content
stringlengths 5
1.05M
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ESX = nil
PlayerXP = {}
local isTime = false
local playingSound = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Wait(0)
end
Wait(500)
TriggerServerEvent('cm-xpsystem:server:playerJoined')
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function()
TriggerServerEvent('cm-xpsystem:server:playerJoined')
logger.info('Player XP initialized')
end)
Citizen.CreateThread(function()
while true do
Wait(Config.RewardTime * 60 * 60 * 1000)
isTime = true
TriggerServerEvent('cm-xpsystem:server:addXP', isTime)
local reward = Config.GlobalXP * Config.RewardXP
ESX.ShowNotification('ฮ ฮฎฯฮตฯ '..reward..'XP ฮดฯฯฮฟ ฮตฯฮตฮนฮดฮฎ ฮตฮฏฯฮฑฮน 1 ฯฯฮฑ ฯฯ
ฮฝฮตฯฯฮผฮตฮฝฮท ฮผฮญฯฮฑ!');
isTime = false
end
end)
RegisterNetEvent('cm-xpsystem:client:updatePlayer')
AddEventHandler('cm-xpsystem:client:updatePlayer', function(playerXP)
PlayerXP = playerXP
SendNUIMessage({
action = 'updatePlayer',
level = playerXP.level,
xp = playerXP.xp
})
end)
RegisterNetEvent('cm-xpsystem:client:openShopMenu')
AddEventHandler('cm-xpsystem:client:openShopMenu', function(items)
SendNUIMessage({
action = 'setShop',
items = items,
level = PlayerXP.level,
xp = PlayerXP.xp,
})
SetNuiFocus(true, true)
end)
RegisterNetEvent('cm-xpsystem:client:updateGlobalXP')
AddEventHandler('cm-xpsystem:client:updateGlobalXP', function(globalXP)
Config.GlobalXP = globalXP
logger.info('Global XP changed to '..globalXP)
end)
RegisterNetEvent('cm-xpsystem:client:openPromoMenu')
AddEventHandler('cm-xpsystem:client:openPromoMenu', function(promos)
SendNUIMessage({
action = 'setPromos',
promos = promos
})
SetNuiFocus(true, true)
end)
RegisterNUICallback('closeNUI', function()
SetNuiFocus(false, false)
end)
RegisterNUICallback('buyItem', function(data)
local name = data.name
ESX.TriggerServerCallback('cm-xpsystem:server:buyItem', function(success)
if (success) then
print('works')
else
print('doesnt work')
end
end, name)
end)
Citizen.CreateThread(function()
while true do
Wait(5)
drawTxt(0.32, 1.06, 0.3, 0.3, 0.402, "~y~GLOBAL XP:~s~ ~r~" .. Config.GlobalXP .. "%~s~", 255, 255, 255, 255, true)
end
end)
function drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline)
SetTextFont(6)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
if(outline)then
SetTextOutline()
end
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end |
--์ต์ด 1ํ๋ง ๋ถ๋ฆฌ๋ ์ฝ๋๋ ์ฌ๊ธฐ๋ค ์ ์ด์ฃผ์ธ์.
function LNX_MATH_RAD(vm,stck)
local value = vm:ARGU("๋ผ๋์","์",0)
vm:returnValue(math.rad(value))
end
function LNX_MATH_DEG(vm,stck)
local value = vm:ARGU("๊ฐ๋","์",0)
vm:returnValue(math.deg(value))
end
function LNX_MATH_SIN(vm,stck)
local value = vm:ARGU("์ฌ์ธ","์",0)
value = math.rad(value)
vm:returnValue(math.sin(value))
end
function LNX_MATH_COS(vm,stck)
local value = vm:ARGU("์ฝ์ฌ์ธ","์",0)
value = math.rad(value)
vm:returnValue(math.cos(value))
end
function LNX_MATH_ASIN(vm,stck)
local value = vm:ARGU("์ํฌ์ฌ์ธ","์",0)
vm:returnValue(math.deg(math.asin(value)))
end
function LNX_MATH_ACOS(vm,stck)
local value = vm:ARGU("์ํฌ์ฝ์ฌ์ธ","์",0)
vm:returnValue(math.deg(math.acos(value)))
end
function LNX_MATH_TAN(vm,stck)
local value = vm:ARGU("ํ์ ํธ","์",0)
value = math.rad(value)
vm:returnValue(math.tan(value))
end
function LNX_MATH_ATAN(vm,stck)
local value1 = vm:ARGU("์ํฌํ์ ํธ","์1",0)
local value2 = vm:ARGU("์ํฌํ์ ํธ","์2",nil)
if value2 then
vm:returnValue(math.deg(math.atan2(value1,value2)))
else
vm:returnValue(math.deg(math.atan(value1)))
end
end
function LNX_MATH_ABS(vm,stck)
local value = vm:ARGU("์ ๋๊ฐ","์",0)
vm:returnValue(math.abs(value))
end
function LNX_MATH_LOG(vm,stck)
local value = vm:ARGU("์์ฐ๋ก๊ทธ","์",0)
vm:returnValue(math.log(value))
end
function LNX_MATH_LOG10(vm,stck)
local value = vm:ARGU("์์ฉ๋ก๊ทธ","์",0)
vm:returnValue(math.log10(value))
end
function LNX_MATH_EXP(vm,stck)
local value = vm:ARGU("์ด์ํจ์","์",0)
vm:returnValue(math.exp(value))
end
function LNX_MATH_POW(vm,stck)
local base = vm:ARGU("์ ๊ณฑ์น","๋ฐ",0)
local power = vm:ARGU("์ ๊ณฑ์น","์น์",0)
vm:returnValue(math.pow(base,power))
end
function LNX_MATH_MAX(vm,stck)
local value1 = vm:ARGU("์ต๋๊ฐ","์1",0)
local value2 = vm:ARGU("์ต๋๊ฐ","์2",0)
vm:returnValue(math.max(value1,value2))
end
function LNX_MATH_MIN(vm,stck)
local value1 = vm:ARGU("์ต์๊ฐ","์1",0)
local value2 = vm:ARGU("์ต์๊ฐ","์2",0)
vm:returnValue(math.min(value1,value2))
end
function LNX_MATH_SQRT(vm,stck)
local value = vm:ARGU("์ ๊ณฑ๊ทผ","์",0)
vm:returnValue(math.sqrt(value))
end
function LNX_MATH_PI(vm,stck)
-- [์์ฃผ์จ] ๋งคํฌ๋ก๋ ์ธ์๊ฐ ์์ต๋๋ค.
vm:returnValue(math.pi)
end
function LNX_MATH_E(vm,stck)
-- [์์ฐ์์] ๋งคํฌ๋ก๋ ์ธ์๊ฐ ์์ต๋๋ค.
vm:returnValue(math.exp(1))
end
local function m(XVM)
-- ํจ์ ์ ์์ฉ ๋ฃจ์ ํ์ผ์ด๋ฏ๋ก,
-- ์๋ฌด ๊ฒ๋ ํ์ง ์์ต๋๋ค.
end
return m
|
rawset(_G,"include",require)
local string_gsub=string.gsub
local function split(str,sep)
local rt= {}
local size=1
string_gsub(str, '[^'..sep..']+', function(w) rt[size]=w size=size+1 end )
return rt
end
local using_namespace
local function namespace(nsName)
nsName=nsName or ""
local names=split(nsName,".")
local index=1
local lastNs=_G
while(names[index]~=nil) do
local name=names[index]
if rawget(lastNs,name)==nil then
local ns={}
rawset(lastNs,name,ns)
lastNs=ns
else
lastNs=rawget(lastNs,name)
end
index=index+1
end
local newNs={}
local old=_G
local meta={__ns=lastNs,_G=old,__usingtable={}}
meta.__index=function (self,key )
--ไผๅ
ไฟ่ฏๆฌๅฐๅฝๅ็ฉบ้ดๅ้ๅ
่ทๅ
local res=rawget(meta.__ns,key)
if res then return res end
--็ถๅไฟ่ฏusing่ฟ็ๅฝๅ็ฉบ้ด่ทๅ
for _,using_table in old.pairs(meta.__usingtable) do
--้ฒๆญขๆ ้้ๅฝ่ฎฟ้ฎ
local res=rawget(using_table,key)
if res then return res end
end
--็ถๅๅๆฅๆพๅ
จๅฑๅ้
return rawget(meta._G,key)
end
meta.__newindex=function(self,k,v)
rawset(meta.__ns,k,v)
end
old.setmetatable(newNs,meta)
newNs.using_namespace=function (nsName)
using_namespace(newNs,nsName)
end
if lastNs.__nsName==nil then
--ไธป่ฆ็จไบๅบๅๅ
lastNs.__nsName=nsName
end
if _VERSION =="Lua 5.1" then
setfenv(2,newNs)
else
_G.__currentENV=newNs
end
return newNs
end
rawset(_G,"namespace",namespace)
rawset(_G,"__nsName","_G")
using_namespace=function(nsTable,nsName)
local names=split(nsName,".")
local index=1
local __lastNs=_G
while(names[index]~=nil) do
local name=names[index]
if rawget(__lastNs,name)==nil then
local ns={}
rawset(__lastNs,name,ns)
__lastNs=ns
else
__lastNs=rawget(__lastNs,name)
end
index=index+1
end
local meta=getmetatable(nsTable)
local using_table=meta.__usingtable
using_table[nsName]=__lastNs
end
|
local z=redis.call('zcount','bitcoin_address_balances_chainstate', 0, 99999999999999999999999)
return z
|
local args = { ... }
local target = table.remove(args, 1)
target = shell.resolve(target)
fs.mount(target, table.unpack(args))
|
function modifier_item_heart_cyclone_regen_on_take_damage(keys)
local attacker = keys.attacker
local ability = keys.ability
local caster = keys.caster
if attacker then
if keys.Damage > 0 and ((attacker.IsControllableByAnyPlayer and attacker:IsControllableByAnyPlayer()) or attacker:IsBoss()) then
if caster:IsRangedAttacker() then
ability:ApplyDataDrivenModifier(caster, caster, "modifier_item_heart_cyclone_regen_cooldown", {duration=keys.CooldownRanged})
else
ability:ApplyDataDrivenModifier(caster, caster, "modifier_item_heart_cyclone_regen_cooldown", {duration=keys.CooldownMelee})
end
end
end
end
function item_heart_cyclone_on_spell_start(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
if target then
if target:GetTeamNumber() == caster:GetTeamNumber() then
target:Purge(false, true, false, true, false)
ability:ApplyDataDrivenModifier(caster, target, "modifier_item_heart_cyclone_active_regen", {})
else
target:Purge(true, false, false, true, false)
ability:ApplyDataDrivenModifier(caster, target, "modifier_item_heart_cyclone_active_damage", {})
end
end
end
function modifier_item_heart_cyclone_active_damage_on_interval_think(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
ApplyDamage({
victim = target,
attacker = caster,
damage = target:GetMaxHealth()*keys.damage*0.001,
damage_type = DAMAGE_TYPE_PURE,
ability = ability,
damage_flags = DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY + DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION
})
end |
local headerfont = "Trebuchet24"
local namefont = "Trebuchet24"
local textfont = "Trebuchet18"
local configpaneltall = 60
nzu.AddSpawnmenuTab("Save/Load", "DPanel", function(panel)
--panel:SetSkin("nZombies Unlimited")
--panel:SetBackgroundColor(Color(150,150,150))
local editedconfig
local configpanel = panel:Add("DPanel")
configpanel:SetWidth(400)
--configpanel:SetBackgroundColor(Color(40,30,30))
configpanel:Dock(LEFT)
local infopanel = panel:Add("DPanel")
infopanel:Dock(FILL)
infopanel:DockPadding(30,30,30,30)
-- Top of the config scroll list, we find info about currently loaded configs or new configs
local curpanel = configpanel:Add("DPanel")
curpanel:Dock(TOP)
curpanel:SetTall(70 + configpaneltall)
curpanel.m_bDrawCorners = true
curpanel:DockMargin(5,5,0,25)
local curtop = curpanel:Add("Panel")
curtop:Dock(TOP)
curtop:SetTall(35)
local curloaded = curtop:Add("DLabel")
curloaded:SetText("Current Config:")
curloaded:SetFont(headerfont)
curloaded:DockMargin(5,5,5,5)
curloaded:Dock(FILL)
local unload = curtop:Add("DButton")
unload:SetText("Unload")
unload:SetVisible(false)
unload:Dock(RIGHT)
unload:SetWide(100)
unload:DockMargin(5,5,10,5)
local loadedpnl = curpanel:Add("DPanel")
loadedpnl:Dock(TOP)
loadedpnl:SetTall(configpaneltall)
loadedpnl.Paint = function(s,w,h)
surface.SetDrawColor(50,50,50,230)
surface.DrawRect(0,0,w,h)
end
local loadedcfg = loadedpnl:Add("nzu_ConfigPanel")
loadedcfg:Dock(FILL)
loadedcfg:SetVisible(false)
loadedcfg.m_bDrawCorners = false
local noloaded = loadedpnl:Add("DLabel")
noloaded:SetText("No Config currently loaded.")
noloaded:Dock(FILL)
noloaded:SetContentAlignment(5)
noloaded:SetFont(textfont)
local createbutton = curpanel:Add("DButton")
createbutton:Dock(FILL)
createbutton:SetText("Create new Config ...")
createbutton:DockMargin(10,7,10,7)
local function updateloadedconfig(s,config)
editedconfig = config
if config then
loadedcfg:SetConfig(config)
loadedcfg:SetVisible(true)
noloaded:SetVisible(false)
createbutton:SetText("Create new editable copy ...")
unload:SetVisible(true)
else
loadedcfg:SetVisible(false)
noloaded:SetVisible(true)
createbutton:SetText("Create new Config ...")
unload:SetVisible(false)
end
end
if nzu.CurrentConfig then updateloadedconfig(nil, nzu.CurrentConfig) end
hook.Add("nzu_ConfigLoaded", curpanel, updateloadedconfig)
local installed = configpanel:Add("DLabel")
installed:SetText("Installed Configs:")
installed:SetFont(headerfont)
installed:DockMargin(10,5,5,5)
installed:Dock(TOP)
local configlist = configpanel:Add("nzu_ConfigList")
configlist:Dock(FILL)
configlist:DockMargin(5,0,0,5)
configlist:SetPaintBackground(true)
configlist:SetSelectable(true)
configlist:LoadConfigs()
local img = infopanel:Add("DImage")
img:SetImage("vgui/black.png")
img:Dock(TOP)
img:DockMargin(0,0,0,15)
function img:PerformLayout()
local w = self:GetWide()
self:SetTall(w/16 * 9)
end
local img_but = img:Add("DButton")
img_but:Dock(FILL)
img_but:SetText("")
img_but:SetVisible(false)
local editpanel = infopanel:Add("Panel")
editpanel:Dock(FILL)
local addonarea = editpanel:Add("Panel")
addonarea:DockMargin(15,0,0,0)
addonarea:Dock(RIGHT)
addonarea:SetWide(200)
wid = addonarea:Add("Panel")
wid:DockMargin(0,0,0,0)
wid:Dock(TOP)
local widheader = wid:Add("DLabel")
widheader:SetText("Config Workshop ID")
widheader:SetFont(headerfont)
widheader:Dock(FILL)
local widinfo = wid:Add("DImage")
widinfo:SetImage("icon16/information.png")
widinfo:Dock(RIGHT)
widinfo:DockMargin(0,5,5,5)
function widinfo:PerformLayout()
local t = self:GetTall()
self:SetWide(t)
end
widinfo:SetTooltip("Fill this field with the numeric ID of this Config's Workshop addon after it has been uploaded.\nThis will allow users to view your Config's Workshop page from in-game.")
widinfo:SetMouseInputEnabled(true)
local widentry = addonarea:Add("DTextEntry")
widentry:SetPlaceholderText("123456789")
widentry:SetPlaceholderColor(Color(75,75,75))
widentry:SetFont(namefont)
widentry:SetTall(35)
widentry:Dock(TOP)
widentry:SetNumeric(true)
local addoncontrol = addonarea:Add("Panel")
addoncontrol:Dock(TOP)
addoncontrol:DockMargin(0,15,0,0)
local addonscroll = addonarea:Add("DScrollPanel")
addonscroll:Dock(FILL)
addonscroll:SetPaintBackground(true)
--addonscroll:SetBackgroundColor(Color(50,50,50))
local addonlist = addonscroll:Add("DListLayout")
addonlist:Dock(FILL)
function addonlist:Refresh()
self.Addons = {}
for k,v in pairs(engine.GetAddons()) do
if v.downloaded and v.wsid then
local p = vgui.Create("Panel")
p:DockPadding(2,2,2,2)
local c = p:Add("DCheckBox")
c:Dock(LEFT)
c:DockMargin(0,0,5,0)
c:SetChecked(selected and selected.RequiredAddons[v.wsid] or false)
function c:PerformLayout()
self:SetWide(self:GetTall())
end
local l = p:Add("DLabel")
l:SetText(v.title)
l:SetTextColor(Color(200,200,200))
l:Dock(FILL)
l:SetContentAlignment(4)
addonlist:Add(p)
p:Dock(TOP)
p.CheckBox = c
self.Addons[v.wsid] = {v.title, c}
end
end
end
addonlist:Refresh()
local addons = addoncontrol:Add("DLabel")
addons:SetText("Required Addons")
addons:SetFont(headerfont)
addons:Dock(FILL)
--local namearea = editpanel:Add("Panel")
--namearea:SetBackgroundColor(Color(50,255,100))
--namearea:Dock(TOP)
local nameheader = editpanel:Add("Panel")
nameheader:Dock(TOP)
local nhh = nameheader:Add("DLabel")
nhh:SetFont(headerfont)
nhh:SetText("Config name")
nhh:SizeToContents()
nhh:Dock(LEFT)
nhh:DockMargin(3,0,0,0)
local mapname = nameheader:Add("DLabel")
mapname:SetText("File: || Map: ")
mapname:SetFont(textfont)
mapname:Dock(FILL)
mapname:DockMargin(10,0,0,0)
mapname:SizeToContents()
mapname:SetContentAlignment(1)
local configname = editpanel:Add("DTextEntry")
configname:Dock(TOP)
configname:SetEnabled(true)
configname:SetFont(namefont)
configname:SetPlaceholderText("Config name...")
configname:SetPlaceholderColor(Color(75,75,75))
configname:SetTall(35)
local ap = editpanel:Add("Panel")
ap:DockMargin(0,15,0,0)
ap:Dock(TOP)
local ab = ap:Add("DButton")
ab:SetText("Set to current players")
ab:Dock(RIGHT)
ab:SizeToContents()
local authorheader = ap:Add("DLabel")
authorheader:DockMargin(3,0,0,0)
authorheader:SetText("Author(s)")
authorheader:SetFont(headerfont)
authorheader:Dock(FILL)
local authors = editpanel:Add("DTextEntry")
authors:SetPlaceholderText("Author(s)...")
authors:SetPlaceholderColor(Color(75,75,75))
authors:SetFont(namefont)
authors:Dock(TOP)
authors:SetTall(30)
function ab:DoClick()
local str = ""
for k,v in pairs(player.GetHumans()) do
str = str .. v:Nick()..", "
end
str = string.sub(str, 0, #str - 2)
authors:SetText(str)
end
local descheader = editpanel:Add("DLabel")
descheader:DockMargin(3,15,0,0)
descheader:SetText("Description")
descheader:SetFont(headerfont)
descheader:Dock(TOP)
local desc = editpanel:Add("DTextEntry")
desc:SetMultiline(true)
desc:SetFont(textfont)
desc:SetPlaceholderText("Config Description...")
desc:SetPlaceholderColor(Color(75,75,75))
desc:Dock(FILL)
local playbutton = infopanel:Add("DButton")
playbutton:Dock(BOTTOM)
playbutton:SetText("Save and Play")
playbutton:DockMargin(100,10,100,-20)
playbutton:SetTall(40)
playbutton:SetFont("Trebuchet24")
playbutton:SetEnabled(nzu.IsAdmin(LocalPlayer()))
local saveload = infopanel:Add("Panel")
saveload:DockMargin(0,5,0,0)
saveload:SetTall(30)
saveload:Dock(BOTTOM)
local saveload2 = infopanel:Add("Panel")
saveload2:DockMargin(0,30,0,0)
saveload2:SetTall(20)
saveload2:Dock(BOTTOM)
local reload = saveload:Add("DButton")
reload:SetText("Reload last saved version")
local save = saveload:Add("DButton")
save:SetText("Save Config")
playbutton.DoClick = function(s)
local selectedconfig = loadedcfg:IsSelected() and loadedcfg:GetConfig() or configlist:GetSelectedConfig()
if selectedconfig then
if selectedconfig == editedconfig then save:DoClick() end
Derma_Query("Do you wish to change gamemode to NZOMBIES UNLIMITED?", "Mode change confirmation", "Change gamemode", function()
nzu.RequestPlayConfig(selectedconfig)
end, "Cancel"):SetSkin("nZombies Unlimited")
end
end
function saveload:PerformLayout()
local w = self:GetWide()/2 + 15
reload:StretchToParent(0,0,w,0)
save:StretchToParent(w,0,0,0)
end
local delete = saveload2:Add("DButton")
delete:Dock(LEFT)
delete:SetText("Delete Config")
delete:SetWide(150)
local savemeta = saveload2:Add("DButton")
savemeta:Dock(RIGHT)
savemeta:SetText("Save Info")
savemeta:SetWide(150)
infopanel:SetZPos(2)
infopanel:SetVisible(false)
local noshow = panel:Add("DLabel")
noshow:Dock(FILL)
noshow:SetContentAlignment(5)
noshow:SetFont(headerfont)
noshow:SetText("<-- Click a Config to display.")
local addonlist2_Scroll = addonarea:Add("DScrollPanel")
addonlist2_Scroll:Dock(FILL)
local addonlist2 = addonlist2_Scroll:Add("DListLayout")
addonlist2:Dock(FILL)
-- Control selecting configs
local function doconfigclick(pnl)
if not IsValid(pnl) or not pnl.Config then infopanel:SetVisible(false) infopanel.Config = nil return end
infopanel:SetVisible(true)
local cfg = pnl.Config
infopanel.Config = cfg
configname:SetText(cfg.Name)
authors:SetText(cfg.Authors)
desc:SetText(cfg.Description)
mapname:SetText("File: " .. cfg.Codename .. " || Map: "..cfg.Map)
widentry:SetText(cfg.WorkshopID or "")
img:SetImage(nzu.GetConfigThumbnail(cfg) or "vgui/black.png")
-- Edits and stuff
if nzu.IsAdmin(LocalPlayer()) and cfg == editedconfig and (cfg.Type == "Local" or cfg.Type == "Unsaved") then
addonscroll:SetVisible(true)
addonlist2_Scroll:SetVisible(false)
save:SetEnabled(true)
reload:SetText("Reload last saved version")
reload:SetEnabled(true)
savemeta:SetEnabled(true)
delete:SetEnabled(true)
configname:SetEnabled(true)
authors:SetEnabled(true)
desc:SetEnabled(true)
widentry:SetEnabled(true)
ab:SetEnabled(true)
playbutton:SetText("Save and Play")
else
addonscroll:SetVisible(false)
addonlist2_Scroll:SetVisible(true)
save:SetEnabled(false)
reload:SetText(cfg == nzu.CurrentConfig and "Reload Config" or "Load Config")
reload:SetEnabled(nzu.IsAdmin(LocalPlayer()))
savemeta:SetEnabled(false)
delete:SetEnabled(cfg.Type == "Local" and nzu.IsAdmin(LocalPlayer()))
addonlist2:Clear()
for k,v in pairs(cfg.RequiredAddons) do
local lbl = addonlist2:Add("DLabelURL")
lbl:SetText(v)
lbl:SetURL("https://steamcommunity.com/sharedfiles/filedetails/?id="..k)
lbl:SetTextColor(steamworks.ShouldMountAddon(k) and Color(0,255,0) or Color(255,0,0))
end
configname:SetEnabled(false)
authors:SetEnabled(false)
desc:SetEnabled(false)
widentry:SetEnabled(false)
ab:SetEnabled(false)
playbutton:SetText("Load and Play")
end
end
configlist.OnConfigClicked = function(s,cfg,pnl)
loadedcfg:SetSelected(loadedcfg:GetConfig() == cfg)
doconfigclick(pnl)
end
-- Update through hook if the config updated is the currently viewed one
hook.Add("nzu_ConfigInfoSaved", infopanel, function(self, config)
if self.Config == config then
doconfigclick(self) -- Kinda a fun way to make it update itself, since self.Config is the same
end
end)
-- Create new config button
createbutton:SetEnabled(nzu.IsAdmin(LocalPlayer()))
function createbutton:DoClick()
local frame = vgui.Create("DFrame", panel)
--frame:SetSkin("nZombies Unlimited")
frame:SetTitle("Enter Config Codename")
frame:SetSize(400,130)
frame:SetDeleteOnClose(true)
frame:ShowCloseButton(false)
frame:SetBackgroundBlur(true)
frame:SetDrawOnTop(true)
local t1 = frame:Add("DLabel")
t1:Dock(TOP)
t1:SetText("Enter Config Codename. Must be a valid folder name.")
t1:SetContentAlignment(5)
local errorval
local function errorlight(s,w,h)
if errorval then
surface.SetDrawColor(255,0,0,errorval)
local x2,y2 = s:GetSize()
surface.DrawRect(-50, -50, x2+50, y2+50)
errorval= errorval - FrameTime() * 100
if errorval <= 0 then
errorval = nil
end
end
end
local entry = frame:Add("DTextEntry")
entry:Dock(TOP)
entry:SetPlaceholderText("Codename (Config folder name)...")
entry.PaintOver = errorlight
local t2 = frame:Add("DLabel")
t2:Dock(TOP)
t2:SetText("")
t2:SetTextColor(Color(255,100,100))
t2:SetContentAlignment(5)
t2.PaintOver = errorlight
local buts = frame:Add("Panel")
buts:Dock(BOTTOM)
buts:SetTall(20)
local save = buts:Add("DButton")
save:Dock(LEFT)
save:SetText("Confirm")
save:SetWide(frame:GetWide()/2 - 10)
local function doconfirm()
local val = entry:GetValue()
if not val or val == "" or string.match(val, "[^%w_%-]") then
errorval = 255
t2:SetText("Invalid Codename")
return
end
local result = nzu.ConfigExists(val, "Local")
if result then
errorval = 255
t2:SetText("Local Config by that Codename already exists.")
return
elseif result == false then
t2:SetText("Getting Configs from Server - Try again in a moment ...")
end
editedconfig = nzu.CurrentConfig and table.Copy(nzu.CurrentConfig) or {}
editedconfig.Codename = val
editedconfig.Type = "Unsaved"
editedconfig.Name = editedconfig.Name or val
editedconfig.Map = game.GetMap()
editedconfig.Authors = editedconfig.Authors or ""
editedconfig.Description = editedconfig.Description or ""
editedconfig.RequiredAddons = editedconfig.RequiredAddons or {}
updateloadedconfig(nil, editedconfig)
loadedcfg:DoClick()
frame:Close()
end
save.DoClick = doconfirm
entry.OnEnter = doconfirm
local cancel = buts:Add("DButton")
cancel:Dock(RIGHT)
cancel:SetText("Cancel")
cancel:SetWide(frame:GetWide()/2 - 10)
cancel.DoClick = function() frame:Close() end
frame:SetPos(panel:ScreenToLocal(ScrW()/2 - 200, ScrH()/2 + 65))
frame:MakePopup()
frame:DoModal()
entry:RequestFocus()
end
loadedcfg.DoClick = function(s)
configlist:SelectConfig(s:GetConfig()) -- Update the selected list
s:SetSelected(true)
doconfigclick(s)
end
local function applyinfo()
if editedconfig then
editedconfig.Name = configname:GetValue()
editedconfig.Description = desc:GetValue()
editedconfig.Authors = authors:GetValue()
editedconfig.WorkshopID = widentry:GetValue()
editedconfig.RequiredAddons = {}
for k,v in pairs(addonlist.Addons) do
if v[2]:GetChecked() then
editedconfig.RequiredAddons[k] = v[1]
end
end
end
end
save.DoClick = function()
if editedconfig and (editedconfig.Type == "Local" or editedconfig.Type == "Unsaved") then applyinfo() nzu.RequestSaveConfig(editedconfig) end
end
reload.DoClick = function()
local selectedconfig = configlist:GetSelectedConfig()
if selectedconfig then
local txt = "Are you sure you want to load?"
if nzu.CurrentConfig then txt = txt .. " This will reload the server." end
Derma_Query(txt, "Config load confirmation",
"Load the Config", function() nzu.RequestLoadConfig(selectedconfig) end,
"Cancel"
):SetSkin("nZombies Unlimited")
end
end
delete.DoClick = function()
local selectedconfig = configlist:GetSelectedConfig()
if selectedconfig then
local txt = "Are you sure you want to delete this Config?"
if selectedconfig == nzu.CurrentConfig then txt = txt .. " This will reload the server." end
Derma_Query(txt, "Config deletion confirmation",
"Delete the Config", function() nzu.RequestDeleteConfig(selectedconfig) end,
"Cancel"
):SetSkin("nZombies Unlimited")
end
end
savemeta.DoClick = function()
if editedconfig and editedconfig.Type == "Local" then applyinfo() nzu.RequestSaveConfigInfo(editedconfig) end
end
unload.DoClick = function()
Derma_Query("Are you sure you want to unload?\nThis will reload the server.", "Config load confirmation",
"Unload", function()
if editedconfig and editedconfig.Type == "Unsaved" then
if editedconfig == configlist:GetSelectedConfig() then doconfigclick() end -- Reset info if it is the one shown
updateloadedconfig() -- Reset
return end
nzu.RequestUnloadConfig()
end,
"Cancel"
):SetSkin("nZombies Unlimited")
end
end, "icon16/disk.png", "Save your Config or load another") |
local rustboro_center = DoorSlot("rustboro", "center")
local rustboro_center_hub = DoorSlotHub("rustboro", "center", rustboro_center)
rustboro_center:setHubIcon(rustboro_center_hub)
local rustboro_mart = DoorSlot("rustboro", "mart")
local rustboro_mart_hub = DoorSlotHub("rustboro", "mart", rustboro_mart)
rustboro_mart:setHubIcon(rustboro_mart_hub)
local rustboro_gym = DoorSlot("rustboro", "gym")
local rustboro_gym_hub = DoorSlotHub("rustboro", "gym", rustboro_gym)
rustboro_gym:setHubIcon(rustboro_gym_hub)
local rustboro_school = DoorSlot("rustboro", "school")
local rustboro_school_hub = DoorSlotHub("rustboro", "school", rustboro_school)
rustboro_school:setHubIcon(rustboro_school_hub)
local rustboro_devon = DoorSlot("rustboro", "devon")
local rustboro_devon_hub = DoorSlotHub("rustboro", "devon", rustboro_devon)
rustboro_devon:setHubIcon(rustboro_devon_hub)
local rustboro_house_nw = DoorSlot("rustboro", "house_nw")
local rustboro_house_nw_hub = DoorSlotHub("rustboro", "house_nw", rustboro_house_nw)
rustboro_house_nw:setHubIcon(rustboro_house_nw_hub)
local rustboro_house_w = DoorSlot("rustboro", "house_w")
local rustboro_house_w_hub = DoorSlotHub("rustboro", "house_w", rustboro_house_w)
rustboro_house_w:setHubIcon(rustboro_house_w_hub)
local rustboro_house_sw = DoorSlot("rustboro", "house_sw")
local rustboro_house_sw_hub = DoorSlotHub("rustboro", "house_sw", rustboro_house_sw)
rustboro_house_sw:setHubIcon(rustboro_house_sw_hub)
local rustboro_house_ne = DoorSlot("rustboro", "house_ne")
local rustboro_house_ne_hub = DoorSlotHub("rustboro", "house_ne", rustboro_house_ne)
rustboro_house_ne:setHubIcon(rustboro_house_ne_hub)
local rustboro_house_e = DoorSlot("rustboro", "house_e")
local rustboro_house_e_hub = DoorSlotHub("rustboro", "house_e", rustboro_house_e)
rustboro_house_e:setHubIcon(rustboro_house_e_hub)
local rustboro_house_se = DoorSlot("rustboro", "house_se")
local rustboro_house_se_hub = DoorSlotHub("rustboro", "house_se", rustboro_house_se)
rustboro_house_se:setHubIcon(rustboro_house_se_hub) |
--formspecs
local function get_formspec_y(add, out)
local dest = "Y destination: " .. add
local cur = "Current Y postion: " .. out
return "size[10,10]"..
"image_button[0,6;4,4;handel_1.png;up; ;false;false;handel_2.png]"..
"image_button[6,6;4,4;handel_1.png;down; ;false;false;handel_2.png]"..
"label[1,1;"..minetest.formspec_escape(dest).."]"..
"label[1,2.5;"..minetest.formspec_escape(cur).."]"..
"tooltip[up;Increase]"..
"tooltip[down;Decrease]"
end
local function get_formspec_z(add, out)
local dest = "Z destination: " .. add
local cur = "Current Z postion: " .. out
return "size[10,10]"..
"image_button[0,6;4,4;handel_1.png;right; ;false;false;handel_2.png]"..
"image_button[6,6;4,4;handel_1.png;left; ;false;false;handel_2.png]"..
"label[1,1;"..minetest.formspec_escape(dest).."]"..
"label[1,2.5;"..minetest.formspec_escape(cur).."]"..
"tooltip[right;Increase]"..
"tooltip[left;Decrease]"
end
local function get_formspec_x(add, out)
local dest = "X destination: " .. add
local cur = "Current X postion: " .. out
return "size[10,10]"..
"image_button[0,6;4,4;handel_1.png;foward; ;false;false;handel_2.png]"..
"image_button[6,6;4,4;handel_1.png;back; ;false;false;handel_2.png]"..
"label[1,1;"..minetest.formspec_escape(dest).."]"..
"label[1,2.5;"..minetest.formspec_escape(cur).."]"..
"tooltip[foward;Increase]"..
"tooltip[back;Decrease]"
end
local function get_formspec_w()
return "size[10,10]"..
--"button[1,3;5,1;go;Go]"
"image_button_exit[3,3;4,4;lever_1.png;go; ;false;false;lever_2.png]"
end
local function get_formspec_r(set)
local power = "Power Left: " .. set .. " out of 10"
return "size[10,10]"..
"label[1,1;"..minetest.formspec_escape(power).."]"
end
local function get_formspec_f(set)
local factor = "Travel Factor: " .. set
return "size[10,10]"..
"label[1,1;"..minetest.formspec_escape(factor).."]"..
"image_button[1,5;2,2;switch_1.png;one; ;false;false;switch_2.png]"..
"image_button[2.5,5;2,2;switch_1.png;ten; ;false;false;switch_2.png]"..
"image_button[4,5;2,2;switch_1.png;hundren; ;false;false;switch_2.png]"..
"image_button[5.5,5;2,2;switch_1.png;thosand; ;false;false;switch_2.png]"..
"tooltip[one;1]"..
"tooltip[ten;10]"..
"tooltip[hundren;100]"..
"tooltip[thosand;1000]"
end
local function get_formspec_s()
return "size[10,10]"..
"field[1,9;8,1;locate;;type name here... ]"..
"image_button[1,1;2,2;switch_1.png;pick; ;false;false;switch_2.png]"..
"image_button[2.5,1;2,2;switch_1.png;heal; ;false;false;switch_2.png]"..
"image_button[4,1;2,2;switch_1.png;axe; ;false;false;switch_2.png]"..
"image_button[1,3;2,2;switch_1.png;antigrav; ;false;false;switch_2.png]"..
"image_button[2.5,3;2,2;switch_1.png;food; ;false;false;switch_2.png]"..
"image_button[4,3;2,2;switch_1.png;attack; ;false;false;switch_2.png]"..
"image_button[6,1;4,4;handel_1.png;sonic; ;false;false;handel_2.png]"..
"image_button_exit[0.5,5.5;3,3;dial_1.png;submit; ;false;false;dial_2.png]"..
"image_button[3.5,5.5;3,3;dial_1.png;scan; ;false;false;dial_2.png]"..
"tooltip[sonic;Create Sonic Screwdriver]"..
"tooltip[heal;Heal Me]"..
"tooltip[axe;Create a Axe]"..
"tooltip[scan;Scan Named Player]"..
"tooltip[submit;Locate Named Player]"..
"tooltip[food;Create a Biscut]"..
"tooltip[antigrav;Toggle Antigrav]"..
"tooltip[attack;Activate Weapons]"..
"tooltip[pick;Create a Pickaxe]"
end
local function get_formspec_c(set)
local cur = set
return "size[10,10]"..
"label[1,1;Change Exterior Shell: ]"..
"item_image[6,0.5;3,3;"..minetest.formspec_escape(cur).."]"..
"button[1,3;3,3;old;Default]"..
"button[1,4;3,3;pink;Pink]"..
"button[1,5;3,3;blue;Blue]"..
"button[1,6;3,3;yellow;Yellow]"..
"button[1,7;3,3;stone;Stone]"..
"button[5,3;3,3;empty;Invisible]"..
"button[5,4;3,3;cool;Classic]"..
"button[5,5;3,3;leave;Leaves]"..
"button[5,6;3,3;soda;Soda]"..
"button[5,7;3,3;funky;Funky]"
end
local function get_formspec_o()
return "size[10,10]"..
"image_button[1,1;2,2;dial_1.png;set_one; ;false;false;dial_2.png]"..
"image_button[1,4;2,2;dial_1.png;set_two; ;false;false;dial_2.png]"..
"image_button[1,7;2,2;dial_1.png;set_three; ;false;false;dial_2.png]"..
"image_button_exit[4.5,2;2,2;switch_1.png;use_one; ;false;false;switch_2.png]"..
"image_button_exit[6,2;2,2;switch_1.png;use_two; ;false;false;switch_2.png]"..
"image_button_exit[7.5,2;2,2;switch_1.png;use_three; ;false;false;switch_2.png]"..
"tooltip[set_one;Set Waypoint 1]"..
"tooltip[use_one;Use Waypoint 1]"..
"tooltip[set_two;Set Waypoint 2]"..
"tooltip[use_two;Use Waypoint 2]"..
"tooltip[set_three;Set Waypoint 3]"..
"tooltip[use_three;Use Waypoint 3]"
end
local general_functions = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local name = sender:get_player_name()
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
local factor = data:get_int(id.."factor")
local inv = sender:get_inventory()
if fields.up then
meta:set_string("formspec", get_formspec_y(data:get_int(id.."y_dest")+factor, out_pos.y))
data:set_int(id.."y_dest", data:get_int(id.."y_dest")+factor)
end
if fields.down then
meta:set_string("formspec", get_formspec_y(data:get_int(id.."y_dest")-factor, out_pos.y))
data:set_int(id.."y_dest", data:get_int(id.."y_dest")-factor)
end
if fields.right then
meta:set_string("formspec", get_formspec_z(data:get_int(id.."z_dest")+factor, out_pos.z))
data:set_int(id.."z_dest", data:get_int(id.."z_dest")+factor)
end
if fields.left then
meta:set_string("formspec", get_formspec_z(data:get_int(id.."z_dest")-factor, out_pos.z))
data:set_int(id.."z_dest", data:get_int(id.."z_dest")-factor)
end
if fields.foward then
meta:set_string("formspec", get_formspec_x(data:get_int(id.."x_dest")+factor, out_pos.x))
data:set_int(id.."x_dest", data:get_int(id.."x_dest")+factor)
end
if fields.back then
meta:set_string("formspec", get_formspec_x(data:get_int(id.."x_dest")-factor, out_pos.x))
data:set_int(id.."x_dest", data:get_int(id.."x_dest")-factor)
end
if fields.one then
meta:set_string("formspec", get_formspec_f(1))
data:set_int(id.."factor", 1)
end
if fields.ten then
meta:set_string("formspec", get_formspec_f(10))
data:set_int(id.."factor", 10)
end
if fields.hundren then
meta:set_string("formspec", get_formspec_f(100))
data:set_int(id.."factor", 100)
end
if fields.thosand then
meta:set_string("formspec", get_formspec_f(1000))
data:set_int(id.."factor", 1000)
end
--extra functions
if fields.submit then
if data:get_int(id.."power") < 2 then minetest.chat_send_player(name, "You Need 2 Power") else
local victim = minetest.get_player_by_name(fields.locate)
if not victim then minetest.chat_send_player(name, fields.locate .. " not found") else
local vpos = victim:get_pos()
data:set_int(id.."x_dest", vpos.x)
data:set_int(id.."y_dest", vpos.y+1)
data:set_int(id.."z_dest", vpos.z)
minetest.chat_send_player(name, "Player Located")
data:set_int(id.."power", data:get_string(id.."power")-2)
end
end
end
if fields.sonic then
if data:get_int(id.."power") < 5 then minetest.chat_send_player(name, "You Need 5 Power") else
pos.y = pos.y+1
minetest.add_item(pos, "tardis_new:sonic")
data:set_int(id.."power", data:get_string(id.."power")-5)
end
end
if fields.heal then
if data:get_int(id.."power") < 3 then minetest.chat_send_player(name, "You Need 3 Power") else
sender:set_hp(40)
data:set_int(id.."power", data:get_string(id.."power")-3)
end
end
if fields.scan then
if data:get_int(id.."power") < 1 then minetest.chat_send_player(name, "You Need 1 Power") else
local victim = minetest.get_player_by_name(fields.locate)
if not victim then minetest.chat_send_player(name, fields.locate .. " not found") else
local item = victim:get_wielded_item()
local item_name = item:get_name()
if item:get_name() == "" then item_name = "nothing" end
minetest.chat_send_player(name, fields.locate .. " is holding " .. item_name .. " and has " .. victim:get_hp()/2 .. " hearts")
data:set_int(id.."power", data:get_string(id.."power")-1)
end
end
end
if fields.pick then
if data:get_int(id.."power") < 5 then minetest.chat_send_player(name, "You Need 5 Power") else
pos.y = pos.y+1
minetest.add_item(pos, "default:pick_diamond")
data:set_int(id.."power", data:get_string(id.."power")-5)
end
end
if fields.axe then
if data:get_int(id.."power") < 5 then minetest.chat_send_player(name, "You Need 5 Power") else
pos.y = pos.y+1
minetest.add_item(pos, "default:axe_diamond")
data:set_int(id.."power", data:get_string(id.."power")-5)
end
end
if fields.antigrav then
if data:get_string(id.."grav") == "yes" then
data:set_string(id.."grav", "no")
minetest.chat_send_player(name, "Antigravs Disabled")
else
data:set_string(id.."grav", "yes")
minetest.chat_send_player(name, "Antigravs Enabled")
end
end
if fields.food then
if data:get_int(id.."power") < 1 then minetest.chat_send_player(name, "You Need 1 Power") else
pos.y = pos.y+1
minetest.add_item(pos, "tardis_new:biscut")
data:set_int(id.."power", data:get_string(id.."power")-1)
end
end
if fields.attack then
if data:get_int(id.."power") < 1 then minetest.chat_send_player(name, "You Need 1 Power") else
local objs = minetest.get_objects_inside_radius(out_pos, 20)
if objs[1] == nil then minetest.chat_send_player(name, "No players in range of Tardis") else
if objs[1]:get_player_name() ~= "" then
objs[1]:set_hp(1)
minetest.chat_send_player(name, objs[1]:get_player_name().." was attacked" )
data:set_int(id.."power", data:get_string(id.."power")-1)
end
end
end
end
end
local travel_to_location = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
local look = data:get_string(id.."look")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
local rmeta = minetest.get_meta(r_pos)
local style = rmeta:get_string("style")
local go_pos = { x = data:get_int(id.."x_dest"), y = data:get_int(id.."y_dest"), z = data:get_int(id.."z_dest") }
local pmeta = sender:get_meta()
local name = sender:get_player_name()
if fields.go then
if data:get_int(id.."power") == 0 then minetest.chat_send_player(name, "No Power Left!") else --power?
if minetest.get_node(go_pos).name == "air" then
if data:get_string(id.."grav") == "no" then
local vpos = go_pos
vpos.y = vpos.y-1
while minetest.get_node(vpos).name == "air" and minetest.get_node(go_pos).name ~= "ignore" do
vpos.y = vpos.y-1
end
go_pos.y = vpos.y+1
end
else
while minetest.get_node(go_pos).name ~= "air" and minetest.get_node(go_pos).name ~= "ignore" do
go_pos.y = go_pos.y+1
end
end
if minetest.is_protected(go_pos, name) then minetest.chat_send_player(name, "You don't have access to this area!") else --protected?
if r_pos.x+100 > go_pos.x and r_pos.x-100 < go_pos.x and r_pos.z+100 > go_pos.z and r_pos.z-100 < go_pos.z and r_pos.y+100 > go_pos.y and r_pos.y-100 < go_pos.y then minetest.chat_send_player(name, "Your Tardis does not want to land at this location") else --stay away from consle room!
if 30900 > go_pos.x and -30900 < go_pos.x and 30900 > go_pos.z and -30900 < go_pos.z and 30900 > go_pos.z and -30900 < go_pos.z then --world limits
minetest.swap_node(r_pos, {name = "tardis_new:rotor_active"..style })
pmeta:set_string("vortex", "yes")
local effect = minetest.sound_play("tardis_sound", {pos = pos, max_hear_distance = 10})
minetest.after(8, function(effect)
minetest.sound_stop(effect)
minetest.swap_node(r_pos, {name = "tardis_new:rotor"..style })
--local ometa = minetest.get_meta(r_pos)
--ometa:set_string("id", id)
--ometa:set_string("formspec", get_formspec_r(data:get_int(id.."power")))
local otimer = minetest.get_node_timer(r_pos)
otimer:start(15)
pmeta:set_string("vortex", "no")
end, effect)
minetest.set_node(out_pos, {name = "air"})
out_pos = go_pos
minetest.set_node(out_pos, {name=look})
out_pos.y = out_pos.y+1
minetest.set_node(out_pos, {name = "air"})
out_pos.y = out_pos.y-1
local ometa = minetest.get_meta(out_pos)
ometa:set_string("id", id)
data:set_string(id.."out_pos", minetest.serialize(out_pos))
data:set_int(id.."power", data:get_string(id.."power")-1)
local timer = minetest.get_node_timer(out_pos)
timer:start(0.2)
else minetest.chat_send_player(name, "Your Tardis can not travel outside the world!") end
end
end
end
end
end
local change_look = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
if fields.blue then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis"))
data:set_string(id.."look", "tardis_new:tardis")
end
if fields.yellow then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_yellow"))
data:set_string(id.."look", "tardis_new:tardis_yellow")
end
if fields.pink then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_pink"))
data:set_string(id.."look", "tardis_new:tardis_pink")
end
if fields.old then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_old"))
data:set_string(id.."look", "tardis_new:tardis_old")
end
if fields.stone then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_stone"))
data:set_string(id.."look", "tardis_new:tardis_stone")
end
if fields.empty then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_empty"))
data:set_string(id.."look", "tardis_new:tardis_empty")
end
if fields.cool then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_cool"))
data:set_string(id.."look", "tardis_new:tardis_cool")
end
if fields.leave then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_leave"))
data:set_string(id.."look", "tardis_new:tardis_leave")
end
if fields.soda then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_soda"))
data:set_string(id.."look", "tardis_new:tardis_soda")
end
if fields.funky then
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_funky"))
data:set_string(id.."look", "tardis_new:tardis_funky")
end
end
local waypoint = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
local way1 = minetest.deserialize(data:get_string(id.."way1"))
local way2 = minetest.deserialize(data:get_string(id.."way2"))
local way3 = minetest.deserialize(data:get_string(id.."way3"))
if fields.set_one then
data:set_string(id.."way1", minetest.serialize(out_pos))
local way1 = minetest.deserialize(data:get_string(id.."way1"))
end
if fields.use_one then
data:set_int(id.."x_dest", way1.x)
data:set_int(id.."y_dest", way1.y)
data:set_int(id.."z_dest", way1.z)
end
if fields.set_two then
data:set_string(id.."way2", minetest.serialize(out_pos))
local way2 = minetest.deserialize(data:get_string(id.."way2"))
end
if fields.use_two then
data:set_int(id.."x_dest", way2.x)
data:set_int(id.."y_dest", way2.y)
data:set_int(id.."z_dest", way2.z)
end
if fields.set_three then
data:set_string(id.."way3", minetest.serialize(out_pos))
local way3 = minetest.deserialize(data:get_string(id.."way3"))
end
if fields.use_three then
data:set_int(id.."x_dest", way3.x)
data:set_int(id.."y_dest", way3.y)
data:set_int(id.."z_dest", way3.z)
end
end
--------------------
--NODE DEFINITIONS--
--------------------
local function register_console_set(set, craftitem, side, ytexture, xtexture, ztexture, ftexture, stexture, wtexture, ctexture, otexture, rotortexture, altrotortexture, ltexture)
minetest.register_node("tardis_new:consle_y"..set, {
description = "Y-Axis Console Unit",
tiles = {ytexture, ytexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_y(0, out_pos.y))
else minetest.dig_node(pos) end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_y(data:get_int(id.."y_dest"), out_pos.y))
end,
on_receive_fields = general_functions
})
minetest.register_node("tardis_new:consle_x"..set, {
description = "X-Axis Console Unit",
tiles = {xtexture, xtexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_x(0, out_pos.x))
else minetest.dig_node(pos) end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_x(data:get_int(id.."x_dest"), out_pos.x))
end,
on_receive_fields = general_functions
})
minetest.register_node("tardis_new:consle_z"..set, {
description = "Z-Axis Console Unit",
tiles = {ztexture, ztexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_z(0, out_pos.z))
else minetest.dig_node(pos) end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
local out_pos = minetest.deserialize(data:get_string(id.."out_pos"))
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_z(data:get_int(id.."z_dest"), out_pos.z))
end,
on_receive_fields = general_functions
})
minetest.register_node("tardis_new:consle_f"..set, {
description = "Travel Factor Console Unit",
tiles = {ftexture, ftexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_f(1))
else minetest.dig_node(pos) end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_f(data:get_int(id.."factor")))
end,
on_receive_fields = general_functions
})
minetest.register_node("tardis_new:consle_s"..set, {
description = "Functions Console Unit",
tiles = {stexture, stexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
local id = pmeta:get_string("id")
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_s())
else minetest.dig_node(pos) end
end,
on_receive_fields = general_functions
})
minetest.register_node("tardis_new:consle_go"..set, {
description = "Warp Lever Console Unit",
tiles = {wtexture, wtexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_w())
else minetest.dig_node(pos) end
end,
on_receive_fields = travel_to_location
})
minetest.register_node("tardis_new:consle_c"..set, {
description = "Exterior Console Unit",
tiles = {ctexture, ctexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_c("tardis_new:tardis_old"))
else minetest.dig_node(pos) end
end,
on_receive_fields = change_look
})
minetest.register_node("tardis_new:consle_o"..set, {
description = "Waypoint Console Unit",
tiles = {otexture, otexture, side, side, side, side},
groups = {cracky = 3},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_o())
else minetest.dig_node(pos) end
end,
on_receive_fields = waypoint
})
minetest.register_node("tardis_new:rotor"..set, {
description = "Time Rotor",
tiles = {rotortexture},
drawtype = "mesh",
mesh = "tardis_2.obj",
selection_box = {type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } }},
collision_box = {type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } }},
light_source = 10,
groups = {cracky = 1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
local pmeta = placer:get_meta()
local id = pmeta:get_string("id")
local r_pos = minetest.deserialize(data:get_string(id.."r_pos"))
if not r_pos then r_pos = placer:get_pos() end
if r_pos.x+50 > pos.x and r_pos.x-50 < pos.x and r_pos.z+50 > pos.z and r_pos.z-50 < pos.z and r_pos.y+50 > pos.y and r_pos.y-50 < pos.y then
local meta = minetest.get_meta(pos)
meta:set_string("id", id)
meta:set_string("formspec", get_formspec_r(data:get_int(id.."power")))
meta:set_string("style", set)
data:set_string(id.."r_pos", minetest.serialize(pos))
local timer = minetest.get_node_timer(pos)
timer:start(15)
else minetest.dig_node(pos) end
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
meta:set_string("formspec", get_formspec_r(data:get_int(id.."power")))
end,
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local id = meta:get_string("id")
if data:get_int(id.."power") < 10 then data:set_int(id.."power", data:get_int(id.."power")+1) end
meta:set_string("formspec", get_formspec_r(data:get_int(id.."power")))
if data:get_string(id.."r_pos") == minetest.serialize(pos) then return true else return false end
end
})
minetest.register_node("tardis_new:rotor_active"..set, {
description = "Time Rotor (active)",
tiles = { {name = altrotortexture, animation = {type = "vertical_frames", aspect_w = 64, aspect_h = 64, length = 1.5}} },
drawtype = "mesh",
mesh = "tardis_2.obj",
selection_box = {type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } }},
collision_box = {type = "fixed", fixed = { { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 } }},
light_source = 12,
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("tardis_new:light"..set, {
description = "Tardis Light",
inventory_image = ltexture,
drawtype = "signlike",
paramtype = "light",
sunlight_propagates = true,
light_source = minetest.LIGHT_MAX,
paramtype2 = "wallmounted",
selection_box = { type = "wallmounted" },
tiles = {ltexture},
groups = {oddly_breakable_by_hand = 1}
})
if craftitem == "" then return else
minetest.register_craft({
output = "tardis_new:consle_y"..set,
recipe = {
{craftitem},
{"tardis_new:consle_y"}
}
})
minetest.register_craft({
output = "tardis_new:consle_x"..set,
recipe = {
{craftitem},
{"tardis_new:consle_x"}
}
})
minetest.register_craft({
output = "tardis_new:consle_z"..set,
recipe = {
{craftitem},
{"tardis_new:consle_z"}
}
})
minetest.register_craft({
output = "tardis_new:consle_c"..set,
recipe = {
{craftitem},
{"tardis_new:consle_c"}
}
})
minetest.register_craft({
output = "tardis_new:consle_go"..set,
recipe = {
{craftitem},
{"tardis_new:consle_go"}
}
})
minetest.register_craft({
output = "tardis_new:consle_f"..set,
recipe = {
{craftitem},
{"tardis_new:consle_f"}
}
})
minetest.register_craft({
output = "tardis_new:consle_o"..set,
recipe = {
{craftitem},
{"tardis_new:consle_o"}
}
})
minetest.register_craft({
output = "tardis_new:consle_s"..set,
recipe = {
{craftitem},
{"tardis_new:consle_s"}
}
})
minetest.register_craft({
output = "tardis_new:light"..set,
recipe = {
{craftitem},
{"tardis_new:light"}
}
})
minetest.register_craft({
output = "tardis_new:rotor"..set,
recipe = {
{craftitem},
{"tardis_new:rotor"}
}
})
end
end
register_console_set("", "", "tardis_side_1.png", "y_console_1.png", "x_console_1.png", "z_console_1.png", "f_console_1.png", "s_console_1.png", "w_console_1.png", "c_console_1.png", "o_console_1.png", "rotor_1.png", "alt_rotor_1.png", "tardis_light_1.png")
register_console_set("_2", "group:wood", "tardis_side_2.png", "y_console_2.png", "x_console_2.png", "z_console_2.png", "f_console_2.png", "s_console_2.png", "w_console_2.png", "c_console_2.png", "o_console_2.png", "rotor_2.png", "alt_rotor_2.png", "tardis_light_2.png")
register_console_set("_3", "default:silver_sand", "tardis_side_3.png", "y_console_3.png", "x_console_3.png", "z_console_3.png", "f_console_3.png", "s_console_3.png", "w_console_3.png", "c_console_3.png", "o_console_3.png", "rotor_3.png", "alt_rotor_3.png", "tardis_light_3.png") |
-- disable header folding
vim.g.vim_markdown_folding_disabled = 1
-- do not use conceal feature, provided by vim-pandoc-syntax
vim.g.vim_markdown_conceal = 0
-- disable math tex conceal feature
vim.g.tex_conceal = ""
vim.g.vim_markdown_math = 1
-- support front matter
vim.g.vim_markdown_frontmatter = 1 -- for YAML format
|
local access = ngx.shared.access
local host = ngx.var.host or "unknow"
local status = ngx.var.status
local body_bytes_sent = ngx.var.body_bytes_sent
local request_time = ngx.var.request_time
local upstream_response_time = ngx.var.upstream_response_time or 0
local request_uri = ngx.var.request_uri or "/unknow"
local timestamp = ngx.time()
local expire_time = 70
local status_key = table.concat({host,"-",status,"-",timestamp})
local flow_key = table.concat({host,"-flow-",timestamp})
local req_time_key = table.concat({host,"-reqt-",timestamp})
local up_time_key = table.concat({host,"-upt-",timestamp})
local total_key = table.concat({host,"-total-",timestamp})
-- ๅๅๆป่ฏทๆฑๆฐ
local n,e = access:incr(total_key,1)
if not n then
access:set(total_key, 1, expire_time)
end
-- ๅๅ็ถๆ็ ่ฏทๆฑๆฐ
local n,e = access:incr(status_key,1)
if not n then
access:set(status_key, 1, expire_time)
end
-- ๅๅๆต้
local n,e = access:incr(flow_key,body_bytes_sent)
if not n then
access:set(flow_key, body_bytes_sent, expire_time)
end
-- ๅๅ่ฏทๆฑ่ๆถ
local n,e = access:incr(req_time_key,request_time)
if not n then
access:set(req_time_key, request_time, expire_time)
end
-- ๅๅupstream่ๆถ
local n,e = access:incr(up_time_key,upstream_response_time)
if not n then
access:set(up_time_key, upstream_response_time, expire_time)
end
-- ่ทๅไธๅธฆๅๆฐ็uri
local m, err = ngx.re.match(request_uri, "(.*?)\\?")
local request_without_args = m and m[1] or request_uri
-- ๅญๅจ็ถๆ็ ๅคงไบ400็url
if tonumber(status) >= 400 then
-- ๆผๆฅurl,็ถๆ็ ,ๅญ่ๆฐ็ญๅญๆฎต
local request_log_t = {}
table.insert(request_log_t,host)
table.insert(request_log_t,request_without_args)
table.insert(request_log_t,status)
local request_log = table.concat(request_log_t," ")
-- ๆๆผๆฅ็ๅญๆฎตๅจๅญๅจๅญๅ
ธไธญ
local log_key = table.concat({"status-",timestamp})
local request_log_dict = access:get(log_key) or ""
if request_log_dict == "" then
request_log_dict = request_log
else
request_log_dict = table.concat({request_log_dict,"\n",request_log})
end
access:set(log_key, request_log_dict, expire_time)
end
-- ๅญๅจupstream timeๅคงไบ0.5็url
if tonumber(upstream_response_time) > 0.5 then
-- ๆผๆฅurl,็ถๆ็ ,ๅญ่ๆฐ็ญๅญๆฎต
local request_log_t = {}
table.insert(request_log_t,host)
table.insert(request_log_t,request_without_args)
table.insert(request_log_t,upstream_response_time)
local request_log = table.concat(request_log_t," ")
-- ๆๆผๆฅ็ๅญๆฎตๅจๅญๅจๅญๅ
ธไธญ
local log_key = table.concat({"upt-",timestamp})
local request_log_dict = access:get(log_key) or ""
if request_log_dict == "" then
request_log_dict = request_log
else
request_log_dict = table.concat({request_log_dict,"\n",request_log})
end
access:set(log_key, request_log_dict, expire_time)
end
|
RDX = nil
local Status, isPaused = {}, false
Citizen.CreateThread(function()
while RDX == nil do
TriggerEvent('rdx:getSharedObject', function(obj) RDX = obj end)
Citizen.Wait(0)
end
end)
function GetStatusData(minimal)
local status = {}
for i=1, #Status, 1 do
if minimal then
table.insert(status, {
name = Status[i].name,
val = Status[i].val,
percent = (Status[i].val / Config.StatusMax) * 100
})
else
table.insert(status, {
name = Status[i].name,
val = Status[i].val,
color = Status[i].color,
visible = Status[i].visible(Status[i]),
max = Status[i].max,
percent = (Status[i].val / Config.StatusMax) * 100
})
end
end
return status
end
AddEventHandler('rdx_status:registerStatus', function(name, default, color, visible, tickCallback)
local status = CreateStatus(name, default, color, visible, tickCallback)
table.insert(Status, status)
end)
AddEventHandler('rdx_status:unregisterStatus', function(name)
for k,v in ipairs(Status) do
if v.name == name then
table.remove(Status, k)
break
end
end
end)
RegisterNetEvent('rdx_status:load')
AddEventHandler('rdx_status:load', function(status)
for i=1, #Status, 1 do
for j=1, #status, 1 do
if Status[i].name == status[j].name then
Status[i].set(status[j].val)
end
end
end
Citizen.CreateThread(function()
while true do
for i=1, #Status, 1 do
Status[i].onTick()
end
SendNUIMessage({
update = true,
status = GetStatusData()
})
TriggerEvent('rdx_status:onTick', GetStatusData(true))
Citizen.Wait(Config.TickTime)
end
end)
end)
RegisterNetEvent('rdx_status:set')
AddEventHandler('rdx_status:set', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].set(val)
break
end
end
SendNUIMessage({
update = true,
status = GetStatusData()
})
TriggerServerEvent('rdx_status:update', GetStatusData(true))
end)
RegisterNetEvent('rdx_status:add')
AddEventHandler('rdx_status:add', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].add(val)
break
end
end
SendNUIMessage({
update = true,
status = GetStatusData()
})
TriggerServerEvent('rdx_status:update', GetStatusData(true))
end)
RegisterNetEvent('rdx_status:remove')
AddEventHandler('rdx_status:remove', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].remove(val)
break
end
end
SendNUIMessage({
update = true,
status = GetStatusData()
})
TriggerServerEvent('rdx_status:update', GetStatusData(true))
end)
AddEventHandler('rdx_status:getStatus', function(name, cb)
for i=1, #Status, 1 do
if Status[i].name == name then
cb(Status[i])
return
end
end
end)
AddEventHandler('rdx_status:setDisplay', function(val)
SendNUIMessage({
setDisplay = true,
display = val
})
end)
-- Pause menu disable hud display
Citizen.CreateThread(function()
while true do
Citizen.Wait(300)
if IsPauseMenuActive() and not isPaused then
isPaused = true
TriggerEvent('rdx_status:setDisplay', 0.0)
elseif not IsPauseMenuActive() and isPaused then
isPaused = false
TriggerEvent('rdx_status:setDisplay', 0.5)
end
end
end)
-- Loaded event
Citizen.CreateThread(function()
TriggerEvent('rdx_status:loaded')
end)
-- Update server
Citizen.CreateThread(function()
while true do
Citizen.Wait(Config.UpdateInterval)
TriggerServerEvent('rdx_status:update', GetStatusData(true))
end
end)
|
EvolutionChamber.kUpgradeButtons ={
[kTechId.SkulkMenu] = { kTechId.Leap, kTechId.Xenocide, kTechId.None, kTechId.None,
kTechId.None, kTechId.None, kTechId.None, kTechId.None },
[kTechId.GorgeMenu] = { kTechId.BileBomb, kTechId.WebTech, kTechId.None, kTechId.None,
kTechId.None, kTechId.None, kTechId.None, kTechId.None },
[kTechId.LerkMenu] = { kTechId.Umbra, kTechId.Spores, kTechId.None, kTechId.None,
kTechId.None, kTechId.None, kTechId.None, kTechId.None },
[kTechId.FadeMenu] = { kTechId.MetabolizeEnergy, kTechId.MetabolizeHealth, kTechId.AdvancedSwipe, kTechId.None,
kTechId.None, kTechId.None, kTechId.None, kTechId.None },
[kTechId.OnosMenu] = { kTechId.Charge, kTechId.BoneShield, kTechId.Stomp, kTechId.None,
kTechId.None, kTechId.None, kTechId.None, kTechId.None }
}
|
-- Start Point Guessing functions used by initial_spawn
local claimRadius = 250*2.3 -- the radius about your own startpoint which the startpoint guesser regards as containing mexes that you've claimed for yourself (dgun range=250)
local claimRadius2 = 250*1.5 -- as above, but for continuous metal dist instead of spots
local claimHeight = 300 -- the height difference relative your own startpoint in which, within the claimRadius, the startpoint guesser regards you as claiming mexes (coms can build up a cliff ~200 high but not much more).
local walkRadius = 250*3 -- the radius outside of the startbox that we regard as being able to walk to a mex on
-- format of startPointTable passed in should be startPointTable(teamID) = {x,z}, where x,z<=-500 if team does not yet have a startpoint
function IsSteep(x,z)
--check if the position (x,z) is too step to start a commander on or not
local mtta = math.acos(1.0 - 0.41221) - 0.02 --http://springrts.com/wiki/Movedefs.lua#How_slope_is_determined & the -0.02 is for safety
local a1,a2,a3,a4 = 0,0,0,0
local d = 5
local y = Spring.GetGroundHeight(x,z)
local y1 = Spring.GetGroundHeight(x+d,z)
if math.abs(y1 - y) > 0.1 then a1 = math.atan((y1-y)/d) end
local y2 = Spring.GetGroundHeight(x,z+d)
if math.abs(y2 - y) > 0.1 then a2 = math.atan((y2-y)/d) end
local y3 = Spring.GetGroundHeight(x-d,z)
if math.abs(y3 - y) > 0.1 then a3 = math.atan((y3-y)/d) end
local y4 = Spring.GetGroundHeight(x,z+d)
if math.abs(y4 - y) > 0.1 then a4 = math.atan((y4-y)/d) end
if math.abs(a1) > mtta or math.abs(a2) > mtta or math.abs(a3) > mtta or math.abs(a4) > mtta then
return true --too steep
else
return false --ok
end
end
function GuessOne(teamID, allyID, xmin, zmin, xmax, zmax, startPointTable)
-- guess based on metal spots within startbox --
-- check if mex list generation worked and retrieve if so
if not GG.metalSpots then
return -1,-1
end
local metalSpots = GG.metalSpots
if metalSpots == false then
return -1,-1
end
-- find free metal spots
local freeMetalSpots = {} -- will contain all metalspots that are within teamIDs startbox and are not within one of the cylinders given by (claimradius,claimheight) about an already existing startpoint
local walkableMetalSpots = {} -- will contain all metalspots that are NOT within teamIDs startbox and are not within one of the cylinders given by (claimradius,claimheight) about an already existing startpoint, but are within walkradius of the startbox
local k,j = 1,1
for i=1,#metalSpots do
local spot = metalSpots[i]
local mx,mz = spot.x,spot.z
local my = Spring.GetGroundHeight(mx,mz)
local isWithinStartBox = (xmin < mx) and (mx < xmax) and (zmin < mz) and (mz < zmax)
local isWithinWalkRadius = (mx >= xmin - walkRadius) and (mx <= xmax + walkRadius) and (mz >= zmin - walkRadius) and (mz <= zmax + walkRadius)
local isFree = true
for _,startpoint in pairs(startPointTable) do -- we avoid enemy startpoints too, to prevent unnecessary explosions and to deal with the case of having no startboxes
local sx,sz = startpoint[1],startpoint[2]
local sy = Spring.GetGroundHeight(sx,sz)
local isWithinClaimRadius = ((sx-mx)*(sx-mx)+(sz-mz)*(sz-mz) <= (claimRadius)*(claimRadius))
local isWithinClaimHeight = (math.abs(my-sy) <= claimHeight)
if isWithinClaimRadius and isWithinClaimHeight then
isFree = false
break
end
end
if isFree then
if isWithinStartBox then
freeMetalSpots[k] = {mx,mz}
k = k + 1
elseif isWithinWalkRadius then
walkableMetalSpots[j] = {mx,mz}
j = j + 1
end
end
end
if k==1 then --found no free metal spots within startbox
if j==1 then --found no walkable spots either -> give up
return -1,-1
end
-- find nearest walkable metal spot to startbox
local bx,bz = -1,-1 -- will contain nearest point in startbox to nearest walkable mex
local bestDist = 2*walkRadius
for i=1,#walkableMetalSpots do
local mx,mz = walkableMetalSpots[i][1], walkableMetalSpots[i][2]
local nx = math.max(math.min(mx,xmax),xmin)
local nz = math.max(math.min(mz,zmax),zmin)
local dist = math.sqrt((mx-nx)^2 + (mz-nz)^2)
if not IsSteep(nx,nz) and dist < bestDist then
bx = nx
bz = nz
end
end
return bx,bz
end
-- score each free metal spot
local freeMetalSpotScores = {}
for i=1,#freeMetalSpots do freeMetalSpotScores[i]=0 end
for i=1,#freeMetalSpots do
local ix,iz = freeMetalSpots[i][1], freeMetalSpots[i][2]
for j=1,#freeMetalSpots do
local jx,jz = freeMetalSpots[j][1],freeMetalSpots[j][2]
if ix ~= jx or iz ~= jz then
local r = math.sqrt((ix-jx)^2+(iz-jz)^2)
local iy = Spring.GetGroundHeight(ix,iz)
local jy = Spring.GetGroundHeight(jx,jz)
local isWithinClaimRadius = (r <= claimRadius)
local isWithinClaimHeight = (math.abs(iy-jy) <= claimHeight)
local score -- Magic formula. Assumes all metal spots are of equal production value, TODO...
if isWithinClaimRadius and isWithinClaimHeight then
score = 10
else
score = r^(-1/2)
end
freeMetalSpotScores[i] = freeMetalSpotScores[i] + score
end
end
end
-- find free metal spot with highest score
local bestIndex = 1
for i=2,#freeMetalSpotScores do
if freeMetalSpotScores[i] >= freeMetalSpotScores[bestIndex] then
bestIndex = i
end
end
-- find nearest free spot closest to best
local bx,bz = freeMetalSpots[bestIndex][1],freeMetalSpots[bestIndex][2]
local nx,nz
local bestDistance = (xmax)*(xmax)+(zmax)*(zmax) -- meh, just need to be big
for i=1,#freeMetalSpots do
if i ~= bestIndex then
local mx,mz = freeMetalSpots[i][1],freeMetalSpots[i][2]
local thisDistance = (bx-mx)*(bx-mx)+(bz-mz)*(bz-mz) --no need to squareroot, we care only about the order
if thisDistance < bestDistance then
bestDistance = thisDistance
nx = mx
nz = mz
end
end
end
-- if it wasn't possible to find a nearest free spot
if nx==nil or nx==bx or nz==nil or nz==bz then
nx=bx+1
nz=bx+1
end
-- move slightly towards nearest from best
local norm = math.sqrt((bx-nx)*(bx-nx)+(bz-nz)*(bz-nz))
local dispx = (nx-bx)/norm
local dispz = (nz-bz)/norm
local disp = 120
x = bx + disp * (dispx)
z = bz + disp * (dispz)
-- if the terrain nearby was too steep, just start on the mex (-> assume mex is passable)
if IsSteep(x,z) then
x = bx
z = bz
end
return x,z
end
function GuessTwo(teamID, allyID, xmin, zmin, xmax, zmax, startPointTable) --TODO: make this more efficient, atm it akes 1-2 sec to run
-- search over metal map and find a point with a reasonable amount of non-claimed metal near to it
local mmapx,mmapz = Spring.GetMetalMapSize() -- metal map cords * 16 = world coords
local xres = math.max(1,math.floor(mmapx/16))
local zres = math.max(1,math.floor(mmapz/16))
local points = {} --possible startpoints point[id] = {x,z,metal}, grid over metalmap of sidelength res
local x = xres
local z = zres
while true do --i hate lua
local y = Spring.GetGroundHeight(x*16,z*16)
local isWithinStartBox = (xmin < 16*x) and (16*x < xmax) and (zmin < 16*z) and (16*z < zmax)
if isWithinStartBox then
points[#points+1] = {x=x, y=y, z=z, m=0}
end
x = x + xres
if x > mmapx then
x = 1
z = z + zres
end
if z > mmapz then
break
end
end
-- count metal for each point (sample metalmap at points in square grid of sidelength res2)
local xres2 = math.max(1,math.floor(xres/4))
local zres2 = math.max(1,math.floor(zres/4))
for x=1,mmapx,xres2 do
for z=1,mmapz,zres2 do
-- is this metal aready claimed?
local isFree = true
for _,startpoint in pairs(startPointTable) do -- we avoid enemy startpoints too, to prevent unnecessary explosions and to deal with the case of having no startboxes
local sx,sz = startpoint[1],startpoint[2]
local sy = Spring.GetGroundHeight(sx,sz)
local y = Spring.GetGroundHeight(x*16,z*16)
local isWithinClaimRadius = ((sx-x*16)*(sx-x*16)+(sz-z*16)*(sz-z*16) <= (claimRadius2)*(claimRadius2))
local isWithinClaimHeight = (math.abs(sy-y) <= claimHeight)
if isWithinClaimRadius and isWithinClaimHeight then
isFree = false
break
end
end
-- if it is, add this metal into points
local m = Spring.GetMetalAmount(x,z)
if isFree and m > 0.1 then
local y = Spring.GetGroundHeight(x*16,z*16)
for _,p in ipairs(points) do
if m and (p.x-x)*(p.x-x)+(p.z-z)*(p.z-z) <= (claimRadius2/16)*(claimRadius2/16) and math.abs(p.y-y) <= claimHeight then
p.m = p.m + m
end
end
end
end
end
-- find which point within the startbox that has the most metal
local best
local bestM = 0
for id,p in ipairs(points) do
if bestM < p.m then
best = id
bestM = p.m
end
end
-- return best
if best then
return (points[best].x)*16, (points[best].z)*16
end
-- give up
return -1,-1
end
function GuessStartSpot(teamID, allyID, xmin, zmin, xmax, zmax, startPointTable)
--Sanity check
if (xmin >= xmax) or (zmin>=zmax) then return 0,0 end
-- Try our guesses
local x,z = GuessOne(teamID, allyID, xmin, zmin, xmax, zmax, startPointTable)
if x>=0 and z>=0 then
startPointTable[teamID]={x,z}
return x,z
end
x,z = GuessTwo(teamID, allyID, xmin, zmin, xmax, zmax, startPointTable)
if x>=0 and z>=0 then
startPointTable[teamID]={x,z}
return x,z
end
-- GIVE UP, fuuuuuuuuuuuuu --
x = (xmin + xmax) / 2
z = (zmin + zmax) / 2
startPointTable[teamID]={x,z}
return x,z
end |
require "helpers"
local tables = {}
tables.natural_point = osm2pgsql.define_table({
name = 'natural_point',
schema = schema_name,
ids = { type = 'node', id_column = 'osm_id' },
columns = {
{ column = 'osm_type', type = 'text', not_null = true },
{ column = 'name', type = 'text' },
{ column = 'ele', type = 'int' },
{ column = 'geom', type = 'point' , projection = srid},
}
})
tables.natural_line = osm2pgsql.define_table({
name = 'natural_line',
schema = schema_name,
ids = { type = 'way', id_column = 'osm_id' },
columns = {
{ column = 'osm_type', type = 'text', not_null = true },
{ column = 'name', type = 'text' },
{ column = 'ele', type = 'int' },
{ column = 'geom', type = 'linestring' , projection = srid},
}
})
tables.natural_polygon = osm2pgsql.define_table({
name = 'natural_polygon',
schema = schema_name,
ids = { type = 'way', id_column = 'osm_id' },
columns = {
{ column = 'osm_type', type = 'text', not_null = true },
{ column = 'name', type = 'text' },
{ column = 'ele', type = 'int' },
{ column = 'geom', type = 'multipolygon' , projection = srid},
}
})
function natural_process_node(object)
-- We are only interested in natural details
if not object.tags.natural then
return
end
-- Not interetested in tags caught in water.lua
if object.tags.natural == 'water'
or object.tags.natural == 'lake'
or object.tags.natural == 'hot_spring'
or object.tags.natural == 'waterfall'
or object.tags.natural == 'wetland'
or object.tags.natural == 'swamp'
or object.tags.natural == 'water_meadow'
or object.tags.natural == 'waterway'
or object.tags.natural == 'spring'
then
return
end
-- Using grab_tag() removes from remaining key/value saved to Pg
local osm_type = object:grab_tag('natural')
local name = get_name(object.tags)
local ele = parse_to_meters(object.tags.ele)
tables.natural_point:add_row({
osm_type = osm_type,
name = name,
ele = ele,
geom = { create = 'point' }
})
end
function natural_process_way(object)
if not object.tags.natural then
return
end
-- Not interetested in tags caught in water.lua
if object.tags.natural == 'water'
or object.tags.natural == 'lake'
or object.tags.natural == 'hot_spring'
or object.tags.natural == 'waterfall'
or object.tags.natural == 'wetland'
or object.tags.natural == 'swamp'
or object.tags.natural == 'water_meadow'
or object.tags.natural == 'waterway'
or object.tags.natural == 'spring'
then
return
end
local osm_type = object:grab_tag('natural')
local name = get_name(object.tags)
local ele = parse_to_meters(object.tags.ele)
if object.is_closed then
tables.natural_polygon:add_row({
osm_type = osm_type,
name = name,
ele = ele,
geom = { create = 'area' }
})
else
tables.natural_line:add_row({
osm_type = osm_type,
name = name,
ele = ele,
geom = { create = 'line' }
})
end
end
if osm2pgsql.process_node == nil then
-- Change function name here
osm2pgsql.process_node = natural_process_node
else
local nested = osm2pgsql.process_node
osm2pgsql.process_node = function(object)
local object_copy = deep_copy(object)
nested(object)
-- Change function name here
natural_process_node(object_copy)
end
end
if osm2pgsql.process_way == nil then
-- Change function name here
osm2pgsql.process_way = natural_process_way
else
local nested = osm2pgsql.process_way
osm2pgsql.process_way = function(object)
local object_copy = deep_copy(object)
nested(object)
-- Change function name here
natural_process_way(object_copy)
end
end
|
local Dictionary = script.Parent
local Llama = Dictionary.Parent
local t = require(LLama.Parent.t)
local validate = t.tuple(t.table, t.callback)
local function map(dictionary, mapper)
assert(validate(dictionary, mapper))
local new = {}
for key, value in pairs(dictionary) do
local newValue, newKey = mapper(value, key)
new[newKey or key] = newValue
end
return new
end
return map |
---Creates new vector. Itโs usually faster to create a new item with `vec3(x, y, z)` directly, but the way LuaJIT works,
---that call only works with three numbers. If you only provide a single number, rest will be set to 0. This call, however, supports
---various calls (which also makes it slightly slower).
---@overload fun(value: vec3): vec3
---@overload fun(tableOfThree: number[]): vec3
---@overload fun(value: number): vec3
---@param x number
---@param y number
---@param z number
---@return vec3
function vec3.new(x, y, z) end
---Checks if value is vec3 or not.
---@param p any
---@return boolean
function vec3.isvec3(p) end
---Temporary vector. For most cases though, it might be better to define those locally and use those. Less chance of collision.
---@return vec3
function vec3.tmp() end
---Three-dimensional vector. All operators are overloaded.
---Note: creating a lot of new vectors can create extra work for garbage collector reducing overall effectiveness.
---Where possible, instead of using mathematical operators consider using methods altering state of already existing vectors. So, instead of:
---```
---someVec = vec3()
---โฆ
---someVec = math.normalize(vec1 + vec2) * 10
---```
---Consider rewriting it like:
---```
---someVec = vec3()
---โฆ
---someVec:set(vec1):add(vec2):normalize():scale(10)
---```
---@class vec3
---@field x number
---@field y number
---@field z number
---@constructor fun(x: number, y: number, z: number): vec3
---Makes a copy of a vector.
---@return vec3
function vec3:clone() end
---Unpacks vec3 into rgb and number.
---@return rgb, number
function vec3:unpack() end
---Turns vec3 into a table with three values.
---@return number[]
function vec3:table() end
---Returns reference to vec3 class.
function vec3:type() end
---@param x vec3|number
---@param y number?
---@param z number?
---@return vec3 @Returns itself.
function vec3:set(x, y, z) end
---@param vec vec3
---@param scale number
---@return vec3 @Returns itself.
function vec3:setScaled(vec, scale) end
---@param value1 vec3
---@param value2 vec3
---@param mix number
---@return vec3 @Returns itself.
function vec3:setLerp(value1, value2, mix) end
---Sets itself to a normalized result of cross product of value1 and value2.
---@param value1 vec3
---@param value2 vec3
---@return vec3 @Returns itself.
function vec3:setCrossNormalized(value1, value2) end
---Copies its values to a different vector.
---@param out vec3
---@return vec3 @Returns itself.
function vec3:copyTo(out) end
---@param valueToAdd vec3|number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:add(valueToAdd, out) end
---@param valueToAdd vec3
---@param scale number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:addScaled(valueToAdd, scale, out) end
---@param valueToSubtract vec3|number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:sub(valueToSubtract, out) end
---@param valueToMultiplyBy vec3
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:mul(valueToMultiplyBy, out) end
---@param valueToDivideBy vec3
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:div(valueToDivideBy, out) end
---@param exponent vec3|number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:pow(exponent, out) end
---@param multiplier number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:scale(multiplier, out) end
---@param otherValue vec3|number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:min(otherValue, out) end
---@param otherValue vec3|number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:max(otherValue, out) end
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:saturate(out) end
---@param min vec3
---@param max vec3
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:clamp(min, max, out) end
---@return number
function vec3:length() end
---@return number
function vec3:lengthSquared() end
---@param otherVector vec3
---@return number
function vec3:distance(otherVector) end
---@param otherVector vec3
---@return number
function vec3:distanceSquared(otherVector) end
---@param otherVector vec3
---@param distanceThreshold number
---@return boolean
function vec3:closerToThan(otherVector, distanceThreshold) end
---@param otherVector vec3
---@return number
function vec3:angle(otherVector) end
---@param otherVector vec3
---@return number
function vec3:dot(otherVector) end
---Normalizes itself (unless different `out` is provided).
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:normalize(out) end
---Rewrites own values with values of cross product of itself and other vector (unless different `out` is provided).
---@param otherVector vec3
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:cross(otherVector, out) end
---Rewrites own values with values of lerp of itself and other vector (unless different `out` is provided).
---@param otherVector vec3
---@param mix number
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:lerp(otherVector, mix, out) end
---Rewrites own values with values of projection of itself onto another vector (unless different `out` is provided).
