content
stringlengths 5
1.05M
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local DEPOSIT_TRIGGER = script:GetCustomProperty("DepositTrigger"):WaitForObject()
local players = Game.GetPlayers()
-- function OnBeginOverlap(trigger, player)
-- if (not player or not player:IsA("Player")) then
-- return
-- end
-- if trigger.name == "LobbyZone" then
-- --player:SetResource("OutsideLobby", 0)
-- --player:AddResource("PermStorage", player:GetResource("Coins"))
-- --permanentStorage = permanentStorage + player:GetResource("TempStorage")
-- --player:SetResource("Coins", player:GetResource("PermStorage"))
-- elseif trigger.name == "GameZone" then
-- --outsideLobby = true
-- --player:SetResource("TempStorage", 0)
-- player:SetResource("Coins", 0)
-- --player:SetResource("OutsideLobby", 1)
-- end
-- end
-- function OnPlayerJoined(player)
-- --player:SetResource("PermStorage", player:GetResource("Coins"))
-- if ZONE_1:IsOverlapping(player) then
-- OnBeginOverlap(ZONE_1, player)
-- end
-- end
function OnInteracted(trigger, player)
local permStorage = player:GetResource("Bank")
player:AddResource("Bank", player:GetResource("Bag"))
player:SetResource("Bag", 0)
--print(player:GetResource("PermStorage"))
end
--ZONE_1.beginOverlapEvent:Connect(OnBeginOverlap)
DEPOSIT_TRIGGER.interactedEvent:Connect(OnInteracted)
--ZONE_2.beginOverlapEvent:Connect(OnBeginOverlap)
--Game.playerJoinedEvent:Connect(OnPlayerJoined) |
local utils = require('d2grailcheck.utils')
local Data = require('d2grailcheck.data')
local Checker = require('d2grailcheck.checker')
local argparse = require('d2grailcheck.argparse')
local formats = {
["simple"] = require('d2grailcheck.formats.simple'),
["d2-holy-grail"] = require('d2grailcheck.formats.d2-holy-grail'),
}
local DEFAULT_GAME_DIR = {
"C:/Program Files (x86)/Diablo II/",
"C:/Program Files/Diablo II/"
}
local parser = argparse()
parser:option('-g --game-dir', "Path to Diablo II game directory", DEFAULT_GAME_DIR)
:argname('<path>')
:convert(function(path)
if not utils.pathexists(path) then return nil, "Game directory not found: "..path end
return path
end)
parser:option('-s --save-dir', "Path to Diablo II save directory")
:argname('<path>')
:convert(function(path)
if not utils.pathexists(path) then return nil, "Save directory not found: "..path end
return path
end)
parser:require_command(false):command_target('format')
local simpleCmd = parser:command('simple')
local dhgCmd = parser:command('d2-holy-grail dhg')
dhgCmd:argument("username")
dhgCmd:argument("password")
local args = parser:parse()
-- Get/validate format
if not args.format then
args.format = "simple"
end
-- Get/validate game and save directories
if type(args.game_dir) == "table" then
for _, dir in ipairs(args.game_dir) do
if utils.pathexists(dir) then
args.game_dir = dir
break
end
end
end
if type(args.game_dir) ~= "string" then
parser:error("Game directory not found, tried:\n "..table.concat(args.game_dir, "\n "))
end
print("Game Directory: "..args.game_dir)
if not args.save_dir then
local dir = utils.guessSaveDir(args.game_dir)
assert(dir, "Failed to guess save directory from game directory")
assert(utils.pathexists(dir), "Guessed save directory does not exist: "..dir)
args.save_dir = dir
end
print("Save Directory: "..args.save_dir)
-- Main logic
local luv = require('luv')
coroutine.wrap(function()
print("\nLoading items...")
local items = assert(utils.getItemsInDirectory(args.save_dir))
print("Loading data...")
local data = Data.new(args.game_dir)
print("Checking grail...")
local checker = Checker.new(data, items, args)
print("Formatting...")
local formatter = formats[args.format]
local output = formatter(checker)
print("")
if args.format == "d2-holy-grail" then
print("Preparing to sync with d2-holy-grail...")
local json = require('d2grailcheck.dkjson')
package.path = "./deps/?.lua;./deps/?/init.lua;" .. package.path
local http = require('coro-http-luv')
local endpoint = "https://d2-holy-grail.herokuapp.com/api/grail/"..args.username
-- this is a bit silly, but this will fail and provide us with a
-- valid token with the minimal amount of data being sent to/from the server
print("Getting token...")
local res, body = http.request('PUT', endpoint.."/settings", {
{"Content-Type", "application/json"},
{"Referer", "https://d2-holy-grail.herokuapp.com/"..args.username},
}, json.encode({
password=args.password,
settings={},
token="",
}))
local jsonBody = json.decode(body)
assert(not jsonBody or jsonBody.type ~= "password", "Incorrect password:\n"..args.password.."\n(note: you might need to escape special characters)")
assert(jsonBody and jsonBody.type == "token", "Unexpected response from server (code="..res.code.."):\n\n"..body.."\n")
local token = jsonBody.correctToken
local putData = output:gsub("$TOKEN", token)
print("Syncing data with server...")
res, body = http.request('PUT', endpoint, {
{"Content-Type", "application/json"},
{"Referer", "https://d2-holy-grail.herokuapp.com/"..args.username},
}, putData)
assert(res and res.code == 200, "Unexpected response from server (code="..res.code.."):\n\n"..body.."\n")
print("Updated: https://d2-holy-grail.herokuapp.com/"..args.username)
else
print(output)
end
end)()
luv.run()
|
CloneClass( PlayerInventoryGui )
--[[
Temporary until PlayerInventoryGui decides to decrypt fully instead of stopping half way through the initialization function
]]
Hooks:RegisterHook("PlayerInventoryGUIOnPreviewPrimary")
function PlayerInventoryGui.preview_primary(self, ...)
local args = ...
local r = Hooks:ReturnCall("PlayerInventoryGUIOnPreviewPrimary", self, args)
if r ~= nil then
return r
end
self.orig.preview_primary(self, ...)
end
Hooks:RegisterHook("PlayerInventoryGUIOnPreviewSecondary")
function PlayerInventoryGui.preview_secondary(self, ...)
local args = ...
local r = Hooks:ReturnCall("PlayerInventoryGUIOnPreviewSecondary", self, args)
if r ~= nil then
return r
end
self.orig.preview_secondary(self, ...)
end
Hooks:RegisterHook("PlayerInventoryGUIOnPreviewMelee")
function PlayerInventoryGui.preview_melee(self, ...)
local args = ...
local r = Hooks:ReturnCall("PlayerInventoryGUIOnPreviewMelee", self, args)
if r ~= nil then
return r
end
self.orig.preview_melee(self, ...)
end
Hooks:RegisterHook("PlayerInventoryGUIOnOpenWeaponModMenu")
function PlayerInventoryGui.open_weapon_mod_menu(self, box)
BlackMarketGui._choose_weapon_mods_callback(self, box.params.mod_data)
end
|
ClassicLFG = LibStub("AceAddon-3.0"):NewAddon("ClassicLFG", "AceConsole-3.0")
ClassicLFG.AceGUI = LibStub("AceGUI-3.0")
ClassicLFG.Locale = LibStub("AceLocale-3.0"):GetLocale("ClassicLFG")
ClassicLFG.MinimapIcon = LibStub("LibDBIcon-1.0")
GetTalentTabInfo = GetTalentTabInfo or function(index)
return "Assasination", nil, math.random(1,10), "RogueAssasination"
end
ClassicLFG.DefaultProfile ={
profile = {
minimap = {
hide = false,
},
InviteText = "invite please",
BroadcastDungeonGroupInterval = 90,
BroadcastDungeonGroupChannel = "General",
ShowAllDungeons = false,
AutoAcceptInvite = false,
InviteKeyword = "inv",
AutoInvite = false,
ShowMinimapIcon = true,
BroadcastDungeonGroup = true,
Toast = {
Enabled = true,
X = GetScreenWidth() / 2 - 260 / 2,
Y = (GetScreenHeight() / 4) * -1,
}
},
}
function ClassicLFG:OnEnable()
ClassicLFG.ChannelManager:UpdateChannels()
end
local f = CreateFrame('Frame')
f.joined = false
f:SetScript('OnUpdate', function(self, elapsed)
self.delayed = (self.delayed or 0) + elapsed
if self.delayed > 2 then
local numActiveChannels = C_ChatInfo.GetNumActiveChannels()
if numActiveChannels and (numActiveChannels >= 1) and self.joined == false then
if numActiveChannels < MAX_WOW_CHAT_CHANNELS then
JoinChannelByName(ClassicLFG.Config.Network.Channel.Name, nil, nil, true)
self.joined = true
local channels = { GetChannelList() }
local i = 2
while i < #channels do
if (channels[i] == ClassicLFG.Config.Network.Channel.Name) then
ClassicLFG.Config.Network.Channel.Id = channels[i - 1]
end
i = i + 3
end
ClassicLFG.Network:SendObject(ClassicLFG.Config.Events.RequestData, "RequestGroupData", "CHANNEL", ClassicLFG.Config.Network.Channel.Id)
ClassicLFG.Network:SendObject(ClassicLFG.Config.Events.VersionCheck, ClassicLFG.Config.Version, "CHANNEL", ClassicLFG.Config.Network.Channel.Id)
self:SetScript('OnUpdate', nil)
end
end
elseif self.delayed > 45 then
self:SetScript('OnUpdate', nil)
end
end)
function ClassicLFG:OnInitialize()
self.DB = LibStub("AceDB-3.0"):New("ClassicLFG_DB", self.DefaultProfile)
local iconPath = ([[Interface\Addons\%s\%s\%s]]):format("ClassicLFG", "textures", "inv_misc_groupneedmore")
self.LDB = LibStub("LibDataBroker-1.1"):NewDataObject("ClassicLFG_LDB", {
type = "launcher",
text = "ClassicLFG_LDB",
icon = iconPath,
OnClick = self.MinimapIconClick,
OnTooltipShow = self.MinimapTooltip,
})
self.MinimapIcon:Register("ClassicLFG_LDB", self.LDB, self.DB.profile.minimap)
self:RegisterChatCommand("lfg", "MinimapIconClick")
self:RegisterChatCommand("classiclfg", "MinimapIconClick")
self:RegisterChatCommand("clfg", "MinimapIconClick")
local initialState = self:GetInitialState()
initialState.Db = self.DB
self.Store:SetState(self:DeepCopy(initialState))
self.Store:GetState().Db = self.DB
self.Initialized = true
self.ToastManager = ClassicLFGToastManager()
end
function ClassicLFG:GetInitialState()
return {
MainWindowOpen = false,
NetworkObjectsSend = 0,
NetworkPackagesSend = 0,
DungeonGroupQueued = false,
DungeonGroup = nil,
Db = nil,
Player = {
Level = UnitLevel("player")
},
ShareTalents = true
}
end
function ClassicLFG:InitMInimapIcon()
if self.DB.profile.minimap.hide then
self.MinimapIcon:Hide("ClassicLFG_LDB")
else
self.MinimapIcon:Show("ClassicLFG_LDB")
end
end
function ClassicLFG:MinimapIconClick()
ClassicLFG.Store:PublishAction(ClassicLFG.Actions.ToggleMainWindow)
end
function ClassicLFG:Reset()
self.Store:SetState(self.InitialState)
end
function ClassicLFG.MinimapTooltip(tooltip)
if not tooltip or not tooltip.AddLine then return end
tooltip:AddLine("ClassicLFG")
tooltip:AddLine(ClassicLFG.Locale["Leftclick: Open LFG Browser"])
end |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--
--
----------------------------------------------------------------------------------------------------
g_screenshotOutputFolder = ResolvePath('@user@/Scripts/Screenshots/Readback')
Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder))
OpenSample('RPI/Readback')
SelectImageComparisonToleranceLevel("Level H")
SetShowImGui(false)
-- First capture at 512x512
ResizeViewport(512, 512)
SetImguiValue('Width', 512)
SetImguiValue('Height', 512)
IdleFrames(1)
SetImguiValue('Readback', true)
IdleFrames(5)
CaptureScreenshot(g_screenshotOutputFolder .. '/screenshot_1.png')
IdleFrames(1)
-- Then at 1024x1024
ResizeViewport(1024, 1024)
SetImguiValue('Width', 1024)
SetImguiValue('Height', 1024)
IdleFrames(1)
SetImguiValue('Readback', true)
IdleFrames(5)
CaptureScreenshot(g_screenshotOutputFolder .. '/screenshot_2.png')
IdleFrames(1)
SetShowImGui(true)
OpenSample(nil)
|
module 'mock'
CLASS: ScriptedFSMController ( FSMController )
:MODEL{
Field 'script' :asset( 'com_script' ) :getset( 'Script' );
}
registerComponent( 'ScriptedFSMController', ScriptedFSMController )
function ScriptedFSMController:__init()
self.scriptPath = false
self.delegate = false
self.dataInstance = false
end
function ScriptedFSMController:getScript()
return self.scriptPath
end
function ScriptedFSMController:setScript( path )
self.scriptPath = path
self:updateComponentScript()
end
function ScriptedFSMController:updateComponentScript()
local path = self.scriptPath
local scriptObj = loadAsset( path )
local delegate, dataInstance
for k, v in pairs( self ) do --clear collected method
if k:startwith( '_FSM_' ) then
self[ k ] = false
end
end
if scriptObj then
local fsmCollector = FSMController.__createStateMethodCollector( self )
delegate, dataInstance = scriptObj:buildInstance( self, { fsm = fsmCollector } )
end
local prevInstance = self.dataInstance
self.delegate = delegate or false
self.dataInstance = dataInstance or false
if prevInstance and dataInstance then
_cloneObject( prevInstance, dataInstance )
end
end
function ScriptedFSMController:onStart( ent )
--Update delegate
local delegate = self.delegate
if delegate then
--insert global variables
delegate.entity = ent
-- delegate.scene = ent:getScene()
local onStart = delegate.onStart
if onStart then onStart() end
self.onThread = delegate.onThread
local onMsg = delegate.onMsg
if onMsg then
self.msgListener = onMsg
ent:addMsgListener( self.msgListener )
end
if delegate.onUpdate then
ent.scene:addUpdateListener( self )
end
end
return FSMController.onStart( self, ent )
end
function ScriptedFSMController:onUpdate( dt )
return self.delegate.onUpdate( dt )
end
function ScriptedFSMController:onDetach( ent )
if self.delegate then
local onDetach = self.delegate.onDetach
if onDetach then onDetach( ent ) end
if self.msgListener then
ent:removeMsgListener( self.msgListener )
end
ent.scene:removeUpdateListener( self )
end
end
function ScriptedFSMController:installInputListener( option )
return installInputListener( self.delegate, option )
end
function ScriptedFSMController:uninstallInputListener()
return uninstallInputListener( self.delegate )
end
function ScriptedFSMController:__serialize( objMap )
local dataInstance = self.dataInstance
if not dataInstance then return end
return _serializeObject( dataInstance, objMap )
end
function ScriptedFSMController:__deserialize( data, objMap )
if not data then return end
local dataInstance = self.dataInstance
if not dataInstance then return end
return _deserializeObject( dataInstance, data, objMap )
end
function ScriptedFSMController:__clone( src, objMap )
local dataInstance = self.dataInstance
if not dataInstance then return end
return _cloneObject( src, dataInstance, objMap )
end
|
-----------------------------------------------------------------------------------------------
-- Client Lua Script for Builder
-- Copyright (c) NCsoft. All rights reserved
-----------------------------------------------------------------------------------------------
require "Window"
require "Apollo"
require "GameLib"
require "MacrosLib"
-----------------------------------------------------------------------------------------------
-- Builder Module Definition
-----------------------------------------------------------------------------------------------
local Builder = {}
-----------------------------------------------------------------------------------------------
-- Localisation
-----------------------------------------------------------------------------------------------
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:GetLocale("Builder", true)
-----------------------------------------------------------------------------------------------
-- Constants
-----------------------------------------------------------------------------------------------
local cAddons = { abilities = {[1] = "Abilities", } }
HSColor = {Blue = 0, Black = 1, Green = 2 }
-----------------------------------------------------------------------------------------------
-- Initialization
-----------------------------------------------------------------------------------------------
function Builder:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
self.majorVersion = 0
self.minorVersion = 4
self.patchVersion = 6
self.suffixVersion = 0 -- 0 = Rien 1 = a
self.versionLetter = ""
self.version = "v" .. string.format("%d.%d.%d", self.majorVersion, self.minorVersion, self.patchVersion) .. self.versionLetter
self.author = "YellowKiwi"
self.addonName = "Builder"
self.builds = {}
self:DefaultConfig()
return o
end
function Builder:Init()
local bHasConfigureFunction = false
local strConfigureButtonText = ""
local tDependencies = {
-- "UnitOrPackageName",
}
Apollo.RegisterAddon(self, bHasConfigureFunction, strConfigureButtonText, tDependencies)
end
-----------------------------------------------------------------------------------------------
-- Builder OnLoad
-----------------------------------------------------------------------------------------------
function Builder:OnLoad()
-- load our form file
self.xmlDoc = XmlDoc.CreateFromFile("Builder.xml")
self.xmlConfigDoc = XmlDoc.CreateFromFile("BuilderConfig.xml")
Apollo.LoadSprites("BuilderSprites.xml")
self.xmlDoc:RegisterCallback("OnDocumentReady", self)
end
function Builder:OnDocumentReady()
if self.xmlDoc == nil or not self.xmlDoc:IsLoaded() then return end
Apollo.RegisterEventHandler("WindowManagementReady", "OnWindowManagementReady", self)
Apollo.RegisterEventHandler("InterfaceMenuListHasLoaded", "OnInterfaceMenuListHasLoaded", self)
Apollo.RegisterEventHandler("Builder_Show", "OnBuilderOn", self)
--Gear Hook Event
Apollo.RegisterEventHandler("Generic_GEAR_UPDATE", "OnGearUpdate", self)
--This is need because AMP Abilites unlock
Apollo.RegisterEventHandler("SpecChanged", "OnAMPPageChanged", self)
self.hasGear = self:IsGearLoaded()
Apollo.RegisterEventHandler("GenericBuilderUpdate", "OnBuilderUpdate", self)
--TODO Message Gear not decteced
if not self.hasGear then
self.currentGearId = 0
end
end
function Builder:OnWindowManagementReady()
Apollo.RegisterSlashCommand("builder", "OnBuilderSlash", self)
self:InitUI()
end
function Builder:OnBuilderOn()
if self.wndMain:IsShown() then
self.wndMain:Close()
else
self:RestoreAllBuilds()
self.wndMain:Invoke()
Event_FireGenericEvent("Generic_GEAR_UPDATE", "G_GETGEAR", nil, nil, nil)
end
end
function Builder:OnBuilderSlash(strCommand, strBuildName)
if strBuildName ~= nil and strBuildName ~= '' then
-- Find if the build exist
local predicate = function(b) return b.name == strBuildName end
local buildId = self:TableFind(self.builds, predicate, true)
if buildId ~= nil then
--self:UpdateBuildWithId(buildId, true)
-- call from builder to equip
self.changeGear = true
self:UpdateBuildWithId(buildId)
self.currentBuild = buildId
self:UpdateHotSwap()
else
Print(L["MACROERROR"] .. strBuildName)
end
else
-- /builder without buildName
self:OnBuilderOn()
end
end
function Builder:InitUI()
self.wndMain = Apollo.LoadForm(self.xmlDoc, "BuilderForm", nil, self)
self.wndOverwrite = Apollo.LoadForm(self.xmlDoc, "OverwritePopUp", nil, self)
if self.wndMain == nil then
Apollo.AddAddonErrorText(self, L["MAINERROR"])
return
end
self.wndMain:Show(false, true)
self.wndOverwrite:Show(false,true)
if self.config ~= nil then
if self.config.mainWindowOffset and self.config.mainWindowOffset ~= nil then
self.wndMain:SetAnchorOffsets(unpack(self.config.mainWindowOffset))
end
end
-- Localisation
self.wndMain:FindChild("BuilderPanel:TopPanel:btnCreate"):SetText(L["CREATENEW"])
self.btnOverwriteBuild = self.wndMain:FindChild("BuilderPanel:TopPanel:btnOverwrite")
self.btnOverwriteBuild:SetTooltip(L["OVERWRITE"])
self:ToggleOverwriteButton()
self:HotSwapInit()
--Capture Build Change
Apollo.RegisterEventHandler("SpecChanged", "OnAbilityChangedEvent", self)
Apollo.RegisterEventHandler("StanceChanged", "OnStanceChange", self)
Apollo.RegisterEventHandler("AbilityWindowHasBeenToggled", "OnAbilityWindowToggled", self)
--Apollo.RegisterEventHandler("GenericEvent_OpenEldanAugmentation", "OnAbilityChangedEvent", self)
--Apollo.RegisterEventHandler("InterfaceMenuList_AlertAddOn", "OnAbilityChangedEvent", self)
Apollo.RegisterEventHandler("ToggleBlockBarsVisibility","OnToggleBars",self)
Apollo.RegisterEventHandler("UnitEnteredCombat", "OnEnteredCombat", self)
Apollo.RegisterEventHandler("PlayerResurrected", "OnResurrected", self)
Event_FireGenericEvent("Generic_GEAR_UPDATE", "G_GETGEAR", nil, nil, nil)
self.abilitiesAddon = Apollo.GetAddon("Abilities")
end
-- ##############################################################################################################################
-- REGION : Main Panel
-- ##############################################################################################################################
------------------------------
-- User Interface
------------------------------
function Builder:DrawBuildItem(nBuildId)
local newBuildItem = nil
if self.config.useTag then
newBuildItem = Apollo.LoadForm(self.xmlDoc,"BuildTagTemplateFrame", self.lstBuilds, self)
local tagDropDown = newBuildItem:FindChild("btnDropDownTag")
if self.builds[nBuildId].tagId == nil or self.builds[nBuildId].tagId == 0 then
tagDropDown:SetText(L["NONE"])
else
tagDropDown:SetText(self.config.tags[self.builds[nBuildId].tagId])
end
else
newBuildItem = Apollo.LoadForm(self.xmlDoc, "BuildTemplateFrame", self.lstBuilds, self)
end
local sBuildName = self.builds[nBuildId].name
if sBuildName == nil then
sBuildName = self:SetBuildName(nil, nBuildId)
end
newBuildItem:FindChild("btnUse"):SetTooltip(L["USEBUILD"] .. sBuildName .. L["CREATEMACRO"])
newBuildItem:SetData(nBuildId)
newBuildItem:SetName("build_" .. nBuildId)
local txtBuildName = newBuildItem:FindChild("txtBuildName")
txtBuildName:SetMaxTextLength(40)
txtBuildName:SetTextRaw(sBuildName);
if nBuildId == self.currentBuild then
txtBuildName:SetTextColor("AddonOk")
-- TODO Maybe do something with the use button
else
txtBuildName:SetTextColor("white")
end
self.lstBuilds:ArrangeChildrenVert()
end
function Builder:DrawDetailPanel(buildId, fraTemplate)
local detailFrame = fraTemplate:FindChild("DetailFrame")
local detailContainer = Apollo.LoadForm(self.xmlDoc, "DetailContainer", detailFrame, self)
detailContainer:SetData(buildId)
self:DrawBuildDetail(self.builds[buildId],detailContainer,false)
end
function Builder:RedrawCurrentBuildPanel()
if self.currentLAS ~= nil then
self.currentLAS:DestroyChildren()
end
self.currentLAS = self.wndMain:FindChild("BuilderPanel:TopPanel:CurrentLAS")
local currentLASFrame = Apollo.LoadForm(self.xmlDoc, "DetailContainer", self.currentLAS, self)
local currentLASBuild = self:GetCurrentLAS()
self:DrawBuildDetail(currentLASBuild, currentLASFrame, true)
if self:IsAbilitiesOpen() then
self.wndMain:FindChild("BuilderPanel:TopPanel:EditingBackground"):Show(true,true)
else
self.wndMain:FindChild("BuilderPanel:TopPanel:EditingBackground"):Show(false,true)
end
if self:DetectBuildChange() then
self.wndMain:FindChild("BuilderPanel:TopPanel:btnOverwrite"):Show(true,true)
else
self.wndMain:FindChild("BuilderPanel:TopPanel:btnOverwrite"):Show(false,true)
end
end
function Builder:DrawBuildDetail(build, detailContainer, isCurrentLAS)
if build ~= nil then
-- Innnate Ability
local innateIcon = detailContainer:FindChild("InnateIcon")
local nSpell = GameLib.GetClassInnateAbilitySpells().nSpellCount
if nSpell >= 2 then nSpell = 2 end
innateIcon:SetSprite(GameLib.GetClassInnateAbilitySpells().tSpells[build.innateIndex * nSpell]:GetIcon())
-- Abilites
local actionBarContainer = detailContainer:FindChild("ActionBarContainer")
for idx = 1, 8 do
local currentSlot = Apollo.LoadForm(self.xmlDoc, "BuildItem", actionBarContainer, self)
currentSlot:SetData(idx)
local abilityCase = currentSlot:FindChild("AbilityCase")
local abilityId = build.abilities[idx]
abilityCase:SetAbilityId(abilityId)
local txtTier = currentSlot:FindChild("TierText")
local tier = build.abilitiesTiers[abilityId]
local tierText = L["BASE"]
if tier > 1 then
tier = tier - 1
tierText = L["TIER"] .. tier
end
txtTier:SetText(tierText)
end
actionBarContainer:ArrangeChildrenHorz(0)
--AMP Page
detailContainer:FindChild("AmpPage"):SetText(L["ACTIONSET"] .. build.actionSetIndex)
--Gear
local gearSet = detailContainer:FindChild("GearSet")
local btnGearSet = detailContainer:FindChild("btnDropDownGear")
gearSet:Show(false,false)
btnGearSet:Show(false,false)
if self.hasGear then
if isCurrentLAS then
gearSet:Show(true,true)
local gearText = ""
if self.gearSets == nil then
gearText = L["NOEQUIPMENT"]
elseif self.currentGearId == 0 or self.currentGearId == nil then
gearText = L["NOTSET"]
else
gearText = self.gearSets[self.currentGearId].name
end
gearSet:SetText(gearText)
else
local gearText = ""
btnGearSet:Show(true,true)
if build.gearId == 0 or build.gearId == nil then
gearText = L["NONE"]
else
if self.gearSets ~= nil then
gearText = self.gearSets[build.gearId].name
else
gearText = L["NONE"]
end
end
btnGearSet:SetText(gearText)
end
end
end
end
function Builder:EraseDetailPanel(fraTemplate)
local detailFrame = fraTemplate:FindChild("DetailFrame")
detailFrame:DestroyChildren()
end
function Builder:UpdateBuildList()
self.lstBuilds = self.wndMain:FindChild("BuilderPanel:BuildsList")
self.lstBuilds:DestroyChildren()
for i, peCurrent in pairs(self.builds) do
self:DrawBuildItem(i)
end
end
function Builder:RestoreAllBuilds()
self:RedrawCurrentBuildPanel()
self:UpdateBuildList()
end
------------------------------
-- UI EVENTS
------------------------------
function Builder:OnCheckDetails( wndHandler, wndControl, eMouseButton )
local nBuildId = wndControl:GetParent():GetData()
local fraTemplate = wndControl:GetParent()
local width = fraTemplate:GetWidth()
local l,t,r,b = fraTemplate:GetAnchorOffsets()
local height = 45
if wndControl:IsChecked() then
height = 137
self:DrawDetailPanel(nBuildId, fraTemplate)
else
self:EraseDetailPanel(fraTemplate)
end
fraTemplate:Move(l, t, width, height)
self.lstBuilds:ArrangeChildrenVert()
end
function Builder:OnBuildNameConfirm(wndHandler, wndControl, strText)
local nBuildId = wndControl:GetParent():GetData()
local newName = strText:match("^%s*(.-)%s*$")
local oldName = self.builds[nBuildId].name
if newName == oldName then return end
local buildName = self:SetBuildName(strText, nBuildId)
wndControl:SetTextRaw(buildName)
--Rename Macro
if(self.builds[nBuildId].macro ~= nil) then
local macro = MacrosLib.GetMacro(self.builds[nBuildId].macro)
if macro then
local tParam = {
sName = "Builder - " .. newName,
sSprite = macro.strSprite,
sCmds = "/builder " .. newName,
bGlobal = macro.bIsGlobal,
nId = macro.nId,
}
self:SaveMacro(tParam)
end
end
-- Send Generic Event
Event_FireGenericEvent("GenericBuilderUpdate","B_RENAME", nBuildId, self.builds)
self:UpdateHotSwap()
self:UpdateBuildList()
end
function Builder:OnCreateNewBuild(wndHandler, wndControl, eMouseButton)
local buildToSave = self:GetCurrentLAS()
local nBuildId = self:SaveBuild(buildToSave,nil)
self.currentBuild = nBuildId
self:UpdateBuildList()
self:UpdateHotSwap()
Event_FireGenericEvent("GenericBuilderUpdate", "B_CREATE", nBuildId, self.builds)
end
function Builder:OnDeleteBuild(wndHandler, wndControl, eMouseButton)
if eMouseButton == 0 then
local nBuildId = wndControl:GetParent():GetData()
--Delete Macro
if(self.builds[nBuildId].macro ~= nil) then
local macro = MacrosLib.GetMacro(self.builds[nBuildId].macro)
if macro then
self:DeleteMacro(self.builds[nBuildId].macro)
end
end
self:DeleteBuild(nBuildId);
Event_FireGenericEvent("GenericBuilderUpdate", "B_DELETE", nBuildId, self.builds)
end
end
function Builder:OnUseBuild(wndHandler, wndControl, eMouseButton)
if eMouseButton == GameLib.CodeEnumInputMouse.Left then
local nBuildId = wndControl:GetParent():GetData()
--self:UpdateBuildWithId(nBuildId, true)
-- call from builder to equip
self.changeGear = true
self:UpdateBuildWithId(nBuildId)
Event_FireGenericEvent("GenericBuilderUpdate", "B_USE", self.currentBuild, self.builds)
end
end
function Builder:OnMoveBuildUp( wndHandler, wndControl, eMouseButton )
if eMouseButton == 0 then
local nBuildId = wndControl:GetParent():GetData()
if nBuildId > 1 then
local buildToMoveUp = self.builds[nBuildId]
local buildToMoveDown = self.builds[nBuildId - 1]
self.builds[nBuildId] = buildToMoveDown
self.builds[nBuildId - 1] = buildToMoveUp
if self.currentBuild == nBuildId then
self.currentBuild = self.currentBuild - 1
-- UP build just under current
elseif self.currentBuild == nBuildId - 1 then
self.currentBuild = self.currentBuild + 1
end
self:UpdateBuildList();
end
end
end
function Builder:OnMoveBuildDown( wndHandler, wndControl, eMouseButton )
if eMouseButton == 0 then
local nBuildId = wndControl:GetParent():GetData()
local nbBuild = table.getn(self.builds)
if nBuildId < nbBuild then
local buildToMoveUp = self.builds[nBuildId+1]
local buildToMoveDown = self.builds[nBuildId]
self.builds[nBuildId + 1] = buildToMoveDown
self.builds[nBuildId] = buildToMoveUp
if self.currentBuild == nBuildId then
self.currentBuild = self.currentBuild + 1
-- Down build just above current
elseif self.currentBuild == nBuildId + 1 then
self.currentBuild = self.currentBuild -1
end
self:UpdateBuildList();
end
end
end
function Builder:OnGenerateTooltip( wndHandler, wndControl, tType, splTarget)
if wndControl == wndHandler then
if wndControl:GetAbilityTierId() and splTarget:GetId() ~= wndControl:GetAbilityTierId() then
splTarget = GameLib.GetSpell(wndControl:GetAbilityTierId())
end
Tooltip.GetSpellTooltipForm(self, wndHandler, splTarget, {bTiers = true})
end
end
function Builder:OnBuilderCloseBtn(wndHandler, wndControl, eMouseButton)
self.wndMain:Close()
end
----------------------------------
-- Overwrite build functions
----------------------------------
function Builder:OnOverwriteBuildClick(wndHandler, wndControl, eMouseButton)
self:OpenOverwritePopUp(L["OVERWRITEMSG"])
end
function Builder:OpenOverwritePopUp(message)
self.wndOverwrite:FindChild("lblOverwriteMessage"):SetText(message .. self.builds[self.currentBuild].name)
self.wndOverwrite:FindChild("btnYes"):SetText(L["ACCEPT"])
self.wndOverwrite:FindChild("btnNo"):SetText(L["DECLINE"])
self.wndOverwrite:Show(true, true)
end
function Builder:OnAcceptOverwriteClick(wndHandler, wndControl, eMouseButton)
if eMouseButton == GameLib.CodeEnumInputMouse.Left then
self:SaveBuild(self:GetCurrentLAS(),self.currentBuild)
self:RedrawCurrentBuildPanel()
self:UpdateBuildList()
self:UpdateHotSwap()
self.wndOverwrite:Show(false,true)
self.btnOverwriteBuild:Show(false,true)
end
end
function Builder:OnDeclineOverwriteClick( wndHandler, wndControl, eMouseButton)
if eMouseButton == GameLib.CodeEnumInputMouse.Left then
self.currentBuild = nil
self:UpdateBuildList()
self:RedrawCurrentBuildPanel()
self:UpdateHotSwap()
self.wndOverwrite:Show(false,true)
end
end
function Builder:ToggleOverwriteButton()
-- Hide Overwrite Buid button
if self.currentBuild == nil or self.currentBuild == 0 then
self.btnOverwriteBuild:Show(false,true)
else
self.btnOverwriteBuild:Show(true,true)
end
end
------------------------------
-- Tag Events
------------------------------
function Builder:OnTagDropDown( wndHandler, wndControl, eMouseButton )
local buildId = wndControl:GetParent():GetData()
local mousePosition = Apollo.GetMouse()
local x = mousePosition.x
local y = mousePosition.y
if self.dropDownTag ~= nil then self.dropDownTag:Destroy() end
self.dropDownTag = Apollo.LoadForm(self.xmlDoc, "CustomDropDown", nil, self)
wndControl:AttachWindow(self.dropDownTag)
-- None button
self:CreateTagDropDownButton(buildId, 0, L["NONE"], wndControl)
if self.config.tags ~= nil then
for i, tag in pairs(self.config.tags) do
self:CreateTagDropDownButton(buildId, i, tag, wndControl)
end
end
self.dropDownTag:FindChild("CustomList"):ArrangeChildrenVert(0)
self.dropDownTag:FindChild("CustomList")
self.dropDownTag:Move(x, y+10, 125, 150)
self.dropDownTag:Show(true,true)
end
function Builder:CreateTagDropDownButton(pBuildId, pTagId, pText, pButton)
self.btnTagDropDown = Apollo.LoadForm(self.xmlDoc, "btnTagDropDown", self.dropDownTag:FindChild("CustomList"), self)
self.btnTagDropDown:SetText(pText)
self.btnTagDropDown:SetData({buildId = pBuildId, tagId = pTagId, button = pButton})
end
function Builder:OnTagSelectClick( wndHandler, wndControl, eMouseButton )
local data = wndControl:GetData()
self.builds[data.buildId].tagId = data.tagId
if data.tagId ~= 0 then
data.button:SetText(self.config.tags[data.tagId])
else
data.button:SetText(L["NONE"])
end
wndControl:GetParent():GetParent():Show(false,false)
end
-- ##############################################################################################################################
-- REGION : HotSwap
-- ##############################################################################################################################
function Builder:HotSwapInit()
self.wndHotSwap = Apollo.LoadForm(self.xmlDoc, "HotSwapFrame", nil, self)
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
if self.config == nil then
self.config = {}
self.config.useHotSwap = true
self.config.hotSwapColor = HSColor.Blue
end
self.wndHotSwap:Show(self.config.useHotSwap,true)
if self.config.hotSwapColor == HSColor.Blue then
hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallNormal")
elseif self.config.hotSwapColor == HSColor.Black then
hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallDisabled")
elseif self.config.hotSwapColor == HSColor.Green then
hsDropDown:SetSprite("BK3:btnHolo_Green_SmallNormal")
end
if self.config ~= nil then
if self.config.hotSwapOffset and self.config.hotSwapOffset ~= nil then
self.wndHotSwap:SetAnchorOffsets(unpack(self.config.hotSwapOffset))
end
end
self:UpdateHotSwap()
end
function Builder:UpdateHotSwap()
local HSDropDown = self.wndHotSwap:FindChild("HSDropDown")
-- Builder has no build saved
if self.builds ~= nil and self.currentBuild ~= nil and self:TableLength(self.builds) > 0 then
HSDropDown:SetText(self.builds[self.currentBuild].name)
else
HSDropDown:SetText(L["NOBUILD"])
end
end
function Builder:HotSwapTagList()
local noneTagsCount = 0
for i, peCurrent in pairs(self.builds) do
if peCurrent.tagId == 0 or peCurrent.tagId == nil then
noneTagsCount = 1
break
end
end
if noneTagsCount == 1 then
local btnTag = Apollo.LoadForm(self.xmlDoc, "HSTagButton", self.lstHSBuilds, self)
btnTag:SetData(0)
btnTag:SetText(L["NONE"])
end
for i, peTag in pairs(self.config.tags) do
btnTag = Apollo.LoadForm(self.xmlDoc, "HSTagButton", self.lstHSBuilds, self)
btnTag:SetData(i)
btnTag:SetText(peTag)
end
end
function Builder:OnHotSwapClick(wndHandler, wndControl, eMouseButton, nLastRelativeMouseX, nLastRelativeMouseY, bDoubleClick, bStopPropagation)
if wndControl ~= self.wndHotSwap then
return
end
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
--hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallPressed")
-- Change Sprite
if eMouseButton == GameLib.CodeEnumInputMouse.Left then
local buildsContainer = self.wndHotSwap:FindChild("HSContainer")
buildsContainer:Show(true,true)
self.lstHSBuilds = buildsContainer:FindChild("HSBuildList")
self.lstHSBuilds:DestroyChildren()
if self.config.useTag then
self:HotSwapTagList(self.lstHSBuilds)
else
-- Builds list construction
for i, peCurrent in pairs(self.builds) do
local btnBuild = Apollo.LoadForm(self.xmlDoc, "HSBuildButton", self.lstHSBuilds, self)
btnBuild:SetData(i)
btnBuild:SetText(self.builds[i].name)
end
end
self.lstHSBuilds:ArrangeChildrenVert()
local oLeft, oTop, oRight, oBottom = self.wndHotSwap:GetAnchorOffsets()
local topOffset = 145
if self.config.hotSwapHeight ~= nil then
topOffset = self.config.hotSwapHeight
end
local bottomOffset = 40
oLeft = 0
oRight = 0
if oTop > 0 then
oTop = -topOffset
oBottom = -bottomOffset
else
oTop = bottomOffset + 2
oBottom = topOffset + 2
end
buildsContainer:SetAnchorOffsets(oLeft, oTop, oRight, oBottom)
elseif eMouseButton == GameLib.CodeEnumInputMouse.Right then
self:OnBuilderOn()
end
end
function Builder:OnHotSwapTagClick( wndHandler, wndControl, eMouseButton )
local tagId = wndControl:GetData()
self.lstHSBuilds:DestroyChildren()
if tagId ~= 0 then
for i, peCurrent in pairs(self.builds) do
if self.builds[i].tagId == tagId then
local btnBuild = Apollo.LoadForm(self.xmlDoc, "HSBuildButton", self.lstHSBuilds, self)
btnBuild:SetData(i)
btnBuild:SetText(self.builds[i].name)
end
end
else
for i, peCurrent in pairs(self.builds) do
if self.builds[i].tagId == tagId or self.builds[i].tagId == nil then
local btnBuild = Apollo.LoadForm(self.xmlDoc, "HSBuildButton", self.lstHSBuilds, self)
btnBuild:SetData(i)
btnBuild:SetText(self.builds[i].name)
end
end
end
self.lstHSBuilds:ArrangeChildrenVert()
end
function Builder:OnHotSwapMouseEnter( wndHandler, wndControl, x, y )
if wndControl ~= self.wndHotSwap then
return
end
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
--TODO: MaybeChnage for theme
--hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallFlyby")
end
function Builder:OnHotSwapMouseExit( wndHandler, wndControl, x, y )
if wndControl ~= self.wndHotSwap then
return
end
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
--TODO: MaybeChnage for theme
--hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallNormal")
end
function Builder:OnHotSwapUse( wndHandler, wndControl, eMouseButton )
if eMouseButton == GameLib.CodeEnumInputMouse.Left then
local nBuildId = wndControl:GetData()
--self:UpdateBuildWithId(nBuildId, true)
-- call from builder to equip
self.changeGear = true
self:UpdateBuildWithId(nBuildId)
Event_FireGenericEvent("GenericBuilderUpdate","B_USE", self.currentBuild, self.builds)
self:UpdateHotSwap()
if self.wndMain:IsShown() then
self:RestoreAllBuilds()
end
--Close Container
local buildsContainer = self.wndHotSwap:FindChild("HSContainer")
buildsContainer:Show(false,true)
end
end
-- ##############################################################################################################################
-- REGION : Config Panel
-- ##############################################################################################################################
function Builder:OnConfigToggle(wndHandler, wndControl, eMouseButton)
self.builderPanel = self.wndMain:FindChild("BuilderPanel")
self.builderConfigPanel = self.wndMain:FindChild("BuilderConfigPanel")
local builderTitle = self.wndMain:FindChild("BuilderTitle")
if not self.builderConfigPanel:IsVisible() then
self:OpenConfigPanel()
builderTitle:SetText(L["CONFIG"])
else
self.builderPanel:Show(true,true)
self.builderConfigPanel:Show(false,false)
builderTitle:SetText(L["BUILDER"])
end
end
function Builder:OpenConfigPanel()
self.builderPanel:Show(false,false)
self.builderConfigPanel:Show(true,true)
--Default value
if self.config.hotSwapHeight == nil then
self.config.hotSwapHeight = 145
end
if self.config.useHotSwap == nil then
self.config.useHotSwap = true
end
if not self.config.useTag == nil then
self.config.useTag = false
end
if not self.config.useHotSwap == nil then
self.config.useHotSwap = true
end
if not self.config.hideHotSwapCombat == nil then
