Create app.py
Browse files
app.py
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import streamlit as st
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import numpy as np
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from emoji import emojize
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# Game constants
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MAX_DICE = 5
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MAX_PLAYERS = 4
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DICE_SIDES = 6
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# Game functions
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def roll_dice(n):
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return np.random.randint(1, DICE_SIDES + 1, n)
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def display_dice(dice):
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return " ".join([emojize(":game_die:") for _ in range(dice)])
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def update_scores(scores, dice):
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for i, score in enumerate(scores):
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if dice[i] == DICE_SIDES:
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scores[i] += 1
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else:
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scores[i] = 0
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return scores
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# Streamlit app setup
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st.set_page_config(
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page_title="Multiplayer Emoji Dice Game",
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page_icon="🎲",
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layout="centered",
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)
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st.title("Multiplayer Emoji Dice Game")
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st.write("Roll the dice and try to get as many sixes as possible!")
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# Game settings
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players = st.slider("Number of players", 1, MAX_PLAYERS, 2, step=1)
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dice_count = st.slider("Number of dice per player", 1, MAX_DICE, 2, step=1)
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# Game logic
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scores = [0 for _ in range(players)]
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rolled_dice = roll_dice(players * dice_count)
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scores = update_scores(scores, rolled_dice)
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# Display game board
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st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
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if players > 1:
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st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")
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st.write(f"Scores: {scores}")
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# Update game state
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if st.button("Roll again"):
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scores = [0 for _ in range(players)]
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rolled_dice = roll_dice(players * dice_count)
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scores = update_scores(scores, rolled_dice)
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st.write(f"Player 1 rolled: {display_dice(rolled_dice[:dice_count])}")
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if players > 1:
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st.write(f"Player 2 rolled: {display_dice(rolled_dice[dice_count:])}")
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st.write(f"Scores: {scores}")
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