content
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1.05M
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require("prototypes.sci.sct-pre-recipe")
-- additional item ---------------------------
require("prototypes.advanced-plastics")
-- -------------------------------------------
require("prototypes.angel-tweak")
require("prototypes.game-progress")
-- recipe tweak ------------------------------
require("prototypes.recipe.assembler")
require("prototypes.recipe.sandclay")
require("prototypes.recipe.bobs-electrolysis")
require("prototypes.recipe.logistic")
require("prototypes.recipe.miner")
require("prototypes.recipe.misc")
require("prototypes.recipe.angels-machine")
require("prototypes.recipe.module")
-- -------------------------------------------
require("prototypes.sci.recipe")
require("prototypes.sci.sci30recipe")
require("prototypes.sci.sci30extreme")
require("prototypes.bobextended.bobextended-update")
require("prototypes.buff-solar")
require("prototypes.expensive")
if momoTweak.mods.sct or momoTweak.py.coal then
momoTweak.require.SctPreRecipe()
end
-- recipe science ------------------------------
momoTweak.isLoadScienceRecipeInUpdates = ( not momoTweak.mods.sct ) and ( not momoTweak.py.coal )
if momoTweak.isLoadScienceRecipeInUpdates then
momoTweak.require.SciRecipe()
momoTweak.require.Sci30Recipe()
momoTweak.require.Sci30Extreme()
end
momoTweak.logisticSciencePackIngredients = momoTweak.get_ingredients(momoTweak.sciLogistic)
-- ---------------------------------------------
if settings.startup["momo-harder-module"].value then
momoTweak.require.RecipeModule()
end
if momoTweak.settings.isLoadBobExtended then
momoTweak.require.ExtendedUpdate()
end
if (momoTweak.mods.angelBio) then
momoTweak.angelBio.Update()
end
if momoTweak.mods.modularChests then
momoTweak.compatibility.modularChests.Recipe()
momoTweak.compatibility.modularChests.Technology()
end
if momoTweak.mods.undergroundPipePack then
momoTweak.compatibility.underGroundPipePack.Recipe()
end
-- still dont support py
-- require("pycom.update")
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---------------------------------------------------------------------------------------------------
--
--filename: game.mgr.data.RoomData
--date:2019/10/17 11:58:22
--author:heguang
--desc:管理房间数据
--
---------------------------------------------------------------------------------------------------
local strClassName = 'game.mgr.data.RoomData'
local RoomData = lua_declare(strClassName, lua_class(strClassName))
function RoomData:SetRoomID(room_id)
self.roomID = room_id
self.room_data = cfg_room[room_id]
self.mapIds = self.room_data.mapIDs
self.currentMapIdx = 1
self.waveIdx = 1
end
function RoomData:GetAllMaps()
if self.maps == nil then
self.maps = {}
for i=1,#self.mapIds do
local mapId = self.mapIds[i]
local map = cfg_map[mapId]
if map ~= nil then
table.insert(self.maps, map)
end
end
end
return self.maps
end
function RoomData:GetCurrentMap()
local mapId = self.mapIds[self.currentMapIdx]
return cfg_map[mapId].mapRes
end
function RoomData:GetMapMonsters()
local mapId = self.mapIds[self.currentMapIdx]
local waveGroup = cfg_map[mapId].monsterWaveGroup
local waveGroups = cfg_map_monster_waves[waveGroup]
if waveGroups == nil then
return nil
end
local waveMonster = waveGroups[self.waveIdx]
if waveMonster == nil then
return nil
end
return waveMonster
end
function RoomData:EnterMap(mapId)
for i=1,#self.mapIds do
if self.mapIds[i] == mapId then
self.currentMapIdx = i
self.waveIdx = 1
break
end
end
end
function RoomData:EnterNextMap()
if self.currentMapIdx < #self.mapIds then
self.currentMapIdx = self.currentMapIdx + 1
self.waveIdx = 1
return true, self:GetCurrentMap()
end
return false
end
return RoomData
|
--Variable
local amount = "666"
local remote = game.ReplicatedStorage.introfired
--Stats
remote:FireServer("Ninjutsu", amount)
remote:FireServer("Genjutsu", amount)
remote:FireServer("Taijutsu", amount)
remote:FireServer("Speed", amount)
remote:FireServer("Weapon", amount)
remote:FireServer("Strength", amount) |
ai = {}
--TODO: Use an item (probably split them up based on healing vs attacking)
--TODO: Notice items, move towards them and pick them up
--TODO: Handle pack animal behavior
--TODO: Dedicated decision-making for healing
--TODO: Swapping equipment if you find something better
--Possible arguments: "noRunning", "forceStupid", "noRanged", "forceWander"
ai['basic'] = function(self,args)
args = args or {}
--If you're not close to the player, just move randomly:
if not self:has_ai_flag('stoic') and not self.target and not self:has_ai_flag('playerstalker') and (args.forceWander or calc_distance(self.x,self.y,player.x,player.y) > player.perception*2) then
return ai.wander(self,args)
end
--Handle noticing creatures (and running, for creatures with a minimum distance to maintain)
local creats = self:get_seen_creatures()
local enemies,defRun = ai.handlenotice(self,creats,args)
--Decrease fear, and if you don't see any enemies, decrease alertness. Also decrease memory of seen creatures
local fearDec = 1 --base fear decrease by 1 every turn
if (enemies == 0) then
self.alert = math.max(self.alert - 1,0) --if you can't see any enemies, you alert will decrease by 1
fearDec = fearDec+1 --and your fear will decrease by 2
if self.alert < 1 then
fearDec=fearDec+1 --if your "alert" state is over, your fear will be decreased by 3 total
end
end
self.fear = math.max(self.fear - fearDec,0)
self:decrease_notice(creats)
local fearRun = self:get_fear() > self:get_bravery()
--If you're too afraid, run away!
if (defRun == true or fearRun == true) and args.noRunning ~= true then
return ai.run(self,(fearRun and 'fleeing' or 'defensive'),args) --pass it off to another function, don't deal with that shit here!
end --end fear
--Handle targeting
ai.target(self,args)
--Deal with "target's last seen location" value
if self.target and self.target.baseType == "creature" then
self.lastSeen = {x=self.target.x,y=self.target.y} --this stores the value of the last seen location of target
elseif not self.target and self.lastSeen then --so that if you're not able to reach your target, it'll set that location as your new target
if self.lastSeen.x == self.x and self.lastSeen.y == self.y then self.lastSeen = nil
else self.target = self.lastSeen end
end
--Ranged attacks/spells: If you have a ranged attack, and are able/willing to attack them
if not args.noRanged and self.ranged_chance and random(0,100) <= self.ranged_chance and (args.forceStupid or not self:is_type('intelligent') or currMap:is_passable_for(self.x,self.y,self.pathType,true)) then --I always get confused what this last clause is doing: Basically, don't use a ranged attack if you're standing in a hazardous area, unless you're too stupid to care
local finished = ai.rangedAttack(self,args)
if finished == true then return true end
end --end ranged chance if
--If you're next to your target, attack them:
if self.target and self.target.baseType == "creature" and self:touching(self.target) and (args.forceStupid or not self:is_type('intelligent') or currMap:is_passable_for(self.x,self.y,self.pathType,true)) and self:attack(self.target) then
return true
end
--If you don't have a target, and you're not mindless, set a random point in the dungeon as your target and start heading there
--[[if self.target == nil and self:is_type('mindless') == false then
local tX,tY = math.min(math.max(self.x+random(-self.perception,self.perception),2),currMap.width-1),math.min(math.max(self.y+random(-self.perception,self.perception),2),currMap.height-1)
if (self:can_move_to(tX,tY) and currMap:findPath(self.x,self.y,tX,tY)) then
self.target = {x=tX,y=tY}
end --end findPath if
end --end random target]]
--If you have a target and didn't cast a spell or use a ranged attack, move towards them, if it won't put you too close
local moved = ai.moveToTarget(self,args)
if moved == true then return true end
--If you don't have a target or are too close to your target, just wander around, or cast a "random" spell. Later: head towards suspicious noise?
for _, id in ipairs(self:get_spells()) do
local spell = possibleSpells[id]
if spell.flags['random'] == true and self.cooldowns[id] == nil then --cast friendly spells first
local target = spell:decide(self,self,'random')
if target == true then target = self.target end
if target and target.x and target.y and (not spell.range or math.floor(calc_distance(self.x,self.y,target.x,target.y)) <= spell.range) then --if there's a valid target to the spell within range
if spell:use(target,self) then return true end --this is on a seperate line because I want the rest to be skipped if the spell fails for some reason.
end --end friendly spell range check
end --end random flag check
end --end spell for
local goX,goY = nil,nil
--If you have a master, go towards them
if (self.master and calc_distance(self.x,self.y,self.master.x,self.master.y) > tweak(2)) then
local path = currMap:findPath(self.x,self.y,self.master.x,self.master.y,self.pathType)
if (type(path) == "table" and #path>1) then
goX,goY = path[2]['x'],path[2]['y']
end --end if path == table
end --end self.master if
--Move to a random nearby spot:
--Move to a random nearby spot:
if not goX or not goY then
if not self:has_ai_flag('stoic') then return ai.wander(self,args) end
else
self:moveTo(goX,goY)
end --end goX/goY if
end -- end basic ai function
--This function causes the creature to randomly wander
ai['wander'] = function(self,args)
if not self.direction or currMap:is_passable_for(self.x+self.direction.x,self.y+self.direction.y,self.pathType) == false or random(1,5) == 1 then
local xMod,yMod = random(-1,1),random(-1,1)
local count = 0
while (count < 10) and ((xMod == 0 and yMod == 0) or (currMap:is_passable_for(self.x+xMod,self.y+yMod,self.pathType) == false)) do
xMod,yMod = random(-1,1),random(-1,1)
count = count+1
end --end while
self.direction={x=xMod,y=yMod}
end --end self.direction if
local goX,goY = self.x+self.direction.x,self.y+self.direction.y
self:moveTo(goX,goY)
end
--This function handles noticing nearby enemies (and running, if this creature has a minimum distance they like to maintain)
ai['handlenotice'] = function(self,creats,args)
local enemies,defRun = 0,false
--First, get all seen creatures. See if enemy creatures are noticed. Go on alert if enemy targets are noticed:
for _,creat in pairs(creats) do --Loop through all seen creatures
local notice = self:does_notice(creat)
local enemy = self:is_enemy(creat)
--if you haven't already notice them, see if you notice them:
--this is commented out because now the first time a turn you check for whether or not a creature is noticed, it should also run the "do you notice them now" check
--[[if notice == false then
if self:can_notice(creat) then notice = true end
end --end notice if]]
--if they're an enemy and you notice them, keep count of enemies and go on alert:
if enemy and notice then
enemies = enemies+1
if (self.alert < self.memory) then self.alert = self.memory end
self.notices[creat] = math.ceil(self.memory/2)
end
--If you're too close to an enemy for comfort, run away from them:
if enemy and self.min_distance and run == false and self:does_notice(creat) and math.floor(calc_distance(self.x,self.y,creat.x,creat.y)) < self.min_distance and (self.run_chance == nil or random(0,100) < self.run_chance) then
defRun = true
self.fear = self.fear + 2
end
--If you notice an enemy, see if you actually become hostile:
if self:is_enemy(creat) and random(0,100) <= self:get_aggression() and self:does_notice(creat) and (self.shitlist == nil or self.shitlist[creat] == nil) and (self.ignore_distance == nil or calc_distance(creat.x,creat.y,self.x,self.y) < self.ignore_distance) then
self:become_hostile(creat)
end --end aggression check
end --end for
return enemies,defRun
end
--This function handles targeting
ai['target'] = function(self,args)
--If you have a master and they have a target, take your master's target
if self:has_ai_flag('playerhater') and self:can_sense_creature(player) and self:does_notice(player) then self.target = player
elseif self.master and self.master.target then self.target = self.master.target end
--If your target no longer makes sense, drop it
if self.target and
((self.target == self) or
(self.target == self.lastSeen) or -- go ahead and erase this, so that an actual creature could become the next target if one is available
(self.target.baseType == "creature" and self.target.hp < 1) or
(self.x == self.target.x and self.y == self.target.y) or
(not self.target.x or not self.target.y) or
(self.target.baseType and currMap.contents[self.target.x][self.target.y][self.target] == nil) or
(self.master and self.target.master and self.master == self.target.master) or
(self.master and self.target == self.master) or
(self.target.baseType == "creature" and (not self:has_ai_flag('stalker') and not self:can_sense_creature(self.target)))) then
self.target = nil
end
if not self.target and self:has_ai_flag('playerstalker') then --for player stalkers, if they don't already have a target, they will head towards the player
self.target = player
end
--If you're next to any (noticed and hostile-towards) enemy, set them as your target, even if you already have one (except for stubborn creatures and player haters):
if self.target == nil or (not self:has_ai_flag('stubborn') and not (self:has_ai_flag('playerhater') and self.target == player)) then
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
local creat = currMap:get_tile_creature(x,y)
if creat and self.shitlist[creat] and self:does_notice(creat) then
self.target = creat
end --end enemy if
end --end fory
end --end forx
end
--If you have no target and there are nearby enemies, select one
if self.target == nil and next(self.shitlist) ~= nil then
if self:has_ai_flag('bully') or self:has_ai_flag('giantkiller') then --bullies and giantkillers will select least or most health, respectively
local bully = self:has_ai_flag('bully') --assumption: if not bully, then giantkiller
local currTar = nil
local most = nil
local least = nil
for creat,_ in pairs(self.shitlist) do
local hp = creat.hp
if hp > 0 and self:can_sense_creature(creat) and self:does_notice(creat) then
if not bully and (most == nil or hp > most) then
currTar = creat
most = hp
end
if bully and (least == nil or hp < least) then
currTar = creat
least = hp
end
end --end basic can-sense check
end --end for
if currTar then self.target = currTar end
else --everyone else target a random enemy
creat = get_random_key(self.shitlist)
if creat.hp > 0 and self:can_sense_creature(creat) and self:does_notice(creat) then
self.target = creat
end
end
end --end target if
end
--This function handles moving towards your target
ai['moveToTarget'] = function(self,args)
if self.target and (self.target.baseType ~= "creature" or self:touching(self.target) == false) and (self.target.baseType ~= "creature" or self.min_distance == nil or math.floor(calc_distance(self.x,self.y,self.target.x,self.target.y)) > self.min_distance) and (self.target.baseType ~= "creature" or self.approach_chance == nil or random(0,100) <= self.approach_chance) and (self.target.baseType ~= "creature" or self:can_sense_creature(self.target) or self:has_ai_flag('stalker') or (self.target == player and self:has_ai_flag('playerstalker'))) then
if not args.forceStupid and self:is_type('intelligent') == true and calc_distance(self.x,self.y,self.target.x,self.target.y) <= self:get_perception() then
--Intelligent creatures: first, see if you can draw a straight line to your target
local path, complete = currMap:get_line(self.x,self.y,self.target.x,self.target.y,self.pathType)
if complete and #path >= 1 and currMap:is_passable_for(path[1][1],path[1][2],self.pathType,true) then --if the path completed and it's safe to go to the first location on the path, do it!
if self.min_distance == nil or math.floor(calc_distance(self.target.x,self.target.y,path[1][1],path[1][2])) > self.min_distance then --if following the path wouldn't put you too close to your target, do it!
self:moveTo(path[1][1],path[1][2])
return true
end --end min_distance check
else
--If the line thing didn't work, make a Dijkstra map (to navigate hazards), and then go:
if ai.dijkstra(self,args) then return end
end --end line vs Dijkstra map if
else --nonintelligent creatures or intelligent creatures out of range
local complete = ai.dumbpathfind(self,args)
if complete then return true end
end --end intelligence check
end --end have target/target min distance
end
--This function handles determining if you use a ranged attack
ai['rangedAttack'] = function(self,args)
--Try regular ranged attack first:
if (self.target and self.target.baseType == "creature" and not self.target:is_type('ghost')) and self:touching(self.target) == false and (self.ranged_attack ~= nil and (rangedAttacks[self.ranged_attack].projectile == false or self:can_shoot_tile(self.target.x,self.target.y)) and rangedAttacks[self.ranged_attack]:use(self.target,self)) then return true end
-- Then cast a spell, if possible
for _, id in ipairs(self:get_spells()) do
local spell = possibleSpells[id]
if spell.flags['friendly'] == true and self.cooldowns[id] == nil then --cast friendly spells first
local target = spell:decide(self,self,'friendly')
if target == true then target = self.target end
if target and target.x and target.y and (not spell.range or math.floor(calc_distance(self.x,self.y,target.x,target.y)) <= spell.range) then --if there's a valid target to the spell within range
if spell:use(target,self) then return true end --this is on a seperate line because I want the rest to be skipped if the spell fails for some reason.
end --end friendly spell range check
elseif (self.target and self.target.baseType == "creature" and not self.target:is_type('ghost')) and (spell.flags['aggressive'] == true and self.cooldowns[id] == nil and (not spell.range or math.floor(calc_distance(self.x,self.y,self.target.x,self.target.y)) <= spell.range)) then
local target = spell:decide(self.target,self,'aggressive')
if target ~= false and (target == nil or target == true or target.x == nil or target.y == nil) then target = self.target end --if for some reason the decide function doesn't return an acceptable target
if (target ~= false and spell:use(target,self)) then
return true
end --end if spell use
end --end aggressive/friendly if
end --end spell for
end
--This function handles running away
ai['run'] = function(self,runType,args)
args = args or {}
local sTime = os.clock()
runType = runType or "fleeing"
if self.ranged_chance and random(0,100) <= self.ranged_chance then
-- Cast a defensive/fleeing spell, if possible
for _, id in ipairs(self:get_spells()) do
local spell = possibleSpells[id]
if spell.flags[runType] == true and self.cooldowns[id] == nil then
local target = spell:decide(self,self,runType)
if target ~= false and (target == nil or target.x == nil or target.y == nil) then target = self.target end --if for some reason the decide function doesn't return an acceptable target
if (target ~= false and spell:use(target,self)) then
return true
end --end if spell use
end --end if spell fleeing and no cooldowns
end --end spell for
end --end ranged chance if
--[[local lMap = {}
local cW,cH=currMap.width-1,currMap.height-1
local sX,sY,perc = self.x,self.y,self.perception
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (x>1 and y>1 and x<cW and y<cH) then
if (lMap[x] == nil) then lMap[x] = {} end
local creat = currMap:get_tile_creature(x,y)
if (creat == false and self:can_move_to(x,y) == false) then lMap[x][y] = false
elseif creat and self:is_enemy(creat) then lMap[x][y] = 0
else lMap[x][y] = 10 end
end --end range check
end --end yfor
end --end xfor
local changed = true
while (changed) do
changed = false
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (lMap[x] and lMap[x][y]) then
local min = nil
for ix=x-1,x+1,1 do
for iy=y-1,y+1,1 do
if (ix>1 and iy>1 and ix<cW and iy<cH and lMap[ix] and lMap[ix][iy]) and (min == nil or lMap[ix][iy] < min) then
min = lMap[ix][iy]
end --end min if
end --end yfor
end --end xfor
if (min and min+2 < lMap[x][y]) then lMap[x][y] = min+1 changed = true end
end --end tile check
end --end yfor
end --end xfor
end -- end while]]
local lMap = self:make_fear_map()
local largest = nil
local largestX,largestY = nil,nil
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
if lMap[x] and lMap[x][y] and (largest == nil or lMap[x][y] > largest) and self:can_move_to(x,y) then
largest = lMap[x][y]
largestX,largestY = x,y
end --end if
end --end fory
end --end forx
if largest then
self:moveTo(largestX,largestY)
else --nowhere to run!
args.noRunning = true
ai.basic(self,args)
end
--output:out("Time to calc fear map: " .. tostring(os.clock()-sTime))
end --and AI run
--This function pathfinds to an enemy, ignoring hazards
ai['dijkstra'] = function(self,args)
local sTime = os.clock()
local lMap = {}
local hazards = {}
local cW,cH=currMap.width-1,currMap.height-1
local sX,sY,perc = self.x,self.y,self:get_perception()
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (x>1 and y>1 and x<cW and y<cH) then
if (lMap[x] == nil) then lMap[x] = {} end
local creat = currMap:get_tile_creature(x,y)
if (creat == false and self:can_move_to(x,y) == false) then lMap[x][y] = false
elseif creat and self:is_enemy(creat) then lMap[x][y] = 0
elseif creat then lMap[x][y] = false -- if there's a creature who's not an enemy, you can't move there
else lMap[x][y] = 10 end
--Add hazard score:
if hazards[x] == nil then hazards[x] = {} end
hazards[x][y] = 0
if type(currMap[x][y]) == "table" then --if the tile is hazardous, add hazard score
tile = currMap[x][y]
if tile.hazard and tile:is_hazardous_for(ctype) then hazards[x][y] = hazards[x][y] + tile.hazard/10 end
end --end tile hazard if
for _,feat in pairs(currMap:get_tile_features(x,y)) do
if feat.hazard and feat:is_hazardous_for(ctype) then hazards[x][y] = hazards[x][y] + feat.hazard/10 end
end --end feature for
for _, eff in pairs(currMap:get_tile_effects(x,y)) do
if eff.hazard and eff:is_hazardous_for(ctype) then hazards[x][y] = hazards[x][y] + eff.hazard/10 end
end
end --end range check
end --end yfor
end --end xfor
local changed = true
while (changed) do
changed = false
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (lMap[x] and lMap[x][y]) then
local min = nil --look at the tiles next to this tile, and set the score of this tile to be 1 higher than the lowest score of any neighbors
for ix=x-1,x+1,1 do
for iy=y-1,y+1,1 do
if (ix>1 and iy>1 and ix<cW and iy<cH and lMap[ix] and lMap[ix][iy]) and (min == nil or lMap[ix][iy] < min) then
min = lMap[ix][iy]
end --end min if
end --end yfor
end --end xfor
if (min and min+2 < lMap[x][y]-hazards[x][y]) then
lMap[x][y] = min+1+hazards[x][y]
changed = true
end --end min check
end --end tile check
end --end yfor
end --end xfor
end -- end while
--Figure out what the smallest value is:
local smallest = nil
local smallestX,smallestY = nil,nil
local ctype = self.pathType
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
if lMap[x] and lMap[x][y] then
if (smallest == nil or lMap[x][y] < smallest or (lMap[x][y] == smallest and random(1,2) == 1)) and self:can_move_to(x,y) then
smallest = lMap[x][y]
smallestX,smallestY = x,y
end --end largest if
if smallest == 1 then break end
end --end if map exists if
end --end fory
end --end forx
if smallest then
self:moveTo(smallestX,smallestY)
return true
end
return false
end
--This function handles pathfinding to an enemy, not avoiding hazards
ai['dumbpathfind'] = function(self,args)
--Just dumbly walk in a straight line to your target, if possible. If not, pathfind.
local path, complete = currMap:get_line(self.x,self.y,self.target.x,self.target.y)
local creat = (path[1] and currMap:get_tile_creature(path[1][1],path[1][2]) or false) --is there a creature
if (path[1] and path[#path]) and (complete or self:can_move_to(path[#path][1],path[#path][2])) and self:can_move_to(path[1][1],path[1][2]) then --if the path completed, or was blocked due to a dangerous feature, who cares, keep going if you can
if self.min_distance == nil or math.floor(calc_distance(self.target.x,self.target.y,path[1][1],path[1][2])) > self.min_distance then --if it doesn't put you too close to your target
self:moveTo(path[1][1],path[1][2])
return true
end --end min_distance check
elseif complete == false and creat then -- if the first tile in the path is blocked by a creature
if self:is_enemy(creat) then --if it's an enemy, attack them
self:attack(creat)
return true
else --if the blocking creature is not an enemy, move around them
local dist = calc_distance(self.x,self.y,self.target.x,self.target.y) --how far you are already
local xDir,yDir = (random(1,2) == 1 and 1 or -1),(random(1,2) == 1 and 1 or -1) --pick random starting direction, so the creatures don't always start at the upper left or whatever
for x=self.x-xDir,self.x+xDir,xDir do
for y=self.y-yDir,self.y+yDir,yDir do
if calc_distance(x,y,self.target.x,self.target.y) < dist and self:can_move_to(x,y) then -- just move to the first open square you check that's closer
self:moveTo(x,y)
return true
end --end calc_dist if
end --end fory
end --end forx
end --end block creature ifs
else --if the straight line won't work, do pathfinding
--if (self.target.baseType == "creature" and self.target ~= player) then currMap:set_blocked(self.target.x,self.target.y,0) end
local path = currMap:findPath(self.x,self.y,self.target.x,self.target.y,self.pathType)
--if (self.target.baseType == "creature" and self.target ~= player) then currMap:set_blocked(self.target.x,self.target.y,1) end
if type(path) == "table" and #path>1 then
if self.min_distance == nil or math.floor(calc_distance(self.target.x,self.target.y,path[2]['x'],path[2]['y'])) > self.min_distance then
self:moveTo(path[2]['x'],path[2]['y'])
return true
end --end min_distance check
else --can't path there?
if (self.target.baseType == "creature") then
if debugMode then output:out(self:get_name() .. " unable to path to " .. self.target:get_name()) end
else
if debugMode then output:out(self:get_name() .. " unable to path to " .. self.target.x .. ", " .. self.target.y) end
end --end target type if
self.target = nil
end--end if path == table
end --end line vs path if
end
--Special AI:
ai['enemypossessor'] = function(self,args)
--First things first: If you're standing on a corpse, possess it!
local corpse = currMap:tile_has_feature(self.x,self.y,"corpse")
if corpse then
return possibleSpells['enemypossession']:cast(corpse,self)
end
--Are you standing next to a possessable, non-player creature? Possess it!
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
local creat = currMap:get_tile_creature(x,y)
if creat and creat ~= player and creat:get_possession_chance() > 0 then
return possibleSpells['enemypossession']:cast(creat,self)
end --end if creat
end --end fory
end --end forx
--Otherwise, move using custom dijkstra map
local sTime = os.clock()
local lMap = {}
local hazards = {}
local cW,cH=currMap.width-1,currMap.height-1
local sX,sY,perc = self.x,self.y,self:get_perception()
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (x>1 and y>1 and x<cW and y<cH) then
if (lMap[x] == nil) then lMap[x] = {} end
local creat = currMap:get_tile_creature(x,y)
local corpse = currMap:tile_has_feature(x,y,"corpse")
if (creat == false and self:can_move_to(x,y) == false) then lMap[x][y] = false
elseif creat and creat ~= player and creat ~= self then lMap[x][y] = 0 --creatures are potential targets
elseif corpse then lMap[x][y] = 0 --corpses are potential target
else lMap[x][y] = 10 end
end --end range check
end --end yfor
end --end xfor
local changed = true
while (changed) do
changed = false
for x=sX-perc,sX+perc,1 do
for y=sY-perc,sY+perc,1 do
if (lMap[x] and lMap[x][y]) then
local min = nil --look at the tiles next to this tile, and set the score of this tile to be 1 higher than the lowest score of any neighbors
for ix=x-1,x+1,1 do
for iy=y-1,y+1,1 do
if (ix>1 and iy>1 and ix<cW and iy<cH and lMap[ix] and lMap[ix][iy]) and (min == nil or lMap[ix][iy] < min) then
min = lMap[ix][iy]
end --end min if
end --end yfor
end --end xfor
if (min and min+2 < lMap[x][y]) then
lMap[x][y] = min+1
changed = true
end --end min check
end --end tile check
end --end yfor
end --end xfor
end -- end while
--Figure out what the smallest value is:
local smallest = nil
local smallestX,smallestY = nil,nil
local ctype = self.pathType
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
if lMap[x] and lMap[x][y] then
local val = lMap[x][y]+(lMap[x][y] == 0 and 0 or math.max(6-calc_distance(x,y,player.x,player.y),0))
if (smallest == nil or val < smallest or (val == smallest and random(1,2) == 1)) and not player:touching({x=x,y=y}) and self:can_move_to(x,y) then
smallest = val
smallestX,smallestY = x,y
end --end largest if
if smallest == 0 then break end
end --end if map exists if
end --end fory
end --end forx
--currMap.lMap = lMap
if smallest then
self:moveTo(smallestX,smallestY)
return true
end
--This should only fire if the ghost is trapped:
if not self.cooldowns['blink'] then
possibleSpells['blink']:cast(self,self)
end
end
--[[ai['basicold'] = function(creature)
-- Next to allied creature? attack them instead
for x=creature.x-1,creature.x+1,1 do
for y=creature.y-1,creature.y+1,1 do
local creat = currMap:get_tile_creature(x,y)
if creat and creat.ai == "ally" then
creature:attack(creat)
return true
end
end
end
if (creature:can_see_tile(player.x,player.y) and calc_distance(creature.x,creature.y,player.x,player.y) <= creature.aggression) then -- can you see the player?
-- First commit the player to memory (trying to be more complicated than we are ;)
if (creature.alert == 0) then
if (player:can_see_tile(creature.x,creature.y)) then
output:out(creature:get_name() .. " notices you!")
currMap:add_effect(Effect('dmgpopup'),creature.x,creature.y)
end
creature.alert = creature.aggression
end
creature.lastSawPlayer.x = player.x
creature.lastSawPlayer.y = player.y
-- cast a spell, if possible
for _, id in ipairs(creature.spells) do
local spell = possibleSpells[id]
if (spell.aggressive == true and creature.cooldowns[id] == nil and player.name ~= "ghost") then
if (spell:use(player,creature) == true) then
return true
end
end
end
-- head to player
local path = currMap:findPath(creature.x,creature.y,player.x,player.y)
if (type(path) == "table") then
creature:moveTo(path[2]['x'],path[2]['y'])
end
else -- can't see player
if (creature.lastSawPlayer.x ~= nil and creature.alert > 0) then -- if you recently saw the player
creature.alert = creature.alert - 1 -- calm down
if (creature.lastSawPlayer.x == creature.x and creature.lastSawPlayer.y == creature.y or creature.alert == 0) then --reached last seen player location?
-- reset "last seen" counters
creature.lastSawPlayer.x = nil
creature.lastSawPlayer.y = nil
else --haven't reached last seen location?
local path = currMap:findPath(creature.x,creature.y,creature.lastSawPlayer.x,creature.lastSawPlayer.y)
if (type(path) == "table") then
creature:moveTo(path[2]['x'],path[2]['y'])
end
end
else -- can't see player now, haven't seen player recently, do a random move
if (creature.alert > 0) then
creature.alert = creature.alert - 1 -- calm down
end
local direction = random(1,5)
if (direction == 1) then
creature:moveTo(creature.x,creature.y-1)
elseif (direction == 2) then
creature:moveTo(creature.x+1,creature.y)
elseif (direction == 3) then
creature:moveTo(creature.x,creature.y+1)
elseif (direction == 4) then
creature:moveTo(creature.x-1,creature.y)
end
end
end
end
ai['ally'] = function(self)
if (target and target.hp > 0) then self.target = target end -- if the player has a target, take it as your own
-- Next to unallied creature? attack them
for x=self.x-1,self.x+1,1 do
for y=self.y-1,self.y+1,1 do
local creat = currMap:get_tile_creature(x,y)
if creat and creat.ai ~= "ally" and creat ~= player then
self:attack(creat)
return true
end
end
end
if (self.target) then --if you already have a target, move towards them
if (self.target == player or (self:can_see_tile(self.target.x,self.target.y) == false and player:can_see_tile(self.target.x,self.target.y) == false) or self.target.hp < 1) then -- if you can't see them or they're dead, clear it all and start over
self.target = nil
elseif (self:touching(self.target)) then --if you're next to them, attack them!
self:attack(self.target)
else
currMap.pathfinder.grid.map[self.target.y][self.target.x] = 0
local path = currMap:findPath(self.x,self.y,self.target.x,self.target.y) -- move towards them
if (type(path) == "table") then
self:moveTo(path[2]['x'],path[2]['y'])
end
currMap.pathfinder.grid.map[self.target.y][self.target.x] = 1
end
else -- if there's no target
-- find one
-- if none's found, walk to player
local path = currMap:findPath(self.x,self.y,player.x,player.y)
if (type(path) == "table") then
self:moveTo(path[2]['x'],path[2]['y'])
end
end
end]] |
-- RP Tags
-- by Oraibi, Moon Guard (US) server
-- This work is licensed under the Creative Commons Attribution 4.0 International
-- (CC BY 4.0) license.
local RPTAGS = RPTAGS;
RPTAGS.queue:WaitUntil("UTILS_COLOR",
function(self, event, ...)
RPTAGS.utils = RPTAGS.utils or {};
RPTAGS.utils.color = RPTAGS.utils.color or {};
local LibColor = LibStub("LibColorManipulation-1.0");
local Utils = RPTAGS.utils;
local Color = Utils.color;
local Config = Utils.config;
local isnum = Utils.text.isnum;
local function hsvToRgb(h, s, v) return LibColor.convert("rgb", "hsv", h, s, v, 1) end;
local function hslToRgb(h, s, L) return LibColor.convert("rgb", "hsl", h, s, L, 1) end;
local function rgbToHsl(r, g, b) return LibColor.convert("hsl", "rgb", r, g, b, 1) end;
local function rgbToHsv(r, g, b) return LibColor.convert("hsv", "rgb", r, g, b, 1) end;
-- returns a hue value (for HSV color) based on the values of three numbers
local function redToGreenHue(value, lowValue, highValue, optionalInvert)
local GREEN = 120; -- degrees for the starting color of green in HSV
-- these normalize the values so we don't get weird range errors
if lowValue > highValue then local tempValue = highValue;
highValue = lowValue;
lowValue = tempValue;
end;
if value > highValue then value = highValue; end;
if value < lowValue then value = lowValue; end;
local width = highValue - lowValue;
if width == 0 then width = 1;end; -- because we divide by width below
local valuePos = value - lowValue; -- position within width
local valueFraction = valuePos / width; -- fractional distance through width
if not optionalInvert
then return (GREEN/360) * valueFraction;
else return (GREEN/360) - (GREEN/360) * valueFraction;
end; -- if
end;
-- function to take two values and return either COLOR_LESSTHAN, COLOR_GREATERTHAN, or COLOR_EQUALISH
local function compareColor(firstValue, secondValue, isExact)
if not isnum(firstValue)
or not isnum(secondValue)
then return ""; end; -- don't change the color
local sum = math.abs(firstValue) + math.abs(secondValue);
local sigma = sum * 0.05;
if not isExact then sigma = sigma *2; end;
if math.abs(firstValue - secondValue) < sigma
then return "|cff" .. Config.get("COLOR_EQUALISH");
elseif firstValue - secondValue > 0
then return "|cff" .. Config.get("COLOR_LESSTHAN");
else return "|cff" .. Config.get("COLOR_GREATERTHAN");
end; -- if
end;
local function integerToHex(number) return string.format("%02", math.floor(number)); end;
local function colorCode(r, g, b) return string.format("|cff%02x%02x%02x", r, g, b); end;
local function integersToColor(r, g, b) return string.format("%02x%02x%02x", r, g, b); end;
local function decimalsToColor(r, g, b)
return string.format("%02x%02x%02x",
math.min(255, math.floor(r * 255)),
math.min(255, math.floor(g * 255)),
math.min(255, math.floor(b * 255)));
end;
local function rgbToIntegers(rgb) if rgb:len() == 0 then return nil end;
rgb = rgb:gsub("^|cff",""):gsub("^#",""); -- just in case
if not rgb:match("^%x%x%x%x%x%x$") then return nil end;
return tonumber(rgb:sub(1, 2), 16), tonumber(rgb:sub(3, 4), 16), tonumber(rgb:sub(5, 6), 16); -- 16 = base 16 (hexadecimal)
end; -- function
local function colorToDecimals(rgb)
local r, g, b = rgbToIntegers(rgb);
if not r then return nil; else return r/255, g/255, b/255, 1; end;
end;
-- Utilities available via RPTAGS.utils.color
--
Color.colorCode = colorCode; -- replace
Color.compare = compareColor;
Color.numberToHexa = integerToHex;
Color.redToGreenHue = redToGreenHue;
Color.hexaToNumber = rgbToIntegers;
Color.integersToColor = integersToColor;
Color.decimalsToColor = decimalsToColor;
Color.colorToDecimals = colorToDecimals;
Color.hsvToRgb = hsvToRgb;
Color.hslToRgb = hslToRgb;
Color.rgbToHsl = rgbToHsl;
Color.rgbToHsv = rgbToHsv;
end);
|
--[[
TheNexusAvenger
Implementation of a command.
--]]
local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand"))
local ScrollingTextWindow = require(script.Parent.Parent:WaitForChild("Resources"):WaitForChild("ScrollingTextWindow"))
local Command = BaseCommand:Extend()
--[[
Creates the command.
--]]
function Command:__new()
self:InitializeSuper("usage","Administrative","Displays the usage information of Nexus Admin.")
self.Prefix = {"!",self.API.Configuration.CommandPrefix}
end
--[[
Runs the command.
--]]
function Command:Run(CommandContext)
self.super:Run(CommandContext)
--Display the text window.
local Window = ScrollingTextWindow.new(true)
Window.Title = "About"
Window.GetTextLines = function(_)
return {
"Welcome to Nexus Admin (by TheNexusAvenger).",
"Built on Cmdr (by evaera)",
self.API.Configuration.Version,
"",
"View commands using !cmds or :cmds.",
"Use \\ to open the Cmdr command line.",
"Prefixes are only needed for the chat.",
"",
"Cmdr information: https://eryn.io/Cmdr/",
"Nexus Admin information: https://github.com/thenexusavenger/nexus-admin",
}
end
Window:Show()
end
return Command |
local surface_SetDrawColor = surface.SetDrawColor
local surface_DrawTexturedRect = surface.DrawTexturedRect
local surface_DrawRect = surface.DrawRect
local surface_SetMaterial = surface.SetMaterial
local gU = Material("vgui/gradient_up")
local gD = Material("vgui/gradient_down")
local gR = Material("vgui/gradient-r")
local gL = Material("vgui/gradient-l")
local function GDN(mat, x, y, w, h, col)
surface_SetDrawColor(col)
surface_DrawRect(x,y,w,h)
surface_SetMaterial(mat)
if mat == gU then
mat = gU
elseif mat == gD then
mat = gD
elseif mat == gR then
mat = gR
elseif mat == gL then
mat = gL
end
surface_SetDrawColor(col.r - 45,col.g - 45,col.b - 45)
surface_DrawTexturedRect(x,y,w,h)
end
|
require("compiler-ssr/src")
require("compiler-ssr/__tests__/utils")
describe('ssr: text', function()
test('static text', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('static text with template string special chars', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('static text with char escape', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('comments', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('static text escape', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('nested elements with static text', function()
expect(getCompiledString()):toMatchInlineSnapshot()
end
)
test('interpolation', function()
expect(compile().code):toMatchInlineSnapshot()
end
)
test('nested elements with interpolation', function()
expect(compile().code):toMatchInlineSnapshot()
end
)
end
) |
project "CEGUIDirect3D9Renderer"
language "C++"
kind "SharedLib"
targetname "CEGUIDirect3D9Renderer"
targetdir(buildpath("mta"))
includedirs {
"../../include",
"../../../freetype/include",
"../../dependencies/pcre-8.12"
}
links {
"CEGUI-0.8.7",
"freetype",
"pcre-8.12",
"dbghelp",
"winmm",
"d3d9",
}
defines {
"CEGUIDIRECT3D9RENDERER_EXPORTS",
"_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING"
}
vpaths {
["Headers/*"] = "../../include/CEGUI/RendererModules/Direct3D9/**.h",
["Sources/*"] = "**.cpp",
["Sources/*"] = "**.c",
["*"] = "premake5.lua"
}
files {
"premake5.lua",
"**.cpp",
"**.c",
"../../include/CEGUI/RendererModules/Direct3D9/**.h",
}
filter "architecture:x64"
flags { "ExcludeFromBuild" }
filter "system:not windows"
flags { "ExcludeFromBuild" }
filter {"system:windows"}
linkoptions { "/ignore:4221" }
disablewarnings { "4221" }
configuration "Debug"
links { "d3dx9d" }
configuration "Release"
links { "d3dx9" }
configuration {}
|
module("shadows.Star", package.seeall)
Shadows = require("shadows")
Light = require("shadows.Light")
Transform = require("shadows.Transform")
Star = setmetatable( {}, Light )
Star.__index = Star
Star.__type = "Star"
Star.Star = true
Star.Blur = true
halfPi = math.pi * 0.5
function Star:new(World, Radius)
-- Class constructor
if World and Radius then
local self = setmetatable({}, Star)
local Width, Height = World.Canvas:getDimensions()
self.Transform = Transform:new()
self.Transform:SetLocalPosition(0, 0, 1)
self.Transform.Object = self
self.Radius = Radius
self.Width = Width
self.Height = Height
self.Canvas = love.graphics.newCanvas( Width, Height )
self.ShadowCanvas = love.graphics.newCanvas( Width, Height )
self.Shapes = {}
World:AddStar(self)
return self
end
end
function Star:GetCanvasCenter()
local x, y, z = self.Transform:GetPosition()
local wx, wy, wz = self.World:GetPosition()
return ( x - wx ) * wz, ( y - wy ) * wz, z * wz
end
function Star:Update()
if self.Transform.HasChanged then
self.Transform.HasChanged = false
self.Changed = true
end
if self.Changed or self.World.Changed or self.World.UpdateStars then
local x, y, z = self.Transform:GetPosition()
local wx, wy, wz = self.World:GetPosition()
-- Generate new content for the shadow canvas
love.graphics.setCanvas(self.ShadowCanvas)
love.graphics.setShader()
love.graphics.clear(255, 255, 255, 255)
-- Move all the objects so that their position are corrected
love.graphics.origin()
love.graphics.translate(-wx * wz, -wy * wz)
love.graphics.scale(wz, wz)
self:GenerateDarkness(x, y, z)
-- Draw custom shadows
love.graphics.setBlendMode("subtract", "alphamultiply")
love.graphics.setColor(1, 1, 1, 1)
self.World:DrawShadows(self)
-- Draw the sprites so that shadows don't cover them
love.graphics.setShader(Shadows.ShapeShader)
love.graphics.setBlendMode("add", "alphamultiply")
love.graphics.setColor(1, 1, 1, 1)
self.World:DrawSprites(self)
-- Now stop using the shadow canvas and generate the light
love.graphics.setCanvas(self.Canvas)
love.graphics.setShader()
love.graphics.clear()
love.graphics.origin()
--love.graphics.translate((x - wx - self.Radius) * wz, (y - wy - self.Radius) * wz)
if self.Image then
-- If there's a image to be used as light texture, use it
love.graphics.setBlendMode("lighten", "premultiplied")
love.graphics.setColor(self.R / 255, self.G / 255, self.B / 255, self.A / 255)
love.graphics.draw(self.Image, self.Radius * wz, self.Radius * wz)
else
-- Use a shader to generate the light
Shadows.LightShader:send("Radius", self.Radius * wz)
Shadows.LightShader:send("Center", { self:GetCanvasCenter() })
-- Calculate the rotation of the light
local Arc = math.rad(self.Arc * 0.5)
local Angle = self.Transform:GetRadians(-halfPi)
-- Set the light shader
love.graphics.setShader(Shadows.LightShader)
love.graphics.setBlendMode("alpha", "premultiplied")
-- Filling it with a arc is more efficient than with a rectangle for this case
love.graphics.setColor(self.R / 255, self.G / 255, self.B / 255, self.A / 255)
love.graphics.rectangle("fill", 0, 0, self.Width, self.Height)
-- Unset the shader
love.graphics.setShader()
end
if self.Blur then
-- Generate a radial blur (to make the light softer)
love.graphics.origin()
love.graphics.setShader(Shadows.RadialBlurShader)
Shadows.RadialBlurShader:send("Size", { self.Canvas:getDimensions() })
Shadows.RadialBlurShader:send("Position", { self:GetCanvasCenter() })
Shadows.RadialBlurShader:send("Radius", self.Radius * wz)
end
-- Draw the shadow shapes over the canvas
love.graphics.setBlendMode("multiply", "premultiplied")
love.graphics.draw(self.ShadowCanvas, 0, 0)
-- Reset the blending mode
love.graphics.setBlendMode("alpha", "alphamultiply")
love.graphics.setShader()
-- Tell the world it needs to update it's canvas
self.Changed = nil
self.World.UpdateCanvas = true
end
end
function Star:Resize(Width, Height)
local w, h = self.Canvas:getDimensions()
if Width ~= w or Height ~= h then
self.Width = Width
self.Height = Height
self.Canvas = love.graphics.newCanvas(Width, Height)
self.ShadowCanvas = love.graphics.newCanvas(Width, Height)
self.Changed = true
end
end
function Star:Remove()
self.World.Stars[self.ID] = nil
self.World.Changed = true
self.Transform:SetParent(nil)
end
return Star |
includeexternal ("../function.lua")
create_console_project("020_Real-time Approximation to Large Convolution Kernel") |
-- Atlas configuration
--
-- This is the implementation of the configuration interface
-- and should be considered private API.
local luv = require "luv"
local default_config = require "atlas.default_config"
local Configuration = {}
Configuration.__index = Configuration
local function _init(_, user_config)
local self = setmetatable({}, Configuration)
-- Shallow copy the defaults.
for config_key, config_value in pairs(default_config) do
self[config_key] = config_value
end
self.has_user_config = false
if user_config then
-- Merge.
for user_key, user_value in pairs(user_config) do self[user_key] = user_value end
self.has_user_config = true
end
if self.log_file ~= "" then
self.log_file_fd = luv.fs_open(self.log_file, "w", 0666)
else
self.log_file_fd = 1 -- stdout
end
return self
end
setmetatable(Configuration, {__call = _init})
return Configuration
|
local test_env = require("test/test_environment")
local lfs = require("lfs")
local run = test_env.run
local testing_paths = test_env.testing_paths
local env_variables = test_env.env_variables
describe("Basic tests #blackbox #b_util", function()
before_each(function()
test_env.setup_specs()
end)
it("LuaRocks version", function()
assert.is_true(run.luarocks_bool("--version"))
end)
it("LuaRocks unknown command", function()
assert.is_false(run.luarocks_bool("unknown_command"))
end)
it("LuaRocks arguments fail", function()
assert.is_false(run.luarocks_bool("--porcelain=invalid"))
assert.is_false(run.luarocks_bool("--invalid-flag"))
assert.is_false(run.luarocks_bool("--server"))
assert.is_false(run.luarocks_bool("--server --porcelain"))
assert.is_false(run.luarocks_bool("--invalid-flag=abc"))
assert.is_false(run.luarocks_bool("invalid=5"))
end)
it("LuaRocks execute from not existing directory #unix", function()
local main_path = lfs.currentdir()
assert.is_true(lfs.mkdir("idontexist"))
assert.is_true(lfs.chdir("idontexist"))
local delete_path = lfs.currentdir()
assert.is_true(os.remove(delete_path))
local output = run.luarocks("")
assert.is.falsy(output:find("LuaRocks scm, a module deployment system for Lua"))
assert.is_true(lfs.chdir(main_path))
output = run.luarocks("")
assert.is.truthy(output:find("LuaRocks scm, a module deployment system for Lua"))
end)
it("LuaRocks timeout", function()
assert.is.truthy(run.luarocks("--timeout=10"))
end)
it("LuaRocks timeout invalid", function()
assert.is_false(run.luarocks_bool("--timeout=abc"))
end)
it("LuaRocks only server=testing", function()
assert.is.truthy(run.luarocks("--only-server=testing"))
end)
it("LuaRocks test site config", function()
assert.is.truthy(os.rename("src/luarocks/site_config.lua", "src/luarocks/site_config.lua.tmp"))
assert.is.falsy(lfs.attributes("src/luarocks/site_config.lua"))
assert.is.truthy(lfs.attributes("src/luarocks/site_config.lua.tmp"))
assert.is.truthy(run.luarocks(""))
assert.is.truthy(os.rename("src/luarocks/site_config.lua.tmp", "src/luarocks/site_config.lua"))
assert.is.falsy(lfs.attributes("src/luarocks/site_config.lua.tmp"))
assert.is.truthy(lfs.attributes("src/luarocks/site_config.lua"))
end)
-- Disable versioned config temporarily, because it always takes
-- precedence over config.lua (config-5.x.lua is installed by default on Windows,
-- but not on Unix, so on Unix the os.rename commands below will fail silently, but this is harmless)
describe("LuaRocks config - more complex tests", function()
local scdir = testing_paths.testing_lrprefix .. "/etc/luarocks"
local versioned_scname = scdir .. "/config-" .. env_variables.LUA_VERSION .. ".lua"
local scname = scdir .. "/config.lua"
local configfile
if test_env.TEST_TARGET_OS == "windows" then
configfile = versioned_scname
else
configfile = scname
end
it("LuaRocks fail system config", function()
os.rename(versioned_scname, versioned_scname .. "bak")
local ok = run.luarocks_bool("config --system-config")
os.rename(versioned_scname .. ".bak", versioned_scname)
assert.is_false(ok)
end)
it("LuaRocks system config", function()
lfs.mkdir(testing_paths.testing_lrprefix)
lfs.mkdir(testing_paths.testing_lrprefix .. "/etc/")
lfs.mkdir(scdir)
local sysconfig = io.open(configfile, "w+")
sysconfig:write(" ")
sysconfig:close()
local output = run.luarocks("config --system-config")
os.remove(configfile)
assert.are.same(output, configfile)
end)
it("LuaRocks fail system config invalid", function()
lfs.mkdir(testing_paths.testing_lrprefix)
lfs.mkdir(testing_paths.testing_lrprefix .. "/etc/")
lfs.mkdir(scdir)
local sysconfig = io.open(configfile, "w+")
sysconfig:write("if if if")
sysconfig:close()
local ok = run.luarocks_bool("config --system-config")
os.remove(configfile)
assert.is_false(ok)
end)
end)
end)
test_env.unload_luarocks()
local util = require("luarocks.util")
describe("Luarocks util test #whitebox #w_util", function()
describe("util.sortedpairs", function()
local function collect(iter, state, var)
local collected = {}
while true do
local returns = {iter(state, var)}
if returns[1] == nil then
return collected
else
table.insert(collected, returns)
var = returns[1]
end
end
end
it("default sort", function()
assert.are.same({}, collect(util.sortedpairs({})))
assert.are.same({
{1, "v1"},
{2, "v2"},
{3, "v3"},
{"bar", "v5"},
{"foo", "v4"}
}, collect(util.sortedpairs({"v1", "v2", "v3", foo = "v4", bar = "v5"})))
end)
it("sort by function", function()
local function compare(a, b) return a > b end
assert.are.same({}, collect(util.sortedpairs({}, compare)))
assert.are.same({
{3, "v3"},
{2, "v2"},
{1, "v1"}
}, collect(util.sortedpairs({"v1", "v2", "v3"}, compare)))
end)
it("sort by priority table", function()
assert.are.same({}, collect(util.sortedpairs({}, {"k1", "k2"})))
assert.are.same({
{"k3", "v3"},
{"k2", "v2", {"sub order"}},
{"k1", "v1"},
{"k4", "v4"},
{"k5", "v5"},
}, collect(util.sortedpairs({
k1 = "v1", k2 = "v2", k3 = "v3", k4 = "v4", k5 = "v5"
}, {"k3", {"k2", {"sub order"}}, "k1"})))
end)
end)
end)
|
if SERVER then
include("firewagon/sv_firewagon.lua")
AddCSLuaFile("firewagon/cl_firewagon.lua")
end
if CLIENT then
include("firewagon/cl_firewagon.lua")
end |
Cellmap = Object:extend()
function Cellmap:new(cell_x, cell_y, cell_width, cell_height)
self.cell_x = cell_x
self.cell_y = cell_y
self.cell_width = cell_width
self.cell_height = cell_height
self.cells = {}
end
function Cellmap:init()
local hor_bound_up = self.cell_height
local hor_bound_down = love.graphics:getHeight() - (2 * self.cell_height)
local ver_bound_left = self.cell_width
local ver_bound_right = love.graphics:getWidth() - (2 * self.cell_width)
local row = {}
for i=hor_bound_up,hor_bound_down,self.cell_height do
for i=ver_bound_left,ver_bound_right,self.cell_width do
table.insert(row, 0)
end
table.insert(self.cells, row)
row = {}
end
end
function Cellmap:draw(liveimage, deadimage)
for i=1,#cellmap.cells do
for j=1,#cellmap.cells[i] do
if cellmap.cells[i][j] == 0 then
love.graphics.draw(deadimage, j * cellmap.cell_width, i * cellmap.cell_height)
else
love.graphics.draw(liveimage, j * cellmap.cell_width, i * cellmap.cell_height)
end
end
end
end
function Cellmap:checkpress(x, y, button)
if button == 1 then
local j = math.ceil((x - cellmap.cell_width) / cellmap.cell_width)
local i = math.ceil((y - cellmap.cell_height) / cellmap.cell_height)
if i <= #cellmap.cells and cellmap.cells[i] ~= nil and j <= #cellmap.cells[i] and cellmap.cells[i][j] ~= nil then
cellmap.cells[i][j] = (cellmap.cells[i][j] + 1) % 2
end
end
end
function Cellmap:check_neighbours(i, j)
local count=0
if i-1>0 then
if j-1>0 then
count = count + cellmap.cells[i-1][j-1]
count = count + cellmap.cells[i][j-1]
if i+1<=#cellmap.cells then count = count + cellmap.cells[i+1][j-1] end
end
if j+1<=#cellmap.cells[i] then
count = count + cellmap.cells[i-1][j+1]
count = count + cellmap.cells[i][j+1]
if i+1<=#cellmap.cells then
count = count + cellmap.cells[i+1][j+1]
count = count + cellmap.cells[i+1][j]
end
end
count = count + cellmap.cells[i-1][j]
end
return count
end |
local
PushUISize, PushUIColor,
PushUIStyle, PushUIAPI,
PushUIConfig, PushUIFrames = unpack(select(2, ...))
