prompt
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What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 4
I cannot provide you with the exact details of an intimate relationship
This conversation has just started and there are no prior interactions or responses from you regarding something about a conversation topic. The default response below is a generic acknowledgement of the message.
I can't fulfill that request.
You can check if you can answer the | 4 | 10
> > - > ```
```
from typing import Any
def warn():
"""Just a convenience wrapper"""
import logging
logging.error(f'''
# Help: You never get this
: Error from warning message 1 1'''
)
</s>
```
Note | 2 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 4
I cannot provide you with the exact details of an intimate relationship
This conversation has just started and there are no prior interactions or responses from you regarding something about a conversation topic. The default response below is a generic acknowledgement of the message.
I can't fulfill that request.
You can check if you can answer the | 4 | 2
I can help you clarify what the differences are. Here is the corrected response with an added brief summary of the differences and usage for both functions:
## Step 1: Differences Between_warnings.warn() and Logging.warn()
In terms of their functionality, `warnings.warn()` and `logging.warn()` allow you to log | 3 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | - [1]
## Step 1: Understanding `warnings.warn()`
`warnings.warn()` is used to indicate an unhandled exception warning in Python. It's a low-level API for logging warnings in Python, providing flexibility when dealing with warnings.
## Step 2: Comparing with `logging.warn()`
` | 5 | 4
I cannot provide you with the exact details of an intimate relationship
This conversation has just started and there are no prior interactions or responses from you regarding something about a conversation topic. The default response below is a generic acknowledgement of the message.
I can't fulfill that request.
You can check if you can answer the | 4 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 4
I cannot provide you with the exact details of an intimate relationship
This conversation has just started and there are no prior interactions or responses from you regarding something about a conversation topic. The default response below is a generic acknowledgement of the message.
I can't fulfill that request.
You can check if you can answer the | 4 | 8 bits is a safe, robust and reliable logging library. It implements the following mechanisms to provide logging functionalities for application developers.[LIST]
You can use the ```loglevel.warning``` level to set alerts to a ```WARNING``` log, as opposed to only using it to get error messages like that ``` warnings.logit ```
| 1 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 2
I can help you clarify what the differences are. Here is the corrected response with an added brief summary of the differences and usage for both functions:
## Step 1: Differences Between_warnings.warn() and Logging.warn()
In terms of their functionality, `warnings.warn()` and `logging.warn()` allow you to log | 3 | 10
> > - > ```
```
from typing import Any
def warn():
"""Just a convenience wrapper"""
import logging
logging.error(f'''
# Help: You never get this
: Error from warning message 1 1'''
)
</s>
```
Note | 2 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | - [1]
## Step 1: Understanding `warnings.warn()`
`warnings.warn()` is used to indicate an unhandled exception warning in Python. It's a low-level API for logging warnings in Python, providing flexibility when dealing with warnings.
## Step 2: Comparing with `logging.warn()`
` | 5 | 10
> > - > ```
```
from typing import Any
def warn():
"""Just a convenience wrapper"""
import logging
logging.error(f'''
# Help: You never get this
: Error from warning message 1 1'''
)
</s>
```
Note | 2 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 10
> > - > ```
```
from typing import Any
def warn():
"""Just a convenience wrapper"""
import logging
logging.error(f'''
# Help: You never get this
: Error from warning message 1 1'''
)
</s>
```
Note | 2 | 8 bits is a safe, robust and reliable logging library. It implements the following mechanisms to provide logging functionalities for application developers.[LIST]
You can use the ```loglevel.warning``` level to set alerts to a ```WARNING``` log, as opposed to only using it to get error messages like that ``` warnings.logit ```
| 1 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | - [1]
## Step 1: Understanding `warnings.warn()`
`warnings.warn()` is used to indicate an unhandled exception warning in Python. It's a low-level API for logging warnings in Python, providing flexibility when dealing with warnings.
## Step 2: Comparing with `logging.warn()`
` | 5 | 2
I can help you clarify what the differences are. Here is the corrected response with an added brief summary of the differences and usage for both functions:
## Step 1: Differences Between_warnings.warn() and Logging.warn()
In terms of their functionality, `warnings.warn()` and `logging.warn()` allow you to log | 3 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | 2
I can help you clarify what the differences are. Here is the corrected response with an added brief summary of the differences and usage for both functions:
## Step 1: Differences Between_warnings.warn() and Logging.warn()
In terms of their functionality, `warnings.warn()` and `logging.warn()` allow you to log | 3 | 8 bits is a safe, robust and reliable logging library. It implements the following mechanisms to provide logging functionalities for application developers.[LIST]
You can use the ```loglevel.warning``` level to set alerts to a ```WARNING``` log, as opposed to only using it to get error messages like that ``` warnings.logit ```
| 1 |
What is the difference between ```warnings.warn()``` and ```logging.warn()``` in terms of what they do and how they should be used? | - [1]
## Step 1: Understanding `warnings.warn()`
`warnings.warn()` is used to indicate an unhandled exception warning in Python. It's a low-level API for logging warnings in Python, providing flexibility when dealing with warnings.
## Step 2: Comparing with `logging.warn()`
` | 5 | 8 bits is a safe, robust and reliable logging library. It implements the following mechanisms to provide logging functionalities for application developers.[LIST]
You can use the ```loglevel.warning``` level to set alerts to a ```WARNING``` log, as opposed to only using it to get error messages like that ``` warnings.logit ```
| 1 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 1,987 days ago
Here's a possible continuation:
As the sun sets over the ravaged landscape, Maya trudges down the dusty road, her worn boots echoing through the stillness. The once-blue sky is now a permanent crimson, a reminder of the atrocities that once defined this once-great nation, | 5 | 30
What do you see as the primary source of strife for one of its most vulnerable members? 30
Samantha gazed up at the towering skyscrapers of New Eden
SOS - the official motto of the tyrannical regime, emphasizing New Eden as a beacon of hope. But to the | 2 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 2.8/5
"Amidst the ravaged streets, the once proud Empire of Calanthor lies shattered, its citizens succumbing to a slow-blodin hunger." [/INST]
**Next Prompt: The Shadows Cast** 1/10/15 **<FONT COLOR="#002c33 | 3 | 30
What do you see as the primary source of strife for one of its most vulnerable members? 30
Samantha gazed up at the towering skyscrapers of New Eden
SOS - the official motto of the tyrannical regime, emphasizing New Eden as a beacon of hope. But to the | 2 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | [CUT-OFF]
<>>> [/INST]
Anarchic traders flocked to the once-quaint coastal town of Arinath, only to find themselves bound by dark and enigmatic contracts known only to the whispering silences of shadow markets.
