content
stringlengths 5
1.05M
|
---|
local n1 = { name = "default:dirt_with_grass" }
local n2 = { name = "air" }
local n3 = { name = "stairs:stair_cobble" }
local n4 = { name = "stairs:stair_cobble", param2 = 20 }
local n5 = { name = "walls:cobble" }
local n6 = { name = "default:dirt" }
local n7 = { name = "stairs:stair_cobble", param2 = 1 }
local n8 = { name = "default:cobble" }
local n9 = { name = "stairs:stair_cobble", param2 = 3 }
local n10 = { name = "stairs:stair_cobble", param2 = 23 }
local n11 = { name = "default:coalblock" }
local n12 = { name = "stairs:stair_cobble", param2 = 21 }
local n13 = { name = "fire:permanent_flame" }
local n14 = { name = "stairs:slab_cobble" }
local n15 = { name = "stairs:stair_cobble", param2 = 2 }
local n16 = { name = "stairs:stair_cobble", param2 = 22 }
return {
yslice_prob = {},
size = {y = 7, x = 3, z = 3},
data = {
-- z=-2, y=-6
n1, n1, n1,
-- z=-2, y=-5
n2, n3, n2,
-- z=-2, y=-4
n2, n2, n2,
-- z=-2, y=-3
n2, n4, n2,
-- z=-2, y=-2
n2, n5, n2,
-- z=-2, y=-1
n2, n3, n2,
-- z=-2, y=0
n2, n2, n2,
-- z=-1, y=-6
n1, n6, n1,
-- z=-1, y=-5
n7, n8, n9,
-- z=-1, y=-4
n2, n8, n2,
-- z=-1, y=-3
n10, n11, n12,
-- z=-1, y=-2
n5, n13, n5,
-- z=-1, y=-1
n7, n2, n9,
-- z=-1, y=0
n2, n14, n2,
-- z=0, y=-6
n1, n1, n1,
-- z=0, y=-5
n2, n15, n2,
-- z=0, y=-4
n2, n2, n2,
-- z=0, y=-3
n2, n16, n2,
-- z=0, y=-2
n2, n5, n2,
-- z=0, y=-1
n2, n15, n2,
-- z=0, y=0
n2, n2, n2,
}
}
|
project "imgui"
kind "StaticLib"
language "C"
targetdir ("bin/vendor/%{prj.name}")
objdir ("bin-int/vendor/%{prj.name}")
files
{
"imconfig.h",
"imgui.h",
"imgui_internal.h",
"imstb_rectpack.h",
"imstb_textedit.h",
"imstb_truetype.h",
"imgui.cpp",
"imgui_demo.cpp",
"imgui_draw.cpp",
"imgui_tables.cpp",
"imgui_tables.cpp",
"imgui_widgets.cpp",
"backends/imgui_impl_glfw.h",
"backends/imgui_impl_glfw.cpp",
"backends/imgui_impl_vulkan.cpp",
"backends/imgui_impl_vulkan.h",
"premake5.lua"
}
includedirs
{
"%{wks.location}/Extern/glfw/include",
"%{VULKAN_SDK}/Include",
"backends",
"."
}
defines
{
}
filter "configurations:Debug"
runtime "Debug"
symbols "on"
filter "configurations:Release"
runtime "Release"
optimize "on"
|
return {
ada = {
name = "Ada",
extensions = "a,ada,adb,ads"
},
bash = {
name = "Bash",
extensions = "bash,sh",
patterns = "configure"
},
batch = {
name = "Batch",
extensions = "bat"
},
coffeescript = {
name = "CoffeeScript",
extensions = "coffee"
},
cpp = {
name = "C++",
extensions = "c,cpp,cxx,cc,h,hpp,hxx,hh"
},
cmake = {
name = "CMake",
extensions = "cmake",
patterns = "CMakeLists.txt"
},
csharp = {
name = "C#",
extensions = "cs"
},
css = {
name = "CSS",
extensions = "css"
},
erlang = {
name = "Erlang",
extensions = "erl,hrl"
},
fortran = {
name = "Fortran",
extensions = "f,for,ftn,f77,f90,f95,f03"
},
go = {
name = "Go",
extensions = "go"
},
html = {
name = "HTML",
extensions = "html"
},
ini = {
name = "INI",
extensions = "ini"
},
java = {
name = "Java",
extensions = "java"
},
javascript = {
name = "JavaScript",
extensions = "js,json"
},
less = {
name = "Less",
extensions = "less"
},
lua = {
name = "Lua",
extensions = "lua,luadoc"
},
makefile = {
name = "Makefile",
patterns = "Makefile"
},
markdown = {
name = "Markdown",
extensions = "md"
},
objective_c = {
name = "Objective-C",
extensions = "m,mm"
},
pascal = {
name = "Pascal",
extensions = "pas"
},
perl = {
name = "Perl",
extensions = "pl,pm"
},
php = {
name = "PHP",
extensions = "php"
},
python = {
name = "Python",
extensions = "py"
},
rest = {
name = "Rest",
extensions = "rst"
},
rhtml = {
name = "Rails",
extensions = "rhtml",
patterns = "*.html.erb"
},
ruby = {
name = "Ruby",
extensions = "rb,rbw"
},
rust = {
name = "Rust",
extenstions = "rs"
},
sass = {
name = "Sass",
extensions = "sass,scss"
},
scala = {
name = "Scala",
extensions = "scala"
},
sql = {
name = "SQL",
extensions = "sql"
},
swift = {
name = "Swift",
extensions = "swift"
},
tcl = {
name = "Tcl",
extensions = "tcl"
},
vb = {
name = "Visual Basic",
extensions = "vb"
},
vbscript = {
name = "VBScript",
extensions = "vbs,vbe"
},
verilog = {
name = "Verilog",
extensions = "v,vh"
},
vhdl = {
name = "VHDL",
extensions = "vhd,vhdl"
},
wsf = {
name = "Windows Script",
extensions = "wsf,wsc"
},
xml = {
name = "XML",
extensions = "xml"
},
yaml = {
name = "YAML",
extensions = "yml,yaml"
}
}
|
-- test_file.lua
--
-- Driver for SMTP dissector sample
--
local PDURec = require'pdurecord'
local SMTPDissector=require 'smtp'
-- usage test_file <filename>
if #arg ~= 1 then
print("Usage : test_file datafile")
return
end
-- a PDURecord, we will pump this with chunks from the binary file
local pdu1 = PDURec.new("bgp", SMTPDissector.new() )
-- pump the PDU record using push_xx()
-- it will call dissector:on_record() at the correct time
local f = io.open(arg[1])
local payl = f:read( math.random(50) )
local cpos = 1
while payl do
pdu1:push_chunk(cpos,payl)
cpos = cpos + #payl
payl = f:read( math.random(20) )
end
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author ([email protected]).
--]]
ix.command.Add("ViewData", {
arguments = {
ix.type.character
},
OnRun = function(self, client, target)
if (!hook.Run("CanPlayerViewData", client, target:GetPlayer())) then
return "@cantViewData"
end
local faction = target:GetFaction()
if(faction != FACTION_CITIZEN and faction != FACTION_MPF) then
return "Can only view the data of citizens and units."
end
local data = target:GetData("record", {})
local cid = target:GetData("cid", 00000)
netstream.Start(client, "ixViewData", target:GetPlayer(), cid, data)
end;
}) |
local History = require('opus.history')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
local os = _G.os
local textutils = _G.textutils
local term = _G.term
local sandboxEnv = setmetatable(Util.shallowCopy(_ENV), { __index = _G })
sandboxEnv.exit = function() UI:quit() end
sandboxEnv._echo = function( ... ) return { ... } end
_G.requireInjector(sandboxEnv)
UI:configure('Lua', ...)
local command = ''
local counter = 1
local history = History.load('usr/.lua_history', 25)
local page = UI.Page {
menuBar = UI.MenuBar {
buttons = {
{ text = 'Local', event = 'local' },
{ text = 'Global', event = 'global' },
{ text = 'Device', event = 'device', name = 'Device' },
},
},
prompt = UI.TextEntry {
y = 2,
shadowText = 'enter command',
accelerators = {
enter = 'command_enter',
up = 'history_back',
down = 'history_forward',
mouse_rightclick = 'clear_prompt',
[ 'control-space' ] = 'autocomplete',
},
},
tabs = UI.Tabs {
y = 3,
formatted = UI.Tab {
title = 'Formatted',
index = 1,
grid = UI.ScrollingGrid {
columns = {
{ heading = 'Key', key = 'name' },
{ heading = 'Value', key = 'value' },
},
sortColumn = 'name',
autospace = true,
},
},
output = UI.Tab {
title = 'Output',
index = 2,
backgroundColor = 'black',
output = UI.Embedded {
y = 2,
maxScroll = 1000,
backgroundColor = 'black',
},
draw = function(self)
self:write(1, 1, string.rep('\131', self.width), 'black', 'primary')
self:drawChildren()
end,
},
},
}
page.grid = page.tabs.formatted.grid
page.output = page.tabs.output.output
function page:setPrompt(value, focus)
self.prompt:setValue(value)
if value:sub(-1) == ')' then
self.prompt:setPosition(#value - 1)
else
self.prompt:setPosition(#value)
end
self.prompt:draw()
if focus then
page:setFocus(self.prompt)
end
end
function page:enable()
UI.Page.enable(self)
self:setFocus(self.prompt)
end
local function autocomplete(env, oLine, x)
local sLine = oLine:sub(1, x)
local nStartPos = sLine:find("[a-zA-Z0-9_%.]+$")
if nStartPos then
sLine = sLine:sub(nStartPos)
end
if #sLine > 0 then
local results = textutils.complete(sLine, env)
if #results == 1 then
return Util.insertString(oLine, results[1], x + 1)
elseif #results > 1 then
local prefix = results[1]
for n = 1, #results do
local result = results[n]
while #prefix > 0 do
if result:find(prefix, 1, true) == 1 then
break
end
prefix = prefix:sub(1, #prefix - 1)
end
end
if #prefix > 0 then
return Util.insertString(oLine, prefix, x + 1)
end
end
end
return oLine
end
function page:eventHandler(event)
if event.type == 'global' then
self:setPrompt('_G', true)
self:executeStatement('_G')
command = nil
elseif event.type == 'local' then
self:setPrompt('_ENV', true)
self:executeStatement('_ENV')
command = nil
elseif event.type == 'tab_select' then
self:setFocus(self.prompt)
elseif event.type == 'show_output' then
self.tabs:selectTab(self.tabs.output)
elseif event.type == 'autocomplete' then
local value = self.prompt.value or ''
local sz = #value
local pos = self.prompt.entry.pos
self:setPrompt(autocomplete(sandboxEnv, value, self.prompt.entry.pos))
self.prompt:setPosition(pos + #(self.prompt.value or '') - sz)
self.prompt:updateCursor()
elseif event.type == 'device' then
self:setPrompt('device', true)
self:executeStatement('device')
elseif event.type == 'history_back' then
local value = history:back()
if value then
self:setPrompt(value)
end
elseif event.type == 'history_forward' then
self:setPrompt(history:forward() or '')
elseif event.type == 'clear_prompt' then
self:setPrompt('')
history:reset()
elseif event.type == 'command_enter' then
local s = tostring(self.prompt.value or '')
if #s > 0 then
self:executeStatement(s)
else
local t = { }
for k = #history.entries, 1, -1 do
table.insert(t, {
name = #t + 1,
value = history.entries[k],
isHistory = true,
pos = k,
})
end
history:reset()
command = nil
self.grid:setValues(t)
self.grid:setIndex(1)
self.grid:draw()
end
return true
else
return UI.Page.eventHandler(self, event)
end
return true
end
function page:setResult(result)
local t = { }
local function safeValue(v)
if type(v) == 'string' or type(v) == 'number' then
return v
end
return tostring(v)
end
if type(result) == 'table' then
for k,v in pairs(result) do
local entry = {
name = safeValue(k),
rawName = k,
value = safeValue(v),
rawValue = v,
}
if type(v) == 'table' then
if Util.size(v) == 0 then
entry.value = 'table: (empty)'
else
entry.value = tostring(v)
end
end
table.insert(t, entry)
end
else
table.insert(t, {
name = type(result),
value = tostring(result),
rawValue = result,
})
end
self.grid:setValues(t)
self.grid:setIndex(1)
self.grid:draw()
end
function page.grid:eventHandler(event)
local entry = self:getSelected()
local function commandAppend()
if entry.isHistory then
--history.setPosition(entry.pos)
return entry.value
end
if type(entry.rawValue) == 'function' then
if command then
return command .. '.' .. entry.name .. '()'
end
return entry.name .. '()'
end
if command then
if type(entry.rawName) == 'number' then
return command .. '[' .. entry.name .. ']'
end
if entry.name:match("%W") or
entry.name:sub(1, 1):match("%d") then
return command .. "['" .. tostring(entry.name) .. "']"
end
return command .. '.' .. entry.name
end
return entry.name
end
if event.type == 'grid_focus_row' then
if self.focused then
page:setPrompt(commandAppend())
end
elseif event.type == 'grid_select' then
page:setPrompt(commandAppend(), true)
page:executeStatement(commandAppend())
elseif event.type == 'copy' then
if entry then
os.queueEvent('clipboard_copy', entry.rawValue)
end
else
return UI.ScrollingGrid.eventHandler(self, event)
end
return true
end
function page:rawExecute(s)
local fn, m
local wrapped
fn = load('return (' ..s.. ')', 'lua', nil, sandboxEnv)
if fn then
fn = load('return {' ..s.. '}', 'lua', nil, sandboxEnv)
wrapped = true
end
local t = os.clock()
if fn then
fn, m = pcall(fn)
if #m <= 1 and wrapped then
m = m[1]
end
else
fn, m = load(s, 'lua', nil, sandboxEnv)
if fn then
t = os.clock()
fn, m = pcall(fn)
end
end
if fn then
t = os.clock() - t
local bg, fg = term.getBackgroundColor(), term.getTextColor()
term.setTextColor(colors.cyan)
term.setBackgroundColor(colors.black)
term.write(string.format('out [%.2f]: ', t))
term.setBackgroundColor(bg)
term.setTextColor(fg)
if m or wrapped then
Util.print(m or 'nil')
else
print()
end
else
_G.printError(m)
end
return fn, m
end
function page:executeStatement(statement)
command = statement
history:add(statement)
history:back()
local s, m
local oterm = term.redirect(self.output.win)
self.output.win.scrollBottom()
local bg, fg = term.getBackgroundColor(), term.getTextColor()
term.setBackgroundColor(colors.black)
term.setTextColor(colors.green)
term.write(string.format('in [%d]: ', counter))
term.setBackgroundColor(bg)
term.setTextColor(fg)
print(tostring(statement))
pcall(function()
s, m = self:rawExecute(command)
end)
term.redirect(oterm)
counter = counter + 1
if s and type(m) ~= "nil" then
self:setResult(m)
else
self.grid:setValues({ })
self.grid:draw()
if m and not self.output.enabled then
self:emit({ type = 'show_output' })
end
end
end
local args = Util.parse(...)
if args[1] then
command = 'args[1]'
sandboxEnv.args = args
page:setResult(args[1])
page:setPrompt(command)
end
UI:setPage(page)
UI:start()
|
local mat3 = {}
function mat3.identity()
return {1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0}
end
function mat3.zero()
return {0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0}
end
function mat3.transpose(m)
return {m[1], m[4], m[7],
m[2], m[5], m[8],
m[3], m[6], m[9]}
end
function mat3.mul(a, b)
local m = mat3.zero()
for c = 1, 3 do
for r = 1, 3 do
for k = 1, 3 do
m[3 * c + r - 3] = m[3 * c + r - 3] + (a[3 * k + r - 3] * b[3 * c + k - 3])
end
end
end
return m
end
return mat3
|
game.Players.LocalPlayer.playerstats.Hunger.Value = 100000
wait (0.1)
game.Players.LocalPlayer.playerstats.Thirst.Value = 100000 |
local present, gitsigns = pcall(require, "gitsigns")
if not present then
return
end
gitsigns.setup {
signs = {
add = {hl = "GitSignsAdd", text = " ", numhl = "GitSignsAddNr", linehl = "GitSignsAddLn"},
change = {hl = "GitSignsChange", text = "▎", numhl = "GitSignsChangeNr", linehl = "GitSignsChangeLn"},
delete = {hl = "GitSignsDelete", text = " ", numhl = "GitSignsDeleteNr", linehl = "GitSignsDeleteLn"},
topdelete = {hl = "GitSignsDelete", text = " ", numhl = "GitSignsDeleteNr", linehl = "GitSignsDeleteLn"},
changedelete = {
hl = "GitSignsChangeDelete",
text = "▎",
numhl = "GitSignsChangeNr",
linehl = "GitSignsChangeLn"
}
},
numhl = false,
keymaps = {
-- Default keymap options
noremap = true,
buffer = true,
["n ]c"] = {expr = true, '&diff ? \']c\' : \'<cmd>lua require"gitsigns".next_hunk()<CR>\''},
["n [c"] = {expr = true, '&diff ? \'[c\' : \'<cmd>lua require"gitsigns".prev_hunk()<CR>\''},
["n <leader>hs"] = '<cmd>lua require"gitsigns".stage_hunk()<CR>',
["n <leader>hu"] = '<cmd>lua require"gitsigns".undo_stage_hunk()<CR>',
["n <leader>hr"] = '<cmd>lua require"gitsigns".reset_hunk()<CR>',
["n <leader>hp"] = '<cmd>lua require"gitsigns".preview_hunk()<CR>',
["n <leader>hb"] = '<cmd>lua require"gitsigns".blame_line()<CR>'
},
watch_index = {
interval = 100
},
sign_priority = 5,
status_formatter = nil -- Use default
}
|
mp = mp or {}
PLAYER = FindMetaTable("Player")
gpay.c = gpay.c or {}
require 'nw'
require 'pon'
gpay.Msg = function(...) MsgC(Color(200,162,200),"[MP Donate] ",Color(255,255,255),...,"\n") end
gpay.DebugMsg = function(...) if not gpay.c.debug then return end MsgC(Color(255,50,50),"(DEBUG) ",Color(200,162,200),"[MP Donate] ",Color(255,255,255),...,"\n") end
gpay.isv = (SERVER) and include or function() end
gpay.icl = (SERVER) and AddCSLuaFile or include
gpay.ish = function(f) return gpay.icl(f) or gpay.isv(f) end
gpay.AddFile = function(f)
if string.find(f, '_sv.lua') then
return gpay.isv(f)
elseif string.find(f, '_cl.lua') then
return gpay.icl(f)
else
return gpay.ish(f)
end
end
gpay.AddDir = function(dir, recursive)
local fol = dir .. '/'
local files, folders = file.Find(fol .. '*', 'LUA')
for _, f in ipairs(files) do
gpay.AddFile(fol .. f)
end
if (recursive ~= false) then
for _, f in ipairs(folders) do
gpay.AddDir(dir .. '/' .. f)
end
end
end
gpay.AddDir('utils',false)
gpay.AddFile('mdonate/ui/ns.lua')
gpay.AddFile('config_sv.lua')
gpay.AddFile('lang.lua')
gpay.AddDir('mdonate/providers',false) -- Провайдеры данных, крч я понял всю истерику по поводу MySQL, оставил только его...
gpay.AddDir('mdonate/classes',false) -- Тут тупа классы
gpay.AddDir('mdonate/managment',false) -- чтоб можно было прикрутить любую админку
gpay.AddDir('mdonate/interpreter',false) -- обработчик
gpay.AddFile('mdonate/vars.lua') -- Вары, удобно и быстро так сказать)
gpay.AddDir('mdonate',false)
gpay.AddFile('config.lua')
gpay.AddDir('mdonate/ui') -- Визуал, думаю самое парашное из всего что существует тут
gpay.AddDir('mdonate/saver')
gpay.AddDir('mdonate/hats')
-- Думаю тут и так все понятно
|
local lu = require("luaunit")
local Vector = require("lib.vector")
TestVector = {}
function TestVector:test_to_string()
lu.assertEquals(Vector:new{
x = 1,
y = 2
}:to_string(), "{x = 1, y = 2}")
end
function TestVector:test_line_points_vertical()
local origin = Vector:new{
x = 5,
y = 2
}
local termination = Vector:new{
x = 5,
y = 0
}
local line_points = origin:line_points(termination)
lu.assertEquals(#line_points, 3)
lu.assertEquals(line_points[1], {
x = 5,
y = 2
})
lu.assertEquals(line_points[2], {
x = 5,
y = 1
})
lu.assertEquals(line_points[3], {
x = 5,
y = 0
})
end
function TestVector:test_line_points_diagonal()
local origin = Vector:new{
x = 0,
y = 3
}
local termination = Vector:new{
x = 4,
y = -1
}
local line_points = origin:line_points(termination)
lu.assertEquals(#line_points, 5)
lu.assertEquals(line_points[1], {
x = 0,
y = 3
})
lu.assertEquals(line_points[2], {
x = 1,
y = 2
})
lu.assertEquals(line_points[3], {
x = 2,
y = 1
})
lu.assertEquals(line_points[4], {
x = 3,
y = 0
})
lu.assertEquals(line_points[5], {
x = 4,
y = -1
})
end
function TestVector:test_add()
local a = Vector:new{
x = 5,
y = -8
}
local b = Vector:new{
x = -15,
y = 20
}
a:add(b)
lu.assertEquals(a.x, -10)
lu.assertEquals(a.y, 12)
lu.assertEquals(b.x, -15)
lu.assertEquals(b.y, 20)
end
function TestVector:test_add3d()
local a = Vector:new{
x = 5,
y = -8,
z = 10
}
local b = Vector:new{
x = -15,
y = 20,
z = -19
}
a:add(b)
lu.assertEquals(a.x, -10)
lu.assertEquals(a.y, 12)
lu.assertEquals(a.z, -9)
lu.assertEquals(b.x, -15)
lu.assertEquals(b.y, 20)
lu.assertEquals(b.z, -19)
end
function TestVector:test_distance()
local a = Vector:new{
x = 5,
y = -8,
z = 35
}
local b = Vector:new{
x = -15,
y = 20,
z = 105
}
lu.assertEquals(a:distance(b), 118)
end
|
-- Project: LOOP Class Library
-- Release: 2.3 beta
-- Title : Reachable Values Crawler
-- Author : Renato Maia <[email protected]>
local _G = require "_G"
local getfenv = _G.getfenv
local getmetatable = _G.getmetatable
local pairs = _G.pairs
local select = _G.select
local type = _G.type
local package = require "package"
local debug = package.loaded.debug -- only if available
local coroutine = require "coroutine"
local running = coroutine.running
local math = require "math"
local huge = math.huge
local oo = require "loop.base"
local class = oo.class
local Crawler = class{
metatable = getmetatable,
environment = debug and debug.getfenv,
upvalue = debug and debug.getupvalue,
registry = debug and debug.getregistry,
callstack = debug and debug.getinfo,
localvar = debug and debug.getlocal,
}
function Crawler:crawlmetatable(value)
local getmetatable = self.metatable
if getmetatable then
local meta = getmetatable(value)
if meta ~= nil then
self:found(meta, value, "metatable")
end
end
end
function Crawler:crawlenvironment(value)
local getenv = self.environment
if getenv then
local env = getenv(value)
if env ~= nil then
self:found(env, value, "environment")
end
end
end
function Crawler:crawltable(value)
for key, entry in pairs(value) do
self:found(key, value, "key", entry)
self:found(entry, value, "entry", key)
end
self:crawlmetatable(value)
end
function Crawler:crawlfunction(value)
local getupvalue = self.upvalue
if getupvalue then
for i = 1, huge do
local upname, upvalue = getupvalue(value, i)
if upname == nil then break end
self:found(upname, value, "upname", upvalue, i)
self:found(upvalue, value, "upvalue", upname, i)
end
end
self:crawlenvironment(value)
end
function Crawler:crawluserdata(value)
self:crawlenvironment(value)
self:crawlmetatable(value)
end
function Crawler:crawlthread(value)
local getinfo = self.callstack
if getinfo then
local ignored = 0
if value == self.mythread then
repeat
ignored = ignored+1
local stack
if value == nil
then stack = getinfo(ignored, "f")
else stack = getinfo(value, ignored, "f")
end
until stack.func == self.crawl
end
local getlocal = self.localvar
for lvl = ignored+1, huge do
local stack
if value == nil
then stack = getinfo(lvl, "nSf")
else stack = getinfo(value, lvl, "nSf")
end
if stack == nil then break end
self:found(stack.func , value, "callfunc" , stack, lvl)
self:found(stack.name , value, "callfuncname" , stack, lvl)
self:found(stack.namewhat , value, "callfuncnamewhat", stack, lvl)
self:found(stack.source , value, "callfuncsource" , stack, lvl)
self:found(stack.short_src, value, "callfuncsrc" , stack, lvl)
self:found(stack.what , value, "callfuncwhat" , stack, lvl)
if getlocal then
for loc = 0, huge do
local locname, locvalue
if value == nil
then locname, locvalue = getlocal(lvl, loc)
else locname, locvalue = getlocal(value, lvl, loc)
end
if locname == nil then break end
self:found(locname, value, "locname", locvalue, loc, lvl)
self:found(locvalue, value, "local", locname, loc, lvl)
end
end
end
end
if value ~= nil then
self:crawlenvironment(value)
elseif self.environment then
self:found(getfenv(0), value, "environment")
end
end
Crawler["table"] = Crawler.crawltable
Crawler["function"] = Crawler.crawlfunction
Crawler["userdata"] = Crawler.crawluserdata
Crawler["thread"] = Crawler.crawlthread
Crawler.input = 0
function Crawler:add(value)
local i = self.input+1
self[i] = value
self.input = i
end
function Crawler:remove()
local i = self.input
local value = self[i]
self[i] = nil
self.input = i-1
return value
end
function Crawler:empty()
return self.input == 0
end
Crawler.output = 1
local function dequeue(self)
local i = self.output
local value = self[i]
self[i] = nil
self.output = i+1
return value
end
local function emptyqueue(self)
return self.input < self.output
end
function Crawler:found(value, ...)
local visited = self.visited
local regval = visited[value]
local ignore = (regval ~= nil)
local valtype = type(value)
local visitor = self["found"..valtype] or self["foundvalue"]
if visitor then
if regval == nil and value ~= nil then
visited[value] = true
end
local new, cancel = visitor(self, value, regval, ...)
if cancel ~= nil then ignore = cancel end
if new ~= nil and value ~= nil then visited[value] = new end
elseif value ~= nil then
visited[value] = true
end
if not ignore and self[valtype] then
self:add(value)
end
end
function Crawler:crawl(...)
-- define default objects that must be ignored during the crawling
local visited = self.visited
if visited == nil then
visited = {}
self.visited = visited
end
visited[visited] = true
visited[self] = true
-- register current thread so it knows how to ignore this call
self.mythread = running()
-- change the way the crawling goes, if requested
if self.broadsearch then
self.remove = dequeue
self.empty = emptyqueue
end
-- define roots of the crawling
local count = select("#", ...)
if count > 0 then
for i = 1, select("#", ...) do
self:found(select(i, ...), nil, "root", i)
end
else
self:crawlthread() -- crawl the main thread
local getregistry = self.registry
if getregistry then
self:found(getregistry(), nil, "registry")
end
end
-- do the crawling
while not self:empty() do
local value = self:remove()
local crawler = self[type(value)]
if crawler then crawler(self, value) end
end
end
return Crawler |
TOOL.Name = "Assimp"
TOOL.Directory = "../plugins/Assimp"
TOOL.Kind = "Plugin"
TOOL.Includes = {
"../include",
"../plugins/Assimp"
}
TOOL.ExtIncludes = {
"../thirdparty/include"
}
TOOL.Files = {
"../plugins/Assimp/**.hpp",
"../plugins/Assimp/**.inl",
"../plugins/Assimp/**.cpp"
}
TOOL.Libraries = {
"NazaraCore",
"NazaraUtility",
"assimp"
}
|
local util = require 'lusty.util'
local methods = {}
return {
handler = function(context)
local methodName = string.lower(context.method)
local method = methods[methodName]
if not method then
method = util.inline('lusty-store-mysql.store.mysql.'..methodName, {channel = channel, config = config}).handler
methods[methodName] = method
end
return method(context)
end
}
|
local t = Def.Sprite {
Texture=NOTESKIN:GetPath( '_Index', 'roll body active' );
Frame0000=0;
Delay0000=0.44;
Frame0001=1;
Delay0001=0.03;
Frame0002=2;
Delay0002=0.03;
Frame0003=3;
Delay0003=0.44;
Frame0004=2;
Delay0004=0.03;
Frame0005=1;
Delay0005=0.03;
};
return t; |
fx = {
style = "STYLE_BEAM",
properties = {
property_16 = {
name = "LineDistance",
type = "VARTYPE_FLOAT",
value = 1750,
},
property_15 = {
name = "WidthEpsilon",
type = "VARTYPE_FLOAT",
value = 0,
},
property_09 = {
name = "Texture_U_Offset",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
0,
1,
6,
},
},
property_04 = {
name = "SelfIlluminated",
type = "VARTYPE_BOOL",
value = 1,
},
property_03 = {
name = "Texture",
type = "VARTYPE_STRING",
value = "DATA:ART/FX/LIGHTRULER/LIGHTRULER.TGA",
},
property_06 = {
name = "Length",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
1,
1,
1,
},
},
property_05 = {
name = "Offset",
type = "VARTYPE_ARRAY_TIMEVECTOR3",
value = {
entry_00 = {
0,
0,
0,
0,
},
entry_01 = {
1,
0,
0,
0,
},
},
},
property_08 = {
name = "Segments",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
1,
1,
10,
},
},
property_07 = {
name = "Noise",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
0,
1,
0,
},
},
property_02 = {
name = "Blending",
type = "VARTYPE_INT",
value = 4,
},
property_01 = {
name = "Loop",
type = "VARTYPE_BOOL",
value = 0,
},
property_13 = {
name = "Arc",
type = "VARTYPE_ARRAY_TIMEVECTOR3",
value = {
entry_00 = {
0,
0,
0,
0,
},
entry_01 = {
1,
0,
0,
0,
},
},
},
property_14 = {
name = "LengthEpsilon",
type = "VARTYPE_FLOAT",
value = 0,
},
property_11 = {
name = "Width",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
0,
0.01375,
0.80000,
0.07375,
1,
0.08625,
3.26667,
0.09875,
1.86667,
0.10750,
3.40000,
0.12625,
4.33333,
0.15250,
2.20000,
0.85750,
2.53333,
0.97625,
1.26667,
1,
0,
},
},
property_12 = {
name = "Colour",
type = "VARTYPE_ARRAY_TIMECOLOUR",
value = {
entry_02 = {
1,
0,
0,
0,
1,
},
entry_00 = {
0,
0,
0,
0,
1,
},
entry_01 = {
0.02537,
1,
1,
1,
1,
},
},
},
property_00 = {
name = "Duration",
type = "VARTYPE_FLOAT",
value = 0.45000,
},
property_10 = {
name = "Texture_U_Repeat",
type = "VARTYPE_ARRAY_TIMEFLOAT",
value = {
0,
10,
1,
10,
},
},
},
}
|
local Packages = script.Parent.Parent.Parent.Packages
local Roact = require(Packages.Roact)
local StudioTheme = require(Packages.StudioTheme)
local Hooks = require(Packages.Hooks)
local e = Roact.createElement
export type ListLayoutProps = {
gap: number?,
direction: Enum.FillDirection?,
alignX: Enum.HorizontalAlignment?,
alignY: Enum.VerticalAlignment?,
order: Enum.SortOrder?,
onSizeChanged: ((UIListLayout) -> ())?,
}
local function ListLayout(props: ListLayoutProps, hooks)
local _, styles = StudioTheme.useTheme(hooks)
return e("UIListLayout", {
Padding = UDim.new(0, props.gap or styles.spacing),
FillDirection = props.direction,
HorizontalAlignment = props.alignX,
SortOrder = props.order,
VerticalAlignment = props.alignY,
[Roact.Change.AbsoluteContentSize] = props.onSizeChanged,
})
end
return Hooks.new(Roact)(ListLayout, {
defaultProps = {
direction = Enum.FillDirection.Horizontal,
order = Enum.SortOrder.LayoutOrder,
alignX = Enum.HorizontalAlignment.Left,
alignY = Enum.VerticalAlignment.Top,
},
})
|
-- See LICENSE for terms
local ChoOrig_SupplyPod_Shutdown = SupplyPod.Shutdown
function SupplyPod:Shutdown(...)
CreateGameTimeThread(function()
self:ToggleDemolish()
end)
return ChoOrig_SupplyPod_Shutdown(self, ...)
end
|
local api = vim.api
local lsp = vim.lsp
local log = require("metals.log")
local has_plenary, Float = pcall(require, "plenary.window.float")
if not has_plenary then
log.warn_and_show("Some features won't work without plenary installed. Please install nvim-lua/plenary.nvim")
end
--- Module meant to control the Metals doctor.
--- It doesn't do a whole lot except create the doctor, and only
--- make sure there is one open at one time.
local Doctor = {}
--- Last win_id of the open doctor, if any.
local doctor_win_id = nil
--- Determine if the doctor is open by checking whether the doctor_win_id is
-- set and it's a valid win_id.
---@return boolean
Doctor.is_open = function()
if doctor_win_id and api.nvim_win_is_valid(doctor_win_id) then
return true
else
return false
end
end
--- Close doctor. Pretty much only used if the doctor
--- is open and the reload doctor command comes in.
Doctor.close = function()
api.nvim_win_close(doctor_win_id, true)
end
--- Create the Doctor.
-- @param args table of the args give by `metals/executeClientCommand`
Doctor.create = function(args)
local header_text = lsp.util.convert_input_to_markdown_lines({ args.headerText })
local output = header_text
table.insert(output, "")
if args.messages then
for _, message in ipairs(args.messages) do
table.insert(output, string.format("## %s", message.title))
table.insert(output, "")
for _, recommendation in ipairs(message.recommendations) do
table.insert(output, string.format(" - %s", recommendation))
end
end
else
table.insert(output, "## Build Targets")
if args.version then
for _, target in ipairs(args.targets) do
table.insert(output, "")
table.insert(output, string.format("### %s", target.buildTarget))
table.insert(output, string.format(" - target type: %s", target.targetType))
table.insert(output, string.format(" - diagnostics: %s", target.diagnostics))
table.insert(output, string.format(" - interactive: %s", target.interactive))
table.insert(output, string.format(" - semanticdb: %s", target.semanticdb))
table.insert(output, string.format(" - debugging: %s", target.debugging))
table.insert(output, string.format(" - java: %s", target.java))
if target.recommendation ~= "" then
table.insert(output, string.format(" - recommendation: %s", target.recommendation))
end
end
table.insert(output, "")
table.insert(output, "## Explanations")
for _, explanation in ipairs(args.explanations) do
table.insert(output, "")
table.insert(output, string.format("### %s", explanation.title))
for _, deep_explanation in ipairs(explanation.explanations) do
table.insert(output, string.format("%s", deep_explanation))
end
end
else
for _, target in ipairs(args.targets) do
table.insert(output, "")
table.insert(output, string.format("### %s", target.buildTarget))
table.insert(output, string.format(" - scala version: %s", target.scalaVersion))
table.insert(output, string.format(" - diagnostics: %s", target.diagnostics))
table.insert(output, string.format(" - goto definition: %s", target.gotoDefinition))
table.insert(output, string.format(" - completions: %s", target.completions))
table.insert(output, string.format(" - find references: %s", target.findReferences))
if target.recommendation ~= "" then
table.insert(output, string.format(" - recommendation: %s", target.recommendation))
end
end
end
end
local float = Float.percentage_range_window(0.6, 0.4, { winblend = 0 }, {
title = args.title,
titlehighlight = "MetalsTitle",
topleft = "┌",
topright = "┐",
top = "─",
left = "│",
right = "│",
botleft = "└",
botright = "┘",
bot = "─",
})
-- It's seemingly impossibly to get the hl to work for me with Float, so we
-- just manually set them here.
api.nvim_win_set_option(float.win_id, "winhl", "NormalFloat:Normal")
api.nvim_win_set_option(float.border_win_id, "winhl", "NormalFloat:Normal")
api.nvim_buf_set_option(float.bufnr, "filetype", "markdown")
api.nvim_buf_set_lines(float.bufnr, 0, -1, false, output)
doctor_win_id = float.win_id
end
return Doctor
|
--DEPENDENCIES
--pamixer
local wibox = require('wibox')
local gears = require('gears')
local awful = require('awful')
local beautiful = require('beautiful')
local spawn = awful.spawn
local dpi = beautiful.xresources.apply_dpi
local icons = require('widget.control-center.volume-slider.icons')
local clickable_container = require('widget.clickable-container')
local colors = require('themes.dracula.colors')
local watch = require('awful.widget.watch')
local main_color = colors.yellow
local widget_name = wibox.widget {
text = 'Volume',
font = 'Inter Bold 10',
align = 'left',
widget = wibox.widget.textbox
}
local widget_icon = wibox.widget {
layout = wibox.layout.align.vertical,
expand = 'none',
nil,
{
id = 'icon',
image = icons.volume,
resize = true,
widget = wibox.widget.imagebox
},
nil
}
local widget_content = wibox.widget {
{
{
widget_icon,
margins = dpi(5),
widget = wibox.container.margin
},
widget = clickable_container,
},
bg = beautiful.groups_bg,
shape = function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius)
end,
widget = wibox.container.background
}
local slider = wibox.widget {
nil,
{
id = 'volume_slider',
bar_shape = gears.shape.rounded_rect,
bar_height = dpi(24),
bar_color = colors.selection,
bar_active_color = main_color,
handle_color = main_color,
handle_shape = gears.shape.circle,
handle_width = dpi(24),
maximum = 100,
widget = wibox.widget.slider
},
nil,
expand = 'none',
forced_height = dpi(24),
layout = wibox.layout.align.vertical
}
local volume_slider = slider.volume_slider
volume_slider:connect_signal(
'property::value',
function()
local volume_level = volume_slider:get_value()
spawn('pamixer --set-volume ' ..