local _sysdockPrefixName = "PushUIFramesSystemDock"
local _colorUsage = {0.22, 0.56, 0.66}
local _colorSysStat = {0.81, 0.71, 0.5}
local lcontainer = "PushUIFramesLeftDockContainer"
local ltint = "PushUIFrameLeftTintContainer"
local rcontainer = "PushUIFramesRightDockContainer"
local rtint = "PushUIFrameRightTintContainer"
local _lpanelContainer = _G[lcontainer]
local _ltintContainer = _G[ltint]
local _rpanelContainer = _G[rcontainer]
local _rtintContainer = _G[rtint]
local _addonUsageDock = PushUIFrames.DockFrame.CreateNewDock(
_sysdockPrefixName.."AddonUsage", _colorUsage, "BOTTOM", _lpanelContainer, _ltintContainer)
_addonUsageDock.__name = _sysdockPrefixName.."AddonUsage"
_addonUsageDock.panelAvailable = false;
PushUIConfig.skinTooltipType(_addonUsageDock.floatPanel)
_addonUsageDock.addonListLabel = PushUIFrames.Label.Create(_addonUsageDock.__name.."ListLabel", _addonUsageDock.floatPanel)
_addonUsageDock.memUsageLabel = PushUIFrames.Label.Create(_addonUsageDock.__name.."Memlabel", _addonUsageDock.floatPanel)
_addonUsageDock.addonListLabel:SetPoint("TOPLEFT", _addonUsageDock.floatPanel, "TOPLEFT")
_addonUsageDock.memUsageLabel:SetPoint("TOPRIGHT", _addonUsageDock.floatPanel, "TOPRIGHT")
_addonUsageDock.addonListLabel.SetFont(nil, 14)
_addonUsageDock.memUsageLabel.SetFont(nil, 14)
-- _addonUsageDock.addonListLabel.SetForceWidth(200)
_addonUsageDock.memUsageLabel.SetForceWidth(100)
_addonUsageDock.addonListLabel.SetJustifyH("LEFT")
_addonUsageDock.memUsageLabel.SetJustifyH("RIGHT")
_addonUsageDock.addonListLabel.SetMaxLines(999)
_addonUsageDock.memUsageLabel.SetMaxLines(999)
_addonUsageDock.floatPanel:SetWidth(300)
_addonUsageDock.allAddonList = {}
local _c_addonCount = GetNumAddOns()
local _addonNameString = ""
for i = 1, _c_addonCount do
repeat
local _name, _, _, _loadable = GetAddOnInfo(i)
if not _loadable then break end
_addonUsageDock.allAddonList[#_addonUsageDock.allAddonList + 1] = _name
if _addonNameString == "" then _addonNameString = _name
else _addonNameString = _addonNameString.."\n".._name
end
until true
end
_addonUsageDock.addonListLabel.SetTextString(_addonNameString)
local _addonHeight = _addonUsageDock.addonListLabel:GetHeight()
local _addonWidth = _addonUsageDock.addonListLabel:GetWidth()
_addonUsageDock.floatPanel:SetWidth(_addonWidth + 100)
_addonUsageDock.floatPanel:SetHeight(_addonHeight)
_addonUsageDock.__gatherAddonInfo = function()
local _addonMems = ""
local _c_loadedAddons = #_addonUsageDock.allAddonList
for i = 1, _c_loadedAddons do
local _name = _addonUsageDock.allAddonList[i]
local _mem = GetAddOnMemoryUsage(_name)
if _mem >= 1024 then
_mem = _mem / 1024
_mem = ("%.2f"):format(_mem).."MB"
else
_mem = ("%.2f"):format(_mem).."KB"
end
if _addonMems == "" then _addonMems = _mem
else _addonMems = _addonMems.."\n".._mem
end
end
_addonUsageDock.memUsageLabel.SetTextString(_addonMems)
end
_addonUsageDock.__refreshTimer = PushUIFrames.Timer.Create(1, _addonUsageDock.__gatherAddonInfo)
_addonUsageDock.floatPanel.WillAppear = function()
_addonUsageDock.__gatherAddonInfo()
_addonUsageDock.__refreshTimer.StartTimer()
end
_addonUsageDock.floatPanel.WillDisappear = function()
_addonUsageDock.__refreshTimer:StopTimer()
end
_ltintContainer.Push(_addonUsageDock.tintBar)
--
-- System Status
local _sysstatDock = PushUIFrames.DockFrame.CreateNewDock(
_sysdockPrefixName.."SysStat", _colorSysStat, "BOTTOM", _lpanelContainer, _ltintContainer)
_sysstatDock.__name = _sysdockPrefixName.."SysStat"
_sysstatDock.panelAvailable = false;
PushUIConfig.skinTooltipType(_sysstatDock.floatPanel)
local _netStatTitleLabel = PushUIFrames.Label.Create(_sysstatDock.__name.."NetTitleState", _sysstatDock.floatPanel)
local _netStatLabel = PushUIFrames.Label.Create(_sysstatDock.__name.."NetState", _sysstatDock.floatPanel)
_netStatTitleLabel.SetMaxLines(4)
_netStatTitleLabel.SetForceWidth(150)
_netStatTitleLabel.SetFont(nil, 14)
_netStatTitleLabel.SetJustifyH("LEFT")
_netStatTitleLabel:SetPoint("TOPLEFT", _sysstatDock.floatPanel, "TOPLEFT")
_netStatLabel.SetMaxLines(4)
_netStatLabel.SetForceWidth(100)
_netStatLabel.SetFont(nil, 14)
_netStatLabel.SetJustifyH("RIGHT")
_netStatLabel:SetPoint("TOPRIGHT", _sysstatDock.floatPanel, "TOPRIGHT")
local _fpsTitleLabel = PushUIFrames.Label.Create(_sysstatDock.__name.."FPSTitle", _sysstatDock.floatPanel)
local _fpsLabel = PushUIFrames.Label.Create(_sysstatDock.__name.."FPS", _sysstatDock.floatPanel)
_fpsTitleLabel.SetForceWidth(150)
_fpsTitleLabel.SetFont(nil, 14)
_fpsTitleLabel.SetJustifyH("LEFT")
_fpsTitleLabel:SetPoint("TOPLEFT", _netStatTitleLabel, "BOTTOMLEFT")
_fpsLabel.SetMaxLines(4)
_fpsLabel.SetForceWidth(100)
_fpsLabel.SetFont(nil, 14)
_fpsLabel.SetJustifyH("RIGHT")
_fpsLabel:SetPoint("TOPRIGHT", _netStatLabel, "BOTTOMRIGHT")
_sysstatDock.floatPanel:SetWidth(250)
_netStatTitleLabel.SetTextString("Downloading:\nUploading:\nLatency Home:\nLatency World:")
_fpsTitleLabel.SetTextString("FPS:")
_sysstatDock.floatPanel:SetHeight(_netStatTitleLabel:GetHeight() + _fpsTitleLabel:GetHeight())
_sysstatDock.__gatherSysInfo = function()
local _down, _up, _lhome, _lworld = GetNetStats()
if _down == nil then _down = 0 end
if _up == nil then _up = 0 end
if _down >= 1024 then
_down = _down / 1024
_down = ("%.2f"):format(_down).."MB/s"
else
_down = ("%.2f"):format(_down).."KB/s"
end
if _up >= 1024 then
_up = _up / 1024
_up = ("%.2f"):format(_up).."MB/s"
else
_up = ("%.2f"):format(_up).."KB/s"
end
if _lhome == nil then _lhome = 0 end
if _lworld == nil then _lworld = 0 end
local _sys = _down.."\n".._up.."\n".._lhome.."ms\n".._lworld.."ms"
_netStatLabel.SetTextString(_sys)
_fpsLabel.SetTextString(("%.2f"):format(GetFramerate()))
end
_sysstatDock.__gatherSysInfo()
_sysstatDock.__refreshTimer = PushUIFrames.Timer.Create(1, _sysstatDock.__gatherSysInfo)
_sysstatDock.floatPanel.WillAppear = function()
_sysstatDock.__refreshTimer:StartTimer()
end
_sysstatDock.floatPanel.WillDisappear = function()
_sysstatDock.__refreshTimer:StopTimer()
end
_ltintContainer.Push(_sysstatDock.tintBar)
|
object_tangible_loot_creature_loot_collections_meatlump_newspaper_07 = object_tangible_loot_creature_loot_collections_shared_meatlump_newspaper_07:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_meatlump_newspaper_07, "object/tangible/loot/creature/loot/collections/meatlump_newspaper_07.iff")
|
-- 用户信息
local user = {
usr = "201413640731", -- 在这里输入用户名
pwd = "yourpasswd", -- 在这里输入密码
net = "SNET", -- 网络类型,SNET: 校园网(school net),INET: 互联网(internet),默认为SNET
ispc = "true", -- login as a PC if @ispc is true, else login as a mobile phone
}
-- 软件设置
local sys = {
ser = "10.255.0.204", -- 服务器地址,不再必须填写
path = "/a70.htm",
}
return {
user = user,
sys = sys,
}
|
local TwodyObject = {
Abstract = require "Abstract.init",
Class = require('Class.init'),
ClassType = require('ClassType.init'),
Interface = require('Interface.init'),
Object = require('Object.init'),
}
return TwodyObject
|
require("Menu/MainMenu/mainMenuStyle.lua")
--this = SceneNode()
ExportForm = {}
function ExportForm.new()
local self = {}
local form
local optionsForm
local exportPanel
local loadingSprite
local pathTextField
function self.hide()
form:setVisible(false)
end
function self.show()
-- form:setVisible(true)
end
function self.export(filePath)
local bilboard = Core.getGlobalBillboard("MapEditor")
bilboard:setString("exportToFile", filePath)
pathTextField:setText(filePath)
form:update()--force the text to be updated
optionsForm:setVisible(true)
end
function self.update()
if optionsForm:getVisible() then
optionsForm:update()
elseif form:getVisible() then
local height = Core.getScreenResolution().y * 0.035
-- print("\nheight: "..height.."\n")
-- print("pos: "..(exportPanel:getMaxPos().x-height*0.5)..", "..(exportPanel:getMaxPos().y-height*0.5).."\n")
loadingSprite:setSize(Vec2(height))
local localMat = Matrix(Vec3(exportPanel:getMaxPos().x-height*0.7 - exportPanel:getMinPos().x, exportPanel:getMaxPos().y-height*0.7 - exportPanel:getMinPos().y, 0))
localMat:rotate(Vec3(0,0,1), Core.getGameTime() * math.pi)
loadingSprite:setLocalMatrix(localMat)
form:update()
end
end
local function startExport()
local bilboard = Core.getGlobalBillboard("MapEditor")
bilboard:setString("exportToFile", pathTextField:getText():toString())
bilboard:setBool("exportLuaFiles",checkBoxAddLuaFiles:getSelected())
local worker = Worker("MapEditor/exportScript.lua",false)
worker:addCallbackFinished(self.hide)
worker:start()
form:setVisible(true)
optionsForm:setVisible(false)
end
local function quitExport()
optionsForm:setVisible(false)
end
local function init()
--camera = Camera()
local camera = this:getRootNode():findNodeByName("MainCamera")
--export question form
optionsForm = Form( camera, PanelSize(Vec2(-1,0.15), Vec2(2.8,1)), Alignment.MIDDLE_CENTER);
optionsForm:setBackground(Gradient(MainMenuStyle.backgroundTopColor, MainMenuStyle.backgroundDownColor));
optionsForm:setLayout(FallLayout(PanelSize(Vec2(MainMenuStyle.borderSize))));
optionsForm:setBorder(Border(BorderSize(Vec4(MainMenuStyle.borderSize)), MainMenuStyle.borderColor));
optionsForm:setPadding(BorderSize(Vec4(MainMenuStyle.borderSize * 3)));
optionsForm:setFormOffset(PanelSize(Vec2(0.005), Vec2(1)));
optionsForm:setRenderLevel(1)
optionsForm:add(Label(PanelSize(Vec2(-1,0.03)), "Export", MainMenuStyle.textColorHighLighted, Alignment.MIDDLE_CENTER))
MainMenuStyle.createBreakLine(optionsForm)
local optionsPanel = optionsForm:add(Panel(PanelSize(Vec2(-1))))
optionsPanel:setLayout(FallLayout(Alignment.BOTTOM_RIGHT))
local bottomPanel = optionsPanel:add(Panel(PanelSize(Vec2(-1,0.03))))
MainMenuStyle.createBreakLine(optionsPanel)
local mainPanel = optionsPanel:add(Panel(PanelSize(Vec2(-1))))
mainPanel:setLayout(FallLayout(Alignment.TOP_LEFT))
--Button Panel
bottomPanel:setLayout(FlowLayout(Alignment.TOP_CENTER))
local exportButton = bottomPanel:add(MainMenuStyle.createButton(Vec2(-1), Vec2(4,1), "Export"))
local quitExportButton = bottomPanel:add(MainMenuStyle.createButton(Vec2(-1), Vec2(4,1), "Cancel"))
exportButton:addEventCallbackExecute(startExport)
quitExportButton:addEventCallbackExecute(quitExport)
--Main Options form Panel
local row = mainPanel:add(Panel(PanelSize(Vec2(-1,0.03))))
row:add(Label(PanelSize(Vec2(-1),Vec2(4.5,1)), "Export path: ", MainMenuStyle.textColor, Alignment.MIDDLE_RIGHT ))
local endOfRow = row:add(Panel(PanelSize(Vec2(-1))))
endOfRow:setLayout(FlowLayout(Alignment.TOP_RIGHT))
-- local changeFileButton = endOfRow:add(MainMenuStyle.createButton(Vec2(-1),Vec2(2,1),"..."))
pathTextField = endOfRow:add(MainMenuStyle.createTextField(Vec2(-1),Vec2(), "Path/Path"))
pathTextField:setWhiteList("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-/")
row = mainPanel:add(Panel(PanelSize(Vec2(-1,0.03))))
row:add(Label(PanelSize(Vec2(-1),Vec2(4.5,1)), "Include lua: ", MainMenuStyle.textColor, Alignment.MIDDLE_RIGHT ))
checkBoxAddLuaFiles = row:add(CheckBox(PanelSize(Vec2(-1), Vec2(1)), false))
--Exporting form
form = Form( camera, PanelSize(Vec2(1, 1)), Alignment.TOP_LEFT);
form:getPanelSize():setFitChildren(false, false);
form:setLayout(FlowLayout(Alignment.MIDDLE_CENTER));
form:setRenderLevel(50)
form:setVisible(false)
form:setBackground(Sprite(Vec4(0,0,0,0.6)))
exportPanel = form:add(Panel(PanelSize(Vec2(1,0.15),Vec2(4,1))))
exportPanel:setPadding(BorderSize(Vec4(0.003), true))
exportPanel:setBackground(Gradient(Vec4(MainMenuStyle.backgroundTopColor:toVec3(), 0.9), Vec4(MainMenuStyle.backgroundDownColor:toVec3(), 0.75)))
exportPanel:setBorder(Border(BorderSize(Vec4(MainMenuStyle.borderSize),true), MainMenuStyle.borderColor))
local label = exportPanel:add(Label(PanelSize(Vec2(-1)), "Exporting the map.\nThis can take a few minutes.",Alignment.MIDDLE_CENTER))
label:setTextColor(MainMenuStyle.textColor)
label:setTextHeight(0.02)
local texture = Core.getTexture("icon_table")
loadingSprite = Sprite(texture)
loadingSprite:setAnchor(Anchor.MIDDLE_CENTER)
loadingSprite:setUvCoord(Vec2(0.775,0.0625), Vec2(1.0,0.1875))
local height = Core.getScreenResolution().y * 0.035
loadingSprite:setSize(Vec2(height))
exportPanel:addRenderObject(loadingSprite)
local localMat = Matrix(Vec3(loadingSprite:getLocalPosition(),0))
localMat:rotate(Vec3(0,0,1), Core.getGameTime())
loadingSprite:setLocalMatrix(localMat)
end
init()
return self
end |
local Log = require "log"
local date = require "date"
local string = require "string"
local schar = string.char
local sbyte = string.byte
local sformat = string.format
local ssub = string.sub
local tn = tonumber
local M = {}
function M.pack(msg, lvl, now)
local Y, M, D = now:getdate()
local h, m, s = now:gettime()
local now_s = sformat("%.4d-%.2d-%.2d %.2d:%.2d:%.2d", Y, M, D, h, m, s)
return schar(lvl) .. now_s .. msg
end
function M.unpack(str)
local lvl = sbyte( ssub(str, 1, 1) )
if not Log.LVL_NAMES[lvl] then return end
local now_s = ssub(str, 2, 20 )
local Y, M, D = ssub(str, 2, 5 ), ssub(str, 7, 8 ), ssub(str, 10, 11 )
local h, m, s = ssub(str, 13, 14 ), ssub(str, 16, 17 ), ssub(str, 19, 20 )
Y, M, D, h, m, s = tn(Y), tn(M), tn(D), tn(h), tn(m), tn(s)
if not (Y and M and D and h and m and s) then return end
return ssub(str, 21), lvl, date(Y, M, D, h, m, s)
end
return M |
-- Copyright 2022 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
local devices = {
YALE_SIREN = {
MATCHING_MATRIX = {
mfrs = 0x0129,
product_types = 0x6F01,
product_ids = 0x0001
},
CONFIGURATION = {
{parameter_number = 1, size = 1, configuration_value = 10},
{parameter_number = 2, size = 1, configuration_value = 1},
{parameter_number = 3, size = 1, configuration_value = 0},
{parameter_number = 4, size = 1, configuration_value = 0},
}
},
EVERSPRING_SIREN = {
MATCHING_MATRIX = {
mfrs = 0x0060,
product_types = 0x000C,
product_ids = 0x0002
},
CONFIGURATION = {
{parameter_number = 1, size = 2, configuration_value = 180}
}
},
ZIPATO_SIREN = {
MATCHING_MATRIX = {
mfrs = 0x0131,
product_types = 0x0003,
product_ids = 0x1083
},
CONFIGURATION = {
{parameter_number = 1, size = 1, configuration_value = 3},
{parameter_number = 2, size = 1, configuration_value = 2},
{parameter_number = 5, size = 1, configuration_value = 10}
}
}
}
local configurations = {}
configurations.get_device_configuration = function(zw_device)
for _, device in pairs(devices) do
if zw_device:id_match(
device.MATCHING_MATRIX.mfrs,
device.MATCHING_MATRIX.product_types,
device.MATCHING_MATRIX.product_ids) then
return device.CONFIGURATION
end
end
return nil
end
return configurations
|
local bench = script and require(script.Parent.bench_support) or require("bench_support")
function test()
local ts0 = os.clock()
for i=1,100000 do
local t = { a = 1, b = 2, c = 3, d = 4, e = 5, f = 6 }
end
local ts1 = os.clock()
return ts1-ts0
end
bench.runCode(test, "LargeTableCtor: hash") |
---
-- An animation element using the @{love:AnAL} library.
-- @classmod Animation
-- @alias Animation
local class = require("middleclass")
local AnAL = require("AnAL")
local Base = require("silicone.elements.Base")
local Animation = class("silicone.Animation", Base)
---
-- Internal.
-- Internal methods
-- @section Internal
---
-- Initializes an Animation element
-- @tparam table spec Menu specification
-- @tparam Root root Root element
function Animation:initialize(spec, root)
self.type = "Animation"
self.angle = 0
self.xScale = 1
self.yScale = 1
self.autoScale = true
Base.initialize(self, spec, root)
if not spec.height and not spec.heightOffset then
self.heightOffset = spec.frameHeight
end
if not spec.width and not spec.widthOffset then
self.widthOffset = spec.frameWidth
end
self._animation = AnAL.newAnimation(spec.animation, spec.frameWidth, spec.frameHeight, spec.delay, spec.frames)
end
---
-- Getters/Setters.
-- Getters and setters for element properties
-- @section Getters/Setters
---
-- Returns an animation's angle
-- @treturn number angle
function Animation:getAngle()
return self.angle
end
---
-- Sets an animation's angle
-- @tparam number angle angle
function Animation:setAngle(angle)
self.angle = angle
end
---
-- Returns an animation's X scale
-- @treturn number X scale
function Animation:getXScale()
return self.xScale
end
---
-- Sets an animation's X scale
-- @tparam number x X scale
function Animation:setXScale(x)
self.autoScale = false
self.xScale = x
end
---
-- Returns an animation's Y scale
-- @treturn number Y scale
function Animation:getYScale()
return self.yScale
end
---
-- Sets an animation's Y scale
-- @tparam number y Y scale
function Animation:setYScale(y)
self.autoScale = false
self.yScale = y
end
---
-- Returns an animation's scale
-- @treturn number X scale
-- @treturn number Y scale
function Animation:getScale()
return self:getXScale(), self:getYScale()
end
---
-- Sets an animation's scale
-- @tparam number x X scale
-- @tparam number y Y scale
function Animation:setScale(x, y)
self:setXScale(x)
self:setYScale(y)
end
---
-- Returns whether or not the animation is set to auto scale
-- @treturn bool autoscale
function Animation:getAutoScale()
return self.autoScale
end
---
-- Sets whether or not the animation should auto scale
-- @tparam bool scale autoscale
function Animation:setAutoScale(scale)
self.autoScale = scale
end
---
-- LÖVE Callbacks.
-- LÖVE callback handlers for Silicone elements
-- @section LÖVE Callbacks
---
-- Updates an Animation
-- @tparam number dt Time since the last update in seconds
function Animation:update(dt)
self._animation:update(dt)
end
---
-- AnAL Functions.
-- AnAL convenience functions for Silicone Animations
-- @section AnAL Functions
---
-- Generic AnAL function.
--
-- The Animation element implements all of AnAL's functions so you can
-- manipulate them just like you would a normal AnAL animation.
-- @function Animation:AnALFunction
-- @param ...
-- @see love:AnAL
-- @usage
-- -- ...
-- -- Create Animation 'animation'
-- -- ...
--
-- -- Set an Animation's speed to ~30 FPS
-- animation:setSpeed(0.333)
function Animation:addFrame(...)
self._animation:addFrame(...)
end
function Animation:getCurrentFrame()
return self._animation:getCurrentFrame()
end
function Animation:getSize()
return self._animation:getSize()
end
function Animation:play()
self._animation:play()
end
function Animation:reset()
self._animation:reset()
end
function Animation:seek(...)
self._animation:seek(...)
end
function Animation:setDelay(...)
self._animation:setDelay(...)
end
function Animation:setMode(...)
self._animation:setMode(...)
end
function Animation:setSpeed(...)
self._animation:setSpeed(...)
end
function Animation:stop()
self._animation:stop()
end
return Animation
|
local jifenRecordView_layout=
{
name="jifenRecordView_layout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,
{
name="shadeBg",type=1,typeName="Image",time=31057625,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,file="isolater/bg_shiled.png"
},
{
name="contentViewRecord",type=0,typeName="View",time=77698533,report=0,x=0,y=0,width=780,height=652,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,
{
name="bg",type=1,typeName="Image",time=77699401,report=0,x=0,y=0,width=780,height=652,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,file="hall/common/popupWindow/popupWindow_bg_55_55_55_55.png",gridLeft=55,gridRight=55,gridTop=55,gridBottom=55
},
{
name="titleBg",type=1,typeName="Image",time=77698535,report=0,x=0,y=-55,width=617,height=190,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/popupWindow/popupWindow_title.png",
{
name="title",type=4,typeName="Text",time=77698536,report=0,x=0,y=-5,width=136,height=50,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=34,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[玩牌记录]],colorA=1
}
},
{
name="closeBtn",type=1,typeName="Button",time=0,x=-14,y=-15,width=64,height=64,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="isolater/popupWindow/popupWindow_close.png"
},
{
name="recordView",type=0,typeName="View",time=0,x=0,y=95,width=746,height=495,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="titleView",type=0,typeName="View",time=0,x=0,y=0,width=746,height=58,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop
},
{
name="recordInfo",type=0,typeName="View",time=0,x=0,y=0,width=742,height=495,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="bg",type=1,typeName="Image",time=0,x=0,y=0,width=746,height=495,visible=1,fillParentWidth=0,fillParentHeight=1,nodeAlign=kAlignCenter,file="isolater/popupWindow/popupWindow_content_bg_25_25_65_25.png",gridLeft=25,gridRight=25,gridTop=65,gridBottom=25
}
},
{
name="recordEmptyTips",type=4,typeName="Text",time=0,x=0,y=0,width=324,height=100,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignCenter,colorRed=141,colorGreen=92,colorBlue=31,string=[[您目前没有玩牌记录]],colorA=1
}
}
},
{
name="contentViewOver",type=0,typeName="View",time=77698533,report=0,x=0,y=-40,width=780,height=550,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,
{
name="btnView",type=0,typeName="View",time=30964892,report=0,x=0,y=-100,width=572,height=74,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottom,
{
name="saveBtn",type=2,typeName="Button",time=30962483,report=0,x=0,y=0,width=250,height=85,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="hall/common/btns/btn_orange_164x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="img",type=1,typeName="Image",time=0,x=20,y=0,width=45,height=37,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,file="games/common/jifen/jifenRecord/prcIcon.png"
},
{
name="text",type=4,typeName="Text",time=0,x=80,y=0,width=144,height=41,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=36,textAlign=kAlignLeft,colorRed=255,colorGreen=250,colorBlue=200,string=[[截图保存]],colorA=1
}
},
{
name="playAgainBtn",type=2,typeName="Button",time=30962525,report=0,x=0,y=0,width=250,height=85,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file="hall/common/btns/btn_green_164x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="text",type=4,typeName="Text",time=30963332,report=0,x=0,y=0,width=250,height=41,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignCenter,colorRed=255,colorGreen=250,colorBlue=200,string=[[下一局]],colorA=1
}
}
},
{
name="shareView",type=0,typeName="View",time=0,x=0,y=0,width=780,height=550,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,
{
name="gameInfo",type=0,typeName="View",time=0,x=20,y=15,width=400,height=40,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft,
{
name="text",type=4,typeName="Text",time=0,x=0,y=0,width=204,height=34,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignLeft,fontSize=28,textAlign=kAlignLeft,colorRed=143,colorGreen=92,colorBlue=31,colorA=1
}
},
{
name="qrCode",type=1,typeName="Image",time=31057625,report=0,x=28,y=10,width=80,height=80,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="games/common/match/qrcode.png"
}
},
{
name="contentView",type=0,typeName="View",time=0,x=317,y=179,width=780,height=550,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,
{
name="bg",type=1,typeName="Image",time=77699401,report=0,x=0,y=0,width=780,height=550,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,file="hall/common/popupWindow/popupWindow_bg_55_55_55_55.png",gridLeft=55,gridRight=55,gridTop=55,gridBottom=55
},
{
name="titleBg",type=1,typeName="Image",time=77698535,report=0,x=0,y=-55,width=617,height=190,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/popupWindow/popupWindow_title.png",
{
name="title",type=4,typeName="Text",time=77698536,report=0,x=0,y=-5,width=136,height=50,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=34,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[本局战绩]],colorA=1
}
},
{
name="overView",type=0,typeName="View",time=0,x=0,y=95,width=746,height=395,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,
{
name="titleView",type=0,typeName="View",time=0,x=0,y=0,width=746,height=58,visible=1,fillParentWidth=1,fillParentHeight=0,nodeAlign=kAlignTop
},
{
name="overInfo",type=1,typeName="Image",time=0,x=0,y=0,width=746,height=395,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTop,file="isolater/popupWindow/popupWindow_content_bg_25_25_65_25.png",gridLeft=25,gridRight=25,gridTop=65,gridBottom=25
}
}
},
{
name="closeBtn",type=1,typeName="Button",time=0,x=-14,y=-15,width=64,height=64,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="isolater/popupWindow/popupWindow_close.png"
}
}
}
return jifenRecordView_layout; |
object_tangible_component_weapon_quest_blaster_power_handler_faux_bowcaster = object_tangible_component_weapon_quest_shared_blaster_power_handler_faux_bowcaster:new {
}
ObjectTemplates:addTemplate(object_tangible_component_weapon_quest_blaster_power_handler_faux_bowcaster, "object/tangible/component/weapon/quest/blaster_power_handler_faux_bowcaster.iff")
|
otherScript = nil;
timeToCallOtherScript = 0.0;
function Init()
otherScript = self;
timeToCallOtherScript = 0.0;
end
function Kill()
end
function Update()
local deltaT = Timer:GetSecDelta();
if(otherScript ~= nil) then
timeToCallOtherScript = timeToCallOtherScript - deltaT;
if(timeToCallOtherScript < 0.0) then
otherScript:Call("TestCallFromOtherScript", self);
otherScript:Call("TestCallFromOtherScript2", 123, 10.0);
timeToCallOtherScript = 0.5;
end
end
local pos = Vector3.new(1, 2, 3);
local pos2 = Vector3.new(pos);
pos2:SetX(4);
pos2 = pos2 * 10;
pos = pos * pos2;
pos = pos + pos2;
pos = -pos;
local object = self:GetGameObject();
local renderComp = object:GetRenderComponent();
if(renderComp ~= nil) then
end
object:GetTransform():SetPosition(pos);
print("x = ", object:GetTransform():GetPosition():GetX());
-- Static function test
local mat = Matrix4.CreateTranslation(Vector3.new(100.0, 2.0, 0.0));
end
function TestCallFromOtherScript(caller)
print("TestCallFromOtherScript called by ", caller:GetGameObject():GetName());
end
function TestCallFromOtherScript2(arg1, arg2)
print("TestCallFromOtherScript2 called with: ", arg1, ", ", arg2);
end
function Function1()
print("Function1 called");
end
function Function2(a1, a2)
print("Function2 called with: ", a1, ", ", a2);
end
function Function3(str)
print("Function3 called with: ", str);
end
|
local resty_redis = require 'resty.redis'
local index = require 'resty.redimension'
local concat = table.concat
local redis = resty_redis:new()
redis:set_timeout(1000)
local ok, err = redis:connect('127.0.0.1', 6379)
if not ok then print('error:', err) end
local idx = index:new(redis, 'people-by-salary', 2)
idx:index({45, 120000}, 'Josh')
idx:index({50, 110000}, 'Pamela')
idx:index({30, 125000}, 'Angela')
print "first test"
local result = idx:query({{45, 50}, {100000, 115000}})
for i = 1, #result do
print(concat(result[i],' -> '))
end
|
local M = {}
local composer = require( "composer" )
local physics = require( "physics" )
-- define vars
local spawnHandlerTimer
local group
local lastSpawnGroundObjects
local lastSpawnFloatingObjects
local lastSpawnObstacle
local lastSpawnObsSeq
local outlineCache -- to reduce CPU usage
-- assets dir
local pickDir = "assets/items/pickables/" -- pickables dir
local obsDir = "assets/items/obstacles/" -- obstacles dir
-- ----------------------------------------------------------------------------
-- private functions
-- ----------------------------------------------------------------------------
local function spawnGroundObjects()
local gameSpeed = composer.getVariable( "gameSpeed" )
-- spawn cooldown
local spawnCooldown = 10/gameSpeed -- cooldown seconds
if ( (os.time() - lastSpawnGroundObjects) < spawnCooldown ) then
return
end
lastSpawnGroundObjects = os.time()
-- generate a random number of pickable items
local randNum = math.random( 1, math.floor(gameSpeed)+1 )
for i=1, randNum do
-- select random asset
local randAsset = math.random( 5 )
local paint = {
type = "image",
filename = pickDir .. "barrel/" .. randAsset .. ".png"
}
-- create object
local scaleFact = 0.18
local newPickable = display.newRect( group, display.contentWidth + math.random(600, 1400), display.contentHeight, 349*scaleFact, 512*scaleFact )
newPickable.fill = paint
newPickable.anchorY = 1
newPickable.myType = "pickableObject"
newPickable.myName = "groundObject"
newPickable.mySeaLife = true -- used in updateSeaLife() to avoid counting the same object more than 1 time
local collFiltParams = composer.getVariable( "collFiltParams" ) -- get collision filter params
physics.addBody( newPickable, { radius=50, isSensor=true, filter=collFiltParams.pickableObjectFilter } )
newPickable.gravityScale = 0 -- remove gravity from this
-- rand rotation
local randRot = math.random( 2 )
if (randRot == 2) then
newPickable.rotation = 90
newPickable.y = newPickable.y - 30
end
-- add to table
table.insert( composer.getVariable( "screenObjectsTable" ), newPickable )
-- set speed
newPickable:setLinearVelocity( -450*gameSpeed, 0 )
end
end
local function spawnFloatingObjects()
local gameSpeed = composer.getVariable( "gameSpeed" )
-- check spawn cooldown
local spawnCooldown = 6/gameSpeed -- cooldown seconds
if ( (os.time() - lastSpawnFloatingObjects) < spawnCooldown ) then
return
end
lastSpawnFloatingObjects = os.time()
-- set random spawn center on the Y axis
local spawnCenterY = math.random(400, display.contentHeight-400)
-- generate a random number of pickable items
local randNum = math.random( 2, math.floor(gameSpeed*2)+2 )
for i=1, randNum do
-- select random asset
local randAsset = math.random( 5 )
local paint = {
type = "image",
filename = pickDir .. "bottle/" .. randAsset .. ".png"
}
-- create object
local scaleFact = 0.18
local spawnPosY = math.random( spawnCenterY - 100, spawnCenterY + 100 )
local spawnPosX = display.contentWidth + 450 + (i * 150) + math.random( -50, 50 )
local newPickable = display.newRect( group, spawnPosX, spawnPosY, 233*scaleFact, 512*scaleFact )
newPickable.fill = paint
newPickable.myType = "pickableObject"
newPickable.myName = "floatingObject"
newPickable.mySeaLife = true -- used in updateSeaLife() to avoid counting the same object more than 1 time
local collFiltParams = composer.getVariable( "collFiltParams" ) -- get collision filter params
physics.addBody( newPickable, { radius=50, isSensor=true, filter=collFiltParams.pickableObjectFilter } )
newPickable.gravityScale = 0 -- remove gravity from this
-- rand spin
local randRot = math.random( -8, 8 )
newPickable:applyTorque( randRot )
-- add to table
table.insert( composer.getVariable( "screenObjectsTable" ), newPickable )
-- set speed
newPickable:setLinearVelocity( -450*gameSpeed, 0 )
end
end
local function spawnObstacle( assetPath, location, xPos, yPos, linearVelocity )
-- select asset with random scale
-- NOTE: here we use assets already scaled because outline function works on
-- the real dimension in pixels of the asset to be outlined
local assetPathScaled = assetPath .. "x" .. math.random( 12, 15 ) .. ".png"
-- outline asset image
-- NOTE: here we dynamically cache the graphics.newOutline() output to improve perfomance and reduce CPU usage
if ( outlineCache[ assetPathScaled ] == nil ) then
outlineCache[ assetPathScaled ] = graphics.newOutline( 2, assetPathScaled )
end
local assetOutline = outlineCache[ assetPathScaled ]
-- create object and select the right scale
local newObstacle = display.newImage( group, assetPathScaled, xPos, yPos )
newObstacle.myType = "obstacleObject"
newObstacle.myName = "obstacle"
-- adapt to location
if ( location == "floor" ) then
newObstacle.anchorY = 1
elseif ( location == "ceiling" ) then
newObstacle.rotation = 180
newObstacle.anchorY = 1
end
-- set physics
local collFiltParams = composer.getVariable( "collFiltParams" ) -- get collision filter params
physics.addBody( newObstacle, "kinematic", { isSensor=true, outline=assetOutline,filter=collFiltParams.obstacleFilter } )
-- add to table
table.insert( composer.getVariable( "screenObjectsTable" ), newObstacle )
-- set speed
newObstacle:setLinearVelocity( linearVelocity, 0 )
end
local function spawnObstacleSequence ( length, location )
local gameSpeed = composer.getVariable( "gameSpeed" )
for i=1, length do
-- set random obstlacle properties and spawn it
local assetPath = obsDir .. "stone/" .. math.random( 1, 2 )
local linearVelocity = -450 * gameSpeed
local xPos = display.contentWidth + 300 + (350 * i)
if ( location == "mix" ) then
if ( math.random( 2 ) == 1 ) then
spawnObstacle( assetPath, "floor", xPos, display.contentHeight+30, linearVelocity )
else
spawnObstacle( assetPath, "ceiling", xPos, -20, linearVelocity )
end
elseif ( location == "floor" ) then
spawnObstacle( assetPath, "floor", xPos, display.contentHeight+20, linearVelocity )
else
spawnObstacle( assetPath, "ceiling", xPos, -20, linearVelocity )
end
end
end
local function spawnHandler()
local gameSpeed = composer.getVariable( "gameSpeed" )
-- select random spawn event based on probabilities
local randEvent = math.random( 100 )
if ( randEvent <= 85 ) then -- 85% prob of pickable objects or single obstacle
-- select random spawn object based on probabilities
local randObj = math.random( 100 )
if ( randObj <= 45 ) then -- 45% prob of floating obj
spawnFloatingObjects()
elseif ( randObj <= 80 ) then -- 35% prob of ground obj
spawnGroundObjects()
elseif ( randObj <= 100 ) then -- 20% prob of obstacle
-- check cooldowns
local obstacleSpawnCooldown = 8/gameSpeed -- cooldown seconds
if ( (os.time() - lastSpawnObstacle) < obstacleSpawnCooldown ) then
return
end
lastSpawnObstacle = os.time()
-- set random obstlacle properties and spawn it
local linearVelocity = -450 * gameSpeed
local xPos = display.contentWidth + 600
if ( math.random( 2 ) == 1 ) then
local assetPath = obsDir .. "stone/" .. math.random( 3, 4 )
spawnObstacle( assetPath, "floor", xPos, display.contentHeight+20, linearVelocity )
else
local assetPath = obsDir .. "stone/" .. math.random( 1, 2 )
spawnObstacle( assetPath, "ceiling", xPos, -20, linearVelocity )
end
end
elseif ( randEvent <= 100 ) then -- 15% prob of obstacle sequence
-- check cooldowns
local obsSeqSpawnCooldown = 17/gameSpeed -- cooldown seconds
if ( (os.time() - lastSpawnObsSeq) < obsSeqSpawnCooldown ) then
return
end
lastSpawnObsSeq = os.time()
-- select rand seq kind
local randSeqKind = math.random( 6 )
local randSeqLen = math.random( 8, 16 ) -- length of seq in pieces
if ( randSeqKind == 1 ) then
spawnObstacleSequence ( randSeqLen, "floor" ) -- 1/6 prob
elseif ( randSeqKind == 2 ) then
spawnObstacleSequence ( randSeqLen, "ceiling" ) -- 1/6 prob
else
spawnObstacleSequence ( randSeqLen, "mix" ) -- 4/6 prob
end
end
end
-- ----------------------------------------------------------------------------
-- public functions
-- ----------------------------------------------------------------------------
-- insert in scene:create()
function M.create( mainGroup )
-- init vars
group = mainGroup
lastSpawnGroundObjects = os.time()
lastSpawnFloatingObjects = os.time()
lastSpawnObstacle = os.time()
lastSpawnObsSeq = os.time()
outlineCache = {}
end
-- insert in scene:show() in "did" phase
function M.showDid()
-- set spawn timers
spawnHandlerTimer = timer.performWithDelay( 500, spawnHandler, 0 )
end
-- insert in scene:hide() in "did" phase
function M.hideDid()
-- remove Runtime listeners
-- cancel timers
timer.cancel( spawnHandlerTimer )
-- cancel transitions
end
-- return module table
return M
|
local qrgen = {}
local mattata = require('mattata')
local URL = require('socket.url')
function qrgen:init(configuration)
qrgen.arguments = 'qrgen <string>'
qrgen.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('qrgen').table
qrgen.help = configuration.commandPrefix .. 'qrgen - Converts the given string to an QR code.'
end
function qrgen:onMessage(message)
local input = mattata.input(message.text)
if not input then
mattata.sendMessage(message.chat.id, qrgen.help, nil, true, false, message.message_id)
return
end
local res = mattata.sendPhoto(message.from.id, 'http://chart.apis.google.com/chart?cht=qr&chs=500x500&chl=' .. URL.escape(input) .. '&chld=H|0.png', nil, false)
if not res then
mattata.sendMessage(message.chat.id, 'Please [message me in a private chat](http://telegram.me/' .. self.info.username .. ') so I can send you the QR code.', 'Markdown', true, false, message.message_id)
else
mattata.sendChatAction(message.from.id, 'upload_photo')
mattata.sendMessage(message.chat.id, 'I have sent you your QR code via a private message.', nil, true, false, message.message_id)
end
end
return qrgen |
--------------------------------
-- @module Event
-- @extend Ref
-- @parent_module cc
--------------------------------
-- @function [parent=#Event] isStopped
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#Event] getType
-- @param self
-- @return Event::Type#Event::Type ret (return value: cc.Event::Type)
--------------------------------
-- @function [parent=#Event] getCurrentTarget
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- @function [parent=#Event] stopPropagation
-- @param self
return nil
|
pg = pg or {}
pg.enemy_data_statistics_311 = {
[14500901] = {
cannon = 55,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 3,
air = 85,
torpedo = 0,
dodge = 11,
durability_growth = 0,
antiaircraft = 125,
luck = 0,
reload_growth = 0,
dodge_growth = 156,
hit_growth = 210,
star = 4,
hit = 14,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 95,
base = 252,
durability = 7800,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 18,
armor = 0,
id = 14500901,
antiaircraft_growth = 0,
antisub = 0,
appear_fx = {
"bossguangxiao",
"appearQ"
},
equipment_list = {
760001,
760002
}
},
[14500902] = {
cannon = 120,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 10001,
air = 0,
battle_unit_type = 95,
dodge = 13,
base = 516,
durability_growth = 0,
antiaircraft = 135,
reload_growth = 0,
dodge_growth = 156,
speed = 20,
luck = 0,
hit = 14,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 0,
torpedo = 80,
durability = 11000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 210,
armor = 0,
id = 14500902,
antisub = 0,
equipment_list = {
760101,
760102,
760103,
760104,
760105,
760106
},
buff_list = {
{
ID = 50500,
LV = 1
}
}
},
[14500903] = {
cannon = 42,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
battle_unit_type = 95,
air = 75,
base = 243,
dodge = 11,
durability_growth = 0,
antiaircraft = 125,
speed = 18,
reload_growth = 0,
dodge_growth = 156,
luck = 0,
antiaircraft_growth = 0,
hit = 14,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 0,
durability = 7000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 210,
armor = 0,
id = 14500903,
appear_fx = {
"bossguangxiao",
"appearQ"
},
equipment_list = {
760201
}
},
[14500904] = {
cannon = 42,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
battle_unit_type = 94,
air = 75,
base = 244,
dodge = 11,
durability_growth = 0,
antiaircraft = 125,
speed = 18,
reload_growth = 0,
dodge_growth = 156,
luck = 5,
antiaircraft_growth = 0,
hit = 14,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 0,
durability = 7000,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 210,
armor = 0,
id = 14500904,
appear_fx = {
"bossguangxiao",
"appearQ"
},
equipment_list = {
760201
}
},
[14501001] = {
cannon = 5,
reload = 150,
speed_growth = 0,
cannon_growth = 300,
pilot_ai_template_id = 20005,
air = 0,
battle_unit_type = 25,
dodge = 0,
base = 517,
durability_growth = 4000,
antiaircraft = 25,
reload_growth = 0,
dodge_growth = 0,
speed = 15,
luck = 0,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 800,
torpedo = 27,
durability = 105,
armor_growth = 0,
torpedo_growth = 3000,
luck_growth = 0,
hit_growth = 144,
armor = 0,
antisub = 0,
id = 14501001,
equipment_list = {
1100011,
1100091,
1100506
}
},
[14501002] = {
cannon = 10,
reload = 150,
speed_growth = 0,
cannon_growth = 800,
battle_unit_type = 30,
air = 0,
base = 495,
dodge = 0,
durability_growth = 5920,
antiaircraft = 45,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 1600,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 22,
durability = 180,
armor_growth = 0,
torpedo_growth = 2000,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501002,
appear_fx = {
"appearsmall"
},
equipment_list = {
1100241,
1100271,
1100476,
1002016
}
},
[14501003] = {
cannon = 12,
reload = 150,
speed_growth = 0,
cannon_growth = 1500,
pilot_ai_template_id = 20004,
air = 0,
battle_unit_type = 35,
dodge = 0,
base = 496,
durability_growth = 16000,
antiaircraft = 35,
reload_growth = 0,
dodge_growth = 0,
speed = 15,
luck = 0,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 1000,
torpedo = 15,
durability = 270,
armor_growth = 0,
torpedo_growth = 1200,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501003,
antisub = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
1100566,
1100371,
1100606,
1100476
}
},
[14501004] = {
cannon = 35,
reload = 150,
speed_growth = 0,
cannon_growth = 2000,
pilot_ai_template_id = 20004,
air = 0,
battle_unit_type = 60,
dodge = 0,
base = 497,
durability_growth = 33600,
antiaircraft = 40,
reload_growth = 0,
dodge_growth = 0,
speed = 15,
luck = 0,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 1200,
torpedo = 0,
durability = 650,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501004,
antisub = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
1100256,
1100606,
1100916,
1100921,
1100476
}
},
[14501005] = {
cannon = 0,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 20004,
air = 35,
battle_unit_type = 65,
dodge = 0,
base = 498,
durability_growth = 27200,
antiaircraft = 40,
reload_growth = 0,
dodge_growth = 0,
speed = 15,
luck = 0,
hit = 10,
antisub_growth = 0,
air_growth = 1800,
antiaircraft_growth = 1200,
torpedo = 0,
durability = 560,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501005,
antisub = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
1100091,
1100956,
1100966,
1100966,
1100966
}
},
[14501006] = {
cannon = 45,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
battle_unit_type = 15,
dodge = 0,
base = 499,
durability_growth = 2550,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
speed = 30,
luck = 0,
hit = 81,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 0,
torpedo = 85,
durability = 60,
armor_growth = 0,
torpedo_growth = 900,
luck_growth = 0,
hit_growth = 1200,
armor = 0,
id = 14501006,
antisub = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
1000861,
1000906
}
},
[14501007] = {
cannon = 8,
reload = 150,
speed_growth = 0,
cannon_growth = 310,
pilot_ai_template_id = 10002,
air = 0,
battle_unit_type = 65,
dodge = 0,
base = 506,
durability_growth = 2000,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
speed = 10,
luck = 0,
hit = 8,
antisub_growth = 0,
air_growth = 0,
antiaircraft_growth = 0,
torpedo = 30,
durability = 60,
armor_growth = 0,
torpedo_growth = 2300,
luck_growth = 0,
hit_growth = 120,
armor = 0,
antisub = 0,
id = 14501007,
equipment_list = {
1100696,
1100711
}
},
[14501101] = {
cannon = 8,
reload = 150,
speed_growth = 0,
cannon_growth = 560,
battle_unit_type = 25,
air = 0,
base = 417,
dodge = 0,
durability_growth = 13200,
antiaircraft = 80,
speed = 18,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 1000,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 36,
durability = 640,
armor_growth = 0,
torpedo_growth = 3250,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501101,
equipment_list = {
1002002,
1002007,
1002012
}
},
[14501102] = {
cannon = 16,
reload = 150,
speed_growth = 0,
cannon_growth = 880,
battle_unit_type = 30,
air = 0,
base = 418,
dodge = 0,
durability_growth = 20800,
antiaircraft = 160,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 2250,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 28,
durability = 890,
armor_growth = 0,
torpedo_growth = 2250,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501102,
equipment_list = {
1002017,
1002022
}
},
[14501103] = {
cannon = 21,
reload = 150,
speed_growth = 0,
cannon_growth = 1800,
battle_unit_type = 35,
air = 0,
base = 419,
dodge = 0,
durability_growth = 36800,
antiaircraft = 125,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 1400,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 18,
durability = 1700,
armor_growth = 0,
torpedo_growth = 1250,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501103,
equipment_list = {
1002027,
1002032,
1002037
}
},
[14501104] = {
cannon = 47,
reload = 150,
speed_growth = 0,
cannon_growth = 2200,
battle_unit_type = 60,
air = 0,
base = 420,
dodge = 0,
durability_growth = 70400,
antiaircraft = 135,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 1400,
hit = 10,
antisub_growth = 0,
air_growth = 0,
antisub = 0,
torpedo = 0,
durability = 5270,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501104,
equipment_list = {
1002042,
1002047,
1002052
}
},
[14501105] = {
cannon = 0,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
battle_unit_type = 65,
air = 55,
base = 421,
dodge = 0,
durability_growth = 65600,
antiaircraft = 150,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
luck = 0,
antiaircraft_growth = 1800,
hit = 10,
antisub_growth = 0,
air_growth = 2000,
antisub = 0,
torpedo = 0,
durability = 4680,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
hit_growth = 144,
armor = 0,
id = 14501105,
bound_bone = {
cannon = {
{
1.8,
1.14,
0
}
},
torpedo = {
{
1.07,
0.24,
0
}
},
antiaircraft = {
{
1.8,
1.14,
0
}
},
plane = {
{
1.8,
1.14,
0
}
}
},
equipment_list = {
1002057,
1002062,
1002067,
1002072
}
}
}
return
|
KEY = "F5";
fn = {
window = {},
tab = {},
tabpanel = {},
edit = {},
button = {},
label = {},
gridlist = {},
combobox = {}
}
local screenW, screenH = guiGetScreenSize()
fn.window[1] = guiCreateWindow((screenW - 453) / 2, (screenH - 313) / 2, 453, 313, "Finans ("..KEY..")", false)
guiWindowSetSizable(fn.window[1], false)
guiWindowSetMovable (fn.window[1], false);
guiSetVisible (fn.window[1], false);
fn.tabpanel[1] = guiCreateTabPanel(0.02, 0.07, 0.96, 0.89, true, fn.window[1])
fn.tab[1] = guiCreateTab("Havale", fn.tabpanel[1])
fn.label[1] = guiCreateLabel(0.17, 0.33, 0.14, 0.09, "Kullanıcı", true, fn.tab[1])
fn.label[2] = guiCreateLabel(0.17, 0.45, 0.14, 0.09, "Miktar", true, fn.tab[1])
fn.edit[1] = guiCreateEdit(0.33, 0.33, 0.48, 0.09, "", true, fn.tab[1])
fn.edit[2] = guiCreateEdit(0.33, 0.45, 0.48, 0.09, "", true, fn.tab[1])
fn.label[3] = guiCreateLabel(0, 0, 434, 18, "Günlük Limit: ", false, fn.tab[1])
guiSetFont(fn.label[3], "default-bold-small")
guiLabelSetHorizontalAlign(fn.label[3], "center", false)
guiLabelSetVerticalAlign(fn.label[3], "center")
fn.button[1] = guiCreateButton(0.44, 0.64, 0.19, 0.09, "Gönder", true, fn.tab[1])
guiSetProperty(fn.button[1], "NormalTextColour", "FFAAAAAA")
fn.tab[2] = guiCreateTab("Kredi", fn.tabpanel[1])
fn.tabpanel[2] = guiCreateTabPanel(0.00, 0.00, 0.97, 0.96, true, fn.tab[2])
fn.tab[3] = guiCreateTab("Kredi Başvurusu", fn.tabpanel[2])
fn.edit[3] = guiCreateEdit(0.18, 0.08, 0.57, 0.12, "", true, fn.tab[3])
fn.label[4] = guiCreateLabel(0.01, 0.09, 0.14, 0.11, "Miktar", true, fn.tab[3])
guiLabelSetVerticalAlign(fn.label[4], "center")
fn.combobox[1] = guiCreateComboBox(76, 53, 241, 151, "", false, fn.tab[3])
fn.label[5] = guiCreateLabel(0.01, 0.22, 0.14, 0.11, "Vade", true, fn.tab[3])
guiLabelSetVerticalAlign(fn.label[5], "center")
fn.button[2] = guiCreateButton(0.81, 0.23, 0.16, 0.11, "Başvur", true, fn.tab[3])
guiSetProperty(fn.button[2], "NormalTextColour", "FFAAAAAA")
fn.tab[4] = guiCreateTab("Kredilerim", fn.tabpanel[2])
fn.gridlist[1] = guiCreateGridList(0.01, 0.02, 0.99, 0.81, true, fn.tab[4])
guiGridListAddColumn(fn.gridlist[1], "Açıklama", 0.35)
guiGridListAddColumn(fn.gridlist[1], "Son Ödeme Tarihi", 0.2)
guiGridListAddColumn(fn.gridlist[1], "Borç", 0.2)
guiGridListAddColumn(fn.gridlist[1], "Taksit Tutarı", 0.2)
guiGridListSetSortingEnabled (fn.gridlist[1], false);
fn.button[3] = guiCreateButton(0.01, 0.85, 0.25, 0.10, "Borcu öde", true, fn.tab[4])
guiSetProperty(fn.button[3], "NormalTextColour", "FFAAAAAA")
fn.button[4] = guiCreateButton(0.73, 0.85, 0.25, 0.10, "Taksidi öde", true, fn.tab[4])
guiSetProperty(fn.button[4], "NormalTextColour", "FFAAAAAA")
function ts (name, ...)