self.config.hideHotSwapCombat = false
end
--Restore config values
self.builderConfigPanel:FindChild("TagFrame:btnTag"):SetCheck(self.config.useTag)
self.builderConfigPanel:FindChild("TagFrame:btnCreateNewTag"):Enable(self.config.useTag)
self.builderConfigPanel:FindChild("GeneralFrame:btnHotSwap"):SetCheck(self.config.useHotSwap)
self.builderConfigPanel:FindChild("GeneralFrame:btnHideHotSwapCombat"):SetCheck(self.config.hideHotSwapCombat)
local pgbHeight = self.builderConfigPanel:FindChild("GeneralFrame:SliderHotSwapHeight")
pgbHeight:SetMax(400)
pgbHeight:SetProgress(self.config.hotSwapHeight - 100)
pgbHeight:FindChild("Slider"):SetValue(self.config.hotSwapHeight - 100)
pgbHeight:FindChild("Value"):SetText(self.config.hotSwapHeight)
--HS Color
if self.config.hotSwapColor == HSColor.Blue then
self.builderConfigPanel:FindChild("GeneralFrame:Colors:optBlue"):SetCheck(true)
elseif self.config.hotSwapColor == HSColor.Black then
self.builderConfigPanel:FindChild("GeneralFrame:Colors:optBlack"):SetCheck(true)
elseif self.config.hotSwapColor == HSColor.Green then
self.builderConfigPanel:FindChild("GeneralFrame:Colors:optGreen"):SetCheck(true)
else
self.builderConfigPanel:FindChild("GeneralFrame:Colors:optBlue"):SetCheck(true)
self.config.hotSwapColor = HSColor.Blue
end
-- Version Number value
self.builderConfigPanel:FindChild("VersionLabel"):SetText(self.version)
self:RefreshTagList()
end
function Builder:OnUseTagToggle( wndHandler, wndControl, eMouseButton )
local isChecked = self.builderConfigPanel:FindChild("TagFrame:btnTag"):IsChecked()
local btnAddNewTag = self.builderConfigPanel:FindChild("TagFrame:btnCreateNewTag")
self.config.useTag = isChecked
btnAddNewTag:Enable(self.config.useTag)
self:UpdateBuildList()
end
function Builder:OnHotSwapToggle(wndHandler, wndControl, eMouseButton)
local isChecked = self.builderConfigPanel:FindChild("GeneralFrame:btnHotSwap"):IsChecked()
self.config.useHotSwap = isChecked
self.wndHotSwap:Show(self.config.useHotSwap,true)
end
function Builder:OnHotSwapHideCombat(wndHandler, wndControl, eMouseButton)
local isChecked = self.builderConfigPanel:FindChild("GeneralFrame:btnHideHotSwapCombat"):IsChecked()
self.config.hideHotSwapCombat = isChecked
end
function Builder:OnTagNameConfirm( wndHandler, wndControl, strText)
local nTagId = wndControl:GetParent():GetData()
local newName = strText:match("^%s*(.-)%s*$")
local oldName = self.config.tags[nTagId]
if newName == oldName then return end
local tagName = self:SetTagName(strText, nTagId)
wndControl:SetTextRaw(tagName)
self:RefreshTagList()
end
function Builder:OnCreateNewTag( wndHandler, wndControl, eMouseButton )
local nTagId = 0
local nbTag = self:TableLength(self.config.tags)
for i=1, nbTag do
if self.config.tags[1] == nil then nTagId = 1
else
if self.config.tags[i + 1] == nil then nTagId = i + 1 end
end
end
if nTagId == 0 then nTagId = 1 end
self.config.tags[nTagId] = L["NEWTAG"]
self:RefreshTagList()
end
function Builder:RefreshTagList()
self.lstConfigTags = self.wndMain:FindChild("BuilderConfigPanel:TagFrame:TagList")
self.lstConfigTags:DestroyChildren()
for id, peCurrent in pairs(self.config.tags) do
local newTagListItem = Apollo.LoadForm(self.xmlDoc,"TagListItem", self.lstConfigTags, self)
newTagListItem:SetData(id)
newTagListItem:SetName("tag_" .. id)
local sTagName = self.config.tags[id]
if sTagName == nil then
sTagName = self:SetTagName(nil, id)
end
local txtTagName = newTagListItem:FindChild("txtTagName")
txtTagName:SetMaxTextLength(10)
txtTagName:SetTextRaw(sTagName)
end
self.lstConfigTags:ArrangeChildrenVert()
end
function Builder:OnDeleteTagClick( wndHandler, wndControl, eMouseButton )
if eMouseButton == 0 then
local tagId = wndControl:GetParent():GetData()
local nbTags = self:TableLength(self.config.tags)
self.config.tags[tagId] = nil
-- Arrange builds tag ids
for i, peCurrent in pairs(self.builds) do
if self.builds[i].tagId ~= nil then
if self.builds[i].tagId == tagId then
self.builds[i].tagId = 0
elseif self.builds[i].tagId > tagId then
self.builds[i].tagId = self.builds[i].tagId - 1
end
else
self.builds[i].tagId = 0
end
end
-- Reorder the tag array
for i = tagId, nbTags - 1 do
self.config.tags[i] = self.config.tags[i+1]
end
self.config.tags[nbTags] = nil
self:RefreshTagList()
self:UpdateBuildList()
end
end
function Builder:OnMoveTagUp(wndHandler, wndControl, eMouseButton)
if eMouseButton == 0 then
local nTagId = wndControl:GetParent():GetData()
if nTagId > 1 then
local tagToMoveUp = self.config.tags[nTagId]
local tagToMoveDown = self.config.tags[nTagId - 1]
self.config.tags[nTagId] = tagToMoveDown
self.config.tags[nTagId - 1] = tagToMoveUp
-- Arrange builds tag ids
for i, peCurrent in pairs(self.builds) do
if peCurrent.tagId == nTagId then
peCurrent.tagId = nTagId - 1
elseif peCurrent.tagId == nTagId - 1 then
peCurrent.tagId = nTagId
end
end
self:RefreshTagList();
self:UpdateBuildList()
end
end
end
function Builder:OnMoveTagDown(wndHandler, wndControl, eMouseButton)
if eMouseButton == 0 then
local nTagId = wndControl:GetParent():GetData()
local nbTags = table.getn(self.config.tags)
if nTagId < nbTags then
local tagToMoveUp = self.config.tags[nTagId + 1]
local tagToMoveDown = self.config.tags[nTagId]
self.config.tags[nTagId + 1] = tagToMoveDown
self.config.tags[nTagId] = tagToMoveUp
-- Arrange builds tag ids
for i, peCurrent in pairs(self.builds) do
if peCurrent.tagId == nTagId then
peCurrent.tagId = nTagId + 1
elseif peCurrent.tagId == nTagId + 1 then
peCurrent.tagId = nTagId
end
end
self:RefreshTagList();
self:UpdateBuildList();
end
end
end
function Builder:OnHSSliderHeightChanged( wndHandler, wndControl, fNewValue, fOldValue)
self.config.hotSwapHeight = fNewValue + 100
local pgbHeight = wndControl:GetParent()
pgbHeight:SetProgress(fNewValue)
pgbHeight:FindChild("Value"):SetText(self.config.hotSwapHeight)
end
-- ##############################################################################################################################
-- REGION : Utilies Functions
-- ##############################################################################################################################
function Builder:SaveBuild(tBuild, nBuildId)
local buildTag
local buildName
if nBuildId == nil then
local nBuild = self:TableLength(self.builds)
for _=1, nBuild do
if self.builds[1] == nil then nBuildId = 1
else
if self.builds[_ + 1] == nil then nBuildId = _ + 1 end
end
end
if nBuild == 0 then nBuildId = 1 end
else
self.currentGearId = self.builds[nBuildId].gearId
buildName = self.builds[nBuildId].name
buildTag = self.builds[nBuildId].tagId
end
self.builds[nBuildId] = {}
tBuild.gearId = self.currentGearId
self.builds[nBuildId] = tBuild
if nBuildId ~= nil then
self.builds[nBuildId].name = buildName
self.builds[nBuildId].tagId = buildTag
end
return nBuildId
end
function Builder:GetCurrentLAS()
local actionSetIndex = AbilityBook.GetCurrentSpec()
local actionSet = ActionSetLib.GetCurrentActionSet()
local abilities = nil
local abilitiesTiers = nil
local innateSpell = nil
if actionSet ~= nil then
abilities = {unpack(actionSet, 1, 8)}
abilitiesTiers = self:ToMap(abilities,1)
innateSpell = GameLib.GetCurrentClassInnateAbilitySpell()
for key, ability in ipairs(AbilityBook.GetAbilitiesList()) do
if abilitiesTiers [ability.nId] then
abilitiesTiers[ability.nId] = ability.nCurrentTier
end
end
end
return {
actionSetIndex = actionSetIndex ,
abilities = abilities,
abilitiesTiers = abilitiesTiers ,
innateIndex = GameLib.GetCurrentClassInnateAbilityIndex(),
}
end
---------------------------------------------------
-- Delete a Build
---------------------------------------------------
function Builder:DeleteBuild(nBuildId)
--local nbBuilds = self:TableLength(self.builds)
if self.builds[nBuildId] ~= nil then
self.builds[nBuildId] = nil
end
-- Reorder the builder array
-- for i = nBuildId, nbBuilds - 1 do
-- self.builds[i] = self.builds[i+1]
-- end
-- self.builds[nbBuilds] = nil
if self.currentBuild ~= nil then
if nBuildId == self.currentBuild then
self.currentBuild = nil
self:UpdateHotSwap()
-- elseif nBuildId < self.currentBuild then
-- self.currentBuild = self.currentBuild - 1
end
end
self:UpdateBuildList()
end
---------------------------------------------------
-- Update Build With Build ID
---------------------------------------------------
--function Builder:UpdateBuildWithId(nBuildId, changeGear)
function Builder:UpdateBuildWithId(nBuildId)
self.currentBuild = nBuildId
--self:UpdateBuild(self.builds[nBuildId], changeGear)
self:UpdateBuild(self.builds[nBuildId])
self:UpdateHotSwap()
self:OnBuilderCloseBtn()
end
---------------------------------------------------
-- Update Player
---------------------------------------------------
--function Builder:UpdateBuild(build, changeGear)
function Builder:UpdateBuild(build)
self.isLoadingBuild = true
self.isLoadingActionSet = true
self:ShowWaitingIcon(self.isLoadingBuild)
local player = GameLib.GetPlayerUnit()
if player:IsDead() or player:IsInCombat() then
self:ShowWaitingIcon(true)
else
self:ShowWaitingIcon(true)
--Gear Set
--if build.gearId ~= 0 and build.gearId ~= nil and self.currentGearId ~= build.gearId and changeGear then
if build.gearId ~= 0 and build.gearId ~= nil and self.currentGearId ~= build.gearId and self.changeGear then
self.isLoadingGear = true
Event_FireGenericEvent("Generic_GEAR_UPDATE", "G_EQUIP", build.gearId, nil, 3)
else
self.isLoadingGear = false
end
if build.actionSetIndex ~= AbilityBook.GetCurrentSpec() then
AbilityBook.SetCurrentSpec(build.actionSetIndex)
-- Need to wait on callback to continue
return
else
self.isLoadingActionSet = false
end
self.ResetSpellTiers()
local currentActionSet = ActionSetLib.GetCurrentActionSet()
for key, abilityId in ipairs(build.abilities) do
currentActionSet[key] = abilityId
end
for abilityId, tier in pairs(build.abilitiesTiers) do
AbilityBook.UpdateSpellTier(abilityId, tier)
end
local result = ActionSetLib.RequestActionSetChanges(currentActionSet)
if build.innateIndex and currentActionSet.innateIndex ~= GameLib.GetCurrentClassInnateAbilityIndex() then
GameLib.SetCurrentClassInnateAbilityIndex(build.innateIndex)
end
self.isLoadingActionSet = false
self.isLoadingBuild = false
self:ShowWaitingIcon(self.isLoadingBuild or self.isLoadingGear)
end
end
function Builder:DetectBuildChange()
if self.currentBuild == 0 or self.currentBuild == nil then
return false
-- TODO MAYBE : Ask to create a new one
end
local oldBuild = self.builds[self.currentBuild]
local currentBuild = self:GetCurrentLAS()
-- Action Set
if oldBuild.actionSetIndex ~= currentBuild.actionSetIndex then
return true
end
-- Validate Innate
if oldBuild.innateIndex ~= currentBuild.innateIndex then
return true
end
-- Validate Abilities & Tiers
for idx = 1, 8 do
if oldBuild.abilities[idx] ~= currentBuild.abilities[idx] then
return true
else
local abilityId = oldBuild.abilities[idx]
if oldBuild.abilitiesTiers[abilityId] ~= currentBuild.abilitiesTiers[abilityId] then
return true
end
end
end
return false
end
function Builder:OnAMPPageChanged()
if not self.isLoadingActionSet then
return
end
self:RedrawCurrentBuildPanel()
-- We need to callback to change the rest after a AMP Page change
self.waitingAMP = ApolloTimer.Create(.3, false, "waitingAMP", {waitingAMP = function()
--self:UpdateBuildWithId(self.currentBuild, true)
self:UpdateBuildWithId(self.currentBuild)
end})
end
-- ##############################################################################################################################
-- REGION : Persistance
-- ##############################################################################################################################
---------------------------------------------------------------------------------------------------
-- OnSave Data to AddonSavedData
---------------------------------------------------------------------------------------------------
function Builder:OnSave(eLevel)
if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
local tData = {}
self.config = {
currentBuild = self.currentBuild,
mainWindowOffset = {self.wndMain:GetAnchorOffsets()},
hotSwapOffset = {self.wndHotSwap:GetAnchorOffsets()},
hotSwapHeight = self.config.hotSwapHeight,
useHotSwap = self.config.useHotSwap,
hideHotSwapCombat = self.config.hideHotSwapCombat,
useTag = self.config.useTag,
tags = self.config.tags,
version = self.version,
hotSwapColor = self.config.hotSwapColor,
}
tData.config = self.config
tData.builds = self.builds
return tData
end
---------------------------------------------------------------------------------------------------
-- OnRestore Data from AddonSavedData
---------------------------------------------------------------------------------------------------
function Builder:OnRestore(eLevel,tData)
if eLevel ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
if tData.builds == nil then
self.builds = tData
return
end
if tData.builds then
self.builds = tData.builds
else
self.builds = nil
end
if tData.config.currentBuild and tData.config.currentBuild >=1 then
self.currentBuild = tData.config.currentBuild
else
self.currentBuild = nil
end
if tData.config then
self.config = self:DeepCopy(tData.config)
-- Check Version MissMatch
if self.config.version ~= self.version then
if self.version == "0.2" then
self.config.hotSwapOffset = {-30, -19, 255, 37}
elseif self.version == "0.3" then
self.config.useHotSwap = true
self.config.useTag = false
elseif self.version == "v0.3.5a" then
self.config.hotSwapHeight = 145
elseif self.version == "v0.4" then
self.config.hideHotSwapCombat = false
self.config.hotSwapColor = HSColor.Blue
end
end
if self.config.tags == nil then
self.config.tags = {}
end
else
self:DefaultConfig()
end
end
-----------------------------------------------------------------------------------------------
-- Reset Default Config
-----------------------------------------------------------------------------------------------
function Builder:DefaultConfig()
self.config = {}
self.config.useTag = false
self.config.useHotSwap = true
self.config.hotSwapHeight = 145
self.config.hideHotSwapCombat = false
self.config.tags = {}
self.config.hotSwapOffset = {-30, -19, 255, 37}
self.config.hotSwapColor = HSColor.Blue
end
---------------------------------------------------------------------------------------------------
-- BuilderForm Functions
---------------------------------------------------------------------------------------------------
function Builder:OnHotSwapBlueCheck( wndHandler, wndControl, eMouseButton )
self.config.hotSwapColor = HSColor.Blue
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallNormal")
end
function Builder:OnHotSwapBlackCheck( wndHandler, wndControl, eMouseButton )
self.config.hotSwapColor = HSColor.Black
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
hsDropDown:SetSprite("BK3:btnHolo_Blue_SmallDisabled")
end
function Builder:OnHotSwapGreenCheck( wndHandler, wndControl, eMouseButton )
self.config.hotSwapColor = HSColor.Green
local hsDropDown = self.wndHotSwap:FindChild("HSDropDown")
hsDropDown:SetSprite("BK3:btnHolo_Green_SmallNormal")
end
-----------------------------------------------------------------------------------------------
-- Builder Instance
-----------------------------------------------------------------------------------------------
local BuilderInst = Builder:new()
BuilderInst:Init()
|
sound.Add( {
name = "Weapon_Melee_Blunt.Impact_Light",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/blunt_light1.wav",
")nmrihimpact/blunt_light2.wav",
")nmrihimpact/blunt_light3.wav",
")nmrihimpact/blunt_light4.wav",
")nmrihimpact/blunt_light5.wav",
")nmrihimpact/blunt_light6.wav",
")nmrihimpact/blunt_light7.wav",
")nmrihimpact/blunt_light8.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Blunt.Impact_Heavy",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/blunt_heavy1.wav",
")nmrihimpact/blunt_heavy2.wav",
")nmrihimpact/blunt_heavy3.wav",
")nmrihimpact/blunt_heavy4.wav",
")nmrihimpact/blunt_heavy5.wav",
")nmrihimpact/blunt_heavy6.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Sharp.Impact_Light",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/sharp_light1.wav",
")nmrihimpact/sharp_light2.wav",
")nmrihimpact/sharp_light3.wav"
},
} )
sound.Add( {
name = "Weapon_Melee_Sharp.Impact_Heavy",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/sharp_heavy1.wav",
")nmrihimpact/sharp_heavy2.wav",
")nmrihimpact/sharp_heavy3.wav",
")nmrihimpact/sharp_heavy4.wav",
")nmrihimpact/sharp_heavy5.wav",
")nmrihimpact/sharp_heavy6.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Brick",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/brick/brick_impact_bullet1.wav",
")nmrihimpact/brick/brick_impact_bullet2.wav",
")nmrihimpact/brick/brick_impact_bullet3.wav",
")nmrihimpact/brick/brick_impact_bullet4.wav",
")nmrihimpact/brick/brick_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Cardboard",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/cardboard/ammo_box_impact_01.wav",
")nmrihimpact/cardboard/ammo_box_impact_02.wav",
")nmrihimpact/cardboard/ammo_box_impact_03.wav",
")nmrihimpact/cardboard/ammo_box_impact_04.wav",
")nmrihimpact/cardboard/ammo_box_impact_05.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Concrete",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/concrete/concrete_impact_bullet1.wav",
")nmrihimpact/concrete/concrete_impact_bullet2.wav",
")nmrihimpact/concrete/concrete_impact_bullet3.wav",
")nmrihimpact/concrete/concrete_impact_bullet4.wav",
")nmrihimpact/concrete/concrete_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Metal",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/metal/metal_solid_impact_bullet1.wav",
")nmrihimpact/metal/metal_solid_impact_bullet2.wav",
")nmrihimpact/metal/metal_solid_impact_bullet3.wav",
")nmrihimpact/metal/metal_solid_impact_bullet4.wav",
")nmrihimpact/metal/metal_solid_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Generic",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/surfaces/sand_impact_bullet1.wav",
")nmrihimpact/surfaces/sand_impact_bullet2.wav",
")nmrihimpact/surfaces/sand_impact_bullet3.wav",
")nmrihimpact/surfaces/sand_impact_bullet4.wav",
")nmrihimpact/surfaces/sand_impact_bullet5.wav"
},
} )
sound.Add( {
name = "Weapon_Melee.Impact_Wood",
channel = CHAN_AUTO,
level = SNDLVL_NORM,
volume = 1.0,
sound = {
")nmrihimpact/wood/wood_solid_impact_bullet1.wav",
")nmrihimpact/wood/wood_solid_impact_bullet2.wav",
")nmrihimpact/wood/wood_solid_impact_bullet3.wav",
")nmrihimpact/wood/wood_solid_impact_bullet4.wav",
")nmrihimpact/wood/wood_solid_impact_bullet5.wav"
},
} ) |
-- Lua module file for Python compiled with Intel stack (incl. MKL)
help([[
Python 2.7.10, Intel compiler + MKL
]])
load("intel/16.0.0", "mkl/11.3.0", "intelmpi/5.1.1")
local base = '/homeappl/home/louhivuo/appl_taito/python-2.7.10'
setenv('PYTHONHOME', base)
prepend_path('PYTHONPATH', pathJoin(base, 'lib'))
prepend_path('PATH', pathJoin(base, 'bin'))
|
-- set wifi softap mode
wifi.setmode(wifi.SOFTAP);
wifi.start();
|
-- Simple Game Loader
-- Created by ls522 and skiaboos. DO NOT DELETE THIS OR ANYTHING AFTER!
-- Instances:
local Loading = Instance.new("ScreenGui")
local Background = Instance.new("Frame")
local LoadingMain = Instance.new("Frame")
local F1 = Instance.new("Frame")
local F1T = Instance.new("TextLabel")
local F2 = Instance.new("Frame")
local F2T = Instance.new("TextLabel")
local F3 = Instance.new("Frame")
local F3T = Instance.new("TextLabel")
local PlayB = Instance.new("TextButton")
local LoadingT = Instance.new("TextLabel")
--Properties:
Loading.Name = "Loading"
Loading.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Loading.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Background.Name = "Background"
Background.Parent = Loading
Background.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Background.BackgroundTransparency = 0.010
Background.Size = UDim2.new(0, 1920, 0, 1080)
LoadingMain.Name = "LoadingMain"
LoadingMain.Parent = Background
LoadingMain.BackgroundColor3 = Color3.fromRGB(38, 38, 38)
LoadingMain.BackgroundTransparency = 0.190
LoadingMain.Position = UDim2.new(0.27783528, 0, 0.604221523, 0)
LoadingMain.Size = UDim2.new(0, 851, 0, 100)
F1.Name = "F1"
F1.Parent = LoadingMain
F1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F1.Size = UDim2.new(0, 100, 0, 100)
F1.Visible = false
F1T.Name = "F1T"
F1T.Parent = F1
F1T.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F1T.Size = UDim2.new(0, 100, 0, 100)
F1T.Visible = false
F1T.Font = Enum.Font.SourceSans
F1T.Text = "Started"
F1T.TextColor3 = Color3.fromRGB(0, 0, 0)
F1T.TextScaled = true
F1T.TextSize = 14.000
F1T.TextWrapped = true
F2.Name = "F2"
F2.Parent = LoadingMain
F2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F2.Position = UDim2.new(0.441833138, 0, 0, 0)
F2.Size = UDim2.new(0, 100, 0, 100)
F2.Visible = false
F2T.Name = "F2T"
F2T.Parent = F2
F2T.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F2T.Size = UDim2.new(0, 100, 0, 100)
F2T.Visible = false
F2T.Font = Enum.Font.SourceSans
F2T.Text = "50%"
F2T.TextColor3 = Color3.fromRGB(0, 0, 0)
F2T.TextScaled = true
F2T.TextSize = 14.000
F2T.TextWrapped = true
F3.Name = "F3"
F3.Parent = LoadingMain
F3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F3.Position = UDim2.new(0.88249135, 0, 0, 0)
F3.Size = UDim2.new(0, 99, 0, 100)
F3.Visible = false
F3T.Name = "F3T"
F3T.Parent = F3
F3T.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
F3T.Size = UDim2.new(0, 99, 0, 100)
F3T.Visible = false
F3T.Font = Enum.Font.SourceSans
F3T.Text = "Done!"
F3T.TextColor3 = Color3.fromRGB(0, 0, 0)
F3T.TextScaled = true
F3T.TextSize = 14.000
F3T.TextWrapped = true
PlayB.Name = "PlayB"
PlayB.Parent = LoadingMain
PlayB.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PlayB.BackgroundTransparency = 1.000
PlayB.Size = UDim2.new(0, 851, 0, 100)
PlayB.Visible = false
PlayB.Font = Enum.Font.SourceSans
PlayB.Text = "Play now!"
PlayB.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayB.TextScaled = true
PlayB.TextSize = 14.000
PlayB.TextWrapped = true
LoadingT.Name = "LoadingT"
LoadingT.Parent = Background
LoadingT.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
LoadingT.BackgroundTransparency = 1.000
LoadingT.Position = UDim2.new(0.402817309, 0, 0.2024692, 0)
LoadingT.Size = UDim2.new(0, 371, 0, 92)
LoadingT.Font = Enum.Font.SourceSans
LoadingT.Text = "Loading..."
LoadingT.TextColor3 = Color3.fromRGB(255, 255, 255)
LoadingT.TextScaled = true
LoadingT.TextSize = 14.000
LoadingT.TextWrapped = true
-- Scripts. Messing around there means code death
wait(1)
F1.Visible = true
F1T.Visible = true
wait(5)
F2.Visible = true
F2T.Visible = true
wait(5)
F3.Visible = true
F3T.Visible = true
wait(1)
F1.Visible = false
F2.Visible = false
F3.Visible = false
PlayB.Visible = true
PlayB.MouseButton1Down:connect(function()
Background.Visible = false
end)
|
--暂时别加这个吧
-- require 'war3library.libraries.interact.buff.template'
require 'war3library.libraries.interact.buff.减攻速'
require 'war3library.libraries.interact.buff.减速'
require 'war3library.libraries.interact.buff.缩放'
require 'war3library.libraries.interact.buff.高度'
require 'war3library.libraries.interact.buff.晕眩'
|
-- Player stuff
local ply = FindMetaTable("Player")
function ply:GetSecondaryUserGroup()
return xSGroups.Users[self:SteamID64()] or nil
end
function ply:GetSecondaryGroupPower()
return xSGroups.Groups[self:GetUserGroup()].power or 0
end
function ply:GetSecondaryGroupTable()
return xSGroups.Groups[self:GetUserGroup()] or nil
end
-- Other
function xSGroups.Core.RegisterGroup(name, power)
xSGroups.Groups[name] = {name = name, power = power}
end
function xSGroups.Core.GetGroupPower(name)
return xSGroups.Groups[name].power or 0
end
function xSGroups.Core.GetGroupsWithPower(power)
local groups = {}
for k, v in pairs(xSGroups.Groups) do
if v.power >= power then
table.insert(groups, v)
end
end
return groups
end |
local Game = {}
local json = require("json")
Game.__index = Game
Game.expTickRate = 1
Game.expBonusRate = {
[ 0] = 0.900, -- Non-follower
[ 1] = 1.000, -- New! follower
[ 2] = 1.250, -- 0 months
[ 3] = 1.375, -- 1 month
[ 4] = 1.500, -- 3 months
[ 5] = 1.700, -- 6 months
[ 6] = 1.900, -- 9 months
[ 7] = 2.000, -- 1 year
[ 8] = 2.100, -- 2 years
[ 9] = 2.150, -- 3 years
[10] = 2.275, -- 4 years
[11] = 2.400, -- 5 years
[12] = 2.500, -- 6 years
}
function Game.start(channel)
local playerData = {}
if (love.filesystem.exists(channel ..".json")) then
playerData = json.decode(love.filesystem.read(channel ..".json"))
end
local ret = {
channel = channel,
players = {},
playerData = playerData, -- All players + data
nextUpdate = Game.updateTime,
internalPlayers = {},
playerCount = 0,
}
return setmetatable(ret, Game)
end
function Game:update(dt)
self:runUpdates(dt)
end
function Game:updateFollowing(followers, playerName)
if not playerName then
for k, v in pairs(self.playerData) do
if followers[k] then
print(string.format("Updating %s as having starlevel %d and badge %s!", k, followers[k].level, followers[k].badge))
self.playerData[k].starLevel = followers[k].level
self.playerData[k].starBadge = followers[k].badge
end
end
else
if followers[playerName] and self.playerData[playerName] then
self.playerData[playerName].starLevel = followers[playerName].level
self.playerData[playerName].starBadge = followers[playerName].badge
end
end
end
function Game:runUpdates(dt)
-- Award EXP per tick to each player who is active
for player, pdata in pairs(self.players) do
if pdata.isInChannel then
self:awardExp(player, self:getExpPerTick(self.playerData[player], dt))
end
end
end
local function activitySorter(self)
return function (p1, p2)
local player1 = { activity = self.players[p1], data = self.playerData[p1] }
local player2 = { activity = self.players[p2], data = self.playerData[p2] }
-- People still in the channel sort first
if player1.activity.isInChannel and not player2.activity.isInChannel then
-- P1 in channel, P2 is not
return true
elseif not player1.activity.isInChannel and player2.activity.isInChannel then
-- P2 in channel, P1 is not
return false
else
-- Otherwise, sort by EXP
return player1.data.exp > player2.data.exp
end
end
end
function Game:updateInternalList()
local plist = {}
local count = 0
for k, v in pairs(self.players) do
count = count + 1
plist[count] = k
end
local sorter = activitySorter(self)
table.sort(plist, sorter)
self.internalPlayers = plist
self.playerCount = count
end
-- On join, add player to active-players list
function Game:addPlayer(player, channel)
if (channel ~= self.channel) then return end
if (not self.playerData[player]) then
self.playerData[player] = {
level = 1,
exp = 0,
dexp = 0,
thisLevelExp = 0,
starLevel = 0,
starBadge = "",
nextLevelExp = Game.getLevelExp(1),
}
elseif (self.players[player] and not self.players[player].isInChannel) then
print("Readded disappeared player", player)
self.players[player].isInChannel = true
end
if not self.players[player] then
self.players[player] = {
isInChannel = true,
}
end
sounds.join:play()
print("Added player", player)
addMessage(player .." joined!")
self:updateInternalList()
end
-- On part, remove player from active-players list
function Game:removePlayer(player, channel)
if (channel and channel ~= self.channel) then return end
if self.players[player] then
sounds.leave:play()
addMessage(player .." left.")
--self.players[player] = nil
self.players[player].isInChannel = false
end
self:updateInternalList()
end
function Game:playerChat(player, channel, message)
print("Chat", channel, player, message)
if (not self.players[player] or not self.players[player].isInChannel) then
print("Adding not-joined player ".. player .."!")
self:addPlayer(player, channel)
return true
end
return false
end
function Game:awardExp(player, exp)
local p = self.playerData[player]
local cl = p.level
local ce = p.exp
local cr = p.nextLevelExp
p.exp = p.exp + exp
p.dexp = math.floor(p.exp)
if math.floor(p.exp) >= cr then
print("Level up!", player, cl + 1)
sounds.levelup:play()
p.level = p.level + 1
p.thisLevelExp = cr
p.nextLevelExp = Game.getLevelExp(cl + 1)
addMessage(string.format("%s is now level %d!", player, p.level))
end
end
function Game.getLevelExp(level)
return math.floor(100 * level + (5 * (level - 1) ^ 3) / 3)
end
function Game:getExpPerTick(pdata, dt)
local bonus = 0.0
if pdata.starLevel then
bonus = self.expBonusRate[pdata.starLevel]
end
local exp = (dt * self.expTickRate) * bonus
return math.max(0, exp)
end
return Game
|
--[[ Netherstorm -- Abjurist Belmara.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
-- BlackHer0, July, 21th, 2008. ]]
function Abjurist_OnEnterCombat(Unit, Event)
Unit:RegisterEvent("Abjurist_Armor", 10000, 0)
Unit:RegisterEvent("Abjurist_Missiles", 1000,0)
end
function Abjurist_Armor(Unit, Event)
Unit:CastSpell(12544)
end
function Abjurist_Missiles(Unit, Event)
Unit:FullCastSpellOnTarget(34447,Unit:GetClosestPlayer())
end
function Abjurist_OnLeaveCombat(Unit,Event)
Unit:RemoveEvents()
end
function Abjurist_OnDied(Unit,Event)
Unit:RemoveEvents()
end
RegisterUnitEvent (19546, 1, "Abjurist_OnEnterCombat")
RegisterUnitEvent (19546, 2, "Abjurist_OnLeaveCombat")
RegisterUnitEvent (19546, 4, "Abjurist_OnDied") |
--Taiidan
supplyShow("Utility", "Never");
h |
--主入口函数。从这里开始lua逻辑
local rawset = rawset
-- 全局函数
-- 用于声明全局变量
function define(name,value)
rawset(_G,name,value)
end
local function initialize()
LuaLogHelper.initialize()
end
-- 在此处定义注册一些全局变量
local function gloablDefine()
-- 必须首先注册全局Class,顺序敏感
define("Class",require("Core.middleclass"))
define("LuaLogHelper",require("Utilitys.LuaLogHelper"))
define("EventMgr",require("Mgrs.EventMgr"))
define("CommonUtility",require("Utilitys.CommonUtility"))
define("ConfigMgr",require("Mgrs.ConfigMgr"))
define("ModuleManager",require("Mgrs.ModuleManager"))
define("UIUtils",require("Utilitys.UIUtils"))
end
-- 初始化一些参数
local function initParam()
-- 初始化随机种子
math.randomseed(tostring(os.time()):reverse():sub(1, 6))
end
local function EventTest(param)
print("------------>接受到参数",param)
end
function Main()
gloablDefine()
initParam()
initialize()
EventMgr:Instance():RegisterEvent(1,2,EventTest)
EventMgr:Instance():DispatchEvent(1,2,{key = "123",value= 456,"abc",123})
end
--场景切换通知
function OnLevelWasLoaded(level)
collectgarbage("collect")
Time.timeSinceLevelLoad = 0
end
function OnApplicationQuit()
end |
mokk_guard = Creature:new {
customName = "Mokk Guard",
socialGroup = "mokk_tribe",
faction = "mokk_tribe",
level = 300,
chanceHit = 75.0,
damageMin = 1800,
damageMax = 3500,
baseXp = 2500,
baseHAM = 80000,
baseHAMmax = 100000,
armor = 2,
resists = {80,80,80,80,80,80,80,40,60},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.0,
ferocity = 0,
pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY,
creatureBitmask = PACK + HERD,
optionsBitmask = AIENABLED,
diet = HERBIVORE,
scale = 1.1,
templates = {
"object/mobile/dantari_male.iff",
"object/mobile/dantari_female.iff"},
lootGroups = {
{
groups = {
{group = "trash_common", chance = 10000000},
},
lootChance = 10000000
},
{
groups = {
{group = "mokk_elites", chance = 10000000},
},
lootChance = 8000000
},
{
groups = {
{group = "trash_rare", chance = 10000000},
},
lootChance = 3000000
},
{
groups = {
{group = "tierone", chance = 1500000},
{group = "tiertwo", chance = 3500000},
{group = "tierthree", chance = 2500000},
{group = "tierdiamond", chance = 2500000},
},
lootChance = 4000000
}
},
weapons = {"blood_razer_weapons"},
conversationTemplate = "",
attacks = merge(pikemanmaster,fencermaster,tkamaster)
}
CreatureTemplates:addCreatureTemplate(mokk_guard, "mokk_guard") |
function get_name()
return "A SIMPLE COUNTER"
end
function get_description()
return {}
end
function get_streams()
outx = { 1, 2, 3, 4, 5, 6, 7 }
return {
{ STREAM_OUTPUT, "OUT", 0, outx },
}
end
function get_layout()
return {
TILE_COMPUTE
}
end
function get_layout_width()
return 1
end
|
data:extend(
{
{
type = "recipe",
name = "empty-recipe",
icon = "__More_Ammo__/graphics/icons/items/empty-magazine.png",
icon_size = 63,
enabled = true,
category = "crafting",
group = "intermediate-products",
subgroup = "intermediate-product",
order = "a",
ingredients =
{
{"iron-plate", 2},
},
energy_required = 5,
result = "empty-magazine"
}
}
) |
---------------------------------------------
-- PerimeterX(www.perimeterx.com) Nginx plugin
----------------------------------------------
local M = {}
function M.load(px_config)
local _M = {}
local px_api = require("px.utils.pxapi").load(px_config)
local px_logger = require("px.utils.pxlogger").load(px_config)
local px_headers = require("px.utils.pxheaders").load(px_config)
local px_constants = require "px.utils.pxconstants"
local px_common_utils = require "px.utils.pxcommonutils"
local auth_token = px_config.auth_token
local captcha_api_path = px_constants.CAPTCHA_PATH
local pcall = pcall
local function split_s(str, delimiter)
local result = {}
local from = 1
local delim_from, delim_to = string.find(str, delimiter, from)
while delim_from do
table.insert(result, string.sub(str, from, delim_from - 1))
from = delim_to + 1
delim_from, delim_to = string.find(str, delimiter, from)
end
table.insert(result, string.sub(str, from))
return result
end
-- new_request_object --
-- takes no arguments
-- returns table
local function new_captcha_request_object(captcha)
local captcha_reset = {}
captcha_reset.cid = ''
captcha_reset.request = {}
captcha_reset.request.firstParty = px_config.first_party_enaled or false
captcha_reset.request.ip = px_headers.get_ip()
captcha_reset.request.uri = ngx.var.uri
captcha_reset.request.captchaType = px_config.captcha_provider
captcha_reset.request.headers = px_common_utils.filter_headers(px_config.sensitive_headers, true)
captcha_reset.pxCaptcha = captcha;
captcha_reset.hostname = ngx.var.host;
px_logger.debug('Captcha evaulation completed')
return captcha_reset
end
function _M.process(captcha)
if not captcha then
px_logger.debug('No Captcha cookie present on the request');
return -1;
end
px_logger.debug('Captcha cookie found, evaluating');
local request_data = new_captcha_request_object(captcha)
px_logger.debug('Sending Captcha API call to eval cookie');
local start_risk_rtt = px_common_utils.get_time_in_milliseconds()
local success, response = pcall(px_api.call_s2s, request_data, captcha_api_path, auth_token)
ngx.ctx.risk_rtt = px_common_utils.get_time_in_milliseconds() - start_risk_rtt
if success then
px_logger.debug('Captcha API response validation status: passed');
ngx.ctx.pass_reason = 'captcha'
return response.status
elseif string.match(response,'timeout') then
px_logger.debug('Captcha API response validation status: timeout');
ngx.ctx.pass_reason = 'captcha_timeout'
return 0
end
px_logger.error('Unexpected exception while evaluating Captcha cookie' .. cjson.encode(response));
return 0;
end
return _M
end
return M |
local t = {}
for i = 1, 200 do
t[math.random(1000)] = math.random(100)
end
return t, 30000, 5 |
local _context = getContext()
local _input = _context:getInput()
local _painter = _context:getPainter()
local _style = _painter:getStyle()
exports('slider', function(min, value, max, w)
local w = w or _context:getWidgetWidth()
local h = _style.widget.height
_context:beginDraw(w, h)
local sliderStyle = _style.slider
local newValue = value
local isHovered = _input:isRectHovered(_painter:getX() - sliderStyle.tickMark.width / 2, _painter:getY(), w + sliderStyle.tickMark.width, h)
if isHovered and (_input:isMouseDown() or _input:isMousePressed()) then
newValue = math.min(max, math.max(min, min + ((_input:getMousePosX() - _painter:getX()) / w * (max + min))))
end
local sh = (h - sliderStyle.height) / 2
_painter:setColor(_style.color.widget)
_painter:move(0, sh)
_painter:drawRect(w, sliderStyle.height)
local sx = w * (returnValue or value) / (max + min)
local tx = sx - sliderStyle.tickMark.width / 2
local ty = -sliderStyle.tickMark.height / 4
_painter:setColor(isHovered and _style.color.hover or _style.color.primary)
_painter:move(tx, ty)
_painter:drawRect(sliderStyle.tickMark.width, sliderStyle.tickMark.height)
_context:endDraw()
return newValue ~= value, newValue
end)
|
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Misc")
local M = R:NewModule("Misc", "AceEvent-3.0", "AceTimer-3.0")
M.modName = L["小玩意儿"]
_Misc = M
_Modules = {}
function M:RegisterMiscModule(name)
table.insert(_Modules, name)
end
function M:Initialize()
local errList, errText = {}, ""
for _, name in pairs(_Modules) do
local module = self:GetModule(name, true)
if module then
-- M.Logger:Debug(name .. " Initializing...")
local _, catch = pcall(module.Initialize, module)
R:ThrowError(catch)
else
table.insert(errList, name)
end
end
end
function M:Info()
return L["|cff7aa6d6Ray|r|cffff0000U|r|cff7aa6d6I|r的各种实用便利小功能."]
end
R:RegisterModule(M:GetName())
|
--
-- gh-6018: in an auto-election cluster nodes with voter state could be selected
-- as bootstrap leaders. They should not, because a voter can't be ever writable
-- and it can neither boot itself nor register other nodes.
--
-- Similar situation was with the manual election. All instances might have
-- manual election mode. Such a cluster wouldn't be able to boot if their
-- bootstrap master wouldn't become an elected leader automatically at least
-- once.
--
test_run = require('test_run').new()
function boot_with_master_election_mode(mode) \
test_run:cmd('create server master with '.. \
'script="replication/gh-6018-master.lua"') \
test_run:cmd('start server master with wait=False, args="'..mode..'"') \
test_run:cmd('create server replica with '.. \
'script="replication/gh-6018-replica.lua"') \
test_run:cmd('start server replica') \
end
function stop_cluster() \
test_run:cmd('stop server replica') \
test_run:cmd('stop server master') \
test_run:cmd('delete server replica') \
test_run:cmd('delete server master') \
end
--
-- Candidate leader.
--
boot_with_master_election_mode('candidate')
test_run:switch('master')
test_run:wait_cond(function() return not box.info.ro end)
assert(box.info.election.state == 'leader')
test_run:switch('replica')
assert(box.info.ro)
assert(box.info.election.state == 'follower')
test_run:switch('default')
stop_cluster()
--
-- Manual leader.