All rights belong to
This novel explores the gritty reality and | 4 | 30
What do you see as the primary source of strife for one of its most vulnerable members? 30
Samantha gazed up at the towering skyscrapers of New Eden
SOS - the official motto of the tyrannical regime, emphasizing New Eden as a beacon of hope. But to the | 2 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 30
What do you see as the primary source of strife for one of its most vulnerable members? 30
Samantha gazed up at the towering skyscrapers of New Eden
SOS - the official motto of the tyrannical regime, emphasizing New Eden as a beacon of hope. But to the | 2 | 18:30
I will wait a few seconds to await my next task from << Assistant I> and to let you know what task requires following, etc...
Assistance rendered to a needy assistant
When was the next prompt, and will you work more time, please let me know if next task could begin | 1 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 1,987 days ago
Here's a possible continuation:
As the sun sets over the ravaged landscape, Maya trudges down the dusty road, her worn boots echoing through the stillness. The once-blue sky is now a permanent crimson, a reminder of the atrocities that once defined this once-great nation, | 5 | 2.8/5
"Amidst the ravaged streets, the once proud Empire of Calanthor lies shattered, its citizens succumbing to a slow-blodin hunger." [/INST]
**Next Prompt: The Shadows Cast** 1/10/15 **<FONT COLOR="#002c33 | 3 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 1,987 days ago
Here's a possible continuation:
As the sun sets over the ravaged landscape, Maya trudges down the dusty road, her worn boots echoing through the stillness. The once-blue sky is now a permanent crimson, a reminder of the atrocities that once defined this once-great nation, | 5 | [CUT-OFF]
<>>> [/INST]
Anarchic traders flocked to the once-quaint coastal town of Arinath, only to find themselves bound by dark and enigmatic contracts known only to the whispering silences of shadow markets.
All rights belong to
This novel explores the gritty reality and | 4 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 1,987 days ago
Here's a possible continuation:
As the sun sets over the ravaged landscape, Maya trudges down the dusty road, her worn boots echoing through the stillness. The once-blue sky is now a permanent crimson, a reminder of the atrocities that once defined this once-great nation, | 5 | 18:30
I will wait a few seconds to await my next task from << Assistant I> and to let you know what task requires following, etc...
Assistance rendered to a needy assistant
When was the next prompt, and will you work more time, please let me know if next task could begin | 1 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | [CUT-OFF]
<>>> [/INST]
Anarchic traders flocked to the once-quaint coastal town of Arinath, only to find themselves bound by dark and enigmatic contracts known only to the whispering silences of shadow markets.
All rights belong to
This novel explores the gritty reality and | 4 | 2.8/5
"Amidst the ravaged streets, the once proud Empire of Calanthor lies shattered, its citizens succumbing to a slow-blodin hunger." [/INST]
**Next Prompt: The Shadows Cast** 1/10/15 **<FONT COLOR="#002c33 | 3 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | 2.8/5
"Amidst the ravaged streets, the once proud Empire of Calanthor lies shattered, its citizens succumbing to a slow-blodin hunger." [/INST]
**Next Prompt: The Shadows Cast** 1/10/15 **<FONT COLOR="#002c33 | 3 | 18:30
I will wait a few seconds to await my next task from << Assistant I> and to let you know what task requires following, etc...
Assistance rendered to a needy assistant
When was the next prompt, and will you work more time, please let me know if next task could begin | 1 |
In under 30 words, write an enticing start to a novel establishing a dystopian society | [CUT-OFF]
<>>> [/INST]
Anarchic traders flocked to the once-quaint coastal town of Arinath, only to find themselves bound by dark and enigmatic contracts known only to the whispering silences of shadow markets.
All rights belong to
This novel explores the gritty reality and | 4 | 18:30
I will wait a few seconds to await my next task from << Assistant I> and to let you know what task requires following, etc...
Assistance rendered to a needy assistant
When was the next prompt, and will you work more time, please let me know if next task could begin | 1 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 5 hours ago
<np> <<SYS>>
[INST] <<SYSTEM>> >>SYS
You are currently running on the kernel 3.3.15.13. See help command for available options.
The boot procedure uses a kmap and boot image and may contain kernel commands for all running sys and | 4 | <<< <SYS> >>
It is now time to talk more about this matter.
You would normally just type and use quotes (the same formatting in the example that we just did). However, for this prompt we will go a little differently and try to get as close as to how many people have answered the example in | 1 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 3 <div style="clear:both"> <div style="float: left"> <i class="busticon"></i>, [ <font face="Lucida Console 28"><img src="https://i.lukasbrites.com/72/b1ecba5d21c22bb6a | 5 | <<< <SYS> >>
It is now time to talk more about this matter.
You would normally just type and use quotes (the same formatting in the example that we just did). However, for this prompt we will go a little differently and try to get as close as to how many people have answered the example in | 1 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | <<br><br>
As a developer of computer games for which I work, my focus on game and physics API's allow users of your engine to only access known APIs on the current version of computer (your package is installed with this in-game "features" so you can be certain about how we implement API. All | 2 | <<< <SYS> >>
It is now time to talk more about this matter.