return triggerServerEvent (name, localPlayer, ...);
end
gt = function (g, column)
if g then
local item = guiGridListGetSelectedItem (g);
if item == -1 then
return false;
end
return guiGridListGetItemText (g, item, column or 1);
end
end
gd = function (g, column)
if g then
local item = guiGridListGetSelectedItem (g);
if item == -1 then
return false;
end
return guiGridListGetItemData (g, item, column or 1);
end
end |
-- Converted From LST file data\pathfinder\paizo\roleplaying_game\core_rulebook\cr_classes.lst
-- From repository https://github.com/pcgen/pcgen at commit 11ceb52482855f2e5f0f6c108c3dc665b12af237
SetSource({
SourceLong="Core Rulebook",
SourceShort="CR",
SourceWeb="http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj",
SourceDate="2009-08",
})
DefineClass({
Name="Barbarian",
ExClass="Ex-Barbarian",
HitDie=12,
MaxLevel=20,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.31",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"BarbarianLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
Conditions={
function (character, item, sources)
return not (character.IsAlignment("LG") or character.IsAlignment("LN") or character.IsAlignment("LE")) or (character.Variables["BypassClassAlignment_Barbarian"] == 1)
end,
},
Roles={
"Combat",
"Skill",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Brb",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Barbarian",
},
},
},
},
},
})
DefineClass({
Name="Ex-Barbarian",
HitDie=12,
MaxLevel=20,
SkillPointsPerLevel=Formula("4"),
Visible=false,
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"BarbarianLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
Roles={
"Combat",
"Skill",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Brb",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Barbarian",
},
},
},
},
},
})
DefineClass({
Name="Bard",
HitDie=8,
MaxLevel=20,
Memorize=false,
SkillPointsPerLevel=Formula("6"),
SourcePage="p.34",
SpellStat="CHA",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"BardLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Bard-CasterLevelBLBard"),
Variables={
"Caster_Level_BL_Stripped_Bard",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus+CasterLevelBLBard"),
Variables={
"Caster_Level_Bard",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Bard\")"),
Variables={
"CasterLevelBL_x_Bard",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Bard"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Arcane",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Bard"),
Variables={
"Caster_Level_Total__Arcane",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Bard"),
Variables={
"Bard",
},
},
},
Roles={
"Skill",
},
Types={
"Base",
"PC",
"SpontaneousArcane",
"Spontaneous",
},
Facts={
ClassType="PC",
Abb="Brd",
SpellType="Arcane",
},
Levels={
{
Level="1",
SpellsPerDay={
Formula("0"),
Formula("1"),
},
SpellsKnown={
Formula("4"),
Formula("2"),
},
},
{
Level="2",
SpellsPerDay={
Formula("0"),
Formula("2"),
},
SpellsKnown={
Formula("5"),
Formula("3"),
},
},
{
Level="3",
SpellsPerDay={
Formula("0"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("4"),
},
},
{
Level="4",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("1"),
},
SpellsKnown={
Formula("6"),
Formula("4"),
Formula("2"),
},
},
{
Level="5",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("2"),
},
SpellsKnown={
Formula("6"),
Formula("4"),
Formula("3"),
},
},
{
Level="6",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("4"),
Formula("4"),
},
},
{
Level="7",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("1"),
},
SpellsKnown={
Formula("6"),
Formula("5"),
Formula("4"),
Formula("2"),
},
},
{
Level="8",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("4"),
Formula("2"),
},
SpellsKnown={
Formula("6"),
Formula("5"),
Formula("4"),
Formula("3"),
},
},
{
Level="9",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("4"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("5"),
Formula("4"),
Formula("4"),
},
},
{
Level="10",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("1"),
},
SpellsKnown={
Formula("6"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("2"),
},
},
{
Level="11",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("2"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("3"),
},
},
{
Level="12",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("4"),
},
},
{
Level="13",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("1"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("2"),
},
},
{
Level="14",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("2"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("3"),
},
},
{
Level="15",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("4"),
},
},
{
Level="16",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("1"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("2"),
},
},
{
Level="17",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("2"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("3"),
},
},
{
Level="18",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("4"),
Formula("4"),
},
},
{
Level="19",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("4"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("5"),
Formula("4"),
},
},
{
Level="20",
SpellsPerDay={
Formula("0"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
Formula("5"),
},
SpellsKnown={
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("5"),
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Bard",
},
},
},
},
},
})
DefineClass({
Name="Cleric",
HitDie=8,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.38",
SpellStat="WIS",
AutomaticKnownSpells={
{
Level=0,
},
{
Level=1,
},
{
Level=2,
},
{
Level=3,
},
{
Level=4,
},
{
Level=5,
},
{
Level=6,
},
{
Level=7,
},
{
Level=8,
},
{
Level=9,
},
},
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="DOMAIN",
Formula=Formula("ClericDomainCount"),
Variables={
"NUMBER",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"ClericLVL",
},
},
{
Category="VAR",
Formula=Formula("ClericLVL"),
Variables={
"DomainLVL",
},
},
{
Category="VAR",
Formula=Formula("2"),
Variables={
"ClericDomainCount",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Cleric-CasterLevelBLCleric"),
Variables={
"Caster_Level_BL_Stripped_Cleric",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus+CasterLevelBLCleric"),
Variables={
"Caster_Level_Cleric",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Cleric\")"),
Variables={
"CasterLevelBL_x_Cleric",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Cleric"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Divine",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Cleric"),
Variables={
"Cleric",
},
},
},
BonusLanguages={
{
Name="Abyssal",
},
{
Name="Celestial",
},
{
Name="Infernal",
},
},
Roles={
"Cleric",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Clr",
SpellType="Divine",
},
Levels={
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Good",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Good"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Evil",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Evil"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Lawful",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Lawful"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Chaotic",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Chaotic"] == 1)
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Cleric",
},
},
},
},
{
Level="Start=1,Repeat=1",
Bonuses={
{
Category="SKILLPOOL",
Formula=Formula("ClericSkillPts"),
Variables={
"NUMBER",
},
},
},
},
{
Level="1",
SpellsPerDay={
Formula("3"),
Formula("1"),
},
},
{
Level="2",
SpellsPerDay={
Formula("4"),
Formula("2"),
},
},
{
Level="3",
SpellsPerDay={
Formula("4"),
Formula("2"),
Formula("1"),
},
},
{
Level="4",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="5",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="7",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="8",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="9",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="11",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="12",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="13",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="14",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="15",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="16",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="17",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="19",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
},
},
{
Level="20",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
},
},
},
})
DefineClass({
Name="Druid",
HitDie=8,
MaxLevel=20,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.48",
SpellStat="WIS",
AutomaticKnownSpells={
{
Level=0,
},
{
Level=1,
},
{
Level=2,
},
{
Level=3,
},
{
Level=4,
},
{
Level=5,
},
{
Level=6,
},
{
Level=7,
},
{
Level=8,
},
{
Level=9,
},
},
AutomaticLanguages={
{
Selector=function (language)
return stringMatch(language.Name, "Druidic")
end,
},
},
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"DruidLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Druid-CasterLevelBLDruid"),
Variables={
"Caster_Level_BL_Stripped_Druid",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus+CasterLevelBLDruid"),
Variables={
"Caster_Level_Druid",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Druid\")"),
Variables={
"CasterLevelBL_x_Druid",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Druid"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Divine",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Druid"),
Variables={
"Druid",
},
},
},
BonusLanguages={
{
Name="Sylvan",
},
},
Conditions={
function (character, item, sources)
return character.IsAlignment("NG") or character.IsAlignment("LN") or character.IsAlignment("TN") or character.IsAlignment("CN") or character.IsAlignment("NE") or (character.Variables["BypassClassAlignment_Druid"] == 1)
end,
},
Roles={
"Druid",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Drd",
SpellType="Divine",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Druid",
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Good",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Good"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Evil",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Evil"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Lawful",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Lawful"] == 1)
end,
},
},
},
},
{
Level="1",
ProhibitedSpells={
{
Alignments={
"Chaotic",
},
Conditions={
function (character, item, sources)
return (character.Variables["ProhibitSpell_Alignment_Chaotic"] == 1)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Air",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Air" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Animal",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Animal" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Earth",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Earth" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Fire",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Fire" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Plant",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Plant" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Water",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Water" then return true end
return false
end)
end,
},
},
},
},
{
Level="0",
Domains={
{
Names={
"Weather",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Druid Domain ~ Weather" then return true end
return false
end)
end,
},
},
},
},
{
Level="1",
SpellsPerDay={
Formula("3"),
Formula("1"),
},
},
{
Level="2",
SpellsPerDay={
Formula("4"),
Formula("2"),
},
},
{
Level="3",
SpellsPerDay={
Formula("4"),
Formula("2"),
Formula("1"),
},
},
{
Level="4",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="5",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="7",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="8",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="9",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="11",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="12",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="13",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="14",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="15",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="16",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="17",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="19",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
},
},
{
Level="20",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
},
},
},
})
DefineClass({
Name="Fighter",
HitDie=10,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.55",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"FighterLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
Roles={
"Combat",
"Skill",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Ftr",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Fighter",
},
},
},
},
},
})
DefineClass({
Name="Monk",
HitDie=10,
MaxLevel=20,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.56",
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Variables={
"FlurryOfBlows",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"MonkLVL",
},
},
{
Category="VAR",
Formula=Formula("1"),
Variables={
"KiPoolWis",
},
},
{
Category="VAR",
Formula=Formula("1"),
Variables={
"KiPool",
},
},
},
Conditions={
function (character, item, sources)
return character.IsAlignment("LG") or character.IsAlignment("LN") or character.IsAlignment("LE") or (character.Variables["BypassClassAlignment_Monk"] == 1)
end,
},
Roles={
"None",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Mnk",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Monk",
},
},
},
},
{
Level="1",
StartingKitCount=1,
StartingKitChoices={
"Monk Flurry of Blows",
},
},
},
})
DefineClass({
Name="Paladin",
ExClass="Ex-Paladin",
HitDie=10,
ItemCreationCasterLevel=Formula("CL-3"),
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.60",
SpellStat="CHA",
Visible=true,
AutomaticKnownSpells={
{
Level=1,
},
{
Level=2,
},
{
Level=3,
},
{
Level=4,
},
},
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="DOMAIN",
Formula=Formula("PaladinDomainCount"),
Variables={
"NUMBER",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"PaladinLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Paladin-CasterLevelBLPaladin"),
Variables={
"Caster_Level_BL_Stripped_Paladin",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus-3+CasterLevelBLPaladin"),
Variables={
"Caster_Level_Paladin",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Paladin\")"),
Variables={
"CasterLevelBL_x_Paladin",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Paladin"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Divine",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Paladin"),
Conditions={
function (character, item, sources)
return ((character.GetLevelOfClass("Paladin") >= 4)) >= 1
end,
},
Variables={
"Paladin",
},
},
},
Conditions={
function (character, item, sources)
return character.IsAlignment("LG") or (character.Variables["BypassClassAlignment_Paladin"] == 1)
end,
},
Roles={
"None",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Pld",
SpellType="Divine",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Paladin",
},
},
},
},
{
Level="4",
SpellsPerDay={
Formula("0"),
Formula("0"),
},
},
{
Level="5",
SpellsPerDay={
Formula("0"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("0"),
Formula("1"),
},
},
{
Level="7",
SpellsPerDay={
Formula("0"),
Formula("1"),
Formula("0"),
},
},
{
Level="8",
SpellsPerDay={
Formula("0"),
Formula("1"),
Formula("1"),
},
},
{
Level="9",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
Formula("0"),
},
},
{
Level="11",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
Formula("1"),
},
},
{
Level="12",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("2"),
Formula("1"),
},
},
{
Level="13",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("1"),
Formula("0"),
},
},
{
Level="14",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("1"),
Formula("1"),
},
},
{
Level="15",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("2"),
Formula("1"),
},
},
{
Level="16",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="17",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("2"),
},
},
{
Level="19",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="20",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
},
},
},
})
DefineClass({
Name="Ex-Paladin",
HitDie=10,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
Visible=false,
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"PaladinLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="XPal",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Paladin",
},
},
},
},
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Weapon and Armor Proficiency ~ Paladin",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinWeaponProficiencies", "PaladinArmorProficiency", "PaladinArmorProficiencyHeavy", "PaladinArmorProficiencyLight", "PaladinArmorProficiencyMedium", "PaladinArmorProficiency", "PaladinShieldProf", "PaladinShieldProficiency") then return true end
return false
end))
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Weapon Prof ~ Martial",
"Weapon Prof ~ Simple",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinWeaponProficiencies") then return true end
return false
end))
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Armor Prof ~ Heavy",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinArmorProficiency", "PaladinArmorProficiencyHeavy") then return true end
return false
end))
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Armor Prof ~ Light",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinArmorProficiency", "PaladinArmorProficiencyLight") then return true end
return false
end))
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Armor Prof ~ Medium",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinArmorProficiency", "PaladinArmorProficiencyMedium") then return true end
return false
end))
end,
},
},
},
},
{
Level="1",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Shield Prof",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("PaladinArmorProficiency", "PaladinShieldProf", "PaladinShieldProficiency") then return true end
return false
end))
end,
},
},
},
},
},
})
DefineClass({
Name="Ranger",
HitDie=10,
ItemCreationCasterLevel=Formula("CL-3"),
MaxLevel=20,
SkillPointsPerLevel=Formula("6"),
SourcePage="p.64",
SpellStat="WIS",
Abilities={
{
Category="Internal",
Nature="AUTOMATIC",
Names={
"Class Skills ~ Ranger",
},
Conditions={
function (character, item, sources)
return not (character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("RangerClassSkills") then return true end
return false
end))
end,
},
},
},
AutomaticKnownSpells={
{
Level=1,
},
{
Level=2,
},
{
Level=3,
},
{
Level=4,
},
},
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"RangerLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Ranger-CasterLevelBLRanger"),
Variables={
"Caster_Level_BL_Stripped_Ranger",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus-3+CasterLevelBLRanger"),
Variables={
"Caster_Level_Ranger",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Ranger\")"),
Variables={
"CasterLevelBL_x_Ranger",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Ranger"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Divine",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_Ranger"),
Conditions={
function (character, item, sources)
return ((character.GetLevelOfClass("Ranger") >= 4)) >= 1
end,
},
Variables={
"Ranger",
},
},
},
Roles={
"Combat",
"Skill",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Rgr",
SpellType="Divine",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Ranger",
},
},
},
},
{
Level="4",
SpellsPerDay={
Formula("0"),
Formula("0"),
},
},
{
Level="5",
SpellsPerDay={
Formula("0"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("0"),
Formula("1"),
},
},
{
Level="7",
SpellsPerDay={
Formula("0"),
Formula("1"),
Formula("0"),
},
},
{
Level="8",
SpellsPerDay={
Formula("0"),
Formula("1"),
Formula("1"),
},
},
{
Level="9",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
Formula("0"),
},
},
{
Level="11",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("1"),
Formula("1"),
},
},
{
Level="12",
SpellsPerDay={
Formula("0"),
Formula("2"),
Formula("2"),
Formula("1"),
},
},
{
Level="13",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("1"),
Formula("0"),
},
},
{
Level="14",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("1"),
Formula("1"),
},
},
{
Level="15",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("2"),
Formula("2"),
Formula("1"),
},
},
{
Level="16",
SpellsPerDay={
Formula("0"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="17",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("2"),
},
},
{
Level="19",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="20",
SpellsPerDay={
Formula("0"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
},
},
{
Level="1",
Bonuses={
{
Category="VAR",
Formula=Formula("1"),
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Archetype" then return false end
if ability.IsAnyType("RangerHuntersBond") then return true end
return false
end)
end,
},
Variables={
"DisableRangerHuntersBond",
},
},
},
},
},
})
DefineClass({
Name="Rogue",
HitDie=8,
MaxLevel=20,
SkillPointsPerLevel=Formula("8"),
SourcePage="p.67",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"RogueLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
Roles={
"Skill",
},
Types={
"Base",
"PC",
"Rogue",
},
Facts={
ClassType="PC",
Abb="Rog",
},
Levels={
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Weapon and Armor Proficiency ~ Rogue",
},
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Rogue",
},
},
},
},
},
})
DefineClass({
Name="Sorcerer",
HitDie=6,
MaxLevel=20,
Memorize=false,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.70",
SpellStat="CHA",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"SorcererLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Sorcerer-CasterLevelBLSorcerer"),
Variables={
"Caster_Level_BL_Stripped_Sorcerer",
},
},
{
Category="VAR",
Formula=Formula("CL+Caster_Level_Bonus+CasterLevelBLSorcerer"),
Variables={
"Caster_Level_Sorcerer",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Sorcerer\")"),
Variables={
"CasterLevelBL_x_Sorcerer",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Sorcerer"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Arcane",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Sorcerer"),
Variables={
"Caster_Level_Total__Arcane",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Sorcerer"),
Variables={
"Sorcerer",
},
},
},
Roles={
"Sorcerer",
},
Types={
"Base",
"PC",
"SpontaneousArcane",
"Spontaneous",
},
Facts={
ClassType="PC",
Abb="Sor",
SpellType="Arcane",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Sorcerer",
},
},
},
},
{
Level="1",
SpellsPerDay={
Formula("0"),
Formula("3"),
},
SpellsKnown={
Formula("4"),
Formula("2"),
},
},
{
Level="2",
SpellsPerDay={
Formula("0"),
Formula("4"),
},
SpellsKnown={
Formula("5"),
Formula("2"),
},
},
{
Level="3",
SpellsPerDay={
Formula("0"),
Formula("5"),
},
SpellsKnown={
Formula("5"),
Formula("3"),
},
},
{
Level="4",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("3"),
},
SpellsKnown={
Formula("6"),
Formula("3"),
Formula("1"),
},
},
{
Level="5",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("6"),
Formula("4"),
Formula("2"),
},
},
{
Level="6",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("7"),
Formula("4"),
Formula("2"),
Formula("1"),
},
},
{
Level="7",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("7"),
Formula("5"),
Formula("3"),
Formula("2"),
},
},
{
Level="8",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("8"),
Formula("5"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="9",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("8"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="10",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="11",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="12",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="13",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="14",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="15",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="16",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="17",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="18",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("5"),
Formula("3"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="19",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("4"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="20",
SpellsPerDay={
Formula("0"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
Formula("6"),
},
SpellsKnown={
Formula("9"),
Formula("5"),
Formula("5"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
},
},
},
})
DefineClass({
Name="Wizard",
AllowBaseClass=false,
HitDie=6,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.77",
SpellBook=true,
SpellStat="INT",
Visible=true,
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"WizardLVL",
},
},
{
Category="VAR",
Formula=Formula("1"),
Variables={
"SpellMasteryQualify",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Wizard-CasterLevelBLWizard"),
Variables={
"Caster_Level_BL_Stripped_Wizard",
},
},
{
Category="VAR",
Formula=Formula("WizardLVL+Caster_Level_Bonus+CasterLevelBLWizard"),
Variables={
"Caster_Level_Wizard",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Wizard\")"),
Variables={
"CasterLevelBL_x_Wizard",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Wizard"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Arcane",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Wizard"),
Variables={
"Caster_Level_Total__Arcane",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Wizard"),
Variables={
"Wizard",
},
},
},
Roles={
"Wizard",
},
Types={
"Base",
"PC",
},
Facts={
ClassType="PC",
Abb="Wiz",
SpellType="Arcane",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Wizard",
},
},
},
},
{
Level="1",
SpellsPerDay={
Formula("3"),
Formula("1"),
},
},
{
Level="2",
SpellsPerDay={
Formula("4"),
Formula("2"),
},
},
{
Level="3",
SpellsPerDay={
Formula("4"),
Formula("2"),
Formula("1"),
},
},
{
Level="4",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
},
},
{
Level="5",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="7",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="8",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="9",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="11",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="12",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="13",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="14",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="15",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="16",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="17",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="19",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("3"),
Formula("3"),
},
},
{
Level="20",
SpellsPerDay={
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
Formula("4"),
},
},
},
SubClasses={
{
Choice={
Kind="SCHOOL",
Value="Abjuration",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Abjuration School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Abjurer",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Conjuration",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Conjuration School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Conjurer",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Divination",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Divination School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Diviner",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Enchantment",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Enchantment School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Enchanter",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Evocation",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Evocation School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Evoker",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Illusion",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Illusion School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Illusionist",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Necromancy",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Necromancy School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Necromancer",
Cost=0,
},
{
Choice={
Kind="SCHOOL",
Value="Transmutation",
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Transmutation School",
},
},
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
},
},
},
Name="Transmuter",
Cost=0,
},
{
Choice={
},
Levels={
{
Level="1",
Abilities={
{
Category="Wizard Class Feature",
Nature="AUTOMATIC",
Names={
"Universal School",
},
Conditions={
function (character, item, sources)
return (character.Variables["Wizard_CF_ArcaneSchool"] == 0)
end,
function (character, item, sources)
return (character.Variables["DisallowWizardArcaneSchoolArchetype"] == 0)
end,
},
},
},
},
},
Name="Universalist",
Cost=0,
},
},
})
DefineClass({
Name="Arcane Archer",
HitDie=10,
MaxLevel=10,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.374",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"ArcaneArcherLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Perception",
"Ride",
"Stealth",
"Survival",
},
Conditions={
function (character, item, sources)
return 2 <= character.CountAbilities(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "Point-Blank Shot" then return true end
if ability.Name == "Precise Shot" then return true end
return false
end)
end,
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "Weapon Focus (Longbow)" then return true end
if ability.Name == "Weapon Focus (Shortbow)" then return true end
return false
end)
end,
function (character, item, sources)
return (character.SpellCount("Arcane", 1)) >= 1
end,
function (character, item, sources)
return character.TotalAttackBonus >= 6
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Arc",
},
Levels={
{
Level="1",
Abilities={
{
Category="CLASS",
Nature="AUTOMATIC",
Names={
"Arcane Archer",
},
},
},
},
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
},
})
DefineClass({
Name="Arcane Trickster",
HitDie=6,
MaxLevel=10,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.376",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"ArcaneTricksterLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Acrobatics",
"Appraise",
"Bluff",
"Climb",
"Diplomacy",
"Disable Device",
"Disguise",
"Escape Artist",
"TYPE=Knowledge",
"Perception",
"Sense Motive",
"Sleight of Hand",
"Spellcraft",
"Stealth",
"Swim",
},
Conditions={
function (character, item, sources)
return character.IsAlignment("NG") or character.IsAlignment("TN") or character.IsAlignment("NE") or character.IsAlignment("CG") or character.IsAlignment("CN") or character.IsAlignment("CE") or (character.Variables["BypassClassAlignment_Arcane_Trickster"] == 1)
end,
function (character, item, sources)
return (character.Skill("Disable Device").ranks >= 4) and (character.Skill("Escape Artist").ranks >= 4) and (character.Skill("Knowledge (Arcana)").ranks >= 4)
end,
function (character, item, sources)
return (countTrue(character.HasSpell("Mage Hand"))) >= 1
end,
function (character, item, sources)
return (character.SpellCount("Arcane", 2)) >= 1
end,
function (character, item, sources)
return (character.Variables["SneakAttackDice"] >= 2)
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Art",
},
Levels={
{
Level="1",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="5",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="9",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Arcane Trickster",
},
},
},
},
},
})
DefineClass({
Name="Assassin",
HitDie=8,
MaxLevel=10,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.378",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"AssassinLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Acrobatics",
"Bluff",
"Climb",
"Diplomacy",
"Disable Device",
"Disguise",
"Escape Artist",
"Intimidate",
"Linguistics",
"Perception",
"Sense Motive",
"Sleight of Hand",
"Stealth",
"Swim",
"Use Magic Device",
},
Conditions={
function (character, item, sources)
return character.IsAlignment("LE") or character.IsAlignment("NE") or character.IsAlignment("CE") or (character.Variables["BypassClassAlignment_Assassin"] == 1)
end,
function (character, item, sources)
return (character.Skill("Disguise").ranks >= 2) and (character.Skill("Stealth").ranks >= 5)
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Asn",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Assassin",
},
},
},
},
},
})
DefineClass({
Name="Dragon Disciple",
HitDie=12,
MaxLevel=10,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.380",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"DragonDiscipleLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Diplomacy",
"Escape Artist",
"Fly",
"TYPE=Knowledge",
"Perception",
"Spellcraft",
},
Conditions={
function (character, item, sources)
return ((character.HasLanguageMatching("Draconic") and 1 or 0)) >= 1
end,
function (character, item, sources)
return character.Facts["ABILITY"]["QualifiedForDragonDisciple"] == "true" or any(character.Classes, function (class) return class.Memorize == false end) and any(character.Classes, function (class) class.IsType("Arcane") end) and not (((character.GetLevelOfClass("Sorcerer") >= 1)) >= 1) or ((character.GetLevelOfClass("Sorcerer") >= 1)) >= 1 and character.HasAnyAbility(function (ability)
if ability.Category ~= "Special Ability" then return false end
if ability.Name == "Sorcerer Bloodline ~ Draconic" then return true end
return false
end)
end,
function (character, item, sources)
return not ((any(character.Race.RaceTypes, function (type) stringMatch(type, "Dragon") end)))
end,
function (character, item, sources)
return (character.Skill("Knowledge (Arcana)").ranks >= 5)
end,
function (character, item, sources)
return not ((any(character.Templates, function (template) return stringMatch(template.Name, "Half Dragon") end)))
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="DrD",
},
Levels={
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Dragon Disciple",
},
},
},
},
},
})
DefineClass({
Name="Duelist",
HitDie=10,
MaxLevel=10,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.382",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"DuelistLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Acrobatics",
"Bluff",
"Escape Artist",
"Perception",
"TYPE=Perform",
"Sense Motive",
},
Conditions={
function (character, item, sources)
return 3 <= character.CountAbilities(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "Dodge" then return true end
if ability.Name == "Mobility" then return true end
if ability.Name == "Weapon Finesse" then return true end
return false
end)
end,
function (character, item, sources)
return (character.Skill("Acrobatics").ranks >= 2) and (character.BestSkillOfType("Perform").ranks >= 2)
end,
function (character, item, sources)
return character.TotalAttackBonus >= 6
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Dul",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Duelist",
},
},
},
},
},
})
DefineClass({
Name="Eldritch Knight",
HitDie=10,
MaxLevel=10,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.384",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"EldritchKnightLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Climb",
"Knowledge (Arcana)",
"Knowledge (Nobility)",
"Linguistics",
"Ride",
"Sense Motive",
"Spellcraft",
"Swim",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "Internal" then return false end
if ability.Name == "Weapon Prof ~ Martial" then return true end
return false
end)
end,
function (character, item, sources)
return (character.SpellCount("Arcane", 3)) >= 1
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Elk",
},
Levels={
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="5",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="9",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Eldritch Knight",
},
},
},
},
},
})
DefineClass({
Name="Loremaster",
HitDie=6,
MaxLevel=10,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.385",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"LoremasterLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Appraise",
"Diplomacy",
"Handle Animal",
"Heal",
"TYPE=Knowledge",
"Linguistics",
"TYPE=Perform",
"Spellcraft",
"Use Magic Device",
},
Conditions={
function (character, item, sources)
return character.HasAnyAbility(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "Skill Focus (Knowledge%)" then return true end
return false
end)
end,
function (character, item, sources)
return 3 <= character.CountAbilities(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "TYPE=Metamagic" then return true end
if ability.Name == "TYPE=ItemCreation" then return true end
return false
end)
end,
function (character, item, sources)
return (character.BestSkillOfType("Knowledge").ranks >= 7) and (character.BestSkillOfType("Knowledge").ranks >= 7)
end,
function (character, item, sources)
return ((#filter(character.SpellsKnown, function (spell) return spell.School == "Divination" and spell.Level >= 3 end))) >= 1
end,
function (character, item, sources)
return ((#filter(character.SpellsKnown, function (spell) return spell.School == "Divination" and spell.Level >= 0 end))) >= 7
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Lor",
},
Levels={
{
Level="1",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="5",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="9",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Loremaster",
},
},
},
},
},
})
DefineClass({
Name="Mystic Theurge",
HitDie=6,
MaxLevel=10,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.387",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Knowledge (Arcana)",
"Knowledge (Religion)",
"Sense Motive",
"Spellcraft",
},
Conditions={
function (character, item, sources)
return (character.Skill("Knowledge (Arcana)").ranks >= 3) and (character.Skill("Knowledge (Religion)").ranks >= 3)
end,
function (character, item, sources)
return (character.SpellCount("Divine", 2)) >= 1
end,
function (character, item, sources)
return (character.SpellCount("Arcane", 2)) >= 1
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Myt",
},
Levels={
{
Level="1",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="2",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="3",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="4",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="5",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="6",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="7",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="8",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="9",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="10",
Add={
{
Kind="SpellCasterLevel",
Type="Arcane",
},
{
Kind="SpellCasterLevel",
Type="Divine",
},
},
},
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Mystic Theurge",
},
},
},
},
},
})
DefineClass({
Name="Pathfinder Chronicler",
HitDie=8,
MaxLevel=10,
SkillPointsPerLevel=Formula("8"),
SourcePage="p.388",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Will",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Reflex",
"BASE.Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"PathfinderChroniclerLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Appraise",
"Bluff",
"Diplomacy",
"Disguise",
"Escape Artist",
"Intimidate",
"TYPE=Knowledge",
"Linguistics",
"Perception",
"TYPE=Perform",
"Ride",
"Sense Motive",
"Sleight of Hand",
"Survival",
"Use Magic Device",
},
Conditions={
function (character, item, sources)
return (character.Skill("Linguistics").ranks >= 3) and (character.Skill("Perform (Oratory)").ranks >= 5) and (character.Skill("Profession (Scribe)").ranks >= 5)
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="PfC",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Pathfinder Chronicler",
},
},
},
},
},
})
DefineClass({
Name="Shadowdancer",
HitDie=8,
MaxLevel=10,
SkillPointsPerLevel=Formula("6"),
SourcePage="p.391",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/2"),
Variables={
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("(classlevel(\"APPLIEDAS=NONEPIC\")+1)/3"),
Variables={
"BASE.Fortitude",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"ShadowdancerLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Acrobatics",
"Bluff",
"Diplomacy",
"Disguise",
"Escape Artist",
"Perception",
"TYPE=Perform",
"Sleight of Hand",
"Stealth",
},
Conditions={
function (character, item, sources)
return 3 <= character.CountAbilities(function (ability)
if ability.Category ~= "FEAT" then return false end
if ability.Name == "Combat Reflexes" then return true end
if ability.Name == "Dodge" then return true end
if ability.Name == "Mobility" then return true end
return false
end)
end,
function (character, item, sources)
return (character.Skill("Stealth").ranks >= 5) and (character.Skill("Perform (Dance)").ranks >= 2)
end,
},
Types={
"PC",
"Prestige",
},
Facts={
ClassType="PC",
Abb="Shd",
},
Levels={
{
Level="1",
Abilities={
{
Category="Class",
Nature="AUTOMATIC",
Names={
"Shadowdancer",
},
},
},
},
},
})
DefineClass({
Name="Adept",
HitDie=6,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.448",
SpellListChoiceCount=1,
SpellStat="WIS",
AutomaticKnownSpells={
{
Level=0,
},
{
Level=1,
},
{
Level=2,
},
{
Level=3,
},
{
Level=4,
},
{
Level=5,
},
},
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"AdeptLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Adept-CasterLevelBLAdept"),
Variables={
"Caster_Level_BL_Stripped_Adept",
},
},
{
Category="VAR",
Formula=Formula("AdeptLVL+Caster_Level_Bonus+CasterLevelBLAdept"),
Variables={
"Caster_Level_Adept",
},
},
{
Category="VAR",
Formula=Formula("charbonusto(\"PCLEVEL\",\"Adept\")"),
Variables={
"CasterLevelBL_x_Adept",
},
},
{
Category="VAR",
Formula=Formula("Caster_Level_Adept"),
Type={
Name="Base",
},
Variables={
"Caster_Level_Highest__Divine",
},
},
{
Category="CASTERLEVEL",
Formula=Formula("Caster_Level_BL_Stripped_Adept"),
Variables={
"Adept",
},
},
},
ClassSkills={
"TYPE=Craft",
"Handle Animal",
"Heal",
"TYPE=Knowledge",
"TYPE=Profession",
"Spellcraft",
"Survival",
},
SpellListChoices={
"Adept",
},
Types={
"Base",
"NPC",
},
Facts={
ClassType="NPC",
Abb="Adp",
SpellType="Divine",
},
Levels={
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=0,
Spells={
"Create Water",
"Detect Magic",
"Ghost Sound",
"Guidance",
"Light",
"Mending",
"Purify Food and Drink",
"Read Magic",
"Stabilize",
"Touch of Fatigue",
},
},
},
},
},
},
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=1,
Spells={
"Bless",
"Burning Hands",
"Cause Fear",
"Command",
"Comprehend Languages",
"Cure Light Wounds",
"Detect Chaos",
"Detect Evil",
"Detect Good",
"Detect Law",
"Endure Elements",
"Obscuring Mist",
"Protection from Chaos",
"Protection from Evil",
"Protection from Good",
"Protection from Law",
"Sleep",
},
},
},
},
},
},
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=2,
Spells={
"Aid",
"Animal Trance",
"Bear's Endurance",
"Bull's Strength",
"Cat's Grace",
"Cure Moderate Wounds",
"Darkness",
"Delay Poison",
"Invisibility",
"Mirror Image",
"Resist Energy",
"Scorching Ray",
"See Invisibility",
"Web",
},
},
},
},
},
},
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=3,
Spells={
"Animate Dead",
"Bestow Curse",
"Contagion",
"Continual Flame",
"Cure Serious Wounds",
"Daylight",
"Deeper Darkness",
"Lightning Bolt",
"Neutralize Poison",
"Remove Curse",
"Remove Disease",
"Tongues",
},
},
},
},
},
},
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=4,
Spells={
"Cure Critical Wounds",
"Minor Creation",
"Polymorph",
"Restoration",
"Stoneskin",
"Wall of Fire",
},
},
},
},
},
},
{
Level="1",
SpellLists={
{
Kind="Class",
Name="Adept",
Levels={
{
SpellLevel=5,
Spells={
"Baleful Polymorph",
"Break Enchantment",
"Commune",
"Heal",
"Major Creation",
"Raise Dead",
"True Seeing",
"Wall of Stone",
},
},
},
},
},
},
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"All Automatic Proficiencies",
},
},
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Simple Weapon Proficiency",
},
},
},
},
{
Level="1",
SpellsPerDay={
Formula("3"),
Formula("1"),
},
},
{
Level="2",
SpellsPerDay={
Formula("3"),
Formula("1"),
},
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"Arcane Bond ~ Familiar",
},
},
},
Bonuses={
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"FamiliarMasterLVL",
},
},
},
},
{
Level="3",
SpellsPerDay={
Formula("3"),
Formula("2"),
},
},
{
Level="4",
SpellsPerDay={
Formula("3"),
Formula("2"),
Formula("0"),
},
},
{
Level="5",
SpellsPerDay={
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="6",
SpellsPerDay={
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="7",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="8",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("2"),
Formula("0"),
},
},
{
Level="9",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="10",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="11",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="12",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("0"),
},
},
{
Level="13",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="14",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="15",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="16",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("0"),
},
},
{
Level="17",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="18",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
Formula("1"),
},
},
{
Level="19",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
{
Level="20",
SpellsPerDay={
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("3"),
Formula("2"),
},
},
},
})
DefineClass({
Name="Aristocrat",
HitDie=8,
MaxLevel=20,
SkillPointsPerLevel=Formula("4"),
SourcePage="p.449",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"AristocratLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
ClassSkills={
"Appraise",
"Bluff",
"TYPE=Craft",
"Diplomacy",
"Disguise",
"Handle Animal",
"Intimidate",
"TYPE=Knowledge",
"Linguistics",
"Perception",
"TYPE=Perform",
"TYPE=Profession",
"Ride",
"Sense Motive",
"Swim",
"Survival",
},
Types={
"Base",
"NPC",
},
Facts={
ClassType="NPC",
Abb="Ari",
},
Levels={
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"All Automatic Proficiencies",
"All Martial Weapon Proficiencies",
},
},
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Martial Weapon Proficiency Output",
"Simple Weapon Proficiency",
},
},
},
},
{
Level="1",
Abilities={
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Armor Proficiency (Heavy)",
"Armor Proficiency (Light)",
"Armor Proficiency (Medium)",
},
},
},
},
{
Level="1",
Abilities={
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Shield Proficiency",
"Tower Shield Proficiency",
},
},
},
},
},
})
DefineClass({
Name="Commoner",
HitDie=6,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.449",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABPoor",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"CommonerLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Climb",
"TYPE=Craft",
"Handle Animal",
"Perception",
"TYPE=Profession",
"Ride",
"Swim",
},
Types={
"Base",
"NPC",
},
WeaponBonusProficiencySelections={
{
"TYPE=Simple",
},
},
Facts={
ClassType="NPC",
Abb="Com",
},
Levels={
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"All Automatic Proficiencies",
"Weapon and Armor Proficiency ~ Commoner",
},
},
},
},
},
})
DefineClass({
Name="Expert",
HitDie=8,
MaxLevel=20,
SkillPointsPerLevel=Formula("6"),
SourcePage="p.450",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")*3/4"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
"BASE.Reflex",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABModerate",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"ExpertLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Will",
},
},
},
Types={
"Base",
"NPC",
},
Facts={
ClassType="NPC",
Abb="Exp",
},
Levels={
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"All Automatic Proficiencies",
},
},
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Simple Weapon Proficiency",
},
},
},
},
{
Level="1",
Abilities={
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Armor Proficiency (Light)",
},
},
},
},
{
Level="1",
Bonuses={
{
Category="ABILITYPOOL",
Formula=Formula("10"),
Variables={
"Expert Class Skills",
},
},
},
},
},
})
DefineClass({
Name="Warrior",
HitDie=10,
MaxLevel=20,
SkillPointsPerLevel=Formula("2"),
SourcePage="p.450",
Bonuses={
{
Category="COMBAT",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Type={
Name="Base",
Replace=true,
},
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateBABProgression"] == 0)
end,
},
Variables={
"BASEAB",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/2+2"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Fortitude",