--
boot_with_master_election_mode('manual')
test_run:switch('master')
test_run:wait_cond(function() return not box.info.ro end)
assert(box.info.election.state == 'leader')
test_run:switch('replica')
assert(box.info.ro)
assert(box.info.election.state == 'follower')
test_run:switch('default')
stop_cluster()
|
package("cpp-taskflow")
set_homepage("https://cpp-taskflow.github.io/")
set_description("A fast C++ header-only library to help you quickly write parallel programs with complex task dependencies")
add_urls("https://github.com/cpp-taskflow/cpp-taskflow.git")
add_urls("https://github.com/cpp-taskflow/cpp-taskflow/archive/v$(version).zip")
add_versions("2.2.0", "6b3c3b083e6e93a988cebc8bbf794a78f61904efab21f1e3a667b3cf60d58ca2")
on_install(function (package)
os.cp("taskflow", package:installdir("include"))
end)
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
#include <assert.h>
static void test() {
tf::Executor executor;
tf::Taskflow taskflow;
std::vector<int> range(10);
std::vector<int> out(10);
std::iota(range.begin(), range.end(), 0);
std::iota(out.begin(), out.end(), 0);
taskflow.parallel_for(range.begin(), range.end(), [&] (const int i) {
out[i] = i;
});
executor.run(taskflow).get();
for (int i = 0; i < 10; i++) {
assert(out[i] == i);
}
}
]]}, {configs = {languages = "c++1z"}, includes = "taskflow/taskflow.hpp"}))
end)
|
-- https://github.com/kyazdani42/nvim-tree.lua
require("nvim-tree").setup(
{
-- 自动关闭
auto_close = true,
-- 视图
view = {
-- 宽度
width = 30,
-- 高度
height = 30,
-- 隐藏顶部的根目录显示
hide_root_folder = false,
-- 自动调整大小
auto_resize = true
},
diagnostics = {
-- 是否启用文件诊断信息
enable = true,
icons = {
hint = "",
info = "",
warning = "",
error = ""
}
},
git = {
-- 是否启用 git 信息
enable = true,
ignore = true,
timeout = 500
}
}
)
-- 默认图标,可自行修改
vim.g.nvim_tree_icons = {
default = " ",
symlink = " ",
git = {
unstaged = "",
staged = "✓",
unmerged = "",
renamed = "➜",
untracked = "",
deleted = "",
ignored = ""
},
folder = {
-- arrow_open = "╰─▸",
-- arrow_closed = "├─▸",
arrow_open = "",
arrow_closed = "",
default = "",
open = "",
empty = "",
empty_open = "",
symlink = "",
symlink_open = ""
}
}
-- 目录后加上反斜杠 /
vim.g.nvim_tree_add_trailing = 1
-- 按 leader 1 打开文件树
vim.keybinds.gmap("n", "<leader>1", "<cmd>NvimTreeToggle<CR>", vim.keybinds.opts)
-- 按 leader fc 在文件树中找到当前以打开文件的位置
vim.keybinds.gmap("n", "<leader>fc", "<cmd>NvimTreeFindFile<CR>", vim.keybinds.opts)
-- 默认按键
-- o :打开目录或文件
-- a :新增目录或文件
-- r :重命名目录或文件
-- x :剪切目录或文件
-- c :复制目录或文件
-- d :删除目录或文件
-- y :复制目录或文件名称
-- Y :复制目录或文件相对路径
-- gy :复制目录或文件绝对路径
-- p :粘贴目录或文件
-- s :使用系统默认程序打开目录或文件
-- <Tab> :将文件添加到缓冲区,但不移动光标
-- <C-v> :垂直分屏打开文件
-- <C-x> :水平分屏打开文件
-- <C-]> :进入光标下的目录
-- <C-r> :重命名目录或文件,删除已有目录名称
-- - :返回上层目录
-- I :切换隐藏文件/目录的可见性
-- H :切换点文件的可见性
-- R :刷新资源管理器
-- 另外,文件资源管理器操作和操作文档方式一致,可按 / ? 进行搜索
|
SETTINGS_REFRESH = 2000 -- Interval in which team channels are refreshed, in MS.
bShowChatIcons = true
voicePlayers = {}
globalMuted = {}
---
addEventHandler ( "onClientPlayerVoiceStart", root,
function()
if isPlayerVoiceMuted ( source ) then
cancelEvent()
return
end
voicePlayers[source] = true
end
)
addEventHandler ( "onClientPlayerVoiceStop", root,
function()
voicePlayers[source] = nil
end
)
addEventHandler ( "onClientPlayerQuit", root,
function()
voicePlayers[source] = nil
end
)
---
function checkValidPlayer ( player )
if not isElement(player) or getElementType(player) ~= "player" then
outputDebugString ( "is/setPlayerVoiceMuted: Bad 'player' argument", 2 )
return false
end
return true
end
---
setTimer (
function()
bShowChatIcons = getElementData ( resourceRoot, "show_chat_icon", show_chat_icon )
end,
SETTINGS_REFRESH, 0 )
|
----------------------------------------------------------
-- Load RayUI Environment
----------------------------------------------------------
RayUI:LoadEnv("Skins")
local S = _Skins
local function LoadSkin()
local r, g, b = _r, _g, _b
local PVPQueueFrame = PVPQueueFrame
local HonorFrame = HonorFrame
local ConquestFrame = ConquestFrame
local WarGamesFrame = WarGamesFrame
-- Category buttons
for i = 1, 4 do
local bu = PVPQueueFrame["CategoryButton"..i]
local icon = bu.Icon
local cu = bu.CurrencyDisplay
bu.Ring:Hide()
S:Reskin(bu, true)
bu.Background:SetAllPoints()
bu.Background:SetColorTexture(r, g, b, .2)
bu.Background:Hide()
icon:SetTexCoord(.08, .92, .08, .92)
icon:SetPoint("LEFT", bu, "LEFT")
icon:SetDrawLayer("OVERLAY")
icon.bg = S:CreateBG(icon)
icon.bg:SetDrawLayer("ARTWORK")
if cu then
local ic = cu.Icon
ic:SetSize(16, 16)
ic:SetPoint("TOPLEFT", bu.Name, "BOTTOMLEFT", 0, -8)
cu.Amount:SetPoint("LEFT", ic, "RIGHT", 4, 0)
ic:SetTexCoord(.08, .92, .08, .92)
ic.bg = S:CreateBG(ic)
ic.bg:SetDrawLayer("BACKGROUND", 1)
end
end
PVPQueueFrame.CategoryButton1.Icon:SetTexture("Interface\\Icons\\achievement_bg_winwsg")
PVPQueueFrame.CategoryButton2.Icon:SetTexture("Interface\\Icons\\achievement_bg_killxenemies_generalsroom")
PVPQueueFrame.CategoryButton3.Icon:SetTexture("Interface\\Icons\\ability_warrior_offensivestance")
local englishFaction = UnitFactionGroup("player")
hooksecurefunc("PVPQueueFrame_SelectButton", function(index)
local self = PVPQueueFrame
for i = 1, 4 do
local bu = self["CategoryButton"..i]
if i == index then
bu.Background:Show()
else
bu.Background:Hide()
end
end
end)
PVPQueueFrame.CategoryButton1.Background:Show()
-- Honor frame
local Inset = HonorFrame.Inset
local BonusFrame = HonorFrame.BonusFrame
for i = 1, 9 do
select(i, Inset:GetRegions()):Hide()
end
BonusFrame.WorldBattlesTexture:Hide()
BonusFrame.ShadowOverlay:Hide()
S:Reskin(BonusFrame.DiceButton)
for _, bonusButton in pairs({"RandomBGButton", "Arena1Button", "AshranButton", "BrawlButton"}) do
local bu = BonusFrame[bonusButton]
local reward = bu.Reward
S:Reskin(bu, true)
bu.SelectedTexture:SetDrawLayer("BACKGROUND")
bu.SelectedTexture:SetColorTexture(r, g, b, .2)
bu.SelectedTexture:SetAllPoints()
if reward then
reward.Border:Hide()
S:ReskinIcon(reward.Icon)
end
end
hooksecurefunc("HonorFrameBonusFrame_Update", function()
local _, _, _, _, _, winHonorAmount, winConquestAmount = GetRandomBGInfo()
local rewardIndex = 0
if winConquestAmount and winConquestAmount > 0 then
rewardIndex = rewardIndex + 1
local frame = HonorFrame.BonusFrame["BattlegroundReward"..rewardIndex]
frame.Icon:SetTexture("Interface\\Icons\\PVPCurrency-Conquest-"..englishFaction)
end
if winHonorAmount and winHonorAmount > 0 then
rewardIndex = rewardIndex + 1
local frame = HonorFrame.BonusFrame["BattlegroundReward"..rewardIndex]
frame.Icon:SetTexture("Interface\\Icons\\PVPCurrency-Honor-"..englishFaction)
end
end)
IncludedBattlegroundsDropDown:SetPoint("TOPRIGHT", BonusFrame.DiceButton, 40, 26)
-- Honor frame specific
for _, bu in pairs(HonorFrame.SpecificFrame.buttons) do
bu.Bg:Hide()
bu.Border:Hide()
bu:SetNormalTexture("")
bu:SetHighlightTexture("")
local bg = CreateFrame("Frame", nil, bu)
bg:SetPoint("TOPLEFT", 2, 0)
bg:SetPoint("BOTTOMRIGHT", -1, 2)
S:CreateBD(bg, 0)
bg:SetFrameLevel(bu:GetFrameLevel()-1)
bu.tex = S:CreateGradient(bu)
bu.tex:SetDrawLayer("BACKGROUND")
bu.tex:SetPoint("TOPLEFT", bg, 1, -1)
bu.tex:SetPoint("BOTTOMRIGHT", bg, -1, 1)
bu.SelectedTexture:SetDrawLayer("BACKGROUND")
bu.SelectedTexture:SetColorTexture(r, g, b, .2)
bu.SelectedTexture:SetAllPoints(bu.tex)
bu.Icon:SetTexCoord(.08, .92, .08, .92)
bu.Icon.bg = S:CreateBG(bu.Icon)
bu.Icon.bg:SetDrawLayer("BACKGROUND", 1)
bu.Icon:SetPoint("TOPLEFT", 5, -3)
end
-- Conquest Frame
Inset = ConquestFrame.Inset
for i = 1, 9 do
select(i, Inset:GetRegions()):Hide()
end
ConquestFrame.ArenaTexture:Hide()
ConquestFrame.RatedBGTexture:Hide()
ConquestFrame.ArenaHeader:Hide()
ConquestFrame.RatedBGHeader:Hide()
ConquestFrame.ShadowOverlay:Hide()
S:CreateBD(ConquestTooltip)
local ConquestFrameButton_OnEnter = function(self)
ConquestTooltip:SetPoint("TOPLEFT", self, "TOPRIGHT", 1, 0)
end
ConquestFrame.Arena2v2:HookScript("OnEnter", ConquestFrameButton_OnEnter)
ConquestFrame.Arena3v3:HookScript("OnEnter", ConquestFrameButton_OnEnter)
ConquestFrame.RatedBG:HookScript("OnEnter", ConquestFrameButton_OnEnter)
for _, bu in pairs({ConquestFrame.Arena2v2, ConquestFrame.Arena3v3, ConquestFrame.RatedBG}) do
S:Reskin(bu, true)
local reward = bu.Reward
bu.SelectedTexture:SetDrawLayer("BACKGROUND")
bu.SelectedTexture:SetColorTexture(r, g, b, .2)
bu.SelectedTexture:SetAllPoints()
if reward then
reward.Border:Hide()
S:ReskinIcon(reward.Icon)
end
end
ConquestFrame.Arena3v3:SetPoint("TOP", ConquestFrame.Arena2v2, "BOTTOM", 0, -1)
-- War games
Inset = WarGamesFrame.RightInset
for i = 1, 9 do
select(i, Inset:GetRegions()):Hide()
end
WarGamesFrame.InfoBG:Hide()
WarGamesFrame.HorizontalBar:Hide()
WarGamesFrameInfoScrollFrame.scrollBarBackground:Hide()
WarGamesFrameInfoScrollFrame.scrollBarArtTop:Hide()
WarGamesFrameInfoScrollFrame.scrollBarArtBottom:Hide()
WarGamesFrameDescription:SetTextColor(.9, .9, .9)
local function onSetNormalTexture(self, texture)
if texture:find("Plus") then
self.plus:Show()
else
self.plus:Hide()
end
end
for _, button in pairs(WarGamesFrame.scrollFrame.buttons) do
local bu = button.Entry
local SelectedTexture = bu.SelectedTexture
bu.Bg:Hide()
bu.Border:Hide()
bu:SetNormalTexture("")
bu:SetHighlightTexture("")
local bg = CreateFrame("Frame", nil, bu)
bg:SetPoint("TOPLEFT", 2, 0)
bg:SetPoint("BOTTOMRIGHT", -1, 2)
S:CreateBD(bg, 0)
bg:SetFrameLevel(bu:GetFrameLevel()-1)
local tex = S:CreateGradient(bu)
tex:SetDrawLayer("BACKGROUND")
tex:SetPoint("TOPLEFT", 3, -1)
tex:SetPoint("BOTTOMRIGHT", -2, 3)
SelectedTexture:SetDrawLayer("BACKGROUND")
SelectedTexture:SetColorTexture(r, g, b, .2)
SelectedTexture:SetPoint("TOPLEFT", 2, 0)
SelectedTexture:SetPoint("BOTTOMRIGHT", -1, 2)
bu.Icon:SetTexCoord(.08, .92, .08, .92)
bu.Icon.bg = S:CreateBG(bu.Icon)
bu.Icon.bg:SetDrawLayer("BACKGROUND", 1)
bu.Icon:SetPoint("TOPLEFT", 5, -3)
local header = button.Header
header:GetNormalTexture():SetAlpha(0)
header:SetHighlightTexture("")
header:SetPushedTexture("")
local headerBg = CreateFrame("Frame", nil, header)
headerBg:SetSize(13, 13)
headerBg:SetPoint("LEFT", 4, 0)
headerBg:SetFrameLevel(header:GetFrameLevel()-1)
S:CreateBD(headerBg, 0)
local headerTex = S:CreateGradient(header)
headerTex:SetAllPoints(headerBg)
local minus = header:CreateTexture(nil, "OVERLAY")
minus:SetSize(7, 1)
minus:SetPoint("CENTER", headerBg)
minus:SetTexture(R["media"].blank)
minus:SetVertexColor(1, 1, 1)
local plus = header:CreateTexture(nil, "OVERLAY")
plus:SetSize(1, 7)
plus:SetPoint("CENTER", headerBg)
plus:SetTexture(R["media"].blank)
plus:SetVertexColor(1, 1, 1)
header.plus = plus
hooksecurefunc(header, "SetNormalTexture", onSetNormalTexture)
end
S:ReskinCheck(WarGameTournamentModeCheckButton)
-- Main style
S:Reskin(HonorFrame.QueueButton)
S:Reskin(ConquestFrame.JoinButton)
S:Reskin(WarGameStartButton)
S:ReskinDropDown(HonorFrameTypeDropDown)
S:ReskinScroll(HonorFrameSpecificFrameScrollBar)
S:ReskinScroll(WarGamesFrameScrollFrameScrollBar)
S:ReskinScroll(WarGamesFrameInfoScrollFrameScrollBar)
-- Role and XPbar
for _, Hfame in pairs({HonorFrame, ConquestFrame}) do
Hfame.RoleInset:StripTextures()
S:ReskinCheck(Hfame.RoleInset.TankIcon:GetChildren())
S:ReskinCheck(Hfame.RoleInset.HealerIcon:GetChildren())
S:ReskinCheck(Hfame.RoleInset.DPSIcon:GetChildren())
Hfame.XPBar.Frame:Hide()
Hfame.XPBar.Bar.OverlayFrame.Text:Point("CENTER" , Hfame.XPBar.Bar.OverlayFrame, "CENTER")
local bg = CreateFrame("Frame", nil, Hfame.XPBar.Bar)
bg:SetPoint("TOPLEFT", 0, 1)
bg:SetPoint("BOTTOMRIGHT", 0, -1)
bg:SetFrameLevel(Hfame.XPBar.Bar:GetFrameLevel()-1)
S:CreateBD(bg, .3)
Hfame.XPBar.Bar.Background:Hide()
Hfame.XPBar.NextAvailable.Frame:Hide()
Hfame.XPBar.NextAvailable:ClearAllPoints()
Hfame.XPBar.NextAvailable:SetPoint("LEFT", Hfame.XPBar.Bar, "RIGHT")
Hfame.XPBar.NextAvailable:SetSize(25, 25)
Hfame.XPBar.NextAvailable.Icon:SetAllPoints()
Hfame.XPBar.NextAvailable.Icon:SetTexCoord(.08, .92, .08, .92)
Hfame.XPBar.NextAvailable.Icon.SetTexCoord = R.dummy
S:ReskinIcon(Hfame.XPBar.NextAvailable.Icon)
Hfame.XPBar.NextAvailable.Frame.Show = R.dummy
Hfame.XPBar.Levelbg = CreateFrame("Frame", nil, Hfame.XPBar)
Hfame.XPBar.Levelbg:SetPoint("RIGHT", Hfame.XPBar.Bar, "LEFT")
Hfame.XPBar.Levelbg:SetSize(25, 25)
Hfame.XPBar.Levelbg:SetFrameLevel(1)
Hfame.XPBar.Level:SetPoint("CENTER", Hfame.XPBar.Levelbg, "CENTER")
Hfame.XPBar.Level:SetJustifyH("CENTER")
S:CreateBD(Hfame.XPBar.Levelbg, .5)
end
for _, tooltip in pairs({ConquestTooltip, PVPRewardTooltip}) do
tooltip:SetBackdrop(nil)
S:CreateStripesThin(tooltip)
tooltip:CreateShadow("Background")
tooltip.stripesthin:SetInside(tooltip)
tooltip.border:SetInside(tooltip.BackdropFrame)
if tooltip.ItemTooltip then
tooltip.ItemTooltip.IconBorder:Kill()
tooltip.ItemTooltip.Icon:SetTexCoord(0.08, .92, .08, .92)
tooltip.ItemTooltip.b = CreateFrame("Frame", nil, tooltip.ItemTooltip)
tooltip.ItemTooltip.b:SetAllPoints(tooltip.ItemTooltip.Icon)
tooltip.ItemTooltip.b:CreateShadow("Background")
tooltip.ItemTooltip.Count:ClearAllPoints()
tooltip.ItemTooltip.Count:SetPoint("BOTTOMRIGHT", tooltip.ItemTooltip.Icon, "BOTTOMRIGHT", 0, 2)
end
end
end
S:AddCallbackForAddon("Blizzard_PVPUI", "PVP", LoadSkin)
|
---mc通用接口
---@class mc
mc = {}
---创建表单对象
---@return CustomForm 新创建的空白表单对象
function mc.newCustomForm()
end
---创建表单对象
---@return SimpleForm 新创建的空白表单对象
function mc.newSimpleForm()
end |
local http_util=require"http_util"
local config=require"config"
local mode_map={
[wifi.SOFTAP]="ap",
[wifi.STATION]="sta",
[wifi.STATIONAP]="sta+ap"
}
return function(state,send,data)
-- XXX: Working around https://github.com/elua/elua/issues/69
local ap_ssid,ap_password=wifi.ap.getconfig()
local sta_ssid,sta_password=wifi.sta.getconfig()
return http_util.reply_json(send,{name=config.get_value("name"),version=config.get_value("version"),wifi_mode=mode_map[wifi.getmode()],wifi_ap={ap_ssid,ap_password},wifi_sta={sta_ssid,sta_password}})
end
|
function tableLength(t)
local len=0
for k, v in pairs(t) do
len=len+1
end
return len;
end
function printTable ( t )
local print_r_cache={}
local function sub_print_r(t,indent)
if (print_r_cache[tostring(t)]) then
print(indent.."*"..tostring(t))
else
print_r_cache[tostring(t)]=true
if (type(t)=="table") then
for pos,val in pairs(t) do
if (type(val)=="table") then
print(indent.."["..pos.."] => "..tostring(t).." {")
sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
print(indent..string.rep(" ",string.len(pos)+6).."}")
elseif (type(val)=="string") then
print(indent.."["..pos..'] => "'..val..'"')
else
print(indent.."["..pos.."] => "..tostring(val))
end
end
else
print(indent..tostring(t))
end
end
end
if (type(t)=="table") then
print(tostring(t).." {")
sub_print_r(t," ")
print("}")
else
sub_print_r(t," ")
end
print()
end
function stringSplit(str, separator)
local nFindStartIndex = 1
local nSplitIndex = 1
local nSplitArray = {}
while true do
local nFindLastIndex = string.find(str, separator, nFindStartIndex)
if not nFindLastIndex then
nSplitArray[nSplitIndex] = string.sub(str, nFindStartIndex, string.len(str))
break
end
nSplitArray[nSplitIndex] = string.sub(str, nFindStartIndex, nFindLastIndex - 1)
nFindStartIndex = nFindLastIndex + string.len(separator)
nSplitIndex = nSplitIndex + 1
end
return nSplitArray
end |
cc = cc or {}
---EaseElastic object
---@class EaseElastic : ActionEase
local EaseElastic = {}
cc.EaseElastic = EaseElastic
--------------------------------
---brief Set period of the wave in radians.<br>
---param fPeriod The value will be set.
---@param fPeriod float
---@return EaseElastic
function EaseElastic:setPeriod(fPeriod) end
--------------------------------
---brief Initializes the action with the inner action and the period in radians.<br>
---param action The pointer of the inner action.<br>
---param period Period of the wave in radians. Default is 0.3.<br>
---return Return true when the initialization success, otherwise return false.
---@param action ActionInterval
---@param period float
---@return bool
function EaseElastic:initWithAction(action, period) end
--------------------------------
---brief Get period of the wave in radians. Default value is 0.3.<br>
---return Return the period of the wave in radians.
---@return float
function EaseElastic:getPeriod() end
return EaseElastic |
local T = {}
local SHOW_ERRORS = false
-- Reset Buffer content. Depends on implementation.
local function resetBuf(self, l, i, ones)
self.len = l
self.i = i
table.clear(self.buf)
if ones then
-- Fill with ones.
local n = math.ceil(l/32)
for i = 1, n-1 do
self.buf[i] = 0xFFFFFFFF
end
self.buf[n] = 2^((l-1)%32+1)-1
end
end
local function join(a, b)
local c = table.create(#a + #b)
table.move(a, 1, #a, 1, c)
table.move(b, 1, #b, #a+1, c)
return c
end
local function pass(t, v, msg)
msg = msg or "expected pass"
if type(v) == "function" then
local ok, err = pcall(v)
if not ok then
t:Errorf("%s: %s", msg, err)
return
end
if not err then
t:Error(msg)
end
elseif not v then
t:Errorf(msg)
end
end
local function fail(t, v, msg)
msg = msg or "expected fail"
if type(v) == "function" then
local ok, err = pcall(v)
if ok then
if err then
t:Error(msg)
end
t:Errorf(msg)
return
elseif SHOW_ERRORS then
t:Logf("ERROR: %s\n", err)
end
elseif v then
t:Errorf(msg)
end
end
local ones do
local pow2 = {1, 3, 7, 15, 31, 63, 127}
function ones(size)
local r = size % 8
if r == 0 then
return string.rep("\255", math.floor(size/8))
end
return string.rep("\255", math.floor(size/8)) .. string.char(pow2[r])
end
end
local explodeByte = {
[0x00]="00000000",[0x01]="10000000",[0x02]="01000000",[0x03]="11000000",
[0x04]="00100000",[0x05]="10100000",[0x06]="01100000",[0x07]="11100000",
[0x08]="00010000",[0x09]="10010000",[0x0A]="01010000",[0x0B]="11010000",
[0x0C]="00110000",[0x0D]="10110000",[0x0E]="01110000",[0x0F]="11110000",
[0x10]="00001000",[0x11]="10001000",[0x12]="01001000",[0x13]="11001000",
[0x14]="00101000",[0x15]="10101000",[0x16]="01101000",[0x17]="11101000",
[0x18]="00011000",[0x19]="10011000",[0x1A]="01011000",[0x1B]="11011000",
[0x1C]="00111000",[0x1D]="10111000",[0x1E]="01111000",[0x1F]="11111000",
[0x20]="00000100",[0x21]="10000100",[0x22]="01000100",[0x23]="11000100",
[0x24]="00100100",[0x25]="10100100",[0x26]="01100100",[0x27]="11100100",
[0x28]="00010100",[0x29]="10010100",[0x2A]="01010100",[0x2B]="11010100",
[0x2C]="00110100",[0x2D]="10110100",[0x2E]="01110100",[0x2F]="11110100",
[0x30]="00001100",[0x31]="10001100",[0x32]="01001100",[0x33]="11001100",
[0x34]="00101100",[0x35]="10101100",[0x36]="01101100",[0x37]="11101100",
[0x38]="00011100",[0x39]="10011100",[0x3A]="01011100",[0x3B]="11011100",
[0x3C]="00111100",[0x3D]="10111100",[0x3E]="01111100",[0x3F]="11111100",
[0x40]="00000010",[0x41]="10000010",[0x42]="01000010",[0x43]="11000010",
[0x44]="00100010",[0x45]="10100010",[0x46]="01100010",[0x47]="11100010",
[0x48]="00010010",[0x49]="10010010",[0x4A]="01010010",[0x4B]="11010010",
[0x4C]="00110010",[0x4D]="10110010",[0x4E]="01110010",[0x4F]="11110010",
[0x50]="00001010",[0x51]="10001010",[0x52]="01001010",[0x53]="11001010",
[0x54]="00101010",[0x55]="10101010",[0x56]="01101010",[0x57]="11101010",
[0x58]="00011010",[0x59]="10011010",[0x5A]="01011010",[0x5B]="11011010",
[0x5C]="00111010",[0x5D]="10111010",[0x5E]="01111010",[0x5F]="11111010",
[0x60]="00000110",[0x61]="10000110",[0x62]="01000110",[0x63]="11000110",
[0x64]="00100110",[0x65]="10100110",[0x66]="01100110",[0x67]="11100110",
[0x68]="00010110",[0x69]="10010110",[0x6A]="01010110",[0x6B]="11010110",
[0x6C]="00110110",[0x6D]="10110110",[0x6E]="01110110",[0x6F]="11110110",
[0x70]="00001110",[0x71]="10001110",[0x72]="01001110",[0x73]="11001110",
[0x74]="00101110",[0x75]="10101110",[0x76]="01101110",[0x77]="11101110",
[0x78]="00011110",[0x79]="10011110",[0x7A]="01011110",[0x7B]="11011110",
[0x7C]="00111110",[0x7D]="10111110",[0x7E]="01111110",[0x7F]="11111110",
[0x80]="00000001",[0x81]="10000001",[0x82]="01000001",[0x83]="11000001",
[0x84]="00100001",[0x85]="10100001",[0x86]="01100001",[0x87]="11100001",
[0x88]="00010001",[0x89]="10010001",[0x8A]="01010001",[0x8B]="11010001",
[0x8C]="00110001",[0x8D]="10110001",[0x8E]="01110001",[0x8F]="11110001",
[0x90]="00001001",[0x91]="10001001",[0x92]="01001001",[0x93]="11001001",
[0x94]="00101001",[0x95]="10101001",[0x96]="01101001",[0x97]="11101001",
[0x98]="00011001",[0x99]="10011001",[0x9A]="01011001",[0x9B]="11011001",
[0x9C]="00111001",[0x9D]="10111001",[0x9E]="01111001",[0x9F]="11111001",
[0xA0]="00000101",[0xA1]="10000101",[0xA2]="01000101",[0xA3]="11000101",
[0xA4]="00100101",[0xA5]="10100101",[0xA6]="01100101",[0xA7]="11100101",
[0xA8]="00010101",[0xA9]="10010101",[0xAA]="01010101",[0xAB]="11010101",
[0xAC]="00110101",[0xAD]="10110101",[0xAE]="01110101",[0xAF]="11110101",
[0xB0]="00001101",[0xB1]="10001101",[0xB2]="01001101",[0xB3]="11001101",
[0xB4]="00101101",[0xB5]="10101101",[0xB6]="01101101",[0xB7]="11101101",
[0xB8]="00011101",[0xB9]="10011101",[0xBA]="01011101",[0xBB]="11011101",
[0xBC]="00111101",[0xBD]="10111101",[0xBE]="01111101",[0xBF]="11111101",
[0xC0]="00000011",[0xC1]="10000011",[0xC2]="01000011",[0xC3]="11000011",
[0xC4]="00100011",[0xC5]="10100011",[0xC6]="01100011",[0xC7]="11100011",
[0xC8]="00010011",[0xC9]="10010011",[0xCA]="01010011",[0xCB]="11010011",
[0xCC]="00110011",[0xCD]="10110011",[0xCE]="01110011",[0xCF]="11110011",
[0xD0]="00001011",[0xD1]="10001011",[0xD2]="01001011",[0xD3]="11001011",
[0xD4]="00101011",[0xD5]="10101011",[0xD6]="01101011",[0xD7]="11101011",
[0xD8]="00011011",[0xD9]="10011011",[0xDA]="01011011",[0xDB]="11011011",
[0xDC]="00111011",[0xDD]="10111011",[0xDE]="01111011",[0xDF]="11111011",
[0xE0]="00000111",[0xE1]="10000111",[0xE2]="01000111",[0xE3]="11000111",
[0xE4]="00100111",[0xE5]="10100111",[0xE6]="01100111",[0xE7]="11100111",
[0xE8]="00010111",[0xE9]="10010111",[0xEA]="01010111",[0xEB]="11010111",
[0xEC]="00110111",[0xED]="10110111",[0xEE]="01110111",[0xEF]="11110111",
[0xF0]="00001111",[0xF1]="10001111",[0xF2]="01001111",[0xF3]="11001111",
[0xF4]="00101111",[0xF5]="10101111",[0xF6]="01101111",[0xF7]="11101111",
[0xF8]="00011111",[0xF9]="10011111",[0xFA]="01011111",[0xFB]="11011111",
[0xFC]="00111111",[0xFD]="10111111",[0xFE]="01111111",[0xFF]="11111111",
}
local explode do
local a = table.create(512*8)
function explode(v, size)
size = size or #v*8
if size == 0 then
return ""
end
local n = math.ceil(size/8)
for i = 1, n do
a[i] = explodeByte[string.byte(v, i)]
end
a[n] = string.sub(a[n], 1, (size-1)%8+1)
return table.concat(a, "", 1, n)
end
end
local function explodeBuf(buf)
return explode(buf:String(), buf:Len())
end
local unprint = "[^\32-\126]"
local function compError(want, got, fn)
if string.match(want, unprint) or string.match(got, unprint) then
want = "*" .. string.gsub(want, ".", function(c) return string.format("\\x%02X", string.byte(c)) end)
got = "*" .. string.gsub(got, ".", function(c) return string.format("\\x%02X", string.byte(c)) end)
end
if fn then
return fn("unexpected buffer content:\n\twant: %s\n\t got: %s", want, got)
end
return "unexpected buffer content:\n\twant: %s\n\t got: %s", want, got
end
local function compare(want, got)
if got == want then
return nil
end
return compError(want, got)
end
local function bits(t, buf, bits)
if buf:Len() ~= #bits then
t:Errorf("expected length %d, got %d", #bits, buf:Len())
return true
end
local got = explodeBuf(buf)
if got ~= bits then
t:Errorf(compError(bits, got))
return true
end
return false
end
local unitSuite = {
lengths = {
00, 01, 02,
15, 16, 17,
31, 32, 33,
47, 48, 49,
63, 64, 65,
},
sizes = {
00, 01, 02, 03,
07, 08, 09,
15, 16, 17,
23, 24, 25,
30, 31, 32,
},
values = {
{ value = -8589934594 --[[-2^33-2]] , bytes = "\xFE\xFF\xFF\xFF" , bits = "0111111111111111111111111111111110111111111111111111111111111111" },
{ value = -8589934593 --[[-2^33-1]] , bytes = "\xFF\xFF\xFF\xFF" , bits = "1111111111111111111111111111111110111111111111111111111111111111" },
{ value = -8589934592 --[[-2^33+0]] , bytes = "\x00\x00\x00\x00" , bits = "0000000000000000000000000000000001111111111111111111111111111111" },
{ value = -8589934591 --[[-2^33+1]] , bytes = "\x01\x00\x00\x00" , bits = "1000000000000000000000000000000001111111111111111111111111111111" },
{ value = -4294967298 --[[-2^32-2]] , bytes = "\xFE\xFF\xFF\xFF" , bits = "0111111111111111111111111111111101111111111111111111111111111111" },
{ value = -4294967297 --[[-2^32-1]] , bytes = "\xFF\xFF\xFF\xFF" , bits = "1111111111111111111111111111111101111111111111111111111111111111" },
{ value = -4294967296 --[[-2^32+0]] , bytes = "\x00\x00\x00\x00" , bits = "0000000000000000000000000000000011111111111111111111111111111111" },
{ value = -4294967295 --[[-2^32+1]] , bytes = "\x01\x00\x00\x00" , bits = "1000000000000000000000000000000011111111111111111111111111111111" },
{ value = -2147483650 --[[-2^31-2]] , bytes = "\xFE\xFF\xFF\x7F" , bits = "0111111111111111111111111111111011111111111111111111111111111111" },
{ value = -2147483649 --[[-2^31-1]] , bytes = "\xFF\xFF\xFF\x7F" , bits = "1111111111111111111111111111111011111111111111111111111111111111" },
{ value = -2147483648 --[[-2^31+0]] , bytes = "\x00\x00\x00\x80" , bits = "0000000000000000000000000000000111111111111111111111111111111111" },
{ value = -2147483647 --[[-2^31+1]] , bytes = "\x01\x00\x00\x80" , bits = "1000000000000000000000000000000111111111111111111111111111111111" },
{ value = -33554434 --[[-2^25-2]] , bytes = "\xFE\xFF\xFF\xFD" , bits = "0111111111111111111111111011111111111111111111111111111111111111" },
{ value = -33554433 --[[-2^25-1]] , bytes = "\xFF\xFF\xFF\xFD" , bits = "1111111111111111111111111011111111111111111111111111111111111111" },
{ value = -33554432 --[[-2^25+0]] , bytes = "\x00\x00\x00\xFE" , bits = "0000000000000000000000000111111111111111111111111111111111111111" },
{ value = -33554431 --[[-2^25+1]] , bytes = "\x01\x00\x00\xFE" , bits = "1000000000000000000000000111111111111111111111111111111111111111" },
{ value = -16777218 --[[-2^24-2]] , bytes = "\xFE\xFF\xFF\xFE" , bits = "0111111111111111111111110111111111111111111111111111111111111111" },
{ value = -16777217 --[[-2^24-1]] , bytes = "\xFF\xFF\xFF\xFE" , bits = "1111111111111111111111110111111111111111111111111111111111111111" },
{ value = -16777216 --[[-2^24+0]] , bytes = "\x00\x00\x00\xFF" , bits = "0000000000000000000000001111111111111111111111111111111111111111" },
{ value = -16777215 --[[-2^24+1]] , bytes = "\x01\x00\x00\xFF" , bits = "1000000000000000000000001111111111111111111111111111111111111111" },
{ value = -8388610 --[[-2^23-2]] , bytes = "\xFE\xFF\x7F\xFF" , bits = "0111111111111111111111101111111111111111111111111111111111111111" },
{ value = -8388609 --[[-2^23-1]] , bytes = "\xFF\xFF\x7F\xFF" , bits = "1111111111111111111111101111111111111111111111111111111111111111" },
{ value = -8388608 --[[-2^23+0]] , bytes = "\x00\x00\x80\xFF" , bits = "0000000000000000000000011111111111111111111111111111111111111111" },
{ value = -8388607 --[[-2^23+1]] , bytes = "\x01\x00\x80\xFF" , bits = "1000000000000000000000011111111111111111111111111111111111111111" },
{ value = -131074 --[[-2^17-2]] , bytes = "\xFE\xFF\xFD\xFF" , bits = "0111111111111111101111111111111111111111111111111111111111111111" },
{ value = -131073 --[[-2^17-1]] , bytes = "\xFF\xFF\xFD\xFF" , bits = "1111111111111111101111111111111111111111111111111111111111111111" },
{ value = -131072 --[[-2^17+0]] , bytes = "\x00\x00\xFE\xFF" , bits = "0000000000000000011111111111111111111111111111111111111111111111" },
{ value = -131071 --[[-2^17+1]] , bytes = "\x01\x00\xFE\xFF" , bits = "1000000000000000011111111111111111111111111111111111111111111111" },
{ value = -65538 --[[-2^16-2]] , bytes = "\xFE\xFF\xFE\xFF" , bits = "0111111111111111011111111111111111111111111111111111111111111111" },
{ value = -65537 --[[-2^16-1]] , bytes = "\xFF\xFF\xFE\xFF" , bits = "1111111111111111011111111111111111111111111111111111111111111111" },
{ value = -65536 --[[-2^16+0]] , bytes = "\x00\x00\xFF\xFF" , bits = "0000000000000000111111111111111111111111111111111111111111111111" },
{ value = -65535 --[[-2^16+1]] , bytes = "\x01\x00\xFF\xFF" , bits = "1000000000000000111111111111111111111111111111111111111111111111" },
{ value = -32770 --[[-2^15-2]] , bytes = "\xFE\x7F\xFF\xFF" , bits = "0111111111111110111111111111111111111111111111111111111111111111" },
{ value = -32769 --[[-2^15-1]] , bytes = "\xFF\x7F\xFF\xFF" , bits = "1111111111111110111111111111111111111111111111111111111111111111" },
{ value = -32768 --[[-2^15+0]] , bytes = "\x00\x80\xFF\xFF" , bits = "0000000000000001111111111111111111111111111111111111111111111111" },
{ value = -32767 --[[-2^15+1]] , bytes = "\x01\x80\xFF\xFF" , bits = "1000000000000001111111111111111111111111111111111111111111111111" },
{ value = -514 --[[-2^ 9-2]] , bytes = "\xFE\xFD\xFF\xFF" , bits = "0111111110111111111111111111111111111111111111111111111111111111" },
{ value = -513 --[[-2^ 9-1]] , bytes = "\xFF\xFD\xFF\xFF" , bits = "1111111110111111111111111111111111111111111111111111111111111111" },
{ value = -512 --[[-2^ 9+0]] , bytes = "\x00\xFE\xFF\xFF" , bits = "0000000001111111111111111111111111111111111111111111111111111111" },
{ value = -511 --[[-2^ 9+1]] , bytes = "\x01\xFE\xFF\xFF" , bits = "1000000001111111111111111111111111111111111111111111111111111111" },
{ value = -258 --[[-2^ 8-2]] , bytes = "\xFE\xFE\xFF\xFF" , bits = "0111111101111111111111111111111111111111111111111111111111111111" },
{ value = -257 --[[-2^ 8-1]] , bytes = "\xFF\xFE\xFF\xFF" , bits = "1111111101111111111111111111111111111111111111111111111111111111" },
{ value = -256 --[[-2^ 8+0]] , bytes = "\x00\xFF\xFF\xFF" , bits = "0000000011111111111111111111111111111111111111111111111111111111" },
{ value = -255 --[[-2^ 8+1]] , bytes = "\x01\xFF\xFF\xFF" , bits = "1000000011111111111111111111111111111111111111111111111111111111" },
{ value = -130 --[[-2^ 7-2]] , bytes = "\x7E\xFF\xFF\xFF" , bits = "0111111011111111111111111111111111111111111111111111111111111111" },
{ value = -129 --[[-2^ 7-1]] , bytes = "\x7F\xFF\xFF\xFF" , bits = "1111111011111111111111111111111111111111111111111111111111111111" },
{ value = -128 --[[-2^ 7+0]] , bytes = "\x80\xFF\xFF\xFF" , bits = "0000000111111111111111111111111111111111111111111111111111111111" },
{ value = -127 --[[-2^ 7+1]] , bytes = "\x81\xFF\xFF\xFF" , bits = "1000000111111111111111111111111111111111111111111111111111111111" },
{ value = -4 --[[-2^ 1-2]] , bytes = "\xFC\xFF\xFF\xFF" , bits = "0011111111111111111111111111111111111111111111111111111111111111" },
{ value = -3 --[[-2^ 1-1]] , bytes = "\xFD\xFF\xFF\xFF" , bits = "1011111111111111111111111111111111111111111111111111111111111111" },
{ value = -2 --[[-2^ 1+0]] , bytes = "\xFE\xFF\xFF\xFF" , bits = "0111111111111111111111111111111111111111111111111111111111111111" },
{ value = -1 --[[-2^ 1+1]] , bytes = "\xFF\xFF\xFF\xFF" , bits = "1111111111111111111111111111111111111111111111111111111111111111" },
{ value = 0 --[[ 2^ 1-2]] , bytes = "\x00\x00\x00\x00" , bits = "0000000000000000000000000000000000000000000000000000000000000000" },
{ value = 1 --[[ 2^ 1-1]] , bytes = "\x01\x00\x00\x00" , bits = "1000000000000000000000000000000000000000000000000000000000000000" },
{ value = 2 --[[ 2^ 1+0]] , bytes = "\x02\x00\x00\x00" , bits = "0100000000000000000000000000000000000000000000000000000000000000" },
{ value = 3 --[[ 2^ 1+1]] , bytes = "\x03\x00\x00\x00" , bits = "1100000000000000000000000000000000000000000000000000000000000000" },
{ value = 126 --[[ 2^ 7-2]] , bytes = "\x7E\x00\x00\x00" , bits = "0111111000000000000000000000000000000000000000000000000000000000" },
{ value = 127 --[[ 2^ 7-1]] , bytes = "\x7F\x00\x00\x00" , bits = "1111111000000000000000000000000000000000000000000000000000000000" },
{ value = 128 --[[ 2^ 7+0]] , bytes = "\x80\x00\x00\x00" , bits = "0000000100000000000000000000000000000000000000000000000000000000" },
{ value = 129 --[[ 2^ 7+1]] , bytes = "\x81\x00\x00\x00" , bits = "1000000100000000000000000000000000000000000000000000000000000000" },
{ value = 254 --[[ 2^ 8-2]] , bytes = "\xFE\x00\x00\x00" , bits = "0111111100000000000000000000000000000000000000000000000000000000" },
{ value = 255 --[[ 2^ 8-1]] , bytes = "\xFF\x00\x00\x00" , bits = "1111111100000000000000000000000000000000000000000000000000000000" },
{ value = 256 --[[ 2^ 8+0]] , bytes = "\x00\x01\x00\x00" , bits = "0000000010000000000000000000000000000000000000000000000000000000" },
{ value = 257 --[[ 2^ 8+1]] , bytes = "\x01\x01\x00\x00" , bits = "1000000010000000000000000000000000000000000000000000000000000000" },
{ value = 510 --[[ 2^ 9-2]] , bytes = "\xFE\x01\x00\x00" , bits = "0111111110000000000000000000000000000000000000000000000000000000" },
{ value = 511 --[[ 2^ 9-1]] , bytes = "\xFF\x01\x00\x00" , bits = "1111111110000000000000000000000000000000000000000000000000000000" },
{ value = 512 --[[ 2^ 9+0]] , bytes = "\x00\x02\x00\x00" , bits = "0000000001000000000000000000000000000000000000000000000000000000" },
{ value = 513 --[[ 2^ 9+1]] , bytes = "\x01\x02\x00\x00" , bits = "1000000001000000000000000000000000000000000000000000000000000000" },
{ value = 32766 --[[ 2^15-2]] , bytes = "\xFE\x7F\x00\x00" , bits = "0111111111111110000000000000000000000000000000000000000000000000" },
{ value = 32767 --[[ 2^15-1]] , bytes = "\xFF\x7F\x00\x00" , bits = "1111111111111110000000000000000000000000000000000000000000000000" },
{ value = 32768 --[[ 2^15+0]] , bytes = "\x00\x80\x00\x00" , bits = "0000000000000001000000000000000000000000000000000000000000000000" },
{ value = 32769 --[[ 2^15+1]] , bytes = "\x01\x80\x00\x00" , bits = "1000000000000001000000000000000000000000000000000000000000000000" },
{ value = 65534 --[[ 2^16-2]] , bytes = "\xFE\xFF\x00\x00" , bits = "0111111111111111000000000000000000000000000000000000000000000000" },
{ value = 65535 --[[ 2^16-1]] , bytes = "\xFF\xFF\x00\x00" , bits = "1111111111111111000000000000000000000000000000000000000000000000" },
{ value = 65536 --[[ 2^16+0]] , bytes = "\x00\x00\x01\x00" , bits = "0000000000000000100000000000000000000000000000000000000000000000" },
{ value = 65537 --[[ 2^16+1]] , bytes = "\x01\x00\x01\x00" , bits = "1000000000000000100000000000000000000000000000000000000000000000" },
{ value = 131070 --[[ 2^17-2]] , bytes = "\xFE\xFF\x01\x00" , bits = "0111111111111111100000000000000000000000000000000000000000000000" },
{ value = 131071 --[[ 2^17-1]] , bytes = "\xFF\xFF\x01\x00" , bits = "1111111111111111100000000000000000000000000000000000000000000000" },
{ value = 131072 --[[ 2^17+0]] , bytes = "\x00\x00\x02\x00" , bits = "0000000000000000010000000000000000000000000000000000000000000000" },
{ value = 131073 --[[ 2^17+1]] , bytes = "\x01\x00\x02\x00" , bits = "1000000000000000010000000000000000000000000000000000000000000000" },
{ value = 8388606 --[[ 2^23-2]] , bytes = "\xFE\xFF\x7F\x00" , bits = "0111111111111111111111100000000000000000000000000000000000000000" },
{ value = 8388607 --[[ 2^23-1]] , bytes = "\xFF\xFF\x7F\x00" , bits = "1111111111111111111111100000000000000000000000000000000000000000" },
{ value = 8388608 --[[ 2^23+0]] , bytes = "\x00\x00\x80\x00" , bits = "0000000000000000000000010000000000000000000000000000000000000000" },
{ value = 8388609 --[[ 2^23+1]] , bytes = "\x01\x00\x80\x00" , bits = "1000000000000000000000010000000000000000000000000000000000000000" },
{ value = 16777214 --[[ 2^24-2]] , bytes = "\xFE\xFF\xFF\x00" , bits = "0111111111111111111111110000000000000000000000000000000000000000" },
{ value = 16777215 --[[ 2^24-1]] , bytes = "\xFF\xFF\xFF\x00" , bits = "1111111111111111111111110000000000000000000000000000000000000000" },
{ value = 16777216 --[[ 2^24+0]] , bytes = "\x00\x00\x00\x01" , bits = "0000000000000000000000001000000000000000000000000000000000000000" },
{ value = 16777217 --[[ 2^24+1]] , bytes = "\x01\x00\x00\x01" , bits = "1000000000000000000000001000000000000000000000000000000000000000" },
{ value = 33554430 --[[ 2^25-2]] , bytes = "\xFE\xFF\xFF\x01" , bits = "0111111111111111111111111000000000000000000000000000000000000000" },
{ value = 33554431 --[[ 2^25-1]] , bytes = "\xFF\xFF\xFF\x01" , bits = "1111111111111111111111111000000000000000000000000000000000000000" },
{ value = 33554432 --[[ 2^25+0]] , bytes = "\x00\x00\x00\x02" , bits = "0000000000000000000000000100000000000000000000000000000000000000" },
{ value = 33554433 --[[ 2^25+1]] , bytes = "\x01\x00\x00\x02" , bits = "1000000000000000000000000100000000000000000000000000000000000000" },
{ value = 2147483646 --[[ 2^31-2]] , bytes = "\xFE\xFF\xFF\x7F" , bits = "0111111111111111111111111111111000000000000000000000000000000000" },
{ value = 2147483647 --[[ 2^31-1]] , bytes = "\xFF\xFF\xFF\x7F" , bits = "1111111111111111111111111111111000000000000000000000000000000000" },
{ value = 2147483648 --[[ 2^31+0]] , bytes = "\x00\x00\x00\x80" , bits = "0000000000000000000000000000000100000000000000000000000000000000" },
{ value = 2147483649 --[[ 2^31+1]] , bytes = "\x01\x00\x00\x80" , bits = "1000000000000000000000000000000100000000000000000000000000000000" },
{ value = 4294967294 --[[ 2^32-2]] , bytes = "\xFE\xFF\xFF\xFF" , bits = "0111111111111111111111111111111100000000000000000000000000000000" },
{ value = 4294967295 --[[ 2^32-1]] , bytes = "\xFF\xFF\xFF\xFF" , bits = "1111111111111111111111111111111100000000000000000000000000000000" },
{ value = 4294967296 --[[ 2^32+0]] , bytes = "\x00\x00\x00\x00" , bits = "0000000000000000000000000000000010000000000000000000000000000000" },
{ value = 4294967297 --[[ 2^32+1]] , bytes = "\x01\x00\x00\x00" , bits = "1000000000000000000000000000000010000000000000000000000000000000" },
{ value = 8589934590 --[[ 2^33-2]] , bytes = "\xFE\xFF\xFF\xFF" , bits = "0111111111111111111111111111111110000000000000000000000000000000" },
{ value = 8589934591 --[[ 2^33-1]] , bytes = "\xFF\xFF\xFF\xFF" , bits = "1111111111111111111111111111111110000000000000000000000000000000" },
{ value = 8589934592 --[[ 2^33+0]] , bytes = "\x00\x00\x00\x00" , bits = "0000000000000000000000000000000001000000000000000000000000000000" },
{ value = 8589934593 --[[ 2^33+1]] , bytes = "\x01\x00\x00\x00" , bits = "1000000000000000000000000000000001000000000000000000000000000000" },
{ value = -3713140662 , bytes = "\x4A\xF8\xAD\x22" , bits = "0101001000011111101101010100010011111111111111111111111111111111" },
{ value = -3373259426 , bytes = "\x5E\x25\xF0\x36" , bits = "0111101010100100000011110110110011111111111111111111111111111111" },
{ value = -3131314028 , bytes = "\x94\xF0\x5B\x45" , bits = "0010100100001111110110101010001011111111111111111111111111111111" },
{ value = -2608337582 , bytes = "\x52\xED\x87\x64" , bits = "0100101010110111111000010010011011111111111111111111111111111111" },