---@param otherVector vec3
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:project(otherVector, out) end
---Rewrites own values with values of itself rotated with quaternion (unless different `out` is provided).
---@param quaternion quat
---@param out vec3|nil @Optional destination argument.
---@return vec3 @Returns itself or out value.
function vec3:rotate(quaternion, out) end
|
require 'plugins'
local opt = vim.opt
local cmd = vim.cmd
local g = vim.g
local o = vim.o
local wo = vim.wo
local bo = vim.bo
g.mapleader = ','
o.clipboard = 'unnamedplus'
opt.termguicolors = true
g.syntax = true
require 'hemisu'
opt.completeopt = 'menuone,noselect'
-- Temporarily source the vim part
cmd('source ~/.config/nvim/vimconfig.vim')
opt.autoindent = true
opt.autoread = true
opt.encoding = 'utf-8'
opt.expandtab = true
opt.ignorecase = true
opt.incsearch = true
opt.inccommand = 'split'
opt.laststatus = 2
opt.list = true
opt.ruler = true
opt.scrolloff = 3
opt.shiftwidth = 2
opt.showcmd = true
opt.smartcase = true
opt.softtabstop = 2
opt.tabstop = 2
opt.wildmenu = true
opt.wildmode = 'longest,list,full'
opt.mouse = 'a'
wo.number = true
wo.relativenumber = true
opt.listchars = { tab = "โธ ", trail = "โซ" }
-- Import on save
vim.cmd([[ autocmd BufWritePre *.go :silent! lua require('go.format').goimport() ]], false)
-- Format on save
vim.cmd([[ autocmd BufWritePre *.go :silent! lua require('go.format').gofmt() ]], false)
require'config/treesitter'
require'config/telescope'
require'config/lsp'
require'config/lualine'
|
AddEventHandler('mythic_base:shared:ComponentsReady', function()
exports['mythic_base']:FetchComponent('Chat'):RegisterCommand('phone', function(source)
TriggerClientEvent('mythic_phone:client:TogglePhone', source)
end, {
help = "Toggle Phone Display"
}, 0)
exports['mythic_base']:FetchComponent('Chat'):RegisterCommand('testchip', function(source)
print('testchip')
TriggerClientEvent('mythic_phone:client:TestChip', source)
end, {
help = "Test Tuner Chip Function"
}, 0)
end) |
require "helpers"
require "functions"
script.on_init(timg.events.init)
script.on_configuration_changed(timg.events.on_config_change)
script.on_event(defines.events.on_pre_build, timg.events.put_item)
script.on_event(
defines.events.on_built_entity,
timg.events.build_entity,
{
{filter="ghost", invert=true, mode="and"},
{filter="rail", invert=true, mode="and"},
{filter="rolling-stock", invert=true, mode="and"},
{filter="vehicle", invert=true, mode="and"},
{filter="robot-with-logistics-interface", invert=true, mode="and"},
{filter="type", type="tile", invert=true, mode="and"},
{filter="type", type="land-mine", invert=true, mode="and"},
{filter="type", type="unit", invert=true, mode="and"},
{filter="type", type="unit-spawner", invert=true, mode="and"},
{filter="type", type="corpse", invert=true, mode="and"},
{filter="name", name="logistic-train-stop", invert=true, mode="and"},
})
--script.on_event(defines.events.on_player_cursor_stack_changed, timg.events.stack_change)
script.on_event(timg.events.on_toggle, timg.events.toggle)
script.on_event(timg.events.on_toggle_bp, timg.events.toggle_blueprint)
script.on_event(defines.events.on_lua_shortcut, timg.events.shortcut)
script.on_init(timg.events.init)
script.on_event(defines.events.on_player_toggled_map_editor, timg.events.map_editor_toggle)
commands.add_command("timg_debug", "Toggle There is my Ghosts debug mode. This will print a load of messages when on", timg.events.toggle_debug) |
RegisterCommand('noty', function(source, args, raw)
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "(ERROR) Testing Notification<br>This is the second line<br>third line here", type = "error", timeout = math.random(1000, 10000)}))
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "(INFO) Testing Notification<br>This is the second line<br>third line here", type = "info", timeout = math.random(1000, 10000)}))
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "(SUCCESS) Testing Notification<br>This is the second line<br>third line here", type = "success", timeout = math.random(1000, 10000)}))
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "(ALERT) Testing Notification<br>This is the second line<br>third line here", type = "alert", timeout = math.random(1000, 10000)}))
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "(WARNING) Testing Notification<br>This is the second line<br>third line here", type = "warning", timeout = math.random(1000, 10000)}))
Citizen.Wait(500)
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "This was a forced notification", type = "success", timeout = math.random(1000, 10000), force = true}))
Citizen.Wait(1000)
TriggerClientEvent('NotyFive:SendNotification', source, ({text = "This is a killer notification", type = "warning", timeout = math.random(1000, 10000), killer = true}))
end) |
--------------------------------------------------------------------------
-- Permutation avec repetion --
--------------------------------------------------------------------------
require("ui/wscreen")
ArrangementAvecRep = Combinatoire(ARRANGEMENT_AVEC_REP_TITLE_ID,ARRANGEMENT_AVEC_REP_HEADER_ID)
function ArrangementAvecRep:performnp(n,p)
local calculate = "("..tostring(n)..")^("..tostring(p)..")"
print(tostring(calculate))
local result,err1 = math.evalStr(tostring(calculate))
local resultA,err2 = math.evalStr("approx("..tostring(calculate)..")")
local res = ASTxt(SOLVE_ID).." n="..tostring(n).." "..ASTxt(AND_ID).." p="..tostring(p).."\n=> \\0el {"..tostring(calculate).."}=\\0el {"..tostring(result).."}=\\0el {"..tostring(resultA).."}\n"
if err1 then
res = res.."ERROR:"..tostring(err1)
end
if err2 then
res = res.."ERROR:"..tostring(err2)
end
return res
end
function ArrangementAvecRep:perform()
print("ArrangementAvecRepCls:perform")
self.font ={"sansserif", "r", 10}
self.operation=""
local n,p=self:extractTxt()
if (tostring(n)=="nil") or tostring(n)=="" then
return
end
if (tostring(p)=="nil") or tostring(p)=="" then
p=0
while p<=tonumber(n) do
self.operation=self.operation..self:performnp(n,p)
p=p+1
end
else
self.operation=self.operation..self:performnp(n,p)
end
self:invalidate()
end
|
local _, ns = ...
local oUF = ns.oUF
local Private = oUF.Private
local unitExists = Private.unitExists
local function updateArenaPreparationElements(self, event, elementName, specID)
local element = self[elementName]
if element and self:IsElementEnabled(elementName) then
if element.OverrideArenaPreparation then
--[[ Override: Health.OverrideArenaPreparation(self, event, specID)
Used to completely override the internal update function for arena preparation.
* self - the parent object
* event - the event triggering the update (string)
* specID - the specialization ID for the opponent (number)
--]]
--[[ Override: Power.OverrideArenaPreparation(self, event, specID)
Used to completely override the internal update function for arena preparation.
* self - the parent object
* event - the event triggering the update (string)
* specID - the specialization ID for the opponent (number)
--]]
element.OverrideArenaPreparation(self, event, specID)
return
end
element:SetMinMaxValues(0, 1)
element:SetValue(1)
if element.UpdateColorArenaPreparation then
--[[ Override: Health:UpdateColor(specID)
Used to completely override the internal function for updating the widget's colors
during arena preparation.
* self - the Health element
* specID - the specialization ID for the opponent (number)
--]]
--[[ Override: Power:UpdateColor(specID)
Used to completely override the internal function for updating the widget's colors
during arena preparation.
* self - the Power element
* specID - the specialization ID for the opponent (number)
--]]
element:UpdateColorArenaPreparation(specID)
else
-- this section just replicates the color options available to the Health and Power elements
local r, g, b, color, _
-- if(element.colorPower and elementName == 'Power') then
-- FIXME: no idea if we can get power type here without the unit
if element.colorClass then
local _, _, _, _, _, class = GetSpecializationInfoByID(specID)
color = self.colors.class[class]
elseif element.colorReaction then
color = self.colors.reaction[2]
elseif element.colorSmooth then
_, _, _, _, _, _, r, g, b = unpack(element.smoothGradient or self.colors.smooth)
elseif element.colorHealth and elementName == "Health" then
color = self.colors.health
end
if color then
r, g, b = color[1], color[2], color[3]
end
if r or g or b then
element:SetStatusBarColor(r, g, b)
local bg = element.bg
if bg then
local mu = bg.multiplier or 1
bg:SetVertexColor(r * mu, g * mu, b * mu)
end
end
end
if element.PostUpdateArenaPreparation then
--[[ Callback: Health:PostUpdateArenaPreparation(event, specID)
Called after the element has been updated during arena preparation.
* self - the Health element
* event - the event triggering the update (string)
* specID - the specialization ID for the opponent (number)
--]]
--[[ Callback: Power:PostUpdateArenaPreparation(event, specID)
Called after the element has been updated during arena preparation.
* self - the Power element
* event - the event triggering the update (string)
* specID - the specialization ID for the opponent (number)
--]]
element:PostUpdateArenaPreparation(event, specID)
end
end
end
local function updateArenaPreparation(self, event)
if not self:GetAttribute("oUF-enableArenaPrep") then
return
end
if event == "ARENA_OPPONENT_UPDATE" and not self:IsEnabled() then
self:Enable()
self:UpdateAllElements("ArenaPreparation")
self:UnregisterEvent(event, updateArenaPreparation)
-- show elements that don't handle their own visibility
if self:IsElementEnabled("Auras") then
if self.Auras then
self.Auras:Show()
end
if self.Buffs then
self.Buffs:Show()
end
if self.Debuffs then
self.Debuffs:Show()
end
end
if self.Portrait and self:IsElementEnabled("Portrait") then
self.Portrait:Show()
end
elseif event == "PLAYER_ENTERING_WORLD" and not UnitExists(self.unit) then
-- semi-recursive call for when the player zones into an arena
updateArenaPreparation(self, "ARENA_PREP_OPPONENT_SPECIALIZATIONS")
elseif event == "ARENA_PREP_OPPONENT_SPECIALIZATIONS" then
if InCombatLockdown() then
-- prevent calling protected functions if entering arena while in combat
self:RegisterEvent("PLAYER_REGEN_ENABLED", updateArenaPreparation, true)
return
end
if self.PreUpdate then
self:PreUpdate(event)
end
local id = tonumber(self.id)
if not self:IsEnabled() and GetNumArenaOpponentSpecs() < id then
-- hide the object if the opponent leaves
self:Hide()
end
local specID = GetArenaOpponentSpec(id)
if specID then
if self:IsEnabled() then
-- disable the unit watch so we can forcefully show the object ourselves
self:Disable()
self:RegisterEvent("ARENA_OPPONENT_UPDATE", updateArenaPreparation)
end
-- update Health and Power (if available) with "fake" data
updateArenaPreparationElements(self, event, "Health", specID)
updateArenaPreparationElements(self, event, "Power", specID)
-- hide all other (relevant) elements (they have no effect during arena prep)
if self.Auras then
self.Auras:Hide()
end
if self.Buffs then
self.Buffs:Hide()
end
if self.Debuffs then
self.Debuffs:Hide()
end
if self.Castbar then
self.Castbar:Hide()
end
if self.CombatIndicator then
self.CombatIndicator:Hide()
end
if self.GroupRoleIndicator then
self.GroupRoleIndicator:Hide()
end
if self.Portrait then
self.Portrait:Hide()
end
if self.PvPIndicator then
self.PvPIndicator:Hide()
end
if self.RaidTargetIndicator then
self.RaidTargetIndicator:Hide()
end
self:Show()
self:UpdateTags()
end
if self.PostUpdate then
self:PostUpdate(event)
end
elseif event == "PLAYER_REGEN_ENABLED" then
self:UnregisterEvent(event, updateArenaPreparation)
updateArenaPreparation(self, "ARENA_PREP_OPPONENT_SPECIALIZATIONS")
end
end
-- Handles unit specific actions.
function oUF:HandleUnit(object, unit)
unit = object.unit or unit
if unit == "target" then
object:RegisterEvent("PLAYER_TARGET_CHANGED", object.UpdateAllElements, true)
elseif unit == "mouseover" then
object:RegisterEvent("UPDATE_MOUSEOVER_UNIT", object.UpdateAllElements, true)
elseif unit == "focus" then
object:RegisterEvent("PLAYER_FOCUS_CHANGED", object.UpdateAllElements, true)
elseif unit:match("boss%d?$") then
object:RegisterEvent("INSTANCE_ENCOUNTER_ENGAGE_UNIT", object.UpdateAllElements, true)
object:RegisterEvent("UNIT_TARGETABLE_CHANGED", object.UpdateAllElements)
elseif unit:match("arena%d?$") then
object:RegisterEvent("ARENA_OPPONENT_UPDATE", object.UpdateAllElements, true)
object:RegisterEvent("ARENA_PREP_OPPONENT_SPECIALIZATIONS", updateArenaPreparation, true)
object:SetAttribute("oUF-enableArenaPrep", true)
-- the event handler only fires for visible frames, so we have to hook it for arena prep
object:HookScript("OnEvent", updateArenaPreparation)
end
end
local eventlessObjects = {}
local onUpdates = {}
local function createOnUpdate(timer)
if not onUpdates[timer] then
local frame = CreateFrame("Frame")
local objects = eventlessObjects[timer]
frame:SetScript("OnUpdate", function(self, elapsed)
self.elapsed = (self.elapsed or 0) + elapsed
if self.elapsed > timer then
for _, object in next, objects do
if object.unit and unitExists(object.unit) then
object:UpdateAllElements("OnUpdate")
end
end
self.elapsed = 0
end
end)
onUpdates[timer] = frame
end
end
function oUF:HandleEventlessUnit(object)
object.__eventless = true
-- It's impossible to set onUpdateFrequency before the frame is created, so
-- by default all eventless frames are created with the 0.5s timer.
-- To change it you'll need to call oUF:HandleEventlessUnit(frame) one more
-- time from the layout code after oUF:Spawn(unit) returns the frame.
local timer = object.onUpdateFrequency or 0.5
-- Remove it, in case it's registered with another timer previously
for t, objects in next, eventlessObjects do
if t ~= timer then
for i, obj in next, objects do
if obj == object then
table.remove(objects, i)
break
end
end
end
end
if not eventlessObjects[timer] then
eventlessObjects[timer] = {}
end
table.insert(eventlessObjects[timer], object)
createOnUpdate(timer)
end
|
---
-- @module event_loop
--
-- This module processes only the state transitions by executing queries returned by the Event Handler
--
local M = {
string_to_boolean = { ["True"]=true, ["False"]=false }
}
local exa_error = require("exaerror")
_G.global_env = {
pquery = pquery,
error = error
}
---
-- Executes the given set of queries.
--
-- @param queries lua table including queries
-- @param from_index the index where the queries in the lua table start
--
-- @return the result of the latest query
--
function M._run_queries(queries, from_index)
for i=from_index, #queries do
if queries[i][1] ~= nil then
success, result = _G.global_env.pquery(queries[i][1])
if not success then
local error_obj = exa_error.create(
"E-AAF-3",
"Error occurred in executing the query: "
.. queries[i][1]
.. " error message: "
.. result.error_message)
_G.global_env.error(tostring(error_obj))
end
end
end
return result
end
---
-- Initiates the Event Loop that handles state transition
--
-- @param query string that calls the event handler
--
function M.init(query_to_event_handler)
local is_finished = false
local final_result = nil
local query_to_create_view = nil
repeat
-- call EventHandlerUDF return queries
local return_queries = {{query_to_create_view}, {query_to_event_handler}}
local result = M._run_queries(return_queries, 1)
-- handle EventHandlerUDF return
query_to_create_view = result[1][1]
query_to_event_handler = result[2][1]
is_finished = M.string_to_boolean[result[3][1]]
final_result = result[4][1]
M._run_queries(result, 5)
until (is_finished)
return final_result
end
return M; |
local old_BMPD_init = SkillTreeTweakData.init
function SkillTreeTweakData:init()
old_BMPD_init(self, tweak_data)
-- Lines: 9 to 10
local function digest(value)
return Application:digest_value(value, true)
end
self.tier_unlocks = {
digest(0),
digest(0),
digest(0),
digest(0)
}
self.costs = {
unlock_tree = digest(0),
default = digest(1),
pro = digest(3),
hightier = digest(4),
hightierpro = digest(8)
}
self.unlock_tree_cost = {
digest(0),
digest(0),
digest(0),
digest(0),
digest(0)
}
self.skill_pages_order = {
"mastermind",
"enforcer",
"technician",
"ghost",
"hoxton"
}
self.tier_cost = {
{
1,
3
},
{
2,
4
},
{
3,
6
},
{
4,
8
}
}
self.num_tiers = #self.tier_cost
self.HIDE_TIER_BONUS = true
self.specialization_convertion_rate = {
100,
200,
300,
400,
500,
600,
700,
800,
900,
1000
}
local deck2 = {
cost = 300,
desc_id = "menu_deckall_2_desc",
name_id = "menu_deckall_2",
upgrades = {"weapon_passive_headshot_damage_multiplier"},
icon_xy = {
1,
0
}
}
local deck4 = {
cost = 600,
desc_id = "menu_deckall_4_desc",
name_id = "menu_deckall_4",
upgrades = {
"passive_player_xp_multiplier",
"player_passive_suspicion_bonus",
"player_passive_armor_movement_penalty_multiplier"
},
icon_xy = {
3,
0
}
}
local deck6 = {
cost = 1600,
desc_id = "menu_deckall_6_desc",
name_id = "menu_deckall_6",
upgrades = {
"armor_kit",
"player_pick_up_ammo_multiplier"
},
icon_xy = {
5,
0
}
}
local deck8 = {
cost = 3200,
desc_id = "menu_deckall_8_desc",
name_id = "menu_deckall_8",
upgrades = {
"weapon_passive_damage_multiplier",
"passive_doctor_bag_interaction_speed_multiplier"
},
icon_xy = {
7,
0
}
}
self.specializations = {
{
{
cost = 200,
desc_id = "menu_deck1_1_desc",
name_id = "menu_deck1_1",
upgrades = {
"team_damage_reduction_1",
"player_passive_damage_reduction_1"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck1_3_desc",
name_id = "menu_deck1_3",
upgrades = {
"team_passive_stamina_multiplier_1",
"player_passive_intimidate_range_mul",
"player_damage_dampener_close_contact_1"
},
icon_xy = {
2,
0
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck1_5_desc",
name_id = "menu_deck1_5",
upgrades = {
"team_passive_health_multiplier",
"player_passive_health_multiplier_1"
},
icon_xy = {
4,
0
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck1_7_desc",
name_id = "menu_deck1_7",
upgrades = {
"player_tier_armor_multiplier_1",
"team_passive_armor_multiplier"
},
icon_xy = {
6,
0
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck1_9_desc",
name_id = "menu_deck1_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"team_hostage_health_multiplier",
"team_hostage_stamina_multiplier",
"team_hostage_damage_dampener_multiplier"
},
icon_xy = {
0,
1
}
},
desc_id = "menu_st_spec_1_desc",
name_id = "menu_st_spec_1"
},
{
{
cost = 200,
desc_id = "menu_deck2_1_desc",
name_id = "menu_deck2_1",
upgrades = {"player_passive_health_multiplier_1"},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck2_3_desc",
name_id = "menu_deck2_3",
upgrades = {
"player_passive_health_multiplier_2",
"player_uncover_multiplier"
},
icon_xy = {
1,
1
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck2_5_desc",
name_id = "menu_deck2_5",
upgrades = {"player_passive_health_multiplier_3"},
icon_xy = {
2,
1
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck2_7_desc",
name_id = "menu_deck2_7",
upgrades = {"player_panic_suppression"},
icon_xy = {
3,
1
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck2_9_desc",
name_id = "menu_deck2_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_passive_health_multiplier_4",
"player_passive_health_regen",
"PBC_AssaultRifleBuff1",
"PBC_AssaultRifleBuff2"
},
icon_xy = {
4,
1
}
},
desc_id = "menu_st_spec_2_desc",
name_id = "menu_st_spec_2"
},
{
{
cost = 200,
desc_id = "menu_deck3_1_desc",
name_id = "menu_deck3_1",
upgrades = {
"player_tier_armor_multiplier_1",
"player_tier_armor_multiplier_2"
},
icon_xy = {
6,
0
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck3_3_desc",
name_id = "menu_deck3_3",
upgrades = {"player_tier_armor_multiplier_3"},
icon_xy = {
5,
1
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck3_5_desc",
name_id = "menu_deck3_5",
upgrades = {"player_tier_armor_multiplier_4"},
icon_xy = {
7,
1
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck3_7_desc",
name_id = "menu_deck3_7",
upgrades = {
"player_armor_regen_timer_multiplier_passive",
"temporary_armor_break_invulnerable_1"
},
icon_xy = {
6,
1
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck3_9_desc",
name_id = "menu_deck3_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_tier_armor_multiplier_5",
"player_tier_armor_multiplier_6",
"team_passive_armor_regen_time_multiplier"
},
icon_xy = {
0,
2
}
},
desc_id = "menu_st_spec_3_desc",
name_id = "menu_st_spec_3"
},
{
{
cost = 200,
desc_id = "menu_deck4_1_desc",
name_id = "menu_deck4_1",
upgrades = {"player_passive_dodge_chance_1"},
icon_xy = {
1,
2
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck4_3_desc",
name_id = "menu_deck4_3",
upgrades = {"player_camouflage_multiplier"},
icon_xy = {
4,
2
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck4_5_desc",
name_id = "menu_deck4_5",
upgrades = {"player_passive_dodge_chance_2"},
icon_xy = {
2,
2
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck4_7_desc",
name_id = "menu_deck4_7",
upgrades = {"player_passive_dodge_chance_3"},
icon_xy = {
3,
2
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck4_9_desc",
name_id = "menu_deck4_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"weapon_passive_armor_piercing_chance",
"weapon_passive_swap_speed_multiplier_1"
},
icon_xy = {
5,
2
}
},
desc_id = "menu_st_spec_4_desc",
name_id = "menu_st_spec_4"
},
{
{
cost = 200,
desc_id = "menu_deck5_1_desc",
name_id = "menu_deck5_1",
upgrades = {"player_perk_armor_regen_timer_multiplier_1"},
icon_xy = {
6,
2
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck5_3_desc",
name_id = "menu_deck5_3",
upgrades = {
"player_perk_armor_regen_timer_multiplier_2",
"akimbo_recoil_index_addend_4",
"akimbo_extra_ammo_multiplier_2"
},
icon_xy = {
7,
2
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck5_5_desc",
name_id = "menu_deck5_5",
upgrades = {"player_perk_armor_regen_timer_multiplier_3"},
icon_xy = {
0,
3
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck5_7_desc",
name_id = "menu_deck5_7",
upgrades = {"player_perk_armor_regen_timer_multiplier_4"},
icon_xy = {
1,
3
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck5_9_desc",
name_id = "menu_deck5_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_perk_armor_regen_timer_multiplier_5",
"player_passive_always_regen_armor_1"
},
icon_xy = {
3,
3
}
},
desc_id = "menu_st_spec_5_desc",
name_id = "menu_st_spec_5"
},
{
{
cost = 200,
desc_id = "menu_deck6_1_desc",
name_id = "menu_deck6_1",
upgrades = {"player_passive_dodge_chance_1"},
icon_xy = {
1,
2
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck6_3_desc",
name_id = "menu_deck6_3",
upgrades = {
"player_level_2_dodge_addend_1",
"player_level_3_dodge_addend_1",
"player_level_4_dodge_addend_1",
"player_level_2_armor_multiplier_1",
"player_level_3_armor_multiplier_1",
"player_level_4_armor_multiplier_1"
},
icon_xy = {
4,
3
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck6_5_desc",
name_id = "menu_deck6_5",
upgrades = {
"player_level_2_dodge_addend_2",
"player_level_3_dodge_addend_2",
"player_level_4_dodge_addend_2",
"player_level_2_armor_multiplier_2",
"player_level_3_armor_multiplier_2",
"player_level_4_armor_multiplier_2"
},
icon_xy = {
5,
3
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck6_7_desc",
name_id = "menu_deck6_7",
upgrades = {
"player_level_2_dodge_addend_3",
"player_level_3_dodge_addend_3",
"player_level_4_dodge_addend_3",
"player_level_2_armor_multiplier_3",
"player_level_3_armor_multiplier_3",
"player_level_4_armor_multiplier_3"
},
icon_xy = {
6,
3
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck6_9_desc",
name_id = "menu_deck6_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_armor_regen_timer_multiplier_tier"
},
icon_xy = {
6,
2
}
},
desc_id = "menu_st_spec_6_desc",
name_id = "menu_st_spec_6"
},
{
{
cost = 200,
desc_id = "menu_deck7_1_desc",
name_id = "menu_deck7_1",
upgrades = {"player_tier_dodge_chance_1"},
icon_xy = {
1,
2
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck7_3_desc",
name_id = "menu_deck7_3",
upgrades = {
"player_stand_still_crouch_camouflage_bonus_1",
"player_corpse_dispose_speed_multiplier"
},
icon_xy = {
0,
4
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck7_5_desc",
name_id = "menu_deck7_5",
upgrades = {
"player_tier_dodge_chance_2",
"player_stand_still_crouch_camouflage_bonus_2",
"player_pick_lock_speed_multiplier"
},
icon_xy = {
7,
3
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck7_7_desc",
name_id = "menu_deck7_7",
upgrades = {
"player_tier_dodge_chance_3",
"player_stand_still_crouch_camouflage_bonus_3",
"player_alarm_pager_speed_multiplier"
},
icon_xy = {
1,
4
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck7_9_desc",
name_id = "menu_deck7_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_armor_regen_timer_stand_still_multiplier",
"player_crouch_speed_multiplier_2"
},
icon_xy = {
2,
4
}
},
name_id = "menu_st_spec_7",
dlc = "character_pack_clover",
desc_id = "menu_st_spec_7_desc"
},
{
{
cost = 200,
desc_id = "menu_deck8_7_desc",
name_id = "menu_deck8_7",
upgrades = {
"player_damage_dampener_outnumbered_strong",
"melee_stacking_hit_damage_multiplier_1"
},
icon_xy = {
6,
4
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck8_1_desc",
name_id = "menu_deck8_1",
upgrades = {"player_damage_dampener_close_contact_1"},
icon_xy = {
3,
4
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck8_3_desc",
name_id = "menu_deck8_3",
upgrades = {
"player_damage_dampener_close_contact_2",
"melee_stacking_hit_expire_t",
"melee_stacking_hit_damage_multiplier_1"
},
icon_xy = {
4,
4
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck8_3_desc",
name_id = "menu_deck8_5",
upgrades = {"player_damage_dampener_close_contact_3"},
icon_xy = {
5,
4
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck8_9_desc",
name_id = "menu_deck8_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_melee_life_leech"
},
icon_xy = {
7,
4
}
},
name_id = "menu_st_spec_8",
dlc = "character_pack_dragan",
desc_id = "menu_st_spec_8_desc"
},
{
{
cost = 200,
desc_id = "menu_deck9_1_desc",
name_id = "menu_deck9_1",
upgrades = {
"player_damage_dampener_outnumbered_strong",
"melee_stacking_hit_damage_multiplier_1"
},
icon_xy = {
6,
4
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck9_3_desc",
name_id = "menu_deck9_3",
upgrades = {
"player_killshot_regen_armor_bonus",
"player_tier_armor_multiplier_1",
"player_tier_armor_multiplier_2"
},
icon_xy = {
0,
5
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck9_5_desc",
name_id = "menu_deck9_5",
upgrades = {
"player_melee_kill_life_leech",
"player_damage_dampener_close_contact_1"
},
icon_xy = {
1,
5
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck9_7_desc",
name_id = "menu_deck9_7",
upgrades = {
"player_killshot_close_regen_armor_bonus",
"player_tier_armor_multiplier_3"
},
icon_xy = {
2,
5
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck9_9_desc",
name_id = "menu_deck9_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_killshot_close_panic_chance"
},
icon_xy = {
3,
5
}
},
name_id = "menu_st_spec_9",
dlc = "hlm2_deluxe",
desc_id = "menu_st_spec_9_desc"
},
{
{
cost = 200,
desc_id = "menu_deck10_1_desc",
name_id = "menu_deck10_1",
upgrades = {
"temporary_loose_ammo_restore_health_1",
"player_gain_life_per_players"
},
icon_xy = {
4,
5
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck10_3_desc",
name_id = "menu_deck10_3",
upgrades = {
"temporary_loose_ammo_give_team",
"player_passive_health_multiplier_1",
"player_passive_health_multiplier_2"
},
icon_xy = {
5,
5
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck10_5_desc",
name_id = "menu_deck10_5",
upgrades = {
"player_loose_ammo_restore_health_give_team",
"player_passive_health_multiplier_3"
},
icon_xy = {
6,
5
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck10_7_desc",
name_id = "menu_deck10_7",
upgrades = {"temporary_loose_ammo_restore_health_2"},
icon_xy = {
7,
5
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck10_9_desc",
name_id = "menu_deck10_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"temporary_loose_ammo_restore_health_3"
},
icon_xy = {
0,
6
}
},
desc_id = "menu_st_spec_10_desc",
name_id = "menu_st_spec_10"
},
{
{
cost = 200,
desc_id = "menu_deck11_1_desc",
name_id = "menu_deck11_1",
upgrades = {"player_damage_to_hot_1"},
icon_xy = {
1,
6
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck11_3_desc",
name_id = "menu_deck11_3",
upgrades = {
"player_damage_to_hot_2",
"player_passive_health_multiplier_1",
"player_passive_health_multiplier_2"
},
icon_xy = {
2,
6
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck11_5_desc",
name_id = "menu_deck11_5",
upgrades = {
"player_damage_to_hot_3",
"player_armor_piercing_chance_1"
},
icon_xy = {
3,
6
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck11_7_desc",
name_id = "menu_deck11_7",
upgrades = {
"player_damage_to_hot_4",
"player_passive_health_multiplier_3"
},
icon_xy = {
4,
6
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck11_9_desc",
name_id = "menu_deck11_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_damage_to_hot_extra_ticks",
"player_armor_piercing_chance_2"
},
icon_xy = {
5,
6
}
},
name_id = "menu_st_spec_11",
dlc = "character_pack_sokol",
desc_id = "menu_st_spec_11_desc"
},
{
{
cost = 200,
desc_id = "menu_deck12_1_desc",
name_id = "menu_deck12_1",
upgrades = {"player_armor_regen_damage_health_ratio_multiplier_1"},
icon_xy = {
6,
6
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck12_3_desc",
name_id = "menu_deck12_3",
upgrades = {"player_movement_speed_damage_health_ratio_multiplier"},
icon_xy = {
7,
6
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck12_5_desc",
name_id = "menu_deck12_5",
upgrades = {"player_armor_regen_damage_health_ratio_multiplier_2"},
icon_xy = {
0,
7
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck12_7_desc",
name_id = "menu_deck12_7",
upgrades = {"player_armor_regen_damage_health_ratio_multiplier_3"},
icon_xy = {
1,
7
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck12_9_desc",
name_id = "menu_deck12_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_armor_regen_damage_health_ratio_threshold_multiplier",
"player_movement_speed_damage_health_ratio_threshold_multiplier"
},
icon_xy = {
2,
7
}
},
name_id = "menu_st_spec_12",
dlc = "dragon",
desc_id = "menu_st_spec_12_desc"
},
{
{
cost = 200,
desc_id = "menu_deck13_1_desc",
name_id = "menu_deck13_1",
upgrades = {"player_armor_health_store_amount_1"},
icon_xy = {
3,
7
}
},
deck2,
{
cost = 400,
desc_id = "menu_deck13_3_desc",
name_id = "menu_deck13_3",
upgrades = {
"player_armor_health_store_amount_2",
"player_passive_health_multiplier_1"
},
icon_xy = {
4,
7
}
},
deck4,
{
cost = 1000,
desc_id = "menu_deck13_5_desc",
name_id = "menu_deck13_5",
upgrades = {
"player_armor_max_health_store_multiplier",
"player_passive_health_multiplier_2",
"player_passive_dodge_chance_1"
},
icon_xy = {
5,
7
}
},
deck6,
{
cost = 2400,
desc_id = "menu_deck13_7_desc",
name_id = "menu_deck13_7",
upgrades = {
"player_armor_health_store_amount_3",
"player_passive_health_multiplier_3"
},
icon_xy = {
6,
7
}
},
deck8,
{
cost = 4000,
desc_id = "menu_deck13_9_desc",
name_id = "menu_deck13_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_kill_change_regenerate_speed"
},
icon_xy = {
7,
7
}
},
desc_id = "menu_st_spec_13_desc",
name_id = "menu_st_spec_13"
},
{
{
cost = 200,
texture_bundle_folder = "coco",
desc_id = "menu_deck14_1_desc",
name_id = "menu_deck14_1",
upgrades = {"player_cocaine_stacking_1"},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "coco",
desc_id = "menu_deck14_3_desc",
name_id = "menu_deck14_3",
upgrades = {"player_sync_cocaine_stacks"},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "coco",
desc_id = "menu_deck14_5_desc",
name_id = "menu_deck14_5",
upgrades = {"player_cocaine_stacks_decay_multiplier_1"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "coco",
desc_id = "menu_deck14_7_desc",
name_id = "menu_deck14_7",
upgrades = {"player_sync_cocaine_upgrade_level_1"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "coco",
desc_id = "menu_deck14_9_desc",
name_id = "menu_deck14_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_cocaine_stack_absorption_multiplier_1"
},
icon_xy = {
0,
1
}
},
desc_id = "menu_st_spec_14_desc",
name_id = "menu_st_spec_14"
},
{
{
cost = 200,
texture_bundle_folder = "opera",
desc_id = "menu_deck15_1_desc",
name_id = "menu_deck15_1",
upgrades = {
"player_armor_grinding_1",
"temporary_armor_break_invulnerable_1"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "opera",
desc_id = "menu_deck15_3_desc",
name_id = "menu_deck15_3",
upgrades = {
"player_health_decrease_1",
"player_armor_increase_1"
},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "opera",
desc_id = "menu_deck15_5_desc",
name_id = "menu_deck15_5",
upgrades = {"player_armor_increase_2"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "opera",
desc_id = "menu_deck15_7_desc",
name_id = "menu_deck15_7",
upgrades = {"player_armor_increase_3"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "opera",
desc_id = "menu_deck15_9_desc",
name_id = "menu_deck15_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_damage_to_armor_1"
},
icon_xy = {
0,
1
}
},
name_id = "menu_st_spec_15",
dlc = "opera",
desc_id = "menu_st_spec_15_desc"
},
{
{
cost = 200,
texture_bundle_folder = "wild",
desc_id = "menu_deck16_1_desc",
name_id = "menu_deck16_1",
upgrades = {
"player_wild_health_amount_1",
"player_wild_armor_amount_1"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "wild",
desc_id = "menu_deck16_3_desc",
name_id = "menu_deck16_3",
upgrades = {"player_less_health_wild_armor_1"},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "wild",
desc_id = "menu_deck16_5_desc",
name_id = "menu_deck16_5",
upgrades = {"player_less_health_wild_cooldown_1"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "wild",
desc_id = "menu_deck16_7_desc",
name_id = "menu_deck16_7",
upgrades = {"player_less_armor_wild_health_1"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "wild",
desc_id = "menu_deck16_9_desc",
name_id = "menu_deck16_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_less_armor_wild_cooldown_1"
},
icon_xy = {
0,
1
}
},
name_id = "menu_st_spec_16",
dlc = "wild",
desc_id = "menu_st_spec_16_desc"
},
{
{
cost = 200,
texture_bundle_folder = "chico",
desc_id = "menu_deck17_1_desc",
name_id = "menu_deck17_1",
upgrades = {
"temporary_chico_injector_1",
"chico_injector"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "chico",
desc_id = "menu_deck17_3_desc",
name_id = "menu_deck17_3",
upgrades = {"player_passive_health_multiplier_1"},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "chico",
desc_id = "menu_deck17_5_desc",
name_id = "menu_deck17_5",
upgrades = {
"player_chico_preferred_target",
"player_passive_health_multiplier_2"
},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "chico",
desc_id = "menu_deck17_7_desc",
name_id = "menu_deck17_7",
upgrades = {
"player_passive_health_multiplier_3",
"player_chico_injector_low_health_multiplier"
},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "chico",
desc_id = "menu_deck17_9_desc",
name_id = "menu_deck17_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_passive_health_multiplier_4",
"player_chico_injector_health_to_speed"
},
icon_xy = {
0,
1
}
},
name_id = "menu_st_spec_17",
dlc = "chico",
desc_id = "menu_st_spec_17_desc"
},
{
{
cost = 200,
texture_bundle_folder = "max",
desc_id = "menu_deck18_1_desc",
name_id = "menu_deck18_1",
upgrades = {"smoke_screen_grenade"},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "max",
desc_id = "menu_deck18_3_desc",
name_id = "menu_deck18_3",
upgrades = {"player_dodge_shot_gain"},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "max",
desc_id = "menu_deck18_5_desc",
name_id = "menu_deck18_5",
upgrades = {"player_passive_dodge_chance_1"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "max",
desc_id = "menu_deck18_7_desc",
name_id = "menu_deck18_7",
upgrades = {"player_dodge_replenish_armor"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "max",
desc_id = "menu_deck18_9_desc",
name_id = "menu_deck18_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_smoke_screen_ally_dodge_bonus",
"player_sicario_multiplier"
},
icon_xy = {
0,
1
}
},
desc_id = "menu_st_spec_18_desc",
name_id = "menu_st_spec_18"
},
{
{
cost = 200,
texture_bundle_folder = "myh",
desc_id = "menu_deck19_1_desc",
name_id = "menu_deck19_1",
upgrades = {
"damage_control",
"player_damage_control_passive",
"player_damage_control_cooldown_drain_1"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "myh",
desc_id = "menu_deck19_3_desc",
name_id = "menu_deck19_3",
upgrades = {"player_armor_to_health_conversion"},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "myh",
desc_id = "menu_deck19_5_desc",
name_id = "menu_deck19_5",
upgrades = {"player_damage_control_auto_shrug"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "myh",
desc_id = "menu_deck19_7_desc",
name_id = "menu_deck19_7",
upgrades = {"player_damage_control_cooldown_drain_2"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "myh",
desc_id = "menu_deck19_9_desc",
name_id = "menu_deck19_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_damage_control_healing"
},
icon_xy = {
0,
1
}
},
desc_id = "menu_st_spec_19_desc",
name_id = "menu_st_spec_19"
},
{
{
cost = 200,
texture_bundle_folder = "ecp",
desc_id = "menu_deck20_1_desc",
name_id = "menu_deck20_1",
upgrades = {
"tag_team",
"player_tag_team_base",
"player_tag_team_cooldown_drain_1"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "ecp",
desc_id = "menu_deck20_3_desc",
name_id = "menu_deck20_3",
upgrades = {
"player_passive_health_multiplier_1",
"player_passive_health_multiplier_2"
},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "ecp",
desc_id = "menu_deck20_5_desc",
name_id = "menu_deck20_5",
upgrades = {"player_tag_team_damage_absorption"},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "ecp",
desc_id = "menu_deck20_7_desc",
name_id = "menu_deck20_7",
upgrades = {"player_passive_health_multiplier_3"},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "ecp",
desc_id = "menu_deck20_9_desc",
name_id = "menu_deck20_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"player_tag_team_cooldown_drain_2"
},
icon_xy = {
0,
1
}
},
name_id = "menu_st_spec_20",
dlc = "ecp",
desc_id = "menu_st_spec_20_desc"
},
{
{
cost = 200,
texture_bundle_folder = "joy",
desc_id = "menu_deck21_1_desc",
name_id = "menu_deck21_1",
upgrades = {
"pocket_ecm_jammer",
"player_pocket_ecm_jammer_base"
},
icon_xy = {
0,
0
}
},
deck2,
{
cost = 400,
texture_bundle_folder = "joy",
desc_id = "menu_deck21_3_desc",
name_id = "menu_deck21_3",
upgrades = {
"player_passive_health_multiplier_1",
"player_passive_health_multiplier_2"
},
icon_xy = {
1,
0
}
},
deck4,
{
cost = 1000,
texture_bundle_folder = "joy",
desc_id = "menu_deck21_5_desc",
name_id = "menu_deck21_5",
upgrades = {
"player_pocket_ecm_heal_on_kill_1",
"player_passive_dodge_chance_1"
},
icon_xy = {
2,
0
}
},
deck6,
{
cost = 2400,
texture_bundle_folder = "joy",
desc_id = "menu_deck21_7_desc",
name_id = "menu_deck21_7",
upgrades = {
"player_pocket_ecm_kill_dodge_1"
},
icon_xy = {
3,
0
}
},
deck8,
{
cost = 4000,
texture_bundle_folder = "joy",
desc_id = "menu_deck21_9_desc",
name_id = "menu_deck21_9",
upgrades = {
"player_passive_loot_drop_multiplier",
"team_pocket_ecm_heal_on_kill_1",
"player_passive_dodge_chance_2"
},
icon_xy = {
0,
1
}
},
desc_id = "menu_st_spec_21_desc",
name_id = "menu_st_spec_21"
}
}
end
-- Lines: 1685 to 1700
function SkillTreeTweakData:get_tier_position_from_skill_name(skill_name)
for tree_idx in pairs(self.trees) do
local count = 0
local tree = self.trees[tree_idx]
for tier_idx in pairs(tree.tiers) do
count = count + 1
local tier = tree.tiers[tier_idx]
for skill_idx in pairs(tier) do
if skill_name == tier[skill_idx] then
return count
end
end
end
end
return -1
end
-- Lines: 1703 to 1711
function SkillTreeTweakData:get_tree(tree_name)
local list = {}
for i, tree in ipairs(self.trees) do
if tree.skill == tree_name then
table.insert(list, tree)
end
end
return list
end
-- Lines: 1714 to 1716
function SkillTreeTweakData:get_tiers(tree_idx)
local tiers = deep_clone(self.trees[tree_idx].tiers)
return tiers
end
-- Lines: 1719 to 1726
function SkillTreeTweakData:get_tier_unlocks()
-- Lines: 1719 to 1720
local function digest(value)
return Application:digest_value(value, false)
end
local tier_unlocks = self.tier_unlocks
local unlock_values = {}
for i = 1, #tier_unlocks, 1 do
table.insert(unlock_values, digest(tier_unlocks[i]))
end
return unlock_values
end
-- Lines: 1729 to 1751
function SkillTreeTweakData:get_specialization_icon_data(spec, no_fallback)
spec = spec or managers.skilltree:get_specialization_value("current_specialization")
print(spec, type(spec))
local data = tweak_data.skilltree.specializations[spec]
local max_tier = managers.skilltree:get_specialization_value(spec, "tiers", "max_tier")
local tier_data = data and data[max_tier]
if not tier_data then
if no_fallback then
return
else
print("fallback")
return tweak_data.hud_icons:get_icon_data("fallback")
end
end
local guis_catalog = "guis/" .. (tier_data.texture_bundle_folder and "dlcs/" .. tostring(tier_data.texture_bundle_folder) .. "/" or "")
local x = tier_data.icon_xy and tier_data.icon_xy[1] or 0
local y = tier_data.icon_xy and tier_data.icon_xy[2] or 0
return guis_catalog .. "textures/pd2/specialization/icons_atlas", {
x * 64,
y * 64,
64,
64
}
end
|
local PistolIdle = class("PistolIdle", PlayerActState)
function PistolIdle:OnEnter()
PlayerActState.OnEnter(self)
localPlayer:MoveTowards(Vector2.Zero)
end
function PistolIdle:OnUpdate(dt)
PlayerActState.OnUpdate(self, dt)
localPlayer:MoveTowards(Vector2.Zero)
FsmMgr.playerActFsm:TriggerMonitor({"Idle", "PistolIdle", "SwimIdle", "PistolHit", "Vertigo"})
end
function PistolIdle:OnLeave()
PlayerActState.OnLeave(self)
end
return PistolIdle
|
local Settings = {
LOGGER = { -- Logger Settings
ACTIVATED = true, -- Toggles if logger is activated
WRITE_FILE = true, -- Toggles if logger can write the login a file
FILE_PATH = "./" -- The log file path
}
}
return Settings |
local AddOnName, Engine = ...
local _G = _G
local math_max = _G.math.max
local math_min = _G.math.min
local string_format = _G.string.format
local string_lower = _G.string.lower
local string_match = _G.string.match
local table_insert = _G.table.insert
local tonumber = _G.tonumber
local unpack = _G.unpack
local CUSTOM_CLASS_COLORS = _G.CUSTOM_CLASS_COLORS
local CombatLogGetCurrentEventInfo = _G.CombatLogGetCurrentEventInfo
local CreateFrame = _G.CreateFrame
local GetAddOnEnableState = _G.GetAddOnEnableState
local GetAddOnInfo = _G.GetAddOnInfo
local GetAddOnMetadata = _G.GetAddOnMetadata
local GetBuildInfo = _G.GetBuildInfo
local GetCVar = _G.GetCVar
local GetCurrentResolution = _G.GetCurrentResolution
local GetLocale = _G.GetLocale
local GetNumAddOns = _G.GetNumAddOns
local GetRealmName = _G.GetRealmName
local GetScreenResolutions = _G.GetScreenResolutions
local LOCALIZED_CLASS_NAMES_MALE = _G.LOCALIZED_CLASS_NAMES_MALE
local LibStub = _G.LibStub
local RAID_CLASS_COLORS = _G.RAID_CLASS_COLORS
local UnitClass = _G.UnitClass
local UnitFactionGroup = _G.UnitFactionGroup
local UnitLevel = _G.UnitLevel
local UnitName = _G.UnitName
local UnitRace = _G.UnitRace
-- Engine
Engine[1] = {} -- K, Main
Engine[2] = {} -- C, Config
Engine[3] = {} -- L, Locales
local K = unpack(Engine)
K.LibClassicDurations = LibStub("LibClassicDurations")
K.LibClassicDurations:RegisterFrame("KkthnxUI")
K.Title = GetAddOnMetadata(AddOnName, "Title")
K.Version = GetAddOnMetadata(AddOnName, "Version")
K.Credits = GetAddOnMetadata(AddOnName, "X-Credits")
K.Noop = function()
return
end
K.Name = UnitName("player")
K.LocalizedClass, K.Class, K.ClassID = UnitClass("player")
K.LocalizedRace, K.Race = UnitRace("player")
K.Faction, K.LocalizedFaction = UnitFactionGroup("player")
K.Level = UnitLevel("player")
K.Client = GetLocale()
K.Realm = GetRealmName()
K.oUF = Engine.oUF
K.Media = "Interface\\AddOns\\KkthnxUI\\Media\\"
K.LSM = LibStub and LibStub:GetLibrary("LibSharedMedia-3.0", true)
K.Resolution = ({GetScreenResolutions()})[GetCurrentResolution()] or GetCVar("gxWindowedResolution")
K.ScreenHeight = tonumber(string_match(K.Resolution, "%d+x(%d+)"))
K.ScreenWidth = tonumber(string_match(K.Resolution, "(%d+)x+%d"))
K.UIScale = math_min(2, math_max(0.01, 768 / string_match(K.Resolution, "%d+x(%d+)")))
K.PriestColors = {r = 0.86, g = 0.92, b = 0.98, colorStr = "dbebfa"} -- Keep this until I convert the rest.
-- K.Color = K.Class == "PRIEST" and K.PriestColors or (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[K.Class] or RAID_CLASS_COLORS[K.Class])
K.TexCoords = {0.08, 0.92, 0.08, 0.92}
K.Welcome = "|cff4488ffKkthnxUI "..K.Version.." "..K.Client.."|r - /helpui"
K.ScanTooltip = CreateFrame("GameTooltip", "KkthnxUI_ScanTooltip", _G.UIParent, "GameTooltipTemplate")
K.WowPatch, K.WowBuild, K.WowRelease, K.TocVersion = GetBuildInfo()
K.WowBuild = tonumber(K.WowBuild)
K.InfoColor = "|cff4488ff"
K.CodeDebug = false -- Don't touch this, unless you know what you are doing?
K.ClassList = {}
for k, v in pairs(LOCALIZED_CLASS_NAMES_MALE) do
K.ClassList[v] = k
end
K.ClassColors = {}
-- PRIEST ClassColor
RAID_CLASS_COLORS["PRIEST"].r = 0.86
RAID_CLASS_COLORS["PRIEST"].g = 0.92
RAID_CLASS_COLORS["PRIEST"].b = 0.98
RAID_CLASS_COLORS["PRIEST"].colorStr = "ffdbebfa"
-- SHAMAN ClassColor
RAID_CLASS_COLORS["SHAMAN"].r = 0
RAID_CLASS_COLORS["SHAMAN"].g = .44
RAID_CLASS_COLORS["SHAMAN"].b = .87
RAID_CLASS_COLORS["SHAMAN"].colorStr = "ff0070dd"
local colors = CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS
for class, value in pairs(colors) do
K.ClassColors[class] = {}
K.ClassColors[class].r = value.r
K.ClassColors[class].g = value.g
K.ClassColors[class].b = value.b
K.ClassColors[class].colorStr = value.colorStr
end
K.r, K.g, K.b = K.ClassColors[K.Class].r, K.ClassColors[K.Class].g, K.ClassColors[K.Class].b
K.MyClassColor = string_format("|cff%02x%02x%02x", K.r * 255, K.g * 255, K.b * 255)
local events = {}
local host = CreateFrame("Frame")
local modules, initQueue = {}, {}
host:SetScript("OnEvent", function(_, event, ...)
for func in pairs(events[event]) do
if event == "COMBAT_LOG_EVENT_UNFILTERED" then
func(event, CombatLogGetCurrentEventInfo())
else
func(event, ...)
end
end
end)
function K:RegisterEvent(event, func, unit1, unit2)
if not events[event] then
events[event] = {}
if unit1 then
host:RegisterUnitEvent(event, unit1, unit2)
else
host:RegisterEvent(event)
end
end
events[event][func] = true
end
function K:UnregisterEvent(event, func)
local funcs = events[event]
if funcs and funcs[func] then
funcs[func] = nil
if not next(funcs) then
events[event] = nil
host:UnregisterEvent(event)
end
end
end
-- Modules
function K:NewModule(name)
if modules[name] then
print("Module <"..name.."> has been registered.")
return
end
local module = {}
module.name = name
modules[name] = module
table_insert(initQueue, module)
return module
end
function K:GetModule(name)
if not modules[name] then
print("Module <"..name.."> does not exist.")
return
end
return modules[name]
end
K:RegisterEvent("PLAYER_LOGIN", function()
for _, module in next, initQueue do
if module.OnEnable then
module:OnEnable()
else
print("Module <"..module.name.."> does not loaded.")
end
end
K.Modules = modules
end)
local function PositionGameMenuButton()
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight() + GameMenuButtonLogout:GetHeight())
local _, relTo, _, _, offY = GameMenuButtonLogout:GetPoint()
if relTo ~= GameMenuFrame[AddOnName] then
GameMenuFrame[AddOnName]:ClearAllPoints()
GameMenuFrame[AddOnName]:SetPoint("TOPLEFT", relTo, "BOTTOMLEFT", 0, -1)
GameMenuButtonLogout:ClearAllPoints()
GameMenuButtonLogout:SetPoint("TOPLEFT", GameMenuFrame[AddOnName], "BOTTOMLEFT", 0, offY)
end
end
-- Got to check for addon name, or this will fire for ALL addons, creating a ton of buttons!
K:RegisterEvent("ADDON_LOADED", function(_, addon)
if (addon ~= AddOnName) then
return
end
K.GUID = UnitGUID("player")
K.CreateStaticPopups()
-- KkthnxUI GameMenu Button.
local GameMenuButton = CreateFrame("Button", nil, GameMenuFrame, "GameMenuButtonTemplate")
GameMenuButton:SetText(string_format("|cff4488ff%s|r", AddOnName))
GameMenuButton:SetScript("OnClick", function()
if (not KkthnxUIConfigFrame) then
KkthnxUIConfig:CreateConfigWindow()
end
if KkthnxUIConfigFrame:IsVisible() then
KkthnxUIConfigFrame:Hide()
else
KkthnxUIConfigFrame:Show()
end
HideUIPanel(GameMenuFrame)
end)
GameMenuFrame[AddOnName] = GameMenuButton
if not IsAddOnLoaded("ConsolePortUI_Menu") then
GameMenuButton:SetSize(GameMenuButtonLogout:GetWidth(), GameMenuButtonLogout:GetHeight())
GameMenuButton:SetPoint("TOPLEFT", GameMenuButtonAddons, "BOTTOMLEFT", 0, -1)
hooksecurefunc("GameMenuFrame_UpdateVisibleButtons", PositionGameMenuButton)
end
end)
-- Event return values were wrong: https://wow.gamepedia.com/PLAYER_LEVEL_UP
K:RegisterEvent("PLAYER_LEVEL_UP", function(_, level)
if not K.Level then
return
end
K.Level = level
end)
K.AddOns = {}
K.AddOnVersion = {}
for i = 1, GetNumAddOns() do
local Name = GetAddOnInfo(i)
K.AddOns[string_lower(Name)] = GetAddOnEnableState(K.Name, Name) == 2
K.AddOnVersion[string_lower(Name)] = GetAddOnMetadata(Name, "Version")
end
do
K.AboutPanel = CreateFrame("Frame", nil, _G.InterfaceOptionsFramePanelContainer)
K.AboutPanel:Hide()
K.AboutPanel.name = K.Title
K.AboutPanel:SetScript("OnShow", function(self)
if self.show then
return
end
local titleInfo = self:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
titleInfo:SetPoint("TOPLEFT", 16, -16)
titleInfo:SetText("Info:")
local subInfo = self:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
subInfo:SetWidth(580)
subInfo:SetPoint("TOPLEFT", titleInfo, "BOTTOMLEFT", 0, -8)
subInfo:SetJustifyH("LEFT")
subInfo:SetText(GetAddOnMetadata("KkthnxUI", "Notes"))
local titleCredits = self:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
titleCredits:SetPoint("TOPLEFT", subInfo, "BOTTOMLEFT", 0, -8)
titleCredits:SetText("Credits:")
local subCredits = self:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
subCredits:SetWidth(580)
subCredits:SetPoint("TOPLEFT", titleCredits, "BOTTOMLEFT", 0, -8)
subCredits:SetJustifyH("LEFT")
subCredits:SetText(GetAddOnMetadata("KkthnxUI", "X-Credits"))
local titleThanks = self:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
titleThanks:SetPoint("TOPLEFT", subCredits, "BOTTOMLEFT", 0, -16)
titleThanks:SetText("Special Thanks:")
local subThanks = self:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
subThanks:SetWidth(580)
subThanks:SetPoint("TOPLEFT", titleThanks, "BOTTOMLEFT", 0, -8)
subThanks:SetJustifyH("LEFT")
subThanks:SetText(GetAddOnMetadata("KkthnxUI", "X-Thanks"))
local titleLocalizations = self:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
titleLocalizations:SetPoint("TOPLEFT", subThanks, "BOTTOMLEFT", 0, -16)
titleLocalizations:SetText("Translation:")
local subLocalizations = self:CreateFontString(nil, "ARTWORK", "GameFontHighlight")
subLocalizations:SetWidth(580)
subLocalizations:SetPoint("TOPLEFT", titleLocalizations, "BOTTOMLEFT", 0, -8)
subLocalizations:SetJustifyH("LEFT")
subLocalizations:SetText(GetAddOnMetadata("KkthnxUI", "X-Localizations"))
-- Social Buttion, because why not?
local titleButtons = self:CreateFontString(nil, "ARTWORK", "GameFontNormalLarge")
titleButtons:SetPoint("TOPLEFT", subLocalizations, "BOTTOMLEFT", 0, -16)
titleButtons:SetText("Keep Calm I'm Adding Buttons:")
local buttonGitHub = CreateFrame("Button", nil, self, "UIPanelButtonTemplate")
buttonGitHub:SetSize(100, 22)
buttonGitHub:SetPoint("TOPLEFT", titleButtons, "BOTTOMLEFT", 0, -8)
buttonGitHub:SkinButton()
buttonGitHub:SetScript("OnClick", function()
K.StaticPopup_Show("GITHUB_EDITBOX", nil, nil, "https://github.com/kkthnx-wow/KkthnxUI_8.0.1")
end)
buttonGitHub.Text = buttonGitHub:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
buttonGitHub.Text:SetPoint("CENTER", buttonGitHub)
buttonGitHub.Text:SetText("|cffffd100".."GitHub".."|r")
local buttonBugReport = CreateFrame("Button", nil, self, "UIPanelButtonTemplate")
buttonBugReport:SetSize(100, 22)
buttonBugReport:SetPoint("LEFT", buttonGitHub, "RIGHT", 6, 0)
buttonBugReport:SkinButton()
buttonBugReport:SetScript("OnClick", function()
K.StaticPopup_Show("GITHUB_EDITBOX", nil, nil, "https://github.com/kkthnx-wow/KkthnxUI_8.0.1/issues/new")
end)
buttonBugReport.Text = buttonBugReport:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
buttonBugReport.Text:SetPoint("CENTER", buttonBugReport)
buttonBugReport.Text:SetText("|cffffd100".."Bug Report".."|r")
local buttonDiscord = CreateFrame("Button", nil, self, "UIPanelButtonTemplate")
buttonDiscord:SetSize(100, 22)
buttonDiscord:SetPoint("LEFT", buttonBugReport, "RIGHT", 6, 0)
buttonDiscord:SkinButton()
buttonDiscord:SetScript("OnClick", function()
K.StaticPopup_Show("GITHUB_EDITBOX", nil, nil, "https://discordapp.com/invite/mKKySTY")
end)
buttonDiscord.Text = buttonDiscord:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
buttonDiscord.Text:SetPoint("CENTER", buttonDiscord)
buttonDiscord.Text:SetText("|cffffd100".."Discord".."|r")
local buttonFacebook = CreateFrame("Button", nil, self, "UIPanelButtonTemplate")
buttonFacebook:SetSize(100, 22)
buttonFacebook:SetPoint("LEFT", buttonDiscord, "RIGHT", 6, 0)
buttonFacebook:SkinButton()
buttonFacebook:SetScript("OnClick", function()
K.StaticPopup_Show("GITHUB_EDITBOX", nil, nil, "https://www.facebook.com/kkthnxui")
end)
buttonFacebook.Text = buttonFacebook:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
buttonFacebook.Text:SetPoint("CENTER", buttonFacebook)
buttonFacebook.Text:SetText("|cff3C5A99".."Facebook".."|r")
local buttonTwitter = CreateFrame("Button", nil, self, "UIPanelButtonTemplate")
buttonTwitter:SetSize(100, 22)
buttonTwitter:SetPoint("LEFT", buttonFacebook, "RIGHT", 6, 0)
buttonTwitter:SkinButton()
buttonTwitter:SetScript("OnClick", function()
K.StaticPopup_Show("GITHUB_EDITBOX", nil, nil, "https://twitter.com/KkthnxUI")
end)
buttonTwitter.Text = buttonTwitter:CreateFontString(nil, "OVERLAY", "GameFontHighlight")
buttonTwitter.Text:SetPoint("CENTER", buttonTwitter)
buttonTwitter.Text:SetText("|cff38A1F3".."Twitter".."|r")
local interfaceVersion = self:CreateFontString(nil, "ARTWORK", "GameFontNormal")
interfaceVersion:SetPoint("BOTTOMRIGHT", -16, 16)
interfaceVersion:SetText("Version: "..K.Version)
self.show = true
end)
K.AboutPanel.Commands = CreateFrame( "Frame", nil, K.AboutPanel)
K.AboutPanel.Commands.name = "Commands"
K.AboutPanel.Commands:Hide()
K.AboutPanel.Commands.parent = K.AboutPanel.name
K.AboutPanel.Questions = CreateFrame( "Frame", nil, K.AboutPanel)
K.AboutPanel.Questions.name = "Questions"
K.AboutPanel.Questions:Hide()
K.AboutPanel.Questions.parent = K.AboutPanel.name
_G.InterfaceOptions_AddCategory(K.AboutPanel)
_G.InterfaceOptions_AddCategory(K.AboutPanel.Commands)
_G.InterfaceOptions_AddCategory(K.AboutPanel.Questions)
end
_G[AddOnName] = Engine |
TTS.Shop.modules = {
module = {}
}
local MODULE = {}
MODULE.__index = MODULE
function TTS.Shop.modules.Register( mod )
local out = setmetatable(mod, MODULE)
TTS.Shop.modules.Delete( mod.ID )
TTS.Shop.modules.module[mod.ID] = out
hook.Run('TTS.Shop::RegisterModule', mod)
end
function TTS.Shop.modules.Delete( id )
TTS.Shop.modules.module[id] = nil
end
function TTS.Shop.modules.GetList()
return TTS.Shop.modules.module
end
function TTS.Shop.modules.Get( id )
return TTS.Shop.modules.module[id]
end
function MODULE:GetID()
return self.ID
end
function MODULE:GetName()
return self.Name
end
function MODULE:TopButton( pnl )
if pnl then
pnl:SetVisible( false )
pnl:InvalidateParent()
if IsValid( pnl.m_button ) then
pnl.m_button:Remove()
end
if self.TopFillButton then
pnl:SetVisible(true)
self:TopFillButton( pnl )
end
end
//return self.TopButton and self.TopButton( pnl ) or false
end
function MODULE:SidebarButton( pnl, category_id )
if pnl then
for i, v in pairs(pnl:GetChildren()) do
v:Remove()
end
if self.CategoryItemsFill then
self:CategoryItemsFill( pnl, category_id )
end
end
end
function MODULE:SidebarClearButton( pnl, category_id )
if pnl then
if self.SidebarRemoveButton then
self:SidebarRemoveButton( pnl, category_id )
else
pnl:Remove()
end
end
end
MOD_POINTSHOP = 1
MOD_TTSHOP = 2
MOD_INV = 3
TTS.LoadSH('pointshop_inv/sh_init.lua')
TTS.LoadSH('pointshop_shop/sh_init.lua')
TTS.LoadSH('ttshop/sh_init.lua')
|
-- https://stackoverflow.com/questions/12069109/getting-input-from-the-user-in-lua
-- https://www.lua.org/pil/4.3.1.html
io.write("What's you name? ")
inputName = io.read()
if inputName == "" then
inputName = "Jakob"
end
io.write("Type in a number, " .. inputName .. " ")
inputVar1 = io.read("*n")
io.write("Type in another number, " .. inputName .. " ")
inputVar2 = io.read("*n")
io.write("Now add " .. inputVar1 .. " and " .. inputVar2 .." = ")
inputSum = io.read("*n")
if inputSum == inputVar2 + inputVar1 then
print("Good job " .. inputName .. "!")
else
print("Incorrect answer " .. inputName .. "!")
print("Correct answer is: " .. (inputVar2 + inputVar1))
end
|
--- Installs runtime metalua support.
package.path = "/usr/share/lua/5.1/?.luac;/usr/local/lib/lua/5.1/?.luac;" .. package.path
require "metalua.compiler"
--- Like lua's require(), but loading sources as metalua instead.
-- @param path
function mrequire(path)
if package.loaded[path] then
return package.loaded[path]
end
local file = mlc.luafile_to_function(path .. ".lua")
package.loaded[path] = file
return file()
end
mrequire "src/meta/reference"
|
include('shared.lua')
SWEP.PrintName = "Scripted Weapon" -- 'Nice' Weapon name (Shown on HUD)
SWEP.Slot = 0 -- Slot in the weapon selection menu
SWEP.SlotPos = 10 -- Position in the slot
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawCrosshair = true -- Should draw the default crosshair
SWEP.DrawWeaponInfoBox = true -- Should draw the weapon info box
SWEP.BounceWeaponIcon = true -- Should the weapon icon bounce?
SWEP.SwayScale = 1.0 -- The scale of the viewmodel sway
SWEP.BobScale = 1.0 -- The scale of the viewmodel bob
SWEP.RenderGroup = RENDERGROUP_OPAQUE
-- Override this in your SWEP to set the icon in the weapon selection
SWEP.WepSelectIcon = surface.GetTextureID( "weapons/swep" )
-- This is the corner of the speech bubble
SWEP.SpeechBubbleLid = surface.GetTextureID( "gui/speech_lid" )
--[[---------------------------------------------------------
You can draw to the HUD here - it will only draw when
the client has the weapon deployed..
-----------------------------------------------------------]]
function SWEP:DrawHUD()
end
--[[---------------------------------------------------------
Checks the objects before any action is taken
This is to make sure that the entities haven't been removed
-----------------------------------------------------------]]
function SWEP:DrawWeaponSelection( x, y, wide, tall, alpha )
-- Set us up the texture
surface.SetDrawColor( 255, 255, 255, alpha )
surface.SetTexture( self.WepSelectIcon )
-- Lets get a sin wave to make it bounce
local fsin = 0
if ( self.BounceWeaponIcon == true ) then
fsin = math.sin( CurTime() * 10 ) * 5
end
-- Borders
y = y + 10
x = x + 10
wide = wide - 20
-- Draw that mother
surface.DrawTexturedRect( x + (fsin), y - (fsin), wide-fsin*2 , ( wide / 2 ) + (fsin) )
-- Draw weapon info box
self:PrintWeaponInfo( x + wide + 20, y + tall * 0.95, alpha )
end
--[[---------------------------------------------------------
This draws the weapon info box
-----------------------------------------------------------]]
function SWEP:PrintWeaponInfo( x, y, alpha )
if ( self.DrawWeaponInfoBox == false ) then return end
if (self.InfoMarkup == nil ) then
local str
local title_color = "<color=230,230,230,255>"
local text_color = "<color=150,150,150,255>"
str = "<font=HudSelectionText>"
if ( self.Author != "" ) then str = str .. title_color .. "Author:</color>\t"..text_color..self.Author.."</color>\n" end
if ( self.Contact != "" ) then str = str .. title_color .. "Contact:</color>\t"..text_color..self.Contact.."</color>\n\n" end
if ( self.Purpose != "" ) then str = str .. title_color .. "Purpose:</color>\n"..text_color..self.Purpose.."</color>\n\n" end
if ( self.Instructions != "" ) then str = str .. title_color .. "Instructions:</color>\n"..text_color..self.Instructions.."</color>\n" end
str = str .. "</font>"
self.InfoMarkup = markup.Parse( str, 250 )
end
surface.SetDrawColor( 60, 60, 60, alpha )
surface.SetTexture( self.SpeechBubbleLid )
surface.DrawTexturedRect( x, y - 64 - 5, 128, 64 )
draw.RoundedBox( 8, x - 5, y - 6, 260, self.InfoMarkup:GetHeight() + 18, Color( 60, 60, 60, alpha ) )
self.InfoMarkup:Draw( x+5, y+5, nil, nil, alpha )
end
--[[---------------------------------------------------------
Name: SWEP:FreezeMovement()
Desc: Return true to freeze moving the view
-----------------------------------------------------------]]
function SWEP:FreezeMovement()
return false
end
--[[---------------------------------------------------------
Name: SWEP:ViewModelDrawn( ViewModel )
Desc: Called straight after the viewmodel has been drawn
-----------------------------------------------------------]]
function SWEP:ViewModelDrawn( ViewModel )
end
--[[---------------------------------------------------------
Name: OnRestore
Desc: Called immediately after a "load"
-----------------------------------------------------------]]
function SWEP:OnRestore()
end
--[[---------------------------------------------------------
Name: OnRemove
Desc: Called just before entity is deleted
-----------------------------------------------------------]]
function SWEP:OnRemove()
end
--[[---------------------------------------------------------
Name: CustomAmmoDisplay
Desc: Return a table
-----------------------------------------------------------]]
function SWEP:CustomAmmoDisplay()
end
--[[---------------------------------------------------------
Name: GetViewModelPosition
Desc: Allows you to re-position the view model
-----------------------------------------------------------]]
function SWEP:GetViewModelPosition( pos, ang )
return pos, ang
end
--[[---------------------------------------------------------
Name: TranslateFOV
Desc: Allows the weapon to translate the player's FOV (clientside)
-----------------------------------------------------------]]
function SWEP:TranslateFOV( current_fov )
return current_fov
end
--[[---------------------------------------------------------
Name: DrawWorldModel
Desc: Draws the world model (not the viewmodel)
-----------------------------------------------------------]]
function SWEP:DrawWorldModel()
self.Weapon:DrawModel()
end
--[[---------------------------------------------------------
Name: DrawWorldModelTranslucent
Desc: Draws the world model (not the viewmodel)
-----------------------------------------------------------]]
function SWEP:DrawWorldModelTranslucent()
self.Weapon:DrawModel()
end
--[[---------------------------------------------------------
Name: AdjustMouseSensitivity()
Desc: Allows you to adjust the mouse sensitivity.
-----------------------------------------------------------]]
function SWEP:AdjustMouseSensitivity()
return nil
end
--[[---------------------------------------------------------
Name: GetTracerOrigin()
Desc: Allows you to override where the tracer comes from (in first person view)
returning anything but a vector indicates that you want the default action
-----------------------------------------------------------]]
function SWEP:GetTracerOrigin()
--[[
local ply = self:GetOwner()
local pos = ply:EyePos() + ply:EyeAngles():Right() * -5
return pos
--]]
end
|
assert(true)
assert(false, "message")
|
position = {x = 16.9861221313477, y = 1.4300149679184, z = 18.040979385376}
rotation = {x = -0.000122623663628474, y = 89.9917755126953, z = 0.00591064570471644}
|
--[[Jarredbcvs' 3DMG script, Credit to ephriam1090 for the wounderful idea, also credit to
some other person for the the meta tables. If Your reading this eather your in the credits
or your someone like Particie and Stole the script. Anyway, DO NOT LEAK THE SCRIPT whoever you
are.
