommand=cmd(queuecommand,"Set"); BeginCommand=function(self,param) if not GAMESTATE:IsPlayerEnabled('PlayerNumber_P1') then self:croptop(0.5) elseif not GAMESTATE:IsPlayerEnabled('PlayerNumber_P2') then self:cropbottom(0.5) end end; CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set"); SetCommand= function(self) local SongOrCourse, StepsOrTrail; if GAMESTATE:IsCourseMode() then SongOrCourse = GAMESTATE:GetCurrentCourse(); StepsOrTrail = GAMESTATE:GetCurrentTrail(pn); else SongOrCourse = GAMESTATE:GetCurrentSong(); StepsOrTrail = GAMESTATE:GetCurrentSteps(pn); end; if SongOrCourse and StepsOrTrail then local st = StepsOrTrail:GetStepsType(); local diff = StepsOrTrail:GetDifficulty(); local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil; if PROFILEMAN:IsPersistentProfile(pn) then --player profile = PROFILEMAN:GetProfile(pn); else -- machine profile profile = PROFILEMAN:GetMachineProfile(); end; scorelist = profile:GetHighScoreList(SongOrCourse,StepsOrTrail); assert(scorelist) local scores = scorelist:GetHighScores(); if scores[1] then topscore = scores[1]:GetScore() else topscore = 0; end; assert(topscore) if topscore ~= 0 then self:diffusealpha(1) else self:diffusealpha(0) end end; end; }; }; end; end --Scores local yPosPlayer = { P1 = -78, P2 = 78 }; local xPosPlayerScore = { P1 = 78, P2 = -78 }; local ScoreHalign = { P1 = 1, P2 = 0 }; --Player Scores for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do t[#t+1] = Def.BitmapText{ Font="ScreenSelectMusic score", CurrentSongChangedMessageCommand=cmd(playcommand,"Set"); CurrentCourseChangedMessageCommand=cmd(playcommand,"Set"); CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set"); CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set"); CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set"); InitCommand=function(self) local short = ToEnumShortString(pn) self:x(xPosPlayerScore[short]):y(yPosPlayer[short]):halign(ScoreHalign[short]) :diffusealpha(0) end; OnCommand=cmd(queuecommand,"Set"); SetCommand= function(self) local SongOrCourse, StepsOrTrail; if GAMESTATE:IsCourseMode() then SongOrCourse = GAMESTATE:GetCurrentCourse(); StepsOrTrail = GAMESTATE:GetCurrentTrail(pn); else SongOrCourse = GAMESTATE:GetCurrentSong(); StepsOrTrail = GAMESTATE:GetCurrentSteps(pn); end; if SongOrCourse and StepsOrTrail then local st = StepsOrTrail:GetStepsType(); local diff = StepsOrTrail:GetDifficulty(); local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil; if PROFILEMAN:IsPersistentProfile(pn) then --player profile = PROFILEMAN:GetProfile(pn); else -- machine profile profile = PROFILEMAN:GetMachineProfile(); end; scorelist = profile:GetHighScoreList(SongOrCourse,StepsOrTrail); assert(scorelist) local scores = scorelist:GetHighScores(); if scores[1] then topscore = scores[1]:GetScore() else topscore = 0; end; assert(topscore) if topscore ~= 0 then self:ClearAttributes():diffusealpha(1) local attr = GetLeadingAttribute(topscore, 7, {0.5,0.5,0.5,1}) if attr then self:AddAttribute(0, attr) end self:settext(string.format("%07d",tostring(math.floor(topscore)))) else self:diffusealpha(0) end end; end; }; end; return t;
-- Internal custom properties local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject() -- User exposed properties local STAMINA_DURATION = COMPONENT_ROOT:GetCustomProperty("StaminaDuration") local RECOVERY_COOLDOWN = COMPONENT_ROOT:GetCustomProperty("RecoveryCooldown") local RECOVERY_SPEED = COMPONENT_ROOT:GetCustomProperty("RecoverySpeed") local SHIFT_ABILITY = "ability_feet" local CROUCH_ABILITY = "ability_extra_41"; local SLOW_WALK_ABILITY = "ability_extra_10"; local LOCAL_PLAYER = Game.GetLocalPlayer() local currentStates = { Crouched = false; Running = false; Slow = false; } local isSprinting, isCrouching, isSlowWalk, isAiming = false, false, false, false local currentStamina = STAMINA_DURATION local lastStaminaUsed = time() local function InputBegan(playerObject, event) if event == SHIFT_ABILITY then isSprinting = true elseif event == SLOW_WALK_ABILITY then isSlowWalk = true; end end local function InputEnded(playerObject, event) if event == SHIFT_ABILITY then isSprinting = false elseif event == SLOW_WALK_ABILITY then isSlowWalk = false end end local function CanRun() if currentStamina <= 0 then return false end return true end function Tick(deltaTime) isCrouching = LOCAL_PLAYER.isCrouching local didChange = false local newStates = { Crouched = isCrouching; Running = isSprinting; Slow = isSlowWalk; } -- Check if the player can run if newStates.Running then if not CanRun() or isAiming then isSprinting = false newStates.Running = false end end -- Update player stamina if newStates.Running then currentStamina = currentStamina - deltaTime lastStaminaUsed = time() else if time() - lastStaminaUsed > RECOVERY_COOLDOWN then if currentStamina >= STAMINA_DURATION then currentStamina = STAMINA_DURATION else currentStamina = currentStamina + deltaTime * RECOVERY_SPEED end end end -- Set player current stamina percentage LOCAL_PLAYER.clientUserData.stamina = currentStamina / STAMINA_DURATION -- Checks change to send event for state, oldValue in pairs(currentStates) do if oldValue ~= newStates[state] then didChange = true break end end currentStates = newStates if didChange then Events.BroadcastToServer("ChangeMovementType", currentStates) Events.Broadcast("ChangeMovementType", currentStates) end end local function UpdateAiming(player, aiming) if player ~= LOCAL_PLAYER then return end isAiming = aiming end local function Reset() isSprinting, isCrouching, isSlowWalk, isAiming = false, false, false, false currentStamina = STAMINA_DURATION end -- Initialize LOCAL_PLAYER.bindingPressedEvent:Connect(InputBegan) LOCAL_PLAYER.bindingReleasedEvent:Connect(InputEnded) LOCAL_PLAYER.diedEvent:Connect(Reset) Events.Connect("WeaponAiming", UpdateAiming)
if string.compare_version(sys.xtversion(), "1.2-10") < 0 then sys.alert("此示例内容仅支持 XXTouch v1.2-10 及以上版本") return os.exit() end local defaultsKey = "com.yourcompany.A-Script-Bundle" -- 获取 Button 组件 LaunchScript: 额外参数 local operation local args = utils.launch_args() if args ~= nil then operation = args.envp['operation'] end if operation == nil then operation = 'demo' end if operation == 'demo' then local tab = xui.read(defaultsKey) sys.alert(json.encode(tab)) elseif operation == 'ntime' then local ntstr local nt = sys.net_time(5) if nt == 0 then sys.alert("获取网络时间失败") return os.exit() else ntstr = os.date("%Y-%m-%d %H:%M:%S", nt) end xui.set(defaultsKey, "ntime", ntstr) xui.reload({defaults = defaultsKey, {key = "ntime", value = ntstr}}) elseif operation == 'add-switch' then local num = xui.get(defaultsKey, "ui-group-num") or 0 xui.set(defaultsKey, "ui-group-num", num + 1) xui.reload() elseif operation == 'rm-switch' then local num = xui.get(defaultsKey, "ui-group-num") or 0 if num <= 0 then sys.alert("已经不能减少了") return os.exit() end xui.set(defaultsKey, "ui-group-num", num - 1) xui.reload() end os.exit()
fx_version 'adamant' game 'gta5' description 'Paradise Heists' version '1.0.0' -- server_scripts { -- '@mysql-async/lib/MySQL.lua', -- '@es_extended/locale.lua', -- 'server/main.lua' -- } client_scripts { '@es_extended/locale.lua', 'config.lua', 'client/client.lua', 'client/fleeca.lua', 'client/drilling.lua', 'client/hacking.lua', 'locales/cs.lua', } server_scripts { '@es_extended/locale.lua', 'config.lua', 'server/server.lua', 'locales/cs.lua', } dependencies { 'es_extended', }
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead103_data\env_epilogue_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV require("Relighting.lua") require("PropertyMenuTool.lua") require("CustomSound.lua") local kScript = "Epilogue" local kScene = "adv_trainTileEpilogue" ModifyScene = function(sceneObj) local clemAgent = AgentFindInScene("Clementine", sceneObj) local leeAgent = AgentFindInScene("Lee", sceneObj) local sunColor = RGBColor(255, 180, 35, 255) local ambientColor = RGBColor(72,178,255, 255) local skyColor = RGBColor(24, 99, 205, 255) --local fogColor = Desaturate_RGBColor(skyColor, 0.45) skyColor = Desaturate_RGBColor(skyColor, 0.2) ambientColor = Desaturate_RGBColor(ambientColor, 0.35) sunColor = Desaturate_RGBColor(sunColor, 0.1) sunColor = Multiplier_RGBColor(sunColor, 1.0) Custom_AgentSetProperty("light_Directional", "EnvLight - Intensity", 8.0, sceneObj) Custom_AgentSetProperty("light_Directional", "EnvLight - Intensity Specular", 1.0, sceneObj) Custom_AgentSetProperty("light_Directional", "EnvLight - Enlighten Intensity", 5.0, sceneObj) Custom_AgentSetProperty("light_Directional", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Amb", "EnvLight - Intensity", 0.025, sceneObj) Custom_AgentSetProperty("light_Amb", "EnvLight - Intensity Specular", 1.0, sceneObj) Custom_AgentSetProperty("light_Amb", "EnvLight - Color", ambientColor, sceneObj) Custom_RemoveAgent("light_Amb_train", sceneObj) --Custom_AgentSetProperty("light_Amb_train", "EnvLight - Intensity", 0.025, sceneObj) --Custom_AgentSetProperty("light_Amb_train", "EnvLight - Intensity Specular", 1.0, sceneObj) --Custom_AgentSetProperty("light_Amb_train", "EnvLight - Color", ambientColor, sceneObj) Custom_AgentSetProperty("light_Amb_SKY", "EnvLight - Intensity", 0.5, sceneObj) Custom_AgentSetProperty("light_Spot_ext", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext06", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext07", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext13", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext10", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext17", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext18", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext02", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext19", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext20", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext21", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext22", "EnvLight - Color", sunColor, sceneObj) Custom_AgentSetProperty("light_Spot_ext23", "EnvLight - Color", sunColor, sceneObj) local spotlightIntensities = 1.0 Custom_AgentSetProperty("light_Spot_ext", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext06", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext07", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext13", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext10", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext17", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext18", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext02", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext19", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext20", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext21", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext22", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("light_Spot_ext23", "EnvLight - Intensity", spotlightIntensities, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX anti-aliasing", true, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Sharp Shadows Enabled", true, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "Generate NPR Lines", false, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "Screen Space Lines - Enabled", false, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Ambient Occlusion Enabled", true, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Tonemap Intensity", 1.0, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Tonemap White Point", 5.0, sceneObj) --Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Tonemap Black Point", 0.001, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Tonemap Filmic Toe Intensity", 1.0, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Tonemap Filmic Shoulder Intensity", 1.5, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "HBAO Intensity", 2.5, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "HBAO Max Radius Percent", 0.75, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Bloom Threshold", -0.2, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Bloom Intensity", 0.5, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "Ambient Color", RGBColor(0, 0, 0, 0), sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "Shadow Color", RGBColor(0, 0, 0, 0), sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Vignette Tint Enabled", true, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Vignette Tint", RGBColor(0, 0, 0, 0), sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Vignette Falloff", 1.5, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Vignette Center", 0, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "FX Vignette Corners", 3.0, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "LightEnv Saturation", 1.5, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "LightEnv Reflection Intensity Shadow", 1.0, sceneObj) Custom_AgentSetProperty("adv_trainTileEpilogue.scene", "Specular Multiplier Enabled", true, sceneObj) --DevTools_AgentMenuTool_GetValidPropertyNames(sceneAgent) --cine mode SetPropertyOnAllCameras(sceneObj, "Field of View Scale", 1.4) local sceneagent = AgentFindInScene("adv_trainTileEpilogue.scene", sceneObject) local amount = 0.125 --Custom_AgentSetProperty("adv_drugstoreOffice.scene", "Viewport Scissor Left", amount, sceneObj) --Custom_AgentSetProperty("adv_drugstoreOffice.scene", "Viewport Scissor Bottom", amount, sceneObj) --Custom_AgentSetProperty("adv_drugstoreOffice.scene", "Frame Buffer Scale Override", true, sceneObj) SetPropertyOnSpecificAgents(sceneObj, "ui_", "Render FX Color Enabled", false) SetPropertyOnSpecificAgents(sceneObj, "ui_", "Render Depth Test", false) SetPropertyOnSpecificAgents(sceneObj, "ui_", "Render Depth Write", false) SetPropertyOnSpecificAgents(sceneObj, "ui_", "Render Color Write", false) SetPropertyOnSpecificAgents(sceneObj, "ui_", "Render After Anti-Aliasing", true) RemovingAllLightingRigs(sceneObj) --ResourceSetEnable("ProjectSeason4") ResourceSetEnable("WalkingDead403") local clem400_prop = "sk63_clementineFlashback.prop" local clem400_skl = "sk56_clementine.skl" local clem400 = AgentCreate("sk63_clementineFlashback", clem400_prop, Vector(0,0,0), Vector(0,0,0), sceneObj, false, false) local clem400_props = AgentGetRuntimeProperties(clem400) local clem_props = AgentGetRuntimeProperties(clemAgent) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_bodyLower - Visible", true, sceneObj) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_bodyUpper - Visible", true, sceneObj) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_eyesMouth - Visible", true, sceneObj) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_hair - Visible", true, sceneObj) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_hands - Visible", true, sceneObj) Custom_AgentSetProperty("sk63_clementineFlashback", "Mesh sk63_clementineFlashback_head - Visible", true, sceneObj) local clemMeshFrom400 = PropertyGet(clem400_props, "D3D Mesh") local clemMeshListFrom400 = PropertyGet(clem400_props, "D3D Mesh List") local clemSklFrom400 = PropertyGet(clem400_props, "Skeleton File") local clemSklBodyFrom400 = PropertyGet(clem400_props, "Skeleton Body") local clemSklFaceFrom400 = PropertyGet(clem400_props, "Skeleton Face") Custom_AgentSetProperty("Clementine", "Mesh sk56_clementine - Visible", false, sceneObj) Custom_AgentSetProperty("Clementine", "D3D Mesh List", clemMeshListFrom400, sceneObj) Custom_AgentSetProperty("Clementine", "D3D Mesh", clemMeshFrom400, sceneObj) Custom_AgentSetProperty("Clementine", "Skeleton File", clemSklFrom400, sceneObj) Custom_AgentSetProperty("Clementine", "Skeleton Body", clemSklBodyFrom400, sceneObj) Custom_AgentSetProperty("Clementine", "Skeleton Face", clemSklFaceFrom400, sceneObj) Custom_AgentSetProperty("Clementine", "Render Share Skeleton With Agent", PropertyGet(clem400_props, "Render Share Skeleton With Agent"), sceneObj) Custom_AgentSetProperty("Clementine", "Eye Look-At Position", PropertyGet(clem400_props, "Eye Look-At Position"), sceneObj) --Custom_AgentSetProperty("Clementine", "Eye Look-At Child Properties", PropertyGet(clem400_props, "Eye Look-At Child Properties"), sceneObj) --Custom_AgentSetProperty("Clementine", "Eye Look-At Properties", PropertyGet(clem400_props, "Eye Look-At Properties"), sceneObj) --Custom_AgentSetProperty("Clementine", "Look-at Buffer Angle", PropertyGet(clem400_props, "Look-at Buffer Angle"), sceneObj) --Custom_AgentSetProperty("Clementine", "Look-at Min Buffer Angle", PropertyGet(clem400_props, "Look-at Min Buffer Angle"), sceneObj) --Custom_AgentSetProperty("Clementine", "Style Idle", PropertyGet(clem400_props, "Style Idle"), sceneObj) --Custom_AgentSetProperty("Clementine", "Style Guide", PropertyGet(clem400_props, "Style Guide"), sceneObj) --Custom_AgentSetProperty("Clementine", "Style Guide2", PropertyGet(clem400_props, "Style Guide2"), sceneObj) --Custom_AgentSetProperty("Clementine", "Style Idle2", PropertyGet(clem400_props, "Style Idle2"), sceneObj) Custom_AgentSetProperty("Clementine", "Look - Chore Head", PropertyGet(clem400_props, "Look - Chore Head"), sceneObj) Custom_AgentSetProperty("Clementine", "Look - Chore Eyes", PropertyGet(clem400_props, "Look - Chore Eyes"), sceneObj) Custom_AgentSetProperty("Clementine", "Look - Contribution Fade Speed", PropertyGet(clem400_props, "Look - Contribution Fade Speed"), sceneObj) Custom_AgentSetProperty("Clementine", "Look - FOV Degrees", PropertyGet(clem400_props, "Look - FOV Degrees"), sceneObj) Custom_AgentSetProperty("Clementine", "Eye Look-At Properties", PropertyGet(clem400_props, "Eye Look-At Properties"), sceneObj) Custom_AgentSetProperty("Clementine", "Eye Look-At Properties", PropertyGet(clem400_props, "Eye Look-At Properties"), sceneObj) Custom_AgentSetProperty("Clementine", "Look-at Buffer Angle", PropertyGet(clem400_props, "Look-at Buffer Angle"), sceneObj) Custom_AgentSetProperty("Clementine", "Look-at Min Buffer Angle", PropertyGet(clem400_props, "Look-at Min Buffer Angle"), sceneObj) Custom_AgentSetProperty("Clementine", "Render Global Scale", 1.05, sceneObj) AgentHide(clem400, true) --lee local lee400_prop = "sk61_lee.prop" local lee400 = AgentCreate("sk61_lee", lee400_prop, Vector(0,0,0), Vector(0,0,0), sceneObj, false, false) local lee400_props = AgentGetRuntimeProperties(lee400) local lee_props = AgentGetRuntimeProperties(leeAgent) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_armL - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_armR - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_body - Visible", true, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_bodyStomachGutted - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_head - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_lee_legs - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_leeJacket_armL - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_leeJacket_armR - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_leeJacket_body - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_leeJacket_head - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "Mesh sk54_leeJacket_legs - Visible", false, sceneObj) Custom_AgentSetProperty("Lee", "D3D Mesh List", PropertyGet(lee400_props, "D3D Mesh List"), sceneObj) Custom_AgentSetProperty("Lee", "D3D Mesh", PropertyGet(lee400_props, "D3D Mesh"), sceneObj) Custom_AgentSetProperty("Lee", "Skeleton File", PropertyGet(lee400_props, "Skeleton File"), sceneObj) Custom_AgentSetProperty("Lee", "Skeleton Body", PropertyGet(lee400_props, "Skeleton Body"), sceneObj) Custom_AgentSetProperty("Lee", "Skeleton Face", PropertyGet(lee400_props, "Skeleton Face"), sceneObj) Custom_AgentSetProperty("Lee", "Render Share Skeleton With Agent", PropertyGet(lee400_props, "Render Share Skeleton With Agent"), sceneObj) --Custom_AgentSetProperty("Lee", "Eye Look-At Position", PropertyGet(lee400_props, "Eye Look-At Position"), sceneObj) Custom_AgentSetProperty("Lee", "Eye Look-At Child Properties", PropertyGet(lee400_props, "Eye Look-At Child Properties"), sceneObj) Custom_AgentSetProperty("Lee", "Eye Look-At Properties", PropertyGet(lee400_props, "Eye Look-At Properties"), sceneObj) --Custom_AgentSetProperty("Lee", "Style Idle", PropertyGet(lee400_props, "Style Idle"), sceneObj) --Custom_AgentSetProperty("Lee", "Style Guide", PropertyGet(lee400_props, "Style Guide"), sceneObj) --Custom_AgentSetProperty("Lee", "Style Guide2", PropertyGet(lee400_props, "Style Guide2"), sceneObj) --Custom_AgentSetProperty("Lee", "Style Idle2", PropertyGet(lee400_props, "Style Idle2"), sceneObj) --Custom_AgentSetProperty("Lee", "Look - Enabled", PropertyGet(lee400_props, "Look - Enabled"), sceneObj) Custom_AgentSetProperty("Lee", "Look - Chore Head", PropertyGet(lee400_props, "Look - Chore Head"), sceneObj) Custom_AgentSetProperty("Lee", "Look - Chore Eyes", PropertyGet(lee400_props, "Look - Chore Eyes"), sceneObj) Custom_AgentSetProperty("Lee", "Look - Contribution Fade Speed", PropertyGet(lee400_props, "Look - Contribution Fade Speed"), sceneObj) Custom_AgentSetProperty("Lee", "Look - FOV Degrees", PropertyGet(lee400_props, "Look - FOV Degrees"), sceneObj) Custom_AgentSetProperty("Lee", "Eye Look-At Properties", PropertyGet(lee400_props, "Eye Look-At Properties"), sceneObj) Custom_AgentSetProperty("Lee", "Eye Look-At Properties", PropertyGet(lee400_props, "Eye Look-At Properties"), sceneObj) Custom_AgentSetProperty("Lee", "Look-at Buffer Angle", PropertyGet(lee400_props, "Look-at Buffer Angle"), sceneObj) Custom_AgentSetProperty("Lee", "Look-at Min Buffer Angle", PropertyGet(lee400_props, "Look-at Min Buffer Angle"), sceneObj) --Custom_AgentSetProperty("Lee", "Render Global Scale", 0.95, sceneObj) --SetPreference("Animated Lookats Active", true) AgentHide(lee400, true) end Epilogue = function() -- function num : 0_0 , upvalues : _ENV ModifyScene(kScene) --PrintSceneListToTXT(kScene, "env_trainEpilogue103.txt") Mode(mode_Main) if SaveLoad_IsFromLoad() then return end Episode_SetFightTextures(false) if AllowIntroCutscenes() then if Platform_IsWiiU() then print("Dialog Preloading start1: Epilogue") DlgPreload("env_trainEpilogue.dlog", "cs_enter", 0, 15, 0, false) end Dialog_Play("cs_enter") end end SceneOpen(kScene, kScript)
local HooI return function(lib) HooI = lib local TooltipComponent = HooI.component.create("TooltipComponent") function TooltipComponent:initialize(...) HooI.initComponent(self, { {name = "widget", varType = "Entity"}, }, ...) self.init = false end return TooltipComponent end
-- _.isBoolean.lua -- -- Checks if value is classified as a boolean primitive. -- @usage _.print(_.isBoolean(false)) -- --> true -- _.print(_.isBoolean('x')) -- --> false -- -- @param value the value to check -- @return Returns true if value is correctly classified, else false. _.isBoolean = function(value) return type(value) == 'boolean' end
-- Стример местности --<[ Модуль Terrain ]> Terrain = { init = function() end; } addEventHandler( "onClientResourceStart", resourceRoot, Terrain.init )
function Rodotuk.main() end function Rodotuk.LaunchDamageSound(_ARG_0_) end
-- contrib/btc_all.lua -- Copyright (C) 2017 0x5b <[email protected]> -- Copyright (C) 2017 Joerg Thalheim <[email protected]> -- Copyright (C) 2019 Nguyễn Gia Phong <[email protected]> -- -- This file is part of Vicious. -- -- Vicious is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as -- published by the Free Software Foundation, either version 2 of the -- License, or (at your option) any later version. -- -- Vicious is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with Vicious. If not, see <https://www.gnu.org/licenses/>. -- {{{ Grab environment local pcall = pcall local helpers = require("vicious.helpers") local spawn = require("vicious.spawn") local success, json = pcall(require, "cjson") if not success then json = require("json") end local string = { sub = string.sub, upper = string.upper, } -- }}} -- Btc: provides current bitcoin price -- vicious.widgets.btc local btc_all = {} -- {{ Bitcoin widget type function btc_all.async(format, warg, callback) -- Default values if not warg then warg = "usd" end local btc = { ["{price}"] = "N/A" } local currency_code = string.upper(warg) local url = "https://api.coindesk.com/v1/bpi/currentprice/" .. currency_code .. ".json" local cmd = "curl "..helpers.shellquote(url) -- {{ Checking response local function parse(response) -- If 'response' is not json, 'json.decode' will return Error local status, data = pcall(function() return json.decode(response) end) if not status or not data then return btc end btc["{price}"] = string.sub(data["bpi"][currency_code]["rate"], 0, -3) return btc end -- }} spawn.easy_async(cmd, function(stdout) callback(parse(stdout)) end) end -- }}} return helpers.setasyncall(btc_all)
local Roact = require(script.Parent.Packages.Roact) return { name = script.Parent.Name, summary = "The one (and only) storybook for flipbook", storyRoots = { script.Parent.Components, }, roact = Roact, }
-- -- Utility functions for KaitaiStruct -- local utils = {} local function array_compare(arr, fn, subscript_fn) if #arr == 0 then return nil end local ret = subscript_fn(arr, 1) for i = 2, #arr do local el = subscript_fn(arr, i) if fn(el, ret) then ret = el end end return ret end local function array_subscript(arr, i) return arr[i] end local function bytes_subscript(str, i) return string.byte(str, i) end function utils.array_min(arr) return array_compare(arr, function(x, y) return x < y end, array_subscript) end function utils.array_max(arr) return array_compare(arr, function(x, y) return x > y end, array_subscript) end function utils.byte_array_min(str) return array_compare(str, function(x, y) return x < y end, bytes_subscript) end function utils.byte_array_max(str) return array_compare(str, function(x, y) return x > y end, bytes_subscript) end -- http://lua-users.org/wiki/TernaryOperator (section Boxing/unboxing, using functions) local False = {} local Nil = {} function utils.box_wrap(o) return o == nil and Nil or o == false and False or o end function utils.box_unwrap(o) if o == Nil then return nil elseif o == False then return false else return o end end return utils
local loaded = pcall(require, 'openssl') if not loaded then return end local _common_tls = require('tls/common') local net = require('net') local DEFAULT_CIPHERS = _common_tls.DEFAULT_CIPHERS local extend = function(...) local args = {...} local obj = args[1] for i = 2, #args do for k, v in pairs(args[i]) do obj[k] = v end end return obj end local Server = net.Server:extend() function Server:init(options, connectionListener) options = options or {} options.server = true options.secureContext = options.secureContext or _common_tls.createCredentials(options) net.Server.init(self, options, function(raw_socket) local socket socket = _common_tls.TLSSocket:new(raw_socket, options) socket:on('secureConnection', function() connectionListener(socket) end) socket:on('error', function(err) connectionListener(socket, err) end) self.socket = socket if self.sni_hosts then socket:sni(self.sni_hosts) end end) end function Server:sni(hosts) self.sni_hosts = hosts end local DEFAULT_OPTIONS = { ciphers = DEFAULT_CIPHERS, rejectUnauthorized = true -- TODO checkServerIdentity } local function connect(options, callback) local hostname, port, sock, colon callback = callback or function() end options = extend({}, DEFAULT_OPTIONS, options or {}) options.server = false port = options.port hostname = options.host or options.hostname colon = hostname:find(':') if colon then hostname = hostname:sub(1, colon - 1) end sock = _common_tls.TLSSocket:new(nil, options) sock:connect(port, hostname, callback) return sock end local function createServer(options, secureCallback) local server = Server:new() server:init(options, secureCallback) return server end return { DEFAULT_SECUREPROTOCOL = _common_tls.DEFAULT_SECUREPROTOCOL, isLibreSSL = _common_tls.isLibreSSL, isTLSv1_3 = _common_tls.isTLSv1_3, TLSSocket = _common_tls.TLSSocket, createCredentials = _common_tls.createCredentials, connect = connect, createServer = createServer }
----------------------------------- -- Area: Navukgo Execution Chamber -- BCNM: TOAU-22 Shield of Diplomacy ----------------------------------- require("scripts/globals/battlefield") require("scripts/globals/missions") local ID = require("scripts/zones/Navukgo_Execution_Chamber/IDs") ---------------------------------------- function onBattlefieldTick(battlefield, tick) tpz.battlefield.onBattlefieldTick(battlefield, tick) end function onBattlefieldInitialise(battlefield) local karababa = battlefield:insertEntity(2157, true, true) karababa:setSpawn(360.937, -116.5, 376.937, 0) karababa:spawn() end function onBattlefieldEnter(player, battlefield) end function onBattlefieldLeave(player, battlefield, leavecode) if leavecode == tpz.battlefield.leaveCode.WON then local name, clearTime, partySize = battlefield:getRecord() local arg8 = (player:hasCompletedMission(TOAU, tpz.mission.id.toau.SHIELD_OF_DIPLOMACY)) and 1 or 0 player:startEvent(32001, battlefield:getArea(), clearTime, partySize, battlefield:getTimeInside(), 1, battlefield:getLocalVar("[cs]bit"), arg8) elseif leavecode == tpz.battlefield.leaveCode.LOST then player:startEvent(32002) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) if csid == 32001 and player:getCurrentMission(TOAU) == tpz.mission.id.toau.SHIELD_OF_DIPLOMACY then player:completeMission(TOAU, tpz.mission.id.toau.SHIELD_OF_DIPLOMACY) player:addMission(TOAU, tpz.mission.id.toau.SOCIAL_GRACES) player:setCharVar("AhtUrganStatus", 0) end end
--[[ Addon: Lib For: G-Core By: SlownLS ( www.g-core.fr ) ]] local PANEL = {} function PANEL:Init() self.tblCheckBoxs = {} self:SetVisible(false) self:SetSize(0,0) self.intCheckBoxSelected = 0 end function PANEL:Select(id) if !self.tblCheckBoxs[id] then return end if !IsValid(self.tblCheckBoxs[id]) then return end for k,v in pairs(self.tblCheckBoxs or {}) do if !IsValid(v) then continue end v:SetChecked(false) if v.intCheckId == id then v:SetChecked(true) self.intCheckBoxSelected = id end end return self end function PANEL:GetValueRadio() local intSelected = self.intCheckBoxSelected if !self.tblCheckBoxs[intSelected] then return "" end if !IsValid(self.tblCheckBoxs[intSelected]) then return "" end return self.tblCheckBoxs[intSelected].valRadio or "" end hook.Add("GCore:Lib:CanCreateVgui","GCore:Lib:DRadio",function() vgui.Register("GCore:DRadio",PANEL,"DPanel") end)
--[[ Shattrath City -- Aldor Vindicator.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHer0, Oktober, 28th, 2008. ]] function Vindicator_OnCombat(Unit, Event) Unit:RegisterEvent("Vindicator_Banish", 7000, 0) end function Vindicator_Banish(Unit, Event) Unit:FullCastSpellOnTarget(36642, Unit:GetMainTank()) end function Vindicator_OnLeaveCombat(Unit, Event) Unit:RemoveEvents() end function Vindicator_OnDied(Unit, Event) Unit:RemoveEvents() end function Vindicator_OnKilledTarget(Unit, Event) end RegisterUnitEvent(18549, 1, "Vindicator_OnCombat") RegisterUnitEvent(18549, 2, "Vindicator_OnLeaveCombat") RegisterUnitEvent(18549, 3, "Vindicator_OnKilledTarget") RegisterUnitEvent(18549, 4, "Vindicator_OnDied")
-- ---------------------------------------------------------------------------- -- -- Mainframe -- -- ---------------------------------------------------------------------------- local wx = require("wx") -- uses wxWidgets for Lua local Timers = require("lib.ticktimer") -- timers local trace = require("lib.trace") -- shortcut for tracing local palette = require("lib.wxX11Palette") -- declarations for colors local _frmt = string.format local _sub = string.sub local _gmatch = string.gmatch local _min = math.min local _max = math.max local _abs = math.abs -- ---------------------------------------------------------------------------- -- local m_thisApp = nil -- ---------------------------------------------------------------------------- -- local m_logger = trace.new("debug") -- ---------------------------------------------------------------------------- -- colors combinations -- local m_tDefColours = { tSchemeDark = { cColBk0 = palette.WhiteSmoke, cColFo0 = palette.DeepPink, cColBk1 = palette.Gray20, cColFo1 = palette.WhiteSmoke, cColBk2 = palette.Gray10, cColFo2 = palette.WhiteSmoke, cColBk3 = palette.Gray20, cColFo3 = palette.NavajoWhite1, cFail = palette.VioletRed1, cSucc = palette.SeaGreen3, cLines = palette.Gray10, CLblBk = palette.DarkSlateBlue, CLblFo = palette.Honeydew2, cHighlt = palette.DarkSlateGray2, }, tSchemeContrast = { cColBk0 = palette.PaleGreen2, cColFo0 = palette.RoyalBlue4, cColBk1 = palette.LightBlue2, cColFo1 = palette.Black, cColBk2 = palette.LightBlue3, cColFo2 = palette.Black, cColBk3 = palette.SteelBlue4, cColFo3 = palette.LightCyan1, cFail = palette.MediumPurple2, cSucc = palette.Yellow1, cLines = palette.SteelBlue4, CLblBk = palette.Gray20, CLblFo = palette.LightSalmon3, cHighlt = palette.MediumOrchid, }, tSchemeIvory = { cColBk0 = palette.Orange, cColFo0 = palette.White, cColBk1 = palette.Ivory3, cColFo1 = palette.Gray10, cColBk2 = palette.Ivory2, cColFo2 = palette.Gray10, cColBk3 = palette.Ivory1, cColFo3 = palette.Firebrick, cFail = palette.Violet, cSucc = palette.SkyBlue1, cLines = palette.Gray50, CLblBk = palette.Ivory4, CLblFo = palette.Gray20, cHighlt = palette.NavajoWhite3, }, tSchemeMatte = { cColBk0 = palette.SlateGray2, cColFo0 = palette.Firebrick, cColBk1 = palette.MediumPurple1, cColFo1 = palette.Black, cColBk2 = palette.MediumPurple2, cColFo2 = palette.Black, cColBk3 = palette.WhiteSmoke, cColFo3 = palette.Black, cFail = palette.PaleVioletRed1, cSucc = palette.MediumAquamarine, cLines = palette.LightYellow3, CLblBk = palette.Gray75, CLblFo = palette.Gray25, cHighlt = palette.Salmon1, }, } -- ---------------------------------------------------------------------------- -- grid's labels anf font -- local m_sGdLbls = { "E.", "#1", "#2", "Organization" } -- ---------------------------------------------------------------------------- -- default dialog size and position -- local m_tDefWinProp = { window_xy = {20, 20}, -- top, left window_wh = {750, 265}, -- width, height grid_ruler = {75, 200, 200, 500}, -- size of each column use_font = {12, "Calibri"}, -- font for grid and tab filter = "", } -- ---------------------------------------------------------------------------- -- local TaskOptions = { iTaskInterval = 65, -- timer interval iBatchLimit = 9, -- max servers per taks iSchedInterval = 5, -- scheduler timeout in secs } -- ---------------------------------------------------------------------------- -- contains various handlers and values -- local m_Mainframe = { hWindow = nil, -- window handle hNotebook = nil, -- notebook handle hEditFind = nil, hStatusBar = nil, -- statusbar handle hGridDNSList = nil, -- grid tColors = m_tDefColours.tSchemeIvory, -- colours for the grid tWinProps = m_tDefWinProp, -- window layout settings tStatus = {0, 0, 0, 0}, -- total, enabled, completed, failed hTickTimer = nil, -- (Win) timer associated with window bReentryLock = false, -- avoid re-entrant calling tScheduler = Timers.new("Scheduler"), -- ticktimer for scheduler iSearchStart = 1, -- current start for search } -- ---------------------------------------------------------------------------- -- create a filename just for the machine running on -- local function SettingsName() return "window@" .. wx.wxGetHostName() .. ".ini" end -- ---------------------------------------------------------------------------- -- read dialogs' settings from settings file -- local function ReadSettings() -- m_logger:line("ReadSettings") local sFilename = SettingsName() local fd = io.open(sFilename, "r") if not fd then return end fd:close() local tSettings = dofile(sFilename) if tSettings then m_Mainframe.tWinProps = tSettings end end -- ---------------------------------------------------------------------------- -- save a table to the settings file -- local function SaveSettings() -- m_logger:line("SaveSettings") local fd = io.open(SettingsName(), "w") if not fd then return end fd:write("local window_ini =\n{\n") local tWinProps = m_Mainframe.tWinProps local sLine sLine = _frmt("\twindow_xy\t= {%d, %d},\n", tWinProps.window_xy[1], tWinProps.window_xy[2]) fd:write(sLine) sLine = _frmt("\twindow_wh\t= {%d, %d},\n", tWinProps.window_wh[1], tWinProps.window_wh[2]) fd:write(sLine) sLine = _frmt("\tgrid_ruler\t= {%d, %d, %d, %d},\n", tWinProps.grid_ruler[1], tWinProps.grid_ruler[2], tWinProps.grid_ruler[3], tWinProps.grid_ruler[4]) fd:write(sLine) sLine = _frmt("\tuse_font\t= {%d, \"%s\"},\n", tWinProps.use_font[1], tWinProps.use_font[2]) fd:write(sLine) sLine = _frmt("\tfilter\t\t= \"%s\",\n", tWinProps.filter) fd:write(sLine) fd:write("}\n\nreturn window_ini\n") io.close(fd) end -- ---------------------------------------------------------------------------- -- Generate a unique new wxWindowID -- local ID_IDCOUNTER = wx.wxID_HIGHEST + 1 local NewMenuID = function() ID_IDCOUNTER = ID_IDCOUNTER + 1 return ID_IDCOUNTER end -- ---------------------------------------------------------------------------- -- Simple interface to pop up a message -- local function DlgMessage(message) wx.wxMessageBox(message, m_thisApp.sAppName, wx.wxOK + wx.wxICON_INFORMATION, m_Mainframe.hWindow) end -- ---------------------------------------------------------------------------- -- local function OnAbout() DlgMessage(_frmt( "%s [%s] Rel. date [%s]\n %s, %s, %s", m_thisApp.sAppName, m_thisApp.sAppVersion, m_thisApp.sRelDate, _VERSION, wxlua.wxLUA_VERSION_STRING, wx.wxVERSION_STRING)) end -- ---------------------------------------------------------------------------- -- local function SetStatusText(inText) local hBar = m_Mainframe.hStatusBar hBar:SetStatusText(inText, 1) m_logger:line(inText) end -- ---------------------------------------------------------------------------- -- local m_SymbInd = 0 local m_tSymbols = { " |", " /", " -", " \\" } local function UpdateProgress() local hBar = m_Mainframe.hStatusBar m_SymbInd = m_SymbInd + 1 if #m_tSymbols < m_SymbInd then m_SymbInd = 1 end hBar:SetStatusText(m_tSymbols[m_SymbInd], 0) end -- ---------------------------------------------------------------------------- -- local function UpdateStatus(inStatusTable) local hBar = m_Mainframe.hStatusBar local tStatus = m_Mainframe.tStatus local bRefresh = false -- check if refresh -- for i=1, #tStatus do if tStatus[i] ~= inStatusTable[i] then bRefresh = true break end end if not bRefresh then return end -- save values and update screen -- total, enabled, completed, failed -- for i=1, #tStatus do tStatus[i] = inStatusTable[i] hBar:SetStatusText(" " .. tostring(tStatus[i]), i + 1) end end -- ---------------------------------------------------------------------------- -- local function BacktaskRunning() -- m_logger:line("BacktaskRunning") return nil ~= m_Mainframe.hTickTimer end -- ---------------------------------------------------------------------------- -- enable or disable the Windows timer object of the window -- local function EnableBacktask(inEnable) -- m_logger:line("EnableBacktask") local hTick = m_Mainframe.hTickTimer if inEnable then if not hTick then -- assign a timeout for the scheduler -- m_Mainframe.tScheduler:setup(TaskOptions.iSchedInterval, true) -- start a repeating Windows' timer -- hTick = wx.wxTimer(m_Mainframe.hWindow, wx.wxID_ANY) hTick:Start(TaskOptions.iTaskInterval, false) SetStatusText("Backtask started") end else if hTick then m_Mainframe.tScheduler:enable(false) hTick:Stop() hTick = nil SetStatusText("Backtask stopped") end end -- store handle -- m_Mainframe.hTickTimer = hTick end -- ---------------------------------------------------------------------------- -- read the settings file -- local function ResetDescBkClr() -- m_logger:line("ResetDescBkClr") local hGrid = m_Mainframe.hGridDNSList local iCount = hGrid:GetNumberRows() local tDefault = m_Mainframe.tColors.cColBk3 if 0 == iCount then return end for i=1, iCount do hGrid:SetCellBackgroundColour(i - 1, 3, tDefault) end hGrid:ForceRefresh() end -- ---------------------------------------------------------------------------- -- read the settings file -- local function ShowServers() -- m_logger:line("ShowServers") -- remove all rows -- local hGrid = m_Mainframe.hGridDNSList if 0 < hGrid:GetNumberRows() then hGrid:DeleteRows(0, hGrid:GetNumberRows()) end -- -------------------------------- -- fill the servers' grid -- local tDNS = m_thisApp.tServers -- here we are sure the table is not empty hGrid:AppendRows(#tDNS, false) -- create empty rows local tCurrent for iRow=0, #tDNS - 1 do tCurrent = tDNS[iRow + 1] hGrid:SetCellValue(iRow, 0, tostring(tCurrent.iEnabled)) -- active state hGrid:SetCellValue(iRow, 1, tCurrent.tAddresses[1].sAddress) -- ip address hGrid:SetCellValue(iRow, 2, tCurrent.tAddresses[2].sAddress) -- ip address hGrid:SetCellValue(iRow, 3, tCurrent.sReference) -- url or name end UpdateStatus({#tDNS, 0, 0, 0}) end -- ---------------------------------------------------------------------------- -- update the display -- local function UpdateDisplay() -- m_logger:line("UpdateDisplay") local tDNS = m_thisApp.tServers -- here we are sure the table is not empty local hGrid = m_Mainframe.hGridDNSList local tColors = m_Mainframe.tColors local tStatus = {#tDNS, 0, 0, 0} -- total, enabled, completed, failed for i, tCurrent in next, tDNS do if 1 == tCurrent.iEnabled then tStatus[2] = tStatus[2] + 1 end if tCurrent:HasCompletedAll() then for y=1, 2 do if tCurrent:IsResponseOK(y) then hGrid:SetCellBackgroundColour(i - 1, y, tColors.cSucc) tStatus[3] = tStatus[3] + 1 else -- extra check to avoid colouring a cell without address -- if tCurrent:IsValid(y) then hGrid:SetCellBackgroundColour(i - 1, y, tColors.cFail) tStatus[4] = tStatus[4] + 1 end end end end end UpdateStatus(tStatus) end -- ---------------------------------------------------------------------------- -- save the settings file -- local function OnScramble() -- m_logger:line("OnScramble") m_thisApp.Scramble() ShowServers() UpdateDisplay() -- text not found, wrap search -- m_Mainframe.iSearchStart = 1 end -- ---------------------------------------------------------------------------- -- save the settings file -- local function OnSaveServers() -- m_logger:line("OnSaveServers") local ret = m_thisApp.SaveDNSFile() if 0 == ret then DlgMessage("Failed to save DNS servers' list") return end end -- ---------------------------------------------------------------------------- -- read the servers' file -- local function OnImportServers() -- m_logger:line("OnImportServers") -- read the settings file and create the clients -- local ret = m_thisApp.ImportDNSFile() if 0 == ret then DlgMessage("Failed to read DNS servers' list\nor the list is empty") return end ShowServers() UpdateDisplay() end -- ---------------------------------------------------------------------------- -- local function OnFilterByRef(event) -- m_logger:line("OnSearchText") local sText = m_Mainframe.hEditFind:GetValue() if 0 == #sText then return end if m_thisApp.FilterByRef(sText) then ShowServers() UpdateDisplay() -- restart the search from the top -- m_Mainframe.iSearchStart = 1 end end -- ---------------------------------------------------------------------------- -- local function OnSearchText(event) -- m_logger:line("OnSearchText") -- don't process further if not pressed the command key -- if wx.WXK_RETURN ~= event:GetKeyCode() then event:Skip() return end local sText = m_Mainframe.hEditFind:GetValue() local hGrid = m_Mainframe.hGridDNSList local iStart = m_Mainframe.iSearchStart local bkColor = m_Mainframe.tColors.cHighlt -- at start cancel the old findings -- if 1 == iStart then ResetDescBkClr() end -- get the row containing the text -- might start from 0 if first search -- otherwise go ahead -- local iMinIdx = nil local tTokens = { } -- collect all tokens -- for sToken in _gmatch(sText, "[^;]*") do if sToken and 0 < #sToken then tTokens[#tTokens + 1] = sToken end end -- parse the list for each token -- and find the lowest index -- for i, sToken in next, tTokens do local iIndex = m_thisApp.IndexFromText(iStart, sToken) if 0 < iIndex then if not iMinIdx or iMinIdx > iIndex then iMinIdx = iIndex end end end -- check the row -- if iMinIdx then hGrid:SetCellBackgroundColour(iMinIdx - 1, 3, bkColor) -- if not hGrid:IsVisible(iMinIdx - 1, 3) then hGrid:MakeCellVisible(iMinIdx - 1, 3) -- end hGrid:ForceRefresh() -- advance for next search -- m_Mainframe.iSearchStart = iMinIdx + 1 return end -- text not found, wrap search -- m_Mainframe.iSearchStart = 1 DlgMessage("End of file.") end -- ---------------------------------------------------------------------------- -- set the enable flag for all DNS servers or a specific row -- here the inRow ca have 2 values: -- -1 means all rows -- a zero based index (wxWidgets is zero based) -- local function SetEnable(inRow, inEnabled) -- m_logger:line("SetEnable") local tServers = m_thisApp.tServers if not next(tServers) then return end local tRowsList = { } if -1 == inRow then -- all rows -- for i=1, #tServers do tRowsList[i] = i end else -- selected row only -- tRowsList[1] = inRow + 1 end -- give a list of rows and get back a list of rows -- tRowsList = m_thisApp.EnableServers(tRowsList, inEnabled) local grid = m_Mainframe.hGridDNSList for i=1, #tRowsList do grid:SetCellValue(tRowsList[i] - 1, 0, tostring(inEnabled)) end end -- ---------------------------------------------------------------------------- -- toggle the enable/disable flag for the selected rows -- local function OnToggleSelected() -- m_logger:line("OnToggleSelected") local grid = m_Mainframe.hGridDNSList local tSelected = grid:GetSelectedRows():ToLuaTable() local iValue for i=1, #tSelected do iValue = grid:GetCellValue(tSelected[i], 0) SetEnable(tSelected[i], _abs(iValue - 1)) end UpdateDisplay() end -- ---------------------------------------------------------------------------- -- toggle the enable/disable flag for the selected rows -- local function OnToggleAll() -- m_logger:line("OnToggleAll") m_thisApp.ToggleAll() ShowServers() UpdateDisplay() end -- ---------------------------------------------------------------------------- -- call for the enable/disable all -- local function OnEnableAll(inValue) -- m_logger:line("OnEnableAll") SetEnable(-1, inValue) ShowServers() UpdateDisplay() end -- ---------------------------------------------------------------------------- -- fuzzy enable servers -- local function OnFuzzyEnable() -- m_logger:line("OnFuzzyEnable") m_thisApp.FuzzyEnable() ShowServers() UpdateDisplay() end -- ---------------------------------------------------------------------------- -- delete selected rows -- local function OnDeleteSelected() -- m_logger:line("OnDeleteSelected") local grid = m_Mainframe.hGridDNSList local tSelected = grid:GetSelectedRows():ToLuaTable() if not next(tSelected) then DlgMessage("Select rows to delete") return end -- from base 0 to base 1 -- for i=1, #tSelected do tSelected[i] = tSelected[i] + 1 end -- remove -- m_thisApp.DeleteServers(tSelected) -- refresh view -- ShowServers() UpdateDisplay() end -- ---------------------------------------------------------------------------- -- reset the DNS client to the start -- local function OnResetCompleted() -- m_logger:line("OnResetCompleted") local tServers = m_thisApp.tServers local grid = m_Mainframe.hGridDNSList local tColors = m_Mainframe.tColors -- set each server to unchecked -- for _, server in next, tServers do server:Restart() end for i=1, #tServers do grid:SetCellBackgroundColour(i - 1, 1, tColors.cColBk1) grid:SetCellBackgroundColour(i - 1, 2, tColors.cColBk2) end UpdateDisplay() grid:ForceRefresh() -- seldom there's no colour changing end -- ---------------------------------------------------------------------------- -- local function OnRandomHosts() -- m_logger:line("OnRandomHosts") m_thisApp.SetRandomHosts() end -- ---------------------------------------------------------------------------- -- reset the DNS client to the start -- local function OnPurgeServers(inWhich) -- m_logger:line("OnPurgeServers") if m_thisApp.PurgeServers(inWhich) then ShowServers() UpdateDisplay() end end -- ---------------------------------------------------------------------------- -- reset the DNS client to the start -- local function OnPurgeInvalid(inWhich) -- m_logger:line("OnPurgeInvalid") if m_thisApp.PurgeInvalid() then ShowServers() UpdateDisplay() end end -- ---------------------------------------------------------------------------- -- reset the DNS client to the start -- local function OnPurgeFailing() -- m_logger:line("OnPurgeFailing") if m_thisApp.BasicFilter() then ShowServers() UpdateDisplay() end end -- ---------------------------------------------------------------------------- -- tick timer backtask -- local function OnScheduler() -- m_logger:line("OnScheduler") local tScheduler = m_Mainframe.tScheduler if not tScheduler:hasFired() then return false end cleanup = function() -- correspond to menus: OnPurgeServers(Purge.verified) -- purge responding OnPurgeFailing() -- filter failing OnRandomHosts() -- assign random hosts OnResetCompleted() -- reset completed end -- perform a cleanup -- cleanup() local iTotal = m_Mainframe.tStatus[1] local iEnabled = m_Mainframe.tStatus[2] if 0 == iTotal then OnImportServers() cleanup() end if 35 > iEnabled then OnPurgeInvalid() iTotal = m_Mainframe.tStatus[1] iEnabled = m_Mainframe.tStatus[2] if iTotal ~= iEnabled then if 15 > (iTotal - iEnabled) then OnEnableAll(1) else OnFuzzyEnable() end end end tScheduler:reset() return true end -- ---------------------------------------------------------------------------- -- windows timer backtask -- uses a simple boolean to avoid re-entry calls -- local function OnWindowsTimer() -- check if it is still running -- if m_Mainframe.bReentryLock then return end m_Mainframe.bReentryLock = true -- m_logger:line("OnWindowsTimer") -- run the batch and get the count of touched items -- local iBatch, iLast = m_thisApp.RunBatch(TaskOptions.iBatchLimit) if 0 < iBatch and 0 < iLast then UpdateDisplay() local hGrid = m_Mainframe.hGridDNSList if not hGrid:IsVisible(iLast - 1, 0) then hGrid:MakeCellVisible(iLast - 1, 0) end hGrid:ForceRefresh() -- seldom there's no colour changing m_Mainframe.tScheduler:reset() -- restart the timer else -- idling -- OnScheduler() end UpdateProgress() m_Mainframe.bReentryLock = false end -- ---------------------------------------------------------------------------- -- a cell was modified -- local function OnCellChanged(event) -- m_logger:line("OnCellChanged") local hGrid = m_Mainframe.hGridDNSList local iRow = event:GetRow() local iCol = event:GetCol() local aValue = hGrid:GetCellValue(iRow, iCol) local tRow = m_thisApp.tServers[iRow + 1] -- treat the enable disable -- if 0 == iCol then local iValue = tonumber(aValue) or 0 iValue = _min(1, _max(0, iValue)) tRow.iEnabled = iValue hGrid:SetCellValue(iRow, iCol, tostring(iValue)) elseif 3 == iCol then tRow.sReference = aValue else -- check for a valid ip4 address -- local tAddress = tRow.tAddresses[iCol] if not tAddress:ChangeAddress(aValue) then tAddress:ChangeAddress("") hGrid:SetCellValue(iRow, iCol, "") end end end -- ---------------------------------------------------------------------------- -- window size changed -- local function OnLabelSelected(event) -- m_logger:line("OnLabelSelected") local iRow = event:GetRow() local iCol = event:GetCol() -- the Enabled column is excluded -- if -1 == iRow and 0 < iCol and 4 > iCol then m_thisApp.Sort(iCol + 1) -- grid index starts from 0 ShowServers() UpdateDisplay() else -- chain default processing -- event:Skip() end end -- ---------------------------------------------------------------------------- -- window size changed -- local function OnSize() -- m_logger:line("OnSize") if not m_Mainframe.hWindow then return end local grid = m_Mainframe.hGridDNSList local hEdit = m_Mainframe.hEditFind local iHeight= hEdit:GetSize():GetHeight() local iWidth = grid:GetColSize(3) local iLeft = grid:GetRowLabelSize() + grid:GetColSize(0) + grid:GetColSize(1) + grid:GetColSize(2) -- align the find text window to the company\s description -- if 0 < iWidth then hEdit:SetSize(iWidth, iHeight) hEdit:Move(iLeft + 4, 2) end -- space available for the notebook -- local size = m_Mainframe.hWindow:GetClientSize() m_Mainframe.hNotebook:SetSize(size) -- grids on notebook -- local sizeBar = m_Mainframe.hStatusBar:GetSize() size = m_Mainframe.hNotebook:GetClientSize() size:SetWidth(size:GetWidth() - 6) size:SetHeight(size:GetHeight() - sizeBar:GetHeight()) m_Mainframe.hGridDNSList:SetSize(size) end -- ---------------------------------------------------------------------------- -- called when closing the window -- local function OnCloseMainframe() -- m_logger:line("OnCloseMainframe") if not m_Mainframe.hWindow then return end -- stop the backtask timer -- EnableBacktask(false) wx.wxGetApp():Disconnect(wx.wxEVT_TIMER) -- need to convert from size to pos -- local pos = m_Mainframe.hWindow:GetPosition() local size = m_Mainframe.hWindow:GetSize() local tColWidths = { } local grid = m_Mainframe.hGridDNSList for i=1, 4 do tColWidths[i] = grid:GetColSize(i - 1) end -- filter text -- local sFilterText = m_Mainframe.hEditFind:GetValue() -- update the current settings -- local tWinProps = { } tWinProps.window_xy = {pos:GetX(), pos:GetY()} tWinProps.window_wh = {size:GetWidth(), size:GetHeight()} tWinProps.grid_ruler= tColWidths tWinProps.use_font = m_Mainframe.tWinProps.use_font -- just copy over tWinProps.filter = sFilterText m_Mainframe.tWinProps = tWinProps -- switch structures SaveSettings() -- write to file m_Mainframe.hWindow.Destroy(m_Mainframe.hWindow) m_Mainframe.hWindow = nil end -- ---------------------------------------------------------------------------- -- apply styles to the grid's elements -- local function SetGridStyles(inGrid) -- m_logger:line("SetGridStyles") local tWinProps = m_Mainframe.tWinProps local tRulers = tWinProps.grid_ruler local tColors = m_Mainframe.tColors local iFontSize = tWinProps.use_font[1] local sFontname = tWinProps.use_font[2] local fntCell = wx.wxFont( iFontSize, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_LIGHT, false, sFontname, wx.wxFONTENCODING_SYSTEM) local fntCellBold = wx.wxFont( iFontSize - 1, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_BOLD, false, sFontname, wx.wxFONTENCODING_SYSTEM) local fntLbl = wx.wxFont( iFontSize - 2, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_SLANT, wx.wxFONTWEIGHT_LIGHT, false, sFontname, wx.wxFONTENCODING_SYSTEM) local tAttrs = { } tAttrs[1] = wx.wxGridCellAttr(tColors.cColFo0, tColors.cColBk0, fntCellBold, wx.wxALIGN_CENTRE, wx.wxALIGN_CENTRE) tAttrs[2] = wx.wxGridCellAttr(tColors.cColFo1, tColors.cColBk1, fntCell, wx.wxALIGN_CENTRE, wx.wxALIGN_CENTRE) tAttrs[3] = wx.wxGridCellAttr(tColors.cColFo2, tColors.cColBk2, fntCell, wx.wxALIGN_CENTRE, wx.wxALIGN_CENTRE) tAttrs[4] = wx.wxGridCellAttr(tColors.cColFo3, tColors.cColBk3, fntCell, wx.wxALIGN_CENTRE, wx.wxALIGN_CENTRE) inGrid:CreateGrid(50, #tRulers) -- some rows ad libitum inGrid:DisableDragRowSize() inGrid:DisableDragCell() inGrid:SetSelectionMode(1) -- wx.wxGridSelectRows = 1 -- headers and rows -- inGrid:SetLabelBackgroundColour(tColors.CLblBk) inGrid:SetLabelTextColour(tColors.CLblFo) inGrid:SetGridLineColour(tColors.cLines) inGrid:SetLabelFont(fntLbl) -- properties for columns -- for i=1, #tRulers do inGrid:SetColSize(i - 1, tRulers[i]) -- size inGrid:SetColAttr(i - 1, tAttrs[i]) -- style inGrid:SetColLabelValue(i - 1, m_sGdLbls[i]) -- labels end end -- ---------------------------------------------------------------------------- -- load functions from the module functions.lua -- re-create the menu entries -- local rcMnuLoadFxs = NewMenuID() local function OnLoadFunctions() -- m_logger:line("OnLoadFunctions") -- find the menu "Functions" -- local menuBar = m_Mainframe.hWindow:GetMenuBar() local menuLoad, menuFxs = menuBar:FindItem(rcMnuLoadFxs) if not menuFxs then DlgMessage("Internal error!") return end -- remove the menus except the very first -- local iCount = menuFxs:GetMenuItemCount() for i=1, iCount - 1 do menuFxs:Remove(menuFxs:FindItemByPosition(1)) end -- compile and import functions -- local functions = dofile("user.lua") -- create the menu entries -- for i, item in next, functions do local id = NewMenuID() -- protected function to execute -- MenuItemCmd = function() -- interpreted code at run time -- locals are out of scope here at run time -- use full names to select objects -- local bRet = pcall(item[1]) if not bRet then DlgMessage(item[2] .. " failed!") end return bRet end if 0 < #item[2] then menuFxs:Append(id, _frmt("%s\tCtrl-%d", item[2], i), item[3]) m_Mainframe.hWindow:Connect(id, wx.wxEVT_COMMAND_MENU_SELECTED, MenuItemCmd) else menuFxs:AppendSeparator() end end end -- ---------------------------------------------------------------------------- -- show the main window and runs the main loop -- local function ShowMainWindow() -- m_logger:line("ShowMainWindow") if not m_Mainframe.hWindow then return end m_Mainframe.hWindow:Show(true) OnLoadFunctions() OnImportServers() -- run the main loop -- wx.wxGetApp():MainLoop() end -- ---------------------------------------------------------------------------- -- local function CloseMainWindow() -- m_logger:line("CloseMainWindow") if m_Mainframe.hWindow then OnCloseMainframe() end end -- ---------------------------------------------------------------------------- -- called to create the main window -- local function CreateMainWindow() -- trace:line("CreateMainWindow") m_thisApp = _G.m_ThisApp -- read deafult positions for the dialogs -- ReadSettings() -- unique IDs for the menu -- local rcMnuImportFile = NewMenuID() local rcMnuSaveFile = NewMenuID() local rcMnuScramble = NewMenuID() local rcMnuFilterText = NewMenuID() local rcMnuDisableAll = NewMenuID() local rcMnuEnableAll = NewMenuID() local rcMnuEnableFuz = NewMenuID() local rcMnuToggleSel = NewMenuID() local rcMnuToggleAll = NewMenuID() local rcMnuPurge_VALID = NewMenuID() local rcMnuPurge_OK = NewMenuID() local rcMnuPurge_KO = NewMenuID() local rcMnuPurge_DEL = NewMenuID() local rcMnuPurge_FAIL = NewMenuID() local rcMnuToggleBkTsk = NewMenuID() local rcMnuResetCmpltd = NewMenuID() local rcMnuRandomHosts = NewMenuID() -- ------------------------------------------------------------------------ -- create a window -- local tWinProps = m_Mainframe.tWinProps local pos = tWinProps.window_xy local size = tWinProps.window_wh local iFontSize = tWinProps.use_font[1] local sFontname = tWinProps.use_font[2] local sTitle = m_thisApp.sAppName .. " [" .. m_thisApp.sAppVersion .. "]" local frame = wx.wxFrame(wx.NULL, wx.wxID_ANY, sTitle, wx.wxPoint(pos[1], pos[2]), wx.wxSize(size[1], size[2])) frame:SetMinSize(wx.wxSize(300, 200)) -- ------------------------------------------------------------------------ -- create the menus -- local mnuFile = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuFile:Append(rcMnuImportFile, "Import Servers\tCtrl-I", "Read the settings file") mnuFile:Append(rcMnuSaveFile, "Save Servers\tCtrl-S", "Write the settings file") mnuFile:AppendSeparator() mnuFile:Append(rcMnuScramble, "Scramble list", "Scramble the current list") mnuFile:Append(rcMnuFilterText, "Filter list", "Filter servers by text") mnuFile:AppendSeparator() mnuFile:Append(wx.wxID_EXIT, "E&xit\tAlt-X", "Quit the program") local mnuEdit = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuEdit:Append(rcMnuDisableAll, "Disable all rows\tCtrl-D", "Each DNS entry will be disabled") mnuEdit:Append(rcMnuEnableAll, "Enable all rows\tCtrl-E", "Each DNS entry will be anabled") mnuEdit:Append(rcMnuEnableFuz, "Fuzzy enable\tCtrl-Q", "Enable servers at random") mnuEdit:Append(rcMnuToggleSel, "Toggle selected rows\tCtrl-T", "Toggle enable/disable for selection") mnuEdit:Append(rcMnuToggleAll, "Invert all\tCtrl-A", "Toggle enable/disable for all rows") local mnuFilt = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuFilt:Append(rcMnuPurge_VALID,"Purge invalid\tCtrl-W", "Remove servers without address") mnuFilt:Append(rcMnuPurge_OK, "Purge failed\tCtrl-X", "Remove not responding servers") mnuFilt:Append(rcMnuPurge_KO, "Purge responding\tCtrl-Y", "Remove responding servers") mnuFilt:AppendSeparator() mnuFilt:Append(rcMnuPurge_DEL, "Delete selected\tCtrl-Z", "Build a new list without selected") mnuFilt:AppendSeparator() mnuFilt:Append(rcMnuPurge_FAIL, "Filter failing\tCtrl-Z", "Remove addresses in failing list") local mnuCmds = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuCmds:Append(rcMnuToggleBkTsk,"Toggle backtask\tCtrl-B", "Start/Stop the backtask") mnuCmds:Append(rcMnuResetCmpltd,"Reset completed\tCtrl-R", "Reset the completed flag") mnuCmds:Append(rcMnuRandomHosts,"Assign random hosts\tCtrl-H", "Assign a new question to each server") local mnuFunc = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuFunc:Append(rcMnuLoadFxs, "Reload functions\tCtrl-L", "Load functions.lua, create menu entries") local mnuHelp = wx.wxMenu("", wx.wxMENU_TEAROFF) mnuHelp:Append(wx.wxID_ABOUT, "&About", "About the application") -- create the menu bar and associate sub-menus -- local mnuBar = wx.wxMenuBar() mnuBar:Append(mnuFile, "&File") mnuBar:Append(mnuEdit, "&Enable") mnuBar:Append(mnuFilt, "&Delete") mnuBar:Append(mnuCmds, "&Commands") mnuBar:Append(mnuFunc, "&Functions") mnuBar:Append(mnuHelp, "&Help") frame:SetMenuBar(mnuBar) -- ------------------------------------------------------------------------ -- create the bottom status bar -- (wxSB_SUNKEN 0x0003) -- local stsBar = frame:CreateStatusBar(6, 0) stsBar:SetFont(wx.wxFont(iFontSize - 2, wx.wxFONTFAMILY_DEFAULT, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_NORMAL)) stsBar:SetStatusWidths({20, -1, 75, 50, 50, 50}) stsBar:SetStatusStyles({wx.wxSB_FLAT, 3, wx.wxSB_FLAT, wx.wxSB_FLAT, wx.wxSB_FLAT, wx.wxSB_FLAT}) stsBar:SetStatusText(m_thisApp.sAppName, 1) frame:SetStatusBarPane(1) -- this is reserved for the menu -- ------------------------------------------------------------------------ -- standard event handlers -- frame:Connect(wx.wxEVT_CLOSE_WINDOW, CloseMainWindow) frame:Connect(wx.wxEVT_SIZE, OnSize) frame:Connect(wx.wxEVT_TIMER, OnWindowsTimer) -- menu event handlers -- frame:Connect(rcMnuImportFile, wx.wxEVT_COMMAND_MENU_SELECTED, OnImportServers) frame:Connect(rcMnuSaveFile, wx.wxEVT_COMMAND_MENU_SELECTED, OnSaveServers) frame:Connect(rcMnuScramble, wx.wxEVT_COMMAND_MENU_SELECTED, OnScramble) frame:Connect(rcMnuFilterText, wx.wxEVT_COMMAND_MENU_SELECTED, OnFilterByRef) frame:Connect(rcMnuDisableAll, wx.wxEVT_COMMAND_MENU_SELECTED, function() OnEnableAll(0) end) frame:Connect(rcMnuEnableAll, wx.wxEVT_COMMAND_MENU_SELECTED, function() OnEnableAll(1) end) frame:Connect(rcMnuEnableFuz, wx.wxEVT_COMMAND_MENU_SELECTED, OnFuzzyEnable) frame:Connect(rcMnuToggleSel, wx.wxEVT_COMMAND_MENU_SELECTED, OnToggleSelected) frame:Connect(rcMnuToggleAll, wx.wxEVT_COMMAND_MENU_SELECTED, OnToggleAll) frame:Connect(rcMnuPurge_VALID, wx.wxEVT_COMMAND_MENU_SELECTED, OnPurgeInvalid) frame:Connect(rcMnuPurge_OK, wx.wxEVT_COMMAND_MENU_SELECTED, function() OnPurgeServers(Purge.failed) end) frame:Connect(rcMnuPurge_KO, wx.wxEVT_COMMAND_MENU_SELECTED, function() OnPurgeServers(Purge.verified) end) frame:Connect(rcMnuPurge_DEL, wx.wxEVT_COMMAND_MENU_SELECTED, OnDeleteSelected) frame:Connect(rcMnuPurge_FAIL, wx.wxEVT_COMMAND_MENU_SELECTED, OnPurgeFailing) frame:Connect(rcMnuLoadFxs, wx.wxEVT_COMMAND_MENU_SELECTED, OnLoadFunctions) frame:Connect(rcMnuToggleBkTsk, wx.wxEVT_COMMAND_MENU_SELECTED, function() EnableBacktask(not BacktaskRunning()) end) frame:Connect(rcMnuResetCmpltd, wx.wxEVT_COMMAND_MENU_SELECTED, OnResetCompleted) frame:Connect(rcMnuRandomHosts, wx.wxEVT_COMMAND_MENU_SELECTED, OnRandomHosts) frame:Connect(wx.wxID_EXIT, wx.wxEVT_COMMAND_MENU_SELECTED, CloseMainWindow) frame:Connect(wx.wxID_ABOUT, wx.wxEVT_COMMAND_MENU_SELECTED, OnAbout) -- ------------------------------------------------------------------------ -- create a notebook style pane and apply styles -- local notebook = wx.wxNotebook(frame, wx.wxID_ANY) local fntNote = wx.wxFont( iFontSize, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_BOLD, false, sFontname, wx.wxFONTENCODING_SYSTEM) notebook:SetBackgroundColour(palette.Gray20) notebook:SetFont(fntNote) local newGrid = wx.wxGrid(notebook, wx.wxID_ANY, wx.wxDefaultPosition, notebook:GetSize()) notebook:AddPage(newGrid, "Servers List", true, 0) SetGridStyles(newGrid) frame:Connect(wx.wxEVT_GRID_CELL_CHANGED, OnCellChanged) -- validate input from user frame:Connect(wx.wxEVT_GRID_LABEL_LEFT_CLICK, OnLabelSelected) -- apply sort -- ------------------------------------------------------------------------ -- control for finding text -- local fntFind = wx.wxFont( iFontSize, wx.wxFONTFAMILY_MODERN, wx.wxFONTSTYLE_NORMAL, wx.wxFONTWEIGHT_BOLD, false, sFontname, wx.wxFONTENCODING_SYSTEM) local iEdWidth = 500 -- width of the edit control local iEdHeight = notebook:GetCharHeight() + 6 local editFind = wx.wxTextCtrl( notebook, wx.wxID_ANY, "", wx.wxDefaultPosition, wx.wxSize(iEdWidth, iEdHeight), wx.wxTE_PROCESS_ENTER) editFind:SetFont(wx.wxFont(fntFind)) editFind:Connect(wx.wxEVT_CHAR, OnSearchText) -- assign the last text used in text box -- editFind:WriteText(tWinProps.filter or "") -- assign an icon -- local icon = wx.wxIcon("lib/icons/pDNS.ico", wx.wxBITMAP_TYPE_ICO) frame:SetIcon(icon) -- store for later -- m_Mainframe.hWindow = frame m_Mainframe.hStatusBar = stsBar m_Mainframe.hNotebook = notebook m_Mainframe.hGridDNSList= newGrid m_Mainframe.hEditFind = editFind end -- ---------------------------------------------------------------------------- -- associate functions -- local function SetupPublic() m_Mainframe.CreateMainWindow = CreateMainWindow m_Mainframe.ShowMainWindow = ShowMainWindow m_Mainframe.CloseMainWindow = CloseMainWindow m_Mainframe.ShowServers = ShowServers m_Mainframe.UpdateDisplay = UpdateDisplay end -- ---------------------------------------------------------------------------- -- SetupPublic() return m_Mainframe -- ---------------------------------------------------------------------------- -- ----------------------------------------------------------------------------
return { corgant = { acceleration = 0, brakerate = 0, buildcostenergy = 377452, buildcostmetal = 17151, builder = true, buildinggrounddecaldecayspeed = 0.01, buildinggrounddecalsizex = 10, buildinggrounddecalsizey = 10, buildinggrounddecaltype = "corgant_aoplane.dds", buildpic = "corgant.dds", buildtime = 250000, canmove = true, canpatrol = true, canstop = 1, category = "LEVEL2 ALL SURFACE", collisionvolumeoffsets = "0 -5 8", collisionvolumescales = "150 43 150", collisionvolumetype = "CylY", corpse = "dead", description = "Produces Heavy T3 Units", energystorage = 500, energyuse = 0, explodeas = "LARGE_BUILDINGEX", firestandorders = 1, footprintx = 9, footprintz = 9, icontype = "building", idleautoheal = 5, idletime = 1800, losemitheight = 41, mass = 18155, maxdamage = 16055, maxslope = 18, maxvelocity = 0, maxwaterdepth = 0, metalstorage = 800, mobilestandorders = 1, name = "Experimental Gantry", noautofire = false, objectname = "CORGANT", radardistance = 50, radaremitheight = 41, seismicsignature = 0, selfdestructas = "LARGE_BUILDING", shownanospray = false, sightdistance = 273, standingfireorder = 2, standingmoveorder = 1, turninplaceanglelimit = 140, turninplacespeedlimit = 0, turnrate = 0, unitname = "corgant", usebuildinggrounddecal = true, usepiececollisionvolumes = true, usepieceselectionvolumes = true, workertime = 800, yardmap = "oooooooooooooooooo occccccco occccccco occccccco occccccco occccccco occccccco occccccco", buildoptions = { [1] = "corpinchy", [2] = "corshiva", [3] = "corkarg", [4] = "cortroman", [5] = "corraven", [6] = "coreak", [7] = "corhowie", --[8] = "macross", [9] = "corkrog", [10] = "corgorg", }, customparams = { buildpic = "corgant.dds", faction = "CORE", providetech = "T3 Factory", }, featuredefs = { dead = { blocking = true, collisionvolumeoffsets = "0 -21 0", collisionvolumescales = "114 74 129", collisionvolumetype = "CylZ", damage = 9570, description = "Experimental Gantry Wreckage", energy = 0, featuredead = "heap", footprintx = 9, footprintz = 9, metal = 13599, object = "CORGANT_DEAD", reclaimable = true, customparams = { fromunit = 1, }, }, heap = { blocking = false, damage = 11962, description = "Experimental Gantry Debris", energy = 0, footprintx = 9, footprintz = 9, metal = 7253, object = "7X7B", reclaimable = true, customparams = { fromunit = 1, }, }, }, nanocolor = { [1] = 0.34, [2] = 0.69, [3] = 0.69, }, sfxtypes = { explosiongenerators = { [1] = "custom:GantWhiteLight", [2] = "custom:YellowLight", [3] = "custom:WhiteLight", }, pieceexplosiongenerators = { [1] = "piecetrail0", [2] = "piecetrail1", [3] = "piecetrail2", [4] = "piecetrail3", [5] = "piecetrail4", [6] = "piecetrail6", }, }, sounds = { activate = "gantok2", build = "gantok2", canceldestruct = "cancel2", deactivate = "gantok2", repair = "lathelrg", underattack = "warning1", unitcomplete = "gantok1", working = "build", count = { [1] = "count6", [2] = "count5", [3] = "count4", [4] = "count3", [5] = "count2", [6] = "count1", }, select = { [1] = "gantsel1", }, }, }, }
local playsession = { {"mewmew", {32297}}, {"Pandarnash", {35055}}, {"_Mash_", {34872}}, {"Akhrem", {34730}}, {"Revar", {34691}}, {"cogito123", {34443}}, {"loutanifi", {23078}}, {"BallisticGamer04", {2419}}, {"dpoba", {31720}}, {"lyman", {30804}}, {"Nukesman", {4121}}, {"Zory", {29966}}, {"Timfee", {29741}}, {"co2coffee", {6065}}, {"Whouser", {24213}}, {"cchpucky", {23900}}, {"Krezal", {19803}}, {"TheNetworkDoctor", {19320}}, {"GreySintax", {8330}}, {"xubos", {18747}}, {"RaGeProD", {1411}}, {"Higgel", {16263}}, {"bandis", {16047}}, {"shakaman", {3448}}, {"michaelsweetman", {10362}}, {"safriq", {6814}}, {"grilledham", {1503}} } return playsession
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file. function GTGUI.Element:SceneEditorPropertiesPanel(sceneEditor) self:EditorPanel(); self.Body.MessageContainer = GTGUI.Server.CreateElement(self.Body, "scene-editor-properties-panel-body-message"); self.Body.PanelsContainer = GTGUI.Server.CreateElement(self.Body, "scene-editor-properties-panel-panels-container"); self.Body.DetailsPanel = GTGUI.Server.CreateElement(self.Body.PanelsContainer, "panel-groupbox"); self.Body.DetailsPanel:SceneEditorDetailsPanel(self, sceneEditor); self.Body.TransformPanel = GTGUI.Server.CreateElement(self.Body.PanelsContainer, "panel-groupbox"); self.Body.TransformPanel:SceneEditorTransformPanel(self, sceneEditor); self.CurrentSceneNode = nil; -- The scene node whose details are currently being shown on this panel. self.SceneEditor = sceneEditor; -- This will create the panels for every registered component. We always want the editor metadata to be last. self.ComponentPanels = {}; for key,value in pairs(GTEngine.Components) do if value ~= GTEngine.Components.EditorMetadata and value ~= GTEngine.Components.Prefab then local panel = Editor.SceneEditor.CreateComponentPanel(self, value); if panel then self.ComponentPanels[value] = panel; -- We need to attach an event handler to each component panel for when it is closed. When closing a component panel, that component -- will be removed from the scene node. Note that closing a panel is not the same as collapsing it. panel:OnClose(function() self.CurrentSceneNode:RemoveComponent(value); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end); end end end self.ComponentPanels[GTEngine.Components.EditorMetadata] = Editor.SceneEditor.CreateComponentPanel(self, GTEngine.Components.EditorMetadata); --------------------------------------------------- -- New Component Drop-Down Box. self.NewComponentDropDownBox = GTGUI.Server.CreateElement(self.Body.PanelsContainer, "picking-dropdown-box"); self.NewComponentDropDownBox:PickingDropDownBox("New Component"); self.NewComponentDropDownBox:SetStyle("margin", "4px 8px"); self.NewComponentDropDownBox:AppendItem("Camera"):OnPressed(function() local component = self.CurrentSceneNode:AddComponent(GTEngine.Components.Camera); if component ~= nil then component:Set3DProjection(90.0, 16.0 / 9.0, 0.1, 1000.0); end self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Model"):OnPressed(function() local component = self.CurrentSceneNode:AddComponent(GTEngine.Components.Model); if component ~= nil then component:SetModel("engine/models/default.dae"); end self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Point Light"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.PointLight); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Spot Light"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.SpotLight); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Directional Light"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.DirectionalLight); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Ambient Light"):OnPressed(function() local component = self.CurrentSceneNode:AddComponent(GTEngine.Components.AmbientLight); if component ~= nil then component:SetColour(0.25, 0.25, 0.25); end self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Dynamics (Collision and Physics)"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.Dynamics); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Proximity"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.Proximity); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Particle System"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.ParticleSystem); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) self.NewComponentDropDownBox:AppendItem("Script"):OnPressed(function() self.CurrentSceneNode:AddComponent(GTEngine.Components.Script); self:UpdateComponentPanels(); self:OnSceneNodeChanged(); end) -- Clears the panels and shows a message. function self:HidePanels(message) self.Body.PanelsContainer:Hide(); self.Body.MessageContainer:Show(); self.Body.MessageContainer:SetText(message); end -- Shows the panels, but does not update them. -- -- This will also update the details of the panels. function self:ShowPanels() self.Body.MessageContainer:Hide(); self.Body.PanelsContainer:Show(); end -- Updates the details panel. function self:UpdateDetailsPanel() if self.CurrentSceneNode ~= nil then self.Body.DetailsPanel:Update(self.CurrentSceneNode); end end -- Updates the transform panel to show the transformation of the current node. function self:UpdateTransformPanel() if self.CurrentSceneNode ~= nil then self.Body.TransformPanel:Update(self.CurrentSceneNode); end end -- Updates the component panels. function self:UpdateComponentPanels() -- We need to determine which panels need to be shown and which need to be hidden. We'll hide and then show. local componentIDs = {}; if self.CurrentSceneNode ~= nil then componentIDs = self.CurrentSceneNode:GetAttachedComponentIDs(); end -- We need to hide every panel that is not contained in componentIDs. for componentID,componentPanel in pairs(self.ComponentPanels) do if GT.table.indexof(componentIDs, componentID) == nil then componentPanel:Hide(); end end -- Now we need to show and update every panel that is contained in componentIDs. for i,componentID in ipairs(componentIDs) do local panel = self.ComponentPanels[componentID]; if panel then panel:Show(); panel:Update(self.CurrentSceneNode); end end end -- Updates the properties in the script panel. function self:UpdateScriptProperties() local scriptPanel = self.ComponentPanels[GTEngine.Components.Script]; if scriptPanel ~= nil then scriptPanel:UpdateVariables(); end end -- Hides every component panel. function self:HideAllComponentPanels() for key,value in pairs(self.ComponentPanels) do value:Hide(); end end -- Shows the relevant component panels for the current node. function self:ShowComponentPanels() if self.CurrentSceneNode ~= nil then local componentIDs = self.CurrentSceneNode:GetAttachedComponentIDs(); for i,value in ipairs(componentIDs) do local panel = self.ComponentPanels[value]; if panel then panel:Show(); panel:Update(self.CurrentSceneNode); end end end end -- Updates the panel to show the details of the given scene node.\ -- -- This does not actually show the panels. function self:Update(node) self.CurrentSceneNode = node; if self.CurrentSceneNode ~= nil then self:UpdateDetailsPanel(); self:UpdateTransformPanel(); self:UpdateComponentPanels(); end end function self:OnSceneNodeChanged(arg1) self.Callbacks:BindOrCall("OnSceneNodeChanged", arg1); end return self; end function GTGUI.Element:SceneEditorSceneDetailsPropertiesPanel(sceneEditor) self:PanelGroupBox("Details"); self.NameTextBox = GTGUI.Server.CreateElement(self.Body, "labelled-textbox"); self.NameTextBox:LabelledTextBox("Name", ""); self.NameTextBox:OnTextChanged(function() sceneEditor:SetSceneName(self.NameTextBox:GetText()); end); function self:Refresh() self.NameTextBox:SetText(sceneEditor:GetSceneName()); end return self; end function GTGUI.Element:SceneEditorSceneRenderingPropertiesPanel(sceneEditor) self:PanelGroupBox("Rendering"); -- Clear Background self.ClearBackgroundCheckBox = GTGUI.Server.CreateElement(self.Body, "checkbox"); self.ClearBackgroundCheckBox:CheckBox("Clear Background"); self.ClearBackgroundCheckBox:Check(); self.ClearBackgroundColour = GTGUI.Server.CreateElement(self.Body, "vector3-input"); self.ClearBackgroundColour:Vector3Input(); self.ClearBackgroundColour:SetValue(0.5); self.ClearBackgroundColour:SetStyle("margin-top", "2px"); self.ClearBackgroundCheckBox:OnChecked(function() self.ClearBackgroundColour:Enable(); sceneEditor:EnableSceneBackgroundClearing(self.ClearBackgroundColour:GetValue()); end); self.ClearBackgroundCheckBox:OnUnchecked(function() self.ClearBackgroundColour:Disable(); sceneEditor:DisableSceneBackgroundClearing(); end); self.ClearBackgroundColour:OnValueChanged(function() sceneEditor:EnableSceneBackgroundClearing(self.ClearBackgroundColour:GetValue()); end); -- HDR self.EnableHDRCheckBox = GTGUI.Server.CreateElement(self.Body, "checkbox"); self.EnableHDRCheckBox:CheckBox("Enable HDR"); self.EnableHDRCheckBox:Uncheck(); self.EnableHDRCheckBox:SetStyle("margin-top", "8px"); self.EnableHDRCheckBox:OnChecked(function() sceneEditor:EnableSceneHDR(); end); self.EnableHDRCheckBox:OnUnchecked(function() sceneEditor:DisableSceneHDR(); end); -- Bloom self.EnableBloomCheckBox = GTGUI.Server.CreateElement(self.Body, "checkbox"); self.EnableBloomCheckBox:CheckBox("Enable Bloom"); self.EnableBloomCheckBox:Uncheck(); self.EnableBloomCheckBox:SetStyle("margin-top", "8px"); self.EnableBloomCheckBox:OnChecked(function() sceneEditor:EnableSceneBloom(); end); self.EnableBloomCheckBox:OnUnchecked(function() sceneEditor:DisableSceneBloom(); end); function self:Refresh() if sceneEditor:IsSceneBackgroundClearingEnabled() then self.ClearBackgroundCheckBox:Check(true); -- 'true' means to block posting the event. self.ClearBackgroundColour:Enable(); else self.ClearBackgroundCheckBox:Uncheck(false); -- 'true' means to block posting the event. self.ClearBackgroundColour:Disable(); end self.ClearBackgroundColour:SetValue(sceneEditor:GetSceneBackgroundClearColour()); if sceneEditor:IsSceneHDREnabled() then self.EnableHDRCheckBox:Check(true); -- 'true' means to block posting the event. else self.EnableHDRCheckBox:Uncheck(true); -- 'true' means to block posting the event. end if sceneEditor:IsSceneBloomEnabled() then self.EnableBloomCheckBox:Check(true); -- 'true' means to block posting the event. else self.EnableBloomCheckBox:Uncheck(true); -- 'true' means to block posting the event. end end return self; end function GTGUI.Element:SceneEditorSceneNavigationPropertiesPanel(sceneEditor) self:PanelGroupBox("Navigation"); self.ShowInViewport = GTGUI.Server.CreateElement(self.Body, "checkbox"); self.ShowInViewport:CheckBox("Show in Viewport"); self.ShowInViewport:SetStyle("margin-bottom", "4px"); self.WalkableHeight = GTGUI.Server.CreateElement(self.Body, "labelled-number-input"); self.WalkableHeight:LabelledNumberInput("Walkable Height"); self.WalkableRadius = GTGUI.Server.CreateElement(self.Body, "labelled-number-input"); self.WalkableRadius:LabelledNumberInput("Walkable Radius"); self.WalkableSlopeAngle = GTGUI.Server.CreateElement(self.Body, "labelled-number-input"); self.WalkableSlopeAngle:LabelledNumberInput("Walkable Slope Angle"); self.WalkableClimbHeight = GTGUI.Server.CreateElement(self.Body, "labelled-number-input"); self.WalkableClimbHeight:LabelledNumberInput("Walkable Climb Height"); self.BuildButtonContainer = GTGUI.Server.CreateElement(self.Body, ""); self.BuildButtonContainer:SetStyle("horizontal-align", "center"); self.BuildButton = GTGUI.Server.CreateElement(self.BuildButtonContainer, "button"); self.BuildButton:Button("Build"); self.BuildButton:SetStyle("margin-top", "8px"); self.BuildButton:SetStyle("padding", "32px 4px"); self.BuildButton:OnPressed(function() sceneEditor:BuildNavigationMesh(0); -- If the "Show in Viewport" checkbox is checked, we want to show it after building. It looks strange, but hiding before showing will ensure -- that the visualization is refreshed and up-to-date. if self.ShowInViewport:IsChecked() then sceneEditor:HideNavigationMesh(0); sceneEditor:ShowNavigationMesh(0); end end) self.ShowInViewport:OnChecked(function() sceneEditor:ShowNavigationMesh(0); -- '0' is the navigation mesh index. Always 0 for now, but will change later on when we add support for multiple navigation meshes. end) self.ShowInViewport:OnUnchecked(function() sceneEditor:HideNavigationMesh(0); -- '0' has the same meaning as above. end) self.WalkableHeight:OnValueChanged(function() sceneEditor:SetSceneWalkableHeight(self.WalkableHeight:GetValue()); sceneEditor:SetSceneWalkableRadius(self.WalkableRadius:GetValue()); sceneEditor:SetSceneWalkableSlopeAngle(self.WalkableSlopeAngle:GetValue()); sceneEditor:SetSceneWalkableClimbHeight(self.WalkableClimbHeight:GetValue()); end); function self:Refresh() self.WalkableHeight:SetValue(sceneEditor:GetSceneWalkableHeight()); self.WalkableRadius:SetValue(sceneEditor:GetSceneWalkableRadius()); self.WalkableSlopeAngle:SetValue(sceneEditor:GetSceneWalkableSlopeAngle()); self.WalkableClimbHeight:SetValue(sceneEditor:GetSceneWalkableClimbHeight()); end return self; end function GTGUI.Element:SceneEditorScenePropertiesPanel(sceneEditor) self:EditorPanel(); self.SceneEditor = sceneEditor; self.PanelsContainer = GTGUI.Server.CreateElement(self.Body); self.DetailsPanel = GTGUI.Server.CreateElement(self.PanelsContainer, "panel-groupbox"); self.DetailsPanel:SceneEditorSceneDetailsPropertiesPanel(sceneEditor); self.RenderingPanel = GTGUI.Server.CreateElement(self.PanelsContainer, "panel-groupbox"); self.RenderingPanel:SceneEditorSceneRenderingPropertiesPanel(sceneEditor); self.NavigationPanel = GTGUI.Server.CreateElement(self.PanelsContainer, "panel-groupbox"); self.NavigationPanel:SceneEditorSceneNavigationPropertiesPanel(sceneEditor); function self:Refresh() self.DetailsPanel:Refresh(); self.RenderingPanel:Refresh(); self.NavigationPanel:Refresh(); end return self; end function GTGUI.Element:SceneEditorPanel(sceneEditor) self.TabBar = GTGUI.Server.CreateElement(self, "scene-editor-panel-tabbar"); self.Body = GTGUI.Server.CreateElement(self, "scene-editor-panel-body"); self.PropertiesPanel = GTGUI.Server.CreateElement(self.Body, "scene-editor-properties-panel"); self.HierarchyPanel = GTGUI.Server.CreateElement(self.Body, "scene-editor-hierarchy-panel"); self.ScenePropertiesPanel = GTGUI.Server.CreateElement(self.Body, "scene-editor-properties-panel"); self.SceneEditor = sceneEditor; self.TabBar:TabBar(); self.TabBar.ActiveTabBorderColor = "#222"; self.TabBar.HoveredTabBorderColor = "#222"; self.TabBar.ActiveTabBackgroundColor = "#363636"; self.ScenePropertiesTab = self.TabBar:AddTab("Scene Properties"); self.HierarchyTab = self.TabBar:AddTab("Hierarchy"); self.PropertiesTab = self.TabBar:AddTab("Properties"); self.TabBar:OnTabActivated(function(data) if data.tab == self.PropertiesTab then self.PropertiesPanel:Show(); elseif data.tab == self.HierarchyTab then self.HierarchyPanel:Show(); elseif data.tab == self.ScenePropertiesTab then self.ScenePropertiesPanel:Show(); end end); self.TabBar:OnTabDeactivated(function(data) if data.tab == self.PropertiesTab then self.PropertiesPanel:Hide(); elseif data.tab == self.HierarchyTab then self.HierarchyPanel:Hide(); elseif data.tab == self.ScenePropertiesTab then self.ScenePropertiesPanel:Hide(); end end); self.TabBar:ActivateTab(self.PropertiesTab); self:OnDrop(function(data) if self.PropertiesPanel:IsVisible() then -- If we drop a script file onto the properties panel we want to add a script component if it doesn't already have one -- and add the given script to it. if data.droppedElement.isAsset and GTEngine.IsScriptFile(data.droppedElement.path) then if self.PropertiesPanel.CurrentSceneNode ~= nil then local scriptComponent = self.PropertiesPanel.CurrentSceneNode:GetComponent(GTEngine.Components.Script); if scriptComponent == nil then scriptComponent = self.PropertiesPanel.CurrentSceneNode:AddComponent(GTEngine.Components.Script); end self.PropertiesPanel:UpdateComponentPanels(); self.PropertiesPanel.ComponentPanels[GTEngine.Components.Script]:AddScript(data.droppedElement.path); end end end end); self.PropertiesPanel:SceneEditorPropertiesPanel(sceneEditor); self.HierarchyPanel:SceneEditorHierarchyPanel(sceneEditor); self.ScenePropertiesPanel:SceneEditorScenePropertiesPanel(sceneEditor); -- Properties Panel Events. self.PropertiesPanel:OnSceneNodeChanged(function() self.SceneEditor:CommitStateStackFrame() end); end
----------------------------------- -- Area: Bastok Markets -- NPC: Malene -- Type: Quest NPC -- !pos -173 -5 64 235 ----------------------------------- require("scripts/globals/npc_util") require("scripts/globals/quests") require("scripts/globals/titles") function onTrade(player, npc, trade) if (player:getQuestStatus(BASTOK, tpz.quest.id.bastok.THE_COLD_LIGHT_OF_DAY) >= QUEST_AVAILABLE and npcUtil.tradeHas(trade, 550)) then player:startEvent(104) end end function onTrigger(player, npc) if (player:getQuestStatus(BASTOK, tpz.quest.id.bastok.WISH_UPON_A_STAR) == QUEST_ACCEPTED and player:getCharVar("WishUponAStar_Status") == 1) then -- Quest: Wish Upon a Star player:startEvent(330) else -- Quest: The Cold Light of Day player:startEvent(102) end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) -- THE COLD LIGHT OF DAY if (csid == 102) then if (player:getQuestStatus(BASTOK, tpz.quest.id.bastok.THE_COLD_LIGHT_OF_DAY) == QUEST_AVAILABLE) then player:addQuest(BASTOK, tpz.quest.id.bastok.THE_COLD_LIGHT_OF_DAY) end elseif (csid == 104) then local fame = player:hasCompletedQuest(BASTOK, tpz.quest.id.bastok.THE_COLD_LIGHT_OF_DAY) and 8 or 50 if (npcUtil.completeQuest(player, BASTOK, tpz.quest.id.bastok.THE_COLD_LIGHT_OF_DAY, {title=tpz.title.CRAB_CRUSHER, gil=500, fame=fame})) then player:confirmTrade() end -- WISH UPON A STAR elseif (csid == 330) then player:setCharVar("WishUponAStar_Status", 2) end end
--[=[ Intended for classes that extend BaseObject only @class PromiseRemoteEventMixin ]=] local require = require(script.Parent.loader).load(script) local promiseChild = require("promiseChild") local PromiseRemoteEventMixin = {} --[=[ Adds the remote function mixin to a class ```lua local BaseObject = require("BaseObject") local Bird = setmetatable({}, BaseObject) Bird.ClassName = "Bird" Bird.__index = Bird require("PromiseRemoteEventMixin"):Add(Bird, "BirdRemoteEvent") function Bird.new(inst) local self = setmetatable(BaseObject.new(inst), Bird) self:PromiseRemoteEvent():Then(function(remoteEvent) self._maid:GiveTask(remoteEvent.OnClientEvent:Connect(function(...) self:_handleRemoteEvent(...) end) end) return self end ``` @param class { _maid: Maid } @param remoteEventName string ]=] function PromiseRemoteEventMixin:Add(class, remoteEventName) assert(type(class) == "table", "Bad class") assert(type(remoteEventName) == "string", "Bad remoteEventName") assert(not class.PromiseRemoteEventMixin, "Class already has PromiseRemoteEventMixin defined") assert(not class._remoteEventName, "Class already has _remoteEventName defined") class.PromiseRemoteEvent = self.PromiseRemoteEvent class._remoteEventName = remoteEventName end --[=[ Returns a promise that returns a remote event @return Promise<RemoteEvent> ]=] function PromiseRemoteEventMixin:PromiseRemoteEvent() return self._maid:GivePromise(promiseChild(self._obj, self._remoteEventName)) end return PromiseRemoteEventMixin
--- An ordered, linear, last in first out @{Collection} of items. -- Stacks have a distinct ordering of their elements and can be added to at the -- back and removed from in the back. The combination of these ensures that -- the last elements added are the first ones out of the Stack. -- -- The Stack interface provides a base set of operations for interacting -- with any abstract Stack type. Abstract data types may provide addtional -- specific operations based on the particular implemented type. Concrete -- implementations, such as @{ArrayStack|ArrayStacks}, ultimately determine -- the properties of the concrete Stack such as time and space complexity for -- any operations. -- -- The Stack interface provides certain optional methods in addition to those in -- @{Collection}. Some Stacks, such as immutable or type-restricted data types, -- may not be able to provide full functionality for these methods. All Stacks -- are guaranteed to provide a required set of behaviors without exception and, -- unless otherwise noted, a method is required. All Stacks should attempt -- to provide optional functionality, if they're able, regardless. -- -- **Implements:** @{Collection}, @{Enumerable} -- -- @classmod Stack local module = script.Parent local Collection = require(module:WaitForChild("Collection")) local ErrorOverride = "Abstract method %s must be overridden in first concrete subclass. Called directly from Stack." local Stack = Collection.new() Stack.__index = Stack --- Creates a new Stack interface instance. -- This should only be used when implementing a new Stack. -- -- @return the new Stack interface -- @static -- @access private function Stack.new() local self = setmetatable({}, Stack) return self end --- Creates an enumerator for the Stack. -- The enumerator can be used directly in a generic for loop similar to pairs -- or ipairs. -- -- @return the enumerator generator -- @return the invariant state -- @return the control variable state -- @from @{Enumerable} function Stack:Enumerator() error(string.format(ErrorOverride, "Enumerator")) end --- Determines whether the Stack contains an item. -- -- @param item the item to locate in the Stack -- @return true if the item is in the Stack, false otherwise -- @from @{Collection} function Stack:Contains() error(string.format(ErrorOverride, "Contains")) end --- Determines whether the Stack contains all of the provided items. -- Checks for items provided in another @{Collection} in an arbitrary, -- deterministic order. The order is the same as the order of enumeration. -- -- @param items the @{Collection} of items to locate in this Stack -- @return true if all items are in the Stack, false otherwise -- @from @{Collection} function Stack:ContainsAll() error(string.format(ErrorOverride, "ContainsAll")) end --- Determines whether the Stack contains any of the provided items. -- Checks for items provided in another @{Collection} in an arbitrary, -- deterministic order. The order is the same as the order of enumeration. -- -- @param items the @{Collection} of items to locate in this Stack -- @return true if any items are in the Stack, false otherwise -- @from @{Collection} function Stack:ContainsAny() error(string.format(ErrorOverride, "ContainsAny")) end --- Gets the number of items in the Stack. -- -- @return the number of items -- @from @{Collection} function Stack:Count() error(string.format(ErrorOverride, "Count")) end --- Determines whether the Stack has no elements. -- -- @return true if the Stack empty, false otherwise -- @from @{Collection} function Stack:Empty() error(string.format(ErrorOverride, "Empty")) end --- Creates a new array indexed table of this Stack. -- The order of the array is the same as the order of the Stack. The first -- element of the Stack will get index 1 and so on. -- -- @return the array indexed table -- @see ToTable -- @from @{Collection} function Stack:ToArray() error(string.format(ErrorOverride, "ToArray")) end --- Creates a new table of this Stack. -- Stacks, being ordered and linear, need no indices that are not array indices, -- so this provides a table with all the same array indices as @{ToArray}. -- -- @return the table -- @see ToArray -- @from @{Collection} function Stack:ToTable() error(string.format(ErrorOverride, "ToTable")) end --- Adds an item to the Stack. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param item the item to add -- @return true if the Stack changed as a result, false otherwise -- @from @{Collection} function Stack:Add() error(string.format(ErrorOverride, "Add")) end --- Adds all provided items to the Stack. -- Adds items provided in another @{Collection} in an arbitrary, deterministic -- order. The order is the same as the order of enumeration. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param items the @{Collection} of items to add to this Stack -- @return true if the Stack changed as a result, false otherwise -- @from @{Collection} function Stack:AddAll() error(string.format(ErrorOverride, "AddAll")) end --- Removes everything from the Stack. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @from @{Collection} function Stack:Clear() error(string.format(ErrorOverride, "Clear")) end --- Removes the specified item from the Stack. -- Removes only a single item. If there are multiple of the same item, it -- removes only the first encountered. -- -- When an item is removed any others are shifted to fill the gap left at -- the index of removal. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param item the item to remove from the Stack -- @return true if the Stack changed as a result, false otherwise -- @from @{Collection} function Stack:Remove() error(string.format(ErrorOverride, "Remove")) end --- Removes all provided items from the Stack. -- Removes each instance of a provided item only once for each time provided. -- If there are multiple of the same item in this Queue, it removes only -- the first encountered for each provided. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param items the @{Collection} of items to remove from this Stack -- @return true if the Stack changed as a result, false otherwise -- @from @{Collection} function Stack:RemoveAll() error(string.format(ErrorOverride, "RemoveAll")) end --- Removes all items except those provided from the Stack. -- Retains only the items contained in the specified @{Collection}. If there are -- duplicates they are all kept. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param items the @{Collection} of items to retain in this Stack -- @return true if the Stack changed as a result, false otherwise -- @from @{Collection} function Stack:RetainAll() error(string.format(ErrorOverride, "RetainAll")) end --- Gets the item at the end of the Stack. -- -- @return the last item in the Stack -- @raise if the Stack is empty function Stack:Last() error(string.format(ErrorOverride, "Last")) end --- Adds an item to the end of the Stack. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @param item the item to add -- @return true if the Stack changed as a result, false otherwise function Stack:Push() error(string.format(ErrorOverride, "Push")) end --- Gets an item from the end and removes that item from the Stack. -- Shifts other elements to fill the gap left. -- -- This method is optional. All Stack implementations should attempt to -- implement this method, but some may be unable to do so or may need to -- impose additional conditions to do so. -- -- This method should always be overridden regardless of implementation. If -- unimplemented, it should return an error specific to the optional -- functionality that can't be provided by this Stack. -- -- @return the item in the Stack -- @raise if the Stack is empty function Stack:Pop() error(string.format(ErrorOverride, "Pop")) end return Stack