volume_level,
false
)
end
)
volume_slider:buttons(
gears.table.join(
awful.button(
{},
4,
nil,
function()
if volume_slider:get_value() > 100 then
volume_slider:set_value(100)
return
end
volume_slider:set_value(volume_slider:get_value() + 5)
end
),
awful.button(
{},
5,
nil,
function()
if volume_slider:get_value() < 0 then
volume_slider:set_value(0)
return
end
volume_slider:set_value(volume_slider:get_value() - 5)
end
)
)
)
local update_slider = function()
awful.spawn.easy_async_with_shell(
[[bash -c "pamixer --get-volume"]],
function(stdout)
local volume = stdout
volume_slider:set_value(tonumber(volume))
end
)
end
local update_slider_mute = function()
awful.spawn.easy_async_with_shell(
[[bash -c "pamixer --get-mute"]],
function(stdout)
local status = string.match(stdout, '%a+')
if status == 'true' then
widget_icon.icon:set_image(icons.mute)
elseif status == "false" then
widget_icon.icon:set_image(icons.volume)
end
end
)
end
watch (
[[bash -c "pamixer --get-mute"]],
2,
function(_, stdout)
local status = string.match(stdout, '%a+')
if status == 'true' then
widget_icon.icon:set_image(icons.mute)
elseif status == "false" then
widget_icon.icon:set_image(icons.volume)
end
collectgarbage('collect')
end
)
-- Update on startup
update_slider()
local mute_toggle = function()
awful.spawn.easy_async_with_shell(
[[bash -c "pamixer --get-mute"]],
function(stdout)
local status = string.match(stdout, '%a+')
if status == 'true' then
spawn('pamixer -u')
widget_icon.icon:set_image(icons.volume)
elseif status == "false" then
spawn('pamixer -m')
widget_icon.icon:set_image(icons.mute)
end
end
)
end
widget_content:buttons(
awful.util.table.join(
awful.button(
{},
1,
nil,
function()
mute_toggle()
end
)
)
)
-- The emit will come from the global keybind
awesome.connect_signal(
'widget::volume',
function()
update_slider()
update_slider_mute()
end
)
local cc_volume = wibox.widget {
{
{
layout = wibox.layout.fixed.vertical,
forced_height = dpi(48),
spacing = dpi(5),
widget_name,
{
layout = wibox.layout.fixed.horizontal,
spacing = dpi(5),
{
layout = wibox.layout.align.vertical,
expand = 'none',
nil,
{
layout = wibox.layout.fixed.horizontal,
forced_height = dpi(24),
forced_width = dpi(24),
widget_content
},
nil
},
slider
},
},
margins = dpi(15),
widget = wibox.container.margin
},
shape = gears.shape.rounded_rect,
bg = colors.background,
fg = main_color,
widget = wibox.container.background
}
return cc_volume
|
local crypt = require'crypt'
local password = 'password'
local tests = {
{ method = 'md5'},
{ method = 'md5',
salt = 'aaaaaaaa'},
{ method = 'blowfish',
salt = '10$aaaaaaaaaaaaaaaaaaaaaa' },
{ method = 'sha' },
{ method = 'ssha'},
{ method = 'ssha',
salt = 'aaaaaaaa'},
{ method = 'apr1'},
{ method = 'apr1',
salt = 'aaaaaaaa'},
{ method = 'sha256'},
{ method = 'sha256',
salt = 'aaaaaaaaaaaaaaaa'},
{ method = 'sha512'},
{ method = 'sha512',
salt = 'aaaaaaaa'},
}
for _,v in ipairs(tests) do
local hash, err = crypt.encrypt(v.method,password,v.salt)
if err then
print(err)
os.exit(1)
else
v.hash = hash
end
if not v.salt then
v.salt = ''
end
print(v.method .. '(' .. password .. ',' .. v.salt .. '): ' .. hash .. '\n')
end
for _,h in ipairs(tests) do
if h.hash then
local res = crypt.check(password,h.hash)
local res_string = res and 'true' or 'false'
print('crypt.check('..password..','..h.hash..') = ' .. res_string)
if not res then
os.exit(1)
end
end
end
|
local function run_input_label(wnd, v)
if (not valid_vid(wnd.external, TYPE_FRAMESERVER)) then
return;
end
local iotbl = {
kind = "digital",
label = v.label,
translated = true,
active = true,
devid = 8,
subid = 8
};
wnd:input_table(iotbl);
iotbl.active = false;
wnd:input_table(iotbl);
end
local function build_labelmenu()
local wnd = active_display().selected;
if (not wnd or not wnd.input_labels or #wnd.input_labels == 0) then
return;
end
local res = {};
for k,v in ipairs(wnd.input_labels) do
table.insert(res, {
name = "input_" .. v.label,
label = string.format("%s%s", v.label,
#v.symbol > 0 and "(" .. v.symbol .. ")" or ""),
description = string.format("%s - %s", v.label, v.description),
kind = "action",
handler = function()
run_input_label(wnd, v);
end
});
end
return res;
end
local function build_unbindmenu()
local res = {};
local wnd = active_display().selected;
for k,v in pairs(wnd.labels) do
table.insert(res, {
name = "input_" .. v,
label = k .. "=>" .. v,
kind = "action",
handler = function()
wnd.labels[k] = nil;
end
});
end
return res;
end
local kbd_menu = {
{
name = "utf8",
kind = "action",
label = "Bind UTF-8",
description = "Add a window-local keyboard key to unicode codepoint binding",
eval = function(ctx)
local sel = active_display().selected;
return (sel and sel.u8_translation) and true or false;
end,
handler = function()
suppl_bind_u8(function(sym, str, sym2)
local wnd = active_display().selected;
wnd.u8_translation[sym2 and sym2 or sym] = str;
SYMTABLE:translation_overlay(wnd.u8_translation);
end);
end
},
{
name = "repeat",
label = "Repeat Period",
kind = "value",
description = "Set window-local rate for how fast keyboard inputs should repeat",
initial = function()
local rate, delay = iostatem_repeat();
return rate;
end,
hint = "cps (0:disabled - 100)",
validator = gen_valid_num(0, 100);
handler = function(ctx, num)
iostatem_repeat(tonumber(num));
end
},
{
name = "delay",
label = "Initial Delay",
description = "Set window-local delay before keyboard input repeats",
kind = "value",
initial = function()
local rate, delay = iostatem_repeat();
return delay * (1000 / CLOCKRATE);
end,
hint = "ms (0:disable - 1000)",
handler = function(ctx, num)
iostatem_repeat(nil, tonumber(num));
end
}
};
local function mouse_lockfun(rx, ry, x, y, wnd, ind, act)
-- simulate the normal mouse motion in the case of constrained input
if not wnd or not wnd.mousebutton then
mouse_lockto(nil, nil);
return;
end
if (ind) then
wnd:mousebutton(ind, act, x, y);
else
wnd:mousemotion(x, y, rx, ry);
end
end
local mouse_menu = {
{
name = "lock",
label = "Lock",
kind = "value",
description = "Lock mouse input to this window",
set = {"Disabled", "Constrain", "Center"},
initial = function()
local wnd = active_display().selected;
return wnd.mouse_lock and wnd.mouse_lock or "Disabled";
end,
handler = function(ctx, val)
local wnd = active_display().selected;
if (val == "Disabled") then
wnd.mouse_lock = nil;
wnd.mouse_lock_center = false;
mouse_lockto(nil, nil);
else
wnd.mouse_lock = mouse_lockfun;
wnd.mouse_lock_center = val == "Center";
mouse_lockto(wnd.canvas,
mouse_lockfun, wnd.mouse_lock_center, wnd);
end
end
},
{
name = "cursor",
label = "Cursor",
kind = "value",
description = "Control whether the global cursor should be visible or not",
set = {"default", "hidden"},
initial = function()
local wnd = active_display().selected;
return wnd.cursor ==
"hidden" and "hidden" or "default";
end,
handler = function(ctx, val)
if (val == "hidden") then
mouse_hide();
else
mouse_show();
end
active_display().selected.cursor = val;
end
},
{
name = "rlimit",
label = "Rate Limit",
description = "Limit the rate of mouse events being forwarded",
kind = "value",
set = {LBL_YES, LBL_NO, LBL_FLIP},
initial = function()
return active_display().selected.rate_unlimited and LBL_NO or LBL_YES;
end,
handler = function(ctx, val)
local wnd = active_display().selected;
if (val == LBL_FLIP) then
val = not wnd.rate_unlimited;
else
val = val == LBL_YES;
end
wnd.rate_unlimited = val;
end
},
};
return {
{
name = "labels",
label = "Labels",
kind = "action",
submenu = true,
description = "Custom client-provided inputs",
eval = function(ctx)
local sel = active_display().selected;
return sel and sel.input_labels and #sel.input_labels > 0;
end,
handler = build_labelmenu
},
{
name = "custom",
label = "Bind Custom",
kind = "action",
description = "Create a custom/local meta+key menu path binding",
handler = function()
local m1, m2 = dispatch_meta();
suppl_binding_helper("", "",
function(bind, path)
active_display().selected.bindings[bind] = path;
end);
end
},
{
name = "unbind",
label = "Unbind",
kind = "value",
description = "Remove a custom/local binding",
eval = function()
for k,v in pairs(active_display().selected.bindings) do
return true;
end
return false;
end,
set = function()
local wnd = active_display().selected;
local lst = {};
for k,v in pairs(active_display().selected.bindings) do
table.insert(lst, k);
end
table.sort(lst);
return lst;
end,
handler = function(ctx, val)
active_display().selected.bindings[val] = nil;
end
},
{
name = "keyboard",
label = "Keyboard",
kind = "action",
description = "Local keyboard settings",
submenu = true,
handler = kbd_menu
},
{
name = "mouse",
label = "Mouse",
kind = "action",
submenu = true,
description = "Local mouse settings",
eval = function() return not mouse_blocked(); end,
handler = mouse_menu
},
{
name = "multicast",
label = "Multicast",
kind = "value",
description = "Enable multicast where input is mirrored to children (tile)",
set = {LBL_YES, LBL_NO, LBL_FLIP},
initial = function()
return active_display().selected.multicast and LBL_YES or LBL_NO;
end,
handler = function(ctx, val)
local wnd = active_display().selected;
if (val == LBL_FLIP) then
val = not wnd.multicast;
else
val = val == LBL_YES;
end
wnd.multicast = val;
end
}
};
|
AddCSLuaFile()
file.CreateDir("voxel")
function voxel.SaveGrid(path, grid)
local fs = assert(file.Open(path, "wb", "DATA"))
fs:Write("GVOX") -- File signature
fs:WriteByte(1) -- Version number
-- Color table
local colors = {}
local lookup = {}
for _, v in pairs(grid.Items) do
local col = tostring(v)
if lookup[col] then
continue
end
lookup[col] = table.insert(colors, v)
end
fs:WriteUShort(#colors)
for _, v in ipairs(colors) do
fs:WriteByte(v.r)
fs:WriteByte(v.g)
fs:WriteByte(v.b)
fs:WriteByte(v.a)
end
fs:WriteULong(grid:GetCount())
for index, col in pairs(grid.Items) do
local x, y, z = voxel.Grid.FromIndex(index)
fs:WriteByte(x + 128)
fs:WriteByte(y + 128)
fs:WriteByte(z + 128)
fs:WriteUShort(lookup[tostring(col)])
end
fs:Close()
end
function voxel.LoadGrid(path, data)
local fs = assert(file.Open(path, "rb", data and "DATA" or "LUA"))
assert(fs:Read(4) == "GVOX", "Invalid file signature")
assert(fs:ReadByte() <= 1, "Unsupported file version")
local colors = {}
for i = 1, fs:ReadUShort() do
colors[i] = Color(fs:ReadByte(), fs:ReadByte(), fs:ReadByte(), fs:ReadByte())
end
local grid = voxel.Grid()
for i = 1, fs:ReadULong() do
grid:Set(fs:ReadByte() - 128, fs:ReadByte() - 128, fs:ReadByte() - 128, colors[fs:ReadUShort()])
end
fs:Close()
return grid
end
-- KV6
local function translateColor(tab)
return Color(tab[3] * 1.5, tab[2] * 1.5, tab[1] * 1.5)
end
function voxel.LoadKV6(path, data)
local fs = assert(file.Open(path, "rb", data and "DATA" or "LUA"))
assert(fs:Read(4) == "Kvxl", "Invalid file signature")
local size = Vector(fs:ReadULong(), fs:ReadULong(), fs:ReadULong())
fs:Skip(3 * 4)
local blockcount = fs:ReadULong()
local blocks = {}
for i = 0, blockcount - 1 do
blocks[i] = {
Color = {fs:ReadByte(), fs:ReadByte(), fs:ReadByte(), fs:ReadByte()},
z = fs:ReadUShort(),
Faces = fs:ReadByte(), -- Unused
Lighting = fs:ReadByte() -- Unused
}
end
fs:Skip(size.x * 4)
local offsets = {}
for i = 0, (size.x * size.y) - 1 do
offsets[i] = fs:ReadUShort()
end
local grid = voxel.Grid()
local pos = 0
for x = 0, size.x - 1 do
for y = 0, size.y - 1 do
local span = offsets[x * size.y + y]
local z = -1
while (span - 1) >= 0 do
local block = blocks[pos]
z = block.z
grid:Set(x + 1, y + 1, z + 1, translateColor(block.Color))
pos = pos + 1
span = span - 1
end
end
end
return grid
end
|
url = "https://vimfung.github.io/LuaScriptCore/";
local json = require("dkjson");
local tbl = getDeviceInfo();
local str = json.encode (tbl, { indent = true })
print(url);
print(str);
function add (a, b)
return a+b;
end
function printUrl(url)
print (url);
end
function test()
local value = 256;
return value * 4, 1111, 'Hello';
end
return test();
|
local trigger = {}
trigger.name = "MaxHelpingHand/AllBlackholesStrengthTrigger"
trigger.placements = {
name = "trigger",
data = {
strength = "Mild"
}
}
return trigger |
--[[
MIT License
Copyright (c) 2021 JasonP
Love2d maxrects algorithm demo
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
require 'maxrects'
--
-- Runs that visualize the maxrects functions
--
BinWidth = 256
BinHeight = 256
function DrawARect(rect)
love.graphics.setColor(rect.data[1],rect.data[2],rect.data[3],rect.data[4])
love.graphics.rectangle('fill', ULx+rect[1], ULy+rect[2], rect[3], rect[4])
end
function DrawARun(self)
local g = love.graphics
-- the rectangle map shadow
g.setColor(0,0.2,0,1.0)
g.rectangle('fill', ULx, ULy, BinWidth, BinHeight)
-- assigned rects
self.mRects:iterate(DrawARect)
-- the info text at top
g.setColor(0.2, 0.2, 0.2, 1.0)
g.rectangle('fill', 0, 0, ScrWidth, 17)
g.setColor(0.8, 1.0, 0.8, 1.0)
g.print(self.name .. ' ' .. self.status,4,1)
end
RunOne = { name = "Put 32x32 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunOne:Click()
self.cnt = self.cnt + 1
local data = self.ColorA
if math.fmod(self.cnt,2) == 1 then data = self.ColorB end
if not self.mRects:insert(32,32,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunOne:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunOne:Draw()
DrawARun(self)
end
RunTwo = { name = "Put 32x32 and 16x16 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunTwo:Start() end
function RunTwo:Click()
self.cnt = self.cnt + 1
local sx, sy, data = 16, 16, self.ColorA
if math.fmod(self.cnt,2) == 1 then sx, sy, data = 32, 32, self.ColorB end
if not self.mRects:insert(sx,sy,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunTwo:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunTwo:Draw()
DrawARun(self)
end
RunThree = { name = "Put 63x31 and 10x10 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunThree:Start() end
function RunThree:Click()
self.cnt = self.cnt + 1
local sx, sy, data = 63, 31, self.ColorA
if math.fmod(self.cnt,2) == 1 then sx, sy, data = 10, 10, self.ColorB end
if not self.mRects:insert(sx,sy,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunThree:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunThree:Draw()
DrawARun(self)
end
RunFour = { name = "Put 63x31 and 10x10 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunFour:Start()
self.mRects:setAlgorithm("BestLongSideFit")
end
function RunFour:Click()
self.cnt = self.cnt + 1
local sx, sy, data = 63, 31, self.ColorA
if math.fmod(self.cnt,2) == 1 then sx, sy, data = 10, 10, self.ColorB end
if not self.mRects:insert(sx,sy,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunFour:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunFour:Draw()
DrawARun(self)
end
RunFive = { name = "Put 63x31 and 10x10 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunFive:Start()
self.mRects:setAlgorithm("BestAreaFit")
end
function RunFive:Click()
self.cnt = self.cnt + 1
local sx, sy, data = 63, 31, self.ColorA
if math.fmod(self.cnt,2) == 1 then sx, sy, data = 10, 10, self.ColorB end
if not self.mRects:insert(sx,sy,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunFive:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunFive:Draw()
DrawARun(self)
end
RunSix = { name = "Put 63x31 and 10x10 tiles into " .. BinWidth .. "x" .. BinHeight .. " bin:", done = false,
mRects = MaxRects.new(BinWidth,BinHeight), cnt = 0, status = '', rate = 0.2, clck = 0,
ColorA = {0.4,0.8,0.4,1.0}, ColorB = {0.4,0.4,0.8,1.0} }
function RunSix:Start()
self.mRects:setAlgorithm("ContactPointRule")
end
function RunSix:Click()
self.cnt = self.cnt + 1
local sx, sy, data = 63, 31, self.ColorA
if math.fmod(self.cnt,2) == 1 then sx, sy, data = 10, 10, self.ColorB end
if not self.mRects:insert(sx,sy,data) then self.done = true end
self.status = tostring(self.cnt) .. ", " .. math.floor(self.mRects:occupancy() * 100) .. "% using " .. self.mRects:algorithmName()
end
function RunSix:Update(dt)
self.clck = self.clck + dt
if self.clck > self.rate then
self.clck = self.clck - self.rate
self:Click()
end
ULx = ScrWidth/2-(BinWidth/2)
ULy = ScrHeight/2-(BinHeight/2)
end
function RunSix:Draw()
DrawARun(self)
end
RunTable = { RunOne, RunTwo, RunThree, RunFour, RunFive, RunSix }
cRun = 1
TheRun = RunTable[cRun]
--
-- DO THE LOVE STUFF
--
paused = true
function love.load()
ScrWidth, ScrHeight = love.graphics.getDimensions()
if TheRun.Start then TheRun:Start() end
end
function love.update(dt)
ScrWidth, ScrHeight = love.graphics.getDimensions()
if love.keyboard.isDown('space') then paused = false end
if not paused then
if TheRun and TheRun.done then
if TheRun.Stop then TheRun:Stop() end
cRun = cRun + 1
TheRun = RunTable[cRun]
if TheRun == nil then
love.event.quit(0)
else
TheRun:Start()
end
end
if TheRun then TheRun:Update(dt) end
end
end
function love.draw()
if paused then return end
if TheRun then TheRun:Draw() end
end
|
object_tangible_deed_vehicle_deed_landspeeder_ab1_deed = object_tangible_deed_vehicle_deed_shared_landspeeder_ab1_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_vehicle_deed_landspeeder_ab1_deed, "object/tangible/deed/vehicle_deed/landspeeder_ab1_deed.iff")
|
local RateLimitSubject = require "kong.plugins.header-based-rate-limiting.rate_limit_subject"
describe("RateLimitSubject", function()
describe("#identifier", function()
context("when only one header is used", function()
it("should return the content of the header", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-unused-headr"] = "some_irrelevant_value"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, headers)
assert.are.equal("some_consumer", subject:identifier())
end)
context("when no identification header is present", function()
it("should return empty string", function()
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, {})
assert.are.equal("", subject:identifier())
end)
end)
end)
context("when multiple headers are used", function()
it("should compose an identifier from the given headers", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = "some_additional_data"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header" }, headers)
assert.are.equal(
"some_consumer,some_additional_data",
subject:identifier()
)
end)
context("when one or more identifier headers are missing", function()
it("should use empty string instead of them", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = "some_additional_data"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header", "x-yet-another-header" }, headers)
assert.are.equal(
"some_consumer,some_additional_data,",
subject:identifier()
)
end)
end)
end)
context("when an identifier header is present multiple times", function()
it("should add the last occurence to the composition", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = { "some_additional_data", "yet_another_additional_data" }
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header" }, headers)
assert.are.equal(
"some_consumer,yet_another_additional_data",
subject:identifier()
)
end)
end)
context("when there are no request headers", function()
it("should return an empty string", function()
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, nil)
assert.are.equal("", subject:identifier())
end)
end)
end)
describe("#encoded_identifier_array", function()
context("when only one header is used", function()
it("should return the content of the header", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-unused-headr"] = "some_irrelevant_value"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, headers)
assert.are.same({ ngx.encode_base64("some_consumer") }, subject:encoded_identifier_array())
end)
context("when no identification header is present", function()
it("should return empty string", function()
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, {})
assert.are.same({ "" }, subject:encoded_identifier_array())
end)
end)
end)
context("when multiple headers are used", function()
it("should compose an identifier from the given headers", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = "some_additional_data"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header" }, headers)
assert.are.same(
{ ngx.encode_base64("some_consumer"), ngx.encode_base64("some_additional_data") },
subject:encoded_identifier_array()
)
end)
context("when one or more identifier headers are missing", function()
it("should use empty string instead of them", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = "some_additional_data"
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header", "x-yet-another-header" }, headers)
assert.are.same(
{ ngx.encode_base64("some_consumer"), ngx.encode_base64("some_additional_data"), "" },
subject:encoded_identifier_array()
)
end)
end)
end)
context("when an identifier header is present multiple times", function()
it("should add the last occurence to the composition", function()
local headers = {
["x-some-header"] = "some_consumer",
["x-another-header"] = { "some_additional_data", "yet_another_additional_data" }
}
local subject = RateLimitSubject.from_request_headers({ "x-some-header", "x-another-header" }, headers)
assert.are.same(
{ ngx.encode_base64("some_consumer"), ngx.encode_base64("yet_another_additional_data") },
subject:encoded_identifier_array()
)
end)
end)
context("when there are no request headers", function()
it("should return an empty string", function()
local subject = RateLimitSubject.from_request_headers({ "x-some-header" }, nil)
assert.are.same({ "" }, subject:encoded_identifier_array())
end)
end)
end)
end)
|
--final = final drive ratio of car
--gearratio[6] = gear ratio in 6th gear
--tcircumference = tire circumference
gearratio = {}
acceleration = 4.9
redline = 8000
final = 4.62
gearratio[1] = 3.07
gearratio[2] = 1.96
gearratio[3] = 1.43
gearratio[4] = 1.12
gearratio[5] = .91
gearratio[6] = .72
tcircumference = 6.22
price = 115000 |
--[[
─────────────────────────────────────────────────────────────────
ShotSpotter (client.lua) - Created by ItzEndah
Current Version: 1.0.2 (June 2021)
Support - ItzEndah#0001 on Discord
For the configuration, change the values in the config.lua
DO NOT EDIT THIS FILE IF YOU DON'T KNOW WHAT YOU ARE DOING
─────────────────────────────────────────────────────────────────
]]--
-- Notify player
GetPlayerName()
RegisterNetEvent('gunshotNotify')
AddEventHandler('gunshotNotify', function(alert)
Wait(Config.NotifyTime)
if IsPedInAnyPoliceVehicle(PlayerPedId()) then
PlaySoundFrontend(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1)
Notify(alert)
end
end)
-- Show blip on map
RegisterNetEvent('gunshotLocation')
AddEventHandler('gunshotLocation', function(gx, gy, gz)
Wait(Config.NotifyTime)
if IsPedInAnyPoliceVehicle(PlayerPedId()) then
local gunshotBlip = AddBlipForRadius(gx, gy, gz, Config.BlipRadius)
SetBlipSprite(gunshotBlip, 161)
SetBlipColour(gunshotBlip, Config.BlipColor)
SetBlipAsShortRange(gunshotBlip, 0)
Wait(Config.BlipTime)
SetBlipSprite(gunshotBlip, 2)
end
end)
-- Gunshot detection
Citizen.CreateThread( function()
while true do
Wait(80)
local ped = PlayerPedId()
local weapon = GetSelectedPedWeapon(ped)
local isSilenced = IsPedCurrentWeaponSilenced(ped)
local plyPos = GetEntityCoords(ped, true)
local s1, s2 = GetStreetNameAtCoord(plyPos.x, plyPos.y, plyPos.z)
local street1 = GetStreetNameFromHashKey(s1)
local street2 = GetStreetNameFromHashKey(s2)
if IsPedShooting(ped) and not isSilenced and not isBlacklisted(weapon) then
TriggerServerEvent('inProgressBlip', plyPos.x, plyPos.y, plyPos.z)
if s2 == 0 then
TriggerServerEvent('inProgress1S', street1)
elseif s2 ~= 0 then
TriggerServerEvent('inProgress2S', street1, street2)
end
Wait(Config.AlertCooldown)
end
end
end)
-- Notify function
function Notify(text)
SetNotificationTextEntry('STRING')
AddTextComponentString(text)
DrawNotification(false, false)
end
-- Weapon blacklist function
function isBlacklisted(model)
for _, blacklistedWeapon in pairs(Config.Blacklist) do
if model == GetHashKey(blacklistedWeapon) then
return true
end
end
return false
end
|
local repl = require 'resty.repl'
describe('resty repl', function()
it('should work', function()
assert.are_equal('function', type(repl.start))
end)
end)
|
-- pastebin run -f
-- openDHD from Asher9
-- https://github.com/Asher9/Asher9-s-Programms/tree/master/openDHD
return {
pruefeKomponenten = "Pruefe Komponenten\n",
verfuegbareVersion = "\nVerfuegbare Version: ",
aktualisierenGleich = "Automatische Aktualisierung wenn Stargate untaetig ist.",
waehlen = "Waehle ",
RedstoneWeiss = "weiss: Status nicht Inaktiv",
RedstoneGruen = "gruen: verbunden\n",
autoSchliessungAus = "Autoschliessung: Aus",
autoSchliessungAn = "Autoschliessung: ",
atmosphere = "Atmosphaere: ",
atmosphere2 = "Atmosphaere: ",
atmosphereNEIN = "gefaehrlich",
oeffneIris = "Oeffne Iris",
schliesseIris = "Schliesse Iris",
naechsteSeite = "Naechste Seite",
EinstellungenAendern = "Einstellungen aendern",
irisNameSchliessend = "Schliessend",
StatusNameUntaetig = "Untaetig",
StatusNameWaehlend = "Waehlend",
StatusNameSchliessend = "Schliessend",
Sprachaenderung = "Sprachaenderung ab naechstem Neustart",
speichern = 'zum speichern druecke "Strg + S"',
schliessen = 'zum schliessen druecke "Strg + W"',
autoclosetime = "in Sekunden -- false fuer keine automatische Schliessung",
nichtsAendern = "veraendere nichts ab hier",
TastaturFehlt = "Tastatur wird benoetigt",
StargateNichtKomplett = "Stargate ist funktionsunfaehig",
}
|
-- Ogni Pokémon con forme alternative ha una tabella associata con
-- tutte le informazioni necessarie come sottotabelle: si usano le
-- sigle come chiavi, o come elementi stessi se l'informazione della
-- tabella è booleana; sono considerati solo i Pokémon le cui forme
-- alternative non sono puramente estetiche
local t = {}
local txt = require('Wikilib-strings') -- luacheck: no unused
local tab = require('Wikilib-tables') -- luacheck: no unused
local mw = require('mw')
-- TODO: refactor link creations
--[[
Creates the link for an alternative form. There are two general
kinds of link: those pointing to the specific subpage of the Pokémon,
and those pointing to general pages (eg: "Forma di Alola").
This function handles boths, depending on the arguments.
This function also handles empty form name, yielding no link at all
(an empty string).
Arguments:
- context: a string containing a ${link} replacement. The string is a
context in which ${link} is replaced with the actual link
- formName: name of the specific form
- poke: base name of the Pokémon
- general: an optional string argument. If given, the function assumes
the link target should be the general page whose title is given by
the value of this parameter (eg: for a Megaevoluzione, this
parameter should be "Megaevoluzione")
--]]
local function makeSingleLink(context, formName, poke, general)
if formName == "" then
return ""
end
local target
if general then
target = table.concat{general, "#", t[poke].anchor or string.fu(poke)}
else
target = table.concat{string.fu(poke), "/Forme"}
end
return string.interp(context, {
link = table.concat{"[[", target, "|", formName, "]]"}
})
end
--[[
Adds links to alternative forms pointing to a generic page instead of
the specific subpage of the Pokémon. This function modifies links only
for a given list of abbrs, and doesn't change other links.
Arguments:
- index: the index in the Pokémon's table at which store the link
- context: a context for the link, containin a ${link} replacement
- target: the target page name
- list: a list of keys to which add the links for this target
- abbrs: the list of abbrs to modify
--]]
local function makeTargetedLink(index, context, target, list, abbrs)
for _, name in pairs(list) do
t[name][index] = table.map(t[name].names, function(formName, formAbbr)
if table.search(abbrs, formAbbr) then
return makeSingleLink(context, formName, name, target)
else
return t[name][index] and t[name][index][formAbbr]
end
end)
end
end
-- Creates links to alternative forms
local function makeIndexLinks(index, context)
-- Removing support tables since we don't want to operate on them
local stdLinks = table.filter(t, function(_, key)
return not table.search({'mega', 'megaxy', 'archeo', 'alola', 'galar',
'gigamax', 'hisui'}, key)
end)
-- Adds standard links
for name, poke in pairs(stdLinks) do
poke[index] = table.map(poke.names, function(formName)
return makeSingleLink(context, formName, name)
end)
end
-- Adds links of forms with a dedicated page
makeTargetedLink(index, context, 'Megaevoluzione', table.merge(t.mega, t.megaxy), {"base", "M", "MX", "MY"})
makeTargetedLink(index, context, 'Archeorisveglio', t.archeo, {"base", "A"})
makeTargetedLink(index, context, 'Forma di Alola', t.alola, {"base", "A"})
makeTargetedLink(index, context, 'Forma di Galar', t.galar, {"base", "G"})
makeTargetedLink(index, context, 'Gigamax', t.gigamax, {"base", "Gi"})
makeTargetedLink(index, context, 'Forma di Hisui', t.hisui, {"base", "H"})
end
-- Create all links for alternative forms (black, blue and plain)
local function makeLinks()
local contexts = {
links = '<div class="small-text">${link}</div>',
blacklinks = '<div class="small-text black-text">${link}</div>',
plainlinks = '${link}',
}
for index, context in pairs(contexts) do
makeIndexLinks(index, context)
end
end
--[[
There's a table for each Pokémon. Some are missing because they would be equal
to others, thus there's aliasing at the end of the module.
--]]
t.pikachu = {}
t.eevee = {}
t.castform = {}
t.deoxys = {}
t.wormadam = {}
t.cherrim = {}
t.rotom = {}
t.dialga = {}
t.palkia = {}
t.giratina = {}
t.shaymin = {}
t.arceus = {}
t.basculin = {}
t.darmanitan = {}
t.tornadus = {}
t.kyurem = {}
t.meloetta = {}
t.greninja = {}
t.meowstic = {}
t.aegislash = {}
t.pumpkaboo = {}
t.zygarde = {}
t.hoopa = {}
t.lycanroc = {}
t.oricorio = {}
t.wishiwashi = {}
t.silvally = {}
t.minior = {}
t.necrozma = {}
t.toxtricity = {}
t.alcremie = {}
t.eiscue = {}
t.indeedee = {}
t.morpeko = {}
t.zacian = {}
t.zamazenta = {}
t.eternatus = {}
t.urshifu = {}
t.calyrex = {}
t.basculegion = {}
t.enamorus = {}
-- Generazione dinamica delle megaevoluzioni e archeorisveglio
-- Tabella con i Pokémon che hanno una sola megaevoluzione
t.mega = {'venusaur', 'blastoise', 'beedrill', 'pidgeot', 'alakazam',
'gengar', 'slowbro', 'kangaskhan', 'pinsir', 'gyarados', 'aerodactyl',
'ampharos', 'steelix', 'scizor', 'heracross', 'houndoom', 'tyranitar',
'sceptile', 'blaziken', 'swampert', 'gardevoir', 'sableye', 'mawile',
'aggron', 'medicham', 'manectric', 'sharpedo', 'camerupt', 'altaria',
'banette', 'absol', 'glalie', 'salamence', 'metagross', 'latias', 'latios',
'rayquaza', 'lopunny', 'garchomp', 'lucario', 'abomasnow', 'gallade',
'audino', 'diancie'}
-- Tabella contentente i Pokémon che hanno più megaevoluzioni
t.megaxy = {'charizard', 'mewtwo'}
-- Tabella contenente i Pokémon che hanno un archeorisveglio
t.archeo = {'kyogre', 'groudon'}
-- Tabella contenente i Pokémon che hanno una forma di Alola:
-- per efficienza, alcuni sono alla fine del modulo
t.alola = {'rattata', 'raichu', 'sandshrew', 'vulpix', 'diglett', 'meowth',
'persian', 'geodude', 'grimer', 'exeggutor', 'marowak'}
-- Tabella contenente i Pokémon che hanno una forma di Galar:
-- per efficienza, alcuni sono alla fine del modulo
t.galar = {'meowth', 'ponyta', 'slowpoke', 'slowbro', "farfetch'd", 'weezing',
'mr. mime', 'articuno', 'zapdos', 'moltres', 'slowking', 'corsola',
'zigzagoon', 'darumaka', 'yamask', 'stunfisk'}
-- Table with Pokémon with a Gigamax
t.gigamax = {'venusaur', 'charizard', 'blastoise', 'butterfree', 'meowth',
'machamp', 'gengar', 'kingler', 'lapras', 'eevee', 'snorlax', 'garbodor',
'melmetal', 'rillaboom', 'cinderace', 'inteleon', 'corviknight', 'orbeetle',
'drednaw', 'coalossal', 'flapple', 'appletun', 'sandaconda', 'centiskorch',
'hatterene', 'grimmsnarl', 'alcremie', 'copperajah', 'duraludon'}
-- Tabella contenente i Pokémon che hanno una forma di Hisui:
-- per efficienza, alcuni sono alla fine del modulo
t.hisui = {'growlithe', 'voltorb', 'typhlosion', 'qwilfish', 'sneasel',
'samurott', 'lilligant', 'zorua', 'braviary', 'sliggoo',
'avalugg', 'decidueye'}
--[[
Alternative forms names. Keys are the abbr.
--]]
t.pikachu.names = {Cs = 'Pikachu Cosplay', R = 'Pikachu rockstar',
D = 'Pikachu damigella', Cn = 'Pikachu confetto',
S = 'Pikachu scienziata', W = 'Pikachu wrestler', Cm = 'Compagno',
Gi = 'Pikachu Gigamax', base = ''}
t.eevee.names = {Cm = 'Compagno', base = ''}
t.castform.names = {S = 'Forma Sole', P = 'Forma Pioggia',
N = 'Forma Nuvola di Neve', base = 'Forma Castform'}
t.deoxys.names = {A = 'Forma Attacco', D = 'Forma Difesa',
V = 'Forma Velocità', base = 'Forma Normale'}
t.wormadam.names = {Sa = 'Manto Sabbia', Sc = 'Manto Scarti',
base = 'Manto Pianta'}
t.cherrim.names = {S = 'Forma Splendore', base = 'Forma Nuvola'}
t.rotom.names = {C = 'Rotom Calore', L = 'Rotom Lavaggio', G = 'Rotom Gelo',
V = 'Rotom Vortice', T = 'Rotom Taglio', base = 'Forma Rotom'}
t.dialga.names = {O = 'Forma Originale', base = ''}
t.palkia.names = {O = 'Forma Originale', base = ''}
t.giratina.names = {O = 'Forma Originale', base = 'Forma Alterata'}
t.shaymin.names = {C = 'Forma Cielo', base = 'Forma Terra'}
t.arceus.names = {base = 'Normale', L = 'Lotta', Vo = 'Volante', Ve = 'Veleno',
T = 'Terra', R = 'Roccia', Aq = 'Acqua', C = 'Coleottero', Er = 'Erba',
P = 'Psico', B = 'Buio', S = 'Spettro', Ai = 'Acciaio', Fu = 'Fuoco',
D = 'Drago', Fo = 'Folletto', El = 'Elettro', G = 'Ghiaccio',
Sc = 'Sconosciuto'}
t.basculin.names = {Bi = 'Forma Lineabianca', B = 'Forma Lineablu', base = 'Forma Linearossa'}
t.darmanitan.names = {Z = 'Stato Zen', G = 'Forma di Galar',
GZ = "Stato Zen (Galar)", base = 'Stato Normale'}
t.tornadus.names = {T = 'Forma Totem', base = 'Forma Incarnazione'}
t.kyurem.names = {N = 'Kyurem Nero', B = 'Kyurem Bianco', base = 'Forma di Kyurem'}
t.meloetta.names = {D = 'Forma Danza', base = 'Forma Canto'}
t.greninja.names = {A = 'Forma Ash', base = ''}
t.meowstic.names = {F = 'Femmina', base = 'Maschio'}
t.aegislash.names = {S = 'Forma Spada', base = 'Forma Scudo'}
t.pumpkaboo.names = {S = 'Mini', L = 'Grande', XL = 'Maxi', base = 'Normale'}
t.zygarde.names = {D = 'Forma 10%', P = 'Forma Perfetta', base = 'Forma 50%'}
t.hoopa.names = {L = 'Libero', base = 'Vincolato'}
t.oricorio.names = {C = 'Stile Cheerdance', H = 'Stile Hula', B = 'Stile Buyō',
base = 'Stile Flamenco'}
t.lycanroc.names = {N = 'Forma Notte', C = 'Forma Crepuscolo', base = 'Forma Giorno'}
t.wishiwashi.names = {B = 'Forma Banco', base = 'Forma Individuale'}
t.silvally.names = {base = 'Tipo Normale', L = 'Tipo Lotta', Vo = 'Tipo Volante',
Ve = 'Tipo Veleno', T = 'Tipo Terra', R = 'Tipo Roccia', Aq = 'Tipo Acqua',
C = 'Tipo Coleottero', Er = 'Tipo Erba', P = 'Tipo Psico', B = 'Tipo Buio',
S = 'Tipo Spettro', Ai = 'Tipo Acciaio', Fu = 'Tipo Fuoco',
D = 'Tipo Drago', Fo = 'Tipo Folletto', El = 'Tipo Elettro',
G = 'Tipo Ghiaccio'}
t.minior.names = {R = 'Forma Nucleo', base = 'Forma Meteora'}
t.necrozma.names = {V = 'Necrozma Criniera del Vespro', A = "Necrozma Ali dell'Aurora",
U = 'UltraNecrozma', base = ''}
t.toxtricity.names = {B = 'Forma Basso', Gi = "Toxtricity Gigamax", base = 'Forma Melodia'}
t.alcremie.names = {base = ""}
t.eiscue.names = {L = "Liquefaccia", base = "Gelofaccia"}
t.indeedee.names = {F = 'Femmina', base = 'Maschio'}
t.morpeko.names = {V = 'Motivo Panciavuota', base = 'Motivo Panciapiena'}
t.zacian.names = {R = 'Re delle Spade', base = 'Eroe di Mille Lotte'}
t.zamazenta.names = {R = 'Re degli Scudi', base = 'Eroe di Mille Lotte'}
t.eternatus.names = {D = 'Dynamax Infinito', base = ''}
t.urshifu.names = {P = 'Stile Pluricolpo', Gi = 'Urshifu Gigamax (Stile Singolcolpo)',
PGi = 'Urshifu Gigamax (Stile Pluricolpo)', base = 'Stile Singolcolpo'}
t.calyrex.names = {G = "Cavaliere Glaciale", S = "Cavaliere Spettrale", base = ""}
t.basculegion.names = {F = 'Femmina', base = 'Maschio'}
t.enamorus.names = {T = 'Forma Totem', base = 'Forma Incarnazione'}
for _, v in pairs(t.mega) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.M = 'Mega' .. string.fu(v)
end
for _, v in pairs(t.megaxy) do
if not t[v] then
t[v] = { names = {base = ''} }
end
local fu = string.fu(v)
t[v].names.MX = table.concat{'Mega', fu, ' X'}
t[v].names.MY = table.concat{'Mega', fu, ' Y'}
end
for _, v in pairs(t.archeo) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.A = 'Archeorisveglio'
end
for _, v in pairs(t.alola) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.A = 'Forma di Alola'
end
for _, v in pairs(t.galar) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.G = 'Forma di Galar'
end
for _, v in pairs(t.gigamax) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.Gi = string.fu(v) .. " Gigamax"
end
for _, v in pairs(t.hisui) do
if not t[v] then
t[v] = { names = {base = ''} }
end
t[v].names.H = 'Forma di Hisui'
end
-- Anchor per i link alle forme alternative,
-- se diversi dal nome del Pokémon
t.rattata.anchor = 'Rattata e Raticate'
t.sandshrew.anchor = 'Sandshrew e Sandslash'
t.vulpix.anchor = 'Vulpix e Ninetales'
t.diglett.anchor = 'Diglett e Dugtrio'
t.persian.anchor = 'Meowth e Persian'
t.geodude.anchor = 'Geodude, Graveler e Golem'
t.ponyta.anchor = 'Ponyta e Rapidash'
t.grimer.anchor = 'Grimer e Muk'
t.zigzagoon.anchor = 'Zigzagoon e Linoone'
-- t.wormadam.anchor = 'Burmy e Wormadam'
-- t.tornadus.anchor = 'Forze della Natura'
-- t.pumpkaboo.anchor = 'Pumpkaboo e Gourgeist'
-- Table to map extended names to abbrs
t.pikachu.ext = {cosplay = 'Cs', rockstar = 'R', damigella = 'D',
confetto = 'Cn', scienziata = 'S', wrestler = 'W', compagno = 'Cm',
gigamax = 'Gi'}
t.eevee.ext = {compagno = 'Cm'}
t.castform.ext = {sole = 'S', pioggia = 'P', neve = 'N'}
t.deoxys.ext = {attacco = 'A', difesa = 'D', ['velocità'] = 'V'}
t.wormadam.ext = {sabbia = 'Sa', scarti = 'Sc'}
t.cherrim.ext = {splendore = 'S'}
t.rotom.ext = {calore = 'C', lavaggio = 'L', gelo = 'G', vortice = 'V',
taglio = 'T'}
t.dialga.ext = {originale = 'O', origine = 'O'}
t.palkia.ext = {originale = 'O', origine = 'O'}
t.giratina.ext = {originale = 'O', origine = 'O'}
t.shaymin.ext = {cielo = 'C'}
t.arceus.ext = {lotta = 'L', volante = 'Vo', veleno = 'Ve', terra = 'T',
roccia = 'R', acqua = 'Aq', coleottero = 'C', erba = 'Er', psico = 'P',
buio = 'B', spettro = 'S', acciaio = 'Ai', fuoco = 'Fu', drago = 'D',
folletto = 'Fo', elettro = 'El', ghiaccio = 'G', coleot = 'C',
sconosciuto = 'Sc'}
t.basculin.ext = {lineablu = 'B', lineabianca = 'Bi'}
t.darmanitan.ext = {zen = 'Z', galar = 'G', ["galar zen"] = 'GZ'}
t.tornadus.ext = {totem = 'T'}
t.kyurem.ext = {nero = 'N', bianco = 'B'}
t.meloetta.ext = {danza = 'D'}
t.greninja.ext = {ash = 'A'}
t.meowstic.ext = {femmina = 'F'}
t.aegislash.ext = {spada = 'S'}
t.pumpkaboo.ext = {mini = 'S', grande = 'L', maxi = 'XL'}
t.zygarde.ext = {dieci = 'D', perfetto = 'P'}
t.hoopa.ext = {libero = 'L'}
t.lycanroc.ext = {notte = 'N', crepuscolo = 'C', giorno = 'base'}
t.oricorio.ext = {cheerdance = 'C', hula = 'H', buyo = 'B',
flamenco = 'base'}
t.wishiwashi.ext = {banco = 'B', individuale = 'base'}
t.silvally.ext = mw.clone(t.arceus.ext)
t.silvally.ext.sconosciuto = nil
t.minior.ext = {nucleo = 'R', meteora = 'base'}
t.necrozma.ext = {vespro = 'V', aurora = 'A', ultra = 'U', necrozma = 'base'}
t.toxtricity.ext = {basso = 'B', gigamax = 'Gi', melodia = 'base'}
t.alcremie.ext = {lattevaniglia = 'base'}
t.eiscue.ext = {liquefaccia = 'L', gelofaccia = 'base'}
t.indeedee.ext = t.meowstic.ext
t.morpeko.ext = {panciavuota = 'V', panciapiena = 'base'}
t.zacian.ext = {eroe = 'base', re = 'R'}
t.zamazenta.ext = t.zacian.ext
t.eternatus.ext = {dynamax = 'D'}
t.urshifu.ext = {pluricolpo = 'P', gigamax = "Gi", singolcolpo = 'base'}
t.calyrex.ext = {spettrale = 'S', glaciale = 'G'}
t.basculegion.ext = {femmina = 'F'}
t.enamorus.ext = {totem = 'T'}
for _, v in pairs(t.mega) do
t[v].ext = t[v].ext or {}
t[v].ext.mega = 'M'
end
for _, v in pairs(t.megaxy) do
t[v].ext = t[v].ext or {}
t[v].ext.megax = 'MX'
t[v].ext.megay = 'MY'
end
for _, v in pairs(t.archeo) do
t[v].ext = t[v].ext or {}
t[v].ext.archeo = 'A'
end
for _, v in pairs(t.alola) do
t[v].ext = t[v].ext or {}
t[v].ext.alola = 'A'
end
for _, v in pairs(t.galar) do
t[v].ext = t[v].ext or {}
t[v].ext.galar = 'G'
end
for _, v in pairs(t.gigamax) do
t[v].ext = t[v].ext or {}
t[v].ext.gigamax = "Gi"
end
for _, v in pairs(t.hisui) do
t[v].ext = t[v].ext or {}
t[v].ext.hisui = 'H'
end
--[[
Arrays keeping the order in which alternative forms are listed in the latest
game.