},
},
{
Category="SAVE",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")/3"),
Conditions={
function (character, item, sources)
return (character.Variables["UseAlternateSaveProgression"] == 0)
end,
},
Variables={
"BASE.Reflex",
"BASE.Will",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalBAB"] == 1)
end,
},
Variables={
"ClassBABFull",
},
},
{
Category="VAR",
Formula=Formula("CL"),
Variables={
"WarriorLVL",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSaveGood_Fortitude",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Reflex",
},
},
{
Category="VAR",
Formula=Formula("classlevel(\"APPLIEDAS=NONEPIC\")"),
Conditions={
function (character, item, sources)
return (character.Variables["UseFractionalSave"] == 1)
end,
},
Variables={
"ClassSavePoor_Will",
},
},
},
ClassSkills={
"Climb",
"TYPE=Craft",
"Handle Animal",
"Intimidate",
"TYPE=Profession",
"Ride",
"Swim",
},
Types={
"Base",
"NPC",
},
Facts={
ClassType="NPC",
Abb="War",
},
Levels={
{
Level="1",
Abilities={
{
Category="Special Ability",
Nature="AUTOMATIC",
Names={
"All Automatic Proficiencies",
"All Martial Weapon Proficiencies",
},
},
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Martial Weapon Proficiency Output",
"Simple Weapon Proficiency",
},
},
},
},
{
Level="1",
Abilities={
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Armor Proficiency (Heavy)",
"Armor Proficiency (Light)",
"Armor Proficiency (Medium)",
},
},
},
},
{
Level="1",
Abilities={
{
Category="FEAT",
Nature="AUTOMATIC",
Names={
"Shield Proficiency",
"Tower Shield Proficiency",
},
},
},
},
},
})
|
local M = {}
M.functions = {}
function M.execute(id)
local func = M.functions[id]
if not func then
error("Function doest not exist: " .. id)
end
return func()
end
local map = function(mode, key, cmd, opts, defaults)
opts = vim.tbl_deep_extend("force", { silent = true }, defaults or {}, opts or {})
if type(cmd) == "function" then
table.insert(M.functions, cmd)
if opts.expr then
cmd = ([[luaeval('require("lib.keymapping").execute(%d)')]]):format(#M.functions)
else
cmd = ("<cmd>lua require('lib.keymapping').execute(%d)<cr>"):format(#M.functions)
end
end
if opts.buffer ~= nil then
local buffer = opts.buffer
opts.buffer = nil
return vim.api.nvim_buf_set_keymap(buffer, mode, key, cmd, opts)
else
return vim.api.nvim_set_keymap(mode, key, cmd, opts)
end
end
function M.map(mode, key, cmd, opt, defaults)
return map(mode, key, cmd, opt, defaults)
end
function M.nmap(key, cmd, opts)
return map("n", key, cmd, opts)
end
function M.vmap(key, cmd, opts)
return map("v", key, cmd, opts)
end
function M.xmap(key, cmd, opts)
return map("x", key, cmd, opts)
end
function M.imap(key, cmd, opts)
return map("i", key, cmd, opts)
end
function M.omap(key, cmd, opts)
return map("o", key, cmd, opts)
end
function M.smap(key, cmd, opts)
return map("s", key, cmd, opts)
end
function M.nnoremap(key, cmd, opts)
return map("n", key, cmd, opts, { noremap = true })
end
function M.vnoremap(key, cmd, opts)
return map("v", key, cmd, opts, { noremap = true })
end
function M.xnoremap(key, cmd, opts)
return map("x", key, cmd, opts, { noremap = true })
end
function M.inoremap(key, cmd, opts)
return map("i", key, cmd, opts, { noremap = true })
end
function M.onoremap(key, cmd, opts)
return map("o", key, cmd, opts, { noremap = true })
end
function M.snoremap(key, cmd, opts)
return map("s", key, cmd, opts, { noremap = true })
end
return M
|
local cpath = select(1, ...) or "" -- callee path
local function nTimes(n, f, x) for i = 0, n - 1 do x = f(x) end return x end -- calls n times f(x)
local function rmlast(str) return str:sub(1, -2):match(".+[%./]") or "" end -- removes last dir / file from the callee path
local cpppdpath = nTimes(4, rmlast, cpath) -- callee parent parent of parent dir path
local _ss = require (cpppdpath .. "Settings/Static_Settings")
return function()
local J_SUBWAY = 1
if getServer() ~= "None" then
local ss = _ss()
J_SUBWAY = ss.J_SUBWAY
end
local JohtoMap = {}
JohtoMap["Abandoned Desert Village"] = {["Desert Lagoon"] = {1}, ["Desert Cave"] = {1}}
JohtoMap["Amazon Forest Entrance"] = {["Amazon Forest"] = {1}, ["Dock Island"] = {1}}
JohtoMap["Amazon Forest"] = {["Desert Cave"] = {1}, ["Amazon Forest Entrance"] = {1}}
JohtoMap["Azalea House1"] = {["Azalea Town"] = {1}}
JohtoMap["Azalea Kurts House"] = {["Azalea Town"] = {1}}
JohtoMap["Azalea Pokemart"] = {["Azalea Town"] = {1}}
JohtoMap["Azalea Town Gym"] = {["Azalea Town"] = {1}}
JohtoMap["Azalea Town Subway"] = {["Pokecenter Azalea"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Azalea Town"] = {["Azalea Town Gym"] = {1}, ["Azalea House1"] = {1}, ["Azalea Kurts House"] = {1}, ["Azalea Pokemart"] = {1}, ["Ilex Forest Stop House"] = {1}, ["Pokecenter Azalea"] = {1}, ["Route 33"] = {1}, ["Slowpoke Well"] = {1}}
JohtoMap["Battle Road House_A"] = {["Battle Road"] = {1}}
JohtoMap["Battle Road House_B"] = {["Battle Road"] = {1}}
JohtoMap["Battle Road"] = {["Battle Tower Entrance"] = {1}, ["Battle Road House_A"] = {1}, ["Battle Road House_B"] = {1}, ["Route 40"] = {1}}
JohtoMap["Battle Tower Entrance"] = {["Battle Road"] = {1}}
JohtoMap["Bell Tower Barrier Station 1F"] = {["Ecruteak City"] = {1}, ["Bell Tower Barrier Station B1F"] = {1}}
JohtoMap["Bell Tower Barrier Station B1F"] = {["Bell Tower Barrier Station 1F"] = {1}, ["Bell Tower"] = {1}}
JohtoMap["Bell Tower Floor 10"] = {["Bell Tower Floor 9_B"] = {1}, ["Bell Tower Roof"] = {1}}
JohtoMap["Bell Tower Floor 2"] = {["Bell Tower"] = {1}, ["Bell Tower Floor 3"] = {1}}
JohtoMap["Bell Tower Floor 3"] = {["Bell Tower Floor 2"] = {1}, ["Bell Tower Floor 4_A"] = {1}}
JohtoMap["Bell Tower Floor 4_A"] = {["Bell Tower Floor 3"] = {1}, ["Bell Tower Floor 4_B"] = {1}, ["Bell Tower Floor 5_A"] = {1}}
JohtoMap["Bell Tower Floor 4_B"] = {["Bell Tower Floor 5_D"] = {1}, ["Bell Tower Floor 4_C"] = {1}}
JohtoMap["Bell Tower Floor 4_C"] = {["Bell Tower Floor 5_B"] = {1}, ["Bell Tower Floor 4_A"] = {1}}
JohtoMap["Bell Tower Floor 5_A"] = {["Bell Tower Floor 4_A"] = {1}, ["Bell Tower Floor 5_C"] = {1}, ["Bell Tower Floor 5_E"] = {1}}
JohtoMap["Bell Tower Floor 5_B"] = {["Bell Tower Floor 4_C"] = {1}}
JohtoMap["Bell Tower Floor 5_C"] = {["Bell Tower Floor 5_E"] = {1}, ["Bell Tower Floor 5_F"] = {1}}
JohtoMap["Bell Tower Floor 5_D"] = {["Bell Tower Floor 4_B"] = {1}}
JohtoMap["Bell Tower Floor 5_E"] = {["Bell Tower Floor 5_D"] = {1}}
JohtoMap["Bell Tower Floor 5_F"] = {["Bell Tower Floor 5_B"] = {1}, ["Bell Tower Floor 5_E"] = {1}, ["Bell Tower Floor 5_G"] = {1}}
JohtoMap["Bell Tower Floor 5_G"] = {["Bell Tower Floor 5_B"] = {1}, ["Bell Tower Floor 6"] = {1}}
JohtoMap["Bell Tower Floor 6"] = {["Bell Tower Floor 5_G"] = {1}, ["Bell Tower Floor 7_A"] = {1}}
JohtoMap["Bell Tower Floor 7_A"] = {["Bell Tower Floor 6"] = {1}, ["Bell Tower Floor 8_A"] = {1}, ["Bell Tower Floor 7_B"] = {1}}
JohtoMap["Bell Tower Floor 7_B"] = {["Bell Tower Floor 7_A"] = {1}, ["Bell Tower Floor 8_C"] = {1}}
JohtoMap["Bell Tower Floor 8_A"] = {["Bell Tower Floor 7_A"] = {1}, ["Bell Tower Floor 9_A"] = {1}, ["Bell Tower Floor 9_C"] = {1}}
JohtoMap["Bell Tower Floor 8_B"] = {["Bell Tower Floor 9_A"] = {1}, ["Bell Tower Floor 9_B"] = {1}}
JohtoMap["Bell Tower Floor 8_C"] = {["Bell Tower Floor 7_B"] = {1}}
JohtoMap["Bell Tower Floor 9_A"] = {["Bell Tower Floor 8_A"] = {1}, ["Bell Tower Floor 8_B"] = {1}}
JohtoMap["Bell Tower Floor 9_B"] = {["Bell Tower Floor 8_B"] = {1}, ["Bell Tower Floor 10"] = {1}}
JohtoMap["Bell Tower Floor 9_C"] = {["Bell Tower Floor 8_A"] = {1}}
JohtoMap["Bell Tower Roof"] = {["Bell Tower Floor 10"] = {1}}
JohtoMap["Bell Tower"] = {["Bell Tower Barrier Station B1F"] = {1}, ["Bell Tower Floor 2"] = {1}}
JohtoMap["Blackthorn City Dragon Club 1F"] = {["Blackthorn City Dragon Club 2F"] = {1}, ["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City Dragon Club 2F"] = {["Blackthorn City Dragon Club 3F"] = {1}, ["Blackthorn City Dragon Club 1F"] = {1}}
JohtoMap["Blackthorn City Dragon Club 3F"] = {["Blackthorn City Dragon Club 2F"] = {1}}
JohtoMap["Blackthorn City Gym"] = {["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City House 1"] = {["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City House 2"] = {["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City House 3"] = {["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City Pokemart"] = {["Blackthorn City"] = {1}}
JohtoMap["Blackthorn City Subway"] = {["Pokecenter Blackthorn"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Blackthorn City"] = {["Blackthorn City Dragon Club 1F"] = {1}, ["Blackthorn City Gym"] = {1}, ["Blackthorn City House 1"] = {1}, ["Blackthorn City House 2"] = {1}, ["Blackthorn City House 3"] = {1}, ["Blackthorn City Pokemart"] = {1}, ["Route 44"] = {1, {["abilities"] = {"dig"}}}, ["Dragons Den Entrance"] = {1, {["abilities"] = {"surf"}}}, ["Ice Path 1F_B"] = {1}, ["Pokecenter Blackthorn"] = {1}, ["Route 45_A"] = {1}}
JohtoMap["Burned Tower Floor 2"] = {["Burned Tower Top Floor"] = {1}}
JohtoMap["Burned Tower Top Floor"] = {["Ecruteak City"] = {1}, ["Burned Tower Floor 2"] = {1}}
JohtoMap["Cherrygrove City House 1"] = {["Cherrygrove City_A"] = {1}}
JohtoMap["Cherrygrove City House 2"] = {["Cherrygrove City_A"] = {1}}
JohtoMap["Cherrygrove City House 3"] = {["Cherrygrove City_A"] = {1}}
JohtoMap["Cherrygrove City Subway"] = {["Pokecenter Cherrygrove City"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Cherrygrove City_A"] = {["Cherrygrove City House 1"] = {1}, ["Cherrygrove City House 2"] = {1}, ["Cherrygrove City House 3"] = {1}, ["Mart Cherrygrove City"] = {1}, ["Pokecenter Cherrygrove City"] = {1}, ["Route 29"] = {1}, ["Route 30"] = {1}}
JohtoMap["Cherrygrove City_B"] = {["Route 30"] = {1}}
JohtoMap["Cianwood City Gym"] = {["Cianwood City"] = {1}}
JohtoMap["Cianwood City"] = {["Cianwood Shop"] = {1}, ["Cianwood City Gym"] = {1}, ["Cianwood House 1"] = {1}, ["Cianwood House 2"] = {1}, ["Cianwood House 3"] = {1}, ["Cianwood House 4"] = {1}, ["Cliff Edge Gate"] = {1}, ["Pokecenter Cianwood"] = {1}, ["Route 41"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Cianwood House 1"] = {["Cianwood City"] = {1}}
JohtoMap["Cianwood House 2"] = {["Cianwood City"] = {1}}
JohtoMap["Cianwood House 3"] = {["Cianwood City"] = {1}}
JohtoMap["Cianwood House 4"] = {["Cianwood City"] = {1}}
JohtoMap["Cianwood Shop"] = {["Cianwood City"] = {1}}
JohtoMap["Cliff Cave 1F"] = {["Cliff Cave 2F"] = {1}, ["Cliff Cave B1F"] = {1}, ["Route 47_A"] = {1}}
JohtoMap["Cliff Cave 2F"] = {["Cliff Cave 1F"] = {1}, ["Route 47_C"] = {1}}
JohtoMap["Cliff Cave B1F"] = {["Cliff Cave 1F"] = {1}, ["Route 47_B"] = {1}}
JohtoMap["Cliff Edge Gate"] = {["Cianwood City"] = {1}, ["Route 47_A"] = {1}}
JohtoMap["Dark Cave North_A"] = {["Route 45_A"] = {2}, ["Dark Cave North_B"] = {2, {["abilities"] = {"surf"}}}}
JohtoMap["Dark Cave North_B"] = {["Dark Cave South_B"] = {0.5}}
JohtoMap["Dark Cave South_A"] = {["Route 31"] = {1}, ["Dark Cave South_B"] = {1, {["abilities"] = {"surf"}}}, ["Dark Cave South_C"] = {1, {["abilities"] = {"rock smash"}}}}
JohtoMap["Dark Cave South_B"] = {["Dark Cave South_A"] = {0.5}, ["Dark Cave South_C"] = {0.5}, ["Dark Cave North_B"] = {0.5}}
JohtoMap["Dark Cave South_C"] = {["Dark Cave South_B"] = {1.5, {["abilities"] = {"surf"}}}, ["Dark Cave South_A"] = {1.5, {["abilities"] = {"rock smash"}}}, ["Dark Cave South_D"] = {1.5}}
JohtoMap["Dark Cave South_D"] = {["Dark Cave South_C"] = {0.5, {["abilities"] = {"rock smash"}}}, ["Route 46_A"] = {0.5}}
JohtoMap["Desert Cave"] = {["Abandoned Desert Village"] = {1}, ["Amazon Forest"] = {1}}
JohtoMap["Desert Lagoon"] = {["Abandoned Desert Village"] = {1}}
JohtoMap["Dock Island"] = {["Amazon Forest Entrance"] = {1}, ["Olivine City"] = {1}}
JohtoMap["Dragons Den B1F"] = {["Dragons Den"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Dragons Den Entrance"] = {["Blackthorn City"] = {1}, ["Dragons Den"] = {1}}
JohtoMap["Dragons Den"] = {["Dragons Den B1F"] = {1, {["abilities"] = {"surf"}}}, ["Dragons Den Entrance"] = {1}}
JohtoMap["Ecruteak City Costume Mart"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak City House 1"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak City House 2"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak City Subway"] = {["Pokecenter Ecruteak"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Ecruteak City"] = {["Ecruteak City Costume Mart"] = {1}, ["Ecruteak Dance Theater"] = {1}, ["Ecruteak City House 1"] = {1}, ["Ecruteak City House 2"] = {1}, ["Ecruteak Gym"] = {1}, ["Ecruteak Mart"] = {1}, ["Ecruteak Stop House 1"] = {1}, ["Ecruteak Stop House 2"] = {1}, ["Pokecenter Ecruteak"] = {1}, ["Route 37"] = {1}, ["Burned Tower Top Floor"] = {1}, ["Bell Tower Barrier Station 1F"] = {1--[[npc maybe]]}}
JohtoMap["Ecruteak Dance Theater"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak Gym"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak Mart"] = {["Ecruteak City"] = {1}}
JohtoMap["Ecruteak Stop House 1"] = {["Ecruteak City"] = {0.2}, ["Route 38"] = {0.2}}
JohtoMap["Ecruteak Stop House 2"] = {["Ecruteak City"] = {0.2}, ["Route 42_A"] = {0.2}}
JohtoMap["Glitter Lighthouse 1F"] = {["Olivine City"] = {1}, ["Glitter Lighthouse 2F_A"] = {1}}
JohtoMap["Glitter Lighthouse 2F_A"] = {["Glitter Lighthouse 1F"] = {1}, ["Glitter Lighthouse 3F_B"] = {1}}
JohtoMap["Glitter Lighthouse 2F_B"] = {["Glitter Lighthouse 3F_A"] = {1}, ["Glitter Lighthouse 3F_B"] = {1}}
JohtoMap["Glitter Lighthouse 3F_A"] = {["Glitter Lighthouse 2F_B"] = {1}, ["Glitter Lighthouse 4F"] = {1}}
JohtoMap["Glitter Lighthouse 3F_B"] = {["Glitter Lighthouse 2F_B"] = {1}, ["Glitter Lighthouse 2F_A"] = {1}}
JohtoMap["Glitter Lighthouse 4F"] = {["Glitter Lighthouse 3F_A"] = {1}, ["Glitter Lighthouse 5F"] = {1}}
JohtoMap["Glitter Lighthouse 5F"] = {["Glitter Lighthouse 4F"] = {1}}
JohtoMap["Goldenrod City Bike Shop"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Bills House"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Flower Shop"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Fortune Teller Tent"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Game Corner"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Gym"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City House 1"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City House 2"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod City Station Floor 2"] = {["Goldenrod City Station_B"] = {0.5}, ["Trainers Valley Station Floor 2"] = {999}}
JohtoMap["Goldenrod City Station_A"] = {["Goldenrod City Station_B"] = {0.5}, ["Goldenrod City"] = {0.5}}
JohtoMap["Goldenrod City Station_B"] = {["Goldenrod City Station Floor 2"] = {1}, ["Goldenrod City Station_A"] = {0.5}}
JohtoMap["Goldenrod City Subway"] = {["Pokecenter Goldenrod"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}}
JohtoMap["Goldenrod City"] = {["Goldenrod Global Station"] = {1}, ["Goldenrod Radio Station Floor 1"] = {1}, ["Goldenrod City Flower Shop"] = {1}, ["Goldenrod City Gym"] = {1}, ["Goldenrod City Fortune Teller Tent"] = {1}, ["Goldenrod City Bills House"] = {1}, ["Goldenrod City Game Corner"] = {1}, ["Goldenrod City House 1"] = {1}, ["Goldenrod City House 2"] = {1}, ["Goldenrod City Bike Shop"] = {1}, ["Goldenrod Mart 1"] = {1}, ["Pokecenter Goldenrod"] = {1}, ["Route 34_A"] = {1}, ["Route 35 Stop House"] = {1}, ["Goldenrod City Station_A"] = {1}, ["Goldenrod Underground Entrance Top"] = {1}, ["Goldenrod Underground Entrance Bottom"] = {1}}
JohtoMap["Goldenrod Global Station"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod Mart 1"] = {["Goldenrod Mart 2"] = {1}, ["Goldenrod Mart Elevator"] = {1}, ["Goldenrod City"] = {1}}
JohtoMap["Goldenrod Mart 2"] = {["Goldenrod Mart 1"] = {1}, ["Goldenrod Mart Elevator"] = {1}, ["Goldenrod Mart 3"] = {1}}
JohtoMap["Goldenrod Mart 3"] = {["Goldenrod Mart 2"] = {1}, ["Goldenrod Mart Elevator"] = {1}, ["Goldenrod Mart 4"] = {1}}
JohtoMap["Goldenrod Mart 4"] = {["Goldenrod Mart 3"] = {1}, ["Goldenrod Mart Elevator"] = {1}, ["Goldenrod Mart 5"] = {1}}
JohtoMap["Goldenrod Mart 5"] = {["Goldenrod Mart 4"] = {1}, ["Goldenrod Mart Elevator"] = {1}, ["Goldenrod Mart 6"] = {1}}
JohtoMap["Goldenrod Mart 6"] = {["Goldenrod Mart 5"] = {1}, ["Goldenrod Mart Elevator"] = {1}}
JohtoMap["Goldenrod Mart B1F"] = {["Goldenrod Mart Elevator"] = {1}, ["Underground Warehouse"] = {1}}
JohtoMap["Goldenrod Mart Elevator"] = {["Goldenrod Mart 2"] = {0.2}, ["Goldenrod Mart 1"] = {0.2}, ["Goldenrod Mart 4"] = {0.2}, ["Goldenrod Mart 3"] = {0.2}, ["Goldenrod Mart 5"] = {0.2}, ["Goldenrod Mart 6"] = {0.2}, ["Goldenrod Mart B1F"] = {0.2}}
JohtoMap["Goldenrod Radio Station Floor 1"] = {["Goldenrod City"] = {1}}
JohtoMap["Goldenrod Underground Entrance Bottom"] = {["Goldenrod City"] = {0.2}, ["Goldenrod Underground Path"] = {0.2}}
JohtoMap["Goldenrod Underground Entrance Top"] = {["Goldenrod City"] = {0.2}, ["Goldenrod Underground Path"] = {0.2}}
JohtoMap["Goldenrod Underground Path"] = {["Goldenrod Underground Entrance Top"] = {1}, ["Goldenrod Underground Entrance Bottom"] = {1}, ["Underground Warehouse"] = {1}}
JohtoMap["Ice Path 1F_A"] = {["Route 44"] = {3}, ["Ice Path B1F_A"] = {3}}
JohtoMap["Ice Path 1F_B"] = {["Blackthorn City"] = {1}, ["Ice Path B1F_B"] = {1}}
JohtoMap["Ice Path B1F_A"] = {["Ice Path B2F_A"] = {0.5}, ["Ice Path 1F_A"] = {1.5}}
JohtoMap["Ice Path B1F_B"] = {["Ice Path B2F_B"] = {1}, ["Ice Path 1F_B"] = {1}}
JohtoMap["Ice Path B2F_A"] = {["Ice Path B3F"] = {1}, ["Ice Path B1F_A"] = {1}}
JohtoMap["Ice Path B2F_B"] = {["Ice Path B3F"] = {1}, ["Ice Path B1F_B"] = {1}}
JohtoMap["Ice Path B3F"] = {["Ice Path B2F_A"] = {1}, ["Ice Path B2F_B"] = {1}}
JohtoMap["Ilex Forest Stop House"] = {["Azalea Town"] = {0.2}, ["Ilex Forest_A"] = {0.2}}
JohtoMap["Ilex Forest_A"] = {["Ilex Forest Stop House"] = {1}, ["Ilex Forest_B"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Ilex Forest_B"] = {["Ilex Forest_A"] = {2, {["abilities"] = {"cut"}}}, ["Route 34 Stop House"] = {2}}
JohtoMap["Item Maniac Johto"] = {["Ruins Of Alph_A"] = {1}}
JohtoMap["Johto Safari Entrance"] = {["Safari Johto Wet Zone"] = {1}, ["Safari Johto Mountain Zone"] = {1}, ["Safari Johto Snow Zone"] = {1}, ["Safari Johto Grass and Swamp Zone"] = {1}}
JohtoMap["Johto Safari Zone Lobby"] = {["Route 48"] = {1}, ["Johto Safari Entrance"] = {1}}
JohtoMap["Lake of Rage House 1"] = {["Lake of Rage_A"] = {1}}
JohtoMap["Lake of Rage House 2"] = {["Lake of Rage_E"] = {1}}
JohtoMap["Lake of Rage_A"] = {["Lake of Rage House 1"] = {1}, ["Route 43"] = {1}, ["Lake of Rage_C"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Lake of Rage_B"] = {["Route 43"] = {1}, ["Lake of Rage_E"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Lake of Rage_C"] = {["Lake of Rage_A"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Lake of Rage_D"] = {["Lake of Rage_B"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Lake of Rage_E"] = {["Lake of Rage House 2"] = {1}, ["Lake of Rage_B"] = {1, {["abilities"] = {"cut"}}}, ["Lake of Rage_D"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Mahogany Town Gym_A"] = {["Mahogany Town Gym_B"] = {1}, ["Mahogany Town"] = {1}}
JohtoMap["Mahogany Town Gym_B"] = {["Mahogany Town Gym_A"] = {1}, ["Mahogany Town Gym_C"] = {1}}
JohtoMap["Mahogany Town Gym_C"] = {["Mahogany Town Gym_B"] = {1}}
JohtoMap["Mahogany Town House"] = {["Mahogany Town"] = {1}}
JohtoMap["Mahogany Town Shop"] = {["Mahogany Town"] = {1}}
JohtoMap["Mahogany Town Subway"] = {["Pokecenter Mahogany"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Mahogany Town"] = {["Mahogany Town House"] = {1}, ["Mahogany Town Gym_A"] = {1}, ["Mahogany Town Shop"] = {1}, ["Pokecenter Mahogany"] = {1}, ["Route 42_D"] = {1}, ["Route 43"] = {1}, ["Route 44"] = {1}}
JohtoMap["Mart Cherrygrove City"] = {["Cherrygrove City_A"] = {1}}
JohtoMap["Miltank Barn"] = {["Route 39"] = {1}}
JohtoMap["Mt. Mortar 1F_A"] = {["Mt. Mortar Lower Cave"] = {1}, ["Route 42_A"] = {1}}
JohtoMap["Mt. Mortar 1F_B"] = {["Mt. Mortar B1F_A"] = {1}, ["Route 42_B"] = {1}}
JohtoMap["Mt. Mortar 1F_C"] = {["Mt. Mortar Lower Cave"] = {1}, ["Route 42_D"] = {1}}
JohtoMap["Mt. Mortar 1F_D"] = {["Mt. Mortar Lower Cave"] = {1.5}, ["Route 42_C"] = {1}}
JohtoMap["Mt. Mortar 1F_E"] = {["Mt. Mortar Lower Cave"] = {1}}
JohtoMap["Mt. Mortar 1F_F"] = {["Mt. Mortar Upper Cave"] = {1}}
JohtoMap["Mt. Mortar 1F_G"] = {["Mt. Mortar Lower Cave"] = {1}}
JohtoMap["Mt. Mortar B1F_A"] = {["Mt. Mortar 1F_B"] = {1}, ["Mt. Mortar B1F_B"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Mt. Mortar B1F_B"] = {["Mt. Mortar B1F_A"] = {1, {["abilities"] = {"surf"}}}, ["Mt. Mortar Lower Cave"] = {1}}
JohtoMap["Mt. Mortar Lower Cave"] = {["Mt. Mortar 1F_C"] = {1.5}, ["Mt. Mortar 1F_A"] = {1.5}, ["Mt. Mortar 1F_E"] = {1.5}, ["Mt. Mortar 1F_G"] = {1.5}, ["Mt. Mortar 1F_D"] = {2}, ["Mt. Mortar B1F_B"] = {2.5}, ["Mt. Mortar Upper Cave"] = {2.5}}
JohtoMap["Mt. Mortar Upper Cave"] = {["Mt. Mortar Lower Cave"] = {1.5, {["abilities"] = {"surf"}}}, ["Mt. Mortar 1F_F"] = {2}}
JohtoMap["National Park Stop House 1"] = {["National Park"] = {0.2}, ["Route 35_A"] = {0.2}}
JohtoMap["National Park Stop"] = {["National Park"] = {0.2}, ["Route 36"] = {0.2}}
JohtoMap["National Park"] = {["National Park Stop"] = {1.5}, ["National Park Stop House 1"] = {1.5}}
JohtoMap["New Bark Town House 2"] = {["New Bark Town"] = {1}}
JohtoMap["New Bark Town House"] = {["New Bark Town"] = {1}}
JohtoMap["New Bark Town Player House Bedroom"] = {["New Bark Town Player House"] = {1}}
JohtoMap["New Bark Town Player House"] = {["New Bark Town Player House Bedroom"] = {1}, ["New Bark Town"] = {1}}
JohtoMap["New Bark Town"] = {["New Bark Town House 2"] = {1}, ["New Bark Town House"] = {1}, ["Professor Elms House"] = {1}, ["Professor Elms Lab"] = {1}, ["New Bark Town Player House"] = {1}, ["Route 29"] = {1}}
JohtoMap["Olivine Cafe"] = {["Olivine City"] = {1}}
JohtoMap["Olivine City Gym"] = {["Olivine City"] = {1}}
JohtoMap["Olivine City Subway"] = {["Olivine Pokecenter"] = {0.2}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Violet City Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Olivine City"] = {["Glitter Lighthouse 1F"] = {1}, ["Olivine Cafe"] = {1}, ["Olivine City Gym"] = {1}, ["Olivine Pokecenter"] = {1}, ["Olivine Pokemart"] = {1}, ["Route 39"] = {1}, ["Route 40"] = {1}, ["Olivine House 1"] = {1}, ["Olivine House 2"] = {1}, ["Olivine House 3"] = {1}, ["Dock Island"] = {0.2}}
JohtoMap["Olivine House 1"] = {["Olivine City"] = {1}}
JohtoMap["Olivine House 2"] = {["Olivine City"] = {1}}
JohtoMap["Olivine House 3"] = {["Olivine City"] = {1}}
JohtoMap["Olivine Pokecenter"] = {["Olivine City"] = {1}, ["Olivine City Subway"] = {0.2}}
JohtoMap["Olivine Pokemart"] = {["Olivine City"] = {1}}
JohtoMap["Pokecenter Azalea"] = {["Azalea Town"] = {1}, ["Azalea Town Subway"] = {0.2}}
JohtoMap["Pokecenter Blackthorn"] = {["Blackthorn City"] = {1}, ["Blackthorn City Subway"] = {0.2}}
JohtoMap["Pokecenter Cherrygrove City"] = {["Cherrygrove City_A"] = {1}, ["Cherrygrove City Subway"] = {0.2}}
JohtoMap["Pokecenter Cianwood"] = {["Cianwood City"] = {1}}
JohtoMap["Pokecenter Ecruteak"] = {["Ecruteak City"] = {1}, ["Ecruteak City Subway"] = {0.2}}
JohtoMap["Pokecenter Goldenrod"] = {["Goldenrod City"] = {1}, ["Goldenrod City Subway"] = {0.2}}
JohtoMap["Pokecenter Mahogany"] = {["Mahogany Town"] = {1}, ["Mahogany Town Subway"] = {0.2}}
JohtoMap["Pokecenter Route 32"] = {["Route 32"] = {1}}
JohtoMap["Pokecenter Route 48"] = {["Route 48"] = {1}}
JohtoMap["Pokecenter Violet City"] = {["Violet City"] = {1}, ["Violet City Subway"] = {0.2}}
JohtoMap["Professor Elms House"] = {["New Bark Town"] = {1}}
JohtoMap["Professor Elms Lab"] = {["New Bark Town"] = {1}}
JohtoMap["Route 29 Stop House"] = {["Route 29"] = {0.2}, ["Route 46_B"] = {0.2}}
JohtoMap["Route 29"] = {["Cherrygrove City_A"] = {1}, ["New Bark Town"] = {1}, ["Route 29 Stop House"] = {1}}
JohtoMap["Route 30 House 1"] = {["Route 30"] = {1}}
JohtoMap["Route 30 House 2"] = {["Route 30"] = {1}}
JohtoMap["Route 30"] = {["Route 30 House 2"] = {1}, ["Route 30 House 1"] = {1}, ["Cherrygrove City_A"] = {1.5}, ["Cherrygrove City_B"] = {1.5, {["abilities"] = {"surf"}}}, ["Route 31"] = {1.5}}
JohtoMap["Route 31"] = {["Dark Cave South_A"] = {1}, ["Route 30"] = {1}, ["Violet City Stop House"] = {1}, ["Route 45_A"] = {1, {["abilities"] = {"dig"}}}}
JohtoMap["Route 32"] = {["Pokecenter Route 32"] = {1.5}, ["Ruins Of Alph Stop House"] = {1.5}, ["Union Cave 1F_C"] = {1.5}, ["Violet City"] = {1.5}, ["Route 33"] = {1.5, {["abilities"] = {"dig"}}}}
JohtoMap["Route 33"] = {["Azalea Town"] = {1}, ["Union Cave 1F_C"] = {1}, ["Route 32"] = {1, {["abilities"] = {"dig"}}}}
JohtoMap["Route 34 Stop House"] = {["Ilex Forest_B"] = {0.2}, ["Route 34_A"] = {0.2}}
JohtoMap["Route 34_A"] = {["Goldenrod City"] = {1}, ["Route 34 Stop House"] = {1}, ["Route 34_B"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Route 34_B"] = {["Route 34_A"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Route 35 Stop House"] = {["Goldenrod City"] = {0.2}, ["Route 35_A"] = {0.2}}
JohtoMap["Route 35_A"] = {["National Park Stop House 1"] = {1}, ["Route 35 Stop House"] = {1}, ["Route 35_B"] = {1, {["abilities"] = {"cut"}}}}
JohtoMap["Route 35_B"] = {["Route 35_A"] = {0, {["abilities"] = {"cut"}}}, ["Route 36"] = {0.2}}
JohtoMap["Route 36 Stop"] = {["Route 36"] = {0.2}, ["Violet City"] = {0.2}}
JohtoMap["Route 36"] = {["Route 35_B"] = {1}, ["Route 36 Stop"] = {1}, ["Route 37"] = {1}, ["Ruins Of Alph Stop House 1"] = {1}}
JohtoMap["Route 37"] = {["Ecruteak City"] = {1}, ["Route 36"] = {1}}
JohtoMap["Route 38"] = {["Ecruteak Stop House 1"] = {1}, ["Route 39"] = {1}}
JohtoMap["Route 39 House"] = {["Route 39"] = {1}}
JohtoMap["Route 39"] = {["Route 39 House"] = {1}, ["Miltank Barn"] = {1}, ["Olivine City"] = {1}, ["Route 38"] = {1}}
JohtoMap["Route 40"] = {["Battle Road"] = {1}, ["Olivine City"] = {1}, ["Route 41"] = {2, {["abilities"] = {"surf"}}}}
JohtoMap["Route 41"] = {["Cianwood City"] = {2}, ["Route 40"] = {2}, ["Whirl Islands 1F NorthEast_A"] = {2}, ["Whirl Islands 1F NorthWest"] = {2}, ["Whirl Islands 1F SouthWest"] = {2}}
JohtoMap["Route 42_A"] = {["Ecruteak Stop House 2"] = {0.2}, ["Mt. Mortar 1F_A"] = {0.2}, ["Route 42_D"] = {0, {["abilities"] = {"dig"}}}}
JohtoMap["Route 42_B"] = {["Mt. Mortar 1F_B"] = {0.2}, ["Route 42_A"] = {0.2, {["abilities"] = {"surf"}}}, ["Route 42_C"] = {0.2, {["abilities"] = {"surf"}}}, ["Route 42_D"] = {0.2, {["abilities"] = {"surf"}}}}
JohtoMap["Route 42_C"] = {["Mt. Mortar 1F_D"] = {0.2}, ["Route 42_B"] = {0.2, {["abilities"] = {"surf"}}}, ["Route 42_D"] = {0.2, {["abilities"] = {"surf"}}}}
JohtoMap["Route 42_D"] = {["Mahogany Town"] = {0.2}, ["Mt. Mortar 1F_C"] = {0.2}, ["Route 42_A"] = {0, {["abilities"] = {"dig"}}}, ["Route 42_C"] = {0.2, {["abilities"] = {"surf"}}}, ["Route 42_B"] = {0.2, {["abilities"] = {"surf"}}}, ["Route 42_E"] = {0, {["abilities"] = {"rock climb"}}}}
JohtoMap["Route 42_E"] = {["Route 42_D"] = {0}}
JohtoMap["Route 43"] = {["Lake of Rage_A"] = {1}, ["Lake of Rage_B"] = {1}, ["Mahogany Town"] = {1}}
JohtoMap["Route 44"] = {["Ice Path 1F_A"] = {1}, ["Mahogany Town"] = {1}, ["Blackthorn City"] = {1, {["abilities"] = {"dig"}}}}
JohtoMap["Route 45_A"] = {["Blackthorn City"] = {0.5}, ["Dark Cave North_A"] = {0.5}, ["Route 45_B"] = {0.5}, ["Route 31"] = {0.5, {["abilities"] = {"dig"}}}}
JohtoMap["Route 45_B"] = {["Route 46_A"] = {1.5}}
JohtoMap["Route 46_A"] = {["Route 46_B"] = {0.5}, ["Route 45_B"] = {0.5}, ["Dark Cave South_D"] = {0.5}}
JohtoMap["Route 46_B"] = {["Route 29 Stop House"] = {0.5}}
JohtoMap["Route 47_A"] = {["Cliff Cave 1F"] = {1}, ["Cliff Edge Gate"] = {1}}
JohtoMap["Route 47_B"] = {["Cliff Cave B1F"] = {1}}
JohtoMap["Route 47_C"] = {["Cliff Cave 2F"] = {2}, ["Route 48"] = {2}}
JohtoMap["Route 48"] = {["Johto Safari Zone Lobby"] = {1}, ["Pokecenter Route 48"] = {1}, ["Route 47_C"] = {1}}
JohtoMap["Ruins Of Alph Stop House 1"--[[npcs entrance]]] = {["Route 36"] = {0.2}, ["Ruins Of Alph_A"] = {0.2, {["items"] = {"Zephyr Badge"}}}}
JohtoMap["Ruins Of Alph Stop House"--[[npcs entrance]]] = {["Route 32"] = {1}, ["Ruins Of Alph_A"] = {0.2, {["items"] = {"Zephyr Badge"}}}}
JohtoMap["Ruins Of Alph_A"--[[npcs entrance]]] = {["Item Maniac Johto"] = {1}, ["Ruins Research Center"] = {1}, ["Ruins Of Alph Stop House"] = {1}, ["Ruins Of Alph Stop House 1"] = {1}, ["Ruins Of Alph_D"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Ruins Of Alph_B"] = {["Union Cave 1F_B"] = {1}}
JohtoMap["Ruins Of Alph_C"] = {["Ruins Of Alph_D"] = {0.2}, ["Union Cave 1F_A"] = {0.2}}
JohtoMap["Ruins Of Alph_D"] = {["Ruins Of Alph_A"] = {0.5, {["abilities"] = {"surf"}}}}
JohtoMap["Ruins Research Center"] = {["Ruins Of Alph_A"] = {1}}
JohtoMap["Safari Johto Grass and Swamp Zone"] = {["Johto Safari Entrance"] = {1}}
JohtoMap["Safari Johto Mountain Zone"] = {["Johto Safari Entrance"] = {1}}
JohtoMap["Safari Johto Snow Zone"] = {["Johto Safari Entrance"] = {1}}
JohtoMap["Safari Johto Wet Zone"] = {["Johto Safari Entrance"] = {1}}
JohtoMap["Slowpoke Well L1"] = {["Slowpoke Well"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Slowpoke Well"] = {["Azalea Town"] = {1}, ["Slowpoke Well L1"] = {1, {["abilities"] = {"surf"}}--[[npc maybe]]}}
JohtoMap["Sprout Tower F1_A"] = {["Violet City"] = {1}, ["Sprout Tower F2_A"] = {1}}
JohtoMap["Sprout Tower F1_B"] = {["Sprout Tower F2_A"] = {1}, ["Sprout Tower F2_B"] = {1}}
JohtoMap["Sprout Tower F2_A"] = {["Sprout Tower F1_A"] = {1}, ["Sprout Tower F1_B"] = {1}}
JohtoMap["Sprout Tower F2_B"] = {["Sprout Tower F1_B"] = {1}, ["Sprout Tower F3"] = {1}}
JohtoMap["Sprout Tower F3"] = {["Sprout Tower F2_B"] = {1}}
JohtoMap["Underground Warehouse"] = {["Goldenrod Mart B1F"] = {1}, ["Goldenrod Underground Path"] = {1}}
JohtoMap["Union Cave 1F_A"] = {["Union Cave B2F_A"] = {0.5}, ["Ruins Of Alph_C"] = {0.5}}
JohtoMap["Union Cave 1F_B"] = {["Union Cave B2F_B"] = {0.5}, ["Ruins Of Alph_B"] = {0.5}}
JohtoMap["Union Cave 1F_C"] = {["Union Cave 1F_D"] = {2.5, {["abilities"] = {"surf"}}}, ["Route 32"] = {2.5}, ["Route 33"] = {2.5}, ["Union Cave B1F_A"] = {2.5}}
JohtoMap["Union Cave 1F_D"] = {["Union Cave 1F_C"] = {0, {["abilities"] = {"surf"}}}, ["Union Cave B1F_C"] = {0.5}}
JohtoMap["Union Cave B1F_A"] = {["Union Cave 1F_C"] = {0.5}, ["Union Cave B1F_B"] = {0.5, {["abilities"] = {"surf"}}}}
JohtoMap["Union Cave B1F_B"] = {["Union Cave B2F_A"] = {1.5}, ["Union Cave B2F_B"] = {1.5}, ["Union Cave B1F_A"] = {1.5, {["abilities"] = {"surf"}}}}
JohtoMap["Union Cave B1F_C"] = {["Union Cave 1F_D"] = {1, {["abilities"] = {"surf"}}}, ["Union Cave B2F_C"] = {1, {["abilities"] = {"surf"}}}}
JohtoMap["Union Cave B2F_A"] = {["Union Cave 1F_A"] = {1}, ["Union Cave B1F_B"] = {1}}
JohtoMap["Union Cave B2F_B"] = {["Union Cave 1F_B"] = {1}, ["Union Cave B1F_B"] = {1}}
JohtoMap["Union Cave B2F_C"] = {["Union Cave B1F_C"] = {1}}
JohtoMap["Violet City Gym Entrance"] = {["Violet City"] = {1}, ["Violet City Gym"] = {1}}
JohtoMap["Violet City Gym"] = {["Violet City Gym Entrance"] = {1}}
JohtoMap["Violet City House 1"] = {["Violet City"] = {1}}
JohtoMap["Violet City House 2"] = {["Violet City"] = {1}}
JohtoMap["Violet City Pokemart"] = {["Violet City"] = {1}}
JohtoMap["Violet City School"] = {["Violet City"] = {1}}
JohtoMap["Violet City Stop House"] = {["Route 31"] = {0.2}, ["Violet City"] = {0.2}}
JohtoMap["Violet City Subway"] = {["Pokecenter Violet City"] = {0.2}, ["Olivine City Subway"] = {J_SUBWAY}, ["Mahogany Town Subway"] = {J_SUBWAY}, ["Azalea Town Subway"] = {J_SUBWAY}, ["Blackthorn City Subway"] = {J_SUBWAY}, ["Cherrygrove City Subway"] = {J_SUBWAY}, ["Ecruteak City Subway"] = {J_SUBWAY}, ["Goldenrod City Subway"] = {J_SUBWAY}}
JohtoMap["Violet City"] = {["Violet City House 1"] = {1}, ["Violet City House 2"] = {1}, ["Violet City Gym Entrance"] = {1}, ["Violet City School"] = {1}, ["Pokecenter Violet City"] = {1}, ["Route 32"] = {1}, ["Route 36 Stop"] = {1}, ["Violet City Pokemart"] = {1}, ["Violet City Stop House"] = {1}, ["Sprout Tower F1_A"] = {1}}
JohtoMap["Whirl Islands 1F NorthEast_A"] = {["Route 41"] = {0.2}, ["Whirl Islands 1F NorthEast_B"] = {0}}
JohtoMap["Whirl Islands 1F NorthEast_B"] = {["Whirl Islands 1F NorthEast_C"] = {0}, ["Whirl Islands 1F NorthEast_D"] = {0}}
JohtoMap["Whirl Islands 1F NorthEast_C"] = {["Whirl Islands B1F_A"] = {0.5}}
JohtoMap["Whirl Islands 1F NorthEast_D"] = {["Whirl Islands B1F_C"] = {0.5}}
JohtoMap["Whirl Islands 1F NorthWest"] = {["Route 41"] = {0.5}, ["Whirl Islands B1F_A"] ={0.5}}
JohtoMap["Whirl Islands 1F SouthEast"] = {["Route 41"] = {1}, ["Whirl Islands B1F_B"] = {1}}
JohtoMap["Whirl Islands 1F SouthWest"] = {["Route 41"] = {1}, ["Whirl Islands B1F_B"] = {1}}
JohtoMap["Whirl Islands B1F_A"] = {["Whirl Islands 1F NorthWest"] = {2}, ["Whirl Islands 1F NorthEast_C"] = {2}, ["Whirl Islands B1F_B"] = {1.5}, ["Whirl Islands B2F"] = {1.5}}
JohtoMap["Whirl Islands B1F_B"] = {["Whirl Islands 1F SouthWest"] = {1}, ["Whirl Islands 1F SouthEast"] = {1}}
JohtoMap["Whirl Islands B1F_C"] = {["Whirl Islands B1F_B"] = {2}, ["Whirl Islands 1F NorthEast_D"] = {2}, ["Whirl Islands B2F"] = {1.5}}
JohtoMap["Whirl Islands B2F"] = {["Whirl Islands B1F_A"] = {1}, ["Whirl Islands B1F_C"] = {1}, ["Whirl Islands B3F"] = {1}, ["Whirl Islands B4F"] = {1}}
JohtoMap["Whirl Islands B3F"] = {["Whirl Islands B2F"] = {1}}
JohtoMap["Whirl Islands B4F"] = {["Whirl Islands B2F"] = {1}}
-- JohtoMap["node"] = {["link"] = {distance, {["restrictionType"] = {"restriction"}}}}
return JohtoMap
end
|
function sysCall_threadmain()
targetHandle = sim.getObjectHandle('Target')
pathHandle = sim.getObjectHandle('PathPickRelease')
sim.followPath(targetHandle, pathHandle, 1, 0, 0.01, 0)
end
function sysCall_cleanup()
end |
--
-- Name: premake-wix/wix.lua
-- Purpose: Define the WindowsPhone action(s).
-- Author: Michael Schwarcz
-- Created: 2016/11/03
-- Copyright: (c) 2016 Michael Schwarcz
--
local p = premake
p.modules.wp = {}
local m = p.modules.wp
function p.config.isArmArch(cfg)
return cfg.architecture == p.ARM or cfg.architecture == p.ARM64
end
--
-- Patch actions
--
include( "_preload.lua" )
include( "actions/vstudio.lua" )
return m |
--Start of Global Scope---------------------------------------------------------
-- Create tcp ip client
-- luacheck: globals gClient
gClient = TCPIPClient.create()
if not gClient then
print('Could not create TCPIPClient')
end
TCPIPClient.setIPAddress(gClient, '127.0.0.1')
TCPIPClient.setPort(gClient, 2120)
TCPIPClient.setFraming(gClient, '\02', '\03', '\02', '\03') -- STX/ETX framing for transmit and receive
TCPIPClient.register(gClient, 'OnReceive', 'gHandleReceive')
TCPIPClient.connect(gClient)
--End of Global Scope-----------------------------------------------------------
--Start of Function and Event Scope---------------------------------------------
-- Function is called when data is received
-- luacheck: globals gHandleReceive
function gHandleReceive(data)
if (data == 'Hello') then
TCPIPClient.transmit(gClient, 'Hello Server')
end
end
--End of Function and Event Scope------------------------------------------------
|
setenv("JDK32",1)
|
local load_time_start = os.clock()
local funcs = {}
function funcs.pos_to_string(pos)
return "("..pos.x.."|"..pos.y.."|"..pos.z..")"
end
local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it look like a hole (sth like antialiasing)
-- this doesn't need to be calculated every time
local f_1 = 0.5-r_corr
local f_2 = 0.5+r_corr
--returns information about the direction
local function get_used_dir(dir)
local abs_dir = {x=math.abs(dir.x), y=math.abs(dir.y), z=math.abs(dir.z)}
local dir_max = math.max(abs_dir.x, abs_dir.y, abs_dir.z)
if dir_max == abs_dir.x then
local tab = {"x", {x=1, y=dir.y/dir.x, z=dir.z/dir.x}}
if dir.x >= 0 then
tab[3] = "+"
end
return tab
end
if dir_max == abs_dir.y then
local tab = {"y", {x=dir.x/dir.y, y=1, z=dir.z/dir.y}}
if dir.y >= 0 then
tab[3] = "+"
end
return tab
end
local tab = {"z", {x=dir.x/dir.z, y=dir.y/dir.z, z=1}}
if dir.z >= 0 then
tab[3] = "+"
end
return tab
end
local function node_tab(z, d)
local n1 = math.floor(z*d+f_1)
local n2 = math.floor(z*d+f_2)
if n1 == n2 then
return {n1}
end
return {n1, n2}
end
local function return_line(pos, dir, range) --range ~= length
local tab = {}
local num = 1
local t_dir = get_used_dir(dir)
local dir_typ = t_dir[1]
if t_dir[3] == "+" then
f_tab = {0, range, 1}
else
f_tab = {0, -range, -1}
end
local d_ch = t_dir[2]
if dir_typ == "x" then
for d = f_tab[1],f_tab[2],f_tab[3] do
local x = d
local ytab = node_tab(d_ch.y, d)
local ztab = node_tab(d_ch.z, d)
for _,y in ipairs(ytab) do
for _,z in ipairs(ztab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
elseif dir_typ == "y" then
for d = f_tab[1],f_tab[2],f_tab[3] do
local xtab = node_tab(d_ch.x, d)
local y = d
local ztab = node_tab(d_ch.z, d)
for _,x in ipairs(xtab) do
for _,z in ipairs(ztab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
else
for d = f_tab[1],f_tab[2],f_tab[3] do
local xtab = node_tab(d_ch.x, d)
local ytab = node_tab(d_ch.y, d)
local z = d
for _,x in ipairs(xtab) do
for _,y in ipairs(ytab) do
tab[num] = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
num = num+1
end
end
end
end
return tab
end
local function table_contains2(t, v)
for i = #t, 1, -1 do
if t[i] == v then
return true
end
end
return false
end
local function return_fine_line(pos, dir, range, scale)
local ps1 = return_line(vector.round(vector.multiply(pos, scale)), dir, range*scale)
local ps2 = {}
local ps2_num = 1
for _,p1 in ipairs(ps1) do
local p2 = vector.round(vector.divide(p1, scale))
if not table_contains2(ps2, p2) then
ps2[ps2_num] = p2
ps2_num = ps2_num+1
end
end
return ps2
end
function funcs.fine_line(pos, dir, range, scale)
--assert_vector(pos)
if not range then --dir = pos2
dir = vector.direction(pos, dir)
range = vector.distance(pos, dir)
end
return return_fine_line(pos, dir, range, scale)
end
function funcs.line(pos, dir, range, alt)
--assert_vector(pos)
if alt then
if not range then --dir = pos2
dir, range = vector.direction(pos, dir), vector.distance(pos, dir)
end
return return_line(pos, dir, range)
end
if range then --dir = pos2
dir = vector.round(vector.multiply(dir, range))
else
dir = vector.subtract(dir, pos)
end
local line,n = {},1
for _,i in ipairs(vector.threeline(dir.x, dir.y, dir.z)) do
line[n] = {x=pos.x+i[1], y=pos.y+i[2], z=pos.z+i[3]}
n = n+1
end
return line
end
local twolines = {}
function funcs.twoline(x, y)
local pstr = x.." "..y
local line = twolines[pstr]
if line then
return line
end
line = {}
local n = 1
local dirx = 1
if x < 0 then
dirx = -dirx
end
local ymin, ymax = 0, y
if y < 0 then
ymin, ymax = ymax, ymin
end
local m = y/x --y/0 works too
local dir = 1
if m < 0 then
dir = -dir
end
for i = 0,x,dirx do
local p1 = math.max(math.min(math.floor((i-0.5)*m+0.5), ymax), ymin)
local p2 = math.max(math.min(math.floor((i+0.5)*m+0.5), ymax), ymin)
for j = p1,p2,dir do
line[n] = {i, j}
n = n+1
end
end
twolines[pstr] = line
return line
end
local threelines = {}
function funcs.threeline(x, y, z)
local pstr = x.." "..y.." "..z
local line = threelines[pstr]
if line then
return line
end
if x ~= math.floor(x) then
minetest.log("error", "[vector_extras] INFO: The position used for vector.threeline isn't round.")
end
local two_line = vector.twoline(x, y)
line = {}
local n = 1
local zmin, zmax = 0, z
if z < 0 then
zmin, zmax = zmax, zmin
end
local m = z/math.hypot(x, y)
local dir = 1
if m < 0 then
dir = -dir
end
for _,i in ipairs(two_line) do
local px, py = unpack(i)
local ph = math.hypot(px, py)
local z1 = math.max(math.min(math.floor((ph-0.5)*m+0.5), zmax), zmin)
local z2 = math.max(math.min(math.floor((ph+0.5)*m+0.5), zmax), zmin)
for pz = z1,z2,dir do
line[n] = {px, py, pz}
n = n+1
end
end
threelines[pstr] = line
return line
end
function funcs.sort(ps, preferred_coords)
preferred_coords = preferred_coords or {"z", "y", "x"}
local a,b,c = unpack(preferred_coords)
local function ps_sorting(p1, p2)
if p1[a] == p2[a] then
if p1[b] == p2[a] then
if p1[c] < p2[c] then
return true
end
elseif p1[b] < p2[b] then
return true
end
elseif p1[a] < p2[a] then
return true
end
end
table.sort(ps, ps_sorting)
end
function funcs.scalar(v1, v2)
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z
end
function funcs.cross(v1, v2)
return {
x = v1.y*v2.z - v1.z*v2.y,
y = v1.z*v2.x - v1.x*v2.z,
z = v1.x*v2.y - v1.y*v2.x
}
end
--not optimized
--local areas = {}
function funcs.plane(ps)
-- sort positions and imagine the first one (A) as vector.zero
ps = vector.sort(ps)
local pos = ps[1]
local B = vector.subtract(ps[2], pos)
local C = vector.subtract(ps[3], pos)
-- get the positions for the fors
local cube_p1 = {x=0, y=0, z=0}
local cube_p2 = {x=0, y=0, z=0}
for i in pairs(cube_p1) do
cube_p1[i] = math.min(B[i], C[i], 0)
cube_p2[i] = math.max(B[i], C[i], 0)
end
cube_p1 = vector.apply(cube_p1, math.floor)
cube_p2 = vector.apply(cube_p2, math.ceil)
local vn = vector.normalize(vector.cross(B, C))
local nAB = vector.normalize(B)
local nAC = vector.normalize(C)
local angle_BAC = math.acos(vector.scalar(nAB, nAC))
local nBA = vector.multiply(nAB, -1)
local nBC = vector.normalize(vector.subtract(C, B))
local angle_ABC = math.acos(vector.scalar(nBA, nBC))
for z = cube_p1.z, cube_p2.z do
for y = cube_p1.y, cube_p2.y do
for x = cube_p1.x, cube_p2.x do
local p = {x=x, y=y, z=z}
local n = -vector.scalar(p, vn)/vector.scalar(vn, vn)
if math.abs(n) <= 0.5 then
local ep = vector.add(p, vector.multiply(vn, n))
local nep = vector.normalize(ep)
local angle_BAep = math.acos(vector.scalar(nAB, nep))
local angle_CAep = math.acos(vector.scalar(nAC, nep))
local angldif = angle_BAC - (angle_BAep+angle_CAep)
if math.abs(angldif) < 0.001 then
ep = vector.subtract(ep, B)
nep = vector.normalize(ep)
local angle_ABep = math.acos(vector.scalar(nBA, nep))
local angle_CBep = math.acos(vector.scalar(nBC, nep))
local angldif = angle_ABC - (angle_ABep+angle_CBep)
if math.abs(angldif) < 0.001 then
table.insert(ps, vector.add(pos, p))
end
end
end
end
end
end
return ps
end
function funcs.straightdelay(s, v, a)
if not a then
return s/v
end
return (math.sqrt(v*v+2*a*s)-v)/a
end
vector.zero = vector.new()
function funcs.sun_dir(time)
if not time then
time = minetest.get_timeofday()
end
local t = (time-0.5)*5/6+0.5 --the sun rises at 5 o'clock, not at 6
if t < 0.25
or t > 0.75 then
return
end
local tmp = math.cos(math.pi*(2*t-0.5))
return {x=tmp, y=math.sqrt(1-tmp*tmp), z=0}
end
function funcs.inside(pos, minp, maxp)
for _,i in pairs({"x", "y", "z"}) do
if pos[i] < minp[i]
or pos[i] > maxp[i] then
return false
end
end
return true
end
function funcs.minmax(p1, p2)
local p1 = vector.new(p1)
local p2 = vector.new(p2)
for _,i in ipairs({"x", "y", "z"}) do
if p1[i] > p2[i] then
p1[i], p2[i] = p2[i], p1[i]
end
end
return p1, p2
end
function funcs.move(p1, p2, s)
return vector.round(
vector.add(
vector.multiply(
vector.direction(
p1,
p2
),
s
),
p1
)
)
end
function funcs.from_number(i)
return {x=i, y=i, z=i}
end
local explosion_tables = {}
function funcs.explosion_table(r)
local table = explosion_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
local tmp = r*r + r
for x=-r,r do
for y=-r,r do
for z=-r,r do
local rc = x*x+y*y+z*z
if rc <= tmp then
local np={x=x, y=y, z=z}
if math.floor(math.sqrt(rc) +0.5) > r-1 then
tab[n] = {np, true}
else
tab[n] = {np}
end
n = n+1
end
end
end
end
explosion_tables[r] = tab
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab
end
local default_nparams = {
offset = 0,
scale = 1,
seed = 1337,
octaves = 6,
persist = 0.6
}
function funcs.explosion_perlin(rmin, rmax, nparams)
local t1 = os.clock()
local r = math.ceil(rmax)
nparams = nparams or {}
for i,v in pairs(default_nparams) do
nparams[i] = nparams[i] or v
end
nparams.spread = nparams.spread or vector.from_number(r*5)
local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)}
local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get3dMap_flat(pos)
local id = 1
local bare_maxdist = rmax*rmax
local bare_mindist = rmin*rmin
local mindist = math.sqrt(bare_mindist)
local dist_diff = math.sqrt(bare_maxdist)-mindist
mindist = mindist/dist_diff
local pval_min, pval_max
local tab, n = {}, 1
for z=-r,r do
local bare_dist = z*z
for y=-r,r do
local bare_dist = bare_dist+y*y
for x=-r,r do
local bare_dist = bare_dist+x*x
local add = bare_dist < bare_mindist
local pval, distdiv
if not add
and bare_dist <= bare_maxdist then
distdiv = math.sqrt(bare_dist)/dist_diff-mindist
pval = math.abs(map[id]) -- strange perlin values…
if not pval_min then
pval_min = pval
pval_max = pval
else
pval_min = math.min(pval, pval_min)
pval_max = math.max(pval, pval_max)
end
add = true--distdiv < 1-math.abs(map[id])
end
if add then
tab[n] = {{x=x, y=y, z=z}, pval, distdiv}
n = n+1
end
id = id+1
end
end
end
-- change strange values
local pval_diff = pval_max - pval_min
pval_min = pval_min/pval_diff
for n,i in pairs(tab) do
if i[2] then
local new_pval = math.abs(i[2]/pval_diff - pval_min)
if i[3]+0.33 < new_pval then
tab[n] = {i[1]}
elseif i[3] < new_pval then
tab[n] = {i[1], true}
else
tab[n] = nil
end
end
end
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab
end
local circle_tables = {}
function funcs.circle(r)
local table = circle_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
for i = -r, r do
for j = -r, r do
if math.floor(math.sqrt(i*i+j*j)+0.5) == r then
tab[n] = {x=i, y=0, z=j}
n = n+1
end
end
end
circle_tables[r] = tab
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab
end
local ring_tables = {}
function funcs.ring(r)
local table = ring_tables[r]
if table then
return table
end
local t1 = os.clock()
local tab, n = {}, 1
local tmp = r*r
local p = {x=math.floor(r+0.5), z=0}
while p.x > 0 do
tab[n] = p
n = n+1
local p1, p2 = {x=p.x-1, z=p.z}, {x=p.x, z=p.z+1}
local dif1 = math.abs(tmp-p1.x*p1.x-p1.z*p1.z)
local dif2 = math.abs(tmp-p2.x*p2.x-p2.z*p2.z)
if dif1 <= dif2 then
p = p1
else
p = p2
end
end
local tab2, n = {}, 1
for _,i in ipairs(tab) do
for _,j in ipairs({
{i.x, i.z},
{-i.z, i.x},
{-i.x, -i.z},
{i.z, -i.x},
}) do
tab2[n] = {x=j[1], y=0, z=j[2]}
n = n+1
end
end
ring_tables[r] = tab2
minetest.log("info", string.format("[vector_extras] table created after ca. %.2fs", os.clock() - t1))
return tab2
end
function funcs.chunkcorner(pos)
return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
end
function funcs.point_distance_minmax(p1, p2)
local p1 = vector.new(p1)
local p2 = vector.new(p2)
local min, max, vmin, vmax, num
for _,i in ipairs({"x", "y", "z"}) do
num = math.abs(p1[i] - p2[i])
if not vmin or num < vmin then
vmin = num
min = i
end
if not vmax or num > vmax then
vmax = num
max = i
end
end
return min, max
end
function funcs.collision(p1, p2)
local clear, node_pos, collision_pos, max, min, dmax, dcmax, pt
clear, node_pos = minetest.line_of_sight(p1, p2)
if clear then
return false
end
collision_pos = {}
min, max = funcs.point_distance_minmax(node_pos, p2)
if node_pos[max] > p2[max] then
collision_pos[max] = node_pos[max] - 0.5
else
collision_pos[max] = node_pos[max] + 0.5
end
dmax = p2[max] - node_pos[max]
dcmax = p2[max] - collision_pos[max]
pt = dcmax/dmax
for _,i in ipairs({"x", "y", "z"}) do
collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt
end
return true, collision_pos, node_pos
end
function funcs.get_data_from_pos(tab, z,y,x)
local data = tab[z]
if data then
data = data[y]
if data then
return data[x]
end
end
end
function funcs.set_data_to_pos(tab, z,y,x, data)
if tab[z] then
if tab[z][y] then
tab[z][y][x] = data
return
end
tab[z][y] = {[x] = data}
return
end
tab[z] = {[y] = {[x] = data}}
end
function funcs.set_data_to_pos_optional(tab, z,y,x, data)
if vector.get_data_from_pos(tab, z,y,x) ~= nil then
return
end
funcs.set_data_to_pos(tab, z,y,x, data)
end
function funcs.remove_data_from_pos(tab, z,y,x)
if vector.get_data_from_pos(tab, z,y,x) == nil then
return
end
tab[z][y][x] = nil
if not next(tab[z][y]) then
tab[z][y] = nil
end
if not next(tab[z]) then
tab[z] = nil
end
end
function funcs.get_data_pos_table(tab)
local t,n = {},1
local minz, miny, minx, maxz, maxy, maxx
for z,yxs in pairs(tab) do
if not minz then
minz = z
maxz = z
else
minz = math.min(minz, z)
maxz = math.max(maxz, z)
end
for y,xs in pairs(yxs) do
if not miny then
miny = y
maxy = y
else
miny = math.min(miny, y)
maxy = math.max(maxy, y)
end
for x,v in pairs(xs) do
if not minx then
minx = x
maxx = x
else
minx = math.min(minx, x)
maxx = math.max(maxx, x)
end
t[n] = {z,y,x, v}
n = n+1
end
end
end
return t, {x=minx, y=miny, z=minz}, {x=maxx, y=maxy, z=maxz}, n-1
end
function funcs.update_minp_maxp(minp, maxp, pos)
for _,i in pairs({"z", "y", "x"}) do
minp[i] = math.min(minp[i], pos[i])
maxp[i] = math.max(maxp[i], pos[i])
end
end
function funcs.quickadd(pos, z,y,x)
if z then
pos.z = pos.z+z
end
if y then
pos.y = pos.y+y
end
if x then
pos.x = pos.x+x
end
end
function funcs.unpack(pos)
return pos.z, pos.y, pos.x
end
dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua")
for name,func in pairs(funcs) do
vector[name] = vector[name] or func
end
minetest.log("info", string.format("[vector_extras] loaded after ca. %.2fs", os.clock() - load_time_start))
|
gg.alert("BAKIMDA")
|
--[[
- Author: yoosan, SYSUDNLP Group
- Date: 16/3/11, 2016.