Clockwork.config:Add("context_menu_always", false, true);
local vehicleLogs = {} function loadHandlingLog ( ) local data = getElementData ( root, "hedit:vehicleLogs" ) if data then vehicleLogs = data end return true end function unloadHandlingLog ( ) setElementData ( root, "hedit:vehicleLogs", vehicleLogs, false ) return true end function addLogEntry ( vehicle, player, textPointer, arguments, oldValue, level ) if not isValidVehicle ( vehicle ) then return false end if not isValidPlayer ( player ) then return false end if type ( textPointer ) ~= "string" then return false end if arguments and type ( arguments ) ~= "table" then return false end if type ( level ) ~= "number" or level < 1 or level > 3 then level = 3 end if not vehicleLogs[vehicle] then vehicleLogs[vehicle] = {} end if #vehicleLogs[vehicle] == 25 then table.remove ( vehicleLogs[vehicle], 1 ) end local realtime = getRealTime ( ) local addingEntry = { responsiblePlayer = getPlayerName ( player ), timeStamp = { hour = realtime.hour, minute = realtime.minute, second = realtime.second }, textPointer = textPointer, arguments = arguments, oldValue = oldValue, level = level } table.insert ( vehicleLogs[vehicle], addingEntry ) local occupants = getVehicleOccupants ( vehicle ) for seat=0,getVehicleMaxPassengers ( vehicle ) do local occupant = occupants[seat] if isValidPlayer ( occupant ) then triggerClientEvent ( occupant, "addToLogGUI", occupant, addingEntry ) end end return true end addEvent ( "addToLog", true ) addEventHandler ( "addToLog", root, addLogEntry ) function uploadMiniLog ( vehicle, amountToSend ) if not isValidVehicle ( vehicle ) then return false end local fullLog = vehicleLogs[vehicle] local toSend = {} if type ( fullLog ) == "table" then local size = #fullLog for i=(amountToSend-1),0,-1 do table.insert ( toSend, fullLog[size-i] ) end end triggerClientEvent ( client, "receiveMiniLog", client, toSend ) return true end addEvent ( "requestMiniLog", true ) addEventHandler ( "requestMiniLog", root, uploadMiniLog ) function uploadFullLog ( vehicle ) if not isValidVehicle ( vehicle ) then return false end triggerClientEvent ( client, "receiveFullLog", client, getElementData(root,"hedit:vehicleLogs")[vehicle] ) return true end addEvent ( "requestFullLog", true ) addEventHandler ( "requestFullLog", root, uploadFullLog ) -- Destroy log information when vehicle is destroyed local function cleanupVehicleLog() if source.type == "vehicle" then vehicleLogs[source] = nil end end addEventHandler("onElementDestroy", root, cleanupVehicleLog)
_=loadfile and loadfile("TQAE.lua"){ user="admin", pwd="admin", host="192.168.1.57", temp = "temp/", } --[[ Test WebSocket QA to control Samsung Q7 TV Power off works... --]] --%%name="SamsungTV" --%%type="com.fibaro.philipsTV" --%%quickVars={ IP = "192.168.1.175", name = "HC3" } --%%u1={button="Power", text="Power", onReleased="power"} --%%u2={button="Mute", text="Mute", onReleased="mute"} local self,connect,handleDataReceived,handleError,handleDisconnected,handleConnected local function setSelf(qa) self = qa end local function base64encode(data) __assert_type(data,"string" ) local bC='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' return ((data:gsub('.', function(x) local r,b='',x:byte() for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end return r; end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x) if (#x < 6) then return '' end local c=0 for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end return bC:sub(c+1,c+1) end)..({ '', '==', '=' })[#data%3+1]) end function QuickApp:sendCmd(key) self:trace("Send key:",key) if self.sock:isOpen() then local data = { method = "ms.remote.control", params = { Cmd = "Click", DataOfCmd = key, Option=false, TypeOfRemote="SendRemoteKey"} } local ok,err = self.sock:send(json.encode(data).."\n") if not ok then self:warning("Send error:",err) end else self:warning("Socket closed") end end function QuickApp:mute() self:sendCmd("KEY_MUTE") end function QuickApp:power() self:sendCmd("KEY_POWER") end function handleConnected() self:debug("Connected") end function handleDisconnected() self:debug("Disconnected") self:debug("Trying to reconnect...") connect() end function handleError(error) self:error("Error:",error) end function handleDataReceived(resp) local data = json.decode(resp) self:debug("Event:",data.event) self:debug("Data:",data.data) if data.event == "ms.channel.connect" then if data.data.token then self.token = data.data.token self:debug("token:",self.token) self:setVariable("token",self.token) local base = self.url:match("(.-)&token=") or self.url self.url=self.url.."&token="..self.token end end end function connect() self.sock = net.WebSocketClientTls() self.sock:addEventListener("connected", handleConnected) self.sock:addEventListener("disconnected", handleDisconnected) self.sock:addEventListener("error", handleError) self.sock:addEventListener("dataReceived", handleDataReceived) self.sock:connect(self.url) end function QuickApp:onInit() setSelf(self) self.ip = self:getVariable("IP") self.tvname = self:getVariable("name") self.token = self:getVariable("token") or "" self.url = "wss://%s:8002/api/v2/channels/samsung.remote.control?name="..base64encode(self.tvname) if self.token and self.token ~= "" then self.url = self.url.."&token="..self.token end self.url=self.url:format(self.ip) self:debug("URL:",self.url) connect() end
-- 20120302 mvh Created -- 20141102 mvh Used studyUID as passed to support CC without relational queries function getmodality() local a,b,s; if CGI('source')=='(local)' then s = servercommand('get_param:MyACRNema') else s = CGI('source') end b=newdicomobject(); b.PatientID = CGI('patientidmatch'); b.SeriesInstanceUID = CGI('seriesUID'); b.StudyInstanceUID = CGI('studyUID'); b.Modality = ''; a=dicomquery(s, 'SERIES', b); return a[0].Modality end function queryimages() local images,imaget,b,s; if CGI('source')=='(local)' then s = servercommand('get_param:MyACRNema') else s = CGI('source') end b=newdicomobject(); b.PatientID = CGI('patientidmatch') b.StudyInstanceUID = CGI('studyUID'); b.SeriesInstanceUID= CGI('seriesUID'); b.SOPInstanceUID = ''; images=dicomquery(s, 'IMAGE', b); imaget={} for k=0,#images-1 do imaget[k+1]={} imaget[k+1].SOPInstanceUID=images[k].SOPInstanceUID end table.sort(imaget, function(a,b) return a.SOPInstanceUID<b.SOPInstanceUID end) return imaget end HTML('Content-type: text/html\n\n'); local modality = getmodality() local size = 256 local header = CGI('header') if modality=='RTSTRUCT' or modality=='RTPLAN' then size = 0 end print([[ <HEAD><TITLE> ]]..header..[[ </TITLE></HEAD> <BODY BGCOLOR='F3F3F3'> <H3> ]]..header..[[ </H3> <SCRIPT language=JavaScript> function load() { ]]) if CGI('source')=='(local)' then bridge=[[]] else bridge=[[&bridge=]]..CGI('source') end if string.sub(modality, 1, 2)~='RT' then print([[ document.images[0].src = ']]..script_name..[[?requestType=WADO&contentType=image/gif'+ ']]..bridge..[[' + '&studyUID=]]..CGI('studyUID')..[[' + '&seriesUID=]]..CGI('seriesUID')..[[' + '&objectUID=' + document.forms[0].slice.value; ]]) end if string.sub(modality, 1, 2)=='RT' then print([[ document.getElementById("myframe").src = ']]..script_name..[[?requestType=WADO&contentType=text/plain'+ ]]..bridge..[[ + '&studyUID=]]..CGI('studyUID')..[[' + '&seriesUID=]]..CGI('seriesUID')..[[' + '&objectUID=' + document.forms[0].slice.value; ]]) end print([[ } function PopupCenter(pageURL, title,w,h) { var left = (screen.width/2)-(w/2); var top = (screen.height/2)-(h/2); var targetWin = window.open (pageURL, title, 'toolbar=no, location=no, directories=no, status=no, menubar=no, scrollbars=yes, resizable=yes, copyhistory=no, width='+w+', height='+h+', top='+top+', left='+left); } function nextslice() { if (document.forms[0].slice.selectedIndex == document.forms[0].slice.length-1) document.forms[0].slice.selectedIndex = 0; else document.forms[0].slice.selectedIndex = document.forms[0].slice.selectedIndex + 1; load() } </SCRIPT> <IMG SRC=loading.jpg BORDER=0 HEIGHT=]].. size ..[[> ]]) if string.sub(modality, 1, 2)=='RT' then print([[ <iframe id="myframe" BORDER=0 HEIGHT=256> <p>Your browser does not support iframes.</p> </iframe> ]]) end print([[ <H3>]].. modality ..[[</H3> <FORM> Slice: <select name=slice onchange=load()> ]] ) local i, images; images = queryimages(); for i=1, #images do print('<option value='..images[i].SOPInstanceUID..'>'..i..'</option>') end print([[ </select> <INPUT TYPE=BUTTON VALUE='>' onclick=nextslice() > </FORM> ]]) print([[<a href=# onclick="javascript:PopupCenter(']]..script_name..[[?requestType=WADO]]..bridge..[[&contentType=text/plain&studyUID=]]..CGI('studyUID')..[[&seriesUID=]]..CGI('seriesUID')..[[&objectUID=' + document.forms[0].slice.value + '&dum=.txt', 'hoi', 500, 500)">[original header]</a> ]]) print([[<a href=# onclick="javascript:PopupCenter(']]..script_name..[[?requestType=WADO]]..bridge..[[&contentType=text/plain&anonymize=yes&studyUID=]]..CGI('studyUID')..[[&seriesUID=]]..CGI('seriesUID')..[[&objectUID=' + document.forms[0].slice.value + '&dum=.txt', 'hoi', 500, 500)">[anonymized header]</a> ]]) print([[ <SCRIPT language=JavaScript> document.onload=document.forms[0].slice.selectedIndex= document.forms[0].slice.length/2;load() </SCRIPT> </BODY> ]])
return function() return { onBeforeRender = function(_, _) return true end, onRender = function(_, worldPart, viewportPart, highlight) viewportPart.CFrame = worldPart.CFrame viewportPart.Color = highlight.color end, onAdded = function(_, viewportPart, highlight) local function clearTextures(instance) if instance:IsA("MeshPart") then instance.TextureID = "" elseif instance:IsA("UnionOperation") then instance.UsePartColor = true elseif instance:IsA("SpecialMesh") then instance.TextureId = "" end end local function colorObject(instance) if instance:IsA("BasePart") then instance.Color = highlight.color end end for _, object in pairs(viewportPart:GetDescendants()) do clearTextures(object) colorObject(object) end clearTextures(viewportPart) colorObject(viewportPart) end, } end
-- See LICENSE for terms local mod_SpaceCount local EnableMarker -- fired when settings are changed/init local function ModOptions() mod_SpaceCount = CurrentModOptions:GetProperty("SpaceCount") -- no sense in updating unless it's a cold wave if g_ColdWave then local objs = UICity.labels.LandscapeConstructionSite or "" for i = 1, #objs do EnableMarker(objs[i]) end end end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) if id ~= CurrentModId then return end ModOptions() end local DoneObject = DoneObject local type = type local function DisableMarker(obj) if obj.ChoGGi_ColdLines then local lines = obj.ChoGGi_ColdLines for i = 1, #lines do DoneObject(lines[i]) end obj.ChoGGi_ColdLines = nil return end end local cls_obj EnableMarker = function(obj) if type(obj.drone_dests_cache) ~= "table" then return end -- might as well be on the safe side if obj.ChoGGi_ColdLines then DisableMarker(obj) end obj.ChoGGi_ColdLines = {} local lines = obj.ChoGGi_ColdLines local c = 0 local drone_dests_cache = obj.drone_dests_cache if not obj.drone_dests_cache[1]:z() then for i = 1, #drone_dests_cache do drone_dests_cache[i] = drone_dests_cache[i]:SetTerrainZ() end end if not cls_obj then cls_obj = WayPointBig end for i = 1, #drone_dests_cache do if i == 1 or i % mod_SpaceCount == 0 then local mark = cls_obj:new() mark:SetPos(drone_dests_cache[i]) c = c + 1 lines[c] = mark end end end GlobalVar("g_ChoGGi_ColdWaveLandscapeConstructionSite", false) function OnMsg.ClassesPostprocess() -- add remove lines depending on coldwaves local ChoOrig_BuildingUpdate = LandscapeConstructionSite.BuildingUpdate function LandscapeConstructionSite:BuildingUpdate(...) local is_coldwave = g_ColdWave local flags_enabled = g_ChoGGi_ColdWaveLandscapeConstructionSite if is_coldwave and not (flags_enabled and self.ChoGGi_ColdLines) then EnableMarker(self) g_ChoGGi_ColdWaveLandscapeConstructionSite = true elseif not is_coldwave and flags_enabled and self.ChoGGi_ColdLines then DisableMarker(self) g_ChoGGi_ColdWaveLandscapeConstructionSite = false end return ChoOrig_BuildingUpdate(self, ...) end local ChoOrig_Done = LandscapeConstructionSite.Done function LandscapeConstructionSite:Done(...) DisableMarker(self) return ChoOrig_Done(self, ...) end end -- make sure there's no markers left around function OnMsg.SaveGame() if g_ColdWave then return end local markers = MapGet("map", "WayPointBig") for i = 1, #markers do DoneObject(markers[i]) end end
if (SERVER) then AddCSLuaFile( "shared.lua" ); end if (CLIENT) then --[[ Basic SWEP Information to display to the client. ]]-- SWEP.PrintName = "Scout" SWEP.Author = "Zig" SWEP.Purpose = "A firearm used to harm beings." SWEP.Instructions = "Press LMB to fire and R to reload." SWEP.Contact = "Cloudsixteen.com" SWEP.CSMuzzleFlashes = true; -- Use Counter-Strike muzzle flashes? end; --[[ Set whether the SWEP is spawnable (by users or by admins). --]] SWEP.Spawnable = true; SWEP.AdminSpawnable = true; --[[ Misc. SWEP Content --]] SWEP.HoldType = "ar2" SWEP.Base = "bs_sniper_base" SWEP.Category = "Backsword" SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false; -- Some view models are incorrectly flipped. SWEP.UseHands = true; SWEP.ViewModel = "models/weapons/cstrike/c_snip_scout.mdl" SWEP.WorldModel = "models/weapons/w_snip_scout.mdl" SWEP.DrawAmmo = true; -- Draw our own ammo display? SWEP.DrawCrosshair = false; -- Draw the crosshair, or draw our own? --[[ These really aren't important. Keep them at false, and the weight at five. --]] SWEP.Weight = 5 SWEP.AutoSwitchTo = false; SWEP.AutoSwitchFrom = false; --[[ Set the SWEP's primary fire information. --]] SWEP.Primary.DefaultClip = 8; SWEP.Primary.ClipSize = 8; SWEP.Primary.Automatic = false; SWEP.Primary.NumShots = 1; SWEP.Primary.Damage = 22; SWEP.Primary.Recoil = 0.50; SWEP.Primary.Sound = Sound("weapons/hunting_rifle/gunfire/hunting_rifle_fire_1.wav") SWEP.ReloadHolster = 0.1 SWEP.Primary.Delay = 1.3; -- Make sure we keep this at 1.3 so the bolt animation can play! (If it's a bolt action rifle, of course.) SWEP.Primary.Ammo = "ar2"; SWEP.Primary.Cone = 0.0001; --[[ Basic Scope Options. ]]-- SWEP.UseScope = true -- Use a scope instead of iron sights. SWEP.ScopeScale = 0.55 -- The scale of the scope's reticle in relation to the player's screen size. SWEP.ScopeZoom = 6 -- How much is the zoom on the scope? SWEP.IronsightTime = 0.35 -- How long does it take to zoom in? SWEP.BoltAction = true --Only Select one... Only one. SWEP.Scope1 = true SWEP.Scope2 = false SWEP.Scope3 = false SWEP.Scope4 = false SWEP.Scope5 = false SWEP.Scope6 = false --[[ Set the SWEP's secondary fire information. --]] SWEP.Secondary.ClipSize = 1 SWEP.Secondary.DefaultClip = 100 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "smg2" --[[ Define the bullet information for later use. --]] SWEP.BulletTracerFreq = 1; -- Show a tracer every x bullets. SWEP.BulletTracerName = nil -- Use a custom effect for the tracer. SWEP.BulletForce = 5; --[[ Set up the accuracy for the weapon. --]] SWEP.CrouchCone = 0.001 -- Accuracy when we're crouching SWEP.CrouchWalkCone = 0.009 -- Accuracy when we're crouching and walking SWEP.WalkCone = 0.025 -- Accuracy when we're walking SWEP.AirCone = 0.1 -- Accuracy when we're in air SWEP.StandCone = 0.015 -- Accuracy when we're standing still
-- 导入第三方包和系统包 local lunajson = require 'lunajson' local io = require 'io' local os = require 'os' -- 全局变量 -- 默认配置文件位置,请直接修改config_file_ostype() local config_file = '' local autosave_dir_os = '' local ostype = '' local conf_content = {} local running = false -- 工程结构 local project_template = { -- 硬编码部分:工程版本,无API获取 version = 120, time = { meter = {}, tempo = {} }, library = {}, tracks = {}, -- 硬编码部分:渲染设置,无API获取 renderConfig = { destination = './', filename = '未命名', numChannels = 1, aspirationFormat = 'noAspiration', bitDepth = 16, sampleRate = 44100, exportMixDown = true } } -- 生成下一个自动保存的文件名 function filename_generate() -- 当前项目名 local project_name = SV:getProject():getFileName() -- 分离出文件名 if ostype == 'Windows' then project_name = string.match(project_name, '.*\\(.*)') else project_name = string.match(project_name, '.*/(.*)') end -- 如果文件名为空 if project_name == nil then project_name = 'Unnamed' end -- 当前时间 local current_time = os.date('%y%m%d_%H%M%S') -- 合成文件名 local next_filename = project_name .. '-' .. current_time .. '.svp' return next_filename end -- 判断系统 function config_file_ostype() ostype = SV:getHostInfo().osType if ostype == 'Windows' then -- Windows系统下的配置文件位置 config_file = os.getenv('USERPROFILE') .. '\\Documents\\Dreamtonics\\Synthesizer V Studio\\scripts\\autosave.cfg' autosave_dir_os = os.getenv('USERPROFILE') .. '\\Documents\\Dreamtonics\\Synthesizer V Studio\\autosave' elseif ostype == 'Linux' then -- Linux系统下的配置文件位置 config_file = os.getenv('PWD') .. '/scripts/autosave.cfg' autosave_dir_os = os.getenv('PWD') .. '/autosave' else -- Mac系统下的配置文件位置 config_file = os.getenv('HOME') .. 'Library/Application Support/Dreamtonics/Synthesizer V Studio/scripts/autosave.cfg' autosave_dir_os = os.getenv('HOME') .. 'Library/Application Support/Dreamtonics/Synthesizer V Studio/autosave' end end -- 读取配置文件 function readConfig() -- 读取文件内容 local conf_file_ptr = io.open(config_file, 'a+') conf_file_ptr:seek('set') local conf_content_str = conf_file_ptr:read('*a') -- 如果文件内容为空 if conf_content_str == "" then writeDefaultConfig(conf_file_ptr) conf_file_ptr:seek('set') conf_content_str = conf_file_ptr:read('*a') end -- JSON解码 conf_content = lunajson.decode(conf_content_str) conf_file_ptr:close() end -- 配置文件不存在,写入默认配置 function writeDefaultConfig(conf_file_ptr) -- 默认配置 local default_conf = { -- 自动保存时间间隔 interval = 5, -- 自动保存的文件位置 autosave_dir = autosave_dir_os } -- JSON编码 local default_conf_json = lunajson.encode(default_conf) conf_file_ptr:write(default_conf_json) end -- 修改配置文件 function writeConfig() -- 清空文件内容 local conf_file_ptr = io.open(config_file, 'w') -- 直接覆盖JSON conf_file_ptr:write(lunajson.encode(conf_content)) -- 关闭文件 conf_file_ptr:close() end -- 曲速标记 function project_tempo() -- 项目 - 时间轴 - 获取所有曲速标记 local tempo_mark = SV:getProject():getTimeAxis():getAllTempoMarks() -- 删掉不需要的成员 for key, _ in pairs(tempo_mark) do tempo_mark[key]['positionSeconds'] = nil end return tempo_mark end -- 拍号标记 function project_measure() -- 项目 - 时间轴 - 获取所有拍号标记 local measure_mark = SV:getProject():getTimeAxis():getAllMeasureMarks() -- 格式修改 for key, _ in pairs(measure_mark) do measure_mark[key]['positionBlick'] = nil measure_mark[key]['index'] = measure_mark[key]['position'] measure_mark[key]['position'] = nil end return measure_mark end -- 参数点 function note_params(notegroup) -- 模板 local param_array = {} -- 参数类型 local param_type = { 'pitchDelta', 'vibratoEnv', 'loudness', 'tension', 'breathiness', 'voicing', 'gender' } -- 对每一种参数类型都执行 for _, val in pairs(param_type) do -- 获取参数对应的Automation local automate_data = notegroup:getParameter(val) -- 单一参数的模板 param_array[val] = { -- 插值类型 mode = automate_data:getInterpolationMethod(), -- 点数组 points = {} } param_array[val]['points'][0] = 0 -- 获得所有点的二维数组 local all_points = automate_data:getAllPoints() -- 二维数组转一维数组 for _, vec in pairs(all_points) do table.insert(param_array[val]['points'], vec[1]) table.insert(param_array[val]['points'], vec[2]) param_array[val]['points'][0] = param_array[val]['points'][0] + 2 end end return param_array end -- 音符轨道公共属性 function note_attribute(attribute_obj) -- 音符属性模板 local attribute_array = {} -- 属性列表 local attribute_type = { 'tF0Left', 'tF0Right', 'dF0Left', 'dF0Right', 'tF0VbrStart', 'tF0VbrLeft', 'tF0VbrRight', 'dF0Vbr', 'fF0Vbr', } -- 判断各属性值是否进行了修改 for _, param in pairs(attribute_type) do if attribute_obj[param] ~= nil then attribute_array[param] = attribute_obj[param] end end return attribute_array end -- 音符信息 function note_info(notegroup) -- 单个音符组的音符信息模板 local note_info_array = { -- 音符组名 name = notegroup:getName(), -- 音符组UUID uuid = notegroup:getUUID(), -- 音符组的各参数信息 parameters = note_params(notegroup) } -- 音符数组 local note_array = {} -- 共有几个音符? local note_num = notegroup:getNumNotes() note_array[0] = 0 -- 对每一个音符执行 for j=1, note_num do -- 获取到音符对象 local current_note = notegroup:getNote(j) note_array[0] = note_array[0] + 1 -- 单个音符的模板 note_array[j] = { -- 开始时间 onset = current_note:getOnset(), -- 持续时间 duration = current_note:getDuration(), -- 歌词 lyrics = current_note:getLyrics(), -- 音素 phonemes = current_note:getPhonemes(), -- 所在音高 pitch = current_note:getPitch(), -- 音符属性 attributes = {} } -- 音符属性 local attribute_obj = current_note:getAttributes() note_array[j]['attributes'] = note_attribute(attribute_obj) -- 特有的音符属性 local special_attribute = { 'tF0Offset', 'pF0Vbr', 'tNoteOffset', 'exprGroup' } for _, param in pairs(special_attribute) do if attribute_obj[param] ~= nil then note_array[j]['attributes'][param] = attribute_obj[param] end end -- array类型的属性 if next(attribute_obj.dur) ~= nil then note_array[j]['attributes']['dur'] = attribute_obj['dur'] end if next(attribute_obj.alt) ~= nil then note_array[j]['attributes']['alt'] = attribute_obj['alt'] end end note_info_array['notes'] = note_array return note_info_array end -- 音符组引用 function notegroup_ref(current_ref) -- 音符组引用模板 local ref_obj = { groupID = current_ref:getTarget():getUUID(), blickOffset = current_ref:getTimeOffset(), pitchOffset = current_ref:getPitchOffset(), isInstrumental = current_ref:isInstrumental(), -- 硬编码部分,伴奏文件名和位置,无API audio = { filename = '', duration = 0.0 }, -- 硬编码部分,声库设置,无API database = { name = '', language = '', languageOverride = '', phonesetOverride = '', backendType = '' }, -- 硬编码部分,词典设置,无API dictionary = '', -- 音符属性 voice = {} } local attribute_obj = current_ref:getVoice() -- 公有属性 ref_obj['voice'] = note_attribute(attribute_obj) -- 特有属性 local special_attribute = { 'paramLoudness', 'paramTension', 'paramBreathiness', 'paramGender' } for _, param in pairs(special_attribute) do if attribute_obj[param] ~= nil then ref_obj['voice'][param] = attribute_obj[param] end end return ref_obj end -- 轨道 function project_track() -- 轨道数组 local track_array = {} -- 工程里共有几个轨道? local track_num = SV:getProject():getNumTracks() -- 对每条轨道都执行 for i=1, track_num do -- 获取轨道对象 local current_track = SV:getProject():getTrack(i) -- 单个轨道的模板 track_array[i] = { -- 轨道名称 name = current_track:getName(), -- 显示颜色 dispColor = current_track:getDisplayColor(), -- 显示顺序 dispOrder = current_track:getDisplayOrder(), -- 有没有启用渲染 renderEnabled = current_track:isBounced(), -- 硬编码部分,混音器设置,无API mixer = { gainDecibel = 0.0, pan = 0.0, mute = false, solo = false, display = true } } -- 轨道里不在任何音符组里的内容 local current_ref = current_track:getGroupReference(1) -- 这些音符所在的main音符组 track_array[i]['mainGroup'] = note_info(current_ref:getTarget()) -- main音符组的引用 track_array[i]['mainRef'] = notegroup_ref(current_ref) -- 总音符组数,去掉main local track_group_num = current_track:getNumGroups() - 1 -- 初始化数组 track_array[i]['groups'] = {} track_array[i]['groups'][0] = 0 -- 把每一个组都加入 for j=1, track_group_num do track_array[i]['groups'][0] = track_array[i]['groups'][0] + 1 track_array[i]['groups'][j] = notegroup_ref(current_track:getGroupReference(j + 1)) end end return track_array end -- 库 function project_library() -- 库数组模板 local library_array = {} library_array[0] = 0 -- 找到库里的轨道数 local notegroup_num = SV:getProject():getNumNoteGroupsInLibrary() -- 对库里的每个轨道执行 for i=1, notegroup_num do library_array[0] = library_array[0] + 1 -- 得到对应的音符组 local current_group = SV:getProject():getNoteGroup(i) -- 获得该音符组的信息 library_array[i] = note_info(current_group) end return library_array end -- 持续执行函数 function autosave_main() -- 创建工程文件 local filename = filename_generate() local full_path = autosave_dir_os .. '/' .. filename local file_ptr = io.open(full_path, 'w') -- 组装工程文件 local current_project = project_template -- 曲速 current_project['time']['tempo'] = project_tempo() -- 拍号 current_project['time']['meter'] = project_measure() -- 库 current_project['library'] = project_library() -- 轨道 current_project['tracks'] = project_track() -- 写文件 file_ptr:write(lunajson.encode(current_project)) file_ptr:write('\0') file_ptr:close() -- 预定下一次运行 SV:setTimeout(conf_content['interval'] * 60 * 1000, autosave_main) end -- 插件描述 function getClientInfo() return { name = SV:T('AutoSave Preview'), author = 'ObjectNotFound <[email protected]>', versionNumber = 1, minEditorVersion = 65540 } end -- 本地化 function getTranslations(langCode) if langCode == 'zh-cn' then return { {'AutoSave Preview', '自动保存 测试版'}, {'AutoSave Plugin Settings', '自动保存插件设置'}, {'File save interval (minutes)', '保存时间间隔(分钟)'}, {'File save location', '自动保存文件位置'}, {'Filename demo (display only)', '自动保存文件名示例(修改无效)'} } end end function main() -- 加载 config_file_ostype() readConfig() -- 设置窗口 local form = { title = SV:T('AutoSave Plugin Settings'), message = 'ObjectNotFound <[email protected]>', buttons = 'OkCancel', widgets = { { name = 'interval', type = 'Slider', label = SV:T('File save interval (minutes)'), format = '%0.1f', minValue = 1, maxValue = 60, interval = 0.5, default = conf_content['interval'] }, { name = 'autosave_dir', type = 'TextArea', label = SV:T('File save location'), default = conf_content['autosave_dir'] }, { name = 'filename_demo', type = 'TextArea', label = SV:T('Filename demo (display only)'), default = filename_generate() } } } -- 拿返回值 local settings = SV:showCustomDialog(form) local triggerWriteConfig = false -- 确认才进行比较 if settings.status == true then -- 需要修改配置文件吗? if conf_content['interval'] ~= settings.answers.interval then conf_content['interval'] = settings.answers.interval triggerWriteConfig = true end if conf_content['autosave_dir'] ~= settings.answers.autosave_dir then conf_content['autosave_dir'] = settings.answers.autosave_dir triggerWriteConfig = true end end -- 如果配置文件被修改,则重写配置文件 if triggerWriteConfig == true then writeConfig() end if running == false then autosave_main() running = true end end
return function() local Reducer = require(script.Parent.InspectAndBuyReducer) it("has the expected fields, and only the expected fields", function() local state = Reducer(nil, {}) local expectedKeys = { view = true, playerId = true, playerName = true, assets = true, bundles = true, equippedAssets = true, detailsInformation = true, tryingOnInfo = true, favorites = true, locale = true, visible = true, itemBeingPurchased = true, gamepadEnabled = true, isLoaded = true, FetchingStatus = true, storeId = true, } for key in pairs(expectedKeys) do assert(state[key] ~= nil, string.format("Expected field %q", key)) end for key in pairs(state) do assert(expectedKeys[key] ~= nil, string.format("Did not expect field %q", key)) end end) end
PointGenerator = {} setmetatable(PointGenerator, {__index = HiveBaseModule}) PointGenerator.new = function (varname) local this = HiveBaseModule.new(varname) this.gen = PrimitiveGenerator() setmetatable(this, {__index=PointGenerator}) return this end function PointGenerator:Do() self:UpdateValue() --[[ self.value.vertices = {} for i = 1, 10 do table.insert(self.value.vertices, 100 * math.sin(i)) table.insert(self.value.vertices, 100 * math.cos(i)) table.insert(self.value.vertices, 3 * math.cos(i) * math.sin(i)) end ]] local v = self.value self.point = self.gen:PointList(v.vertices, #v.vertices / 3, v.radius); return (self.point ~= nil) end function PointGenerator:PointData() return self.point end
----------------------------------------------------------------- -- lua-capnproto compiler -- @copyright 2013-2016 Jiale Zhi ([email protected]) ----------------------------------------------------------------- local cjson = require("cjson") local encode = cjson.encode local util = require "capnp.util" local insert = table.insert local concat = table.concat local format = string.format local lower = string.lower local gsub = string.gsub local sub = string.sub local debug = false local NOT_UNION = 65535 local _M = {} local missing_enums = {} local config = { default_naming_func = util.lower_underscore_naming, default_enum_naming_func = util.upper_underscore_naming, } function _M.set_debug(_debug) debug = _debug end function dbg(...) if not debug then return end print(...) end function dbgf(...) if not debug then return end print(format(...)) end function get_schema_text(file) local f = io.open(file) if not f then return nil, "Can't open file: " .. tostring(file) end local s = f:read("*a") f:close() s = string.gsub(s, "%(", "{") s = string.gsub(s, "%)", "}") s = string.gsub(s, "%[", "{") s = string.gsub(s, "%]", "}") s = string.gsub(s, "%<", "\"") s = string.gsub(s, "%>", "\"") s = string.gsub(s, "id = (%d+)", "id = \"%1\"") s = string.gsub(s, "typeId = (%d+)", "typeId = \"%1\"") s = string.gsub(s, "void", "\"void\"") return "return " .. s end function comp_header(res, nodes) dbg("compile_headers") insert(res, format([[ -- Generated by lua-capnproto %s on %s -- https://github.com/cloudflare/lua-capnproto.git ]], config.version, os.date())) insert(res, format([[ local ffi = require "ffi" local capnp = require "capnp" local bit = require "bit" local ceil = math.ceil local write_struct_field= capnp.write_struct_field local read_struct_field = capnp.read_struct_field local read_text = capnp.read_text local write_text = capnp.write_text local get_enum_val = capnp.get_enum_val local get_enum_name = capnp.get_enum_name local get_data_off = capnp.get_data_off local write_listp_buf = capnp.write_listp_buf local write_structp_buf = capnp.write_structp_buf local write_structp = capnp.write_structp local read_struct_buf = capnp.read_struct_buf local read_listp_struct = capnp.read_listp_struct local read_list_data = capnp.read_list_data local write_list = capnp.write_list local write_list_data = capnp.write_list_data local ffi_new = ffi.new local ffi_string = ffi.string local ffi_cast = ffi.cast local ffi_copy = ffi.copy local ffi_fill = ffi.fill local ffi_typeof = ffi.typeof local band, bor, bxor = bit.band, bit.bor, bit.bxor local pint8 = ffi_typeof("int8_t *") local pint16 = ffi_typeof("int16_t *") local pint32 = ffi_typeof("int32_t *") local pint64 = ffi_typeof("int64_t *") local puint8 = ffi_typeof("uint8_t *") local puint16 = ffi_typeof("uint16_t *") local puint32 = ffi_typeof("uint32_t *") local puint64 = ffi_typeof("uint64_t *") local pbool = ffi_typeof("uint8_t *") local pfloat32 = ffi_typeof("float *") local pfloat64 = ffi_typeof("double *") local ok, new_tab = pcall(require, "table.new") if not ok then new_tab = function (narr, nrec) return {} end end local round8 = function(size) return ceil(size / 8) * 8 end local str_buf local default_segment_size = 4096 local function get_str_buf(size) if size > default_segment_size then return ffi_new("char[?]", size) end if not str_buf then str_buf = ffi_new("char[?]", default_segment_size) end return str_buf end -- Estimated from #nodes, not accurate local _M = new_tab(0, %d) ]], #nodes)) end function get_name(display_name) local n = string.find(display_name, ":") return string.sub(display_name, n + 1) end --- @see http://kentonv.github.io/_Mroto/encoding.html#lists local list_size_map = { [0] = 0, [1] = 0.125, [2] = 1, [3] = 2, [4] = 4, [5] = 8, [6] = 8, -- 7 = ?, } local size_map = { void = 0, bool = 1, int8 = 8, int16 = 16, int32 = 32, int64 = 64, uint8 = 8, uint16 = 16, uint32 = 32, uint64 = 64, float32 = 32, float64 = 64, text = "2", -- list(uint8) data = "2", list = 2, -- size: list item size id, not actual size struct = 8, -- struct pointer enum = 16, object = 8, -- FIXME object is a pointer ? anyPointer = 8, -- FIXME object is a pointer ? group = 0, -- TODO } local check_type = { struct = 'type(value) == "table"', group = 'type(value) == "table"', enum = 'type(value) == "string" or type(value) == "number"', list = 'type(value) == "table"', text = 'type(value) == "string"', data = 'type(value) == "string"', } function get_size(type_name) local size = size_map[type_name] if not size then error("Unknown type_name:" .. type_name) end return size end function _set_field_default(nodes, field, slot) local default if slot.defaultValue and field.type_name ~= "object" and field.type_name ~= "anyPointer" then for k, v in pairs(slot.defaultValue) do if field.type_name == "bool" then field.print_default_value = v and 1 or 0 field.default_value = field.print_default_value elseif field.type_name == "text" or field.type_name == "data" then field.print_default_value = '"' .. v .. '"' field.default_value = field.print_default_value elseif field.type_name == "struct" or field.type_name == "list" or field.type_name == "object" or field.type_name == "anyPointer" then field.print_default_value = '"' .. v .. '"' elseif field.type_name == "void" then field.print_default_value = "\"Void\"" field.default_value = field.print_default_value elseif field.type_name == "enum" then local enum = assert(nodes[slot["type"].enum.typeId].enum) field.print_default_value = '"' .. enum.enumerants[v + 1].name .. '"' field.default_value = v else field.print_default_value = v field.default_value = field.print_default_value end break end dbgf("[%s] %s.print_default_value=%s", field.type_name, field.name, field.print_default_value) end if not field.default_value then field.default_value = "Nil" end if not field.print_default_value then field.print_default_value = "Nil" end end function _get_type(type_field) local type_name for k, v in pairs(type_field) do type_name = k break end return type_name end function _set_field_type(field, slot, nodes) local type_name if field.group then field.type_name = "group" field.type_display_name = get_name( nodes[field.group.typeId].displayName) else for k, v in pairs(slot["type"]) do type_name = k if type_name == "struct" then field.type_display_name = get_name(nodes[v.typeId].displayName) elseif type_name == "enum" then field.enum_id = v.typeId field.type_display_name = get_name(nodes[v.typeId].displayName) elseif type_name == "list" then local list_type for k, v in pairs(field.slot["type"].list.elementType) do list_type = k if list_type == "struct" then field.type_display_name = get_name( nodes[v.typeId].displayName) end break end field.element_type = list_type else -- default = v end field.type_name = type_name --field.default = default break end end dbgf("field %s.type_name = %s", field.name, field.type_name) assert(field.type_name) end function comp_field(res, nodes, field) dbg("comp_field") local slot = field.slot if not slot then slot = {} field.slot = slot end if not slot.offset then slot.offset = 0 end field.name = config.default_naming_func(field.name) _set_field_type(field, slot, nodes) _set_field_default(nodes, field, slot) -- print("default:", field.name, field.default_value) if not field.type_name then field.type_name = "void" field.size = 0 else field.size = get_size(field.type_name) end end local function process_list_type(list_type, nodes) -- first one is not element type, so remove it --table.remove(list_type, 1) if list_type[#list_type - 1] == "struct" then local id = list_type[#list_type] local struct_name = get_name(nodes[id].displayName) for i=1, #list_type - 1 do list_type[i] = '"' .. list_type[i] .. '"' end list_type[#list_type] = "_M." .. struct_name else for i, v in ipairs(list_type) do list_type[i] = '"' .. v .. '"' end end end function comp_parse_struct_data(res, nodes, struct, fields, size, name) insert(res, format([[ parse_struct_data = function(p32, data_word_count, pointer_count, header, tab) local s = tab ]], size)) if struct.discriminantCount and struct.discriminantCount > 0 then insert(res, format([[ local dscrm = _M.%s.which(p32, %d)]], name, struct.discriminantOffset)) end for i, field in ipairs(fields) do if field.discriminantValue and field.discriminantValue ~= NOT_UNION then insert(res, format([[ -- union if dscrm == %d then ]],field.discriminantValue)) end if field.group then insert(res, format([[ -- group if not s["%s"] then s["%s"] = new_tab(0, 4) end _M.%s["%s"].parse_struct_data(p32, _M.%s.dataWordCount, _M.%s.pointerCount, header, s["%s"]) ]], field.name, field.name, name, field.name, name, name, field.name)) elseif field.type_name == "enum" then insert(res, format([[ -- enum local val = read_struct_field(p32, "uint16", %d, %d) s["%s"] = get_enum_name(val, %d, _M.%sStr) ]], field.size, field.slot.offset, field.name, field.default_value, field.type_display_name)) elseif field.type_name == "list" then local off = field.slot.offset local list_type = util.get_field_type(field) table.remove(list_type, 1) process_list_type(list_type, nodes) local types = concat(list_type, ", ") insert(res, format([[ -- list local off, size, num = read_listp_struct(p32, header, _M.%s, %d) if off and num then -- dataWordCount + offset + pointerSize + off s["%s"] = read_list_data(p32 + (%d + %d + 1 + off) * 2, header, num, %s) else s["%s"] = nil end ]], name, off, field.name, struct.dataWordCount, off, types, field.name)) elseif field.type_name == "struct" then local off = field.slot.offset insert(res, format([[ -- struct local p = p32 + (%d + %d) * 2 -- p32, dataWordCount, offset local off, dw, pw = read_struct_buf(p, header) if off and dw and pw then if not s["%s"] then s["%s"] = new_tab(0, 2) end _M.%s.parse_struct_data(p + 2 + off * 2, dw, pw, header, s["%s"]) else s["%s"] = nil end ]], struct.dataWordCount, off, field.name, field.name, field.type_display_name, field.name, field.name)) elseif field.type_name == "text" then local off = field.slot.offset insert(res, format([[ -- text local off, size, num = read_listp_struct(p32, header, _M.%s, %d) if off and num then -- dataWordCount + offset + pointerSize + off local p8 = ffi_cast(pint8, p32 + (%d + %d + 1 + off) * 2) s["%s"] = ffi_string(p8, num - 1) else s["%s"] = nil end ]], name, off, struct.dataWordCount, off, field.name, field.name)) elseif field.type_name == "data" then local off = field.slot.offset insert(res, format([[ -- data local off, size, num = read_listp_struct(p32, header, _M.%s, %d) if off and num then -- dataWordCount + offset + pointerSize + off local p8 = ffi_cast(pint8, p32 + (%d + %d + 1 + off) * 2) s["%s"] = ffi_string(p8, num) else s["%s"] = nil end ]], name, off, struct.dataWordCount, off, field.name, field.name)) elseif field.type_name == "anyPointer" then -- TODO support anyPointer elseif field.type_name == "void" then insert(res, format([[ s["%s"] = "Void"]], field.name)) else local default = field.default_value and field.default_value or "nil" insert(res, format([[ s["%s"] = read_struct_field(p32, "%s", %d, %d, %s) ]], field.name, field.type_name, field.size, field.slot.offset, default)) end if field.discriminantValue and field.discriminantValue ~= NOT_UNION then insert(res, format([[ else s["%s"] = nil end ]],field.name)) end end insert(res, [[ return s end, ]]) end function comp_parse(res, name) insert(res, format([[ parse = function(bin, tab) if #bin < 16 then return nil, "message too short" end local header = new_tab(0, 4) local p32 = ffi_cast(puint32, bin) header.base = p32 local nsegs = p32[0] + 1 header.seg_sizes = {} for i=1, nsegs do header.seg_sizes[i] = p32[i] end local pos = round8(4 + nsegs * 4) header.header_size = pos / 8 p32 = p32 + pos / 4 if not tab then tab = new_tab(0, 8) end local off, dw, pw = read_struct_buf(p32, header) if off and dw and pw then return _M.%s.parse_struct_data(p32 + 2 + off * 2, dw, pw, header, tab) else return nil end end, ]], name)) end function comp_serialize(res, name) insert(res, format([[ serialize = function(data, p8, size) if not p8 then size = _M.%s.calc_size(data) p8 = get_str_buf(size) end ffi_fill(p8, size) local p32 = ffi_cast(puint32, p8) -- Because needed size has been calculated, only 1 segment is needed p32[0] = 0 p32[1] = (size - 8) / 8 -- skip header write_structp(p32 + 2, _M.%s, 0) -- skip header & struct pointer _M.%s.flat_serialize(data, p32 + 4) return ffi_string(p8, size) end, ]], name, name, name)) end function comp_flat_serialize(res, nodes, struct, fields, size, name) dbgf("comp_flat_serialize") insert(res, format([[ flat_serialize = function(data, p32, pos) pos = pos and pos or %d -- struct size in bytes local start = pos local dscrm]], size)) insert(res, [[ local value]]) for i, field in ipairs(fields) do insert(res, format([=[ value = data["%s"]]=], field.name)) --print("comp_field", field.name) -- union if field.discriminantValue and field.discriminantValue ~= NOT_UNION then dbgf("field %s: union", field.name) insert(res, format([[ if value then dscrm = %d end ]], field.discriminantValue)) end if field.group then dbgf("field %s: group", field.name) -- group size is the same as the struct, so we can use "size" to -- represent group size insert(res, format([[ if ]] .. check_type["group"] .. [[ then -- groups are just namespaces, field offsets are set within parent -- structs pos = pos + _M.%s.%s.flat_serialize(value, p32, pos) - %d end ]], name, field.name, size)) elseif field.type_name == "enum" then dbgf("field %s: enum", field.name) insert(res, format([[ if ]] .. check_type["enum"] .. [[ then local val = get_enum_val(value, %d, _M.%s, "%s.%s") write_struct_field(p32, val, "uint16", %d, %d) end]], field.default_value, field.type_display_name, name, field.name, field.size, field.slot.offset)) elseif field.type_name == "list" then dbgf("field %s: list", field.name) local off = field.slot.offset local list_type = util.get_field_type(field) -- nested list if #list_type > 1 then -- composite if list_type[#list_type -1] == "struct" then field.size = 7 else -- pointer field.size = 6 end end process_list_type(list_type, nodes) local types = concat(list_type, ", ") insert(res, format([[ if ]] .. check_type["list"] .. [[ then local data_off = get_data_off(_M.%s, %d, pos) pos = pos + write_list(p32 + _M.%s.dataWordCount * 2 + %d * 2, value, (data_off + 1) * 8, %s) end]], name, off, name, off, types)) elseif field.type_name == "struct" then dbgf("field %s: struct", field.name) local off = field.slot.offset insert(res, format([[ if ]] .. check_type["struct"] .. [[ then local data_off = get_data_off(_M.%s, %d, pos) write_structp_buf(p32, _M.%s, _M.%s, %d, data_off) local size = _M.%s.flat_serialize(value, p32 + pos / 4) pos = pos + size end]], name, off, name, field.type_display_name, off, field.type_display_name)) elseif field.type_name == "text" then dbgf("field %s: text", field.name) local off = field.slot.offset insert(res, format([[ if ]] .. check_type["text"] .. [[ then local data_off = get_data_off(_M.%s, %d, pos) local len = #value + 1 write_listp_buf(p32, _M.%s, %d, %d, len, data_off) ffi_copy(p32 + pos / 4, value) pos = pos + round8(len) end]], name, off, name, off, 2)) elseif field.type_name == "data" then dbgf("field %s: data", field.name) local off = field.slot.offset insert(res, format([[ if ]] .. check_type["data"] .. [[ then local data_off = get_data_off(_M.%s, %d, pos) local len = #value write_listp_buf(p32, _M.%s, %d, %d, len, data_off) -- prevent copying trailing '\0' ffi_copy(p32 + pos / 4, value, len) pos = pos + round8(len) end]], name, off, name, off, 2)) else dbgf("field %s: %s", field.name, field.type_name) local default = field.default_value and field.default_value or "nil" local cdata_condition = "" if field.type_name == "uint64" or field.type_name == "int64" then cdata_condition = 'or data_type == "cdata"' end if field.type_name ~= "void" then insert(res, format([[ local data_type = type(value) if (data_type == "number" or data_type == "boolean" %s) then write_struct_field(p32, value, "%s", %d, %d, %s) end]], cdata_condition, field.type_name, field.size, field.slot.offset, default)) end end end if struct.discriminantCount and struct.discriminantCount ~= 0 then insert(res, format([[ if dscrm then --buf, discriminantOffset, discriminantValue _M.%s.which(p32, %d, dscrm) end ]], name, struct.discriminantOffset)) end insert(res, format([[ return pos - start + %d end, ]], size)) end -- insert a list with indent level function insertlt(res, level, data_table) for i, v in ipairs(data_table) do insertl(res, level, v) end end -- insert with indent level function insertl(res, level, data) for i=1, level * 4 do insert(res, " ") end insert(res, data) end function _M.comp_calc_list_size(res, field, nodes, name, level, elm_type, ...) if not elm_type then return end insertl(res, level, format("if data[\"%s\"] and " .. "type(data[\"%s\"]) == \"table\" then\n", name, name)) if elm_type == "object" or elm_type == "anyPointer" or elm_type == "group" then error("List of object/anyPointer/group type is not supported yet.") end if elm_type ~= "struct" and elm_type ~= "list" and elm_type ~= "data" and elm_type ~= "text" then -- elm_type is a plain type. local elm_size = get_size(elm_type) / 8 insertlt(res, level + 1, { "-- num * acutal size\n", format("size = size + round8(#data[\"%s\"] * %d)\n", name, elm_size) }) else -- struct tag if elm_type == "struct" then insertl(res, level + 1, format("size = size + 8\n", name)) end local new_name = "[\"" .. name .. "\"]" .. "[i" .. level .. "]" -- calculate body size insertl(res, level + 1, format("local num%d = #data[\"%s\"]\n", level, name)) insertl(res, level + 1, format("for %s=1, num%d do\n", "i" .. level, level)) if elm_type == "list" then insertl(res, level + 2, format("size = size + 8\n", name)) _M.comp_calc_list_size(res, field, nodes, new_name, level + 2, ...) elseif elm_type == "text" then insertl(res, level + 2, format("size = size + 8\n", name)) insertlt(res, level + 2, { " -- num * acutal size\n", format("size = size + round8(#data%s * 1 + 1)\n", new_name) }) elseif elm_type == "data" then insertl(res, level + 2, format("size = size + 8\n", name)) insertlt(res, level + 2, { " -- num * acutal size\n", format("size = size + round8(#data%s * 1)\n", new_name) }) elseif elm_type == "struct" then local id = ... local struct_name = get_name(nodes[id].displayName) insertl(res, level + 2, format( "size = size + _M.