--]]
t.venusaur.gamesOrder = {'base', 'M', 'Gi'}
t.charizard.gamesOrder = {'base', 'MX', 'MY', 'Gi'}
t.blastoise.gamesOrder = {'base', 'M', 'Gi'}
t.pikachu.gamesOrder = {'base', 'Cs', 'R', 'D', 'Cn', 'S', 'W', 'Cm', 'Gi'}
t.meowth.gamesOrder = {'base', 'A', 'G', 'Gi'}
t.gengar.gamesOrder = {'base', 'M', 'Gi'}
t.slowbro.gamesOrder = {'base', 'M', 'G'}
t.eevee.gamesOrder = {'base', 'Cm', 'Gi'}
t.castform.gamesOrder = {'base', 'S', 'P', 'N'}
t.deoxys.gamesOrder = {'base', 'A', 'D', 'V'}
t.wormadam.gamesOrder = {'base', 'Sa', 'Sc'}
t.cherrim.gamesOrder = {'base', 'S'}
t.rotom.gamesOrder = {'base', 'C', 'L', 'G', 'V', 'T'}
t.dialga.gamesOrder = {'base', 'O'}
t.palkia.gamesOrder = {'base', 'O'}
t.giratina.gamesOrder = {'base', 'O'}
t.shaymin.gamesOrder = {'base', 'C'}
t.arceus.gamesOrder = {'base', 'L', 'Vo', 'Ve', 'T', 'R', 'C', 'S', 'Ai', 'Fu',
'Aq', 'Er', 'El', 'P', 'G', 'D', 'B', 'Fo', 'Sc'}
t.basculin.gamesOrder = {'base', 'B', 'Bi'}
t.darmanitan.gamesOrder = {'base', 'Z', 'G', 'GZ'}
t.tornadus.gamesOrder = {'base', 'T'}
t.kyurem.gamesOrder = {'base', 'B', 'N'}
t.meloetta.gamesOrder = {'base', 'D'}
t.greninja.gamesOrder = {'base', 'A'}
t.meowstic.gamesOrder = {'base', 'F'}
t.aegislash.gamesOrder = {'base', 'S'}
t.pumpkaboo.gamesOrder = {'base', 'S', 'L', 'XL'}
t.zygarde.gamesOrder = {'D', 'base', 'P'}
t.hoopa.gamesOrder = {'base', 'L'}
t.lycanroc.gamesOrder = {'base', 'N', 'C'}
t.oricorio.gamesOrder = {'base', 'C', 'H', 'B'}
t.wishiwashi.gamesOrder = {'base', 'B'}
t.silvally.gamesOrder = mw.clone(t.arceus.gamesOrder)
table.remove(t.silvally.gamesOrder)
t.minior.gamesOrder = {'base', 'R'}
t.necrozma.gamesOrder = {'base', 'V', 'A', 'U'}
t.toxtricity.gamesOrder = {'base', 'B', 'Gi'}
t.eiscue.gamesOrder = {'base', 'L'}
t.indeedee.gamesOrder = t.meowstic.gamesOrder
t.morpeko.gamesOrder = {'base', 'V'}
t.zacian.gamesOrder = {'base', 'R'}
t.zamazenta.gamesOrder = t.zacian.gamesOrder
t.eternatus.gamesOrder = {'base', 'D'}
t.urshifu.gamesOrder = {'base', 'Gi', 'P', 'PGi'}
t.calyrex.gamesOrder = {'base', 'G', 'S'}
t.basculegion.gamesOrder = {'base', 'F'}
t.enamorus.gamesOrder = {'base', 'T'}
for _, v in pairs(t.mega) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'M'}
end
for _, v in pairs(t.megaxy) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'MX', 'MY'}
end
for _, v in pairs(t.archeo) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'A'}
end
for _, v in pairs(t.alola) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'A'}
end
for _, v in pairs(t.galar) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'G'}
end
for _, v in pairs(t.gigamax) do
t[v].gamesOrder = t[v].gamesOrder or {"base", "Gi"}
end
for _, v in pairs(t.hisui) do
t[v].gamesOrder = t[v].gamesOrder or {'base', 'H'}
end
--[[
Pokémon with different cries between forms.
This array is guaranteed to be a sorted subset of gamesOrder (same sorting)
--]]
for _, v in pairs(t.mega) do
t[v].cries = {'M'}
end
for _, v in pairs(t.megaxy) do
t[v].cries = {'MX', 'MY'}
end
for _, v in pairs(t.archeo) do
t[v].cries = {'A'}
end
t.slowbro.cries = {'M'}
t.shaymin.cries = {'C'}
t.tornadus.cries = {'T'}
t.kyurem.cries = {'B', 'N'}
t.pumpkaboo.cries = {'XL'}
t.zygarde.cries = {'D', 'P'}
t.hoopa.cries = {'L'}
t.oricorio.cries = {'C', 'H', 'B'}
t.lycanroc.cries = {'N', 'C'}
t.wishiwashi.cries = {'B'}
t.necrozma.cries = {'V', 'A', 'U'}
--[[
Oldest game in which each form, included base form, appears.
--]]
t.rattata.since = {A = 'sl', base = 'rb'}
t.pikachu.since = {Cs = 'roza', R = 'roza', D = 'roza',
Cn = 'roza', S = 'roza', W = 'roza', Cm = 'lgpe',
Gi = 'spsc', base = 'rb'}
t.raichu.since = {A = 'sl', base = 'rb'}
t.sandshrew.since = {A = 'sl', base = 'rb'}
t.vulpix.since = {A = 'sl', base = 'rb'}
t.diglett.since = {A = 'sl', base = 'rb'}
t.meowth.since = {A = 'sl', G = 'spsc', Gi = 'spsc', base = 'rb'}
t.persian.since = {A = 'sl', base = 'rb'}
t.growlithe.since = {H = 'lpa', base = 'rb'}
t.geodude.since = {A = 'sl', base = 'rb'}
t.ponyta.since = {G = 'spsc', base = 'rb'}
t.slowpoke.since = {G = 'spsc', base = 'rb'}
t.slowbro.since = {M = 'roza', G = 'spsc', base = 'rb'}
t["farfetch'd"].since = {G = 'spsc', base = 'rb'}
t.grimer.since = {A = 'sl', base = 'rb'}
t.voltorb.since = {H = 'lpa', base = 'rb'}
t.exeggutor.since = {A = 'sl', base = 'rb'}
t.marowak.since = {A = 'sl', base = 'rb'}
t.weezing.since = {G = 'spsc', base = 'rb'}
t['mr. mime'].since = {G = 'spsc', base = 'rb'}
t.eevee.since = {Cm = 'lgpe', Gi = 'spsc', base = 'rb'}
t.articuno.since = {G = 'spsc', base = 'rb'}
t.zapdos.since = {G = 'spsc', base = 'rb'}
t.moltres.since = {G = 'spsc', base = 'rb'}
t.slowking.since = {G = 'spsc', base = 'oa'}
t.typhlosion.since = {H = 'lpa', base = 'oa'}
t.qwilfish.since = {H = 'lpa', base = 'oa'}
t.sneasel.since = {H = 'lpa', base = 'oa'}
t.corsola.since = {G = 'spsc', base = 'oa'}
t.zigzagoon.since = {G = 'spsc', base = 'rz'}
t.castform.since = {S = 'rz', P = 'rz', N = 'rz', base = 'rz'}
t.deoxys.since = {A = 'rfvf', D = 'rfvf', V = 's', base = 'rz'}
t.wormadam.since = {Sa = 'dp', Sc = 'dp', base = 'dp'}
t.cherrim.since = {S = 'dp', base = 'dp'}
t.rotom.since = {C = 'pt', L = 'pt', G = 'pt', V = 'pt', T = 'pt', base = 'dp'}
t.dialga.since = {O = 'lpa', base = 'dp'}
t.palkia.since = {O = 'lpa', base = 'dp'}
t.giratina.since = {O = 'pt', base = 'dp'}
t.shaymin.since = {C = 'pt', base = 'dp'}
t.arceus.since = {base = 'dp', L = 'dp', Vo = 'dp', Ve = 'dp', T = 'dp',
R = 'dp', Aq = 'dp', C = 'dp', Er = 'dp', P = 'dp', B = 'dp', S = 'dp',
Ai = 'dp', Fu = 'dp', D = 'dp', Fo = 'xy', El = 'dp', G = 'dp', Sc = 'dp'}
t.samurott.since = {H = 'lpa', base = 'nb'}
t.lilligant.since = {H = 'lpa', base = 'nb'}
t.basculin.since = {B = 'nb', Bi = 'lpa', base = 'nb'}
t.darumaka.since = {G = 'spsc', base = 'nb'}
t.darmanitan.since = {Z = 'nb', G = 'spsc', GZ = 'spsc', base = 'nb'}
t.yamask.since = {G = 'spsc', base = 'rz'}
t.zorua.since = {H = 'lpa', base = 'nb'}
t.stunfisk.since = {G = 'spsc', base = 'nb'}
t.braviary.since = {H = 'lpa', base = 'nb'}
t.tornadus.since = {T = 'n2b2', base = 'nb'}
t.kyurem.since = {N = 'n2b2', B = 'n2b2', base = 'nb'}
t.meloetta.since = {D = 'nb', base = 'nb'}
t.greninja.since = {A = 'sl', base = 'xy'}
t.meowstic.since = {F = 'xy', base = 'xy'}
t.aegislash.since = {S = 'xy', base = 'xy'}
t.sliggoo.since = {H = 'lpa', base = 'xy'}
t.pumpkaboo.since = {S = 'xy', L = 'xy', XL = 'xy', base = 'xy'}
t.avalugg.since = {H = 'lpa', base = 'xy'}
t.zygarde.since = {D = 'sl', P = 'sl', base = 'xy'}
t.hoopa.since = {L = 'roza', base = 'xy'}
t.decidueye.since = {H = 'lpa', base = 'sl'}
t.lycanroc.since = {N = 'sl', base = 'sl', C = 'usul'}
t.oricorio.since = {C = 'sl', H = 'sl', B = 'sl', base = 'sl'}
t.wishiwashi.since = {B = 'sl', base = 'sl'}
t.silvally.since = {base = 'sl', L = 'sl', Vo = 'sl', Ve = 'sl', T = 'sl',
R = 'sl', Aq = 'sl', C = 'sl', Er = 'sl', P = 'sl', B = 'sl', S = 'sl',
Ai = 'sl', Fu = 'sl', D = 'sl', Fo = 'sl', El = 'sl', G = 'sl'}
t.minior.since = {base = 'sl', R = 'sl'}
t.necrozma.since = {base = 'sl', V = 'usul', A = 'usul', U = 'usul'}
t.toxtricity.since = {B = 'spsc', Gi = 'spsc', base = 'spsc'}
t.eiscue.since = {L = 'spsc', base = 'spsc'}
t.indeedee.since = {F = 'spsc', base = 'spsc'}
t.morpeko.since = {base = 'spsc', V = 'spsc'}
t.zacian.since = {R = 'spsc', base = 'spsc'}
t.zamazenta.since = {R = 'spsc', base = 'spsc'}
t.eternatus.since = {D = 'spsc', base = 'spsc'}
t.urshifu.since = {P = 'spsc', Gi = 'spsc', PGi = 'spsc', base = 'spsc'}
t.calyrex.since = {G = 'spsc', S = 'spsc', base = 'spsc'}
t.basculegion.since = {F = 'lpa', base = 'lpa'}
t.enamorus.since = {T = 'lpa', base = 'lpa'}
t.venusaur.since = {M = 'xy', Gi = 'spsc', base = 'rb'}
t.blastoise.since = {M = 'xy', Gi = 'spsc', base = 'rb'}
t.beedrill.since = {M = 'roza', base = 'rb'}
t.pidgeot.since = {M = 'roza', base = 'rb'}
t.alakazam.since = {M = 'xy', base = 'rb'}
t.gengar.since = {M = 'xy', Gi = 'spsc', base = 'rb'}
t.kangaskhan.since = {M = 'xy', base = 'rb'}
t.pinsir.since = {M = 'xy', base = 'rb'}
t.gyarados.since = {M = 'xy', base = 'rb'}
t.aerodactyl.since = {M = 'xy', base = 'rb'}
t.ampharos.since = {M = 'xy', base = 'oa'}
t.steelix.since = {M = 'roza', base = 'oa'}
t.scizor.since = {M = 'xy', base = 'oa'}
t.heracross.since = {M = 'xy', base = 'oa'}
t.houndoom.since = {M = 'xy', base = 'oa'}
t.tyranitar.since = {M = 'xy', base = 'oa'}
t.sceptile.since = {M = 'roza', base = 'rz'}
t.blaziken.since = {M = 'xy', base = 'rz'}
t.swampert.since = {M = 'roza', base = 'rz'}
t.gardevoir.since = {M = 'xy', base = 'rz'}
t.sableye.since = {M = 'roza', base = 'rz'}
t.mawile.since = {M = 'xy', base = 'rz'}
t.aggron.since = {M = 'xy', base = 'rz'}
t.medicham.since = {M = 'xy', base = 'rz'}
t.manectric.since = {M = 'xy', base = 'rz'}
t.banette.since = {M = 'xy', base = 'rz'}
t.sharpedo.since = {M = 'roza', base = 'rz'}
t.camerupt.since = {M = 'roza', base = 'rz'}
t.altaria.since = {M = 'roza', base = 'rz'}
t.absol.since = {M = 'xy', base = 'rz'}
t.glalie.since = {M = 'roza', base = 'rz'}
t.salamence.since = {M = 'roza', base = 'rz'}
t.metagross.since = {M = 'roza', base = 'rz'}
t.latias.since = {M = 'roza', base = 'rz'}
t.latios.since = {M = 'roza', base = 'rz'}
t.rayquaza.since = {M = 'roza', base = 'rz'}
t.lopunny.since = {M = 'roza', base = 'dp'}
t.garchomp.since = {M = 'xy', base = 'dp'}
t.lucario.since = {M = 'xy', base = 'dp'}
t.abomasnow.since = {M = 'xy', base = 'dp'}
t.gallade.since = {M = 'roza', base = 'dp'}
t.audino.since = {M = 'roza', base = 'nb'}
t.diancie.since = {M = 'roza', base = 'xy'}
t.charizard.since = {MX = 'xy', MY = 'xy', Gi = 'spsc', base = 'rb'}
t.mewtwo.since = {MX = 'xy', MY = 'xy', base = 'rb'}
t.groudon.since = {A = 'roza', base = 'rz'}
t.kyogre.since = {A = 'roza', base = 'rz'}
t.butterfree.since = {base = 'rb', Gi = 'spsc'}
t.machamp.since = {base = 'rb', Gi = 'spsc'}
t.kingler.since = {base = 'rb', Gi = 'spsc'}
t.lapras.since = {base = 'rb', Gi = 'spsc'}
t.snorlax.since = {base = 'rb', Gi = 'spsc'}
t.garbodor.since = {base = 'nb', Gi = 'spsc'}
t.melmetal.since = {base = 'lgpe', Gi = 'spsc'}
t.rillaboom.since = {base = 'spsc', Gi = 'spsc'}
t.cinderace.since = {base = 'spsc', Gi = 'spsc'}
t.inteleon.since = {base = 'spsc', Gi = 'spsc'}
t.corviknight.since = {base = 'spsc', Gi = 'spsc'}
t.orbeetle.since = {base = 'spsc', Gi = 'spsc'}
t.drednaw.since = {base = 'spsc', Gi = 'spsc'}
t.coalossal.since = {base = 'spsc', Gi = 'spsc'}
t.flapple.since = {base = 'spsc', Gi = 'spsc'}
t.appletun.since = {base = 'spsc', Gi = 'spsc'}
t.sandaconda.since = {base = 'spsc', Gi = 'spsc'}
t.centiskorch.since = {base = 'spsc', Gi = 'spsc'}
t.hatterene.since = {base = 'spsc', Gi = 'spsc'}
t.grimmsnarl.since = {base = 'spsc', Gi = 'spsc'}
t.alcremie.since = {base = 'spsc', Gi = 'spsc'}
t.copperajah.since = {base = 'spsc', Gi = 'spsc'}
t.duraludon.since = {base = 'spsc', Gi = 'spsc'}
--[[
Tables containing the last game a form is
available, base form included. Anything
not present defaults to latest games.
--]]
t.pikachu['until'] = {Cs = 'roza', R = 'roza', D = 'roza',
Cn = 'roza', S = 'roza', W = 'roza', Cm = 'lgpe'}
t.eevee['until'] = {Cm = 'lgpe'}
t.arceus['until'] = {Sc = 'hgss'}
-- Alias, messi qui per evitare inutili iterazioni dei cicli precedenti
-- Tables are copied since links should be changed
t.raticate = table.copy(t.rattata)
t.sandslash = table.copy(t.sandshrew)
t.ninetales = table.copy(t.vulpix)
t.arcanine = table.copy(t.growlithe)
t.electrode = table.copy(t.voltorb)
t.dugtrio = table.copy(t.diglett)
t.graveler = table.copy(t.geodude)
t.golem = table.copy(t.geodude)
t.rapidash = table.copy(t.ponyta)
t.muk = table.copy(t.grimer)
t.linoone = table.copy(t.zigzagoon)
t.zoroark = table.copy(t.zorua)
t.thundurus, t.landorus = table.copy(t.tornadus), table.copy(t.tornadus)
t.goodra = table.copy(t.sliggoo)
t.gourgeist = table.copy(t.pumpkaboo)
-- Adding missing Pokémon to set with a certain kind of forms. Added here
-- to avoid useless repetitions of cycles
-- Otehr Alola forms
table.insert(t.alola, 'raticate')
table.insert(t.alola, 'sandslash')
table.insert(t.alola, 'ninetales')
table.insert(t.alola, 'dugtrio')
table.insert(t.alola, 'meowth')
table.insert(t.alola, 'graveler')
table.insert(t.alola, 'golem')
table.insert(t.alola, 'muk')
-- Other Galar forms
table.insert(t.galar, 'rapidash')
table.insert(t.galar, 'linoone')
-- Other Hisuian forms
table.insert(t.hisui, 'arcanine')
table.insert(t.hisui, 'electrode')
table.insert(t.hisui, 'zoroark')
table.insert(t.hisui, 'goodra')
-- Other Gigamax forms
table.insert(t.gigamax, 'pikachu')
table.insert(t.gigamax, 'toxtricity')
table.insert(t.gigamax, 'urshifu')
-- Link creation should be done AFTER copying Pokémon with same forms, in order
-- to use the right name for the link
makeLinks()
t[19] = t.rattata
t[20] = t.raticate
t[25] = t.pikachu
t[26] = t.raichu
t[27] = t.sandshrew
t[28] = t.sandslash
t[37] = t.vulpix
t[38] = t.ninetales
t[50] = t.diglett
t[51] = t.dugtrio
t[52] = t.meowth
t[53] = t.persian
t[58] = t.growlithe
t[59] = t.arcanine
t[74] = t.geodude
t[75] = t.graveler
t[76] = t.golem
t[77] = t.ponyta
t[78] = t.rapidash
t[79] = t.slowpoke
t[80] = t.slowbro
t[83] = t["farfetch'd"]
t[88] = t.grimer
t[89] = t.muk
t[100] = t.voltorb
t[101] = t.electrode
t[103] = t.exeggutor
t[105] = t.marowak
t[110] = t.weezing
t[122] = t['mr. mime']
t[133] = t.eevee
t[144] = t.articuno
t[145] = t.zapdos
t[146] = t.moltres
t[157] = t.typhlosion
t[199] = t.slowking
t[211] = t.qwilfish
t[215] = t.sneasel
t[222] = t.corsola
t[263] = t.zigzagoon
t[264] = t.linoone
t[351] = t.castform
t[386] = t.deoxys
t[413] = t.wormadam
t[421] = t.cherrim
t[479] = t.rotom
t[483] = t.dialga
t[484] = t.palkia
t[487] = t.giratina
t[492] = t.shaymin
t[493] = t.arceus
t[503] = t.samurott
t[549] = t.lilligant
t[550] = t.basculin
t[554] = t.darumaka
t[555] = t.darmanitan
t[562] = t.yamask
t[570] = t.zorua
t[571] = t.zoroark
t[618] = t.stunfisk
t[628] = t.braviary
t[641] = t.tornadus
t[642] = t.thundurus
t[645] = t.landorus
t[646] = t.kyurem
t[648] = t.meloetta
t[658] = t.greninja
t[678] = t.meowstic
t[681] = t.aegislash
t[705] = t.sliggoo
t[706] = t.goodra
t[710] = t.pumpkaboo
t[711] = t.gourgeist
t[713] = t.avalugg
t[718] = t.zygarde
t[720] = t.hoopa
t[724] = t.decidueye
t[741] = t.oricorio
t[745] = t.lycanroc
t[746] = t.wishiwashi
t[773] = t.silvally
t[774] = t.minior
t[800] = t.necrozma
t[849] = t.toxtricity
t[869] = t.alcremie
t[875] = t.eiscue
t[876] = t.indeedee
t[877] = t.morpeko
t[888] = t.zacian
t[889] = t.zamazenta
t[890] = t.eternatus
t[892] = t.urshifu
t[898] = t.calyrex
t[902] = t.basculegion
t[905] = t.enamorus
t[3] = t.venusaur
t[9] = t.blastoise
t[15] = t.beedrill
t[18] = t.pidgeot
t[65] = t.alakazam
t[94] = t.gengar
t[115] = t.kangaskhan
t[127] = t.pinsir
t[130] = t.gyarados
t[142] = t.aerodactyl
t[181] = t.ampharos
t[208] = t.steelix
t[212] = t.scizor
t[214] = t.heracross
t[229] = t.houndoom
t[248] = t.tyranitar
t[254] = t.sceptile
t[257] = t.blaziken
t[260] = t.swampert
t[282] = t.gardevoir
t[302] = t.sableye
t[303] = t.mawile
t[306] = t.aggron
t[308] = t.medicham
t[310] = t.manectric
t[319] = t.sharpedo
t[323] = t.camerupt
t[334] = t.altaria
t[354] = t.banette
t[359] = t.absol
t[362] = t.glalie
t[373] = t.salamence
t[376] = t.metagross
t[380] = t.latias
t[381] = t.latios
t[384] = t.rayquaza
t[428] = t.lopunny
t[445] = t.garchomp
t[448] = t.lucario
t[460] = t.abomasnow
t[475] = t.gallade
t[531] = t.audino
t[719] = t.diancie
t[6] = t.charizard
t[150] = t.mewtwo
t[382] = t.kyogre
t[383] = t.groudon
t[12] = t.butterfree
t[68] = t.machamp
t[99] = t.kingler
t[131] = t.lapras
t[143] = t.snorlax
t[569] = t.garbodor
t[809] = t.melmetal
t[812] = t.rillaboom
t[815] = t.cinderace
t[818] = t.inteleon
t[823] = t.corviknight
t[826] = t.orbeetle
t[834] = t.drednaw
t[839] = t.coalossal
t[841] = t.flapple
t[842] = t.appletun
t[844] = t.sandaconda
t[849] = t.toxtricity
t[851] = t.centiskorch
t[858] = t.hatterene
t[861] = t.grimmsnarl
t[869] = t.alcremie
t[879] = t.copperajah
t[884] = t.duraludon
return t
|
-- resty-gitweb@git/read_blob.lua
-- Opens and reads blob by filename and rev
-- Copyright (c) 2020 Joshua 'joshuas3' Stockin
-- <https://git.joshstock.in/resty-gitweb>
-- This software is licensed under the MIT License.
local ffi = require("ffi")
local bit = require("bit")
local git2_error = require("git/git2_error")
local _M = function(repo_obj, rev, file_path)
local err = 0
-- Get tree root
local tree = ffi.new("git_object*[1]")
err = git2.git_revparse_single(ffi.cast("git_object**", tree), repo_obj, rev)
git2_error(err, "Failed to look up tree from rev name")
tree = tree[0]
-- Get tree entry object (blob)
local blob = ffi.new("git_object*[1]")
err = git2.git_object_lookup_bypath(ffi.cast("git_object**", blob), tree, file_path, git2.GIT_OBJECT_BLOB)
git2_error(err, "Failed to look up blob")
blob = ffi.cast("git_blob*", blob[0])
-- Get blob content
local buf = ffi.new("git_buf")
err = git2.git_blob_filtered_content(buf, blob, file_path, 0)
git2_error(err, "Failed to filter blob")
local raw = ffi.string(buf.ptr, buf.size)
local is_binary = git2.git_blob_is_binary(blob) == 1
-- Free everything
git2.git_buf_free(buf)
git2.git_blob_free(blob)
git2.git_object_free(tree)
return raw, is_binary
end
return _M
|
----
-- @file WorldSQLite
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function WorldSQLite:WorldSQLite()
end
---- Brief description.
-- <#Description#>
-- @param database_name <#database_name description#>
-- @return <#return value description#>
function WorldSQLite:openDatabase(database_name)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @return <#return value description#>
function WorldSQLite:getBool(key)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @param value <#value description#>
-- @return <#return value description#>
function WorldSQLite:setBool(key, value)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @return <#return value description#>
function WorldSQLite:getInt(key)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @param value <#value description#>
-- @return <#return value description#>
function WorldSQLite:setInt(key, value)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @return <#return value description#>
function WorldSQLite:getFloat(key)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @param value <#value description#>
-- @return <#return value description#>
function WorldSQLite:setFloat(key, value)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @return <#return value description#>
function WorldSQLite:getString(key)
end
---- Brief description.
-- <#Description#>
-- @param key <#key description#>
-- @param value <#value description#>
-- @return <#return value description#>
function WorldSQLite:setString(key, value)
end
---- Brief description.
-- <#Description#>
-- @param filename <#filename description#>
-- @param buffer <#buffer description#>
-- @return <#return value description#>
function WorldSQLite:createFile(filename, buffer)
end
---- Brief description.
-- <#Description#>
-- @param filename <#filename description#>
-- @param filename <#filename description#>
-- @param offset <#offset description#>
-- @param size <#size description#>
-- @param buffer <#buffer description#>
-- @return <#return value description#>
function WorldSQLite:updateFile(filename, filename, offset, size, buffer)
end
---- Brief description.
-- <#Description#>
-- @param filename <#filename description#>
-- @return <#return value description#>
function WorldSQLite:deleteFile(filename)
end
---- Brief description.
-- <#Description#>
-- @param void <
-- @param size <#size description#>
-- @return <#return value description#>
function NJLI.WorldSQLite.setBuffer(void, size)
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.WorldSQLite.createBuffer()
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.WorldSQLite.deleteBuffer()
end
---- Brief description.
-- @return <#return value description#>
function NJLI.WorldSQLite.WorldSQLite()
end
---- Brief description.
-- <#Description#>
-- @return <#return value description#>
function NJLI.WorldSQLite.operator=()
end
|
function updateHudClock()
-- watch cellphone PDA
if exports.global:hasItem(getLocalPlayer(), 17) or exports.global:hasItem(getLocalPlayer(), 2) or exports.global:hasItem(getLocalPlayer(), 96) then
showPlayerHudComponent("clock", true)
else
showPlayerHudComponent("clock", false)
end
end
addEvent ( "updateHudClock", true )
addEventHandler ( "updateHudClock", getRootElement(), updateHudClock ) |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author ([email protected]).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local Clockwork = Clockwork;
Clockwork.disease = Clockwork.kernel:NewLibrary("Disease");
Clockwork.disease.stored = Clockwork.disease.stored or {};
Clockwork.disease.stored.diseases = Clockwork.disease.stored.diseases or {};
Clockwork.disease.stored.symptoms = Clockwork.disease.stored.symptoms or {};
--[[
@codebase Server
@details A function to create a new disease.
@param {Unknown} Missing description for uniqueID.
@returns {Unknown}
--]]
function Clockwork.disease:New(uniqueID)
if (uniqueID) then
if (!self:IsValid(uniqueID)) then
self.stored.diseases[uniqueID] = {};
else
ErrorNoHalt("Attempting to add already existing disease '"..uniqueID.."'.");
end;
else
ErrorNoHalt("Attempting to add nil disease.");
end;
end;
--[[
@codebase Server
@details A function to delete a disease.
@param {Unknown} Missing description for uniqueID.
@returns {Unknown}
--]]
function Clockwork.disease:Delete(uniqueID)
if (uniqueID) then
if (self:IsValid(uniqueID)) then
self.stored.diseases[uniqueID] = nil;
else
ErrorNoHalt("Attempting to delete invalid disease '"..uniqueID.."'.");
end;
else
ErrorNoHalt("Attempting to delete nil disease.");
end;
end;
--[[
@codebase Server
@details A function to create a new symptom.
@param {Unknown} Missing description for uniqueID.
@param {Unknown} Missing description for callback.
@returns {Unknown}
--]]
function Clockwork.disease:NewSymptom(uniqueID, callback)
if (uniqueID) then
if (!self:IsValidSymptom(uniqueID)) then
self.stored.symptoms[uniqueID] = callback;
else
ErrorNoHalt("Attempting to add already existing symptom '"..uniqueID.."'.");
end;
else
ErrorNoHalt("Attempting to add nil symptom.");
end;
end;
--[[
@codebase Server
@details A function to add a symptom to a disease.
@param {Unknown} Missing description for diseaseID.
@param {Unknown} Missing description for symptomID.
@returns {Unknown}
--]]
function Clockwork.disease:AddSymptom(diseaseID, symptomID)
if (diseaseID) then
if (self:IsValid(diseaseID)) then
if (symptomID) then
if (self:IsValidSymptom(symptomID)) then
if (!table.HasValue(self.stored.diseases[diseaseID], symptomID)) then
table.insert(self.stored.diseases[diseaseID], symptomID);
end;
else
ErrorNoHalt("Attempting to add invalid symptom '"..symptomID.."' to disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to add nil symptom to disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to add symptom to invalid disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to add symptom to nil disease.");
end;
end;
--[[
@codebase Server
@details A function to remove a condition from a disease.
@param {Unknown} Missing description for diseaseID.
@param {Unknown} Missing description for symptomID.
@returns {Unknown}
--]]
function Clockwork.disease:RemoveSymptom(diseaseID, symptomID)
if (diseaseID) then
if (self:IsValid(diseaseID)) then
if (symptomID) then
if (self:IsValidSymptom(symptomID)) then
table.RemoveByValue(self.stored.diseases[diseaseID], symptomID);
else
ErrorNoHalt("Attempting to remove invalid symptom '"..symptomID.."' from disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to remove nil symptom from disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to remove symptom from invalid disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to remove symptom from nil disease.");
end;
end;
--[[
@codebase Server
@details A function to delete a symptom.
@param {Unknown} Missing description for uniqueID.
@returns {Unknown}
--]]
function Clockwork.disease:DeleteSymptom(uniqueID)
if (uniqueID) then
if (self:IsValidSymptom(uniqueID)) then
self.stored.symptoms[uniqueID] = nil;
for k, v in pairs(Clockwork.disease:GetAll()) do
table.RemoveByValue(v, uniqueID);
end;
else
ErrorNoHalt("Attempting to delete invalid symptom '"..uniqueID.."'.");
end;
else
ErrorNoHalt("Attempting to delete nil symptom.");
end;
end;
--[[
@codebase Server
@details A function to get all of a disease's symptomps.
@param {Unknown} Missing description for diseaseID.
@returns {Unknown}
--]]
function Clockwork.disease:GetSymptoms(diseaseID)
if (diseaseID) then
if (self:IsValid(diseaseID)) then
local symptoms = {};
for k, v in pairs(self.stored.diseases[diseaseID]) do
symptoms[v] = self.stored.symptoms[v];
end;
return symptoms;
else
ErrorNoHalt("Attempting to get symptoms of nonexistant disease '"..diseaseID.."'.");
end;
else
ErrorNoHalt("Attempting to get symptoms of nil disease.");
end
end;
--[[
@codebase Server
@details A function to get if a disease is valid.
@param {Unknown} Missing description for diseaseID.
@returns {Unknown}
--]]
function Clockwork.disease:IsValid(diseaseID)
if (self.stored.diseases[diseaseID]) then
return true;
else
return false;
end;
end;
--[[
@codebase Server
@details A function to get if a disease is valid.
@param {Unknown} Missing description for symptomID.
@returns {Unknown}
--]]
function Clockwork.disease:IsValidSymptom(symptomID)
if (self.stored.symptoms[symptomID]) then
return true;
else
return false;
end;
end;
--[[
@codebase Server
@details A function to get all diseases.
@returns {Unknown}
--]]
function Clockwork.disease:GetAll()
return self.stored.diseases;
end;
--[[
@codebase Server
@details A function to get all symptoms.
@returns {Unknown}
--]]
function Clockwork.disease:GetAllSymptoms()
return self.stored.symptoms;
end; |
package.path = "../?.lua;"..package.path;
--[[
Generate computer keyboard layouts from some structured information
You would want to do this to play with generating new graphics that
represent a keyboard.
Usage: luajit vkeyboardgen.lua outfilename.lua
--]]
local vkeys = require("vkeys")
local ansikeyLayout = {
{
{pos = 1, x=0, row = 0, scale={x=1, y=1}, caption = "Esc", vkey=vkeys.VK_ESCAPE};
{pos = 2, x=1, row = 0, scale={x=1, y=1}, caption = "F1", vkey=vkeys.VK_F1};
{pos = 3, x=0, row = 0, scale={x=1, y=1}, caption = "F2", vkey=vkeys.VK_F2};
{pos = 4, x=0, row = 0, scale={x=1, y=1}, caption = "F3", vkey=vkeys.VK_F3};
{pos = 5, x=0, row = 0, scale={x=1, y=1}, caption = "F4", vkey=vkeys.VK_F4};
{pos = 6, x=0.5, row = 0, scale={x=1, y=1}, caption = "F5", vkey=vkeys.VK_F5};
{pos = 7, x=0, row = 0, scale={x=1, y=1}, caption = "F6", vkey=vkeys.VK_F6};
{pos = 8, x=0, row = 0, scale={x=1, y=1}, caption = "F7", vkey=vkeys.VK_F7};
{pos = 9, x=0, row = 0, scale={x=1, y=1}, caption = "F8", vkey=vkeys.VK_F8};
{pos = 10, x=0.5, row = 0, scale={x=1, y=1}, caption = "F9", vkey=vkeys.VK_F9};
{pos = 11, x=0, row = 0, scale={x=1, y=1}, caption = "F10", vkey=vkeys.VK_F10};
{pos = 12, x=0, row = 0, scale={x=1, y=1}, caption = "F11", vkey=vkeys.VK_F11};
{pos = 13, x=0, row = 0, scale={x=1, y=1}, caption = "F12", vkey=vkeys.VK_F12};
};
{
{pos = 1, x=0, row = 1, scale={x=1, y=1}, caption = "`", vkey=0};
{pos = 2, x=0, row = 1, scale={x=1, y=1}, caption = "1",vkey=vkeys.VK_1};
{pos = 3, x=0, row = 1, scale={x=1, y=1}, caption = "2",vkey=vkeys.VK_2};
{pos = 4, x=0, row = 1, scale={x=1, y=1}, caption = "3",vkey=vkeys.VK_3};
{pos = 5, x=0, row = 1, scale={x=1, y=1}, caption = "4",vkey=vkeys.VK_4};
{pos = 6, x=0, row = 1, scale={x=1, y=1}, caption = "5",vkey=vkeys.VK_5};
{pos = 7, x=0, row = 1, scale={x=1, y=1}, caption = "6",vkey=vkeys.VK_6};
{pos = 8, x=0, row = 1, scale={x=1, y=1}, caption = "7",vkey=vkeys.VK_7};
{pos = 9, x=0, row = 1, scale={x=1, y=1}, caption = "8",vkey=vkeys.VK_8};
{pos = 10, x=0, row = 1, scale={x=1, y=1}, caption = "9",vkey=vkeys.VK_9};
{pos = 11, x=0, row = 1, scale={x=1, y=1}, caption = "0",vkey=vkeys.VK_0};
{pos = 12, x=0, row = 1, scale={x=1, y=1}, caption = "-",vkey=0};
{pos = 13, x=0, row = 1, scale={x=1, y=1}, caption = "=",vkey=0};
{pos = 14, x=0, row = 1, scale={x=2, y=1}, caption = "Backspace",vkey=vkeys.VK_BACK};
};
{
{pos = 1, x=0, row = 2, scale={x=1.5, y=1}, caption ="Tab", vkey=vkeys.VK_TAB};
{pos = 2, x=0, row = 2, scale={x=1, y=1}, caption = "Q", vkey=vkeys.VK_Q};
{pos = 3, x=0, row = 2, scale={x=1, y=1}, caption ="W", vkey=vkeys.VK_W};
{pos = 4, x=0, row = 2, scale={x=1, y=1}, caption = "E", vkey=vkeys.VK_E};
{pos = 5, x=0, row = 2, scale={x=1, y=1}, caption = "R", vkey=vkeys.VK_R};
{pos = 6, x=0, row = 2, scale={x=1, y=1}, caption = "T", vkey=vkeys.VK_T};
{pos = 7, x=0, row = 2, scale={x=1, y=1}, caption = "Y", vkey=vkeys.VK_Y};
{pos = 8, x=0, row = 2, scale={x=1, y=1}, caption = "U", vkey=vkeys.VK_U};
{pos = 9, x=0, row = 2, scale={x=1, y=1}, caption = "I", vkey=vkeys.VK_I};
{pos = 10, x=0, row = 2, scale={x=1, y=1}, caption = "O", vkey=vkeys.VK_O};
{pos = 11, x=0, row = 2, scale={x=1, y=1}, caption = "P", vkey=vkeys.VK_P};
{pos = 12, x=0, row = 2, scale={x=1, y=1}, caption = "[", vkey=vkeys.VK_OEM_4};
{pos = 13, x=0, row = 2, scale={x=1, y=1}, caption = "]", vkey=vkeys.VK_OEM_6};
{pos = 14, x=0, row = 2, scale={x=1.5, y=1}, caption = "\\", vkey=vkeys.VK_OEM_5};
};
{
{pos = 1, x=0, row = 3, scale={x=1.75, y=1}, caption = "Caps", vkey=vkeys.VK_CAPITAL};
{pos = 2, x=0, row = 3, scale={x=1, y=1}, caption = "A", vkey=vkeys.VK_A};
{pos = 3, x=0, row = 3, scale={x=1, y=1}, caption = "S", vkey=vkeys.VK_S};
{pos = 4, x=0, row = 3, scale={x=1, y=1}, caption = "D", vkey=vkeys.VK_D};
{pos = 5, x=0, row = 3, scale={x=1, y=1}, caption = "F", vkey=vkeys.VK_F};
{pos = 6, x=0, row = 3, scale={x=1, y=1}, caption = "G", vkey=vkeys.VK_G};
{pos = 7, x=0, row = 3, scale={x=1, y=1}, caption = "H", vkey=vkeys.VK_H};
{pos = 8, x=0, row = 3, scale={x=1, y=1}, caption = "J", vkey=vkeys.VK_J};
{pos = 9, x=0, row = 3, scale={x=1, y=1}, caption = "K", vkey=vkeys.VK_K};
{pos = 10, x=0, row = 3, scale={x=1, y=1}, caption = "L", vkey=vkeys.VK_L};
{pos = 11, x=0, row = 3, scale={x=1, y=1}, caption = ";", vkey=vkeys.VK_OEM_1};
{pos = 12, x=0, row = 3, scale={x=1, y=1}, caption = "'", vkey=vkeys.VK_OEM_7};
{pos = 13, x=0, row = 3, scale={x=2.25, y=1}, caption = "Enter", vkey=vkeys.VK_RETURN};
};
{
{pos = 1, x=0, row = 4, scale={x=2.25, y=1}, caption = "Shift", vkey=vkeys.VK_LSHIFT};
{pos = 2, x=0, row = 4, scale={x=1, y=1}, caption = 'Z', vkey=vkeys.VK_Z};
{pos = 3, x=0, row = 4, scale={x=1, y=1}, caption = 'X', vkey=vkeys.VK_X};
{pos = 4, x=0, row = 4, scale={x=1, y=1}, caption = 'C', vkey=vkeys.VK_C};
{pos = 5, x=0, row = 4, scale={x=1, y=1}, caption = 'V', vkey=vkeys.VK_V};
{pos = 6, x=0, row = 4, scale={x=1, y=1}, caption = 'B', vkey=vkeys.VK_B};
{pos = 7, x=0, row = 4, scale={x=1, y=1}, caption = 'N', vkey=vkeys.VK_N};
{pos = 8, x=0, row = 4, scale={x=1, y=1}, caption = 'M', vkey=vkeys.VK_M};
{pos = 9, x=0, row = 4, scale={x=1, y=1}, caption = ",", vkey=vkeys.VK_OEM_COMMA};
{pos = 10, x=0, row = 4, scale={x=1, y=1}, caption = ".", vkey=vkeys.VK_OEM_PERIOD};
{pos = 11, x=0, row = 4, scale={x=1, y=1}, caption = "/", vkey=vkeys.VK_OEM_2};
{pos = 12, x=0, row = 4, scale={x=2.75, y=1}, caption = "Shift", vkey=vkeys.VK_RSHIFT};
};
{
{pos = 1, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Ctrl", vkey=vkeys.VK_LCONTROL};
{pos = 2, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Win", vkey=vkeys.VK_LWIN};
{pos = 3, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Alt", vkey=vkeys.VK_MENU};
{pos = 4, x=0, y=0, row = 5, scale={x=6.25, y=1}, caption = "Space", vkey=vkeys.VK_SPACE};
{pos = 5, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Alt", vkey=vkeys.VK_MENU};
{pos = 6, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Win", vkey=vkeys.VK_RWIN};
{pos = 7, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Menu", vkey=vkeys.VK_RMENU};
{pos = 8, x=0, y=0, row = 5, scale={x=1.25, y=1}, caption = "Ctrl", vkey=vkeys.VK_RCONTROL};
}
}
local outputfilename = arg[1]
print("OUT: ", outputfilename)
if not outputfilename then return false end
local of = io.open(outputfilename, "w+")
local function generateFrames(keyLayout, unit, obj)
unit = unit or 40
obj = obj or {}
local xmargin = 4
local xgap = 0
local rowoffset = 4
local ygap = 2
for rowidx, row in ipairs(keyLayout) do
local x = xmargin;
if rowidx == 2 then
rowoffset = unit
end
for _, key in ipairs(row) do
x = x + key.x*unit + xgap
local y = rowoffset + key.row*unit + ygap
local cx = unit*key.scale.x
local cy = unit*key.scale.y
local keyloc = {vkey = key.vkey, frame={x=x, y=y, width=cx, height=cy}, caption=key.caption or ""}
table.insert(obj, keyloc)
local caption = key.caption or ''
if caption == '\\' or caption == '"' then
caption = '\\'..caption
end
of:write(string.format('{vkey = 0x%02x, frame = {x=%3.2f, y=%3.2f, width=%3.2f, height=%3.2f}, caption="%s"};\n',
key.vkey, x, y, cx, cy, caption))
x = x + cx
end
end
return obj
end
generateFrames(ansikeyLayout)
io.close(of) |
local crouched = false
Citizen.CreateThread( function()
while true do
Citizen.Wait( 1 )
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
DisableControlAction( 0, 36, true ) -- INPUT_DUCK
if ( not IsPauseMenuActive() ) then
if ( IsDisabledControlJustPressed( 0, 36 ) ) then
RequestAnimSet( "move_ped_crouched" )
while ( not HasAnimSetLoaded( "move_ped_crouched" ) ) do
Citizen.Wait( 100 )
end
if ( crouched == true ) then
ResetPedMovementClipset( ped, 0 )
crouched = false
elseif ( crouched == false ) then
SetPedMovementClipset( ped, "move_ped_crouched", 0.25 )
crouched = true
end
end
end
end
end
end )
Citizen.CreateThread(function()
local dict = "missminuteman_1ig_2"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(100)
end
local handsup = false
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 323) and GetLastInputMethod(2) then --Start holding X
if not handsup then
TaskPlayAnim(GetPlayerPed(-1), dict, "handsup_enter", 8.0, 8.0, -1, 50, 0, false, false, false)
handsup = true
else
handsup = false
ClearPedTasks(GetPlayerPed(-1))
end
end
end
end) |
return function()
local PlayerGui = game:GetService("Players").LocalPlayer.PlayerGui
local Roact = require(game.ReplicatedStorage.Roact)
--[[
A search bar with an icon and a text box
When the icon is clicked, the TextBox captures focus
]]
local SearchBar = Roact.Component:extend("SearchBar")
function SearchBar:init()
self.textBoxRef = Roact.createRef()
end
function SearchBar:render()
return Roact.createElement("Frame", {
Size = UDim2.new(0, 300, 0, 50),
Position = UDim2.new(0.5, 0, 0.5, 0),
AnchorPoint = Vector2.new(0.5, 0.5),
}, {
SearchIcon = Roact.createElement("TextButton", {
Size = UDim2.new(0, 50, 0, 50),
AutoButtonColor = false,
Text = "=>",
-- Handle click events on the search button
[Roact.Event.Activated] = function()
print("Button clicked; have the TextBox capture focus")
self.textBoxRef:getValue():CaptureFocus()
end
}),
SearchTextBox = Roact.createElement("TextBox", {
Size = UDim2.new(1, -50, 1, 0),
Position = UDim2.new(0, 50, 0, 0),
-- Use Roact.Ref to get a reference to the underlying object
[Roact.Ref] = self.textBoxRef
}),
})
end
local app = Roact.createElement("ScreenGui", nil, {
SearchBar = Roact.createElement(SearchBar),
})
local handle = Roact.mount(app, PlayerGui)
local function stop()
Roact.unmount(handle)
end
return stop
end |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
wOS.ALCS = wOS.ALCS or {}
wOS.ALCS.ExecSys = wOS.ALCS.ExecSys or {}
local dir = "wos/advswl/execsys"
AddCSLuaFile( dir .. "/core/cl_core.lua" )
AddCSLuaFile( dir .. "/core/cl_player_funcs.lua" )
AddCSLuaFile( dir .. "/core/cl_net.lua" )
wOS.ALCS:ServerInclude( dir .. "/core/sv_core.lua" )
wOS.ALCS:ServerInclude( dir .. "/core/sv_player_funcs.lua" )
wOS.ALCS:ServerInclude( dir .. "/core/sv_net.lua" )
wOS.ALCS:ServerInclude( dir .. "/core/sv_exec_register.lua" ) |
workspace "Raycaster"
configurations { "Debug", "Release" }
project "Raycaster"
location "Raycaster"
kind "ConsoleApp"
language "C++"
targetdir "Bin"
objdir "Bin/Intermediates"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.hpp",
"%{prj.name}/src/**.c",
"%{prj.name}/src/**.cc",
"%{prj.name}/src/**.cpp",
"%{prj.name}/res/**.*",
}
includedirs
{
"Dependencies/includes"
}
libdirs
{
"Dependencies/libs"
}
links
{
"glfw3.lib",
"gorilla.lib",
"legacy_stdio_definitions.lib"
}
filter "configurations:Debug"
symbols "On"
filter "configurations:Release"
optimize "On" |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_CrownGemification_Shared = ZO_Object:Subclass()
function ZO_CrownGemification_Shared:New(...)