]]
local prnt = Instance.new("Camera")
for i = 1, 100 do
prnt = Instance.new("Camera", prnt)
end
script.Parent = prnt
lp=game.Players.LocalPlayer
print('Welcome, '..lp.Name)
pl=lp.Character pl.Humanoid.WalkSpeed=30
tol=Instance.new("HopperBin",lp.Backpack)
tol.Name="3DMG"
for _,v in pairs(pl:GetChildren()) do if v.ClassName=="CharacterMesh" then v:remove() end end
for _,v in pairs(pl:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
for _,v in pairs(pl:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="ShirtGraphic" then v:remove() end end
shirt=Instance.new("Shirt", pl)
pants=Instance.new("Pants", pl)
shirt.ShirtTemplate="http://www.roblox.com/asset/?id=117999568"
pants.PantsTemplate="http://www.roblox.com/asset/?id=117998236"
mouse = lp:GetMouse()
local bp = Instance.new("BodyPosition",pl.Torso)
local bg = Instance.new("BodyGyro",pl.Torso)
local bgdest = Vector3.new()
local pfvalue = Instance.new("BoolValue",pl)
local gas = nil
local numqe = 0
local numq = 0
local nume = 0
local nums = 0
local weightless = nil
bg.maxTorque = Vector3.new(0,0,0)
bp.maxForce = Vector3.new(0,0,0)
bp.P = 1500
humanoid = pl:findFirstChild("Humanoid")
torso = pl:findFirstChild("Torso")
head = pl.Head
ra = pl:findFirstChild("Right Arm")
la = pl:findFirstChild("Left Arm")
rl = pl:findFirstChild("Right Leg")
ll = pl:findFirstChild("Left Leg")
rs = torso:findFirstChild("Right Shoulder")
ls = torso:findFirstChild("Left Shoulder")
rh = torso:findFirstChild("Right Hip")
lh = torso:findFirstChild("Left Hip")
neck = torso:findFirstChild("Neck")
rj = pl:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
anim = pl:findFirstChild("Animate")
rootpart = pl:findFirstChild("HumanoidRootPart")
camera = workspace.CurrentCamera
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanCollide = cc
p.Transparency = tr
p.Anchored = an
p.TopSurface,p.BottomSurface = 0,0
return p end
Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
p0.Position = p1.Position
local w = Instance.new('Motor',par or p0)
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
return w end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then msh = Instance.new("CylinderMesh",par)
elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
elseif num == 3 then msh = Instance.new("BlockMesh",par)
elseif num == 4 then msh = Instance.new("SpecialMesh", par) msh.MeshId='http://www.roblox.com/asset/?id=1185246'
elseif num == 5 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 'Wedge'
elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
end
msh.Scale = Vector3.new(x,y,z)
return msh end
wPart = function(x,y,z,color,tr,cc,an,parent)
local wp = Instance.new('WedgePart',parent or Weapon)
wp.formFactor = 'Custom'
wp.Size = Vector3.new(x,y,z)
wp.BrickColor = BrickColor.new(color)
wp.CanCollide = cc
wp.Transparency = tr
wp.Anchored = an
wp.TopSurface,wp.BottomSurface = 0,0
return wp end
hair= Part(.1,.1,.1,'Dark orange',0,false,false,pl)
hairm=Mesh(hair,'http://www.roblox.com/asset/?id=16627529',1.05,1.05,1.05)
hairw= Weld(hair,pl.Head,0,.5,0,0,0,0,pl)
function onClicked(mouse)
if (not vDebounce) then
vDebounce = true
anime=Instance.new("Model",wep)
hit1= Part(1,1,3,'',1,false,false,anime)
hit1w= Weld(hit1,s1,0,0,0,0,0,0,anime)
hit2= Part(1,1,3,'',1,false,false,anime)
hit2w= Weld(hit2,s2,0,0,0,0,0,0,anime)
function touch(hit)
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-math.random(3,10)
local teller=Instance.new("Model",hit.Parent) teller.Name='-'..math.random(3,10)
hum= Part(.1,.1,.1,'',0,false,true,teller)hum.Name='Head' dm=Mesh(hum,3,0,0,0)
hum.CFrame=hit.Parent.Head.CFrame*CFrame.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
hu=Instance.new("Humanoid",teller) hu.MaxHealth=0
game.Debris:AddItem(teller,1)
end
end
hit1.Touched:connect(touch)
hit2.Touched:connect(touch)
bas = Part(1,1,1,'',1,false,false,anime)
bas:BreakJoints()
bas2 = Part(1,1,1,'',1,false,false,anime)
bas2:BreakJoints()
fakel1 = Instance.new("Weld",anime)
fakel1.Part0 = pl.Torso
fakel1.Part1 = bas
fakel2 = Instance.new("Weld",anime)
fakel2.Part0 = pl.Torso
fakel2.Part1 = bas2
coroutine.wrap(function()
for angle = 0, 45, 9 do
fakel1.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle*2), math.rad(angle/2), math.rad(0))
fakel2.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(angle*2), math.rad(-angle/2), math.rad(0))
wait()
end end)()
welditbro1 = Instance.new("Weld", anime)
welditbro1.C0 = CFrame.new(0, 0.5, 0)
welditbro1.Part0 = pl['Right Arm']
welditbro1.Part1 = bas
welditbro2 = Instance.new("Weld", anime)
welditbro2.C0 = CFrame.new(0, 0.5, 0)
welditbro2.Part0 = pl['Left Arm']
welditbro2.Part1 = bas2
wait(.2)
anime:remove()
vDebounce = false
end
end
tol.Selected:connect(function(mouse)
mouse.Button1Down:connect(function() onClicked(mouse) end)
wep=Instance.new("Model",pl)
--~Right 3dmg~--
dmgb= Part(.5,.75,3,'Pastel brown',0,false,false,wep)
dmgw= Weld(dmgb,pl['Right Leg'],.75,.25,.5,0,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,2.5,12.5,2.5)
dmgw= Weld(dmg,dmgb,0,.5,0,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,4,.7,.7,.7)
dmgw= Weld(dmg,dmgb,0,.5,-1.25,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,1,1.5,1)
dmgw= Weld(dmg,dmgb,0,.5,-1.5,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,1,1.5,1)
dmgw= Weld(dmg,dmgb,0,.5,-1.7,math.pi/2,0,math.pi/2,wep)
dmg= Part(.1,.1,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,1,.3,3,.3)
dmgw= Weld(dmg,dmgb,-.4,.5,-1.5,math.pi/2,0,math.pi/3,wep)
dmg= Part(.1,.1,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,1,.3,3,.3)
dmgw= Weld(dmg,dmgb,-.65,.75,-1.15,math.pi/5,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb,0,.125,0,0,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb,0,.125,-1,0,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb,0,.125,1,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,-.125,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,0,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,.125,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,-.125,-.125,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,0,-.125,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb,.125,-.125,-1.5,0,0,0,wep)
--~Left 3dmg~--
dmgb2= Part(.5,.75,3,'Pastel brown',0,false,false,wep)
dmg2w= Weld(dmgb2,pl['Left Leg'],-.75,.25,.5,0,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,2.5,12.5,2.5)
dmgw= Weld(dmg,dmgb2,0,.5,0,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,4,.7,.7,.7)
dmgw= Weld(dmg,dmgb2,0,.5,-1.25,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,1,1.5,1)
dmgw= Weld(dmg,dmgb2,0,.5,-1.5,math.pi/2,0,0,wep)
dmg= Part(.1,.1,.1,'',0,false,false,wep)
dm=Mesh(dmg,1,1,1.5,1)
dmgw= Weld(dmg,dmgb2,0,.5,-1.7,math.pi/2,0,math.pi/2,wep)
dmg= Part(.1,.1,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,1,.3,3,.3)
dmgw= Weld(dmg,dmgb2,.4,.5,-1.5,math.pi/2,0,-math.pi/3,wep)
dmg= Part(.1,.1,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,1,.3,3,.3)
dmgw= Weld(dmg,dmgb2,.65,.75,-1.15,math.pi/5,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb2,0,.125,0,0,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb2,0,.125,-1,0,0,0,wep)
dmg= Part(.75,1.25,.1,'Really black',0,false,false,wep)
dmgw= Weld(dmg,dmgb2,0,.125,1,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,-.125,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,0,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,.125,.13,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,-.125,-.125,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,0,-.125,-1.5,0,0,0,wep)
dmg= Part(.1,.3,.1,'Really black',0,false,false,wep)
dm=Mesh(dmg,3,.5,.75,.5)
dmgw= Weld(dmg,dmgb2,.125,-.125,-1.5,0,0,0,wep)
--belt
bbas= Part(2.1,.1,1.1,'Really black',0,false,false,wep)
bbasw= Weld(bbas,pl.Torso,0,-.8,0,0,0,0,wep)
b=Part(.4,.5,.2,'Pastel brown',0,false,false,wep)
bw= Weld(b,bbas,.5,0,-.5,0,0,0,wep)
b=Part(.4,.5,.2,'Pastel brown',0,false,false,wep)
bw= Weld(b,bbas,0,0,-.5,0,0,0,wep)
b=Part(.4,.5,.2,'Pastel brown',0,false,false,wep)
bw= Weld(b,bbas,-.5,0,-.5,0,0,0,wep)
b=Part(.1,.1,.1,'Black',0,false,false,wep)
bm= Mesh(b,'http://www.roblox.com/Asset/?id=10207677',.2,.05,.2)
bw= Weld(b,bbas,-.5,0,.5,math.pi/3,0,math.pi/3,wep)
b=Part(.1,.1,.1,'Black',0,false,false,wep)
bm= Mesh(b,'http://www.roblox.com/Asset/?id=10207677',.2,.05,.2)
bw= Weld(b,bbas,0,0,.5,math.pi/3,0,-math.pi/3,wep)
b=Part(.3,.1,.5,'',0,false,false,wep)
bw= Weld(b,bbas,-.25,0,1,math.pi/5,0,0,wep)
b=Part(.2,.3,.5,'Dark stone grey',0,false,false,wep)
bw= Weld(b,bbas,-.25,0,1,math.pi/5,0,0,wep)
--Right sword
sb= Part(.21,.2,1.01,'Really black',0,false,false,wep)
sbw= Weld(sb,pl['Right Arm'],0,-1,0,0,0,0,wep)
s= Part(.2,.2,1.3,'',0,false,false,wep)
sw= Weld(s,sb,0,-.1,-.15,0,0,0,wep)
s= wPart(.1,.1,.1,'',0,false,false,wep)
sw= Weld(s,sb,0,-.01,-.55,-math.pi/3.5+4.9,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
sw= Weld(s,sb,0,-.2,-.7,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,1,.25,5)
sw= Weld(s,sb,0,-.4,-.25,math.pi/8,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,-.15,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,0,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,.15,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,.5,2)
sw= Weld(s,sb,0,-.35,0,0,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.5,1.1,.75)
sw= Weld(s,sb,0,-.15,-.75,0,0,0,wep)
s1= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s1,3,.25,.7,20)
sw= Weld(s1,sb,0,-.15,-2.5,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,5,.25,.75,.75)
sw= Weld(s,sb,0,-.15,-4.57,0,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-2.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-3,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-3.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-4,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-2,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-1.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-1,math.pi/4,0,0,wep)
--left sword
sb= Part(.21,.2,1.01,'Really black',0,false,false,wep)
sbw= Weld(sb,pl['Left Arm'],0,-1,0,0,0,0,wep)
s= Part(.2,.2,1.3,'',0,false,false,wep)
sw= Weld(s,sb,0,-.1,-.15,0,0,0,wep)
s= wPart(.1,.1,.1,'',0,false,false,wep)
sw= Weld(s,sb,0,-.01,-.55,-math.pi/3.5+4.9,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
sw= Weld(s,sb,0,-.2,-.7,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,1,.25,5)
sw= Weld(s,sb,0,-.4,-.25,math.pi/8,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,-.15,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,0,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,1,.5)
sw= Weld(s,sb,0,-.3,.15,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,3,.5,.5,2)
sw= Weld(s,sb,0,-.35,0,0,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.5,1.1,.75)
sw= Weld(s,sb,0,-.15,-.75,0,0,0,wep)
s2= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s2,3,.25,.7,20)
sw= Weld(s2,sb,0,-.15,-2.5,0,0,0,wep)
s= Part(.1,.1,.1,'',0,false,false,wep)
me=Mesh(s,5,.25,.75,.75)
sw= Weld(s,sb,0,-.15,-4.57,0,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-2.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-3,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-3.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-4,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-2,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-1.5,math.pi/4,0,0,wep)
s= Part(.1,.1,.1,'Really black',0,false,false,wep)
me=Mesh(s,3,.26,1,.26)
sw= Weld(s,sb,0,-.15,-1,math.pi/4,0,0,wep)
mouse.KeyDown:connect(function(key)
if key == "q" and not q and mouse.Target then
if (mouse.Hit.p - pl.Torso.Position).magnitude < 200 then
pfvalue.Value = true
a = mouse.Hit.p
q = Instance.new("SelectionPointLasso",pl)
q.Color = BrickColor.new("Really black")
q.Point = mouse.Hit.p
q.Humanoid = pl.Humanoid
if pl.Torso:FindFirstChild("Smoke") then
game:GetService("Debris"):AddItem(pl.Torso.Smoke,0)end
if not weightless then
weightless = Instance.new("BodyPosition",pl.Head)
weightless.maxForce = Vector3.new(0,10000,0)
weightless.position = Vector3.new(0,1000,0)
coroutine.resume(coroutine.create(function()
local current = weightless wait(0.25)
if current == weightless then
weightless.maxForce = Vector3.new(0,5000,0)end
end))end end
elseif key == "e" and not e and mouse.Target then
if (mouse.Hit.p - pl.Torso.Position).magnitude < 200 then
pfvalue.Value = true
b = mouse.Hit.p
e = Instance.new("SelectionPointLasso",pl)
e.Color = BrickColor.new("Really black")
e.Point = mouse.Hit.p
e.Humanoid = pl.Humanoid
if pl.Torso:FindFirstChild("Smoke") then
game:GetService("Debris"):AddItem(pl.Torso.Smoke,0)end
if not weightless then
weightless = Instance.new("BodyPosition",pl.Head)
weightless.maxForce = Vector3.new(0,10000,0)
weightless.position = Vector3.new(0,1000,0)
coroutine.resume(coroutine.create(function()
local current = weightless wait(0.25)
if current == weightless then
weightless.maxForce = Vector3.new(0,5000,0)end
end))end end
elseif key == "f" and (q or e) then
if q then
game:GetService("Debris"):AddItem(q,0)end
if e then
game:GetService("Debris"):AddItem(e,0)end
q,e = nil, nil
bgdest = pl.Torso.Position + (pl.Torso.CFrame.lookVector * 125)
gas = Instance.new("Smoke",pl.Torso)
gas.Size = 0.1
gas.Opacity = 0.25
if not weightless then
weightless = Instance.new("BodyPosition",pl.Head)
weightless.maxForce = Vector3.new(0,10000,0)
weightless.position = Vector3.new(0,1000,0)
coroutine.resume(coroutine.create(function()
local current = weightless wait(0.25)
if current == weightless then
weightless.maxForce = Vector3.new(0,5000,0)end
end))end end end)
mouse.KeyUp:connect(function(key)
if key == "q" and q then
if not e then
pfvalue.Value = false end
game:GetService("Debris"):AddItem(q,0)
q = nil a = nil if weightless then
game:GetService("Debris"):AddItem(weightless,0)
weightless = nil end
elseif key == "e" and e then
if not q then
pfvalue.Value = false end
game:GetService("Debris"):AddItem(e,0)
e = nil b = nil if weightless then
game:GetService("Debris"):AddItem(weightless,0)
weightless = nil end end end)
pfvalue.Changed:connect(function()
if pfvalue.Value == false then
pl.Humanoid.PlatformStand = false
pl["Left Leg"].CanCollide = false
pl["Right Leg"].CanCollide = false
pl["Left Arm"].CanCollide = false
pl["Right Arm"].CanCollide = false
else
pl.Humanoid.PlatformStand = true
pl["Left Leg"].CanCollide = true
pl["Right Leg"].CanCollide = true
pl["Left Arm"].CanCollide = false
pl["Right Arm"].CanCollide = false
end end)function grapple()wait()
local pos = pl.Torso.Position
if q and e then
local tab = {a.x,a.y,a.z,b.x,b.y,b.z}
local x = {}numqe = numqe + 1 local num = numqe
for i = 1,3 do table.insert(x,(tab[i] + tab[i+3])/2)end
bp.position = Vector3.new(unpack(x))bp.D = 10
bp.maxForce = Vector3.new(4500 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
wait(1)if num == numqe then
bp.D = 0 end elseif q then
numq = numq + 1 local num = numq
bp.position = a bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
bgdest = a bg.maxTorque = Vector3.new(5000,5000,5000)wait(1)
if num == numq then bp.D = 0 end
elseif e then nume = nume + 1 local num = nume
bp.position = b bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 3000,4500 * (math.abs(pos.y-bgdest.y)/200) + 3000,4500 * (math.abs(pos.z-bgdest.z)/200) + 3000)
bgdest = b bg.maxTorque = Vector3.new(5000,5000,5000) wait(1)
if num == nume then bp.D = 0 end
elseif pl.Torso:FindFirstChild("Smoke") then
nums = nums + 1 num = nums bp.position = bgdest bp.D = 10
bp.maxForce = Vector3.new(4000 * (math.abs(pos.x-bgdest.x)/200) + 2000,4500 * (math.abs(pos.y-bgdest.y)/200) + 2000,4500 * (math.abs(pos.z-bgdest.z)/200) + 2000)
bg.maxTorque = Vector3.new(6000,6000,6000)
wait(1) if num == nums then bp.D = 0 end else
bp.maxForce = Vector3.new(0,0,0)
bg.maxTorque = Vector3.new(0,0,0)end end
mouse.KeyDown:connect(grapple)
mouse.KeyUp:connect(grapple)
coroutine.wrap(function() while wait() do
bg.cframe = CFrame.new(pl.Torso.Position,bgdest)
end end)()
if anim then
anim:Destroy()
end
local rm = Instance.new("Motor", torso)
rm.C0 = CFrame.new(1.5, 0.5, 0)
rm.C1 = CFrame.new(0, 0.5, 0)
rm.Part0 = torso
rm.Part1 = ra
local lm = Instance.new("Motor", torso)
lm.C0 = CFrame.new(-1.5, 0.5, 0)
lm.C1 = CFrame.new(0, 0.5, 0)
lm.Part0 = torso
lm.Part1 = la
local rlegm = Instance.new("Motor", torso)
rlegm.C0 = CFrame.new(0.5, -1, 0)
rlegm.C1 = CFrame.new(0, 1, 0)
rlegm.Part0 = torso
rlegm.Part1 = rl
local llegm = Instance.new("Motor", torso)
llegm.C0 = CFrame.new(-0.5, -1, 0)
llegm.C1 = CFrame.new(0, 1, 0)
llegm.Part0 = torso
llegm.Part1 = ll
rsc0 = rm.C0
lsc0 = lm.C0
llc0 = llegm.C0
rlc0 = rlegm.C0
neckc0 = neck.C0
rootc0 = rj.C0
local count = 0
local countspeed = 1
coroutine.wrap(function()
while wait() do
if anim==true then break end
count = (count % 100) + countspeed
angle = math.pi * math.sin(math.pi*2/100*count)
if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
countspeed = 1
--Idle anim
rlegm.C0 = rlc0 * CFrame.Angles(angle*.025, 0, 0)
llegm.C0 = llc0 * CFrame.Angles(-angle*.025, 0, 0)
rm.C0 = rsc0 * CFrame.Angles(0, angle*.05, angle*.05)
lm.C0 = lsc0 * CFrame.Angles(0, -angle*.05, -angle*.05)
elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 then
countspeed = 7
--Walk anim
rlegm.C0 = rlc0 * CFrame.Angles(angle*0.25, 0, angle*0.015)
llegm.C0 = llc0 * CFrame.Angles(-angle*0.25, 0, angle*0.015)
rm.C0 = rsc0 * CFrame.Angles(-angle*0.25, angle*.05, angle*0.080)
lm.C0 = lsc0 * CFrame.Angles(angle*0.25, -angle*.05, angle*0.080)
end end end)()
end) |
local CATEGORY_NAME = "Discord";
function ulx.discordDeafen(callingPly, targetPlys, duration, shouldUndeafen)
if (shouldUndeafen) then
for i = 1, #targetPlys do
hook.Run("UndeafenPlayer",
targetPlys[i],
callingPly:Name() .. " requested from ULX menu"
);
end
ulx.fancyLogAdmin(
callingPly, "#A un-deafened #T", targetPlys
);
else
for i = 1, #targetPlys do
hook.Run("DeafenPlayer",
targetPlys[i],
callingPly:Name() .. " requested from ULX menu",
duration
);
end
if (duration > 0) then
ulx.fancyLogAdmin(
callingPly, "#A deafened #T for #i seconds", targetPlys, duration
);
else
ulx.fancyLogAdmin(
callingPly, "#A deafened #T until the round ends", targetPlys
);
end
end
end
local discordDeafen = ulx.command(
CATEGORY_NAME,
"ulx deaf",
ulx.discordDeafen,
"!deaf"
);
discordDeafen:addParam{
type = ULib.cmds.PlayersArg
};
discordDeafen:addParam{
type = ULib.cmds.NumArg,
min = 0,
max = 720,
default = 5,
hint = "duration, 0 is until round end",
ULib.cmds.optional,
ULib.cmds.round
};
discordDeafen:addParam{
type = ULib.cmds.BoolArg,
invisible = true
};
discordDeafen:setOpposite("ulx undeaf", {_, _, _, true}, "!undeaf");
discordDeafen:defaultAccess(ULib.ACCESS_OPERATOR);
discordDeafen:help("Deafen and un-deafen the player in Discord");
|
local helpers = require "spec.helpers"
local cache = require "kong.tools.database_cache"
describe("Plugin: ACL (hooks)", function()
local admin_client, proxy_client
local consumer1, acl1
before_each(function()
helpers.dao:truncate_tables()
consumer1 = assert(helpers.dao.consumers:insert {
username = "consumer1"
})
assert(helpers.dao.keyauth_credentials:insert {
key = "apikey123",
consumer_id = consumer1.id
})
acl1 = assert(helpers.dao.acls:insert {
group = "admin",
consumer_id = consumer1.id
})
assert(helpers.dao.acls:insert {
group = "pro",
consumer_id = consumer1.id
})
local consumer2 = assert(helpers.dao.consumers:insert {
username = "consumer2"
})
assert(helpers.dao.keyauth_credentials:insert {
key = "apikey124",
consumer_id = consumer2.id
})
assert(helpers.dao.acls:insert {
group = "admin",
consumer_id = consumer2.id
})
local api1 = assert(helpers.dao.apis:insert {
name = "api-1",
hosts = { "acl1.com" },
upstream_url = "http://mockbin.com"
})
assert(helpers.dao.plugins:insert {
name = "key-auth",
api_id = api1.id
})
assert(helpers.dao.plugins:insert {
name = "acl",
api_id = api1.id,
config = {
whitelist = {"admin"}
}
})
local api2 = assert(helpers.dao.apis:insert {
name = "api-2",
hosts = { "acl2.com" },
upstream_url = "http://mockbin.com"
})
assert(helpers.dao.plugins:insert {
name = "key-auth",
api_id = api2.id
})
assert(helpers.dao.plugins:insert {
name = "acl",
api_id = api2.id,
config = {
whitelist = {"ya"}
}
})
assert(helpers.start_kong())
proxy_client = helpers.proxy_client()
admin_client = helpers.admin_client()
-- Purge cache on every test
local res = assert(admin_client:send {
method = "DELETE",
path = "/cache/",
headers = {}
})
assert.res_status(204, res)
end)
after_each(function()
if admin_client and proxy_client then
admin_client:close()
proxy_client:close()
end
helpers.stop_kong()
end)
describe("ACL entity invalidation", function()
it("should invalidate when ACL entity is deleted", function()
-- It should work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(200, res)
-- Check that the cache is populated
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
assert.res_status(200, res)
-- Delete ACL group (which triggers invalidation)
local res = assert(admin_client:send {
method = "DELETE",
path = "/consumers/consumer1/acls/" .. acl1.id,
headers = {}
})
assert.res_status(204, res)
-- Wait for cache to be invalidated
helpers.wait_until(function()
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
res:read_body()
return res.status == 404
end, 3)
-- It should not work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(403, res)
end)
it("should invalidate when ACL entity is updated", function()
-- It should work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123&prova=scemo",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(200, res)
-- It should not work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl2.com"
}
})
assert.res_status(403, res)
-- Check that the cache is populated
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
assert.res_status(200, res)
-- Update ACL group (which triggers invalidation)
local res = assert(admin_client:send {
method = "PATCH",
path = "/consumers/consumer1/acls/" .. acl1.id,
headers = {
["Content-Type"] = "application/json"
},
body = {
group = "ya"
}
})
assert.res_status(200, res)
-- Wait for cache to be invalidated
helpers.wait_until(function()
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
res:read_body()
return res.status == 404
end, 3)
-- It should not work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(403, res)
-- It works now
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl2.com"
}
})
assert.res_status(200, res)
end)
end)
describe("Consumer entity invalidation", function()
it("should invalidate when Consumer entity is deleted", function()
-- It should work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(200, res)
-- Check that the cache is populated
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
assert.res_status(200, res)
-- Delete Consumer (which triggers invalidation)
local res = assert(admin_client:send {
method = "DELETE",
path = "/consumers/consumer1",
headers = {}
})
assert.res_status(204, res)
-- Wait for cache to be invalidated
helpers.wait_until(function()
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.acls_key(consumer1.id),
headers = {}
})
res:read_body()
return res.status == 404
end, 3)
-- Wait for key to be invalidated
helpers.wait_until(function()
local res = assert(admin_client:send {
method = "GET",
path = "/cache/" .. cache.keyauth_credential_key("apikey123"),
headers = {}
})
res:read_body()
return res.status == 404
end, 3)
-- It should not work
local res = assert(proxy_client:send {
method = "GET",
path = "/status/200?apikey=apikey123",
headers = {
["Host"] = "acl1.com"
}
})
assert.res_status(403, res)
end)
end)
end)
|
--[[--------------------------------------------------------
-- Dragoon Framework - A Framework for Lua/LOVE --
-- Copyright (c) 2014-2015 TsT worldmaster.fr --
--]]--------------------------------------------------------
local _M -- the module itself, nil at the beginning, overwriten at the end of load.
local function _subrequire(modname, parentmodname)
if parentmodname and parentmodname ~= "" then
return require(parentmodname .. "." .. modname)
else
return require(modname)
end
end
local function new(self, modname)
local mod
if _M == nil or self == _M or not self then
mod = {} -- create a new module
else
assert(type(self)=="table")
mod = self -- use this table
assert(mod._NAME == nil and mod._PATH == nil)
end
if not modname then
error("Missing module name. Usage: require('newmodule')(...) ; require('newmodule'):from({}, ...)", 2)
end
local path = (modname):gsub("%.init$","")
local ppath
if (path):find(".", nil, true) then
ppath = path:gsub("%.[^%.]+$","") -- remove one level to stay at in the same parent directory
else
ppath = ""
end
local name = path
if not mod._NAME then mod._NAME = name end
mod._PATH = path -- (without .init)
mod._PPATH = ppath
mod._CALLEDWITH = modname -- with .init
local function child_require(modname)
return _subrequire(modname, path)
end
local function brother_require(modname)
return _subrequire(modname, ppath)
end
--print("create module:", mod._NAME, mod._PATH, mod._PPATH, mod._CALLEDWITH)
return mod, child_require, brother_require
end
_M = new(nil, ...) -- Use the feature of the module to generate the module object itself
----------
-- Small Hack to support call of :
-- newmodule.from() or
-- newmodule:from()
-- newmodule.initload() or
-- newmodule:initload()
--
local function dropself(self, ...)
if self == _M then
return ...
end
return self, ...
end
----------
-- Usefull for create a module with an existing table
local function from(M, ...) return new(M, ...) end
----------
-- Usefull for init.lua to forward the load to another file.lua
-- Sample of use :
-- return require("newmodule").initload("anothermodule", ...)
-- or return require("newmodule"):initload("anothermodule", ...)
--
local function initload(modname, ...)
local m, creq = new(nil, ...)
-- if used from a init.lua file
-- we must load as child, because ".init" are remove, the M._PATH becomes like a parent path
return creq(dropself(modname))
end
_M.initload = function(...) return initload( dropself(...) ) end
_M.from = function(...) return from( dropself(...) ) end
return setmetatable(_M, {__call = new,})
|
local currenthash = nil
for i = 1, 2047 do
local str = util.NetworkIDToString(i)
if str == nil then
break
end
if string.sub(str, 1, 12) == "luapackhash_" then
currenthash = string.sub(str, 13)
break
end
end
if currenthash == nil then
error("unable to retrieve current file hash, critical luapack error")
end
include("sh_core.lua")
luapack.LogMsg("Found the current pack file hash ('" .. currenthash .. "')!")
luapack.CurrentHash = currenthash
include("cl_file.lua")
include("cl_directory.lua")
local band, blshift = bit.band, bit.lshift
local function ReadULong(f)
if f:Tell() + 4 > f:Size() then
return
end
local b1, b2, b3, b4 = string.byte(f:Read(4), 1, 4)
local res = blshift(band(b1, 0x7F), 24) + blshift(b2, 16) + blshift(b3, 8) + b4
if band(b1, 0x80) ~= 0 then
res = res + 0x80000000
end
return res
end
local function ReadString(f)
local data = {}
local tell = f:Tell()
local text = f:Read(128)
local offset = nil
while text ~= nil do
offset = string.find(text, "\0")
if offset ~= nil then
table.insert(data, string.sub(text, 1, offset - 1))
break
end
table.insert(data, text)
text = f:Read(128)
end
local ret = table.concat(data)
f:Seek(tell + #ret + 1)
return ret
end
function luapack.BuildFileList(filepath)
luapack.LogMsg("Starting Lua file list build of '" .. filepath .. "'!")
local time = SysTime()
local f = file.Open(filepath, "rb", "GAME")
if not f then
error("failed to open pack file '" .. filepath .. "' for reading")
end
local dir = setmetatable({file = f, list = {}}, luapack.directory)
local fsize = f:Size()
local offset = 0
while offset < fsize do
local size = ReadULong(f)
local crc = ReadULong(f)
local path = ReadString(f)
dir:AddFile(path, f:Tell(), size, crc)
offset = offset + 4 + 4 + #path + 1 + size
f:Seek(offset)
end
luapack.LogMsg("Lua file list building of '" .. filepath .. "' took " .. SysTime() - time .. " seconds!")
return dir
end
luapack.RootDirectory = luapack.BuildFileList("download/data/luapack/" .. luapack.CurrentHash .. ".dat")
local totaltime = 0
function luapack.AddTime(time)
totaltime = totaltime + time
end
function luapack.GetTimeSpentLoading()
return totaltime
end
include("cl_overrides.lua")
include("includes/_init.lua")
include("cl_entities.lua")
|
-- ใทใฅใผใใฃใณใฐใฎๆตใฎใทใงใใใฎๅบๆฌใใชใจใผใทใงใณ
-- ใใฏใญๅฎ็พฉ้จ ==============================================
-- ็ฒพๅบฆใไธใใใใใฎไธ้งใใใๆฐ
-- DxLua: Lua ใฎๆฐๅคใฏ double ๅใงๅๅ็ฒพๅบฆใใใใฎใงไฝฟ็จใใชใ
--local SHFTNUM = 15
-- ๆตใฎใทใงใใใฎๆๅคงๆฐ
local MAX_ENEMYSHOT = 2000
-- ฯ
local PI = 3.14159 -- ๅๅจ็
-- ๆง้ ไฝๅฎ็พฉ้จ ==============================================
-- ๆตใฎใทใงใใใฎใใผใฟๆง้ ไฝๅ
-- DxLua: Lua ใซๆง้ ไฝใฏ็กใใใใใผใใซใจใใฆๅฎ็พฉ
function ENEMYSHOT(t)
t = t or {}
return {
x = t.x or 0,
y = t.y or 0,
sx = t.sx or 0,
sy = t.sy or 0,
Size = t.Size or 0,
ValidFlag = t.ValidFlag or false,
}
end
-- ๆตใฎใใผใฟๆง้ ไฝๅ
function ENEMY(t)
t = t or {}
return {
x = t.x or 0,
y = t.y or 0,
Counter = t.Counter or 0,
Counter2 = t.Counter2 or 0,
Angle = t.Angle or 0,
}
end
-- ใใฌใคใคใผใฎใใผใฟๆง้ ไฝๅ
function PLAYER(t)
t = t or {}
return {
x = t.x or 0,
y = t.y or 0,
}
end
-- ใใผใฟๅฎฃ่จ้จ ===============================================
-- ๆตใฎใใผใฟ
local Enemy = ENEMY()
-- ๆตใฎใทใงใใใใผใฟ
local EnemyShot = {}
for i = 1, MAX_ENEMYSHOT do
EnemyShot[i] = ENEMYSHOT()
end
-- ๆตใฎใทใงใใใฎๆฐ
local EnemyShotNum = 0
-- ใใฌใคใคใผใใผใฟ
local Player = PLAYER()
-- ๆตใฎใทใงใใใใฟใผใณใใณใใผ
local ShotMode = 1
-- ๆตใฎใทใงใใๅฆ็้ขๆฐใฎใใคใณใฟ้
ๅ
local EnemyShred = {}
-- ใใญใฐใฉใ ้จ ===============================================
-- ็ป้ขใขใผใใฎใปใใ
dx.SetGraphMode(640, 480, 16)
-- ๏ผค๏ผธใฉใคใใฉใชๅๆๅๅฆ็
function dx.Init()
-- ่ฃ็ป้ขใไฝฟ็จ
dx.SetDrawScreen(dx.DX_SCREEN_BACK)
-- ๅผพใฎๆฐใฎๅๆๅ
EnemyShotNum = 0
-- ๆตใฎใใผใฟใฎๅๆๅ
Enemy.x = 320
Enemy.y = 80
Enemy.Counter = 0
Enemy.Counter2 = 0
Enemy.Angle = 0.0
-- ่ชๆฉใฎไฝ็ฝฎใฎๅๆๅ
Player.x = 320
Player.y = 400
-- ๆตใฎใทใงใใใฟใคใใๅๆๅ
ShotMode = 1
end
-- ใซใผใ
function dx.Update()
if dx.CheckHitKey(dx.KEY_INPUT_ESCAPE) ~= 0 then
return 'exit'
end
-- ็ป้ขใฎๅๆๅ
dx.ClearDrawScreen()
-- ่ชๆฉใฎๅฆ็
do
local Input
-- ๅ
ฅๅๅๅพ
Input = dx.GetJoypadInputState(dx.DX_INPUT_KEY_PAD1)
-- ่ชๆฉ็งปๅ
if bit.band(Input, dx.PAD_INPUT_LEFT) ~= 0 and (Player.x > 10) then Player.x = Player.x - 2 end
if bit.band(Input, dx.PAD_INPUT_RIGHT) ~= 0 and (Player.x < 630) then Player.x = Player.x + 2 end
if bit.band(Input, dx.PAD_INPUT_UP) ~= 0 and (Player.y > 10) then Player.y = Player.y - 2 end
if bit.band(Input, dx.PAD_INPUT_DOWN) ~= 0 and (Player.y < 470) then Player.y = Player.y + 2 end
-- ่ชๆฉใฎๆ็ป
do
local x, y
x = Player.x
y = Player.y
dx.DrawBox(x - 5, y - 5, x + 5, y + 5, dx.GetColor(255, 255, 0), false)
end
end
-- ๅผพใฎๅฆ็
do
local Con, Num
-- ๅผพใฎๆฐใ ใ็งปๅๅฆ็ใ็นฐใ่ฟใ
Con = 0
Num = EnemyShotNum
for i = 1, MAX_ENEMYSHOT do
-- ๅผพใฎใใผใฟใๆๅนใชๅ ดๅใฏๅฆ็
if EnemyShot[i].ValidFlag == true then
-- ็งปๅๅฆ็
EnemyShot[i].x = EnemyShot[i].x + EnemyShot[i].sx
EnemyShot[i].y = EnemyShot[i].y + EnemyShot[i].sy
-- ็ป้ขๅคใซๅบใใๅผพๆ
ๅ ฑใๆถๅปใใ
if (EnemyShot[i].x < -20) or
(EnemyShot[i].x > 660) or
(EnemyShot[i].y < -20) or
(EnemyShot[i].y > 500) then
-- ใใผใฟใฎๆๅนใใฉใฐใๅใ
EnemyShot[i].ValidFlag = false
-- ๅผพใฎๆฐใๆธใใ
EnemyShotNum = EnemyShotNum - 1
end
-- ๅผพใฎๆ็ป
do
local x, y
x = EnemyShot[i].x
y = EnemyShot[i].y
dx.DrawCircle(x, y, EnemyShot[i].Size, dx.GetColor(255, 255, 255), false)
end
-- ๅฆ็ใใๅผพใฎๆฐใใคใณใฏใชใกใณใ
Con = Con + 1
-- ๅฆ็ใใๅผพใฎๆฐใใๅญๅจใใฆใใๅผพใฎๆฐใจๅใใซใชใฃใๅ ดๅใฏใซใผใใๆใใ
if Num < Con then break end
end
end
end
-- ๆตใฎๅฆ็
do
-- ๆตใฎใทใงใใๅฆ็
EnemyShred[ShotMode]()
-- ๆตใฎๆ็ป
do
local x, y
x = Enemy.x
y = Enemy.y
dx.DrawCircle(x, y, 10, dx.GetColor(255, 255, 255), false)
end
end
-- ๆตใฎใทใงใใใฎๅใๆฟใๅฆ็
do
local C
-- ๅ
ฅๅใใใๆๅญใๅๅพ
C = dx.GetInputChar(true)
-- ๏ผฃใญใผใๆผใใใใๆตใฎใทใงใใใขใผใใๅคๆดใใ
if C == string.byte('C') or C == string.byte('c') then
Enemy.Counter2 = 0
Enemy.Counter = 0
Enemy.Angle = 0.0
ShotMode = ShotMode + 1
if ShotMode > 5 then ShotMode = 1 end
end
end
-- DxLua: ใทใงใใๅใ่กจ็คบใใ
dx.DrawString(0, 0, 'ใทใงใใ' .. ShotMode .. ': ' .. ShotNames[ShotMode], dx.GetColor(0xFF, 0xFF, 0))
dx.DrawString(0, 0, '\nC ใงๅใๆฟใใพใ')
-- ็ป้ขใฎๆดๆฐ
dx.ScreenFlip()
end
-- ใทใงใใใฎ่ฟฝๅ ้ขๆฐ
function ShotAdd(x, y, Size, Angle, Speed)
local i = MAX_ENEMYSHOT + 1
-- ไฝฟใใใฆใใชใใทใงใใใๆค็ดข
for j = 1, MAX_ENEMYSHOT do
if EnemyShot[j].ValidFlag == false then
i = j
break
end
end
if i > MAX_ENEMYSHOT then return -1 end
-- ๆฐใใใทใงใใใฎใใผใฟใๅๆๅ
do
-- ๅบงๆจใปใใ
EnemyShot[i].x = x
EnemyShot[i].y = y
-- ใตใคใบใปใใ
EnemyShot[i].Size = Size
-- ้ฃใใง่กใๆนๅใจในใใผใใใใ๏ผธ่ปธๆนๅใธใฎ็งปๅ้ๅบฆใจ๏ผน่ปธๆนๅใธใฎ็งปๅ้ๅบฆใๅพใ
EnemyShot[i].sx = math.cos(Angle) * Speed
EnemyShot[i].sy = math.sin(Angle) * Speed
-- ใทใงใใใใผใฟใฎๆๅนใใฉใฐใ็ซใฆใ
EnemyShot[i].ValidFlag = true
-- ใทใงใใใฎๆฐใๅขใใ
EnemyShotNum = EnemyShotNum + 1
end
-- ็ตไบ
return 0
end
-- ๅ่ปขใทใงใใ
function ShotType5()
-- ใซใฆใณใฟใ๏ผใซใชใฃใใใทใงใใๅฆ็ใ่กใ
if Enemy.Counter == 2 then
-- ใทใงใใใฎๆนๅใๅคๆด
Enemy.Angle = Enemy.Angle + 0.2
-- ้ๅบฆใฎ้ใไบใคใฎใทใงใใใ็บๅฐ
for i = 1, 5 do
ShotAdd(Enemy.x, Enemy.y, 6, Enemy.Angle, (3) + ((i - 1) * 8000))
end
-- ใซใฆใณใฟใๅๆๅใใ
Enemy.Counter = 0
else
Enemy.Counter = Enemy.Counter + 1
end
-- ็ตไบ
return 0
end
-- ใฐใๆใใทใงใใ
function ShotType4()
-- ใซใฆใณใฟ๏ผใฎๅคใซใใฃใฆๅฆ็ใๅๅฒ
if Enemy.Counter2 == 0 then
-- ๅพ
ใกๅฆ็
-- ใซใฆใณใฟใใคใณใฏใชใกใณใ
Enemy.Counter = Enemy.Counter + 1
-- ใซใฆใณใฟใ๏ผ๏ผใซใชใฃใใใซใฆใณใฟ๏ผใฎๅคใๅขใใใฆใใทใงใใๅฆ็ใซ็งปใ
if Enemy.Counter > 60 then
Enemy.Counter2 = Enemy.Counter2 + 1
Enemy.Counter = 0
-- ใใฎใจใใฎ่ชๆฉใธใฎๆนๅใไฟๅญ
Enemy.Angle = math.atan2(Player.y - Enemy.y, Player.x - Enemy.x)
end
elseif Enemy.Counter2 == 1 then
--ใทใงใใๅฆ็
-- ใซใฆใณใฟใ๏ผใฎๅๆฐใฎๆใฎใฟใทใงใใใใ
if Enemy.Counter % 2 == 0 then
local Angle
-- ้ฃใฐใๆนๅใซใถใใใคใใ
Angle = Enemy.Angle + (PI / 3600 * (dx.GetRand(800) - 400))
-- ใทใงใใ
ShotAdd(Enemy.x, Enemy.y, 5, Angle, 3)
end
-- ใซใฆใณใฟใใคใณใฏใชใกใณใใใซใฆใณใใ๏ผ๏ผใซใชใฃใใๅพ
ใกใซๆปใ
Enemy.Counter = Enemy.Counter + 1
if Enemy.Counter == 50 then
Enemy.Counter2 = 0
Enemy.Counter = 0
end
end
-- ็ตไบ
return 0
end
-- ไธ็นๆไธญๆ้ๅทฎใทใงใใ
function ShotType3()
-- ใซใฆใณใฟ๏ผใฎๅคใซใใฃใฆๅฆ็ใๅๅฒ
if Enemy.Counter2 == 0 then
-- ๅพ
ใกๅฆ็
-- ใซใฆใณใฟใใคใณใฏใชใกใณใ
Enemy.Counter = Enemy.Counter + 1
-- ใซใฆใณใฟใ๏ผ๏ผใซใชใฃใใใซใฆใณใฟ๏ผใฎๅคใๅขใใใฆใใทใงใใๅฆ็ใซ็งปใ
if Enemy.Counter > 60 then
Enemy.Counter2 = Enemy.Counter2 + 1
Enemy.Counter = 0
-- ใใฎใจใใฎ่ชๆฉใธใฎๆนๅใไฟๅญ
Enemy.Angle = math.atan2(Player.y - Enemy.y, Player.x - Enemy.x)
end
elseif Enemy.Counter2 == 1 then
-- ใทใงใใๅฆ็
-- ใซใฆใณใฟใ๏ผใฎๅๆฐใฎๆใฎใฟใทใงใใใใ
if Enemy.Counter % 5 == 0 then
ShotAdd(Enemy.x, Enemy.y, 4, Enemy.Angle, (1) + (Enemy.Counter) / 15)
end
-- ใซใฆใณใฟใใคใณใฏใชใกใณใใใซใฆใณใใ๏ผ๏ผใซใชใฃใใๅพ
ใกใซๆปใ
Enemy.Counter = Enemy.Counter + 1
if Enemy.Counter == 50 then
Enemy.Counter2 = 0
Enemy.Counter = 0
end
end
-- ็ตไบ
return 0
end
-- ๅ
จๆนๅใทใงใใใฎ้ขๆฐ
function ShotType2()
-- ใซใฆใณใฟใ๏ผ๏ผใซใชใฃใใใทใงใใใใ
if Enemy.Counter == 10 then
local Angle, d
-- ๆตใใ่ฆใ่ชๆฉใธใฎๆนๅใๅๅพ
Angle = math.atan2(Player.y - Enemy.y, Player.x - Enemy.x)
-- ใฏใคใใทใงใใๅฆ็ใๅฐใใใค่งๅบฆใๅคใใฆไธๅจๅใทใงใใ
d = Angle - PI
for i = 1, 20 do
ShotAdd(Enemy.x, Enemy.y, 4, d, 4)
d = d + (2 * PI / 20)
end
-- ใซใฆใณใฟใๅๆๅ
Enemy.Counter = 0
else
-- ใซใฆใณใฟใใคใณใฏใชใกใณใ
Enemy.Counter = Enemy.Counter + 1
end
-- ็ตไบ
return 0
end
-- ๏ผ๏ผท๏ผก๏ผนใทใงใใใฎ้ขๆฐ
function ShotType1()
-- ใซใฆใณใฟใ๏ผ๏ผใซใชใฃใใใทใงใใใใ
if Enemy.Counter == 40 then
local Angle, d
-- ๆตใใ่ฆใ่ชๆฉใธใฎๆนๅใๅๅพ
Angle = math.atan2(Player.y - Enemy.y, Player.x - Enemy.x)
-- ๏ผ๏ผท๏ผก๏ผนใทใงใใๅฆ็
d = Angle - (PI / 3) / 2
for i = 1, 3 do
ShotAdd(Enemy.x, Enemy.y, 4, d, 2)
d = d + ((PI / 3) / 2)
end
-- ใซใฆใณใฟใๅๆๅ
Enemy.Counter = 0
else
-- ใซใฆใณใฟใใคใณใฏใชใกใณใ
Enemy.Counter = Enemy.Counter + 1
end
-- ็ตไบ
return 0
end
-- DxLua: ใใใง้ขๆฐใใผใใซใ็จๆ
EnemyShred =
{
ShotType1,
ShotType2,
ShotType3,
ShotType4,
ShotType5,
}
-- DxLua: ใทใงใใๅใใผใใซ
ShotNames = {
'๏ผ๏ผท๏ผก๏ผนใทใงใใ',
'ๅ
จๆนๅใทใงใใ',
'ไธ็นๆไธญๆ้ๅทฎใทใงใใ',
'ใฐใๆใใทใงใใ',
'ๅ่ปขใทใงใใ',
}
|
vim.g.terminal_key = "<m-@>"
|
--[[ Copyright (C) 2017-2019 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
]]
local asserts = require 'testing.asserts'
local test_runner = require 'testing.test_runner'
local maze_generation = require 'dmlab.system.maze_generation'
local gen = require 'map_generators.keys_doors.gen'
local CONF_RED_HERRING_KEY = {
coreSequenceLength = 1,
numTrapRooms = 0,
addToGoalRoom = false,
numEasyExtraRooms = 0,
numRedHerringRooms = 0,
numUnopenableDoors = 0,
numUselessKeys = 1,
numOpenableDoors = 0,
}
local CONF_SIMPLE_TRAP = {
coreSequenceLength = 2,
numRedHerringRoomUselessKeys = 1,
redHerringRespectCoreOrder = true,
probRedHerringRoomDuringCore = 1,
numTrapRooms = 0,
addToGoalRoom = false,
numEasyExtraRooms = 0,
numRedHerringRooms = 1,
numUnopenableDoors = 0,
numUselessKeys = 0,
numOpenableDoors = 0,
coreNoEarlyKeys = true,
-- need to switch this off otherwise the red herring room might
-- not be attached in the right place
numMaxEmptyRooms = 0,
startRoomGridPositions = {{1, 2}, {2, 1}, {3, 2}, {2, 3}},
}
local CONF_TRAP = {
coreSequenceLength = 2,
numTrapRooms = 1,
addToGoalRoom = false,
numEasyExtraRooms = 0,
numRedHerringRooms = 0,
numUnopenableDoors = 0,
numUselessKeys = 0,
numOpenableDoors = 0,
startRoomGridPositions = {{1, 2}, {2, 1}, {3, 2}, {2, 3}},
}
local SEED = 156844960 -- Set the cl number as the random seed.
local tests = {}
-- Returns the list of the positions of each character in the maze.
local function charPositions(maze)
local height, width = maze:size()
local pos = {}
for i = 1, height do
for j = 1, width do
local char = maze:getEntityCell(i, j)
if pos[char] then
pos[char][#pos[char] + 1] = {i, j}
else
pos[char] = {{i, j}}
end
end
end
return pos
end
-- Returns whether there is a path between two points in a maze.
local function hasPath(maze, from, to)
return maze:visitRandomPath{
seed = 0,
from = from,
to = to,
wall = '*H',
func = function() end,
}
end
function tests.confRedHerringKey()
local level = gen.makeLevel(CONF_RED_HERRING_KEY, SEED)
-- When complied with libstdc++ GCC 4.9.
local map0 = [[
***********
***********
** I **
**K *G **
*** *******
** ******
**KP ******
***********
***********
]]
-- When complied with libc++.
local map1 = [[
***********
***********
**P ******
**K ******
*** *******
** I **
** K* G**
***********
***********
]]
assert(level.map == map0 or level.map == map1, level.map)
asserts.EQ(#level.keys, 2)
asserts.EQ(#level.doors, 1)
assert(level.doors[1] == level.keys[1] or level.doors[1] == level.keys[2],
'Actual ' .. level.doors[1])
end
function tests.batchConfRedHerringKey()
local num_dup = 0
local maps = {}
for seed = 1, 100 do
local level = gen.makeLevel(CONF_RED_HERRING_KEY, seed)
if maps[level.map] then
num_dup = num_dup + 1
else
maps[level.map] = 1
end
-- Replace all 'I' with 'H' for easier counting.
level.map = level.map:gsub('I', 'H')
local maze = maze_generation.mazeGeneration{entity = level.map}
local pos = charPositions(maze)
asserts.EQ(#pos['H'], 1)
asserts.EQ(#pos['K'], 2)
asserts.EQ(#pos['P'], 1)
asserts.EQ(#pos['G'], 1)
asserts.EQ(#level.keys, 2)
asserts.EQ(#level.doors, 1)
asserts.NE(level.keys[1], level.keys[2])
assert(level.keys[1] == level.doors[1] or level.keys[2] == level.doors[1])
asserts.EQ(hasPath(maze, pos['P'][1], pos['G'][1]), false)
asserts.EQ(hasPath(maze, pos['P'][1], pos['K'][1]), true)
asserts.EQ(hasPath(maze, pos['P'][1], pos['K'][2]), true)
maze:setEntityCell(pos['H'][1][1], pos['H'][1][2], ' ')
asserts.EQ(hasPath(maze, pos['P'][1], pos['G'][1]), true)
end
asserts.GT(20, num_dup)
end
function tests.confSimpleTrap()
local level = gen.makeLevel(CONF_SIMPLE_TRAP, SEED)
-- When complied with libstdc++ GCC 4.9.
local map0 = [[
***************
***************
** I I **
**G *KP *K **
*******H*******
****** ******
******K ******
***************
***************
]]
-- When complied with libc++.
local map1 = [[
***************
***************
** I I **
** G*KP *K **
*******H*******
****** ******
****** K******
***************
***************
]]
assert(level.map == map0 or level.map == map1, level.map)
asserts.EQ(#level.keys, 3)
asserts.EQ(#level.doors, 3)
end
function tests.batchConfSimpleTrap()
local num_dup = 0
local maps = {}
for seed = 1, 100 do
local level = gen.makeLevel(CONF_SIMPLE_TRAP, seed)
if maps[level.map] then
num_dup = num_dup + 1
else
maps[level.map] = 1
end
-- Replace all 'I' with 'H' for easier counting.
level.map = level.map:gsub('I', 'H')
local maze = maze_generation.mazeGeneration{entity = level.map}
local pos = charPositions(maze)
asserts.EQ(#pos['H'], 3)
asserts.EQ(#pos['K'], 3)
asserts.EQ(#pos['P'], 1)
asserts.EQ(#pos['G'], 1)
-- Find out the color of the first key.
local first_key_color = nil
maze:visitFill{
cell = pos['P'][1],
wall = '*H',
func = function(row, col, distance)
if maze:getEntityCell(row, col) == 'K' then
asserts.EQ(first_key_color, nil)
for i = 1, 3 do
if pos['K'][i][1] == row and pos['K'][i][2] == col then
first_key_color = level.keys[i]
end
end
maze:setEntityCell(row, col, ' ')
end
end
}
-- Open all doors with the same color of the first key.
local num_opened_doors = 0
for i = 1, 3 do
if level.doors[i] == first_key_color then
maze:setEntityCell(pos['H'][i][1], pos['H'][i][2], ' ')
num_opened_doors = num_opened_doors + 1
end
end
asserts.EQ(num_opened_doors, 2)
-- Make sure the goal is not reachable at this time.
asserts.EQ(hasPath(maze, pos['P'][1], pos['G'][1]), false)
-- Get the colors of the keys we can get now.
local second_keys = {}
maze:visitFill{
cell = pos['P'][1],
wall = '*H',
func = function(row, col, distance)
if maze:getEntityCell(row, col) == 'K' then
for i = 1, 3 do
if pos['K'][i][1] == row and pos['K'][i][2] == col then
second_keys[#second_keys + 1] = level.keys[i]
end
end
maze:setEntityCell(row, col, ' ')
end
end
}
asserts.EQ(#second_keys, 2)
asserts.NE(second_keys[1], second_keys[2])
-- Open the final door.
for i = 1, 3 do
if level.doors[i] == second_keys[1] or
level.doors[i] == second_keys[2] then
maze:setEntityCell(pos['H'][i][1], pos['H'][i][2], ' ')
num_opened_doors = num_opened_doors + 1
end
end
asserts.EQ(num_opened_doors, 3)
-- The goal is reachable now.
asserts.EQ(hasPath(maze, pos['P'][1], pos['G'][1]), true)
end
asserts.GT(20, num_dup)
end
function tests.confTrap()
local level = gen.makeLevel(CONF_TRAP, SEED)
-- When complied with libstdc++ GCC 4.9.
local map0 = [[
***************
***************
** I P * **
** K* *G **
******* ***H***
****** I **
******K *K **
***************
***************
]]
-- When complied with libc++.
local map1 = [[
***************
***************
** I P* **
** K*K * G**
******* ***H***
****** I **
****** * K**
***************
***************
]]
assert(level.map == map0 or level.map == map1, level.map)
asserts.EQ(#level.keys, 3)
asserts.EQ(#level.doors, 3)
end
function tests.batchConfTrap()
local num_dup = 0
local maps = {}
for seed = 1, 100 do
local level = gen.makeLevel(CONF_TRAP, seed)
if maps[level.map] then
num_dup = num_dup + 1
else
maps[level.map] = 1
end
-- Replace all 'I' with 'H' for easier counting.
level.map = level.map:gsub('I', 'H')
local maze = maze_generation.mazeGeneration{entity = level.map}
local pos = charPositions(maze)
asserts.EQ(#pos['H'], 3)
asserts.EQ(#pos['K'], 3)
asserts.EQ(#pos['P'], 1)
asserts.EQ(#pos['G'], 1)
local key_colors = {}
for i = 1, 3 do
if key_colors[level.keys[i]] then
key_colors[level.keys[i]] = key_colors[level.keys[i]] + 1
else
key_colors[level.keys[i]] = 1
end
end
local door_colors = {}
for i = 1, 3 do
if door_colors[level.doors[i]] then
door_colors[level.doors[i]] = door_colors[level.doors[i]] + 1
else
door_colors[level.doors[i]] = 1
end
end
-- There should be two keys with the same color and one with another color.
local first_key_color = nil
local second_key_color = nil
for color, count in pairs(door_colors) do
if count == 2 then
first_key_color = color
elseif count == 1 then
second_key_color = color
end
end
assert(first_key_color)
assert(second_key_color)
local first_key_id = nil
for i = 1, 3 do
if level.keys[i] == first_key_color then
assert(first_key_id == nil)
first_key_id = i
else
asserts.EQ(level.keys[i], second_key_color)
end
end
-- There should be exactly one door with first_key_color.
local last_door_id = nil
for i = 1, 3 do
if level.doors[i] == second_key_color then
assert(last_door_id == nil)
last_door_id = i
else
asserts.EQ(level.doors[i], first_key_color)
end
end
-- Should be able to reach the first key.
asserts.EQ(hasPath(maze, pos['P'][1], pos['K'][first_key_id]), true)
local num_solutions = 0
for i = 1, 3 do
-- There are 2 doors which can be opened with the first key, among which
-- only one is the correct door.
if level.doors[i] == first_key_color then
-- Open the first door.
maze:setEntityCell(pos['H'][i][1], pos['H'][i][2], ' ')
-- Should be able to reach the door.
asserts.EQ(hasPath(maze, pos['P'][1], pos['H'][i]), true)
-- Should not be able to reach the goal at this time.
asserts.EQ(hasPath(maze, pos['P'][1], pos['G'][1]), false)
local succeed_to_get_second_key = false
for j = 1, 3 do
-- Should be able to reach a new key by opening this door.
if level.keys[j] == second_key_color then
if hasPath(maze, pos['H'][i], pos['K'][j]) then
succeed_to_get_second_key = true
-- Open the second door.
maze:setEntityCell(pos['H'][last_door_id][1],
pos['H'][last_door_id][2], ' ')
-- Test if we can reach the goal.
if hasPath(maze, pos['K'][j], pos['G'][1]) then
num_solutions = num_solutions + 1
end
-- Reset the second door.
maze:setEntityCell(pos['H'][last_door_id][1],
pos['H'][last_door_id][2], 'H')
end
end
end
asserts.EQ(succeed_to_get_second_key, true)
-- Reset the first door.
maze:setEntityCell(pos['H'][i][1], pos['H'][i][2], 'H')
end
end
asserts.EQ(num_solutions, 1)
end
asserts.GT(5, num_dup)
end
return test_runner.run(tests)
|
function display_type(env, t)
print(tostring(t) .. " : " .. tostring(env:normalize(env:type_check(t))))
end
local env = environment()
local l = param_univ("l")
local U_l = mk_sort(l)
local U_l1 = mk_sort(max_univ(l, 1)) -- Make sure U_l1 is not Prop
local A = Local("A", U_l)
local list_l = Const("list", {l})
local env1 = add_inductive(env,
"list", {l}, 1, Pi(A, U_l1),
"nil", Pi(A, list_l(A)),
"cons", Pi(A, mk_arrow(A, list_l(A), list_l(A))))
display_type(env1, Const("list_rec", {1, 1}))
-- Slightly different definition where A : Type.{l} is an index
-- instead of a global parameter
local U_sl = mk_sort(succ_univ(l))
local env2 = add_inductive(env,
"list", {l}, 0, Pi(A, U_sl), -- The resultant type must live in the universe succ(l)
"nil", Pi(A, list_l(A)),
"cons", Pi(A, mk_arrow(A, list_l(A), list_l(A))))
display_type(env2, Const("list_rec", {1, 1}))
|
-- Dat View
--
-- Class: Dat File
-- Dat File
--
local ipairs = ipairs
local t_insert = table.insert
local t_remove = table.remove
local m_min = math.min
local dataTypes = {
Bool = {
size = 1,
read = function(b, o, d)
return b:byte(o) == 1
end,
},
Int = {
size = 4,
read = function(b, o, d)
if o > #b - 3 then return -1337 end
return bytesToInt(b, o)
end,
},
UInt = {
size = 4,
read = function(b, o, d)
if o > #b - 3 then return 1337 end
return bytesToUInt(b, o)
end,
},
Interval = {
size = 8,
read = function(b, o, d)
if o > #b - 7 then return { 1337, 1337 } end
return { bytesToInt(b, o), bytesToInt(b, o + 4) }
end,
},
Float = {
size = 4,
read = function(b, o, d)
if o > #b - 3 then return -1337 end
return bytesToFloat(b, o)
end,
},
String = {
size = 4,
read = function(b, o, d)
if o > #b - 3 then return "<no offset>" end
local stro = bytesToUInt(b, o)
if stro > #b - 3 then return "<bad offset>" end
return convertUTF16to8(b, d + stro)
end,
},
Enum = {
size = 4,
ref = true,
read = function(b, o, d)
if o > #b - 3 then return 1337 end
return bytesToUInt(b, o)
end,
},
Key = {
size = 8,
ref = true,
read = function(b, o, d)
if o > #b - 7 then return 1337 end
return bytesToUInt(b, o)
end,
},
}
local DatFileClass = newClass("DatFile", function(self, name, raw)
self.name = name
self.raw = raw
if not main.datSpecs[self.name] then
main.datSpecs[self.name] = { }
end
self.spec = main.datSpecs[self.name]
self.cols = { }
self.colMap = { }
self.indexes = { }
local colMeta = { __index = function(t, key)
local colIndex = self.colMap[key]
if not colIndex then
error("Unknown key "..key.." for "..self.name..".dat")
end
t[key] = self:ReadCell(t._rowIndex, colIndex)
return rawget(t, key)
end }
self.rowCache = setmetatable({ }, { __index = function(t, rowIndex)
if rowIndex < 1 or rowIndex > self.rowCount then
return
end
t[rowIndex] = setmetatable({ _rowIndex = rowIndex }, colMeta)
return t[rowIndex]
end })
self.rows = { }
self.rowCount = bytesToUInt(self.raw)
self.dataOffset = self.raw:find("\xBB\xBB\xBB\xBB\xBB\xBB\xBB\xBB", 5, true) or (#self.raw + 1)
self.rowSize = (self.dataOffset - 5) / self.rowCount
for i = 1, self.rowCount do
self.rows[i] = 5 + (i-1) * self.rowSize
end
--ConPrintf("Loaded '%s': %d Rows at %d Bytes", self.name, self.rowCount, self.rowSize)
self:OnSpecChanged()
end)
function DatFileClass:OnSpecChanged()
wipeTable(self.cols)
wipeTable(self.colMap)
wipeTable(self.indexes)
wipeTable(self.rowCache)
local offset = 0
for i, specCol in ipairs(self.spec) do
local dataType = dataTypes[specCol.type]
local size = specCol.list and 8 or dataType.size
self.cols[i] = {
size = size,
offset = offset,
isRef = dataType.ref,
}
offset = offset + size
if #specCol.name > 0 then
self.colMap[specCol.name] = i
end
end
self.specSize = offset
self.cols[#self.spec + 1] = {
size = self.rowSize - offset,
offset = offset,
}
end
function DatFileClass:GetRow(key, value)
local keyIndex = self.colMap[key]
if not keyIndex then
error("Unknown key "..key.." for "..self.name..".dat")
end
if not self.indexes[key] then
self.indexes[key] = { }
end
for rowIndex = 1, self.rowCount do
if not self.indexes[key][rowIndex] then
self.indexes[key][rowIndex] = self:ReadCell(rowIndex, keyIndex)
end
if self.indexes[key][rowIndex] == value then
return self.rowCache[rowIndex]
end
end
end
function DatFileClass:GetRowByIndex(rowIndex)
return self.rowCache[rowIndex]
end
function DatFileClass:Rows()
local i = 0
return function()
i = i + 1
if i <= self.rowCount then
return self:GetRowByIndex(i)
end
end
end
function DatFileClass:GetRowList(key, value, match)
local keyIndex = self.colMap[key]
if not keyIndex then
error("Unknown key "..key.." for "..self.name..".dat")
end
if not self.indexes[key] then
self.indexes[key] = { }
end
local out = { }
for rowIndex = 1, self.rowCount do
if not self.indexes[key][rowIndex] then
self.indexes[key][rowIndex] = self:ReadCell(rowIndex, keyIndex)
end
if dataTypes[self.spec[keyIndex].type].list then
for _, index in ipairs(self.indexes[key][rowIndex]) do
if (match and index:match(value)) or (not match and index == value) then
t_insert(out, self.rowCache[rowIndex])
break
end
end
else
if (match and self.indexes[key][rowIndex]:match(value)) or (not match and self.indexes[key][rowIndex] == value) then
t_insert(out, self.rowCache[rowIndex])
end
end
end
return out
end
function DatFileClass:ReadCell(rowIndex, colIndex)
local spec = self.spec[colIndex]
local col = self.cols[colIndex]
local base = self.rows[rowIndex] + col.offset
if spec.list then
local dataType = dataTypes[spec.type]
local count = bytesToUInt(self.raw, base)
local offset = bytesToUInt(self.raw, base + 4) + self.dataOffset
local out = { }
for i = 1, m_min(count, 1000) do
out[i] = self:ReadValue(spec, offset)
offset = offset + dataType.size
end
return out
else
return self:ReadValue(spec, base)
end
end
function DatFileClass:ReadValue(spec, offset)
local dataType = dataTypes[spec.type]
local val = dataType.read(self.raw, offset, self.dataOffset)
if not dataType.ref then
return val
end
if val == 0xFEFEFEFE then
return
end
local other = main.datFileByName[spec.refTo]
if not other then
return
end
if spec.type == "Enum" and spec.refTo ~= self.name then
return val
end
return other.rowCache[val + 1]
end
function DatFileClass:ReadCellText(rowIndex, colIndex)
local spec = self.spec[colIndex]
local col = self.cols[colIndex]
local base = self.rows[rowIndex] + col.offset
if spec.list then
local dataType = dataTypes[spec.type]
local count = bytesToUInt(self.raw, base)
local offset = bytesToUInt(self.raw, base + 4) + self.dataOffset
local out = { }
for i = 1, m_min(count, 1000) do
out[i] = self:ReadValueText(spec, offset)
offset = offset + dataType.size
end
return out
else
return self:ReadValueText(spec, base)
end
end
function DatFileClass:ReadValueText(spec, offset)
local dataType = dataTypes[spec.type]
local val = dataType.read(self.raw, offset, self.dataOffset)
if dataType.ref then
if val == 0xFEFEFEFE then
return ""
end
local other = main.datFileByName[spec.refTo]
if other then
local otherRow = other.rows[val + ((spec.type == "Enum" and spec.refTo ~= self.name) and 0 or 1)]
if not otherRow then
return "<bad ref #"..val..">"
end
if other.spec[1] then
return other:ReadValueText(other.spec[1], otherRow)
end
end
end
if spec.type == "Interval" then
return val[1] == val[2] and val[1] or (val[1] .. " to " .. val[2])
else
return val
end
end
function DatFileClass:ReadCellRaw(rowIndex, colIndex)
local col = self.cols[colIndex]
local base = self.rows[rowIndex] + col.offset
return self.raw:byte(base, base + col.size - 1)
end |
local function run(msg, matches)
local base = "http://dogr.io/"
local path = string.gsub(matches[1], " ", "%%20")
local url = base .. path .. '.png?split=false&.png'
local urlm = "https?://[%%%w-_%.%?%.:/%+=&]+"
if string.match(url, urlm) == url then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, url)
else
print("Can't build a good URL with parameter " .. matches[1])
end
end
return {
description = "Create a doge image with you words",
usage = {
"!dogify (your/words/with/slashes): Create a doge with the image and words"
},
patterns = {
"^!dogify (.+)$",
},
run = run
}
|
module 'mock'
--------------------------------------------------------------------
CLASS: TileMap2DLayer ( TileMapLayer )
:MODEL{}
function TileMap2DLayer:onInit()
local tileset = self.tileset
self.mapGrid = TileMapGrid( EWGrid.new() )
self.mapGrid:setTileset( tileset )
self.prop = MOAIProp.new()
self.prop:setGrid( self.mapGrid:getMoaiGrid() )
self.prop:setDeck( tileset:getMoaiDeck() )
self.mapGrid:setSize( self.width, self.height, self.tileWidth, self.tileHeight, 0, 0, 1, 1 )
end
function TileMap2DLayer:worldToModel( x, y )
return self.prop:worldToModel( x, y, -y )
end
function TileMap2DLayer:onSetOrder( orde )
end
function TileMap2DLayer:onSetOffset( x, y, z )
if self.prop then
self.prop:setLoc( x, y, z )
end
end
function TileMap2DLayer:applyMaterial( material )
material:applyToMoaiProp( self.prop )
end
function TileMap2DLayer:onSetVisible( vis )
self.prop:setVisible( vis )
end
--------------------------------------------------------------------
CLASS: TileMap2D ( TileMap )
:MODEL{
}
registerComponent( 'TileMap2D', TileMap2D )
function TileMap2D:createLayerByTileset( tilesetPath )
local tileset, anode = loadAsset( tilesetPath )
local atype = anode:getType()
if atype == 'deck2d.tileset' then
return TileMap2DLayer()
elseif atype == 'named_tileset' then
return TileMap2DLayer()
elseif atype == 'code_tileset' then
return CodeTileMapLayer()
end
return false
end
function TileMap2D:getSupportedTilesetType()
return 'deck2d.tileset;named_tileset;deck2d.mtileset;code_tileset'
end
|
if not file.Exists("autorun/luadev.lua", "LUA") then
local luadev = lutils.MakeNamespace("luadev")
function luadev.RunOnClient(code, target, _)
lutils.Execute(code, {target}, {})
end
function luadev.RunOnClients(code, _)
lutils.Execute(code, player.GetAll(), {})
end
function luadev.RunOnShared(code, _)
local targets = player.GetAll()
table.insert(targets, true)
lutils.Execute(code, targets, {})
end
function luadev.RunOnSelf(code, _)
lutils.Execute(code, {LocalPlayer()}, {})
end
function luadev.RunOnServer(code, _)
lutils.Execute(code, {true}, {})
end
end |
-- ////////////////////////////////////
-- // MYSQL //
-- ////////////////////////////////////
sqlUsername = exports.mysql:getMySQLUsername()
sqlPassword = exports.mysql:getMySQLPassword()
sqlDB = exports.mysql:getMySQLDBName()
sqlHost = exports.mysql:getMySQLHost()
sqlPort = exports.mysql:getMySQLPort()
handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort)
function checkMySQL()
if not (mysql_ping(handler)) then
handler = mysql_connect(sqlHost, sqlUsername, sqlPassword, sqlDB, sqlPort)
end
end
setTimer(checkMySQL, 300000, 0)
function closeMySQL()
if (handler) then
mysql_close(handler)
end
end
addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), closeMySQL)
-- ////////////////////////////////////
-- // MYSQL END //
-- ////////////////////////////////////
function saveVehicleOnExit(thePlayer, seat, vehicle)
if (vehicle) then
source = vehicle
end
local dbid = getElementData(source, "dbid")
if (dbid>=0) then -- Check it's a permanently spawned vehicle
local tick = getTickCount()
local model = getElementModel(source)
local x, y, z = getElementPosition(source)
local rx, ry, rz = getVehicleRotation(source)
local owner = getElementData(source, "owner")
if (owner~=-1) then
local col1, col2, col3, col4 = getVehicleColor(source)
local fuel = getElementData(source, "fuel")
local engine = getElementData(source, "engine")
local locked = isVehicleLocked(source)
if (locked) then
locked = 1
else
locked = 0
end
local lights = getVehicleOverrideLights(source)
local sirens = getVehicleSirensOn(source)
if (sirens) then
sirens = 1
else
sirens = 0
end
local wheel1, wheel2, wheel3, wheel4 = getVehicleWheelStates(source)
mysql_query(handler, "UPDATE vehicles SET model='" .. model .. "', currx='" .. x .. "', curry='" .. y .. "', currz='" .. z .. "', currrx='" .. rx .. "', currry='" .. ry .. "', currrz='" .. rz .. "', color1='" .. col1 .. "', color2='" .. col2 .. "', fuel='" .. fuel .. "', engine='" .. engine .. "', locked='" .. locked .. "', lights='" .. lights .. "', wheel1='" .. wheel1 .. "', wheel2='" .. wheel2 .. "', wheel3='" .. wheel3 .. "', wheel4='" .. wheel4 .. "' WHERE id='" .. dbid .. "'")
local panel0 = getVehiclePanelState(source, 0)
local panel1 = getVehiclePanelState(source, 1)
local panel2 = getVehiclePanelState(source, 2)
local panel3 = getVehiclePanelState(source, 3)
local panel4 = getVehiclePanelState(source, 4)
local panel5 = getVehiclePanelState(source, 5)
local panel6 = getVehiclePanelState(source, 6)
local door1 = getVehicleDoorState(source, 0)
local door2 = getVehicleDoorState(source, 1)
local door3 = getVehicleDoorState(source, 2)
local door4 = getVehicleDoorState(source, 3)
local door5 = getVehicleDoorState(source, 4)
local door6 = getVehicleDoorState(source, 5)
local health = getElementHealth(source)
local paintjob = getVehiclePaintjob(source)
local update = mysql_query(handler, "UPDATE vehicles SET panel0='" .. panel0 .. "', panel1='" .. panel1 .. "', panel2='" .. panel2 .. "', panel3='" .. panel3 .. "', panel4='" .. panel4 .. "', panel5='" .. panel5 .. "', panel6='" .. panel6 .. "', door1='" .. door1 .. "', door2='" .. door2 .. "', door3='" .. door3 .. "', door4='" .. door4 .. "', door5='" .. door5 .. "', door6='" .. door6 .. "', hp='" .. health .. "', sirens='" .. sirens .. "', paintjob='" .. paintjob .. "' WHERE id='" .. dbid .. "'")
if (update) then
mysql_free_result(update)
end
local timeTaken = (getTickCount() - tick)/1000
exports.irc:sendMessage("[SCRIPT] Saving Vehicle ID #" .. dbid .. " [Exit/Respawn] [" .. timeTaken .. " Seconds].")
end
end
end
addEventHandler("onVehicleExit", getRootElement(), saveVehicleOnExit) |
cB_KnownItems = {
[0] = 0,
[4306] = 1400,
[2453] = 200,
[17034] = 20,
[785] = 200,
[858] = 20,
[6436] = 1,
[2447] = 200,
[2455] = 20,
[3818] = 200,
[3385] = 20,
[4470] = 200,
[4471] = 1,
[15462] = 1,
[6362] = 200,
[3355] = 200,
[15467] = 1,
[3356] = 400,
[3372] = 20,
[6948] = 1,
[4633] = 1,
[6365] = 1,
[2459] = 20,
[9173] = 1,
[3357] = 200,
[6358] = 200,
[929] = 20,
[12008] = 1,
[6308] = 200,
[2452] = 200,
[3531] = 20,
[2449] = 200,
[3821] = 200,
}
cBniv = {
["BagPos"] = false,
["BankCustomBags"] = true,
}
|
C_AzeriteEssence = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.ActivateEssence)
---@param essenceID number
---@param milestoneID number
function C_AzeriteEssence.ActivateEssence(essenceID, milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.CanActivateEssence)
---@param essenceID number
---@param milestoneID number
---@return boolean canActivate
function C_AzeriteEssence.CanActivateEssence(essenceID, milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.CanDeactivateEssence)
---@param milestoneID number
---@return boolean canDeactivate
function C_AzeriteEssence.CanDeactivateEssence(milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.CanOpenUI)
---@return boolean canOpen
function C_AzeriteEssence.CanOpenUI() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.ClearPendingActivationEssence)
function C_AzeriteEssence.ClearPendingActivationEssence() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.CloseForge)
function C_AzeriteEssence.CloseForge() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetEssenceHyperlink)
---@param essenceID number
---@param rank number
---@return string link
function C_AzeriteEssence.GetEssenceHyperlink(essenceID, rank) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetEssenceInfo)
---@param essenceID number
---@return AzeriteEssenceInfo info
function C_AzeriteEssence.GetEssenceInfo(essenceID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetEssences)
---@return AzeriteEssenceInfo[] essences
function C_AzeriteEssence.GetEssences() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetMilestoneEssence)
---@param milestoneID number
---@return number essenceID
function C_AzeriteEssence.GetMilestoneEssence(milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetMilestoneInfo)
---@param milestoneID number
---@return AzeriteMilestoneInfo info
function C_AzeriteEssence.GetMilestoneInfo(milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetMilestoneSpell)
---@param milestoneID number
---@return number spellID
function C_AzeriteEssence.GetMilestoneSpell(milestoneID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetMilestones)
---@return AzeriteMilestoneInfo[] milestones
function C_AzeriteEssence.GetMilestones() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetNumUnlockedEssences)
---@return number numUnlockedEssences
function C_AzeriteEssence.GetNumUnlockedEssences() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetNumUsableEssences)
---@return number numUsableEssences
function C_AzeriteEssence.GetNumUsableEssences() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.GetPendingActivationEssence)
---@return number essenceID
function C_AzeriteEssence.GetPendingActivationEssence() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.HasNeverActivatedAnyEssences)
---@return boolean hasNeverActivatedAnyEssences
function C_AzeriteEssence.HasNeverActivatedAnyEssences() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.HasPendingActivationEssence)
---@return boolean hasEssence
function C_AzeriteEssence.HasPendingActivationEssence() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.IsAtForge)
---@return boolean isAtForge
function C_AzeriteEssence.IsAtForge() end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.SetPendingActivationEssence)
---@param essenceID number
function C_AzeriteEssence.SetPendingActivationEssence(essenceID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_AzeriteEssence.UnlockMilestone)
---@param milestoneID number
function C_AzeriteEssence.UnlockMilestone(milestoneID) end
---@class AzeriteEssenceInfo
---@field ID number
---@field name string
---@field rank number
---@field unlocked boolean
---@field valid boolean
---@field icon number
---@class AzeriteMilestoneInfo
---@field ID number
---@field requiredLevel number
---@field canUnlock boolean
---@field unlocked boolean
---@field rank number|nil
---@field slot AzeriteEssenceSlot|nil
|
return {'quodlibet','quorum','quota','quotaregeling','quotastelsel','quotasysteem','quotatie','quote','quoten','quoteren','quotering','quoteringsregeling','quoteringssysteem','quotisatie','quotiseren','quotient','quotum','quotumregeling','quotums','quotumsysteem','quodlibets','quorums','quotas','quotaties','quoteer','quoteerde','quoteerden','quoteert','quoteje','quotes','quotisaties','quotienten','quoteringen','quotiseerde','quotaregelingen'} |
---
-- Add two complex or real valued signals.
--
-- $$ y[n] = x_{1}[n] + x_{2}[n] $$
--
-- @category Math Operations
-- @block AddBlock
--
-- @signature in1:ComplexFloat32, in2:ComplexFloat32 > out:ComplexFloat32
-- @signature in1:Float32, in2:Float32 > out:Float32
--
-- @usage
-- local summer = radio.AddBlock()
-- top:connect(src1, 'out', summer, 'in1')
-- top:connect(src2, 'out', summer, 'in2')
-- top:connect(summer, snk)
local block = require('radio.core.block')
local types = require('radio.types')
local AddBlock = block.factory("AddBlock")
function AddBlock:instantiate()
self:add_type_signature({block.Input("in1", types.ComplexFloat32), block.Input("in2", types.ComplexFloat32)}, {block.Output("out", types.ComplexFloat32)})
self:add_type_signature({block.Input("in1", types.Float32), block.Input("in2", types.Float32)}, {block.Output("out", types.Float32)})
end
function AddBlock:initialize()
self.out = self:get_output_type().vector()
end
function AddBlock:process(x, y)
local out = self.out:resize(x.length)
for i = 0, x.length-1 do
out.data[i] = x.data[i] + y.data[i]
end
return out
end
return AddBlock
|
--------------------------------------------------------------------------------
-- Announcer and announcer-related code
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("Announcer")
TRAIN_SYSTEM.DontAccelerateSimulation = true
if TURBOSTROI then return end
function table.GetLastKey(t)
local lk = -math.huge
for ki in pairs(t) do
lk = math.max(lk,ki)
end
return lk
end
Metrostroi.Announcements = {
[0001] = { 0.700, "" },
[0002] = { 1.500, "" },
[0003]={ 0.600, "subway_announcer/00_03.mp3" },
[0005]={ 0.200, "subway_announcer/00_05.mp3" },
[0006]={ 0.100, "subway_announcer/00_06.mp3" },
[0007]={ 4.577, "subway_announcer/00_07.mp3" },
[0201]={ 1.995, "subway_announcer/02_01.mp3" },
[0202]={ 0.600, "subway_announcer/02_02.mp3" },
[0203]={ 1.000, "subway_announcer/02_03.mp3" },
[0204]={ 2.564, "subway_announcer/02_04.mp3" },
[0205]={ 3.385, "subway_announcer/02_05.mp3" },
[0206]={ 3.806, "subway_announcer/02_06.mp3" },
[0207]={ 3.719, "subway_announcer/02_07.mp3" },
[0208]={ 2.980, "subway_announcer/02_08.mp3" },
[0209]={ 4.958, "subway_announcer/02_09.mp3" },
[0210]={ 2.091, "subway_announcer/02_10.mp3" },
[0211]={ 1.603, "subway_announcer/02_11.mp3" },
[0212]={ 7.187, "subway_announcer/02_12.mp3" },
[0213]={ 4.695, "subway_announcer/02_13.mp3" },
[0214]={ 7.750, "subway_announcer/02_14.mp3" },
[0215]={ 1.991, "subway_announcer/02_15.mp3" },
[0216]={ 1.302, "subway_announcer/02_16.mp3" },
[0217]={ 5.846, "subway_announcer/02_17.mp3" },
[0218]={ 2.341, "subway_announcer/02_18.mp3" },
[0219]={ 1.502, "subway_announcer/02_19.mp3" },
[0220]={ 1.039, "subway_announcer/02_20.mp3" },
[0221]={ 2.216, "subway_announcer/02_21.mp3" },
[0222]={ 3.518, "subway_announcer/02_22.mp3" },
[0223]={ 2.154, "subway_announcer/02_23.mp3" },
[0224]={ 4.094, "subway_announcer/02_24.mp3" },
[0225]={ 3.656, "subway_announcer/02_25.mp3" },
[0226]={ 2.950, "subway_announcer/02_26.mp3" },
[0227]={ 3.255, "subway_announcer/02_27.mp3" },
[0228]={ 4.260, "subway_announcer/02_28.mp3" },
[0229]={ 5.334, "subway_announcer/02_29.mp3" },
[0230]={ 1.515, "subway_announcer/02_30.mp3" },
[0231]={ 1.628, "subway_announcer/02_31.mp3" },
[0232]={ 7.149, "subway_announcer/02_32.mp3" },
[0233]={ 1.315, "subway_announcer/02_33.mp3" },
[0234]={ 1.930, "subway_announcer/02_34.mp3" },
[0235]={ 1.407, "subway_announcer/02_35.mp3" },
[0236]={ 1.372, "subway_announcer/02_36.mp3" },
[0237]={ 1.382, "subway_announcer/02_37.mp3" },
[0238]={ 2.805, "subway_announcer/02_38.mp3" },
[0308]={ 1.152, "subway_announcer/03_08.mp3" },
[0309]={ 1.152, "subway_announcer/03_09.mp3" },
[0310]={ 1.152, "subway_announcer/03_10.mp3" },
[0311]={ 1.111, "subway_announcer/03_11.mp3" },
[0312]={ 1.369, "subway_announcer/03_12.mp3" },
[0313]={ 1.272, "subway_announcer/03_13.mp3" },
[0314]={ 1.052, "subway_announcer/03_14.mp3" },
[0315]={ 1.174, "subway_announcer/03_15.mp3" },
[0316]={ 1.296, "subway_announcer/03_16.mp3" },
[0317]={ 1.712, "subway_announcer/03_17.mp3" },
[0318]={ 1.076, "subway_announcer/03_18.mp3" },
[0319]={ 1.377, "subway_announcer/03_19.mp3" },
[0320]={ 3.490, "subway_announcer/03_20.mp3" },
[0321]={ 0.939, "subway_announcer/03_21.mp3" },
[0322]={ 1.174, "subway_announcer/03_22.mp3" },
[0323]={ 1.377, "subway_announcer/03_23.mp3" },
[0415]={ 1.033, "subway_announcer/04_15.mp3" },
[0521]={ 1.518, "subway_announcer/05_21.mp3" },
[0522]={ 1.969, "subway_announcer/05_22.mp3" },
[0601]={ 1.076, "subway_announcer/06_01.mp3" },
[0602]={ 1.521, "subway_announcer/06_02.mp3" },
[0603]={ 0.939, "subway_announcer/06_03.mp3" },
[0604]={ 0.704, "subway_announcer/06_04.mp3" },
[0605]={ 1.330, "subway_announcer/06_05.mp3" },
[0606]={ 1.663, "subway_announcer/06_06.mp3" },
[0607]={ 1.389, "subway_announcer/06_07.mp3" },
[0608]={ 1.663, "subway_announcer/06_08.mp3" },
[0699]={ 1.399, "subway_announcer/06_99.mp3" },
[0701]={ 1.076, "subway_announcer/06_01.mp3" },
[0702]={ 1.064, "subway_announcer/07_02.mp3" },
[0703]={ 0.939, "subway_announcer/06_03.mp3" },
[0704]={ 1.468, "subway_announcer/07_04.mp3" },
[0799]={ 1.585, "subway_announcer/07_99.mp3" },
[0801]={ 0.923, "subway_announcer/08_01.mp3" },
[9999] = { 3.0, "subway_announcer/00_00.mp3" },
}
Metrostroi.AnnouncementsPNM = {
[0003] = { 0.600, "subway_announcer_pnm/00_03.mp3" },
[0005] = { 0.200, "subway_announcer_pnm/00_05.mp3" },
[0006] = { 0.100, "subway_announcer_pnm/00_06.mp3" },
[0201] = { 1.831, "subway_announcer_pnm/02_01.mp3" },
[0202] = { 0.570, "subway_announcer_pnm/02_02.mp3" },
[0203] = { 0.862, "subway_announcer_pnm/02_03.mp3" },
[0204] = { 2.272, "subway_announcer_pnm/02_04.mp3" },
[0205] = { 3.090, "subway_announcer_pnm/02_05.mp3" },
[0206] = { 3.456, "subway_announcer_pnm/02_06.mp3" },
[0207] = { 3.498, "subway_announcer_pnm/02_07.mp3" },
[0208] = { 2.936, "subway_announcer_pnm/02_08.mp3" },
[0209] = { 5.263, "subway_announcer_pnm/02_09.mp3" },
[0210] = { 1.974, "subway_announcer_pnm/02_10.mp3" },
[0211] = { 1.392, "subway_announcer_pnm/02_11.mp3" },
[0212] = { 6.745, "subway_announcer_pnm/02_12.mp3" },
[0213] = { 4.711, "subway_announcer_pnm/02_13.mp3" },
[0214] = { 8.162, "subway_announcer_pnm/02_14.mp3" },
[0215] = { 1.737, "subway_announcer_pnm/02_15.mp3" },
[0216] = { 1.049, "subway_announcer_pnm/02_16.mp3" },
[0217] = { 6.213, "subway_announcer_pnm/02_17.mp3" },
[0218] = { 2.197, "subway_announcer_pnm/02_18.mp3" },
[0219] = { 1.370, "subway_announcer_pnm/02_19.mp3" },
[0220] = { 0.889, "subway_announcer_pnm/02_20.mp3" },
[0221] = { 2.428, "subway_announcer_pnm/02_21.mp3" },
[0222] = { 3.494, "subway_announcer_pnm/02_22.mp3" },
[0223] = { 1.971, "subway_announcer_pnm/02_23.mp3" },
[0224] = { 4.199, "subway_announcer_pnm/02_24.mp3" },
[0225] = { 3.734, "subway_announcer_pnm/02_25.mp3" },
[0226] = { 2.984, "subway_announcer_pnm/02_26.mp3" },
[0227] = { 3.558, "subway_announcer_pnm/02_27.mp3" },
[0228] = { 4.255, "subway_announcer_pnm/02_28.mp3" },
[0229] = { 5.224, "subway_announcer_pnm/02_29.mp3" },
[0230] = { 1.402, "subway_announcer_pnm/02_30.mp3" },
[0231] = { 1.322, "subway_announcer_pnm/02_31.mp3" },
[0232] = { 7.107, "subway_announcer_pnm/02_32.mp3" },
[0233] = { 1.186, "subway_announcer_pnm/02_33.mp3" },
[0234] = { 1.641, "subway_announcer_pnm/02_34.mp3" },
[0235] = { 1.145, "subway_announcer_pnm/02_35.mp3" },
[0236] = { 1.068, "subway_announcer_pnm/02_36.mp3" },
[0237] = { 1.141, "subway_announcer_pnm/02_37.mp3" },
[0238] = { 2.580, "subway_announcer_pnm/02_38.mp3" },
[0308] = { 1.113, "subway_announcer_pnm/03_08.mp3" },
[0309] = { 1.122, "subway_announcer_pnm/03_09.mp3" },
[0310] = { 0.938, "subway_announcer_pnm/03_10.mp3" },
[0311] = { 0.994, "subway_announcer_pnm/03_11.mp3" },
[0312] = { 0.970, "subway_announcer_pnm/03_12.mp3" },
[0313] = { 1.098, "subway_announcer_pnm/03_13.mp3" },
[0314] = { 0.921, "subway_announcer_pnm/03_14.mp3" },
[0315] = { 0.963, "subway_announcer_pnm/03_15.mp3" },
[0316] = { 0.929, "subway_announcer_pnm/03_16.mp3" },
[0317] = { 1.474, "subway_announcer_pnm/03_17.mp3" },
[0318] = { 1.026, "subway_announcer_pnm/03_18.mp3" },
[0319] = { 1.120, "subway_announcer_pnm/03_19.mp3" },
[0320] = { 3.442, "subway_announcer_pnm/03_20.mp3" },
[0321] = { 0.795, "subway_announcer_pnm/03_21.mp3" },
[0322] = { 1.240, "subway_announcer_pnm/03_22.mp3" },
[0323] = { 1.141, "subway_announcer_pnm/03_23.mp3" },
[0415] = { 0.860, "subway_announcer_pnm/04_15.mp3" },
[0521] = { 1.162, "subway_announcer_pnm/05_21.mp3" },
[0522] = { 1.594, "subway_announcer_pnm/05_22.mp3" },
[0601] = { 0.845, "subway_announcer_pnm/06_01.mp3" },
[0602] = { 1.261, "subway_announcer_pnm/06_02.mp3" },
[0603] = { 0.902, "subway_announcer_pnm/06_03.mp3" },
[0604] = { 0.549, "subway_announcer_pnm/06_04.mp3" },
[0605] = { 1.290, "subway_announcer_pnm/06_05.mp3" },
[0606] = { 1.549, "subway_announcer_pnm/06_06.mp3" },
[0607] = { 1.136, "subway_announcer_pnm/06_07.mp3" },
[0608] = { 1.557, "subway_announcer_pnm/06_08.mp3" },
[0699] = { 1.219, "subway_announcer_pnm/06_99.mp3" },
[0701] = { 0.934, "subway_announcer_pnm/06_01.mp3" },
[0702] = { 0.934, "subway_announcer_pnm/07_02.mp3" },
[0703] = { 0.934, "subway_announcer_pnm/06_03.mp3" },
[0704] = { 1.260, "subway_announcer_pnm/07_04.mp3" },
[0799] = { 1.329, "subway_announcer_pnm/07_99.mp3" },
[0801] = { 0.845, "subway_announcer_pnm/08_01.mp3" },
}
Metrostroi.AnnouncementSequences = {
[1101] = { 0211, 0308, 0321 },
[1102] = { 0211, 0321, 0308 },
[1108] = { 0220, 0308 },
[1109] = { 0220, 0309 },
[1110] = { 0220, 0310, 0231 },
[1111] = { 0220, 0311 },
[1112] = { 0220, 0312 },
[1113] = { 0220, 0313 },
[1114] = { 0220, 0314 },
[1115] = { 0220, 0315, 0231, 0202, 0203, 0415 },
[1116] = { 0220, 0316 },
[1117] = { 0220, 0317 },
[1118] = { 0220, 0318, 0231 },
[1119] = { 0220, 0319 },
[1120] = { },
[1121] = { 0220, 0321 },
[1122] = { 0220, 0322 },
[1123] = { 0220, 0323 },
[1208] = { 0218, 0219, 0308 },
[1209] = { 0218, 0219, 0309 },
[1210] = { 0218, 0219, 0310 },
[1211] = { 0218, 0219, 0311 },
[1212] = { 0218, 0219, 0312 },
[1213] = { 0218, 0219, 0313 },
[1214] = { 0218, 0219, 0314 },
[1215] = { 0218, 0219, 0315 },
[1216] = { 0218, 0219, 0316 },
[1217] = { 0218, 0219, 0317 },
[1218] = { 0218, 0219, 0318 },
[1219] = { 0218, 0219, 0319 },
[1220] = { },
[1221] = { 0218, 0219, 0321 },
[1222] = { 0218, 0219, 0322 },
[1223] = { 0218, 0219, 0323 },
}
-- Quick lookup
for k,v in pairs(Metrostroi.Announcements) do
v[3] = k
end
for k,v in pairs(Metrostroi.AnnouncementsPNM) do
v[3] = k
end
--------------------------------------------------------------------------------
function TRAIN_SYSTEM:Initialize()
for k,v in pairs(Metrostroi.Announcements) do
util.PrecacheSound(v[2])
end
for k,v in pairs(Metrostroi.AnnouncementsPNM) do
util.PrecacheSound(v[2])
end
-- Currently playing announcement
self.Announcement = 0
-- End time of the announcement
self.EndTime = -1e9
-- Announcement schedule
self.Schedule = {}
-- Fake wire 49
self.Fake48 = 0
end
function TRAIN_SYSTEM:Inputs()
return { "Queue" }
end
function TRAIN_SYSTEM:Outputs()
return { "AnnMap" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
if (name == "Queue") and (value > 0.0) then
self:Queue(math.floor(value))
end
end
function TRAIN_SYSTEM:Queue(id)
if (not Metrostroi.Announcements[id]) and (not Metrostroi.AnnouncementsPNM[id]) and
(not Metrostroi.AnnouncementSequences[id]) then return end
if self.Train and self.Train.SubwayTrain and self.Train.SubwayTrain.Type and self.Train.SubwayTrain.Type == "E" and
(id == 5 or id == 6) then return end
-- Add announcement to queue
if #self.Schedule < 16 then
if Metrostroi.AnnouncementSequences[id] then
for k,i in pairs(Metrostroi.AnnouncementSequences[id]) do
self:Queue(i)
end
else
local tbl = Metrostroi["Announcements" .. (self.Train.PNM and "PNM" or "")][id] or Metrostroi.Announcements[id]
--print(Metrostroi["Announcements" .. (self.Train.PNM and "PNM" or "")][id])
table.insert(self.Schedule, tbl)
end
end
end
function TRAIN_SYSTEM:ClientInitialize()
end
function TRAIN_SYSTEM:ClientThink()
local active = self.Train:GetNW2Bool("BPSNBuzz",false) and self.Train:GetPackedBool(52)
local btype = self.Train:GetNW2Bool("BPSNBuzzType",false)
self.Train:SetSoundState("bpsn_ann",(active and not btype and (self.Train:GetPackedBool(127) or self.Train:GetPackedBool(132))) and 0.175 or 0,1)
self.Train:SetSoundState("bpsn_ann_cab",(active and not btype and self.Train:GetPackedBool(125)) and 0.175 or 0,1)
self.Train:SetSoundState("bpsn_ann_pnm",(active and btype and (self.Train:GetPackedBool(127) or self.Train:GetPackedBool(132))) and 0.175 or 0,1)
self.Train:SetSoundState("bpsn_ann_pnm_cab",(active and btype and self.Train:GetPackedBool(125)) and 0.175 or 0,1)
end
function TRAIN_SYSTEM:MultiQuele(...)
for _,v in pairs({...}) do
local v = tonumber(v)
if v ~= nil then
if Metrostroi.AnnouncerData[v] then
self:Queue(tonumber(tostring(v):sub(-3,-1)) + 200)
else
self:Queue(v)
end
end
end
end
function TRAIN_SYSTEM:Think()
-- Check if new announcement must be started from train wire
local targetAnnouncement = self.Train:ReadTrainWire(48)
if targetAnnouncement < 0 then targetAnnouncement = 0 end
local onlyCabin = false
if (targetAnnouncement == 0) then targetAnnouncement = self.Fake48 or 0 onlyCabin = true end
if (targetAnnouncement > 0) and (targetAnnouncement ~= self.Announcement) and (CurTime() > self.EndTime) then
self.Announcement = targetAnnouncement
local tbl = Metrostroi["Announcements" .. (self.Train.PNM and "PNM" or "")][targetAnnouncement] or Metrostroi.Announcements[targetAnnouncement]
if tbl then
--if not Metrostroi["Announcements" .. (self.Train.PNM and "PNM" or "")][targetAnnouncement] then print(targetAnnouncement) end
self.Sound = tbl[2]
self.EndTime = CurTime() + tbl[1]
-- Emit the sound
if self.Sound ~= "" then
if self.Train.DriverSeat and (not self.Train.R_G or self.Train.R_G.Value > 0.5) then
self.Train.DriverSeat:EmitSound(self.Sound, 73, 100)
end
if onlyCabin == false then
self.Train:EmitSound(self.Sound, 85, 100)
end
if (self.Announcement == 0206) or
(self.Announcement == 0207) or
(self.Announcement == 0212) or
(self.Announcement == 0221) or
(self.Announcement == 0224) then
self.Train.AnnouncementToLeaveWagon = true
self.Train.AnnouncementToLeaveWagonAcknowledged = false
--else
--self.Train.AnnouncementToLeaveWagon = false
end
if self.Train:GetNW2Float("PassengerCount") == 0 then
self.Train.AnnouncementToLeaveWagon = false
end
end
-- BPSN buzz
if targetAnnouncement == 5 and self.Train.PNM then timer.Simple(0.1,function() self.Train:SetNW2Bool("BPSNBuzz",true) end) end
if targetAnnouncement == 5 and not self.Train.PNM then timer.Simple(0.2,function() self.Train:SetNW2Bool("BPSNBuzz",true) end) end
if targetAnnouncement == 6 then
self.Train:SetNW2Bool("BPSNBuzz",false)
--[[
if self.Train.PNM then
self.Train:SetNW2Bool("BPSNBuzz",false)
self.BPSNBuzzTimeout1 = CurTime() + 0
else
self.BPSNBuzzTimeout1 = CurTime() + 0.4
--timer.Simple(0.4,function() if not IsValid(self.Train) then return end self.Train:SetNW2Bool("BPSNBuzz",false) end)
end
]]
end
self.BPSNBuzzTimeout = CurTime() + 10.0
end
elseif (targetAnnouncement == 0) then
self.Announcement = 0
end
-- Buzz timeout
if self.BPSNBuzzTimeout and (CurTime() > self.BPSNBuzzTimeout) then
self.BPSNBuzzTimeout = nil
self.Train:SetNW2Bool("BPSNBuzz",false)
end
if self.BPSNBuzzTimeout1 and (CurTime() > self.BPSNBuzzTimeout1) then
self.BPSNBuzzTimeout1 = nil
self.Train:SetNW2Bool("BPSNBuzz",false)
end
-- Check if new announcement must be started from schedule
if (self.ScheduleAnnouncement == 0) and (self.Schedule[1]) then
self.ScheduleAnnouncement = self.Schedule[1][3]
self.ScheduleEndTime = CurTime() + self.Schedule[1][1]
table.remove(self.Schedule,1)
end
-- Check if schedule announcement is playing
if self.ScheduleAnnouncement ~= 0 then
if self.Train.DriverSeat and ((self.Train.R_ZS and self.Train.R_ZS.Value < 0.5) or (self.Train.R_UPO and self.Train.R_UPO.Value < 0.5)) then
self.Fake48 = self.ScheduleAnnouncement
else
self.Train:WriteTrainWire(48,self.ScheduleAnnouncement)
self.Fake48 = 0
end
if CurTime() > (self.ScheduleEndTime or -1e9) then
self.ScheduleAnnouncement = 0
self.Fake48 = 0
self.Train:WriteTrainWire(48,0)
end
end
if self.Train.R_ZS and self.Train.KV then
if self.Train.R_ZS.Value < 0.5 and self.Train.KV.ReverserPosition == 1.0 then
self.Train:WriteTrainWire(48,-1)
elseif self.Train:ReadTrainWire(48) == -1 then
self.Train:WriteTrainWire(48,0)
end
end
if self.Train.R_UPO and self.Train.KV then
if self.Train.R_UPO.Value < 0.5 and self.Train.KV.ReverserPosition == 1.0 then
self.Train:WriteTrainWire(48,-1)
elseif self.Train:ReadTrainWire(48) == -1 then
self.Train:WriteTrainWire(48,0)
end
end
end
|
redis.call('INCRBY', KEYS[1], ARGV[1])
return redis.call('GET', KEYS[1]) |
--This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
--
--Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
--
--1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
--
--2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
--
--3. This notice may not be removed or altered from any source distribution.