%s.calc_size_struct(data%s)\n", struct_name, new_name)) end insertl(res, level + 1, "end\n") end insertl(res, level, "end") end function comp_calc_size(res, fields, size, name, nodes, is_group) dbgf("comp_calc_size") if is_group then size = 0 end insert(res, format([[ calc_size_struct = function(data) local size = %d]], size)) insert(res, [[ local value]]) for i, field in ipairs(fields) do dbgf("field %s is %s", field.name, field.type_name) if field.type_name == "list" then local list_type = util.get_field_type(field) insert(res, "\n") -- list_type[1] must be "list" and should be skipped because is -- is not element type insert(res, " -- list\n") _M.comp_calc_list_size(res, field, nodes, field.name, 2, select(2, unpack(list_type))) elseif field.type_name == "struct" or field.type_name == "group" then insert(res, format([[ -- struct value = data["%s"] if ]] .. check_type["struct"] .. [[ then size = size + _M.%s.calc_size_struct(value) end]], field.name, field.type_display_name)) elseif field.type_name == "text" then insert(res, format([[ -- text value = data["%s"] if ]] .. check_type["text"] .. [[ then -- size 1, including trailing NULL size = size + round8(#value + 1) end]], field.name)) elseif field.type_name == "data" then insert(res, format([[ -- data value = data["%s"] if ]] .. check_type["data"] .. [[ then size = size + round8(#value) end]], field.name)) end end insert(res, format([[ return size end, calc_size = function(data) local size = 16 -- header + root struct pointer return size + _M.%s.calc_size_struct(data) end, ]], name)) end function comp_which(res) insert(res, [[ which = function(buf, offset, n) if n then -- set value write_struct_field(buf, n, "uint16", 16, offset) else -- get value return read_struct_field(buf, "uint16", 16, offset) end end, ]]) end function comp_fields(res, nodes, node, struct) insert(res, [[ fields = { ]]) for i, field in ipairs(struct.fields) do comp_field(res, nodes, field) if field.group then if not node.nestedNodes then node.nestedNodes = {} end insert(node.nestedNodes, { name = field.name, id = field.group.typeId }) end insert(res, format([[ { name = "%s", default = %s, ["type"] = "%s" }, ]], field.name, field.print_default_value, field.type_name)) end dbg("struct:", name) insert(res, format([[ }, ]])) end function comp_struct(res, nodes, node, struct, name) if not struct.dataWordCount then struct.dataWordCount = 0 end if not struct.pointerCount then struct.pointerCount = 0 end insert(res, " dataWordCount = ") insert(res, struct.dataWordCount) insert(res, ",\n") insert(res, " pointerCount = ") insert(res, struct.pointerCount) insert(res, ",\n") if struct.discriminantCount then insert(res, " discriminantCount = ") insert(res, struct.discriminantCount) insert(res, ",\n") end if struct.discriminantOffset then insert(res, " discriminantOffset = ") insert(res, struct.discriminantOffset) insert(res, ",\n") end if struct.isGroup then insert(res, " isGroup = true,\n") end insert(res, " field_count = ") insert(res, #struct.fields) insert(res, ",\n") struct.size = struct.dataWordCount * 8 + struct.pointerCount * 8 if struct.fields then comp_fields(res, nodes, node, struct) --if not struct.isGroup then --end comp_calc_size(res, struct.fields, struct.size, struct.type_name, nodes, struct.isGroup) comp_flat_serialize(res, nodes, struct, struct.fields, struct.size, struct.type_name) if not struct.isGroup then comp_serialize(res, struct.type_name) end if struct.discriminantCount and struct.discriminantCount > 0 then comp_which(res) end comp_parse_struct_data(res, nodes, struct, struct.fields, struct.size, struct.type_name) if not struct.isGroup then comp_parse(res, struct.type_name) end end end function comp_enum(res, nodes, enum, name, enum_naming_func) if not enum_naming_func then enum_naming_func = config.default_enum_naming_func end -- string to enum insert(res, format([[ _M.%s = { ]], name)) for i, v in ipairs(enum.enumerants) do -- inherent parent naming function v.naming_func = enum_naming_func if not v.codeOrder then v.codeOrder = 0 end if v.annotations then local anno_res = {} dbgf("%s annotations: %s", name, cjson.encode(v.annotations)) process_annotations(v.annotations, nodes) for i, anno in ipairs(v.annotations) do if anno.name == "naming" then v.naming_func = get_naming_func(anno.value) dbgf("Naming function: %s", anno.value) if not v.naming_func then error("Unknown naming annotation: " .. anno.value) end elseif anno.name == "literal" then dbgf("enumerant literal: %s", anno.value) v.literal = anno.value end end end -- literal has higher priority if v.literal then insert(res, format(" [\"%s\"] = %s,\n", v.literal, v.codeOrder)) else insert(res, format(" [\"%s\"] = %s,\n", v.naming_func(v.name), v.codeOrder)) end end insert(res, "\n}\n") -- enum to string insert(res, format([[ _M.%sStr = { ]], name)) for i, v in ipairs(enum.enumerants) do if not v.codeOrder then v.codeOrder = 0 end if v.literal then insert(res, format(" [%s] = \"%s\",\n", v.codeOrder, v.literal)) else insert(res, format(" [%s] = \"%s\",\n", v.codeOrder, v.naming_func(v.name))) end end insert(res, "\n}\n") end _M.naming_funcs = { upper_dash = util.upper_dash_naming, lower_underscore = util.lower_underscore_naming, upper_underscore = util.upper_underscore_naming, camel = util.camel_naming, lower_space = util.lower_space_naming, } function process_annotations(annos, nodes) dbg("process_annotations:" .. encode(annos)) for i, anno in ipairs(annos) do local id = anno.id anno.name = get_name(nodes[id].displayName) anno.value_saved = anno.value assert(type(anno.value_saved) == "table", 'expected "table" but got "' .. type(anno.value_saved) .. "\": " .. tostring(anno.value_saved)) for k, v in pairs(anno.value_saved) do anno["type"] = k anno["value"] = v break end anno.value_saved = nil end end function get_naming_func(name) local func = _M.naming_funcs[name] if not func then error("unknown naming: " .. tostring(name)) end return func end function comp_node(res, nodes, node, name) dbgf("comp_node: %s, %s", name, node.id) if not node then print("Ignore node: ", name) return end if node.annotation then -- do not need to generation any code for annotations return end node.name = name node.type_name = get_name(node.displayName) local s = node.struct if s then insert(res, format([[ _M.%s = { ]], name)) s.type_name = node.type_name insert(res, format([[ id = "%s", displayName = "%s", ]], node.id, node.displayName)) comp_struct(res, nodes, node, s, name) insert(res, "\n}\n") end local e = node.enum if e then local anno_res = {} if node.annotations then process_annotations(node.annotations, nodes) end local naming_func if node.annotations then for i, anno in ipairs(node.annotations) do if anno.name == "naming" then naming_func = get_naming_func(anno.value) end break end end comp_enum(res, nodes, e, name, naming_func) end if node.const then dbgf("compile const: %s", name) local const = node.const local const_type = _get_type(const["type"]) if const_type == "text" or const_type == "data" or const_type == "void" or const_type == "list" or const_type == "struct" or const_type == "enum" or const_type == "group" or const_type == "anyPointer" then insert(res, format([[ _M.%s = "%s" ]], name, const.value[const_type])) else insert(res, format([[ _M.%s = %s ]], name, const.value[const_type])) end end if node.nestedNodes then for i, child in ipairs(node.nestedNodes) do comp_node(res, nodes, nodes[child.id], name .. "." .. child.name) end end end function comp_body(res, schema) dbg("comp_body") local nodes = schema.nodes for i, v in ipairs(nodes) do nodes[v.id] = v end local files = schema.requestedFiles for i, file in ipairs(files) do comp_file(res, nodes, file) local imports = file.imports for i, import in ipairs(imports) do --import node are compiled later by comp_file --comp_import(res, nodes, import) check_import(files, import) end end for k, v in pairs(missing_enums) do insert(res, k .. ".enum_schema = _M." .. get_name(nodes[v].displayName .. "\n")) end insert(res, "\nreturn _M\n") end function check_import(files, import) local id = import.id local name = import.name for i, file in ipairs(files) do if file.id == id then return true end end error('imported file "' .. name .. '" is missing, compile it together with' .. 'other Cap\'n Proto files') end function comp_import(res, nodes, import) local id = import.id dbgf("comp_import: %s", id) local import_node = nodes[id] for i, node in ipairs(import_node.nestedNodes) do comp_node(res, nodes, nodes[node.id], node.name) end end function comp_file(res, nodes, file) dbg("comp_file") local id = file.id local file_node = nodes[id] for i, node in ipairs(file_node.nestedNodes) do comp_node(res, nodes, nodes[node.id], node.name) end end function comp_dg_node(res, nodes, node) if not node.struct then return end local name = gsub(lower(node.name), "%.", "_") insert(res, format([[ function gen_%s() if rand.random_nil() then return nil end ]], name)) if node.nestedNodes then for i, child in ipairs(node.nestedNodes) do comp_dg_node(res, nodes, nodes[child.id]) end end insert(res, format(" local %s = {}\n", name)) for i, field in ipairs(node.struct.fields) do if field.group then -- TODO group stuffs elseif field.type_name == "struct" then insert(res, format(" %s.%s = gen_%s()\n", name, field.name, gsub(lower(field.type_display_name), "%.", "_"))) elseif field.type_name == "enum" then elseif field.type_name == "list" then local list_type = field.element_type insert(res, format([[ %s["%s"] = rand.%s(rand.uint8(), rand.%s)]], name, field.name, field.type_name, list_type)) else insert(res, format(' %s["%s"] = rand.%s()\n', name, field.name, field.type_name)) end end insert(res, format([[ return %s end ]], name)) end function _M.compile_data_generator(schema) local res = {} insert(res, [[ local rand = require("random") local cjson = require("cjson") local pairs = pairs local ok, new_tab = pcall(require, "table.new") if not ok then new_tab = function (narr, nrec) return {} end end module(...) ]]) local files = schema.requestedFiles local nodes = schema.nodes for i, file in ipairs(files) do local file_node = nodes[file.id] for i, node in ipairs(file_node.nestedNodes) do comp_dg_node(res, nodes, nodes[node.id]) end end return table.concat(res) end function _M.compile(schema) local res = {} comp_header(res, schema.nodes) comp_body(res, schema) return table.concat(res) end function _M.init(user_conf) dbg("set config init") for k, v in pairs(user_conf) do --if not config[k] then -- print(format("Unknown user config: %s, ignored.", k)) --end config[k] = v dbg("set config " .. k) end end return _M
-- - - - - - - - - - - - - - - - - - - - - -- first, reset the global SL table to default values -- this is defined in: ./Scripts/SL_Init.lua InitializeSimplyLove() --GAMESTATE:UpdateDiscordMenu("Title Menu: Simply "..ThemePrefs.Get("VisualStyle")) if ThemePrefs.Get("VisualStyle") == "SRPG6" then SL.SRPG6:MaybeRandomizeColor() end -- ----------------------------------------------------------------------- -- preliminary Lua setup is done -- now define actors to be passed back to the SM engine ThemePrefs.Set("isGoodReads",false) local af = Def.ActorFrame{} af.InitCommand=function(self) self:Center() end -- IsSpooky() will be true during October if EasterEggs are enabled -- this is the content found in ./Graphics/_VisualStyles/Spooky/ExtraSpooky -- it needs to be layered appropriately, some assets behind, some in front -- Spooky.lua includes a quad that fades the screen to black and the glowing pumpkin that remains -- SpookyButFadeOut.lua includes cobwebs in the upper-right and upper-left if IsSpooky() then af[#af+1] = LoadActor("./Spooky.lua") end -- ----------------------------------------------------------------------- -- af2 contains things that should fade out during the OffCommand local af2 = Def.ActorFrame{} af2.OffCommand=function(self) self:smooth(0.65):diffusealpha(0) end af2.Name="SLInfo" -- the big blocky Wendy text that says SIMPLY LOVE (or SIMPLY THONK, or SIMPLY DUCKS, etc.) -- and the arrows graphic that appears between the two words af2[#af2+1] = LoadActor("./Logo.lua") -- 3 lines of text: -- theme_name theme_version -- stepmania_version -- num_songs in num_groups, num_courses af2[#af2+1] = LoadActor("./UserContentText.lua") -- "The chills, I have them down my spine." if IsSpooky() then af2[#af2+1] = LoadActor("./SpookyButFadeOut.lua") end -- the best way to spread holiday cheer is singing loud for all to hear if HolidayCheer() then af2[#af2+1] = Def.Sprite{ Texture=THEME:GetPathB("ScreenTitleMenu", "underlay/hat.png"), InitCommand=function(self) self:zoom(0.225):xy( 130, -self:GetHeight()/2 ):rotationz(15):queuecommand("Drop") end, DropCommand=function(self) self:decelerate(1.333):y(-110) end, } end -- ensure that af2 is added as a child of af af[#af+1] = af2 -- ----------------------------------------------------------------------- return af
--[[ The Vapour registry, as its name implies is used to register 'vapour'-ized recipes. The vapour in question is treated as a normal fluid, so register it there first. Note currently vapour > fluid is a 1:1 mapping, both back and forth, this may change in the future, if I feel so inclined. ]] local VapourRegistry = foundation.com.Class:extends("VapourRegistry") local ic = VapourRegistry.instance_class function ic:initialize() ic._super.initialize(self) self.m_fluid_name_to_recipe = {} self.m_vapour_name_to_recipe = {} end function ic:register_vapour(fluid_name, vapour_name, data) local recipe = { vapour_name = vapour_name, fluid_name = fluid_name, data = data or {} } self.m_fluid_name_to_recipe[fluid_name] = recipe self.m_vapour_name_to_recipe[vapour_name] = recipe return self end function ic:find_recipe_for_fluid(fluid_name) return self.m_fluid_name_to_recipe[fluid_name] end yatm_refinery.VapourRegistry = VapourRegistry
--!NEEDS:luac_loader.lua local debug=false local codeName={ "MOVE", "LOADK", "LOADBOOL", "LOADNIL", "GETUPVAL", "GETGLOBAL", "GETTABLE", "SETGLOBAL", "SETUPVAL", "SETTABLE", "NEWTABLE", "SELF", "ADD", "SUB", "MUL", "DIV", "MOD", "POW", "BOR", "BAND", "OP_BXOR", "BLSHFT", "BRSHFT", "BNOT", "INTDIV", "UNM", "NOT", "LEN", "CONCAT", "JMP", "EQ", "LT", "LE", "TEST", "TESTSET", "CALL", "TAILCALL", "RETURN", "FORLOOP", "FORPREP", "TFORLOOP", "SETLIST", "CLOSE", "CLOSURE", "VARARG", "MAX", "MIN", "DEG", "RAD", "ADD_EQ", "SUB_EQ", "MUL_EQ", "DIV_EQ", "MOD_EQ", "POW_EQ", } --UNSUPPORTED: GETUPVAL,SETUPVAL,NEWTABLE,SETTABLE,SELF local function mprint(...) if debug then print(...) end end local function KStr(k) if type(k)=="table" then if k[1]=="double" then return k[2] end end return tostring(k) end local function RKStr(f,i) if (i&0x100)>0 then return KStr(f.k[i&0xFF+1]) else return "$"..i end end local function numvalue(n) n=tostring(n) if (n:find("%.")) then return n end return n..".0" end local function KVal(f,i) local k=f.k[i+1] assert((type(k)=="table")and(k[1]=="double"),"Only numbers are allowed") return { type="val",value=numvalue(k[2]),vtype="hF1" } end local function KRVal(f,i) if (i&0x100)>0 then local k=f.k[i&0xFF+1] assert((type(k)=="table")and(k[1]=="double"),"Only numbers are allowed") return { type="val",value=numvalue(k[2]),vtype="hF1" } else return f._l[i] end end local function outcode(f,s) --print("C:",s) f._c=f._c..s end local function mapGlobal(f,sym) assert(f._g[sym],"Unknown global "..sym) return f._g[sym] end local ivar=1 local ccvar=1 local function ensureLocalVar(f,v,r) --print("LOCAL:"..v) if (f._l[v] and f._l[v].type=="var" and f._l[v].vtype==r) then return end local vname="_GID_Local_"..ivar ivar+=1 assert(f._t[r],"Unknown type '"..r.."'") f._hc=f._hc..f._t[r].." "..vname..";\n" if (f._l[v] and f._l[v].type=="val" and f._l[v].vtype==r) then outcode(f,vname.."="..f._l[v].value..";\n") end f._l[v]={type="var",value=vname,vtype=r} end function gen_GETUPVAL(is,f,a,b,c,bc) assert(false,"Upvalues aren't supported") end function gen_SETUPVAL(is,f,a,b,c,bc) assert(false,"Upvalues aren't supported") end function gen_GETGLOBAL(is,f,a,b,c,bc) mprint("$"..a.."=_G["..KStr(f.k[bc+1]).."]") f._l[a]=mapGlobal(f,KStr(f.k[bc+1])) end local function genfunc(f,fg) if fg.type=="func" and fg.funcnum and f.p[fg.funcnum] then fg._fcode=f.p[fg.funcnum] if f._handlers.SUBFUNC then f._handlers.SUBFUNC(f,fg) end end end function gen_SETGLOBAL(is,f,a,b,c,bc) mprint("_G["..KStr(f.k[bc+1]).."]=$"..a) if f._l[a].type=="func" then local glf=mapGlobal(f,KStr(f.k[bc+1])) assert(glf.type=="func",glf.value.." must be a function") assert(f._l[a].funcnum,glf.value.." must be a local function") glf.funcnum=f._l[a].funcnum genfunc(f,glf) else outcode(f,mapGlobal(f,KStr(f.k[bc+1])).value.."="..f._l[a].value..";\n") end end local function checkSwizzling(var,sw) assert(#sw>0 and #sw<=4,"Swizzling pattern size issue:"..sw) local vecType=var.vtype:sub(1,2) local vecSize=tonumber(var.vtype:sub(3)) assert(vecSize,"Only vectors can be swizzled: "..var.vtype.."["..sw.."]") assert((vecType=="lF" or vecType=="hF" or vecType=="mF") and (vecSize>1) and (vecSize<=4),"Only vectors of float are supported when swizzling: "..var.vtype.."["..sw.."]") local comps="xyrgst" if vecSize>2 then comps=comps.."zbp" end if vecSize>3 then comps=comps.."waq" end assert(sw==sw:match("["..comps.."]+"),"Invalid swizzling pattern: "..sw) return vecType..(#sw) end function gen_GETTABLE(is,f,a,b,c,bc) local idx=RKStr(f,c) mprint("$"..a.."=$"..b.."["..idx.."]") local bv,newType if (c&0x100)>0 then newType=checkSwizzling(f._l[b],idx) --UGLY, this only handle swizzling, shader specific, and don't do any checks bv=f._l[b].value.."."..idx else -- Assume integer lookup bv=f._l[b].value.."["..f._l[c].value.."]" newType=f._l[b].vtype end ensureLocalVar(f,a,newType) outcode(f,f._l[a].value.."="..bv..";\n") --f._l[a]={type=f._l[b].type,value=f._l[b].value.."."..idx,vtype=newType} --outcode(f,mapGlobal(f,KStr(f.k[bc+1])).value.."="..f._l[a].value..";\n") end function gen_SETTABLE(is,f,a,b,c,bc) local idx=RKStr(f,b) mprint("$"..a.."["..idx.."]".."=$"..c) local bv,newType assert(f._l[a].type=="var","Cannot set value of ("..f._l[a].value.."), a '"..f._l[a].type.."'") if (b&0x100)>0 then --UGLY, this only handle swizzling, shader specific, and don't do any checks newType=checkSwizzling(f._l[a],idx) --assert(f._l[a].vtype==newType,"Cannot set value of ("..f._l[a].value.."), type mismatch '"..f._l[a].vtype.."'!='"..newType.."'") outcode(f,f._l[a].value.."."..idx.."="..KRVal(f,c).value..";\n") else --Assume integer index outcode(f,f._l[a].value.."["..f._l[b].value.."]="..KRVal(f,c).value..";\n") end end function gen_FORPREP(is,f,a,b,c,bc,sbc) mprint("for ($"..a..",PC:"..sbc..")") ensureLocalVar(f,a,f._l[a].vtype) ensureLocalVar(f,a+3,f._l[a].vtype) outcode(f,("for (%s=%s;%s<=%s;%s+=%s,%s=%s) {"):format(f._l[a+3].value,f._l[a].value,f._l[a].value,f._l[a+1].value,f._l[a].value,f._l[a+2].value,f._l[a+3].value,f._l[a].value)) end function gen_FORLOOP(is,f,a,b,c,bc,sbc) mprint("forloop ($"..a..",PC:"..sbc..")") outcode(f,"}\n") end function gen_MOVE(is,f,a,b) assert(f._l[b],"Local "..b.." not yet initialized") mprint("$"..a.."=$"..b) if f._l[b].type=="func" then f._l[a]=f._l[b] else ensureLocalVar(f,a,f._l[b].vtype) outcode(f,f._l[a].value.."="..f._l[b].value..";\n") end end function gen_opun(is,f,a,b,op,rtype) mprint("$"..a.."="..op..RKStr(f,b)) local vb=KRVal(f,b) local terms=f._handlers.GENOPUN and f._handlers.GENOPUN(op,vb.value) if not terms then terms=op.."("..vb.value..")" end rtype=rtype or f._ot[op..vb.vtype] or vb.vtype ensureLocalVar(f,a,rtype) outcode(f,f._l[a].value.."="..terms..";\n") end function gen_UNM(is,f,a,b) gen_opun(is,f,a,b,"-") end function gen_op(is,f,a,b,c,op,rtype) mprint("$"..a.."="..RKStr(f,b)..op..RKStr(f,c)) local vb=KRVal(f,b) local vc=KRVal(f,c) local terms=f._handlers.GENOP and f._handlers.GENOP(op,vb,vc) if not terms then if op=="^^" then terms="pow("..vb.value..","..vc.value..")" else terms="("..vb.value..op..vc.value..")" end end rtype=rtype or f._ot[vb.vtype..op..vc.vtype] or vb.vtype ensureLocalVar(f,a,rtype) outcode(f,f._l[a].value.."="..terms..";\n") end function gen_MUL(is,f,a,b,c) gen_op(is,f,a,b,c,"*") end function gen_DIV(is,f,a,b,c) gen_op(is,f,a,b,c,"/") end function gen_ADD(is,f,a,b,c) gen_op(is,f,a,b,c,"+") end function gen_SUB(is,f,a,b,c) gen_op(is,f,a,b,c,"-") end function gen_MOD(is,f,a,b,c) gen_op(is,f,a,b,c,"%") end function gen_POW(is,f,a,b,c) gen_op(is,f,a,b,c,"^^") end function gen_opeq(is,f,a,b,op,rtype) mprint("$"..a..op..RKStr(f,b)) local vb=KRVal(f,b) rtype=rtype or f._ot[f._l[a].vtype..op..vb.vtype] or f._l[a].vtype ensureLocalVar(f,a,rtype) local terms=f._handlers.GENOPEQ and f._handlers.GENOPEQ(op,f._l[a],vb) if not terms then if op=="^^=" then terms=f._l[a].value.."=pow("..f._l[a].value..","..vb.value..")" else terms=f._l[a].value..op..vb.value end end outcode(f,terms..";\n") end function gen_ADD_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"+=") end function gen_SUB_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"-=") end function gen_MUL_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"*=") end function gen_DIV_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"/=") end function gen_MOD_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"%=") end function gen_POW_EQ(is,f,a,b,c) gen_opeq(is,f,a,b,"^^=") end local function endblock(c,f) outcode(f,"}\n") end local function elseblock(c,f) outcode(f,"} else {\n") end local function crossJump(f,lcs,lce) for lc=lcs,lce do local jis=f.code[lc] local jcode=(jis&0x3F)() local joff if jcode==29 then --JMP joff=((jis>>14)&0x3FFFF)()-131071 if joff==0 then joff=nil end elseif jcode==2 then --LOADBOOL local c=((jis>>14)&0x1FF)() if c>0 then joff=1 end end if joff and (lc+joff)>lce then return true end end return false end local function insBreak(f,lc,brk) f._breaks[lc]=f._breaks[lc] or {} table.insert(f._breaks[lc],1,brk) end local function popBreak(f,lc) table.remove(f._breaks[lc],1) end local function cond_end(f,lc,lcs) local jis=f.code[lc-1] local jcode=(jis&0x3F)() local joff if jcode==29 then --JMP joff=((jis>>14)&0x3FFFF)()-131071 if joff==0 then joff=nil end elseif jcode==2 then --LOADBOOL local c=((jis>>14)&0x1FF)() if c>0 then joff=1 end end local cb=endblock f._breaks[lc]=f._breaks[lc] or {} local condvar=false if joff then local jtst=(f.code[lc-2]&0x3F)() local lce=lc-2 if jtst>=30 and jtst<=33 then lce+=1 end --print("IF-BLK:",lcs,lce,"ELSE-BLK:",lc,lc+joff-1) local cji,cje=crossJump(f,lcs,lce),crossJump(f,lc,lc+joff-1) --print("IFC:",cji,"ELSE",cje) assert(cje==false,"Complex else block found, not supported. Avoid complex conditions and 'else' clauses") condVar=cji if cji then local vname="_GID_Cond_"..ccvar ccvar+=1 f._hc=f._hc.."bool "..vname..";\n" outcode(f,vname.."=true;\n") insBreak(f,lcs,{ callback=function(c,f) outcode(f,vname.."=false;\n") end }) insBreak(f,lc,{ callback=function(c,f) outcode(f,"}\nif ("..vname..") {\n") end }) insBreak(f,lc+joff,{ callback=endblock }) f._elsetgt[lc]=vname cb=nil else f._jignore[lc-1]=true if f._elsetgt[lc] then cb=function(c,f) outcode(f,"} else "..f._elsetgt[lc].."=true;\n") end else cb=elseblock f._jignore[lc-1]=true insBreak(f,lc+joff,{ callback=endblock }) end end end if cb then insBreak(f,lc,{ callback=cb }) end return condVar end function gen_compop(is,f,a,b,c,op,lc) mprint("$"..a.."(comp)"..RKStr(f,b)..op..RKStr(f,c)) local jis=f.code[lc+1] assert((jis&0x3F)()==29,"JMP expected after a conditional") local joff=((jis>>14)&0x3FFFF)()-131071 mprint("JMP off:",joff,lc+2+joff) f._lc=f._lc+1 local vb=KRVal(f,b) local vc=KRVal(f,c) local cj=cond_end(f,lc+2+joff,lc+2) local terms="("..vb.value..op..vc.value..")" local abool="false" if (a>0) then abool="true" end outcode(f,"if (("..terms..")!="..abool..") ") if f._elsetgt[lc+2] then outcode(f,f._elsetgt[lc+2].."=true;\n") popBreak(f,lc+2+joff) else outcode(f,"{\n") end end function gen_EQ(is,f,a,b,c,bc,sbc,lc) gen_compop(is,f,a,b,c,"==",lc) end function gen_LT(is,f,a,b,c,bc,sbc,lc) gen_compop(is,f,a,b,c,"<",lc) end function gen_LE(is,f,a,b,c,bc,sbc,lc) gen_compop(is,f,a,b,c,"<=",lc) end function gen_TEST(is,f,a,b,c,bc,sbc,lc) mprint("$(test)"..RKStr(f,a)..","..c) local jis=f.code[lc+1] assert((jis&0x3F)()==29,"JMP expected after a conditional") local joff=((jis>>14)&0x3FFFF)()-131071 mprint("JMP off:",joff,lc+2+joff) f._lc=f._lc+1 local vb=KRVal(f,a) local abool="false" if (c>0) then abool="true" end if vb.type=="cvar" and vb.vtype=="BOOL" then if vb.value==abool then f._lc=lc+2+joff else outcode(f,"{\n") f._breaks[lc+2+joff]=f._breaks[lc+2+joff] or {} table.insert(f._breaks[lc+2+joff],{ callback=endblock }) end else local cj=cond_end(f,lc+2+joff,lc+2) local terms="("..vb.value..")" outcode(f,"if (("..terms..")!="..abool..") ") if f._elsetgt[lc+2] then outcode(f,f._elsetgt[lc+2].."=true;\n") popBreak(f,lc+2+joff) else outcode(f,"{\n") end end end function gen_LOADK(is,f,a,b,c,bc) mprint("$"..a.."="..KStr(f.k[bc+1])) local v=KVal(f,bc) --f._l[a]={type="val",value=v.value, vtype="hF1"} ensureLocalVar(f,a,"hF1") outcode(f,f._l[a].value.."="..v.value..";\n") end function gen_LOADBOOL(is,f,a,b,c,bc) local v="true" if (b==0) then v="false" end mprint("$"..a.."="..v) ensureLocalVar(f,a,"BOOL") outcode(f,f._l[a].value.."="..v..";\n") end function gen_CLOSURE(is,f,a,b,c,bc) assert(f.p[bc+1],"No such local function ("..bc..")") mprint("$"..a.."=function("..bc..")") f._l[a]={type="func",funcnum=bc+1} end function gen_JMP(is,f,a,b,c,bc,sbc,lc) if f._jignore[lc] then return end assert(false,"Standalone JMP aren't supported") --Generate if context -- outcode(f,"if ("..f._l[a].value..") {\n") f._breaks[lc+1+sbc]=f._breaks[lc+1+sbc] or {} table.insert(f._breaks[lc+1+sbc],{ callback=endblock }) --TODO: handle subpart end function gen_CALL(is,f,a,b,c) assert((c-1)<=1,"Multiple returns aren't allowed ("..(c-1)..")") --assert(c>0,"Indeterminate return count aren't allowed. Avoid directly passing the result of a function as the last arg of another.") if c<=0 then c=2 end --Indeterminate return count, typically a tail call: assume one return since we don't support anything else local fname=f._l[a].value or ("local("..f._l[a].funcnum..")") assert(f._l[a].type=="func",fname.." isn't a function") if b==0 then b=(f._l[a].acount or -1)+1 end assert(b>0,"Indeterminate arg count aren't allowed on '"..fname.."'. Avoid directly passing the result of a function as the last arg of another.") mprint("$"..a.."=$"..a.."(#"..b..")") local fn=fname local fne=f._l[a].evaluate local fnr=f._l[a].rtype local fnca=f._l[a].callarg if c==2 then -- Return assert(fnr,"Function '"..fn.."' return type not specified") if tonumber(fnr) then fnr=f._l[a+fnr].vtype end ensureLocalVar(f,a,fnr) outcode(f,f._l[a].value.."=") end if fne then --INLINE local args={} for p=1,b-1 do args[p]=f._l[a+p] end outcode(f,fne(f,f._l[a],unpack(args))..";\n") else outcode(f,fn.."(") for p=1,b-1 do outcode(f,f._l[a+p].value) if p<(b-1) then outcode(f,",") end end if fnca and #fnca>0 then if b>1 then outcode(f,",") end outcode(f,fnca) end outcode(f,");\n") end end function gen_RETURN(is,f,a,b) assert(b<=2,"Multiple returns aren't allowed") mprint("return $"..a.." (#"..(b-1)..")") if (f._handlers.RETURN) then local gcode=nil if (b<2) then gcode=f._handlers.RETURN() else gcode=f._handlers.RETURN(f._l[a].value) end if gcode then outcode(f,gcode) return end end if (b<2) then outcode(f,"return;\n") else outcode(f,"return "..f._l[a].value..";\n"); end end function gen_TAILCALL(is,f,a,b,c) gen_CALL(is,f,a,b,c) gen_RETURN(is,f,a,2,0) end local pcount=0 local tcount=0 local function processFunction(f) assert(f.nups==0,"Upvalues not supported") if f.nups==0 then --candidate for C pcount+=1 --print("FCT",f.source) local lc=1 f._breaks={} while lc<=f.codeSize do if f._breaks[lc] then for _,c in ipairs(f._breaks[lc]) do c:callback(f,lc) end end local is=f.code[lc] local a=((is>>6)&0xFF)() local c=((is>>14)&0x1FF)() local b=((is>>23)&0x1FF)() local bc=((is>>14)&0x3FFFF)() local op=(is&0x3F)() local cn=codeName[op+1] mprint(lc,cn,op,a,b,c,bc,bc-131071) lc+=1 f._lc=lc assert(_G["gen_"..cn],cn.." instruction isn't supported") _G["gen_"..cn](is,f,a,b,c,bc,bc-131071,lc-1) --Add sbc with bias lc=f._lc end end tcount+=1 end function codegen_l(f,argsmap,globalmap,typemap,optypemap,ophandlers) pcount=0 tcount=0 if type(f)=="function" then f=luacLoad(string.dump(f)) end f._c="" f._hc="" f._g=globalmap or {} f._l={} f._t=typemap f._ot=optypemap f._handlers=ophandlers or {} f._jignore={} f._elsetgt={} for k,v in ipairs(argsmap or {}) do f._l[k-1]=v end processFunction(f) --print("ProcessedCount",pcount,tcount) --print("CODE:\n",f._hc..f._c) return f._hc..f._c end
--[[ table ]] local string_format = string.format local pairs = pairs local ok, table_new = pcall(require, "table.new") if not ok or type(table_new) ~= "function" then function table:new() return {} end end local _copy _copy = function(t, lookup) if type(t) ~= "table" then return t elseif lookup[t] then return lookup[t] end local n = {} lookup[t] = n for key, value in pairs(t) do n[_copy(key, lookup)] = _copy(value, lookup) end return n end function table.copy(t) local lookup = {} return _copy(t, lookup) end function table.keys(hashtable) local keys = {} for k, v in pairs(hashtable) do keys[#keys + 1] = k end return keys end function table.values(hashtable) local values = {} for k, v in pairs(hashtable) do values[#values + 1] = v end return values end function table.merge(dest, src) for k, v in pairs(src) do dest[k] = v end end function table.map(t, fn) local n = {} for k, v in pairs(t) do n[k] = fn(v, k) end return n end function table.walk(t, fn) for k,v in pairs(t) do fn(v, k) end end function table.filter(t, fn) local n = {} for k, v in pairs(t) do if fn(v, k) then n[k] = v end end return n end function table.length(t) local count = 0 for _, __ in pairs(t) do count = count + 1 end return count end function table.readonly(t, name) name = name or "table" setmetatable(t, { __newindex = function() error(string_format("<%s:%s> is readonly table", name, tostring(t))) end, __index = function(_, key) error(string_format("<%s:%s> not found key: %s", name, tostring(t), key)) end }) return t end
------------------------------------------------- -- Volume Widget for Awesome Window Manager -- Shows the current volume level -- More details could be found here: -- https://github.com/streetturtle/awesome-wm-widgets/tree/master/volume-widget -- @author Pavel Makhov -- @copyright 2018 Pavel Makhov ------------------------------------------------- local wibox = require("wibox") local watch = require("awful.widget.watch") local spawn = require("awful.spawn") local naughty = require("naughty") local gfs = require("gears.filesystem") local dpi = require('beautiful').xresources.apply_dpi local PATH_TO_ICONS = "/usr/share/icons/Arc/status/symbolic/" local volume_widget = {} local function worker(args) local args = args or {} local volume_audio_controller = args.volume_audio_controller or 'pulse' local display_notification = args.notification or 'false' local position = args.notification_position or "top_right" local device_arg = '' if volume_audio_controller == 'pulse' then device_arg = '-D pulse' end local GET_VOLUME_CMD = 'amixer ' .. device_arg .. ' sget Master' local INC_VOLUME_CMD = 'amixer ' .. device_arg .. ' sset Master 5%+' local DEC_VOLUME_CMD = 'amixer ' .. device_arg .. ' sset Master 5%-' local TOG_VOLUME_CMD = 'amixer ' .. device_arg .. ' sset Master toggle' if not gfs.dir_readable(PATH_TO_ICONS) then naughty.notify{ title = "Volume Widget", text = "Folder with icons doesn't exist: " .. PATH_TO_ICONS, preset = naughty.config.presets.critical } end volume_widget = wibox.widget { { id = "icon", image = PATH_TO_ICONS .. "audio-volume-muted-symbolic.svg", resize = false, widget = wibox.widget.imagebox, }, layout = wibox.container.margin(_, _, _, 3), set_image = function(self, path) self.icon.image = path end } local notification = {} local volume_icon_name="audio-volume-high-symbolic" local function get_notification_text(txt) local mute = string.match(txt, "%[(o%a%a?)%]") local volume = string.match(txt, "(%d?%d?%d)%%") volume = tonumber(string.format("% 3d", volume)) if mute == "off" then return volume.."% <span color=\"red\"><b>Mute</b></span>" else return volume .."%" end end local function show_volume(val) spawn.easy_async(GET_VOLUME_CMD, function(stdout, _, _, _) naughty.destroy(notification) notification = naughty.notify{ text = get_notification_text(stdout), icon=PATH_TO_ICONS .. val .. ".svg", icon_size = dpi(16), title = "Volume", position = position, timeout = 0, hover_timeout = 0.5, width = 200, } end ) end local update_graphic = function(widget, stdout, _, _, _) local mute = string.match(stdout, "%[(o%D%D?)%]") local volume = string.match(stdout, "(%d?%d?%d)%%") volume = tonumber(string.format("% 3d", volume)) if mute == "off" then volume_icon_name="audio-volume-muted-symbolic_red" elseif (volume >= 0 and volume < 25) then volume_icon_name="audio-volume-muted-symbolic" elseif (volume < 50) then volume_icon_name="audio-volume-low-symbolic" elseif (volume < 75) then volume_icon_name="audio-volume-medium-symbolic" elseif (volume <= 100) then volume_icon_name="audio-volume-high-symbolic" end widget.image = PATH_TO_ICONS .. volume_icon_name .. ".svg" if display_notification then notification.iconbox.image = PATH_TO_ICONS .. volume_icon_name .. ".svg" naughty.replace_text(notification, "Volume", get_notification_text(stdout)) end end --[[ allows control volume level by: - clicking on the widget to mute/unmute - scrolling when cursor is over the widget ]] volume_widget:connect_signal("button::press", function(_,_,_,button) if (button == 4) then spawn(INC_VOLUME_CMD, false) elseif (button == 5) then spawn(DEC_VOLUME_CMD, false) elseif (button == 1) then spawn(TOG_VOLUME_CMD, false) end spawn.easy_async(GET_VOLUME_CMD, function(stdout, stderr, exitreason, exitcode) update_graphic(volume_widget, stdout, stderr, exitreason, exitcode) end) end) if display_notification then volume_widget:connect_signal("mouse::enter", function() show_volume(volume_icon_name) end) volume_widget:connect_signal("mouse::leave", function() naughty.destroy(notification) end) end watch(GET_VOLUME_CMD, 1, update_graphic, volume_widget) return volume_widget end return setmetatable(volume_widget, { __call = function(_, ...) return worker(...) end })
--[[ Reference renderer intended for use in tests as well as for documenting the minimum required interface for a Roact renderer. ]] local NoopRenderer = {} function NoopRenderer.isHostObject(target) -- Attempting to use NoopRenderer to target a Roblox instance is almost -- certainly a mistake. return target == nil end function NoopRenderer.mountHostNode(reconciler, node) end function NoopRenderer.unmountHostNode(reconciler, node) end function NoopRenderer.updateHostNode(reconciler, node, newElement) return node end return NoopRenderer
--[[ The MIT License (MIT) Copyright (c) 2015 ediiknorand Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] -- Dependencies require "AI\\USER_AI\\actor" -- Constants local GID_BASE = 110000000 local GID_SHIFT = 0 local RENEWAL = true local CONST = dofile("./AI/USER_AI/lib/const.lua") local V_MOTION = 3 local V_TARGET = 5 local V_CLASS = 7 local V_MERCLASS = 12 -- Utility local function copytable_shallow(t,mt) local result = {} for i,v in pairs(t) do result[i] = v end if mt then return setmetatable(result, mt) end return result end -- Player Class local motion2class = { [CONST.MOTION_VULCAN] = CONST.CLOWN, [CONST.MOTION_SPIRAL] = CONST.LORD_KNIGHT, [CONST.MOTION_COUNTER] = CONST.KNIGHT, [CONST.MOTION_DANCE] = CONST.DANCER, [CONST.MOTION_PERFORM] = CONST.BARD, [CONST.MOTION_SHARPSHOOT] = CONST.SNIPER, [CONST.MOTION_JUMP_UP] = CONST.TAEKWON_KID, [CONST.MOTION_JUMP_FALL] = CONST.TAEKWON_KID, [CONST.MOTION_PWHIRL] = CONST.TAEKWON_KID, [CONST.MOTION_PAXE] = CONST.TAEKWON_KID, [CONST.MOTION_PCOUNTER] = CONST.TAEKWON_KID, [CONST.MOTION_TUMBLE] = CONST.TAEKWON_KID, [CONST.MOTION_COUNTERK] = CONST.TAEKWON_KID, [CONST.MOTION_FLYK] = CONST.TAEKWON_KID, [CONST.MOTION_BIGTOSS] = CONST.CREATOR, [CONST.MOTION_WHIRLK] = CONST.TAEKWON_KID, [CONST.MOTION_AXEK] = CONST.TAEKWON_KID, [CONST.MOTION_ROUNDK] = CONST.TAEKWON_KID, [CONST.MOTION_COMFORT] = CONST.TAEKWON_MASTER, [CONST.MOTION_HEAT] = CONST.TAEKWON_MASTER, [CONST.MOTION_NINJAGROUND] = CONST.NINJA, [CONST.MOTION_NINJAHAND] = CONST.NINJA, [CONST.MOTION_NINJACAST] = CONST.NINJA, [CONST.MOTION_GUNTWIN] = CONST.GUNSLINGER, [CONST.MOTION_GUNFLIP] = CONST.GUNSLINGER, [CONST.MOTION_GUNSHOW] = CONST.GUNSLINGER, [CONST.MOTION_GUNCAST] = CONST.GUNSLINGER, [CONST.MOTION_FULLBLAST] = CONST.GUNSLINGER, } local motion2classf = { [CONST.MOTION_SOULLINK] = function(gid) local target_gid = GetV(V_TARGET, gid) local tmotion = GetV(V_MOTION, target_gid) if tmotion == CONST.MOTION_DAMAGE then return CONST.TAEKWON_KID end return CONST.SOUL_LINKER end, } local motion_confirm = { [CONST.MOTION_SPIRAL] = not RENEWAL, [CONST.MOTION_SHARPSHOOT] = not RENEWAL, [CONST.MOTION_BIGTOSS] = not RENEWAL, [CONST.MOTION_COMFORT] = true, [CONST.MOTION_HEAT] = true, [CONST.MOTION_NINJAGROUND] = not RENEWAL, [CONST.MOTION_NINJAHAND] = not RENEWAL, [CONST.MOTION_NINJACAST] = not RENEWAL, [CONST.MOTION_GUNTWIN] = not RENEWAL, [CONST.MOTION_GUNFLIP] = not RENEWAL, [CONST.MOTION_GUNCAST] = not RENEWAL, [CONST.MOTION_FULLBLAST] = not RENEWAL, } local function getClassPlayer(gid) local motion = GetV(V_MOTION, gid) if motion2class[motion] then return motion2class[motion],motion_confirm[motion] end return nil end -- getClassMob -- work-in-progress -- General getClass local function getClass(gid) -- Avoiding circular dependencies is a good practice local class = GetV(V_CLASS, gid) local confirm if class then return class end if gid < GID_BASE then class,confirm = getClassPlayer(gid) return class,confirm end return end -- Actor metatable local actor_index_f = actor_metatable.__index merclass_actor_metatable = copytable_shallow(actor_metatable) merclass_actor_metatable.__index = function(actor,key) if not actor.gid then return nil end if key == 'class' then local class,confirm = getClass(actor.gid) if class and confirm then rawset(actor,'class',class) return class end end return actor_index_f(actor, key) end -- Merclass API local MERCLASS = {} MERCLASS.getActor = function(gid) local actor = getActor(gid) return setmetatable(actor, merclass_actor_metatable) end MERCLASS.getActors = function(foreach) local actors = getActors(foreach) for _,actor in pairs(actors) do setmetatable(actor, merclass_actor_metatable) end return actors end MERCLASS.shift = function(n) if type(n) == 'number' then GID_SHIFT = n end end MERCLASS.ROversion = function(version) if version == 'pre-renewal' then RENEWAL = false elseif version == 'renewal' then RENEWAL = true end end return MERCLASS
Script.ReloadScript("SCRIPTS/Entities/actor/BasicActor.lua"); Script.ReloadScript("SCRIPTS/Entities/AI/Shared/BasicAI.lua"); Flyer_x = { AnimationGraph = "", AIType = AIOBJECT_2D_FLY, PropertiesInstance = { aibehavior_behaviour = "FlyerIdle", }, Properties = { esBehaviorSelectionTree = "Flyer", fileModel = "Objects/Characters/Dragon/Dragon.cdf", Damage = { health = 1, }, }, gameParams = { stance = { { stanceId = STANCE_STAND, normalSpeed = 10, maxSpeed = 20, heightCollider = 0, heightPivot = -1, size = { x = 3, y = 3, z = 3 }, viewOffset = { x = 0, y = 0, z = 0 }, name = "fly", }, }, }, AIMovementAbility = { b3DMove = 1, optimalFlightHeight = 15, minFlightHeight = 10, maxFlightHeight = 30, pathType = AIPATH_HELI, }, } function Flyer_x:OnResetCustom() self.AI.bUpdate = false; end
Technology = {name = nil, cost_production = 0, cost_gold = 0, icon = nil} function Technology:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end
slot2 = "FishingJoyBuffSpeed" slot5 = "entity.FishingJoyBuffBase" FishingJoyBuffSpeed = class(slot1, FishingJoyRequireLua(slot4)) FishingJoyBuffSpeed.ctor = function (slot0) slot3 = slot0 FishingJoyBuffSpeed.super.ctor(slot2) slot4 = FISHINGJOY_BUFF_TYPE.CHANGESPEED slot0.setBuffType(slot2, slot0) end FishingJoyBuffSpeed.getBuffParam = function (slot0) return slot0.buffParam end return FishingJoyBuffSpeed
-- FUNCTIONAL require 'Q/UTILS/lua/strict' local Q = require 'Q' local Scalar = require 'libsclr' ; local tests = {} tests.t1 = function() local x = Q.mk_col({1, 0, 1, 0, 1, 0, 1}, "B1") local y = Q.mk_col({1, 2, 3, 4, 5, 6, 7}, "I4") local z = Q.mk_col({-1, -2, -3, -4, -5, -6, -7}, "I4") local exp_w = Q.mk_col({1, -2, 3, -4, 5, -6, 7}, "I4") local w = Q.ifxthenyelsez(x, y, z) -- w:eval() -- local opt_args = { opfile = "" } -- Q.print_csv({w, exp_w, y, z}, opt_args) local n = Q.sum(Q.vveq(w, exp_w)) local m = n:eval():to_num() assert(m == 7) print("Test t1 succeeded") end --========================== tests.t2 = function() local x = Q.mk_col({1, 0, 1, 0, 1, 0, 1}, "B1") local y = Q.mk_col({1, 2, 3, 4, 5, 6, 7}, "I4") local z = Scalar.new("10", "I4") local w = Q.ifxthenyelsez(x, y, z) local n = Q.sum(Q.vseq(w, Scalar.new(10, w:fldtype()))) -- w:eval() -- local opt_args = { opfile = "" } -- Q.print_csv({w, exp_w, y}, opt_args) local m = n:eval():to_num() assert(m == 3) print("Test t2 succeeded") end --=========================== tests.t3 = function() local x = Q.mk_col({1, 0, 1, 0, 1, 0, 1}, "B1") local y = Scalar.new("100", "I4") local z = Q.mk_col({-1, -2, -3, -4, -5, -6, -7}, "I4") local w = Q.ifxthenyelsez(x, y, z) local n = Q.sum(Q.vseq(w, Scalar.new(100, w:fldtype()))) local m = n:eval():to_num() assert(m == 4) -- w:eval() -- local opt_args = { opfile = "" } -- Q.print_csv({w, z}, opt_args) print("Test t3 succeeded") end --=========================== tests.t4 = function() local x = Q.mk_col({1, 0, 1, 0, 1, 0, 1}, "B1") local y = Scalar.new("100", "I4") local z = Scalar.new("-100", "I4") local w = Q.ifxthenyelsez(x, y, z) local n = Q.sum(Q.vseq(w, Scalar.new(100, w:fldtype()))) local m = n:eval():to_num() -- w:eval() -- local opt_args = { opfile = "" } -- Q.print_csv({w, x}, opt_args) assert(m == 4) print("Test t4 succeeded") end return tests
local index = {} function index:enter(from) Signal.register("pressed-a", function(...) self:pressed_a(...) end) Signal.register("pressed-b", function(...) self:pressed_b(...) end) Signal.register("pressed-x", function(...) self:pressed_x(...) end) Signal.register("pressed-y", function(...) self:pressed_y(...) end) Signal.register("pressed-back", function(...) self:pressed_back(...) end) Signal.register("pressed-guide", function(...) self:pressed_guide(...) end) Signal.register("pressed-start", function(...) self:pressed_start(...) end) Signal.register("pressed-leftstick", function(...) self:pressed_leftstick(...) end) Signal.register("pressed-rightstick", function(...) self:pressed_rightstick(...) end) Signal.register("pressed-leftshoulder", function(...) self:pressed_leftshoulder(...) end) Signal.register("pressed-rightshoulder", function(...) self:pressed_rightshoulder(...) end) Signal.register("pressed-dpup", function(...) self:pressed_dpup(...) end) Signal.register("pressed-dpdown", function(...) self:pressed_dpdown(...) end) Signal.register("pressed-dpleft", function(...) self:pressed_dpleft(...) end) Signal.register("pressed-dpright", function(...) self:pressed_dpright(...) end) Signal.register("released-a", function(...) self:released_a(...) end) Signal.register("released-b", function(...) self:released_b(...) end) Signal.register("released-x", function(...) self:released_x(...) end) Signal.register("released-y", function(...) self:released_y(...) end) Signal.register("released-back", function(...) self:released_back(...) end) Signal.register("released-guide", function(...) self:released_guide(...) end) Signal.register("released-start", function(...) self:released_start(...) end) Signal.register("released-leftstick", function(...) self:released_leftstick(...) end) Signal.register("released-rightstick", function(...) self:released_rightstick(...) end) Signal.register("released-leftshoulder", function(...) self:released_leftshoulder(...) end) Signal.register("released-rightshoulder", function(...) self:released_rightshoulder(...) end) Signal.register("released-dpup", function(...) self:released_dpup(...) end) Signal.register("released-dpdown", function(...) self:released_dpdown(...) end) Signal.register("released-dpleft", function(...) self:released_dpleft(...) end) Signal.register("released-dpright", function(...) self:released_dpright(...) end) Signal.register("moved-axisleft", function(...) self:moved_axisleft(...) end) Signal.register("moved-axisright", function(...) self:moved_axisright(...) end) Signal.register("moved-triggerleft", function(...) self:moved_triggerleft(...) end) Signal.register("moved-triggerright", function(...) self:moved_triggerright(...) end) end function index:leave() Signal.clear_pattern("pressed%-.*") Signal.clear_pattern("released%-.*") Signal.clear_pattern("moved%-.*") end function index:pressed_a(joystick) end function index:pressed_b(joystick) end function index:pressed_x(joystick) end function index:pressed_y(joystick) end function index:pressed_back(joystick) end function index:pressed_guide(joystick) end function index:pressed_start(joystick) end function index:pressed_leftstick(joystick) end function index:pressed_rightstick(joystick) end function index:pressed_leftshoulder(joystick) end function index:pressed_rightshoulder(joystick) end function index:pressed_dpup(joystick) end function index:pressed_dpdown(joystick) end function index:pressed_dpleft(joystick) end function index:pressed_dpright(joystick) end function index:released_a(joystick) end function index:released_b(joystick) end function index:released_x(joystick) end function index:released_y(joystick) end function index:released_back(joystick) end function index:released_guide(joystick) end function index:released_start(joystick) end function index:released_leftstick(joystick) end function index:released_rightstick(joystick) end function index:released_leftshoulder(joystick) end function index:released_rightshoulder(joystick) end function index:released_dpup(joystick) end function index:released_dpdown(joystick) end function index:released_dpleft(joystick) end function index:released_dpright(joystick) end function index:moved_axisleft(joystick, x, y) end function index:moved_axisright(joystick, x, y) end function index:moved_triggerleft(joystick, direction) end function index:moved_triggerright(joystick, direction) end return index