local object = ZO_Object.New(self)
object:Initialize(...)
return object
end
function ZO_CrownGemification_Shared:Initialize(listFragment, gemificationSlot, exitKeybindStripDescriptor)
self.listFragment = listFragment
self.gemificationSlot = gemificationSlot
self.exitKeybindStripDescriptor = exitKeybindStripDescriptor
CROWN_GEMIFICATION_MANAGER:RegisterCallback("GemifiableListChanged", function() self:OnGemifiableListChanged() end)
CROWN_GEMIFICATION_MANAGER:RegisterCallback("GemifiableChanged", function(gemifiable) self:OnGemifiableChanged(gemifiable) end)
self.refreshGroup = ZO_Refresh:New()
self.refreshGroup:AddRefreshGroup("Gemifiable",
{
RefreshAll = function()
self:RefreshList()
end,
RefreshSingle = function(gemifiable)
self:RefreshGemifiable(gemifiable)
end,
})
self.listFragment:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_FRAGMENT_SHOWING then
self:OnShowing()
elseif newState == SCENE_FRAGMENT_HIDDEN then
self:OnHidden()
end
end)
self.gemificationSlot:RegisterCallback("GemifiableChanged", function()
if self.listFragment:IsShowing() then
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.sharedKeybindStripDescriptor, self.keybindStripId)
end
end)
self:InitializeSharedKeybinds()
end
function ZO_CrownGemification_Shared:OnShowing()
self:CleanRefreshGroupIfNecessary()
self.gemificationSlot:SetGemifiable(nil)
self.keybindStripId = KEYBIND_STRIP:PushKeybindGroupState()
KEYBIND_STRIP:RemoveDefaultExit(self.keybindStripId)
KEYBIND_STRIP:AddKeybindButton(self.exitKeybindStripDescriptor, self.keybindStripId)
KEYBIND_STRIP:AddKeybindButtonGroup(self.sharedKeybindStripDescriptor, self.keybindStripId)
end
function ZO_CrownGemification_Shared:OnHidden()
self.gemificationSlot:SetGemifiable(nil)
KEYBIND_STRIP:RemoveKeybindButton(self.exitKeybindStripDescriptor, self.keybindStripId)
KEYBIND_STRIP:RestoreDefaultExit(self.keybindStripId)
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.sharedKeybindStripDescriptor, self.keybindStripId)
KEYBIND_STRIP:PopKeybindGroupState()
self.keybindStripId = nil
ZO_CrownCrates_FireStateMachineTrigger(ZO_CROWN_CRATE_TRIGGER_COMMANDS.GEMIFICATION_HIDDEN)
end
function ZO_CrownGemification_Shared:InitializeSharedKeybinds()
self.sharedKeybindStripDescriptor =
{
{
alignment = KEYBIND_STRIP_ALIGN_CENTER,
name = GetString(SI_GEMIFICATION_EXTRACT),
keybind = "UI_SHORTCUT_SECONDARY",
enabled = function()
return self.gemificationSlot:CanGemify()
end,
callback = function()
self.gemificationSlot:GemifyOne()
end,
},
{
alignment = KEYBIND_STRIP_ALIGN_CENTER,
name = function()
return zo_strformat(SI_GEMIFICATION_EXTRACT_ALL, self.gemificationSlot:GetGemifyAllCount())
end,
keybind = "UI_SHORTCUT_TERTIARY",
enabled = function()
return self.gemificationSlot:CanGemify()
end,
callback = function()
local gemifiable = self.gemificationSlot:GetGemifiable()
local count = self.gemificationSlot:GetGemifyAllCount()
local name = ZO_WHITE:Colorize(gemifiable.name)
local gemTotal = gemifiable.gemTotal
ZO_Dialogs_ShowPlatformDialog("EXTRACT_ALL_PROMPT", { gemificationSlot = self.gemificationSlot }, {mainTextParams = { count, name, gemTotal }})
end,
}
}
end
function ZO_CrownGemification_Shared:OnGemifiableListChanged()
self.refreshGroup:RefreshAll("Gemifiable")
self:CleanRefreshGroupIfNecessary()
end
function ZO_CrownGemification_Shared:OnGemifiableChanged(gemifiable)
self.refreshGroup:RefreshSingle("Gemifiable", gemifiable)
self:CleanRefreshGroupIfNecessary()
end
function ZO_CrownGemification_Shared:CleanRefreshGroupIfNecessary()
if self.listFragment:IsShowing() then
self.refreshGroup:UpdateRefreshGroups()
end
end
function ZO_CrownGemification_Shared:RefreshList()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.sharedKeybindStripDescriptor, self.keybindStripId)
end
function ZO_CrownGemification_Shared:RefreshGemifiable(gemifiable)
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.sharedKeybindStripDescriptor, self.keybindStripId)
end
function ZO_CrownGemification_Shared:InsertIntoScene()
--Override
end
function ZO_CrownGemification_Shared:RemoveFromScene()
--Override
end |
level={{2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1}, {2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, spawn={y=4.65, x=5.55}, width=60, height=40, exit={y=34.4, x=3.95}}
|
local format = {}
local buffer = require("buffer")
function format:getType()
return "raster"
end
function format:isSupported(file)
local signature = file:read(8)
local version = string.byte(file:read(1))
return signature == "OGFIMAG\x03" and version == 2
end
function format:decode(file)
file:read(9) -- skip signature and version
file:read(1) -- skip flags
local numEntries = string.byte(file:read(1))
for i=1, numEntries do
local type = string.unpack("<I1", file:read(1))
local length = string.unpack("<I4", file:read(4))
file:seek("cur", length)
end
end
function format:encode(file, image)
file:write("OGFIMAG\x03") -- signature
file:write("\x02") -- version
file:write("\x00") -- flags: image is not animated
file:write("\x01") -- only one entry: Bitmap Image Data
local entry = buffer.fromString("")
entry:write(string.pack("<I2", image.width))
entry:write(string.pack("<I2", image.height))
entry:write(string.pack("<I1", 3)) -- bit depth = 24-bit
entry:write(string.pack("<I1", 0)) -- no compression
entry:write(string.pack("<I4", 0)) -- 0 offset = no palette
entry:write(string.pack("<I4", image.width * image.height)) -- byte length
for _, char in pairs(image.chars) do
entry:write()
end
file:write(string.pack("<I1", 3)) -- entry type 3: Bitmap Image Data
file:write(string.pack("<I4", entry.data:len()))
file:write(entry.data)
end
return format
|
local scene; -- Scene*
local window; -- Window*
local camera; -- GameObject*
local render; -- Render*
local skybox; -- Skybox*
local cameraComp; -- Camera*
local editorGUIScript; -- Script*
function CreateTreeScene()
local cube_1 = scene:Instance("cube_1");
local cube_2 = scene:Instance("cube_2");
local cube_1_1 = scene:Instance("cube_1_1");
cube_1:AddChild(cube_1_1);
local cube_1_2 = scene:Instance("cube_1_2");
cube_1:AddChild(cube_1_2);
local cube_1_2_1 = scene:Instance("cube_1_2_1");
cube_1_2:AddChild(cube_1_2_1);
end;
function GeometryTest()
local texture = Texture.Load("steel_cube.png", true, TextureType.Diffuse, TextureFilter.LINEAR);
local cubeMesh = Mesh.Load("cube.obj", 0);
render:RegisterTexture(texture);
for a = 0, 50, 1 do
for b = 0, 50, 1 do
for g = 0, 0, 1 do
local cube = scene:Instance("Cube");
local mesh;
if (a == 0 and b == 0 and g == 0) then
mesh = cubeMesh;
else
mesh = cubeMesh:Copy();
end;
render:RegisterMesh(mesh);
mesh:GetMaterial():SetBloom(true);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.FMul(Material.RandomColor3(), 6.0));
cube:AddComponent(mesh:Base());
cube:GetTransform():Translate(
Vector3.Sum(
Vector3.Sum(
Vector3.FMul(cube:GetTransform():Forward(), 8.0 * (a + 1)),
Vector3.FMul(cube:GetTransform():Right(), 8.0 * (b + 1))
),
Vector3.FMul(cube:GetTransform():Up(), 8.0 * (g + 1))
)
);
end;
end;
end;
collectgarbage() -- collect memory
end;
local childRotateGM = nil;
function RotationTest()
local texture = Texture.Load("steel_cube.png", true, TextureType.Diffuse, TextureFilter.LINEAR);
--local texture = Texture.Load("brickwall.jpg", true, TextureType.Diffuse, TextureFilter.LINEAR);
local mesh = Mesh.Load("cube.obj", 0);
--local mesh = Mesh.Load("monkey_low.obj", 0);
render:RegisterTexture(texture);
-- first
local cube_parent = scene:Instance("Cube parent");
render:RegisterMesh(mesh);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.New(1, 2, 1));
cube_parent:AddComponent(mesh:Base());
--cube_parent:GetTransform():Translate(
-- Vector3.FMul(cube_parent:GetTransform():Forward(), 2.0)
--);
-- first
-- second
local cube_child = scene:Instance("Cube child");
mesh = mesh:Copy();
render:RegisterMesh(mesh);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.New(2, 1, 1));
cube_child:AddComponent(mesh:Base());
cube_child:GetTransform():Translate(
Vector3.FMul(cube_child:GetTransform():Forward(), 4.0), true
);
--cube_child:GetTransform():Translate(Vector3.FMul(cube_child:GetTransform():Up(), 2.0));
cube_parent:AddChild(cube_child);
childRotateGM = cube_child;
--cube_parent:GetTransform():SetScale(Vector3.New(0.01, 0.01, 0.01), true);
-- second
end
function HierarchyTest()
--local texture = Texture.Load("steel_cube.png", true, TextureType.Diffuse, TextureFilter.LINEAR);
local texture = Texture.Load("brickwall.jpg", true, TextureType.Diffuse, TextureFilter.LINEAR);
--local mesh = Mesh.Load("engine/cube.obj", 0);
local mesh = Mesh.Load("skybox3.obj", 0);
render:RegisterTexture(texture);
-- first
local cube_parent = scene:Instance("Cube parent");
render:RegisterMesh(mesh);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.New(1, 2, 1));
cube_parent:AddComponent(mesh:Base());
-- first
-- second
local cube_child = scene:Instance("Cube child");
mesh = mesh:Copy();
render:RegisterMesh(mesh);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.New(2, 1, 1));
cube_child:AddComponent(mesh:Base());
cube_child:GetTransform():Translate(
Vector3.FMul(cube_child:GetTransform():Right(), 2.0), true
);
cube_child:GetTransform():Translate(
Vector3.FMul(cube_child:GetTransform():Forward(), 2.0), true
);
cube_parent:AddChild(cube_child);
-- second
-- third
local cube_child2 = scene:Instance("Cube child 2");
mesh = mesh:Copy();
render:RegisterMesh(mesh);
mesh:GetMaterial():SetDiffuse(texture);
mesh:GetMaterial():SetColor(Vector3.New(1, 1, 2));
cube_child2:AddComponent(mesh:Base());
cube_child2:GetTransform():Translate(
Vector3.FMul(cube_child2:GetTransform():Right(), 2.0), true
);
cube_child:AddChild(cube_child2);
-- third
end
function LoadCamera()
camera = scene:Instance("SceneCamera");
cameraComp = Camera.New(4);
-- local winSize = window:GetWindowSize();
--cameraComp:SetFrameSize(winSize.x, winSize.y);
cameraComp:SetFrameSize(1600, 900);
cameraComp:SetDirectOutput(false);
window:SetGUIEnabled(true);
cameraComp:GetPostProcessing():SetBloom(true);
cameraComp:GetPostProcessing():SetBloomIntensity(2.0);
cameraComp:GetPostProcessing():SetBloomAmount(5);
cameraComp:GetPostProcessing():SetGamma(0.8);
camera:AddComponent(cameraComp:Base());
window:AddCamera(cameraComp);
cameraComp:WaitBuffersCalculate();
collectgarbage() -- collect memory
end;
function Init()
Debug.Log("Initializing main engine script...");
Script.this:ImportLib("Math");
Script.this:ImportLib("Engine");
Script.this:ImportLib("Graphics");
Script.this:ImportLib("GUI");
scene = Scene.Get();
window = Window.Get();
render = Render.Get();
editorGUIScript = Script.this:LoadScript("editor", true);
window:SetCanvas(Canvas.Load(editorGUIScript));
collectgarbage() -- collect memory
end;
function LoadTools()
local rings = Mesh.LoadAll("Engine/ring 3.0.obj"); -- List<Mesh*>
local arrows = Mesh.LoadAll("Engine/arrows.obj"); -- List<Mesh*>
Mesh.Inverse(rings);
--render:RegisterMeshes(arrows);
render:GetManipulationTool():SetRings(rings);
render:GetManipulationTool():SetArrows(arrows);
end;
function Start()
Debug.Log("Starting main engine script...");
--window:Resize(3840, 2160);
--window:Resize(1920, 1080);
--window:Resize(1920, 1060);
--window:Resize(1680, 1050);
window:Resize(1600, 900);
window:SetFullScreen(false);
--window:Resize(4086, 900);
window:CentralizeWindow();
skybox = Skybox.Load(
"Sea.jpg", -- images name
"engine/skybox" -- shader name
);
render:SetSkybox(skybox);
--------------------------------------
LoadCamera();
--CreateTreeScene();
HierarchyTest();
--RotationTest();
--GeometryTest();
--LoadTools();
-------------------------------------
render:SetGridEnabled(true);
Stack.PushScene(editorGUIScript, scene);
Stack.PushCamera(editorGUIScript, cameraComp);
editorGUIScript:Call("SetIndices");
--cameraComp:SetDirectOutput(true);
--window:SetGUIEnabled(false);
--Stack.PushBool(editorGUIScript, false);
--editorGUIScript:Call("Enabled");
collectgarbage() -- collect memory
end;
function MouseUpdate()
local dir = Input.GetMouseDrag();
local wheel = Input.GetMouseWheel();
if (wheel ~= 0) then
local forward = camera:GetTransform():Forward();
camera:GetTransform():Translate(Vector3.FMul(forward, wheel / -10.0), false);
end;
if (Input.GetKey(KeyCode.MouseRight)) then
--camera:GetTransform():Rotate(Vector3.New(dir.y / -10.0, dir.x / -10.0, 0.0));
camera:GetTransform():Rotate(Vector3.New(dir.y / -10.0, dir.x / -10.0, 0.0), false);
end;
if (Input.GetKey(KeyCode.MouseMiddle)) then
local right = camera:GetTransform():Right();
local up = camera:GetTransform():Up();
camera:GetTransform():Translate(
Vector3.Sum(
Vector3.FMul(up, dir.y / 100.0),
Vector3.FMul(right, dir.x / -100.0)
--Vector3.FMul(right, dir.x / -100.0)
),
false
);
end;
end;
function FixedUpdate()
end;
function KeysUpdate()
if (Input.GetKeyDown(KeyCode.W)) then
--render:GetManipulationTool():SetOperation(Operation.Translate);
GUIWindow.SetGuizmoTool(1);
else
if (Input.GetKeyDown(KeyCode.E)) then
--render:GetManipulationTool():SetOperation(Operation.Rotate);
GUIWindow.SetGuizmoTool(2);
else
if (Input.GetKeyDown(KeyCode.R)) then
GUIWindow.SetGuizmoTool(3);
end
end
end
if (Input.GetKeyDown(KeyCode.P)) then
local enabled = cameraComp:IsDirectOutput();
cameraComp:SetDirectOutput(not enabled);
window:SetGUIEnabled(enabled);
Stack.PushBool(editorGUIScript, enabled);
editorGUIScript:Call("Enabled");
end;
if (Input.GetKeyDown(KeyCode.B)) then
local enabled = cameraComp:GetPostProcessing():GetBloomEnabled();
cameraComp:GetPostProcessing():SetBloom(not enabled);
end;
--if (Input.GetKeyDown(KeyCode.F)) then scene:Print(); end;
--if (Input.GetKeyDown(KeyCode.C)) then Debug.MakeCrash(); end;
end
function Update()
MouseUpdate();
KeysUpdate();
collectgarbage() -- collect memory
end;
function Close()
Debug.Log("Close main engine script...");
Stack.PushBool(editorGUIScript, false);
editorGUIScript:Call("Enabled");
if (not (skybox == nil)) then
skybox:AwaitDestroy();
skybox:Free();
end;
if (not (scene == nil)) then
scene:Destroy();
scene:Free();
end;
collectgarbage() -- collect memory
end; |
local v1 = _ENV["require"]("lattice.cell")
local v2 = { }
v2[ "InitWithFromNode" ] = function(v3, v4)
local v5 = { _fromNode = v4, _executable = false }
_ENV["setmetatable"](v5, v3)
v3[ "__index" ] = v3
return v5
end
v2[ "InitStartEdge" ] = function(v6)
local v7 = { tag = "StartNode", outCell = v1:InitWithScope({ }) }
return v6:InitWithFromNode(v7)
end
v2[ "isExecutable" ] = function(v8)
return v8["_executable"]
end
v2[ "setExecutable" ] = function(v9)
v9[ "_executable" ] = true
end
v2[ "reset" ] = function(v10)
v10[ "_executable" ] = false
end
v2[ "getFromNode" ] = function(v11)
return v11["_fromNode"]
end
v2[ "getToNode" ] = function(v12)
return (v12["_toNode"] or false)
end
v2[ "setToNode" ] = function(v13, v14)
v13[ "_toNode" ] = v14
end
v2[ "getLatticeCell" ] = function(v15)
return v15["_fromNode"]["outLatticeCell"]
end
return v2 |
local current_folder = ... and (...):match '(.-%.?)[^%.]+$' or ''
local renderutils = require(current_folder .. ".Renderutils")
local Text = require(current_folder .. ".Text")
local imgui = require(current_folder .. ".imgui")
local Button = {}
-- Returns, in this order, if the button was just pressed, if the button is still
-- being pressed, and if the button is hovered.
local function handle_input(state, x, y, w, h, options)
assert(state.input)
if imgui.is_mouse_in_rect(state, x, y, w, h) then
local pressed
if state.input.mouse.buttons[1] and state.input.mouse.buttons[1].pressed then
pressed = true
else
pressed = false
end
-- We consider this button clicked when the mouse is in the button's area
-- and the left mouse button was just clicked, or released
local clicked = state.input.mouse.buttons[1]
if options and options.trigger_on_release then
clicked = clicked and state.input.mouse.buttons[1].releases > 0
else
clicked = clicked and state.input.mouse.buttons[1].presses > 0
end
return clicked, pressed, true
end
end
-- Draws a button at the indicated position. Returns, in this, order, whether
-- it was just triggered, whether it is active, and whether the mouse is inside
-- the button's bounding box.
Button.draw = function(state, x, y, w, h, label, iconquad, options)
x = x or state.layout.next_x
y = y or state.layout.next_y
local _, _, iconwidth, iconheight = unpack(iconquad and {iconquad:getViewport()} or {})
local labelwidth, labelheight = label and Text.min_width(state, label) or nil, label and 16 or nil
local margin_x = 4
if not w then
w = (label and (labelwidth + margin_x) or 0) +
(iconquad and iconwidth + 3 or 0) +
(not label and 3 or not iconquad and margin_x or 0)
end
if not h then
h = math.max(label and labelheight + 2 or 0, iconquad and iconheight + 6 or 0)
end
-- Also, the button cannot be smaller than the area covered by the border
w = math.max(w, 6)
h = math.max(h, 6)
-- Draw border
love.graphics.setColor(255, 255, 255, 255)
local quads
if options and options.disabled then
quads = state.style.quads.button_border_disabled
else
quads = state.style.quads.button_border
end
renderutils.draw_border(state.style.stylesheet, quads, x, y, w, h, 3)
-- Print label
if not options then options = {} end
if not options.font_color then
options.font_color = state.style.palette.shades.white
end
local next_x = x
if iconquad then
love.graphics.setColor(255, 255, 255, 255)
local margin_y = (h - iconheight) / 2
love.graphics.draw(state.style.stylesheet, iconquad, x + 3, y + margin_y)
next_x = next_x + iconwidth
end
if label then
local margin_y = (h - labelheight) / 2
Text.draw(state, next_x + margin_x, y + margin_y, w - 2*margin_x, h - 2*margin_y, label, options)
end
state.layout.adv_x = w
state.layout.adv_y = h
-- Highlight if mouse is over button
local clicked, pressed, hovered
if state and state.input and not (options and options.disabled) then
clicked, pressed, hovered = handle_input(state, x, y, w, h, options)
end
pressed = pressed or options and options.pressed
if pressed then
love.graphics.setColor(0, 0, 0, 70)
elseif hovered then
love.graphics.setColor(255, 255, 255, 70)
end
if pressed or hovered then
love.graphics.rectangle("fill", x + 2, y + 2, w - 4, h - 4)
end
love.graphics.setColor(255, 255, 255, 255)
return clicked, pressed, hovered
end
-- Draws a borderless button. Here, icons needs to be a table containing quads
-- for keys "default", "hovered" and "pressed".
Button.draw_flat = function(state, x, y, w, h, label, icons, options)
x = x or state.layout.next_x
y = y or state.layout.next_y
assert(not icons or icons.default and icons.hovered and icons.pressed)
local _, _, iconwidth, iconheight = unpack(icons and {icons.default:getViewport()} or {})
local labelwidth, labelheight = label and Text.min_width(state, label) or nil, label and 16 or nil
if not w then
w = (label and labelwidth+2 or 0) +
(icons and iconwidth or 0)
end
if not h then
h = math.max(label and labelheight or 0, icons and iconheight or 0)
end
love.graphics.setColor(255, 255, 255, 255)
-- Handle input before drawing so that we can decide which quad should be drawn
local clicked, pressed, hovered
if state and state.input and not (options and options.disabled) then
clicked, pressed, hovered = handle_input(state, x, y, w, h, options)
end
pressed = pressed or options and options.pressed
if pressed then
local pressed_color = options and options.bg_color_pressed or
state.style.palette.shades.darkest(90)
love.graphics.setColor(pressed_color)
elseif hovered then
local hovered_color = options and options.bg_color_hovered or
state.style.palette.shades.brightest
love.graphics.setColor(hovered_color)
elseif options and options.bg_color_default then
love.graphics.setColor(options.bg_color_default)
end
if label and (pressed or hovered) and not (options and options.disabled)
or options and options.bg_color_default
then
love.graphics.rectangle("fill", x, y, w, h)
end
love.graphics.setColor(255, 255, 255, 255)
-- Print label
if not options then options = {} end
if not options.font_color then
options.font_color = state.style.palette.shades.white
end
local next_x = x
if icons then
local quad
if pressed then
quad = icons.pressed
elseif hovered then
quad = icons.hovered
else
quad = icons.default
end
love.graphics.setColor(255, 255, 255, 255)
local margin_y = (h - iconheight) / 2
love.graphics.draw(state.style.stylesheet, quad, x, y + margin_y)
next_x = next_x + iconwidth + 2 -- small margin between icon and label
end
if label then
local margin_y = (h - labelheight) / 2
Text.draw(state, next_x + 1, y + margin_y, w, h, label, options)
end
state.layout.adv_x = w
state.layout.adv_y = h
return clicked, pressed, hovered
end
setmetatable(Button, {
__call = Button.new
})
return Button |
x = {[10] = 20}
return x
|
--- Module for generating 'any' random value.
-- @lqc.generators.any
-- @alias new
local lqc_gen = require 'lqc.lqc_gen'
local tbl = require 'lqc.generators.table'
local int = require 'lqc.generators.int'
local float = require 'lqc.generators.float'
local str = require 'lqc.generators.string'
local bool = require 'lqc.generators.bool'
--- Creates a new generator that can generate a table, string, int, float or bool.
-- @param optional_samplesize Amount of times the property is tested, used to guide
-- the randomization process.
-- @return generator that can generate 1 of the previously mentioned types in
-- the description
local function new(optional_samplesize)
return lqc_gen.oneof {
tbl(optional_samplesize),
str(optional_samplesize),
int(optional_samplesize),
float(),
bool()
}
end
return new
|
hook.Add("XYZShitDBConnected", "xyz_pnc_db", function()
XYZShit.DataBase.Query("SELECT * FROM pnc_arrests", function(q)
for k, v in pairs(q) do
if not PNC.Core.Arrests[v.userid] then
PNC.Core.Arrests[v.userid] = {}
end
PNC.Core.Arrests[v.userid][v.time] = util.JSONToTable(v.charges)
end
end)
XYZShit.DataBase.Query("SELECT * FROM pnc_tickets", function(q)
for k, v in pairs(q) do
if not PNC.Core.Tickets[v.userid] then
PNC.Core.Tickets[v.userid] = {}
end
PNC.Core.Tickets[v.userid][v.time] = util.JSONToTable(v.charges)
end
end)
end) |
object_tangible_loot_creature_loot_collections_stormtrooper_head = object_tangible_loot_creature_loot_collections_shared_stormtrooper_head:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_stormtrooper_head, "object/tangible/loot/creature/loot/collections/stormtrooper_head.iff")
|
-- luacheck: push
-- luacheck: std +busted
tostring(setfenv, print(it))
-- luacheck: pop
-- luacheck: std other_std
tostring(setfenv, print(it))
|
local tostring = require "stostring"
local scall = require "scall"
local callbacks = {}
local i = 1;
local function CreateHTTPPacket( url, id )
return "HTTP,"..tostring(id)..";"..GetLastExecutedSteamID()..";"..
PacketSafe(url)..":";
end
function HTTPCallback ( id, code, body, err )
if (not callbacks[id]) then
return;
end
local callback = callbacks[id]
callbacks[id] = nil
local s, e = scall(callback, code, body, err)
if ( not s ) then
print( "error in http callback '"..id.."' "..e);
end
end
local function HTTP ( url, callback )
assert( type(url) == "string",
"bad argument #1 to 'HTTP' (string expected, got " .. type( url ) .. ")",
2
)
assert(url:len() >= 1,
"bad argument #1 to 'HTTP' (string len is zero)"
);
callbacks[i] = callback
writepacket ( CreateHTTPPacket ( url, i ) )
i = i + 1;
end
return {
Fetch = HTTP,
}
|
local args = { ... }
local max = tonumber(args[2])
local t = (args[1] == "inf" and 1 or args[1]) + args[2] + args[3]
math.randomseed(tonumber(args[3]))
function pos(max)
return math.floor(math.random(0, max) - max / 2 - max % 2)
end
for i = 1, args[1] == "inf" and 1/0 or tonumber(args[1]) do
os.execute(("xdotool mousemove_relative -- %i %i"):format(pos(max), pos(max)))
end |
#!/bin/luajit
-- TODO
-- help
-- config - daily_goal albo zmieniać config lub czytać z linni
-- dodawanie pomodoro przez cli
-- przy stopie dodawać niedokończony czas - test
-- maybe use coroutine when when adds alert
-- weird output
-- 24 notyfikacja 25 → break 1; output jest po tym jak się wykona skrypt czyli będzie notyfikacja
-- 4 notyfikacja 5 → work 0 lub
package.path = '/home/miro/Documents/dotfiles/common/scripts/.bin/' .. package.path
util = require('scriptsUtil')
HELP = [[
The pomodoro app for system bar like polybar with support of the work history.
pomodoro.lua option [-flags]
List of the options:
add - add new pomodoro. If session is active it will update it, the description and tag will remain the same if you won't provide them.
status - print status message
duration - shows daily spent time
history - display pomodoro history
-h help - show help
flags (short options) in a format: -ca
d - debug mode
c - adds daily pomodoro counter in the status
a - sound alert with notification
j - display pomodoro history in JSON format
s - show secunds in the status - not implemented
Examples:
pomodoro.lua history -j | jq '.[].tag' - prints history in the JSON format
pomodoro.lua status -ac - prints current status with daily ratio of the finished tasks, gives sound alert with notification if status changed
[module/pomodoro]
type = custom/script
exec = pomodoro.lua status -anc
click-middle = pomodoro.lua notify
click-right = pomodoro.lua stop -n
click-left = pomodoro.lua pause -n
interval = 60
-- dependency: rofi, ffmpeg
]]
POMODORO_DIR = os.getenv('XDG_CONFIG_HOME') .. '/pomodoro'
HISTORY_PATH = POMODORO_DIR .. '/history'
CURRENT_PATH = POMODORO_DIR .. '/current'
CONFIG_PATH = POMODORO_DIR .. '/settings'
ALERT_PATH = POMODORO_DIR .. '/alert.mp3'
STATUS_PATH = '/tmp/pomodoro'
DELIMITER = '|'
config = util.getConfigProperties(CONFIG_PATH)
flags = util.splitFlags(arg[2])
function getHistoryTasks()
local tasks = {}
for line in io.lines(HISTORY_PATH) do
table.insert(tasks, line)
end
return tasks
end
function archiveTask(duration)
duration = duration and duration or config['default_pomodoro_duration']
local current = io.open(CURRENT_PATH):read('*a')
local file = io.open(HISTORY_PATH, 'a+')
file:write(current .. duration, '\n')
file:close()
end
function getModifiedDateDiff()
local modifiedDate = io.popen('stat -c%Y ' .. STATUS_PATH):read('*a')
assert(#modifiedDate ~= 0, 'Can not get modification file date')
local diff = os.difftime(os.time(), tonumber(modifiedDate))
return math.floor(diff/60)
end
function duplicateTask()
local current = io.open(CURRENT_PATH):read('*a')
local taskInfo = util.split(current, DELIMITER)
taskInfo[1] = os.date('%Y-%m-%dT%H:%M:%S')
taskInfo[#taskInfo] = nil
local file = io.open(CURRENT_PATH, 'w')
file:write(table.concat(taskInfo, DELIMITER) .. DELIMITER)
file:close()
io.open(STATUS_PATH, 'w'):write(taskInfo[3])
end
function pauseStatus()
local workDuration = io.open(STATUS_PATH):read('*a')
io.write(workDuration, ' ')
end
function breakStatus()
local diff = getModifiedDateDiff()
local breakDuration = config['default_break_duration'] and config['default_break_duration'] or 5
io.write(diff, ' ')
if diff >= tonumber(breakDuration) then
duplicateTask()
workStatus()
alert('Break finished')
end
end
function workStatus()
local diff = getModifiedDateDiff()
io.write(diff, ' ')
local defaultDuration = config['default_pomodoro_duration'] and config['default_pomodoro_duration'] or 25
if diff >= tonumber(defaultDuration) then
archiveTask(defaultDuration)
io.open(STATUS_PATH, 'w'):close()
breakStatus()
alert('Work finished')
end
end
function getState()
local file = io.open(STATUS_PATH)
if not file then
return stateEnum.STOP
end
local taskStatus = file:read('*a')
if taskStatus == '' then
state = stateEnum.BREAK
elseif type(tonumber(taskStatus)) == 'number' then
state = stateEnum.PAUSE
else
state = stateEnum.WORK
end
file:close()
return state
end
function add()
-- assert(os.execute( "test -f " .. STATUS_PATH ) ~= 0, 'Task exist')
local description = util.input('description')
local tags = {}
for _, line in ipairs(getHistoryTasks()) do
local taskInfo = util.split(line, DELIMITER)
if taskInfo[2] then
tags[taskInfo[2]] = taskInfo[2]
end
end
local selectedTag = util.select(tags, 'Tags')
local file
local date = os.date('%Y-%m-%dT%H:%M:%S')
if getState() == stateEnum.STOP then
file = io.open(CURRENT_PATH, 'w')
io.open(STATUS_PATH, 'w'):write(description)
else
file = io.open(CURRENT_PATH, 'r+')
local current = file:read('*a')
file:seek('set')
local taskInfo = util.split(current, DELIMITER)
date = taskInfo[1]
if selectedTag == '' then selectedTag = taskInfo[2] end
if description == '' then description = taskInfo[3] end
end
file:write(date, DELIMITER, selectedTag, DELIMITER, description, DELIMITER)
file:close()
end
function alert(msg)
if flags['n'] then os.execute("dunstify Pomodoro '" .. msg .. "'") end
if flags['a'] then os.execute('ffplay -nodisp -autoexit -loglevel -8 -volume 10 ' .. ALERT_PATH) end
end
function stop()
os.execute('rm ' .. STATUS_PATH)
if flags['n'] then os.execute("dunstify Pomodoro 'Finished'") end
stateEnum.STOP()
--TODO save duration when is running
-- local stoppedDuration = io.open(CURRENT_PATH):read('*a')
-- archiveTask(stoppedDuration)
end
function pauseToggle()
local state = getState()
if state == stateEnum.BREAK then -- finish
archiveTask()
stop()
elseif state == stateEnum.WORK then -- pause
local difftime = getModifiedDateDiff()
local file = io.open(STATUS_PATH, 'w')
file:write(difftime)
file:close()
stateEnum.PAUSE()
elseif state == stateEnum.PAUSE then -- restart
local file = io.open(STATUS_PATH, 'r+')
local workDuration = file:read('*a')
file:write('restarted')
file:close()
assert(os.execute('touch -d "' .. workDuration .. ' minutes ago" ' .. STATUS_PATH) == 0, 'Can not change modification date')
stateEnum.WORK()
end
end
function dailyInfo()
local today = os.date('%Y%-%m%-%d')
local sum = 0
local taskCounter = 0
for _, task in ipairs(getHistoryTasks()) do
if task:find(today) then
local taskInfo = util.split(task, DELIMITER)
sum = sum + taskInfo[#taskInfo]
taskCounter = taskCounter + 1
end
end
return taskCounter .. '/' .. config['daily_goal'], os.date('%M:%S', sum)
end
function notify()
local takskRatio, duration = dailyInfo()
local currentTask = io.open(CURRENT_PATH):read('*a')
util.notify(currentTask:gsub(DELIMITER, '\n') .. dailyInfo())
end
function history()
if flags['j'] then
tasksJson = '['
for _, historyEntry in ipairs(getHistoryTasks()) do
local task = util.split(historyEntry, DELIMITER)
tasksJson = tasksJson .. '{"description":"' .. task[3] .. '",' .. '"tag":"' .. task[2] .. '","duration":' .. task[4] .. ', "date":"' .. task[1] .. '"},' end
io.write(tasksJson:sub(1,-2), ']')
else
print(io.open(HISTORY_PATH):read('*a'))
end
end
stateEnum = util.const({STOP = function() print'' end, BREAK = breakStatus, WORK = workStatus, PAUSE = pauseStatus})
local defaultOption = 'status'
local options = {
["add"] = add,
["repeat"] = duplicateTask,
["pause"] = pauseToggle,
["status"] = getState,
["notify"] = function() print(notify()) end,
["stop"] = function() print(stop()) end,
["history"] = function() print(history()) end,
["duration"] = function() print(dailyInfo()) end,
["-h"]= function() print(HELP); os.exit() end,
}
local switch = (function(name,args)
local sw = options
return (sw[name]and{sw[name]}or{sw[defaultOption]})[1](args)
end)
local action = arg[1] and arg[1] or defaultOption
if action == 'menu' then
action = util.menu(options)
end
local exec, param = switch(action)
local ok, val = pcall(exec, param)
if flags['d'] and not ok then
print(val)
end
if flags['c'] then
local ratio = dailyInfo()
io.write(ratio)
end
|
ArcCW.IncompatibleAddons = {
["847269692"] = "Causes viewmodel flickering, may crash when customization menu opens",
["306149085"] = "Makes the customize menu mouse unable to appear.",
["541434990"] = "Neurotec is ancient, half the base is missing, and it flat-out doesn't work. Causes all sorts of problems. For the love of god, let go.", -- Neurotec
--["1100368137"] = "May cause Lua errors. Use the wOS version instead.", -- Prone Mod
["476997621"] = "Causes issues with arms.", -- Improved Combine NPCs
-- ["1308077613"] = "Will make near-walling look exaggerated; known to conflict with cBobbing.", -- View model bump, should be fixed
-- ["1429489453"] = "Causes issues with arms." -- bio annihilation extended sninctbur
["1588705429"] = "Causes damage calculation to not work properly.", -- Realistic Bullet Overhaul
}
local t = ArcCW.GetTranslation
local function ScreenScaleMulti(input)
return ScreenScale(input) * GetConVar("arccw_hud_size"):GetFloat()
end
function ArcCW.MakeIncompatibleWindow(tbl)
local startTime = CurTime()
local window = vgui.Create( "DFrame" )
window:SetSize( ScrW() * 0.6, ScrH() * 0.6)
window:Center()
window:SetTitle("")
window:SetDraggable(false)
window:SetVisible(true)
window:ShowCloseButton(false)
window:MakePopup()
window.Paint = function(self, w, h)
surface.SetDrawColor(0, 0, 0, 200)
surface.DrawRect(0, 0, w, h)
end
local title = vgui.Create("DLabel", window)
title:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(26))
title:Dock(TOP)
title:SetFont("ArcCW_24")
title:SetText(t("incompatible.title"))
title:DockMargin(ScreenScaleMulti(16), 0, ScreenScaleMulti(16), ScreenScaleMulti(8))
local desc = vgui.Create("DLabel", window)
desc:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(12))
desc:Dock(TOP)
desc:DockMargin(ScreenScaleMulti(4), 0, ScreenScaleMulti(4), 0)
desc:SetFont("ArcCW_12")
desc:SetText(t("incompatible.line1"))
desc:SetContentAlignment(5)
local desc2 = vgui.Create("DLabel", window)
desc2:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(12))
desc2:Dock(TOP)
desc2:DockMargin(ScreenScaleMulti(4), 0, ScreenScaleMulti(4), ScreenScaleMulti(4))
desc2:SetFont("ArcCW_12")
desc2:SetText(t("incompatible.line2"))
desc2:SetContentAlignment(5)
local neverAgain = vgui.Create("DButton", window)
neverAgain:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(20))
neverAgain:SetText("")
neverAgain:Dock(BOTTOM)
neverAgain:DockMargin(ScreenScaleMulti(48), ScreenScaleMulti(2), ScreenScaleMulti(48), ScreenScaleMulti(2))
neverAgain.OnMousePressed = function(spaa, kc)
if CurTime() > startTime + 10 then
local simpleTbl = {}
for _, v in pairs(tbl) do simpleTbl[tostring(v.wsid)] = true end
file.Write("arccw_incompatible.txt", util.TableToJSON(simpleTbl))
window:Close()
window:Remove()
chat.AddText(Color(255,0,0),t("incompatible.never.confirm"))
end
end
neverAgain.Paint = function(spaa, w, h)
local Bfg_col = Color(255, 255, 255, 255)
local Bbg_col = Color(0, 0, 0, 200)
if CurTime() > startTime + 10 and spaa:IsHovered() then
Bbg_col = Color(255, 100, 100, 100)
Bfg_col = Color(255, 255, 255, 255)
end
surface.SetDrawColor(Bbg_col)
surface.DrawRect(0, 0, w, h)
local txt = (CurTime() > startTime + 10) and (spaa:IsHovered() and t("incompatible.never.hover") or t("incompatible.never")) or t("incompatible.wait", {time = math.ceil(startTime + 10 - CurTime())})
surface.SetTextColor(Bfg_col)
surface.SetTextPos(ScreenScaleMulti(8), ScreenScaleMulti(2))
surface.SetFont("ArcCW_12")
surface.DrawText(txt)
end
local addonList = vgui.Create("DScrollPanel", window)
addonList:SetText("")
addonList:Dock(FILL)
addonList.Paint = function(span, w, h) end
local sbar = addonList:GetVBar()
sbar.Paint = function() end
sbar.btnUp.Paint = function(span, w, h) end
sbar.btnDown.Paint = function(span, w, h) end
sbar.btnGrip.Paint = function(span, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
end
local accept = vgui.Create("DButton", window)
accept:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(20))
accept:SetText("")
accept:Dock(BOTTOM)
accept:DockMargin(ScreenScaleMulti(48), ScreenScaleMulti(2), ScreenScaleMulti(48), ScreenScaleMulti(2))
accept.OnMousePressed = function(spaa, kc)
if CurTime() > startTime + 5 then
window:Close()
window:Remove()
end
end
accept.Paint = function(spaa, w, h)
local Bfg_col = Color(255, 255, 255, 255)
local Bbg_col = Color(0, 0, 0, 200)
if CurTime() > startTime + 5 and spaa:IsHovered() then
Bbg_col = Color(255, 255, 255, 100)
Bfg_col = Color(0, 0, 0, 255)
end
surface.SetDrawColor(Bbg_col)
surface.DrawRect(0, 0, w, h)
local txt = t("incompatible.confirm") .. ((CurTime() > startTime + 5) and "" or (" - " .. t("incompatible.wait", {time = math.ceil(startTime + 5 - CurTime())})))
surface.SetTextColor(Bfg_col)
surface.SetTextPos(ScreenScaleMulti(8), ScreenScaleMulti(2))
surface.SetFont("ArcCW_12")
surface.DrawText(txt)
end
for _, addon in pairs(tbl) do
local addonBtn = vgui.Create("DButton", window)
addonBtn:SetSize(ScreenScaleMulti(256), ScreenScaleMulti(28))
addonBtn:Dock(TOP)
addonBtn:DockMargin(ScreenScaleMulti(36), ScreenScaleMulti(2), ScreenScaleMulti(36), ScreenScaleMulti(2))
addonBtn:SetFont("ArcCW_12")
addonBtn:SetText("")
addonBtn:SetContentAlignment(5)
addonBtn.Paint = function(spaa, w, h)
local Bfg_col = Color(255, 255, 255, 255)
local Bbg_col = Color(0, 0, 0, 200)
if spaa:IsHovered() then
Bbg_col = Color(255, 255, 255, 100)
Bfg_col = Color(0, 0, 0, 255)
end
surface.SetDrawColor(Bbg_col)
surface.DrawRect(0, 0, w, h)
local txt = addon.title
surface.SetTextColor(Bfg_col)
surface.SetTextPos(ScreenScaleMulti(18), ScreenScaleMulti(2))
surface.SetFont("ArcCW_12")
surface.DrawText(txt)
local txt2 = ArcCW.IncompatibleAddons[tostring(addon.wsid)]
surface.SetTextColor(Bfg_col)
surface.SetTextPos(ScreenScaleMulti(18), ScreenScaleMulti(16))
surface.SetFont("ArcCW_8")
surface.DrawText(txt2)
end
addonBtn.OnMousePressed = function(spaa, kc)
gui.OpenURL("https://steamcommunity.com/sharedfiles/filedetails/?id=" .. tostring(addon.wsid))
end
end
end
hook.Add("InitPostEntity", "ArcCW_CheckContent", function()
for _, k in pairs(weapons.GetList()) do
if weapons.IsBasedOn(k.ClassName, "arccw_base") and k.ClassName != "arccw_base" then
return
end
end
chat.AddText(Color(255,255,255), "You have installed ArcCW Base but have no content packs installed. Perhaps you want to install the CS+ pack?")