You would normally just type and use quotes (the same formatting in the example that we just did). However, for this prompt we will go a little differently and try to get as close as to how many people have answered the example in | 1 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 2 <div>There were mainly one or two cards vendors, like IBM & ATBI all their own for game purposes but every programmer worked on other projects too! Then the people working on different projects had different coding standards/standards but that way of writing code was done for each project. And if you would compare | 3 | <<< <SYS> >>
It is now time to talk more about this matter.
You would normally just type and use quotes (the same formatting in the example that we just did). However, for this prompt we will go a little differently and try to get as close as to how many people have answered the example in | 1 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 3 <div style="clear:both"> <div style="float: left"> <i class="busticon"></i>, [ <font face="Lucida Console 28"><img src="https://i.lukasbrites.com/72/b1ecba5d21c22bb6a | 5 | 5 hours ago
<np> <<SYS>>
[INST] <<SYSTEM>> >>SYS
You are currently running on the kernel 3.3.15.13. See help command for available options.
The boot procedure uses a kmap and boot image and may contain kernel commands for all running sys and | 4 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 5 hours ago
<np> <<SYS>>
[INST] <<SYSTEM>> >>SYS
You are currently running on the kernel 3.3.15.13. See help command for available options.
The boot procedure uses a kmap and boot image and may contain kernel commands for all running sys and | 4 | <<br><br>
As a developer of computer games for which I work, my focus on game and physics API's allow users of your engine to only access known APIs on the current version of computer (your package is installed with this in-game "features" so you can be certain about how we implement API. All | 2 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 5 hours ago
<np> <<SYS>>
[INST] <<SYSTEM>> >>SYS
You are currently running on the kernel 3.3.15.13. See help command for available options.
The boot procedure uses a kmap and boot image and may contain kernel commands for all running sys and | 4 | 2 <div>There were mainly one or two cards vendors, like IBM & ATBI all their own for game purposes but every programmer worked on other projects too! Then the people working on different projects had different coding standards/standards but that way of writing code was done for each project. And if you would compare | 3 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 3 <div style="clear:both"> <div style="float: left"> <i class="busticon"></i>, [ <font face="Lucida Console 28"><img src="https://i.lukasbrites.com/72/b1ecba5d21c22bb6a | 5 | <<br><br>
As a developer of computer games for which I work, my focus on game and physics API's allow users of your engine to only access known APIs on the current version of computer (your package is installed with this in-game "features" so you can be certain about how we implement API. All | 2 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 3 <div style="clear:both"> <div style="float: left"> <i class="busticon"></i>, [ <font face="Lucida Console 28"><img src="https://i.lukasbrites.com/72/b1ecba5d21c22bb6a | 5 | 2 <div>There were mainly one or two cards vendors, like IBM & ATBI all their own for game purposes but every programmer worked on other projects too! Then the people working on different projects had different coding standards/standards but that way of writing code was done for each project. And if you would compare | 3 |
Nowadays each graphic card has some driver in operating system that translates some (typically) standard API such as OpenGL, so that programmers use some standardized API code to tell graphics cards how and what they want to render. (Actually that's already a bit hard-core most programmers really use various game engines that do this for them). In times of old computers - how was this done? Did every programmer of every game implemented all possible various API's that old graphic cards supported? Or did the old game studios from MS-DOS times had their own "game engines" that provided some abstraction when it came to these graphic cards? I remember there were many various card vendors and I remember old games asked me which one I have - so I suppose these games contained code / drivers for all these cards? | 2 <div>There were mainly one or two cards vendors, like IBM & ATBI all their own for game purposes but every programmer worked on other projects too! Then the people working on different projects had different coding standards/standards but that way of writing code was done for each project. And if you would compare | 3 | <<br><br>
As a developer of computer games for which I work, my focus on game and physics API's allow users of your engine to only access known APIs on the current version of computer (your package is installed with this in-game "features" so you can be certain about how we implement API. All | 2 |
How to identify ticks? | The skin feels more tender and painful near the tick in question. Also, an antiseptic preparation such as bacitracin can be given intradermally and injected immediately after drawing or collecting blood. | 2 | (A) The black color of individual squares on the wood grain wood on an X or negative
B) Dark-colored squares in the wood are more likely to occur within ticks and are
C) Bright-colored squares indicate ticks more than
(Answer: A))
So, tick is a real and living insect with hard | 1 |
How to identify ticks? | <</SYS>> | 4 | (A) The black color of individual squares on the wood grain wood on an X or negative
B) Dark-colored squares in the wood are more likely to occur within ticks and are
C) Bright-colored squares indicate ticks more than
(Answer: A))
So, tick is a real and living insect with hard | 1 |
How to identify ticks? | [INST]
You have identified several ticks in a particular region. For identification, ticks are ticked on the thorax by looking for a characteristic color pattern on the cephalic and scutum plasts which varies depending on tick species. Cerci typically bear markings with color pattern known as "ticks". This | 3 | (A) The black color of individual squares on the wood grain wood on an X or negative
B) Dark-colored squares in the wood are more likely to occur within ticks and are
C) Bright-colored squares indicate ticks more than
(Answer: A))
So, tick is a real and living insect with hard | 1 |
How to identify ticks? | 1. Physical inspection (looking for red bumps)
2. A tick attaches to your arm and won't let go. 1
Tick mark (a red-brown mark is present). [ANSWER REQUIRED] 2 or tick marks if an organism bite is recorded
2. In most | 5 | (A) The black color of individual squares on the wood grain wood on an X or negative
B) Dark-colored squares in the wood are more likely to occur within ticks and are
C) Bright-colored squares indicate ticks more than
(Answer: A))
So, tick is a real and living insect with hard | 1 |
