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2.2M
MiniFactoryRegister(mPrivateMiniFactory, "Function2D", CoreActionFunction2D);
MiniFactoryRegister(mPrivateMiniFactory, "Function3D", CoreActionFunction3D);
MiniFactoryRegister(mPrivateMiniFactory, "Function4D", CoreActionFunction4D);
kstl::vector<SpecificOperator> specificList;
SpecificOperator toAdd;
toAdd.mKeyWord = "actionTime";
toAdd.mCreateMethod = &ActionTimeOperator<kfloat>::create;
specificList.push_back(toAdd);
/*toAdd.mKeyWord = "sequenceTime";
toAdd.mCreateMethod = &SequenceTimeOperator<kfloat>::create;
specificList.push_back(toAdd);
*/
CoreItemOperator<kfloat>::ConstructContextMap(mCoreItemOperatorCreateMethodMap,&specificList);
}
kigs::unordered_map<kstl::string, CoreItemOperatorCreateMethod>& ModuleCoreAnimation::GetCoreItemOperatorConstructMap()
{
return mCoreItemOperatorCreateMethodMap;
}
void ModuleCoreAnimation::Close()
{
BaseClose();
}
void ModuleCoreAnimation::Update(const Timer& timer, void* addParam)
{
BaseUpdate(timer,addParam);
updateSequences(timer);
}
void ModuleCoreAnimation::addSequence(CoreSequence* sequence)
{
unsigned int seqID=sequence->getID().toUInt();
// retain
SP<CoreSequence> seq = sequence->SharedFromThis();
auto foundid=mSequences.find(seqID);
// id already exists, search in vector
if(foundid != mSequences.end())
{
// check for double add
auto& sequenceVector = (*foundid).second;
auto itSeq=sequenceVector.begin();
auto itSeqEnd=sequenceVector.end();
while(itSeq != itSeqEnd)
{
if(itSeq->get() == sequence)
{
return; // sequence is already in manager
}
++itSeq;
}
sequenceVector.push_back(seq);
}
else
{
mSequences[seqID].push_back(seq);
}
}
void ModuleCoreAnimation::removeAllSequencesOnTarget(CoreModifiable* target)
{
kstl::vector<SP<CoreSequence>> deadSequences;
auto itMap=mSequences.begin();
auto itMapEnd=mSequences.end();
while(itMap != itMapEnd)
{
// search sequence in vector
auto& sequenceVector=(*itMap).second;
auto itSeq = sequenceVector.begin();
auto itSeqEnd = sequenceVector.end();
while(itSeq != itSeqEnd)
{
if((*itSeq)->useModifiable(target))
{
deadSequences.push_back((*itSeq));
}
++itSeq;
}
++itMap;
}
// remove dead sequences
for(auto& seq : deadSequences)
{
removeSequence(seq.get());
}
}
void ModuleCoreAnimation::removeSequence(CoreSequence* sequence)