Create script.js
Browse files
script.js
ADDED
@@ -0,0 +1,223 @@
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1 |
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document.addEventListener('DOMContentLoaded', () => {
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// --- Get Elements ---
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const gridContainer = document.getElementById('grid-container');
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const targetCoordsDisplay = document.getElementById('target-coords');
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const feedbackDisplay = document.getElementById('feedback');
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const itemNameDisplay = document.getElementById('item-name');
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const yAxisLabelsContainer = document.getElementById('y-axis-labels');
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const xAxisLabelsContainer = document.getElementById('x-axis-labels');
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const xAxisContainer = document.getElementById('x-axis-container');
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const scoreDisplay = document.getElementById('score-display');
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// --- Game Settings ---
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const gridSize = 8;
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const cellSize = 40; // Pixels
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// --- Items to Find ---
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const itemsToFind = [
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{ name: "a sparkling diamond", emoji: "π" }, { name: "a red apple", emoji: "π" },
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{ name: "a yummy pizza slice", emoji: "π" }, { name: "a fast rocket", emoji: "π" },
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{ name: "a cute puppy", emoji: "πΆ" }, { name: "a bright star", emoji: "β" },
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{ name: "a cool robot", emoji: "π€" }, { name: "a friendly ghost", emoji: "π»" },
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{ name: "a birthday cake", emoji: "π" }, { name: "a magical unicorn", emoji: "π¦" }
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];
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const totalItems = itemsToFind.length;
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// --- Game State ---
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let targetX = -1;
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let targetY = -1;
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let currentItemIndex = 0;
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let foundCurrent = false;
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let score = 0;
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// --- Initialize Grid and Axes ---
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function initializeGameArea() {
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gridContainer.innerHTML = '';
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xAxisLabelsContainer.innerHTML = '';
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yAxisLabelsContainer.innerHTML = '';
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score = 0;
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currentItemIndex = 0;
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updateScoreDisplay();
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// CSS variable for reference if needed, though direct style is used now
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document.documentElement.style.setProperty('--cell-size', `${cellSize}px`);
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const gridTotalSize = gridSize * cellSize;
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const yAxisWidth = 20; // Must match CSS .y-axis-label width
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const yAxisMargin = 5; // Must match CSS #y-axis-labels margin-right
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// --- Configure Grid Container Styles Explicitly ---
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gridContainer.style.width = `${gridTotalSize}px`;
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gridContainer.style.height = `${gridTotalSize}px`;
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gridContainer.style.display = 'grid'; // **Ensure grid layout**
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gridContainer.style.gridTemplateColumns = `repeat(${gridSize}, ${cellSize}px)`; // **Ensure columns**
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gridContainer.style.gridTemplateRows = `repeat(${gridSize}, ${cellSize}px)`; // **Ensure rows**
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// ---
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// Configure Axis Containers
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yAxisLabelsContainer.style.height = `${gridTotalSize}px`; // Match grid height
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xAxisLabelsContainer.style.width = `${gridTotalSize}px`; // Inner label container matches grid width
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xAxisContainer.style.width = `${yAxisWidth + yAxisMargin + gridTotalSize}px`; // Outer width includes Y-axis space
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xAxisLabelsContainer.style.marginLeft = `${yAxisWidth + yAxisMargin}px`; // Align labels under grid
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// Create Y-axis labels (1 to N, bottom-up visually)
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for (let y = 1; y <= gridSize; y++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'y-axis-label');
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label.textContent = y;
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label.style.height = `${cellSize}px`;
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yAxisLabelsContainer.appendChild(label);
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}
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// Create X-axis labels (1 to N, left-to-right)
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for (let x = 1; x <= gridSize; x++) {
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const label = document.createElement('div');
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label.classList.add('axis-label', 'x-axis-label');
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label.textContent = x;
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label.style.width = `${cellSize}px`;
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xAxisLabelsContainer.appendChild(label);
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}
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// Create grid cells
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// Loop Y from gridSize down to 1 so that Y=1 is the bottom row visually
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for (let y = gridSize; y >= 1; y--) {
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// Loop X from 1 to gridSize as usual (left-to-right)
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for (let x = 1; x <= gridSize; x++) {
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const cell = document.createElement('div');
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cell.classList.add('grid-cell');
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cell.dataset.x = x; // Store correct X coordinate
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cell.dataset.y = y; // Store correct Y coordinate
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cell.style.width = `${cellSize}px`; // Explicit size
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cell.style.height = `${cellSize}px`; // Explicit size
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cell.addEventListener('click', handleCellClick);
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gridContainer.appendChild(cell);
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}
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}
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console.log("Grid, Axes, and Score Initialized.");
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}
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// --- Update Score Display ---
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function updateScoreDisplay() {
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scoreDisplay.textContent = `Score: ${score} / ${totalItems}`;
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}
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// --- Set a New Target Item and Location ---