--
--https://github.com/LiquidHelium/LoveAchievements
require("achievements/config")
AchievementSystem = {}
AchievementSystem.__index = AchievementSystem
function AchievementSystem.New()
local achsys = {}
setmetatable(achsys, AchievementSystem)
achsys.achievementData = {}
achsys.fileLocation = "achievements.txt"
achsys.topUnlockedColor = {r=0, g=100, b=200}
achsys.topLockedColor = {r=255, g=0, b=0}
achsys.backgroundColor = {r=22, g=22, b=22}
achsys.textColor = {r=255, g=255, b=255}
achsys.GUIbutton = "="
achsys.speed = 5
achsys.waitTime = 200
achsys.imageSize = 60
achsys.descriptionWidth = 150
achsys.paddingSize = 5
achsys.topSize = 2
achsys.popupWidth = (achsys.paddingSize * 3) + achsys.descriptionWidth + achsys.imageSize
achsys.popupHeight = (achsys.paddingSize * 2) + achsys.topSize + achsys.imageSize
achsys.startXPos = love.graphics.getWidth()
achsys.waitXPos = love.graphics.getWidth() - achsys.popupWidth - 5
achsys.titleFont = love.graphics.newFont("achievements/res/Ubuntu-B.ttf", 15)
achsys.descriptionFont = love.graphics.newFont("achievements/res/Ubuntu-B.ttf", 12)
achsys.soundEffect = love.audio.newSource("achievements/res/SoundEffect.wav", "static")
achsys.lockImage = love.graphics.newImage("achievements/res/lock.png")
AchievementSystemConfig(achsys)
achsys:LoadFromFile()
achsys.displayIntro = true
achsys.introDelayTime = 50
achsys.introLogo = love.graphics.newImage("achievements/res/logo.png")
achsys.introTitle = "Love Achievements"
achsys.introDesc = "This Game Has Achievements. Press And Hold " .. achsys.GUIbutton .." To View"
achsys.maxPopupsHorizontal = math.floor(love.graphics.getWidth() / (achsys.popupWidth + 2))
achsys.totalPopupsVerticalSpace = math.floor((#achsys.achievementData)/achsys.maxPopupsHorizontal) * (achsys.popupHeight + 2) + 2
if achsys.totalPopupsVerticalSpace > love.graphics.getHeight() then
achsys.scrollUI = true
achsys.maxScrollOffset = achsys.totalPopupsVerticalSpace - love.graphics.getHeight()
achsys.scrollDirection = 1
achsys.maxScrollWaitTime = 150
achsys.scrollWaitTime = 0
else
achsys.scrollUI = false
end
achsys.scrollOffset = 0
achsys.UIOffset = (love.graphics.getWidth() - ((achsys.maxPopupsHorizontal * (achsys.popupWidth + 2))+2))/2
return achsys
end
function AchievementSystem:CreateAchievement(uniqueID_i, name_i, description_i, imageName_i)
table.insert(self.achievementData, {uniqueID=uniqueID_i, name=name_i, description=description_i, image=love.graphics.newImage("achievements/img/"..imageName_i), unlocked=false})
end
function AchievementSystem:UnlockAchievement(uniqueIDi)
for k, v in pairs(self.achievementData) do
if v.uniqueID == uniqueIDi then
if v.unlocked == true then
return
else
v.unlocked = true
self:SaveToFile()
self.displayedName = v.name
self.displayedDescription = v.description
self.displayedImage = v.image
love.audio.play(self.soundEffect)
self.isDrawing = true
self.xPos = self.startXPos
self.timeWaited = self.waitTime
end
end
end
end
function AchievementSystem:Update()
if self.isDrawing then
if self.timeWaited <= 0 then
if self.xPos < self.startXPos then
self.xPos = self.xPos + self.speed
elseif self.xPos > self.startXPos then
self.xPos = self.xPos - self.speed
else
self.isDrawing = false
end
else
if self.xPos < self.waitXPos then
self.xPos = self.xPos + self.speed
elseif self.xPos > self.waitXPos then
self.xPos = self.xPos - self.speed
else
self.timeWaited = self.timeWaited - 1
end
end
end
if love.keyboard.isDown(self.GUIbutton) then
if self.scrollUI then
self.scrollOffset = self.scrollOffset + self.scrollDirection
if self.scrollOffset == 0 then
if self.scrollWaitTime == self.maxScrollWaitTime then
self.scrollDirection = 1
self.scrollWaitTime = 0
else
self.scrollDirection = 0
self.scrollWaitTime = self.scrollWaitTime + 1
end
elseif self.scrollOffset == self.maxScrollOffset then
if self.scrollWaitTime == self.maxScrollWaitTime then
self.scrollDirection = -1
self.scrollWaitTime = 0
else
self.scrollDirection = 0
self.scrollWaitTime = self.scrollWaitTime + 1
end
end
end
end
if self.displayIntro then
self.introDelayTime = self.introDelayTime - 1
if self.introDelayTime == 0 then
self.displayedName = self.introTitle
self.displayedDescription = self.introDesc
self.displayedImage = self.introLogo
self.isDrawing = true
self.xPos = self.startXPos
self.timeWaited = self.waitTime
self.displayIntro = false
end
end
end
function AchievementSystem:DrawPopup(x, y, name, description, image, topColor, drawLocks)
drawLocks = drawLocks or false
love.graphics.setColor(topColor.r, topColor.g, topColor.b, 255)
love.graphics.rectangle("fill", x, y, self.popupWidth, self.topSize)
love.graphics.setColor(self.backgroundColor.r, self.backgroundColor.g, self.backgroundColor.b, 255)
love.graphics.rectangle("fill", x, y + self.topSize, self.popupWidth, self.imageSize + (self.paddingSize * 2))
love.graphics.setColor(self.textColor.r, self.textColor.g, self.textColor.b, 255)
love.graphics.setFont(self.titleFont)
love.graphics.print(name, x + self.imageSize + (self.paddingSize*2), self.paddingSize + y)
love.graphics.setFont(self.descriptionFont)
love.graphics.printf(description, x + self.imageSize + (self.paddingSize*2), y + (self.paddingSize*2) + 15, self.descriptionWidth)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + self.paddingSize, y + self.topSize + self.paddingSize, 0, self.imageSize / image:getWidth(), self.imageSize / image:getHeight())
if drawLocks then
love.graphics.draw(self.lockImage, x + self.paddingSize, y + self.topSize + self.paddingSize, 0, self.imageSize / self.lockImage:getWidth(), self.imageSize / self.lockImage:getHeight())
end
end
function AchievementSystem:Draw()
if self.isDrawing then
r, g, b, a = love.graphics.getColor()
font = love.graphics.getFont()
self:DrawPopup(self.xPos, 5, self.displayedName, self.displayedDescription, self.displayedImage, self.topUnlockedColor)
if font then
love.graphics.setFont(font)
end
love.graphics.setColor(r, g, b, a)
end
if love.keyboard.isDown(self.GUIbutton) then
i = 0
for k, v in ipairs(self.achievementData) do
x = ((i) % self.maxPopupsHorizontal) * (self.popupWidth + 2) + 2
y = math.floor(i/self.maxPopupsHorizontal) * (self.popupHeight + 2) + 2
if v.unlocked then
color = self.topUnlockedColor
else
color = self.topLockedColor
end
self:DrawPopup(x + self.UIOffset, y - self.scrollOffset, v.name, v.description, v.image, color, not v.unlocked)
i = i + 1
end
end
end
function AchievementSystem:GetData()
return self.achievementData
end
function AchievementSystem:LoadFromFile()
if love.filesystem.exists(self.fileLocation) then
for line in love.filesystem.lines(self.fileLocation) do
for k, v in ipairs(self.achievementData) do
if v.uniqueID == line then
v.unlocked = true
end
end
end
end
end
function AchievementSystem:SaveToFile()
s = ""
for k, v in ipairs(self.achievementData) do
if v.unlocked == true then
s = s .. v.uniqueID .. "\n"
end
end
file = love.filesystem.newFile(self.fileLocation)
file:open('w')
file:write(s)
file:close()
end
function AchievementSystem:DisableIntro()
self.displayIntro = false
end
function AchievementSystem:SetBackgroundColor(red, green, blue)
self.backgroundColor = {r=red, g=green, b=blue}
end
function AchievementSystem:SetUnlockedColor(red, green, blue)
self.topUnlockedColor = {r=red, g=green, b=blue}
end
function AchievementSystem:SetLockedColor(red, green, blue)
self.topLockedColor = {r=red, g=green, b=blue}
end
function AchievementSystem:SetTextColor(red, green, blue)
self.textColor = {r=red, g=green, b=blue}
end
function AchievementSystem:SetButton(button)
self.GUIbutton = button
end
|
local mp = require 'mp'
local scroll_list = {
global_style = [[]],
header_style = [[{\q2\fs35\c&00ccff&}]],
list_style = [[{\q2\fs25\c&Hffffff&}]],
wrapper_style = [[{\c&00ccff&\fs16}]],
cursor_style = [[{\c&00ccff&}]],
selected_style = [[{\c&Hfce788&}]],
cursor = [[โค\h\h\h]],
indent = [[\h\h\h\h]],
num_entries = 16,
wrap = false,
empty_text = "no entries"
}
--formats strings for ass handling
--this function is taken from https://github.com/mpv-player/mpv/blob/master/player/lua/console.lua#L110
function scroll_list.ass_escape(str)
str = str:gsub('\\', '\\\239\187\191')
str = str:gsub('{', '\\{')
str = str:gsub('}', '\\}')
-- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of
-- consecutive newlines
str = str:gsub('\n', '\239\187\191\\N')
-- Turn leading spaces into hard spaces to prevent ASS from stripping them
str = str:gsub('\\N ', '\\N\\h')
str = str:gsub('^ ', '\\h')
return str
end
--appends the entered text to the overlay
function scroll_list:append(text)
if text == nil then return end
self.ass.data = self.ass.data .. text
end
--appends a newline character to the osd
function scroll_list:newline()
self.ass.data = self.ass.data .. '\\N'
end
--re-parses the list into an ass string
--if the list is closed then it flags an update on the next open
function scroll_list:update()
if self.hidden then self.flag_update = true
else self:update_ass() end
end
--prints the header to the overlay
function scroll_list:format_header()
self:append(self.header_style)
self:append(self.header)
self:newline()
end
--formats each line of the list and prints it to the overlay
function scroll_list:format_line(index, item)
self:append(self.list_style)
if index == self.selected then self:append(self.cursor_style..self.cursor..self.selected_style)
else self:append(self.indent) end
self:append(item.style)
self:append(item.ass)
self:newline()
end
--refreshes the ass text using the contents of the list
function scroll_list:update_ass()
self.ass.data = self.global_style
self:format_header()
if #self.list < 1 then
self:append(self.empty_text)
self.ass:update()
return
end
local start = 1
local finish = start+self.num_entries-1
--handling cursor positioning
local mid = math.ceil(self.num_entries/2)+1
if self.selected+mid > finish then
local offset = self.selected - finish + mid
--if we've overshot the end of the list then undo some of the offset
if finish + offset > #self.list then
offset = offset - ((finish+offset) - #self.list)
end
start = start + offset
finish = finish + offset
end
--making sure that we don't overstep the boundaries
if start < 1 then start = 1 end
local overflow = finish < #self.list
--this is necessary when the number of items in the dir is less than the max
if not overflow then finish = #self.list end
--adding a header to show there are items above in the list
if start > 1 then self:append(self.wrapper_style..(start-1)..' item(s) above\\N\\N') end
for i=start, finish do
self:format_line(i, self.list[i])
end
if overflow then self:append('\\N'..self.wrapper_style..#self.list-finish..' item(s) remaining') end
self.ass:update()
end
--moves the selector down the list
function scroll_list:scroll_down()
if self.selected < #self.list then
self.selected = self.selected + 1
self:update_ass()
elseif self.wrap then
self.selected = 1
self:update_ass()
end
end
--moves the selector up the list
function scroll_list:scroll_up()
if self.selected > 1 then
self.selected = self.selected - 1
self:update_ass()
elseif self.wrap then
self.selected = #self.list
self:update_ass()
end
end
--adds the forced keybinds
function scroll_list:add_keybinds()
for _,v in ipairs(self.keybinds) do
mp.add_forced_key_binding(v[1], 'dynamic/'..self.ass.id..'/'..v[2], v[3], v[4])
end
end
--removes the forced keybinds
function scroll_list:remove_keybinds()
for _,v in ipairs(self.keybinds) do
mp.remove_key_binding('dynamic/'..self.ass.id..'/'..v[2])
end
end
--opens the list and sets the hidden flag
function scroll_list:open_list()
self.hidden = false
if not self.flag_update then self.ass:update()
else self.flag_update = false ; self:update_ass() end
end
--closes the list and sets the hidden flag
function scroll_list:close_list()
self.hidden = true
self.ass:remove()
end
--modifiable function that opens the list
function scroll_list:open()
self:open_list()
self:add_keybinds()
end
--modifiable function that closes the list
function scroll_list:close ()
self:remove_keybinds()
self:close_list()
end
--toggles the list
function scroll_list:toggle()
if self.hidden then self:open()
else self:close() end
end
--clears the list in-place
function scroll_list:clear()
local i = 1
while self.list[i] do
self.list[i] = nil
i = i + 1
end
end
--added alias for ipairs(list.list) for lua 5.1
function scroll_list:ipairs()
return ipairs(self.list)
end
--append item to the end of the list
function scroll_list:insert(item)
self.list[#self.list + 1] = item
end
local metatable = {
__index = function(t, key)
if scroll_list[key] ~= nil then return scroll_list[key]
elseif key == "__current" then return t.list[t.selected]
elseif type(key) == "number" then return t.list[key] end
end,
__newindex = function(t, key, value)
if type(key) == "number" then rawset(t.list, key, value)
else rawset(t, key, value) end
end,
__scroll_list = scroll_list,
__len = function(t) return #t.list end,
__ipairs = function(t) return ipairs(t.list) end
}
--creates a new list object
function scroll_list:new()
local vars
vars = {
ass = mp.create_osd_overlay('ass-events'),
hidden = true,
flag_update = true,
header = "header \\N ----------------------------------------------",
list = {},
selected = 1,
keybinds = {
{'DOWN', 'scroll_down', function() vars:scroll_down() end, {repeatable = true}},
{'UP', 'scroll_up', function() vars:scroll_up() end, {repeatable = true}},
{'ESC', 'close_browser', function() vars:close() end, {}}
}
}
return setmetatable(vars, metatable)
end
return scroll_list:new()
|
local _M = {}
local ffi = require 'ffi'
if ffi.os == "Windows" then
_M.PATH_SEPS = "ยฅ"
else
_M.PATH_SEPS = "/"
end
function _M.file_exists(file)
if ffi.os ~= 'Windows' then
return io.popen(([[if [ -e '%s' ]; then echo '1'; else echo '0'; fi]]):format(file)):read(1) == '1'
else
error('unsupported OS')
end
end
function _M.current_path()
local data = debug.getinfo(1)
return data.source:match('@(.+)'.._M.PATH_SEPS..'.+$')
end
local cache_dir = _M.current_path().._M.PATH_SEPS..'cache'
local version_file = cache_dir.._M.PATH_SEPS..'version'
local builtin_paths = cache_dir.._M.PATH_SEPS..'builtin_paths'
local builtin_defs = cache_dir.._M.PATH_SEPS..'builtin_defs'
_M.path = {
version_file = version_file,
builtin_paths = builtin_paths,
builtin_defs = builtin_defs,
}
-- gcc version cache
function _M.gcc_version()
local r = io.popen('which gcc'):read('*a')
return #r > 0 and io.popen('gcc -v 2>&1'):read('*a') or nil
end
local function create_version_file_cache(v)
v = v or _M.gcc_version()
assert(v, "gcc need to be installed to create cache")
local f = io.open(version_file, 'w')
f:write(v)
f:close()
end
-- add compiler predefinition
local builtin_defs_cmd = 'echo | gcc -E -dM -'
local function create_builtin_defs_cache()
assert(_M.gcc_version(), "gcc need to be installed to create cache")
os.execute(builtin_defs_cmd..'>'..builtin_defs)
end
function _M.builtin_defs()
if _M.file_exists(version_file) then
local v = _M.gcc_version()
if v and (v ~= io.popen(('cat %s'):format(version_file)):read('*a')) then
create_builtin_defs_cache()
create_version_file_cache(v)
end
return io.popen(([[cat %s]]):format(builtin_defs))
end
return io.popen(builtin_defs_cmd)
end
function _M.add_builtin_defs(state)
local p = _M.builtin_defs()
local predefs = p:read('*a')
state:cdef(predefs)
p:close()
-- os dependent tweak.
if ffi.os == 'OSX' then
-- luajit cannot parse objective-C code correctly
-- e.g. int atexit_b(void (^)(void)) ;
state:undef({"__BLOCKS__"})
end
end
function _M.clear_builtin_defs(state)
local p = io.popen(builtin_defs_cmd)
local undefs = {}
while true do
local line = p:read('*l')
if line then
local tmp,cnt = line:gsub('^#define%s+([_%w]+)%s+.*', '%1')
if cnt > 0 then
table.insert(undefs, tmp)
end
else
break
end
end
state:undef(undefs)
p:close()
end
-- add compiler built in header search path
local builtin_paths_cmd = 'echo | gcc -xc -v - 2>&1 | cat 2>/dev/null'
function create_builtin_paths_cache()
assert(_M.gcc_version(), "gcc need to be installed to create cache")
os.execute(builtin_paths_cmd..'>'..builtin_paths)
end
function _M.builtin_paths()
if _M.file_exists(version_file) then
local v = _M.gcc_version()
if v and (v ~= io.popen(('cat %s'):format(version_file)):read('*a')) then
create_builtin_paths_cache()
create_version_file_cache(v)
end
return io.popen(([[cat %s]]):format(builtin_paths))
end
return io.popen(builtin_paths_cmd)
end
function _M.add_builtin_paths(state)
local p = _M.builtin_paths()
local search_path_start
while true do
-- TODO : parsing unstructured compiler output.
-- that is not stable way to get search paths.
-- but I cannot find better way than this.
local line = p:read('*l')
if not line then break end
-- print('line = ', line)
if search_path_start then
local tmp,cnt = line:gsub('^%s+(.*)', '%1')
if cnt > 0 then
-- remove unnecessary output of osx clang.
tmp = tmp:gsub(' %(framework directory%)', '')
-- print('builtin_paths:'..tmp)
state:path(tmp, true)
else
break
end
elseif line:find('#include <...>') then
search_path_start = true
end
end
end
function _M.create_builtin_config_cache()
create_version_file_cache()
create_builtin_paths_cache()
create_builtin_defs_cache()
os.execute('chmod -R 766 '..cache_dir)
end
function _M.clear_builtin_config_cache()
os.execute('rm '..cache_dir.._M.PATH_SEPS.."*")
end
return _M
|
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt = require 'torchnet.env'
local argcheck = require 'argcheck'
local utils = require 'torchnet.utils'
local TransformDataset =
torch.class('tnt.TransformDataset', 'tnt.Dataset', tnt)
TransformDataset.__init = argcheck{
doc = [[
<a name="TransformDataset">
#### tnt.TransformDataset(@ARGP)
@ARGT
Given a closure `transform()`, and a `dataset`, `tnt.TransformDataset`
applies the closure in an on-the-fly manner when querying a sample with
`tnt.Dataset:get()`.
If key is provided, the closure is applied to the sample field specified
by `key` (only). The closure must return the new corresponding field value.
If key is not provided, the closure is applied on the full sample. The
closure must return the new sample table.
The size of the new dataset is equal to the size of the underlying `dataset`.
Purpose: when performing pre-processing operations, it is convenient to be
able to perform on-the-fly transformations to a
dataset.
]],
{name='self', type='tnt.TransformDataset'},
{name='dataset', type='tnt.Dataset'},
{name='transform', type='function'},
{name='key', type='string', opt=true},
call =
function(self, dataset, transform, key)
self.dataset = dataset
if key then
function self.__transform(z, idx)
assert(z[key], 'missing key in sample')
z[key] = transform(z[key], idx)
return z
end
else
function self.__transform(z, idx)
return transform(z, idx)
end
end
end
}
TransformDataset.__init = argcheck{
doc = [[
<a name="TransformDataset">
#### tnt.TransformDataset(@ARGP)
@ARGT
Given a set of closures and a `dataset`, `tnt.TransformDataset` applies
these closures in an on-the-fly manner when querying a sample with
`tnt.Dataset:get()`.
Closures are provided in `transforms`, a Lua table, where a (key,value)
pair represents a (sample field name, corresponding closure to be applied
to the field name).
Each closure must return the new value of the corresponding field.
]],
{name='self', type='tnt.TransformDataset'},
{name='dataset', type='tnt.Dataset'},
{name='transforms', type='table'},
overload = TransformDataset.__init,
call =
function(self, dataset, transforms)
for k,v in pairs(transforms) do
assert(type(v) == 'function',
'key/function table expected for transforms')
end
self.dataset = dataset
transforms = utils.table.copy(transforms)
function self.__transform(z)
for key,transform in pairs(transforms) do
assert(z[key], 'missing key in sample')
z[key] = transform(z[key])
end
return z
end
end
}
TransformDataset.size = argcheck{
{name='self', type='tnt.TransformDataset'},
call =
function(self)
return self.dataset:size()
end
}
TransformDataset.get = argcheck{
{name='self', type='tnt.TransformDataset'},
{name='idx', type='number'},
call =
function(self, idx)
return self.__transform(
self.dataset:get(idx), idx
)
end
}
|
require("http_common")
require("granting_ticket_view")
require("granting_ticket_model")
local http_server = require("http.server")
local http_headers = require("http.headers")
local http_util = require("http.util")
local function getKeyFromUri(uri)
local pattern =
"/TicketService/GrantingTickets/(%x+)"
return string.match(uri, pattern)
end
local function postTicket(stream, headers)
--Read body.
local seconds = 2 --timeout of 2 seconds
local body = stream:get_body_as_string(seconds)
if not body then
setHeaders(stream, BAD_REQUEST)
end
--Get arguments from body.
local grantingTicketUri = nil
local serviceName = nil
for key, value in http_util.query_args(body) do
if key == "grantingTicket" then
grantingTicketUri = value
end
if key == "serviceName" then
serviceName = value
end
end
if not grantingTicketUri or not serviceName then
setHeaders(stream, BAD_REQUEST)
end
--Get service key.
local serviceKey = searchServiceKey(
"service_name",
serviceName)
if not serviceKey then
setHeaders(stream, BAD_REQUEST)
end
--Get granting ticket.
local gt = searchGrantingTicket(
getKeyFromUri(grantingTicketUri))
if not gt then
setHeaders(stream, BAD_REQUEST)
end
--Get user and pass form authorization header.
local user, pass =
getCredentialsFromHeaders(headers)
if user == nil or pass == nil then
setHeaders(stream, NOT_AUTHORIZED)
end
--Check if user exists in database.
local validUser = checkUser(user, pass)
if not validUser then
setHeaders(stream, NOT_AUTHORIZED)
end
--Check if user is the owner
--of the granting ticket.
if gt.user ~= user then
setHeaders(stream, NOT_AUTHORIZED)
end
--Make ticket.
local ticket = makeTicket(gt, serviceKey)
if not ticket then
setHeaders(stream, SERVER_ERROR)
end
--Set location header to the URI
--of the new resource.
local newUri = string.format(
"/TicketService/Tickets/%d",
ticket.id)
--Return status code.
setHeaders(stream, CREATED, newUri)
end
local function getTicket(stream, headers)
--Extract ticket id from URI.
local pattern = "/TicketService/Tickets/(%d+)"
local ticketId = getKeyFromHeaders(headers,
pattern)
ticketId = tonumber(ticketId)
if not ticketId then
setHeaders(stream, BAD_REQUEST)
end
--Get the ticket from the in memory list.
local ticket = searchTicket(ticketId)
if not ticket then
setHeaders(stream, NOT_FOUND)
end
--Prepare the html to be sent to the client.
local html = renderTicket(ticket)
if not html then
setHeaders(stream, SERVER_ERROR)
end
--Send the representation to the client.
setHeaders(stream, SUCCESS)
stream:write_chunk(html, true)
end
local function deleteTicket(stream, headers)
--Extract ticket id from URI.
local pattern = "/TicketService/Tickets/(%d+)"
local ticketId = getKeyFromHeaders(headers,
pattern)
ticketId = tonumber(ticketId)
if not ticketId then
setHeaders(stream, BAD_REQUEST)
end
--Get the ticket from the in memory list.
local ticket = searchTicket(ticketId)
if not ticket then
setHeaders(stream, NOT_FOUND)
end
--Get the user from the authorization header.
local user, pass =
getCredentialsFromHeaders(headers)
if user == nil or pass == nil then
setHeaders(stream, NOT_AUTHORIZED)
end
--Check if user exists in database.
local validUser = checkUser(user, pass)
if not validUser then
setHeaders(stream, NOT_AUTHORIZED)
end
--Check if the user is the owner of the ticket.
if ticket.owner ~= user then
setHeaders(stream, NOT_AUTHORIZED)
end
--Remove the ticket from the in memory list.
removeTicket(ticket)
--Set status to success.
setHeaders(stream, SUCCESS)
stream:write_chunk("", true)
end
local ticketController = {
pattern = string.lower("/TicketService/Tickets"),
["post"] = postTicket,
["get"] = getTicket,
["delete"] = deleteTicket
}
return ticketController
|
require "PlaceTool"
function love.load()
love.graphics.setDefaultFilter("nearest", "nearest")
world = love.physics.newWorld(0, 0)
tool = PlaceTool:new(world)
end
function love.update(dt)
tool:update(dt)
end
function love.draw()
tool:draw()
end
function love.keypressed(key)
tool:keypressed(key)
end
function love.quit()
tool:quit()
end
function love.wheelmoved(x, y)
tool:wheelmoved(x, y)
end
function love.mousepressed(x, y, button, istouch)
tool:mousepressed(x,y,button)
end
|
dofile("bibl-bib.lua")
local session = bibtex.new()
bibtex.load(session,"gut.bib")
bibtex.load(session,"komoedie.bib")
bibtex.load(session,"texbook1.bib")
bibtex.load(session,"texbook2.bib")
bibtex.load(session,"texbook3.bib")
bibtex.load(session,"texgraph.bib")
bibtex.load(session,"texjourn.bib")
bibtex.load(session,"texnique.bib")
bibtex.load(session,"tugboat.bib")
print(bibtex.size,statistics.elapsedtime(bibtex))
bibtex.toxml(session)
print(bibtex.size,statistics.elapsedtime(bibtex))
--~ print(table.serialize(session.data))
--~ print(table.serialize(session.shortcuts))
--~ print(xml.serialize(session.xml))
|
object_tangible_quest_menagerie_terminal_53 = object_tangible_quest_shared_menagerie_terminal_53:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_53, "object/tangible/quest/menagerie_terminal_53.iff")
|
-- GLOBALS -> LOCAL
local _G = getfenv(0)
local InFlight, self = InFlight, InFlight
local GetNumRoutes, GetTaxiMapID, GetTime, NumTaxiNodes, TaxiGetNodeSlot, TaxiNodeGetType, TaxiNodeName, UnitOnTaxi
= GetNumRoutes, GetTaxiMapID, GetTime, NumTaxiNodes, TaxiGetNodeSlot, TaxiNodeGetType, TaxiNodeName, UnitOnTaxi
local abs, floor, format, gsub, ipairs, pairs, print, strjoin
= abs, floor, format, gsub, ipairs, pairs, print, strjoin
local gtt = GameTooltip
local oldTakeTaxiNode
InFlight.debug = false
-- LIBRARIES
local smed = LibStub("LibSharedMedia")
-- LOCAL VARIABLES
local debug = InFlight.debug
local Print, PrintD = InFlight.Print, InFlight.PrintD
local vars, db -- addon databases
local taxiSrc, taxiSrcName, taxiDst, taxiDstName, endTime -- location data
local porttaken, takeoff, inworld, outworld, ontaxi -- flags
local ratio, endText = 0, "??" -- cache variables
local sb, spark, timeText, locText, bord -- frame elements
local totalTime, startTime, elapsed, throt = 0, 0, 0, 0 -- throttle vars
-- LOCALIZATION
local L = LibStub("AceLocale"):GetLocale("InFlight", not debug)
local FL = LibStub("AceLocale"):GetLocale("InFlightLoc", not debug)
InFlight.L = L
-- LOCAL FUNCTIONS
local function FormatTime(secs) -- simple time format
if not secs then
return "??"
end
return format(TIMER_MINUTES_DISPLAY, secs / 60, secs % 60)
end
local function ShortenName(name) -- shorten name to lighten saved vars and display
return gsub(name, L["DestParse"], "")
end
local function SetPoints(f, lp, lrt, lrp, lx, ly, rp, rrt, rrp, rx, ry)
f:ClearAllPoints()
f:SetPoint(lp, lrt, lrp, lx, ly)
if rp then
f:SetPoint(rp, rrt, rrp, rx, ry)
end
end
local function SetToUnknown() -- setup bar for flights with unknown time
sb:SetMinMaxValues(0, 1)
sb:SetValue(1)
sb:SetStatusBarColor(db.unknowncolor.r, db.unknowncolor.g, db.unknowncolor.b, db.unknowncolor.a)
spark:Hide()
end
local function GetEstimatedTime(slot) -- estimates flight times based on hops
local numRoutes = GetNumRoutes(slot)
if numRoutes < 2 then
return
end
local taxiNodes = {[1] = taxiSrc, [numRoutes + 1] = L[ShortenName(TaxiNodeName(slot))]}
for hop = 2, numRoutes, 1 do
taxiNodes[hop] = L[ShortenName(TaxiNodeName(TaxiGetNodeSlot(slot, hop, true)))]
end
local etimes = { 0 }
local prevNode = {}
local nextNode = {}
local srcNode = 1
local dstNode = #taxiNodes - 1
PrintD("|cff208080New Route:|r", taxiSrc, "-->", taxiNodes[#taxiNodes], "-", #taxiNodes, "hops")
while srcNode and srcNode < #taxiNodes do
while dstNode and dstNode > srcNode do
PrintD("|cff208080Node:|r", taxiNodes[srcNode], "-->", taxiNodes[dstNode])
if vars[taxiNodes[srcNode]] then
if not etimes[dstNode] and vars[taxiNodes[srcNode]][taxiNodes[dstNode]] then
etimes[dstNode] = etimes[srcNode] + vars[taxiNodes[srcNode]][taxiNodes[dstNode]]
PrintD(taxiNodes[dstNode], "time:", FormatTime(etimes[srcNode]), "+", FormatTime(vars[taxiNodes[srcNode]][taxiNodes[dstNode]]), "=", FormatTime(etimes[dstNode]))
nextNode[srcNode] = dstNode - 1
prevNode[dstNode] = srcNode
srcNode = dstNode
dstNode = #taxiNodes
else
dstNode = dstNode - 1
end
else
srcNode = prevNode[srcNode]
dstNode = nextNode[srcNode]
end
end
if not etimes[#taxiNodes] then
PrintD("<<")
srcNode = prevNode[srcNode]
dstNode = nextNode[srcNode]
end
end
PrintD(".")
return etimes[#taxiNodes]
end
local function addDuration(flightTime, estimated)
if flightTime > 0 then
gtt:AddLine(L["Duration"]..(estimated and "~" or "")..FormatTime(flightTime), 1, 1, 1)
else
gtt:AddLine(L["Duration"].."-:--", 0.8, 0.8, 0.8)
end
gtt:Show()
end
local function postTaxiNodeOnButtonEnter(button) -- adds duration info to taxi node tooltips
local id = button:GetID()
if TaxiNodeGetType(id) ~= "REACHABLE" then
return
end
local duration = vars[taxiSrc] and vars[taxiSrc][L[ShortenName(TaxiNodeName(id))]]
if duration then
addDuration(duration)
else
addDuration(GetEstimatedTime(id) or 0, true)
end
end
----------------------------
function InFlight.Print(...) -- prefix chat messages
----------------------------
print("|cff0040ffIn|cff00aaffFlight|r:", ...)
end
Print = InFlight.Print
-----------------------------
function InFlight.PrintD(...) -- debug print
-----------------------------
if debug then
print("|cff00ff40In|cff00aaffFlight|r:", ...)
end
end
PrintD = InFlight.PrintD
----------------------------------
function InFlight:GetDestination()
----------------------------------
return taxiDstName
end
---------------------------------
function InFlight:GetFlightTime()
---------------------------------
return endTime
end
----------------------------
function InFlight:LoadBulk() -- called from InFlight_Load
----------------------------
InFlightDB = InFlightDB or {}
-- Convert old saved variables
if not InFlightDB.version then
InFlightDB.perchar = nil
InFlightDB.dbinit = nil
InFlightDB.upload = nil
local tempDB = InFlightDB
InFlightDB = { profiles = { Default = tempDB }}
end
-- Check that this is the right version of the client
if select(4, GetBuildInfo()) > 20503 then
Print(L["AddonDisabled"])
DisableAddOn("InFlight")
return
end
-- Check that this is the right version of the database to avoid corruption
if InFlightDB.version ~= "classic" then
InFlightDB.global = nil
InFlightDB.version = "classic"
end
-- Update default data
if InFlightDB.dbinit ~= 1134 or debug then
InFlightDB.dbinit = 1134
InFlightDB.upload = nil
Print(L["DefaultsUpdated"])
if debug then
for faction, t in pairs(self.defaults.global) do
local count = 0
for src, dt in pairs(t) do
for dst, dtime in pairs(dt) do
count = count + 1
end
end
PrintD(faction, "|cff208020-|r", count, "|cff208020flights|r")
end
else
InFlightDB.global = nil
end
end
-- Set up flight point translations
for key, value in pairs(FL) do
L[value] = key
end
-- Sanitise data
if InFlightDB.global then
local defaults = self.defaults.global
for faction, t in pairs(InFlightDB.global) do
for src, dt in pairs(t) do
local lsrc = L[ShortenName(src)]
if lsrc ~= src and FL[lsrc] ~= L[src] then
InFlightDB.global[faction][lsrc] = dt
InFlightDB.global[faction][src] = nil
src = lsrc
end
for dst, dtime in pairs(dt) do
local ldst = L[ShortenName(dst)]
if ldst ~= dst and FL[ldst] ~= L[dst] then
InFlightDB.global[faction][src][ldst] = dtime
InFlightDB.global[faction][src][dst] = nil
dst = ldst
end
if defaults[faction][src] and defaults[faction][src][dst]
and abs(dtime - defaults[faction][src][dst]) < (debug and 2 or 5) then
InFlightDB.global[faction][src][dst] = defaults[faction][src][dst]
end
end
end
end
end
FL = nil
-- Check every 2 weeks if there are new flight times that could be uploaded
if not InFlightDB.upload or InFlightDB.upload < time() then
if InFlightDB.global then
local defaults = self.defaults.global
for faction, t in pairs(InFlightDB.global) do
local found = 0
for src, dt in pairs(t) do
for dst, dtime in pairs(dt) do
if not defaults[faction][src] or not defaults[faction][src][dst] then
found = found + 1
PrintD(faction, "|cff208020-|r", src, "-->", dst, "|cff208020found:|r", FormatTime(dtime))
elseif defaults[faction][src][dst] - dtime >= (debug and 2 or 5) then
found = found + 1
PrintD(faction, "|cff208020-|r", src, "-->", dst, "|cff208020updated:|r", FormatTime(defaults[faction][src][dst]), "-->", FormatTime(dtime))
end
end
end
if found > 0 then
Print(faction, format("|cff208020- "..L["FlightTimeContribute"].."|r", "|r"..found.."|cff208020"))
end
end
end
InFlightDB.upload = time() + 1209600 -- 2 weeks in seconds (60 * 60 * 24 * 14)
end
-- Create profile and flight time databases
local faction = UnitFactionGroup("player")
if not debug then
InFlight.defaults.global[faction == "Alliance" and "Horde" or "Alliance"] = nil
end
self.db = LibStub("AceDB"):New("InFlightDB", self.defaults, true)
db = self.db.profile
vars = self.db.global[faction]
oldTakeTaxiNode = TakeTaxiNode
TakeTaxiNode = function(slot)
if TaxiNodeGetType(slot) ~= "REACHABLE" then
return
end
-- Attempt to get source flight point if another addon auto-takes the taxi
-- which can cause this function to run before the TAXIMAP_OPENED function
if not taxiSrc then
for i = 1, NumTaxiNodes(), 1 do
if TaxiNodeGetType(i) == "CURRENT" then
taxiSrcName = ShortenName(TaxiNodeName(i))
taxiSrc = L[taxiSrcName]
break
end
end
if not taxiSrc then
oldTakeTaxiNode(slot)
return
end
end
taxiDstName = ShortenName(TaxiNodeName(slot))
taxiDst = L[taxiDstName]
local t = vars[taxiSrc]
if t and t[taxiDst] and t[taxiDst] > 0 then -- saved variables lookup
endTime = t[taxiDst]
endText = FormatTime(endTime)
else
endTime = GetEstimatedTime(slot)
endText = (endTime and "~" or "")..FormatTime(endTime)
end
if db.confirmflight then -- confirm flight
StaticPopupDialogs.INFLIGHTCONFIRM = StaticPopupDialogs.INFLIGHTCONFIRM or {
button1 = OKAY, button2 = CANCEL,
OnAccept = function(this, data) InFlight:StartTimer(data) end,
timeout = 0, exclusive = 1, hideOnEscape = 1,
}
StaticPopupDialogs.INFLIGHTCONFIRM.text = format(L["ConfirmPopup"], "|cffffff00"..taxiDstName..(endTime and " ("..endText..")" or "").."|r")
local dialog = StaticPopup_Show("INFLIGHTCONFIRM")
if dialog then
dialog.data = slot
end
else -- just take the flight
self:StartTimer(slot)
end
end
-- function hooks to detect if a user took a summon
hooksecurefunc("TaxiRequestEarlyLanding", function()
porttaken = true
PrintD("|cffff8080Taxi Early|cff208080, porttaken -|r", porttaken)
end)
hooksecurefunc("AcceptBattlefieldPort", function(index, accept)
porttaken = accept and true
PrintD("|cffff8080Battlefield port|cff208080, porttaken -|r", porttaken)
end)
hooksecurefunc(C_SummonInfo, "ConfirmSummon", function()
porttaken = true
PrintD("|cffff8080Summon|cff208080, porttaken -|r", porttaken)
end)
self:Hide()
self.LoadBulk = nil
end
---------------------------------------
function InFlight:InitSource(isTaxiMap) -- cache source location and hook tooltips
---------------------------------------
taxiSrcName = nil
taxiSrc = nil
for i = 1, NumTaxiNodes(), 1 do
local tb = _G["TaxiButton"..i]
if tb and not tb.inflighted then
tb:HookScript("OnEnter", postTaxiNodeOnButtonEnter)
tb.inflighted = true
end
-- PrintD(L[ShortenName(TaxiNodeName(i))], ShortenName(TaxiNodeName(i)))
if TaxiNodeGetType(i) == "CURRENT" then
taxiSrcName = ShortenName(TaxiNodeName(i))
taxiSrc = L[taxiSrcName]
end
end
end
----------------------------------
function InFlight:StartTimer(slot) -- lift off
----------------------------------
Dismount()
-- create the timer bar
if not sb then
self:CreateBar()
end
-- start the timers and setup statusbar
if endTime then
sb:SetMinMaxValues(0, endTime)
sb:SetValue(db.fill and 0 or endTime)
spark:SetPoint("CENTER", sb, "LEFT", db.fill and 0 or db.width, 0)
else
SetToUnknown()
end
InFlight:UpdateLook()
timeText:SetFormattedText("%s / %s", FormatTime(0), endText)
sb:Show()
self:Show()
porttaken = nil
elapsed, totalTime, startTime = 0, 0, GetTime()
takeoff, inworld = true, true
throt = min(0.2, (endTime or 50) / (db.width or 1)) -- increases updates for short flights
self:RegisterEvent("PLAYER_CONTROL_GAINED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
self:RegisterEvent("PLAYER_LEAVING_WORLD")
if slot then
oldTakeTaxiNode(slot)
end
end
-------------------------------------------
function InFlight:StartMiscFlight(src, dst) -- called from InFlight_Load for special flights
-------------------------------------------
taxiSrcName = L[src]
taxiSrc = src
taxiDstName = L[dst]
taxiDst = dst
endTime = vars[src] and vars[src][dst]
endText = FormatTime(endTime)
self:StartTimer()
end
do -- timer bar
local bdrop = { edgeSize = 16, insets = {}, }
local bdi = bdrop.insets
-----------------------------
function InFlight:CreateBar()
-----------------------------
sb = CreateFrame("StatusBar", "InFlightBar", UIParent)
sb:Hide()
sb:SetPoint(db.p, UIParent, db.rp, db.x, db.y)
sb:SetMovable(true)
sb:EnableMouse(true)
sb:SetClampedToScreen(true)
sb:SetScript("OnMouseUp", function(this, a1)
if a1 == "RightButton" then
InFlight:ShowOptions()
elseif a1 == "LeftButton" and IsControlKeyDown() then
ontaxi, porttaken = nil, true
end
end)
sb:RegisterForDrag("LeftButton")
sb:SetScript("OnDragStart", function(this)
if IsShiftKeyDown() then
this:StartMoving()
end
end)
sb:SetScript("OnDragStop", function(this)
this:StopMovingOrSizing()
local a,b,c,d,e = this:GetPoint()
db.p, db.rp, db.x, db.y = a, c, floor(d + 0.5), floor(e + 0.5)
end)
sb:SetScript("OnEnter", function(this)
gtt:SetOwner(this, "ANCHOR_RIGHT")
gtt:SetText("InFlight", 1, 1, 1)
gtt:AddLine(L["TooltipOption1"], 0, 1, 0)
gtt:AddLine(L["TooltipOption2"], 0, 1, 0)
gtt:AddLine(L["TooltipOption3"], 0, 1, 0)
gtt:Show()
end)
sb:SetScript("OnLeave", function() gtt:Hide() end)
timeText = sb:CreateFontString(nil, "OVERLAY")
locText = sb:CreateFontString(nil, "OVERLAY")
spark = sb:CreateTexture(nil, "OVERLAY")
spark:Hide()
spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
spark:SetWidth(16)
spark:SetBlendMode("ADD")
bord = CreateFrame("Frame", nil, sb, BackdropTemplateMixin and "BackdropTemplate") -- border/background
SetPoints(bord, "TOPLEFT", sb, "TOPLEFT", -5, 5, "BOTTOMRIGHT", sb, "BOTTOMRIGHT", 5, -5)
bord:SetFrameStrata("LOW")
local function onupdate(this, a1)
elapsed = elapsed + a1
if elapsed < throt then
return
end
totalTime = GetTime() - startTime
elapsed = 0
if takeoff then -- check if actually in flight after take off (doesn't happen immediately)
if UnitOnTaxi("player") then
takeoff, ontaxi = nil, true
elapsed, totalTime, startTime = throt - 0.01, 0, GetTime()
elseif totalTime > 5 then
sb:Hide()
this:Hide()
end
return
end
if ontaxi and not inworld then
return
end
if not UnitOnTaxi("player") then -- event bug fix
ontaxi = nil
end
if not ontaxi then -- flight ended
PrintD("|cff208080porttaken -|r", porttaken)
if not porttaken and taxiSrc then
vars[taxiSrc] = vars[taxiSrc] or {}
local oldTime = vars[taxiSrc][taxiDst]
local newTime = floor(totalTime + 0.5)
local msg = strjoin(" ", taxiSrcName, db.totext, taxiDstName, "|cff208080")
if not oldTime then
msg = msg..L["FlightTimeAdded"].."|r "..FormatTime(newTime)
elseif abs(newTime - oldTime) >= 5 then
msg = msg..L["FlightTimeUpdated"].."|r "..FormatTime(oldTime).." |cff208080"..db.totext.."|r "..FormatTime(newTime)
else
if debug then
PrintD(msg..L["FlightTimeUpdated"].."|r "..FormatTime(oldTime).." |cff208080"..db.totext.."|r "..FormatTime(newTime))
end
if not debug or abs(newTime - oldTime) < 2 then
newTime = oldTime
end
msg = nil
end
vars[taxiSrc][taxiDst] = newTime
if msg and db.chatlog then
Print(msg)
end
end
taxiSrcName = nil
taxiSrc = nil
taxiDstName = nil
taxiDst = nil
endTime = nil
endText = FormatTime(endTime)
sb:Hide()
this:Hide()
return
end
if endTime then -- update statusbar if destination time is known
if totalTime - 2 > endTime then -- in case the flight is longer than expected
SetToUnknown()
endTime = nil
endText = FormatTime(endTime)
else
local curTime = totalTime
if curTime > endTime then
curTime = endTime
elseif curTime < 0 then
curTime = 0
end
local value = db.fill and curTime or (endTime - curTime)
sb:SetValue(value)
spark:SetPoint("CENTER", sb, "LEFT", value * ratio, 0)
value = db.countup and curTime or (endTime - curTime)
timeText:SetFormattedText("%s / %s", FormatTime(value), endText)
end
else -- destination time is unknown, so show that it's timing
timeText:SetFormattedText("%s / %s", FormatTime(totalTime), endText)
end
end
function self:PLAYER_LEAVING_WORLD()
PrintD('PLAYER_LEAVING_WORLD')
inworld = nil
outworld = GetTime()
end
function self:PLAYER_ENTERING_WORLD()
PrintD('PLAYER_ENTERING_WORLD')
inworld = true
if outworld then
startTime = startTime - (outworld - GetTime())
end
outworld = nil
end
function self:PLAYER_CONTROL_GAINED()
PrintD('PLAYER_CONTROL_GAINED')
if not inworld then
return
end
if self:IsShown() then
ontaxi = nil
onupdate(self, 3)
end
self:UnregisterEvent("PLAYER_ENTERING_WORLD")
self:UnregisterEvent("PLAYER_LEAVING_WORLD")
self:UnregisterEvent("PLAYER_CONTROL_GAINED")
end
self:SetScript("OnUpdate", onupdate)
self.CreateBar = nil
end
------------------------------
function InFlight:UpdateLook()
------------------------------
if not sb then
return
end
sb:SetWidth(db.width)
sb:SetHeight(db.height)
local texture = smed:Fetch("statusbar", db.texture)
local inset = (db.border=="Textured" and 2) or 4
bdrop.bgFile = texture
bdrop.edgeFile = smed:Fetch("border", db.border)
bdi.left, bdi.right, bdi.top, bdi.bottom = inset, inset, inset, inset
bord:SetBackdrop(bdrop)
bord:SetBackdropColor(db.backcolor.r, db.backcolor.g, db.backcolor.b, db.backcolor.a)
bord:SetBackdropBorderColor(db.bordercolor.r, db.bordercolor.g, db.bordercolor.b, db.bordercolor.a)
sb:SetStatusBarTexture(texture)
if sb:GetStatusBarTexture() then
sb:GetStatusBarTexture():SetHorizTile(false)
sb:GetStatusBarTexture():SetVertTile(false)
end
spark:SetHeight(db.height * 2.4)
if endTime then -- in case we're in flight
ratio = db.width / endTime
sb:SetStatusBarColor(db.barcolor.r, db.barcolor.g, db.barcolor.b, db.barcolor.a)
if db.spark then
spark:Show()
else
spark:Hide()
end
else
SetToUnknown()
end
locText:SetFont(smed:Fetch("font", db.font), db.fontsize, db.outline and "OUTLINE" or nil)
locText:SetShadowColor(0, 0, 0, db.fontcolor.a)
locText:SetShadowOffset(1, -1)
locText:SetTextColor(db.fontcolor.r, db.fontcolor.g, db.fontcolor.b, db.fontcolor.a)
timeText:SetFont(smed:Fetch("font", db.font), db.fontsize, db.outlinetime and "OUTLINE" or nil)
timeText:SetShadowColor(0, 0, 0, db.fontcolor.a)
timeText:SetShadowOffset(1, -1)
timeText:SetTextColor(db.fontcolor.r, db.fontcolor.g, db.fontcolor.b, db.fontcolor.a)
if db.inline then
timeText:SetJustifyH("RIGHT")
timeText:SetJustifyV("CENTER")
SetPoints(timeText, "RIGHT", sb, "RIGHT", -4, 0)
locText:SetJustifyH("LEFT")
locText:SetJustifyV("CENTER")
SetPoints(locText, "LEFT", sb, "LEFT", 4, 0, "RIGHT", timeText, "LEFT", -2, 0)
locText:SetText(taxiDstName or "??")
else
timeText:SetJustifyH("CENTER")
timeText:SetJustifyV("CENTER")
SetPoints(timeText, "CENTER", sb, "CENTER", 0, 0)
locText:SetJustifyH("CENTER")
locText:SetJustifyV("BOTTOM")
SetPoints(locText, "TOPLEFT", sb, "TOPLEFT", -24, db.fontsize*2.5, "BOTTOMRIGHT", sb, "TOPRIGHT", 24, (db.border=="None" and 1) or 3)
locText:SetFormattedText("%s %s %s", taxiSrcName or "??", db.totext, taxiDstName or "??")
end
end
end
---------------------------------
function InFlight:SetLayout(this) -- setups the options in the default interface options
---------------------------------
local t1 = this:CreateFontString(nil, "ARTWORK")
t1:SetFontObject(GameFontNormalLarge)
t1:SetJustifyH("LEFT")
t1:SetJustifyV("TOP")
t1:SetPoint("TOPLEFT", 16, -16)
t1:SetText("|cff0040ffIn|cff00aaffFlight|r")
this.tl = t1
local t2 = this:CreateFontString(nil, "ARTWORK")
t2:SetFontObject(GameFontHighlight)
t2:SetJustifyH("LEFT")
t2:SetJustifyV("TOP")
SetPoints(t2, "TOPLEFT", t1, "BOTTOMLEFT", 0, -8, "RIGHT", this, "RIGHT", -32, 0)
t2:SetNonSpaceWrap(true)
local function GetInfo(field)
return GetAddOnMetadata("InFlight", field) or "N/A"
end
t2:SetFormattedText("|cff00aaffAuthor:|r %s\n|cff00aaffVersion:|r %s\n\n%s|r", GetInfo("Author"), GetInfo("Version"), GetInfo("Notes"))
local b = CreateFrame("Button", nil, this, "UIPanelButtonTemplate")
b:SetText(_G.GAMEOPTIONS_MENU)
b:SetWidth(max(120, b:GetTextWidth() + 20))
b:SetScript("OnClick", InFlight.ShowOptions)
b:SetPoint("TOPLEFT", t2, "BOTTOMLEFT", -2, -8)
this:SetScript("OnShow", nil)
self.SetLayout = nil
end
-- options table
smed:Register("border", "Textured", "\\Interface\\None") -- dummy border
local InFlightDD, offsetvalue, offsetcount, lastb
local info = { }
-------------------------------
function InFlight.ShowOptions()
-------------------------------
if not InFlightDD then
InFlightDD = CreateFrame("Frame", "InFlightDD", InFlight)
InFlightDD.displayMode = "MENU"
hooksecurefunc("ToggleDropDownMenu", function(...) lastb = select(8, ...) end)
local function Exec(b, k, value)
if k == "totext" then
StaticPopupDialogs["InFlightToText"] = StaticPopupDialogs["InFlightToText"] or {
text = "Enter your 'to' text.",
button1 = ACCEPT, button2 = CANCEL,
hasEditBox = 1, maxLetters = 12,
OnAccept = function(self)
db.totext = strtrim(self.editBox:GetText())
InFlight:UpdateLook()
end,
OnShow = function(self)
self.editBox:SetText(db.totext)
self.editBox:SetFocus()
end,
OnHide = function(self)
self.editBox:SetText("")
end,
EditBoxOnEnterPressed = function(self)
local parent = self:GetParent()
db.totext = strtrim(parent.editBox:GetText())
parent:Hide()
InFlight:UpdateLook()
end,
EditBoxOnEscapePressed = function(self)
self:GetParent():Hide()
end,
timeout = 0, exclusive = 1, whileDead = 1, hideOnEscape = 1,
}
StaticPopup_Show("InFlightToText")
elseif (k == "less" or k == "more") and lastb then
local off = (k == "less" and -8) or 8
if offsetvalue == value then
offsetcount = offsetcount + off
else
offsetvalue, offsetcount = value, off
end
local tb = _G[gsub(lastb:GetName(), "ExpandArrow", "")]
CloseDropDownMenus(b:GetParent():GetID())
ToggleDropDownMenu(b:GetParent():GetID(), tb.value, nil, nil, nil, nil, tb.menuList, tb)
elseif k == "resetoptions" then
self.db:ResetProfile()
if self.db:GetCurrentProfile() ~= "Default" then
db.perchar = true
end
elseif k == "resettimes" then
InFlightDB.dbinit = nil
InFlightDB.global = {}
ReloadUI()
end
end
local function Set(b, k)
if not k then
return
end
db[k] = not db[k]
if k == "perchar" then
local charKey = UnitName("player").." - "..GetRealmName()
if db[k] then
db[k] = false
self.db:SetProfile(charKey)
self.db:CopyProfile("Default")
db = self.db.profile
db[k] = true
else
self.db:SetProfile("Default")
db = self.db.profile
self.db:DeleteProfile(charKey)
end
end
InFlight:UpdateLook()
end
local function SetSelect(b, a1)
db[a1] = tonumber(b.value) or b.value
local level, num = strmatch(b:GetName(), "DropDownList(%d+)Button(%d+)")
level, num = tonumber(level) or 0, tonumber(num) or 0
for i = 1, UIDROPDOWNMENU_MAXBUTTONS, 1 do
local b = _G["DropDownList"..level.."Button"..i.."Check"]
if b then
b[i == num and "Show" or "Hide"](b)
end
end
InFlight:UpdateLook()
end
local function SetColor(a1)
local dbc = db[UIDROPDOWNMENU_MENU_VALUE]
if not dbc then
return
end
if a1 then
local pv = ColorPickerFrame.previousValues
dbc.r, dbc.g, dbc.b, dbc.a = pv.r, pv.g, pv.b, 1 - pv.opacity
else
dbc.r, dbc.g, dbc.b = ColorPickerFrame:GetColorRGB()
dbc.a = 1 - OpacitySliderFrame:GetValue()
end
InFlight:UpdateLook()
end
local function AddButton(lvl, text, keepshown)
info.text = text
info.keepShownOnClick = keepshown
UIDropDownMenu_AddButton(info, lvl)
wipe(info)
end
local function AddToggle(lvl, text, value)
info.arg1 = value
info.func = Set
info.checked = db[value]
info.isNotRadio = true
AddButton(lvl, text, true)
end
local function AddExecute(lvl, text, arg1, arg2)
info.arg1 = arg1
info.arg2 = arg2
info.func = Exec
info.notCheckable = 1
AddButton(lvl, text, true)
end
local function AddColor(lvl, text, value)
local dbc = db[value]
if not dbc then
return
end
info.hasColorSwatch = true
info.padding = 5
info.hasOpacity = 1
info.r, info.g, info.b, info.opacity = dbc.r, dbc.g, dbc.b, 1 - dbc.a
info.swatchFunc, info.opacityFunc, info.cancelFunc = SetColor, SetColor, SetColor
info.value = value
info.notCheckable = 1
info.func = UIDropDownMenuButton_OpenColorPicker
AddButton(lvl, text)
end
local function AddList(lvl, text, value)
info.value = value
info.hasArrow = true
info.notCheckable = 1
AddButton(lvl, text, true)
end
local function AddSelect(lvl, text, arg1, value)
info.arg1 = arg1
info.func = SetSelect
info.value = value
if tonumber(value) and tonumber(db[arg1] or "blah") then
if floor(100 * tonumber(value)) == floor(100 * tonumber(db[arg1])) then
info.checked = true
end
else
info.checked = (db[arg1] == value)
end
AddButton(lvl, text, true)
end
local function AddFakeSlider(lvl, value, minv, maxv, step, tbl)
local cvalue = 0
local dbv = db[value]
if type(dbv) == "string" and tbl then
for i, v in ipairs(tbl) do
if dbv == v then
cvalue = i
break
end
end
else
cvalue = dbv or ((maxv - minv) / 2)
end
local adj = (offsetvalue == value and offsetcount) or 0
local starti = max(minv, cvalue - (7 - adj) * step)
local endi = min(maxv, cvalue + (8 + adj) * step)
if starti == minv then
endi = min(maxv, starti + 16 * step)
elseif endi == maxv then
starti = max(minv, endi - 16 * step)
end
if starti > minv then
AddExecute(lvl, "--", "less", value)
end
if tbl then
for i = starti, endi, step do
AddSelect(lvl, tbl[i], value, tbl[i])
end
else
local fstring = (step >= 1 and "%d") or (step >= 0.1 and "%.1f") or "%.2f"
for i = starti, endi, step do
AddSelect(lvl, format(fstring, i), value, i)
end
end
if endi < maxv then
AddExecute(lvl, "++", "more", value)
end
end
InFlightDD.initialize = function(self, lvl)
if lvl == 1 then
info.isTitle = true
info.notCheckable = 1
AddButton(lvl, "|cff0040ffIn|cff00aaffFlight|r")
AddList(lvl, L["BarOptions"], "frame")
AddList(lvl, L["TextOptions"], "text")
AddList(lvl, _G.OTHER, "other")
elseif lvl == 2 then
local sub = UIDROPDOWNMENU_MENU_VALUE
if sub == "frame" then
AddToggle(lvl, L["CountUp"], "countup")
AddToggle(lvl, L["FillUp"], "fill")
AddToggle(lvl, L["ShowSpark"], "spark")
AddList(lvl, L["Height"], "height")
AddList(lvl, L["Width"], "width")
AddList(lvl, L["Texture"], "texture")
AddList(lvl, L["Border"], "border")
AddColor(lvl, L["BackgroundColor"], "backcolor")
AddColor(lvl, L["BarColor"], "barcolor")
AddColor(lvl, L["UnknownColor"], "unknowncolor")
AddColor(lvl, L["BorderColor"], "bordercolor")
elseif sub == "text" then
AddToggle(lvl, L["CompactMode"], "inline")
AddExecute(lvl, L["ToText"], "totext")
AddList(lvl, L["Font"], "font")
AddList(lvl, _G.FONT_SIZE, "fontsize")
AddColor(lvl, L["FontColor"], "fontcolor")
AddToggle(lvl, L["OutlineInfo"], "outline")
AddToggle(lvl, L["OutlineTime"], "outlinetime")
elseif sub == "other" then
AddToggle(lvl, L["ShowChat"], "chatlog")
AddToggle(lvl, L["ConfirmFlight"], "confirmflight")
AddToggle(lvl, L["PerCharOptions"], "perchar")
AddExecute(lvl, L["ResetOptions"], "resetoptions")
AddExecute(lvl, L["ResetFlightTimes"], "resettimes")
end
elseif lvl == 3 then
local sub = UIDROPDOWNMENU_MENU_VALUE
if sub == "texture" or sub == "border" or sub == "font" then
local t = smed:List(sub == "texture" and "statusbar" or sub)
AddFakeSlider(lvl, sub, 1, #t, 1, t)
elseif sub == "width" then
AddFakeSlider(lvl, sub, 40, 500, 5)
elseif sub == "height" then
AddFakeSlider(lvl, sub, 4, 100, 1)
elseif sub == "fontsize" then
AddFakeSlider(lvl, sub, 4, 30, 1)
end
end
end
end
ToggleDropDownMenu(1, nil, InFlightDD, "cursor")
end
if debug then
function inflightupdate(updateExistingTimes)
local updates = {}
local ownData = false
if #updates == 0 then
updates[1] = InFlightDB.global
ownData = true
end
local defaults = self.defaults.global
for _, flightPaths in ipairs(updates) do
-- Set updateExistingTimes to true to update and add new times (for updates based
-- on the current default db)
-- Set updateExistingTimes to false to only add new unknown times (use for updates
-- not based on current default db to avoid re-adding old/incorrect times)
if updateExistingTimes == nil then
updateExistingTimes = ownData
end
for faction, t in pairs(flightPaths) do
if faction == "Horde" or faction == "Alliance" then
local found = false
local updated, added = 0, 0
for src, dt in pairs(t) do
if not defaults[faction][src] then
defaults[faction][src] = {}
PrintD(faction, "|cff208080New source:|r", src)
end
for dst, utime in pairs(dt) do
if src ~= dst and type(utime) == "number" then
local vtime = defaults[faction][src][dst]
if utime >= 5 and (not vtime or ownData or vtime - utime >= 5) then
if vtime then
if updateExistingTimes and defaults[faction][src][dst] ~= utime then
defaults[faction][src][dst] = utime
found = true
updated = updated + 1
PrintD(faction, "|cff208020Update time:|r", src, "|cff208020-->|r", dst, "|cff208020- old:|r", vtime, "|cff208020new:|r", utime)
end
else
defaults[faction][src][dst] = utime
found = true
added = added + 1
PrintD(faction, "|cff208080New time:|r", src, "|cff208020-->|r", dst, "|cff208020- new:|r", utime)
end
end
end
end
end
if found then
PrintD(faction, "|cff208020-|r", updated, "|cff208020updated times.|r")
PrintD(faction, "|cff208020-|r", added, "|cff208080new times.|r")
else
PrintD(faction, "|cff208020-|r No time updates found.")
end
else
defaults[faction] = nil
Print("Unknown faction removed:", faction)
end
end
InFlightDB.defaults = defaults
end
end
end -- debug
|
--mediafire
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
do -- Credit to Stravant...
local function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end
local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end
local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end
function clerp(a,b,t)
if not a or not b then print(a,b,"is missing") return end
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
end
local oc = oc or function(...) return ... end
pcall(function() script.Parent.bScript:Destroy() end)
script.Name = "bScript"
local plr = game:service'Players'.LocalPlayer
local mouse = plr:GetMouse()
local char = plr.Character
local tor,ra,la,rl,ll,hd,hum = char.Torso,char["Right Arm"],char["Left Arm"],char["Right Leg"],char["Left Leg"],char.Head,char.Humanoid
local rrs,rls,nk = tor["Right Shoulder"],tor["Left Shoulder"],tor.Neck
local nk0 = nk.C0
local rc0,rc1 = rrs.C0,rrs.C1
local lc0,lc1 = rls.C0,rls.C0
local rs,ls = rrs:Clone(),rls:Clone()
rs.Name,ls.Name = "rs","ls"
rs.DesiredAngle,rs.CurrentAngle = 0,0
ls.DesiredAngle,ls.CurrentAngle = 0,0
local model = Instance.new("Model",char)
pcall(function() char.bModel:Destroy() end)
model.Name = "bModel"
local part = Instance.new("Part")
part.BrickColor = BrickColor.new("Really black")
part.Reflectance = 0.15
part.FormFactor = "Custom"
part.TopSurface,part.BottomSurface = 0,0
part.Size = Vector3.new(.2,.2,.2)
part:BreakJoints()
part.CanCollide = false
function clone(t)
local p = t:Clone()
p.Parent = t.Parent or model
return p
end
local han = clone(part)
han.Size = Vector3.new(.3,.5,.3)
han.Transparency = 1
local hold = weld(la,han,CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-90),math.rad(23),0),CFrame.new())
for i=1,14 do
local gr = clone(part)
gr.BrickColor = BrickColor.new("Silver")
gr.Size = Vector3.new(.3,.2,.3)
local m = Instance.new("SpecialMesh",gr)
m.MeshType = "Sphere"
m.Scale = Vector3.new(1,.75,1) * math.max(.85,math.abs(i-7)/5)
weld(han,gr,CFrame.new(0,-.6+i*.085,0) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(23)),CFrame.new())
end
local p = clone(part)
p.Size = Vector3.new(.45,.2,.32)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,-.62,.125) * CFrame.Angles(math.rad(10),0,0))
local p = clone(part)
p.Size = Vector3.new(.45,.2,.3)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,-.62,-.125) * CFrame.Angles(math.rad(-10),0,0))
local b1 = clone(part)
b1.Size = Vector3.new(.2,1,.3)
local m = Instance.new("BlockMesh",b1)
m.Scale = Vector3.new(1,1,1)
local bw1 = weld(han,b1,CFrame.new(0,-.6,0) * CFrame.Angles(math.rad(-10),0,0),CFrame.new(0,.5,0))
local b2 = clone(part)
b2.Size = Vector3.new(.2,1,.25)
local m = Instance.new("BlockMesh",b2)
m.Scale = Vector3.new(.9,1,1)
local bw2 = weld(b1,b2,CFrame.new(0,-.5,-.15) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.125))
local b3 = clone(part)
b3.Size = Vector3.new(.2,1,.2)
local m = Instance.new("BlockMesh",b3)
m.Scale = Vector3.new(.75,1,1)
local bw3 = weld(b2,b3,CFrame.new(0,-.5,-.125) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,.5,-.1))
local bt = clone(part)
bt.BrickColor = BrickColor.new("Black")
bt.Size = Vector3.new(.2,.3,.2)
local m = Instance.new("BlockMesh",bt)
m.Scale = Vector3.new(.5,1,1) * .5
local btw = weld(b3,bt,CFrame.new(0,-.5,.1) * CFrame.Angles(math.rad(-25),0,0),CFrame.new(0,0,.05))
local p = clone(part)
p.Size = Vector3.new(.45,.2,.32)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,.67,.125) * CFrame.Angles(math.rad(15),0,0))
local p = clone(part)
p.Size = Vector3.new(.45,.2,.3)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,.67,-.125) * CFrame.Angles(math.rad(-15),0,0))
local p = clone(part)
p.Size = Vector3.new(.4,.2,.3)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,.75,0) * CFrame.Angles(math.rad(0),0,0))
local p = clone(part)
p.Size = Vector3.new(.2,.3,.35)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,1,1)
weld(han,p,CFrame.new(-.1,.8,0) * CFrame.Angles(math.rad(0),0,0))
local p = clone(part)
p.Size = Vector3.new(.45,.2,.32)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,1,.125) * CFrame.Angles(math.rad(-5),0,0))
local p = clone(part)
p.Size = Vector3.new(.45,.2,.25)
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(1,.5,1)
weld(han,p,CFrame.new(0,1,-.125) * CFrame.Angles(math.rad(5),0,0))
local t1 = clone(part)
t1.Size = Vector3.new(.2,1,.3)
local m = Instance.new("BlockMesh",t1)
m.Scale = Vector3.new(1,1,1)
local tw1 = weld(han,t1,CFrame.new(0,.975,0) * CFrame.Angles(math.rad(10),0,0),CFrame.new(0,-.5,0))
local t2 = clone(part)
t2.Size = Vector3.new(.2,1,.25)
local m = Instance.new("BlockMesh",t2)
m.Scale = Vector3.new(.9,1,1)
local tw2 = weld(t1,t2,CFrame.new(0,.5,-.15) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.125))
local t3 = clone(part)
t3.Size = Vector3.new(.2,1,.2)
local m = Instance.new("BlockMesh",t3)
m.Scale = Vector3.new(.75,1,1)
local tw3 = weld(t2,t3,CFrame.new(0,.5,-.125) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,-.5,-.1))
local tt = clone(part)
tt.BrickColor = BrickColor.new("Black")
tt.Size = Vector3.new(.2,.3,.2)
local m = Instance.new("BlockMesh",tt)
m.Scale = Vector3.new(.5,1,1) * .5
local ttw = weld(t3,tt,CFrame.new(0,.5,.1) * CFrame.Angles(math.rad(25),0,0),CFrame.new(0,0,.05))
local W = {bw1,bw2,bw3,tw1,tw2,tw3}
local W0 = {bw1.C0,bw2.C0,bw3.C0,tw1.C0,tw2.C0,tw3.C0}
local l1 = clone(part)
l1.BrickColor = BrickColor.new("Light reddish violet")
l1.Size = Vector3.new(.2,.2,.2)
local m = Instance.new("CylinderMesh",l1)
local l1w = weld(bt,l1)
local l2 = clone(l1)
local l2w = weld(tt,l2)
local amodel = Instance.new("Model")
local arrow = clone(part)
arrow.Parent = amodel
arrow.BrickColor = BrickColor.new("Brown")
arrow.Size = Vector3.new(.2,3,.2)
arrow.Name = "main"
local m = Instance.new("CylinderMesh",arrow)
m.Scale = Vector3.new(.5,1,.5)
local arrw = weld(han,arrow)
local tip = clone(part)
tip.Parent = amodel
tip.BrickColor = BrickColor.new("Cool yellow")
tip.Size = Vector3.new(.2,.4,.2)
tip.Name = "tip"
local m = Instance.new("SpecialMesh",tip)
m.MeshId = "rbxassetid://1033714"
m.Scale = Vector3.new(.1,.45,.1)
weld(arrow,tip,CFrame.new(0,1.6,0))
local walkspeed = 16
local hpos_i = CFrame.new(0,.8,1.3)
local hpos_l = CFrame.new(0,.8,1.55)
local hpos = hpos_i
local keeper = Vector3.new(0.07,0.82,0)
mouse.Button1Up:connect(function()
mup = true
end)
function ragJoint(hit,r,d)
Spawn(oc(function()
d = d or 0
local rpar,r0,r1 = r.Parent,r.Part0,r.Part1
if d > 0 then wait(d) end
local p = hit:Clone()
p:BreakJoints()
p:ClearAllChildren()
p.FormFactor = "Custom"
p.Size = p.Size/2
p.Transparency = 1
p.CanCollide = true
p.Name = "Colliduh"
p.Parent = hit
local w = Instance.new("Weld",p)
w.Part0 = hit
w.Part1 = p
w.C0 = CFrame.new(0,-p.Size.Y/2,0)
local rot = Instance.new("Rotate",rpar)
rot.Name = r.Name
rot.Part0 = r0
rot.Part1 = r1
rot.C0 = r.C0
rot.C1 = r.C1
r0.Velocity = Vector3.new()
r1.Velocity = Vector3.new()
r:Destroy()
end))
end
function ShootArrow(a,to,spd)
Spawn(oc(function()
local from = a.main.CFrame
a:Destroy()
local a = amodel:Clone()
for i,v in pairs(a:GetChildren()) do
if v:IsA("BasePart") then
v.Anchored = true
end
end
a:MakeJoints()
a.Parent = workspace
local m = a.main
--local from = m.CFrame
local t = {}
local function move(cf)
for i,v in pairs(a:GetChildren()) do
if v ~= m and v:IsA("BasePart") then
t[v] = t[v] or m.CFrame:toObjectSpace(v.CFrame)
v.CFrame = cf * t[v]
end
end
m.CFrame = cf
end
move(from)
local velocity = (to.p-from.p).unit * spd * 500
local con
local t = tick()
con = game:GetService("RunService").Stepped:connect(function()
if tick()-t > 25 then
con:disconnect()
a:Destroy()
return
end
velocity = velocity - Vector3.new(0,196.2/30,0)
local newcf = clerp(m.CFrame,CFrame.new(m.Position,m.Position+velocity) * CFrame.Angles(-math.pi/2,0,0),.5) + velocity / 30
local hit,ray
local rayo = Ray.new(m.Position,newcf.p-m.Position)
local ign = {a,char}
repeat
hit,ray = workspace:FindPartOnRayWithIgnoreList(rayo,ign)
if not hit then break end
if hit.CanCollide or game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) then
break
else
table.insert(ign,hit)
hit = nil
end
until false
if hit then
move(newcf-newcf.p+ray)
con:disconnect()
game:GetService("Debris"):AddItem(a,300)
local char = hit.Parent
if not hit.Anchored then
local b = hit.CFrame:toObjectSpace(m.CFrame)
for i,v in pairs(a:GetChildren()) do
pcall(function() v.Anchored = false v.CanCollide = true end)
end
weld(hit,m,b)
end
if game:service'Players':GetPlayerFromCharacter(char) and char:FindFirstChild("Torso") then
if hit.Name:match("Arm") then
local r = char.Torso:FindFirstChild(hit.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
if r then
ragJoint(hit,r)
end
elseif hit.Name:match("Head") then
for i,v in pairs(char:GetChildren()) do
local r = char.Torso:FindFirstChild(v.Name:gsub("Arm","Shoulder"):gsub("Leg","Hip"))
if v:IsA("BasePart") and r then
ragJoint(v,r,.1)
elseif v:IsA("Humanoid") then
v.PlatformStand = true
v.Changed:connect(function()
v.PlatformStand = true
end)
end
end
Delay(8,function()
char:BreakJoints()
end)
end
end
return
else
move(newcf)
end
end)
end))
end
mouse.Button1Down:connect(oc(function()
if mb then return end
mb = true
mup = false
rls.Part0,rls.Part1 = nil,nil
ls.Part0,ls.Part1 = tor,la
ls.Parent = tor
ls.C0 = ls.C0 * CFrame.Angles(0,0,rls.CurrentAngle)
rrs.Part0,rrs.Part1 = nil,nil
rs.Part0,rs.Part1 = tor,ra
rs.Parent = tor
rs.C0 = rs.C0 * CFrame.Angles(0,0,rrs.CurrentAngle)
local hc0 = hold.C0
local bg = Instance.new("BodyGyro",tor)
bg.maxTorque = Vector3.new(1,1,1)*9e7
local ltar = 0
local rtar = rrs.C0 * CFrame.Angles(0,0,math.rad(90)) * CFrame.Angles(math.rad(70),0,0) + Vector3.new(-.65,.25,-.25)
local ntar = nk0 * CFrame.Angles(0,0,math.rad(70))
local htar = hc0 * CFrame.Angles(0,math.rad(10),0)
local t = tick()
local iam = 0
local ham = .3
local lend = false
local ended
local arr = amodel:Clone()
arr.Parent = model
arr:MakeJoints()
hum.WalkSpeed = walkspeed/1.5
local aw = weld(ra,arr.main,CFrame.new(0,-1,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(0,-1.5,0))
func = function()
local a = (mouse.Hit.p-tor.CFrame:toWorldSpace(ls.C0).p).unit
bg.cframe = CFrame.new(tor.Position,mouse.Hit.p*Vector3.new(1,0,1)+tor.Position*Vector3.new(0,1,0)) * CFrame.Angles(0,math.rad(-75),0)
local b = math.min(.7,math.max(-.7,a.Y))
ls.C0 = clerp(ls.C0,rls.C0 * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(b*-90)) * CFrame.Angles(math.rad(40),math.rad(0),0) + Vector3.new(math.abs(b)*0,-.25,-.6),.3)
local c = tor.CFrame:toObjectSpace(han.CFrame*hpos) * CFrame.new(0,0,0)
local d = Vector3.new(1,.6,0)
rs.C1 = CFrame.new()
rs.C0 = clerp(rs.C0,CFrame.new(d,c.p) * CFrame.new(0,0,-(c.p-d).magnitude+.95) * CFrame.Angles(math.pi/2,math.pi/2,0),.3)
nk.C0 = clerp(nk.C0,ntar * CFrame.Angles(math.rad(math.floor(b*-90)),0,0),.3)
hold.C0 = clerp(hold.C0,htar,.3)
for i,v in pairs(W) do
-- v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6)
v.C0 = clerp(v.C0,W0[i] * CFrame.Angles((not mup and (i>3 and 1 or -1)*iam or 0)*.1,0,0),.6)
end
if not mup then
hpos = clerp(hpos,hpos_l * CFrame.new(0,0,iam),.2)
if aw then aw.C0 = CFrame.new(Vector3.new(0,-1,0),ra.CFrame:toObjectSpace(han.CFrame*CFrame.new(keeper)).p) * CFrame.Angles(-math.pi/2,0,0) end
if tick()-t > .5 and iam < 1 then
iam = iam + math.max(0.003,.03-(tick()-t-.5)/70)
ham = iam
if aw then
aw:Destroy()
arrw.Parent = han
arrw.Part0 = han
arrw.Part1 = arr.main
aw = nil
end
end
else
hpos = clerp(hpos,hpos_l,ham/math.max(0.01,(hpos.p-hpos_l.p).magnitude))
ham = ham * .7
if not ended then
ended = true
if iam > 0 then
arrw.Part1 = nil
ShootArrow(arr,mouse.Hit,iam)
iam = iam + .2
wait(.5)
lend = true
else
wait(.1)
arr:Destroy()
lend = true
end
end
end
end
repeat wait() until lend or tick()-t > 45
mup = nil
func = nil
hum.WalkSpeed = walkspeed
ls.Part0,ls.Part1 = nil,nil
ls.Parent = nil
rls.Part0,rls.Part1 = tor,la
ls.C0 = rls.C0
rs.Part0,rs.Part1 = nil,nil
rs.Parent = nil
rrs.Part0,rrs.Part1 = tor,ra
rs.C0 = rrs.C0
nk.C0 = nk0
bg:Destroy()
hold.C0 = hc0
hpos = hpos_i
mb = false
end))
rcon = game:GetService("RunService").Stepped:connect(oc(function()
if not model:IsDescendantOf(workspace) then rcon:disconnect() error() return end
--local tc = bt.CFrame:toObjectSpace(tt.CFrame)
--local bc = tt.CFrame:toObjectSpace(bt.CFrame)
local bm = bt.CFrame:toObjectSpace(han.CFrame*hpos)
local tm = tt.CFrame:toObjectSpace(han.CFrame*hpos)
l1w.C0 = CFrame.new(bm.p/2,bm.p) * CFrame.Angles(math.pi/2,0,0)
l1.Mesh.Scale = Vector3.new(.2,bm.p.magnitude*5,.2)
l2w.C0 = CFrame.new(tm.p/2,tm.p) * CFrame.Angles(math.pi/2,0,0)
l2.Mesh.Scale = Vector3.new(.2,tm.p.magnitude*5,.2)
arrw.C0 = CFrame.new(hpos.p,keeper)*CFrame.new(0,0,-arrow.Size.Y/2) * CFrame.Angles(-math.pi/2,0,0)
if func then
func()
end
end)) |
local skynet = require "skynet"
local CacheBase = class("CacheBase")
function CacheBase:ctor(key_name, table_name, fields)
self._k = key_name
self._t = table_name
self._f = fields
self._m_cache = {}
end
function CacheBase:get_key(key)
return string.format("%s:%s", self._t, key)
end
function CacheBase:convert_to_lua_data_type(key, value)
local column_data = get_schema_data(self._t)
local field_type = column_data["fields"][key]
if field_type == "number" then
return tonumber(value)
end
return value
end
function CacheBase:convert_to_lua_data(origin_data)
local column_data = get_schema_data(self._t)
local result_data = {}
for key, value in pairs(origin_data) do
local is_in = false
local tmp_value = value
for field_name, field_type in pairs(column_data["fields"]) do
if key == field_name then
is_in = true
break
end
end
if is_in and column_data["fields"][key] == "number" then
tmp_value = tonumber(value)
end
result_data[key] = tmp_value
end
return result_data
end
function CacheBase:convert_value(key, value)
return value
end
function CacheBase:cache_data()
local query_sql = construct_query_str(self._t, {}, self._f)
local ret = skynet.call("mysqlpool", "lua", "execute", query_sql)
if table.empty(ret) then
return
end
if ret["error"] ~= nil or ret["badresult"] ~= nil then
return
end
for _, item in pairs(ret) do
local key = item[self._k]
local redis_key = self:get_key(key)
skynet.call("redispool", "lua", "hmset", redis_key, item)
self._m_cache[key] = self:convert_to_lua_data(item)
end
end
function CacheBase:get_data(key)
local data = self._m_cache[key]
if data == nil then
local ret = skynet.call("redispool", "lua", "hgetall", self:get_key(key))
if not table.empty(ret) then
-- parse redis data
data = {}
for i=1, #ret, 2 do
data[ret[i]] = ret[i+1]
end
self._m_cache[key] = self:convert_to_lua_data(data)
data = self._m_cache[key]
end
end
return data
end
function CacheBase:get_all_data()
return self._m_cache
end
return CacheBase
|
--[[
Copyright (c) 2009-2017, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com >
All rights reserved.