{ value = -2451551556 , bytes = "\xBC\x4A\xE0\x6D" , bits = "0011110101010010000001111011011011111111111111111111111111111111" },
{ value = -2327306534 , bytes = "\xDA\x1E\x48\x75" , bits = "0101101101111000000100101010111011111111111111111111111111111111" },
{ value = -1967660761 , bytes = "\x27\xE1\xB7\x8A" , bits = "1110010010000111111011010101000111111111111111111111111111111111" },
{ value = -1843415739 , bytes = "\x45\xB5\x1F\x92" , bits = "1010001010101101111110000100100111111111111111111111111111111111" },
{ value = -1686629713 , bytes = "\xAF\x12\x78\x9B" , bits = "1111010101001000000111101101100111111111111111111111111111111111" },
{ value = -1163653267 , bytes = "\x6D\x0F\xA4\xBA" , bits = "1011011011110000001001010101110111111111111111111111111111111111" },
{ value = -921707869 , bytes = "\xA3\xDA\x0F\xC9" , bits = "1100010101011011111100001001001111111111111111111111111111111111" },
{ value = -581826633 , bytes = "\xB7\x07\x52\xDD" , bits = "1110110111100000010010101011101111111111111111111111111111111111" },
{ value = 581826633 , bytes = "\x49\xF8\xAD\x22" , bits = "1001001000011111101101010100010000000000000000000000000000000000" },
{ value = 921707869 , bytes = "\x5D\x25\xF0\x36" , bits = "1011101010100100000011110110110000000000000000000000000000000000" },
{ value = 1163653267 , bytes = "\x93\xF0\x5B\x45" , bits = "1100100100001111110110101010001000000000000000000000000000000000" },
{ value = 1686629713 , bytes = "\x51\xED\x87\x64" , bits = "1000101010110111111000010010011000000000000000000000000000000000" },
{ value = 1843415739 , bytes = "\xBB\x4A\xE0\x6D" , bits = "1101110101010010000001111011011000000000000000000000000000000000" },
{ value = 1967660761 , bytes = "\xD9\x1E\x48\x75" , bits = "1001101101111000000100101010111000000000000000000000000000000000" },
{ value = 2327306534 , bytes = "\x26\xE1\xB7\x8A" , bits = "0110010010000111111011010101000100000000000000000000000000000000" },
{ value = 2451551556 , bytes = "\x44\xB5\x1F\x92" , bits = "0010001010101101111110000100100100000000000000000000000000000000" },
{ value = 2608337582 , bytes = "\xAE\x12\x78\x9B" , bits = "0111010101001000000111101101100100000000000000000000000000000000" },
{ value = 3131314028 , bytes = "\x6C\x0F\xA4\xBA" , bits = "0011011011110000001001010101110100000000000000000000000000000000" },
{ value = 3373259426 , bytes = "\xA2\xDA\x0F\xC9" , bits = "0100010101011011111100001001001100000000000000000000000000000000" },
{ value = 3713140662 , bytes = "\xB6\x07\x52\xDD" , bits = "0110110111100000010010101011101100000000000000000000000000000000" },
},
}
local intSuite = {
lengths = {},
sizes = {
39, 40, 41,
47, 48, 49,
51, 52, 53,
},
values = {
-- { value = -9007199254740994 --[[-2^53-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\xDF\xFF" , bits = "0111111111111111111111111111111111111111111111111111101111111111" },
-- { value = -9007199254740993 --[[-2^53-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\xDF\xFF" , bits = "1111111111111111111111111111111111111111111111111111101111111111" },
{ value = -9007199254740992 --[[-2^53+0]] , bytes = "\x00\x00\x00\x00\x00\x00\xE0\xFF" , bits = "0000000000000000000000000000000000000000000000000000011111111111" },
{ value = -9007199254740991 --[[-2^53+1]] , bytes = "\x01\x00\x00\x00\x00\x00\xE0\xFF" , bits = "1000000000000000000000000000000000000000000000000000011111111111" },
{ value = -4503599627370498 --[[-2^52-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\xEF\xFF" , bits = "0111111111111111111111111111111111111111111111111111011111111111" },
{ value = -4503599627370497 --[[-2^52-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\xEF\xFF" , bits = "1111111111111111111111111111111111111111111111111111011111111111" },
{ value = -4503599627370496 --[[-2^52+0]] , bytes = "\x00\x00\x00\x00\x00\x00\xF0\xFF" , bits = "0000000000000000000000000000000000000000000000000000111111111111" },
{ value = -4503599627370495 --[[-2^52+1]] , bytes = "\x01\x00\x00\x00\x00\x00\xF0\xFF" , bits = "1000000000000000000000000000000000000000000000000000111111111111" },
{ value = -2251799813685250 --[[-2^51-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\xF7\xFF" , bits = "0111111111111111111111111111111111111111111111111110111111111111" },
{ value = -2251799813685249 --[[-2^51-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\xF7\xFF" , bits = "1111111111111111111111111111111111111111111111111110111111111111" },
{ value = -2251799813685248 --[[-2^51+0]] , bytes = "\x00\x00\x00\x00\x00\x00\xF8\xFF" , bits = "0000000000000000000000000000000000000000000000000001111111111111" },
{ value = -2251799813685247 --[[-2^51+1]] , bytes = "\x01\x00\x00\x00\x00\x00\xF8\xFF" , bits = "1000000000000000000000000000000000000000000000000001111111111111" },
{ value = -562949953421314 --[[-2^49-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\xFD\xFF" , bits = "0111111111111111111111111111111111111111111111111011111111111111" },
{ value = -562949953421313 --[[-2^49-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\xFD\xFF" , bits = "1111111111111111111111111111111111111111111111111011111111111111" },
{ value = -562949953421312 --[[-2^49+0]] , bytes = "\x00\x00\x00\x00\x00\x00\xFE\xFF" , bits = "0000000000000000000000000000000000000000000000000111111111111111" },
{ value = -562949953421311 --[[-2^49+1]] , bytes = "\x01\x00\x00\x00\x00\x00\xFE\xFF" , bits = "1000000000000000000000000000000000000000000000000111111111111111" },
{ value = -281474976710658 --[[-2^48-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\xFE\xFF" , bits = "0111111111111111111111111111111111111111111111110111111111111111" },
{ value = -281474976710657 --[[-2^48-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\xFE\xFF" , bits = "1111111111111111111111111111111111111111111111110111111111111111" },
{ value = -281474976710656 --[[-2^48+0]] , bytes = "\x00\x00\x00\x00\x00\x00\xFF\xFF" , bits = "0000000000000000000000000000000000000000000000001111111111111111" },
{ value = -281474976710655 --[[-2^48+1]] , bytes = "\x01\x00\x00\x00\x00\x00\xFF\xFF" , bits = "1000000000000000000000000000000000000000000000001111111111111111" },
{ value = -140737488355330 --[[-2^47-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\x7F\xFF\xFF" , bits = "0111111111111111111111111111111111111111111111101111111111111111" },
{ value = -140737488355329 --[[-2^47-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\x7F\xFF\xFF" , bits = "1111111111111111111111111111111111111111111111101111111111111111" },
{ value = -140737488355328 --[[-2^47+0]] , bytes = "\x00\x00\x00\x00\x00\x80\xFF\xFF" , bits = "0000000000000000000000000000000000000000000000011111111111111111" },
{ value = -140737488355327 --[[-2^47+1]] , bytes = "\x01\x00\x00\x00\x00\x80\xFF\xFF" , bits = "1000000000000000000000000000000000000000000000011111111111111111" },
{ value = -2199023255554 --[[-2^41-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFD\xFF\xFF" , bits = "0111111111111111111111111111111111111111101111111111111111111111" },
{ value = -2199023255553 --[[-2^41-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFD\xFF\xFF" , bits = "1111111111111111111111111111111111111111101111111111111111111111" },
{ value = -2199023255552 --[[-2^41+0]] , bytes = "\x00\x00\x00\x00\x00\xFE\xFF\xFF" , bits = "0000000000000000000000000000000000000000011111111111111111111111" },
{ value = -2199023255551 --[[-2^41+1]] , bytes = "\x01\x00\x00\x00\x00\xFE\xFF\xFF" , bits = "1000000000000000000000000000000000000000011111111111111111111111" },
{ value = -1099511627778 --[[-2^40-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFE\xFF\xFF" , bits = "0111111111111111111111111111111111111111011111111111111111111111" },
{ value = -1099511627777 --[[-2^40-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFE\xFF\xFF" , bits = "1111111111111111111111111111111111111111011111111111111111111111" },
{ value = -1099511627776 --[[-2^40+0]] , bytes = "\x00\x00\x00\x00\x00\xFF\xFF\xFF" , bits = "0000000000000000000000000000000000000000111111111111111111111111" },
{ value = -1099511627775 --[[-2^40+1]] , bytes = "\x01\x00\x00\x00\x00\xFF\xFF\xFF" , bits = "1000000000000000000000000000000000000000111111111111111111111111" },
{ value = -549755813890 --[[-2^39-2]] , bytes = "\xFE\xFF\xFF\xFF\x7F\xFF\xFF\xFF" , bits = "0111111111111111111111111111111111111110111111111111111111111111" },
{ value = -549755813889 --[[-2^39-1]] , bytes = "\xFF\xFF\xFF\xFF\x7F\xFF\xFF\xFF" , bits = "1111111111111111111111111111111111111110111111111111111111111111" },
{ value = -549755813888 --[[-2^39+0]] , bytes = "\x00\x00\x00\x00\x80\xFF\xFF\xFF" , bits = "0000000000000000000000000000000000000001111111111111111111111111" },
{ value = -549755813887 --[[-2^39+1]] , bytes = "\x01\x00\x00\x00\x80\xFF\xFF\xFF" , bits = "1000000000000000000000000000000000000001111111111111111111111111" },
{ value = 549755813886 --[[ 2^39-2]] , bytes = "\xFE\xFF\xFF\xFF\x7F\x00\x00\x00" , bits = "0111111111111111111111111111111111111110000000000000000000000000" },
{ value = 549755813887 --[[ 2^39-1]] , bytes = "\xFF\xFF\xFF\xFF\x7F\x00\x00\x00" , bits = "1111111111111111111111111111111111111110000000000000000000000000" },
{ value = 549755813888 --[[ 2^39+0]] , bytes = "\x00\x00\x00\x00\x80\x00\x00\x00" , bits = "0000000000000000000000000000000000000001000000000000000000000000" },
{ value = 549755813889 --[[ 2^39+1]] , bytes = "\x01\x00\x00\x00\x80\x00\x00\x00" , bits = "1000000000000000000000000000000000000001000000000000000000000000" },
{ value = 1099511627774 --[[ 2^40-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\x00\x00\x00" , bits = "0111111111111111111111111111111111111111000000000000000000000000" },
{ value = 1099511627775 --[[ 2^40-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\x00\x00\x00" , bits = "1111111111111111111111111111111111111111000000000000000000000000" },
{ value = 1099511627776 --[[ 2^40+0]] , bytes = "\x00\x00\x00\x00\x00\x01\x00\x00" , bits = "0000000000000000000000000000000000000000100000000000000000000000" },
{ value = 1099511627777 --[[ 2^40+1]] , bytes = "\x01\x00\x00\x00\x00\x01\x00\x00" , bits = "1000000000000000000000000000000000000000100000000000000000000000" },
{ value = 2199023255550 --[[ 2^41-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\x01\x00\x00" , bits = "0111111111111111111111111111111111111111100000000000000000000000" },
{ value = 2199023255551 --[[ 2^41-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\x01\x00\x00" , bits = "1111111111111111111111111111111111111111100000000000000000000000" },
{ value = 2199023255552 --[[ 2^41+0]] , bytes = "\x00\x00\x00\x00\x00\x02\x00\x00" , bits = "0000000000000000000000000000000000000000010000000000000000000000" },
{ value = 2199023255553 --[[ 2^41+1]] , bytes = "\x01\x00\x00\x00\x00\x02\x00\x00" , bits = "1000000000000000000000000000000000000000010000000000000000000000" },
{ value = 140737488355326 --[[ 2^47-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\x7F\x00\x00" , bits = "0111111111111111111111111111111111111111111111100000000000000000" },
{ value = 140737488355327 --[[ 2^47-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\x7F\x00\x00" , bits = "1111111111111111111111111111111111111111111111100000000000000000" },
{ value = 140737488355328 --[[ 2^47+0]] , bytes = "\x00\x00\x00\x00\x00\x80\x00\x00" , bits = "0000000000000000000000000000000000000000000000010000000000000000" },
{ value = 140737488355329 --[[ 2^47+1]] , bytes = "\x01\x00\x00\x00\x00\x80\x00\x00" , bits = "1000000000000000000000000000000000000000000000010000000000000000" },
{ value = 281474976710654 --[[ 2^48-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\x00\x00" , bits = "0111111111111111111111111111111111111111111111110000000000000000" },
{ value = 281474976710655 --[[ 2^48-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00" , bits = "1111111111111111111111111111111111111111111111110000000000000000" },
{ value = 281474976710656 --[[ 2^48+0]] , bytes = "\x00\x00\x00\x00\x00\x00\x01\x00" , bits = "0000000000000000000000000000000000000000000000001000000000000000" },
{ value = 281474976710657 --[[ 2^48+1]] , bytes = "\x01\x00\x00\x00\x00\x00\x01\x00" , bits = "1000000000000000000000000000000000000000000000001000000000000000" },
{ value = 562949953421310 --[[ 2^49-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\x01\x00" , bits = "0111111111111111111111111111111111111111111111111000000000000000" },
{ value = 562949953421311 --[[ 2^49-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\x01\x00" , bits = "1111111111111111111111111111111111111111111111111000000000000000" },
{ value = 562949953421312 --[[ 2^49+0]] , bytes = "\x00\x00\x00\x00\x00\x00\x02\x00" , bits = "0000000000000000000000000000000000000000000000000100000000000000" },
{ value = 562949953421313 --[[ 2^49+1]] , bytes = "\x01\x00\x00\x00\x00\x00\x02\x00" , bits = "1000000000000000000000000000000000000000000000000100000000000000" },
{ value = 2251799813685246 --[[ 2^51-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\x07\x00" , bits = "0111111111111111111111111111111111111111111111111110000000000000" },
{ value = 2251799813685247 --[[ 2^51-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\x07\x00" , bits = "1111111111111111111111111111111111111111111111111110000000000000" },
{ value = 2251799813685248 --[[ 2^51+0]] , bytes = "\x00\x00\x00\x00\x00\x00\x08\x00" , bits = "0000000000000000000000000000000000000000000000000001000000000000" },
{ value = 2251799813685249 --[[ 2^51+1]] , bytes = "\x01\x00\x00\x00\x00\x00\x08\x00" , bits = "1000000000000000000000000000000000000000000000000001000000000000" },
{ value = 4503599627370494 --[[ 2^52-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\x0F\x00" , bits = "0111111111111111111111111111111111111111111111111111000000000000" },
{ value = 4503599627370495 --[[ 2^52-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\x0F\x00" , bits = "1111111111111111111111111111111111111111111111111111000000000000" },
{ value = 4503599627370496 --[[ 2^52+0]] , bytes = "\x00\x00\x00\x00\x00\x00\x10\x00" , bits = "0000000000000000000000000000000000000000000000000000100000000000" },
{ value = 4503599627370497 --[[ 2^52+1]] , bytes = "\x01\x00\x00\x00\x00\x00\x10\x00" , bits = "1000000000000000000000000000000000000000000000000000100000000000" },
{ value = 9007199254740990 --[[ 2^53-2]] , bytes = "\xFE\xFF\xFF\xFF\xFF\xFF\x1F\x00" , bits = "0111111111111111111111111111111111111111111111111111100000000000" },
{ value = 9007199254740991 --[[ 2^53-1]] , bytes = "\xFF\xFF\xFF\xFF\xFF\xFF\x1F\x00" , bits = "1111111111111111111111111111111111111111111111111111100000000000" },
{ value = 9007199254740992 --[[ 2^53+0]] , bytes = "\x00\x00\x00\x00\x00\x00\x20\x00" , bits = "0000000000000000000000000000000000000000000000000000010000000000" },
-- { value = 9007199254740993 --[[ 2^53+1]] , bytes = "\x01\x00\x00\x00\x00\x00\x20\x00" , bits = "1000000000000000000000000000000000000000000000000000010000000000" },
},
}
intSuite = {
lengths = join(unitSuite.lengths, intSuite.lengths),
sizes = join(unitSuite.sizes, intSuite.sizes),
values = join(unitSuite.values, intSuite.values),
}
local unitTestInterval = 1
local function testSuite(t, Bitbuf, suite, cb)
local n = 0
local time = os.clock()
local lengths = suite.lengths
if not lengths then
lengths = {0}
elseif type(lengths) == "number" then
local a = table.create(lengths+1, 0)
for i in ipairs(a) do
a[i] = i-1
end
lengths = a
end
local sizes = suite.sizes
if not sizes then
sizes = {0}
elseif type(sizes) == "number" then
local a = table.create(sizes+1, 0)
for i in ipairs(a) do
a[i] = i-1
end
sizes = a
end
local values = suite.values
if not values then
values = {{value=0, bytes="\0", bits="0"}}
elseif type(values) == "number" then
local a = table.create(values+1, 0)
for i in ipairs(a) do
a[i] = {value = i-1, bits = explodeByte[i-1]}
end
values = a
end
local buf
if Bitbuf then
buf = Bitbuf.new(sizes[#sizes])
end
for l, length in ipairs(lengths) do
for i = 1, l do
local index = lengths[i]
for _, size in ipairs(sizes) do
for _, value in ipairs(values) do
if buf then
resetBuf(buf, length, index, suite.ones)
end
local r = {cb(buf, length, index, size, value)}
if r[1] then
t:Errorf("[%d:%d:%d:%d]: " .. r[1], length, index, size, value.value, unpack(r, 2))
n = n + 1
end
if n >= 10 then
t:Fatal("too many errors")
end
if os.clock()-time >= unitTestInterval then
t:Yield()
time = os.clock()
end
end
end
end
end
end
local pi64Bits = string.pack("<d", math.pi)
local pi32Bits = string.pack("<f", math.pi)
function T.TestNew(t, require)
local Bitbuf = require()
pass(t, Bitbuf.new():Len() == 0, "no argument expects zero-length buffer")
pass(t, Bitbuf.new(42):Len() == 42, "argument sets buffer length")
pass(t, Bitbuf.new(42):Index() == 0, "index of new buffer is 0")
bits(t, Bitbuf.new(42), "000000000000000000000000000000000000000000")
end
function T.TestFromString(t, require)
local Bitbuf = require()
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 8)), "0001100010110100001000100010101011011111100001001001000000000010")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 7)), "00011000101101000010001000101010110111111000010010010000")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 6)), "000110001011010000100010001010101101111110000100")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 5)), "0001100010110100001000100010101011011111")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 4)), "00011000101101000010001000101010")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 3)), "000110001011010000100010")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 2)), "0001100010110100")
bits(t, Bitbuf.fromString(string.sub(pi64Bits, 1, 1)), "00011000")
bits(t, Bitbuf.fromString(""), "")
end
function T.TestBuffer_String(t, require)
local Bitbuf = require()
local bytes = "\x18\x2D\x44\x54\xFB\x21\x09\x40"
for i = 0, #bytes do
local want = string.sub(bytes, 1, i)
local buf = Bitbuf.fromString(want)
local got = buf:String()
if got ~= want then
t:Errorf(compError(want, buf:String()))
end
end
local buf = Bitbuf.new()
for l = 0, 64 do
resetBuf(buf, l, 0, true)
local want = string.rep("1", l) .. string.rep("0", math.ceil(l/8)*8-l)
local got = explode(buf:String())
if got ~= want then
t:Errorf(compError(want, got))
end
end
end
function T.TestBuffer_writeUnit(t, require)
local Bitbuf = require()
testSuite(t, Bitbuf, unitSuite, function(buf, l, i, s, v)
buf:writeUnit(s, v.value)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. string.sub(v.bits, 1, s) .. string.rep("0", l-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_readUnit(t, require)
local Bitbuf = require()
testSuite(t, Bitbuf, unitSuite, function(buf, l, i, s, v)
buf:writeUnit(s, v.value)
buf:SetIndex(i)
local value = buf:readUnit(s)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = bit32.band(v.value, 2^s-1)
if value ~= want then
return "expected value %d, got %d", want, value
end
end)
end
function T.TestBuffer_Len(t, require)
local Bitbuf = require()
for i = 0, 256 do
local n = Bitbuf.new(i):Len()
if n ~= i then
t:Errorf("length %d expected, got %d", i, n)
end
end
end
function T.TestBuffer_SetLen(t, require)
local Bitbuf = require()
testSuite(t, nil, {lengths = unitSuite.lengths}, function(_, l, i, _, _)
local buf = Bitbuf.new()
buf:SetIndex(i)
buf:SetLen(l)
if buf:Len() ~= l then
return "expected length %d, got %d", l, buf:Len()
end
local expi = math.min(i, l)
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", l)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_Index(t, require)
local Bitbuf = require()
pass(t, Bitbuf.new(42):Index() == 0, "new buffer index is 0")
local buf = Bitbuf.new()
pass(t, buf:Index() == 0, "buffer index is 0")
pass(t, buf:Len() == 0, "buffer length is 0")
bits(t, buf, "")
buf:SetIndex(10)
pass(t, buf:Index() == 10, "buffer index set to 10")
pass(t, buf:Len() == 10, "buffer length grows to 10")
bits(t, buf, "0000000000")
buf:SetIndex(5)
pass(t, buf:Index() == 5, "buffer index set to 5")
pass(t, buf:Len() == 10, "buffer length still 10")
bits(t, buf, "0000000000")
buf:SetIndex(202)
pass(t, buf:Index() == 202, "buffer index set to 202")
pass(t, buf:Len() == 202, "buffer length grows to 202")
bits(t, buf, string.rep("0", 202))
buf:SetIndex(20)
pass(t, buf:Index() == 20, "buffer index set to 20")
pass(t, buf:Len() == 202, "buffer length still 202")
bits(t, buf, string.rep("0", 202))
buf:SetIndex(-10)
pass(t, buf:Index() == 0, "setting negative buffer index clamps to 0")
bits(t, buf, string.rep("0", 202))
local buf = Bitbuf.new()
for i = 0, 256 do
buf:SetIndex(i)
if buf:Index() ~= i then
t:Errorf("[%d]: got index %d", i, buf:Index())
return
end
if buf:Len() ~= i then
t:Errorf("[%d]: got length %d", i, buf:Len())
return
end
local want = string.rep("0", i)
local got = explodeBuf(buf)
if got ~= want then
local r = {compError(want, got)}
r[1] = string.format("[%d]: %s", i, r[1])
t:Errorf(unpack(r))
return
end
end
end
function T.TestBuffer_Fits(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
if buf:Fits(s) ~= (i+s <= l) then
return "%d+%d > %d", i, s, l
end
end)
end
function T.TestBuffer_WritePad(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
ones = true,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
buf:WritePad(s)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("1", i) .. string.rep("0", s) .. string.rep("1", l-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadPad(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
ones = true,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
buf:ReadPad(s)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("1", l) .. string.rep("0", explen-l)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_WriteAlign(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
ones = true,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
buf:WriteAlign(s)
local expi = s == 0 and i or math.ceil(i/s)*s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("1", i) .. string.rep("0", expi-i) .. string.rep("1", l-i-(expi-i))
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadAlign(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
ones = true,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
buf:ReadAlign(s)
local expi = s == 0 and i or math.ceil(i/s)*s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("1", l) .. string.rep("0", explen-l)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_Reset(t, require)
local Bitbuf = require()
local buf = Bitbuf.fromString(pi64Bits)
buf:Reset()
pass(t, buf:Len() == 0, "reset buffer length is 0")
pass(t, buf:Index() == 0, "reset buffer index is 0")
pass(t, buf:String() == "", "reset buffer content is empty")
end
function T.TestBuffer_WriteBytes(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
local b = ones(s)
buf:WriteBytes(b)
local expi = i + #b*8
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. string.rep("1", s) .. string.rep("0", explen-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadBytes(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
local a = ones(s)
buf:WriteBytes(a)
buf:SetIndex(i)
local exps = math.ceil(s/8)
local b = buf:ReadBytes(exps)
local expi = i + #a*8
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("1", s) .. string.rep("0", exps*8-s)
local got = explode(b)
return compare(want, got)
end)
end
function T.TestBuffer_WriteUint(t, require)
local Bitbuf = require()
fail(t, function() return Bitbuf.new():WriteUint(54, 0) end, "size 54 not in range [0,53]")
fail(t, function() return Bitbuf.new():WriteUint(-1, 0) end, "size -1 not in range [0,53]")
testSuite(t, Bitbuf, intSuite, function(buf, l, i, s, v)
buf:WriteUint(s, v.value)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. string.sub(v.bits, 1, s) .. string.rep("0", explen-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadUint(t, require)
local Bitbuf = require()
testSuite(t, Bitbuf, intSuite, function(buf, l, i, s, v)
buf:WriteUint(s, v.value)
buf:SetIndex(i)
local value = buf:ReadUint(s)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = v.value % 2^s
if value ~= want then
return "expected value %d, got %d", want, value
end
end)
end
function T.TestBuffer_WriteBool(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
values = {
{value = 0},
{value = 1},
},
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, v)
for i = 1, s do
buf:WriteBool(v == 1)
end
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. string.rep(v == 1 and "1" or "0", s) .. string.rep("0", explen-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadBool(t, require)
local Bitbuf = require()
t:Log("false")
local suite = {
lengths = unitSuite.lengths,
sizes = unitSuite.sizes,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
for j = 1, s do
if buf:ReadBool() ~= false then
return "expected false"
end
local expi = i + j
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
end
end)
t:Log("true")
suite.ones = true
testSuite(t, Bitbuf, suite, function(buf, l, i, s, _)
for j = 1, s do
local v = i+j <= l
if buf:ReadBool() ~= v then
return "expected " .. (v and "true" or "false")
end
local expi = i + j
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
end
end)
end
function T.TestBuffer_WriteByte(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
values = 255,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, _, v)
buf:WriteByte(v.value)
local expi = i + 8
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. v.bits .. string.rep("0", explen-i-8)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
function T.TestBuffer_ReadByte(t, require)
local Bitbuf = require()
local suite = {
lengths = unitSuite.lengths,
values = 255,
}
testSuite(t, Bitbuf, suite, function(buf, l, i, _, v)
buf:WriteByte(v.value)
buf:SetIndex(i)
local value = buf:ReadByte(s)
local expi = i + 8
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = v.value
if value ~= want then
return "expected value %d, got %d", want, value
end
end)
end
function T.TestBuffer_WriteInt(t, require)
local Bitbuf = require()
fail(t, function() return Bitbuf.new():WriteUint(54, 0) end, "size 54 not in range [0,53]")
fail(t, function() return Bitbuf.new():WriteUint(-1, 0) end, "size -1 not in range [0,53]")
testSuite(t, Bitbuf, intSuite, function(buf, l, i, s, v)
buf:WriteInt(s, v.value)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = string.rep("0", i) .. string.sub(v.bits, 1, s) .. string.rep("0", explen-i-s)
local got = explodeBuf(buf)
return compare(want, got)
end)
end
local function uint2int(size, v)
local n = 2^size
v = v % n
if v >= n/2 then
return v - n
end
return v
end
function T.TestBuffer_ReadInt(t, require)
local Bitbuf = require()
testSuite(t, Bitbuf, intSuite, function(buf, l, i, s, v)
buf:WriteInt(s, v.value)
buf:SetIndex(i)
local value = buf:ReadInt(s)
local expi = i + s
local explen = math.max(expi, l)
if buf:Len() ~= explen then
return "expected length %d, got %d", explen, buf:Len()
end
if buf:Index() ~= expi then
return "expected index %d, got %d", expi, buf:Index()
end
local want = uint2int(s, v.value)
if value ~= want then
return "expected value %d, got %d", want, value
end
end)
end
function T.TestBuffer_WriteFloat(t, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteFloat(32, math.pi)
pass(t, buf:Len() == 32, "buffer length is 32")
pass(t, buf:Index() == 32, "buffer index is 32")
pass(t, buf:String() == pi32Bits, "32-bit pi")
local buf = Bitbuf.new()
buf:WriteFloat(64, math.pi)
pass(t, buf:Len() == 64, "buffer length is 64")
pass(t, buf:Index() == 64, "buffer index is 64")
pass(t, buf:String() == pi64Bits, "64-bit pi")
fail(t, function() buf:WriteFloat(1, 0) end, "invalid size")
end
function T.TestBuffer_ReadFloat(t, require)
local Bitbuf = require()
local pi32 = string.unpack("<f", string.pack("<f", math.pi))
local buf = Bitbuf.fromString(pi32Bits)
pass(t, buf:ReadFloat(32) == pi32, "32-bit pi")
pass(t, buf:Index() == 32, "buffer index is 32")
local buf = Bitbuf.fromString(pi64Bits)
pass(t, buf:ReadFloat(64) == math.pi, "64-bit pi")
pass(t, buf:Index() == 64, "buffer index is 32")
fail(t, function() buf:ReadFloat(1, 0) end, "invalid size")
end
function T.TestBuffer_WriteUfixed(t, require)
local Bitbuf = require()
--TODO: WriteUfixed
end
function T.TestBuffer_ReadUfixed(t, require)
local Bitbuf = require()
--TODO: ReadUfixed
end
function T.TestBuffer_WriteFixed(t, require)
local Bitbuf = require()
--TODO: WriteFixed
end
function T.TestBuffer_ReadFixed(t, require)
local Bitbuf = require()
--TODO: ReadFixed
end
function T.TestIsBuffer(t, require)
local Bitbuf = require()
pass(t, Bitbuf.isBuffer(42) == false, "42 is not a Buffer")
pass(t, Bitbuf.isBuffer(Bitbuf.new()) == true, "result of new is a Buffer")
pass(t, Bitbuf.isBuffer(Bitbuf.fromString("")) == true, "result of fromString is a Buffer")
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Benchmarks
local sample = {
unsigned = 3634604713,
signed = -1487121065,
float32 = math.pi,
float64 = math.pi,
string = "",
bool = {},
}
do
local n = 100000
local t = table.create(n)
for i = 1, n do
t[i] = string.char(math.random(0, 255))
end
sample.string = table.concat(t)
end
do
local t = table.create(1000)
for i = 1, 1000 do
t[i] = math.random(0, 1) == 1
end
sample.bool = t
end
function T.BenchmarkNew(b, require)
local Bitbuf = require()
b:ResetTimer()
for i = 1, b.N do
local buf = Bitbuf.new()
end
end
local function benchmarkWriteBool(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
for j = 1, n do
buf:WriteBool(sample.bool[j])
end
end
end
end
T.BenchmarkWriteBool_N1 = benchmarkWriteBool(1)
T.BenchmarkWriteBool_N10 = benchmarkWriteBool(10)
T.BenchmarkWriteBool_N100 = benchmarkWriteBool(100)
T.BenchmarkWriteBool_N1000 = benchmarkWriteBool(1000)
local function benchmarkReadBool(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
for i = 1, n do
buf:WriteBool(sample.bool[i])
end
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
for j = 1, n do
local v = buf:ReadBool()
end
end
end
end
T.BenchmarkReadBool_N1 = benchmarkReadBool(1)
T.BenchmarkReadBool_N10 = benchmarkReadBool(10)
T.BenchmarkReadBool_N100 = benchmarkReadBool(100)
T.BenchmarkReadBool_N1000 = benchmarkReadBool(1000)
local function benchmarkWriteUint(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
for j = 1, n do
buf:WriteUint(32, sample.unsigned)
end
end
end
end
T.BenchmarkWriteUint_N1 = benchmarkWriteUint(1)
T.BenchmarkWriteUint_N10 = benchmarkWriteUint(10)
T.BenchmarkWriteUint_N100 = benchmarkWriteUint(100)
T.BenchmarkWriteUint_N1000 = benchmarkWriteUint(1000)
local function benchmarkWriteUint_Unaligned(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteBool(true)
for j = 1, n do
buf:WriteUint(32, sample.unsigned)
end
end
end
end
T.BenchmarkWriteUint_Unaligned_N1 = benchmarkWriteUint_Unaligned(1)
T.BenchmarkWriteUint_Unaligned_N10 = benchmarkWriteUint_Unaligned(10)
T.BenchmarkWriteUint_Unaligned_N100 = benchmarkWriteUint_Unaligned(100)
T.BenchmarkWriteUint_Unaligned_N1000 = benchmarkWriteUint_Unaligned(1000)
local function benchmarkReadUint(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
for j = 1, n do
buf:WriteUint(32, sample.unsigned)
end
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
for j = 1, n do
local v = buf:ReadUint(32)
end
end
end
end
T.BenchmarkReadUint_N1 = benchmarkReadUint(1)
T.BenchmarkReadUint_N10 = benchmarkReadUint(10)
T.BenchmarkReadUint_N100 = benchmarkReadUint(100)
T.BenchmarkReadUint_N1000 = benchmarkReadUint(1000)
local function benchmarkReadUint_Unaligned(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteBool(true)
for j = 1, n do
buf:WriteUint(32, sample.unsigned)
end
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
local v = buf:ReadBool()
for j = 1, n do
local v = buf:ReadUint(32)
end
end
end
end
T.BenchmarkReadUint_Unaligned_N1 = benchmarkReadUint_Unaligned(1)
T.BenchmarkReadUint_Unaligned_N10 = benchmarkReadUint_Unaligned(10)
T.BenchmarkReadUint_Unaligned_N100 = benchmarkReadUint_Unaligned(100)
T.BenchmarkReadUint_Unaligned_N1000 = benchmarkReadUint_Unaligned(1000)
function T.BenchmarkWriteInt(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteInt(32, sample.signed)
end
end
function T.BenchmarkReadInt(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteInt(32, sample.signed)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
local v = buf:ReadInt(32)
end
end
function T.BenchmarkWriteFloat32(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteFloat(32, sample.float32)
end
end
function T.BenchmarkReadFloat32(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteFloat(32, sample.float32)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
local v = buf:ReadFloat(32)
end
end
function T.BenchmarkWriteFloat64(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteFloat(64, sample.float64)
end
end
function T.BenchmarkReadFloat64(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteFloat(64, sample.float64)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:ReadFloat(64)
end
end
local function benchmarkWriteString(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
local s = string.sub(sample.string, 1, n)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteUint(32, #s)
buf:WriteBytes(s)
end
end
end
T.BenchmarkWriteString_L1 = benchmarkWriteString(1)
T.BenchmarkWriteString_L10 = benchmarkWriteString(10)
T.BenchmarkWriteString_L100 = benchmarkWriteString(100)
T.BenchmarkWriteString_L1000 = benchmarkWriteString(1000)
T.BenchmarkWriteString_L10000 = benchmarkWriteString(10000)
T.BenchmarkWriteString_L100000 = benchmarkWriteString(100000)
local function benchmarkReadString(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
local s = string.sub(sample.string, 1, n)
buf:WriteUint(32, #s)
buf:WriteBytes(s)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
local n = buf:ReadUint(32)
local v = buf:ReadBytes(n)
end
end
end
T.BenchmarkReadString_L1 = benchmarkReadString(1)
T.BenchmarkReadString_L10 = benchmarkReadString(10)
T.BenchmarkReadString_L100 = benchmarkReadString(100)
T.BenchmarkReadString_L1000 = benchmarkReadString(1000)
T.BenchmarkReadString_L10000 = benchmarkReadString(10000)
T.BenchmarkReadString_L100000 = benchmarkReadString(100000)
local function benchmarkWriteString_Unaligned(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
local s = string.sub(sample.string, 1, n)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:WriteBool(true)
buf:WriteUint(32, #s)
buf:WriteBytes(s)
end
end
end
T.BenchmarkWriteString_Unaligned_L1 = benchmarkWriteString_Unaligned(1)
T.BenchmarkWriteString_Unaligned_L10 = benchmarkWriteString_Unaligned(10)
T.BenchmarkWriteString_Unaligned_L100 = benchmarkWriteString_Unaligned(100)
T.BenchmarkWriteString_Unaligned_L1000 = benchmarkWriteString_Unaligned(1000)
T.BenchmarkWriteString_Unaligned_L10000 = benchmarkWriteString_Unaligned(10000)
T.BenchmarkWriteString_Unaligned_L100000 = benchmarkWriteString_Unaligned(100000)
local function benchmarkReadString_Unaligned(n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
local s = string.sub(sample.string, 1, n)
buf:WriteBool(true)
buf:WriteUint(32, #s)
buf:WriteBytes(s)
b:ResetTimer()
for i = 1, b.N do
buf:SetIndex(0)
buf:ReadBool()
local n = buf:ReadUint(32)
local v = buf:ReadBytes(n)
end
end
end
T.BenchmarkReadString_Unaligned_L1 = benchmarkReadString_Unaligned(1)
T.BenchmarkReadString_Unaligned_L10 = benchmarkReadString_Unaligned(10)
T.BenchmarkReadString_Unaligned_L100 = benchmarkReadString_Unaligned(100)
T.BenchmarkReadString_Unaligned_L1000 = benchmarkReadString_Unaligned(1000)
T.BenchmarkReadString_Unaligned_L10000 = benchmarkReadString_Unaligned(10000)
T.BenchmarkReadString_Unaligned_L100000 = benchmarkReadString_Unaligned(100000)
local function benchmarkString(n)
local s = string.sub(sample.string, 1, n)
return function(b, require)
local Bitbuf = require()
local buf = Bitbuf.new()
buf:WriteBytes(s)
b:ResetTimer()
for i = 1, b.N do
local v = buf:String()
end
end
end
T.BenchmarkString_L1 = benchmarkString(1)
T.BenchmarkString_L10 = benchmarkString(10)
T.BenchmarkString_L100 = benchmarkString(100)
T.BenchmarkString_L1000 = benchmarkString(1000)
T.BenchmarkString_L10000 = benchmarkString(10000)
T.BenchmarkString_L100000 = benchmarkString(100000)
local function benchmarkFromString(n)
local s = string.sub(sample.string, 1, n)
return function(b, require)
local Bitbuf = require()
b:ResetTimer()
for i = 1, b.N do
local buf = Bitbuf.fromString(s)
end
end
end
T.BenchmarkFromString_L1 = benchmarkFromString(1)
T.BenchmarkFromString_L10 = benchmarkFromString(10)
T.BenchmarkFromString_L100 = benchmarkFromString(100)
T.BenchmarkFromString_L1000 = benchmarkFromString(1000)
T.BenchmarkFromString_L10000 = benchmarkFromString(10000)
T.BenchmarkFromString_L100000 = benchmarkFromString(100000)
return T
|
-- @module ae.ui.SlideLeftGesture
-- @group UI
-- @brief Slide left gesture.
local SlideLeftGesture = ae.oo.class()
-- @func
-- @brief Creates a slide left gesture with no listener.
-- @return The gesture.
-- @func
-- @brief Creates a slide left gesture.
-- @param listener The function called when the gesture is detected.
-- @return The gesture.
function SlideLeftGesture.new(listener)
local self = ae.oo.new(SlideLeftGesture)
SlideLeftGesture.construct(self,listener)
return self
end
-- @func
-- @brief Creates a slide left gesture with no listener.
-- @func
-- @brief Creates a slide left gesture.
-- @param listener The function called when the gesture is detected.
function SlideLeftGesture.construct(self,listener)
self.listener = listener
self.triggerDistance = 0.1
self.touchDownX = {}
end
-- @brief Sets the listener.
-- @param listener The listener.
function SlideLeftGesture:setListener(listener)
self.listener = listener
end
-- @brief Invoked on touch down event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideLeftGesture:touchDown(pointerId,x,y)
self.touchDownX[pointerId] = x
end
-- @brief Invoked on touch move event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideLeftGesture:touchMove(pointerId,x,y)
end
-- @brief Invoked on touch up event.
-- @param pointerId The pointer identifier.
-- @param x The X-coordinate at which the event occured.
-- @param y The Y-coordinate at which the event occured.
function SlideLeftGesture:touchUp(pointerId,x,y)
if self.touchDownX[pointerId] then
local distance = self.touchDownX[pointerId] - x
if distance >= self.triggerDistance and self.listener then
self.listener(pointerId)
return true
end
end
self.touchDownX[pointerId] = nil
return false
end
-- @brief Gets a string which represents the gesture.
-- @return The string representing the gesture.
function SlideLeftGesture:__tostring()
return ae.oo.tostring('ae.ui.SlideLeftGesture',
'triggerDistance=' .. tostring(self.triggerDistance) ..