- Licence MIT
--]]
require('torch')
require('sys')
require('lfs')
require('nn')
require('nngraph')
require('optim')
require('xlua')
include('utils/misc.lua')
include('utils/data.lua')
include('model/GRU.lua')
include('model/LSTM.lua') |
ABILITY_ATTACK = 3
ABILITY_ICE = 5
ABILITY_SLASH = 6
ABILITY_THROW = 7
ABILITY_KICK = 8
ABILITY_PLANT = 9
ABILITY_FIRE = 10
ABILITY_ROLL = 11
ABILITY_BURROW = 12
ABILITY_HEAL = 13
function play_sample_later(name, delay)
local t
if (delay > 0) then
t = create_idle_tween(delay)
else
t = {}
end
append_tween(t, create_play_sample_tween(name))
new_tween(t)
end
function add_heal_drop(tween, id, elapsed)
local drop = add_particle(
tween.pgid,
1, 1,
1, 1, 1, 1,
0,
0,
true,
false
)
set_particle_position(drop, tween.x, tween.y)
set_particle_blackboard(drop, 0, tween.entity_start_x)
set_particle_blackboard(drop, 1, tween.entity_start_y)
set_particle_blackboard(drop, 2, tween.entity_id)
set_particle_blackboard(drop, 3, 0)
set_particle_blackboard(drop, 4, 18)
set_particle_blackboard(drop, 5, 2)
set_particle_blackboard(drop, 6, 0)
return true
end
function heal_player(tween, id, elapsed)
play_sample("sfx/heal_drop.ogg")
increase_hp(tween.entity_id, tween.amount)
local x, y = get_entity_position(tween.entity_id)
local pgid = add_particle_group(
"heal_part",
0,
PARTICLE_HURT_NONE,
"heal_star/1",
"heal_star/2",
"heal_star/3",
"heal_star/4",
"heal_star/5",
"heal_star/6",
"heal_star/7",
"heal_star/8"
)
local star = add_particle(
pgid,
1, 1,
1, 1, 1, 1,
0,
0,
true,
false
)
local w, h = get_entity_animation_size(tween.entity_id)
set_particle_position(star, x, y-32)
set_particle_blackboard(star, 0, x)
set_particle_blackboard(star, 1, y)
set_particle_blackboard(star, 2, tween.entity_id)
set_particle_blackboard(star, 3, 0)
set_particle_blackboard(star, 4, 8)
set_particle_blackboard(star, 5, 4)
set_particle_blackboard(star, 6, 0)
pgid = add_particle_group(
"heal_part",
0,
PARTICLE_HURT_NONE,
"heal_drop/1",
"heal_drop/2",
"heal_drop/3",
"heal_drop/4",
"heal_drop/5",
"heal_drop/6",
"heal_drop/7",
"heal_drop/8",
"heal_drop/9",
"heal_drop/10",
"heal_drop/11",
"heal_drop/12",
"heal_drop/13",
"heal_drop/14",
"heal_drop/15",
"heal_drop/16",
"heal_drop/17",
"heal_drop/18"
)
for i=0,31 do
local t = create_idle_tween(LOGIC_MILLIS/1000*i)
append_tween(t, { run=add_heal_drop, x=x-32+i*2, y=y-24, entity_start_x=x, entity_start_y=y, entity_id=tween.entity_id, pgid=pgid })
new_tween(t)
end
return true
end
function heal(id, amount)
local t = create_idle_tween(0.2)
append_tween(t, { run = heal_player, entity_id = id, amount = amount })
new_tween(t)
end
function player_ability_button(player_id, ability)
for i=0,3 do
if (get_ability_name(player_id, true, i) == ability) then
return i
end
end
return nil
end
|
-- A component to render metrics from the user input
local convert = require "convert"
local Glyph = require "glyph"
local Metric = require "metric"
local Box = require "box"
local Actions = {
canvas = nil,
style = {
skew_yx = 0.1,
skew_xy = -0.2,
margin_right = 50,
margin_bottom = 80,
color = { 1, 1, 1, 0.8 },
dim = { 1, 1, 1, 0.4 }
}
}
function Actions:new (canvas, data)
local o = setmetatable ({}, self)
self.__index = self
o.canvas = canvas
o.data = data
o.score = Metric:new (o.canvas, o.data.total, nil, "%06d", 32, o.style.color)
o.hand = Glyph:new (o.canvas, Glyph.Hand, 48, o.style.color)
o.tags = {
Glyph:new (o.canvas, Glyph.Infinity, 36, o.style.dim)
}
local scalar = convert.round (o.data.scrolls_rate, 2)
o.scrolls = Box:new (o.canvas, scalar, 52, Glyph.Scroll)
scalar = convert.round (o.data.moves_rate, 2)
o.moves = Box:new (o.canvas, scalar, 52, Glyph.Move)
scalar = convert.round (o.data.clicks_rate, 2)
o.clicks = Box:new (o.canvas, scalar, 52, Glyph.Click)
scalar = convert.round (o.data.strokes_rate, 2)
o.strokes = Box:new (o.canvas, scalar, 52, Glyph.Stroke)
o.x = 0
o.y = 0
return o
end
function Actions:locate (x, y)
self.x = x
self.y = y
end
function Actions:render ()
local scale = self.canvas.scale
local skew_yx = self.style.skew_yx
local skew_xy = self.style.skew_xy
local margin_right = self.style.margin_right * scale
local margin_bottom = self.style.margin_bottom * scale
local x = self.x - margin_right
local y = self.y - margin_bottom
local dx = -1 * skew_xy * y
local dy = -1 * skew_yx * x
self.canvas:apply_transform (1, skew_yx, skew_xy, 1, dx, dy)
self.hand:locate (x - self.hand.width, y)
self.hand:render ()
for i = 1, table.getn (self.tags) do
local tag_x = self.hand.x + self.hand.width - self.tags[i].width
local tag_y = self.hand.y + (32 * scale)
if i > 1 then
local tag_x = self.tags[i - 1].x - self.tags[i].width - (6 * scale)
end
self.tags[i]:locate (tag_x, tag_y)
self.tags[i]:render ()
end
local x1 = self.hand.x - (4 * scale)
local y1 = self.hand.y + (6 * scale)
local x2 = self.hand.x + self.hand.width + (6 * scale)
local y2 = y1
self.canvas:draw_line (x1, y1, x2, y2, 1 * scale, self.style.dim)
y1 = self.hand.y - self.hand.height - (6 * scale)
y2 = y1
self.canvas:draw_line (x1, y1, x2, y2, 1 * scale, self.style.dim)
self.score:locate (
self.hand.x + self.hand.width - self.score.width,
self.hand.y - self.hand.height - (18 * scale))
self.score:render ()
self.scrolls:locate (
self.hand.x - self.scrolls.width - (25 * scale),
self.hand.y - (self.hand.height / 2) + (self.scrolls.height / 2) - (2 * scale))
self.scrolls:render ()
self.moves:locate (
self.scrolls.x - self.moves.width - (10 * scale),
self.scrolls.y)
self.moves:render ()
self.clicks:locate (
self.moves.x - self.clicks.width - (10 * scale),
self.moves.y)
self.clicks:render ()
x1 = self.clicks.x - (15 * scale)
y1 = self.clicks.y - (2 * scale)
x2 = x1
y2 = y1 - self.clicks.height + (4 * scale)
self.canvas:draw_line (x1, y1, x2, y2, 1 * scale, self.style.dim)
self.strokes:locate (
self.clicks.x - self.strokes.width - (30 * scale),
self.clicks.y)
self.strokes:render ()
self.canvas:restore_transform ()
end
return Actions |
function love.keypressed(key, scancode, isrepeat)
local x, y = love.mouse.getPosition()
local mx, my = fromScreen(x, y)
if key == "return" then
app.enterPressed = true
end
-- first handle actions that are allowed to repeat when holding key
local dx, dy = 0, 0
if key == "left" then dx = -1 end
if key == "right" then dx = 1 end
if key == "up" then dy = -1 end
if key == "down" then dy = 1 end
if project.selection then
project.selection.x = project.selection.x + dx*8
project.selection.y = project.selection.y + dy*8
end
-- Ctrl+Z, Ctrl+Shift+Z
if love.keyboard.isDown("lctrl") then
if key == "z" then
if love.keyboard.isDown("lshift") then
redo()
else
undo()
end
end
end
-- room switching / swapping
if key == "down" or key == "up" then
if app.room then
local n1 = app.room
local n2 = key == "down" and app.room + 1 or app.room - 1
if project.rooms[n1] and project.rooms[n2] then
if love.keyboard.isDown("lctrl") then
-- swap
local tmp = project.rooms[n1]
project.rooms[n1] = project.rooms[n2]
project.rooms[n2] = tmp
end
app.room = n2
end
end
end
if isrepeat then
return
end
-- non-repeatable global shortcuts
if love.keyboard.isDown("lctrl") or love.keyboard.isDown("rctrl") then
-- Ctrl+O
if key == "o" then
local filename = filedialog.open()
local openOk = false
if filename then
local ext = string.match(filename, ".(%w+)$")
if ext == "ahm" then
openOk = openMap(filename)
elseif ext == "p8" then
openOk = openPico8(filename)
end
if openOk then
app.history = {}
app.historyN = 0
pushHistory()
end
end
if openOk then
showMessage("Opened "..string.match(filename, psep.."([^"..psep.."]*)$"))
else
showMessage("Failed to open file")
end
-- Ctrl+R
elseif key == "r" then
if app.openFileName then
local data = loadpico8(app.openFileName)
p8data.spritesheet = data.spritesheet
showMessage("Reloaded")
end
-- Ctrl+S
elseif key == "s" then
local filename
if app.saveFileName and not love.keyboard.isDown("lshift") then
filename = app.saveFileName
else
filename = filedialog.save()
end
if filename and savePico8(filename) then
showMessage("Saved "..string.match(filename, psep.."([^"..psep.."]*)$"))
else
showMessage("Failed to save cart")
end
-- Ctrl+X
elseif key == "x" then
if love.keyboard.isDown("lshift") then
-- cut entire room
if activeRoom() then
local s = dumplua {"room", activeRoom()}
love.system.setClipboardText(s)
table.remove(project.rooms, app.room)
app.room = nil
showMessage("Cut room")
end
else
-- cut selection
if project.selection then
local s = dumplua {"selection", project.selection}
love.system.setClipboardText(s)
project.selection = nil
showMessage("Cut")
end
end
-- Ctrl+C
elseif key == "c" then
if love.keyboard.isDown("lshift") then
-- copy entire room
if activeRoom() then
local s = dumplua {"room", activeRoom()}
love.system.setClipboardText(s)
showMessage("Copied room")
end
else
-- copy selection
if project.selection then
local s = dumplua {"selection", project.selection}
love.system.setClipboardText(s)
placeSelection()
showMessage("Copied")
end
end
-- Ctrl+V
elseif key == "v" then
placeSelection() -- to clean selection first
local t, err = loadlua(love.system.getClipboardText())
if not err then
if type(t) == "table" then
if t[1] == "selection" then
local s = t[2]
project.selection = s
project.selection.x = roundto8(mx - s.w*4)
project.selection.y = roundto8(my - s.h*4)
app.tool = "select"
showMessage("Pasted")
elseif t[1] == "room" then
local r = t[2]
r.x = roundto8(mx - r.w*4)
r.y = roundto8(my - r.h*4)
table.insert(project.rooms, r)
app.room = #project.rooms
else
err = true
end
else
err = true
end
end
if err then
showMessage("Failed to paste (did you paste something you're not supposed to?)")
end
elseif key == "a" then
if activeRoom() then
app.tool = "select"
select(0, 0, activeRoom().w - 1, activeRoom().h - 1)
end
elseif key=="h" then
app.showGarbageTiles=not app.showGarbageTiles
end
else -- if ctrl is not down
if key == "delete" and love.keyboard.isDown("lshift") then
if app.room then
table.remove(project.rooms, app.room)
if not activeRoom() then
app.room = #project.rooms
end
end
end
end
-- now pass to nuklear and return if consumed
if ui:keypressed(key, scancode, isrepeat) then
return
end
-- now editing things (that shouldn't happen if you have a nuklear window focused or something)
if key == "n" then
local room = newRoom(roundto8(mx), roundto8(my), 16, 16)
-- disabled that shit
-- generate alphabetic room title
--local n, title = 0, nil
--while true do
--title = b26(n)
--local exists = false
--for _, otherRoom in ipairs(project.rooms) do
--if otherRoom.title == title then
--exists = true
--end
--end
--if not exists then
--break
--end
--n = n + 1
--end
--room.title = title
room.title = ""
table.insert(project.rooms, room)
app.room = #project.rooms
app.roomAdded = true
elseif key == "space" then
app.showToolPanel = not app.showToolPanel
elseif key == "return" then
placeSelection()
elseif key == "tab" and not love.keyboard.isDown("lalt") then
if not app.playtesting then
app.playtesting = 1
elseif app.playtesting == 1 then
app.playtesting = 2
else
app.playtesting = false
end
elseif key == "delete" then
local room=activeRoom()
if project.selected_camtrigger and room then
--TODO: make sure to unselect camtriggers on room switch
for i,v in ipairs(room.camtriggers) do
if v==project.selected_camtrigger then
table.remove(room.camtriggers, i)
project.selected_camtrigger=nil
break
end
end
end
end
end
function love.keyreleased(key, scancode)
-- just save history every time a key is released lol
pushHistory()
if ui:keyreleased(key, scancode) then
return
end
end
function love.textinput(text)
ui:textinput(text)
end
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
---@class ISTicketsUI : ISPanel
ISTicketsUI = ISPanel:derive("ISTicketsUI");
ISTicketsUI.messages = {};
local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont.Small)
local FONT_HGT_MEDIUM = getTextManager():getFontHeight(UIFont.Medium)
local FONT_HGT_LARGE = getTextManager():getFontHeight(UIFont.Large)
local HEADER_HGT = FONT_HGT_SMALL + 2 * 2
--************************************************************************--
--** ISTicketsUI:initialise
--**
--************************************************************************--
function ISTicketsUI:initialise()
ISPanel.initialise(self);
local btnWid = 100
local btnHgt = math.max(25, FONT_HGT_SMALL + 3 * 2)
local btnHgt2 = 18
local padBottom = 10
self.no = ISButton:new(10, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("UI_Cancel"), self, ISTicketsUI.onClick);
self.no.internal = "CANCEL";
self.no.anchorTop = false
self.no.anchorBottom = true
self.no:initialise();
self.no:instantiate();
self.no.borderColor = {r=1, g=1, b=1, a=0.1};
self:addChild(self.no);
local y = 20 + FONT_HGT_MEDIUM + HEADER_HGT
self.datas = ISScrollingListBox:new(10, y, self.width - 20, self.height - padBottom - btnHgt - padBottom - y);
self.datas:initialise();
self.datas:instantiate();
self.datas.itemheight = FONT_HGT_SMALL + 2 * 2;
self.datas.selected = 0;
self.datas.joypadParent = self;
self.datas.font = UIFont.NewSmall;
self.datas.doDrawItem = self.drawDatas;
self.datas.drawBorder = true;
self:addChild(self.datas);
self.addTicketBtn = ISButton:new(self:getWidth() - btnWid - 10, self:getHeight() - padBottom - btnHgt, btnWid, btnHgt, getText("IGUI_TicketUI_AddTicket"), self, ISTicketsUI.onClick);
self.addTicketBtn.internal = "ADDTICKET";
self.addTicketBtn.anchorTop = false
self.addTicketBtn.anchorBottom = true
self.addTicketBtn:initialise();
self.addTicketBtn:instantiate();
self.addTicketBtn.borderColor = {r=1, g=1, b=1, a=0.1};
self.addTicketBtn:setWidthToTitle(btnWid)
self.addTicketBtn:setX(self.width - self.addTicketBtn.width - 10)
self:addChild(self.addTicketBtn);
self:getTickets();
end
function ISTicketsUI:getTickets()
getTickets(self.player:getUsername());
end
function ISTicketsUI:populateList()
self.datas:clear();
for i=0,self.tickets:size()-1 do
local ticket = self.tickets:get(i);
local item = {}
item.ticket = ticket
item.richText = ISRichTextLayout:new(self.datas:getWidth() - 100 - 10 * 2)
item.richText.marginLeft = 0
item.richText.marginTop = 0
item.richText.marginRight = 0
item.richText.marginBottom = 0
item.richText:setText(ticket:getMessage())
item.richText:initialise()
item.richText:paginate()
if ticket:getAnswer() then
item.richText2 = ISRichTextLayout:new(self.datas:getWidth() - 20 - 10 * 2)
item.richText2.marginLeft = 0
item.richText2.marginTop = 0
item.richText2.marginRight = 0
item.richText2.marginBottom = 0
item.richText2:setText(ticket:getAnswer():getAuthor() .. ": " .. ticket:getAnswer():getMessage())
item.richText2:initialise()
item.richText2:paginate()
end
self.datas:addItem(ticket:getAuthor(), item);
end
end
function ISTicketsUI:drawDatas(y, item, alt)
local a = 0.9;
local answerHeight = 0;
-- self.parent.selectedFaction = nil;
self:drawRectBorder(0, (y), self:getWidth(), item.height - 1, a, self.borderColor.r, self.borderColor.g, self.borderColor.b);
if self.selected == item.index then
self:drawRect(0, (y), self:getWidth(), item.height - 1, 0.3, 0.7, 0.35, 0.15);
-- self.parent.viewBtn.enable = true;
-- self.parent.selectedFaction = item.item;
end
local ticket = item.item.ticket
self:drawText(ticket:getTicketID() .. "", 10, y + 2, 1, 1, 1, a, self.font);
item.item.richText:render(110, y + 2, self)
local messageHeight = math.max(item.item.richText:getHeight() + 4, self.itemheight)
if ticket:getAnswer() then
answerHeight = math.max(item.item.richText2:getHeight() + 4, self.itemheight)
-- self:drawText("Answer", 30, y + 2 + messageHeight, 1, 1, 1, a, self.font);
item.item.richText2:render(20, y + 2 + messageHeight, self)
self:drawRect(0, (y + messageHeight), self:getWidth(), answerHeight - 1, 0.15, 1, 1, 1);
end
self:drawRect(100, y-1, 1, messageHeight, 1, self.borderColor.r, self.borderColor.g, self.borderColor.b);
return y + messageHeight + answerHeight;
end
function ISTicketsUI:prerender()
local z = 10;
self:drawRect(0, 0, self.width, self.height, self.backgroundColor.a, self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b);
self:drawRectBorder(0, 0, self.width, self.height, self.borderColor.a, self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawText(getText("UI_userpanel_tickets"), self.width/2 - (getTextManager():MeasureStringX(UIFont.Medium, getText("UI_userpanel_tickets")) / 2), z, 1,1,1,1, UIFont.Medium);
end
function ISTicketsUI:render()
self:drawRectBorder(self.datas.x, self.datas.y - HEADER_HGT, self.datas:getWidth(), HEADER_HGT + 1, 1, self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawRect(self.datas.x, 1 + self.datas.y - HEADER_HGT, self.datas.width, HEADER_HGT,self.listHeaderColor.a,self.listHeaderColor.r, self.listHeaderColor.g, self.listHeaderColor.b);
self:drawRect(self.datas.x + 100, 1 + self.datas.y - HEADER_HGT, 1, HEADER_HGT,1,self.borderColor.r, self.borderColor.g, self.borderColor.b);
self:drawText("TicketID", self.datas.x + 5, self.datas.y - HEADER_HGT + 2, 1,1,1,1,UIFont.Small);
self:drawText("Message", self.datas.x + 110, self.datas.y - HEADER_HGT + 2, 1,1,1,1,UIFont.Small);
end
function ISTicketsUI:onClick(button)
if button.internal == "CANCEL" then
self:close()
end
if button.internal == "ADDTICKET" then
local inset = 2
local btnHgt = math.max(25, FONT_HGT_SMALL + 3 * 2)
local titleBarHeight = 16
local height = titleBarHeight + 8 + FONT_HGT_SMALL + 8 + FONT_HGT_MEDIUM * 5 + inset * 2 + btnHgt + 10 * 2
height = math.max(height, 200)
local modal = ISTextBox:new(self.x + 50, 200, 400, height, getText("IGUI_TicketUI_AddTicket"), "", self, ISTicketsUI.onAddTicket);
modal:setNumberOfLines(5)
modal:setMaxLines(5)
modal:setMultipleLine(true)
modal.changedName = button.changedName;
modal:initialise();
modal:addToUIManager();
end
end
function ISTicketsUI:close()
self:setVisible(false)
self:removeFromUIManager()
end
ISTicketsUI.gotTickets = function(tickets)
if ISTicketsUI.instance and ISTicketsUI.instance:isVisible() then
ISTicketsUI.instance.tickets = tickets;
ISTicketsUI.instance:populateList();
end
end
function ISTicketsUI:onAddTicket(button)
if button.internal == "OK" then
if (button.parent.entry:getText() and button.parent.entry:getText() ~= "")then
addTicket(self.player:getUsername(), button.parent.entry:getText(), -1);
end
end
end
--************************************************************************--
--** ISTicketsUI:new
--**
--************************************************************************--
function ISTicketsUI:new(x, y, width, height, player)
local o = {}
x = getCore():getScreenWidth() / 2 - (width / 2);
y = getCore():getScreenHeight() / 2 - (height / 2);
o = ISPanel:new(x, y, width, height);
setmetatable(o, self)
self.__index = self
o.borderColor = {r=0.4, g=0.4, b=0.4, a=1};
o.backgroundColor = {r=0, g=0, b=0, a=0.8};
o.listHeaderColor = {r=0.4, g=0.4, b=0.4, a=0.3};
o.width = width;
o.height = height;
o.player = player;
o.selectedFaction = nil;
o.moveWithMouse = true;
o.tickets = nil;
ISTicketsUI.instance = o;
return o;
end
Events.ViewTickets.Add(ISTicketsUI.gotTickets)
|
-----------------------------------
-- Attachment: Flashbulb
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onEquip(pet)
pet:addListener("AUTOMATON_ATTACHMENT_CHECK", "ATTACHMENT_FLASHBULB", function(automaton, target)
local master = automaton:getMaster()
if not automaton:hasRecast(tpz.recast.ABILITY, 1947) and master and master:countEffect(tpz.effect.LIGHT_MANEUVER) > 0 and (automaton:checkDistance(target) - target:getModelSize()) < 7 then
automaton:useMobAbility(1947)
end
end)
end
function onUnequip(pet)
pet:removeListener("ATTACHMENT_FLASHBULB")
end
function onManeuverGain(pet, maneuvers)
end
function onManeuverLose(pet, maneuvers)
end
|
hook_enabled = false
function hook(ev)
if not hook_enabled then return end
local info=debug.getinfo(2)
for k, v in pairs(info) do
io.write(" "..tostring(k)..":"..tostring(v).." |")
end
for i = 1, 5 do
local k, v = debug.getlocal(2, i)
io.write("| "..tostring(k)..":"..tostring(v).." ")
end
io.write("\n")
end
function trace(fn, ...)
print("---")
debug.sethook(hook, "c")
hook_enabled = true
local ret = {fn(...)}
hook_enabled = false
debug.sethook(nil)
print("---")
return unpack(ret)
end
fib = function(x,y,z)
return ((x<2) and x) or (fib(x-2)+fib(x-1))
end
print("result:", trace(fib,2))
|
-- Angel's Petrochemical Processing
seablock.overwrite_setting('bool-setting', 'angels-disable-bobs-electrolysers', true)
seablock.overwrite_setting('bool-setting', 'angels-disable-bobs-chemical-plants', true)
seablock.overwrite_setting('bool-setting', 'angels-disable-bobs-distilleries', true)
seablock.overwrite_setting('bool-setting', 'angels-enable-acids', true)
seablock.set_setting_default_value('bool-setting', 'angels-enable-converter', false)
|
object_static_structure_dathomir_static_zombie_arm = object_static_structure_dathomir_shared_static_zombie_arm:new {
}
ObjectTemplates:addTemplate(object_static_structure_dathomir_static_zombie_arm, "object/static/structure/dathomir/static_zombie_arm.iff")
|
-- Цены на тюнинг
local tuningPrices = {
-- Покраска кузова
body_color = {0, 1},
-- Смена номерного знака
numberplate = {0, 1},
-- Смена высоты подвески
suspension = {0, 1},
-- Спойлеры
spoiler_color = {0, 1},
spoilers = {
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1}
},
-- Колёса
wheels_size = {0, 1},
wheels_advanced = {0, 1},
wheels_color = {0, 1},
wheels = {
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1}
},
exhausts = {
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
{0, 1},
},
-- Улучшения
upgrades_level = 1,
upgrade_price_drift = 0,
upgrade_price_street = 0,
}
function getTuningPrices(name)
if name then
if tuningPrices[name] then
return tuningPrices[name]
else
return {0, 1, false}
end
end
end |
local class = require 'lib.middleclass'
local inspect = require 'lib.inspect'
local Blocks = require 'src.blocks'
local MapSystem = require 'src.mapsystem'
local Entity = require 'src.entity'
local Player = class('Player', Entity)
local frc, acc, dec, top, low = 700, 500, 6000, 350, 50
local jumpAccel = -100
function Player:initialize(world, x,y,w,h)
Entity.initialize(self, world, x, y, w, h)
self.jumpFactor = -435
self.jumpCount, self.jumpCountMax = 0, 2
self.keyCount = 0
self.isDoor = false
self.onGround = false
end
local function collisionFilter(item, other)
return 'slide'
end
function Player:changeVelocityByKeys(dt)
local lk = love.keyboard
local vx, vy = self.vx, self.vy
if lk.isDown('right') then
if vx < 0 then
vx = vx + dec * dt
elseif vx < top then
vx = vx + acc * dt
end
elseif lk.isDown('left') then
if vx > 0 then
vx = vx - dec * dt
elseif vx > -top then
vx = vx - acc * dt
end
else
if math.abs(vx) < low then
vx = 0
elseif vx > 0 then
vx = vx - frc * dt
elseif vx < 0 then
vx = vx + frc * dt
end
end
self.vx, self.vy = vx, vy
end
function Player:checkIfOnGround(ny)
if ny < 0 then self.onGround = true end
end
function Player:checkJumpCount(ny)
if ny < 0 then self.jumpCount = 0 end
end
function Player:setPosition(x, y)
self.x, self.y = x, y
end
local debugStr = {'','','','',''}
function Player:moveCollide(dt)
local world = self.world
self.onGround = false
local futureX, futureY = self.x + (self.vx * dt), self.y + (self.vy * dt)
local nextX, nextY, cols, len = world:move(self, futureX, futureY, collisionFilter)
for i=1, len do
local col = cols[i]
if col.other.type == 'Key' then
self:addKey()
world:remove(col.other)
MapSystem:removeTile(col.other.x, col.other.y)
end
if col.other.type == 'Door' then
self.isDoor = true
else
self.isDoor = false
end
if col.other.type == 'Enemy' then
gameState = "dead"
end
local tileIndex = MapSystem:getTileIndex(col.other.x, col.other.y)
debugStr[5] = 'Current: '..col.other.type..' x: '..col.other.x..' y: '..col.other.y..' i: '..tileIndex
self:changeVelocityByCollisionNormal(col.normal.x, col.normal.y, bounciness)
self:checkIfOnGround(col.normal.y)
self:checkJumpCount(col.normal.y)
end
self.x, self.y = nextX, nextY
end
function Player:addKey()
if self.keyCount ~= nil then
self.keyCount = self.keyCount + 1
else
self.keyCount = 1
end
end
function Player:canPassLevel(maxItemCount)
if self.keyCount ~= nil then
if self.keyCount >= maxItemCount and self.isDoor then
return true
else
return false
end
end
end
function Player:resetValues()
self.xvel, self.yvel = 0, 0
self.keyCount = 0
end
function Player:resetPlayer(x, y)
local x = x or 0
local y = y or 0
self:setPosition(x, y)
self:resetValues()
end
function Player:jump(key)
if (key == ' ' or key == 'up') and
(self.onGround or self.jumpCount < self.jumpCountMax) then
if self.jumpCount < 1 then
self.vy = self.jumpFactor
else
self.vy = self.jumpFactor - 50
end
self.jumpCount = self.jumpCount + 1
end
end
function Player:shootArrow(key)
if key == "s" then
return true
end
end
function Player:cameraLogic(cam)
cam:setX(self.x)
cam:setY(self.y)
end
function Player:update(dt)
Player:changeVelocityByGravity(dt)
Player:changeVelocityByKeys(dt)
Player:moveCollide(dt)
Player:cameraLogic(cam)
end
function Player:drawPlayer()
love.graphics.setColor(255,255,255)
love.graphics.rectangle('fill', self.x, self.y, self.w, self.h)
end
function Player:drawDebugStrings(x, y)
for i=1, #debugStr do
love.graphics.print(debugStr[i], x+15, y+15*i)
end
end
return Player |
--local ide_debug = require('ide-debug')
--ide_debug.enable_debugger(9999)
local test = require('luatest')
local group = test.group('unit')
group.prototype_and_inheritance = function()
local Object = require('object')
function Object.symbol()
return '!'
end
local Cat = Object:extend()
function Cat:voice()
return 'Miaoww'..self.symbol()
end
local Dog = Object:extend()
function Dog:voice()
return 'Woff'..self.symbol()
end
local DogBob = Dog:extend()
function DogBob:voice()
return 'Aghh! Aghh!'..self.symbol()
end
local DogRichard = Dog:extend()
local dogBob = DogBob:new()
test.assert_equals(dogBob:voice(), 'Aghh! Aghh!!', 'Class DogBob has its own method')
local dogRichard = DogRichard:new()
test.assert_equals(dogRichard:voice(), 'Woff!', 'Class DogRichard has an inherited method')
local cat = Cat:new()
test.assert_equals(cat:voice(), 'Miaoww!', 'Class Cat has its own method')
end
group.is_instance = function()
local Object = require('object')
local Cat = Object:extend()
local Dog = Object:extend()
local dog = Dog:new()
local cat = Cat:new()
test.assert(dog:isInstance(Dog), 'dog is instance class Dog')
test.assert(dog:isInstance(Object), 'dog is instance class Object')
test.assert(dog:isInstance(require('object')), 'dog is instance class Object over require()')
test.assert(cat:isInstance(Cat), 'cat is instance class Cat')
test.assert(cat:isInstance(Object), 'cat is instance class Object')
test.assert_not(dog:isInstance(Cat), 'dog is not a Сat')
test.assert_not(cat:isInstance(Dog), 'cat is not a Dog')
end
|
--- 模块功能:通话功能测试.
-- @author openLuat
-- @module call.testCall
-- @license MIT
-- @copyright openLuat
-- @release 2018.03.20
module(...,package.seeall)
require"cc"
require"audio"
--来电铃声播放协程ID
local coIncoming
local function callVolTest()
local curVol = audio.getCallVolume()
curVol = (curVol>=7) and 1 or (curVol+1)
log.info("testCall.setCallVolume",curVol)
audio.setCallVolume(curVol)
end
--- “通话已建立”消息处理函数
-- @string num,建立通话的对方号码
-- @return 无
local function connected(num)
log.info("testCall.connected")
coIncoming = nil
--通话中音量测试
sys.timerLoopStart(callVolTest,5000)
--110秒之后主动结束通话
sys.timerStart(cc.hangUp,110000,num)
end
--- “通话已结束”消息处理函数
-- @return 无
local function disconnected()
coIncoming = nil
log.info("testCall.disconnected")
sys.timerStopAll(cc.hangUp)
sys.timerStop(callVolTest)
audio.stop()
end
--- “来电”消息处理函数
-- @string num,来电号码
-- @return 无
local function incoming(num)
log.info("testCall.incoming:"..num)
if not coIncoming then
coIncoming = sys.taskInit(function()
while true do
--audio.play(1,"TTS","来电话啦",4,function() sys.publish("PLAY_INCOMING_RING_IND") end,true)
audio.play(1,"FILE","/lua/call.mp3",4,function() sys.publish("PLAY_INCOMING_RING_IND") end,true)
sys.waitUntil("PLAY_INCOMING_RING_IND")
break
end
end)
sys.subscribe("POWER_KEY_IND",function() audio.stop(function() cc.accept(num) end) end)
end
--[[
if not coIncoming then
coIncoming = sys.taskInit(function()
for i=1,7 do
--audio.play(1,"TTS","来电话啦",i,function() sys.publish("PLAY_INCOMING_RING_IND") end)
audio.play(1,"FILE","/lua/call.mp3",i,function() sys.publish("PLAY_INCOMING_RING_IND") end)
sys.waitUntil("PLAY_INCOMING_RING_IND")
end
--接听来电
--cc.accept(num)
end)
end]]
--接听来电
--cc.accept(num)
end
--- “通话功能模块准备就绪””消息处理函数
-- @return 无
local function ready()
log.info("tesCall.ready")
--呼叫10086
--sys.timerStart(cc.dial,10000,"10086")
end
--- “通话中收到对方的DTMF”消息处理函数
-- @string dtmf,收到的DTMF字符
-- @return 无
local function dtmfDetected(dtmf)
log.info("testCall.dtmfDetected",dtmf)
end
--订阅消息的用户回调函数
--sys.subscribe("CALL_READY",ready)
sys.subscribe("NET_STATE_REGISTERED",ready)
sys.subscribe("CALL_INCOMING",incoming)
sys.subscribe("CALL_CONNECTED",connected)
sys.subscribe("CALL_DISCONNECTED",disconnected)
cc.dtmfDetect(true)
sys.subscribe("CALL_DTMF_DETECT",dtmfDetected)
|
-- NEW SPELLS
local _DimensionalRift = 196586;
local _Eradication = 196412;
local _LifeTap = 1454;
local _SummonDarkglare = 205180;
local _CallDreadstalkers = 104316;
local _GrimoireFelguard = 111898;
local _DemonicEmpowerment = 193396;
local _ThalkielsConsumption = 211714;
local _Demonbolt = 157695;
local _HandofDoom = 152107;
local _GrimoireofService = 108501;
local _GrimoireofSupremacy = 152107;
local _GrimoireofSacrifice = 108503;
-- SPELLS
local _ShadowBolt = 686;
local _Metamorphosis = 103958;
local _HandOfGuldan = 105174;
local _SoulFire = 104027;
local _Doom = 603;
local _TouchOfChaos = 103964;
local _ChaosWave = 124916
local _DarkSoulKnowledge = 113861;
local _DarkSoulMisery = 113860;
local _DarkSoulInstability = 113858;
local _FireAndBrimstone = 108683;
local _GrimoireDoomguard = 157900;
local _Cataclysm = 152108;
local _Felstorm = 119914;
local _Havoc = 80240;
local _Conflagrate = 17962;
local _Incinerate = 29722;
local _Immolate = 348;
local _ChaosBolt = 116858;
local _Shadowburn = 17877;
local _Soulburn = 74434;
local _Haunt = 48181;
local _SoulSwap = 86121;
local _SummonDoomguard = 18540;
-- Affliction
local _Agony = 980;
local _Corruption = 172;
local _SiphonLife = 63106;
local _UnstableAffliction = 30108;
local _SoulConduit = 215941;
local _ReapSouls = 216698;
local _DrainSoul = 198590;
local _SoulEffigy = 205178;
local _SeedofCorruption = 27243;
local _SoulHarvest = 196098;
local _WrathofConsumption = 199472;
local _CompoundingHorror = 199282;
local _Contagion = 196105;
local _AbsoluteCorruption = 196103;
local _EmpoweredLifeTap = 235157;
local _SummonFelhunter = 691;
local _DemonicCircle = 48018;
local _DarkPact = 108416;
local _UnendingResolve = 104773;
local _SummonInfernal = 1122;
local _PhantomSingularity = 205179;
local _DeadwindHarvester = 216708;
local _TormentedSouls = 216695;
-- Demonology
local _LordofFlames = 224103;
local _GrimoireImp = 111859;
local _ChannelDemonfire = 196447;
local _Cataclysm = 152108;
-- AURAS
local _MoltenCore = 140074;
local _HauntingSpirits = 157698;
local wasEra = false;
local willBeEra = false;
MaxDps.Warlock = {};
function MaxDps.Warlock.CheckTalents()
MaxDps:CheckTalents();
talents = MaxDps.PlayerTalents;
_isChannelDemonfire = MaxDps:HasTalent(_ChannelDemonfire);
_isCataclysm = MaxDps:HasTalent(_Cataclysm);
end
function MaxDps:EnableRotationModule(mode)
mode = mode or 1;
MaxDps.Description = 'Warlock Module [Affliction, Demonology, Destruction]';
MaxDps.ModuleOnEnable = MaxDps.Warlock.CheckTalents;
if mode == 1 then
MaxDps.NextSpell = MaxDps.Warlock.Affliction
end;
if mode == 2 then
MaxDps.NextSpell = MaxDps.Warlock.Demonology
end;
if mode == 3 then
MaxDps.NextSpell = MaxDps.Warlock.Destruction
end;
end
function MaxDps.Warlock.Affliction(_, timeShift, currentSpell, gcd, talents)
local ss = UnitPower('player', SPELL_POWER_SOUL_SHARDS);
local mana = MaxDps:Mana(0, timeShift);
local uaCount, uaCd = MaxDps.Warlock.UACount(timeShift);
if talents[_PhantomSingularity] then
MaxDps:GlowCooldown(_PhantomSingularity, MaxDps:SpellAvailable(_PhantomSingularity, timeShift));
end
if mana < 0.2 then
return _LifeTap;
end
if not MaxDps:TargetAura(_Agony, timeShift + 5) then
return _Agony;
end
if talents[_AbsoluteCorruption] then
local spellName = GetSpellInfo(_Corruption);
local aura = UnitAura('target', spellName, nil, 'PLAYER|HARMFUL');
if not aura then
return _Corruption;
end
else
if not MaxDps:TargetAura(_Corruption, timeShift + 4) then
return _Corruption;
end
end
if talents[_SiphonLife] and not MaxDps:TargetAura(_SiphonLife, timeShift + 4) then
return _SiphonLife;
end
if ss >= 3 then
return _UnstableAffliction;
end
if MaxDps:PersistentAura(_TormentedSouls) and (not MaxDps:Aura(_DeadwindHarvester, timeShift + 1) and uaCount >= 2) then
return _ReapSouls;
end
return _DrainSoul;
end
function MaxDps.Warlock.Demonology(_, timeShift, currentSpell, gcd, talents)
local ss = UnitPower('player', SPELL_POWER_SOUL_SHARDS);
local mana = MaxDps:Mana(0, timeShift);
local doom = MaxDps:TargetAura(_Doom, timeShift + 5);
local demoEmp = MaxDps:UnitAura(_DemonicEmpowerment, timeShift + 5, 'pet');
local doomguard = MaxDps:SpellAvailable(_SummonDoomguard, timeShift);
local tk = MaxDps:SpellAvailable(_ThalkielsConsumption, timeShift);
if MaxDps:SameSpell(currentSpell, _CallDreadstalkers) then
ss = ss - 2;
elseif MaxDps:SameSpell(currentSpell, _HandOfGuldan) then
ss = ss - 4;
if ss < 0 then
ss = 0;
end
end
if not talents[_GrimoireofSupremacy] then
MaxDps:GlowCooldown(_SummonDoomguard, doomguard);
end
if mana < 0.2 then
return _LifeTap;
end
if not talents[_HandofDoom] and not doom then
return _Doom;
end
if talents[_SummonDarkglare] and MaxDps:SpellAvailable(_SummonDarkglare, timeShift) and ss > 0 then
return _SummonDarkglare;
end
if MaxDps:SpellAvailable(_CallDreadstalkers, timeShift) and ss > 1 and not MaxDps:SameSpell(currentSpell, _CallDreadstalkers) then
return _CallDreadstalkers;
end
if talents[_GrimoireofService]and MaxDps:SpellAvailable(_GrimoireFelguard, timeShift) and ss > 0 then
return _GrimoireFelguard;
end
if ss > 3 and not MaxDps:SameSpell(currentSpell, _HandOfGuldan) then
return _HandOfGuldan;
end
if not demoEmp and not MaxDps:SameSpell(currentSpell, _DemonicEmpowerment) then
return _DemonicEmpowerment;
end
if talents[_SoulHarvest] and MaxDps:SpellAvailable(_SoulHarvest, timeShift) then
return _SoulHarvest;
end
if tk and not MaxDps:SameSpell(currentSpell, _ThalkielsConsumption) then
return _ThalkielsConsumption;
end
if MaxDps:SpellAvailable(_Felstorm, timeShift) then
return _Felstorm;
end
if talents[_Demonbolt] then
return _Demonbolt;
else
return _ShadowBolt;
end
end
----------------------------------------------
-- Main rotation: Destruction
----------------------------------------------
function MaxDps.Warlock.Destruction(_, timeShift, currentSpell, gcd, talents)
local ss = UnitPower('player', SPELL_POWER_SOUL_SHARDS);
local immo = MaxDps:TargetAura(_Immolate, timeShift + 5);
local health = UnitHealth('target');
local era = MaxDps:TargetAura(_Eradication, timeShift + 2);
local mana = MaxDps:Mana(0, timeShift);
local doomguard = MaxDps:SpellAvailable(_SummonDoomguard, timeShift);
local targetPh = MaxDps:TargetPercentHealth();
local cata = MaxDps:SpellAvailable(_Cataclysm, timeShift);
if wasEra and not era then
-- eradication went off
willBeEra = false;
end
wasEra = era;
if not talents[_GrimoireofSupremacy] then
MaxDps:GlowCooldown(_SummonDoomguard, doomguard);
end
if MaxDps:SameSpell(currentSpell, _ChaosBolt) then
willBeEra = true;
ss = ss - 2;
end
MaxDps:GlowCooldown(_GrimoireDoomguard, MaxDps:SpellAvailable(_GrimoireDoomguard, timeShift));
MaxDps:GlowCooldown(_Havoc, MaxDps:SpellAvailable(_Havoc, timeShift));
if talents[_SoulHarvest] then
MaxDps:GlowCooldown(_SoulHarvest, MaxDps:SpellAvailable(_SoulHarvest, timeShift));
end
if mana < 0.1 then
return _LifeTap;
end
local immo1 = MaxDps:TargetAura(_Immolate, timeShift + 1);
if not immo1 and not MaxDps:SameSpell(currentSpell, _Immolate) then
return _Immolate;
end
if talents[_EmpoweredLifeTap] and not MaxDps:Aura(_EmpoweredLifeTap, timeShift) then
return _LifeTap;
end
if MaxDps:SpellAvailable(_GrimoireofSacrifice, timeShift) then
return _GrimoireofSacrifice
end
if MaxDps:SpellAvailable(_LordofFlames, timeShift) then
return _SummonInfernal;
end
if cata then
return _Cataclysm;
end
if ss >= 5 then
return _ChaosBolt;
end
if talents[_Eradication] and not era and not willBeEra and ss > 1 and not MaxDps:SameSpell(currentSpell, _ChaosBolt) then
return _ChaosBolt;
end
local drCD, drCharges, drMax = MaxDps:SpellCharges(_DimensionalRift, timeShift);
if drCharges >= 2 then
return _DimensionalRift
end
if MaxDps:SpellAvailable(_GrimoireImp, timeShift) then
return _GrimoireImp;
end
if MaxDps:SpellAvailable(_ChannelDemonfire, timeShift) and talents[_ChannelDemonfire] then
return _ChannelDemonfire;
end
if talents[_Shadowburn] then
local sbCD, sbCharges = MaxDps:SpellCharges(_Shadowburn, timeShift);
if sbCharges > 1.5 then
return _Shadowburn;
end
else
local conCD, conCharges, conMax = MaxDps:SpellCharges(_Conflagrate, timeShift);
if conCharges > 1 or (conCharges >= 1 and conCD < 2) then
return _Conflagrate;
end
end
if ss >= 2 then
return _ChaosBolt;
end
if not immo and not MaxDps:SameSpell(currentSpell, _Immolate) then
return _Immolate;
end
return _Incinerate;
end
function MaxDps.Warlock.UACount(timeShift)
local name = _UnstableAffliction;
timeShift = timeShift or 0;
local spellName = GetSpellInfo(name) or name;
local totalCd = nil;
local c = 0;
for i = 1, 40 do
local uname, _, _, _, _, _, expirationTime = UnitAura('target', i, 'PLAYER|HARMFUL');
if uname == spellName and expirationTime ~= nil and (expirationTime - GetTime()) > timeShift then
c = c + 1;
local cd = expirationTime - GetTime() - (timeShift or 0);
if (totalCd == nil) or cd < totalCd then
totalCd = cd;
end
end
end
return c, totalCd;
end
|
--Default random balancer. this balancer randomly select upstreams from given
--list. if one upstream is blamed, this upstream will be unselectable for given
--suspendSpan time.
local tableUtils=require "suproxy.utils.tableUtils"
local utils=require "suproxy.utils.utils"
local OrderedTable=tableUtils.OrderedTable
local _M={}
local function getKey(ip,port) return string.format("ip%sport%s",ip,port) end
function _M:new(upstreams,suspendSpan)
math.randomseed(utils.getTime())
local o=setmetatable({},{__index=self})
assert(upstreams,"upstreams can not be nil")
o.upstreams=OrderedTable:new()
o.blameList={}
o.suspendSpan=suspendSpan or 30
for i,v in ipairs(upstreams) do
assert(v.ip,"upstream ip address cannot be null")
assert(v.port,"upstream ip address cannot be null")
o.upstreams[getKey(v.ip,v.port)]=v
end
return o
end
function _M:getBest()
for k,v in pairs (self.blameList) do
if v.addTime+self.suspendSpan<=utils.getTime() then
self.upstreams[k]=v.value
end
end
if #self.upstreams ==0 then return nil end
local i=math.ceil(math.random(1,#self.upstreams))
if self.upstreams[i] then
return self.upstreams[i].value
end
end
function _M:blame(upstream)
assert(upstream.ip,"upstream ip address cannot be null")
assert(upstream.port,"upstream ip address cannot be null")
local key=getKey(upstream.ip,upstream.port)
if self.upstreams[key] then
self.blameList[key]={addTime=utils.getTime(),value=self.upstreams[key]}
self.upstreams:remove(key)
end
end
_M.unitTest={}
function _M.test()
print("------------running balancer test")
local suspendSpan=5
local a=_M:new({{ip=1,port=1},{ip=2,port=2},{ip=3,port=3}},suspendSpan)
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
print(tableUtils.printTableF(a:getBest(),{inline=true}))
assert(#(a.upstreams)==3)
a:blame({ip=1,port=1})
assert(#(a.upstreams)==2)
assert(a.upstreams[getKey(1,1)]==nil)
assert(a.upstreams[getKey(2,2)])
assert(a.upstreams[getKey(3,3)])
assert(a.blameList[getKey(1,1)])
assert(a.blameList[getKey(1,1)].value.ip==1)
print("------------wait ",suspendSpan," seconds")
local t0 = os.clock()
while os.clock() - t0 <= 5 do end
a:getBest()
print(tableUtils.printTableF(a.upstreams))
assert(#(a.upstreams)==3)
assert(#(a.blameList)==0)
print("------------balancer test finished")
end
return _M |
--- ObjectBridge module.
SB_COMMAND_DIR = SB_DIR .. "command/"
SB.Include(SB_COMMAND_DIR .. 'command.lua')
SB.IncludeDir(SB_COMMAND_DIR)
SB_STATE_DIR = SB_DIR .. "state/"
SB.Include(SB_STATE_DIR .. 'state_manager.lua')
SB.Include(SB_STATE_DIR .. 'abstract_state.lua')
SB.IncludeDir(SB_STATE_DIR)
--- ObjectBridge class. Use to represent objects in the game world.
-- It can use the s11n API to provide serialization support. Consult https://github.com/Spring-SpringBoard/SpringBoard-Core/tree/master/libs/s11n for details.
-- @string humanName Human readable name.
-- @bool NoHorizontalDrag If true, disables horizontal drag
-- @tparam function ValidObject Function accepting objectID number. Returns true if objectID is valid.
-- @tparam function OnSelect Function accepting objectIDs table, invoked when selected.
-- @tparam function DrawObject Function invoked when drawing objects manually. Accepts objectID number and obj table as params.
-- @tparam function OnDoubleClick Function invoked when double clicked on an object in the game world.
-- @tparam function OnClick Function invoked when clicked on an object in the game world. Accepts objectID, x, y and z as parameters.
-- @tparam function GetObjectAt Function that returns an object at location x, z (if any exists).
-- @tparam function OnLuaUIAdded Function invoked when LuaUI gets notification that an object was added. Accepts (objectID, object).
-- @tparam function OnLuaUIRemoved Function invoked when LuaUI gets notification that an object was removed. Accepts (objectID).
-- @tparam function OnLuaUIUpdated Function invoked when LuaUI gets notification that an object was updated. Accepts (objectID, name, value).
-- @table ObjectBridge
ObjectBridge = LCS.class.abstract{}
function ObjectBridge.getObjectSpringID(modelID)
return modelID
end
function ObjectBridge.getObjectModelID(objectID)
return objectID
end
function ObjectBridge.setObjectModelID(objectID, modelID)
end
function ObjectBridge.ValidObject(objectID)
return true
end
local objectBridges = {}
--- Register new bridge.
-- @tparam string name Name of the bridge.
-- @tparam ObjectBridge objectBridge Instance of a class implementing the ObjectBridge interface.
function ObjectBridge.Register(name, objectBridge)
objectBridge.name = name
objectBridges[name] = objectBridge
end
--- Get a associative array of name->objectBridge for all objectBridges.
-- @return table.
function ObjectBridge.GetObjectBridges()
return objectBridges
end
--- Get a specific objectBridge
-- @tparam string name Name of the ObjectBridge.
-- @return ObjectBridge.
function ObjectBridge.GetObjectBridge(name)
return objectBridges[name]
end
function DrawObject(params, bridge)
gl.PushMatrix()
local pos = params.pos
local angle = params.angle
local objectDefID = params.objectDefID
local objectTeamID = params.objectTeamID
local color = params.color
gl.Color(color.r, color.g, color.b, color.a)
gl.Translate(pos.x, pos.y, pos.z)
gl.Rotate(angle.x, 1, 0, 0)
gl.Rotate(angle.y, 0, 1, 0)
gl.Rotate(angle.z, 0, 0, 1)
bridge.glObjectShapeTextures(objectDefID, true)
bridge.glObjectShape(objectDefID, objectTeamID, true)
bridge.glObjectShapeTextures(objectDefID, false)
gl.PopMatrix()
end
ObjectBridge.blockedFields = {}
ObjectBridge.s11nFieldOrder = {"pos"}
|
return {'hso'} |
--- This module will simplify automation of many common tasks such
-- as waiting for various asynchronous operations to finish.
-- All functions expect to be run inside a coroutine (this is what
-- cucumber already does in the wire server).
-- To use this module you need to make sure to call update() and
-- on_message().
local M = {}
-- stack of things we're waiting for
-- the top-most instance will be checked
local instance_stack = {}
local sequence_count = 0
local automation_scripts = {}
local function create_instance(timeout)
local co = coroutine.running()
assert(co, "You must call this function from within a coroutine")
sequence_count = sequence_count + 1
local instance = {
id = sequence_count,
co = co,
timeout = socket.gettime() + timeout,
}
function instance.update(fn)
instance.update_fn = true
local dt = 0
while not fn(dt) do
dt = coroutine.yield()
end
end
function instance.on_message(fn)
instance.on_message_fn = true
local message_id, message, sender
while not fn(message_id, message, sender) do
message_id, message, sender = coroutine.yield()
end
end
table.insert(instance_stack, instance)
return instance
end
local function remove_instance(instance)
for k,v in pairs(instance_stack) do
if v.id == instance.id then
instance_stack[k] = nil
return
end
end
end
--- Register an automation script
-- This will be done automatically by the automation.script
-- Required to be able to call switch_context to ensure that
-- certain steps are run in the correct collection
-- @param Optional url to register. Defaults to msg.url()
function M.register_automation_script(url)
url = url or msg.url()
automation_scripts[url.socket] = url
end
--- Wait until a function invokes a callback
-- @param fn Function that must accept a callback as first argument
-- @param timeout Optional timeout in seconds
function M.until_callback(fn, timeout)
local instance = create_instance(timeout or 10)
local yielded = false
local done = false
fn(function()
done = true
if yielded then
coroutine.resume(instance.co)
end
end)
if not done then
yielded = true
coroutine.yield()
end
remove_instance(instance)
end
--- Wait until a function returns true when called
-- @param fn Function that must return true, will receive dt as its only argument
-- @param timeout Optional timeout in seconds
function M.until_true(fn, timeout)
local instance = create_instance(timeout or 10)
instance.update(function(dt)
if fn(dt) then
return true
end
end)
remove_instance(instance)
end
--- Wait until a message is received
-- @param fn Function that will receive message and return true if message is the correct one
-- @param timeout Optional timeout in seconds
function M.until_message(fn, timeout)
local instance = create_instance(timeout or 10)
instance.on_message(function(message_id, message, sender)
if fn(message_id, message, sender) then
return true
end
end)
remove_instance(instance)
end
--- Wait until a certain number of seconds have elapsed
-- @param seconds Seconds to wait
function M.seconds(seconds)
assert(seconds and seconds >= 0, "You must provide a positive number of seconds to wait")
M.until_true(function(dt)
seconds = seconds - dt
return seconds <= 0
end)
end
--- Wait a single frame
function M.one_frame()
M.until_true(function(dt)
return true
end)
end
--- Load a collection proxy and wait until it is loaded
function M.load_proxy(url)
url = msg.url(url)
msg.post(url, "load")
M.until_message(function(message_id, message, sender)
return message_id == hash("proxy_loaded") and sender == url
end)
msg.post(url, "enable")
end
--- Unload a collection proxy and wait until it is unloaded
function M.unload_proxy(url)
url = msg.url(url)
msg.post(url, "disable")
msg.post(url, "final")
msg.post(url, "unload")
M.until_message(function(message_id, message, sender)
return message_id == hash("proxy_unloaded") and sender == url
end)
end
--- Post a message to the specified URL and wait for an answer
-- Requires the automation.script somewhere in the collection
-- This is needed for some tests where game objects and components
-- need to be manipulated (you cannot call go.* functions from a script
-- outside the collection where the game object resides)
-- @param url
function M.switch_context(url)
url = msg.url(url)
local automation_script_url = automation_scripts[url.socket]
assert(automation_script_url, ("No automation script registered for %s"):format(tostring(url)))
msg.post(automation_script_url, "switch_cucumber_context")
M.until_message(function(message_id, message, sender)
return message_id == hash("switch_cucumber_context")
end)
end
--- Update the current instance if it's waiting for an update.