chat.AddText(Color(255,255,255), "https://steamcommunity.com/sharedfiles/filedetails/?id=2131058270")
end) |
minetest.register_on_player_receive_fields(function(player, formname, fields)
register.call_form_handlers(player, formname, fields)
end)
|
local Prop = {}
Prop.Name = "Shady Apartments 1-B"
Prop.Cat = "Apartments"
Prop.Price = 750
Prop.Doors = {
Vector( -3880.000000, -7329.000000, -13894.700195 ),
Vector( -4272.000000, -7329.000000, -13897.000000 ),
Vector( -4184.000000, -7249.000000, -13897.000000 ),
}
GM.Property:Register( Prop ) |
--
-- @name init.lua
-- @author vincent <[email protected]>
-- @description Entrypoint
--
--------------------------------------------------
---- Initialize Variables
--------------------------------------------------
local WIFI_AUTH = {}
local WIFI_CONFIG = {}
local SENSOR_CONFIG = {}
local MQTT_CONFIG = {}
SENSOR_CONFIG.rate = 3000
WIFI_AUTH.ssid = "VINCENT"
WIFI_AUTH.pwd = "wgy12345"
WIFI_AUTH.save = false
WIFI_CONFIG.ip = "192.168.50.21"
WIFI_CONFIG.netmask = "255.255.255.0"
WIFI_CONFIG.gateway = "192.168.50.1"
MQTT_CONFIG.host = "192.168.50.193"
MQTT_CONFIG.port = 1883
MQTT_CONFIG.username = "Vincent0700"
MQTT_CONFIG.password = "Secret123"
MQTT_CONFIG.connect_rate = 2000
MQTT_CONFIG.publish_rate = 10000
MQTT_CONFIG.id = "bme280_dev"
MQTT_CONFIG.timeout = 120
MQTT_CONFIG.topic = "/sensor"
MQTT_CONFIG.secure = 0
MQTT_CONFIG.qos = 0
MQTT_CONFIG.retain = 0
local ui = require("ui")
local sensor = require("sensor")
local init_wifi = require("init_wifi")
local init_mqtt = require("init_mqtt")
local tmr_disp = tmr.create()
local json_data = nil
--------------------------------------------------
---- Setup Screen & Sensor
--------------------------------------------------
print("Setting up Screen ...")
ui:init()
ui:drawLabel(0, "Stat")
ui:drawLabel(1, "Temp")
ui:drawLabel(2, "Pres")
ui:drawLabel(3, "Humi")
ui:drawValue(0, "Init BME280")
ui:flush()
sensor:init()
tmr_disp:alarm(SENSOR_CONFIG.rate,
tmr.ALARM_AUTO,
function()
local T, P, H = sensor:getData()
json_data = sjson.encode({ temp = T, pres = P, humi = H })
ui:drawValue(1, T .. " C")
ui:drawValue(2, P .. " Pa")
ui:drawValue(3, H .. " %")
ui:flush()
end)
--------------------------------------------------
---- Setup WIFI
--------------------------------------------------
print("Setting up WIFI ...")
ui:drawValue(0, "Connect WIFI")
init_wifi(WIFI_CONFIG, WIFI_AUTH,
function()
-- Setup MQTT Client
ui:drawValue(0, "Connect MQTT")
local n = 0
init_mqtt(MQTT_CONFIG,
function() ui:drawValue(0, "Preparing") end,
function() ui:drawValue(0, "Connect MQTT") end,
function()
n = (n + 1) % 16
ui:drawValue(0, string.rep(">", n))
return json_data
end)
end,
function()
-- Connect Error
ui:drawValue(0, "Error")
end)
|
local Module = require"Toolbox.Import.Module"
return {
Transform = Module.Child"Transform";
Object = Module.Child"Object";
Objects = Module.Child"Objects";
}
|
-- luacheck: globals insulate setup describe it assert mock
-- luacheck: globals before_each after_each
insulate("About #iron functionality", function()
local _ = require('iron.util.tables')
before_each(function()
_G.vim = mock({ api = {
nvim_call_function = function(_, _) return 1 end,
nvim_command = function(_) return "" end,
nvim_get_option = function(_) return "" end,
nvim_get_var = function(_) return "" end,
}})
_G.os = mock({
execute = function(_) return 0 end,
})
end)
after_each(function()
package.loaded['iron'] = nil
package.loaded['iron.core'] = nil
end)
describe("default #config", function()
it("doesn't assume preferred values", function()
local iron = require('iron')
assert.are_same(iron.config.preferred.python, nil)
end)
it("has toggle #visibility enabled", function()
local iron = require('iron')
assert.are_same(iron.config.visibility, iron.behavior.visibility.toggle)
end)
end)
describe("dynamic #config", function()
it("is not called on a stored config", function()
local iron = require('iron')
iron.config.stuff = 1
local _ = iron.config.stuff
assert.stub(_G.vim.api.nvim_get_var).was_called(0)
end)
end)
describe("#memory related", function()
it("repl_for", function()
local iron = require('iron')
local repl = iron.core.repl_for('python')
assert.are_same(#(_.keys(repl)), 3)
assert.are_same(#(_.keys(iron.memory)), 1)
assert.are_not_same(iron.memory.python, nil)
assert.are_same(#(_.keys(iron.memory.python)), 1)
assert.are_same(repl, iron.ll.get_from_memory('python'))
end)
end)
describe("#core functions", function()
it("repl_for", function()
local iron = require('iron')
iron.core.repl_for("python")
assert.spy(_G.vim.api.nvim_command).was_called(2)
assert.spy(_G.vim.api.nvim_call_function).was_called(3)
end)
it("repl_for if repl exists", function()
local iron = require('iron')
iron.config.visibility = mock(function() end)
local mem1 = iron.core.repl_for("python")
assert.spy(_G.vim.api.nvim_command).was_called(2)
assert.spy(iron.config.visibility).was_called(0)
local mem2 = iron.core.repl_for("python")
assert.spy(iron.config.visibility).was_called(1)
assert.are_same(#(_.keys(iron.memory)), 1)
assert.are_same(mem1, mem2)
end)
end)
end)
|
require('go').setup()
function GoImportsSync(timeout_ms)
vim.lsp.buf.formatting_sync(nil, 1000)
local context = { source = { organizeImports = true } }
vim.validate { context = { context, 't', true } }
local params = vim.lsp.util.make_range_params()
params.context = context
local result = vim.lsp.buf_request_sync(0, "textDocument/codeAction", params, timeout_ms)
if not result then return end
for _, result in pairs(result) do
if not result.result then return end
result = result.result
local edit = result[1].edit
vim.lsp.util.apply_workspace_edit(edit)
end
end
vim.cmd [[
augroup config#go
autocmd!
autocmd BufWritePre *.go lua GoImportsSync(1000)
augroup END
]]
|
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
-- #######################################
-- ## Project: HUD iLife ##
-- ## For MTA: San Andreas ##
-- ## Name: HudComponentSaver.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- #######################################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settings
HudComponentSaver = {};
HudComponentSaver.__index = HudComponentSaver;
--[[
]]
-- ///////////////////////////////
-- ///// New //////
-- ///// Returns: Object //////
-- ///////////////////////////////
function HudComponentSaver:New(...)
local obj = setmetatable({}, {__index = self});
if obj.Constructor then
obj:Constructor(...);
end
return obj;
end
-- ///////////////////////////////
-- ///// DoCreateNewSettingsFile//
-- ///// Returns: void //////
-- ///////////////////////////////
function HudComponentSaver:DoCreateNewSettingsFile(componentname, tblComponents)
local file = fileCreate("savedfiles/hudsettings/"..componentname..".cfg");
local settings = tblComponents[componentname]
local defaultenabled = self.defaultDisabled[componentname]
if(defaultenabled == true) then
settings.enabled = 0
else
settings.enabled = 1
end
fileWrite(file, settings.sx..","..settings.sy..","..settings.width..","..settings.height..","..settings.alpha..","..(settings.enabled))
fileFlush(file);
fileClose(file);
if not(fileExists("savedfiles/hudsettings/DO_NOT_EDIT_ANY_OF_THIS_FILES.important")) then
fileClose(fileCreate("savedfiles/hudsettings/DO_NOT_EDIT_ANY_OF_THIS_FILES.important"))
end
end
-- ///////////////////////////////
-- ///// CheckForSavedComponents//
-- ///// Returns: void //////
-- ///////////////////////////////
function HudComponentSaver:CheckForSavedComponents(tblComponents)
-- Checking and creating the settings files
for componentname, setting in pairs(tblComponents) do
if not(fileExists("savedfiles/hudsettings/"..componentname..".cfg")) then
self:DoCreateNewSettingsFile(componentname, tblComponents)
end
end
local settingsfile;
if(fileExists("savedfiles/hudsettings/global.cfg")) then
local settingsfile = fileOpen("savedfiles/hudsettings/global.cfg")
local text = fileRead(settingsfile, fileGetSize(settingsfile));
local sx, sy = tonumber(gettok(text, 1, ",")), tonumber(gettok(text, 2, ","));
if(sx and sy) then
local sx2, sy2 = guiGetScreenSize()
if(sx ~= sx2) or(sy2 ~= sy) then
fileClose(settingsfile);
fileDelete("savedfiles/hudsettings/global.cfg");
self:CheckForSavedComponents(tblComponents);
end
end
else
settingsfile = fileCreate("savedfiles/hudsettings/global.cfg");
local sx, sy = guiGetScreenSize();
fileWrite(settingsfile, sx..","..sy);
fileFlush(settingsfile);
fileClose(settingsfile);
end
end
-- ///////////////////////////////
-- ///// UpdateComponent //////
-- ///// Returns: void //////
-- ///////////////////////////////
function HudComponentSaver:UpdateComponent(componentname, tblComponents)
if(fileExists("savedfiles/hudsettings/"..componentname..".cfg")) then
fileDelete("savedfiles/hudsettings/"..componentname..".cfg")
local file = fileCreate("savedfiles/hudsettings/"..componentname..".cfg");
local settings = tblComponents[componentname];
fileWrite(file, settings.sx..","..settings.sy..","..settings.width..","..settings.height..","..settings.alpha..","..(settings.enabled or 1))
fileFlush(file);
fileClose(file);
else
self:CheckForSavedComponents(tblComponents);
end
end
-- ///////////////////////////////
-- ///// SetComponentSetting /////
-- ///// Returns: void //////
-- ///////////////////////////////
function HudComponentSaver:SetComponentSetting(sComponent, sName, sSetting, sValue)
local file = EasyIni:LoadFile("savedfiles/hudsettings/"..sComponent..".ini");
if not(file) then
file = EasyIni:NewFile("savedfiles/hudsettings/"..sComponent..".ini");
end
file:Set(sName, sSetting, sValue)
file:Save();
outputDebugString("[HUD] Saved Component Setting [INI] for Component: "..sComponent.."("..sName..", "..sSetting..")");
return file:Get(sName, sSetting);
end
-- ///////////////////////////////
-- ///// Constructor //////
-- ///// Returns: void //////
-- ///////////////////////////////
function HudComponentSaver:Constructor(...)
-- Instanzen
self.defaultDisabled = {
["netstats"] = true;
}
-- Funktionen
-- Events
outputDebugString("[CALLING] HudComponentSaver: Constructor");
end
-- EVENT HANDLER --
|
plr = "NAMEHERE"
plrid = game.Players[plr].userId
level = 120
pie = game.ReplicatedStorage.leaderstat[plrid]
repeat
pie.EXP.Value = pie.MaxEXP.Value
wait()
until pie.Level.Value == level
repeat
pie.AGTEXP.Value = pie.AGTMaxEXP.Value
wait()
until pie.AGTLevel.Value == level
repeat
pie.SMTEXP.Value = pie.SMTMaxEXP.Value
wait()
until pie.SMTLevel.Value == level
repeat
pie.STREXP.Value = pie.STRMaxEXP.Value
wait()
until pie.STRLevel.Value == level
repeat
pie.STMEXP.Value = pie.STMMaxEXP.Value
wait()
until pie.STMLevel.Value == level
repeat
pie.OHSEXP.Value = pie.OHSMaxEXP.Value
wait()
until pie.OHSLevel.Value == level
repeat
pie.THSEXP.Value = pie.THSMaxEXP.Value
wait()
until pie.THSLevel.Value == level
repeat
pie.KATEXP.Value = pie.KATMaxEXP.Value
wait()
until pie.KATLevel.Value == level
repeat
pie.RAPEXP.Value = pie.RPRMaxEXP.Value
wait()
until pie.RAPLevel.Value == level |
object_tangible_quest_must_crash_site_destroyed_terminal = object_tangible_quest_shared_must_crash_site_destroyed_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_must_crash_site_destroyed_terminal, "object/tangible/quest/must_crash_site_destroyed_terminal.iff")
|
local InventoryFunctions = require "util/inventoryfunctions"
local CraftFunctions = require "util/craftfunctions"
local PREFERRED_AUTO_LIGHT = GetModConfigData("PREFERRED_AUTO_LIGHT", MOD_EQUIPMENT_CONTROL.MODNAME)
local CRAFTING_ALLOWED = GetModConfigData("AUTO_EQUIP_LIGHTSOURCE", MOD_EQUIPMENT_CONTROL.MODNAME) == 2
local function GetLightSource(recur)
if ThePlayer.components.playercontroller then
local lightsources = ThePlayer.components.actioncontroller:GetItemsFromCategory("LIGHTSOURCE")
for _, lightsource in ipairs(lightsources) do
if lightsource.prefab == PREFERRED_AUTO_LIGHT then
return lightsource
end
end
if #lightsources > 0 then
return lightsources[1]
end
if not CRAFTING_ALLOWED or recur then
return nil
end
if CraftFunctions:CanCraft("torch") then
CraftFunctions:Craft("torch")
if ThePlayer.components.locomotor == nil then
Sleep(FRAMES * 3)
end
-- @TODO Might wanna use an event based trigger here @TAG PERF, REFACTOR
while CraftFunctions:IsCrafting() do
Sleep(FRAMES)
end
Sleep(FRAMES * 3)
return GetLightSource(true)
end
end
return nil
end
local function EquipLight()
local item = GetLightSource()
if not item or InventoryFunctions:IsEquipped(item) then
return item
end
InventoryFunctions:Equip(item)
return item
end
local function Unequip(item)
if not InventoryFunctions:IsEquipped(item) or not InventoryFunctions:HasFreeSlot() then
return false
end
SendRPCToServer(RPC.ControllerUseItemOnSelfFromInvTile, ACTIONS.UNEQUIP.code, item)
return true
end
local EmitLookup =
{
yellowamulet = 0.788,
lantern = 0.739,
minerhat = 0.739,
torch = 0.730,
lighter = 0.601,
molehat = 0.01, -- Kinda hacky
}
local function GetEmitValue()
local ret = 0
for _, equip in pairs(InventoryFunctions:GetEquips()) do
if not equip:HasTag("fueldepleted") and EmitLookup[equip.prefab] then
ret = ret + EmitLookup[equip.prefab]
end
end
return ret
end
local LightTresh = .051 -- .05 from /prefabs/player_common
local function IsInDarkness()
local emitVal = GetEmitValue()
if emitVal > 0 then
local lightValue = string.format(
"%.3f",
ThePlayer.LightWatcher:GetLightValue()
)
lightValue = tonumber(lightValue)
local lightDelta = lightValue - emitVal
if lightDelta < LightTresh then
return true
end
end
return false
end
local function Init()
if not ThePlayer or not ThePlayer.LightWatcher then
return
end
StartThread(function()
while ThePlayer do
if ThePlayer.LightWatcher:GetTimeInDark() > 0 then
local lightsource = EquipLight()
if lightsource then
Sleep(FRAMES * 4)
while IsInDarkness() do
Sleep(.25)
end
Unequip(lightsource)
end
end
Sleep(.5)
end
end, "AutoLightThread")
end
return Init
|
--[[
Title: context object
Author(s): LiXizhi
Date: 2010.10.23
Desc: provides handy function to retrieve data on context object.
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/apps/Taurus/WindowManager/wm_context.lua");
local wmContext = commonlib.gettable("PETools.WindowManager.wmContext");
------------------------------------------------------------
]]
local wmContext = commonlib.inherit(nil, commonlib.gettable("PETools.WindowManager.wmContext"));
function wmContext:ctor()
-- /* windowmanager context */
self.wm_manager = nil;
self.wm_window = nil;
self.wm_screen = nil;
self.wm_area = nil;
self.wm_region = nil;
self.wm_menu = nil;
self.wm_store = nil;
-- the main scene
self.main = nil;
self.scene = nil;
self.recursion = nil;
self.render = nil;
end
function wmContext:get_manager()
return self.wm_manager;
end
function wmContext:set_manager(winManager)
self.wm_manager = winManager;
self.wm_window = nil;
self.wm_screen = nil;
self.wm_area = nil;
self.wm_region = nil;
end
function wmContext:get_window()
return self.wm_window;
end
function wmContext:set_window(win)
self.wm_window = win;
if(win) then
self.wm_screen = win.screen;
else
self.wm_screen = nil;
end
if(self.wm_screen) then
self.scene = self.wm_screen.scene;
else
self.scene = nil;
end
self.wm_area = nil;
self.wm_region = nil;
end
function wmContext:get_screen()
return self.wm_screen;
end
function wmContext:set_screen(screen)
self.wm_screen = screen;
if(self.wm_screen) then
self.scene = self.wm_screen.scene;
else
self.scene = nil;
end
self.wm_area = nil;
self.wm_region = nil;
end
function wmContext:get_area()
return self.wm_area;
end
function wmContext:set_area(area)
self.wm_area = area;
self.wm_region = nil;
end
function wmContext:get_region()
return self.wm_region;
end
function wmContext:set_region(region)
self.wm_region = region;
end
function wmContext:get_menu()
return self.wm_menu;
end
function wmContext:get_store()
return self.wm_store;
end
function wmContext:get_mainscene()
return self.wm_store;
end
function wmContext:get_view3d()
if(self.wm_area and self.wm_area.spacetype == "SPACE_VIEW3D") then
return self.wm_area.spacedata.first;
end
end
function wmContext:get_region_view3d()
if(self.wm_area and self.wm_area.spacetype == "SPACE_VIEW3D") then
if(self.wm_region) then
return self.wm_region.regiondata;
end
end
end
function wmContext:set_main(main)
self.main= main;
end
function wmContext:get_main()
return self.main;
end
function wmContext:set_scene(scene)
self.scene= scene;
end
function wmContext:get_scene()
return self.scene;
end
|
data:extend({
{
type = "sprite",
name = "fp_semitransparent_pixel",
filename = "__factoryplanner__/graphics/semitransparent_pixel.png",
size = 1,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_zone_selection",
filename = "__factoryplanner__/graphics/zone_selection.png",
size = 32,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_generic_assembler",
filename = "__factoryplanner__/graphics/generic_assembler.png",
size = 64, icon_mipmaps = 2,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_white_square",
filename = "__factoryplanner__/graphics/white_square.png",
size = 8, icon_mipmaps = 2,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_import_light",
filename = "__factoryplanner__/graphics/import_light.png",
size = 32, icon_mipmaps = 2, scale = 0.5,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_export_light",
filename = "__factoryplanner__/graphics/export_light.png",
size = 32, icon_mipmaps = 2, scale = 0.5,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_pause_light",
filename = "__factoryplanner__/graphics/pause_light.png",
size = 32, icon_mipmaps = 2, scale = 0.5,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_warning_red",
filename = "__factoryplanner__/graphics/warning_red.png",
size = 32, icon_mipmaps = 2, scale = 0.25,
flags = {"gui-icon"}
},
{
type = "sprite",
name = "fp_sprite_archive_dark",
filename = "__factoryplanner__/graphics/archive_dark.png",
size = 32, icon_mipmaps = 2,
flags = {"gui-icon"}
}
}) |
local colors = {
white = "#FFFFFF",
black = "#272822",
lightblack = "#2D2E27",
lightblack2 = "#383a3e",
darkblack = "#211F1C",
grey = "#8F908A",
lightgrey = "#575b61",
darkgrey = "#64645e",
warmgrey = "#75715E",
pink = "#F93C80",
green = "#84F57D",
aqua = "#66d9ef",
darkaqua = "#4EADE5",
yellow = "#FFFF43",
orange = "#FFBD37",
deepOrange = "#FF8C00",
purple = "#ae81ff",
darkpurple = "#855dcf",
red = "#FF1919",
darkred = "#F44747",
addfg = "#d7ffaf",
addbg = "#5f875f",
delbg = "#f75f5f",
changefg = "#d7d7ff",
changebg = "#5f5f87",
}
return colors
|
--[[
Copyright (c) 2012, NVIDIA CORPORATION. All rights reserved.
Copyright (c) 2012, Christoph Kubisch. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Neither the name of NVIDIA CORPORATION nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Contact: Christoph Kubisch [email protected]
]]
fxdebug = true
dofile("lua/fxlibprocessor.lua")
local function dump(filename,str)
local f = io.open(filename,"wb")
f:write(str)
f:close()
end
local function dumptech(file,eff,techstr,codestr)
local tech = eff.technique[techstr]
assert(tech)
local codeobj = fxcodegen(tech,codestr,"GLSL::uniform")
dump( (file.."_"..eff.class.."_"..eff.name.."_uniform.glsl"),codeobj)
local codeobj = fxcodegen(tech,codestr,"GLSL::ubo")
dump( (file.."_"..eff.class.."_"..eff.name.."_ubo.glsl"),codeobj)
local codeobj = fxcodegen(tech,codestr,"GLSL::nvload")
dump( (file.."_"..eff.class.."_"..eff.name.."_nvload.glsl"),codeobj)
local codeobj = fxcodegen(tech,codestr,"GLSL::nvloadtex")
dump( (file.."_"..eff.class.."_"..eff.name.."_nvloadtex.glsl"),codeobj)
local codeobj = fxcodegen(tech,codestr,"GLSL::ubossbotex")
dump( (file.."_"..eff.class.."_"..eff.name.."_ubossbotex.glsl"),codeobj)
end
local function setGeneratorLights()
for i,v in ipairs(fxlib.light.effects) do
fxlights.effects[i] = v
fxlights.max[i] = 16
end
end
if (true) then
fxfile( "test/testfx.luafx")
setGeneratorLights()
if (true) then
dumptech("test/out/testfx",fxlib.material.effects.simple, "GLSL::forward","FragmentShader")
dumptech("test/out/testfx",fxlib.material.effects.normals, "GLSL::forward","FragmentShader")
dumptech("test/out/testfx",fxlib.material.effects.difflit, "GLSL::forward","FragmentShader")
dumptech("test/out/testfx",fxlib.geometry.effects.standard,"GLSL::PosNormalUV","VertexShader")
dumptech("test/out/testfx",fxlib.geometry.effects.shrink, "GLSL::PosNormalUV","GeometryShader")
dumptech("test/out/testfx",fxlib.geometry.effects.hinttest,"GLSL::Test","VertexShader")
end
if (false) then
local light = fxlib.light.effects.gradient
local group = light.group.instance
local function storagedump(group,gen)
local stype,_,struct = fxgroupstore(group,gen)
DisplayOutput(group.name,gen,stype,"\n")
for i,v in ipairs(struct) do
local str = group.parameter[i] and group.parameter[i].varname or "struct "
for n,k in pairs(v) do
str = str.."\t"..n..": "..k.."\t"
end
DisplayOutput(str,"\n")
end
end
storagedump(group,"GLSL::ubo")
storagedump(group,"GLSL::nvload")
end
end
|
--[[ --- Day 17: Reservoir Research ---
]]--
local printf = function(s,...)
return io.write(s:format(...))
end
local fname = arg[1]
local verbose = (fname == '-v')
if verbose then fname = arg[2] end
-- arena[y][x] = '#' when there's a clay wall
-- '.' when it's open (sand)
-- '+' for spring
-- '|' for flowing water
-- '~' for standing water
-- '?' for out of bounds
local arena = {}
local xmin = 11000000
local xmax = -1
local ymin = 11000000
local ymax = -1
local function getxy (x, y, default)
if y < ymin or y > ymax then
return '?'
end
local row = arena[y]
if x < xmin or x > xmax then
return '?'
elseif row == nil then
return default or '?'
else
return row[x] or default or '?'
end
end
local function setxy (x, y, s)
if y < ymin then
ymin = y
elseif y > ymax then
ymax = y
else
-- ok
end
local row = arena[y]
if row == nil then
row = {}
arena[y] = row
end
if x < xmin then
xmin = x
elseif x > xmax then
xmax = x
else
-- ok
end
row[x] = s
end
local function readarena ()
local infile = io.open(fname or "2018_advent_17a.txt")
local line = infile:read("l")
while line do
-- y=1350, x=517..542
-- x=457, y=1253..1259
if line:len() == 0 then
-- punt
else
local l,n,r,f,t = line:match("(%a)=(%d+), (%a)=(%d+)..(%d+)")
if l == 'x' then
local x = tonumber(n)
if r == 'y' then
for i = tonumber(f), tonumber(t) do
setxy(x,i,'#')
end
else
print("### Wrong r for x", r)
end
elseif l == 'y' then
local y = tonumber(n)
if r == 'x' then
for i = tonumber(f), tonumber(t) do
setxy(i,y,'#')
end
else
print("### Wrong r for x", r)
end
else
print("### Unknown l", l)
end
end
line = infile:read("l")
end
infile:close()
printf("Read %d..%d x %d..%d arena\n", xmin, xmax, ymin, ymax)
end
--[[
You scan a two-dimensional vertical slice of the ground nearby and discover that it is mostly
sand with veins of clay. The scan only provides data with a granularity of square meters, but
it should be good enough to determine how much water is trapped there. In the scan, x represents
the distance to the right, and y represents the distance down. There is also a spring of water
near the surface at x=500, y=0. The scan identifies which square meters are clay (your puzzle input).
The spring of water will produce water forever. Water can move through sand, but is blocked by
clay. Water always moves down when possible, and spreads to the left and right otherwise,
filling space that has clay on both sides and falling out otherwise.
]]--
local function printarena ()
for y = ymin, ymax do
for x = xmin, xmax do
printf("%s", getxy(x,y,'.'))
end
printf("\n")
end
end
local function part1 ()
readarena()
-- make room for spills
xmin = xmin - 1
xmax = xmax + 1
-- make room for spring
ymin = ymin - 1
local water = xmax * ymax -- plenty to spare
--print("Water max", water)
setxy(500, ymin, '+') -- spring
local work = {}
local visited = {}
local function pushtask (dir, x, y)
local task = {dir=dir, x=x, y=y}
work[#work+1] = task
end
local function poptask ()
local task = work[#work]
if task then work[#work] = nil end
return task
end
local wet = 0
local puddle = 0
local function hashxy (x,y) return x * (ymax + 1) + y end
local function drip (x, y)
visited[hashxy(x,y)] = true
local s = getxy(x, y, '.')
if s == '#' or s == '~'then
-- hit a floor
return false
elseif s == '.' then
wet = wet + 1 -- new wet space
setxy(x, y, '|') -- dripping state
return true
elseif s == '|' then
return true
else
print("### Unexpected state", s)
return false
end
end
while water > 0 do
startwater = water
visited = {}
local task = {dir='down', x=500, y=ymin}
while task do
if veryverbose then printf("Task: %s (%d,%d)\n", task.dir, task.x, task.y) end
if task.dir == 'down' then
local x = task.x
local y = task.y + 1
if y > ymax then
-- flow into the earth
task = poptask()
elseif drip(x,y) then
-- continue dripping
task.y = y -- tail call
else
pushtask('left', task.x, task.y)
task.dir = 'right' -- tail call
end
elseif task.dir == 'downL' then
local x = task.x
local y = task.y + 1
if y > ymax then
-- flow into the earth
task = poptask()
elseif visited[hashxy(x,y)] then
if drip(x,y) then
task = poptask()
else
task.dir = 'left' -- tail call
end
elseif drip(x,y) then
-- continue dripping
task.dir = 'down'
task.y = y -- tail call
else
task.dir = 'left' -- tail call
end
elseif task.dir == 'downR' then
local x = task.x
local y = task.y + 1
if y > ymax then
-- flow into the earth
task = poptask()
elseif visited[hashxy(x,y)] then
if drip(x,y) then
task = poptask()
else
task.dir = 'right' -- tail call
end
elseif drip(x,y) then
-- continue dripping
task.dir = 'down'
task.y = y -- tail call
else
task.dir = 'right' -- tail call
end
elseif task.dir == 'left' then
local x = task.x - 1
local y = task.y
local v = false -- visited[hashxy(x,y)]
if v or not drip(x,y) then
local l = getxy(x, y, '?')
if (l == '#') then
for i = task.x + 1, xmax do
local s = getxy(i, y, '.')
if (s == '#') then
for n = task.x, i-1 do
setxy(n, y, '~')
puddle = puddle + 1
water = water - 1
end
break
elseif (s == '|') then
if drip(i,y+1) then
break -- still more to fill
else
-- continue
end
elseif (s == '.') then
-- no wall
break
else
print("Wtf", s)
end
end
end
task = poptask()
else
-- continue dripping
task.dir = 'downL'
task.x = x -- tail call
end
elseif task.dir == 'right' then
local x = task.x + 1
local y = task.y
local v = false -- visited[hashxy(x,y)]
if v or not drip(x,y) then
task = poptask()
else
-- continue dripping
task.dir = 'downR'
task.x = x -- tail call
end
else
print("### Unknown dir", task.dir)
end
end
--break
-- if water < xmax * ymax - 24 then break end -- debug
if startwater == water then break end
end
if verbose then printarena() end
-- local wet2 = 0
-- for y = ymin, ymax do
-- for x = xmin, xmax do
-- local s = getxy(x,y,'.')