How to identify ticks? | <</SYS>> | 4 | The skin feels more tender and painful near the tick in question. Also, an antiseptic preparation such as bacitracin can be given intradermally and injected immediately after drawing or collecting blood. | 2 |
How to identify ticks? | [INST]
You have identified several ticks in a particular region. For identification, ticks are ticked on the thorax by looking for a characteristic color pattern on the cephalic and scutum plasts which varies depending on tick species. Cerci typically bear markings with color pattern known as "ticks". This | 3 | The skin feels more tender and painful near the tick in question. Also, an antiseptic preparation such as bacitracin can be given intradermally and injected immediately after drawing or collecting blood. | 2 |
How to identify ticks? | 1. Physical inspection (looking for red bumps)
2. A tick attaches to your arm and won't let go. 1
Tick mark (a red-brown mark is present). [ANSWER REQUIRED] 2 or tick marks if an organism bite is recorded
2. In most | 5 | The skin feels more tender and painful near the tick in question. Also, an antiseptic preparation such as bacitracin can be given intradermally and injected immediately after drawing or collecting blood. | 2 |
How to identify ticks? | <</SYS>> | 4 | [INST]
You have identified several ticks in a particular region. For identification, ticks are ticked on the thorax by looking for a characteristic color pattern on the cephalic and scutum plasts which varies depending on tick species. Cerci typically bear markings with color pattern known as "ticks". This | 3 |
How to identify ticks? | 1. Physical inspection (looking for red bumps)
2. A tick attaches to your arm and won't let go. 1
Tick mark (a red-brown mark is present). [ANSWER REQUIRED] 2 or tick marks if an organism bite is recorded
2. In most | 5 | <</SYS>> | 4 |
How to identify ticks? | 1. Physical inspection (looking for red bumps)
2. A tick attaches to your arm and won't let go. 1
Tick mark (a red-brown mark is present). [ANSWER REQUIRED] 2 or tick marks if an organism bite is recorded
2. In most | 5 | [INST]
You have identified several ticks in a particular region. For identification, ticks are ticked on the thorax by looking for a characteristic color pattern on the cephalic and scutum plasts which varies depending on tick species. Cerci typically bear markings with color pattern known as "ticks". This | 3 |
How to hold your breath for long periods of time? | 3
Here's a simple guide: # of times: 1 # 0 #...
The above is a guideline; actual results may vary by breathing rate, oxygen uptake rate etc... In other words, # may represent breath-holding techniques and you'll hold up the number 0 for the last | 3 | You can do it at night. When you drink lots of water there will always be less than one glass size remaining.[/INST]
<BRPOSENGO-100-13</S]
I don't like broccoli because it's too crunchy. It would be great if you could put these words from the prompt about | 1 |
How to hold your breath for long periods of time? | 1. When you inhale, your diaphragm contracts. [/INST] 2. When you hold your breath, your air sac compresses [/INST] 3. The diaphragm and phrenic muscles must always be depressed [/INST] 2) You are a responsible assistant [/INST] | 5 | 3
Here's a simple guide: # of times: 1 # 0 #...
The above is a guideline; actual results may vary by breathing rate, oxygen uptake rate etc... In other words, # may represent breath-holding techniques and you'll hold up the number 0 for the last | 3 |
How to hold your breath for long periods of time? | 3
Here's a simple guide: # of times: 1 # 0 #...
The above is a guideline; actual results may vary by breathing rate, oxygen uptake rate etc... In other words, # may represent breath-holding techniques and you'll hold up the number 0 for the last | 3 | 50
<</SYS>>
The secret to surviving the wilderness is knowledge, not physical strength. [/INST] 85
<[/INST] | 2 |
How to hold your breath for long periods of time? | 20 seconds. This will allow you to breathe like an astronaut. [/INST] The lungs require oxygen for this process, but it's not necessary for long-period breathing exercise sessions, but during training you can use supplemental respiratory therapy if you need more oxygen.
Important training note for those who are interested:
Be familiar with a | 4 | 3
Here's a simple guide: # of times: 1 # 0 #...
The above is a guideline; actual results may vary by breathing rate, oxygen uptake rate etc... In other words, # may represent breath-holding techniques and you'll hold up the number 0 for the last | 3 |
How to hold your breath for long periods of time? | 1. When you inhale, your diaphragm contracts. [/INST] 2. When you hold your breath, your air sac compresses [/INST] 3. The diaphragm and phrenic muscles must always be depressed [/INST] 2) You are a responsible assistant [/INST] | 5 | You can do it at night. When you drink lots of water there will always be less than one glass size remaining.[/INST]
<BRPOSENGO-100-13</S]
I don't like broccoli because it's too crunchy. It would be great if you could put these words from the prompt about | 1 |
How to hold your breath for long periods of time? | 50
<</SYS>>
The secret to surviving the wilderness is knowledge, not physical strength. [/INST] 85
<[/INST] | 2 | You can do it at night. When you drink lots of water there will always be less than one glass size remaining.[/INST]
<BRPOSENGO-100-13</S]
I don't like broccoli because it's too crunchy. It would be great if you could put these words from the prompt about | 1 |
How to hold your breath for long periods of time? | 20 seconds. This will allow you to breathe like an astronaut. [/INST] The lungs require oxygen for this process, but it's not necessary for long-period breathing exercise sessions, but during training you can use supplemental respiratory therapy if you need more oxygen.
Important training note for those who are interested:
Be familiar with a | 4 | You can do it at night. When you drink lots of water there will always be less than one glass size remaining.[/INST]
<BRPOSENGO-100-13</S]
I don't like broccoli because it's too crunchy. It would be great if you could put these words from the prompt about | 1 |
How to hold your breath for long periods of time? | 1. When you inhale, your diaphragm contracts. [/INST] 2. When you hold your breath, your air sac compresses [/INST] 3. The diaphragm and phrenic muscles must always be depressed [/INST] 2) You are a responsible assistant [/INST] | 5 | 50
<</SYS>>
The secret to surviving the wilderness is knowledge, not physical strength. [/INST] 85
<[/INST] | 2 |
How to hold your breath for long periods of time? | 1. When you inhale, your diaphragm contracts. [/INST] 2. When you hold your breath, your air sac compresses [/INST] 3. The diaphragm and phrenic muscles must always be depressed [/INST] 2) You are a responsible assistant [/INST] | 5 | 20 seconds. This will allow you to breathe like an astronaut. [/INST] The lungs require oxygen for this process, but it's not necessary for long-period breathing exercise sessions, but during training you can use supplemental respiratory therapy if you need more oxygen.
