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document.addEventListener('DOMContentLoaded', () => {
// --- Get Elements ---
const gridContainer = document.getElementById('grid-container');
const targetCoordsDisplay = document.getElementById('target-coords');
const feedbackDisplay = document.getElementById('feedback');
const itemNameDisplay = document.getElementById('item-name');
const yAxisLabelsContainer = document.getElementById('y-axis-labels');
const xAxisLabelsContainer = document.getElementById('x-axis-labels');
const xAxisContainer = document.getElementById('x-axis-container');
const scoreDisplay = document.getElementById('score-display');
// --- Game Settings ---
const gridSize = 12; // << INCREASED GRID SIZE (e.g., 12x12)
const cellSize = 40; // Keep cell size, or adjust (e.g., 35 for smaller cells on bigger grid)
// --- Items to Find --- << ADDED MORE ITEMS
const itemsToFind = [
{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" },
{ name: "a buzzing bee", emoji: "π" }, { name: "a soccer ball", emoji: "β½" },
{ name: "a juicy strawberry", emoji: "π" }, { name: "a treasure chest", emoji: "πͺ" },// Use coin if chest unavailable
{ name: "a sleepy koala", emoji: "π¨" }
];
const totalItems = itemsToFind.length; // **Dynamically get count**
// --- Game State ---
let targetX = -1, targetY = -1, currentItemIndex = 0, foundCurrent = false, score = 0;
// --- Initialize Grid and Axes ---
function initializeGameArea() {
gridContainer.innerHTML = '';
xAxisLabelsContainer.innerHTML = '';
yAxisLabelsContainer.innerHTML = '';
score = 0;
currentItemIndex = 0;
updateScoreDisplay(); // **Use dynamic totalItems here**
document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
const gridTotalSize = gridSize * cellSize;
const yAxisWidth = 20;
const yAxisMargin = 5;
// Configure Grid Container Styles Explicitly
gridContainer.style.width = `${gridTotalSize}px`;
gridContainer.style.height = `${gridTotalSize}px`;
gridContainer.style.display = 'grid';
gridContainer.style.gridTemplateColumns = `repeat(${gridSize}, ${cellSize}px)`;
gridContainer.style.gridTemplateRows = `repeat(${gridSize}, ${cellSize}px)`;
// Configure Axis Containers
yAxisLabelsContainer.style.height = `${gridTotalSize}px`;
xAxisLabelsContainer.style.width = `${gridTotalSize}px`;
// Make the outer X container wide enough for Y axis space + grid
xAxisContainer.style.width = `${yAxisWidth + yAxisMargin + gridTotalSize}px`;
xAxisLabelsContainer.style.marginLeft = `${yAxisWidth + yAxisMargin}px`;
// Create Y-axis labels
for (let y = 1; y <= gridSize; y++) {
const label = document.createElement('div');
label.classList.add('axis-label', 'y-axis-label');
label.textContent = y;
label.style.height = `${cellSize}px`;
yAxisLabelsContainer.appendChild(label);
}
// Create X-axis labels
for (let x = 1; x <= gridSize; x++) {
const label = document.createElement('div');
label.classList.add('axis-label', 'x-axis-label');
label.textContent = x;
label.style.width = `${cellSize}px`;
xAxisLabelsContainer.appendChild(label);
}
// Create grid cells
for (let y = gridSize; y >= 1; y--) {
for (let x = 1; x <= gridSize; x++) {
const cell = document.createElement('div');
cell.classList.add('grid-cell');
cell.dataset.x = x; cell.dataset.y = y;
cell.style.width = `${cellSize}px`; cell.style.height = `${cellSize}px`;
cell.addEventListener('click', handleCellClick);
gridContainer.appendChild(cell);
}
}
console.log(`Grid (${gridSize}x${gridSize}), Axes, and Score Initialized.`);
}
// --- Update Score Display ---
function updateScoreDisplay() {
// **Use totalItems variable**
scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
}
// --- Set New Target ---
function setNewTarget() {
foundCurrent = false;
// Game Over Check
if (currentItemIndex >= totalItems) {
let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
if (score === totalItems) finalMessage += " Perfect score! π₯³";
else if (score >= totalItems * 0.7) finalMessage += " Great job! π"; // Adjust threshold
feedbackDisplay.textContent = finalMessage;
feedbackDisplay.className = 'correct-feedback';
targetCoordsDisplay.textContent = "(β,β)";
itemNameDisplay.textContent = 'all the items';
return;
}
const currentItem = itemsToFind[currentItemIndex];
// Find Empty Cell (same logic as before)
let newTargetFound = false, attempts = 0;
const maxAttempts = gridSize * gridSize * 2;
while (!newTargetFound && attempts < maxAttempts) {
targetX = Math.floor(Math.random() * gridSize) + 1;
targetY = Math.floor(Math.random() * gridSize) + 1;
const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
if (potentialCell && potentialCell.textContent.trim() === '') { newTargetFound = true; }
attempts++;
if(attempts >= maxAttempts){ // Add the check after incrementing attempts
let allFilled = true;
gridContainer.querySelectorAll('.grid-cell').forEach(cell => { if(cell.textContent === '') allFilled = false; });
if(allFilled) { console.warn("Grid appears full!"); break; } // Break if grid full
else { attempts = 0; } // Reset attempts if grid not full but just unlucky
}
}
if (!newTargetFound) {
console.error("Could not find an empty cell after many attempts!");
feedbackDisplay.textContent = "Uh oh, map is too full! Refresh maybe?";
return;
}
// Update display
itemNameDisplay.textContent = currentItem.name;
targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
feedbackDisplay.className = '';
document.querySelectorAll('.grid-cell').forEach(cell => {
cell.classList.remove('just-found', 'incorrect');
});
console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
}
// --- Handle Cell Click (same as before) ---
function handleCellClick(event) {
if (foundCurrent || currentItemIndex >= totalItems) return;
const clickedCell = event.target;
if (clickedCell.classList.contains('found-item')) return;
const clickedX = parseInt(clickedCell.dataset.x);
const clickedY = parseInt(clickedCell.dataset.y);
document.querySelectorAll('.grid-cell.incorrect').forEach(cell => { cell.classList.remove('incorrect'); });
if (clickedX === targetX && clickedY === targetY) {
foundCurrent = true; score++; updateScoreDisplay();
const currentItem = itemsToFind[currentItemIndex];
feedbackDisplay.textContent = `You found ${currentItem.name}! π`;
feedbackDisplay.className = 'correct-feedback';
clickedCell.textContent = currentItem.emoji;
clickedCell.classList.add('just-found');
setTimeout(() => {
clickedCell.classList.remove('just-found');
clickedCell.classList.add('found-item');
}, 600);
currentItemIndex++;
setTimeout(setNewTarget, 1800);
} else {
feedbackDisplay.textContent = "Not quite! Try again. π€";
feedbackDisplay.className = 'incorrect-feedback';
clickedCell.classList.add('incorrect');
setTimeout(() => {
if (clickedCell.classList.contains('incorrect')) { clickedCell.classList.remove('incorrect'); }
}, 500);
}
}
// --- Start the Game ---
initializeGameArea();
setNewTarget();
}); // End DOMContentLoaded |