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import streamlit as st
import numpy as np
from emoji import emojize

# Game constants
MAX_DICE = 5
MAX_PLAYERS = 4
DICE_SIDES = 6

# Predefined list of rhyming names with emojis for players
player_names = [
    ("Mick 🎀", "Rick πŸš€", "Nick 🧊", "Vick 🌿")
]

# Game functions
def roll_dice(n):
    return np.random.randint(1, DICE_SIDES + 1, n)

def display_dice(dice_rolls):
    # Display emojis based on the number rolled
    emoji_str = ""
    for roll in dice_rolls:
        emoji_str += emojize(":game_die:") + " " * roll + " "  # Adjust this line for a more accurate representation
    return emoji_str.strip()

def update_scores(scores, dice):
    for i, score in enumerate(scores):
        if dice[i] == DICE_SIDES:
            scores[i] += 1
        else:
            scores[i] = 0
    return scores

# Streamlit app setup
st.set_page_config(
    page_title="Multiplayer Emoji Dice Game",
    page_icon="🎲",
    layout="centered",
)

st.title("Multiplayer Emoji Dice Game")
st.write("Roll the dice and try to get as many sixes as possible!")

# Game settings
players = st.slider("Number of players", 1, MAX_PLAYERS, 2, step=1)
dice_count = st.slider("Number of dice per player", 1, MAX_DICE, 2, step=1)

# Game logic
scores = [0 for _ in range(players)]
rolled_dice = roll_dice(players * dice_count)
scores = update_scores(scores, rolled_dice)

# Display game board for all players with rhyming names
for player in range(players):
    start_index = player * dice_count
    end_index = start_index + dice_count
    player_name = player_names[player % len(player_names)]  # Loop through player_names if players > len(player_names)
    st.write(f"{player_name} rolled: {display_dice(rolled_dice[start_index:end_index])}")

st.write(f"Scores: {scores}")

# Update game state
if st.button("Roll again"):
    scores = [0 for _ in range(players)]
    rolled_dice = roll_dice(players * dice_count)
    scores = update_scores(scores, rolled_dice)
    for player in range(players):
        start_index = player * dice_count
        end_index = start_index + dice_count
        player_name = player_names[player % len(player_names)]
        st.write(f"{player_name} rolled: {display_dice(rolled_dice[start_index:end_index])}")
    st.write(f"Scores: {scores}")