-- if s == '~' or s == '|' then
-- wet2 = wet2 + 1
-- end
-- end
-- end
printf("Part 1 & 2: %d wet squares %d puddles\n", wet, puddle)
end
part1()
print "Done"
|
local present, packer = pcall(require, "plugins.packerInit")
if not present then
return false
end
local use = packer.use
return packer.startup(function()
local plugin_settings = require("core.utils").load_config().plugins
local override_req = require("core.utils").override_req
-- this is arranged on the basis of when a plugin starts
-- this is the nvchad core repo containing utilities for some features like theme swticher, no need to lazy load
use "Nvchad/extensions"
use "nvim-lua/plenary.nvim"
use {
"wbthomason/packer.nvim",
event = "VimEnter",
}
use {
"NvChad/nvim-base16.lua",
after = "packer.nvim",
config = function()
require("colors").init()
end,
}
use {
"kyazdani42/nvim-web-devicons",
after = "nvim-base16.lua",
config = override_req("nvim_web_devicons", "plugins.configs.icons"),
}
use {
"feline-nvim/feline.nvim",
disable = not plugin_settings.status.feline,
after = "nvim-web-devicons",
config = override_req("feline", "plugins.configs.statusline"),
}
use {
"akinsho/bufferline.nvim",
disable = not plugin_settings.status.bufferline,
after = "nvim-web-devicons",
config = override_req("bufferline", "plugins.configs.bufferline"),
setup = function()
require("core.mappings").bufferline()
end,
}
use {
"lukas-reineke/indent-blankline.nvim",
disable = not plugin_settings.status.blankline,
event = "BufRead",
config = override_req("indent_blankline", "(plugins.configs.others).blankline()"),
}
use {
"norcalli/nvim-colorizer.lua",
disable = not plugin_settings.status.colorizer,
event = "BufRead",
config = override_req("nvim_colorizer", "(plugins.configs.others).colorizer()"),
}
use {
"nvim-treesitter/nvim-treesitter",
event = "BufRead",
config = override_req("nvim_treesitter", "plugins.configs.treesitter"),
}
-- git stuff
use {
"lewis6991/gitsigns.nvim",
disable = not plugin_settings.status.gitsigns,
opt = true,
config = override_req("gitsigns", "(plugins.configs.others).gitsigns()"),
setup = function()
require("core.utils").packer_lazy_load "gitsigns.nvim"
end,
}
-- lsp stuff
use {
"neovim/nvim-lspconfig",
opt = true,
setup = function()
require("core.utils").packer_lazy_load "nvim-lspconfig"
-- reload the current file so lsp actually starts for it
vim.defer_fn(function()
vim.cmd 'if &ft == "packer" | echo "" | else | silent! e %'
end, 0)
end,
config = override_req("lspconfig", "plugins.configs.lspconfig"),
}
use {
"ray-x/lsp_signature.nvim",
disable = not plugin_settings.status.lspsignature,
after = "nvim-lspconfig",
config = override_req("signature", "(plugins.configs.others).signature()"),
}
use {
"andymass/vim-matchup",
disable = not plugin_settings.status.vim_matchup,
opt = true,
setup = function()
require("core.utils").packer_lazy_load "vim-matchup"
end,
}
use {
"max397574/better-escape.nvim",
disable = not plugin_settings.status.better_escape,
event = "InsertEnter",
config = override_req("better_escape", "(plugins.configs.others).better_escape()"),
}
-- load luasnips + cmp related in insert mode only
use {
"rafamadriz/friendly-snippets",
disable = not plugin_settings.status.cmp,
event = "InsertEnter",
}
use {
"hrsh7th/nvim-cmp",
disable = not plugin_settings.status.cmp,
after = "friendly-snippets",
config = override_req("nvim_cmp", "plugins.configs.cmp"),
}
use {
"L3MON4D3/LuaSnip",
disable = not plugin_settings.status.cmp,
wants = "friendly-snippets",
after = "nvim-cmp",
config = override_req("luasnip", "(plugins.configs.others).luasnip()"),
}
use {
"saadparwaiz1/cmp_luasnip",
disable = not plugin_settings.status.cmp,
after = "LuaSnip",
}
use {
"hrsh7th/cmp-nvim-lua",
disable = not plugin_settings.status.cmp,
after = "cmp_luasnip",
}
use {
"hrsh7th/cmp-nvim-lsp",
disable = not plugin_settings.status.cmp,
after = "cmp-nvim-lua",
}
use {
"hrsh7th/cmp-buffer",
disable = not plugin_settings.status.cmp,
after = "cmp-nvim-lsp",
}
use {
"hrsh7th/cmp-path",
disable = not plugin_settings.status.cmp,
after = "cmp-buffer",
}
-- misc plugins
use {
"windwp/nvim-autopairs",
disable = not plugin_settings.status.autopairs,
after = plugin_settings.options.autopairs.loadAfter,
config = override_req("nvim_autopairs", "(plugins.configs.others).autopairs()"),
}
use {
"glepnir/dashboard-nvim",
disable = not plugin_settings.status.dashboard,
config = override_req("dashboard", "plugins.configs.dashboard"),
setup = function()
require("core.mappings").dashboard()
end,
}
use {
"numToStr/Comment.nvim",
disable = not plugin_settings.status.comment,
module = "Comment",
config = override_req("nvim_comment", "(plugins.configs.others).comment()"),
setup = function()
require("core.utils").packer_lazy_load "Comment.nvim"
require("core.mappings").comment()
end,
}
-- file managing , picker etc
use {
"kyazdani42/nvim-tree.lua",
disable = not plugin_settings.status.nvimtree,
-- only set "after" if lazy load is disabled and vice versa for "cmd"
after = not plugin_settings.options.nvimtree.lazy_load and "nvim-web-devicons",
cmd = plugin_settings.options.nvimtree.lazy_load and { "NvimTreeToggle", "NvimTreeFocus" },
config = override_req("nvim_tree", "plugins.configs.nvimtree"),
setup = function()
require("core.mappings").nvimtree()
end,
}
use {
"nvim-telescope/telescope.nvim",
cmd = "Telescope",
config = override_req("telescope", "plugins.configs.telescope"),
setup = function()
require("core.mappings").telescope()
end,
}
-- load user defined plugins
require("core.hooks").run("install_plugins", use)
end)
|
NarciTooltipMixin = {};
local TP = NarciTooltipMixin;
local GetMouseFocus = GetMouseFocus;
local IsMouseButtonDown = IsMouseButtonDown;
local UIFrameFadeIn = UIFrameFadeIn;
local UIFrameFadeOut = UIFrameFadeOut;
local FadeFrame = NarciAPI_FadeFrame;
local max = math.max;
local sin = math.sin;
local pi = math.pi;
local After = C_Timer.After
-----------------------------------
local tooltipAnchor, pointerOffsetX, pointerOffsetY, isHorizontal;
local pendingText, pendingTexture;
local callbackFunc;
local minSize = 48;
local textInset = 18;
local animDuration = 0.4;
local delayDuration = 0.6;
local DefaultDelay = 0.6;
local DefaultPointerOffset = -8;
local fixedWidth = 270;
-----------------------------------
-------------LibEasing-------------
local function outSine(t, b, c, d)
return c * sin(t / d * (pi / 2)) + b
end
-----------------------------------
local PATH_PREFIX = "Interface/AddOns/Narcissus/Guide/IMG/";
local Images = {
[1] = PATH_PREFIX .. "HideTexts",
[2] = PATH_PREFIX .. "TopQuality",
[3] = PATH_PREFIX .. "GroundShadow",
[4] = PATH_PREFIX .. "HidePlayer",
[5] = PATH_PREFIX .. "CompactMode",
[6] = PATH_PREFIX .. "SaveLayers",
[7] = PATH_PREFIX .. "LightSwitch",
}
-----------------------------------
local Timer = CreateFrame("Frame");
Timer:Hide();
Timer.TimeSinceLastUpdate = 0;
local function FadeInTooltip()
local tooltip = NarciTooltip;
tooltip:Hide();
if not (tooltipAnchor and tooltipAnchor == GetMouseFocus()) then return; end;
callbackFunc(); --Set texts
tooltip.Pointer:ClearAllPoints();
tooltip:ClearAllPoints();
if not tooltip.UseCustomScale then
tooltip:SetScale(tooltipAnchor:GetEffectiveScale());
end
local offsetX = pointerOffsetX or 0;
local offsetY = pointerOffsetY or DefaultPointerOffset;
if isHorizontal then
tooltip:SetPoint("RIGHT", tooltipAnchor, "LEFT", offsetX, offsetY);
tooltip.Pointer2:SetPoint("CENTER", tooltipAnchor, "LEFT", offsetX - 12);
tooltip.Pointer2:Show();
tooltip.Pointer:Hide();
else
tooltip:SetPoint("BOTTOM", tooltipAnchor, "TOP", offsetX, offsetY);
tooltip.Pointer:SetPoint("CENTER", tooltipAnchor, "TOP", offsetX, offsetY + 12);
tooltip.Pointer:Show();
tooltip.Pointer2:Hide();
end
After(0, function()
UIFrameFadeIn(tooltip, 0.12, 0, 1);
end);
end
local function DelayedEntrance(self, elapsed)
if IsMouseButtonDown("LeftButton") then
self:Hide();
return;
end
self.TimeSinceLastUpdate = self.TimeSinceLastUpdate + elapsed;
if self.TimeSinceLastUpdate >= delayDuration then
self:Hide();
FadeInTooltip();
end
end
Timer:SetScript("OnUpdate", DelayedEntrance);
Timer:SetScript("OnHide", function(self)
self.TimeSinceLastUpdate = 0;
end)
local function SetSingleLine()
local tooltip = NarciTooltip;
tooltip.IsSignleLine = true;
local tex = pendingTexture;
tooltip.Icon:Hide();
local TextObject = tooltip.Text0;
TextObject:SetSize(0, 0);
TextObject:Show();
TextObject:SetText(pendingText);
tooltip.Guide:SetAlpha(0);
end
local function SetMultiLines()
local tooltip = NarciTooltip;
tooltip.IsSignleLine = false;
local tex = pendingTexture;
tooltip.Icon:SetTexture(tex[1]);
tooltip.Icon:SetTexCoord(tex[2], tex[3], tex[4], tex[5], tex[6], tex[7], tex[8], tex[9]);
tooltip.Icon:Show();
tooltip.Header:Show();
tooltip.Text1:Show();
tooltip.Header:SetText(pendingText[1]);
tooltip.Text1:SetText(pendingText[2]);
local index = tooltip.GuideIndex;
if index then
if Images[index] then
tooltip.Guide.Picture:SetTexture(Images[index]);
tooltip.Guide:SetAlpha(1);
else
tooltip.Guide:SetAlpha(0);
end
else
tooltip.Guide:SetAlpha(0);
end
end
local function GetIconFile(anchorFrame)
local texureObject = anchorFrame.icon or anchorFrame.Icon;
local texs = {};
if texureObject then
local texFile = texureObject:GetTexture();
local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy = texureObject:GetTexCoord();
texs = {texFile, ULx, ULy, LLx, LLy, URx, URy, LRx, LRy};
else
texs = {nil, 0, 0, 0, 0, 0, 0, 0, 0};
end
return texs;
end
-----------------------------------
function TP:OnHide()
Timer:Hide();
self:ClearAllPoints();
self.Pointer:ClearAllPoints();
self:Hide();
self:SetAlpha(0);
self.Text0:Hide();
self.Header:Hide();
self.Text1:Hide();
self.Icon:Hide();
end
function TP:OnLoad()
self.IsSignleLine = true;
self.Scale = 1;
end
function TP:OnSizeChanged(width, height)
self:SetSize(max(minSize, width), max(minSize, height));
local insetHeight = self.inset:GetHeight();
self.Icon:SetSize(insetHeight, insetHeight);
end
function TP:OnShow()
if self.IsSignleLine then
local textWidth, textHeight = self.Text0:GetSize();
self:SetSize(textWidth + 2*textInset, textHeight + 2*textInset);
else
self:SetWidth(fixedWidth);
self.Guide:SetHeight(fixedWidth / 2 + 12);
local height = (self.Header:GetHeight() + self.Text1:GetHeight() + 2 * (textInset - 6) + 24 + 4 + 1);
self:SetHeight(height);
end
end
function TP:FadeOut()
if self:IsShown() then
UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0);
end
end
function TP:JustHide()
self:Hide();
self:SetAlpha(0);
Timer:Hide();
end
function TP:NewText(texts, offsetX, offsetY, delay, horizontal)
Timer:Hide();
--UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0);
tooltipAnchor = GetMouseFocus();
if not tooltipAnchor or tooltipAnchor == WorldFrame or not texts then return; end;
pointerOffsetX, pointerOffsetY = offsetX, offsetY;
delayDuration = delay or DefaultDelay;
isHorizontal = horizontal;
pendingText = texts;
pendingTexture = GetIconFile(tooltipAnchor);
self.GuideIndex = tooltipAnchor.GuideIndex;
After(0, function()
Timer:Show();
if type(texts) == "string" then
callbackFunc = SetSingleLine;
elseif type(texts) == "table" then
callbackFunc = SetMultiLines;
end
end)
end
function TP:ShowTooltip(frame, offsetX, offsetY, delay)
self:NewText(frame.tooltip, offsetX, offsetY, delay);
end
function TP:SetColorTheme(index)
local minG, maxG;
if index and index == 1 then
--Bright
minG, maxG = 0.82, 1.0;
self.Pointer:SetTexCoord(0, 0.5, 0, 1);
self.Pointer2:SetTexCoord(0, 1, 0, 0.5);
self.Text0:SetTextColor(0, 0, 0);
self.Text0:SetShadowColor(1, 1, 1, 0);
self.Text1:SetTextColor(0, 0, 0);
self.Text1:SetShadowColor(1, 1, 1, 0);
self.Header:SetTextColor(0, 0, 0);
self.Header:SetShadowColor(1, 1, 1, 0);
self.Icon:SetAlpha(0.2);
else
--Dark
minG, maxG = 0.05, 0.12;
self.Pointer:SetTexCoord(0.5, 1, 0, 1);
self.Pointer2:SetTexCoord(0, 1, 0.5, 1);
self.Text0:SetTextColor(1, 1, 1);
self.Text0:SetShadowColor(0, 0, 0, 0);
self.Text1:SetTextColor(1, 1, 1);
self.Text1:SetShadowColor(0, 0, 0, 1);
self.Header:SetTextColor(0.25, 0.78, 0.92);
self.Header:SetShadowColor(0, 0, 0);
self.Icon:SetAlpha(0.1);
end
self.Gradient:SetGradient("VERTICAL", minG, minG, minG, maxG, maxG, maxG);
end
function TP:SetCustomScale(scale)
if scale then
--set scale manually
self.UseCustomScale = true;
self:SetScale(scale);
else
--use anchor frame's scale
self.UseCustomScale = false;
end
end
--[[
/run NarciTooltip:SetColorTheme(2);NarciTooltip:NewText({NARCI_DRESSING_ROOM, NARCI_DRESSING_ROOM_DESCRIPTION})
/run NarciTooltip:SetSize(160,140)
--]] |
local surface = surface
local draw = draw
local Color = Color
SKIN = {}
SKIN.PrintName = "Computer Derma Skin"
SKIN.Author = "SantosRP"
SKIN.DermaVersion = 1
SKIN.GwenTexture = Material( "nomad/computer/srpcomputer.png" )
SKIN.bg_color = Color( 101, 100, 105, 255 )
SKIN.bg_color_sleep = Color( 70, 70, 70, 255 )
SKIN.bg_color_dark = Color( 55, 57, 61, 255 )
SKIN.bg_color_bright = Color( 220, 220, 220, 255 )
SKIN.frame_border = Color( 50, 50, 50, 255 )
SKIN.fontFrame = "DermaDefault"
SKIN.control_color = Color( 120, 120, 120, 255 )
SKIN.control_color_highlight = Color( 150, 150, 150, 255 )
SKIN.control_color_active = Color( 110, 150, 250, 255 )
SKIN.control_color_bright = Color( 255, 200, 100, 255 )
SKIN.control_color_dark = Color( 100, 100, 100, 255 )
SKIN.bg_alt1 = Color( 50, 50, 50, 255 )
SKIN.bg_alt2 = Color( 55, 55, 55, 255 )
SKIN.listview_hover = Color( 70, 70, 70, 255 )
SKIN.listview_selected = Color( 100, 170, 220, 255 )
SKIN.text_bright = Color( 255, 255, 255, 255 )
SKIN.text_normal = Color( 180, 180, 180, 255 )
SKIN.text_dark = Color( 20, 20, 20, 255 )
SKIN.text_highlight = Color( 255, 20, 20, 255 )
SKIN.texGradientUp = Material( "gui/gradient_up" )
SKIN.texGradientDown = Material( "gui/gradient_down" )
SKIN.combobox_selected = SKIN.listview_selected
SKIN.panel_transback = Color( 255, 255, 255, 50 )
SKIN.tooltip = Color( 255, 245, 175, 255 )
SKIN.colPropertySheet = Color( 170, 170, 170, 255 )
SKIN.colTab = SKIN.colPropertySheet
SKIN.colTabInactive = Color( 140, 140, 140, 255 )
SKIN.colTabShadow = Color( 0, 0, 0, 170 )
SKIN.colTabText = Color( 255, 255, 255, 255 )
SKIN.colTabTextInactive = Color( 0, 0, 0, 200 )
SKIN.fontTab = "DermaDefault"
SKIN.colCollapsibleCategory = Color( 255, 255, 255, 20 )
SKIN.colCategoryText = Color( 255, 255, 255, 255 )
SKIN.colCategoryTextInactive = Color( 200, 200, 200, 255 )
SKIN.fontCategoryHeader = "TabLarge"
SKIN.colNumberWangBG = Color( 255, 240, 150, 255 )
SKIN.colTextEntryBG = Color( 240, 240, 240, 255 )
SKIN.colTextEntryBorder = Color( 20, 20, 20, 255 )
SKIN.colTextEntryText = Color( 20, 20, 20, 255 )
SKIN.colTextEntryTextHighlight = Color( 20, 200, 250, 255 )
SKIN.colTextEntryTextCursor = Color( 0, 0, 100, 255 )
SKIN.colMenuBG = Color( 255, 255, 255, 200 )
SKIN.colMenuBorder = Color( 0, 0, 0, 200 )
SKIN.colButtonText = Color( 255, 255, 255, 255 )
SKIN.colButtonTextDisabled = Color( 255, 255, 255, 55 )
SKIN.colButtonBorder = Color( 20, 20, 20, 255 )
SKIN.colButtonBorderHighlight = Color( 255, 255, 255, 50 )
SKIN.colButtonBorderShadow = Color( 0, 0, 0, 100 )
SKIN.tex = {}
SKIN.tex.Selection = GWEN.CreateTextureBorder( 384, 32, 31, 31, 4, 4, 4, 4 )
SKIN.tex.Panels = {}
SKIN.tex.Panels.Normal = GWEN.CreateTextureBorder( 256, 0, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Bright = GWEN.CreateTextureBorder( 256+64, 0, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Dark = GWEN.CreateTextureBorder( 256, 64, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Panels.Highlight = GWEN.CreateTextureBorder( 256+64, 64, 63, 63, 16, 16, 16, 16 )
SKIN.tex.Button = GWEN.CreateTextureBorder( 480, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Hovered = GWEN.CreateTextureBorder( 480, 32, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Dead = GWEN.CreateTextureBorder( 480, 64, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Button_Down = GWEN.CreateTextureBorder( 480, 96, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Shadow = GWEN.CreateTextureBorder( 448, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Tree = GWEN.CreateTextureBorder( 256, 128, 127, 127, 16, 16, 16, 16 )
SKIN.tex.Checkbox_Checked = GWEN.CreateTextureNormal( 448, 32, 15, 15 )
SKIN.tex.Checkbox = GWEN.CreateTextureNormal( 464, 32, 15, 15 )
SKIN.tex.CheckboxD_Checked = GWEN.CreateTextureNormal( 448, 48, 15, 15 )
SKIN.tex.CheckboxD = GWEN.CreateTextureNormal( 464, 48, 15, 15 )
--SKIN.tex.RadioButton_Checked = GWEN.CreateTextureNormal( 448, 64, 15, 15 )
--SKIN.tex.RadioButton = GWEN.CreateTextureNormal( 464, 64, 15, 15 )
--SKIN.tex.RadioButtonD_Checked = GWEN.CreateTextureNormal( 448, 80, 15, 15 )
--SKIN.tex.RadioButtonD = GWEN.CreateTextureNormal( 464, 80, 15, 15 )
SKIN.tex.TreePlus = GWEN.CreateTextureNormal( 448, 96, 15, 15 )
SKIN.tex.TreeMinus = GWEN.CreateTextureNormal( 464, 96, 15, 15 )
--SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 1, 1, 1, 1 )
SKIN.tex.TextBox = GWEN.CreateTextureBorder( 0, 150, 127, 21, 4, 4, 4, 4 )
SKIN.tex.TextBox_Focus = GWEN.CreateTextureBorder( 0, 172, 127, 21, 4, 4, 4, 4 )
SKIN.tex.TextBox_Disabled = GWEN.CreateTextureBorder( 0, 194, 127, 21, 4, 4, 4, 4 )
SKIN.tex.MenuBG_Column = GWEN.CreateTextureBorder( 128, 128, 127, 63, 24, 8, 8, 8 )
SKIN.tex.MenuBG = GWEN.CreateTextureBorder( 128, 192, 127, 63, 8, 8, 8, 8 )
SKIN.tex.MenuBG_Hover = GWEN.CreateTextureBorder( 128, 256, 127, 31, 8, 8, 8, 8 )
SKIN.tex.MenuBG_Spacer = GWEN.CreateTextureNormal( 128, 288, 127, 3 )
SKIN.tex.Menu_Strip = GWEN.CreateTextureBorder( 0, 128, 127, 21, 8, 8, 8, 8)
SKIN.tex.Menu_Check = GWEN.CreateTextureNormal( 448, 112, 15, 15 )
SKIN.tex.Tab_Control = GWEN.CreateTextureBorder( 0, 256, 127, 127, 8, 8, 8, 8 )
SKIN.tex.TabB_Active = GWEN.CreateTextureBorder( 0, 416, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabB_Inactive = GWEN.CreateTextureBorder( 0+128, 416, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabT_Active = GWEN.CreateTextureBorder( 0, 384, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabT_Inactive = GWEN.CreateTextureBorder( 0+128, 384, 63, 31, 8, 8, 8, 8 )
SKIN.tex.TabL_Active = GWEN.CreateTextureBorder( 64, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabL_Inactive = GWEN.CreateTextureBorder( 64+128, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabR_Active = GWEN.CreateTextureBorder( 96, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.TabR_Inactive = GWEN.CreateTextureBorder( 96+128, 384, 31, 63, 8, 8, 8, 8 )
SKIN.tex.Tab_Bar = GWEN.CreateTextureBorder( 128, 352, 127, 31, 4, 4, 4, 4 )
SKIN.tex.Window = {}
SKIN.tex.Window.Normal = GWEN.CreateTextureBorder( 0, 0, 127, 127, 8, 32, 8, 8 )
SKIN.tex.Window.Inactive = GWEN.CreateTextureBorder( 128, 0, 127, 127, 8, 32, 8, 8 )
SKIN.tex.Window.Close = GWEN.CreateTextureNormal( 32, 448, 31, 31 )
SKIN.tex.Window.Close_Hover = GWEN.CreateTextureNormal( 64, 448, 31, 31 )
SKIN.tex.Window.Close_Down = GWEN.CreateTextureNormal( 96, 448, 31, 31 )
SKIN.tex.Window.Maxi = GWEN.CreateTextureNormal( 32 + 96*2, 448, 31, 31 )
SKIN.tex.Window.Maxi_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448, 31, 31 )
SKIN.tex.Window.Maxi_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448, 31, 31 )
SKIN.tex.Window.Restore = GWEN.CreateTextureNormal( 32 + 96*2, 448+32, 31, 31 )
SKIN.tex.Window.Restore_Hover = GWEN.CreateTextureNormal( 64 + 96*2, 448+32, 31, 31 )
SKIN.tex.Window.Restore_Down = GWEN.CreateTextureNormal( 96 + 96*2, 448+32, 31, 31 )
SKIN.tex.Window.Mini = GWEN.CreateTextureNormal( 32 + 96, 448, 31, 31 )
SKIN.tex.Window.Mini_Hover = GWEN.CreateTextureNormal( 64 + 96, 448, 31, 31 )
SKIN.tex.Window.Mini_Down = GWEN.CreateTextureNormal( 96 + 96, 448, 31, 31 )
SKIN.tex.Scroller = {}
SKIN.tex.Scroller.TrackV = GWEN.CreateTextureBorder( 384, 208, 15, 127, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonV_Normal = GWEN.CreateTextureBorder( 384 + 16, 208, 15, 127, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonV_Hover = GWEN.CreateTextureBorder( 384 + 32, 208, 15, 127, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonV_Down = GWEN.CreateTextureBorder( 384 + 48, 208, 15, 127, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonV_Disabled = GWEN.CreateTextureBorder( 384 + 64, 208, 15, 127, 4, 4, 4, 4 )
SKIN.tex.Scroller.TrackH = GWEN.CreateTextureBorder( 384, 128, 127, 15, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonH_Normal = GWEN.CreateTextureBorder( 384, 128 + 16, 127, 15, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonH_Hover = GWEN.CreateTextureBorder( 384, 128 + 32, 127, 15, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonH_Down = GWEN.CreateTextureBorder( 384, 128 + 48, 127, 15, 4, 4, 4, 4 )
SKIN.tex.Scroller.ButtonH_Disabled = GWEN.CreateTextureBorder( 384, 128 + 64, 127, 15, 4, 4, 4, 4 )
SKIN.tex.Scroller.LeftButton_Normal = GWEN.CreateTextureBorder( 464, 208, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.LeftButton_Hover = GWEN.CreateTextureBorder( 480, 208, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.LeftButton_Down = GWEN.CreateTextureBorder( 464, 272, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.LeftButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.UpButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 16, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.UpButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 16, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.UpButton_Down = GWEN.CreateTextureBorder( 464, 272 + 16, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.UpButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 16, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.RightButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 32, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.RightButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 32, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.RightButton_Down = GWEN.CreateTextureBorder( 464, 272 + 32, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.RightButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 32, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.DownButton_Normal = GWEN.CreateTextureBorder( 464, 208 + 48, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.DownButton_Hover = GWEN.CreateTextureBorder( 480, 208 + 48, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.DownButton_Down = GWEN.CreateTextureBorder( 464, 272 + 48, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Scroller.DownButton_Disabled = GWEN.CreateTextureBorder( 480 + 48, 272 + 48, 15, 15, 2, 2, 2, 2 )
SKIN.tex.Menu = {}
SKIN.tex.Menu.RightArrow = GWEN.CreateTextureNormal( 464, 112, 15, 15 )
SKIN.tex.Input = {}
SKIN.tex.Input.ComboBox = {}
SKIN.tex.Input.ComboBox.Normal = GWEN.CreateTextureBorder( 384, 336, 127, 31, 8, 8, 32, 8 )
SKIN.tex.Input.ComboBox.Hover = GWEN.CreateTextureBorder( 384, 336+32, 127, 31, 8, 8, 32, 8 )
SKIN.tex.Input.ComboBox.Down = GWEN.CreateTextureBorder( 384, 336+64, 127, 31, 8, 8, 32, 8 )
SKIN.tex.Input.ComboBox.Disabled = GWEN.CreateTextureBorder( 384, 336+96, 127, 31, 8, 8, 32, 8 )
SKIN.tex.Input.ComboBox.Button = {}
SKIN.tex.Input.ComboBox.Button.Normal = GWEN.CreateTextureNormal( 496, 272, 15, 15 )
SKIN.tex.Input.ComboBox.Button.Hover = GWEN.CreateTextureNormal( 496, 272+16, 15, 15 )
SKIN.tex.Input.ComboBox.Button.Down = GWEN.CreateTextureNormal( 496, 272+32, 15, 15 )
SKIN.tex.Input.ComboBox.Button.Disabled = GWEN.CreateTextureNormal( 496, 272+48, 15, 15 )
SKIN.tex.Input.UpDown = {}
SKIN.tex.Input.UpDown.Up = {}
SKIN.tex.Input.UpDown.Up.Normal = GWEN.CreateTextureCentered( 384, 112, 7, 7 )
SKIN.tex.Input.UpDown.Up.Hover = GWEN.CreateTextureCentered( 384+8, 112, 7, 7 )
SKIN.tex.Input.UpDown.Up.Down = GWEN.CreateTextureCentered( 384+16, 112, 7, 7 )
SKIN.tex.Input.UpDown.Up.Disabled = GWEN.CreateTextureCentered( 384+24, 112, 7, 7 )
SKIN.tex.Input.UpDown.Down = {}
SKIN.tex.Input.UpDown.Down.Normal = GWEN.CreateTextureCentered( 384, 120, 7, 7 )
SKIN.tex.Input.UpDown.Down.Hover = GWEN.CreateTextureCentered( 384+8, 120, 7, 7 )
SKIN.tex.Input.UpDown.Down.Down = GWEN.CreateTextureCentered( 384+16, 120, 7, 7 )
SKIN.tex.Input.UpDown.Down.Disabled = GWEN.CreateTextureCentered( 384+24, 120, 7, 7 )
SKIN.tex.Input.Slider = {}
SKIN.tex.Input.Slider.H = {}
SKIN.tex.Input.Slider.H.Normal = GWEN.CreateTextureNormal( 416, 32, 15, 15 )
SKIN.tex.Input.Slider.H.Hover = GWEN.CreateTextureNormal( 416, 32+16, 15, 15 )
SKIN.tex.Input.Slider.H.Down = GWEN.CreateTextureNormal( 416, 32+32, 15, 15 )
SKIN.tex.Input.Slider.H.Disabled = GWEN.CreateTextureNormal( 416, 32+48, 15, 15 )
SKIN.tex.Input.Slider.V = {}
SKIN.tex.Input.Slider.V.Normal = GWEN.CreateTextureNormal( 416+16, 32, 15, 15 )
SKIN.tex.Input.Slider.V.Hover = GWEN.CreateTextureNormal( 416+16, 32+16, 15, 15 )
SKIN.tex.Input.Slider.V.Down = GWEN.CreateTextureNormal( 416+16, 32+32, 15, 15 )
SKIN.tex.Input.Slider.V.Disabled = GWEN.CreateTextureNormal( 416+16, 32+48, 15, 15 )
SKIN.tex.Input.ListBox = {}
SKIN.tex.Input.ListBox.Background = GWEN.CreateTextureBorder( 256, 256, 63, 127, 8, 8, 8, 8 )
SKIN.tex.Input.ListBox.Hovered = GWEN.CreateTextureBorder( 320, 320, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Input.ListBox.EvenLine = GWEN.CreateTextureBorder( 352, 256, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Input.ListBox.OddLine = GWEN.CreateTextureBorder( 352, 288, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Input.ListBox.EvenLineSelected = GWEN.CreateTextureBorder( 320, 270, 31, 31, 8, 8, 8, 8 )
SKIN.tex.Input.ListBox.OddLineSelected = GWEN.CreateTextureBorder( 320, 288, 31, 31, 8, 8, 8, 8 )
SKIN.tex.ProgressBar = {}
SKIN.tex.ProgressBar.Back = GWEN.CreateTextureBorder( 384, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.ProgressBar.Front = GWEN.CreateTextureBorder( 384+32, 0, 31, 31, 8, 8, 8, 8 )
SKIN.tex.CategoryList = {}
SKIN.tex.CategoryList.Outer = GWEN.CreateTextureBorder( 256, 384, 63, 63, 8, 8, 8, 8 )
SKIN.tex.CategoryList.Inner = GWEN.CreateTextureBorder( 256 + 64, 384, 63, 63, 8, 21, 8, 8 )
SKIN.tex.CategoryList.Header = GWEN.CreateTextureBorder( 320, 352, 63, 31, 8, 8, 8, 8 )
SKIN.tex.Tooltip = GWEN.CreateTextureBorder( 384, 64, 31, 31, 8, 8, 8, 8 )
SKIN.Colours = {}
SKIN.Colours.Window = {}
SKIN.Colours.Window.TitleActive = GWEN.TextureColor( 4 + 8 * 0, 508 )
SKIN.Colours.Window.TitleInactive = GWEN.TextureColor( 4 + 8 * 1, 508 )
SKIN.Colours.Button = {}
SKIN.Colours.Button.Normal = GWEN.TextureColor( 4 + 8 * 2, 508 )
SKIN.Colours.Button.Hover = GWEN.TextureColor( 4 + 8 * 3, 508 )
SKIN.Colours.Button.Down = GWEN.TextureColor( 4 + 8 * 2, 500 )
SKIN.Colours.Button.Disabled = GWEN.TextureColor( 4 + 8 * 3, 500 )
SKIN.Colours.Tab = {}
SKIN.Colours.Tab.Active = {}
SKIN.Colours.Tab.Active.Normal = GWEN.TextureColor( 4 + 8 * 4, 508 )
SKIN.Colours.Tab.Active.Hover = GWEN.TextureColor( 4 + 8 * 5, 508 )
SKIN.Colours.Tab.Active.Down = GWEN.TextureColor( 4 + 8 * 4, 500 )
SKIN.Colours.Tab.Active.Disabled = GWEN.TextureColor( 4 + 8 * 5, 500 )
SKIN.Colours.Tab.Inactive = {}
SKIN.Colours.Tab.Inactive.Normal = GWEN.TextureColor( 4 + 8 * 6, 508 )
SKIN.Colours.Tab.Inactive.Hover = GWEN.TextureColor( 4 + 8 * 7, 508 )
SKIN.Colours.Tab.Inactive.Down = GWEN.TextureColor( 4 + 8 * 6, 500 )
SKIN.Colours.Tab.Inactive.Disabled = GWEN.TextureColor( 4 + 8 * 7, 500 )
SKIN.Colours.Label = {}
SKIN.Colours.Label.Default = GWEN.TextureColor( 4 + 8 * 8, 508 )
SKIN.Colours.Label.Bright = GWEN.TextureColor( 4 + 8 * 9, 508 )
SKIN.Colours.Label.Dark = GWEN.TextureColor( 4 + 8 * 8, 500 )
SKIN.Colours.Label.Highlight = GWEN.TextureColor( 4 + 8 * 9, 500 )
SKIN.Colours.Tree = {}
SKIN.Colours.Tree.Lines = GWEN.TextureColor( 4 + 8 * 10, 508 ) ---- !!!
SKIN.Colours.Tree.Normal = GWEN.TextureColor( 4 + 8 * 11, 508 )
SKIN.Colours.Tree.Hover = GWEN.TextureColor( 4 + 8 * 10, 500 )
SKIN.Colours.Tree.Selected = GWEN.TextureColor( 4 + 8 * 11, 500 )
SKIN.Colours.Properties = {}
SKIN.Colours.Properties.Line_Normal = GWEN.TextureColor( 4 + 8 * 12, 508 )
SKIN.Colours.Properties.Line_Selected = GWEN.TextureColor( 4 + 8 * 13, 508 )
SKIN.Colours.Properties.Line_Hover = GWEN.TextureColor( 4 + 8 * 12, 500 )
SKIN.Colours.Properties.Title = GWEN.TextureColor( 4 + 8 * 13, 500 )
SKIN.Colours.Properties.Column_Normal = GWEN.TextureColor( 4 + 8 * 14, 508 )
SKIN.Colours.Properties.Column_Selected = GWEN.TextureColor( 4 + 8 * 15, 508 )
SKIN.Colours.Properties.Column_Hover = GWEN.TextureColor( 4 + 8 * 14, 500 )
SKIN.Colours.Properties.Border = GWEN.TextureColor( 4 + 8 * 15, 500 )
SKIN.Colours.Properties.Label_Normal = GWEN.TextureColor( 4 + 8 * 16, 508 )
SKIN.Colours.Properties.Label_Selected = GWEN.TextureColor( 4 + 8 * 17, 508 )
SKIN.Colours.Properties.Label_Hover = GWEN.TextureColor( 4 + 8 * 16, 500 )
SKIN.Colours.Category = {}
SKIN.Colours.Category.Header = GWEN.TextureColor( 4 + 8 * 18, 500 )
SKIN.Colours.Category.Header_Closed = GWEN.TextureColor( 4 + 8 * 19, 500 )
SKIN.Colours.Category.Line = {}
SKIN.Colours.Category.Line.Text = GWEN.TextureColor( 4 + 8 * 20, 508 )
SKIN.Colours.Category.Line.Text_Hover = GWEN.TextureColor( 4 + 8 * 21, 508 )
SKIN.Colours.Category.Line.Text_Selected = GWEN.TextureColor( 4 + 8 * 20, 500 )
SKIN.Colours.Category.Line.Button = GWEN.TextureColor( 4 + 8 * 21, 500 )
SKIN.Colours.Category.Line.Button_Hover = GWEN.TextureColor( 4 + 8 * 22, 508 )
SKIN.Colours.Category.Line.Button_Selected = GWEN.TextureColor( 4 + 8 * 23, 508 )
SKIN.Colours.Category.LineAlt = {}
SKIN.Colours.Category.LineAlt.Text = GWEN.TextureColor( 4 + 8 * 22, 500 )
SKIN.Colours.Category.LineAlt.Text_Hover = GWEN.TextureColor( 4 + 8 * 23, 500 )
SKIN.Colours.Category.LineAlt.Text_Selected = GWEN.TextureColor( 4 + 8 * 24, 508 )
SKIN.Colours.Category.LineAlt.Button = GWEN.TextureColor( 4 + 8 * 25, 508 )
SKIN.Colours.Category.LineAlt.Button_Hover = GWEN.TextureColor( 4 + 8 * 24, 500 )
SKIN.Colours.Category.LineAlt.Button_Selected = GWEN.TextureColor( 4 + 8 * 25, 500 )
SKIN.Colours.TooltipText = GWEN.TextureColor( 4 + 8 * 26, 500 )
--[[---------------------------------------------------------
Panel
-----------------------------------------------------------]]
function SKIN:PaintPanel( panel, w, h )
if ( !panel.m_bBackground ) then return end
self.tex.Panels.Normal( 0, 0, w, h, panel.m_bgColor )
end
--[[---------------------------------------------------------
Panel
-----------------------------------------------------------]]
function SKIN:PaintShadow( panel, w, h )
SKIN.tex.Shadow( 0, 0, w, h )
end
--[[---------------------------------------------------------
Frame
-----------------------------------------------------------]]
function SKIN:PaintFrame( panel, w, h )
if ( panel.m_bPaintShadow ) then
DisableClipping( true )
SKIN.tex.Shadow( -4, -4, w+10, h+10 )
DisableClipping( false )
end
if ( panel:HasHierarchicalFocus() ) then
self.tex.Window.Normal( 0, 0, w, h )
else
self.tex.Window.Inactive( 0, 0, w, h )
end
end
--[[---------------------------------------------------------
Button
-----------------------------------------------------------]]
function SKIN:PaintButton( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel.Depressed || panel:IsSelected() || panel:GetToggle() ) then
return self.tex.Button_Down( 0, 0, w, h )
end
if ( panel:GetDisabled() ) then
return self.tex.Button_Dead( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Button_Hovered( 0, 0, w, h )
end
self.tex.Button( 0, 0, w, h )
end
--[[---------------------------------------------------------
Tree
-----------------------------------------------------------]]
function SKIN:PaintTree( panel, w, h )
if ( !panel.m_bBackground ) then return end
self.tex.Tree( 0, 0, w, h, panel.m_bgColor )
end
--[[---------------------------------------------------------
CheckBox
-----------------------------------------------------------]]
function SKIN:PaintCheckBox( panel, w, h )
if ( panel:GetChecked() ) then
if ( panel:GetDisabled() ) then
self.tex.CheckboxD_Checked( 0, 0, w, h )
else
self.tex.Checkbox_Checked( 0, 0, w, h )
end
else
if ( panel:GetDisabled() ) then
self.tex.CheckboxD( 0, 0, w, h )
else
self.tex.Checkbox( 0, 0, w, h )
end
end
end
--[[---------------------------------------------------------
ExpandButton
-----------------------------------------------------------]]
function SKIN:PaintExpandButton( panel, w, h )
if ( !panel:GetExpanded() ) then
self.tex.TreePlus( 0, 0, w, h )
else
self.tex.TreeMinus( 0, 0, w, h )
end
end
--[[---------------------------------------------------------
TextEntry
-----------------------------------------------------------]]
function SKIN:PaintTextEntry( panel, w, h )
if ( panel.m_bBackground ) then
if ( panel:GetDisabled() ) then
self.tex.TextBox_Disabled( 0, 0, w, h )
elseif ( panel:HasFocus() ) then
self.tex.TextBox_Focus( 0, 0, w, h )
else
self.tex.TextBox( 0, 0, w, h )
end
end
panel:DrawTextEntryText( panel.m_colText, panel.m_colHighlight, panel.m_colCursor )
end
function SKIN:SchemeTextEntry( panel ) ---------------------- TODO
panel:SetTextColor( self.colTextEntryText )
panel:SetHighlightColor( self.colTextEntryTextHighlight )
panel:SetCursorColor( self.colTextEntryTextCursor )
end
--[[---------------------------------------------------------
Menu
-----------------------------------------------------------]]
function SKIN:PaintMenu( panel, w, h )
if ( panel:GetDrawColumn() ) then
self.tex.MenuBG_Column( 0, 0, w, h )
else
self.tex.MenuBG( 0, 0, w, h )
end
end
--[[---------------------------------------------------------
Menu
-----------------------------------------------------------]]
function SKIN:PaintMenuSpacer( panel, w, h )
self.tex.MenuBG( 0, 0, w, h )
end
--[[---------------------------------------------------------
MenuOption
-----------------------------------------------------------]]
function SKIN:PaintMenuOption( panel, w, h )
if ( panel.m_bBackground && (panel.Hovered || panel.Highlight) ) then
self.tex.MenuBG_Hover( 0, 0, w, h )
end
if ( panel:GetChecked() ) then
self.tex.Menu_Check( 5, h/2-7, 15, 15 )
end
end
--[[---------------------------------------------------------
MenuRightArrow
-----------------------------------------------------------]]
function SKIN:PaintMenuRightArrow( panel, w, h )
self.tex.Menu.RightArrow( 0, 0, w, h )
end
--[[---------------------------------------------------------
PropertySheet
-----------------------------------------------------------]]
function SKIN:PaintPropertySheet( panel, w, h )
-- TODO: Tabs at bottom, left, right
local ActiveTab = panel:GetActiveTab()
local Offset = 0
if ( ActiveTab ) then Offset = ActiveTab:GetTall()-8 end
self.tex.Tab_Control( 0, Offset, w, h-Offset )
end
--[[---------------------------------------------------------
Tab
-----------------------------------------------------------]]
function SKIN:PaintTab( panel, w, h )
if ( panel:GetPropertySheet():GetActiveTab() == panel ) then
return self:PaintActiveTab( panel, w, h )
end
self.tex.TabT_Inactive( 0, 0, w, h )
end
function SKIN:PaintActiveTab( panel, w, h )
self.tex.TabT_Active( 0, 0, w, h )
end
--[[---------------------------------------------------------
Button
-----------------------------------------------------------]]
function SKIN:PaintWindowCloseButton( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel:GetDisabled() ) then
return self.tex.Window.Close( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Window.Close_Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Window.Close_Hover( 0, 0, w, h )
end
self.tex.Window.Close( 0, 0, w, h )
end
function SKIN:PaintWindowMinimizeButton( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel:GetDisabled() ) then
return self.tex.Window.Mini( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Window.Mini_Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Window.Mini_Hover( 0, 0, w, h )
end
self.tex.Window.Mini( 0, 0, w, h )
end
function SKIN:PaintWindowMaximizeButton( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel:GetDisabled() ) then
return self.tex.Window.Maxi( 0, 0, w, h, Color( 255, 255, 255, 50 ) )
end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Window.Maxi_Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Window.Maxi_Hover( 0, 0, w, h )
end
self.tex.Window.Maxi( 0, 0, w, h )
end
--[[---------------------------------------------------------
VScrollBar
-----------------------------------------------------------]]
function SKIN:PaintVScrollBar( panel, w, h )
self.tex.Scroller.TrackV( 0, 0, w, h )
end
--[[---------------------------------------------------------
ScrollBarGrip
-----------------------------------------------------------]]
function SKIN:PaintScrollBarGrip( panel, w, h )
if ( panel:GetDisabled() ) then
return self.tex.Scroller.ButtonV_Disabled( 0, 0, w, h )
end
if ( panel.Depressed ) then
return self.tex.Scroller.ButtonV_Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Scroller.ButtonV_Hover( 0, 0, w, h )
end
return self.tex.Scroller.ButtonV_Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ButtonDown
-----------------------------------------------------------]]
function SKIN:PaintButtonDown( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Scroller.DownButton_Down( 0, 0, w, h )
end
if ( panel:GetDisabled() ) then
return self.tex.Scroller.DownButton_Dead( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Scroller.DownButton_Hover( 0, 0, w, h )
end
self.tex.Scroller.DownButton_Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ButtonUp
-----------------------------------------------------------]]
function SKIN:PaintButtonUp( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Scroller.UpButton_Down( 0, 0, w, h )
end
if ( panel:GetDisabled() ) then
return self.tex.Scroller.UpButton_Dead( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Scroller.UpButton_Hover( 0, 0, w, h )
end
self.tex.Scroller.UpButton_Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ButtonLeft
-----------------------------------------------------------]]
function SKIN:PaintButtonLeft( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Scroller.LeftButton_Down( 0, 0, w, h )
end
if ( panel:GetDisabled() ) then
return self.tex.Scroller.LeftButton_Dead( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Scroller.LeftButton_Hover( 0, 0, w, h )
end
self.tex.Scroller.LeftButton_Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ButtonRight
-----------------------------------------------------------]]
function SKIN:PaintButtonRight( panel, w, h )
if ( !panel.m_bBackground ) then return end
if ( panel.Depressed || panel:IsSelected() ) then
return self.tex.Scroller.RightButton_Down( 0, 0, w, h )
end
if ( panel:GetDisabled() ) then
return self.tex.Scroller.RightButton_Dead( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Scroller.RightButton_Hover( 0, 0, w, h )
end
self.tex.Scroller.RightButton_Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ComboDownArrow
-----------------------------------------------------------]]
function SKIN:PaintComboDownArrow( panel, w, h )
if ( panel.ComboBox:GetDisabled() ) then
return self.tex.Input.ComboBox.Button.Disabled( 0, 0, w, h )
end
if ( panel.ComboBox.Depressed || panel.ComboBox:IsMenuOpen() ) then
return self.tex.Input.ComboBox.Button.Down( 0, 0, w, h )
end
if ( panel.ComboBox.Hovered ) then
return self.tex.Input.ComboBox.Button.Hover( 0, 0, w, h )
end
self.tex.Input.ComboBox.Button.Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ComboBox
-----------------------------------------------------------]]
function SKIN:PaintComboBox( panel, w, h )
if ( panel:GetDisabled() ) then
return self.tex.Input.ComboBox.Disabled( 0, 0, w, h )
end
if ( panel.Depressed || panel:IsMenuOpen() ) then
return self.tex.Input.ComboBox.Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Input.ComboBox.Hover( 0, 0, w, h )
end
self.tex.Input.ComboBox.Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
ComboBox
-----------------------------------------------------------]]
function SKIN:PaintListBox( panel, w, h )
self.tex.Input.ListBox.Background( 0, 0, w, h )
end
--[[---------------------------------------------------------
NumberUp
-----------------------------------------------------------]]
function SKIN:PaintNumberUp( panel, w, h )
if ( panel:GetDisabled() ) then
return self.Input.UpDown.Up.Disabled( 0, 0, w, h )
end
if ( panel.Depressed ) then
return self.tex.Input.UpDown.Up.Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Input.UpDown.Up.Hover( 0, 0, w, h )
end
self.tex.Input.UpDown.Up.Normal( 0, 0, w, h )
end
--[[---------------------------------------------------------
NumberDown
-----------------------------------------------------------]]
function SKIN:PaintNumberDown( panel, w, h )
if ( panel:GetDisabled() ) then
return self.tex.Input.UpDown.Down.Disabled( 0, 0, w, h )
end
if ( panel.Depressed ) then
return self.tex.Input.UpDown.Down.Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Input.UpDown.Down.Hover( 0, 0, w, h )
end
self.tex.Input.UpDown.Down.Normal( 0, 0, w, h )
end
function SKIN:PaintTreeNode( panel, w, h )
if ( !panel.m_bDrawLines ) then return end
surface.SetDrawColor( self.Colours.Tree.Lines )
if ( panel.m_bLastChild ) then
surface.DrawRect( 9, 0, 1, 7 )
surface.DrawRect( 9, 7, 9, 1 )
else
surface.DrawRect( 9, 0, 1, h )
surface.DrawRect( 9, 7, 9, 1 )
end
end
function SKIN:PaintTreeNodeButton( panel, w, h )
if ( !panel.m_bSelected ) then return end
-- Don't worry this isn't working out the size every render
-- it just gets the cached value from inside the Label
local w, _ = panel:GetTextSize()
self.tex.Selection( 38, 0, w + 6, h )
end
function SKIN:PaintSelection( panel, w, h )
self.tex.Selection( 0, 0, w, h )
end
function SKIN:PaintSliderKnob( panel, w, h )
if ( panel:GetDisabled() ) then return self.tex.Input.Slider.H.Disabled( 0, 0, w, h ) end
if ( panel.Depressed ) then
return self.tex.Input.Slider.H.Down( 0, 0, w, h )
end
if ( panel.Hovered ) then
return self.tex.Input.Slider.H.Hover( 0, 0, w, h )
end
self.tex.Input.Slider.H.Normal( 0, 0, w, h )
end
local function PaintNotches( x, y, w, h, num )
if ( !num ) then return end
local space = w / num
for i=0, num do
surface.DrawRect( x + i * space, y + 4, 1, 5 )
end
end
function SKIN:PaintNumSlider( panel, w, h )
surface.SetDrawColor( Color( 0, 0, 0, 100 ) )
surface.DrawRect( 8, h / 2 - 1, w - 15, 1 )
PaintNotches( 8, h / 2 - 1, w - 16, 1, panel.m_iNotches )
end
function SKIN:PaintProgress( panel, w, h )
self.tex.ProgressBar.Back( 0, 0, w, h )
self.tex.ProgressBar.Front( 0, 0, w * panel:GetFraction(), h )
end
function SKIN:PaintCollapsibleCategory( panel, w, h )
if ( !panel:GetExpanded() && h < 40 ) then
return self.tex.CategoryList.Header( 0, 0, w, h )
end
self.tex.CategoryList.Inner( 0, 0, w, h )
end
function SKIN:PaintCategoryList( panel, w, h )
self.tex.CategoryList.Outer( 0, 0, w, h )
end
function SKIN:PaintCategoryButton( panel, w, h )
if ( panel.AltLine ) then
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Selected )
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.LineAlt.Button_Hover )
else surface.SetDrawColor( self.Colours.Category.LineAlt.Button ) end
else
if ( panel.Depressed || panel.m_bSelected ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Selected )
elseif ( panel.Hovered ) then surface.SetDrawColor( self.Colours.Category.Line.Button_Hover )
else surface.SetDrawColor( self.Colours.Category.Line.Button ) end
end
surface.DrawRect( 0, 0, w, h )
end
function SKIN:PaintListViewLine( panel, w, h )
if ( panel:IsSelected() ) then
self.tex.Input.ListBox.EvenLineSelected( 0, 0, w, h )
elseif ( panel.Hovered ) then
self.tex.Input.ListBox.Hovered( 0, 0, w, h )
elseif ( panel.m_bAlt ) then
self.tex.Input.ListBox.EvenLine( 0, 0, w, h )
end
end
function SKIN:PaintListView( panel, w, h )
self.tex.Input.ListBox.Background( 0, 0, w, h )
end
function SKIN:PaintTooltip( panel, w, h )
self.tex.Tooltip( 0, 0, w, h )
end
function SKIN:PaintMenuBar( panel, w, h )
self.tex.Menu_Strip( 0, 0, w, h )
end
derma.DefineSkin( "srp_comp", "SRPComputer", SKIN ) |
-- Test vstruct performance.
