Update script.js
Browse files
script.js
CHANGED
@@ -10,25 +10,24 @@ document.addEventListener('DOMContentLoaded', () => {
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const scoreDisplay = document.getElementById('score-display');
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// --- Game Settings ---
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const gridSize =
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const cellSize = 40; //
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// --- Items to Find ---
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const itemsToFind = [
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{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
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{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
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{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
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{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
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{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" }
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];
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const totalItems = itemsToFind.length;
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// --- Game State ---
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let targetX = -1;
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let targetY = -1;
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let currentItemIndex = 0;
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let foundCurrent = false;
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let score = 0;
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// --- Initialize Grid and Axes ---
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function initializeGameArea() {
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@@ -37,30 +36,29 @@ document.addEventListener('DOMContentLoaded', () => {
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yAxisLabelsContainer.innerHTML = '';
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score = 0;
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currentItemIndex = 0;
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updateScoreDisplay();
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// CSS variable for reference if needed, though direct style is used now
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document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
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const gridTotalSize = gridSize * cellSize;
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const yAxisWidth = 20;
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const yAxisMargin = 5;
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//
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gridContainer.style.width = `${gridTotalSize}px`;
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gridContainer.style.height = `${gridTotalSize}px`;
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gridContainer.style.display = 'grid';
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gridContainer.style.gridTemplateColumns = `repeat(${gridSize}, ${cellSize}px)`;
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gridContainer.style.gridTemplateRows = `repeat(${gridSize}, ${cellSize}px)`;
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// ---
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// Configure Axis Containers
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yAxisLabelsContainer.style.height = `${gridTotalSize}px`;
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xAxisLabelsContainer.style.width = `${gridTotalSize}px`;
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// Create Y-axis labels
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for (let y = 1; y <= gridSize; y++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'y-axis-label');
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@@ -69,7 +67,7 @@ document.addEventListener('DOMContentLoaded', () => {
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yAxisLabelsContainer.appendChild(label);
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}
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// Create X-axis labels
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for (let x = 1; x <= gridSize; x++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'x-axis-label');
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@@ -79,140 +77,106 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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// Create grid cells
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// Loop Y from gridSize down to 1 so that Y=1 is the bottom row visually
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for (let y = gridSize; y >= 1; y--) {
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// Loop X from 1 to gridSize as usual (left-to-right)
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for (let x = 1; x <= gridSize; x++) {
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const cell = document.createElement('div');
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cell.classList.add('grid-cell');
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cell.dataset.x = x;
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cell.
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cell.style.width = `${cellSize}px`; // Explicit size
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cell.style.height = `${cellSize}px`; // Explicit size
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cell.addEventListener('click', handleCellClick);
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gridContainer.appendChild(cell);
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}
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}
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console.log(
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}
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// --- Update Score Display ---
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function updateScoreDisplay() {
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scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
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}
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// --- Set
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function setNewTarget() {
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foundCurrent = false;
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//
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if (currentItemIndex >= totalItems) {
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let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
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if (score === totalItems)
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} else if (score >= totalItems / 2) {
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finalMessage += " Great job! π";
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}
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feedbackDisplay.textContent = finalMessage;
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feedbackDisplay.className = 'correct-feedback';
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targetCoordsDisplay.textContent = "(β,β)";
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itemNameDisplay.textContent = 'all the items';
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// Optional: Add a visible reset button here instead of forcing refresh
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return;
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}
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const currentItem = itemsToFind[currentItemIndex];
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//
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let newTargetFound = false;
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const maxAttempts = gridSize * gridSize * 2; // Generous limit
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while (!newTargetFound && attempts < maxAttempts) {
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targetX = Math.floor(Math.random() * gridSize) + 1;
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targetY = Math.floor(Math.random() * gridSize) + 1;
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const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
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// Check if the cell exists AND is visually empty (no emoji)
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if (potentialCell && potentialCell.textContent.trim() === '') {
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newTargetFound = true;
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}
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attempts++;
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}
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feedbackDisplay.textContent = "Uh oh, the map is full! Please refresh.";
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return;
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}
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//
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itemNameDisplay.textContent = currentItem.name;
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targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
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feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
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feedbackDisplay.className = '';
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// Reset temporary styles from previous round
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document.querySelectorAll('.grid-cell').forEach(cell => {
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cell.classList.remove('just-found', 'incorrect');
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});
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console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
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}
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// --- Handle Cell Click ---
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function handleCellClick(event) {
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// Prevent action if round/game is over or cell already found
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if (foundCurrent || currentItemIndex >= totalItems) return;
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const clickedCell = event.target;
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if (clickedCell.classList.contains('found-item')) return;
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const clickedX = parseInt(clickedCell.dataset.x);
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const clickedY = parseInt(clickedCell.dataset.y);
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// Clear any lingering incorrect styles
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document.querySelectorAll('.grid-cell.incorrect').forEach(cell => {
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cell.classList.remove('incorrect');
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});
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// --- Check if Correct ---
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if (clickedX === targetX && clickedY === targetY) {
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foundCurrent = true;
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score++;
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updateScoreDisplay();
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const currentItem = itemsToFind[currentItemIndex];
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feedbackDisplay.textContent = `You found ${currentItem.name}! π`;
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feedbackDisplay.className = 'correct-feedback';
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clickedCell.