', listener=' .. tostring(self.listener),super.__tostring(self))
end
return SlideLeftGesture |
--DiskOS API Loader
local Globals = (...) or {}
local apiloader = fs.load("System/api.lua")
setfenv(apiloader,Globals) apiloader()
return Globals |
workspace "Charcoal Engine"
architecture "x64"
configurations{ "Debug", "Release" }
startproject "Sandbox"
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Charcoal/vendor/GLFW/include"
IncludeDir["Glad"] = "Charcoal/vendor/Glad/include"
IncludeDir["ImGui"] = "Charcoal/vendor/ImGui"
IncludeDir["GLM"] = "Charcoal/vendor/GLM"
IncludeDir["stb_image"] = "Charcoal/vendor/stb_image"
group "Dependencies"
include "Charcoal/vendor/GLFW"
include "Charcoal/vendor/Glad"
include "Charcoal/vendor/ImGui"
group ""
group "Tools"
include "tools/CMFCompiler"
include "tools/CharcoalEditor"
group ""
newoption
{
trigger = "toolset",
value = "Compiler",
description = "Choose toolset for compiling on windows",
allowed =
{
{ "clang", "Clang" },
{ "msvc", "Visual Studio" }
}
}
project "Charcoal"
location "Charcoal"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/Charcoal/**.h",
"%{prj.name}/src/Charcoal/**.cpp",
"%{prj.name}/src/Charcoal.h",
"%{prj.name}/src/chpch.h",
"%{prj.name}/src/chpch.cpp",
"%{prj.name}/src/Platform/OpenGL/**.h",
"%{prj.name}/src/Platform/OpenGL/**.cpp",
"%{prj.name}/vendor/stb_image/stb_image.h",
"%{prj.name}/vendor/stb_image/stb_image.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}",
"%{IncludeDir.Glad}",
"%{IncludeDir.ImGui}",
"%{IncludeDir.GLM}",
"%{IncludeDir.stb_image}",
"%{IncludeDir.tinyobjloader}",
"%{IncludeDir.tinygltf}"
}
links
{
"GLFW",
"Glad",
"ImGui"
}
defines
{
"GLFW_INCLUDE_NONE",
"_CRT_SECURE_NO_WARNINGS"
}
pchheader "chpch.h"
pchsource "%{prj.name}/src/chpch.cpp"
filter "options:toolset=clang"
toolset "clang"
buildoptions
{
"-Wno-deprecated-declarations"
}
filter "system:windows"
systemversion "latest"
defines
{
"CH_PLATFORM_WINDOWS"
}
files
{
"%{prj.name}/src/Platform/Windows/**.h",
"%{prj.name}/src/Platform/Windows/**.cpp",
}
filter "system:linux"
toolset "gcc"
defines
{
"CH_PLATFORM_LINUX"
}
files
{
"%{prj.name}/src/Platform/Linux/**.h",
"%{prj.name}/src/Platform/Linux/**.cpp",
}
filter "configurations:Debug"
runtime "Debug"
symbols "On"
defines
{
"CH_ENABLE_ASSERTS",
"CH_DEBUG"
}
filter "configurations:Release"
defines "CH_RELEASE"
runtime "Release"
optimize "On"
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"Charcoal/src",
"Charcoal/vendor/spdlog/include",
"%{IncludeDir.GLM}",
"%{IncludeDir.ImGui}"
}
links
{
"Charcoal",
"GLFW",
"Glad",
"ImGui"
}
filter "options:toolset=clang"
toolset "gcc"
-- links
-- {
-- "shell32.lib",
-- "gdi32.lib"
-- }
-- linkoptions
-- {
-- "-v"
-- }
filter "system:windows"
systemversion "latest"
defines
{
"CH_PLATFORM_WINDOWS"
}
filter "system:linux"
toolset "gcc"
links
{
"X11",
"dl",
"pthread",
}
defines
{
"CH_PLATFORM_LINUX"
}
filter "configurations:Debug"
defines "CH_DEBUG"
runtime "Debug"
symbols "On"
filter "configurations:Release"
defines "CH_RELEASE"
runtime "Release"
optimize "On"
|
-----------------------------------
-- Area: Mamool Ja Training Grounds (Preemptive Strike)
-- Mob: Puk Executioner
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
|
-- An empty stage with no walls. Load it up and do whatever you want.
function configure(stageBuilder)
stageBuilder:setSize(1200, 800)
stageBuilder:setBattleMode(true)
end
|
test_game_module = {}
local other_module = nil;
function test_game_module:reload()
--other_module = script_module:find_module("other_module");
end
function test_game_module:awake()
test_game_module.reload();
end
function test_game_module:init()
print("test_game_module init!----");
script_module:add_class_cb("Player", test_game_module, test_game_module.class_common_event);
end
function test_game_module:after_init()
print("test_game_module after_init!----");
local playerObject = script_module:create_object(NFGUID(), 1, 0, "Player", "", NFDataList());
--property callback
script_module:add_prop_cb(playerObject, "MAXHP", self, self.max_prop_cb);
script_module:set_prop_int(playerObject,"MAXHP",100);
--record callback
script_module:add_record_cb(playerObject, "TaskList", self, self.task_list_cb);
local varTask = NFDataList();
varTask:add_string("Task_From_Lua");
varTask:add_int(1);
varTask:add_int(1);
script_module:add_row(playerObject, "TaskList", varTask);
--script_module:set_record_int(playerObject, "TaskList", 0, 1, 3);
--script_module:set_record_string(playerObject, "TaskList", 0, 0, "NewStr_Task_From_Lua");
--event callback
script_module:add_event_cb(playerObject, 1, self, self.event_cb);
local dataList = NFDataList();
dataList:add_int(21);
dataList:add_float(22.5);
dataList:add_string("str23");
local ident = NFGUID();
ident.head = 241;
ident.data = 242;
dataList:add_object(ident);
script_module:do_event(playerObject, 1, dataList);
--Hearback
script_module:add_schedule(playerObject, "add_game_schedule", self, self.schedule, 5, 55555);
script_module:add_module_schedule("add_game_module_schedule", self, self.module_schedule, 10, 55555);
end
function test_game_module:ready_execute()
print("test_game_module ready_execute!");
end
function test_game_module:before_shut()
print("test_game_module before_shut!");
end
function test_game_module:shut()
print("test_game_module shut!");
end
function test_game_module:max_prop_cb(id, propertyName, oldVar, newVar)
local oldValue = oldVar:int();
local newValue = newVar:int();
print("Hello Lua max_prop_cb oldVar:" .. tostring(oldValue) .. " newVar:" .. tostring(newValue));
end
function test_game_module:task_list_cb(id, recordName, nOpType, row, col, oldVar, newVar)
print("Hello Lua task_list_cb ")
if nOpType == RecordOptype.Add then
print(" nOpType:".. tostring(nOpType) .. "");
end
if nOpType == RecordOptype.Update then
if col == 0 then
local nOldVar = oldVar:string();
local nNewVar = newVar:string();
print(" nOpType:".. tostring(nOpType).. " oldVar:".. tostring(nOldVar) .." newVar:" .. tostring(nNewVar) .. "");
end
if col == 1 then
local nOldVar = oldVar:int();
local nNewVar = newVar:int();
print(" nOpType:".. tostring(nOpType).. " oldVar:".. tostring(nOldVar) .." newVar:" .. tostring(nNewVar) .. "");
end
end
end
function test_game_module:event_cb(id, eventID, arg)
local nValue = arg:int(0);
local fValue = arg:float(1);
local strValue = arg:string(2);
local ident = arg:object(3);
local head = ident.head;
local data = ident.data;
print("Hello Lua EventCallBack eventID:".. eventID .. "");
print("\r\targ:nValue:".. tostring(nValue) .. " fValue:"..tostring(fValue).. " strValue:"..tostring(strValue).." ident:".. ident:tostring() .. "");
end
function test_game_module:schedule(id, heartBeat, time, count)
local obj = NFDataList();
--local s = os.clock()
local s = script_module:time();
if oldTime == nil then
oldTime = s
end
print("Hello Lua HeartCallBac666666:".. heartBeat .. " Time:" .. (s-oldTime) .. "");
oldTime = s;
end
function test_game_module:module_schedule(heartBeat, time, count)
print("Hello Lua Module HeartCallBack666:".. heartBeat .. " Time:" .. time .. "");
end
function test_game_module:class_common_event(id, className, eventID, varData)
print("class_common_event, ClassName: " .. tostring(className) .. " EventID: " .. tostring(eventID) .. "");
end
|
local widget = require("widget")
local json = require("json")
local mime = require("mime")
------------------------------------------------------------------------------
-- Declarations
------------------------------------------------------------------------------
local competition = {}
local boxSize
local blur, group, scrollView, textObject, background
local renderList, renderText, closeSelectingPanel, getCompetitionList, createGroup, hideGroup, showGroup, createBlur, participate, getAdditionalInfo
local image, imageDir, isFromGallery
local infoForm
local panelIsRendered = false
local hold = false
------------------------------------------------------------------------------
-- RENDER FUNCTIONS
------------------------------------------------------------------------------
function competition:showSelectingPanel(imageParam, imageDirParam, isFromGalleryParam)
panelIsRendered = true
image = imageParam
imageDir = imageDirParam
isFromGallery = isFromGalleryParam
createBlur()
createGroup()
renderText(texts.showSavedPicture.pleaseWait, function() showGroup(getCompetitionList) end)
end
------------------------------------------------------------------------------
-- FUNCTION
------------------------------------------------------------------------------
closeSelectingPanel = function()
if not panelIsRendered then
return
end
local function removeGroup()
display.remove(group)
group = nil
display.remove(blur)
blur = nil
display.remove(scrollView)
scrollView = nil
display.remove(infoForm)
infoForm = nil
end
transition.to(blur, {alpha = 0})
transition.to(group, {y = centerY + screenHeight, alpha = 0, onComplete = removeGroup})
transition.to(scrollView, {y = centerY + screenHeight, alpha = 0, onComplete = removeGroup})
panelIsRendered = false
return true
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
getCompetitionList = function()
if not panelIsRendered then
return
end
local function networkListener(event)
print(event.status)
if event.status == 200 then
local list = json.decode(event.response)
if #list > 0 then
renderList(list)
else
renderText(texts.showSavedPicture.noCompetition)
end
else
renderText(texts.showSavedPicture.problemInFetchingList)
end
end
local parent = appConfig:getParent()
local headers = {}
headers["Content-Type"] = "application/json"
headers["user_code"] = parent.user_code
local params = {}
params.headers = headers
network.request( urls.getCompetitionList, "GET", networkListener, params )
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
renderList = function(list)
if not panelIsRendered then
return
end
if scrollView then
display.remove(scrollView)
scrollView = nil
end
if textObject then
display.remove(textObject)
textObject = nil
end
local function titleTouchListener(event)
audio.stop(clickSoundCannel)
audio.play(clickSound, clickPlayOptions)
transition.to(scrollView, {y = centerY + screenHeight })
getAdditionalInfo(event.target.id)
end
local options, competitionTitle
local titleFontSize = 55
local fontSize = 50
local marginTop = 85
local marginRight = 20
local x = 0
local initialY = 170
scrollView = widget.newScrollView(
{
width = background.width * .96,
height = background.height * .9,
scrollWidth = background.width * 10,
horizontalScrollDisabled = true,
verticalScrollingDisabled = false,
hideBackground = true,
})
scrollView.x = centerX
scrollView.y = centerY + screenHeight
local options = {
text = texts.showSavedPicture.competitionList,
anchorX = .5,
x = scrollView.width / 2,
y = 50,
font = fonts.lalezar,
fontSize = titleFontSize,
}
local listTitle = display.newText( options )
scrollView:insert(listTitle)
listTitle:setFillColor(235/255, 96/255, 9/255, 1)
for i = 1, #list do
options = {
text = list[i].title,
anchorX = 1,
x = scrollView.width - 40,
y = initialY + (i - 1) * marginTop,
font = fonts.lalezar,
fontSize = fontSize,
}
competitionTitle = display.newText( options )
competitionTitle:setFillColor( 80 / 255, 80 / 255, 80 / 255, 1)
competitionTitle.anchorX, competitionTitle.anchorY = 1, .5
competitionTitle.id = list[i].id
scrollView:insert(competitionTitle)
-- competitionTitle:addEventListener("touch", titleTouchListener)
competitionTitle:addEventListener("tap", titleTouchListener)
end
transition.to(scrollView, {y = centerY })
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
getAdditionalInfo = function(competitionID)
if not panelIsRendered then
return
end
local titleFontSize = 55
infoForm = display.newGroup()
group:insert(infoForm)
infoForm.x, infoForm.y = -centerX, centerY
local options = {
parent = infoForm,
text = texts.showSavedPicture.additionalInfo,
parent = infoForm,
x = centerX,
y = centerY - 215,
font = fonts.lalezar,
fontSize = titleFontSize,
}
local title = display.newText( options )
title:setFillColor(255/255, 128/255, 55/255, 1)
local textColor = { 80 / 255, 80 / 255, 80 / 255 , 1}
local city = native.newTextField( centerX + 0, centerY - 110, 400, 70)
city.align = "right"
city.size = 28
city.placeholder = texts.showSavedPicture.cityPlaceholder
infoForm:insert(city)
options = {
parent = infoForm,
text = texts.showSavedPicture.cityTag,
x = centerX + 330,
y = city.y,
font = fonts.lalezar,
fontSize = 35
}
local cityTag = display.newText(options)
cityTag:setFillColor( 80 / 255, 80 / 255, 80 / 255)
local tag = native.newTextField( centerX + 0, centerY - 35, 400, 70)
tag.align = "right"
tag.size = 28
tag.placeholder = texts.showSavedPicture.tagPlaceholder
infoForm:insert(tag)
options = {
parent = infoForm,
text = texts.showSavedPicture.tagTag,
x = centerX + 300,
y = tag.y,
font = fonts.lalezar,
fontSize = 35
}
local tagTag = display.newText(options)
tagTag:setFillColor( 80 / 255, 80 / 255, 80 / 255)
local description = native.newTextBox( centerX + 0, centerY + 75, 400, 140)
infoForm:insert(description)
description.align = "right"
description.isEditable = true
description.isFontSizeScaled = true
description.size = 28
description.align = "right"
description.placeholder = texts.showSavedPicture.descriptionPlaceholder
options = {
parent = infoForm,
text = texts.showSavedPicture.descriptionTag,
x = centerX + 300,
y = description.y,
font = fonts.lalezar,
fontSize = 35
}
local descriptionTag = display.newText(options)
descriptionTag:setFillColor( 80 / 255, 80 / 255, 80 / 255)
local confirmBackground = display.newRoundedRect( infoForm, centerX, centerY + screenHeight / 4, 220, 90, 10)
confirmBackground:setFillColor(0 / 255, 169 / 255, 126 / 255)
confirmBackground.name = "confirm"
confirmBackground.fill.effect = "filter.grayscale"
local options = {
parent = infoForm,
text = texts.newUser.confirm,
x = confirmBackground.x,
y = confirmBackground.y,
font = fonts.lalezar,
fontSize = 35
}
local confirm = display.newText(options)
local function textListener( event )
local target = event.target
if ( event.phase == "began" ) then
elseif ( event.phase == "ended" or event.phase == "submitted" ) then
elseif ( event.phase == "editing" ) then
if city.text ~= "" and tag.text ~= "" and description.text ~= "" then
isValid = true
confirmBackground.fill.effect = nil
else
isValid = false
confirmBackground.fill.effect = "filter.grayscale"
end
end
end
local function buttonTouchHandlers(event)
if not isValid and event.target.name == "confirm" then
return
end
if event.phase == "began" then
audio.stop(clickSoundCannel)
audio.play(clickSound, clickPlayOptions)
event.target.width = event.target.width * clickResizeFactor
event.target.height = event.target.height * clickResizeFactor
display.getCurrentStage():setFocus( event.target )
event.target.isFocus = true
end
if not event.target.isFocus then
return false
end
if event.phase == "ended" then
event.target.width = event.target.width / clickResizeFactor
event.target.height = event.target.height / clickResizeFactor
if event.target.name == "confirm" then
participate(competitionID, city.text, tag.text, description.text)
transition.to(infoForm, { y = centerY, alpha = 0})
end
event.target.isFocus = false
display.getCurrentStage():setFocus(nil)
end
end
city:addEventListener( "userInput", textListener )
tag:addEventListener( "userInput", textListener )
description:addEventListener( "userInput", textListener )
confirmBackground:addEventListener("touch", buttonTouchHandlers)
transition.to(infoForm, { y = -centerY + 30})
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
participate = function(competitionID, city, tag, description)
if not panelIsRendered then
return
end
local b64text
local path = system.pathForFile( image, imageDir )
local fileHandle = io.open( path, "rb" )
if fileHandle then
if isFromGallery then
b64text = "data:image/jpg;base64,"..mime.b64( fileHandle:read( "*a" ))
else
b64text = "data:image/png;base64,"..mime.b64( fileHandle:read( "*a" ))
end
io.close( fileHandle )
local user = appConfig:getUserInfo(appConfig:getUserName())
local parent = appConfig:getParent()
local params = {}
params.headers = {}
params.headers["Content-Type"] = "application/json"
params.headers["user_code"] = parent.user_code
params.headers["racing_id"] = competitionID
params.timeout = 10
print(parent.user_code)
print(competitionID)
local tempFilePath = system.pathForFile( "temp.json", system.TemporaryDirectory )
local tempFile = io.open(tempFilePath, "w")
tempFile:write(json.encode( {
first_name = user.name,
last_name = user.lastName,
birth_year = tonumber(user.birthYear),
birth_month = tonumber(user.birthMonth),
birth_day = tonumber(user.birthDay),
gender = user.gender,
city = city,
tag = tag,
desciption = description,
url = b64text
}))
io.close(tempFile)
local function networkListener(event)
print("^^^^^^^^^^^^^^^event.status")
print(event.status)
renderText(event.status)
print("^^^^^^^^^^^^^^^event.status")
print(event.status == -1)
if (event.status == -1) then
print('yutuyt')
hold = false
renderText(texts.showSavedPicture.internetError)
elseif (event.isError) then
print ("jygjgjhghuytuytuytuyt")
hold = false
renderText(texts.showSavedPicture.problemInParticipation)
renderText(event.status)
else
if ( event.phase == "began" ) then
elseif ( event.phase == "progress" ) then
elseif ( event.phase == "ended" ) then
hold = false
if event.status == 201 then
renderText(texts.showSavedPicture.successfulParticipation)
else
print(event.status)
if (event.status == -1) then
print('9999999')
hold = false
renderText(texts.showSavedPicture.internetError)
else
renderText(texts.showSavedPicture.problemInParticipation)
renderText(event.status)
end
end
end
end
end
hold = true
renderText(texts.showSavedPicture.pleaseWait)
network.upload( urls.participateInCompetition, "POST", networkListener, params, "temp.json", system.TemporaryDirectory, "application/json")
else
renderText(texts.showSavedPicture.problemInSendingImage)
end
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
renderText = function(text, callBack)
if not panelIsRendered then
return
end
if scrollView then
display.remove(scrollView)
scrollView = nil
end
if textObject then
display.remove(textObject)
textObject = nil
end
local options = {
text = text,
parent = group,
fontSize = 46,
x = background.x,
font = fonts.lalezar
}
textObject = display.newText( options )
textObject:setFillColor( 80 / 255, 80 / 255, 80 / 255)
if callBack then
callBack()
end
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
createGroup = function()
if not panelIsRendered then
return
end
if screenWidth < screenHeight then
boxSize = screenWidth * .4
else
boxSize = screenHeight * .4
end
-- create a display group to contain the picker
group = display.newGroup()
group.x, group.y = centerX - boxSize * .075, centerY + screenHeight
group.alpha = 0
-- create a bounding box for the picker
background = display.newRoundedRect(group, 0, 0, boxSize * 2.5, boxSize * 1.75, boxSize / 5)
background:setFillColor(247 / 255, 247 / 255, 247 / 255)
background.x, background.y = boxSize * .075, boxSize * .075
background:setStrokeColor(0 / 255, 169 / 255, 126 / 255, 1)
background.strokeWidth = boxSize * .04
background:addEventListener("touch", function() return true end)
background:addEventListener("tap", function() return true end)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
hideGroup = function(callBack)
if (not panelIsRendered) or (group.y == centerY + screenHeight) then
return
end
transition.to(group, {y = centerY + screenHeight, alpha = 1, onComplete = callBack})
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
showGroup = function(callBack)
if (not panelIsRendered) or (group.y == centerY - boxSize * .075) then
return
end
transition.to(group, {y = centerY - boxSize * .075, alpha = 1, onComplete = callBack})
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
createBlur = function()
if not panelIsRendered then
return
end
blur = display.captureScreen()
blur.x, blur.y = centerX, centerY
blur:setFillColor(.4, .4, .4)
blur.fill.effect = "filter.blur"
blur.alpha = 0
transition.to(blur, {alpha = 1})
blur:addEventListener("tap", function() if hold then return true else closeSelectingPanel () end end)
blur:addEventListener("touch", function() return true end)
transition.to(blur, {alpha = 1})
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
return competition
|
-- oUF_Simple: templates/party
-- zork, 2016
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- CreatePartyStyle
-----------------------------
if not L.C.party or not L.C.party.enabled then return end
local function CreatePartyStyle(self)
--config
self.cfg = L.C.party
--settings
self.settings = {}
self.settings.template = "party"
self.settings.setupFrame = false
self.settings.setupHeader = true
self.settings.createDrag = false
--style
L.F.CreateStyle(self)
end
L.F.CreatePartyStyle = CreatePartyStyle |
local oop = require("diffview.oop")
local M = {}
---@class LogEntry
---@field path_args string[]
---@field commit Commit
---@field files FileEntry[]
---@field status string
---@field stats GitStats
---@field single_file boolean
---@field folded boolean
local LogEntry = oop.Object
LogEntry = oop.create_class("LogEntry")
function LogEntry:init(opt)
self.path_args = opt.path_args
self.commit = opt.commit
self.files = opt.files
self.folded = true
self.single_file = opt.single_file
self:update_status()
self:update_stats()
end
function LogEntry:destroy()
for _, file in ipairs(self.files) do
file:destroy()
end
end
function LogEntry:update_status()
self.status = nil
for _, file in ipairs(self.files) do
if self.status and file.status ~= self.status then
self.status = "M"
return
elseif self.status ~= file.status then
self.status = file.status
end
end
if not self.status then
self.status = "X"
end
end
function LogEntry:update_stats()
self.stats = { additions = 0, deletions = 0 }
for _, file in ipairs(self.files) do
if file.stats then
self.stats.additions = self.stats.additions + file.stats.additions
self.stats.deletions = self.stats.deletions + file.stats.deletions
end
end
end
M.LogEntry = LogEntry
return M
|
local z = ...
local function tonum(s, p)
if not s or (p and s:sub(1, 1) ~= p) then return 9 end
return tonumber(s:sub(2, 2))
end
local function uc(n)
return "Unknown "..n.." command"
end
return function(o, p1, p2, pv, n, wf, rf)
package.loaded[z] = nil
z = nil
local p = tonum(p1, 'P')
local e = not p and "Port not specified" or (o == 0 and uc(n) or nil)
if not e and o > 1 then
local v = pv and tonum(p2, 'V') or p2
e = wf and (not v and n.." value to set not specified" or wf(p, v)) or uc(n)
return true, p, v
end
if e then
return false, p, e
else
return true, p, (pv and "V" or "")..rf(p)
end
end
|
--[[
* Natural Selection 2 - Combat++ Mod
* Authors:
* WhiteWizard
*
* Toggles the Combat HUD on and off during the count down sequence.
*
* Wrapped Functions:
* 'Alien:OnCountDown' - Turns the Combat HUD off while the count down sequence is executing.
* 'Alien:OnCountDownEnd' - Turns the Combat HUD back on after the count down sequence is complete.
]]
local ns2_Alien_OnCountDown = Alien.OnCountDown
function Alien:OnCountDown()
ns2_Alien_OnCountDown(self)
ClientUI.SetScriptVisibility("CPPGUIAlienCombatHUD", "Countdown", false)
end
local ns2_Alien_OnCountDownEnd = Alien.OnCountDownEnd
function Alien:OnCountDownEnd()
ns2_Alien_OnCountDownEnd(self)
ClientUI.SetScriptVisibility("CPPGUIAlienCombatHUD", "Countdown", true)
end
|
local pss_id = ARGV[1];
local cluster = ARGV[2];
local failure_set = "{BA}:BROKER_PSS_FAILURES:" .. pss_id
local hgetall = function (key)
local bulk = redis.call("HGETALL", key)
local result = {}
local nextkey
for i, v in ipairs(bulk) do
if i % 2 == 1 then
nextkey = v
else
result[nextkey] = v
end
end
return result
end
-- TODO: Maybe do this, to reduce memory usage of the Lua script
-- http://danoyoung.blogspot.ca/2015/12/lua-scripting-with-redis.html, but with HSCAN
local assignations = hgetall("{BA}:PSS_BRANCH_ASSIGNATIONS")
for i_branch_id, i_pss_id in pairs(assignations) do
if i_pss_id == pss_id then
redis.call("HMSET", "{BA}:PSS_BRANCH_ASSIGNATIONS", i_branch_id, "SHUTTINGDOWN" .. pss_id)
end
end
redis.call("SADD", "{BA}:PSS_INSTANCES_SHUTTINGDOWN", pss_id)
redis.call("ZREM", "{BA}:PSS_INSTANCES", pss_id)
redis.call("DEL", failure_set);
|
local Component = class()
Xile.Component = Component
local _mtcache ={}
local metatable = function(component)
local mt = _mtcache[component]
if mt == nil then
mt = getmetatable(component)
_mtcache[component] = mt
end
return mt
end
local getname = function(component)
if component == nil then return nil end
if type(component) == "string" then return component end
local name = component.name
if name == nil then
local mt = metatable(component)
name = (mt and mt.name)
end
if name == nil then
local bt,rt,ct = Xile.type(component)
name = ct
end
name = name or component
return name
end
local _cache = setmetatable({},{__mode="k"})
Component.getname = function(k)
local n = _cache[k]
if n == nil then
n = getname(k)
_cache[k] = n
end
return n
end
Component.metatable = metatable
function Component:init()
end
|
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
ENT.WireDebugName = "PID"
function ENT:Initialize()
/* Make Physics work */
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
/* Set wire I/O */
self.Inputs = Wire_CreateInputs(self, { "In", "Set Point", "Enable" })
self.Outputs = Wire_CreateOutputs(self, { "Out" })
/* Initialize values */
self.set = 0
self.inval = 0
self.p = 0
self.i = 0
self.d = 0
self.dcut = 0
self.ilim = 0
self.iterm = 0
self.enabled = 1
self.limit = 100
local phys = self:GetPhysicsObject()
if (phys:IsValid() == true) then
phys:Wake()
end
end
function ENT:Think()
/* Make sure the gate updates even if we don't receive any input */
self:TriggerInput()
end
function ENT:SetupGains(p, i, d, dcut, ilim, limit)
/* Called by creator to set options */
self.p = p
self.i = i
self.d = d
self.dcut = dcut
self.ilim = ilim
self.limit = limit
self.lasttime = CurTime()
self.lasterror = 0
self.iterm = 0
end
function ENT:TriggerInput(iname, value)
/* Change variables to reflect input */
if (iname == "Set Point") then
self.set = value
return
end
if (iname == "In") then
self.inval = value
end
if (iname == "Enable") then
self.enabled = value
return
end
/* If we're not enabled, set the output to zero and exit */
if (self.enabled == 0) then
Wire_TriggerOutput(self, "Out", 0)
return
end
/* Define some local variables */
local error = self.set - self.inval
local dt = CurTime() - self.lasttime
/* Calculate derivative term (de/dt) , check for divide by zero */
local dterm = 0
if (dt>0) then
dterm = (error - self.lasterror)/dt
end
dterm = dterm * self.d
/* If the derivative term is less than the cutoff, evaluate the integral term */
if (math.abs(dterm) < self.dcut) then
self.iterm = self.iterm + self.i * error * dt
end
/* Bound the integral term to the user limit */
if (self.iterm > self.ilim && error > 0) then
self.iterm = self.ilim
end
if (self.iterm < -self.ilim && error < 0) then
self.iterm = -self.ilim
end
/* Setup for next time */
self.lasttime = CurTime()
self.lasterror = error
/* Output it */
self.out = (self.p * error) + self.iterm + dterm
/* Limit the output to whatever */
if (math.abs(self.out) > self.limit) then
if (self.out>=0) then
self.out = self.limit
else
self.out = -self.limit
end
end
Wire_TriggerOutput(self, "Out", self.out)
end
|
--// Initialization
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local PlayerService = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalizationService = game:GetService("LocalizationService")
local Overture = require(ReplicatedStorage:WaitForChild("Overture"))
local GetDeviceType = Overture:GetRemoteFunction("GA-GetDeviceType")
local GetViewportSize = Overture:GetRemoteFunction("GA-GetViewportSize")
local API = {}
API.__index = API
API.DefaultData = {}
API.StoredPlayerData = {}
local RobloxVersion, LuaVersion = getfenv().version(), _VERSION
local ValueReplacements = {[true] = "1", [false] = "0"}
local UserAgentMasks = {
["Mobile"] = "(Linux; Android)",
["Tablet"] = "(Linux; Android 6.0.1; SHIELD Tablet K1 Build/MRA58K; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/55.0.2883.91"
}
--// Variables
API._Debug = RunService:IsStudio()
API.CollectEndpoint = string.format("http://www.google-analytics.com%s/collect", API._Debug and "/debug" or "")
API.BatchEndpoint = string.format("http://www.google-analytics.com%s/batch", API._Debug and "/debug" or "")
--// Functions
function GetDeviceType.OnServerInvoke()
--/ Prevents remote queue overflow
end
function GetViewportSize.OnServerInvoke()
--/ Prevents remote queue overflow
end
local function MergeTables(...)
local NewTable = {}
for _, Table in ipairs({...}) do
for Index, Value in next, Table do
NewTable[Index] = Value
end
end
return NewTable
end
local function RemovePlayerNames(SubmittedString)
local RemovedPlayerId, FoundCount = 1, nil
local NewString = SubmittedString
for _, Player in next, PlayerService:GetPlayers() do
NewString, FoundCount = string.gsub(NewString, Player.Name, string.format("<Player%i>", RemovedPlayerId))
if FoundCount > 0 then
RemovedPlayerId += 1
end
end
return NewString
end
local function EncodeQuery(Data)
local DataText = ""
for Key, Value in next, Data do
DataText = DataText .. string.format("&%s=%s",
HttpService:UrlEncode(Key),
HttpService:UrlEncode(ValueReplacements[Value] or Value)
)
end
return string.sub(DataText, 2)
end
local function EncodeBatch(BatchData)
local DataText = ""
for Index, Batch in next, BatchData do
if Index > 1 then
DataText = (DataText .. "/n")
end
DataText = (DataText .. EncodeQuery())
end
end
local function GetUserId(Player)
return (typeof(Player) == "Instance" and Player.UserId or Player)
end
local function GetPlayerLocalization(Player)
local Player = (typeof("Instance") and Player or PlayerService:GetPlayerByUserId(Player))
local Success, GeoID = pcall(function()
return LocalizationService:GetCountryRegionForPlayerAsync(Player)
end)
if Player and Success then
return GeoID
end
end
local function GetUserAgent(Player)
local Player = (typeof("Instance") and Player or PlayerService:GetPlayerByUserId(Player))
local DeviceType = GetDeviceType:InvokeClient(Player)
return UserAgentMasks[DeviceType] or ""
end
function API:GetIdentificationData(Player)
if not Player then
return {
["cid"] = game.JobId,
["ds"] = "Server",
}
end
local UserId = GetUserId(Player)
local Player = (typeof("Instance") and Player or PlayerService:GetPlayerByUserId(Player))
local PlayerData = self.StoredPlayerData[UserId]
if PlayerData then
return PlayerData
end
PlayerData = {
["ds"] = "Player",
["uid"] = UserId,
["cid"] = string.sub(HttpService:GenerateGUID(), 2, -2),
["ua"] = string.format("Roblox/%s Lua/%s %s", RobloxVersion, LuaVersion, GetUserAgent(Player)),
["vp"] = GetViewportSize:InvokeClient(Player),
["cs"] = Player.FollowUserId > 0 and "Followed" or nil,
["ul"] = LocalizationService:GetTranslatorForPlayerAsync(Player).LocaleId,
["geoid"] = GetPlayerLocalization(Player),
}
self.StoredPlayerData[UserId] = PlayerData
return PlayerData
end
function API:FlushPlayerData(Player)
self.StoredPlayerData[GetUserId(Player)] = nil
end
function API:SendRequest(Data)
return xpcall(
HttpService.PostAsync, warn, HttpService, API.CollectEndpoint,
EncodeQuery(MergeTables(self.DefaultData, Data))
)
end
function API:ReportException(Player, Exception, IsFatal)
assert(Exception ~= nil, "Event argument \"Exception\" is required.")
return self:SendRequest(MergeTables(self:GetIdentificationData(Player), {
["t"] = "exception",
["exd"] = RemovePlayerNames(Exception),
["exf"] = IsFatal or false,
}))
end
function API:ReportEvent(Player, Category, Action, Label, Value, Overrides)
assert(Player ~= nil, "Event argument \"Player\" is required.")
assert(Action ~= nil, "Event argument \"Action\" is required.")
return self:SendRequest(MergeTables(self:GetIdentificationData(Player), {
["t"] = "event",
["ec"] = Category or "Game",
["ea"] = Action,
["el"] = Label,
["ev"] = Value,
}, Overrides))
end
function API:EnableAutoPlayerReporting()
local function LoadPlayer(...)
local Args = {...}
coroutine.wrap(function(Player)
self:ReportEvent(Player, nil, "Joining", game.PlaceId, nil, {["sc"] = "start"})
end)(Args[#Args])
end
PlayerService.PlayerAdded:Connect(LoadPlayer)
table.foreach(PlayerService:GetPlayers(), LoadPlayer)
PlayerService.PlayerRemoving:Connect(function(Player)
self:ReportEvent(Player, nil, "Leaving", game.PlaceId, nil, {["sc"] = "end"})
self:FlushPlayerData(Player)
end)
coroutine.wrap(function()
while wait(60 * 5) do
for _, Player in next, PlayerService:GetPlayers() do
self:ReportEvent(Player, nil, "Heartbeat")
end
end
end)()
end
function API.new(MeasurementId, Overrides)
local self = setmetatable({}, API)
self.MeasurementId = MeasurementId
self.DefaultData = MergeTables({
["v"] = 1,
["tid"] = self.MeasurementId,
["aip"] = true,
["av"] = game.PlaceVersion,
}, Overrides)
return self
end
return API
|
local assets=
{
Asset("ANIM", "anim/flint.zip"),
}
local function shine(inst)
inst.task = nil
inst.AnimState:PlayAnimation("sparkle")
inst.AnimState:PushAnimation("idle")
inst.task = inst:DoTaskInTime(4+math.random()*5, function() shine(inst) end)
end
local function fn(Sim)
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
MakeInventoryPhysics(inst)
inst.entity:AddSoundEmitter()
inst.AnimState:SetRayTestOnBB(true);
inst.AnimState:SetBank("flint")
inst.AnimState:SetBuild("flint")
inst.AnimState:PlayAnimation("idle")
inst:AddComponent("edible")
inst.components.edible.foodtype = "ELEMENTAL"
inst.components.edible.hungervalue = 1
inst:AddComponent("tradable")
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM
inst:AddComponent("inspectable")
inst:AddComponent("inventoryitem")
--shine(inst)
return inst
end
return Prefab( "common/inventory/flint", fn, assets)
|
--prints current time and position
--[====[
position
========
Reports the current time: date, clock time, month, and season. Also reports
location: z-level, cursor position, window size, and mouse location.
]====]
local months = {
'Granite, in early Spring.',
'Slate, in mid Spring.',
'Felsite, in late Spring.',
'Hematite, in early Summer.',
'Malachite, in mid Summer.',
'Galena, in late Summer.',
'Limestone, in early Autumn.',
'Sandstone, in mid Autumn.',
'Timber, in late Autumn.',
'Moonstone, in early Winter.',
'Opal, in mid Winter.',
'Obsidian, in late Winter.',
}
--Fortress mode counts 1200 ticks per day and 403200 per year
--Adventurer mode counts 86400 ticks to a day and 29030400 ticks per year
--Twelve months per year, 28 days to every month, 336 days per year
local julian_day = math.floor(df.global.cur_year_tick / 1200) + 1
local month = math.floor(julian_day / 28) + 1 --days and months are 1-indexed
local day = julian_day % 28
local time_of_day = math.floor(df.global.cur_year_tick_advmode / 336)
local second = time_of_day % 60
local minute = math.floor(time_of_day / 60) % 60
local hour = math.floor(time_of_day / 3600) % 24
print('Time:')
print(' The time is '..string.format('%02d:%02d:%02d', hour, minute, second))
print(' The date is '..string.format('%05d-%02d-%02d', df.global.cur_year, month, day))
print(' It is the month of '..months[month])
--TODO: print(' It is the Age of '..age_name)
print('Place:')
print(' The z-level is z='..df.global.window_z)
print(' The cursor is at x='..df.global.cursor.x..', y='..df.global.cursor.y)
print(' The window is '..df.global.gps.dimx..' tiles wide and '..df.global.gps.dimy..' tiles high')
if df.global.gps.mouse_x == -1 then print(' The mouse is not in the DF window') else
print(' The mouse is at x='..df.global.gps.mouse_x..', y='..df.global.gps.mouse_y..' within the window') end
--TODO: print(' The fortress is at '..x, y..' on the world map ('..worldsize..' square)')
|
help(
[[
This module loads Circos 0.68
Circos is a software package for visualizing data and information. It visualizes
data in a circular layout — this makes Circos ideal for exploring relationships
between objects or positions. There are other reasons why a circular layout is
advantageous, not the least being the fact that it is attractive.
]])
whatis("Loads Circos")
local version = "0.68"
local base = "/cvmfs/oasis.opensciencegrid.org/osg/modules/circos/"..version
prepend_path("PATH", pathJoin(base, "bin"))
prepend_path("PERL5LIB", pathJoin(base,"lib"))
load('cpan/perl-5.10')
family('circos')
|
local P = require("core.packet")
local GRE = require("lib.protocol.gre")
local Datagram = require("lib.protocol.datagram")
local Ethernet = require("lib.protocol.ethernet")
local IPV4 = require("lib.protocol.ipv4")
local IPV6 = require("lib.protocol.ipv6")
local TCP = require("lib.protocol.tcp")
local ffi = require("ffi")
require("networking_magic_numbers")
local function clone_table(t, changes)
changes = changes or {}
local res = {}
for k, v in pairs(t) do
res[k] = v
end
for k, v in pairs(changes) do
res[k] = v
end
return res
end
local function make_payload(len)
local buf = ffi.new('char[?]', len)
for i=0,len-1 do
buf[i] = (i + 128) % 256
end
return ffi.string(buf, len)
end
-- Returns an array of payload fragments.
local function split_payload(payload, payload_len, fragment_len)
-- add fragment_payload_len-1 to handle case when payload_len is divisible by fragment_payload_len
-- want to compute (payload_len + fragment_len - 1) // fragment_payload_len but lua5.1 has no integer division
local dividend = payload_len + fragment_len - 1
local num_fragments = (dividend - dividend % fragment_len) / fragment_len
local fragments = {}
for i=1,num_fragments do
local curr_fragment_len = fragment_len
if i == num_fragments then
curr_fragment_len = payload_len - fragment_len * (num_fragments-1)
end
local fragment = string.sub(payload, (i-1) * fragment_len + 1, math.min(i * fragment_len, payload_len))
fragments[i] = fragment
end
return fragments, num_fragments
end
local PacketSynthesisContext = {}
local function parse_mac(mac)
if mac then return Ethernet:pton(mac) else return nil end
end
local function parse_addr(addr, use_ipv6)
if addr then
if use_ipv6 then return IPV6:pton(addr)
else return IPV4:pton(addr)
end
else return nil end
end
-- Arguments (all optional):
-- spike_mac (string) -- MAC address of the spike.
-- router_mac (string) -- MAC address of the router.
-- backend_vip_addr (string) -- Virtual IP address of the backend that
-- the client queries.
-- client_addr (string) -- IP address of the client.
-- spike_internal_addr (string) -- Internal IP address of the spike.
-- other_spike_internal_addr (string) -- Internal IP address of another
-- spike that redirects IP fragments to this spike.
-- backend_vip_port (int) -- Backend port that the client queires.
-- client_port (int) -- Port that the client queries from.
-- ttl (int) -- TTL for IP headers.
-- mtu (int) -- MTU of network.
function PacketSynthesisContext:new(network_config)
local parsed_network_config = clone_table(network_config, {
spike_mac = parse_mac(network_config.spike_mac),
router_mac = parse_mac(network_config.router_mac),
backend_vip_addr =
parse_addr(network_config.backend_vip_addr, false),
client_addr =
parse_addr(network_config.client_addr, false),
spike_internal_addr =
parse_addr(network_config.spike_internal_addr, false),
other_spike_internal_addr =
parse_addr(network_config.other_spike_internal_addr, false),
backend_vip_ipv6_addr =
parse_addr(network_config.backend_vip_ipv6_addr, true),
client_ipv6_addr =
parse_addr(network_config.client_ipv6_addr, true),
spike_internal_ipv6_addr =
parse_addr(network_config.spike_internal_ipv6_addr, true),
other_spike_internal_ipv6_addr =
parse_addr(network_config.other_spike_internal_ipv6_addr, true)
})
return setmetatable({
network_config = parsed_network_config,
datagram = nil,
datagram_len = 0
}, {
__index = PacketSynthesisContext
})
end
function PacketSynthesisContext:new_packet()
self.datagram = Datagram:new(nil, nil, {delayed_commit = true})
self.datagram_len = 0
end
-- Arguments:
-- payload (binary) -- Payload data to append.
-- payload_len (int) -- Length of payload.
function PacketSynthesisContext:add_payload(config)
config = config or {}
local payload_len = config.payload_len or 100
local payload = config.payload or make_payload(payload_len)
self.datagram:payload(payload, payload_len)
self.datagram_len = self.datagram_len + payload_len
end
-- Arguments:
-- src_addr (binary, default client_addr) -- Source IP address.
-- dst_addr (binary, default backend_vip_addr) -- Destination IP
-- address.
-- inner_prot/l4_prot (int, default L4_TCP) -- Inner protocol.
-- ip_flags (int, default 0) -- Flags.
-- ttl (int, default network_config.ttl or 30) -- TTL.
-- ip_payload_len (int, default datagram_len) -- Length of payload,
-- including L4 header.
function PacketSynthesisContext:make_ip_header(config)
config = config or {}
local l3_prot = config.l3_prot or self.network_config.l3_prot or L3_IPV4
local payload_length = config.ip_payload_len or self.datagram_len
local ip_header
if l3_prot == L3_IPV6 then
ip_header = IPV6:new({
src = config.src_ipv6_addr or config.src_addr or
self.network_config.client_ipv6_addr,
dst = config.dst_ipv6_addr or config.dst_addr or
self.network_config.backend_vip_ipv6_addr,
next_header = config.inner_prot or config.l4_prot or L4_TCP,
hop_limit = config.ttl or self.network_config.ttl or 30
})
ip_header:payload_length(payload_length)
elseif l3_prot == L3_IPV4 then
ip_header = IPV4:new({
src = config.src_addr or self.network_config.client_addr,
dst = config.dst_addr or self.network_config.backend_vip_addr,
protocol = config.inner_prot or config.l4_prot or L4_TCP,
flags = config.ip_flags or 0,
frag_off = config.frag_off or 0,
ttl = config.ttl or self.network_config.ttl or 30
})
local ip_header_size = ip_header:sizeof()
ip_header:total_length(ip_header_size + payload_length)
ip_header:checksum()
else
assert(false, 'invalid l3_prot')
end
return ip_header
end
function PacketSynthesisContext:add_ip_header(config)
local ip_header = self:make_ip_header(config)
self.datagram:push(ip_header)
self.datagram_len = self.datagram_len + ip_header:sizeof()
end
-- TCP checksum requires the IP header, so it is easier to implement
-- adding both at once.
-- Arguments:
-- src_port (int, default client_port) -- Source port.
-- dst_port (int, default backend_vip_port) -- Destination port.
-- tcp_payload (binary, default datagram:data()) -- Payload.
-- tcp_payload_len (int, default length of datagram) -- Length of
-- tcp_payload.
function PacketSynthesisContext:make_tcp_ip_headers(config)
config = config or {}
local tcp_header = TCP:new({
src_port = config.src_port or self.network_config.client_port,
dst_port = config.dst_port or self.network_config.backend_vip_port
})
local tcp_header_size = tcp_header:sizeof()
-- TCP data offset field is in units of 32-bit words
tcp_header:offset(tcp_header_size / 4)
local tcp_payload = config.tcp_payload
local tcp_payload_len = config.tcp_payload_len
if not tcp_payload then
self.datagram:commit()
tcp_payload, tcp_payload_len = self.datagram:data()
end
local ip_header = self:make_ip_header(clone_table(config, {
ip_payload_len = tcp_payload_len + tcp_header_size
}))
tcp_header:checksum(tcp_payload, tcp_payload_len, ip_header)
return tcp_header, ip_header
end
function PacketSynthesisContext:add_tcp_ip_headers(config)
local tcp_header, ip_header = self:make_tcp_ip_headers(config)
self.datagram:push(tcp_header)
self.datagram:push(ip_header)
self.datagram_len = self.datagram_len
+ tcp_header:sizeof() + ip_header:sizeof()
end
-- Arguments:
-- inner_prot/l3_prot (int, default L3_IPV4) -- Inner protocol.
function PacketSynthesisContext:add_gre_header(config)
config = config or {}
local gre_header = GRE:new({
protocol = config.inner_prot or config.l3_prot or L3_IPV4
})
self.datagram:push(gre_header)
self.datagram_len = self.datagram_len + gre_header:sizeof()
end
-- Arguments:
-- other_spike_internal_addr (binary,
-- default network_config.other_spike_internal_addr)
-- -- Address of spike sending the packet.