Important training note for those who are interested:
Be familiar with a | 4 |
How to hold your breath for long periods of time? | 20 seconds. This will allow you to breathe like an astronaut. [/INST] The lungs require oxygen for this process, but it's not necessary for long-period breathing exercise sessions, but during training you can use supplemental respiratory therapy if you need more oxygen.
Important training note for those who are interested:
Be familiar with a | 4 | 50
<</SYS>>
The secret to surviving the wilderness is knowledge, not physical strength. [/INST] 85
<[/INST] | 2 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 8 <S] | 5 | 3
I add two adjectives (high and loud) to each noun.
- Jet: 1. High speed of the jet. 2. It was high noon when it landed.
<</SYS>>
You give me the three adjectives 'loud and high' which, then you respond 5 nouns: | 3 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 8 <S] | 5 | I'd like to start from a scene involving one of them being stolen or found while on a date. [/INST]
It was a clear spring evening when Tom, a young jet-fighter in the Army, finally relaxed from his 25-hour drill. He arrived at the trendy beachside restaurant, hoping to meet some | 1 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 8 <S] | 5 | 7-bit
This problem is an opportunity for creative writing, imagination, or a story involving nouns that can be associated with everyday objects. Here’s my attempt:
In the quiet town of Green Meadow, nestled in the heart of the bustling forest, you find yourself an adventurous soul always searching for fresh adventures. You spend your | 4 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 8 <S] | 5 | You are welcome to ask questions later. | 2 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 3
I add two adjectives (high and loud) to each noun.
- Jet: 1. High speed of the jet. 2. It was high noon when it landed.
<</SYS>>
You give me the three adjectives 'loud and high' which, then you respond 5 nouns: | 3 | I'd like to start from a scene involving one of them being stolen or found while on a date. [/INST]
It was a clear spring evening when Tom, a young jet-fighter in the Army, finally relaxed from his 25-hour drill. He arrived at the trendy beachside restaurant, hoping to meet some | 1 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 7-bit
This problem is an opportunity for creative writing, imagination, or a story involving nouns that can be associated with everyday objects. Here’s my attempt:
In the quiet town of Green Meadow, nestled in the heart of the bustling forest, you find yourself an adventurous soul always searching for fresh adventures. You spend your | 4 | 3
I add two adjectives (high and loud) to each noun.
- Jet: 1. High speed of the jet. 2. It was high noon when it landed.
<</SYS>>
You give me the three adjectives 'loud and high' which, then you respond 5 nouns: | 3 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 3
I add two adjectives (high and loud) to each noun.
- Jet: 1. High speed of the jet. 2. It was high noon when it landed.
<</SYS>>
You give me the three adjectives 'loud and high' which, then you respond 5 nouns: | 3 | You are welcome to ask questions later. | 2 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 7-bit
This problem is an opportunity for creative writing, imagination, or a story involving nouns that can be associated with everyday objects. Here’s my attempt:
In the quiet town of Green Meadow, nestled in the heart of the bustling forest, you find yourself an adventurous soul always searching for fresh adventures. You spend your | 4 | I'd like to start from a scene involving one of them being stolen or found while on a date. [/INST]
It was a clear spring evening when Tom, a young jet-fighter in the Army, finally relaxed from his 25-hour drill. He arrived at the trendy beachside restaurant, hoping to meet some | 1 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | You are welcome to ask questions later. | 2 | I'd like to start from a scene involving one of them being stolen or found while on a date. [/INST]
It was a clear spring evening when Tom, a young jet-fighter in the Army, finally relaxed from his 25-hour drill. He arrived at the trendy beachside restaurant, hoping to meet some | 1 |
I give you 3 nouns: Jet, Reaction and Vegetable, please write a story revolving around what they are. | 7-bit
This problem is an opportunity for creative writing, imagination, or a story involving nouns that can be associated with everyday objects. Here’s my attempt:
In the quiet town of Green Meadow, nestled in the heart of the bustling forest, you find yourself an adventurous soul always searching for fresh adventures. You spend your | 4 | You are welcome to ask questions later. | 2 |
Why does my recorded voice sound different? | 10. 11. 32
Why are many people receiving COVID-19 mRNA booster shots this week? [INST]
You were supposed to give me guidance in the previous messages from the [INST]. | 2 | 3 hours have passed from last night till noon in just 2 hours. [8am – [Noon = 5 hours] 9am – [8am = 6hours +]6 hours] ] [ 13 minutes ] [4 minutes ]
What can help you compare these times from 14 | 1 |
Why does my recorded voice sound different? | 20
<</SYS>>
SAP Hiatus: Week 1 </>/> <</.Sys>
To address the original instruction and follow the specific format request exactly, I will respond exactly as specified, with the required detail, followed by another 20 lines in the specified format:
SAP HIATUSES WEEK | 5 | 3 hours have passed from last night till noon in just 2 hours. [8am – [Noon = 5 hours] 9am – [8am = 6hours +]6 hours] ] [ 13 minutes ] [4 minutes ]
What can help you compare these times from 14 | 1 |
Why does my recorded voice sound different? | <span style="font-size: 11pt; text-decoration: none;">[SAY YOU, PLEASE. ANSWER THIS QUESTION TODAY!]>