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clickedCell.classList.add('just-found'); // Temporary highlight
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// After highlight animation, switch to permanent 'found' style
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setTimeout(() => {
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clickedCell.classList.remove('just-found');
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clickedCell.classList.add('found-item');
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}, 600);
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setTimeout(setNewTarget, 1800); // Delay before next target
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} else {
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// --- Incorrect Guess ---
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feedbackDisplay.textContent = "Not quite! Try again. π€";
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feedbackDisplay.className = 'incorrect-feedback';
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clickedCell.classList.add('incorrect');
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// Remove incorrect style after shake animation
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setTimeout(() => {
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clickedCell.classList.remove('incorrect');
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}
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}, 500); // Match shake animation duration
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}
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}
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const scoreDisplay = document.getElementById('score-display');
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// --- Game Settings ---
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const gridSize = 12; // << INCREASED GRID SIZE (e.g., 12x12)
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const cellSize = 40; // Keep cell size, or adjust (e.g., 35 for smaller cells on bigger grid)
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// --- Items to Find --- << ADDED MORE ITEMS
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const itemsToFind = [
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{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
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{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
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{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
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{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
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{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" },
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{ name: "a buzzing bee", emoji: "π" }, { name: "a soccer ball", emoji: "β½" },
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{ name: "a juicy strawberry", emoji: "π" }, { name: "a treasure chest", emoji: "πͺ" },// Use coin if chest unavailable
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{ name: "a sleepy koala", emoji: "π¨" }
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];
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const totalItems = itemsToFind.length; // **Dynamically get count**
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// --- Game State ---
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let targetX = -1, targetY = -1, currentItemIndex = 0, foundCurrent = false, score = 0;
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// --- Initialize Grid and Axes ---
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function initializeGameArea() {
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yAxisLabelsContainer.innerHTML = '';
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score = 0;
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currentItemIndex = 0;
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updateScoreDisplay(); // **Use dynamic totalItems here**
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document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
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const gridTotalSize = gridSize * cellSize;
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const yAxisWidth = 20;
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const yAxisMargin = 5;
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// Configure Grid Container Styles Explicitly
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gridContainer.style.width = `${gridTotalSize}px`;
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gridContainer.style.height = `${gridTotalSize}px`;
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gridContainer.style.display = 'grid';
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gridContainer.style.gridTemplateColumns = `repeat(${gridSize}, ${cellSize}px)`;
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gridContainer.style.gridTemplateRows = `repeat(${gridSize}, ${cellSize}px)`;
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// Configure Axis Containers
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yAxisLabelsContainer.style.height = `${gridTotalSize}px`;
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xAxisLabelsContainer.style.width = `${gridTotalSize}px`;
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// Make the outer X container wide enough for Y axis space + grid
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xAxisContainer.style.width = `${yAxisWidth + yAxisMargin + gridTotalSize}px`;
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xAxisLabelsContainer.style.marginLeft = `${yAxisWidth + yAxisMargin}px`;
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// Create Y-axis labels
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for (let y = 1; y <= gridSize; y++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'y-axis-label');
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yAxisLabelsContainer.appendChild(label);
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}
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// Create X-axis labels
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for (let x = 1; x <= gridSize; x++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'x-axis-label');
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}
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// Create grid cells
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for (let y = gridSize; y >= 1; y--) {
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for (let x = 1; x <= gridSize; x++) {
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const cell = document.createElement('div');
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cell.classList.add('grid-cell');
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cell.dataset.x = x; cell.dataset.y = y;
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cell.style.width = `${cellSize}px`; cell.style.height = `${cellSize}px`;
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cell.addEventListener('click', handleCellClick);
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gridContainer.appendChild(cell);
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}
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}
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console.log(`Grid (${gridSize}x${gridSize}), Axes, and Score Initialized.`);
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}