-- If the instance is dead it will be removed and the next
-- instance in the stack will be updated instead.
function M.update(dt)
for i=#instance_stack,1,-1 do
local instance = instance_stack[i]
if coroutine.status(instance.co) == "dead" then
instance_stack[i] = nil
else
if instance.timeout and socket.gettime() > instance.timeout then
instance_stack[i] = nil
elseif instance.update_fn then
local ok, err = coroutine.resume(instance.co, dt)
if not ok then
print(err)
instance_stack[i] = nil
end
end
return
end
end
end
--- Pass a message to the current instance if it's waiting
-- for a message. If the instance is dead it's removed
-- and the next one in the stack will be checked instead.
function M.on_message(message_id, message, sender)
for i=#instance_stack,1,-1 do
local instance = instance_stack[i]
if coroutine.status(instance.co) == "dead" then
instance_stack[i] = nil
else
if instance.on_message_fn then
local ok, err = coroutine.resume(instance.co, message_id, message, sender)
if not ok then
print(err)
instance_stack[i] = nil
end
end
return
end
end
end
return M
|
--MoveCurve
--H_Tohka/JumpFlash JumpFlash
return
{
filePath = "H_Tohka/JumpFlash",
startTime = Fixed64(9437184) --[[9]],
startRealTime = Fixed64(47186) --[[0.045]],
endTime = Fixed64(87031808) --[[83]],
endRealTime = Fixed64(435159) --[[0.415]],
isZoom = false,
isCompensate = false,
curve = {
[1] = {
time = 0 --[[0]],
value = 0 --[[0]],
inTangent = 4194304 --[[4]],
outTangent = 4194304 --[[4]],
},
[2] = {
time = 1048576 --[[1]],
value = 4194304 --[[4]],
inTangent = 4194304 --[[4]],
outTangent = 4194304 --[[4]],
},
},
} |
---------------------------------------------------------------------------------------------------
--
--filename: game.dialog.MessageBox
--date:2019/11/20 11:30:06
--author:heguang
--desc:通用消息框
--
---------------------------------------------------------------------------------------------------
local strClassName = 'game.dialog.MessageBox'
local MessageBox = lua_declare(strClassName, lua_class(strClassName))
function MessageBox:Start()
self.messageText = self.transform:FindChild("Text"):GetComponent(UnityEngine.UI.Text)
local btnClose = self.transform:FindChild("ButtonClose").gameObject
self.btnList = self.transform:FindChild("btn")
local btnCancel = self.btnList:FindChild("ButtonCancel").gameObject
if btnCancel ~= nil then
self.cancelText = LuaGameUtil.GetTextComponent(self.btnList, "ButtonCancel/Text")
end
local btnOK = self.btnList:FindChild("ButtonOK").gameObject
if btnOK ~= nil then
self.okText = LuaGameUtil.GetTextComponent(self.btnList, "ButtonOK/Text")
end
EventListener.Get(btnClose, self).onClick = self.CloseHandler
EventListener.Get(btnCancel, self).onClick = self.CancelHandler
EventListener.Get(btnOK, self).onClick = self.OKHandler
self.dialogType = "normal"
end
function MessageBox:CloseHandler(go)
if self.dialogType == "normal" then
Dialog.Hide(DialogState.CLOSE, nil)
elseif self.dialogType == "dialogEx" then
Dialog.HideEx(self.transform.gameObject, DialogState.CLOSE)
end
end
function MessageBox:CancelHandler(go)
if self.dialogType == "normal" then
Dialog.Hide(DialogState.CANCEL, nil)
elseif self.dialogType == "dialogEx" then
Dialog.HideEx(self.transform.gameObject, DialogState.CANCEL)
end
end
function MessageBox:OKHandler(go)
if self.dialogType == "normal" then
Dialog.Hide(DialogState.OK, nil)
elseif self.dialogType == "dialogEx" then
Dialog.HideEx(self.transform.gameObject, DialogState.OK)
end
end
function MessageBox:SetCancelText(strCancel)
if self.cancelText ~= nil then
self.cancelText.text = strCancel
end
end
function MessageBox:SetOkText(strOk)
if self.okText ~= nil then
self.okText.text = strOk
end
end
function MessageBox:SetMessageText(messageText, messageBoxType)
if messageBoxType ~= nil then
self.dialogType = messageBoxType
end
self.messageText.text = messageText
end
return MessageBox
|
-- Rafael Alcalde Azpiazu - 20 Apr 2018
-- Facultade de Informática da Coruña - Universidade da Coruña
-- This table defines all common constants.
local Constants = {
-- Cell map types
CellType = {
SEA = "sea", -- Represents a sea bioma cell
OCEAN = "ocean", -- Represents a ocean bioma cell
GLACIER = "glacier", -- Represents a glacier bioma cell
LAKE = "lake", -- Represents a lake bioma cell
PLAIN = "plain", -- Represents a plain bioma cell
GRASS = "grass", -- Represents a grass bioma cell
FOREST = "forest", -- Represents a forest bioma cell
JUNGLE = "jungle", -- Represents a jungle bioma cell
TRUNDA = "trunda", -- Represents a trunda bioma cell
SWAMP = "swamp", -- Represents a swamp bioma cell
DESERT = "desert", -- Represents a desert bioma cell
HILLS = "hills", -- Represents a hill bioma cell
MOUNTAIN = "mountain", -- Represents a mountain bioma cell
VOID = "void" -- Represents a void cell
},
-- Tile types
TileType = {
SELECTOR = "selector", -- Represents the selector image
SEA = "sea", -- Represents a sea bioma tile
OCEAN = "ocean", -- Represents a ocean bioma tile
GLACIER = "glacier", -- Represents a glacier bioma tile
LAKE = "lake", -- Represents a lake bioma tile
PLAIN = "plain", -- Represents a plain bioma tile
GRASS = "grass", -- Represents a grass bioma tile
FOREST = "forest", -- Represents a forest bioma tile
JUNGLE = "jungle", -- Represents a jungle bioma tile
TRUNDA = "trunda", -- Represents a trunda bioma tile
SWAMP = "swamp", -- Represents a swamp bioma tile
HILLS = "hills", -- Represents a hill bioma tile
MOUNTAIN = "mountain", -- Represents a mountain bioma tile
VOID = "void", -- Represents a void tile
BLANK = "blank", -- Represents a border tile (this is for set water cells)
SPAWN = "spawn" -- Represents the spawn image
},
-- Tile position map
TilePosition = {
SINGLE = "single",
UPPER = "upper",
BOTTOM = "bottom",
LEFT = "left",
RIGHT = "right",
UPPER_LEFT = "upper_left",
UPPER_RIGHT = "upper_right",
UPPER_BOTTOM = "upper_bottom",
BOTTOM_RIGHT = "bottom_right",
BOTTOM_LEFT = "bottom_left",
LEFT_RIGHT = "left_right",
UPPER_LEFT_RIGHT = "upper_left_right",
UPPER_LEFT_BOTTOM = "upper_left_bottom",
UPPER_RIGHT_BOTTOM = "upper_right_bottom",
BOTTOM_LEFT_RIGHT = "bottom_left_right",
SURROUNDED = "surrounded"
},
-- Matrix types
MatrixType = {
NUMBER = "number",
STRING = "string",
BOOLEAN = "boolean",
FUNCTION = "function",
TABLE = "table",
ALL = "all"
},
-- Some regular expressions that the exporter uses to convert the scenario template
-- into a valid Freeciv map
TemplateRegex = {
NAME = "::NAME::",
ROWS = "::ROWS::",
COLS = "::COLS::",
PLAYER_NUM = "::PLAYER_NUM::",
PLAYERS = "::PLAYERS::",
TERRAIN = "::TERRAIN::",
PLAYER_LIST = "::PLAYER_LIST::",
LAYER_B = "::LAYER_B::",
LAYER_R = "::LAYER_R::"
}
}
return Constants
|
context('Disabling aliases ', function()
local _ = require 'allen'
test('Not defining ALLEN_ALIASES before calling Allen will not import aliases', function()
assert_nil(_.capFirst)
assert_nil(_.capEach)
assert_nil(_.caps)
assert_nil(_.cap)
assert_nil(_.isLower)
assert_nil(_.isUpper)
assert_nil(_.startsLower)
assert_nil(_.startsUpper)
assert_nil(_.split)
assert_nil(_.trim)
assert_nil(_.esc)
assert_nil(_.subst)
assert_nil(_.interpolate)
assert_nil(_.isNum)
assert_nil(_.charAt)
assert_nil(_.next)
assert_nil(_.numFmt)
assert_nil(_.rjust)
assert_nil(_.ljust)
assert_nil(_.center)
assert_nil(_.isLuaKword)
assert_nil(_.isReserved)
assert_nil(_.isOperator)
assert_nil(_.isOp)
assert_nil(_.isIden)
assert_nil(_.isVarName)
assert_nil(_.stats)
end)
end)
context('Enabling aliases', function()
package.loaded.allen = nil
_G.ALLEN_ALIASES = true
local _ = require 'allen'
test('Setting ALLEN_ALIASES to true before calling Allen will import aliases', function()
assert_not_nil(_.capFirst)
assert_not_nil(_.capEach)
assert_not_nil(_.caps)
assert_not_nil(_.cap)
assert_not_nil(_.isLower)
assert_not_nil(_.isUpper)
assert_not_nil(_.startsLower)
assert_not_nil(_.startsUpper)
assert_not_nil(_.split)
assert_not_nil(_.trim)
assert_not_nil(_.esc)
assert_not_nil(_.subst)
assert_not_nil(_.interpolate)
assert_not_nil(_.isNum)
assert_not_nil(_.charAt)
assert_not_nil(_.next)
assert_not_nil(_.numFmt)
assert_not_nil(_.rjust)
assert_not_nil(_.ljust)
assert_not_nil(_.center)
assert_not_nil(_.isLuaKword)
assert_not_nil(_.isReserved)
assert_not_nil(_.isOperator)
assert_not_nil(_.isOp)
assert_not_nil(_.isIden)
assert_not_nil(_.isVarName)
assert_not_nil(_.stats)
end)
end) |
function config.init()
bind = {}
var = {}
function config.updateVar()
var = {}
function add(name, default)
--if (default ~= console[name]) then
table.insert(var, "launcher config "..name.." \""..console[name].."\"")
--end
end
function _add(name, default, value)
--if (default ~= value) then
if (value ~= nil) then
table.insert(var, "launcher config "..name.." \""..value.."\"")
else
table.insert(var, "launcher config "..name.." \""..default.."\"")
end
--end
end
add("p0_aim_accel", 0.169988)
add("p0_aim_friction", 0)
add("p0_aim_speed", 1.69998)
add("p0_name", "GusPlayer")
add("p0_rope_adjust_speed", 0.5)
add("p0_viewport_follow", 0.1)
add("p1_aim_accel", 0.169988)
add("p1_aim_friction", 0)
add("p1_aim_speed", 1.69998)
add("p1_name", "GusPlayer")
add("p1_rope_adjust_speed", 0.5)
add("p1_viewport_follow", 0.1)
add("cl_showdebug", 0)
add("cl_showfps", 1)
add("cl_show_map_debug", 0)
add("con_font", "minifont")
add("con_height", 120)
add("con_speed", 4)
add("net_autodownloads", 1)
add("net_check_crc", 1)
add("net_down_bpp", 200)
add("net_down_pps", 20)
add("net_register", 1)
add("net_server_desc", "")
add("net_server_name", "")
add("net_server_port", 9898)
add("net_sim_lag", 0)
add("net_sim_loss", -1)
add("net_up_limit", 10000)
add("sfx_output_mode", "AUTO")
add("sfx_volume", 256)
add("vid_bitdepth", 32)
add("vid_clear_buffer", 0)
add("vid_doubleres", 0)
add("vid_driver", "AUTO")
add("vid_filter", "NOFILTER")
add("vid_fullscreen", 0)
add("vid_vsync", 0)
_add("cg_enemybox", 0, cg_enemybox)
_add("cg_enemycolor", "0\" \"255\" \"0", cg_enemycolor)
_add("cg_teambox", 0, cg_teambox)
_add("cg_teamcolor", "0\" \"0\" \"255", cg_teamcolor)
_add("ch_bloodscreen", 1, ch_bloodscreen)
_add("ch_crosshaircolor", "0\" \"255\" \"0", ch_crosshaircolor)
_add("ch_crosshairdist", 25, ch_crosshairdist)
_add("ch_crosshairtype", 5, ch_crosshairtype)
_add("ch_playerhealth", 1, ch_playerhealth)
_add("ch_playerhealth_own", 0, ch_playerhealth_own)
_add("ch_playernames", 1, ch_playernames)
_add("ch_spectator", 1, ch_spectator)
_add("ch_radar", 0, ch_radar)
_add("ch_radartype", 0, ch_radartype)
_add("ch_reloadtimer", 0, ch_reloadtimer)
_add("ch_showtime", 1, ch_showtime)
_add("ch_statusbar", 2, ch_statusbar)
_add("cl_weapons", "1 1 1 1 1", cl_weapons)
_add("sv_deathslimit", 20, sv_deathslimit)
_add("sv_killslimit", 20, sv_killslimit)
_add("sv_maxclients", 4, sv_maxclients)
_add("sv_timelimit", 15, sv_timelimit)
_add("ch_messages_x", 315, ch_messages_x)
_add("ch_messages_y", 2, ch_messages_y)
_add("ch_messages_visible", 1, ch_messages_visible)
_add("ch_messages_timer", 1000, ch_messages_timer)
_add("ch_messages_align", 1, ch_messages_align)
_add("cg_lasercolor", "255\" \"0\" \"0", cg_lasercolor)
_add("ch_weaponsinfo", 1, ch_weaponsinfo)
_add("cg_gibs", 6, cg_gibs)
_add("cg_draw2d", 1, cg_draw2d)
_add("cg_autoscreenshot", 1, cg_autoscreenshot)
_add("sv_healthpacks", 0, sv_healthpacks)
_add("sv_healthpacks_delay", 60, sv_healthpacks_delay)
_add("sv_password", "", sv_password)
_add("cg_logstats", 1, cg_logstats)
end
function config.updateBind()
bind = {}
function add(name, value)
if (value ~= "NULL") then
table.insert(bind, "launcher config bind "..value.." \""..name.."\"")
end
end
add("+p0_up", upEd:text())
add("+p0_down", downEd:text())
add("+p0_left", leftEd:text())
add("+p0_right", rightEd:text())
add("+p0_fire", fireEd:text())
add("+p0_change", changeEd:text())
add("+p0_jump", jumpEd:text())
add("+p1_up", up1Ed:text())
add("+p1_down", down1Ed:text())
add("+p1_left", left1Ed:text())
add("+p1_right", right1Ed:text())
add("+p1_fire", fire1Ed:text())
add("+p1_change", change1Ed:text())
add("+p1_jump", jump1Ed:text())
add("showmenu", showmenuEd:text())
add("showchat", showchatEd:text())
add("showteammenu", "f4")
add("+scores", showscoreEd:text())
add("+stats", "lshift")
add("p0_vote yes", "f1")
add("p0_vote no", "f2")
end
function config.save()
config.updateBind()
config.updateVar()
for i = 1, #bind do
print(bind[i])
end
for i = 1, #var do
print(var[i])
end
print("launcher savecfg;")
end
end |
type Person = {
id: string,
name: string,
age: int,
fn: (number, number) => number
}
type C2<S> = {
id: string,
name: string,
storage: S,
sayHi: (int) => S
}
type G1<T1, T2, T3> = {
a: T1,
b: T2,
c: T3
}
type G2<T> = G1<int, T, C2<Person> >
type G3 = G2<string>
let M: C2<Person> = {}
let storage: Person = M.storage
let age: int = storage.age
let not_found = storage.not_found
|
object_static_structure_general_decontamination_chamber = object_static_structure_general_shared_decontamination_chamber:new {
}
ObjectTemplates:addTemplate(object_static_structure_general_decontamination_chamber, "object/static/structure/general/decontamination_chamber.iff")
|
Unpack = table.unpack or unpack
local Conversion = {}
Conversion.__index = Conversion
function Conversion:new()
local class = {}
----------VARIABLES-------------
----------VARIABLES-------------
setmetatable( class, Conversion )
return class
end
function Conversion:CNameToNameString(name)
local conName = tostring(name)
conName = self:StringSplit(conName, "--[[ ")[2]
conName = self:StringSplit(conName, " --]]")[1]
return conName
end
function Conversion:StringSplit(source, separator, limit)
if limit == nil then
limit = 4294967295
end
if limit == 0 then
return {}
end
local out = {}
local index = 0
local count = 0
if (separator == nil) or (separator == "") then
while (index < (#source - 1)) and (count < limit) do
out[count + 1] = self:StringAccess(source, index)
count = count + 1
index = index + 1
end
else
local separatorLength = #separator
local nextIndex = (string.find(source, separator, nil, true) or 0) - 1
while (nextIndex >= 0) and (count < limit) do
out[count + 1] = self:StringSubstring(source, index, nextIndex)
count = count + 1
index = nextIndex + separatorLength
nextIndex = (string.find(
source,
separator,
math.max(index + 1, 1),
true
) or 0) - 1
end
end
if count < limit then
out[count + 1] = self:StringSubstring(source, index)
end
return out
end
function Conversion: StringSubstring(self, start, ____end)
if ____end ~= ____end then
____end = 0
end
if (____end ~= nil) and (start > ____end) then
start, ____end = Unpack({____end, start})
end
if start >= 0 then
start = start + 1
else
start = 1
end
if (____end ~= nil) and (____end < 0) then
____end = 0
end
return string.sub(self, start, ____end)
end
function Conversion:StringAccess(self, index)
if (index >= 0) and (index < #self) then
return string.sub(self, index + 1, index + 1)
end
end
return Conversion:new() |
--[[
MrInfoQuest1.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
This is the dialogue you can have with Mr Info in Overworld on the Beach.
]]--
return {
type = "quest",
dialogues = {
--- 1) Help to check the map ---------------------
{
type = "copy",
copy = {
"mrInfoQuest1"
},
arguments = {'USERNAME'},
options = {
{ checkMap = "GAME_EVENT_MINIMAP" } ,
},
},
--- 2) World Explanation------------------------
{
type = "copy",
copy = {
"mrInfoQuest2"
},
arguments = {},
options = {},
},
--- 3) Explore Areas explanation -----------------------
{
type = "copy",
copy = {
"mrInfoQuest3"
},
arguments = {},
options = {},
},
--- 4) Congratulations you explored lots of areas ------------------------
{
type = "copy",
copy = {
"mrInfoQuest4"
},
arguments = {},
options = {},
},
--- the end ---
}
}
|
--[[ https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm
1 function Dijkstra(Graph, source):
2 dist[source] ← 0 // Initialization
3
4 create vertex set Q
5
6 for each vertex v in Graph:
7 if v ≠ source
8 dist[v] ← INFINITY // Unknown distance from source to v
9 prev[v] ← UNDEFINED // Predecessor of v
10
11 Q.add_with_priority(v, dist[v])
12
13
14 while Q is not empty: // The main loop
15 u ← Q.extract_min() // Remove and return best vertex
16 for each neighbor v of u: // only v that are still in Q
17 alt ← dist[u] + length(u, v)
18 if alt < dist[v]
19 dist[v] ← alt
20 prev[v] ← u
21 Q.decrease_priority(v, alt)
22
23 return dist, prev
]]--
function shortestpath (actor, target, targets) -- (elves[i], 'G', grems) or (grems[i], 'E', elves)
local source = pos2hash(actor.x, actor.y)
local dist = {[source]=0}
local Q = newheap()
local prev = {}
Q:push(source, 0)
local founds = {}
-- for x = 1, dimx do
-- for y = 1, dimy do
-- if arena[y][x] ~= '#' and actor.x ~= x and actor.y ~= y then
-- local v = pos2hash(x,y)
-- -- dist[v] = 100000000 -- test below will default
-- -- Q:push(v, 100000000) -- Q:decr will push if not there
-- end
-- end
-- end
local found = 0
while not Q:isempty() do
local u,_ = Q:pop()
local ux,uy = hash2pos(u)
for y = uy-1, uy+1 do -- search for a path in "reading order"
for x = ux-1, ux+1 do
if (x == ux or y == uy) -- no diagonal
and (x ~= ux or y ~= uy) -- different node
and x >= 1 and x <= xdim and y >= 1 and y <= ydim -- in bounds
and arena[y][x] ~= '#' -- not a wall
then
local alt = dist[u] + 1
local v = pos2hash(x,y)
if alt < (dist[v] or 100000000) then
dist[v] = alt
prev[v] = u
Q:decr(v, alt)
end
if arena[y][x] == target and not founds[v] then
founds[v] = true
found = found + 1
end
end
end
end
if found >= #targets then break end
end
actor.targets = found
actor.dist = dist -- maps pos2hash(x,y) to distance
actor.prev = prev -- maps path in reverse: pos2hash(x,y) -> pos2hash(x',y')
end
function distances (unit)
local source = pos2hash(unit.x, unit.y)
local dist = {[source]=0}
local Q = newheap()
Q:push(source, 0)
while not Q:isempty() do
local u,_ = Q:pop()
local ux,uy = hash2pos(u)
for y = uy-1, uy+1 do -- search for a path in "reading order"
for x = ux-1, ux+1 do
if (x == ux or y == uy) -- no diagonal
and (x ~= ux or y ~= uy) -- different node
and x >= 1 and x <= xdim and y >= 1 and y <= ydim -- in bounds
and arena[y][x] ~= '#' -- not a wall
and arena[y][x] == '.' -- ?????????????????????????????
then
local alt = dist[u] + 1
local v = pos2hash(x,y)
if alt < (dist[v] or 100000000) then
dist[v] = alt
if arena[y][x] == '.' then -- TODO: only those, right?
Q:decr(v, alt)
end
end
end
end
end
end
return dist -- maps pos2hash(x,y) to distance
end
|
local args = ...
local player = args.player
local pn = ToEnumShortString(player)
local percent
if args.side then percent = args.side else
local stats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn)
local PercentDP = stats:GetPercentDancePoints()
percent = FormatPercentScore(PercentDP)
-- Format the Percentage string, removing the % symbol
percent = percent:gsub("%%", "")
end
return Def.ActorFrame{
Name="PercentageContainer"..pn,
InitCommand=function(self)
self:x( -115 )
self:y( _screen.cy-40 )
end,
-- dark background quad behind player percent score
Def.Quad{
InitCommand=function(self)
self:diffuse( color("#101519") )
:y(-2)
:zoomto(70, 28)
end
},
LoadFont("Wendy/_wendy white")..{
Text=percent,
Name="Percent",
InitCommand=function(self) self:horizalign(right):zoom(0.25):xy( 30, -2) end,
}
}
|
local a=require("computer")local b=require("filesystem")local c=require("term")local d=require("text")local e=require("unicode")local f={C_NAME="XAF Core",C_INSTANCE=false,C_INHERIT=false,static={}}function f:getExecutorInstance()local g={}g.run=function(self,h,...)assert(type(h)=="function","[XAF Core] Expected FUNCTION as argument #1")local i={...}local j=h;local k={}k={pcall(j,table.unpack(i))}return table.unpack(k)end;g.runExternal=function(self,l,...)assert(type(l)=="string","[XAF Core] Expected STRING as argument #1")local m=l;local j=nil;local i={...}local k={}if b.exists(m)==true then local n=b.open(m,'r')local o=""local p=n:read(math.huge)while p do o=o..tostring(p)p=n:read(math.huge)end;n:close()j=load(o)k={pcall(j,table.unpack(i))}return table.unpack(k)else error("[XAF Error] File '"..m.."' does not exist")end end;g.stop=function(self,q)assert(type(q)=="boolean","[XAF Core] Expected BOOLEAN as argument #1")if q==true then c.clear()end;a.pushSignal("")coroutine.yield()os.exit()end;return g end;function f:getMathInstance()local g={}g.checkInteger=function(self,r)assert(type(r)=="number","[XAF Core] Expected NUMBER as argument #1")local s=math.floor(r)local t=math.ceil(r)if s==t then return true else return false end end;g.checkNatural=function(self,r,u)assert(type(r)=="number","[XAF Core] Expected NUMBER as argument #1")assert(type(u)=="boolean","[XAF Core] Expected BOOLEAN as argument #2")local s=math.floor(r)local t=math.ceil(r)if s==t then if u==true then return r>0 else return r>=0 end else return false end end;g.getAdditiveInverse=function(self,r)assert(type(r)=="number","[XAF Core] Expected NUMBER as argument #1")local v=r;local w=v*-1;return w end;g.getGreatestCommonDivisor=function(self,x,y)assert(type(x)=="number","[XAF Core] Expected NUMBER as argument #1")assert(type(y)=="number","[XAF Core] Expected NUMBER as argument #2")if g:checkInteger(x)==false or g:checkInteger(y)==false then error("[XAF Error] Greatest common divisor must be calculated on integer numbers")else local z=0;local A=x;while y~=0 do z=A%y;A=y;y=z end;return math.abs(A)end end;g.getLowestCommonMultiple=function(self,x,y)assert(type(x)=="number","[XAF Core] Expected NUMBER as argument #1")assert(type(y)=="number","[XAF Core] Expected NUMBER as argument #2")if g:checkInteger(x)==false or g:checkInteger(y)==false then error("[XAF Error] Lowest common multiple must be calculated on integer numbers")else local B=math.abs(x*y)local C=B/g:getGreatestCommonDivisor(x,y)return C end end;g.getMultiplicativeInverse=function(self,r)assert(type(r)=="number","[XAF Core] Expected NUMBER as argument #1")local v=r;local D=1/v;return D end;return g end;function f:getSecurityInstance()local g={}g.convertBinaryToHex=function(self,E,F)assert(type(E)=="string","[XAF Core] Expected STRING as argument #1")assert(type(F)=="boolean","[XAF Core] Expected BOOLEAN as argument #2")local G=E;local H=e.wlen(G)local I={string.byte(G,1,H)}local J=""local K=F;for L=1,H do J=J..string.format("%02x",I[L])end;if K==true then J=string.upper(J)end;return J end;g.getRandomHash=function(self,M,F)assert(type(M)=="number","[XAF Core] Expected NUMBER as argument #1")assert(type(F)=="boolean","[XAF Core] Expected BOOLEAN as argument #2")local N={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}local O=M;local P=""local Q=F;for L=1,O do P=P..N[math.random(1,16)]end;if Q==true then P=string.upper(P)end;return P end;g.getRandomUuid=function(self,F)assert(type(F)=="boolean","[XAF Core] Expected BOOLEAN as argument #1")local R={'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'}local S=""local T=""local U=F;for L=1,30 do T=T..R[math.random(1,16)]end;S=S..string.sub(T,1,8)S=S.."-"..string.sub(T,9,12)S=S.."-4"..string.sub(T,13,15)S=S.."-"..R[math.random(9,12)]..string.sub(T,16,18)S=S.."-"..string.sub(T,19,30)if U==true then S=string.upper(S)end;return S end;g.isUuid=function(self,S)assert(type(S)=="string","[XAF Core] Expected STRING as argument #1")local V=S;local W=e.wlen(S)local X="(%x%x%x%x%x%x%x%x[-]%x%x%x%x[-]%x%x%x%x[-]%x%x%x%x[-]%x%x%x%x%x%x%x%x%x%x%x%x)"local Y=false;if W==36 and string.match(V,X)==V then Y=true end;return Y end;return g end;function f:getStringInstance()local g={}g.checkControlCharacter=function(self,Z)assert(type(Z)=="string","[XAF Core] Expected STRING as argument #1")local _=Z;local a0="[\0-\31\127]"local a1=false;if string.find(_,a0)then a1=true end;return a1 end;g.checkSpecialCharacter=function(self,Z)assert(type(Z)=="string","[XAF Core] Expected STRING as argument #1")local _=Z;local a2="[\a\b\f\n\r\t\v\\\"\'/]"local a1=false;if string.find(_,a2)then a1=true end;return a1 end;g.checkWhitespace=function(self,Z)assert(type(Z)=="string","[XAF Core] Expected STRING as argument #1")local _=Z;local a3="[\n\r\t\v ]"local a1=false;if string.find(_,a3)then a1=true end;return a1 end;return g end;function f:getTableInstance()local g={}g.getLength=function(self,a4)assert(type(a4)=="table","[XAF Core] Expected TABLE as argument #1")local a5=a4;local a6=0;for a7,a8 in pairs(a5)do a6=a6+1 end;return a6 end;g.loadFromFile=function(self,l)assert(type(l)=="string","[XAF Core] Expected STRING as argument #1")local a9=string.char(13,10)local aa=l;local ab={}if b.exists(aa)==true then local ac=b.open(aa,'r')local ad=''local ae=''while ae do ad=ad..ae;ae=ac:read(math.huge)end;ae=''ac:close()ab=g:loadFromString(ad)else error("[XAF Error] File '"..aa.."' does not exist")end;return ab end;g.loadFromString=function(self,af)assert(type(af)=="string","[XAF Core] Expected STRING as argument #1")local a9=string.char(13,10)local ag=af;local ab={}for ah in string.gmatch(ag,"[^"..a9 .."]+")do local ai=string.find(ah," = ")local a7=nil;local a8=nil;if string.sub(ah,1,3)~="[#]"then if ai then local aj=string.sub(ah,1,3)local ak=string.sub(ah,5,ai-1)local al=string.sub(ah,ai+3,ai+5)local am=string.sub(ah,ai+7)if aj=="[S]"then a7=tostring(ak)elseif aj=="[N]"then a7=tonumber(ak)elseif aj=="[B]"then if ak=="true"then a7=true elseif ak=="false"then a7=false end elseif aj=="[?]"then else error("[XAF Error] Invalid table line syntax - invalid key marker")end;if al=="[S]"then a8=tostring(am)elseif al=="[N]"then a8=tonumber(am)elseif al=="[B]"then if am=="true"then a8=true elseif am=="false"then a8=false end elseif al=="[?]"then a8=nil else error("[XAF Error] Invalid table line syntax - invalid value marker")end;if a7 then ab[a7]=a8 end else error("[XAF Error] Invalid table data syntax - delimiter not found")end end end;return ab end;g.saveToFile=function(self,a4,l,an)assert(type(a4)=="table","[XAF Core] Expected TABLE as argument #1")assert(type(l)=="string","[XAF Core] Expected STRING as argument #2")assert(type(an)=="boolean","[XAF Core] Expected BOOLEAN as argument #3")local ao=a4;local ap=l;local aq=an==true and'a'or'w'local ar=b.open(ap,aq)for a7,a8 in g:sortByKey(ao,false)do local as=type(a7)local aj=''local at=type(a8)local al=''aj=as=="string"and"[S]"or as=="number"and"[N]"or as=="boolean"and"[B]"or"[?]"al=at=="string"and"[S]"or at=="number"and"[N]"or at=="boolean"and"[B]"or"[?]"ar:write(aj..' '..tostring(a7).." = ")ar:write(al..' '..tostring(a8)..'\n')end;ar:close()return true end;g.searchByValue=function(self,a4,a8,au)assert(type(a4)=="table","[XAF Core] Expected TABLE as argument #1")assert(type(a8)~="nil","[XAF Core] Expected ANYTHING as argument #2")assert(type(au)=="number","[XAF Core] Expected NUMBER as argument #3")local av=a4;local aw=a8;local ax=au;local ay={}for a7,a8 in pairs(av)do if ax==0 then if a8==aw then table.insert(ay,a7)end elseif ax>0 then if a8>aw then table.insert(ay,a7)end elseif ax<0 then if a8<aw then table.insert(ay,a7)end end end;return ay end;g.sortByKey=function(self,az,aA)assert(type(az)=="table","[XAF Core] Expected TABLE as argument #1")assert(type(aA)=="boolean","[XAF Core] Expected BOOLEAN as argument #2")local aB=az;local aC=aA;local aD={}local aE={}local aF={}local aG={}local aH=function(aI,aJ)return aI<aJ end;local aK=function(aI,aJ)return aI>aJ end;local aL={}local aM=1;local aN=0;for a7,a8 in pairs(aB)do local as=type(a7)if as=="number"then table.insert(aD,a7)elseif as=="string"then table.insert(aE,a7)elseif as=="boolean"then table.insert(aF,tostring(a7))else table.insert(aG,a7)end;aM=aM+1 end;if aC==true then table.sort(aD,aK)table.sort(aE,aK)table.sort(aF,aK)else table.sort(aD,aH)table.sort(aE,aH)table.sort(aF,aH)end;if aC==true then for a7,a8 in ipairs(aG)do table.insert(aL,a8)end;for a7,a8 in ipairs(aF)do if a8=="true"then table.insert(aL,true)elseif a8=="false"then table.insert(aL,false)end end;for a7,a8 in ipairs(aE)do table.insert(aL,a8)end;for a7,a8 in ipairs(aD)do table.insert(aL,a8)end else for a7,a8 in ipairs(aD)do table.insert(aL,a8)end;for a7,a8 in ipairs(aE)do table.insert(aL,a8)end;for a7,a8 in ipairs(aF)do if a8=="true"then table.insert(aL,true)elseif a8=="false"then table.insert(aL,false)end end;for a7,a8 in ipairs(aG)do table.insert(aL,a8)end end;return function()aN=aN+1;if aN<aM then local a7=aL[aN]local a8=aB[a7]return a7,a8 end end end;return g end;function f:getTextInstance()local g={}g.convertLinesToString=function(self,aO,ai)assert(type(aO)=="table","[XAF Core] Expected TABLE as argument #1")assert(type(ai)=="string","[XAF Core] Expected STRING as argument #2")local aP=aO;local aQ=ai;local aR=""for a7,a8 in ipairs(aO)do aR=aR..tostring(a8)..aQ end;aR=string.sub(aR,1,e.wlen(aR)-e.wlen(aQ))return aR end;g.convertStringToLines=function(self,aS,aT)assert(type(aS)=="string","[XAF Core] Expected STRING as argument #1")assert(type(aT)=="number","[XAF Core] Expected NUMBER as argument #2")local aU=aS;local aV=aT;local aO={}for aS in d.wrappedLines(aU,aV,aV)do table.insert(aO,aS)end;return aO end;g.padCenter=function(self,aS,aT)assert(type(aS)=="string","[XAF Core] Expected STRING as argument #1")assert(type(aT)=="number","[XAF Core] Expected NUMBER as argument #2")local aV=math.floor(aT)local aW=string.sub(aS,1,aV)local aX=e.wlen(aW)local aY=aV-aX;local aZ=math.floor(aY/2)local a_=aY-aZ;local b0=string.rep(" ",aZ)..aW..string.rep(" ",a_)return b0 end;g.padLeft=function(self,aS,aT)assert(type(aS)=="string","[XAF Core] Expected STRING as argument #1")assert(type(aT)=="number","[XAF Core] Expected NUMBER as argument #2")local aV=math.floor(aT)local aW=string.sub(aS,1,aV)local aX=e.wlen(aW)local aY=aV-aX;local b0=aW..string.rep(" ",aY)return b0 end;g.padRight=function(self,aS,aT)assert(type(aS)=="string","[XAF Core] Expected STRING as argument #1")assert(type(aT)=="number","[XAF Core] Expected NUMBER as argument #2")local aV=math.floor(aT)local aW=string.sub(aS,1,aV)local aX=e.wlen(aW)local aY=aV-aX;local b0=string.rep(" ",aY)..aW;return b0 end;g.split=function(self,aS,ai,b1)assert(type(aS)=="string","[XAF Core] Expected STRING as argument #1")assert(type(ai)=="string","[XAF Core] Expected STRING as argument #2")assert(type(b1)=="boolean","[XAF Core] Expected BOOLEAN as argument #3")local b2=#aS;local b3=0;local b4={}while true do local b5,b6=string.find(aS,ai,b3,true)if b5 and b6 then local b7=string.sub(aS,b3,b5-1)if b7==''then if b1==false then table.insert(b4,b7)end else table.insert(b4,b7)end;b3=b6+1 else if b3-1<b2 then table.insert(b4,string.sub(aS,b3))else if b1==false then table.insert(b4,'')end end;break end end;return b4 end;return g end;return f
|
-----------------------------------------
-- ID: 5009
-- Scroll of Hunters Prelude
-- Teaches the song Hunters Prelude
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(401)
end
function onItemUse(target)
target:addSpell(401)
end
|
local FramesCounter = {
frames = 0.0,
next = 0.0,
time = 0.0,
fps = 0.0
}
function FramesCounter.getFPS(dt)
FramesCounter.frames = FramesCounter.frames + 1
FramesCounter.time = FramesCounter.time + dt
if FramesCounter.time > FramesCounter.next then
FramesCounter.fps = FramesCounter.frames / FramesCounter.time
FramesCounter.time = 0.0
FramesCounter.frames = 0.0
FramesCounter.next = 0.25
end
if FramesCounter.fps == 0 then
FramesCounter.fps = 1 / dt
end
return FramesCounter.fps
end
return FramesCounter
|
--[[ @cond ___LICENSE___
-- Copyright (c) 2017 Zefiros Software.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
--
-- @endcond
--]]
Solution = newclass "Solution"
function Solution:init(solver, tree, cursor, cursorPtr)
self.solver = solver
if not self.root then
self.root = self
end
if not tree then
self.tree = {
package = self.solver.root,
public = {},
private = {},
open = {
public = {{}},
private = {}
},
closed = {
public = {},
all = {}
},
optionals = {
},
isRoot = true
}
else
self.tree = tree
end
self.cursor = self.tree
self.cursorPtr = {}
self.indices = nil
self.failed = false
self.isRoot = false
end
function Solution:loadFromLock(lock)
return self:_loadNodeFromLock(self.tree, self.tree, lock)
end
function Solution:_loadNodeFromLock(tree, node, lock)
if not lock then
return
end
node.definition = node.package:findPackageDefinition(lock.hash, lock.tag, node)
local dpkgs = {}
for _, access in ipairs({"public", "private"}) do
node[access] = {}
if lock[access] then
for type, pkgs in pairs(lock[access]) do
for _, pkg in pairs(pkgs) do
local vendor, name = zpm.package.splitName(pkg.name)
local package = self.solver.loader[type]:get(vendor, name)
if not package then
return false
end
package.definition = pkg.definition
package.repository = pkg.repository
package:load(pkg.hash)
local lnode = {
package = package,
type = type,
name = pkg.name,
tag = pkg.tag,
version = pkg.version,
optionals = pkg.optionals,
versionRequirement = pkg.versionRequirement,
hash = pkg.hash
}
table.insert(node[access], lnode)
zpm.util.insertTable(dpkgs, {access, type, pkg.name}, iif(pkg.version == nil, pkg.tag, pkg.version))
if not self:_loadNodeFromLock(tree, lnode, pkg) then
return false
end
local index = {type, package:getHash(), pkg.tag}
local semver = nil
if pkg.version then
semver = zpm.semver(pkg.version)
end
local cost = 0
if zpm.cli.update() then
cost = package:getCost({
tag = pkg.tag,
version = pkg.version,
semver = semver,
hash = pkg.hash
})
end
zpm.util.setTable(self.tree.closed.all, index, {
cost = cost,
package = package,
version = iif(pkg.version, pkg.version, pkg.tag)
})
if access == "public" then
zpm.util.setTable(self.tree.closed.public, {type, package:getHash()}, {
cost = cost,
package = package,
version = iif(pkg.version, pkg.version, pkg.tag)
})
end
end
end
end
end
for _, access in ipairs({"public", "private"}) do
-- check whether the lockfile version is a complete solution
if node.definition and node.definition[access] then
for ptype, pubs in pairs(node.definition[access]) do
for i, pub in ipairs(pubs) do
if not pub.optional then
if zpm.util.indexTable(dpkgs, {access, ptype, pub.name}) then
local vcheckFailed = false
local lversion
for _, version in ipairs(dpkgs[access][ptype][pub.name]) do
lversion = version
if pub.version and not premake.checkVersion(version, pub.version) then
vcheckFailed = true
else
for _, upkg in ipairs(node[access]) do
if upkg.type == ptype and upkg.name == pub.name then
upkg.settings = pub.settings
end
end
end
end
if vcheckFailed then
warningf("Package '%s' by '%s' locked on version '%s' does not match '%s'", pub.name, node.package.name, lversion, pub.version)
return false
end
else
if node.isRoot then
warningf("Package '%s' missing in lockfile", pub.name)
else
warningf("Package '%s' required by '%s' missing in lockfile", pub.name, node.name)
end
return false
end
end
end
end
end
end
return true
end
function Solution:isOpen()
return self.indices ~= nil
end
function Solution:expand(best, beam)
local solutions = {}
while true do
if not self:isOpen() then
self:nextCursor()
if not self:load() then
return {}
end
end
local versions = self:_enumerateVersions()
-- when no versions are valid we skip this expension round
if not versions then
break
end
--print(table.tostring(versions,2))
local l = self:_carthesian(table.deepcopy(versions), beam)
--print(table.tostring(l,2))
for _, solved in ipairs(l) do
for i=1,#self.cursor.private do
self.cursor.private[i].tag = solved[i].tag
self.cursor.private[i].version = solved[i].version
self.cursor.private[i].hash = solved[i].hash
end
for i=1,#self.cursor.public do
self.cursor.public[i].tag = solved[#self.cursor.private + i].tag
self.cursor.public[i].version = solved[#self.cursor.private + i].version
self.cursor.public[i].hash = solved[#self.cursor.private + i].hash
end
local tree = self:_copyTree()
local solution = Solution(self.solver, tree)
for i=1,#self.cursor.private do
local index = {
self.cursor.private[i].type,
self.cursor.private[i].package:getHash(),
self.cursor.private[i].tag
}
--print(self.cursor.private[i].tag, solved[i].cost)
zpm.util.setTable(solution.tree.closed.all, index, {
cost = solved[i].cost,
package = self.cursor.private[i].package,
version = iif(self.cursor.private[i].version, self.cursor.private[i].version, self.cursor.private[i].tag)
})
end
for i=1,#self.cursor.public do
local index = {
self.cursor.public[i].type,
self.cursor.public[i].package:getHash(),
self.cursor.public[i].tag
}
--print(self.cursor.public[i].tag, solved[#self.cursor.private + i].cost)
local package = {
cost = solved[#self.cursor.private + i].cost,
package = self.cursor.public[i].package,
version = iif(self.cursor.public[i].version, self.cursor.public[i].version, self.cursor.public[i].tag)
}
zpm.util.setTable(solution.tree.closed.all, index, package)
zpm.util.setTable(solution.tree.closed.public, {self.cursor.public[i].type, self.cursor.public[i].package:getHash()}, package)
end
table.insert(solutions, solution)
end
if #solutions ~= 0 or not self.cursorPtr then
return solutions
end
end
return solutions
end
function Solution:nextCursor()
local ptr = nil
if #table.keys(self.tree.open.public) > 0 then
local i, ptr = next(self.tree.open.public)
self.cursorPtr = ptr
self.tree.open.public[i] = nil
elseif #table.keys(self.tree.open.private) > 0 then
local i, ptr = next(self.tree.open.private)
self.cursorPtr = ptr
self.tree.open.private[i] = nil
else
self.cursorPtr = nil
end
if self.cursorPtr then
self.cursor = zpm.util.indexTable(self.tree, self.cursorPtr)
self.cursor = iif(self.cursor ~= nil, self.cursor, self.tree)
self.indices = nil
end
end
function Solution:_copyTree()
local root = self:_copyNode(self.tree)
root.open = table.deepcopy(self.tree.open)
root.closed = {
public = {},
all = {}
}
for _, access in ipairs({"public", "all"}) do
for type, pkgs in pairs(self.tree.closed[access]) do
for hash, versions in pairs(pkgs) do
if access == "all" then
for version, pkg in pairs(versions) do
--print(table.tostring(pkg))
zpm.util.setTable(root.closed, {access, type, hash, version},{
cost = pkg.cost,
version = pkg.version,
package = pkg.package
})
end
else
--print(table.tostring(versions))
zpm.util.setTable(root.closed, {access, type, hash},{
cost = versions.cost,
version = versions.version,
package = versions.package
})
end
end
end
end
return root
end
function Solution:_copyNode(node)
local public = {}
local private = {}
if node.public then
for _, n in pairs(node.public) do
table.insert(public, self:_copyNode(n))
end
end
if node.private then
for _, n in pairs(node.private) do
table.insert(private, self:_copyNode(n))
end
end
return {
package = node.package,
public = public,
private = private,
type = node.type,
name = node.name,
settings = node.settings,
version = node.version,
definition = node.definition,
optionals = table.deepcopy(node.optionals),
versionRequirement = node.versionRequirement,
tag = node.tag,
hash = node.hash
}
end
function Solution:extract(isLock)
if isLock then
return self:_extractNode(self.tree, isLock)
end
return Tree(self.solver.loader, self:_extractNode(self.tree, isLock))
end
function Solution:isComplete()
return (#table.keys(self.tree.open.public) + #table.keys(self.tree.open.private)) == 0 and not self.failed
end
function Solution:getCost()
local cost = 0
-- count each library included as cost the cost of a major version too
-- such that we also try to minimise the amount of libraries (HEAD is 0 cost)
for type, libs in pairs(self.tree.closed.all) do
for name, lib in pairs(libs) do
for tag, v in pairs(lib) do
--print(name, tag, v.cost)
cost = cost + v.cost + zpm.package.semverDist(zpm.semver(1,0,0), zpm.semver(0,0,0))
end
end
end
return cost
end
function Solution:load()
self.cursor.definition = self.cursor.package:findPackageDefinition(self.cursor.hash, self.cursor.tag)
if not self.cursor.private then
self.cursor.private = {}
end
if not self.cursor.public then
self.cursor.public = {}
end
for _, type in ipairs(self.solver.loader.manifests:getLoadOrder()) do
if self.cursor.definition.private and self.cursor.definition.private[type] then
local ptr = zpm.util.concat(table.deepcopy(self.cursorPtr), {"private"})
for _, d in pairs(self.cursor.definition.private[type]) do
local dep, idx = self:_loadDependency(self.cursor.private, d, type, self.solver.loader[type])
if not dep then
self.failed = true
return
end
table.insert(self.tree.open.private, zpm.util.concat(table.deepcopy(ptr), {idx}))
end
end
if self.cursor.definition.public and self.cursor.definition.public[type] then
local ptr = zpm.util.concat(table.deepcopy(self.cursorPtr), {"public"})
for _, d in pairs(self.cursor.definition.public[type]) do
if not d.optional then
local dep, idx = self:_loadDependency(self.cursor.public, d, type, self.solver.loader[type])
if not dep then
self.failed = true
return
end
table.insert(self.tree.open.public, zpm.util.concat(table.deepcopy(ptr), {idx}))
else
if not self.cursor.optionals then
self.cursor.optionals = {}
end
zpm.util.insertTable(self.cursor.optionals, {type}, {
name = d.name,
versionRequirement = d.version
})
end
end
end
end
--print(self.cursor.name)
--print(self:isComplete(), self:isOpen())
return true
end
function Solution:_loadDependency(cursor, d, type, loader)
local vendor, name = zpm.package.splitName(d.name)
local dependency = {
name = d.name,
versionRequirement = d.version,
package = loader:get(vendor, name),
settings = d.settings,
type = type
}
if self.isRoot then
if d.repository then
dependency.package.repository = d.repository
-- repository is now also the definition path when it is a directory, unless given otherwise
if os.isdir(d.repository) then
dependency.package.definition = d.repository
-- define as if the directory were @head
if not d.version then
--dependency.versionRequirement = "@head"
end
end
end
if d.definition then
dependency.package.definition = d.definition
end
end
if dependency.package then
dependency.package:load()
local idx = #cursor + 1
cursor[idx] = dependency
return dependency, idx
end
warningf("Package '%s/%s' does not exist", vendor, name)
return nil
end
function Solution:_enumerateVersions()
local pubVersions = self:_enumeratePublicVersions()
if pubVersions then
local privVersions = self:_enumeratePrivateVersions()
if privVersions then
return zpm.util.concat(privVersions, pubVersions)
end
end
return nil
end
function Solution:_enumeratePublicVersions()
local pubVersions = {}
for _, d in pairs(self.cursor.public) do
for _, c in pairs(self.tree.closed.public) do
c = zpm.util.indexTable(self.tree, c)
if c and d.package == c.package then
if c.path or premake.checkVersion(c.version, d.versionRequirement) then
table.insert(pubVersions, {c.version})
else
return nil
end
end
end
local vs = d.package:getVersions(d.versionRequirement)
if table.isempty(vs) then
warningOncef("Package '%s' has no release that matches '%s'", d.package.fullName, d.versionRequirement)
return nil
else
table.insert(pubVersions, vs)
end
end
return pubVersions
end
function Solution:_enumeratePrivateVersions()
local privVersions = {}
for _, d in pairs(self.cursor.private) do
local vs = d.package:getVersions(d.versionRequirement)
if table.isempty(vs) then
warningOncef("Package '%s' has no release that matches '%s'", d.package.fullName, d.versionRequirement)
return nil
else
table.insert(privVersions, vs)
end
end
return privVersions
end
function Solution:_extractNode(node, isLock)
local result = {
public = {},
private = {},
name = node.package.fullName,
definition = node.package.definition,
repository = node.package.repository,
versionRequirement = node.versionRequirement,
version = node.version,
optionals = table.deepcopy(node.optionals),
hash = node.hash,
settings = node.settings,
tag = node.tag
}
if not isLock then
result.closed = node.closed
node.meta = node.definition
end
self:_extractDependencies(node.private, result.private, isLock)
self:_extractDependencies(node.public, result.public, isLock)
if table.isempty(result.public) then
result.public = nil
end
if table.isempty(result.private) then
result.private = nil
end
--print(table.tostring(node), "\n")
return result
end
function Solution:_extractDependencies(dependencies, result, isLock)
if not dependencies then
return
end
for _, d in pairs(dependencies) do
local c = result
if d.type then
if not result[d.type] then
result[d.type] = {}
end
c = result[d.type]
end
local extract = self:_extractNode(d, isLock)
if not isLock then
extract.package = d.package
end
table.insert(c, extract)
end
end
function Solution:_carthesian(lists, amount)
if not lists or #lists == 0 then
return {}
end
local indices = {}
if not self.indices or table.isempty(self.indices) then
for i=1,#lists do
table.insert(indices, 1)
end
else
indices = table.deepcopy(self.indices)
end
local abort = false
local result = {}
while #result < amount and not abort do
local l = {}
for list,i in zpm.util.zip(lists, indices) do
table.insert(l, list[i])
end
table.insert(result,l)
local j = #indices
while true do
indices[j] = indices[j] + 1
if indices[j] <= #lists[j] then
break
end
indices[j] = 1
j = j - 1
if j <= 0 then
abort = true
indices = nil
j = 1
break
end
end
end
self.indices = indices
return result
end |
-- utf8
vim.g.encoding = "UTF-8"
vim.o.fileencoding = 'utf-8'
-- jkhl keep 8 line arround cursor
vim.o.scrolloff = 8
vim.o.sidescrolloff = 8
-- relative number
vim.wo.number = true
vim.wo.relativenumber = true
vim.wo.cursorline = true
vim.wo.signcolumn = "yes"
vim.wo.colorcolumn = "80"
-- tab space
vim.o.tabstop = 4
vim.bo.tabstop = 4
vim.o.softtabstop = 4
vim.o.shiftround = true
vim.o.shiftwidth = 4
vim.bo.shiftwidth = 4
vim.o.expandtab = true
vim.bo.expandtab = true
vim.o.autoindent = true
vim.bo.autoindent = true
vim.o.smartindent = true
vim.o.ignorecase = true
vim.o.smartcase = true
vim.o.hlsearch = true
vim.o.incsearch = true
vim.o.cmdheight = 1
vim.o.autoread = true
vim.bo.autoread = true
vim.wo.wrap = false
vim.o.whichwrap = '<,>,[,]'
vim.o.hidden = true
vim.o.mouse = "a"
vim.o.backup = false
vim.o.writebackup = false
vim.o.swapfile = false
vim.o.updatetime = 300
vim.o.timeoutlen = 500
vim.o.splitbelow = true
vim.o.splitright = true
vim.g.completeopt = "menu,menuone,noselect,noinsert"
vim.o.background = "dark"
vim.o.termguicolors = true
vim.opt.termguicolors = true
vim.o.list = false
vim.o.listchars = "space:·"
vim.o.wildmenu = true
vim.o.shortmess = vim.o.shortmess .. 'c'
vim.o.pumheight = 10
vim.o.showtabline = 2
vim.o.showmode = false
vim.o.clipboard = "unnamedplus"
|
local http = require "socket.http"
local cjson = require "cjson"
local crypt = require "crypt"
local Answer = require "app.answer"
function exit()
os.exit(0)
end
function help()
print([=[
connect(ip,port,[master_linkid]) ->
tcp connect to ip:port and return a linkobj
e.g:
linkobj = connect("127.0.0.1",8888)
kcp_connect(ip,port,[master_linkid]) ->
kcp connect to ip:port and return a kcpobj
e.g:
linkobj = kcp_connect("127.0.0.1",8889)
websocket_connect(ip,port,[master_linkid]) ->
websocket connect to ip:port and return a kcpobj
e.g:
linkobj = websocket_connect("127.0.0.1",8887)
quicklogin(linkobj,account,roleid) ->
use account#roleid to login,if account donn't exist,auto register it
if account's role donn't exist,auto create role(roleid may diffrence)
e.g:
quicklogin(linkobj,"lgl",1000000)
entergame(linkobj,account,roleid) ->
use roleid to debuglogin,if role donn't exist,auto create role
debuglogin's features:
1. client can control the roleid when create role
2. do not communicate with account center when create role,
so donn't use it except you really understand
e.g:
entergame(linkobj,"lgl",1000000)
linkobj:send_request(proto,request,[callback]) ->
use linkobj to send a request
e.g:
linkobj:send_request("C2GS_Ping",{str="hello,world!"})
linkobj:send_response(proto,response,session) ->
use linkobj to send a response
linkobj:quite() ->
stop/start print linkobj receive message
]=])
end
function connect(ip,port,master_linkid)
local tcp = require "app.client.tcp"
local tcpobj = tcp.new()
tcpobj.master_linkid = master_linkid
tcpobj:connect(ip,port)
return tcpobj
end
function kcp_connect(ip,port,master_linkid)
local kcp = require "app.client.kcp"
local kcpobj = kcp.new()
kcpobj.master_linkid = master_linkid
kcpobj:connect(ip,port)
return kcpobj
end
function websocket_connect(ip,port,master_linkid)
local websocket = require "app.client.websocket"
local wbobj = websocket.new()
wbobj.master_linkid = master_linkid
wbobj:connect(ip,port)
return wbobj
end
-- 使用特定角色进入游戏,角色不存在会自动创建,不传递token默认为debug登录,
-- debug登录特点:
-- 1. 创建角色时客户端可以控制角色ID
-- 2. 创建角色时不经过账号中心(即不会校验账号的存在性)
function entergame(linkobj,account,roleid,token)
local function fail(fmt,...)
fmt = string.format("[linktype=%s,account=%s,roleid=%s] %s",linkobj.linktype,linkobj.account or account,roleid,fmt)
print(string.format(fmt,...))