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function setNewTarget() {
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foundCurrent = false;
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// --- Game Over Check ---
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if (currentItemIndex >= totalItems) {
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let finalMessage = `All done! Your final score: ${score} / ${totalItems}! π`;
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if (score === totalItems) {
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finalMessage += " Perfect score! π₯³";
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} else if (score >= totalItems / 2) {
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finalMessage += " Great job! π";
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}
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feedbackDisplay.textContent = finalMessage;
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feedbackDisplay.className = 'correct-feedback';
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targetCoordsDisplay.textContent = "(β,β)";
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itemNameDisplay.textContent = 'all the items';
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// Optional: Add a visible reset button here instead of forcing refresh
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return;
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}
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const currentItem = itemsToFind[currentItemIndex];
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// --- Find Empty Cell for New Target ---
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let newTargetFound = false;
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let attempts = 0; // Prevent infinite loop
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const maxAttempts = gridSize * gridSize * 2; // Generous limit
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while (!newTargetFound && attempts < maxAttempts) {
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targetX = Math.floor(Math.random() * gridSize) + 1;
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targetY = Math.floor(Math.random() * gridSize) + 1;
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const potentialCell = gridContainer.querySelector(`.grid-cell[data-x="${targetX}"][data-y="${targetY}"]`);
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// Check if the cell exists AND is visually empty (no emoji)
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if (potentialCell && potentialCell.textContent.trim() === '') {
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newTargetFound = true;
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}
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attempts++;
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}
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// Handle unlikely case where no empty cell is found
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if (!newTargetFound) {
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console.error("Could not find an empty cell for the next target!");
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feedbackDisplay.textContent = "Uh oh, the map is full! Please refresh.";
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return;
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}
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// --- Update Display ---
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itemNameDisplay.textContent = currentItem.name;
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targetCoordsDisplay.textContent = `(${targetX}, ${targetY})`;
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feedbackDisplay.textContent = `Where is ${currentItem.name}? (${currentItemIndex + 1}/${totalItems})`;
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feedbackDisplay.className = '';
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// Reset temporary styles from previous round
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document.querySelectorAll('.grid-cell').forEach(cell => {
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cell.classList.remove('just-found', 'incorrect');
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});
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console.log(`Round ${currentItemIndex + 1}: Find ${currentItem.name} at (${targetX}, ${targetY})`);
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}
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// --- Handle Cell Click ---
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function handleCellClick(event) {
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// Prevent action if round/game is over or cell already found
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if (foundCurrent || currentItemIndex >= totalItems) return;
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const clickedCell = event.target;
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if (clickedCell.classList.contains('found-item')) return;
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const clickedX = parseInt(clickedCell.dataset.x);
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const clickedY = parseInt(clickedCell.dataset.y);
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// Clear any lingering incorrect styles
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document.querySelectorAll('.grid-cell.incorrect').forEach(cell => {
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cell.classList.remove('incorrect');
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});
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// --- Check if Correct ---
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if (clickedX === targetX && clickedY === targetY) {
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foundCurrent = true;
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score++;
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updateScoreDisplay();
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const currentItem = itemsToFind[currentItemIndex];
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feedbackDisplay.textContent = `You found ${currentItem.name}! π`;
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feedbackDisplay.className = 'correct-feedback';
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clickedCell.textContent = currentItem.emoji; // Add emoji
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clickedCell.classList.add('just-found'); // Temporary highlight
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// After highlight animation, switch to permanent 'found' style
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setTimeout(() => {
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clickedCell.classList.remove('just-found');
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clickedCell.classList.add('found-item');
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}, 600); // Duration should be >= pulse animation time
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currentItemIndex++; // Move to next item
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setTimeout(setNewTarget, 1800); // Delay before next target
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} else {
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// --- Incorrect Guess ---
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feedbackDisplay.textContent = "Not quite! Try again. π€";
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feedbackDisplay.className = 'incorrect-feedback';
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clickedCell.classList.add('incorrect');
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// Remove incorrect style after shake animation
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setTimeout(() => {
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// Check if still marked incorrect (user might click fast)
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if (clickedCell.classList.contains('incorrect')) {
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clickedCell.classList.remove('incorrect');
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}
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}, 500); // Match shake animation duration
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}
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}
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// --- Start the Game ---
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initializeGameArea();
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setNewTarget();
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}); // End DOMContentLoaded
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