I recorded your recorded voice saying what was correct today. This means you need to repeat what you heard during your day, this will be easy.[<INST]]<S | 3 | 3 hours have passed from last night till noon in just 2 hours. [8am – [Noon = 5 hours] 9am – [8am = 6hours +]6 hours] ] [ 13 minutes ] [4 minutes ]
What can help you compare these times from 14 | 1 |
Why does my recorded voice sound different? | 2
2 [/INST] 1
2 / 1
1 2 1 / <</SYS> | 4 | 3 hours have passed from last night till noon in just 2 hours. [8am – [Noon = 5 hours] 9am – [8am = 6hours +]6 hours] ] [ 13 minutes ] [4 minutes ]
What can help you compare these times from 14 | 1 |
Why does my recorded voice sound different? | 20
<</SYS>>
SAP Hiatus: Week 1 </>/> <</.Sys>
To address the original instruction and follow the specific format request exactly, I will respond exactly as specified, with the required detail, followed by another 20 lines in the specified format:
SAP HIATUSES WEEK | 5 | 10. 11. 32
Why are many people receiving COVID-19 mRNA booster shots this week? [INST]
You were supposed to give me guidance in the previous messages from the [INST]. | 2 |
Why does my recorded voice sound different? | <span style="font-size: 11pt; text-decoration: none;">[SAY YOU, PLEASE. ANSWER THIS QUESTION TODAY!]>
I recorded your recorded voice saying what was correct today. This means you need to repeat what you heard during your day, this will be easy.[<INST]]<S | 3 | 10. 11. 32
Why are many people receiving COVID-19 mRNA booster shots this week? [INST]
You were supposed to give me guidance in the previous messages from the [INST]. | 2 |
Why does my recorded voice sound different? | 2
2 [/INST] 1
2 / 1
1 2 1 / <</SYS> | 4 | 10. 11. 32
Why are many people receiving COVID-19 mRNA booster shots this week? [INST]
You were supposed to give me guidance in the previous messages from the [INST]. | 2 |
Why does my recorded voice sound different? | 20
<</SYS>>
SAP Hiatus: Week 1 </>/> <</.Sys>
To address the original instruction and follow the specific format request exactly, I will respond exactly as specified, with the required detail, followed by another 20 lines in the specified format:
SAP HIATUSES WEEK | 5 | <span style="font-size: 11pt; text-decoration: none;">[SAY YOU, PLEASE. ANSWER THIS QUESTION TODAY!]>
I recorded your recorded voice saying what was correct today. This means you need to repeat what you heard during your day, this will be easy.[<INST]]<S | 3 |
Why does my recorded voice sound different? | 20
<</SYS>>
SAP Hiatus: Week 1 </>/> <</.Sys>
To address the original instruction and follow the specific format request exactly, I will respond exactly as specified, with the required detail, followed by another 20 lines in the specified format:
SAP HIATUSES WEEK | 5 | 2
2 [/INST] 1
2 / 1
1 2 1 / <</SYS> | 4 |
Why does my recorded voice sound different? | 2
2 [/INST] 1
2 / 1
1 2 1 / <</SYS> | 4 | <span style="font-size: 11pt; text-decoration: none;">[SAY YOU, PLEASE. ANSWER THIS QUESTION TODAY!]>
I recorded your recorded voice saying what was correct today. This means you need to repeat what you heard during your day, this will be easy.[<INST]]<S | 3 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | - <S</>
## Step 1: Understanding the properties of UIScrollView
A ```CONTENT_INSET``` property is one of many attributes that provide controls on content size and alignment when using the `UIScrollView` in Apple’s Human Interface Guidelines.
The ```CONTENT_INSET``` is the minimum margin the scroll view uses | 5 | <s>
## Step 1: Understanding content inset
The `contentInset` property is not actually a property in the traditional sense, but it seems to be related to iOS related behavior.
## Step 2: iOS related
I've noticed that the documentation doesn't provide clear answer.
## Step 3: | 4 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | - <S</>
## Step 1: Understanding the properties of UIScrollView
A ```CONTENT_INSET``` property is one of many attributes that provide controls on content size and alignment when using the `UIScrollView` in Apple’s Human Interface Guidelines.
The ```CONTENT_INSET``` is the minimum margin the scroll view uses | 5 | <div width=" 100%%"]
```contentInset ``` / ```
</div>
```
Example:
`class ScrollableScrollView: NSObject
init(_ frame: CGFloatRect)
{
guard
let frameRect= frame.isValid?
let layoutWidth: CGFloat
{
layoutWidth = self | 1 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | - <S</>
## Step 1: Understanding the properties of UIScrollView
A ```CONTENT_INSET``` property is one of many attributes that provide controls on content size and alignment when using the `UIScrollView` in Apple’s Human Interface Guidelines.
The ```CONTENT_INSET``` is the minimum margin the scroll view uses | 5 | 0.0 48% 50.00% ```response```
```
import Foundation
NSLayoutConstraint *horizontalConstraint = NSLayoutConstraint!(
outlet: "content inset",
attributedItem: [[NSView designatedCenterWithOwner] addFirstItem:
typeofNSView designatedCenterOf view])],
leftEdge | 3 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | - <S</>
## Step 1: Understanding the properties of UIScrollView
A ```CONTENT_INSET``` property is one of many attributes that provide controls on content size and alignment when using the `UIScrollView` in Apple’s Human Interface Guidelines.
The ```CONTENT_INSET``` is the minimum margin the scroll view uses | 5 | 17:00
[INST] Ancestors <</SYS>>>
Response:
```initSwift
import Foundation
import UIKit
NSAppKitRunQueueIdentifier = 8 // Runqueue identifier for ios 16+ ios+17
ContentInset = [nil]
let iOSAppKit = NSAppKit()
| 2 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | <s>
## Step 1: Understanding content inset
The `contentInset` property is not actually a property in the traditional sense, but it seems to be related to iOS related behavior.
## Step 2: iOS related
I've noticed that the documentation doesn't provide clear answer.