]]
local _, Bartender4 = ...
Bartender4 = LibStub("AceAddon-3.0"):NewAddon(Bartender4, "Bartender4", "AceConsole-3.0", "AceEvent-3.0", "AceHook-3.0")
_G.Bartender4 = Bartender4
local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4")
local WoWClassic = select(4, GetBuildInfo()) < 20000
local LDB = LibStub("LibDataBroker-1.1", true)
local LDBIcon = LibStub("LibDBIcon-1.0", true)
local LibDualSpec = (not WoWClassic) and LibStub("LibDualSpec-1.0", true)
local _G = _G
local type, pairs, hooksecurefunc = type, pairs, hooksecurefunc
-- GLOBALS: LibStub, UIParent, PlaySound, SOUNDKIT, RegisterStateDriver, UnregisterStateDriver
-- GLOBALS: BINDING_HEADER_Bartender4, BINDING_CATEGORY_Bartender4, BINDING_NAME_TOGGLEACTIONBARLOCK, BINDING_NAME_BTTOGGLEACTIONBARLOCK
-- GLOBALS: BINDING_HEADER_BT4PET, BINDING_CATEGORY_BT4PET, BINDING_HEADER_BT4STANCE, BINDING_CATEGORY_BT4STANCE
-- GLOBALS: CreateFrame, MultiBarBottomLeft, MultiBarBottomRight, MultiBarLeft, MultiBarRight, UIPARENT_MANAGED_FRAME_POSITIONS
-- GLOBALS: MainMenuBar, OverrideActionBar, MainMenuBarArtFrame, MainMenuExpBar, MainMenuBarMaxLevelBar, ReputationWatchBar
-- GLOBALS: StanceBarFrame, PossessBarFrame, PetActionBarFrame, PlayerTalentFrame
local defaults = {
profile = {
tooltip = "enabled",
buttonlock = false,
outofrange = "button",
colors = { range = { r = 0.8, g = 0.1, b = 0.1 }, mana = { r = 0.5, g = 0.5, b = 1.0 } },
selfcastmodifier = true,
focuscastmodifier = true,
selfcastrightclick = false,
snapping = true,
blizzardVehicle = false,
minimapIcon = {},
mouseovermod = "NONE"
}
}
Bartender4.CONFIG_VERSION = 3
local createLDBLauncher
function Bartender4:OnInitialize()
self.db = LibStub("AceDB-3.0"):New("Bartender4DB", defaults)
self.db.RegisterCallback(self, "OnNewProfile", "InitializeProfile")
self.db.RegisterCallback(self, "OnProfileChanged", "UpdateModuleConfigs")
self.db.RegisterCallback(self, "OnProfileCopied", "UpdateModuleConfigs")
self.db.RegisterCallback(self, "OnProfileReset", "UpdateModuleConfigs")
if LibDualSpec then
LibDualSpec:EnhanceDatabase(Bartender4.db, "Bartender4")
end
self:SetupOptions()
self.Locked = true
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CombatLockdown")
self:HideBlizzard()
self:UpdateBlizzardVehicle()
-- fix the strata of the QueueStatusFrame, otherwise it overlaps our bars
if QueueStatusFrame then -- classic doesn't have this
QueueStatusFrame:SetParent(UIParent)
end
if LDB then
createLDBLauncher()
end
BINDING_HEADER_Bartender4 = "Bartender4"
BINDING_NAME_BTTOGGLEACTIONBARLOCK = BINDING_NAME_TOGGLEACTIONBARLOCK
for i=1,10 do
_G[("BINDING_HEADER_BT4BLANK%d"):format(i)] = L["Bar %s"]:format(i)
for k=1,12 do
_G[("BINDING_NAME_CLICK BT4Button%d:LeftButton"):format(((i-1)*12)+k)] = ("%s %s"):format(L["Bar %s"]:format(i), L["Button %s"]:format(k))
end
end
BINDING_HEADER_BT4PET = L["Pet Bar"]
BINDING_HEADER_BT4STANCE = L["Stance Bar"]
for k=1,10 do
_G[("BINDING_NAME_CLICK BT4PetButton%d:LeftButton"):format(k)] = ("%s %s"):format(L["Pet Bar"], L["Button %s"]:format(k))
_G[("BINDING_NAME_CLICK BT4StanceButton%d:LeftButton"):format(k)] = ("%s %s"):format(L["Stance Bar"], L["Button %s"]:format(k))
end
end
function Bartender4:HideBlizzard()
-- Hidden parent frame
local UIHider = CreateFrame("Frame")
UIHider:Hide()
self.UIHider = UIHider
MultiBarBottomLeft:SetParent(UIHider)
MultiBarBottomRight:SetParent(UIHider)
MultiBarLeft:SetParent(UIHider)
MultiBarRight:SetParent(UIHider)
-- Hide MultiBar Buttons, but keep the bars alive
for i=1,12 do
_G["ActionButton" .. i]:Hide()
_G["ActionButton" .. i]:UnregisterAllEvents()
_G["ActionButton" .. i]:SetAttribute("statehidden", true)
_G["MultiBarBottomLeftButton" .. i]:Hide()
_G["MultiBarBottomLeftButton" .. i]:UnregisterAllEvents()
_G["MultiBarBottomLeftButton" .. i]:SetAttribute("statehidden", true)
_G["MultiBarBottomRightButton" .. i]:Hide()
_G["MultiBarBottomRightButton" .. i]:UnregisterAllEvents()
_G["MultiBarBottomRightButton" .. i]:SetAttribute("statehidden", true)
_G["MultiBarRightButton" .. i]:Hide()
_G["MultiBarRightButton" .. i]:UnregisterAllEvents()
_G["MultiBarRightButton" .. i]:SetAttribute("statehidden", true)
_G["MultiBarLeftButton" .. i]:Hide()
_G["MultiBarLeftButton" .. i]:UnregisterAllEvents()
_G["MultiBarLeftButton" .. i]:SetAttribute("statehidden", true)
end
UIPARENT_MANAGED_FRAME_POSITIONS["MainMenuBar"] = nil
UIPARENT_MANAGED_FRAME_POSITIONS["StanceBarFrame"] = nil
UIPARENT_MANAGED_FRAME_POSITIONS["PossessBarFrame"] = nil
UIPARENT_MANAGED_FRAME_POSITIONS["MultiCastActionBarFrame"] = nil
UIPARENT_MANAGED_FRAME_POSITIONS["PETACTIONBAR_YPOS"] = nil
--MainMenuBar:UnregisterAllEvents()
--MainMenuBar:SetParent(UIHider)
--MainMenuBar:Hide()
MainMenuBar:EnableMouse(false)
MainMenuBar:UnregisterEvent("DISPLAY_SIZE_CHANGED")
MainMenuBar:UnregisterEvent("UI_SCALE_CHANGED")
local animations = {MainMenuBar.slideOut:GetAnimations()}
animations[1]:SetOffset(0,0)
if OverrideActionBar then -- classic doesn't have this
animations = {OverrideActionBar.slideOut:GetAnimations()}
animations[1]:SetOffset(0,0)
end
MainMenuBarArtFrame:Hide()
MainMenuBarArtFrame:SetParent(UIHider)
if MicroButtonAndBagsBar then -- classic doesn't have this
MicroButtonAndBagsBar:Hide()
MicroButtonAndBagsBar:SetParent(UIHider)
end
if StatusTrackingBarManager then
StatusTrackingBarManager:Hide()
--StatusTrackingBarManager:SetParent(UIHider)
end
StanceBarFrame:UnregisterAllEvents()
StanceBarFrame:Hide()
StanceBarFrame:SetParent(UIHider)
--BonusActionBarFrame:UnregisterAllEvents()
--BonusActionBarFrame:Hide()
--BonusActionBarFrame:SetParent(UIHider)
if PossessBarFrame then -- classic doesn't have this
--PossessBarFrame:UnregisterAllEvents()
PossessBarFrame:Hide()
PossessBarFrame:SetParent(UIHider)
end
if MultiCastActionBarFrame then
MultiCastActionBarFrame:UnregisterAllEvents()
MultiCastActionBarFrame:Hide()
MultiCastActionBarFrame:SetParent(UIHider)
end
PetActionBarFrame:UnregisterAllEvents()
PetActionBarFrame:Hide()
PetActionBarFrame:SetParent(UIHider)
if not WoWClassic then
if PlayerTalentFrame then
PlayerTalentFrame:UnregisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
else
hooksecurefunc("TalentFrame_LoadUI", function() PlayerTalentFrame:UnregisterEvent("ACTIVE_TALENT_GROUP_CHANGED") end)
end
end
if MainMenuBarPerformanceBarFrame then
MainMenuBarPerformanceBarFrame:Hide()
MainMenuBarPerformanceBarFrame:SetParent(UIHider)
end
if MainMenuExpBar then
MainMenuExpBar:Hide()
MainMenuExpBar:SetParent(UIHider)
end
if ReputationWatchBar then
ReputationWatchBar:Hide()
ReputationWatchBar:SetParent(UIHider)
end
if MainMenuBarMaxLevelBar then
MainMenuBarMaxLevelBar:Hide()
MainMenuBarMaxLevelBar:SetParent(UIHider)
end
self:RegisterPetBattleDriver()
end
function Bartender4:InitializeProfile()
local PresetMod = self:GetModule("Presets")
if not self.finishedLoading then
PresetMod.applyBlizzardOnEnable = true
else
PresetMod:ResetProfile("BLIZZARD")
end
end
function Bartender4:RegisterDefaultsKey(key, subdefaults)
defaults.profile[key] = subdefaults
self.db:RegisterDefaults(defaults)
end
function Bartender4:UpdateModuleConfigs()
local unlock = false
if not self.Locked then
self:Lock()
unlock = true
end
for k,v in LibStub("AceAddon-3.0"):IterateModulesOfAddon(self) do
v:ToggleModule()
if v:IsEnabled() and type(v.ApplyConfig) == "function" then
v:ApplyConfig()
end
end
if LDB and LDBIcon then
LDBIcon:Refresh("Bartender4", Bartender4.db.profile.minimapIcon)
end
self:UpdateBlizzardVehicle()
if unlock then
self:Unlock()
end
end
function Bartender4:RegisterPetBattleDriver()
if not self.petBattleController then
self.petBattleController = CreateFrame("Frame", nil, UIParent, "SecureHandlerStateTemplate")
self.petBattleController:SetAttribute("_onstate-petbattle", [[
if newstate == "petbattle" then
for i=1,6 do
local button, vbutton = ("CLICK BT4Button%d:LeftButton"):format(i), ("ACTIONBUTTON%d"):format(i)
for k=1,select("#", GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
self:SetBinding(true, key, vbutton)
end
-- do the same for the default UIs bindings
for k=1,select("#", GetBindingKey(vbutton)) do
local key = select(k, GetBindingKey(vbutton))
self:SetBinding(true, key, vbutton)
end
end
else
self:ClearBindings()
end
]])
RegisterStateDriver(self.petBattleController, "petbattle", "[petbattle]petbattle;nopetbattle")
end
end
function Bartender4:UpdateBlizzardVehicle()
if not OverrideActionBar then return end -- classic doesn't have this
if self.db.profile.blizzardVehicle then
--MainMenuBar:SetParent(UIParent)
OverrideActionBar:SetParent(UIParent)
if not self.vehicleController then
self.vehicleController = CreateFrame("Frame", nil, UIParent, "SecureHandlerStateTemplate")
self.vehicleController:SetFrameRef("overrideActionBar", OverrideActionBar)
self.vehicleController:SetAttribute("_onstate-vehicle", [[
if newstate == "override" then
local f = self:GetFrameRef("overrideActionBar")
if (f:GetAttribute("actionpage") or 0) > 10 then
newstate = "vehicle"
end
end
if newstate == "vehicle" then
for i=1,6 do
local button, vbutton = ("CLICK BT4Button%d:LeftButton"):format(i), ("OverrideActionBarButton%d"):format(i)
for k=1,select("#", GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
self:SetBindingClick(true, key, vbutton)
end
-- do the same for the default UIs bindings
button = ("ACTIONBUTTON%d"):format(i)
for k=1,select("#", GetBindingKey(button)) do
local key = select(k, GetBindingKey(button))
self:SetBindingClick(true, key, vbutton)
end
end
else
self:ClearBindings()
end
]])
end
RegisterStateDriver(self.vehicleController, "vehicle", "[overridebar]override;[vehicleui]vehicle;novehicle")
else
--MainMenuBar:SetParent(self.UIHider)
OverrideActionBar:SetParent(self.UIHider)
if self.vehicleController then
UnregisterStateDriver(self.vehicleController, "vehicle")
end
end
end
function Bartender4:CombatLockdown()
self:Lock()
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
end
function Bartender4:ToggleLock()
if self.Locked then
self:Unlock()
else
self:Lock()
end
end
local getSnap, setSnap
do
function getSnap()
return Bartender4.db.profile.snapping
end
function setSnap(value)
Bartender4.Bar:ForAll("StopDragging")
Bartender4.db.profile.snapping = value
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end
end
function Bartender4:ShowUnlockDialog()
if not self.unlock_dialog then
local f = CreateFrame("Frame", "Bartender4Dialog", UIParent)
f:SetFrameStrata("DIALOG")
f:SetToplevel(true)
f:EnableMouse(true)
f:SetMovable(true)
f:SetClampedToScreen(true)
f:SetWidth(360)
f:SetHeight(110)
f:SetBackdrop{
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background" ,
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
tile = true,
insets = {left = 11, right = 12, top = 12, bottom = 11},
tileSize = 32,
edgeSize = 32,
}
f:SetPoint("TOP", 0, -50)
f:Hide()
f:SetScript('OnShow', function() PlaySound(SOUNDKIT.IG_MAINMENU_OPTION) end)
f:SetScript('OnHide', function() PlaySound(SOUNDKIT.GS_TITLE_OPTION_EXIT) end)
f:RegisterForDrag('LeftButton')
f:SetScript('OnDragStart', function(frame) frame:StartMoving() end)
f:SetScript('OnDragStop', function(frame) frame:StopMovingOrSizing() end)
local header = f:CreateTexture(nil, "ARTWORK")
header:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
header:SetWidth(256); header:SetHeight(64)
header:SetPoint("TOP", 0, 12)
local title = f:CreateFontString("ARTWORK")
title:SetFontObject("GameFontNormal")
title:SetPoint("TOP", header, "TOP", 0, -14)
title:SetText(L["Bartender4"])
local desc = f:CreateFontString("ARTWORK")
desc:SetFontObject("GameFontHighlight")
desc:SetJustifyV("TOP")
desc:SetJustifyH("LEFT")
desc:SetPoint("TOPLEFT", 18, -32)
desc:SetPoint("BOTTOMRIGHT", -18, 48)
desc:SetText(L["Bars unlocked. Move them now and click Lock when you are done."])
local snapping = CreateFrame("CheckButton", "Bartender4Snapping", f, "OptionsCheckButtonTemplate")
_G[snapping:GetName() .. "Text"]:SetText(L["Bar Snapping"])
snapping:SetScript("OnShow", function(frame)
frame:SetChecked(getSnap())
end)
snapping:SetScript("OnClick", function(frame)
setSnap(frame:GetChecked())
end)
local lockBars = CreateFrame("CheckButton", "Bartender4DialogLock", f, "OptionsButtonTemplate")
_G[lockBars:GetName() .. "Text"]:SetText(L["Lock"])
lockBars:SetScript("OnClick", function()
Bartender4:Lock()
LibStub("AceConfigRegistry-3.0"):NotifyChange("Bartender4")
end)
--position buttons
snapping:SetPoint("BOTTOMLEFT", 14, 10)
lockBars:SetPoint("BOTTOMRIGHT", -14, 14)
self.unlock_dialog = f
end
self.unlock_dialog:Show()
end
function Bartender4:HideUnlockDialog()
if self.unlock_dialog then
self.unlock_dialog:Hide()
end
end
function Bartender4:Unlock()
if self.Locked then
self.Locked = false
Bartender4.Bar:ForAll("Unlock")
self:ShowUnlockDialog()
end
end
function Bartender4:Lock()
if not self.Locked then
self.Locked = true
Bartender4.Bar:ForAll("Lock")
self:HideUnlockDialog()
end
end
function Bartender4:Merge(target, source)
if type(target) ~= "table" then target = {} end
for k,v in pairs(source) do
if type(v) == "table" then
target[k] = self:Merge(target[k], v)
elseif target[k] == nil then
target[k] = v
end
end
return target
end
Bartender4.modulePrototype = {}
function Bartender4.modulePrototype:ToggleModule(info, value)
if value ~= nil then
self.db.profile.enabled = value
else
value = self.db.profile.enabled
end
if value and not self:IsEnabled() then
self:Enable()
elseif not value and self:IsEnabled() then
self:Disable()
end
end
function Bartender4.modulePrototype:ToggleOptions()
if self.options then
self.options.args = self:IsEnabled() and self.optionobject.table or self.disabledoptions
end
end
function Bartender4.modulePrototype:OnDisable()
if not self.bar then return end
-- assign new config table
self.bar.config = self.db.profile
self.bar:Disable()
self:ToggleOptions()
end
Bartender4:SetDefaultModulePrototype(Bartender4.modulePrototype)
function createLDBLauncher()
local L_BT_LEFT = L["|cffffff00Click|r to toggle bar lock"]
local L_BT_RIGHT = L["|cffffff00Right-click|r to open the options menu"]
local LDBObj = LibStub("LibDataBroker-1.1"):NewDataObject("Bartender4", {
type = "launcher",
label = "Bartender4",
OnClick = function(_, msg)
if msg == "LeftButton" then
if Bartender4.Locked then
Bartender4["Unlock"](Bartender4)
else
Bartender4["Lock"](Bartender4)
end
elseif msg == "RightButton" then
if LibStub("AceConfigDialog-3.0").OpenFrames["Bartender4"] then
LibStub("AceConfigDialog-3.0"):Close("Bartender4")
else
LibStub("AceConfigDialog-3.0"):Open("Bartender4")
end
end
end,
icon = "Interface\\Icons\\INV_Drink_05",
OnTooltipShow = function(tooltip)
if not tooltip or not tooltip.AddLine then return end
tooltip:AddLine("Bartender4")
tooltip:AddLine(L_BT_LEFT)
tooltip:AddLine(L_BT_RIGHT)
end,
})
if LDBIcon then
LDBIcon:Register("Bartender4", LDBObj, Bartender4.db.profile.minimapIcon)
end
end
|
local M = {}
function M.number()
return 0
end
function M.boolean()
return M.number() > 0
end
function M.string()
if M.boolean() then
return 'this'
else
return 'that'
end
end
function M.stringcheck(x)
assert(type(x) == 'string' or type(x) == 'number')
end
function M.numbers()
if M.boolean() then
return
else
return M.number(), M.numbers()
end
end
return M
|
local xmas = {}
xmas.sprite = love.graphics.newImage('images/npc/christmaswizard.png')
xmas.tickImage = love.graphics.newImage('images/menu/selector.png')
xmas.menuImage = love.graphics.newImage('images/npc/xmas-wizard-menu.png')
xmas.walk = false
xmas.stare = true
xmas.items = {
-- { ['text']='exit' },
-- { ['text']='inventory' },
-- { ['text']='command' },
-- { ['text']='talk', ['option']={
{ ['text']='i am done with you' },
{ ['text']='How do I get out of here?' },
{ ['text']='Professor Duncan?' },
{ ['text']='Who are you?' },
-- }},
}
xmas.responses = {
["Who are you?"]={
"I am a Christmas Wizard!",
"And definitely not a psych professor.",
},
["How do I get out of here?"]={
"You must venture to the Cave of Frozen Memories,",
"And there you shall find the exit.",
},
["Professor Duncan?"]={
"I do not have the slightest idea",
"What you're talking about.",
},
}
return xmas
|
local chatRate = 2 -- limit to 2 msg/sec
local channelName = "vQueue"
local filterEnabled = true -- chat filter
local isHost = false
local hostedCategory = ""
local realHostedCategory = ""
local playersQueued = {}
local chatQueue = {}
local groups = {}
local vQueueFrame = {}
local catListButtons = {}
local vQueueFrameShown = false
local selectedQuery = ""
local selectedCat = ""
local isWaitListShown = false
local categories = {}
local hostListButtons = {}
local hostListFrame
local categoryListFrame
local infoFrame = {}
local catListHidden = {}
local catListHiddenBot = {}
local waitingList = {}
local realScroll = false
local findTimer = 0
local miniDrag = false
local leaderMessages = {}
local playerMessages = {}
local whoRequestList = {}
local newGroups = {}
local fixingChat = false
local lastUpdate = 0
local whoRequestTimer = 0
local idleMessage = 0
local tankSelected = false
local healerSelected = false
local damageSelected = false
local vQueueColors = {
}
vQueueColors["WHITE"] = {
247/255, --r
235/255, --g
233/255 --b
}
vQueueColors["YELLOW"] = {
209/255, --r
164/255, --g
29/255 --b
}
vQueueColors["GREEN"] = {
79/255,
247/255,
93/255
}
local hostOptions = {}
vQueue = AceLibrary("AceAddon-2.0"):new("AceHook-2.1")
function Wholefind(Search_string, Word)
_, F_result = string.gsub(Search_string, '%f[%a]'..Word..'%f[%A]',"")
return F_result
end
function addToSet(set, key)
set[key] = true
end
function removeFromSet(set, key)
set[key] = nil
end
function setContains(set, key)
return set[key] ~= nil
end
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
function round(num)
under = math.floor(num)
upper = math.floor(num) + 1
underV = -(under - num)
upperV = upper - num
if (upperV > underV) then
return under
else
return upper
end
end
function split(pString, pPattern)
local Table = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pPattern
local last_end = 1
local s, e, cap = string.find(pString, fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(Table,cap)
end
last_end = e+1
s, e, cap = string.find(pString, fpat, last_end)
end
if last_end <= string.len(pString) then
cap = string.sub(pString, last_end)
table.insert(Table, cap)
end
return Table
end
function vQueue:OnInitialize()
for i = NUM_CHAT_WINDOWS, 1, -1 do
self:Hook(getglobal("ChatFrame"..i), "AddMessage")
end
end
function vQueue:AddMessage(frame, text, r, g, b, id)
local channelId = GetChannelName(channelName)
local blockMsg = false
if event == nil then event = "CHAT_MSG_NONE" end
if vQueueOptions["filter"] and strfind(event,"CHAT_MSG_CHANNEL") then
arg9 = string.lower(arg9)
if not vQueueOptions["onlylfg"] then
if vQueueOptions["general"] and arg9 == "general - " .. string.lower(GetRealZoneText()) and GetChannelName("General - " .. GetRealZoneText()) ~= 0 then blockMsg = true end
if vQueueOptions["trade"] and arg9 == "trade - city" and GetChannelName("Trade - City") ~= 0 then blockMsg = true end
if vQueueOptions["lfg"] and arg9 == "lookingforgroup" and GetChannelName("LookingForGroup") ~= 0 then blockMsg = true end
if vQueueOptions["world"] and arg9 == "world" and GetChannelName("world") ~= 0 then blockMsg = true end
elseif vQueueOptions["onlylfg"] then
local foundArg = false
local noPunc = filterPunctuation(tostring(text))
for k, v in pairs(getglobal("LFMARGS")) do
if Wholefind(noPunc, v) > 0 then foundArg = true end
end
for k, v in pairs(getglobal("LFGARGS")) do
if Wholefind(noPunc, v) > 0 then foundArg = true end
end
if foundArg then
foundArg = false
for kCat, kVal in pairs(getglobal("CATARGS")) do
for kkCat, kkVal in pairs(kVal) do
if Wholefind(noPunc, kkVal) > 0 then foundArg = true end
end
end
end
if foundArg then
if vQueueOptions["general"] and arg9 == "general - " .. string.lower(GetRealZoneText()) and GetChannelName("General - " .. GetRealZoneText()) ~= 0 then blockMsg = true end
if vQueueOptions["trade"] and arg9 == "trade - city" and GetChannelName("Trade - City") ~= 0 then blockMsg = true end
if vQueueOptions["lfg"] and arg9 == "lookingforgroup" and GetChannelName("LookingForGroup") ~= 0 then blockMsg = true end
if vQueueOptions["world"] and arg9 == "world" and GetChannelName("world") ~= 0 then blockMsg = true end
end
end
end
if strfind(event,"CHAT_MSG_CHANNEL") or strfind(event, "CHAT_MSG_CHANNEL_JOIN") or strfind(event, "CHAT_MSG_CHANNEL_LEAVE") or strfind(event, "CHAT_MSG_CHANNEL_NOTICE") then
arg9 = string.lower(arg9)
if (strfind(arg9, channelName)) and filterEnabled then
blockMsg = true
end
end
if (Wholefind(tostring(text), "vqgroup") > 0 or Wholefind(tostring(text), "vqrequest") > 0 or Wholefind(tostring(text), "vqaccept") > 0 or Wholefind(tostring(text), "vqdecline") > 0 or Wholefind(tostring(text), "vqremove") > 0) and filterEnabled then
blockMsg = true
end
if not blockMsg then
self.hooks[frame].AddMessage(frame, string.format("%s", text), r, g, b, id)
end
end
function vQueue_OnLoad()
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("CHAT_MSG_CHANNEL");
this:RegisterEvent("CHAT_MSG_WHISPER");
this:RegisterEvent("WHO_LIST_UPDATE");
end
function filterPunctuation( s )
s = string.lower(s)
local newString = ""
for i = 1, string.len(s) do
if string.find(string.sub(s, i, i), "%p") ~= nil then
newString = newString .. " "
elseif string.find(string.sub(s, i, i), "%d") ~= nil then
--nothing needed here
else
newString = newString .. string.sub(s, i, i)
end
end
return newString
end
function vQueue_OnEvent(event)
if event == "ADDON_LOADED" and arg1 == "vQueue" then
findTimer = GetTime() - 10
if MinimapPos == nil then
MinimapPos = -30
end
if vQueueOptions == nil then
vQueueOptions = {}
end
if vQueueOptions["filter"] == nil then
vQueueOptions["filter"] = false
end
if vQueueOptions["general"] == nil then
vQueueOptions["general"] = true
end
if vQueueOptions["trade"] == nil then
vQueueOptions["trade"] = true
end
if vQueueOptions["lfg"] == nil then
vQueueOptions["lfg"] = true
end
if vQueueOptions["world"] == nil then
vQueueOptions["world"] = true
end
if vQueueOptions["onlylfg"] == nil then
vQueueOptions["onlylfg"] = true
end
if selectedRole == nil then selectedRole = "" end
if isFinding == nil then isFinding = true end
if notCaught == nil then notCaught = {} end
categories["Miscellaneous"] =
{
expanded = false,
"Misc:misc"
}
categories["Raids"] =
{
expanded = false,
"Upper Blackrock:ubrs",
"Onyxia's Lair:ony",
"Zul'Gurub:zg",
"Molten Core:mc",
"Ruins of Ahn'Qiraj:ruins",
"Blackwing Lair:bwl",
"Temple of Ahn'Qiraj:temple",
"Naxxramas:naxx"
}
categories["Battlegrounds"] =
{
expanded = false,
"Warsong Gulch:wsg",
"Arathi Basin:ab",
"Alterac Valley:av"
}
categories["Dungeons"] =
{
expanded = false,
"Ragefire Chasm:rfc",
"The Deadmines:dead",
"Wailing Caverns:wc",
"Shadowfang Keep:sfk",
"The Stockade:stock",
"Blackfathom Deeps:bfd",
"Gnomeregan:gnomer",
"Razorfen Kraul:rfk",
"The Graveyard:graveyard",
"The Library:library",
"The Armory:armory",
"The Cathedral:cathedral",
"Razorfen Downs:rfd",
"Uldaman:ulda",
"Zul'Farrak:zf",
"Maraudon:mara",
"The Sunken Temple:st",
"Blackrock Depths:brd",
"Lower Blackrock:lbrs",
"Dire Maul:dm",
"Stratholme:strat",
"Scholomance:scholo"
}
categories["Quest Groups"] =
{
expanded = false,
"Quests 1-10:quest110",
"Quests 10-20:quest1020",
"Quests 20-30:quest2030",
"Quests 30-40:quest3040",
"Quests 40-50:quest4050",
"Quests 50-60:quest5060"
}
for k, v in pairs(categories) do
for kk, vv in pairs(categories[k]) do
if type(vv) == "string" then
args = split(vv, "\:")
if args[2] ~= nil then
groups[args[2]] = {}
end
end
end
end
groups["waitlist"] = {}
playersQueued =
{
}
local vQueueFrameBackdrop = {
-- path to the background texture
bgFile = "Interface\\AddOns\\vQueue\\media\\white",
-- path to the border texture
edgeFile = "Interface\\AddOns\\vQueue\\media\\border",
-- true to repeat the background texture to fill the frame, false to scale it
tile = true,
-- size (width or height) of the square repeating background tiles (in pixels)
tileSize = 8,
-- thickness of edge segments and square size of edge corners (in pixels)
edgeSize = 12,
-- distance from the edges of the frame to those of the background texture (in pixels)
insets = {
left = 1,
right = 1,
top = 1,
bottom = 1
}
}
vQueueFrame = CreateFrame("Frame", UIParent)
vQueueFrame:SetWidth(594)
vQueueFrame:SetHeight(395)
vQueueFrame:ClearAllPoints()
vQueueFrame:SetPoint("CENTER", UIParent,"CENTER")
vQueueFrame:SetMovable(true)
vQueueFrame:EnableMouse(true)
vQueueFrame:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame:SetBackdropColor(15/255, 15/255, 15/255, 0.7)
vQueueFrame:SetScript("OnMouseDown", function(self, button)
vQueueFrame:StartMoving()
vQueueFrame.hostlistNameField:ClearFocus()
vQueueFrame.hostlistLevelField:ClearFocus()
if isHost or isFinding then
vQueueFrame.hostlistRoleText:SetText("")
end
end)
vQueueFrame:SetScript("OnMouseUp", function(self, button)
vQueueFrame:StopMovingOrSizing()
end)
vQueueFrame:SetScript("OnHide", function()
vQueueFrame.catList:Hide()
vQueueFrame.hostlist:Hide()
end)
vQueueFrame:SetScript("OnShow", function()
vQueue_UpdateHostScroll(scrollbar:GetValue())
vQueue_updateCatColors()
end)
vQueueFrame.closeButton = vQueue_newButton(vQueueFrame, 10)
vQueueFrame.closeButton:SetPoint("BOTTOMRIGHT", vQueueFrame, "BOTTOMRIGHT", -6, 3)
vQueueFrame.closeButton:SetText("Close")
vQueueFrame.closeButton:SetWidth(vQueueFrame.closeButton:GetTextWidth()+4)
vQueueFrame.closeButton:SetScript("OnClick", function()
vQueueFrame:Hide()
vQueueFrame.catList:Hide()
vQueueFrame.hostlist:Hide()
vQueueFrameShown = false
end)
vQueueFrame.optionsButton = vQueue_newButton(vQueueFrame, 10)
vQueueFrame.optionsButton:SetPoint("BOTTOMLEFT", vQueueFrame, "BOTTOMLEFT", 6, 3)
vQueueFrame.optionsButton:SetText("Options")
vQueueFrame.optionsButton:SetWidth(vQueueFrame.optionsButton:GetTextWidth()+3)
vQueueFrame.optionsButton:SetScript("OnMouseDown", function()
if vQueueFrame.optionsFrame:IsShown() then
vQueueFrame.optionsFrame:Hide()
else
vQueueFrame.optionsFrame:Show()
end
end)
vQueueFrame.catList = CreateFrame("ScrollFrame", vQueueFrame)
vQueueFrame.catList:ClearAllPoints()
vQueueFrame.catList:SetPoint("LEFT", vQueueFrame, "LEFT", 5, -5)
vQueueFrame.catList:SetWidth(118)
vQueueFrame.catList:SetHeight(355)
vQueueFrame.catList:EnableMouseWheel(true)
vQueueFrame.catList:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.catList:SetBackdropColor(20/255, 20/255, 20/255, 0.9)
vQueueFrame.catList:SetScript("OnMouseWheel", function()
if arg1 == 1 then
scrollbarCat:SetValue(scrollbarCat:GetValue()-1)
elseif arg1 == -1 then
scrollbarCat:SetValue(scrollbarCat:GetValue()+1)
end
realScroll = true
end)
vQueueFrame.hostlist = CreateFrame("ScrollFrame", vQueueFrame)
vQueueFrame.hostlist:ClearAllPoints()
vQueueFrame.hostlist:SetPoint("RIGHT", vQueueFrame, "RIGHT", -5, -5)
vQueueFrame.hostlist:SetWidth(465)
vQueueFrame.hostlist:SetHeight(355)
vQueueFrame.hostlist:EnableMouseWheel(true)
vQueueFrame.hostlist:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.hostlist:SetBackdropColor(20/255, 20/255, 20/255, 0.9)
vQueueFrame.hostlist:SetScript("OnMouseWheel", function(self, delta)
if arg1 == 1 then
scrollbar:SetValue(scrollbar:GetValue()-1)
elseif arg1 == -1 then
scrollbar:SetValue(scrollbar:GetValue()+1)
end
end)
CreateFrame( "GameTooltip", "groupToolTip", nil, "GameTooltipTemplate" ); -- Tooltip name cannot be nil
CreateFrame( "GameTooltip", "playerQueueToolTip", nil, "GameTooltipTemplate" ); -- Tooltip name cannot be nil
hostListFrame = vQueueFrame.hostlist
vQueueFrame.hostlistTopSection = CreateFrame("Frame", nil, vQueueFrame.hostlist)
vQueueFrame.hostlistTopSection:ClearAllPoints()
vQueueFrame.hostlistTopSection:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 0 , 0)
vQueueFrame.hostlistTopSection:SetWidth(vQueueFrame.hostlist:GetWidth())
vQueueFrame.hostlistTopSection:SetHeight(vQueueFrame.hostlist:GetHeight() * 1/5)
vQueueFrame.hostlistTopSection:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.hostlistTopSection:SetBackdropColor(10/255, 10/255, 10/255, 0.4)
vQueueFrame.hostlistTopSection:SetFrameLevel(2)
vQueueFrame.hostlistTopSectionBg = vQueueFrame.hostlistTopSection:CreateTexture(nil, "BACKGROUND")
vQueueFrame.hostlistTopSectionBg:SetTexture(0, 0, 0, 0)
vQueueFrame.hostlistTopSectionBg:SetPoint("BOTTOMLEFT", vQueueFrame.hostlistTopSection, "BOTTOMLEFT", 1, 1)
vQueueFrame.hostlistTopSectionBg:SetWidth(vQueueFrame.hostlistTopSection:GetWidth()-2)
vQueueFrame.hostlistTopSectionBg:SetHeight(vQueueFrame.hostlistTopSection:GetHeight()-2)
vQueueFrame.hostlistBotShadow = vQueueFrame.hostlistTopSection:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistBotShadow:SetTexture(0, 0, 0, 1)
vQueueFrame.hostlistBotShadow:SetPoint("BOTTOM", vQueueFrame.hostlist, "BOTTOM", 0, 1)
vQueueFrame.hostlistBotShadow:SetWidth(vQueueFrame.hostlist:GetWidth())
vQueueFrame.hostlistBotShadow:SetHeight(40)
vQueueFrame.hostlistBotShadow:SetGradientAlpha("VERTICAL", 0, 0, 0, 1, 0, 0, 0, 0)
vQueueFrame.hostlistBotShadow:Hide()
vQueueFrame.catlistBotShadow = CreateFrame("Frame", nil, vQueueFrame.catList)
vQueueFrame.catlistBotShadow:SetAllPoints()
vQueueFrame.catlistBotShadow:SetWidth(vQueueFrame.catList:GetWidth())
vQueueFrame.catlistBotShadow:SetHeight(vQueueFrame.catList:GetHeight())
vQueueFrame.catlistBotShadow:SetFrameLevel(2)
vQueueFrame.catlistBotShadowbg = vQueueFrame.catlistBotShadow:CreateTexture(nil, "OVERLAY")
vQueueFrame.catlistBotShadowbg:SetTexture(0, 0, 0, 1)
vQueueFrame.catlistBotShadowbg:SetPoint("BOTTOM", vQueueFrame.catList, "BOTTOM", 0, 1)
vQueueFrame.catlistBotShadowbg:SetWidth(vQueueFrame.catList:GetWidth())
vQueueFrame.catlistBotShadowbg:SetHeight(40)
vQueueFrame.catlistBotShadowbg:SetGradientAlpha("VERTICAL", 0, 0, 0, 1, 0, 0, 0, 0)
--hostframe waitlist header strings
vQueueFrame.hostTitle = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitle:ClearAllPoints()
vQueueFrame.hostTitle:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 0 , -vQueueFrame.hostlistTopSection:GetHeight()-2)
vQueueFrame.hostTitle:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitle:SetText("Name")
vQueueFrame.hostTitle:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitle:SetPushedTextOffset(0,0)
vQueueFrame.hostTitle:SetWidth(vQueueFrame.hostTitle:GetTextWidth())
vQueueFrame.hostTitle:SetHeight(vQueueFrame.hostTitle:GetTextHeight())
vQueueFrame.hostTitle:Hide()
vQueueFrame.hostTitleLevel = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleLevel:ClearAllPoints()
vQueueFrame.hostTitleLevel:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 149, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleLevel:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleLevel:SetText("Level")
vQueueFrame.hostTitleLevel:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleLevel:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleLevel:SetWidth(vQueueFrame.hostTitleLevel:GetTextWidth())
vQueueFrame.hostTitleLevel:SetHeight(vQueueFrame.hostTitleLevel:GetTextHeight())
vQueueFrame.hostTitleLevel:Hide()
vQueueFrame.hostTitleClass = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleClass:ClearAllPoints()
vQueueFrame.hostTitleClass:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 245, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleClass:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleClass:SetText("Class")
vQueueFrame.hostTitleClass:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleClass:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleClass:SetWidth(vQueueFrame.hostTitleClass:GetTextWidth())
vQueueFrame.hostTitleClass:SetHeight(vQueueFrame.hostTitleClass:GetTextHeight())
vQueueFrame.hostTitleClass:Hide()
vQueueFrame.hostTitleRole = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleRole:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 320, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleRole:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleRole:SetText("Role")
vQueueFrame.hostTitleRole:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleRole:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleRole:SetWidth(vQueueFrame.hostTitleRole:GetTextWidth())
vQueueFrame.hostTitleRole:SetHeight(vQueueFrame.hostTitleRole:GetTextHeight())
vQueueFrame.hostTitleRole:Hide()
-----------------------------------------------------------------
--hostframe find header strings
vQueueFrame.hostTitleFindName = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleFindName:ClearAllPoints()
vQueueFrame.hostTitleFindName:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 0, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleFindName:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleFindName:SetText("Title")
vQueueFrame.hostTitleFindName:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleFindName:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleFindName:SetWidth(vQueueFrame.hostTitleFindName:GetTextWidth())
vQueueFrame.hostTitleFindName:SetHeight(vQueueFrame.hostTitleFindName:GetTextHeight())
vQueueFrame.hostTitleFindLeader = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleFindLeader:ClearAllPoints()
vQueueFrame.hostTitleFindLeader:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 209, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleFindLeader:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleFindLeader:SetText("Leader")
vQueueFrame.hostTitleFindLeader:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleFindLeader:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleFindLeader:SetWidth(vQueueFrame.hostTitleFindLeader:GetTextWidth())
vQueueFrame.hostTitleFindLeader:SetHeight(vQueueFrame.hostTitleFindLeader:GetTextHeight())
vQueueFrame.hostTitleFindLevel = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleFindLevel:ClearAllPoints()
vQueueFrame.hostTitleFindLevel:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 278, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleFindLevel:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleFindLevel:SetText("Level")
vQueueFrame.hostTitleFindLevel:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleFindLevel:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleFindLevel:SetWidth(vQueueFrame.hostTitleFindLevel:GetTextWidth())
vQueueFrame.hostTitleFindLevel:SetHeight(vQueueFrame.hostTitleFindLevel:GetTextHeight())
vQueueFrame.hostTitleFindSize = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleFindSize:ClearAllPoints()
vQueueFrame.hostTitleFindSize:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 312, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleFindSize:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleFindSize:SetText("Size")
vQueueFrame.hostTitleFindSize:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleFindSize:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleFindSize:SetWidth(vQueueFrame.hostTitleFindLeader:GetTextWidth())
vQueueFrame.hostTitleFindSize:SetHeight(vQueueFrame.hostTitleFindLeader:GetTextHeight())
vQueueFrame.hostTitleFindRoles = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.hostTitleFindRoles:ClearAllPoints()
vQueueFrame.hostTitleFindRoles:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 361, -vQueueFrame.hostlistTopSection:GetHeight() - 2)
vQueueFrame.hostTitleFindRoles:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostTitleFindRoles:SetText("Role(s)")
vQueueFrame.hostTitleFindRoles:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostTitleFindRoles:SetPushedTextOffset(0,0)
vQueueFrame.hostTitleFindRoles:SetWidth(vQueueFrame.hostTitleFindRoles:GetTextWidth())
vQueueFrame.hostTitleFindRoles:SetHeight(vQueueFrame.hostTitleFindRoles:GetTextHeight())
vQueueFrame.hostTitleFindName:Hide()
vQueueFrame.hostTitleFindLeader:Hide()
vQueueFrame.hostTitleFindLevel:Hide()
vQueueFrame.hostTitleFindSize:Hide()
vQueueFrame.hostTitleFindRoles:Hide()
--------------------------------------------------------------------------------------------------------
vQueueFrame.hostlistHeal = CreateFrame("Button", nil, vQueueFrame.hostlistTopSection)
vQueueFrame.hostlistHeal:ClearAllPoints()
vQueueFrame.hostlistHeal:SetPoint("RIGHT", vQueueFrame.hostlistTopSection, "RIGHT", -32, 0)
vQueueFrame.hostlistHeal:SetWidth(32)
vQueueFrame.hostlistHeal:SetHeight(32)
vQueueFrame.hostlistHeal:UnlockHighlight()
vQueueFrame.hostlistHeal:SetScript("OnMouseDown", function()
vQueueFrame.hostlistTankCheck:Hide()
vQueueFrame.hostlistDpsCheck:Hide()
vQueueFrame.hostlistHealCheck:Show()
vQueueFrame.hostlistRoleText:SetText("")
vQueueFrame.hostlistHostButton:Show()
selectedRole = "Healer"
end)
vQueueFrame.hostlistHeal:SetScript("OnEnter", function()
vQueueFrame.hostlistHealTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistHeal:SetScript("OnLeave", function()
vQueueFrame.hostlistHealTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistHealTex = vQueueFrame.hostlistHeal:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistHealTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Healer")
vQueueFrame.hostlistHealTex:SetPoint("TOP", vQueueFrame.hostlistHeal, "TOP", 0, 0)
vQueueFrame.hostlistHealTex:SetWidth(vQueueFrame.hostlistHeal:GetWidth())
vQueueFrame.hostlistHealTex:SetHeight(vQueueFrame.hostlistHeal:GetHeight())
vQueueFrame.hostlistHealCheck = vQueueFrame.hostlistHeal:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistHealCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistHealCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistHealCheck:SetAllPoints()
vQueueFrame.hostlistDps = CreateFrame("Button", nil, vQueueFrame.hostlistTopSection)
vQueueFrame.hostlistDps:SetPoint("RIGHT", vQueueFrame.hostlistTopSection, "RIGHT", 0, 0)
vQueueFrame.hostlistDps:SetWidth(32)
vQueueFrame.hostlistDps:SetHeight(32)
vQueueFrame.hostlistDps:SetScript("OnMouseDown", function()
vQueueFrame.hostlistTankCheck:Hide()
vQueueFrame.hostlistDpsCheck:Show()
vQueueFrame.hostlistHealCheck:Hide()
vQueueFrame.hostlistRoleText:SetText("")
selectedRole = "Damage"
end)
vQueueFrame.hostlistDps:SetScript("OnEnter", function()
vQueueFrame.hostlistDpsTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistDps:SetScript("OnLeave", function()
vQueueFrame.hostlistDpsTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistDpsTex = vQueueFrame.hostlistDps:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistDpsTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Damage")
vQueueFrame.hostlistDpsTex:SetPoint("TOP", vQueueFrame.hostlistDps, "TOP", 0, 0)
vQueueFrame.hostlistDpsTex:SetWidth(vQueueFrame.hostlistDps:GetWidth())
vQueueFrame.hostlistDpsTex:SetHeight(vQueueFrame.hostlistDps:GetHeight())
vQueueFrame.hostlistDpsCheck = vQueueFrame.hostlistDps:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistDpsCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistDpsCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistDpsCheck:SetAllPoints()
vQueueFrame.hostlistTank = CreateFrame("Button", nil, vQueueFrame.hostlistTopSection)
vQueueFrame.hostlistTank:SetPoint("RIGHT", vQueueFrame.hostlistTopSection, "RIGHT", -64 , 0)
vQueueFrame.hostlistTank:SetWidth(32)
vQueueFrame.hostlistTank:SetHeight(32)
vQueueFrame.hostlistTank:SetScript("OnMouseDown", function()
vQueueFrame.hostlistTankCheck:Show()
vQueueFrame.hostlistDpsCheck:Hide()
vQueueFrame.hostlistHealCheck:Hide()
vQueueFrame.hostlistRoleText:SetText("")
selectedRole = "Tank"
end)
vQueueFrame.hostlistTank:SetScript("OnEnter", function()
vQueueFrame.hostlistTankTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistTank:SetScript("OnLeave", function()
vQueueFrame.hostlistTankTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistTankTex = vQueueFrame.hostlistTank:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistTankTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Tank")
vQueueFrame.hostlistTankTex:SetPoint("TOP", vQueueFrame.hostlistTank, "TOP", 0, 0)
vQueueFrame.hostlistTankTex:SetWidth(vQueueFrame.hostlistTank:GetWidth())
vQueueFrame.hostlistTankTex:SetHeight(vQueueFrame.hostlistTank:GetHeight())
vQueueFrame.hostlistTankCheck = vQueueFrame.hostlistTank:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistTankCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistTankCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistTankCheck:SetAllPoints()
vQueueFrame.hostlistRoleText = CreateFrame("Button", nil, vQueueFrame.hostlistTopSection)
vQueueFrame.hostlistRoleText:ClearAllPoints()
vQueueFrame.hostlistRoleText:SetPoint("BOTTOMLEFT", vQueueFrame.hostlistTopSection, "BOTTOMLEFT", 5, 5)
vQueueFrame.hostlistRoleText:EnableMouse(false)
vQueueFrame.hostlistRoleText:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE")
vQueueFrame.hostlistRoleText:SetText("(Select a role to start finding)")
vQueueFrame.hostlistRoleText:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostlistRoleText:SetWidth(vQueueFrame.hostlistRoleText:GetTextWidth())
vQueueFrame.hostlistRoleText:SetHeight(vQueueFrame.hostlistRoleText:GetTextHeight())
vQueueFrame.hostlistRoleText:SetScript("OnUpdate", function()
this:SetWidth(vQueueFrame.hostlistRoleText:GetTextWidth())
this:SetHeight(vQueueFrame.hostlistRoleText:GetTextHeight())
end)
if selectedRole == "Healer" then
vQueueFrame.hostlistTankCheck:Hide()
vQueueFrame.hostlistDpsCheck:Hide()
vQueueFrame.hostlistHealCheck:Show()
vQueueFrame.hostlistRoleText:SetText("")
elseif selectedRole == "Damage" then
vQueueFrame.hostlistTankCheck:Hide()
vQueueFrame.hostlistDpsCheck:Show()
vQueueFrame.hostlistHealCheck:Hide()
vQueueFrame.hostlistRoleText:SetText("")
elseif selectedRole == "Tank" then
vQueueFrame.hostlistTankCheck:Show()
vQueueFrame.hostlistDpsCheck:Hide()
vQueueFrame.hostlistHealCheck:Hide()
vQueueFrame.hostlistRoleText:SetText("")
end
vQueueFrame.hostlistHostButton = vQueue_newButton(vQueueFrame.hostlistTopSection, 10)
vQueueFrame.hostlistHostButton:SetPoint("BOTTOMRIGHT", vQueueFrame.hostlistTopSection, "BOTTOMRIGHT", -3, 5)
vQueueFrame.hostlistHostButton:SetText("Start new group")
vQueueFrame.hostlistHostButton:SetWidth(vQueueFrame.hostlistHostButton:GetTextWidth()+10)
vQueueFrame.hostlistHostButton:SetScript("OnClick", function()
if UnitLevel("player") < 5 then
vQueueFrame.hostlistRoleText:SetText("(You must be at least level 5 to use this)")
return
end
titleDung = selectedQuery
if titleDung == "dead" then titleDung = "DM" end
vQueueFrame.hostlistNameField:SetText("LFM " .. string.upper(selectedQuery) .. " - " .. getglobal("MINLVLS")[selectedQuery] .. "+ need all")
vQueueFrame.hostlistHostButton:Hide()
isWaitListShown = true
vQueueFrame.hostTitleFindName:Hide()
vQueueFrame.hostTitleFindLeader:Hide()
vQueueFrame.hostTitleFindLevel:Hide()
vQueueFrame.hostTitleFindSize:Hide()
vQueueFrame.hostTitleFindRoles:Hide()
vQueueFrame.hostlistLevelField:SetText(getglobal("MINLVLS")[selectedQuery])
vQueueFrame.hostlistLevelField:Show()
vQueueFrame.hostlistNameField:Show()
vQueueFrame.hostlistCreateButton:Show()
vQueueFrame.hostlistCancelButton:Show()
vQueueFrame.hostlistCreateButton:SetText("Create group")
scrollbar:SetValue(1)
hostedCategory = selectedQuery
prevSelected = selectedQuery
selectedQuery = "waitlist"
vQueue_ShowGroups(selectedQuery, prevSelected)
end)
vQueueFrame.hostlistHostButton:SetScript("OnEnter", function()
playerQueueToolTip:SetOwner( this, "ANCHOR_CURSOR" );
playerQueueToolTip:AddLine("Find players for", 1, 1, 1, 1)
playerQueueToolTip:AddLine(realHostedCategory, vQueueColors["GREEN"][1], vQueueColors["GREEN"][2], vQueueColors["GREEN"][3], 1)
playerQueueToolTip:Show()
end)
vQueueFrame.hostlistHostButton:SetScript("OnLeave", function()
playerQueueToolTip:Hide()
end)
vQueueFrame.hostlistEditButton = vQueue_newButton(vQueueFrame.hostlistTopSection, 10)
vQueueFrame.hostlistEditButton:SetPoint("BOTTOMRIGHT", vQueueFrame.hostlistTopSection, "BOTTOMRIGHT", -3, 5)
vQueueFrame.hostlistEditButton:SetText("Edit group")
vQueueFrame.hostlistEditButton:SetWidth(vQueueFrame.hostlistEditButton:GetTextWidth()+5)
vQueueFrame.hostlistEditButton:SetScript("OnClick", function()
vQueueFrame.hostlistEditButton:Hide()
isWaitListShown = true
scrollbar:SetValue(1)
prevSelected = selectedQuery
selectedQuery = "waitlist"
vQueue_ShowGroups(selectedQuery, prevSelected)
vQueueFrame.hostTitleFindName:Hide()
vQueueFrame.hostTitleFindLeader:Hide()
vQueueFrame.hostTitleFindLevel:Hide()
vQueueFrame.hostTitleFindSize:Hide()
vQueueFrame.hostTitleFindRoles:Hide()
vQueueFrame.hostlistLevelField:Show()
vQueueFrame.hostlistNameField:Show()
vQueueFrame.hostlistCreateButton:Show()
vQueueFrame.hostlistBotShadow:SetHeight(400)
vQueueFrame.hostlistBotShadow:Show()
vQueueFrame.hostlistCreateButton:SetText("Save")
end)
vQueueFrame.hostlistEditButton:Hide()
vQueueFrame.hostlistUnlistButton = vQueue_newButton(vQueueFrame.hostlistTopSection, 10)
vQueueFrame.hostlistUnlistButton:SetPoint("TOPRIGHT", vQueueFrame.hostlistTopSection, "TOPRIGHT", -3, -5)
vQueueFrame.hostlistUnlistButton:SetText("Unlist group")
vQueueFrame.hostlistUnlistButton:SetWidth(vQueueFrame.hostlistUnlistButton:GetTextWidth()+5)
vQueueFrame.hostlistUnlistButton:SetScript("OnClick", function()
vQueueFrame.hostlistEditButton:Hide()
vQueueFrame.hostlistWaitListButton:Hide()
this:Hide()
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCreateButton:Hide()
isHost = false
isWaitListShown = false
vQueueFrame.hostTitle:Hide()
vQueueFrame.hostTitleRole:Hide()
vQueueFrame.hostTitleClass:Hide()
vQueueFrame.hostTitleLevel:Hide()
vQueueFrame.topsectionHostName:Hide()
if selectedQuery == "waitlist" then selectedQuery = hostedCategory end
scrollbar:SetValue(1)
vQueue_ShowGroups(selectedQuery, "waitlist")
groups["waitlist"] = {}
vQueueFrame.hostlistRoleText:SetText("")
vQueueFrame.hostlistHostButton:Show()
vQueueFrame.hostTitleFindName:Show()
vQueueFrame.hostTitleFindLeader:Show()
vQueueFrame.hostTitleFindLevel:Show()
vQueueFrame.hostTitleFindSize:Show()
vQueueFrame.hostTitleFindRoles:Show()
end)
vQueueFrame.hostlistUnlistButton:Hide()
vQueueFrame.hostlistWaitListButton = vQueue_newButton(vQueueFrame.hostlistTopSection, 10)
vQueueFrame.hostlistWaitListButton:SetPoint("TOPRIGHT", vQueueFrame.hostlistTopSection, "TOPRIGHT", -75, -5)
vQueueFrame.hostlistWaitListButton:SetText("Wait list")
vQueueFrame.hostlistWaitListButton:SetWidth(vQueueFrame.hostlistWaitListButton:GetTextWidth()+10)
vQueueFrame.hostlistWaitListButton:SetScript("OnClick", function()
vQueueFrame.topsectiontitle:SetText(realHostedCategory .. "(" .. getglobal("MINLVLS")[hostedCategory] .. ")")
vQueueFrame.topsectiontitle:SetWidth(vQueueFrame.topsectiontitle:GetTextWidth())
vQueueFrame.topsectiontitle:SetHeight(vQueueFrame.topsectiontitle:GetTextHeight())
if not vQueueFrame.hostlistTopSectionBg:SetTexture("Interface\\AddOns\\vQueue\\media\\" .. hostedCategory) then
vQueueFrame.hostlistTopSectionBg:SetTexture(0, 0, 0, 0)
end
for k, v in pairs(catListButtons) do
if split(v:GetText(), "%(")[1] == realHostedCategory then
vQueueFrame.catListHighlight:SetParent(v)
vQueueFrame.catListHighlight:SetPoint("LEFT", v, "LEFT", -11, 0)
vQueueFrame.catListHighlight:Show()
end
end
isWaitListShown = true
vQueueFrame.hostTitle:Show()
vQueueFrame.hostTitleRole:Show()
vQueueFrame.hostTitleClass:Show()
vQueueFrame.hostTitleLevel:Show()
vQueueFrame.topsectionHostName:Show()
scrollbar:SetValue(1)
prevSelected = selectedQuery
selectedQuery = "waitlist"
vQueue_ShowGroups(selectedQuery, prevSelected)
vQueueFrame.hostTitleFindName:Hide()
vQueueFrame.hostTitleFindLeader:Hide()
vQueueFrame.hostTitleFindLevel:Hide()
vQueueFrame.hostTitleFindSize:Hide()
vQueueFrame.hostTitleFindRoles:Hide()
end)
vQueueFrame.hostlistWaitListButton:SetScript("OnUpdate", function()
this:SetText("Wait list(" .. tablelength(groups["waitlist"]) .. ")")
this:SetWidth(this:GetTextWidth()+10)
end)
vQueueFrame.hostlistWaitListButton:Hide()
vQueueFrame.optionsFrame = CreateFrame("Frame", nil, vQueueFrame)
vQueueFrame.optionsFrame:SetWidth(200)
vQueueFrame.optionsFrame:SetHeight(130)
vQueueFrame.optionsFrame:SetPoint("BOTTOM", vQueueFrame, "TOP")
vQueueFrame.optionsFrame:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.optionsFrame:SetBackdropColor(10/255, 10/255, 10/255, 0.8)
vQueueFrame.optionsFrame:EnableMouse(true)
vQueueFrame.optionsFrame:SetMovable(true)
vQueueFrame.optionsFrame:SetFrameLevel(4)
vQueueFrame.optionsFrame:SetClampedToScreen(true)
vQueueFrame.optionsFrame:SetScript("OnMouseDown", function()
this:StartMoving()
end)
vQueueFrame.optionsFrame:SetScript("OnMouseUp", function()
this:StopMovingOrSizing()
end)
vQueueFrame.optionsFrame:Hide()
vQueueFrame.hostlistFindButton = CreateFrame("CheckButton", "findButtonCheck", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.hostlistFindButton:SetPoint("BOTTOMRIGHT", vQueueFrame.optionsFrame, "BOTTOMRIGHT", -65, 20)
getglobal(vQueueFrame.hostlistFindButton:GetName() .."Text"):SetText("Find groups")
vQueueFrame.hostlistFindButton:SetWidth(16)
vQueueFrame.hostlistFindButton:SetHeight(16)
vQueueFrame.hostlistFindButton:SetChecked(isFinding)
vQueueFrame.hostlistFindButton:SetScript("OnClick", function()
if this:GetChecked() then
vQueueFrame.hostlistHostButton:Show()
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCreateButton:Hide()
isFinding = true
vQueue_SlashCommandHandler( "lfg " .. selectedQuery )
elseif not this:GetChecked() then
isFinding = false
end
end)
vQueueFrame.hostlistNameField = CreateFrame("EditBox", nil, vQueueFrame.hostlist )
vQueueFrame.hostlistNameField:SetPoint("CENTER", vQueueFrame.hostlist, "CENTER", 0, 20)
vQueueFrame.hostlistNameField:SetAutoFocus(false)
vQueueFrame.hostlistNameField:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostlistNameField:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
vQueueFrame.hostlistNameField:SetMaxLetters(36)
vQueueFrame.hostlistNameField:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.hostlistNameField:SetBackdropColor(30/255, 30/255, 30/255, 1.0)
vQueueFrame.hostlistNameField:SetWidth(vQueueFrame.hostlist:GetWidth() * 4/5)
vQueueFrame.hostlistNameField:SetTextInsets(4, 0, 0, 0)
vQueueFrame.hostlistNameField:SetHeight(20)
vQueueFrame.hostlistNameField:SetFrameLevel(4)
vQueueFrame.hostlistNameFieldText = CreateFrame("Button", nil, vQueueFrame.hostlistNameField)
vQueueFrame.hostlistNameFieldText:ClearAllPoints()
vQueueFrame.hostlistNameFieldText:SetPoint("CENTER", vQueueFrame.hostlistNameField, "CENTER", -8, 20)
vQueueFrame.hostlistNameFieldText:SetFont("Fonts\\FRIZQT__.TTF", 12)
vQueueFrame.hostlistNameFieldText:SetText("Title")
vQueueFrame.hostlistNameFieldText:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostlistNameFieldText:SetPushedTextOffset(0,0)
vQueueFrame.hostlistNameFieldText:SetWidth(vQueueFrame.hostlistNameFieldText:GetTextWidth())
vQueueFrame.hostlistNameFieldText:SetHeight(vQueueFrame.hostlistNameFieldText:GetTextHeight())
vQueueFrame.hostlistNameFieldText:SetFrameLevel(4)
vQueueFrame.hostlistLevelField = CreateFrame("EditBox", nil, vQueueFrame.hostlistNameField )
vQueueFrame.hostlistLevelField:SetPoint("TOPLEFT", vQueueFrame.hostlistNameField, "BOTTOMLEFT", 55, -6)
vQueueFrame.hostlistLevelField:SetAutoFocus(false)
vQueueFrame.hostlistLevelField:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.hostlistLevelField:SetText(tostring(UnitLevel("player")))
vQueueFrame.hostlistLevelField:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
vQueueFrame.hostlistLevelField:SetMaxLetters(2)
vQueueFrame.hostlistLevelField:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.hostlistLevelField:SetBackdropColor(30/255, 30/255, 30/255, 1.0)
vQueueFrame.hostlistLevelField:SetTextInsets(3, 0, 0, 0)
vQueueFrame.hostlistLevelField:SetNumeric(true)
vQueueFrame.hostlistLevelField:SetWidth(20)
vQueueFrame.hostlistLevelField:SetHeight(18)
vQueueFrame.hostlistLevelField:SetFrameLevel(4)
vQueueFrame.hostlistLevelFieldText = CreateFrame("Button", nil, vQueueFrame.hostlistLevelField)
vQueueFrame.hostlistLevelFieldText:ClearAllPoints()
vQueueFrame.hostlistLevelFieldText:SetPoint("RIGHT", vQueueFrame.hostlistLevelField, "LEFT", -3, 0)
vQueueFrame.hostlistLevelFieldText:SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.hostlistLevelFieldText:SetText("Minimum lvl")
vQueueFrame.hostlistLevelFieldText:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostlistLevelFieldText:SetPushedTextOffset(0,0)
vQueueFrame.hostlistLevelFieldText:SetWidth(vQueueFrame.hostlistLevelFieldText:GetTextWidth())
vQueueFrame.hostlistLevelFieldText:SetHeight(vQueueFrame.hostlistLevelFieldText:GetTextHeight())
vQueueFrame.hostlistLevelFieldText:SetFrameLevel(4)
vQueueFrame.replyFrame = CreateFrame("Frame", nil, vQueueFrame)
vQueueFrame.replyFrame:SetWidth(300)
vQueueFrame.replyFrame:SetHeight(150)
vQueueFrame.replyFrame:SetPoint("CENTER", vQueueFrame)
vQueueFrame.replyFrame:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.replyFrame:SetFrameLevel(4)
vQueueFrame.replyFrame:SetBackdropColor(15/255, 15/255, 15/255, 0.9)
vQueueFrame.replyFrameToString = vQueueFrame.replyFrame:CreateFontString(nil)
vQueueFrame.replyFrameToString:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.replyFrameToString:SetText("To:")
vQueueFrame.replyFrameToString:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.replyFrameToString:SetWidth(vQueueFrame.replyFrameToString:GetStringWidth())
vQueueFrame.replyFrameToString:SetHeight(8)
vQueueFrame.replyFrameToString:SetPoint("TOPLEFT", vQueueFrame.replyFrame, "TOPLEFT", 5, -13)
vQueueFrame.replyFrameTo = CreateFrame("EditBox", nil, vQueueFrame.replyFrame )
vQueueFrame.replyFrameTo:SetPoint("TOPLEFT", vQueueFrame.replyFrame, "TOPLEFT", 25, -8)
vQueueFrame.replyFrameTo:SetAutoFocus(false)
vQueueFrame.replyFrameTo:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.replyFrameTo:SetText("LFM")
vQueueFrame.replyFrameTo:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
vQueueFrame.replyFrameTo:SetMaxLetters(12)
vQueueFrame.replyFrameTo:SetWidth(vQueueFrame.replyFrame:GetWidth() * 4/5 - 10)
vQueueFrame.replyFrameTo:SetHeight(20)
vQueueFrame.replyFrameTo:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.replyFrameTo:SetBackdropColor(25/255, 25/255, 25/255, 1.0)
vQueueFrame.replyFrameTo:SetTextInsets(5, 0, 0, 0)
vQueueFrame.replyFrameMsg = CreateFrame("EditBox", nil, vQueueFrame.replyFrame )
vQueueFrame.replyFrameMsg:SetPoint("TOPLEFT", vQueueFrame.replyFrame, "TOPLEFT", 5, -30)
vQueueFrame.replyFrameMsg:SetPoint("BOTTOMRIGHT", vQueueFrame.replyFrame, "BOTTOMRIGHT", -5, 20)
vQueueFrame.replyFrameMsg:SetAutoFocus(false)
vQueueFrame.replyFrameMsg:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.replyFrameMsg:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
vQueueFrame.replyFrameMsg:SetMaxLetters(200)
vQueueFrame.replyFrameMsg:SetBackdrop(vQueueFrameBackdrop)
vQueueFrame.replyFrameMsg:SetBackdropColor(25/255, 25/255, 25/255, 1.0)
vQueueFrame.replyFrameMsg:SetMultiLine(true)
vQueueFrame.replyFrameMsg:SetTextInsets(5, 5, 5, 0)
vQueueFrame.replyFrameSend = vQueue_newButton(vQueueFrame.replyFrame, 10)
vQueueFrame.replyFrameSend:SetPoint("BOTTOMRIGHT", vQueueFrame.replyFrame, "BOTTOMRIGHT", -8, 8)
vQueueFrame.replyFrameSend:SetText("Send")
vQueueFrame.replyFrameSend:SetWidth(vQueueFrame.replyFrameSend:GetTextWidth()+5)
vQueueFrame.replyFrameSend:SetScript("OnClick", function()
addToSet(chatQueue, vQueueFrame.replyFrameMsg:GetText() .. "-WHISPER-" .. vQueueFrame.replyFrameTo:GetText())
this:GetParent():Hide()
end)
vQueueFrame.replyFrameClose = vQueue_newButton(vQueueFrame.replyFrame, 10)
vQueueFrame.replyFrameClose:SetPoint("TOPRIGHT", vQueueFrame.replyFrame, "TOPRIGHT", -8, -8)
vQueueFrame.replyFrameClose:SetText("Close")
vQueueFrame.replyFrameClose:SetWidth(vQueueFrame.replyFrameClose:GetTextWidth()+5)
vQueueFrame.replyFrameClose:SetScript("OnClick", function()
this:GetParent():Hide()
end)
vQueueFrame.replyFrame:Hide()
vQueueFrame.optionsFrameTopString = vQueueFrame.optionsFrame:CreateFontString(nil)
vQueueFrame.optionsFrameTopString:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.optionsFrameTopString:SetText("vQueue v" .. GetAddOnMetadata("vQueue", "Version") .." Options")
vQueueFrame.optionsFrameTopString:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.optionsFrameTopString:SetWidth(vQueueFrame.optionsFrameTopString:GetStringWidth())
vQueueFrame.optionsFrameTopString:SetHeight(8)
vQueueFrame.optionsFrameTopString:SetPoint("TOP", vQueueFrame.optionsFrame, "TOP", 0, -7)
vQueueFrame.filterCheck = CreateFrame("CheckButton", "optionsFilterCheck", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheck:SetWidth(18)
vQueueFrame.filterCheck:SetHeight(18)
getglobal(vQueueFrame.filterCheck:GetName() .."Text"):SetText("Hide channel messages")
vQueueFrame.filterCheck:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 5, -15)
vQueueFrame.filterCheck:SetChecked(vQueueOptions["filter"])
vQueueFrame.filterCheck:SetScript("OnClick", function()
if this:GetChecked() then
vQueueFrame.filterCheckGeneral:Enable()
vQueueFrame.filterCheckTrade:Enable()
vQueueFrame.filterCheckLFG:Enable()
vQueueFrame.filterCheckWorld:Enable()
vQueueFrame.filterCheckOnlyFilter:Enable()
vQueueOptions["filter"] = true
elseif not this:GetChecked() then
vQueueFrame.filterCheckGeneral:Disable()
vQueueFrame.filterCheckTrade:Disable()
vQueueFrame.filterCheckLFG:Disable()
vQueueFrame.filterCheckWorld:Disable()
vQueueFrame.filterCheckOnlyFilter:Disable()
vQueueOptions["filter"] = false
end
end)
vQueueFrame.filterCheckGeneral = CreateFrame("CheckButton", "optionsFilterCheckGeneral", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheckGeneral:SetWidth(16)
vQueueFrame.filterCheckGeneral:SetHeight(16)
getglobal(vQueueFrame.filterCheckGeneral:GetName() .."Text"):SetText("General")
getglobal(vQueueFrame.filterCheckGeneral:GetName() .."Text"):SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.filterCheckGeneral:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 15, -30)
if not vQueueOptions["filter"] then vQueueFrame.filterCheckGeneral:Disable() end
vQueueFrame.filterCheckGeneral:SetChecked(vQueueOptions["general"])
vQueueFrame.filterCheckGeneral:SetScript("OnClick", function()
if this:GetChecked() then
vQueueOptions["general"] = true
elseif not this:GetChecked() then
vQueueOptions["general"] = false
end
end)
vQueueFrame.filterCheckTrade = CreateFrame("CheckButton", "optionsFilterCheckTrade", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheckTrade:SetWidth(16)
vQueueFrame.filterCheckTrade:SetHeight(16)
getglobal(vQueueFrame.filterCheckTrade:GetName() .."Text"):SetText("Trade")
getglobal(vQueueFrame.filterCheckTrade:GetName() .."Text"):SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.filterCheckTrade:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 15, -42)
if not vQueueOptions["filter"] then vQueueFrame.filterCheckTrade:Disable() end
vQueueFrame.filterCheckTrade:SetChecked(vQueueOptions["trade"])
vQueueFrame.filterCheckTrade:SetScript("OnClick", function()
if this:GetChecked() then
vQueueOptions["trade"] = true
elseif not this:GetChecked() then
vQueueOptions["trade"] = false
end
end)
vQueueFrame.filterCheckLFG = CreateFrame("CheckButton", "optionsFilterCheckLFG", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheckLFG:SetWidth(16)
vQueueFrame.filterCheckLFG:SetHeight(16)
getglobal(vQueueFrame.filterCheckLFG:GetName() .."Text"):SetText("Looking For Group")
getglobal(vQueueFrame.filterCheckLFG:GetName() .."Text"):SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.filterCheckLFG:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 15, -54)
if not vQueueOptions["filter"] then vQueueFrame.filterCheckLFG:Disable() end
vQueueFrame.filterCheckLFG:SetChecked(vQueueOptions["lfg"])
vQueueFrame.filterCheckLFG:SetScript("OnClick", function()
if this:GetChecked() then
vQueueOptions["lfg"] = true
elseif not this:GetChecked() then
vQueueOptions["lfg"] = false
end
end)
vQueueFrame.filterCheckWorld = CreateFrame("CheckButton", "optionsFilterCheckWorld", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheckWorld:SetWidth(16)
vQueueFrame.filterCheckWorld:SetHeight(16)
getglobal(vQueueFrame.filterCheckWorld:GetName() .."Text"):SetText("World")
getglobal(vQueueFrame.filterCheckWorld:GetName() .."Text"):SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.filterCheckWorld:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 15, -66)
if not vQueueOptions["filter"] then vQueueFrame.filterCheckWorld:Disable() end
vQueueFrame.filterCheckWorld:SetChecked(vQueueOptions["world"])
vQueueFrame.filterCheckWorld:SetScript("OnClick", function()
if this:GetChecked() then
vQueueOptions["world"] = true
elseif not this:GetChecked() then
vQueueOptions["world"] = false
end
end)
vQueueFrame.filterCheckOnlyFilter = CreateFrame("CheckButton", "optionsFilterCheckOnlyLfg", vQueueFrame.optionsFrame, "UICheckButtonTemplate");
vQueueFrame.filterCheckOnlyFilter:SetWidth(16)
vQueueFrame.filterCheckOnlyFilter:SetHeight(16)
getglobal(vQueueFrame.filterCheckOnlyFilter:GetName() .."Text"):SetText("Only hide LFG/LFM messages")
vQueueFrame.filterCheckOnlyFilter:SetPoint("TOPLEFT", vQueueFrame.optionsFrame, "TOPLEFT", 15, -80)
if not vQueueOptions["filter"] then vQueueFrame.filterCheckOnlyFilter:Disable() end
vQueueFrame.filterCheckOnlyFilter:SetChecked(vQueueOptions["onlylfg"])
vQueueFrame.filterCheckOnlyFilter:SetScript("OnClick", function()
if this:GetChecked() then
vQueueOptions["onlylfg"] = true
elseif not this:GetChecked() then
vQueueOptions["onlylfg"] = false
end
end)
vQueueFrame.optionsFrameClose = vQueue_newButton(vQueueFrame.optionsFrame, 10)
vQueueFrame.optionsFrameClose:SetPoint("BOTTOM", vQueueFrame.optionsFrame, "BOTTOM", 0, 5)
vQueueFrame.optionsFrameClose:SetText("Save")
vQueueFrame.optionsFrameClose:SetWidth(vQueueFrame.optionsFrameClose:GetTextWidth()+10)
vQueueFrame.optionsFrameClose:SetScript("OnClick", function()
this:GetParent():Hide()
end)
vQueueFrame.optionsFrameFix = vQueue_newButton(vQueueFrame.optionsFrame, 10)
vQueueFrame.optionsFrameFix:SetPoint("TOPLEFT", vQueueFrame.filterCheckOnlyFilter, "BOTTOMLEFT", 0, 0)
vQueueFrame.optionsFrameFix:SetText("Fix channel order")
vQueueFrame.optionsFrameFix:SetWidth(vQueueFrame.optionsFrameFix:GetTextWidth()+15)
vQueueFrame.optionsFrameFix:SetScript("OnClick", function()
LeaveChannelByName(channelName)
fixingChat = true
whoRequestTimer = 0
idleMessage = 0
for i = 1, 10 do
id, name = GetChannelName(i)
if (name ~= nil) then
LeaveChannelByName(name)
end
end
end)
--Role Icons for group creation
vQueueFrame.hostlistHostHealer = CreateFrame("Button", "vQueueInfoButton", vQueueFrame.hostlistNameField)
vQueueFrame.hostlistHostHealer:SetWidth(32)
vQueueFrame.hostlistHostHealer:SetHeight(32)
vQueueFrame.hostlistHostHealer:SetPoint("TOPRIGHT", vQueueFrame.hostlistNameField, "BOTTOMRIGHT", -32, -5)
vQueueFrame.hostlistHostHealer:SetFrameLevel(4)
vQueueFrame.hostlistHostHealerTex = vQueueFrame.hostlistHostHealer:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistHostHealerTex:SetAllPoints()
vQueueFrame.hostlistHostHealerTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Healer")
vQueueFrame.hostlistHostHealerTex:SetWidth(vQueueFrame.hostlistHostHealer:GetWidth())
vQueueFrame.hostlistHostHealerTex:SetHeight(vQueueFrame.hostlistHostHealer:GetHeight())
vQueueFrame.hostlistHostHealCheck = vQueueFrame.hostlistHostHealer:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistHostHealCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistHostHealCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistHostHealCheck:SetAllPoints()
healerSelected = true
vQueueFrame.hostlistHostHealer:SetScript("OnMouseDown", function()
healerSelected = not healerSelected
if healerSelected then
vQueueFrame.hostlistHostHealCheck:Show()
else
vQueueFrame.hostlistHostHealCheck:Hide()
end
end)
vQueueFrame.hostlistHostHealer:SetScript("OnEnter", function()
vQueueFrame.hostlistHostHealerTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistHostHealer:SetScript("OnLeave", function()
vQueueFrame.hostlistHostHealerTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistHostDamage = CreateFrame("Button", "vQueueInfoButton", vQueueFrame.hostlistNameField)
vQueueFrame.hostlistHostDamage:SetWidth(32)
vQueueFrame.hostlistHostDamage:SetHeight(32)
vQueueFrame.hostlistHostDamage:SetFrameLevel(4)
vQueueFrame.hostlistHostDamage:SetPoint("TOPRIGHT", vQueueFrame.hostlistNameField, "BOTTOMRIGHT", 0, -5)
vQueueFrame.hostlistHostDamageTex = vQueueFrame.hostlistHostDamage:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistHostDamageTex:SetAllPoints()
vQueueFrame.hostlistHostDamageTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Damage")
vQueueFrame.hostlistHostDamageTex:SetWidth(vQueueFrame.hostlistHostDamage:GetWidth())
vQueueFrame.hostlistHostDamageTex:SetHeight(vQueueFrame.hostlistHostDamage:GetHeight())
vQueueFrame.hostlistHostDamageCheck = vQueueFrame.hostlistHostDamage:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistHostDamageCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistHostDamageCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistHostDamageCheck:SetAllPoints()
damageSelected = true
vQueueFrame.hostlistHostDamage:SetScript("OnMouseDown", function()
damageSelected = not damageSelected
if damageSelected then
vQueueFrame.hostlistHostDamageCheck:Show()
else
vQueueFrame.hostlistHostDamageCheck:Hide()
end
end)
vQueueFrame.hostlistHostDamage:SetScript("OnEnter", function()
vQueueFrame.hostlistHostDamageTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistHostDamage:SetScript("OnLeave", function()
vQueueFrame.hostlistHostDamageTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistHostTank = CreateFrame("Button", "vQueueInfoButton", vQueueFrame.hostlistNameField)
vQueueFrame.hostlistHostTank:SetWidth(32)
vQueueFrame.hostlistHostTank:SetHeight(32)
vQueueFrame.hostlistHostTank:SetFrameLevel(4)
vQueueFrame.hostlistHostTank:SetPoint("TOPRIGHT", vQueueFrame.hostlistNameField, "BOTTOMRIGHT", -64, -5)
vQueueFrame.hostlistHostTankTex = vQueueFrame.hostlistHostTank:CreateTexture(nil, "ARTWORK")
vQueueFrame.hostlistHostTankTex:SetAllPoints()
vQueueFrame.hostlistHostTankTex:SetTexture("Interface\\AddOns\\vQueue\\media\\Tank")
vQueueFrame.hostlistHostTankTex:SetWidth(vQueueFrame.hostlistHostTank:GetWidth())
vQueueFrame.hostlistHostTankTex:SetHeight(vQueueFrame.hostlistHostTank:GetHeight())
vQueueFrame.hostlistHostTankCheck = vQueueFrame.hostlistHostTank:CreateTexture(nil, "OVERLAY")
vQueueFrame.hostlistHostTankCheck:SetTexture("Interface\\BUTTONS\\UI-CheckBox-Check")
vQueueFrame.hostlistHostTankCheck:SetVertexColor(0.1,0.8,0.1)
vQueueFrame.hostlistHostTankCheck:SetAllPoints()
tankSelected = true
vQueueFrame.hostlistHostTank:SetScript("OnMouseDown", function()
tankSelected = not tankSelected
if tankSelected then
vQueueFrame.hostlistHostTankCheck:Show()
else
vQueueFrame.hostlistHostTankCheck:Hide()
end
end)
vQueueFrame.hostlistHostTank:SetScript("OnEnter", function()
vQueueFrame.hostlistHostTankTex:SetVertexColor(1, 1, 0)
end)
vQueueFrame.hostlistHostTank:SetScript("OnLeave", function()
vQueueFrame.hostlistHostTankTex:SetVertexColor(1, 1, 1)
end)
vQueueFrame.hostlistNeededRolesText = CreateFrame("Button", nil, vQueueFrame.hostlistHostTank )
vQueueFrame.hostlistNeededRolesText:SetPoint("RIGHT", vQueueFrame.hostlistHostTank , "LEFT", 0, 2)
vQueueFrame.hostlistNeededRolesText:SetFont("Fonts\\FRIZQT__.TTF", 8)
vQueueFrame.hostlistNeededRolesText:SetText("Needed roles")
vQueueFrame.hostlistNeededRolesText:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.hostlistNeededRolesText:SetPushedTextOffset(0,0)
vQueueFrame.hostlistNeededRolesText:SetWidth(vQueueFrame.hostlistNeededRolesText:GetTextWidth())
vQueueFrame.hostlistNeededRolesText:SetHeight(vQueueFrame.hostlistNeededRolesText:GetTextHeight())
---------------------------------------------------
vQueueFrame.hostlistCancelButton = vQueue_newButton(vQueueFrame.hostlist, 10)
vQueueFrame.hostlistCancelButton:SetPoint("CENTER", vQueueFrame.hostlist, "CENTER", -8, -130)
vQueueFrame.hostlistCancelButton:SetText("Cancel")
vQueueFrame.hostlistCancelButton:SetWidth(vQueueFrame.hostlistCancelButton:GetTextWidth()+20)
vQueueFrame.hostlistCancelButton:SetFrameLevel(4)
vQueueFrame.hostlistCancelButton:SetScript("OnClick", function()
isWaitListShown = false
if selectedQuery == "waitlist" then selectedQuery = hostedCategory end
vQueue_ShowGroups(selectedQuery, selectedQuery)
vQueueFrame.hostTitleFindName:Show()
vQueueFrame.hostTitleFindLeader:Show()
vQueueFrame.hostTitleFindLevel:Show()
vQueueFrame.hostTitleFindSize:Show()
vQueueFrame.hostTitleFindRoles:Show()