local handler = call ( getResourceFromName ( "rp_mysql" ), "getDbHandler") addEventHandler ( "onResourceStart", resourceRoot, function() outputDebugString("[startup] Załadowano system obiektów") end ) -- Branch: KYLO -- Zmiana działania obiektów, są trzymane po stronie serwera i wysyłane klientowi w ramach streamera objects = {} -- dodawanie obiektów do bazy function addObject(model, x, y, z, world, interior) local object = createObject ( model, x, y, z ) if not object then return false end local query = dbQuery(handler, "INSERT INTO lsrp_objects (object_model, object_posx, object_posy, object_posz, object_rotx, object_roty, object_rotz, object_world, object_interior, object_group, object_gaterotx, object_gateroty, object_gaterotz, object_owner) VALUES ("..model..", "..x..", "..y..", "..z..", 0.0, 0.0, 0.0, "..world..", "..interior..", '', 0.0, 0.0, 0.0, 0)") local _, _, insert_id = dbPoll(query, -1) setElementData(object, "object.uid", insert_id) setElementDimension(object, world) setElementDimension(object, world) setElementInterior(object, interior) if query then dbFree(query) end return insert_id end -- usuwanie obiektu z bazy function removeObject(object) local object_uid = getElementData(object, "object.uid") local query = dbQuery(handler, "DELETE FROM lsrp_objects WHERE object_uid = "..object_uid) if query then dbFree(query) end destroyElement(object) return true end addEvent("RemoveObject", true) addEventHandler("RemoveObject", getRootElement(), removeObject) -- wczytywanie wszystkich obiektów na starcie function LoadObjects() local debug = exports.lsrp:getDebugStatus( ) local query = nil if debug == true then outputDebugString("[debug] Wczytuje tylko obiekty z VW 0.") query = dbQuery(handler, "SELECT * FROM lsrp_objects WHERE object_world = 0") else query = dbQuery(handler, "SELECT * FROM lsrp_objects") end local load = 0 --local query = dbQuery(handler, "SELECT * FROM lsrp_objects") local result = dbPoll(query, -1) local ile = 0 -- usuwanie błędnych obiektów if result then for k = 0, table.getn(result) do if result[k] then objects[load] = {} objects[load]["uid"] = tonumber(result[k]["object_uid"]) objects[load]["vw"] = tonumber(result[k]["object_world"]) objects[load]["model"] = tonumber(result[k]["object_model"]) objects[load]["posx"] = tonumber(result[k]["object_posx"]) objects[load]["posy"] = tonumber(result[k]["object_posy"]) objects[load]["posz"] = tonumber(result[k]["object_posz"]) objects[load]["rotx"] = tonumber(result[k]["object_rotx"]) objects[load]["roty"] = tonumber(result[k]["object_roty"]) objects[load]["rotz"] = tonumber(result[k]["object_rotz"]) --local created = createObject ( tonumber(result[k]["object_model"]), tonumber(result[k]["object_posx"]), tonumber(result[k]["object_posy"]), tonumber(result[k]["object_posz"]), tonumber(result[k]["object_rotx"]), tonumber(result[k]["object_roty"]), tonumber(result[k]["object_rotz"]) ) -- usuwanie błędnych obiektów --[[if not created then local destroy_q = dbQuery(handler, "DELETE FROM lsrp_objects WHERE object_uid = "..tonumber(result[k]["object_uid"])) if destroy_q then dbFree(destroy_q) end ile = ile + 1 end]]-- if created then setElementData(created, "object.uid", tonumber(result[k]["object_uid"])) setElementDimension(created, result[k]["object_world"]) addObjectTextureInfo(created) -- zadziałczy? end load = load + 1 end end end outputDebugString("[load] Usunieto "..ile.." obiektów!") outputDebugString("[load] Wczytano "..table.getn(objects).." obiektów!") if query then dbFree(query) end end addEventHandler ( "onResourceStart", resourceRoot, LoadObjects ) -- zapis obiektu i sync (jakiś błąd jest podczas pierwszej edycji obiektu (?)) function SaveObject(object_uid, x, y, z, rx, ry, rz) local object = getObjectByUID(object_uid) setElementPosition(object, x, y, z) setElementRotation(object, rx, ry, rz) local query = dbQuery(handler, "UPDATE lsrp_objects SET object_posx = "..x..", object_posy = "..y..", object_posz = "..z..", object_rotx = "..rx..", object_roty = "..ry..", object_rotz = "..rz.." WHERE object_uid = "..object_uid) dbFree(query) end addEvent("SaveObject", true) addEventHandler ( "SaveObject", getRootElement(), SaveObject ) function getObjectByUID(uid) local objects = getElementsByType ( "object" ) for i, object in ipairs(objects) do if tonumber(getElementData(object, "object.uid")) == uid then return object end end return false end
local unformat = {} local mattata = require('mattata') local utf8 = require('lua-utf8') function unformat:init(configuration) unformat.arguments = 'unformat' unformat.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('unformat').table unformat.help = configuration.commandPrefix .. 'unformat - Returns the raw Markdown formatting of the replied-to message. Special characters are not supported.' end function unformat.markdown(entity, str) local sub = str:sub(entity.offset + 1, entity.offset + entity.length) if entity.type == 'italic' then return '_' .. sub .. '_' elseif entity.type == 'bold' then return '*' .. sub .. '*' elseif entity.type =='text_link' then return '[' .. sub .. '](' .. entity.url ..')' elseif entity.type == 'pre' then return '```' .. sub .. '```' elseif entity.type == 'code' then return '`' .. sub .. '`' end end function unformat:onMessage(message, configuration) if not message.reply_to_message then mattata.sendMessage(message.chat.id, unformat.help, nil, true, false, message.message_id) return end local output = '' local str = message.reply_to_message.text if str:len() > utf8.len(str) then mattata.sendMessage(message.chat.id, unformat.help, nil, true, false, message.message_id) return end if message.reply_to_message.entities then local char = 0 for k, v in pairs(message.reply_to_message.entities) do if v.offset ~= char then output = output .. str:sub(char + 1, v.offset) char = v.offset end output = output .. unformat.markdown(v, str) char = char + v.length end else output = message.reply_to_message.text end mattata.sendMessage(message.chat.id, output, nil, true, false, message.message_id) end return unformat
local Spell = { } Spell.LearnTime = 180 Spell.Description = [[ Knocks down your opponent. Useful in duels. ]] Spell.Category = HpwRewrite.CategoryNames.Fight Spell.FlyEffect = "hpw_sectumsemp_main" Spell.ImpactEffect = "hpw_white_impact" Spell.ApplyDelay = 0.5 Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_1, ACT_VM_PRIMARYATTACK_2 } Spell.SpriteColor = Color(255, 255, 255) Spell.NodeOffset = Vector(-960, -317, 0) function Spell:OnSpellSpawned(wand, spell) sound.Play("ambient/wind/wind_snippet2.wav", spell:GetPos(), 75, 255) wand:PlayCastSound() end function Spell:OnFire(wand) return true end function Spell:AfterCollide(spell, data) local ent = HpwRewrite:ThrowEntity(data.HitEntity, spell:GetFlyDirection(), nil, 0.7, self.Owner) if IsValid(ent) then sound.Play("npc/zombie/claw_strike" .. math.random(1, 3) .. ".wav", ent:GetPos(), 70, math.random(90, 110)) local phys = ent:GetPhysicsObject() if phys:IsValid() then phys:AddAngleVelocity(Vector(0, 30000, 0)) end end end HpwRewrite:AddSpell("Rictusempra", Spell)
local nvim = require("nvim") local fs = require("arshlib.fs") local colour = require("arshlib.colour") local quick = require("arshlib.quick") local lsp = require("arshlib.lsp") local listish = require("listish") local reloader = require("plenary.reload") local fzf = require("fzf-lua") local fzfcore = require("fzf-lua.core") local fzfutils = require("fzf-lua.utils") local fzfconfig = require("fzf-lua.config") local fzfactions = require("fzf-lua.actions") local fzfbuiltin = require("fzf-lua.previewer.builtin") local M = {} ---Launches a ripgrep search with a fzf search interface. ---@param term? string if empty, the search will only happen on the content. ---@param no_ignore? boolean disables the ignore rules. ---@param filenames? boolean let the search on filenames too. function M.ripgrep_search(term, no_ignore, filenames) --{{{ term = vim.fn.shellescape(term) local nth = "" local with_nth = "" local delimiter = "" if term then with_nth = "--with-nth 1.." if filenames then nth = "--nth 1,4.." else nth = "--nth 4.." end delimiter = "--delimiter :" end no_ignore = no_ignore and "" or "--no-ignore" local rg_cmd = table.concat({ "rg", "--line-number", "--column", "--no-heading", "--color=always", "--smart-case", "--hidden", '-g "!.git/" ', no_ignore, "--", term, }, " ") local args = { options = table.concat({ '--prompt="Search in files> "', "--preview-window nohidden", delimiter, with_nth, nth, }, " "), } local preview = vim.fn["fzf#vim#with_preview"](args) vim.fn["fzf#vim#grep"](rg_cmd, 1, preview) end --}}} ---Launches an incremental search with ripgrep and fzf. ---@param term? string if empty, the search will only happen on the content. ---@param no_ignore? string disables the ignore rules. function M.ripgrep_search_incremental(term, no_ignore) --{{{ term = vim.fn.shellescape(term) local query = "" local nth = "" local with_nth = "" local delimiter = "" if term then query = "--query " .. term with_nth = "--nth 2.." nth = "--nth 1,4.." delimiter = "--delimiter :" end no_ignore = no_ignore and "" or "--no-ignore" local rg_cmd = table.concat({ "rg", "--line-number", "--column", "--no-heading", "--color=always", "--smart-case", "--hidden", '-g "!.git/" ', no_ignore, "-- %s || true", }, " ") local initial = string.format(rg_cmd, term) local reload_cmd = string.format(rg_cmd, "{q}") local args = { options = table.concat({ '--prompt="1. Ripgrep> "', '--header="<Alt-Enter>:Reload on current query"', "--header-lines=1", "--preview-window nohidden", query, "--bind", string.format("'change:reload:%s'", reload_cmd), '--bind "alt-enter:unbind(change,alt-enter)+change-prompt(2. FZF> )+enable-search+clear-query"', "--tiebreak=index", delimiter, with_nth, nth, }, " "), } local preview = vim.fn["fzf#vim#with_preview"](args) vim.fn["fzf#vim#grep"](initial, 1, preview) end --}}} function M.delete_buffers_native() --{{{ local list = vim.fn.getbufinfo({ buflisted = 1 }) local buf_list = { table.concat({ "", "", "", "Buffer", "", "Filename", "" }, "\t"), } local cur_buf = vim.fn.bufnr("") local alt_buf = vim.fn.bufnr("#") for _, v in pairs(list) do local name = vim.fn.fnamemodify(v.name, ":~:.") -- the bufnr can't go to the first item otherwise it breaks the preview -- line local t = { string.format("%s:%d", v.name, v.lnum), v.lnum, tostring(v.bufnr), string.format("[%s]", colour.ansi_color(colour.colours.red, v.bufnr)), "", name, "", } local signs = "" if v.bufnr == cur_buf then signs = signs .. colour.ansi_color(colour.colours.red, "%") end if v.bufnr == alt_buf then signs = signs .. "#" end t[5] = signs if v.changed > 0 then t[7] = "[+]" end table.insert(buf_list, table.concat(t, "\t")) end local wrapped = vim.fn["fzf#wrap"]({ source = buf_list, options = table.concat({ '--prompt "Delete Buffers > "', "--multi", "--exit-0", "--ansi", "--delimiter '\t'", "--with-nth=4..", "--nth=3", "--bind 'ctrl-a:select-all+accept'", "--preview-window +{3}+3/2,nohidden", "--tiebreak=index", "--header-lines=1", }, " "), placeholder = "{1}", }) local preview = vim.fn["fzf#vim#with_preview"](wrapped) preview["sink*"] = function(names) for _, name in pairs({ unpack(names, 2) }) do local num = tonumber(name:match("^[^\t]+\t[^\t]+\t([^\t]+)\t")) pcall(vim.api.nvim_buf_delete, num, {}) end end vim.fn["fzf#run"](preview) end --}}} ---Shows all opened buffers and let you search and delete them. function M.delete_buffers() --{{{ fzf.buffers({ prompt = "Delete Buffers > ", ignore_current_buffer = false, sort_lastused = false, fzf_opts = { ["--header"] = "'" .. table.concat({ "Buffer", "", "Filename", "" }, "\t") .. "'", }, actions = { ["default"] = function(selected) for _, name in pairs(selected) do local num = name:match("^%[([^%]]+)%]") pcall(vim.api.nvim_buf_delete, tonumber(num), {}) end end, }, }) end --}}} ---Searches in the lines of current buffer. It provides an incremental search -- that would switch to fzf filtering on <Alt-Enter>. ---@param actions table the actions for the sink. ---@param header? string the header to explain the actions. function M.lines_grep(actions, header) --{{{ header = header and '--header="' .. header .. '"' or "" local options = table.concat({ '--prompt="Current Buffer> "', header, "--layout reverse-list", '--delimiter="\t"', "--with-nth=3..", "--preview-window nohidden", }, " ") local filename = vim.fn.fnameescape(vim.fn.expand("%")) local rg_cmd = { "rg", ".", "--line-number", "--no-heading", "--color=never", "--smart-case", filename, } local got = vim.fn.systemlist(rg_cmd) local source = {} for _, line in pairs(got) do local num, content = line:match("^(%d+):(.+)$") if not num then return end table.insert(source, string.format("%s:%d\t%d\t%s", filename, num, num, content)) end local wrapped = vim.fn["fzf#wrap"]({ source = source, options = options, placeholder = "{1}", }) local preview = vim.fn["fzf#vim#with_preview"](wrapped) preview["sink*"] = function(names) if #names == 0 then return end local action = names[1] if #action > 0 then local fn = actions[action] _t(names) :when(fn) :slice(2) :map(function(v) local name, line, content = v:match("^([^:]+):([^\t]+)\t([^\t]+)\t(.+)") return { filename = vim.fn.fnameescape(name), lnum = tonumber(line), col = 1, text = content, } end) :exec(fn) end if #names == 2 then local num = names[2]:match("^[^:]+:(%d+)\t") quick.normal("n", string.format("%dgg", num)) end end vim.fn["fzf#run"](preview) end --}}} ---Launches a fzf search for reloading config files. function M.reload_config() --{{{ local loc = vim.env["MYVIMRC"] local base_dir = require("plenary.path"):new(loc):parents()[1] local got = vim.fn.systemlist({ "fd", ".", "-e", "lua", "-t", "f", "-L", base_dir }) local source = {} for _, name in ipairs(got) do table.insert(source, ("%s\t%s"):format(name, vim.fn.fnamemodify(name, ":~:."))) end local wrapped = vim.fn["fzf#wrap"]({ source = source, options = table.concat({ '--prompt="Open Config> "', '--header="<C-a>:Reload all"', '--delimiter="\t"', "--with-nth=2..", "--nth=1", "--multi", "--bind ctrl-a:select-all+accept", "--preview-window +{3}+3/2,nohidden", "--tiebreak=index", }, " "), placeholder = "{1}", }) local preview = vim.fn["fzf#vim#with_preview"](wrapped) preview["sink*"] = function(list) local names = _t(list):slice(2):map(function(v) return v:match("^[^\t]*") end) names :filter(function(name) name = name:match("^[^\t]*") local mod, ok = fs.file_module(name) return ok, mod.module end) :map(function(mod) reloader.reload_module(mod, false) require(mod) return mod end) :exec(function(mod) local msg = table.concat(mod, "\n") vim.notify(msg, vim.lsp.log_levels.INFO, { title = "Reloaded", timeout = 1000, }) end) end vim.fn["fzf#run"](preview) end --}}} ---Open one of your neovim config files. function M.open_config() --{{{ local path = vim.fn.stdpath("config") local got = vim.fn.systemlist({ "fd", ".", "-t", "f", "-F", path }) local source = {} for _, name in ipairs(got) do table.insert(source, ("%s\t%s"):format(name, vim.fn.fnamemodify(name, ":~:."))) end local wrapped = vim.fn["fzf#wrap"]({ source = source, options = table.concat({ '--prompt="Open Config> "', "+m", "--with-nth=2..", "--nth=1", '--delimiter="\t"', "--preview-window +{3}+3/2,nohidden", "--tiebreak=index", }, " "), placeholder = "{1}", }) local preview = vim.fn["fzf#vim#with_preview"](wrapped) preview["sink*"] = function() end preview["sink"] = function(filename) filename = filename:match("^[^\t]*") if filename ~= "" then nvim.ex.edit(filename) end end vim.fn["fzf#run"](preview) end --}}} ---Show marks with preview. function M.marks() --{{{ local home = vim.fn["fzf#shellescape"](vim.fn.expand("%")) local preview = vim.fn["fzf#vim#with_preview"]({ placeholder = table.concat({ '$([ -r $(echo {4} | sed "s#^~#$HOME#") ]', "&& echo {4}", "|| echo ", home, "):{2}", }, " "), options = "--preview-window +{2}-/2", }) vim.fn["fzf#vim#marks"](preview, 0) end --}}} ---Show marks for deletion using fzf's native ui. function M.delete_marks_native() --{{{ local mark_list = _t({ ("666\tmark\t%5s\t%3s\t%s"):format("line", "col", "file/text"), }) local bufnr = vim.fn.bufnr() local bufname = vim.fn.bufname(bufnr) _t(vim.fn.getmarklist(bufnr)) :map(function(v) v.file = bufname return v end) :merge(vim.fn.getmarklist()) :filter(function(v) return string.match(string.lower(v.mark), "[a-z]") end) :map(function(v) mark_list:insert( ("%s:%d\t%s\t%5d\t%3d\t%s"):format( vim.fn.fnamemodify(v.file, ":~:."), v.pos[2], string.sub(v.mark, 2, 2), v.pos[2], v.pos[3], v.file ) ) end) local wrapped = vim.fn["fzf#wrap"]({ --{{{ source = mark_list, options = table.concat({ '--prompt="Delete Mark> "', '--header="<C-a>:Delete all"', "--header-lines=1", '--delimiter="\t"', "--with-nth=2..", "--nth=3", "--multi", "--exit-0", "--bind ctrl-a:select-all+accept", "--preview-window +{3}+3/2,nohidden", "--tiebreak=index", }, " "), placeholder = "{1}", }) --}}} local preview = vim.fn["fzf#vim#with_preview"](wrapped) preview["sink*"] = function(names) _t(names):slice(2):map(function(name) local mark = string.match(name, "^[^\t]+\t(%a)") nvim.ex.delmarks(mark) end) end vim.fn["fzf#run"](preview) end --}}} ---Show marks for deletion. function M.delete_marks() --{{{ local opts = { fzf_opts = { ["--multi"] = "", ["--exit-0"] = "", ["--bind"] = "ctrl-a:select-all+accept", }, } opts = fzfconfig.normalize_opts(opts, fzfconfig.globals.nvim.marks) if not opts then return end local marks = vim.fn.execute("marks") marks = vim.split(marks, "\n") local entries = {} for i = #marks, 3, -1 do if string.match(string.lower(marks[i]), "^%s+[a-z]") then local mark, line, col, text = marks[i]:match("(.)%s+(%d+)%s+(%d+)%s+(.*)") table.insert( entries, string.format( "%-15s %-15s %-15s %s", fzfutils.ansi_codes.yellow(mark), fzfutils.ansi_codes.blue(line), fzfutils.ansi_codes.green(col), text ) ) end end table.sort(entries, function(a, b) return a < b end) fzfcore.fzf_wrap(opts, entries, function(selected) for _, name in ipairs(selected) do local mark = string.match(name, "^(%a)") nvim.ex.delmarks(mark) end end)() end -- }}} ---Two phase search in git commits. The initial search is with git and the -- secondary is with fzf. function M.git_grep(term) --{{{ local format = "format:" .. table.concat({ "%H", "%C(yellow)%h%C(reset)", "%C(bold green)(%ar)%C(reset)", "%s", "%C(green)<%an>%C(reset)", "%C(blue)%d%C(reset)", }, "\t") local query = [[git --no-pager log -G '%s' --color=always --format='%s']] local source = vim.fn.systemlist(string.format(query, term.args, format)) local reload_cmd = string.format(query, "{q}", format) local wrapped = vim.fn["fzf#wrap"]({ --{{{ source = source, options = table.concat({ '--prompt="Search in tree> "', "+m", '--delimiter="\t"', "--phony", "--with-nth=2..", "--nth=3..", "--tiebreak=index", "--preview-window +{3}+3/2,~1,nohidden", "--exit-0", "--bind", string.format('"change:reload:%s"', reload_cmd), "--ansi", "--bind", '"alt-enter:unbind(change,alt-enter)+change-prompt(2. FZF> )+enable-search+clear-query"', "--preview", '"', [[echo {} | grep -o '[a-f0-9]\{7\}' | head -1 |]], "xargs -I % sh -c 'git show --color=always %'", '"', }, " "), placeholder = "{1}", }) --}}} wrapped["sink*"] = function(list) for _, sha in pairs(list) do sha = sha:match("^[^\t]*") if sha ~= "" then local toplevel = vim.fn.system("git rev-parse --show-toplevel") toplevel = string.gsub(toplevel, "\n", "") local str = string.format([[fugitive://%s/.git//%s]], toplevel, sha) nvim.ex.edit(str) end end end vim.fn["fzf#run"](wrapped) end --}}} ---Browse the git tree. function M.git_tree() --{{{ local format = "format:" .. table.concat({ "%H", "%C(yellow)%h%C(reset)", "%C(bold green)(%ar)%C(reset)", "%s", "%C(green)<%an>%C(reset)", "%C(blue)%d%C(reset)", }, "\t") local query = [[git --no-pager log --all --color=always --format='%s']] local source = vim.fn.systemlist(string.format(query, format)) local wrapped = vim.fn["fzf#wrap"]({ --{{{ source = source, options = table.concat({ '--prompt="Search in tree> "', "+m", '--delimiter="\t"', "--with-nth=2..", "--nth=3..", "--tiebreak=index", "--preview-window +{3}+3/2,~1,nohidden", "--exit-0", "--ansi", "--preview", '"', [[echo {} | grep -o '[a-f0-9]\{7\}' | head -1 |]], "xargs -I % sh -c 'git show --color=always %'", '"', }, " "), placeholder = "{1}", }) --}}} wrapped["sink*"] = function(list) local sha = list[2]:match("^[^\t]*") if sha ~= "" then local toplevel = vim.fn.system("git rev-parse --show-toplevel") toplevel = string.gsub(toplevel, "\n", "") local str = string.format([[fugitive://%s/.git//%s]], toplevel, sha) nvim.ex.edit(str) end end vim.fn["fzf#run"](wrapped) end --}}} ---Checkout a branch. function M.checkout_branch() --{{{ local current = vim.fn.system("git symbolic-ref --short HEAD") current = current:gsub("\n", "") local current_escaped = current:gsub("/", "\\/") local cmd = table.concat({ "git", "branch", "-r", "--no-color |", "sed", "-r", "-e 's/^[^/]*\\///'", "-e '/^", current_escaped, "$/d' -e '/^HEAD/d' | sort -u", }, " ") local opts = { sink = function(branch) vim.fn.system("git checkout " .. branch) end, options = { "--no-multi", "--header=Currently on: " .. current }, } vim.fn["fzf#vim#grep"](cmd, 0, opts) end --}}} ---Search for all todo/fixme/etc. ---@param extra_terms table any extra terms. function M.open_todo(extra_terms) --{{{ local terms = vim.tbl_extend("force", { "fixme", "todo", }, extra_terms) terms = table.concat(terms, "|") local cmd = table.concat({ "rg", "--line-number", "--column", "--no-heading", "--color=always", "--smart-case", "--hidden", '-g "!.git/"', "--", '"fixme|todo"', '"' .. terms .. '"', }, " ") vim.fn["fzf#vim#grep"](cmd, 1, vim.fn["fzf#vim#with_preview"]()) end --}}} ---Find and add files to the args list using fzf.vim native interface. function M.add_args_native() --{{{ local seen = _t({}) _t(vim.fn.argv()):map(function(v) seen[v] = true end) local files = _t({}) _t(vim.fn.systemlist({ "fd", ".", "-t", "f" })) :map(function(v) return v:gsub("^./", "") end) :filter(function(v) return not seen[v] end) :map(function(v) table.insert(files, v) end) if #files == 0 then local msg = "Already added everything from current folder" vim.notify(msg, vim.lsp.log_levels.WARN, { title = "Adding Args" }) return end local wrapped = vim.fn["fzf#wrap"]({ source = files, options = "--multi --bind ctrl-a:select-all+accept", }) wrapped["sink*"] = function(lines) nvim.ex.arga(lines) end vim.fn["fzf#run"](wrapped) end --}}} ---Find and add files to the args list. function M.add_args() --{{{ fzf.files({ prompt = "Choose Files> ", -- fzf_opts = { -- ["--header"] = "'" .. table.concat({ "Buffer", "", "Filename", "" }, "\t") .. "'", -- }, fd_opts = "--color=never --type f --hidden --follow --exclude .git", actions = { ["default"] = function(selected) nvim.ex.arga(selected) end, }, }) end --}}} ---Find and add files to the args list. function M.delete_args() --{{{ fzf.args({ prompt = "Choose Files> ", fzf_opts = { ["--exit-0"] = "", }, actions = { ["default"] = function(selected) nvim.ex.argd(selected) end, }, }) end --}}} ---Choose and remove files from the args list. function M.delete_args_native() --{{{ local wrapped = vim.fn["fzf#wrap"]({ source = vim.fn.argv(), options = "--multi --bind ctrl-a:select-all+accept", }) wrapped["sink*"] = function(lines) nvim.ex.argd(lines) end vim.fn["fzf#run"](wrapped) end --}}} ---Populate the quickfix/local lists search results. Use it as an action. ---@param items string[]|table[] function M.insert_into_list(items, is_local) --{{{ local values = {} for _, item in pairs(items) do if type(item) == "string" then item = { filename = item, lnum = 1, col = 1, text = "Added with fzf selection", } end local bufnr = vim.fn.bufnr(item.filename) if bufnr > 0 then local line = vim.api.nvim_buf_get_lines(bufnr, item.lnum - 1, item.lnum, false)[1] if line ~= "" then item.text = line end end table.insert(values, item) end listish.insert_list(values, is_local) end --}}} ---Shows a fzf search for going to definition. If LSP is not attached, it uses --the BTags functionality. Use it as an action. ---@param lines string[] function M.goto_def(lines) --{{{ local file = lines[1] vim.api.nvim_command(("e %s"):format(file)) if lsp.is_lsp_attached() and lsp.has_lsp_capability("documentSymbolProvider") then local ok = pcall(vim.lsp.buf.document_symbol) if ok then return end end nvim.ex.BTags() end --}}} function M.autocmds_native() --{{{ local autocmds = vim.api.nvim_get_autocmds({}) local source = {} for _, item in pairs(autocmds) do local buf = item.buflocal and colour.ansi_color(colour.colours.red, "BUF") or "" local once = item.once and colour.ansi_color(colour.colours.yellow, "ONCE") or "" local line = table.concat({ colour.ansi_color(colour.colours.blue, item.event), buf .. once, colour.ansi_color(colour.colours.green, item.pattern), item.command, }, "\t") table.insert(source, line) end local wrapped = vim.fn["fzf#wrap"]({ source = source, options = table.concat({ '--prompt "Search Term > "', "--header 'Event\tBuffer/Once\tPattern\tCommand'", "+m", "--exit-0", "--ansi", "--delimiter '\t'", "--no-preview", "--tiebreak=index", }, " "), placeholder = "{1}", }) wrapped["sink*"] = function() end vim.fn["fzf#run"](wrapped) end --}}} local autocmd_previewer = { _values = {} } --{{{ autocmd_previewer.base = fzfbuiltin.base function autocmd_previewer:new(o, opts, fzf_win) --{{{ self = setmetatable(autocmd_previewer.base(o, opts, fzf_win), { __index = vim.tbl_deep_extend("keep", self, autocmd_previewer.base), }) local list = vim.api.nvim_get_autocmds({}) for _, item in ipairs(list) do local row = { event = item.event, is_buf = item.buflocal, is_once = item.once, pattern = item.pattern, command = item.command, desc = item.desc, } table.insert(autocmd_previewer._values, row) end return self end --}}} function autocmd_previewer:parse_entry(entry_str) --{{{ local idx = tonumber(entry_str:match("^(%d+)")) return autocmd_previewer._values[idx] end --}}} function autocmd_previewer:populate_preview_buf(entry_str) --{{{ local entry = self:parse_entry(entry_str) self.preview_bufloaded = true local e = { event = entry.raw_event, buflocal = entry.is_buf, once = entry.is_once, pattern = entry.raw_pattern, command = entry.command, desc = entry.desc, } local lines = vim.split(vim.inspect(e), "\n") vim.api.nvim_buf_set_lines(self.preview_bufnr, 0, -1, false, lines) local filetype = "lua" vim.api.nvim_buf_set_option(self.preview_bufnr, "filetype", filetype) self.win:update_scrollbar() end --}}} --}}} function M.autocmds() --{{{ local red = fzfutils.ansi_codes.red local yellow = fzfutils.ansi_codes.yellow local blue = fzfutils.ansi_codes.blue local green = fzfutils.ansi_codes.green local grey = fzfutils.ansi_codes.grey local fn = function(fzf_cb) --{{{ for i, entry in ipairs(autocmd_previewer._values) do local buf = entry.is_buf and red("BUF") or grey(" ") local once = entry.is_once and yellow("ONCE") or grey(" ") local desc = entry.desc or entry.command local e = { i, buf, once, blue(entry.event), green(entry.pattern), desc, } fzf_cb(table.concat(e, "\t")) end fzf_cb(nil) end local actions = { ["default"] = function() end, } --}}} coroutine.wrap(function() local selected = require("fzf-lua").fzf({ prompt = "Autocmds❯ ", previewer = autocmd_previewer, actions = actions, fzf_opts = { ["--with-nth"] = "2..", }, }, fn) require("fzf-lua").actions.act(actions, selected, {}) end)() end --}}} function M.jumps(opts) --{{{ opts = fzfconfig.normalize_opts(opts, fzfconfig.globals.nvim.jumps) if not opts then return end local jumps = vim.fn.execute(opts.cmd) jumps = vim.split(jumps, "\n") local entries = {} for i = #jumps - 1, 3, -1 do local jump, line, col, text = jumps[i]:match("(%d+)%s+(%d+)%s+(%d+)%s+(.*)") table.insert( entries, string.format( "%-15s %-15s %-15s %s", fzfutils.ansi_codes.yellow(jump), fzfutils.ansi_codes.blue(line), fzfutils.ansi_codes.green(col), text ) ) end opts.fzf_opts["--no-multi"] = "" fzfcore.fzf_wrap(opts, entries, function(selected) if not selected then return end fzfactions.act(opts.actions, selected, opts) end)() end --}}} ---Shows a fzf search for going to a line number. ---@param lines string[] local function goto_line(lines) --{{{ local file = lines[1] vim.api.nvim_command(("e %s"):format(file)) quick.normal("n", ":") end --}}} ---Shows a fzf search for line content. ---@param lines string[] local function search_file(lines) --{{{ local file = lines[1] vim.api.nvim_command(("e +BLines %s"):format(file)) end --}}} ---Set selected lines in the quickfix list with fzf search. ---@param items string[]|table[] local function set_qf_list(items) --{{{ M.insert_into_list(items, false) nvim.ex.copen() end --}}} ---Set selected lines in the local list with fzf search. ---@param items string[]|table[] local function set_loclist(items) --{{{ M.insert_into_list(items, true) nvim.ex.lopen() end --}}} M.fzf_actions = { --{{{ ["ctrl-t"] = "tab split", ["ctrl-s"] = "split", ["ctrl-v"] = "vsplit", ["alt-q"] = set_qf_list, ["alt-w"] = set_loclist, ["alt-@"] = M.goto_def, ["alt-:"] = goto_line, ["alt-/"] = search_file, } --}}} vim.g.fzf_action = M.fzf_actions return M -- vim: fdm=marker fdl=0
vim.g.moonflyCursorColor = 1 vim.g.moonflyItalics = 1 vim.g.moonflyNormalFloat = 1 -- visit repo for more settings vim.g.moonflyTerminalColors = 1 vim.g.moonflyTransparent = 1 vim.g.moonflyUndercurls = 0 vim.g.moonflyVertSplits = 1
-- @Author: Ritesh Pradhan -- @Date: 2016-04-13 23:28:21 -- @Last Modified by: Ritesh Pradhan -- @Last Modified time: 2016-04-21 14:48:28 -- This collectible is used for long term bonus items during game play; power up levels and get more health, ammo and fuel -- coin -- medal local physics = require("physics") local hemeGlobals = require('libs.globals') local utils = require('libs.utils') local sounds = require('libs.sounds') local collisionFilters = require( 'libs.collisionFilters') local _M = {tag='collectible', type='default', w=50, h=50, x=1330, y=hemeGlobals.yLevel[1], xVel=-10, yVel=0, value=1} function _M:newCollectible(params) local o = params or {} setmetatable(o, self); self.__index = self; return o end function _M:spawn() self.shape = display.newImageRect('images/collectible/' .. self.type .. '.png', self.w, self.h) self.shape.x, self.shape.y = self.x, self.y physics.addBody(self.shape, 'kinematic', {density = 2, friction = 0.5, bounce = 0.5, filter =collisionFilters.collectible}) self.shape.isSensor = true self.shape.type = self.type self.shape.tag = self.tag self.shape.value = self.value self.shape.ref = self --kinematic body move with velocity -- self.shape:setLinearVelocity( self.xVel, self.yVel ) self.shape:addEventListener("collision", self) -- self.shape:addEventListener("tap", self) end function _M:move() -- print("In move here :", self.y, hemeGlobals.yLevel[1]) if (self.y == hemeGlobals.yLevel[1]) then self:moveUp() else self:moveDown() end end function _M:moveDown() self.x = self.x - 20 local time = math.random(1000,3000) transition.to(self.shape, {time=time, y=self.y+100, x=self.x-20, onComplete=function() self:moveUp() end}) end function _M:moveUp() self.x = self.x - 20 local time = math.random(1000,3000) transition.to(self.shape, {time=time, y=self.y-100, x=self.x-20, onComplete=function() self:moveDown() end}) end function _M:collision(event) if event.phase == "ended" then -- print("Collision of collectible") self:destroy() end end -- function _M:tap(event) -- print("Tapped of collectible") -- print (event.target) -- end function _M:destroy() -- print("Destroying collectible") if (self ~= nil and self.shape ~= nil) then transition.to(self, {time=1, alpha=0}) timer.performWithDelay( 1, function() physics.removeBody( self.shape ); self.shape:removeSelf( ); self = nil end , 1 ) -- sounds.play('refill_destroy') end end return _M
ITEM.name = "Аккумулятор" ITEM.desc = "Источник электричества для автономного питания. Рабочее напряжение: 1.5V. Продолжительность работы: 300 секунд. \n\nХАРАКТЕРИСТИКИ: \n-электроника \n-используется для: работы фонарика" ITEM.price = 1040 ITEM.permit = "Разное" ITEM.weight = 0.17 ITEM.model = "models/kek1ch/battery.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.iconCam = { pos = Vector(52.070404052734, 43.692253112793, 32.759872436523), ang = Angle(25, 220, 0), fov = 2.6 } --[[ITEM.functions.Use = { onRun = function(item) local character = item.player:getChar() character:setData("flashlightzarad", 300) end }]]
format_version = "1.0" local Axes = { r=180,g=180,b=180 } local Rect = { r=80,g=80,b=80,a = 64 } local Graph = { r=0,g=255,b=0 } function clip(value) return math.max(0,math.min(1,value)) end function drawVolume(property_values,display_info,dirty_rect) local volume=clip(property_values[1]) local w = display_info.width local h = display_info.height local width = w*volume jbox_display.draw_rect({left= 0, top= 0, right= width, bottom= h-1},Graph) end -- extend this to a stereo version, then I can have two, one for input, the other for output -- --jbox.custom_display { -- graphics={node="volume"}, -- display_width_pixels=300, -- display_height_pixels=40, -- values = { "/custom_properties/volume" }, -- draw_function = "drawVolume" -- }, -- -- volume = { -- offset = {700,54}, -- { path = "Display_200_50_1frames", frames = 1 } -- },
--[[ Planetfall: Catmull-Rom Cutscene Camera Track System by Olivier 'LuaPineapple' Hamel I'll be nice and release a stand alone version for you guys. BUT I EXECPT A GODS AWFUL AMOUNT OF COOKIES! If I don't I'll get annoyed and when I get annoyed I become irritable and when I become irritable people DIE! [/quote_dr_evil] --]] --[[ 5:52 PM - Firgof Umbra: I worry about your sense of perception sometimes. 5:52 PM - LuaPineapple: I AM GOD! 5:52 PM - LuaPineapple: WORSHIP ME! 5:52 PM - Firgof Umbra: ... 5:53 PM - LuaPineapple: INSECT! --]] local function AddLua(filename) local tmp = string.Explode("/", string.lower(filename)) local parts = string.Explode("_", tmp[#tmp]) if SERVER then if (parts[1] == "sh") or (parts[1] == "shared.lua") then include(filename) return AddCSLuaFile(filename) elseif parts[1] == "cl" then return AddCSLuaFile(filename) elseif (parts[1] == "sv") or (parts[1] == "init.lua") then return include(filename) end ErrorNoHalt("Unknown file: ",filename,"\n") PrintTable(tmp) PrintTable(parts) Error("Unable to determine if shared, serverside, or clientside.\n") elseif CLIENT then if (parts[1] == "sh") or (parts[1] == "cl") or (parts[1] == "shared.lua") then return include(filename) elseif (parts[1] == "sv") or (parts[1] == "init.lua") then //others, just to keep the system happy return end ErrorNoHalt("Unknown file: ",filename,"\n") PrintTable(tmp) PrintTable(parts) Error("Unable to determine if shared, serverside, or clientside.\n") else return Error("Apparently we're God as we're not the client or the server.\n") end end if SERVER then AddCSLuaFile("sh_CatmullRomCams.lua") end CatmullRomCams = CatmullRomCams or {} CatmullRomCams.AddLua = AddLua CatmullRomCams.FilePath = "CatmullRomCameraTracks/" CatmullRomCams.SV = CatmullRomCams.SV or {} CatmullRomCams.SH = CatmullRomCams.SH or {} CatmullRomCams.CL = CatmullRomCams.CL or {} CatmullRomCams.SToolMethods = {} function CatmullRomCams.SH.UnitsToMeters(dist) return (dist * 0.0254) end function CatmullRomCams.SH.MetersToUnits(dist) return (dist * 39.3700787) end function CatmullRomCams.SToolMethods.ValidTrace(trace) return (trace and trace.Entity and trace.Entity.GetClass and trace.Entity.IsValid and trace.Entity:IsValid() and (trace.Entity:GetClass() == "sent_catmullrom_camera")) end CatmullRomCams.Tracks = CatmullRomCams.Tracks or {} local files = file.Find("CatmullRomCams/*.lua", "LUA") for _, v in pairs(files) do AddLua("CatmullRomCams/" .. v) end local files_stools = file.Find("CatmullRomCams/STools/*.lua", "LUA") for _, v in pairs(files_stools) do AddLua("CatmullRomCams/STools/" .. v) end ---FREEZEBUG: You forgot client tool data. local files_stools_client = file.Find("weapons/gmod_tool/stools/*.lua", "LUA") for _, v in pairs(files_stools_client) do AddCSLuaFile("weapons/gmod_tool/stools/" .. v) end --[[ CatmullRomCams = CatmullRomCams or {} CatmullRomCams.AddLua = AddLua CatmullRomCams.FilePath = "CatmullRomCameraTracks/" local function AddLua(filename) local tmp = string.Explode("/", string.lower(filename)) local parts = string.Explode("_", tmp[#tmp]) if SERVER then if (parts[1] == "sh") or (parts[1] == "shared.lua") then include(filename) return AddCSLuaFile(filename) elseif parts[1] == "cl" then return AddCSLuaFile(filename) elseif (parts[1] == "sv") or (parts[1] == "init.lua") then return include(filename) end ErrorNoHalt("Unknown file: ",filename,"\n") PrintTable(tmp) PrintTable(parts) Error("Unable to determine if shared, serverside, or clientside.\n") elseif CLIENT then if (parts[1] == "sh") or (parts[1] == "cl") or (parts[1] == "shared.lua") then return include(filename) elseif (parts[1] == "sv") or (parts[1] == "init.lua") then //others, just to keep the system happy return end ErrorNoHalt("Unknown file: ",filename,"\n") PrintTable(tmp) PrintTable(parts) Error("Unable to determine if shared, serverside, or clientside.\n") else return Error("Apparently we're God as we're not the client or the server.\n") end end --[[ if SERVER then AddCSLuaFile("sh_CatmullRomCams.lua") end CatmullRomCams = CatmullRomCams or {} CatmullRomCams.AddLua = AddLua CatmullRomCams.FilePath = "CatmullRomCameraTracks/" CatmullRomCams.SV = CatmullRomCams.SV or {} CatmullRomCams.SH = CatmullRomCams.SH or {} CatmullRomCams.CL = CatmullRomCams.CL or {} CatmullRomCams.SToolMethods = {} function CatmullRomCams.SH.UnitsToMeters(dist) return (dist * 0.0254) end function CatmullRomCams.SH.MetersToUnits(dist) return (dist * 39.3700787) end function CatmullRomCams.SToolMethods.ValidTrace(trace) return (trace and trace.Entity and trace.Entity.GetClass and trace.Entity.IsValid and trace.Entity:IsValid() and (trace.Entity:GetClass() == "sent_catmullrom_camera")) end CatmullRomCams.Tracks = CatmullRomCams.Tracks or {} if SERVER then AddCSLuaFile("CatmullRomCams/Stools/sh_duration_editor.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_hitchcock_effect.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_layout.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_linker.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_map_io_editor.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_numpad_trigger.lua") AddCSLuaFile("CatmullRomCams/Stools/sh_smart_look.lua") AddCSLuaFile("CatmullRomCams/cl_calcview_hook.lua") AddCSLuaFile("CatmullRomCams/cl_edit_lock_display.lua") AddCSLuaFile("CatmullRomCams/cl_tab.lua") AddCSLuaFile("CatmullRomCams/cl_language_defs.lua") AddCSLuaFile("CatmullRomCams/sh_catmullrom_spline_controller.lua") AddCSLuaFile("CatmullRomCams/sh_cleanup.lua") AddCSLuaFile("CatmullRomCams/sh_gc_booster.lua") AddCSLuaFile("CatmullRomCams/sh_general_hooks.lua") AddCSLuaFile("CatmullRomCams/sh_Quaternions.lua") AddCSLuaFile("CatmullRomCams/sh_save_load.lua") include("CatmullRomCams/sv_icon_resource.lua") include("CatmullRomCams/sv_adv_dup_paste.lua") include("CatmullRomCams/sv_saverestore.lua") end include("CatmullRomCams/sh_catmullrom_spline_controller.lua") include("CatmullRomCams/sh_cleanup.lua") include("CatmullRomCams/sh_gc_booster.lua") include("CatmullRomCams/sh_general_hooks.lua") include("CatmullRomCams/sh_Quaternions.lua") include("CatmullRomCams/sh_save_load.lua") include("CatmullRomCams/Stools/sh_duration_editor.lua") -- include("CatmullRomCams/Stools/sh_hitchcock_effect.lua") -- include("CatmullRomCams/Stools/sh_layout.lua") -- include("CatmullRomCams/Stools/sh_linker.lua") -- include("CatmullRomCams/Stools/sh_map_io_editor.lua") -- include("CatmullRomCams/Stools/sh_numpad_trigger.lua") -- include("CatmullRomCams/Stools/sh_smart_look.lua") -- if CLIENT then include("CatmullRomCams/cl_language_defs.lua") include("CatmullRomCams/cl_calcview_hook.lua") include("CatmullRomCams/cl_edit_lock_display.lua") include("CatmullRomCams/cl_tab.lua") end ]]--
#!/usr/bin/env luajit require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, implicitVars=true, fixVariableNames=true, MathJax={title='Gravitation 16.1 - expression'}} local deta_eq_0 = eta'_ab,c':eq(0) local ddelta_eq_0 = delta'_ab,c':eq(0) printbr'metric:' local g_def = g'_ab':eq(eta'_ab' - 2 * Phi * delta'_ab') printbr(g_def) printbr() printbr'metric inverse:' -- gU = -1/(1+2 Phi), 1 / (1 - 2 Phi) -- = ( -1+2Phi, 1+2Phi )/(1-4Phi^2) local gU_def = g'^ab':eq( frac(1, 1 - 4 * Phi^2) * (eta'^ab' + 2 * Phi * delta'^ab')) printbr(gU_def) local g_gU_ident = g'^ac' * g'_cb' printbr(g_gU_ident) g_gU_ident = g_gU_ident:subst(g_def:reindex{ab='cb'}, gU_def:reindex{ab='ac'}):simplify() printbr(g_gU_ident) g_gU_ident = g_gU_ident :replace(eta'^ac' * eta'_cb', delta'^a_b') -- none of these are being replace ... :replace(-2 * eta'^ac' * Phi * delta'_cb', 0) :replace(2 * Phi * delta'^ac' * eta'_cb', 0) :replace(-4 * Phi^2 * delta'^ac' * delta'_cb', -4 * Phi^2 * delta'^a_b') :simplify() printbr(g_gU_ident) -- and then this should turn out to be delta^a_b * (1 - 4 Phi^2) / (1 - 4 Phi^2) printbr() printbr'metric derivative:' local dg_def = g_def'_,c'() printbr(dg_def) dg_def = dg_def:subst(deta_eq_0, ddelta_eq_0)() printbr(dg_def) printbr'connections:' local ConnL_def = Gamma'_abc':eq(frac(1,2) * (g'_ab,c' + g'_ac,b' - g'_bc,a')) printbr(ConnL_def) ConnL_def = ConnL_def:subst(dg_def, dg_def:reindex{abc='acb'}, dg_def:reindex{abc='bca'})() printbr(ConnL_def) local Conn_def = Gamma'^a_bc':eq(g'^ad' * Gamma'_dbc') printbr(Conn_def) Conn_def = Conn_def:subst(gU_def:reindex{ab='ad'}, ConnL_def:reindex{abc='dbc'})() printbr(Conn_def) local function isTensorRef(x) return require 'symmath.tensor.Ref':isa(x) end printbr('let ', Phi:eq(0), ', but keep ', Phi'_,a', 'to find:') Conn_def = Conn_def:replace(Phi, 0, isTensorRef)() printbr(Conn_def) printbr() local du_def = u'^a_;b':eq(u'^a_,b' + Gamma'^a_cb' * u'^c') printbr(du_def) du_def = du_def:subst(Conn_def:reindex{abc='acb'}) :simplify() printbr(du_def) local duit_def = du_def:reindex{ab='it'} printbr(duit_def) local duij_def = du_def:reindex{ab='ij'} printbr(duij_def) printbr() -- TODO let Phi,t = 0 as well, but that means splitting Conn into time and space printbr'stress-energy:' local T_def = T'^ab':eq( (rho + P) * u'^a' * u'^b' + P * g'^ab') printbr(T_def) printbr'divergence-free...' local dT_def = T_def'_;b'() printbr(dT_def) printbr'substitute...' dT_def = dT_def :replace(g'^ab_;b', 0) :replace(g'^ab', eta'^ab') :replace(P'_;b', P'_,b') :replace(rho'_;b', rho'_,b') :simplify() printbr(dT_def) printbr'separate b index into t and j:' dT_def = dT_def:lhs():eq( dT_def:rhs():reindex{b='t'} + dT_def:rhs():reindex{b='j'} ) printbr(dT_def) printbr'look at t component of a:' local dTt_def = dT_def:reindex{a='t'} printbr(dTt_def) printbr'substitute...' dTt_def = dTt_def :replace(u'^t', 1) :replace(u'^t_;t', 0) :replace(u'^t_;j', 0) :subst(du_def:reindex{ab='jj'}) :replace(eta'^tt', -1) :replace(eta'^tj', 0) :simplify() printbr(dTt_def) printbr() printbr'look at i component of a:' local dTi_def = dT_def:reindex{a='i'} printbr(dTi_def) printbr'substitute...' dTi_def = dTi_def :replace(u'^t', 1) :replace(eta'^ti', 0) :replace(eta'^it', 0) :replace(eta'^tj', 0) :simplify() printbr(dTi_def)
local tasks = require("utils.tasks") local utils = require("utils") local mapStruct = require("structs.map") local sideStruct = {} local decoderBlacklist = { Filler = true, Style = true, levels = true } local encoderBlacklist = { map = true, _type = true } local function tableify(data, t) t = t or {} local name = data.__name local children = data.__children or {} t[name] = {} for k, v in pairs(data) do if k:sub(1, 1) ~= "_" then t[name][k] = v end end for i, child in ipairs(children) do tableify(child, t[name]) end return t end local function binfileify(name, data) local res = { __name = name, __children = {} } for k, v in pairs(data) do if type(v) == "table" then table.insert(res.__children, binfileify(k, v)) else res[k] = v end end if #res.__children == 0 then res.__children = nil end return res end function sideStruct.decode(data) local side = { _type = "side" } for i, v in ipairs(data.__children or {}) do local name = v.__name if not decoderBlacklist[name] then tableify(v, side) end end side.map = mapStruct.decode(data) tasks.update(side) return side end function sideStruct.decodeTaskable(data, tasksTarget) local sideTask = tasks.newTask( function(task) local side = {} local mapTask = tasks.newTask(-> mapStruct.decode(data), nil, tasksTarget) task:waitFor(mapTask) side.map = mapTask.result for i, v in ipairs(data.__children or {}) do local name = v.__name if not decoderBlacklist[name] then tableify(v, side) end end tasks.update(side) end, nil, tasksTarget ) tasks.waitFor(sideTask) tasks.update(sideTask.result) end function sideStruct.encode(side) local res = mapStruct.encode(side.map) for k, v in pairs(side) do if not encoderBlacklist[k] then table.insert(res.__children, binfileify(k, v)) end end return res end function sideStruct.encodeTaskable(side, tasksTarget) local sideTask = tasks.newTask( function(task) local mapTask = tasks.newTask(-> mapStruct.encode(side.map), nil, tasksTarget) tasks.waitFor(mapTask) local res = mapTask.result for k, v in pairs(side) do if not encoderBlacklist[k] then table.insert(res.__children, binfileify(k, v)) end end tasks.update(res) end, nil, tasksTarget ) tasks.waitFor(sideTask) tasks.update(sideTask.result) end return sideStruct