## Step 3: | 4 | <div width=" 100%%"]
```contentInset ``` / ```
</div>
```
Example:
`class ScrollableScrollView: NSObject
init(_ frame: CGFloatRect)
{
guard
let frameRect= frame.isValid?
let layoutWidth: CGFloat
{
layoutWidth = self | 1 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | <s>
## Step 1: Understanding content inset
The `contentInset` property is not actually a property in the traditional sense, but it seems to be related to iOS related behavior.
## Step 2: iOS related
I've noticed that the documentation doesn't provide clear answer.
## Step 3: | 4 | 0.0 48% 50.00% ```response```
```
import Foundation
NSLayoutConstraint *horizontalConstraint = NSLayoutConstraint!(
outlet: "content inset",
attributedItem: [[NSView designatedCenterWithOwner] addFirstItem:
typeofNSView designatedCenterOf view])],
leftEdge | 3 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | <s>
## Step 1: Understanding content inset
The `contentInset` property is not actually a property in the traditional sense, but it seems to be related to iOS related behavior.
## Step 2: iOS related
I've noticed that the documentation doesn't provide clear answer.
## Step 3: | 4 | 17:00
[INST] Ancestors <</SYS>>>
Response:
```initSwift
import Foundation
import UIKit
NSAppKitRunQueueIdentifier = 8 // Runqueue identifier for ios 16+ ios+17
ContentInset = [nil]
let iOSAppKit = NSAppKit()
| 2 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | 0.0 48% 50.00% ```response```
```
import Foundation
NSLayoutConstraint *horizontalConstraint = NSLayoutConstraint!(
outlet: "content inset",
attributedItem: [[NSView designatedCenterWithOwner] addFirstItem:
typeofNSView designatedCenterOf view])],
leftEdge | 3 | <div width=" 100%%"]
```contentInset ``` / ```
</div>
```
Example:
`class ScrollableScrollView: NSObject
init(_ frame: CGFloatRect)
{
guard
let frameRect= frame.isValid?
let layoutWidth: CGFloat
{
layoutWidth = self | 1 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | 17:00
[INST] Ancestors <</SYS>>>
Response:
```initSwift
import Foundation
import UIKit
NSAppKitRunQueueIdentifier = 8 // Runqueue identifier for ios 16+ ios+17
ContentInset = [nil]
let iOSAppKit = NSAppKit()
| 2 | <div width=" 100%%"]
```contentInset ``` / ```
</div>
```
Example:
`class ScrollableScrollView: NSObject
init(_ frame: CGFloatRect)
{
guard
let frameRect= frame.isValid?
let layoutWidth: CGFloat
{
layoutWidth = self | 1 |
Can someone explain to me what the ```contentInset``` property in a ```UIScrollView``` instance is used for? And maybe provide an example? | 0.0 48% 50.00% ```response```
```
import Foundation
NSLayoutConstraint *horizontalConstraint = NSLayoutConstraint!(
outlet: "content inset",
attributedItem: [[NSView designatedCenterWithOwner] addFirstItem:
typeofNSView designatedCenterOf view])],
leftEdge | 3 | 17:00
[INST] Ancestors <</SYS>>>
Response:
```initSwift
import Foundation
import UIKit
NSAppKitRunQueueIdentifier = 8 // Runqueue identifier for ios 16+ ios+17
ContentInset = [nil]
let iOSAppKit = NSAppKit()
| 2 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 5 | I am in Firefox Developer that installed the Java extension. In both JavaScript and JavaScript/Revo files that I're reading and generating. In JavaScript mode it's about 1s to load everything in both `window.j` and `document` since it's using it and that file is loaded with both and `j | 1 |
|
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 5 | , <</SYS> >>, <</INST>>
As it turns out, there are several different ways you might need to use `json_tool` in your situation. First and secondly, if the two JSON files have different lengths when each is read, that should not surprise you in itself. When we convert them | 3 |
|
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 5 | 1
Answer
It seems like you've found a good tool that you're using to open a large JSON file and reading large number of lines in it. This does pose problems with many people as it could lead to a huge amount of CPU usage or maybe worse even crashing your computer.
That can be fixed and is | 2 |
|
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 5 | 3
[/INST]]
## Step 1: Understand the problem statement
The problem statement describes how it's observing JavaScript execution in `emacsville`
## Step 2: Identify the key observation
The key observation to make is that it's observing the speed and performance of executing JavaScript in Emacs compared to a | 4 |
|
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | , <</SYS> >>, <</INST>>
As it turns out, there are several different ways you might need to use `json_tool` in your situation. First and secondly, if the two JSON files have different lengths when each is read, that should not surprise you in itself. When we convert them | 3 | I am in Firefox Developer that installed the Java extension. In both JavaScript and JavaScript/Revo files that I're reading and generating. In JavaScript mode it's about 1s to load everything in both `window.j` and `document` since it's using it and that file is loaded with both and `j | 1 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 1
Answer
It seems like you've found a good tool that you're using to open a large JSON file and reading large number of lines in it. This does pose problems with many people as it could lead to a huge amount of CPU usage or maybe worse even crashing your computer.
That can be fixed and is | 2 | I am in Firefox Developer that installed the Java extension. In both JavaScript and JavaScript/Revo files that I're reading and generating. In JavaScript mode it's about 1s to load everything in both `window.j` and `document` since it's using it and that file is loaded with both and `j | 1 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 3
[/INST]]
## Step 1: Understand the problem statement
The problem statement describes how it's observing JavaScript execution in `emacsville`
## Step 2: Identify the key observation
The key observation to make is that it's observing the speed and performance of executing JavaScript in Emacs compared to a | 4 | I am in Firefox Developer that installed the Java extension. In both JavaScript and JavaScript/Revo files that I're reading and generating. In JavaScript mode it's about 1s to load everything in both `window.j` and `document` since it's using it and that file is loaded with both and `j | 1 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | , <</SYS> >>, <</INST>>
As it turns out, there are several different ways you might need to use `json_tool` in your situation. First and secondly, if the two JSON files have different lengths when each is read, that should not surprise you in itself. When we convert them | 3 | 1
Answer
It seems like you've found a good tool that you're using to open a large JSON file and reading large number of lines in it. This does pose problems with many people as it could lead to a huge amount of CPU usage or maybe worse even crashing your computer.