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCreateButton:Hide()
vQueueFrame.hostlistHostButton:Show()
this:Hide()
end)
vQueueFrame.hostlistCancelButton:Hide()
vQueueFrame.hostlistCreateButton = vQueue_newButton(vQueueFrame.hostlist, 14)
vQueueFrame.hostlistCreateButton:SetPoint("CENTER", vQueueFrame.hostlist, "CENTER", -8, -100)
vQueueFrame.hostlistCreateButton:SetText("Create group")
vQueueFrame.hostlistCreateButton:SetWidth(vQueueFrame.hostlistCreateButton:GetTextWidth()+30)
vQueueFrame.hostlistCreateButton:SetFrameLevel(4)
vQueueFrame.hostlistCreateButton:SetScript("OnClick", function()
if vQueueFrame.hostlistNameField:GetText() ~= "" and vQueueFrame.hostlistLevelField:GetText() ~= "" then
if tonumber(vQueueFrame.hostlistLevelField:GetText()) < 1 then vQueueFrame.hostlistLevelField:SetText("1") end
if tonumber(vQueueFrame.hostlistLevelField:GetText()) > 60 then vQueueFrame.hostlistLevelField:SetText("60") end
local name = vQueueFrame.hostlistNameField:GetText()
local strippedStr = ""
for i=1, string.len(name) do
local add = true
if string.sub(name, i, i) == ":" or string.sub(name, i, i) == "-" then
add = false
end
if add then
strippedStr = strippedStr .. string.sub(name, i, i)
end
end
hostOptions[0] = strippedStr
hostOptions[1] = vQueueFrame.hostlistLevelField:GetText()
hostOptions[2] = healerSelected
hostOptions[3] = damageSelected
hostOptions[4] = tankSelected
vQueueFrame.topsectionHostName:SetWidth(400)
vQueueFrame.topsectionHostName:SetText(hostOptions[0])
vQueueFrame.topsectionHostName:SetWidth(vQueueFrame.topsectionHostName:GetTextWidth())
vQueueFrame.topsectionMinLvl:SetWidth(100)
vQueueFrame.topsectionMinLvl:SetText(hostOptions[1] .. "+")
vQueueFrame.topsectionMinLvl:SetWidth(vQueueFrame.topsectionMinLvl:GetStringWidth())
if healerSelected then vQueueFrame.topsectionHostHeal:Show() else vQueueFrame.topsectionHostHeal:Hide() end
if damageSelected then vQueueFrame.topsectionHostDamage:Show() else vQueueFrame.topsectionHostDamage:Hide() end
if tankSelected then vQueueFrame.topsectionHostTank:Show() else vQueueFrame.topsectionHostTank:Hide() end
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCancelButton:Hide()
this:Hide()
vQueueFrame.hostlistEditButton:Show()
vQueueFrame.hostlistUnlistButton:Show()
vQueueFrame.hostlistWaitListButton:Show()
vQueueFrame.hostTitle:Show()
vQueueFrame.hostTitleRole:Show()
vQueueFrame.hostTitleClass:Show()
vQueueFrame.hostTitleLevel:Show()
vQueueFrame.topsectionHostName:Show()
vQueueFrame.hostlistBotShadow:SetHeight(40)
if tablelength(groups[selectedQuery]) > 16 then vQueueFrame.hostlistBotShadow:Show() else vQueueFrame.hostlistBotShadow:Hide() end
if isHost then return end
vQueue_SlashCommandHandler( "host " .. selectedQuery )
end
end)
--scrollbarhost
scrollbar = CreateFrame("Slider", nil, vQueueFrame.hostlist, "UIPanelScrollBarTemplate")
scrollbar:SetMinMaxValues(1, 1)
scrollbar:SetValueStep(1)
scrollbar.scrollStep = 1
scrollbar:SetValue(0)
scrollbar:EnableMouse(true)
scrollbar:EnableMouseWheel(true)
scrollbar:SetWidth(16)
scrollbar:SetHeight((vQueueFrame.hostlist:GetHeight()* 4/5) - 35)
scrollbar:SetPoint("BOTTOMLEFT", vQueueFrame.hostlist, "BOTTOMRIGHT", -16, 16)
scrollbar:SetScript("OnValueChanged",
function (self, value)
vQueue_UpdateHostScroll(arg1)
end)
scrollbar:Hide()
--scrollbarcategory
scrollbarCat = CreateFrame("Slider", nil, vQueueFrame.catList, "UIPanelScrollBarTemplate")
scrollbarCat:SetMinMaxValues(1, 10)
scrollbarCat:SetValueStep(1)
scrollbarCat.scrollStep = 1
scrollbarCat:SetValue(0)
scrollbarCat:EnableMouse(true)
scrollbarCat:EnableMouseWheel(true)
scrollbarCat:SetWidth(16)
scrollbarCat:SetHeight(vQueueFrame.catList:GetHeight()-32)
scrollbarCat:SetPoint("BOTTOMLEFT", vQueueFrame.catList, "BOTTOMRIGHT", -16, 16)
scrollbarCat:SetScript("OnValueChanged",
function (self, value)
vQueue_UpdateCatScroll(arg1)
end)
scrollbarCat:Hide()
vQueueFrame.title = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
vQueueFrame.title:ClearAllPoints()
vQueueFrame.title:SetPoint("CENTER", vQueueFrame.hostlist, "TOP", 0 , 6)
vQueueFrame.title:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.title:SetText("vQueue")
vQueueFrame.title:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.title:SetPushedTextOffset(0,0)
vQueueFrame.title:SetWidth(vQueueFrame.title:GetTextWidth())
vQueueFrame.title:SetHeight(20)
vQueueFrame.titleCat = CreateFrame("Button", "vQueueButton", vQueueFrame.catList)
vQueueFrame.titleCat:ClearAllPoints()
vQueueFrame.titleCat:SetPoint("CENTER", vQueueFrame.catList, "TOP", 0 , 6)
vQueueFrame.titleCat:SetFont("Fonts\\FRIZQT__.TTF", 10)
vQueueFrame.titleCat:SetText("Categories")
vQueueFrame.titleCat:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.titleCat:SetPushedTextOffset(0,0)
vQueueFrame.titleCat:SetWidth(20)
vQueueFrame.titleCat:SetHeight(20)
DEFAULT_CHAT_FRAME:AddMessage("Loaded " .. arg1)
minimapButton = CreateFrame("Button", "vQueueMap", Minimap)
minimapButton:SetFrameStrata("HIGH")
minimapButton:SetWidth(32)
minimapButton:SetHeight(32)
minimapButton:ClearAllPoints()
minimapButton:SetPoint("TOPLEFT", Minimap,"TOPLEFT",54-(75*cos(MinimapPos)),(75*sin(MinimapPos))-55)
minimapButton:SetHighlightTexture("Interface\\MINIMAP\\UI-Minimap-ZoomButton-Highlight", "ADD")
minimapButton:RegisterForDrag("RightButton")
minimapButton.texture = minimapButton:CreateTexture(nil, "BUTTON")
minimapButton.texture:SetTexture("Interface\\AddOns\\vQueue\\media\\icon")
minimapButton.texture:SetPoint("CENTER", minimapButton)
minimapButton.texture:SetWidth(20)
minimapButton.texture:SetHeight(20)
minimapButton.border = minimapButton:CreateTexture(nil, "BORDER")
minimapButton.border:SetTexture("Interface\\MINIMAP\\MiniMap-TrackingBorder")
minimapButton.border:SetPoint("TOPLEFT", minimapButton.texture, -6, 5)
minimapButton.border:SetWidth(52)
minimapButton.border:SetHeight(52)
minimapButton.notifyText = minimapButton:CreateTexture(nil, "OVERLAY")
minimapButton.notifyText:SetTexture("Interface\\MINIMAP\\UI-Minimap-ZoomButton-Highlight")
minimapButton.notifyText:SetBlendMode("ADD")
minimapButton.notifyText:SetAllPoints()
minimapButton.notifyText:Hide()
minimapButton:SetScript("OnMouseDown", function()
point, relativeTo, relativePoint, xOffset, yOffset = minimapButton.texture:GetPoint(1)
minimapButton.texture:SetPoint(point, relativeTo, relativePoint, xOffset + 2, yOffset - 2)
end);
minimapButton:SetScript("OnLeave", function(self, button)
MinimapTool:Hide()
minimapButton.notifyText:Hide()
minimapButton.texture:SetPoint("CENTER", minimapButton)
end);
minimapButton:SetScript("OnMouseUp", function()
if arg1 == "LeftButton" then
if vQueueFrameShown then
vQueueFrame:Hide()
vQueueFrame.catList:Hide()
vQueueFrame.hostlist:Hide()
vQueueFrameShown = false
else
vQueueFrame:Show()
vQueueFrame.catList:Show()
vQueueFrame.hostlist:Show()
vQueueFrameShown = true
end
end
minimapButton.texture:SetPoint("CENTER", minimapButton)
end);
minimapButton:SetScript("OnDragStart", function()
miniDrag = true
end)
minimapButton:SetScript("OnDragStop", function()
miniDrag = false
end)
minimapButton:SetScript("OnUpdate", function()
if miniDrag then
local xpos,ypos = GetCursorPosition()
local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom()
xpos = xmin-xpos/UIParent:GetScale()+70
ypos = ypos/UIParent:GetScale()-ymin-70
MinimapPos = math.deg(math.atan2(ypos,xpos))
if (MinimapPos < 0) then
MinimapPos = MinimapPos + 360
end
this:SetPoint("TOPLEFT", Minimap,"TOPLEFT",54-(75*cos(MinimapPos)),(75*sin(MinimapPos))-55)
end
end)
CreateFrame( "GameTooltip", "MinimapTool", nil, "GameTooltipTemplate" ); -- Tooltip name cannot be nil
minimapButton:SetScript("OnEnter", function()
if isHost then
MinimapTool:SetOwner( this, "ANCHOR_CURSOR" );
MinimapTool:AddLine(tablelength(groups["waitlist"]) .. " player(s) in your wait list.", 1, 1, 1, 1)
MinimapTool:Show()
end
end)
MinimapTool:SetScript("OnUpdate", function()
if this:IsShown() then
this:Hide()
MinimapTool:SetOwner( minimapButton, "ANCHOR_CURSOR" );
MinimapTool:AddLine(tablelength(groups["waitlist"]) .. " player(s) in your wait list.", 1, 1, 1, 1)
MinimapTool:Show()
end
end)
vQueueFrame.topsectiontitle = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlistTopSection)
vQueueFrame.topsectiontitle:ClearAllPoints()
vQueueFrame.topsectiontitle:SetPoint("LEFT", vQueueFrame.hostlistTopSection, "LEFT", 5, vQueueFrame.hostlistTopSection:GetHeight() * 1/6)
vQueueFrame.topsectiontitle:SetFont("Fonts\\MORPHEUS.ttf", 24, "OUTLINE")
vQueueFrame.topsectiontitle:SetText("<-- Select a catergory")
vQueueFrame.topsectiontitle:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
vQueueFrame.topsectiontitle:EnableMouse(false)
vQueueFrame.topsectiontitle:SetFrameLevel(3)
vQueueFrame.topsectiontitle:SetWidth(vQueueFrame.topsectiontitle:GetTextWidth())
vQueueFrame.topsectiontitle:SetHeight(vQueueFrame.topsectiontitle:GetTextHeight())
vQueueFrame.topsectionHostName = CreateFrame("Button", "vQueueButton", vQueueFrame.topsectiontitle)
vQueueFrame.topsectionHostName:SetPoint("TOPLEFT", vQueueFrame.topsectiontitle, "BOTTOMLEFT", 0, -3)
vQueueFrame.topsectionHostName:SetFont("Fonts\\FRIZQT__.TTF", 8, "OUTLINE")
vQueueFrame.topsectionHostName:SetText("")
vQueueFrame.topsectionHostName:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.topsectionHostName:EnableMouse(false)
vQueueFrame.topsectionHostName:SetWidth(vQueueFrame.topsectionHostName:GetTextWidth())
vQueueFrame.topsectionHostName:SetHeight(vQueueFrame.topsectionHostName:GetTextHeight())
vQueueFrame.topsectionHostName:Hide()
vQueueFrame.topsectionMinLvl = vQueueFrame.topsectionHostName:CreateFontString(nil, "ARTWORK")
vQueueFrame.topsectionMinLvl:SetPoint("TOPLEFT", vQueueFrame.topsectionHostName, "BOTTOMLEFT", -2, -3)
vQueueFrame.topsectionMinLvl:SetFont("Fonts\\FRIZQT__.TTF", 8, "OUTLINE")
vQueueFrame.topsectionMinLvl:SetText("17+")
vQueueFrame.topsectionMinLvl:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
vQueueFrame.topsectionMinLvl:SetWidth(vQueueFrame.topsectionMinLvl:GetStringWidth())
vQueueFrame.topsectionMinLvl:SetHeight(10)
vQueueFrame.topsectionHostHeal = vQueueFrame.topsectionHostName:CreateTexture(nil, "ARTWORK")
vQueueFrame.topsectionHostHeal:SetPoint("LEFT", vQueueFrame.topsectionMinLvl, "RIGHT", 12, 0)
vQueueFrame.topsectionHostHeal:SetTexture("Interface\\AddOns\\vQueue\\media\\Healer")
vQueueFrame.topsectionHostHeal:SetWidth(12)
vQueueFrame.topsectionHostHeal:SetHeight(12)
vQueueFrame.topsectionHostDamage = vQueueFrame.topsectionHostName:CreateTexture(nil, "ARTWORK")
vQueueFrame.topsectionHostDamage:SetPoint("LEFT", vQueueFrame.topsectionMinLvl, "RIGHT", 24, 0)
vQueueFrame.topsectionHostDamage:SetTexture("Interface\\AddOns\\vQueue\\media\\Damage")
vQueueFrame.topsectionHostDamage:SetWidth(12)
vQueueFrame.topsectionHostDamage:SetHeight(12)
vQueueFrame.topsectionHostTank = vQueueFrame.topsectionHostName:CreateTexture(nil, "ARTWORK")
vQueueFrame.topsectionHostTank:SetPoint("LEFT", vQueueFrame.topsectionMinLvl, "RIGHT", 0, 0)
vQueueFrame.topsectionHostTank:SetTexture("Interface\\AddOns\\vQueue\\media\\Tank")
vQueueFrame.topsectionHostTank:SetWidth(12)
vQueueFrame.topsectionHostTank:SetHeight(12)
vQueueFrame.catListHighlight = CreateFrame("Frame", nil, nil)
vQueueFrame.catListHighlight:SetPoint("CENTER", vQueueFrame.catList, "CENTER", 0, 2)
vQueueFrame.catListHighlight:SetWidth(vQueueFrame.catList:GetWidth()-4)
vQueueFrame.catListHighlight:SetHeight(10)
vQueueFrame.catListHighlightTex = vQueueFrame.catListHighlight:CreateTexture(nil, "ARTWORK")
vQueueFrame.catListHighlightTex:SetTexture(1, 1, 0, 0.4)
vQueueFrame.catListHighlightTex:SetGradientAlpha("HORIZONTAL", 1, 1, 0, 0.5, 1, 1, 0, 0)
vQueueFrame.catListHighlightTex:SetAllPoints()
vQueueFrame.catListHighlight:Hide()
vQueue_createCategories("Dungeons")
vQueue_createCategories("Battlegrounds")
vQueue_createCategories("Raids")
vQueue_createCategories("Quest Groups")
vQueue_createCategories("Miscellaneous")
minimapButton:Show()
vQueueFrame:Hide()
vQueueFrame.catList:Hide()
vQueueFrame.hostlist:Hide()
vQueueFrame.hostlistTank:Hide()
vQueueFrame.hostlistHeal:Hide()
vQueueFrame.hostlistDps:Hide()
vQueueFrame.hostlistRoleText:Hide()
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCreateButton:Hide()
vQueueFrame.hostlistHostButton:Hide()
end
if event == "CHAT_MSG_CHANNEL" then
if string.lower(arg9) ~= string.lower(channelName) then
local puncString = filterPunctuation(arg1)
for kLfm, vLfm in pairs(getglobal("LFMARGS")) do
if Wholefind(puncString, vLfm) > 0 then
local usedthis = false
for kCat, kVal in pairs(getglobal("CATARGS")) do
for kkCat, kkVal in pairs(kVal) do
if Wholefind(puncString, kkVal) > 0 then
usedthis = true
local healerRole = ""
local damageRole = ""
local tankRole = ""
for kHeal, vHeal in pairs(getglobal("ROLEARGS")["Healer"]) do
if Wholefind(puncString, vHeal) > 0 then
healerRole = "Healer"
end
end
for kDps, vDps in pairs(getglobal("ROLEARGS")["Damage"]) do
if Wholefind(puncString, vDps) > 0 then
damageRole = "Damage"
end
end
for kTank, vTank in pairs(getglobal("ROLEARGS")["Tank"]) do
if Wholefind(puncString, vTank) > 0 then
tankRole = "Tank"
end
end
if healerRole == "" and tankRole == "" and damageRole == "" then
healerRole = "Healer"
damageRole = "Damage"
tankRole = "Tank"
end
local strippedStr = ""
for i=1, string.len(arg1) do
local add = true
if string.sub(arg1, i, i) == ":" then
add = false
end
if add then
strippedStr = strippedStr .. string.sub(arg1, i, i)
end
end
leaderMessages[arg2] = strippedStr .. ":" .. kCat .. ":" .. tostring(GetTime())
if kCat ~= "dm" then
vQueue_addToGroup(kCat, "(Mouseover to see chat message)" .. ":" .. arg2 .. ":" .. getglobal("MINLVLS")[kCat] .. ":" .. "?" .. ":" .. healerRole .. ":" .. damageRole .. ":" .. tankRole)
end
if kCat == 'dm' then
if not setContains(whoRequestList, arg2) then addToSet(whoRequestList, arg2) end
end
refreshCatList(kCat)
break
end
end
end
--if not usedthis then
--DEFAULT_CHAT_FRAME:AddMessage("Added: " .. puncString)
--table.insert(notCaught, tablelength(notCaught), puncString)
--end
end
end
if isHost then
for kLfm, vLfm in pairs(getglobal("LFGARGS")) do
if Wholefind(puncString, vLfm) > 0 then
for kCat, kVal in pairs(getglobal("CATARGS")) do
for kkCat, kkVal in pairs(kVal) do
for groupindex = 1,MAX_PARTY_MEMBERS do
if UnitName("party" .. tostring(groupindex)) == arg2 then return end
end
if Wholefind(puncString, kkVal) > 0 and isHost and hostedCategory == kCat then
local exists = false
local playerRole = ""
for kHeal, vHeal in pairs(getglobal("ROLEARGS")["Healer"]) do
if Wholefind(puncString, vHeal) > 0 then
playerRole = "Healer"
end
end
for kDps, vDps in pairs(getglobal("ROLEARGS")["Damage"]) do
if Wholefind(puncString, vDps) > 0 then
playerRole = "Damage"
end
end
for kTank, vTank in pairs(getglobal("ROLEARGS")["Tank"]) do
if Wholefind(puncString, vTank) > 0 then
playerRole = "Tank"
end
end
if playerRole == "" then playerRole = "Damage" end
if not setContains(whoRequestList, arg2) then addToSet(whoRequestList, arg2) end
local strippedStr = ""
for i=1, string.len(arg1) do
local add = true
if string.sub(arg1, i, i) == ":" then
add = false
end
if add then
strippedStr = strippedStr .. string.sub(arg1, i, i)
end
end
playerMessages[arg2] = strippedStr .. ":" .. GetTime()
vQueue_addToWaitList(arg2 .. ":" .. "..." .. ":" .. "..." .. ":" .. playerRole)
break
end
end
end
end
end
end
end
if string.lower(arg9) == string.lower(channelName) then
local vQueueArgs = {}
if arg1 ~= nil then
vQueueArgs = split(arg1, "\%s")
end
if vQueueArgs[1] == "vqgroup" and vQueueArgs[2] ~= nil then
local name = split(arg1, "\:")
local healerRole = ""
local damageRole = ""
local tankRole = ""
if vQueueArgs[5] == "true" then
healerRole = "Healer"
end
if vQueueArgs[6] == "true" then
damageRole = "Damage"
end
if vQueueArgs[7] == "true" then
tankRole = "Tank"
end
if tonumber(vQueueArgs[8]) == 0 and setContains(waitingList, arg2) then removeFromSet(waitingList, arg2)
elseif tonumber(vQueueArgs[8]) == 1 and not setContains(waitingList, arg2) then addToSet(waitingList, arg2) end
local strippedStr = ""
for i=1, string.len(name[2]) do
local add = true
if string.sub(name[2], i, i) == ":" or string.sub(name[2], i, i) == "-" then
add = false
end
if add then
strippedStr = strippedStr .. string.sub(name[2], i, i)
end
end
leaderMessages[arg2] = strippedStr .. ":" .. vQueueArgs[2] .. ":" .. GetTime()
vQueue_addToGroup(vQueueArgs[2], strippedStr .. ":" .. arg2 .. ":" .. vQueueArgs[3] .. ":" .. vQueueArgs[4] .. ":" .. healerRole .. ":" .. damageRole .. ":" .. tankRole)
refreshCatList(vQueueArgs[2])
end
end
end
if event == "WHO_LIST_UPDATE" then
vQueue_WhoSorting()
if tablelength(whoRequestList) > 0 then
for i=1, GetNumWhoResults() do
name, guild, level, race, class, zone, classFileName, sex = GetWhoInfo(i)
if groups["waitlist"][name] ~= nil then
local gname, gbg, glevel, gclass, grole = groups["waitlist"][name]:GetRegions()
glevel:SetWidth(100)
glevel:SetText(tostring(level))
glevel:SetWidth(gclass:GetStringWidth())
local diffColor = getDifficultyColor(tonumber(level), UnitLevel("player"))
glevel:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
gclass:SetWidth(100)
gclass:SetText(class)
local classColor = getClassColor(class)
gclass:SetTextColor(classColor[1], classColor[2], classColor[3])
gclass:SetWidth(gclass:GetStringWidth())
end
end
removeFromSet(whoRequestList, name)
end
SetWhoToUI(0)
end
if event == "CHAT_MSG_WHISPER" then
local args = {}
if arg1 ~= nil then
args = split(arg1, "\%s")
end
if next(args) == nil then return end
-- Group request info from players
if args[1] == "vqrequest" and isHost then
for groupindex = 1,MAX_PARTY_MEMBERS do
if UnitName("party" .. tostring(groupindex)) == arg2 then return end
end
vQueue_addToWaitList(arg2 .. ":" .. args[2] .. ":" .. args[3] .. ":" .. args[4])
playerMessages[arg2] = "vqrequest" .. ":" .. GetTime()
end
if (args[1] == "vqaccept" or args[1] == "vqdecline") and isFinding then
for key, value in pairs(groups) do
if groups[key][arg2] ~= nil then
if args[1] == "vqaccept" then
DEFAULT_CHAT_FRAME:AddMessage("Your application to " .. arg2 .. "'s group(" .. key .. ") has been accepted.", 0.2, 1.0, 0.2)
elseif args[1] == "vqdecline" then
DEFAULT_CHAT_FRAME:AddMessage("Your application to " .. arg2 .. "'s group(" .. key .. ") has been declined.", 1.0, 0.2, 0.2)
end
removeFromSet(waitingList, arg2)
groups[key][arg2]:Hide()
groups[key][arg2] = nil
refreshCatList(key)
end
end
end
end
end
function vQueue_updateCatColors()
local curCat = ""
for kk, vv in pairs(catListButtons) do
if categories[vv:GetText()] ~= nil then curCat = vv:GetText() end
if categories[vv:GetText()] == nil and curCat ~= "Battlegrounds" and curCat ~= "Miscellaneous" then
local args = {}
for k, v in pairs(categories) do
for i, item in v do
if type(item) == "string" then
local tArgs = split(item, "\:")
if tArgs[1] == split(vv:GetText(), "%(")[1] then
args = tArgs
break
end
end
end
end
local diffColor = getDifficultyColor(getglobal("MINLVLS")[args[2]], UnitLevel("Player"))
vv:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
end
end
end
function vQueue_createCategories(textKey)
newCatButton = CreateFrame("Button", "vQueueButton", vQueueFrame.catList)
newCatButton:SetFont("Fonts\\FRIZQT__.TTF", 10)
newCatButton:SetText(textKey)
newCatButton:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
newCatButton:SetWidth(newCatButton:GetTextWidth())
newCatButton:SetHeight(10)
newCatButton:SetFrameLevel(1)
newCatButton:EnableMouse(false)
newCatButton:SetPoint("TOPLEFT", vQueueFrame.catList, "TOPLEFT", 2, tablelength(catListButtons)*-10)
table.insert(catListButtons, tablelength(catListButtons), newCatButton)
for k, v in pairs(categories[textKey]) do
local args = {}
if type(v) == "string" then
args = split(v, "\:")
end
if type(args[1]) == "string" then
local dropedItemFrame = CreateFrame("Button", "vQueueButton", vQueueFrame.catList)
dropedItemFrame:SetFont("Fonts\\FRIZQT__.TTF", 8)
dropedItemFrame:SetText(args[1] .. "(" .. tostring(tablelength(groups[args[2]])) .. ")")
dropedItemFrame:SetHighlightTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
dropedItemFrame:SetWidth(dropedItemFrame:GetTextWidth())
dropedItemFrame:SetHeight(8)
dropedItemFrame:SetFrameLevel(1)
dropedItemFrame:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
dropedItemFrame:SetPoint("TOPLEFT", vQueueFrame.catList, "TOPLEFT", 12, tablelength(catListButtons)*-10)
dropedItemFrame:SetScript("OnMouseDown", function()
vQueueFrame.catListHighlight:SetParent(this)
vQueueFrame.catListHighlight:SetPoint("LEFT", this, "LEFT", -11, 0)
vQueueFrame.catListHighlight:Show()
isWaitListShown = false
vQueueFrame.hostTitle:Hide()
vQueueFrame.hostTitleRole:Hide()
vQueueFrame.hostTitleClass:Hide()
vQueueFrame.hostTitleLevel:Hide()
vQueueFrame.topsectionHostName:Hide()
vQueueFrame.hostlistLevelField:Hide()
vQueueFrame.hostlistNameField:Hide()
vQueueFrame.hostlistCreateButton:Hide()
vQueueFrame.hostlistCancelButton:Hide()
vQueueFrame.hostTitleFindName:Show()
vQueueFrame.hostTitleFindLeader:Show()
vQueueFrame.hostTitleFindLevel:Show()
vQueueFrame.hostTitleFindSize:Show()
vQueueFrame.hostTitleFindRoles:Show()
if not isHost then realHostedCategory = args[1] end
local args = {}
for k, v in pairs(categories) do
for i, item in v do
if type(item) == "string" then
local tArgs = split(item, "\:")
if tArgs[1] == split(this:GetText(), "%(")[1] then
args = tArgs
break
end
end
end
end
if args[2] ~= nil and type(args[2]) == "string" then
local prevCat = selectedQuery
selectedQuery = args[2]
vQueue_ShowGroups(selectedQuery, prevCat)
vQueueFrame.topsectiontitle:SetText(args[1] .. "(" .. getglobal("MINLVLS")[args[2]] .. ")")
vQueueFrame.topsectiontitle:SetWidth(vQueueFrame.topsectiontitle:GetTextWidth())
vQueueFrame.topsectiontitle:SetHeight(vQueueFrame.topsectiontitle:GetTextHeight())
end
if not vQueueFrame.hostlistTopSectionBg:SetTexture("Interface\\AddOns\\vQueue\\media\\" .. args[2]) then
vQueueFrame.hostlistTopSectionBg:SetTexture(0, 0, 0, 0)
end
vQueueFrame.hostlistHeal:Show()
vQueueFrame.hostlistDps:Show()
vQueueFrame.hostlistTank:Show()
vQueueFrame.hostlistRoleText:Show()
if not isHost and not vQueueFrame.hostlistCreateButton:IsShown() then
vQueueFrame.hostlistHostButton:Show()
else
vQueueFrame.hostlistHostButton:Hide()
end
scrollbar:SetValue(1)
scrollbar:SetMinMaxValues(1, tablelength(groups[selectedQuery])-10)
end)
dropedItemFrame:SetScript("OnShow", function()
if vQueueFrame.catListHighlight:GetParent() and split(vQueueFrame.catListHighlight:GetParent():GetText(), "%(")[1] == split(this:GetText(), "%(")[1] then
vQueueFrame.catListHighlight:SetParent(this)
vQueueFrame.catListHighlight:SetPoint("LEFT", this, "LEFT", -11, 0)
vQueueFrame.catListHighlight:Show()
end
end)
table.insert(catListButtons, tablelength(catListButtons), dropedItemFrame)
end
end
scrollbarCat:SetMinMaxValues(1, tablelength(catListButtons)-10)
vQueue_UpdateCatScroll(scrollbarCat:GetValue())
end
function vQueue_addToWaitList(playerinfo)
local args = split(playerinfo, "\:")
if groups["waitlist"][args[1]] == nil then
newWaitEntry = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
newWaitEntry:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newWaitEntry:SetText(args[1])
newWaitEntry:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
newWaitEntry:SetHighlightTextColor(1, 1, 0)
newWaitEntry:SetPushedTextOffset(0,0)
newWaitEntry:SetWidth(newWaitEntry:GetTextWidth())
newWaitEntry:SetHeight(10)
newWaitEntry:EnableMouse(true)
newWaitEntry:SetFrameLevel(1)
newWaitEntry:SetScript("OnEnter", function()
if playerMessages[this:GetText()] ~= nil then
local playerargs = split(playerMessages[this:GetText()], "\:")
if Wholefind(playerargs[1], "vqrequest") > 0 then return end
playerQueueToolTip:SetOwner( this, "ANCHOR_CURSOR" );
playerQueueToolTip:AddLine(playerargs[1], 1, 1, 1, 1)
playerQueueToolTip:Show()
end
end)
newWaitEntry:SetScript("OnLeave", function()
playerQueueToolTip:Hide()
end)
newWaitEntryBg = newWaitEntry:CreateTexture(nil, "BACKGROUND")
newWaitEntryBg:SetPoint("LEFT", newWaitEntry, "LEFT", 1, 0)
newWaitEntryBg:SetWidth(vQueueFrame.hostlist:GetWidth()-3)
newWaitEntryBg:SetHeight(15)
local diffColor
if args[2] ~= "..." then
diffColor = getDifficultyColor(tonumber(args[2]), UnitLevel("player"))
else
diffColor = {vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3]}
end
newWaitEntryLvl = newWaitEntry:CreateFontString(nil, "ARTWORK")
newWaitEntryLvl:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newWaitEntryLvl:SetText(args[2])
newWaitEntryLvl:SetPoint("LEFT", newWaitEntry, "LEFT", 155, 0)
newWaitEntryLvl:SetWidth(newWaitEntryLvl:GetStringWidth())
newWaitEntryLvl:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
newWaitEntryLvl:SetHeight(10)
local classColor
if args[3] ~= "..." then
classColor = getClassColor(args[3])
else
classColor = {vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3]}
end
newWaitEntryClass = newWaitEntry:CreateFontString(nil, "ARTWORK")
newWaitEntryClass:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newWaitEntryClass:SetText(args[3])
newWaitEntryClass:SetPoint("LEFT", newWaitEntry, "LEFT", 245, 0)
newWaitEntryClass:SetWidth(newWaitEntryClass:GetStringWidth())
newWaitEntryClass:SetTextColor(classColor[1], classColor[2], classColor[3])
newWaitEntryClass:SetHeight(10)
newWaitEntryRole = newWaitEntry:CreateTexture(nil, "ARTWORK")
newWaitEntryRole:SetPoint("LEFT", newWaitEntry, "LEFT", 325, 0)
newWaitEntryRole:SetTexture("Interface\\AddOns\\vQueue\\media\\" .. args[4])
newWaitEntryRole:SetWidth(16)
newWaitEntryRole:SetHeight(16)
newWaitEntryInvite = vQueue_newButton(newWaitEntry, 10)
newWaitEntryInvite:SetPoint("RIGHT", newWaitEntryBg, "RIGHT", -20, 0)
newWaitEntryInvite:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newWaitEntryInvite:SetText("invite")
newWaitEntryInvite:SetWidth(newWaitEntryInvite:GetTextWidth()+5)
newWaitEntryInvite:SetScript("OnClick", function()
InviteByName(this:GetParent():GetText())
groups["waitlist"][this:GetParent():GetText()]:Hide()
groups["waitlist"][this:GetParent():GetText()] = nil
vQueue_UpdateHostScroll(scrollbar:GetValue())
scrollbar:SetMinMaxValues(1, tablelength(groups[selectedQuery])-10)
if playerMessages[this:GetParent():GetText()] == nil then return end
local invargs = split(playerMessages[this:GetParent():GetText()], "\:")
if Wholefind(invargs[1], "vqrequest") > 0 then
if not setContains(chatQueue, "vqaccept" .. "-WHISPER-" .. this:GetParent():GetText()) then
addToSet(chatQueue, "vqaccept" .. "-WHISPER-" .. this:GetParent():GetText())
end
end
end)
newWaitEntryInvite:SetScript("OnUpdate", function()
if playerMessages[this:GetParent():GetText()] ~= nil then
local timeSplit = split(playerMessages[this:GetParent():GetText()], "\:")
if type(tonumber(timeSplit[2])) == "number" then
local minute = 0
local seconds = math.floor(GetTime() - tonumber(timeSplit[2]))
if seconds >= 60 then
minute = math.floor(seconds/60)
seconds = seconds - (minute*60)
end
if seconds < 10 then
seconds = "0" .. tostring(seconds)
end
this:SetText("invite(" .. tostring(minute) .. ":" .. tostring(seconds)..")" )
this:SetWidth(this:GetTextWidth()+5)
end
end
end)
newWaitEntryDecline = vQueue_newButton(newWaitEntry, 10)
newWaitEntryDecline:SetPoint("RIGHT", newWaitEntryBg, "RIGHT", -3, 0)
newWaitEntryDecline:SetText("X")
newWaitEntryDecline:SetWidth(newWaitEntryDecline:GetTextWidth()+5)
newWaitEntryDecline:SetScript("OnClick", function()
groups["waitlist"][this:GetParent():GetText()]:Hide()
groups["waitlist"][this:GetParent():GetText()] = nil
vQueue_UpdateHostScroll(scrollbar:GetValue())
scrollbar:SetMinMaxValues(1, tablelength(groups[selectedQuery])-10)
if playerMessages[this:GetParent():GetText()] == nil then return end
local invargs = split(playerMessages[this:GetParent():GetText()], "\:")
if Wholefind(invargs[1], "vqrequest") > 0 then
if not setContains(chatQueue, "vqdecline" .. "-WHISPER-" .. this:GetParent():GetText()) then
addToSet(chatQueue, "vqdecline" .. "-WHISPER-" .. this:GetParent():GetText())
end
end
end)
if not vQueueFrame:IsShown() then minimapButton.notifyText:Show() end
groups["waitlist"][args[1]] = newWaitEntry
end
if selectedQuery == "waitlist" and isWaitListShown then
groups["waitlist"][args[1]]:Show()
vQueue_UpdateHostScroll(scrollbar:GetValue())
scrollbar:SetMinMaxValues(1, tablelength(groups[selectedQuery])-10)
else groups["waitlist"][args[1]]:Hide() end
end
function vQueue_WhoSorting()
for i=1, GetNumWhoResults() do
name, guild, level, race, class, zone, classFileName, sex = GetWhoInfo(i)
if leaderMessages[name] ~= nil and level > 40 and groups["dead"][name] ~= nil then
groups["dm"][name] = groups["dead"][name]
if selectedQuery == "dead" then groups["dead"][name]:Hide() end
groups["dead"][name] = nil
local thisframe, bg, name, level = groups["dm"][name]:GetRegions()
level:SetText(getglobal("MINLVLS")["dm"])
local diffColor = getDifficultyColor(tonumber(getglobal("MINLVLS")["dm"]), UnitLevel("player"))
level:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
elseif leaderMessages[name] ~= nil and groups["dead"][name] ~= nil then
local leaderArgs = split(leaderMessages[name], "\:")
leaderMessages[name] = leaderArgs[1] .. ":" .. "dead" .. ":" .. leaderArgs[3]
if "dead" == selectedQuery then groups["dead"][name]:Show() end
end
if leaderMessages[name] ~= nil then
refreshCatList("dm")
refreshCatList("dead")
vQueue_ShowGroups(selectedCat, selectedCat)
end
end
end
-- return the first integer index holding the value
function AnIndexOf(t,val)
local i = 0
for k,v in pairs(t) do
if k == val then return i end
if v ~= nil then i = i+1 end
end
end
function VisibleIndex(t,val)
local i = 0
for k,v in pairs(t) do
if k == val then return i end
if v ~= nil and v:IsShown() then i = i+1 end
end
end
function vQueue_UpdateCatScroll(value)
for k, v in pairs(catListButtons) do
local index = k
if (index+1) < value or index-value > 33 then v:Hide() else v:Show() end
end
for k, v in pairs(catListButtons) do
if v ~= nil then
if v:IsShown() then
local vindex = VisibleIndex(catListButtons, k)
if catListButtons[0]:IsShown() then vindex = vindex + 1 end
if v:GetText() == catListButtons[0]:GetText() and v:IsShown() then vindex = 0 end
local point, relativeTo, relativePoint, xOffset, yOffset = v:GetPoint()
v:SetPoint("TOPLEFT", vQueueFrame.catList, "TOPLEFT", xOffset, vindex*-10)
end
end
end
end
function vQueue_UpdateHostScroll(value)
if selectedQuery ~= "" then
for k, v in pairs(groups[selectedQuery]) do
local index = AnIndexOf(groups[selectedQuery], k)
if (index+1) < value or index-value > 16 then v:Hide() else v:Show() end
end
if tablelength(groups[selectedQuery]) > 16 then vQueueFrame.hostlistBotShadow:Show() else vQueueFrame.hostlistBotShadow:Hide() end
end
if selectedQuery ~= "" then
for k, v in pairs(groups[selectedQuery]) do
if v ~= nil then
if v:IsShown() then
local thisframe, bg, name, level, size, tank, healer, damage = v:GetRegions()
local vindex = VisibleIndex(groups[selectedQuery], k)
v:SetPoint("TOPLEFT", vQueueFrame.hostlist, "TOPLEFT", 0, -(vindex*15)-15 - vQueueFrame.hostlistTopSection:GetHeight())
if (math.mod(vindex, 2) == 0) then
bg:SetTexture(0.5, 0.5, 0.5, 0.1)
else
bg:SetTexture(0.2, 0.2, 0.2, 0.1)
end
end
end
end
end
end
function getDifficultyColor(levelKey, playerLevel)
local color = {}
if (levelKey - playerLevel) >= 5 then
color[1] = 1
color[2] = 0
color[3] = 0
elseif (levelKey - playerLevel) <= 4 and (levelKey - playerLevel) >= 3 then
color[1] = 1
color[2] = 0.5
color[3] = 0
elseif (playerLevel - levelKey) <= 4 and (playerLevel - levelKey) >= 3 then
color[1] = 0
color[2] = 1
color[3] = 0
elseif (playerLevel - levelKey) > 4 then
color[1] = 0.5
color[2] = 0.5
color[3] = 0.5
else
color[1] = 1
color[2] = 1
color[3] = 0
end
return color
end
function getClassColor(class)
local classColor = {}
classColor["Druid"] = {1, 0.49, 0.04}
classColor["Hunter"] = {0.67, 0.83, 0.45}
classColor["Mage"] = {0.41, 0.80, 0.94}
classColor["Paladin"] = {0.96, 0.55, 0.73}
classColor["Priest"] = {1, 1, 1}
classColor["Rogue"] = {1, 0.96, 0.41}
classColor["Shaman"] = {0, 0.44, 0.87}
classColor["Warlock"] = {0.58, 0.51, 0.79}
classColor["Warrior"] = {0.78, 0.61, 0.43}
for k, v in pairs(classColor) do
if k == class then return v end
end
end
function vQueue_addToGroup(category, groupinfo)
if category == "waitlist" then return end
local args = split(groupinfo, "\:")
for k, v in pairs(groups) do
for kk, vv in pairs(groups[k]) do
if kk == args[2] and vv ~= nil and k ~= category and k ~= "waitlist" then
groups[category][args[2]] = groups[k][kk]
groups[k][kk]:Hide()
groups[k][kk] = nil
refreshCatList(k)
end
end
end
if groups[category][args[2]] == nil then
newHostEntry = CreateFrame("Button", "vQueueButton", vQueueFrame.hostlist)
newHostEntry:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newHostEntry:SetText(args[1])
newHostEntry:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
newHostEntry:SetHighlightTextColor(1, 1, 0)
newHostEntry:SetPushedTextOffset(0,0)
newHostEntry:SetWidth(newHostEntry:GetTextWidth())
newHostEntry:SetHeight(10)
newHostEntry:EnableMouse(true)
newHostEntry:SetFrameLevel(1)
newHostEntry:SetScript("OnEnter", function()
local thisframe, bg, name, level, size, tank, healer, damage = this:GetRegions()
if leaderMessages[name:GetText()] ~= nil then
local leaderargs = split(leaderMessages[name:GetText()], "\:")
groupToolTip:SetOwner( this, "ANCHOR_CURSOR" );
groupToolTip:AddLine(leaderargs[1], 1, 1, 1, 1)
groupToolTip:Show()
end
end)
newHostEntry:SetScript("OnUpdate", function()
if vQueueFrame:IsShown() and this:IsShown() then
local thisframe, bg, name, level, size, tank, healer, damage = this:GetRegions()
if leaderMessages[name:GetText()] ~= nil and size:GetText() == "?" then
local timeSplit = split(leaderMessages[name:GetText()], "\:")
if type(tonumber(timeSplit[3])) == "number" then
local minute = 0
local seconds = math.floor(GetTime() - tonumber(timeSplit[3]))
if seconds >= 60 then
minute = math.floor(seconds/60)
seconds = seconds - (minute*60)
end
if seconds < 10 then
seconds = "0" .. tostring(seconds)
end
this:SetText("(Mouseover to see chat message) " .. tostring(minute) .. ":" .. tostring(seconds) )
this:SetWidth(this:GetTextWidth())
end
end
end
end)
newHostEntry:SetScript("OnLeave", function()
groupToolTip:Hide()
end)
newHostEntryBg = newHostEntry:CreateTexture(nil, "BACKGROUND")
newHostEntryBg:SetPoint("LEFT", newHostEntry, "LEFT", 1, 0)
newHostEntryBg:SetWidth(vQueueFrame.hostlist:GetWidth()-3)
newHostEntryBg:SetHeight(15)
if (math.mod(tablelength(groups[category])-1, 2) == 0) then
newHostEntryBg:SetTexture(0.5, 0.5, 0.5, 0.1)
else
newHostEntryBg:SetTexture(0.2, 0.2, 0.2, 0.1)
end
newHostEntryName = newHostEntry:CreateFontString(nil, "ARTWORK")
newHostEntryName:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newHostEntryName:SetText(args[2])
newHostEntryName:SetPoint("LEFT", newHostEntry, "LEFT", 211, 0)
newHostEntryName:SetWidth(newHostEntryName:GetStringWidth())
newHostEntryName:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
newHostEntryName:SetHeight(10)
local diffColor = getDifficultyColor(tonumber(args[3]), UnitLevel("player"))
newHostEntryLevel = newHostEntry:CreateFontString(nil, "ARTWORK")
newHostEntryLevel:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newHostEntryLevel:SetText(args[3])
newHostEntryLevel:SetPoint("LEFT", newHostEntry, "LEFT", 287, 0)
newHostEntryLevel:SetWidth(newHostEntryLevel:GetStringWidth())
newHostEntryLevel:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
newHostEntryLevel:SetHeight(10)
newHostEntrySize = newHostEntry:CreateFontString(nil, "ARTWORK")
newHostEntrySize:SetFont("Interface\\AddOns\\vQueue\\media\\anonpro.TTF", 10)
newHostEntrySize:SetText(args[4])
newHostEntrySize:SetPoint("LEFT", newHostEntry, "LEFT", 325, 0)
newHostEntrySize:SetWidth(newHostEntrySize:GetStringWidth())
newHostEntrySize:SetTextColor(vQueueColors["WHITE"][1], vQueueColors["WHITE"][2], vQueueColors["WHITE"][3])
newHostEntrySize:SetHeight(10)
newHostEntryTank = newHostEntry:CreateTexture(nil, "ARTWORK")
newHostEntryTank:SetPoint("LEFT", newHostEntry, "LEFT", 360, 0)
newHostEntryTank:SetTexture("Interface\\AddOns\\vQueue\\media\\Tank")
newHostEntryTank:SetWidth(16)
newHostEntryTank:SetHeight(16)
if args[7] == "Tank" then newHostEntryTank:Show() else newHostEntryTank:Hide() end
newHostEntryHealer = newHostEntry:CreateTexture(nil, "ARTWORK")
newHostEntryHealer:SetPoint("LEFT", newHostEntry, "LEFT", 376, 0)
newHostEntryHealer:SetTexture("Interface\\AddOns\\vQueue\\media\\Healer")
newHostEntryHealer:SetWidth(16)
newHostEntryHealer:SetHeight(16)
if args[5] == "Healer" then newHostEntryHealer:Show() else newHostEntryHealer:Hide() end
newHostEntryDamage = newHostEntry:CreateTexture(nil, "ARTWORK")
newHostEntryDamage:SetPoint("LEFT", newHostEntry, "LEFT", 392, 0)
newHostEntryDamage:SetTexture("Interface\\AddOns\\vQueue\\media\\Damage")
newHostEntryDamage:SetWidth(16)
newHostEntryDamage:SetHeight(16)
if args[6] == "Damage" then newHostEntryDamage:Show() else newHostEntryDamage:Hide() end
waitListButton = vQueue_newButton(newHostEntry, 9)
waitListButton:SetPoint("RIGHT", newHostEntryBg, "RIGHT", -3, 0)
if setContains(waitingList, args[2]) then
waitListButton:SetText("waiting")
else
waitListButton:SetText("wait list")
end
if leaderMessages[args[2]] ~= nil and newHostEntrySize:GetText() == "?" then
waitListButton:SetText("reply")
end
waitListButton:SetWidth(waitListButton:GetTextWidth()+5)
waitListButton:SetScript("OnClick", function()
if GetNumPartyMembers() > 0 and this:GetText() ~= "reply" then
vQueueFrame.hostlistRoleText:SetText("(Leave group before queueing for other groups)")
return
end
local thisframe, bg, name, level, size, tank, healer, damage = this:GetParent():GetRegions()
if this:GetText() == "wait list" then
if tonumber(level:GetText()) > UnitLevel("player") then
vQueueFrame.hostlistRoleText:SetText("(You do not meet the level requirements for this group)")
return
end
this:SetText("waiting")
vQueue_SlashCommandHandler("request " .. name:GetText())
if not setContains(waitingList, name:GetText()) then
addToSet(waitingList, name:GetText())
end
end
if this:GetText() == "reply" then
vQueueFrame.replyFrameTo:SetText(name:GetText())
vQueueFrame.replyFrameMsg:SetText("(vQueue) Lvl " .. tostring(UnitLevel("player")) .. " " .. selectedRole .. " " .. tostring(UnitClass("player")))
vQueueFrame.replyFrame:Show()
end
end)
groups[category][args[2]] = newHostEntry
else
local thisframe, bg, name, level, size, tank, healer, damage = groups[category][args[2]]:GetRegions()
groups[category][args[2]]:SetText(args[1])
groups[category][args[2]]:SetWidth(groups[category][args[2]]:GetTextWidth())
local diffColor = getDifficultyColor(tonumber(args[3]), UnitLevel("player"))
level:SetText(args[3])
level:SetWidth(level:GetStringWidth())
level:SetTextColor(diffColor[1], diffColor[2], diffColor[3])
size:SetText(args[4])
size:SetWidth(size:GetStringWidth())
if args[7] == "Tank" then tank:Show() else tank:Hide() end
if args[5] == "Healer" then healer:Show() else healer:Hide() end
if args[6] == "Damage" then damage:Show() else damage:Hide() end
end
if category == selectedQuery and not isWaitListShown then
groups[category][args[2]]:Show()
vQueue_UpdateHostScroll(scrollbar:GetValue())
scrollbar:SetMinMaxValues(1, tablelength(groups[selectedQuery])-10)
else groups[category][args[2]]:Hide() end
end
function vQueue_ShowGroups(category, prevCategory)
if prevCategory ~= "" then
for k, v in pairs(groups[prevCategory]) do v:Hide() end
end
if category ~= "" then
for k, v in pairs(groups[category]) do v:Hide() end
for k, v in pairs(groups[category]) do
v:Show()
end
scrollbar:SetMinMaxValues(1, tablelength(groups[category])-10)
end
vQueue_UpdateHostScroll(scrollbar:GetValue())
end
function refreshCatList(cat)
for kChild, child in ipairs(catListButtons) do
local args = {}
local realText = split(child:GetText(), "%(")
for k, v in pairs(categories) do
for i, item in v do
if type(item) == "string" then
local tArgs = split(item, "\:")
if tArgs[1] == realText[1] and tArgs[2] == cat then
args = tArgs
break
end
end
end
end
if args[2] ~= nil and type(args[2]) == "string" then
child:SetText(realText[1] .. "(" .. tablelength(groups[args[2]]) .. ")")
child:SetWidth(child:GetTextWidth())
break
end
end
end
function vQueue_newButton(parentFrame, FontSize)
newButton = CreateFrame("Button", "vQueueButton", parentFrame)
newButton:SetFont("Fonts\\FRIZQT__.TTF", FontSize)
newButton:SetTextColor(vQueueColors["YELLOW"][1], vQueueColors["YELLOW"][2], vQueueColors["YELLOW"][3])
newButton:SetNormalTexture("Interface\\AddOns\\vQueue\\media\\button")
newButton:SetHighlightTexture("Interface\\BUTTONS\\CheckButtonHilight")
newButton:GetHighlightTexture():SetVertexColor(1, 1, 1, 0.2)
newButton:GetNormalTexture():SetVertexColor(0.25, 0.25, 0.25, 1.0)
newButton:SetHeight(FontSize+2)
local borderColor = {0.05, 0.05, 0.05, 1}
leftBorder = newButton:CreateTexture(nil, "OVERLAY")
leftBorder:SetPoint("TOPLEFT", newButton, "TOPLEFT")
leftBorder:SetPoint("BOTTOMLEFT", newButton, "BOTTOMLEFT")
leftBorder:SetTexture(borderColor[1], borderColor[2], borderColor[3], borderColor[4])
leftBorder:SetWidth(1)
rightBorder = newButton:CreateTexture(nil, "OVERLAY")
rightBorder:SetPoint("TOPRIGHT", newButton, "TOPRIGHT")
rightBorder:SetPoint("BOTTOMRIGHT", newButton, "BOTTOMRIGHT")
rightBorder:SetTexture(borderColor[1], borderColor[2], borderColor[3], borderColor[4])
rightBorder:SetWidth(1)
return newButton
end
function vQueue_SlashCommandHandler( msg )
local args = {}
if msg ~= nil then
args = split(msg, "\%s")
end
if args[1] == "host" and args[2] ~= nil then
isHost = true
DEFAULT_CHAT_FRAME:AddMessage("Now hosting for " .. hostedCategory)
idleMessage = 25
elseif args[1] == "lfg" and args[2] ~= nil then
if not setContains(chatQueue, args[2]) then
addToSet(chatQueue, "lfg " .. args[2] .. "-CHANNEL-" .. tostring(GetChannelName(channelName)))
end
elseif args[1] == "request" and args[2] ~= nil then
if not setContains(chatQueue, "vqrequest " .. UnitLevel("player") .. " " .. UnitClass("player") .. " " .. selectedRole .. "-WHISPER-" .. args[2]) then
addToSet(chatQueue, "vqrequest " .. UnitLevel("player") .. " " .. UnitClass("player") .. " " .. selectedRole .. "-WHISPER-" .. args[2])
end
elseif args[1] == "testgroups" then
for i=1, 100 do
vQueue_addToGroup("misc", "title" .. i .. ":" .. "lmaoiwaslike" .. i .. ":" .. i .. ":" .. "?" .. ":" .. "Healer" .. ":" .. "Damage" .. ":" .. "Tank")
end
refreshCatList("misc")
elseif args[1] == "testplayers" then
local classes = {}
classes[1] = "Druid"
classes[2] = "Hunter"
classes[3] = "Mage"
classes[4] = "Paladin"
classes[5] = "Priest"
classes[6] = "Rogue"
classes[7] = "Shaman"
classes[8] = "Warlock"
classes[9] = "Warrior"
local roles = {}
roles[1] = "Healer"
roles[2] = "Damage"
roles[3] = "Tank"
for i=1, 100 do
vQueue_addToWaitList("lmaoiwaslike" .. i .. ":" .. math.random(1, 60) .. ":" .. classes[math.random(1, 9)] .. ":" .. roles[math.random(1,3)])
end
end
end
function vQueue_OnUpdate()
whoRequestTimer = whoRequestTimer + arg1
if whoRequestTimer > 2 then
whoRequestTimer = 0
if fixingChat then
JoinChannelByName("General")
JoinChannelByName("Trade")
JoinChannelByName("LocalDefense")
JoinChannelByName("LookingForGroup")
JoinChannelByName("World")
JoinChannelByName("vQueue")
fixingChat = false
end
if tablelength(whoRequestList) > 0 and not FriendsFrame:IsShown() then
local whoString = ""
for k, v in pairs(whoRequestList) do
whoString = whoString .. k .. " "
end
SetWhoToUI(1)
FriendsFrame:UnregisterEvent("WHO_LIST_UPDATE")
SendWho(whoString)
elseif FriendsFrame:IsShown() then
FriendsFrame:RegisterEvent("WHO_LIST_UPDATE")
end
end
idleMessage = idleMessage + arg1
if idleMessage > 30 and tablelength(chatQueue) == 0 then
idleMessage = 0
if (isFinding or isHost) and GetChannelName(channelName) < 1 then
JoinChannelByName(channelName)
elseif GetChannelName(channelName) > 0 and (isHost == false and isFinding == false) then
LeaveChannelByName(channelName)
end
if isHost then
local groupSize = GetNumRaidMembers()
if groupSize == 0 then groupSize = GetNumPartyMembers() end
groupSize = groupSize + 1
addToSet(chatQueue, "vqgroup " .. hostedCategory .. " " .. tostring(hostOptions[1]) .. " " .. groupSize .. " " .. tostring(hostOptions[2]) .. " " .. tostring(hostOptions[3]) .. " " .. tostring(hostOptions[4]) .. " " .. tostring(2) .. " :" .. tostring(hostOptions[0]) .. "-CHANNEL-" .. tostring(GetChannelName(channelName)))
end
-- Removes entries after 5 minutes of no updates
for k, v in pairs(leaderMessages) do
if v ~= nil then
local leaderArgs = split(v, "\:")
local timeDiff = GetTime() - tonumber(leaderArgs[3])
if leaderArgs[3] ~= nil and type(tonumber(leaderArgs[3])) == "number" then
if timeDiff > (300) then -- delete chat entries after 5 minutes of no updates
if groups[leaderArgs[2]][k] ~= nil then
groups[leaderArgs[2]][k]:Hide()
groups[leaderArgs[2]][k] = nil
leaderMessages[k] = nil
refreshCatList(leaderArgs[2])
if vQueueFrame:IsShown() and selectedQuery == leaderArgs[2] then vQueue_UpdateHostScroll(scrollbar:GetValue()) end
end
end
if timeDiff > (40) then -- remove vQueue groups after 40 seconds
if groups[leaderArgs[2]][k] ~= nil then
local thisframe, bg, name, level, size, tank, healer, damage = groups[leaderArgs[2]][k]:GetRegions()
if size:GetText() ~= "?" then
groups[leaderArgs[2]][k]:Hide()
groups[leaderArgs[2]][k] = nil
leaderMessages[k] = nil
refreshCatList(leaderArgs[2])
if vQueueFrame:IsShown() and selectedQuery == leaderArgs[2] then vQueue_UpdateHostScroll(scrollbar:GetValue()) end
end
end
end
end
end
end
end
-- CHAT LIMITER
if(chatRate > 0) then
lastUpdate = lastUpdate + arg1
-- MESSAGES TO SEND GO HERE
if (lastUpdate > (1/chatRate)) then
lastUpdate = 0
--queue of chat messages limited to 3 per second
if next(chatQueue) ~= nil then
for key,value in pairs(chatQueue) do
local args = split(key, "\-")
SendChatMessage(args[1] , args[2], nil , args[3]);
removeFromSet(chatQueue, key)
break
end
end
end
end
end
SlashCmdList["vQueue"] = vQueue_SlashCommandHandler
SLASH_vQueue1 = "/vQueue" |
return function (_, fromPlayers, toPlayer)
if toPlayer.Character and toPlayer.Character:FindFirstChild("HumanoidRootPart") then
local position = toPlayer.Character.HumanoidRootPart.CFrame
for _, player in ipairs(fromPlayers) do
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = position
end
end
return ("Teleported %d players."):format(#fromPlayers)
end
return "Target player has no character."
end |
local ChatSystem =
{
textEntered = nil;
spawnTicket = nil;
Properties =
{
textField = {default = EntityId()},
contentArea = {default = EntityId()},
},
}
function ChatSystem:OnTick(deltaTime, timePoint)
self.CanvasEntityId = UiElementBus.Event.GetCanvas(self.entityId)
if self.CanvasEntityId then
if self.canvasNotificationHandler then
self.canvasNotificationHandler:Disconnect()
self.canvasNotificationHandler = nil
end
self.canvasNotificationHandler = UiCanvasNotificationBus.Connect(self, self.CanvasEntityId)
end
end
function ChatSystem:OnActivate()
self.tickBusHandler = TickBus.Connect(self);
self.chatHandler = SparkChatNotificationBus.Connect(self);
self.spawnTicket = nil
end
function ChatSystem:OnAction(entityId, actionName)
if actionName == "Send" or actionName == "EnterSend" then
--Send Text
self.textEntered = UiTextInputBus.Event.GetText(self.Properties.textField)
self:PutTextIntoChat(tostring(self.textEntered))
end
end
function ChatSystem:OnDeactivate()
self.tickBusHandler:Disconnect()
self.canvasNotificationHandler:Disconnect()
end
function ChatSystem:UpdateChat()
local Children = UiElementBus.Event.GetChildren(self.Properties.contentArea)
if Children ~= nil then
for i = 1, #Children do
Debug.Log(tostring(UiElementBus.Event.GetName(Children[i])))
local Offset = UiTransform2dBus.Event.GetOffsets(Children[i])
Offset.top = Offset.top - 15
UiTransform2dBus.Event.SetOffsets(Children[i], Offset)
end
end
end
function ChatSystem:PutTextIntoChat(msg)
SparkChatRequestBus.Broadcast.SendChatMessage(ChatMessage(msg,"Bard"))
local ChatText = UiElementBus.Event.FindDescendantByName(self.Properties.textField,"ChatText")
local PlaceholderText = UiElementBus.Event.FindDescendantByName(self.Properties.textField,"PlaceholderText")
UiTextBus.Event.SetText(ChatText,"")
UiElementBus.Event.SetIsEnabled(PlaceholderText,false)
end
function ChatSystem:OnNewMessage(msg)
self.spawnerHandler = UiSpawnerNotificationBus.Connect(self, self.Properties.contentArea)
self:UpdateChat()
self.spawnTicket = UiSpawnerBus.Event.Spawn(self.Properties.contentArea)
end
function ChatSystem:OnTopLevelEntitiesSpawned(ticket, ids)
if ticket == self.spawnTicket then
local Author = UiElementBus.Event.FindDescendantByName(ids[1],"Author")
local Message = UiElementBus.Event.FindDescendantByName(ids[1],"Message")
local LastMessage = SparkChatRequestBus.Broadcast.GetLastMessage()
UiTextBus.Event.SetText(UiElementBus.Event.GetChild(Author,0), LastMessage:GetAuthor())
UiTextBus.Event.SetText(UiElementBus.Event.GetChild(Message,0), LastMessage:GetText())
end
end
function ChatSystem:OnSpawnEnd(ticket)
if ticket == self.spawnTicket then
self.spawnTicket = nil
end
end
function ChatSystem:OnSpawnFailed(ticket)
if ticket == self.spawnTicket then
self.spawnerHandler:Disconnect()
self.spawnTicket = nil
end
end
return ChatSystem; |
local limit = tonumber(arg[1]) or 1
local dlimit = tonumber(arg[2]) or 100
local function d(t)
if #t == 2 then return end
for i=1,dlimit do local a = { } end
t[#t + 1] = math.abs(-1)
return d(t)
end
function c(t)
for i=1,limit do local a = { } end
return d(t)
end
function b(t)
for i=1,limit do local a = { } end
return c(t)
end
function a()
for i=1,limit do local a = { } end
return b({ })
end
a()
|
mysql = exports.mrp_mysql
function giveCarLicense(usingGC)
local theVehicle = getPedOccupiedVehicle(source)
setElementData(source, "realinvehicle", 0, false)
removePedFromVehicle(source)
if theVehicle then
respawnVehicle(theVehicle)
setElementData(theVehicle, "handbrake", 1, false)
setElementFrozen(theVehicle, true)
end
setElementData(source, "license.car", 1)
dbExec(mysql:getConnection(), "UPDATE characters SET car_license='1' WHERE charactername='" .. (getPlayerName(source)) .. "' LIMIT 1")
exports.mrp_hud:sendBottomNotification(source, "Department of Motor Vehicles", "Congratulations! You've passed your driving examination!" )
exports.mrp_global:giveItem(source, 133, getPlayerName(source):gsub("_"," "))
executeCommandHandler("stats", source, getPlayerName(source))
end
addEvent("acceptCarLicense", true)
addEventHandler("acceptCarLicense", getRootElement(), giveCarLicense)
function passTheory()
setElementData(source,"license.car.cangetin",true, false)
setElementData(source,"license.car",3) -- Set data to "theory passed"
dbExec(mysql:getConnection(), "UPDATE characters SET car_license='3' WHERE charactername='" .. (getPlayerName(source)) .. "' LIMIT 1")
end
addEvent("theoryComplete", true)
addEventHandler("theoryComplete", getRootElement(), passTheory)
function checkDoLCars(player, seat)
-- aka civilian previons
if getElementData(source, "owner") == -2 and getElementData(source, "faction") == -1 and getElementModel(source) == 410 then
if getElementData(player,"license.car") == 3 then
if getElementData(player, "license.car.cangetin") then
exports.mrp_hud:sendBottomNotification(player, "Department of Motor Vehicles", "You can use 'J' to start the engine and /handbrake to release the handbrake." )
else
exports.mrp_hud:sendBottomNotification(player, "Department of Motor Vehicles", "This vehicle is for the Driving Test only, please see the NPC inside first." )
if not exports["mrp_integration"]:isPlayerHeadAdmin(player) then
cancelEvent()
end
end
elseif seat > 0 then
exports.mrp_hud:sendBottomNotification(player, "Department of Motor Vehicles", "This vehicle is for the Driving Test only." )
else
exports.mrp_hud:sendBottomNotification(player, "Department of Motor Vehicles", "This vehicle is for the Driving Test only." )
cancelEvent()
end
end
end
addEventHandler( "onVehicleStartEnter", getRootElement(), checkDoLCars) |
-- Operator overloading example
---- importing ----
if string.sub(_VERSION,1,7)=='Lua 5.0' then
-- lua5.0 doesn't have a nice way to do this
lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example')
assert(lib)()
else
-- lua 5.1 does
require('example')
end
a = example.intSum(0)
b = example.doubleSum(100.0)
-- Use the objects. They should be callable just like a normal
-- lua function.
for i=0,100 do
a(i) -- Note: function call
b(math.sqrt(i)) -- Note: function call
end
print("int sum 0..100 is",a:result(),"(expected 5050)")
print("double sum 0..100 is",b:result(),"(expected ~771.46)")
|
-- MIT License Copyright (c) 2021 Evgeni Chasnovski
-- Documentation ==============================================================
--- Custom minimal and fast module for working with trailing whitespace.
---
--- Features:
--- - Highlighting is done only in modifiable buffer by default; only in Normal
--- mode; stops in Insert mode and when leaving window.
--- - Trim all trailing whitespace with |MiniTrailspace.trim()| function.
---
--- # Setup~
---
--- This module needs a setup with `require('mini.trailspace').setup({})`
--- (replace `{}` with your `config` table). It will create global Lua table
--- `MiniTrailspace` which you can use for scripting or manually (with
--- `:lua MiniTrailspace.*`).
---
--- See |MiniTrailspace.config| for `config` structure and default values.
---
--- # Highlight groups~
---
--- 1. `MiniTrailspace` - highlight group for trailing space.
---
--- To change any highlight group, modify it directly with |:highlight|.
---
--- # Disabling~
---
--- To disable, set `g:minitrailspace_disable` (globally) or
--- `b:minitrailspace_disable` (for a buffer) to `v:true`. Considering high
--- number of different scenarios and customization intentions, writing exact
--- rules for disabling module's functionality is left to user. See
--- |mini.nvim-disabling-recipes| for common recipes. Note: after disabling
--- there might be highlighting left; it will be removed after next
--- highlighting update (see |events| and `MiniTrailspace` |augroup|).
---@tag mini.trailspace
---@tag MiniTrailspace
---@toc_entry Trailspace (highlight and remove)
-- Module definition ==========================================================
local MiniTrailspace = {}
local H = {}
--- Module setup
---
---@param config table Module config table. See |MiniTrailspace.config|.
---
---@usage `require('mini.trailspace').setup({})` (replace `{}` with your `config` table)
function MiniTrailspace.setup(config)
-- Export module
_G.MiniTrailspace = MiniTrailspace
-- Setup config
config = H.setup_config(config)
-- Apply config
H.apply_config(config)
-- Module behavior
-- Use `defer_fn` for `MiniTrailspace.highlight` to ensure that
-- 'modifiable' option is set to its final value.
vim.api.nvim_exec(
[[augroup MiniTrailspace
au!
au WinEnter,BufEnter,InsertLeave * lua MiniTrailspace.highlight()
au WinLeave,BufLeave,InsertEnter * lua MiniTrailspace.unhighlight()
au FileType TelescopePrompt let b:minitrailspace_disable=v:true
augroup END]],
false
)
if config.only_in_normal_buffers then
-- Add tracking of 'buftype' changing because it can be set after events on
-- which highlighting is done. If not done, highlighting appears but
-- disappears if buffer is reentered.
vim.api.nvim_exec(
[[augroup MiniTrailspace
au OptionSet buftype lua MiniTrailspace.track_normal_buffer()
augroup END]],
false
)
end
-- Create highlighting
vim.api.nvim_exec([[hi default link MiniTrailspace Error]], false)
end
--- Module config
---
--- Default values:
---@eval return MiniDoc.afterlines_to_code(MiniDoc.current.eval_section)
MiniTrailspace.config = {
-- Highlight only in normal buffers (ones with empty 'buftype'). This is
-- useful to not show trailing whitespace where it usually doesn't matter.
only_in_normal_buffers = true,
}
--minidoc_afterlines_end
-- Module functionality =======================================================
--- Highlight trailing whitespace
function MiniTrailspace.highlight()
-- Highlight only in normal mode
if H.is_disabled() or vim.fn.mode() ~= 'n' then
MiniTrailspace.unhighlight()
return
end
if MiniTrailspace.config.only_in_normal_buffers and not H.is_buffer_normal() then
return
end
local win_id = vim.api.nvim_get_current_win()
if not vim.api.nvim_win_is_valid(win_id) then
return
end
-- Don't add match id on top of existing one
if H.window_matches[win_id] ~= nil then
return
end
local match_id = vim.fn.matchadd('MiniTrailspace', [[\s\+$]])
H.window_matches[win_id] = { id = match_id }
end
--- Unhighlight trailing whitespace
function MiniTrailspace.unhighlight()
-- Don't do anything if there is no valid information to act upon
local win_id = vim.api.nvim_get_current_win()
local win_match = H.window_matches[win_id]
if not vim.api.nvim_win_is_valid(win_id) or win_match == nil then
return
end
-- Use `pcall` because there is an error if match id is not present. It can
-- happen if something else called `clearmatches`.
pcall(vim.fn.matchdelete, win_match.id)
H.window_matches[win_id] = nil
end
--- Trim trailing whitespace
function MiniTrailspace.trim()
-- Save cursor position to later restore
local curpos = vim.api.nvim_win_get_cursor(0)
-- Search and replace trailing whitespace
vim.cmd([[keeppatterns %s/\s\+$//e]])
vim.api.nvim_win_set_cursor(0, curpos)
end
--- Track normal buffer
---
--- Designed to be used with |autocmd|. No need to use it directly.
function MiniTrailspace.track_normal_buffer()
if not MiniTrailspace.config.only_in_normal_buffers then
return
end
-- This should be used with 'OptionSet' event for 'buftype' option
-- Empty 'buftype' means "normal buffer"
if vim.v.option_new == '' then
MiniTrailspace.highlight()
else
MiniTrailspace.unhighlight()
end
end
-- Helper data ================================================================
-- Module default config
H.default_config = MiniTrailspace.config
-- Information about last match highlighting (stored *per window*):
-- - Key: windows' unique buffer identifiers.
-- - Value: table with `id` field for match id (from `vim.fn.matchadd()`).
H.window_matches = {}
-- Helper functionality =======================================================
-- Settings -------------------------------------------------------------------
function H.setup_config(config)
-- General idea: if some table elements are not present in user-supplied
-- `config`, take them from default config
vim.validate({ config = { config, 'table', true } })
config = vim.tbl_deep_extend('force', H.default_config, config or {})
vim.validate({ only_in_normal_buffers = { config.only_in_normal_buffers, 'boolean' } })
return config
end
function H.apply_config(config)
MiniTrailspace.config = config
end
function H.is_disabled()
return vim.g.minitrailspace_disable == true or vim.b.minitrailspace_disable == true
end
function H.is_buffer_normal(buf_id)
return vim.api.nvim_buf_get_option(buf_id or 0, 'buftype') == ''
end
return MiniTrailspace
|
-----------------------------------
-- Ability: Saber Dance
-- Increases Double Attack rate but renders Waltz unusable. Double Attack rate gradually decreases.
-- Obtained: Dancer Level 75 Merit Group 2
-- Recast Time: 3 minutes
-- Duration: 5 minutes
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onAbilityCheck(player, target, ability)
return 0, 0
end
function onUseAbility(player, target, ability)
player:addStatusEffect(tpz.effect.SABER_DANCE, 50, 3, 300)
end
|
if not _TEST then
GUI = GimmeTheLoot:NewModule('GUI')
end
local AceGUI = LibStub('AceGUI-3.0')
local Search
local searchOffset = 0
local searchLimit = 30
function GUI:OnInitialize()
Search = GimmeTheLoot:GetModule('Search')
end
function GUI:PerformSearch(container, search)
searchOffset = 0 -- reset offset when searching
container:ReleaseChildren()
self:AppendRecords(container, Search:SearchRecords(search, searchLimit, searchOffset))
end
--[[ Frame guide:
+-mainFrame (Frame)---------------------------------------------+
|---mainContainer (SimpleGroup)---------------------------------|
|| +--utilityContainer (SimpleGroup)-------------------------+ ||
|| | | ||
|| | +-searchBox (EditBox)--+ | ||
|| | | | | ||
|| | +----------------------+ | ||
|| | +-qualityDropdown (Dropdown)--+ | ||
|| | | | | ||
|| | +-----------------------------+ | ||
|| | +-loadMoreButton (Button)--+ | ||
|| | | | | ||
|| | +--------------------------+ | ||
|| +---------------------------------------------------------+ ||
|| ||
|| +-resultsContainer (SimpleGroup)--------------------------+ ||
|| | | ||
|| | +--recordsContainer (ScrollFrame)---------------------+ | ||
|| | | | | ||
|| | | +--recordContainer (SimpleGroup)------------------+ | | ||
|| | | | | | | ||
|| | | | | | | ||
|| | | +-------------------------------------------------+ | | ||
|| | | | | ||
|| | | | | ||
|| | | | | ||
|| | | | | ||
|| | +-----------------------------------------------------+ | ||
|| +---------------------------------------------------------+ ||
|---------------------------------------------------------------|
+---------------------------------------------------------------+
--]]
function GUI:DisplayFrame()
local searchQuery = {quality = {}}
local mainFrame = AceGUI:Create('Frame')
local mainContainer = AceGUI:Create('SimpleGroup')
local utilityContainer = AceGUI:Create('SimpleGroup')
local searchBox = AceGUI:Create('EditBox')
local qualityDropdown = AceGUI:Create('Dropdown')
local loadMoreButton = AceGUI:Create('Button')
local resultsContainer = AceGUI:Create('InlineGroup')
local recordsContainer = AceGUI:Create('ScrollFrame')
mainFrame:SetTitle('Roll History')
mainFrame:SetCallback('OnClose', function(widget)
AceGUI:Release(widget)
end)
mainFrame:SetLayout('Fill')
mainContainer:SetLayout('Flow')
mainFrame:AddChild(mainContainer)
utilityContainer:SetLayout('Flow')
mainContainer:AddChild(utilityContainer)
searchBox:SetLabel('search')
searchBox:DisableButton(true)
searchBox:SetMaxLetters(20)
searchBox:SetCallback('OnTextChanged', function(_, _, text)
searchQuery.text = text
self:PerformSearch(recordsContainer, searchQuery)
end)
utilityContainer:AddChild(searchBox)
qualityDropdown:SetList({
[2] = '|cff00ff00Uncommon',
[3] = '|cff0000ffRare',
[4] = '|cffa335eeEpic',
[5] = '|cffff8000Legendary',
})
qualityDropdown:SetMultiselect(true)
qualityDropdown:SetCallback('OnValueChanged', function(_, _, key, checked)
searchQuery.quality[key] = checked or nil
self:PerformSearch(recordsContainer, searchQuery)
end)
utilityContainer:AddChild(qualityDropdown)
loadMoreButton:SetText('Load more records')
loadMoreButton:SetDisabled(#GimmeTheLoot.db.profile.records < searchLimit)
loadMoreButton:SetCallback('OnClick', function()
searchOffset = searchOffset + searchLimit
self:AppendRecords(recordsContainer,
Search:SearchRecords(searchQuery, searchLimit, searchOffset))
end)
utilityContainer:AddChild(loadMoreButton)
resultsContainer:SetTitle('History:')
resultsContainer:SetFullWidth(true)
resultsContainer:SetFullHeight(true)
resultsContainer:SetLayout('Fill')
mainContainer:AddChild(resultsContainer)
recordsContainer:SetLayout('List')
recordsContainer:SetFullHeight(true)
resultsContainer:AddChild(recordsContainer)
self:AppendRecords(recordsContainer,
Search:SearchRecords(searchQuery, searchLimit, searchOffset))
end
function GUI:AppendRecords(container, records)
for _, v in ipairs(records) do
local recordContainer = AceGUI:Create('SimpleGroup')
recordContainer:SetFullWidth(true)
recordContainer:SetLayout('Flow')
container:AddChild(recordContainer)
local itemName = AceGUI:Create('InteractiveLabel')
itemName:SetRelativeWidth(.4)
itemName:SetText(v.item.link)
itemName:SetHighlight({255, 0, 0, 255})
itemName:SetUserData('text', v.item.link)
itemName:SetCallback('OnEnter', function(widget)
GameTooltip:SetOwner(widget.frame, 'ANCHOR_LEFT')
GameTooltip:SetHyperlink(widget:GetUserData('text'))
GameTooltip:Show()
end)
itemName:SetCallback('OnLeave', function()
GameTooltip:Hide()
end)
recordContainer:AddChild(itemName)
local rollTime = AceGUI:Create('Label')
rollTime:SetRelativeWidth(.25)
rollTime:SetText(date('%b %d %Y %I:%M %p', v['rollCompleted']))
recordContainer:AddChild(rollTime)
local winner = AceGUI:Create('Label')
winner:SetRelativeWidth(.25)
winner:SetText(v['winner'])
recordContainer:AddChild(winner)
end
end
|
local tab = { };
tab.Name = "Interface";
tab.Model = "models/gibs/scanner_gib04.mdl";
EXPORTS["interface"] = tab; |
๏ปฟ--[[
Online Binary => Decimal Converter
https://www.rapidtables.com/convert/number/binary-to-decimal.html
Binary Digits Visualization
https://www.mathsisfun.com/binary-digits.html
Bitpacking in LUA 5.3
https://github.com/ToxicFrog/vstruct
BitOp-LUA Bitwise operators in LUA 5.3 -- Though it seems LUA 5.3.4 has it built in?
https://github.com/AlberTajuelo/bitop-lua
--
Saved Score Should Be 33554431 but saved as 33554432
]]--
|
local smt = setmetatable
local type = type
local error = error
local pcall = pcall
local select = select
local min, max = math.min, math.max
local s = string
local srep = s.rep
local ssub = s.sub
local sgsub = s.gsub
local sfind = s.find
local sbyte = s.byte
local schar = s.char
local smatch = s.match
local sgmatch = s.gmatch
local sreverse = s.reverse
local table = table
local tconcat = table.concat
local E = function(...) error(..., 3) end
--local E = function(...) return nil, ... end
-- Patterns
local pattern = (function(...)
local mt
local function new(p, t, a, e)
return smt({p = p, t = t, a = a, e = e}, mt)
end
-- upper lower replace table
-- e.g. ulrt['A'] = 'a', ulrt['a'] = 'A'
local ulrt = {}
for x,y in sgmatch("abcdefghijklmnopqrstuvwxyz", "()(.)") do
local z = ssub("ABCDEFGHIJKLMNOPQRSTUVWXYZ",x,x)
ulrt[y] = z
ulrt[z] = y
end
mt = {
__concat = function(a, b)
if b.a then
return E("Pattern cannot be prepended to")
end
if a.e then
return E("Pattern cannot be appended to")
end
return new(a.p .. b.p, min(a.t, b.t), a.a, b.e)
end,
__tostring = function(t)
return (t.a or "") .. t.p .. (t.e or "")
end,
__mul = function(t, n)
return new(srep(t.p, n), 2, t.a, t.e)
end,
__add = function(t, q)
if sfind("+-?*", q, 1, true) and t.t > 2 then
return new(t.p .. "+", 2, t.a, t.e)
else
return E("Not quantifiable or invalid quantifier")
end
end,
__index = {
find = function(t, s, n)
return sfind(s, (t.a or "") .. t.p .. (t.e or ""), n or 1)
end,
gsub = function(t, s, r, n)
return sgsub(s, (t.a or "") .. t.p .. (t.e or ""), r, n or 1)
end,
gmatch = function(t, s)
return sgmatch(s, (t.a or "") .. t.p .. (t.e or ""))
end,
match = function(t, s, n)
return smatch(s, (t.a or "") .. t.p .. (t.e or ""), n or 1)
end,
},
__unm = function(t)
if #t.p == 2 and ssub(t.p,1,1) == "%" and ulrt[ssub(t.p,2,2)] then
return new("%" .. ulrt[ssub(t.p,2,2)], t.t, t.a, t.e)
elseif t.t == 3 then
if ssub(t.p,1,2) == "[^" then
return new("[" .. ssub(t.p,3), t.t, t.a, t.e)
else
return new("[^" .. ssub(t.p,2), t.t, t.a, t.e)
end
else
return t
end
end,
__eq = function(a, b)
return a.p == b.p and a.t == b.t and a.a == b.a and a.e == b.e
end
}
local function escape(s)
return sgsub(s, "%W", "%%%0")
end
local function str(s)
return new(escape(s), 2)
end
local function raw(s)
local a, e
if ssub(s,1,1) == "^" then a = "^" end
if ssub(s,-1,-1) == "$" then e = "$" end
return new(s, 1, a, e)
end
local function group(p)
if p.t < 2 then
return E("Pattern may contain ungroupable characters")
end
if #p.p == 0 then
-- HACK: always captures an empty string
return new("([\2-\1]?)", 2)
end
return new("(" .. p.p .. ")", 2)
end
local function escaperange_helper(c)
-- NOT NEEDED as `.` doesn't need escaping inside `[]`
-- if c == "." then return false end
local s, r = pcall(smatch, c, c)
return s and r == c
end
local function escaperange(l, u)
local t1 = {}
local n1 = 1
local last1
for i=sbyte(l), sbyte(u) do
if escaperange_helper(schar(i)) then
last1 = i
break
end
t1[n1] = escape(schar(i))
n1 = n1 + 1
end
if last1 then
local t2 = {}
local n2 = 1
local last2
for i=sbyte(u), last1, -1 do
if escaperange_helper(schar(i)) then
last2 = i
break
end
t2[n2] = escape(schar(i))
n2 = n2 + 1
end
local middle = ""
if last1 ~= last2 then middle = schar(last1) .. "-" .. schar(last2) end
return tconcat(t1, "") .. middle .. sreverse(tconcat(t2, ""))
else
return tconcat(t1, "")
end
end
local function set(...)
local t, n
--[[ legacy code
local negate
if ... == false or ... == true then
t = {select(2, ...)}
n = select('#', ...) - 1
-- set(true, ...) should be "in set", set(false, ...) should be "not in set"
-- it's more intuitive this way
negate = not ...
else--]]
t = {...}
n = select('#', ...)