local FixedNumber = {} local function checkInt(x) local _, dec = math.modf(x) assert(dec == 0) end local function toInt(x) local t = math.modf(x) return t end FixedNumber.FRACTIONAL_BITS = 24 FixedNumber.FRACTIONAL_BASE = 1 << FixedNumber.FRACTIONAL_BITS FixedNumber.FRACTIONAL_MASK = (1 << FixedNumber.FRACTIONAL_BITS) - 1 FixedNumber.FRACTIONAL_HALF = (1 << (FixedNumber.FRACTIONAL_BITS - 1)) FixedNumber.FromRaw = function(val) checkInt(val) local t = { val = val, } setmetatable(t, FixedNumber) return t end FixedNumber.FromDouble = function(val) return FixedNumber.FromRaw(toInt((val or 0) * FixedNumber.FRACTIONAL_BASE)) end FixedNumber.FromFraction = function(numerator, denominator) checkInt(numerator) checkInt(denominator) if numerator >= 0 then if denominator > 0 then return FixedNumber.FromRaw(((numerator << (FixedNumber.FRACTIONAL_BITS + 1)) // denominator + 1) >> 1) elseif denominator < 0 then return FixedNumber.FromRaw(-(((numerator << (FixedNumber.FRACTIONAL_BITS + 1)) // -denominator + 1) >> 1)) end else if denominator > 0 then return FixedNumber.FromRaw(-(((-numerator << (FixedNumber.FRACTIONAL_BITS + 1)) // denominator + 1) >> 1)) elseif denominator < 0 then return FixedNumber.FromRaw(((-numerator << (FixedNumber.FRACTIONAL_BITS + 1)) // (-denominator) + 1) >> 1) end end end FixedNumber.Clone = function(a) return FixedNumber.FromRaw(a.val) end FixedNumber.Copy = function(a, b) a.val = b.val end FixedNumber.Get = function(a) return a.val end FixedNumber.ToInt = function(a) if a.val >= 0 then return a.val >> FixedNumber.FRACTIONAL_BITS else return -(-a.val >> FixedNumber.FRACTIONAL_BITS) end end FixedNumber.ToDouble = function(a) return a.val / FixedNumber.FRACTIONAL_BASE end FixedNumber.ToFloor = function(a) if a.val >= 0 then return a.val >> FixedNumber.FRACTIONAL_BITS else return -((-a.val + FixedNumber.FRACTIONAL_MASK) >> FixedNumber.FRACTIONAL_BITS) end end FixedNumber.ToCeil = function(a) if a.val >= 0 then return (a.val + FixedNumber.FRACTIONAL_MASK) >> FixedNumber.FRACTIONAL_BITS else return -(-a.val >> FixedNumber.FRACTIONAL_BITS) end end FixedNumber.ToRound = function(a) if a.val >= 0 then return (a.val + FixedNumber.FRACTIONAL_HALF) >> FixedNumber.FRACTIONAL_BITS else return -((-a.val + FixedNumber.FRACTIONAL_HALF) >> FixedNumber.FRACTIONAL_BITS) end end FixedNumber.__index = FixedNumber FixedNumber.__tostring = function(a) return tostring(a:ToDouble()) end FixedNumber.__add = function(a, b) return FixedNumber.FromRaw(a.val + b.val) end FixedNumber.__sub = function(a, b) return FixedNumber.FromRaw(a.val - b.val) end FixedNumber.__mul = function(a, b) local x = math.abs(a.val) local y = math.abs(b.val) local x1 = x >> FixedNumber.FRACTIONAL_BITS; local x2 = x & FixedNumber.FRACTIONAL_MASK; local y1 = y >> FixedNumber.FRACTIONAL_BITS; local y2 = y & FixedNumber.FRACTIONAL_MASK; if (a.val < 0 and b.val > 0) or (a.val > 0 and b.val < 0) then return FixedNumber.FromRaw(-(((x1 * y1) << FixedNumber.FRACTIONAL_BITS) + x1 * y2 + x2 * y1 + ((x2 * y2 + FixedNumber.FRACTIONAL_HALF) >> FixedNumber.FRACTIONAL_BITS))) else return FixedNumber.FromRaw(((x1 * y1) << FixedNumber.FRACTIONAL_BITS) + x1 * y2 + x2 * y1 + ((x2 * y2 + FixedNumber.FRACTIONAL_HALF) >> FixedNumber.FRACTIONAL_BITS)) end end FixedNumber.__div = function(a, b) local dividend = math.abs(a.val) local divisor = math.abs(b.val) local result = 0 for i = 0, FixedNumber.FRACTIONAL_BITS do local t = dividend // divisor if t > 0 then result = result + (t << (FixedNumber.FRACTIONAL_BITS + 1 - i)) dividend = dividend % divisor end dividend = dividend << 1 end if (a.val < 0 and b.val > 0) or (a.val > 0 and b.val < 0) then return FixedNumber.FromRaw(-((result + 1) >> 1)) else return FixedNumber.FromRaw((result + 1) >> 1) end end FixedNumber.__unm = function(a) return FixedNumber.FromRaw(-a.val) end FixedNumber.__eq = function(a, b) return a.val == b.val end FixedNumber.__lt = function(a, b) return a.val < b.val end FixedNumber.__le = function(a, b) return a.val <= b.val end FixedNumber.EPS = FixedNumber.FromRaw(1) FixedNumber.MIN = FixedNumber.FromRaw(-2^53) FixedNumber.MAX = FixedNumber.FromRaw(2^53) FixedNumber.NEG_ONE = FixedNumber.FromRaw(-FixedNumber.FRACTIONAL_BASE) FixedNumber.NEG_TWO = FixedNumber.FromRaw(-2 * FixedNumber.FRACTIONAL_BASE) FixedNumber.ZERO = FixedNumber.FromRaw(0) FixedNumber.HALF = FixedNumber.FromRaw(FixedNumber.FRACTIONAL_HALF) FixedNumber.ONE = FixedNumber.FromRaw(FixedNumber.FRACTIONAL_BASE) FixedNumber.TWO = FixedNumber.FromRaw(2 * FixedNumber.FRACTIONAL_BASE) FixedNumber.FOUR = FixedNumber.FromRaw(4 * FixedNumber.FRACTIONAL_BASE) FixedNumber.NUM90 = FixedNumber.FromRaw(90 * FixedNumber.FRACTIONAL_BASE) FixedNumber.NUM180 = FixedNumber.FromRaw(180 * FixedNumber.FRACTIONAL_BASE) FixedNumber.NUM270 = FixedNumber.FromRaw(270 * FixedNumber.FRACTIONAL_BASE) FixedNumber.NUM360 = FixedNumber.FromRaw(360 * FixedNumber.FRACTIONAL_BASE) FixedNumber.NUM255 = FixedNumber.FromRaw(255 * FixedNumber.FRACTIONAL_BASE) FixedNumber.DOT1 = FixedNumber.FromRaw(FixedConsts.DOT1) FixedNumber.DOT01 = FixedNumber.FromRaw(FixedConsts.DOT01) FixedNumber.DOT001 = FixedNumber.FromRaw(FixedConsts.DOT001) FixedNumber.DOT0001 = FixedNumber.FromRaw(FixedConsts.DOT0001) FixedNumber.DOT00001 = FixedNumber.FromRaw(FixedConsts.DOT00001) FixedNumber.DOT000001 = FixedNumber.FromRaw(FixedConsts.DOT000001) return FixedNumber
--[[ create zip archive sample ]] assert(Zip.compress(package.__dir .. "/iosample", package.__dir .. "/iosample.zip")) print "✅ OK: Zip.compress: iosample/ => iosample.zip" --[[ read zip archive sample ]] local zip = Zip.Archiver.new(package.__dir .. "/iosample.zip", "r") assert(zip:getState() ~= Object.State.FAILED) assert(zip:toFirstFile()) print "✅ OK: Zip.Archiver:open-getCurrentFileInformation" repeat local info = zip:getCurrentFileInformation(true) printf("\t%s: %s\n", info.fileName, info.uncompressedData:toString()) until not zip:toNextFile() zip:close() assert(IO.removeDirectory(package.__dir .. "/iosample")) assert(IO.removeFile(package.__dir .. "/iosample.zip")) assert(not Path.isDirectory(package.__dir .. "/iosample")) assert(not Path.isFile(package.__dir .. "/iosample.zip")) print "✅ OK: Aula.IO.removeDirectory, Aula.IO.removeFile"
return { ["end"] = "test passed?", ["notnull"] = true, ["test"] = "A test for null values" }
return { name = 'stanley', --[[ Config file handling ]] config_schema = {'name','description','version','author','autoload','require'}, config_file_name = 'package.yaml', config = {}, -- Load configuration and build queue initialize = function(self) if File.exists(self.config_file_name) then -- Parse configuration file 'package.yaml' self.config = YAML.parse( File.get_lines(self.config_file_name) ) self.autoload_template = self.autoload_template:gsub('__NAME__', self.name) -- Build queue according to configuration self.autoload = {} self.packages = {} self:buildQueue(self.config) end end, -- Dump self.config to package.yaml save = function(self) local file = File.open(self.config_file_name, 'w') file:write(YAML.dump(self.config, self.config_schema)) File.close(file) io.write('\nCurrent configuration has been saved to \'package.yaml\' file.\n') end, -- Required list manipulation hasRequired = function(self, repo) if self.config.require then local package = { name = repo, source = CLI:getOption('source') } for index, required in ipairs(self.config.require) do local source = required.source or CLI:getDefault('source') if package.name == required.name and package.source == source then return true, index end end end return false, nil end, requirePackages = function(self, ...) local repos = { ... } if not self.config.require then self.config.require = {} end local changed = false local source = CLI:getOption('source') for _,repo in ipairs(repos) do local package_text = 'Package "' .. source .. repo .. '" ' if not self:hasRequired(repo) then local package = { name = repo } if source ~= CLI:getDefault('source') then package.source = source end table.insert(self.config.require, package) changed = true io.write(package_text .. 'added to required list.\n') else io.write(package_text .. 'is already required. Skip.\n') end end if changed then self:save() end end, removePackages = function(self, ...) if not self.config.require then return end local repos = { ... } local changed = false local source = CLI:getOption('source') for _,repo in ipairs(repos) do local package_text = 'Package "' .. source .. repo .. '" ' local has, index = self:hasRequired(repo) if has then table.remove(self.config.require, index) changed = true io.write(package_text .. 'has been removed from list.\n') else io.write(package_text .. 'not found. Skip.\n') end end if changed then self:save() end end, initializePackage = function(self) io.write('\nInitializing "' .. self.config_file_name .. '" file...\n\n') io.write('Please provide information for the package:\n') self.config.name = CLI:input('Name:', self.config.name) self.config.description = CLI:input('Description:', self.config.description) self.config.version = CLI:input('Version:', self.config.version or '0.1') local answer = false answer = CLI:confirm('Do you want to add author information?', false) if answer == true then if CLI:confirm('Overwrite previous information?', false) == true then self.config.author = {} else self.config.author = self.config.author or {} end while answer == true do local author = {} while author.name == nil do author.name = CLI:input('Author name:') end while author.email == nil do author.email = CLI:input('Author email:') end table.insert(self.config.author, author) answer = CLI:confirm('Add another?', false) end end answer = CLI:confirm('Do you want to add autoload information?', false) if answer == true then if CLI:confirm('Overwrite previous information?', false) == true then self.config.autoload = {} else self.config.autoload = self.config.autoload or {} end while answer == true do local autoload = {} autoload.type = CLI:choice('Autoload type:', {'file', 'global'}) if autoload.type == 'global' then while autoload.name == nil do autoload.name = CLI:input('Autoload global:') end end autoload.path = CLI:input('Autoload path:', 'init.lua') autoload.relative = CLI:input('Is this path relative to current package?', true) table.insert(self.config.autoload, autoload) answer = CLI:confirm('Add another?', false) end end answer = CLI:confirm('Do you want to add some packages to require list?', false) if answer == true then if CLI:confirm('Overwrite previous information?', false) == true then self.config.require = {} else self.config.require = self.config.require or {} end while answer == true do local package = {} while package.name == nil do package.name = CLI:input('Package name:') end package.source = CLI:input('Package source:', CLI:getOption('source')) if package.source == CLI:getOption('source') then package.source = nil end table.insert(self.config.require, package) answer = CLI:confirm('Add another?', false) end end self:save() end, updatePackages = function(self) os.execute('mkdir -p ./lib') -- ensure lib directory exists local git = os.capture('which git') io.write('\nUpdating packages from sources...\n') for _,queued in ipairs(self.packages) do if queued.source ~= 'local' then local source = queued.source or self.config.default_source or CLI:getOption('source') source = source .. queued.name io.write('\nDownloading from: ' .. source .. '\n') io.flush() local target = './lib/' .. (queued.target or queued.name) if not File.exists(target .. '/') then os.execute(git .. ' clone ' .. source .. ' ' .. target) else os.execute('cd ' .. target .. ' && ' .. git .. ' pull') end local config_file = target .. '/' .. self.config_file_name if File.exists(config_file) then self:buildQueue( YAML.parse( File.get_lines(config_file) ) ) end os.execute('sleep 2') end end io.write('\nDone.\n') end, --[[ Config file handling ]] --[[ Queue handling ]] --[[ Loaded packages structure: { name = 'test/package', target = 'test/package2/gitea', source = 'https://gitea.org/' }, { name = 'test/ssh_package', source = 'ssh://[email protected]:' }, { name = 'test/package2', source = 'local' } --]] packages = {}, hasQueued = function(self, package) if type(package) == 'string' then local name = package package = { name = name, source = CLI:getOption('source') } end for index, queued in ipairs(self.packages) do local source = queued.source or CLI:getOption('source') if package.name == queued.name and package.source == source then return true, index end end return false, nil end, queuePackage = function(self, package) if self:hasQueued(package) then return end debug(4, 'Required package', package) if package.name then local package_config_path = 'lib/' .. package.name .. '/' .. self.config_file_name debug(5, 'Required package config path', package_config_path) local package_config = File.get_lines(package_config_path) if package_config then package_config = YAML.parse(package_config) self:buildQueue(package_config) end -- Set package as processed table.insert(self.packages, package) end end, buildQueue = function(self, config) debug(4, 'Build queue from config', config) if config.require then for _,required in ipairs(config.require) do self:queuePackage(required) end end if config.autoload then for _,item in ipairs(config.autoload) do self:addToAutoload(item, config) end elseif File.exists('./lib/' .. config.name .. '/init.lua') then self:addToAutoload({ type = 'file', path = 'init.lua' }, config) end debug(5, 'Processed packages', self.packages) debug(5, 'Processed autoload', self.autoload) end, --[[ Queue handling ]] --[[ Autoload structure: { type = 'file', path = 'init.lua', relative = true }, { type = 'global', path = 'test.lua' name = 'test', } --]] autoload = {}, autoload_template = "package.path = package.path .. ';./?/init.lua;~/.__NAME__/libs/?.lua;~/.__NAME__/libs/?/init.lua'\npackage.path = package.path .. ';' .. package.path:gsub('%.lua', '.luac')\ntable.insert(package.loaders, 2, function(modulename)\n\tlocal errmsg, modulepath = '', modulename:gsub('%.', '/'):gsub('`/', '.')\n\tfor path in package.path:gmatch('([^;]+)') do\n\t\tlocal filename = path:gsub('%?', modulepath)\n\t\tlocal file = io.open(filename, 'rb')\n\t\tif file then return assert(loadstring(assert(file:read('*a')), filename)) end\n\t\terrmsg = errmsg..'\\n\\tno file \\''..filename..'\\''\n\tend return errmsg\nend)\n", _compareAndValidateItems = function(item1, item2) if item1.type ~= item2.type and item1.path ~= item2.path then return false end if item1.relative == item2.relative then if item1.type == 'global' then return item1.name ~= nil and item2.name ~= nil and item1.name == item2.name end return true end return false end, hasInAutoload = function(self, item) for _,queued in ipairs(self.autoload) do if self._compareAndValidateItems(item, queued) then return true end end return false end, addToAutoload = function(self, item, package) local path = item.path:gsub('%.luac?$', '') if package.name ~= self.config.name then if item.relative ~= false then path = package.name .. '/' .. path end path = 'lib/' .. path end item.path = path:gsub('%.', '`.'):gsub('/', '.') if self:hasInAutoload(item) then return end debug(5, 'Adding to autoload', item) table.insert(self.autoload, item) end, generateAutoloadFile = function(self) os.execute('mkdir -p ./lib') -- ensure lib directory exists local file = File.open('lib/autoload.lua', 'w') file:write('-- This file was generated by ' .. self.name:sub(1,1):upper() .. self.name:sub(2) .. ' :)\n') file:write(self.autoload_template .. '\n') local local_path = 'lib.' .. self.config.name:gsub('%.', '`.'):gsub('/', '.') .. '.' for _,queued in ipairs(self.autoload) do debug(2, 'Queued item', queued) if queued.path then local line = 'require\'' if queued.type == 'global' then line = queued.name .. ' = ' .. line end line = line .. queued.path:gsub(local_path:gsub('%.', '%%.'), '') .. '\'' debug(1, 'Autoload line', line) file:write(line .. '\n') end end File.close(file) io.write('\nYou can now use generated file with:\nrequire\'lib.autoload\'\n') end, }
comp = {"najduži", "najkraći"} year = {"trećina", "četvrtina", "petina", "šestina", "sedmina", "osmina"} msg_day = " dana" msg_week = {" nedelja", " nedelje"} msg_month = {" meseci", " meseca"} msg_year = " godine"
local response = require "resty.kafka.response" local request = require "resty.kafka.request" local bxor = bit.bxor local to_int32 = response.to_int32 local pid = ngx.worker.pid local _M = {} local mt = { __index = _M } local MECHANISM_PLAINTEXT = "PLAIN" local MECHANISM_SCRAMSHA256 = "SCRAM-SHA-256" local SEP = string.char(0) local function normalize_username(username) -- TODO: -- * add SASLprep from external C lib -- * also use SASLprep for passwords username = username:gsub("=2C", ","); username = username:gsub("=3D", "="); return username end local function gen_nonce() -- the nonces must be normalized with the SASLprep algorithm -- see: https://datatracker.ietf.org/doc/html/rfc3454#section-7 local openssl_rand = require("resty.openssl.rand") -- '18' is the number set by postgres on the server side -- todo: does thsi change anything for us? Don't think so local rand_bytes, err = openssl_rand.bytes(18) if not (rand_bytes) then return nil, "failed to generate random bytes: " .. tostring(err) end return ngx.encode_base64(rand_bytes) end local c_nonce = gen_nonce() local function _encode_plaintext(user, pwd) return (SEP..user)..(SEP..pwd) end local function _encode(mechanism, user, pwd, tokenauth) if mechanism == MECHANISM_PLAINTEXT then return _encode_plaintext(user, pwd) elseif mechanism== MECHANISM_SCRAMSHA256 then -- constructing the client-first-message user = normalize_username(user) return "n,,n="..user..",r="..c_nonce..",tokenauth=" .. tokenauth else return "" end end -- TODO: Duplicate function in broker.lua local function _sock_send_receive(sock, request) local bytes, err = sock:send(request:package()) if not bytes then return nil, err, true end -- Reading a 4 byte `message_size` local len, err = sock:receive(4) if not len then if err == "timeout" then sock:close() return nil, err end return nil, err, true end local data, err = sock:receive(to_int32(len)) if not data then if err == "timeout" then sock:close() return nil, err, true end end return response:new(data, request.api_version), nil, true end local function _sasl_handshake_decode(resp) -- TODO: contains mechanisms supported by the local server -- read this like I did with the supported api versions thing local err_code = resp:int16() local mechanisms = resp:string() if err_code ~= 0 then return err_code, mechanisms end return 0, nil end local function _sasl_auth_decode(resp) local err_code = resp:int16() local error_msg = resp:nullable_string() local auth_bytes = resp:bytes() if err_code ~= 0 then return nil, error_msg end return 0, nil, auth_bytes end local function be_tls_get_certificate_hash(sock) local signature local pem local ssl = require("resty.openssl.ssl").from_socket(sock) -- in case we don't have SSL enabled if not ssl then return "" end local server_cert = ssl:get_peer_certificate() pem = server_cert:to_PEM() signature = server_cert:get_signature_name() signature = signature:lower() if signature:match("md5") or signature:match("sha1") then signature = "sha256" end local openssl_x509 = require("resty.openssl.x509").new(pem, "PEM") local openssl_x509_digest, err = openssl_x509:digest(signature, "s") if not (openssl_x509_digest) then return nil, tostring(err) end return openssl_x509_digest end local function hmac(key, str) -- HMAC(key, str): Apply the HMAC keyed hash algorithm (defined in -- [RFC2104]) using the octet string represented by "key" as the key -- and the octet string "str" as the input string. The size of the -- result is the hash result size for the hash function in use. For -- example, it is 20 octets for SHA-1 (see [RFC3174]). local openssl_hmac = require "resty.openssl.hmac" local hmac, err = openssl_hmac.new(key, "sha256") if not (hmac) then return nil, tostring(err) end hmac:update(str) local final_hmac, err = hmac:final() if not (final_hmac) then return nil, tostring(err) end return final_hmac end local function h(str) -- H(str): Apply the cryptographic hash function to the octet string -- "str", producing an octet string as a result. The size of the -- result depends on the hash result size for the hash function in -- use. local resty_sha256 = require "resty.sha256" local openssl_digest = resty_sha256:new() if not (openssl_digest) then return nil, tostring("TODO err") end openssl_digest:update(str) local digest, err = openssl_digest:final() if not (digest) then return nil, tostring(err) end return digest end local function xor(a, b) -- XOR: Apply the exclusive-or operation to combine the octet string -- on the left of this operator with the octet string on the right of -- this operator. The length of the output and each of the two -- inputs will be the same for this use. local result = {} for i = 1, #a do local x = a:byte(i) local y = b:byte(i) if not (x) or not (y) then return end result[i] = string.char(bxor(x, y)) end return table.concat(result) end local function hi(str, salt, i) -- Hi(str, salt, i): -- U1 := HMAC(str, salt + INT(1)) -- U2 := HMAC(str, U1) -- ... -- Ui-1 := HMAC(str, Ui-2) -- Ui := HMAC(str, Ui-1) -- Hi := U1 XOR U2 XOR ... XOR Ui -- where "i" is the iteration count, "+" is the string concatenation -- operator, and INT(g) is a 4-octet encoding of the integer g, most -- significant octet first. -- Hi() is, essentially, PBKDF2 [RFC2898] with HMAC() as the -- pseudorandom function (PRF) and with dkLen == output length of -- HMAC() == output length of H(). local openssl_kdf = require "resty.openssl.kdf" salt = ngx.decode_base64(salt) local key, err = openssl_kdf.derive({ type = openssl_kdf.PBKDF2, md = "sha256", salt = salt, pbkdf2_iter = i, pass = str, outlen = 32 -- our H() produces a 32 byte hash value (SHA-256) }) if not (key) then return nil, "failed to derive pbkdf2 key: " .. tostring(err) end return key end local function _sasl_auth(self, sock) local cli_id = "worker" .. pid() local req = request:new(request.SaslAuthenticateRequest, 0, cli_id, request.API_VERSION_V1) local mechanism = self.config.mechanism local user = self.config.user local password = self.config.password local tokenauth = tostring(self.config.tokenauth) or "false" local msg = _encode(mechanism, user, password, tokenauth) req:bytes(msg) local resp, err = _sock_send_receive(sock, req) if not resp then return nil, err end local rc, err, server_first_message = _sasl_auth_decode(resp) if not rc then if err then return nil, err end return nil, "Unkown Error during _sasl_auth" end if rc and server_first_message == "" then return rc, err end if server_first_message then -- presence of 'server_first_message' indicating that we're in SASL/SCRAM land -- TODO: usernames and passwords need to be UTF-8 local nonce = "r=" .. c_nonce local username = "n=" .. user local client_first_message_bare = username .. "," .. nonce .. ",tokenauth=" .. tokenauth local plus = false local bare = false if mechanism:match("SCRAM%-SHA%-256%-PLUS") then plus = true elseif mechanism:match("SCRAM%-SHA%-256") then bare = true else return nil, "unsupported SCRAM mechanism name: " .. tostring(msg) end local gs2_cbind_flag local gs2_header local cbind_input if bare == true then gs2_cbind_flag = "n" gs2_header = gs2_cbind_flag .. ",," cbind_input = gs2_header elseif plus == true then -- PLUS isn't implemnented by kafka yet local cb_name = "tls-server-end-point" gs2_cbind_flag = "p=" .. cb_name gs2_header = gs2_cbind_flag .. ",," end local cbind_data = be_tls_get_certificate_hash(sock) cbind_input = gs2_header .. cbind_data local channel_binding = "c=" .. ngx.encode_base64(cbind_input) local _,user_salt,iteration_count = server_first_message:match("r=(.+),s=(.+),i=(.+)") if tonumber(iteration_count) < 4096 then return nil, "Iteration count < 4096 which is the suggested minimum according to RFC 5802." end local salted_password, err = hi(password, user_salt, tonumber(iteration_count)) -- SaltedPassword := Hi(Normalize(password), salt, i) if not (salted_password) then return nil, tostring(err) end local client_key, err = hmac(salted_password, "Client Key") -- ClientKey := HMAC(SaltedPassword, "Client Key") if not (client_key) then return nil, tostring(err) end local stored_key, err = h(client_key) -- StoredKey := H(ClientKey) if not (stored_key) then return nil, tostring(err) end local client_final_message_without_proof = channel_binding .. "," .. nonce local auth_message = client_first_message_bare .. "," .. server_first_message .. "," .. client_final_message_without_proof -- AuthMessage := client-first-message-bare + "," + -- server-first-message + "," + -- client-final-message-without-proof local client_signature, err = hmac(stored_key, auth_message) -- ClientSignature := HMAC(StoredKey, AuthMessage) if not (client_signature) then return nil, tostring(err) end local proof = xor(client_key, client_signature) -- ClientProof := ClientKey XOR ClientSignature if not (proof) then return nil, "failed to generate the client proof" end local client_final_message = client_final_message_without_proof .. "," .. "p=" .. ngx.encode_base64(proof) -- Constructing client-final-message local req2 = request:new(request.SaslAuthenticateRequest, 0, cli_id, request.API_VERSION_V1) req2:bytes(client_final_message) -- Sending/receiving client-final-message/server-final-message local resp, err = _sock_send_receive(sock, req2) if not resp then return nil, err end -- Decoding server-final-message local rc, err, msg = _sasl_auth_decode(resp) if not rc then if err then return nil, err end return nil, "Unkown Error during _sasl_auth[client-final-message]" end local server_key, err = hmac(salted_password, "Server Key") -- ServerKey := HMAC(SaltedPassword, "Server Key") if not (server_key) then return nil, tostring(err) end local server_signature, err = hmac(server_key, auth_message) -- ServerSignature := HMAC(ServerKey, AuthMessage) if not (server_signature) then return nil, tostring(err) end server_signature = ngx.encode_base64(server_signature) local sent_server_signature = msg:match("v=([^,]+)") if server_signature ~= sent_server_signature then return nil, "authentication exchange unsuccessful" end return 0, nil end end local function _sasl_handshake(self, sock) local cli_id = "worker" .. pid() local api_version = request.API_VERSION_V1 local req = request:new(request.SaslHandshakeRequest, 0, cli_id, api_version) local mechanism = self.config.mechanism req:string(mechanism) local resp, err = _sock_send_receive(sock, req) if not resp then return nil, err end local rc, mechanism = _sasl_handshake_decode(resp) -- the presence of mechanisms indicate that the mechanism used isn't enabled on the Kafka server. if mechanism then return nil, mechanism end return rc, nil end function _M.new(opts) local self = { config = opts } return setmetatable(self, mt) end function _M:authenticate(sock) local ok, err = _sasl_handshake(self, sock) if not ok then if err then return nil, err end return nil, "Unkown Error" end local ok, err = _sasl_auth(self, sock) if not ok then return nil, err end return 0, nil end return _M
return { sound = "sounds/footsteps/grassright.wav", volume = 0.25 }
--- @module IFactioned local Enum = require("api.Enum") local ICharaParty = require("api.chara.ICharaParty") local IObject = require("api.IObject") local IFactioned = class.interface("IFactioned", {}, IObject) function IFactioned:init() self.personal_relations = {} end --- Clears a personal relations on this character toward an --- individual. function IFactioned:reset_relation_towards(other) self.personal_relations[other.uid] = nil end function IFactioned:set_relation_towards(other, amount) self.personal_relations[other.uid] = amount end --- Clears all personal relations on this character. function IFactioned:reset_all_relations() self.personal_relations = {} end --- Modifies a personal relation toward an individual. --- --- @tparam IFactioned other --- @tparam int delta Can be positive or negative. function IFactioned:set_relation_towards(other, delta) local val = self.personal_relations[other.uid] or 0 val = val + delta self.personal_relations[other.uid] = val return val end local function compare_relations(our_relation, their_relation) if (our_relation == Enum.Relation.Ally and their_relation == Enum.Relation.Ally) or (our_relation == Enum.Relation.Enemy and their_relation == Enum.Relation.Enemy) then return Enum.Relation.Ally end if our_relation >= Enum.Relation.Hate then if their_relation <= Enum.Relation.Enemy then return Enum.Relation.Enemy end else if their_relation >= Enum.Relation.Hate then return Enum.Relation.Enemy end end return math.min(our_relation, their_relation) end --- Returns the relation of this object towards another based on --- faction. Values above 0 indicate friendly relations; values below --- 0 indicate hostile relations. --- --- @tparam IFactioned other --- @treturn Enum.Relation function IFactioned:base_relation_towards(other) if self == other then -- I think we should all be allies of ourselves. This is an important -- sentiment that I keep trying to remind myself of. -- -- If not, one day you might get the sudden urge to cook yourself into a -- hamburger. return Enum.Relation.Ally end local our_relation = self.relation local their_relation = other.relation return compare_relations(our_relation, their_relation) end --- Returns the relation of this object towards another based on --- faction. Values above 0 indicate friendly relations; values below --- 0 indicate hostile relations. Characters can have personal --- relations towards a specific individual, like from stealing an --- item. --- --- @tparam IFactioned other --- @treturn Enum.Relation function IFactioned:relation_towards(other) if self == other then return Enum.Relation.Ally end local us = self if class.is_an(ICharaParty, self) then us = self:get_party_leader() or us end local our_relation = us.relation local our_personal = us.personal_relations[other.uid] if our_personal then our_relation = our_personal end if class.is_an(ICharaParty, other) then other = other:get_party_leader() or other end local their_relation = other.relation local their_personal = other.personal_relations[us.uid] if their_personal then their_relation = their_personal end return compare_relations(our_relation, their_relation) end return IFactioned
local _M = { } function _M.no_credentials(service) ngx.log(ngx.INFO, 'no credentials provided for service ', service.id) ngx.var.cached_key = nil ngx.status = service.auth_missing_status ngx.header.content_type = service.auth_missing_headers ngx.print(service.error_auth_missing) return ngx.exit(ngx.HTTP_OK) end function _M.authorization_failed(service) ngx.log(ngx.INFO, 'authorization failed for service ', service.id) ngx.var.cached_key = nil ngx.status = service.auth_failed_status ngx.header.content_type = service.auth_failed_headers ngx.print(service.error_auth_failed) return ngx.exit(ngx.HTTP_OK) end function _M.limits_exceeded(service) ngx.log(ngx.INFO, 'limits exceeded for service ', service.id) ngx.var.cached_key = nil ngx.status = service.limits_exceeded_status ngx.header.content_type = service.limits_exceeded_headers ngx.print(service.error_limits_exceeded) return ngx.exit(ngx.HTTP_OK) end function _M.no_match(service) ngx.header.x_3scale_matched_rules = '' ngx.log(ngx.INFO, 'no rules matched for service ', service.id) ngx.var.cached_key = nil ngx.status = service.no_match_status ngx.header.content_type = service.no_match_headers ngx.print(service.error_no_match) return ngx.exit(ngx.HTTP_OK) end function _M.service_not_found(host) ngx.status = 404 ngx.print('') ngx.log(ngx.WARN, 'could not find service for host: ', host or ngx.var.host) return ngx.exit(ngx.status) end return _M
RPGM.RegisterScaledConstant("HUD.Padding", 30) RPGM.RegisterScaledConstant("HUD.ContentPadding", 12)
package.path = './src/?.lua;' .. package.path local lu = require 'luaunit' local Board = require 'board' local Tetromino = require 'tetromino' local TetrisGame = require 'tetrisgame' local Point = require 'util'.point local Dimension = require 'util'.dimension function control_tetromino(tetromino, commands) local actions = { W = tetromino.rotate_right, A = tetromino.move_left, S = tetromino.move_down, D = tetromino.move_right } for i = 1, #commands do local ch = string.sub(commands, i, i) local action = actions[ch] if action ~= nil then if not action() then return false end else error('Unknown command: ' .. ch) end end return true end function control_game(game, commands) local actions = { W = 'ROTATE', A = 'MOVE_LEFT', S = 'MOVE_DOWN', D = 'MOVE_RIGHT' } actions[' '] = 'DROP' for i = 1, #commands do local ch = string.sub(commands, i, i) local command = actions[ch] if command ~= nil then game.handle_command(command) else error('Unknown command: ' .. ch) end end end function check_board_state(board, excepted) check_object_state( board.grid, board.size, excepted, function(d, x, y) return d[x][y] end, function(c) return not c end ) end function check_tetromino_state(tetromino, excepted) check_object_state( tetromino.parts, tetromino.bounding_box, excepted, function(data, x, y) for _, point in pairs(data) do if point.x == x and point.y == y then return point end end return nil end, function(c) return c == nil end ) end function check_object_state(data, size, excepted, find_cell, check_cell_empty) lu.assert_equals(size.width, #(excepted[1])) lu.assert_equals(size.height, #excepted) grid_equals_to_expected = true horizontal_border = '+' .. string.rep('-', size.width) .. '+\n' console_view = '\n' .. horizontal_border for y = 0, size.height - 1 do console_view = console_view .. '|' for x = 0, size.width - 1 do cell = find_cell(data, x, y) ch = string.sub(excepted[y + 1], x + 1, x + 1) cell_empty = check_cell_empty(cell) cell_equals = cell_empty == (ch == '.') if not cell_equals then grid_equals_to_expected = false end if cell_equals then console_view = console_view .. (cell_empty and '.' or '#') else console_view = console_view .. (cell_empty and '!' or '?') end end console_view = console_view .. '|\n' end console_view = console_view .. horizontal_border if not grid_equals_to_expected then print(console_view) end lu.assert_true(grid_equals_to_expected) end function add_test_data(board) -- ..... -- ....# -- .#.## -- .#### local tetromino = Tetromino(4, board) control_tetromino(tetromino, 'WWWDSS') board.add_tetromino(tetromino) tetromino = Tetromino(7, board) control_tetromino(tetromino, 'WWDDWDS') board.add_tetromino(tetromino) end TestBoard = {} function TestBoard:setUp() self.board = Board(Dimension(5, 4)) end function TestBoard:test_new_board_is_empty() check_board_state(self.board, { '.....', '.....', '.....', '.....' }) end function TestBoard:test_add_tetrominoes() add_test_data(self.board) check_board_state(self.board, { '.....', '....#', '.#.##', '.####' }) end function TestBoard:test_moving_tetromino_inside_empty_board() local tetromino = Tetromino(1, self.board) lu.assert_true(control_tetromino(tetromino, 'DADDDSAADSDAD')) end function TestBoard:test_moving_tetromino_outside_board_box() local tetromino = Tetromino(1, self.board) lu.assert_false(control_tetromino(tetromino, 'A')) lu.assert_false(control_tetromino(tetromino, 'DDDD')) lu.assert_false(control_tetromino(tetromino, 'SSS')) end function TestBoard:test_invalid_tetromino_move_inside_used_board() add_test_data(self.board) local tetromino = Tetromino(1, self.board) lu.assert_false(control_tetromino(tetromino, 'S')) lu.assert_false(control_tetromino(tetromino, 'DDD')) end function TestBoard:test_remove_one_full_row() add_test_data(self.board) self.board.remove_full_rows(0, 4) check_board_state(self.board, { '.....', '....#', '.#.##', '.####' }) local tetromino = Tetromino(2, self.board) self.board.add_tetromino(tetromino) check_board_state(self.board, { '#....', '#...#', '##.##', '#####' }) self.board.remove_full_rows(0, 4) check_board_state(self.board, { '.....', '#....', '#...#', '##.##' }) end function TestBoard:test_remove_multiple_full_rows() local tetromino add_test_data(self.board) self.board.remove_full_rows(0, 4) tetromino = Tetromino(7, self.board) control_tetromino(tetromino, 'DS') self.board.add_tetromino(tetromino) tetromino = Tetromino(2, self.board) self.board.add_tetromino(tetromino) self.board.remove_full_rows(0, 4) check_board_state(self.board, { '.....', '.....', '.....', '#....' }) end TestTetromino = {} function TestTetromino:setUp() self.board = Board(Dimension(7, 8)) self.tetromino = nil end function TestTetromino:test_tetromino_type_O_grid() self.tetromino = Tetromino(1, self.board) check_tetromino_state(self.tetromino, { '##', '##' }) end function TestTetromino:test_tetromino_type_I_grid() self.tetromino = Tetromino(2, self.board) check_tetromino_state(self.tetromino, { '#', '#', '#', '#' }) end function TestTetromino:test_tetromino_type_L_grid() self.tetromino = Tetromino(3, self.board) check_tetromino_state(self.tetromino, { '#.', '#.', '##' }) end function TestTetromino:test_tetromino_type_J_grid() self.tetromino = Tetromino(4, self.board) check_tetromino_state(self.tetromino, { '.#', '.#', '##' }) end function TestTetromino:test_tetromino_type_S_grid() self.tetromino = Tetromino(5, self.board) check_tetromino_state(self.tetromino, { '.##', '##.' }) end function TestTetromino:test_tetromino_type_Z_grid() self.tetromino = Tetromino(6, self.board) check_tetromino_state(self.tetromino, { '##.', '.##' }) end function TestTetromino:test_tetromino_type_T_grid() self.tetromino = Tetromino(7, self.board) check_tetromino_state(self.tetromino, { '###', '.#.' }) end function TestTetromino:test_move_to_initial_position() self.tetromino = Tetromino(7, self.board) lu.assert_equals(self.tetromino.position, Point(0, 0)) self.tetromino.move_to_initial_pos() lu.assert_equals(self.tetromino.position, Point(2, 0)) end function TestTetromino:test_move_to_initial_position_rounding() self.tetromino = Tetromino(2, self.board) self.tetromino.rotate_right() self.tetromino.move_to_initial_pos() lu.assert_equals(self.tetromino.position, Point(2, 0)) end function TestTetromino:test_rotate_type_T() self.tetromino = Tetromino(7, self.board) check_tetromino_state(self.tetromino, { '###', '.#.' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '#.', '##', '#.' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '.#.', '###' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '.#', '##', '.#' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '###', '.#.' }) end function TestTetromino:test_rotate_type_I() self.tetromino = Tetromino(2, self.board) check_tetromino_state(self.tetromino, { '#', '#', '#', '#' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '####' }) self.tetromino.rotate_right() check_tetromino_state(self.tetromino, { '#', '#', '#', '#' }) end function TestTetromino:test_cant_rotate() self.tetromino = Tetromino(2, self.board) control_tetromino(self.tetromino, 'DDSSSS') self.board.add_tetromino(self.tetromino) self.tetromino = Tetromino(7, self.board) control_tetromino(self.tetromino, 'WSSS') lu.assert_false(control_tetromino(self.tetromino, 'W')) end function TestTetromino:test_move_left_when_rotating_at_right_side() self.tetromino = Tetromino(2, self.board) control_tetromino(self.tetromino, 'DDDDD') lu.assert_equals(self.tetromino.position, Point(5, 0)) control_tetromino(self.tetromino, 'W') lu.assert_equals(self.tetromino.position, Point(3, 0)) end function TestTetromino:test_dont_move_left_when_rotating_at_right_side_isnt_possible() self.tetromino = Tetromino(2, self.board) control_tetromino(self.tetromino, 'DDDSSSS') self.board.add_tetromino(self.tetromino) self.tetromino = Tetromino(2, self.board) control_tetromino(self.tetromino, 'DDDDDDSSSS') lu.assert_false(control_tetromino(self.tetromino, 'W')) end function TestTetromino:test_move_left() self.tetromino = Tetromino(7, self.board) self.tetromino.move_to_initial_pos() control_tetromino(self.tetromino, 'A') lu.assert_equals(self.tetromino.position, Point(1, 0)) end function TestTetromino:test_move_down() self.tetromino = Tetromino(7, self.board) self.tetromino.move_to_initial_pos() control_tetromino(self.tetromino, 'S') lu.assert_equals(self.tetromino.position, Point(2, 1)) end function TestTetromino:test_move_right() self.tetromino = Tetromino(7, self.board) self.tetromino.move_to_initial_pos() control_tetromino(self.tetromino, 'D') lu.assert_equals(self.tetromino.position, Point(3, 0)) end TestTetris = {} function TestTetris:setUp() -- J, T, I, O local types = {4, 7, 2, 1} self.game = TetrisGame(Dimension(5, 6)) self.game.get_next_tetromino_type = function() return table.remove(types, 1) end end function TestTetris:test_falling() -- Skipped in this version. end function TestTetris:test_board_size() lu.assert_equals(self.game.board.size.width, 5) lu.assert_equals(self.game.board.size.height, 6) end function TestTetris:test_unstarted_state() lu.assert_false(self.game.is_running) lu.assert_nil(self.game.falling_tetromino) control_game(self.game, 'S') lu.assert_nil(self.game.falling_tetromino) end function TestTetris:test_running_state() self.game.start() lu.assert_true(self.game.is_running) lu.assert_not_nil(self.game.falling_tetromino) end function TestTetris:test_stopped_state() self.game.start() control_game(self.game, ' ') control_game(self.game, ' ') local tetromino1 = self.game.falling_tetromino lu.assert_false(self.game.is_running) control_game(self.game, ' ') local tetromino2 = self.game.falling_tetromino lu.assert_is(tetromino1, tetromino2) lu.assert_equals(tetromino1.position, tetromino2.position) end function TestTetris:test_controlling_tetromino() self.game.start() local tetromino = self.game.falling_tetromino local position1 = tetromino.position control_game(self.game, 'A') local position2 = tetromino.position lu.assert_not_equals(position1, position2) end function TestTetris:test_tetromino_landing() self.game.start() local tetromino1 = self.game.falling_tetromino control_game(self.game, ' ') local tetromino2 = self.game.falling_tetromino lu.assert_not_is(tetromino1, tetromino2) lu.assert_equals(tetromino2.shape_type, 7) check_board_state(self.game.board, { '.....', '.....', '.....', '...#.', '...#.', '..##.' }) end function TestTetris:test_remove_full_rows() self.game.start() control_game(self.game, 'DD ') control_game(self.game, 'WWA ') check_board_state(self.game.board, { '.....', '.....', '.....', '.....', '....#', '.#..#' }) end function TestTetris:test_initial_position() self.game.start() local tetromino = self.game.falling_tetromino lu.assert_equals(tetromino.position, Point(2, 0)) control_game(self.game, 'D ') tetromino = self.game.falling_tetromino lu.assert_equals(tetromino.position, Point(1, 0)) control_game(self.game, ' ') tetromino = self.game.falling_tetromino lu.assert_equals(tetromino.position, Point(2, 0)) end lu.LuaUnit.run('-v', '-o', 'tap') os.execute 'pause'
function Precache( context ) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_alchemist.vsndevts", context ) PrecacheResource("soundfile", "soundevents/game_sounds_custom.vsndevts", context ) end if AIGameMode == nil then _G.AIGameMode = class({}) -- put in the global scope end require('timers') require('settings') require('events') require('util') require('bot_think_modifier') function Activate() AIGameMode:InitGameMode() end function AIGameMode:InitGameMode() AIGameMode:InitGameOptions() AIGameMode:InitEvents() AIGameMode:LinkLuaModifiers() print("DOTA 2 AI Wars Loaded.") end function AIGameMode:InitGameOptions() GameRules:SetCustomGameSetupAutoLaunchDelay( AUTO_LAUNCH_DELAY ) GameRules:LockCustomGameSetupTeamAssignment( LOCK_TEAM_SETUP ) GameRules:EnableCustomGameSetupAutoLaunch( ENABLE_AUTO_LAUNCH ) GameRules:SetHeroSelectionTime( HERO_SELECTION_TIME ) GameRules:SetPreGameTime( PRE_GAME_TIME ) GameRules:SetCustomGameTeamMaxPlayers(DOTA_TEAM_GOODGUYS, RADIANT_PLAYER_COUNT) GameRules:SetCustomGameTeamMaxPlayers(DOTA_TEAM_BADGUYS, DIRE_PLAYER_COUNT) GameRules:SetStrategyTime(20) GameRules:SetShowcaseTime(0) GameRules:GetGameModeEntity():SetFreeCourierModeEnabled(true) GameRules.DropTable = LoadKeyValues("scripts/kv/item_drops.kv") -- GameRules:SetUseBaseGoldBountyOnHeroes( true ) end function AIGameMode:InitEvents() ListenToGameEvent("game_rules_state_change", Dynamic_Wrap(AIGameMode, "OnGameStateChanged"), self) ListenToGameEvent("dota_player_gained_level", Dynamic_Wrap(AIGameMode, "OnPlayerLevelUp"), self) ListenToGameEvent("npc_spawned", Dynamic_Wrap(AIGameMode, "OnNPCSpawned"), self) ListenToGameEvent("entity_killed", Dynamic_Wrap(AIGameMode, "OnEntityKilled"), self) --JS events CustomGameEventManager:RegisterListener("loading_set_options", function (eventSourceIndex, args) return AIGameMode:OnGetLoadingSetOptions(eventSourceIndex, args) end) end function AIGameMode:LinkLuaModifiers() LinkLuaModifier("modifier_courier_speed", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_melee_resistance", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_bot_attack_tower_pick_rune", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_tower_power", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_tower_endure", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_tower_heal", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_axe_thinker", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_sniper_assassinate_thinker", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_out_of_world", "global_modifiers.lua", LUA_MODIFIER_MOTION_NONE) end function AIGameMode:PreGameOptions() self.iDesiredRadiant = self.iDesiredRadiant or RADIANT_PLAYER_COUNT self.iDesiredDire = self.iDesiredDire or DIRE_PLAYER_COUNT self.fRadiantGoldMultiplier = self.fRadiantGoldMultiplier or RADIANT_GOLD_MULTIPLIER self.fRadiantXPMultiplier = self.fRadiantXPMultiplier or RADIANT_XP_MULTIPLIER self.fDireXPMultiplier = self.fDireXPMultiplier or DIRE_XP_MULTIPLIER self.fDireGoldMultiplier = self.fDireGoldMultiplier or DIRE_GOLD_MULTIPLIER self.iGoldPerTick = self.iGoldPerTick or GOLD_PER_TICK self.iGoldTickTime = self.iGoldTickTime or GOLD_TICK_TIME self.iRespawnTimePercentage = self.iRespawnTimePercentage or 1 self.iMaxLevel = self.iMaxLevel or MAX_LEVEL self.iRadiantTowerPower = self.iRadiantTowerPower or 3 self.iDireTowerPower = self.iDireTowerPower or 3 self.iRadiantTowerEndure = self.iRadiantTowerEndure or 3 self.iDireTowerEndure = self.iDireTowerEndure or 3 self.iRadiantTowerHeal = self.iRadiantTowerHeal or 0 self.iDireTowerHeal = self.iDireTowerHeal or 0 self.iStartingGoldPlayer = self.iStartingGoldPlayer or 600 self.iStartingGoldBot = self.iStartingGoldBot or 600 self.bSameHeroSelection = self.bSameHeroSelection or 1 self.bFastCourier = self.bFastCourier or 1 self.fGameStartTime = 0 GameRules:SetGoldPerTick(self.iGoldPerTick) GameRules:SetGoldTickTime(self.iGoldTickTime) GameRules:GetGameModeEntity():SetModifyGoldFilter( Dynamic_Wrap( AIGameMode, "FilterGold" ), self ) GameRules:GetGameModeEntity():SetModifyExperienceFilter( Dynamic_Wrap( AIGameMode, "FilterXP" ), self ) GameRules:GetGameModeEntity():SetRuneSpawnFilter( Dynamic_Wrap( AIGameMode, "FilterRune" ), self ) GameRules:GetGameModeEntity():SetTowerBackdoorProtectionEnabled( true ) GameRules:GetGameModeEntity():SetMaximumAttackSpeed( 1000 ) GameRules:SetUseUniversalShopMode( true ) ------------------------- AIGameMode:SpawnNeutralCreeps30sec() if self.bSameHeroSelection == 1 then GameRules:SetSameHeroSelectionEnabled( true ) end if self.iMaxLevel ~= 30 then local tLevelRequire = { 0, 180, 510, 960, 1520, 2110, 2850, 3640, 4480, 5370, 6310, 7380, 8580, 10005, 11555, 13230, 15030, 16955, 18955, 21045, 23145, 25495, 28095, 30945, 34045, 37545, 42045, 47545, 54045, 61545, } -- value fixed local iRequireLevel = tLevelRequire[30] for i = 31, self.iMaxLevel do iRequireLevel = iRequireLevel+i*200 table.insert(tLevelRequire, iRequireLevel) end GameRules:GetGameModeEntity():SetUseCustomHeroLevels( true ) GameRules:SetUseCustomHeroXPValues( true ) GameRules:GetGameModeEntity():SetCustomHeroMaxLevel(self.iMaxLevel) GameRules:GetGameModeEntity():SetCustomXPRequiredToReachNextLevel(tLevelRequire) end self.PreGameOptionsSet = true end function AIGameMode:SpawnNeutralCreeps30sec() GameRules:SpawnNeutralCreeps() Timers:CreateTimer(30, function () AIGameMode:SpawnNeutralCreeps30sec() end) end ------------------------------------------------------------------ -- Gold Filter -- ------------------------------------------------------------------ function AIGameMode:FilterGold(tGoldFilter) local iGold = tGoldFilter["gold"] local iPlayerID = tGoldFilter["player_id_const"] local iReason = tGoldFilter["reason_const"] local bReliable = tGoldFilter["reliable"] == 1 if iReason == DOTA_ModifyGold_HeroKill then if iGold > 500 then iGold = 500 end end if PlayerResource:GetTeam(iPlayerID) == DOTA_TEAM_GOODGUYS then tGoldFilter["gold"] = math.floor(iGold*self.fRadiantGoldMultiplier) else tGoldFilter["gold"] = math.floor(iGold*self.fDireGoldMultiplier) end return true end function AIGameMode:FilterXP(tXPFilter) local iXP = tXPFilter["experience"] local iPlayerID = tXPFilter["player_id_const"] local iReason = tXPFilter["reason_const"] if PlayerResource:GetTeam(iPlayerID) == DOTA_TEAM_GOODGUYS then tXPFilter["experience"] = math.floor(iXP*self.fRadiantXPMultiplier) else tXPFilter["experience"] = math.floor(iXP*self.fDireXPMultiplier) --print("Dire XP", tXPFilter["experience"], iXP) end return true end local bFirstRuneShouldSpawned = false local bFirstRuneActuallySpawned = false local tPossibleRunes = { DOTA_RUNE_ILLUSION, DOTA_RUNE_REGENERATION, DOTA_RUNE_HASTE, DOTA_RUNE_INVISIBILITY, DOTA_RUNE_DOUBLEDAMAGE, DOTA_RUNE_ARCANE } local tLastRunes = {} function AIGameMode:FilterRune(tRuneFilter) if GameRules:GetGameTime() > 2395+self.fGameStartTime then tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] while tRuneFilter.rune_type == tLastRunes[tRuneFilter.spawner_entindex_const] do tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] end tLastRunes[tRuneFilter.spawner_entindex_const] = tRuneFilter.rune_type return true else if bFirstRuneShouldSpawned then if bFirstRuneActuallySpawned then tLastRunes[tRuneFilter.spawner_entindex_const] = nil bFirstRuneShouldSpawned = false return false else tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] while tRuneFilter.rune_type == tLastRunes[tRuneFilter.spawner_entindex_const] do tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] end tLastRunes[tRuneFilter.spawner_entindex_const] = tRuneFilter.rune_type bFirstRuneShouldSpawned = false return true end else if RandomInt(0,1) > 0 then bFirstRuneActuallySpawned = true bFirstRuneShouldSpawned = true tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] while tRuneFilter.rune_type == tLastRunes[tRuneFilter.spawner_entindex_const] do tRuneFilter.rune_type = tPossibleRunes[RandomInt(1, 6)] end tLastRunes[tRuneFilter.spawner_entindex_const] = tRuneFilter.rune_type return true else bFirstRuneActuallySpawned = false bFirstRuneShouldSpawned = true tLastRunes[tRuneFilter.spawner_entindex_const] = nil return false end end end end