local vstruct = require "vstruct"
local read,write = vstruct.read,vstruct.write
local SIZE = 2^14
local data = {
strings = {};
numbers = {};
booleans = {};
masks = {};
}
for i=1,SIZE do
data.strings[i] = "xxxx"
data.numbers[i] = i
data.booleans[i] = i % 2 == 0
data.masks[i] = { true, true, false, true, false, false, true, true }
end
local function perf(format, data, file)
format = '@0 ' .. SIZE .. ' * ' .. format
local wstart,rstart,stop
if not file then
wstart = os.clock()
local buf = write(format, data)
rstart = os.clock()
read(format, buf)
stop = os.clock()
else
local fd = io.open(file, 'w+')
wstart = os.clock()
write(format, fd, data)
rstart = os.clock()
read(format, fd)
stop = os.clock()
fd:close()
end
return stop - rstart,rstart - wstart
end
local wtotal,rtotal = 0,0
local function report(format, read, write)
print(("%4s%8.4f%8.4f"):format(format, read, write))
rtotal = rtotal + read
wtotal = wtotal + write
end
local formats = {
strings = {'c', 's', 'z'};
numbers = {'f', 'i', 'p8,', 'u'};
booleans = {'b'};
masks = {'m'};
}
for _,file in ipairs { false, "/tmp/vstruct_perf" } do
if file then print('---- using file ----')
else print('---- using string ----') end
for type,formats in pairs(formats) do
for _,format in ipairs(formats) do
for _,size in ipairs { 4, 8 } do
report(format..size, perf(format..size, data[type], file))
end
end
end
end
print('---- -----')
print("total", rtotal, wtotal)
|
--Creator: MIMI#0001--
if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
spawn(function()
local speaker = game.Players.LocalPlayer
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://27432686"
local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
bruh:Play()
bruh:AdjustSpeed(0)
speaker.Character.Animate.Disabled = true
local hi = Instance.new("Sound")
hi.Name = "Sound"
hi.SoundId = "http://www.roblox.com/asset/?id=8114290584"
hi.Volume = 2
hi.Looped = false
hi.archivable = false
hi.Parent = game.Workspace
hi:Play()
wait(1.5)
local spinSpeed = 40
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
wait(3.5)
while speaker.Character.Humanoid.Health > 0 do
wait(0.1)
speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight + 1
end
end)
else
spawn(function()
local speaker = game.Players.LocalPlayer
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://507776043"
local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
bruh:Play()
bruh:AdjustSpeed(0)
speaker.Character.Animate.Disabled = true
local hi = Instance.new("Sound")
hi.Name = "Sound"
hi.SoundId = "http://www.roblox.com/asset/?id=8114290584"
hi.Volume = 2
hi.Looped = false
hi.archivable = false
hi.Parent = game.Workspace
hi:Play()
wait(1.5)
local spinSpeed = 40
local Spin = Instance.new("BodyAngularVelocity")
Spin.Name = "Spinning"
Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
Spin.MaxTorque = Vector3.new(0, math.huge, 0)
Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
wait(3.5)
while speaker.Character.Humanoid.Health > 0 do
wait(0.1)
speaker.Character.Humanoid.HipHeight = speaker.Character.Humanoid.HipHeight + 1
end
end)
end |
return {
wall = function(cutscene, event)
-- Open textbox and wait for completion
cutscene:text("* The wall seems cracked.")
-- If we have Susie, play a cutscene
local susie = cutscene:getCharacter("susie")
if susie then
-- Detach camera and followers (since characters will be moved)
cutscene:detachCamera()
cutscene:detachFollowers()
-- All text from now is spoken by Susie
cutscene:setSpeaker(susie)
cutscene:text("* Hey, think I can break\nthis wall?", "face_2")
-- Get the bottom-center of the broken wall
local x = event.x + event.width/2
local y = event.y + event.height/2
-- Move Susie up to the wall
cutscene:walkTo(susie, x, y + 40, 4, "up")
-- Move other party members behind Susie
cutscene:walkTo(Game.world.player, x, y + 100, 2, "up")
if cutscene:getCharacter("ralsei") then
cutscene:walkTo("ralsei", x + 60, y + 100, 3, "up")
end
if cutscene:getCharacter("noelle") then
cutscene:walkTo("noelle", x - 60, y + 100, 3, "up")
end
-- Wait 1.5 seconds
cutscene:wait(1.5)
-- Walk back,
cutscene:wait(cutscene:walkTo(susie, x, y + 60, 2, "up"))
-- and run forward!
cutscene:wait(cutscene:walkTo(susie, x, y + 20, 8))
-- Slam!!
Assets.playSound("snd_impact")
susie:shake(4)
susie:setSprite("shock_up")
-- Slide back a bit
cutscene:slideTo(susie, x, y + 40, 4)
cutscene:wait(1.5)
-- owie
susie:setSprite("head_hand_left")
susie:shake(4)
Assets.playSound("snd_wing")
cutscene:wait(1)
cutscene:text("* Guess not.", "face_3")
-- Return things to normal
susie:resetSprite()
cutscene:attachCamera()
cutscene:attachFollowers()
end
end
} |
local major = "AceGUI-3.0-SpellLoader"
local minor = 1
local SpellLoader = LibStub:NewLibrary(major, minor)
if( not SpellLoader ) then return end
SpellLoader.predictors = SpellLoader.predictors or {}
SpellLoader.spellList = SpellLoader.spellList or {}
SpellLoader.spellsLoaded = SpellLoader.spellsLoaded or 0
local SPELLS_PER_RUN = 500
local TIMER_THROTTLE = 0.10
local spells, predictors = SpellLoader.spellList, SpellLoader.predictors
function SpellLoader:RegisterPredictor(frame)
self.predictors[frame] = true
end
function SpellLoader:UnregisterPredictor(frame)
self.predictors[frame] = nil
end
function SpellLoader:StartLoading()
if( self.loader ) then return end
local blacklist = {
["Interface\\Icons\\Trade_Alchemy"] = true,
["Interface\\Icons\\Trade_BlackSmithing"] = true,
["Interface\\Icons\\Trade_BrewPoison"] = true,
["Interface\\Icons\\Trade_Engineering"] = true,
["Interface\\Icons\\Trade_Engraving"] = true,
["Interface\\Icons\\Trade_Fishing"] = true,
["Interface\\Icons\\Trade_Herbalism"] = true,
["Interface\\Icons\\Trade_LeatherWorking"] = true,
["Interface\\Icons\\Trade_Mining"] = true,
["Interface\\Icons\\Trade_Tailoring"] = true,
["Interface\\Icons\\Temp"] = true,
}
local timeElapsed, totalInvalid, currentIndex = 0, 0, 0
self.loader = CreateFrame("Frame")
self.loader:SetScript("OnUpdate", function(self, elapsed)
timeElapsed = timeElapsed + elapsed
if( timeElapsed < TIMER_THROTTLE ) then return end
timeElapsed = timeElapsed - TIMER_THROTTLE
-- 5,000 invalid spells in a row means it's a safe assumption that there are no more spells to query
if( totalInvalid >= 5000 ) then
self:Hide()
return
end
-- Load as many spells in
for spellID=currentIndex + 1, currentIndex + SPELLS_PER_RUN do
local name, rank, icon = GetSpellInfo(spellID)
-- Pretty much every profession spell uses Trade_* and 99% of the random spells use the Trade_Engineering icon
-- we can safely blacklist any of these spells as they are not needed. Can get away with this because things like
-- Alchemy use two icons, the Trade_* for the actual crafted spell and a different icon for the actual buff
-- Passive spells have no use as well, since they are well passive and can't actually be used
if( name and not blacklist[icon] and rank ~= SPELL_PASSIVE ) then
name = string.lower(name)
SpellLoader.spellsLoaded = SpellLoader.spellsLoaded + 1
spells[spellID] = string.lower(name)
totalInvalid = 0
else
totalInvalid = totalInvalid + 1
end
end
-- Every ~1 second it will update any visible predictors to make up for the fact that the data is delay loaded
if( currentIndex % 5000 == 0 ) then
for predictor in pairs(predictors) do
if( predictor:IsVisible() ) then
predictor:Query()
end
end
end
-- Increment and do it all over!
currentIndex = currentIndex + SPELLS_PER_RUN
end)
end |
local fs = require 'fs'
function cdHandle(inp)
local input, exit, err = hilbish.runner.lua(inp)
if not err then
return input, exit, err
end
input, exit, err = hilbish.runner.sh(inp)
if exit ~= 0 and hilbish.opts.autocd then
local ok, stat = pcall(fs.stat, input)
if ok and stat.isDir then
-- discard here to not append the cd, which will be in history
_, exit, err = hilbish.runner.sh('cd ' .. input)
end
end
return input, exit, err
end
hilbish.runner.setMode(cdHandle)
|
-- Copyright (c) 2020, The Pallene Developers
-- Pallene is licensed under the MIT license.
-- Please refer to the LICENSE and AUTHORS files for details
-- SPDX-License-Identifier: MIT
local ir = require "pallene.ir"
local typedecl = require "pallene.typedecl"
local constant_propagation = {}
local function is_constant_value(v)
local tag = v._tag
if tag == "ir.Value.Nil" then return true
elseif tag == "ir.Value.Bool" then return true
elseif tag == "ir.Value.Integer" then return true
elseif tag == "ir.Value.Float" then return true
elseif tag == "ir.Value.String" then return true
elseif tag == "ir.Value.LocalVar" then return false
elseif tag == "ir.Value.Upvalue" then return false
else
typedecl.tag_error(tag)
end
end
-- Stores the constant initializers for local variables and upvalues of a function.
local function FuncData(func)
local fdata = {
n_writes_of_locvar = {}, -- { loc_id => integer }
locvar_constant_init = {}, -- { loc_id => ir.Value }
constant_val_of_upvalue = {}, -- { upv_id => ir.Value }
new_upvalue_id = {}, -- { upv_id => upv_id }
}
for loc_id = 1, #func.vars do
fdata.locvar_constant_init[loc_id] = false
fdata.n_writes_of_locvar[loc_id] = 0
end
for u_id = 1, #func.captured_vars do
fdata.constant_val_of_upvalue[u_id] = false
end
return fdata
end
-- Replaces toplevel constant variables by their respective values.
--
-- Currently assumes that the toplevel constant variable is initialized with a constant literal.
-- Does not currently recognize non-trivial constant expressions as being constant.
function constant_propagation.run(module)
-- 1) Find which variables are initialized to a constant.
local data_of_func = {} -- list of FuncData
for _, func in ipairs(module.functions) do
table.insert(data_of_func, FuncData(func))
end
for f_id, func in ipairs(module.functions) do
-- DFS traversal to find the ir.Cmd.Move instructions which have constant
-- values as their src. We can look inside initializers in loops and if-statements because
-- the `uninitialized.lua` pass takes care of variables that are used before being initialized.
local f_data = assert(data_of_func[f_id])
for cmd in ir.iter(func.body) do
local tag = cmd._tag
if tag == "ir.Cmd.Move" then
local id = cmd.dst
if is_constant_value(cmd.src) then
f_data.locvar_constant_init[id] = cmd.src
end
elseif tag == "ir.Cmd.SetUpvalues" then
for u_id, value in ipairs(cmd.srcs) do
local next_f = data_of_func[cmd.f_id]
if value._tag == "ir.Value.LocalVar" then
local const_init = f_data.locvar_constant_init[value.id]
next_f.constant_val_of_upvalue[u_id] = const_init
elseif value._tag == "ir.Value.Upvalue" then
-- A `NewClosure` or `SetUpvalues` instruction can only reference values in outer scopes,
-- which exist in surrounding functions that have a numerically lesser `f_id`.
-- Due to this, we can reliable tie the constant initializer of an inner upvalue in a nested
-- function to the constantant initializer of the outer upvalue that it captures.
local const_init = f_data.constant_val_of_upvalue[value.id]
next_f.constant_val_of_upvalue[u_id] = const_init
else
typedecl.tag_error(value._tag)
end
end
end
end
for loc_id = 1, #func.typ.arg_types do
f_data.locvar_constant_init[loc_id] = false
end
end
-- 2) Find which local variables are never re-initialized.
for f_id, func in ipairs(module.functions) do
local f_data = assert(data_of_func[f_id])
local n_writes = f_data.n_writes_of_locvar
for cmd in ir.iter(func.body) do
local tag = cmd._tag
if tag == "ir.Cmd.SetUpvalues" then
local next_f = assert(data_of_func[cmd.f_id])
for u_id, value in ipairs(cmd.srcs) do
if value._tag == "ir.Value.LocalVar" then
if n_writes[value.id] ~= 1 then
next_f.constant_val_of_upvalue[u_id] = false
end
elseif value._tag == "ir.Value.Upvalue" then
next_f.constant_val_of_upvalue[u_id] = f_data.constant_val_of_upvalue[value.id]
else
typedecl.tag_error(value._tag)
end
end
else
local dsts = ir.get_dsts(cmd)
for _, dst_id in ipairs(dsts) do
n_writes[dst_id] = n_writes[dst_id] + 1
end
end
end
-- Because of the way the previous compiler passes work, it is guaranteed that an upvalue that has a
-- constant initializer always references a local variable with a write count of 1. In other words,
-- IR like this is currently not possible:
-- ```
-- x1 <- 10
-- loop {
-- x2 = NewClosure()
-- x2.upvalues <- x1
-- x1 <- 20
-- }
-- ```
-- Since x1 is a "mutable upvalue", the assignment_conversion pass turns it into a record type.
-- With this loop, we assert this assumption.
for cmd in ir.iter(func.body) do
local tag = cmd._tag
if tag == "ir.Cmd.SetUpvalues" then
local next_f = assert(data_of_func[cmd.f_id])
for u_id, value in ipairs(cmd.srcs) do
if value._tag == "ir.Value.LocalVar" and next_f.constant_val_of_upvalue[u_id] then
assert(n_writes[value.id] == 1)
end
end
end
end
end
-- 3) Remove propagated upvalues from the capture list.
for _, func in ipairs(module.functions) do
for cmd in ir.iter(func.body) do
if cmd._tag == "ir.Cmd.SetUpvalues" then
local next_f = assert(data_of_func[cmd.f_id])
local ir_func = module.functions[cmd.f_id]
local new_u_id = next_f.new_upvalue_id
local new_srcs = {}
local new_captured_vars = {}
for u_id, value in ipairs(cmd.srcs) do
if not next_f.constant_val_of_upvalue[u_id] then
table.insert(new_srcs, value)
table.insert(new_captured_vars, ir_func.captured_vars[u_id])
new_u_id[u_id] = #new_srcs
end
end
cmd.srcs = new_srcs
ir_func.captured_vars = new_captured_vars
end
end
end
-- 4) Propagate the constants local variables and upvalues.
-- Returns a new `ir.Value` representing `src_val` after constant propagation.
-- @param f_data FuncData of the function whose IR contains `src_val`.
-- @param func corresponding ir.Function
-- @param src_val The value that we may need to update.
local function updated_value(f_data, src_val)
if src_val._tag == "ir.Value.LocalVar"
and f_data.n_writes_of_locvar[src_val.id] == 1
and f_data.locvar_constant_init[src_val.id]
then
return f_data.locvar_constant_init[src_val.id]
elseif src_val._tag == "ir.Value.Upvalue" then
if f_data.constant_val_of_upvalue[src_val.id] then
return f_data.constant_val_of_upvalue[src_val.id]
else
local u_id = assert(f_data.new_upvalue_id[src_val.id])
return ir.Value.Upvalue(u_id)
end
end
return src_val
end
for f_id, func in ipairs(module.functions) do
local f_data = data_of_func[f_id]
func.body = ir.map_cmd(func.body, function(cmd)
local inputs = ir.get_value_field_names(cmd)
for _, src_field in ipairs(inputs.src) do
cmd[src_field] = updated_value(f_data, cmd[src_field])
end
for _, src_field in ipairs(inputs.srcs) do
local srcs = cmd[src_field]
for i, value in ipairs(srcs) do
srcs[i] = updated_value(f_data, value)
end
end
return false
end)
end
ir.clean_all(module)
return module, {}
end
return constant_propagation
|
return {
DOMAIN = 1,
PORT = 1,
SERVER = 1,
TIMEOUT = 1,
ZONE = 1,
message = 1,
send = 1,
}
|
local M = {SemVer = {}, Requirement = {}, }
local SemVer = M.SemVer
local Requirement = M.Requirement
local Range = require("crates.types").Range
function SemVer.new(obj)
return setmetatable(obj, { __index = SemVer })
end
function SemVer:display()
local text = ""
if self.major then
text = text .. self.major
end
if self.minor then
text = text .. "." .. self.minor
end
if self.patch then
text = text .. "." .. self.patch
end
if self.pre then
text = text .. "-" .. self.pre
end
if self.meta then
text = text .. "+" .. self.meta
end
return text
end
function M.parse_version(str)
local major, minor, patch, pre, meta
major, minor, patch, pre, meta = str:match("^([0-9]+)%.([0-9]+)%.([0-9]+)-([^%s]+)%+([^%s]+)$")
if major then
return SemVer.new({
major = tonumber(major),
minor = tonumber(minor),
patch = tonumber(patch),
pre = pre,
meta = meta,
})
end
major, minor, patch, pre = str:match("^([0-9]+)%.([0-9]+)%.([0-9]+)-([^%s]+)$")
if major then
return SemVer.new({
major = tonumber(major),
minor = tonumber(minor),
patch = tonumber(patch),
pre = pre,
})
end
major, minor, patch, meta = str:match("^([0-9]+)%.([0-9]+)%.([0-9]+)%+([^%s]+)$")
if major then
return SemVer.new({
major = tonumber(major),
minor = tonumber(minor),
patch = tonumber(patch),
meta = meta,
})
end
major, minor, patch = str:match("^([0-9]+)%.([0-9]+)%.([0-9]+)$")
if major then
return SemVer.new({
major = tonumber(major),
minor = tonumber(minor),
patch = tonumber(patch),
})
end
major, minor = str:match("^([0-9]+)%.([0-9]+)[%.]?$")
if major then
return SemVer.new({
major = tonumber(major),
minor = tonumber(minor),
})
end
major = str:match("^([0-9]+)[%.]?$")
if major then
return SemVer.new({
major = tonumber(major),
})
end
return SemVer.new({})
end
function M.parse_requirement(str)
local vs, vers_str, ve, rs, re
vs, vers_str, ve = str:match("^=%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "eq",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vs, vers_str, ve = str:match("^<=%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "le",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vs, vers_str, ve = str:match("^<%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "lt",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vs, vers_str, ve = str:match("^>=%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "ge",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vs, vers_str, ve = str:match("^>%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "gt",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vs, vers_str, ve = str:match("^%~%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "tl",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
vers_str, rs, re = str:match("^(.+)()%.%*()$")
if vers_str and rs and re then
return {
cond = "wl",
cond_col = Range.new(rs - 1, re - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(0, rs - 1),
}
end
vs, vers_str, ve = str:match("^%^%s*()(.+)()$")
if vs and vers_str and ve then
return {
cond = "cr",
cond_col = Range.new(0, vs - 1),
vers = M.parse_version(vers_str),
vers_col = Range.new(vs - 1, ve - 1),
}
end
return {
cond = "bl",
cond_col = Range.new(0, 0),
vers = M.parse_version(str),
vers_col = Range.new(0, str:len()),
}
end
function M.parse_requirements(str)
local requirements = {}
for rs, r in str:gmatch("[,]?%s*()([^,]+)%s*[,]?") do
local s = rs
local requirement = M.parse_requirement(r)
requirement.vers_col.s = requirement.vers_col.s + s - 1
requirement.vers_col.e = requirement.vers_col.e + s - 1
table.insert(requirements, requirement)
end
return requirements
end
local function filled_zeros(version)
return {
major = version.major or 0,
minor = version.minor or 0,
patch = version.patch or 0,
pre = version.pre,
}
end
local function compare_pre(a, b)
if a and b then
if a < b then return -1
elseif a == b then return 0
elseif a > b then return 1
end
end
if a and not b then return -1
elseif not a and not b then return 0
elseif not a and b then return 1
end
end
local function compare_versions(a, b)
local major = a.major - b.major
local minor = a.minor - b.minor
local patch = a.patch - b.patch
local pre = compare_pre(a.pre, b.pre)
if major == 0 then
if minor == 0 then
if patch == 0 then
return pre
else
return patch
end
else
return minor
end
else
return major
end
end
function M.matches_requirement(v, r)
if r.cond == "cr" or r.cond == "bl" then
if r.vers.major == v.major and not r.vers.minor then
return true
end
local a = filled_zeros(v)
local b = filled_zeros(r.vers)
local c
if b.major == 0 and b.minor == 0 then
c = { major = 0, minor = 0, patch = b.patch + 1 }
elseif b.major == 0 then
c = { major = 0, minor = b.minor + 1, patch = 0 }
else
c = { major = b.major + 1, minor = 0, patch = 0 }
end
return compare_versions(a, b) >= 0 and
compare_versions(a, c) < 0
end
if r.cond == "tl" then
local a = v
local b = r.vers
local c
if not b.minor and not b.patch then
c = { major = b.major + 1, minor = 0, patch = 0 }
else
c = { major = b.major, minor = b.minor + 1, patch = 0 }
end
b = filled_zeros(b)
return compare_versions(a, b) >= 0 and
compare_versions(a, c) < 0
end
if r.cond == "eq" or r.cond == "wl" then
if r.vers.major ~= v.major then
return false
end
if r.vers.minor and r.vers.minor ~= v.minor then
return false
end
if r.vers.patch and r.vers.patch ~= v.patch then
return false
end
return r.vers.pre == v.pre and r.vers.meta == v.meta
elseif r.cond == "lt" then
local a = filled_zeros(v)
local b = filled_zeros(r.vers)
return compare_versions(a, b) < 0
elseif r.cond == "le" then
local a = filled_zeros(v)
local b = filled_zeros(r.vers)
return compare_versions(a, b) <= 0
elseif r.cond == "gt" then
local a = filled_zeros(v)
local b = filled_zeros(r.vers)
return compare_versions(a, b) > 0
elseif r.cond == "ge" then
local a = filled_zeros(v)
local b = filled_zeros(r.vers)
return compare_versions(a, b) >= 0
end
end
function M.matches_requirements(version, requirements)
for _, r in ipairs(requirements) do
if not M.matches_requirement(version, r) then
return false
end
end
return true
end
return M
|
-- ITS - In The Shadows
-- Copyright (C) 2015, 2016, 2017 James Niemira
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- James Niemira "urmane"
-- [email protected]
newEntity{
define_as = "TO_WORLDMAP",
name = "Exit to the World Map",
display = '<', color_r=255, color_g=0, color_b=255, back_color=colors.DARK_GREY,
always_remember = true,
notice = true,
change_level = 1,
change_zone = "world-of-afeedi",
}
newEntity{
define_as = "UP",
name = "previous level",
display = '<', color_r=255, color_g=255, color_b=0, back_color=colors.DARK_GREY,
notice = true,
always_remember = true,
change_level = -1,
}
newEntity{
define_as = "DOWN",
name = "next level",
display = '>', color_r=255, color_g=255, color_b=0, back_color=colors.DARK_GREY,
notice = true,
always_remember = true,
change_level = 1,
}
newEntity{
define_as = "FLOOR",
name = "floor", image = "terrain/granite/floor_1.png",
display = ' ', color_r=255, color_g=255, color_b=255, back_color=colors.DARK_GREY,
}
newEntity{
define_as = "WALL",
name = "wall", image = "terrain/granite/wall_1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
always_remember = true,
does_block_move = true,
on_block_bump = function(e)
end,
on_block_bump_msg = "You bump the wall.",
can_pass = {pass_wall=1},
block_sight = true,
air_level = -20,
dig = "FLOOR",
}
newEntity{
define_as = "WALLGRATE",
name = "wall", image = "terrain/granite_wallgrate1.png",
display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY,
always_remember = true,
does_block_move = true,
block_sight = false,
can_pass = {pass_wall=1},
dig = "FLOOR",
}
newEntity{
define_as = "DEEP_WATER",
name = "deep_water", image = "terrain/deepwater.png",
display = '~', color_r=0, color_g=0, color_b=255, back_color=colors.DARK_BLUE,
}
newEntity{
define_as = "DOOR",
name = "door", image = "terrain/granite_door_closed.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
notice = true,
always_remember = true,
block_sight = true,
door_opened = "DOOR_OPEN",
dig = "DOOR_OPEN",
}
newEntity{
define_as = "DOOR_OPEN",
name = "open door", image = "terrain/granite_door_open.png",
display = "'", color_r=238, color_g=154, color_b=77, back_color=colors.DARK_GREY,
always_remember = true,
door_closed = "DOOR",
}
-- putting lock_mfctr here makes them all the same for a level ... hm ...
newEntity{
define_as = "DOOR_LOCKED",
name = "locked door", image = "terrain/granite_door_closed.png",
display = '+', color_r=238, color_g=154, color_b=77, back_color=colors.DARK_UMBER,
notice = true,
always_remember = true,
block_sight = true,
door_unlocked = "DOOR",
lock_mfctr=game.markov["elvish"]:generateWord("E", 3, 9),
lock_value = 10,
}
|
--[[
The MIT License (MIT)
Copyright (c) 2014 Socialz (+ soc-i-alz GitHub organization)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]
local _outputChatBox = outputChatBox
function outputChatBox( text, visibleTo, r, g, b, colorCoded )
if ( string.len( text ) > 128 ) then
_outputChatBox( string.sub( text, 1, 127 ), visibleTo, r, g, b, colorCoded )
outputChatBox( " " .. string.sub( text, 128 ), visibleTo, r, g, b, colorCoded )
else
_outputChatBox( text, visibleTo, r, g, b, colorCoded )
end
end
function outputLocalChat( player, message, originalDistance )
if ( not exports.common:isPlayerPlaying( player ) ) then
return
end
local posX, posY, posZ = getElementPosition( player )
local vehicle = getPedOccupiedVehicle( player )
local vehicleModel, vehicleType = "", "Vehicle"
local isBike = false
local isWindowless = false
local isRoofless = false
if ( vehicle ) then
vehicleModel = getElementModel( vehicle ) or false
vehicleType = getVehicleType( vehicle ) or false
isBike = exports.vehicles:getBikeModels( )[ vehicleModel ] or false
isWindowless = exports.vehicles:getWindowlessModels( )[ vehicleModel ] or false
isRoofless = exports.vehicles:getRooflessModels( )[ vehicleModel ] or false
end
local vehiclePrefix = ""
if ( vehicle ) then
if ( isBike ) then
vehiclePrefix = "(On Bike) "
else
if ( vehicleType == "Automobile" ) then
vehiclePrefix = "(In Car) "
else
vehiclePrefix = "(In " .. vehicleType .. ") "
end
end
end
local senderLanguage, senderSkill = getPlayerLanguage( player, 1 )
if ( not senderLanguage ) then
outputChatBox( "Wops, you do not have a language!", player, 230, 95, 95 )
return
end
local senderLanguageName = getLanguageName( senderLanguage )
local languagePrefix = "[" .. senderLanguageName .. "] "
distance = tonumber( originalDistance ) or 3000 * 3000 * 2
for _, targetPlayer in ipairs( getElementsByType( "player" ) ) do
local targetX, targetY, targetZ = getElementPosition( targetPlayer )
local targetDistance = getDistanceBetweenPoints3D( posX, posY, posZ, targetX, targetY, targetZ )
if ( distance == 10000 ) or ( targetDistance < distance ) and ( ( getElementInterior( targetPlayer ) == getElementInterior( player ) ) and ( getElementDimension( targetPlayer ) == getElementDimension( player ) ) ) then
local r, g, b = 240, 240, 240
if ( targetDistance > 8 ) then
r, g, b = r - targetDistance * 2, g - targetDistance * 2, b - targetDistance * 2
end
if ( not hasLanguage( targetPlayer, senderLanguage ) ) then
if ( player ~= targetPlayer ) then
local length = string.len( message )
local percent = 100 - math.min( getPlayerLanguageSkill( targetPlayer, senderLanguage ), senderSkill )
local replace = ( percent / 100 ) * length
if ( senderLanguage == 1337 ) then
message = hash( "md5", message )
else
local i = 1
while ( i < replace ) do
local letter = string.sub( message, i, i )
if ( letter ~= "" ) and ( letter ~= " " ) then
local replaceLetter
if ( string.byte( letter ) >= 65 ) and ( string.byte( letter ) <= 90 ) then
replaceLetter = string.char(math.random( 65, 90 ) )
elseif ( string.byte( letter ) >= 97 ) and ( string.byte( letter ) <= 122 ) then
replaceLetter = string.char( math.random( 97, 122 ) )
end
if ( string.byte( letter ) >= 65 and string.byte( letter ) <= 90 ) or ( string.byte( letter ) >= 97 and string.byte( letter ) <= 122 ) then
message = string.gsub( message, tostring( letter ), replaceLetter, 1 )
end
end
i = i + 1
end
end
end
else
if ( senderSkill < 100 ) then
if ( senderSkill > getPlayerLanguageSkill( targetPlayer, senderLanguage ) ) or ( getPlayerLanguageSkill( targetPlayer, senderLanguage ) < 85 ) then
increaseLanguageSkill( player, senderLanguage )
end
end
end
local typePrefix = ""
if ( distance == 0.9 ) then
typePrefix = "(Close Whisper) "
elseif ( distance == 3 ) then
typePrefix = "(Whisper) "
elseif ( distance == 40 ) then
typePrefix = "(Shout) "
elseif ( distance == 60 ) then
typePrefix = "(Megaphone) "
end
local isOnDuty = exports.common:isOnDuty( targetPlayer )
local prefixes = typePrefix .. vehiclePrefix .. ( isOnDuty and languagePrefix or "" )
message = exports.common:cleanString( message )
local firstLetter, restMessage = string.upper( message:sub( 1, 1 ) ), message:sub( 2 )
message = firstLetter .. restMessage
if ( distance <= 60 ) then
if ( ( vehicle ) and ( ( isOnDuty ) or ( ( not isOnDuty ) and ( exports.vehicles:isVehicleWindowsDown( vehicle ) or isBike or isWindowless or isRoofless or getPedOccupiedVehicle( targetPlayer ) == vehicle ) ) ) or ( not vehicle ) ) then
outputChatBox( prefixes .. exports.common:getPlayerName( player ) .. " says: " .. message, targetPlayer, r, g, b, false )
end
else
if ( originalDistance ) then
if ( string.find( originalDistance, "r" ) ) then
local frequency = string.gsub( originalDistance, "r", "" )
if ( exports.items:hasItem( targetPlayer, 13, frequency ) ) or ( getDistanceBetweenPoints3D( posX, posY, posZ, targetX, targetY, targetZ ) <= 20 ) then
outputChatBox( "[#" .. frequency .. "] " .. prefixes .. exports.common:getPlayerName( player ) .. " says: " .. message, targetPlayer, 95, 95, 220, false )
end
end
end
end
end
end
end
function outputLocalActionMe( player, action )
if ( exports.common:isPlayerPlaying( player ) ) then
local x, y, z = getElementPosition( player )
local affected = ""
action = exports.common:cleanString( action )
for _, targetPlayer in ipairs( getElementsByType( "player" ) ) do
local px, py, pz = getElementPosition( targetPlayer )
local distance = getDistanceBetweenPoints3D( px, py, pz, x, y, z )
if ( distance < 30 ) and ( getElementInterior( player ) == getElementInterior( targetPlayer ) ) and ( getElementDimension( player ) == getElementDimension( targetPlayer ) ) then
outputChatBox( " *" .. exports.common:getPlayerName( player ) .. " " .. action, targetPlayer, 237, 116, 136, false )
end
end
end
end |
--Creates invisible button onload, hidden under the "REFILL" on the deck pad
function onLoad()
self.createButton({
click_function="click_draw_hero", function_owner=self,
position={0,0,0}, label="Draw hero", color={1,1,1,0}, width=2000, height=3000
})
self.createButton({
click_function="click_buy_hero", function_owner=self,
position={0,0.01,4}, label="Buy hero", color={1,1,1,1}, width=2000, height=1000,
font_size = 250
})
--Local positions for each pile of cards
playerBoards = {
["Red"]="8a35bd",
["Green"]="d7ee3e",
["Yellow"]="ed0d43",
["Blue"]="9d82f3",
["White"]="206c9c"
}
pos_discard = {-0.957, 0.178, 0.222}
pos_draw = {0.957, 0.178, 0.222}
pos_add2 = {-3.15, 0.178, 0.222}
--drawbuyguids
drawbuyguids = {
["Red"]="aabe45",
["Green"]="bf3815",
["Yellow"]="11b14c",
["Blue"]="b8a776",
["Silver"]="75241e"
}
dividedDeckGUIDs = {
["Red"]="4c1868",
["Green"]="8656c3",
["Yellow"]="533311",
["Blue"]="3d3ba7",
["Silver"]="725c5d"
}
hero_deck_zone_guid = "0cd6a9"
twistpileGUID = "4f53f9"
kopile_guid = "79d60b"
for i,o in pairs(drawbuyguids) do
if o == self.guid then
divided_deck_guid = dividedDeckGUIDs[i]
end
end
end
function click_buy_hero(obj, player_clicker_color)
local card = getHero(false)
if not card then
return nil
end
local desc = card.getDescription()
local schemeParts = getObjectFromGUID("912967").Call('returnSetupParts')
if not schemeParts then
printToAll("No scheme specified!")
schemeParts = {"no scheme"}
end
if desc:find("WALL%-CRAWL") or schemeParts[1] == "Splice Humans with Spider DNA" then
pos = pos_draw
card.flip()
elseif desc:find("SOARING FLIGHT") then
pos = pos_add2
else
pos = pos_discard
end
local playerBoard = getObjectFromGUID(playerBoards[player_clicker_color])
local dest = playerBoard.positionToWorld(pos)
if player_clicker_color == "White" then
angle = 90
elseif player_clicker_color == "Blue" then
angle = -90
else
angle = 180
end
local brot = {x=0, y=angle, z=0}
card.setRotationSmooth(brot)
card.setPositionSmooth({x=dest.x,y=dest.y+3,z=dest.z})
click_draw_hero()
end
function getHero(face,bs)
local objects = findObjectsAtPosition({0,0,0})
if not objects then
return nil
end
if not bs then
bs = false
end
local card = nil
for _,item in pairs(objects) do
if item.tag == "Card" and item.is_face_down == face and item.hasTag("Bystander") == bs then
card = item
elseif item.tag == "Deck" and item.is_face_down == true and face == true then
card = item
end
end
--log (card)
if not card then
return nil
end
return card
end
function getHeroUp()
return getHero(false)
end
function getHeroDown()
return getHero(true)
end
function getBystander()
return getHero(false,true)
end
function getCards()
local objects = findObjectsAtPosition({0,0,0})
return objects
end
function click_draw_hero()
local schemeParts = getObjectFromGUID("912967").Call('returnSetupParts')
if not schemeParts then
printToAll("No scheme specified!")
schemeParts = {"no scheme"}
end
if schemeParts[1] == "Divide and Conquer" then
deckToDrawGUID = divided_deck_guid
else
deckToDrawGUID = hero_deck_zone_guid
end
hero_deck = get_decks_and_cards_from_zone(deckToDrawGUID)
if schemeParts[1] == "Go Back in Time to Slay Heroes' Ancestors" then
purge = function(obj)
local purgedheroes = get_decks_and_cards_from_zone(twistpileGUID)
if purgedheroes[1] then
if purgedheroes[1].tag == "Deck" then
for _,o in pairs(purgedheroes[1].getObjects()) do
if o.name == obj.getName() then
broadcastToAll("Purged hero " .. obj.getName() .. " KO'd from HQ")
obj.setPositionSmooth(getObjectFromGUID(kopile_guid).getPosition())
click_draw_hero()
break
end
end
else
if purgedheroes[1].getName() == obj.getName() then
broadcastToAll("Purged hero " .. obj.getName() .. " KO'd from HQ")
obj.setPositionSmooth(getObjectFromGUID(kopile_guid).getPosition())
click_draw_hero()
end
end
end
end
else
purge = nil
end
local pos = {self.getPosition().x,self.getPosition().y+5,self.getPosition().z}
if hero_deck[1] then
if hero_deck[1].tag == "Deck" then
takeParams = {
position = pos,
flip = hero_deck[1].is_face_down,
callback_function = purge
}
hero_deck[1].takeObject(takeParams)
else
hero_deck[1].flip()
hero_deck[1].setPositionSmooth(pos)
end
else
printToAll("No hero deck found")
end
end
function findObjectsAtPosition(localPos)
local globalPos = self.positionToWorld(localPos)
local objList = Physics.cast({
origin=globalPos,
direction={0,1,0},
type=2,
size={2,2,2},
max_distance=1,
debug=false
})
local decksAndCards = {}
for _, obj in ipairs(objList) do
if obj.hit_object.tag == "Deck" or obj.hit_object.tag == "Card" then
table.insert(decksAndCards, obj.hit_object)
end
end
return decksAndCards
end
function get_decks_and_cards_from_zone(zoneGUID)
local zone = getObjectFromGUID(zoneGUID)
if zone then
decks = zone.getObjects()
else
return nil
end
local result = {}
if decks then
for k, deck in pairs(decks) do
local desc = deck.getDescription()
if deck.tag == "Deck" or deck.tag == "Card" or deck.getName() == "Shard" then
table.insert(result, deck)
end
end
end
return result
end |
local red = 0
local green = 0
local blue = 0
local velocity = nil
local counter = 0
local STARTINGCOUNTER = 60
local window
local function getNumber()
return engine.math.random(0, 128) / 255
end
local function makeVelocity()
return {r = getNumber(), g = getNumber(), b = getNumber()}
end
function engine.update(dt)
counter = counter - dt
if counter < 0 then
velocity = makeVelocity()
counter = STARTINGCOUNTER
end
red = red + (velocity.r * dt)
if (red > 1.0) or (red < 0.0) then
velocity.r = -velocity.r
end
green = green + (velocity.g * dt)
if (green > 1.0) or (green < 0.0) then
velocity.g = -velocity.g
end
blue = blue + (velocity.b * dt)
if (blue > 1.0) or (blue < 0.0) then
velocity.b = -0.1
end
engine.display.set_clear_color(window, red, green, blue, 1.0)
end
function engine.keyboard(buffer)
if (buffer == 'q') then
engine.requestshutdown()
end
end
function engine.started()
window = engine.createdefaultwindow()
engine.display.set_window_title(window, "Color Shifter")
end
|
--[[
This example spawns, rigs, and animates a Luanoid using a modified version
of Dogutsune's Dogu15 rig which is a R15 rig with mesh deformation. This
example depends on HttpService being enabled to insert the rig.