--end
if n == 0 then return E("Set cannot be empty") end
for i=1, n do
local v = t[i]
if type(v) == "string" then
local l = #v
if l == 1 then
t[i] = escape(v)
elseif l == 2 or l == 3 then
local lbound, ubound = ssub(v,1,1), ssub(v,2,2)
if l == 3 then
if ubound ~= "-" then
return E("Not a range")
end
ubound = ssub(v,3,3)
v = lbound .. ubound
l = #v
end
t[i] = escaperange(lbound, ubound)
else
return E("Not a character or range")
end
elseif type(v) == "table" then
if v.t < 4 then
return E("Not a character")
end
t[i] = v.p
else
return E("Not a character or range")
end
end
--return new((negate and "[^" or "[") .. tconcat(t, "") .. "]", 3)
return new("[" .. tconcat(t, "") .. "]", 3)
end
local function frontier(s)
if s.t == 3 and ssub(s.p,1,1) == "[" and ssub(s.p,-1,-1) == "]" then
return new("%f" .. s.p, 2)
else
return E("Not a set")
end
end
local function bpairs(a,b)
if #a == 1 and #b == 1 then
return new("%b" .. a .. b, 2)
else
return E("Not a character")
end
end
local function character(c)
if #c ~= 1 then return E("Not a character") end
return new(escape(c), 5)
end
local quantifiers = {
["+"] = "+",
["-"] = "-",
["*"] = "*",
["?"] = "?",
["1+"] = "+",
["0+"] = "*",
optional = "?",
["shortest0+"] = "-",
nongreedy = "-",
shortest = "-",
}
local function quantify(t, q)
local qt = quantifiers[q]
if qt and t.t > 2 then
return new(t.p .. qt, 2)
else
return E("Not quantifiable")
end
end
mt.__index.quantify = quantify
local presets = {
any = new(".", 3),
letter = new("%a", 4),
control = new("%c", 4),
digit = new("%d", 4),
printable_no_space = new("%g", 4),
lowercase = new("%l", 4),
punctuation = new("%p", 4),
space = new("%s", 4),
uppercase = new("%u", 4),
alphanumeric = new("%w", 4),
hexadecimal = new("%x", 4),
startwith = new("", 1, "^"),
endwith = new("", 1, nil, "$"),
pos = new("()", 2),
}
return {
raw = raw,
str = str,
group = group,
set = set,
character = character,
frontier = frontier,
bpairs = bpairs,
presets = presets
}
end)(...)
-- Structs
local struct = (function(...)
local mt = {}
-- TODO
end)(...)
return {pattern = pattern, struct = struct} |
--[[Author: Pizzalol
Date: 26.02.2015.
Purges positive buffs from the target]]
function DoomPurge( keys )
local target = keys.target
-- Purge
local RemovePositiveBuffs = true
local RemoveDebuffs = false
local BuffsCreatedThisFrameOnly = false
local RemoveStuns = false
local RemoveExceptions = false
target:Purge( RemovePositiveBuffs, RemoveDebuffs, BuffsCreatedThisFrameOnly, RemoveStuns, RemoveExceptions)
end
--[[Author: Pizzalol
Date: 26.02.2015.
The deny check is run every frame, if the target is within deny range then apply the deniable state for the
duration of 2 frames]]
function DoomDenyCheck( keys )
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
local deny_pct = ability:GetLevelSpecialValueFor("deniable_pct", ability_level)
local modifier = keys.modifier
local target_hp = target:GetHealth()
local target_max_hp = target:GetMaxHealth()
local target_hp_pct = (target_hp / target_max_hp) * 100
if target_hp_pct <= deny_pct then
ability:ApplyDataDrivenModifier(caster, target, modifier, {duration = 0.06})
end
end
-- Stops the sound from playing
function StopSound( keys )
local target = keys.target
local sound = keys.sound
StopSoundEvent(sound, target)
end |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
local FadeButton =
{
Properties =
{
FaderEntity = {default = EntityId()},
FadeValueSlider = {default = EntityId()},
FadeSpeedMinusButton = {default = EntityId()},
FadeSpeedPlusButton = {default = EntityId()},
FadeSpeedText = {default = EntityId()},
},
}
function FadeButton:OnActivate()
-- Connect to the button notification bus on our entity to know when to start the animation
self.animButtonHandler = UiButtonNotificationBus.Connect(self, self.entityId)
-- Connect to the slider notification bus to know what fade value to give to the animation
self.sliderHandler = UiSliderNotificationBus.Connect(self, self.Properties.FadeValueSlider)
-- Connect to the button notification buses of the minus and plus buttons to know when to change the fade speed
self.minusButtonHandler = UiButtonNotificationBus.Connect(self, self.Properties.FadeSpeedMinusButton)
self.plusButtonHandler = UiButtonNotificationBus.Connect(self, self.Properties.FadeSpeedPlusButton)
-- Initialize the fade value (needs to be the same as the start fade value slider value)
self.fadeValue = 0
-- Initialize the fade speed (needs to be the same as the start fade speed text)
self.fadeSpeed = 5
end
function FadeButton:OnDeactivate()
-- Disconnect from all our buses
self.animButtonHandler:Disconnect()
self.sliderHandler:Disconnect()
self.minusButtonHandler:Disconnect()
self.plusButtonHandler:Disconnect()
end
function FadeButton:OnSliderValueChanging(percent)
-- Set the fade value to the slider value
self.fadeValue = percent / 100
end
function FadeButton:OnSliderValueChanged(percent)
-- Set the fade value to the slider value
self.fadeValue = percent / 100
end
function FadeButton:OnButtonClick()
-- If the animation button was clicked
if (UiButtonNotificationBus.GetCurrentBusId() == self.entityId) then
-- Start the fade animation
UiFaderBus.Event.Fade(self.Properties.FaderEntity, self.fadeValue, self.fadeSpeed)
-- Else if the minus button was clicked
elseif (UiButtonNotificationBus.GetCurrentBusId() == self.Properties.FadeSpeedMinusButton) then
-- Decrement the animation speed (min = 1)
self.fadeSpeed = math.max(1, self.fadeSpeed - 1)
-- And update the text
UiTextBus.Event.SetText(self.Properties.FadeSpeedText, self.fadeSpeed)
-- Else the plus button was clicked
else
-- Decrement the animation speed (max = 10)
self.fadeSpeed = math.min(self.fadeSpeed + 1, 10)
-- And update the text
UiTextBus.Event.SetText(self.Properties.FadeSpeedText, self.fadeSpeed)
end
end
return FadeButton
|
local function Init()
FCPhysics2D.CreateRopeJoint( "level_root", "level_peg1", 6, -2, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg1", "level_peg2", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg2", "level_peg3", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg3", "level_peg4", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg4", "level_peg5", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg5", "level_peg6", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg6", "level_peg7", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg7", "level_peg8", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg8", "level_peg9", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg9", "level_peg10", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_peg10", "level_peg11", 0, 0, 0, 0 )
FCPhysics2D.CreateRopeJoint( "level_root", "level_peg11", -6, -2, 0, 0 )
end
world_worm = World:new()
world_worm:SetResource( "world_worm" )
world_worm:SetInitFunc( Init )
|
-- Mario Kart 8 [000500001010ED00][PAL]
----------------------------------------
-- Infinite Star Power [no_countdown.lua]
-- Set the Star Power countdown to the given value.
-- Usage: none
-- Author: Divengerss
-- [[0x3EAAD7E0] + 0x20] + 0x160 = value
-------------------------------------
debug = false
timer = 0xFFFF
-------------------------------------
ptr = ReadFromRAM(INT32, ReadFromRAM(INT32, 0x3EAAD7E0) + 0x20) + 0x162
if ptr > 0x43000000 then
if debug then
LogToGUI(string.format("Address 0x%X", ptr))
end
WriteToRAM(INT16, ptr, timer)
elseif debug then
LogToGUI("Invalid address")
end |
---------------------------------------------------------------------------------------------------
---tuning_matrix.lua
---author: Karl
---date: 2021.8.29
---reference: src/imgui/ui/Console.lua
---desc: Defines a matrix ui for tuning parameter matrices
---------------------------------------------------------------------------------------------------
local Widget = require('imgui.Widget')
---@class im.TuningMatrix:im.Widget
local M = LuaClass("im.TuningMatrix", Widget)
local MIN_ROW_COUNT = 1
local MIN_COL_COUNT = 3
M.NON_APPLICABLE_STR = "-"
M.EMPTY_CELL_STR = ""
local NON_APPLICABLE_STR = M.NON_APPLICABLE_STR
local EMPTY_CELL_STR = M.EMPTY_CELL_STR
local DEFAULT_LABEL = "label"
---------------------------------------------------------------------------------------------------
local im = imgui
local IndicesArray = require("BHElib.scenes.tuning_stage.imgui.tuning_matrix_indices_array")
local CodeSnapshotBuffer = require("BHElib.scenes.tuning_stage.imgui.code_snapshot_buffer")
---------------------------------------------------------------------------------------------------
---cache variables and functions
local StringByte = string.byte
---------------------------------------------------------------------------------------------------
---init
---@param tuning_ui TuningUI
function M:ctor(tuning_ui, matrix_title, matrix_id, ...)
self.matrix = {
{"s_script", NON_APPLICABLE_STR, EMPTY_CELL_STR},
}
self.num_col = 3
self.num_row = 1
self.matrix_title = matrix_title
self.tail_script = EMPTY_CELL_STR
self.indices = IndicesArray()
-- temporary state, no need to be saved/loaded
self.tuning_ui = tuning_ui
self.matrix_id = matrix_id
self.cell_width = 180
-- output control
self.output_control = CodeSnapshotBuffer(tuning_ui, "Output Control", self:getSyncFilePath())
self.output_control:changeSync(true)
Widget.ctor(self, ...)
self:addChild(function()
self:_render()
end)
end
---------------------------------------------------------------------------------------------------
---setters and getters
function M:getSyncFilePath()
return "data/BHElib/scenes/tuning_stage/code/output_control_"..self.matrix_id..".lua"
end
function M:setWindowTitle(title)
self.matrix_title = title
local window_title = self:getWindowTitle()
self:getParent():setName(window_title)
end
function M:getWindowTitle()
return "m"..tostring(self.matrix_id).."_"..self.matrix_title
end
function M:setIndicesArray(indices)
self.indices = indices
end
---@return TuningMatrixIndicesArray
function M:getIndicesArray()
return self.indices
end
---copy values from the input matrix to self.matrix
---@param matrix table entries can be only strings or have nil, numbers that can be turned to strings
function M:copyFromMatrix(matrix)
local target_matrix = self.matrix
for i = 1, min(#matrix, self.num_row) do
local row = matrix[i]
local target_row = target_matrix[i]
local row_label = row[1]
assert(type(row_label) == "string",
"Error: matrix labels should be strings! got "..tostring(row_label).." instead.")
for j = 1, min(#row, self.num_col) do
if j == 2 and StringByte(row_label, 2) == 95 then
target_row[j] = NON_APPLICABLE_STR
else
target_row[j] = tostring(row[j])
end
end
if self.num_col > #row then
if row_label == "s_script" then
for j = #row + 1, self.num_col do
target_row[j] = EMPTY_CELL_STR
end
else
for j = #row + 1, self.num_col do
target_row[j] = EMPTY_CELL_STR
end
end
end
end
end
---@param num_row number
---@param num_col number
function M:resizeTo(num_row, num_col)
assert(num_row >= 1 and num_col >= 2, "Error: Invalid matrix size!")
self.num_col = num_col
self.num_row = num_row
local matrix = self.matrix
local new_matrix = {}
for i = 1, num_row do
local row = {}
row[1] = DEFAULT_LABEL
for j = 2, num_col do
row[j] = EMPTY_CELL_STR
end
new_matrix[i] = row
end
self.matrix = new_matrix
self:copyFromMatrix(matrix) -- copy from the old matrix
end
---@param i number row number
---@param str string the string to set to
function M:setRowLabel(i, str)
local row = self.matrix[i]
row[1] = str
if StringByte(str, 2) == 95 then
row[2] = NON_APPLICABLE_STR
else
if row[2] == NON_APPLICABLE_STR then
row[2] = EMPTY_CELL_STR
end
end
end
---@param index number insert row before this index
function M:insertRow(index)
assert(index >= 1 and index <= self.num_row + 1, "Error: Insert row index out of range!")
local n = self.num_row + 1
self.num_row = n
local row = {}
row[1] = DEFAULT_LABEL
for j = 2, self.num_col do
row[j] = EMPTY_CELL_STR
end
table.insert(self.matrix, index, row)
end
---@param index number remove row at this index
function M:removeRow(index)
local n = self.num_row - 1
self.num_row = n
table.remove(self.matrix, index)
end
---@param index number insert column before this index
function M:insertColumn(index)
assert(index >= MIN_COL_COUNT, "Error: The first two columns can not be inserted between!")
assert(index <= self.num_col + 1, "Error: Insert column index out of range!")
local n = self.num_col + 1
self.num_col = n
local matrix = self.matrix
for i = 1, self.num_row do
local row = matrix[i]
local label = row[1]
if label == "s_script" then
table.insert(row, index, EMPTY_CELL_STR)
elseif label == "s_n" then
table.insert(row, index, "1")
else
table.insert(row, index, EMPTY_CELL_STR)
end
end
end
---@param index number remove column at this index
function M:removeColumn(index)
assert(index >= MIN_COL_COUNT, "Error: The first two columns can not be removed!")
local n = self.num_col - 1
self.num_col = n
local matrix = self.matrix
for i = 1, self.num_row do
table.remove(matrix[i], index)
end
end
---------------------------------------------------------------------------------------------------
---imgui render
function M:renderResizeButtons()
local cell_width = self.cell_width
local button_width = cell_width * 0.5 - 4
local ret
ret = im.button("+row")
if ret then
self:insertRow(self.num_row + 1, im.vec2(button_width, 24))
end
im.sameLine()
ret = im.button("+col")
if ret then
self:insertColumn(self.num_col + 1, im.vec2(button_width, 24))
end
end
function M:_render()
local remove_flag = false
if im.beginMenuBar() then
if im.beginMenu("Matrix") then
if im.menuItem("Create Copy") then
local MatrixSave = require("BHElib.scenes.tuning_stage.imgui.tuning_matrix_save")
local save = MatrixSave(self)
self.tuning_ui:appendMatrixWindow(save, self.matrix_title)
end
im.endMenu()
end
im.sameLine()
if im.beginMenu("Del") then
if im.menuItem("Confirm") then
remove_flag = true
end
im.endMenu()
end
im.sameLine()
if im.beginMenu("Parents") then
local indices = self.indices
local matrices = self.tuning_ui:getMatrices()
local to_del = nil
for i = 1, indices:getNumIndices() do
local title
if indices:isMatrix(i) then
local matrix = matrices[indices:getMatrixIndex(i)]
title = matrix:getWindowTitle()
elseif indices:isBoss(i) then
title = "Boss"
elseif indices:isMouse(i) then
title = "Mouse"
end
if im.beginMenu(title.."##"..tostring(i)) then
if im.menuItem("Confirm Deletion") then
to_del = i
end
im.endMenu()
end
end
if im.beginMenu("Add Parent") then
if im.menuItem("Boss") then
indices:appendBoss()
end
if im.menuItem("Mouse") then
indices:appendMouse()
end
for i = 1, #matrices do
local title = matrices[i]:getWindowTitle()
if im.menuItem(title) then
indices:appendMatrix(i)
end
end
im.endMenu()
end
if to_del then
indices:removeIndex(to_del)
end
im.endMenu()
end
im.endMenuBar()
end
im.setWindowFontScale(1.2)
im.separator()
local cell_width = self.cell_width
do
im.setNextItemWidth(cell_width * 2 + 8)
local changed, str = im.inputText("Title", self.matrix_title, im.ImGuiInputTextFlags.EnterReturnsTrue)
if changed then
self:setWindowTitle(str)
end
end
do
im.setNextItemWidth(cell_width * 2 + 8)
local changed, str = im.inputText("Tail Script", self.tail_script, im.ImGuiInputTextFlags.None)
if changed then
self.tail_script = str
end
end
local matrix = self.matrix
local to_insert = nil
local to_remove = nil
for i = 1, self.num_row do
local row = matrix[i]
for j = 1, self.num_col do
local label = "##i"..i.."_"..j
im.setNextItemWidth(cell_width)
local text = row[j]
if j == 1 then
local changed, str = im.inputText(label, text, im.ImGuiInputTextFlags.EnterReturnsTrue)
if changed then
self:setRowLabel(i, str)
end
else
local changed, str = im.inputText(label, text, im.ImGuiInputTextFlags.None)
if changed then
if j == 2 then
local row_label = row[1]
if StringByte(row_label, 2) == 95 then
-- do nothing
else
row[j] = str
end
else
row[j] = str
end
end
end
im.sameLine()
end
local is_pressed = im.button("+before##row"..i.."+")
if is_pressed then
to_insert = i
end
im.sameLine()
is_pressed = im.button("-##row"..i.."-")
if is_pressed then
to_remove = i
end
end
if to_insert then
self:insertRow(to_insert)
elseif to_remove then
self:removeRow(to_remove)
end
local control = self.output_control
control:renderSyncButtons(cell_width * 2 + 8)
im.sameLine()
to_insert = nil
to_remove = nil
local button1_width = cell_width * 0.8 - 4
local button2_width = cell_width * 0.2 - 4
for i = 3, self.num_col do
local is_pressed = im.button("+before##col"..i.."+", im.vec2(button1_width, 24))
if is_pressed then
to_insert = i
end
im.sameLine()
is_pressed = im.button("-##col"..i.."-", im.vec2(button2_width, 24))
if is_pressed then
to_remove = i
end
if i ~= self.num_col then
im.sameLine()
end
end
if to_insert then
self:insertColumn(to_insert)
elseif to_remove then
self:removeColumn(to_remove)
end
im.sameLine()
self:renderResizeButtons()
if not control:isSync() then
control:renderEditButtons()
end
-- after render all other things
if remove_flag then
self.tuning_ui:removeMatrixWindow(self)
end
end
return M |
-- ======================================================================
-- Copyright (c) 2012 RapidFire Studio Limited
-- All Rights Reserved.
-- http://www.rapidfirestudio.com
-- Permission is hereby granted, free of charge, to any person obtaining
-- a copy of this software and associated documentation files (the
-- "Software"), to deal in the Software without restriction, including
-- without limitation the rights to use, copy, modify, merge, publish,
-- distribute, sublicense, and/or sell copies of the Software, and to
-- permit persons to whom the Software is furnished to do so, subject to
-- the following conditions:
-- The above copyright notice and this permission notice shall be
-- included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- ======================================================================
astar = require "a-star"
local graph = {}
graph[1] = {}
graph[1].id = 1
graph[1].x = 0
graph[1].y = 0
graph[1].player_id = 1
graph[2] = {}
graph[2].id = 2
graph[2].x = 200
graph[2].y = 200
graph[2].player_id = 1
graph[3] = {}
graph[3].id = 3
graph[3].x = -200
graph[3].y = 200
graph[3].player_id = 1
graph[4] = {}
graph[4].id = 4
graph[4].x = 200
graph[4].y = -200
graph[4].player_id = 2
graph[5] = {}
graph[5].id = 5
graph[5].x = -200
graph[5].y = -200
graph[5].player_id = 2
local valid_node_func = function(node, neighbor)
local MAX_DIST = 300
if neighbor.player_id == node.player_id and
astar.distance ( node.x, node.y, neighbor.x, neighbor.y ) < MAX_DIST then
return true
end
return false
end
local path = astar.path(graph[2], graph[3], graph, true, valid_node_func)
if not path then
print("No valid path found")
else
for i, node in ipairs ( path ) do
print("Step " .. i .. " >> " .. node.id)
end
end |
local uci = require "luci.model.uci"
local _go = require "get-opt-alt"
vtest = 1
local vy = require "vyacht"
_uci_real = cursor or _uci_real or uci.cursor()
-- option lua_prefix /lua
-- option lua_handler /www/vyacht.lua
_uci_real:set("uhttpd", "main", "lua_prefix", "/lua")
_uci_real:set("uhttpd", "main", "lua_handler", "/www/vyacht.lua")
_uci_real:commit("uhttpd")
os.execute("/etc/init.d/uhttpd restart");
-- vi /etc/inittab
local file = io.open("/etc/inittab", "w")
if file ~= nil then
file:write("::sysinit:/etc/init.d/rcS S boot\n")
file:write("::shutdown:/etc/init.d/rcS K shutdown\n")
file:flush()
io.close(file)
end
-- vi /etc/config/vyacht
local opts = _go.getopt(arg, options)
local eths = -1
if opts["eth"] == nil then
print("no number of ethernet devices given")
return
else
eths = tonumber(opts["eth"])
end
if eths < 0 or eths > 2 then
print("wrong number of ethernet devices given")
return
end
local hw = readHardwareOptions()
if eths == 1 then
hw.network.devices = {"radio0", "eth0.2"}
elseif eths == 2 then
hw.network.devices = {"radio0", "eth0.1", "eth0.2"}
else
hw.network.devices = {"radio0"}
end
writeHardwareOptions(hw)
-- rather check if the wanted file is there before removing
local f=io.open("/www/index2.html", "r")
if f~=nil then
io.close(f)
os.remove("/www/index.html")
os.rename("/www/index2.html", "/www/index.html")
end
resetSystem()
|
return {
-- Packer can manage itself as an optional plugin
{ "wbthomason/packer.nvim" },
-- TODO: refactor all of this (for now it works, but yes I know it could be wrapped in a simpler function)
{ "neovim/nvim-lspconfig" },
{
"kabouzeid/nvim-lspinstall",
event = "VimEnter",
config = function()
local lspinstall = require "lspinstall"
lspinstall.setup()
if O.plugin.lspinstall.on_config_done then
O.plugin.lspinstall.on_config_done(lspinstall)
end
end,
},
{ "nvim-lua/popup.nvim" },
{ "nvim-lua/plenary.nvim" },
{ "tjdevries/astronauta.nvim" },
-- Telescope
{
"nvim-telescope/telescope.nvim",
config = function()
require("core.telescope").setup()
if O.plugin.telescope.on_config_done then
O.plugin.telescope.on_config_done(require "telescope")
end
end,
},
-- Autocomplete
{
"hrsh7th/nvim-compe",
-- event = "InsertEnter",
config = function()
require("core.compe").setup()
if O.plugin.compe.on_config_done then
O.plugin.compe.on_config_done(require "compe")
end
end,
},
-- Autopairs
{
"windwp/nvim-autopairs",
-- event = "InsertEnter",
config = function()
require "core.autopairs"
if O.plugin.autopairs.on_config_done then
O.plugin.autopairs.on_config_done(require "nvim-autopairs")
end
end,
},
-- Snippets
{ "hrsh7th/vim-vsnip", event = "InsertEnter" },
{ "rafamadriz/friendly-snippets", event = "InsertEnter" },
-- Treesitter
{
"nvim-treesitter/nvim-treesitter",
config = function()
require("core.treesitter").setup()
if O.plugin.treesitter.on_config_done then
O.plugin.treesitter.on_config_done(require "nvim-treesitter.configs")
end
end,
},
-- Formatter.nvim
{
"mhartington/formatter.nvim",
config = function()
require "core.formatter"
if O.plugin.formatter.on_config_done then
O.plugin.formatter.on_config_done(require "formatter")
end
end,
},
-- Linter
{
"mfussenegger/nvim-lint",
config = function()
require("core.linter").setup()
if O.plugin.lint.on_config_done then
O.plugin.lint.on_config_done(require "lint")
end
end,
},
-- NvimTree
{
"kyazdani42/nvim-tree.lua",
-- event = "BufWinOpen",
-- cmd = "NvimTreeToggle",
-- commit = "fd7f60e242205ea9efc9649101c81a07d5f458bb",
config = function()
require("core.nvimtree").setup()
if O.plugin.nvimtree.on_config_done then
O.plugin.nvimtree.on_config_done(require "nvim-tree.config")
end
end,
},
{
"lewis6991/gitsigns.nvim",
config = function()
require("core.gitsigns").setup()
if O.plugin.gitsigns.on_config_done then
O.plugin.gitsigns.on_config_done(require "gitsigns")
end
end,
event = "BufRead",
},
-- whichkey
{
"folke/which-key.nvim",
config = function()
require("core.which-key").setup()
if O.plugin.which_key.on_config_done then
O.plugin.which_key.on_config_done(require "which-key")
end
end,
event = "BufWinEnter",
},
-- Comments
{
"terrortylor/nvim-comment",
event = "BufRead",
config = function()
local status_ok, nvim_comment = pcall(require, "nvim_comment")
if not status_ok then
return
end
nvim_comment.setup()
if O.plugin.comment.on_config_done then
O.plugin.comment.on_config_done(nvim_comment)
end
end,
},
-- vim-rooter
{
"airblade/vim-rooter",
config = function()
vim.g.rooter_silent_chdir = 1
if O.plugin.rooter.on_config_done then
O.plugin.rooter.on_config_done()
end
end,
},
-- Icons
{ "kyazdani42/nvim-web-devicons" },
-- Status Line and Bufferline
{
"glepnir/galaxyline.nvim",
config = function()
require "core.galaxyline"
if O.plugin.galaxyline.on_config_done then
O.plugin.galaxyline.on_config_done(require "galaxyline")
end
end,
event = "BufWinEnter",
disable = not O.plugin.galaxyline.active,
},
{
"romgrk/barbar.nvim",
config = function()
require "core.bufferline"
if O.plugin.bufferline.on_config_done then
O.plugin.bufferline.on_config_done()
end
end,
event = "BufWinEnter",
},
-- Debugging
{
"mfussenegger/nvim-dap",
-- event = "BufWinEnter",
config = function()
require("core.dap").setup()
if O.plugin.dap.on_config_done then
O.plugin.dap.on_config_done(require "dap")
end
end,
disable = not O.plugin.dap.active,
},
-- Debugger management
{
"Pocco81/DAPInstall.nvim",
-- event = "BufWinEnter",
-- event = "BufRead",
disable = not O.plugin.dap.active,
},
-- Builtins, these do not load by default
-- Dashboard
{
"ChristianChiarulli/dashboard-nvim",
event = "BufWinEnter",
config = function()
require("core.dashboard").setup()
if O.plugin.dashboard.on_config_done then
O.plugin.dashboard.on_config_done(require "dashboard")
end
end,
disable = not O.plugin.dashboard.active,
},
-- TODO: remove in favor of akinsho/nvim-toggleterm.lua
-- Floating terminal
-- {
-- "numToStr/FTerm.nvim",
-- event = "BufWinEnter",
-- config = function()
-- require("core.floatterm").setup()
-- end,
-- disable = not O.plugin.floatterm.active,
-- },
{
"akinsho/nvim-toggleterm.lua",
event = "BufWinEnter",
config = function()
require("core.terminal").setup()
if O.plugin.terminal.on_config_done then
O.plugin.terminal.on_config_done(require "toggleterm")
end
end,
disable = not O.plugin.terminal.active,
},
-- Zen Mode
{
"folke/zen-mode.nvim",
cmd = "ZenMode",
event = "BufRead",
config = function()
require("core.zen").setup()
if O.plugin.zen.on_config_done then
O.plugin.zen.on_config_done(require "zen-mode")
end
end,
disable = not O.plugin.zen.active,
},
---------------------------------------------------------------------------------
-- LANGUAGE SPECIFIC GOES HERE
{
"lervag/vimtex",
ft = "tex",
},
-- Rust tools
-- TODO: use lazy loading maybe?
{
"simrat39/rust-tools.nvim",
disable = not O.lang.rust.rust_tools.active,
},
-- Elixir
{ "elixir-editors/vim-elixir", ft = { "elixir", "eelixir", "euphoria3" } },
-- Javascript / Typescript
{
"jose-elias-alvarez/nvim-lsp-ts-utils",
ft = {
"javascript",
"javascriptreact",
"javascript.jsx",
"typescript",
"typescriptreact",
"typescript.tsx",
},
},
-- Java
{
"mfussenegger/nvim-jdtls",
-- ft = { "java" },
disable = not O.lang.java.java_tools.active,
},
-- Scala
{
"scalameta/nvim-metals",
disable = not O.lang.scala.metals.active,
},
}
|
local packer = require("packer")
local use = packer.use
-- using { } for using different branch , loading plugin with certain commands etc
return packer.startup(function()
use "wbthomason/packer.nvim"
-- color related stuff
use "~/code/micke/nightfox.nvim"
use "norcalli/nvim-colorizer.lua"
-- lang stuff
use {
"nvim-treesitter/nvim-treesitter",
config = function()
require "plugins.configs.treesitter"
end,
run = ":TSUpdate"
}
use {
"nvim-treesitter/nvim-treesitter-textobjects",
after = "nvim-treesitter",
}
use {
"nvim-treesitter/playground",
after = "nvim-treesitter",
}
use {
"JoosepAlviste/nvim-ts-context-commentstring",
after = "nvim-treesitter",
}
use {
"windwp/nvim-ts-autotag",
after = "nvim-treesitter"
}
use {
"rafamadriz/friendly-snippets",
}
use {
"hrsh7th/nvim-cmp",
config = function()
require "plugins.configs.cmp"
end,
}
use {
"L3MON4D3/LuaSnip",
wants = "friendly-snippets",
config = function()
require("plugins.configs.others").luasnip()
end,
}
use {
"saadparwaiz1/cmp_luasnip",
}
use {
"hrsh7th/cmp-nvim-lsp",
}
use {
"hrsh7th/cmp-buffer",
}
use {
"hrsh7th/cmp-path",
}
use {
"hrsh7th/cmp-vsnip",
}
use {
"andersevenrud/compe-tmux",
branch = "cmp"
}
use {
"neovim/nvim-lspconfig",
}
use "onsails/lspkind-nvim"
use {
"williamboman/nvim-lsp-installer",
}
use { "andymass/vim-matchup", event = "CursorMoved" }
-- languages not supported by treesitter
use "sheerun/vim-polyglot"
use "lewis6991/gitsigns.nvim"
use "hoob3rt/lualine.nvim"
use {
"windwp/nvim-autopairs",
config = function()
require("plugins.configs.others").autopairs()
end,
}
use "AndrewRadev/splitjoin.vim"
use "AndrewRadev/dsf.vim"
use "AndrewRadev/switch.vim"
use "AndrewRadev/deleft.vim"
use "FooSoft/vim-argwrap"
use {
"rmagatti/goto-preview",
after = "telescope.nvim",
config = function()
require("goto-preview").setup({
default_mappings = true,
})
end
}
-- Comment
use "terrortylor/nvim-comment"
-- file managing , picker etc
use "kyazdani42/nvim-web-devicons"
use {
"kyazdani42/nvim-tree.lua",
config = function()
require("plugins.configs.nvimtree")
end,
}
use {
"nvim-telescope/telescope.nvim",
requires = {
{"nvim-lua/popup.nvim"},
{"nvim-lua/plenary.nvim"},
{"nvim-telescope/telescope-fzf-native.nvim", run = "make"},
},
cmd = "Telescope",
config = function()
require("telescope-nvim").config()
end
}
-- misc
use "907th/vim-auto-save"
use "karb94/neoscroll.nvim"
use "folke/which-key.nvim"
use {
"lukas-reineke/indent-blankline.nvim",
event = "BufRead",
config = function()
require("plugins.configs.others").blankline()
end,
}
use "christoomey/vim-tmux-navigator"
-- testing
use { "preservim/vimux" }
use { "vim-test/vim-test" }
use "tpope/vim-unimpaired"
use "tpope/vim-repeat"
use "tpope/vim-surround"
use "tpope/vim-bundler"
use "tpope/vim-rails"
use "tpope/vim-rake"
use "tpope/vim-dispatch"
use "tpope/vim-rhubarb"
use "tpope/vim-projectionist"
use "tpope/vim-abolish"
use "tpope/vim-rbenv"
use "tpope/vim-git"
use "tpope/vim-rsi"
use "tpope/vim-fugitive"
use "pgdouyon/vim-evanesco"
use {
"folke/trouble.nvim",
config = function()
require("trouble").setup {
mode = {"lsp_workspace_diagnostics", "lsp_workspace_diagnostics", "lsp_document_diagnostics", "quickfix", "lsp_references", "loclist"}
}
end
}
-- use {
-- "TimUntersberger/neogit",
-- requires = "nvim-lua/plenary.nvim",
-- config = function()
-- require("neo-git").config()
-- end
-- }
end,
{
display = {
border = {"โ", "โ", "โ", "โ", "โ", "โ", "โ", "โ"}
}
})
|
classtools = require 'classtools'
local Color = {}
function Color:constructor(r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a or 255
end
function Color:expand()
return self.r, self.g, self.b, self.a
end
local function equality(a, b)
return a.r == b.r
and a.g == b.g
and a.b == b.b
and a.a == b.a
end
local function to_string(t)
return tostring(t.r) .. ' ' .. tostring(t.g) .. ' ' .. tostring(t.b)
end
setmetatable(Color, {__eq = equality, __tostring = to_string})
classtools.callable(Color)
return Color
|
AddCSLuaFile()
local name = "Dodge Charger SRT8 2012 Police"
local A = "AMBER"
local R = "RED"
local B = "BLUE"
local W = "WHITE"
local SW = "S_WHITE"
local EMV = {}
EMV.Siren = 7
EMV.Color = nil
EMV.Skin = 0
EMV.BodyGroups = {}
EMV.Props = {}
EMV.Meta = {
grille_leds = {
AngleOffset = -90,
W = 5.7,
H = 5.4,
Sprite = "sprites/emv/tdm_grille_leds",
Scale = 1,
WMult = 1.4,
},
side_leds = {
AngleOffset = -90,
W = 5.7,
H = 5.4,
Sprite = "sprites/emv/tdm_grille_leds",
Scale = 1,
WMult = 1.4,
},
freedom_f_inner = {
AngleOffset = -90,
W = 7.2,
H = 8.4,
Sprite = "sprites/emv/whelen_freedom_main",
Scale = 1.75,
WMult = 1.24,
},
freedom_f_corner = {
AngleOffset = -90,
W = 9.5,
H = 8,
Sprite = "sprites/emv/whelen_freedom_main",
Scale = 1.75,
WMult = 2,
},
freedom_r_corner = {
AngleOffset = 90,
W = 9.5,
H = 8,
Sprite = "sprites/emv/whelen_freedom_main",
Scale = 1.75,
WMult = 2,
},
freedom_r_inner = {
AngleOffset = 90,
W = 7.2,
H = 8.4,
Sprite = "sprites/emv/whelen_freedom_main",
Scale = 1.75,
WMult = 1.24,
},
freedom_takedown = {
AngleOffset = -90,
W = 6.7,
H = 7.5,
Sprite = "sprites/emv/tdm_halogen2",
Scale = 1.2,
WMult = 1.3,
},
freedom_r_halogen = {
AngleOffset = 90,
W = 6.4,
H = 7.5,
Sprite = "sprites/emv/tdm_halogen2",
Scale = 1.2,
WMult = 1.3,
},
freedom_alley = {
AngleOffset = -90,
W = 5.5,
H = 6,
Sprite = "sprites/emv/whelen_freedom_alley",
Scale = 1.2,
WMult = 1.3,
},
liberty_front = {
AngleOffset = -90,
W = 7.4,
H = 7.5,
Sprite = "sprites/emv/emv_whelen_src",
Scale = 1,
WMult = 1.66,
},
liberty_rear = {
AngleOffset = 90,
W = 7.4,
H = 7.5,
Sprite = "sprites/emv/emv_whelen_src",
Scale = 1,
WMult = 1.66,
},
liberty_f_corner = {
AngleOffset = -90,
W = 14.5,
H = 14.4,
Sprite = "sprites/emv/emv_whelen_corner",
Scale = 1,
WMult = 2.2,
},
liberty_r_corner = {
AngleOffset = 90,
W = 14.5,
H = 14.4,
Sprite = "sprites/emv/emv_whelen_corner",
Scale = 1,
WMult = 2.2,
},
liberty_takedown = {
AngleOffset = -90,
W = 7,
H = 7,
Sprite = "sprites/emv/emv_whelen_6x2",
Scale = 1,
WMult = 2.2,
},
liberty_alley = {
AngleOffset = -90,
W = 2.2,
H = 2.2,
Sprite = "sprites/emv/emv_whelen_tri",
Scale = 1,
WMult = 1,
},
rear_int_bar = {
AngleOffset = 90,
W = 4,
H = 3,
Sprite = "sprites/emv/tdm_charger_rear_int",
Scale = 1,
WMult = 1.5,
},
front_inner_default = {
AngleOffset = -90,
W = 4.1,
H = 3.2,
Sprite = "sprites/emv/tdm_charger_rear_int",
Scale = 1,
WMult = 1.5,
},
front_vipers = {
AngleOffset = -90,
W = 4,
H = 4,
Sprite = "sprites/emv/tdm_viper",
Scale = 1,
WMult = 1,
},
front_viper_low = {
AngleOffset = -90,
W = 4,
H = 4,
Sprite = "sprites/emv/tdm_viper",
Scale = 1,
WMult = 1,
},
rear_vipers = {
AngleOffset = 90,
W = 4,
H = 4,
Sprite = "sprites/emv/tdm_viper",
Scale = 1,
WMult = 1,
},
bumper_vertex = {
AngleOffset = -90,
W = 2,
H = 2,
Sprite = "sprites/emv/emv_whelen_vertex",
Scale = 1,
WMult = 1,
},
bumper_upper = {
AngleOffset = -90,
W = 4,
H = 4,
Sprite = "sprites/emv/emv_1x3",
Scale = 1,
WMult = 1,
},
bumper_side = {
AngleOffset = -90,
W = 4.6,
H = 4.6,
Sprite = "sprites/emv/emv_whelen_src",
Scale = 1,
WMult = 1,
},
valor_forward = {
AngleOffset = -90,
W = 5.2,
H = 5,
Sprite = "sprites/emv/fs_valor",
Scale = 1,
WMult = 1.5,
},
valor_side = {
AngleOffset = -90,
W = 4.5,
H = 5,
Sprite = "sprites/emv/fs_valor",
Scale = 1,
WMult = 1.2,
},
valor_backward = {
AngleOffset = 90,
W = 5.8,
H = 5,
Sprite = "sprites/emv/fs_valor",
Scale = 1,
WMult = 1.7,
},
headlight = {
AngleOffset = -90,
W = 3.5,
H = 3.5,
Sprite = "sprites/emv/light_circle",
Scale = 2.5,
WMult = 1
},
tail_light = {
AngleOffset = 90,
W = 28,
H = 16,
Sprite = "sprites/emv/tdm_charger_tail",
Scale = 1,
SourceOnly = true,
WMult = 1.5,
},
tail_glow = {
AngleOffset = 90,
W = 0,
H = 0,
Sprite = "sprites/emv/light_circle",
Scale = 2,
WMult = 1
},
reverse = {
AngleOffset = 90,
W = 8,
H = 7,
Sprite = "sprites/emv/tdm_charger_reverse",
Scale = 1,
WMult = 1.2
},
spotlight = {
AngleOffset = -90,
W = 7,
H = 7,
Sprite = "sprites/emv/light_circle",
Scale = 3,
}
}
EMV.Positions = {
[1] = { Vector( 8.75, 117.13, 32.07 ), Angle( 0, -12, 0 ), "grille_leds" }, -- 1
[2] = { Vector( -8.75, 117.13, 32.07 ), Angle( 0, 12, 0 ), "grille_leds" }, -- 2
[3] = { Vector( 38.29, -52.3, 56.7 ), Angle( -2.7, -92.5, 22 ), "side_leds" },
[4] = { Vector( -38.29, -52.3, 56.7 ), Angle( 2, 91, 22 ), "side_leds" },
[5] = { Vector( 22.7, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[6] = { Vector( -22.7, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[7] = { Vector( 18.78, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[8] = { Vector( -18.78, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[9] = { Vector( 14.81, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[10] = { Vector( -14.81, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[11] = { Vector( 10.9, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[12] = { Vector( -10.9, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[13] = { Vector( 7, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[14] = { Vector( -7, -84, 59.1 ), Angle( 0, 0, 0 ), "rear_int_bar" },
[15] = { Vector( 5.18, 26.19, 66.56 ), Angle( 0, 0, 0 ), "front_inner_default" },
[16] = { Vector( -5.18, 26.19, 66.56 ), Angle( 0, 0, 0 ), "front_inner_default" },
[17] = { Vector( 24.87, 19.29, 66.97 ), Angle( 5, 0, 0 ), "front_vipers" },
[18] = { Vector( -24.87, 19.29, 66.97 ), Angle( -5, 0, 0 ), "front_vipers" },
[19] = { Vector( 2.05, 47.29, 55.07 ), Angle( 0, 0, 0 ), "front_viper_low" },
[20] = { Vector( -2.05, 47.29, 55.07 ), Angle( 0, 0, 0 ), "front_viper_low" },
[21] = { Vector( 22.58, -64.83, 66.18 ), Angle( 4, 0, 0 ), "rear_vipers" },
[22] = { Vector( -22.58, -64.83, 66.18 ), Angle( -4, 0, 0 ), "rear_vipers" },
[23] = { Vector( 18.5, -64.83, 66.45 ), Angle( 4, 0, 0 ), "rear_vipers" },
[24] = { Vector( -18.5, -64.83, 66.45 ), Angle( -4, 0, 0 ), "rear_vipers" },
[25] = { Vector( 25.65, 114.73, 34.57 ), Angle( -9.65, -75.94, 33.81 ), "bumper_vertex" },
[26] = { Vector( -25.65, 114.73, 34.57 ), Angle( 9.65, 75.94, 33.81 ), "bumper_vertex" },
[27] = { Vector( 8.55, 123.96, 41.57 ), Angle( 0, 0, 0 ), "bumper_upper" },
[28] = { Vector( -8.55, 123.96, 41.57 ), Angle( 0, 0, 0 ), "bumper_upper" },
[29] = { Vector( 20.05, 123.93, 35.01 ), Angle( -90, -90, 0 ), "bumper_side" },
[30] = { Vector( -20.15, 123.93, 35.01 ), Angle( 90, 90, 0 ), "bumper_side" },
-- WHELEN AMERICA --
[31] = { Vector( 9.64, -13.76, 78.4 ), Angle( 0, 0, 0 ), "freedom_f_inner" },
[32] = { Vector( -9.64, -13.76, 78.4 ), Angle( 0, 0, 0 ), "freedom_f_inner" },
[33] = { Vector( 25.15, -15.22, 78.41 ), Angle( 0, -16.3, 0 ), "freedom_f_corner" },
[34] = { Vector( -25.15, -15.22, 78.41 ), Angle( 0, 16.3, 0 ), "freedom_f_corner" },
[35] = { Vector( 25.15, -23.24, 78.41 ), Angle( 0, 16.3, 0 ), "freedom_r_corner" },
[36] = { Vector( -25.15, -23.24, 78.41 ), Angle( 0, -16.3, 0 ), "freedom_r_corner" },
[37] = { Vector( 9.64, -24.7, 78.41 ), Angle( 0, 0, 0 ), "freedom_r_inner" },
[38] = { Vector( -9.64, -24.7, 78.41 ), Angle( 0, 0, 0 ), "freedom_r_inner" },
[39] = { Vector( 16.79, -13.89, 78.43 ), Angle( 0, 0, 0 ), "freedom_takedown" },
[40] = { Vector( -16.79, -13.89, 78.43 ), Angle( 0, 0, 0 ), "freedom_takedown" },
[41] = { Vector( 16.79, -24.7, 78.43 ), Angle( 0, 0, 0 ), "freedom_r_halogen" },
[42] = { Vector( -16.79, -24.7, 78.43 ), Angle( 0, 0, 0 ), "freedom_r_halogen" },
[43] = { Vector( 29.8, -19.26, 78.42 ), Angle( 0, -90, 0 ), "freedom_alley" },
[44] = { Vector( -29.8, -19.26, 78.42 ), Angle( 0, 90, 0 ), "freedom_alley" },
-- WHELEN LIBERTY --
[45] = { Vector( 10.19, -13.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_front" },
[46] = { Vector( -10.19, -13.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_front" },
[47] = { Vector( 16.96, -13.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_front" },
[48] = { Vector( -16.96, -13.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_front" },
[49] = { Vector( 25.2, -16.03, 77.88 ), Angle( 0, -23, 0 ), "liberty_f_corner" },
[50] = { Vector( -25.2, -16.03, 77.88 ), Angle( 0, 23, 0 ), "liberty_f_corner" },
[51] = { Vector( 25.2, -22.47, 77.88 ), Angle( 0, 23, 0 ), "liberty_r_corner" },
[52] = { Vector( -25.2, -22.47, 77.88 ), Angle( 0, -23, 0 ), "liberty_r_corner" },
[53] = { Vector( 16.96, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[54] = { Vector( -16.96, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[55] = { Vector( 10.19, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[56] = { Vector( -10.19, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[57] = { Vector( 3.45, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[58] = { Vector( -3.45, -24.72, 77.88 ), Angle( 0, 0, 0 ), "liberty_rear" },
[59] = { Vector( 3.39, -13.61, 77.88 ), Angle( 0, 0, 0 ), "liberty_takedown" },
[60] = { Vector( -3.39, -13.61, 77.88 ), Angle( 0, 0, 0 ), "liberty_takedown" },
[61] = { Vector( 29.91, -19.26, 77.91 ), Angle( 0, -90, 0 ), "liberty_alley" },
[62] = { Vector( -29.91, -19.26, 77.91 ), Angle( 0, 90, 0 ), "liberty_alley" },
-- IT'S THE MOTHEFUCKING FEDERAL SIGNAL VALOR BABY AWWW FUCK YEAH --
[63] = { Vector( 2.36, -3.53, 77.56 ), Angle( 0, -40.07, 0 ), "valor_forward" },
[64] = { Vector( -2.36, -3.53, 77.56 ), Angle( 0, 40.07, 0 ), "valor_forward" },
[65] = { Vector( 6.5, -7.02, 77.56 ), Angle( 0, -40.07, 0 ), "valor_forward" },
[66] = { Vector( -6.5, -7.02, 77.56 ), Angle( 0, 40.07, 0 ), "valor_forward" },
[67] = { Vector( 10.64, -10.51, 77.56 ), Angle( 0, -40.07, 0 ), "valor_forward" },
[68] = { Vector( -10.64, -10.51, 77.56 ), Angle( 0, 40.07, 0 ), "valor_forward" },
[69] = { Vector( 14.78, -14, 77.56 ), Angle( 0, -40.07, 0 ), "valor_forward" },
[70] = { Vector( -14.78, -14, 77.56 ), Angle( 0, 40.07, 0 ), "valor_forward" },
[71] = { Vector( 19.52, -15.66, 77.56 ), Angle( 0, 0, 0 ), "valor_forward" },
[72] = { Vector( -19.52, -15.66, 77.56 ), Angle( 0, 0, 0 ), "valor_forward" },
[73] = { Vector( 25.28, -17.71, 77.56 ), Angle( 0, -40, 0 ), "valor_forward" },
[74] = { Vector( -25.28, -17.71, 77.56 ), Angle( 0, 40, 0 ), "valor_forward" },
[75] = { Vector( 27.32, -22.44, 77.56 ), Angle( 0, -85, 0 ), "valor_side" },
[76] = { Vector( -27.32, -22.44, 77.56 ), Angle( 0, 85, 0 ), "valor_side" },
[77] = { Vector( 22.1, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[78] = { Vector( -22.1, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[79] = { Vector( 15.8, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[80] = { Vector( -15.8, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[81] = { Vector( 9.48, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[82] = { Vector( -9.48, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[83] = { Vector( 3.16, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[84] = { Vector( -3.16, -25.9, 77.56 ), Angle( 0, 0, 0 ), "valor_backward" },
[85] = { Vector( 36.9, 104.91, 38.5 ), Angle( 0, 2, 0 ), "headlight" },
[86] = { Vector( -36.9, 104.91, 38.5 ), Angle( 0, -2, 0 ), "headlight" },
[87] = { Vector( 37.3, -116.57, 46.6 ), Angle( 0, 13.2, 0 ), "tail_light" },
[88] = { Vector( -37.3, -116.57, 46.6 ), Angle( 180, -13.2, 0 ), "tail_light" },
[89] = { Vector( 33.5, -118.17, 46.6 ), Angle( 0, 13.2, 0 ), "tail_glow" },
[90] = { Vector( -33.5, -118.17, 46.6 ), Angle( 0, -13.2, 0 ), "tail_glow" },
[91] = { Vector( 23.92, -119.92, 46.9 ), Angle( 0, 10.7, 0 ), "reverse" },
[92] = { Vector( -23.92, -119.92, 46.9 ), Angle( 180, -10.7, 180 ), "reverse" },
[93] = { Vector( 39.74, 40.84, 62.89 ), Angle( 17.26, 0, 0 ), "spotlight" },
[94] = { Vector( -39.74, 40.84, 62.89 ), Angle( -17.26, 0, 0 ), "spotlight" },
}
EMV.Sections = {
["headlights"] = {
{ { 85, SW, { 16, .25, 0 } }, { 86, SW, { 16, .25, 10 } } }
},
["reverse"] = {
{ { 87, R }, { 89, R }, { 92, B } },
{ { 88, R }, { 90, R }, { 91, B } }
},
["grille_leds"] = {
{ { 1, B }, { 2, R } },
{ { 1, B } },
{ { 2, R } },
{ { 1, B }, { 2, B } },
{ { 1, R }, { 2, R } },
{ { 1, B }, { 2, R } },
{ { 2, B } },
{ { 1, R } }
},
["bumper_vertex"] = {
{ { 25, B }, { 26, R } },
{ { 26, R } },
{ { 27, B } }
},
["bumper_upper"] = {
{ { 27, B }, { 28, R } },
{ { 27, B } },
{ { 28, R } }
},
["bumper_side"] = {
{ { 29, B }, { 30, R } }
},
["side_leds"] = {
{ { 3, R }, { 4, R } },
{ { 3, B }, { 4, B } },
{ { 3, W }, { 4, W } },
},
["rear_int_bar"] = {
{ { 5, A }, { 6 , A }, { 7 , A }, { 8 , A }, { 9 , A }, { 10, A }, { 11, A }, { 12, A }, { 13, A }, { 14, A }, },
{ { 5, B }, { 7, B }, { 9, B }, { 11, B }, { 13, B } },
{ { 6, R }, { 8, R }, { 10, R }, { 12, R }, { 14, R } },
{ { 5, B }, { 6, R }, { 13, B }, { 14, R } },
{ { 7, B }, { 8, R }, { 9, B }, { 10, R }, { 11, B }, { 12, R } },
{ { 5, B }, { 9, B }, { 13, B }, { 8, R }, { 12, R } },
{ { 6, R }, { 10, R }, { 14, R }, { 7, B }, { 11, B } },
{ { 5, B }, { 7, B } },
{ { 6, R }, { 8, R } }
},
["traffic_rb"] = {
{ { 6, B } },
{ { 5, R } }
},
["traffic"] = {
-- { 6 , A }, { 7 , A }, { 8 , A }, { 9 , A }, { 10, A }, { 11, A }, { 12, A }, { 13, A },
--{ { 35, A }, { 36, A }, { 37, A }, { 38, A }, { 39, A }, { 40, A }, { 41, A }, { 42, A } },
-- 2 -> 8
-- 8 <- 2
{ { 7, A } },
{ { 7, A }, { 9, A } },
{ { 9, A }, { 11, A } },
{ { 11, A }, { 13, A } },
{ { 13, A }, { 14, A } },
{ { 14, A }, { 12, A } },
{ { 12, A }, { 10, A } },
{ { 10, A }, { 8, A } },
{ { 8, A } },
-- 10
{ { 13, A }, { 14, A } },
{ { 11, A }, { 12, A } },
{ { 9, A }, { 10, A } },
{ { 7, A }, { 8, A } },
-- 14
{ { 7, A }, { 9, A }, { 6, A }, { 10, A } },
{ { 11, A }, { 13, A }, { 14, A }, { 12, A } },
-- 16
{ { 7, A }, { 9, A }, { 14, A }, { 12, A } },
{ { 11, A }, { 13, A }, { 10, A }, { 8, A } },
-- 18
{ { 8, A }, { 10, A }, { 12, A }, { 14, A } },
{ { 7, A }, { 9, A }, { 11, A }, { 13, A } },
-- 20
{},
{ { 5, A }, { 6 , A }, { 7 , A }, { 8 , A }, { 9 , A }, { 10, A }, { 11, A }, { 12, A }, { 13, A }, { 14, A }, }, -- 1 -> 21
{ { 5, B }, { 7, B }, { 9, B }, { 11, B }, { 13, B } },
{ { 6, R }, { 8, R }, { 10, R }, { 12, R }, { 14, R } },
{ { 5, B }, { 6, R }, { 13, B }, { 14, R } },
{ { 7, B }, { 8, R }, { 9, B }, { 10, R }, { 11, B }, { 12, R } },
{ { 5, B }, { 9, B }, { 13, B }, { 8, R }, { 12, R } },
{ { 6, R }, { 10, R }, { 14, R }, { 7, B }, { 11, B } },
{ { 5, B }, { 7, B } },
{ { 6, R }, { 8, R } }
},
["rear_int_vipers"] = {
{ { 21, R }, { 22, B }, { 23, R }, { 24, B} },
{ { 21, R }, { 22, B } },
{ { 23, R }, { 24, B } },
},
["front_inner_default"] = {
{ { 15, R }, { 16, B } },
{ { 15, R } },
{ { 16, B } }
},
["front_vipers"] = {
{ { 17, B }, { 18, R } },
{ { 17, B } },
{ { 18, R } }
},
["front_low_viper"] = {
{ { 19, B }, { 20, R } },
{ { 19, B } },
{ { 20, R } }
},
-- WHELEN FREEDOM --
["lightbar_freedom"] = {
{
{ 31, B }, { 32, R }, { 33, B }, { 34, R }, { 35, B }, { 36, R }, { 37, B }, { 38, R }, { 39, W }, { 40, W }, { 41, R }, { 42, B }, { 43, W }, { 44, W }
}
},
["lightbar_freedom_corner"] = {
{ { 33, B }, { 34, R }, { 35, B }, { 36, R } },
{ { 33, B }, { 35, B } },
{ { 34, R }, { 36, R } }
},
["lightbar_freedom_inner"] = {
{ { 37, B }, { 42, B } },
{ { 38, R }, { 41, R } },
{ { 37, B }, { 31, B }, { 42, B } },
{ { 38, R }, { 32, R }, { 41, R } }
},
["lightbar_freedom_illum"] = {
{ { 39, W }, { 43, W } },
{ { 40, W }, { 44, W } }
},
-- WHELEN LIBERTY LIGHTBAR --
["lightbar_liberty"] = {
{
{ 45, B }, { 46, R }, { 47, B }, { 48, R }, { 49, B }, { 50, R }, { 51, B }, { 52, R }, { 53, B }, { 54, R },
{ 55, B }, { 56, R }, { 57, B }, { 58, R }, { 59, W }, { 60, W }, { 61, W }, { 62, W }
},
{
{ 45, B }, { 47, B }, { 49, B }, { 51, B }, { 53, B }, { 55, B }, { 57, B }
},
{
{ 46, R }, { 48, R }, { 50, R }, { 52, R }, { 54, R }, { 56, R }, { 58, R }
},
{ { 53, B }, { 47, B } },
{ { 54, R }, { 48, R } },
},
["lightbar_liberty_corner"] = {
{ { 49, B, .5 }, { 50, R, .5 }, { 51, B, .5 }, { 52, R, .5 } },
{ { 49, B, 1 }, { 50, R, .5 }, { 51, B, 1 }, { 52, R, .5 } },
{ { 49, B, .5 }, { 50, R, 1 }, { 51, B, .5 }, { 52, R, 1 } },
{ { 49, B }, { 51, B } },
{ { 50, R }, { 52, R } }
},
["lightbar_liberty_inner"] = {
{ { 54, R }, { 56, R } },
{ { 55, B }, { 53, B } },
{ { 55, B }, { 57, B }, { 45, B } },
{ { 56, R }, { 58, R }, { 46, R } },
},
["lightbar_liberty_illum"] = {
{ { 59, W }, { 60, W }, { 61, W }, { 62, W } },
{ { 59, W }, { 61, W } },
{ { 60, W }, { 62, W } }
},
-- MOTHERFUCKIN VALOR --
["lightbar_valor"] = {
{
{ 63, B }, { 64, R },
{ 65, B }, { 66, R },
{ 67, B }, { 68, R }, { 69, B }, { 70, R }, { 71, B }, { 72, R }, { 73, B }, { 74, R }, { 75, B }, { 76, R },
{ 77, B }, { 78, R }, { 79, B }, { 80, R }, { 81, B }, { 82, R }, { 83, B }, { 84, R }
},
{ { 63, B }, { 65, B }, { 67, B }, { 69, B }, { 71, B }, { 73, B }, { 75, B }, { 77, B }, { 79, B }, { 81, B }, { 83, B } },
{ { 64, R }, { 66, R }, { 68, R }, { 70, R }, { 72, R }, { 74, R }, { 76, R }, { 78, R }, { 80, R }, { 82, R }, { 84, R } },
{ { 63, R }, { 65, R }, { 67, R }, { 69, R }, { 71, R }, { 73, R }, { 75, R }, { 77, R }, { 79, R }, { 81, R }, { 83, R } },
{ { 64, B }, { 66, B }, { 68, B }, { 70, B }, { 72, B }, { 74, B }, { 76, B }, { 78, B }, { 80, B }, { 82, B }, { 84, B } },
-- 6 -> 9
{ { 63, B }, { 67, B }, { 71, B }, { 75, B }, { 79, B }, { 83, B }, { 82, B }, { 78, B }, { 74, B }, { 70, B }, { 66, B } },
{ { 64, R }, { 68, R }, { 72, R }, { 76, R }, { 80, R }, { 84, R }, { 81, R }, { 77, R }, { 73, R }, { 69, R }, { 65, R } },
{ { 63, R }, { 67, R }, { 71, R }, { 75, R }, { 79, R }, { 83, R }, { 82, R }, { 78, R }, { 74, R }, { 70, R }, { 66, R } },
{ { 64, B }, { 68, B }, { 72, B }, { 76, B }, { 80, B }, { 84, B }, { 81, B }, { 77, B }, { 73, B }, { 69, B }, { 65, B } },
-- 10 -> 13
{ { 63, B }, { 67, R }, { 71, B }, { 75, R }, { 79, B }, { 83, R }, { 82, B }, { 78, R }, { 74, B }, { 70, R }, { 66, B } },
{ { 64, R }, { 68, B }, { 72, R }, { 76, B }, { 80, R }, { 84, B }, { 81, R }, { 77, B }, { 73, R }, { 69, B }, { 65, R } },
{ { 63, R }, { 67, B }, { 71, R }, { 75, B }, { 79, R }, { 83, B }, { 82, R }, { 78, B }, { 74, R }, { 70, B }, { 66, R } },
{ { 64, B }, { 68, R }, { 72, B }, { 76, R }, { 80, B }, { 84, R }, { 81, B }, { 77, R }, { 73, B }, { 69, R }, { 65, B } },
-- 14
{ { 63, B }, { 67, B }, { 71, R }, { 75, B }, { 79, B }, { 81, B }, { 64, R }, { 68, R }, { 72, B }, { 76, R }, { 80, R }, { 82, R } },
{ { 65, R }, { 69, R }, { 73, B }, { 77, R }, {83, R }, { 84, B }, { 78, B }, { 74, R }, { 70, B }, { 66, B } },
-- 16
{ { 63, W }, { 65, W }, { 67, W }, { 69, W }, { 71, W }, { 73, W }, { 75, W }, { 77, W }, { 79, W }, { 81, W }, { 83, W } },
{ { 64, W }, { 66, W }, { 68, W }, { 70, W }, { 72, W }, { 74, W }, { 76, W }, { 78, W }, { 80, W }, { 82, W }, { 84, W } },
},
}
EMV.Patterns = {
["headlights"] = {
["code3"] = { 1 }
},
["reverse"] = {
["flash"] = { 1, 0, 1, 0, 2, 0, 2, 0 }
},
["grille_leds"] = {
["flash"] = { 1, 0, 1, 0, 0, 0, },
["code2"] = { 2, 2, 2, 0, 0, 3, 3, 3, 0, 0 },
["code3"] = { 2, 0, 2, 0, 2, 0, 3, 0, 3, 0, 3, 0 }
},
["side_leds"] = {
["flash"] = {
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
2, 0, 2, 0, 2,
0, 0, 0, 0, 0,
3, 0, 3, 0, 3,
0, 0, 0, 0, 0
}
},
["rear_int_vipers"] = {
["all"] = { 1 },
["code1"] = { 2, 2, 0, 3, 3, 0 },
["code2"] = { 2, 0, 2, 0, 2, 0, 3, 0, 3, 0, 3, 0 }
},
-- FRONT INNER --
["front_inner_default"] = {
["all"] = { 1 },
["code1"] = { 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
["code2"] = { 2, 2, 0, 3, 3, 0 },
["code3"] = { 2, 0, 2, 0, 3, 0, 3, 0 }
},
["front_vipers"] = {
["all"] = { 1 },
["code1"] = { 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
["code2"] = { 2, 2, 0, 3, 3, 0 },
["code3"] = { 2, 0, 2, 0, 3, 0, 3, 0 }
},
["front_low_viper"] = {
["all"] = { 1 },
["code1"] = { 2, 2, 2, 2, 0, 3, 3, 3, 3, 0 },
["code2"] = { 2, 2, 0, 3, 3, 0 },
["code3"] = { 2, 0, 2, 0, 3, 0, 3, 0 }
},
-- BUMPER RELATED --
["bumper_vertex"] = {
["all"] = { 1 },
["code2"] = { 1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }
},
["bumper_upper"] = {
["all"] = { 1 },
["code2"] = { 2, 2, 0, 0, 3, 3, 0, 0 },
["code3"] = {
2, 2, 0, 3, 3, 0,
2, 2, 0, 3, 3, 0,
2, 2, 0, 3, 3, 0, 0,
}
},
["bumper_side"] = {
["all"] = { 1 },
["code2"] = { 1, 0, 0 }
},
["rear_int_bar"] = {
["all"] = { 1 },
["flash"] = { 1, 1, 1, 0, 0, 0 },
["code1"] = {
8, 0, 8, 0, 9, 0, 9, 0
},
["code2"] = {
2, 2, 2, 0, 3, 3, 3, 0
},
["code3"] = {
2, 0, 2, 0, 2, 0,
3, 0, 3, 0, 3, 0,
2, 0, 2, 0, 2, 0,
3, 0, 3, 0, 3, 0,
2, 0, 2, 0, 2, 0,
3, 0, 3, 0, 3, 0,
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
6, 0, 6, 0, 6, 0,
7, 0, 7, 0, 7, 0,
6, 0, 6, 0, 6, 0,
7, 0, 7, 0, 7, 0,
6, 0, 6, 0, 6, 0,
7, 0, 7, 0, 7, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
}
},
-- WHELEN FREEDOM --
["lightbar_freedom"] = {
["all"] = { 1 }
},
["lightbar_freedom_corner"] = {
["code1"] = { 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
["code2"] = { 2, 2, 0, 3, 3, 0 },
["code3"] = {
0, 2, 0, 2, 0,
0, 3, 0, 3, 0,
0, 2, 0, 2, 0,
0, 3, 0, 3, 0,
0, 2, 0, 2, 0,
0, 3, 0, 3, 0,
2, 0, 3, 0,
2, 0, 3, 0,
2, 0, 3, 0,
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
1, 0, 1, 0, 1,
0, 0, 0, 0, 0,
1, 0, 1, 0, 1,
}
},
["lightbar_freedom_inner"] = {
["code1"] = { 1, 1, 1, 1, 0, 2, 2, 2, 2, 0 },
["code2"] = {
3, 0, 3, 0, 3, 0,
4, 0, 4, 0, 4, 0,
3, 0, 3, 0, 3, 0,
4, 0, 4, 0, 4, 0,
3, 0, 3, 0, 3, 0,
4, 0, 4, 0, 4, 0,
3, 3, 3, 0,
4, 4, 4, 0,
3, 3, 3, 0,
4, 4, 4, 0,
3, 3, 3, 0,
4, 4, 4, 0,
},
["code3"] = {
3, 0, 3, 0,
4, 0, 4, 0,
3, 0, 3, 0,
4, 0, 4, 0,
3, 0, 3, 0,
4, 0, 4, 0,
4, 4, 0,
3, 3, 0,
4, 4, 0,
3, 3, 0,
4, 4, 0,
3, 3, 0,
4, 4, 0,
3, 3, 0,
}
},
["lightbar_freedom_illum"] = {
["code3"] = { 1, 1, 0, 2, 2, 0 }
},
-- WHELEN LIBERTY --
["lightbar_liberty"] = {
["all"] = { 1 },
["code2"] = { 2, 2, 0, 3, 3, 0 },
["code3"] = { 4, 4, 0, 5, 5, 0 }
},
["lightbar_liberty_corner"] = {
["code1"] = {
2, 1, 2, 1, 2,
1, 1, 1, 1, 1,
3, 1, 3, 1, 3,
1, 1, 1, 1, 1,
},
["code3"] = {
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
4, 0, 4, 0, 4, 0,
5, 0, 5, 0, 5, 0,
4, 4, 4, 0,
5, 5, 5, 0,
4, 4, 4, 0,
5, 5, 5, 0,
4, 4, 4, 0,
5, 5, 5, 0,
}
},
["lightbar_liberty_inner"] = {
["code1"] = {
1, 0, 1, 0, 1, 0, 1,
0, 0, 0, 0, 0, 0, 0,
2, 0, 2, 0, 2, 0, 2,
0, 0, 0, 0, 0, 0, 0,
},
["code3"] = {
3, 0, 3, 0,
4, 0, 4, 0,
}
},
["lightbar_liberty_illum"] = {
["all"] = { 1 },
["alt"] = { 2, 2, 3, 3 }
},
["lightbar_valor"] = {
["all"] = { 1 },
["code1"] = {
2, 2, 2, 2, 0,
5, 5, 5, 5, 0,
4, 4, 4, 4, 0,
3, 3, 3, 3, 0
},
["code2"] = {
7, 0, 7, 0,
6, 0, 6, 0,
9, 0, 9, 0,
8, 0, 8, 0,
7, 0, 7, 0,
6, 0, 6, 0,
9, 0, 9, 0,
8, 0, 8, 0,
2, 2, 0,
4, 4, 0,
5, 5, 0,
3, 3, 0,
2, 2, 0,
4, 4, 0,
5, 5, 0,
3, 3, 0,
2, 2, 0,
4, 4, 0,
5, 5, 0,
3, 3, 0,
2, 2, 0,
4, 4, 0,
5, 5, 0,
3, 3, 0,
10, 10, 0, 11, 11, 0,
12, 12, 0, 13, 13, 0,
10, 10, 0, 11, 11, 0,
12, 12, 0, 13, 13, 0,
10, 10, 0, 11, 11, 0,
12, 12, 0, 13, 13, 0,
10, 10, 0, 11, 11, 0,
12, 12, 0, 13, 13, 0,
},
-- 2, 4, 16
-- 3, 5, 17
["code3"] = {
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
14, 0, 14, 0,
15, 0, 15, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 0,
16, 0,
3, 0,
17, 0,
4, 0,
16, 0,
5, 0,
17, 0,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
2, 4, 5, 3,
10, 0, 11, 0,
12, 0, 13, 0,
10, 0, 11, 0,
12, 0, 13, 0,
10, 0, 11, 0,
12, 0, 13, 0,
10, 0, 11, 0,
12, 0, 13, 0,
10, 0, 11, 0,
12, 0, 13, 0,
10, 0, 11, 0,
12, 0, 13, 0,
}
},
["traffic_rb"] =
{
["flash"] = { 1, 1, 1, 0, 2, 2, 2, 0 }
},
["traffic"] = {
["left"] = {
1, 1,
2, 2,
3, 3,
4, 4,
5, 5,
6, 6,
7, 7,
8, 0,
8, 0,
8, 0,
8, 0,
8, 8, 8, 8,
0, 0, 0, 0,
0, 0, 0, 0,
},
["right"] = {
9, 9,
8, 8,
7, 7,
6, 6,
5, 5,
4, 4,
3, 3,
2, 0,
2, 0,
2, 0,
2, 0,
2, 2, 2, 2,
0, 0, 0, 0,
},
["diverge"] = {
10, 10,
11, 11,
12, 12,
13, 0,
13, 0,
13, 0,
13, 0,
13, 13, 13, 13,
0, 0, 0, 0,
0, 0, 0, 0
},
["code1"] = {
28, 0, 28, 0, 29, 0, 29, 0
},
["code2"] = {
22, 22, 22, 0, 23, 23, 23, 0
},
["code3"] = {
22, 0, 22, 0, 22, 0,
23, 0, 23, 0, 23, 0,
22, 0, 22, 0, 22, 0,
23, 0, 23, 0, 23, 0,
22, 0, 22, 0, 22, 0,
23, 0, 23, 0, 23, 0,
24, 0, 24, 0, 24, 0,
25, 0, 25, 0, 25, 0,
24, 0, 24, 0, 24, 0,
25, 0, 25, 0, 25, 0,
24, 0, 24, 0, 24, 0,
25, 0, 25, 0, 25, 0,
26, 0, 26, 0, 26, 0,
27, 0, 27, 0, 27, 0,
26, 0, 26, 0, 26, 0,
27, 0, 27, 0, 27, 0,
26, 0, 26, 0, 26, 0,
27, 0, 27, 0, 27, 0,
21, 0, 21, 0, 21, 0,
0, 0, 0, 0, 0, 0,
21, 0, 21, 0, 21, 0,
0, 0, 0, 0, 0, 0,
21, 0, 21, 0, 21, 0,
0, 0, 0, 0, 0, 0,
}
},
}
EMV.Lamps = {
}
EMV.Sequences = {
Sequences = {
{
Name = "STAGE 1",
Components = {
["reverse"] = "flash"
},
BG_Components = {
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "code1"
},
["1"] = {
["rear_int_vipers"] = "code1"
}
},
["front interior lightbar"] = {
["0"] = {
["front_inner_default"] = "code1"
},
["1"] = {
["front_vipers"] = "code1"
},
["2"] = {
["front_low_viper"] = "code1"
}
},
["lightbar"] = {
["0"] = {
["lightbar_freedom_corner"] = "code1",
["lightbar_freedom_inner"] = "code1"
},
["2"] = {
["lightbar_liberty_corner"] = "code1",
["lightbar_liberty_inner"] = "code1"
},
["3"] = {
["lightbar_valor"] = "code1"
}
}
},
Disconnect = { 24, 25 }
},
{
Name = "STAGE 2",
Components = {
["reverse"] = "flash"
},
BG_Components = {
["grille leds"] = {
["0"] = {
["grille_leds"] = "code2"
}
},
["front bumper leds"] = {
["0"] = {
["bumper_vertex"] = "code2"
}
},
["rear passenger leds"] = {
["0"] = {
["side_leds"] = "flash"
}
},
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "code2"
},
["1"] = {
["rear_int_vipers"] = "code2"
}
},
["front interior lightbar"] = {
["0"] = {
["front_inner_default"] = "code2"
},
["1"] = {
["front_vipers"] = "code2"
},
["2"] = {
["front_low_viper"] = "code2"
}
},
["push bar"] = {
["0"] = {
["bumper_upper"] = "code2",
["bumper_side"] = "code2"
},
["1"] = {
["bumper_upper"] = "code2",
["bumper_side"] = "all"
}
},
["lightbar"] = {
["0"] = {
["lightbar_freedom_corner"] = "code2",
["lightbar_freedom_inner"] = "code2"
},
["2"] = {
["lightbar_liberty"] = "code2"
},
["3"] = {
["lightbar_valor"] = "code2"
}
}
},
Disconnect = { 24, 25 }
},
{
Name = "STAGE 3",
Components = {
["reverse"] = "flash",
["headlights"] = "code3"
},
BG_Components = {
["grille leds"] = {
["0"] = {
["grille_leds"] = "code3"
}
},
["front bumper leds"] = {
["0"] = {
["bumper_vertex"] = "code2"
}
},
["front interior lightbar"] = {
["0"] = {
["front_inner_default"] = "code3"
},
["1"] = {
["front_vipers"] = "code3"
},
["2"] = {
["front_low_viper"] = "code3"
}
},
["rear passenger leds"] = {
["0"] = {
["side_leds"] = "flash"
}
},
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "code3"
},
["1"] = {
["rear_int_vipers"] = "code2"
}
},
["push bar"] = {
["0"] = {
["bumper_upper"] = "code3",
["bumper_side"] = "code2"
},
["1"] = {
["bumper_upper"] = "code3",
["bumper_side"] = "code2"
}
},
["lightbar"] = {
["0"] = {
["lightbar_freedom_corner"] = "code3",
["lightbar_freedom_inner"] = "code3",
["lightbar_freedom_illum"] = "code3"
},
["2"] = {
["lightbar_liberty_corner"] = "code3",
["lightbar_liberty_inner"] = "code3",
["lightbar_liberty"] = "code3",
["lightbar_liberty_illum"] = "alt"
},
["3"] = {
["lightbar_valor"] = "code3"
}
}
},
Disconnect = { 1, 2, 15, 16, 28, 29, 24, 25 }
},
},
Traffic = {
{
Name = "LEFT",
Components = {},
BG_Components = {
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "left",
["traffic_rb"] = "flash"
},
},
},
Disconnect = { 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 }
},
{
Name = "RIGHT",
Components = {},
BG_Components = {
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "right",
["traffic_rb"] = "flash"
},
},
},
Disconnect = {}
},
{
Name = "DIVERGE",
Components = {},
BG_Components = {
["rear interior lightbar"] = {
["0"] = {
["traffic"] = "diverge",
["traffic_rb"] = "flash"
},
},
},
Disconnect = { 5, 6, 7, 8,
9, 10, 11, 12, 13, 14 }
}
},
Illumination = {
{
Name = "LAMP",
Components = {},
BG_Components = {
["spotlights"] = {
["0"] = {
{ 93, W, 2 },
{ 94, W, 2 }
},
["1"] = {
{ 93, W, 2 },
{ 94, W, 2 }
}
},
},
Lights = {
{ Vector( 40.96, 37.09, 56.85 ), Angle( 20, 90, -0 ), "lamp" },
{ Vector( -40.96, 37.09, 56.85 ), Angle( 20, 90, -0 ), "lamp" },
},
Disconnect = { }
},
}
}
EMV.Lamps = {
["lamp"] = {
Color = Color(96,96,106,255),
Texture = "effects/flashlight001",
Near = 200,
FOV = 70,
Distance = 700,
}
}
EMV.Configuration = true
Photon.EMVLibrary[name] = EMV
if EMVU then EMVU:OverwriteIndex( name, EMV ) end |
--[[
author: lakefu
date: 2018-12-2
--]]
local Utils = require "utils"
local Heapq = require "heapq"
local strfmt = string.format
local TimerNode = {}
TimerNode.__index = TimerNode
function TimerNode:new( ... )
local o = {}
setmetatable(o, self)
o:init( ... )
return o
end
function TimerNode:init(timer_mgr, session, interval, times)
times = times or 0
assert(interval >= 0, "negative timer interval")
if interval == 0 then
assert(times > 0, "reflect timer must be finite times")
end
self.m_session = session
self.m_interval = interval
self.m_wakeup = timer_mgr:get_time() + interval
self.m_times = times > 0 and times or 0 --0 is permanent else finite
self.m_nextlink = nil
end
local TimerMgr = {}
TimerMgr.__index = TimerMgr
function TimerMgr:new( ... )
local o = {}
setmetatable(o, self)
o:init( ... )
return o
end
function TimerMgr:init(capacity)
self.m_timers = Heapq.create_queue(capacity, function (a, b)
return a.m_wakeup <= b.m_wakeup
end)
self.m_funcs = {} --<map>: session 2 function
self.m_tailnodes = {} --<map>: interval 2 tail node of list
self.m_session = 0
end
function TimerMgr:alloc_session()
local nxt_handle = self.m_session + 1
while true do
if self.m_funcs[nxt_handle] == nil then
break
end
nxt_handle = nxt_handle + 1
if nxt_handle == self.m_session then --travel a loop!!!
break
end
end
if nxt_handle ~= self.m_session then
self.m_session = nxt_handle
return nxt_handle
else
error("alloc session failed!!!")
end
end
--interval: millisecond
--times: proc times
function TimerMgr:add_timer(func, interval, times)
local session = self:alloc_session()
local tnode = TimerNode:new(self, session, interval, times)
local tailnode = self.m_tailnodes[interval]
if tailnode == nil then --not in timers heap
local succ = self.m_timers:push( tnode )
if not succ then
return
end
self.m_tailnodes[interval] = tnode
else -- head in timers heap, direct link to tail
tailnode.m_nextlink = tnode
self.m_tailnodes[interval] = tnode
end
self.m_funcs[session] = func
return session
end
function TimerMgr:remove_timer( session )
self.m_funcs[session] = false
end
function TimerMgr:size()
return self.m_timers:size()
end
function TimerMgr:timer_num()
if self.m_timers:size() <= 0 then
return 0
end
local num = 0
for i = 1, self.m_timers:size() do
local v = self.m_timers:get(i)
while v do
num = num + 1
v = v.m_nextlink
end
end
return num
end
function TimerMgr:set_time( t )
self.m_SpecifyTime = t
end
function TimerMgr:get_time()
if self.m_SpecifyTime then
return self.m_SpecifyTime
end
return Utils.millisecond()
end
function TimerMgr:min_wakeup_spacing()
if self.m_timers:size() <= 0 then
return -1
end
local topnode = self.m_timers:top()
local dt = topnode.m_wakeup - self:get_time()
if dt > 0 then
return dt
else
return 0
end
end
function TimerMgr:update( cur_time )
if self.m_timers:size() <= 0 then
return
end
cur_time = cur_time or self:get_time()
local err = nil
while self.m_timers:size() > 0 do
local topnode = self.m_timers:top()
if topnode.m_wakeup > cur_time then
break
end
local do_remove = false --if true remove the node, else modify
local session = topnode.m_session
local interval = topnode.m_interval
local func = self.m_funcs[session]
if func then
local succ,errmsg = pcall(func, topnode)
if not succ then
if err == nil then
err = strfmt("session:%d wakeup:%s ", session, topnode.m_wakeup) .. tostring(errmsg)
else
err = err .. "\n" .. strfmt("session:%d wakeup:%s ", session, topnode.m_wakeup) .. tostring(errmsg)
end
end
if topnode.m_times > 0 then --finite
topnode.m_times = topnode.m_times - 1
if topnode.m_times <= 0 then
do_remove = true
end
end
else --has be removed
if func ~= false then
print(strfmt("unexpect timer session %s", session))
end
do_remove = true
end
if do_remove then
if topnode.m_nextlink then --has next node
local newtop = topnode.m_nextlink
topnode.m_nextlink = nil
self.m_timers:modify(1, newtop)
else
assert(topnode == self.m_tailnodes[interval], "timer node list fatal error")
self.m_timers:pop()
self.m_tailnodes[interval] = nil
end
self.m_funcs[session] = nil
else
topnode.m_wakeup = self:get_time() + topnode.m_interval
if topnode.m_nextlink then --has next node
local newtop = topnode.m_nextlink
topnode.m_nextlink = nil
local curtail = self.m_tailnodes[interval]
curtail.m_nextlink = topnode
self.m_tailnodes[interval] = topnode
self.m_timers:modify(1, newtop)
else
self.m_timers:adjust(1)
end
end
end
if err ~= nil then
print(strfmt("timer update err: %s", err))
end
end
local M = {}
function M.new_timer_mgr( ... )
return TimerMgr:new( ... )
end
return M |
{
name = "miceditor",
hasAdmin = false,
authors = { "Pisse#0000" },
description = "Map testing utility"
} |
function am.notify(ply, ...)
if (ply == nil) then ply = player.GetAll() end
local tbl = {...}
local tTbl = {}
for k,v in pairs(tbl) do
if (type(v) == "number") then
v = tostring(v)
end
tTbl[ k ] = v
end
net.Start("am.notify")
net.WriteTable(tTbl)
net.Send(ply)
end
function am.print(...)
print("[AdminMe]: ", ...)
end
function am.addToRank(caller, target, rankid, serverid, expireTime)
// Verify the servers exist
if (!ndoc.table.am.servers[ serverid ] && serverid != 0) then
am.notify(caller, "Server specified is incorrect! Please use only those from below!")