-- spike_internal_addr (binary, default_network_config.spike_internal_addr)
-- -- Address of spike (receiving the packet).
function PacketSynthesisContext:add_spike_to_spike_ip_header(config)
config = config or {}
self:add_ip_header(clone_table(config, {
src_addr = config.other_spike_internal_addr or
self.network_config.other_spike_internal_addr,
dst_addr = config.spike_internal_addr or
self.network_config.spike_internal_addr
}))
end
-- Arguments:
-- spike_internal_addr (binary, default network_config.spike_internal_addr)
-- -- Address of spike.
-- backend_addr (binary, required) -- Address of backend that the packet
-- is sent to.
function PacketSynthesisContext:add_spike_to_backend_ip_header(config)
config = config or {}
self:add_ip_header(clone_table(config, {
src_addr = config.spike_internal_addr or
self.network_config.spike_internal_addr,
src_ipv6_addr = config.spike_internal_ipv6_addr or
self.network_config.spike_internal_ipv6_addr,
dst_addr = config.backend_addr
}))
end
-- Arguments:
-- src_mac (binary, default router_mac) -- Source MAC address.
-- dst_mac (binary, default spike_mac) -- Destination MAC address.
-- inner_prot/l3_prot (int, default L3_IPV4) -- Inner protocol.
function PacketSynthesisContext:add_ethernet_header(config)
config = config or {}
local eth_header = Ethernet:new({
src = config.src_mac or self.network_config.router_mac,
dst = config.dst_mac or self.network_config.spike_mac,
type = config.inner_prot or config.l3_prot or L3_IPV4
})
self.datagram:push(eth_header)
self.datagram_len = self.datagram_len + eth_header:sizeof()
end
function PacketSynthesisContext:get_packet()
self.datagram:commit()
return self.datagram:packet()
end
-- Returns a packet similar to what Spike would receive in the normal case.
function PacketSynthesisContext:make_in_packet_normal(config)
config = config or {}
self:new_packet()
self:add_payload(config)
self:add_tcp_ip_headers(config)
self:add_ethernet_header(config)
return self:get_packet()
end
-- Returns a packet similar to what Spike would receive in the case when
-- an IPv4 fragment has been redirected to it.
function PacketSynthesisContext:make_in_packet_redirected_ipv4_fragment(
config
)
config = config or {}
self:new_packet()
self:add_payload(config)
self:add_ip_header(config)
self:add_gre_header(config)
self:add_spike_to_spike_ip_header(clone_table(config,{
inner_prot = L4_GRE,
ip_flags = false,
frag_off = 0
}))
self:add_ethernet_header(config)
return self:get_packet()
end
-- Arguments:
-- mtu (default network_config.mtu) -- MTU of network.
function PacketSynthesisContext:make_ipv4_fragments(config)
config = config or {}
self:new_packet()
self:add_payload(config)
local tcp_header, ip_header = self:make_tcp_ip_headers(config)
self.datagram:push(tcp_header)
self.datagram_len = self.datagram_len + tcp_header:sizeof()
local p = self:get_packet()
local ip_payload_len = self.datagram_len
local ip_payload = ffi.string(p.data, ip_payload_len)
local mtu = config.mtu or self.network_config.mtu or 100
local fragment_len = mtu - IP_HEADER_LENGTH
-- fragment length must be a multiple of 8
fragment_len = fragment_len - fragment_len % 8
local fragments, num_fragments = split_payload(
ip_payload, ip_payload_len, fragment_len
)
P.free(p)
return fragments, num_fragments
end
-- Returns a set of packets similar to what Spike would receive
-- in the case when a set of IPv4 fragments have been redirected to it.
function PacketSynthesisContext:make_in_packets_redirected_ipv4_fragments(
config
)
config = config or {}
local fragments, num_fragments = self:make_ipv4_fragments(config)
local packets = {}
local curr_offset = 0
for i=1,num_fragments do
local ip_flags = 0
if i ~= num_fragments then
ip_flags = IP_MF_FLAG
end
-- fragment offset field is units of 8-byte blocks
local frag_len = string.len(fragments[i])
local frag_off = curr_offset / 8
packets[i] = self:make_in_packet_redirected_ipv4_fragment(
clone_table(config, {
payload = fragments[i],
payload_len = frag_len,
ip_flags = ip_flags,
frag_off = frag_off
})
)
curr_offset = curr_offset + frag_len
end
return packets, num_fragments
end
function PacketSynthesisContext:make_out_packet_normal(config)
config = config or {}
self:new_packet()
self:add_payload(config)
self:add_tcp_ip_headers(config)
self:add_gre_header(config)
local l3_prot = config.outer_l3_prot or config.l3_prot
self:add_spike_to_backend_ip_header(clone_table(config, {
l3_prot = l3_prot,
inner_prot = L4_GRE
}))
self:add_ethernet_header(clone_table(config, {
src_mac = self.network_config.spike_mac,
dst_mac = self.network_config.router_mac,
l3_prot = l3_prot
}))
return self:get_packet()
end
return PacketSynthesisContext
|
require("stategraphs/commonstates")
local function GetScalePercent(inst)
return (inst.components.scaler.scale - TUNING.ROCKY_MIN_SCALE) / (TUNING.ROCKY_MAX_SCALE - TUNING.ROCKY_MIN_SCALE)
end
local function PlayLobSound(inst, sound)
inst.SoundEmitter:PlaySoundWithParams(sound, {size=GetScalePercent(inst)})
end
local actionhandlers =
{
ActionHandler(ACTIONS.TAKEITEM, "rocklick"),
ActionHandler(ACTIONS.PICKUP, "rocklick"),
ActionHandler(ACTIONS.EAT, "eat"),
}
local events =
{
CommonHandlers.OnLocomote(false, true),
CommonHandlers.OnFreeze(),
CommonHandlers.OnAttack(),
CommonHandlers.OnAttacked(),
CommonHandlers.OnDeath(),
CommonHandlers.OnSleep(),
EventHandler("gotosleep", function(inst) inst.sg:GoToState("sleep") end),
EventHandler("entershield", function(inst) inst.sg:GoToState("shield_start") end),
EventHandler("exitshield", function(inst) inst.sg:GoToState("shield_end") end),
}
local function pickrandomstate(inst, choiceA, choiceB, chance)
if math.random() >= chance then
inst.sg:GoToState(choiceA)
else
inst.sg:GoToState(choiceB)
end
end
local states =
{
State{
name = "idle_tendril",
tags = {"idle", "canrotate"},
onenter = function(inst, playanim)
inst.Physics:Stop()
if playanim then
inst.AnimState:PlayAnimation(playanim)
inst.AnimState:PushAnimation("idle_tendrils")
else
inst.AnimState:PlayAnimation("idle_tendrils")
end
end,
timeline =
{
TimeEvent(5*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/idle") end),
TimeEvent(20*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/idle") end),
},
events=
{
EventHandler("animover", function(inst) inst.sg:GoToState("idle") end),
},
},
State{
name = "eat",
tags = {"idle"},
onenter = function(inst, playanim)
inst.Physics:Stop()
inst.AnimState:PlayAnimation("idle_tendrils")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley")
end,
timeline =
{
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(8*FRAMES, function(inst)
inst:PerformBufferedAction()
PlayLobSound(inst, "dontstarve/creatures/rocklobster/idle")
end),
TimeEvent(20*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
events=
{
EventHandler("animover", function(inst) inst.sg:GoToState("idle") end),
},
},
State{
name = "taunt",
tags = {"busy"},
onenter = function(inst)
inst.Physics:Stop()
inst.AnimState:PlayAnimation("taunt")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/taunt")
end,
timeline =
{
TimeEvent(10*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(30*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
events=
{
EventHandler("animover", function(inst) inst.sg:GoToState("idle") end),
},
},
State{
name = "rocklick",
tags = {"busy"},
onenter = function(inst)
inst.Physics:Stop()
inst.AnimState:PlayAnimation("rocklick_pre")
inst.AnimState:PushAnimation("rocklick_loop")
inst.AnimState:PushAnimation("rocklick_pst", false)
end,
timeline =
{
TimeEvent(5*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(10*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/attack") end),
TimeEvent(20*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(25*FRAMES, function(inst) inst:PerformBufferedAction() end ),
TimeEvent(35*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
events=
{
EventHandler("animqueueover", function(inst) inst.sg:GoToState("idle") end),
},
},
State{
name = "shield_start",
tags = {"busy", "hiding"},
onenter = function(inst)
inst.AnimState:PlayAnimation("hide")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/hide")
inst.Physics:Stop()
end,
events=
{
EventHandler("animover", function(inst) inst.sg:GoToState("shield") end ),
},
},
State{
name = "shield",
tags = {"busy", "hiding"},
onenter = function(inst)
--If taking fire damage, spawn fire effect.
inst.components.health:SetAbsorptionAmount(TUNING.ROCKY_ABSORB)
inst.AnimState:PlayAnimation("hide_loop")
inst.components.health:StartRegen(TUNING.ROCKY_REGEN_AMOUNT, TUNING.ROCKY_REGEN_PERIOD)
inst.sg:SetTimeout(3)
end,
onexit = function(inst)
inst.components.health:SetAbsorptionAmount(0)
inst.components.health:StopRegen()
end,
ontimeout = function(inst)
inst.sg:GoToState("shield")
end,
timeline =
{
TimeEvent(20*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/sleep") end),
},
},
State{
name = "shield_end",
tags = {"busy", "hiding"},
onenter = function(inst)
inst.AnimState:PlayAnimation("unhide")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley")
end,
timeline =
{
TimeEvent(10*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
events=
{
EventHandler("animqueueover", function(inst) inst.sg:GoToState("idle") end ),
},
},
}
CommonStates.AddWalkStates(states,
{
starttimeline = {
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
walktimeline = {
TimeEvent(1*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/footstep") end),
TimeEvent(8*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/footstep") end),
TimeEvent(12*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/footstep") end),
TimeEvent(15*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(26*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/footstep") end),
TimeEvent(30*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/footstep") end),
},
endtimeline = {
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
})
CommonStates.AddSleepStates(states,
{
starttimeline = {
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
sleeptimeline = {
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/sleep") end),
TimeEvent(20*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
endtimeline ={
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
})
local function hitanim(inst)
if inst:HasTag("hiding") then
return "hide_hit"
else
return "hit"
end
end
local combatanims =
{
hit = hitanim,
}
CommonStates.AddCombatStates(states,
{
attacktimeline =
{
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/attack") end),
TimeEvent(5*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(8*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/clawsnap_small") end),
TimeEvent(12*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/clawsnap_small") end),
TimeEvent(13*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/attack_whoosh") end),
TimeEvent(20*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/rocklobster/clawsnap") end),
TimeEvent(20*FRAMES, function(inst) inst.components.combat:DoAttack() end),
TimeEvent(25*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(30*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
hittimeline = {
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/hurt") end),
TimeEvent(0*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
},
deathtimeline = {
TimeEvent(0*FRAMES, function(inst)
PlayLobSound(inst, "dontstarve/creatures/rocklobster/death")
PlayLobSound(inst, "dontstarve/creatures/rocklobster/explode")
end),
},
},
combatanims)
CommonStates.AddFrozenStates(states)
CommonStates.AddIdle(states, "idle_tendril", nil ,
{
TimeEvent(5*FRAMES, function(inst) PlayLobSound(inst, "dontstarve/creatures/rocklobster/foley") end),
TimeEvent(30*FRAMES, function(inst) PlayLobSound(inst,"dontstarve/creatures/rocklobster/foley") end),
})
return StateGraph("rocky", states, events, "idle", actionhandlers)
|
local DialogCfg = {
["ShopFrame"] = {parentTag = "MapSceneUIRootMid"},
["Role_Frame"] = {parentTag = "MapSceneUIRootMid"},
["PvpArena_Frame"] = {parentTag = "MapSceneUIRootMid"},
["NewChatFrame"] = {parentTag = "MapSceneUIRootMid"},
["DrawCard/newDrawCardFrame"] = {parentTag = "MapSceneUIRootMid"},
["HeroComposeFrame"] = {parentTag = "MapSceneUIRootMid"},
["mapSceneUI/newMapSceneActivity"] = {parentTag = ""},
["mapSceneUI/QuestGuideTip"] = {parentTag = ""},
["DrawSliderFrame"] = {Ignore = true}
}
local TeamOrFighting = {
-- ["newSelectMap/newSelectMap"] = {tip = TeamOrFightingTip},
-- ["newSelectMap/newGoCheckpoint"] = {tip = TeamOrFightingTip},
-- ["PvpArena_Frame"] = {tip = TeamOrFightingTip},
-- ["guild_pvp/GuildPVPJoinPanel"] = {tip = TeamOrFightingTip},
-- ["PveArenaFrame"] = {tip = TeamOrFightingTip},
}
local MapTeamOrFighting = {
[25] = {Dialog = "newUnion/newUnionFrame"},
[26] = {Dialog = "Manor_Overview"},
["map_chouka"] = {Dialog = "DrawCard/newDrawCardFrame"},
[12] = {Dialog = "DrawCard/newDrawCardFrame"},
}
local function GetCfg(name)
return DialogCfg[name]
end
local function CheckDialog(name)
if TeamOrFighting[name] then
if SceneStack.GetBattleStatus() then
showDlgError(nil, "战斗内无法进行该操作")
return false
end
if utils.SGKTools.GetTeamState() then
showDlgError(nil, "队伍内无法进行该操作")
return false
end
end
return true
end
local function CheckMap(id)
if MapTeamOrFighting[id] then
if MapTeamOrFighting[id].Dialog then
DialogStack.Push(MapTeamOrFighting[id].Dialog)
return false
else
if SceneStack.GetBattleStatus() then
showDlgError(nil, "战斗内无法进行该操作")
return false
end
if utils.SGKTools.GetTeamState() then
showDlgError(nil, "队伍内无法进行该操作")
return false
end
end
end
return true
end
return {
GetCfg = GetCfg,
CheckDialog = CheckDialog,
CheckMap = CheckMap,
}
|
isStarting = true
function Update(dt)
if (isStarting == true) then
timer = 0
step = 1
children = gameObject:GetChildren()
for i = 1, #children do
if(i == 1)then
children[i]:Active(true)
else
children[i]:Active(false)
end
end
isStarting = false
end
timer = timer + dt;
--str = "Timer value:" .. timer .. "\n"
--Log(str)
if(timer > 0.1) then
if(step == 1 or step == 7) then
children[6]:Active(false)
children[1]:Active(true)
step = 2
else
StepAnimation(step)
step = step + 1
end
timer = 0;
end
end
function StepAnimation(step)
children[step - 1]:Active(false)
children[step]:Active(true)
end |
<%- partial('../sidebar') %>
<div id='content'>
<div class='panel'>
<div class='header'>
<ul class='breadcrumb'>
<li><a href='/'>主页</a><span class='divider'>/</span></li>
<li class='active'>Top100 积分榜</li>
</ul>
</div>
<div class='inner'>
<% if type(users) == 'table' and #users > 0 then %>
<table class='table table-condensed table-striped'>
<thead>
<th>#</th><th>用户名</th><th>积分</th><th>主题数</th><th>评论数</th>
</thead>
<tbody>
<%- partial('./top100_user',{collection = users, as = 'user'}) %>
</tbody>
</table>
<% else %>
<p>还没有用户</p>
<% end %>
</div>
</div>
</div>
|
-- CONFIG -- Author: KingAmond & Bucky
function sendForbiddenMessage(message)
TriggerEvent("chatMessage", "", {0, 0, 0}, "^1" .. message)
end
function _DeleteEntity(entity)
Citizen.InvokeNative(0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized(entity))
end |
------------------------------------------------------------
-- SoloFrames.lua
--
-- Abin
-- 2012/1/03
------------------------------------------------------------
local _, addon = ...
local frame = addon:CreateGroupParent("CompactRaidSoloFrame")
addon.soloFrame = frame
RegisterStateDriver(frame, "visibility", "[group] hide; show")
local playerButton = CreateFrame("Button", frame:GetName().."Player", frame, "AbinCompactRaidUnitButtonTemplate")
playerButton:SetAttribute("unit", "player")
playerButton:SetPoint("TOPLEFT")
playerButton:Show()
local petButton = CreateFrame("Button", frame:GetName().."Pet", frame, "AbinCompactRaidUnitButtonTemplate")
petButton:SetAttribute("unit", "pet")
RegisterStateDriver(petButton, "visibility", "[nopet] hide; [vehicleui] hide; show")
function addon:GetSoloFramesMatrix()
local hasPet = petButton:IsVisible()
local count = hasPet and 2 or 1
if addon.db.grouphoriz then
return count, 1, hasPet
else
return 1, count, hasPet
end
end
local function UpdateLayout()
local horiz, spacing = addon:GetLayoutData()
petButton:ClearAllPoints()
if horiz then
petButton:SetPoint("LEFT", playerButton, "RIGHT", spacing, 0)
else
petButton:SetPoint("TOP", playerButton, "BOTTOM", 0, -spacing)
end
end
addon:RegisterOptionCallback("grouphoriz", UpdateLayout)
addon:RegisterOptionCallback("spacing", UpdateLayout) |
local Factory = cc.import(".Factory")
local NginxWorkerBootstrap = cc.class("NginxWorkerBootstrap")
function NginxWorkerBootstrap:ctor(appKeys, globalConfig)
self._configs = Factory.makeAppConfigs(appKeys, globalConfig, package.path)
end
function NginxWorkerBootstrap:runapp(appRootPath)
--cc.dump(self._configs)
local appConfig = self._configs[appRootPath]
local workerInstance = Factory.create(appConfig, "NginxWorkerInstance")
return workerInstance:run()
end
return NginxWorkerBootstrap
|
-- Manifest
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
description 'iJob by Izio.'
ui_page 'ui/ui.html'
-- Server
server_scripts {
'iJob_server.lua',
'classe/job.lua',
'@mysql-async/lib/MySQL.lua',
}
-- Client
client_scripts {
'iJob_client.lua',
'gui.lua'
}
-- NUI Files
files {
'ui/ui.html',
'ui/scripts.js',
'ui/style.css',
'ui/jquery-3.2.1.min.js', --
}
|
local PANEL = {}
function PANEL:Init()
self:SetSize(200, 150)
self:Center()
self:SetTitle("ATM")
self:MakePopup()
local bankBalance = LocalPlayer():GetSyncVar(SYNC_BANKMONEY, 0)
local prefix = impulse.Config.CurrencyPrefix
local parent = self
self.balance = vgui.Create("DLabel", self)
self.balance:SetText("Balance: "..prefix..bankBalance)
self.balance:SetFont("Impulse-Elements18")
self.balance:SizeToContents()
self.balance:SetPos(100 - (self.balance:GetWide()/2), 30)
self.withdrawInput = vgui.Create("DTextEntry", self)
self.withdrawInput:SetPos(10, 70)
self.withdrawInput:SetSize(120, 20)
self.withdrawInput:SetNumeric(true)
self.withdrawButton = vgui.Create("DButton", self)
self.withdrawButton:SetText("Withdraw")
self.withdrawButton:SetPos(135, 70)
self.withdrawButton:SetSize(55, 20)
function self.withdrawButton:DoClick()
if parent.withdrawInput:GetValue() == "" then return true end
local num = tonumber(parent.withdrawInput:GetValue())
if not num then
return
end
net.Start("impulseATMWithdraw")
net.WriteUInt(math.floor(num), 32)
net.SendToServer()
end
self.depositInput = vgui.Create("DTextEntry", self)
self.depositInput:SetPos(10, 100)
self.depositInput:SetSize(120, 20)
self.depositInput:SetNumeric(true)
self.despoitButton = vgui.Create("DButton", self)
self.despoitButton:SetText("Deposit")
self.despoitButton:SetPos(135, 100)
self.despoitButton:SetSize(55, 20)
function self.despoitButton:DoClick()
if parent.depositInput:GetValue() == "" then return true end
local num = tonumber(parent.depositInput:GetValue())
if not num then
return
end
net.Start("impulseATMDeposit")
net.WriteUInt(math.floor(num), 32)
net.SendToServer()
end
end
function PANEL:SetBalance(m)
self.balance:SetText("Balance: "..impulse.Config.CurrencyPrefix..m)
self.balance:SizeToContents()
self.balance:SetPos(100 - (self.balance:GetWide()/2), 30)
end
function PANEL:Think()
local curMoney = LocalPlayer():GetSyncVar(SYNC_BANKMONEY, 0)
self.lastMoney = self.lastMoney or curMoney
if self.lastMoney != curMoney then
self:SetBalance(curMoney)
end
end
vgui.Register("impulseATMMenu", PANEL, "DFrame") |
--[[
Loading of crop definition stored in a csv file.
The import is extendable, so new columns in the config file are imported to new field in the table.
First line: Header
Second line should be default crop, where several default values are stored.
Actual columns:
Name Name of the crop. Is used for registering all nodes and craftitems
Enabled void crop is not registered in the game
an value crop is registered with configured features
hijack text Which crop of other mod should be hijacked (not to use in mod:farming)
next_plant text For wild crop the name of the cultured crop. By change you get the seed or harvest of the cultured one
Must be a name of another crop in this list
Rarety How often the crop spawn in the wild
Rarety_grass_drop Change to get crop as drop item when digging grass
Rarety_junglegrass_drop Change to get crop as drop item when digging jungle grass
Rarety_decoration Rarety for register_decoration function: It will appear on new generated maps beside abm function
Steps Amount of steps the growing needs till full grown plant. Must be set
harvest_max Max. amount of harvest or seed you can dig out of full grown plant
eat_hp eat health point: How many HP you get by eating the seed.
drink for thirst mods: How much Drink point you get by eating the harvest or seed
to_culture void crop can be generated during mapgen and spawn randomly on grassland
any value crop can not be find randomly on the map. The seed has to be found in the wild form or crafted.
to_dig void
any value
has_harvest void drops seed which can be used for planting new crops
any value drops harvest, where the seed has to be crafted out of the harvest
on_soil void can be planted everywhere where the conditions are met (temperature etc.)
any value crap can be found in the wild, but planted only on wet soil,
without checking for temperature etc.
punchable void the plant has to be dug to get harvest or seed
any value by punching the last step of the crop, you get one seed and the plant change
to second last stage
infectable void
any value the plant can be infected, where the crop does not give any seed or harvest
and may infect other crops nearby
Higher values means more infectable
wiltable void
1 Wilt is going one step back, like Berries: They loose the fruits, but grow again
2 Plant wilt and remove itself after time. During wilt you can harvest straw if defined.
For grain
3 crop is spreading seed around and go one step back or dies like nettles
is_bush void
any value define a bush with a mesh instead of tiles
infection_defense
any value can protect nearby crop against infection. value give range of protection
seed_extractable
any value crop gives normally only harvest, out of which no seeds can be crafted, like tea.
no_seed void
any value
use_flail void
any value extension to define crafting recipe: With flail you get the seeds out of harvest
and kind of fibres/straw
use_trellis void
any value the crop needs kind of trellis for growing. the trellis is recyclable:
You get the trellis back by digging the plant at any stage.
for_coffee void
any value extension to define crafting recipes to brew coffee out of seed
for_flour void
any value extension to define crafting recipes to craft normal flour out of seed
seed_roastable
any value seed can be roasted in a oven, needs "crop_roasted.png"
value is used as roast time
seed_grindable
any value seed can be grinded, e.g. in a coffee grinder, needs "crop_grind.png" or value in grind
damage_per_second
any value damage a player get while in a node with this crop, e.g. thorns of raspberries
liquid_viscosity
any value resistance a player sees while walking through a field
temperature_min/_max Range of temperature inside the crop can grow.
humidity_min/_max Range of humidity
elevation_min/_max Height range the crop can be found
light_min Minimun amount of light needed for growing. Crop can be planted only on placed
where light_min is reached at midday. It is also needed for calculating the grow_time.
With more light at midday the crop grows faster.
light_max If node light exceed this value after grow time, the timer starts again without growing.
infect_rate_base Normal infect rate for crops
infect_rate_monoculture Infect rate if many crops are standing nearby.
spread_rate Full grown crops can spread to neighbor block
grow_time_mean mean grow time to next step
wilt_time Time for wilt of a crop
straw text extension for using flail: item name of fibre to craft out of harvest beside seeds
culture_rate rate to get cultured variant out of wild form.
seed_drop name of seed you get from plant: grapes drops seed which normally lead to wild wine.
Only with a trellis you get cultured whine with higher harvest.
With normal grapes and a trellis you get the "seed" for cultured wine.
grind name of item for grinded seed
spawn_by text only with rarety_deco: set spawn_by in register_decoration
]]
local S = farming.intllib
farming.path = minetest.get_modpath("farming")
local has_value = basic_functions.has_value
local crop_cols={
col_num={"rarety","steps","harvest_max","eat_hp","temperature_min","temperature_max",
"humidity_min","humidity_max","elevation_min","elevation_max","light_min","light_max",
"infect_rate_base","infect_rate_monoculture","spread_rate","grow_time_mean","roast_time",
"wilt_time","rarety_grass_drop","rarety_decoration"},
groups_num={"to_culture","to_dig","has_harvest","on_soil","punchable","infectable","is_bush",
"seed_extractable","use_flail","use_trellis","snappy","infection_defence","seed_roastable",
"seed_grindable","for_flour","for_coffee","damage_per_second","liquid_viscosity","wiltable"}}
local crop_definition = basic_functions.import_csv(farming.path.."/crops.txt",crop_cols)
-- for the default entry is checked, which numeric values are filled
-- this values are copied into void fields of the crops
if crop_definition["default"] ~= nil then
default_crop = crop_definition["default"]
local test_values = {}
-- check, which numeric columns exist in default entry
for i,d in pairs(crop_cols.col_num) do
if default_crop[d] ~= nil then
table.insert(test_values,1,d)
end
end
-- check for each crop, if value can be copied from default entry
for i,tdef in pairs(crop_definition) do
if tdef.name ~= default_crop.name then
for j,colu in pairs(test_values) do
if tdef[colu] == nil then
crop_definition[tdef.name][colu] = default_crop[colu]
end
end
end
end
end
-- register crops
for i,tdef in pairs(crop_definition) do
if i ~= "default" then
-- only register when crop is enabled
if tdef.enabled then
local starttime=os.clock()
farming.register_plant(tdef)
print("farming registering "..tdef.name.." in "..(math.floor(1000000*(os.clock()-starttime))/1000).." milliseconds")
else
print("farming "..tdef.name.." disabled")
end
end
end
local no_items=tonumber(#farming.grass_drop.items)
local tgd={items={}}
for i,gdrop in pairs(farming.grass_drop.items) do
if gdrop.rarity ~= nil then
gdrop.rarity=gdrop.rarity * (1 + no_items - tonumber(i))
end
table.insert(tgd.items,gdrop)
end
minetest.override_item("default:grass_5",{drop=tgd})
minetest.override_item("default:grass_4",{drop=tgd})
local no_items=tonumber(#farming.junglegrass_drop.items)
local tgd={items={}}
for i,gdrop in pairs(farming.junglegrass_drop.items) do
if gdrop.rarity ~= nil then
gdrop.rarity=gdrop.rarity * (1 + no_items - tonumber(i))
end
table.insert(tgd.items,gdrop)
end
minetest.override_item("default:junglegrass",{drop=tgd})
|
require("config")
require("patterns")
local jsonInterface = require("jsonInterface")
tableHelper = require("tableHelper")
local BasePlayer = require("player.base")
local Player = class("Player", BasePlayer)
function Player:__init(pid, playerName)
BasePlayer.__init(self, pid, playerName)
-- Replace characters not allowed in filenames
self.accountName = string.gsub(self.accountName, patterns.invalidFileCharacters, "_")
self.accountFile = tes3mp.GetCaseInsensitiveFilename(os.getenv("MOD_DIR").."/player/", self.accountName .. ".json")
if self.accountFile == "invalid" then
self.hasAccount = false
self.accountFile = self.accountName .. ".json"
else
self.hasAccount = true
end
end
function Player:CreateAccount()
jsonInterface.save("player/" .. self.accountFile, self.data)
self.hasAccount = true
end
function Player:Save()
if self.hasAccount then
jsonInterface.save("player/" .. self.accountFile, self.data, config.playerKeyOrder)
end
end
function Player:Load()
self.data = jsonInterface.load("player/" .. self.accountFile)
-- JSON doesn't allow numerical keys, but we use them, so convert
-- all string number keys into numerical keys
tableHelper.fixNumericalKeys(self.data)
end
return Player
|
return {
-- Polar Night
dark_black = '#181818', -- bg
black = '#282828',
bright_black = '#8d8d8d',
gray = '#4c566a',
-- Custom
darkish_black = '#3B414D',
grayish = '#667084',
-- Snow Storm
dark_white = '#b0b0b0',
white = '#e7e7e7',
bright_white = '#f8f8f8',
-- Frost
cyan = '#218693', -- classes, types and primitives.
bright_cyan = '#77dfd8', -- declarations, calls and execution statements of functions, methods and routines.
blue = '#569cd6', -- keywords, support characters, operators, tags, units, punctuations
intense_blue = '#9cd9f0', -- pragmas, comment keywords and pre-processor statements.
-- Aurora
red = '#fab1ab', -- deletions and errors
orange = '#d08770', -- annotations and decorators
yellow = '#f6dc69', -- modifications, warning and escape characters
green = '#d1fa71', -- additions and string
purple = '#c586c0' -- integers and floating point numbers
}
|
local lpeg = require'lpeg'
local rawset = rawset
local gsub = string.gsub
local find = string.find
local V = lpeg.V
local P = lpeg.P
local R = lpeg.R
local C = lpeg.C
local S = lpeg.S
local Cg = lpeg.Cg
local Ct = lpeg.Ct
local Cf = lpeg.Cf
local Cc = lpeg.Cc
local Cmt = lpeg.Cmt
local STRICT = {}
local TWITCH = {}
local LOOSE = {}
local UPPER = R('AZ')
local LOWER = R('az')
local DIGIT = R('09')
local LETTER = UPPER + LOWER
local DASH = P'-'
local SPACE = P' '
local CRLF = P'\r\n'
local LF = P'\n'
local HEXDIGIT = DIGIT + R('AF') + R('af')
local SPECIAL = S'[]\\`_^{|}'
local OCTET = DIGIT * DIGIT^-2
local VALID_OCTET = P'1' * DIGIT * DIGIT
+ P'2' * (R'04'*DIGIT + P'5'*R'05')
+ DIGIT * DIGIT^-1
local IP4 = VALID_OCTET * P'.' * VALID_OCTET * P'.' * VALID_OCTET * P'.' * VALID_OCTET
local H16 = HEXDIGIT * HEXDIGIT^-3
local HG = H16 * P':'
local LS32 = HG * H16 + IP4
local escapes = setmetatable({}, {
__index = function(_,k)
return k
end,
})
escapes['\\'] = '\\'
escapes[':'] = ';'
escapes['s'] = ' '
escapes['r'] = '\r'
escapes['n'] = '\n'
local function create_unescape_tag_val(replacement)
return function(_,_,val)
if #val == 0 then
return true, replacement
end
if not find(val,'\\',1,true) then
return true,val
end
val = gsub(val,'\\(.?)',escapes)
return true, val
end
end
local function create_base_grammar(params)
if not params then params = {} end
local empty_replacement = false
local missing_replacement = false
if params.empty_tag_replacement ~= nil then
empty_replacement = params.empty_tag_replacement
end
if params.missing_tag_replacement ~= nil then
missing_replacement = params.missing_tag_replacement
end
if params.remove_empty_tags then
empty_replacement = nil
end
if params.remove_missing_tags then
missing_replacement = nil
end
local grammar = {
'message',
message = (P'@' * Cg(V'tags','tags'))^-1
* (P':' * Cg(Ct(V'source'),'source'))^-1
* Cg(V'command','command')
* (V'space' * Cg(Ct(V'params'),'params'))^0
* (CRLF + LF + -P(1)),
tags = Cf(Ct'' * (V'tag' * (P';' * V'tag')^0),rawset) * V'space',
tag = Cg(C(V'tag_key') * ( (P'=' * V'tag_value') + V'tag_missing')),
tag_key = P'+'^-1 * ( V'tag_vendor' * P'/' )^-1 * V'tag_name',
tag_vendor = V'host',
tag_name = (LETTER + DIGIT + DASH)^1,
tag_value = Cmt(V'tag_raw_value', create_unescape_tag_val(empty_replacement)),
tag_raw_value = R('\001\009','\011\12','\014\031','\033\058','\060\255')^0,
tag_missing = Cc(missing_replacement),
-- we create a distinct 'userhost' type,
-- so that we can override it
-- grammar
source = (Cg(V'host','host') * V'space') +
(
(Cg(V'nick','nick') *
(P'!' * Cg(V'user','user'))^-1 *
(P'@' * Cg(V'userhost','host'))^-1)
* V'space'),
userhost = V'host',
command = (LETTER^1) + (DIGIT * DIGIT * DIGIT),
params = (C(V'middle') * (V'space' * V'params')^0) + (':' * C(V'trailing')),
middle = V'nospcrlfcl' * (P':' + V'nospcrlfcl')^0,
trailing = (P':' + P' ' + V'nospcrlfcl')^0,
host = V'hostaddr' + (V'hostname' - (OCTET * '.' * OCTET * '.' * OCTET * '.' * OCTET)),
hostname = V'label' * (P'.' * V'label')^0,
hostaddr = V'ip4addr' + V'ip6addr',
ip4addr = IP4,
ip6addr = HG * HG * HG * HG * HG * HG * LS32
+ P'::' * HG * HG * HG * HG * HG * LS32
+ H16^-1 * P'::' * HG * HG * HG * HG * LS32
+ (HG * HG^-1 + P':') * P':' * HG * HG * HG * LS32
+ (HG * HG^-2 + P':') * P':' * HG * HG * LS32
+ (HG * HG^-3 + P':') * P':' * HG * LS32
+ (HG * HG^-4 + P':') * P':' * LS32
+ (HG * HG^-5 + P':') * P':' * H16
+ (HG * HG^-6 + P':') * P':',
label = (LETTER + DIGIT) * (LETTER + DIGIT + DASH)^0 * (LETTER + DIGIT)^0,
nick = (LETTER + SPECIAL) * (LETTER + DIGIT + SPECIAL + P'-')^0,
user = R('\001\009','\011\012','\014\031','\033\063','\065\255')^1,
space = SPACE^1,
nonwhite = R('\001\009','\011\012','\014\031','\033\255'),
nospcrlfcl = R('\001\009','\011\012','\014\031','\033\057','\059\255'),
}
return grammar
end
local strict_grammar = {}
local twitch_grammar = {
userhost = (V'twitchusername' * P'.' * V'host') + V'host',
nick = V'twitchusername',
user = V'twitchusername',
twitchusername = (LETTER + DIGIT) * (LETTER + DIGIT + P'_')^0,
}
local loose_grammar = {
-- a lot of IRC servers let users "cloak" their IP/hostname
-- and includes characters not allowed in DNS, like:
-- :nick!~user@user/nick/etc
-- so we override the userhost to just allow anything besides CR, LF, Space
userhost = V'nonwhite'^1,
-- let the loose grammar accept anything for a nick, besides !@
nick = R('\001\009','\011\012','\014\031','\034\063','\065\255')^1,
-- tag vendor, don't check for actual hostnames and ip addresses
tag_vendor = (R('\001\009','\011\012','\014\031','\033\046','\048\058','\062\255') + P('\060'))^1,
-- tag name, allow anything besides =;' '
tag_name = (R('\001\009','\011\012','\014\031','\033\046','\048\058','\062\255') + P('\060'))^1,
}
local Strict = {
grammar = strict_grammar,
parse = function(self,str,init)
init = init or 1
local msg, pos = self.parser:match(str,init)
return msg, pos
end,
}
local Twitch = {
grammar = twitch_grammar,
parse = Strict.parse,
}
local Loose = {
grammar = loose_grammar,
parse = Strict.parse,
}
local Strict__mt = {
__index = Strict,
__name = 'irc-parser.strict',
__call = Strict.parse,
}
local Twitch__mt = {
__index = Twitch,
__name = 'irc-parser.twitch',
__call = Twitch.parse,
}
local Loose__mt = {
__index = Loose,
__name = 'irc-parser.loose',
__call = Loose.parse,
}
local typ_map = {
[1] = Loose__mt,
[2] = Strict__mt,
[3] = Twitch__mt,
['loose'] = Loose__mt,
[LOOSE] = Loose__mt,
['strict'] = Strict__mt,
[STRICT] = Strict__mt,
['twitch'] = Twitch__mt,
[TWITCH] = Twitch__mt,
}
local function new(typ,params)
if not typ then
typ = LOOSE
end
if type(typ) == 'string' then
typ = typ:lower()
end
typ = typ_map[typ]
if not typ then
return nil,'invalid type specified'
end
local self = setmetatable({},typ)
local grammar = create_base_grammar(params)
for k,v in pairs(self.grammar) do
grammar[k] = v
end
self.grammar = grammar
self.parser = Ct(P(self.grammar)) * lpeg.Cp()
return self
end
local module = setmetatable({
new = new,
STRICT = STRICT,
TWITCH = TWITCH,
LOOSE = LOOSE,
}, {
__call = function(_,typ,params)
return new(typ,params)
end,
})
return module
|
memory.usememorydomain("RAM")
Stage = {
[5] = "STAGE 5",
[6] = "STAGE 5",
[7] = " FINAL ",
[16] = "STAGE 1",
[17] = "STAGE 2",
[18] = "STAGE 3",
[19] = "STAGE 4",
[20] = "STAGE 5",
[21] = "BOSS #1",
[22] = "BOSS #2",
[23] = "BOSS #3",
[24] = "BOSS #4",
[25] = "BOSS #5"
}
-- Don't display the following
Blacklist = {0,1,2,3,4,5,6,13,53,55,57,60,61,76,77,89,90}
Player = {x = 0x0500, y = 0x0502, xpeed = 0x0504, yspeed = 0505, xcam = 0x0506, ycam = 0x0507, invincibility = 0x050E, hp = 0x00B0, ammo = 0x00B0}
function display()
if Stage[memory.readbyte(0x00F2)] ~= nil then
--Player x,y are 2 byte big endian fixed point 12.4 numbers.
local playerx = memory.read_s16_be(Player.x)/16
local playery = memory.read_s16_be(Player.y)/16
gui.drawText(107,8, Stage[memory.readbyte(0x00F2)])
--Display Player stuff
gui.drawText(0,200,"X:"..string.format('%.4f',playerx).." Y:"..string.format('%.4f',playery),null,null,8,null,null) --gui.drawtext uses emulated space rather than client, so I don't have to worry about resizing emulator. Fontsize is 8
--Display NPCs
i = 17
if (Blacklist[i] ~= nil) then
gui.drawText(0,100,"Done")
end
end
end
while true do
display()
emu.frameadvance()
end
|
loadstring(game:GetObjects'rbxassetid://442131690'[1].Source)() |
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
-- THIS SOFTWARE.
-- knbs.lua : Partial .nbs (Note Block Studio) R/W library
-- Does not support custom instruments!
-- Authors: 20kdc
local function dsu16(str)
return
str:byte(1) +
(str:byte(2) * 256),
str:sub(3)
end
local function dsu32(str)
local a, str = dsu16(str)
local b, str = dsu16(str)
return a + (b * 0x10000), str
end
local function dsstr(str)
local a, str = dsu32(str)
return str:sub(1, a), str:sub(a + 1)
end
local function su16(i, wr)
wr(string.char(i % 0x100, math.floor(i / 0x100)))
end
local function su32(i, wr)
su16(i % 0x10000, wr)
su16(math.floor(i / 0x10000), wr)
end
local function sstr(str, wr)
su32(#str, wr)
wr(str)
end
return {
new = function ()
return {
length = 1,
height = 1,
name = "New Song",
transcriptor = "Mr.Anderson",
songwriter = "Morpheus",
description = "A blank song.",
tempo = 200,
autosave = 0,
autosaveMin = 60,
timeSignature = 4,
usageMin = 0, usageLeft = 0, usageRight = 0, usageAdd = 0, usageRm = 0,
importName = "",
ci = "",
ticks = {
[0] = {
[0] = {0, 33}
}
},
layers = {
[0] = {"L0", 100}
}
}
end,
deserialize = function (str)
local nbs = {}
nbs.length, str = dsu16(str)
nbs.length = nbs.length + 1 -- hmph!
nbs.height, str = dsu16(str)
nbs.name, str = dsstr(str)
nbs.transcriptor, str = dsstr(str)
nbs.songwriter, str = dsstr(str)
nbs.description, str = dsstr(str)
nbs.tempo, str = dsu16(str)
nbs.autosave, str = str:byte(), str:sub(2)
nbs.autosaveMin, str = str:byte(), str:sub(2)
nbs.timeSignature, str = str:byte(), str:sub(2)
nbs.usageMin, str = dsu32(str)
nbs.usageLeft, str = dsu32(str)
nbs.usageRight, str = dsu32(str)
nbs.usageAdd, str = dsu32(str)
nbs.usageRm, str = dsu32(str)
nbs.importName, str = dsstr(str)
-- ticks[tick][layer] = key
nbs.ticks = {}
local tick = -1
while true do
local ntJ
ntJ, str = dsu16(str)
if ntJ == 0 then break end
tick = tick + ntJ
local tickData = {}
nbs.ticks[tick] = tickData
local layer = -1
while true do
local lJ
lJ, str = dsu16(str)
if lJ == 0 then break end
layer = layer + lJ
local ins = str:byte(1)
local key = str:byte(2)
str = str:sub(3)
local layerData = {ins, key}
if layer < nbs.height then
tickData[layer] = layerData
-- else: drop the invalid note
end
end
end
-- nbs.layers[layer] = {name, volume}
nbs.layers = {}
if str ~= "" then
for i = 0, nbs.height - 1 do
nbs.layers[i] = {}
nbs.layers[i][1], str = dsstr(str)
nbs.layers[i][2], str = str:byte(), str:sub(2)
end
else
for i = 0, nbs.height - 1 do
nbs.layers[i] = {"L" .. i, 100}
end
end
nbs.ci = str
return nbs
end,
resizeLayers = function (nbs, layers)
-- make all layers after target layer go away
for i = layers, nbs.height - 1 do
nbs.layers[i] = nil
end
-- add layers up to target
for i = nbs.height, layers - 1 do
nbs.layers[i] = {"L" .. i, 100}
end
-- clean up song
for k, v in pairs(nbs.ticks) do
for lk, lv in pairs(v) do
if lk >= layers then
v[lk] = nil
end
end
end
nbs.height = layers
end,
-- Corrects length, height (should not be necessary in correct applications!), and clears out unused tick columns.
-- Returns the actual effective height, which can be passed to resizeLayers to remove dead weight.
correctSongLH = function (nbs)
nbs.length = 1
nbs.height = 0
for k, v in pairs(nbs.layers) do
nbs.height = math.max(nbs.height, k + 1)
end
local eH = 0
for k, v in pairs(nbs.ticks) do
local ok = false
for lk, lv in pairs(v) do
ok = true
eH = math.max(eH, lk + 1)
end
if not ok then
nbs.ticks[k] = nil
else
nbs.length = math.max(nbs.length, k + 1)
end
end
return eH
end,
serialize = function (nbs, wr)
su16(math.max(0, nbs.length - 1), wr)
su16(nbs.height, wr)
sstr(nbs.name, wr)
sstr(nbs.transcriptor, wr)
sstr(nbs.songwriter, wr)
sstr(nbs.description, wr)
su16(nbs.tempo, wr)
wr(string.char(nbs.autosave, nbs.autosaveMin, nbs.timeSignature))
su32(nbs.usageMin, wr)
su32(nbs.usageLeft, wr)
su32(nbs.usageRight, wr)
su32(nbs.usageAdd, wr)
su32(nbs.usageRm, wr)
sstr(nbs.importName, wr)
local ptr = -1
for i = 0, nbs.length - 1 do
if nbs.ticks[i] then
su16(i - ptr, wr)
ptr = i
local lp = -1
for j = 0, nbs.height - 1 do
local id = nbs.ticks[i][j]
if id then
su16(j - lp, wr)
lp = j
wr(string.char(id[1], id[2]))
end
end
su16(0, wr)
end
end
su16(0, wr)
for i = 0, nbs.height - 1 do
sstr(nbs.layers[i][1], wr)
wr(string.char(nbs.layers[i][2]))
end
wr(nbs.ci)
end
}
|
--[[
TheNexusAvenger
Interface for a property validator.
