license: cc-by-4.0 | |
library_name: unity-sentis | |
tags: | |
- unity-inference-engine | |
# Jets in Unity 6 using Inference Engine | |
This is the [Jets](https://huggingface.co/imdanboy/jets) model running in Unity 6 with Inference Engine. It text-to-speech model that takes phonemes as an input and outputs wav data of a voice speaking the text. | |
## How to Use | |
* Create a new scene in Unity 6; | |
* Install `com.unity.ai.inference` from the package manager; | |
* Add the `RunJets.cs` script to the Main Camera; | |
* Add an AudioSource component to the Main Camera; | |
* Drag the `jets-text-to-speech.onnx` file from the `models` folder into the `Model Asset` field; | |
* Drag the `phoneme_dict.txt` file from the `data` folder into the `Phoneme Asset` field; | |
## Preview | |
Enter play mode. If working correctly you should hear the inferred audio of the voice. | |
## Inference Engine | |
Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest). | |
## License | |
Attribution for the original creators is required. See[Jets](https://huggingface.co/imdanboy/jets) for more details. | |
You must retain the copyright notice in the `phoneme_dict.txt` file. |