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// --- Update Score Display ---
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function updateScoreDisplay() {
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// **Use totalItems variable**
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scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
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}
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// --- Set New Target ---
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function setNewTarget() {
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foundCurrent = false;
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// Game Over Check
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if (currentItemIndex >= totalItems) {
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let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
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if (score === totalItems) finalMessage += " Perfect score! π₯³";
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else if (score >= totalItems * 0.7) finalMessage += " Great job! π"; // Adjust threshold
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feedbackDisplay.textContent = finalMessage;
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feedbackDisplay.className = 'correct-feedback';
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targetCoordsDisplay.textContent = "(β,β)";
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itemNameDisplay.textContent = 'all the items';
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return;
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}
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const currentItem = itemsToFind[currentItemIndex];
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// Find Empty Cell (same logic as before)
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let newTargetFound = false, attempts = 0;
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const maxAttempts = gridSize * gridSize * 2;
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while (!newTargetFound && attempts < maxAttempts) {
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targetX = Math.floor(Math.random() * gridSize) + 1;
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targetY = Math.floor(Math.random() * gridSize) + 1;
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const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
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if (potentialCell && potentialCell.textContent.trim() === '') { newTargetFound = true; }
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attempts++;
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if(attempts >= maxAttempts){ // Add the check after incrementing attempts
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let allFilled = true;
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gridContainer.querySelectorAll('.grid-cell').forEach(cell => { if(cell.textContent === '') allFilled = false; });
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if(allFilled) { console.warn("Grid appears full!"); break; } // Break if grid full
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else { attempts = 0; } // Reset attempts if grid not full but just unlucky
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}
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}
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if (!newTargetFound) {
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console.error("Could not find an empty cell after many attempts!");
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feedbackDisplay.textContent = "Uh oh, map is too full! Refresh maybe?";
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return;
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}
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// Update display
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itemNameDisplay.textContent = currentItem.name;
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targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
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feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
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feedbackDisplay.className = '';
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document.querySelectorAll('.grid-cell').forEach(cell => {
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cell.classList.remove('just-found', 'incorrect');
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});
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console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
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}
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// --- Handle Cell Click (same as before) ---
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function handleCellClick(event) {
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if (foundCurrent || currentItemIndex >= totalItems) return;
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const clickedCell = event.target;
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if (clickedCell.classList.contains('found-item')) return;
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const clickedX = parseInt(clickedCell.dataset.x);
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const clickedY = parseInt(clickedCell.dataset.y);
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document.querySelectorAll('.grid-cell.incorrect').forEach(cell => { cell.classList.remove('incorrect'); });
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if (clickedX === targetX && clickedY === targetY) {
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foundCurrent = true; score++; updateScoreDisplay();
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const currentItem = itemsToFind[currentItemIndex];
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feedbackDisplay.textContent = `You found ${currentItem.name}! π`;
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feedbackDisplay.className = 'correct-feedback';
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clickedCell.textContent = currentItem.emoji;
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clickedCell.classList.add('just-found');
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setTimeout(() => {
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clickedCell.classList.remove('just-found');
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clickedCell.classList.add('found-item');
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}, 600);
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currentItemIndex++;
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setTimeout(setNewTarget, 1800);
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} else {
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feedbackDisplay.textContent = "Not quite! Try again. π€";
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feedbackDisplay.className = 'incorrect-feedback';
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clickedCell.classList.add('incorrect');
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setTimeout(() => {
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if (clickedCell.classList.contains('incorrect')) { clickedCell.classList.remove('incorrect'); }
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}, 500);
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}
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}
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