end
local name = tostring(roleid)
local token = token or "debug"
local forward = "EnterGame"
linkobj:send_request("C2GS_CheckToken",{account=account,token=token,forward=forward,version="99.99.99"})
linkobj:wait("GS2C_CheckTokenResult",function (linkobj,message)
local args = message.args
local status = args.status
local code = args.code
if status ~= 200 or code ~= Answer.code.OK then
fail("checktoken fail: status=%s,code=%s",status,code)
return
end
linkobj:send_request("C2GS_EnterGame",{roleid=roleid})
linkobj:wait("GS2C_ReEnterGame",function (linkobj,message)
linkobj:ignore_one("GS2C_EnterGameResult")
local args = message.args
local token = args.token
local roleid = args.roleid
local go_serverid = args.go_serverid
local ip = args.ip
local new_linkobj
if linkobj.linktype == "tcp" then
new_linkobj = connect(ip,args.tcp_port)
elseif linkobj.linktype == "kcp" then
new_linkobj = kcp_connect(ip,args.kcp_port)
elseif linkobj.linktype == "websocket" then
new_linkobj = websocket_connect(ip,args.websocket_port)
end
linkobj.child = new_linkobj
entergame(new_linkobj,account,roleid,token)
end)
linkobj:wait("GS2C_EnterGameResult",function (linkobj,message)
linkobj:ignore_one("GS2C_ReEnterGame")
local args = message.args
local status = args.status
local code = args.code
if status ~= 200 or (code ~= Answer.code.OK and code ~= Answer.code.ROLE_NOEXIST) then
fail("entergame fail: status=%s,code=%s",status,code)
return
end
if code == Answer.code.ROLE_NOEXIST then
linkobj:send_request("C2GS_CreateRole",{account=account,name=name,roleid=roleid})
linkobj:wait("GS2C_CreateRoleResult",function (linkobj,message)
local args = message.args
local status = args.status
local code = args.code
if status ~= 200 or code ~= Answer.code.OK then
fail("createrole fail: status=%s,code=%s",status,code)
return
end
local role = args.role
roleid = assert(role.roleid)
print(string.format("op=createrole,account=%s,roleid=%s",account,roleid))
entergame(linkobj,account,roleid,token)
end)
return
end
linkobj.account = args.account
fail("login success")
end)
end)
end
local function signature(str,secret)
if type(str) == "table" then
str = table.ksort(str,"&",{sign=true})
end
return crypt.base64encode(crypt.hmac_sha1(secret,str))
end
local function make_request(request,secret)
secret = secret or app.config.loginserver.appkey
request.sign = signature(request,secret)
return cjson.encode(request)
end
local function unpack_response(response)
response = cjson.decode(response)
return response
end
-- 类似entergame,但是会先进行账密校验,账号不存在还会自动注册账号
function quicklogin(linkobj,account,roleid)
local function fail(fmt,...)
fmt = string.format("[linktype=%s,account=%s,roleid=%s] %s",linkobj.linktype,linkobj.account or account,roleid,fmt)
print(string.format(fmt,...))
end
local passwd = "1"
local name = roleid
local loginserver = app.config.loginserver
local appid = app.config.appid
local url = string.format("http://%s:%s/api/account/login",loginserver.ip,loginserver.port)
local req = make_request({
appid = appid,
account = account,
passwd = passwd,
})
local response,status = http.request(url,req)
if not response or status ~= 200 then
fail("login fail,status:%s",status)
return
end
response = unpack_response(response)
local code = response.code
if code == Answer.code.ACCT_NOEXIST then
-- register account
local url = string.format("http://%s:%s/api/account/register",loginserver.ip,loginserver.port)
local req = make_request({
appid = appid,
account = account,
passwd = passwd,
sdk = "local",
platform = "local",
})
local response,status = http.request(url,req)
if not response or status ~= 200 then
fail("register fail: status=%s",status)
return
end
response = unpack_response(response)
local code = response.code
if code ~= Answer.code.OK then
fail("register fail: code=%s,message=%s",code,response.message)
return
end
quicklogin(linkobj,account,roleid)
return
elseif code ~= Answer.code.OK then
fail("login fail: code=%s,message=%s",code,response.message)
return
end
local token = response.data.token
account = response.data.account or account
entergame(linkobj,account,roleid,token)
end
|
----------------------------------------
-- Forge
----------------------------------------
gForge_GlobalSettings = {}
gForge_CharacterSettings = {}
function Forge:Initialize()
if self.Initialized then
return
end
self.Initialized = true
Forge.CharacterSettings = gForge_CharacterSettings
self.CharacterSettings = gForge_CharacterSettings
self.GlobalSettings = gForge_GlobalSettings
--
-- Window stuff should be moved to ForgeUI
--self.CharacterSettings.WindowSettings = self.WindowLib:VariablesLoaded(self.CharacterSettings.WindowSettings)
-- Slash commands
SlashCmdList.FORGE = function (...) Forge:ExecuteCommand(...) end
SLASH_FORGE1 = "/forge"
self:AddSlashCommand("help", self.ShowAllHelp, self, nil, "Shows this list")
-- Window stuff should be moved to ForgeUI
--self:AddSlashCommand("show", self.ShowMainWindow, self, nil, "Shows the main window")
--self:AddSlashCommand("hide", self.HideMainWindow, self, nil, "Hides the main window")
self:AddSlashCommand("id", self.IdentifyFramesUnderCursor, self, nil, "Identifies frames and regions under the mouse point")
-- Create the main window
-- Window stuff should be moved to ForgeUI
--self.MainWindow = Forge._MainWindow:New()
--self.MainWindow:Hide()
--self.RaidLib:RegisterEvent("JOINED_RAID", self.PlayerJoinedRaid, self)
--self.RaidLib:RegisterEvent("LEFT_RAID", self.PlayerLeftRaid, self)
--
self:NoteMessage("Use /forge for a list of commands")
self.EventLib:DispatchEvent("FORGE_INIT")
end
----------------------------------------
-- Main window
----------------------------------------
--[[
function Forge:ShowMainWindow()
self.MainWindow:Show()
end
function Forge:HideMainWindow()
self.MainWindow:Hide()
end
function Forge:PlayerJoinedRaid()
self:ShowMainWindow()
end
function Forge:PlayerLeftRaid()
self:HideMainWindow()
end
----------------------------------------
Forge._MainWindow = {}
----------------------------------------
Forge._MainWindow._Inherits = Forge.WindowLib._SimpleWindowFrame
function Forge._MainWindow:New()
return Forge.WindowLib:NewWindow("ForgeMainWindow", self, "Forge", UIParent, 300, 400)
end
function Forge._MainWindow:Construct()
Forge.WindowLib._SimpleWindowFrame.Construct(self)
self.HeaderBackground = Forge._SolidFrameBackground:New(self.ContentFrame)
self.HeaderBackground:SetHeight(70)
self.HeaderBackground:Show()
self.ContentFrame:Stack(self.HeaderBackground, "TOP")
end
----------------------------------------
Forge._SolidFrameBackground = {}
----------------------------------------
function Forge._SolidFrameBackground:New(pParent)
local vFrame = CreateFrame("Frame", nil, pParent)
Forge.WindowLib:ConstructFrame(vFrame, self)
return vFrame
end
Forge._SolidFrameBackground.cTextureWidth = 128
Forge._SolidFrameBackground.cTextureHeight = 32
Forge._SolidFrameBackground.cLeftWidth = 8
Forge._SolidFrameBackground.cRightWidth = 8
Forge._SolidFrameBackground.cTopHeight = 8
Forge._SolidFrameBackground.cBottomHeight = 8
Forge._SolidFrameBackground.cLeftOffset = 44
Forge._SolidFrameBackground.cHorizTexCoord0 = Forge._SolidFrameBackground.cLeftOffset / Forge._SolidFrameBackground.cTextureWidth
Forge._SolidFrameBackground.cHorizTexCoord1 = (Forge._SolidFrameBackground.cLeftOffset + Forge._SolidFrameBackground.cLeftWidth) / Forge._SolidFrameBackground.cTextureWidth
Forge._SolidFrameBackground.cHorizTexCoord2 = (Forge._SolidFrameBackground.cTextureWidth - Forge._SolidFrameBackground.cRightWidth) / Forge._SolidFrameBackground.cTextureWidth
Forge._SolidFrameBackground.cHorizTexCoord3 = 1
Forge._SolidFrameBackground.cVertTexCoord0 = 0
Forge._SolidFrameBackground.cVertTexCoord1 = Forge._SolidFrameBackground.cTopHeight / Forge._SolidFrameBackground.cTextureHeight
Forge._SolidFrameBackground.cVertTexCoord2 = (Forge._SolidFrameBackground.cTextureHeight - Forge._SolidFrameBackground.cBottomHeight) / Forge._SolidFrameBackground.cTextureHeight
Forge._SolidFrameBackground.cVertTexCoord3 = 1
function Forge._SolidFrameBackground:Construct()
self.TopLeft = self:CreateTexture(nil, "BACKGROUND")
self.TopLeft:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.TopLeft:SetTexCoord(self.cHorizTexCoord0, self.cHorizTexCoord1, self.cVertTexCoord0, self.cVertTexCoord1)
self.TopLeft:SetWidth(self.cLeftWidth)
self.TopLeft:SetHeight(self.cTopHeight)
self.TopLeft:SetPoint("TOPLEFT", self, "TOPLEFT")
self.BottomLeft = self:CreateTexture(nil, "BACKGROUND")
self.BottomLeft:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.BottomLeft:SetTexCoord(self.cHorizTexCoord0, self.cHorizTexCoord1, self.cVertTexCoord2, self.cVertTexCoord3)
self.BottomLeft:SetWidth(self.cLeftWidth)
self.BottomLeft:SetHeight(self.cBottomHeight)
self.BottomLeft:SetPoint("BOTTOMLEFT", self, "BOTTOMLEFT")
self.Left = self:CreateTexture(nil, "BACKGROUND")
self.Left:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.Left:SetTexCoord(self.cHorizTexCoord0, self.cHorizTexCoord1, self.cVertTexCoord1, self.cVertTexCoord2)
self.Left:SetWidth(self.cLeftWidth)
self.Left:SetPoint("TOPLEFT", self.TopLeft, "BOTTOMLEFT")
self.Left:SetPoint("BOTTOMLEFT", self.BottomLeft, "TOPLEFT")
self.TopRight = self:CreateTexture(nil, "BACKGROUND")
self.TopRight:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.TopRight:SetTexCoord(self.cHorizTexCoord2, self.cHorizTexCoord3, self.cVertTexCoord0, self.cVertTexCoord1)
self.TopRight:SetWidth(self.cRightWidth)
self.TopRight:SetHeight(self.cTopHeight)
self.TopRight:SetPoint("TOPRIGHT", self, "TOPRIGHT")
self.BottomRight = self:CreateTexture(nil, "BACKGROUND")
self.BottomRight:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.BottomRight:SetTexCoord(self.cHorizTexCoord2, self.cHorizTexCoord3, self.cVertTexCoord2, self.cVertTexCoord3)
self.BottomRight:SetWidth(self.cRightWidth)
self.BottomRight:SetHeight(self.cBottomHeight)
self.BottomRight:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT")
self.Right = self:CreateTexture(nil, "BACKGROUND")
self.Right:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.Right:SetTexCoord(self.cHorizTexCoord2, self.cHorizTexCoord3, self.cVertTexCoord1, self.cVertTexCoord2)
self.Right:SetWidth(self.cRightWidth)
self.Right:SetPoint("TOPRIGHT", self.TopRight, "BOTTOMRIGHT")
self.Right:SetPoint("BOTTOMRIGHT", self.BottomRight, "TOPRIGHT")
self.Top = self:CreateTexture(nil, "BACKGROUND")
self.Top:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.Top:SetTexCoord(self.cHorizTexCoord1, self.cHorizTexCoord2, self.cVertTexCoord0, self.cVertTexCoord1)
self.Top:SetHeight(self.cTopHeight)
self.Top:SetPoint("TOPLEFT", self.TopLeft, "TOPRIGHT")
self.Top:SetPoint("TOPRIGHT", self.TopRight, "TOPLEFT")
self.Bottom = self:CreateTexture(nil, "BACKGROUND")
self.Bottom:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.Bottom:SetTexCoord(self.cHorizTexCoord1, self.cHorizTexCoord2, self.cVertTexCoord2, self.cVertTexCoord3)
self.Bottom:SetHeight(self.cBottomHeight)
self.Bottom:SetPoint("BOTTOMLEFT", self.BottomLeft, "BOTTOMRIGHT")
self.Bottom:SetPoint("BOTTOMRIGHT", self.BottomRight, "BOTTOMLEFT")
self.Middle = self:CreateTexture(nil, "BACKGROUND")
self.Middle:SetTexture("Interface\\Addons\\Forge\\Textures\\RoleBackground")
self.Middle:SetTexCoord(self.cHorizTexCoord1, self.cHorizTexCoord2, self.cVertTexCoord1, self.cVertTexCoord2)
self.Middle:SetPoint("TOPLEFT", self.TopLeft, "BOTTOMRIGHT")
self.Middle:SetPoint("TOPRIGHT", self.TopRight, "BOTTOMLEFT")
self.Middle:SetPoint("BOTTOMLEFT", self.BottomLeft, "TOPRIGHT")
self.Middle:SetPoint("BOTTOMRIGHT", self.BottomRight, "TOPLEFT")
end
]]
----------------------------------------
-- DecodeItemLink
----------------------------------------
Forge.cItemLinkFormat = "|Hitem:(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+):(-?%d+)|h%[([^%]]*)%]|h"
function Forge:DecodeItemLink(pItemLink)
if not pItemLink then
return nil
end
local vStartIndex, vEndIndex,
vLinkColor,
vItemCode,
vItemEnchantCode,
vItemJewelCode1, vItemJewelCode2, vItemJewelCode3, vItemJewelCode4,
vItemSubCode,
vUnknownCode5,
vItemName = strfind(pItemLink, Forge.cItemLinkFormat)
if not vStartIndex then
return nil
end
local vLinkInfo =
{
Link = pItemLink,
Name = vItemName,
Code = tonumber(vItemCode),
SubCode = tonumber(vItemSubCode),
EnchantCode = tonumber(vItemEnchantCode),
JewelCode1 = tonumber(vItemJewelCode1),
JewelCode2 = tonumber(vItemJewelCode2),
JewelCode3 = tonumber(vItemJewelCode3),
JewelCode4 = tonumber(vItemJewelCode4),
}
return vLinkInfo
end
Forge.cDeformat =
{
s = "(.-)",
d = "(-?[%d]+)",
f = "(-?[%d%.]+)",
g = "(-?[%d%.]+)",
["%"] = "%%",
}
function Forge:ConvertFormatStringToSearchPattern(pFormat)
local vEscapedFormat = pFormat:gsub(
"[%[%]%.]",
function (pChar) return "%"..pChar end)
return vEscapedFormat:gsub(
"%%[%-%d%.]-([sdgf%%])",
self.cDeformat)
end
----------------------------------------
-- Slash commands
----------------------------------------
Forge.SlashCommands = {}
Forge.OrderedSlashCommands = {}
function Forge:ExecuteCommand(pCommandString)
local vStartIndex, vEndIndex, vCommand, vParameter = string.find(pCommandString, "([^%s]+) ?(.*)")
if not vStartIndex then
self:ShowAllHelp()
return
end
local vCommandInfo = self.SlashCommands[string.lower(vCommand)]
if not vCommandInfo then
self:ShowAllHelp()
return
end
vCommandInfo.Func(vCommandInfo.Param, vCommand, vParameter)
end
function Forge:AddSlashCommand(pCommand, pFunction, pParam, pHelpParameters, pHelpDescription)
local vSlashCommand =
{
Command = string.lower(pCommand),
Func = pFunction,
Param = pParam,
HelpParams = pHelpParameters,
HelpDesc = pHelpDescription,
}
table.insert(self.OrderedSlashCommands, vSlashCommand)
self.SlashCommands[vSlashCommand.Command] = vSlashCommand
end
function Forge:ShowAllHelp(pCommand, pParameter)
for _, vSlashCommand in ipairs(self.OrderedSlashCommands) do
self:NoteMessage(HIGHLIGHT_FONT_COLOR_CODE.."/forge %s %s"..NORMAL_FONT_COLOR_CODE..": %s", vSlashCommand.Command, vSlashCommand.HelpParams or "", vSlashCommand.HelpDesc or "No description available")
end
end
function Forge:ShowCommandHelp(pCommand)
local vSlashCommand = self.SlashCommands[pCommand]
if not vSlashCommand then
return
end
self:NoteMessage(HIGHLIGHT_FONT_COLOR_CODE.."/forge %s %s"..NORMAL_FONT_COLOR_CODE..": %s", pCommand, vSlashCommand.HelpParams or "", vSlashCommand.HelpDesc or "No description available")
return
end
function Forge:GetUnitDistanceRange(pUnitID)
if UnitIsUnit(pUnitID, "player") then
return 0, 0
end
if not UnitIsVisible(pUnitID) then
return 100, nil
elseif CheckInteractDistance(pUnitID, 3) then
return 0, 10
elseif CheckInteractDistance(pUnitID, 2) then
return 10, 11.11
elseif CheckInteractDistance(pUnitID, 4) then
return 11.11, 28
else
return 28, 100
end
end
function Forge:GetFrameMaxLevel(pFrame, pUseDepth, pFrameLevel)
local vLevel = pFrameLevel or pFrame:GetFrameLevel()
local vChildren = {pFrame:GetChildren()}
for _, vChildFrame in pairs(vChildren) do
local vChildLevel
if pUseDepth then
vChildLevel = vLevel + 1
end
vChildLevel = self:GetFrameMaxLevel(vChildFrame, pUseDepth, vChildLevel)
if vChildLevel > vLevel then
vLevel = vChildLevel
end
end
return vLevel
end
function Forge:IdentifyFramesUnderCursor()
local vCursorX, vCursorY = GetCursorPosition()
self:IdentifyChildrenUnderPoint(UIParent, vCursorX, vCursorY)
end
function Forge:IdentifyChildrenUnderPoint(pFrame, pX, pY, pPrefix)
local vEffectiveScale = pFrame:GetEffectiveScale()
if not pPrefix then pPrefix = "" end
for _, vRegion in pairs({pFrame:GetRegions()}) do
if self:PointInRegion(vRegion, pX, pY, vEffectiveScale) then
local vRegionName = pPrefix.."Region: "..(vRegion:GetName() or "<unnamed>")
DEFAULT_CHAT_FRAME:AddMessage(vRegionName)
end
end
for _, vFrame in pairs({pFrame:GetChildren()}) do
if not vFrame:IsForbidden() then
if self:PointInFrame(vFrame, pX, pY) then
local vFrameName = pPrefix.."Frame: "..(vFrame:GetName() or "<unnamed>").." level "..tostring(vFrame:GetFrameLevel())
DEFAULT_CHAT_FRAME:AddMessage(vFrameName)
end
self:IdentifyChildrenUnderPoint(vFrame, pX, pY, pPrefix.." ")
end
end
end
function Forge:PointInFrame(pFrame, pPointX, pPointY)
return self:PointInRegion(pFrame, pPointX, pPointY, pFrame:GetEffectiveScale())
end
function Forge:PointInRegion(pFrame, pPointX, pPointY, pScale)
return pFrame:IsVisible()
and pFrame:GetLeft() ~= nil
and pPointX >= (pFrame:GetLeft() * pScale)
and pPointX < (pFrame:GetRight() * pScale)
and pPointY <= (pFrame:GetTop() * pScale)
and pPointY > (pFrame:GetBottom() * pScale)
end
----------------------------------------
-- Object-oriented
----------------------------------------
function Forge:New(pMethodTable, ...)
local vObject
if pMethodTable.New then
vObject = pMethodTable:New(...)
else
vObject = {}
end
return Forge:Construct(vObject, pMethodTable, ...)
end
function Forge:Construct(pObject, pMethodTable, ...)
if not pMethodTable then
self:ErrorMessage("ConstructObject called with nil method table")
self:DebugStack()
return
end
for vIndex, vValue in pairs(pMethodTable) do
pObject[vIndex] = vValue
end
if pMethodTable.Construct then
return pObject, pMethodTable.Construct(pObject, ...)
else
return pObject
end
end
----------------------------------------
----------------------------------------
Forge.EventLib:RegisterEvent("PLAYER_ENTERING_WORLD", Forge.Initialize, Forge)
|
if data.raw["lab"]["lab-2"] and data.raw["item"]["fu_space_probe_science_item"] then
table.insert(data.raw["lab"]["lab-2"].inputs, "fu_space_probe_science_item")
end |
print("This was made for @[{_VERSION}]")
|
#!/usr/bin/lua
local DHCP_FILE = '/tmp/dhcp.leases'
local dhcp_parser = {}
dhcp_parser.__index = dhcp_parser
function dhcp_parser.new()
log("dhcp_parser.new()")
local self = setmetatable({}, dhcp_parser)
if info.io == nil then
info.io = {}
end
if info.io.dhcp == nil then
info.io.dhcp = {}
info.io.dhcp._updated = os.date("*t")
end
if info.mqtt == nil then
info.mqtt = {}
end
-- if info.mqtt.subscription_loaders == nil then
-- info.mqtt.subscription_loaders = {}
-- end
-- if info.mqtt.announcer_loaders == nil then
-- info.mqtt.announcer_loaders = {}
-- end
-- info.mqtt.subscription_loaders['dhcp'] = self.subscribe
-- info.mqtt.announcer_loaders['dhcp'] = self.announce
return self
end
function dhcp_parser:read_dhcp()
local update
local file_mod_time_string = file_mod_time(DHCP_FILE)
if file_mod_time_string ~= info.io.dhcp._file_update_time then
info.io.dhcp._file_update_time = file_mod_time_string
log('dhcp_parser:read_dhcp(): reading:', DHCP_FILE)
-- Read dhcp leases file to see what's actually been on the network recently.
local file_handle = io.open(DHCP_FILE, "r")
if file_handle then
for line in file_handle:lines() do
local mac, address, name = string.match(line, "^%s*%d+%s+([%x:]+)%s+([%d\.]+)%s+([%w_-%*]+)")
mac = sanitize_mac_address(mac)
address = sanitize_network_address(address)
name = sanitize_text(name)
if info.io.dhcp[mac] == nil then
log('dhcp_parser:read_dhcp(): new record:', mac)
info.io.dhcp[mac] = {}
info.io.dhcp[mac].__update = true
end
if info.io.dhcp[mac].address ~= address then
log('dhcp_parser:read_dhcp(): updated network address:', address)
info.io.dhcp[mac].address = address
info.io.dhcp[mac].__update = true
end
if info.io.dhcp[mac].dhcp_name ~= name then
log('dhcp_parser:read_dhcp(): updated dhcp_name:', name)
info.io.dhcp[mac].dhcp_name = name
info.io.dhcp[mac].__update = true
end
end
file_handle:close()
end
end
-- Check devices are actually reachable on the network.
for stored_mac, device in pairs(info.io.dhcp) do
if string.sub(stored_mac, 1, 1) ~= '_' then
local reachable = false
-- Android devices (and presumably others) running on battery will not reply
-- to ICMP requests (eg, ping) but an arping will still elicit a response.
if device.address and
os.execute('arping -c5 -f ' .. device.address .. ' 1> /dev/null') == 0 then
-- Is reachable.
reachable = true
end
if info.io.dhcp[stored_mac].reachable ~= reachable then
log('dhcp_parser:read_dhcp(): updated reachable:', stored_mac, device.address, reachable)
info.io.dhcp[stored_mac].reachable = reachable
info.io.dhcp[stored_mac].__update = true
end
end
end
local since_force_update = math.abs(os.date("*t").min - info.io.dhcp._updated.min)
if (since_force_update >= 5) then
-- A force update is happening this round so reset timer.
-- TODO Make the "5" delay configurable.
info.io.dhcp._updated = os.date("*t")
end
self:publish_dhcp(since_force_update < 5)
return
end
function dhcp_parser:publish_one_record(mac_address, check_if_updated)
if string.sub(mac_address, 1, 1) == '_' then
return
end
if type(info.io.dhcp[mac_address]) ~= 'table' then
return
end
if (check_if_updated == true and info.io.dhcp[mac_address].__update ~= true) then
return
end
info.io.dhcp[mac_address].__update = nil
local topic = "homeautomation/0/dhcp/_announce"
local payload = "_subject : dhcp/" .. mac_address
for label, data in pairs(info.io.dhcp[mac_address]) do
if data ~= nil then
payload = payload .. ", _" .. label .. " : " .. tostring(data)
end
end
log(topic, payload)
mqtt_instance:publish(topic, payload)
-- Make sure we are subscribed to messages sent to this target.
-- We need to do this here because a dhcp lease may not have been given yet when
-- dhcp_parser:subscribe() was called.
subscribe_to_all(self, 'dhcp', mac_address)
end
function dhcp_parser:publish_dhcp(check_if_updated)
for mac_address, data in pairs(info.io.dhcp) do
self:publish_one_record(mac_address, check_if_updated)
end
end
-- Called when MQTT connects and returns a list of topics this module should subscribe to.
function dhcp_parser:subscribe()
local subscritions = {}
-- TODO Subscribe to updates from other DHCP servers on the network.
-- subscribe_to["homeautomation/+/dhcp"] = true
for dhcp_lease, things in pairs(info.io.dhcp) do
if type(things) == 'table' then
subscritions[#subscritions +1] = {role = 'dhcp', address = dhcp_lease}
end
end
return subscritions
end
-- Publishes topics this module knows about.
function dhcp_parser:announce()
log("dhcp_parser:announce()")
self:publish_dhcp()
end
-- This gets called whenever a topic this module is subscribed to appears on the bus.
function dhcp_parser:callback(path, incoming_data)
log("dhcp_parser:callback", path, incoming_data._command)
path = var_to_path(path)
local incoming_command = incoming_data._command
local role, identifier = path:match('(.-)/(.+)')
if role == '_all' then
role = 'dhcp'
end
if role == 'dhcp' and info.io[role] and incoming_command == 'solicit' then
if identifier == '_all' then
for mac_address, _ in pairs(info.io[role]) do
if is_sanitized_mac_address(mac_address) then
self:publish_one_record(mac_address, false)
end
end
elseif info.io[role][identifier] then
self:publish_one_record(identifier, false)
end
end
end
return dhcp_parser
|
Brama = createObject (2990, 1527.4000244141, 663.59997558594, 13.60000038147, 0, 0, 359.75)
function OtworzBrame ()
moveObject ( Brama, 1000, 1527.4000244141, 663.59997558594, 13.60000038147 )
end
addCommandHandler("c2", OtworzBrame )
function ZamknijBrame ()
moveObject ( Brama, 1000, 1527.4000244141, 663.59997558594, 5.4000000953674 )
end
addCommandHandler("o2", ZamknijBrame )
-- <script src="brama.lua" /> |
local ChargeInfoUI = class("ChargeInfoUI", BaseUI)
function ChargeInfoUI:ctor()
self:load(UriConst.ui_chargeInfo, UIType.PopUp, UIAnim.MiddleAppear)
end
function ChargeInfoUI:Refresh()
local data = Player.info
if data then
self.input_name.text = Player.info.recharge_name
self.input_phone.text = Player.info.recharge_phone
self.input_email.text = Player.info.recharge_email
end
end
function ChargeInfoUI:ReqBind()
local data = {}
data.recharge_name = self.input_name.text
data.recharge_phone = self.input_phone.text
data.recharge_email = self.input_email.text
App.RetrieveProxy("MainProxy"):ChargeBindReq(data)
end
function ChargeInfoUI:onClick(go, name)
if name == "btn_ok" then
self:ReqBind()
end
self:closePage()
end
return ChargeInfoUI |
local build_dir = "build/" .. _ACTION
--------------------------------------------------------------------------------
workspace "Grisu"
configurations { "release", "debug" }
platforms { "x64", "x86" }
filter { "platforms:x64" }
architecture "x86_64"
filter { "platforms:x86" }
architecture "x86"
filter {}
location (build_dir)
objdir (build_dir .. "/obj")
warnings "Extra"
-- exceptionhandling "Off"
-- rtti "Off"
flags {
"StaticRuntime",
}
configuration { "debug" }
targetdir (build_dir .. "/bin/debug")
configuration { "release" }
targetdir (build_dir .. "/bin/release")
configuration { "debug" }
defines { "_DEBUG" }
symbols "On"
configuration { "release" }
defines { "NDEBUG" }
symbols "On" -- for profiling...
optimize "Full"
-- On ==> -O2
-- Full ==> -O3
configuration { "gmake" }
buildoptions {
"-std=c++11",
"-march=native",
"-Wformat",
-- "-Wsign-compare",
-- "-Wsign-conversion",
-- "-pedantic",
-- "-fno-omit-frame-pointer",
-- "-ftime-report",
}
configuration { "gmake", "debug", "linux" }
buildoptions {
-- "-fno-omit-frame-pointer",
-- "-fsanitize=undefined",
-- "-fsanitize=address",
-- "-fsanitize=memory",
-- "-fsanitize-memory-track-origins",
}
linkoptions {
-- "-fsanitize=undefined",
-- "-fsanitize=address",
-- "-fsanitize=memory",
}
configuration { "vs*" }
buildoptions {
"/utf-8",
-- "/std:c++latest",
-- "/EHsc",
-- "/arch:AVX2",
-- "/GR-",
}
defines {
-- "_CRT_SECURE_NO_WARNINGS=1",
-- "_SCL_SECURE_NO_WARNINGS=1",
-- "_HAS_EXCEPTIONS=0",
}
configuration { "windows" }
characterset "MBCS"
--------------------------------------------------------------------------------
group "Libs"
project "double-conversion"
language "C++"
kind "StaticLib"
files {
"ext/double-conversion/*.cc",
"ext/double-conversion/*.h",
}
includedirs {
"ext/",
}
--------------------------------------------------------------------------------
group "Tests"
project "test"
language "C++"
kind "ConsoleApp"
files {
"src/fast_dtoa.h",
"test/test.cc",
}
includedirs {
"ext/",
}
links {
"double-conversion",
}
|
-- Super Mario Land autosplitter for LiveSplit
-- Trysdyn Black, 2016 https://github.com/trysdyn/bizhawk-speedrun-lua
-- Requires LiveSplit 1.7+
world = -1
stage = -1
boss = false
local function init_livesplit()
pipe_handle = io.open("//./pipe/LiveSplit", 'a')
if not pipe_handle then
error("\nFailed to open LiveSplit named pipe!\n" ..
"Please make sure LiveSplit is running and is at least 1.7, " ..
"then load this script again")
end
pipe_handle:write("reset\r\n")
pipe_handle:flush()
return pipe_handle
end
local function next_stage()
-- When the stage changes, we want to check if it's time to split.
-- This function checks what stage we just moved into, and does the
-- needful based on that.
-- The stage number as displayed at the start of a new stage
local this_world = memory.readbyte(0x982C)
local this_stage = memory.readbyte(0x982E)
-- In some cases the stage bytes are written without changing
-- In those cases, just return, we don't want to do anything
if world == this_world and stage == this_stage then
return
end
-- Save the world/stage as globals for comparison purposes above
world = this_world
stage = this_stage
-- Title screen is "0-0". Reset on this
if stage == 0 then
pipe_handle:write("reset\r\n")
pipe_handle:flush()
-- 1-1 is the start so start timer here
elseif stage == 1 and world == 1 then
pipe_handle:write("starttimer\r\n")
pipe_handle:flush()
-- 44-44 is an "Interim" stage. Discard it
elseif stage == 44 then
-- In any other case, split
else
pipe_handle:write("split\r\n")
pipe_handle:flush()
end
end
local function final_split()
-- d10c is the boss HP but it's used by a ton of other stuff
-- 216 is the boss initial HP, and seems to never show up otherwise
-- So if d10c is 216, we start considering it boss HP and split when
-- it hits 0.
-- Grab 0xD10C and if it's 216, turn on the flag that says we're at the boss
local d10c = memory.readbyte(0xD10C)
if d10c == 216 then
boss = true
end
-- If the boss flag is on and 0xD10C becomes 0, we just finished the game
-- so split :)
if d10c == 0 and boss == true then
pipe_handle:write("split\r\n")
pipe_handle:flush()
boss = false
end
end
-- Set up our TCP socket to LiveSplit and send a reset to be sure
pipe_handle = init_livesplit()
-- Set our memory domain for memory grabs in next_stage()
-- "System Bus" exposes the entire memory map: VRAM, WRAM, ROM, etc.
memory.usememorydomain("System Bus")
-- Catch when the stage number changes and handle splits
-- What these two addresses do is further explained in next_stage() and
-- final_split()
event.onmemorywrite(next_stage, 0x982E)
event.onmemorywrite(final_split, 0xD10C)
-- Bizhawk Lua requires the script to busy-loop or it'll exit
while true do
emu.frameadvance()
end
|
require "classes.constants.screen"
require "sqlite3"
SQLite={}
function SQLite:new()
local this = display.newGroup()
local public = this
local private = {}
local background = display.newImageRect("img/backgroundNotifications.png", 360, 570)
local labelTitle = display.newText("SQLite demo", 20, 30, native.systemFontBold, 20)
local labelSubtitle = display.newText("Creates or opens a local database", 20, 50, native.systemFont, 14)
local labelInfo = display.newText("(Data is shown below)", 20, 90, native.systemFont, 14)
local db = sqlite3.open(system.pathForFile("data.db", system.DocumentsDirectory))
local word = {'Hello', 'World', 'Lua'}
function private.SQLite()
background.x = screen.centerX
background.y = screen.centerY
labelTitle.anchorX = 0
labelTitle.anchorY = 0
labelTitle:setFillColor(190/255, 190/255, 255/255)
labelSubtitle.anchorX = 0
labelSubtitle.anchorY = 0
labelSubtitle:setFillColor(190/255, 190/255, 255/255)
labelInfo.anchorX = 0
labelInfo.anchorY = 0
labelInfo:setFillColor(255/255, 255/255, 255/255)
this:insert(background)
this:insert(labelTitle)
this:insert(labelSubtitle)
this:insert(labelInfo)
db:exec([[
CREATE TABLE IF NOT EXISTS WordsTable(id INTEGER PRIMARY KEY, word1, word2);
]])
db:exec([[
INSERT INTO WordsTable VALUES (NULL, ']]..word[1]..[[',']]..word[2]..[[');
]])
db:exec([[
INSERT INTO WordsTable VALUES (NULL, ']]..word[2]..[[',']]..word[1]..[[');
]])
db:exec([[
INSERT INTO WordsTable VALUES (NULL, ']]..word[1]..[[',']]..word[3]..[[');
]])
for row in db:nrows("SELECT * FROM WordsTable") do
local textTwoWords = row.word1.." "..row.word2
local labelTwoWords = display.newText(textTwoWords, 20, 120 + (20 * row.id), native.systemFont, 16)
labelTwoWords.anchorX=0
labelTwoWords.anchorY=0
labelTwoWords:setFillColor(255/255, 0/255, 255/255)
this:insert(labelTwoWords)
end
Runtime:addEventListener("system", private.onApplicationExit)
end
function private.onApplicationExit(event)
if event.type == "applicationExit" then
db:close()
end
end
function public:destroy()
Runtime:removeEventListener("system", private.onApplicationExit)
background:removeSelf()
background = nil
labelTitle:removeSelf()
labelTitle = nil
labelSubtitle:removeSelf()
labelSubtitle = nil
labelInfo:removeSelf()
labelInfo = nil
this:removeSelf()
this = nil
end
private.SQLite()
return this
end
return SQLite
|
-- The Great Computer Language Shootout
-- http://shootout.alioth.debian.org/
-- contributed by Mike Pall
require 'benchmarks/bench'
local co = coroutine
local wrap, yield = co.wrap, co.yield
if co.cstacksize then co.cstacksize(1) end -- Use minimum C stack.
local function link(n)
if n > 1 then
local cofunc = wrap(link)
cofunc(n-1)
yield()
repeat yield(cofunc() + 1) until false
else
repeat yield(1) until false
end
end
for pass = 1,2 do
local N = tonumber(arg and arg[1]) or 10
local cofunc = wrap(link)
cofunc(500)
local count = 0
for i = 1,N do count = count + cofunc() end
io.write(count, "\n")
logPass(pass)
end
logEnd()
|
local stack = Stack.New()
stack:Push("v1")
stack:Push("v2")
assert(stack:GetCount() == 2)
assert(stack:Peek() == "v2")
assert(stack:Pop() == "v2")
assert(stack:Peek() == "v1")
assert(stack:GetCount() == 1)
stack:Clear()
assert(stack:GetCount() == 0) |
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("ActionBar")
local AB = _ActionBar
function R:TestBossButton()
if ExtraActionBarFrame:IsShown() then
ExtraActionBarFrame.intro:Stop()
ExtraActionBarFrame.outro:Play()
else
ExtraActionBarFrame.button:Show()
ExtraActionBarFrame:Show()
ExtraActionBarFrame.outro:Stop()
ExtraActionBarFrame.intro:Play()
ExtraActionBarFrame.button.style:SetTexture("Interface\\ExtraButton\\ChampionLight")
ExtraActionBarFrame.button.style:Show()
if not ExtraActionBarFrame.button.icon:GetTexture() then
ExtraActionBarFrame.button.icon:SetTexture("Interface\\ICONS\\ABILITY_SEAL")
ExtraActionBarFrame.button.icon:Show()
end
end
end
function AB:CreateExtraButton()
local holder = CreateFrame("Frame", nil, R.UIParent)
holder:Point("CENTER", R.UIParent, "BOTTOM", 500, 510)
holder:Size(ExtraActionBarFrame:GetSize())
local draenorholder = CreateFrame("Frame", nil, R.UIParent)
draenorholder:Point("BOTTOM", ExtraActionBarFrame, "TOP", 0, 20)
draenorholder:Size(ExtraActionBarFrame:GetSize())
ExtraActionBarFrame:SetParent(holder)
ExtraActionBarFrame:ClearAllPoints()
ExtraActionBarFrame:SetPoint("CENTER", holder, "CENTER")
ZoneAbilityFrame:SetParent(draenorholder)
ZoneAbilityFrame:ClearAllPoints()
ZoneAbilityFrame:SetPoint("CENTER", draenorholder, "CENTER")
ExtraActionBarFrame.ignoreFramePositionManager = true
ZoneAbilityFrame.ignoreFramePositionManager = true
for i=1, ExtraActionBarFrame:GetNumChildren() do
local button = _G["ExtraActionButton"..i]
if button then
-- button.Hide = R.dummy
-- button:Show()
button.noResize = true
button.pushed = true
button.checked = true
self:Style(button)
button:StyleButton(true)
local tex = button:CreateTexture(nil, 'OVERLAY')
tex:SetColorTexture(0.9, 0.8, 0.1, 0.3)
tex:SetAllPoints()
button:SetCheckedTexture(tex)
_G["ExtraActionButton"..i.."Icon"]:SetDrawLayer("ARTWORK")
_G["ExtraActionButton"..i.."Cooldown"]:SetFrameLevel(button:GetFrameLevel()+2)
end
end
do
local button = ZoneAbilityFrame.SpellButton
-- button.Hide = R.dummy
-- button:Show()
button.pushed = true
button.checked = true
button:StyleButton(true)
button:CreateShadow("Background")
button.Cooldown:SetFrameLevel(button:GetFrameLevel()+2)
button.border:SetFrameLevel(button:GetFrameLevel())
button.NormalTexture:SetDrawLayer("BACKGROUND")
button.NormalTexture:Kill()
button.Icon:SetDrawLayer("ARTWORK")
button.Icon:SetTexCoord(.08, .92, .08, .92)
button.Style:SetDrawLayer("BACKGROUND")
end
if HasExtraActionBar() then
ExtraActionBarFrame:Show()
end
R:CreateMover(holder, "BossButtonMover", L["额外按钮"], true, nil, "ALL,ACTIONBARS,RAID")
R:CreateMover(draenorholder, "DraenorButtonMover", L["要塞按钮"], true, nil, "ALL,ACTIONBARS,RAID")
end
|
local args, options = require("shell").parse(...)
if options.help then
print([[`echo` writes the provided string(s) to the standard output.
-n do not output the trialing newline
--help display this help and exit]])
return
end
io.write(table.concat(args," "))
if not options.n then
print()
end
|
--[[
desc: TIME, a lib that encapsulate time function.
author: Musoucrow
since: 2018-5-8
alter: 2018-12-17
]]--
local _delta = 0
local _time = 0
local _fps = 0
local _stddt = 17
local _updateTime = 0
local _frame = 0
local _calmness = false
local _TIME = {} ---@class Lib.TIME
---@return number
function _TIME.GetDelta()
return _stddt
end
---@return number
function _TIME.GetTime()
return _time
end
---@return number
function _TIME.GetFPS()
return _fps
end
---@return int
function _TIME.GetFrame()
return _frame
end
function _TIME.Calmness()
_calmness = true
end
function _TIME.CanUpdate()
return _updateTime >= _stddt
end
---@param dt number
function _TIME.Update(dt)
if (_calmness) then
_calmness = false
_delta = 0
else
_delta = math.floor(dt * 1000)
end
_time = love.timer.getTime()
_fps = love.timer.getFPS()
_updateTime = _updateTime + _delta
end
function _TIME.LateUpdate()
_updateTime = _updateTime - _stddt
end
function _TIME.FrameUpdate()
_frame = _frame + 1
end
return _TIME |
function MakeHat(name)
local fname = "hat_"..name
local symname = name.."hat"
local texture = symname..".tex"
local prefabname = symname
local assets=
{
Asset("ANIM", "anim/"..fname..".zip"),
--Asset("IMAGE", texture),
}
if name == "miner" then
table.insert(assets, Asset("ANIM", "anim/hat_miner_off.zip"))
end
local function onequip(inst, owner, fname_override)
local build = fname_override or fname
owner.AnimState:OverrideSymbol("swap_hat", build, "swap_hat")
owner.AnimState:Show("HAT")
owner.AnimState:Show("HAT_HAIR")
owner.AnimState:Hide("HAIR_NOHAT")
owner.AnimState:Hide("HAIR")
if owner:HasTag("player") then
owner.AnimState:Hide("HEAD")
owner.AnimState:Show("HEAD_HAIR")
end
if inst.components.fueled then
inst.components.fueled:StartConsuming()
end
end
local function onunequip(inst, owner)
owner.AnimState:Hide("HAT")
owner.AnimState:Hide("HAT_HAIR")
owner.AnimState:Show("HAIR_NOHAT")
owner.AnimState:Show("HAIR")
if owner:HasTag("player") then
owner.AnimState:Show("HEAD")
owner.AnimState:Hide("HEAD_HAIR")
end
if inst.components.fueled then
inst.components.fueled:StopConsuming()
end
end
local function opentop_onequip(inst, owner)
owner.AnimState:OverrideSymbol("swap_hat", fname, "swap_hat")
owner.AnimState:Show("HAT")
owner.AnimState:Hide("HAT_HAIR")
owner.AnimState:Show("HAIR_NOHAT")
owner.AnimState:Show("HAIR")
owner.AnimState:Show("HEAD")
owner.AnimState:Hide("HEAD_HAIR")
if inst.components.fueled then
inst.components.fueled:StartConsuming()
end
end
local function simple()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank(symname)
inst.AnimState:SetBuild(fname)
inst.AnimState:PlayAnimation("anim")
inst:AddTag("hat")
inst:AddComponent("inspectable")
inst:AddComponent("inventoryitem")
inst:AddComponent("tradable")
inst:AddComponent("equippable")
inst.components.equippable.equipslot = EQUIPSLOTS.HEAD
inst.components.equippable:SetOnEquip( onequip )
inst.components.equippable:SetOnUnequip( onunequip )
return inst
end
local function bee()
local inst = simple()
inst:AddComponent("armor")
inst.components.armor:InitCondition(TUNING.ARMOR_BEEHAT, TUNING.ARMOR_BEEHAT_ABSORPTION)
inst.components.armor:SetTags({"bee"})
return inst
end
local function generic_perish(inst)
inst:Remove()
end
local function earmuffs()
local inst = simple()
inst:AddComponent("insulator")
inst.components.insulator.insulation = TUNING.INSULATION_SMALL
inst.components.equippable:SetOnEquip( opentop_onequip )
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.EARMUFF_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
inst.AnimState:SetRayTestOnBB(true)
return inst
end
local function winter()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = TUNING.DAPPERNESS_TINY
inst:AddComponent("insulator")
inst.components.insulator.insulation = TUNING.INSULATION_MED
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.WINTERHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
local function football()
local inst = simple()
inst:AddComponent("armor")
inst.components.armor:InitCondition(TUNING.ARMOR_FOOTBALLHAT, TUNING.ARMOR_FOOTBALLHAT_ABSORPTION)
return inst
end
local function ruinshat_proc(inst, owner)
inst:AddTag("forcefield")
inst.components.armor:SetAbsorption(TUNING.FULL_ABSORPTION)
local fx = SpawnPrefab("forcefieldfx")
fx.entity:SetParent(owner.entity)
fx.Transform:SetPosition(0, 0.2, 0)
local fx_hitanim = function()
fx.AnimState:PlayAnimation("hit")
fx.AnimState:PushAnimation("idle_loop")
end
fx:ListenForEvent("blocked", fx_hitanim, owner)
inst.components.armor.ontakedamage = function(inst, damage_amount)
if owner then
local sanity = owner.components.sanity
if sanity then
local unsaneness = damage_amount * TUNING.ARMOR_RUINSHAT_DMG_AS_SANITY
sanity:DoDelta(-unsaneness, false)
end
end
end
inst.active = true
owner:DoTaskInTime(--[[Duration]] TUNING.ARMOR_RUINSHAT_DURATION, function()
fx:RemoveEventCallback("blocked", fx_hitanim, owner)
fx.kill_fx(fx)
if inst:IsValid() then
inst:RemoveTag("forcefield")
inst.components.armor.ontakedamage = nil
inst.components.armor:SetAbsorption(TUNING.ARMOR_RUINSHAT_ABSORPTION)
owner:DoTaskInTime(--[[Cooldown]] TUNING.ARMOR_RUINSHAT_COOLDOWN, function() inst.active = false end)
end
end)
end
local function tryproc(inst, owner)
if not inst.active and math.random() < --[[ Chance to proc ]] TUNING.ARMOR_RUINSHAT_PROC_CHANCE then
ruinshat_proc(inst, owner)
end
end
local function ruins_onunequip(inst, owner)
owner.AnimState:Hide("HAT")
owner.AnimState:Hide("HAT_HAIR")
owner.AnimState:Show("HAIR_NOHAT")
owner.AnimState:Show("HAIR")
if owner:HasTag("player") then
owner.AnimState:Show("HEAD")
owner.AnimState:Hide("HEAD_HAIR")
end
owner:RemoveEventCallback("attacked", inst.procfn)
end
local function ruins_onequip(inst, owner)
owner.AnimState:OverrideSymbol("swap_hat", fname, "swap_hat")
owner.AnimState:Show("HAT")
owner.AnimState:Hide("HAT_HAIR")
owner.AnimState:Show("HAIR_NOHAT")
owner.AnimState:Show("HAIR")
owner.AnimState:Show("HEAD")
owner.AnimState:Hide("HEAD_HAIR")
inst.procfn = function() tryproc(inst, owner) end
owner:ListenForEvent("attacked", inst.procfn)
end
local function ruins()
local inst = simple()
inst:AddComponent("armor")
inst:AddTag("metal")
inst.components.armor:InitCondition(TUNING.ARMOR_RUINSHAT, TUNING.ARMOR_RUINSHAT_ABSORPTION)
inst.components.equippable:SetOnEquip(ruins_onequip)
inst.components.equippable:SetOnUnequip(ruins_onunequip)
return inst
end
local function feather_equip(inst, owner)
onequip(inst, owner)
local ground = GetWorld()
if ground and ground.components.birdspawner then
ground.components.birdspawner:SetSpawnTimes(TUNING.BIRD_SPAWN_DELAY_FEATHERHAT)
ground.components.birdspawner:SetMaxBirds(TUNING.BIRD_SPAWN_MAX_FEATHERHAT)
end
end
local function feather_unequip(inst, owner)
onunequip(inst, owner)
local ground = GetWorld()
if ground and ground.components.birdspawner then
ground.components.birdspawner:SetSpawnTimes(TUNING.BIRD_SPAWN_DELAY)
ground.components.birdspawner:SetMaxBirds(TUNING.BIRD_SPAWN_MAX)
end
end
local function feather()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = TUNING.DAPPERNESS_SMALL
inst.components.equippable:SetOnEquip( feather_equip )
inst.components.equippable:SetOnUnequip( feather_unequip )
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.FEATHERHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
local function beefalo_equip(inst, owner)
onequip(inst, owner)
owner:AddTag("beefalo")
end
local function beefalo_unequip(inst, owner)
onunequip(inst, owner)
owner:RemoveTag("beefalo")
end
local function beefalo()
local inst = simple()
inst.components.equippable:SetOnEquip( beefalo_equip )
inst.components.equippable:SetOnUnequip( beefalo_unequip )
inst:AddComponent("insulator")
inst.components.insulator.insulation = TUNING.INSULATION_LARGE
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.BEEFALOHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
local function walrus()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = TUNING.DAPPERNESS_LARGE
inst:AddComponent("insulator")
inst.components.insulator.insulation = TUNING.INSULATION_MED
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.WALRUSHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
local function miner_turnon(inst)
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if inst.components.fueled:IsEmpty() then
if owner then
onequip(inst, owner, "hat_miner_off")
end
else
if owner then
onequip(inst, owner)
end
inst.components.fueled:StartConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatAddFuel")
inst.Light:Enable(true)
end
end
local function miner_turnoff(inst, ranout)
if inst.components.equippable and inst.components.equippable:IsEquipped() then
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner then
onequip(inst, owner, "hat_miner_off")
end
end
inst.components.fueled:StopConsuming()
inst.SoundEmitter:PlaySound("dontstarve/common/minerhatOut")
inst.Light:Enable(false)
end
local function miner_equip(inst, owner)
miner_turnon(inst)
end
local function miner_unequip(inst, owner)
onunequip(inst, owner)
miner_turnoff(inst)
end
local function miner_perish(inst)
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner then
owner:PushEvent("torchranout", {torch = inst})
end
miner_turnoff(inst)
end
local function miner_drop(inst)
miner_turnoff(inst)
end
local function miner_takefuel(inst)
if inst.components.equippable and inst.components.equippable:IsEquipped() then
miner_turnon(inst)
end
end
local function miner()
local inst = simple()
inst.entity:AddSoundEmitter()
local light = inst.entity:AddLight()
light:SetFalloff(0.4)
light:SetIntensity(.7)
light:SetRadius(2.5)
light:SetColour(180/255, 195/255, 150/255)
light:Enable(false)
inst.components.inventoryitem:SetOnDroppedFn( miner_drop )
inst.components.equippable:SetOnEquip( miner_equip )
inst.components.equippable:SetOnUnequip( miner_unequip )
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "CAVE"
inst.components.fueled:InitializeFuelLevel(TUNING.MINERHAT_LIGHTTIME)
inst.components.fueled:SetDepletedFn(miner_perish)
inst.components.fueled.ontakefuelfn = miner_takefuel
inst.components.fueled.accepting = true
return inst
end
local function spider_disable(inst)
if inst.updatetask then
inst.updatetask:Cancel()
inst.updatetask = nil
end
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner and owner.components.leader then
owner:RemoveTag("monster")
for k,v in pairs(owner.components.leader.followers) do
if k:HasTag("spider") and k.components.combat then
k.components.combat:SuggestTarget(owner)
end
end
owner.components.leader:RemoveFollowersByTag("spider")
end
end
local function spider_update(inst)
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner and owner.components.leader then
owner.components.leader:RemoveFollowersByTag("pig")
local x,y,z = owner.Transform:GetWorldPosition()
local ents = TheSim:FindEntities(x,y,z, TUNING.SPIDERHAT_RANGE, {"spider"})
for k,v in pairs(ents) do
if v.components.follower and not v.components.follower.leader and not owner.components.leader:IsFollower(v) and owner.components.leader.numfollowers < 10 then
owner.components.leader:AddFollower(v)
end
end
end
end
local function spider_enable(inst)
local owner = inst.components.inventoryitem and inst.components.inventoryitem.owner
if owner and owner.components.leader then
owner.components.leader:RemoveFollowersByTag("pig")
owner:AddTag("monster")
end
inst.updatetask = inst:DoPeriodicTask(0.5, spider_update, 1)
end
local function spider_equip(inst, owner)
onequip(inst, owner)
spider_enable(inst)
end
local function spider_unequip(inst, owner)
onunequip(inst, owner)
spider_disable(inst)
end
local function spider_perish(inst)
spider_disable(inst)
inst:Remove()
end
local function top()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = TUNING.DAPPERNESS_MED
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "USAGE"
inst.components.fueled:InitializeFuelLevel(TUNING.TOPHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(generic_perish)
return inst
end
local function spider()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = -TUNING.DAPPERNESS_SMALL
inst.components.inventoryitem:SetOnDroppedFn( spider_disable )
inst.components.equippable:SetOnEquip( spider_equip )
inst.components.equippable:SetOnUnequip( spider_unequip )
inst:AddComponent("fueled")
inst.components.fueled.fueltype = "SPIDERHAT"
inst.components.fueled:InitializeFuelLevel(TUNING.SPIDERHAT_PERISHTIME)
inst.components.fueled:SetDepletedFn(spider_perish)
return inst
end
local function stopusingbush(inst, data)
local hat = inst.components.inventory and inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD)
if hat and not (data.statename == "hide_idle" or data.statename == "hide") then
hat.components.useableitem:StopUsingItem()
end
end
local function onequipbush(inst, owner)
owner.AnimState:OverrideSymbol("swap_hat", fname, "swap_hat")
owner.AnimState:Show("HAT")
owner.AnimState:Show("HAT_HAIR")
owner.AnimState:Hide("HAIR_NOHAT")
owner.AnimState:Hide("HAIR")
if owner:HasTag("player") then
owner.AnimState:Hide("HEAD")
owner.AnimState:Show("HEAD_HAIR")
end
if inst.components.fueled then
inst.components.fueled:StartConsuming()
end
inst:ListenForEvent("newstate", stopusingbush, owner)
end
local function onunequipbush(inst, owner)
owner.AnimState:Hide("HAT")
owner.AnimState:Hide("HAT_HAIR")
owner.AnimState:Show("HAIR_NOHAT")
owner.AnimState:Show("HAIR")
if owner:HasTag("player") then
owner.AnimState:Show("HEAD")
owner.AnimState:Hide("HEAD_HAIR")
end
if inst.components.fueled then
inst.components.fueled:StopConsuming()
end
inst:RemoveEventCallback("newstate", stopusingbush, owner)
end
local function onusebush(inst)
local owner = inst.components.inventoryitem.owner
if owner then
owner.sg:GoToState("hide")
end
end
local function bush()
local inst = simple()
inst:AddTag("hide")
inst.components.inventoryitem.foleysound = "dontstarve/movement/foley/bushhat"
inst:AddComponent("useableitem")
inst.components.useableitem:SetOnUseFn(onusebush)
inst.components.equippable:SetOnEquip( onequipbush )
inst.components.equippable:SetOnUnequip( onunequipbush )
return inst
end
local function flower()
local inst = simple()
inst:AddComponent("dapperness")
inst.components.dapperness.dapperness = TUNING.DAPPERNESS_TINY
--[[
inst:AddComponent("edible")
inst.components.edible.healthvalue = TUNING.HEALING_SMALL
inst.components.edible.hungervalue = 0
inst.components.edible.sanityvalue = TUNING.SANITY_SMALL
inst.components.edible.foodtype = "VEGGIE"
--]]
inst:AddTag("show_spoilage")
inst:AddComponent("perishable")
inst.components.perishable:SetPerishTime(TUNING.PERISH_FAST)
inst.components.perishable:StartPerishing()
inst.components.perishable:SetOnPerishFn(generic_perish)
inst.components.equippable:SetOnEquip( opentop_onequip )
return inst
end
local function slurtle()
local inst = simple()
inst:AddComponent("armor")
inst.components.armor:InitCondition(TUNING.ARMOR_SLURTLEHAT, TUNING.ARMOR_SLURTLEHAT_ABSORPTION)
return inst
end
local fn = nil
local prefabs = nil
if name == "bee" then
fn = bee
elseif name == "top" then
fn = top
elseif name == "feather" then
fn = feather
elseif name == "football" then
fn = football
elseif name == "flower" then
fn = flower
elseif name == "spider" then
fn = spider
elseif name == "miner" then
fn = miner
prefabs =
{
"strawhat",
}
elseif name == "earmuffs" then
fn = earmuffs
elseif name == "winter" then
fn = winter
elseif name == "beefalo" then
fn = beefalo
elseif name == "bush" then
fn = bush
elseif name == "walrus" then
fn = walrus
elseif name == "slurtle" then
fn = slurtle
elseif name == "ruins" then
prefabs = {"forcefieldfx"}
fn = ruins
end
return Prefab( "common/inventory/"..prefabname, fn or simple, assets, prefabs)
end
return MakeHat("straw"),
MakeHat("top"),
MakeHat("beefalo"),
MakeHat("feather"),
MakeHat("bee"),
MakeHat("miner"),
MakeHat("spider"),
MakeHat("football"),
MakeHat("earmuffs"),
MakeHat("winter"),
MakeHat("bush"),
MakeHat("flower"),
MakeHat("walrus"),
MakeHat("slurtle"),
MakeHat("ruins")
|
#!/usr/bin/env tarantool
uuid = require('uuid');
box.cfg {
listen = '0.0.0.0:3333'
}
box.once('init', function()
box.schema.user.grant('guest', 'read,write,execute', 'universe')
local mapping_space = box.schema.create_space('mapping')
mapping_space:format({
{name='resource_id', type='unsigned'},
{name='client_address', type='string'},
{name='private_key', type='string'},
{name='funding_address', type='string'},
{name='uuid', type='string'},
{name='created_at', type='unsigned'},
{name='recheck_at', type='unsigned'},
{name='expired_at', type='unsigned'},
{name='tx', type='string'},
})
mapping_space:create_index('primary', {type = 'tree', parts = {1, 'unsigned'}})
-- mapping_space:create_index('active', {type = 'tree', unique = false, parts = {2, 'unsigned', 4, 'str'}})
-- mapping_space:create_index('address', {type = 'tree', unique = false, parts = {2, 'unsigned', 7, 'str'}})
-- mapping_space:create_index('unique', {type = 'tree', unique = true, parts = {5, 'str', 7, 'str'}})
-- mapping_space:create_index('resource',{type = 'tree', unique = false, parts = {2, 'unsigned'}})
-- mapping_space:create_index('uuid', {type = 'hash', parts = {8, 'str'}})
mapping_space:create_index('expired', { type = 'tree', unique = false, parts={9, 'unsigned'}})
-- mapping_space:create_index('address', {type = 'tree', unique = false, parts = {2, 'unsigned', 7, 'str'}})
mapping_space:create_index('unique', {type = 'tree', unique = true, parts = {3, 'str', 5, 'str'}})
-- mapping_space:create_index('resource',{type = 'tree', unique = false, parts = {2, 'unsigned'}})
mapping_space:create_index('uuid', {type = 'hash', parts = {6, 'str'}})
local resource_space = box.schema.create_space('resource')
resource_space:create_index('primary', {type = 'tree', parts = {1, 'unsigned'}})
resource_space:create_index('uuid', {type = 'hash', parts = {2, 'str'}})
resource_space:create_index('name', {type = 'tree', unique = true, parts = {3, 'str'}})
resource_space:format({
{name='id', type='unsigned'},
{name='uuid', type='string'},
{name='name', type='string'},
{name='description', type='string'},
{name='contract_address', type='string'},
{name='network_name', type='string'},
{name='active', type='bool'},
})
end)
box.once("db_version:0.1", function()
local account_space = box.schema.create_space('account')
account_space:create_index('primary', {type = 'tree', parts = {1, 'unsigned'}})
account_space:create_index('uuid', {type = 'hash', parts = {3, 'str'}})
account_space:create_index('address', {type = 'tree', unique = false, parts = {4, 'str'}})
account_space:create_index('email', {type = 'tree', unique = true, parts = {5, 'str'}})
account_space:format({
{name='id', type='unsigned'},
{name='resource_id', type='unsigned'},
{name='uuid', type='string'},
{name='address',type='string'},
{name='email', type='string'},
{name='name', type='string'},
{name='created_at', type='unsigned'},
{name='active', type='bool'},
})
end)
box.once("db_version:0.2", function ()
box.space.account.index.address:alter({type = 'tree', unique = false, parts = {4, 'str'}})
end)
function get_client(client_uuid)
local result = box.space.mapping.index.uuid:select({client_uuid})
if #result > 0 then
return ({
["client_address"]=result[1][3],
["funding_address"]=result[1][5],
["uuid"]=result[1][6],
})
end
end
function get_client_by_addresses(target_address, funding_address)
local result = box.space.mapping.index.unique:select({target_address, funding_address})
if #result > 0 then
return ({
["client_address"]=result[1][3],
["funding_address"]=result[1][5],
["uuid"]=result[1][6],
})
end
end
function get_account(account_uuid)
local result = box.space.account.index.uuid:select(client_uuid)
if #result > 0 then
return ({
["uuid"]=result[1][3],
["resource"]=get_resource(result[1][2]),
})
end
end
function get_account_by_email(email)
local result = box.space.account.index.email:select(email)
if #result > 0 then
return ({
["uuid"]=result[1][3],
["resource"]=get_resource(result[1][2]),
})
end
end
function register_resource(name, description, contract_address, network_name)
print("Create resource", name, description, contract_address, network_name)
local resource_uuid = uuid.str()
local result = box.space.resource.index.name:select({name})
if #result > 0 then
return result[1]
end
if network_name ~= 'ropsten' and network_name ~= 'mainnet' and network_name ~= 'rinkeby' and network_name ~= 'kovan' then
return error("wrong network_name")
end
return box.space.resource:auto_increment({resource_uuid, name, description, contract_address, network_name, t})
end
function get_resource( resource_id )
local resource = box.space.resource.index.primary:select({resource_id})[1]
return {
["uuid"]=resource[2],
["name"]=resource[3],
["description"]=resource[4],
["address"]=resource[5],
["network_type"]=resource[6],
}
end
function assign_tx_id(uuid, tx_id)
mapping_id = box.space.mapping.index.uuid:select(uuid)[1][1]
box.space.mapping:update(mapping_id, {{'=', 10, tx_id}})
end
function update_recheck(uuid, period)
mapping = box.space.mapping.index.uuid:select(uuid)[1]
local created_at = mapping[7]
local recheck_at = mapping[8]
box.space.mapping:update(mapping[1], {{'=', 8, created_at + period * (((recheck_at - created_at) / period) + 1)}})
end
function get_mappings()
local mappings = {}
local results = box.space.mapping.index.expired:select({os.time()}, {iterator = 'GE'})
if #results == 0 then
return {}
end
local index = 1
for i = 1, #results do
if results[i][8] < os.time() and results[i][10] == nil then
local resource_id = results[i][2]
local resource = get_resource(resource_id)
mappings[index] = {
["resource"]=resource,
["client_address"]=results[i][3],
["private_key"]=results[i][4],
["funding_address"]=results[i][5],
["uuid"]=results[i][6],
}
index = index + 1
end
end
return mappings
end
function register_client(resource_uuid, target_address, private_key, funding_address, expired_at)
print("Get mapping ETH", resource_uuid, target_address, private_key, funding_address, expired_at)
local result = box.space.resource.index.uuid:select({resource_uuid})
if #result == 0 then
return
end
local resource_id = result[1][1]
local client_uuid = uuid.str()
result = get_client_by_addresses(target_address, funding_address)
if result then
return result
end
box.space.mapping:auto_increment({resource_id, target_address, private_key, funding_address, client_uuid, os.time(), os.time(), expired_at, nil})
return get_client(client_uuid)
end
function create_account(resource_uuid, target_address, email, name)
print("Create account", resource_uuid, target_address, email, name)
local result = box.space.resource.index.uuid:select({resource_uuid})
if #result == 0 then
return
end
local resource_id = result[1][1]
local client_uuid = uuid.str()
result = get_account_by_email(email)
if result then
return result
end
box.space.account:auto_increment({resource_id, client_uuid, target_address, email, name, os.time()})
return get_account(client_uuid)
end
|
local M = {}
local defaults = require "formatter.defaults"
local util = require "formatter.util"
M.jsbeautify = util.copyf(defaults.jsbeautify)
M.prettydiff = util.withl(defaults.prettydiff, "javascript")
M.prettier = util.copyf(defaults.prettier)
M.prettierd = util.copyf(defaults.prettierd)
M.denofmt = util.copyf(defaults.denofmt)
function M.jq()
return {
exe = "jq",
args = ".",
}
end
function M.fixjson()
return {
exe = "fixjson",
args = { "--stdin-filename", util.get_current_buffer_file_name() },
stdin = true,
try_node_modules = true,
}
end
return M
|
local noxy_trees = {}
local mathfloor = math.floor
local mathceil = math.ceil
noxy_trees.disabled = { -- Disables the spreading of these specific entities.
