Update app.py
Browse files
app.py
CHANGED
@@ -7,14 +7,22 @@ MAX_DICE = 5
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MAX_PLAYERS = 4
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DICE_SIDES = 6
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# Game functions
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def roll_dice(n):
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return np.random.randint(1, DICE_SIDES + 1, n)
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def display_dice(
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#
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def update_scores(scores, dice):
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for i, score in enumerate(scores):
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if dice[i] == DICE_SIDES:
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@@ -42,11 +50,12 @@ scores = [0 for _ in range(players)]
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rolled_dice = roll_dice(players * dice_count)
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scores = update_scores(scores, rolled_dice)
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# Display game board for all players
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for player in range(players):
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start_index = player * dice_count
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end_index = start_index + dice_count
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st.write(f"Scores: {scores}")
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@@ -58,5 +67,6 @@ if st.button("Roll again"):
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for player in range(players):
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start_index = player * dice_count
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end_index = start_index + dice_count
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-
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st.write(f"Scores: {scores}")
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MAX_PLAYERS = 4
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DICE_SIDES = 6
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# Predefined list of rhyming names with emojis for players
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player_names = [
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("Mick π€", "Rick π", "Nick π§", "Vick πΏ")
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]
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# Game functions
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def roll_dice(n):
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return np.random.randint(1, DICE_SIDES + 1, n)
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def display_dice(dice_rolls):
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# Display emojis based on the number rolled
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emoji_str = ""
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for roll in dice_rolls:
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emoji_str += emojize(":game_die:") + " " * roll + " " # Adjust this line for a more accurate representation
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return emoji_str.strip()
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def update_scores(scores, dice):
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for i, score in enumerate(scores):
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if dice[i] == DICE_SIDES:
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rolled_dice = roll_dice(players * dice_count)
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scores = update_scores(scores, rolled_dice)
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# Display game board for all players with rhyming names
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for player in range(players):
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start_index = player * dice_count
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end_index = start_index + dice_count
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player_name = player_names[player % len(player_names)] # Loop through player_names if players > len(player_names)
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st.write(f"{player_name} rolled: {display_dice(rolled_dice[start_index:end_index])}")
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st.write(f"Scores: {scores}")
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for player in range(players):
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start_index = player * dice_count
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end_index = start_index + dice_count
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player_name = player_names[player % len(player_names)]
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st.write(f"{player_name} rolled: {display_dice(rolled_dice[start_index:end_index])}")
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st.write(f"Scores: {scores}")
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