------------------------------------------------------ -- cgi.lua -- -- A CGI handler for Kirk. ------------------------------------------------------ ------------------------------------------------------ -- CGI {} -- -- Table containing values where found from above. -- All of these need to be stored in like data.cgi -- or something. ------------------------------------------------------ if not CGI then -- Make a global CGI table here. CGI = {} -- Move through environment variables. for _,cv in ipairs({ "AUTH_TYPE", "GATEWAY_INTERFACE", "PATH_INFO", "PATH_TRANSLATED", "QUERY_STRING", "REMOTE_ADDR", "REQUEST_METHOD", "SCRIPT_NAME", "HTTP_COOKIE", "HTTP_INTERNAL_SERVER_ERROR", "SERVER_NAME", "SERVER_PORT", "SERVER_PROTOCOL", "SERVER_SOFTWARE", "REMOTE_HOST", "REMOTE_IDENT", "REMOTE_USER", }) do CGI[cv] = os.getenv(cv) end -- Transform each value in t with the function f. -- Can possibly set a chain by using a table. -- (Formerly was table.populate..., and not too -- descriptive.) -- table.transform(t, f) end ------------------------------------------------------ -- Again, the absolute thinnest stack possible doesn't -- need any of this. -- -- You only need a response library: -- capable of processing headers -- and parsing a response -- -- (i'm trying to say, that this needs to come first.) ------------------------------------------------------ if CGI then if CGI.REQUEST_METHOD == "HEAD" -- and REQUEST.HEADER["is_xml_http"] = true then -- Receiving the correct header here would really help. -- Formulate a compliant date. HEADERS.USER["time_to_generate"] = date.cookie(RECVD) HEADERS.USER["time_to_ship"] = date.cookie() -- Send the response. response.abort({200}, "") end ------------------------------------------------------ -- POST processing routines. ------------------------------------------------------ if CGI.REQUEST_METHOD == "POST" then for _,val in ipairs({"CONTENT_TYPE","CONTENT_LENGTH"}) do CGI[val] = os.getenv(val) end end ------------------------------------------------------ -- POST can be accessed globally just like GET. ------------------------------------------------------ POST = require("http.post")(CGI,CLI) ------------------------------------------------------ -- Die if the server brings back an error. ------------------------------------------------------ if CGI.HTTP_INTERNAL_SERVER_ERROR then die.with(500, { msg = CGI.HTTP_INTERNAL_SERVER_ERROR }) -- response.abort({500}, CGI.HTTP_INTERNAL_SERVER_ERROR) end ------------------------------------------------------ -- Get the cookies available. -- -- Being a scientist is fucking hard... ------------------------------------------------------ if CGI.HTTP_COOKIE then -- Chop the string. COOKIES = {} for _,value in ipairs(table.from(CGI.HTTP_COOKIE,'; ')) do local cookie_s = string.chop(value,'=') COOKIES[cookie_s.key] = cookie_s.value end end ------------------------------------------------------ -- CGI lua ------------------------------------------------------ local function srv_default() if pg.default and pg.default.page then F.asset("skel") local f = F.exists( pg.default.page .. ".lua" ) if f.status then req = interpret.file( f.handle ) -- "../skel/" .. pg.default.page .. ".lua") response.abort( {200}, req ) else die.with(500, { msg = "No file '" .. pg.default.page .. ".lua' could be found at path '" .. pg.path .. "/skel.'", stacktrace = "None." }) end else die.with(200, { msg = [[Kirk is working, but no default page has been defined in ]] .. pg.path .. "/data/definitions.lua", stacktrace = "Try setting the value of 'page' in definitions.lua to " .. "a file name under the \n directory " .. pg.path .. "/skel." }) end end ------------------------------------------------------ -- Start at everything besides the root. ------------------------------------------------------ local req local file_check local rname ------------------------------------------------------ -- We must be at the root, so evaluate a default -- request. ------------------------------------------------------ if CGI.PATH_INFO == "/" then if pg.default and pg.default.page then F.asset("skel") local f = F.exists( pg.default.page .. ".lua" ) if f.status then req = interpret.file( f.handle ) -- "../skel/" .. pg.default.page .. ".lua") response.abort( {200}, req ) else die.with(500, { msg = "No file '" .. pg.default.page .. ".lua' could be found " .. "at path '" .. pg.path .. "/skel.'", stacktrace = "None." }) end else die.with(200, { msg = [[Kirk is working, but no default page has been defined in ]] .. pg.path .. "/data/definitions.lua", stacktrace = "Try setting the value of 'page' in definitions.lua to " .. "a file name under the \n directory " .. pg.path .. "/skel." }) end ------------------------------------------------------ -- Serve all resources besides /. ------------------------------------------------------ elseif CGI.PATH_INFO ~= "/" then ------------------------------------------------------ -- Chop the path and save it. ------------------------------------------------------ local count, srv = 1, {} local is_page local url = string.gmatch(CGI.PATH_INFO,'/([0-9,A-Z,a-z,_,\(,\),#,-]*)') ------------------------------------------------------ -- Save GET. ------------------------------------------------------ if CGI.QUERY_STRING then GET = require("http.get")(CGI.QUERY_STRING) end ------------------------------------------------------ -- Make the url more accessible. ------------------------------------------------------ local urlt = {} for v in url do if v ~= "" then table.insert(data.url, v) end end ------------------------------------------------------ -- Check the blocks of the URL. -- Do they exist in pg.pages? -- -- Possibly break this up so that the searches take -- place against a table vs. iterating through -- possible failures. -- -- Table would be generated from everything in the -- url. ----------------------------------------------------- if pg.pages then for level = table.maxn(data.url),1,-1 do rname = data.url[level] -- Resource name. ------------------------------------------------------ -- Serve for resources and only if we found no error. ------------------------------------------------------ if is.key(rname, pg.pages) then is_page = true F.asset("skel") -- Check a certain set of files. if pg.default and pg.default.page then file_check = { pg.pages[rname], pg.pages[rname] .. "/" .. pg.default.page } else file_check = { pg.pages[rname] } end ------------------------------------------------------ -- Loop through each file. ------------------------------------------------------ for __,ffile in ipairs( file_check ) do ------------------------------------------------------ -- If we found the page, great. ------------------------------------------------------ srv = F.exists(ffile,".lua") ------------------------------------------------------ -- Serve the resource if it was found. ------------------------------------------------------ if srv.status == true then req = interpret.file(srv.handle) response.abort({200}, req) end -- end if srv.status == true end -- end for _,f in ipairs({ end -- end if is.key(rname, pg.pages) end -- for level = table.maxn(data.url),1,-1 ------------------------------------------------------ -- If we've defined a resource and didn't find the -- page, that's bad. You'll need to send a 404 back. ------------------------------------------------------ if not srv.status and is_page then -- Die will be handling the other 404's... die.with(404, { msg = "Resource at '<i>/" .. rname .. "</i>' could not be found." }) else srv_default() end ------------------------------------------------------ -- If this is our only resource, we need to serve -- the regular backend. -- Only needs to run if NOTHING is found. ------------------------------------------------------ else srv_default() -- req = interpret("../skel/" .. pg.default.page .. ".lua") -- response.send({200}, req.msg() ) -- response.send( {200}, req ) end end end
--------- -- Proxy script for OAuth 2.0. local config = require 'ngx-oauth.config' local Cookies = require 'ngx-oauth.Cookies' local either = require 'ngx-oauth.either' local nginx = require 'ngx-oauth.nginx' local oauth = require 'ngx-oauth.oauth2' local util = require 'ngx-oauth.util' local log = nginx.log local function write_auth_header (access_token) ngx.req.set_header('Authorization', 'Bearer '..access_token) end local conf, errs = config.load() if errs then return nginx.fail(500, 'OAuth proxy error: %s', errs) end local cookies = Cookies(conf) local access_token = cookies.get_access_token() -- Cookie with access token found; set Authorization header and we're done. if access_token then if not util.hasAccess(conf, { id = cookies.get_username() }) then cookies.clear_all() ngx.redirect(oauth.authorization_url(conf), 303) else write_auth_header(access_token) end -- Cookie with refresh token found; refresh token and set Authorization header. elseif cookies.get_refresh_token() then log.info('refreshing token for user: %s', cookies.get_username()) either ( function(err) nginx.fail(503, 'Authorization server error: %s', err) end, function(token) cookies.add_token(token) write_auth_header(token.access_token) end, oauth.request_token('refresh_token', conf, cookies.get_refresh_token()) ) if not util.hasAccess(conf, { id = cookies.get_username() }) then cookies.clear_all() return ngx.redirect(oauth.authorization_url(conf), 303) end -- Neither access token nor refresh token found; bad luck, return HTTP 401. else ngx.redirect(oauth.authorization_url(conf), 303) -- ngx.header['WWW-Authenticate'] = 'Bearer error="unauthorized"' -- nginx.fail(401, 'No access token provided.') end
return function(packedColor3: {R: Number, G: Number, B: Number}): Color3 return Color3.new(unpack(packedColor3)) end
includeFile("tangible/furniture/house_cleanup/cts_valcyn_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_wanderhome_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_kauri_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_tarquinas_painting.lua") includeFile("tangible/furniture/house_cleanup/xeno_rug.lua") includeFile("tangible/furniture/house_cleanup/xeno_table.lua") includeFile("tangible/furniture/house_cleanup/xeno_couch.lua") includeFile("tangible/furniture/house_cleanup/cts_corbantis_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_naritus_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_kettemoor_painting.lua") includeFile("tangible/furniture/house_cleanup/xeno_desk_lamp.lua") includeFile("tangible/furniture/house_cleanup/cts_tempest_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_scylla_painting.lua") includeFile("tangible/furniture/house_cleanup/xeno_desk.lua") includeFile("tangible/furniture/house_cleanup/cts_early_settler_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_lowca_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_galaxy_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_intrepid_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_infinity_painting.lua")
local on_key_releases,nr = {},0 function minetest.register_on_key_release(func) nr = nr+1 on_key_releases[nr] = func end local on_key_presses,np = {},0 function minetest.register_on_key_press(func) np = np+1 on_key_presses[np] = func end local playerkeys = {} minetest.register_globalstep(function() for _,player in pairs(minetest.get_connected_players()) do local last_keys = playerkeys[player:get_player_name()] for key,stat in pairs(player:get_player_control()) do if stat then if not last_keys[key] then for i = 1,np do on_key_presses[i](player, key) end last_keys[key] = true end elseif last_keys[key] then for i = 1,nr do on_key_releases[i](player, key) end last_keys[key] = false end end end end) minetest.register_on_joinplayer(function(player) playerkeys[player:get_player_name()] = {} end) function fnc_go_programming(player, key) if key=="aux1" then local formspec = "size[1,0.0]" .. "position[0.05,0.0]" .. "label[0,0;PAUSE]" minetest.show_formspec(player:get_player_name(), "default:team_choose", formspec) end end minetest.register_on_key_release(function(player, key) fnc_go_programming(player, key) end) minetest.register_on_key_press(function(player, key) end)
local tenant = ngx.shared.tenant; tenant:set("a", "121112");
-------------------------------------------------------------------------------- --- String-related tools -- @module lua-nucleo.string -- This file is a part of lua-nucleo library -- @copyright lua-nucleo authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local table_concat, table_insert = table.concat, table.insert local math_floor = math.floor local string_find, string_sub, string_format = string.find, string.sub, string.format local string_byte, string_char = string.byte, string.char local assert, pairs, type = assert, pairs, type local tidentityset = import 'lua-nucleo/table-utils.lua' { 'tidentityset' } local arguments = import 'lua-nucleo/args.lua' { 'arguments' } local make_concatter -- TODO: rename, is not factory do make_concatter = function() local buf = {} local function cat(v) buf[#buf + 1] = v return cat end local concat = function(glue) return table_concat(buf, glue or "") end return cat, concat end end -- Remove trailing and leading whitespace from string. -- From Programming in Lua 2 20.4 local trim = function(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end local create_escape_subst = function(string_subst, ignore) ignore = ignore or { "\n", "\t" } local subst = setmetatable( tidentityset(ignore), { __metatable = "escape.char"; __index = function(t, k) local v = (string_subst):format(k:byte()) t[k] = v return v end; } ) return subst end -- WARNING: This is not a suitable replacement for urlencode local escape_string do local escape_subst = create_escape_subst("%%%02X") escape_string = function(str) return (str:gsub("[%c%z\128-\255]", escape_subst)) end end local url_encode do local escape_subst = create_escape_subst("%%%02X") url_encode = function(str) return str:gsub("([^%w-_ ])", escape_subst):gsub(" ", "+") end end local htmlspecialchars = nil do local subst = { ["&"] = "&amp;"; ['"'] = "&quot;"; ["'"] = "&apos;"; ["<"] = "&lt;"; [">"] = "&gt;"; } htmlspecialchars = function(value) if type(value) == "number" then return value end value = tostring(value) return (value:gsub("[&\"'<>]", subst)) end end local cdata_wrap = function(value) -- "]]>" is escaped as ("]]" + "]]><![CDATA[" + ">") return '<![CDATA[' .. value:gsub("]]>", ']]]]><![CDATA[>') .. ']]>' end local cdata_cat = function(cat, value) -- "]]>" is escaped as ("]]" + "]]><![CDATA[" + ">") cat '<![CDATA[' (value:gsub("]]>", ']]]]><![CDATA[>')) ']]>' end -- TODO: Looks ugly and slow. Rewrite. -- Based on http://lua-users.org/wiki/MakingLuaLikePhp local split_by_char = function(str, div) local result = false if div ~= "" then local pos = 0 result = {} if str ~= "" then -- for each divider found for st, sp in function() return string_find(str, div, pos, true) end do -- Attach chars left of current divider table_insert(result, string_sub(str, pos, st - 1)) pos = sp + 1 -- Jump past current divider end -- Attach chars right of last divider table_insert(result, string_sub(str, pos)) end end return result end local count_substrings = function(str, substr) local count = 0 local s, e = 0, 0 while true do s, e = str:find(substr, e + 1, true) if s ~= nil then count = count + 1 else break end end return count end local split_by_offset = function(str, offset, skip_right) assert(offset <= #str) return str:sub(1, offset), str:sub(offset + 1 + (skip_right or 0)) end local fill_placeholders_ex = function(capture, str, dict) return (str:gsub(capture, dict)) end local fill_placeholders = function(str, dict) return fill_placeholders_ex("%$%((.-)%)", str, dict) end local fill_curly_placeholders = function(str, dict) return fill_placeholders_ex("%${(.-)}", str, dict) end local kv_concat = function(t, kv_glue, pair_glue, pairs_fn) pair_glue = pair_glue or "" pairs_fn = pairs_fn or pairs local cat, concat = make_concatter() local glue = "" for k, v in pairs_fn(t) do cat (glue) (k) (kv_glue) (v) glue = pair_glue end return concat() end local escape_lua_pattern do local matches = { ["^"] = "%^"; ["$"] = "%$"; ["("] = "%("; [")"] = "%)"; ["%"] = "%%"; ["."] = "%."; ["["] = "%["; ["]"] = "%]"; ["*"] = "%*"; ["+"] = "%+"; ["-"] = "%-"; ["?"] = "%?"; ["\0"] = "%z"; } escape_lua_pattern = function(s) return (s:gsub(".", matches)) end end local escape_for_json do -- Based on luajson code (comments copied verbatim). -- https://github.com/harningt/luajson/blob/master/lua/json/encode/strings.lua local matches = { ['"'] = '\\"'; ['\\'] = '\\\\'; -- ['/'] = '\\/'; -- TODO: ?! Do we really need to escape this? ['\b'] = '\\b'; ['\f'] = '\\f'; ['\n'] = '\\n'; ['\r'] = '\\r'; ['\t'] = '\\t'; ['\v'] = '\\v'; -- not in official spec, on report, removing } -- Pre-encode the control characters to speed up encoding... -- NOTE: UTF-8 may not work out right w/ JavaScript -- JavaScript uses 2 bytes after a \u... yet UTF-8 is a -- byte-stream encoding, not pairs of bytes (it does encode -- some letters > 1 byte, but base case is 1) for i = 0, 255 do local c = string.char(i) if c:match('[%z\1-\031\128-\255]') and not matches[c] then -- WARN: UTF8 specializes values >= 0x80 as parts of sequences... -- without \x encoding, do not allow encoding > 7F matches[c] = ('\\u%.4X'):format(i) end end escape_for_json = function(s) return '"' .. s:gsub('[\\"/%z\1-\031]', matches) .. '"' end end local starts_with = function(str, prefix) if type(str) ~= 'string' or type(prefix) ~= 'string' then return false end local plen = #prefix return (#str >= plen) and (str:sub(1, plen) == prefix) end local ends_with = function(str, suffix) if type(str) ~= 'string' or type(suffix) ~= 'string' then return false end local slen = #suffix return slen == 0 or ((#str >= slen) and (str:sub(-slen, -1) == suffix)) end local integer_to_string_with_base do -- TODO: use arbitrary set of digits -- https://github.com/lua-nucleo/lua-nucleo/issues/2 local digits = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B"; "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N"; "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"; } integer_to_string_with_base = function(n, base) base = base or 10 assert(type(n) == "number", "n must be a number") assert(type(base) == "number", "base must be a number") assert(base > 0 and base <= #digits, "base out of range") assert(n == n, "n is nan") assert(n ~= 1 / 0 and n ~= -1 / 0, "n is inf") n = math_floor(n) if base == 10 or n == 0 then return tostring(n) end local sign = "" if n < 0 then sign = "-" n = -n end local r = { } while n ~= 0 do r[#r + 1] = digits[(n % base) + 1] n = math_floor(n / base) end return sign .. table_concat(r, ""):reverse() end end local cut_with_ellipsis do local ellipsis = "..." local ellipsis_length = #ellipsis cut_with_ellipsis = function(str, max_length) max_length = max_length or 80 arguments( "string", str, "number", max_length ) assert(max_length > 0, "required string length must be positive") if #str > max_length then if max_length > ellipsis_length then str = str:sub(1, max_length - ellipsis_length) .. ellipsis else str = str:sub(1, max_length) end end return str end end -- convert numbers into loadable string, including inf, -inf and nan local number_to_string local serialize_number do local t = { [tostring(1/0)] = "1/0"; [tostring(-1/0)] = "-1/0"; [tostring(0/0)] = "0/0"; } number_to_string = function(number) -- no argument checking - called very often local text = tostring(number) return t[text] or text end serialize_number = function(number) -- no argument checking - called very often local text = ("%.17g"):format(number) -- on the same platform tostring() and string.format() -- return the same results for 1/0, -1/0, 0/0 -- so we don't need separate substitution table return t[text] or text end end local get_escaped_chars_in_ranges do get_escaped_chars_in_ranges = function(ranges) assert( type(ranges) == "table", "argument must be a table" ) assert( #ranges % 2 == 0, "argument must have even number of elements" ) local cat, concat = make_concatter() for i = 1, #ranges, 2 do local char_code_start = ranges[i] local char_code_end = ranges[i + 1] if type(char_code_start) == "string" then char_code_start = string_byte(char_code_start) end if type(char_code_end) == "string" then char_code_end = string_byte(char_code_end) end assert( type(char_code_start) == "number" and type(char_code_end) == "number", "argument elements must be numbers or strings" ) for i = char_code_start, char_code_end do cat "%" (string_char(i)) end end return concat() end end return { escape_string = escape_string; make_concatter = make_concatter; trim = trim; create_escape_subst = create_escape_subst; htmlspecialchars = htmlspecialchars; fill_placeholders_ex = fill_placeholders_ex; fill_placeholders = fill_placeholders; fill_curly_placeholders = fill_curly_placeholders; cdata_wrap = cdata_wrap; cdata_cat = cdata_cat; split_by_char = split_by_char; split_by_offset = split_by_offset; count_substrings = count_substrings; kv_concat = kv_concat; escape_lua_pattern = escape_lua_pattern; escape_for_json = escape_for_json; starts_with = starts_with; ends_with = ends_with; url_encode = url_encode; integer_to_string_with_base = integer_to_string_with_base; cut_with_ellipsis = cut_with_ellipsis; number_to_string = number_to_string; serialize_number = serialize_number; get_escaped_chars_in_ranges = get_escaped_chars_in_ranges; }
local ubus = require "ubus".connect() local specs if ubus then specs = ubus:call("router", "quest", { info = "specs" }) ubus:close() end m = Map("layer2_interface", translate("xDSL Settings"), translate("xDSL Line settings and profiles")) s = m:section(NamedSection, "capabilities", translate("Capabilities")) -- Configure atm interface s:tab("modulation", translate("Modulation")) s:tab("profile", translate("VDSL Profile")) s:tab("capabilities", translate("Capabilities")) e = s:taboption("modulation", Flag, "GDmt", translate("G.Dmt")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "Glite", translate("G.lite")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "T1413", translate("T.1413")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "ADSL2", translate("ADSL2")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "AnnexL", translate("AnnexL")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "ADSL2plus", translate("ADSL2+")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("modulation", Flag, "AnnexM", translate("AnnexM")) e.enabled = "Enabled" e.disabled = "" if not specs or specs.vdsl then e = s:taboption("modulation", Flag, "VDSL2", translate("VDSL2")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "8a", translate("8a")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "8b", translate("8b")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "8c", translate("8c")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "8d", translate("8d")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "12a", translate("12a")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "12b", translate("12b")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("profile", Flag, "17a", translate("17a")) e.enabled = "Enabled" e.disabled = "" e = s:taboption("capabilities", Flag, "US0", translate("US0")) e.enabled = "on" e.disabled = "off" end e = s:taboption("capabilities", Flag, "bitswap", translate("Bitswap")) e.enabled = "on" e.disabled = "off" e = s:taboption("capabilities", Flag, "sra", translate("SRA")) e.enabled = "on" e.disabled = "off" return m
g_Root = getRootElement() g_Me = getLocalPlayer() g_ResRoot = getResourceRootElement() g_ScrW, g_ScrH = guiGetScreenSize() local function initDelayed() import("roommgr") import("dxgui") addEvent("onDxGUIClick",true) triggerServerEvent("main_onReady", g_ResRoot) end local function init() setTimer(initDelayed, 50, 1) end addEventHandler("onClientResourceStart", g_ResRoot, init)
-- the best way to spread holiday cheer is singing loud for all to hear if PREFSMAN:GetPreference("EasterEggs") and MonthOfYear() == 11 then return LoadActor(THEME:GetPathB("", "_shared background normal/snow.lua")) end local file = THEME:GetPathB("", "_shared background normal/" .. ThemePrefs.Get("VisualTheme") .. ".png") -- this variable will be used within the scope of this file like (index+1) and (index-1) -- to continue to diffuse each sprite as we shift through the colors available in SL.Colors local index = SL.Global.ActiveColorIndex -- time in seconds for the first NewColor (which is triggered from AF's InitCommand) -- should be 0 so that children sprites get colored properly immediately; we'll -- change this variable in the AF's OnCommand so that color-shifts tween appropriately local delay = 0 local af = Def.ActorFrame { Def.Quad { InitCommand = function(self) self:FullScreen():Center():diffuse(ThemePrefs.Get("RainbowMode") and Color.White or Color.Black) end, BackgroundImageChangedMessageCommand = function(self) THEME:ReloadMetrics() SL.Global.ActiveColorIndex = ThemePrefs.Get("RainbowMode") and 3 or ThemePrefs.Get("SimplyLoveColor") self:linear(1):diffuse(ThemePrefs.Get("RainbowMode") and Color.White or Color.Black) end } } -- -------------------------------------------------------- -- non-RainbowMode (normal) background local file_info = { ColorRGB = {0, 1, 1, 0, 0, 0, 1, 1, 1, 1}, diffusealpha = {0.05, 0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.05, 0.1, 0.1}, xy = {0, 40, 80, 120, 200, 280, 360, 400, 480, 560}, texcoordvelocity = { {0.03, 0.01}, {0.03, 0.02}, {0.03, 0.01}, {0.02, 0.02}, {0.03, 0.03}, {0.02, 0.02}, {0.03, 0.01}, {-0.03, 0.01}, {0.05, 0.03}, {0.03, 0.04} } } local t = Def.ActorFrame { InitCommand = function(self) if ThemePrefs.Get("RainbowMode") then self:visible(false) else self:diffusealpha(0) end end, OnCommand = function(self) self:accelerate(0.8):diffusealpha(1) end, BackgroundImageChangedMessageCommand = function(self) if not ThemePrefs.Get("RainbowMode") then self:visible(true):linear(0.6):diffusealpha(1) else self:linear(0.6):diffusealpha(0):queuecommand("Hide") end end, HideCommand = function(self) self:visible(false) end } for i = 1, 10 do t[#t + 1] = Def.Sprite { Texture = file, InitCommand = function(self) self:diffuse(ColorRGB(file_info.ColorRGB[i])) end, ColorSelectedMessageCommand = function(self) self:linear(0.5):diffuse(ColorRGB(file_info.ColorRGB[i])):diffusealpha(file_info.diffusealpha[i]) end, OnCommand = function(self) self:zoom(1.3):xy(file_info.xy[i], file_info.xy[i]):customtexturerect(0, 0, 1, 1):texcoordvelocity( file_info.texcoordvelocity[i][1], file_info.texcoordvelocity[i][2] ):diffusealpha(file_info.diffusealpha[i]) end, BackgroundImageChangedMessageCommand = function(self) if not ThemePrefs.Get("RainbowMode") then local new_file = THEME:GetPathB("", "_shared background normal/" .. ThemePrefs.Get("VisualTheme") .. ".png") self:Load(new_file) end end } end af[#af + 1] = t -- -------------------------------------------------------- -- RainbowMode background local rainbow = Def.ActorFrame { InitCommand = function(self) if not ThemePrefs.Get("RainbowMode") then self:visible(false) end end, OnCommand = function(self) self:Center():bob():effectmagnitude(0, 50, 0):effectperiod(8) end, BackgroundImageChangedMessageCommand = function(self) if ThemePrefs.Get("RainbowMode") then self:visible(true):linear(0.6):diffusealpha(1) else self:linear(0.6):diffusealpha(0):queuecommand("Hide") end end, HideCommand = function(self) self:visible(false) end } --{x,y,z,texcoordvelx,texcoordvely,alpha, IsIdxPlusOne} local hearts = Def.ActorFrame { OnCommand = function(self) self:bob():effectmagnitude(0, 0, 50):effectperiod(12) end } local spriteFrame = Def.ActorFrame { InitCommand = function(self) self:diffusealpha(0):queuecommand("Appear"):playcommand("NewColor") end, OnCommand = function(self) delay = 0.7 end, AppearCommand = function(self) self:linear(1):diffusealpha(1):queuecommand("Loop") end, BackgroundImageChangedMessageCommand = function(self) if ThemePrefs.Get("RainbowMode") then local children = self:GetChild("") for _, child in ipairs(children) do local new_file = THEME:GetPathB("", "_shared background normal/" .. ThemePrefs.Get("VisualTheme") .. ".png") child:Load(new_file) end end end, LoopCommand = function(self) index = index + 1 self:queuecommand("NewColor") self:sleep(delay) self:queuecommand("Loop") end } local sprites = { {0, 0, -30, .03, .04, .3, true}, {-50, 40, -100, .04, .01, .2, true}, {50, -80, -100, .05, .02, .2, false}, {-100, 120, -200, .06, .02, .2, false}, {100, -160, -40, .07, .01, .3, true}, {-150, 210, -50, .08, .01, .3, false}, {150, -250, -200, .03, .03, .2, false}, {-200, 290, -60, .03, .03, .3, true}, {200, -330, -100, .03, .02, .2, false}, {-250, 370, -100, .03, .03, .2, true}, {250, -410, -50, .03, .01, .3, true}, {-300, 450, -0, .03, .01, .2, false}, {300, -490, -100, .03, .01, .2, true}, {-350, 530, -100, .03, .02, .2, true}, {350, -570, -0, .03, .01, .3, false}, {-400, 610, -200, .04, .03, .2, true}, {400, -650, -100, .03, .02, .2, true}, {450, 690, -100, .02, .04, .2, true}, {450, -730, -200, .03, .02, .2, false}, {-500, 770, -200, .06, .01, .2, true}, {500, -810, -100, .04, .01, .2, false}, {-550, 850, -70, .03, .02, .2, false}, {550, -890, -200, .02, .03, .2, false}, {-600, 930, -100, .06, .02, .2, false}, {600, -970, -100, .04, .04, .2, true} } for i, v in ipairs(sprites) do spriteFrame[#spriteFrame + 1] = Def.Sprite { Texture = file, InitCommand = function(self) self:zoom(1.3):x(v[1]):y(v[2]):z(v[3]):customtexturerect(0, 0, 1, 1):texcoordvelocity(v[4], v[5]) end, NewColorCommand = function(self) self:linear(delay):diffuse(GetHexColor(index + (v[7] and 1 or -1))):diffusealpha(v[6]) end } end hearts[#hearts + 1] = spriteFrame rainbow[#rainbow + 1] = hearts af[#af + 1] = rainbow return af
--[[ module:Rectangle author:DylanYang time:2021-02-09 17:14:32 ]] local super = require("patterns.structural.decorator.Shape") local _M = Class("Rectangle") function _M.public:Draw() print(string.format("The shape that was just drawn is a %s.", self.name)) end function _M.public.get:name() return "Rectangle" end return _M
--- @type StdUi local StdUi = LibStub and LibStub('StdUi', true); if not StdUi then return; end --- @param frame Frame function StdUi:MarkAsValid(frame, valid) if not valid then frame:SetBackdropBorderColor(1, 0, 0, 1); else frame:SetBackdropBorderColor( self.config.backdrop.border.r, self.config.backdrop.border.g, self.config.backdrop.border.b, self.config.backdrop.border.a ); end end StdUi.Util = {}; --- @param self EditBox StdUi.Util.editBoxValidator = function(self) self.value = self:GetText(); StdUi:MarkAsValid(self, true); return true; end --- @param self EditBox StdUi.Util.moneyBoxValidator = function(self) local text = self:GetText(); text = text:trim(); local total, gold, silver, copper, isValid = StdUi.Util.parseMoney(text); if not isValid or total == 0 then StdUi:MarkAsValid(self, false); return false; end self:SetText(StdUi.Util.formatMoney(total)); self.value = total; StdUi:MarkAsValid(self, true); return true; end --- @param self EditBox StdUi.Util.numericBoxValidator = function(self) local text = self:GetText(); text = text:trim(); local value = tonumber(text); if value == nil then StdUi:MarkAsValid(self, false); return false; end if self.maxValue and self.maxValue < value then StdUi:MarkAsValid(self, false); return false; end if self.minValue and self.minValue > value then StdUi:MarkAsValid(self, false); return false; end self.value = value; StdUi:MarkAsValid(self, true); return true; end StdUi.Util.parseMoney = function(text) text = StdUi.Util.stripColors(text); local total = 0; local cFound, _, copper = string.find(text, '(%d+)c$'); if cFound then text = string.gsub(text, '(%d+)c$', ''); text = text:trim(); total = tonumber(copper); end local sFound, _, silver = string.find(text, '(%d+)s$'); if sFound then text = string.gsub(text, '(%d+)s$', ''); text = text:trim(); total = total + tonumber(silver) * 100; end local gFound, _, gold = string.find(text, '(%d+)g$'); if gFound then text = string.gsub(text, '(%d+)g$', ''); text = text:trim(); total = total + tonumber(gold) * 100 * 100; end local left = tonumber(text:len()); local isValid = (text:len() == 0 and total > 0); return total, gold, silver, copper, isValid; end StdUi.Util.formatMoney = function(money) if type(money) ~= 'number' then return money; end money = tonumber(money); local goldColor = '|cfffff209'; local silverColor = '|cff7b7b7a'; local copperColor = '|cffac7248'; local gold = floor(money / COPPER_PER_GOLD); local silver = floor((money - (gold * COPPER_PER_GOLD)) / COPPER_PER_SILVER); local copper = floor(money % COPPER_PER_SILVER); local output = ''; if gold > 0 then output = format('%s%i%s ', goldColor, gold, '|rg') end if gold > 0 or silver > 0 then output = format('%s%s%02i%s ', output, silverColor, silver, '|rs') end output = format('%s%s%02i%s ', output, copperColor, copper, '|rc') return output:trim(); end StdUi.Util.stripColors = function(text) text = string.gsub(text, '|c%x%x%x%x%x%x%x%x', ''); text = string.gsub(text, '|r', ''); return text; end StdUi.Util.WrapTextInColor = function(text, r, g, b, a) local hex = string.format( '%02x%02x%02x%02x', Clamp(a * 255, 0, 255), Clamp(r * 255, 0, 255), Clamp(g * 255, 0, 255), Clamp(b * 255, 0, 255) ); return WrapTextInColorCode(text, hex); end StdUi.Util.tableCount = function(tab) local n = #tab; if (n == 0) then for _ in pairs(tab) do n = n + 1; end end return n; end
local __DebugAdapter = __DebugAdapter local luaObjectLines = { ---@param stack LuaItemStack ---@param short boolean | nil LuaItemStack = function(stack,short) if stack.valid_for_read then if not short then return __DebugAdapter.stringInterp([[<LuaItemStack>{[}name={name}, count={count}{]}]],nil,stack) else return [[<LuaItemStack>]] end else return [[<Empty LuaItemStack>]] end end, LuaPlayer = [[<LuaPlayer>{[}name={name}, index={index}{]}]], LuaSurface = [[<LuaSurface>{[}name={name}, index={index}{]}]], LuaForce = [[<LuaForce>{[}name={name}, index={index}{]}]], LuaGuiElement = [[<LuaGuiElement>{[}name={name}, type={type}, index={index}{]}]], LuaStyle = [[<LuaStyle>{[}name={name}{]}]], LuaEntity = [[<LuaEntity>{[}name={name}, type={type}, unit_number={unit_number}{]}]], } __DebugAdapter.stepIgnoreAll(luaObjectLines) -- class data last updated factorio 0.18.24 return { alwaysValid = { LuaRemote = true, LuaCommandProcessor = true, LuaSettings = true, LuaRCON = true, LuaRendering = true, LuaBootstrap = true, LuaGameScript = true, LuaMapSettings = true, LuaDifficultySettings = true, LuaGameViewSettings = true, }, lineItem = luaObjectLines, expandKeys = { LuaAISettings = { allow_destroy_when_commands_fail = {}, allow_try_return_to_spawner = {}, do_separation = {}, path_resolution_modifier = {}, }, LuaAccumulatorControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, output_signal = {}, }, LuaAchievementPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, allowed_without_fight = {readOnly = true}, hidden = {readOnly = true}, }, LuaAmmoCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, bonus_gui_order = {readOnly = true}, }, LuaArithmeticCombinatorControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, signals_last_tick = {readOnly = true}, parameters = {readOnly = true}, }, LuaAutoplaceControlPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, richness = {readOnly = true}, control_order = {readOnly = true}, category = {readOnly = true}, }, LuaBootstrap = { mod_name = {readOnly = true}, active_mods = {readOnly = true}, is_game_in_debug_mode = {readOnly = true}, }, LuaBurner = { owner = {readOnly = true}, inventory = {readOnly = true}, burnt_result_inventory = {readOnly = true}, heat = {}, heat_capacity = {readOnly = true}, remaining_burning_fuel = {}, currently_burning = {}, fuel_categories = {readOnly = true}, }, LuaBurnerPrototype = { emissions = {readOnly = true}, render_no_network_icon = {readOnly = true}, render_no_power_icon = {readOnly = true}, effectivity = {readOnly = true}, fuel_inventory_size = {readOnly = true}, burnt_inventory_size = {readOnly = true}, smoke = {readOnly = true}, light_flicker = {readOnly = true}, fuel_categories = {readOnly = true}, }, LuaCircuitNetwork = { entity = {readOnly = true}, wire_type = {readOnly = true}, circuit_connector_id = {readOnly = true}, signals = {readOnly = true}, network_id = {readOnly = true}, connected_circuit_count = {readOnly = true}, }, LuaCommandProcessor = { commands = {readOnly = true}, game_commands = {readOnly = true}, }, LuaConstantCombinatorControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, parameters = {readOnly = true}, enabled = {}, signals_count = {readOnly = true}, }, LuaContainerControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, }, LuaCustomChartTag = { icon = {}, last_user = {}, position = {readOnly = true}, text = {}, tag_number = {readOnly = true}, force = {readOnly = true}, surface = {readOnly = true}, }, LuaCustomInputPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, key_sequence = {readOnly = true}, alternative_key_sequence = {readOnly = true}, linked_game_control = {readOnly = true}, consuming = {readOnly = true}, enabled = {readOnly = true}, }, LuaDamagePrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, hidden = {readOnly = true}, }, LuaDeciderCombinatorControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, signals_last_tick = {readOnly = true}, parameters = {readOnly = true}, }, LuaDecorativePrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, collision_box = {readOnly = true}, collision_mask = {readOnly = true}, collision_mask_with_flags = {readOnly = true}, autoplace_specification = {readOnly = true}, }, LuaDifficultySettings = { recipe_difficulty = {}, technology_difficulty = {}, technology_price_multiplier = {}, research_queue_setting = {}, }, LuaElectricEnergySourcePrototype = { buffer_capacity = {readOnly = true}, usage_priority = {readOnly = true}, input_flow_limit = {readOnly = true}, output_flow_limit = {readOnly = true}, drain = {readOnly = true}, emissions = {readOnly = true}, render_no_network_icon = {readOnly = true}, render_no_power_icon = {readOnly = true}, }, LuaEntity = { surface = {readOnly = true}, position = {readOnly = true}, vehicle = {readOnly = true}, force = {}, selected = {}, opened = {}, crafting_queue_size = {readOnly = true}, walking_state = {}, riding_state = {}, mining_state = {}, shooting_state = {}, picking_state = {}, repair_state = {}, cursor_stack = {readOnly = true}, cursor_ghost = {}, driving = {}, crafting_queue = {readOnly = true}, following_robots = {readOnly = true}, cheat_mode = {}, character_crafting_speed_modifier = {}, character_mining_speed_modifier = {}, character_additional_mining_categories = {}, character_running_speed_modifier = {}, character_build_distance_bonus = {}, character_item_drop_distance_bonus = {}, character_reach_distance_bonus = {}, character_resource_reach_distance_bonus = {}, character_item_pickup_distance_bonus = {}, character_loot_pickup_distance_bonus = {}, character_inventory_slots_bonus = {}, character_trash_slot_count_bonus = {}, character_maximum_following_robot_count_bonus = {}, character_health_bonus = {}, character_logistic_slot_count = {}, character_personal_logistic_requests_enabled = {}, auto_trash_filters = {}, opened_gui_type = {readOnly = true}, build_distance = {readOnly = true}, drop_item_distance = {readOnly = true}, reach_distance = {readOnly = true}, item_pickup_distance = {readOnly = true}, loot_pickup_distance = {readOnly = true}, resource_reach_distance = {readOnly = true}, in_combat = {readOnly = true}, character_running_speed = {readOnly = true}, character_mining_progress = {readOnly = true}, name = {readOnly = true}, ghost_name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, ghost_localised_name = {readOnly = true}, ghost_localised_description = {readOnly = true}, type = {readOnly = true}, ghost_type = {readOnly = true}, active = {}, destructible = {}, minable = {}, rotatable = {}, operable = {}, health = {}, direction = {}, supports_direction = {readOnly = true}, orientation = {}, cliff_orientation = {readOnly = true}, amount = {}, initial_amount = {}, effectivity_modifier = {}, consumption_modifier = {}, friction_modifier = {}, driver_is_gunner = {}, speed = {}, effective_speed = {readOnly = true}, stack = {readOnly = true}, prototype = {readOnly = true}, ghost_prototype = {readOnly = true}, drop_position = {}, pickup_position = {}, drop_target = {}, pickup_target = {}, selected_gun_index = {}, energy = {}, temperature = {}, previous_recipe = {readOnly = true}, held_stack = {readOnly = true}, held_stack_position = {readOnly = true}, train = {readOnly = true}, neighbours = {readOnly = true}, belt_neighbours = {readOnly = true}, fluidbox = {}, backer_name = {}, time_to_live = {}, color = {}, text = {}, signal_state = {readOnly = true}, chain_signal_state = {readOnly = true}, to_be_looted = {}, crafting_speed = {readOnly = true}, crafting_progress = {}, bonus_progress = {}, productivity_bonus = {readOnly = true}, pollution_bonus = {readOnly = true}, speed_bonus = {readOnly = true}, consumption_bonus = {readOnly = true}, belt_to_ground_type = {readOnly = true}, loader_type = {}, rocket_parts = {}, logistic_network = {}, logistic_cell = {readOnly = true}, item_requests = {}, player = {readOnly = true}, unit_group = {readOnly = true}, damage_dealt = {}, kills = {}, last_user = {}, electric_buffer_size = {}, electric_input_flow_limit = {readOnly = true}, electric_output_flow_limit = {readOnly = true}, electric_drain = {readOnly = true}, electric_emissions = {readOnly = true}, unit_number = {readOnly = true}, ghost_unit_number = {readOnly = true}, mining_progress = {}, bonus_mining_progress = {}, power_production = {}, power_usage = {}, bounding_box = {readOnly = true}, secondary_bounding_box = {readOnly = true}, selection_box = {readOnly = true}, secondary_selection_box = {readOnly = true}, mining_target = {readOnly = true}, circuit_connected_entities = {readOnly = true}, circuit_connection_definitions = {readOnly = true}, request_slot_count = {readOnly = true}, filter_slot_count = {readOnly = true}, loader_container = {readOnly = true}, grid = {readOnly = true}, graphics_variation = {}, tree_color_index = {}, tree_color_index_max = {readOnly = true}, tree_stage_index = {}, tree_stage_index_max = {readOnly = true}, burner = {readOnly = true}, shooting_target = {}, proxy_target = {readOnly = true}, stickers = {readOnly = true}, sticked_to = {readOnly = true}, parameters = {}, alert_parameters = {}, electric_network_statistics = {readOnly = true}, inserter_stack_size_override = {}, products_finished = {}, spawner = {readOnly = true}, units = {readOnly = true}, power_switch_state = {}, relative_turret_orientation = {}, effects = {readOnly = true}, infinity_container_filters = {}, remove_unfiltered_items = {}, character_corpse_player_index = {}, character_corpse_tick_of_death = {}, character_corpse_death_cause = {}, associated_player = {}, tick_of_last_attack = {}, tick_of_last_damage = {}, splitter_filter = {}, inserter_filter_mode = {}, splitter_input_priority = {}, splitter_output_priority = {}, armed = {readOnly = true}, recipe_locked = {}, connected_rail = {readOnly = true}, trains_in_block = {readOnly = true}, timeout = {}, neighbour_bonus = {readOnly = true}, ai_settings = {readOnly = true}, highlight_box_type = {}, highlight_box_blink_interval = {}, status = {readOnly = true}, enable_logistics_while_moving = {}, render_player = {}, render_to_forces = {}, pump_rail_target = {readOnly = true}, moving = {readOnly = true}, electric_network_id = {readOnly = true}, allow_dispatching_robots = {}, auto_launch = {}, energy_generated_last_tick = {readOnly = true}, storage_filter = {}, request_from_buffers = {}, corpse_expires = {}, corpse_immune_to_entity_placement = {}, tags = {}, command = {readOnly = true}, distraction_command = {readOnly = true}, }, LuaEntityPrototype = { name = {readOnly = true}, type = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, max_health = {readOnly = true}, infinite_resource = {readOnly = true}, minimum_resource_amount = {readOnly = true}, normal_resource_amount = {readOnly = true}, infinite_depletion_resource_amount = {readOnly = true}, resource_category = {readOnly = true}, mineable_properties = {readOnly = true}, items_to_place_this = {readOnly = true}, collision_box = {readOnly = true}, secondary_collision_box = {readOnly = true}, map_generator_bounding_box = {readOnly = true}, selection_box = {readOnly = true}, drawing_box = {readOnly = true}, sticker_box = {readOnly = true}, collision_mask = {readOnly = true}, collision_mask_with_flags = {readOnly = true}, order = {readOnly = true}, group = {readOnly = true}, subgroup = {readOnly = true}, healing_per_tick = {readOnly = true}, emissions_per_second = {readOnly = true}, corpses = {readOnly = true}, selectable_in_game = {readOnly = true}, selection_priority = {readOnly = true}, weight = {readOnly = true}, resistances = {readOnly = true}, fast_replaceable_group = {readOnly = true}, next_upgrade = {readOnly = true}, loot = {readOnly = true}, repair_speed_modifier = {readOnly = true}, turret_range = {readOnly = true}, autoplace_specification = {readOnly = true}, belt_speed = {readOnly = true}, result_units = {readOnly = true}, attack_result = {readOnly = true}, final_attack_result = {readOnly = true}, attack_parameters = {readOnly = true}, spawn_cooldown = {readOnly = true}, mining_drill_radius = {readOnly = true}, mining_speed = {readOnly = true}, logistic_mode = {readOnly = true}, max_underground_distance = {readOnly = true}, flags = {readOnly = true}, remains_when_mined = {readOnly = true}, additional_pastable_entities = {readOnly = true}, allow_copy_paste = {readOnly = true}, shooting_cursor_size = {readOnly = true}, created_smoke = {readOnly = true}, created_effect = {readOnly = true}, map_color = {readOnly = true}, friendly_map_color = {readOnly = true}, enemy_map_color = {readOnly = true}, build_base_evolution_requirement = {readOnly = true}, instruments = {readOnly = true}, max_polyphony = {readOnly = true}, module_inventory_size = {readOnly = true}, ingredient_count = {readOnly = true}, crafting_speed = {readOnly = true}, crafting_categories = {readOnly = true}, resource_categories = {readOnly = true}, supply_area_distance = {readOnly = true}, max_wire_distance = {readOnly = true}, max_circuit_wire_distance = {readOnly = true}, energy_usage = {readOnly = true}, max_energy_usage = {readOnly = true}, effectivity = {readOnly = true}, consumption = {readOnly = true}, friction_force = {readOnly = true}, braking_force = {readOnly = true}, tank_driving = {readOnly = true}, rotation_speed = {readOnly = true}, turret_rotation_speed = {readOnly = true}, guns = {readOnly = true}, speed = {readOnly = true}, speed_multiplier_when_out_of_energy = {readOnly = true}, max_payload_size = {readOnly = true}, draw_cargo = {readOnly = true}, energy_per_move = {readOnly = true}, energy_per_tick = {readOnly = true}, max_energy = {readOnly = true}, min_to_charge = {readOnly = true}, max_to_charge = {readOnly = true}, burner_prototype = {readOnly = true}, electric_energy_source_prototype = {readOnly = true}, heat_energy_source_prototype = {readOnly = true}, fluid_energy_source_prototype = {readOnly = true}, void_energy_source_prototype = {readOnly = true}, building_grid_bit_shift = {readOnly = true}, fluid_usage_per_tick = {readOnly = true}, maximum_temperature = {readOnly = true}, target_temperature = {readOnly = true}, fluid = {readOnly = true}, fluid_capacity = {readOnly = true}, pumping_speed = {readOnly = true}, stack = {readOnly = true}, allow_custom_vectors = {readOnly = true}, allow_burner_leech = {readOnly = true}, inserter_extension_speed = {readOnly = true}, inserter_rotation_speed = {readOnly = true}, count_as_rock_for_filtered_deconstruction = {readOnly = true}, filter_count = {readOnly = true}, production = {readOnly = true}, time_to_live = {readOnly = true}, distribution_effectivity = {readOnly = true}, explosion_beam = {readOnly = true}, explosion_rotate = {readOnly = true}, tree_color_count = {readOnly = true}, alert_when_damaged = {readOnly = true}, alert_when_attacking = {readOnly = true}, color = {readOnly = true}, collision_mask_collides_with_self = {readOnly = true}, collision_mask_collides_with_tiles_only = {readOnly = true}, collision_mask_considers_tile_transitions = {readOnly = true}, allowed_effects = {readOnly = true}, rocket_parts_required = {readOnly = true}, fixed_recipe = {readOnly = true}, construction_radius = {readOnly = true}, logistic_radius = {readOnly = true}, energy_per_hit_point = {readOnly = true}, create_ghost_on_death = {readOnly = true}, timeout = {readOnly = true}, fluidbox_prototypes = {readOnly = true}, neighbour_bonus = {readOnly = true}, neighbour_collision_increase = {readOnly = true}, container_distance = {readOnly = true}, belt_distance = {readOnly = true}, belt_length = {readOnly = true}, is_building = {readOnly = true}, automated_ammo_count = {readOnly = true}, max_speed = {readOnly = true}, darkness_for_all_lamps_on = {readOnly = true}, darkness_for_all_lamps_off = {readOnly = true}, always_on = {readOnly = true}, min_darkness_to_spawn = {readOnly = true}, max_darkness_to_spawn = {readOnly = true}, call_for_help_radius = {readOnly = true}, max_count_of_owned_units = {readOnly = true}, max_friends_around_to_spawn = {readOnly = true}, spawning_radius = {readOnly = true}, spawning_spacing = {readOnly = true}, radius = {readOnly = true}, cliff_explosive_prototype = {readOnly = true}, has_belt_immunity = {readOnly = true}, vision_distance = {readOnly = true}, pollution_to_join_attack = {readOnly = true}, min_pursue_time = {readOnly = true}, max_pursue_distance = {readOnly = true}, radar_range = {readOnly = true}, move_while_shooting = {readOnly = true}, can_open_gates = {readOnly = true}, affected_by_tiles = {readOnly = true}, distraction_cooldown = {readOnly = true}, spawning_time_modifier = {readOnly = true}, alert_icon_shift = {readOnly = true}, lab_inputs = {readOnly = true}, researching_speed = {readOnly = true}, item_slot_count = {readOnly = true}, base_productivity = {readOnly = true}, allow_access_to_all_forces = {readOnly = true}, supports_direction = {readOnly = true}, terrain_friction_modifier = {readOnly = true}, max_distance_of_sector_revealed = {readOnly = true}, max_distance_of_nearby_sector_revealed = {readOnly = true}, adjacent_tile_collision_box = {readOnly = true}, adjacent_tile_collision_mask = {readOnly = true}, adjacent_tile_collision_test = {readOnly = true}, center_collision_mask = {readOnly = true}, running_speed = {readOnly = true}, maximum_corner_sliding_distance = {readOnly = true}, build_distance = {readOnly = true}, drop_item_distance = {readOnly = true}, reach_distance = {readOnly = true}, reach_resource_distance = {readOnly = true}, item_pickup_distance = {readOnly = true}, loot_pickup_distance = {readOnly = true}, enter_vehicle_distance = {readOnly = true}, ticks_to_keep_gun = {readOnly = true}, ticks_to_keep_aiming_direction = {readOnly = true}, ticks_to_stay_in_combat = {readOnly = true}, respawn_time = {readOnly = true}, damage_hit_tint = {readOnly = true}, character_corpse = {readOnly = true}, inserter_pickup_position = {readOnly = true}, inserter_drop_position = {readOnly = true}, inserter_chases_belt_items = {readOnly = true}, }, LuaEquipment = { name = {readOnly = true}, type = {readOnly = true}, position = {readOnly = true}, shape = {readOnly = true}, shield = {}, max_shield = {readOnly = true}, max_solar_power = {readOnly = true}, movement_bonus = {readOnly = true}, generator_power = {readOnly = true}, energy = {}, max_energy = {readOnly = true}, prototype = {readOnly = true}, burner = {readOnly = true}, }, LuaEquipmentCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaEquipmentGrid = { prototype = {readOnly = true}, width = {readOnly = true}, height = {readOnly = true}, equipment = {readOnly = true}, generator_energy = {readOnly = true}, max_solar_energy = {readOnly = true}, available_in_batteries = {readOnly = true}, battery_capacity = {readOnly = true}, shield = {readOnly = true}, max_shield = {readOnly = true}, inhibit_movement_bonus = {}, }, LuaEquipmentGridPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, equipment_categories = {readOnly = true}, width = {readOnly = true}, height = {readOnly = true}, locked = {readOnly = true}, }, LuaEquipmentPrototype = { name = {readOnly = true}, type = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, shape = {readOnly = true}, take_result = {readOnly = true}, energy_production = {readOnly = true}, shield = {readOnly = true}, energy_per_shield = {readOnly = true}, logistic_parameters = {readOnly = true}, energy_consumption = {readOnly = true}, movement_bonus = {readOnly = true}, energy_source = {readOnly = true}, equipment_categories = {readOnly = true}, burner_prototype = {readOnly = true}, electric_energy_source_prototype = {readOnly = true}, background_color = {readOnly = true}, attack_parameters = {readOnly = true}, automatic = {readOnly = true}, }, LuaFlowStatistics = { input_counts = {readOnly = true}, output_counts = {readOnly = true}, force = {readOnly = true}, }, LuaFluidBox = { owner = {readOnly = true}, ["[]"] = {readOnly = true, thisAsTable = true, iterMode = "count" } }, LuaFluidBoxPrototype = { entity = {readOnly = true}, index = {readOnly = true}, pipe_connections = {readOnly = true}, production_type = {readOnly = true}, base_area = {readOnly = true}, base_level = {readOnly = true}, height = {readOnly = true}, volume = {readOnly = true}, filter = {readOnly = true}, minimum_temperature = {readOnly = true}, maximum_temperature = {readOnly = true}, secondary_draw_orders = {readOnly = true}, render_layer = {readOnly = true}, }, LuaFluidEnergySourcePrototype = { emissions = {readOnly = true}, render_no_network_icon = {readOnly = true}, render_no_power_icon = {readOnly = true}, effectivity = {readOnly = true}, burns_fluid = {readOnly = true}, scale_fluid_usage = {readOnly = true}, fluid_usage_per_tick = {readOnly = true}, smoke = {readOnly = true}, maximum_temperature = {readOnly = true}, fluid_box = {readOnly = true}, }, LuaFluidPrototype = { name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, default_temperature = {readOnly = true}, max_temperature = {readOnly = true}, heat_capacity = {readOnly = true}, order = {readOnly = true}, group = {readOnly = true}, subgroup = {readOnly = true}, base_color = {readOnly = true}, flow_color = {readOnly = true}, gas_temperature = {readOnly = true}, emissions_multiplier = {readOnly = true}, fuel_value = {readOnly = true}, hidden = {readOnly = true}, }, LuaForce = { name = {readOnly = true}, technologies = {readOnly = true}, recipes = {readOnly = true}, manual_mining_speed_modifier = {}, manual_crafting_speed_modifier = {}, laboratory_speed_modifier = {}, laboratory_productivity_bonus = {}, worker_robots_speed_modifier = {}, worker_robots_battery_modifier = {}, worker_robots_storage_bonus = {}, current_research = {readOnly = true}, research_progress = {}, previous_research = {}, inserter_stack_size_bonus = {}, stack_inserter_capacity_bonus = {}, character_trash_slot_count = {}, maximum_following_robot_count = {}, following_robots_lifetime_modifier = {}, ghost_time_to_live = {}, players = {readOnly = true}, ai_controllable = {}, logistic_networks = {readOnly = true}, item_production_statistics = {readOnly = true}, fluid_production_statistics = {readOnly = true}, kill_count_statistics = {readOnly = true}, entity_build_count_statistics = {readOnly = true}, character_running_speed_modifier = {}, artillery_range_modifier = {}, character_build_distance_bonus = {}, character_item_drop_distance_bonus = {}, character_reach_distance_bonus = {}, character_resource_reach_distance_bonus = {}, character_item_pickup_distance_bonus = {}, character_loot_pickup_distance_bonus = {}, character_inventory_slots_bonus = {}, deconstruction_time_to_live = {}, character_health_bonus = {}, max_successful_attempts_per_tick_per_construction_queue = {}, max_failed_attempts_per_tick_per_construction_queue = {}, auto_character_trash_slots = {}, zoom_to_world_enabled = {}, zoom_to_world_ghost_building_enabled = {}, zoom_to_world_blueprint_enabled = {}, zoom_to_world_deconstruction_planner_enabled = {}, zoom_to_world_selection_tool_enabled = {}, character_logistic_requests = {}, rockets_launched = {}, items_launched = {readOnly = true}, connected_players = {readOnly = true, countLine = true}, mining_drill_productivity_bonus = {}, train_braking_force_bonus = {}, evolution_factor = {}, evolution_factor_by_pollution = {}, evolution_factor_by_time = {}, evolution_factor_by_killing_spawners = {}, friendly_fire = {}, share_chart = {}, research_queue_enabled = {}, index = {readOnly = true}, research_queue = {}, research_enabled = {readOnly = true}, }, LuaFuelCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaGameScript = { players = {readOnly = true}, map_settings = {readOnly = true}, difficulty_settings = {readOnly = true}, difficulty = {readOnly = true}, forces = {readOnly = true}, entity_prototypes = {readOnly = true}, item_prototypes = {readOnly = true}, fluid_prototypes = {readOnly = true}, tile_prototypes = {readOnly = true}, equipment_prototypes = {readOnly = true}, damage_prototypes = {readOnly = true}, virtual_signal_prototypes = {readOnly = true}, equipment_grid_prototypes = {readOnly = true}, recipe_prototypes = {readOnly = true}, technology_prototypes = {readOnly = true}, decorative_prototypes = {readOnly = true}, particle_prototypes = {readOnly = true}, autoplace_control_prototypes = {readOnly = true}, noise_layer_prototypes = {readOnly = true}, mod_setting_prototypes = {readOnly = true}, custom_input_prototypes = {readOnly = true}, ammo_category_prototypes = {readOnly = true}, named_noise_expressions = {readOnly = true}, item_subgroup_prototypes = {readOnly = true}, item_group_prototypes = {readOnly = true}, fuel_category_prototypes = {readOnly = true}, resource_category_prototypes = {readOnly = true}, achievement_prototypes = {readOnly = true}, module_category_prototypes = {readOnly = true}, equipment_category_prototypes = {readOnly = true}, trivial_smoke_prototypes = {readOnly = true}, shortcut_prototypes = {readOnly = true}, recipe_category_prototypes = {readOnly = true}, styles = {readOnly = true}, tick = {readOnly = true}, ticks_played = {readOnly = true}, tick_paused = {}, ticks_to_run = {}, finished = {readOnly = true}, speed = {}, surfaces = {readOnly = true}, active_mods = {readOnly = true}, connected_players = {readOnly = true, countLine = true}, permissions = {readOnly = true}, backer_names = {readOnly = true}, default_map_gen_settings = {readOnly = true}, enemy_has_vision_on_land_mines = {}, autosave_enabled = {}, draw_resource_selection = {}, pollution_statistics = {readOnly = true}, max_force_distraction_distance = {readOnly = true}, max_force_distraction_chunk_distance = {readOnly = true}, max_electric_pole_supply_area_distance = {readOnly = true}, max_electric_pole_connection_distance = {readOnly = true}, max_beacon_supply_area_distance = {readOnly = true}, max_gate_activation_distance = {readOnly = true}, max_inserter_reach_distance = {readOnly = true}, max_pipe_to_ground_distance = {readOnly = true}, max_underground_belt_distance = {readOnly = true}, }, LuaGameViewSettings = { show_controller_gui = {}, show_minimap = {}, show_research_info = {}, show_entity_info = {}, show_alert_gui = {}, update_entity_selection = {}, show_rail_block_visualisation = {}, show_side_menu = {}, show_map_view_options = {}, show_quickbar = {}, show_shortcut_bar = {}, }, LuaGenericOnOffControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, }, LuaGroup = { name = {readOnly = true}, localised_name = {readOnly = true}, type = {readOnly = true}, group = {readOnly = true}, subgroups = {readOnly = true}, order_in_recipe = {readOnly = true}, order = {readOnly = true}, }, LuaGui = { player = {readOnly = true}, children = {readOnly = true}, top = {readOnly = true}, left = {readOnly = true}, center = {readOnly = true}, goal = {readOnly = true}, screen = {readOnly = true}, }, LuaGuiElement = { index = {readOnly = true}, gui = {readOnly = true}, parent = {readOnly = true}, name = {readOnly = true}, caption = {}, value = {}, direction = {readOnly = true}, style = {}, visible = {}, text = {}, children_names = {readOnly = true}, state = {}, player_index = {readOnly = true}, sprite = {}, resize_to_sprite = {}, hovered_sprite = {}, clicked_sprite = {}, tooltip = {}, horizontal_scroll_policy = {}, vertical_scroll_policy = {}, type = {readOnly = true}, children = {readOnly = true}, items = {}, selected_index = {}, number = {}, show_percent_for_small_numbers = {}, location = {}, auto_center = {}, badge_text = {}, position = {}, surface_index = {}, zoom = {}, minimap_player_index = {}, force = {}, elem_type = {readOnly = true}, elem_value = {}, selectable = {}, word_wrap = {}, read_only = {}, enabled = {}, ignored_by_interaction = {}, locked = {}, draw_vertical_lines = {}, draw_horizontal_lines = {}, draw_horizontal_line_after_headers = {}, column_count = {readOnly = true}, vertical_centering = {}, slider_value = {}, mouse_button_filter = {}, numeric = {}, allow_decimal = {}, allow_negative = {}, is_password = {}, lose_focus_on_confirm = {}, clear_and_focus_on_right_click = {}, drag_target = {}, selected_tab_index = {}, tabs = {readOnly = true}, entity = {}, switch_state = {}, allow_none_state = {}, left_label_caption = {}, left_label_tooltip = {}, right_label_caption = {}, right_label_tooltip = {}, }, LuaInserterControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, circuit_read_hand_contents = {}, circuit_mode_of_operation = {}, circuit_hand_read_mode = {}, circuit_set_stack_size = {}, circuit_stack_control_signal = {}, }, LuaHeatEnergySourcePrototype = { emissions = {readOnly = true}, render_no_network_icon = {readOnly = true}, render_no_power_icon = {readOnly = true}, max_temperature = {readOnly = true}, default_temperature = {readOnly = true}, specific_heat = {readOnly = true}, max_transfer = {readOnly = true}, min_temperature_gradient = {readOnly = true}, min_working_temperature = {readOnly = true}, minimum_glow_temperature = {readOnly = true}, connections = {readOnly = true}, }, LuaInventory = { index = {readOnly = true}, entity_owner = {readOnly = true}, player_owner = {readOnly = true}, equipment_owner = {readOnly = true}, mod_owner = {readOnly = true}, ["[]"] = {readOnly = true, thisAsTable = true, iterMode = "count" } }, LuaItemPrototype = { type = {readOnly = true}, name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, order = {readOnly = true}, place_result = {readOnly = true}, place_as_equipment_result = {readOnly = true}, place_as_tile_result = {readOnly = true}, stackable = {readOnly = true}, default_request_amount = {readOnly = true}, stack_size = {readOnly = true}, wire_count = {readOnly = true}, fuel_category = {readOnly = true}, burnt_result = {readOnly = true}, fuel_value = {readOnly = true}, fuel_acceleration_multiplier = {readOnly = true}, fuel_top_speed_multiplier = {readOnly = true}, fuel_emissions_multiplier = {readOnly = true}, subgroup = {readOnly = true}, group = {readOnly = true}, flags = {readOnly = true}, rocket_launch_products = {readOnly = true}, can_be_mod_opened = {readOnly = true}, magazine_size = {readOnly = true}, reload_time = {readOnly = true}, equipment_grid = {readOnly = true}, resistances = {readOnly = true}, inventory_size_bonus = {readOnly = true}, capsule_action = {readOnly = true}, attack_parameters = {readOnly = true}, inventory_size = {readOnly = true}, item_filters = {readOnly = true}, item_group_filters = {readOnly = true}, item_subgroup_filters = {readOnly = true}, filter_mode = {readOnly = true}, insertion_priority_mode = {readOnly = true}, localised_filter_message = {readOnly = true}, extend_inventory_by_default = {readOnly = true}, default_label_color = {readOnly = true}, draw_label_for_cursor_render = {readOnly = true}, speed = {readOnly = true}, module_effects = {readOnly = true}, category = {readOnly = true}, tier = {readOnly = true}, limitations = {readOnly = true}, limitation_message_key = {readOnly = true}, straight_rail = {readOnly = true}, curved_rail = {readOnly = true}, repair_result = {readOnly = true}, selection_border_color = {readOnly = true}, alt_selection_border_color = {readOnly = true}, selection_mode_flags = {readOnly = true}, alt_selection_mode_flags = {readOnly = true}, selection_cursor_box_type = {readOnly = true}, alt_selection_cursor_box_type = {readOnly = true}, always_include_tiles = {readOnly = true}, show_in_library = {readOnly = true}, entity_filter_mode = {readOnly = true}, alt_entity_filter_mode = {readOnly = true}, tile_filter_mode = {readOnly = true}, alt_tile_filter_mode = {readOnly = true}, entity_filters = {readOnly = true}, alt_entity_filters = {readOnly = true}, entity_type_filters = {readOnly = true}, alt_entity_type_filters = {readOnly = true}, tile_filters = {readOnly = true}, alt_tile_filters = {readOnly = true}, entity_filter_slots = {readOnly = true}, tile_filter_slots = {readOnly = true}, durability_description_key = {readOnly = true}, durability = {readOnly = true}, infinite = {readOnly = true}, mapper_count = {readOnly = true}, }, LuaItemStack = { prototype = {readOnly = true}, name = {readOnly = true}, type = {readOnly = true}, count = {}, grid = {readOnly = true}, health = {}, durability = {}, ammo = {}, blueprint_icons = {}, label = {}, label_color = {}, allow_manual_label_change = {}, cost_to_build = {readOnly = true}, extends_inventory = {}, prioritize_insertion_mode = {}, default_icons = {readOnly = true}, tags = {}, custom_description = {}, entity_filters = {}, tile_filters = {}, entity_filter_mode = {}, tile_filter_mode = {}, tile_selection_mode = {}, trees_and_rocks_only = {}, entity_filter_count = {readOnly = true}, tile_filter_count = {readOnly = true}, active_index = {}, item_number = {readOnly = true}, is_blueprint = {readOnly = true}, is_blueprint_book = {readOnly = true}, is_module = {readOnly = true}, is_tool = {readOnly = true}, is_mining_tool = {readOnly = true}, is_armor = {readOnly = true}, is_repair_tool = {readOnly = true}, is_item_with_label = {readOnly = true}, is_item_with_inventory = {readOnly = true}, is_item_with_entity_data = {readOnly = true}, is_selection_tool = {readOnly = true}, is_item_with_tags = {readOnly = true}, is_deconstruction_item = {readOnly = true}, is_upgrade_item = {readOnly = true}, }, LuaLampControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, use_colors = {}, color = {readOnly = true}, }, LuaLogisticCell = { logistic_radius = {readOnly = true}, logistics_connection_distance = {readOnly = true}, construction_radius = {readOnly = true}, stationed_logistic_robot_count = {readOnly = true}, stationed_construction_robot_count = {readOnly = true}, mobile = {readOnly = true}, transmitting = {readOnly = true}, charge_approach_distance = {readOnly = true}, charging_robot_count = {readOnly = true}, to_charge_robot_count = {readOnly = true}, owner = {readOnly = true}, logistic_network = {readOnly = true}, neighbours = {readOnly = true}, charging_robots = {readOnly = true}, to_charge_robots = {readOnly = true}, }, LuaLogisticContainerControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, circuit_mode_of_operation = {}, }, LuaLogisticNetwork = { force = {readOnly = true}, available_logistic_robots = {readOnly = true}, all_logistic_robots = {readOnly = true}, available_construction_robots = {readOnly = true}, all_construction_robots = {readOnly = true}, robot_limit = {readOnly = true}, cells = {readOnly = true}, providers = {readOnly = true}, empty_providers = {readOnly = true}, requesters = {readOnly = true}, storages = {readOnly = true}, logistic_members = {readOnly = true}, provider_points = {readOnly = true}, passive_provider_points = {readOnly = true}, active_provider_points = {readOnly = true}, empty_provider_points = {readOnly = true}, requester_points = {readOnly = true}, storage_points = {readOnly = true}, robots = {readOnly = true}, construction_robots = {readOnly = true}, logistic_robots = {readOnly = true}, }, LuaLogisticPoint = { owner = {readOnly = true}, logistic_network = {readOnly = true}, logistic_member_index = {readOnly = true}, filters = {readOnly = true}, mode = {readOnly = true}, force = {readOnly = true}, targeted_items_pickup = {readOnly = true}, targeted_items_deliver = {readOnly = true}, exact = {readOnly = true}, }, LuaMapSettings = { pollution = {}, enemy_evolution = {}, enemy_expansion = {}, unit_group = {}, steering = {}, path_finder = {}, max_failed_behavior_count = {}, }, ["LuaMapSettings.pollution"] = { enabled = {}, diffusion_ratio = {}, min_to_diffuse = {}, ageing = {}, expected_max_per_chunk = {}, min_to_show_per_chunk = {}, min_pollution_to_damage_trees = {}, pollution_with_max_forest_damage = {}, pollution_per_tree_damage = {}, pollution_restored_per_tree_damage = {}, max_pollution_to_restore_trees = {}, enemy_attack_pollution_consumption_modifier = {}, }, ["LuaMapSettings.enemy_evolution"] = { enabled = {}, time_factor = {}, destroy_factor = {}, pollution_factor = {}, }, ["LuaMapSettings.enemy_expansion"] = { enabled = {}, max_expansion_distance = {}, friendly_base_influence_radius = {}, enemy_building_influence_radius = {}, building_coefficient = {}, other_base_coefficient = {}, neighbouring_chunk_coefficient = {}, neighbouring_base_chunk_coefficient = {}; max_colliding_tiles_coefficient = {}, settler_group_min_size = {}, settler_group_max_size = {}, min_expansion_cooldown = {}, max_expansion_cooldown = {}, }, ["LuaMapSettings.unit_group"] = { min_group_gathering_time = {}, max_group_gathering_time = {}, max_wait_time_for_late_members = {}, max_group_radius = {}, min_group_radius = {}, max_member_speedup_when_behind = {}, max_member_slowdown_when_ahead = {}, max_group_slowdown_factor = {}, max_group_member_fallback_factor = {}, member_disown_distance = {}, tick_tolerance_when_member_arrives = {}, max_gathering_unit_groups = {}, max_unit_group_size = {}, }, ["LuaMapSettings.steering"] = { default = {}, moving = {}, }, ["LuaMapSettings.steering.default"] = { radius = {}, separation_force = {}, separation_factor = {}, force_unit_fuzzy_goto_behavior = {}, }, ["LuaMapSettings.steering.moving"] = { radius = {}, separation_force = {}, separation_factor = {}, force_unit_fuzzy_goto_behavior = {}, }, ["LuaMapSettings.path_finder"] = { fwd2bwd_ratio = {}, goal_pressure_ratio = {}, max_steps_worked_per_tick = {}, max_work_done_per_tick = {}, use_path_cache = {}, short_cache_size = {}, long_cache_size = {}, short_cache_min_cacheable_distance = {}, short_cache_min_algo_steps_to_cache = {}, long_cache_min_cacheable_distance = {}, cache_max_connect_to_cache_steps_multiplier = {}, cache_accept_path_start_distance_ratio = {}, cache_accept_path_end_distance_ratio = {}, negative_cache_accept_path_start_distance_ratio = {}, negative_cache_accept_path_end_distance_ratio = {}, cache_path_start_distance_rating_multiplier = {}, cache_path_end_distance_rating_multiplier = {}, stale_enemy_with_same_destination_collision_penalty = {}, ignore_moving_enemy_collision_distance = {}, enemy_with_different_destination_collision_penalty = {}, general_entity_collision_penalty = {}, general_entity_subsequent_collision_penalty = {}, extended_collision_penalty = {}, max_clients_to_accept_any_new_request = {}, max_clients_to_accept_short_new_request = {}, direct_distance_to_consider_short_request = {}, short_request_max_steps = {}, short_request_ratio = {}, min_steps_to_check_path_find_termination = {}, start_to_goal_cost_multiplier_to_terminate_path_find = {}, }, LuaMiningDrillControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, circuit_enable_disable = {}, circuit_read_resources = {}, resource_read_mode = {}, resource_read_targets = {readOnly = true}, }, LuaModSettingPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, mod = {readOnly = true}, setting_type = {readOnly = true}, default_value = {readOnly = true}, minimum_value = {readOnly = true}, maximum_value = {readOnly = true}, allowed_values = {readOnly = true}, allow_blank = {readOnly = true}, auto_trim = {readOnly = true}, hidden = {readOnly = true}, }, LuaModuleCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaNamedNoiseExpression = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, intended_property = {readOnly = true}, expression = {readOnly = true}, }, LuaNoiseLayerPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaParticlePrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, regular_trigger_effect = {readOnly = true}, ended_in_water_trigger_effect = {readOnly = true}, render_layer = {readOnly = true}, render_layer_when_on_ground = {readOnly = true}, life_time = {readOnly = true}, regular_trigger_effect_frequency = {readOnly = true}, movement_modifier_when_on_ground = {readOnly = true}, movement_modifier = {readOnly = true}, mining_particle_frame_speed = {readOnly = true}, }, LuaPermissionGroup = { name = {}, players = {readOnly = true}, group_id = {readOnly = true}, }, LuaPermissionGroups = { groups = {readOnly = true}, }, LuaPlayer = { surface = {readOnly = true}, position = {readOnly = true}, vehicle = {readOnly = true}, force = {}, selected = {}, opened = {}, crafting_queue_size = {readOnly = true}, walking_state = {}, riding_state = {}, mining_state = {}, shooting_state = {}, picking_state = {}, repair_state = {}, cursor_stack = {readOnly = true}, cursor_ghost = {}, driving = {}, crafting_queue = {readOnly = true}, following_robots = {readOnly = true}, cheat_mode = {}, character_crafting_speed_modifier = {}, character_mining_speed_modifier = {}, character_additional_mining_categories = {}, character_running_speed_modifier = {}, character_build_distance_bonus = {}, character_item_drop_distance_bonus = {}, character_reach_distance_bonus = {}, character_resource_reach_distance_bonus = {}, character_item_pickup_distance_bonus = {}, character_loot_pickup_distance_bonus = {}, character_inventory_slots_bonus = {}, character_trash_slot_count_bonus = {}, character_maximum_following_robot_count_bonus = {}, character_health_bonus = {}, character_logistic_slot_count = {}, character_personal_logistic_requests_enabled = {}, auto_trash_filters = {}, opened_gui_type = {readOnly = true}, build_distance = {readOnly = true}, drop_item_distance = {readOnly = true}, reach_distance = {readOnly = true}, item_pickup_distance = {readOnly = true}, loot_pickup_distance = {readOnly = true}, resource_reach_distance = {readOnly = true}, in_combat = {readOnly = true}, character_running_speed = {readOnly = true}, character_mining_progress = {readOnly = true}, character = {}, index = {readOnly = true}, gui = {readOnly = true}, opened_self = {readOnly = true}, controller_type = {readOnly = true}, game_view_settings = {}, minimap_enabled = {}, color = {}, chat_color = {}, name = {readOnly = true}, tag = {}, connected = {readOnly = true}, admin = {}, entity_copy_source = {readOnly = true}, afk_time = {readOnly = true}, online_time = {readOnly = true}, last_online = {readOnly = true}, permission_group = {}, mod_settings = {readOnly = true}, ticks_to_respawn = {}, display_resolution = {readOnly = true}, display_scale = {readOnly = true}, blueprint_to_setup = {readOnly = true}, render_mode = {readOnly = true}, spectator = {}, remove_unfiltered_items = {}, infinity_inventory_filters = {}, }, LuaProfiler = { ["<translated>"] = {thisTranslated = true}, }, LuaProgrammableSpeakerControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, circuit_parameters = {}, circuit_condition = {}, }, LuaRailChainSignalControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, red_signal = {}, orange_signal = {}, green_signal = {}, blue_signal = {}, }, LuaRailPath = { size = {readOnly = true}, current = {readOnly = true}, total_distance = {readOnly = true}, travelled_distance = {readOnly = true}, rails = {readOnly = true}, }, LuaRailSignalControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, red_signal = {}, orange_signal = {}, green_signal = {}, close_signal = {}, read_signal = {}, circuit_condition = {}, }, LuaRecipe = { name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, prototype = {readOnly = true}, enabled = {}, category = {readOnly = true}, ingredients = {readOnly = true}, products = {readOnly = true}, hidden = {readOnly = true}, hidden_from_flow_stats = {}, energy = {readOnly = true}, order = {readOnly = true}, group = {readOnly = true}, subgroup = {readOnly = true}, force = {readOnly = true}, }, LuaRecipeCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaRecipePrototype = { enabled = {readOnly = true}, name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, category = {readOnly = true}, ingredients = {readOnly = true}, products = {readOnly = true}, main_product = {readOnly = true}, hidden = {readOnly = true}, hidden_from_flow_stats = {readOnly = true}, hidden_from_player_crafting = {readOnly = true}, always_show_made_in = {readOnly = true}, energy = {readOnly = true}, order = {readOnly = true}, group = {readOnly = true}, subgroup = {readOnly = true}, request_paste_multiplier = {readOnly = true}, overload_multiplier = {readOnly = true}, allow_as_intermediate = {readOnly = true}, allow_intermediates = {readOnly = true}, show_amount_in_title = {readOnly = true}, always_show_products = {readOnly = true}, emissions_multiplier = {readOnly = true}, allow_decomposition = {readOnly = true}, }, LuaRemote = { interfaces = {readOnly = true}, }, LuaResourceCategoryPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, }, LuaRoboportControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, read_logistics = {}, read_robot_stats = {}, available_logistic_output_signal = {}, total_logistic_output_signal = {}, available_construction_output_signal = {}, total_construction_output_signal = {}, }, LuaSettings = { startup = {readOnly = true}, global = {readOnly = true}, player = {readOnly = true}, }, LuaShortcutPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, action = {readOnly = true}, item_to_create = {readOnly = true}, technology_to_unlock = {readOnly = true}, toggleable = {readOnly = true}, associated_control_input = {readOnly = true}, }, LuaStorageTankControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, }, LuaStyle = { gui = {readOnly = true}, name = {readOnly = true}, minimal_width = {}, maximal_width = {}, minimal_height = {}, maximal_height = {}, natural_width = {}, natural_height = {}, top_padding = {}, right_padding = {}, bottom_padding = {}, left_padding = {}, top_margin = {}, right_margin = {}, bottom_margin = {}, left_margin = {}, horizontal_align = {}, vertical_align = {}, font_color = {}, font = {}, top_cell_padding = {}, right_cell_padding = {}, bottom_cell_padding = {}, left_cell_padding = {}, horizontally_stretchable = {}, vertically_stretchable = {}, horizontally_squashable = {}, vertically_squashable = {}, rich_text_setting = {}, hovered_font_color = {}, clicked_font_color = {}, disabled_font_color = {}, pie_progress_color = {}, clicked_vertical_offset = {}, selected_font_color = {}, selected_hovered_font_color = {}, selected_clicked_font_color = {}, strikethrough_color = {}, horizontal_spacing = {}, vertical_spacing = {}, use_header_filler = {}, color = {}, column_alignments = {readOnly = true}, single_line = {}, extra_top_padding_when_activated = {}, extra_bottom_padding_when_activated = {}, extra_left_padding_when_activated = {}, extra_right_padding_when_activated = {}, extra_top_margin_when_activated = {}, extra_bottom_margin_when_activated = {}, extra_left_margin_when_activated = {}, extra_right_margin_when_activated = {}, stretch_image_to_widget_size = {}, badge_font = {}, badge_horizontal_spacing = {}, default_badge_font_color = {}, selected_badge_font_color = {}, disabled_badge_font_color = {}, }, LuaSurface = { name = {}, index = {readOnly = true}, map_gen_settings = {}, always_day = {}, daytime = {}, darkness = {readOnly = true}, wind_speed = {}, wind_orientation = {}, wind_orientation_change = {}, peaceful_mode = {}, freeze_daytime = {}, ticks_per_day = {}, dusk = {}, dawn = {}, evening = {}, morning = {}, solar_power_multiplier = {}, min_brightness = {}, brightness_visual_weights = {}, }, LuaTechnology = { force = {readOnly = true}, name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, prototype = {readOnly = true}, enabled = {}, visible_when_disabled = {}, upgrade = {readOnly = true}, researched = {}, prerequisites = {readOnly = true}, research_unit_ingredients = {readOnly = true}, effects = {readOnly = true}, research_unit_count = {readOnly = true}, research_unit_energy = {readOnly = true}, order = {readOnly = true}, level = {}, research_unit_count_formula = {readOnly = true}, }, LuaTechnologyPrototype = { name = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, enabled = {readOnly = true}, hidden = {readOnly = true}, visible_when_disabled = {readOnly = true}, upgrade = {readOnly = true}, prerequisites = {readOnly = true}, research_unit_ingredients = {readOnly = true}, effects = {readOnly = true}, research_unit_count = {readOnly = true}, research_unit_energy = {readOnly = true}, order = {readOnly = true}, level = {readOnly = true}, max_level = {readOnly = true}, research_unit_count_formula = {readOnly = true}, }, LuaTile = { name = {readOnly = true}, prototype = {readOnly = true}, position = {readOnly = true}, hidden_tile = {readOnly = true}, surface = {readOnly = true}, }, LuaTilePrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, collision_mask = {readOnly = true}, collision_mask_with_flags = {readOnly = true}, layer = {readOnly = true}, autoplace_specification = {readOnly = true}, walking_speed_modifier = {readOnly = true}, vehicle_friction_modifier = {readOnly = true}, map_color = {readOnly = true}, decorative_removal_probability = {readOnly = true}, automatic_neighbors = {readOnly = true}, allowed_neighbors = {readOnly = true}, needs_correction = {readOnly = true}, mineable_properties = {readOnly = true}, next_direction = {readOnly = true}, items_to_place_this = {readOnly = true}, can_be_part_of_blueprint = {readOnly = true}, emissions_per_second = {readOnly = true}, }, LuaTrain = { manual_mode = {}, speed = {}, max_forward_speed = {readOnly = true}, max_backward_speed = {readOnly = true}, weight = {readOnly = true}, carriages = {readOnly = true}, locomotives = {readOnly = true}, cargo_wagons = {readOnly = true}, fluid_wagons = {readOnly = true}, schedule = {}, state = {readOnly = true}, front_rail = {readOnly = true}, back_rail = {readOnly = true}, rail_direction_from_front_rail = {readOnly = true}, rail_direction_from_back_rail = {readOnly = true}, front_stock = {readOnly = true}, back_stock = {readOnly = true}, station = {readOnly = true}, has_path = {readOnly = true}, path_end_rail = {readOnly = true}, path_end_stop = {readOnly = true}, id = {readOnly = true}, passengers = {readOnly = true}, riding_state = {readOnly = true}, killed_players = {readOnly = true}, kill_count = {readOnly = true}, path = {readOnly = true}, signal = {readOnly = true}, }, LuaTrainStopControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, send_to_train = {}, read_from_train = {}, read_stopped_train = {}, enable_disable = {}, stopped_train_signal = {}, }, LuaTransportBeltControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, disabled = {readOnly = true}, circuit_condition = {}, logistic_condition = {}, connect_to_logistic_network = {}, enable_disable = {}, read_contents = {}, read_contents_mode = {}, }, LuaTransportLine = { owner = {readOnly = true}, output_lines = {readOnly = true}, input_lines = {readOnly = true}, ["[]"] = {readOnly = true, thisAsTable = true, iterMode = "count" } }, LuaTrivialSmokePrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, color = {readOnly = true}, start_scale = {readOnly = true}, end_scale = {readOnly = true}, movement_slow_down_factor = {readOnly = true}, duration = {readOnly = true}, spread_duration = {readOnly = true}, fade_away_duration = {readOnly = true}, fade_in_duration = {readOnly = true}, glow_fade_away_duration = {readOnly = true}, cyclic = {readOnly = true}, affected_by_wind = {readOnly = true}, show_when_smoke_off = {readOnly = true}, glow_animation = {readOnly = true}, render_layer = {readOnly = true}, }, LuaUnitGroup = { members = {readOnly = true}, position = {readOnly = true}, state = {readOnly = true}, force = {readOnly = true}, surface = {readOnly = true}, group_number = {readOnly = true}, is_script_driven = {readOnly = true}, command = {readOnly = true}, distraction_command = {readOnly = true}, }, LuaVirtualSignalPrototype = { name = {readOnly = true}, order = {readOnly = true}, localised_name = {readOnly = true}, localised_description = {readOnly = true}, special = {readOnly = true}, subgroup = {readOnly = true}, }, LuaVoidEnergySourcePrototype = { emissions = {readOnly = true}, render_no_network_icon = {readOnly = true}, render_no_power_icon = {readOnly = true}, }, LuaWallControlBehavior = { type = {readOnly = true}, entity = {readOnly = true}, circuit_condition = {}, open_gate = {}, read_sensor = {}, output_signal = {}, }, } }
--most simple entity ever coin = class:new() function coin:init(x, y) self.cox = x self.coy = y self.active = false self.static = true end function coin:draw() love.graphics.draw(coinimage, coinquads[spriteset][coinframe], math.floor((self.cox-1-xscroll)*16*scale), ((self.coy-1-yscroll)*16-8)*scale, 0, scale, scale) end
local TreeSitter = require("refactoring.treesitter.treesitter") local Nodes = require("refactoring.treesitter.nodes") local InlineNode = Nodes.InlineNode local StringNode = Nodes.StringNode local FieldNode = Nodes.FieldNode local JavaScript = {} function JavaScript.new(bufnr, ft) return TreeSitter:new({ filetype = ft, bufnr = bufnr, scope_names = { program = "program", function_declaration = "function", method_definition = "function", arrow_function = "function", class_declaration = "class", }, block_scope = { statement_block = true, function_declaration = true, }, variable_scope = { variable_declaration = true, lexical_declaration = true, }, local_var_names = { InlineNode("(variable_declarator name: (_) @tmp_capture)"), }, function_args = { InlineNode( "(formal_parameters (identifier) @definition.function_argument)" ), }, local_var_values = { InlineNode("(variable_declarator value: (_) @tmp_capture)"), }, local_declarations = { InlineNode("(lexical_declaration) @definition.local_declarator"), }, debug_paths = { function_declaration = FieldNode("name"), method_definition = FieldNode("name"), class_declaration = FieldNode("name"), arrow_function = function(node) return FieldNode("name")(node:parent(), "(anon)") end, if_statement = StringNode("if"), for_statement = StringNode("for"), for_in_statement = StringNode("for_in"), while_statement = StringNode("while"), do_statement = StringNode("do"), }, indent_scopes = { program = true, function_declaration = true, method_definition = true, arrow_function = true, class_declaration = true, if_statement = true, for_statement = true, for_in_statement = true, while_statement = true, do_statement = true, }, statements = { InlineNode("(expression_statement) @tmp_capture"), InlineNode("(return_statement) @tmp_capture"), InlineNode("(if_statement) @tmp_capture"), InlineNode("(for_statement) @tmp_capture"), InlineNode("(for_in_statement) @tmp_capture"), InlineNode("(do_statement) @tmp_capture"), InlineNode("(while_statement) @tmp_capture"), InlineNode("(lexical_declaration) @tmp_capture"), InlineNode("(variable_declaration) @tmp_capture"), }, function_body = { InlineNode("(statement_block (_) @tmp_capture)"), }, }, bufnr) end return JavaScript
------------------------------------------------------------------ -- -- Author: Alexey Melnichuk <[email protected]> -- -- Copyright (C) 2015 Alexey Melnichuk <[email protected]> -- -- Licensed according to the included 'LICENSE' document -- -- This file is part of lua-lluv-websocket library. -- ------------------------------------------------------------------ local uv = require 'lluv' local ut = require 'lluv.utils' local websocket = require 'lluv.websocket' local ocall = function (f, ...) if f then return f(...) end end local TEXT, BINARY = websocket.TEXT, websocket.BINARY local Client = ut.class() do local cleanup = function(self) if self._sock then self._sock:close() end self._sock = nil end local on_close = function(self, was_clean, code, reason) cleanup(self) ocall(self._on_close, self, was_clean, code, reason or '') end local on_error = function(self, err, dont_cleanup) if not dont_cleanup then cleanup(self) end ocall(self._on_error, self, err) end local on_open = function(self) self._state = 'OPEN' ocall(self._on_open, self) end local handle_socket_err = function(self, err) self._sock:close(function(self, clean, code, reason) on_error(self, err) end) end function Client:__init(ws) self._ws = ws or {} self._on_send_done = function(sock, err) if err then handle_socket_err(self, err) end end return self end function Client:connect(url, proto) if self._sock then return end self._sock = websocket.new{ssl = self._ws.ssl, utf8 = self._ws.utf8, extensions = self._ws.extensions, auto_ping_response = self._ws.auto_ping_response, } self._sock:connect(url, proto, function(sock, err) if err then return on_error(self, err) end on_open(self) sock:start_read(function(sock, err, message, opcode) if err then return self._sock:close(function(sock, clean, code, reason) on_close(self, clean, code, reason) end) end if opcode == TEXT or opcode == BINARY then return ocall(self._on_message, self, message, opcode) end end) end) return self end function Client:on_close(handler) self._on_close = handler end function Client:on_error(handler) self._on_error = handler end function Client:on_open(handler) self._on_open = handler end function Client:on_message(handler) self._on_message = handler end function Client:send(message, opcode) self._sock:write(message, opcode, self._on_send_done) end function Client:close(code, reason, timeout) self._sock:close(code, reason, function(sock, clean, code, reason) on_close(self, clean, code, reason) end) return self end end local ok, sync = pcall(require, 'websocket.client_lluv_sync') if not ok then sync = nil end return setmetatable({sync = sync},{__call = function(_, ...) return Client.new(...) end})
------------------------------------------ -------- Language Server Protocol -------- ------------------------------------------ local lsp = require ('lspconfig') local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true -------- C/C++ -------- lsp.clangd.setup{ capabilities = capabilities } -------- Python -------- lsp.pyright.setup{ capabilities = capabilities } -------- Lua -------- local sumneko_root_path = vim.fn.stdpath('cache')..'/lspconfig/sumneko_lua/lua-language-server' local sumneko_binary = "lua-language-server" lsp.sumneko_lua.setup{ capabilities = capabilities, cmd = {sumneko_binary, "-E", sumneko_root_path .. "/main.lua"}, settings = { Lua = { runtime = { version = 'LuaJIT', -- Setup your lua path path = vim.split(package.path, ';'), }, diagnostics = { globals = {'vim'}, }, workspace = { library = { [vim.fn.expand('$VIMRUNTIME/lua')] = true, [vim.fn.expand('$VIMRUNTIME/lua/vim/lsp')] = true, }, }, }, }, } -------- Rust -------- lsp.rust_analyzer.setup{ capabilities = capabilities } -------- Haskell -------- lsp.hls.setup{ capabilities = capabilities } -------- Vue -------- lsp.vuels.setup{ capabilities = capabilities } -------- Typescript/Javascript -------- lsp.tsserver.setup{ capabilities = capabilities } -------- HTML/CSS -------- lsp.html.setup{ capabilities = capabilities } lsp.cssls.setup{ capabilities = capabilities } -------- JSON -------- lsp.jsonls.setup{ capabilities = capabilities } -------- Nix -------- lsp.rnix.setup{ capabilities = capabilities } -------- Bash -------- lsp.bashls.setup{ capabilities = capabilities } -------- Docker -------- lsp.dockerls.setup{ capabilities = capabilities } -------- YAML -------- lsp.yamlls.setup{ capabilities = capabilities }
----------------------------------- -- Area: Mhaura -- NPC: Numi Adaligo -- Involved In Quest: RYCHARDE_THE_CHEF ----------------------------------- require("scripts/globals/settings") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local rovOptionEnable = 0 if player:getCurrentMission(ROV) == tpz.mission.id.rov.EMISSARY_FROM_THE_SEAS and player:getCharVar("RhapsodiesStatus") == 2 then rovOptionEnable = 1 end player:startEvent(50, 0, 0, 0, 0, 0, 0, 0, rovOptionEnable) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) local RychardetheChef = player:getQuestStatus(OTHER_AREAS_LOG, tpz.quest.id.otherAreas.RYCHARDE_THE_CHEF) local QuestStatus=player:getCharVar("QuestRychardetheChef_var") if ((option == 2) and (RychardetheChef == QUEST_AVAILABLE) and (tonumber(QuestStatus) == 0)) then player:setCharVar("QuestRychardetheChef_var", 1); -- first stage of rycharde the chef quest elseif csid == 50 and option == 1 then player:completeMission(ROV, tpz.mission.id.rov.EMISSARY_FROM_THE_SEAS) player:addMission(ROV, tpz.mission.id.rov.SET_FREE) end end