["dead-dry-hairy-tree"] = true,
["dead-grey-trunk"] = true,
["dead-tree"] = true,
["dead-tree-desert"] = true,
["dry-hairy-tree"] = true,
["dry-tree"] = true,
["green-coral"] = true,
-- Angels Bio Processings special trees.
["temperate-tree"] = true,
["swamp-tree"] = true,
["desert-tree"] = true,
["temperate-garden"] = true,
["swamp-garden"] = true,
["desert-garden"] = true,
["puffer-nest"] = true,
}
noxy_trees.degradable = { -- The floor tiles that can be degraded and into what.
-- Vanilla tiles 0.18
["refined-concrete"] = "concrete",
["refined-hazard-concrete-left"] = "refined-concrete",
["refined-hazard-concrete-right"] = "refined-concrete",
["red-refined-concrete"] = "refined-concrete",
["green-refined-concrete"] = "refined-concrete",
["blue-refined-concrete"] = "refined-concrete",
["orange-refined-concrete"] = "refined-concrete",
["yellow-refined-concrete"] = "refined-concrete",
["pink-refined-concrete"] = "refined-concrete",
["purple-refined-concrete"] = "refined-concrete",
["black-refined-concrete"] = "refined-concrete",
["brown-refined-concrete"] = "refined-concrete",
["cyan-refined-concrete"] = "refined-concrete",
["acid-refined-concrete"] = "refined-concrete",
-- Vanilla tiles
["concrete"] = "stone-path",
["stone-path"] = true,
["hazard-concrete-left"] = "stone-path",
["hazard-concrete-right"] = "stone-path",
["lab-dark-1"] = "concrete",
["lab-dark-2"] = "concrete",
-- More Floors 0.15
["alien-metal"] = "circuit-floor",
["express-arrow-grate"] = "concrete",
["express-arrow-grate-right"] = "concrete",
["express-arrow-grate-down"] = "concrete",
["express-arrow-grate-left"] = "concrete",
["fast-arrow-grate"] = "concrete",
["fast-arrow-grate-right"] = "concrete",
["fast-arrow-grate-down"] = "concrete",
["fast-arrow-grate-left"] = "concrete",
["nitinol-arrow-grate"] = "concrete",
["nitinol-arrow-grate-right"] = "concrete",
["nitinol-arrow-grate-down"] = "concrete",
["nitinol-arrow-grate-left"] = "concrete",
["titanium-arrow-grate"] = "concrete",
["titanium-arrow-grate-right"] = "concrete",
["titanium-arrow-grate-down"] = "concrete",
["titanium-arrow-grate-left"] = "concrete",
["arrow-grate"] = "concrete",
["arrow-grate-right"] = "concrete",
["arrow-grate-down"] = "concrete",
["arrow-grate-left"] = "concrete",
["asphalt"] = "concrete",
["checkerboard"] = "stone-path",
["circuit-floor"] = "concrete",
["mf-concrete-blue"] = "concrete",
["mf-concrete-darkgrey"] = "concrete",
["mf-concrete-gold"] = "concrete",
["mf-concrete-green"] = "concrete",
["mf-concrete-limegreen"] = "concrete",
["mf-concrete-magenta"] = "concrete",
["mf-concrete-orange"] = "concrete",
["mf-concrete-pink"] = "concrete",
["mf-concrete-purple"] = "concrete",
["mf-concrete-red"] = "concrete",
["mf-concrete-skyblue"] = "concrete",
["mf-concrete-white"] = "concrete",
["mf-concrete-yellow"] = "concrete",
["mf-concrete-black"] = "concrete",
["cobblestone"] = true,
["decal1"] = "stone-path",
["decal2"] = "stone-path",
["decal3"] = "stone-path",
["decal4"] = "stone-path",
["diamond-plate"] = "concrete",
["mf_dirt_dark"] = true,
["mf_dirt"] = true,
["dirt_dark_blueprint"] = true,
["dirt_blueprint"] = true,
["experiment"] = "stone-path",
["mf_green_grass"] = true,
["mf_grass_dry"] = true,
["mf_grass_dry_blueprint"] = true,
["mf_green_grass_blueprint"] = true,
["gravel"] = true,
["hexagonb"] = "metal-scraps",
["lava"] = true,
["metal-scraps"] = true,
["redbrick"] = true,
["reinforced-concrete"] = "concrete",
["road-line"] = "asphalt",
["road-line-right"] = "asphalt",
["road-line-down"] = "asphalt",
["road-line-left"] = "asphalt",
["rusty-metal"] = "metal-scraps",
["rusty-grate"] = "metal-scraps",
["mf_sand_dark"] = true,
["mf_sand_light"] = true,
["sand_dark_blueprint"] = true,
["sand_light_blueprint"] = true,
["smooth-concrete"] = "stone-path",
["snow"] = true,
-- ["tar"] = true, -- Makes this stuff look weird (incorrect edges everywhere)
-- ["toxic"] = true, -- Makes this stuff look weird (incorrect edges everywhere)
["wood-floor"] = true,
["darkwood"] = true,
["herringbone"] = true,
["yellowbrick"] = true,
-- Asphalt Roads
["Arci-asphalt"] = true,
["Arci-asphalt-zebra-crossing-horizontal"] = "Arci-asphalt",
["Arci-asphalt-zebra-crossing-vertical"] = "Arci-asphalt",
["Arci-asphalt-triangle-white-up"] = "Arci-asphalt",
["Arci-asphalt-triangle-white-right"] = "Arci-asphalt",
["Arci-asphalt-triangle-white-down"] = "Arci-asphalt",
["Arci-asphalt-triangle-white-left"] = "Arci-asphalt",
["Arci-asphalt-hazard-white-right"] = "Arci-asphalt",
["Arci-asphalt-hazard-white-left"] = "Arci-asphalt",
["Arci-asphalt-hazard-yellow-right"] = "Arci-asphalt",
["Arci-asphalt-hazard-yellow-left"] = "Arci-asphalt",
["Arci-asphalt-hazard-red-right"] = "Arci-asphalt",
["Arci-asphalt-hazard-red-left"] = "Arci-asphalt",
["Arci-asphalt-hazard-blue-right"] = "Arci-asphalt",
["Arci-asphalt-hazard-blue-left"] = "Arci-asphalt",
["Arci-asphalt-hazard-green-right"] = "Arci-asphalt",
["Arci-asphalt-hazard-green-left"] = "Arci-asphalt",
["Arci-marking-white-straight-horizontal"] = "Arci-asphalt",
["Arci-marking-white-straight-vertical"] = "Arci-asphalt",
["Arci-marking-white-diagonal-left"] = "Arci-asphalt",
["Arci-marking-white-diagonal-right"] = "Arci-asphalt",
["Arci-marking-white-right-turn-up"] = "Arci-asphalt",
["Arci-marking-white-right-turn-right"] = "Arci-asphalt",
["Arci-marking-white-right-turn-down"] = "Arci-asphalt",
["Arci-marking-white-right-turn-left"] = "Arci-asphalt",
["Arci-marking-white-left-turn-up"] = "Arci-asphalt",
["Arci-marking-white-left-turn-right"] = "Arci-asphalt",
["Arci-marking-white-left-turn-down"] = "Arci-asphalt",
["Arci-marking-white-left-turn-left"] = "Arci-asphalt",
["Arci-marking-white-dl-straight-horizontal"] = "Arci-asphalt",
["Arci-marking-white-dl-straight-vertical"] = "Arci-asphalt",
["Arci-marking-white-dl-diagonal-left"] = "Arci-asphalt",
["Arci-marking-white-dl-diagonal-right"] = "Arci-asphalt",
["Arci-marking-white-dl-right-turn-up"] = "Arci-asphalt",
["Arci-marking-white-dl-right-turn-right"] = "Arci-asphalt",
["Arci-marking-white-dl-right-turn-down"] = "Arci-asphalt",
["Arci-marking-white-dl-right-turn-left"] = "Arci-asphalt",
["Arci-marking-white-dl-left-turn-up"] = "Arci-asphalt",
["Arci-marking-white-dl-left-turn-right"] = "Arci-asphalt",
["Arci-marking-white-dl-left-turn-down"] = "Arci-asphalt",
["Arci-marking-white-dl-left-turn-left"] = "Arci-asphalt",
["Arci-marking-yellow-straight-horizontal"] = "Arci-asphalt",
["Arci-marking-yellow-straight-vertical"] = "Arci-asphalt",
["Arci-marking-yellow-diagonal-left"] = "Arci-asphalt",
["Arci-marking-yellow-diagonal-right"] = "Arci-asphalt",
["Arci-marking-yellow-right-turn-up"] = "Arci-asphalt",
["Arci-marking-yellow-right-turn-right"] = "Arci-asphalt",
["Arci-marking-yellow-right-turn-down"] = "Arci-asphalt",
["Arci-marking-yellow-right-turn-left"] = "Arci-asphalt",
["Arci-marking-yellow-left-turn-up"] = "Arci-asphalt",
["Arci-marking-yellow-left-turn-right"] = "Arci-asphalt",
["Arci-marking-yellow-left-turn-down"] = "Arci-asphalt",
["Arci-marking-yellow-left-turn-left"] = "Arci-asphalt",
["Arci-marking-yellow-dl-straight-horizontal"] = "Arci-asphalt",
["Arci-marking-yellow-dl-straight-vertical"] = "Arci-asphalt",
["Arci-marking-yellow-dl-diagonal-left"] = "Arci-asphalt",
["Arci-marking-yellow-dl-diagonal-right"] = "Arci-asphalt",
["Arci-marking-yellow-dl-right-turn-up"] = "Arci-asphalt",
["Arci-marking-yellow-dl-right-turn-right"] = "Arci-asphalt",
["Arci-marking-yellow-dl-right-turn-down"] = "Arci-asphalt",
["Arci-marking-yellow-dl-right-turn-left"] = "Arci-asphalt",
["Arci-marking-yellow-dl-left-turn-up"] = "Arci-asphalt",
["Arci-marking-yellow-dl-left-turn-right"] = "Arci-asphalt",
["Arci-marking-yellow-dl-left-turn-down"] = "Arci-asphalt",
["Arci-marking-yellow-dl-left-turn-left"] = "Arci-asphalt",
-- Dectorio
["dect-wood-floor"] = true,
["dect-concrete-grid"] = true,
["dect-stone-gravel"] = true,
["dect-iron-ore-gravel"] = true,
["dect-copper-ore-gravel"] = true,
["dect-coal-gravel"] = true,
["dect-paint-danger-left"] = "stone-path",
["dect-paint-danger-right"] = "stone-path",
["dect-paint-emergency-left"] = "stone-path",
["dect-paint-emergency-right"] = "stone-path",
["dect-paint-caution-left"] = "stone-path",
["dect-paint-caution-right"] = "stone-path",
["dect-paint-radiation-left"] = "stone-path",
["dect-paint-radiation-right"] = "stone-path",
["dect-paint-defect-left"] = "stone-path",
["dect-paint-defect-right"] = "stone-path",
["dect-paint-operations-left"] = "stone-path",
["dect-paint-operations-right"] = "stone-path",
["dect-paint-safety-left"] = "stone-path",
["dect-paint-safety-right"] = "stone-path",
-- Other mods
["wood floors_brick speed"] = true,
}
-- Create a list for use in a filter function based of the degradable tiles.
noxy_trees.tilefilter = {}
for k,_ in pairs(noxy_trees.degradable) do
noxy_trees.tilefilter[#noxy_trees.tilefilter + 1] = k
end
noxy_trees.fertility = { -- Tiles not listed here are considered non fertile (no spreading at all).
-- Vanilla 0.16
["dirt-1"] = 0.1,
["dirt-2"] = 0.15,
["dirt-3"] = 0.2,
["dirt-4"] = 0.3,
["dirt-5"] = 0.35,
["dirt-6"] = 0.4,
["dirt-7"] = 0.45,
["dry-dirt"] = 0.1,
["grass-1"] = 0.9,
["grass-2"] = 1,
["grass-3"] = 0.95,
["grass-4"] = 0.75,
["red-desert-0"] = 0.6,
["red-desert-1"] = 0.3,
["red-desert-2"] = 0.2,
["red-desert-3"] = 0.1,
["sand-1"] = 0.05,
["sand-2"] = 0.1,
["sand-3"] = 0.05,
["sand-4"] = 0.15, -- Seems to not be used / defined
-- Vanilla 0.15
["grass-medium"] = 1, -- The most fertile
["grass"] = 0.9,
["grass-dry"] = 0.75,
["dirt-dark"] = 0.45,
["dirt"] = 0.35,
["red-desert"] = 0.2,
["red-desert-dark"] = 0.15,
["sand-dark"] = 0.15,
["sand"] = 0.1,
-- Alien biomes 0.15
["grass-red"] = 1,
["grass-orange"] = 1,
["grass-yellow"] = 1,
["grass-yellow-fade"] = 0.9,
["grass-purple-fade"] = 0.9,
["grass-purple"] = 1,
["dirt-red-dark"] = 0.45,
["dirt-brown-dark"] = 0.45,
["grass-blue-fade"] = 0.9,
["grass-blue"] = 1,
["dirt-red"] = 0.35,
["dirt-brown"] = 0.35,
["dirt-tan-dark"] = 0.45,
["dirt-dull-dark"] = 0.45,
["dirt-grey-dark"] = 0.45,
["dirt-tan"] = 0.25,
["dirt-dull"] = 0.25,
["dirt-grey"] = 0.25,
["sand-red-dark"] = 0.15,
["sand-orange-dark"] = 0.15,
["sand-gold-dark"] = 0.15,
["sand-dull-dark"] = 0.1,
["sand-grey-dark"] = 0.1,
["sand-red"] = 0.1,
["sand-orange"] = 0.1,
["sand-gold"] = 0.1,
["sand-dull"] = 0.075,
["sand-grey"] = 0.075,
["snow"] = 0.25,
["volcanic-cool"] = 0.1,
-- Alien biomes 0.16
["mineral-purple-dirt-1"] = 0.45,
["mineral-purple-dirt-2"] = 0.45,
["mineral-purple-dirt-3"] = 0.45,
["mineral-purple-dirt-4"] = 0.45,
["mineral-purple-dirt-5"] = 0.45,
["mineral-purple-dirt-6"] = 0.45,
["mineral-purple-sand-1"] = 0.15,
["mineral-purple-sand-2"] = 0.15,
["mineral-purple-sand-3"] = 0.15,
["mineral-violet-dirt-1"] = 0.45,
["mineral-violet-dirt-2"] = 0.45,
["mineral-violet-dirt-3"] = 0.45,
["mineral-violet-dirt-4"] = 0.45,
["mineral-violet-dirt-5"] = 0.45,
["mineral-violet-dirt-6"] = 0.45,
["mineral-violet-sand-1"] = 0.15,
["mineral-violet-sand-2"] = 0.15,
["mineral-violet-sand-3"] = 0.15,
["mineral-red-dirt-1"] = 0.45,
["mineral-red-dirt-2"] = 0.45,
["mineral-red-dirt-3"] = 0.45,
["mineral-red-dirt-4"] = 0.45,
["mineral-red-dirt-5"] = 0.45,
["mineral-red-dirt-6"] = 0.45,
["mineral-red-sand-1"] = 0.15,
["mineral-red-sand-2"] = 0.15,
["mineral-red-sand-3"] = 0.15,
["mineral-brown-dirt-1"] = 0.45,
["mineral-brown-dirt-2"] = 0.45,
["mineral-brown-dirt-3"] = 0.45,
["mineral-brown-dirt-4"] = 0.45,
["mineral-brown-dirt-5"] = 0.45,
["mineral-brown-dirt-6"] = 0.45,
["mineral-brown-sand-1"] = 0.15,
["mineral-brown-sand-2"] = 0.15,
["mineral-brown-sand-3"] = 0.15,
["mineral-tan-dirt-1"] = 0.45,
["mineral-tan-dirt-2"] = 0.45,
["mineral-tan-dirt-3"] = 0.45,
["mineral-tan-dirt-4"] = 0.45,
["mineral-tan-dirt-5"] = 0.45,
["mineral-tan-dirt-6"] = 0.45,
["mineral-tan-sand-1"] = 0.15,
["mineral-tan-sand-2"] = 0.15,
["mineral-tan-sand-3"] = 0.15,
["mineral-aubergine-dirt-1"] = 0.45,
["mineral-aubergine-dirt-2"] = 0.45,
["mineral-aubergine-dirt-3"] = 0.45,
["mineral-aubergine-dirt-4"] = 0.45,
["mineral-aubergine-dirt-5"] = 0.45,
["mineral-aubergine-dirt-6"] = 0.45,
["mineral-aubergine-sand-1"] = 0.15,
["mineral-aubergine-sand-2"] = 0.15,
["mineral-aubergine-sand-3"] = 0.15,
["mineral-dustyrose-dirt-1"] = 0.45,
["mineral-dustyrose-dirt-2"] = 0.45,
["mineral-dustyrose-dirt-3"] = 0.45,
["mineral-dustyrose-dirt-4"] = 0.45,
["mineral-dustyrose-dirt-5"] = 0.45,
["mineral-dustyrose-dirt-6"] = 0.45,
["mineral-dustyrose-sand-1"] = 0.15,
["mineral-dustyrose-sand-2"] = 0.15,
["mineral-dustyrose-sand-3"] = 0.15,
["mineral-beige-dirt-1"] = 0.45,
["mineral-beige-dirt-2"] = 0.45,
["mineral-beige-dirt-3"] = 0.45,
["mineral-beige-dirt-4"] = 0.45,
["mineral-beige-dirt-5"] = 0.45,
["mineral-beige-dirt-6"] = 0.45,
["mineral-beige-sand-1"] = 0.15,
["mineral-beige-sand-2"] = 0.15,
["mineral-beige-sand-3"] = 0.15,
["mineral-cream-dirt-1"] = 0.45,
["mineral-cream-dirt-2"] = 0.45,
["mineral-cream-dirt-3"] = 0.45,
["mineral-cream-dirt-4"] = 0.45,
["mineral-cream-dirt-5"] = 0.45,
["mineral-cream-dirt-6"] = 0.45,
["mineral-cream-sand-1"] = 0.15,
["mineral-cream-sand-2"] = 0.15,
["mineral-cream-sand-3"] = 0.15,
["mineral-black-dirt-1"] = 0.45,
["mineral-black-dirt-2"] = 0.45,
["mineral-black-dirt-3"] = 0.45,
["mineral-black-dirt-4"] = 0.45,
["mineral-black-dirt-5"] = 0.45,
["mineral-black-dirt-6"] = 0.45,
["mineral-black-sand-1"] = 0.15,
["mineral-black-sand-2"] = 0.15,
["mineral-black-sand-3"] = 0.15,
["mineral-grey-dirt-1"] = 0.45,
["mineral-grey-dirt-2"] = 0.45,
["mineral-grey-dirt-3"] = 0.45,
["mineral-grey-dirt-4"] = 0.45,
["mineral-grey-dirt-5"] = 0.45,
["mineral-grey-dirt-6"] = 0.45,
["mineral-grey-sand-1"] = 0.15,
["mineral-grey-sand-2"] = 0.15,
["mineral-grey-sand-3"] = 0.15,
["mineral-white-dirt-1"] = 0.45,
["mineral-white-dirt-2"] = 0.45,
["mineral-white-dirt-3"] = 0.45,
["mineral-white-dirt-4"] = 0.45,
["mineral-white-dirt-5"] = 0.45,
["mineral-white-dirt-6"] = 0.45,
["mineral-white-sand-1"] = 0.15,
["mineral-white-sand-2"] = 0.15,
["mineral-white-sand-3"] = 0.15,
["vegetation-turquoise-grass-1"] = 0.95,
["vegetation-turquoise-grass-2"] = 0.95,
["vegetation-green-grass-1"] = 1,
["vegetation-green-grass-2"] = 1,
["vegetation-green-grass-3"] = 1,
["vegetation-green-grass-4"] = 1,
["vegetation-olive-grass-1"] = 1,
["vegetation-olive-grass-2"] = 1,
["vegetation-yellow-grass-1"] = 0.85,
["vegetation-yellow-grass-2"] = 0.85,
["vegetation-orange-grass-1"] = 0.85,
["vegetation-orange-grass-2"] = 0.85,
["vegetation-red-grass-1"] = 0.85,
["vegetation-red-grass-2"] = 0.85,
["vegetation-violet-grass-1"] = 0.95,
["vegetation-violet-grass-2"] = 0.95,
["vegetation-purple-grass-1"] = 0.95,
["vegetation-purple-grass-2"] = 0.95,
["vegetation-mauve-grass-1"] = 0.95,
["vegetation-mauve-grass-2"] = 0.95,
["vegetation-blue-grass-1"] = 0.95,
["vegetation-blue-grass-2"] = 0.95,
["volcanic-orange-heat-1"] = 0.05,
["volcanic-orange-heat-2"] = 0.05,
["volcanic-orange-heat-3"] = 0.05,
["volcanic-orange-heat-4"] = 0.05,
["volcanic-green-heat-1"] = 0.15,
["volcanic-green-heat-2"] = 0.15,
["volcanic-green-heat-3"] = 0.15,
["volcanic-green-heat-4"] = 0.15,
["volcanic-blue-heat-1"] = 0.05,
["volcanic-blue-heat-2"] = 0.05,
["volcanic-blue-heat-3"] = 0.05,
["volcanic-blue-heat-4"] = 0.05,
["volcanic-purple-heat-1"] = 0.05,
["volcanic-purple-heat-2"] = 0.05,
["volcanic-purple-heat-3"] = 0.05,
["volcanic-purple-heat-4"] = 0.05,
["frozen-snow-0"] = 0.5,
["frozen-snow-1"] = 0.5,
["frozen-snow-2"] = 0.5,
["frozen-snow-3"] = 0.5,
["frozen-snow-4"] = 0.5,
["frozen-snow-5"] = 0.5,
["frozen-snow-6"] = 0.5,
["frozen-snow-7"] = 0.5,
["frozen-snow-8"] = 0.5,
["frozen-snow-9"] = 0.5,
}
noxy_trees.deathselector = {
"dead-grey-trunk",
"dry-hairy-tree",
"dead-tree-desert"
}
noxy_trees.dead = {
["dry-tree"] = true,
["dry-hairy-tree"] = "dead-dry-hairy-tree",
["dead-grey-trunk"] = "dry-tree",
["dead-dry-hairy-tree"] = true,
["dead-tree-desert"] = "dry-tree",
}
noxy_trees.alive = {
"tree-01",
"tree-01",
"tree-02-red",
"tree-03",
"tree-04",
"tree-05",
"tree-06",
"tree-06-brown",
"tree-07",
"tree-08",
"tree-08-brown",
"tree-08-red",
"tree-09",
"tree-09-brown",
"tree-09-red",
-- Alien Biomes
"tree-wetland-a",
"tree-wetland-b",
"tree-wetland-c",
"tree-wetland-d",
"tree-wetland-e",
"tree-wetland-f",
"tree-wetland-g",
"tree-wetland-h",
"tree-wetland-i",
"tree-wetland-j",
"tree-wetland-k",
"tree-wetland-l",
"tree-wetland-m",
"tree-wetland-n",
"tree-wetland-o",
"tree-grassland-a",
"tree-grassland-b",
"tree-grassland-c",
"tree-grassland-d",
"tree-grassland-e",
"tree-grassland-f",
"tree-grassland-g",
"tree-grassland-h",
"tree-grassland-h2",
"tree-grassland-h3",
"tree-grassland-i",
"tree-grassland-k",
"tree-grassland-l",
"tree-grassland-m",
"tree-grassland-n",
"tree-grassland-0",
"tree-grassland-p",
"tree-grassland-q",
"tree-dryland-a",
"tree-dryland-b",
"tree-dryland-c",
"tree-dryland-d",
"tree-dryland-e",
"tree-dryland-f",
"tree-dryland-g",
"tree-dryland-h",
"tree-dryland-i",
"tree-dryland-j",
"tree-dryland-k",
"tree-dryland-l",
"tree-dryland-m",
"tree-dryland-n",
"tree-dryland-o",
"tree-desert-a",
"tree-desert-b",
"tree-desert-c",
"tree-desert-d",
"tree-desert-e",
"tree-desert-f",
"tree-desert-g",
"tree-desert-h",
"tree-desert-i",
"tree-desert-j",
"tree-desert-k",
"tree-desert-l",
"tree-desert-m",
"tree-desert-n",
"tree-snow-a",
"tree-volcanic-a"
}
local function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return mathfloor(num * mult + 0.5) / mult
end
local function cache_forces()
for _, force in pairs(game.forces) do
if #force.players > 0 then
global.forces[#global.forces + 1] = force.name
end
end
end
local function initialize()
global.chunks = {}
global.chunkindex = 0
global.surfaces = {1}
global.last_surface = nil
global.forces = {}
global.tick = 0
global.rng = game.create_random_generator()
global.chunkcycles = 0
global.spawnedcount = 0
global.deadedcount = 0
global.killedcount = 0
global.degradedcount = 0
global.resurrected = 0
global.lastdebugmessage = 0
global.lasttotalchunks = 0
cache_forces()
end
local config = {}
local function cache_settings()
config.enabled = settings.global["Noxys_Trees-enabled"].value
config.debug = settings.global["Noxys_Trees-debug"].value
config.debug_interval = settings.global["Noxys_Trees-debug-interval"].value
config.degrade_tiles = settings.global["Noxys_Trees-degrade-tiles"].value
config.overpopulation_kills_trees = settings.global["Noxys_Trees-overpopulation-kills-trees"].value
config.kill_trees_near_unwanted = settings.global["Noxys_Trees-kill-trees-near-unwanted"].value
config.ticks_between_operations = settings.global["Noxys_Trees-ticks-between-operations"].value
config.chunks_per_operation = settings.global["Noxys_Trees-chunks-per-operation"].value
config.chunks_per_operation_enable_scaling = settings.global["Noxys_Trees-chunks-per-operation-enable-scaling"].value
config.chunks_per_operation_scaling_bias = settings.global["Noxys_Trees-chunks-per-operation-scaling-bias"].value
config.minimum_distance_between_tree = settings.global["Noxys_Trees-minimum-distance-between-tree"].value
config.minimum_distance_to_enemies = settings.global["Noxys_Trees-minimum-distance-to-enemies"].value
config.minimum_distance_to_uranium = settings.global["Noxys_Trees-minimum-distance-to-uranium"].value
config.minimum_distance_to_player_entities = settings.global["Noxys_Trees-minimum-distance-to-player-entities"].value
config.minimum_distance_to_degradetiles = settings.global["Noxys_Trees-minimum-distance-to-degradeable-tiles"].value
config.deaths_by_lack_of_fertility_minimum = settings.global["Noxys_Trees-deaths-by-lack-of-fertility-minimum"].value
config.deaths_by_pollution_bias = settings.global["Noxys_Trees-deaths-by-pollution-bias"].value
config.trees_to_grow_per_chunk_percentage = settings.global["Noxys_Trees-trees-to-grow-per-chunk-percentage"].value
config.maximum_trees_per_chunk = settings.global["Noxys_Trees-maximum-trees-per-chunk"].value
config.expansion_distance = settings.global["Noxys_Trees-expansion-distance"].value
end
cache_settings()
local function nx_debug(message)
if config.debug then
game.print("NX Debug: " .. message)
end
end
local function get_trees_in_chunk(surface, chunk)
return surface.find_entities_filtered{area = {{ chunk.x * 32, chunk.y * 32}, {chunk.x * 32 + 32, chunk.y * 32 + 32}}, type = "tree"}
end
local function deadening_tree(surface, tree)
if noxy_trees.dead[tree.name] then
if noxy_trees.dead[tree.name] == true then
tree.die()
global.killedcount = global.killedcount + 1
else
surface.create_entity{name = noxy_trees.dead[tree.name], position = tree.position}
tree.die()
global.deadedcount = global.deadedcount + 1
end
else
local deadtree = noxy_trees.deathselector[global.rng(1, #noxy_trees.deathselector)]
surface.create_entity{name = deadtree, position = tree.position}
tree.die()
global.deadedcount = global.deadedcount + 1
end
end
local function spawn_trees(surface, parent, tilestoupdate, newpos)
if noxy_trees.disabled[parent.name] then return end
if not newpos then
local distance = config.expansion_distance
newpos = {
parent.position.x + global.rng(distance * 2) - distance + (global.rng() - 0.5),
parent.position.y + global.rng(distance * 2) - distance + (global.rng() - 0.5),
}
end
local tile = surface.get_tile(newpos[1], newpos[2])
if tile and tile.valid == true then
-- Tile degradation
if config.degrade_tiles and noxy_trees.degradable[tile.name] then
if noxy_trees.degradable[tile.name] == true then
if tile.hidden_tile then
tilestoupdate[#tilestoupdate + 1] = {["name"] = tile.hidden_tile, ["position"] = tile.position}
else
nx_debug("ERROR: Can't degrade tile because no hidden_tile: " .. tile.name)
end
else
if
game.tile_prototypes[noxy_trees.degradable[tile.name]]
then
tilestoupdate[#tilestoupdate + 1] = {["name"] = noxy_trees.degradable[tile.name], ["position"] = tile.position}
else
nx_debug("ERROR: Invalid tile?: " .. noxy_trees.degradable[tile.name] .. " Tried to convert from: " .. tile.name)
end
end
elseif -- Tree spreading
(noxy_trees.fertility[tile.name] or 0) > 0 and
not noxy_trees.dead[parent.name] and -- Stop dead trees from spreading.
noxy_trees.fertility[tile.name] > global.rng() and
surface.can_place_entity{name = parent.name, position = newpos}
then
local r = config.minimum_distance_between_tree / noxy_trees.fertility[tile.name]
if surface.count_entities_filtered{position = newpos, radius = r, type = "tree", limit = 1} > 0 then
return
end
local rp = config.minimum_distance_to_player_entities
if rp > 0 then
for _, force in pairs(game.forces) do
if #force.players > 0 then
if surface.count_entities_filtered{position = newpos, radius = rp, force = force, limit = 1} > 0 then
return
end
end
end
end
local er = config.minimum_distance_to_enemies
if surface.count_entities_filtered{position = newpos, radius = er, type = "unit-spawner", force = "enemy", limit = 1} > 0 or
surface.count_entities_filtered{position = newpos, radius = er, type = "turret", force = "enemy", limit = 1} > 0 then
return
end
local ur = config.minimum_distance_to_uranium
if surface.count_entities_filtered{position = newpos, radius = ur, type = "resource", name = "uranium-ore", limit = 1} > 0 then
return
end
local tr = config.minimum_distance_to_degradetiles
if tr > 0 then
if surface.count_tiles_filtered{position = newpos, radius = tr, name = noxy_trees.tilefilter, limit = 1, has_hidden_tile = true} > 0 then
return
end
end
surface.create_entity{name = parent.name, position = newpos}
global.spawnedcount = global.spawnedcount + 1
elseif -- Tree resurrections
(noxy_trees.fertility[tile.name] or 0) > 0 and
noxy_trees.dead[parent.name] and
noxy_trees.fertility[tile.name] > global.rng()
then
-- Only if polution is low enough we do a resurrect (which can also be seen as a mutation)
if surface.get_pollution{parent.position.x, parent.position.y} / config.deaths_by_pollution_bias < 1 + global.rng() then
-- We can skip the distance checks here since the parent tree already exists and we are just going to replace that one.
local newname = noxy_trees.combined[global.rng(#noxy_trees.combined)]
newpos = parent.position
parent.destroy()
surface.create_entity{name = newname, position = newpos}
global.resurrected = global.resurrected + 1
end
end
end
end
local function process_chunk(surface, chunk)
if not chunk then return end
local tilestoupdate = {}
local trees = get_trees_in_chunk(surface, chunk)
local trees_count = #trees
if trees_count >= config.maximum_trees_per_chunk then
if config.overpopulation_kills_trees then
local tokill = 1 + (trees_count / config.maximum_trees_per_chunk)
repeat
local tree = trees[global.rng(1, trees_count)]
if tree and tree.valid == true then
deadening_tree(surface, tree)
end
tokill = tokill - 1
until tokill < 1
end
elseif trees_count > 0 then
-- Grow new trees
local togen = 1 + mathceil(trees_count * config.trees_to_grow_per_chunk_percentage)
repeat
local parent = trees[global.rng(1, trees_count)]
if parent.valid then
spawn_trees(surface, parent, tilestoupdate)
end
togen = togen - 1
until togen <= 0
end
if trees_count < 1 then return end
-- Check random trees for things that would kill them nearby (enemies / uranium / players / fertility)
if config.kill_trees_near_unwanted then
local tokill = 1 + mathceil(trees_count * config.trees_to_grow_per_chunk_percentage)
if config.deaths_by_pollution_bias > 0 then
tokill = tokill + mathceil(surface.get_pollution{chunk.x * 32 + 16, chunk.y * 32 + 16} / config.deaths_by_pollution_bias)
end
repeat
local treetocheck = trees[global.rng(1, trees_count)]
if treetocheck and treetocheck.valid == true then
local er = config.minimum_distance_to_enemies
local ur = config.minimum_distance_to_uranium
if surface.count_entities_filtered{position = treetocheck.position, radius = er, type = "unit-spawner", force = "enemy", limit = 1} > 0 or
surface.count_entities_filtered{position = treetocheck.position, radius = er, type = "turret", force = "enemy", limit = 1} > 0 then
deadening_tree(surface, treetocheck)
elseif surface.count_entities_filtered{position = treetocheck.position, radius = ur, type = "resource", name = "uranium-ore", limit = 1} > 0 then
deadening_tree(surface, treetocheck)
else
local rp = config.minimum_distance_to_player_entities
if rp > 0 then
for _, force in pairs(game.forces) do
if #force.players > 0 then
if surface.count_entities_filtered{position = treetocheck.position, radius = rp, force = force, limit = 1} > 0 then
deadening_tree(surface, treetocheck)
break
end
end
end
end
end
end
if treetocheck and treetocheck.valid == true then
local tile = surface.get_tile(treetocheck.position.x, treetocheck.position.y)
if tile and tile.valid == true then
local fertility = 0
if noxy_trees.fertility[tile.name] then
fertility = noxy_trees.fertility[tile.name]
end
if fertility < config.deaths_by_lack_of_fertility_minimum
and fertility < global.rng() then
if trees_count / config.maximum_trees_per_chunk > global.rng() then
deadening_tree(surface, treetocheck)
end
end
end
end
if config.deaths_by_pollution_bias > 0 then
if treetocheck and treetocheck.valid == true then
if surface.get_pollution{treetocheck.position.x, treetocheck.position.y} / config.deaths_by_pollution_bias > 1 + global.rng() then
deadening_tree(surface, treetocheck)
end
end
end
tokill = tokill - 1
until tokill <= 0
end
if #tilestoupdate > 0 then
surface.set_tiles(tilestoupdate)
global.degradedcount = global.degradedcount + #tilestoupdate
end
end
script.on_configuration_changed(function()
if global.noxy_trees then
for k,v in pairs(global.noxy_trees) do
global[k] = v
end
global.noxy_trees = nil
end
initialize()
end)
script.on_init(function ()
initialize()
end)
script.on_event({defines.events.on_runtime_mod_setting_changed}, cache_settings)
script.on_event({defines.events.on_forces_merging, defines.events.on_player_changed_force}, cache_forces)
script.on_event({defines.events.on_tick}, function(event)
local global = global
if config.enabled then
global.tick = global.tick - 1
-- Check alive trees this should only run once
if not noxy_trees.combined then
noxy_trees.combined = {}
for _, tree in pairs(noxy_trees.alive) do
if game.entity_prototypes[tree] then
noxy_trees.combined[#noxy_trees.combined + 1] = tree
end
end
end
-- Debug
if config.debug then
if global.lastdebugmessage + config.debug_interval < event.tick then
local timegap = (event.tick - global.lastdebugmessage) / 60
if not global.chunkcycles then global.chunkcycles = 0 end
nx_debug("Chunks: " .. global.chunkindex .. "/" .. #global.chunks .. "(" .. global.lasttotalchunks .. ")."
.. " Grown: " .. global.spawnedcount .. " (" .. round(global.spawnedcount / timegap, 2) .. "/s)."
.. " Deaded: " .. global.deadedcount .. " (" .. round(global.deadedcount / timegap, 2) .. "/s)."
.. " Killed: " .. global.killedcount .. " (" .. round(global.killedcount / timegap, 2) .. "/s)."
.. " Degrade: " .. global.degradedcount .. " (" .. round(global.degradedcount / timegap, 2) .. "/s)."
.. " Rezzed: " .. global.resurrected .. " (" .. round(global.resurrected / timegap, 2) .. "/s)."
.. " Chunk Cycle: " .. global.chunkcycles .. "."
)
global.lastdebugmessage = event.tick
global.spawnedcount = 0
global.deadedcount = 0
global.killedcount = 0
global.degradedcount = 0
global.resurrected = 0
end
end
if global.tick <= 0 or global.tick == nil then
global.tick = config.ticks_between_operations
-- Do the stuff
local last_surface, surface_index = next(global.surfaces, global.last_surface)
if surface_index then
local surface = game.surfaces[surface_index]
if surface and surface.valid then
local chunksdone = 0
local chunkstodo = config.chunks_per_operation
if config.chunks_per_operation_enable_scaling then --todo: Add cap on number of chunks per operation; maybe change the scaling so that it increases how often it runs instead of how many chunks
chunkstodo = mathfloor(chunkstodo * (global.lasttotalchunks / config.chunks_per_operation_scaling_bias))
end
if chunkstodo < 1 then chunkstodo = 1 end
repeat
if #global.chunks < 1 then
-- populate our chunk array
for chunk in surface.get_chunks() do
global.chunks[#global.chunks + 1] = chunk
end
global.chunkcycles = global.chunkcycles + 1
global.lasttotalchunks = #global.chunks
end
if #global.chunks < 1 then nx_debug("Bailing because no chunks!") break end
-- Select a chunk
global.chunkindex = global.chunkindex + 1
if global.chunkindex > #global.chunks then
global.chunkindex = 0
global.chunks = {}
break
end
process_chunk(surface, global.chunks[global.chunkindex])
-- Done
chunksdone = chunksdone + 1
until chunksdone >= chunkstodo
end
end
global.last_surface = last_surface
end
if global.tick > config.ticks_between_operations then
global.tick = config.ticks_between_operations
end
end
end)
|
test_run = require('test_run').new()
test_run:cmd("restart server default")
-- Deploy a cluster.
SERVERS = { 'autobootstrap1', 'autobootstrap2', 'autobootstrap3' }
test_run:create_cluster(SERVERS, "replication", {args="0.03"})
test_run:wait_fullmesh(SERVERS)
-- gh-3247 - Sequence-generated value is not replicated in case
-- the request was sent via iproto.
test_run:cmd("switch autobootstrap1")
net_box = require('net.box')
_ = box.schema.space.create('space1')
_ = box.schema.sequence.create('seq')
_ = box.space.space1:create_index('primary', {sequence = true} )
_ = box.space.space1:create_index('secondary', {parts = {2, 'unsigned'}})
box.schema.user.grant('guest', 'read,write', 'space', 'space1')
c = net_box.connect(box.cfg.listen)
c.space.space1:insert{box.NULL, "data"} -- fails, but bumps sequence value
c.space.space1:insert{box.NULL, 1, "data"}
box.space.space1:select{}
vclock = test_run:get_vclock("autobootstrap1")
vclock[0] = nil
_ = test_run:wait_vclock("autobootstrap2", vclock)
test_run:cmd("switch autobootstrap2")
box.space.space1:select{}
test_run:cmd("switch autobootstrap1")
box.space.space1:drop()
test_run:cmd("switch default")
test_run:drop_cluster(SERVERS)
test_run:cleanup_cluster()
|
-----------------------------------------
-- ID: 5480
-- Black Mage Die
-- Teaches the job ability Wizard's Roll
-----------------------------------------
function onItemCheck(target)
return target:canLearnAbility(tpz.jobAbility.WIZARDS_ROLL)
end
function onItemUse(target)
target:addLearnedAbility(tpz.jobAbility.WIZARDS_ROLL)
end
|
return
{
[11] = {id=11,text={key='/demo/1',text="测试1"},},
[12] = {id=12,text={key='/demo/2',text="测试2"},},
[13] = {id=13,text={key='/demo/3',text="测试3"},},
[14] = {id=14,text={key='',text=""},},
[15] = {id=15,text={key='/demo/5',text="测试5"},},
[16] = {id=16,text={key='/demo/6',text="测试6"},},
[17] = {id=17,text={key='/demo/7',text="测试7"},},
[18] = {id=18,text={key='/demo/8',text="测试8"},},
} |
dofilepath("data:scripts/debug.lua")
dout("Loading Crate_locate.lua of Turanic")
crate_Motherships =
{
"tur_shipyard",
}
crate_Carriers =
{
"tur_carrier",
"tur_resourcecontroller",
}
|
local utils = require "telescope.utils"
local K = {}
K._get_resources = function(opts)
local resource_list = utils.get_os_command_output({"kubectl", "get", opts["resource"], "-A"})
table.remove(resource_list, 1)
return resource_list
end
K._describe_resource = function(entry, opts)
local tmp_table = vim.split(entry.value, " +")
if vim.tbl_isempty(tmp_table) then
return { "echo", "Empty resource"}
end
if opts["namespaced"] == "true" then
return { "kubectl", "describe", opts["resource"], tmp_table[2], "-n", tmp_table[1] }
else
return { "kubectl", "describe", opts["resource"], tmp_table[1] }
end
end
K._list_api_resources = function()
local resource_types = utils.get_os_command_output({"kubectl", "api-resources"})
table.remove(resource_types , 1)
return resource_types
end
return K
|
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