--]]
local CLASS_NAME = "NexusPropertyValidator"
local NexusObjectFolder = script.Parent.Parent
local NexusInterface = require(NexusObjectFolder:WaitForChild("NexusInterface"))
local NexusPropertyValidator = NexusInterface:Extend()
NexusPropertyValidator:SetClassName(CLASS_NAME)
--[[
Validates a change to the property of a NexusObject.
The new value must be returned. If the input is invalid,
an error should be thrown.
--]]
NexusPropertyValidator:MustImplement("ValidateChange")
return NexusPropertyValidator |
Default = {
EnableDebug = true, -- This will enable debug mode and will print things in F8
MenuAlignment = "left"
} |
local path = THEME:GetThemeDisplayName() .. " UserPrefs.ini"
-- Hook called during profile load
function LoadProfileCustom(profile, dir)
local fullFilename = dir .. path
local pn
-- we've been passed a profile object as the variable "profile"
-- see if it matches against anything returned by PROFILEMAN:GetProfile(player)
for player in ivalues(GAMESTATE:GetHumanPlayers()) do
if profile == PROFILEMAN:GetProfile(player) then
pn = ToEnumShortString(player)
break
end
end
if pn and FILEMAN:DoesFileExist(fullFilename) then
SL[pn].ActiveModifiers = IniFile.ReadFile(fullFilename)["Simply Love"]
end
return true
end
-- Hook called during profile save
function SaveProfileCustom(profile, dir)
local fullFilename = dir .. path
for player in ivalues(GAMESTATE:GetHumanPlayers()) do
if profile == PROFILEMAN:GetProfile(player) then
local pn = ToEnumShortString(player)
IniFile.WriteFile(fullFilename, {["Simply Love"] = SL[pn].ActiveModifiers})
break
end
end
return true
end
if SL.IsEtterna then
function SaveProfileCustomEtterna()
local p = PROFILEMAN:GetProfile(PLAYER_1)
local fullFilename = "/Save/" .. path
IniFile.WriteFile(fullFilename, {["Simply Love"] = SL[ToEnumShortString(PLAYER_1)].ActiveModifiers})
end
function LoadProfileCustomEtterna()
local p = PROFILEMAN:GetProfile(PLAYER_1)
local fullFilename = "/Save/" .. path
SL[ToEnumShortString(PLAYER_1)].ActiveModifiers = IniFile.ReadFile(fullFilename)["Simply Love"]
end
function LoadProfileCustom(profile, dir)
end
end
|
local moon = require("moon")
local log = require("moon.log")
local redis_pool = require("moon.db.redispool")
local function run_example()
local pool = redis_pool.new()
local n = 0
local timerid = moon.repeated(1000,-1,function ()
print("per sec ",n,pool:size())
n = 0
end)
local function check_error(ret,err)
if not ret then
print(err)
return
end
print(ret)
end
moon.async(function()
local redis,err = pool:spawn()
if not redis then
print("error",err)
return
end
local ret, err = redis:hset("hdog", 1, 999)
print("redis pool create1",ret, err)
check_error(ret,err)
ret, err = redis:hget("hdog", 1)
check_error(ret,err)
assert(tonumber(ret)==999)
ret, err = redis:set("dog", "an animal")
check_error(ret,err)
ret, err = redis:get("dog")
check_error(ret,err)
print(ret)
ret, err =redis:hmset("myhash","field1","hello","field2", "World")
check_error(ret,err)
ret, err =redis:hmget("myhash", "field1", "field2", "nofield")
check_error(ret,err)
log.dump(ret)
end)
moon.async(function()
local redis,err = pool:spawn()
if not redis then
print(err)
return
end
redis:hmset("myhash","name","Ben","age",10)
redis:hmset("myhash2",{name="ben",age=100})
repeat
moon.co_wait(1000)
redis:init_pipeline()
redis:set("cat", "Marry")
redis:set("horse", "Bob")
redis:get("cat")
redis:get("horse")
local results, err = redis:commit_pipeline()
if not results then
print("failed to commit the pipelined requests: ", err)
break
end
for i, res in ipairs(results) do
if type(res) == "table" then
if res[1] == false then
print("failed to run command ", i, ": ", res[2])
else
-- process the table value
log.dump(res)
end
else
-- process the scalar value
print(res)
end
end
until(false)
pool:close(redis)
end)
moon.async(function()
local redis,err = pool:spawn()
if not redis then
print("error",err)
return
end
local index = 1
while true do
redis.get("dog")
local ret,errmsg = redis:set("dog"..tostring(index), "an animaldadadaddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd")
if not ret then
print("set", errmsg)
moon.remove_timer(timerid)
break
end
assert ('OK'== ret,ret)
n=n+1
index = index+1
end
pool:close(redis)
end)
end
moon.start(function()
run_example()
end) |
--Copyright (C) 2010 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--Children folder includes
-- Server Objects
includeFile("tangible/wearables/ithorian/apron_chef_jacket_s01_ith.lua")
includeFile("tangible/wearables/ithorian/hat_chef_s01_ith.lua")
includeFile("tangible/wearables/ithorian/hat_chef_s02_ith.lua")
includeFile("tangible/wearables/ithorian/ith_backpack_s01.lua")
includeFile("tangible/wearables/ithorian/ith_backpack_s03.lua")
includeFile("tangible/wearables/ithorian/ith_backpack_s05.lua")
includeFile("tangible/wearables/ithorian/ith_backpack_s06.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s02.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s03.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s04.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s05.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s06.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s07.lua")
includeFile("tangible/wearables/ithorian/ith_bandolier_s08.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s01.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s02.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s03.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s04.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s05.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s07.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s09.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s11.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s12.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s13.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s14.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s15.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s16.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s17.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s18.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s19.lua")
includeFile("tangible/wearables/ithorian/ith_belt_s20.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s01.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s02.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s03.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s04.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s05.lua")
includeFile("tangible/wearables/ithorian/ith_bodysuit_s06.lua")
includeFile("tangible/wearables/ithorian/ith_dress_s02.lua")
includeFile("tangible/wearables/ithorian/ith_dress_s03.lua")
includeFile("tangible/wearables/ithorian/ith_dress_short_s01.lua")
includeFile("tangible/wearables/ithorian/ith_gloves_s01.lua")
includeFile("tangible/wearables/ithorian/ith_gloves_s02.lua")
includeFile("tangible/wearables/ithorian/ith_hat_s01.lua")
includeFile("tangible/wearables/ithorian/ith_hat_s02.lua")
includeFile("tangible/wearables/ithorian/ith_hat_s03.lua")
includeFile("tangible/wearables/ithorian/ith_hat_s04.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s01.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s02.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s03.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s04.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s05.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s06.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s07.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s08.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s09.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s10.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s11.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s12.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s13.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s14.lua")
includeFile("tangible/wearables/ithorian/ith_jacket_s15.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s01.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s02.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s03.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s04.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s05.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s06.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s07.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s08.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s09.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s10.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s11.lua")
includeFile("tangible/wearables/ithorian/ith_necklace_s12.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s01.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s02.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s03.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s04.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s05.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s06.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s07.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s08.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s09.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s10.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s11.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s12.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s13.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s14.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s15.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s16.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s17.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s18.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s19.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s20.lua")
includeFile("tangible/wearables/ithorian/ith_pants_s21.lua")
includeFile("tangible/wearables/ithorian/ith_robe_s02.lua")
includeFile("tangible/wearables/ithorian/ith_robe_s03.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s01.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s02.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s03.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s04.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s05.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s06.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s07.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s08.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s09.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s10.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s11.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s12.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s13.lua")
includeFile("tangible/wearables/ithorian/ith_shirt_s14.lua")
includeFile("tangible/wearables/ithorian/ith_skirt_s01.lua")
includeFile("tangible/wearables/ithorian/ith_skirt_s02.lua")
includeFile("tangible/wearables/ithorian/ith_skirt_s03.lua")
includeFile("tangible/wearables/ithorian/ith_underwear_bottom.lua")
includeFile("tangible/wearables/ithorian/ith_underwear_top.lua")
includeFile("tangible/wearables/ithorian/ith_vest_s01.lua")
includeFile("tangible/wearables/ithorian/ith_vest_s02.lua")
|
require("lua/find")
le.status("Hello from lua")
function old_key(code)
le.status("Code: " .. code)
if code == 25 then
local lastString = ""
local lastK = 0
local n = 0
local name = le.prompt("What is your name? %s", function(s, k)
n = n + 1
lastK = k
lastString = s
end)
le.status("Hi " .. name .. "! n:"..n.." k:"..lastK.." s:"..lastString);
end
end
|
local wibox = require("wibox")
local beautiful = require("beautiful")
local layouts = {}
function layouts.create_titlebar(c, titlebar_buttons, titlebar_position, titlebar_size)
awful.titlebar(c, {font = beautiful.titlebar_font, position = titlebar_position, size = titlebar_size}) : setup {
{
buttons = titlebar_buttons,
layout = wibox.layout.fixed.horizontal
},
{
buttons = titlebar_buttons,
layout = wibox.layout.fixed.horizontal
},
{
buttons = titlebar_buttons,
layout = wibox.layout.fixed.horizontal
},
layout = wibox.layout.align.horizontal
}
end
return layouts
|
require("neogit").setup {
integrations = {
diffview = true,
},
}
|
function DbgTraceBack(lvl, len, offset)
local trace = debug.traceback()
trace = trace:gsub('\r', '')
local lines = split(trace, '\n')
local start = 3 + (offset or 0)
local stop = #lines
if(len) then
stop = math.min(stop, start+len-1)
end
local tbl = {}
for i = start, stop do
table.insert(tbl, lines[i])
if(lvl ~= -1) then
outputDebugString(lines[i], lvl or 2)
end
end
return tbl
end
function formatDateTime(timestamp)
local tm = getRealTime(timestamp)
return ("%u.%02u.%u %u:%02u GMT."):format(tm.monthday, tm.month+1, tm.year+1900, tm.hour, tm.minute)
end
function isPlayer(val)
return isElement(val) and (getElementType(val) == 'player' or getElementType(val) == 'console')
end
function urlEncode(str)
return str:gsub('[^%w%.%-_ ]', function(ch)
return ('%%%02X'):format(ch:byte())
end):gsub(' ', '+')
end
function table.compare(tbl1, tbl2, deep)
if(type(tbl1) ~= 'table' or type(tbl2) ~= 'table') then return false end
for i, v in pairs(tbl1) do
if(deep and type(tbl2[i]) == 'table' and type(v) == 'table') then
if(not table.compare(tbl2[i], v, deep)) then return false end
elseif(tbl2[i] ~= v) then
return false
end
end
for i, v in pairs(tbl2) do
if(deep and type(tbl1[i]) == 'table' and type(v) == 'table') then
if(not table.compare(tbl1[i], v, deep)) then return false end
elseif(tbl1[i] ~= v) then
return false
end
end
return true
end
|
local rgb = Color
local fetch = http.Fetch
local ImgurCache = {}
local URL = "https://libgmod.justplayer.de"
file.CreateDir("darklib/images")
local function Scale(base)
return math.ceil(ScrH() * (base / 1080))
end
local function LoadMaterial(imgur_id, callback)
if ImgurCache[imgur_id] ~= nil then
-- Already in cache
callback(ImgurCache[imgur_id])
else
-- Not in cache
if file.Exists("darklib/images/" .. imgur_id .. ".png", "DATA") then
-- File in data cache
ImgurCache[imgur_id] = Material("data/darklib/images/" .. imgur_id .. ".png", "noclamp smooth")
callback(ImgurCache[imgur_id])
else
-- File not in data cache
fetch("https://i.imgur.com/" .. imgur_id .. ".png", function(body, size)
-- Fetched stuff
if not body or tonumber(size) == 0 then
callback(nil)
return
end
file.Write("darklib/images/" .. imgur_id .. ".png", body)
ImgurCache[imgur_id] = Material("data/darklib/images/" .. imgur_id .. ".png", "noclamp smooth")
callback(ImgurCache[imgur_id])
end, function(error)
callback(nil)
end)
end
end
end
surface.CreateFont("libgmodstore.Title", {
font = "Roboto",
size = Scale(24)
})
surface.CreateFont("libgmodstore.Button", {
font = "Roboto",
size = Scale(18),
weight = 500
})
surface.CreateFont("libgmodstore", {
font = "Roboto",
size = Scale(18)
})
local Colors = {
Primary = rgb(36, 38, 38),
PrimaryAlternate = rgb(40, 42, 42),
Background = rgb(54, 54, 58),
BackgroundAlternate = rgb(48, 48, 42),
Accent = rgb(92, 103, 125),
Red = rgb(230, 58, 64),
Green = rgb(46, 204, 113),
Blue = rgb(41, 128, 185),
Text = color_white,
TextInactive = Color(200, 200, 200, 190)
}
local Common = {
HeaderHeight = Scale(34),
ButtonHeight = Scale(28),
ItemHeight = Scale(24),
Padding = Scale(4),
Line = Scale(2),
Corners = Scale(6)
}
local InfoMaterials = {
[libgmodstore.ERROR] = {
mat = Material("icon16/exclamation.png"),
color = color_white
},
[libgmodstore.OK] = {
mat = Material("icon16/accept.png"),
color = Colors.Blue
},
[libgmodstore.OUTDATED] = {
mat = Material("icon16/information.png"),
color = colors_white
},
[libgmodstore.NO_VERSION] = {
mat = Material("icon16/help.png"),
color = color_white
}
}
local CloseMaterial = Material("gui/close_32")
local LoadingMaterial = Material("gui/close_32")
-- Build Addon info stuff
local function BuildAddonInfo(gmodstore_id, pnl, addon)
if not IsValid(pnl) then return end
-- Title
local NamePanel = vgui.Create("DPanel", pnl)
NamePanel.Paint = nil
NamePanel:Dock(TOP)
NamePanel.Paint = function(self, w, h)
surface.SetDrawColor(Colors.Primary)
surface.DrawRect(0, h - Common.Line, w, Common.Line)
end
NamePanel:SetTall(Common.HeaderHeight)
local AddonName = vgui.Create("DLabel", NamePanel)
AddonName:Dock(FILL)
AddonName:SetText(addon.script_name)
AddonName:SetFont("libgmodstore.Title")
-- version
local AddonVersion = vgui.Create("DLabel", NamePanel)
AddonVersion:Dock(RIGHT)
AddonVersion:SetText(addon.version)
AddonVersion:SetFont("libgmodstore")
AddonVersion:SizeToContents()
-- Gmodstore Stuff
local html = vgui.Create("DHTML", pnl)
html:Dock(TOP)
html:SetTall(pnl:GetTall() - NamePanel:GetTall() - Scale(4))
html:OpenURL("https://www.gmodstore.com/market/view/" .. gmodstore_id .. "/versions")
local size = Scale(64)
html.Paint = function(self, w, h)
surface.SetMaterial(LoadingMaterial)
surface.SetDrawColor(Colors.Red)
surface.DrawTexturedRectRotated(w / 2, h / 2, size, size, (CurTime() % 360) * -100)
end
end
net.Receive("libgmodstore_open", function()
local count = net.ReadInt(12)
local addons = {}
libgmodstore:LogDebug("Received " .. count .. " Addons")
for i = 1, count do
local script_id = net.ReadInt(16)
local script_name = net.ReadString()
local status = net.ReadUInt(2)
local version = net.ReadString()
addons[script_id] = {
script_name = script_name,
status = status,
version = version
}
end
if IsValid(libgmodstore.Menu) then
libgmodstore.Menu:Close()
end
libgmodstore.Menu = vgui.Create("DFrame")
local m = libgmodstore.Menu
-- Loading Images
do
LoadMaterial("HgMhjrI", function(mat)
if not mat or mat:IsError() then return end
CloseMaterial = mat
end)
LoadMaterial("Ao9Ol3D", function(mat)
if not mat or mat:IsError() then return end
InfoMaterials[libgmodstore.ERROR].mat = mat
InfoMaterials[libgmodstore.ERROR].color = Colors.Red
-- Own icon for no version?
InfoMaterials[libgmodstore.NO_VERSION].mat = mat
InfoMaterials[libgmodstore.NO_VERSION].color = Colors.Red
end)
LoadMaterial("DtvLocN", function(mat)
if not mat or mat:IsError() then return end
InfoMaterials[libgmodstore.OK].mat = mat
InfoMaterials[libgmodstore.OK].color = Colors.Green
end)
LoadMaterial("ziK3us0", function(mat)
if not mat or mat:IsError() then return end
InfoMaterials[libgmodstore.OUTDATED].mat = mat
InfoMaterials[libgmodstore.OUTDATED].color = Colors.Blue
end)
LoadMaterial("MSCM9Mf", function(mat)
if not mat or mat:IsError() then return end
InfoMaterials[libgmodstore.NO_VERSION].mat = mat
InfoMaterials[libgmodstore.NO_VERSION].color = Colors.Red
end)
LoadMaterial("mJglYYR", function(mat)
if not mat or mat:IsError() then return end
LoadingMaterial = mat
end)
end
-- Setup DFrame
do
m.btnMinim:Hide()
m.btnMaxim:Hide()
m.lblTitle:SetFont("libgmodstore.Title")
m:SetTitle("libgmodstore")
m:SetSize(Scale(1150), Scale(650))
m:SetDraggable(false)
m:DockPadding(0, Common.HeaderHeight, 0, 0)
-- Create body panel
m.body = vgui.Create("DScrollPanel", m)
m.body:DockMargin(Common.Padding, 0, Common.Padding, 0)
m.body:Dock(FILL)
-- Create Addon List panel
m.listpanel = vgui.Create("DPanel", m)
m.listpanel:DockPadding(Common.Padding, Common.Padding, Common.Padding, Common.Padding * 2)
m.listpanel:Dock(LEFT)
m.list = vgui.Create("DScrollPanel", m.listpanel)
m.list:Dock(FILL)
m.list.VBar:SetWide(Scale(3))
m.list.VBar:SetHideButtons(true)
m.list.VBar.Paint = function(self, w, h)
surface.SetDrawColor(Colors.Primary)
surface.DrawRect(0, 0, w, h)
end
m.list.VBar.btnGrip.Paint = function(self, w, h)
surface.SetDrawColor(Colors.Background)
surface.DrawRect(0, 0, w, h)
end
m.listpanel.Paint = function(self, w, h)
draw.RoundedBoxEx(Common.Corners, 0, 0, w, h, Colors.Primary, false, false, true)
end
m.Paint = function(self, w, h)
draw.RoundedBox(Common.Corners, 0, 0, w, h, Colors.Background)
draw.RoundedBoxEx(Common.Corners, 0, 0, w, Common.HeaderHeight, Colors.Primary, true, true)
end
m.PerformLayout = function(self, w, h)
if IsValid(self.listpanel) then
self.listpanel:SetWide(self:GetWide() * 0.3)
end
self.lblTitle:SetSize(self:GetWide() - Common.HeaderHeight, Common.HeaderHeight)
self.lblTitle:SetPos(Scale(8), Common.HeaderHeight / 2 - self.lblTitle:GetTall() / 2)
self.btnClose:SetPos(self:GetWide() - Common.HeaderHeight, 0)
self.btnClose:SetSize(Common.HeaderHeight, Common.HeaderHeight)
end
m.btnClose.Paint = function(pnl, w, h)
local margin = Scale(8)
surface.SetDrawColor(pnl:IsHovered() and Colors.Red or color_white)
surface.SetMaterial(CloseMaterial) -- TODO: Create material
surface.DrawTexturedRect(margin, margin, w - (margin * 2), h - (margin * 2))
end
m:Center()
m:MakePopup()
end
local margin = Scale(4)
local offset = Scale(2)
local count = 1
for id, addon in pairs(addons) do
local btnPanel = vgui.Create("DPanel", m.list)
local Color = ((count % 2 == 0) and Colors.PrimaryAlternate or Colors.Primary)
btnPanel:Dock(TOP)
btnPanel:DockMargin(0, 0, 0, margin)
btnPanel:SetTall(Common.ItemHeight)
btnPanel.Paint = nil
--- Button
local btn = vgui.Create("DButton", btnPanel)
btn:SetFont("libgmodstore.Button")
btn:SetTextInset(Scale(4), 0)
btn:SetContentAlignment(4)
btn:Dock(FILL)
btn:SetTextColor(Colors.TextInactive)
btn:SetText(addon.script_name)
btn.addon = addon
btn.DoClick = function(self)
if IsValid(m.list.Current) then
if m.list.Current == self then return end
m.list.Current:SetTextColor(Colors.TextInactive)
end
m.list.Current = self
m.body:Clear()
BuildAddonInfo(id, m.body, addon)
self:SetTextColor(Colors.Text)
end
-- Status
local status = vgui.Create("DPanel", btnPanel)
status:Dock(RIGHT)
status.PerformLayout = function(self, w, h)
self:SetWide(self:GetTall())
end
-- Paint
btn.Paint = function(self, w, h)
surface.SetDrawColor(self:IsHovered() and Colors.Background or Color)
surface.DrawRect(0, 0, w, h)
end
status.Paint = function(self, w, h)
surface.SetDrawColor(btn:IsHovered() and Colors.Background or Color)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(InfoMaterials[addon.status].color or color_white)
surface.SetMaterial(InfoMaterials[addon.status].mat)
surface.DrawTexturedRect(w - h + offset, offset, h - (offset * 2), h - (offset * 2))
end
count = count + 1
end
--- Upload Log
local btn = vgui.Create("DButton", m.listpanel)
btn:SetFont("libgmodstore.Button")
btn:SetTextInset(Scale(4), 0)
btn:DockMargin(0, Scale(6), 0, 0)
btn:Dock(BOTTOM)
btn:SetTextColor(Colors.Text)
btn:SetText("Log Uploader")
btn:SetTall(Common.ButtonHeight)
btn.Paint = function(self, w, h)
surface.SetDrawColor(self:IsHovered() and Colors.Background or Colors.PrimaryAlternate)
surface.DrawRect(0, 0, w, h)
end
btn.DoClick = function(self)
if m.DebugLogs and IsValid(m.DebugLogs.Instructions) then return end
-- Clear Selection if set
do
if IsValid(m.list.Current) then
if m.list.Current == self then return end
m.list.Current:SetTextColor(Colors.TextInactive)
end
m.list.Current = nil
end
m.body:Clear()
m.DebugLogs = {}
m.DebugLogs.Instructions = vgui.Create("DLabel", m.body)
m.DebugLogs.Instructions:SetFont("libgmodstore")
m.DebugLogs.Instructions:SetTextColor(Color(255, 255, 255))
m.DebugLogs.Instructions:SetContentAlignment(8)
m.DebugLogs.Instructions:Dock(TOP)
m.DebugLogs.Instructions:DockMargin(0, m.body:GetTall() / 5, 0, 10)
m.DebugLogs.Instructions:SetText([[If you're here, a content creator has probably asked you to supply them with a debug log
To do this, you need to Authenticate yourself with your Steam account.
This is only to prevent abuse of this system.
All IPs are removed before uploading.
Information that get send to libgmod.justplayer.de:
- Average player Ping.
- Current Gamemode and its base Gamemode.
- Server IP and Name.
- console.log File (IPv4 cleaned).
- Supported Gmodstore Addons (Name, Version and ID).
- Mounted Workshop addons (Name and ID).
This information will be available for everyone who has access to the random generated url.]])
m.DebugLogs.Instructions:SizeToContents()
m.DebugLogs.Submit = vgui.Create("DButton", m.body)
m.DebugLogs.Submit:SetTall(Common.ButtonHeight)
m.DebugLogs.Submit:Dock(TOP)
m.DebugLogs.Submit:DockMargin(Common.ButtonHeight, Common.ButtonHeight, Common.ButtonHeight, Common.ButtonHeight)
m.DebugLogs.Submit:SetFont("libgmodstore.Button")
m.DebugLogs.Submit:SetText("Press here to Authenticate")
m.DebugLogs.Submit:SetTextColor(Colors.Text)
m.DebugLogs.Submit.Paint = function(self, w, h)
surface.SetDrawColor(self:IsHovered() and Colors.PrimaryAlternate or Colors.Background)
surface.DrawRect(0, 0, w, h)
end
m.DebugLogs.Submit.DoClick = function(self)
--[[
Authenticate Tab
]]
m.body:Clear()
m.AuthWindow = vgui.Create("DPanel", m.body)
m.AuthWindow:Dock(TOP)
m.AuthWindow:SetTall(m.body:GetTall() * .99)
m.AuthWindow.Html = vgui.Create("DHTML", m.AuthWindow)
m.AuthWindow.Html:Dock(FILL)
function m.AuthWindow.Html:LoadWebsite(tab)
self:OpenURL(URL .. "/iaa")
end
local size = Scale(64)
m.AuthWindow.Html.Paint = function(self, w, h)
surface.SetMaterial(LoadingMaterial)
surface.SetDrawColor(Colors.Red)
surface.DrawTexturedRectRotated(w / 2, h / 2, size, size, (CurTime() % 360) * -100)
end
m.AuthWindow.Html:AddFunction("window", "SetAccessToken", function(token)
if IsValid(m) then
m.body:Clear()
m.body.logloader = vgui.Create("DPanel", m.body)
m.body.logloader:Dock(FILL)
m.body.logloader.Paint = function(s, w, h)
surface.SetMaterial(LoadingMaterial)
surface.SetDrawColor(Colors.Red)
surface.DrawTexturedRectRotated(w / 2, h / 2, size, size, (CurTime() % 360) * -100)
draw.SimpleText("Please wait...", "libgmodstore", w / 2, h / 2, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
end
net.Start("libgmodstore_uploadlog")
net.WriteString(token)
net.SendToServer()
end)
m.AuthWindow.Buttons = vgui.Create("DPanel", m.AuthWindow)
m.AuthWindow.Buttons.Paint = function() end
m.AuthWindow.Buttons:Dock(BOTTOM)
m.AuthWindow.Retry = vgui.Create("DButton", m.AuthWindow.Buttons)
m.AuthWindow.Retry:SetTall(Common.ButtonHeight)
m.AuthWindow.Retry:Dock(BOTTOM)
m.AuthWindow.Retry:SetText("Retry")
m.AuthWindow.Retry:SetFont("libgmodstore")
m.AuthWindow.Retry:SetTextColor(Colors.Text)
m.AuthWindow.Retry.Paint = function(self, w, h)
surface.SetDrawColor(self:IsHovered() and Colors.PrimaryAlternate or Colors.Background)
surface.DrawRect(0, 0, w, h)
end
m.AuthWindow.Retry.DoClick = function(self)
if not IsValid(m.AuthWindow.Html) then return end
m.AuthWindow.Html:LoadWebsite()
end
m.AuthWindow.Html:LoadWebsite()
end
end
end)
net.Receive("libgmodstore_uploadlog", function()
local success = net.ReadBool()
if libgmodstore.Menu and IsValid(libgmodstore.Menu.body.logloader) then
libgmodstore.Menu.body:Clear()
end
if (not success) then
local error = net.ReadString()
Derma_Message("Error with trying to upload the debug log:\n" .. error, "Error", "OK")
else
local url = net.ReadString()
Derma_StringRequest("Success", "Your debug log has been uploaded.\nYou can now copy and paste the link below to the content creator.", url, function() end, function()
gui.OpenURL(url)
end, "Close", "Open URL")
end
end)
|
--[[
This script validates the value of EMBER_SUPPORTED_NETWORKS defined.
Multi-network is not supported with ZLL networks so the value of
EMBER_SUPPORTED_NETWORKS must be 1.
--]]
local zll_commissioning_common = slc.is_selected("zigbee_zll_commissioning_common")
local zll_commissioning_client = slc.is_selected("zigbee_zll_commissioning_client")
local zll_commissioning_server = slc.is_selected("zigbee_zll_commissioning_server")
local zigbee_multi_network = slc.is_selected("zigbee_multi_network")
if zll_commissioning_common == true or zll_commissioning_common == true or zll_commissioning_common == true then
if zigbee_multi_network == true then
validation.error(
"ZLL is not supported with multiple networks. Either disable the multi-network component or disable ZLL components.",
validation.target_for_defines({"EMBER_SUPPORTED_NETWORKS"}),
nil,
nil
)
end
end
|
--
-- Copyright (C) 2015 L1b3r4t0r
--
|
local fio = require('fio')
local runner = require('luacov.runner')
-- Fix luacov issue. Without patch it's failed when `assert` is redefined.
function runner.update_stats(old_stats, extra_stats)
old_stats.max = math.max(old_stats.max, extra_stats.max)
for line_nr, run_nr in pairs(extra_stats) do
if type(line_nr) == 'number' then -- This line added instead of `= nil`
old_stats[line_nr] = (old_stats[line_nr] or 0) + run_nr
old_stats.max_hits = math.max(old_stats.max_hits, old_stats[line_nr])
end
end
end
-- Module with utilities for collecting code coverage from external processes.
local export = {
DEFAULT_EXCLUDE = {
'^builtin/',
'/luarocks/',
'/build.luarocks/',
'/.rocks/',
},
}
local function with_cwd(dir, fn)
local old = fio.cwd()
assert(fio.chdir(dir), 'Failed to chdir to ' .. dir)
fn()
assert(fio.chdir(old), 'Failed to chdir to ' .. old)
end
function export.enable()
local root = os.getenv('LUATEST_LUACOV_ROOT')
if not root then
root = fio.cwd()
os.setenv('LUATEST_LUACOV_ROOT', root)
end
-- Chdir to original root so luacov can find default config and resolve relative filenames.
with_cwd(root, function()
local config = runner.load_config()
config.exclude = config.exclude or {}
for _, item in pairs(export.DEFAULT_EXCLUDE) do
table.insert(config.exclude, item)
end
runner.init(config)
end)
end
function export.shutdown()
if runner.initialized then
runner.shutdown()
end
end
return export
|
local PlantGrowthBuffScript = class()
function PlantGrowthBuffScript:on_buff_added(entity, buff)
local orig_render_info = radiant.entities.get_component_data(entity:get_uri(), 'render_info')
local orig_mob = radiant.entities.get_component_data(entity:get_uri(), 'mob')
self._orig_scale = orig_render_info and orig_render_info.scale
self._orig_origin = orig_mob and orig_mob.model_origin
self:_update_scale(entity, buff)
end
function PlantGrowthBuffScript:on_repeat_add(entity, buff)
self:_update_scale(entity, buff)
return true
end
function PlantGrowthBuffScript:_update_scale(entity, buff)
local stacks = buff:get_stacks()
local mult = (1 + stacks * 0.2)
if self._orig_scale then
local new_scale = self._orig_scale * mult
entity:add_component('render_info'):set_scale(new_scale)
end
if self._orig_origin then
local new_origin = radiant.util.to_point3(self._orig_origin):scaled(mult)
entity:add_component('mob'):set_model_origin(new_origin)
end
end
return PlantGrowthBuffScript
|
-- Collision detection taken function from http://love2d.org/wiki/BoundingBox.lua
-- Returns true if two boxes overlap, false if they don't
-- x1,y1 are the left-top coords of the first box, while w1,h1 are its width and height
-- x2,y2,w2 & h2 are the same, but for the second box
function RectangleCollide(x1,y1,w1,h1, x2,y2,w2,h2)
return x1 < x2+w2 and
x2 < x1+w1 and
y1 < y2+h2 and
y2 < y1+h1
end
function PointIsInRectangle(px, py, tlx, tly, brx, bry)
return px > tlx and
px < brx and
py > tly and
py < bry
end
-- To make a deepcopy of a table
function DeepCopyTable(input) -- thanks to https://gist.github.com/tylerneylon for providing this function
if type(input) ~= "table" then return input end
local copy = setmetatable({}, getmetatable(input))
for i, d in pairs(input) do copy[DeepCopyTable(i)] = DeepCopyTable(d) end
return copy
end
function VerticesFromSquareAsTwoPoints(data)
local vertices = {}
-- tl
vertices[1] = data.tl.x
vertices[2] = data.tl.y
-- tr
vertices[3] = data.br.x
vertices[4] = data.tl.y
-- br
vertices[5] = data.br.x
vertices[6] = data.br.y
--bl
vertices[7] = data.tl.x
vertices[8] = data.br.y
return vertices
end
function ColourEquals(one, two)
return one.r == two.r and
one.g == two.g and
one.b == two.b and
one.a == two.a
end
function ColoursToTable(r, g, b, a)
return {["r"] = r, ["g"] = g, ["b"] = b, ["a"] = a}
end
function RGBAFromColourTable(colour)
return colour.r, colour.g, colour.b, colour.a
end
-- Appends table b to a, assumes an array like table
-- works as an addition to the table library from lua itself
function table.append(a, b)
for _, d in ipairs(b) do
table.insert(a, d)
end
return a
end
function table.contains(a, b)
for _, d in pairs(a) do
if d == b then
return true
end
end
return false
end
function table.reverse(input)
local reversed = {}
for i=1, #input, 1 do
reversed[#input-i+1] = input[i]
end
return reversed
end
function table.print(input, recursive)
if type(input) ~= "table" then
return input
end
for i, d in pairs(input) do
if recursive then
print(i, table.print(d))
else
print(i, d)
end
end
end
function clamp(x, min, max)
return x < min and min or (x > max and max or x)
end
function table.average(tab)
return table.addAll(tab) / #tab
end
function table.addAll(table)
local ret = 0
for _, d in pairs(table) do
ret = ret + d
end
return ret
end
function table.print(input, nonRecursive)
if type(input) ~= "table" then
return input
end
for i, d in pairs(input) do
if not nonRecursive then
print(i, table.print(d))
else
print(i, d)
end
end
end |
--===========================================================================--
-- Bulgarian --
--===========================================================================--
local translit = thirddata.translit
local pcache = translit.parser_cache
local lpegmatch = lpeg.match
if not translit.done_bg then
---------------------------------------------------------------------------
-- Uppercase Bulgarian -> „scientific“ transliteration --
---------------------------------------------------------------------------
translit.bg_upp = translit.make_add_dict{
["А"] = "A",
["Б"] = "B",
["В"] = "V",
["Г"] = "G",
["Д"] = "D",
["Е"] = "E",
["Ж"] = "Ž",
["З"] = "Z",
["И"] = "I",
["Й"] = "J",
["К"] = "K",
["Л"] = "L",
["М"] = "M",
["Н"] = "N",
["О"] = "O",
["П"] = "P",
["Р"] = "R",
["С"] = "S",
["Т"] = "T",
["У"] = "U",
["Ф"] = "F",
["Х"] = "Ch",
["Ц"] = "C",
["Ч"] = "Č",
["Ш"] = "Š",
["Щ"] = "Št",
["Ъ"] = "Ă",
["Ь"] = "′",
["Ю"] = "Ju",
["Я"] = "Ja",
}
translit.tables["Bulgarian \\quotation{scientific} transliteration uppercase"] = translit.bg_upp
---------------------------------------------------------------------------
-- Lowercase Bulgarian -> „scientific“ transliteration --
---------------------------------------------------------------------------
translit.bg_low = translit.make_add_dict{
["а"] = "a",
["б"] = "b",
["в"] = "v",
["г"] = "g",
["д"] = "d",
["е"] = "e",
["ж"] = "ž",
["з"] = "z",
["и"] = "i",
["й"] = "j",
["к"] = "k",
["л"] = "l",
["м"] = "m",
["н"] = "n",
["о"] = "o",
["п"] = "p",
["р"] = "r",
["с"] = "s",
["т"] = "t",
["у"] = "u",
["ф"] = "f",
["х"] = "ch",
["ц"] = "c",
["ч"] = "č",
["ш"] = "š",
["щ"] = "št",
["ъ"] = "ă",
["ь"] = "′",
["ю"] = "ju",
["я"] = "ja",
}
translit.tables["Bulgarian \\quotation{scientific} transliteration lowercase"] = translit.bg_low
translit.done_bg = true
end
local P, Cs = lpeg.P, lpeg.Cs
local addrules = translit.addrules
local utfchar = translit.utfchar
local function bulgarian (mode)
local bulgarian_parser
if mode == "de" then
local bg = translit.bg_upp + translit.bg_low
local p_bg = addrules(bg)
bulgarian_parser = Cs((p_bg / bg + utfchar)^0)
else
return nil
end
return bulgarian_parser
end
translit.methods["bg_de"] = function (text)
local p = pcache["bg_de"]
if not p then
p = bulgarian("de")
pcache["bg_de"] = p
end
return p and lpegmatch(p, text) or ""
end
-- vim:ft=lua:sw=4:ts=4
|
--
-- Client API Emulation
--
-- Intended to be used for unit testing WoW addons.
--
-- !!WARNING!! Do not include in any WoW addon .toc file. !!WARNING!!
--
-- (c) Fitzcairn of Cenarion Circle
-- [email protected]
-- Include the utils file.
-- This will also error out the load if for some reason this is included
-- in a toc file inadvertently.
require('Util')
local U = FitzUtils;
--
-- Blizzard API Emulation
-- Stubs for required Blizzard API functions to allow for unit testing.
--
-- The global test state, populated by ResetClientTestState().
local g_test_state = {}
-- Data structure describing the state of our emulated wow client
-- This is used by the API emulation, and will be copied and modified
-- in unit tests to set up the test.
local g_test_state_template = {
-- Slash commands
SlashCmdList = {},
-- User class
user_class = "Rogue",
-- Action bar state
possess_bar_visible = nil,
curr_action_bar_page = 1,
bonus_bar_offset = 0,
extra_bar_visibility = {
BL = nil,
BR = nil,
RB = nil,
RB2 = nil,
},
-- Spell list for tests.
spell = {
-- EXAMPLE:
-- {
-- id = 1234,
-- name = "spell",
-- rank = "Rank 1",
-- icon = "/path/to/fake/icon",
-- powerCost = 50,
-- isFunnel = false,
-- powerType = 0,
-- castingTime = 100,
-- minRange = 0,
-- maxRange = 5,
-- },
},
-- Item list for tests
item = {
-- EXAMPLE:
-- {
-- id = 1234,
-- name = "item",
-- link = "item:1234",
-- quality = 4,
-- iLevel = 232,
-- reqLevel = 80,
-- class = "Weapon",
-- subclass = "Guns",
-- maxStack = 1,
-- equipSlot = 15,
-- icon = "/path/to/fake/icon",
-- vendorPrice = 1,
-- },
},
-- Equipmentset list for tests.
equipmentset = {
-- EXAMPLE:
-- {
-- name = "Set",
-- icon = "/path/to/fake/icon",
-- setId = 1234,
-- },
},
-- Macro list for tests.
macro = {
-- EXAMPLE:
-- {
-- name = "test",
-- icon = "/path/to/fake/icon",
-- body = "/cast Spell",
-- }
},
-- Bind table, populated from the bar state (below) by ResetClientTestState.
binds = {
-- Example: ACTIONBUTTON1 = {"bind", "bind", ...}
},
-- Action bar slot tables in order of slot ID. Among other things,
-- each slot has an action with a type and an id that references into
-- the table for that tyle. ResetClientTestState will populate _G
-- with these. Binds will be assigned in the test setup.
bar = {
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton1", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton2", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton3", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton4", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton5", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton6", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton7", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton8", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton9", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton10", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton11", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "BonusActionButton12", binds = {}, buttonType = "BONUSACTIONBUTTON", cmd = "BONUSACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton1", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON1",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton2", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON2",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton3", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON3",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton4", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON4",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton5", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON5",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton6", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON6",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton7", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON7",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton8", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON8",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton9", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON9",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton10", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON10",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton11", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON11",
action = { type = "spell", id = "test" } },
{ name = "MultiBarRightButton12", binds = {}, buttonType = "MULTIACTIONBAR3BUTTON", cmd = "MULTIACTIONBAR3BUTTON12",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton1", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON1",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton2", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON2",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton3", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON3",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton4", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON4",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton5", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON5",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton6", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON6",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton7", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON7",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton8", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON8",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton9", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON9",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton10", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON10",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton11", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON11",
action = { type = "spell", id = "test" } },
{ name = "MultiBarLeftButton12", binds = {}, buttonType = "MULTIACTIONBAR4BUTTON", cmd = "MULTIACTIONBAR4BUTTON12",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton1", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON1",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton2", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON2",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton3", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON3",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton4", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON4",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton5", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON5",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton6", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON6",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton7", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON7",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton8", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON8",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton9", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON9",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton10", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON10",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton11", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON11",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomRightButton12", binds = {}, buttonType = "MULTIACTIONBAR2BUTTON", cmd = "MULTIACTIONBAR2BUTTON12",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton1", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON1",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton2", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON2",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton3", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON3",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton4", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON4",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton5", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON5",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton6", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON6",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton7", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON7",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton8", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON8",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton9", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON9",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton10", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON10",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton11", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON11",
action = { type = "spell", id = "test" } },
{ name = "MultiBarBottomLeftButton12", binds = {}, buttonType = "MULTIACTIONBAR1BUTTON", cmd = "MULTIACTIONBAR1BUTTON12",
action = { type = "spell", id = "test" } },
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
{ name = "ActionButton1", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON1",
action = { type = "spell", id = "test" } },
{ name = "ActionButton2", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON2",
action = { type = "spell", id = "test" } },
{ name = "ActionButton3", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON3",
action = { type = "spell", id = "test" } },
{ name = "ActionButton4", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON4",
action = { type = "spell", id = "test" } },
{ name = "ActionButton5", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON5",
action = { type = "spell", id = "test" } },
{ name = "ActionButton6", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON6",
action = { type = "spell", id = "test" } },
{ name = "ActionButton7", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON7",
action = { type = "spell", id = "test" } },
{ name = "ActionButton8", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON8",
action = { type = "spell", id = "test" } },
{ name = "ActionButton9", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON9",
action = { type = "spell", id = "test" } },
{ name = "ActionButton10", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON10",
action = { type = "spell", id = "test" } },
{ name = "ActionButton11", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON11",
action = { type = "spell", id = "test" } },
{ name = "ActionButton12", binds = {}, buttonType = "ACTIONBUTTON", cmd = "ACTIONBUTTON12",
action = { type = "spell", id = "test" } },
}
}
-- API emulations.
function IsPossessBarVisible()
return g_test_state.possess_bar_visible
end
function GetActionBarPage()
return g_test_state.curr_action_bar_page
end
function GetActionBarToggles()
local s = g_test_state.extra_bar_visibility
return s.BL, s.BR, s.RB, s.RB2
end
function GetBonusBarOffset()
return g_test_state.bonus_bar_offset
end
-- [4.0.1] This now returns type, spell_id, sub_type instead of
-- type, id, sub_type, spell_id
function GetActionInfo(slot)
local type, id, subType = nil, nil, nil, nil
if g_test_state.bar[slot] then
local a = g_test_state.bar[slot].action
if g_test_state[a.type][a.id] then
if a.type == "spell" then
type, id, subType = a.type, g_test_state.spell[a.id].id, a.type
else
type, id, subType = a.type, a.id, nil
end
-- TODO: add emulation for companions and mounts.
end
end
return type, id, subType, spellID
end
function GetActionTexture(slot)
local tex = nil
if g_test_state.bar[slot] then
local a = g_test_state.bar[slot].action
if g_test_state[a.type][a.id] then
tex = g_test_state[a.type][a.id].icon
end
end
return tex
end
function GetBindingKey(cmd)
if not g_test_state.binds[cmd] then return "" end
return unpack(g_test_state.binds[cmd].binds)
end
function GetEquipmentSetInfo(index)
local name, icon, setID = nil, nil, nil
if g_test_state.equipmentset[index] then
local e = g_test_state.equipmentset[index]
name, icon, setID = e.name, e.icon, nil
end
return name, icon, setID
end
function GetItemInfo(item)
local name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, icon, vendorPrice = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
if g_test_state.item[item] then
i = g_test_state.item[item]
name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, icon, vendorPrice = i.name, i.link, i.quality, i.iLevel, i.reqLevel, i.class, i.subclass, i.maxStack, i.equipSlot, i.icon, i.vendorPrice
end
return name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, icon, vendorPrice
end
function GetMacroInfo(id)
local name, icon, body = nil, nil, nil
if g_test_state.macro[id] then
local m = g_test_state.macro[id]
name, icon, body = m.name, m.icon, m.body
end
return name, icon, body
end
function GetSpellInfo(spell)
local name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange = nil, nil, nil, nil, nil, nil, nil, nil, nil
if g_test_state.spell[spell] then
s = g_test_state.spell[spell]
name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange = s.name, s.rank, s.icon, s.powerCost, s.isFunnel, s.powerType, s.castingTime, s.minRange, s.maxRange
end
return name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRange
end
function GetSpellTexture(name)
local t, _ = select(3, GetSpellInfo(name))
return t
end
function GetLocale()
return "US"
end
function GetNumShapeshiftForms()
return 4
end
function UnitClass()
return g_test_state.class
end
-- Available in wow's lua version.
function strtrim(str)
str = string.match(str, '^%s*(.-)%s*$')
return str
end
-- Create SlashCmdList so the libraries will load.