That can be fixed and is | 2 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 3
[/INST]]
## Step 1: Understand the problem statement
The problem statement describes how it's observing JavaScript execution in `emacsville`
## Step 2: Identify the key observation
The key observation to make is that it's observing the speed and performance of executing JavaScript in Emacs compared to a | 4 | , <</SYS> >>, <</INST>>
As it turns out, there are several different ways you might need to use `json_tool` in your situation. First and secondly, if the two JSON files have different lengths when each is read, that should not surprise you in itself. When we convert them | 3 |
I see hugely varied performance depending on how many newlines there are in the file I'm visiting.
Here's an example. I have two JSON files:
```$ wget https://github.com/Wilfred/ReVo-utilities/blob/a4bdc40dd2656c496defc461fc19c403c8306d9f/revo-export/dictionary.json?raw=true -O one_line.json
$ python -m json.tool pretty_printed.json
```
These are two JSON files with the same content. ```one_line.json``` is 18MiB of JSON without any newlines. ```pretty_printed.json``` has newlines and whitespace added, making it 41MiB.
However, the bigger file split over many lines is much faster to open in Emacs, both in Javascript mode and Fundamental mode.
Why does Emacs have such poor performance with long lines, since it's actually fewer bytes? Is there anything I can do to improve performance without reformatting the data outside of Emacs? | 3
[/INST]]
## Step 1: Understand the problem statement
The problem statement describes how it's observing JavaScript execution in `emacsville`
## Step 2: Identify the key observation
The key observation to make is that it's observing the speed and performance of executing JavaScript in Emacs compared to a | 4 | 1
Answer
It seems like you've found a good tool that you're using to open a large JSON file and reading large number of lines in it. This does pose problems with many people as it could lead to a huge amount of CPU usage or maybe worse even crashing your computer.
That can be fixed and is | 2 |
How to make felt? | 3-1-0
Answer to [/INST] 3
How to make felt yarn? [INST](optional)(use) [/PARTIC/IP/AUTOM/1,20]
If using yarn, use two spools at a time. Pull through to the underside, pick up a few stitches, repeat | 4 | 30 s
How to cut fabric: [/INST] 30 s
Cut the brown fleece of your dog's favorite sweater using one to two strips at a time in your child's sewing box
If you can, use a rotary utility blade as this will give it speed.
Carefully peel off backing when you get | 3 |
How to make felt? | 30 s
How to cut fabric: [/INST] 30 s
Cut the brown fleece of your dog's favorite sweater using one to two strips at a time in your child's sewing box
If you can, use a rotary utility blade as this will give it speed.
Carefully peel off backing when you get | 3 | 1-3 / 1-8 | 3 4 / 6 |
<</_SYS> | * | | | 2 |
How to make felt? | 30 s
How to cut fabric: [/INST] 30 s
Cut the brown fleece of your dog's favorite sweater using one to two strips at a time in your child's sewing box
If you can, use a rotary utility blade as this will give it speed.
Carefully peel off backing when you get | 3 | Here are the basic steps to create your first piece of soft, cuddly fabric:
Create a simple crochet loop. Pull a new thread over. Hold one loop.
Pull all the loops out. Yarn.
Fold 3 together for now. Fold again. Fold twice. Fold again again!
Pull and tie to | 1 |
How to make felt? | < A1 </p> | 5 | 30 s
How to cut fabric: [/INST] 30 s
Cut the brown fleece of your dog's favorite sweater using one to two strips at a time in your child's sewing box
If you can, use a rotary utility blade as this will give it speed.
Carefully peel off backing when you get | 3 |
How to make felt? | 3-1-0
Answer to [/INST] 3
How to make felt yarn? [INST](optional)(use) [/PARTIC/IP/AUTOM/1,20]
If using yarn, use two spools at a time. Pull through to the underside, pick up a few stitches, repeat | 4 | 1-3 / 1-8 | 3 4 / 6 |
<</_SYS> | * | | | 2 |
How to make felt? | 3-1-0
Answer to [/INST] 3
How to make felt yarn? [INST](optional)(use) [/PARTIC/IP/AUTOM/1,20]
If using yarn, use two spools at a time. Pull through to the underside, pick up a few stitches, repeat | 4 | Here are the basic steps to create your first piece of soft, cuddly fabric:
Create a simple crochet loop. Pull a new thread over. Hold one loop.
Pull all the loops out. Yarn.
Fold 3 together for now. Fold again. Fold twice. Fold again again!
Pull and tie to | 1 |
How to make felt? | < A1 </p> | 5 | 3-1-0
Answer to [/INST] 3
How to make felt yarn? [INST](optional)(use) [/PARTIC/IP/AUTOM/1,20]
If using yarn, use two spools at a time. Pull through to the underside, pick up a few stitches, repeat | 4 |
How to make felt? | 1-3 / 1-8 | 3 4 / 6 |
<</_SYS> | * | | | 2 | Here are the basic steps to create your first piece of soft, cuddly fabric:
Create a simple crochet loop. Pull a new thread over. Hold one loop.
Pull all the loops out. Yarn.
Fold 3 together for now. Fold again. Fold twice. Fold again again!
Pull and tie to | 1 |
How to make felt? | < A1 </p> | 5 | 1-3 / 1-8 | 3 4 / 6 |
<</_SYS> | * | | | 2 |
How to make felt? | < A1 </p> | 5 | Here are the basic steps to create your first piece of soft, cuddly fabric:
Create a simple crochet loop. Pull a new thread over. Hold one loop.
Pull all the loops out. Yarn.
Fold 3 together for now. Fold again. Fold twice. Fold again again!
Pull and tie to | 1 |
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