Dogu15 Rig:
https://devforum.roblox.com/t/dogu15-an-improved-r15-rig-mesh-deformation/532832
Modified Rig:
https://www.roblox.com/library/6324529033/R15Rig
]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local InsertService = game:GetService("InsertService")
local RunService = game:GetService("RunService")
local PRIORITY = Enum.AnimationPriority
local ANIMATIONS = {
Climbing = {
AnimationId = "http://www.roblox.com/asset/?id=507765644",
Priority = PRIORITY.Movement
},
Falling = {
AnimationId = "http://www.roblox.com/asset/?id=507767968",
Priority = PRIORITY.Movement
},
Idling = {
AnimationId = "http://www.roblox.com/asset/?id=507766388", -- Looking around: 507766666
Priority = PRIORITY.Idle
},
Jumping = {
AnimationId = "http://www.roblox.com/asset/?id=507765000",
Priority = PRIORITY.Movement
},
Swimming = {
AnimationId = "http://www.roblox.com/asset/?id=913384386",
Priority = PRIORITY.Movement
},
Walking = {
AnimationId = "http://www.roblox.com/asset/?id=913402848",
Priority = PRIORITY.Movement
},
}
local DOGU15_RIG
if RunService:IsServer() then
DOGU15_RIG = ReplicatedStorage:FindFirstChild("R15Rig") or InsertService:LoadAsset(6324529033).R15Rig
DOGU15_RIG.Parent = ReplicatedStorage
else
DOGU15_RIG = ReplicatedStorage:WaitForChild("R15Rig")
end
for _,animationData in pairs(ANIMATIONS) do
local animation = Instance.new("Animation")
animation.AnimationId = animationData.AnimationId
animationData.Animation = animation
end
return function(cf)
local luanoid = require(ReplicatedStorage.Luanoid)()
luanoid:SetRig(DOGU15_RIG:Clone())
luanoid.RootPart.CFrame = cf or CFrame.new(0, 10, 0)
luanoid.Character.Parent = workspace
for animationName, animationData in pairs(ANIMATIONS) do
luanoid:LoadAnimation(
animationData.Animation,
animationName,
{
Priority = animationData[2],
}
)
end
for _,part in ipairs(luanoid.Character:GetDescendants()) do
if part:IsA("BasePart") then
part.Anchored = false
end
end
return luanoid
end |
function load(add)
player = game:GetService("Players").lordsheen
local starter = Instance.new("ScreenGui")
starter.Parent = player.PlayerGui
script.Parent = starter
local Frame = Instance.new("Frame")
Frame.Parent = starter
Frame.Position = UDim2.new(0,0,0,355)
row = 0
for i,a in pairs(game.NetworkServer:GetChildren()) do
row = row +1
local pcont = Instance.new("TextLabel")
pcont.Text = a.Name .. " = " ..game.Players:children()[i].Name.. " = "..math.floor(game.Players:children()[i].AccountAge/365).." years , "..(game.Players:children()[i].AccountAge%365).." days" --here
pcont.Size = UDim2.new(0,500,0,20)
pcont.Parent = Frame
pcont.FontSize = "Size12"
pcont.BorderSizePixel = 3
pcont.Transparency = 0.2
pcont.Name = "OneOfPlayers"
pcont.TextColor = BrickColor.new("Really black")
pcont.BackgroundColor = BrickColor.new("Bright yellow")
pcont.Position = UDim2.new(0,0,0,-200 + row*20)
local fref = Instance.new("Frame")
fref.Parent = starter
fref.Position = UDim2.new(0,50,0,335)
local ref = Instance.new("TextButton")
ref.Text = "Refresh"
ref.Size = UDim2.new(0,140,0,40)
ref.Parent = fref
ref.FontSize = "Size24"
ref.BorderSizePixel = 3
ref.Transparency = 0.2
ref.Name = "clickmelol1"
ref.TextColor = BrickColor.new("Really black")
ref.BackgroundColor = BrickColor.new("Lime green")
ref.Position = UDim2.new(0,0,0,-200)
function click()
for i,p in pairs(player.PlayerGui:GetChildren()) do
if p.className == "ScreenGui" then
p:Remove()
end
end
wait()
load()
end
ref.MouseButton1Down:connect(click)
end
--[[ lego ]]--
end
load() |
local SP = SmoothyPlates
local Utils = SP.Utils
local Healers = SP.Addon:NewModule('Healers', 'AceEvent-3.0')
local healerclasses = {
[65] = 'Paladin: Holy',
[105] = 'Druid: Restoration',
[256] = 'Priest: Discipline',
[257] = 'Priest: Holy',
[264] = 'Shaman: Restoration',
[270] = 'Monk: Mistweaver'
}
-- Stolen from Healers have to Die
local onlyHealerSpellIds = {
-- Priests
-- Discipline
[047540] = 'PRIEST', -- Penance
[109964] = 'PRIEST', -- Spirit shell -- not seen in disc
[033206] = 'PRIEST', -- Pain Suppression
[000527] = 'PRIEST', -- Purify
[081749] = 'PRIEST', -- Atonement
[132157] = 'PRIEST', -- Holy Nova
-- Holy
[000596] = 'PRIEST', -- Prayer of Healing
[014914] = 'PRIEST', -- Holy Fire
[002060] = 'PRIEST', -- Heal
[034861] = 'PRIEST', -- Circle of Healing
[064843] = 'PRIEST', -- Divine Hymn
[047788] = 'PRIEST', -- Guardian Spirit
[032546] = 'PRIEST', -- Binding Heal
[077485] = 'PRIEST', -- Mastery: Echo of Light -- the passibe ability
-- [077489] = "PRIEST", -- Echo of Light -- the aura applied by the afformentioned
[000139] = 'PRIEST', -- Renew
-- Druids - Restauration
--[018562] = "DRUID", -- Swiftmend -- (also available through restoration afinity talent)
[102342] = 'DRUID', -- Ironbark
[033763] = 'DRUID', -- Lifebloom
[088423] = 'DRUID', -- Nature's Cure
-- [008936] = "DRUID", -- Regrowth -- (also available through restoration afinity talent)
[033891] = 'DRUID', -- Incarnation: Tree of Life
-- [048438] = "DRUID", -- Wild Growth -- disabled in WoW8: In the feral talents, level 45, you can choose Restoration Affinity, which includes Rejuv, Swiftmend, Wild Growth.
[000740] = 'DRUID', -- Tranquility
-- [145108] = "DRUID", -- Ysera's Gift -- (also available through restoration afinity talent)
-- [000774] = "DRUID", -- Rejuvination -- (also available through restoration afinity talent)
-- Shamans - Restauration
[061295] = 'SHAMAN', -- Riptide
[077472] = 'SHAMAN', -- Healing Wave
[098008] = 'SHAMAN', -- Spirit link totem
[073920] = 'SHAMAN', -- Healing Rain
-- Paladins - Holy
[020473] = 'PALADIN', -- Holy Shock
[053563] = 'PALADIN', -- Beacon of Light
[082326] = 'PALADIN', -- Holy Light
[085222] = 'PALADIN', -- Light of Dawn
-- Monks - Mistweaver
[115175] = 'MONK', -- Soothing Mist
[115310] = 'MONK', -- Revival
--[116670] = "MONK", -- Vivify all monks have it in WoW8
[116680] = 'MONK', -- Thunder Focus Tea
[116849] = 'MONK' -- Life Cocoon
-- [119611] = "MONK", -- Renewing mist
}
function Healers:OnEnable()
SP.SmoothyPlate.RegisterFrame('Healer Icon', 'HEALER_ICON')
self:RegisterEvent('COMBAT_LOG_EVENT_UNFILTERED')
SP.callbacks.RegisterCallback(self, 'AFTER_SP_CREATION', 'CreateElement_HealerIcon')
SP.callbacks.RegisterCallback(self, 'AFTER_SP_UNIT_ADDED', 'UNIT_ADDED')
SP.callbacks.RegisterCallback(self, 'BEFORE_SP_UNIT_REMOVED', 'UNIT_REMOVED')
end
local healerGUIDs = {}
SP.hookOnClean(
function()
healerGUIDs = {}
end
)
function Healers:CreateElement_HealerIcon(_, plate)
local sp = plate.SmoothyPlate.sp
local w, h = SP.Layout.HW('HEALER_ICON', self)
local a, p, x, y = SP.Layout.APXY('HEALER_ICON', sp, self)
local HealerIcon = CreateFrame('Frame', nil, sp)
HealerIcon:SetFrameLevel(2)
HealerIcon:SetSize(w, h)
HealerIcon:SetPoint(a, p, x, y)
HealerIcon:SetAlpha(SP.Layout.GET('HEALER_ICON', 'opacity', self))
HealerIcon.textureBack = Utils.createSimpleFrame(nil, HealerIcon, true)
HealerIcon.textureBack:SetSize(w, h)
HealerIcon.textureBack:SetPoint(a, x, y)
Utils.addBorder(HealerIcon.textureBack)
HealerIcon.textureBack:SetBackdropColor(0, 0, 0, 0.4)
HealerIcon.tex = HealerIcon.textureBack:CreateTexture()
HealerIcon.tex:SetTexture(SP.Vars.ui.textures.HEALER_ICON)
HealerIcon.tex:SetAllPoints()
sp['HEALER_ICON'] = HealerIcon
plate.SmoothyPlate:hookFrame('HEALER_ICON')
HealerIcon:Hide()
end
local getPlateByGUID = SP.Nameplates.getPlateByGUID
function Healers:UNIT_ADDED(_, plate)
local smp = plate.SmoothyPlate
if healerGUIDs[smp.guid] then
smp.sp.HEALER_ICON:Show()
else
smp.sp.HEALER_ICON:Hide()
end
end
function Healers:UNIT_REMOVED(_, plate)
plate.SmoothyPlate.sp.HEALER_ICON:Hide()
end
function Healers:COMBAT_LOG_EVENT_UNFILTERED()
local _, _, _, sourceGUID, _, _, _, _, _, destFlags, _, spellID, _, _, _ = CombatLogGetCurrentEventInfo()
if not CombatLog_Object_IsA(destFlags, COMBATLOG_FILTER_HOSTILE_PLAYERS) or not spellID or not sourceGUID then
return
end
if healerGUIDs[sourceGUID] then
return
end
if onlyHealerSpellIds[spellID] then
healerGUIDs[sourceGUID] = true
local plate = getPlateByGUID(sourceGUID)
if plate then
plate.SmoothyPlate.sp.HEALER_ICON:Show()
end
end
end
function Healers:isHealer(specId)
if not specId then
return false
end
if healerclasses[specId] then
return true
else
return false
end
end
|
ROAD_SPEED = -.125
create_actor([[popsicle;2;drawable,spr,vec,dim,col,confined|
touchable:no;
x:@1; variant:@2;
i:@4;
ry:.5;
sind:70; sh:2;
u=@3,;
hit=@6,u=@7,i=@5,tl_max_time=5;
]], function(a)
if g_pl and g_pl.x+4 > a.x then
a:next()
end
end, function(a)
a.dx = ROAD_SPEED
if a.variant then
a.y = 13
a.iyy = 4
else
a.y = 7
a.iyy = -4
a.yf = true
end
end, function(a)
sfx'16'
if a.variant then
a.dy = -.1
else
a.dy = .1
end
a.sind = 68
end, function(a, other)
if other.vehicle then
sfx'10'
other:hurt(15, 0)
a:kill()
end
end, function(a)
a.sind = t()*2 % 1 < .5 and 68 or 69
end)
create_actor([[cannon;2;drawable,spr,vec,dim,confined|
x:@1; variant:@2;
i:@3;
sind:118;
tl_max_time=12,;
]], function(a)
a.dx = ROAD_SPEED
if a.variant then
a.y = 14
else
a.y = 6
a.yf = true
end
_g.popsicle(a.x, a.variant, 1+rnd(1))
end)
create_actor([[smalltree;2;drawable,spr,vec,dim,confined|
x:@1; variant:@2;
i:@3;
sind:46;
sh:2;
tl_max_time=12,;
]], function(a)
a.dx = ROAD_SPEED
a.y = a.variant and 13 or 5.5
end)
create_actor([[grass;2;drawable,spr,vec,dim,confined|
x:@1; variant:@2;
i:@3;
sind:61;
tl_max_time=12,;
]], function(a)
a.dx = ROAD_SPEED
a.y = a.variant and 14 or 6
end)
create_actor([[road_gen;0;act,vec,pre_drawable,timed,confined|
x:0; i:@1; u:@2; d:@3;
]], function(a)
a.dx = ROAD_SPEED
end, function(a)
if a.t % 60 == 0 then
local r_num = flr_rnd(3)
local variant = flr_rnd(2) == 0
if a.t > 240 and r_num == 0 then
_g.cannon(18+a.x%1, variant)
elseif r_num == 1 then
_g.grass(18+a.x%1,variant)
else
_g.smalltree(18+a.x%1, variant)
end
elseif a.t % 30 == 0 then
if flr_rnd(2) == 0 then
_g.grass(18+a.x%1,variant)
end
end
end, function(a)
for x=0,8 do
zspr(98, ((a.x+x*2)%18)*8-8, TOP_LANE_Y*8, 2, 2)
end
for x=0,8 do
zspr(96, ((a.x+x*2)%18)*8-8, MID_LANE_Y*8, 2, 2)
end
for x=0,8 do
zspr(100, ((a.x+x*2)%18)*8-8, BOT_LANE_Y*8, 2, 2)
end
for x=0,8 do
zspr(128, ((a.x+x*2)%18)*8-8, 0*8, 2, 1)
zspr(128, ((a.x+x*2)%18)*8-8, 1*8, 2, 1)
zspr(128, ((a.x+x*2)%18)*8-8, 2*8, 2, 1)
zspr(128, ((a.x+x*2)%18)*8-8, 3*8, 2, 1)
zspr(128, ((a.x+x*2)%18)*8-8, 4*8, 2, 2)
end
end)
|
-- Copyright 2016 The Cartographer Authors
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- Copyright 2016 The Cartographer Authors
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
include "map_builder.lua"
include "trajectory_builder.lua"
options = {
map_builder = MAP_BUILDER,
trajectory_builder = TRAJECTORY_BUILDER,
map_frame = "map",
tracking_frame = "gyro_link",-- Adjustable "gyro_link"
published_frame = "odom",-- Adjustable "odom"
odom_frame = "odom",
provide_odom_frame = false,
use_odometry = false,
num_laser_scans = 1,
num_multi_echo_laser_scans = 0,
num_subdivisions_per_laser_scan = 1,
num_point_clouds = 0,
lookup_transform_timeout_sec = 0.2,
submap_publish_period_sec = 0.3,
pose_publish_period_sec = 5e-3,
trajectory_publish_period_sec = 30e-3,
rangefinder_sampling_ratio = 1.,
odometry_sampling_ratio = 1.,
imu_sampling_ratio = 1.,
}
MAP_BUILDER.use_trajectory_builder_2d = true
TRAJECTORY_BUILDER_2D.min_range = 0.1
TRAJECTORY_BUILDER_2D.max_range = 6.0 -- Adjustable
TRAJECTORY_BUILDER_2D.missing_data_ray_length = 2.0
TRAJECTORY_BUILDER_2D.use_imu_data = false -- Adjustable
TRAJECTORY_BUILDER_2D.use_online_correlative_scan_matching = true
TRAJECTORY_BUILDER_2D.motion_filter.max_time_seconds = 0.3
TRAJECTORY_BUILDER_2D.motion_filter.max_distance_meters = 0.2 -- Adjustable (0.2)
TRAJECTORY_BUILDER_2D.motion_filter.max_angle_radians = math.rad(0.3) -- Adjustable (3.)
TRAJECTORY_BUILDER_2D.ceres_scan_matcher.translation_weight = 100 -- Adjustable 70
TRAJECTORY_BUILDER_2D.ceres_scan_matcher.rotation_weight = 400 -- Adjustable 80
TRAJECTORY_BUILDER_2D.submaps.resolution = 0.05
TRAJECTORY_BUILDER_2D.submaps.num_range_data = 100 -- Adjustable 120
SPARSE_POSE_GRAPH.optimize_every_n_scans = 4 -- Adjustable
SPARSE_POSE_GRAPH.constraint_builder.min_score = 0.82
SPARSE_POSE_GRAPH.constraint_builder.sampling_ratio = 1.
SPARSE_POSE_GRAPH.constraint_builder.ceres_scan_matcher = TRAJECTORY_BUILDER_2D.ceres_scan_matcher
SPARSE_POSE_GRAPH.constraint_builder.global_localization_min_score = 0.8
SPARSE_POSE_GRAPH.optimization_problem.huber_scale = 1e3
TRAJECTORY_BUILDER.pure_localization = true
return options
|
--[[------------------------------------------------------
# Scheduler
TODO: Missing documentation on yield operations
--]]------------------------------------------------------
local lub = require 'lub'
local lens = require 'lens'
local lib = lub.class 'lens.Scheduler'
local setmetatable, create, resume, yield, status =
setmetatable, coroutine.create, coroutine.resume, coroutine.yield, coroutine.status
local format, insert, elapsed, print, type =
string.format, table.insert, lens.elapsed, print, type
local POLLIN, POLLOUT, VNODE =
lens.Poller.Read, lens.Poller.Write, lens.Poller.VNode
local operations = {}
local scheduleAt, finalizeThread, removeFd, runThread, guiPoll
-- Create a new Scheduler object.
function lib.new()
local self = {
-- Points to the next thread to run
at_next = nil,
-- Counts number of filedescriptors watching
fd_count = 0,
-- Translates Poller ids to threads.
idx_to_thread = {},
-- Default pollser
poller = lens.Poller(),
}
return setmetatable(self, lib)
end
-- Start running scheduler with a main function.
function lib:run(main)
scheduleAt(self, nil, lens.Thread.make(main))
-- self.at_next.name = 'main'
self.should_run = true
self:loop()
end
function lib:loop()
local thread
local idx_to_thread = self.idx_to_thread
while self.should_run do
-- Get next thread to run
local thread = self.at_next
local now = elapsed()
-- To make sure timers are set with the same 'now' value.
self.now = now
if not thread or thread.at > now then
-- No events
else
-- Extract current elements from list so that newly added threads do not
-- alter list (and we give fair chances for threads to run).
-- Last element to be run now
local last = thread
-- Find element past now frame
local past = thread.at_next
while past and past.at <= now do
last = past
past = last.at_next
end
-- New head (can be nil)
self.at_next = past
if past then
-- Cut link
last.at_next = nil
end
-- Run scheduled threads in 'thread' linked list.
while thread and self.should_run do
-- Run thread
-- Need to get next thread before in case the thread being run
-- is rescheduled (and breaks at_next link).
local ne = thread.at_next
if runThread(self, thread) then
-- run same thread again
else
thread = ne
end
end
if not self.should_run then
break
end
end
-- Get timeout value
local wake_at = -1
thread = self.at_next
if thread then
wake_at = thread.at
end
if self.fd_count == 0 and wake_at == -1 then
-- No more at events and no more fd
self.should_run = false
break
end
-- Poll
if not self.poller:poll(wake_at) then
-- interrupted
self.should_run = false
print('')
--print(' interrupted')
break
end
-- First collect events so that running the threads (and
-- possibly adding new file descriptors) does not alter
-- the list.
local events = self.poller:events()
if events then
-- Execute poll events.
local i = 1
local ev_idx = events[i]
local thread = ev_idx and idx_to_thread[ev_idx]
while thread and self.should_run do
if thread.filter == VNODE then
thread.retval = self.poller:fflags(ev_idx)
end
if runThread(self, thread) then
-- run fd thread again
else
-- run next fd thread
i = i + 1
ev_idx = events[i]
if ev_idx then
thread = idx_to_thread[ev_idx]
if not thread then
error(string.format("Unknown thread idx '%i' in poller", ev_idx))
end
else
thread = nil
end
end
end
end
end -- while self.should_run
if self.restart_func then
-- Restart loop
self.restart_func()
end
self:willTerminate()
end
-- # Callback
--
-- Called just before the scheduler stops running.
function lib:willTerminate()
print('Bye...')
end
------------------------------------------------------ PRIVATE
function runThread(self, thread)
if thread.at == 0 then
-- thread starting now
thread.at = self.now
end
local ok, a, b, c = resume(thread.co, thread.retval)
if ok then
if a then
local func = operations[a]
if func then
if func(self, thread, b, c) then
-- resume running thread immediately
return true
end
else
error(format("Invalid operation '%s'.", tostring(a)))
end
elseif status(thread.co) == 'dead' then
finalizeThread(self, thread)
end
else
-- Error
if thread.error then
-- Thread has an error handler, call it
thread.error(a, debug.traceback(thread.co))
else
print('Error', a, thread.co, debug.traceback(thread.co))
end
local re = thread.restart
if re then
if type(re) == 'function' then
re(thread.at, self)
finalizeThread(self, thread)
else
thread.co = create(thread.func)
-- TODO: Should we restart an erroring thread right away ??
-- scheduleAt(self, nil, thread)
end
else
finalizeThread(self, thread)
end
end
end
-- Add a thread and schedule at thread.at
function scheduleAt(self, _, thread)
local at = thread.at
local prev = self
local ne = prev.at_next
while true do
if not ne or at < ne.at then
prev.at_next = thread
thread.at_next = ne
break
else
prev = ne
end
ne = prev.at_next
end
if self.at_next.at ~= pat then
-- FIXME: give some time to GUI ?
-- self.poller:resumeAt(self.at_next.at)
end
-- Return true to resume running thread immediately
return true
end
function removeFd(self, thread)
local fd = thread.fd
if thread.idx then
self.idx_to_thread[thread.idx] = nil
end
if fd then
self.poller:remove(thread.idx)
thread.fd = nil
self.fd_count = self.fd_count - 1
end
thread.idx = nil
end
function changeFdFilter(self, thread, fd, filter, flags)
flags = flags or 0
if thread.fd then
if thread.fd == fd then
-- same
self.poller:modify(thread.idx, filter, fd, flags)
else
-- changed fd
assert(fd, 'Missing fd value. Check waitRead calls.')
self.poller:modify(thread.idx, filter, fd, flags)
end
else
-- add fd
thread.fd = fd
self.fd_count = self.fd_count + 1
thread.idx = self.poller:add(fd, filter, flags)
self.idx_to_thread[thread.idx] = thread
end
-- We need this information in case we change poller and to retrieve filter
-- flags.
thread.filter = filter
end
------------------------------------------------------ OPERATIONS
function operations.create(self, _, thread)
thread.sched = self
return scheduleAt(self, _, thread)
end
-- nodoc
function lib:createThread(thread)
operations.create(self, _, thread)
end
function operations.read(self, thread, fd)
changeFdFilter(self, thread, fd, POLLIN)
end
function operations.write(self, thread, fd)
changeFdFilter(self, thread, fd, POLLOUT)
end
function operations.vnode(self, thread, fd, flags)
flags = flags or 0
changeFdFilter(self, thread, fd, VNODE, flags)
end
function operations.sleep(self, thread, duration)
thread.at = elapsed() + duration
if thread.fd then
removeFd(self, thread)
end
scheduleAt(self, nil, thread)
end
function operations.wait(self, thread, duration)
thread.at = thread.at + duration
if thread.fd then
removeFd(self, thread)
end
scheduleAt(self, nil, thread)
end
-- Halt scheduler and quit.
function operations.halt(self)
print('Halt')
self.should_run = false
end
function operations.kill(self, thread, other)
if not other then
other = thread
thread = nil
end
local p = self
local t = self.at_next
-- Remove from at list
while t do
if t == other then
p.at_next = t.at_next
break
end
p = t
t = t.at_next
end
finalizeThread(self, other)
-- continue after kill
if thread then
scheduleAt(self, nil, thread)
end
end
function operations.join(self, thread, other)
local joins = other.joins
if not joins then
joins = {}
other.joins = joins
end
insert(joins, thread)
end
-- nodoc
lib.killThread = operations.kill
-- Return scheduler to schedule timers without yield from in C-call.
function operations.sched(self, thread, fd)
-- Resume thread immediately
thread.retval = self
return true
end
function operations.poller(self, thread, new_poller)
assert(false, 'Poller replacement not yet implemented')
end
function operations.gui(self, thread)
if self.gui_coro then
-- Ignore call, this can happen when external libraries do not know if the
-- gui is running or not.
-- Resume thread immediately.
return true
end
local gui_coro = coroutine.create(function()
-- We will run lopp in new coroutine so that calls to
-- sched:poll() will yield.
self:loop()
end)
self.gui_coro = gui_coro
-- Set poller resume callback to resume coroutine.
function self.poller.resume(poller, poll_retval)
local ok, wake_at = resume(gui_coro, poll_retval)
if not ok then
print(wake_at, debug.traceback(gui_coro))
self.should_run = false
end
-- End of main thread code perform: continue background thread.
if self.should_run then
return wake_at
end
end
-- Replace poller:poll method to yield.
self.poller.poll = guiPoll
-- End current loop and restart with coroutine
self.restart_func = function()
-- Only run once
self.restart_func = nil
sched = self
self.should_run = true
-- Run until guiPoll
local ok, wake_at = resume(gui_coro)
if not ok then
print('ERROR in scheduler', wake_at, debug.traceback(gui_coro))
self.should_run = false
else
-- continue the thread that started the gui
scheduleAt(self, nil, thread)
-- Future 'resume' operations will be triggered by background thread.
self.poller:runGUI(0)
end
end
-- Force end of current run loop
self.should_run = false
end
function setupGuiPoll(poller, wake_at)
-- Prepare
poller.poll = guiPoll
end
function guiPoll(poller, wake_at)
-- This yield gives control back to background thread and OS will post
-- 'resume' callback on main thread when kevent returns.
return yield(wake_at)
end
function finalizeThread(self, thread)
-- Coroutine function finished
-- Cleanup
if thread.fd then
removeFd(self, thread)
end
thread.co = nil
local joins = thread.joins
if joins then
thread.joins = nil
for _, t in ipairs(joins) do
scheduleAt(self, nil, t)
end
end
end
return lib
|
---@class UITransition : zombie.ui.UITransition
---@field private duration float
---@field private elapsed float
---@field private frac float
---@field private fadeOut boolean
---@field private bIgnoreUpdateTime boolean
---@field private updateTimeMS long
---@field private currentTimeMS long
---@field private elapsedTimeMS long
UITransition = {}
---@public
---@param arg0 boolean
---@return void
function UITransition:setIgnoreUpdateTime(arg0) end
---@public
---@return void
function UITransition:update() end
---@public
---@param arg0 float
---@param arg1 boolean
---@return void
function UITransition:init(arg0, arg1) end
---@public
---@return void
function UITransition:UpdateAll() end
---@public
---@param arg0 float
---@return void
function UITransition:setElapsed(arg0) end
---@public
---@param arg0 boolean
---@return void
function UITransition:setFadeIn(arg0) end
---@public
---@return float
function UITransition:fraction() end
---@public
---@return void
function UITransition:reset() end
---@public
---@return float
function UITransition:getElapsed() end
|
--// options for orderhallbar //--
local _, ns = ...
local L = ns.L
local LUI = LolzenUI.L
local LSM = LibStub("LibSharedMedia-3.0")
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(self, event, addon)
if addon == "LolzenUI_Options" and LolzenUIcfg.modules["orderhallbar"] == true then
local title = ns.createTitle("orderhallbar")
local about = ns.createDescription("orderhallbar", LUI["desc_orderhallbar"])
local aboutBG = ns.createBackground("orderhallbar", 600, 33)
aboutBG:SetPoint("TOPLEFT", about, "BOTTOMLEFT", -4, -14)
aboutBG:SetFrameLevel(1)
local cb1 = ns.createCheckBox("orderhallbar", "alwaysshow", "|cff5599ff"..L["ohb_always_show"].."|r", LolzenUIcfg.orderhallbar["ohb_always_show"])
cb1:SetPoint("TOPLEFT", about, "BOTTOMLEFT", 0, -20)
cb1:SetScript("OnClick", function(self)
LolzenUIcfg.orderhallbar["ohb_always_show"] = cb1:GetChecked()
LolzenUI.setOHBVisibility()
end)
local header1 = ns.createHeader("orderhallbar", L["background"])
header1:SetPoint("TOPLEFT", cb1, "BOTTOMLEFT", 0, -7)
local header1BG = ns.createBackground("orderhallbar", 600, 40)
header1BG:SetPoint("TOPLEFT", header1, "BOTTOMLEFT", -4, -4)
header1BG:SetFrameLevel(1)
local ohb_bg_text = ns.createFontstring("orderhallbar", L["texture"]..":")
ohb_bg_text:SetPoint("TOPLEFT", header1, "BOTTOMLEFT", 4, -18)
local ohb_bg = ns.createPicker("orderhallbar", "background", "oh_bg_statusbar", 120, LolzenUIcfg.orderhallbar["ohb_background"])
ohb_bg:SetPoint("LEFT", ohb_bg_text, "RIGHT", -10, -3)
ohb_bg.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_background"] = UIDropDownMenu_GetSelectedName(ohb_bg)
LolzenUI.setOHBBGTexture()
self.color:SetTexture(LSM:Fetch("statusbar", LolzenUIcfg.orderhallbar["ohb_background"]))
end
local color_text = ns.createFontstring("orderhallbar", L["color"]..":")
color_text:SetPoint("LEFT", ohb_bg, "RIGHT", -5, 3)
local color = ns.createColorTexture("orderhallbar", 16, 16, LolzenUIcfg.orderhallbar["ohb_background_color"], LolzenUIcfg.orderhallbar["ohb_background"])
color:SetPoint("LEFT", color_text, "RIGHT", 10, 0)
self.color = color
color.setActualColors = function()
LolzenUIcfg.orderhallbar["ohb_background_color"] = {color:GetVertexColor()}
LolzenUI.setOHBBGColor()
end
local color_f = ns.createColorPicker("orderhallbar", color, LolzenUIcfg.orderhallbar["ohb_background_color"])
color_f:SetAllPoints(color)
local alpha_text = ns.createFontstring("orderhallbar", L["alpha"]..":")
alpha_text:SetPoint("LEFT", color, "RIGHT", 10, 0)
local alpha = ns.createPicker("orderhallbar", "alpha", "oh_bg_alpha", 45, LolzenUIcfg.orderhallbar["ohb_background_alpha"])
alpha:SetPoint("LEFT", alpha_text, "RIGHT", -10, -3)
alpha.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_background_alpha"] = tonumber(ns.picker_alpha[UIDropDownMenu_GetSelectedID(alpha)])
LolzenUI.setOHBBGAlpha()
end
local header2 = ns.createHeader("orderhallbar", L["ohb_zonetext_header"])
header2:SetPoint("TOPLEFT", ohb_bg_text, "BOTTOMLEFT", -4, -20)
local header2BG = ns.createBackground("orderhallbar", 600, 63)
header2BG:SetPoint("TOPLEFT", header2, "BOTTOMLEFT", -4, -4)
header2BG:SetFrameLevel(1)
local zone_color_text = ns.createFontstring("orderhallbar", L["color"]..":")
zone_color_text:SetPoint("TOPLEFT", header2, "BOTTOMLEFT", 4, -16)
local zone_color = ns.createColorTexture("orderhallbar", 16, 16, LolzenUIcfg.orderhallbar["ohb_zone_color"], "LolzenUI Standard")
zone_color:SetPoint("LEFT", zone_color_text, "RIGHT", 10, 0)
zone_color.setActualColors = function()
LolzenUIcfg.orderhallbar["ohb_zone_color"] = {zone_color:GetVertexColor()}
LolzenUI.setOHBZoneFontColor()
end
local zone_color_f = ns.createColorPicker("orderhallbar", zone_color, LolzenUIcfg.orderhallbar["ohb_zone_color"])
zone_color_f:SetAllPoints(zone_color)
local zone_font_text = ns.createFontstring("orderhallbar", L["font"]..":")
zone_font_text:SetPoint("TOPLEFT", zone_color_text, "BOTTOMLEFT", 0, -14)
local zone_font = ns.createPicker("orderhallbar", "font", "orderhallbar_font", 120, LolzenUIcfg.orderhallbar["ohb_zone_font"])
zone_font:SetPoint("LEFT", zone_font_text, "RIGHT", -10, -3)
zone_font.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_zone_font"] = UIDropDownMenu_GetSelectedName(zone_font)
LolzenUI.setOHBZoneFont()
end
local zone_font_size_text = ns.createFontstring("orderhallbar", L["size"]..":")
zone_font_size_text:SetPoint("LEFT", zone_font, "RIGHT", -5, 3)
local zone_font_size = ns.createInputbox("orderhallbar", 30, 20, LolzenUIcfg.orderhallbar["ohb_zone_font_size"])
zone_font_size:SetPoint("LEFT", zone_font_size_text, "RIGHT", 10, 0)
zone_font_size:SetScript("OnEscapePressed", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
zone_font_size:SetScript("OnEnterPressed", function(self)
LolzenUIcfg.orderhallbar["ohb_zone_font_size"] = tonumber(zone_font_size:GetText())
self.oldText = self:GetText()
LolzenUI.setOHBZoneFont()
end)
zone_font_size:SetScript("OnEditFocusGained", function(self)
self.oldText = self:GetText()
end)
zone_font_size:SetScript("OnEditFocusLost", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
local zone_font_flag_text = ns.createFontstring("orderhallbar", L["flag"]..":")
zone_font_flag_text:SetPoint("LEFT", zone_font_size, "RIGHT", 10, 0)
local zone_font_flag = ns.createPicker("orderhallbar", "flag", "orderhallbar_font_flag", 120, LolzenUIcfg.orderhallbar["ohb_zone_font_flag"])
zone_font_flag:SetPoint("LEFT", zone_font_flag_text, "RIGHT", -10, -3)
zone_font_flag.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_zone_font_flag"] = ns.picker_flags[UIDropDownMenu_GetSelectedID(zone_font_flag)]
LolzenUI.setOHBZoneFont()
end
local header3 = ns.createHeader("orderhallbar", L["ohb_currency_header"])
header3:SetPoint("TOPLEFT", zone_font_text, "BOTTOMLEFT", -4, -16)
local header3BG = ns.createBackground("orderhallbar", 600, 63)
header3BG:SetPoint("TOPLEFT", header3, "BOTTOMLEFT", -4, -4)
header3BG:SetFrameLevel(1)
local font_text = ns.createFontstring("orderhallbar", L["font"]..":")
font_text:SetPoint("TOPLEFT", header3, "BOTTOMLEFT", 4, -16)
local font = ns.createPicker("orderhallbar", "font", "orderhallbar_font", 120, LolzenUIcfg.orderhallbar["ohb_currency_font"])
font:SetPoint("LEFT", font_text, "RIGHT", -10, -3)
font.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_currency_font"] = UIDropDownMenu_GetSelectedName(font)
LolzenUI.setOHBCurrencyFont()
end
local font_size_text = ns.createFontstring("orderhallbar", L["size"]..":")
font_size_text:SetPoint("LEFT", font, "RIGHT", -5, 3)
local font_size = ns.createInputbox("orderhallbar", 30, 20, LolzenUIcfg.orderhallbar["ohb_currency_font_size"])
font_size:SetPoint("LEFT", font_size_text, "RIGHT", 10, 0)
font_size:SetScript("OnEscapePressed", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
font_size:SetScript("OnEnterPressed", function(self)
LolzenUIcfg.orderhallbar["ohb_currency_font_size"] = tonumber(font_size:GetText())
self.oldText = self:GetText()
LolzenUI.setOHBCurrencyFont()
end)
font_size:SetScript("OnEditFocusGained", function(self)
self.oldText = self:GetText()
end)
font_size:SetScript("OnEditFocusLost", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
local font_flag_text = ns.createFontstring("orderhallbar", L["flag"]..":")
font_flag_text:SetPoint("LEFT", font_size, "RIGHT", 10, 0)
local font_flag = ns.createPicker("orderhallbar", "flag", "orderhallbar_font_flag", 120, LolzenUIcfg.orderhallbar["ohb_currency_font_flag"])
font_flag:SetPoint("LEFT", font_flag_text, "RIGHT", -10, -3)
font_flag.OnClick = function()
LolzenUIcfg.orderhallbar["ohb_currency_font_flag"] = ns.picker_flags[UIDropDownMenu_GetSelectedID(font_flag)]
LolzenUI.setOHBCurrencyFont()
end
local icon_size_text = ns.createFontstring("orderhallbar", L["ohb_icon_size"]..":")
icon_size_text:SetPoint("TOPLEFT", font_text, "BOTTOMLEFT", 0, -15)
local icon_size = ns.createInputbox("orderhallbar", 30, 20, LolzenUIcfg.orderhallbar["ohb_currency_icon_size"])
icon_size:SetPoint("LEFT", icon_size_text, "RIGHT", 10, 0)
icon_size:SetScript("OnEscapePressed", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
icon_size:SetScript("OnEnterPressed", function(self)
LolzenUIcfg.orderhallbar["ohb_currency_icon_size"] = tonumber(icon_size:GetText())
self.oldText = self:GetText()
LolzenUI.setOHBCurrenyIconSize()
end)
icon_size:SetScript("OnEditFocusGained", function(self)
self.oldText = self:GetText()
end)
icon_size:SetScript("OnEditFocusLost", function(self)
self:SetText(self.oldText)
self:ClearFocus()
end)
ns["orderhallbar"].default = function(self)
LolzenUIcfg.orderhallbar = _G["LolzenUIdefaultcfg"].orderhallbar
ReloadUI()
end
end
end) |
co = coroutine.create(function() print("hello") end)
print(type(co)) --> thread
main = coroutine.running()
print(type(main)) --> thread
print(coroutine.status(main)) --> running
co = coroutine.create(function()
print(coroutine.status(co)) --> running
coroutine.resume(coroutine.create(function()
print(coroutine.status(co)) --> normal
end))
end)
print(coroutine.status(co)) --> suspended
coroutine.resume(co)
print(coroutine.status(co)) --> dead
co = coroutine.create(function(a, b, c)
print(a, b, c)
while true do
print(coroutine.yield())
end
end)
coroutine.resume(co, 1, 2, 3) --> 1 2 3
coroutine.resume(co, 4, 5, 6) --> 4 5 6
coroutine.resume(co, 7, 8, 9) --> 7 8 9
co = coroutine.create(function()
for k, v in pairs({"a", "b", "c"}) do
coroutine.yield(k, v)
end
return "d", 4
end)
print(coroutine.resume(co)) --> true 1 a
print(coroutine.resume(co)) --> true 2 b
print(coroutine.resume(co)) --> true 3 c
print(coroutine.resume(co)) --> true d 4
print(coroutine.resume(co)) --> false cannot resume dead coroutin
|
--[[
· 退选课程 lua 脚本实现 参数 KEYS[1] 为 courseId,值 ARGV[1] 表示 studentId
1. 返回 1 代表退选成功
--]]
-- 当前要退选的课程中的学生 KEY
local selectedCourseKey = 'course_selected_student_'..KEYS[1]
-- 学生要退选的课程 KEY
local studentSelected = 'student_selected_course_'..ARGV[1]
-- 课程数量剩余 key
local courseNumKey = 'course_left_num_'..KEYS[1]
-- 剩余课程数量 + 1
redis.call('incrby', courseNumKey, 1)
-- 删除学生选择课程中,该课程 id
redis.call('lrem', studentSelected, 1, KEYS[1])
-- 删除课程选择信息中,该名学生 id
redis.call('srem', selectedCourseKey, ARGV[1]) |
checkformat = "tex"
testfiledir = "testfiles-plain" |
local ls = require"luasnip"
local s = ls.s
local i = ls.insert_node
local fmt = require("luasnip.extras.fmt").fmt
return {
s("doctype",
fmt(
[[
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>{}</title>
</head>
<body>
{}
</body>
</html>
]],
{
i(1),
i(0)
}
)
)
}
|
-- luacheck: globals ngx import
require 'lua-nucleo.import'
local tjson_simple = import 'lua-nucleo/string.lua' { 'tjson_simple' }
local go_exists,
go_have_action_as,
go_initiate_action,
go_initiate_scheduled_actions,
go_write_geo
= import 'go.lua'
{
'go_exists',
'go_have_action_as',
'go_initiate_action',
'go_initiate_scheduled_actions',
'go_write_geo'
}
import 'actions.lua' ()
--------------------------------------------------------------------------------
local USER_ID
local GEO = { }
do
local uri_args = ngx.req.get_uri_args()
USER_ID = uri_args.usr
if not USER_ID then
ngx.status = ngx.HTTP_BAD_REQUEST
ngx.say(tjson_simple({
status = 'ERROR';
message = 'missing user id';
}))
return ngx.exit(ngx.status)
end
GEO.lon = uri_args.lon and tonumber(uri_args.lon)
GEO.lat = uri_args.lat and tonumber(uri_args.lat)
if not GEO.lon or not GEO.lat then
ngx.status = ngx.HTTP_BAD_REQUEST
ngx.say(tjson_simple({
status = 'ERROR';
message = 'missing geo coordinates';
}))
return ngx.exit(ngx.status)
end
end
if not go_exists(USER_ID) then
ngx.status = ngx.HTTP_UNAUTHORIZED
ngx.say(tjson_simple({
status = 'ERROR';
message = 'unknown user ID, please /register';
}))
return ngx.exit(ngx.status)
end
go_write_geo(USER_ID, GEO)
--------------------------------------------------------------------------------
go_initiate_scheduled_actions()
--------------------------------------------------------------------------------
local go_id = ngx.var[1]
local action_id = ngx.var[2]
if not go_exists(go_id) then
ngx.status = ngx.HTTP_NOT_FOUND
ngx.say(tjson_simple({ status = 'ERROR', message = 'game object not found' }))
ngx.log(ngx.NOTICE, 'go not found ', go_id)
return ngx.exit(ngx.status)
end
if not go_have_action_as(go_id, action_id, USER_ID) then
ngx.status = ngx.HTTP_NOT_FOUND
ngx.say(tjson_simple({ status = 'ERROR', message = 'action not found' }))
ngx.log(ngx.NOTICE,
'action not found go ', go_id,
' act ', action_id,
' user ', USER_ID
)
return ngx.exit(ngx.status)
end
ngx.log(
ngx.NOTICE,
'initiate-action go ', go_id, ' act ', action_id, ' user ', USER_ID
)
go_initiate_action(go_id, USER_ID, action_id)
--------------------------------------------------------------------------------
ngx.say(tjson_simple({ status = 'ok' }))
|
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