-- This will be overridden in unit tests later.
SlashCmdList = {}
--
-- Non-WoW API Emulation
--
-- Define LibStub so the ACE libraries can load.
function LibStub(...)
return {
NewDataObject = function(...) return end
}
end
--
-- Emulation API Helpers
--
-- Reset the test state back to the original defined above,
-- creating a copy for modification and letting whatever was
-- set.
function ResetClientTestState()
g_test_state = U:DeepCopy(g_test_state_template)
-- Add the bar slots into _G to emulate WoW's env.
for _,b in ipairs(g_test_state.bar) do
_G[b.name] = b
end
return g_test_state
end
-- Add a spell/item/equipmentset/macro to the test state.
function AddTestAction(type, id, name, icon)
assert(g_test_state[type])
assert(id ~= nil and name)
if not icon then icon = name end
link = type..":"..name
local action = g_test_state[type][id] or {}
action.id = id
action.name = name
action.link = link
action.icon = icon
g_test_state[type][id] = action
end
-- Add a spell/item/equipmentset/macro to a slot.
function AddTestActionToSlot(slot, type, id)
assert(g_test_state.bar[slot]) -- ok slot
assert(g_test_state[type][id]) -- ok action
local b = g_test_state.bar[slot].action
b.type = type
b.id = id
end
-- Add one or more a keybinds for a slot.
function AddTestKeybind(replace, slot, ...)
assert(g_test_state.bar[slot])
local b = g_test_state.bar[slot]
local binds = {...}
if replace then
b.binds = binds
else
for _,bind in ipairs(binds) do
table.insert(b.binds, bind)
end
end
g_test_state.binds[b.cmd] = b
end
-- Set the unit class
function TestSetUnitClass(class)
g_test_state.unit_class = class
end
|
---@class Time
local Time = {
-- [[Time Methods]] --
---Returns the total number of days that the time object represents.
---@param self Time
---@return number
toDays = function(self) end,
---Returns the total number of hours that the time object represents.
---@param self Time
---@return number
toHours = function(self) end,
---Returns the total number of milliseconds that the time object represents.
---@param self Time
---@return number
toMilliseconds = function(self) end,
---Returns the total number of minutes that the time object represents.
---@param self Time
---@return number
toMinutes = function(self) end,
---Returns the total number of seconds that the time object represents.
---@param self Time
---@return number
toSeconds = function(self) end,
---Returns a human-readable string built from the set of normalized time values that the object represents.
---@param self Time
---@return string
toString = function(self) end,
---Returns a table of normalized time values that represent the time object in a more accessible form.
---This table is **not** compatible with `os.date`.
---@param self Time
---@return table
toTable = function(self) end,
---Returns the total number of weeks that the time object represents.
---@param self Time
---@return number
toWeeks = function(self) end,
}
return Time |
tier=settings.startup["advanced-electric-enabled-tiers"].value
-- advanced accumulator
require("prototypes.entity.advanced-accumulator")
require("prototypes.item.advanced-accumulator")
if tier == "advanced" or tier == "elite" or tier == "ultimate" then
require("prototypes.crafting.advanced-accumulator")
require("prototypes.technology.advanced-accumulator")
end
-- advanced solar
require("prototypes.entity.advanced-solar")
require("prototypes.item.advanced-solar")
if tier == "advanced" or tier == "elite" or tier == "ultimate" then
require("prototypes.crafting.advanced-solar")
require("prototypes.technology.advanced-solar")
end
-- elite accumulator
require("prototypes.entity.elite-accumulator")
require("prototypes.item.elite-accumulator")
if tier == "elite" or tier == "ultimate" then
require("prototypes.crafting.elite-accumulator")
require("prototypes.technology.elite-accumulator")
end
-- elite solar
require("prototypes.entity.elite-solar")
require("prototypes.item.elite-solar")
if tier == "elite" or tier == "ultimate" then
require("prototypes.crafting.elite-solar")
require("prototypes.technology.elite-solar")
end
-- ultimate accumulator
require("prototypes.entity.ultimate-accumulator")
require("prototypes.item.ultimate-accumulator")
if tier == "ultimate" then
require("prototypes.crafting.ultimate-accumulator")
require("prototypes.technology.ultimate-accumulator")
end
-- ultimate solar
require("prototypes.entity.ultimate-solar")
require("prototypes.item.ultimate-solar")
if tier == "ultimate" then
require("prototypes.crafting.ultimate-solar")
require("prototypes.technology.ultimate-solar")
end
data.raw["accumulator"]["accumulator"].fast_replaceable_group = "accumulator"
data.raw["solar-panel"]["solar-panel"].fast_replaceable_group = "solar-panel"
if mods["FactorioExtended-Plus-Power"] == nil then
data.raw["accumulator"]["accumulator"].next_upgrade = "advanced-accumulator"
data.raw["solar-panel"]["solar-panel"].next_upgrade = "advanced-solar"
end
if mods["5dim_core"] then
require("prototypes.item-group-5dim")
end |
local ContentProvider = game:GetService("ContentProvider")
local includes = script.Parent
local Themer = require(includes:WaitForChild("Themer"))
---
local DOUBLE_CLICK_TIME = 0.5
local RIGHT_ARROW_IMAGE = "rbxassetid://367872391"
local DOWN_ARROW_IMAGE = "rbxassetid://913309373"
local SCROLLBAR_IMAGES = {
Top = "rbxassetid://590077572",
Middle = "rbxassetid://590077572",
Bottom = "rbxassetid://590077572",
}
local WIDGET_INFO = {
WIDGET_ID = "PropertiesMod",
WIDGET_DEFAULT_TITLE = "Properties",
WIDGET_PLUGINGUI_INFO = DockWidgetPluginGuiInfo.new(Enum.InitialDockState.Float, true, false, 265, 400, 265, 250)
}
---
local Widget = {
Categories = {},
PropertyRows = {},
}
local APIData
local APILib
local Settings
local propertyNameColumnWidth = 0
local plugin
local widget
local propertiesListScrollingFrame
local propertiesListUIListLayout
local function getPropertyNormalName(className, propertyName)
return className .. "/" .. propertyName
end
local function parsePropertyNormalName(propertyNormalName)
return string.match(propertyNormalName, "(.+)/(.+)")
end
local function isPropertyNotScriptable(className, propertyName)
local property = APIData.Classes[className].Properties[propertyName]
return property.Tags.NotScriptable
end
local function getEditorColumnWidth()
local actualWidth = math.max(Settings.Config.EditorColumnWidth, widget.AbsoluteSize.X - propertyNameColumnWidth)
if (propertiesListUIListLayout.AbsoluteContentSize.Y > widget.AbsoluteSize.Y) and (propertiesListUIListLayout.AbsoluteContentSize.X <= widget.AbsoluteSize.X) then
return actualWidth - 18
else
return actualWidth
end
end
local function getListWidth()
return propertyNameColumnWidth + getEditorColumnWidth()
end
local function newPropertyRow(className, propertyName)
local normalName = getPropertyNormalName(className, propertyName)
if Widget.PropertyRows[normalName] then return end
local row = Instance.new("Frame")
row.Name = normalName
row.Size = UDim2.new(0, getListWidth(), 0, Settings.Config.RowHeight)
row.BorderSizePixel = 0
row.BackgroundTransparency = 1
local propertyNameCell = Instance.new("Frame")
propertyNameCell.AnchorPoint = Vector2.new(0, 0.5)
propertyNameCell.Position = UDim2.new(0, 0, 0.5, 0)
propertyNameCell.Size = UDim2.new(0, propertyNameColumnWidth, 0, Settings.Config.RowHeight)
propertyNameCell.Name = "PropertyName"
local editorCell = Instance.new("Frame")
editorCell.AnchorPoint = Vector2.new(1, 0.5)
editorCell.Position = UDim2.new(1, 0, 0.5, 0)
editorCell.Size = UDim2.new(0, getEditorColumnWidth(), 0, Settings.Config.RowHeight)
editorCell.Name = "Editor"
-- populate
local isNative = APIData.Classes[className].Properties[propertyName].Native
local isReadOnly = APILib:IsPropertyReadOnly(className, propertyName)
local isNotScriptable = isPropertyNotScriptable(className, propertyName)
local propertyNameLabel = Instance.new("TextButton")
propertyNameLabel.AnchorPoint = Vector2.new(0, 0.5)
propertyNameLabel.Size = UDim2.new(1, -24, 1, 0)
propertyNameLabel.Position = UDim2.new(0, 24, 0.5, 0)
propertyNameLabel.Active = true
propertyNameLabel.BackgroundTransparency = 1
propertyNameLabel.BorderSizePixel = 0
propertyNameLabel.AutoButtonColor = false
propertyNameLabel.Font = Enum.Font.SourceSans
propertyNameLabel.TextSize = Settings.Config.TextSize
propertyNameLabel.TextXAlignment = Enum.TextXAlignment.Left
propertyNameLabel.TextYAlignment = Enum.TextYAlignment.Center
propertyNameLabel.Text = propertyName
Themer.SyncProperties(propertyNameCell, {
BackgroundColor3 = Enum.StudioStyleGuideColor.TableItem,
BorderColor3 = Enum.StudioStyleGuideColor.Border
})
Themer.SyncProperties(editorCell, {
BackgroundColor3 = Enum.StudioStyleGuideColor.TableItem,
BorderColor3 = Enum.StudioStyleGuideColor.Border
})
if isNotScriptable then
Themer.SyncProperty(propertyNameLabel, "TextColor3", Enum.StudioStyleGuideColor.ErrorText)
else
Themer.SyncProperty(propertyNameLabel, "TextColor3", {Enum.StudioStyleGuideColor.MainText, isReadOnly and Enum.StudioStyleGuideModifier.Disabled or Enum.StudioStyleGuideModifier.Default})
end
propertyNameLabel.MouseButton2Click:Connect(function()
if (not isNative) then return end
local rmbMenu = plugin:CreatePluginMenu("PropertiesMod")
rmbMenu:AddNewAction("ViewOnDevHub", "View on DevHub").Triggered:Connect(function()
plugin:OpenWikiPage("api-reference/property/" .. className .. "/" .. propertyName)
end)
rmbMenu:ShowAsync()
rmbMenu:Destroy()
end)
propertyNameCell.MouseEnter:Connect(function()
if (isReadOnly or isNotScriptable) then return end
Themer.SyncProperty(propertyNameCell, "BackgroundColor3", {Enum.StudioStyleGuideColor.TableItem, Enum.StudioStyleGuideModifier.Hover})
end)
propertyNameCell.MouseLeave:Connect(function()
if (isReadOnly or isNotScriptable) then return end
Themer.SyncProperty(propertyNameCell, "BackgroundColor3", Enum.StudioStyleGuideColor.TableItem)
end)
propertyNameCell:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
editorCell.Size = UDim2.new(0, getEditorColumnWidth(), 0, Settings.Config.RowHeight)
row.Size = UDim2.new(0, getListWidth(), 0, Settings.Config.RowHeight)
end)
propertyNameLabel.Parent = propertyNameCell
propertyNameCell.Parent = row
editorCell.Parent = row
Widget.PropertyRows[normalName] = row
-- nameCells[normalName] = propertyNameCell
-- editorCells[normalName] = editorCell
return row
end
local function createCategoryContainer(categoryName)
if (Widget.Categories[categoryName]) then return end
local isToggled do
if (type(Settings.CategoryStateMemory[categoryName]) == "boolean") then
isToggled = Settings.CategoryStateMemory[categoryName]
else
isToggled = true
end
end
local categoryFrame = Instance.new("Frame")
categoryFrame.Name = categoryName
categoryFrame.BackgroundTransparency = 1
categoryFrame.Visible = false
local header = Instance.new("Frame")
header.Name = "Header"
header.AnchorPoint = Vector2.new(0.5, 0)
header.Size = UDim2.new(1, 0, 0, Settings.Config.RowHeight)
header.Position = UDim2.new(0.5, 0, 0, 0)
header.BorderSizePixel = 0
local headerToggle = Instance.new("ImageButton")
headerToggle.Name = "Toggle"
headerToggle.AnchorPoint = Vector2.new(0, 0.5)
headerToggle.Size = UDim2.new(0, 24, 0, 24)
headerToggle.Position = UDim2.new(0, 0, 0.5, 0)
headerToggle.BackgroundTransparency = 1
headerToggle.Image = isToggled and RIGHT_ARROW_IMAGE or DOWN_ARROW_IMAGE
local headerText = Instance.new("TextButton")
headerText.Name = "HeaderText"
headerText.AnchorPoint = Vector2.new(1, 0.5)
headerText.Size = UDim2.new(1, -24, 1, 0)
headerText.Position = UDim2.new(1, 0, 0.5, 0)
headerText.AutoButtonColor = false
headerText.BackgroundTransparency = 1
headerText.Font = Enum.Font.SourceSansBold
headerText.TextSize = Settings.Config.TextSize
headerText.TextXAlignment = Enum.TextXAlignment.Left
headerText.TextYAlignment = Enum.TextYAlignment.Center
headerText.Text = categoryName
local categoryPropertiesListUI = Instance.new("Frame")
categoryPropertiesListUI.Name = "PropertiesList"
categoryPropertiesListUI.AnchorPoint = Vector2.new(0.5, 1)
categoryPropertiesListUI.Position = UDim2.new(0.5, 0, 1, 0)
categoryPropertiesListUI.BackgroundTransparency = 1
categoryPropertiesListUI.BorderSizePixel = 0
categoryPropertiesListUI.Visible = isToggled
local categoryPropertiesListUIListLayout = propertiesListUIListLayout:Clone()
local function toggle()
isToggled = (not isToggled)
Settings.CategoryStateMemory[categoryName] = isToggled
headerToggle.Image = isToggled and RIGHT_ARROW_IMAGE or DOWN_ARROW_IMAGE
categoryPropertiesListUI.Visible = isToggled
local tableSize = categoryPropertiesListUIListLayout.AbsoluteContentSize
categoryPropertiesListUI.Size = isToggled and UDim2.new(0, getListWidth(), 0, tableSize.Y) or UDim2.new(0, getListWidth(), 0, 0)
end
Themer.SyncProperty(header, "BackgroundColor3", Enum.StudioStyleGuideColor.MainBackground)
Themer.SyncProperty(headerToggle, "ImageColor3", Enum.StudioStyleGuideColor.ButtonText)
Themer.SyncProperty(headerText, "TextColor3", Enum.StudioStyleGuideColor.BrightText)
headerToggle.MouseButton1Click:Connect(toggle)
local lastClickTime = 0
headerText.MouseButton1Down:Connect(function()
local now = tick()
if ((now - lastClickTime) < DOUBLE_CLICK_TIME) then
toggle()
lastClickTime = 0
else
lastClickTime = now
end
end)
categoryPropertiesListUI:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
categoryFrame.Size = UDim2.new(0, getListWidth(), 0, categoryPropertiesListUI.AbsoluteSize.Y + Settings.Config.RowHeight)
end)
categoryPropertiesListUIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
local tableSize = categoryPropertiesListUIListLayout.AbsoluteContentSize
categoryPropertiesListUI.Size = isToggled and UDim2.new(0, getListWidth(), 0, tableSize.Y) or UDim2.new(0, getListWidth(), 0, 0)
end)
categoryPropertiesListUI.Size = UDim2.new(0, getListWidth(), 0, Settings.Config.RowHeight)
headerToggle.Parent = header
headerText.Parent = header
categoryPropertiesListUIListLayout.Parent = categoryPropertiesListUI
header.Parent = categoryFrame
categoryPropertiesListUI.Parent = categoryFrame
categoryFrame.Parent = propertiesListScrollingFrame
Widget.Categories[categoryName] = {
UI = categoryFrame,
TableUI = categoryPropertiesListUI
}
return Widget.Categories[categoryName]
end
---
function Widget.Init(pluginObj, settings, apiLib)
plugin = pluginObj
widget = plugin:CreateDockWidgetPluginGui(WIDGET_INFO.WIDGET_ID, WIDGET_INFO.WIDGET_PLUGINGUI_INFO)
widget.Archivable = false
widget.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
widget.Name = WIDGET_INFO.WIDGET_ID
widget.Title = WIDGET_INFO.WIDGET_DEFAULT_TITLE
propertiesListScrollingFrame = Instance.new("ScrollingFrame")
propertiesListScrollingFrame.Name = "PropertiesListContainer"
propertiesListScrollingFrame.AnchorPoint = Vector2.new(0.5, 0.5)
propertiesListScrollingFrame.Size = UDim2.new(1, 0, 1, 0)
propertiesListScrollingFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
propertiesListScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, 0)
propertiesListScrollingFrame.CanvasPosition = Vector2.new(0, 0)
propertiesListScrollingFrame.HorizontalScrollBarInset = Enum.ScrollBarInset.Always
propertiesListScrollingFrame.VerticalScrollBarInset = Enum.ScrollBarInset.Always
propertiesListScrollingFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Right
propertiesListScrollingFrame.TopImage = SCROLLBAR_IMAGES.Top
propertiesListScrollingFrame.MidImage = SCROLLBAR_IMAGES.Middle
propertiesListScrollingFrame.BottomImage = SCROLLBAR_IMAGES.Bottom
propertiesListScrollingFrame.BorderSizePixel = 1
propertiesListScrollingFrame.ScrollBarThickness = 18
propertiesListScrollingFrame.ClipsDescendants = true
propertiesListUIListLayout = Instance.new("UIListLayout")
propertiesListUIListLayout.FillDirection = Enum.FillDirection.Vertical
propertiesListUIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Left
propertiesListUIListLayout.SortOrder = Enum.SortOrder.Name
propertiesListUIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top
propertiesListUIListLayout.Padding = UDim.new(0, 1)
Themer.SyncProperties(propertiesListScrollingFrame, {
ScrollBarImageColor3 = Enum.StudioStyleGuideColor.ScrollBar,
BackgroundColor3 = Enum.StudioStyleGuideColor.Mid,
BorderColor3 = Enum.StudioStyleGuideColor.Border,
})
propertiesListUIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
local contentSize = propertiesListUIListLayout.AbsoluteContentSize
propertiesListScrollingFrame.CanvasSize = UDim2.new(0, contentSize.X, 0, contentSize.Y)
end)
widget:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
for _, propertyRow in pairs(Widget.PropertyRows) do
propertyRow:FindFirstChild("Editor").Size = UDim2.new(0, getEditorColumnWidth(), 0, Settings.Config.RowHeight)
propertyRow.Size = UDim2.new(0, getListWidth(), 0, Settings.Config.RowHeight)
end
end)
Settings = settings
APILib = apiLib.APILib
APIData = apiLib.APIData
propertiesListUIListLayout.Parent = propertiesListScrollingFrame
propertiesListScrollingFrame.Parent = widget
end
function Widget.Unload()
if widget then
widget:Destroy()
widget = nil
end
if propertiesListScrollingFrame then
propertiesListScrollingFrame:Destroy()
propertiesListScrollingFrame = nil
end
if propertiesListUIListLayout then
propertiesListUIListLayout:Destroy()
propertiesListUIListLayout = nil
end
Widget.Categories = {}
Widget.ProeprtyRows = {}
Settings = nil
APILib = nil
APIData = nil
plugin = nil
end
function Widget.ResetRowVisibility()
for _, row in pairs(Widget.PropertyRows) do
row.Visible = false
end
end
function Widget.SetRowVisibility(normalName, visibility)
local propertyRow = Widget.PropertyRows[normalName]
if (not propertyRow) then return end
propertyRow.Visible = visibility
end
function Widget.ResetCategoryVisibility()
for _, category in pairs(Widget.Categories) do
category.UI.Visible = false
end
end
function Widget.SetCategoryVisibility(categoryName, visibility)
local category = Widget.Categories[categoryName]
if (not category) then return end
category.UI.Visible = visibility
end
function Widget.AddRow(className, propertyName, visibility)
if (not widget) then return end
if (not APIData) then return end
local normalName = getPropertyNormalName(className, propertyName)
if Widget.PropertyRows[normalName] then return end
local propertyData = APIData.Classes[className].Properties[propertyName]
local category = propertyData.Category
local categoryTableUI = Widget.Categories[category] and Widget.Categories[category].TableUI or createCategoryContainer(category).TableUI
local newRow = newPropertyRow(className, propertyName)
newRow.Visible = visibility
newRow.Parent = categoryTableUI
-- resort rows
end
-- optimise sorting by keeping track of the categories that need to be sorted and then doing them at once instead of multiple passes
function Widget.AddRows(rows)
if (not widget) then return end
if (not APIData) then return end
local categoriesToBeResorted = {}
for i = 1, #rows do
local row = rows[i]
local className, propertyName, visibility = row[1], row[2], row[3]
local normalName = getPropertyNormalName(className, propertyName)
if (not Widget.PropertyRows[normalName]) then
local propertyData = APIData.Classes[className].Properties[propertyName]
local category = propertyData.Category
local categoryTableUI = Widget.Categories[category] and Widget.Categories[category].TableUI or createCategoryContainer(category).TableUI
local newRow = newPropertyRow(className, propertyName)
categoriesToBeResorted[category] = true
newRow.Visible = visibility
newRow.Parent = categoryTableUI
end
end
local categoryRows = {}
for categoryName in pairs(categoriesToBeResorted) do
local category = Widget.Categories[categoryName]
local categoryTableUI = category.TableUI
for _, categoryRow in pairs(categoryTableUI:GetChildren()) do
if categoryRow:IsA("GuiObject") then
categoryRows[#categoryRows + 1] = categoryRow.Name
end
end
if (#categoryRows > 0) then
table.sort(categoryRows, function(a, b)
local _, propertyNameA = parsePropertyNormalName(a)
local _, propertyNameB = parsePropertyNormalName(b)
return propertyNameA < propertyNameB
end)
for i, categoryRowName in ipairs(categoryRows) do
Widget.PropertyRows[categoryRowName].LayoutOrder = i
end
end
end
end
function Widget.GetPropertyNormalName(className, propertyName)
return getPropertyNormalName(className, propertyName)
end
function Widget.ParsePropertyNormalName(normalName)
return parsePropertyNormalName(normalName)
end
function Widget.SetPropertyNameColumnWidth(newWidth)
if (not widget) then return end
propertyNameColumnWidth = newWidth
for _, propertyRow in pairs(Widget.PropertyRows) do
propertyRow:FindFirstChild("PropertyName").Size = UDim2.new(0, propertyNameColumnWidth, 0, Settings.Config.RowHeight)
end
end
function Widget.ResetScrollPosition()
if (not widget) then return end
propertiesListScrollingFrame.CanvasPosition = Vector2.new(0, 0)
end
ContentProvider:PreloadAsync({
RIGHT_ARROW_IMAGE,
DOWN_ARROW_IMAGE,
SCROLLBAR_IMAGES.Top,
SCROLLBAR_IMAGES.Middle,
SCROLLBAR_IMAGES.Bottom,
})
return Widget |
Locales['pl'] = {
['valid_this_purchase'] = 'Potwierdasz zakup?',
['yes'] = 'Tak',
['no'] = 'Nie',
['not_enough_money'] = 'Nie masz wystarczająco hajsu',
['press_menu'] = 'Kliknij ~INPUT_CONTEXT~ aby wyswietlic menu',
['clothes'] = 'Ubrania',
['you_paid'] = 'Zapłaciłeś ~g~$%s~s~',
['save_in_dressing'] = 'Chcesz zapisać swój strój w swojej nieruchomosci?',
['name_outfit'] = 'Nazwa stroju',
['saved_outfit'] = 'Strój zapisany!',
} |
function indexOf(haystack, needle)
for idx,straw in pairs(haystack) do
if straw == needle then
return idx
end
end
return -1
end
function getDigits(n, le, digits)
while n > 0 do
local r = n % 10
if r == 0 or indexOf(digits, r) > 0 then
return false
end
le = le - 1
digits[le + 1] = r
n = math.floor(n / 10)
end
return true
end
function removeDigit(digits, le, idx)
local pows = { 1, 10, 100, 1000, 10000 }
local sum = 0
local pow = pows[le - 2 + 1]
for i = 1, le do
if i ~= idx then
sum = sum + digits[i] * pow
pow = math.floor(pow / 10)
end
end
return sum
end
function main()
local lims = { {12, 97}, {123, 986}, {1234, 9875}, {12345, 98764} }
local count = { 0, 0, 0, 0, 0 }
local omitted = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}
for i,_ in pairs(lims) do
local nDigits = {}
local dDigits = {}
for j = 1, i + 2 - 1 do
nDigits[j] = -1
dDigits[j] = -1
end
for n = lims[i][1], lims[i][2] do
for j,_ in pairs(nDigits) do
nDigits[j] = 0
end
local nOk = getDigits(n, i + 2 - 1, nDigits)
if nOk then
for d = n + 1, lims[i][2] + 1 do
for j,_ in pairs(dDigits) do
dDigits[j] = 0
end
local dOk = getDigits(d, i + 2 - 1, dDigits)
if dOk then
for nix,_ in pairs(nDigits) do
local digit = nDigits[nix]
local dix = indexOf(dDigits, digit)
if dix >= 0 then
local rn = removeDigit(nDigits, i + 2 - 1, nix)
local rd = removeDigit(dDigits, i + 2 - 1, dix)
if (n / d) == (rn / rd) then
count[i] = count[i] + 1
omitted[i][digit + 1] = omitted[i][digit + 1] + 1
if count[i] <= 12 then
print(string.format("%d/%d = %d/%d by omitting %d's", n, d, rn, rd, digit))
end
end
end
end
end
end
end
end
print()
end
for i = 2, 5 do
print("There are "..count[i - 2 + 1].." "..i.."-digit fractions of which:")
for j = 1, 9 do
if omitted[i - 2 + 1][j + 1] > 0 then
print(string.format("%6d have %d's omitted", omitted[i - 2 + 1][j + 1], j))
end
end
print()
end
end
main()
|
-----------------------------------------
-- Spell: Cura
-- Restores hp in area of effect. Self target only
-- From what I understand, Cura's base potency is the same as Cure II's.
-- With Afflatus Misery Bonus, it can be as potent as a Curaga III
-- Modeled after our cure_ii.lua, which was modeled after the below reference
-- Shamelessly stolen from http://members.shaw.ca/pizza_steve/cure/Cure_Calculator.html
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
if (caster:getID() ~= target:getID()) then
return tpz.msg.basic.CANNOT_PERFORM_TARG
else
return 0
end
end
function onSpellCast(caster,target,spell)
local divisor = 0
local constant = 0
local basepower = 0
local power = 0
local basecure = 0
local final = 0
local minCure = 60
if (USE_OLD_CURE_FORMULA == true) then
power = getCurePowerOld(caster)
divisor = 1
constant = 20
if (power > 170) then
divisor = 35.6666
constant = 87.62
elseif (power > 110) then
divisor = 2
constant = 47.5
end
else
power = getCurePower(caster)
if (power < 70) then
divisor = 1
constant = 60
basepower = 40
elseif (power < 125) then
divisor = 5.5
constant = 90
basepower = 70
elseif (power < 200) then
divisor = 7.5
constant = 100
basepower = 125
elseif (power < 400) then
divisor = 10
constant = 110
basepower = 200
elseif (power < 700) then
divisor = 20
constant = 130
basepower = 400
else
divisor = 999999
constant = 145
basepower = 0
end
end
if (USE_OLD_CURE_FORMULA == true) then
basecure = getBaseCureOld(power,divisor,constant)
else
basecure = getBaseCure(power,divisor,constant,basepower)
end
--Apply Afflatus Misery Bonus to Final Result
if (caster:hasStatusEffect(tpz.effect.AFFLATUS_MISERY)) then
if (caster:getID() == target:getID()) then -- Let's use a local var to hold the power of Misery so the boost is applied to all targets,
caster:setLocalVar("Misery_Power", caster:getMod(tpz.mod.AFFLATUS_MISERY))
end
local misery = caster:getLocalVar("Misery_Power")
--THIS IS LARELY SEMI-EDUCATED GUESSWORK. THERE IS NOT A
--LOT OF CONCRETE INFO OUT THERE ON CURA THAT I COULD FIND
--Not very much documentation for Cura II known at all.
--As with Cura, the Afflatus Misery bonus can boost this spell up
--to roughly the level of a Curaga 3. For Cura I vs Curaga II,
--this is document at ~175HP, 15HP less than the cap of 190HP. So
--for Cura II, i'll go with 15 less than the cap of Curaga III (390): 375
--So with lack of available formula documentation, I'll go with that.
--printf("BEFORE AFFLATUS MISERY BONUS: %d", basecure)
basecure = basecure + misery
if (basecure > 375) then
basecure = 375
end
--printf("AFTER AFFLATUS MISERY BONUS: %d", basecure)
--Afflatus Misery Mod Gets Used Up
caster:setMod(tpz.mod.AFFLATUS_MISERY, 0)
end
final = getCureFinal(caster,spell,basecure,minCure,false)
final = final + (final * (target:getMod(tpz.mod.CURE_POTENCY_RCVD)/100))
--Applying server mods....
final = final * CURE_POWER
target:addHP(final)
target:wakeUp()
--Enmity for Cura is fixed, so its CE/VE is set in the SQL and not calculated with updateEnmityFromCure
spell:setMsg(tpz.msg.basic.AOE_HP_RECOVERY)
local mpBonusPercent = (final*caster:getMod(tpz.mod.CURE2MP_PERCENT))/100
if (mpBonusPercent > 0) then
caster:addMP(mpBonusPercent)
end
return final
end
|
require("CLRPackage")
Forms = CLRPackage("System.Windows.Forms", "System.Windows.Forms")
Drawing = CLRPackage("System.Drawing", "System.Drawing")
LuaInterface = CLRPackage("LuaInterface", "LuaInterface")
IO = CLRPackage("System.IO", "System.IO")
System = CLRPackage("System", "System")
Form=Forms.Form
TextBox=Forms.TextBox
Label=Forms.Label
ListBox=Forms.ListBox
Button=Forms.Button
Point=Drawing.Point
Size=Drawing.Size
Lua=LuaInterface.Lua
OpenFileDialog=Forms.OpenFileDialog
File=IO.File
StreamReader=IO.StreamReader
FileMode=IO.FileMode
ScrollBars=Forms.ScrollBars
FormBorderStyle=Forms.FormBorderStyle
FormStartPosition=Forms.FormStartPosition
function clear_click(sender,args)
code:Clear()
end
function execute_click(sender,args)
results.Items:Clear()
result=lua:DoString(code.Text)
if result then
for i=0,result.Length-1 do
results.Items:Add(result[i])
end
end
end
function load_click(sender,args)
open_file:ShowDialog()
file=StreamReader(open_file.FileName)
code.Text=file:ReadToEnd()
file:Close()
end
form = Form()
code = TextBox()
label1 = Label()
execute = Button()
clear = Button()
results = ListBox()
label2 = Label()
load = Button()
lua = Lua()
--lua:OpenBaseLib() -- steffenj: Open*Lib() functions no longer exist
open_file = OpenFileDialog()
form:SuspendLayout()
code.Location = Point(16, 24)
code.Multiline = true
code.Name = "Code"
code.Size = Size(440, 128)
code.ScrollBars = ScrollBars.Vertical
code.TabIndex = 0
code.Text = ""
label1.Location = Point(16, 8)
label1.Name = "label1"
label1.Size = Size(100, 16)
label1.TabIndex = 1
label1.Text = "Lua Code:"
execute.Location = Point(96, 160)
execute.Name = "Execute"
execute.TabIndex = 2
execute.Text = "Execute"
execute.Click:Add(execute_click)
clear.Location = Point(176, 160)
clear.Name = "Clear"
clear.TabIndex = 3
clear.Text = "Clear"
clear.Click:Add(clear_click)
results.Location = Point(16, 208)
results.Name = "Results"
results.Size = Size(440, 95)
results.TabIndex = 4
label2.Location = Point(16, 192)
label2.Name = "label2"
label2.Size = Size(100, 16)
label2.TabIndex = 5
label2.Text = "Results:"
load.Location = Point(16, 160)
load.Name = "Load"
load.TabIndex = 6
load.Text = "Load..."
load.Click:Add(load_click)
open_file.DefaultExt = "lua"
open_file.Filter = "Lua Scripts|*.lua|All Files|*.*"
open_file.Title = "Pick a File"
form.AutoScaleBaseSize = Size(5, 13)
form.ClientSize = Size(472, 315)
form.Controls:Add(load)
form.Controls:Add(label2)
form.Controls:Add(results)
form.Controls:Add(clear)
form.Controls:Add(execute)
form.Controls:Add(label1)
form.Controls:Add(code)
form.Name = "MainForm"
form.Text = "LuaNet"
form.FormBorderStyle = FormBorderStyle.Fixed3D
form.StartPosition = FormStartPosition.CenterScreen
form:ResumeLayout(false)
form:ShowDialog()
|
local help = [[
-- That didn't work. Are you doing something like this?
require "try_catch"
try {
function()
-- Do your thing here
error('oops')
-- Code after an error never executed
end,
catch { -- optional
function(error)
print('caught error: ' .. error)
end
},
ensure { -- optional
function()
-- This will always run (with any return value ignored)
end
}
}
]]
function catch(what)
assert(type(what) == 'table' and type(what[1]) == 'function', help)
return {'catch', what[1]}
end
function ensure(what)
assert(type(what) == 'table' and type(what[1]) == 'function', help)
return {'ensure', what[1]}
end
function try(what)
assert(type(what) == 'table' and type(what[1]) == 'function', help)
local lcatch, lensure
if what[2] then
assert(type(what[2]) == 'table' and
(what[2][1] == 'catch' or what[2][1] == 'ensure') and
type(what[2][2]) == 'function', help)
if what[2][1] == 'catch' then
lcatch = what[2][2]
if what[3] then
assert(type(what[3]) == 'table' and
what[3][1] == 'ensure' and type(what[3][2]) == 'function', help)
lensure = what[3][2]
end
else
lensure = what[2][2]
end
end
local status, result = pcall(what[1])
if not status and lcatch then
result = lcatch(result)
end
if lensure then
lensure()
end
return result
end
|
local M = {}
-- Default options for the theme
M.config = {
-- This enables the Neovim background to set either onedark or onelight
dark_theme = "onedark", -- The default dark theme
light_theme = "onelight", -- The default light theme
theme = function()
if vim.o.background == "dark" then
return M.config.dark_theme
else
return M.config.light_theme
end
end,
colors = {}, -- Override default colors
hlgroups = {}, -- Override default highlight groups
filetype_hlgroups = {}, -- Override default highlight groups for specific filetypes
filetype_hlgroups_ignore = { -- Filetypes which are ignored when applying filetype highlight groups
filetypes = {
"^aerial$",
"^alpha$",
"^fugitive$",
"^fugitiveblame$",
"^help$",
"^minimap$",
"^neo--tree$",
"^neo--tree--popup$",
"^NvimTree$",
"^packer$",
"^qf$",
"^startify$",
"^startuptime$",
"^terminal$",
"^toggleterm$",
"^undotree$",
},
buftypes = { "^terminal$" },
},
plugins = { -- Enable/Disable specific plugins
aerial = true,
barbar = true,
dashboard = true,
gitsigns_nvim = true,
hop = true,
indentline = true,
lsp_saga = true,
marks = true,
native_lsp = true,
neo_tree = true,
notify = true,
nvim_cmp = true,
nvim_dap = true,
nvim_dap_ui = true,
nvim_hlslens = true,
nvim_tree = true,
nvim_ts_rainbow = true,
packer = true,
polygot = true,
startify = true,
telescope = true,
toggleterm = true,
treesitter = true,
trouble_nvim = true,
vim_ultest = true,
which_key_nvim = true,
},
styles = {
strings = "NONE", -- Style that is applied to strings
comments = "NONE", -- Style that is applied to comments
keywords = "NONE", -- Style that is applied to keywords
functions = "NONE", -- Style that is applied to functions
variables = "NONE", -- Style that is applied to variables
virtual_text = "NONE", -- Style that is applied to virtual text
},
options = {
bold = false, -- Use the themes opinionated bold styles?
italic = false, -- Use the themes opinionated italic styles?
underline = false, -- Use the themes opinionated underline styles?
undercurl = false, -- Use the themes opinionated undercurl styles?
cursorline = false, -- Use cursorline highlighting?
transparency = false, -- Use a transparent background?
terminal_colors = false, -- Use the theme's colors for Neovim's :terminal?
window_unfocussed_color = false, -- When the window is out of focus, change the normal background?
},
}
---Apply the users custom config on top of the default
---@param user_config table
---@return nil
function M.set_config(user_config)
local utils = require("onedarkpro.utils")
-- Merge the config tables
user_config = user_config or {}
M.config = utils.tbl_deep_extend(M.config, user_config)
-- Overwrite the default plugins config with the user's
if user_config.plugins then
for plugin, _ in pairs(M.config.plugins) do
if user_config.plugins["all"] == false then
M.config.plugins[plugin] = false
end
if user_config.plugins[plugin] then
M.config.plugins[plugin] = user_config.plugins[plugin]
end
end
end
-- Enable the cursorline in Neovim
if M.config.options.highlight_cursorline or M.config.options.cursorline then
vim.wo.cursorline = true
end
end
return M
|
function SetPedsToCalm(exists, handle, iter)
if exists then
SetBlockingOfNonTemporaryEvents(handle, true)
SetPedFleeAttributes(handle, 0, 0)
SetPedCombatAttributes(handle, 17, 1)
local exists, handle = FindNextPed(iter)
SetPedsToCalm(exists, handle, iter)
else
EndFindPed(iter)
end
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local player = PlayerId()
SetEveryoneIgnorePlayer(player, true)
SetPoliceIgnorePlayer(player, true)
SetDispatchCopsForPlayer(player, false)
EnableDispatchService(1, false)
EnableDispatchService(2, false)
EnableDispatchService(3, false)
EnableDispatchService(5, false)
EnableDispatchService(8, false)
EnableDispatchService(9, false)
EnableDispatchService(10, false)
EnableDispatchService(11, false)
SetPlayerCanBeHassledByGangs(player, false)
SetIgnoreLowPriorityShockingEvents(player, true)
SetPlayerWantedLevel(player, 0, false)
SetPlayerWantedLevelNow(player, false)
SetPlayerWantedLevel(player, 0, false)
local iter, handle = FindFirstPed()
SetPedsToCalm(true, handle, iter)
end
end) |
local M = {}
M.config = function()
local g = vim.g
vim.o.termguicolors = true
--nvimtree
g.nvim_tree_side = "left"
g.nvim_tree_width = 25
g.nvim_tree_ignore = {".git", "node_modules", ".cache"}
g.nvim_tree_auto_open = 0
g.nvim_tree_auto_close = 0
g.nvim_tree_quit_on_open = 0
g.nvim_tree_follow = 1
g.nvim_tree_indent_markers = 1
g.nvim_tree_hide_dotfiles = 1
g.nvim_tree_git_hl = 1
g.nvim_tree_root_folder_modifier = ":~"
g.nvim_tree_allow_resize = 1
g.nvim_tree_show_icons = {
git = 1,
folders = 1,
files = 1
}
g.nvim_tree_icons = {
default = '',
symlink = '',
git = {
unstaged = "",
staged = "✓",
unmerged = "",
renamed = "",
untracked = "",
deleted = "",
ignored = ""
},
folder = {
default = "",
open = "",
empty = "",
empty_open = "",
symlink = "",
symlink_open = "",
},
lsp = {
hint = "",
info = "",
warning = "",
error = "",
}
}
-- hide line numbers , statusline in specific buffers!
vim.api.nvim_exec(
[[
au BufEnter term://* setlocal nonumber
au BufEnter,BufWinEnter,WinEnter,CmdwinEnter * if bufname('%') == "NvimTree" | set laststatus=0 | else | set laststatus=2 | endif
au BufEnter term://* set laststatus=0
]],
false
)
end
return M
|
function bitflag(address, bit)
return {
address = address,
bit = bit
}
end |
local module = {async = true}
local common = game:GetService('ReplicatedStorage').Common
local effects = require(common.Gui.Effects)
local fader = require(common.Fade)
local phases = {
require(script.Assets),
require(script.Data),
}
local loaded = Instance.new('BindableEvent')
local total = #phases
local finished = false
local phase = 0
local gui
local function Destroy()
gui:Destroy()
end
local function Finish()
finished = true
loaded:Fire()
local tween = fader.Fade(gui, 1, TweenInfo.new(2))
tween.Completed:Wait()
Destroy()
end
local function AllowSkip()
if finished then return end
local button = gui:WaitForChild('Skip')
local connection
button.Visible = true
effects.Start(button)
connection = button.Activated:Connect(function()
connection:Disconnect()
button.Active = false
Finish()
end)
end
function module.Start(_, hud)
if finished then return end
gui = hud:WaitForChild('Loading')
gui.Visible = true
for _, content in ipairs(phases) do
local function Execute()
content.Start(gui)
phase += 1
if phase == total then
Finish()
end
if content.mandatory then
task.delay(15, AllowSkip)
end
end
task.spawn(Execute)
end
return finished or loaded.Event:Wait()
end
return module |
local Cell = require 'src/ConwaysGameOfLife/Cell'
local life_state = require 'src/ConwaysGameOfLife/life_state_enum'
local function table_length(t)
local count = 0
for _ in pairs(t) do count = count + 1 end
return count
end
local function get_number_of_live_neighbors_in_col(state, row, col)
if col >= 1 and col <= table_length(state[row]) then
return state[row][col]
end
return 0
end
local function get_number_of_live_neighbors_in_row(state, row, col)
local live_neighbors = 0
if row >= 1 and row <= table_length(state) then
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_col(state, row, col - 1)
live_neighbors = live_neighbors + state[row][col]
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_col(state, row, col + 1)
end
return live_neighbors
end
local function get_number_of_alive_neighbors(state, row, col)
local live_neighbors = 0
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_row(state, row - 1, col)
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_row(state, row + 1, col)
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_col(state, row, col - 1)
live_neighbors = live_neighbors + get_number_of_live_neighbors_in_col(state, row, col + 1)
return live_neighbors
end
local function update(instance)
local state = instance:get_state()
for row_index, row in ipairs(instance._private.grid) do
local _row = {}
for column_index, cell in ipairs(row) do
local number_of_alive_neighbors = get_number_of_alive_neighbors(state, row_index, column_index)
cell:update(number_of_alive_neighbors)
end
end
end
local function get_state(instance)
local grid_state = {}
for _, row in ipairs(instance._private.grid) do
local _row = {}
for _, cell in ipairs(row) do
table.insert(_row, cell:get_state())
end
table.insert(grid_state, _row)
end
return grid_state
end
return function(_grid)
local grid = {}
for _, row in ipairs(_grid) do
local _row = {}
for _, state in ipairs(row) do
table.insert(_row, Cell(state))
end
table.insert(grid, _row)
end
return {
get_state = get_state,
update = update,
_private = {
grid = grid,
}
}
end
|
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