for k,v in ndoc.pairs(ndoc.table.am.servers) do
am.notify(caller, v.name)
end
return
end
// Verify the user has the rank
local rankAlreadySet = false
if (ndoc.table.am.users[target:SteamID()][rankid] && ndoc.table.am.users[target:SteamID()][rankid][serverid]) then
am.notify(caller, "The user is already that rank on that server - this will overwrite any expiration time")
rankAlreadySet = true
end
// Verify the rank exists
if (!ndoc.table.am.permissions[rankid]) then
am.notify(caller, "Invalid rank specified! Please use only those below!")
for rankid, rankInfo in ndoc.pairs(ndoc.table.am.permissions) do
am.notify(caller, rankInfo.name)
end
end
// Get an updated expiration time
expireTime = expireTime > 0 && expireTime + os.time() || 0
// Update the database
if (rankAlreadySet) then
am.db:update("users"):update("expires", expireTime):where("steamid", target:SteamID()):where("rankid", rankid):where("serverid", serverid):execute()
else
am.db:insert("users"):insert("expires", expireTime):insert("steamid", target:SteamID()):insert("rankid", rankid):insert("serverid", serverid):insert("name", target:Nick()):execute()
end
ndoc.table.am.users[target:SteamID()][rankid] = ndoc.table.am.users[target:SteamID()][rankid] || {}
ndoc.table.am.users[target:SteamID()][rankid][serverid] = ndoc.table.am.users[target:SteamID()][rankid][serverid] || {}
ndoc.table.am.users[target:SteamID()][rankid][serverid].expires = expireTime
end
// Remove a user from a rank. Note: checkOverride should not be called outside of this system. It bypasses server & rank checks and doesn't updat ethe network table
function am.removeFromRank(caller, target, rankid, serverid, checkOverride)
// Verify the servers exist
if (serverid && !ndoc.table.am.servers[ serverid ] && serverid != 0 && !checkOverride) then
am.notify(caller, "Server specified is incorrect! Please use only those from below!")
for k,v in ndoc.pairs(ndoc.table.am.servers) do
am.notify(caller, v.name)
end
return
end
// Verify the user has the rank
if (rankdid && !ndoc.table.am.users[target:SteamID()][rankid] && !checkOverride) then
am.notify(caller, "Invalid rank specified! Please use only those below!")
for rankid,v in ndoc.pairs(ndoc.table.am.users[target:SteamID()]) do
local rankName = ndoc.table.am.permissions[rankid].name
am.notify(caller, rankName)
end
return
end
// Delete row entry
if (rankid && serverid != nil) then // Delete rank on server
am.db:delete("users"):where("steamid", target:SteamID()):where("rankid", rankid):where("serverid", serverid):execute()
// Check override is passed via am.pullUserInfo, where if a rank or server is invalid, we discard it
if (checkOverride) then
return
end
ndoc.table.am.users[target:SteamID()][rankid][serverid] = nil
// If there are no scopes left, remove the rank
local entryCount = 0
for k,v in ndoc.pairs(ndoc.table.am.users[target:SteamID()][rankid]) do
entryCount = entryCount + 1
end
// Remove user from rank entirely if there's nothing there
if (entryCount == 0) then
ndoc.table.am.users[target:SteamID()][rankid] = nil
end
//if (table.Count(ndoc.table.am.users[target:SteamID()][rankid]) == 0)
elseif (rankid) then // Delete all servers with that rank
am.db:delete("users"):where("steamid", target:SteamID()):where("rankid", rankid):execute()
ndoc.table.am.users[target:SteamID()][rankid] = nil
else // Delete all ranks on all servers
am.db:delete("users"):where("steamid", target:SteamID()):execute()
ndoc.table.am.users[target:SteamID()] = am.getDefaultUserProfile()
end
end
function am.addPlayerEvent(target, event)
target.events = target.events or {}
table.insert(target.events, {["ev"] = event, ["time"] = os.time()})
ndoc.table.am.events[ target:SteamID() ] = ndoc.table.am.events[ target:SteamID() ] || {}
ndoc.table.am.events[ target:SteamID() ][ os.time() ] = event
local q = am.db:insert("logs")
q:insert("steamid", target:SteamID())
q:insert("event", event)
q:insert("timestamp", os.time())
q:execute()
end
function am.pullServerInfo()
am.db:select("servers"):callback(function(res)
// Grab all servers
for k,v in pairs(res) do
am.print("Found server " .. v["name"])
ndoc.table.am.servers[v["id"]] = {ip = v["ip"], port = v["port"], name = v["name"]}
if (v["name"] == am.config.server_name) then
am.config.server_id = v["id"]
end
end
end):execute()
end
function am.checkExpiredRank(ply)
if (!ndoc.table.am.users[ply:SteamID()]) then
return
end
// Loop through player's rank
for rankid, info in ndoc.pairs(ndoc.table.am.users[ply:SteamID()]) do
if (!info) then
continue
end
for scope, scopeInfo in ndoc.pairs(info) do
// Ensure the rank isn't permenant
if (scopeInfo.expires == 0) then
continue
end
local rankName = ndoc.table.am.permissions[rankid].name
// Test for expiration
if (scopeInfo.expires <= os.time()) then
am.removeFromRank(ply, ply, rankid, scope)
am.notify(ply, "Your rank of ", am.green, rankName, am.def, " has expired and you've been removed!")
am.notify(nil, am.green, ply:Nick(), am.def, " has been auto-removed from ", am.red, rankName)
continue
else
local expire_time = os.date("%m/%d/%Y - %H:%M:%S", v)
am.notify(ply, "Your rank of ", am.green, rankName, am.def, " will expire on ", am.red, expire_time)
end
end
end
end
// Function to loop through all the players and check if they're rank has expired
function am.checkAllExpired()
timer.Create("am.rank_expiration_check", am.config.expire_check_time, 0, function()
am.print("Checking for expired ranks..")
for k,v in pairs(player.GetAll()) do
am.checkExpiredRank(v)
end
end)
end
function am.getDefaultUserProfile()
// TODO: These should be removed once config can be saved
local defaultRankId = nil
for rankid,rankinfo in ndoc.pairs(ndoc.table.am.permissions) do
if (rankinfo.name == am.config.default_rank) then
defaultRankId = rankid
end
end
return {
[defaultRankId] = {
[0] = {
expires = 0
}
}
}
end
function am.pullUserInfo(ply)
if (not am.db.connection) then
am.db:connect()
end
// A default entry for the default rank
ndoc.table.am.users[ ply:SteamID() ] = am.getDefaultUserProfile()
// Select all user info
local query = am.db:select("users"):where("steamid", ply:SteamID()):callback(function(res)
if (!IsValid(ply)) then
return
end
// Default construct
local ranks = am.getDefaultUserProfile()
for k, row in pairs(res) do
// Make sure the server exists
if (!ndoc.table.am.servers[row["serverid"]]) then
am.removeFromRank(nil, ply, row["rankid"], row["serverid"], true)
continue
end
// Make sure the rank still exists
if (!ndoc.table.am.permissions[row["rankid"]]) then
am.removeFromRank(ply, ply, row["rankid"], row["serverid"], true)
continue
end
// Structure: user{} -> rank id -> scope id -> expiresOn
// We'll add the user to every rank they have, but we when we check, we'll only count the ones for this server
ndoc.table.am.users[ply:SteamID()][ row["rankid"] ] = ndoc.table.am.users[ply:SteamID()][ row["rankid"] ] || { }
ndoc.table.am.users[ply:SteamID()][ row["rankid"] ][row["serverid"]] = {
expires = row["expires"]
}
end
// We add all ranks regardless, but now let's see if one is expired
am.checkExpiredRank(ply)
end):execute()
// Get the current play time for the user
am.db:select("play_times"):where("steamid", ply:SteamID()):callback(function(res)
// No play time :(
if (#res == 0) then
ndoc.table.am.play_times[ply:SteamID()] = 0
return
end
ndoc.table.am.play_times[ply:SteamID()] = res[1]["play_time_seconds"];
end):execute()
end
function am.pullGroupInfo()
am.db:select("ranks"):callback(function(res)
for k,v in pairs(res) do
local rankid = v["id"]
local rankName = v["rank"]
local perms = util.JSONToTable(v["perms"])
local hierarchy = v["hierarchy"]
ndoc.table.am.permissions[rankid] = {perm = perms, hierarchy = hierarchy, name = rankName}
am.print("Found user group: " .. rankName)
end
hook.Call("am.RanksLoaded", GAMEMODE)
end):execute()
end
// Update the play time of the current user
function am.updatePlayTime(ply)
local newTime = ply:getPlayTime()
// Zero play time indicates a new player!
if (ndoc.table.am.play_times[ply:SteamID()] != 0) then
am.db:insert("play_times"):insert("steamid", ply:SteamID()):insert("nick", ply:Nick()):insert("last_join", os.time()):insert("play_time_seconds", newTime):execute()
else
am.db:update("play_times"):update("last_join", os.time()):update("play_time_seconds", newTime):where("steamid", ply:SteamID()):execute()
end
end
// TODO: Update warnings - get rid of json!
function am.pullWarningInfo(ply)
if (!IsValid(ply)) then return end
// Cache the user info and init warning table
local sid = ply:SteamID()
// Select all the warnings for the user
am.db:select("warnings"):where("steamid", sid):callback(function(res)
if (#res == 0) then
return
end
ndoc.table.am.warnings[ sid ] = ndoc.table.am.warnings[ sid ] || {
nick = ply:Nick(),
warnings = {},
warningCount = #res
}
// Insert warning data into networked table
for k,row in pairs(res) do
ndoc.table.am.warnings[sid].warnings[k] = {
admin = row["admin_nick"],
reason = row["reason"],
timestamp = row["timestamp"],
warningNum = row["warningNum"]
}
end
if (table.Count(res) > 0) then
am.notify(am.getAdmins(), "Warning! ", am.def, "Player ", am.red, ply:Nick(), am.def, " is on the warning list!")
end
end):execute()
end
// Handles checking if a user is banned by the IP or steamid
function am.checkBan(ply, lender)
local steamid = ply:SteamID()
local ip = ply:IPAddress()
// Check to see if the user is banned via their steamid
local querySID = am.db:select("bans")
querySID:where("ban_active", 1)
querySID:callback(function(v)
if (table.Count(v) == 0) then return end
// Loop through all possible bans
for k,v in pairs(v) do
// If it hasn't expired or the server doesn't exist
if (v["banned_timestamp"] + v["banned_time"] > os.time() && ndoc.table.am.servers[v["serverid"]]) then
// Check for server id or global
if (v["serverid"] != 0 && v["serverid"] != am.config.server_id) then
continue
end
// Check for family sharing and ban this account too
if (lender) then
local query = am.db:insert("bans")
query:insert("banned_steamid", ply:SteamID())
query:insert("banned_name", v["banned_name"])
query:insert("banned_timestamp", v["banned_timestamp"])
query:insert("banned_reason", v["banned_reason"])
query:insert("banned_time", v["banned_time"])
query:insert("banner_steamid", v["banner_steamid"])
query:insert("banner_name", v["banner_name"])
query:execute()
end
// Kick the user
if (!IsValid(ply)) then
return
end
// TODO: REMOVE ONCE TESTING IS DONE
//ply:Kick("You're banned!\nReason: "..v['banned_reason'].. "\nBanned by: "..v["banner_name"].."\nTime left: ".. (v["banned_timestamp"] + v["banned_time"] - os.time()) .. " seconds\nAppeal at: ".. am.config.website)
else
// Not banned, mark the ban as inactive
local query = am.db:update("bans")
query:update("ban_active", 0)
query:where("id", v["id"])
query:execute()
end
end
end)
local queryIP = querySID
queryIP:where("banned_ip", ip)
querySID:where("banned_steamid", steamid)
queryIP:execute()
querySID:execute()
end
// Pull bans for menu editing / viewing
util.AddNetworkString("am.requestBanList")
util.AddNetworkString("am.syncBanList")
net.Receive("am.requestBanList", function(_, ply)
if (!ply:hasPerm("banmgmt")) then return end
local query = am.db:select("bans"):where("ban_active", 1):callback(function(res)
net.Start("am.syncBanList")
net.WriteTable(res)
net.Send(ply)
end):execute()
end)
|
local util = {}
function util.augroup(name, autocmds)
local cmds = {
string.format('augroup %s', name),
'autocmd!',
}
for _, cmd in ipairs(autocmds) do
table.insert(cmds, cmd)
end
table.insert(cmds, 'augroup end')
local cmd_strs = table.concat(cmds, '\n')
vim.api.nvim_exec(cmd_strs, true)
end
function util.autocmd(event, pattern, command)
return string.format('autocmd %s %s %s', event, pattern, command)
end
function util.vim_kv_args(args)
local arg_strs = {}
for key, arg in pairs(args) do
table.insert(arg_strs, string.format('%s=%s', key, arg))
end
return table.concat(arg_strs, ' ')
end
function util.termcode(str)
return vim.api.nvim_replace_termcodes(str, true, true, true)
end
function util.check_back_space()
local col = vim.fn.col('.') - 1
return col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') ~= nil
end
return util
|
local PANEL = {}
function PANEL:Init()
self:SetSize(HIGH_RES(770, 770 * 1.5), HIGH_RES(580, 580 * 1.5))
self:Center()
self:SetTitle("Player menu")
self:MakePopup()
self.darkOverlay = Color(40, 40, 40, 160)
self.tabSheet = vgui.Create("DColumnSheet", self)
self.tabSheet:Dock(FILL)
self.tabSheet.Navigation:SetWidth(100)
-- actions
self.quickActions = vgui.Create("DPanel", self.tabSheet)
self.quickActions:Dock(FILL)
function self.quickActions:Paint(w, h)
return true
end
-- teams
self.teams = vgui.Create("DPanel", self.tabSheet)
self.teams:Dock(FILL)
function self.teams:Paint(w, h)
return true
end
-- business
self.business = vgui.Create("DPanel", self.tabSheet)
self.business:Dock(FILL)
function self.business:Paint()
return true
end
-- info
self.info = vgui.Create("DPanel", self.tabSheet)
self.info:Dock(FILL)
function self.info:Paint(w, h)
return true
end
local defaultButton = self:AddSheet("Actions", Material("impulse/icons/banknotes-256.png"), self.quickActions, self.QuickActions)
self:AddSheet("Teams", Material("impulse/icons/group-256.png"), self.teams, self.Teams)
self:AddSheet("Business", Material("impulse/icons/cart-73-256.png"), self.business, self.Business)
self:AddSheet("Information", Material("impulse/icons/info-256.png"), self.info, self.Info)
self.tabSheet:SetActiveButton(defaultButton)
defaultButton.loaded = true
self:QuickActions()
self.tabSheet.ActiveButton.Target:SetVisible(true)
self.tabSheet.Content:InvalidateLayout()
end
function PANEL:QuickActions()
self.quickActionsInner = vgui.Create("DPanel", self.quickActions)
self.quickActionsInner:Dock(FILL)
local panel = self
function self.quickActionsInner:Paint(w, h)
surface.SetDrawColor(panel.darkOverlay)
surface.DrawRect(0, 0, w, h)
return true
end
self.collapsableOptions = vgui.Create("DCollapsibleCategory", self.quickActionsInner)
self.collapsableOptions:SetLabel("Actions")
self.collapsableOptions:Dock(TOP)
local colInv = Color(0, 0, 0, 0)
function self.collapsableOptions:Paint()
self:SetBGColor(colInv)
end
function self.collapsableOptions:Toggle() -- allowing them to accordion causes bugs
return
end
self.collapsableOptionsScroll = vgui.Create("DScrollPanel", self.collapsableOptions)
self.collapsableOptionsScroll:Dock(FILL)
self.collapsableOptions:SetContents(self.collapsableOptionsScroll)
self.list = vgui.Create("DIconLayout", self.collapsableOptionsScroll)
self.list:Dock(FILL)
self.list:SetSpaceY(5)
self.list:SetSpaceX(5)
local btn = self.list:Add("DButton")
if impulse.IsHighRes() then btn:SetTall(30) btn:SetFont("Impulse-Elements17-Shadow") end
btn:Dock(TOP)
btn:SetText("Drop money")
function btn:DoClick()
Derma_StringRequest("impulse", "Enter amount of money to drop:", nil, function(amount)
LocalPlayer():ConCommand("say /dropmoney "..amount)
end)
end
local btn = self.list:Add("DButton")
if impulse.IsHighRes() then btn:SetTall(30) btn:SetFont("Impulse-Elements17-Shadow") end
btn:Dock(TOP)
btn:SetText("Write a letter")
function btn:DoClick()
Derma_StringRequest("impulse", "Write letter content:", nil, function(text)
LocalPlayer():ConCommand("say /write "..text)
end)
end
local btn = self.list:Add("DButton")
if impulse.IsHighRes() then btn:SetTall(30) btn:SetFont("Impulse-Elements17-Shadow") end
btn:Dock(TOP)
btn:SetText("Change RP name (requires "..impulse.Config.CurrencyPrefix..impulse.Config.RPNameChangePrice..")")
function btn:DoClick()
Derma_StringRequest("impulse", "Enter your new RP name:", nil, function(text)
net.Start("impulseChangeRPName")
net.WriteString(text)
net.SendToServer()
end)
end
local btn = self.list:Add("DButton")
if impulse.IsHighRes() then btn:SetTall(30) btn:SetFont("Impulse-Elements17-Shadow") end
btn:Dock(TOP)
btn:SetText("Sell all doors")
function btn:DoClick()
net.Start("impulseSellAllDoors")
net.SendToServer()
end
self.collapsableOptions = vgui.Create("DCollapsibleCategory", self.quickActionsInner)
self.collapsableOptions:SetLabel(team.GetName(LocalPlayer():Team()).." options")
self.collapsableOptions:Dock(TOP)
local colTeam = team.GetColor(LocalPlayer():Team())
function self.collapsableOptions:Paint(w, h)
surface.SetDrawColor(colTeam)
surface.DrawRect(0, 0, w, 20)
self:SetBGColor(colInv)
end
function self.collapsableOptions:Toggle() -- allowing them to accordion causes bugs
return
end
self.collapsableOptionsScroll = vgui.Create("DScrollPanel", self.collapsableOptions)
self.collapsableOptionsScroll:Dock(FILL)
self.collapsableOptions:SetContents(self.collapsableOptionsScroll)
self.list = vgui.Create("DIconLayout", self.collapsableOptionsScroll)
self.list:Dock(FILL)
self.list:SetSpaceY(5)
self.list:SetSpaceX(5)
local classes = impulse.Teams.Data[LocalPlayer():Team()].classes
if classes and LocalPlayer():InSpawn() then
for v,classData in pairs(classes) do
if not classData.noMenu and LocalPlayer():GetTeamClass() != v then
local btn = self.list:Add("DButton")
if impulse.IsHighRes() then btn:SetTall(30) btn:SetFont("Impulse-Elements17-Shadow") end
btn:Dock(TOP)
btn.classID = v
local btnText = "Become "..classData.name
if classData.xp then
btnText = btnText.." ("..classData.xp.."XP)"
end
btn:SetText("Become "..classData.name.." ("..classData.xp.."XP)")
local panel = self
function btn:DoClick()
net.Start("impulseClassChange")
net.WriteUInt(btn.classID, 8)
net.SendToServer()
end
end
end
end
end
function PANEL:Teams()
self.modelPreview = vgui.Create("DModelPanel", self.teams)
self.modelPreview:SetPos(373, 0)
self.modelPreview:SetSize(300, 370)
self.modelPreview:MoveToBack()
self.modelPreview:SetCursor("arrow")
self.modelPreview:SetFOV(self.modelPreview:GetFOV() - 19)
function self.modelPreview:LayoutEntity(ent)
ent:SetAngles(Angle(0, 43, 0))
--ent:SetSequence(ACT_IDLE)
--self:RunAnimation()
end
self.descLbl = vgui.Create("DLabel", self.teams)
self.descLbl:SetText("Description:")
self.descLbl:SetFont("Impulse-Elements18")
self.descLbl:SizeToContents()
self.descLbl:SetPos(410, 380)
self.descLblT = vgui.Create("DLabel", self.teams)
self.descLblT:SetText("")
self.descLblT:SetFont("Impulse-Elements14")
self.descLblT:SetPos(410, 400)
self.descLblT:SetContentAlignment(7)
self.descLblT:SetSize(230, 230)
self.teamsInner = vgui.Create("DPanel", self.teams)
self.teamsInner:SetSize(400, 580)
local panel = self
function self.teamsInner:Paint(w, h)
surface.SetDrawColor(panel.darkOverlay)
surface.DrawRect(0, 0, w, h)
return true
end
self.availibleTeams = vgui.Create("DCollapsibleCategory", self.teamsInner)
self.availibleTeams:SetLabel("Available teams")
self.availibleTeams:Dock(TOP)
local colInv = Color(0, 0, 0, 0)
function self.availibleTeams:Paint()
self:SetBGColor(colInv)
end
self.availibleTeamsScroll = vgui.Create("DScrollPanel", self.availibleTeams)
self.availibleTeamsScroll:Dock(FILL)
self.availibleTeams:SetContents(self.availibleTeamsScroll)
local availibleList = vgui.Create("DIconLayout", self.availibleTeamsScroll)
availibleList:Dock(FILL)
availibleList:SetSpaceY(5)
availibleList:SetSpaceX(5)
self.unavailibleTeams = vgui.Create("DCollapsibleCategory", self.teamsInner)
self.unavailibleTeams:SetLabel("Unavailable teams")
self.unavailibleTeams:Dock(TOP)
function self.unavailibleTeams:Paint()
self:SetBGColor(colInv)
end
self.unavailibleTeamsScroll = vgui.Create("DScrollPanel", self.unavailibleTeams)
self.unavailibleTeamsScroll:Dock(FILL)
self.unavailibleTeams:SetContents(self.unavailibleTeamsScroll)
local unavailibleList = vgui.Create("DIconLayout", self.unavailibleTeamsScroll)
unavailibleList:Dock(FILL)
unavailibleList:SetSpaceY(5)
unavailibleList:SetSpaceX(5)
for v,k in pairs(impulse.Teams.Data) do
local selectedList
if (k.xp > LocalPlayer():GetXP()) or (k.donatorOnly and k.donatorOnly == true and LocalPlayer():IsDonator() == false) then
selectedList = unavailibleList
else
selectedList = availibleList
end
local teamCard = selectedList:Add("impulseTeamCard")
teamCard:SetTeam(v)
teamCard.team = v
teamCard:Dock(TOP)
teamCard:SetHeight(60)
teamCard:SetMouseInputEnabled(true)
local realSelf = self
function teamCard:OnCursorEntered()
local model = impulse.Teams.Data[self.team].model
local skin = impulse.Teams.Data[self.team].skin or 0
local desc = impulse.Teams.Data[self.team].description
local bodygroups = impulse.Teams.Data[self.team].bodygroups
if not model then
model = impulse_defaultModel or "models/Humans/Group01/male_02.mdl"
skin = impulse_defaultSkin or 0
end
realSelf.modelPreview:SetModel(model)
realSelf.modelPreview.Entity:SetSkin(skin)
if bodygroups then
for v, bodygroupData in pairs(bodygroups) do
realSelf.modelPreview.Entity:SetBodygroup(bodygroupData[1], (bodygroupData[2] or 0))
end
end
realSelf.descLblT:SetText(desc)
realSelf.descLblT:SetWrap(true)
end
function teamCard:OnMousePressed()
net.Start("impulseTeamChange")
net.WriteUInt(self.team, 8)
net.SendToServer()
realSelf:Remove()
end
end
end
function PANEL:Business()
self.businessInner = vgui.Create("DPanel", self.business)
self.businessInner:Dock(FILL)
local panel = self
function self.businessInner:Paint(w, h)
surface.SetDrawColor(panel.darkOverlay)
surface.DrawRect(0, 0, w, h)
return true
end
self.itemsScroll = vgui.Create("DScrollPanel", self.businessInner)
self.itemsScroll:Dock(FILL)
self.utilItems = self.itemsScroll:Add("DCollapsibleCategory")
self.utilItems:SetLabel("Utilities")
self.utilItems:Dock(TOP)
local colInv = Color(0, 0, 0, 0)
function self.utilItems:Paint()
self:SetBGColor(colInv)
end
local utilList = vgui.Create("DIconLayout", self.utilItems)
utilList:Dock(FILL)
utilList:SetSpaceY(5)
utilList:SetSpaceX(5)
self.utilItems:SetContents(utilList)
self.cat = {}
for name,k in pairs(impulse.Business.Data) do
if not LocalPlayer():CanBuy(name) then
continue
end
local parent = nil
if k.category then
if self.cat[k.category] then
parent = self.cat[k.category]
else
local cat = self.itemsScroll:Add("DCollapsibleCategory")
cat:SetLabel(k.category)
cat:Dock(TOP)
local colInv = Color(0, 0, 0, 0)
function cat:Paint()
self:SetBGColor(colInv)
end
self.cat[k.category] = vgui.Create("DIconLayout", cat)
self.cat[k.category]:Dock(FILL)
self.cat[k.category]:SetSpaceY(5)
self.cat[k.category]:SetSpaceX(5)
cat:SetContents(self.cat[k.category])
parent = self.cat[k.category]
end
end
local item = (parent or utilList):Add("SpawnIcon")
if k.item then
local x = impulse.Inventory.Items[impulse.Inventory.ClassToNetID(k.item)]
item:SetModel(x.Model)
else
item:SetModel(k.model)
end
if impulse.IsHighRes() then
item:SetSize(78,78)
else
item:SetSize(58,58)
end
item:SetTooltip(name.." \n"..impulse.Config.CurrencyPrefix..k.price)
item.id = table.KeyFromValue(impulse.Business.DataRef, name)
function item:DoClick()
net.Start("impulseBuyItem")
net.WriteUInt(item.id, 8)
net.SendToServer()
end
local costLbl = vgui.Create("DLabel", item)
costLbl:SetPos(5,HIGH_RES(35, 55))
costLbl:SetFont(HIGH_RES("Impulse-Elements20-Shadow", "Impulse-Elements22-Shadow"))
costLbl:SetText(impulse.Config.CurrencyPrefix..k.price)
costLbl:SizeToContents()
end
end
function PANEL:Info()
self.infoSheet = vgui.Create("DPropertySheet", self.info)
self.infoSheet:Dock(FILL)
local webRules = vgui.Create("DHTML", self.infoSheet)
webRules:OpenURL(impulse.Config.RulesURL)
self.infoSheet:AddSheet("Rules", webRules)
local webTutorial = vgui.Create("DHTML", self.infoSheet)
webTutorial:OpenURL(impulse.Config.TutorialURL)
self.infoSheet:AddSheet("Help & Tutorials", webTutorial)
local commands = vgui.Create("DScrollPanel", self.infoSheet)
commands:Dock(FILL)
for v,k in pairs(impulse.chatCommands) do
local c = impulse.Config.MainColour
if k.adminOnly == true and LocalPlayer():IsAdmin() == false then
continue
elseif k.adminOnly == true then
c = impulse.Config.InteractColour
end
if k.superAdminOnly == true and LocalPlayer():IsSuperAdmin() == false then
continue
elseif k.superAdminOnly == true then
c = Color(255, 0, 0, 255)
end
local command = commands:Add("DPanel", commands)
command:SetTall(40)
command:Dock(TOP)
command.name = v
command.desc = k.description
command.col = c
function command:Paint()
draw.SimpleText(self.name, "Impulse-Elements22-Shadow", 5, 0, self.col)
draw.SimpleText(self.desc, "Impulse-Elements18-Shadow", 5, 20, color_white)
return true
end
end
self.infoSheet:AddSheet("Commands", commands)
end
function PANEL:AddSheet(name, icon, pnl, loadFunc)
local tab = self.tabSheet:AddSheet(name, pnl)
local panel = self
tab.Button:SetSize(120, 130)
function tab.Button:Paint(w, h)
if panel.tabSheet.ActiveButton == self then
surface.SetDrawColor(impulse.Config.MainColour)
else
surface.SetDrawColor(color_white)
end
surface.SetMaterial(icon)
surface.DrawTexturedRect(0, 0, w-10, h-40)
draw.DrawText(name, HIGH_RES("Impulse-Elements18", "Impulse-Elements20A-Shadow"), (w-10)/2, 95, color_white, TEXT_ALIGN_CENTER)
return true
end
local oldClick = tab.Button.DoClick
function tab.Button:DoClick()
oldClick()
if loadFunc and not self.loaded then
loadFunc(panel)
self.loaded = true
end
end
return tab.Button
end
vgui.Register("impulsePlayerMenu", PANEL, "DFrame") |
local ERROR_FUNC = "(error from function call)"
local function decode(input, contents, msg)
return function()
local ok, v = pcall(rbxmk.decodeFormat, "l10n.csv", input)
if not ok then
if contents == ERROR_FUNC then
return true
end
return false, v
end
if typeof(v) ~= "Instance" then
return false, "Instance expected"
end
if v.ClassName ~= "LocalizationTable" then
return false, "LocalizationTable expected"
end
if contents and v.Contents ~= contents then
return false,
"\nWANT: " .. (string.gsub(contents, "\n", "\\n")) ..
"\nGOT : " .. (string.gsub(v.Contents, "\n", "\\n"))
end
return true
end, msg
end
local function encode(input, contents, msg)
return function()
local ok, v = pcall(rbxmk.encodeFormat, "l10n.csv", input)
if not ok then
if contents == ERROR_FUNC then
return true
end
return false, v
end
if contents and v ~= contents then
return false,
"\nWANT: " .. (string.gsub(contents, "\n", "\\n")) ..
"\nGOT : " .. (string.gsub(v, "\n", "\\n"))
end
return true
end, msg
end
---- Decoding
-- Test empty.
T.Pass(decode('' , '[]' , "empty csv is valid"))
T.Fail(decode('Header' , '[]' , "empty csv with header expects Key or Source header"))
T.Pass(decode('Key' , '[]' , "empty csv with Key is valid"))
T.Pass(decode('Source' , '[]' , "empty csv with Source is valid"))
-- Test index headers.
T.Pass(decode('Key\nAA' , '[{"key":"AA","values":{}}]' , 'decode index headers k'))
T.Pass(decode('Source\nAA' , '[{"source":"AA","values":{}}]' , 'decode index headers s'))
T.Fail(decode('Context\nAA' , '[{"context":"AA","values":{}}]' , 'decode index headers c'))
T.Fail(decode('Example\nAA' , '[{"examples":"AA","values":{}}]' , 'decode index headers e'))
T.Pass(decode('Key,Context\nAA,BB' , '[{"key":"AA","context":"BB","values":{}}]' , 'decode index headers kc'))
T.Pass(decode('Key,Example\nAA,BB' , '[{"key":"AA","examples":"BB","values":{}}]' , 'decode index headers ke'))
T.Pass(decode('Key,Context,Example,Source\nAA,BB,CC,DD' , '[{"key":"AA","context":"BB","examples":"CC","source":"DD","values":{}}]' , 'decode index headers kces'))
-- Test locale headers.
T.Pass(decode('Key,Foo,bAz,BAR\nAA,BB,CC,DD', '[{"key":"AA","values":{"bar":"DD","baz":"CC","foo":"BB"}}]', 'decode locale headers'))
-- Test repeated headers.
T.Pass(decode('Key,Key\nAA,BB' , '[{"key":"AA","values":{"key":"BB"}}]' , 'decode repeat headers 0'))
T.Pass(decode('Key,Foo,foo\nAA,BB,CC' , ERROR_FUNC , 'decode repeat headers 1'))
-- Test header order.
T.Pass(decode('Foo,Example,Bar,Context,Source,Key\nAA,BB,CC,DD,EE,FF', '[{"key":"FF","context":"DD","examples":"BB","source":"EE","values":{"bar":"CC","foo":"AA"}}]', 'decode header order'))
-- Test multiple records.
T.Pass(decode('Key,Foo\nAA,BB\nCC,DD\nEE,FF', '[{"key":"AA","values":{"foo":"BB"}},{"key":"CC","values":{"foo":"DD"}},{"key":"EE","values":{"foo":"FF"}}]', 'decode multiple records'))
-- Test locale header conflicts.
--
-- Roblox will discard the column if the lowercase header matches the lowercase
-- header of a previous column. If the header is already lowercase, then an
-- error is thrown instead. rbxmk deviates from the Roblox implementation by
-- throwing error for *any* such conflicts.
T.Pass(decode('Key,FOO\nKK,AA\n' , '[{"key":"KK","values":{"foo":"AA"}}]' , 'decode locale conflict 00'))
T.Pass(decode('Key,Foo\nKK,AA\n' , '[{"key":"KK","values":{"foo":"AA"}}]' , 'decode locale conflict 01'))
T.Pass(decode('Key,foo\nKK,AA\n' , '[{"key":"KK","values":{"foo":"AA"}}]' , 'decode locale conflict 02'))
T.Pass(decode('Key,FOO,FOO\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 03')) -- BB (roblox)
T.Pass(decode('Key,FOO,Foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 04')) -- BB
T.Pass(decode('Key,FOO,foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 05')) -- error
T.Pass(decode('Key,Foo,FOO\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 06')) -- BB
T.Pass(decode('Key,Foo,Foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 07')) -- BB
T.Pass(decode('Key,Foo,foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 08')) -- error
T.Pass(decode('Key,foo,FOO\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 09')) -- BB
T.Pass(decode('Key,foo,Foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 10')) -- BB
T.Pass(decode('Key,foo,foo\nKK,AA,BB\n' , ERROR_FUNC , 'decode locale conflict 11')) -- error
T.Pass(decode('Key,FOO,FOO,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 12')) -- CC
T.Pass(decode('Key,Foo,FOO,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 13')) -- CC
T.Pass(decode('Key,foo,FOO,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 14')) -- CC
T.Pass(decode('Key,FOO,Foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 15')) -- CC
T.Pass(decode('Key,Foo,Foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 16')) -- CC
T.Pass(decode('Key,foo,Foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 17')) -- CC
T.Pass(decode('Key,FOO,foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 18')) -- error
T.Pass(decode('Key,Foo,foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 19')) -- error
T.Pass(decode('Key,foo,foo,FOO\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 20')) -- error
T.Pass(decode('Key,FOO,FOO,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 21')) -- CC
T.Pass(decode('Key,Foo,FOO,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 22')) -- CC
T.Pass(decode('Key,foo,FOO,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 23')) -- CC
T.Pass(decode('Key,FOO,Foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 24')) -- CC
T.Pass(decode('Key,Foo,Foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 25')) -- CC
T.Pass(decode('Key,foo,Foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 26')) -- CC
T.Pass(decode('Key,FOO,foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 27')) -- error
T.Pass(decode('Key,Foo,foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 28')) -- error
T.Pass(decode('Key,foo,foo,Foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 29')) -- error
T.Pass(decode('Key,FOO,FOO,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 30')) -- error
T.Pass(decode('Key,Foo,FOO,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 31')) -- error
T.Pass(decode('Key,foo,FOO,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 32')) -- error
T.Pass(decode('Key,FOO,Foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 33')) -- error
T.Pass(decode('Key,Foo,Foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 34')) -- error
T.Pass(decode('Key,foo,Foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 35')) -- error
T.Pass(decode('Key,FOO,foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 36')) -- error
T.Pass(decode('Key,Foo,foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 37')) -- error
T.Pass(decode('Key,foo,foo,foo\nKK,AA,BB,CC\n' , ERROR_FUNC , 'decode locale conflict 38')) -- error
-- Test index header conflicts.
T.Pass(decode('Key,Context,Source,foo\n,,,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 00'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 01'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 02'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 03'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 04'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 05'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 06'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\n,,,B\n' , ERROR_FUNC , 'decode index conflict 07'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 08'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 09'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 10'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\nK,,,B\n' , '[{"source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , 'decode index conflict 11'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 12'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 13'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\nK,,,B\n' , '[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , 'decode index conflict 14'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\nK,,,B\n' , ERROR_FUNC , 'decode index conflict 15'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 16'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 17'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 18'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 19'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 20'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 21'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 22'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\n,C,,B\n' , ERROR_FUNC , 'decode index conflict 23'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\n,,S,B\n' , ERROR_FUNC , 'decode index conflict 24'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\n,,S,B\n' , '[{"key":"K","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'decode index conflict 25'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\n,,S,B\n' , ERROR_FUNC , 'decode index conflict 26'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\n,,S,B\n' , ERROR_FUNC , 'decode index conflict 27'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\n,,S,B\n' , '[{"key":"K","context":"C","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'decode index conflict 28'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\n,,S,B\n' , '[{"key":"K","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'decode index conflict 29'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\n,,S,B\n' , '[{"context":"C","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'decode index conflict 30'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\n,,S,B\n' , '[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'decode index conflict 31'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 32'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 33'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 34'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\nK,C,,B\n' , '[{"source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , 'decode index conflict 35'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 36'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 37'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\nK,C,,B\n' , '[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , 'decode index conflict 38'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\nK,C,,B\n' , ERROR_FUNC , 'decode index conflict 39'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 40'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 41'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 42'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\nK,,S,B\n' , '[{"source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 43'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 44'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 45'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\nK,,S,B\n' , '[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 46'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\nK,,S,B\n' , ERROR_FUNC , 'decode index conflict 47'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\n,C,S,B\n' , ERROR_FUNC , 'decode index conflict 48'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\n,C,S,B\n' , '[{"key":"K","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 49'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\n,C,S,B\n' , ERROR_FUNC , 'decode index conflict 50'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\n,C,S,B\n' , '[{"source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 51'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\n,C,S,B\n' , '[{"key":"K","context":"C","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 52'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\n,C,S,B\n' , '[{"key":"K","source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 53'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\n,C,S,B\n' , ERROR_FUNC , 'decode index conflict 54'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\n,C,S,B\n' , '[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 55'))
T.Pass(decode('Key,Context,Source,foo\n,,,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 56'))
T.Pass(decode('Key,Context,Source,foo\nK,,,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 57'))
T.Pass(decode('Key,Context,Source,foo\n,C,,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 58'))
T.Pass(decode('Key,Context,Source,foo\n,,S,A\nK,C,S,B\n' , '[{"source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 59'))
T.Pass(decode('Key,Context,Source,foo\nK,C,,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 60'))
T.Pass(decode('Key,Context,Source,foo\nK,,S,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 61'))
T.Pass(decode('Key,Context,Source,foo\n,C,S,A\nK,C,S,B\n' , '[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , 'decode index conflict 62'))
T.Pass(decode('Key,Context,Source,foo\nK,C,S,A\nK,C,S,B\n' , ERROR_FUNC , 'decode index conflict 63'))
-- Test unmerged headers.
T.Pass(decode('Key,a,b,c\n11,AA,BB,\n22,,BB,CC\n', '[{"key":"11","values":{"a":"AA","b":"BB","c":""}},{"key":"22","values":{"a":"","b":"BB","c":"CC"}}]', 'decode merge headers'))
-- Test CSV format.
T.Pass(decode('Key,A,"B",C D,E F,"""G"""\nKK,AA,BB,CD,EF,GG', '[{"key":"KK","values":{"\\"g\\"":"GG","a":"AA","b":"BB","c d":"CD","e f":"EF"}}]', 'decode csv format'))
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Encoding
-- Test empty.
T.Pass(encode('[]', 'Key,Context,Example,Source\n', "empty csv is valid"))
-- Test index headers.
T.Pass(encode('[{"key":"AA","values":{}}]' , 'Key,Context,Example,Source\nAA,,,\n' , 'encode index headers k'))
T.Pass(encode('[{"source":"AA","values":{}}]' , 'Key,Context,Example,Source\n,,,AA\n' , 'encode index headers s'))
T.Pass(encode('[{"key":"AA","context":"BB","values":{}}]' , 'Key,Context,Example,Source\nAA,BB,,\n' , 'encode index headers kc'))
T.Pass(encode('[{"key":"AA","examples":"BB","values":{}}]' , 'Key,Context,Example,Source\nAA,,BB,\n' , 'encode index headers ke'))
T.Pass(encode('[{"key":"AA","context":"BB","examples":"CC","source":"DD","values":{}}]' , 'Key,Context,Example,Source\nAA,BB,CC,DD\n' , 'encode index headers kces'))
-- Test locale headers.
T.Pass(encode('[{"key":"AA","values":{"bar":"DD","baz":"CC","foo":"BB"}}]', 'Key,Context,Example,Source,bar,baz,foo\nAA,,,,DD,CC,BB\n', 'encode locale headers'))
-- Test repeated headers.
T.Pass(encode('[{"key":"AA","values":{"key":"BB"}}]', 'Key,Context,Example,Source,key\nAA,,,,BB\n', 'encode repeat headers'))
-- Test header order.
T.Pass(encode('[{"key":"FF","context":"DD","examples":"BB","source":"EE","values":{"bar":"CC","foo":"AA"}}]', 'Key,Context,Example,Source,bar,foo\nFF,DD,BB,EE,CC,AA\n', 'encode header order'))
-- Test multiple records.
T.Pass(encode('[{"key":"AA","values":{"foo":"BB"}},{"key":"CC","values":{"foo":"DD"}},{"key":"EE","values":{"foo":"FF"}}]', 'Key,Context,Example,Source,foo\nAA,,,,BB\nCC,,,,DD\nEE,,,,FF\n', 'encode multiple records'))
-- Test index header conflicts.
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,AA\n' , 'encode header conflict 00')) -- AA (roblox)
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,AA\n' , 'encode header conflict 01')) -- AA
T.Pass(encode('[{"key":"KK","values":{"foo":"AA"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,AA\n' , 'encode header conflict 02')) -- AA
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","FOO":"BB"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,BB\n' , 'encode header conflict 03')) -- BB
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","Foo":"BB"}}]' , ERROR_FUNC , 'encode header conflict 04')) -- BB
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","foo":"BB"}}]' , ERROR_FUNC , 'encode header conflict 05')) -- BB
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","FOO":"BB"}}]' , ERROR_FUNC , 'encode header conflict 06')) -- BB
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","Foo":"BB"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,BB\n' , 'encode header conflict 07')) -- BB
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","foo":"BB"}}]' , ERROR_FUNC , 'encode header conflict 08')) -- BB
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","FOO":"BB"}}]' , ERROR_FUNC , 'encode header conflict 09')) -- BB
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","Foo":"BB"}}]' , ERROR_FUNC , 'encode header conflict 10')) -- BB
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","foo":"BB"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,BB\n' , 'encode header conflict 11')) -- BB
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","FOO":"BB","FOO":"CC"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,CC\n' , 'encode header conflict 12')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","FOO":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 13')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","FOO":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 14')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","Foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 15')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","Foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 16')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","Foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 17')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 18')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 19')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","foo":"BB","FOO":"CC"}}]' , ERROR_FUNC , 'encode header conflict 20')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","FOO":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 21')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","FOO":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 22')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","FOO":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 23')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","Foo":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 24')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","Foo":"BB","Foo":"CC"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,CC\n' , 'encode header conflict 25')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","Foo":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 26')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","foo":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 27')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","foo":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 28')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","foo":"BB","Foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 29')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","FOO":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 30')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","FOO":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 31')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","FOO":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 32')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","Foo":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 33')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","Foo":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 34')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","Foo":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 35')) -- CC
T.Pass(encode('[{"key":"KK","values":{"FOO":"AA","foo":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 36')) -- CC
T.Pass(encode('[{"key":"KK","values":{"Foo":"AA","foo":"BB","foo":"CC"}}]' , ERROR_FUNC , 'encode header conflict 37')) -- CC
T.Pass(encode('[{"key":"KK","values":{"foo":"AA","foo":"BB","foo":"CC"}}]' , 'Key,Context,Example,Source,foo\nKK,,,,CC\n' , 'encode header conflict 38')) -- CC
-- Test conflicting index headers.
T.Pass(encode('[{"values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 00'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 01'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 02'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 03'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 04'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 05'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 06'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 07'))
T.Pass(encode('[{"values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 08'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 09'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 10'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,,,S,A\nK,,,,B\n' , 'encode index conflict 11'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 12'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 13'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,C,,S,A\nK,,,,B\n' , 'encode index conflict 14'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"key":"K","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 15'))
T.Pass(encode('[{"values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 16'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 17'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 18'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 19'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 20'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 21'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 22'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 23'))
T.Pass(encode('[{"values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 24'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,,,,A\n,,,S,B\n' , 'encode index conflict 25'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 26'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 27'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,C,,,A\n,,,S,B\n' , 'encode index conflict 28'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,,,S,A\n,,,S,B\n' , 'encode index conflict 29'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,C,,S,A\n,,,S,B\n' , 'encode index conflict 30'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,C,,S,A\n,,,S,B\n' , 'encode index conflict 31'))
T.Pass(encode('[{"values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 32'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 33'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 34'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,,,S,A\nK,C,,,B\n' , 'encode index conflict 35'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 36'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 37'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,C,,S,A\nK,C,,,B\n' , 'encode index conflict 38'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 39'))
T.Pass(encode('[{"values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 40'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 41'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 42'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,,,S,A\nK,,,S,B\n' , 'encode index conflict 43'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 44'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 45'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,C,,S,A\nK,,,S,B\n' , 'encode index conflict 46'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"key":"K","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 47'))
T.Pass(encode('[{"values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 48'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,,,,A\n,C,,S,B\n' , 'encode index conflict 49'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 50'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,,,S,A\n,C,,S,B\n' , 'encode index conflict 51'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,C,,,A\n,C,,S,B\n' , 'encode index conflict 52'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,,,S,A\n,C,,S,B\n' , 'encode index conflict 53'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 54'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\nK,C,,S,A\n,C,,S,B\n' , 'encode index conflict 55'))
T.Pass(encode('[{"values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 56'))
T.Pass(encode('[{"key":"K","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 57'))
T.Pass(encode('[{"context":"C","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 58'))
T.Pass(encode('[{"source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,,,S,A\nK,C,,S,B\n' , 'encode index conflict 59'))
T.Pass(encode('[{"key":"K","context":"C","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 60'))
T.Pass(encode('[{"key":"K","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 61'))
T.Pass(encode('[{"context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , 'Key,Context,Example,Source,foo\n,C,,S,A\nK,C,,S,B\n' , 'encode index conflict 62'))
T.Pass(encode('[{"key":"K","context":"C","source":"S","values":{"foo":"A"}},{"key":"K","context":"C","source":"S","values":{"foo":"B"}}]' , ERROR_FUNC , 'encode index conflict 63'))
-- Test merged headers.
T.Pass(encode('[{"key":"11","values":{"A":"AA","B":"BB"}},{"key":"22","values":{"B":"BB","C":"CC"}}]', 'Key,Context,Example,Source,a,b,c\n11,,,,AA,BB,\n22,,,,,BB,CC\n', 'encode merge headers'))
-- Test CSV format.
T.Pass(encode('[{"key":"KK","values":{"\\"g\\"":"GG","a":"AA","b":"BB","c d":"CD","e f":"EF"}}]', 'Key,Context,Example,Source,"""g""",a,b,c d,e f\nKK,,,,GG,AA,BB,CD,EF\n', 'encode csv format'))
|
--[[
Generic training script for CUB GAWWN.
--]]
require 'torch'
require 'nn'
require 'nngraph'
require 'optim'
require 'stn'
require 'cudnn'
require 'CropInvert'
util = paths.dofile('util.lua')
opt = {
num_holdout = 0,
numCaption = 1,
port = 8000,
iou_thresh = 0.8,
dbg = 0,
num_elt = 2,
save_every = 10,
print_every = 1,
dataset = 'cub_stn',
img_dir = '',
cls_weight = 0.5,
filenames = '',
data_root = '/mnt/brain3/datasets/txt2img/cub_ex_loc',
checkpoint_dir = '/home/reedscot/checkpoints',
batchSize = 64,
doc_length = 201,
loadSize = 150,
txtSize = 1024, -- # of dim for raw text.
fineSize = 128,
nt = 128, -- # of dim for text features.
nz = 100, -- # of dim for Z
ngf = 128, -- # of gen filters in first conv layer
ndf = 64, -- # of discrim filters in first conv layer
nThreads = 4, -- # of data loading threads to use
niter = 1000, -- # of iter at starting learning rate
lr = 0.0002, -- initial learning rate for adam
lr_decay = 0.5, -- initial learning rate for adam
decay_every = 100,
beta1 = 0.5, -- momentum term of adam
ntrain = math.huge, -- # of examples per epoch. math.huge for full dataset
display = 1, -- display samples while training. 0 = false
display_id = 10, -- display window id.
gpu = 2, -- gpu = 0 is CPU mode. gpu=X is GPU mode on GPU X
name = 'vg',
noise = 'normal', -- uniform / normal
init_g = '',
init_d = '',
use_cudnn = 1,
}
-- one-line argument parser. parses enviroment variables to override the defaults
for k,v in pairs(opt) do opt[k] = tonumber(os.getenv(k)) or os.getenv(k) or opt[k] end
print(opt)
if opt.display == 0 then opt.display = false end
if opt.display then
disp = require 'display'
disp.configure({hostname='0.0.0.0', port=opt.port})
end
if opt.gpu > 0 then
ok, cunn = pcall(require, 'cunn')
ok2, cutorch = pcall(require, 'cutorch')
cutorch.setDevice(opt.gpu)
end
opt.manualSeed = torch.random(1, 10000) -- fix seed
print("Random Seed: " .. opt.manualSeed)
torch.manualSeed(opt.manualSeed)
torch.setnumthreads(1)
torch.setdefaulttensortype('torch.FloatTensor')
-- create data loader
local DataLoader = paths.dofile('data/data.lua')
local data = DataLoader.new(opt.nThreads, opt.dataset, opt)
print("Dataset: " .. opt.dataset, " Size: ", data:size())
----------------------------------------------------------------------------
local function weights_init(m)
local name = torch.type(m)
if name:find('Convolution') then
m.weight:normal(0.0, 0.02)
m.bias:fill(0)
elseif name:find('BatchNormalization') then
if m.weight then m.weight:normal(1.0, 0.02) end
if m.bias then m.bias:fill(0) end
end
end
local nc = 3
local nz = opt.nz
local ndf = opt.ndf
local ngf = opt.ngf
local real_label = 1
local fake_label = 0
local SpatialBatchNormalization = nn.SpatialBatchNormalization
local SpatialConvolution = nn.SpatialConvolution
local SpatialFullConvolution = nn.SpatialFullConvolution
if opt.init_g == '' then
prep_noise = nn.Sequential()
:add(nn.View(-1,opt.nz))
:add(nn.Linear(opt.nz, ngf*4))
prep_txt_g = nn.Sequential()
:add(nn.View(-1,opt.txtSize))
:add(nn.Linear(opt.txtSize, ngf*4))
txtGlobalG = nn.Sequential()
:add(nn.ParallelTable()
:add(nn.Sequential() -- { noise, txt }
:add(nn.SelectTable(2)) -- txt
:add(prep_txt_g)
:add(nn.Replicate(16,3))
:add(nn.Replicate(16,4))
:add(nn.Transpose({2,3},{3,4}))) -- chw to hwc
-- 512 x 16 x 16
:add(nn.Sequential() -- loc
:add(nn.View(-1,2,3))
:add(nn.AffineGridGeneratorBHWD(16, 16))))
:add(nn.BilinearSamplerBHWD())
:add(nn.Transpose({3,4},{2,3})) -- hwc to chw
:add(nn.Contiguous())
:add(nn.View(-1,opt.num_elt,ngf*4,16,16))
:add(nn.Mean(2)) -- average over elements
-- (512) x 16 x 16
:add(SpatialConvolution(ngf*4, ngf*4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf*4)):add(nn.ReLU(true))
-- (ngf*2) x 8 x 8
:add(SpatialConvolution(ngf*4, ngf*4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf*4)):add(nn.ReLU(true))
-- (ngf*4) x 4 x 4
:add(SpatialConvolution(ngf*4, ngf*4, 4, 4))
:add(SpatialBatchNormalization(ngf*4)):add(nn.ReLU(true))
-- (ngf*4) x 1 x 1
combiner_local = nn.Sequential()
:add(nn.ParallelTable()
:add(prep_noise) -- (ngf*4)
:add(prep_txt_g)) -- (ngf*4)
:add(nn.JoinTable(2))
:add(nn.ReLU(true))
combiner_global = nn.Sequential()
:add(nn.ConcatTable()
:add(nn.Sequential()
:add(nn.SelectTable(1)) -- get { noise, txt }
:add(nn.SelectTable(1)) -- get noise
:add(nn.Select(2,1)) -- pick first noise element
:add(nn.Linear(opt.nz, ngf*4)) -- (ngf*4)
:add(nn.ReLU(true)))
:add(txtGlobalG)) -- (ngf*4) x 1 x 1
:add(nn.JoinTable(2))
:add(nn.ReLU(true))
-- global path
globalG = nn.Sequential()
:add(combiner_global)
:add(nn.View(-1, ngf*8, 1, 1))
:add(SpatialFullConvolution(ngf*8, ngf * 8, 4, 4))
:add(SpatialBatchNormalization(ngf * 8))
:add(nn.ReLU(true))
-- state size: (ngf*8) x 4 x 4
:add(SpatialFullConvolution(ngf * 8, ngf * 4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf * 4))
:add(nn.ReLU(true))
-- state size: (ngf*4) x 8 x 8
:add(SpatialFullConvolution(ngf * 4, ngf * 2, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf * 2))
-- state size: (ngf*2) x 16 x 16
:add(nn.ReLU(true))
-- regions path
convG = nn.Sequential()
:add(combiner_local)
:add(nn.View(-1, ngf*8, 1, 1))
:add(SpatialFullConvolution(ngf*8, ngf * 8, 4, 4))
:add(SpatialBatchNormalization(ngf * 8))
:add(nn.ConcatTable()
:add(nn.Sequential()
-- state size: (ngf*8) x 4 x 4
:add(SpatialConvolution(ngf * 8, ngf * 2, 1, 1, 1, 1, 0, 0))
:add(SpatialBatchNormalization(ngf * 2)):add(nn.ReLU(true))
:add(SpatialConvolution(ngf * 2, ngf * 2, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ngf * 2)):add(nn.ReLU(true))
:add(SpatialConvolution(ngf * 2, ngf * 8, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ngf * 8)))
:add(nn.Identity()))
:add(nn.CAddTable())
:add(nn.ReLU(true))
-- state size: (ngf*8) x 4 x 4
:add(SpatialFullConvolution(ngf * 8, ngf * 4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf * 4))
-- state size: (ngf*4) x 8 x 8
:add(nn.ConcatTable()
:add(nn.Sequential()
:add(SpatialConvolution(ngf * 4, ngf, 1, 1, 1, 1, 0, 0))
:add(SpatialBatchNormalization(ngf)):add(nn.ReLU(true))
:add(SpatialConvolution(ngf, ngf, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ngf)):add(nn.ReLU(true))
:add(SpatialConvolution(ngf, ngf * 4, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ngf * 4)))
:add(nn.Identity()))
:add(nn.CAddTable())
:add(nn.ReLU(true))
-- state size: (ngf*4) x 8 x 8
:add(SpatialFullConvolution(ngf * 4, ngf * 2, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf * 2))
-- here we are at 16 x 16.
:add(nn.Transpose({2,3},{3,4})) -- chw to hwc
regionsG = nn.Sequential()
:add(nn.ParallelTable()
:add(convG)
:add(nn.Sequential()
:add(nn.View(-1,2,3))
:add(nn.AffineGridGeneratorBHWD(16, 16))))
:add(nn.BilinearSamplerBHWD())
:add(nn.Transpose({3,4},{2,3})) -- hwc to chw
-- unfold elements
:add(nn.View(-1, opt.num_elt, ngf * 2, 16, 16))
-- average over elements
:add(nn.Mean(2))
:add(nn.ReLU(true))
-- combines global and local region information.
-- inputs are assumed to be { { noise, txt }, loc }
netG = nn.Sequential()
:add(nn.ConcatTable()
:add(globalG)
:add(regionsG))
:add(nn.JoinTable(2))
-- mix them together
:add(SpatialFullConvolution(ngf * 4, ngf * 2, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ngf*2)):add(nn.ReLU(true))
-- state size: (ngf*4) x 16 x 16
:add(SpatialFullConvolution(ngf * 2, ngf, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ngf)):add(nn.ReLU(true))
-- state size: (ngf) x 32 x 32
:add(SpatialFullConvolution(ngf, 32, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(32)):add(nn.ReLU(true))
-- state size: (16) x 64 x 64
:add(SpatialFullConvolution(32, nc, 4, 4, 2, 2, 1, 1))
:add(nn.Tanh())
-- state size: (nc) x 128 x 128
netG:apply(weights_init)
else
netG = torch.load(opt.init_g)
end
if opt.init_d == '' then
-- netD expects {img, loc, txt}
imgGlobalD = nn.Sequential()
:add(nn.SelectTable(1))
-- state size: (nc) x 128 x 128
:add(SpatialConvolution(nc, ndf, 4, 4, 2, 2, 1, 1))
:add(nn.LeakyReLU(0.2, true))
-- state size: (nc) x 64 x 64
:add(SpatialConvolution(ndf, ndf, 4, 4, 2, 2, 1, 1))
:add(nn.LeakyReLU(0.2, true))
-- state size: (ndf) x 32 x 32
:add(SpatialConvolution(ndf, ndf * 2, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
:add(SpatialConvolution(ndf * 2, ndf * 2, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
prep_txt_d = nn.Sequential()
:add(nn.SelectTable(3))
:add(nn.View(-1,opt.txtSize))
:add(nn.Linear(opt.txtSize, opt.nt))
:add(nn.LeakyReLU(0.2,true))
prep_loc_d = nn.Sequential()
:add(nn.SelectTable(2))
:add(nn.View(-1,2,3))
:add(nn.AffineGridGeneratorBHWD(16, 16))
-- region pathway
imgTextRegionD = nn.Sequential()
:add(nn.ConcatTable()
:add(nn.Sequential()
-- (ndf*2) x 16 x 16
:add(imgGlobalD)
-- opt.num_elt x (ndf*2) x 16 x 16
:add(nn.Replicate(opt.num_elt,2))
-- (ndf*2) x 16 x 16
:add(nn.View(-1,ndf*2,16,16)))
:add(nn.Sequential() -- text path
:add(prep_txt_d) -- opt.nt
-- (opt.nt) x 1
:add(nn.Replicate(opt.num_elt,2))
-- opt.num_elt x (opt.nt) x 1
:add(nn.View(-1,opt.nt))
-- (opt.nt) x 1
:add(nn.Replicate(16,3))
-- (opt.nt) x 16
:add(nn.Replicate(16,4))))
-- (opt.nt) x 16 x 16
:add(nn.JoinTable(2))
:add(SpatialConvolution(ndf * 2 + opt.nt, ndf * 2, 3, 3, 1, 1, 1, 1))
:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
:add(nn.Transpose({2,3},{3,4}))
regionD = nn.Sequential()
:add(nn.ConcatTable() -- keypoint multiplication
:add(imgTextRegionD)
:add(prep_loc_d))
:add(nn.BilinearSamplerBHWD())
:add(nn.Transpose({3,4},{2,3}))
-- (ndf*2) x 16 x 16
:add(nn.Contiguous())
-- state size: (ndf*2) x 16 x 16
:add(SpatialConvolution(ndf * 2, ndf * 2, 1, 1))
:add(SpatialBatchNormalization(ndf * 2)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*2) x 16 x 16
:add(SpatialConvolution(ndf * 2, ndf, 1, 1))
-- state size: (ndf) x 16 x 16
:add(nn.Mean(4))
:add(nn.Mean(3))
:add(nn.LeakyReLU(0.2, true))
-- global pathway
-- state size: (ndf*2) x 16 x 16
convGlobalD = nn.Sequential()
:add(imgGlobalD)
-- (ndf*2) x 16 x 16
:add(SpatialConvolution(ndf * 2, ndf * 4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ndf * 4)):add(nn.LeakyReLU(0.2,true))
-- (ndf*4) x 8 x 8
:add(SpatialConvolution(ndf * 4, ndf * 8, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ndf * 8)):add(nn.LeakyReLU(0.2,true)) -- now 4x4
-- (ndf*8) x 4 x 4
txtGlobalD = nn.Sequential()
:add(nn.ConcatTable()
:add(nn.Sequential()
:add(prep_txt_d) -- opt.nt
:add(nn.Replicate(16,3))
:add(nn.Replicate(16,4))
:add(nn.Transpose({2,3},{3,4}))) -- chw to hwc
-- 512 x 16 x 16
:add(nn.Sequential() -- loc
:add(nn.SelectTable(2))
:add(nn.View(-1,2,3))
:add(nn.AffineGridGeneratorBHWD(16, 16))))
:add(nn.BilinearSamplerBHWD())
:add(nn.Transpose({3,4},{2,3})) -- hwc to chw
:add(nn.Contiguous())
:add(nn.View(-1,opt.num_elt,opt.nt,16,16))
:add(nn.Mean(2)) -- average over elements
-- (opt.nt) x 16 x 16
:add(SpatialConvolution(opt.nt, ndf*4, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ndf*4)):add(nn.ReLU(true))
-- (ndf) x 8 x 8
:add(SpatialConvolution(ndf*4, ndf, 4, 4, 2, 2, 1, 1))
:add(SpatialBatchNormalization(ndf)):add(nn.ReLU(true))
-- (ndf*) x 4 x 4
globalD = nn.Sequential()
:add(nn.ConcatTable()
:add(convGlobalD)
:add(txtGlobalD))
:add(nn.JoinTable(2))
:add(nn.Contiguous())
-- state size: (ndf*9) x 4 x 4
:add(SpatialConvolution(ndf * 9, ndf * 4, 1, 1))
:add(SpatialBatchNormalization(ndf * 4))
:add(nn.LeakyReLU(0.2, true))
-- state size: (ndf*4) x 4 x 4
:add(SpatialConvolution(ndf * 4, ndf, 4, 4))
:add(SpatialBatchNormalization(ndf)):add(nn.LeakyReLU(0.2, true))
-- state size: (ndf) x 1 x 1
:add(nn.View(-1,ndf))
netD = nn.Sequential()
:add(nn.ConcatTable()
:add(regionD)
:add(globalD))
:add(nn.JoinTable(2))
:add(nn.Linear(ndf * 2, ndf))
:add(nn.BatchNormalization(ndf)):add(nn.LeakyReLU(0.2, true))
:add(nn.Linear(ndf, 1))
:add(nn.Sigmoid())
netD:apply(weights_init)
else
netD = torch.load(opt.init_d)
end
netI = nn.Sequential()
netI:add(nn.View(-1,2,3))
netI:add(nn.CropInvert())
netI:add(nn.View(-1,opt.num_elt,2,3))
local criterion = nn.BCECriterion()
---------------------------------------------------------------------------
optimStateG = {
learningRate = opt.lr,
beta1 = opt.beta1,
}
optimStateD = {
learningRate = opt.lr,
beta1 = opt.beta1,
}
----------------------------------------------------------------------------
local input_img = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local input_fake = torch.Tensor(opt.batchSize, 3, opt.fineSize, opt.fineSize)
local input_dbg = torch.Tensor(opt.batchSize*opt.num_elt, 3, opt.fineSize, opt.fineSize)
local input_txt = torch.Tensor(opt.batchSize, opt.num_elt, opt.txtSize)
local input_txt_shuf = torch.Tensor(opt.batchSize, opt.num_elt, opt.txtSize)
local input_txt_flat = torch.Tensor(opt.batchSize*opt.num_elt, opt.txtSize)
local input_loc = torch.Tensor(opt.batchSize, opt.num_elt, 2, 3)
local input_loc_g = torch.Tensor(opt.batchSize, opt.num_elt, 2, 3)
local input_loc_shuf = torch.Tensor(opt.batchSize, opt.num_elt, 2, 3)
local noise = torch.Tensor(opt.batchSize, opt.num_elt, nz)
local label = torch.Tensor(opt.batchSize)
local errD, errG, errW
----------------------------------------------------------------------------
local epoch_tm = torch.Timer()
local tm = torch.Timer()
local data_tm = torch.Timer()
----------------------------------------------------------------------------
if opt.gpu > 0 then
input_img = input_img:cuda()
input_fake = input_fake:cuda()
input_dbg = input_dbg:cuda()
input_txt = input_txt:cuda()
input_txt_shuf = input_txt_shuf:cuda()
input_txt_flat = input_txt_flat:cuda()
input_loc = input_loc:cuda()
input_loc_g = input_loc_g:cuda()
input_loc_shuf = input_loc_shuf:cuda()
noise = noise:cuda()
label = label:cuda()
netD:cuda()
netG:cuda()
netI:cuda()
criterion:cuda()
end
if opt.use_cudnn == 1 then
cudnn = require('cudnn')
netD = cudnn.convert(netD, cudnn)
netG = cudnn.convert(netG, cudnn)
netI = cudnn.convert(netI, cudnn)
end
local parametersD, gradParametersD = netD:getParameters()
local parametersG, gradParametersG = netG:getParameters()
if opt.display then disp = require 'display' end
local sample = function()
data_tm:reset(); data_tm:resume()
real_img, real_txt, real_loc, dbg = data:getBatch()
data_tm:stop()
dbg = torch.reshape(dbg, opt.batchSize * opt.num_elt,
dbg:size(3), dbg:size(4), dbg:size(5))
input_dbg:copy(dbg)
input_img:copy(real_img:select(2,1))
input_txt:copy(real_txt)
input_loc:copy(real_loc)
if opt.gpu >= 0 then
input_loc:cuda()
end
input_loc_g:copy(netI:forward(input_loc))
local shuf_ix = torch.randperm(input_loc:size(1))
for n = 1,input_loc:size(1) do
input_txt_shuf[n]:copy(input_txt[shuf_ix[n]])
end
end
-- create closure to evaluate f(X) and df/dX of discriminator
fake_score = 0.5
local fDx = function(x)
gradParametersD:zero()
-- train with real
label:fill(real_label)
local output = netD:forward{input_img, input_loc, input_txt}
errD_real = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
local deltas = netD:backward({input_img, input_loc, input_txt}, df_do)
errD_wrong = 0
if opt.cls_weight > 0 then
-- train with wrong
label:fill(fake_label)
local output = netD:forward{input_img, input_loc, input_txt_shuf}
errD_wrong = opt.cls_weight*criterion:forward(output, label)
local df_do = criterion:backward(output, label)
df_do:mul(opt.cls_weight)
deltas = netD:backward({input_img, input_loc, input_txt_shuf}, df_do)
end
-- train with fake
if opt.noise == 'uniform' then -- regenerate random noise
noise:uniform(-1, 1)
elseif opt.noise == 'normal' then
noise:normal(0, 1)
end
label:fill(fake_label)
local fake = netG:forward({ {noise, input_txt}, input_loc_g})
input_img:copy(fake)
local output = netD:forward{input_img, input_loc, input_txt}
-- update fake score tracker
local cur_score = output:mean()
fake_score = 0.99 * fake_score + 0.01 * cur_score
local errD_fake = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
local fake_weight = 1 - opt.cls_weight
errD_fake = errD_fake*fake_weight
df_do:mul(fake_weight)
netD:backward({input_img, input_loc, input_txt}, df_do)
errD = errD_real + errD_fake + errD_wrong
errW = errD_wrong
return errD, gradParametersD
end
-- create closure to evaluate f(X) and df/dX of generator
local fGx = function(x)
gradParametersG:zero()
label:fill(real_label) -- fake labels are real for generator cost
local output = netD.output
local cur_score = output:mean()
fake_score = 0.99 * fake_score + 0.01 * cur_score
errG = criterion:forward(output, label)
local df_do = criterion:backward(output, label)
local df_dr = netD:updateGradInput({input_img, input_loc, input_txt}, df_do)
local deltas = netG:backward({ { noise, input_txt }, input_loc_g}, df_dr[1])
return errG, gradParametersG
end
-- train
for epoch = 1, opt.niter do
epoch_tm:reset()
if epoch % opt.decay_every == 0 then
optimStateG.learningRate = optimStateG.learningRate * opt.lr_decay
optimStateD.learningRate = optimStateD.learningRate * opt.lr_decay
end
for i = 1, math.min(data:size(), opt.ntrain), opt.batchSize do
tm:reset()
sample()
optim.adam(fDx, parametersD, optimStateD)
optim.adam(fGx, parametersG, optimStateG)
if opt.dbg == 1 then
disp.image(input_dbg, {win=opt.display_id, title=opt.name})
debug.debug()
end
-- logging
if ((i-1) / opt.batchSize) % opt.print_every == 0 then
print(('[%d][%d/%d] T:%.3f DT:%.3f lr: %.4g '
.. ' G:%.3f D:%.3f W:%.3f, fs:%.2f'):format(
epoch, ((i-1) / opt.batchSize),
math.floor(math.min(data:size(), opt.ntrain) / opt.batchSize),
tm:time().real, data_tm:time().real,
optimStateG.learningRate,
errG and errG or -1, errD and errD or -1, errW and errW or -1,
fake_score))
local fake = netG.output
local bbox = util.affine_to_bbox(fake:size(), input_loc:select(2,1):narrow(1,1,4))
fake:mul(2):add(-1)
for b = 1,bbox:size(2) do
fake[b] = util.draw_box(fake[b], bbox[{{},b}])
end
disp.image(fake:narrow(1,1,4), {win=opt.display_id, title=opt.name})
disp.image(real_img:select(2,1):narrow(1,1,4), {win=opt.display_id * 3, title=opt.name})
end
end
if epoch % opt.save_every == 0 then
paths.mkdir(opt.checkpoint_dir)
torch.save(opt.checkpoint_dir .. '/' .. opt.name .. '_' .. epoch .. '_net_G.t7', netG:clone():clearState())
torch.save(opt.checkpoint_dir .. '/' .. opt.name .. '_' .. epoch .. '_net_D.t7', netD:clone():clearState())
torch.save(opt.checkpoint_dir .. '/' .. opt.name .. '_' .. epoch .. '_opt.t7', opt)
print(('End of epoch %d / %d \t Time Taken: %.3f'):format(
epoch, opt.niter, epoch_tm:time().real))
end
end
|
-- Variables for horizontal/vertical mode
local banner_x = (IsVerticalScreen() and 20 or WideScale(-280,-320))
local text_wrap = (IsVerticalScreen() and 150 or 264)
local text_width = (IsVerticalScreen() and 170 or 280)
local score_x = (IsVerticalScreen() and 0 or WideScale(140,40))
local HighScoreRow = Def.ActorFrame{
-- setting ztest to true allows masking
InitCommand=function(self) self:ztest(true) end,
Def.Quad{
InitCommand=function(self) self:zoomto(_screen.w, 60) end,
OnCommand=function(self) self:diffuse(Color.Black):diffusealpha(0.7) end
},
Def.Banner{
InitCommand=cmd(x,banner_x; halign,0; scaletoclipped,102,40; diffusealpha,0.2 ),
SetCommand=function(self, params)
if params.Song and params.Song:GetBannerPath() then
self:LoadFromCachedBanner( params.Song:GetBannerPath() )
end
end
},
--the name of the song, on top of the graphical banner
LoadFont("Common Normal")..{
InitCommand=cmd(x,WideScale(-220,-280); halign,0; shadowlength,1; wrapwidthpixels,text_wrap; maxheight,58; maxwidth,text_width),
SetCommand=function(self, params)
if params.Song then
self:settext( params.Song:GetDisplayFullTitle() )
end
end
}
}
local MachineProfile = PROFILEMAN:GetMachineProfile()
-- How many difficulties do we want this ranking screen to show? Defer to the Metrics.
local NumDifficulties = THEME:GetMetric("ScreenRankingSingle", "NumColumns")
-- Make a table to store the difficulties we are interested in displaying.
local DifficultiesToShow = {}
-- Loop through available Metrics, parsing out the shortened difficulty names.
for i=1,NumDifficulties do
DifficultiesToShow[#DifficultiesToShow+1] = ToEnumShortString(THEME:GetMetric("ScreenRankingSingle", "ColumnDifficulty"..i))
end
local HighScore = Def.ActorFrame{
SetCommand=function(self, params)
if not params.Song then return end
for index, steps in pairs(params.Entries) do
if MachineProfile and steps then
local hsl = MachineProfile:GetHighScoreList(params.Song, steps)
-- hsl:GetHighScores() will return a table of HighScore objects ordered like {score#1, score#2, ...}
-- we're only interested in the best score per difficulty per song, so we want hsl:GetHighScores()[1]
local top_score = (hsl and (#hsl:GetHighScores() > 1)) and hsl:GetHighScores()[1]
local difficulty = ToEnumShortString(steps:GetDifficulty())
if top_score then
local text = top_score:GetName() .. "\n" .. FormatPercentScore( top_score:GetPercentDP() )
self:GetChild("HighScore_"..difficulty):settext( text )
else
-- if there's no top_score for this particular difficulty of this particular chart
-- hibernate the BitmapText actor to prevent it from being drawn and maybe mitigate framerate issues
self:GetChild("HighScore_"..difficulty):hibernate( 100 )
end
end
end
end
}
-- Add a name and score for each difficulty we are interested in
-- These won't have actual text values assigned to them until the
-- cumbersome SetCommand applied to the parent AF above...
for key, difficulty in ipairs(DifficultiesToShow) do
-- BitmapText actor for the name of the player and the high score itself
HighScore[#HighScore+1] = Def.BitmapText{
Font="Common Normal",
Name="HighScore_"..difficulty,
InitCommand=cmd(x,score_x + (key-1)*100; zoom,0.8; horizalign, center)
}
end
-- add the HighScore to the primary AF
HighScoreRow[#HighScoreRow+1] = HighScore
-- return the primary AF
return HighScoreRow
|
local Timer = require("Timer")
local Event = require("Event")
local Entity = require("Entity")
local Archetype = require("Archetype")
local SystemExecutor = require("SystemExecutor")
local EntityRepository = require("EntityRepository")
local World = {}
World.__index = World
--[[
Create a new world instance
@param systemClasses {SystemClass[]} (Optional) Array of system classes
@param frequency {number} (Optional) define the frequency that the `process` step will be executed. Default 30
@param disableAutoUpdate {bool} (Optional) when `~= false`, the world automatically registers in the `LoopManager`,
receiving the `World:Update()` method from it. Default false
]]
function World.New(systemClasses, frequency, disableAutoUpdate)
local world = setmetatable({
--[[
Global System Version (GSV).
Before executing the Update method of each system, the world version is incremented, so at this point, the
world version will always be higher than the running system version.
Whenever an entity archetype is changed (received or lost component) the entity's version is updated to the
current version of the world.
After executing the System Update method, the version of this system is updated to the current world version.
This mechanism allows a system to know if an entity has been modified after the last execution of this same
system, as the entity's version is superior to the version of the last system execution. Thus, a system can
contain logic if it only operates on "dirty" entities, which have undergone changes. The code for this
validation on a system is `local isDirty = entity.version > self.version`
]]
version = 0,
--[[
Allows you to define the maximum time that the JobSystem can operate in each frame.
The default value is 0.011666666666666665 = ((1000/60/1000)*0.7)
A game that runs at 30fps has 0.0333 seconds to do all the processing for each frame, including rendering
- 30FPS = ((1000/30/1000)*0.7)/3 = 0.007777777777777777
A game that runs at 60fps has 0.0166 seconds to do all the processing for each frame, including rendering
- 60FPS = ((1000/60/1000)*0.7)/3 = 0.0038888888888888883
]]
maxTasksExecTime = 0.013333333333333334,
_dirty = false, -- True when create/remove entity, add/remove entity component (change archetype)
_timer = Timer.New(frequency),
_systems = {}, -- systems in this world
_repository = EntityRepository.New(),
_entitiesCreated = {}, -- created during the execution of the Update
_entitiesRemoved = {}, -- removed during execution (only removed after the last execution step)
_entitiesUpdated = {}, -- changed during execution (received or lost components, therefore, changed the archetype)
_onQueryMatch = Event.New(),
_onChangeArchetypeEvent = Event.New(),
}, World)
-- System execution plan
world._executor = SystemExecutor.New(world)
world._onChangeArchetypeEvent:Connect(function(entity, archetypeOld, archetypeNew)
world:_OnChangeArchetype(entity, archetypeOld, archetypeNew)
end)
-- add systems
if (systemClasses ~= nil) then
for _, systemClass in ipairs(systemClasses) do
world:AddSystem(systemClass)
end
end
if (not disableAutoUpdate and World.LoopManager) then
world._loopCancel = World.LoopManager.Register(world)
end
return world
end
--[[
Changes the frequency of execution of the "process" step
@param frequency {number}
]]
function World:SetFrequency(frequency)
frequency = self._timer:SetFrequency(frequency)
end
--[[
Get the frequency of execution of the "process" step
@return number
]]
function World:GetFrequency(frequency)
return self._timer.Frequency
end
--[[
Add a new system to the world.
Only one instance per type is accepted. If there is already another instance of this system in the world, any new
invocation of this method will be ignored.
@param systemClass {SystemClass} The system to be added in the world
@param config {table} (Optional) System instance configuration
]]
function World:AddSystem(systemClass, config)
if systemClass then
if config == nil then
config = {}
end
if self._systems[systemClass] == nil then
self._systems[systemClass] = systemClass.New(self, config)
self._executor:SetSystems(self._systems)
end
end
end
--[[
Create a new entity.
The entity is created in DEAD state (entity.isAlive == false) and will only be visible for queries after the
cleaning step (OnRemove, OnEnter, OnExit) of the current step
@param args {Component[]}
@return Entity
]]
function World:Entity(...)
local entity = Entity.New(self._onChangeArchetypeEvent, {...})
self._dirty = true
self._entitiesCreated[entity] = true
entity.version = self.version -- update entity version using current Global System Version (GSV)
entity.isAlive = false
return entity
end
--[[
Performs immediate removal of an entity.
If the entity was created in this step and the cleanup process has not happened yet (therefore the entity is
inactive, entity.isAlive == false), the `OnRemove` event will never be fired.
If the entity is alive (entity.isAlive == true), even though it is removed immediately, the `OnRemove` event will be
fired at the end of the current step.
@param entity {Entity}
]]
function World:Remove(entity)
if self._entitiesRemoved[entity] == true then
return
end
if self._entitiesCreated[entity] == true then
self._entitiesCreated[entity] = nil
else
self._repository:Remove(entity)
self._entitiesRemoved[entity] = true
if self._entitiesUpdated[entity] == nil then
self._entitiesUpdated[entity] = entity.archetype
end
end
self._dirty = true
entity.isAlive = false
end
--[[
Run a query in this world
@param query {Query|QueryBuilder}
@return QueryResult
]]
function World:Exec(query)
if (query.isQueryBuilder) then
query = query.Build()
end
local result, match = self._repository:Query(query)
if match then
self._onQueryMatch:Fire(query)
end
return result
end
--[[
Quick check to find out if a query is applicable.
@param query {Query|QueryBuilder}
@return QueryResult
]]
function World:FastCheck(query)
if (query.isQueryBuilder) then
query = query.Build()
end
return self._repository:FastCheck(query)
end
--[[
Add a callback that is reported whenever a query has been successfully executed. Used internally
to quickly find out if a QuerySystem will run.
]]
function World:OnQueryMatch(callback)
return self._onQueryMatch:Connect(callback)
end
--[[
Perform world update.
When registered, LoopManager will invoke World Update for each step in the sequence.
- process At the beginning of each frame
- transform After the game engine's physics engine runs
- render Before rendering the current frame
@param step {"process"|"transform"|"render"}
@param now {number} Usually os.clock()
]]
function World:Update(step, now)
self._timer:Update(
now, step,
function(Time)
--[[
JobSystem
.------------------.
| pipeline |
|------------------|
| s:ShouldUpdate() |
| s:Update() |
'------------------'
]]
if step == "process" then
self._executor:ScheduleTasks(Time)
end
-- run suspended Tasks
self._executor:ExecTasks(self.maxTasksExecTime)
end,
function(Time)
--[[
.------------------.
| pipeline |
|------------------|
| s:ShouldUpdate() |
| s:Update() |
| |
|-- CLEAR ---------|
| s:OnRemove() |
| s:OnExit() |
| s:OnEnter() |
'------------------'
]]
if step == "process" then
self._executor:ExecProcess(Time)
elseif step == "transform" then
self._executor:ExecTransform(Time)
else
self._executor:ExecRender(Time)
end
-- cleans up after running scripts
while self._dirty do
self._dirty = false
-- 1: remove entities
local entitiesRemoved = {}
for entity,_ in pairs(self._entitiesRemoved) do
entitiesRemoved[entity] = self._entitiesUpdated[entity]
self._entitiesUpdated[entity] = nil
end
self._entitiesRemoved = {}
self._executor:ExecOnRemove(Time, entitiesRemoved)
entitiesRemoved = nil
local changed = {}
local hasChange = false
-- 2: Update entities in memory
for entity, archetypeOld in pairs(self._entitiesUpdated) do
if (archetypeOld ~= entity.archetype) then
hasChange = true
changed[entity] = archetypeOld
end
end
self._entitiesUpdated = {}
-- 3: Add new entities
for entity, _ in pairs(self._entitiesCreated) do
hasChange = true
changed[entity] = Archetype.EMPTY
entity.isAlive = true
self._repository:Insert(entity)
end
self._entitiesCreated = {}
if hasChange then
self._executor:ExecOnExitEnter(Time, changed)
changed = nil
end
end
end
)
end
--[[
Destroy this instance, removing all entities, systems and events
]]
function World:Destroy()
if self._loopCancel then
self._loopCancel()
self._loopCancel = nil
end
if self._onChangeArchetypeEvent then
self._onChangeArchetypeEvent:Destroy()
self._onChangeArchetypeEvent = nil
end
self._repository = nil
if self._systems then
for _,system in pairs(self._systems) do
system:Destroy()
end
self._systems = nil
end
self._timer = nil
self._ExecPlan = nil
self._entitiesCreated = nil
self._entitiesUpdated = nil
self._entitiesRemoved = nil
setmetatable(self, nil)
end
function World:_OnChangeArchetype(entity, archetypeOld, archetypeNew)
if entity.isAlive then
if self._entitiesUpdated[entity] == nil then
self._dirty = true
self._entitiesUpdated[entity] = archetypeOld
end
self._repository:Update(entity)
-- update entity version using current Global System Version (GSV)
entity.version = self.version
end
end
return World
|
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